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File: 1792326285927832.jpg (731 KB, 1310x2470)
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Post your stuff. Get rated. Get crabbed. Rate others.
Put 3 works in a collage for a better rating

Old Thread:
>>8064232
>>
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What is your true and honest rating?
>>
File: kim jung gi.png (1.73 MB, 962x1274)
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>>8074927
>>
>>8074927
this thread is for your own art, not other peoples art
>>
>>8074927
Looks like my drawings
>>
>>8074927
pre-human
>>
>>8074927
He'd make a decent level if he continued selling amiibos, medallions and original sketches with his odd certificates.

But I guess it wouldn't have lasted anyway.
>>
>>8074927
mogs me
>>
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>>8074914
>>
File: both.jpg (404 KB, 2000x1500)
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Not sure which style I prefer, right has a slight edge but it's still unfinished and I might dislike it more if I commit to a final look
>>
>>8075298
I am going to assume you know how to draw bodies okay, given your skill on the face. I don't think anything other than low /int/ can be given without more info
>>8075520
Left is purely better, right mostly works for the hair. Also the nipples through the clothes are not executed well it would look a lot better without it
mid /int/
>>
>>8074914
Someone really ought to fix this shitty chart, it has been tainting /ic/ ever since it was created.
>>
>>8075520
/pro/
>>8075298
/adv/
>>
Good old adv that doesnt realize his reference is not symmetrical
>>
>>8075568
some people aren't symmetrical
>>
>>8075547
What do you suggest, nooticer?
>>
>>8075571
Reduce meme ratings to just two, prebeg (or permabeg) and master or something like that.
Have three main categories, beg, int and pro, with all three subdivided into low, mid, and high.
Having an explanation for each subcategory (low, mid, high) is pointless and just adds needless complexity, it should just have an explanation for the three main ones.
Begs have little to no experience, poor understanding of fundamentals, small visual library, etc.

The pro/adv split is probably the biggest thing I have an issue with, it's just retarded and frames the whole thing around the criteria of dying industries rather than actual skill. /adv/ as a rating should be dropped altogether
>>
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>>8075520
Had to fix up the face and some other stuff
>>
>>8075639
from mid /int/ to high /int/
>>
File: draw_thread.png (106 KB, 955x917)
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>>8075534
Pic related is a study unlike that portrait, which is from imagination. Posted picrel in the past two threads actually but I never got ratings. I have some more figures from imagination but honestly I’ve had a really bad mental block around drawing figures. I’ve had a lot of trouble drawing lively figures with anatomy and proportions that don’t look horrible and have been working to get better with that. You can see more at @pickles_supreme on twitter, though its mostly old stuff.

>>8075565
>/adv/
Thank you, means a lot. I was a hopeless permabeg until 2023. Something clicked and I improved a lot afterwards, not 100% sure how or why.
>>
>>8075735
>that full body
definitely /adv/
>>
what even is the point of this thread if the people rating don't post their own work alongside with the rating
you might as well just roll the dice
>>
Mandatory: this thread and all of its posters other than me are retarded
>>
These threads are dead. 9 out of 10 ratings are from nodraws who have no idea how to rate anyone because they never went through prebeg-beg-int phases themselves.
>>
>>8075520
The face and head in general look much better on the right one. Congrats. The one other thing that you can improve imo is the skirt. You drew the overall shape as if it were a tight pencil skirt, but then you added details suggesting it's a pleated skirt, which should be much looser. That or the pleats should disappear as the skirt is stretched.
I really like the style of lineart you were going for on the left either way. Cool stuff.
>>
>>8075568
who? pyw
>>
>>8075861
>>8075941
>>8076470
This board needs post IDs like /biz/ and /pol/. I’ve been saying this for years.
>>
>>8076581
>This board needs post IDs
that's every board
>>
>>8075520
>>8075639
Low /int/
>>
>>8076581
Flags too.
>>
>>8076470
And most of the people who post their art in this thread accept compliments from low begs kek. That's actually what this thread is for, to get an ego boost. A few of the people who received criticism last thread chimped out like crazy.
>>8076775
I've been thinking flags could be interesting for ic, it'd be cool to see how each country draws. Because there is definitely a difference even if 2 people from 2 different countries draw the same subjects.
>>
>>8076818
How about just IDs
Anyone who blames people for rating without posting their work is an idiot because if you rate anyone honestly they will make you a blood enemy until the day you die and vehemently reject your advice for daring to tell them your thoughts
>>
>>8076867
I think most people here are fine. There’s just a couple no lifers that are set on derailing every single thread.
>>
Whats the highest you'll rate a burger
>>
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>>8076905
for real, I love entertaining it sometimes though.
>>
File: Dandelion Girl.png (615 KB, 1136x1016)
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>>8074914
ight

