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File: 2135_f84eae2f7d4dae30.png (2.58 MB, 2029x2016)
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Previous Thread: >>51107513

https://play.google.com/store/apps/details?id=jp.goodsmile.touhoulostword_android
https://apps.apple.com/jp/app/id1497130374
https://apps.qoo-app.com/en/app/8458

If you can't use an official store, use qoo-app.

Lost Word Twitter:
https://twitter.com/Touhou_LW
https://twitter.com/touhoulw_global

JP Wiki:
https://altema.jp/lostword/

Global Wiki:
http://lostwordchronicle.com

Alternate Wikis:
https://gamerch.com/touhou-lw/

Set-ups for farming story card stages:
https://wikiwiki.jp/toho_lw/%E7%B5%B5%E6%9C%AD%E5%91%A8%E5%9B%9E

In-game Artwork:
https://lostword.sukusuku.top

Alternative Artwork sites:
https://www.zerochan.net/user/TheGreatYukari?p=1

Current Event (Global only):
Mighty Moms (GL)
Eternal Battle Limited - Ibaraki-Douji's Arm (Lr) (GL)
VS L1 Urumi (GL)
VS L1 Momoyo (GL)
VS L1 Momiji (GL)

Current Banners (Global only):
C3' Urumi (GL)
Shared Summer Collection (GL)
A6æ Rumia (GL)
L80 Yukari (GL)
>>
>>
>>51153922
>official Reimu feets
>>
>>51153922
Pero pero~
>>
For the 6 relic reruns, NN is including new story cards with buffs specific for that MV friend.
>>
>>51153922
>4 posts in a day
Grim, member when as recently as 2023 this thread would max out within hours? I member.
This gacha will EoS before 2030 lmao
>>
>>51156664
The long absence between the last thread and the thread before that probably didn't do any favors. Or maybe it was a sign of things to come.
>>
>>51156664
Strange. The game only gets better. I've been told that before i entered a game, there was no EB, and all DS were easy, and even DS were added not in the beginning, so there was nothing to do.
>>
>>51156936
I remember when there was no replay. We had to do every battle manually or on Full Auto.
>>
>>51156538
Hope there will be some universal buffs
>>
>>51156943
You mean EB or default battles?
>>
>>51156947
Any battle. Not even story or event battles had replay or auto-rematch.
>>
>>51156958
And you were grinding 500k points by pressing rematch button? Why would you do that?
>>
>>51156972
No, I grinded for 999k points by pressing the rematch button because that was the only way to do it unless you set up a macro.
The real pain was farming Witch of Scarlet Dreams during a rate up.
>>
>>51156664
I've tried getting into LW a couple times now, and I'm kind of floating that second try now, but I just get filtered by how gacha standard it feels even though I know what to expect from gacha. There's also the mental barrier of not being a launch period player (more so being able to learn things from early on than having years worth of progress) and not really knowing how to parse which units are good or not at a glance or how to really use them properly. It probably doesn't help Old Desire was the first event I read through, since I saw others kind of smear it at the time, and I know not to expect too much from a gacha that's purely derivative when it comes to story, but still. It did a number on my expectation of things.
>>
>>51156983
Haven't thought about macro.

About witch of scarlet dreams, why don't just use 3 characters to ult on full auto? It's a bit more expensive, but sp is given in big quantities.
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>1,500+ EB card drops so far
>only one (1) yang atk+3 enemies def -2 kind
>>
>>51157000
Just like any gacha, the best time to start playing is yesterday. The game knowledge comes with play. Probably the best thing a newer account can do is save up for collection banners to get the most bang out of their cubes.
The theory of combat is simple: break the barriers anyway you can then hit them hard with spell cards equipped with bullet and element damage increasing story cards. If you want the deep dive into the combat mechanics there's this guide:
https://docs.google.com/document/d/1FjiuZip9HfxS2rPXNSHrTzeLaLN3udjiZiGzuNH21os/
Honestly what I really hate is they don't rerun the old, old events for newer players to get them into their journals.
>>
>>51157000
You can ask for help with rolls itt or watch tierlists until you understand, what you need.

