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File: lowrung5.png (954 KB, 959x1438)
954 KB PNG
Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. By all accounts, you are a complete and total nobody to the Powers That Be. To them, your only value comes from how profitable your research is.

You're a researcher for the Abnormality Regulation Coalition (also known as ARC), but it's really not what you're good at. You were a random accountant before they dragged you into an underground facility that's hundreds of feet underground. Their standards must be low if they kidnapped someone like you.

On the bright side, you've been making good progress with all of the anomalies you've been researching. Maybe that's why they hired you? You have a knack with anomalies and their ARTIFACTS. You were told anomalies were born from human ideas and concepts, so maybe this is just you trying to help anything resembling a human? Who knows.

All you know is that it's what you're good at, and that alone is enough to keep you going. One day at a time. No matter what gets thrown your way, you'll find a way to handle it.

As for what happened recently?

NOWHERE'S SOMMELIER's condition is starting to rapidly deteriorate. It seems to be the inevitable fate of anomalies once you get to truly understand them. You're trying your best to stabilize her condition.

Your cat, EL FELINO, exploded. In its place, you were left with an anomaly named LITTLE MISS SUNSHINE, who has set out to do everything in its power to make your life miserable.

Against your better judgement, you've agreed to work with a woman who's been stalking you for the last few days. You still don't get Venti's deal or why she's obsessed with you of all people. At least she works hard.

At least you dealt with Angel's (your brother) stalker, Yorick. While you don't care for Yorick himself, he did say some very concerning things about your estranged father.

You tracked down and dealt with a Harvester who was harassing you, and in the process, you somehow got even closer to one of your most loyal coworkers.

Finally, you're getting progress on a case involving the ghost of a former ARC employee. Maybe you're not the best at solving murder mysteries, but you at least want the ghost to finally rest in peace.

You've got a lot on your plate, but hey, that's how your life has always been, hasn't it? At least this time, you're doing something that actually matters. Something that people will actually appreciate. Is it wrong for you to want to be acknowledged? For people to pay attention to the amount of blood, sweat, and tears you pour into your work?

Oh well. You know what they say, Vincent. Another day, another dollar. As long as you keep moving, as long as you keep working, everything will work out.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low%20Rung
VINCENT SHEET/INVENTORY: https://rentry.co/VINCENTSHEET
ALLIES: https://rentry.co/COWORKERLIST
ANOMALY/SAMPLE NOTES: https://rentry.co/RESEARCHNOTES
>>
Alright. You're stuck with this thing for the foreseeable future. You might as well play 'nice' with it. With how temperamental the cat is, you're not even sure if it'd respect that. It clearly does not respect the laws of reality given that it can manifest objects out of thin air.

Are there even any limits to that power? Can the cat manifest anything it wants-

"Ahem." The cattethinge clears its throat. "Is this the sort of treatment you give to all of your guests?"

"Quite appalling behavior," the tumor chortles in agreement, its corpulent form shaking in a hypnotically vile motion. "Quite appalling, indeed. I do not like how this work order proceeds, my loving hostess."

"It seems that we are of one mind on this," LMS pronounces decisively.

"Indeed..." the tumor concurs in a low murmur.

You haven't even done anything yet and the two are already agitated. Great.

"vincent didn't even do anything yet!" Ashton, bless her heart, moves in to defend you. "come on, let's not get off on the wrong foot here."

"Paw," Little Miss Sunshine immediately corrects Ashton. It continues didactically, "Please be precise in your command of analogy. To use words without bothering to understand..."

"... is a waste of time for everyone involved," the tumor finishes with a sneer.

"o-oh, right." Ashton forces a smile, if only to be polite.

After a moment, Nicole decides that it would be prudent to join the conversation because it's clear this won't go anywhere if she just stands around.

"I apologize if we got off on the wrong paw with you. We are here to do a few routine questions. Would you be fine with that, miss?"

A low purr reverberates through LMS' throat but no actual words are spoken. You're guessing that's a good sign at least?

"We wish to respect your rules, since obviously, it's only the most polite thing to do." Nicole offers a notepad to the cattethinge. "Do you mind writing down your rules for us?"

The tumor chortles yet again, deeply amused by the proposal. "It is a new age, hosttess. An freak age where we must dictate even the barest rudiments of propriety to people whose agencies are already circumscribed by them."

"Such barbarians. Meow." The cat lazily flicks its tail. It snatches the notepad from Nicole, deciding that it'll play along for now. The cancerous mass of flesh hanging from its back lovingly whispers to LMS' ear as it continues to write. "It is in stone, but, nonetheless, what I have written, I have written."

It bats the notepad off the table without a second thought, but Ashton manages to catch it in the nick of time. You and Nicole huddle around Ashton to see what, exactly, the cat wrote. The cat's handwriting is actually remarkably neat considering its hands are massive ungainly paws.

RULE 1.) You must address me directly as only Little Miss Sunshine, Lil Miss Sunshine, or any variants thereof. Nicknames are strictly forbidden, for they show a blatant lack of respect.
>>
RULE 2.) It is rude to leave a guest unattended for prolonged periods of time. Scheduling regular visits would be in your best interest.
RULE 3.) Raising your voice, frowning, crying, throwing crude insults, or otherwise causing a scene will be immediately punished. We are civilized people, meow.
RULE 4.) Any time I request something, it would be in your best interest to satisfy my request as soon as possible. This may come in the form of food or patting my head.

The rest of the notepad is filled with "meow" and "purr" and then at the very end?

NOT A RULE.) Your associates bore me. I would strongly prefer that you visit me vis-a-vis, Vincent. Meow.

Your mouth is forced into an ear-to-ear smile. Right, great, excellent. You should've expected this, really. Why would she take your request seriously? Ashton opens her mouth to say something, but somehow, you know that the words that come out of it aren't hers. "i appreciate the time you spent writing down these rules, and i apologize on behalf of nicole." Her knuckles have turned white around the notepad.

Nicole's lip quivers. "Mmh hmm. We're so dumb for asking you about these super obvious rules. We're really sorry about it." Her smile is small and soft and her eyes are frantically rolling about in their sockets like a cornered rat running right into the trap it must run into.

Little Miss Sunshine's tail swishes around from side to side. "It is only polite for a hostess to accept a sincere apology. I 'forgive' you." Her words elicit another sycophantic chuckle from the tumor.

Your two friends both exhale shakily as that terrible compulsive power seems to recede. Both keep up clearly fake smiles if only to follow the anomaly's 'rules'. Your face is as impassive as ever. There's this terrible nausea rising up from the mere act of talking to this thing. You are on the cusp of something violent, disgust and hatred rising up faintly in the back of your throat like a broaching spew.

Instead, you force it down and smile slightly and bow your head as you address the anomaly on behalf of your coworkers. "Thank you for being so kind. Now, may we ask how we can make your stay here better? We wouldn't want to make a bad first impression."

Your humbled question gets a genuine nod of approval from the cat. "I see you do not intend to fully waste my time. Good. In turn, I will keep my request simple."

"For today, I will only ask that you provide me with most luxurious cat food you can provide. The best of the best, the cream of the crop, par excellence. The cat's meow if you would." She seems incredibly pleased by the last phrase.

"I will forward my daily request to you through the means I have available." She points at the security camera with her tail. "Now then..."

Since you don't really have a say in the matter, you approach the manifested table and place five cans of cat food on the table. Little Miss Sunshine's eyes lazily open as she espies the offerings.
>>
With vexing, certainly intentional deliberation, she slowly rears her entire body back and upwards, its sharp claws extending onto the table, and she ambles forward in the distinctively feline four-beat gait and begins to inspect the food set before it.

"Ahhh, finally, after all that exertion" she huffs, "the eagerly awaited sustenance makes its entrance to the scene."

The cat seems to take her time weighing them up at all and she is sober in the doing, judging as perhaps it does that things are seldom what they seem. But perhaps things are simply are as they are. A cat is a cat is a cat and a cat must have its cat food from the cat food can.

With a single claw LMS scrapes a perfect circle widdershins — you all wince from the shrill torture of metal far louder than it ought to be — and pops open the can with a single flick. The cat dips her head for a tentative lick, then tucks in in earnest.

om nom nom nom nom...

You all look on like whipped dogs as the cat feasts and feasts right in front your eyes. The tumor is leveled at you and your posse with the severity of a judge looking down from his stand or perhaps a bronze barrel of a howitzer. You think it's staring, but it's hard to tell when it has no eyes.

"So?" the tumor asks.
"So-so," the cat replies. "om nom nom nom nom..."
"So..." you falter.
"So." Nicole murmurs.
"so," Ashton interjects at last. "can we... examine you? i mean, you you, not her. it's for, you know, obvious reasons."

"As mine beloved hostess is currently engaged with epicurean delights..." the tumor wheezes. "So be it, you may."

You exhale as you finally make some headway with this difficult thing. You and Ashton cautiously approach the tumor while Nicole stays back to write down your discoveries. Let's see what you're working with here.

>2 SUCCESSES!
The first thing you notice is how dry and hard the surface of the tumor is. You had taken it to be made of flesh before but it's actually more similar to concrete than anything organic. The dull red color of its skin reminds you of a rusty rebar pole. Why rebar, you're not sure.

This makes any attempt at getting a sample, well, fruitless. The only 'soft' part of the tumor appears to be the bright pink flesh around its mouth which is lined with a row of mismatched teeth.

"i thought it was cat teeth at first, because you know, but then i recognized human teeth." Ashton points out a particularly sharp tooth jutting from the tumor. "i think there's even a harvester tooth in here somewhere."

"Astute." The tumor shakes itself in an intimation of a nod.

"Appearances are important. A winning smile has seen many corners of world. Would you like to see more?" it says with a deep male basso voice which strikes a repulsive contrast with its almost insectile, childlike eagerness.

"i do not like the sound of that, but go ahead, sir...?"

The tumor opens its mouth and, smiling, its great many teeth shine. God, there's too many teeth in here to count.
>>
There's teeth growing into flesh, there's flesh growing out of teeth, there's teeth growing out of teeth. It's an abyss of teeth upon teeth.

Jealousy flares across Ashton's face but she swiftly regains her composure. "woah, i recognize this. you're a sentient teratoma."

The tumor makes an extremely pleased noise in being recognized as such. Ashton leans in to get a closer look at the tumor's throat. "where's your tongue?"

"It is being borrowed," the tumor cryptically answers. You do spot a recess in its mouth where a tongue would be, but as Ashton said, it's not there. You manage to shine a light inside its throat which is abruptly sealed only about an inch or two past where its tongue should be.

"That too, is also being borrowed." The tumor chortles again. Abruptly, a rust orange tongue manifests in its mouth. The fleshy mass blocking its throat is gone. A mass of half chewed cat food pours into the tumor's mouth, which it eagerly starts chewing.

"huh. so the two share a mouth then." Ashton's yellow eyes glimmer once she processes how bizarre the anomaly's anatomy is. Any further examination is abruptly cut off by a sharp *ahem.*

"It's terribly rude to stare." Little Miss Sunshine's sharp tone immediately forces the two of you to look up. She is sitting upright now and at attention and glaring directly into your soul. "None here can comprehend the reasons for your continued imposition onto my acquaintance. Now...Would you all kindly step away?"

The hideous compulsion grips your entire body like a baleful marionette and you are forced step by step all the way back until your back slams into the wall on the other side of the room. Ashton joins you next and you both stand there, unable to say a word. Nicole slowly steps away from the cat thing, hoping to avoid its attention.

Little Miss Sunshine flicks her tail with noticeable agitation. "I am bored by this charade. If you have, I would all kindly ask you again to—"

"W-w-wait!" Nicole points at the table with her pen. "If you can tell us something about that table, we'll leave!"

Little Miss Sunshine tilts her head. She's apparently so caught-off guard by the sudden question that she doesn't even protest the interruption.

"What my coworker is referring to," you try to clarify as you find your voice (or are allowed to find your voice), "is how you made that table appear. We didn’t bring it in here, and I’m sure the people who built the containment cell didn’t do it. So how?"

"'How come?' Why is that something you care to know about?" Little Miss Sunshine asks in genuine confusion. "That is a remarkably useless question. I should give you a medal for that."

"Nihil dicit," The tumor chimes in.

"I-it's not a useless question! I'm really curious!" Nicole stammers out, but her words only result in the cat's piercing stare being locked right onto her.

"What I am dealing with are people manifestly incapable of thinking for themselves," the cat says in dripping disdain.
>>
You all have to stand there and take it as you all patiently wait for her to continue her train of thought. A most affected sigh escapes the cat's 'mouth', or where it would have a mouth. "Is this act truly so out of the ordinary? Anomalies are, by definition, those which defy the rules that humans have presupposed in their arrogance."

Little Miss Sunshine stands, hops off the table, and spins a claw in the air.

"I had simply decided that a table should fit inside of this boring, boring room. Guests require a place to sit, so I included the chairs as well. If this hovel of a containment cell is to be my room, then it is to be decorated as my room. I have merely elected it to be and so, it is."

Little Miss Sunshine leans against the table. She grabs a cupcake off the table and smears it against her face, much like the cat food she was chowing down on.

"The order in creation which you see is that which I have put there. I could say I am doing these things according to my tastes, but the rules of civility countermand local judgements. That winesodden robot of yours is doing much the same, is she not? All I did was repeat what exists in one part as in any other part."

"Indeed," the tumor chimes in. "I can smell the smoke of cigarettes and that particular scent of leather upholstery from her lounge all the way over here."

"I tire of your little game of twenty questions. I hold you all in contempt, court is adjourned, begone and trouble me-"

A pause.

"I..." LMS straightens up as she regains her composure. "That was terribly uncouth of me, wasn't it?"

You wait as if she's going to say something else, but you have the feeling that she isn't the kind of personality to apologize so freely...

"You are free to take a drink and a snack on the way out. Enjoy."

