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File: images.jpg (26 KB, 357x512)
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For stupid questions and questions that don't deserve their own thread.
Post here if you don't expect your thread to reach 100+ replies.
Previous thread: >>7987435
>>
why is op lo ig?
>>
I bought a canvas work at a yard sale on a whim and after bringing it home I found an info card behind the frame.

It included the name of the artist and work along with the date it was finished (1986). Out of curiosity I tried to look for any information online about the artist but haven't had any luck learning anything about them.

They could just be a small local artist who didn't have many works or weren't prominent enough to warrant the attention but any suggestions to learning about an artist who doesn't have easily accessible information online?
>>
>>8034927
Try the local Council on Aging or whatever it is called near you. There will be a few old ladies there that have made it their business to know who does what in town for decades.

Try your local Cultural Council, too, if you have one. If your state is like mine, they have some money put aside for art funding, and a gaggle of local busybodies decide who gets what.

Or you could contact a few local older artists directly and see if they know them.

Also, my town has multiple facebook pages where all the gossips hang out. I'll bet yours does too.

My town gazette has a fella working there whose job is to advertise community events: plays, gallery showings, etc. He's exhausting to talk to but if I were desperate, I'd give him a shot.

And of course, you've checked in with the person who sold you the painting?
>>
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How do i find someone (digital) to give a personal art mentorship 1 to 1 that doesn't cost an arm and a leg. I'd really like to start expanding my skillset but I feel like I'm hitting a wall with my self teaching or if not a wall then a massive learning cliff which i cant really push myself over
>>
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I'm trying to find a hobby that doesn't involve screens. I'm 30, if I doodle or draw for an hour 10 years straight will I see any improvement at all? Alternatively, I could pick up a language but I'd like to do something that doesn't involve reading either.
>>
>>8035006
>someone (digital)
Try ChatGPT? Any "mentor" who is looking for pupils is just looking for an additiional revenue stream. Build a portfolio, try to get some eyeballs on it, make connections. The important thing is you have to demonstrate that you're really putting in the work and not looking to ride somebody else's coattails.
>>
>>8035272
I don't see why it's important that you improve if it's only a hobby, but I would hope there's some improvement after roughly 3,650 hours.
>>
>>8035289
There's a baseline of ability I would like to reach at some point.
>>
>>8035272
>if I doodle or draw for an hour 10 years straight will I see any improvement
not linear but some
>>
>>8035295
Well that's depressing, basically I can never hope to be good at it? It's just doodles forever? Well thanks anon, I'll look at /mu/ then
>>
>>8035294
I would say enough that it's not embarrassing to show people your work
>>
do you listen to anything while you draw?
>>
>>8035314
hour is not much, and in mu if you just get some instrument and do random sounds for a hour I'm not sure it will get you anywhere. both need some involvement and study for development
>>
>>8035326
Well maybe I'll give it a shot anyway and try to find time if I like it. I did read the sticky and there's no way I can fit 4 hours a day into a hobby. Maybe 2 max but even that's cutting it
>>
When does the suffering stop?
>>
>>8035343
When you put it onto the page.

Unless you're digital. Then it never stops.
>>
>>8034959
Those are great suggestions, hadn't considered contacting local arts orgs (we have a few in our area). At the time I bought it I didn't ask any background info such as where they got it themselves.

Best option I think would be to ask them where they bought it and go from there.

Much appreciated!
>>
>>8035387
You could also see it as an excuse to get to know some of those people. I tried to track down a children's illustrator though their co-authors, once. Never found them; they're probably gone. But some of the authors I spoke to were really friendly.
>>
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>>8035285
>ChatGpt
Thank you for letting me know not to listen to you beyond the second word, saved me some time
>>
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Why are some zoom percentage outside of picrel defaults make the canvas blurry?
>>
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In terms of oil, watercolor, and say acrylics; which type of paint is the most realistic/vibrant?
Currently I’m tying my hand at oils. If I don’t like it, I may try watercolor.
>>
>>8034836

