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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>Basic programs
https://krita.org/
https://www.blender.org/ (Grease Pencil)
https://flipanim.com/
https://gifpaint.com/
https://www.wickeditor.com/editor/
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://tupitube.com/
https://youtube.com/shorts/b4t-bS6zdUo?si=y1oY-ZGhK9Vzw6ZD

>Where should (you) start?
https://www.youtube.com/watch?v=uDqjIdI4bF4&t=674s [Embed] [Embed] [Embed] [Embed] [Open]
https://www.mediafire.com/file/cqz7iwex4mtzidu/ <---- [The Animator's Survival Kit Video course]
https://www.youtube.com/watch?v=fuNW9vLUxu4 [Embed] [Embed] <---- [The Animator's Survival Kit Video course]
http://www.animatorisland.com/51-great-animation-exercises-to-master/
https://bitey.com/pages/fx <---- [2D effects animation course:]

>Build your fundamentals
https://www.animationmeat.com/
https://www.posemaniacs.com/
https://quickposes.com/
https://line-of-action.com/
https://www.youtube.com/@ProkoTV

>Resources, Reference and Such
https://www.drawabox.com/
https://line-of-action.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
https://www.sakugabooru.com/post
https://www.catsuka.com/gengal/artworks/
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
https://www.olm.co.jp/rd/categories/opentools
https://characterdesignreferences.com/
https://film-grab.com/

>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhkcbooicndamlhkcmpklmc


Be reasonable with your criticism
Please bump with own works
Avoid excessive reposts

Previous thread : >>7989810
>>
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First post Blessed post
>>
>>8040853
That robot breast animation was good. Good choice
>>
>>8040861
very low voter turnout this time so i took the ones that had 2 votes n compiled em together
>>
Guys what features should a frame by frame video player have besides the basics? All the ones on Android are buggy and thus I can't reliably jump between frames and I can't carry my pc every to use keyframe mP so I have decided to just vibecode my own app to be specialized for my needs.
>>
https://www.humblebundle.com/software/animate-like-pro-with-moho-pro-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_7_layout_type_threes_tile_index_3_c_animatelikeprowithmohopro_softwarebundle
>>
Whats better CSP or TVpaint
>>
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Anyone has any resources about drawing with vectors in open toonz or in general? I've never used vectors before but seems this is the only wayt o make a drawing looks good.
>>
>>8041208
Its slow as shit though and every mistake will be way more noticeable
>>
File: Gobline Walk Cycle.gif (1.94 MB, 1828x1332)
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A stupid lil walk cycle I made of Gobline. I would've improved on it more if I had enough time, but I only had an hour to do it. I'll probably work on it more when I get the chance
>>
>>8041352
thats a lot of details for one hour, impressive
>>
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Wip storyboard from Sept, 9th.
>>
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>>8040910
i'd say the ability to change video speeds but via frame rates rather than the generic x0.25 x0.5 x0.75 x2
that and manually jumping 1 frame front or back
thats about the only eature i'd wanna see

>>8041159
TVPaint is pretty bangin
haven't gotten around to trying CSP yet so wouldn't know

>>8041208
none that i can recall off the back of my head
do post some here if you find any
I'll add em to the pasta

>>8041352
Rotund guy

>>8041840
gotta respect your dedication to the bit man
very persistent of you
>>
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more floaty wizard.
>>
>>8041857
What bit?
>>
>have never animated anything before
>trying to currently work on a 3:30 minute animation
>am a horrible procrastinator and slow at drawing
>the protagonist's design has to be relatively detailed because of all his equipment
I have bitten more than I can chew
>>
>>8041859
that's looking pretty cool
>>
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I kinda know what these are for, I just never found a proper need for them.
>>8041840
Nice, reminds me of that scene from Weird Science. Hope you get the keyframes done soon. ^^
>>
>>8041890
Atlantis vibe. I like it
>>
>>8041919
thanks. I really like Mike Mignola's style, plus I thought that keeping everything angular would also help reduce the pain of having to draw a million circles
>>
>>8041890
look towards tf2 concept for inspiration on minimizing some of those details my guy

