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You’ve been a Guttermage. You’ve been the first and greatest lich. Now, you once again have been granted the gift of life.

You are Atrebor, once known by the moniker of “Immortal King”. Now, having been defeated by the heroes and forced to prematurely inhabit the fruit of an incomplete experiment, you find yourself weakened and lacking in information as a decade stands between the time of your waking and your more than timely demise. You now find yourself wandering the world, hoping to recover your lost power, unlock the hidden potential of your divine constitution, and uncover the mystery behind the hero Michael’s mysterious disappearance.

In your search of mana cores— the crystallization of magic power— and a means of gaining a foothold in human society, you find yourself in Gladisgard, the first line of defense between the humans and the heartless children of death, the Demon race. The situation is dire, with the revelation that the demons have crowned a King, spelling potential disaster for Gladisgard, and the world as you know it. As if that weren't crisis enough, a band of mysterious assailants have breached the fortress's mighty walls, unleashing a horde of monsters manipulated by powerful magicks through the Last Bulwark’s now compromised defenses.
>>
You rush through the cold halls of the castle, forgoing your legs entirely and instead opting to rocket through the air. Your control is precise, and your memory of the residence's layout is near perfect, allowing you to navigate the labyrinthine construction with celerity and precision few in your position could replicate. Your boots only touch the ground the moment you reach your destination, the faint clunk of your mass alighting on the floor beneath quickly proceeded by the creaking swing of the heavy wooden door.

"Good, you’ve come.”

The Duke’s office, lit brithter than ever as every torch-holder and lamp burns with light and fuel, has been transfigured from administrative center to war room, generals, advisers, and even clergy all huddled around a map at the center of the table. The Duke acknowledges you, gesturing for you to go to his side as he lays small wooden blocks across the flattened streets of Gladisgard.

“We’ve secured the choke points and reinforced the center wall.” K’tann declares, “The problem is more the assailants than the monsters.”

You nod, but remain silent as the room devolves into arguments. One faction, headed mostly by the secular administration of the city, are insistent that splitting their resources to chase the hooded figures would only weaken their forces and, in the worst case, lead to the city collapsing. The other, headed by the clergy but strongly favored by general K’tann, instead argue that complacency will only lead to this attack being repeated, and that the passive stance is entirely unsustainable. The duke, weary and unsure of what best to do, instead turns his attention to you and Rykov.

“What do you believe we should do? Rykov, your input especially is needed.”

“I’m not an expert in monster manipulation,” Rykov begins, “but I can say that this would take a monstrous amount of magical skill. I doubt even Archmage Sophien could transfix this many monsters at once. The only mage in the world that could replicate this…”
>>
>>6367680
"No, this kind of attack is unlike Archmage Iorwith.” you rebut, “I’ve read his work and the records of his deeds. He doesn't deal in living soldiers, and even if he did he never creates such blatant conflicts with the powers that be. Frankly, the most likely scenario is that this, rather than a human mage, is the work of a Demon.”

“There has never been a demon as skilled in magecraft as an archmage.” One of the clerics, seemingly a bishop of Paeora, counters, “They may be mighty, but they entirely lack theory.”

“The new Demon King— I can only assume you’ve been told of its advent— is ruthless, pragmatic, and most dangerously, willing to use humankind as a point of reference to gain strength. The same old tactics that they’ve been using over a thousand years of defeat have finally been discarded.”

“Assuming it is the demon king, that changes things. If we catch them now, we could nip a very dangerous problem in the bud.”

“Or,” the captain of the city guard interjects, “Lead us to be culled instead.”

“What do you think, young mage?” Rykov directs the attention back to you, “Among all of us, you have the most firsthand experience of the supposed demon king’s new tactics. What should we do?”

>”This is a trap. We must protect the city and pursue later.”
>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”
>”This is an important opportunity. We should divert as much of our forces as possible to finding and ending these bastards.”
>”I can't say. Ultimately, I must leave this decision to the Duke.”
>Write-in
>>
>>6367681
>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”

We must fight for information.
>>
>>6367681
>>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”
>>
>>6367681
>>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”
seems reasonable. Great art btw Po
>>
>>6367681
>This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning. We should use our fastest and stealthiest scouts, with invisibility, if possible. I undrestand this might be suicide, so I volunteer to lead them.
>>
>>6367678
Don't forget to archive the previous chapter
>>6367681
>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”
>>
>>6367681
>This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”
>>6367702 +1 to volunteer
>>
>>6367681
>>”This is a trap. We must protect the city and pursue later.”

We need to play this strictly like a mad wizard should be played.

We need to stay in town and defend it in order to farm for mana cores. If they expect us to directly interfere/fight: we need payment for that - in mana cores.

We could use these mana cores for all kinds of cracy magical experiments (or for the boring option: eating). Personally, I think a Kaiju-sized Godborn Facsimile would be the most appropriate. If it needs to be, we could even make this Kaiju (mildly) useful with benevolent divine magic or something.
>>
>>6367726
Thanks for reminding me! Archive is up:
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Shattered+Phylactery+
>>
>>6367681
>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”

>>6367748
That’s not mad, it’s extortion. Gonna sour a lot of moods towards us. Better to farm goodwill and trust and take stupid risks to find out how the demons are managing such a feat.
>>
>>6367681
>”This is a trap. We must protect the city and pursue later.”
I'm just getting into this quest and catching up on Thread 1 now, but I like the sounds of >>6367748 and the scope of this ambition.
>>
>>6367681
>>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”

>>6367748
this one has some right and funny ideas
>>
>>6367965
It's not extortion. People providing services always expect payment. Even the term SOLDier is related to the word "sell" because soldiers get payment for the security service/war atrocities they provide.
>>
>”This is likely a trap, but we can't afford to let this opportunity slip. We should tail the demons and see what they're planning.”

“It's dangerous,” the Duke replies, “if a high noble, or, gods forbid, the demon king themself, is among their number, any force small enough to go unnoticed will undoubtedly be routed if discovered.”

“Then we focus on highly mobile forces.” K’tann interjects, “Scouts, phenomena mages, body enhancement specialists— people who can outrun the danger rather than outfight it.”

“Those are valuable assets, General.” One of the Duke’s direct subordinates sighs, “We can't put them out on a suicide mission.”

The duke leans forward, silently contemplating his options. Having resolved himself to act, he rises from his desk, walking towards the wooden doors. “I shall go. General, lend me your cloak.”

“Your excellency, you can’t!” The minister of finance protests, “If you fall–”

“Gladisgard will be fine. I may be the Duke, but the system is constructed to make me as replaceable as possible.”

“Then, at least a guard division-”

“Will only slow me down. Make it more likely that we’ll all be caught. Increase the risk of failure and the consequences of being found out.”

“But sir…”

“I am a soldier of the Final Bulwark,” he resolutely affirms, “and it is not my nature to sit behind a desk while Gladisgard burns.”

Having always known him as the Duke, you so easily forgot— Lord of Gladisgard is not a hereditary title, nor is Regulus a conventional noble, born into luxury and raised to put his own life above that of his citizenry. At his core, he is a soldier first, a public servant second, a leader third, and a nobleman last.

“Rykov, can you help repair the walls?”

She shakes her head. “Not until the area is cleared of monsters and undesirable debris.”

“Can you break the enchantments?”

“I… maybe. Probably not. Whoever did this is good.”

“Try. If you break the mind control, they'll doubtlessly flee. Roberta,” he turns his attention to you, “You are not of our ranks, and as such you are in no way obliged to help. Still, we ask that you cooperate with us.”

This is a two part vote. Select one or more options from both categories.

Will you help?
>”I will gladly aid you, Duke of Gladisgard.”
>”By all means. Of course, you'll owe me one.”
>”I appreciate your cause, but I need compensation.” (Specify demanded reward)
>”I’m sorry, but I cannot stake my life on this city.”
>Write-in

How will you aid?
>Help Rykov break the enthrallment
>Help the Duke tail the hooded figures
>Help fight back the monsters
>Help patrol for any other issues from this attack
>Don’t help at all
>Write-in
>>
>>6367972
Will you help?
>>”I will gladly aid you, Duke of Gladisgard.”

How will you aid?
>Help the Duke tail the hooded figures

We need to get the Duke to trust us and more importantly we need information on who this person is
>>
>>6368083
>”I appreciate your cause, but I need compensation.” (The means to sustain a meaningful extermination effort against the demons, and eventually the demon king. Troops, supplies, gold, as Corrin promised.)

Keeps up with our fake backstory, should be an easy ask despite the large demand because of the current situation and natural hatred and of demons and the realisation of the threat they pose. Also begins to form our own independent powerbase, from which we can twist to our ends and use to obscure our personal doings under all the administrative busywork. Massive extermination of demons could go a long way to collecting the number of cores we need.

>Help the Duke tail the hooded figures

I want a peak beyond the curtain, to go where the danger is thickest.

But I won't complain if anons decide we ought handle something more within our means, like killing the monsters. We aren't a specialist in the sort of highly mobile arts the general says would be useful, even if we have previously held general mastery in most fields.
>>
>>6368083
>>”I will gladly aid you, Duke of Gladisgard.”
i really don't care for the villanous plan angle, these guys take us seriously so lets keep it up
>Help Rykov break the enthrallment
this is probably fits our skillset the best
>>
>>6368083
>”I will gladly aid you, Duke of Gladisgard.”
while i want something in return, doing it for free is more in line with our supposed hatred for demons
>Help the Duke tail the hooded figures
our reward shall be more information and trust
bonus points if we save his life at one point
>>
>>6368083
>>”I appreciate your cause, but I need compensation.” (Specify demanded reward)
Money or mana cores.

Not expecting compensation for services rendered is straight out stupid. It calls for getting asked for more and more without ever getting anything back in return. Even taking a noblebright angle, this would hinder our growth and prevent us from doing enough good (TM) on the long run. Nothing villainous or extortive is going on in this vote.

I would vote for unhinged neutral mage with occasional good deeds towards small folks if it came to it, though. Big folks need to pay, because they can.

Same poster as >>6367748 but device hopping.
>>
>>6368083
>I appreciate your cause, but I need compensation.” (Specify demanded reward)
>Money or mana cores.
>Help Rykov break the enthrallment
>>
>>6368166
+1 tot his, it seems to suit our style.
Granted, I've only rad up to Nov 28 2025 so far

>>6368083
>>
guys we can just get cores from the demons we will kill when we go with the duke
asking for cores as payment now could be seen as suspicious
>>
>>6368175
Not asking for payment is even more suspicious? Who ever does this? Moreover, the crystal boy has already outed us as a cheesy wizard. It is now better to just live up to these expectations.

We might also directly pitch our latest research project for which we need the cores of 25% of the creatures from the recent attack. We could name it Knowledge about Artificial, Immense Justice Units (KAIJU).
>>
>>6368223
absolute pipedream, just making a spider almost put berta to sleep, before seeing fascimiles being useful there's no point in even entertaining that idea.

as for money and cores, we aren't particularly hurting for either nor are we aiming to buy anything expensive for now, and if we eat the cores we'll get in trouble so again, no entertaining that. the best thing we stand to gain is influence, and looking mildly heroic in front of all these people should do us some good....
>>
>>6368083
>”By all means. Of course, you'll owe me one.”
>Help the Duke tail the hooded figures
>>
>>6368083
>”I will gladly aid you, Duke of Gladisgard.”

>Help Rykov break the enthrallment
Max magic study

>>6368122
>Not expecting compensation for services rendered is straight out stupid.
No you. They’re gonna reward us for this if we ask or not. Not asking builds crazy goodwill. Plus as another anon noted it fits our demon hunter backstory.
>>
>>6368083
>"I will gladly aid you, Duke of Gladisgard.”
>Help the Duke tail the hooded figures
I want some action
>>
>>6368083
>”I will gladly aid you, Duke of Gladisgard.”

>Help the Duke tail the hooded figures

We need to find out what the demons are up to
>>
>>6368083
>”I appreciate your cause, but I need compensation.” (Specify demanded reward)

Cores for 'research'


>Help the Duke tail the hooded figures
>>
Sometimes i fantasize about atrebor coming home drunk on mana and casting life magic on me until i feel numb....
>>
>>6369449
ayo...?
>>
Sorry again for being absent. To be transparent about it, my energy and motivation levels to write and stuff tanked after my visit to the hospital and still haven't fully recovered. I’ve been trying my best to get updates out, and I have no real excuses since I should have the time, but I’ve just been sleeping a lot more than I used to and more tired even when I’m awake. So, sorry. I’m trying to work my way back up to my previous update schedule, promise.

>”I will gladly aid you, Duke of Gladisgard.”
>Help the Duke tail the hooded figures

“Your aid is mine, o Lord of the farthest reach.” You announce, stepping forward and placing your hand upon your chest, “You will need a mage with sufficient knowledge in order to properly locate and analyze them.”

The Duke’s eyes narrow, “I don't sense in you the mana needed to be useful on this mission.”

You smile, placing a single finger on your lips and simultaneously weaving together three fifth level spells. The light itself curves around you, the aromas clinging to your skin and cloak deaden into nothing, and, finally, a Dream of congruency descends onto where you last stood. Even K’tann and the Duke, seasoned knights with senses enhanced by their martial training, appear to have completely lost you. You reappear behind the Minister of Finance, only Rykov seeming to have tracked your location.

“At the very least, I won’t be a liability.”

“How about combat?” The Duke asks, notably not rejecting your proposal out of hand.

“My comfort zone is fifth circle, but I can cast up to seventh if it’s life or death. Even without resorting to that, I’m confident that I can beat the average seventh circle mage in a one on one duel.”

He turns his gaze to Rykov, prompting her to speak. “I’ve never seen the young mage fight, but her comprehension of theory and arcana is, honestly, top class. It would be no exaggeration to say her understanding is on the level of an Archmage.”

K’tann’s helmet swivels to meet your face, the subtle sounds of shifting metal accompanying his every movement. You sense a degree of suspicion, but beyond that, you’re completely in the dark. At times like this, you wish Bilurians had more… normal expressions.

“I’m older than I look.” You shrug, “My master said I had a unique constitution. He theorized that I would age slower— or not at all— due to how powerfully the First Hero’s bloodline manifested in me. I wanted to keep it quiet, but in actuality I’m only a few years younger than Rykov.”

“Very well then.” the Duke nods, “If that is your wish, I have no intentions of stopping you. Try to keep up.”
>>
>>6369940
In a moment that passes you by in an instant, you could have sworn you saw a pair of ram’s horns jutting from his raven hair. In the next instant, he had already vanished entirely, leaving only an open window as evidence that he'd even been there at all. You chuckle, equal parts amused and impressed, as you vault yourself out of the same aperture and into a four story drop.

~

Regulus of Gladisgard is a man to be feared indeed.

He almost seems to glide across the icy rooftops of the city, constantly building more and more momentum with every fluid step he takes. Unlike a demon’s unbridled instinct, every movement he takes is imbued with trained purpose and practical poise, footwork refining those animalistic movements into their ideal state. Mana flows through his body with a clean continuity that no mage could hope to replicate, the energy of his muscles and the energy of his Core hitting the ground beneath his feet in perfect synchronicity, launching him forward with ever increasing velocity. Even in flight, you struggle to keep up, weaving an additional spell to move the air around you as you move in order to nullify air resistance. This, combined with your flight and stealth, is a serious feat of concentration even for a mage of your stature. You hope that he slows down soon.

In a matter of minutes, you reach the outer walls and pass them by, the Duke’s eyes scanning through the underbrush like a hawk searching for rabbits. You hover above him, your own divination magic surpassing his natural senses.

‘They’ve split up.’ You communicate with the Duke telepathically, ‘Either they have different tasks to accomplish in separate locations, or they're trying to divide and conquer any pursuing forces Gladisgard might have sent.’

‘Can you identify who’s who?’ He thinks back.

‘I could, but I have no idea as to what the identities of these people could be. The most I can do is sort them by strength.’

‘These are mages. You know their tactics better than I do. Who do we pursue?’

>”Naturally, the strongest has the most intel. The risks are higher, but I’m confident in our escape”
>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”
>”The weakest would be best. We cannot risk our cover being blown.”
>Write-in
>>
>>6369941
>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”
>>
>>6369941
>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”

>>6369940
> I’ve been trying my best to get updates out, and I have no real excuses since I should have the time, but I’ve just been sleeping a lot more than I used to and more tired even when I’m awake
I believe in you OP
>>
>>6369940
No worries, completely understandable.

>>6369941
Ah, replicating monster abilities?

>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”

While I am confident in the duke's strength, enough to believe he can run down the strongest one, the success of the tracking and evasion of detection lies in our own success. We haven't recovered our full strength, nor have we practiced our new divine abilities enough to make up the difference through synergy or esoteric uses. Otherwise I'd be happy to chase down the strongest.
>>
>>6369940
+1 completely understandable. No need for the apologies.

>>6369941
>>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”

Darn we sure have a hard time laying-low/not-flexing-like-the-cocky-lich-we-are.
Sure hope it won't fuck us over too badly at some point. People will start asking questions soon with this attitude. We cant help it, I guess. /shrug
>>
>>6369940
i can relate QM. stay strong!
>>6369941
>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”
lets not be overconfident
>>
>>6369449
Yeah yeah, the Atrebor mommy dommy dreams where she makes life bearable. We all have those, anon. kek

>>6369941
>”Naturally, the strongest has the most intel. The risks are higher, but I’m confident in our escape”
>>
>>6369941
>>”Naturally, the strongest has the most intel. The risks are higher, but I’m confident in our escape”
>>
>>6369941
>>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”

Stay strong big dog
>>
Thank you all for the well wishes!

>”One of the intermediate ones would be best— useful, but unlikely to see through our stealth”

The duke nods, following your lead as you soundlessly hover in the general direction of your target. He too eliminates his presence beyond the already impressive capabilities of his enchanted cloak, holding his breath and wreathing his boots in mana, creating a slight buffer between his body and the ground capable of reducing his effective weight to almost nothing— including, of course, the leaving of tracks and the sounds of his feet trudging through the tundra.

The closer you get, the clearer his enshrouded person becomes before your Sight. You see broad, powerful shoulders, a sinister aura of mana seeping from his core into his body, and from his skin into the ground below, sending him forward at an incredible pace. You see blond hair tainted by a shock of white, and lips cracked from days, months, years spent in the farthest reaches of the world. You see a face you recognize, scarred a dozen ways— one left by you.

‘This man isn't a demon.’ You psychically declare, ‘Seeing him now, I recognize his face from the wanted posters.’

‘Not a demon? I detect a certain trace of demonic energy…’

‘I’d imagine so. He’s a Contractor.’

Ultimately, magic is a form of speech. Following from this principle, it also must be true that the act of communication itself bears a certain power beyond mere sound. Furthermore, it is possible to extend that fact into all avenues of communication, from art to writing to speaking to contracts.

