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File: horse annihilator.jpg (53 KB, 548x525)
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Horse annihilator edition

>Get the game
https://store.steampowered.com/app/394360/Hearts_of_Iron_IV/
>Get the mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1826643372
https://www.moddb.com/mods/equestria-at-war
>Balefire Blues
https://steamcommunity.com/sharedfiles/filedetails/?id=3259212795
>Wiki
https://equestriaatwar.wiki.gg/wiki/Equestria_at_War_Wiki
>New to HoI4
https://equestriaatwar.wiki.gg/wiki/New_to_Hearts_of_Iron_4
https://www.youtube.com/playlist?list=PLs3acGYgI1-v2rWyEDR8Mn3Avf9CxH1s1
>/mlp/ EaW Discord
https://discord.gg/eFKnDkj
>Previous thread
>>43184946
>>
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>>43277134
Nobody made a new thread for long after slidefags pushed the old one into the archive.
Have yet another evil bat.
>>
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I really need to stop delaying playing this again.
Although I also want to play HOI3 too.
>>
Barrad is boring.
>>
>>43277301
How so?
>>
>>43277134
I'm playing Vicky 3 more than Hoi4, pony mod for vic 3 when
>>
>>43277643
Sadly, there's only a Vicky 2 one in development.
>>
>>43277329
It's too much of a visual novel. The tag has very little infrastructure and industry and it has massive debuffs to construction and research speed. The unique technologies only provide minor buffs and take far too long to research. The end focus trees are also boring, especially since the Riverlands will usually declare war on you by the time that you get to the end focus tree, so the unique content is overshadowed by having to deal with that war while still having severe debuffs. The tag basically only exists as an adversary for its neighbours.
>>
Kill all bats and bugs.
>>
>>43277652
It has cool stuff tho.
>>
>>43277895
No.
>>
LGBTQCIA
>>
>>43277134
>horse annihilator
>has a pony
>>
>>43278439
Some bugs are OK, but is there a single bat that isn't evil?
>>
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>>43279100
Yes, there are plenty bats that are harmonic.
>>
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>>
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Also, this is the best bug
>>
>when all your friends are gone from the server
Now I made myself said again
>>
>>43279331
>>43279333
>>43279334
OK, the bats aren't all bad, just most of them.
>>43279336
Who is this? Either I haven't seen him before or I forgot about him.
>>
>>43279395
He is a general in Greneclyf
>>43279331
>>43279336
Both are OCs of my friends, we had quite a lot of fun back in the day before the server got infested by tourists and normalfags.
>>
>>43279526
How do you get him? I haven't played Greneclyf in a while.
>>
>>43279538
He is right there as general, you dont need to do anything
>>
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Still making great progress on 0.5 for BITN submod. Does anyone have ideas for names for solar puppet states? I want the primary regions to be for Herzland, Aquellia, the frontier (thats longsword and hellquil), Riverfed, and the coast area of Barrad, Kaza, and Austarland. Anything else will be given to Newmareland, and a optional war goal if they refused to join the empire where the plyer returns them to Solar Empire as a puppet.

the names I had came up for so far are kinda meh, so if anyone has anything better than Ve-Day-na or Sunlight Hills I'll still take suggestions on those too.
>>
The Equestria rework will apparently have a mental health mechanic for Celestia, Luna, and Twilight. Are there any other tags related to mental health or dealing with a crazy ruler? I already played Abyssinia and Katerin.
>>
>>43280093
Seriously?
>>
>>43280140
It was in one of the teasers.
>>
I'm gonna have to lower the difficulty down to easiest because even after like 100 hours I haven't not been raped in every war no matter what I do.
The problem with RTS games difficulty unlike other games where the game being hard doesn't usually waste much of your time or wear you down, losing in HOI4 usually involves wasting like 3 hours of your life or even over a dozen or more, which destroys the enjoyment.
I'm done, Game Journalist difficulty it is.
>>
>>43280432
welcome to actually being able to enjoy hoi4 and not needing to make the meta division every time difficulty, enjoy your stay.
>>
>>43280432
Nothing wrong with that.
>>
>>43280440
What do you do with factories late game? I usually use my civs to spam infrastructure, railways, airfields, radar, anti-air, and so on, while I use my mils to convert all of my captured equipment to the latest equipment.
>>
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>>43280432
HoI4 AI is literally retarded if you cant come up with some decent divisions after 100 hours and realize what to build and research then I can only call you retarded and you would never survive HOI3 even on the easiest difficulty.
>>
>>43280747
HOI4 is a map, timers, and RNG. You can be skilled enough to beat the game even on the hardest difficulty and still find the easiest difficulty more fun.
>>
>>43281034
>map
What? Every game has a map.
>RNG
Most of these can be cheesed by improving releations and using spies, and savescumming. There is nothing difficult about it
>timers
What? Waiting for a special project or research to finish? That is not hard at all
>>
>>43281034
>hardest difficulty and still find the easiest difficulty more fun.
I tried playing on civilian or recruit after doing regular for years, and it was unbearable. The AI is so lobotomized and braindead that Equestrian civil war lasted until 1014 and merged with the Great War, and even then Changelings lost somehow
>>
>>43281192
>What? Every game has a map.
HOI4 is a literal map of the world.
>Most of these can be cheesed by improving releations and using spies, and savescumming. There is nothing difficult about it
>What? Waiting for a special project or research to finish? That is not hard at all
Retard. It isn't difficulty. It's just me talking about how the game is shallow.
>>43281194
Difficulty only has numerical effects. It doesn't affect how retarded the AI is.
https://hoi4.paradoxwikis.com/Difficulty
>Equestrian civil war lasted until 1014 and merged with the Great War, and even then Changelings lost somehow
I once did that, and it lasted until 1011, so Equestria only had a few weeks to recover from the civil war and deal with the civil war and major war debuffs before the Changelings attacked. The Changelings got stomped because the civil war lets Equestria mobilise faster.
>>
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>>43281250
>Retard. It isn't difficulty. It's just me talking about how the game is shallow.
If the game is shallow then why do you need lower difficulty to have fun in it? Curious, isnt it?
>Difficulty only has numerical effects. It doesn't affect how retarded the AI is.
That is very much wrong. Teh civilian and recruit difficulty actively make AI more retarded, because I do play the game and dont need to rely on wiki shttery to prop my point.
>The Changelings got stomped because the civil war lets Equestria mobilise faster.
It was actually NLR that killed them.
>>
>>43281284
>If the game is shallow then why do you need lower difficulty to have fun in it? Curious, isnt it?
Some people enjoy a challenge. Others play to relax. Sometimes people are in a mood for different things. It's still shallow.
>That is very much wrong. Teh civilian and recruit difficulty actively make AI more retarded, because I do play the game and dont need to rely on wiki shttery to prop my point.
I also play the game, retard. The AI is the same unless if you use the EAW custom game settings to add smarter AI. Nothing in the difficulty select screen talks about anything other than the stated buffs and debuffs. In game, the challenge at the higher difficulties is from playing around the buffs and debuffs because you have to adapt to the simple numerical changes.
>It was actually NLR that killed them.
I see. Did you set it to the extreme civil war instead of the normal civil war?
>>
>>43281323
>Some people enjoy a challenge. Others play to relax. Sometimes people are in a mood for different things. It's still shallow.
There is a difference between relaxing and literally beating a mouthbreating retard. I play on regular exactly because I am relaxing. If I wanted a challange I would play on harder difficulties that actually debuff you to hell.
>I also play the game, retard. The AI is the same unless if you use the EAW custom game settings
You clearly dont. It is an empirical fact that civilian and recruit make AI dumber. It is not just number changes. On regular, AI is comparable to an average shlomo mouthbreathing goy. On civilian it is literally non-existent. I ve seen Germany actually backdown to Rheinland remilitarization on civilian. That is how retarded AI is there.
>>
>>43281347
>There is a difference between relaxing and literally beating a mouthbreating retard. I play on regular exactly because I am relaxing. If I wanted a challange I would play on harder difficulties that actually debuff you to hell.
You are literally just talking about how you personally don't like the easier difficulties because you find it too easy. I don't like games that are too easy, but HOI4 is so shallow that the difficulty only changes how you have to play, so there isn't much difference.
>You clearly dont.
Yes I do.
>It is an empirical fact that civilian and recruit make AI dumber. It is not just number changes. On regular, AI is comparable to an average shlomo mouthbreathing goy. On civilian it is literally non-existent. I ve seen Germany actually backdown to Rheinland remilitarization on civilian. That is how retarded AI is there.
Historically, the remilitarisation of the Rhineland was a bluff, especially since France was a land power. With the stated debuffs imposed on the AI by the civilian difficulty, AI Germany might decide to back down. Several of Nazi Germany's early victories consisted of taking risky gambles and them paying off because of the Allies making retarded mistakes. The debuff isn't to the AI's intelligence (which is retarded on every difficulty), but just the stated debuffs on the difficulty selection screen.
>>
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>>43281419
Ah you are that contrarian zigger, I remember your style of writing now. It just clicked with me. I am just going to cuddle with my stallion boyfriend. There is no use in arguing with you. Peace
>>
>>43281499
using braeburn suits you with how much of a faggot you are dude. no one gives a fuck.
>>
>>43281347
>>43281419
Neither of you know how AI makes its decisions in events.
The base probabilities are hard coded, but they may be changed by things called modifiers. These modifiers are only in effect if certain conditions apply. In the case of Rhineland, there's only two conditions considered throughout: the raw amount of divisions Germany/France/Britain have and whether certain gamerules have been set or not. Since none of these nations have enough time to build new divisions in the amount of time it takes to complete the Rhineland focus (nor any reason to delete any of them), we can precisely say whether a modifier will be applied or not. Below, I've done the calculations with the modifiers considered.