>>8041921
>reduce the pain of having to draw a million circles
very smart choice curves are notoriously difficult to maintain looking right in animation
>>
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>>8041208
I give up, drawing with vectors is hard as shit.
What else can I do to make my drawings look smooth? When I try to draw on a raster layer my lines come up a jittery and squiggly.
>>
>>8042142
anon-san the quality you describing as "smooth" is just a highrez drawing with anti-aliasing
its the merge thing pixels do to obsecure the inherent limitation of square grid screens by reserving ~1-2 pixel threshold around hard color changes with a mix/merge of the two colors
The higher the resolution of the image the smoother/more seamless the transition from one color to another
i'd reccommend doubling your current project resolution it should ease some of that jittering
also use a brush with anti-aliasing preset but beware it will maket bucket tool coloring a real pain
i'd reccomend watching the dong chang channel's breakdown of anime compositing.
tldr of the japanese method is they use brushes without anti-aliasing and do the coloring in that state.
Then they add the anti-aliasing in post via smoothing filters to achieve that finished smooth look
ultimately it all comes down to File resolution
high rez = more space to obsecure color merge hence crispier lines
lower rez = less space hence choppier/jarring lines
>>
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>>8040853
Oh hey I got featured.
Here's the complete one.
https://www.youtube.com/watch?v=55jWbkmX3lc