why is furry smut banned on red boards? people post humie porn here all the time
>>
>>8035460
You're the one looking for a free ride
>>
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Was I going to get scammazed? pls help
I rarely post on my twitter, just random whatever drawings, someone whom I follow sent a message.
He just started asking me if I had a Paypal and if I could give him my username to send me money, I dunno why.
I just said no and that was it, but what was that, is it common in social media?
>>
>>8035697
anything is double with oils, watercolor, pens
>>
>>8035797
What do you mean?
>>
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>>8035697
Depends what you mean by vibrant.
Oils give you the greatest depth of tone and hues because you can mix the most complicated palette. But it's also very labour intensive and requires lots of prep and components like linseed oil and waiting for the canvas to dry before you add a layer. (You can do the Bob Ross method of quick slap on oils but it's really not using the medium to its potential).
Acrylics are the most user friendly since they're plastic based. Very easy to the slap on, quick drying, easy to manipulate, very quick to work with as you can just dilute with water. But the depth of colour is nowhere near.
Watercolors, Gouache and Aqueous Inks all have their own distinct feel that's a lot lighter. Less depth, less weight, but the brushwork you can execute is distinctive and full of character.
It all depends on the kind of work you want to produce.
I'd say if you're getting into painting, start with acrylics, it's very cheap and easy to draw with and you can afford to fuck up a lot.
>>
>>8035706
Because fuck furries, they deserve it
>>
So, like a beg friend of mine told me a perspective tip that a person views the world in a cone shape. If a person views the world in a cone shape then why isn't everything adjusted to match the cone's contours?

Also, I'm kind of new to perspective. So I need a video course and some books. I tried reading the perspective made easy book but the instructions of the exercises don't have any demonstration. So im looking for a very good course in perspective.
>>
>>8035892
It SORT of is, but it’s so subtle you don’t really notice it
>>
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>>8035892
>>
is it productive to go on danbooru and just analyze the pictures and all of that?
>>
>>8035914
it is more productive then scroll but less then drawing.
>>
I think I’m burnt out on drawing I keep feeling like I’m forcing myself to draw what should I do besides kill myself?
>>
>>8035914
No
>>
Is it a bad idea to change the default clip studio UI color? Something about neutral colors being good as a starting point
>>
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This was the first post on /ic/?
>>
>>8035892
I'm probably explaining this a bit wrong, but think about it this way. You're only ever focusing on the very center of that cone of vision and that's where traditional perspective rules hold up.
>>
>>8037874
t doesn't matter where you focus. At close range, anything bigger than your head will obstruct your vision. At an infinite distance, the bottom of the cone becomes enormous, and anything of finite size will become a dot relative to the size of the field - even galaxies.
>>
>>8037874
He seems to be confusing:
There is a world and I can see a conical portion of it.
with:
There is a world and the portion of it which I can see it is squashed and stretched into a cone shape.
>>
>>8037890
Well, yeah l, no shit. This is why we practice observational drawing from a distance somewhere between "one inch from your face" and "infinitely far away to the point where it's a dot". Put down that good 'za, anon. It's not helping you.
>>
>>8035892
You really shouldn't be calling you friends beg if you can't understand something this simple while they can
>>
How can I have my OC uploaded (by someone else) to boorus?
>>
there as a filesharing site used here a lot, specially on the reference sharing threads. No login, huge size limit, links would expire after a month. Anybody remember the name? Sounds like pomf.io to me but it wasnt that. Thanks.
>>
>>8035892
https://www.youtube.com/watch?v=nzg8-njCIm8
https://www.youtube.com/watch?v=qxIcdrE9Vr8
https://www.youtube.com/watch?v=IPQHT-IFr2Y
https://www.youtube.com/watch?v=J8z63aUSaa0&t=4s
https://www.youtube.com/watch?v=ddKwkqNG-Uc&t=2s
https://www.youtube.com/watch?v=0uTe6NQ7zho
https://www.youtube.com/watch?v=_ym83Cvi3wQ
>>
will i get better at art just by absorbing as much stuff as possible and getting involved in art culture like podcasts and stuff?
>>
>>8039293
Literally not at all. You have to draw. Physically.
>>
>>8039343
I mean during down times and stuff
>>
>>8039359
Yeah. Getting better at art means taking in art constantly. Go to museums, read comics and manga and novels, listen to music and radio shows, watch movies and go see plays, play video games.
>>
>>8039293
to get stronger you need to eat. but if you just eat you will just get fat
>>
>>8039359
Ok then yes sure. Just don’t fool yourself into thinking that it’s the same as actually practicing
>>
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>>8034836
If I’m trying to do digital painting and I’m handpicking my colors, what can I do in terms of color gamut to avoid really fluorescent-looking colors?
>>
How does a core shadow exists?