>>8075735
>>8075298
Love your work! Socials?
>>
File: IMG_0575.jpg (290 KB, 1422x1000)
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Study
>>
>>8077217
i have a feeling your Shadows are sort of in the wrong places, and the arm nearest to the camera doesnt have the best definition between it and the flesh of her back? also it seems like her facial features are squished into her face to be more visible due to the hair covering it. im pretty bad at art though so maybe dont listen t me. i do like the plant bulb and the leaves though. if you used a reference for it i would like to see it, one because i like the pose and two so i can know im not being schizo about the shadows.
>>8077486
i really like how you drew the hair and you capture facial expressions well.


some of my recent drawings, the only reason the ugly little brown haired boy is there is bc he got lots of likes compared to everything else for no reason. or not a reason i can see anyway
>>
>>8077619
also, i didnt include a fullbody in my collage as i havent done any recently, so heres one i made today jjust for this thread bc i think thatd make it easier to ballpark. also im sorry i didnt give you guys an actual rating thats on the chart but i dont feel confident enough in my own art to really do that
>>
>>8077486
/pro/
>>8077749
>>8077619
low /int/
>>
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>>
>>8077755
high /int/
>>
>>8077749
lmao
>>
>>8077752
thanks!
>>8077758
what
>>
>>8077755
low /beg/ with a style.
>>
>>8077760
>what
>>8077752
delightfully devilish
>>
>>8075298
>>8075735
>>8077217
>>8077486
Mid beg. You guys can't even draw hands.
>>8075520
>>8075639
Mid beg. The subject is a sexy woman, yet she has gigantic angular man hands that are bigger than her face and really nasty looking knees. The shading on the hand by her face is incorrect in some places and the other hand is in a flat pose and the fingers are placed unappealingly. The pose is odd, why is she holding her hands out like that? It doesn't make sense. The ear on the first figure is just made up of random shapes, it was stylized from a real ear, its just nonsense. Also the tie going under her shirt and inbetween her boobs is such a strange choice, its very distracting.
This almost feels ai generated with all of the weird choices, but I suppose its just lack of design knowledge and general art fundies.
>>8077619
>>8077749
Low beg. Absolutely vile tranny artwork. Looking at this ruined my night. I'd kill myself if I ever drew like this. I am beginning to feel like mspaint style lineart/sketches are cope for low quality artists, it adds fake appeal and hides mistakes.
>>8077755
Mid beg. I do like this though, it reminds me of something from an old videogame. Its a lot more interesting than most art posted on ic.
>>
>>8077773
pyw
>>
>>8077773
im not even mad about the rating you gave me, ill accept that, im just confused about your schizophrenic rambling. the app you use cannot hide mistakes or add fake appeal without some sort of ai use or something, especially without overlays/effects. im glad i ruined your night because you are clearly retarded, pyw
>>
>>8077773
Not gonna read all of that.
>>
>>8077788
>>8077787
He's right you know. You being butthurt shows how delusional you are.
You don't seriously believe you work is /int/?
>>
>>8077792
just pyw bro what's the issue
>>
>>8077792
first guy isnt me, and as ive said i dont even care about the rating, i just think his opinion on ms paint is retarded,

>notices mistake right there in plain sight

ohh, durr, you treied to hide tat miss stake!
>>
>>8077793
The issue is trannies. They cannot take critique. They harbor grudges and have no life, so they will haunt you. Everyone who replies to you with their own art lies to you and tries to be social.

