[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/ic/ - Artwork/Critique

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


>Basic programs
https://krita.org/
https://www.blender.org/ (Grease Pencil)
https://flipanim.com/
https://gifpaint.com/
https://www.wickeditor.com/editor/
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://tupitube.com/
https://youtube.com/shorts/b4t-bS6zdUo?si=y1oY-ZGhK9Vzw6ZD

>Where should (you) start?
https://www.youtube.com/watch?v=uDqjIdI4bF4&t=674s [Embed] [Embed] [Embed] [Embed] [Open]
https://www.mediafire.com/file/cqz7iwex4mtzidu/ <---- [The Animator's Survival Kit Video course]
https://www.youtube.com/watch?v=fuNW9vLUxu4 [Embed] [Embed] <---- [The Animator's Survival Kit Video course]
http://www.animatorisland.com/51-great-animation-exercises-to-master/
https://bitey.com/pages/fx <---- [2D effects animation course:]

>Build your fundamentals
https://www.animationmeat.com/
https://www.posemaniacs.com/
https://quickposes.com/
https://line-of-action.com/
https://www.youtube.com/@ProkoTV

>Resources, Reference and Such
https://www.drawabox.com/
https://line-of-action.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
https://www.sakugabooru.com/post
https://www.catsuka.com/gengal/artworks/
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
https://www.olm.co.jp/rd/categories/opentools
https://characterdesignreferences.com/
https://film-grab.com/

>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc


Be reasonable with your criticism
Please bump with own works
Avoid excessive reposts

Previous thread : >>7989810
>>
File: 1788892465418799.gif (142 KB, 800x800)
142 KB GIF
First post Blessed post
>>
>>8040853
That robot breast animation was good. Good choice
>>
>>8040861
very low voter turnout this time so i took the ones that had 2 votes n compiled em together
>>
Guys what features should a frame by frame video player have besides the basics? All the ones on Android are buggy and thus I can't reliably jump between frames and I can't carry my pc every to use keyframe mP so I have decided to just vibecode my own app to be specialized for my needs.
>>
https://www.humblebundle.com/software/animate-like-pro-with-moho-pro-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_7_layout_type_threes_tile_index_3_c_animatelikeprowithmohopro_softwarebundle
>>
Whats better CSP or TVpaint
>>
File: 1577592871505.png (122 KB, 249x328)
122 KB PNG
Anyone has any resources about drawing with vectors in open toonz or in general? I've never used vectors before but seems this is the only wayt o make a drawing looks good.
>>
>>8041208
Its slow as shit though and every mistake will be way more noticeable
>>
File: Gobline Walk Cycle.gif (1.94 MB, 1828x1332)
1.94 MB GIF
A stupid lil walk cycle I made of Gobline. I would've improved on it more if I had enough time, but I only had an hour to do it. I'll probably work on it more when I get the chance
>>
>>8041352
thats a lot of details for one hour, impressive
>>
File: IMG_5031.gif (1.23 MB, 1920x1080)
1.23 MB GIF
Wip storyboard from Sept, 9th.
>>
File: Kottman Funnies 107.gif (151 KB, 800x514)
151 KB GIF
>>8040910
i'd say the ability to change video speeds but via frame rates rather than the generic x0.25 x0.5 x0.75 x2
that and manually jumping 1 frame front or back
thats about the only eature i'd wanna see

>>8041159
TVPaint is pretty bangin
haven't gotten around to trying CSP yet so wouldn't know

>>8041208
none that i can recall off the back of my head
do post some here if you find any
I'll add em to the pasta

>>8041352
Rotund guy

>>8041840
gotta respect your dedication to the bit man
very persistent of you
>>
File: KIL.gif (215 KB, 560x373)
215 KB GIF
more floaty wizard.
>>
>>8041857
What bit?
>>
>have never animated anything before
>trying to currently work on a 3:30 minute animation
>am a horrible procrastinator and slow at drawing
>the protagonist's design has to be relatively detailed because of all his equipment
I have bitten more than I can chew
>>
>>8041859
that's looking pretty cool
>>
File: ezgif-50f2bd9972ca0f78.gif (1.35 MB, 356x480)
1.35 MB GIF
I kinda know what these are for, I just never found a proper need for them.
>>8041840
Nice, reminds me of that scene from Weird Science. Hope you get the keyframes done soon. ^^
>>
>>8041890
Atlantis vibe. I like it
>>
>>8041919
thanks. I really like Mike Mignola's style, plus I thought that keeping everything angular would also help reduce the pain of having to draw a million circles
>>
>>8041890
look towards tf2 concept for inspiration on minimizing some of those details my guy

>>8041921
>reduce the pain of having to draw a million circles
very smart choice curves are notoriously difficult to maintain looking right in animation
>>
File: 1548776880085.png (186 KB, 367x308)
186 KB PNG
>>8041208
I give up, drawing with vectors is hard as shit.
What else can I do to make my drawings look smooth? When I try to draw on a raster layer my lines come up a jittery and squiggly.
>>
>>8042142
anon-san the quality you describing as "smooth" is just a highrez drawing with anti-aliasing
its the merge thing pixels do to obsecure the inherent limitation of square grid screens by reserving ~1-2 pixel threshold around hard color changes with a mix/merge of the two colors
The higher the resolution of the image the smoother/more seamless the transition from one color to another
i'd reccommend doubling your current project resolution it should ease some of that jittering
also use a brush with anti-aliasing preset but beware it will maket bucket tool coloring a real pain
i'd reccomend watching the dong chang channel's breakdown of anime compositing.
tldr of the japanese method is they use brushes without anti-aliasing and do the coloring in that state.
Then they add the anti-aliasing in post via smoothing filters to achieve that finished smooth look
ultimately it all comes down to File resolution
high rez = more space to obsecure color merge hence crispier lines
lower rez = less space hence choppier/jarring lines
>>
File: wip.gif (2.32 MB, 500x281)
2.32 MB GIF
>>8040853
Oh hey I got featured.
Here's the complete one.
https://www.youtube.com/watch?v=55jWbkmX3lc