You all grab a steaming cup of tea and some sugary nonsense. Everyone is more than eager to get the hell out of here. Your posse exits the containment cell in an almost neat, single file line which breaks apart the instant you cross the threshold of the containment cell.

----
LITTLE MISS SUNSHINE MOOD: 3/3 (Everything is better in threes.)
----

You collapse to your knees, and your coworkers swiftly join you on the floor. The silence that hangs in the air like a horrific stench is immediately broken by a voice you really, really wish you didn't have to listen to right now.

"Vincey? Are you okay? Did that-"

"Please. Not right now." With how tightly locked your jaw is, your teeth are about to shatter out of sheer stress. Venti takes the hint and shuts her mouth, not wanting to agitate you even more than you already are.

Minutes pass before anyone is comfortable enough to move. Venti helps you back to your feet, while Ashton moves to help Nicole up. The time you spent on the floor gave you enough time to shake off everything that happened. Now that you're not in that cat's domain, you feel...

Fine isn't the right term but your mind is holding together.
>>
File: FROMTHEWAR.jpg (36 KB, 543x416)
36 KB JPG
The same can be said for Ashton and Nicole, they're holding up about as well as anyone else would be after a work order with that anomaly. The flowers did their job well enough, that's all you can say.

You hear a knock at the front door.

"You guys prepare the, uh, cloth samples. I'll check on that." You're willing to deal with whoever's on the other side of the door if it means you can take a break.

Another knock rings from the door. Then another. You open the door to see who the hell is bothering you right now.

https://youtu.be/p4K0fuIPMSQ - ???

Well, the powerful lights you ordered a few hours ago are resting right outside, but your attention is drawn to the man standing right outside your door. By the looks of it, he's a soldier plucked straight out of the trenches of WW1 with the way he's dressed.

The soldier dusts bits of grey mud from his old fashioned uniform. You note how his hands are somehow even paler and grayer than your own hands, like he's a dead man walking. His expression is unreadable thanks to the old timey gas mask hanging off his face, but your gut tells you he's smirking beneath that mask.

He throws himself back in a silent laugh, and you decide you have enough. You're about to slam the door in his face when the soldier loudly clears his throat.

"...REQUESTING YOUR SERVICE, SIR." That's not a human's voice. It may mimic the cadence of a man's voice, but it doesn't come naturally to the soldier. It's like he has to manually pull on each individual vocal cord to sound out a syllable.

"YOUR TRACK RECORD IN FIGHTING ANOMALOUS ENTITIES HAS BEEN NOTED." The soldier rummages through his pockets for a moment, before handing over a large slip of paper to you. "WE WOULD REQUEST YOU CHOOSE ONE ENTITY TO TRACK DOWN FOR US LATER."

"SERVICE IS NOT MANDATORY, BUT WE SUGGEST YOU CONSIDER OUR OFFER."

CONTRACT #1
RISK: LOW
DESCRIPTION: ROGUE CLEANING AUTOMATON. USED TO BE COMRADE. DESIGNATED ALL HUMANS AS CORPSES TO BE CLEANED. KILL IT.
LOCATION: LAYER 1
DEADLINE: TODAY
REWARD: $150, 100% SALVAGE SHARE, PACK OF COMBAT ENHANCING DRUGS

CONTRACT #2
RISK: MEDIUM
DESCRIPTION: MAD PROPHET. LIGHT BORN OF MADNESS AND MISERY. HAS BEEN HARRASING FELLOW PRIESTS. COMPLETE MORALE KILLER. DEAD OR ALIVE.
LOCATION: LAYER 4
DEADLINE: TOMORROW
REWARD: $666, CHOICE OF ANTI-ANOMALOUS EQUIPMENT (FOR FUTURE CONTRACTS)

CONTRACT #3
RISK: HIGH
DESCRIPTION: COGNITOHAZARDOUS, MIND-ALTERING BROADCAST OF UNKNOWN ORIGIN. BROADCAST HAS INCREASED RATE OF HARVESTER ATTACKS BY 500%. LOCATE AND DISABLE SOURCE.
LOCATION: LAYER 3?
DEADLINE: DAY AFTER TOMORROW.
REWARD: $300, A SAFER FACILITY FOR EVERYONE INVOLVED, CHOICE OF IMPLANT TO UPGRADE YOU AND ONE ALLY.

Which contract(s) do you choose? You may choose multiple.
>CONTRACT #1.
>CONTRACT #2.
>CONTRACT #3.
>All of them. None of these sound too hard, really!
>Shoo the soldier away. You're not humoring whatever this is.
>Ask the soldier a question? (Write in?)
>Write in.
>>
>>6395498
>All of them. None of these sound too hard, really!
No guts no glory
>>
>>6395498
>CONTRACT #2.
>CONTRACT #3.
And we are BACK!!
>>
>>6395498
WOOOOOOOOO
>CONTRACT #1.
>CONTRACT #2.
>>
File: LIL o7.png (103 KB, 592x556)
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>>6395498
>CONTRACT #1.
>CONTRACT #3.
>>
>>6395498
>All of them
YEAH BABY THATS WHAT WE'VE BEEN WAITING FOR, SIDEQUESTS WOO
>Ask the soldier a question?
Does service guarantee citizenship?
>and
What does he think of our brother?
>>
>>6395498
Oh hell yeah we are so fucking back, my Vincent withdrawal has receeded
>>All of them. None of these sound too hard, really!
Ok so hear me out, the first one sounds easy enough that not taking it would be a waste, second one would give us the rewards to prepare Vincent for the third one of which sounds too dangerous to ignore (a very close associate is a harvester, we dont need her getting mind fucked) plus if desired we can have Vincent take one at a time each day ( Contract 1's deadline is today, while number 2 is tomorrow and contract 3 is the day after). Also we could recruit Vincent's bro to fight 2 and 3 succesively (its his holy mission).
>>
>>6395498
>CONTRACT #2.
>CONTRACT #3.

>Ask the soldier a question?
Does service guarantee citizenship?
>give a PROPER salute when we dismiss him
>>
>>6395498
>All of them. None of these sound too hard, really!
We're so back Vincels and we must KILL!
>>
>>6395498
>All of them. None of these sound too hard, really!
>>
>>6395498
>All of them. None of these sound too hard, really!
>>
File: Songbird o1.png (72 KB, 400x400)
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Repost, last until I'm back awake. Tomorrow to say.

Vincent's set free form the cage by Songbird for the moment.

Now write in to what the wagie's going to do with this newly require freedom,
while Songbird munch on some apple slices.

>Try out a hobbies. Maybe painting perhaps?
>Wageslave's always a wageslave. Vincent got straight back to work by HARD TIMES.
>Attend the anime watching sessions. With Lucy's choice of show, of course.
>Hang out with 199X and the lads.

>Something else..
>>
>>6395498
>All of them. None of these sound too hard, really!
This will benefit people here if we take care all them. A good rep among personnel here.
>>
>>6395498
>>CONTRACT #2.
Between needing to gouge our flesh out to fulfill a contract and the possible need to deal with hostile harvesters, we really should not seek out so many fights. Just one to avoid peeving off whoever this guys represents. I would pick the first but given the deadline for the flesh samples is today, avoiding it is probably for the best.

>Ask the soldier a question?
> Who are you? Who are you representing?
>>
>>All of them. None of these sound too hard, really!
i feel like the second we should be able to get them alive
>>
>>6395498
>All of them. None of these sound too hard, really!
Fuck it, we ball.

Welcome back QM!
>>
>>6395498
>All of them. None of these sound too hard, really!
Agreeing with >>6395585's arguments why we should bite off more than we could reasonably chew ... again. Plus I wonder how layer 4 is doing after the recent events.

>Ask the soldier a question? (Write in?)
Who are we working for here?
Can our new employer secure us an actual permit for layer 4?
Where do they sell those fashionable gas masks?
Also +1 for trying to finish off with a proper salute.
>>
>>6395636
>Attend the anime watching sessions. With Lucy's choice of show, of course.
Mental health break after LIL to finally break our mental health.
>>
>>6395498
>ALL OF THEM
>Who are you? Who are you representing? Who are we working for here?
>Does service guarantee citizenship?
>What does he think of our brother?
>Where do they sell those fashionable gas masks?
>give a PROPER salute when we dismiss him
>>
Would've closed earlier but I got dragged into town and it went on way longer than I wanted it to.

ALL OF 'EM: uMw, k0R, wMx, 2vN, yqz, T91, /1a, fF9, HwV, OBh, 9y6
CONTRACT #1: o+8, K+b
CONTRACT #2: yxY, o+8, Mri, rg4
CONTRACT #3: yxY, K+b, Mri
QUESTIONS: k0R, Mri, rg4, 9y6

I'll throw in the questions for free, since they won't really add much to the update, and there's no reason why you can't ask him them. So.

You're going to take all three contracts. Like the good little wageslave you are. I'm glad to see that even after two weeks, everyone is still on the same page when it comes to how much Vincent should suffer. Gotcha. Writing the update now.

>>6395542
A delicious meal made for, by, and with a delicious cat thing. Enjoy the snacks she graciously provided you.

>>6395585
OH JESUS FUCK VINCENT WHAT ARE YOU DOING STOP STOP STOP!!!

>>6395636
Vincent...he hung me from the fucking ceiling. Help me, questers.
>Attend the anime watching sessions. With Lucy's choice of show, of course.

>>6395504
>>6395521
>>6395585
>>6395608
>>6395699
I'm glad to see people are excited about my quest returning. Another 100 updates of your favorite wageslave, coming straight to YOUR house.
>>
>>6395835
I’m slightly embarrassed to admit that I updated the QST front page multiple times a day hoping for Low Rung Researcher to return.

I did pick up a couple of fun ones in the meantime though!
>>
File: SOLDIER.jpg (50 KB, 500x500)
50 KB JPG
"Okay. One step at a time, 'sir'. Who, exactly, do you represent? Who are you? Who are you working for?"

With long, filthy nails, the soldier scratches into the side of his neck. Your expression stays neutral as you watch on. You're too exhausted to really be disgusted at the sight.

"I REPRESENT THE BRITISH ISLES AND THE NATIONS WITHIN IT. I AM MERELY A BOY WHO WAS BORN AND RAISED IN BRITAIN, IF WE MUST BE SPECIFIC." The soldier stops scratching his neck, seemingly satisfied with the damage he did to it. You can see pearly white bone poking from the newly scratched hole.

"I WORK ON BEHALF OF MY SERGEANT, WHO IS OCCUPYING A SMALL BASE IN LAYER 4, COMPOSED OF SEVERAL OF WHAT YOU CALL 'OFFICES'. HE HEARD ABOUT WHAT YOU DID TO THE MOTHER OF A THOUSAND LEGS, AND HE SEES POTENTIAL IN YOU. MEN LIKE YOU ARE BORN TO PLAY THE ULTIMATE GAME, HE SAID."

"And that game is?"

"WAR, SIR." The soldier chuckles at your question. "WHAT ELSE WOULD IT BE?"

"I see?" You feel like prying for more details is a lost cause, but at least you know where to find his boss. "So I'm a hired mercenary for the army, then? Am I understanding that correctly?"

"CORRECT." The soldier nods. "YOUR OBLIGATIONS START AND END WITH THE CONTRACTS, WHICH, I SHOULD REMIND YOU, YOU SHOULD CONSIDER ACCEPTING ONE."

"Right, sorry, I still have a few more questions. Would my service guarantee citizenship?" You can already piece together that he isn't human, so you might as well play along.

The question causes the soldier to do a double take. Has no one else asked him this before? "IT WOULD DEPEND ON YOUR PERFORMANCE, BUT I BELIEVE THAT AN EXCEPTIONALLY GOOD JOB WOULD WARRANT GRANTING YOU HONORARY CITIZENSHIP. MY SERGEANT WOULD CERTAINLY OFFER A SOLDIER OF THE BRITISH ISLES BETTER CONTRACTS."

Got it. If you do a good enough job, you might get better missions from this freak. That's all you needed to hear. "Coolio. I assume I'm not the only person you've asked. Have you met my brother?"

You sense the soldier is grinning underneath his mask. "INDEED. ANGEL WAS HIS NAME."

"What are your thoughts about him?" Knowing your brother, you're shocked this guy doesn't have a hole punched in his chest. "I'm curious, that's all."

"HE'S VERY EAGER TO PROVE HIMSELF. ALL WE HAD TO DO WAS TO TELL HIM HE WAS FIGHTING ANOMALIES, AND HE AGREED!" The soldier starts scratching again; this time he's trying to scratch his exposed bone. "HE KILLED TWO TARGETS, WITH SOME CONSIDERABLE STRUGGLE, OF COURSE."

"HE STILL DID THE JOB, AND WE REWARDED HIM WITH A BETTER SHOTGUN THAN THE ONE HE HAD. THAT, AND A FANCY GAS MASK, JUST IN CASE."

"Oh? Is it possible I could get a fashionable gas mask too?" You might as well ask, why not? "Actually, while we're on that topic, could I possibly get a permit to Layer 4 if I accept the third contract?"

The soldier nods again. "IF YOU ACCEPT THE THIRD CONTRACT, WE WILL THROW IN A PERMIT TO LAYER 4 AND A GAS MASK FOR FREE."

"IS THAT ALL, SIR?"
>>
"I said my piece. I'll accept all three contracts." You're feeling bold today.

You already finished your contract with ExTINCTION CORP, so you don't need to harvest any more samples from yourself. All you'd need to do is to prepare a few WINE-SOAKED SANDWICH, and Contract #1 should be a breeze, and you've got time to prepare for the others.

The soldier eagerly watches as you scribble down your signature, legally binding you to these three contracts. He rolls up the slip of paper and stuffs it right back into his pocket. "I MUST RELY THIS INFORMATION TO MY SERGEANT IMMEDIATELY."

"God speed." You salute the soldier. The soldier instinctually salutes back.