There's maintenance now but after that you should reroll for Urumi if you only have started. Urumi is wery strong.

Resource management on ftp is the second most fun part of the game after ranked EBs.

I joined ~2 years ago, where was yukari-verse banner and b3 heca banner. I didn't know, what i should reroll because of lack of help on 2ch and lack of videoguides, so i only got b3 heca and 2 paper doll yukaris instead of epic one. But in last EB i got 160M and got to top 100, so it's not a problem because of constant powercreep.
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I dug up an ancient tier list. I remember when I used Suika for all my clears.
>>51157033
>use 3 characters to ult on full auto
I'm trying to remember. I think it's because I didn't want to awaken friends and permanently raise their SP cost unless it felt like I really, really had to to get through a stage. You couldn't adjust SP back then so awakening a friend was a one-way street. In hindsight the power was absolutely worth it because global pours spirit like a fountain but I didn't know how long that'd last.
>>
>>51157054
>I think it's because I didn't want to awaken friends and permanently raise their SP cost unless it felt like I really, really had to to get through a stage.
Couldn't some pack like sagume+ yuuka+ i dunno, yuyuko clear stage with 3 ults without awakening? I even want to trst it now, but there's still maintenance.
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>>51157122
I reduced cost to 24 (3×8) but it might not represent how it would be without awakening. But overdamage is quite high. I even completed it on 18 sp. I only use -2 yang def card on sagume, but i use bis card on yuyuko. Maybe there was no laser+wood card. In this case, damage would be lower. It's hard to say if that would work in ancient times.
>>
>>51157195
With merlin instead of yuuka works on 15sp with 100k+ overdamage.
>>
>>51157034
I don't keep track of my runs, consider maybe 8am to 20pm with a 4 minutes-ish long comp, from 20pm to maybe 23pm, barely past that cause I'm trying to fix my sleep routine, so far

5 P Yang Atk buff & E Yang Def debuff cards, all but 2 have shitty agi sticks

5 Earth cards

2 Metal cards

5 Wood cards

8 Fire cards with good sticks

5 Water cards with iffy sticks

4 Yang Def + P Crit Atk cards with good sticks

Only 2 Yang Atk + P Agi buff with good sticks, barely getting any

3 P Agi + 1.50 cards with good sticks, same as above, I'm barely getting this combo even with shitty sticks

8 E Yang Def debuff cards with good sticks

8 P Accuracy + 1.0 cards with good sticks

Settling with 4 of each for sharp/wood/fire good sticks

8 E Eva + Accuracy with good sticks

I'm considering good sticks only for AGI >160 but not for Yang

>>51157195
I don't know why are you wasting your time farming 2-7-1, nobody ever should have done that. if you have It's Spring or Midnight Tea plus Dancer in The Puddle or whatever P card you are done.

Explanation is simple, on tower, you simply stack 6 units and LW spam the shit out of it till you can no longer do that, it will happen past the 250th floor, so during your trip, you either stack LW or use power link switch and nuke the floor with just 3 units

To farm any kind of story card, the only unit that requires P card is A6 Sakuya to farm MSM for cheap, DS requires P cards with extra effects, otherwise they are pointless, the only DS on which I made full use of 8 WoSD cards was L1 Reimu and only because I was lacking 2 Myouren cards and had to take 1 extra turn.

If you really want to 1t 2-7-1 either pick A6 Marisa or A6 Reimu, in the past gacha cards were enough to 1t it at 12sp, if you don't have any, then pick L1 Iku, put Protection of Cerpinus on her LW, she will 2t it, go full auto, do not follow the suggestion of using her spell card cause you will go through 3 attacks, with full auto she will simply go ara-ara and delete Marisa with her attack.
>>
>>51157040
Thanks, that doc might be one of the things I needed a while ago on my first round through things. The tutorial touched on the basics, but I couldn't really find anything like a traditional mechanics doc my first time around.