Anyway working on another one now. I know most people won't like how I do things, but that's okay.
>>
>>
>>8041902
I just looked that up & holy crap there’s parallels!
>>
File: scrappedBrusha.gif (172 KB, 1920x1080)
172 KB GIF
I also tried doing something with Brusha at one point, her sweater was gonna go flying upward & her bra would've eventually gave out.
https://drive.google.com/file/d/1fxltBqAtQGjhF6dWIIHZuO_3DM7zVpWk/view
>>
File: Elliot animated.gif (861 KB, 560x420)
861 KB GIF
WIP
>>
>>8041890
Atp make a 3D model in Blender
>>
>>8041890
Seconding the other guy. Unless you really want to dedicate the time finishing learning rigged 2d animation and how to makee and rig a character or 3d animation would be a huge time save
>>
>>8042457
This never got animated so if anyone wants feel free to use the idea.
>>
>>8042847
no thanks
>>
>>8042673
creepy-cute
>>
File: shrug fin.gif (384 KB, 440x560)
384 KB GIF
made this for a friend
>>
>>8042950
Aura
>>
>>8042457
is that a plant girl
>>
>>8042674
>>8042677
I may have never animated anything before but I know even less about Blender. What I'm thinking of is using every excuse to avoid having to draw him in full body poses with his full equipment. So, I'll include a bunch of skewed angles, scenes from the past with regular clothes, and also keep the camera away whenever he is sprinting so that the protagonist can both look faster and less detailed. He also broods a lot so I can just draw him standing there doing nothing and it fits his character.
>>
File: 70xfpo-2572173112.jpg (65 KB, 750x1086)
65 KB JPG
>>8042950
now that's epic
>>
File: 2098923200088518656.png (447 KB, 2047x1098)
447 KB PNG
>>8042935
I FISH FOR THESE COMPLIMENTS
>>
>>8043151
Im not gonna claim that Blender is easy, but it's a lot easier than I thought it would be, and with near limitless youtube tutorials as well.
>>
File: Untitled1.gif (550 KB, 1280x720)
550 KB GIF
random looping doodle
>>
File: hex_turnaround.png (544 KB, 3418x1442)
544 KB PNG
WIP board for my first nsfw cartoon, give feedback pls
https://files.catbox.moe/mpvb3x.mov
>>
>>8043221
this is scratching an itch i didnt know i had,
>>
>>8043288
looks promising so far, though it goes from seduction to sex too quickly
>>
I've realized that I absolutely hate doing personal work
I hate making my own animations, I hate my ideas, I hate my characters
Yet when I join projects I do my best work and draw others styles perfectly
But right now I'm lacking any project to work on, and it's driving me insane. I want to work
How do I get over this
>>
File: 013 dumb run.gif (165 KB, 362x560)
165 KB GIF
>>
>>8043371
I feel you, have you tried fan animations or doing requests from drawthreads?
>>
File: 1743372285576158.png (158 KB, 335x506)
158 KB PNG
>>8043436
SOVL
>>
File: 014 idk spin.gif (123 KB, 560x315)
123 KB GIF
>>8043456
Tired + Lazy = SOVL?
Good to know
>>
File: Quanxi animation.gif (357 KB, 560x373)
357 KB GIF
>>
File: b1hc6k.gif (3.01 MB, 260x146)
3.01 MB GIF
Check it!
>>
File: markup_291.jpg (219 KB, 960x686)
219 KB JPG
>>
File: rw3.gif (316 KB, 560x560)
316 KB GIF
>>
>>8043524
big spin
>>
This one was too big to post in the thread so you'll have to go to Bluesky..
https://bsky.app/profile/voxelvixen69.bsky.social/post/3mvtdj5nrj225
>>
File: worme1.gif (902 KB, 1065x873)
902 KB GIF
chopply made gif for a /i/ thread I put too much thought for
>>835930
>>
>>8044645
(fuck I forgot how to link threads from other boards)
>>
>>8044648
you'd do something like >>>/i/835930
extra > followed with /board/ and the postID
>>
>>8044716
thanks so much
>>
has anyone tried / is using Umoupen?
>>
having a hard time deciding what idea to commit to
>>
File: Untitled 1 - Shot 1.gif (76 KB, 832x832)
76 KB GIF
>>8044833
yes i tried it. this is the result.
>>
>>8043740
what
>>
File: buttwalk.gif (795 KB, 1088x1060)
795 KB GIF
big but
>>
>>8045431
>>8045049
D-damn
>>
https://wizchan.org/lounge/src/1789706660201.mp4
My laziest animation yet
>>8042950
Pretty good, especially the hand smears. ^^
>>
>>8040853
>>8040854
Hey Kott, I was listening to this song and I had to do your girl dancing to it, of course she dances infinitely better in my head lol, but I had to do a quickie with her. I wanted her to move her sexy ass too, but, it was going to be at least twice the amount of time and effort (even when doing it as simple and crude as this), so her swinging ass will stay in my head xD.
Be blessed animation god
Things Can Only Get Better (1985):
> https://www.youtube.com/watch?v=XCF-lrWbLVU
>>
>>8043565
>>8045431
>>8045577
hell yeah
>>
File: Kottman Funnies 108.gif (229 KB, 800x800)
229 KB GIF
>>8045577
yoou've really helped me break through my artblock
>>
>>8041890
This is interesting. If this is your first animation you should probably start with something smaller. Feeling overwhelmed is normal. I have several ideas I will probably never get to. You might want to try and make your big idea a comic first.
>>
File: Kottman Funnies 109.gif (195 KB, 800x800)
195 KB GIF
bump baby
im back to daily poasting
>>
every year I hear about don bluth university and it makes me sad because I love animation so much and I wish I could learn from don but going to his school is like the price of a used car and I know by the time I can afford to go to his school his graduates are probably gonna be teaching it instead
>>
>>8047125
Yes, being taught by him is mostly a pipe dream.
But I think you should still go for it if not read his autobiography if you're super serious about animation.
"I was raised to believe that you dont look for reasons why you can't do something. You find reasons that you can" -Bluth, My animated life, pg. 198
>>
File: s-l1200-1.jpg (199 KB, 1000x1000)
199 KB JPG
>the same shit for the price of a used video game
>>
File: MapleOpening.gif (2.31 MB, 960x720)
2.31 MB GIF
>>
File: Kottman Funnies 110.gif (187 KB, 800x800)
187 KB GIF
bumperonnie
>>
>>8041352
I love this little guy
>>
has anyone here used toonsquid, and if so do you have any advice for good brush settings?