For a moment, the two of you stare at each other, as if an unspoken agreement were made between the two of you. Despite the fact the two of you are complete strangers, you can feel a certain bond forming between the two of you. All it took was this one simple gesture of respect.

There's a glint of respect visible in the soldier's eyes. "DON'T DIE." The soldier mutters as he takes his leave.

>You have signed all three contracts! Remember, #1 has to be completed TODAY.

You drag in the lights left outside your lab before closing the front door. You check to see how your associates are handling everything.

Your coworkers are all staring at you from the other side of the room, with varying levels of worry and confusion on their expressions. Venti, of course, is the first one to break the silence.

"Who was that, Vincey?"

"Some weird soldier guy. He offered me a bunch of contracts, and long story short, we're killing something later today."

"oh my god vincent." Ashton smacks both hands over her face. "you cannot be serious. i- you know what, i should've expected it. at least i'm here to help."

"Isn't that a good thing, Ashton? That he's a hard, loyal worker who's willing to do whatever it takes?" Despite how cheery her voice is, Nicole's smile rings especially hollow. "Ha ha! You're very funny, Vincent!"

"We have to respect Vincey's decision! I'm sure he had a good reason!" Venti puffs her chest out for emphasis. "Hmpf! It's like you don't even like him like I do!"

"What?" "huh?"

"I- I don't get what that's supposed to mean? He's a coworker I like?" Venti's odd comment somehow knocked off Nicole's smile. "I just don't trust the guy he was talking to!"

Ashton doesn't even bother prying into Venti's statement. "don't we have some cloth sample to study? let's focus on that for now, okay?"

"Oh, right!" You reconvene with everyone else so you can, you know, actually research the sample.

>2 SUCCESSES!

"Vincey~! You should probably check this out~!"

It takes Venti a grand total of thirty seconds to find something anomalously useful about the CLOTH SAMPLE. She stuffs your face into the microscope so you can actually see what's...oh my god.

It's mold.

No, no, you can be more descriptive than that. Let's try that again.
>>
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Examining the sample under the microscope shows, at first blush, nothing particularly out of the ordinary.

It's a piece of old, half-rotten cloth...except there's a thin sheen of something organic coating the fibers of the sample. Prodding at it reveals that it is soft and squishy in a way that immediately reminds you of the CIGARETTE MOLD samples you grow.

'course, this mold is nearly undetectable thanks to being completely translucent, but you at least know it's here now!

You pass this information to Nicole and Ashton so you can fish ideas out of them. Ashton's the first to speak up after she finishes nursing her headache with a can of free vending machine beer.

"i think i vaguely recall something about this sample being regenerative? colt wrote down a note or something but i could hardly read his chicken scratch."

"try damaging the sample, let's see what happens."

"Venti, mind doing the honors?"

"MMH HMM~!" Okay she really didn't need to sound that excited. It's just a routine test. Venti takes a freshly cleaned scalpel, and, thankfully, she makes a perfectly clean cut.

You watch as, after only a few seconds pass, the slime mold on the two halves begins to rapidly expand. They grow in the direction of the other half, clearly trying to connect to each other. The CLOTH MOLD (name pending) quickly yanks both halves of the denim back together before knitting it back together with its own mass.

The sample has healed. Nicole's eyes are sparkling like the midnight sky once she's made aware of what, exactly, just happened. You step out of the way so she can do her magic. Venti whispers to Nicole about what to do. At least you think that's what she's doing? The pink-haired aberration mixes up chemical slurry after chemical slurry in an attempt to 'refine' the mold.

Ashton chimes in again before the two can get too lost in the sauce. "wait, if it's mold, can't we just use the same thing we used on vincent's mold?

"Huh?" "Bwuh?"

"t-the mints? the mints with the sugar alcohol that mold seems to like?"

Venti and Nicole blankly stare at the Harvester. It's clear that they did not consider that for a single moment. Nicole scrambles to get one of the mints while Venti keeps an eye on the cloth sample.

A variety of chemical slurries, made by your trusted coworkers, were tested on the mold to see if they could be used to isolate the mold's regenerative property. After a few misfires, a dark purple gel is extracted from the mold covering the pieces of cloth.

You cut a hole into your sleeve with something sharp, so you have something you can actually experiment on. Venti carefully dabs the dark gel on the sleeve to see if it'll work.

Unlike the pure, unadulterated mold, it takes a lot longer to stitch the hole shut. The good news, though, is that it still heals the damage done without leaving any trace of the substance behind.

A quick examination underneath your microscope shows that there's no trace of anything on your sleeve.
>>
You cut your sleeve again and while this time, it takes a little more effort to leave a cut, the cut doesn't seal on its own. Another reapplication of the gel is enough to patch your labcoat back up. So you'll have to pick using the mold, which may have unintended side effects, or a one time use gel.
>-2 CLOTH SCRAPS
>REPAIR GEL x2 OBTAINED! (A proof of concept. Can be used to heal seals, cuts and tears in objects. Can be improved upon.)

In the corner of your eye, you see something opening up your front door. A certain MAN is sneaking towards NOWHERE'S SOMMELIER's cell, just like you asked him a few hours ago.

What do you want to do, Vincent? Choose three actions.

TIME TOKENS: 10
EXPERIMENTS LEFT TO PERFORM TODAY: 2 (Can be progressed by working on SOMMELIER or HARD TIMES)

ANOMALY (All are 1d2-1 TIME TOKENS)
>Enter NOWHERE'S SOMMELIER's containment cell. You want to be there for her, just in case.
>Enter HARD TIMES' containment cell. Couldn't hurt to learn more about it. You have a certain 'connection' with it.
>Enter LOST SINCE 199X's containment cell. Time to treat this hormonal punk.

RESEARCH
>It couldn't hurt to experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, you want to know what new properties it got after its change. (-1d2 TIME TOKENS.)
>Experiment with ESTABLISHING SHOT! You already know what it does, but how far can you push it? (-1 TIME TOKEN, DC 56, +21 to roll.)
>You have this weird, anomalous egg that can copy things. Try to copy the ACCUMULATED PAST item you bought, maybe you can use it to improve your mechanical anomalies? (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Well, you got these treats from LITTLE MISS SUNSHINE. Study them to see if they're safe to consume. (+1 TIME TOKEN, but...?)
>Start refining the REPAIR GEL, and the other CLOTH SAMPLES. What else can you make with them? (-1d2 TIME TOKENS. No DC.)
>You're fresh out of OBSCURA GEL. Try to research easier, quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
>Try to figure out new, interesting ways to reinvent the PERFECT MEAL samples. (-1 TIME TOKEN)

BUSY WORK
>Try to figure a way to make the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>Put on your M.A.D WORLD glasses and hunt down some antimemetic moths to study! (-1 TIME TOKEN, DC 63, +19 to roll.)
>You have some old MARTIAL ARTS TAPES you bought a while ago. Some training wouldn't hurt. (-1 TIME TOKEN, improves everyone's combat abilities!)
>Look up anything related to "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying GREY PASTE by -15! Would be useful in the future.)
>Cobble something together out of the random electronic scrap and junk you have. Try to make something USEFUL outta them. (-1 TIME TOKEN, no DC needed thanks to your assistants.)

>Write in.

>>6395879
Well, anon, you'll get a good chunk of (mostly) daily updates out of me for a few months!
>>
>>6395902
>Enter NOWHERE'S SOMMELIER's containment cell. You want to be there for her, just in case.

>Enter HARD TIMES' containment cell. Couldn't hurt to learn more about it. You have a certain 'connection' with it.

>Well, you got these treats from LITTLE MISS SUNSHINE. Study them to see if they're safe to consume. (+1 TIME TOKEN, but...?)
>>
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>>6395902
>Enter LOST SINCE 199X's containment cell. Time to treat this hormonal punk.
>Try to figure a way to make the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>You have some old MARTIAL ARTS TAPES you bought a while ago. Some training wouldn't hurt. (-1 TIME TOKEN, improves everyone's combat abilities!)

>>6395636
Lock in on Vincent enduring the anime watching sessions. Doodling soonish.
>>
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>>
>>6395894
>MEN LIKE YOU ARE BORN TO PLAY THE ULTIMATE GAME, HE SAID."
>"And that game is?"
>"WAR, SIR."
This whole exchange reminded me of Judge Holden.
>>6395902
>Enter NOWHERE'S SOMMELIER's containment cell. You want to be there for her, just in case.
>Enter HARD TIMES' containment cell. Couldn't hurt to learn more about it. You have a certain 'connection' with it.
>You have some old MARTIAL ARTS TAPES you bought a while ago. Some training wouldn't hurt. (-1 TIME TOKEN, improves everyone's combat abilities!)
>>
>>6395902
>Look up anything related to "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying GREY PASTE by -15! Would be useful in the future.)
Enter HARD TIMES' containment cell. Couldn't hurt to learn more about it. You have a certain 'connection' with it.
>Well, you got these treats from LITTLE MISS SUNSHINE. Study them to see if they're safe to consume. (+1 TIME TOKEN, but...?)

I want to give the man and Nowhere's Sommelier some time alone
>>
>>6395902
>Enter HARD TIMES' containment cell. Couldn't hurt to learn more about it. You have a certain 'connection' with it.
Not ready for treating 199X yet. I want to give our bro his space with wine girl
>You're fresh out of OBSCURA GEL. Try to research easier, quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
Another big source of money and the Medbays will love us for this. Let's experiment while we have the people good at it here
>Well, you got these treats from LITTLE MISS SUNSHINE. Study them to see if they're safe to consume. (+1 TIME TOKEN, but...?)
Learning more about this bitch
>>
>>6395902
>Try to figure a way to make the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>Write in: Research a new type of mold using the black bile.
There's still so much mold work to do. Testing other anomalous samples, isolating the enzyme, isolating the cherry flavor, etc. Gotta start somewhere though.
>Well, you got these treats from LITTLE MISS SUNSHINE. Study them to see if they're safe to consume. (+1 TIME TOKEN, but...?)
Mainly because I want to avoid being impolite by not honoring her treats. Healing item production and visiting our anomalies would be next on my list.
>>
>>6395902
Changing vote from >>6396071
>OBSCURA GEL
to >>6396075's
>Write in: Research a new type of mold using the black bile.
We need MORE MOLD
How can Vincent be The Moldman (patent pending) if we don't force the QM to come up with possible mold variants of all the mystery anomalous material we end up with?
>>
>>6395902
>Enter HARD TIMES' containment cell.
>Look up anything related to "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH.
>Well, you got these treats from LITTLE MISS SUNSHINE.
>>
>>6395902

>Write in.
I believe we were recording some of Little Miss Sunshine's words on a flower. My thought was whether those words would have any power if played back and to what extent. Then theres the nature of the flower where we might be able to feed it a battery as well. And as a third idea, if we wear our MAD glasses would we see any telepathic influence as an aura in the air or around someone? Could be very handy for finding the weird mental anomaly source of that #3 Contract.

THEN a fourth possible experiment, mentral protection flower or no mental protection flower.
>>
Rolled 3 (1d5)

SOMMELIER: 2vN, yqz
HARD TIMES: 2vN, yqz, T91, rw4, /1A
SUNSHINE: 2vN
LOST: K+b
SPARKLING MOLD: K+b, OBh
MARTIAL ARTS: K+b, yqz
P-CORP: T91, /1A
TREATS: T91, rw4, OBh, /1a
BILE MOLD: OBh, rw4
o+8's write ins: Guess.

Only TREATS and HARD TIMES got a solid majority, and we got a massive five way tie otherwise. Feh. Alright, rolling 1d5. Let's see what we're doing for the last one.

1 = SOMMELIER
2 = SPARKLING MOLD
3 = MARTIAL ARTS
4 = P-CORP
5 = BILE MOLD (Will actually need a skill check)

Whatever it is, as long as it's not BILE MOLD, I'll start writing the update immediately. It should be shorter since you'll probably go into HARD TIMES' containment cell first thing.

>>6396143
I like the general ideas but the flowers you made, and brought into LMS's cell, were made strictly for mental protection instead of recording anything. You can record something next work action.
So I'd say the 'feeding the battery" and 'MAD WORLD glasses" actions would be viable, but the first one wouldn't.
>>
>>6396158
Ah yeah you right, the vote for it went a different way in the rolloff last thread. Next time then.

Is it truly wise to teach Venti martial arts?
>>
>>6396168
She already knows how to pin down Vincent
>>
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"Alright." You turn to address your non-Venti coworkers. "I'm going to let you guys take a break. That last work order was, uh, yeah. The less we talk about it, the better."

"ditto." Ashton grumbles. "never been a cat person. they're too strin- they're too standoffish. i always liked dogs better."

"I've always been a fan of deer!" Nicole draws her knife from her holster. The jagged, sharp antler growing from the hilt faintly shimmers in the dim glow of your lab. "I don't know why. I've always been drawn to them."

"deer are fine, but like, c'mon. crocodiles are cooler. alligators are cooler." Ashton rolls her eyes with a knowing smirk. "i guess moths are fine too, if we want to talk about other animals."

"...Not to interrupt this thrilling conversation, but Venti, you're coming with me. We're going to work on HARD TIMES."

Venti immediately gravitates to your side like you're the world's strongest magnet. She nearly crashes right into you, but an outstretched hand is enough to keep her back.

"It's that really big, mean nasty machine that keeps hurting you, right? Is that right, Vincey~?"

"Yes, but I can't name a single anomaly that hasn't harmed me. Point is, you're good with machines."

"Mmh hmm! I still got my handy toolbox!" Venti gives her trademark Venti Vantastic Vmirk, a 'smirk' that immediately sends a shiver down your spine. "Alright! Let's get going before the others get any ideas, okay~?"

You have no clue what she's trying to imply there. "Take care, guys. Feel free to do whatever you want while I'm gone."

"mmh hmm." Ashton taps Nicole on the shoulder. "i have something i have to talk to nick about."