So I've been taking this light and shadow course from dorian iten and I think I know pretty much the basic things that I need.

However there's this one issue that's been on my mind like how does a core shadow exist?

I already know that

Light comes from a light source and it travels in a ray

The ray that comes from the source is called direct light and the ray that bounces off is called the indirect light.

If it reflects perfectly then it is because the surface is even like a mirror or something chrome then it is called Specular Reflection.

If light hits on an uneven surface then it will scatter in random direction. This is called a Diffuse Reflection, It is the actual shading seen on the form.

When we are looking at reflective materials then it is an example of specular and when we are looking at regular materials then it's an example of diffuse. Both types of reflection can exist in an object.

The object's highlight is a specular reflection and the rest of the object's shading is diffuse reflection.
>>
>>8039573
There are two countries on a form called the light and shadow.
An object is always either on light or shadow even both.

There's also a boundary that seperates the two country called the terminator.
It basically marks the area of what the light sees.

The form light is a part of the form that is in light.

The form shadow is a part of the form that's in shadow.

The highlight is basically the brightest part of the light side and is an example of specular reflection (as I said before)

The cast shadow is a shadow that the form casts when it is hit by light.

The shape of the cast shadow is created by the shape of the terminator and the width and size depends of the form's distance from the light source.

Penumbra is basically the cast shadow's soft edge and can include light.

The ambient occlusion is a shadow that's part of the cast shadow and it is usually hidden and blocked by the form that the ambient light cant reach and it is considered the darkest part of the shadow. Like the highlight being the brightest part of the light.
The occlusion is needed for realistic shading.

Reflective light is light that bounces off the surface which then hits the form indirectly. If it bounces of a colorful material then the reflective light will reflect the color of that material on the form.

The half tone is the general transition from light to dark.

The center light is the second highest bright area of light. It is the main area of light that the form takes.

Ambient light is indirect light that comes from a direct source. It is weaker than direct light. It scatters and it has a general direction.
It softens and lightens the shadows.

Yet despite all of this. I still dont know how the core shadow is created. Like I know it is created by reflective light or something like that? but how though?
>>
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>>8039573
>>
>>8039389
This is real wisdom
>>
We are literally getting "fat" on information we're consuming
>>
>>8039583
we are literally rubbing our big fat bellies and moaning uuugh im such a big boy rubbing my big ol' belly ooouhgh give it a good rub
>>
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>>8039573
It's the part of the form shadow that receives the least amount of reflected light, so it's darker than the rest of the form shadow. depending on the lighting situation and amount of reflected light, it can be obvious or barely noticeable.
you see it often as a strip hugging the terminator line on the shadow side. one resource called it a shadow edge, maybe that helps.
>>
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>>8039550
Color pick the colors and analyze what hues and how saturated they are, what zones they avoid and what ones they use for main characters compare to the background etc.. You'll learn a lot. Try it in your own piece and see what happens if you push the saturation. We see colors relative to the other colors around it, so you need to always keep in mind what other colors are surrounding it too.
Generally you just reserve the most saturated colors for small accents or important part, but depending on the style and genre (e.g. cartoons for kids) you can use them a lot. It depends on the result you want.
James Gurney's stuff on gamut masking is good too.
>>
>>8037832
Needs more loomis
>>
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Will it get better ? Someone please tell me it gets better if I keep doing this.

Will I improve at this rate? Anyone?
>>
>>8039735
start copying the picture 1:1 to the best of your ability
>>
>>8039749
this. and slow down to think. it's not a race
>>
What is the "standard" brush size for line art? Looking at some artwork makes me think it's in the range of 3px to 5px
>>
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>>8034836
I've discovered I have plenty of free time while at work, and have been making doodles with a phone app.