When Germany remilitarises the Rhineland, France gets the event germany.60. When playing without historical, AI France has a ~17% chance to challenge.
This moves the issue to Britain on whether they join the French or not. Assuming the twiflag didn't mess with what path Britain takes, Britain has a ~52% probability to join France.
Back to France, if Britain refuses, France still has a ~69% chance to keep their pro-war position.
Finally, we go to AI Germany. Whether it backs down is decided by the events germany.65 or germany.66 (depending on whether Britain joins France).
If Britain joins, then the action taken is decided by strength_ratio: in other words, if France or Britain has more divisions than Germany (spoiler: this is always true in practice), then Germany backs down.
If Britain doesn't join, then it's just a 50-50.

After doing some basic probability maths, here's what you get:
-If Twiflag was playing France, there was a 76% chance of Germany backing down.
-If Twiflag was playing Bri'ain, there was a 17% chance of Germany backing down (unless he refused to join France's war, in which case the probability is ~5%)
-If Twiflag was playing some other random nation, Germany had a ~14% chance of backing down.

In conclusion, AI Germany has a ~14% chance of backing down if the player is playing on ahistorical, didn't preset the paths of Britain/France in the gamerules and isn't playing said nations. Roughly 1 in 6 games. Thus, Germany backing down is uncommon, but not that rare. Again: if you play on ahistorical, the only thing that will influence the outcome of Rhineland is the raw amount of divisions each side has, which is not affected by the difficulty whatsoever.
I'd like to ask Twiflag the following: how often do you play base-game, ahistorical, without presets for Britain/France and not as Germany?
>>
>>43281419
This time, I think this anon is correct.
>>
>>43281499
>Twilight banner
>Breeburn
>>
This mod is in its death spiral.
>>
>>43282469
The Equestria rework will save us!
It wont
>>
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>>43282236
Breeburn doesn't have a banner as far as I know, anon. Unless you have access to some supersikrit ones. And I like Twiggles.
>>
>>43281741
Anon, That is literally what I have been saying the entire time.
>>
>>43282886
No it isn't. You were claiming that difficulty makes the AI even more retarded than usual.
>>
>Boots up yet another game of my second favorite Hoi4 mod Equestria at War.
>Picks Equestria
>Do the exact same shit I do every playthrough and bring harmony and keep the princesses in charge.
Hell yeah I love this mod.
Also I make Anonmare my top general for the meme every time.
>>
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>>43283083
Is the pic a teaser for the rework?
I do basically the same thing, but I end up making Equestria a republic and elect Sunset Shimmer for the research bonus and I don't use Anonfilly because he's a retard. I would prefer Anonstallion and making it so that he could at least eventually be grinded into a decent general.
>>
>>43283110
Yep, it's the rework teaser. Personally I play Hoi4 to larp, not min max but Sunset is cute so it works out. And I would prefer to have the trifecta, anonmare, anon stallion, and regular human anon. Maybe someone will make a submod someday about human anon fucking around Equestria.
>>
>>43283117
>Personally I play Hoi4 to larp, not min max
Eh, it was either her or Applejack. By late game, the content is basically finished, so I could LARP the research boost as her genuinely developing the country.
>>
>>43277134
What if Equestria WASN'T at war? What now?
>>
>>43282920
I have also stated that there is way more to AI than just numbers. And talked about nudging the AI chances, which is what you've talked about now too.
Also difficulty does make AI stupider and especially less agressive and more passive.
>>
>>43283253
Then it would build more and more civilian factories and infrastructure and continue to develop its technology, but it wouldn't solve all of the issues that the war would force it to solve.
>>
>>43283083
The teaser looks really boring and nothing burger.
>uprooting the tyrant
Johan isn't even a tyrant. He literally doesn't do anything tyrannical. And tries to make Olenia strong and centralized to resist changelings.
>>
>>43283279
Most of these issues get resolved before the war though. Only thing that war influences is military doctrine.
>>
>>43283294
You need over 75% war support to get rid of the stagnation of harmony debuff, while generally doesn't happen until later in the game.
>>
>>43283273
twiflag, the anon you're responding to isn't me
Anyway, I quote you:
>On civilian [the AI] is literally non-existent. I ve seen Germany actually backdown to Rheinland remilitarization on civilian. That is how retarded AI is there.
And I explain to you (and that other anon) that AI Germany backing down is not influenced whatsoever by game difficulty. Germany is just as likely to back down on civilian as it is on veteran.
>>
>>43283333
>Germany is just as likely to back down on civilian as it is on veteran.
Isn't Veteran supposed to make things more diffcult for you?
>>
Haha ponies with guns
>>
>>43283350
I wrote about it in >>43281741, but I'll rephrase it to be clearer.
In short, the probability that AI will do a certain focus, decision, or take a certain option in an event can be increased or decreased by things called modifiers. These modifiers are only applied if certain conditions (triggers) are met. Triggers may also change the outcome of an event or focus. Difficulty (i.e. civilian/recruit/etc.) can, in theory, act as a trigger.
In practice, only three countries use difficulty as a trigger: Spain (for some civil war stuff, it basically makes the civil war easier on lower difficulties), Bulgaria (2 random decisions are more likely to be taken by AI on higher difficulties), and the Raj (their communist path lets them cause civil wars in other countries; if you are such a country, you have an event option that lets you prevent it, but it only appears when playing on lower than veteran and not on ironman. AI cannot take it)

And some extra info: the only countries in EaW to use difficulty as a trigger are the Changeling Lands and Equestria. Both of them use it for decisions that raise militias (lower difficulty = more militias raised. This only applies to the player). Equestria also has one focus that gives 75000 ponypower if you are playing on less than regular.
>>
>>43283247
Hmm, true. I do hope with the rework it'll make the focus tree larger. And that is a good larp.
>>43283282
Deer hooves types this.
>>
>>43283320
Tebe jebe?
You literally achieve that before the war or during the early phase of war. Depending how fast the world tension rises.
>>
>>43283333
I mean, 76% is deffinetelly not true, anon. Because if you were to do that in normal game 9 out of 10 times, AI Germany will just go to war with France.
>>
>>43283523
Are these seriously teasers? Modern EaW seriously doesn't know how to meme or tease
>>
>>43283726
>You literally achieve that before the war or during the early phase of war.
Anon was talking about what if Equestria wasn't at war.
>Depending how fast the world tension rises.
The Changeling Lands make a lot of world tension, so without the Changelings declaring war on Equestria, it takes a while for the chaos in the rest of the world to make up for that world tension.
>>
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Evil diarchy AF, if it was based
>>
>>43283732
Yeah, the format should have been the other way around, with Twilight on the left and Celestia on the right.
>>
>>43283732
It could be better yeah. One for the commieslop ponies is this one.
>>
>>43283736
Most of the WT comes from Griffonia, Changelings in comparison make minuscule ammount. You can get rid of debuffs as Equestria by 1009 even if war were never to happen.
>>
>>43283750
>better
If only you knew how better thing could be
>>
>>43283750
>Bats
>Revolutionaries
Most of the bats are lumpen thugs.
>>
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>>43283737
God, imagine being in the middle of three way kiss between them while they tease you about playing Hoi4. Bonus if the main six are there too.
>>43283760
Thing can always be better. Thing usually better when major update release.
>>43283766
Revolutionary Thug Bats.
>>
>>43283727
I'll admit, that chance seemed to be a bit too big for me. So, I did some testing now. Played as France on Elite, did literally nothing until March. From that point on, I waited for the Rhineland event (March 11), went down the event chain, then restarted when it concluded. Of the 10 times I did this, Germany backed down 8 times. Small sample size? Yes, but enough to prove a point.

