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Sup /k/, I thought you might be interested in a game I am working on about the current war between russia and ukraine. It's an isometric RTS in the vein of Sudden Strike and Blitzkrieg: no base building, you fight with what you're given.

>armor modeled per face and impact angle, pen values from real figures, every weapon checked against every vehicle
>ERA only covers part of a face: Kontakt-1 about 72%, K-5 and Nizh 80%, Relikt 86%. Find the gap and you hit bare plate
>where a round goes in decides what it hits: lower plate gets the driver and the carousel, the engine deck gets the engine
>spall liners, blow-out panels, cookoffs that toss the turret, cope cages that work some of the time
>small arms only pen what they should, a PKM won't go through an armored car
>infantry wounds by body location, plates and helmets, bleeding, medics, casevac, suppression
>73 vehicles and towed guns, 25 tanks from the T-54B to the T-14, turtle tanks included. Bradleys, Leo 2s, Challengers and Abrams vs T-72B3s, T-80BVMs and T-90Ms
>FPVs on radio or fiber, grenade-dropping quads, Baba Yaga, Lancets, Shaheds. EW trucks jam the radio ones, the fiber ones don't care
>glide bombs, cluster ballistic missiles, TOS-1A, WP, remote mining
>trenches, dugouts, dragon's teeth, wire, mines
>buildings come down section by section, wrecks stay and burn
>thermals at night, mud in autumn, snow in winter
>Ukrainian and Russian campaigns, skirmish vs the AI up to 3v3
>radio chatter in Russian and Ukrainian

Free demo on itch if you want to try it (there's no full version yet): vanadislab.itch.io/steel-and-rubble
If something's off with the armor or the pen values, tell me. If you think this is shit and gay then I am okay with that as well and won't bother you guys.
>>
>>65640335
Yeah you might be a bit shit and gay for advertising but hey at least you are putting in the effort for making something.

Only semi-related but wasn't there some russian rts/tactical game they made about the opening of the ukraine invasion... but of course they tried to spin russia's initial incompetence as a major victory?
>>
>>65640341
Thanks. And yeah I felt bad for advertising but on the bright side it's not for selling the game, I am really just looking for feedback on the demo and hope it brings some joy. And I remember a russian "Sudden Strike Modern Warfare" mod that fits your description, if it's that what you meant. Was developed way back before the war started
>>
>>65640335
add a drone bj easter egg
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>>65640341
>
Only semi-related but wasn't there some russian rts/tactical game they made about the opening of the ukraine invasion... but of course they tried to spin russia's initial incompetence as a major victory?
There was, made by the same people who made the Syrian Warfare thing.
https://www.youtube.com/watch?v=2X0__ujOzAY
>>
>>65640335
one question. kiev or kyiv?
>>
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>>65640657
>>65640335
KEK
Implement this and become a 4chan legend
>>
>>65640657
this would be fucking funny
>>
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dude...
>>
hey hey people, wwarlock here
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>>65640335
>Sudden Strike
say no more, i'm there
>>
>>65640843
I know it's a meme tank but Russia actually used it for a brief and experimental period in the war.
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>>65640856
shooting propaganda movies doesn't count
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>>65640335
Very cool, keep us updated. How about putting it on steam?
>>
>>65640657
Also a turret toss launching a zigger into the orbit every once in a long while with the message "___ promoted to Kosmonaut"
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>>65640856
Didn't it like only get as close as Kursk or something
>>
>>65640775
>>65640825
Just place two random dead ziggers in familiar-looking garage ruins.
>>
>>65640335
>Russian: [...] The Bridge at Krutyi Brid
Russian campaign/briefings should use Russian spellings/name variants IMO.
>>
>>65640843
having a few meme units is good for games
>>
>>65640335
HIMARS model looks all wrong, it has a very distinctive silhouette IRL.
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>>65640908
thanks for the hint, I'll improve that on the next patch
>>
>>65640904
It would be fun if you could unlock goofy joke units like Zelensky riding a barrel plane or a Buhanka that's literally just a loaf of bread.
>>
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>>65640335
>pen values from real figures
What constitutes 'real figures' for soviet armor?
Official propaganda values or anecdotal real battlefield data?

