Post pixel artwork. No AI. OC prefered. I made this one for my fellow game devs at /vg/agdg
>>8051487>faggy daddy???
>>8051494you wouldn't understand...
>>8051487Come on OP, you can post more than that.
>>8051534yeah i got another one. the one you posted looks amazing
>>8051542Thank you very much. Also youve been doing the bocchi pixelart pieces. I remember both of them. Dont know if they were an op or in a proggy anchor. Its always nice to see more art :> Did you submit a demo last time? If so, which was yours?Posted an earlier state in the thread a few hours ago, but here is the progress for the character portrait.Now i will go to sleep.
>>8051548damn fantastic portrait! yeah i did submit a demo. it was the colorful horse one about shooting other horses. i made it for a virtual horse con and updated it a bit for DD but I don't know if i'll keep updating it anymore. i will keep the gameplay however, and maybe use it for another idea
>>8051548Nice, anywhere you post work?
>>8051552Ah i see, havnt played that one, but when you point it out the art is recognizable. Seems like a good amount of people enjoyed it. Maybe ill give it a try later.>>8051612Thank you. :> I recently started posting on: https://x.com/CraspediaSFWI mostly am going to post gamedev related stuff, but im considering to post more art not dev related.
drew this long timeago for an anon
>>8052293great palette desu! also the forms are well defined
>>8051487I'm working on a project. I feel like a lot of stuff needs to be adjusted like the ui.The top apart displays the date, but it's hidden if there's a text box open.
>>8051658Thanks, really nice work, inspiring and cute characters. I'll keep up with it
How much did it take (you) to learn to make passable pixel art?
>>8054602VN borders are cool
>>8055409op here. i got 1k hours on aseprite plus more time on regular practice (krita, pencil). you just have to keep going
>>80554091 hour.
Trying to find the right touch for something loosely gameboy inspired and horror
>>8057912is it part of a bigger scene? would you show it to us darling?
>>8051487various small vehicles i've made for the hangar bay of my floor plans of a 1,000-meter covenant light cruiser.
>>8060698i got roughly 60% done with the first of twelve decks before i realized that the project was way too big for me to be able to fudge details like usual, so i commissioned an artist on vgen to make the ship in blender and map the interior, so i can take pixel-perfect screenshots in blender and use those to make inner bounds for the floor plans
>>8060699https://itaku.ee/images/1348257here's week 1 of 21 for the ship's WIP 3D model. link is for the original orthogonals.
Finished version. Im unsure if i want to redesign my protagonists though ahaha. There is only so much you can do with twinks i feel like. I think ill have to accept that they look somewhat generic.>>8061386Nice tree. The colour palette is comfy.>>8060699I like the ship shape a lot. Also taking pixel perfect screenshots is too good. I also do that for some assets in my game ahaha.>>8054602I like how the flowers look, did you do them with a reference?
>>8061753solid work man, i've been studying folds all week and they are hard, yours look full and voluptuous
>>8061753the right eye socket looks a bit too deep, looks like she has a bruise. otherwise great job
>>8061776Thank you. Best of luck with your studies :>>>8062385You're right. Thank you for pointing it out, ill fix it.
Admittedly I've been dabbling in pixel art for a while, yet I don't feel like I've learned enough anatomy and such in the time I've been an artist. But I'll get there eventually.
>>8062485cute alien boy
>>8055427I agree, I'm not sure I'm that great at making them though.>>8061753Thanks! I like your character sprites. You're very good at picking pleasing colors and shape design.>I like how the flowers look, did you do them with a reference?I did with a flower brush by taking their outlines and just coloring and shading them.