Contract magic is a relatively common form of spellcraft, a subsection of Life Magic, but the manifestations of it are permitted by different standards based on the person or culture in question. The most common sort is a Body contract, where the penalty for violation is some physical injury or restriction. While considered barbaric by many, this form of contract is entirely legal in essentially every nation on the continent. One step above that, considered black magic by most, is a Soul Contract, which removes the penalty altogether and makes the target entirely incapable of defiance. This, of course, is the sort of arrangement you made with the Hoarfrost Howls.
>>
>>6370982
Finally, there are Demonic contracts, a special sort only possible amongst demonkind and punishable by death in every culture governed by the Races of Man. This involves absorbing Demonic Energy willingly into your soul or mana core, granting you the characteristics of a Demon— and ageless body naturally gifted by Mana— in exchange for fundamentally altering the nature of your being. It is said (though by your experiments on the matter entirely unfalsifiably) that any person who makes a Demonic Contract loses their human soul, making them unable to feel things like love or empathy. By your measure, anyone who would willingly undergo the steps needed to forge a demonic pact already lacks the capacity for both.

‘This man is old. Older, in fact, than some nations. I’m surprised he has managed to live so long yet remain so weak. Then again, it must have taken him decades to recuperate from his run in with Atrebor. This is the man they call— or perhaps, called— Lugh, the Bloodied Tongue. He had gained quite a notoriety for his propensity to live cannibalism, a habit even Demons find wasteful and needlessly theatrical.’

‘The Biter? I had thought he lost his life trying to steal from the Lich King’s armory?’

‘It was never confirmed. If you check, he still has a live bounty to this day.’

You stop the silent chatter and hover perfectly still as Lugh stops dead in the woods, poking at the ground with a strange metal rod. At the point of contact, crimson ichor begins to bubble up beneath the hard surface of the frozen soil, staining the surrounding snow red before phasing back into translucent nothingness across the white snow.

‘Poison.’ You identify, ‘Curse poison, specifically. Insidious little thing. It leeches on the mana expelled by the earth itself, seeping into the ground and spreading inexorably in every direction. The tricky part is that, the longer it sits, the more seamlessly it blends in with the mana of the area around it. If we hadn't caught Lugh in the act, we wouldn't have known until people started getting sick.’

‘That complicates things,’ he frowns, ‘since we have no way of knowing the locations of any poisons planted without seeing them.’

‘There are methods of detection, but they are incredibly resource intensive and time consuming. Prophylactic measures seem more prudent.’

‘Still, this presents a problem. Can we afford to try and stop this?’
>>
>>6370983
He makes a good point— the current Duke is probably a bit stronger than Lugh, but almost a century of combat experience is nothing to sneeze at. Not to mention, if the pair of you were to be pushed to a stalemate or even simply fail to win quickly or decisively enough, it's basically guaranteed that reinforcements will come on the assailant’s side. As you are now, it’s difficult to guarantee a definite win.

>Ambush Lugh (requires a roll)
>Try to analyze the Curse Poison to track it more easily later (requires a roll, risks getting caught)

>Follow him to see more information
>Head back to base camp
>Write-in
>>
>>6370984
Hmm, less confident in taking on the strongest one now, based on Roberta's assessment. Good thing we chose to track the middling guy.

>Ambush Lugh (requires a roll)

I think we can manage this. Some audacity must be risked, to gain success against strong foes. Two against one, the duke is the strongest of us three, and we are the most experienced, this should be doable.

Wouldn't risk following him any longer though, these guys are way stronger than I thought. Not nobodies, these lieutenants.
>>
>>6370984
>>Ambush Lugh (requires a roll)
we beat this guy before, that has to count for something
>>
>>6370984
would it be a stretch to assume the duke has a demon contract? his demonic aura must come from somewhere after all
>Try to analyze the Curse Poison to track it more easily later (requires a roll, risks getting caught)
i think this has a lower DC and i dont feel confident we get good enough rolls for the other
>>
>>6370984
>>Try to analyze the Curse Poison to track it more easily later (requires a roll, risks getting caught)
>>
>>6370984
>Try to analyze the Curse Poison to track it more easily later (requires a roll, risks getting caught)

>>6371050
I thought we'd determined the duke's demon powers came from monster-mimicry or something similar, when we met him?
>>
>>6370984
>Ambush lugh
Destroying a former henchman when we are trying to turn over a new leaf should be our priority.
>>
>>6371070
that was the explanation he implied, yes
there may exist a monster very similar to demons in aura
otherwise he would have had to have had contact with demons to be able to mimic them
my other theory was that he ate a few demon cores
we might want to ask him about it
>>
>>6370984
>Ambush Lugh (requires a roll)
Element of surprise+duke alone is stronger+2 of us
We got this.
>>
>>6370984
>Try to analyze the Curse Poison to track it more easily later (requires a roll, risks getting caught)
>>
>Try to analyze the Curse Poison to track it more easily later (requires a roll, risks getting caught)

Curse Poison is a subject you have surpassing personal familiarity with. It wouldn't be an exaggeration to call you the world’s foremost expert on it, save perhaps for Iorwith if his fascination with the intersection between biology and magic hasn't diminished since last you met with him. Fundamentally, it's an intersection between enhancement and necromancy, a substance wrought from something mana dense like monster blood or core dust and imbued with the properties of self-replication and some desired necromantic effect, conventionally either sickness or instantaneous death.

A faint smile spreads across your lips as you recall the most infamous instance of Curse Poisoning in recorded history— naturally perpetrated by you— when you wiped out the entire population of the free trade city Reyenne simply because one of the heroes who attempted to subjugate you hailed from there. To this day, that formula of curse poison (publicly published by you after the fact) stands as one of the foundational examples of the craft to all who dare partake in it. It really was artful— no pain, no exorbitant bleeding or long, drawn out process. No gruesome immediacy to scare people away from the water supply. All it was, all it had to be, was instantaneous death activated either after precisely one week or when in the presence of someone who died by activation. Clean, elegant, and delightfully picturesque.

Snapping out of your contemplation, you get to work— even after it assimilates the appearance and characteristics of the surrounding mana, it isn't impossible to identify it as long as you have a sufficiently comprehensive understanding of the initial formula— its effects, its propagation rate, and the general gist of the circles woven to create it. Still, you’re already weaving multiple spells to stay hidden from Lugh, and the difficulty of simultaneously observing the poison with magic and effectively analyzing its output on top of that is going to be a considerable feat of concentration even for you. Still, there isn't any time to waste. You cross your legs, sinking down onto the powdersnow without compressing it by even a millimeter, the cold, but not the moisture, trickling up through your cloak as you meditate.

Eyes closed, eyes may open.

Purple light sparks from the tip of your staff, a glow of mana streaking out from your shut eyelids as you begin to see beyond sight.

>Please give me 3 rolls of 1d100+35. (40 (recollection) + 20 (subject expert) - 25 (concentration and multicast penalty)
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Rolled 34 + 35 (1d100 + 35)

>>6371460
>>
Rolled 27 + 35 (1d100 + 35)

>>6371460
>>
Rolled 50 + 35 (1d100 + 35)

>>6371460
>>
>>6371469
>>6371523
>>6371538
Not a great spread...
>>
just wanna say it's really cool how evil you've written the main character and haven't shyed away from that
she feels so evil but also pragmatic, I like it alot
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>>6371622
Thank you! I'm trying to make her still feel truly villainous without overlapping too much with my last project

>1 failure, 2 successes— Mitigated Success

For most, deciphering Curse Poison is a considerable feat of mastery. After all, most mages have never even seen a live sample, save for the tiny phials of broadly outdated necromancer’s toxin they use as educational materials in the Towers. For you, however, deciphering the poison itself is merely a matter of course. Your Eyes burn as you analyze its contents, mock circles blooming to life at your fingertips representing the imbuements at play. You see plague, necrosis, pneumonia, rotting, puss and mania and blood.

Oddly, though, what you don't see is death.

You didn't invent Curse Poison. In fact, nobody did, not really. Instead, the very first instance of it was Katellor’s Blight, a manifestation of his grudge towards the Races of Man after nearly driving the Demons to extinction. Indeed, Demonic Energy, the blight that corrupts the world and makes it nigh uninhabitable without purification, is fundamentally in and of itself a sort of Curse Poison. It, and all others of its sort, are made with a singular intention behind them: the Cessation of life. Atrebor.

However, this curse poison is like an empty shell, all symptoms, no lethality. Of course, a person could die simply from the agonizing effects of the toxin, but fundamentally it doesn't have a killing blow baked in. Your brow furrows— why would demons, subjects of Death’s lord, create poison that doesn't kill? You can conceive of a number of human tactics where it might be a helpful strategy, but among demonkind? It's practically inconceivable. As you’re lost in your thoughts—

Drip.

The snow beneath you, warmed by your body heat, begins to melt.

Lugh’s head whirls around like an owl’s, the bony crunch and crackle of unnatural movements sounding from his body as he swivels towards you with a sickening grin on his face. The Duke reacts with haste, pulling a halberd taller than he is from a round, seemingly empty sheath at his side. Lugh’s body bathes itself in crimson, and Regulus replies in deep indigo, horns of pure mana flickering from his head.

“Lugh’s martial arts are modeled on Varkolacs!” you call out, “He’s fast and lethal at close ranges, so keep him at a distance if you can.”

Without a word in reply, the cannibal leaps forward, heavy metal gauntlets adorned with adamantium claws gleaming in the sunlight as he pounces for the Duke’s throat. Regulus replies with a devastating thrust of his halberd’s speartip, a surge of purple and mithril cutting through the air fast enough to crack the sound barrier. As if it were nothing, Lugh simply rolls out of the way, his acceleration ramping up even further as he gallops towards you on all fours, trying to bypass the Duke and eliminate you first.

Of course, you’ve been expecting that.
>>
>>6372170
His palm touches the earth, revealing a spell you’d cast while he and the Duke were trading blows. A Phenomenon erupts beneath his gauntlet, a towering explosion hot enough to vaporize the surrounding snow and leave a crater in the ground bigger than Lugh is.

“Nice try, bitch!” He cackles from within the smoke, red energy wreathed around his body like armor, “But I’ve had ENOUGH of fuckers like you sitting back and flinging your shitty little magic tricks at me. Figured something out.”

“So that's what you sold your soul over, Crimson Tongue,” you hiss, “It wasn't just the immortality. You bought a Dominion character.”

Dominion and Transmutation are the two unique Monsteric Characters, the only two of the existing 10 that don't equate to a form of magic accessible by the races of Man. Dominions, a space surrounding a monster, can have an indefinite range of sizes and effects depending on the individual who possesses them. In Lugh’s case, you can only imagine it has some sort of magic nullification property. Of course, a Phylactery also has a natural Dominion effect, even though the character of a Lich is in Necromancy, thanks to the unconventional nature of their births.

“You sure know a lot about me. Guess you know what I’m gonna do to you when I get you too. Always thought pretty little women screamed the best.”

You frown— if Lugh has a dominion, even if he’s physically weaker than the Duke, you can't be certain of your victory, at least without knowing the extent of its properties. What should you do? All provided options will require a roll.

>Tell the Duke to run
>Focus your magic on support and healing
>Use offensive magic into his Dominion to drain his mana core
>Try to use your divine energy to fight
>Resort to origin magic (may weaken your core)
>Write-in

(Sorry for being late! I fell asleep writing last night's update. If the votes allow, I'll try to update again tonight)
>>
>>6372171
>>Try to use your divine energy to fight
fuck it, we ball
>>
>>6372171
>Focus your magic on support and healing

If we're unable to harm him, only drain his mana, then it is best to support the duke's martial arts, while staying out of harm's way.

Should've gone for the ambush, we'd have the initiative and surprise. Then we'd have all the time in the world to examine the curse poison at our leisure, without multicasting. But I guess anons wanted to avoid a confrontation.
>>
>>6372171
>Focus your magic on support and healing
>>
>>6372171
>Focus your magic on support and healing
We rerolled as a life mage, so let's play healer!
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>>6372171
>Focus your magic on support and healing
>>
>>6372171
>Focus your magic on support and healing
A good opportunity to try new things.
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>>6372171
>Focus your magic on support and healing
>>6372174
well our rolls were so bad that the ambush would not have worked
imagine instead of 2 successes we had 2 failures here
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>>6372171
>Focus your magic on support and healing
>>
>Focus your magic on support and healing

Counterintuitively, you step closer to the Duke— not enough to enter the range of his halberd, but near enough such that it would be next to impossible for Lugh to single you out and separate you from him. Your greatest advantage is your numbers, so you intend to use that to the best of your abilities. You swing your staff, the snow beneath you exploding into a dense vapor, muting the smells and dulling the vision of everyone in thirty paces. You then cast Fogsight on yourself and Regulus, allowing you both to see normally even as the mist clings to the frigid earth. Lugh howls like a mad beast, muscles bulging against his skin almost as if trying to escape it with every powerful movement of his gray limbs.

The Duke takes clever advantage of the arena you’ve set, swinging his halberd in an unconventional path and landing a crushing blow on Lugh’s thigh. He roars in pain, vaulting forward in spite of it with a maddened sheen in his glassy black eyes. The Duke, taken aback by the speed of his movements despite the crippling strike he landed, hastily attempts to block, the axehead of his armament flying to meet Lugh’s crimson clad talons. By the time he reacts, however, it's already too late— claws bear down on his throat, barely redirected to the shoulder with a swift pivot, tearing through the Duke’s pauldron like paper and slicing through flesh and bone alike, nearly severing his arm from the top down. Regulus steps back, bearing his halberd in a single hand while your magic knits his arm back together.

With a cocky smirk, Lugh licks his metal-clad fingers, the blood seeming to make his aura flicker like a fire doused in oil. You grimace— this is going to be difficult.

>Please give me 3 rolls of 1d100+40 ,
>>
Rolled 93 + 40 (1d100 + 40)

>>6372456
>>
Rolled 53 + 40 (1d100 + 40)

>>6372456
>>
Rolled 34 + 40 (1d100 + 40)

>>6372456
>>
>>6372171
>Focus your magic on support and healing

Since we didn't ambush, we need to boost our dukebro. I would also check for an escape route, if things go south.
>>
>One great success, one success, one failure. Success.

There's nothing more frightening than an immortal soldier.

The Duke, silent and stalwart, positions himself perfectly to cut off Lugh’s attempts to reach you instead. Lugh is fast, but no matter how quickly he scurries, the reach of Regulus’s halberd is always faster, crushing, stabbing, hacking, and slashing, an immovable wall of omnipresent attacks keeping the demons’ pawn locked in an unwinnable battle of attrition. Every wound that Lugh makes is erased in a matter of instants, his flesh and bone easing back into shape under the gentle touch of your spellcraft. Meanwhile, Regulus’s hits, though fewer and farther between, are devastating in power and horrifyingly permanent. A crushed thighbone, a missing finger, a skewer through the gut— even Lugh’s magically enhanced healing would need days to recuperate from injuries like that. Days, of course, that he doesn't have. The Duke, wreathed in both his own mana and yours, patiently waits for Lugh’s pride to finally cede to the one and only strategic play he has left.

Wordlessly, he runs away.

This is, of course, a tactic— Lugh has no intentions of actually retreating— instead, he intends to force you and the duke to pursue his escape. By strongarming you into a chase, he can then finally take full advantage of his maneuverability, weaving through the now compromised defensive line and striking you down instead. It would be very effective, had you not anticipated it in advance.

~

The damned mist wouldn't let up.

Lugh’s new power, his Dominion, was supposed to make magic stop working, so why wouldn't the fog clear? He could feel it clinging to his skin, the humidity in his lungs, the hazy obscuring cloud hung over his eyes.

And that bastard, the Gladisgard sword style user— why were his wounds healing? Why was the magic making him stronger?

That's fine. It's manageable.

What mattered was that the bitch’s attack spells don't work. As long as he could get her alone, she couldn't protect herself at all. Then, it's easy sailing. All he had do is pull off one good trick.

He ran through the forest, his body screaming with pain as he forced his damaged muscles to work by holding them together through sheer force of mana, every single fiber in agony with every single movement. Still, it didn't matter— even with crushed bones, torn ligaments, severed flesh, Lugh could still run. Still fight.
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>>6372901
As expected, the dumbasses followed him. They couldn't afford to let someone like him go, could they? Idiots. They moved so slowly, it was pointless to try and catch up! It's ok, Lugh’s always been a nice guy. He was polite enough to slow down for them.

His velocity suddenly reversed, taking advantage of the warrior’s forward momentum to blitz past him, leaping a dozen feet into the air to dodge a devastating swing of his halberd and then careening downwards like a human trebuchet stone, claws extended, mouth agape, slobber drooling out into the icy wastes as he imagined the mage’s succulent flesh in his jaws. He was fast, faster than she could even see, but there was terror in her eyes— it was ecstatic, he knew, just knew that she could feel her death coming, her mind full of his threats, his teeth, her screams, her inescapable death! It was beautiful! It was—

His claws touched her chest, and, instantly, the red light wrapped around his skin shattered his target's purple shell. It was just a pile of snow. Walking, quivering snow.

He turned to look behind him— the Duke hadn’t been swinging to hit him. At least, not the first time. He pivoted around, storing up all that momentum for one devastating swing. He tried to dodge, tried to block, tried everything he could, but it was just too late. The axehead came down. His eyes might have been faster than his body, but, as blood died the white snow sanguine, they were the very last part of him to touch the ground.

~

Only an idiot would think that being immune to spells would make you immune to magic.

You can still be obstructed by the changes it makes to the world, still be accosted by people being supported and aided by magic, and still fall for tricks and illusions even if your brain can't be fiddled with directly.

You had hidden in the mist, throwing your scent and image onto a lump of snow you were Manipulating to move as you would. Of course, this required a mage skilled in multicasting from various schools of magic, but that sort of thing has always been a favorite of yours. In the end, Lugh, despite selling his soul to never be beaten by someone like you again, met his defeat at your hands a second time because he made that very bargain. How delightfully ironic.

“Any additional injuries?” You ask, lightly checking yourself as well to make sure you hadn't accidentally overlooked a stray streak of sharpened mana.

“None left.” He grunts back, “We need to get moving. We must stop the spread of the Poison before it escalates furrher.”

“About that.”
>>
>>6372902
A chorus of voices sounds out from behind you, only emanating from a single hooded man sequestered in the shadows of an old growth evergreen. Hooded and covered head to toe in fabric and hides, the interloper stands unarmed, unflinching, and unsettlingly casual, as if he were simply catching up with old friends in the woods.

“State your name.” The Duke growls an order at the hooded figure, pointing the tip of his weapon directly towards him, “Otherwise, I will cut you down here.”

“That’s not very nice.” The figure replies, magic circles blooming to life at his fingertips, “Why don't you take a nap? The grown ups are talking.”