The official numbers are easier to source, but the problem is they're wrong.
>>
>>65640912
Reminds me of Age of Empires with the cheat codes to spawn future soldiers with ray guns or the sports car with the rocket launcher
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>>65640912
>It would be fun if you could unlock goofy joke units
>Boris Johnson (Hero Unit)
>Boris Johnson Clone SAS Squad
>>
>>65640919
actually thats a fair point, I'd have to recheck the sources. do you have any recommendations where to get the best data from (said real battlefield data)?
>>
>a PKM won't go through an armored car
My nigger, half of the soviet "armored cars" can be penned using an AK
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>>65640856
Never happened
>>
>>65640912
>>65640928
>suspiciously well-fed stray dog
>>
Selecting units is a pain in the ass, the game seriously needs a hovering 'select squad' button and the option to select induvidual elements within a squad when clicking on the names of units.
>>
Are you ukrainian or a zigger? Is it focused on a particular front or timeline (2022 or more like now)? Any call ins, special abilities? Off map like artillery, helicopters and aircrafts?

Looks good so far but you need to put it on steam for visibility. It looks great so far
>>
>>65640932
Sorry, there aren't any comprehensive sources that I know of, that's the problem.
One can learn bits and pieces from various independent tests done in eastern european countries and their military manuals, but nothing on the scale what's been seen and publicly confirmed in this war.
There will certainly be more literature on the topic once the war is over.

For gameplay balancing purposes it's probably enough to go with OEM specs and add two internal bullshit factors that you can tweak until you get realistic results. One for NATO and other for warsaw pact armor. Assume that official NATO figures are guaranteed minimum performance and warsaw pact figures are... highly optimistic.
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>>65640959
thanks I will take that into account. Something that makes it easier: if you press STRG + 1 (or any other number) you can create groups that you can later easily select by pressing the according number alone. Much quicker than using the mouse
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>>65640335
Played the tutorial and one skirmish, so not comprehensive, but I'm really liking it so far. Captures the Sudden Strike vibes well.

It could be nice to have some kind of UI element to show when selected units are part of a numbered shortcut group, and I agree with >>65640959 about being able to select units within an already selected group
>>
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The game really isn't clear enough about what counts as concealment/cover which makes it hard to ambush armored vehicles effectively.

The BTR is stupid overpowered, can survive .50 BMG and the crew has lazer aim, it's kind of annoying.

Fire spreading mechanics are very cool, however.
>>
>>65641002
thanks for the feedback anon, I'll take that into account for the next patch
>>
>>65640982
glad you like the game and will definitely improve the UI for the units / selection
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>>65640335
>Free demo on itch
>SteelAndRubble-9.20-Full-Windows.zip
>Full
Just mislabeled, or did you accidentally post the full version?
>>
>>65641063
since I made the OP I decided to release the full game for free instead of just a demo. Might be confusing now lol
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>>65640341
>you might be a bit shit and gay for advertising
correct, real niggas only communicate telepathically - both to announce their games and to receive feedback

>>65640741
>>65640961
>signs point strongly to him being based in Germany (likely Berlin)
so probably another stockholm-syndromed russian expat by the way he's pussyfooting and waltzing around the elephant in the room, a la intravenous dev (nowhere near as annoying so far though)
>>
Bushmaster seems a little underwhelming, can't even pen a BMP-2 from the side.
>>
Officially works at full screen (1366x768p) on my ShitPad L480 with Celeron 3965U, 8Gigs of RAM, Intel HD 610 on Windows 11 (slightly modified by yours truly).

Stutters here and there (mostly cuz I have like 20 tabs open), but overall it works pretty nicely.

Also, merci beaucoup pour making the game free! :DD
>>
>>65641130
am just a wessie german, no affiliation with either of them. But I had good experiences with ukrainian refugees and german-russians (but the latter seem to be more leftie, probably doesn't represent actual bio russians).
>>65641164
thanks for pointing that out, will fix that
>>65641175
awesome and you're welcome anon, hope you're having a good time with it
>>65640961
thanks, gonna put it on steam soon! imagine how cool it would be if I get workshop and modding working as well. No specific timeline, I put in most of the vehicles, drones and ordnance used since the start of the war. You can call in artillery, smoke, flares, guided shells, Grad/HIMARS, glide bombs, Lancets, Shaheds, Su-25 strikes, Mi-8 landings, Iskander/ATACMS and TOS-1A depending on side, but AA and MANPADS can shoot down your aircraft and counter-battery fire hunts guns that stay put. No hero abilities, units do what they do irl: FPVs and bomber drones, EW jamming, digging in, sandbagging, mines, medics. No specific front either, maps are made up: steppe, villages, rivers, towns, panel blocks, industrial zones, all seasons, day and night. Have been working on helicopters and aircraft as well but wasn't happy with the result yet, might rework them to get them into the game
>>
>>65641193
I guess you could put my StinkPad's specs as your bare minimum specs, though I see that is uses quite a bit of "VRAM" (integrated GPU uses system ram for itself), at least 2GB, sitting mostly halfway to 3GB.
I cut down on tabs and I haven't had a stutter in the past half an hour, so I guess the stutters were mostly low-RAM caused rather than anything else.

