what are you currently playing? any recent 1ccs? post your chartResources:The Touhou98 Experience v3.0.0: https://nyaa.si/view/2055019Touhou Project All-In-One Pack (東方 Project) ver. 2025-12-23: https://nyaa.si/view/2057254Thprac: https://github.com/touhouworldcup/thpracTouhou 1cc Tracker: https://doopu.github.io/1ccTracker/Maribel Hearn's hub for Touhou tools and information: https://maribelhearn.com/Lunarcast replay archive: http://replay.lunarcast.net/Silent Selene replay archive: https://www.silentselene.net/Pndsng leaderboard: https://thscore.pndsng.com/index.phpPrevious thread: >>50786187
>>50926707recently finished UFO. i started playing GFW after reading the manga. it's very challenging, but i love it
I will learn how to play Touhou on Linux tomorrow. Tomorrow definitely. No, I’m not asking for tech advice. Mind your own damn business.
>>50926732i play on linux. you shouldn't have a hard time getting it to work. have fun
>>50926707I'm pretty new still, given I started playing last year Most of my 1ccs are on EoSD normal, but recently I completed PCB with Reimu A.
>>50926707I'm playing MSAny tips on not losing too many lifes on the 4th boss (I heard Mai as second phase is easier but I'm not sure)
I hate how inconsistent my runs are. On one run I'm seconds away from clearing the game, on another I barely make it to the 5th stage.
>>50928461Relatable. It could be the slightest thing that tanks your performance and throws off your focus. I would suggest making sure you're getting good sleep and drinking a couple cups of coffee before each session.
>>50927913>Any tips on not losing too many lifes on the 4th bossbombalso, what difficulty?
My first 1cc30~ hours, Thprac used extensively
>>50928914Normal
>end boss' non-spell card>get hit as the danmaku fades outhow many times has this happened to (You)?
>>50934034far too many times
>>50934034In SA like 8 times lol
GFW marisa's non-spell cards are a bitch. i get hit more there than the spell cards. it's either my ice power isn't high enough before the danmaku comes or my freeze takes centuries to prepare
>>50926707If threads must die after 14 days, why not move to /vg/?Or do you guys just make a new one just before it dies like if you were there?
>>50936322>why not move to /vg/?the /vg/ thread fucking sucks. it's just image spam with hardly any gameplay talk>Or do you guys just make a new one just before it dies like if you were there?no
>>50936322They last closer to a month because it's not as if threads instantly die when autosage hits, especially with how slow /jp/ is now.>/vg/No.
>>50936322>why not move to /vg/?/vg/ has the problem with needing to bump every 1-2 hour because of how fast the board is so dead or small generals end up like /2hug/. I could see it working if you manage to convince like everyone to move but that isn't realistic
phew. can't believe i got past that last spell card on my first try. GFW has become my new favorite touhou
do you score max or do you only care for 1cc/lln? in the former, where do you learn routes and such? just skim through replays until you find something that seems doable?
It's been a long ass time since I consistently played Touhou. I've had little blurbs here and there where I played a bit, but nothing too significant. I've pretty much 1cc'ed every game on normal except Touhou 20. I've 1cc'ed a handful of them on Hard and only have one Lunatic 1cc. I've beaten a lot of the extra stages, including the Phantasm stage in PCB. I finally want to 1cc EoSD on Lunatic. Back at the peak of my skill, which was in 2017, I came very close to 1cc'ing it on Lunatic. I was RIGHT about to beat Remilia, just as the health bar was right at the end but died. I've just been re-running practice stages until I get better and when I really can't figure a spellcard out, I watch a replay. Does anyone have any recommendations on how I can get back into this shit?