Necromancy, dream magic— it’s a multispell, high level too. Beyond your current capacity to replicate. Still, though, you don't need to be able to cast it to interfere with it. Your golden eyes dart madly from rune to rune, memorizing, translating, and reconstructing the spells in your mind. Then, with a fraction of the power invested, you send a precision shockwave of mana at the enemy mage’s spell, forcing the circles to sputter and fizzle out. The Duke wastes no more time, dashing forward at an incredible pace, the force of his steps shaking the earth itself, building up an incredible momentum that he channels into a catastrophic forward thrust. The base of the tree, centuries old, is rendered little more than sawdust, its upper reaches splintering and falling down over the rest of the unfortunate trees beneath. A cone of devastation, evaporated snow, torn soil, and scrapwood in the place of trees litters the path of destruction left in his wake, and the hooded man seems to have disappeared with it.

“Nice try.” He appears behind you, the spell he tried to cast modified ever so slightly to necessitate an entirely new negation pulse. However, it's already too late— with a smug grin, he casts the spell, sending the duke slumping down onto the tundra in dreamless slumber.

“Little Death,” you hiss, “compound spell. Where did you learn it? Demons don't use human mage arts.”

“You already know,” he replies with a grin in his myriad voices, “that I think a bit differently than my predecessors.”

“Demon king. Or, well, a puppet you’re manipulating from far away.”

“Nice catch. Oh, wait, stop doing that— I can see you trying to cut the strings. If you do it, I’ll spill your secret to everyone in the human world.”

You pause your spellcraft. “Secret?”

“Don't play coy with me.” He snickers, “Do you really need me to say it? Atrebor?

>Cut his strings
>Deny his words
>Ask him how he knew
>Ask him what he wants
>Write-in
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>>6372905
>Ask him what he wants
He clearly wants something from us
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>>6372905
>>Ask him what he wants
All hypothetical of course. Atrebor is dead, this is Roberta. Completely different.
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>>6372905
>Deny his words
>Ask him what he wants

Ahem, our name is Roberta, he can address us as such. Best not move on without a denial, however perfunctory. Leave things ambiguous, he's probing for confirmation. Then get on with what he wants.
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>>6372905
>>Ask him what he wants
As everyone knows, Atrebor is dead, but that obviously is not why he is talking to us right now.

[Press your luck]
I'm curious who exactly we are facing here. With the hero Michael losing faith in humanity and vanishing and a new demon king emerging a few years after using human tactics (booby-trapped groups of skinwalkers and terror inducing poison traps) and human magic - maybe a certain someone overdosed on demon cores and goes by the name Le'akim by now?
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>>6372905
>>Ask him how he knew
ahahahaha, well played
>>
>>6372905
>Ask him what he wants
oh dear...
my guess is he either wants us to join him or to not get in his way
the only way out we have is calling his bluff and severing his connection (but thats too risky for me)
so we probably end up getting blackmailed anyway
lets hope its not that bad
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>>6372905
>Ask him how he knew
I dont want to know what he wants. I want to find out how he could possibly know that and gtfo/steal the cannibal guy's core/wake up the Duke to kill more mages. It's gonna be join them, or sabotage the human city, or give us a sample of our blood, etc etc. You don't negotiate with demons, asking him what he wants is pointless. He's probably going to tell us anyway.
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>>6372905
>Deny his words
>Ask him what he wants
It wouldn't surprise me if he wanted to make a deal
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>>6372905
>Ask him how he knew
We can always relocate.
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>>6372905
>Write-in
Regardless of the winning option, lament at how poor his spellcasting control is whilst in the puppet body and tell him to fix it before our next meeting. Professionals have standards
>>
>Ask him what he wants

"I believe you have some misattributions about my identity,” You cooly reply, staff still ready to cut the puppet’s connection if needed, “It wouldn't take Atrebor to interfere with spells as clumsy as those woven by the hands of a mere marionette. That said, even if you weren't so misinformed, I don't believe I understand why you would seek him out in the first place. Atrebor has never been known to collaborate with demons.”

The hooded figure chuckles, sitting down on the treestump created by the Duke’s assault and smugly resting his chin on his fist. “Maybe not. He is, however, ever eager to follow up on his experiments.”

You narrow your eyes. “What do you mean by that?”

“Let's start with the conclusion first.” He dramatically rises to his feet, grandly gesturing to himself with a flourish of cape and claws. “I am the Demon King. However, I truly do believe that to be the least important thing about me. At risk of insulting my brethren and their maker, I am the next step in demon evolution.

“You see, Katellor actually had the entirely wrong idea about how best to avenge himself on humanity. It’s like… imagine, if you would, a man who wanted to get rid of obsidian daggers. Sure, you could round them up and destroy them, but ultimately you’ll never be able to do it— people will always be making more, always finding new volcanoes and chipping them down into sharp little edges. One might be easy to smash, a hundred, a thousand, but where does it end? Is that model really sustainable? No. Logically speaking, it's impossible. So, that begs the question: when was the last time you saw an obsidian dagger?”

You narrow your eyes. “People don't make them anymore. Nowadays, they just use steel.”

He taps his temple with his finger, an eerie grin on his shadowy face. “Full marks. Y’see, that's where our creator went wrong. He spent all his resources making a club to smash obsidian, when really he should have been in the foundry forging steel.”

“And you… you consider yourself to be that progression. What makes you so different?”

“That is where you come in, my friend. You must know, given your expertise, that all monsters, including demons, are capable of cross-breeding.”

“I’ve studied it extensively. What's your point?”

“I’m a hybrid, you see. One that owes its life to you. That's right— I’m half Lycanthrope.”
>>
>>6373800
Your grip tightens around your staff— the human tactics, the complex thinking, the tendency for cooperation, the grand ambition— this isn't just a unique demon, it's a demon with human nature baked in. Your mind begins to race, and suddenly you can see the Demon King’s desires clearly: he wants you to create a Lycanthrope in the opposite direction, to bend the mind and the soul towards humanity instead of warping the body and mana towards a monster. Unlike Lycanthropes, contradictory thanks to the intersect between bestial nature and rational humanity, these hypothetical New Demons would be able to perfectly blend what makes demons and humans so dangerous— cruelty and loyalty, power and cunning, natural magic and learned effort.

“Ah, of course, even if you reject me I plan to let you go for now. Knowing you, we’ll meet again soon enough.”

This proposal is utter madness. Not in that it wouldn't work, but in that if it DOES succeed, it would be the grandest catastrophe in the history of the continent. It would spell the collapse of everything you know and have known and yet… you can't help but be taken by the proposal. To be the founder of a race of beings that surpasses even the handiwork of the gods, to truly master the makeup of the soul, the dynamics of that forbidden cosmology, to uncover the secrets of this once in a century anomaly born from your very own discovery— you practically salivate at the thought. It would be the end of the world, but it would be the grandest work of magecraft it had ever seen.

>Accept his offer
>Say you’ll consider it
>Leave without speaking
>Firmly deny him
>Write-in
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>>6373801
>Firmly deny him
The proposition is fascinating, but no. We are Atrebor, in our short time as a Godborn we have figured out how to create matter and energy out of nothing at all. If we are to create a new race, we do not need to involve the handiwork of demons, our own hands are enough to surpass the gods.
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>>6373801
>>Firmly deny him
Alas, to do so would mean relying on the shoddy workmanship of Katellor. Atrebor will create her own things unburdened by and without relying upon the works of the Gods.
>>
>>6373801
>>Firmly deny him

In fact go and consider it. I am however unsure if a hybrid demon regime will aid our (scientific) ambitions. Humans are generally predictable and have somewhat reliable resources, civil services and scientific contributors of their ranks.

I think it boils down to: do we have ethical problems with changing sentient society with a demon mixture. (Us growing up and currently again being human and all)

Either way; quite a decent chap so far, this demon king.
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>>6373801
>Say you’ll consider it
It's an interesting project even if it might spell doom for humanity as we know it. We're not ready for it in terms of equipment or restoration of our former skills right now anyway, so no real reason to decide immediately.
>>
>>6373801
>>Firmly deny him
we can't curse the existence of the races of man if they don't exist. well, maybe if we necromance them back up as skeletons but that'd be a bit boring, and we plan to live forever
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>>6373801
>Firmly deny him
so his plan is to make demons virtually indistinguishable from humans?
we might want to point out to him that he essentially admits demons cant win the way they are and have to become what they were supposed to destroy instead to have a chance
which means even if successful it would only prove that humans are the better creation
to honor Katellor he should do it the demon way and not commit blasphemy by trying to "improve" on his creation
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>>6373801
>Say you’ll consider it

Genuinely fascinating, but we have reached yet higher heights with our mage's high and research into and semi-successful application of Godborn vessel creation. His grand vision may simply not be worth our time.
>>
>>6373801
>Accept his offer
If humanity can't keep up they deserve to be wiped out. I'm sure the gods will intervene anyway.
>>
>>6373801
>Say you’ll consider it
>>
>>6373801
>Write-in
Is this a marriage proposal?
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>>6373801
>Accept his offer
>>
>>6373801
>Say you’ll consider it
It could be a good way to get a quick a powerful base, protection and resources. Ideally we can also make a way to escape if the demons start to get crushed. Maybe we can even engineer a weakness in the new species
>>
>>6373801
>>Say you’ll consider it
However, "'just" reproducing what we have already done seems a bit boring? Let us secretly include a bit divine blood, some breathing golem stuff, or similar. Something of our own.

We should create something genuine. Otherwise project KAIJU seems more interesting.
>>
>>6373801
>Say you’ll consider it
Let's see if there is enough interest left in the races of man to sate us. If not...
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>>6373801
>Firmly deny him
we wanna play with life magic now
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>>6373801
>Firmly deny him
never trust a demon
>>
Sorry for the wait. I'll try to update again tonight

>Firmly deny him

"I’d be lying if I said the notion weren't intriguing, but I’m afraid I’ll have to decline. If, indeed, it is an option.”

“Huh. Really thought you’d go for it. Do you mind telling me why you let me down?”

“Well, I have my own research to tend to.” You smile, tapping on your own chest. “I’m surprised you haven't noticed, being a demon, and the King no less. Take a closer look.”

He tilts his head, then takes a step back. “Hero’s blood.”

“That's right,” you nod, keeping your staff at the ready in case he makes any aggressive movements, “but don't worry. I don't plan to make an entire race of me or anything. What's the point of being an ultimate life form if everyone is?”

“Advancement.” he replies, “If you alone grow, you alone work to reach the next stage. Sometimes, the problems you face are impossible for one person to solve, even with all the time in the world. If you bring EVERYONE up— or at least, enough people to make a nation— you have a million minds working on all those problems, with a million combinations of strengths, weaknesses, perspectives, and philosophies. THAT’s my vision. Evolution.”

“It's a wonderful mindset for a king.” You speak with genuine approval. “Perhaps, if there had been someone like you when I was born, I might never have become what I am.”

The hooded figure laughs bitterly, “I assume I can take that as a no?”

“I wish you the best of luck.”

>OPTIONAL VOTE: Provide the location of your lycanthropy records (if a majority don't write in to do this, then it will not be done. Lack of vote is considered a vote against).

Wordlessly, he vanishes into the snow.

You dispel the magic sleep gripping the duke's mind— a relatively easy task since his control over his body is so well developed— quickly rousing him back to full alertness.

“What happened?” He asks cooly, looking around for any sign of danger.

“The mage was a puppet of the demon king, manipulated from his true location via mana. After learning I could cut his strings, he fled.”

“Took a long time.” He narrows his eyes, a slight suspicion bubbling behind them, “Why did he let you live for so long?”

“I am a student of obscure magics, and the last inheritor of my master’s teachings. He was hoping to negotiate for my expertise in exchange for our lives.”

He frowns, “That explains his ability to use human crafted spells. He has probably made the same bargain hundreds of times.”

“Most likely, yes.”

“His men are likely in retreat if he’s been pushed back. I would like to pursue, but I must admit that you would be placed in significant danger. Likely…”

“Likely, we could both die.”

>Pursue the fleeing demon forces
>Retreat for now
>Write-in
>>
>>6374842
>Provide the location of your lycanthropy records
y'know, he has point. lets give him a lil' boost, so in the future we can learn from his findings...
>>Retreat for now
We should be dealing with the curse poison anyways
>>
>>6374842
>Retreat for now
>(Write-in) Tell the duke the demon king is half lycantrope and is looking for Atrebor's research on the matter
>>
>>6374854
+1

>>6374842
>>
>>6374842
>Provide the location of your lycanthropy records. After all, a time of change, of abundant food, a waxing demonic tide, and a waning northern stronghold, with the hero nowhere in sight, requires a new heroine to meet the challenges of the day. There will be great demand for us, and a little competition puts us at our best.
>Retreat for now

A dynamic board is best if one wants to rise quickly, plus it's entertaining.

While I think telling the duke that the demon king is half lycanthrope is fine, sort of, telling him he is looking for Atrebor's research might be a bit too far at this stage. He's already a tad suspicious, and I'd rather him not make the connection that we have any connection to the Lich King or that we discussed such matters. It'll come up sooner or later, at which point we'll have a more organic opportunity to come to such a conclusion from our 'theorizing'. We just have to be careful about what we reveal, and have reasons how we know such things. Why would the demon king reveal to *us* specifically that he is looking for Atrebor's research on lycanthropes, or reveal his half nature? The duke and his court will wonder such things.
>>
>>6374908
yeah, i thought the same. it'll be really funny trying to sell the reveal like an "Eureka!" moment when in reality, we got fed the answer
>>
>>6374842
>OPTIONAL VOTE: Provide the location of your lycanthropy records
He's right, it's the best method for magic advancement.

>Retreat for now
>>
>>6374842
>DO NOT give lycanthropy research
>Retreat
>>6374857
We can't do this without saying that our master was Atrebor.

Side note, what do you guys feel our actual goals are? Just study of magic at all cost with archmage? Height of sensation in an actual human body? Improving our reputation if we get outed? I don't mind helping them punk on the demons as an attempt to redeem our name, because if the king figured it out someone on the human side is bound to figure it out sooner than later, but we also seem to be pretty irredeembly evil/have an irredeemably evil reputation so it might not even be worth trying. I'm a moralfag though so I kind of want to have a shot at it
>>
>>6374931
Well, the obvious answer is to try and return to our full strength but I've been mainly aiming to ingrain ourselves with authority to gain influence over humanity. Though as you say, it's pretty likely that someone with enough power and experience will out Roberta in the future if we keep going that way so I guess it's just a matter of becoming strong and important enough that they won't be able to kill us without repercussion by then. In any case, we should be ready to jump ship if things go south...
>>
>>6374931
I kinda wanted something like
>Height of sensation in an actual human body?
at least for a bit in the beginning but no one else did so I swapped to
>Just study of magic at all cost with archmage?

Doing
>Improving our reputation if we get outed?
seems impossible. Like thanks for helping us against some demons, guess we'll forget about how you slaughtered millions.
>>
>>6374842
>Retreat for now
>>6374931
my long term goal is to become the most powerful being in existence (like one does)
but short term goal would be getting influence and power in some way
this demon king will undoubtedly get in our way at some point so we should consider his death a medium term goal
>>
>>6374915
Yeah.

>>6374931
>goals

I dunno, a consequence of the ambiguous result of the vote for our goal in the previous thread is sort of a lack of direction. I'm okay with that though, it is fine to play it by ear. If I had to say, I would say "all of the above", with our ascension to godhood via our access to both miracles and magic alike tying it all together and being the ultimate long term goal. The redemption of our reputation and exploration of sensation as a living being bound to the world is more/as much a part of surviving/living in the new world of a disunited humanity, an absent Lich King, progressively advancing magic insights, and a rising threat in the form of a adapting demonic horde, as it is a part of living our best life. We're not quite the top dog anymore, even if we have the potential to rise above everyone to heights neverbefore dreamed of. Unaging we may be, we have mortal needs and wants now, so adapting and becoming part of society is good both for our mental health, and for eventual preparation to rehabilitate our image, in case we are ever discovered.

>irredeemably evil rep
I wouldn't say so, wasn't there a book or something that was basically an apologetic for us?

>>6374936
Well, hopefully by the time we are discovered, we will be so well established and so powerful that they will have no choice but to accept our benevolence as an ally, since they will have other issues to worry about. Again, the demonic horde, whether we help the king or not, is a massive threat, humanity is disunited, the hero is missing, and Rykov's food magic will soon cause social upheaval.
>>
>>6374931
>>6374964
I don't want to be a straight forward hero, and honestly would have just sided with the demon king when he revealed he was capable of cooperation and long-term planning. I want ultimate power and the chance to master the life magic which evaded us in our last life, to master it, and then to use that to, uh...

Hm. Maybe something worth turning our knowledge and power towards will present itself.
>>
>>6374966
I don't really wanna be a straight hero either, I more meant the rehabilitating image bit as us partially doing it cynically out of pragmatism. While I don't want to be totally sociopathic, with all emotion and mortal wants subservient to greater and greater power entirely, I do wanna keep some of the villainous aspects of our character. Just gotta have some emotional and lived in connection to the world for a period of time, rather than spending the entire quest above it, even if only mentally. Whether we end up as villain or anti-hero, who can say?
>>
>>6374974
Mentoring that mage who read our work and who we created flowers with could be a good short-term side objective and a way to connect to people.
>>
>>6375002
Rykov, you mean? I do want to work with her more, yes. But she is our social superior, hell, our magical superior, for the moment. Mentoring her, much less in her own specialty is unlikely to work. Working alongside her or underneath her and giving her 'hints' using our centuries of experience and knowledge is the way forward, in all likelihood.

Another problem we've created for ourselves is how to advance our magical power without revealing our hearteating. We kinda impatiently followed Corrin into civilization for the promise of station and gold, but in doing so gave up the chance to rapidly advance via hearteating with no one around to account for our rapidly advancing power. Now that people know we top out at 7th circle spells, growing in strength in a short amount of time will only draw suspicion. Though we still have avenues to explore, our divine nature, crafting items, exploring creation magic, making new spells within the bounds of our circle, and if we get impatient, we can always wander off with the excuse that we're off to kill demons or go on a sabbatical for an extended period of time, with the long absence justifying our power increase.

If we want to mentor someone, it is probably better to engineer a 'chance' meeting with the younger Not!Sophien, or take in that one mage kid from the rogue adventuring party we made a wand for.
>>
>>6374842
>Provide the location of your lycanthropy records.
I think and hope this keeps all options from cooperation to war open.

>Retreat for now

>>6374931
We still have to develop our ultimate goal I'd say, albeit recovering our power and memory as well as taking a bit of sweet revenge are good for now.
And while we build up our core, train our godborn powers and sharpen our senses, we should try to improve our reputation by having others build trust in us and depend on us so hard that they swallow any possible if unlikely cover-up story when exposed.
>>
>>6374842
>Retreat for now
>>
>>6374842
>Provide the location of your lycanthropy records (if a majority don't write in to do this, then it will not be done.
>Retreat for now
>>
>Retreat for now
>OPTIONAL VOTE: You chose to provide the records to the Demon King

“We cannot pursue.” You insist, clutching your staff in tightly and mustering a somber expression, “As much as I would love to hunt down another of the Demon King’s forces, my mana is already beginning to run low. If enough of it is expended, I won’t have the power needed to sever the link between the Demon King and his marionette. I can't justify putting your life in danger on such slim odds.”

