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Post your dream fangame ideas that may or may not be feasible in reality, anything goes!
>>
Marvel vs. Touhou
Make it happen.
>>
>>51130983
I have a few bullet hells and fighter ideas that I always thought touhou charactera would be fun to fit into once I have up and running, but, I doubt that counts.
Great thread idea btw, OP.
>>
>>51131007
Marvel versus games are only cool because of the cool devs that work on them.
I would be a lot more interested in touhou vs darkstalkers or touhou vs blazblue.
Or, curveball, touhou vs fexl, and throw terry bogard in there too.
>>
>>51130983
2D Soniclike either an adaptation of WBaWC or set in the animal realm
>>
A Majora’s Mask mod where Link is dragged to Gensokyo by Yukari, and has to defeat her with the help of Eirin and the Eientei gang.
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Omega Labyrith 2hu!
>>51131058
As a lover of Eirin, hater of Yukari and appreciator of Majora's Mask, I would like to see thins become a reality.
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>>51130983
Akyuu's Punch Out
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>>51130983
I'm a simple person with a basic bitch answer. So honestly, just more action platformers with danmaku heavy bosses. Touhou Blooming Soul looks like it might scratch that kind of itch a bit, but it's in early access right now and while I'm not entirely opposed to roguelite elements, I find a lot of games never manage to do them in a satisfying manner and fall into the trap of boring stat increases instead of effects that actually mix up gameplay so that's an iffy aspect of it.
I'm a Yuumafag though, so a proper Yuuma side scrolling action adventure game with smooth movement and satisfying combat would probably be my personal ideal. She has a weapon to play off of, which could further be turned into a theme of weapons. Such as the spork being an all rounder, forks acting like lances for stabbing, spoons like hammers for crush, knives like swords for slash etc, and her ability is also capable of serving the idea of power progression in a very straight forward manner. Not a unique idea by any means but the scope and quality I'd want out of such a game is probably unrealistically high.
Unfeasible meme answer. 2hu underground factorio. Replace bots with fairy/spirit volunteer(slave) labor. Find a way to mix magic and technology for factory themes, scaling, and progression. Kappa, Gouyouku, and Moriya Shrine collab effort between actual build prowess, oil based energy and products, and Kanako's good(bad)((nuclear)) ideas.
>>
>>51130983
Touhou flightsim to barrelroll all over Gensokyo
Yuuka in Flowery's fit is so cool, but somehow Flowery manages to look as great in Yuuka's dress
>>
I've been workshopping an idea I've been ruminating on for a long while now and trying to refine the story as much as possible before even thinking about opening Gamemaker, Godot, or RPG Maker. This is an idea for a chapter-based RPG (Along the lines of Paper Mario or Deltarune).

The basic gist of the story is that American "youkai" invade Gensokyo due to a poorly worded wish on Sanae's part (at least, that's what she believes). Because of this, Sanae has to travel across Gensokyo, figure out what exactly is going on, and undo the damage so Gensokyo can go back to normal. Along the way, Sanae has to deal with various Touhou characters who are "mantling" elements of Americana, or are otherwise influenced by them. For example, Medicine Melancholy being influenced by Annabelle doll, Seiga digging up fossils to create dinosaur servants, Nazrin operating a river boat, Kosuzu reading The King in Yellow, Remilia running a Renaissance Festival, that kind of stuff. Important to note is that none of the American monsters would be "touhou-like", they wouldn't be cute girls but actual monsters or odd creatures, something I consider to be a very important design element.

I know a major element I want in the game is long conversations with characters, both Touhou and the American monsters. Star Control II and Morrowind are the main inspirations for this, I want to really capture the feeling of trying to negotiate and understand creatures with radically different beliefs and logic.

I'm playing around with various chapter ideas and some of these ideas are likely being scrapped but the general themes I'm considering are

Chapter 1-Satanic Panic Chapter (General Americana folklore, literature, and fearsome critters elements too)
Chapter 2-Disney Chapter (Specifically theme parks but also general hollywood stuff, mainly older movie things)
Chapter 3-Cowboy Chapter (Major focus on the Fossil Wars)
Chapter 4-Pirate Chapter
Chapter 5-Medical Chapter (Sci-fi and American medical and psychological stuff)
Chapter 6-Election Chapter (Politics chapter, you'd get to pick a side and go through two different paths here which would ultimately have the same outcome in the end. Also Mormonism would be heavily in focus near the end of this chapter.)
Chapter 7-Lovecraft Chapter (Also include elements of 17th century America and Witch Trials. It would start with a dream sequence.)
Chapter 8-Cyber Chapter (Internet and sci-f stuff)

All of the quests would be titled after American songs, one song per band. The main villain would be a Roko's Basilisk/AM.

The major themes of the story would be focused humanity's relationship with beliefs and dreams and how change influences them (as well as how little things change). How intimate our relationships can be and what we do when status quo is threatened.
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>>51131204
This is sweet.
I say grab rpgmaker and make something quick and dirty, you can always polish it later or call it a prototype and remake it entirely in a different engine if gamemaker is not good enough
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>>51130983
From a random thought I ended up workshopping an idea of a possible bullet hell fangame based around characters found in the printed works. The current name of the fangame is Touhou Kourindou: The Wretched and Wicked Winds.