You can do the tests yourself if do not believe me (for reference, I used the March 1 autosave; if you save after already getting the Rhineland event, it might eliminate the randomness factor, so I'd advice against it).
This probability only seems too high because AI France has a significantly lower chance of getting Germany to back down (and a 0% chance on historical), and because, be honest, how often do you play base-game France and go down the early war path?
>>
>>43283850
*clarification: by restarted, I mean I loaded back to the March 1 autosave
>>
>>43282469
No it's not.
>>
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>>43279582
Portrait for Fleur I finished tonight
>>
How many of each research facility should I have? I usually build two of each.
>>
>>43284515
I typically have only 1.
>>
>>43284348
CUTE!
>>
>>43284515
One of each plus whatever you conquer.
>>
TD's are overpowered.
>>
>>43283772
Cute.
>>
>>43285798
>TD
wut
>>
>9
>>
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>went into observer mode
>hidden event gives AI nations meta templates at the start of the game
wtf
since when was this a thing
>>
>>43286480
Really recently. It was actually nerfed since, changelings used to be complete MP sweatlords. They're still sweatlords, but at least they don't send volunteers into every war on the planet to grind.
>>
I am a nation with a focus tree. Nobody ever talks about me, nobody ever remembers that I exist. What am I?
>>
>>43286526
Azir? It has a focus tree, but it's still more of a visual novel.
>>
>>43283750
all of that and no non aligned path for Stalliongrad for the tsar peter pony
>>
>>43286526
Lushi
>>
>>43286526
Cyanolisia.
>>
>>43286696
Everybody always talks about Azir
>>
>>43287064
Because the content is autistically hidden. The content itself is basically just a visual novel.
>>
Will Griffonstone ever get actual content?
>>
>>43287486
3 years.
>>
>>43287486
It does right now, if you're a GOY.
Officially, probably not. If nobody bothered with Griffonstone yet, nobody will. It's in an awkward geographical position that leads to being gangbanged from every direction, and features canon characters instead of furry communist OCs.
>>
There should be a secret event text that you only get when you activate "Scraping the Barrel" when playing as Equestria that is just essentially a greentext of the Cutie Mark Crusaders getting drafted, and it ends with them doing the cheer:
"CUTIE MARK CRUSADERS SOLDIERS!!!"

And then if the war doesn't end in 6 months you get another dialogue box where they die when their trench gets overrun.
>>
>>43287486
Devs have to jump through a lot of hoops to get approval to work on new nations, doubly so for ones with canon FiM characters. It's not gonna happen anytime soon.
Thankfully this system saved us from Changelings getting a communist path.
>>
>>43288049
ELF has CMC drafted into the army
>>
Whatever dev was responsible for MP templates for the AI, I wish I could shit into his mouth
>>
bumping 'gainst the frogspam
>>
>>43288052
I just want Roam content damn it
>>
>>43288739
Is this kind of thing normal? I only visit the board for eaw threads, first time I'm seeing a raid like this
>>
>>43288784
wouldn't be the first time, but not common either, maybe once or twice per month at most. We just have to wait for janny to clean up
>>
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>>
>>43288459
It's supposedly getting reverted in the next patch.
>>
https://www.youtube.com/watch?v=WbI5W8qmDAM
>>
https://www.fimfiction.net/story/518190/the-princess-and-the-kaiser got updated recently.
>>
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I was curious about how viable rushing magical infantry actually was so I did a Crystal Empire game and challenged myself to only use it instead of regular infantry.
I got pushed all the way back to the Crystal City since I just didn't have enough production for more than 15 units at the start of the war, but I was also spamming fighters. I've only now stabilized things and retaken half the country.
Stalliongrad also ate rocks in Nova Griffonia and is only now pushing the junta back.
The changeling AI feels much more threatening than it used to be.
>>
>>43289799
Nice. CE is well suited for magic inf builds.
>>
>>43289437
Nice.
>>
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>>
>>43290507
Casualties?
>>
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>>43290949
The last summary I got before I stopped. Wingbardy tried to start a World War while I was busy pushing back the changelings.
Could have been worse.
>>
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There was a point during the war where Equestria only had 22% of its victory points remaining and I had to race to the sea so they didn't cap.
>>
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>>
>>43291084
Not bad.
>>
>>43286526
farbrook
>>
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>>
>>43287486
They are going to add content to ziggers #815 just because you asked.
>>
>>43292040
It has a focus tree?!
>>
>>43289432
>Operation Citadel, Operation Torch and Operation Bagration in one episode
Wew. Though I would prefer if the various operations were not near 1-to-1 copies of the real ones.
>>
Will there something related to HOI4's 10 year anniversary in the next releases?
>>
>>43292582
Yes.
>>
Theres a Korean forum for discussing EaW.
>https://gall.dcinside.com/mgallery/board/lists?id=eaw
>>
Project Phoenix got an update.
>>
>>43292463
>I would prefer if the various operations were not near 1-to-1 copies of the real ones.
That is the disappointment of being an EAW fan, most of the mods content would be better if it wasn't 1-to-1 expy.
>>
>9
Are land cruisers disabled? The mod refuses to let me research them.
>>
>>43294129
You need to do a special project and fo that you need to research superheavy tank
>>
>>43293286
North or South?
>>
>>43293459
Does it have Daybreaker, or is it harmonic only?
>>
>>43294129
No.
>>
>>43294227
>>43294822
Yeah I'm retarded and it took me almost a day to find the problem. One of my submods disabled that special project alone for some reason without even advertising it. Oh well.
>>
I want more cute stallions as leaders, I am so tired of so many f*male leaders and generals.
>>
The patch is here, doesn't seem like the meta divisions were removed