been trying to get used to that program over Procreate, but really struggling to make the brushes not feel janky and to make nice smooth lines. I asked for advice in the official github forum but didn't get any replies
>>
>>8047129
Based, I love Don
>>
File: Kottman Funnies 111.gif (221 KB, 1500x1500)
221 KB GIF
bump
>>
>>8047125
Oh they discounted it to 7.5k this year which is almost worth it. That said I've hear literally zero good things about it online, and Don is older than our last two presidents by a decade...

If you are up for 1:1 mentorship there are quite a few disney/dreamworks animators who will offer it to you cheap.
>>
File: isabelle.gif (1.49 MB, 1030x1519)
1.49 MB GIF
>>
>>8048476
Having a dislocated spine sounds excruciating
>>
>>8048491
my bad, will do better next time
>>
File: 3943.gif (92 KB, 560x315)
92 KB GIF
Study from ref
>>
File: Kottman Funnies 112.gif (181 KB, 800x800)
181 KB GIF
boomp
>>
File: x.gif (437 KB, 400x337)
437 KB GIF
Sometimes I ask myself how much of this thing is just locking the fuck in and drawing 10 pictures a second and how much is finding ways to make people think parts of the image are moving more than they actually are
>>
On my 5th month of not drawing anything
>>
>>8049196
congrats!
>>
File: buttwalk.gif (1.16 MB, 907x1060)
1.16 MB GIF
>>8045431
>>
File: wpetit.gif (67 KB, 390x332)
67 KB GIF
>>
I need a mouse.
>>
File: IMG_20260926_223019.jpg (160 KB, 1280x960)
160 KB JPG
I found a cartoon I drew from when I was a kid xixi
I think everyone who ever read it is gone so its probably a cursed image sorry
>>
File: 45453245.png (240 KB, 441x526)
240 KB PNG
>>8050007
have mine
>>
>>8050010
bruh you doomed us all
>>
File: 3.jpg (1.17 MB, 3000x3616)
1.17 MB JPG
>
>>
>>8050011
Cute! how did you catch it?

>they're so fast!
>>
>>8050012
oh my gosh; it may be
>>
>>8050014
maybe....

(nah I scooped this image off google, but if you're looking for mouses, look off online in say, Best Buy, I'm not too familiar with murican tech stores)
>>
>>8050017
Or a pet store.
>>
>>8042179
https://www.youtube.com/watch?v=bIIn2xK3oJQ
Finished it now.
Wanted it to be simple, like paper puppets. Not sure if I succeeded.
>>
File: FemblotGif.gif (745 KB, 1920x1080)
745 KB GIF
Femblot is funny.. Femblot is dreamy..
>>
>>8043565
How do you slide like that? What software is this?
>>
File: klaus.gif (1.03 MB, 640x346)
1.03 MB GIF
Am I crazy as an animator for being excited to see AI being used like this?
https://x.com/knightama/status/2103574269133468003

This to me feels like what the movie Klaus did, where the entire movie was handdrawn 2d animation, but they created a program that could apply shadowing to a frame when you manually put in the right calculations for where it should be. They applied shadowing that way for every frame of animation, and it created consistent and detailed shadowing that would simply not have been possible to do by hand without the process taking 10 years. Using AI in this way, feels like an automated way of doing what SPA Studios did with shadowing in Klaus.

If this was refined and made mainstream, it could mean SO much time and money that would usually be spent on outsourcing work to Indians and Koreans would be saved from the budget of 2d animation. Not only that, indie animators would be able to make much longer animations by themselves without needing to rely on investor demands to afford outsourcing.
>>
>>8050806
>>
>>8050806
Aside from the AI post still having that gross uncanny feeling and how I don't want to look at it long enough to see what extra shit it's doing to cause that, while earlier on I myself suggested that something like this might be useful (although in far more limited form) diffusion as a concept feels like a dead end to me.

I think something closer to a 'digital robot' (I'm no /g/fag I don't know proper the terms) would be more the direction I'd prefer to see. Where it's something that can navigate a canvas or timeline with limited output ability, using the fill tool to colour things based on a model sheet. An auto clicker with a guidance system.
>>
>>8050811
these two are not comparing the same frame
>>
>>8048399
I agree. Why go for a director anyway? Usually the best worker is not the director but some grunt/low-ranking manager, that's just how it is, you don't ask the owner of a coal mining business about how to mine coal properly. Somebody can be really exceptional manager and still lack knowledge about the actual work, which is what you want when you study animation. I know that he was a grunt at some point as well but he did not become famous thanks to being the best animator around
>>
File: d2.gif (142 KB, 560x560)
142 KB GIF
a lot less animating in these threads recently
>>
boomp
>>
File: images.jpg (24 KB, 403x496)
24 KB JPG
>>8050806
My biggest issue with AI isn't that the results look like shit, it's that the users are retarded and I don't trust them. they regularly leave abhorrent bullshit and glaring errors in that not only any human artist would have fixed or not made in the first place, but the model itself would probably fix if you told it to and gave it ten minutes and maybe five extra bucks in tokens.

Take the other weekly AI slop with the umbrella guy https://x.com/antrofrog_/status/2103854300799565967

most of the problems stem from the prompter being an illiterate ape with no soul or whimsy. He's using a model smart enough to have object permanence, not switch artstyles every four seconds, give the guy a third arm for no reason and such, and he could either fix all the bullshit still going on in the video in a few extra passes or work around it by changing shots for ones AI is capable of the same way a horror movie uses camera trick to hide the fact the monster looks like shit but this orangutan just ships this as is and hopes you're also too stupid to notice.