The story starts with Rinnosuke closing up his shop at night before a random yokai busting in and trying to steal the Sword of Kusanagi. He tries to stand his ground as he somehow activates the Sword of Kusanagi. However using the Sword of Kusanagi exhausted his energy and he passed out soon after, this gives the yokai the opportunity to steal the sword from him.

The next day, Reimu and Marisa were investigating the strong winds within Gensokyo in which they found Rinnosuke battered and defeated alongside his shop partly destroyed from the night before. He explains someone has stolen the Sword of Kusanagi in which Marisa berates him for not telling her what the sword actually was before she gave it to him while Reimu scolds him for keeping such valuable item in his store catching dust.

Reimu and Marisa are now more motivated in finding the culprit as they're mostly being fueled by their selfish desires in taking the Sword of Kusanagi for themselves once they've dealt with the culprit.

Rinnosuke is also brought along for the ride partly because of his carelessness causing the incident to happen but to also make sure that he's the one who takes the Sword of Kusanagi at the end.

I'm no game designer but my idea of the mechanics in this game revolves around gathering specfic items that may appear in stages. Items from Kourindou have been scattered around the skies of Gensokyou due to the heavy winds and may sometimes appear within stages. Collecting enough of these lets Rinnosuke make and use a random item with varying effects (like invincibility, bombs, temporary shield and etc.) to assist Reimu and Marisa whilst they're fighting.

The current idea for the main bosses per chapter would be
Stage 1: Tokiko - "A Bird-Yokai That Enjoys Reading"

Stage 2: Shameimaru Aya - "A Tengu Who Reports Both Fantasy and Truths"

Stage 3: Watatsuki no Yorihime - "A Lunarian Who Calls Upon Divine Gods"

Stage 4: Mizuchi Miyadeguchi - "A Vengeful Spirit in Search For Chaos

Stage 5: Kasen Ibaraki - "A Hermit Who Strives to go to Heaven" or Kamishirasawa Keine - "A Village Teacher Who Changes History Itself" (You fight Kasen as Reimu or Keine as Marisa)

and finally the culprit in Stage 6: Seija Kijin - "Thriving Upon Chaos, The Thieving Amanojaku Herself"
>>
>>51130983
You play as Marisa and have to steal items from areas and then return to the entrance. Example, you have to sneak into the Scarlet Devil Mansion or Eintei, steal a few items, then get out without alerting anyone. The Three Fairies of Light and Cirno can provide assistance, but they have their own AI and it can backfire on you. Characters like Sakuya and Eirin have different AI depending on the time of day. Characters like Tewi can even assist you but will turn on you if the area goes on alert. DLC where you play as Alice and her dolls replace the fairies.
>>
I'm running a TTRPG game with this premise.

Fast-forward two-hundred years. 2226.
The barrier has fallen. Where Gensokyo once was, there is now a modern city.
Almost every youkai has ceased existing because belief in the supernatural has now entirely ceased in favor of technology.
The deities are gone. The fairies are gone. The tengu are gone. There is nothing.

Nothing... except magicians. You see, magicians are merely humans who have used magic to remove their physical limitations. Alice Margatroid will be around long after humans have ceased believing in the supernatural. Same with Patchouli Knowledge, and with Marisa Kirisame if she goes down that route.
An unknown Magician decides "this entire situation kinda sucks; I'm going to bring back belief in the supernatural" and single-handedly starts a world-war.
The display of magic restarts belief in the supernatural.
Youkai start returning. The presence of youkai causes more belief. More youkai return.
Old youkai start to reappear alongside the new youkai.

The players in this TTRPG are all people who have always believed in magic even before this magician popped up. Maybe they're a psychic who insisted they had a sixth sense. Maybe they're a descendant of the Hieda family. Maybe they're a part of a cult that always believed in a deity or maybe they lived a nomadic lifetstyle and put their faith in the spirits.
Magic never /completely/ disappeared. Just... became really weak over the years, but now that everyone believes in the supernatural, there's ambient magic all over the place.
Some people can't handle that ambient magic and either die, turn into youkai, or suffer some terrible fate.

These heroes, having ALWAYS believed in magic, have an edge-up and, really, are some of the few people who can save the world.
The goal is obviously to stop the Magician from reeking havoc on the world. Along the way, they'll run into plenty of the older 2hu characters.

Feel free to give feedback or poke holes in my premise. The TTRPG just started so I'd love to shore up any holes in my 2hu knowledge. Obviously, I know that certain entities wouldn't have vanished. I don't quite know what I'm going to do with the Lunarians and the other realms are probably entirely unaffected as well. Also, before anyone asks "how did the barrier fall", it literally only takes the Hakurei's death for the barrier to weaken significantly if I understand correctly.
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>>51131847
I want to ramble a bit about the story some more I find it difficult to keep it to myself. So sorry for the random wall of texts.

