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The conventional novel page is an artifact of a physical optimization problem. How does one compress a quantity of language into a small, portable object? But digital text doesn't have to optimize for compression, so on a screen this design preference is obsolete. We need new ideas here.
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>>25511033
It's not really any different, is it? It's still an efficient way to present text and digital storage of it is trivial
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You can set your font size to 60 and read five words per page if that's what you want.
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>>25511033
Japanese visual novels have already found their own solutions to this.
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Now the poison will really start seeping in.
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>>25511033
>How does one compress a quantity of language into a small, portable object?

for images - its jpg format
for words - its pdf format

here are lots of jpgs based on pdfs
image sizes are 1000s x 1000s pixels
iview32 good freebie viewer

REACTION FOLDER
http://drive.google.com/drive/folders/1pDVj-pkOjbmDhfgaVjGCWfwyzIPmfn04
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>>25511033
sure, and most ereaders don't look like this. they provide some level of customization about how much text you want to display at a time, traded off with how big you want the text to be. your image is a skeuomorphic design made with the intent of increasing immersion in a role-playing game.
>But digital text doesn't have to optimize for compression
digital text still gets optimized for compression because each time the reader has to change the screen, that's a potential point of friction. you could do something like eye tracking with new text coming into view as the user reads, but that's a lot of effort for not much gain.
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Hypertext in general, and web novels specifically. Seriously, do you make any effort to answer your own questions before posting in public?
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>>25511033
I remember reading this book in morrowind, that game had some nice short stories in it.



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