The guy who rated the beg scribbles /int/ is a sociopath.
>>
>>8077804
pyw
>>
>>8077804
But you were clearly already honest and social so you posting your art now will only reinforce your ratings
>>
>>8077804
if you are scared of getting hunted down by people on this board, you could make a quick drawing and post it, and just not post it anywhere else. its not that hard to make a five minute drawing that demonstrates your general skill level. pyw
>>
>>8077787
Not even going to bother elaborating, cause it'll fly over your head or you won't even bother reading.
>>8077788
Well have fun staying mid beg and collecting int ratings from low begs since thats what you really want kek.
>>8077792
ic begs have dunning kruger to a crazy degree. I always find it very funny.
>>
>>8077875
pyw
>>
>>8077773
>>8077875
/pro/
>>
>>8077773
I have a feeling that this guy is the "GOD HELP ME I CANT DRAW" schizo from beg, there is something so bitter about both of them.
>>
>>8077893
Also this general is shit anyways, its either a lying passive agresive coment saying some shit is pro or advanced or that nigger that will call michellangelo mid beg, probably the same user too.
>>
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>>8077894
>that nigger that will call michellangelo mid beg
That Michel nigga couldn't sculpt a good titty. Low beg and no appeal!!!
>>
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>>8077898
he was a fag who liked boys as early as when he was a teenager
>>
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>>
>>8077909
high /int/
>>
I wonder if this guy >>8077773 realizes he's become a known schizo in this thread. His posts have too much effort for someone self aware
>>
>>8077909
mid beg
>>
>>8077909
There are some things you need work on, like stiffness and faces but this is fucking amazing. The concept really shines through, it has a very cool feel to it that feels really grand.
mid /int/, blog?
>>
>>8074914
Making this a general is really ruined this threads novelty.
>>
>>8078037
Thank you for your feedback. For now I only post here: https://t.me/sorrowful00
>>
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>>8074914

https://wanderinglines.art/
>>
>>8078334
/adv/
>>
>>8077898
Normies are quite oblivious to the depths of human nature, they think that for some reason people from ages past were "beyond retarded" and totally out of touch with the cultural and social idiosyncrasy of all human eras. Michelangelo was a faggot, and what he was portraying there wasn't just what the normie eye sees, he's "defying" god and the social norms of the eras by showing a feminine man with prosthetic breasts. In ancient times, women were forbidden to enter certain places, or to do certain things like in Japanese Kabuki theater. In this case the room was a mausoleum, and maybe a naked woman figure wasn't allowed or accepted to be placed "there", maybe the idea was that the figure there wasn't a "woman" per se, but a man in disguise. Excuses of course, for Michelangelo to "subvert" art and the art world to his deranged kink.
>>
>>8078382
holy mentally ill projection. off yourself, deranged homo.
>>
>>8074914
forever trapped between pre-/beg/ and low-/beg/
>>
>>8078392
I didn't sculpt that trans-sexual statue you fag. Take it on Michelangelo not me.
>>
>>8078382
>Excuses of course, for Michelangelo to "subvert" art and the art world to his deranged kink
That subversion was the reason why humanity and the arts peaked in the 16th century. The revival of magical thinking and paganism and the alchemical dream of androginy were the motor behind the renaissance.
>>
>>8077909
mid/beg/, but high effort
>>
>>8078334
Mid beg
>>
>>8078402
I thought it was the printing press making books cheaper to manufacture and available for more social classes, improving literacy rates, and resulting in a vastly larger pool of people with education.
>>
>>8078943
That's the aftermath. Socio-political change follows philosophical change.
>>
>>8074914
wip
>>
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Bg is unfinished but I like it anyway
>>
>>8075520
nice hands niggah
>>
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i always like the sketch but then ink it and ruin it
>>
>>8074927
Cultural phenomenon. When he dies, his art will be displayed in museums. Can you say the same for your art?
>>
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too lazy for feet, just imagine it being on a step stool. =/
>>
>>8079076
just clean up the sketch, duplicate it so its darker, merge the layers and use that as line art.
>>
>>8079003
>>8079068
>>8079076
mid beg
>>8079080
low beg
>>
>>8079003
Low /int/
>>8079068
High /int/
>>8079076
/pro/ animator
>>8079080
Low /int/
>>
>>8074927
>>8074928
>>8077755
>>8077909
Interesting