The sameway codefags have to write compilers despite nobody having needed to write a compiler himself since the 80s just to have an idea how computers actually work, I believe any AI artist who hasn't spent a few months drawing walk cycles and basic shit and looks for a job needs to be shot, skinned and sodomized in any order the animation director sees fit.

But if you start putting AI in stuff to "lower budgets" the unsodomized will unfortunately start getting jobs and fuck everything up. Even for indie shit, they'll saturate the market with slop. Take those fruit brainrots, I'm sure some of them are watchable because the guy spent ten minutes to write a plot instead of being a literal slave in a mauritanian content farm but nobody's watching all the slop just to get to his.
>>
>>8051070
I blame the season
https://eddsworld.co.uk/wp-content/uploads/2026/06/Edds-guide-1.png
>>
>>8051308
Fuck off retard
>>
>>8051070
I'm waiting on my pen to finally leave florida
>>
>>8051070
sorry my dude, my only recent works would risk me getting banned for being blatantly furry nsfw
>>
>>8051308
That is a very fair take and I agree, I also don't want AI ran by people who don't know shit about art and drawing taking over the animation industry. What I really want is for people who do know how to draw and animate, to be able to utilize AI for the things that's holding them back from making larger projects. I think training an AI on your own art and to follow your handdrawn keyframes and to perhaps also use colored and shaded keyframes as guides for it to color and shade the rest of the animation, would ethically and aesthetically be the best possible use of AI to streamline the creation process and cut down on the need for outsourcing such tasks.

My fear however, is that due to the widespread fear and disdain for AI usage in the west... the east is going to be the ones experimenting the most effective AI usage for animation. If the west aren't the first ones to set the standard for efficient and arguably ethical use of AI to make popular 2d animated movies and television shows, then those standards might instead be set by Japan/China/Korea who cares much less about ethical usage and more about efficient usage. Basically if we refuse to use AI because we don't want AI slop to dominate the market, then I think the Eastern countries will use AI slop to dominate the market on their terms and we will have to start copying what they're doing or we won't be able to compete with them.
>>
Storyboard Pro is absolute dogshit
Had to fix up a colleague's "animatic" file for a deadline and gosh this montrosity is so fucking unwieldly to use
like t fuck you mean there is only one layer in the timrlinr and bgs are all sequestered into the indivifual "panels"
idk why they insist on using this software for animatics man
Flash in infinitely superior in usability even if its brush is a uncoordinating prick
>>
Can AIniggers just buy an ad already
we actually animate things itt instead of waxing poetic about gay AI ethic n faggot philosophy
>>
>>8052291
id be more sympathetic if they at least posted projects they were working on even if theyre slop instead of "guys what do we think about current ai conundrum?????"
>>
>>8052306
its just shills man
these niggers are insecure about the ai bubble popping
so they use bots to fake mass interest in this shit so daddy american government won't stop the flow of subsidizations
y think any of this data centre shit is profitable on its own?
they need to feign their importance as "le cutting edge strategic tech" so america keeps throwing taxpayer's money at them
>>
>>8052260
>like t fuck you mean there is only one layer in the timrlinr
Feels like this is a very rudimentary mistake with animation programs that try to be intuitive for beginners. Base Procreate's animation tool drives me insane for the same reason
>>
>>8052291
I'm not trying to advertise AI, I don't even particularly like using AI in its current state because I think it's too limited (and quite frankly I don't think it's as fun to write prompts as it is to draw shit).

I just wanted to discuss the potential of AI in a near future being used to solve a longstanding problem in the 2d animation industry, which is the fact that shading/coloring/cleanup/inbetweens is extremely time consuming low-skill work. It's why Disney and Dreamworks abandoned 2d animation in favor of 3d, and outsourcing this kind of work is why indie animators can't make larger projects by themselves without needing an investor which comes with strings attached. I also fear that if western companies don't set the standard for efficient use of AI to make 2d animation cheaper while still maintaining the human element of keyframing and storyboarding etc... then the standard for AI usage for animation might instead be set by China/Korea/Japan which are much less concerned with ethics and much more focused on efficiency.

>>8052306
>>8052308
I can't post my WIP because it's furry gay sex lol, here's a catbox though
>https://files.catbox.moe/qkr7c3.gif

