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File: quest2.jpg (253 KB, 1000x1000)
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MONSTER QUEST 2

THE CITY HOLDS ITS BREATH.

RECAP TIME!

It's been a week since the ROAR OF THE MONSTER KING shook the City, turning many of its inhabitants into MONSTERS. That number included (you)! Latching onto the evil in your heart, the power of the roar has turned you into an elemental being of mold and gamer rage! Hopping from shell to shell, you have spent the last week facing HEROES, resisting the creeping insanity of your new condition, avoiding getting roped into the SECOND MONSTER WAR, breaking into prisons, and finding time to focus on your true enemy. Abysmal video games and shitters who play them!

But all this time, doom hanged over your head. MONSTER KING created you and the ones like you with a purpose: to be thralls in the war of his second coming. For a century humans kept the King contained, but clearly, he has regained enough power to make himself known once again. The old guard – monsters who became such purely due to their own evil nature – herd the roar-born ones like you into an army to free the MONSTER KING. You are one of the few ones who know that doing so would spell your enslavement, the borrowed power inside of you giving the King enough control to turn you into nothing more but his minion should he ever truly wake up and be free.

To ensure your freedom, you and your minions/friends(?) have agreed to work with a terrifying natural-born monster, IO, who claims that he would take the power of the monster king for himself.

RECAP OVER!

Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6312550/
>>
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(You) Are Moldy McMoldface, and you're currently ego-searching. Seated in your empty concrete room in your evil lair – a long-abandoned Bastion floating fortress – you tap the mold tentacles on the phone. Thanks to Snail Guy – one of your minions, NEETing enthusiast, and filthy gacha game enjoyer, the base actually has enough electricity to charge phones. Where Snail Guy is stealing it from, you have no idea.

You look through the internet, taking quiet satisfaction in what you see. Several days ago you and your other minion – Rayle, a centaur-ish girl with anger issues, took out the main magic orb that hosted ALL of the League of Myths servers, beating up a stray weaboo hero in the process. The reactions by humans on the internet are quite varied. The filthy casuals and shitters who play that terrible game (you would know, you were one of them) cry in anguish, as you wanted them to. The investors also cry in anguish at losing their money printer. The general masses, on the other hand, are mostly relieved at the staggering 0 casualties, an extreme rarity when a MONSTER is involved. Many more humans make memes and jokingly suggest the next targets for "that weird monster's" apparent gamer rage. Pfft. Like you care about their opinion. You totally don't.

So far, working for IO has been less scary or exciting than you expected. For the last several days all you did was steal magic-conductive marble to make your base a floating fortress once again. IO hasn't been telling you where exactly you would be flying, but you assumed it has something to do with the location of MONSTER KING'S prison.

Even with the City under martial law by now, stealing the marble in bulk wasn't that hard. What would be hard is the next part.

The alarm on your phone sounds, you stow the device inside your SHELL – a high-tech stealth suit, currently holding the mold cloud that is your actual body, and walk to the war room to speak with the team, including the newest addition. Or oldest, depending on how you look at it. Before recruiting you, Rayle and Snail Guy, IO had already had a helper, a scaredy, nervous, and kind of annoying monster girl that went by Psy. Psy has unreliable but potent psychic powers, including mind control/reading, and can therefore extract useful information out of prisoners. Something that you would need to do soon. To operate, besides the marble lining, your Bastion needs a magic orb of great power and somebody to operate the system. You and IO have planned to steal both the orb and the necessary skillset tonight.

You walk into the war room and see Psy on her phone, cheeks red, muttering "ehehe.." in a creepy way. After she moved in, you quickly learned that Psy is a massive pervert who spends most of her free time consuming yaoi "art" and "literature" in truly monstrous quantities. You jolt her out of her bliss.
>>
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– "Psy! Has IO given us the plan yet?"

The girl monster squeals and nearly drops the phone out of her sweaty palms. Her fat, flabby ears twitch in annoyance.

– "Uh.. yeah. Yeah, he actually did. I think boss left already. Uh, what time is it? Oh shit!"

She fumbles around with a paper map laid out on the table.

– "DO NOT WORRY. YOU'RE RIGHT ON TIME."

A deep and oddly casual voice of IO comes from the side, making both of you jump. Psy drops her phone this time. The giant monster's ability to be unseen and unheard seems to not come from any power but from a skill honed for who knows how long. You're still having trouble getting used to it.

Snail guy and Rayle come into the war room next, both taking nervous glances at IO. Rayle, your self-proclaimed rival, gives you a nod. IO stretches his spiked limbs and gestures on the map.

– "SO. THIS IS A MAP OF THE RITUAL SITE IN WHICH HUMANS TAKE MAGIC ORBS FULL OF RAW POWER AND ATTUNE THEM TO COMPLEX SYSTEMS: THE BIGGEST OF MECHS, WIDE NETWORKS, OTHER HUMAN-MADE TOYS. WE NEED ONE TO POWER THIS.." He taps his spike on the concrete wall. "..OLD WARHORSE AND GET IT TO FLY, CLOAK, TELEPORT, EVERYTHING."

– "THE HUMAN WITH THE RIGHT SKILLS TO DO IT WILL BE INSIDE TOO, INSTALLING THE ORB INTO SOME GIANT ROBOT. THIS IS WHY PSY WILL BE COMING WITH YOU. SHE WILL TAKE THE KNOWLEDGE WE NEED."

IO places one of his spikes on Psy's shoulder, making her shake with terror.

– "NOW, MOLDY, THIS ONE IS GOING TO BE YOUR CALL. DO YOU WANT ME TO HELP IN A FRONTAL ASSAULT? OR WOULD YOU RATHER HAVE ME CAUSE A DISTRACTION TO HELP YOU WITH INFILTRATION? HUMANS ARE READY FOR WAR NOW, WHOLE CITY SCARED AND TWITCHY. EVEN FOR ME, PURE STEALTH WOULD BE TOO TOUGH OF A SELL TO RISK IT."

IO flashes you a grin. Despite having much more experience, it seems to amuse him, leaving the strategy to you.

HOW DO YOU HEIST?

>LOUD. Bust down the front door with IO. Massive human respose will be despatched, but with IO's help you should be able to quickly bulldose your way through.
>QUIET. IO will go on a very enthusiastic walk several blocks away. Probably eat a bunch of people. All avaluable local forces will be pulled to fight him, leaving you to do the infiltration. If caught you will be on your own.
>SUPER QUIET. Actually, you don't need IO's help. He can haul some magic marble, you still need much more of that. This will leave you with a tough infiltration to pull off. You could probably do it without much casualties, if you give a damn about such things. (IO will probably still eat someone, you know him)
>(Write-in?)
>>
>>6391128
>LOUD. Bust down the front door with IO. Massive human respose will be despatched, but with IO's help you should be able to quickly bulldose your way through.

Welcome back QM! Glad you're still around!!
>>
>>6391128
>QUIET. IO will go on a very enthusiastic walk several blocks away. Probably eat a bunch of people. All avaluable local forces will be pulled to fight him, leaving you to do the infiltration. If caught you will be on your own.
I really want to fight alongside IO, but our strengths are in our stealth. Good to see you back, WispQM! This quest has been kino.
>>
>>6391128
>SUPER QUIET. Actually, you don't need IO's help. He can haul some magic marble, you still need much more of that. This will leave you with a tough infiltration to pull off. You could probably do it without much casualties, if you give a damn about such things. (IO will probably still eat someone, you know him)
Mama didn't raise no coward, easy mode is for CHUMPS
>>
To anyone who wonders about the last conversation with Rayle from the previous thread, it still concluded, just off screen. I wanted to jump straight into action, since I was out of it for so long. The winning vote was a "there are pros and cons to staying a monster, idk" write-in.
Reminder on your posessions and abilities, in case anyone needs it.
>SHELL - stealth suit(no sleeves). Offers no protection but you can turn invisible. You can swap shells if given some time to settle into the new one.
>MOLD ELEMENTAL CORE ABILITY SET - you can form tentacles, puff spores and extend strands of mycelium along surfaces to feel out an area or maybe even tangle someone's feet.
>THE STICK - your loyal bonded weapon, an enchanted piece of rebar. Reappears inside your shell on command.
>COMBAT ART: Swordbreaker - can shatter most inanimate objects
>ONE(1) perfectly mundane HE grenade - loot form defeated Street Samurai
>>
>>6391128
>QUIET. IO will go on a very enthusiastic walk several blocks away. Probably eat a bunch of people. All avaluable local forces will be pulled to fight him, leaving you to do the infiltration. If caught you will be on your own.
I'm not jazzed about him eating people, but that's sort of unavoidable when working with Io, and we have no better option.

Welcome back, QM!
>>
>>6391143
>To anyone who wonders about the last conversation with Rayle from the previous thread, it still concluded, just off screen.
Well, if you ever want to revisit it when you feel like it, I'm sure nobody would complain.
>>
>>6391154
+1 to this. It did seem like a meaningful moment.
>>
>>6391128
>QUIET. IO will go on a very enthusiastic walk several blocks away. Probably eat a bunch of people. All avaluable local forces will be pulled to fight him, leaving you to do the infiltration. If caught you will be on your own.
>>
>>6391168
Yeah, it was basically the culmination of the whole "Humanity" issue in the first thread. I think it was a nice write-in for Moldy.

But still, I do get why QM would want to jump into action, so I don't blame him.
>>
>>6391128
>>QUIET. IO will go on a very enthusiastic walk several blocks away. Probably eat a bunch of people. All avaluable local forces will be pulled to fight him, leaving you to do the infiltration. If caught you will be on your own.

Welcome back, QM!!!
>>
>>6391154
>>6391168
Sure, you have a point. Then FLASHBACK today, actual update probably thursday. The QUIET approach seems to have won.
Doing things kind of backwards over here, but it should be fine.

ANYWAY, FLASHBACK TIME
(Few days ago)

Snail guy slithers away. You and Rayle sit near a wall. She's chewing on her finger.
– "Hey, can I say something uncool? Don't tell Snail."
Damn, you have no idea where she's going with this, but you're pretty sure you're not equipped for it. You nod anyway.

– "I kind of hoped humans off MK and then we would all turn back." Rayle lets out a chuckle. "There. Lame."
– "Thought you liked being a monster?" You try to make your voice neutral. You don't really know what to say anyway.
– "I.. guess I thought so too. But the extent of my ambition was trashing the fast food joint I worked at, and I guess, fighting you. Did both of those days back. So when I'm not in a fight, I just feel myself going insane, I guess. Until I'm like that giant eyeless fuck. Or worse, Pantera."
Remembering the hat-wearing feline monster actually got Rayle back to the healthy seething level. "Hope that bitch bought it in the research center."
You sit silently for a moment while your rival/minion/kind of friend(?) works through her thoughts.

– "What about you, Moldy? Would you want to go back to human? Or do you like the monster life better?" Her tone is distant. Talking to Rayle without constant banter feels weird, but you consider answering truthfully anyway.

Then you consider some more. The pause stretches on, way into the awkward territory. Rayle shuffles while casting glances at you.

– "What? It wasn't that lame of a question, come on."
You wave your tentacles a bit.
– "No, no, I'm just thinking.. Well, turning into a monster got me to stop playing League so that's something."

Rayle snorts. You pat yourself on the back for good deadpan delivery and continue.
– "Okay, but seriously I don't.. hate it. Having power, the ability to actually do things that I want."
– "Like running around destroying vidya?" Rayle raises an eyebrow at you. She's smirking a little, but without mockery in it.
– "Yeah, why the hell not? Gotta have a hobby. And kicking HEROES over feels good too."

Rayle chews her leathery lip.
>>
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– "I mean yeah, it does. It'll feel good to finally get one over you too. Maybe fuck up Pantera if she survived. But like.." She waves her hand a bit. "..you know?"
You think you do.
– "Sure, there are cons, but if IO's plan comes through, then the biggest one will be gone. Also meeting you and Snail was pretty cool." You try for sincerity and receive a groan in response.
– "That's so cheesy."
– "Don't care."

A couple of beats pass, the evil pony still chewing on her lip.
– "The idea of going crazy makes me nervous, okay?" Rayle crosses her arms and squares off against expected mockery. You just shrug.
– "I'm pretty sure we'll be fine. We can tank the madness. Also, not like I wasn't full of resentment as a human. What would I even go back for? My life sucked."
The words come out with an unexpected level of bitterness. Oh great, now you're the one oversharing. Rayle sits in silence for a moment until you break it.
– "So you wanna go back.. what would you even do if you went back to human?"
– "I uhhh.. would go to college, I guess? That was the plan. Until I got stuck in fast food for years."

You chuckle without a mouth. You've been getting pretty good at doing this.

– "Surprised you even kept the job for that long with your temper."
Rayle narrows her eyes and puffs out some steam, familiar anger somewhat subdued by amusement.
– "Yeah? Surprised you talk so much shit about other people's gaming skills and tastes, since you were in silver."