I'm having trouble with shadows and color shading however. I just don't 'see' how different colors make good mix. I've been using a Blur tool in the app, but it feels like I'm cheating myself out of learning something important here.
>>
>>8039735
your current technique - the like cones connected shit-is counter-productive to your aim.
fuck that and just start drawing. youre copying a photo, not inventing from nothing.
>>
>>8039842
I guess my question is: for digital art, am I worrying too much about something when the available tools work just fine?
>>
Is there a way to bind shortcut keys to the saturation slider?
>>
I do commission work digitally on screen tablet, but lately I haven't been painting for a week or so, and just recently when sketching I've noticed sharp increase in my mark making. I have far greater control over my lines, position, pressure, etc. Anyone else experienced this, like digital is being detrimental to your trad skills? Or does my digital setup just sucks?
>>
>>8039735
Those other anons do not know what they are talking about, constructing like this off of photos you study is an amazing way to learn to replicate forms.
Just make sure you pay a lot of attention to *why* certain shapes are forming, I suggest trying to redraw the same skeleton you made for each photo next to it after directly drawing it over. It helps you confirm in your head that you actually understand why each shape goes where.
Also, I suggest using at least 8 different photos per practice session, get into a flow.
>>
Do people randomly DM artists on twitter? I want to finally open my message requests but I have mad social anxiety even online.
>>
>>8041537
Don't do it, I didn't know to keep mine closed and had a bunch of wmall artists try to be my friends and have a parasitic we boost eachother friendship, it always ends up going to the "I rted you and you get more likes than me... sure wud be nice for some help back" "or am I not good enough"
If you do not respond to dms they get mad and call you stuck up
But if you respond you are a bad rude artist for not retweeting all their DeviantArt 2010-era looking art
>>
>>8041537
If you’re popular? Yes, all the time.
If you’re a nobody? Probably not. But it might still happen.
>>
How common is it that artist's take inspiration/copy from each other? There is one with a really distinctive style that i love and want to draw in a similar way. But i fear it would give me a negative stigma. I feel like i have to be original. Is it stupid to think like that?
>>
>>8041882
Just draw what you want man
>>
Let's say my goal is just to learn and use a process similar to what an artist uses (even if badly) so I can see what it's like and find out if I enjoy drawing. Is this feasible at all as a clueless beginner, and if so, are there any resources tailored to it? It seems like almost everything recommended to beginners is some variety of "grind this shit that has no immediate application but will totally be useful at some undefined point in the future when you know how to draw." Fun With a Pencil is close to what I want, since it actually tries to convey a process used to draw things, but seems unapproachable with my current understanding.

Copying and reproducing other people's drawings is basically the only process I have ever used. Everything else is a complete mystery to me, even the childish doodles most people were intuitively able to do when they were young. Using lines as a medium is deeply weird to me and does not come naturally at all.
>>
>>8042045
what kind of artist? jenny saville? agnes martin? sally mann?
>>
>>8042045
>"grind this shit that has no immediate application but will totally be useful at some undefined point in the future when you know how to draw"
Sadly this is the case, drawing is a skill that is difficult to build up. It genuinely takes muscle memory as well as other things.
There is really not a super shortcut to building those first steps
>>
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what where
>>
>>8042173
What am I looking at
>>
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>>8042175
red what tools
>>
>>8042173
>>8042176
What?
>>
any anons know some good info on painting/coloring with very little other skills
I cant really draw lines or shapes to save my life but really wanna paint some stuff, just dont have a lot of direction currently

sometimes it seems like instead of defining the object with lines people just kinda start "filling in" the painting randomly but there must be some technique to this
>>
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>>8034836
I wanna draw and render closer to the soft Manwha style but my western hands cannot figure a style that is both unique and adjacent to this picrel. Is there any resources like books that I could use to get closer to my goal?
>>
>>8042430
saaaaaaaaaaaaaarrrrrrrr
>>
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anyone know how bucheu_cm creates these grids? their study methods in general are elite
>>
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>>8042544
hell how do they study anyway
i mean how do you even go "yeah let me do all this shit to get better"
>>
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How would you color this in Photoshop?