The reason behind Seija Kijin stealing the Sword of Kusanagi for herself was to throw Gensokyo into chaos (to no one's surprise) but she's not the one using the sword to create strong winds, rather it's the Sword of Kusanagi causing the strong winds in order Seija to let go. As long as she held upon the sword, the Sword of Kusanagi will continue to create strong winds in hopes to make Seija let go. Once they've beaten Seija, the winds still continue to exist and get stronger. However, Rinnosuke manages to grab a hold of the Sword of Kusanagi and it whispers a command that will let him cleave the winds in half. Using the sword he manages to get rid of the winds, once again collapsing due to it using most of his energy.

As the ending plays out, depending on the character you're playing either Reimu will get the Sword of Kusanagi as a way to get admiration and offerings from the Villagers or Marisa will instead steal it as she believes that since she found it first, it was rightfully hers.

However in the bad endings, strong winds return to Gensokyou despite the sword being in Reimu's possession or if it's in Marisa's possession, an unusual rainstorm is formed upon her house and doesn't leave.

The True ending continues from these bad endings. In Reimu's True Ending, Kasen suggests Reimu to return the sword back to Rinnosuke as she believes that the sword has a mind of it's own and dislikes the attention it gets and how it's being exploited. In Marisa's True Ending, Keine meets Marisa randomly in the village in which Marisa complains about the constant rains after takingi in the sword. Keine talks about the possibility of the heavens not accepting Marisa as the owner of the Sword and talks about returning it back to Rinnosuke if she wants the rain to go away.

Rinnosuke takes the Sword and it once again whispers a spell in which he uses to rid of the winds and storms that were caused by Reimu or Marisa. Instead of passing out, he stands firm and places it back upon the small alter it was originally set upon before.

They believe that Sword of Kusanagi has a mind of it's own and thinks of Kourindou as a perfect resting place as it rarely has any visitors that will annoy it but is still properly taken care of by the proprietor of the store. (Rinnosuke is both appreciative of the Sword of Kusanagi's possible thoughts on his store but is also a bit annoyed by how it's assessed)

As a bonus, the Extra Stage Boss for the game is Rinnosuke Morichika - "A Half-Yokai Shopowner Who Wants to be Left Alone"

This occurred when Reimu or Marisa kept harassing him in wanting to take the sword for a while before the sword acted upon itself once again and made Rinnosuke use it to defend itself against it's kidnappers. Even when he's defeated, they decided against taking the sword instead after seeing it's power in the half-yokai's hands alongside recalling their previous attempts in using it for their own desires.
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I'm a simple man
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>>51132488
J'adore the original Metal Slug trilogy. A shame about everything that came afterward.
>>51131122
Only if Jo'on is the World Circuit Champ, so she can release the BOGUS.
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>>51131195
Video isn't 2hu but I feel it's a great concept
https://xcancel.com/pomypomy5968171/status/2079963870274457948
>>
A Fallout inspired action RPG set in the Animal Realm, with the player's choices affecting his reputation with the three main gangs and possibly some minor factions. The protagonist would start as a simple low-level criminal and ascend in society's hierarchy through quests and acquisition of power. The game's combat would consist of both gunplay with some wacky high-tech weapons, danmaku and other kinds of magic for diverse effects, maybe even some melee.
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I'd share my fangame idea to this thread but I fear this thread only exists so that more capable programmers and developers can steal others' ideas, so I'll keep it to myself until I develop it on my own so even if it sucks it will be entirely mine
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>>51130983
I'll be honest; I wouldn't mind a Touhou musou game.

Plot would be something is causing fairies to form factions and start warring with each other to take over the other bases and factions. Reimu and Marisa set out to calm the fairies and discover the cause of their odd behavior. Okina is the perpetrator.

I haven't thought too far into it other than that Reimu, Marisa, Sanae, Suwako, Cirno, Clownpiece, Flandre, Yuuma, and Okina will be involved in the plot and be playable.
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>>51130983
That one Sakuya doom mod and make it into a full game with other hus.
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>>51130983
I want Touhou 9 but with the level of customization of Soku and with post-release updates that continuously keep its roster up-to-date. And also constant balancing patches.
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>>51141268
I only made this thread to share my own ideas and see what other anons are interested in so you can take it easy... though that doesn't stop any lurking dev from just using it but I'm not personally worried about that
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>>51130983
A game focused on exploration of Gensokyo (ut not ubislop tier open world) with a slower danmaku combat in which you can take a couple of hits here and there and use different equipment so can be tackled with preparation and not solely by pattern learning.
Basically Highfleet but Touhou.
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>>51141268
lmao. Dude if someone is a capable programmer and developer they'd just make their own project, they wouldn't work on yours for free.
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>>51142540
That doesn't even get into the mess that is your average programmer. I've met like one codemonkey out of every 10 that can actually commit to a project instead of getting distracted every other day with some stupid new idea he will never commit to or will dedicate a month to something inane like tweaking a chat bot he stole from some Japanese forum until it's had every feature removed just to fuck around with what was essentially torn down into a basic chat command bot in the most obtuse manner, or cycling through 6 different linux distros until reverting back to the one he started with.
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>>51130983
JARONA



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