“...very well. Replaceable though I am, the last thing Gladigard needs is a succession crisis. Besides, even if you want to throw your life away, it would be a disservice to the war effort to let you do so.”

You press your staff against the snow, mana swirling around you as you chant the reversal incantation you’d synthesized by analyzing the curse poison planted by Lugh. Since you were able to witness it so early in its dispersal cycle, it's relatively easy for you to dismantle. “Assuming his other soldiers planted the poison as well, we will need an entire team of mages to fully neutralize it all before it reaches the city.”

His eyes widen, “How long do we have?”

“Considering the mana density of the North, a week is the most I can guarantee. Beyond that… it would be a miracle if it didn't reach the city within the month.”

The duke sighs, pinching the bridge of his nose and letting his weary eyes shut. “We must act fast, then. Let us return to the city to discuss.”

~

K’tann seems to have successfully repelled the monsters, or at least held them back for long enough to minimize additional damage until you and the Demon King had your impromptu parlay. Now, the same small war room is assembled in the Duke’s office, minus a few ministers currently tasked with managing the post crisis affairs. You stand behind the duke, arms crossed behind your back, as he gives the full report of the situation.

“...and, having determined that the risks outweighed the potential gains, we decided to make a tactical retreat. Mage Roberta, explain the pressing threat, please.”

“Curse poison, using an admixture of blood taken from native monsters, demons, and humans, has been spread at strategic points on the outskirts of the city. The poison is potent but non-lethal, designed to distract, cripple, and incapacitate rather than kill outright. The likelihood that the Demons intend to use the people of Gladisgard as test subjects is highly likely. The Demon King is highly intelligent, as knowledgeable in magic as a human Archmage, and likely possesses some lineage associated with Atrebor’s Lycanthroped based on his capacity to comprehend and implement human tactics and concepts.”
>>
>>6375177
"Have you figured out how to neutralize the poison?” Rykov asks, “I could try to reverse engineer an antidote based on that description, but without a sample…”

You raise your hand to interrupt her, taking a pen and parchment from Regulus’s desk and scrawling the circles and specifications of the poison upon it. Rykov picks it up, nodding along a bit before looking dead into your eyes. “This is incredible. How the hell did you get so good at curse poison neutralization? They barely even teach it in the Towers.”

“My master hated demons, and demons hated him.” You reply, “Knowing curse poison in and out was a matter of survival.”

She nods, taking the parchment in her hands. “I'll distribute this to the Mage Corps. Will you come with?”

“Actually, I have been meaning to ask you what next you wish to do, young mage.” The Duke interjects, “You are, after all, not an official member of the Gladisgard military. What are your plans for the immediate future?”

>”I intend to get my reward for the information I’ve gathered and leave. My mission remains unchanged.”
>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”
>”I intend to work loosely with the government as a freelance adventurer. We share similar goals, but I have no desire to be mired in politics.”
>”If possible, your excellency, I’d like to serve as your aide for the duration of the current war effort.”
>”I intend to join the military as a combat mage. Anything that would let me fight more demons.”
>Write-in
>>
>>6375178
>”If possible, your excellency, I’d like to serve as your aide for the duration of the current war effort.”
rykov is great but i really liked teaming up with the duke, there's some great synergy there

>>6374964
>I wouldn't say so, wasn't there a book or something that was basically an apologetic for us?
i didn't interpret it that way. the historians' stance seems to be, and Roberta agrees, that Atrebor was a product of their time. A direct consequence of the evils of an ancient empire but nonetheless a monster by their own free will. by any sane measure, one life scorned doesn't excuse the thousands of others that were ruined

>>6375017
>Another problem we've created for ourselves is how to advance our magical power without revealing our hearteating.
i agree we may have been hasty but i don't believe it's that big of a loss- it was already established that mana gain gets exponentially slower the closer we get to the peak. you've also neglected to mention another benefit of our position, do you think if we'd crossed paths with Lugh on our own out in the wild it would have went as well as it just did?

another gripe i got with this hearteating tunnel vision, i know at our current pace long term gains feel infinitely out of reach but we are in a mana rich environment and we are allied with an archmage and military authorities that could provide us with top of the shelf elixirs, why doesn't anyone consider just doing cultivation the normal way?
>>
>>6375178
>”I intend to get my reward for the information I’ve gathered and leave. My mission remains unchanged.”
>"I'll be back."

I'm sorely tempted to stay. We've spent a decent chunk of the quest in Gladisgard, getting to know its characters, and there's much more to dig into. Like the prompt says, studying with Rykov is a rare opportunity. We've barely scratched the surface of the city, we haven't really been properly introduced to any of the cardinals, we haven't really spoken with K'tann at length, etc. But...

...It has become quite clear that we are reaching the limits of how relevant we can be and how much we can influence with our meagre strength. Much of our influence has derived from our extensive knowledge. We need to grow stronger, to consume more hearts in peace, to conduct research unhindered by prying eyes. I say we setup our adventurer pawns to get whatever gears necessary for any long term plans we have turning, and then leave to "seek our revenge".

We can always come back, and should. Only once we have the strength such that it wouldn't be an issue for us to adopt a long term stay embedded with human society without strengthening our mana though.
>>
>>6375178
>”I intend to get my reward for the information I’ve gathered and leave. My mission remains unchanged.”
>>
>>6375190
>book
le shrug

Your memory is better than mine then, I'll defer to you on that.

>cultivation

Honestly, you're not wrong. I wouldn't be opposed. I do like my freedom though. Running across all sorts of interesting scenarios and adventurer folk to mix things up. But yes, staying here would likely allow us access to high quality elixirs, let us build on our relationships with the characters we've gotten to know, and we'd have the stability we need to create an appropriate research lab and work on our spellcraft. It's a good option.
>>
>>6375178
>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”

Learning with the best life mage of this era is an oppurtunity we cant pass up, I am certain we can increase our power greatly as we both understand more of our godborne body and how to create life in general, we shall have many opportunities to go heart hunting if we stay in the north anyways and I like this duke, he's competent and does not throw away valuable assets.

>goals
Ideally I would like for us to eventually establish a foundation of magic, a place of learning for those with ambition to spare and advance the paradigms of this world to a new aeon.
>>
>>6375178
>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”
>>
>>6375218
+1 to this. Plus it might be good to build a better relationship with Rykov and the Duke in the long run. Let's not stay here forever but a little bit more probably won't hurt.
>>
>>6375178
>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”
i want to find out more about this creation of life thing we discovered
>>
>>6375178
>”I intend to get my reward for the information I’ve gathered and leave. My mission remains unchanged.”
Let's give demons their chance.
>>
>>6375178
>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”
>>
>>6375178
>>6375218 +1, I'll back this vote and this objective.

>>6375017
She is a specialist, but we helped her achieve her greatest breakthrough inly a short while after trying her main discipline for the fiest time. Atrebor is a genius with a very ling life and unlife under her belt. We will surpass Rylov, and once we have learned enough to begin our next great experiment, we can call our apprentice to us and offer Rykov the chance to join (or die? we'll see).
>>
>>6375178

>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”

+ visit cardinals. If we cant eat mana cores here, we gather them for consumption at the first discreet opportunity.
>>
>>6374931
Btw anon, ty for asking this question. It stirred up good discussion and is important now.

>goals
>>6375218 +1 support research plans. My view on the situation:
- we were dedicating our former life to master Origin magic (which afaik is a mixture of schools) while being unable to practice Life magic. Curent life offers new opportunity now this limitation is gone.
- We as the embodyment of evil managed to infuse ourselves with divine (good?) power/abilities. Never before were we able to explore this (or anyone else for that matter?)
- Recent breakthrough of rykov and us with (infinite?) plantlife creation only limited by caster/available-magic.

If the scientific curiousity so dominant in atrebor has not left, we'd be super hyped to come across even one of these opportunities, let alone three.

Its in character to go all out in this, and I am personally interested in resulting plot.
>>
>>6375178
>>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”
Focus on advancing origin magic and godborn powers.
>>
>>6375759
Quick clarification, Atrebor has always been able to use Life Magic. Life, far from the opposite, is the partner to Necromancy (for example, both your rebirth spell and Atrebor's infamous Breathing Golems are based in Life Magic). The opposite, and the one you haven't been able to use until your rebirth, is Creation Magic, Paeora's gift. Dmitria Rykov happens to be an expert in both Life and Creation, however
>>
>>6375178
last thread the longest time we've had to wait between updates was a few hours less than six days, so now we can officially say that record has been beaten
>>
>>6377851
maybe he is deployed to Iran or something
>>
Hey guys, I'm alive. Been crazy busy and super tired all week. Will update tonight. As apologies for my little holiday, and a thank you for sticking with me in my absence, I'm promising one drawing of whatever you guys vote for most. It can be anything at all, as long as it's blue board appropriate and not insanely massive in scope. Thanks, and see you again in a few hours
>>
>>6378017
I vote for Atrebor casting life magic on ObserverQM. Or her petting a cat.
>>
>>6378017
that's all i wanted to hear, boss. welcome back.

for a drawing, hmmm... i vote for regulus doing his usual notes writing
>>
>>6378017
i like >>6378022 idea. we haven't had a drawing of him before
or Atrebor's lich form would also be nice

good to hear you're back QM!
i was checking for updates regularly
>>
>>6378017
Atrebor pog face.
>>
Glad to see that you're back!
>>
>”I’d like to study for longer under Archmage Rykov. It's a rare opportunity.”

“Honestly,” Rykov interjects, a complicated smile on her face, “I’m not sure how qualified I am to teach you. In terms of anything which might be conveyed by words and writings, you seem… impeccable, even if a little archaic. Given ten or so years of appropriate mana accumulation, I could easily see you becoming an archmage.”

“Even assuming that to be so, there are always things to learn from people of your stature. Archmages, inexorably, create new magic. Even if I possessed perfect recall of every spell that existed before you were born, you, Dmitria Rykov, are a persistent font of novel information. Besides, even if not as a student, I could still be of use as a research assistant. That world we saw, of the microcosm, I could not hope to abandon it until I have seen deeper.”

Regulus looks to Rykov, weary eyes gazing into her as if trying to glean an insight about you through how she feels on the matter. Rykov remains uncharacteristically expressionless— though you know well that all great mages must have a suitable poker face. You cannot, after all, allow your spells to be predicted before you cast, lest you give your opponent valuable time to cast a counterpulse.

“I will always accept new talent,” Rykov cryptically replies.

“I object.” K’tann objects, “I bear concerns about the young mage’s motives. She declares herself an avenger, but her eyes, they are filled with frost. Not the fiery hot rage that sputters out with time or growth, but the cunning calculus of someone who has traded their humanity for revenge.”

“I resent that.” you frown, “Wanting a malevolent force like the Demon race to be wiped off of the map is not a disqualifier for joining the service of Gladisgard. If anything, it should be a requirement!”

“Weapons that kill demons and weapons that kill the races of man are, with few exceptions, one and the same. Have you forgotten the calamity that fell upon us when the Lich King invented cross-school multicircles? The calamity of war that nearly annihilated the Beastfolk from the face of the continent?”

You frown— the General seems a little off on the timescales (only naturally, you suppose), but beyond that he’s read you like a book. How do you navigate this?

>Stand your ground on weaponizing this magic
>Insist you will defer to Rykov on these matters
>Renounce all weaponization of the Microcosm
>Write-in

Also, don't forget to vote on an illustration if you're interested >>6378017
>>
>>6378164
>In terms of anything which might be conveyed by words and writings, you seem… impeccable, even if a little archaic.
Oh god they're figuring us out. We should have moved on.

>Renounce all weaponization of the Microcosm
We can always do it later without Rykov.
>>
>>6378164
>>Insist you will defer to Rykov on these matters
rykov has the good of mankind in mind, surely she can turn a promising woman to the path of decency with some proper guidance, right?
>>
>>6378164
I mean...it was pretty obvious this was gonna happen if we didn't either move on, join an occupation involved in destroying demons, or at least give an excuse like politics. To avoid suspicion, we choose the worst of all worlds.

>Stand your ground on weaponizing this magic
>Press our luck

Sometimes you just have to gamble. There is no way but through, and frankly, while it may alarm the general to not back down, this is the only response that actually backs up our supposed motive of destroying all demons. To deflect suspicion, it is better to come off as an extremist, than to not play into the motive we've given so far. Sure, coming off as a fanatic will entail being watched anyways, but at least it will ward off intuitive suspicion for none of our behaviour matching up with what comes out of our mouth.
>>
>>6378164
>Write in: Make a point for staying and researching possible weaponization, but leave both decisions to the general.

Something along the lines of:
>The path of revenge I have taken upon me, all those endless nights in the cold, yes, I had to trade in my fiery temper for the cold heart of an avenger. Besides the great opportunity to learn from and with archmage Rykov, it is perhaps just that lost humanity I am hoping to find again in prolonging my stay. Alas if you will not have me, I'll take my leave without complaint.

>As for the idea of weaponizing archmage Rykov's research ... it is a question mostly theoretical for now. Although it might be argued that on the one hand a mallet may be used to forge a plow or a sword, or even outright bash in a skull. And on the other hand what Rykov found will sooner or later be found by others. If we don't at the least theorize its use, we might very well find ourselves on the other side of the equation sooner or later. And that would just be repeating the history just mentioned, it would seem to me. Whatever you decide, general, I will abide by it.

As for the image, I second >>6378022
>>
>>6378164
>>6378223
>support
+1
>>
>>6378164
also supporting >>6378223
add that without us they would have never discovered the curse poison
leave it up to K’tann if our help is still wanted
>>
>>6378164
>Stand your ground on weaponizing this magic
>>
>>6378164
>>6378175 +1
>>
>>6378164
>>6378175 +1
>>
>>6378171
Swapping my vote to +1 >>6378175 including Pressing our Luck. I think it should be reasonable for Roberta to prefer risking collateral damage from her magical advancement in the face of a more pressing existential threat like the Demon King, because nobody in this place can face him and he WILL end the races of man if not stopped. This new knowledge could be the difference maker, that's how I'd make that case at least.
>>
while i see your logic it could backfire (if we roll badly) and doesnt ensure their trust
on the other hand, if we leave it up to them if we stay, that means we signal that we dont need what they can offer us and are just here because we thought they could use our help
>>
>>6378333
i don't think the "yeah, idrc if you don't want me..." strat has ever worked for anyone ever, we are not even talking under the pretense we have any authority here. giving a solid motivation may not clear suspicion but it'd make us seem useful and the lesser threat which is ultimately what we've always aimed for. if we aren't welcome here then we go do our own thing and that's that
>>
>>6378338
we were already quite useful
but if it works i wont be complaining thats for sure
i just think that if we insist on weaponizing it they might even distrust us more
lets see what happens...
>>
Locking the vote now. Please give me 3 rolls of 1d100+30, with the 30 representing your existing achievements and the trust they won for you in Gladisgard
>>
Rolled 43 + 30 (1d100 + 30)

>>6378402
Heheheh
>>
Rolled 15 + 30 (1d100 + 30)

>>6378402
all my previous rolls were mediocre at best so i am due a good one at this point
>>
Rolled 94 + 30 (1d100 + 30)

>>6378402
oh my god bruh
>>
>>6378407
>15
i should really stop rolling
>>6378414
hopefully thats enough to recover
>>
>>6378425
i'm not holding my breath, that's two successes at most so if the dc is 74+ we fail
>>
>>6378427
>DC 75
>>
>>6378164
>Renounce all weaponization of the Microcosm

> We are just an innocent young mage that wants to learn to be more skillful against demons blablabla. Who said anything about weaponization? Argue that K'thann discredits self control.

In the meantime start looking for opportunities to facilitate the unexplainable disappearance of K'tann.
>>
>1 failure, 1 success, 1 great success— +2, Success
(Sorry for the delays, will try for a double update tonight)

“It's easy to forget how privileged we have been in the last several centuries.” You begin, stepping towards K’Tann and staring him directly in his helmeted face. “The demons have been pushed to the brink, forced into the status of second fiddle to Atrebor, precisely because of the advancement of magic and the weaponization of that knowledge. Our war with him made us stronger. He used that development for his own twisted research, and then, vainglorious and obsessive as he was, he happily gave that research right back to us to continue that perpetual cycle. That, General, is what gives you the confidence to motion something as absurd as not arming us against them with this magic.”

“If what you say is true, that means that our edge in magical research is already leagues above the stagnant ways of Demonkind. What purpose does creating such destruction cause besides growing that arrogance even more, and, by extension, promoting a potentially cataclysmic internal conflict?”

“The demons stopped stagnating.” You hiss, genuinely starting to get fed up with the General’s underestimation of the current Demon King, “He isn't just powerful, he’s learned. At the barest of minimums, he’s studied human spellcraft as recent as fifteen years ago. He is, in learning and in potency, a fully fledged archmage. If we refuse, by scruples or hesitancy, to gain an edge in this war…”

You snap your fingers, a rain of frozen needles descending onto the map laid out on the war room table, hovering just above its surface and threatening to rend the image of Gladigard to shreds.

“We will all die.”

The Duke sighs, lifting his hand to stop K’tann from continuing. “I met the Demon King’s vessel myself, and I can confirm the mage’s words. When military applications are discovered, I permit them to be explored.”
>>
>>6379140
Rykov frowns, instinctually adjusting her gloves, “We had a deal, Duke.”

“And that deal shall be kept.” He sternly affirms, “However, nowhere in that bargain was it stated that other mages couldn't use the products of your discoveries for their own research.” He turns his gaze to you, “I hope you understand this means that you will be alone in your endeavors to turn this magic against the demons.”

You smile, curtsying before the gathered officials. “I heed your words, your excellency.”

“Now, before classified information can be discussed among the inner circle, we must discuss the matter of your payment.” The Duke changes the subject, “Given your recent accomplishment, and my confirmation of the Demon King’s presence, I am authorized to give you a reward befitting your incredible contributions. What is it that you want?”