You gasp, deeply offended, and lean into the bickering. Both of you feel awkward after sharing too much and are in silent agreement to just go back to bants for now. But your minion seems reassured. And maybe you got something out of this conversation too. A chance to sort out your thoughts on your new condition. Soon you separate and get ready to meet IO's mysterious extra helper. Hopefully they aren't too weird.

FLASHBACK OVER
>>
I really can't imagine it'll be as easy as tanking the madness

BUT

It's good to see them bond.
>>
>>6391605
Agreed on both counts.

>>6391582
Good flashback, OP. I'm glad we got to see it.
>>
>>6391128
>QUIET. IO will go on a very enthusiastic walk several blocks away. Probably eat a bunch of people. All avaluable local forces will be pulled to fight him, leaving you to do the infiltration. If caught you will be on your own.
>>
>>6391126
Glad seeing you back, man
>>6391582
Thanks, OP
>>
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You stare at the map for some more seconds and decide on the basic distraction plus infiltration combo. If it ain't broke.. IO grins at you knowingly.
– "HOARDING YOUR KILLS FOR YOURSELF? HAH! I UNDERSTAND. LET US BOTH EAT WHAT WE KILL. NO STEPPING ON TOES." Neither of you have toes. You bet IO thinks he's hilarious.

Snail Guy bravely volunteers to guard the base, and despite knowing damn well he just doesn't want to go outside, you don't object. The base itself has become an important part of your plans, and someone probably should stay and keep watch over it anyway. Besides, while Snail could be of help in a frontal assault, he isn't really the best stealth soldier.
IO takes off into the tunnels. Reluctantly, you and the girls follow him, then split after a while and take the rooftops instead. You have been avoiding the underground since your brief time in the monster army, wary of running into your "fellows." You'd take a ride on the roof of a train again, but with the curfew in effect, train tracks might be too well observed to slip by. So legwork it is.

Legwork for you and Rayle. Psy has quickly proven to be too flabby to hop from rooftop to rooftop, and so, to evil pony's great dismay, had to be carried on horseback. Being ridden made Rayle really mad for some reason, and you don't envy the first guy she's going to do a silent takedown on. For now, with no good punching targets in range, the pony has been bitching non-stop instead.
– "..and the Snail too! What a bitch! He keeps skipping our adventures!"
You make the usual noncommittal hum and are surprised when Psy actually pipes in.
– "W-well after scolding him with telepathy for a bit, he agreed to come help us if the operation turns loud.."

Both you and Rayle give her *the look*. You go first.
– "You can do that?"
– "Uh, yeah, it's way easier to do psy-things to people who aren't resisting it turns out.. Well, at first I tried to get into his head and fix his horrible taste, but he's so stubborn and it didn't work, but I did figure out how to talk to others that way.."

Her barrage of words ends with abrupt awkwardness. The girl monster is still constantly sweaty and nervous, but getting away from IO seems to have loosened her up a bit.

Rayle snickers and elbows you.
– "Hey look, another "good taste" distributor, now we have two on the team."

Without waiting for you to respond, Psy starts defending herself.
– "It's v-valid! Snail is an incel problematic hetslop consumer, and he doesn't understand that gacha waifu #2 and gacha waifu #3 are totally yuri-coded! Less merciful and b-benevolent monsters would have him pay in b-blood!" She deflates a little. "But you know, I am merciful and that other thing, so I'll just fix everyone's taste with mind control." Psy crosses her arms, closes her giant eye, and nods with self-satisfaction.
>>
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You.. try not to judge much, despite the growing headache.
– "Okay.. just don't go on a murder spree on the middle of a stealth mission."
The militant fujo rapidly shakes her head, ears flapping.
– "No, no, don't worry. If I kill all humans, no one will be left to write more BL. I don't really.. you know.." Psy pauses and hangs on tight to Rayle while you all jump the gap between rooftops. "..if you want all the uh.. meat to yourself, then, uh, go ahead, I'll pass."
You inform Psy that you or your minions haven't been into people-eating much, and then return the conversation to the practical track.

– "Okay, okay, so you can do long-range comms? With your mind? Could you put us all on the same channel?"
– "Uh, no, I can speak into your head and listen to your answer, and that's kind of it.. I've been using it to annoy Snail Guy and not much else.."
Rayle shrugged.
– "Could be useful. But if you try to mind control me, I'm punching you. A lot."
You chime in right after the casual threat.
– "Can you call IO that way?"
Psy shuffles awkwardly.
– "I didn't establish contact with him that way. I uh.. r-really don't wanna get into his head.."
Understandable. You let the matter drop and focus on jogging.

***

The gang is planted on the rooftop outside the ritual site. You can actually see most of the inside from this vantage point, which reminds you that this place usually isn't used for anything military-related, just infrastructure. Well, not today. It's a big open-air area with several buildings that slopes down in large steps. Workers and vehicles move around, floodlights illuminate the area. Roughly in the middle, at the deepest point, there is a ritual square covered in thick cables and glowing lines. A towering, crab-looking war mech is standing there. Humans really are preparing for war. Good thing you're about to steal that mech's would-be power source.

The muffled explosion sound perks all of you up. IO must have begun his "walk." By his own admission he's not immortal or all-powerful, and he usually wins fights by only taking the fights he can win. Translation: he'll pull a lot of people but retreat if the risk becomes too much. You're on a timer. Five feds in their usual formalwear (and shades at night) exit the main gates with their cases ready. They have a brief hurried conversation, leave one woman at the gates, hop on an army APC, and rush towards the action. Several more cars soon follow out of the gates. No hero presence it seems, feds and heroes never got along.
It was time to go. Your target is the ritual square.
>>
HOW DO YOU INFILTRATE

> Find a blindspot and hop the fence. Move from cover to cover. Risky and basic, but without complicated things to execute. Psy can help you locate the people and anything with a mind, to better avoid them.
> There's an underground acess nearby, take that, look for a way in. The site is probably reinforced against underground incursion, but with your "shatter" combat art, no physical barrier will be enough. Alarms or subterranian explosives might be bad though. Will get you very close to your goal immediately if sucessful.
>All in on Psy. The g-woman is still near the gate, nervoisly smoking. If psy could mind control her, the fed could sneak you all in in her car. That would require Psy to not fumble.
>(Write-in)
>>
>>6392472
> There's an underground acess nearby, take that, look for a way in. The site is probably reinforced against underground incursion, but with your "shatter" combat art, no physical barrier will be enough. Alarms or subterranian explosives might be bad though. Will get you very close to your goal immediately if sucessful.
If we're doing stealth, then SPEED is our next greatest asset. Being very close to our goal immediately is good because it also means we can escape sooner.
>>
>>6391582
Very soulful flashback, WispQM, it really hit me in the feels.

>>6392472
> There's an underground acess nearby, take that, look for a way in. The site is probably reinforced against underground incursion, but with your "shatter" combat art, no physical barrier will be enough. Alarms or subterranian explosives might be bad though. Will get you very close to your goal immediately if sucessful.
This is the plan with the least moving parts.
>>
>>6392472
>> There's an underground acess nearby, take that, look for a way in. The site is probably reinforced against underground incursion, but with your "shatter" combat art, no physical barrier will be enough. Alarms or subterranian explosives might be bad though. Will get you very close to your goal immediately if sucessful.
Stealth approach hasn't failed us till now.
>>
>>6392472
> Find a blindspot and hop the fence. Move from cover to cover. Risky and basic, but without complicated things to execute. Psy can help you locate the people and anything with a mind, to better avoid them.
We don't know how reliable Psy is yet, and the underground is going to be where they expect monster attacks to come from.
>>
>>6392472
>> Find a blindspot and hop the fence. Move from cover to cover. Risky and basic, but without complicated things to execute. Psy can help you locate the people and anything with a mind, to better avoid them.
>>
>>6392472
>All in on Psy. The g-woman is still near the gate, nervoisly smoking. If psy could mind control her, the fed could sneak you all in in her car. That would require Psy to not fumble.
Time for the dike washing
>>
>>6392472
>Find a blindspot and hop the fence. Move from cover to cover. Risky and basic, but without complicated things to execute. Psy can help you locate the people and anything with a mind, to better avoid them.
>>
>>6392472
> Find a blindspot and hop the fence. Move from cover to cover. Risky and basic, but without complicated things to execute. Psy can help you locate the people and anything with a mind, to better avoid them.
Least risky and let’s us assess Psy
>>
>>6392472
> Find a blindspot and hop the fence. Move from cover to cover. Risky and basic, but without complicated things to execute. Psy can help you locate the people and anything with a mind, to better avoid them.
also its so good to have you back QM
this was one of my favorite quests so im happy to see the continuing adventures of Moldy Snake building our exterior nirvana
>>
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Basic infiltration wins! This and the glue factory, Moldy crealy prefers old school "just hop the fence and avoid the cameras" stealth.
Roll 3d100, Bo3!
DCs are 30/60/90
>>
Rolled 7 (1d100)

>>6393640
>>
Rolled 24 (1d100)

>>6393640
>>
Rolled 53 (1d100)

>>6393640
THESE ROLLS SUCK
>>
>>6393660
Well, at least we cleared the first DC. Not a total loss...
>>
>>6393677
Though, technically speaking, these are 1d100s, not 3d100s
>>
>>6393660
Hey, you didn't get instantly discovered! Instead you get *complications*
>>6393679
The rolls are correct, three d100, taking the best. I've caused confusion with calling it wrong before, maybe I did again.
>>
Rolled 65 (1d100)

I like rolling dice, so I will roll one even if it was all rolled already.
>>
>>6393686
>>
>>6393682
>Psy trys to make Rayle and the G-Woman kiss because her yuri fetish makes her powers activate sub consciously
>>
>>6393855
But Psy is a fujo
>>
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Update postponed to monday, spent all weekend relaxing.
Have this picture of Psy who is considering adding a wig to her Tatsumaki cosplay.
>>
>>6394178
She is living her best life. This rocks, OP!!!
>>
>>6394178
Psy is swiftly becoming second best girl and we've known her for barely the start of a thread
>>
>>6394224
>smelly fujo
ew

Pantera and Scientist Kobeni are obviously the best ones after Rayle.
>>
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You tap the tentacle on the chin of your helmet.
– "Okay girls.."
– "Stop calling us that."
– ..This is going to be a by-the-book infiltration. Keep to the shadows, stay low, follow my lead." You direct your powers into the SHELL, and the stealth suit instantly turns you invisible. Psy stares at you impressed, Rayle just rolls her eyes.
– "Show off. Carry the mind reader then, if you're such an expert."
– "That would just make my invisibility useless, come on Rayle."
Surprisingly enough, "come on Rayle" actually works instead of setting her off. The pony crouches down to let Psy straddle her again.

– "Psy, warn us if you read any minds ahead. Let's go." You pick a far out section of the fence and start moving. Rayle constantly scolds her passenger for being too heavy and sweating all over her back but thankfully shuts up as you all clear the fence with a jump.
The first leg of the infiltration goes fine. You scout ahead while invisible, with Psy informing you with telepathy about the positions of guards and workers. Her voice doesn't carry the same strength as Luhud's, back when the ancient worm spoke into your head, but the mechanism of her power seems to be the same, which unsettles you a little. You force yourself to stay focused.

The ritual site is a vast area, but the work on the crab mech is clearly ongoing even at night, so there are a lot of workers moving around, mostly in trucks. They aren't as attentive or paranoid as the military guards, so with luck you avoid them easily, quickly making your way downhill. Unfortunately, that's where your luck runs out.

The team is jogging down a dirt road that hugs the sheer cliff, looking for a good place to scale down the rocky wall. You hear the cars coming down the road before you see them, the sharp turn along the cliff obscuring the party for precious seconds. Those seconds buy you enough time to hide in a convenient little shed at the side of the road. This hiding place sucks, having only one door and the window facing the same way, but there was nothing better around. Through the window, you and the party watch as the road gets lit up by the headlights of massive trucks, that slowly trudge down towards the center of the ritual site.

After an annoyingly long time, the sound of the last truck fades into the night, and you finally exit the shed to continue your adventure. You make it several paces, only for ANOTHER car sound to start approaching rapidly. The sharp uptick in Rayle's steam output signifies that she shares your opinion on this bullshit. The party quickly hides again, *behind* the shed this time.
>>
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The next second a black SUV quickly drives down the road and stops right in front of your previous hiding place. A G-woman, a soldier, and a round human in a "security" cap walk out.

– "From here? You have an alarm on this little building?" The g-woman sounds tired and stressed.
– "Yep, got important pipes running through there," the security man answers through his mustache in a remarkably relaxed voice. "But it's probably just one of the workers taking a toolbox or something. Still, you said to radio about everything."
– "I did." The g-woman nods at the window, and the soldier shines a light through it. The security man shrugs.
– "Nuthin'?"