>>50943049I just 1cc'd EoSD on lunatic a few days ago so I may be in a position to help a little. Are you familiar with Thprac? It comes with the torrent of the games nowadays. It lets you skip to specifics parts of stages and bosses for individual practice, as if each game now has spellcard practice. What I did was I replayed each boss over and over until I could do them fairly consistently (24~ hours), then I grinded runs until I got the lucky win (6~ hours). A big thing is to really route your bombs. Like Killing Doll on Sakuya is some insane shit, so I would just always stall a few seconds then bomb to kill her (MarisaB is good for this). Identify the spell cards you suck the most at and just plan to always bomb them. The #1 biggest thing that will hold you back is dying with bombs in stock, so you want to bomb really aggressively and ideally according to a route, then only dodge hard stuff when you're out of bombs. I guess the #2 thing is to not give up. I had a death 2 seconds away from beating Remilia as well, but I kept playing and got the clear 2 hours later that same session. Once you have the practice in and once you can reach Scarlet Gensokyo its just a matter of grinding attempts and letting God choose when you win.
>>50939207I think the best way to get started with scoring is experimenting with the game's mechanics yourself, testing your own ideas, and constructing your own routes. After doing at least a little bit of this, you'll have a better foundation to understand what you're seeing when reviewing scoring replays so that you can more easily use the ideas from them to synthesize a gameplan that matches your ability and level of commitment at the time. There have even been times where my own experimentation that was free from the established ideas used in other replays ended up yielding new techniques that set new world records and became incorporated into all future high score runs.>>50943049>Does anyone have any recommendations on how I can get back into this shit?I've always found the photo games to be a good way to derust after not playing for years. You can play in low pressure, bite sized chunks across a wide range of difficulty, restoring your reading, reactions, movement, planning, etc.
>>50939207There was a Meiling poster who went around posting small scoring contests for a little bit and that was the only time I've ever properly tried proper scoring beyond getting lives. I wonder what happened to him?
have you ever harmed or done similar things to yourself for whatever reason playing Touhou?
>>50944652For me, playing Touhou is masochistic enough as is. I don't need to harm myself anymore than that.
>>50944652Nope, I only play to have fun.
>>50944652I've hit things but never hurt myself.
>>50943134Congratulations on the 1cc, anon.I've heard of thprac, but my copy of EoSD comes from the physical disk back before touhou was on Steam. I'll have to give it a download. Thank you for the suggestion.>A big thing is to really route your bombsI do this in the beginning of Stage 2 just to get more power items quickly.>Identify the spell cards you suck the most at and just plan to always bomb them.That's a good idea. I'll keep that one in mind.>The #1 biggest thing that will hold you back is dying with bombs in stock, so you want to bomb really aggressively and ideally according to a route, then only dodge hard stuff when you're out of bombs. I've always done this, but I'm still trying to get my deathbomb reflex back.>>50943296Honestly, I loved the picture games. I need to try Double Spoiler. Shoot the Bullet was my first Touhou Game. >>50944652I never harmed myself, but I always yell out a racial slur after I die - not even because I'm angry or raging, but moreso because it's like a reflex - like shouting after you stub your toe.
>>50944652When i get mad at video games i only feel empty inside, close it and open 4chan.
>>50944652i broke my phone's screen when trying to MoF Hard 1cc completeafter getting it repaired, i realized how stupid it is to break objects so i just started banging my arms on my desk. this was for the SA and UFO extra clears btw. koishi fucking mindbroke me. bruises are nearly gone nownowadays i try not to do it
>>50945740Are you playing on an emulator on your phone? Or did you rage at your computer but had enough self to choose a cheaper target?