[You may select any number of options, but the more you pick, the lower the value of each individual choice. All options with more than half of the vote will be chosen automatically. If none meet this standard, the most popular option alone will be picked]
>A workshop to research and build magic items
>A military rank
>A noble title (honorary, will require royal approval)
>Elixirs to increase your mana
>Monster cores to use in your research
>Money (paid in Gilead Royal Gold coins)
>Write-in
>>
>>6379141
>A workshop to research and build magic items
and
>A noble title (honorary, will require royal approval)
no one else will probably vote for that, but i did because this could open us some doors down the road
>>
>>6379141
>Elixirs
Although I would love to get a workshop, it's quite probable that we head off soon or the next demon army renders Gilead uninhabitable. Would be a waste then. Mana on the other hand will most definitely be useful.
>>
>>6379141
>>Elixirs to increase your mana
we are almost at sixth circle, push past that threshold and we'll be able to use origin magic safely, and then we are an actual threat
>>
>>6379141
>Elixirs to increase your mana
Please no workshop, nothing that ties us to this place.
>>
>>6379141
>>A noble title (honorary, will require royal approval)
I just think its neat
>>
>>6379141
>A workshop to research and build magic items
>Elixirs to increase your mana
>Monster cores to use in your "research"
>>
>>6379141
>Elixirs to increase your mana

This is the most important thing to the exclusion of all else. It increases our strength and gives cover to any heart eating we perform. Rank and titles are secondary to the natural prestige and titles we will acquire through our deeds, and we can always get one later. We can build a workshop ourselves, hunt monsters ourselves, get money ourselves. Or get our soul bound adventurers to hunt for us, which also nets us money.
>>
>>6379286
*Ranks and titles are secondary to the natural prestige and status we will acquire through our deeds

Though I guess that could be written as 'and noble titles are secondary to the prestige and epithets' or something.
>>
>>6379160
changing my votes to
>Elixirs to increase your mana
i didnt expect so many of you guys to go for that
on second thought getting stronger now might outweigh the other stuff
its been a while since we got a power up
>>
>>6379141
>A workshop to research and build magic items
>Money (paid in Gilead Royal Gold coins)
two things we need for RESEARCH
>>
>>6379141
>A workshop to research and build magic items
>Monster cores to use in your "research"
>>
>>6379141
>Elixirs
>>
>>6379141
>Elixirs to increase your mana
>Money (paid in Gilead Royal Gold coins)
>>
>Elixirs to increase your mana

“We have entered a new world,” you begin, “an era where the end of the world will be underestimated. Humanity has grown arrogant in a world without the Immortal King, and demonkind has been silently evolving in his expansive shadow. This shall be an age of bloodshed, and for that-” you step forward and spread your arms, the butt of your staff dragging against the floor as you move, a burning desire you hadn't seen in yourself since your last body drew breath burning in your eyes, “I need power. Elixirs, modern meditation techniques, good accumulation spots, anything.”

The duke stays silent for a moment, seemingly deeply pondering something, before replying. “Elixirs can be arranged. However, some of the ones in Gladisgard bear… significant dangers and taboos.”

“Yes, I am well aware. This place, the final bulwark, is among the last civilizations on earth that permits the consumption of Monsteric Elixirs

Most elixirs are made of materials that are naturally high in mana, then imbued with greater power by mages, the environment, or a Mana Storm, finishing the process and allowing for the permanent consolidation of mana in a structure. A Monsteric Elixir, on the other hand, is almost invariably produced using the parts of a single monster. Of course, most, if not all parts of most monsters are woefully insufficient to be used as ingredients in even mediocre elixirs, so one might question how exactly you could derive an entire high grade pill from the corpse of a single mid rank beast.

Heart Eating represents a powerful overlap between church ordinance and practical legislation, preventing absolute heresy and core-mad rampages in a single, convenient policy. However, of course, people crave the power held by monsters, desiring all the mana so often used frivolously as fodder for a single spell or relic, for themselves. To mitigate some of these effects (and, more importantly, create a legal loophole by which they could eat hearts without fear of punishment), mages in Old Pagalith developed a special elixir, created by dispersing the mana of a monster's core into its most mana rich parts and pieces soon after its death while the resonance between core and body remains intact, then compounding those enhanced ingredients into a medicine capable of replicating the power of a high grade elixir without paying the exorbitant costs needed to produce one. These are called Monsteric Elixirs.
>>
>>6379470
Of course, the process wastes more mana than it creates, the safety net given being meaningless to a mind like yours, and it takes an inordinate amount of time for the recovery rate it does achieve, so you never really researched further into the concept. Still, it's an oversight that it's slipped your mind up until now— though frowned upon, they are legal in Gladisgard, and are by extension an exceptional means to hide your heart eating.

Still, accepting Monsteric Elixirs will, by all counts, mark you as a heretic even if it won't make you a criminal. What will you do?

>Accept Monsteric Elixirs
>Accept only normal elixirs
>Ask for raw materials to process elixirs yourself
>Ask for current research on Monsteric Elixirs
>Write-in
>>
Like I said before, a rising tide lifts all ships. It's good we succeeded on our roll to weaponize the new magic. With the ever increasing threat of the demon king, they'll have need of us.

>>6379471
>Accept Monsteric Elixirs

Our fake backstory marks us out as someone out for revenge. The means matter little, regardless of extremity. They already know we know of and use the Blood Scales. Moreover what do we care of the legitimacy of the churches? It is likely they are tacitly accepting the northern tradition of leaving demonic remains and thus the body's miasma to the land, if not outright encouraging it in order to consolidate control over the kingdoms. Create a crisis, so you are needed, much as we are doing.

If need be, we can appeal to our deeds, our heroes blood, the shadiness of the church, and if need be, the fact that soon they won't physically be able to stop us so trivially as your average heretic.

Also, we chose elixirs to the exclusion of everything else, may as well go for the most powerful ones. We don't have a top tier workshop, since we didn't choose that, and it will take time to make a good one, so getting raw materials in the hopes of creating a more effective elixir is just delaying our ascent. Research is always interesting, but we previously didn't dive deep on them for reason, presumably the potential will require quite some time to unlock. It just isn't worth it, especially not when we have so many other research pathways to go down, and so much to do already. Not for just a faster means of gaining mana, we can just use it to disguise heart eating anyways, if speed is a worry.
>>
>>6379471
>>Accept Monsteric Elixirs
well, we've not really pretended to be the most upstanding of heroes, maybe it's for the best...
>>
>>6379471
>Accept Monsteric Elixirs
i will update my theory on the duke
its quite likely he used the same method, but made from demons instead

and if the church wont find out about it they cant brand us a heretic anyway
>>
>>6379471
>Accept only normal elixirs

Keep options at the church to learn more about our divine blood
>>
>>6379471
>Accept Monsteric Elixirs
>>
>>6379471
>Accept Monsteric Elixirs
>>
>>6379471
>Accept Monsteric Elixirs
>>
>>6379471
I must've missed or misunderstood how monster elixirs hide our planned and/or prior eating cores. Is it just by explaining a sudden increase in power better than regular elixirs due the comparatively higher availability or is there some additional aura taint involved?

Assuming there isn't, I'm voting
>Accept only normal elixirs
for the reason of keeping possible interaction with the church open, same as >>6379567 reasoned.
>>
>>6379471
>Accept only normal elixirs
>>
>>6379471
>Accept only normal elixirs
>>
>>6379471
>>Accept Monsteric Elixirs
The ship with the churches has sailed when we used questionable magic and talked about it.
>>
>>6379471
>Accept Monsteric Elixirs
>>
>>6380211
Hm, that's fair. I'll change my vote to
>Accept Monsteric Elixirs
>>
>>6379471

Sorry, I should tag OP.

>>6380185
>>6380245
>>
>>6380211
>The ship with the churches has sailed when we used questionable magic and talked about it.

Is this suggested by the writer or is this an assumption/speculation? I do not recall any explicit mention of this.

Does the church know about our one time use of debatable magic? Does the church care? Is the church the organization that forbids this use, or government/society?
Also a single use might not mean immediate closing of doors. We could at least go and have a visit to see if their attitude is as you say. Afaik its the most obvious way to advance knowledge about our divine blood and powers.
>>
I’m on break! I was busy this weekend, but I’ll be doing not one, not two, but THREE double updates this week to make up for lost time. I’m planning it to be today, Wednesday, and Friday, but we’ll see how it goes.

>Accept Monsteric Elixirs

“I’m willing to accept the risks… and the burdens. Anything it takes to beat back the Demons.”

“Even if it costs you your life?”

“Even if it costs me my soul.”

You keep your expression somber, your head downcast, a look of bitter resolve stretched across your face. He silently nods, leading you through the cold halls of his estate, only the murmurs of the war room behind you and the sounds of your own footsteps filling the noiseless void he leaves in his wake. Eventually, you come across a heavy steel door with an imprint of the Gladisgard seal instead of a keyhole. As if it were natural, he slits his palm, smearing his seal in blood and stamping it into the crevice. With a whirr of purple mana and the screeching whine of steel against stone, the vault door creeps open, revealing a relatively plain room considering the level of security.

It was dark, small, alloy plating surrounded by feet of hard stone, lined with shelves stocked with seemingly ordinary items— books, paperwork, and what look like small jewelry boxes fill the lightless vault where one might expect jewels, artifacts, or mana stones. You raise your finger, a purple candle-flame wicking to light at its tip.

“Martial arts manuals?” You whistle, subtle curiosity sparking in you as you find yourself in a treasure trove of knowledge you had yet to ever explore.

The Duke chuckles, “Little use to a mage. Though, if nothing else, it seems even tragedy couldn't dampen a mage’s bottomless curiosity.”

“...purely, of course, a combat interest. If I could incorporate martial principles into the existing research…”

Regulus smiles wryly, taking one of the larger boxes from the shelf. “These are a collection created by Gladisgard’s previous lead mage, the late Archmagus and Viscount Peter of Tonningsby.”

You’re familiar— one of Iorwith’s many apprentices.

You pry open the lid, instantly feeling a wave of sinister mana the moment the elixirs are revealed. A shockingly pleasant aroma— fruit, roses, maybe a hint of lavender— emanates from the case, presumably originating from the pills, gummies, and tinctures lined inside of it.

“You will take one in the safety of this vault,” the Duke insists, “and, should you go feral, I will not hesitate to cut you down.”

You smile, placing what looks like a gelatinous dessert to your lips, a sweet flavor covering the faint metallic twinge of blood. “I do not blame you, your Eminence, though I think you might find me more troublesome than you expect.”

Your mouth opens, and a rush of mana courses through your body.

~
>>
>>6380948
Why?”

A bloodbath. Strewn glass and ceramic. Cuts. Tendons stretching, trying to hold the structure while shattered bone and sliced muscle fail to keep the forms of legs, arms, necks. Glimmering white strands peeking through a sea of bile and blood and viscera.

A girl stood bathed in it, dark eyes shining a wicked crimson, her eyes pointed to the sky. Scars line her arms, cuts through which all manner of tinctures and fluids were injected. Alongside him stands a boy, magic shimmering at his fingertips just powerfully enough to keep his body from her attempts at taking his life.

“I needed him,” she laughed, hollow, empty. “I needed the power, needed his knowledge. You took him away.”

“He was gonna experiment on us until we died!” He shrieks, “Why would you kill them, kill us?! Is it so wrong to want to survive?”

“If you wanted to survive so badly, bastard of Speria, you shouldn't have gotten in my way.”

>Recollection: 50%
>Mana: High 5th Circle > Low 6th Circle

~

Your eyes remain closed, but you feel a certain thrum in your consciousness, a waking truth unlike the dreams of yourself you use to keep your mind safe. It seems like you may have underestimated the potential Monsteric Elixirs— while they, generally, preserve mana at a slight loss compared to Cores, it seems as though they do a far better job of retaining the Character of the monsters they’re constructed from. Specifically, this beast, a monster of the Sky laden with the character of Phenomenon, specifically Lightning, seems to have been imbued with potential in its field, as well as some inkling of the manner by which it cycled mana while it was alive.

You stand at a crossroads as the imprint of the monster begins to melt into your mana. What do you take?

>Insight into Phenomenon magic (Lightning and Storms)
>Insight into Martial Arts (Thunderbird’s Talons)
>Insight into mana circulation techniques (Breathing of the Storm)
>The remaining mana as is (Low 6th > Mid 6th)
>Everything (highly dangerous, requires a roll)
>Write-in
>>
>>6380949
>>Insight into mana circulation techniques (Breathing of the Storm)
ah shiiiit, there was a reason to take the research. welp, maybe some other time. hope we can keep gladisgard standing
>>
>>6380949
will we still get that illustration you promised us QM?
i was really looking forward to it...
>Insight into Phenomenon magic (Lightning and Storms)
>>
>>6380959
Definitely! I've just gone through a couple drafts of it that I didn't quite like. I'll have it ready this week, hopefully tonight
>>
>>6380949
>Insight into Phenomenon magic (Lightning and Storms)
>>
>>6380949
>>Insight into mana circulation techniques (Breathing of the Storm)
While Phenomenon Magic might give good interactions with life/death magic ("IT'S ALIVE" is always accompanied by a few lightning strikes), mana circulation sounds like the rarer talent. Maybe it is the stuff that allows some beasts to have powers that are normally hidden from mages? Sounds like mystery box, which I prefer. Good old Frankenstein route wouln't be horrible though. Using lightning offensively... that would be a bit lame.
>>
>>6380960
nice!
>>6380989
my guess is that would just make it easier to regenerate mana and/or make meditation more efficient (which isnt bad but not as cool as lightning and storms to me)
also we eventually have to gain insight into all phenomena to truly understand the world so we can start shaping it
so why not start now?
>>
>>6380949
>Insight into Phenomenon magic (Lightning and Storms)
>>
>>6380949
>Insight into mana circulation techniques (Breathing of the Storm)
>>
>>6380949
>Insight into mana circulation techniques (Breathing of the Storm)
Im imagining possibly frankensteinesque reincarnation in the long run
>>
>>6380949
>>Insight into mana circulation techniques (Breathing of the Storm)
more power
>>
Is this secretly a xianxia and Atrebor is an old monster archetype?
>>
>>6380949
>Insight into Martial Arts (Thunderbird’s Talons)

>>6380989
>>6381006
Mana circulation has come up a couple of times, once in the context of a mana wielding creature circulating their mana through another creature, which in turn creates a mana core within said creature, thus creating a familiar. The other time was when it was noted that the duke circulates mana similarly to a demon noble.
>>
>>6380949
>Insight into mana circulation techniques (Breathing of the Storm)
>>
>Insight into mana circulation techniques (Breathing of the Storm)

Clouds of roiling vapor fill the sky, a potential, a brewing difference of xxxx between the air and the ground. This tension collapses in sound and fury, a bolt of lightning, not a strike unilateral against the unsuspecting ground, but a mutual convergence of xxxx, completing the xxxx and re-establishing the natural order.

This, too, occurs in the Microcosm, little clusters of that very same potential sparking across the borders of their walls and barriers, tiny flecks of matter, each different in xxxx separating across the membrane to create that same difference that sparks lightning. A course of energy, created, channeled, cycled back. A circuit.

You extend your hand and shut your eyes tighter, Seeing the Phenomena flickering across your whole body. You see the signals, shocks of little lightning flaring down lines, tensing your muscles and reaching your brain and beating your heart. You feel it in your mind, electricity thrumming and whirring inside your skull, delicate machinery of flesh not enabled by coal or magic, but by lightning.

Your eyes open. You are more than flesh. In your body rages a million storms.

>You have gained an insight on electricity and your body
>Using your nervous system as a reference, it becomes easier to transfer mana to your muscles from your core
>Gained (Breathing of the Storm (Incomplete))

You slump to the floor, sweat pouring down your face. A sigh leaves your lips as you pull yourself back up, finding your body surprisingly light as you leap to your feet.

“You seem in one piece, young mage.” Regulus himself sighs, this time in relief, once it becomes evident that you are of sound mind. “The characters of those pills vary wildly, so it may shock your system to consume them one after another even in the best case scenario. I suggest waiting at least a week between doses.”

You nod, holding the Elixirs close to your chest as you follow him out of the vault. It seems a shame to leave so much valuable research lying there, but ultimately it would be more practical to earn trust and achievements than to try and lobby for them now. You are an immortal, after all— you have nothing if not time.

“I have matters to attend to.” He turns to leave, walking back to the meeting room to resume the more sensitive parts of his conversation, “You are free until you receive a summons.”

Silently, almost disquietingly so, he vanishes from view.

>Check in with the Hoarfrost Howls
>Experiment with Ichor
>Practice Divine Arts
>Practice Circulation
>Hunt monsters
>Begin to clean up the Curse Poison
>Write-in
>>
>>6381253
>>You have gained an insight on electricity and your body
Understanding things comes before boosting them. We are something of a scientist ourselves.
>Practice Divine Arts
We have not yet trained them themselves just for the sake of it since our rebirth. We didn't even have access to them before our rebirth. Circulation would be similar, but divine stuff for us stems from the Hero himself so I would expect it to be more powerful.
>>
>>6381253
>Practice Divine Arts

>>6381268
I don't think it would be more powerful, at least not yet, so much as just different, things we could not do as a mage or a martial artist. In other words, we can multi-class as a cleric. Once we really start to master it, then yeah, we'll eventually be a one woman army, like Melkior. Or even a true Goddess eventually. But that is super far off.
>>
>>6381253
>>Practice Divine Arts
I want to see what happens
>>
>>6381253
>>Check in with the Hoarfrost Howls
we are gonna be staying here for the foreseeable future so put these lackeys to work already
>>
>>6381253
I wonder if our mana circulation will be reminiscent of monsters once we master it. And whether the Duke somehow consumed monsteric or even demonic elixirs himself.

>>Check in with the Hoarfrost Howls
Sound logic to first check up on them. We should go after the curse poison after imho, as it seems we will stay a little bit longer.
>>
>>6381253
>Check in with the Hoarfrost Howls
yeah we gotta finally do something with them like anon said >>6381322
they could be passively generating cores and money for us the entire time
probably better things too i am sure
also it still bugs me we used our auto success on them and we still didnt get anything out of it

to hopefully sell you this option a bit more: i was thinking we could use them to attract other adventurers who we will then make contracts with as well
eventually we can have several parties doing our bidding and even a whole guild we are secretly in control of
from there we could use them to enforce our will in the region (whatever that may be)
while we expand our influence at the higher level, they do it for us at the lower level
>>
>>6381253
>Check in with the Hoarfrost Howls
>>
>>6381253
>Practice Divine Arts
>>
>>6381253
>Check in with the Hoarfrost Howls
They must wonder by now why their new master never showed back up again
>>
>>6381253
>Practice Circulation
While the gummy's effects are fresh.
>>
>>6381253
>>Check in with the Hoarfrost Howls
>>
>>6381253
>Practice Divine Arts
>>
File deleted.
Major artblock today means the illustration will likely be finished tomorrow at the earliest. In the meantime, have some concept doodles for Regulus (subject to change). Update tonight if I don't pass out drawing
>>
File: Untitled_Artwork.png (2.17 MB, 2550x3300)
2.17 MB
2.17 MB PNG
>>6381646
Minor autistic anatomy correction
>>
>>6381253
>Practice Divine Arts
>>
>>6381253
>Check in with the Hoarfrost Howls
>>
>Check in with the Hoarfrost Howls
You return to the Howls’ base of operations, a manor somewhat less disheveled than you left it, the party themselves seemingly entrenched at their base during the monster wave that just now breached the walls of the city. Dread descends upon their faces as they see your delicate smile— perhaps, having expected a monster attack, they consider the current circumstances a greater danger. “Bring me mister Schroeder, please.” You call, asking for the party’s leader.