>>51157041
I'm still early into things all things considered, but I don't think I'm too inclined to reroll, even if it's tempting looking at what banners are up right now and glancing over the tier list. I have an F1 Koishi and E1 Koa from a newfag login event a year ago when I last tried the game, which from what I understand were great in their hay day, and got a B3 Seiran at some point too, so I have a few decent units.
I guess my main question regarding units would be how annoying are EX Fest units to obtain/limit break? I've seen the occasional talk certain Fests are more annoying to limit break than others, and truth be told A17.5& Yuuma is what caught my eye pretty recently and had me considering giving things another go. Which has me reluctant to really roll on anything unless I missed my shot with her already.
>>
>>51157195
Unfortunately SP reduction isn't equivalent to not awakening since awakened friends keep the improved spell card effects from awakening. Part of why awakening makes for a significant power boost.
Cardwise, those weren't around. There were no -Yang DEF cards and Yuyuko's best card for damage was Ordinary Magician. You can see what was available with the following link:
https://lw.ayako.id/story-cards?options=date:2021-05-11:2021-11-01
I'm not going to say smarter/simpler builds didn't exist. I was (am) a miser who didn't want to spend resources until I had no other choice. The solo Medicine set-up I used didn't even work 100% of the time.
>>51157122
I think a max'd duo of Medicine + Yuuka was enough. Both of mine have since been rebirthed so I can't go test it.
>>51157688
He was trying to find a set-up that could exist around the time of that tierlist. A*-verse units, Iku and Protection of Cerpinus weren't out yet.
>nobody should have ever done that
It was the only +2P SP card in a time where units didn't have skills to boost to 3P on T1. And it didn't rely on gacha to obtain. What no one should have done is farm 26 MLB copies of it...
>>
>>51157689
EX friends aren't hard to MLB. Every new event gives 2 jumbo dolls so in the worst case scenario it'll take two events (two months) to
get the dolls to MLB one. That's faster than the rate of MV and Epic dolls. I actually have more dolls than EX friends to use them on because I don't really roll for them. I think the points needed to exchange for one are a little high (350 points/1750 cubes) but it is what it is. A17.5& Yuuma hasn't arrived yet. Next week is my guess.
>>
>>51157689
>I have an F1 Koishi and E1 Koa from a newfag login event a year ago when I last tried the game, which from what I understand were great in their hay day, and got a B3 Seiran at some point too, so I have a few decent units.
I would reroll on your place. Newfag login still most likely exist, your chars are weak.

>I guess my main question regarding units would be how annoying are EX Fest units to obtain/limit break?
To roll they are like relics, but they are weaker usually. To limit break they are wery cheap and good. You gain 2 jumbo idols every big event. I have 3 EX feses on 100 luck.

Problematic prayers are: PH, Pure
Epic idols are in deficit. You should not spend them on weak epics like old C3 ones except Yukari and some other good ones.
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>>51158121
Btw, if you actually reroll, check if begginers prayers are still present before deleting account. Maybe they deleted it (but it is cery unlikely).
>>
>>51156538
I don't think L80 Youmers comes back into meta even with this card. She needs fr 2.0 buff.
>>
>>51158061
>>51158121
I see, thanks for the info. Nice to know EX doesn't seem to be the largest PITA the banners have to offer.
Suppose I'll contemplate rerolling. Even if I'm kinda leaning on sticking with what I have and saving up since I didn't spend quite all of my newfag honeymoon period cubes, or seeing how things play out potentially next week due to being a bit stubborn(retarded).
>Problematic prayers are: PH, Pure
Had a hunch that new Rumia was dangerous in that regard.
>>
>>51158708
The new PH rarity is very dangerous. There's currently no established source for dolls except from those limited time early-roller tasks at the beginning of the banner.
Personally I wouldn't reroll the account because I like F1 Koishi.
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>>51158463
Agreed. Why would they give a support friend a selfish attack card? It's an odd choice.
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>>51159056
The bigger star stick and rank 2 buffs do little help when C3 Sakuya and CF1# Koishi are better metal friends in almost most situations.
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>>51158463
She got 2 levels of yang attack II for the party upgrade for her skill recently.
>>
Finally after 2k+ card drops. No idea why in God's water world was this so elusive on my part. Just one or two more fire/yang def down ones and I'm not touching this EB any more.
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Is there any data on EB luck drops? Specifically chances of a luck drop being a card. Wondering if it's worth filling the extra space in A3 with yukkuris or not.
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>>51162999
Of course, it's worth it. You spend 5sp per yukkuri only. It's like nothing. Even 5% drop increase will be fine on such price.

