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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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File: clop 3.gif (141 KB, 500x500)
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>CLOP has risen once more! Come play a fresh new round of the decade old browser game about building nations, geoponitics, and oppression!

Build nations, make deals, forge alliances, BETRAY alliances! Pretend to be confused when they retaliate! Do whatever it takes to succeed in the chaotic political landscape.

>Link to the game itself
https://4clop.org/

>Previous threads
https://rentry.co/clop-threads

Come join >CLOP and help make the drama happen!

What's different?
TNN and CEF can't decide on if they want to fight or not!
People are harvesting DNA! GO KILL THEM!
IRC is back!

>Reset when?
Negative 3 more weeks!
>>
>>43508965
>What's New?
Dark Vessel and Aryanne are giving each other tossjobs behind the Denny's parking lot.
War is cancelled. Prepare for 4 months of nothingburger.
An alliance of pure zebras arrived. They'll starve to death in a day.
Hostanon (WiK) is extremely proud of Steel Sanctuary and wants you to read it: https://poneb.in/3Mt5iYBQ
CRASHING THE COPPER MARKET WITH NO SURVIVORS
>>
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>>43508965
Bumpa for increased production with reduced anti-revolutionary sentiment!!
>>
Somebody kindly made a new landing page while I was struggling with an ancient exploit. They suggested at a brief "choose your nation" section, but I kinda like it as it is. Though I'll probably change the "guide" link to the hand-holding version since this one apparently confuses a lot of people.
Thanks, Anon!

https://4clop.org/welcome.html

Somebody else has volunteered to make one so we might be revisiting this issue.
>>
Hallo everyone, I made myself a userscript that I've been using for the past couple of weeks, and I think it's useful enough to share: https://github.com/luftkrieghoofler/4clopX

>what does it do
Adds live refresh, desktop notifications, small quality of life to nation and action UIs.
Completely overhauls the marketplace UI, makes it a tabbed view that you can refresh without "Try again.", lets you hide markets you don't use and watch markets for notifications.
Also whenever you do anything like build a building, it checks if this would kill your nation or destabilise your stockpiles, and shows an "are you sure" warning if it's risky, so when making builds it's a lot easier to make sure you don't fuck up and accidentally build the wrong thing and end up with -500 sat per tick because your bars were 2 cider short or whatever.

Install violentmonkey/greasemonkey and grab the release link from the README.
Obviously let me know (in-game or itt) if there's any issues for you, I don't expect it to blow up but I have been the only one using it so far. Also let me know if you have feedback/suggestions.

It currently doesn't touch messages so it's compatible with the existing message reorganisation userscript, though in the future I plan on also making an even better Messages replacement too (if I get around to it before the game dies...)
>>
>>43508965
Tir na Nog is currently going through some internal political restructuring and the voluntary reassignment of key roles to match with historical (e.g. pre-4clop) precedent; we may behave slightly differently going forwards, since our leadership operates on a majority-rules system and 1/3 of our leadership has decided to quit the game.

Because we lost 1/3 of leadership (notably leadership that joined after we were already established in prior iterations), certain policy choices may be different moving forwards.

I retain my own position and role, and all independence guarantees remain in position; TNN reaffirms its commitment to its guarantees (I will admit that the guarantees were initially my idea), and is considering ways to further help independents moving forwards.

Praise be to the Princess of the Night! For the New Lunar Republic!
>>
>>43509327
>since our leadership operates on a majority-rules system
there's the problem. you need a strong mare to handle everything and be accountable
>>
drugs give me drugs give me drugs
>>
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>>
>>43509140
don't use this it's an ip grabber
>>
>>43509140
neat!
>>
>>43509419
they wanna know where I pee?
>>
I'M CLOOOPING!
>>
>>43509642
This.
Where's the lewd?
When and how do I fuck the big fish?
Where do I watch the Aryanne x DV tapes?
And most impotantly
Where's the dashie and rarara lesbian hatefuck fight?
>>
>>43509652
IWTCIRD and Rarity fight had to be postponed due to pool aids.
We are sorry you were looking forward to the intense scenes in that show.
>>
>>43509652
>When and how do I fuck the big fish?
The big fish could probably fuck your house instead Anon, I get being adventurous but think of the size of that hole.
>>
>>43509920
The big fish can fuck my car
>>
>>43509920
Fine, I'm fucking Luna instead...
>Which Luna?
Yes.
>>
>>43509642
CLOP CLOP CLOP
>>
I need some WAR in this stupid WAR game. Why is everyone so peaceful? Kill each other faggots. Shit is boring
>>
>>43510715
Why don't YOU do it huh
>>
>>43508965
What should i name my nation?
>>
>>43510797
Well the game has exactly two big alliances right now, so decide which one you want to align with, and pick something themed.
There's also a couple of tiny alliances and a gaggle of independents, so you can try being alone as well.

