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File: 1776236031508726.png (732 KB, 958x994)
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what things do you hate to see in racing vidya? what would you like to see?
>>
I hate rubberbanding, should be a performance point system of some kind to keep cars and drivers/CPUs relatively even.
Also more police chases.
>>
0 damage
Which happens a lot nowadays cuz carmakers HATE seeing their precious POS cheap EVs get damaged. I say that's an opportunity to show off your crumple zones
>>
>>28979511
modern cars
>>
>>28979524
What do EVs have to do with it? That has been happening since before you were born.
>>
>>28979511
Dog shit sounds.

It's like they don't even fucking try. Stupid bitch audio engineers need to get sold a rope to hang from if they're so lazy that they can't even be fucking bothered to source people's cars for accurate engine/exhaust audio.

Also games where you can't adjust your camera angle or height in the driver of First Person mode.
I DO NOT WANT TO BE YOUR MANLET ASS WHEN IM DRIVING. GOO GOO GA GA LOOKIN NIGGA, I AM A TREE NOT A STUMP. LET ME SEE OVER THE FUCKING DASH AS A TALL MAN.
>>
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>>28979511
way too many cars, devs clearly go for quantity over quality and leads to them being lazy in other areas that matter hugely like >>28979554 said. i dont need dozen 911's with fully modeled interiors that all use the same vaccuum cleaner sound ran through a pitch changer a dozen times, for fucks sake.
>>
>>28979511
hate~ meme mcdonalds cars
simple as
>>
Dialogue. Been playing Tokyo Xtreme Racer 2025 and in between races you get bombarded with cringey dialogue and are introduced to loads of faceless characters that you never asked to meet. Players want to race and collect cars, not immerse themselves in a high school-tier drama.
>>
i feel like gt3 and gt4 were the pinnacle of racing games
>>
Brown people
>>
>>28979511
i would like to see more regular cars to race from various periods of time, whether it be granny's 90s shitbox corolla, or a gutless 6 cyl comet
>>
>>28979605
this
I hate the new Forza horizon; it's a good game but the way it has to constantly explain itself to you with childish and trite voice acting and pulling you out of the action to go interact with a menu ticks me off.

like I was in freedom just mucking about and I found a guy with a cool car in a cool spot doing some drifting, I come flying up and just as we get into a cool tandem the game fucking locks all my controls, forces me to stop, ya is me into a menu to show me it put a fucking region stamp on my motherfucking progression card with a while ass talking spiel about it. first off I don't care at all second off who asked and third fuck off!!!

games that feel like the developers did not play them. they might be technically good games but you get to playing them and there is a soullessness or prefabricated or recycled feel to it. that shit pisses me off.
>>
>>28979511
I DONT like them all just being realistic. They need some style to make them obviously different.
I DONT like stories. Grand turismo cold hard racing justification is good enough
Mostly that. I want to want the new forza but I have the crew motorfest and forza just does offer anything the crew doesn't already have. Yea I get Japan, but the racing is the same. Make it like dramatically different.
>>
>>28979843
this is a good idea like lemme drive the cars we could actually afford
>>
>>28979511
>what would you like to see?
Need for Speed Underground 2 HD remaster
>>
not being beam.ng
>>
>>28979869
NFS:MW(2005) remaster.
Driver: San Francisco re-release.
>>
>>28979511
How about the fact that Sony hasn't released GT7 on PC.