As in color in the white bits and the black lines staying black.
>>
>>8042560
a pro would ink it first
>>
>>8042560
1. Use levels to get the whites white and the blacks black
2. Color over it with a multiply layer
>>
>>8042362
It’s kind of pointless to learn to paint before you know how to draw
>>
>>8042601
>Color over it with a multiply layer
Not him but how do you get the colors you want with this method? When I tried it, the colors are usually darker than what I pick.
>>
>>8042742
i guess thats true, people just make it look so easy sometimes
feels like i could just do it if i knew how to apply the color but the idea of shapes is so hard to put from my mind on to paper
>>
>>8042544
>>8042545
you do all this work and you still won't be good, unless you apply it to every drawing that you do. find a method that is quick and enjoyable, not that.
as far as grids, just fucking google ya stupid unc
>>
>>8042176
>>8042173
it's a solid color fill layer made to create a frame.
>>
>>8039735
yes, you will definately improve. it will get better.
>>
Is AI (specifically, the latest GPT image models, but any of them really) good enough to break down illustrations to the sketch phase with accurate Loomis lines? I'd really like to be able to do that so I can better reconstruct and learn from drawings.
>>
>>8042965
If you use AI for anything it will corrupt your soul forever, so just stay away
>>
>>8042544
lots of software just has a button to turn shit like that on
but fuck that, just learn to see like an artist
>>
>>8043033
>>8042913
are you guys crabbing me
>>
>>8043166
:^)
>>
ok cunts
how to accept commission payments but still stay anonymous? advice?
>>
>>8042965
no
>>
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What do you think about what you’re drawing? My mind usually wanders to things that upset me and I think that causes me to get frustrated faster or distracted. Like, I should be 100% focused on what I’m drawing, right?
>>
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>>8043249
then maybe you shouldn't look at it.
>>
Is there no way to draw in a smartphone with a graphic tablet in landscape mode?
I bought an OTG Adapter thinking I would use my smartphone but the tablet doesn't allow landscape mode and portrait mode doesn't have the proper proportions (when I try to draw a circle, an ellipse is drawn instead). I would have to draw a big ellipse on the tablet in order to draw a circle on the phone. If I turn the phone for landscape mode, vertical strokes become horizontal and horizontal strokes become vertical. It's unusable as is.
Has anyone had this problem?
HELP.
>>
>>8043250
Draw with my eyes closed?
>>
>>8043255
depends on if your tablet/smartphone are compatible
https://docs.sevenpens.com/drawtab/guides/platforms/android/using-drawtabs-with-android
>>
How do you know when it’s okay to make mistakes
>>
>>8043268
ask your mom
>>
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What should I be doing if I want things like shadows to have proper colors relative to their base color? When it comes to using Multiply layers I learned to mix the base color and the ambient light color together and use the resulting mix for the layer, but something I noticed is that any area with multicolors such as color jitter, patterns without linework, gradients, etc. looks kind of fucked up and less vibrant if you just use one single color on a Multiply layer (the sphere in the middle), but trying to manually adjust every single shadow to fit the shifting texture colors takes way too much time (the sphere on the right, only some shadows I edited the colors partially for contrast, but also partially because it's too tedious), so is there anything I can do to have the shadows blend better?
>>
>>8043267
>>8043255
Nevermind, I updated my phone's software and rebooted it. It works properly now. Kek.
I even set an email to Huion telling them to fix this shit while the phone was updating.
>>
>>8043272
I'm just a beginner, but what about using clipping masks? That way only certain layers will be affected by your multiply shadows while the others will remain unaffected and thus you can do other things with them.
>>
>>8043271
FUCK YOU FAGGOT NIGGER YOUR MOM IS A RETARD AND AHE SHIT OUT A RETARDEDER BABY AND THAT WAS YOU
>>
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>>8043300
>>
>>8043268
making mistakes is called "beginning"
>>
how important is race and genes when it comes to drawing?
>>
>>8043348
Race? Not so much, there are good artists of every race.
Genes in general? A ton.
>>
So like how do you properly emulate an artist's style?

So like im trying to create a consistent routine for myself.

Where I do some linework and perspective warm ups before I do anatomy studies of real people and from books before I copy art from my favorite artists.

But how do I go simply beyond copying and start emulating their style. Like I wanna copy this one porn artist art style that's known for making cute furry femboys.
>>
>>8043274
I'm glad it got fixed anon-kun
>>
>>8039842
>>8039848
anon its already good, the purpose of digital art is that you use every feature it has to offer and master it also don't feel bad using blur because in Photoshop we also use the same methods with liquefy and scatter brush even created a new tools within the Photoshop just for the airbrush feels, stop blaming yourself for using tools for its intended purpose
>>
>>8043348
Genes might be important, but mental disclipline is a genuinely huge factor most people don't stress enough
>>
>>8043501
Like, you know? So like, like like
>>
>>8043203
bumpin dis
>>
>>8043676
Ok this site is useless for advice except for the guides. Im going to make a simple body that emulates the artist's style then rotate it in multiple directions kind of similar to how you do it with boxes.

