Post your stuff. Get rated. Rate others. Self explanitory.Old thread:>>8012690
>>8035500Rate and crits?
>>8035506Mid to high beg. Bit hard to judge because I can’t really read this very clearly. Work on lights, shading, clarity, and perspective. The perspective is a bit warped>>8035518Mid beg with a lot of potential. Get more familiar with basic forms if you want to draw things like this.
>>8035521Uploaded the pre-color calibration version.While I doupt this fixed any of the aforementioned mistakes it should be closer to how it looks like on my tablet.Even slight changes color grading make it look like dogshit. Also seems it does not read very well as a small image.
>>8035521you killed him...
bro that guy is not mid beg are you people fucking kiddinggod this board is insane
Computer fixed, newest work so far.
>>8035547>t.that guy
>>8035577I am not that guy.I just wanna know my rating and improve.Mid to high beg seems ight.
>>8035599I’m the one that gave the rating. Please take the ratings given to you on here with a grain of salt. They really don’t matter, people on this site are just obsessed with knowing where they stand as an artist skill wise. Just focus on the critique given and growing as an artist regardless of what is said.
>>8035919it was shit critique, i am 5547
>>8036021I don’t put in as much effort for my crits in these threads. I just contribute because I know what’s it like being a younger artist wondering where you stand skill wise.
>>8036027I don't want your crit specificallyTook the ink off this reisen and censored (she still looks great as pixelart which was a nice surprise), included the arm that I haven't done because I was conflicted about drawing the clothing folds, censored the cat girlBoth because my work is not public propertyI am hoping to get tips on blocking in painting stuff accurately from somebody who can, it drives me up a wall
Good golly gosh, the thread just started and there's already drama.
bump
>>8036062Fuck you!
>>8036171>Fuck you!NO U
>>8035500Why is nodraw bread?
>>8035500rate my shit GRAAAAAAHHHHHHHH
>>8035500fuck off had 0 replies in the old thread
literally 2 people who posted work didnt get yous, stop trolling>>8021967mid int or above, are you an actual comic artist btw?>>8022072low beg
>>8036177You’re a god damn kike!
>>8036318>You’re a god damn kike!SILENCE TAMAR!
Finished this this weekend, I think I'm backsliding.
>>8035531mid-beg>>8036054what in the schizo pixelated bukkake / beg>>8035556high beg/ low int?
son
Just started a few months ago.
>>8035500Reposting from last thread. Feel free to rate.
>>8036612i thought this was a 3d model troll post, but now i zoomed in, my bad git'd be worth seeing how you draw other things or if this is straight up painting over a 3d model render (eg instead of it being a side to side copy)mid-high int at least if referenced/copied side to side
>>8036620No 3D involved in this, it's pure painting
Rate? some advice o crit will be usefull.>>8036612High int, I really like your work, it's very creative.>>8036559mid beg, I'm not the right person to say this, but I think you need to work more on your rendering.>>8036438I can't say if they're really watercolors or digital, i bet for dig, but it looks like it was done with relaxation and fun. I like it.>>8035556Low Int. The pose is very dynamic, sexy, I like the render and it conveys a lot of energy.
this is from two years ago actually, before i started grinding.
>>8036628thansklies:33333yeahh its digital, its the maxpack watercolor pack for procreate and a special canvasthis one is with the same one
>>8035506>>8035531I can't see shit bro
>>8036757I thought those where trad.
>>8036853nooo, i find it too expensive to work with irl water stuffiesbutthe lineart is made in cspand then i port the naked file to my procreate where i dump it on a water color canvass and color it thereim however really happy to hear u thought it was trad
https://files.catbox.moe/jrr950.pnghttps://files.catbox.moe/dw26li.pnghttps://files.catbox.moe/a0leab.pnghttps://files.catbox.moe/t386ui.png5 minutes eachalso reminder that if you dont pyw your rating doesnt count
sure it's been a while
>>8035531Try to click on it to get the full resolution image, looks clear on my monitor.
I am >>8036948 . Meant to reply to >>8036793
What do you guys think?
istg if you niggers dont say thats prebeg the rating is just inconsistent.Why do you try so hard to push int into beg?