>these niggers are insecure about the ai bubble popping
Quite the contrary, I think it will be great when the AI bubble pops because then companies will stop trying to force AI where it makes no fucking sense and making AI look retarded because it's not a magical fix all. It will then more appropriately be applied well in the areas it can actually be used efficiently and to help people achieve things that wasn't possible to do before. The Dot.Com bubble is a good example. Not every single website ever created is profitable and worth investing in or even has any good reason to exist, but that doesn't mean ALL websites are worthless.
>>
>>8052338
its not even an animation software
its call storyboard pro cuz its for storyboards n most of my collegues are trained in that
the issue is these nigga grew too complacent with making board n never bothered doing the timing n camera work in their storyboard itself aka they've never done animatics before
so they keep insisting on using a software that was principally designed for storyboard not animatics
shit is super frustrating to get done right in that softare
as much as i hate adobe animate its king when it comes to quick n easy animatics
>>
>>8052347
>discuss the potential of AI
stopped reading there
you can do that in the ai gen on /trash/ with fellow coomers (only one who seem to care for ai advancements for their kiddie porno gens)
as you might've noticed noone here's interested in engaging with your dialogue
consider this topic settled take your leave nigger
>>
>>8052359
Ok retard, so you're just a faggot troll then
>>
talk about a derailed montage
>>
File: gaw2.gif (1.65 MB, 560x560)
1.65 MB GIF
2:1 ratio of replies to images btw
>>
File: Makima ending.gif (777 KB, 560x403)
777 KB GIF
>>8050391
That's basic CSP camera movement
>>
CSP or Krita?
You know... besides one being free and not the other
>>
>>8052718
Well I switched from Krita to CSP so you know...
I do think Krita is more intuitive at first so it's easier to jump in and make animations right away while CSP has a bit of a learning curve even though I think at this point I'd find CSP easier.
>>
>>8052718
making any animation longer than 24 frames requires the 300 dollar version of csp
for that reason alone krita mogs
unless you wanna pirate csp in which case idk its just a matter of personal preference
theyre both pretty basic art software, if you can make good stuff in one you can make good stuff in all of them
>>
File: 015 swinkshh.gif (114 KB, 560x315)
114 KB GIF
>>
>>8052790
>making any animation longer than 24 frames requires the 300 dollar version of csp
jesus, I get locking some features behind premium but basic fucking functionality is absurd
>>
>>8053016
yeah its pretty fuckin stupid
come to think of it animation is very often gatekept behind paid programs. photoshop, flash, toonboom, csp. theyre all after your fucking cash and they all do the same shit more or less. thank fuck for krita and other free programs that give you the means to animate digitally free of charge. krita isnt perfect by any means but it werks just fine for my needs
>>
>>8053169
I'm not completely against animation programs being paid, developers have to eat too after all. I just don't like when they're really fucking expensive, or on a subscription model. I also can't even comprehend the idea of selling a program that locks basic functionality behind an additional payment barrier. I'm fine with there being a free version and a paid version (functional), I think it's disgusting when there's a paid version and a paid version (functional).
>>
>>8052790
>>8052718
CSP and Krita are illustration softwares first that also can animate
umoupen mogs both, it's animation software first
>>
>>8050806
>>8050811
where will they get their input to feed their slop makers when no traditional animators exist anymore?
>>
>>8053428
/ic/ animation general?
>>
working on some animations for a game i'm planning to do, give feedback pls
>>
File: Kottman Funnies 117.gif (967 KB, 800x800)
967 KB GIF
bump
>>
File: Kottman Funnies 116.gif (319 KB, 800x800)
319 KB GIF
bump the second
>>
>>8053395
literally whats the difference, unless youre doing super tweeny animation it doesnt matter what the software's main priority is.
>>
>>8053603
>>8053604
so cute…;_;
every one of your idea-sequences are pure perfection that ease the soul
>>
>>8053678
various things, clunky slow playbacks, weird frame management stuff, pgotoshop, csp and krita are terrible for that, it's like using microsoft powerpoint for animating. none of those were built up as animation software
>>
File: Kottman Funnies 118.gif (707 KB, 800x800)
707 KB GIF
>>8053695
: DDD
its very relaxing to make em too
brings joy to the soul
>>
>>8053718
I never tried anything but CSP but I can confirm the weird playback bug there. I got a pirated premium one and it works perfectly when drawing, no frames restrictions either, but when I do playbacks to check how the animation is flowing that shit slows down and skips frames, so I have to actually save it as a gif just to see what the actual end result looks like. Other than this I personally don't have any complaints
>>
File: Kottman Funnies 119.gif (535 KB, 800x800)
535 KB GIF
bump
>>
Guys, i draw comics, i'm not interested in animation. Would be nightmare for my ego. I often see animation frames and they are such great illustration, such a shame they only seen for a split second.
I love the clean style, little line variation, little hatching, eyes and hair is drawn differently compared to manga. Manga is less clean most of the time.
But i want to learn some of the anime (like anime key frames not pixiv anime) style to implement in my manga.
Is it just experience, do you have to animate to learn that, or what can i do?
>>
>>8056209
>Manga is less clean most of the time.
You have to be trolling
>>
>>8056213
Why are you like that?
>>
File: wormegif.gif (848 KB, 678x574)
848 KB GIF
>>8044645
Hello again:

I've just posted a new GIF i worked on for a week until now, for a quest thread in /i/ that's only kept alive by me ATP, and I wasn't the OP

finally gone into the part where the next anon decides what happens next, as it should :P
>>>/i/835930
>>>/i/837699
>>
>>8053548
what genre of game are you working on?
>>
Boomp
>>
File: Kottman Funnies 120.gif (558 KB, 800x800)
558 KB GIF
>>8057196
forgor to post this one before
>>
>>8057199
neato
(still waiting for a reply on the slow ass thread I've linked :P )
>>
>>8057289
what thread do you mean?
>>
File: oops_.gif (205 KB, 390x333)
205 KB GIF
>>
>>8057405
cute
>>
>>8057379
Woops, forgot to link that thread lmao
>>>/i/837699
>>
>>8043565
Do you have a page?
This is incredible, hoping to see more.
>>
>>8057405
What is happening?
>>
>>8057756
Intriguing isn't it? Welcome to my ethos..
>>
>>8057766
more like psychosis
>>
I posted this one on /i/
https://drive.google.com/file/d/13AglX3UIzTURVxHbugc2NsTlUQKKV2sm/view
>>
File: 1685046154240.png (87 KB, 628x767)
87 KB PNG
Has anyone here been using Umoupen? I'm having a very hard time finding experiences of people who've used it online - I suppose partially so because it came out quite recently, but still 3 months should be enough for at least a little bit of organic internet traffic on the topic for a software of this kind, right?
>>
>>8058052
Ok my bad I see these posts here
>>8044833
>>8053395
>>8045049
but that's still quite sparse. Would you guys recommend the software over Tahoma2D for example? Why's Tahoma not linked in the OP anyway?
>>
How often will you guys catch an error on a single frame and say "fuck it" and not bother to fix it? I'm well past my perfectionist phase at this point to the point where if I notice a minor error only after scrubbing through the same frames a million times I won't bother addressing it since theres a 99.9% chance no one will catch it regardless. I can't be bothered anymore, this hobby already asks so much patience of a man.
>>
>>8058274
I tend to skip any errors when the final product is basically finished, and those usually tend to be minor hiccups rather than gaping blemishes
>>
>>8058274
depends what kind of error,
if it's a scraggly line i don't bother but if it's egregious like a leg disappearing for a frame or a weird movement i'll always fix
>>
Slowly getting back into animation
>>
>>8058274
If its small like a speck or line I'll leave it but even sometimes when its a big error (I forgot to draw the whole character except the mouth for one frame one time) I'll still leave it out of laziness lmao.
>>
File: 10286.webm (870 KB, 450x880)
870 KB
870 KB WEBM
1/2
Working on a project for a forum I'm on. It requires two 3-6 second animations, one that acts as an intro and plays once, and another that loops. Here's my sketches for the opening animation. Please ignore jankiness with the water line on top. The straight lines are really just for blocking. I have 10 frames to spare on this one, what do you guys think would be the best use for them here?
>>
File: 10287.webm (430 KB, 450x880)
430 KB
430 KB WEBM
>>8059051
Here's the looping part, this one has 8 frames to spare. I've got some assets I'm working on like sea weed and sea grass, but I'm working on those seperately
>>
https://youtu.be/ulQQdKOLgCA
>>
File: images (3).png (99 KB, 602x474)
99 KB PNG
>>8058481
Cool, extending and distending.
I understand. In between motivation, commitment, starting, and the process in general it IS a journey.
But you can do it
>>
File: gundam-narrative-genga.png (1000 KB, 1280x1644)
1000 KB PNG
Hi, I want to larp better.
Do you guys have an estimate RGB value of those colored pencils used in anime keyframes? The blue, the red, the yellow, and so on. Like I want to set up something that look similar on krita, but I don't even know what to google for this.
>>
File: Kottman Funnies 122.gif (1.51 MB, 800x800)
1.51 MB GIF
>>8057457
i'll get around to it eventually