The game doesn't really support roleplaying per se in the gameplay, but IMO it's still a bit more fun if you have some little bit of lore for your nation and its goals so it's not a complete pure spreadsheet simulator
>>
>>43510809
What exactly are the two big alliances? Not that i neccesarily want to theme my nation after them, but im just curious.
>>
>>43510838
TNN are the lunarists, but also founded by and mostly composed of oldfag discord trannies, who have played the initial iterations of the game 12+ years ago and some of them apparently don't even care about ponies and just join to tryhard the spreadsheet simulator.

CEF are the solarists, and by all appearances look to be the same faction as when CLOP was revived for the first time in like a decade two years ago, so some of them are not brand new this time around but are still newfags in the sense of not having been around back in the ancient historic versions. Last time around they were the Changeling Economic Forum, now there's no hint of changelings and instead they've got an Aryanne and are praising the sun.
>>
>>43510854
Very balanced description of TNN
TNN is a mix of old and newfags, and we are the lunarists. We do care about ponies! We even have a channel specifically dedicated to simping for Best Princess.

We do coordinate on Discord, but it's a useful tool.
>>
>>43510863
Also:

>saying that the alliance with Luna Makes Me Hard isn't full of bronies
The only one I remember as not being pony-obsessed is the specific member who just left, so we do have brony purity again.
>>
>top message
Context please?
>>
>>43510957
>Context please?
>Aryanne of CEF. Are you really so petty and vindictive
chad yes

>you’d punish a whole alliance for the actions of one nation?
I would also like context and assume this is a TNN psyop. You really should raid your members bits so they don't have enough left to shitpost on top message
- Aryanne Hoofler
>>
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>The UN
holy based
>>
Zaam must die
>>
>>43511233
The Independent Nations Congress is delighted to announce that we passed our first resolution! And it only took us... 3 days! That's democracy for ya!

See ya at the next one, the Second Independent Nations Congress!

We are publishing the negotiations log for the sake of transparency. You can find it and track our activity (resolutions, status, logs of negotiations) on our great great webs ite:
https://rentry.co/clopINC
>>
>>43511233
>>The UN
a group of mostly tiny independent nations with no power or authority, so the extent of their resolutions would be writing a sternly worded letter
seems about right
>>
Is oppression truly the most useless government type
>>
>>43511283
Oppression is the lategame mega-empire government type.
>>
>>43511283
No, that would be Authoritarianism. GDP modifier overshadowed by the democratic routes, but doesn't give anything worthwhile in return. Every other government has something it's best at except Authoritarianism.
Oppression in particularly is the ONLY way to reduce the empire sat penalty, so if you've got 4+ nations it becomes the nearly mandatory government type.
>>
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Mini Pony Armor Icons
>>
>>43511233
holy based
Congratulations Independent Nations on your congress and resolution.
-Zerg V.
>>
>>43510869
I was mentioned.
Have some luna marepussy:
https://derpibooru.org/images/3888874
Not posted as a straight image cause the mods are fags that don't enjoy succulent mare labia.
>>
>>43511233
Nobody noticed Zaam signed with zebra dicks
>>
>>43511297
>if you've got 4+ nations it becomes the nearly mandatory government type
Will this happen on this iteration
>>
>>43511497
no lol
>>
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>>43511233
>signs mutual defense treaty
>fucking dies
>>
>>43511497
just whack the spice trade and you have four more nations
>>
>>43511768
>spice trade shafted in every single iteration
sad, really
>>
>>43511497
I hope so. Either way nation farming in some form is pretty likely for next round, so if not now it will return eventually.

I suspect that some form of nation farming will make war MORE common if implemented correctly. I get the impression that everyone's hesitant to start anything since it's too risky. Give up one nation to your opponent and suddenly you're against an overwhelming force. If the big boys had empires of 5 or maybe even 10 nations, not so much.