Then once im done with the body. Im going to do more specific stuff like with the hair, legs arms, hands, eyes, and etc...
>>
Tips for rendering hair? I've always struggled to wrap my head around it. Pic rel.
>>
how do I draw an open door in perspective accurately without reference? is everyone else just guessing?
>>
>>8044298
draw a box
>>
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>>8044300
thanks for the insight. I've drawn a box in the shape of a door, how do I make the doorframe match the door?
>>
>>8044302
draw a square on the floor plane first
>>
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>>8044304
ok, and how would I know this is an accurate square? is there a way to calculate it, or do people just guess?
>>
>>8044302
draw a square
draw an ellipsis
>>
>>8044306
I don’t think there is, honestly. But you would see if it’s far off.
>>
>>8044306
Not like that, the hinge of the door must be the middle of the square
>>
>>8044306
you not guess you define
if the distortion rate is the same for everything it's accurate
>>
>>8044309
that's a kick to the autist in me but I guess art is all about abstraction
>>
>>8044306
There’s a mathematical way to do it if we establish all parameters numerically like fov and distance to object and etc. But no artist could tell you how to do that. Just eyeball it
>>
>>8044311
I know what you mean, I'm asking a technical question about how to accurately find the centre of a line going towards a vanishing point.
it seems there isn't really a trick to it, I guess it's either build the thing in blender or take a picture if I want perfect accuracy
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>>8044316
I mean the centre of a cube, not a line sorry
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>>8044314
>>
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>>8044318
thanks. I understand the process, but I don't know how to decide where the line should stop to make it a proper cube.
I'm asking whether this can be calculated or is there a trick to it or should I stop worrying and learn to love the inaccuracy
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>>8044322
drag circles
https://www.reubenlara.com/perspectivegrid/
>>
>>8044324
that's a good site thank you!
>>
>>8044322
https://e-hentai.org/s/9e5708a4c3/1588796-43
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>>8044327
That answers my question perfectly thank you.
I will be guessing and refining from now on, it doesn't seem like there's an easy way around it.
I refuse to hold up a protractor to my screen lol
>>
>>8044335
Yeah you basically either trace over a 3D model or you go by intuition, those are basically the only methods artists ever use
>>
>>8043851
However there's a chance that I could be missing something out. So like I will ask you guys again. How would you guys improve my plan to emulate an artist's art style?
>>
>>8044302
you really dont need to sweat this kind of stuff to make art or to draw. go look at some matisse paintings.

BUT

all studying and curiousity is good. when architects (and painters) were inventing perspective techniques, one question was floor patterns. they would make a base grid, hinge it into the perspective drawing space, pull the grid lines to the vanishing point, then create the grid in perspective by drawing a diagonal, to make proportional perspective squares. its geometry and drafting stuff, not calculating. having a 'feel' for space will serve you better in the long run, but i love drafting, so...
>>
>>8044322
eye it for now
take some time to study drafting tho.
it answers your question.
>>
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I'm kinda curious what without happen if I tyler1 styled drawing and art for like two months ngl :p is hard to do tho since I work and stuff and I'd need direction. Maybe do draw box a LOT for two months or so....I wonder if I'd even get better just have to be confident and have great attitude probably
>>
>>8043676
I kind of realized that is an insult yet actual advice at the same time.

You draw what you see at first then find particular patterns that make them unique then you replicate it from memory then replicate it from reference then you go even further by using construction and perspective of 3d shapes to manipulate the general and specific anatomy from the artist. From the bodies down to the specific parts. Using some sort of grid, the type of grid you would usually use for drawing boxes. Very clever anon. You call me a retard by imitating me then giving me actual advice by hinting towards imitation.
>>
DOes cgpeer have server problems lately or have they shadow banned me or something?
>>
>>8045080
You are shadow banned yes
>>
>>8045080
depends. they purged inactive users a while back
go to their discord.
>>
>>8034836
any good go-to resource for learning how to draw from big-to-small? specifically wanting to get better at it for observational painting at the drawing stage
>>
Any recommendations for books or sites that have good color coded muscle anatomy for artists? I want high quality diagram(s) or 3D model(s) I can practice copying to build my memory of human muscles.
>>
>>8045492
?
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>>8043501
Look with your eyes, not with your mouth
>>
Where should I look to find artists to commission?
>>
>>8045681
for?
>>
>>8045689
Lineart that I will use as a pattern for hand embroidery. The designs vary. Personal not commercial use.
>>
Practically speaking, how do i set up a grid for such a drawing?
>>
>>8045747
get your eye point and horizon, get your vanished points for the bridge and the street is just a basic one point perspective shot. thats a pretty simple practical explanation i think
>>
>>8045504
I use these
https://sketchfab.com/3d-models/ecorche-female-musclenames-anatomy-cda17af4be354c8b8375ff0b1b8a5fe5
and this is not color coded, but you can turn muscles on and off and can see how they overlap each other, and their insertions, very useful imo:
https://www.z-anatomy.com/
>>
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I'm fucking around with some cheap acrylic paint with almost no experience.
If I want to add a glow in the dark effect to something metallic, is it better to go over it with a few coats of Glow, or mix it into the Metallic Silver?
>>
Aside from building a browser extension or app with the code, from a user perspective, how do y'all think I can improve feature wise wrt to my encryption-to-block-scraping script?