About drpos, i don't have good data because it is boring to gather it, but i always farm on 500-600 luck, and it feels like 25-50% boost from rare winning screens i see.

Also, you get much materials.
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>>51156664
I'm just the guy who does his dailies, grinds events and hoards for his faves and obscenely good units when I can manage, been that way since I hopped on and got lucky with pulling C3 Yukari during her banner. I don't really give much a shit about DS or EB, since even if I have really good units I don't have really good cards, which kind of gatekeeps me from being able to handle the real meat of the high difficulty content.
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>>51162999
there is none 'cept the rates made by one JP player on which he stated that Ofuda + Metal is the rarest one of the bunch.

He's kinda right, altough it makes no sense, specially when only one unit gains something from it, only YIN units have real gains from some variants, whilst 98% of yang units have ofuda on their single target slot.

Anyway, as I said on previous post, no logs:
Metal is the most rare
Earth a short second with MAYBE p yang buff e yang debuff card
Fire is more common
Water is on par with yang atk p crit atk, the latter drops most commonly with good sticks
Party agi + 1.50sp seems also pretty rare even with shit sticks
Wood is 50/50 rare, good 3 today for a total of 9 drops, I promised myself that I was going to farm only on weekends and yet here I am
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>>51156664
I was a launch player. Sadly I stopped playing last year, because with life and stuff I could not find the time to fully play this game anymore. Only doing dailies was not enough for me, and I wanted to clear events and stages.
To be fair the game had pushed me out as well. Too many QoL changes were not implemented for years : dojo training, event stages clearing, card / unit upgrades, selecting unit for DS / tower, everything took way too much time.

I still follow these threads because I'm curious to see how this game is doing. Thank you for reading my blog post
>>
>>51163116
I was thinking it's obviously worth it because it's like getting a whole 'nother run for 5SP/head. Especially if the chance of a luck card being a drop matches the chance of a base drop being a card. But then I thought about NN reducing luck drops in the past and if it was like a 0.5% chance of dropping a card I don't know if I would bother.
>>51163863
I actually keep track of all the luck cards I get in a spreadsheet. Order acquired, order listed in game (sorted by rarity), stat 1@+0, stat 2@+0, effect, stat 1@+10, stat 2@+10, total stats, and status (+10, MLB, to MLB, fodder, dead, undecided). I found parsing my luck cards to be overwhelming until I started doing this. It really comes in handy if I want to find a specific card. I'll share the frequency of effects I get after I farm some this week and input my data.
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>>51164033
>every dropped card being recorded individually
Nice autism level. I'm proud of you, anon.
>>
>>51156538
This would need to give party buffs to have any value but it doesnt.
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I calculated the droprate of cards with 600 luck (12 luck drops each battle).

If someone counts with less luck, we can understand how much luck gives droprate.
>>
Global upcoming maintenance.
>>
Mystia butts
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>>51169655
Butts are on the rise??
>>
>>51164033
My current count of effects out of 183 luck cards. Each number under Freq. is how often I rolled that effect. I order the effects as they are listed on Lossy's Journal.
>>
>>51168809
Some more data for you.
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>>51169783
Tell me more about 379 luck. If it is 3×100 + 25×2 + 29 it's one thing, 6.79 luck drops, if it's 66×6 + 1 on someone it's only 3.79 luck drops.
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>>51169928
Satori Cs2#, no limit breaks (5)
Marisa F1 (25)
Gengetsu (49)
3x Yukkuri (300/per (well, alice is 290), but only up to 100 matters for drops)
5 + 25 + 49 + 100 + 100 + 100 = 379.
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>>51170034
thanks, i've counted base chance, and each luck drop chance (i just multiply number of luckdrop by base luck drop chance and take P2A/P2B as 12/6.79 because i dont know how loot is counted, but i think it's alright).