With Microsoft it all worked out in the end since they went multiplatform with Forza but Sony? Madone, do they eat alone, they don't even pass the salt.
>>
>>28979511
>hate to see
Character selection for the driver.
Clothing selection for the driver.
Pronoun selection for the driver.
Car customization pricing that's outlandishly outside of reality in order to force balance (a set of four slicks isnt $20,000, polyphony digital).
Where the computer cars can push you around but you can't push them back.
The game artificially creating a come from behind victory. (Like FH6's mecha race or the early game horse race in Mafia the Old Country)
>>
>>28979877
NFSU2>NFSMW'05>>>>>>>The entire rest of the franchise
>>
>>28979918
This one didn't play Porsche Unleashed. Go ahead, it's free.
Hoard as many early cabriolets as you can, later start buying carreras for money.
>>
any time the cars don't play by the same physics/rules (if there is a lore reason for this, fine but it has to make sense in context), any time dialogue has to be sanitized, any time a game assumes you will care about the characters without any buildup
>>
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i dont like that realistic driving sims are always paired to real world tracks/locations.
I want to play dirt rally feeling game but in a fantasy setting like motorstorm.
whooptie fucking doo a real race track with no elevation change, no banked curves and no attacking helicopter gunships, whooptie doo asshole.
give me arcade tracks with realistic driving.
>>
>>28979957
inb4 some shitsucker mentions forza
the clips i see of it where cars are just leaping skyscraper high across a field and not pancaking is gay and retarded also i played it and hated it so bad in the first 20 minutes i refunded it.
>>
>>28979856
A good idea is you getting rid of your trip
>>
I want a game that's like Forza Horizon but it's shitboxes
>>28979533
It used to be because damage models were super primitive if they even existed because the hardware couldn't handle it, not for any outside interference reason.
>>
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>>28979959
>the clips i see of it where cars are just leaping skyscraper high across a field and not pancaking is gay
you're gay for being an underage faggot

just because a game doesn't let you suck your own dick doesn't mean the game is bad or unrealistic.

>but i can do it in real life that means the fun fuck about racecar game needs to be gory and bloody and hyper realistic!!!11111

unironically grow up
>>
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>i want a racing game that's violent and explosive, where there are multiple fatalities in every race and i get yelled at for being too slow

say no more
>>
I want to see physics and tire models that are actually remotely close to reality without needing a 200 million dollar Formula One budget.
>>
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>>28980080
fun fact: modern science still has no clue how tires actually work and it is now believed that quantum mechanics are at play meaning it is impossible to simulate an accurate tire under the standard model of particle physics at all and it isn't worth trying that hard.
>>
>>28980086
>Quantum mechanics are at play
reddit alert. and yet we built the sr71 without being able to fully model real world fluid dynamics. I didn't ask for a perfect one, I asked for one that is even remotely similar to real life. which formula 1 has.
>>
>>28980073
brown they-them forza player
>>
>>28980067
Lol no, Burnout has existed since the PS2 days. The whole thing about carmakers not wanting their cars wrecked started around the time beamng was revealed and the dev said there wouldn't be licensed cars because carmakers get touchy about damage simulation and that's why we don't have soft body physics in racing games. Coincidentally around that era Criterion released NFS Most Wanted which was basically Burnout Paradise: This Time With Licensed Cars, and damage modeling was significantly downgraded for seemingly no reason. All this was before the Model 3 was even announced.
>>
>>28980095
>reddit alert.
no it's pretty well established motorsports knowledge that the molecular interface between rubber and asphalt, especially when rubber starts sublimating into tire smoke, is a mathematical unknown and any attempts at simulation are wrong at best
>>
>>28980104
burnout doesnt have real cars in it you spackle eating moron
>>
>>28980112
But it did have detailed damage modeling? So the technology clearly existed back then?
>>
>>28979511
>dogshit sound, a throaty V8 shouldn't sound like a hand vac, and too many racing games have no tire noise except screeching
>no damage model, or cosmetic only damage that's just the same scratch png pasted on every car
>no customization, or shitty customization with few - no options, EG tuner cars with one/no body kits
>dogshit netcode that makes it impossible to track other cars, or bot cars, or other objects(like the ball in rocket league.
>>
>>
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>>28980128
burnout has very well made canned animations and highly detailed models that make it look like there is some kind of soft body physics simulation going on but there actually isn't