Hope this helped, mon cher! :P
>>
>>65640335
Did you build this in your spare time alone? Or as a team? What's the effort in man-hours to get a game like this up and running?
>>
Suggestions:
-Add a 'reverse vehicle' hotkey so they can back up without turning around.
-Allow dropped RPGs, PKMs, etc. to be picked up and used by infantry.
-Let sappers plant mines in a row by holding and dragging the plant mine command.
-Allow vehicles to switch ammo to HEAT/HE/Sabot on command.
-Show dug-in, kneeling/standing etc. icons next to unit names when selecting a whole squad.
-Make trenches more resilient to artillery fire.
>>
>>65641247
honest to god he's gotta write in what happens when russians interact with water cause it's a law of nature or some shit.
So have them river cross in boats or pontoons and then it disapppears and dumps the infantry and they have to half speed it to shore.
>>
Aw come on, no T-80/T-84 variants for the Ukies?
>>
>>65640335
no buhankas, ladas, or dirt bikes?
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>>65641193
>german-russians (but the latter seem to be more leftie, probably doesn't represent actual bio russians).
>>
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>>65640953
>suspiciously well-fed stray dog
I really miss the early war memes
>>
>>65640932
Exact numbers and testing results tend to be highly classified. The general trend on the battlefield has been to show that T-72 series hulls (thus including T-90) have underperformed compared to expectations. Early FPVs with basic bitch RPG-7 warheads strapped to them, for example, were causing turret tosses on first hits to frontal armor in some cases. Yet in others, they wouldn't pen.

The T-80s can also get one-tapped, of course, but if you did a comprehensive analysis of all tank kill clips throughout the war, I'd wager you'd find them performing closer to their on-paper specs. There just aren't as many "how the fuck did that kill it" incidents

>>65640856
Incorrect, they were never used even for experimental or propaganda purposes. They had a couple clips where they claimed they were used in combat, but it was just more of the same driving around in a field and shooting past the horizon.

The one that WAS actually used for combat operations was the BMP-T, which ultimately proved to be very ineffective, aside from being good at suppressing the enemy. But it's ridiculous to use heavy armor for that alone.
>>
>>65642550
We've seen autocannons, artillery and even mortars destroy T-72s. The fuel system thats outside the armor catches fire that quickly spreads inside armor and kaboom
>>
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>>65640912
Your comical plane-riding zelensky is no match for the secret weapon of russia
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>>65640341
>effort
It looks like AI generated garbage, just like the dozens of other RTS that have recently popped up out of nowhere.
>>
>>65643651
With all due respect, but you can't get any real decent product with just AI. An actual dev using AI can make a fuck ton more vs working manually, but that's a different point. A normie can make some sort of prototype using AI without having skills or knowledge, but once again those things don't really pass any real world usage.
>>
>>65640335
Can you add a gameplay mechanic which causes russian troops to cease advancing or suffer some form of malus if they are insufficiently raped?
Like you have to recruit Chechens to rape enough russians up the bum or they won't advance at full pace or they retreat when taking too much fire.
>>
>>65643651
Nigga NO ONE in professional setting codes without AI these days
>>
>>65644786
And that's why we're currently getting SO many good games, right?
>>
>>65644813
Look around steam, there is plenty good new indie games. Slop games were slop long before AI
>>
>>65644786
Yeah this one is clearly uses ai generated assets as well though
>>
>>65640335
WTF is this russophobic game. Go back to /v/ you faggot!
>>
>>65644517
>Can you add a gameplay mechanic which causes russian troops to cease advancing or suffer some form of malus if they are insufficiently raped?
I think you just make chechan units have something like the IG commissar's BLAM! ability from Dawn of War.
It takes a few seconds to "perform" but when done, any mobik units in the AoE have faster movement, rate of fire, and higher morale, except for the one unit that was targetted, which has lower everything and takes some HP damage also.

