This general is for discussing Japanese Mobile Games that don't have their own dedicated general elsewhere. Occasionally some Chinese and Korean games will be discussed too.>List of frequently discussed games and guides for them:https://docs.google.com/document/d/1zMS5UYhWpWtxSla0dt3TutdezA1zWSL0pzI3i9vwjToRead this Pastebin about how to get around region locks for both Android and iOS:https://pastebin.com/kdChFL5nPrevious: >>51250464
>>51289694Which EoS is this?
>>51289963Fareidolia
We are so back.
Some good dancing. Some good cafe. All you need for 10 years.https://youtu.be/DU0lh5z7NxE?si=LY6bUcZqKOtXGlpd
World Dai Star...
Compass has updated and the FMA collab is now available. Edward Elric has been added as a new tank hero along with 3 UR cards and costumes for Gustav, Ignis, Collapse, Milipoyu and Chi-chan.For Ed, his hero action sends out some stone hands with the distance increasing with the charge time. This deals small damage and pushes enemies back. If you crush an enemy against the wall it will deal heavy damage and stun the enemy for 2s (note that you cannot kill or reduce an enemy's health below 10%). This also passes through terrain.His hero ability speeds up his portal key capture rate and also charges up his hero skill gauge when his is capturing a key.His hero skill summons a big wall that slowly moves forward. The wall constantly damages and staggers anyone who gets dragged, ultimately killing them if they get crushed against a wall.For the new cards:>Red UR = AoE poison that converts poison damage into 200% healing>Green UR = Instant cast 60% 10 second shield>Blue UR = Shockwave with additional 4s stun effectFor other stuff, new Halloween costumes are available for Meloonya, Onigashiki, Kitsunegaski and Cu Sith until the end of October. A new Blanche-themed map was also shown off and will be released at some point this autumn.For today's hero balancing:Violetta:>Health modifier increased from 1.35 to 1.40>Movement speed increased by 3%>Hero skill requires 9% more to chargeChun-Li:>Movement speed increased by 3%Adam:>Health modifier increased from 1.00 to 1.05>Hero skill requires 20% less to chargeRin:>Normal attack hitstop reduced by 50%>Normal attack range increased by 1m>Hero skill requires 10% less to chargeDelmin:>Health modifier increased from 0.85 to 0.90>Normal attack hitstop reduced by 30%>Hero skill damage increased by 13%>Hero ability damage increased by 4%Nekomiya:>Health modifier increased from 0.70 to 0.75>Assault rifle movement speed increased by 2%>Assault rifle normal attack range increased by 1m>Assault rifle normal attack damage increased by 2%>Rocket launcher movement speed increased by 2%>An invulnerability period has been added when picking up the rocket launcherNidhogg:>Movement speed increased by 4%Ryza:>Health modifier increased from 1.35 to 1.40>Normal attack range increased by 7%>Hero skill requires 6% less to chargeBugdoll:>Health modifier increased from 0.75 to 0.80>Movement speed increased by 1%>Hero ability bonus charge speed increased by 10%Megaman:>Defence modifier increased from 1.05 to 1.10>Movement speed increased by 3%>Hero skill requires 26% less to chargeSinon:>Hero ability minimum bonus damage for hero action increased by 7%>Hero ability minimum bonus damage for cards increased by 21%Touma:>Defence modifier increased from 0.20 to 0.50PopuPipi:>Health modifier increased from 1.25 to 1.35Gilgamesh 2.0:>Defence modifier increased from 1.35 to 1.40>Health modifier increased from 0.90 to 0.95>Hero skill requires 7% less to chargeManaged to get all 3 UR cards in the first 60 pulls and Ed on my 2nd collab ticket. If only I had the same card luck on any of the other collabs
>>51292805Thanks compassbro
My honst thought, and I may be too compasshill, I think unique and silly characters like Edward really makes the game great. I don't expect him to be amazing or competitive but whatever this is is enough.
>>51294977I'm glad he feels like an actual tank and not just an attacker in disguise.
You guys take café for granted. But not every game can make a good themed drink.
>>51295558>LADS tries to kill its players.What did they mean with this?
>>51296417they mean it's over
https://www.youtube.com/playlist?list=PLDpLYb0WhdTo
>>51296417They just don't have the same café skills
Mana...
>>51292805>ViolettaA buff is ok. She's annoying but never great.>Chun-LiKind of forgotten everyone once in a while so probably a small boost to keep her decent.>AdamNot gamechanging. One of those heroes many won't play no matter how many small buffs you give.>RinAt some point, they need to accept it and stop buffing her. She's been given everything and it's enough. I'd be careful about making a support too powerful.>DelminI'd be careful with her, too. She seems like a hero with very varying performance depending on the skill of the player. Competitively strong in many ways. Just let her be the high skill hero.>NekomiyaDon't mind too much. She's not crazy right now. Making her a bit stronger is fine. >NidhoggI guess it helps if he decides to walk. But his main problem is the how players use his HS gauge. Not sure how that is solvable. >RyzaIt's fine. She just seems decent before with no defining strength. This sort of works.>BugdollSeems underperforming before. He's played people who really like to use that HA but it's an HA that's very ineffective a lot of the time. Not sure if this addresses that problem.>MegamanI don't think he needs a buff. He already does a bit of everything. That's pretty strong when you consider how strong all-around he is.>SinonFine. It's Sinon. Maybe she needs a little boost.>ToumaNot sure which side I'm on with this one. Maybe the 0.50 isn't too bad.>PTENot too sure. Maybe they need to take damage a little better. But they are also quite oppressive if they can spin freely with superarmor.>GilgameshOk with this for now. He's very slow so it makes sense to make him another slow moving strong character like Bondrewd.