besides which we had beamng with multiplayer in 1999. you fucking burnout smash-em-up racing game kids are like a decade and a half late to the party just as you were back then
>>
>>28979815
Tpbp
>>
I've been trying to think of what I hate in racing games but I can't think of anything so I'll instead post a list of games that I think are pretty much perfect, as in, I want more racing games like these.
Midnight Club 3 Dub Edition
NFS Underground 2
NFS Most Wanted
GT Legends
Gran Turismo 1 through 4
Ridge Racer Type 4
GTI Club
Test Drive Unlimited
Tokyo Xtreme Racer Drift 2
Wreckfest
TOCA World Touring Cars
Honorable mentions to Assetto Corsa with mods, BeamNG, and RaceRoom for being the only modern sim that actually includes classic DTM and supertourers
>>
>>28980164
And I forgot to include Burnout 3, oops
>>
>>28980164
>no txr0
>>
>>28979599
>get the Lego dlc
>Lego cars start popping up in events outside the Lego zone because they're mixed into the regular car pool
Just baffling
>>
>>28980132
I want to like wreckfest and I have a lot of hours in it but it punishes you too much for interacting with the opponent cars
>>
>>28980164
I must have spent at least a thousand hours only on NFSU2
>>
>>28979511
Blue shells are cheap shit that will cost you 1st place and not benefit the spiteful knuckledragger in 7th whatsoever.
>>
>>28980319
They were so annoying in mario kart wii it almost ruins the game for me
>>
>>28979605
You'd love TXR0, then
>shitty localization removed the cutscenes between chapters so you just go back to the menu
>every rival has an American name because Japanese bad
>rival names are completely butchered because again, Japanese bad
Alternatively, stick to shitty Western games where every character is pozzed and there's no sense of atmosphere, you just get thrown from one area to the next.
>>
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>>28980447
Midnight Club 2 handled it well. You get characters and dialogue but it doesn't feel like it was written by weebs or fatties
>>
>>28980457
The characters were so cheesy it was good, very little dialog, just a 10 sec clip of each racer to set the mood.
>Sweet seduction in a magazine
>Endless pleasure in a limousine
>In the back shakes a tambourine
>Nicotine from a silver screen
What a fun game that was. The level of precision required in the latter half is nuts.
>>
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>>28979957
What do you think of Cape Ring in Gran Turismo 5 with its funny fantastical elevation changes and jumps?
>>
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I wish the video games would render the gas chamber exhaust coming out of the gas chambers' exhaust pipe as thick black smoke to teach the kids that the carbon atoms in the gas chambers' fuel tank still fill the world as if the world were a cup.

It would just be a filter to teach that the carbon atoms don't disappear just because the flame burns clean.

maybe it would be cool if the sky got progressively worse as you go on playing the game! Like have the game take place in different time periods in the character's life and show how bad the sky gets many years later when you jump cut. that would be awesome!

I don't like the way you can run the gas chamber infinitely in grand theft auto games which trains the kids to run the gas chambers infinitely in real life too. It would be cool if you had to fill up the gas chambers' fuel tank every once in a while to show that the gas is not an infinite resource too..... I have not looked at grand theft auto 6 but I bet its a terrible terrible gas chamber training simulator.

san andreas had really bad draw distance which is a cool realistic depiction of what the nazi carbon atoms look like against the mountains in the distance.
>>
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>>28979511
Good and fun tracks first and foremost, compelling campaign structure and gameplay loop second
>>
>>28979856
>ey jimmy gimme a racing game with no cars!
>>
>>28981251
You should be put in a gas chamber
>>
>>28979511
I don't like points based car performance classes
The old school GranTurismo with a bunch of different class restrictions based on the car's specs are more fun
>>
Drifting segments in a racing game.
Racing penalties in a single player game.
Any kind of dialogue or exposition.
Camera tricks to simulate speed (distortion, motion blur, tunnel vision, etc.)



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