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File: 1765065819290207.png (238 KB, 1200x800)
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>Display P3 claims it has more colors
>enable Display P3 preview in Clip Studio Paint
>colors changed to become nicer
>reddish shadows on skin look more beautiful, wow this is so cool now I can make more beautiful anime
>check color picker
>it's still 256 discrete values per RGB channel
>it did not increase to give me more values to account for the supposed "increased" "wider" gamut
I am in shock. So does this mean P3 is a scam or something? I cannot go back to sRGB now, the preview version looks much worse even if it is kind of scammy? Is there any point to it if uploading to Elon's site just makes the colors washed out again?
>>
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>>8077409
I know it's confusing, but your RGB value is relative to your display, it's not an absolute, objective value.

So 255,0,0 will look different on different displays and in different color spaces. There are indeed more colors in P3, but here's the kicker: it's going to look worse on 90% of displays out there, because they're still in sRGB.

Use P3 for gaming and movies, but using it for illustration is just going to be disappointing until the adoption rate is much higher.
>>
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>>8077458
Every time I try to understand color profiles it gets more confusing...

>There are indeed more colors in P3
I don't get where they're coming from it's still 256 discrete colors per channel at most that you can even select in your art program.
>it's going to look worse on 90% of displays out there
I guess the only option is drawing in P3 then trying to mess with filters to make it look passable before exporting? Also testing on a bunch of monitors/phones seems to be necessary then. It genuinely looks better since I calibrated my tablet, apparently it is 99% P3 compared to 85% on my monitor, so it feels wrong not to use it at least for myself.
>>
Where do I learn about monitor displays?
>>
>>8077409
>play full color video on my monochrome tv
>it's still b&w but weirder
wtf is this scam
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>>8077471
>it's still 256 discrete colors
It's 256 levels of diode brightness. 0,255,0 is just a "command" for your display to set red and blue brightness to zero and green brightness to maximum. So if your individual diode is brighter it means you get colors that are more pure, which leads to more mixes. In reality it's not discrete colors, but smaller gamut just looks more washed out. The actual ability to tell discrete colors peaked somewhere during the 90s

Here's one of the many explanations, and if you have a P3 capable display, you might actually see the difference.
https://css-tricks.com/the-expanding-gamut-of-color-on-the-web/

The reason everyone still uses RGB is because it's device-agnostic, so you don't have to bother with testing every possible device. Max diode brightness is max diode brightness on every display.

>>8077471
>I guess the only option is drawing in P3 then trying to mess with filters to make it look passable before exporting?
Again, that's not going to do anything, it's not actually expanding your RGB range beyond 0-255, it just displays it better. Until everyone or the majority uses P3 your pictures will looks washed out on sRGB displays.
>>
>>8077501
>Until everyone or the majority uses P3
P3 has been on every iphone and ipad for the past decade
>>
>>8077510
>According to the latest data, Android dominates the global smartphone market with a 72.77% share, while iPhone (iOS) has a 26.82% market share.
>Apple holds 36% to 50.34% of the global tablet market share, remaining the top tablet vendor despite a broader market slowdown.

Not even getting into the argument of phones being your primary target display device.
>>
>>8077514
Nobody gives a shit about how many android phones jeets and brazilians have, retard, and high end android phones are P3 too because in real countries, they're competing with iphones. If you weren't brown you'd know why I used apple to illustrate the promulgation of P3
>>
>>8077523
Okay buddy, I'm sure this one thing will make your pictures stand out. Godspeed
>>
>>8077514
>In the United States, between 65% and 75% of active, personal mobile and desktop devices support the wide P3 color gamut
>Smartphones and Tablets (~85% to 90% P3 Support)
>Laptops and Desktops (~45% to 55% P3 Support
>>
>>8077529
poo in the loo, brownoid
nobody gives a single shit what your kind thinks of anything, least of all art
>>
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>>8077523
>>8077510
Why does Elon not add it to his site? Is it his love for Indians and H1B?

>For pixiv, a platform that handles illustrations, color gamut is an important factor.

>On today’s web, sRGB is considered the standard color gamut. Unless otherwise specified, browsers render images in sRGB. It seems that most illustrations posted on pixiv are displayed this way.

>It’s also possible to post images in other color gamuts, including images created in wide color gamut (WCG) spaces such as Display P3 and Rec. 2020.
Another pixiv W.
>>
>>8077501
CSP recently added Lab to their color picker, can we finally have nice things now?
https://www.youtube.com/shorts/006FS2CDHUw
>>
>>8077543
>CSP finally getting a feature from 95 Photoshop
How quaint, here's some actual innovation
https://www.youtube.com/watch?v=fSnltHozDcU
>>
>>8077543
Lab is a beglet trap, like 70% of the range is unusable in most colorspaces, you'll change L thinking you're galaxy brained, then when you color pick it, it will be clipped to completely different values because you tried painting infrared or something
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>>8077547
Hopefully it doesn't take them 20 years to add this. I've been using it from time to time by manually copying values kek.
>>
>>8077530
so you can effectively use "post color space" instead of asking for hand pics now?
>>
>>8077409
>I cannot go back to sRGB now
I forgot how I did it, but the ocnversion still won't give you something truly equivalent.