It would have to be very expensive and slow, though. Conquest should still be the most desirable route.
>>
>>43511768
And simultaneously get whacked by TNN
>>
>>43511862
So, what you mean, is that we can get our war if CEF goes after spice?
>>
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>stalliongrad already dying to rebels
IT'S HAPPENING
>>
>>43512188
All according to keikaku (Keikaku means plan)
>>
Whoever is writing the news reports in the situation room know that I see you and I love you.
>>
>>43512203
/)
There should be two for every major incident. One from a Solar perspective and one from a Lunar one. We'll see how long I stick with it.
Submissions are welcome.
>>
>>43512203
I'm retarded, situation room where
>>
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First blood has been drawn... And it's between two TNN members
>>
>>43512741
From what I heard he's abdicating, and the transfer of power was bloodless
>>
>>43508970
>Hostanon (WiK)
Huh WiK is still alive?
>>
>>43508970
Update: the alliance of zebras starved to death
Update Update: DNA harvesting has begun
>>
>>43511298
Cute btw
>>
I NEED DRUGS
>>
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>>43513546
Thank you... I wanted to do it for all of the sprites...
>>
>>43512876
I'm surprised too!
I've actually got stuff to post if people still care, but I don't know if it's good enough to be worth reading. There was a lot of rust to knock off when I made it.
>>
>>43514116
I haven't read any greens in like a decade, did Redshift get finished or abandoned? I remember it being cool
>>
>>43513062
>DNA
Oh wow it's REALLY started
>>43514116
Post it
>>
>>43512389
I waited after searching and not finding anything in the game itself,so all can guess is >dicksword probably
>>
>>43514594
Nigger hover over the war dropdown and its at the very bottom. A button called 'Situation Room'
>>
>>43514603
I thought that was a work in progress page, was looking around for things related to news, stats or stuff
>>
>>43514116
>got stuff to post if people still care
Depends on what it is. If it's Voidborne, and is still just ponies being stupid then no. If it's Voidborne, ponies realizing how stupid they are wanting a metal ball suddenly appearing to be the mayor and actual progression of the main story then yes. If it's something else then yes.
>>
Speaking of news, am I blind/retarded or is there no News entry for DNA harvesting starting in Starlight Reach? I see news items for every other nation that's built DNA but not Starlight Reach
>>
>>43514682
Host in collusion with CEF confirmed
>>
>>43514728
>hiding TNN activity
>that must be CEF collusion!
are you braindead
>>
>>43514879
There was an announcement for DNA harvesting in Starlight Reach btw, it's in page 2.
>>
>>43514904
Oh, I am indeed blind then.
Although not entirely because the announcement is in a totally different format for some reason. Ok at least it's there then, cool
>>
why are market prices so expensive
>>
>>43515406
Probably because there arent many people actually selling to drive those prices.

You could also just reach out to nations and work out trades.
>>
>>43515406
You need to do covert scheming.
Pay 10000 oil to two competing nations to start dumping the oil prices. Then buy out the competition and those two when they're not expecting it.
>>
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o-oh
>>
>>43515676
why does silverspire get mentioned twice?
>>
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>>43516262
cause they built two of them, anon...
>>
>>43516303
wtf
>>
>>43516303
wtf
>>
>>43516303
>neither TNN nor CEF have a N. Prze
>the only active N. Prze builds two facilities
hmmm

looks like neither was able to secure an exclusivity deal
>>
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>>43516303
>>43516330
>"Following up on last week's developing story, reports have emerged that Silverspire's movements in North Przewalskia have allegedly given way to the construction of a massive facility in the Frozen North."
>"Investigators suggest that this development may be part of the larger 'science rush' in the greater world, as the materials observed in open movement around the city are in quantities reminiscent of those used in the construction of most CEF and TNN research facilities."
>>
>>43508965
Too late I forgor my funkin password already
>>
>>43516262
>>43516303
If this is a new feature Nuhost has added (judging by the format changing beween Umbra and everyone else doing it), it might make sense to only trigger it for the first facility.
"DNA has started" is a useful signal to broadcast to the game, but keeping track of the precise counts is probably the kind of thing best left to manual vigilance
>>
>>43513062
>alliance of zebras starved to death
I'm still here! still zeebing. some of our zebras simply transitioned to other races, can you blame them?
also finally decided to peek into this thread on day 3 of playing...
>>
>>43516578
Yeah we know, popentroon
>>
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They don't tell you this but "DNA extraction" is just a fancy name for stallion milking
>>
>>43516853
but I'm not a stallion...
>>
>>43514134
It got finished. It was the next green that killed me.
>>43514217
Okay. I need to focus on this game for a bit longer, but I will once >CLOP isn't facing any critical bugs.
>>43514665
>Voidborne
Some of it is, some isn't. I've got about a quarter million words scattered over four projects. Most of it isn't ready to post though.
>>43514911
Starlight Reach's announcement was done manually since it bugged out, and I was apparently too lazy to check the exact wording.
>>43516413
I'll try to keep IRC open. Message me either there or here and we'll get it fixed.
>>43516422
If it gets spammy, I'll look for another solution.
>>
>>43517030
Wrong name. Oops.
>>
>>43516866
no need to hide the truth from us mr stallion we want to know
>>
>Buenos Mares
Holy rebels, how does it keep happening
>>
>>43517676
what the fuck he's a burro too
>>
>>43517676
I blame the malls
>>
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https://files.catbox.moe/q2jzn4.mp4
My attempt at a trailer
>>
>>43518088
https://files.catbox.moe/5al7k6.mp4
>>
>>43518198
Where are the sweaty horse vaginas
>>
>>43518088
i like this one, though the userscript usage doesn't seem like the best idea imo. while they are good UI enhancements, they are misleading as an introduction to how the game looks.

