Who is the Jonathan Blow of art?
>>8033382Has this guy done anything at all in the last 10 years?
>>8033383His programming language is legitimately great. It's going to drop after his new game, he promised to publish the engine too.His video games... Video games are simply containers for other art but he thinks they're art o algo
>>8033382>Made something that became very popular and is one of the faces of the medium>Is artsy fartsy and pretentious>Despite being artsy fartsy and pretentious, is quite mainstreamDaniel Clowes?
>>8033390I actually think Braid (especially the ending) is an example of how video games allow for unique types of artistic expression that aren’t just reducible to the properties of their components. And I don’t even think Braid is the best example of it, but it is AN example
>>8033413Haven't played it but just looked it up if this is correct. https://www.youtube.com/watch?v=bfPxf1K2-4UHow is it not reducible to the narrative components? Isn't it just revealing new narrative info and making you reinterpret all of your previous assumptions you had about the flow of time (if I'm getting it correctly)? You can do all of this in anime or books already.It's actually better than le witness at least and has some actual tension and clear moods going. I once looked up the witness' "story" and experienced physical pain.
>>8033390greenfield baby wishes to be john carmack or richard hipp. I think jeff watts could be a close candidate, especially after his Brigham series, but I bet there’s someone in the Russian Academy of Arts who’s even more obnoxious than him.
idk but the Witness was a masterpiece
>>8033382Considering the constant bragging of his programming prowess, I didn’t expect The Witness to run that awful on my old thinkpad.
>>8033382/v/ tourist here, i'll make it easy for you guys>developed a well made and polished albeit very boring and uninspired stylistically and was also very nihlistic in nature, one of those "the point is there is no point" type of deals. he even went so far as to say he was disappointed by people "not getting" his game even though there really wasn't anything to get at all>became very popular not due to organic word of mouth but because it was part of xbox's XBLA summer of games in 2009, which means it was in a market that barely had any competition to begin with because at the time there were very few indies on XBL>the game sells well and is part of the current conversation about XBLA and the future of indie titles>fast forward a good few years>people still fondly remember trialsHD, super meat boy, limbo etc.>no one cares about or talks about braid, it's not part of any conversation whatsoever, it was just a boring platformer with a stale rewind mechanic ripped straight from prince of persia>he makes a brief appearance in indie game the movie, where he continues to complain about people "not getting" his game despite it's success and, i'm not sure who's descision this was, blows' or the director's, in any case someone thought it would be a good idea to show souljah boy fucking around in the game while jonathan blow stares in a deeply saddened silence>a few years later his new game the wtiness comes out and barely anyone plays or cares about it compared to braid due to the market becoming much more saturated with better and fresher devs>almost a decade later blow decides to release a remaster of braid, the sales are fucking abysmal pretty much confirming braid's success was purely because it came out in the right place at the right time, if he originally released the game on steam it would have been buried and forgotten about immediately, blow continues to copehttps://www.youtube.com/watch?v=gWqnz-7iQbY
>present day jonathan blow is currently developing "order of the sinking star" a game that's supposed to take 20 years >"In 2018, Blow said the game had 40–50 hours of playable content. He intends for Thekla to make the game using the game engine being developed for Order of the Sinking Star, once it has matured. He plans to work on the game for 20 years, releasing it in installments. Each installment will make the game larger and more complex.">"Blow's games are known for being artistic, challenging, and not following industry trends. In a retrospective on Braid, GQ noted the game was released at a time when the market was dominated by violent and repetitive first-person shooters, yet "made an earnest effort to make an artistic statement" that went beyond this trend. >"Blow said when he makes a game, he tries to make something he would want to play and be interested in. He wants to understand the world from many perspectives, and tries to uncover and understand truths about the universe through game design.">makes a boring 2d platformer with a rewind mechanic, two things that have been in the world of game design for fucking ever>then make a first person puzzle walking simTL;DR Blow is an insufferably pretentious and pompous developer with absolutely nothing to show for it and zero reason as to why anyone should revere him as such. Being pretentious is one thing, often times the best artist are, but to be this pretentious and this up your own ass over some of the most mid-shit imaginable is genuinely insane. Bro thinks he's fucking suda51 or something and he couldn't be further from an actual auteur like that.So anyway's, /ic/? Who's like that in your world?