>>43295368
Gay
>>
• “After the Storm” 2.6.2
Compatibility for 1.19 Hearts of Iron IV patch and Thunder at our Gates DLC.
Additions:
• Added many new victory points and supply hubs on Equus.
• Added faction icons for hillponies, Prywhen, Lake City, Wingbardy, Solar Empire, Lunar Empire and Senturya.
• Added a new loading screen.
• New icons for Anti-Revisionism and Marksism subideologies.
• New icons for science base levels.
• New icon for Undead race.
• Four new generic penguin portraits.
• Added Modern SP SH Howitzer project (Requires Götterdämmerung DLC).
• Added lategame Air Assault Infantry unit (Requires Götterdämmerung DLC).
• Added labels (a new feature) to the bookmark screens to help players filter our races.
• Added lategame critical parts for ships.
• New cityfall event for Solstice.
• Most semi-modern infantry divisions will now start with field guns, and most tank divisions will start with mobile heavy weapons companies.
• With TAOG DLC, added unique racial HQ units to many races.
• With TAOG DLC, created a custom modifier for general capture avoidance chance, used in some racial HQ units.
• With TAOG DLC, Equestria, the Changelings, Hippogriffia, and Stalliongrad all start with unique HQs.
• Changeling Lands:
o New general for Thorax's path.
• Equestria:
o Added a new event.
• Francistria:
o Added an event for overlord when puppet communist Francistria becomes independent.
• Griffonian Empire:
o Added news events for when a regent is chosen.
• Hippogriffia:
o Added new general for antifa Skystar.
• Icepaw Provisional Directorate:
o Crimson 1 and Zelitha now get unique party names.
• Jaki-Clan:
o Added focus icons.
• Nova Griffonia:
o Added a new event chain to make white peace with Stalliongrad if the Republicans capitulate.
o Added a decision to sell the new state of Skull Islands to the Changeling Lands.
• Olenia:
o Added a new army spirit.
• Zongo:
o New portrait for Akida if he chooses to have a lavish coronation ceremony.
>>
Changes:
• Disabled main menu snowfall, re-enabled background selector button.
• Increased population for Equestria, Olenia, Stalliongrad, Our Town and Polar Bear Communities.
• Increased starting factory count for Changeling Lands, Equestria and Stalliongrad.
• Changed terrain of many provinces on Equus.
• Adjusted victory point values, infrastructure and state categories on Equus.
• Moved two Equestrian states to Changeling Lands and Nova Griffonia.
• Adjusted starting armies for Changeling Lands, Stalliongrad and Olenia.
• Increased maximum building slots to 30.
• Forming the Storm Kingdom also requires controlling the Eye of the Storm.
• Removed 1009 medium tanks from starting countries.
• Gave Stalliongrad and Changeling Lands bonuses to tanks at start and anti-air to Stalliongrad.
• GBP now gains Brigade Size from operations rather than infantry.
• Weakened AI 1011 fighter.
• Magitech quarries now show resources in construction map.
• Rebalanced body armor technology.
• Boltria and Central Zebrican Empire now use the Storm Legion division template and start with support equipment technology.
• Switched generic West Zebrica wargoals to annex instead of puppet.
• Generic West Zebrica war focuses can now only puppet countries with same ideology.
• Generic West Zebrica war focus bypasses now check if an ally or puppet owns the required states.
• Yeti racial technology reduces resistance target by 5% instead of 10%.
• If the AI stops trading with Skyfall, they will no longer ask to trade with it again.
• Fixed SEAD raids damaging wrong buildings.
• Fixed requirements for Deep Rock Mining Drill.
• Increased attack bonuses and reduced max entrenchment for southeast Equestrian civil war national spirits.
>>
• Reduced AI aggression modifiers for Daybreaker and Nightmare Moon.
• Rebalanced the advisor trait "Unhindered Scientist" to be more worthwhile.
• Made AI for Equestrian Southeast countries more aggressive.
• With TAOG DLC, story-important generals can't be captured. We may have missed some - please keep your eyes open and report any oddities!
• Many new tags start with Support Weapons 1 (unlocking heavy weapons support).
• Field Guns are unlocked by pre-industrial artillery rather than early artillery.
• Refactored some code for better optimization using the new math expressions feature.
• Altered the balance of bazooka infantry tech to make heavy weapons company bolster piercing rather than reduce it. To compensate, base piercing and hard attack of bazooka-equipped infantry has been lowered, and mechanized equipment piercing has been restored to its former high values now that it is multiplied by a smaller amount.
• With GTD DLC, specialized field manuals and fire control tech boost super-heavies as well as landcruisers.
• Super-heavy tanks will be regimental support instead of divisional support and removed their terrain penalties and battalion mults correspondingly. Landcruisers are still divisional.
• Abyssinia:
o Extended Manedalusia war peace timer.
o The AI prioritizes coring decisions more.
o Final communist focus is no longer blocked for AI.
• Adelart:
o The Sheriff has a warrant to seize undue property from any neighboring state for any reason.
• Aquileia:
o Replaced Republican Pact entrance with a NAP.
• Blackhollow:
o Redone portraits for Blackrock, Cyrille and Reeve.
• Bronzehill:
o All instances of declaring war on the owner of Griffenheim now also immediately declare war on the owner of Crona instead of just granting a wargoal.
• Changeling Lands:
o The AI now takes longer to attack Olenia.
o Changed Ocellus' trait in the Thorax path.
o Standardize Thoraxian revolt size to 15%.
o Thorax starts as Liberation Front subideology before flipping to Benevolent Absolutism.
o Thorax's path now has same doctrines and laws as the regular path.
• Chiropterra:
o The AI should want to help Lunar Empire more during the civil war.
• Equestria:
o "Changeling Threat" focus now requires for Changeling Lands to generate some world tension.
o Updated portrait for Sunrise Moonshadow.
• Flowena:
o Many money decisions are now available while at war as well.
• Griffonian Republic:
o The Herzland General Assembly's ideology is military communism.
o Communist Members of the Anti-Imperial Coalition will always reject diplomatic demands from Prywhen until the Griffonian Empire is defeated.
o Choosing to immediately subdue factions upon the return to Griffenheim grants Reconstruction progress.
>>
• Icepaw Provisional Directorate:
o Changed Crimson 1's subideology to military communism.
o Skipping the beaches now gives early transport plane tech.
o Improved GUI for Ravakh.
• Lunar Empire:
o Nightmare Moon no longer kills Celestia after winning the civil war.
o Starts with an additional 10 divisions in the civil war.
• Mandate of the Eye:
o No longer gets Azir's army when annexing it.
o Shortened some focus durations.
• Nova Griffonia:
o Weakened Changeling tank division.
o Rebalanced civil war.
o Stalliongrad can be invited to join only after the civil war has lasted 9 months, and if they are at peace.
o Made Stalliongrad AI less likely to join the civil war if the Republicans are also at war with other countries.
o On non-historical and with no game rules enabled, the AI will have a chance to go either full Republican, full Authoritarian, or neither.
o AI is now more likely to offer help to either Yakyakistan or Jaki-Clan.
• Olenia:
o Shortened focus completion times.
o Replaced Manntlerhim's advisor trait.
o Improved AI.
o Strengthened some modifiers.
• Our Town:
o Renamed the city itself to Our Town as well.
• Pridea:
o Is no longer called a republic if it forms Aquileia while Dennis is the leader.
• Roam:
o Now starts with Mass Assault doctrine.
• Stalliongrad:
o Improved AI.
o Vasily, Sinister and Dark Wing now have traits as country leaders that they have as advisors.
• Wingbardy:
o Can no longer join the North Zebrican War if they have more than 20% surrender progress.
o Now starts with Grand Battleplan doctrine.
• Wittenland:
o When Barrad is puppeted via event, it loads generic focus tree and keeps its ideology. The AI no longer accepts puppeting.
• Zar-Hay:
o AI yeti countries and related breakaways no longer agree to ally harmonic Zar-Hay.
o Revolt breakaways get slightly more units and stockpile.
>>
>>43295872
Fixes:
• Replaced broken supply factor modifiers with functional ones.
• Fixed scout planes using small bomb bays.
• Fixed module bug for supersonic airframe.
• The decisions to release Reichsmandate now require to both own and control the required states.
• Fixed a province breaking frontlines in the Great Lakes region.
• Fixed an edge case where the Aquileian revolution mission wouldn't cancel in vassals, leading to Westkeep declaring independance in case of peacefull monarchist counter-revolution.
• Fixed issues with plane bonuses in griffon and hippogriff racial technologies.
• Fixed the start date of improved heavy armor scheme.
• Improved overrides for some loc.
• Abyssinia:
o Fixed communist subideology not matching the government form after elections following Sharp Spear's retirement.
o Fixed Sharp Spear events triggering after she retires.
• Adelart:
o Will not use its special forces as the default garrison.
o Fixed raids being able to be prepared for invalid targets.
• Angriver:
o Fixed being able to release puppet from an ally's land.
o Does not default to using special forces as the garrison template.
• Aztlan:
o Fixed Daring Doubt not being the harmonist leader.
o Fixed allies of nations that Aztlan invites not being invited.
o Fixed broken tooltips.
o Fixed effects not working as intended.
o Fixed other countries not being warned by war declarations.
• Bronzehill:
o The focus "Revoke Federation Independence" will now grant a wargoal on the owner of Skyfall if Skyfall was defeated by another power.
• Buffalo Tribe:
o Fixed icons.
• Changeling Lands:
o Fixed remilitarization decision being global.
o Fixed Thorax's path country names.
• Chiropterra:
o Fixed not declaring the Commonwealth under some circumstances.
o Fixed the event "Sweeping The Remainer" firing when it shouldn't.
• Chital:
o Fixed some expansion decisions appearing while the targets were already conquered.
o Fixed bypass for focus about allying Roam.
• Dawnclaw Heresy Imperium:
o Fixed an icon.
• Equestria:
o Fixed issues with railways around Canterlot.
>>
• Firtree Villages:
o Fixed icons.
• Flowena:
o Can no longer spread plague to Dread League.
• Griffonian Republic:
o The Grand Duchy of Cloudbury remains non-aligned when puppeted by a Griffonian Empire with another ideology.
o Suntail's National Republic will receive Everfrost Republic events if the option is chosen.
o Bypassing "Tricolor over the West" by having Republican Aquileia in the Republican Pact still provides cores on Skyfall.
o Allies and puppets of the Empire unifier now lose the Anti-Imperial Coalition spirit.
o Suntail's The West focus bypasses if none of its wargoal targets are available.
o Events about army uprisings no longer trigger if the Dawnclaw Heresy is active.
• Haukland:
o Name fix in GUI.
• Hellquill:
o Fixed focus being cancelled by declaring war.
• Icepaw Provisional Directorate:
o Fixed a focus filter.
o Fixed some national spirits remaining when puppeted.
o Maregypt should now always accept dual Icepaw's Ovingoland proposal if they are in an alliance together.
• Katerin:
o Fixed the requirements for the focus "Tied By Blood".
• Kiria:
o Fixed Changeling Fragrance broken ideology GUI.
• Longsword:
o Fixed decisions about joining alliances.
• New Mareland:
o Fixed the "Sue for Peace" decision targeting nations besides New Mareland
o Fixed issues with capital name in the Equalist path.
o Can no longer ally Hippogriffia until the North Zebrican War is over.
• Nimbusia:
o Tried to fix pegasi being used as the default garrison template.
• Nova Griffonia:
o Character transfers after civil war should now be fixed.
o Fixed game rules not working.
o Fixed numerous issues with the civil war.
o Fixed country color resetting after civil war.
o Fixed Village Up North border conflict breaking in a specific scenario.
o Fixed intel agency icon.
o Fixed missions not cancelling when the civil war ends.
o Fixed Republicans sometimes having 100% communist party popularity when the civil war begins.
o Fixed the civil war sometimes not properly being considered to be over.
o Fixed Republicans being able to become a puppet of Stalliongrad while either capitulated or in another faction.
• Quaggatai:
o Can no longer declare war on Colthage if a subject.
• Tarrin:
o Can no longer have monarchist coup as a puppet.
• Yakyakistan:
o Fixed some subideology changes and checks.
• Yale:
o Fixed a resource prospecting decision having the wrong requirement.
o Fixed a national spirit icon not showing.
• Zar-Hay:
o Fixed a focus bypass.
o AI revolt breakaways have more popularity for ruling party so the AI doesn't switch to another ideology.
• Dehumanized some GFX.
• Miscellaneous bugfixes and improvements.
• Miscellaneous localisation fixes.
• Checksum f2e5 // Image by jijizi This update IS NOT save compatible with 2.6.1.1.
>>
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>After countless times of bitching about Blackrock portraits, they're finally added
>After being drawn 2 years ago
Please, no need to thank me.
>>
>Moved two Equestrian states to Changeling Lands and Nova Griffonia.
>Increased maximum building slots to 30.
RIP submods for now
Also I wonder what states got moved?
>>
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>>43295849
You're right. I hopped into observer mode and the changes are pretty minimal, with the new regimental companies added to them.
This is the template AI Equestria gets in January 1007.
>>
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Special forces had their doctrines replaced with the mastery system.
>>
>>43296018
That looks nice. Are they good?
>>
>>43295991
Not bad.
>>
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just caught this bug
>>
>>43296736
Oh. So this is the "execution of Applejack" DLC everybody was asking for.
>>
>>43296736
Is that a DLC only feature?
>>
>>43296756
Yes
Thank you paradox
>>
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>>43296760
>SO!