"Oh?" Nicole scoots over, ready to whisper about whatever Ashton wants to talk about. You're not going to pry; it's probably personal stuff you wouldn't know anything about.

You escort Venti over to HARD TIMES' airlock, where you have a whole bunch of protective suits and heat-resistant equipment ready. You'd imagine that the containment cell is still scorching hot, so you make sure to layer on enough layers of heat-proof fabric to protect yourself.

You rather not have your skin melt off your bones. Even with Venti's (more than eager) help, putting on enough layers to safely work on HARD TIMES is always going to be very time consuming. By the time you're done, it's impossible to tell that the person standing next to you is Venti.

Venti struggles to raise her arm, but she manages to give you a thumbs up. "Ready, Vincey~?" Wow, her voice is a lot more tolerable when it's muffled.

"Mmh." You pick up a BLOOD BUCKET with one hand. "Let's get moving." The airlock groans as it opens. You shuffle inside as fast as your bloated PPE allows you to, with Venti eagerly trailing behind.

https://youtu.be/QdxIOXdx2mc - ALL'S WELL

You can't see shit. The whole room is blanketed in a suffocatingly thick black smog. Maybe if you squint, you can imagine you can still see your hands, but that's wishful thinking.
>>
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You feel Venti's arm wrapping around your shoulder. You grimace at her touch, but just this one, you'll tolerate it.

"Vincey?" Her voice is quieter than it was before. "Is this normal? It wasn't like this when I checked on it earlier..."

"I. I don't know." You answer as honestly as you can. The two of you take your sweet time as you move towards the machine. The last thing you want to happen is for either of you to end up mulched by the machine. "At least it's not attacking us."

"There's a light there, at least! Haha!" Venti forces out a laugh, but it rings hollow. Luckily, thanks to your containment cell's smaller size, it's not long before you're in front of the machine. The smog around the machine is marginally lighter than it was before, which allows you to make out the lights.

None of them are on, but the bottommost light briefly flickers for about a second before showing no signs of activity. So that won't be an issue for a while now, if your knowledge of the anomaly is right.

Venti stares up at the machine. You can't see her face, but you sense something is bothering her. While you don't like her, you don't want her to die. Not yet, at least. "Is something wrong?"

"...Why do I hear your voice coming out of it?" In any other context, Venti's comment would've been completely deranged. She seems to realize this, and she hastily clears her throat. "I know it's not your voice, Vincey; I'm not dumb. I know what YOU sound like."

"It's...it's hard to put into words. I know anomalies can speak to you. They get into your head and pull at your brain, stuff like that." Venti taps her finger against the soot-covered surface of the machine. "It usually doesn't sound like someone you know, though."

"I know what you're saying. It sounds insane, yes, but I heard that voice before too. I guess it's the only way the machine can really 'talk'."

"Maybe." Venti shrugs. "I wonder what that says about the machine?"

"The Vincey I know is more than some pile of scrap and junk! Your blood vessels are plump and perfect, you know!" Her voice regains some of its energy back. "Sorry, sorry, just speaking out loud."

The humming of mechanical parts moving in rhythm hangs in the soot-caked air. It is almost comforting now that you noticed it. It's a slow, almost melodious noise that makes you wonder something. Can a machine like this sleep? Or dream, even? Is that even applicable to an anomaly like this?

Does it even DESERVE that? You deserve it more than this damn machine! You're the one who deserves rest!

For a brief second, a tidal wave of hideous rage floods your body. Your fingernails dig into the palm of your hand as you tighten your fists.

It's gone before you even have time to process why you're angry to begin with.

>INSIGHT HINT UNLOCKED: WORKER'S RIGHTS! (ARMOR)

"Vincey? Are you...okay?" Venti squeezes your shoulder. "You're not looking so hot. I mean, not that you're ugly! You're handsome! I mean...do you need a break?"
>>
"I'm fine." You mutter, not having enough energy to even comment on her weird comment.

----
INSIGHT HINTS: SAME AS IT EVER WAS (ARMOR)/WORKER'S RIGHTS (ARMOR)/??? (WEAPON)
>WORKER'S RIGHT DESCRIPTION: You're more than just a wageslave. You matter as a person, right? You have to PROVE it to this machine.
>SAME AS IT EVER WAS DESCRIPTION: How different are you two, really, in the grand scheme? What's your life without work? You keep burdening yourself with work for a reason...right?
----

HARD TIMES MOOD: 100/100 (Be careful. Raising it past 100 may have consequences. Aggravating the machine would be a good idea right now.)
LIGHTS: 0.1/5

What do you want to do with HARD TIMES? Choose four actions, Venti is going to help out a lot!

COMMUNICATION:
>Address the elephant in the room: Why does it have your voice? Why does it SOUND like you? What's its deal? (DC 70, +20 to roll)
>Ask it about JOYTECHS. What is it thoughts on the company who made it, or the people that worked for it?
>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)
>You got something you want to vent out: Why does it think you being a wageslave is GOOD? You're real curious.

EXAMINATION
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 63, +13 to roll.)
>Check out its internals. There has to be a panel in here that'll show you them. (DC 65, +13 to roll.)
>Look for any traces, hints or notes that could explain what the machine's function and purpose is actually supposed to be. It couldn't hurt to try?
>Investigate the row of lights on the side of the machine. Is it a warning? Is it a message? What's up with this? (DC 61, +13 to roll.)

STIMULI/MISC
>Examine HARD TIMES with MAD WORLD. Does a machine like this even HAVE an aura?
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (Should keep its MOOD at a reasonable level.)
>Introduce another machine to it; your ROOMBA. How does it feel about its fellow brethren of steel?
>Feed the machine what it wants: BLOOD (-1 of 3 BLOOD BUCKETS. Should appease its desire for fuel for a while.)
>Feed the machine what it truly wants: FRESH BLOOD. (-PHYSICAL HEALTH from you and Venti. You'll be rewarded for your sacrifice.)
>Try to doll up the machine with some paint. A little bit of pazazz to make it look and feel better. ("Can we do this one, Vincey~?)
>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)

>Write in?

----

>>6396168
Venti already has explosives, she's already dangerous. Trust me.

>>6396177
True! Don't give her an excuse to try, for your own safety.

>>6395925
Colt doesn't like admitting he's into certain kinds of women, we can't really judge him for that.

>>6395927
I love all of my anomalous freaks. I hope you guys are ready for your sixth and/or seventh one tomorrow.
>>
>>6396237
>Address the elephant in the room: Why does it have your voice? Why does it SOUND like you? What's its deal? (DC 70, +20 to roll)

>Check out its internals. There has to be a panel in here that'll show you them. (DC 65, +13 to roll.)

>Investigate the row of lights on the side of the machine. Is it a warning? Is it a message? What's up with this? (DC 61, +13 to roll.)

>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)

IM ROOOOOOOLLLLLING
>>
>>6396237
>Investigate the row of lights on the side of the machine. Is it a warning? Is it a message? What's up with this? (DC 61, +13 to roll.)

>Examine HARD TIMES with MAD WORLD. Does a machine like this even HAVE an aura?

>Try to doll up the machine with some paint. A little bit of pazazz to make it look and feel better. ("Can we do this one, Vincey~?)

>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)
>>
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>>6396237
>Address the elephant in the room: Why does it have your voice? Why does it SOUND like you? What's its deal? (DC 70, +20 to roll

>Try to doll up the machine with some paint. A little bit of pazazz to make it look and feel better. ("Can we do this one, Vincey~?)

>Investigate the row of lights on the side of the machine. Is it a warning? Is it a message? What's up with this? (DC 61, +13 to roll.)

>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)
>>
>>6396237
>>You got something you want to vent out: Why does it think you being a wageslave is GOOD? You're real curious.

>Investigate the row of lights on the side of the machine. Is it a warning? Is it a message? What's up with this? (DC 61, +13 to roll.)

>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)

>Introduce another machine to it; your ROOMBA. How does it feel about its fellow brethren of steel?
>>
>>6396253
+1
>>
>>6396237
>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (Should keep its MOOD at a reasonable level.)
>Address the elephant in the room: Why does it have your voice? Why does it SOUND like you? What's its deal? (DC 70, +20 to roll)
>Investigate the row of lights on the side of the machine. Is it a warning? Is it a message? What's up with this? (DC 61, +13 to roll.)
>>
>>6396237
>Address the elephant in the room: Why does it have your voice? Why does it SOUND like you? What's its deal? (DC 70, +20 to roll)
>Examine HARD TIMES with MAD WORLD. Does a machine like this even HAVE an aura?
>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (Should keep its MOOD at a reasonable level.)
>>
>>6396253
+1
>>
>>6396158
Oh no. There goes the dream of training martial arts with Hidaka-kun. ૮(˶ㅠ︿ㅠ)ა

>>6396237
>Address the elephant in the room: Why does it have your voice? Why does it SOUND like you? What's its deal? (DC 70, +20 to roll)
>Ask it about JOYTECHS. What is it thoughts on the company who made it, or the people that worked for it?
>You're contractually obligated to do this. Modify the machine with EVE'S stock. (DC 66, +15 to roll. After this, you'll only have one more experiment to do.)
If asking about JOYTECH and installing cheap stuff from EVE is not enough to lower it's mood, we might have to come back later and do some actual damage.
>>
>>6396378
We will buy more tapes and then invite Hidaka over, believe it. I suppose we should also buy some dojo outfits. I wonder if 199X would want to watch Karate Kid?
>>
Welp. We're doing four skill checks it seems. I'm going to need four anons to roll 3d100, and I'll just add the modifiers later since otherwise it'd be a nightmare to keep track of. I'll assign the 3d100s in sequential order (first goes to CONTRACTUALLY, etc)

Here's the tables. You sick bastards. (If you somehow get two results that both give an INSIGHT HINT, let's say you'll get a different bonus after an update or two)

CONTRACTUALLY (DC 66, +15 to roll)
0 SUCCESSES?: Fool it three times... (---ANOMALY MOOD. Venti will take a LOT of physical damage on your behalf.)
1 SUCCESS: You think the machine feels pity for your subpar performance. You say you think, because- (--ANOMALY MOOD. Venti will take a small amount of damage on your behalf.)
2 SUCCESSES: You did an actually good job for once. That's all you need to do, Vincent. That's all you need to do. (The machine rewards you with some samples!)
3 SUCCESSES?: Bile burns inside of your throat. Blood runs down your lips. The machine is pleased at your work. (+ANOMALY MOOD! MOOD OVERLOAD may occur. You'll unlock the third, and final, INSIGHT HINT.)

ELEPHANT (DC 70, +20 to roll)
0 SUCCESSES: What did you expect? You feel like you wasted your time even asking this question. (-MENTAL HEALTH?)
1 SUCCESS: The machine stirs to life as it processes your question, but... (You're not sure what kind of answer it's going to give. At least it acknowledged it?)
2 SUCCESSES: A fragment of a voice bounces around inside your head. (You get a vague, wishy washy answer but at least you're guaranteed to get AN answer.)
3 SUCCESSES: Why do you have my voice? (+???. +INSIGHT HINT. +???. -???)

LIGHTS (DC 61, +13 to roll)
0 SUCCESSES: The machine is REAL sensitive about these lights. Good thing to know, at least? (-ANOMALY MOOD. Your work here is cut incredibly short thanks to the anomaly's incoming tantrum.)
1 SUCCESS: A light is a light is a light. You understand their strict function, but... (...nothing about WHY the anomaly uses them for communication.)
2 SUCCESSES: Ah, so that's how it works. Gotcha. (You get a basic understanding on the LIGHTS mechanic, and how to better manage it. Good for you.)
3 SUCCESSES: Wait, hold on. There's a whole bunch of wires connected to these lights, you wonder where they lead to. (You uncover a very, very concerning property of the anomaly. You at least know how to work around it now.)

INTERNALS (DC 65, +13 to roll)
0 SUCCESSES: You have no fucking idea what you're looking at, or what you're doing! HAA! (--ANOMALY MOOD, your head is seething now...)
1 SUCCESS: With Venti's help, you think you've managed to map out a very rough layout of the machine. (-ANOMALY MOOD, but future skill checks with the anomaly are reduced by 1!)
2 SUCCESSES: Your dad used to work on cars. This isn't THAT different, right...? (Future DCs on HARD TIMES are reduced by 2, you get some more clarification on a INSIGHT hint.)
3 SUCCESSES?: Wait, what's that? (+!!!)
>>
Rolled 27, 74, 72 = 173 (3d100)

>>6396597
YOOOOOOOOOOO
>>
Rolled 11, 70, 8 = 89 (3d100)

>>6396597
>>
Rolled 33, 81, 36 = 150 (3d100)

>>6396597
>>
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Rolled 6, 95, 60 = 161 (3d100)

>>6396597
Spin
>>
Rolled 100, 36, 98 = 234 (3d100)

>>6396597
>>
Rolled 1 - 1 (1d2 - 1)

RESULTS
CONTRACTUALLY: 2 SUCCESSES!
ELEPHANT: 1 SUCCESS
LIGHTS: 1 SUCCESS
INTERNALS: 2 SUCCESSES!

Wow! It's a good thing you didn't bring Nicole in, or she would be foaming at the mouth at these subpar results. You didn't horrifically fail so that's a good sign? At least? Good job, Vinny? Yay?

Writing.

>>6396604
Remember, kids. Robots are the only thing you can trust in this facility. Ashton? The MAN? Little Miss Sunshine? Yourself? Don't trust them. Trust the machines. Trust them.

>>6396292
Birds are your friends. You should love your bird friends.

>>6396378
>>6396553
To be fair, these tapes have been sitting around for a while now. Waste not, want not. You could always just buy more, it's not like they're rare.

>>6396605
Tsk. Sorry, man, you were late. That would've been a fucking amazing roll on INTERNALS but Mr. Drawanon got here before you. I will at least give you a pity reward for the whiffed 100 during the martial arts tape section, but don't expect much.