The Hoarfrost Howls have a dozen members, all of whom are either lacking a proper core or are some manner of martial artist. Martial skills, though channeled through the body, are not all the same— some enhance the body exclusively. Others suffuse their power into the weapons they wield, forgoing personal power to allow for devastating strikes at range. Most fall somewhere in between. The Howls have two intermediate weapons specialists— Schroeder and his right hand, Gimter— two of similar specialization but less skilled, one ranger, and two assassins. The rest, though able to manage mana to varying degrees, have yet to undergo the necessary accumulation to hold a Core.

The leader rushes to meet you, a nostalgic look of poorly masked dread and resentment boiling beneath his smile. You always did love a minion with a bit of pride left to crush.

“I see you braved the assault,” you greet him, lightly tapping your staff against the snowy street cobbles, “though it seems by your surroundings that little danger came this far in.”

“We got lucky.” He concurs, “Still meant we couldn't go out and hunt, if you were lookin’ to scrape more coin from our pockets.”

“On the contrary, my friend!” You smile, sauntering past him and into the manor, “I’ve been meaning to get some use out of you all. Of course, as things stand the Howls are a touch too weak to be particularly useful to me, save one notable exception.” You chuckle, tapping the commander’s nose with your fingertip, “Well, I say that, but even you were pretty pathetic compared to yours truly. So! I say we can make something useful out of you yet.”

How do you go about this? [NOTE: this choice will have significant, lasting implications going forward]

>Take the ACTIVE approach (will introduce direct management mechanics to the quest which will be reused even if the Howls are eliminated)
>Take the PASSIVE approach (more broad scale decisions will be made without the micromanagement)
>Simply FUND (the Howls will periodically gain power, expand their party, and provide resources depending on how much you invest)
>Take an APPRENTICE (a single individual from the Howls will learn directly under you, eventually becoming the new leader and necessitating the bulk of the attention you spend on the Howls)
>Write-in
>>
>>6381673
>>Take the PASSIVE approach (more broad scale decisions will be made without the micromanagement)
>>Simply FUND (the Howls will periodically gain power, expand their party, and provide resources depending on how much you invest)
Deep sleeper cell approach with only extremely limited funding. These guys are known criminals and we should keep a low profile unless strictly necessary. Limit interactions to maybe once a month.

We should exclusively use them as a measure for plausible deniability and only against targets publically perceived as questionable.
>>
>>6381673
>Take the PASSIVE approach (more broad scale decisions will be made without the micromanagement)
>>
>>6381673
>>Take the ACTIVE approach (will introduce direct management mechanics to the quest which will be reused even if the Howls are eliminated)
i guess now is as good a time as ever to learn the ropes of leading people
>>
>>6381673
>ACTIVE
I kinda feel bad about enslaving them, they did try to kill us but this is worse than death they can't even rebel
>>
>>6381673
Amusing that a demon invasion has left the place in better shape than we left it.

>Take an APPRENTICE (a single individual from the Howls will learn directly under you, eventually becoming the new leader and necessitating the bulk of the attention you spend on the Howls)

Tentative interest in this. I like a more hands on approach, but it really depends very heavily on the mechanics in question and how much they bog down the quest. The managing of general orders, funding levels, rare requests for rewards, initiatives gone astray or the occasional rebellion (were it possible under our current method of control), none of that I mind, per se. Just not too often, and not so in depth that we are managing each individual. I'd prefer to give broad directives with some minute tweaks occasionally, and mostly 'manage the managers' or notable talents/apprentices, leave the majority of the minutia to the would be staff officers.

Basically I still want to interact with and manage subordinates, but I don't really want this to be a management quest, not in full.

Also, while I don't mind funding these guys initially (or later), I personally was intending that this mostly be an extractive enterprise. With us siphoning off their labour to acquire monster cores and build our workshop. Not even sure we have any money to invest in them, do we? I vaguely recall we may have some low level monster cores lying around still, but aside from that, I don't recall any mention of us having any significant amount of money on hand.
>>
>>6381673
>Take the ACTIVE approach (will introduce direct management mechanics to the quest which will be reused even if the Howls are eliminated)
my guess is this will take form as a second vote in an update every once in a while
its time for us to lead again. and as a first order of business i suggest we task them with forming proper cores. give them cores of weak monsters they can eat
>>6381738
>they can't even rebel
isnt it great?
>>
>>6381673
>>Take the ACTIVE approach
>>
>>6381673
>Take the ACTIVE approach (will introduce direct management mechanics to the quest which will be reused even if the Howls are eliminated)
I enjoy being an evil overlord.

>>6381760
Are any of these guys really Apprentice-worthy? We have that one adventurer we met earlier for such a purpose.
>>
>>6381858
We can at least take a closer look. For real though? Probably not.

My point is, I'm fine with hands on, I just don't want to be micro-managing vast swathes of unwashed individual adventurers like some demented squad tactics game. Sure, that's fine on the eve of a small battle, with limited numbers, when we are just taking control of our subordinates for a set occasion. But every update? Or every few updates at regular intervals? Nah, miss me with that shit.

Like I said, I want to 'manage the managers'. Or apprentices. Set objectives, policy, occasionally have some amusing thing come up on the initiative of a bright subordinate, fix a problem here or there. Not fiddle with each adventurers loadout and wages.

ACTIVE is fine with me, it just super heavily depends on how it is implemented.
>>
Migraine. Updates (2) tomorrow. Sorry for the delay
>>
(Note: these mechanics are abstractions of the real nitty gritty of management. For the sake of not getting bogged down in the nitty gritty, I've opted to keep things open ended and abstract.)

Managing your forces, currently the Hoarfrost Howls, is done in four basic ways: Accounting, Assignment, Investment, and Intervention.

Accounting simply accounts for the deposit and withdrawal of currency or sufficiently liquid assets (such as monster materials, ores, etc). You may freely extract resources from the Howls, but doing so will result in their facilities, recruitment, health, progress, and reputation taking a hit. Similarly, depositing resources into them will enable their growth, which may be handled automatically or specifically managed by you as Investment.

Assignment encompasses anything you tell the Howls to do, generally falling into the categories of Recruitment, Training, Acquisition, and Revenue. You may give general task directions (e.g. “Hunt monsters with Divination characters”) or specific ones (e.g. “Hire this specific person I judged to have high potential.”). Without a specific order, the Howls will default to Revenue

Investment involves using the resources currently available to the Howls to improve their facilities and equipment, buy elixirs for their development, hire mercenaries, etc.

Finally, Intervention involves any and all tasks you feel the need to accomplish in person— accompanying the Howls on quests, forming soul pacts with new members, training prospects in magic, or experimenting on any of the members already in your grasp.

Hoarfrost Howls
>Assignment: Revenue (80 Gilead Gold crowns per week)
>Account Balance: 1,043 Gilead Gold crowns (10.43 platinum crowns)

>Assets
-Guild Base (estimated value: 80 Gilead platinum crowns, -20 Platinum penalty for the state of the property)
-Weapons and armor (estimated value: 2 Gilead platinum crowns)
-Debt contracts (estimated value: 10 Gilead platinum crowns)
-Reserve supplies (estimated value, 50 Gilead gold crowns)

>NAMED SUBORDINATES:
-Schroeder (Greatsword specialist, effective strength 5th circle)
-Gimter (Polearm specialist, effective strength 4th circle)
>Rangers (x1, effective strength 3rd circle)
>Assassins (x2, effective strengths 3rd and 4th circle)
>Swordsmen (x2, effective strengths 3rd circle)
>Other (x5, effective strength <2nd circle) [NOTE: 1 talented mage prospect]

>Currency Overlook:
1 platinum crown = 100 gold crowns
1 gold crown = 10 gold shillings (colloq. Scores)
1 gold shilling= 4 silver shillings
1 silver shillings = 5 copper shillings

Two copper shillings are generally sufficient to buy a loaf of bread.
>>
>>6382357
What would you like to do? Select any number of options.

>Withdraw or deposit currency (specify)
>Request for materials for a certain item (specify)
>Change the Assignment (specify between training, recruitment, acquisition)
>Invest in assets (specify between property, training, equipment, recruits)
>Invest in property improvement
>INTERVENE: Train the Mage Prospect
>INTERVENE: Use experimental strengthening techniques (specify target)
>Write-in
>>
>>6382358
>Withdraw 543 GC in five instalments over the course of a month to construct a suitable workshop.
>Request finely ground glass suitable for a microscope.
>Acquire monster cores with divination characteristics.
>Invest 100 GC in training and elixirs.
>INTERVENE: Train the Mage Prospect
>INTERVENE: Use experimental strengthening techniques (One of the 2nd circle recruits.)
>>
>>6382366
Yeah, sure. I'm down to +1 this mix.

>>6382358
>>
>>6382358
sounds good >>6382366
and add that they should start with core eating
this will not only make them stronger faster but also evil over time
they might even like working for us then
we all know how important good morale is right?
>>
>>6382402
Doesn't core-eating drive most people insane and turn them into monstrous entities? Won't that risk revealing our identity or illicit interests prematurely?
>>
>>6382405
If it is done in private, no one will ever know. Though I'm sure we have other methods of strengthening oneself other than the more fundamental, broad improvements derived from 'levelling up' one's core.
>>
>>6382408
>If it is done in private, no one will ever know.
Unless they go insane and turn into a monster and then get caught or killed by authorities who track down their benefactor/blackmailer.
>>
>>6382405
Quick point of order, it's less like "most" and more like "often enough to be an issue". Eating one low level core isn't all that likely to drive someone insane or monstrossify them, but if it were common practice and lots of people used them all the time, it would happen frequently enough to cause major issues. To use a modern example, it's kinda like Asbestos— it's not gonna give EVERYONE cancer, but it gives enough people cancer that it should definitely be illegal (especially considering that the consequences of things going bad are a monster potentially capable of massacring an entire village cropping up in a densely populated area instead of just the affected person dying.)
>>
>>6382409
This is an intervention. We'll be present to prevent them escaping. It will likely take place in the Howls' compound, so private. We'll likely be feeding the fighter the equivalent of a 3rd circle core, and so will at worst end up facing a 3rd circle monster. There's little at stake, other than losing a recruit.

That is only if we go with hearteating, instead of some other as of yet unspecified method.
>>
>>6382410
to be safe we should be present when they do the core eating and only let the strongest willed among them indulge
or give all of them cores to eat and simply cull the weak that cant handle it
>>
>>6382358
supporting >>6382366
and +1 to making them eat cores
>>
>>6382358
>INTERVENE: Train the Mage Prospect
Let's us see if there's been any advancement in the basics of magecraft since our death too.

>>6382415
We might end up culling enough that they need to shift over to recruitment.
>>
>>6382358
>INTERVENE: Train the Mage Prospect
INTERVENE: Use experimental strengthening techniques on the others
>Have them hunt and collect the bodies of monsters with lightning powers
>>
>>6382492
from the 12 guys we have at most maybe 1 or 2 will transform
we would of course make sure they start with the equivalent to 1st circle cores which i expect all but the very weak willed to handle
>>
>>6382533
>we would of course make sure they start with the equivalent to 1st circle cores which i expect all but the very weak willed to handle
What if this isn't the type of thing you can build resistance to? It could be each core eaten stacks on top of the rest when determining transformation chance.
>>
>>6382544
I doubt it, we would already have mutated into a monster ourselves if that were the case.
>>
>>6382544
my thinking is that one could still be consumed by the monsters soul if that monster is a fair stronger than the person
at equal or lesser strength the persons will power is the determining factor. if you dont have enough will to live you can always die of course
otherwise i agree with >>6382546
>>
>GENERAL HANDLING:
You begin by plotting out the funds necessary to produce your workshop, considering the lowered costs you’ll achieve by producing key equipment yourself, deciding that a sum total of 543 gold crowns should be sufficient to make a suitable one, especially considering you intend to reside elsewhere. You turn your attention back to the Howls, telling Schroeder about the materials you want him to acquire. After all, in order to investigate the Microcosm, you’ll need a device capable of viewing the world at those impossibly small scales, and to do so will require a magnifying apparatus the likes of which have never been seen before. You have a rough blueprint in mind, but you’ll need fine glass and divination cores to accomplish it, a task suitable for your new underlings.

[interventions will be resolved in a reasonably chronological order. INTERVENE: TRAIN THE PROSPECT will be handled after this segment is complete]

>INTERVENE: EXPERIMENTAL STRENGTHENING

The cellar of the Howls’ guild house is shockingly clean, the cool, dry air of the north a godsend for keeping the stone and wine within pristine. You have before you your first test subject, the uncored Howl you judged to have the most grit. A bald man, almost more a boy, large and burly in frame but with the round softness of youth still evident in his scarred visage, lies on the cold pedestal you erected from the basement’s floor.

You may not have the time to do your finest work, but you have more than enough experience fiddling with humans and mana to produce immediate results. You reach into your bag, pondering your next steps.

The safest route is to guide him through forming a mana heart, supplementing with the mana of a core in the same way you might enchant a relic. While this is relatively straightforward, it also significantly reduces the mana, and thus strength, gained compared to eating the core directly.

You also have one, incredibly risky option: in your Lycanthrope research, you encountered many “failures” that, by human standards, were incredible successes. Specifically, you had managed to incorporate monster cores into a human body. While these weren't genetically transmitted (and thus, in your eyes, failures), these Monster-Humans were capable of replicating the natural mana usage and even, in some cases, the innate abilities of a monster while fully maintaining their human consciousness. Of course, this as often as not resulted in death… or worse.

You frown, rolling the mana cores in your bag between your fingertips. What to do, what to do…

>Infusion (no roll required)
>Guided core eating (odds of success, 90%)
>Monsteric Integration (odds of success, 55%)
>Write-in
>>
>>6382569
>Guided core eating (odds of success, 90%)
Let them eat cores!
>>
>>6382569
>>Monsteric Integration (odds of success, 55%)
we ball
>>
>>6382569
>Guided core eating (odds of success, 90%)
>>
>>6382569
>Guided core eating (odds of success, 90%)
option 3 could be detected by someone i fear
>>
>>6382569
>Monsteric Integration (odds of success, 55%)

It is just a low level adventurer. This is what experimentation is for.
>>
>>6382640
Just my two cents, but while I agree that we shouldn't be too concerned about losing a single recruit, I also assume that the creation of monster-humans could bring a lot of unwanted attention. I would prefer to do that somewhere else or later on.
>>
>>6382643
True. Maybe we should create workshop out in the wastes.

Though I assume a failure would be immediately detectable by us, and thus easily remedied. Even if they are detectable when successful, monsteric elixirs are legal in Gladisgard, so while the recruit would be noteworthy for having acquired such advanced materials, it isn't immediately damning. Not to mention the recruit would have to run into something sufficiently skilled to detect them. Divination is Observing, not Knowing, and even regular martial arts that make use of mana in the majority of cases already aim to mimic monsters. The unusual thing would be their mana circulation, and natural mana generation.
>>
>>6382646
*Sorry not a full workshop, though maybe one day that too. Too risky it is compromised by demons or adventurers. Meant maybe we should create a small arena/home/lab somewhere hidden out in the wastes for specifically this purpose.

Our actual main workshop for examining the microcosm and magic item production should be in the city, of course.
>>
>>6382569
>Guided core eating (odds of success, 90%)
>>
>>6382643
i would be in favor of it if we had more disposable subjects
even if successful we cant have a guy with a pure monster core walking around
either kill him afterwards or keep him locked up
the risk is too great this gets discovered and identified as Atrebor's hand writing for my liking
setting up an outpost in the wilds seems like a good idea for purposes like this tho
>>
>>6382650
tagged wrong anon >>6382646
>>
>>6382651
Wrong anon agrees with your reasoning
>>
>>6382569
>Guided core eating (odds of success, 90%)
Oh nice hard numbers.
>>
>>6382569
>Infusion
I support using the safest option not of any form of sentiment, but as a matter of precedent. We have already decided to take an active role in the management of the Hoarfrost Howls, and they will likely continue to act as our enforcers and general-purpose minions indefinitely. As our ambitions become more realized, the Howls will likely either be integrated into other groups or even greatly expanded. Thus, fostering a few talented subordinates for the long term is more important than creating expendable fodder.

Additionally, a 10% death rate is also horrible for morale and public relations. Historically, one-in-ten casualties was considered enough to risk the dissolution of an entire military force. By using guided core eating, we will [b]completely destroy[/b] any chance of true loyalty not just in present members (who dislike us already), but all future recruits. Worse, there is absolutely no way that we can hide this in the long term. If, or rather, [b]when[/b], the connection to us is formed, our relations with the nobility [b]will[/b] sour, far more than from us merely being known as a heretic. A heretic mage is ultimately harmless to the nobility, perhaps even beneficial for some. A heretic mage making a small army of human experiments? Not so.
>>
>>6382769
Nice formatting bro

>A heretic mage is ultimately harmless to the nobility, perhaps even beneficial for some.
What kind of heretic mage is harmless or beneficial to the nobility?
>>
>>6382769
I see no reason to act as if we're going to be having all our subordinates hearteat. This is a vote for the one person specified in the vote, that is it. To say otherwise is just rhetoric.

Why wouldn't we be able to hide this? Why would our soul-bound adventurers dissolve? If he turns into a monster, we kill him and dispose of the body. The Howls are soul-bound, so can't rebel. I'll remind you that we caused an explosion of necrotic gas that flooded the entire manor we now stand in, and subsequently sicced those we enslaved after those that escaped, and despite this loud and sloppy assertion of our will, no one seems to have noticed us binding these guy's souls or confronted us about it. This may be a militarized city, but it isn't a police state.

I actually agree that if we take too many risks too often, we definitely will be discovered as a matter of inevitability. So we ought not do this too much. But your argument is flawed with what we know.
>>
>>6382769
i see your concerns. that 10% failure chance could just be for this individual though
this guy doesnt have a core yet which makes him more susceptible to losing control
but someone with a core should be able to handle it a lot better
so i wouldnt worry too much about that
obviously when we have expanded the howls with new recruits, we cant have them all eating cores (other than maybe as a sort of initiation ritual)
the 12 guys we have now would probably get most of them

(to all)
how about when our subject here hopefully didnt transform we ask the others if they want to try it too?
that way we can see who the cowards are
>>
>>6382569
>Write-in
let him choose, if he wants to take the risk, let him
>>
>>6382569
>>Monsteric Integration (odds of success, 55%)
It's OK to take higher risk/high reward things for cheaper assets early on and then switch to the more modest methods later.
Bonus: that stuff is probably not even technically illegal yet as the public doesn't know about it yet.
>>
>>6382889
What kind of advantage do you think it being "not even technically illegal yet" will give us?
>>
>>6382956
It is an advantage over core eating if people start sniffing around: they might quickly stop looking at it if it is not catalogued as criminal. Core eating is criminal and would not be overlooked.