>>50945761i raged at my computer and my phone was right next to me. i hardly used my phone so i didn't think much of it. i should buy a stress ball
>>50945640Ideally, you never want to deathbomb (IMO). It can and will happen but needing to rely on deathbomb is kind of a failure state. Let me use Remilia as an example. Let's say I get to her with 2 lives and 3 bombs, which is about average for a middling run1) I will bomb her non-spell 1 after a few seconds because it can be insane to dodge.2) I will bomb Spellcard 1 Young Demon Lord because it can randomly brick me. 3) Non-spell 2 is trivial if you know what to do (e.g. you can get behind her after the first shot and kill her from mostly safety, practice this before trying in a run) so no bomb.4) Spellcard 2 is also really tough so I bomb.At this point I have 2 lives and 0 bombs. At this point, I will start trying to dodge. 5) Nonspell 3 is super easy so I just kill.6) Spellcard 3 is super hard and can brick, so I probably die here. I don't panic or care at all, it's my plan. I revive with 1 life and 3 bombs. Honestly, depending on RNG, I may need to bomb despite dying. It depends. But we can say I bomb here after dying.7) Nonspell 4 is a bit tricky. I didn't have a bomb routed here in my run and I died to something I didn't expect. Let's say I was smarter and I bombed at a tactical time to skip the bubbles part of this. 8) Spellcard 4 is obviously fucking insane: Scarlet Meister. Just no. I bomb at the earliest possible moment I can to guarantee the kill.Now I'm at Scarlet Gensyoko with 1 life and 0 bombs. At this point, bombs don't do damage to the boss and are just a survival thing, as is my life. This is the only point in the fight where deathbombing would be relevant: I either bombed every attack before this, or it was so easy I had basically less than a 5% chance of dying whilst not bombing it.Anyway, this might have been long-winded, but when I say "never die with a bomb in stock" and "be aggressive with bombs," this is what I mean. I don't go into Remilia with 2 lives 3 bombs thinking "ok I gotta bomb when things look scary." I'm thinking I bomb nonspell 1, 4 and Spellcards 1, 2, 3, and 4. So that's 6 bombs routed and 1 planned "I probably die and need to bomb upon revival." Even if it's possible I could do spellcard 1 and 2 without bombs (I can + have), I bomb there anywhere at a set point to have absolutely zero unpredictability and ensure every single one of my bombs is used meaningfully. That is the most important part of winning. Deathbomb timing is kind of relevant but not really THAT relevant. If you have to deathbomb something has probably gone wrong. (which is OK and is going to happen in runs, but it shouldn't be a defining factor of success).
>>50945766Or a punching bag.
>>50945766Just keep a pillow next to you that you can let out a scream into. Works for a lot of things.
>>50943049>>50945640>>50945973I get anon's perspective of "treat bombs as a resource that you should use to secure victory", it's certainly efficient, but I believe there is also worth in trying to save bombs as mainly a get-out-of-jail-free card via deathbombing. That way, you are essentially forcing yourself to bear the brunt of a pattern for as long as you can, even if it is something beyond your abilities to dodge through. While gambling on your reflex to deathbomb is not that smart, and I agree that it signifies a failure state, this process does give you experience from facing the pattern and failing it straight on, which in the long run is invaluable. It lets your ruminate on the failure, think about what you did wrong in the pattern and what you can do on the next attempt in order to get close to clearing it without mistakes.Planning bomb usage is smart, but I feel like it's basically admitting that you can't clear a spell card and that it's too troublesome to invest the time in trying to learn how to get through it. You're only limiting your skill growth by doing this, which at least to me is a big part of the fun in these games. I'm not saying you should practice every pattern until you NMNB the entire game, but just by beating your head against a problematic pattern until you capture it a few times, you'll gain a good understanding of how it "ticks", what components it's made out of, and you'll be able to more calmly analyze it in a real run. THprac works wonders for this as anon suggested. Even for patterns that still remain problematic after practicing them, the extra experience can lead you to better catch that split-second moment where you realize you'll get hit and bomb to safety.To wrap up my rambling, I'd suggest switching your perspective from "I want to 1cc EoSD on lunatic" to "I want to learn how to handle as much of what EoSD on lunatic can throw at me as I can", then start throwing runs at the game. You will fail a lot, but in that suffering you will identify specific patterns or stage sections you're more likely to get him on which you can then practice exclusively to smooth out your overall performance and get farther into the real run, run into new challenges to overcome, and get through them by more exclusive practice. Keep it up and you'll naturally get the 1cc as a result of the persistent effort.