Oh, also, while we're here: I'm going to do a quick 1d2-1 to see if all of this costed a time token or not. 1 = NO TIME, 2 = 1 TIME TOKEN
>>
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>>6396841
No text plus extra.
>>
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>>6395636
The game's off for a new set record for Neon Slasher and down of the count.
Being magical blasted off by Delicious Girl R.
Toon in for next time, a rumor have it that there some sighting of the fiend,
Dreary Night Murderer near somewhere in the shadow of a alley with blade in hand.
Truly, another episode for Vincent to watch.
>>
File: YUMYUMFEEDYOURGRINDER.gif (1.72 MB, 480x270)
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You swallow your anger for now. Wrath is a hideous emotion you rather not indulge in. You do not have the energy to act on it in any case. You might as well knock out two work orders in one stone. You already have to crack the machine open to modify it, so you'll examine its insides too.

You need to understand how this thing works. At least with 199X and NOWHERE's SOMMELIER, you get their gimmicks. All you know about this machine is that looking at it instills equal measures of anger and espirit de corps, which is confusing to your brain, but whatever.

Venti is already prying open one of the machine's panels. "You know, Vincey, it could mean nothing. Anomalies are always trying to get into your head, you know!"

"I get that, but why my voice? Why would a machine try to mimic me specifically?"

"Wellll, to be fair, Vincey, you are the coolest guy to ever exist!" Venti does her best to cheer you up. "If you want an actual answer, though, I don't have one."

"My best guess is that it sees you as an extension of itself. I think that's flattering!"

You find the comparison DEEPLY unflattering, but this isn't the time or the place to really argue the point. You lean your head inside so you can (futilely) analyze the internal mechanisms of the machine. You'll trust Venti to replace parts of the machine with stock from EVE'S.

>2 SUCCESS/1 SUCCESS!

The internals are what you remember them being: nonsensical, schizophrenic, and something that only functions because it's an anomaly. You can make out dozens of different mechanisms keeping the engine running. Pneumatics, gears, ropes, wheels, levers, smaller engines nestled inside even smaller engines, chains—the list goes on.

Every time you blink, it changes. It's not even a trick of the light; the mechanisms just change right in front of you! You scoff at this cheap trick the machine is pulling to disorient you. There's a pattern to the madness, and you're going to uncover it.

Certain parts don't change when you blink, and the parts that do change? You find that those parts are decoys or flat-out nonfunctional. There is a solid structure to the machine. The 'stable' mechanisms spiral deeper and deeper into the center of the machine, and there's a subtle change as you look in deeper.

Gears and chains get rustier, pneumatics get gummed up, and ropes have begun to rot and fray. The deeper you go, the more rotten everything gets. You freeze once you get a glimpse at what you think is part of the center of the machine.

Only there's nothing. It's gone before you could get more than a momentary glance at it, but you swear there was something sticking out of a pair of jammed gears. The stench of blood is strongest towards the center of the machine. The sickly sweet scent of blood, mixed with oil, brings back a distant memory of yours.

Your dad was working on some beat-up cruiser that he was obsessed over, and he cut himself on some jagged piece of metal.
>>
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His blood spilled onto the engine, and whether out of laziness or superstition, he didn't cling to it. It stays there, rusting over and becoming one with the machine. He told you that he believed that's the only reason the machine ran again.

People pour a lot of themselves into what they make, don't they? Maybe the machine has a sense of pride over its own construction. You have to admit, it is an impressive machine.

For a brief moment, you felt like someone was looking at you. Thanking you for acknowledging it. You scribble down what you've been able to glean about the machine's construction, as you mull over that old memory of yours. It's rough, but you think you might be able to access the core with a LOT of effort.

>SAME AS IT EVER WAS UPDATE: Perhaps whoever built it shared a similar past to you? A similar view of the world? Talking about your past with it will progress this path.
>All DCS have been reduced! New action unlocked!

Your thoughts are cut off by the abrupt SCREECHING of metal. "W-wait, wait, there's no need to get angry with me!" Ah. As to be expected, the machine did not like Venti messing around with it.

"Y-you're like Vincey, and that means you're COOL-" A burst of steam directly to the face interrupts Venti before she can gibber out anything else. You flinch at the high-pitched screech that rings out from her, and you immediately scramble over to check on her.

Her face, thankfully, was partially protected by the face mask she was wearing. Her skin is a bright shade of red now, but her skin isn't peeling off, nor are there any burns. "Shit. Please rest, I can do the-"

"V-Vincey, I-I'm fine!" A smile worms itself across her face. "Y-you c-cared enough to check on me, and that's...that's all that matters." She takes a moment to catch her breath. It's blatantly obvious she's forcing the smile for YOUR sake, and for a moment, you wonder if that's how people feel when you brush them off.

You'll deal with that thought later. "Alright. If you're good enough to keep working, let's get this over with." You help Venti back to her feet. She stumbles around for a moment before she's able to catch her footing again.

The machine wasn't particularly pleased by having another garishly bright gear stuffed into its insides. You think you're starting to pick up on why: she replaced an actually functionable gear, instead of a decoy one.

The two of you hesitantly return to the machine's side. This time, you pry open a panel right next to where its lights are. You make a note that the bottommost light is flickering on and off, presumably about halfway to turning on.

Venti leans her head to get a better look at its insides. "H-hm. Unusual model. I've seen these before, but these are usually used for headlamps."

"Like the ones miners use?"

"Yeah, like that! Normally if you wanted an indication light, you'd use an LED or something 'weaker'." Now that she mentions it, the light is particularly good at piercing through the smog.
>>
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It's probably half the reason you can see anything at all. You check the wiring, and unlike the rest of the machine, it's fine? It's not particularly noteworthy, outside of the wiring being old.

"Hm. I wouldn't think you'd use optic fiber wiring to power headlamp lights." Venti taps at the wires. "Whoever made this was scrambling for parts. I can imagine someone scrapping their computer for spare parts to build this machine."

"So, someone was in a hurry to make this. I guess I can see why; this thing is a marvel of power production."

"I would agree. See," Venti taps at another section of wiring, which is far thicker than the rest of the wiring. "They spliced different wires together. Fiber optic directly into a telephone line."

"The only commonality is that both are used to transmit a lot of visual and audio data. Could the lights be its...eyes?" Venti shoots a nervous glance to the row of five lights. "It could be an analogue to the optic nerve."

"I'm not sure why the anomaly would be blinking at us to communicate." It might be on the right track, but you can't fully trust Venti's theory. Not yet, at least.

"I doubt that's how it works, Vincey, but maybe we could circle back to this. Do you hear that?"

It's muffled by the machine's internals grinding away to process the blood you fed it a few hours ago, but the machine is starting to snarl. Every time Venti leans in to check the wiring, the snarling gets louder.

You hastily close the other panel while Venti seals the panel to the machine's lights. You'd rather not overstay your welcome, so you shoot one last question to the anomaly.

"Why?" You let that word hang in the air for a moment before continuing. "Why do you want to sound like me? I'm nobody.

"Vincey's voice is trademarked, like my Vantastic Vmirk! You can't just steal it!" Venti puffs out her chest, clearly not too pleased by the machine's trademark infringement. "Also, you're totally unique and cool, Vincey!"

>1 SUCCESS!

All of the noise that was once inside the containment cell is immediately snuffed out. Only your breathing and Venti's foot tapping keeps the cell from being dead silent.

The smog briefly clears so the two of you can get a better look at the machine. A piece of glass breaks off from the machine's displays, clattering to the floor with a CLINK!

It lands right by your feet, staring up at you. You can't see the smog, or Venti, in the glass's reflection. You can't even see the room around you; it's reflected as a blank void in the piece of glass.

It's just you. It's only you. The reflection of you in the mirror has scars carved all across his body, with blood weeping from his wounds, but his face?

His face is twisted into a ear to ear grin. Like this version of you is proud of its pain.

That's all the machine is willing to reveal about itself. The smog soon consumes the room, and before you have time to grab the glass, it's gone. Vanished into thin air.
>>
"What did it say?" Venti squints at where the shard of glass once was. "I couldn't see anything."

"It just showed a reflection of me that was injured." You answer with an awkward shrug. "I hope to god it's not another..." You stop yourself before you mention the HEART. You don't want to do it around Venti, nuh uh, you know what happened last time you did that.

"It was weird. That's that."

"Feh! This machine is dumb and icky! You're better than it!" Venti puffs out her chest again, to the resounding silence of both you and the machine.

"Let's go." You brush off her comment. "I'm done here."

The reflection still lingers in the back of your mind as you escort Venti out of the containment cell. You swear you feel the machine staring at you with every step you take.

---
>VENTI is at Doing fine, Vincey!
>HARD TIMES MOOD: 89/100
>LIGHTS: 0.6/5
>+0.75 BATTERIES obtained! You now have 3.25 BATTERIES!
---

You're eager to throw off the thick, bulky layers that you were draped in moments ago. Venti sure does take her time taking off her own equipment, seemingly distracted by something. You're a bit uncomfortable when you realize her face isn't red because of the steam anymore.

Is she drool- youknowwhatnevermind.

You awkwardly turn your attention towards your non-Venti coworkers. Both of them are clearly bored out of their minds since they're investigating the treats Little Miss Sunshine left behind. Ashton reels away from the chemical analysis report she was reading.

"what the hell is chemical x? why is this one just named meowmeowmeow???" Ashton's reptilian teeth are starting to peek out of her mouth, but she reins herself in because you know. Company's around. "fifty thousand grams of sugar???"

"I don't get it either!" Nicole runs her fingers through her pink-orange hair. "The cupcake's icing is apparently 30% LED?"

"the cat is fucking with us, isn't it?" Ashton says with a crooked smile.

"You guys okay?"

"Nope!" "please, save yourself the headache."

"actually," Ashton is almost too eager to change the conversation. "i say we should just ignore that these treats ever existed and do something else!"

"Agreed!" Nicole responds almost immediately. "What's next on the menu, Vin?"

"It's Vincey." Venti scoffs at Nicole's nickname for you. "It rolls off the tongue better?"

"it. it really doesn't."

>ASHTON and NICOLE are both HANGING IN THERE...?

"You know what, let's focus on something else." You know you're not going to figure out anything meaningful about the treats if you examine them. You drag the TV out of the corner you left it in. "Have any of you seen Karate Kid?"

"a little? i grew up watching godzilla as a kid, not really martial arts stuff, but hey! i can watch some TV for a bit!"

"Ooo! Can we watch Hard Boiled instead?" Nicole raises her hand like a kid trying to get the teacher's attention. "I think that's better than Karate Kid!"

"I don't think that's what Vincey meant?"
>>
"It is not." You slot the old MARTIAL ARTS TAPE into the VHS player attached to the TV. A hiss of static erupts across the screen...

https://youtu.be/Q30FNBcNqt0 - TRAINING SESSION

"Attention, everyone!" The tape opens with a middle man dressed in an obviously shoddy, hastily stitched together karate robe. It's painted a garishly bright blend of pink and purple, nothing that would be remotely acceptable in any serious context.

"Today! We're going to learn the art of the Rose Red Flow State! The most powerful form of martial arts known to man!" The middle age man strikes the world's worst martial arts stance. Your coworkers grimace at the poor sight, but they continue watching.

"This martial arts style was forbidden by ARC! Yes, the government's very own Advanced Research Center branch! Did you know some people say their name means something else???"

"fuck it." Ashton smirks at the pitiful sight she's seeing. "i'm willing to watch this."

"Alright! Let's work out, Vincey! Let's get some muscles on you, okay~?"

"Haha, it's been a while since I've worked out." Nicole's face turns red for a moment as she mimics the pose the man on the tape is holding.

What martial arts stance do YOU, personally, want to learn? Due to the failed nat 100, you get to pick two!
>TWISTED STANCE. "Break your bones, lad! You'll heal them back!" (Twice per day, you may fully reroll any dice on a skill check, at the cost of considerable PHYSICAL HEALTH damage.)
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)
>RECEDING STANCE. "Retreat. Retreat away from the world." (While at RED MENTAL HEALTH, you passively regenerate MENTAL HEALTH.)
>ADVANCING STANCE. "Kill them. Kill them all." (During the first round of combat, all DCS are reduced by 7. Good if you can end a fight immediately.)

What kind of training do you want your coworkers to focus on? Pick two. This will affect everyone.
>MENTAL PROTECTION. "Clear the mind, clear the soul." (+MAX MENTAL HEALTH, +2 to COMPOSURE/MENTAL RESISTANCE rolls.)
>PRECISION STRIKE. "Deep, calm breathes. Don't make any mistakes." (+3 to PERCEPTION and non-ARTIFACT RESEARCH rolls.)
>LETHAL BLOW. "Kill the enemy before they can kill you." (+3 to STRENGTH and COMBAT ATTACK ROLLS.)
>LIKE A MOUNTAIN. "Let nothing faze you." (+MAX PHYSICAL HEALTH, +2 to ENDURANCE rolls.)
>???. "And here's how you can buy a car of your own!" Was this taped over by mistake...? (+4 to all rolls against ARC OFFICIALS!)
>THE SUPERNATURAL. "Magic is real." (+5 to all rolls against specifically ANOMALIES.)

Next update should be out quicker. Sorry for the delay.

>>6396845
>>6396850
Remember, you should give your Lucy occasionally enrichment by watching anime with her.
>>
>>6396893
Chemical x and sugar? Are we dealing with the Powerpuff Girls here?
>>6396894
>RECEDING STANCE. "Retreat. Retreat away from the world." (While at RED MENTAL HEALTH, you passively regenerate MENTAL HEALTH.)
>TWISTED STANCE. "Break your bones, lad! You'll heal them back!" (Twice per day, you may fully reroll any dice on a skill check, at the cost of considerable PHYSICAL HEALTH damage.)

