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File: ‪gdch.jpg (238 KB, 1080x626)
238 KB JPG
Why does this piece look muddy? Is it because of the values?
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maybe work the brown stuff more but it doesnt really look muddy. most importantly, if this is your work, get the fuck off ic
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shadows aren't harsh enuff
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>>8053787
Yes it's the values. Go darker
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>>8053792
It's not my work. When you zoom out (and not to the scale of a thumbnail) it doesn't read clearly
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>>8053787
it's a combination of factors, main issue is that there's not enough contrast between dark and light

second issue is the homogeneity with level of detail: the human eye is drawn towards detailed elements, but there's no negative space in this image so the architecture in the back is competing with the characters. the characters also have very detailed outfits that competes with their face/hair

i also think stronger, thicker line art would help. artist is clearly pretty good but the execution needs work
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>>8053787
No contrast, needs darker darks and lighter lights.
There's also no focus, what's suppposed to be the point of interest? Where do you want people to look?
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>>8053803
>>8053800
>>8053797
>make it generic :)
and this is why you don't ask ic. none of you are better than the artist in question
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>>8053787
did a korean draw this?
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>>8053817
filipino
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>>8053810
The artist name is nslacka. Their art usually is good but they got some pieces that are hard to read. I will post some
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>>8053828
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>>8053829
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>>8053832
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Godrick was some no-name distant descendant of Marika's who somehow got his hands on a great rune and then became a massive degenerate, not some sweet, misunderstood soft boy.
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>>8053815
OP asked for constructive critique, so it's not a matter of "well can YOU do better?!?!?", i think the lack of contrast and lack of focus are indeed the biggest flaws of this piece. doesn't mean that the artist isn't skilled.

>>8053812
have you ever noticed that there's a lot of high /beg/s on vgen who can do outstanding flat colors but somehow shit the bed when it comes to fully rendered pieces? i hate the soft-shaded lineless pastel look that's currently popular on bluesky (and tumblr before it). lacks form.
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>>8053787
Because the guy dropped a tan filter across the whole image. This can give the appearance that your color selection is more unified. But the cost is that everything just looks more beige.
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>>8053955
thing is that you can't have constructive critique without credibility. credibility is established either by posting work or doing a paint over. and if you aren't better than the artist, can't walk the talk your input is useless. op can just go and feed the image to ai get the generic volumetric look
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nobody itt knows what muddy means and none of you can draw
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>>8054095
Why are you so defensive? Over this random mid drawing?
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>>8054102
I don't care about the drawing, I care about sharing this board with inept niggers running their mouth with zero proficiency
pyw
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>>8054103
Post your work so we can all benefit from seeing it.
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>[/beg/ meltie intensifies]
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>>8054141
>implying I want worthless niggers to benefit
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>>8053803
That's not what muddy means, retard.
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>>8054177
Can't easily distinguish objects in the piece the moment you zoom a little because of how close all the values are? Yeah that's a muddy one retard. You can't even see miquella clearly unless you zoom in.
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File: 1789266569722404.png (753 KB, 663x818)
753 KB PNG
>>8054199
That's not what muddy means, retard.
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Who cares?
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>>8054203
>talking about a piece being muddy from a values standpoint
>brings up colors
Turbo retard
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>>8054232
>misinterpret term you heard without understanding it
>w-well in my head it meant something different
kek retard
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File: IMG_8129.jpg (734 KB, 1271x579)
734 KB JPG
>>8054232
There's no such thing as "muddy from a values standpoint", you misused a term and are trying to save face on an anonymous anime imageboard.
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>>8054237
>a piece can't be muddy without hues
Beyond retarded
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>>8054241
>>8054250
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>>8054250
>retard doubles down
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>>8054250
post ANY reputable artist talking about "muddy piece without hues"
just one
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>>8054258
Dan dos Santos
https://muddycolors.com/2012/08/composition-basics-value-structure/
Open your browser in page search and write muddy values.
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>>8054264
that's reaching and dan is a retard, but alright, you win
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>>8053832
if I didn't know anything about monster hunter I wouldn't be able to decipher anything in this
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>>8053973
>This can give the appearance that your color selection is more unified
is that a good thing? I've been told my art sux because the colours I use are all to close to eachother and don't guide your eyes anywhere
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>>8053787
colors are too simmilar with eachother, learn color theory, this looks like a memory
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>>8053787
Not enough foreground contrast against that background so the skin tones end up too close to that architectural browk and the foreground is too busy to not have strong lines.
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Srs question, how do you guys draw/paint/whatever without knowing anything about art?
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File: file.png (306 KB, 578x525)
306 KB PNG
>>8053815
>>8053815
>>make it generic :)
>and this is why you don't ask ic. none of you are better than the artist in question
>Sameface
>Sameface
>Sameface
>Sameface
>Sameface
lol, lmao even but suuuuure, this doesn't look like your typical generic anime twitter art.
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>>8057039
>srsssrsrs
go back faggit
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File: contrast.jpg (165 KB, 1080x626)
165 KB JPG
like the others said, most values are too close to each other. Here's the gray-scale.
I added white and black to show how much stronger you could go.
It's fine though. Probably a stylistic choice.
Also there's no focal point. Your eyes wander aimlessly from robe to robe.
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low contrast =/= muddy
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>>8057923
it's a combination of low contrast, lack of strong linework, and a consistent visual business throughout the piece that makes it muddy
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>>8060655
not what that means



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