>>50947424I agree with pretty much everything you've said, but I want to point something out, just to make it clear for everyone else: deathbombing doesn't mean bombing -right after- you got hit. That's impossible to do (except on IN) because the deathbomb window is 100ms while the lowest possible reaction time for a human is around 200ms.Deathbombing instead means bombing -right before- you get hit, once you've realized you've got no escape route or you've fucked up a movement input. When you press X late enough the input is acknowledged after you've been hit (because of input lag and shit), and that's what the deathbomb window is supposed to cover.
It's crazy to me that people could grind things like LNNs back in the day without practice tools. I don't think I would've even went for simple LNBs without them.Not just for the help they give with learning, but also because how nice it is to be able to break the tedium of spamming credits with some fun dodging.
>>50947449It's more crazy to me that there are purists who look down on others for using practice tools from outside the games. Like the end result is clear, you got the 1cc/LNB/LNN clear you were aiming for. Why does it matter how you learned the game well enough to reach that result?
>>50947449I've done all of my LNN without them, it's doable.
>>50947461I understand they might be pissed about others not having to put the same amount of (partially wasteful) effort to reach the result, but they fail to realize that those people joined late so they have a lot of catching up to do, and meanwhile no one's forbidding them from using those tools as well.
>>50947449I feel like you'll find that most people who have that sentiment just don't have much experience. It'd be rare to find someone who's at least LNB level judge others for using practice tools. Though from what I've seen Chinese people in particular have a bone to pick with that kind of stuff. But they're weirdos.>>50947474Yeah, if you've started grinding the games before they were a thing then it's just what you had to deal with. As someone that only started playing them seriously after thprac became a thing I just couldn't imagine having to learn some sections raw. Maybe it's a zoomer lack of attention thing.
>>50947500Meant to reply to >>50947461
>>50947461people develop egos off of doing things the "hard" or ""right"" way and see others who did not have to toil as they did as inferior.
First LNBNV in a couple or so weeks. Feels bad to be rusty but maybe I can shake it off if I play consistently for a little while.I'm wondering if ReimuA or ReimuB is better for casual gameplay. I'm more used to ReimuA and she kills stuff fast but homing is homing. Though I guess it doesn't really excel at many parts of this game except Vajra or bad situations with Murasa.
>>50947424>Planning bomb usage is smart, but I feel like it's basically admitting that you can't clear a spell card and that it's too troublesome to invest the time in trying to learn how to get through it.I think you are kind of letting pride get in the way of the actual objective here, which is fair enough, but not what will help an anon trying to 1cc the most. Planning a bomb is not saying you can't clear a spellcard or that it's too troublesome to learn how to get through it -- like I said, I bomb spellcards I know I can get through. What the planned bomb does is up consistency and lower the skill required to win. If I get through a spellcard 95% of the time, that 5% will get me and ruin some runs, while a planned bomb is basically 100% (in EoSD, particularly MarisaB anyway). I even used planned bombs on spellcards I couldn't remember the last time I died to. Dying with bombs is just so terrible for success chances it should be minimized no matter what even if you have the skill not to use them. That said I will admit I specifically didn't learn Scarlet Meister because indeed fuck that noise. Your method may work eventually, but it's way slower and less efficient. I'm just going to make up some numbers here for the point of demonstration, but I think that a planned bomb run is one someone could win in 30-40 hours, whereas pridefully trying to endure in spellcards and bomb only when in danger would probably take 80+ to win. It will take a dramatically longer time and also be more luck based. Which is an okay playstyle to have - if you are really prideful and would rather stick it out than win as easily and fast as possible, that's fine, but I don't think you're really helping people by recommending that playstyle.And a big reason for that is because the more prideful playstyle can come AFTER you get the 1cc. You don't have to stop playing after getting the 1cc. After I got EoSD 1cc on MarisaB I started