This is what I think I did...

First of all, duplicate your .psd, so you can play without losing anything.
Merge everything (to spare space, as this is a duplicate) and then...

Edit > Convert to Profile (sRGB)
Edit > Assign Profile (sP3 or whatever you need here)

Maybe the solution is not this, but try to play around those settings.
>>
>>8077543
>>8077547
Hoping AI bros do something useful and decompile CSP so we can have cool stuff like this. How can we get them to become obsessed with art instead of video game decompilations?
>>
>>8077409
You have no business using p3, that color was reserved for printing or digital film color grading - both in their respective, professional field of expertise. You, on the other hand, are someone who draw 2d animu character, put layers of renderslop in there, and distribute your drawing on twitter and other online social media space - platform where 99% of the people in there browse with their phones (srgb device)
>>
>>8077690
>browse with their phones (srgb device)
Good morning saar!
>>8077530
>>
>>8077698
when you upload images to social media they automatically convert it into sRGB
>>
>>8077733
Saar... >>8077541
>>
>>8077409
Would you please consult the graphs
https://oklch.com
Notice how "Closest fallback" text appears when you go outside sRGB.
0-255 is kept around because switching to floating points would break the fragile artfag brains. It would also break the old and decrepit #ffffff format.
>>
>>8078055
This color picker is just so good, shame that we have to wait years before art programs implement this. It's honestly tempting to switch to krita if it wasn't made by a troon.
>>
>>8077409
>>8077458
i would love to have more complex color profiles, but i won't increase the file size of a PNG by 5 megabytes each just to have more vibrant colors, especially if it's an APNG animation that's gonna be a few hundred MB already.

honestly, combined with the compatibility issues associated with non-sRGB profiles (remember when they used to brick samsungs when set as a wallpaper? kek), i'm totally comfortable with downgrading to sRGB. at least it's not jpeg compression
>>
>>8078308
Can't you use a different profile while still keeping it as an 8bit image?
>>
>>8077409
Speaking of display calibration, is there any reason to go low in brightness (100 nits) like people recommend for photographers if I don't care about printing? What's a good brightness for illustration?
>>
>>8077409
colors are a scam, everybody has weird screen settings
>>
>>8079521
all that would do is increase color contrast between those 256 points without adding in any extra information. you might as well ask "well why can't i crank up the saturation of an image in krita?" which you could do, but it would be a cosmetic change at most.
>>
wait until you learn about gamma curves
>>
>>8077550
The benefit of lab isn’t more colors, it’s how the colors blend. But the color wheel isn’t really going to make a huge difference there.
>>
>>8077674
A bit ago, back when I was messing around with a Ghidra MCP tool alongside Antigravity, I was working on modding Clip Studio Paint 4 to add an HSY' color picker (like the one in Krita), and a grayscale toggle keyboard shortcut that behaves like Krita's perceptual grayscale softproofing mode, which doesn't require a separate black color layer to check values. Would need to test it on the latest CSP release to make sure it can work though.

But lately, been working on using Claude Opus to help rewrite Krita to do as much stuff on the GPU as possible, while also optimizing startup times, loading times (especially with clone layers and fill layers), amongst other things. Since that is the software I primarily use, and I was baffled by how much faster Procraft/Procreate is. So far there's like around 20,000 lines of code (modified or otherwise) as a part of these changes.

Filters, drawing the actual canvas, perspective guides, and layer compositing is much faster on the GPU, but the work on porting the brush engine to the GPU so far has been minimal gains. Vulkan rendering is now an option alongside Metal, and you can pick the GPU used for rendering. I had a .kra file that had a bunch of clone layers and fill layers on it that took my Ryzen 7 9800X 3D like 104 seconds to load into, but with a bunch of the patches, it brings that down to 8 seconds. Time-lapse recordings now directly encode frames to a video file using ffmpeg and GPU encoding to save on space (I've had 20 hour projects that use up 60GB of JPG timelapse images and that's just unacceptable). I plan to test the GPU brush engine on an AMD FX 8350 setup to throw the absolute worst CPU I can at it.

Got any other suggestions on quality of life changes I could add?
>>
>>8080107
The worst thing about Krita is the brush engine in general. If you could get .abr format brushes to work 1:1, there would be much less reason to use CSP and PS.
>>
move along
having p3 display wont automatically improve your composition and fundamental skill
>>
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>>8080112
>brush engine in general.
Kek, this is the most unhinged thing I've read in a while
>>
>>8077409
All you need to know for digital illustration is:
1) Just keep the sRGB preview toggled on at all times, (2) and when it's time to export you imbed the sRGB profile to the exported files.

3) Also get something like a SpyperPro to get accurate colors and values. You WILL not get them right otherwise.



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