and that's my message script! though an older version.
>>
File: 3876699.png (1.24 MB, 1013x1013)
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>>
>15 messages
>13 deals
Sounds like work .. closing my eyes... Maybe I'll reply... eventually......
>>
>>43518847
>>13 deals
is it normal to get a bunch of unsolicited deals?
>>
>>43518847
You sound exactly like someone who's just gonna die to rebels for no reason
I know multiple people like that
>>
>>43518867
the state controlled ponies send multiple!
>>43518869
nuh uh, no way
>Verificatino nada require
>>
>>43518867
accept my deals slut
>>
WAKE UP IT'S TIME TO CLOP
>>
>>43518198
naming my alt penis palace
>>
Datamining post please reply
>is anybody using the usescript from >>43509140
>if so are there any features you'd like to see or UI adjustments you'd like

I wrote the script mostly according to my own usage patterns, basically fixing the shit that I personally found most annoying in the game UI.
If anyone plays the game differently, or has different habits, I wanna hear if you have any particularly annoyances that could be fixed with a script feature
>>
>>43519613
I use it. UI adjustment ot add strips of colour and icons. (ignore the custom icons) which I think helped with visibility. At the very least u could add just the default game icons i think.
>>
>>43520228
Not a bad idea. Since you already have that, do you wanna make a PR and/or send me your diff patch? I can also re-do it myself if you don't wanna bother, up to you.
Your icons are nice since they're colour-coded too.
>>
>>43520262
I dunno how to do that stuff I'm retarded!
https://u.pone.rs/tirlnjzc.js
Here it is tho. Just ctrl+f 'imgur' and u can prolly easily swap it out for 4clops default icons n push it then
>>
File: wtf.png (2.3 MB, 1920x1080)
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How the fuck do I play this game
>>
>>43520408
jej
>>
>>43520408
Heh, I get it.
>>
>>43520408
4clop but with autistic amounts of detail into everything would be God's given game
>>
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>Leaders of TST and CEF found dead in a ditch
>>
>>43521230
>>Leaders of TST and CEF found dead in a ditch
(((who))) could be behind this
>>
>>43521232
(Me)
>>
>>43520408
What autism is this
>>
>>43518847
I did it :)
>>
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>>
Anni is coming in a few weeks. Maybe that would be a good time to shill and get a lot of new players on?
>>
>>43522729
let it die, anon
>>
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>>43522729
let it grow anon
>>
>>43522729
Why not. More apples, more copper and MORE OIL! We need it.
>>
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>"Mr. President, another plane has hit the CEF!"
>>
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BISMILLAHI RAHMANI RAHIM

we have grown so rich that we're ready to share! the Ichkmareian Foreign Investment Bank now offers loans to struggling nations!

anybody interested? because we ain't got ANY interest! pay back whenever you're ready (but not too late) and enjoy spending bits! no hassle, no worries!

details: https://rentry.co/chechnya#the-ichkmareian-foreign-investment-bank
>>
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what are your wet dream ideas for the next iteration of clop
>>
>>43524833
war literally opens an Advance Wars type board minigame to move your units on each tick, you need to capture and hold a few key points or something similar to conquer somepony
>>
>>43524833
100+ active players (and I mean ACTIVE not just "let me do the bare minimum to survive and then die to rebels in a month, remake, then die again to rebels next month, quit")
>>
>>43524833
basically like what >>43524839 said, some pony Advance Wars stuff (can use AWBW as reference)
>>
>>43524833
clop actually being fun
>>
>>43524833
Maybe not a wet dream idea but next time maybe having something like a "tournament" alliance where all the nations that join agree to have a free-for-all war amongst themselves when they're all of age. The winner (or multiple if there is a stalemate of some kind) will have an actual empire from honest conquest.
>>
>>43524868
Wargames?
>>
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guys I joined CEF and now I'm being sent stuff like this with no context is that normal
I've never even met a zebra I'm just a humble apple farming donkey...
>>
>>43524996
Shes even meaner if u stay around for long enough i asked for a day off and she got the paddle out
>>
>>43525095
Welcome to the CEF, time for your initiation:
This ritual is called 'crossing the desert'
And this we call 'the unblinking eye'
And now for the final ordeal: 'the paddling of the swollen ass... with paddles'
>>
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>>43525101
I want to paddle Aryanne's giant swolen ass
>>
>>43524906
>>43524868
This sounds very fun, but you would need some way to prevent 3rd party alliances from funding their own champions there as a nation farming exercise.

Perhaps set everyone to have free market, anyone who appears to be undercutting the market in buy orders is disqualified and gets eaten according to some agreement between current superpowers?
>>
>>43525095
unf unf
sounds like my kind of alliance
>>
>>43524996
I keep getting strange pictures and requests to "cover her in my thick inky oil" whatever that means.

So, seems normal to me
>>
Reports of loud smacking, moaning, and slurping noises heard from Aryanne's residence during times of zebra worker unrest are completely unfounded.
>>
>>43525102
Anon, in CEF, big Aryanne paddles (You)
>>
>>43524839
>>43524855
Should- should we start playing AWBW?
I haven't played in ages, now I kinda miss it.

