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File: 1766692025652603.png (2.2 MB, 916x1928)
2.2 MB PNG
this shit is IMPOSSIBLE
>>
>>8036316
you have to find the vanishing points through math.
sage btw
>>
pssst
anon
hey, anon
it's traced over 3d
>>
man moving the camera node thing in blender takes as long as just drawing something for real, idk how they do it
>>
>>8036333
google sketchup has been around before 94% of this board was born
>>
>>8036354
i just need blender to lot me look through objects that are in my way like every 3d videogame ever does
>>
It is just vanishing points. What is so hard about it?
>>
>>8036361
impossible
>>
>>8036316
It really isn't...
>>
Then stick with the "possible" XP
>>
>>8036316
wanna know the real secret?

its just drawing. you can make shit up.
>>
It seems well explained, which makes it quite possible
>>
>>8036316
Just eyeball it.
:^)
>>
>>8036316
I just visualize and sketch
>>
>>8036316
It is not impossible. It just shows an amount of clarity, care, and deliberateness that not everyone is able to commit to, or thinks necessary.
The "arts and sciences" used to be cousins.
>>
>>8036845
girl, they still are.doesnt mean a manga bro needs to read plotinus.
>>
>>8036845
might wanna look up what the arts in arts and sciences are
spoilers, it's not drawing
>>
>>8036385
It is

>>8036533
how do you put a body in these boxes
>>
>>8036316
so are you dude
>>
>>8036316
How do you achieve this in trad? I don't have paper that's as huge as my table nor do i want to draw very small.
>>
>>8037431
>trad
what ever that means. use a large table and long rulers (like serious 2,3,4 foot rulers)
its the overlap between draughting, design, and painting. personally wouldnt call it 'trad'
>>
>>8036316
1. Perspective Made Easy by Ernest R Norling
2. Framed Perspective by Marcos Mateu-Mestre
3. How to Draw by Scott Robinson.
4. Design Cinema - EP 91 - Camera Perspective by FZD.
5. How to control angle and perspective by Krenz Cushart.

If you don't completely get it after reading, watching and DOING these exercises I don't know how to help you.
>>
Do the ruler work on scrap paper, then use tracing paper to claim the lines most useful to you.
>>
this perspective shit is stressing me out
>>
>>8037528
good
jk
really, you dont need to deal with orthographic perspective systems n shit.
especially if you learn from life and from looking.
perspective is already in everything. this is where render cunts get lost... they copy and tone well, but dont get space. so go understand space, friend. its everywhere all around you.
>>
>>8037431
Method 1: Tape/tack and strings. Draw on the floor and use tape and string as vanishing point. Plot your points, then use a straight edge to draw your final lines. This is the method old school draftsmen/architects use.
Method 2: Thumbnailing. Start with a small drawing, get the big angles right, then use a projector to scale it up, or scan/photocopy and enlarge.
Method 3: Brewer method (and variations). Google this, and you'll find many youtube videos demonstrating it. This is only applicable if you are sticking with 2 point perspective.
>>
>>8036316
Timmy got filtered by gook iq
>>
I don't get it, what's impossible about it? How is this any harder than basic 2 p perspective
>>
>>8038083
well, its a kitchen first of all
need i really say more?
>>
File: 20260911_005558.jpg (1.22 MB, 2584x3928)
1.22 MB JPG
>>8037259
I honestly have no idea, though here's my theory from what I've seen in the past...
>>
>>8037259
you dont
just observe the world, consider your composition and apply appropriate foreshortening



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