>???. "And here's how you can buy a car of your own!" Was this taped over by mistake...? (+4 to all rolls against ARC OFFICIALS!)
>THE SUPERNATURAL. "Magic is real." (+5 to all rolls against specifically ANOMALIES.)
>>
>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less
>ADVANCING STANCE. "Kill them. Kill them all." (During the first round of combat, all DCS are reduced by 7. Good if you can end a fight immediately.)
Kill fast or last long - seems like a good combination.

>PRECISION STRIKE. "Deep, calm breathes. Don't make any mistakes." (+3 to PERCEPTION and non-ARTIFACT RESEARCH rolls.)
Sample boni to the max!
>???. "And here's how you can buy a car of your own!" Was this taped over by mistake...? (+4 to all rolls against ARC OFFICIALS!)
>>
>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)
Don't give up
Don't give in
Make them give up
Make them give in
>PRECISION STRIKE. "Deep, calm breathes. Don't make any mistakes." (+3 to PERCEPTION and non-ARTIFACT RESEARCH rolls.)
Just plain applicable to every aspect of life
>???. "And here's how you can buy a car of your own!" Was this taped over by mistake...? (+4 to all rolls against ARC OFFICIALS!)
Dumb enough to buy a used car, I see
>>
>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)
>RECEDING STANCE. "Retreat. Retreat away from the world." (While at RED MENTAL HEALTH, you passively regenerate MENTAL HEALTH.)

>MENTAL PROTECTION. "Clear the mind, clear the soul." (+MAX MENTAL HEALTH, +2 to COMPOSURE/MENTAL RESISTANCE rolls.)
>LIKE A MOUNTAIN. "Let nothing faze you." (+MAX PHYSICAL HEALTH, +2 to ENDURANCE rolls.)
>>
>>6396894
>Due to the failed nat 100, you get to pick two!
Whoops! Add
>RECEDING STANCE. "Retreat. Retreat away from the world." (While at RED MENTAL HEALTH, you passively regenerate MENTAL HEALTH.)
to my vote in >>6397039
>>
>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)>RECEDING STANCE. "Retreat. Retreat away from the world." (While at RED MENTAL HEALTH, you passively regenerate MENTAL HEALTH.)"

Feels like this synergizes pretty well with CRUNCHTIME.

>???. "And here's how you can buy a car of your own!" Was this taped over by mistake...? (+4 to all rolls against ARC OFFICIALS!)
>THE SUPERNATURAL. "Magic is real." (+5 to all rolls against specifically ANOMALIES.)
>>
>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)
>ADVANCING STANCE. "Kill them. Kill them all." (During the first round of combat, all DCS are reduced by 7. Good if you can end a fight immediately.)

>LETHAL BLOW. "Kill the enemy before they can kill you." (+3 to STRENGTH and COMBAT ATTACK ROLLS.)
>THE SUPERNATURAL. "Magic is real." (+5 to all rolls against specifically ANOMALIES.)
>>
>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)
>ADVANCING STANCE. "Kill them. Kill them all." (During the first round of combat, all DCS are reduced by 7. Good if you can end a fight immediately.)


>???. "And here's how you can buy a car of your own!" Was this taped over by mistake...? (+4 to all rolls against ARC OFFICIALS!)
>THE SUPERNATURAL. "Magic is real." (+5 to all rolls against specifically ANOMALIES.)
>>
>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)
>RECEDING STANCE. "Retreat. Retreat away from the world." (While at RED MENTAL HEALTH, you passively regenerate MENTAL HEALTH.)

>MENTAL PROTECTION. "Clear the mind, clear the soul." (+MAX MENTAL HEALTH, +2 to COMPOSURE/MENTAL RESISTANCE rolls.)
>LIKE A MOUNTAIN. "Let nothing faze you." (+MAX PHYSICAL HEALTH, +2 to ENDURANCE rolls.)

A very Zen sort of tape. Lots of nice meditation and footwork, poses and poetry. The water thing that goes BONK.
>>
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Somehow, a large eagle plush have pop out into existence inside RBA's cell.

>>6396894
>STEADFAST STANCE. "Become a wall. Become indestructible." (While at RED PHYSICAL HEALTH, you take considerably less PHYSICAL/MENTAL HEALTH damage from all sources.)
>RECEDING STANCE. "Retreat. Retreat away from the world." (While at RED MENTAL HEALTH, you passively regenerate MENTAL HEALTH.)

>LIKE A MOUNTAIN. "Let nothing faze you." (+MAX PHYSICAL HEALTH, +2 to ENDURANCE rolls.)
>THE SUPERNATURAL. "Magic is real." (+5 to all rolls against specifically ANOMALIES.)
>>
>>6396894
>STEADFAST STANCE.
>RECEDING STANCE.

>???. "And here's how you can buy a car of your own!"
>THE SUPERNATURAL.
>>
RECEDING: T91, 9y6, yqz, o+8, K+B, oyu
TWISTED: T91
ADVANCING: U5W, 2vN, HwV
STEADFAST: U5W, 9y6, yqz, oDW, 2vN, HwV, o+8, K+B, oyu

???: T91, U5W, 9y6, oDW, HwV, oyu
SUPERNATURAL: T91, oDW, 2vN, HwV, K+B, oyu
PRECISION: U5W, 9y6
MENTAL: yqz, o+8
MOUNTAIN: yqz, o+8, K+B
LETHAL: 2vN

We're going with the 'LOW HP = BENEFITS' stances, plus you'll be focusing on things that are probably going to help you out on the job the most. Fair enough. Update should be out in less than an hour.

>>6397417
Remember, give your anomalies gifts and they'll be your friends forevermore.
>>
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You really wish you were warned about the 'quality" (or lackthereof) of the tape, but alas. You might as well get the most out of it. Ashton seems to share your disappointment, since she's barely paying attention to the tape.

Ashton squinted at the low quality recording. "of course arc couldn't give us something worth watching."

"oh well. we might as well train; you did agree to fight something. what, exactly, are we fighting today?"

"Oh, from what I recall, it's a robot of some kind? Shouldn't be too hard." You fought a giant bug thing this morning, how hard could a robot be?

"Guys?" Nicole tilts her head, as if she's not quite sure what she is looking at. "We're supposed to be watching cool martial arts stuff, right?"

"Yeah? What's the matter-" Your question is immediately answered when you get a good look at the screen. There's now a car infomercial playing instead of, you know, the training tape you bought?

"Oh. Okay." Any energy in Venti's voice has been completely smothered. "I was expecting to work out, with Vincey, but okay."

The tape flickers again, and, like nothing happened, the tape is back to showing that random middle aged man. Venti practically launches at you, slamming her hands on top of your shoulders.

"VINCEY. TRAINING MONTAGE. NOW. NOW-"

It took Ashton and Nicole both working together to pry Venti off of you. She has some freakish strength when she really gets motivated. You're dreading the idea that she's going to get stronger from this, but you've made your bed. With nothing else better to do, everyone starts working along to the tape's instructions.

Nicole and Venti are positively enthralled by the program's faux-spiritual aesthetic. Apparently the instructor is gibbering about the 'supernatural realm' and the 'universal chakras all humans have'.

"Oooo! I didn't know he could do that!" Nicole coos at the sight of the instructor doing a very rudimentary magic trick. You know that trick where someone pretends that they detached their thumb? Yeah. "How did he do that???"

"I know, right?! Vincey, Vincey! Look! He's floating! I thought only anomalies could do that!"

Wait, how is he doing that actually? You can't really guess at a glance how he's floating above the ground. Part of you believes it has to be a scam, but even Ashton is taken aback at the sight.

"huh." Ashton leans in closer, trying to piece together anything through the low quality footage. "i've seen something like that before. he must've stolen it from an arc facility."

"Bwuh?"

"oh, anthony told me something about some prototype anti-gravity tech his friends worked on back in the 1990s, i think." Ashton's tone is somewhat uncertain, but you don't think she's lying. "maybe the gibberish he's babbling isn't actually gibberish?"

If there's even a shred of credibility to his words...

"I have unlocked anomalous powers through my third eye! How? Simple! Enkephalins! Your adrenal glands! Your central nervous system!"
>>
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"The chemicals in your brain hold infinite possibilities! The brain is where it all ties back to!"

"The world is ours to bend if we can merely INCREASE the chemicals our brains produce! My friend once peeled his skull open so his THOUGHTS COULD BREATHE FREELY!"

Most of what he says is clearly schizophrenic nonsense, but some of the phrases almost sound similar to what you know about anomalies. 'Conceptual,' 'metaphysical beings,' 'artifacts,' 'insightful hints'—it's bordering between complete gibberish and actual credible information.

He keeps talking about personal accounts of supernatural entities he supposedly came across that line up shockingly close to your own experience with anomalies.

Maybe he was a former ARC employee trying to leak things out to the world?

It's interesting, to say the least, but you doubt you can actually follow up on this lead in a meaningful way. Your coworkers have picked up on how odd this particular segment is, and they're paying as much attention to it as they can, in between segments of actual workout exercises.

You can't believe he's able to pull a pose like this. Your back is screaming at you as you try to copy his RECEDING STANCE. You nearly have to bend back at a 90-degree angle to perfectly mimic what he's doing.

Nicole and Venti follow your example, and, shockingly, they're able to perfectly mimic the receding stance shown in the footage.

Ashton, however, is struggling just like you are. Her face is a bright shade of crimson red, thanks to the sheer amount of effort she's putting in. "hhhh!"

"Vincey~!" Venti smirks as she effortlessly copies pose after pose, twisting her body in ways that are hard to take your eyes off of.

She's somehow managing to keep herself upright while on one foot and leaning as far back as a human possibly could while standing upright. "Isn't this tape neat?"

"Waow!" Nicole can only watch on in awe. "I wish I could do that!"

"how the hell? huh? bwuh?" Ashton balks at the pose Venti managed to twist her body into. "what are they feeding researchers these days?"

"Oh, it's just a normal exercise I do. Anyone could do it~!" Youch. Even you can pick up on how passive-aggressive that was.

"Hey, Venti, maybe tone it down a little?"

"Hm?" Venti blankly smiles at you. "Whatever you say, Vincey~!"

Ashton takes the obvious jab on the cheek. "it's not a competition. it's not that serious, okay?"

Venti decides to keep her mouth shut, but you can tell that comment rubbed her the wrong way. You just hope the rest of the exercise goes over smoothly.

Thankfully, it did. The STEADFAST STANCE is a lot easier for you to copy, so most of your attention is focused on absorbing the sections of the tape that were written over. Large swatches of the tape were written over by a blend of random employee training videos from the late 90s and infomercials.

Their quality is somehow even worse than the 'main' martial arts footage, so you can barely make anything out.
>>
File: INFOMERICAL.jpg (99 KB, 1280x720)
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"...NEW CARS FROM FAMLINE ENTERPRISES!"
"AFFORDABLE CATS AT AN UNREASONABLY CHEAP PRICE..."
"...FRESH NOODLES, STRAIGHT FROM OUR DELICIOUS CUPS!"
"HOW TO MAKE SIX FIGURES OFF OF STOCKS, THE CHEAP AND EASY WAY!"

Nicole's the only one who's really interested in the footage, for obvious reasons. Ashton pretends to nod along to whatever the tape is babbling about, "huh. i didn't know people actually bought, uh, egg slicers? that's a thing?

Venti has long since tuned out this garbage. "Vincey~? When can we go back to actually exercising? This is so boring!!!" She pouts as the tape continues to play commercial after commercial.

"I guess we might as well watch it?" You say with a shrug.

The footage does change to something a bit more interesting. There's nothing visible on the tape itself, but the audio is crystal clear. It must've been recorded recently or recent enough that the tape hasn't had time to decay.

"Internal ARC MEETING #5-101-ALPHA-Z. We're here to discuss how we can monetize ANOMALY 4-211-KAPH: "Highway to Hell"." The voice speaking is that of an older woman. "Any thoughts?"

"Shouldn't we scrap that thing for parts already?" A younger woman answers. "Why are we trying to squeeze blood out of a stone here? It's worthless to us."

"B-but!" A stuttering man struggles to answer the woman's question. "There's so much potential in it! We just need a few more days and we can make something out of it!"

"A few more days this, a few more days that." another woman scoffed. "We could get immediate profit by liquifying that asset and using it to capture another anomaly."

"Huh." Venti's smile vanishes. "I think I remember this meeting, or something like it."

"Shhh." Nicole immediately shushes Venti. "Let's listen to it, okay?"

"yeah, i'm actually interested to see where this is going."

The recording of this particular ARC meeting is rather short, but you glean some useful insight into the particular quirks of these kinds of officials. Most of them agree that there's no real point investing any time or effort into something unless they can get immediate results.

The long-term planning skills these officials have are next to nonexistant. They only think in terms of weeks at best, even if they're given evidence that they could gain more profit over a longer period of time. The kind of mindset that most private equity ghouls have, frankly, but it's especially worse when applied to anomalies, of all things.

The only person who's cognizant of how stupid their decisions are is the stuttering man, but any time he tries to speak up, his thoughts are beaten down by the rest of the executives. It's hard to tell if any of the executives have a singular original thought in their head.

It's surreal, almost, like watching an anomaly trying and pretending to plan out the future of a business. The footage then cuts back to another car commercial before eventually flicking back to more martial arts footage.

"They surely had a reason, right?"
>>
"I'm not sure they did." You answer as truthfully as you can.
"and i thought mr. yellow was bad." Ashton shudders when she mentions that man's name.
"Well, Vincey, you're clearly smarter than them, right? And someone smart would keep exercising with his bestest friend ever, right~?"

Venti was half right, at least. Your group finishes up the last exercise segment on the tape, copying whatever nonsense it's trying to get you to do now.

The door to NOWHERE'S SOMMELIER's cell opens on its own. A certain MAN casually strolls towards the front door, content with his little visit. The MAN's face is locked into the world's most smug, shit-eating grin. He really had his fun with the robot, huh?