>>43524853
Working on it, but not having much success.
Maybe I should try Equestria Daily again. If I'm annoying enough, they'll stop ignoring me!
>>
>>43525757
I genuinely think majorly rewriting and modernising the game code, and the UI, would help a lot with new player adoption. The style can be kept mostly the same, I mean mostly in terms of functionality.

The two biggest issues on the UI side are, firstly, that the menus and navigation are a mess with a ton of options of which you only really need a handful most of the time. A new player won't know that the most important things to visit are Nation -> Overview, Nation -> Actions, Alliances -> My Alliance, and the two Market tabs. There's a dozen other sub-entries in each menu that are only needed occasionally, or in special circumstances. The navigation could be completely redesigned so that the basic pages are immediately obvious to a new player. And then shit like the two Marketplaces should be merged, the dozen different war options (create troops, equip troops and group troops should all be one page, create armor/weapons should probably also be on the same page; armor/weapon marketplaces, on top of merging the buy and sell pages, should probably be merged together as well). And so on.

And the second issue is how the PHP form-based UI with minimal javascript (but still not zero javascript, for some reason) makes a lot of things extremely clunky. A new player, even if they figure out the initial actions and survive at first, can extremely quickly get frustrated by the absolute DOGSHIT that is the marketplace page (which makes up a lot of the early game experience, at least in theory if you don't join an endgame alliance right away). Every Action click reloads the page. The buttons in Actions all have a "1" pretyped so editing it always requires backspacing. Clicking a favourited action from the Overview redirects you to the dedicated Favourite Actions page (which has no reason to exist anymore). It's just clunky and annoying in a dozen different ways, and you really have to fall in love with the concept to bear with it and learn to deal with its clunkiness to stick around playing.

And both of these things stem in large part from the ancient and amateurish PHP codebase, which probably needs to be rewritten completely in a different language. The same PHP spaghetti also makes it extremely annoying to add new features or rework existing ones, so it makes the whole game stagnate because adding any entirely new systems or refactoring existing ones is very brittle and very annoying to do.

I really don't think it's possible to find that many dedicated players in this day and age with the current experience. Or at least, removing the friction and off-putting-ness of the form-based UI and making navigation and nation management more intuitive for new players would make it much much easier to attract and retain players.
>>
>>43525773
Oh, another thing for the new player experience is that the early game is very very very slow in terms of actions.
Almost every game that relies on limited actions (mostly mobile or web games with rechargeable meters, or timed actions, etc.) always throws a bunch of easy, free shit to the player early on, so that when you start playing you immediately get a bunch of gameplay. Then, once the player is actually interested, the gameplay can gradually slow down to the "normal" pace where, long-term, you only need to check in 1-2 times per day for routine upkeep.

But right now in CLOP you start with just enough money to build about 1-2 buildings, you start making a pitiful amount of resources, and you're stuck for 2 hours until the next tick, at which point the pitiful stock GDP will give you absolutely nothing so more like you're stuck waiting ~8 or more hours until you can take your next action.
That or you get picked up by an already rich alliance and you just get an insanely massive resource injection of tens of millions of bits and thousands of copper and parts and get to completely skip 90% of the growth stage - and skip directly to the "log in once a day for routine upkeep" stage of gameplay which is also not very engaging.
In the first case it's probably the main reason why a huge portion of new accounts either build nothing or build a couple basic buildings and then implode to rebels: new players simply cannot be bothered to go back in 8 hours later and check in to buy a single extra basic farm, all while regularly distributing apples for sat, or waiting for their market orders to be filled. The second case is rarer but it also seems to happen regularly that a newbie joins an alliance, builds a bit and then explodes in a couple of days: they never see any gameplay beyond "log in once, shuffle upkeep resources, afk till the next day" and never see anything interesting in the game.

Now frankly because of the tick-based nature of the game, I'm really not sure how exactly to improve this for new players. But I think, if a total rebalance were on the table, then adding more orders of magnitude to buildings and resources could be a solution. Make early game farms cost 10k bits each, make the early game bakery cost 40k bits at most, so that the 500k budget can actually let you start with a build and have some left over to buy supplies on the market. Make at least early game buildings refundable for cash (even if not resources), so it's easier for new players to experiment and not feel like they're fucking over their nation if they sink the cost into the wrong thing.
And then add later game tiers that cost the same as current farms and optionally even later game ones (but really the early game tier would be by far the most important).
It'd change the balance of things quite a bit, but crucially it would give brand new players something to do rather than just afk for many ticks on end.
>>
>>43525790
Personally, for the first time around, the two hours were plenty to read and get learning the game, plan next steps, check and learn the market, devise future plans and how to go forward, etc.
Unless you want shit given in a silver plate, which considering the newfags I encountered, most seem to nowadays...
>>
>>43525773
Oh yea I agree. I mean the most egregious example is prolly outfitting units. It's so terrible putting all the equipments on one by one and then merging them into the same group lol
>>
>>43525820
>It's so terrible putting all the equipments on one by one and then merging them into the same group lol
what? you make the group size, then equip it all at once
>>
I just wish there was more EVE-esque stuff like wormhole space: having an outpost you could fight to maintain a hold of, while not always being open/consistent entry and exit
>>
>>43525806
The first two hours, sure, but then after that it literally takes 4 ticks i.e. 8 hours at default GDP to afford an extra basic farm.

