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File: aggy kita.png (15 KB, 1000x1200)
15 KB PNG
Post pixel artwork. No AI. OC prefered.
I made this one for my fellow game devs at /vg/agdg
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>>8051487
>faggy daddy
???
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>>8051494
you wouldn't understand...
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>>8051487
Come on OP, you can post more than that.
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File: aggy bocchi.png (16 KB, 1000x1200)
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>>8051534
yeah i got another one. the one you posted looks amazing
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File: BenediktPortraitWIP.png (21 KB, 759x897)
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>>8051542
Thank you very much. Also youve been doing the bocchi pixelart pieces. I remember both of them. Dont know if they were an op or in a proggy anchor. Its always nice to see more art :> Did you submit a demo last time? If so, which was yours?
Posted an earlier state in the thread a few hours ago, but here is the progress for the character portrait.
Now i will go to sleep.
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>>8051548
damn fantastic portrait! yeah i did submit a demo. it was the colorful horse one about shooting other horses. i made it for a virtual horse con and updated it a bit for DD but I don't know if i'll keep updating it anymore. i will keep the gameplay however, and maybe use it for another idea
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>>8051548
Nice, anywhere you post work?
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>>8051552
Ah i see, havnt played that one, but when you point it out the art is recognizable. Seems like a good amount of people enjoyed it. Maybe ill give it a try later.
>>8051612
Thank you. :> I recently started posting on: https://x.com/CraspediaSFW
I mostly am going to post gamedev related stuff, but im considering to post more art not dev related.
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File: 1000000000.png (7 KB, 218x453)
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drew this long timeago for an anon
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>>8052293
great palette desu! also the forms are well defined
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File: Screenshot.png (229 KB, 816x1248)
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>>8051487
I'm working on a project. I feel like a lot of stuff needs to be adjusted like the ui.
The top apart displays the date, but it's hidden if there's a text box open.
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>>8051658
Thanks, really nice work, inspiring and cute characters. I'll keep up with it
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How much did it take (you) to learn to make passable pixel art?
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>>8054602
VN borders are cool
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>>8055409
op here. i got 1k hours on aseprite plus more time on regular practice (krita, pencil). you just have to keep going
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>>8055409
1 hour.
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File: window_x3.png (794 B, 96x96)
794 B PNG
Trying to find the right touch for something loosely gameboy inspired and horror
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>>8057912
is it part of a bigger scene? would you show it to us darling?
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>>8051487

various small vehicles i've made for the hangar bay of my floor plans of a 1,000-meter covenant light cruiser.
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>>8060698

i got roughly 60% done with the first of twelve decks before i realized that the project was way too big for me to be able to fudge details like usual, so i commissioned an artist on vgen to make the ship in blender and map the interior, so i can take pixel-perfect screenshots in blender and use those to make inner bounds for the floor plans
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>>8060699