Anyway working on another one now. I know most people won't like how I do things, but that's okay.
>>
>>
>>8041902
I just looked that up & holy crap there’s parallels!
>>
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I also tried doing something with Brusha at one point, her sweater was gonna go flying upward & her bra would've eventually gave out.
https://drive.google.com/file/d/1fxltBqAtQGjhF6dWIIHZuO_3DM7zVpWk/view
>>
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WIP
>>
>>8041890
Atp make a 3D model in Blender
>>
>>8041890
Seconding the other guy. Unless you really want to dedicate the time finishing learning rigged 2d animation and how to makee and rig a character or 3d animation would be a huge time save
>>
>>8042457
This never got animated so if anyone wants feel free to use the idea.
>>
>>8042847
no thanks
>>
>>8042673
creepy-cute
>>
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made this for a friend
>>
>>8042950
Aura
>>
>>8042457
is that a plant girl
>>
>>8042674
>>8042677
I may have never animated anything before but I know even less about Blender. What I'm thinking of is using every excuse to avoid having to draw him in full body poses with his full equipment. So, I'll include a bunch of skewed angles, scenes from the past with regular clothes, and also keep the camera away whenever he is sprinting so that the protagonist can both look faster and less detailed. He also broods a lot so I can just draw him standing there doing nothing and it fits his character.
>>
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>>8042950
now that's epic
>>
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>>8042935
I FISH FOR THESE COMPLIMENTS
>>
>>8043151
Im not gonna claim that Blender is easy, but it's a lot easier than I thought it would be, and with near limitless youtube tutorials as well.
>>
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random looping doodle
>>
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WIP board for my first nsfw cartoon, give feedback pls
https://files.catbox.moe/mpvb3x.mov
>>
>>8043221
this is scratching an itch i didnt know i had,
>>
>>8043288
looks promising so far, though it goes from seduction to sex too quickly
>>
I've realized that I absolutely hate doing personal work
I hate making my own animations, I hate my ideas, I hate my characters
Yet when I join projects I do my best work and draw others styles perfectly
But right now I'm lacking any project to work on, and it's driving me insane. I want to work
How do I get over this
>>
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>>
>>8043371
I feel you, have you tried fan animations or doing requests from drawthreads?
>>
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>>8043436
SOVL
>>
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>>8043456
Tired + Lazy = SOVL?
Good to know
>>
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>>
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Check it!
>>
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>>8043524
big spin
>>
This one was too big to post in the thread so you'll have to go to Bluesky..
https://bsky.app/profile/voxelvixen69.bsky.social/post/3mvtdj5nrj225
>>
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chopply made gif for a /i/ thread I put too much thought for
>>835930
>>
>>8044645
(fuck I forgot how to link threads from other boards)
>>
>>8044648
you'd do something like >>>/i/835930
extra > followed with /board/ and the postID
>>
>>8044716
thanks so much
>>
has anyone tried / is using Umoupen?
>>
having a hard time deciding what idea to commit to
>>
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>>8044833
yes i tried it. this is the result.
>>
>>8043740
what
>>
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big but
>>
>>8045431
>>8045049
D-damn
>>
https://wizchan.org/lounge/src/1789706660201.mp4
My laziest animation yet
>>8042950
Pretty good, especially the hand smears. ^^
>>
>>8040853
>>8040854
Hey Kott, I was listening to this song and I had to do your girl dancing to it, of course she dances infinitely better in my head lol, but I had to do a quickie with her. I wanted her to move her sexy ass too, but, it was going to be at least twice the amount of time and effort (even when doing it as simple and crude as this), so her swinging ass will stay in my head xD.
Be blessed animation god
Things Can Only Get Better (1985):
> https://www.youtube.com/watch?v=XCF-lrWbLVU
>>
>>8043565
>>8045431
>>8045577
hell yeah
>>
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>>8045577
yoou've really helped me break through my artblock
>>
>>8041890
This is interesting. If this is your first animation you should probably start with something smaller. Feeling overwhelmed is normal. I have several ideas I will probably never get to. You might want to try and make your big idea a comic first.
>>
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bump baby
im back to daily poasting
>>
every year I hear about don bluth university and it makes me sad because I love animation so much and I wish I could learn from don but going to his school is like the price of a used car and I know by the time I can afford to go to his school his graduates are probably gonna be teaching it instead
>>
>>8047125
Yes, being taught by him is mostly a pipe dream.
But I think you should still go for it if not read his autobiography if you're super serious about animation.
"I was raised to believe that you dont look for reasons why you can't do something. You find reasons that you can" -Bluth, My animated life, pg. 198
>>
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>the same shit for the price of a used video game
>>
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>>
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bumperonnie
>>
>>8041352
I love this little guy
>>
has anyone here used toonsquid, and if so do you have any advice for good brush settings?

been trying to get used to that program over Procreate, but really struggling to make the brushes not feel janky and to make nice smooth lines. I asked for advice in the official github forum but didn't get any replies
>>
>>8047129
Based, I love Don
>>
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bump
>>
>>8047125
Oh they discounted it to 7.5k this year which is almost worth it. That said I've hear literally zero good things about it online, and Don is older than our last two presidents by a decade...

If you are up for 1:1 mentorship there are quite a few disney/dreamworks animators who will offer it to you cheap.
>>
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>>
>>8048476
Having a dislocated spine sounds excruciating
>>
>>8048491
my bad, will do better next time
>>
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Study from ref
>>
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boomp
>>
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Sometimes I ask myself how much of this thing is just locking the fuck in and drawing 10 pictures a second and how much is finding ways to make people think parts of the image are moving more than they actually are
>>
On my 5th month of not drawing anything
>>
>>8049196
congrats!
>>
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>>8045431
>>
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>>
I need a mouse.
>>
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I found a cartoon I drew from when I was a kid xixi
I think everyone who ever read it is gone so its probably a cursed image sorry
>>
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>>8050007
have mine
>>
>>8050010
bruh you doomed us all
>>
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>
>>
>>8050011
Cute! how did you catch it?

>they're so fast!
>>
>>8050012
oh my gosh; it may be
>>
>>8050014
maybe....