The animation should include some censor bars or something.
Due to the HP damage and malus on the selected unit, it would be the optimal usage to keep one unit with the chechens to punish, like a whipping boy. They drag their petukh around with them (maybe have an "attach petukh" ability which removes an individual soldier from another squad and attaches them to the chechen unit, then rape him wherever the front is in danger to inspire the units at that position.
>>
>>65640856
Yeah, to shell Belgogrod
>>
>>65644471
Yeah, you can sort of "one shot" a simple games now. Prompt in, game out.
But it's going to be rough, and the more complex the product gets, the more shit the AI is at working with it unless you put a lot of effort into guiding it, making sure the architecture stays sane, keeping the rampaging neural monkey from getting confused and breaking things.

Most enterprise software development is very low skill work, basically just gluing shit together. The slopbot may still find ways to fuck that up unless every behavior is covered by specifications and exhaustive tests. This can be difficult with existing software.
>>
Slop Bot might cut off a third of your entire time after you fix it's shit. I can see it if you want to half ass like 30 games to pick one to work on then use a little of it's code I guess. For a freebie game.
For comparison remember the shit ass Flash Games era and Newgrounds? They over all sucked but a couple were ok timewasters.
>>
Does it have logistics component?
>>
>>65644919
Its realistic, so only the ukies have it
>>
>>65640335
>RTS
>no base building
that's RTT at best
>>
in this setting, how would russia deal with additional tanks currently moving through poland
>>
>>65645166
They’d put drunk Medvedev on TV to threaten Poles with nukes
>>
>>65645166
>tanks
>posts M109 Paladins
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>>65645166
This is for the "Coalition of the Willing" exercise in Poland. No donations are going to Ukraine now or in the near future.
>>
Will espionage be a simulated part of the game?
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>>65645263
Cute!
>>
>>65640335
sound great but there is no info on who you are and sadly this is exacly how the kremlin plants botnets spyware and datacollection
>>
>>65645263
>why are you doing this we are alive to. They know.
>>
>>65641193
I'd actually buy it BUT only when I 100% know it is clean and not zigger spiked. Have sudden strike and sudden strike forever btw Right now that binary could come from anywhere.
>>
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>>65640724
Yea and it's honestly a fun ass game. Would recommend picking up Gostomel heroes for 15$!
>>
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>>65645374
A day after getting posted I got curious and downloaded it while waiting for more info from him. Folks were already playing it here but apparently I was the first to run it through virustotal. Pretty wild. Came back clean supposedly, but I ultimately didn't go through with it since he seems merchanty at best, trying to tap into that russoid audience and avoid hurting their feelings. Him or the AI actually coding it. The neutral/peace shtick has gotten so stale.
>>
>>65640335
Will there be a mission editor for creating scenarios?
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>>65640335
What engine are you using?
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>>65640335
What is that platypus on the field
>>
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>>65645186
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>>65645431
>Would recommend picking up Gostomel heroes for 15$!
kys money goes to fund the kremlin
>>
>>65645433
I have run it though virustotal, malwarebytes and defender but still would never run it because mny momma always said never let a stranger stick his binary in your machine. Hash matching scans can onlky detect already hashed exploits and it's very easy to gen a new exploit these days. Fun fact all the LLM local AI stuff is riffled with exploits.
>>
>>65645433
If I don;t hear back from him I will go full offensive syber sec on it and start reallly looking at it in a sandbox and hunting for beacons and rats, Might be something worth attacking.
>>
On a related subject this is the geratest wargame I have ever played that has bearing on actual inantry and infantry and mech and assault and defensive operations and I thoroughly recommend it

SLAVA UKRAINI
>>
>>65646217
"Do you think the military might classify these two vehicles with different capabilities and uses differently to make those differences clear to the people utilizing them?"
"No it's to make Michael Tracey on twitter feel like an outsider with lingo"
>>
>>65646440
This but you want the remake (Cross of Iron) especially if you're doing PvP. The farting MG42s and impossible spotting into buildings in the original really suck
>>
>>65646426
>I have run it though virustotal, malwarebytes and defender
Also, Steam only does that when it's first put on the platform.
A bunch of slop games have received their malware in their updates after the game was released.
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>>65640741
Why does OP refuse to answer questions like these?
>>
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>>65640928
>Boris Johnson (Hero Unit)
Unlocks steam achievement "ONE MAN ARMY"



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