And yes, while reading before playing is great, a lot of players don't want to spend a bunch of time reading guides before even getting to do anything. So if we want the playerbase to grow it should be possible to start playing and doing something interesting right away. That doesn't even mean only mouthbreathing retards will be attracted to play, people can still read guides after they've gotten interested in the game - there just has to be an incentive first, rather than telling people "go read this wall of text then you'll know what to do" the moment they open the game.
>>
>>43525824
uh no i mean if u got
>Cavalry
>Pegasi
>Tanks
>Unicorns
>Naval
u select the weapon for the Cavalry. then press Change weapon. then u gotta select the armour. then press Change armour. u cant do both at once. it refreshes the page so if u have to scroll down then it's twice as annoying. and u gotta do that with all such groups. very annoying for multi-faceted army comps or if ur handling a lot of armies in general. all the visuals blur together
>>
>>43525829
install 4clopx
>>
The storm is brewing in the horizon
>>
>>43526384
straight Clopping myself silly and selling my DNA afterwards
>>
>>43525790
Maybe this is why other browser strategy games have 'quests' that reward resources. It makes the first 30 mins etc very engaging as you get to build things steadily and are directed to follow an efficient route.
>>
File: 1761819561900077.png (65 KB, 2232x248)
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>Age: 1
>Already the second largest apple producer
wtf?
>>
>>43526835
>wtf?
very prosperous mares!
but they died due to mare error so were rebuilt immediately afterwards
>>
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I am so lonely. All the other nations are scared of me. Nopony talks to me. Nopony wants to be my friend-- They think I am unstable. They send me from alliance to alliance committing atrocities in their name. And as I get better at it, they fear me more and more. I am a victim of my own success. I am capable of so much more and nopony sees it. Some days I feel so alone I could cry, but I don't. I never do. Because what would be the point? Not a single pony in the entire universe would care. Take it to your grave.
>>
let przes make weapons and armor cheaper (in bits)
>>
Every alliance secretly believes they can win any war if they go "bezerker mode"
>>
Just had a >CLOP dream. I need to play this game less
>>
>>43528710
How do you even play this game "a lot", nothing happens for days on end and the only gameplay is doing some trade deal every few hours at most
>>
>Friendly reminder to check on your relationship with SE and NLR. Have a good night.
wtf, more like UNFRIENDLY. how do you counter Burro cartels running their drugs between your nation and the SE and NLR?? they just nuked my rep
>>
>>43529063
You control the buttons you press. You can just order your cartels to not do that, and deactivate the plantations
If you do want to... look the other way, then you should build shrines to placate them also read the in-game action descriptions, the rep penalty is clearly stated in the drug actions, and the ability to build shrines is also right there in the actions list

If you are currently in bad standing, you should bribe them with oil ASAP. Remember, if the combined scores of both superpowers are -50 or less, they will send attacks and you do NOT want that. Also remember, when attacks are sent by superpowers or rebels, they arrive immediately and attack on the next wartick, which happens to be in 2 ticks from now (4 hours and 1 minute from the time of writing this post).
>>
>>43529063
>implying i care about what that floozie thinks of me
>>
>>43529254
based
>>
>>43529254
>rep
REEEE-
>>
>>43525773
You're not the first to suggest a complete rewrite, and I doubt you'll be the last. I'm doing some groundwork to mitigate this code debt, and after that modernization will hopefully happen over time, but I know of 3 other versions of this game in dev hell. A complete rewrite all at once is very unlikely.
You're right that "actions" is a terrible page, though. I won't give you a timeline on when it'll be fixed, but it does have to change.

>>43525790
This... is a VERY good idea, actually. Especially something that can't be bought instantly if you've got rich friends. I don't know what specifically to do, but I'll think on it.