(nah I scooped this image off google, but if you're looking for mouses, look off online in say, Best Buy, I'm not too familiar with murican tech stores)
>>
>>8050017
Or a pet store.
>>
>>8042179
https://www.youtube.com/watch?v=bIIn2xK3oJQ
Finished it now.
Wanted it to be simple, like paper puppets. Not sure if I succeeded.
>>
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Femblot is funny.. Femblot is dreamy..
>>
>>8043565
How do you slide like that? What software is this?
>>
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Am I crazy as an animator for being excited to see AI being used like this?
https://x.com/knightama/status/2103574269133468003

This to me feels like what the movie Klaus did, where the entire movie was handdrawn 2d animation, but they created a program that could apply shadowing to a frame when you manually put in the right calculations for where it should be. They applied shadowing that way for every frame of animation, and it created consistent and detailed shadowing that would simply not have been possible to do by hand without the process taking 10 years. Using AI in this way, feels like an automated way of doing what SPA Studios did with shadowing in Klaus.

If this was refined and made mainstream, it could mean SO much time and money that would usually be spent on outsourcing work to Indians and Koreans would be saved from the budget of 2d animation. Not only that, indie animators would be able to make much longer animations by themselves without needing to rely on investor demands to afford outsourcing.
>>
>>8050806
>>
>>8050806
Aside from the AI post still having that gross uncanny feeling and how I don't want to look at it long enough to see what extra shit it's doing to cause that, while earlier on I myself suggested that something like this might be useful (although in far more limited form) diffusion as a concept feels like a dead end to me.

I think something closer to a 'digital robot' (I'm no /g/fag I don't know proper the terms) would be more the direction I'd prefer to see. Where it's something that can navigate a canvas or timeline with limited output ability, using the fill tool to colour things based on a model sheet. An auto clicker with a guidance system.
>>
>>8050811
these two are not comparing the same frame
>>
>>8048399
I agree. Why go for a director anyway? Usually the best worker is not the director but some grunt/low-ranking manager, that's just how it is, you don't ask the owner of a coal mining business about how to mine coal properly. Somebody can be really exceptional manager and still lack knowledge about the actual work, which is what you want when you study animation. I know that he was a grunt at some point as well but he did not become famous thanks to being the best animator around
>>
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a lot less animating in these threads recently
>>
boomp
>>
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>>8050806
My biggest issue with AI isn't that the results look like shit, it's that the users are retarded and I don't trust them. they regularly leave abhorrent bullshit and glaring errors in that not only any human artist would have fixed or not made in the first place, but the model itself would probably fix if you told it to and gave it ten minutes and maybe five extra bucks in tokens.

Take the other weekly AI slop with the umbrella guy https://x.com/antrofrog_/status/2103854300799565967

most of the problems stem from the prompter being an illiterate ape with no soul or whimsy. He's using a model smart enough to have object permanence, not switch artstyles every four seconds, give the guy a third arm for no reason and such, and he could either fix all the bullshit still going on in the video in a few extra passes or work around it by changing shots for ones AI is capable of the same way a horror movie uses camera trick to hide the fact the monster looks like shit but this orangutan just ships this as is and hopes you're also too stupid to notice.

The sameway codefags have to write compilers despite nobody having needed to write a compiler himself since the 80s just to have an idea how computers actually work, I believe any AI artist who hasn't spent a few months drawing walk cycles and basic shit and looks for a job needs to be shot, skinned and sodomized in any order the animation director sees fit.