>>8058481
hell yeah
goated trad animator

>>8059051
>>8059053
the difference between pencil to darker lineart is kinda ugly
just stick to one ind of linework n keep it consistent or atleast gradully transition from one to another instead of flipping lineart just wilynily

>>8059430
surprised you got away with posting boobies on YT

>>8060429
try lookin at the dong chang channel for info
he's the only english speaking anime industry animator who actually shares info with us goyim
>>
>>8040853
i gif in photoshop
what are you cunts gifing in?
>>
>>8061540
this is peak. the casual implementation of her raised arm
>with overlap and preparatory movement from a very difficult angle
and best of all that lovely fluid hip shift just did me in.
>>
>>8061540
>>8061716
How did you do it?
>>
>>8061716
>>8061908
honestly inspiration comes to me like a bolt outta the blue
somedays i can make something like this then on others i'll struggle to even pull off a walk cycle well
>>
File: ezgif-44db488709cb7a11.gif (3.31 MB, 1126x949)
3.31 MB GIF
Welp, I'll let ya'll in on a secret.
If you ever want your animations to give off vibes from the decade you were born here's one way that kinda worked for me, though it's gonna sound a bit extreme:

Animate the entire thing naked (for the most part.)

I'm serious, dont even wear glasses, etc.
>Why?
Because you were born in that decade, meaning you didn't have clothes yet, so it's like you're returning to those roots, more or less (in my opinion).
You could also do it in the company of someone older than you who was around in that decade instead, but I found the former method to be just as effective if not more.

With that said here's a remake of an old Richard Williams animation I made last year.
Cheers.
>>
>>8057709
Thank you. You can see the handle in the attached animation. If you hope to see more futa, I have to disappoint you because 99% of my stuff is straight, though I do have a few lesbian and futa ideas with Quanxi waiting their time
>>
how do I realistically find animation work if I:
-don't live in LA
-don't have any professional experience, but years of working volunteer animation jobs
-still go to art school
-have made effort applying to ever animation job online possible, and not getting any of them
-am literally paying for a squarespace portfolio with my reel on it but not making any money to justify having a portfolio
>>
File: Malfoid animation.gif (522 KB, 560x420)
522 KB GIF
>>8062489
One day my suffering will end but this day is not today
>>8062501
Realistically you don't. Go make some porn or something, I have never seen a happy American animator, that ship has sailed in 90s-early 00s. In the optimistic scenario where you do find a job you still end up a corpo-slave with mediocre pay, terrible working conditions and no stability whatsoever. Besides, you can see by the works in the thread that there's no industry animators around
>>
>>8062501
I think you just have to post online enough until someone likes you enough to comission work of you for their studio or you cold do porn a do round about route to that. I tried looking for animation jobs overseas and anything remote still requires you living near office so its practically impossible. And that's not mentioning that you're not just competing with their domestic talent and interns but also the best of the world and if you do get hired you're then a visa slave. If you're fortunate enough to be born in america though and really want to work in the industry just bite the bullet and go to LA or you can try one of those texas cheap not anime studios I guess. I think the French and Canadians probably have the best luck in terms of being born somewhere with jobs
>>
>>8062501
>-still go to art school
hound you faculty like the plague
its their responsibility and obligation to get you in touch with pros and land you your first internship at a decent stuudio
animation industry is suprisingly insular small pond everyone is about 3 handshakes away from everyone else usually
get a reputation as a good artist n that shit will carry over good will elswhere
also don't try to become an "animator"
have specific title in mind like "Storyboard artist" "Animatic Artist" "Software specialist" "Concept artist" "Pre-production allrounder" "BG/Layout Specialist" etc
know exactly what you want outta this whole animation business
>>
>>8062808
>ts their responsibility and obligation to get you in touch with pros and land you your first internship at a decent stuudio
lol no its isnt
>>
>>8061549
Krita
>>
>>8061549
krita
>>
>>8062831
I'm sorry you had shit faculty anon
>>
>>8062838
i didnt.
but it still simply is not their responsibility to find youa job
>>
>>8061549
GIMP is the best gifer
>>
>>8062880
>not their responsibility to find youa job
never said job dummy i meant getting you in touch
Yeah not the common nitwits dummies
but usually they do scout out the gems to their buddies in the industry
either your faculty were low tier "never made it so became teachers" fags
or you just never shone in their eyes enough to get mentored
either way depressing self report on your part
>>
>>8062885
yeah i read what you wrote you dumb fucking stupid cunt and youre still wrong.
ive had multiple professors offer me jobs, so fuck the fuck off.
>>
File: 1792132308251657.png (15 KB, 400x400)
15 KB PNG
>>8062892
fair nuff anon while its not their explicit responsibility
they do tend to help a homie out like how yours did : )
is why i think that anon should approach their faculty for help if other options ain't working out
>>
>>8061549
gotta parrot krita
>>
File: butterfly.gif (2.94 MB, 390x332)
2.94 MB GIF
>>
Does anybody here have experience with blender greasepaint and have tutorials they recommend? Or maybe even *shudders* Krita to blender bridge pipelines? I'd be willing to pick up that god forsaken software if its blender integration is worth the relearning of ux.
>>
>>8062985
grease pencil is dogshit dont bother. just use krita
t. wasted a year+ trying to make grease pencil work to no avail
>>
File: Kottman Funnies 123.gif (768 KB, 800x800)
768 KB GIF
>>8062970
peak humor dude
lovely squash n stretch
the long shot wlak being just moving orbs for feet
the tiny dust clouds when the kid runs
the school basically swallowing the kid
\the funny faces she makes
the lil shine in the end when she shrinks off into the horizon
its all so peak fr fr ngl
>>
File: Kottman Funnies 124.gif (599 KB, 800x800)
599 KB GIF
bump
>>
File: Kottman Funnies 125.gif (1.34 MB, 800x800)
1.34 MB GIF
Bump the third
>>
a resolution that isn't a box
>>
>>8063219
Reckon the square works better?
>>
>>8063228
I think square is better, or at least easier for composition in most case since it lets you have an upright character be fully in frame while taking up most of the screen while standard video rectangle can leave a lot of extra space on the sides.
Although maybe for the top one you should try having her head and mirror on the upper rule of thirds line rather the center line by having it zoomed in more or drawing them further up.
>>
>>8063219
>>8063228
>>8063322
this one got a suprisingly good reception on twitter
first post to break past 30 likes in a while
hell yeah
>>
>>8063464
link your twatter
>>
>>8063497
@Kott_Chad
Come say hi
>>
>>8062970
cute
>>
anon is too talented and making me look bad and lazy
>>
>>8063523
pick up that stylus young grasshopper
you can do it im sure
>>
>>8063534
maybe... tomorrow...
>>
>>8063602
https://www.youtube.com/watch?v=RWTHxt1XTfs
>>
>>8063154
I am just an egg, esteemed Mr. Kott...