If anyone has good ideas, I want them.
>>
>>43530336
nationstates.net has internal decisions that can affect your GDP, tech level, etc, coming with lots of flavor text and an announcement page for others to see that provides a short, usually one sentence summary of the event that occurred, but not its statistical effects. You can either choose to address it and actually have negative and/or positive changes to your nation, or ignore it and keep your stats the same. Just a login incentive system, and something that scales internal development.
Rather than relying solely on the activity of others, having more stuff to do in general and daily, and not have it all be long-term infrastructure planning, would help attract and retain players, even if it does just equate to logging in and 'rerolling' stat changes
>>
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bros...
>>
>>43530478
what in the fuck are you doing
>>
>>43530479
ate energy
>>
>>43530606
just burn oil bro
>>
>>43530478
>>43530647
zeebs are dumb, you gotta make them pay you for that advice
>>
>10
>>
>9
>>
>8
>>
is the storm still brewing or nah
>>
>>43533199
You will sit on your hooves watching ponies and zebras hugbox and you will be happy
>>
Aryanne, can you update the 4clopx script?
It breaks slightly when you switch from buyer's market to seller's market, and you need to update and switch a bunch for it to show properly
I.e:I know that oilier horses is selling oil, but it shows me there's no sales.
I switch to buy orders and back, it doesn't work. F5? no dice. Restart again? Works now, i can see his sales, but for a fraction of a second before it says, again, that there's no oil sales.
F5 again, then press the "reload" button immediately after? It finally works.
It's getting to the point It'd be less hassle to just keep the script disabled.
I have everything set to default.
>>
>>43533338
Hallo Luftkrieg here. That sounds very strange. Can you check that in the settings in the Market tab, "Orders from outside your alliance and friends" is NOT set to "Hide"?

If that's not it I might have to give you a version with a bunch of diagnostics you could copy-paste from the browser console to send me, because the order displaying logic is pretty simple so I can't quite see how this would happen without being able to reproduce it myself.
By the way, is it specifically when switching from the buyer to the seller market? Or does it just break in inexplicable ways at random?
>>
>>43533347
I can replicate it right now. Most of the issues seem to stem from a connection/interaction speed.
Go to seller's market from a shortcut.
Oil preselected
Zero oil available.
Press the reload button
It's available now.
OR
Shortcut to market
Oil not preselected.
Select oil.
No oil.
Press the reload immediately after.
No oil.
Press again.
Oil.

My guess is that either the server is interrupting API(?) (does this thing even have an actual API and not just brute force data scraping) data calls too close to each other (the marketplace data, the oil market data and the current oil stocks (listed per default settings) separately), or the script is breaking when handling exactly that.
>>
>>43533358
Yeah, on further testing it's exactly that. Doesn't even need to switch markets. if you click on gems (for example) and oil soon after, oil doesn't load properly, and if you click back to gems, gems doesn't load either.
If you wait a few seconds and then MANUALLY hit the reload button, it works fine.
The automated once a minute check also refreshes it properly but it takes a few seconds after the check procs to update.
You should be able to replicate it locally.
>>
>>43533358
Yeah I can't get it to happen on my end. It is just brute force data scraping kek. But I can switch to and from markets, away from markets and back, switch buy and sell tabs etc. and still see all the orders.

>>43533374
Hmm. I wonder if having a slow connection breaks things. When I click the reload button it also takes about a second or less to do the refresh so this might be the difference.
That gives me a useful thing to look into, thanks anon!
>>
>>43533199
2 more weeks
>>
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>>43533382
>I wonder if having a slow connection breaks things.
On the contrary, I have an exceptionally fast connection in general, though server location might be fucking with shit.
Pic related is internet speed, and several pings to 4clop.org give me an average round trip of 220ms, but perfectly stable with ZERO drops lost packets.
And on the contrary, if the connection is slower, that should inhibit the brute force from choking the server response, since it'd take longer for the server to receive each query, thus it would not throttle the data output.
>>
>>43533338
>>43533407
I think I found the bug actually. I pushed a fix, try updating and let me know if it helps.
It wasn't from choking the server (in the grand scheme of things a few requests at the same time is still not that much), it was from mishandling the weird token system used for the marketplace. Somehow my own internet must have been the perfect speed to never hit this issue.
>>
>>43533454
Fixed. No longer broken. Thanks.
May you get uhh, a million A10 blonde mares (or stallions) as reward.
>>
>>43533490
Fantastic, danke for reporting anon.
A million Arisch mares... just imagine...
>>
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This will be CLOP in 2013
>>
Anypony else having trouble sleeping lately? I keep having nightmares.
>>
>>43534356
Just >clop out of it anon
>>
>10
>>
I just got asked about an edge case in user scripts, and realized that I'd forgotten to follow up on that. Woops.

I've got a fair amount of code debt to work through yet before I make a proper JSON entry point. In the meanwhile, the worrying traffic that was setting the server on fire has cleared up.