The fed purses her lips and then breathes out. She adresses the soldier again.
– "Okay, whatever. Go check the shed. I need a smoke." She prepares to set her currently-briefcase-shaped weapon on the ground, as it suddenly shudders in her hand! The cracks in the assembly of the case are pulsing with light, as if the weapon is asking to be transformed. The g-woman sucks in a surprised breath.

– "..It's expecting a fight."
The fat security human and a soldier stare at her in sudden alarm.
– "You mean there's someone in there?"
– "I don't know. This thing is.. alive, kind of. Sometimes it perks up. Usually with a good reason."
The man raises his eyebrows and cautiously eyes the briefcase.
– "Alright. Could it be detecting something underground?"
– "I *don't* know."

Fed's head whips around, her gaze sliding right past your invisible form. Rayle gives you a nervous glance from behind the shed. She raises her fist and her eyebrow. "Do we fight?" is what she probably means. Psy also has questions, but instead of gesturing, she's just beaming them into your head.

– "They're gonna find us? They're gonna find us! What do we do? I could levitate a rock! I could try mind control, but there's three and they're already alarmed, it's not going to work like that, I guess I could give them all a second of headache? Moldy what do we do?"
Your head hurts a little from how fast she's talking, but the ideas are getting across.

HOW DO YOU SALVAGE THE SITUATION?

>Pounce at the humans. Screw it. Headache flashbang for all three, then you hit with a stick, Rayle shoots steam and goes in for a punch, Psy throws a rock. You could probably get them all before anyone screams too loud or radios for help.
>Try to stealth away. They're still unsure. Clouds cover the moon right now, you have a chance. Use your invisibilty to make a sound somewhere on the opposite side of the road. Rayle and Psy could use it to scale the cliff behind them. Rayle is a mountain goat and Psy could probably levitate herself if she locks in.
>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building.
>(Write-in)
>>
>>6394581
>>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building.

Can we get her to steal G-Woman's fighting prowess too?
>>
>>6394581
>>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building.
>>
>>6394581
>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building.

Start with this.
If it doesn't work or we need a little more time, THEN use the stealth suit to make a sound on the opposite side of the road.
>>
>>6394581
>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building.
>>
>>6394581
>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building.
okay so we have made in abyss living briefcases
if we DO jump them we need to take that briefcase to learn if the monsters that got milked at the farm got turned into weapons (because then Snail Bro and Rayle double owe us for saving their asses)
>>
>>6394574
This is legit very cool and well done art, QM. It always is, but this one stands out to me.

>>6394581
Can we send a the
>psychic nudge
which is my vote, btw, but could we send it... To the suitcase, to calm it down? It is somewhat alive...
>>
>>6394581
>Pounce at the humans. Screw it. Headache flashbang for all three, then you hit with a stick, Rayle shoots steam and goes in for a punch, Psy throws a rock. You could probably get them all before anyone screams too loud or radios for help.
That suitcase is asking for it.
>>
>>6394581
>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building.

If that fails have her use her powers to move the suitcase away, maybe even steal it
>>
SHIIIAAAAAT THIS CAME BACK?
>>6394581
>A psychic nudge. Psy doesn't need to mind control anyone, she just needs to make the g-woman want to check the shed together with a soldier and the security human. Then you'll have some seconds to get away, while all the humans are examining the tiny empty building
Outright getting rid of Fedette's party would raise concern if she's supposed to be constantly communicating. We'll have to misdirect her.
>>
Psychic nudge wins!
Roll 3 sets of 1d100, Bo3
DC 60/80 (No smaller DC, this either works or it doesn't. 80 is for style points.)

>>6394697
Thanks, I do love including all party members into the shot.
>but could we send it... To the suitcase, to calm it down?
Yes, you probably could. I din't think of that, but it'd work with a good roll.
>>6394593
>Can we get her to steal G-Woman's fighting prowess too?
If you'd give her time and knocked out the fed, then kind of. Steal as in learn, g-woman wouldn't lose her skills. Psy is better at stealing information and skills that don't use any muscles. Stolen knowlege fades with time, but there isn't really enough in-quest time left for it to become a problem.
Oh hey, she could learn how to drive I guess. And then probably fumble the actual controls despite having good theoretic base.
>>
Rolled 2 (1d100)

>>6395087
>>
Rolled 6 (1d100)

>>6395087
>spoiler
figures that you can't cheat everything
>>6395090
what a shitty ass roll. THIS is how real monsters roll their dice.
>>
Rolled 50 (1d100)

>>6395087
How horrible
>>
>>6395094
Close, but no dice. You guys should stop rolling and commit harakiri
>>
>>6395095
i swear to god they're cursed in this quest specifically
>>
>>6395090
>>6395092
>>6395094
>>
Rolled 36 (1d100)

Late roll but YOU ALL SUCK
>>
Rolled 39 (1d100)

>>6395096
We had really good rolls in the first thread. Like, really, really good.

I wonder what happened to them.
>>
Rolled 34 (1d100)

>>6395087
>>6395150
We used them up and ran out
>>
Rolled 42 (1d100)

>>6395087
Saving the day with a seventh roll
>>
>>6395149
>>6395150
>>6395205
>>6395361
This is obviously our fate. We must accept it.
>>
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This is salvageable. You just need humans to take their eyes from the road for some seconds, and then you can all bail. It's Psy's time to shine. You loudly think in her general direction.

– "Can you make her want to check out the shed together with the other humans?"
– "Uh, yes, probably! I haven't really tried subtlety yet, but I think I can!"
Well, that's reassuring. You form a tentacle inside of your SHELL and the Stick settles into your grasp, faintly vibrating with power.
Rayle just raises eyebrows at you again, maybe Psy didn't keep her in the loop. You just hope that her steam trails don't alert the humans too early.

For a second nothing happens, you just watch Psy close her eye and scrunch her face in concentration. Then the g-woman tilts her head and stops in place. The same instant, the suitcase fully transforms, splitting into a bunch of metal prisms and then further into triangular metal slices that form into a drill shape. The orb right below the handle swirls with a colorful hurricane, much more eye-catching than the matte one of the previous fed you fought.

The round security human just stares in alarm as fedette speaks, quickly and deliberately.

– "We've got hostiles! Raise HQ, now! Weapons hot, search the area, potential ambush inside the shed!"

Well, fuck. Security human fumbles with his flashlight and his gun, the faceless soldier keeps the rifle trained on the shed and goes for the radio. Fine, maybe this isn't salvageable. Pitch-black hatred wells up inside of you. Teammates dragging you down, every fucking time. At least you can vent some of your frustrations on the humans in front of you.

You really don't want the general alarm to sound though, so you go for the Stick throw. It flies spinning, in a perfectly straight line, poised to catch the soldier right into his radio-holding arm. The g-woman dashes in, pieces of her weapon splayed into a flat umbrella shape, and your stick bounces off the improvised shield, sailing way over the target. The shapeshifting weapon gives a long fading ring as the plates composing it transfer the impact to each other.

Things start happening extremely quickly then. You charge without slowing down, summoning your stick again and slam it into the essence weapon, no plan, just power. The strike takes g-woman off the ground, pushes her back, but she lands on her feet. Her nervousness is mostly replaced by cold focus, as if presenting her with an actual tangible MONSTER instead of the threat of one made the human less scared.
>>
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Psy actually does something useful: a floating chunk of rock the size of a human's head slams the rotund security man into the gut, dropping him on the ground and leaving him to wheeze silently.

The soldier doesn't finish barking into the radio, the pressurized stream of steam knocks it out of his hand, probably heavily burning the human's fingers in the process. The faceless mook chokes out a grunt of pain but doesn't waver. Shit, what is it with you getting all the determined ones? He spins to face the RAPIDLY approaching punch-pony and grazes her with a burst of rifle fire, one-handed. Gunfire echoes from the steep walls of the ritual site, destroying any pretense of stealth you could still have. Also hey, Rayle got shot again, *now* this is a real adventure. She forcefully collides with a soldier, who probably doesn't stand a chance in an actual brawl with her.

You force yourself to snap out of the haze of rage. Your fucking teammates are throwing. The fed bitch is annoying as hell and needs to DIE. But you need to focus, you're still supposed to be in charge. You lost stealth, but you still have speed, this is a smash and grab now. In a dead sprint you could probably reach the mech in what, two minutes? Same goes for Rayle. Psy is slow, unless she figures out flight RIGHT NOW. The g-woman is starting to move to get your minion off her minion. Psy is nowhere to be seen, but the link should be up.

WHAT'S THE NEW PLAN?

>Fight it out. Direct Psy to help Rayle with the mook, then you all can triple-team fedette. (if you have other simple fight plans, write them)
>Whole party retreat. Call and grab Psy, sprint to the mech. Throw the Stick at the car on your way out.
>Stay, have Rayle and Psy sprint to the mech. G-woman is too dangerous to be left unchecked, stay behind and finish her, you'll catch up later.
>(Write-in)

Due to the rolls, Psy's attempt at subtle mind control has amounted to beaming "OoOoO, there's something really interesting in the shed, you want to check it out and bring other humans too, OoOoO" into g-woman's head.
>>
>>6396130
you know Psy did better than i thought she would with those roles
id thought she'd have tried to make the guards kiss or something
>>(Write-in)
send Rayle to grab the orb or whatever we need from the mech while Psy and Moldy deal with the mooks and fed, Psy focusing on throwing rocks from a distance while we get up close and invisible with our stick against the targets
Rayle is fastest and if we have to leave we can at least do so with the core needed to power the "exterior Valhalla" floating base even if we dont have the knowledge to do so safely without Psy reading the nerd's mind
hopefully we can win this without reinforcements but the suitcases are a new vector, since we dont know how they work it might already called for back up so we should operate under the idea were now on a time crunch
>>
>>6396138
I think this is sensible. +1, put our trust in pony. Friendship, as they say, is magic.

>>6396130
>>
>>6396130
>Fight it out. Direct Psy to help Rayle with the mook, then you all can triple-team fedette. (if you have other simple fight plans, write them)
Stick together.
These shitters are going to throw if left alone, so we need to tardwrangle them and carry
>>
>>6396130
>>Fight it out. Direct Psy to help Rayle with the mook, then you all can triple-team fedette. (if you have other simple fight plans, write them)
>>
>>6396130
>Whole party retreat. Call and grab Psy, sprint to the mech. Throw the Stick at the car on your way out.
If they rally defenses around the mech all is lost.
>>
>>6396130
>Fight it out. Direct Psy to help Rayle with the mook, then you all can triple-team fedette. (if you have other simple fight plans, write them)
>>
>>6396130
>>6396138 +1
>>
>>6396138
>>6396140
>>6396159
>>6396166
>>6396258
>>6396263
>>6396332
We have:
- 3 for split the party (but differently)
- 3 for all stay and fight
- 1 for all leave
Going to wait on the tie breaker, then roll tomorrow.

>>6396138
>id thought she'd have tried to make the guards kiss or something
Fortunately for you, her general cowardice forces her to take the fights seriously. Most of the time.
>>
>>6396138
+1
>>
Rolled 4 + 25 (1d100 + 25)

Okay, "Send Rayle to do a smash and grab(and maybe a little kidnapping) while you and Psy fight" wins!
Roll 3 sets of 1d100, Bo3!
DCs are 40/70
I'll roll for Rayle's bizzare adventures
>>
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>>6396925
>>
Rolled 3 (1d100)

>>6396925
>>
>>6396933
Horrible
>>
Rolled 13 (1d100)

>>6396925
well i guess its good to know its not just us who is rolling shit
Rayle too knows the pain of low rolls
also i now apologize in advance to the rest of the thread if we need to go rescue our rivalfu (again)
>>
Rolled 93 (1d100)

>>6396925
>>
>>6397075
JESUS
>>
>>6397076
OH THANK GOD
>>
Moldy is once again hardcarrying his team. I love Rayle, but damn, does she get into the worst situations
>>
>>6397168
Cute Jobber.
>>
>>6397168
clearly what we need to do is do a one on one training montage with our minion
her lack of focus on hating video games is why she gets ragebaited into making mistakes so easily
>>
>>6397076
WAHOOOOOOOOOOOO
>>
>>6397076
>>
>>6397076
SAVIOR
>>
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You can't be bogged down in a fight right now, you NEED to get to the mech faster. But leaving this fed, probably the highest-ranking human around, to her own devices is not an option either.

– "Rayle, get to the mech, grab what we need, hurry!"

You lunge at the g-woman, tying her down in melee, giving your minion an opening to go carry the mission all by herself. Rayle scoffs but jumps off the soldier she was pummeling and takes off in a gallop. There's a manic look in her eye, the heat of battle washing away her worry and doubt.

Humans can hear you shouting directions, but you really don't feel like playing a game of telephone through Psy right now.