Infusions lack in that they are incapable at turning two cheap ressources (a semi-common magical ingredient and a random human that we haven't invested much time on yet) into a valuable asset.
>>
>>6383033
Ah, regarding infusions, my understanding is that while it isn't hearteating per se, and thus does not have the same benefits, we ARE still using the the monster core to 'infuse' its mana the subject while they are guided through forming a mana core the normal way. As it says, 'as we might enchant a relic'. The subject just gains less mana, and misses out on the beneficial monsterous traits one would gain from a monsteric integration. I say this, because I made the same mistake before rereading. But this is still 'experimental strengthening' after all, not 'everyday tutoring with Roberta (tm)'. We are still using the monster core.
>>
Rolled 21 (1d100)

Rolling. Any number less than of equal to 90 will result in a successful process. 90-95 will have complications, and 96-100 will result in immediate monstrossification
>>
>>6383399
dammit, i knew we should've went for the full integration
>>
Your magic wreaths around his body, seeping into his mind and trickling through his body. He sleeps, and your eyes open in his being, the sensations of his mind overlapping with your own as you briefly inhabit his consciousness. Your nose scrunches up— no matter how many times you do it, the unpleasantness of feeling such an… imperfect vessel will never fully dissipate. Regardless, you have work to do.

You— his— mouth opens, dull pains teeth ringing in his unwashed teeth as his jaw shifts, drawing a single core from their collective supply pouch. A lesser variant of the more potent Whisper Vulpis, the core of a Shimmer Fox thrums softly in the tips of the adventurer’s fingers. His hands, on pure subconscious instinct, tremble as you slide the orb down his throat.

Your real body smiles, weaving a net of mana around the Heart of the beast and suppressing its will, allowing its power and characteristics to freely dissolve into the body of the dagger-wielding mercenary, his presence seeming to waver in and out as the Fox’s being is subsumed into his own. After a little under an hour, you fully establish a Core.

>Gained an assassin (character: illusion)

~

>INTERVENE: TRAIN THE PROSPECT

A scrawny man (more generously, perhaps, with a gymnasts build), no older than 20 sits uncomfortably on the platform before you. It seems like, despite being quite satisfied with the power and by extension the process, the last man’s account of how you invaded his mind seems to have given some of his compatriots a prejudice against your character and methods. This boy is no exception, seemingly awaiting some terrible experiment or unspeakable torment to be inflicted upon him.

“You have a naturally high mana capacity,” you begin, “but your body’s reception to it is poor. Did you ever wonder why it seemed to hurt when you used Martial abilities? It was as though you were trying to force a hundred men through a single door. That causes… strain. It's a miracle you’ve managed to survive this long.”

“So… what,” his eyes peer into you nervously, “are you gonna, like, shock me to open up the mana channels?”

“What? No, not at all. Your constitution isn't wrong child, it's perfect, just not for a swordsman. You were built to be a Mage.”

“...what?”

Talented but… slow on the uptake, it seems. What should you do with the boy?

>Leave him with instructional materials
>Get started on the basics and check in for lessons semi-regularly
>Bring him with you to learn at your side
>Find him a different tutor
>Write-in
>>
>>6383661
Well, if by 'talented' Roberta means strong, then...sure. Not the sharpest tool in the shed though. Personally I don't think he is worth our personal attention. Maybe just a bit of it, to make sure his fundamentals are strong.

I'd be fine with getting him another tutor, but I'm wary of him blabbing to them. If we could bring said tutor into the fold, or if our control over the apprentice's soul is such that we can prevent him from talking, then that could work though.

>Find him a different tutor

Every mage deserves a proper teacher. Learning by oneself is never as good as learning with a mentor.
>>
>>6383661
>>Bring him with you to learn at your side
Ara ara
>>
>>6383661
He's obviously to slow mentally for us to bother with him personally right now and I do share the reservations >>6383663 had about an external tutor, so I'd like to compromise on it and

>Leave him with instructional materials and tell him we will check on his progress soon. Depending on the results we can find him a tutor or even teach him ourselves later on.
>>
>>6383661
i like this one >>6383738
he must first prove he is even worth the effort
>>
>>6383661
Sure, I'll switch to >>6383738
Seems like a good compromise. I was thinking of a similar write-in where instead we just tutor him for a very brief initial period to get his fundamentals in order, before leaving him with a heap of textbooks, but I was to lazy to write it.
>>
>>6383661
>>Find him a different tutor

Agree with >>6383663
>>
>>6383661
>>Get started on the basics and check in for lessons semi-regularly
>>
>>6383661
Supporting >>6383738
>>
>>6383661
>Find him a different tutor
>>
>>6383775
+1, a little side-project for when we have time and inclination, or get frustrated and need a break from our own works. if he proves himself worthy, we may keep him on and tutor him more directly... Or, perhaps when we summon that other guy we made the wand for, they can be study-buddies.

>>6383661
>>
>>6383880
Oo i forgot that this guy exists. Good idea lets involve him.
I dont recall we own his soul or anything, but perhaps we could convince him to join us voluntarily. We do have some coin trinket which allows us to track and talk to him i believe.
>>
You pluck a small stone from the ground, holding with it a whispering Heart of weak monster loved by the moon. You smile, your lips moving incomprehensibly, almost like a mouthed shorthand as a thousand hours of magecraft flows through your brain as effortlessly as water flows through a river. These are the foundations, engraved into your very being through endless repetition over an inimitably long scale of time. To a lesser mage, even transcribing the totality of such basic information might have taken ten times the number of relics orders of magnitude more potent, an archiving project to which a human might dedicate their entire life— but to you? It really was almost effortless.

"Nothing is more precious to a powerful mage than time," you explain to the boy as you imbue the rock with your knowledge, "Spells can get you almost everything, either by changing the world or bending the men who possess what you wish. The only thing a spell has yet to grant is time already spent on things like taking apprentices or passing down one's wisdom. Prove to me, young adventurer, that you are worthy of that price."

The stone dimples and pales, taking on something of a pale glow, or perhaps simply gaining an exceptional albedo despite its dull appearance. You tell the boy to hold it in his hand, to imagine the stone as a sword or an extension of his arm, or whatever other image helps him conceptualize the flow of mana. To your surprise, he almost instantly actuates it, a shimmering, illusory figure adorned in ancient robes and potent magical artifacts crackling into being, forged from the aquamarine radiance of the adventurer’s mana. He may not be the cleverest, but you must admit that his instincts are superb. He possesses, even by your lofty standards, an incredible talent for magic.

The hooded figure speaks, a deep, inhuman rattle of resonant mana reverberating through the air. You smile as you waltz off into the city, stricken with nostalgia at the sound of your old voice.

~
>>
>>6384477
>PLAN A WORKSHOP

You’ve withdrawn the first installment of the funds you secured for the Workshop you planned to build, but you, ever fixated on preparation and thorough planning, have thought it prudent to consider your options as to where you might build it well in advance.

You aren't too concerned about being out of the way— Lodestone artifacts (fixed teleportation structures that can be warped to remotely within a certain range) should be able to get you even outside Gladisgard if need be, though such a distance would necessitate a significantly larger Lodestone with a substantially more potent Bonded Artifact to transport yourself there, as compared to, say, putting it within city limits.

You could also set up a workshop within one of the many empty and derelict rooms of Rykov’s Annex, benefiting from the proximity to your research partner and skipping out on paying for land or rent, with the obvious downside being that doing so will place you under essentially indefinite surveillance by the Archmage, his Excellency, and whoever else might be interested in not seeing a horrible laboratory accident in the dead center of the most important building in the Last Bulwark.

You sigh, listlessly twirling your staff as you walk across the street cobbles, your sunset-lengthened shadow sparking fond memories of your recently lost grandeur.

>Set up in Rykov’s Annex
>Set up in your own property in the city
>Set up in the Hoarfrost Howls’ guild house
>Purchase a property out in the Agricultural District (will require a small Lodestone)
>Set up a secret workshop in the tundra outside the outer wall (will require a large Lodestone)
>Set up in the underground of the city, creating a lair beneath Gladisgard’s waterways (requires a small Lodestone, is against the law)
>Write-in
>>
>>6384478
>Purchase a property out in the Agricultural District (will require a small Lodestone)
make one of the Howls purchase it so it cant be directly connected to us
(guild property on paper)
>>
>>6384478
I'm not quite sure of what I want with this yet. At least not 100%. Will stream of conscious word vomit, I suppose.

Personally, regarding secrecy we should either go big, or go small, but not too much in between. So either in Rykov's annex, with all the perks and downsides, in the city with the bare minimal amount of separation from the higher ups and deniability of our involvement with the Hoarfrost Howls, or out in the Tundra/underground, for maximum secrecy. Of the latter two, we have to choose between possible discovery by the demons and adventurers, or being discovered by the authorities, respectively. I think the tundra will essentially be ceded to the demons and glorified mercenaries, so we need not worry about the churches or the military out there, unless the demons have a massive reversal of fortunes. Do we care about us being destroyed socially more, or is having our work on the microcosm discovered and intervened with by the demons more important?

The agricultural district is probably safer for the inhabitants of the city if an experiment of ours goes wrong, and the property might be larger, though only the latter is a concern. Well, I guess that isn't true, an accident could have the same consequence as breaking the law and being discovered.

Then there is cost, though since we don't have price listings, the only real factor is whether we choose a property requiring a lodestone, and if we do, how large. The tundra workshop arguably partially pays back its cost by virtue of us not having to pay rent. Though for maximum secrecy, we'd probably want a shitty decoy workshop in the cheapest property we could find in the city, just in case we are ever in a scenario where the powers that be go "we demand you show us your workshop, or else". Even if they cannot demand such legally, not cooperating obviously kills us socially, being suspicious and all. Same concern and benefit with the underground one.

Or do we want to divide our workshop(s) a different way? Say, setting up in Rykov's annex for the microcosm research, and then having a secret workshop out in the tundra? That way the demons do not threaten that branch of our research, nor do we piss of the demon king if he were to discover our workshop, while we still get a secret workshop to work on our other experiments out of sight, while reassuring the authorities that we aren't doing anything crazy, since we are submitting to surveillance while with Rykov.

>Set up a secret workshop in the tundra outside the outer wall (will require a large Lodestone)
>Set up in Rykov’s Annex

I think I'll go with that last idea of mine. Though I'm open to changing my mind. Really I'm fine with any option other than setting up openly in the Hoarfrost Howl's guild house, or only having the one workshop with Rykov.
>>
>>6384571
i had some of the same thoughts
a decoy workshop next to Rykov cant hurt to have
question is, how illegal do we plan on getting with our research?
what i chose should be enough for anything that doesnt involve human subjects
maybe its not a bad idea to have 3 workshops
one for government sanctioned research
one for private purposes
and one for highly illegal experiments
in which case i would wait setting up the third until we really need it for such matters
>>
>>6384478
Official workshop in Rykov's annex and unofficial workshop in the agricultural district as well as possibly later on a hidden third workshop sounds good to me.

>Set up in Rykov’s Annex
and
>Purchase a property out in the Agricultural District (will require a small Lodestone) via a strawman as >>6384565 suggested
>>
>>6384589
>how illegal
I don't know yet, but I suspect we'll inevitably want to breach the norms of what is allowed, sooner or later. It is worth remembering that we'll be in Gladisgard for the foreseeable future. So, it is worth planning for the full range of experimentation, as we'll likely be here a while. Though I do think the far north will eventually fall to the demons, with the Gladisgard court and us having to flee. While I suppose we might grow strong enough to stop them cold before they ever threaten human society like the pitiful Game of Thrones White Walkers, I doubt it. Likewise I don't think we'll complete our little bioweapon in time either. All the better then, for us to rise in station as the need for a method of salvation rises amongst the human nations of the world. Going back to the original topic though, we've already conducted some pretty illegal things anyways, so no point holding back account of that. Our enslaving of the adventurers, the empowerment of the coreless guild member via hearteating, our talk with the demon king, legality is clearly no object, only the risk need be accounted for.
>3 workshops, hold off until it matters
Whether we set up two or three, or whatever, I had thoughts along similar lines. The cost may be too much for the moment, but we don't need to set up all our workshops all at once. We can work within our means and gradually set up and improve our workshops as time goes on. The one thing to keep in mind is to buy/prepare/acquire the long lead-time items ahead of time, so we're ready to very suddenly set up the next workshop whenever we want. Don't want to waste time twiddling our thumbs after all.
>>
>>6384478
>>Purchase a property out in the Agricultural District (will require a small Lodestone)
we only have so much money, lets just get a workshop to produce things with materials from the guild and once we start making bank then we can think about secret labs and shit
>>
>>6384478
>Purchase a property out in the Agricultural District (will require a small Lodestone)
>>
>>6384478
>Set up in the Hoarfrost Howls’ guild house
>>
>>6384478
supporting >>6384591
>>
>>6384565
+1

>>6384478
We can make secondary workshops later if need be, but it's too early to be a real estate tycoon on top of everything else, kek.
>>
>>6384478
Two places
>Set up in Rykov’s Annex
>Set up a secret workshop in the tundra outside the outer wall (will require a large Lodestone)
>>
Sorry for being absent. Yesterday I was really sick, to the point that I could barely keep my eyes open long enough to answer messages, let alone write an entire update. I'm still sick, but feeling a lot better, so I'll try to do a double today since I'll be home all day anyway. Thank you for your patience and readership despite my frankly horrible update schedule, it really does mean a lot
>>
>>6384478
>>Purchase a property out in the Agricultural District (will require a small Lodestone)
>>6384990
hey don't sweat it, good things are worth the wait
>>
>>6384990
Get well Po, the Godborn need you.
>>
>>6384990
Don't worry about us and get well soon!
>>
>>6384990
its ok Po. a lesser QM would have canceled the quest entirely. get well soon!
can we hope for a consistent update schedule in the future?
>>
Taking your advice and focusing on recovery. Thank you all for the kind words and well wishes
>>
I'm back! Still feel a little shitty but I've been itching to write so I thought I'd jump back into it anyway.

>Set up in Rykov’s Annex
>Purchase a property out in the Agricultural District (will require a small Lodestone)

You hear the sounds of insects, faint buzzing and chirping, as you step through the rugged earthen pathways behind the first wall. The air is warm, balmy even, as canals of flowing water trickle through, creeks and muddy paddies for rice and grain seeping from the grand central waterways like branches from a great cedar. There is, you can tell, a net of mana keeping this district’s air in, expelling pollutants, only allowing for small intrusions of outside air to regulate parameters like pressure and breathability. Still, as a cool breeze hits your face you realize there's a sort of whimsical thoughtfulness about it. Air circulation is an important function, of course, but the architect of this grand greenhouse thought to design it with a degree of ambient randomness to it, keeping the seasons and general patterns of meteorology into account.

You smile, noticing a hummingbird jolt from flower to flower as you pass through an apple orchard. It really is exceedingly sentimental in its faithfulness. So very human.

However, you know well that not every portion of the Agricultural district is quite as thoroughly orchestrated as this one. As you approach the end of the orchard, the soft, fruity aroma lingering on your cloak., you reach the short cobblestone wall that serves as a demarcation line. The instant you step onto and off of its low surface, you feel the temperature of the air suddenly plummet. While not as hostile as the world outside, the regulation is far more slipshod, lacking entirely the moist warmth of the previous area, staying just warm enough to keep the irrigation from freezing over. Your footsteps crunch slightly as you step through the offroad, stepping through an opportunistic patch of dry tundra grass, a little reminder that, in the north, even this place is a remarkable shelter from the elements.
>>
>>6387679
Your eyes wander around the property, your destination, a derelict potato farm overgrown with weeds. You see sheds, equipment, and fields weary from lack of maintenance, wood splitting, dirt tough and untilled. You eventually happen upon the central farmhouse, the only building left between the creaky sheds and a barn on the brink of collapse. With a firm knock, you announce your presence. “Mister Loden, I have come to speak to you about your posting. Concerning land.”

After about half a minute of silence, the door slowly begins to open, a low whine sounding from its browning hinges with every inch. Tired old eyes peer out at you from a wrinkly face obscured in no small part by the darkness surrounding the cold side of the Agricultural district.

“...most of the land’s open, just about 85 acre," he says, “what didja think you were looking at, mister?”

You smile from behind the hood of your cloak, a rough, masculine jaw surely bearing that grin in the eyes of this feeble former farmer. You had preemptively cast a Dream spell on yourself, borrowing the face of one of your unwitting subordinates from the Hoarfrost Howls. You didn't exactly trust them to carry on your will in your stead, but you also decided it prudent to avoid attaching your public identity to what may well be an intensely shady magical research facility. You open your mouth, conveying in a scratchy baritone (with a polite tone that the man whose mouth it belongs to would never use) your plans for the transaction.

>Just one acre is plenty
>Five acres, more than enough space to own a large workshop and a significant land buffer
>Ten acres, enough to comfortably expand a few larger buildings
>Half. That’ll be more land than any of your projects could ever realistically need
>The full 85 acres— the best way to stay hidden is to actually use most of the land to farm, hiding your workshop behind legitimate agriculture
>Write-in
>>
>>6387682
>The full 85 acres— the best way to stay hidden is to actually use most of the land to farm, hiding your workshop behind legitimate agriculture

85 acres is huge for a premodern farm before consolidation, though I guess with magic we're not exactly in the dung ages. Might need to take out some extra crowns from the guild, but this is the best way to make sure our workshop isn't discovered, since we aren't hiding out in the tundra or taking illegal measures, like hiding underground.
>>
>>6387682
>>The full 85 acres— the best way to stay hidden is to actually use most of the land to farm, hiding your workshop behind legitimate agriculture

Ask about mister lodens story. Perhaps he or someone he knows can take care of coordinate the farming activities.
>>
>>6387682
>The full 85 acres— the best way to stay hidden is to actually use most of the land to farm, hiding your workshop behind legitimate agriculture
>>
>>6387682
>>Ten acres, enough to comfortably expand a few larger buildings
this city might be on a timer, real estate isn't gonna be worth a damn once the new demons come knocking
>>
>>6387682
>Ten acres, enough to comfortably expand a few larger buildings
Huge purchases may attract undue attention.
>>
>>6387682
>The full 85 acres— the best way to stay hidden is to actually use most of the land to farm, hiding your workshop behind legitimate agriculture
who knows? we might even start a profitable farm as a side project
seizing the means of production is another way to grow our influence
i see it now: we use our magic to produce better and cheaper crops, which gradually drives other farms out of business, allowing us to buy them up too
plus we can use the howls to harass other farmers, for example burning down their fields
>>
>>6387682
I'll second >>6387774 about inquiring into the old farmer's story and seeing if he knows anyone that can help us maintain the farm.