https://itaku.ee/images/1348257

here's week 1 of 21 for the ship's WIP 3D model. link is for the original orthogonals.
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File: 27_2.png (7 KB, 640x640)
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File: CharacterChange.png (56 KB, 1236x1062)
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Finished version. Im unsure if i want to redesign my protagonists though ahaha. There is only so much you can do with twinks i feel like. I think ill have to accept that they look somewhat generic.
>>8061386
Nice tree. The colour palette is comfy.
>>8060699
I like the ship shape a lot. Also taking pixel perfect screenshots is too good. I also do that for some assets in my game ahaha.
>>8054602
I like how the flowers look, did you do them with a reference?
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>>8061753
solid work man, i've been studying folds all week and they are hard, yours look full and voluptuous
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>>8061753
the right eye socket looks a bit too deep, looks like she has a bruise. otherwise great job
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>>8061776
Thank you. Best of luck with your studies :>
>>8062385
You're right. Thank you for pointing it out, ill fix it.
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File: 1000046466.png (41 KB, 1443x1323)
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Admittedly I've been dabbling in pixel art for a while, yet I don't feel like I've learned enough anatomy and such in the time I've been an artist. But I'll get there eventually.
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>>8062485
cute alien boy
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File: portrait wip.png (317 KB, 1662x995)
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>>8055427
I agree, I'm not sure I'm that great at making them though.
>>8061753
Thanks! I like your character sprites. You're very good at picking pleasing colors and shape design.
>I like how the flowers look, did you do them with a reference?
I did with a flower brush by taking their outlines and just coloring and shading them.
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File: pacman the rock3.gif (58 KB, 269x209)
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>>8051487
>>8051534
hi aggy frens!
>>8060698
sovl
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File: bunvangelion.png (20 KB, 1280x960)
20 KB PNG
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>>8067915
cute bocchigang
>>8067942
is this oc?
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What the fuck even is pixel art now?
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>>8068543
what do you mean?
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What do you lads use to draw your pixel art? I tried it and realized I couldn't stay on a grid
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>>8068679
aseprite or libresprite. or you can use photoshop in a low resolution and activating the grid
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>>8068561
Not him but I agree, pixelart has lost meaning and seems anything low res is considered pixelart now l
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>>8068881
bro pixel art is art with pixels. art can be anything you want
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>>8051658
>>8051548
>>8061753

IA

>759x897
>1000x1200
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>>8070236
nigga you know you can make the export resolution larger right?
>>
>>8068881
my definition is that the individual pixel is the base unit of prime consideration for the artist. and that once lines become the base unit of consideration, it's just low res digital art, like oekaki at that point.
is the artist thinking in pixels or lines
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How do I pick a color palette? Do I draw the picture first and tweak the palette later?
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>>8068881
>>8070332
Why does the pixel art threads have the most insane crabs lmaoooooooooo.
>>
>>8070756
yeah there's always a retard screeching about "it's not pixel art it's lowres art reeeeee"
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>>8072506
pixel artists think in pixels, digital artists think in lines. how the fuck is this a crab take?
are you insecure about if i consider you a pixel artist or not?
don't worry about it, my standard for pixel art includes shit like this >>8061753
this guy thinks about pixels.
>>
>>8075732
thats lines too, its just pixel perfect but if you were to antialias while retaining the curvature it would look just the same just a bit softer
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>>8075738
i disagree, for me it's all about mindset. digital art can be even lower resolution than pixel art as far as i'm concerned. if a guy made a stick figure in ms paint. it could be on 200x200 canvas, you can see the pixels, but to me, that guy thought,
>i'm going to draw a circle and 5 lines
and that makes it inherently digital art, oekaki, a doodle, nothing more.
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>>8070271
IA
>>
>>8075732
post an example of pixel art while thinking in pixels then
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File: HI7RoBHawAExUDB.png (184 KB, 2417x2107)
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>>8076326
>>
Pixel art circles suck dick. It needs antialiasing, or it looks awful in most scenarios.
>>
>>8076603
Got a translation for the moonrunes?
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File: Snowbo_Workdoc.png (23 KB, 256x256)
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working on sprites for a game project
trying to see if they all feel consistent, which stand out as highlights
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>>8077045
row:column 2:1-3 suck, too little contrast compared to the rest of the sprites
>>
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File: Untitled.jpg (13 KB, 419x221)
13 KB JPG
This is some pixel art I recently made of the Avro Lancaster. Does anyone else here like pixel art of vehicles?
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>>8077924
i love pixel art of vehicles. did you make that yourself or is it a render of a 3d model? would you make the resolution larger? to appreciate it better you know
>>
>>
File: sonic stare full.png (7 KB, 480x480)
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>>8078525
>>8078527
cute
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WIP
>>
>>
>>8051487
>>8060699
for october 2027 i want to commission a 3D skaven ship from the same artist. i've been trying to come up with a good color palette for a skaven ship. this is in M10 scale but i want to do M36 scale and keep the ship at 169 meters, which would be a 6K image and totally doable. i'm working on online homework right now though



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