>>8036950Prebeg
Have I improved since the last thread? geso
>>8035521High beg>>8035556Mid beg>>8036054Low beg>>8036434Pre beg>>8036559Low beg>>8036625Mid int>>8036950Beg
>>8036950Low beg towards mid begYou seem to struggle with anatomy and depicting the forms of the body in 3d. (learn to draw organic forms)The way you did her head, face and the shoulder section is actually alright tho which makes me think mid-beg.More of your work?>>8036957You seem to be a newer user. The standards for "intermediate" artist are higher than in other places.low int is like... good enough to do it as a side hustle.>>8036628Great potential. Keep it up
I’ll give ratings too if anyone wants just reply w their work
>>8035506Mid /beg/ you need anatomy practice in general but I appreciate the creative scene it looks like you understand lighting and mood but have basics to understand still>>8035556Low /int/, you have amazing rendering and some sexy spects and a lot of promise but there are some bulby anatomy issues keeping it from looking professional>>8036054Low /beg/>>8036434Low /int/, almost looks good but is really lacking sovl, maybe you need gestures>>8036438I would need to see an attempt at a more elaborate scene, this looks nice but is hard to rank. If this is a fully done image I would say try drawing with a bachkground or another building in the distance and zoom out the scene a bit. Just a little more than the main subject building would go a long way>>8036559Cute art! Mid /beg/, keep it up>>8036612>>8036625 The facial anatomy of the monsters is a bit pug-like but the detail and aura of them is awesome. High /int/, nearly rank 8 on the chart>>8036628/beg/, needs more studies
>>8036739Post new work?>>8036880Pretty neat, I like it low /int/>>8036950Mid /beg/, needs more detailed broken down studies>>8036980/beg/>>8037141Cool art but it is hard for me to know if you have a good grasp of the shape of forms. Some aspects are beg and some seem int
Ill bite. looking for critique and rating.Current Page: https://files.catbox.moe/t5kcl1.pngOld Page: https://files.catbox.moe/cu7pq3.png
Lol, a fully rendered drawing gets called lo beg, you people only embarrass yourselves.
also fucking kek, the guy who painted the dinos might as well be ruan jia in disguise and you stupid faggots are calling him <adv, he is actually ridiculously skilled but youll never concede that to him
>>8037261Full rendering =/= perfect, I have fully rendered art and I know at some point that fully rendered art was /beg/. Being able to color something in does not make it advanced
>>8037265I said he was pretty much the highest end of the chart I don't know what you are bitching about
>>8037261>Lol, a fully rendered drawing gets called lo beg, you people only embarrass yourselves.So because something is fully rendered, that automatically puts it in int/adv tier? Lol this guy
>>8037221This is the drawing im currently working on for reference: https://files.catbox.moe/y1bd34.pngI am still in the process of rendering it and painting on the clothes which im not the best at but im working on my cloth skills.
>>8037276puts it above "visibly attempts fundamentals, fails every time". The lineart is a success (i dont even need gl include the layer with line weights and hatching) and the rendering is a success, that is the definition of >mid beg. Dumb faggots cant even comprehend the catgirl sketch, and they think i cant paint a fucking pear so they tossed me into low beg, nigger i posted the pear its shit, i am not going to post good paintings here.
>>8037304You aren't low beg, but your drawings are unappealing (for multiple reasons) which drags people's impression of it down.It's high beg to low int.
>>8035531mid beg>>8035556high beg / low int>>8036054mid beg>>8036434high beg>>8036438high beg>>8036559low beg but cute>>8036612high int>>8036628mid beg>>8036880high beg>>8036950low beg
Working on this right now. I now I have redo the hands and feet. But, I'm very happy with the folds.A lot less shitty than how I used to do them.I want to contribute so I'll (You) some anon with my worthless observations in my next posts. If I don't say anything else, that probably means I don't have a high enough level of articulation to comment on anything else.
>>8036980You actually got worse, LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.>>8037180>Cool art but it is hard for me to know if you have a good grasp of the shape of forms. Some aspects are beg and some seem intNot him, but what aspects makes you think it's beg? Can you be specific?