doing ReimuB runs, and doing LNN stage attempts just for fun. It's there that, as you may say, I better learned patterns and further increased my skill. Anything you do in shmups, really, increases your skill; it's not like it is essential that your first 1cc of a game be devoted to maximal long-term gains. In a sense, let's say you and I raced a Touhou with our different playstyles. Perhaps for the first 40 hours you and I both train our skills and push as much as we can on spellcards and pridefully push our abilities without ever planning bombs. Well, after those 40 hours, I could basically say: "Ok, now I'll do a bomb routed run," and win instantly. It reduces the needed skill and luck so drastically that after those 40 hours of us practicing, I would get the win immediately with all my skill from training. Then I could do whatever I want in whatever game I want to practice more, while you would be "stuck" spending the next x0 continuing to grind until you get the clear.Basically, to wrap up my own rambling, I don't think you're wrong either. It's just I think my attitude is the better advice to someone trying to get their 1cc. There's no actual benefit for being prideful about trying to do spellcards as "honestly" as possible and rely on deathbomb reflexes in a 1cc run. Practice for more LNB/LNN gameplay can come after a clear and there's no rush.
>>50947461>It's more crazy to me that there are purists who look down on others for using practice tools from outside the games.I think at least part of this is just rebound from people not acknowledging that thprac is cheaty and not intended by the devs. Like, most of the games are not designed with spell practice in mind, and definitely not designed with replaying specific stage parts over and over in mind, so thprac upsets the balance. An obvious example of this is actually found in the extra stages, like it's so obviously against the design intentions to use thprac to learn Yukari's puzzle without having to reach it yourself. What I mean is that an intellectually honest person should acknowledge that thprac is game-warping, unintended, and has a huge impact on their experience. But a lot of people using tools like that are too prideful to admit that, so they try to diminish it or even hide how much they used it. this obstinate denial of the tool's power is what can make a rebound where people lash out and say the clears are worth less, I think. At the end of the day it may very well be that "a clear is a clear," but it can be gross to see people abandon intellectual honesty for pride-reasons and try to shrug off that they had a huge advantage clearing something in a way the game never intended or was designed for.
>>50949564
From a game design standpoint, what is the practical purpose of UFO's Marisa A laser being so fucking loud?
>>50950137it shows off its power. imagine her master spark being quiet
>>50949564This is quality bait.
>>50950182Yeah, but it's not the master spark, it's just normal fire
>>50950215It's honestly a topic that bothers me a lot. I just don't get it. In a more extreme example (which is not a 1:1 example but still meaningful), most people would acknowledge looking up all the answers in a puzzle game has a transformative effect on the game even if you still have to input the puzzles yourself. It's clear in those cases because it's 99% mental and 1% physical execution. We may even be comfortable calling someone who looks up answers to puzzle games cheaters even though they aren't directly altering the game in their own playthrough. We wouldn't care if someone says "sure I looked up all the answers, but I still had to input them myself," because with puzzle games at least we understand there is more than the raw inputs going on. But the more the gradient shifts to execution the less people are willing to admit the obvious. So then we hit something like shmups which are like 10% mental and 90% physical, and since the 10% mental is relatively smaller everyone ignores it entirely, and is even hostile about its existence when they subvert it.Anyway, you may now proceed to post sneering anime girl reaction image and/or make a vacuous argument about how puzzle games are irrelevant even though it is merely an analogy to gain understanding not a 1:1 comparison where everything has to be the exact same or it has no meaning.
Normal 1cc'd SA for the first time yesterday. It's my favorite of the series, but never managed to get past Orin. Took a month or so casually grinding it, loved every second of it. Reimu B because I'm a masochist (and I loved the Satori spells).
>>50950232You're thinking that the lack of spell practice in some games is a conscious design decision by ZUN while it's just him being lazy.
