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Will playing VR shooting games help me develop good aim, or are they more likely to fuck me over due to how different the handling of real firearms is? Anyone here with experience in both willing to share your thoughts?

Never had a real firearm in my hands before, but playing some of these gun range games/simulators got me interested in picking up shooting as a hobby for real.
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my experience was that vr gun games are not even 1% like holding a real firearm
it might help if you have the HEC of a child in some general sense
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>>65600437
You can afford vr why not guns
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>>65600437
You won't develop the same muscle memory because you are not holding an actual gun. I did find it helpful for improving speed on target for pistol shooting, but worthless for rifle
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>>65600472
I don't live in a free country, getting a gun here involves acquiring a license and surrendering to random surprise home inspections by the police
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>>65600437
They dont. Though some of them might educate you on how they work, where the controls are etc
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>>65600437
it's a cool visual simulation but it's completely different in just about every way. It's the same as swinging swords in a VR game; it's completely different than in real life because there is zero weight.
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>>65600472
Anon, how much money do you spend per year on shooting-related stuff? That is, a gun (initial cost), ammo (running cost), range (running cost), transport to range (running cost).
Now please tell me how long it takes to spend, say, a thousand bucks.
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>>65600555
I try not to think about how much the ammo costs whenever I go. I can easily go through $100 per trip. I still have 9mm I bought in bulk during Trump’s first term when prices went way down.
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File: 1773705906253339.png (2.21 MB, 1920x1080)
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>>65600437
there is no weight to the weapon or realistic trigger feel. That alone messes it up. With two handed weapons the unrealism extends further, as in real life there are four points of contact (you) use to stabilize the weapons for accurate aim
>the hands
>the chin
>the shoulder
in VR only the hands exist on a standard motion control. Only thing I can even think the VR experience teaches you is how to use mechanical sights and you could realistically simulate adjusting optical sights for distance

Best use I have found for VR in general has been to ignore the motion control completely (no hands), use traditional controls like mouse+keyboard with seated position and play regular first or third person games forced into full 3d. The magic of VR comes mainly from the goggles, of being inside the game world. As opposed to peeking into it through a tiny little window that is the standard flat screen monitor
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>>65600472
>You can afford vr
VR isn't all that expensive anymore, you can get a decent headset second hand for $200
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>>65600437
not in the slightest. there is a lot of technique that goes into holding a handgun, maintaining an even and consistent grip, and smoothly pulling the trigger.
you'd be better off training fundamentals with an airsoft pistol.
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actual shooting, no
it helps with making you aware of your surroundings and body movements if that makes any sense
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File: 1632772155439.webm (2.93 MB, 720x480)
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2.93 MB WEBM
>>65600437
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>>65602125
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>>65602125
>>65603532
Sweet.
>>
Will jerking off to porno make me good at sex?



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