>One, I thought I posted this alreayd, I did not. Woops. Anyway

>The civil war stuff up there. You see the central bit about army stuff? Yeah, that's the civil war army reforms and foci. The stuff you do to turn the Equestrian military from 'how do I gun :(' into someone capable of winning a civil war. During this you get events that let you pick your doctrine.

>But what about after the civil war?

>Well, good news. You get to keep developing the future of the Equestrian Royal Army

>Two paths, but the two do have some overlap, as you can see.

>On the left, is that of clique headed by Blueblood. This group focuses on the school of modern warfare that was developed in Griffonia, that worked in the Falcor war. A focus on infantry assaults, modern squads, support artillery, grand plans and unquestioned orders to rule the day.

>On the right, is the clique headed by Sunset Shimmer. She's brought a few new, unique ideas from her experiences elsewhere. This path focuses much more on magical equipment, racial techs, support companies, coordination and sheer firepower. Dazzle the enemy's senses, overload their ability to reply and overwhelm them with munitions, not bodies.

>Neither of these choices are doctrine locked, however. If you want to go mass assault and then go for the infantry buffs from Blueblood's clique? Go for it. Want Mobile Warfare with spicy magical support? All yours.

>Both cliques are able to also work on the other modern war concepts, namely tanks, motorised and mechanised etc

>Icons are all placeholder and borrowed from all over the place.

>TLDR: Hey you get to go pick what research and buffs you want to beef up the military post civil war
>>
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>Likewise to the ground, you get to pick your initial doctrines for the air during the civil war. And like with the army, you get to again upgrade it after the civil war.

>Focus on having the best pilots and training, or the best [if more expensive] machines?
>A focus on long range attacks? Logistical strikes? CAS? You pick
>Strats, Heavy Fighters, Tacticals, CAS? Pick the type of equipment you want to focus Equestria's industry on producing to fit your strategy
>>
>>43297134
>>43297137
Wtf are the icons in all the Equestrian teasers? Why are they so fucking ugly?
>>
>>43297157
Their not that ugly. I'd say they look quite nice.
>>
>>43297170
They look really cheap and washed out, like someone was attempting to copy Tiddo and how he make his icons, except he wasnt very good at it. Using placeholders would be better than this.
>>
>>43297249
Eh, I don't think it looks any better or worse then the average custom focus icon.
>>
I just got HOI4. What should I play as in EAW?
>>
>>43297910
Griffonian Empire is an easy start.
>>
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I'll be hosting an EAW game this Sunday at 18:30 CET.
>>
>>43297700
You cant be serious, compare these to the icons in Icepaw, Polar Bear King of Winter path or Hippogriffia for example. The icons in these teasers look like they are trying to copy that but end up way shittier.
>>
I should do another Heavenly Snow run, been a long time since I did it
>>
>>43298903
its a fun path
>>
>>43297137
Nice.
>>
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>Man, central Zebrica sure is a pain, huh? Lack of supply, impossibly hot, miles upon miles of flat, dry desert. The sand is rough, coarse, and it gets everywhere! If only there were a people - a species, if you will - custom built for this exact kind of environment...

>(values are subject to change)
>>
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I hate how I have to convert discord image files to post them here.
>>
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>>43298387
Lobby is up! Game will be starting at 18:30!

ID: 90287016355616783
PW: /mlp/
Mods: Equestria at War, Player Led Peace Conferences, State Transfer Tool MP

Hotjoin and coop will be on.

I might be AFK for a bit at the lobby, but I'll be back before game start.
>>
>>43299987
thats nice
>>
>>43300041
Hoi4 is easy to learn.
>>
>>43300010
A lot of desert buffs overall.
>>
Any good nations for a spec ops build?
>>
>>43301217
Hellquil, Longsword, Arcturian Order, Barrad, Polar Bears, Chiropterra, Zarantia, Tobuck, Hippogriffia
>>
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Haukland too
>>
>holy shit camel content
>ask on the Discord
>it's for the yeti LARPer
>mfw
>>
>>43300010
Maybe one day 4chan will enter the 21st century and allow webp images
>>
.webp is for faggots
>>
>>43301798
What?
>>
https://docs.google.com/forms/d/e/1FAIpQLScf5l0ZvxjvFzLEtkvGIaATneUSPcM3KFVIcELSrx_6hTp-5w/viewform

EAW devs doing a survey.
>>
>>43301298
so that unit instantly dies against a tank?
>>
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The Equestria buffs might have gone too far in a few places. Still, I'm gonna enjoy it while it lasts.
>>
So did the Equestria rework ever come out?
>>
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Anons help! Who is the strongest Pony nation that can form the river federation? By strongest I mean
>Has the best army spirits like high atk, atk is best
>Decently quick at forming the federation >(I know Nimbusia has crazy atk modifiers, I think for the fascists, but they are extremely slow, I need to not be that slow to match the griffons' 200 factories)
I am playing a mp game in a couple days that will go to late game against a griffonian empire player 1v1. I will be a river federation nation