https://github.com/zlw9991/imgcrypt-67

https://github.com/zlw9991/textcrypt-67
>>
>>8047795
A thin coat of the glow is probably your best bet.
Just do small test batches of mixes and coats on a separate surface.
>>
>>8035006
are you offering fivvr wages or actual money? why pay for something you get for free on /ic/? do you think paying will make you finally listen or practice?
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>>8042430
>the candle light does nothing
this render is bullshit
>>
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>>8042767
is it white or did you skip step 1
multiply and darken are different
step 1.5 should be move ink above color layer and set that to multiply
duplicate the multiply layer for darker ink
(example is clipstudio)
>>
>>8044306
>>8044309 >>8044311 >>8044312 >>8044315
jesus what a bunch of retarded takes. drawing perspective is a precise science just like doing isometric or any other drafting or rendering which all used to be done with a pencil and ruler not fucking computer liminal spaces. it's not fucking voodoo or guessing. how you say? the door edge defines a section of the perimeter of a circle projected on the floor plane. basic perspective skills.
>>
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Back in college prisma color pencils were the goat, that was 1990. I need a good set of colored pencils again and I'm wondering if there is a better or equivalent quality brand for trad art.
>>
>>8048818
You CAN make it into a precise science, but no mangaka or animator actually does that. Show me one who does
>>
>>8048880
Kei Urana. I accept your apology.
>>
>>8048880
What is this bullshit? Manga is full of fucking careful perspective. And if an artist sketched out an ellipse to get a door opening correct, how the fuck would you know it? Go watch Akira again. Pay attention this time.
>>
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I did watched a proko-video in which Peter Han held a mini-course, he desribes how to draw the head from different ankles (keep that in mind) - after watching it i noticed that he made a crucial mistake.
He drew the HL, and decided for certain VP's, he came to the point in which the heads are drawn above the HL. So he drew a head, yet that head looked like it's tilts backwards - so he drew the head moving instead of keeping the fixed standpoint of the camera.
How is this possible? Shouldn't that head look clearly different from that point of view?
>>
I don't feel like practicing anything rigid what should I do today
I'm very beg :p
Should I just draw whatever I feel like to relax?
>>
>>8049078
draw hands
>>
help. I don't know what to study to draw better bodies today. I'd like a short video rather than a boring long full course
>>
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>>8049148
feed thyself fisherman
>>
>>8049120
What about feet
>>
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>>8049199
no
>>
>>8048818
>the door edge defines a section of the perimeter of a circle projected on the floor plane. basic perspective skills
sure, but really, it doesnt matter. the composition does. and its drawing and you can do what you want. room for both!! actually, you can do utterly anything. think about the sets for the cabinet of dr caligari, or a tim burton movie or some weird hitchcock camera effect.
>>
>>8049242
or a lack of skill and severe copium
>>
>>8049215
I love you
>>
>>8049250
for you maybe
im not the one that asked the question as i know how to do it. dont be some dull and narrow
>>
>>8048904
Yes I know it’s “full of careful perspective”. By “precise science”, I mean literally using a calculator and ruler to make sure that all your lines are numerically precise, rather than just going “this looks good enough”.
No artist actually uses a ruler to measure shit. And these days if you needed that level of precision you’d just trace over 3D anyway
>>
>>8049070
No one cares, it looks good enough.
If you’re looking to drawing tutorials for a high degree of technical precision then you’re going to be sorely disappointed
>>
>>8049510
lots of people know how to draft and do perspective. theres minimal measuring, except for some initial phases, like needing a plan and elevation or height information. the rest is geometry. no need for software of tracing, but im sure some do.
>>
>>8049510
Alright, I take your point. Tool use aside, we're all relying on the rules of perspective to make the "good enough" judgment in the first place. And some of us (including manga artists and animators) are quite comfortable with said rules.