>>8033534
go back to /v/ faggot nodraws
>>8033546lmao baited, square up and pyw faggot
>>8033546where's that work bro, u asked for smoke so why u so quiet???
>>8033534(unintentionally?) genius tier editing at the end kek, I think it was the director's choice if I remember correctly from watching some Blow clips channel.>the connection isn't there because they are kinda living in a different world still
>>8033535>So anyway's, /ic/? Who's like that in your world?the odd thing is that no good artist is ver smug about it.It reminds me of the story where every musician says the song he just wrote is the best ever, while every writer who finishes his book thinks it's not quite there yet. Being a good musician and gamedev requires some bravado and ego, getting good at art requires self-criticism and a focus on beauty.Or so is my guess. It's an awful hobby. I don't recommend it.
>>8033535>So anyway's, /ic/? Who's like that in your world?We don't have anyone like this. making good art tends to humble you.
>>8033534His new game will be a master class in reading the room wrong, too.For someone complaining about staleness in games it's rivh that he developes a Sokoban game.He worked on it for years, developed everything from scratch, employs talent (he'd refuse to work with middling codets), developed a new programming language optimized for game dev... and the game will be really boring, I assure you.His success was pure luck , but he thinks it was his skill his engineering his principles that lead to that success.I like him a lot, but there's many nerds tinkering on curious stuff who never got a chance to get wealth and recognition. Jon Blow was lucky and instead of being grateful he's smug.I know no such person in the art world.
>>8033588An artist both successful and this pompous.Though I guess some webcomic artists will fall in that category. But they lack John Blow's actual skill equivalent.
I mostly know Jon as the guy who is perpetually grumpy about the deskilling of the software development workforce and consequent enshittification of software. Is there even something comparable in art for there to be an equivalent person?
>>8033534i agree on almost everything, i hate the guy but it's not true that no one cared about Btraid and the Witness, the Witness sold a lot of copies and people still mention it today when talking about best puzzle games and it's still hugely influential even Braid to some extent though it was less popular but the fact that that indie movie even decided to add him in proves it was influentialalso the only game i can think of that had time rewind mechanics at the time were blinx and prince of persia it's true he's a super pretentious asshole contrarian who thinks he's the best game dev ever while only having two games to show for it but those two games are not mediocre by a long shot anyways i can't think of an artist like this because it's a specific combination of thinking your shit is better than it is and artists tend to shit more on their work to improvemaybe Damien Hirst ? but tbf some of the stuff his assistants make for him is pretty fucking cool, his stuff is really pretentious though
>>8033424It's an example of how the game mechanics (in this case, rewinding time) themselves can be used to convey narrative information and emotional impact.Yes, technically you could just write a novel that conveyed all the same literal information in words; but then, you could just say that any painting or song could be turned into a novel too. I'm not claiming that video games offer a new sensory modality or anything. Just that the use of game mechanics and player actions can create artistic experiences with a unique texture.
>>8033534>>8033535>dude this guy is SO irrelevant.. thats why I write pages about himPeople liked braid, people liked the witness, and people liked the sinking star demo. His work is top shelf, and despite what people butthurt over nothing always claim, he's never really said anything rude or pretentious.
>>8034628I like his games too but the dude EXUDES pretentiousness, let’s not pretend otherwise
>>8034672He's Phil Fish Lite, if Phil Fish had enough self-awareness to shut the fuck up when necessary.
>>8033534kinda right except that braid, but mainly the witness, are in this day still in rotation whenever any serious discussion about games comes up, braid for its historical significance, the witness because people genuinely think its one of the best puzzle games of all timecall him a pretentious "blow"hard (hehe) all you want but i very much disagree with the phenomenon of downplaying all the achievements of annoying people
>>8034628He kinda had to write about him or else none of us would've known the guy, I didn't and I've lurked /v/ since like 2014
>>8033455it insists upon itself
>>8033534>>8033588He's like the Alan Moore or Terry Gililam or maybe even Hayao Miyazaki of video games. As for 2D and fine art in general, I'm not sure.