>>6387880
Heh, now you're talking.
>>
>>6387682
>The full 85 acres— the best way to stay hidden is to actually use most of the land to farm, hiding your workshop behind legitimate agriculture
>>
>>6387682
>>The full 85 acres— the best way to stay hidden is to actually use most of the land to farm, hiding your workshop behind legitimate agriculture
This is also nice if we do some dual-use research. Put up the civilian stuff for everyone to see as advertisement.
>>
>>6388085
True, we do have access to creation magic now, and we're working with Rykov, who specializes in exactly this sort of boring but practical stuff.
>>
>>6387682
>Ten acres, enough to comfortably expand a few larger buildings
>>
>>6387682
>Ten acres, enough to comfortably expand a few larger buildings

>>6387880
This is foolish. In the far north, where an empty pantry means slow death from starvation, food is certainly a priority. I do not believe we can squeeze the rest of the farmers hard enough, especially when they are backed by Rykov, whose goody two shoes morality would not allow us to monopolize our research. Focusing on our own improvement while helping the city as a secondary goal would be much more beneficial to us.
>>
>>6387682
>Ten acres, enough to comfortably expand a few larger buildings
While I would see merit in researching civilian applications as a popular front, I think it sort of contradicts the effort we spent into NOT being associated with this purchase. If/when we have a reasonable plan, I'm all for buying the other 75 acres to our own name. That said, I'd also like to support >>6387774 with regards to asking the old man for a decent farm manager and listening to whatever story he has.
>>
Fell asleep writing. Will double update if time allows.

>Inquiry?

Loden creaks the door open for you, leading you inside a surprisingly well organized little dwelling, walls lined with portraits going back at least three generations, with a painting of the man in his youth bringing a shocking contrast to the elderly, defeated man you see before you. Eventually he sits you down at a table of carved mahogany, leaving a warm kettle and cups on the table in front of you before stepping aside to rifle through some documents held in a box in the corner.

“Mister Lodens,” you speak, casually pouring yourself a cup of steaming ginger tea, “It surprises me that such a significant chunk of land within the walls would be allowed to enter such a state of disarray. Is there some reason why you haven't been bought out already?”

He exhales, a sardonic half-chuckle escaping his mouth as he replies, not even turning to face you as he speaks. “Y’must be from the city, then. Not sure why you’d buy up farmland without knowin’ that much.” He peers over his shoulder, “Ever since that archmage came to gladisgard, things have been different. E’rerythin’ worth crowns only grows in the Warmland. The rest, what we’ve been plantin’ since our parents’ parents were kids? Lumber will do.”

Your eyes narrow— seems like Rykov’s brilliant discoveries have had a few unintended consequences. Your friend Loden here seems to have been collateral damage of that innovation.

>All 85 acre

He plops down on the chair across from you, shifting over the documents as you make your offer.

“The value of the land should stand at abouts… 35, platinum crowns. With the farmhouse and what’s left of the other buildin’s, that’d be 38, give or take. But… I see the writin’ on the wall. 25 crowns if you take the lot of it off my hands. It ain’t up to code, so if you wanna plant anything here you’ll need to give it a hell of a fixin’ up. Hire folks, fix up the ol’ buildin’s…”

You drum your fingers against the tabletop as you look over the documents. Indeed, you can understand why, between taxes, presumable debt, and ever increasing difficulty maintaining the grand estate, old Lodens would be willing to sell it off for less than it’s worth. Still, 25 crowns is a lot, more than you have, and more than you will have for a good while. What should you do?

>Make a payment plan, offering up 20% up front
>Find a way to make a lot of money very fast
>Offer to let Loden keep nominal ownership of the land in exchange for tenants rights after making the farm profitable
>Use unethical means to get a lower price
>Ask for a lower percentage of the land (may not scale directly to the offered buy out price)
>Write-in
>>
>>6388388
>Make a payment plan, offering up 20% up front
>>
>>6388388
i am not quite sure what the best course of action is here
but i would do
>Use unethical means to get a lower price
if it means we get everything for the money we have now
open for other arguments
>>
>>6388388
>Use unethical means to get a lower price
we are a villain after all.
>>
>>6388388
>>Make a payment plan, offering up 20% up front
ugh, i knew this would go beyond budget. we better put our whole back on making profits, i don't wanna hear shit about not having time for training our divine presence...
>>
>>6388388
>Make a payment plan, offering up 20% up front
The property is tied to a fake identity and so is the payment plan, meaning we don't lose much if we screw up and have to abandon this.
>>
>>6388388
>Use unethical means to get a lower price
This is still a villain quest.
>>
>>6388388
>Make a payment plan, offering up 20% up front

Though I don't mind using unethical means. We haven't gotten a good chance to do the one true classic: lifting someone up by their throat. Something we'll have to correct sooner or later. Ultimately this is all tied to a false identity. Even if we are identified as using the land for our experiments, we can just register ourselves as a mere tenant to the false identity.
>>
>>6388388
>Use unethical means to get a lower price
>>
I won't be bitching about it after this one time, but if having our reason for actions being "it's a villain quest" continues to trend, I'm definitely out of here. IMO our various doings good and evil reflected our gutter mage to lich overlord to godborn that doesn't know where to start or where to stand biography pretty decently so far. Would be sad to see us trade that for a simple, boring and tautological motivation.
>>
>>6388388
>Make a payment plan, offering up 20% up front
>>
>>6388779
moreso than wanting to indulge in needless cruelty, when there's no obvious downside to being evil anons will take the easy route until the consequences hit them right in the face, and even that's not a given. but I will admit, besides betraying the cultists (which was fairly riskless) and subduing the hoarfrost howls (which was something of an ego trip) we've been pretty reserved with our villainy. i can forgive these kinds of deeds for now
>>
>>6388779
>>6389362
My thinking is not "we need to act more like a villain just because" but more "when villainy will suffice, why pussyfoot around it?"Just brianwash or bitch, or murder 'em. We don't need to humor this silly dirtfarmer.
>>
>>6389362
like i said >>6389366 "no visible immediate consequences = the logical choice"
>>
My apologies everyone, I was busy, then got distracted trying to work out some of the technical details. Ultimately just decided to wing it instead of trying to be period accurate. Tonight I'll definitely update again, even if I have to roll to break a tie

>Make a payment plan, offering up 20% up front

"Twenty percent?" Lodens cocks an eyebrow, "Quite the chunk of change, mister."

"I have every intention of paying it off within the year," you smile, "but, I do have some conditions."

His eyes narrow, prompting you to continue.

"I want 0% interest on the first year of payments, paying a minimum 5% of the total transaction price monthly as a condition of the interest free payments. In exchange, I'm willing to accept a compound interest rate as high as 6% after the year is up."

His eyes widen, "Six percent? Awfully confident."

"I am going to fall into quite the sum of money soon," you confidently state, "enough to buy a dozen of these plots."

"...I'm still gonna need some collateral," he says, still somewhat shocked at the offer, "It's an awfully large sum to leave to trust."

You sigh— you knew this was going to happen, but you're quite short on assets to offer at the moment. What should you do?

>Offer magical knowledge (requires a roll)
>Offer artifacts (requires you to go to one of your hidden laboratories)
>Offer monster parts
>Offer him youth (NOTE: illegal and dangerous)
>Enchant his mind to believe he has collateral when he doesn't
>Write-in
>>
>>6389373
>>Offer monster parts
something we can easily recoup around here
>>
>>6389373
>Enchant his mind to believe he has collateral when he doesn't
He's lucky we aren't just dominating his mind.
>>
>>6389373
i would write something in but i cant think of anything else we can spare
other than option 2 i am fine with the rest
but i have an idea: how about we order the howls to pay him a visit a few days from now to get our money back? then we can pay him with it again
>>
>>6389373
>Offer monster parts
>>
>>6389373
Isn't the property in itself the collateral?
>Offer a contract where if we fail to pay back yearly he can null the deal by paying back whatever we paid so far. If possible sneak in a few clauses that are beneficial for us (e.g. the debt being neither sellable nor inheritable).
>>
>>6389373
>Ask him what he wants (mention we are a mage)
>>
>>6389389
supporting >>6389597
i have nothing against doing a favor for him as long as its not like option 2 (requiring us to travel)

also, since its because of Rykov his farm went under, we have to remember that to guilt trip her with it at the right moment
>>
>>6389373
>Offer monster parts

Easily obtainable via the Howls (one of whom's face we are borrowing right now anyways) and not suspicious because this is Gladisgard. Keep it simple.

Also, while I'm not sure what period the setting is other than 'premodern', I do know that medieval European interest rates were quite high. As in low double digit interest rates as pretty normal state of affairs, and high double digit interest rates for risky ventures (nobles funding wars). At least for low trust deals between people who don't know each other that well with large sums involved.

>>6389525
What? Like him reclaiming the land he is selling us? I think that doesn't work because of the opportunity cost for him, as he could be trying to get a deal to sell it to someone else in the meantime if he knew he still had possession of it. Or even just working the land.
>>
>>6389373
>Offer monster parts
>>
>>6389373
Supporting >>6389597
>Ask him what he wants (mention we are a mage)

If its something illegal he wants (like youth) then all the more reason for him to be discreet, which is extra nice if he stays involved in the farm.
>>
>Offer monster parts

"Materials from wild beasts will greatly appreciate in value soon," you declare, twirling amethyst mana at your fingertips to the sight of the old farmer widening his eyes in amazement, "I will provide a stable supply until the desired collateral is achieved. Will that suffice?"

"...fine," Lodens sighs, leaning back in his seat, "I'll take the deal. Been meaning to clear out this ol' rat nest anyway. Be back in a week with the money and the first monster."

You nod, a grin stretching across your face. "Shall we sign, then?"

"It's a deal."

~

You wake up in your bed in the duke's castle, still a little weary from your expedition late last night. Tossing aside the covers and flopping out from your plush resting place in a manner admittedly unbefitting your grandeur, you eventually manage to come to your feet.

Taking a cursory glance around the castle, everything still seems hectic— plans for the oncoming war, civilian relief efforts, squads to purify the curse poison, reconnaissance missions to gather intel on the demon threat, even preparations to send and receive envoys from the races of man. It seems like you'll have some more time to yourself today. What should you do?

>Join the curse poison squad
>Hunt monsters outside the walls
>Work on the Microcosm research alone
>Collect the materials for a Lodestone
>Write-in
>>
>>6389797
>Hunt monsters outside the walls

Payment for farmer dude, and maybe speed up our divination characteristic collection.
>>
>>6389800
+1 to this

>>6389633
Yeah, agreeing with your reasoning. Was late in the night for me and I didn't think much before posting and sleeping, I guess.
>>
>>6389797
>>Join the curse poison squad
>>
>>6389797
>Hunt monsters outside the walls
Since we're bargaining with the pleb, let's get this out of the way.
>>
>>6389797
>Collect the materials for a Lodestone
we are gonna need this anyway
and unless the howls can get it for us we have to do it
>>
>>6389797
>>Hunt monsters outside the walls

We need ressources as payment and for research. We are expected to deliver weaponizable results some day.

Side note: Maybe we can have some of our minions scout for us so that we don't have to search as long?
>>
>>6389797
>Work on the Microcosm research alone
>>
>>6389797
>Hunt monsters outside the walls
>>
>Hunt monsters outside the walls

You float silently over the snowy ground, warm vapor desublimating into ice crystals as you breathe into the frigid air. The walls of Gladisgard stand behind you, their proud, towering visage now seeming almost like a piece of the natural terrain, white stone blending seamlessly into the shimmering snow-capped mountains and icy hills. It’s deliciously quiet, only the rustling of your robes and the faint howl of wind as you fly over the frozen landscape breaking the silence. The air is crisp and clean, lacking in the smells and dust and smoke of a human settlement.

Truthfully, while there were many points of interest in the city, you have always been a solitary soul. You lived alone for a stretch of time that most humans would find difficult to even conceptualize. Acting in a civilized manner, minding the conventions and volatile emotions and petty motives of the races of man has been nothing less than stifling. Now, even in the deadly wastes of the north, the joys of isolation surge through you like pure spring water. You stretch your arms, allowing your face to go slack and your body to drift listlessly as you soar, savoring the sensation before you return to your business.

You close your eyes, flecks of purple light swirling around you like leaves swept up by a dust devil, before each miniscule fragment of the spell flings itself out into the terrain. This is a spell made to locate other mana signatures and, thanks to your recent increase in mana capacity, it now bears the minimum power needed to bypass the natural stealth of most of the monsters that inhabit the ever-lethal expanses of the demon borderlands. You find the mana shards returning, sorting themselves into something almost like a compass around you, creating clusters representing signatures of different sizes and characters, as they found them. You wave your hand, snow lifting from the ground and compressing itself into ice, recording the topography of the analysis spell into a permanent, frigid facsimile of the complex magical output. The primary drawback of this spell is a lack of live feedback without multiple recasts, and, in the interests of practicality, you found that the formation of a temporary model of the findings is more mana-efficient than maintaining the spell for long periods of time.

You fall to the ground, hovering just enough to avoid leaving footsteps and sending tremors through the ground. You cloak yourself in magic, deadening your magical signature and containing your breath, scent, even the little noise you make as you float towards your destination. In the north, you always read, no precaution is ever too much.

~
>>
>>6390899
Beneath your feet is a wide expanse of ice, little ripples and ebbs preserved for months after the water beneath flash-froze at the end of this region’s miniscule summer season. Snow coats the lake, by inches in some places where the ice wouldn't crack beneath its weight, the landscape of the body of water only distinguishable from an ordinary patch of land by its total lack of trees or grass and the eerie flatness of the landscape. Still, if you were to land on it, the hard, creaking brittleness of the ice sheet would have been easily recognizable.

That said, you didn't come all this way to play in the snow or ruminate about the landscape. No, you have come here to hunt a Fionntán Salmon, a gargantuan, two-headed fish with eyes with the luster and clarity of diamond and scales that shimmer like the light of flames piercing through dense clouds of black smoke. Its materials are, as far as the creation of research equipment, nothing short of top of the line. However, with that prestige comes equal challenge— while not precisely “sapient” in the way a dragon or Seabreaker might be, unable to speak or weave spells as the races of man do, Fionntán Salmon are deceptively intelligent. They have been known to see through spells and tactics, possess foresight that surpasses even most divination mages, and even use deception and trickery to lead hunters to a watery grave. They are not to be underestimated.

Still, you are the immortal king Atrebor, the most brilliant mage the continent has seen in hundreds, perhaps even thousands of years. You are not to be outdone by what essentially amounts to an overgrown, fancy looking fish. How do you plan to take this thing down?

>Dive into the water and face it head on. It stands no chance against your offensive magic (requires a roll)
>Increase the salinity of the water, and then send lightning through the lake (requires a roll)
>Vaporize the entire damn lake (requires higher level magic which may strain your core, requires a roll)
>Use curse poison. Even if you don’t kill the fish, you should be able to draw it out of the water (requires a roll)
>Write-in
>>
>>6390900
>Increase the salinity of the water, and then send lightning through the lake (requires a roll)

We just increased our understanding of electricity, perhaps we can garner more insights through practical application under stress.

Was gonna say just face it head on to deny any clever counter-play to subtler tactics, but honestly most problems I can think of apply whether facing it head on or playing it slower. I imagine that it can manage just fine out of the water for example, at least for a time. Another little trick it could pull is getting other monsters in the lake to hunt us, since all the prompts involve affecting all of or great swathes of the lake, but that applies to just diving in to face it as well. Plus there's whatever abilities it has naturally.

Still, we should know what it is capable of. We have the versatility of a mage, the ability to form any solution of our choosing. The overgrown salmon cannot weave a counter, only rely on innate abilities and vast insight.
>>
>>6390900
>>Increase the salinity of the water, and then send lightning through the lake (requires a roll)
Agreeing with
>>6390909
Our recently acquired electricity magic could use some practice. If it weren't for the training effects, curse poison would be an equally good option.
>>
>>6390900
>>Increase the salinity of the water, and then send lightning through the lake (requires a roll)

Draw it out and fight it on our terms or kill it in the process. Would be nice not to get our coat wet.
>>
>>6390900
while i like option 2
it should be possible for us to suck all the oxygen out of the water and kill it that way
that saves us a step and the fish won't realize what's happening until it's too late
minimal risk
>>
>>6390900
>Dive into the water and face it head on. It stands no chance against your offensive magic (requires a roll)
>>
>>6390900
>>Dive into the water and face it head on. It stands no chance against your offensive magic (requires a roll)
badass
>>
>>6390900
>Dive into the water and face it head on. It stands no chance against your offensive magic (requires a roll)
Let's not risk damaging the valuable materials.
>>
>>6390900
>Increase the salinity of the water, and then send lightning through the lake (requires a roll)
>>
>>6390900
>Increase the salinity of the water, and then send lightning through the lake (requires a roll)
>>
Test
>>
>Increase the salinity of the water, and then send lightning through the lake (requires a roll)

There are salt deposits in these lands.

A long time ago, before even you can remember, before the races of man were even established enough to forge kingdoms, there was a great and terrible war between the gods themselves. So fierce raged the battle that smoke from the aftermath divine wrath and burning remnants of the eviscerated landscape blackened the sky, tremors of the earth and bursting ash hot enough to char flesh to dust and heavy enough to smother cities burst across the continent as the sheer force of the mana destabilized the very foundation of the world, plumes of lava and a sky full of soot and smog wrapped around the world like a blanket, warming it enough to melt the ice of the north and south. With it, the sea level rose, and with that, swathes of the continent's edges were taken by the sea. The water is gone now, stability having returned its natural confines as the polar caps once again froze solid, but the salt remains, a reminder of the power that once nearly tore the world apart.

Today, you shall borrow just a little bit of that power.

Creation magic sparks to being at the tip of your staff, a calling to the old layers of dried salt rock deep beneath the surface of the soil. It rises, melting the snow around it into slush as the dry white powder pours from hairline cracks in the ground, catching the flow of melting frost and seeping with it into the holes you’ve opened in the lake’s frozen surface.

Fish are surprisingly resilient. So long as the salinity stays beneath a certain threshold— one that you have no capacity to hit in the time you’ve given yourself— most freshwater fish can tolerate it, at least briefly. The salinity now is around 3 parts per thousand: not enough to poison them, but then again, you never intended to. A smile stretches across your face— you just needed enough in there to conduct the shock.

You begin to chant, weaving together symbols into intricate patterns of purple and gold. The dark clouds grow darker, swirling, roiling, a faint amethyst glow peering through the breaks in the coal-gray vapors mana and electricity rumbling from within its colossal gut.

Simply, almost casually, you swipe the tip of your staff down.

>Please give me three rolls of 1d100+65 (50 recollection, 15 breathing of the storm)
>>
Rolled 80 + 65 (1d100 + 65)

>>6391805
>>
Rolled 56 + 65 (1d100 + 65)

>>6391805
>>
Rolled 63 + 65 (1d100 + 65)

>>6391805
>>
>>6391807
Nice!



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