Base chance was 0.45
Each luck drops gives around 0.032
for 600 luck the luck drop chance is 0.3838
for 3x100 + 79 it is 0.2172

Luck seems important
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Also i dont know, how to count error in such cases, so i asked deepseek, and calculated error for my chance (0.8(3)) using his formula, and it was high, error = 0.387005309389782

This means the chance is not 0.8(3) but 0.8(3)+- 0.387, so it is between 0.446 and 1.220 and this is kind of bad

If someone noticed that these formulas are incorrect in this case, please recount with correct formulas.
>>
>>51170119
I used alpha 0.005 instead of standard 0.05 because i was looking at the wrong column of quantiles

With 0.05, it is much lower, only +-0.2601, so P_A lies between 0.57 and 1.09 with 95% chance, which is much better.

With 0.4 (60% chance), it is inside 0.725 and 0.942.
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This is consistent and 3 turns for every area, I wonder if I should add 3 luck yukkuris for 15 sp in area 3.
>>
>>51170731
3 yukkuris will give you ~0.2 card for battle
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>>51156538
Next relic story card.
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>>51171603
That will be the rarest relic card in the game because who tf would pull for Alice?
>>
>>51170731
Who isn't MLB'd?
>>
>>51171944
Miyoi and koishi are 5 sp, flandre is 5 sp too but by luck cost reduction.
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>>51171684
Shinki will pull for every single Alice friend and Alice card!
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>>51156538
Hope you guys didn't spend 250 crystals last week just to get Youmu's card.
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I did something
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>>51175395
This made me look at the pass rewards. I didn't realize people can't MLB unless they buy the highest tier. Too greedy.
>>
>>51178833
> I didn't realize people can't MLB unless they buy the highest tier. Too greedy.
They can mlb. Look closely to 49lvl reward in default scoop. It gives 2 Koishis.
>>
Dead game, dead thread
Kill yourselves
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>>51179287
So it does. I figured something was off because I counted the Koishi portraits like several times but didn't look at the numbers. At least they're not that far gone yet.
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>>51174210
etto..
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Another alt will surely save this game
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>>51182912
>>
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>>51185970
Reimu my beloved
>>
Surely this card will increase MV Mokou usage.
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>>51190877
>Yang attack II for a unit that hits like a feather
Lol lmao not even 10 levels of yang II could fix that fraud
>>
>New reimu has attack lines with literally no scaling including her LW
Holy shit what a fucking worthless alt.
>>
Just 40 rolls, nice
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>>51191323
No scaling and no killer btw, she was made to tickle the enemies.
>>
This profile system doesn't seem very thought out. Why is it distinct from the Player Details screen when they essentially have the same function? Why bother allowing the user to hide some data (title count, ID, level, times explored, errands) that is available anyway on the Player Details screen? What reason is there to add a player's profile to my list aside from completing these one-time tasks?
>>
>>51192315
Maybe they want to replace details with profile in some future.
>>
Finally racked up enough rare points for the epic doll despite the lack of a 1 wave stage both yesterday & today.
>>
Shaman sex overdrive
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Awoo
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Wish these relic reruns shared exchange points. I'd roll for card collection purposes then.
>>51192934
Fair enough. NN moves at such a slow pace I imagine it'll take another couple of years for that to happen.
>>
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I finished getting my first batch of friends to 50 luck through Collection!
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>>51195649
Why would you increase this girl? She seems weak. Why not L80 Ran/Kasen, Marisa NY or F1, Koishi NY, and other strong girls?
>>
>>51195679
I still get plenty of use out of the genics (and F1 Koishi). L80 Ran, Koishi NY weren't even in the game yet when Collection rolled out.
You'd probably be more satisfied with the second batch of friends I set up.
>Cz1# Marisa
>L80 Kasen
>F1 Marisa
>Cf1# Koishi
>C3>> Toyo



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