>>50950232To use your puzzle analogy, you can think of each Touhou pattern as a separate puzzle. They have their unique quirks, different bullet types and shooting methods, and different ways to approach them, some optimal, some not. I enjoy the process of breaking down a pattern which is giving me trouble until I find a solution it that works for me which I can apply in a real run. I do not, however, enjoy the game forcing me to replay the past 5 or so puzzles just so I can get one attempt to throw at the puzzle I'm currently trying to solve. I do not believe it's a respectful use of my time and appreciate the ability to cut out the tedious formalities before I can get work towards solving the specific puzzle I'm facing.There is value in actively avoiding tools and doing everything before the wall you're trying to overcome, I won't argue that. It lets you work on stringing all the puzzles solutions together and form a gameplan for the full run while simultaneously trying to solve the current puzzle. But my usual approach if I need to practice a run is to figure out the solutions of the puzzles first, and work on stringing them together later. The order is different and I prefer to do it my way, that's what it really boils down to. If the game itself offers me the a way to play how I prefer, then I'll use that. If not, I'll look for an external tool to accomplish that if any is available.
>>50950461To be clear, I use tools myself. I generally agree with your sentiments and similarly have more fun grinding the puzzle over and over. However, I consider it important to be honest about what's happening. I'm using an external tool not intended by the developer to gain an advantage and improve faster / interact with the game in ways not intended (again, the best examples are the literal Puzzle spellcards in extra stages where you're meant to reach them having no idea what to do, whereas with thprac you can just master the puzzle before ever seeing them).I don't mean to say people shouldn't use them or be ashamed or using them or whatever. I just mean that I think some people go too far the other way and say like "there is NOTHING cheaty about this. using tools had NO impact on my clear compared to someone who didn't use them. There is NOTHING one could even imagine being even PARTIALLY wrong about using external tools for an advantage. It means NOTHING." It's when people cope and get intellectually dishonest like that where I think people may start challenging thprac clears because it's so obviously scummy. Instead of just saying "yeah I used this tool and it impacted my experience a lot but I had more fun this way." In all the clears I've gotten so far I include a note in the description that I used thprac and I appreciate how much it helped just to be open about it. >>50950393The game is what the game is whether it was inspired by laziness or not. Books in EoSD Stage 4 are probably only so stupid since Zun was too lazy to design them properly without just bombing, but a patch to remove/change books would clearly go against the design of EoSD. It may be that he only doesn't implement spell practice out of laziness, but the lack of spell practice still has a huge impact on the game and how it's expected to be played.
>>50951747>It may be that he only doesn't implement spell practice out of laziness, but the lack of spell practice still has a huge impact on the game and how it's expected to be played.You're comparing apples and oranges. Removing and entire enemy will obviously affect the gameplay, adding/removing spell practice won't. It's literally just a QoL feature that makes things less tedious, and besides people have been using external tools to supplement it anyway.
>>50951932The enemy comparison was not saying using thprac is like removing the books; I'm saying that the logic of "what was intentional vs what was ZUN's laziness" doesn't matter because if one starts changing the game based on what they feel was more ZUN's laziness than what was intentional design then you would be opening the door to changing a bunch of more obviously fundamental stuff. "Spell practice just wasn't there because of laziness not intentionality so I added it, books were unbalanced because of laziness not intentionality so I removed them" etc. The logic doesn't hold.That aside, your "affect gameplay" logic is exactly the stuff I don't get. To be frank, it's so obviously shallow it drives me crazy people are so comfortable grasping at it. Remember my puzzle game example; you may as well say "looking up all the answers to puzzles doesn't effect gameplay." Which is not 1:1 to shmups, but that specific logic is still there. Any reasonable person is able to acknowledge that looking up answers to puzzles heavily impacts a game even if it doesn't strictly impact gameplay (aka putting in the inputs to win). Yet the more the gradient shifts away from puzzle games the less and less people are capable of acknowledging and admitting basic reality. It's so obviously shallow to go: "Yeah I'm using external practice tools unintended by the developer to modify the code and practice / learn about things more rapidly than intended, but it doesn't 'affect the gameplay' of the run proper so it doesn't matter at all, it's just QOL." Yet a mix of pride and defensiveness and I suppose stupidity drive people to say it anyway.