>>8048818
>the door edge defines a section of the perimeter of a circle projected on the floor plane. basic perspective skills.
This fella is correct. Understanding and doing what he suggests doesn't necessitate a ruler or calculator, just a proper understanding of what you're attempting. As I understand it, he was objecting to prior comments dismissing perspective as somehow inscrutable.
>>
>>8049801
hes was a bit of a cunt
>precise science
>isometric (lol precise science)
>perimeter? its called a fucking circumference
>section. its called an arc
>projected, meh its not really projected
>>
>>8049836
Heh, fair enough. We're all in the right place, perhaps.
>>
>>8049873
kek
>>
I’ve noticed that I tend to close my right eye while drawing and I’m pretty sure this does no good so it’s just a bad habit do any of you have strange drawing ticks like that?
>>
What's the equivalent to daily figure drawing or gesture for learning backgrounds?
>>
>>8050645
quick thumbnails and value studies. these are landscapes specifically but you can apply it to all backgrounds.
https://www.youtube.com/watch?v=xWMMo1v594Y
>>
>>8049964
I mimic the expressions of the faces I draw and I don't usually notice until my face gets sore
>>
>>8050654
For body poses you should be doing this anyway. Gotta test it out yourself to make sure it feels natural
>>
Did any of you have to learn to stop thinking about what a you are for wasting your time drawing when instead you could be making something of yourself you worthless piece of shit you should kill yourself and instead focus on the drawing? If so, do you have any advice for overcoming this feeling?
>>
>>8051564
No, because everyone spends time doing far less useful and productive things than drawing. Nobody looks at their life and thinks, "Oh shit, really need to cut down on drawing. Tiktok and arguing on the internet though, that's time well spent." "All this running and swimming is limiting the time I spend surfing for porn." "Just think of all the tweets I missed while repairing my car."
>>
>>8051585
So you’re saying I should kill myself?
>>
>>8051610
Occasionally, you'll hit a milestone like a birthday, or year's end, filing your taxes, etc. At that moment you may look back on what you've accomplished this year and fret a bit. In that moment, the drawings you have produced will be a comfort rather than a burden. You might find that this comfort is increased most by artwork which is complete.

You may or may not figure your life out, but giving up drawing isn't going to help you either way.
>>
>>8051643
>You may or may not figure your life out, but giving up drawing isn't going to help you either way.
sticky this
>>
>>8051564
To add to what the other anon had already said I've realized that "making something of yourself" is a construction society places on you for its own benefit and I'm not interested in it beyond the bear minimum required to support myself and my interests. Still, there's plenty of space between A-type personality hustle culture and living in a jar like diogenes for you to find a life you like. Just keep in mind that you have to make some kind of peace with the establishment and you'll find it, you don't need to stress over it
>>
>>8051564
Drawing IS my way of making something of myself.
People fucking love art. They develop intense parasocial relations with artists. If you want to build social capital but you’re not good at being “traditionally cool” then there are worse routes you could choose than art.
AI admittedly changes the calculus a bit but y’know, we’ll get through it
>>
So i have started to do dynamic sketching again..., however for cross contours i decided to use clay this time to make various forms to see the 3D form. Is this a good idea or not? Eventually i want to rely on my own imagination however it seems like currently it's quite limited and my placement of lines are questionable as well.
>>
>>8052363
Just use Blender or something similar
>>
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>>8034836
how do you call these white outlines that some artists make?
why artists make them? just a new new trend or do they serve a function?
pic rel
>>
>>8052938
I don’t know if they have a specific name, but they’re definitely not new
>>
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>>8052943
>but they’re definitely not new
right they are not, what did i meant by that is that lot's of artists just jump on some trends not even knowing why the draw them like (tiktok) ringlight for example
>>
>>8052947
full white outline is to mimic stickers that are printed on white paper and then cut out
1st one might be trying to do a quick rim-light or just offsetting a back layer to add complexity
>>
Is it weird I have over 22,000 pictures on my phone saved for references? Like to the point I don't need to use social media ever again?
>>
>>8052950
Oh, stickers! that makes sense i was thinking that this may have something to do with light/shadows
so now is there a good way to easily make it or do i just make some lines at the opposite of main light source?



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