You can't pay attention to anything but the battle at hand anymore, the human you're fighting actually knows what she's doing. Your attempts at tiring out her arms with repeated Stick slams are ineffective, the weapon parts are kept afloat on some sort of suspension, and not all of the impact transfers to the human. G-woman presses you, lashing out with the drill and blocking any strikes or grapple attempts with the weapon flattened into a bladed spinning umbrella. You have to focus on defence, your SHELL incapable of tanking a hit.

Suddenly your enemy jerks sideways, her weapon flying to the side and dragging her half a meter along the ground. Psy, eye glowing purple, peeks out of the boulder she's been hiding behind and gives the essence weapon another tug. Fending you off with a shield, g-woman pulls out a dainty pistol out of her suit jacket and dumps the full mag into Psy's general direction. The monster girl squeaks and falls backwards, two bullets frozen in midair in front of her.

Seeing an opening, you put nearly a third of your volume into a long tentacle and grab the human's ankle. Feeling lucky, you try for an overhead toss and get the tip of your tentacle severed by spinning blades. Fed flies out of your grasp, rolls along the ground collecting scrapes, springs upright again, just in time to face another assault.

You try for a Shatter, but the plates of the essence weapon disconnect from each other, and you only affect a few of them, turning metal triangles into a flurry of shrapnel. The heavy swing of the combat art leaves you open, and G-woman nearly skewers you with a drill, the whirlwind passing barely 10 centimeters from the fabric of your SHELL, an uncomfortable reminder of how fragile the stealth suit is.
>>
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Throwing a cloud of spores at the g-woman's face, you turn invisible and go low. You aren't a human anymore, the legs of your suit are just mold-filled balloons. You can move in a way humans can't. Your enemy flinches her face away, not knowing that your spores aren't really that dangerous. She stabs her weapon forward, but with Psy pulling on her elbow, the drill goes too high, enough for you to close the distance. Feddete's spacing is good, you're just barely too far to reach her with a solid strike, but you weren't aiming for her. You slam the magic orb that powers her weapon with your Stick in a brutal upswing. It shatters, and whatever energy was trapped in the orb releases, but thankfully the blast is only strong enough to scatter dust and billow your cloak.

Metal triangles fall to the ground with dull thuds, some sticking into the dust, no longer held together by captive monster magic.

You stand with your tentacle outstretched, holding the g-woman by the neck. The strands of mycelium are already going from your core through the limb and starting to crawl along the human's skin, eager to devour. She chokes and grasps at your tentacle, eyes wide with terror. She wouldn't hesitate to kill you or to power a weapon with your soul. Who is it you're trying to impress by letting your enemies live so they can kill you another day? Cold creeps into your thoughts.
– "Moldy!"
– "What?!" You snap your head to Psy, then lower your tone to a non-hostile one. Psy did okay this fight. This anger is not a productive one.
– "What?"
– "Look, a smaller mech flying in!"

–"Ah for fuck sake.." You toss the terrified human on the ground, away. She tries to crawl on shaky limbs but quickly collapses face-first into the dust. Psy pulls handcuffs out of the security human's pockets and goes on to cuff fedette. The woman's stoic image cracks, probably believing she's about to get eaten alive. You aren't looking, you have fresh new problems.

A more normal-sized mech descends with a plume of fire onto the roof of the building-sized war machine. Cursing under your breath you sling Psy over your shoulder and (with some added heft) take off in a sprint.

To fujo's credit, she's actually helping. She can't quite levitate both of you, but you do feel much lighter as you run. Workers scream and point, but you don't hear shots going off. Maybe most extra muscle went to fight IO, leaving the place with a skeleton crew. The voice rings in your thoughts.
– "Rayle says she got the power orb! She also says that she's a bit stuck and doesn't *need* to be saved and a bunch more, but basically, she's asking for help."

You grunt in acknowledgment and clear the first segment of a giant mech leg with a hefty jump from a rocky ledge. There are no sounds of fighting above, you just hear people shouting. Psy informs you she senses three minds up there, one of them Rayle. You make one more jump and peek over the edge of the relatively flat roof of the crab robot.
>>
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A spindly mech points a ray gun looking weapon at one of the vents, which currently seems to be working as intended, billowing steam. Wait, no, that just means your minion is hiding in there.

– "Don't! That gun isn't precise enough!"
A man in a hard hat with stars on it gestures wildly at the mech's cockpit with tattoed arms. A voice booms in response, amplified by the microphone.
– "Do not worry, fellow mech enthusiast! I would never deal unnecessary damage to such a magnificent machine!"

Great, another weirdo. At least the feds are silent when they fight.

The tattooed man (who probably is the chief enchantment engineer you're looking for) shrugs and grins.
– "You're allright in my book then. You do know suits won't like you being here, right?"
– "Pfft. I am an A-rank hero, Scorcher, and I ignore administration's vain attempts at total control! Especially if I'm needed to save a giant robot! Now please, clear the line of fi.."
– "No wait! It's not about the vent, you can blow it smooth off, it's that the MONSTER snatched the core! You can't fire at it!"
– "Oh. Damn, a single core for the whole crab? Does this thing run on a v4 circuit?"
– "Yep, you know your stuff, lots of power in that one. Would make a nasty explosion."

Psy shuffles to your right and whispers, "They're flirting.."
You do your best to ignore her. The HERO continues.
– "And a MONSTER that steals instead of killing, you say. Did it perhaps have a cape or a glowing mace?"
Wait, is that you? Well, whatever. You can't just sit here and listen to those two talk.

YOU HAVE A MINION TO SAVE AND AN ORB TO STEAL AND A MAN TO KIDNAP.
HOW ARE YOU GOING TO ACHIEVE ANY OF THAT?

> Attempt diplomacy. Stalling for time would be an odd choice here, but you've got an idea. Rayle should try worming her way through the mech's insides and Psy should try getting the info she needs from the engeneer remotely. Then you all run away. Maybe try for the underground route.
>Charge the engeneer. The humans are talking, you could probably jump the one you need faster than the HERO would react. Take a hostage and try to make the hero back off. Then you all retreat.
>Charge the HERO mech. So what if he's A-rank? It's an object, your shatter should do wonders. Have Rayle distract the humans and Psy give you a boost. Jump on top of the cockpit and start swinging. Maybe shove yoir grenade down some nook near the head of the mech too.
>(Write-in?)
>>
Apologies for not giving you all a prompt to actually eat the fedette. I don't do well with mid-update retroactively applied votes. Also there wasn't time anyway.

>>6397168
>>6397187
If she'd roll well she'd drag both the orb and the engineer back to Moldy and then demand repeated aknowlegement of her awesomeness. And then you'd all run from Scorcher.
>>6397076
Moldy simply remembered he has 100% winrate against women.
>>
Okay so, we have the ability to occupy shells with our moldyness and claim them as ours like we did with the suit and the safe. So could we attempt to sieze control of this mech by attempting to make it our shell and then yeeting the hero out of it if we manage to take it?
>>
>>6398150
>sieze control of this mech
Well, you wouldn't get the fully functioning mech as the new shell, it's too big. If you could tear away the cockpit upper torso part alone you could probably use that. That'd a bitch of a weight to lug around though.
Takeover of the new shell takes some time and you need to be undisturbed for it, so that's not really a mid-fight thing to do.
>yeeting the hero out
You can abandon current shell and put your entire volume into the cockpit, which would absolutely force the pilot out. Breathing inside the main volume of Moldy's body is not recommended. You do need to breach the cockpit to try that.
>>
>>6398140
>>6398154
+1! Here goes somethiiiingggg
>>
>>6398154
+1, hell yeah, go big or go home!
>>
But I like our stealth suit...
>>
>>6398298
If we win, we can probably carry it home or have one of the girls grab it.
>>
>>6398140
>Charge the engeneer. The humans are talking, you could probably jump the one you need faster than the HERO would react. Take a hostage and try to make the hero back off. Then you all retreat.
>>
>>6398140
>>Charge the engeneer. The humans are talking, you could probably jump the one you need faster than the HERO would react. Take a hostage and try to make the hero back off. Then you all retreat.
>>
>>6398140
>(Write-in?)

If Psy isn't doing anything else, tell her to go back and grab the handcuffed fedette. If shit goes sideways, we'll have a hostage to use.
>>
Current tally:
Attack Scorcher, try to breach the cockpit and force youself(Not the shell, the angry mold cloud) inside - 2
Charge in and take the engineer hostage, then attempt retreat - 2
If Psy is doing nothing(She's doing something in both of the tied options), send her back on foot to try and collect g-woman as an additional hostage - 1
>>
>>6398564
Just like before, going to wait until tomorrow on a tie breaker, then do a roll if none appears. Outcome rolls for whatever vote wins also tomorrow.
>>
>>6398154
Attack Scorcher, try to breach the cockpit and force youself(Not the shell, the angry mold cloud) inside
Fortune favors the bold, but do ask our psychic friend to get the G-Woman hostage.
>>
>>6398154
Attack Scorcher, try to breach the cockpit and force youself inside
this option seems the most interesting
>>
>>6398140
>Stealth towards the engineer and take him hostage. Trade for Rayle, but first ask how Scorcher knows you.
>>
>>6398549
+1 tell her to take our left over suit too
"alright fujobitch hold my suit, im about to go force myself inside that mech and spread my essence all over his cockpit"
psy passes out from blood loss
>>
>>6398621
kek
>>
>>6398598
>>6398583
>>6398296
>>6398159
Attacking Scorcher and trying to breach/mold the cockpit wins!
Roll 1d100, Bo3!
DCs are 50/80/90! He's *very* tough, but you have element of surprise and a pocket psychic to coordinate the attack with Rayle.
>>
Rolled 17 (1d100)

>>6399149
>>
Rolled 16 (1d100)

>>6399149
>>
Rolled 65 (1d100)

>>6399149
Rolling for a 15
>>
>>6399162
Well, a 15 would have been funnier, but at least I beat the first DC.
>>
>>6399163
Kek! True to both.
>>
Rolled 42 (1d100)

I missed the roll again but I will roll anyway :D
>>
>>6399162
whew, at least we didnt completely fail like i was expecting
>>
We are so cooked.
>>
>>6399215
Haha because we’re fighting Scorcher? He’s going to “cook” us? I got that joke.
>>
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So what if this guy is A-rank? Inside of the mech he's (hopefully) just another human. You only need to breach his tin can, and you can get him.

You whisper to Psy.
– "Okay, we're gonna get this Scorcher guy, tell Rayle to make a distraction and then help me with the leap."
– "Get him? He's in a giant robot!"
– "I just need to make a hole big enough to ditch my SHELL and force myself in. By the way, you're gonna need to catch the stealth suit, that thing is expensive."
– "M-me? But I would have to get right up to the robot!"

You sigh, Psy getting on your nerves with constant questioning. Rayle might be a bitch but at least she follows orders.
– "Or tell Rayle to catch it. If you can't help in a fight, go back and get the g-wonan you cuffed, we might need a hostage."
Psy looks with confusion at the giant crab mech leg she'd have to climb down and then at hundreds of meters of ritual site cliffs she'd have to climb up to get to the place where fedette is probably still cuffed. She chooses not to comment on that idea.

Psy relays your orders to Rayle and a couple seconds after an annoyed voice rings out of the vent she's hiding in.
– "Uh. Hello. HERO? I want to uhh.. negotiate."
Your minion is a terrible actor, but it gets the job done. Both humans focus their attention on the steaming vent, Scorcher gesturing for the engineer to get behind his mech. You turn invisible and coil yourself for a leap. Psy closes her eye and prepares to add what force she can to your attack.

You and Rayle jump out of your hiding places at once, no psychic coordination required. She's holding a large purple orb in both of her arms and screaming, "You can't shoot me, I have a bomb!" as she charges towards the HERO.
You make it two steps and jump, Psy adding her powers to lift you further into the air. As you're flying straight at the torso part of the mech, you think the fight is as good as done already.

Scorcher pivots his right arm and snaps his head towards you, the mech is clearly packed with enough sensors to detect your approach even in cloaked form. A blade of blazing energy shoots out of the hilt he's holding in his right hand, the giant sword coming right at you! At the same time, HERO drops his gun from the left hand and with a precise, lightning-fast movement grabs approaching Rayle by the midsection. Your minion makes a squeaky toy sound as metal fingers clamp around her, but doesn't drop the power orb.
>>
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You can't change your direction in the air, the collision course with Scorcher's energy sword already set. The only option is to quick-draw the Stick and hope your enchanted weapon holds. The blade of pure energy collides with a magical rebar with a deep warbling noise, the scorching heat makes you stiff with pure terror, reminding you how flammable your body is. Mercifully, the collision is brief, and your tentacles don't catch fire. Instead, the angle of your block sends you flipping upwards, and with quick reflexes, you stretch out a tentacle and pull yourself back down to the mech's wrist. Boarding successful, kind of!