>>8035556I would say low int. This has very nice shading, I like your expressions too. The perspective is very off. Mind you perspective is not my strong suit. I'm sure someone can explain this better but, she looks like dwarf instead of being in certain perspective.This also makes her pose very awkward. When drawing in a pose, especially where parts of the character's body is tilted in certain ways, you should try to block out the character using boxes like in pic related. (not exactly tho). Besides that, one of the arm's wrists are missing. It makes her look like she has one obese arm due to the lack of defined wrist.>>8036559Mid beg. I say that because even though the skill is low, it still has nice appeal and the thumbnail image even looks nice. This is a very cute drawing.I think you got the general shape of the subject down. But, I believe you should think about how forms interact with each others. The arm for example. It is three parts, the hand, arm, and shoulder. How you'd drawn it made it melt into one whole object. Each part should chain together and overlap each other in this position. Try to actively think how much of something should be shown or implied. The same thing about perspective in the reply above applies here.>>8036628Mid to low beg. I think you have good base for improvement, you just need some help with proportions and forms. Like the second figure's eyes are too big, making them too close together. Eyes are normally one eye apart from each other. So you can keep that in mind and that when drawing them in a three quarter view, that they keep the same height, but not the same width.Looking at skeleton and seeing how far and close things are in relation to each will help with proportions. Picking out a few things to remember like how the elbow are placed around the belly button. My post got too long :(
>>8037361>>8037380Oh and here's a comparison of the last times I drew her.Not done with the third one, but improvement?
>>8036628>>8037056>>8037175>>8037329>>8037380Thank you for your feedback!
>>8037383Looks the same, but the arm is now broken. They are nice, though
Rating is much appreciated
>>8036871>5 minutes eachHigh /int/
>>8037369>You actually got worseYou fag
>>8037369I am not sure if he is /beg/ or /int/ because we can't see faces, only an angle of one and it looks questionable whether it would look okay straight on. I also do not see a lot of chest structure on the girl, but it may be because the white armor is not shaded plus the angle. The man, I am not seeing any obviously structured anatomy, the upper-half of his body has a lot of elements that obscure the face and neck as well as even the chest, from what I can see his spine is not following through the way it should be.On the other hand, the attention to detail in the armor is amazing, the silhouettes are interesting, the style is great.This is the only work that was split and it is because I can't tell if it is someone with a lot of stylistic talent who is hiding some fundamental problems with bulkiness and with an interesting pose. I was someone as was /beg/ had a lot of natural movement to my pictures. If this artist has that but is bad at faces and structural fundamentals (body details, consistent replicatable armor details) then they need to study structural fundamentals to truly be out of being beginner because you can't look like Delgo when head-onIf they already are good at faces and body anatomy they are definitely in /int/. This was just not a clear enough picture to tell, it is the only picture I could not really see clearly the other ones I knew one way or another what I could place them at and why
Only semi-related to this thread but what exactly causes gaps like pic related?
>>8037175i will give it a trydesu i havent really dont any of the sort so it would be interestingthis thread will be here for a while so i will post it here when i do make itthansk for the advice :3>>8037329yay :DDD
>>8037520Speed is a function of experience
>>8037777Holy Checked and TRVKE
>>8037380Thank you kindly! For the perspective, I actually used CSP's 3d model reference for it (With a few tweaks) now the arm I'm 100% aware of and had no clue how to get it how I wanted it (and if someone could redline that for me that would be appreciated)
Not sure how id rate anyone else a little unsure. but any ratings or advice are heavily appreciated
>>8037383Very nice. Reminds me of the spring goddess in FOMT
>>8037889high /int/ >>8037779Mid /int/>>8037773/high/ int>>8037464/pro/>>8037419Mid /int/
>>8038114all those ratings 1-2 levels too high
>>8037889high beg>>8037779low int>>8037773architecture and atmosphere dont carry to mid int in my opinion, the human is symbol drawn and the line work is pretty weak all throughout the piece, ifykyk, low int, maybe better than the other guys, probably just different>>8037464not as polished as you can get it to be, is it? low int>>8037419low-mid beg
>>803722130 minute drawing
>>8036880>Hatemonger fanartFucking based.
>>8038332second one
>>8038332>>8038333
>>8038333>>8038332construction problems like the legs on the blue one not having the same angle at each bone: the femur on the rendered leg is going outward, on the other leg its ?? its like you thought that you should shorten both bones the same amount instead of realizing that they are getting foreshortened differently in 3d space.Very good mech-drawing skills though obviously and nice colors, low int>>8038308high beg until finished drawing is posted
>>8038308low /int/>>8038332>>8038333high /int/
>>8038375mid /int/
>>8038375High beg. Too stiff and unnatural to call int.
>>8037221 (Me)>>8037261 (Me)>>8038308 (Me)>>8038354If you want rendered check my other posts
>>8038406Oops i linked the wrong post 8037261 is not me i ment >>8037303
>>8037303>>8038406mid-high /int/