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I found this chinese artist named zhang dazhong (zero personal info about him online btw), how do you even get this good?
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>>8044947
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>>8044948
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>>8044949
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>>8044950
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>>8044951
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>>8044952
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FUCK AMERICAN SATANIC SICK MURDERERS. Long live to the brave people of Vietnam.
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>>8044947
the fuck
no way those stalks and roots were painted
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>>8044947
Like any other reason why people can draw a good thing: reference. How do people draw something so realistic? Reference; how do people paint and render thing meticulously? Reference; how do you draw something so fucking bad and awful? Lack of reference. Its all reference at the end of the day, reference, reference, and reference, all reference, your mind can only conceive or visualize ideas but not to the atom of details on how it works, you need a visual information: a reference, tons of reference. Artist job was to reinterpret that reference, the color reference, the composition reference, the shape reference, everything is all about reference
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>>8044947
Idk I don't find it that impressive, and even though >>8044989 is retarded it does all look like photo copies to some degree
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just trace the photographs
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>>8044947
just put the right blob of paint in the right place. easy.
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>>8044947
Basically just the same thing as photorealistic Walter White pencil drawings.
Completely uninteresting from an artistic perspective
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>>8044947
>>8044949
>>8044950
>>8044951
>>8044952
>>8044954
made for BWC
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>>8045035
>Basically just the same thing as photorealistic Walter White pencil drawings.
>Completely uninteresting from an artistic perspective
I disagree. This isn't "photorealism," where every pore and strand of hair is delineated. Some of the backgrounds and even figures (see >>8044952 for example) are handled in way that is painterly and almost impressionistic. Yes, it is heavily reliant on references, but that's true of a lot of esteemed art. Norman Rockwell took photographs of costumed models and worked up his paintings from those (although not as slavishly as you might imagine). It's likely this artist follows a similar procedure. He still has to decide on the subject matter, theme, posing, composition, color, etc., none of which are considerations for the Instagram graphite human Xerox machines.
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What medium is this? The figures themselves make me think watercolour, but the other elements make me think otherwise.
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>>8045038
>BWC
>>>/x/
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I'll post more
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>>8045111
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>>8045114
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>>8045115
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>>8045116
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>>8045117
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>>8045119
>>8045117
>>8045116
>>8045115
>>8045114
Look at these poor commie girls! They're absolutely starving for white cock, we must liberate them!
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Gyatt indeed.


Good thread.
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>>8045072
Despite being very photorealistic, these paintings have a lot of SOVL, how exactly do you achieve that? How do you capture the essence of a person and a moment into a painting?
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>>8044947
Comunist poor shit
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>>8045114
OP here, I drew this one as a reference then shamelessly used the color picking tool for the values & colors, whenever I try to do realism it always comes out looking comic-bookish at best, I know I shouldn't use such heavy outlines but even if I soften them it still doesn't look as realistic, is the key to just keep rendering for hours until it looks life-life?
Also how do I figure out colors and values on my own?
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I've always found realistic art fascinating, because these people pump out hours upon hours on something magnificent.

What do they draw/color from imagination, though?
I've never seen a realistic artist do both.
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>>8045259
You should not use outlines at all
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>>8045316
james gurney does both
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>>8045357
Doesn't he use models for his paintings?
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>>8045349
I think I found a sweetspot, I erased most of the outlnes and left the important ones, I also kept on rendering and it looks better now, don't know if it's my monitor or the fact that it has a white background but her skin looks purple to me
I'll keep rendering until I'm satisfied with the result or when I get bored



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