Also, going for a full magic infantry army, yay or nay? Thought of having magic infantry holding the line, and then a mix of pegasi+SPGS as offensive troops. I think the racial special forces are stronger than mountaineers (the vanilla meta) yay?
>>
>>43302819
No, and it will not come out for a while. Even if they finish Equestria, Rock Union, Las Pegasus, Southern Corporate State and the Buffalo tomorrow, Solar Empire is still gonna act as a bottleneck. Nobody is working on the Solar Empire right now.
>>
>>43302893
Good, good. I still have to play the Changelings, the IAGF submod, and that other submod, so I was worried they'd all have to be updated.
>>
>be me, trying to create a simple mod for EaW where I add some Ponies
>The dependency keeps deleting itself non stop and my mod does not work
>Literally every single other sub mod I have ever made for other mods and vanilla work, only the mod made by subhuman pieces of shit furries who hate Ponies actually stops me from adding Ponies
I hate the devs, EaW is an insult to Pony, it is non stop griffon and zebrica content for characters and nations only furries play
>>
The mod has ponies already, dude, what are you even going to add? More of them?
>>
>>43303418
Yes
>>
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>>43303450
>>
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>>43302829
It's me again anons, my question was a bit too big to answer so I instead want to ask something different and quicker.

Are mountaineers better than racial units like Pegasi? That's it. I hoped some knowledgeable anons knew.

The meta for poor nations in vanilla is mountaineers, they get less width and high stats. Do the racial upgrades make pegasi, knights, etc, better for EaW or not?
>>
>>43303757
I would say most Racial special forces are superior to default types, but I feel like pegasi are kind of shit compared to the others.
>>
>>43303757
mountaineers are just generally good and serve the same niche as vanilla, most racial special forces are a bit better than non-racial special forces but i dont think they're that much better
>>
One thing I dislike about EaW is that most countries have chief of armies and military high command that aren't their actual generals and field marshals. This means you have to grind your own infantry and armor geniuses from your own generals and you end up having 2 infantry specialists, 2 arty specialists, 2 of everything, which looks fucking messy as shit. It is annoying because, well, why not make your already existing generals into the high command like vanilla and kaiserreich already do? Like, why is Zecora the armor expert for Equestria, BUT NOT A GENERAL, why do I have to grind a different guy into an armor genius, why not let me grind Zecora???? See what I mean, that scenario repeats itself in almost all nations.
>>
>>43277134
>>43300041
I am learning hoi4 while playing Equestria at War. Do motorized and mechanized count as both infantry and combined arms? Do they only count as combined arms?
>>
>>43304328
You can hover over the research icons to see, it says there which bonuses apply to whom
>>
>>43304353
Thank you, I just checked, motorized and mech do NOT count as infantry.
>>
>>43303958
To be fair getting those to genious takes forever.
>>
>>43305064
Yeah but it actually feels nice using your own generals and seeing them become better. I have noticed most newer nations have their advisors and generals be the same. Aquileia, the Griff Republic, River Republic, Wingbardy, Abyssynia (the cats).

That's really nice. Compare that to Equestria where Limestone Pie is the infantry specialist but she is no a general at all, you cannot grind her. And also Applejack is not an advisor of anything, neither is Pinkie, Pinkie specially should instantly be an artillery advisor once you unlock her but isn't.
>>
>>43305164
You can literally make new advisors yourself, retard.
>>
>Playing Crystal Empire for the first time
>Select a unit and the voice says:
>"Hi Anon, I lost the war!"
I giggled.
>>
>>43305375
CE has great voicelines. If only it got a rework.
>>
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>>43305976
It is pretty fun even without it
If anything, I am 100% sure that rework will ruin everything fun about it because devs hate fun evil. They will try to force Sombra into reforming. They always keep doing that.
>>
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>>43305987
I hate the fact that the devs for this mods don't actually watch or read Pony. They are furries first and foremost. They hate Pony so much so much and I wish them cancer and their families illnesses.

If you want good guy Sombra, they already have the Reflections Sombra, just add an event chain about the mirror and shit and have him be a good guy that marries Celestia if you insist on him marrying main characters. Or have good Sombra appear when Celestia turns evil to "balance" the world, he tries to redeem her to restore the balance, and just write the happy ending they didn't get in the Reflections comic. It is that fucking easy and simple.
>>
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Ponies are overpowered wtf, their magical infantry gets ridiculous amounts of soft attack.
>1k soft attack as infantry
I just overran the griffs.
What's up with that? No other race gets magical infantry that strong. I have made 18w magical infantry with griffons a lot too and they always have at most 300 soft attack. What is making the Ponies that much stronger?
My doctrines were:
>Assault infantry
>Fire concentration
>Support tanks
>Rapid domination
Up to date tech in guns and arty
>>
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>>43306187
>meta games and minmaxes
>is surprised that division is OP
How dumb can you be?
>>
>>43306041
I have been annoyed with the devs ever since they established the 'rule' that no characters from the show could be directly killed in any path to prevent people being upset that their favorite died in some other literal who's playthrough. It's ridiculous.
>>
>>43306041
Sombra in this mod isnt a good guy at all, and these marriage events are OLD. really old. There one of the things I hope do get removed as they rework Equus.
>>
>>43306226
My own submod will fix this.
>>
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>>43306238
He is talking about the comics, you retard.
>>43306041
speaking of that, I tried making the althistory EAW back in the day, together with Sig, but I am kist too depressed to actually continue the work, I always think about coing back to it
>>
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We did make the map for it, some leaders and nation names, but no work beyond that was done
>>
>>43306282
Damn, big Lake City.
>>
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I assume we can expect the 42% event?
>>
>>43306633
>Can we have pony nation content?

no, instead you get hyenas. Yetis. Bears. and this fucking tranny thing. Someone REALLY needs to make a branch of EAW where everything in zebrica is cut out. and people can work on their own shit. I dont want anything to do with base EAW anymore and would gladly sign up to help out.
>>
>>43306633
>These people are the face of "My Little Pony" in the war gaming community
Fuuuuuuuuuuck, the worst part is I know the devs frequent these threads and giggle to themselves like the disgusting quasimodos they are when people complain.

>>43306729
They kidnapped the Pony image to push their own OCs/world. Equestria, Crystal Empire and the Changelings should be their own mod, super in depth with an inmense map. Cut the stalliongrad crap, cut the other 2 continents. Just make a new mod that focuses solely on Equestria at war in depth like those Barbarossa games.
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>>43306765
that would be perfect, the original idea of the mod brought back to how it should be. If anyone wants to start organizing something like this I would sign up to start doing art and coding right away. Seeing that tranny has made me completely want to stop working on the little submod I was making.
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It's been a while, but I did another one of my A-Z games. This time it was Icepaw Provisional Directorate, because their focus tree came out after my Kasa run.

I stuck with the yeti women, and decided to go the more wholesome route, which I guess means not pissing off the zebras. Conquered what the focus tree lead me too (some of them declared on me, actually), and did most of the focuses (just leaving some navel ones out).

Pros:
>A lot of conquest opportunities.
>Lots of completely optional lore and story dialogue.
>Cool unique yeti stuff.

Cons:
>The wars are a little on the easy side. I don't know if it's because your enemies are just weak, or the AI is that bad, though I'm leaning towards the latter.
>While it's nice to have the lore, the dialogue in general feels a little bit too long-winded (at least its optional, so this is a minor complaint).

Overall, after hearing about all the complaints directed to this nation when it came out, I felt pleasantly surprised by its quality. There are some fun, albeit easy wars, a nice story, even though the main character leader wasn't super interesting and the tree did lead you to conquering pretty much all of your neighbors at some point. It does make me curious as to how the communist routes or the less wholesome yeti routes are. Has anyone played those?

Next up would be Lake City.
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>>43306729
>Yetis. Bears
Yetis and Bears are nice. The only issue with Icepaw is that it should have come later, some more warmongering yeti warlord should have come first to actually pose threat to the continent
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>>43306765
>>43306771
I have been thinking about making a mod for personal use and reading this thread has given me the push I needed, I have modded quite a bit for smaller projects on Vanilla and Kaiserreich, for EaW it is one where I change almost all traces of Communism to "Equalism" (would still leave some nations where a strain of Communism makes more sense). Stalliongrad doesn't exist, instead it is Starlight and our town. She would be the Marx/Lenin of the world imo. The setting is that Starlight hasn't been dealt with, simple as, the world of EaW has a lot of actual serious fucking threats, spies, actual genocidal armies, militant satanists (I assume maar is satan), terrorist batponies and so on, so Starlight is simply lower on the list because on the surface she isn't doing anything that dangerous... Right? She expands for a while without triggering a war, then goes full on expansionist during the great war.

