The conventional novel page is an artifact of a physical optimization problem. How does one compress a quantity of language into a small, portable object? But digital text doesn't have to optimize for compression, so on a screen this design preference is obsolete. We need new ideas here.
>>25511033It's not really any different, is it? It's still an efficient way to present text and digital storage of it is trivial
You can set your font size to 60 and read five words per page if that's what you want.
>>25511033Japanese visual novels have already found their own solutions to this.
Now the poison will really start seeping in.
>>25511033>How does one compress a quantity of language into a small, portable object?for images - its jpg formatfor words - its pdf formathere are lots of jpgs based on pdfsimage sizes are 1000s x 1000s pixelsiview32 good freebie viewerREACTION FOLDERhttp://drive.google.com/drive/folders/1pDVj-pkOjbmDhfgaVjGCWfwyzIPmfn04
>>25511033sure, and most ereaders don't look like this. they provide some level of customization about how much text you want to display at a time, traded off with how big you want the text to be. your image is a skeuomorphic design made with the intent of increasing immersion in a role-playing game.>But digital text doesn't have to optimize for compressiondigital text still gets optimized for compression because each time the reader has to change the screen, that's a potential point of friction. you could do something like eye tracking with new text coming into view as the user reads, but that's a lot of effort for not much gain.
Hypertext in general, and web novels specifically. Seriously, do you make any effort to answer your own questions before posting in public?
>>25511033I remember reading this book in morrowind, that game had some nice short stories in it.