>>225029362
I’ve never played a good game that wasn’t developed in Japan, USA or Russia
>>225029362just gothttps://store.steampowered.com/app/4692590/Veles_Rise_of_the_Damned/(free)thesehttps://store.steampowered.com/app/3191070/Sova/https://store.steampowered.com/app/3283240/THE_LIFT_Supernatural_Handyman_Simulator/https://store.steampowered.com/app/3709430/Witchs_Apocalyptic_Journey/look good
>>225029390Why does it seem like, aside from a handful of exceptions such as Valheim, relatively few people in Latin America are interested in game development? The region seems to have plenty of cultural and imaginative material to draw from, as well as strong potential demand for video games.
>>225029476Valheim is from sweden
>>225029476> The region seems to have plenty of cultural and imaginative material to draw fromYea but bitches are dumb asf that’s why all good Latin American writers are dead
>>225029476It was VA-11 Hall-A. I got it mixed up for a moment.
>>225029468Agar.io(Web Game) from BrazilKerbal Space Program from MexicoKingdom Rush Series(Tower Defense) from UruguayVA-11 Hall-A from VenezuelaHorizon Chase from Brazil
>>225029362each eastern European country makes video games because we have a lot of IT developers and games are relatively easy to design and they don't need much financial capital to invest, all you need is a good idea and lots of time. The actual question is why East Asia, despite having such well educated population and having all that advanced electronics industry, has such a weak IT (software) sector. Why your people don't want to work as IT developers and programmers (with high wages and generally comfotable working conditions) but rather choose assembling chips on a factory line remains a mystery to me.
>>225030232I am not too familiar with other areas of software, so I will limit this to video games. Looking back, I think one of the biggest mistakes was that, during the 2000s, the Korean game industry built its entire ecosystem around MMORPGs and other online games such as MapleStory, Dungeon Fighter Online, and Lineage—games that were primarily successful in Asian markets and heavily dependent on domestic demand.What frustrates me even more is the thought that employees at companies like Nexon, Netmarble, and NCSoft were probably able to make a lot of money with less effort than many Western open-source game developers, who often worked on their projects voluntarily or for very little financial reward.Of course, Korean consumers themselves were partly responsible as well. At the time, aside from games like StarCraft, Flash games, and a handful of Japanese titles, many people in Korea did not seem particularly interested in actively seeking out or learning about foreign games. In that sense, the market often felt rather insular.Meanwhile, look at Western gaming communities. Even when there is little commercial incentive, people still voluntarily maintain active communities around extremely old games such as The Elder Scrolls III: Morrowind, Diablo and its Hellfire expansion, or Heroes of Might and Magic III, sometimes through open-source projects, engine reimplementations, mods, and community-driven development.To me, that reflects a striking difference in attitude. On one side, there is a tendency to simply consume whatever companies provide; on the other, there are communities where people actively take initiative, create things themselves, preserve old games, and keep their ecosystems alive even when there is little money to be made.
>>225029375From this I have going medieval, static dread lighthouse and sub and the king is watching. They all good.
i don't know what any of these are
>>225029390>or RussiaSpace Marine 2 or HoMM5? I don't recall anything else
>>225032551Underrail is pretty good but I played it for like 2 hours because it's not my type of game.
>>225033118Pathologic