The HERO's microphone comes to life.
– "You! MONSTER! The one Ice King requested to be notified about!"
Oh good, you're famous. That's probably bad.

Below, the chief enchantment engineer is running, suddenly more concerned about his life than about his work, his legs already down a maintenance hatch in the crab mech's roof. Psy didn't leave the fight and instead seems to be trying to pull up the gun HERO dropped and reorient it towards the mech it originally belonged to.

NOT THE BEST START TO A FIGHT, BUT AT LEAST YOU DIDN'T CATCH AN ENERGY BLADE TO THE FACE! NOW WHAT?

>Stick to the breaching idea.
>Rayle should do another distraction and keep the orb secure.
>You will jump at the cockpit and try to Shatter your way in.
>Psy should ditch the mech-sized gun and go secure the engineer.

>New battle plan.
>You will shatter Scorcher's robot wrist with your stick.
>Rayle will drop the orb(for Psy to catch) and start smashing the hand holding her to pieces.
>Psy will catch the power orb

>Pivot to negotiation.
>You and Rayle will act like you're super interested in why Ice King of the elementalists hero team wanted to be notified about you.
>Meanwhile Psy will turn the dropped gun at the mech and shoot it point blank.

>(Write-in?)
>>
>>6400364
>Pivot to negotiation.
+
>write in (kinda)
since us trying to hijack his suit didnt pan out its time we default to Moldy's greatest weapon
rage baiting
>insult mechs to the mecha nerd's face "did you design this yourself? it looks like something a teenager on deviantcraft comes up with after watching Gundam Evo."
>Rayle blasts a steam screen while Psy aims the dropped mecha gun and fires point blank
>as that happens we use shatter on the arm holding Rayle (if thats too many actions remove this one and just go with the rage baiting and letting the girls take care of themselves while we draw aggro yet again.)
>>
>>6400364
>Stick to the breaching idea.
The plan is in motion! Nobody can best our plan!

>Psy should ditch the mech-sized gun and go secure the engineer.
We need this guy!
>>
>>6400364
>Pivot to negotiation.
>>
>>6400364
>Stick to the breaching idea.
>Rayle should do another distraction and keep the orb secure.
>Psy should ditch the mech-sized gun and go secure the engineer.
>>
>>6400364
I'll stick to the breaching idea becaause it's cooler.
>>
>>6400364
>Stick to the breaching idea.
BREACH
>>
>>6401015
>>6400718
>>6400395
>>6401021
Sticking with mold insertion battle plan wins!
Roll 1d100, Bo3! DCs are 40/70!

Not even going to roll for Psy's progress, it's one human, and she can track him through walls, how hard can catching him be.
>>
Rolled 25 (1d100)

>>6401032
>>
Rolled 25 (1d100)

>>6401032
Hahahah... I believe 10% of my power should be sufficient here
>>
>>6401037
God

damnit
>>
>>6401035
>>6401037
wtf 25 dubs
>>
>>6401035
>>6401037
Scorcher *might* have remembered he's A-class
>>
Rolled 88 (1d100)

>>6401032
>>
>>6401042
NEVERMIND, Moldy spits on the concept of power levels.
>>
>>6401042
>88
>on 4/20
>clinches an otherwise doomed encounter
A true gamer moment worthy of a 2000s Xbox Live lobby.
>>
>>6401042
>>6401047
>>6401214
>Moldy is about to get cooked
>in front of his rivalfu
>again
>he flashes back to his childhood playing Call of Obligation for the first time
>in the lobby he gets advice from XxXnoscopemaster420XxX his mentor
>"remember faggot, dying is gay"
>sudden flash back to present as he locks in
>>
>>6401264
Kek
>>
>>6401264
KEK
>>
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>>6401264
Bonus image!
Update probably tomorrow, or the day after tomorrow if my j*b kills me dead.
>>
>>6401652
Rest easy, QM. Thanks for the fun art.
>>
>>6401652
once again proving why this is the best qst thread QM
take as long as you need to avoid burn out
>>
>>6401652
Take as long as you need QM
Having a blast in the thread btw-- even with the terrible rolls, I still gut-laugh at the stuff that goes down.
>>
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>>6401652
>if my j*b kills me dead.
I get you man
>>
>>6401652
https://www.youtube.com/watch?v=FXfL_ymPGd4
While this plays
>>
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– "Psy, just get the human, I can handle the HERO!" You scream as loud as you can in your head.

Scorcher shakes you off his wrist upwards with mechanical speed and precision, but you just land on his arm again. You can see Rayle, still firmly grappled, angrily stabbing her legs into the metal to very little effect, thankfully not letting go of the orb. You wouldn't really put it past her to smash the thing out of pure seething.

Almost instinctively, you try for your old reliable strategy. The ragebaiting.
– "Hey, Scorcher! Did you design this thing yourself? it looks like something a teenager on deviantcraft comes up with after watching Gundam Evo!"
– "I did actually!" Booms the mech's microphone. "I was going more for a 4th gen AC look, but waay streamlined for a more heroic image, x-sobrero in particular was a big inspiration, and.."

Okay, he's ranting now. Not exactly rage baited, but distracted enough. You lunge forward, yell "Shatter!" and drive the Stick into the Scorcher's torso in a stab.

Bullshit sci-fi armor alloy flies away in tiny fragments as if you struck ice or glass. The Stick embeds itself deep into the mech, possibly even breaching the cockpit. Scorcher's reaction is instant. The thrusters on the back of his mech fire, the sharp acceleration violently reminding you that this is in fact a *flying* armored vehicle. The HERO dashes across the crab walker roof in bursts, changing direction with every dash, mech's legs scraping the metal surface and producing a shower of sparks. The noise of the rocket boosters is deafening. G-force nearly tears your tentacles off, but you hold on to your weapon.

With enormous effort you pull yourself closer and feel out the impact in the mech's armor with your mycelium, mapping it out. You find the breach you're looking for. Scorcher jumps, knee servos whirring and riding the momentum, boosts straight up.
Acceleration throws you down, nearly severing your tentacle at the sharp edge of the mech's torso. The booster doesn't stop firing, and you fly further up, hanging by a thread, dangling off the Stick in a suddenly very empty sky. Lights of the City stretch below, tall buildings still rising higher than you're flying.

The sword arm angles towards you, the single "eye" of the mech head tracking your flapping in the wind. You realize he isn't even going to swing, Scorcher will just turn on the energy sword with you in the way. A tight and incredibly pressurized jet of steam hits his head, neck servos actually whining, strained. Rayle has somehow got a free arm to participate in the fight, it seems. HERO turns his left wrist 180 degrees, spinning your minion and throwing off her aim.

You hurl yourself forward, flattening against the metal, and *feel* the energy blade spring to life right behind you, incinerating 10 centimeters off your cloak.
>>
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It's time to do the insane part of your plan. You pull your mass out of the SHELL, through the armhole of the stealth suit, through the breach, and into Scorcher's cockpit. Some of the volume of your body is torn away by the wind, but most of it survives the transfer. With last of the mold you have inside the suit, you tie one leg of it around the Stick and for the first time actually leave your shell in combat.

The cockpit is claustrophobically small, the human inside lying down with his legs bent. And now it's also VERY moldy. The visibility is horrible, but from what you can tell, Scorcher is holding his breath. Probably good for both of you, you haven't really intended to enter a man's body today. He goes for a pistol in the hip holster, and you grapple for a second. Out of the shell you're so much weaker, but you manage to twist his arm anyway. Not like it matters, your body fills the cockpit by now. He realizes it and shoots, the pain making your whole volume shudder. You wrestle the HERO desperately, in a tiny space lit only by the mech's screens.

You just need to hold, he has already lost. As soon as human takes a breath, he's finished. You think he understands that too. Scorcher goes for the red pull-on lever.

There is a deafening noise, and then a sudden rush of wind nearly scatters you across the City's skyline. The upper half of the cockpit and the seat are missing, the human has ejected. You hold on to the remaining control panels and quietly whine in pain, the gunshot hole in your body slowly shrinking.

– "Moldy!"
You peek to the left. Rayle is staring at you, upside down, shouting over the wind.
– "Did you get him!?"
– "Yeah! No bid deal!"
– "Awesome! If we don't crash to death, it's your turn to carry the orb!"

You grab the controls with tentacles. Tugging on the flight sticks doesn't accomplish much. You're falling back towards the crab walker, and pretty fast. You probably need to get back into the SHELL.

– "Psy, can you hear me?"
– "Yes! I got the human! By myself! Are you winning?"
– "Yes, but please, go back to the roof NOW, we're gonna need help landing!"
Without waiting for an answer, you set out to look for a button that would ungrapple Rayle.

***
>>
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As the mech plummets to its demise, you and your minion perform the falling elevator jump trick. For you it works because even with your shell on, you don't actually weigh much. For Rayle it's just straight up doesn't work, and Psy has to save her(and the orb) with telekinesis. Still, a pretty rough landing for both of you. Rougher one for the mech. To your surprise, it doesn't actually explode, just slams into the crab walker's roof, bending horribly and making a sizeable crater.

As you approach the wreck in search of loot, you hear a crunchy comm link come online.

– "Scorcher? This is Ice King. Nano says you've reported the MONSTER I asked for? I'm sure rest of the steel souls are going to reinforce you, but until then, I need you to take the mold monster alive if possible."

Oh, how nice of them. Do you even care to pick this up? Nano is the leader of steel souls if you remember correctly. Some tiny woman with a crazy shapeshifting mech. Guess all the hero team leaders know each other if she just patches Ice King through like that.

From behind, Psy beams into your head.

– "Moldy? I need time to cram this guy's work into my head. I'm trying to do it fast, but he studied so freaking much, my brain hurts already. Terrible uni years, no romance at all! Not even hetslop. Anyway, do we stay here while I do the thing? It's going to take some time, sorry."

A HUMAN IS CALLING. DECLINE?
>Pick up the call. Ask what the hell a human would want from you and why would you care. (Write-in additional things to say if you want)
>Do not pick up the call. Who cares.

AFTER THAT, WHERE TO?
>Stay here and wait for Psy to learn aht you need. Humans will have time to prepare to stop your escape, but you won't have to drag a hostage around when you leave.
>Grab the human and try to burrow underground, now. Psy can learn from the engineer when you aren't in an encirclement.
>(Write-in?)
>>
>>6402522
>Pick up the call. Ask what the hell a human would want from you and why would you care. (Write-in additional things to say if you want)
Why not, I guess.
>Grab the human and try to burrow underground, now. Psy can learn from the engineer when you aren't in an encirclement.
Better to just flee.
>>
>>6402522
>Pick up the call. Ask what the hell a human would want from you and why would you care. (Write-in additional things to say if you want)
"Sorry, the hero you have dialed has been disconnected. Dont worry though id be happy to answer all the questions you have, in fact why dont you give me your location so we can meet face to face"
>questions
"is this about that breeze chick? because if it is tell her, her new haircut sucks." (let them think we have eyes on them when we actually dont, make them more paranoid how connected we are)
"i can get wanting me alive since im so awesome but you think you be more worried about the monster king army" (this one is more to seperate ourselves from the main underground but if other anons dont want to risk exposing ourselves as "moldy snake" yet we can remove this one)
"since i was nice enough to pick up your phone call why not tell me about these suit cases the suits have around here, keep me nice and distracted so your "steel souls" can come pick up what's left of your broken toy isnt that what they teach you in glowie academy between grooming losers in chat rooms and pretending to be twinks?" (let him think we killed sorcher for now, increase our rep and make them more wary of coming after us since we're trying to keep our humanity for now)
then
>Grab the human and try to burrow underground, now. Psy can learn from the engineer when you aren't in an encirclement
>>
>>6402522
>>6402564
+1 to this
>>
>>6402564
to kind of simplify my questions for QM ease
>is breeze snitching on us and making ice king think we have more eyes on the street than we do (this also falls under the main response of what he wants from us)
>how aware are the heroes about what the monster army is doing, do they know about the coming siege on the monster king prison and that there are rogue monsters not loyal to the main force(possible allies we can look into if there are other monsters who didnt drink the kool aid)
>what are the suitcases the suits are using (self explanatory)
if any other anons want to add questions feel free i just wanted to simplify so its less fluff and so there is no loss in translation about what moldy is actually asking
>>
>>6402564
+1

>>6402522
>>
>>6402522
>Pick up the call. Ask what the hell a human would want from you and why would you care.