Everything else in the thread is boring.
>>
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>>8074914
Commission I did some weeks ago. Any feedback is welcome.
>>
>>8077756
>>8077761
>>8077773
>>8079446
thanks for the feedback :)
>>
>>8075520
you shouldn't post good art in here, thread is for crabs and perma begs. It is really nice to look at tho
>>
>>8079466
/pro/
>>
>>8074914
Perma /beg/'s have ruined this general. Jannies refuse to do anything probably because they are a perma /beg/ shitter too.
>>
>>8079646
I am 99% certain this guy calls everything /pro/
>>
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>>
>>8079466
It kinda looks like you stopped giving a fuck about the detailing at some point. Parts of the head look like they're going for photorealism, but other parts are more vague and impressionistic. It's weirdly asymmetric, almost like bad AI, though I've never seen AI pull off this kind of style before.
The main thing that bothers me is the eyes. For all the rest the asymmetry and sloppy shading could be passed off as a style thing, but it makes the eyes look fake. Lumpy, like a cheap Chinese plastic figurine.
>>
>>8079715
nta, but you're not supposed to render your entire image up to the same level. There's a lot wrong with the shading, but the detailing is definitely not it.
>>
>>8079708
/adv/
>>
File: Ghost Lady.png (2.87 MB, 4953x3344)
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The color palette is a WIP.
>>
>>8079767
/pro/ blog?
>>
>>8079767
>>8079772
>/pro/ just means I like your art at all
the absolute state of /ic/
>>
>>8079780
I think it's some nigger nodraw just diluting these threads.
>>
>>8079780
It's a non creative form of trolling done by the same individual on the whole board.
>>
>>8079767
/pro/
>>
>>8079767
High /int/ colors are a little drab
>>
>>8079767
mid beg
>>
What the fuck happened to this board. Last time I checked the situation wasn't this bad.
>>
>>8079767
mid/beg/ with potential
>>
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>>8079800
>gun to your head what is this, no context
>>
>>8079813
jerkmeoffinator
>>
>>8079813
/bridgman/
>>
>>8079813
/adv/
>>
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>>8079809
I dunno, man. I showed back up like a week ago thinking it maybe got better after school started, but this is the worst I've ever seen this place. Not even the shitty twitter repost threads have real traction.

Anyway:
>>8079767
high /beg/ The hands are fine, but you should probably look into applying that sense of form to the rest of the body. I have no idea how you came to the conclusion the chest should look like that. Unironically draw a box or two.

>>8079068
I'm gonna say /beg/ but that's just on technicals. It's very pretty, and I guess that's all that matters. But watch out on using gradients on dark colors, the banding gets really noticeable. Try using some more complex brushes like that rake you're shading with to do the glowy parts, or add some grain to break up some hard edges. Or don't use black.

>>8075520
I don't really like either. I'm not sure the scribbly lines work well with something like this. Like, with ecchi stuff you generally want to emphasize the form of your character. But the scribbles are just obscuring that. If I have to choose the left one does a better job, but it's not great regardless. Tits and vagene don't really mean much unless you can convince the viewer to imagine them as physical objects.
>>
>>8079838
mid beg
>>
>>8075520
The left one mog the other into oblivion. Also I think you are /mid/ int.
>>
>>8079721
What is very wrong with the shading? The client liked it a lot and I did too but can you point out to some specifics?
>>
>>8079715
Woah thanks I guess. I have shown some other works around here and got better feedback but I guess I can improve on some stuff. You mean the proportions? And why do you dislike the eyes so much? I have studied a lot and started getting work this year but I guess it’s never enough. I get a lot of hateful vitriol in your response though. You should PYW because something tells me you are not good. I’m not gonna take it personal though as I love this and want to improve. I’m gonna keep at it for the time being.
>>
>>8079851
Your shadows lack depth. Every surface is lit as if it's the first surface the light has hit. There's little to no cast shadows or contact shadows, and that makes the shadows discontinuous, and functions more like camouflage than showing form. The purple bounce light on the face is definitely not helping here.

>>8079854
This works a lot better because you've merged together a lot of the little tiny shadows. The value here is still a problem though, but it's not as egregious as the other one.
>>
>>8079854
/pro/
>>8079838
/adv/ but the cube brings it down. Low /int/
>>
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>>8079869
Can you expand on the values on the second please. And yes. I think I got too carried out on the fact that i used threshold to separate the light from
Shadow and anything else in between. I generally use maquettes to get the rendering and shades but the use of curves and threshold might have skewed the final product
>>
>>8079899
based maquette chad
I revise my rating to /pro++/
>>
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>>8079902
Thanks bud there is another one for a new illustration in the making
>>
>>8079854
>And why do you dislike the eyes so much?
You'd expect the eyeball to be a near perfect sphere, but those look strangely rough and irregular. Like it's a cheap plastic figurine, or a rough sculpture.
>You should PYW because something tells me you are not good.
Yeah, I can't actually draw myself. I'm sorry if I came off as too harsh. I think it looks good overall, but I guess I didn't actually write that in the previous post.
>>
>>8079899
There's a couple things. Your value range on the characters you presumably didn't have a reference for is much much flatter than the one you did. It's not just that there are less tones, but there is much less of a contrast between light and dark. The value hierarchy itself is better, but it feels like you're worried about the character being obscured at all, but it's a night scene. Fighting against it just made it look uncanny in the end. If you turn down the saturation, the orange guy is practically glowing. If he really needs to be visible, you can cast light on him, but the rest of the scene also needs to play ball with that.