But if you start putting AI in stuff to "lower budgets" the unsodomized will unfortunately start getting jobs and fuck everything up. Even for indie shit, they'll saturate the market with slop. Take those fruit brainrots, I'm sure some of them are watchable because the guy spent ten minutes to write a plot instead of being a literal slave in a mauritanian content farm but nobody's watching all the slop just to get to his.
>>
>>8051070
I blame the season
https://eddsworld.co.uk/wp-content/uploads/2026/06/Edds-guide-1.png
>>
>>8051308
Fuck off retard
>>
>>8051070
I'm waiting on my pen to finally leave florida
>>
>>8051070
sorry my dude, my only recent works would risk me getting banned for being blatantly furry nsfw
>>
>>8051308
That is a very fair take and I agree, I also don't want AI ran by people who don't know shit about art and drawing taking over the animation industry. What I really want is for people who do know how to draw and animate, to be able to utilize AI for the things that's holding them back from making larger projects. I think training an AI on your own art and to follow your handdrawn keyframes and to perhaps also use colored and shaded keyframes as guides for it to color and shade the rest of the animation, would ethically and aesthetically be the best possible use of AI to streamline the creation process and cut down on the need for outsourcing such tasks.

My fear however, is that due to the widespread fear and disdain for AI usage in the west... the east is going to be the ones experimenting the most effective AI usage for animation. If the west aren't the first ones to set the standard for efficient and arguably ethical use of AI to make popular 2d animated movies and television shows, then those standards might instead be set by Japan/China/Korea who cares much less about ethical usage and more about efficient usage. Basically if we refuse to use AI because we don't want AI slop to dominate the market, then I think the Eastern countries will use AI slop to dominate the market on their terms and we will have to start copying what they're doing or we won't be able to compete with them.
>>
Storyboard Pro is absolute dogshit
Had to fix up a colleague's "animatic" file for a deadline and gosh this montrosity is so fucking unwieldly to use
like t fuck you mean there is only one layer in the timrlinr and bgs are all sequestered into the indivifual "panels"
idk why they insist on using this software for animatics man
Flash in infinitely superior in usability even if its brush is a uncoordinating prick
>>
Can AIniggers just buy an ad already
we actually animate things itt instead of waxing poetic about gay AI ethic n faggot philosophy
>>
>>8052291
id be more sympathetic if they at least posted projects they were working on even if theyre slop instead of "guys what do we think about current ai conundrum?????"
>>
>>8052306
its just shills man
these niggers are insecure about the ai bubble popping
so they use bots to fake mass interest in this shit so daddy american government won't stop the flow of subsidizations
y think any of this data centre shit is profitable on its own?
they need to feign their importance as "le cutting edge strategic tech" so america keeps throwing taxpayer's money at them
>>
>>8052260
>like t fuck you mean there is only one layer in the timrlinr
Feels like this is a very rudimentary mistake with animation programs that try to be intuitive for beginners. Base Procreate's animation tool drives me insane for the same reason
>>
>>8052291
I'm not trying to advertise AI, I don't even particularly like using AI in its current state because I think it's too limited (and quite frankly I don't think it's as fun to write prompts as it is to draw shit).

I just wanted to discuss the potential of AI in a near future being used to solve a longstanding problem in the 2d animation industry, which is the fact that shading/coloring/cleanup/inbetweens is extremely time consuming low-skill work. It's why Disney and Dreamworks abandoned 2d animation in favor of 3d, and outsourcing this kind of work is why indie animators can't make larger projects by themselves without needing an investor which comes with strings attached. I also fear that if western companies don't set the standard for efficient use of AI to make 2d animation cheaper while still maintaining the human element of keyframing and storyboarding etc... then the standard for AI usage for animation might instead be set by China/Korea/Japan which are much less concerned with ethics and much more focused on efficiency.