Let's try a limit of every 10 seconds for the time being and see what happens.
>>
>>43534903
>>
>>43535052
Cool firing up my ultranigger scraperape script
>>
>>43533504
sovl...
>>
>After a hard day of work in your nation's industrial sector, you stop off at the local bar to destress.
>You had to watch your daughter cry, today. She wanted one of the new toys her friends were playing with. It wasn't that you couldn't afford it. There just weren't enough to go around.
>Something was happening, but for normal working ponies like yourself, all you could feel was the strain.
>At least the cider can still keep you going. If only they had something stronger.
>You can't help but wonder how much longer things can go on, like this.
>"Princess Luna can't stop Daybreaker."
>You turn, seeing a unicorn mare, far too elegant to be here, and looking very out-of-place.
"Excuse me?"
>"The war. The sun princess is simply far too powerful... Beings empowered as she is cannot be simply stopped, even by any normal alicorn."
>There's definitely something strange about her. Her words sound like those of a Solarist, but not a single one of them would ever dare call their princess 'Daybreaker'.
>So she MUST be a Lunarist, but with no faith in her princess?
>You just tilt your head, unsure if you should even be talking to somepony like her. You've heard the stories of what happens to ponies who are caught consorting with enemies of the state.
>"The world is in such a sad state... but what if we could do something better? What if there was a way to end this war, once and for all?"
>Now that... was a big claim. It's true, the war has gone on so long you're starting to forget what life was like before you had to start skipping meals to save bits. But this unicorn can't possibly be suggesting what you think she is. If there was another way, they would've already taken it.
"Yeah right. If that was true, the war would be over by now. Still going on, last time I checked."
>She smiles.
>"You misunderstand. Not something the princesses could do. Something ponies like you or I could do. Something to make sure the right side wins this war. Just imagine... our princess, in Her full glory."
>You do imagine it. It's almost enough to give you some hope. Almost.
>"Just idle musings... There's nothing more pure than faith, right? Hope for a brighter future."
>You can't help but think of your filly. A brighter future, huh...
>Before you can say anything else, she stands. As she's about to leave, she turns back to you, placing her hoof over yours.
>"Even if things look bleak, remember that you'll always have friends you can trust. Don't lose faith."
>And with that, she leaves.
>You think about what she said for a long time. You're no stranger to hardship, but your family doesn't deserve that. A better future, for them...
>It took you too long to realize she'd given you something as she left.
>It's a card, blank on one side, but with elegant writing on the other.
>It's an address. And underneath...
>'You will always have friends. Don't lose hope. Things are never too bleak if we all work together. We are all the heralds of a brighter future.'
>>
>>43536410
Aw hell nah he gon get his DNA "harvested"
>>
File: NLR propaganda.png (3.55 MB, 2559x1271)
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>>43536410
Across Equestria, ponies whisper. The NLR is on the move. Luna's servants in Tir Na Nog appear to be on the advance, intent on the liberation of Canterlot, and the restoration of Princess Luna to its throne.

As rumors swirl and blurry images of pegasus legions circulate, a powerful signal emanates from the core of Tir Na Nog territory

https://www.youtube.com/watch?v=jXTYkuEWlVM

>From across the sea
>Ponies call out to me
>From every direction!
>Calls for their freedom!

>I can't talk this out. Oh, their cries so loud!
>We'll fight the sun's legions. Won't stop 'til they're beaten!

>My-y-y, Princess of the Night, guide me 'gainst the Light
>Save us from the demons there below... Everypony knows, Harmony will ho-old - 'gainst the sun, as we go

>Onward! Onward!
>Sing our anthem, say your prayers
>For the ponies everywhere!

>Onward! Onward!

>Draw your prop-wash
>Arm yourselves
>In the moonlight
>Give 'em hell!

>Onward! Onward!

>Sing our anthem, say your prayers
>For the ponies everywhere!

>Onward! Onward!

>Draw your prop-wash
>Arm yourselves
>In the moonlight
>Give 'em... hell!

>Don't break from their stares
>We must protect the mares!
>No scent of emotion
>Will break our devotion

>With you at my side
>Our power will challenge tides!
>I'll fight like I mean it
>Won't quit 'til they're beaten

>Who is it gonna be tonight
>Who is it gonna be tonight
>To bring an end to the Light?
>Armed, ready to win the fight
>Who's it gonna be tonight
>Who's it gonna be tonight
>To bring an end to the Light?
>Armed, ready to win the fight!

>Go!
>Onward! Onward!
>Sing our anthem, say your prayers
>For the ponies everywhere!

>Onward! Onward!

>Draw your prop-wash
>Arm yourselves
>In the moonlight
>Give 'em hell!

>Onward! Onward!
>Sing our anthem, say your prayers
>For the ponies everywhere!

>Onward! Onward!

>Draw your prop-wash
>Arm yourselves
>In the moonlight
>Give 'em hell!

>Give your all for her
>Give your all for her
>'Till they fall to her
>Give your all for her

>Give your all for her
>Give your all for her
'>Till they fall to her
>Give your all for her

>...

>Tir Na Nog hereby declares war on the Solarist forces of the CEF
>>
>>43536478
Aw hell nah you gon get your DNA "harvested"
>>
File: 2254666.png (1.26 MB, 2202x1371)
1.26 MB PNG
>>43536478
Hi hi zat is cool but vould you be interested in some fresh cookies?



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