In the background, I'm really not sure how the fog is supposed to be working. All of the trees are painted as if heavily fogged, but the brightness and consistency of the fog is changing drastically between the trees, and for some reason isn't affecting the sky whatsoever. In the same way as the lizard one, it really feels like you're afraid of using dark colors. Everything is both too bright and obscured at the same time, and it comes across as muddy.

Also, when you paint with maquettes, it helps to remember that you're not trying to paint the maquette. It's there for reference, but it isn't your subject. Not just for creative reasons, but because small objects and large objects behave differently. The lack of weight and 'toyness' in the miniatures is really obvious if you know to look for it. It's a minor thing, but it plays into the uncanny feeling in a not good way.

You're clearly good at copying your reference, but the parts where you're not leaning on that are very weak.
>>
>>8079927
Do you have any personal works in which you apply what you have said??? I find it very useful and Im gonna save your posts and analyze them carefully tomorrow. I have improved over the years but there are some things that you mentioned that are still invisible to me even after all these years. I have studied a lot of books and stuff but the most valuable and sincere feedback I have gotten is here even if most posters are begs or permabegs. Do you think that painting from real subjects is a good practice?
>>
>>8079926
Thanks for your response. I don’t get too hung up on this stuff because I believe there is no bad intention. On the other side I value the feedback this place gives me because its the most sincere kind of feedback im gonna get. Honestly and over the years I rather receive a brutal feedback based on reality than the false praise that my friends and family give me. The moment my work is undeniable if that ever happens is only going to be possible through brutal grind and constant real feedback.
>>
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>>8079945
Jeez, I didn't realize how few personal works I've done lately. But here's an old one that has some good values in a dark scene and doesn't obsess over trying to keep everything perfectly visible. Maybe goes a bit too far for your needs, but I think you probably get the point.
>>
>>8079965
blog?
>>
>>8079965
Thats nice. Do you do commissioned work? Sometimes you just put stuff in black?
>>
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>>8079971
I do mostly commissions these days for better or worse.

Anyway, it's not necessarily about putting stuff in black per se, it's more a matter of treating your characters and your backgrounds as part of the same universe. If the dark parts of your scene are one value, the dark parts of the character should be that same value, assuming they're lit by the same source. If detail is lost in the background shadows, detail should be lost in your character shadows. The shadows on one tree should be just as dark as the shadows on the tree next to it. Even if you're doing something like anime does, putting a mostly-unshaded character into a realistic scene. The midtones that make up that unshaded character should match the midtones of the scene you're placing them in. Like if you printed them out on a big cardboard standee and physically put them on location.
>>
>>8079979
Thanks im gonna take all of that into account!
>>
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>>8079899
Now that is sweet anon
>>
>>8079986
Thanks!
>>
>>8079466
>>8079854
>>8079899
>>8079910
Mid beg. Rendering is very muddy, the characters look like a melting plastic figure. You rely on the maquette too much, it leads to uncanny characters, and it fucks with your rendering cause instead of thinking of basic forms, you copy the roughness of the maquette.
>>8079645
>anime girls in a white void is good art
>>8079708
Mid beg
>>8079767
Low beg. Those hands are horrid! Shitty attempt at rendering too! Some of the worst posted in this thread so far.
>>8079838
>high /beg/ The hands are fine
Stop crabbing him. Also you are mid beg, that box for the bg is incredibly distracting.
>>8079965
>>8079979
Mid beg. Boring (but not as much as other stuff posted in thread). You can put characters in bgs but the bgs themselves feel empty and lifeless. Also the hand in the tv one is just nothing. The drawing with the dog thing the character doesn't even have visible hands.

You retards fall for low quality art as long as it has a big titty anime girl.
>>
>>8079995
OK bait, I see you put a lot of effort into it
>>
>>8079995
>@NotFuji_ Mid beg
Are you crazy? He is the only true /pro/ in this thread.
>>
>>8080007
But handsanon didn’t say my hands are bad and that’s worth more than any /pro/
>>
>>8080010
Can't critique the hands if there are none.
>the hand in the tv one is just nothing
>>
>>8079708
Low int at least
>>
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I wonder if this is as nice as I think it is. Or I'm just delusional.
>>
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>>8074914
>>
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>>8074914
>>
>>8080023
/pro/
>>8080034
/adv/
>>8080065
low /int/
>>
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>>
it would be good if you guys would justify your answers you know? like, stop binge rating and stop for a second to say WHY you rate something as low beg for example
>>
>>8080258
low /int/
>>
>>8080300
I am happy about that



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