>Grab the human and try to burrow underground, now. Psy can learn from the engineer when you aren't in an encirclement.
>>
>>6402564

+1
>>
>>6402522
>Pick up the call. Ask what the hell a human would want from you and why would you care.
>Grab the human and try to burrow underground, now. Psy can learn from the engineer when you aren't in an encirclement.
>>
>>6402522
>>Pick up the call. Ask what the hell a human would want from you and why would you care. (Write-in additional things to say if you want)
>Grab the human and try to burrow underground, now. Psy can learn from the engineer when you aren't in an encirclement.
>>
>>6402522
>Pick up the call. Ask what the hell a human would want from you and why would you care. (Write-in additional things to say if you want)
"3 to 1"
>Grab the human and try to burrow underground, now. Psy can learn from the engineer when you aren't in an encirclement.
>>
>>6402522
>Pick up the call. Ask what the hell a human would want from you and why would you care. (Write-in additional things to say if you want)
Hey this is definitely Scorcher and I definitely beat the mold monster, remind me why you want him again?

If he buys it stay here, otherwise burrow away.
>>
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– "We're going to leave, take an underground route. Prepare to carry the human down. I'll try to use my Stick for digging."
After thinking all that in Psy's direction, you turn and click the button on the mech's radio.

– "Sorry, the hero you have dialed has been disconnected. Don't worry though, I'd be happy to answer all the questions you have. In fact, why don't you give me your location so we can meet face-to-face?"
Nailed the deadpan delivery if you'd say so yourself. There's silence on the other end for a few seconds, then a response.
– "You don't sound like a fed."
Ice King's tone is measured and wary.
– "I'm not."
– "The mold monster then?"
– "Yeah. I go by Moldy. Moldy McMoldface."

Another pause. Rayle is marching towards you with the orb, probably tired of carrying it.
– "Matter-of-factly name. What of the Scorcher?"
– "Ejected, what a pussy. I'm 3 to 1 on the fights against HEROES, doing pretty good, I think. So what did you want with me? Is this about Breeze? Her new haircut sucks, by the way."
There's an angry noise somewhere behind Ice King, apparently your conversation isn't private.
– "It is, kind of. Despite her general dislike of you, you are one of the few cases that supports her notion that this new wave of monsters has some that can be counted as people."

You shrug.

– "Almost all monsters are smart. And talk."
– "Only to gloat or decieve. I wouldn't believe a word you'd say if not for your track record. That reads more like a teenage vandal's rep sheet than a homocidal maniac's." There's a small pause, and you're about to get angry at the implications of your age, but Ice King asks first. "Damn it, you weren't a teenager before you turned, right? Or a kid?" Not even mockery. Man just sounds tired.
– "No. I wasn't. Listen, it's nice that you want me alive, I know I'm amazing, but I'd think it's the monster army you'd be worried about."
– "I am. Everyone is. The Second MONSTER WAR is all that's on everyone's mind. And I believe it's coming. Unless.. What do you actually know about MONSTER KING?"

You consider being coy. But honestly, Nerd probably told Breeze the same thing she did to you. So why bother.

– "I know that I need him dead before the monster army gets to him."
There's a pause and muffled muttering on the other end. Rayle (who has been quietly listening in) raises eyebrows at you. You wave her off. You're busy being a master negotiator. Ice King comes back online.
– "Do you know where he is? Administration, those morons, seem unwilling to put him down, and keep the location secret."

You don't know actually. Your boss knows, but telling a HERO that you're currently working for IO would be a delicate procedure. Really gotta play yourself off as a victim. Before you can answer, you hear several choppers approach the ritual site from all directions. Time's up. You hurry with your last lines.
>>
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– "I don't, but I will. I gotta go."
– "Wait. How about I take you up on the face-to-face offer? Old perimeter wall, segment 2-B, tomorrow. I won't attack first."
– "I'll think about it."

You grab the orb Rayle has been pushing into your tentacles and take off running to the leg of the crab mech. Rayle, naturally, gives you her opinion.
– "Hundred percent a trap."
– "Maybe. But didn't you want heroes to off MK for you?"
– "I didn't know they'd have to fight the suits for that! I'm not even human anymore, and government is still ruining my life!"

You descend the giant mechanical leg and meet up with Psy. She looks woozy.
– "I'm still not done. And I didn't even have time to fix his tastes! You know, he kind of is worried about that Scorcher HERO, I think I can work with tha.."
Notably, she's speaking with her mouth, not into your head. She must be exhausted mentally. You stop her ranting.
– "Later, we're leaving. Do you sense any people under us?"
– "Uh, not now, but I did before. They must have evacuated!"

Good. That means there's a subterranian structure. You bring your stick up. Your tentacles actually feel tired a bit, constant use of the combat art taking a toll. You'll have to endure anyway.
– "Shatter!"
With a crash you break through some sort of enchanted material and into the corridors of the bunker below. Cables etched with runes run the length of the walls. Psy remarks that she now "almost" knows what those do. There's nobody around, so you just keep going down. You face some opposition from the turrets, but by using Rayle's superheated steam for cover, you dispatch automated defenses with Stick throws. To make sure no human dares to follow you, the party dives to the underworld.

***

Deep underground is a surreal place. You haven't really been here since your first day, wary of running into members of the monster army. The modern infrastructure of the City blends into the remains of the older buildings, into ancient sewers, and deeper still, weirder structures, giant chambers, ruins of a forgotten time. All empty and quiet, save for the murmur of underground rivers and occasional draft of the air from below.

The party rests at the edge of the waterfall. Rayle is using her bladed legs to stab blind, ugly fish and eat them raw. You're also eating one with your mycelium. The power orb is securely propped up by rocks, and Psy is working on your kidnapped human. The man seems asleep but not peacefully, sweating and turning. Psy also doesn't look all that well, her giant eye bloodshot. That engineering degree must hurt her brain a lot.
>>
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You're just about ready to call this mission a complete success when three MONSTERS emerge from the nearest tunnel. You think you recognize the leading one, the hulking fish monster you've briefly met in Luhud's audience chamber. He looks larger. And hungrier.
– "Hah, what do we have here?"
The fish jock saunters up your party, his two lackeys following close by. He smiles, dried blood stuck to oversized shark teeth.
– "That's a nice human you got there. And I just happen to be reeal hungry. You guys look a little too small to eat him all by yourself, but don't worry. I, the monster army's most bloodpilled soldier, am here to help."

The two minions behind the fish hulk laugh and point fingers at you, as if their boss said something hilarious.

Rayle is seething already, starting to step out of the river, ready to throw hands. She barely reaches fish monster's eye with her head. Psy turns to you, and with visible pain starts her telepathy.
– "Snail guy.. almost here.. guilt tripped him to come.. can relay orders.."

RIVAL GANG OF MONSTERS APPEARS. WHAT TO DO?

>Throw hands. You and Rayle bum rush the Fish Hulk, try to pummel him down. Maybe his minions back off if you can take out the biggest monster quickly. Snail can help when he comes.
>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.
>Bullshit him. Say you're tasked by an older monster to bring this human in for the monster army. Hopefully their organization isn't good enough to know you're a "deserter." Snail guy can come out and "hurry" you and support your story.
>(Write-in)

QM question, I would like to hear your opnion on the "landscape" illustrations that I do. I assume my character-centric pictures are fine, but I'm not sure about the far away shots. Like picture of the underground in this update or aerial view of the ritual site. Are they readable?

>>6402564
>let him think we killed sorcher for now
This whole "route" of inviting heroes to the final showdown is only avaliable to Moldy because he hasn't been homocidal, despite his enemies being super ready to put him down in most fights. So I dropped that part of the vote. If you don't want to go that way, just stand Ice King up on your meeting. Helping IO ascend wouldn't go well with him anyway.
>>
>>6404077
>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.
>>
>>6404077
>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.

as far as the QM question i think the art is peak everytime but i might just be biased
as far as the one you posted where its the underground it looked great to me, you can see all the details fine and the color is a nice touch in being able to tell Moldy apart from Psy even from a distance
Ice King ironically seems pretty based for a hero. i hadnt considered there were heroes who wouldnt just hand us over to the agents

i also had a question, if monsters got their powers from the monster king's roar where do heroes get their powers? is it random chance Xmen/MHA style or is that somehow tied to MK being locked up and milked for orbs? If its too big a lore reveal you dont have to answer
>>
>>6404077
>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.
>>
>>6404077
>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.

I was able to follow your wide-shot,e specially after reading the text, and I really appreciate the huge amount of effort you put into this quest.
>>
>>6404077
>>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.
>>
>>6404077
>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.
>>
>>6404077
>Stall for Snail guy, then throw hands. He can open with a nice ball of acid or glue, wherever he comes from. Then you and Rayle go to town in melee.
Tell them we’re extracting critical information from his brain right now and they’ll have to wait.
>>
Stalling until Snail gets there and then attacking wins!
Roll 1d100 Bo3 to bullshit and then fight! DCs are 30/70!
You and Rayle could clear the mooks without even a roll(the mook on the left is pretty demonic though), but Fish Hulk has eaten his reds and grew big and strong. So he's a problem.

>>6404099
>>6404150
Thank you for the feedback, it's reassuring to know.
>i hadnt considered there were heroes who wouldnt just hand us over to the agents
Before the roar, every monster encountered by humans has turned by themselves due to overwhelming evilness. The general policy with those was to kill on sight, for decades. Most heroes are struggling to adjust to the concept of monsters being civvies turned against their will. A lot of the roar born went dark pretty fast too, muddying the waters further.
>if monsters got their powers from the monster king's roar
Just the roar-born minion monsters, like Moldy. IO, Pantera and all the other natural-borns have turned without any assitance.
>where do heroes get their powers?
This is a fantasy world, so there's just magic in the air. All members of elementalists have in-born talents(would be classified as sorcerers in dnd), Scorcher is just a normal guy, Street Knight and Street Samurai honed their combat arts until they could do magical attacks. Glocktopus got posessed by an evil octopus spirit, tamed it, and now uses it to hold his guns. Commando is just cracked at her job. There's a kitchen sink of heroic orgins, it's more One Punch Man than MHA or X-men.
>>
Rolled 100 (1d100)

>>6404651
>>
>>6404657
damn, we nodiffed those guys
>>
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>>6404657
Fish retard brutally mogged by moldmaxxer in front of the squad.
>>
Rolled 56 (1d100)

>>6404651
Well damn, I guess I may as well roll anyway...
>>
Rolled 50 (1d100)

>>6404657
Fishtard is gonna be the monsterkings most shitpilled soldier after how much he eats in this fight
>>
>>6404657
Okay, damn.
100 means new combat art! Vote on which one!

>[Charge parry] Absorb the entire energy of an attack into your Stick on block. Release that energy with the next strike.
>[Reverse teleport] Just as you can call the Stick back into your shell, learn to call youself to the Stick's position. Combined with throw provides very high mobility.
>[Flashbang] Raise the stick up. It releases a flash of cyan and a concussive wave, throwing away, blinding and stunning all those you concider enemies. (Doesn't catch your team)
>>
>>6404693
>[Reverse teleport] Just as you can call the Stick back into your shell, learn to call youself to the Stick's position. Combined with throw provides very high mobility.
BOOGIE TIME
>>
>>6404693
>[Reverse teleport] Just as you can call the Stick back into your shell, learn to call youself to the Stick's position. Combined with throw provides very high mobility.
*teleports behind you*
>>
>>6404693
>[Flashbang] Raise the stick up. It releases a flash of cyan and a concussive wave, throwing away, blinding and stunning all those you concider enemies. (Doesn't catch your team)
>>
>>6404657
AHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
>>6404693
>>[Flashbang] Raise the stick up. It releases a flash of cyan and a concussive wave, throwing away, blinding and stunning all those you concider enemies. (Doesn't catch your team)
>>
>>6404693
>[Reverse teleport] Just as you can call the Stick back into your shell, learn to call youself to the Stick's position. Combined with throw provides very high mobility.
we're sure to win because our speed is superior
>>
>>6404693
>[Flashbang] Raise the stick up. It releases a flash of cyan and a concussive wave, throwing away, blinding and stunning all those you concider enemies. (Doesn't catch your team)
A good hail mary for when we and our friends all need to GTFO in future.
>>
>>6404693
>[Reverse teleport] Just as you can call the Stick back into your shell, learn to call youself to the Stick's position. Combined with throw provides very high mobility.
Moldy is a dangerous motherfucker. Fortunately for mankind, he's fixated on vandalism instead of butchery.
>>
>>6404817
Damn it, my IP changed. I'm >>6397168 again.
>>
>>6404693
>[Flashbang] Raise the stick up. It releases a flash of cyan and a concussive wave, throwing away, blinding and stunning all those you concider enemies. (Doesn't catch your team)
>>
>>6404696
>>6404701
>>6404711
>>6404717
>>6404724
>>6404816
>>6404817
>>6404876
Tied again! I'll wait a couple hours and roll a tie breaker to start writing.
>>
>>6404693
A quick tiebreak at request from /qtg/.
>[Flashbang] Raise the stick up. It releases a flash of cyan and a concussive wave, throwing away, blinding and stunning all those you concider enemies. (Doesn't catch your team)
>>
>flashback
lame as fuck
>>
>>6405017
agreed but we thought that about the stick at first too
>>
>>6405022
Flashbangs will never be as cool as teleportation.
>>
>>6405022
The stick is still lame, but the flashbang is flashy, practical, and if it involves spores in some way it can be thematic.
>>
Okay, [Flashbang] wins! Moldy specs into into crowd control!
Can't believe energy storage parry got 0. I could never predict your votes for powers/shells for the whole quest.
>>6405026
>The stick is still lame
This man has been holding a grudge since the specialization vote. Undrestandable. So long, spore wizard/solid body. You will remain what-ifs.
>>
>>6405028
a level of hater that Moldy would be proud of, honestly
>>
>>6405057
>>6405028
I need to join him in solidarity, stick is pretty lame
>>
>>6405028
I initially wanted to go the fungus route but I like the stick, personally.
>>
>>6405591
I've warmed to it in practice, but I still think it's conceptually less cool.
>>
>>6405028
Clearly you need to provide us a means to UPGRADE meager stick into some other form of proper weaponry
>>
>>6405028
i personally like the stick, it seems like the sort of thing a nerd with no idea how monsterization works would pick and up run with since its just something he found that kind of works
and besides its like IO said once you get to a certain level mastering physical ability is all that's left
we havent eaten any humans yet are continuing to grow stronger regardless we're basically the exception to the rule
Moldy snake is built different
>>
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You relay a silent order to Psy and hurry to restrain your party member. Rayle is squaring off against the grinning Fish hulk, seconds away from throwing hands. You slide in, slightly holding her back with a tentacle.