If I want my mock'ethos to be able to fight against Tezukism, I need to evolve.
>>
File: IMG_5025.gif (190 KB, 741x849)
190 KB GIF
Repost because I like this but don’t know the original artist.
>>
File: rock throw 001.gif (75 KB, 560x446)
75 KB GIF
>>
File: GingerWIPOct20th2026.gif (1.39 MB, 1920x1080)
1.39 MB GIF
Update from last post! any thoughts?
>>8041840
>>
File: Malfoid animation.gif (733 KB, 560x420)
733 KB GIF
>>8065887
I assume it's 2s, so I would advise to change the frames in the middle to 1s to make it look like he is accelerating during the spin. Right now there's overly strong acceleration in the last half, while the actual spin is very slow
>>
File: rb135135.gif (969 KB, 1062x753)
969 KB GIF
>>8064708
yerp
>>
I would like to make at least one episode of pic related, although I would like to do several. It would be a lot of work. It's a comedy I thought up.
>>
I fixed a few small details. This is also the title card.
>>
File: Kottman Funnies 127.gif (1024 KB, 800x800)
1024 KB GIF
>mfw break 250 likes by day 2
and it was a quickie done in a rush before i slept for a week day
the algorhythm gods are a real mystery man
>>
>>8066448
I'm mutual with a couple of popular artists and you make really good stuff, but I only rexeet JP artists... sorry
>>
>>8066448
>tits
omg how does it all work?????
>>
File: 1792644448575635.png (20 KB, 400x400)
20 KB PNG
>>8066542
>rexeet JP artists... sorry
i learned that lesson long ago
I've been posting from an american/japanese ips via vpn for the past few months to greater results
being associated with india is like digital mega AIDs never making that mistake again frfr
now i wonder just how much more progress i could've gained had i done this right from the start

>>8066610
i've drawn her fully naked before to a lukewarm reception
but put her in generic undies and bam instant win?
it is what it is
>>
>>8041352
I relate a lot to this
>>
>>8041352
needs trump hair
>>
File: Sequence 01_1_1.webm (2.51 MB, 1920x1080)
2.51 MB
2.51 MB WEBM
>>
>>8066720
wdym? how those stinky jeets hold you back?
>>
>>
>>8066971
I think he's admitting he's a larping jeet.
>>
>>8062501
Many such cases. They all lead to pic related unfortunately.
>>
File: jej.gif (180 KB, 560x535)
180 KB GIF
>>8066094
lmaoo
>>
>>8067067
needs a tiny penis and trump hair
>>
https://youtu.be/yKwSWY6Lia8
>>
Hi, are there any resources on how to make smooth two-frame animation loops? How do you choose the best keyframes for the loop?
>>
File: qt-flash-rough.gif (817 KB, 720x1280)
817 KB GIF
>>
>>8066971
>wdym? how those stinky jeets hold you back?
yes unironically
the xitter algorhythm segregates content by ip address and the majority of indian users are poltic-brained retards with nary a speck of appreciation for the arts
(especially after indian government forced all nsfw behind the paywall)
so i gotta boot into the ameri-japanese noosphere to get any enlightened folk to look at my output
its never quite as simple as post stuff = get famous
from where and when you post also plays a big role in gaining a following
think like how pewsiepie got a leg up by moving from country to country during his career boosting his reach across different ip ranges
the invisible hands of the market are quite visible actually
>>
>>8067385
You better be using good quality residential proxies because otherwise you're getting DOUBLE fucked by the VPN detection stomping you to the curb.
>>
File: back2reddit.gif (137 KB, 800x500)
137 KB GIF
always think what i got is good and then i come here and realize just how little i actually make, god you guys are good =)
>>
File: talktalktalk.gif (192 KB, 500x282)
192 KB GIF
>>8067415
>>
File: thejigisup.gif (591 KB, 1150x720)
591 KB GIF
>>8067416
>>
File: FACADE.gif (452 KB, 750x750)
452 KB GIF
again you guys are awesome

