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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: DracX.png (190 KB, 3352x2488)
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A thread for artists, writers, idea guys, and all creative types to post their cool ideas.

Last Thread: >>23899927
Thread Question: If your OC was the lead OG unit in a SRW game, what series would you pair with them?
Thread Project: Figure out some sort of collaborative project, akin to /msv/
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>>23982110
>Thread Project
i think you can make SRPGs in rpgmaker if you guys really want to do something like that
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>>23982172
that sounds like a colossal undertaking, i was thinking just some worldbuilding project everyone can chip in on
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>>23982110
kickass art, man
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i swear i didn't just bolt a gundam torso onto fuunsaiki
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>>23984106
yeah of course not anon it's obviously a dijeh torso
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>>23982110
>Drac X as the OP pic
I'm honored! Thanks OP
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Bump with old art
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>>23984106
>>23984113
That's clearly a Nemo, retard.
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I'm at work rn. Pulled up something quick with my note pad app.
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>>23986173
Looks great
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I've been reading through the previous thread, and there's been a whole lot of gems so I'm pretty nervous to present my own stuff. I'm working on a tabletop game set in my own /m/ universe. Basically, the milky way is the last galaxy in the universe after the rest of the universe was devoured by a sapient tide of biomass called the Entity. The dystopian nations of the galaxy all have near godlike technology, but the Entity is still just too strong. They have all pooled their resources together to make Golems, which only superhuman martial artists can pilot without dying. Golems are not just raw, godlike power. A truth hidden from the population is that Golems are utterly supernatural and have a will of their own.
If you make a pilot and or golem, I'd love to see you post it.

As for the thread question, I don't think it'd work at all. The Golems are just too dangerous, even just from looking at them.

the game. i'll be bringing it to kickstarter sometime in march.
https://docs.google.com/document/d/1caJu0EBGkkr40ObO82Qv_LF7GsmoQtOtbthrtYaokDs/edit?usp=sharing

and the artist for this particular piece
https://x.com/TimberWolf87
>>
Great, now I have a place I can steal ideas but I highly doubt any of you have ideas worth stealing.
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Posting these on behalf of the Drac-X Anon who got hit by the crossfire of someone else's rangeban.
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>>
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>>23986021
heh cute
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>>23986606
I am also running a campaign for a game I designed just a few months ago. Just finished session 5 and the players are really enjoying it. I'll post the PDF's here;
https://files.catbox.moe/ky22zs.pdf
https://files.catbox.moe/kvcue5.pdf

I might take a look at your rules and post my opinion, but there's a LOT of writing here. Formatting is rough but it's Google docs so like, what can you expect. You're probably gonna have to move away from that some time
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Is gundam breaker 4 custom count? Here is my Gerbera Full Blossom
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>>24001532
"Creative, cool." 'Posts reworked Gundam trash.
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>>24001739
sir some of us like gundam trash
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>>24001518
i do have plans for some better formatting as I finish up the book, something like this.

I think you really need to flesh out your game. there's no examples fights/enemies, stuff goes unexplained like radar, and there's just too much placed on the gm's shoulders. the rough background also makes reading the text unpleasant.
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>>24002748
>I think you really need to flesh out your game
Well, it's a one-pager. The point is that the rules are supposed to be simple, unobtrusive, and built on implication and the reader's imagination rather than systems or mechanics. The idea is that in a theoretical print-out of the rules it would be one page that you make into a trifold. It's not supposed to have very many rules or examples, because it's all just supposed to come from your imagination.

The campaign I'm running does have expanded rulesets for certain things like hexboard combat, expanded mech customization and more in-depth rules for jamming and stuff too; but I would classify that all as GM fiat. They're rules I wrote to fulfill specific purposes at my table and there's no guarantee that any other tables would have the same holes to fill.

I would post a picture but I'm photo rangebanned by some fucking guy in my city who probably posted CP or something. I have another game that's way more robust but only the alpha was ever released and it's not /m/ so it's pretty irrelevant.
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>>24002562
>>24002561
>>24002560
Id rather have reworked gundam trash…
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finally got around to trying to model one of my sketches.
dont really know how the torso should look, or how the shoulders should be articulated
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>>24009576
the torso looks about correct. the arms can maybe just be attached to the sides of the shoulder drums, although you might want to come up with some mechanism for the drums to be lifted like shoulder blades.
the biggest issue i actually have with this is you might need to come up with a heel design for the foot
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I wanted to post in here when the new drawing is finished but I feel it will take a lot of time, so what do you guys of Titano? Anything I should change?
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storyboard for my crab mech
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>>24011989
(model is wip)
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>>24011989
>>24011992
Does it have a name?
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>>24010305
a lot of my sketches have those kinda haunched legs/feet. i like the look of them, but yea im sure none of them could ever actually stand. wish there was a way to make it work
a magnetic stand maybe?
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>>24012874
they exist in nature, but technically the lower leg is just a very long foot and those animals are just standing on their toes. they tend to benefit from being able to actually sit flat on those feet while resting
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>>24011989
this overall design is great. you've gotta get the eye track shape down pat though it looks goofy on some of these panels
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>>24010708
i dig it. i feel like i'd want to go with exposed metal fists to match the metal feet but i can get why you went with gloves
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Hello everyone, been a while. Thanks for keeping the thread bumped. Here's a robot master I drew. His name is Think Man and he spends all day thinking about stuff. He's so good at thinking that he can do a day's worth of thinking in half the time though, so he spends the other half of the day thinking about things to think about the next day.
>>
>Have entire setting in my head
>Can't draw
>Can't figure out a story to write in it
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>>24016288
it's decent, it captures the esence of megaman but i feel that its too generic, maybe you could turn him into a thought bubble machine?
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>>24016337
i think i kneecapped myself a bit with his design because from the get-go i said "no brain domes", which is just the easiest way to make a smart robot. i'm gonna let it simmer on the stove for a while and see if i can't figure out that special something it's missing
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>>24016288
>>24016337
>>24016531
What if he was Dr. Think Man and he was the main antagonist with his own gang of robot masters? This is my idea for an art prompt for any lurkers,

>>24016309
If you have a setting just put all that to word and go from there, explain why things are the way they are and who it was who did those things
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>>24016566
the lab coat really helps, although now he looks like that one guy from the x games
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>>24017048
i can live with that, looking like a guy from the series i'm taking inspiration from sounds like i'm doing something right
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>>24010708
Keep thinking he belongs in Megaman.
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>>24017065
gay
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>>24016606
i love the birds for scale on this...
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>>24015429
thats good feedback thx
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>>23982110
>Last Thread: >>23899927


Does 4chan not archive posts now? is there a way I can browse the old thread?
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>>24020017
there are offsite 3rd party archive sites but i don't personally want to endorse any of them. googling 4chan m archive should get you where you need to go. you can search by post number on pretty much any of them. 4chan archives but only the last however many closed threads
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>>24020154
what happened is desuarchive slopcoded now or smth
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bumping with my clumsy attempts at modeling
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>>23982110
Great atte/m/pt.
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>>24023325
oooh, this is really good. i like what you did for the leg armor system and the feet
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>>24023867
thanks, gonna try to rig it so i can see if could actually work as a 3d print
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>>24024209
I'm curious to see how well your 3d printing goes. I always wanted to dive into it myself, so your learning experience can help me as well.
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>>24024374
thanks, tho actually 3d printing it might be a long ways off. i'd like to figure out an articulation system that uses screws or something to adjust tightness. i cant stand the flimsy, wobbly feeling of a lot of models

i think i'd like to ultimately print it in resin and then make casts of the parts, and do cold casting with them



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