I hate Communism in this mod because WHY NOT FUCKING USE CONTENT FROM THE SHOW, WHY INSERT YOUR FAVORITE IDEOLOGY WHEN IT MAKES NO SENSE.

Communism irl failed completely to erase racial differences and just became everywhere a sort of nationalist ideology (like the "Communism in one country" policy of Russians, modern China, even European socialism is about your own workers first, neighboring nations be damned, our farmers and workers go first!). Why would the Ponies adopt an ideology like that and claim that they are friends? Bullshit. On the other hand, Equalism fits better for everyone because of that reason. With Equalism, you can easily reimagine it without changing it from the canon as a collectivist ideology "we are all equal, even the most talented Ponies and griffons fight for a truly equal world!" type of idea.

In my mod, Glimmer can stay a hypocrite at the top, all creatures are "equal" except she is more equal than others :). And a secondary path where she actually starts believing what she praises... Eventually.

....

Sidenote, that was just an idea, but I am actually working on a personal mod for the diamond dogs in diamond mountain, nothing big, adding a for fun path for supremacy where they become aggressive to its logical extreme. Dogs are good at killing and eat everything, the mod I am making has them defeat and feast on griffon nations, deleting their populace, eventually Pony nations too, with their leader portrait becoming more monstrous with time.
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>>43307608
>I assume maar is satan
Maar is lot more like Lucifer from Milton´s Paradise Lost. Because he is the one who gives griffons their souls and is generally lot more about freedom and chaos than evil.
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>>43307752
He's evil tho.
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>>43308198
He isn't. He doesn't do anything particularly evil in the story.
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>>43308647
hard to be evil or good when you are a fake good that never existed.
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>>43308647
Maar is a god. He is not a direct character. Plus any nation that worships him is evil.
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>>43308758
Not really, Sunstriker is not evil.
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Barrad rework soon, brothers.
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>>43309038
cool
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>Switching between continents in the country selection screen will now be much easier thanks to the new filters system,

>though we will be ditching the race filters as this is a much better use case for it
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“After the Storm” 2.6.2.1
Additions:

Two new generals for Aquileia and Chiropterra.

Changes:

Added special forces doctrine penalties to science base and illiteracy.
Reworked the country selection screen.
Crystal Empire, New Mareland and Equestria now start with unicorn company tech.
Longsword and Chiropterra now start with special forces doctrine unlocked.
AI now should use regimental support.
Special forces attack factor in doctrines have been reverted to their pre-DLC state.
Changeling Lands:
Gets additional mastery bonuses from a focus and an event.
Starts with air torpedo technology.
Now gets some state category upgrades from focuses.
Added a MIO fund gain bonus to a national spirit.
The starting HQ template has been changed from light tanks to motorized.
Equestria:
Minor balancing tweaks.
Improved faction icon.
Hippogriffia:
Posada's global liberation spirits reduce wargoal tension.
Nova Griffonia:
Adjusted civil war balancing.
Olenia:
Starts with winter logistics support company.
Gets additional air bases from a focus.
Pingland:
Redrawn generic male penguin admiral.
Stalliongrad:
Reduced duration of a focus.
Starts with extra 75 000 ponypower.
A focus that created a magical facility now instead gives a breakthrough bonus.
Wingbardy:
Improved faction icon.
>>
Fixes:

Standardized templates with or without No Step Back DLC for several countries.
Fixed generic Griffonian focus tree not removing primitive economy law.
Night override diplomacy map fix.
If Hippogriffia forces Wingbardy to release Abyssinia as part of the North Zebrican War, Klugetown and Manedalusia will now be transferred to Abyssinia if previously controlled by Wingbardy.
The South Griffonian decision to establish the Protectorate of New Mareland will no longer wrongly reference Neustutenland.
Fixed Winggarden spawning when it shouldn't.
Fixed the too-low HP increase from the pegasi special project and the too-high supply use increase from the knights special project.
Aztlan:
Word Bearer can no longer be captured as a general.
Bronzehill:
Fixed not getting decisions to attack claims under some circumstances.
Changeling Lands:
Fixed missing regimental support in division templates.
Equestria:
Fixed Solar Empire faction not getting a unique icon.
Feathisia:
Fixed free healthcare national spirit availability.
Griffonian Empire:
Fixed some focus bypasses.
Griffonian Republic:
Added missing regimental support companies for Cloudburian Knights.
Jaki-Clan:
Fix for Kerr conquest.
Katerin:
Fixed the conditions for the focus "Station Our Trusted Peacekeepers".
Nimbusia:
Fixed a DLC check.
Nova Griffonia:
Added missing regimental support companies in some civil war templates.
Now retains focus tree on puppeting.
Fixed some focus bypasses.
Fixed Ulla boost to civil war.
Fixed an instance of losing the country color.
Sicameon:
Focuses are available for puppets.
Stalliongrad:
Fixed a focus bypass.
Fixed state category upgrades in focuses.
>>
Zarantia:
Fixed techs granted in event "The Zarantian Navy".
Miscellaneous bugfixes and improvements.
Miscellaneous localisation fixes.

Checksum 77db // Image by 鱿鱼王/Squid K
This update SHOULD be save compatible with 2.6.2, but some fixes will require a new game.
>>
>>43309597
nice
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>History of the Workers' Republic!

>Иcтopия Paбoчeй Pecпyблики!
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>>43310469
Stalliongrad fuckins sucks and makes no sense lore wise. You are telling me Celestia was just so damn evil she let her people go hungry? No one helped them, not even Twilight paid them a visit to see what's up, no. Everyone just went "we Ponies are racist now, fuck you Slavic Ponies, die of hunger bitches".

I hate it so fucking much, it literally goes against every moral value of the show. I hate it like you have no idea, I wish the people who created Stalliongrad death, to them and their families. They don't love Pony, they hate, they must masturbate to the idea of communism and their OCs conquering the world of my little Ponies.

Anyone who supports stalliongrad in any capacity is not a true mlp fan.
>>
>>43310770
It doesn't say anything about famine in >>43310469 so it might be removed in the rework as it was always nonsens,
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>>43310469
I'm reading through this, and it might just be my own lack of knowledge on EAW's history, but this kind of sucks. Maybe it's biased to a communist perspective and it's literally propaganda, but I just don't really like it.
Shouldn't the Crystal Empire have collapsed in 1 BLB? Because Luna used the elements of harmony with Celestia?
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>>43310852
I mean, introduction screens are always written from the perspective of each nation. That is how it works.
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>>43310852
>Shouldn't the Crystal Empire have collapsed in 1 BLB? Because Luna used the elements of harmony with Celestia?
Also Crystal Empire would have disappeared way before 1BLB.
https://www.youtube.com/watch?v=vtBqTFsiLxM&t=1s
This is the only canon I will ever accept.
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>>43310923
That makes sense. Maybe it's because I'm reading it outside of the game that it feels so off.
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Hey anons, quick question, does the Griff empire ever declare an offensive war on the republics? I want to unlock the doctrine desperate defense, but the empire never seems to be the aggressor bruh

I know for a fact the republics are even bigger cucks and never declare war on the empire, as the archon I have had to wait till 1015 to be declared on, 8 fucking years after game start. I hoped the empire would be more aggressive with me as the republics but it is 1012 and nothing is happening.
>>
There's a pretty wide level of unpredictability for the AI because the war declaration (from the Empire against the Republic, that is) is reliant on them picking the focus that grants a wargoal, and the Empire's AI doesn't always prioritize it. Even if it did, there's a level of randomness to the AI meaning there's no set date that you can expect an invasion in.
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>>43311012
Yes. Their focus tree does lead them to it, but it can take a while and usually the republics are the aggressors.
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>>43311206
Maybe the republics were just strong.
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>>43311206
I think the Empire has a rough date set where they are supposed to take that focus
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Are militia worth using?
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>>43312372
If you play small nation and you know you will be on defense the whole game they are quite good. They are pretty good for Yaks or Nova Griffonia. Dont forget to pick appropriate doctrines that buff them.
>>
https://www.youtube.com/watch?v=OYQP8em6qT0