>>50951987>you may as well say "looking up all the answers to puzzles doesn't effect gameplay." Which is not 1:1 to shmups, but that specific logic is still thereIt's really not, even if you know how to deal with a spell card, actually applying that knowledge is what really matters i.e the gameplay part.>unintended by the developer You keep mentioning this but you're kinda crying on the wrong grave here considering that Zun has said that he doesn't really care how people play his games, there isn't one "correct" way to play.
tools for serious runs are wrong. tools for practice are okay/thread
>>50952068>actually applying that knowledge is what really matters i.e the gameplay part.This is the intellectual failure which is what I'm pointing to. I don't know what drives people to start ignoring the mental side the more a game consists of the execution. We all admit that "applying the knowledge" is not all that matters for puzzle games, when the ratio is 99:1. We probably all admit that applying the knowledge is not all that matters for games with a moderate amount of puzzle elements (e.g. we would think it's scummy on some level to play a JRPG with a walkthrough in hand that explains how to beat each boss and where to get super items or whatever). But then when we get to something with small or minimal puzzle-like elements, suddenly people make the jump to saying they don't matter at all. Sure, the bulk of a shmup is execution, but it's not ALL of it. I must once again point to the best example: Yukari's puzzle card in the extra stage. The point is obviously to struggle to learn it bit by bit at the end of hard runs under stress. Applying the knowledge is NOT all that matters there. And there's many other such cases.>Zun has said that he doesn't really care how people play his gamesYou're missing the point. Let me explain how. Let's say someone uses a tool to give themselves 9 lives, 9 bombs, and god mode. I say that's not how the game was intended to be played. They say Zun says he doesn't care how people play them, there isn't one correct way to play. Obviously, that is not a compelling argument. When I bring up "intended way to play" I'm essentially just referring to how the game plays in a vacuum and how one would naturally play it on their own. Remember that Thprac is literally a memory editor that modifies the game; the "unintended" there is not "ZUN wouldn't approve" it's that it's an unnatural way to play the game. (But not a bad way. I'm not saying it's bad or people shouldn't do it. Just that I'm aghast that people are not intellectually honest and acknowledge it's toeing a grey line and gives them a huge unintended advantage.)
Somehow I died to Byak non1 and her second spell. I don't know how that can still ever happen after 600 hours of this game. Onset dementia? I NNd the rest of the fight at least.
take a guess what I died to
>>50958666Books is the safest guess.1-misses are bittersweet but that's impressive still. Are you grinding for LNN?
>>50958666eternal meek
>>50958685>Are you grinding for LNN?yes, I just started doing runs a few days ago>>50958688good guess but no. I'm doing meek without the safespothttps://files.catbox.moe/hn9tos.rpyunfortunate death to KD due to poor reading. I need to get used to the stress on LNN pace
>>50958766Just a few days and already have a 1-miss? Not to cast pearls before swine but that's good.Being able to handle your nerves might just be the most difficult part of no miss runs. Mechanical skill you can grind down as much as you want but you don't really get to experience the stress of a perfect pace often enough for it to be comfortable. Ganbatte Anon
Mystic Square extra cleared. Weird mix of extremely ungodly hard patterns (Purple 2) and half-broken patterns (both green patterns + final) that combine to make an uneven and stressful stage. No wonder some call it the hardest extra in the series. I can't really say I enjoyed it but I'm glad it's done. Red text is saying I timed out the final spell instead of killing her.
>>50962677I didn't find it that hard (with mima), it's one of the few extra stages I've beaten. I'd consider the getsu sisters much harder.
>>50962839I still haven't done that many, so I can't speak that knowledgably.