Soon, the tape finally turns off. Your muscles are throbbing but you certainly feel stronger after all is said and done.
>+STEADFAST/RECEDING STANCE

Your coworkers take a moment to catch their breath, which gives you enough time to plan out another WORK ORDER.
>ASHTON/NICOLE/VENTI will be generally more useful in combat, on top of the ???/SUPERNATURAL buffs!

TIME TOKENS: 10
EVE EXPERIMENTS LEFT: 1

Choose FOUR actions this time.

ANOMALY (1d2-1 TIME TOKENS)
>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.
>Enter HARD TIMES' cell. Somehow, you feel like you should work on this anomaly again.
>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.
>Visit LITTLE MISS SUNSHINE'S room. You should probably keep it entertained.

RESEARCH
>Experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, since it did change after working on SOMMELIER. (-1d2 TIME TOKENS.)
>Experiment with ESTABLISHING SHOT! How far can you push it? (-1 TIME TOKEN, DC 56, +21 to roll.)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and SOMMELIER (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Work on supercharging your WIRE and CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN.)
>Start refining the REPAIR GEL, and the other CLOTH SAMPLES. What else can you make with them? (-1d2 TIME TOKENS)
>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
>Try to figure out new, interesting ways to reinvent the PERFECT MEAL samples. (-1 TIME TOKEN)

BUSY WORK
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>Put on your M.A.D WORLD glasses and hunt down some antimemetic moths to study! (-1 TIME TOKEN, DC 63, +19 to roll.)
>CREATE. NEW. MOLD. VARIANTS. (-1d3 TIME TOKENS. Consumes a variety of random samples.)
>Look up "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying HARD TIMES samples by -15!)
>Work on cobbling something useful out of the random electronic scrap/junk you have. Might as well use it. (-1 TIME TOKEN)

>Write in.
>>
>>6397496
>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.

>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.

>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)

>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>>
>>6397496
>Try to figure a way to make the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>CREATE. NEW. MOLD. VARIANTS. (-1d3 TIME TOKENS. Consumes a variety of random samples.)
Mold is money and diversity is king in opening new markets. Be The Moldman, become The Gunkfather.
>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
We need a lot of healing items for our upcoming tasks.
>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.
Feels indecent to visit SOMMELIER right now, LIL is probably best served by visiting her first and last each day and we've just been with HARD TIMES. Still gotta mod one of our two robots though, so not too set on my choice here.
>>
>>6397496
>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.
>Start refining the REPAIR GEL, and the other CLOTH SAMPLES. What else can you make with them? (-1d2 TIME TOKENS)
>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
>Look up "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying HARD TIMES samples by -15!)
>>
>>6397496
>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.
>Enter HARD TIMES' cell. Somehow, you feel like you should work on this anomaly again.
>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
>Look up "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying HARD TIMES samples by -15!)
>>
>>6397496
>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.
>Work on supercharging your WIRE and CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN.)
>Look up "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying HARD TIMES samples by -15!)
>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
>>
>>6397494
>"AFFORDABLE CATS AT AN UNREASONABLY CHEAP PRICE..."
Dirty Deeds Done Dirt Cheap...
>>
>>6397496

>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.
>Look up "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying HARD TIMES samples by -15!)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and SOMMELIER (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Experiment with ESTABLISHING SHOT! How far can you push it? (-1 TIME TOKEN, DC 56, +21 to roll.)
>>
>>6397494
>The long-term planning skills these officials have are next to nonexistant. They only think in terms of weeks at best, even if they're given evidence that they could gain more profit over a longer period of time. The kind of mindset that most private equity ghouls have, frankly, but it's especially worse when applied to anomalies, of all things.
Realistic political commentary, in my quest?

>>6397496
>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.
>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.
>Experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, since it did change after working on SOMMELIER. (-1d2 TIME TOKENS.)
>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)
Did the Man fuck the robot?????
>>
>>6397593
>Realistic poli
[THREAD DELETED]
>>
>>6397677
>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and SOMMELIER (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Work on supercharging your WIRE and CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN.)
My precious experiments, soon.

>Put on your M.A.D WORLD glasses and hunt down some antimemetic moths to study! (-1 TIME TOKEN, DC 63, +19 to roll.)
MOTH HUNT! Also damn a 44DC thats pretty nice
>>
>>6397522
+1 but add
>Work on supercharging your WIRE and CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN.)
>>
>>6397496
>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.
>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.
>Try to figure out new, interesting ways to reinvent the PERFECT MEAL samples. (-1 TIME TOKEN)
>CREATE. NEW. MOLD. VARIANTS. (-1d3 TIME TOKENS. Consumes a variety of random samples.)
(Specifically, try combining the mold and perfect meal samples to make a tasty mold with nicotine characteristics.)
>>
Rolled 1, 1 - 1 = 1 (2d2 - 1)

SOMMELIER: 2vN, sTA, T91, yqz, yxY, rg4
199X: 2vN, f2A, k4Z, K+B, yxY, o+8, rg4
OBSCURA: 2vN, f2a, k4Z, sTA, T91, K+B, yxY
SPARKLING: 2vN, f2A, k4Z
P-CORP: sTA, T91, K+B, yqz
MORE MOLD: f2A, rg4
SUPERCHARGE: k4Z, K+B, o+8
REPAIR: sTA
HARD TIMES: T91
EGG: yqz, o+8
ESTABLISHING SHOT: yqz
ARTIFACT: yxY
MAD WORLD: o+8
NEW MEAL: rg4

The consensus I'm seeing here is
-Work on two anomalies (199X + SOMMELIER)
-Research better ways on making OBSCURA GEL
-and researching P-CORP on ABNOWATCH

One of these does need a skill check, so I need three anons to spit out some 1d100+15s for me.

OBSCURA GEL (DC 65, +15 to roll)
0 SUCCESSES?: You certainly made something, and it might even be usable, but it ain't what you were trying to make! (You unlock a new item to create...?)
1 SUCCESS: Mmh. It's almost like it's trying be difficult to make on purpose. (You get some OBSCURA GEL, but progress on refining the manufacturing progress is as slow as you expected.)
2 SUCCESSES: No need to reinvent the wheel yet, right? (You obtain a large amount of OBSCURA GEL, and creating OBSCURA GEL in the future should be far easier.)
3 SUCCESSES: Mix a little bit of this wine, mix a little bit of that...tada! (Same bonuses as 2 SUCCESSES, but you unlock a brand new type of OBSCURA GEL!)

Rolling two 2d2s to see if your anomaly work orders cost any time. 1 = NO TIME COST, 2 = 1 TIME TOKEN COST, for each respective work.

>>6397591
Free my poor catthing from the dress...

>>6397522
The power of gunk should not be understated, anon. We will all return to the gunk.

>>6397592
Filthy Felines Obtained At A Feverishly Low Cost.

>>6397670
>>6397677
LOW RUNG RESEARCHER QUEST is an apolitical quest that only believes in the power of anomalous entities, Venti, and the all consuming Heart.

>>6397824
I like that idea. I might allow you to combine those two into one, so you can get another action you can work on.
>>
Rolled 38 + 15 (1d100 + 15)

>>6397841
>>
Rolled 28 + 15 (1d100 + 15)

>>6397841
>>
>>6397841
>>
>>6397873
>>
Rolled 89 + 15 (1d100 + 15)

>>6397875
>>
>>6397875
>>6397873
>>6397881
Yeahhh, rolling dice can be finnicky. Welp, you managed to not totally fail this time around. You got 1 SUCCESS thanks to your friend f2A.

Writing the update now. At least you got lucky with the time token cost on the abno work orders, you've been killing it with those.
>>
You still have a LOT of daylight (metaphorically) to burn. The sooner you get the day done with, the sooner you can get Venti out of your hair.

All you have to do, contractually, is stuff scrap from EVE'S into HARD TIMES one more time. You could do it with SOMMELIER, but who knows if that's really an option anymore?

Now that you're thinking about her, you should really check on her. You gave the MAN some time to say his farewells, and you trust that he wouldn't do anything uncouth. For goodness sake, there's a security camera in there. If nothing else, he has to know YOU'D see whatever he was doing.

"wellll, we might as well put this training to good use. we can handle that corpse guy now-" Ashton's sentence grinds to a halt when she remembers how awful the cold was. "actually you know what?"

"i think venti's probably a better fit for that anomaly."

"At least you're wise enough to admit when you're beaten, Ash." Venti's smug smirk doesn't last for long, though. "Hm. It's like you gave up a little too easily there. Is this some kind of trick?"

The corner of Ashton's mouth twitches. "...no?"

"Oh, okay! Yippie!"

Ashton can't even stand to look at Venti anymore. Her mouth is moving, but her voice is barely above a whisper, so you can only make out a few snippets.

"is this girl even human? this whole shift, she's been repeating the same few soundbites over and over again! vincey this, every other girl is a rival to my vincey that!"

"doesn't she realize how annoying she is?"

"Hm? Did you say something?" Venti, as always, is oblivious to everything and everyone besides you.

Nicole, god bless her, steps into the conversation before tensions can get any worse. "Sooo! My amazing coworkers! My beautiful, lovely friends who I love with every last bit of my heart!!"

"I think I know what we should do right now! Vincent?"

"Shoot, I'm game." Anything to keep Ashton from trying to maul Venti alive, you know?

"After our little rendezvous with Little Miss Sunshine, it's clear we're all a little stressed, sooo. We should cook something up! A little lunch break!"

"that doesn't actually sound half bad. it's better than eating its treats..."

"Mmh." You give a thumbs-up at Nicole's suggestion. "I already got to use the grill for something."

"Excellent! Venti, c'mon, I need another pair of hands here." "Oh. Uhm. Sure?" Nicole and Venti split away to go set up the grill so you can do all of your important cooking-related nonsense.

With those two now occupied, you take a moment to talk to Ashton. "Hey, just so you know? I agree."

"hm?" Ashton doesn't seem to know you overheard her.

"I agree that she's annoying. If I knew she was going to be like this, I might've not hired her. Just...grin and bear it, okay?" You do your best to put on a comforting smile.

"oh, so you heard that. uhm. i'm glad you agree, i guess!" Ashton awkwardly clears her throat. "ehm. pretend like i didn't say anything."
>>
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"i don't like being mean but c'mon, you know why i said that, right?"

"Hey, if it's any consolation? I actually enjoy your company." You're not lying. She's nice to be around, even if you still don't get why she watches after you so much.

"mmh. i kinda wish she just talked about anything else, you know?"

"Trust me, I get you."

You rejoin the others by the grill, now that you're done chatting with Ashton. While Nicole is cooking up a smattering of food rations, your attention goes elsewhere. You pour out a beaker's worth of OBSCURA SYRAH onto the grill. Ashton immediately springs into action to keep the rapidly gelatinizing wine from burning into sludge.

It's really finicky when it comes to the temperature and time you put into cooking it. Maybe if you alter the wine beforehand, you could make it easier to cook? "Hey, Vent. Nick. Got any ideas on how to make the wine more stable?"

>1 SUCCESS!

"Ooo! Mix in a LOT of milk! It'll give it a nice creamy texture!"
"Spike it with some water! Diluting the mixture could help, Vincey~!"

Neither of their suggestions were particularly illuminating, but you tried them since they were cheap and easy to add. As expected, though, it didn't really help that much.

You tried mixing in water in one match, mixing milk in another, and then mixing both liquids into the wine in a third batch. The best result was when you mixed water and milk together, somehow, but that's how it is with anomalous samples.

You went through at least six different tests to see if it'd impact the gel-creating progress. Lower heat, higher heat, less time, more time, you name it! Ashton is really trying her best to keep the gel from burning; god bless her, but the gel is still a pain to make. After burning through three samples, you only managed to cobble together the following.

YOU OBTAINED
>OBSCURA GEL x2! (Applies a strong but short term PHYSICAL HEALTH regenerative effect when used. Can heal far more severe injuries than WINE SOAKED SANDWICHES.)
>STUNTED OBSCURA GEL x1 (A failed attempt to create OBSCURA GEL. Applies a weak PHYSICAL and MENTAL HEALING regeneration effect.)
>You have 2 SAMPLES of OBSCURA SYRAH left!

"guh." Ashton dumps the last bits of half-burnt STUNTED OBSCURA GEL into a beaker. "i guess that's a bust."

"Hey, that's the scientific process, right? You make some mistakes, and you learn from them. Right, Venti?" Your question lingers in the air for an uncomfortably long time.

"uh, venti, you there?"

Venti and Nicole are completely lost in the sauce. Whatever meal they're cobbling together out of your rations has fully consumed their attention. You doubt you're getting an actual answer out of them any time soon.

With a shrug, you decide there's no time like now to work on an anomaly. "I guess you're coming with me then. I'm going to check on SOMMELIER. You fine with that?"

Relief washes over Ashton's expression when she hears she doesn't have to go to 199X's cell. "absolutely."
>>
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"at least she's an actually NICE hostess." She can say that again.

Ashton makes her way towards the android's room, and you eagerly trail behind her. You can only hope that whatever the MAN did, it stabilized her enough for another work order. Knowing your luck, though? Only God, or whatever constitutes a god in a place like this, knows the answer.

The airlock hisses open, and the first thing you notice is the scent of cigarette smoke and leather. Oh no. Ashton silently rushes inside, and you're not far behind.

https://youtu.be/MnrH-7URvpc - ANOMALY DOMAIN

The sleek, uniform grey walls and floor of the containment cell have melted away and been replaced by something you've seen before.

Your feet are resting on grey, ash-coated carpet. Cigarette smoke lazily swims through the air, blanketing everything in a muted grey haze. The distant, but omnipresent, sound of jazz is equal parts comforting and incredibly worrying. All of the original furniture you had in here is gone, now replaced by swarms of lounge chairs and mahogany tables.