>>8067418
last one
>>8067067
love this flapping shit
>>8066448
i dont have to tell you but all your stiff are gems, how lomg does it take you to make these?
>>8066094
wild SAM spotted =)
>>8056236
these are cute, i could see a whole mini series animated like this
>>
File: armbend.webm (3.15 MB, 920x644)
3.15 MB
3.15 MB WEBM
back to fucking around in spine, trying to learn how to move things around without it looking like some cheap johnny test type garbage
>>
>>8067421
thanks for the support, thought that whole quest schtick i got myself into was pretty much forgotten lmao

nice animation too
>>
>>8067554
thank you, but seriously, i gotta ask, are you formally trained? the motions in your work are fluid and your backgrounds feel fleashed out and grounded. how long on average do you take? and do you have any socials? also welcome to /ic/ =)
>>
>>8067640
>formally trained

lmao I wish, I did take on art classes during middle school, but for the most part, I was self-taught on animating characters, still a pain in le culo to draw people that don't look wonky as hell, but Paint's pixel-heavy nature is more easy to maneuver.

also arquitecture being a hobby defo did help in the background work
>>
File: Kottman Funnies 128.gif (339 KB, 800x800)
339 KB GIF
>>8067402
well the boost in engagement speaks for itself

>>8067421
>how lomg does it take you to make these?
between 1 to 3 hours per piece
been hit by art block for the past few days ngl
>>
>>8067385
>the xitter algorhythm segregates content by ip address
Wait? Is that why my posts barely get any views or likes unless I use a fandom hashtag? Its only being show to the shitty people on my small island?
>>
>>8067421
wait, you got socials?
>>
>>8068268
How did you get so good? How many years did it take? How old are you? Do you have one those gloves? Did you use the animator's survival kit video course from the OP?
I'm 25 and never really drew before
>>
>>8068373
i do, but im very inconsistent, only ever post on newgrounds =)
>>
>>8068575
Gotcha, same with me, so don't expect miracles
can I see it tho
>>
>>8068592
i'll show you mine if you show me yours =)

https://wattanib.newgrounds.com/
>>
>>8068593
followed lol
>>
https://youtu.be/uNgyDmxVjUc im back
>>
File: walkphysics.webm (3.27 MB, 1218x944)
3.27 MB
3.27 MB WEBM
back on the furfag bullshit lmao
trying out some new techniques and workflows to see what works best. also dicking around with spine's physics functionality. still very awkward finding the right process for animating all this shit and how to properly trim assets but its getting easier
>>
>>8069348
whoa........
>>
File: mech girl cleaned up.webm (2.44 MB, 1756x1240)
2.44 MB
2.44 MB WEBM
>>
>>8070539
cute
>>
Fellas it's me OP and i'd like to remind you all to back-up your files
my negligence led to my hard drive corrupting
I have potentially lostall my aw files depending on ow well the recovery goes
Consider this post a Checkpoint
BACK-UP YOUR FILES NOW GO GO GO
>>
>>8071394
That's unfortunate. At least you can recover the finished stuff that posted here from the archives. I can't imagine losing a drive with today's prices
>>
>>8071394
Sorry to hear that.
Same thing happened to me earlier this year with a USB that held a ton of things dating back to 2017.
This year really had a shitty start =_=..
>>
>>8071394
backups? in this economy?
>>
>>8071394
Shit like this is why I became a traditional artist and seldom do digital, I can't afford my devices commiting seppuku on me.
>>
Dong
https://www.youtube.com/watch?v=c7nwTFj7TfU
>>
>>8071887
ooh new dong!
>>
spooky skellingtons baby
almost as scary as losing 2 years worth of raw files : DDD
>>
you didn't answer my quesrions big dog
>>
File: sigh.png (58 KB, 222x266)
58 KB PNG
>>8071754
mfw i lost more than half of all my trad art spanning 10 years due to a flood in 2023 and a fire in 2025
>>
>>8072496
These things could also destroy computers.
>>
>>8072667
cats?
>>
File: ezgif-resized.gif (3.99 MB, 1057x654)
3.99 MB GIF
Welp, it's always harder to animate in the second half of the year, but here's my attempt anyway.
Cheers
>>
>>8072729
cute
>>
>>8072747
Thank you.
Animation is hard enough as it is, and I greatly appreciate it in this age of cyberterrorism on enough levels..
>>
>>8072729
>it's always harder to animate in the second half of the year

what does this mean
>>
>>8071394
>my negligence led to my hard drive corrupting
What do you mean? Was it something you did?
>>
File: hibana-beads-fun.webm (492 KB, 1251x703)
492 KB
492 KB WEBM
This is the kind of animation I want to pursue: loopy, transformation based, with some elements hand animated frame by frame. Are there any resources on workflows for this kind of thing? The biggest pain points were frame and layer management, and corrections in the middle of an animation were a pain.

Suggestions and criticism is welcome!

>>8071394
The easiest and least technical solution is to use OneDrive, Dropbox, or Google Drive as your main art folder. If you need something more robust, Resilio or Duplicati are great options.
>>
>>8073067
it was ancient (2017) n i didnt bother upgrading when i built my new cpu
>>
>>8073063
It's hard to put it in concrete terms, but here's the closest thing to an explanation:
https://eddsworld.co.uk/comic/552/
>>
https://www.youtube.com/watch?v=ggoEoBCpMAs
>>
File: Beatrice 2026.gif (145 KB, 700x513)
145 KB GIF
How is the turn
>>
>>8074644
cute
>>
>>8074470
https://youtu.be/xWgZRxblt2s?si=ECKke0JlMZe677xM
>>
File: ballf.gif (873 KB, 1920x1080)
873 KB GIF
greetings from /dad/
>>
>>8074644
cool
>>
Here's a whiteboardfox board for wind stuff, I only do this for a server: https://r7.whiteboardfox.com/77419508-7802-2058
>>
>>8074843
Cool job.
I would compliment on the dynamic squash and stretch, but why attract necrobumpers with raging menopause as well? :D



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.