– "Chill, fishsticks, we need to deliver that human for the special mission. Orders from up top." You wiggle your eyebrows in a mysterious "in the know" manner. Fish asshole just chuckles, his round minion following suit. The skinny, big-eyed minion is silent.
– "Yeah, like anyone would give a "special mission" to you. Fish jabs a thick finger in your direction, almost poking you.
– "Well, what do you know, they did." You shrug. You'd be already losing your cool if it was a "normal" interaction, but the inevitability of the fight is making you strangely calm.

– "Oh yeah?" Fish shares a look with his snickering minion, the round one. The skinny one is.. silently circling you from the right. Okay, creepy. Maybe it too understands where this is going.
– "Weeelll, I think I remember quite well our based general Luhud himself telling us that he knows everything he needs to know from humans just earlier today.." the MONSTER lowers his head to stare directly into the glass of your helmet. "..And saying that from now on, every human is meat."
Ah. A slight miscalculation on your part. You tense, but Fish Hulk doesn't throw the punch yet. Instead, he settles for more self-satisfied yapping. Good.
– "Actually, I remember you. You had a fight at the first assembly with this centaur thing." He nods at Rayle. "And you're both still so small and weak. You even carry a crutch instead of relying on yourself."
He draws out the words, pointing at the Stick you automatically unsheathed at the start of the confrontation. You consider smashing all of his shark teeth out. Just a little more.
– "And I think I know why." Fish nods sagely. "You're all cowards. That's why you don't show at the base. That's why you got this human, dragged him here, and then didn't have the guts to eat him. You have the actual real alpha strength in your grasp, but you just don't have the balls to take it. Cartoon characters told you that killing is wrong when you were 10, and you have been an obedient little bitch since then. Maybe.."

The ball of acid hits the Fish Hulk's temple. The massive monster doesn't flinch at the impact, but he definitely flinches at the pain. The damage shows immediately, melting a quarter of monster's head in barely two seconds. Damn, Snail Guy apparently takes no prisoners.

You almost miss the punch. It comes lightning fast, slams into your hasty block, bends your tentacles, and presses the Stick into your shell. You're taken off your feet, but instead of slamming into the boulder behind you, you reorient in the air and cushion the impact with your SHELLs mold-filled legs.
>>
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Fish screams in pain and rage, barreling towards you, maw angled for a bite. His little round minion is running towards exhausted Psy, happy to pounce at the weaker prey. The skinny minion and Rayle are already fighting, seemingly having a mutual leg-stabbing contest. You can faintly see Snail guy crawling down a wall, prepping another ball of slime.
You grasp the Stick tighter, trying to connect to the power it holds. Even IO has commented before on how unusual it is for a MONSTER to use a weapon that's not built-in. Ever since you learned the shatter combat art, you've been trying to get more power out of your swings, but all you got was more glowing. Maybe you've been coaxing the magic of your bound weapon in the wrong direction.

You dodge the incoming bite with a backflip, landing on top of the boulder. Looking at the battlefield from above, you raise the stick for maximum visibility and try for a different kind of attack. You'll workshop the name later.
– "FLASHBANG!"

It works way better than you expected. The Stick, usually faintly glowing, overflows with power and color, making you look like you're holding a light stick and not a piece of rebar. Half a second later your weapon discharges.
The shockwave blows across the ancient hall, violently throwing away members of the hostile monster party and leaving tiny patches of glowing puffy mold where it passes. The round monster certainly has the least luck, as the explosion catches him mid-pounce and throws him off the cliff over the waterfall. The high-pitched scream is pretty funny.
The skinny minion rolls across the floor and slams into the wall, head spinning. Rayle doesn't waste an opportunity.
Fish eats the worst of your paladin impression, pushed away with such force his fingers leave grooves in the stone floor where he tried to hold on. His eye is blinking rapidly, he loses his balance and falls to the side.

You feel a little wobbly, but pounce on the monster immediately.

***

After a one-sided beatdown, Rayle bandaging session (her T-shirt is more of a crop top now), and finishing your cave fish meal, you and Rayle stand over the defeated, tenderized, and slightly cooked Fish Hulk. Psy is complaining to Snail guy about him being late, finally done with her mind reading. Steam-powered pony is breathing heavily, her face slowly going from a mad grin to a more "normal" bitchy expression. Her knuckles are steaming hot and raw, already regenerating. You twirl the Stick in your tentacle.
– "Fuck it, let's finish him," Rayle finally ventures. She whispers the next part.
– "If I actually manage to turn back, I'd really like fewer things like him to exist. Also, on a personal level, fuck that guy."
>>
VICTORY IN ONE TURN! WHAT TO DO WITH DEFEATED FISH?
>Kill him.
>Just leave him.
>Toss him down a waterfall. It's a classic.

HUMAN IS NO LONGER USEFUL. WHAT TO DO WITH HIM?
>Kill and eat. It's not pretty, but you will grow stronger and larger.
>Take with you. If IO finds him, he'll absolutely eat him, but human's practical knowlege could be useful.
>Put him back to the surface out of some manhole.
>>
>>6406103
>>Toss him down a waterfall. It's a classic.
He's a fish, he'll live, but before we do so, mold-stamp him a "Got my wish, I'm a gay-fish."

>HUMAN IS NO LONGER USEFUL. WHAT TO DO WITH HIM?
>>Put him back to the surface out of some manhole.
Ask Psy to wipe his memory before we do so.
>>
>>6406103
>>Toss him down a waterfall. It's a classic.
>Put him back to the surface out of some manhole.

As much as I'd like the power boost, we've gone this far without breaking our moral code, and I don't want us to have a target on our backs by feds if they've find out we ate one of their own.
Are there other ways for us to grow stronger and larger besides eating humans?
>>
>>6406103
>Toss him down a waterfall. It's a classic.
>Put him back to the surface out of some manhole.

>>6406117
>Ask Psy to wipe his memory before we do so.
No way, she'll just try to turn him into a gay doll or whatever and that's worse than killing him.
>>
>>6406103
>Kill him.
>Take with you. If IO finds him, he'll absolutely eat him, but human's practical knowlege could be useful.
>Put him back to the surface out of some manhole.
Have Psy wipe his recent memory first, if she can.

>>6406121
Gay means happy. That's just science, kek.
>>
>>6406117
+1
>>
>>6406103
>Toss him down a waterfall. It's a classic.

>Take with you. If IO finds him, he'll absolutely eat him, but human's practical knowlege could be useful.
>>
>>6406103
>Toss him down a waterfall. It's a classic.
>Kill and eat. It's not pretty, but you will grow stronger and larger.
>>
Tossing fish down a waterfall and tossing engineer back to the surface out of a manhole wins!
Update *maybe* sunday
>>
Waiting warmly
>>
Actually, I lied. I spent my weekend dealing with plumbing problems instead. Update delayed.
>>
>>6407283
I recommend prune juice
>>
>>6407288
kek

>>6407283
Sorry to hear, QM. See you soon.
>>
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You hum, considering murder. You do that often as of late.
– "How about we just throw him off the waterfall instead?"
Rayle scratches her head.
– "I mean that would look pretty cool, but wouldn't he survive that?"
– "Dunno, maybe. Being thrown off waterfalls sends people on character arcs usually, if it doesn't kill."
– "Pretty sure the only arc this gymcel goldfish could go on is becoming even more of a cunt."

You shrug and get to dragging the massive monster. Rayle joins in, huffing more for show than out of any actual strain.
– "This one definitely ate people, you do know that."
– "We aren't "people," though."
– "By what, a week?"
– "Wanna stab him to death that badly?"
Evil pony pauses for a second and shrugs defensively.
– "I could. I'm not a pussy! I'd stab him. I'm cold like that."
You stop her psyching herself up.
– "I don't think you're a pussy, relax. Let's just throw the fish already. If he dies, he dies."

With a huff you two chuck the heavily injured monster over the edge of a cliff and into the darkness. Psy actually joins in and throws the skinny long-limbed creature after its fearless leader.

After a short while you hear an echoing splash from below.
– "Okay, that does feel kind of cool. Like I'm an anime villian." Rayle comments, looking down.

The trek back to the Bastion is pretty upbeat if a little tense. The mission was a success, nobody got badly injured, and your SHELL is still intact. You dump the human in some alleyway, letting him come to his senses by himself. Psy claims he won't recall much of anything and looks oddly smug the whole time, so you figure despite the time pressure, she found a moment to turn the engineer gay. Mildly disturbing, but whatever.

You and Rayle just keep bragging about your cool combat moves the whole way. Although killing/not killing people does come up. Fish must have baited your minion good.
– "All I'm saying is, I prefer punching to stabbing. Not because I'm nice, because I just like punching more. You, on the other hand, are too nice to people."
– "I think I literally scythed a bunch of goons with machine gun fire while swinging on a turret one time. During the prison break."
Rayle humms thoughtfully.
– "Yeah, probably shouldn't mention this to your new hero friends."
You walk in silence for a bit, interrupted only by the sounds of Snail and Psy arguing about who's turn it is to carry the orb.
– "Just don't die while sparing everyone you come across."
– "Aw, you're worried?"
– "Pfft, you wish. I just need you to keep defeating everyone so my own loss doesn't look that bad."
You chuckle.
– "Sure, I can do that. Funny, the girl who wants to go back to human is advocating for murder."
– "Hey, murder is a very human thing to do!.."

***
>>
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IO looks all sorts of fucked up, covered in blood and wounds. He also seems to be in a great mood. You can literally see the stumps of his spikes growing back in real time as you report complete success of your mission.
– "FINALLY, THE PREPARATIONS ARE COMPLETE. WHAT A GOOD NIGHT WE BOTH HAD, EH?"
Your boss's breath smells like a pile of corpses. The blood is still dripping down his chin. He points at you with a half-severed spike limb.
– "YOU SEEM TO BE A MUCH CLEANER EATER THAN ME. MUST BE ALL THOSE MUSHROOM ROOTS."
– "Mycelium."
– "YES, THAT. ANYTHING ELSE TO REPORT?"
You fill IO in on what the Fish Hulk told you. That Luhud apparently knows everything he needs. IO sighs and smiles.
– "SO WE'RE NECK IN NECK WITH THE GOOD OLD NOODLE THEN. AHH, IF ONLY HE WASN'T SO CLOSE-MINDED."

You resign yourself to the incoming monologue.

– "YOU KNOW, WHEN I HEARD THE ROAR, I WAS EXCITED TOO, READY TO GO FOR ROUND TWO. BUT THEN I CALMED DOWN A LITTLE. THOUGHT OF THE CENTURY THAT PASSED."
IO has no eyes, but he's "looking" past you now. Spikes tapping the concrete floor.
– "OLD MONSTER KING, HE WAS A BIG IDEA GUY. HAD A VISION, AN ARMY OF MINIONS. AND WE ALL FOLLOWED, WHY NOT? THE WAR WAS GOOD... BUT I THINK I KNOW BETTER NOW. ARMIES THAT STRETCH INTO THE HORIZON, EMPTIED CITIES, ALL THE DESPERATE NUKING.. THE APPEAL HAS WORN OFF."