>>8052306
>>8052308
I can't post my WIP because it's furry gay sex lol, here's a catbox though
>https://files.catbox.moe/qkr7c3.gif

>these niggers are insecure about the ai bubble popping
Quite the contrary, I think it will be great when the AI bubble pops because then companies will stop trying to force AI where it makes no fucking sense and making AI look retarded because it's not a magical fix all. It will then more appropriately be applied well in the areas it can actually be used efficiently and to help people achieve things that wasn't possible to do before. The Dot.Com bubble is a good example. Not every single website ever created is profitable and worth investing in or even has any good reason to exist, but that doesn't mean ALL websites are worthless.
>>
>>8052338
its not even an animation software
its call storyboard pro cuz its for storyboards n most of my collegues are trained in that
the issue is these nigga grew too complacent with making board n never bothered doing the timing n camera work in their storyboard itself aka they've never done animatics before
so they keep insisting on using a software that was principally designed for storyboard not animatics
shit is super frustrating to get done right in that softare
as much as i hate adobe animate its king when it comes to quick n easy animatics
>>
>>8052347
>discuss the potential of AI
stopped reading there
you can do that in the ai gen on /trash/ with fellow coomers (only one who seem to care for ai advancements for their kiddie porno gens)
as you might've noticed noone here's interested in engaging with your dialogue
consider this topic settled take your leave nigger
>>
>>8052359
Ok retard, so you're just a faggot troll then
>>
talk about a derailed montage
>>
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2:1 ratio of replies to images btw
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>>8050391
That's basic CSP camera movement
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CSP or Krita?
You know... besides one being free and not the other
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>>8052718
Well I switched from Krita to CSP so you know...
I do think Krita is more intuitive at first so it's easier to jump in and make animations right away while CSP has a bit of a learning curve even though I think at this point I'd find CSP easier.
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>>8052718
making any animation longer than 24 frames requires the 300 dollar version of csp
for that reason alone krita mogs
unless you wanna pirate csp in which case idk its just a matter of personal preference
theyre both pretty basic art software, if you can make good stuff in one you can make good stuff in all of them
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>>8052790
>making any animation longer than 24 frames requires the 300 dollar version of csp
jesus, I get locking some features behind premium but basic fucking functionality is absurd
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>>8053016
yeah its pretty fuckin stupid
come to think of it animation is very often gatekept behind paid programs. photoshop, flash, toonboom, csp. theyre all after your fucking cash and they all do the same shit more or less. thank fuck for krita and other free programs that give you the means to animate digitally free of charge. krita isnt perfect by any means but it werks just fine for my needs
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>>8053169
I'm not completely against animation programs being paid, developers have to eat too after all. I just don't like when they're really fucking expensive, or on a subscription model. I also can't even comprehend the idea of selling a program that locks basic functionality behind an additional payment barrier. I'm fine with there being a free version and a paid version (functional), I think it's disgusting when there's a paid version and a paid version (functional).
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>>8052790
>>8052718
CSP and Krita are illustration softwares first that also can animate
umoupen mogs both, it's animation software first
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>>8050806
>>8050811
where will they get their input to feed their slop makers when no traditional animators exist anymore?
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>>8053428
/ic/ animation general?
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working on some animations for a game i'm planning to do, give feedback pls
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bump
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bump the second
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>>8053395
literally whats the difference, unless youre doing super tweeny animation it doesnt matter what the software's main priority is.
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>>8053603
>>8053604
so cute…;_;
every one of your idea-sequences are pure perfection that ease the soul
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>>8053678
various things, clunky slow playbacks, weird frame management stuff, pgotoshop, csp and krita are terrible for that, it's like using microsoft powerpoint for animating. none of those were built up as animation software
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>>8053695
: DDD
its very relaxing to make em too
brings joy to the soul
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>>8053718
I never tried anything but CSP but I can confirm the weird playback bug there. I got a pirated premium one and it works perfectly when drawing, no frames restrictions either, but when I do playbacks to check how the animation is flowing that shit slows down and skips frames, so I have to actually save it as a gif just to see what the actual end result looks like. Other than this I personally don't have any complaints
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bump
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Guys, i draw comics, i'm not interested in animation. Would be nightmare for my ego. I often see animation frames and they are such great illustration, such a shame they only seen for a split second.
I love the clean style, little line variation, little hatching, eyes and hair is drawn differently compared to manga. Manga is less clean most of the time.
But i want to learn some of the anime (like anime key frames not pixiv anime) style to implement in my manga.
Is it just experience, do you have to animate to learn that, or what can i do?
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>>8056209
>Manga is less clean most of the time.
You have to be trolling
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>>8056213
Why are you like that?
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>>8044645
Hello again:

I've just posted a new GIF i worked on for a week until now, for a quest thread in /i/ that's only kept alive by me ATP, and I wasn't the OP

finally gone into the part where the next anon decides what happens next, as it should :P
>>>/i/835930
>>>/i/837699
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>>8053548
what genre of game are you working on?
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Boomp
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>>8057196
forgor to post this one before
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>>8057199
neato
(still waiting for a reply on the slow ass thread I've linked :P )
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>>8057289
what thread do you mean?
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>>8057405
cute
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>>8057379
Woops, forgot to link that thread lmao
>>>/i/837699
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>>8043565
Do you have a page?
This is incredible, hoping to see more.
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>>8057405
What is happening?
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>>8057756
Intriguing isn't it? Welcome to my ethos..
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>>8057766
more like psychosis
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I posted this one on /i/
https://drive.google.com/file/d/13AglX3UIzTURVxHbugc2NsTlUQKKV2sm/view
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Has anyone here been using Umoupen? I'm having a very hard time finding experiences of people who've used it online - I suppose partially so because it came out quite recently, but still 3 months should be enough for at least a little bit of organic internet traffic on the topic for a software of this kind, right?
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>>8058052
Ok my bad I see these posts here
>>8044833
>>8053395
>>8045049
but that's still quite sparse. Would you guys recommend the software over Tahoma2D for example? Why's Tahoma not linked in the OP anyway?
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How often will you guys catch an error on a single frame and say "fuck it" and not bother to fix it? I'm well past my perfectionist phase at this point to the point where if I notice a minor error only after scrubbing through the same frames a million times I won't bother addressing it since theres a 99.9% chance no one will catch it regardless. I can't be bothered anymore, this hobby already asks so much patience of a man.
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>>8058274
I tend to skip any errors when the final product is basically finished, and those usually tend to be minor hiccups rather than gaping blemishes
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>>8058274
depends what kind of error,
if it's a scraggly line i don't bother but if it's egregious like a leg disappearing for a frame or a weird movement i'll always fix
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Slowly getting back into animation
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>>8058274
If its small like a speck or line I'll leave it but even sometimes when its a big error (I forgot to draw the whole character except the mouth for one frame one time) I'll still leave it out of laziness lmao.
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Working on a project for a forum I'm on. It requires two 3-6 second animations, one that acts as an intro and plays once, and another that loops. Here's my sketches for the opening animation. Please ignore jankiness with the water line on top. The straight lines are really just for blocking. I have 10 frames to spare on this one, what do you guys think would be the best use for them here?
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>>8059051
Here's the looping part, this one has 8 frames to spare. I've got some assets I'm working on like sea weed and sea grass, but I'm working on those seperately
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https://youtu.be/ulQQdKOLgCA
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>>8058481
Cool, extending and distending.
I understand. In between motivation, commitment, starting, and the process in general it IS a journey.
But you can do it
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Hi, I want to larp better.
Do you guys have an estimate RGB value of those colored pencils used in anime keyframes? The blue, the red, the yellow, and so on. Like I want to set up something that look similar on krita, but I don't even know what to google for this.
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>>8057457
i'll get around to it eventually

>>8058481
hell yeah
goated trad animator

>>8059051
>>8059053
the difference between pencil to darker lineart is kinda ugly
just stick to one ind of linework n keep it consistent or atleast gradully transition from one to another instead of flipping lineart just wilynily

>>8059430
surprised you got away with posting boobies on YT

>>8060429
try lookin at the dong chang channel for info
he's the only english speaking anime industry animator who actually shares info with us goyim
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>>8040853
i gif in photoshop
what are you cunts gifing in?



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