Nice HOI4 teaser. I bet its for the Luxemburg update.
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>>43312663
If it's the last HOI4 DLC as some say, I'm scared of the implications for EAW.
CK3 release killed Guardians of Azeroth and AGOT.
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>>43312695
>killed
AGOT is completed as a mod, and people still play it. GoA was also pretty complete for nations that mattered.
Nothing stops you from playing a game or mod just because a new version releases. Don't fall for the FOMO anon. Anyway, I am still sad nobody made EaW for CK. It would work way better than HoI. Because fundamentally it focuses on characters and their stories. HoI is unsuitable for EaW.
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>>43312744
>Anyway, I am still sad nobody made EaW for CK. It would work way better than HoI. Because fundamentally it focuses on characters and their stories. HoI is unsuitable for EaW.
Other way around.
CK is terrible for total conversion mods. It's not a game about characters, it's a game about dynasties, where years pass in a blink of an eye. Thrall, Ned Stark, whatever canon character you like, will be dead in no time. Things won't be much better when they're alive - since CK doesn't have a historical mode or direction, and is driven by random events, you get ridiculous shit like Twilight Sparkle becoming a serial killer. CK players like to talk about "emergent stories", but it's really not, it's the same 200 events repeating endlessly for every character in the game. How many times have you absent-mindedly clicked through an event about your council complaining about the dog at a meeting?

HOI4, meanwhile, operates on a timescale of 10-15 years at most, with a story that can be told through events and focuses. Permutations are limited by the amount of alt history focus trees, of course, but a limited number of stories is better than no story at all.
>>
>>43312905
Clearly, you have never played any CK total conversion mod, because that is a complete load of bullshit. CK is literally about characters, because dynasties are made up of individual characters. And the events are not random either, because you can make story events and branching events and branching story chains leading to different outcomes. And it does have "historical" mode because just like in HOI you can set AI values on what you want it to do.
>>
>>43312914
>CK is literally about characters
Okay, name one character in any CK conversion mod with a famous story. Like, say, Taboritsky. Go ahead. Name one. You can't, there are no such characters any total conversion mods.
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>>43312919
You just keep proving that you literally did not play CK total conversion mods. For once there is Saruman in LOTR mod, Deanerys or Stannis in AGOT, and Malekith in Gehaimnissnacht.
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>>43312928
I'm in fucking awe.
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>>43312935
>character acting like character he is supposed to be is a bad thing
You have literally said and I cite:
>you get ridiculous shit like Twilight Sparkle becoming a serial killer
So which one is it then? You faggot
>>
>>43312941
Listen, you subhuman mongoloid chimera. I know that your uncle knocking up your mother ruined your chances at life, but it's none of my fault, and I shouldn't have to use simple words to talk to you.

I'll try to anyway, because I'm feeling charitable, and I want even somebody who was born through his mother's asshole a chance at education.
>>43312935
This is not a story. I know that it may seem otherwise to you, but this is not a story even when your standards are impossibly low. This is a bare minimum scripted event.
I've told you to bring me anything on the level of Taboritsky. Now get to work.
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>>43312952
You are such,,,, It is literally an event that is part of the character´s story. Because CK is as I have stated multiple times a character-driven game. You dont have single long ass events like HOI4 that has to fit as much as it can in these events. The events are spaced across time dependant on the character´s personality, bloodline, claims, faith, culture and special events written specifically for the said character. And all of them together make a story.
Stop acting fecetious.
Also, ATLA is another great total conversion mod that had quite a bit of althistory too.
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>>43312935
Not pony. Sad.
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>>43312372
They got good subdoctorines.
>>
I know no one uses the falcor war subdoctrine, but does anyone else hate the name? Why call it falcor war infantry? The falcor war isn't even a big war, it was a war between 2 shitholes.

Why not call it after any of the other important wars, like, Grover's 2 infantry or something. Or "Nimbusian style infantry" the one that killed Grover. It is supposed to be an old but effective for their time doctrine. Falcor and wingbardy are nobodies, nobody cares about those bastards, their war was like 2 faggots hitting themselves with dildos.
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>>43313950
Falcor war is literally a big war. it decides the fate of the South griffonia. Whether Wingbardy wins and restores its glory, or if the freedom prevails and Concordat establishes democracy.
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>>43314052
>meine Ary in das Background
<3
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>>43313950
Falcor war was small, but it was the latest and most modern war Griffonia has seen. It was the first time planes were used in combat. It was like a very small and localized WW1.

>Or "Nimbusian style infantry" the one that killed Grover. It is supposed to be an old but effective for their time doctrine.
Grover II lived in the age of swords and bows. He was killed by a spear to the face. I don't think Nimbusian-style infantry would be very effective in the era of mobile warfare.
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I want to play herzland unifiers that kill gr*ver, I know gr*ver jr is the beloved darling of discord users, I want to read all events about his death because every time gr*ver suffers discord users suffer too. Nations that can kill him
>Based Dawnclaw salivating while he kills him
>Suntails' Griff Republic, epic public execution
>The Stalin parody in griefenmarshen, simply shot by a soldier under Stalin's order, no mercy, also no regret, based
There really are almost no unifiers that kill him huh.
>>
>>43314174
>There really are almost no unifiers that kill him huh.
Why would you kill a usefull puppet, symbol or a rightful king? Only thing I am sad that isnt a thing, is more content for Citizen Grover. Living under the Republic order. It would also be fun if he could become a President like the son of the last Bulgarian Tsar.
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>>43314174
Hey anon! It also happens that i share the same hate for that stupid chick too! So i created a small list of countries that kill him. Enjoy!
Longsword under golden morning
The ascendancy (although not explicitly but implied)
Falcoria supremacy path with falcor stands eternal mod (you have to endure all the lesbian/gay shit tho)
I think the pomovarra commie path on GoY mod has an event that kills him too.

Speaking on that does anypony know what happened to that edgy reformisten dawnclaw russian mod? I really wanted to play that but it is outdated as fuck and it seems the dev has just vanished
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>>43313950
It's like if WW1 happened 10-20 years later in OTL. Then trench warfare would likely be called either Boer War doctrine or Russo-Japanese doctrine. Manchurian war doctrine?
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>>43314174
Supremacist Aquileia kills the child once they establish the Herzland "sister republic"
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>>43314193
Because there are a lot of unifiers that have nothing to do with monarchy? Yet 99% of Commies just forgive him, only Stalin kills him, literally no other Commie, not the "political terror" Victor Allard guy in Aquileia, not the skynavians who are even willing to kill kemerskai but somehow grover is too much of a lovely guy to kill, not the anarchists, no one. The new monarchies like in Katerin also forgive him. Harmonists forgive him, sure, whatever. But even non aligned or supremacist republicans forgive him, what, some of these guys are brutal evil dictators yet they just forgive grover and give him a dacha to live in?. Also it is extremely telling that you are a dev or a mod in the EaW discord because you are 90% of the posts here, you are the only person keeping this thread alive and all your posts defend the mod and defend non pony content.
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>>43314233
I am not a dev, why are you projecting this hard? I am critiquing plenty of stuff.
Anarchists in Angriver are pretty chill. Yale Anarchists literally do shoot him. Katerin Socialists are religious and traditional and they send him for priestly reeducation and teach him traditional values. Kogchel is not a commie just a demsoc and very modoerate one. Feathisian commies are Stallionists and even Stalliongrad can cooperate with Equestria. Duek Erebus in Feathisia can kill him I think. Dogs are Dogs. Katerin monarchists are knights at core so of course they wouldnt kill him. Angriver Baron does kill him. Strawberry commies are again relatively moderate.
Angriver Republicans I am pretty sure do kill him if they go with he fat guy.
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>>43314342
>Duke Erebus in Greiffenmarschen
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>Reminder that Stalliongrad commies are larpers, Baltimare is the true cradle of the revolution
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>>43314526
Shitgrad
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>>43314526
everything about caramel marks in the mod screams troon shit, even the design is troon garbage with the vibrant neon light blue color with white at the end of the hair (literal furry/troon fashion)

if I knew who the devs were in real life, I would just grab my gun and kill them. They don't deserve to bastardize the MLP franchise. Why hasn't Hasbro sent a C&D again?



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