You risk chiming in.
– "So what, you're not going to create armies of minions?"
IO just waves you off with a spike.
– "DOUBT I'LL BE ABLE TO. THE CROWN ELEVATES, NOT REPLACES. BUT NO, THE GLOBAL WAR IS NOT MY STYLE."
– "LOOK AT THE CITY. A CENTURY OF HUMAN OWNERSHIP, AND COULD THEY STOP ME OR THE LIKES OF ME? NO. THERE'S NO NEED FOR BATTLE LINES, NO NEED FOR TAKING GROUND. EVERYTHING IS OURS ALREADY. YES, MOLDY, MINE WILL NOT BE A WORLD OF WAR, BUT A WORLD OF DARKNESS. OF ETERNAL HUNT."
IO relaxes his tone. In the silence of the room you can hear his torn flesh and armor knitting themselves together.
– "BUT ENOUGH DELUSIONS OF GRANDEUR. I MUST FIRST DEPOSE THE PREVIOUS KING, A GRAND UNDERTAKING. THE PSYONIC PROMISED THIS ANCIENT WAR MACHINE TO BE OPERATIONAL BY NEXT NIGHT. REST, MOLDY. THE END IS NEAR."
>>
IT'S TIME FOR THE LAST DOWNTIME!

FIRST QUESTION. DO YOU MEET WITH ICE KING?
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
>No. This will be chaotic enough already. An extra party with their own agenda will only hurt your chances.
(If you wish to take anyone in your party to the meeting, write in here)

THEN, PICK ONE DOWNTIME ACTIVITY

>SHELL SHOPPING. you could use a new shell, a tankier one. Rayle claims she needs a new t-shirt and tags along. Maybe you'll have that rematch fight after all.

>WORKING ON THE BASTION. Snail and Psy are convinced that they could activate some additional powers of the (not yet)flying fortress. You could help them with that.

>TRAINING. the most helpful video you found on the internet for your Stick fighting had been uploaded from some unpopular martial arts school in bumfuck nowhere. Pay the place a visit, perhaps unlock more Stick powers.
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
I don't particularly enjoy the idea of a "world of eternal hunt" and I don't think Moldy would particularly enjoy it either.

As for the final downtime...
>SHELL SHOPPING.
Gotta have that rematch with Rayle
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
>WORKING ON THE BASTION. Snail and Psy are convinced that they could activate some additional powers of the (not yet)flying fortress. You could help them with that.
I just want to destroy vidya for /v/'s sake!
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
>SHELL SHOPPING. you could use a new shell, a tankier one. Rayle claims she needs a new t-shirt and tags along. Maybe you'll have that rematch fight after all.
We'll need something suitable for the endgame.
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
They can swoop in and finish off the winner.

>SHELL SHOPPING. you could use a new shell, a tankier one. Rayle claims she needs a new t-shirt and tags along. Maybe you'll have that rematch fight after all.
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
>SHELL SHOPPING. you could use a new shell, a tankier one. Rayle claims she needs a new t-shirt and tags along. Maybe you'll have that rematch fight after all.
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
bring Rayle for no other reason than having a monster who wants to turn back into a human would do wonders for convincing our new hero chums that we're on the up and up about not being human tricking dickbags
>SHELL SHOPPING. you could use a new shell, a tankier one. Rayle claims she needs a new t-shirt and tags along. Maybe you'll have that rematch fight after all.

also if the crown elevates and not replaces what would happen if we wear it? would we be able to take on IO ourselves because as is, we might need a lot more firepower to go toe to toe with him
>>
>>6407757
>pic rel
Nice invicible reference
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.

>SHELL SHOPPING. you could use a new shell, a tankier one. Rayle claims she needs a new t-shirt and tags along. Maybe you'll have that rematch fight after all.
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
>SHELL SHOPPING. you could use a new shell, a tankier one. Rayle claims she needs a new t-shirt and tags along. Maybe you'll have that rematch fight after all.
>>
>>6407760
>Yes. Meet the HERO with the goal of inviting him to the final fight in the MONSTER KING'S prison.
Meet the hero, but don't immediately invite him.
Get a feel for what kind of person he is and what he might do.
Keep our cards close to the chest and only tell him the truth once we're sure that it's a good idea.

>>6407760
>WORKING ON THE BASTION. Snail and Psy are convinced that they could activate some additional powers of the (not yet)flying fortress. You could help them with that.
>>
>>6408001
>Meet the hero, but don't immediately invite him.
This is a good point.

>>6407760
>>6407818 is me, and I'm modifying my vote to keep our cards close to our ̶c̶h̶e̶s̶t̶ shell.
>>
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After waking up, you go check on the bridge of the Bastion. Half of it is taken up by a mess of cables and oddly arranged marble blocks in a circular formation around the orb you stole. Snail Guy is asleep in his shell, and Psy is clearly about to follow him, empty energy drink cans placed neatly near a bulky ancient-looking monitor. The power is on, lights dancing through the marble veins, monitors quietly buzzing. UI is showing mostly errors though, the work isn't nearly finished yet.

You leave the sleepy monster to her rest.

At first you intended to head out to the meeting with the hero alone, but Rayle invites herself, stating that "With your horrible diplomacy skills you'll just get in trouble." You give her an amused look at that.
– "And you think you're a master negotiator?"
– "Well yeah! You'll probably just call someone a slur instead of a greeting."
– "Bullshit, I'd never do that."
– "Or you'll start interrogating that ice geezer about his opinion on Grim Souls 2."
– "I.. might do that. And I still disagree with yours, by the way."
– "See? I'm the mentally stable one here."

Rayle nods to herself.

– "Aaand I need a new t-shirt anyway, so I might as well go out."
She gestures vaguely at her exposed stomach and the tattered remains of her current clothing.
– "And! I still need that rematch! After I win, I'm going to be in charge!"
You raise an eyebrow at your minion.
– "And what's your reign of terror going to look like?"
She shrugs.
– "I mean, you can still do the planning thing. But I'll be like, the boss."
She grins at you like she's already won. You just roll your eyes and get going.

You take an underground route this time. A steady increase in random monster attacks has made the daytime surface a little too tense of a place for a casual stroll. Some humans on the internet are really scared they're going to turn into monsters, some considering collectively arming up, but pretty much nobody doubts a further escalation is coming. Well, they're right about that.

The old wall is one of the most low-key relics of a different age. Just large sections of metal and stone, previously forming a loose circle around one of the smaller cities, that went on to merge and form the City you lived in all your human and monster life. Most of the wall sections got dismantled after the monster war or were hollowed out to turn them into housing, but a bunch still stand, creating little low-rent neighborhoods, due to the giant shadow those things cast.

You arrive without any trouble or delays. Narrow and dusty corridors lead you and Rayle to the very top of the wall chunk. After throwing open a creaky hatch, you emerge to the flat top of the wall. Great view and not a railing in sight. Concrete weathered by time and old impact marks. Wind billows your cape dramatically.
>>
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The (presumably) Ice Kind is waiting near the edge. The HERO is missing his "costume" – the chunk of ice that encases his head. Puffing a large cigar, the old man turns to you.

– "So you did come."
Your response is as smooth as always.
– "Were you aura farming through the whole wait, or did you start just as we approached?"
The hero actually smiles.
– "Started when you entered the last flight of the staircase."
– "Were we that loud on the way in?"
– "No. I've got Rook running support. He can sense people through vibrations. He's currently in the walls."

A stone hand forms to Ice King's side and gives you a peace sign. Okay. There's an earthbender somewhere in the floor. The floor is not your friend. Ice King must have picked up on you stiffening, because he turns his palms in your direction.
– "This isn't an ambush. Just a precaution. You brought a teammate too."

At this queue Rayle remembers she exists and joins the "negotiations."
– "Soo, uh, you're gonna off MK for us?"
Ice King's gase sharpens instantly.
– "For myself and for every human in the City and beyond. But sure, for you too." He puffs the cigar and sighs.
– "Not used to be on speaking terms with MONSTERS. Slayer and Nano think I've gone crazy. And Breeze thinks you're all civilians who need saving. Well, thought that until she saw roar-borns slaughter people."
– "Not used to any of this either. Been a monster for a week. Just winging it the whole way through."

You try to put the conversation back on track.
– "If the feds have MK, why don't they just kill him now? Everyone knows something big is coming, and I know for sure monster army is going to push the prison very soon."
– "I really just learn everything last, damn. But basically, two reasons. The original reason, to prevent the reincarnation thing monster kings did in the past. Something to do with the "monster magic conservation law" or whatver, that woman Breeze saved from you has explained so much, I barely retained anything."
– "Fuck it, there can be another MK later, just kill this one. Do feds not understand the amount of violence that's coming their way?"
– "They do. Freaks in administration believe they can ride it all out and retain the status quo. There was one roar. A finite army. But also, there's a second reason. Nano has informed me what Steel Souls found in the monster prison that had a breakout recently."
You hold your tongue. He doesn't really need to know that was your doing. Rayle pipes up.

– "Oh fuck, so they've been milking the monster king? For how long?"
Ice King shrugs.
– "Your guess is as good as mine. I think they worry all the power borrowed from him will go out if MK bites it."
Hero pins you with his gaze.
– "You said you will know where the prison is. Do you know now? Give me that information and I'll get some other hero teams to go with me. We'll kill the Monster King."
– "I actually don't know yet. But I will tonight most likely."
Human narrows his eyes.
– "How? What's your source?"
>>
HOW TO ANSWER
>Tell him about working for IO
>Make up a bullshit story

WILL YOU INVITE ICE KING WHEN THE TIME COMES?
>YES
>NO

>>6407983
>Nice invicible reference
Thanks. I knew I wanted to do at least one image of the good old times, and the vultrumite pic has been doing rounds online lately, so why not steal the pose.
>>6407933
>also if the crown elevates and not replaces what would happen if we wear it?
IO just uses flowery speech here, there isn't an actual physical crown. Monster King Moldy isn't really a route due to how you played, but becoming one would increase whatever powers he already had and give him a global passive depending on his goals and attitude. IO will get an increased monster power/madness across the board as a passive if he makes it to his apotheosis. Less cooperation, but stronger monsters.
>>
>>6409169
HOW TO ANSWER
>Just flat out say "I can't tell you that"
If he tries to push further, we can truthfully admit that we have a psychic in our group who can read minds. She is 100% able to hear peoples thoughts and learn secrets that they weren't protecting in their heads. We don't need to mention IO.

WILL YOU INVITE ICE KING WHEN THE TIME COMES?
>Find out a little bit more about Ice King first
We need to learn about what will be the worst case scenario if we invite him, and what impact he will have.
1. If Moldy gets caught, what will the heroes / feds do to us?
2. If IO finds out about this, how pissed will he be and will he try to hunt us down and punish us?
3. If Ice King and the heroes win, what will the consequences be for monsters? Could we manage to squeeze some kind of a deal out of him in case we ever get stuck up shit creek without a paddle? Demand that he'll owe us some kind of favor?
>>
>>6409169
>Just flat out say "I can't tell you that"
>Add to that, "non of your business"
We don't work for him, and we're already doing our part.

>YES... With caveats
We want immunity for us and our team. None of us have eaten anyone, and any killing we've done has been incidental self-defense.
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>>6409169
HOW TO ANSWER
>Tell him about working for IO
Just tell him about it. Even if IO doesn't suspect anything about us, if anyone rat us out about leaving, I think he might just kill us anyway, also, they might be able to bring a "counter" against him and save our asses if shit hits the fan.

WILL YOU INVITE ICE KING WHEN THE TIME COMES?
>YES
But also supporting >>6409189 about asking him about the possible scenarios, also should we consider asking him if it's possible we could return to being humans, not outright requesting his help or a solution but just seeing the possibilities we could have at the end.
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>>6409169
somewhere in the multiverse Moldy the monster king ascends as every monster across the globe is overcome with a hatred for video games
years after the purge the world becomes sort of like a /v/ thread where everyone just argues with each other about which games were the most shit before they were destroyed by the mold king's army

>Tell him about working for IO
we might get some shit for working with one of the most monsterous monsters but at least he will know that not all of MK's old buddies are working with the worm
in fact we should mention all the MK golden age monsters we saw in the Monster army so they at least have an idea whose coming to wup their ass
maybe "forgetting" one or two so the fight isnt too one sided and IO scraps his plan
it will also allow them to develop counter measures for when we face IO during his attempted ascention
+1 to the MK questions >>6409189 asked plus we want his word that if the fed's try to take us and our cool kids club to the milking farm they'll cover us
immunity is a long shot given we're still a monster and we dont know if killing the old boss will undo that but if it doesnt it be better to have someone who can help us sneak back to exterior Valhalla without getting swarmed by heroes
we should still ask but im thinking one single group of heroes isnt enough to protect us if the feds and other hero groups decide to reward us with a trip to the farm

also i know you said it be awhile until you returned to this universe for a quest if ever but id love to have a prequel quest set during the great monster war
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>>6409211
oh and
>yes to inviting him after we feel out Ice King's intentions and ask a few questions



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