>>50962677I've only done up to PCB extra, nothing tops the mess that was SoEW extra for me. The stage is possible to get consistently perfect but the boss was brutal every time. The fact you can never regain power just makes every mistake worse.
anyone else listen to other music while playing or is this taboo
>>50964067I very rarely have the music turned on after the first few clears with a game. Background noise is mandatory to be able to grind for me.
>>50964088i'm feeling the same way these days. i do enjoy the original music, but grinding to other things helps keep it fresh.
>>50964088I'm kind of surprised, I feel the same way for most things but music is so integral to Touhou, like it matching stages and boss fights. Some people I know even route according to it. What kind of grinds are we talking here? I think for a lunatic 1cc I couldn't understand at all, but a 100+ hour long LNN then maybe.
>>50950377Congrats anon!
>>50964149The music is absolutely necessary when experiencing each game for the first time but personally even with my most favorite soundtracks I just don't wanna listen to the same thing with each playthrough. >Some people I know even route according to itInteresting.>What kind of grinds are we talking here?I start putting my own stuff pretty much right after the first clear and then enable the music whenever I feel like it later.Another reason that I prefer to keep music off is that I like to play with just the game's sound if I'm on pace with a LNB/LNN run. I think it helps me focus better.Plus, I'm honestly not always in the mood for music anyway. I bet I've spent more time listening to commentary/talk radio kinda stuff than music while playing Touhou.
>>50964067I do that mostly when I'm practicing but when doing actual runs, I play in silent with just the sound effects on
what the fuck is wrong with you people?
another day another fumble at the end
Marisa in 17.5 is the worst controlling character I have ever had the displeasure of playing. Reimu felt bad but manageable and Kanako felt okay but everything about Marisa is rancid dogshit. Please tell me I don't have to actually 1CC anything with her to unlock stuff.
CtC's phantasm unlock requirements are insane. it's going to take me hours to unlock and clear with all shots. great fangame though
>>50971963Nah, continuing didn't affect anything iirc
>>50974654I share that frustration. I recently 1ccd the game with all shots on their base route on normal + the extra, but reading that I have to 1cc all routes with all shots for the phantasm seemed a bit too demanding for a game I wasn't fully in love with. I left the exercise for some other time and moved on to another game.
>bump lockamazing>>50974865as others have said, it's as if danmaq didn't want anyone to unlock it. literally every requirement is tolerable except the all routes, all shots 1cc. it probably takes the same amount of time to unlock it and to clear it for all shots kek
please tell me no other game has extends like mystic square
>>50975571Mystic square has score based extends right? That mechanic is present in all games until 10, and after that it was brought back in 16.
>>50975615every 100 point items, not at fixed score intervals.
>>50975627Only 7 and 8 have point item-based extends.
>>50974901I think all threads on /jp/ get bump locked after 14 days now for some reason.
>>50975627I see, haven't played MS in a while. I can only think of IN having that mechanic, though I can't say that I would have problem with it there. Though it works a little different, it's not every 100 points it scales. So you'll get an extend at 100 250 500 ....
got a 1cc on my first blind run of TD. great game so far, and the music is great. not sure what's the best way to stock up on lives since the purple spirits are always at the top of the screen
>>50980435Nice job, anon.Regarding lives, I'm no expert either but I try to time the trance modes with the sections in the game in which you get two or more purple spirits at the same time, so that I can double them.It's been a while but iirc that's kogasa mid-boss beaten, stage 4 after mid-boss, and somewhere in stage 6. Feel free to experiment, I found it a meh gimmick so I haven't tried more than a couple combinations.
finally cleared the story of imap...on easy...using 1 continue... then i find out apparently youmu is not a good character to pick for this lol. the final spellcard of suika in particular was not fun, unless i was just missing some gimmick.what character would be better to play with at the start? preferably not something too broken so i can actually learn things.
>>50982859Reimu is a pretty well-rounded choice.