has anyone ever written anything deep about video games in general?
>>25411859Sure, lots of gaming magazine reviewers have. You grew up with gaming magazines, right?
>>25411860you consider gaming magazine reviews deep? are you talking about the tim rogers kind or just the average joe blow reviewer?
>>25411861I'm mostly thinking of the stuff I've read, which often pointed out interesting stuff about games. If you want to read about ludonarrative dissonance, you're probably looking for the age of the youtube video essay.
>>25411868>I'm mostly thinking of the stuff I've readgot any examples?
>>25411860glorified advertisement publications? are you serious?
>>25411859>has anyone ever written anything deep about video games in general?There are hundreds of Youtube video essays out there about video games, yes. Although only a few are really worth watching. Most of them are written by North Americans who grew up playing video games and have no experience in literary analysis beyond their high school curriculum. Invariably, all of them are centred around social justice issues in video games, because that's all North Americans can write about apparently.
>>25411920anon, you're describing barely literate morons, how could they create anything profound?
>>25411920I have some "deep thoughts" about her "videogame", deep thoughts being my cock and videogame being her ass and my ramming of said cock into said ass
>>25412063You're a wordsmith
>>25411859The Corrupted Blood incident got some scientific articles.>>25411875Picrel hit me like a truck (I was 9 at the time).
>>25412063Based
>>25412097Google translating this one:1/2>It's easy to say enough. But between saying and doing, there's usually not only a sea but an ocean of assorted problems. Those who spend entire nights with World of Warcraft or any other MMORPG know this well. Except that, in that case, you always feel a bit responsible towards the group, even when you'd like to leave much sooner: how can you abandon an advanced instance, when you're the only tank in the group? You can't. It's immoral. And inelegant, at that. The tragedy, if anything, is when you find yourself at 3 in the morning on turn 256 of Civilization V, playing "one more and then I'll stop," knowing full well that you're shamelessly lying to yourself. Because telling lies to your reflection in a mirror is easy: you sing and play them to yourself, without hesitation. It would take a bit of intellectual honesty and self-love: it would be the first step towards a sort of redemption, however belated. Every now and then, in a glimmer of penitent feeling, self-pity flares up, especially when the alarm goes off at 6:30 in the morning after only three hours of sleep. Or after your child "appears" in the bedroom to remind you that it's time to make breakfast, and that while the world you left on standby in the Firaxis title is there waiting for you, the real one doesn't care and continues its inexorable course, without a savegame to cling to and reload the game. Is there really anyone among you who still has the shameless effrontery to claim that you've never fallen into the abyss of digital addiction in your life? I've long since stopped talking nonsense to myself, and maybe even to others. Every now and then I fall for it. It happens, and that's it. The important thing is to be able to keep the phenomenon under control, refraining from ignoring its existence. Denial is the antechamber of hell, and I really don't want to go to hell. One makes a mistake, and then atones: this is what keeps the whole system afloat, preventing "real life" from going haywire without passing the "Go" button and collecting those good old twenty thousand lire.
>>254120972/2>All it takes is for the atonement to be sincere, and possibly followed by concrete actions. It's a bit like when you overeat, and then have to diet to get back into your pants; it takes a bit of willpower, without having to fall to the opposite extreme of total abstention, otherwise you'll end up feeling sick anyway. After a night spent gambling, you need a couple of days where you have to keep a rigorously low profile. You need to go to bed at a decent hour (say, before midnight? Yeah, come on, like modern-day Cinderellas...). You need to remember that you live with other people who might be happy to enjoy your attention, at least for a few hours. You also need to spend a couple of hours sitting in an armchair reading a good book. The problem is that when it's time to get under the covers, you have to be brave and not delude yourself that "maybe" a quarter of an hour of digital entertainment before bed will do you good. You must never give in! At most, it makes sense to schedule a couple of hours for yourself the next day, dedicated to satisfying your digital addiction. Without shame, but with the awareness that, at the end of the day, it's still a pastime and not the work of a lifetime. Except for a few people, of course.
>>25412097mamma mia
My backloggd account is so deep, you might call it bottomless.
>>25411859
>>25411859a while ago i actually wrote up a project imagining the sims society as an actual government and nation state complete with different political parties/warring factions and trying to determine what kind of social system is in the game >the 20k simoleon handout to buy a house seen as a form of UBI, the game pushing everyone towards the suburbia lifestyle and its "american dream" allegory, the game's eugenic system and how you have to constantly socialize to move up the career leader, how happiness is literally tied to consumption in the game, discrimination towards the aliens and vampires and other species in the game, weird censorship of sex by calling it "woohoo", religion built around the idea of the world being a simulation controlled by a player and sects fighting over who the "real sims" are - allegory for player sims vs npc simsits mostly autistic worldbuilding stuff. i played the sims 2 a lot when i was a kid and get bored with these games whenever i try them now, but they serve as an interesting canvas to work with since its a limitless sandbox simulating a virtual human society that you can fill in the blanks. the game's quirks and mechanisms give you a template to play withbasically i see the simnation is ruled by a technocratic social democratic party that is a sort of "benevolent dictatorship", think japanese LDP ruling the country for like 80 years. the landgraabs feud periodically with the ruling party over tax rates but have a corrupt power sharing arrangement. the military wants to coup the government because they are obsessed with space wars/aliens and rural nutjobs in strangetown vote for them. everyone thinks the religious kooks who believe in the player are schizos, but they are actually the only ones right about anything
>>25413775You should write a real book and not Sims fanfiction.
>>25413789its not even a complete story. it was more like notes for something that i didnt really finish when i had a nostalgia itch for sims 2 last summer. i just posted because it was relevant to the op kinda
Depends on what you mean by "deep" and whether you mean narrative or actual design. The Rimworld dev's book on game design is very good particularly part 1 & 2, and the Dwarf Fortress dev's book on proc gen looks interesting. I think games especially newer titles are difficult to write about since simple mechanics such as slopes or hitboxes can work in completely different ways depending on the game or engine used and you have to always take context into account. Roguelikes specifically the trad ASCII/tileset ones are probably the easiest to talk about in my experience since they usually share lots of systems and game logic but shmups seem similar too.
>>25411859Yes.
>>25412097È un articolo carino e scritto piuttosto bene. Però trovo alquanto ironico che la prima cosa a cui hai pensato al riguardo di letteratura videoludica "profonda" sia un articolo che parla del dramma della dipendenza digitale e del fatto che ti abbia colpito quando avevi nove anni.