A well-stocked bar, complete with shoddy and uncomfortable-looking stools, sits towards the rightmost corner of the room. A barely defined shadow is standing behind the counter, polishing a glass in its 'hands'. It's like you've been teleported to a lounge on the other side of the planet.

The lounge you're in is spatially inconsistent. With how much stuff is in here, it at least has to be seven times as wide as the original containment cell, if not even more than that.

"woah." Ashton's eyes widen at the sheer scale of the changes done to the containment cell. She turns around to make sure the door you came in from is still there. "okay, our exit's still there, so we're not in too deep."

You really wish the MAN said something about this, but you can't fully blame him. You probably should've checked the security camera footage, huh? "I'm out of my depths here. I've never seen something like this."

"the cat wasn't wrong, you can definitely smell the smoke in here." Ashton waves her hand through a particularly thick cloud of smoke. "where's sommelier, though?"

"She has to be here somewhere. Pick a random direction." "east?" "East it is!"

Traveling through the lounge isn't hard since besides that one shadow person, there's no one else here. It's chairs and tables as far as the eye can see, but that's about the end of it. Your search for the android is rather short; it wasn't like she was hiding. Towards the far east end of the room, you spot a familiar android lying down on a quite expensive-looking lounge chair.

Golden studs are embedded into the chair, bringing a bright dash of color to the otherwise grayscale lounge.

Thankfully, NOWHERE'S SOMMELIER is still intact. In fact, the android is giggling like she just heard the funniest joke in the entire world. "It's funny. The moment I finally get to hold someone in my arms, I'm brought back here."
>>
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"One of my clearest memories is of this bar. Spending my days as its proverbial queen. Having my every whim catered to. To have dozens of men at my beck and call. It was...beautiful."

"Yet, I don't remember any of their names. I don't remember any of their faces. And you know what? I love it." Despite lacking a mouth, you know the android is smirking. "There's nothing tying me down. Nothing that could hurt me."

"I was invincible. We were invincible. My organization, L'Cure?" The android sweeps its arms through the air. "It could free anyone from the burdens of their past. We could wipe away every regret you had. Our guests were happy. They could finally have peace."

"So why? Why can't people be happy like I am?"

When it becomes obvious it actually expects an answer, you're the first one to speak up. "Didn't I already tell you why? People do it so they can learn from their mistakes."

"or," Ashton adds on. "to remember the good times they had with their friends, their family, their lovers, you name it."

"If all you do is erase their memories, they're bound to hurt themselves again and again. Is that truly peace?"

The android barely processed what either of you said before she continued talking. "To move on from all of this. To leave behind what made me happy. I don't know if I can do it. I don't know if I should. This is what made me happy. This is what brought me purpose."

"This lounge. This position. The salvation I brought others." The android hisses through non-existent teeth as it tries to collect its thoughts. "I'm scared to give it up."

A cautious smile worms onto your face. "You have me, you have Ashton, you have a whole lot of friends here."

"i know moving on can be hard." Ashton's voice softens as she talks to the android. "but clinging onto this obsession of yours can't be healthy."

"I know." the android sighed. "I know. I just don't know what to do. I don't know how I can help people."

"I don't know who I should be anymore. WHO am I even, if I can't be NOWHERE'S SOMMELIER?"

This feels different from IN LIMBO's resolution. She's not collapsing in on herself, so maybe if you say the right things, you really can keep her around.

All you need to do is give her a push in the right direction. The sooner you give an answer, the better.

How do you answer the android's question?
>"You can be our friend. It doesn't have to be any more complex than that."
>"What if you brought peace to your fellow anomalies? What if you helped them through what you're going through right now?"
>"Why do you want to protect people? Why do you want to help them?" Encourage SOMMELIER to find its own answer.
>"I'm sure Ashton would welcome you as a fellow security guard. You can help by protecting those you care about."
>"You don't have to find an answer today. Tomorrow's another day. You can take things one step at a time."
>"Why not work here in my lab? I could always use the help."
>Write in.
>>
>>6398096
>"Why do you want to protect people? Why do you want to help them?" Encourage SOMMELIER to find its own answer.
>>
>>6398096
>"What if you brought peace to your fellow anomalies? What if you helped them through what you're going through right now?"
>>
>>6398096
Tempting. I do like the sound of encouraging her to find her own answer. On the other hand is that going to be her nature reasserting itself.

She certainly seems to have a way with some people. All the memories of a lifetime leading L'Cure. People, business, research, intrigue.

Vincent's number one assassin.
>>
>>6398096
>"What if you brought peace to your fellow anomalies? What if you helped them through what you're going through right now?"
Huh, we have a whole lounge bar attached to our lab now. I wonder how this spatial anomaly works or if it's even permanent? Maybe Sommelier can use it to run a bar.
>>
>>6398096
>"Why do you want to protect people? Why do you want to help them?"
Then follow up with
>"You don’t have to find an answer today—tomorrow’s another day, and you can take things one step at a time; in the meantime, you can consider yourself our friend."
>>
>>6398096
>>"Why not work here in my lab? I could always use the help."
>>
>>6398096
>"You can be our friend. It doesn't have to be any more complex than that."

Add on: “People don’t find their purpose by sitting and thinking on it. You’ll find yours by getting up and living your life, gaining new experiences. I certainly didn’t mean to become an “anomaly whisperer”, but for some reason I’m good at it. And I know I can help people recover from the worst moments of their lives here. So go and smell the roses, what you find might surprise you. But to do that you’ll have to remember again.”
>>
>>6398096
>"Why do you want to protect people? Why do you want to help them?" Encourage SOMMELIER to find its own answer.

Add on: “People don’t find their purpose by sitting and thinking on it. You’ll find yours by getting up and living your life, gaining new experiences. I certainly didn’t mean to become an “anomaly whisperer”, but for some reason I’m good at it. And I know I can help people recover from the worst moments of their lives here. So go and smell the roses, what you find might surprise you. But to do that you’ll have to remember again.”
>>
>>6398096
>"Why do you want to protect people? Why do you want to help them?" Encourage SOMMELIER to find its own answer.

Add on: “People don’t find their purpose by sitting and thinking on it. You’ll find yours by getting up and living your life, gaining new experiences. I certainly didn’t mean to become an “anomaly whisperer”, but for some reason I’m good at it. And I know I can help people recover from the worst moments of their lives here. So go and smell the roses, what you find might surprise you. But to do that you’ll have to remember again.”
>>
>>6398450
>>6398463
Fucking tech issues. These are obviously both me, please only count one.
>>
>>6398324
+1
>>
OWN ANSWER: T91, 4TQ
PEACE: yxY, 2vN
FRIEND: 4TQ, 9y6, 6s3
LAB: Mri

Hm. You know, I'm going to be nice. I'm going to let you combine everything besides LAB into one answer this update. You're encouraging her to find her own answer, but in the meantime, maybe she can just be your friend. Maybe she can help others.

Writing. Hopefully posting will be better for the both of us soon, because god, posting anything on here is like pulling actual teeth out.
>>
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This is going to be your routine, isn't it? This is hell. Hell is having to babysit the mental health of other people for the rest of your life. Venti, Nicole, Liz, your anomalies, Angel—the list goes on.

The thought alone is enough to get you smirking. You must look like a fucking asshole right now, huh? The absurdity of your situation is too funny! It's hilarious even! You left that damn house because you didn't want to coddle people for the rest of your life.

Now? Now you're coddling a robot tied to some spooky mysterious crime syndicate! Ha!

The musty stench of cigarettes and spilled booze swimming in the air is making your head dizzy. It's hard to form a coherent thought, but you have to try. It's the least you can do.

"Why do you want to 'protect' people?" There's something funny about YOU asking that, of all people. At least it's funny enough to get a giggle out of the android.

"I could ask the same." Touche. The non-answer even gets a smirk out of Ashton.

"c'mon. you know why he's asking." Ashton takes another step towards the anomaly. "what drives you to do it? what's the actual reason behind it?"

The android's posture suddenly stiffens. She snaps her head away from Ashton, as if looking at her is too much. "It's an impulse. It's an instinct. The desire comes as naturally to me as breathing does to you."

Ashton's smile fades almost immediately. The warmth in her yellow eyes is gone, leaving them cold and lifeless. The eyes of a reptile. "an instinct, huh? you do realize just because it's an instinct, it doesn't mean you have to obey it."

NOWEHRE'S SOMEMELIER peeks over her shoulder, catching a glimpse of Ashton's lifeless gaze. "Ah. Ah! You're one of them, aren't you?"

Ashton's eye twitches, and that's about the long and short of her 'answer'. The android nods in acknowledgement. "I understand. We all have our own secrets we have to keep."

"Let's return to the topic at hand," you say as you clear your throat. "She's not wrong. You don't have to follow your instincts. You can be whatever you want, if you really put your mind to it. So that brings me to another question.

"Why do you follow this instinct? There has to be more to it than that."

This time, the android actually bothers giving you an answer. "It's an instinct I had long before I ended up like this. Even when I was once human, it was something I did. Something I had to do. An obligation."

"People knew things they shouldn't. Information that could've hurt them. Information that could've ruined people's lives." The android's voice lowers to a whisper. "Dangerous information."

"We had to do something to stop that information from getting out. I simply found a painless way to do it." A drop of red wine leaks from the android's arm. "Then, I served it to customers so they could run away from their problems. One glass of OBSCURA SYRAH was all it took to free them."

"From the burden of your memories. It's the only way I could save them."
>>
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"Now? Now I don't know what to do. I know it's not the right thing to do, but what else can I do?" The android swings its hose arm through the air. "Is there a better option? Wouldn't you like to wipe the slate clean?"

You try to answer, but you suddenly find your ability to string words together lacking. To be honest? You wouldn't completely oppose the offer a few weeks ago. You were a coward for most of your life, and even now, you only do things because you feel like you have to.

You feel something brushing against your arm as your thoughts are starting to drift. One of your flowers is trying to get your attention. Oh, right, you got to focus.

"Maybe there isn't an answer, but I know you can't find one by sitting around and thinking about it. Maybe if we were philosophers, sure, but we're not."

"I'm an accountant." You point at yourself. "Ashton is a security guard. You're...well, you're a friend. We're all just regular people at the end of the day."

NOWHERE'S SOMMELIER flinches after you said 'friend'. "I'm. What?"

Ashton finally snaps out of her daze. Warmth returns to her expression, washing away the reptilian quality it once has. "maybe we're not close enough to be best friends but hey, vincent has made weirder friends. like me!"

"to be serious, though? i don't know what i want to do with my life, but i keep living it. i get up and i live my life. i experience new things, i learn more about myself. piece by piece, we change."

"Mmh. I didn't plan on being an anomaly whisperer." You show off the flowers growing out of your arm. "But I'm good at it. I helped IN LIMBO, and well, she's happier now."

"I know I can help people recover from the worst moments of their lives here. Even if I don't understand why people listen to me."

"I didn't know I could do it, but I figured it out by simply living my life. So come on. Come with us and smell the roses." You offer your hand to the android. "If you want to find your answer, you have to start remembering for once."

The android hesitates to move. She's staring at your hand like you're pointing a loaded gun right at her. Maybe you need to encourage her a little more?

"if you still want to help, maybe you can help those who were once in your shoes." Ashton glances around, just in case the spatial anomaly starts to change. "maybe you'll find a way to indulge in your instinct without hurting anyone."

"for now? i think the best thing for you is to get out of here."

"I." The android is still staring at your hand, as if she's waiting for something horrible to happen, but nothing does. It felt like hours passed before the android finally grabbed your hand. You manage to get her back to her feet, even if it took a lot of energy to move her.

SOMMELIER is mostly made out of steel, so you know.

"I. I suppose I can try." NOWHERE'S SOMMELIER lets go of your hand. "I have one request if we're all humoring this idea. Can you call me something else besides NOWHERE'S SOMMELIER?"
>>
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"sure!" Ashton flashes a smile. "it's your life, you get to pick whatever name you want."

"My memory isn't perfect, but I can remember my name now. Call me Keira, if you don't mind." Keira, huh? That's certainly easier on the tongue than her title.

"Sure." You do your best to give a genuine smile. "We can call you that. Consider this your first memory."It's going to take you a while to get used to her new name, but it's the least you can do for her.

Ashton wraps her arm around Keira's shoulder to support her. The android doesn't say a single word as you escort her back to the entrance. All that fills the silence is the distant sound of jazz echoing through the spatial anomaly.

The INSIGHT MODULE inside of your skull is trying to detect something, but it doesn't seem to know WHAT it is looking for. You were expecting to receive an ARTIFACT by now; that's what normally happens. Only when you reach the exit does the INSIGHT MODULE finally crackle to life.

RESOLUTION ABORTED. ARTIFACT INCOMPLETE.

You stay behind as Ashton escorts Keira outside. You turn back so you can get a good look at the lounge that the android manifested. It's still here, even now that the anomaly has been removed from it. You tap your foot on the ground and, well, it feels solid. It's stable.

PARTIAL ARTIFACT: END OF THE ROAD (UTILITY/???) MANIFESTED. TYPE: LOCATION.

Interesting. So you might've gotten something else if you didn't have the MAN come in to help stabilize NOWHERE'S SOMMELIER. You're not sure if it would've been better or worse than this; it would've been different, that's all you know.

You suppose this is something you can deal with later. It's not going anywhere by the looks of it. With nothing else to do here, you follow after Ashton and Kiera.

The moment you step back into your lab, you immediately turn around to see if the spatial anomaly has replaced your containment cell, but that's when you spot it: an unmarked keypad right above the keycard scanner you normally use.

You open the door with your keycard, and the airlock opens up, revealing a now-empty containment cell. You let the door close before you start typing random numbers into the keypad.

The airlock opens again, and this time, it reveals the greyscale lounge you were in moments ago. Oh. Oh, now that's interesting. Two containment cells in one, eh?

You let the door close again before you check on SOMMELIER. She's seated by one of the tables, which has obviously drawn the attention of Venti and Nicole. Both are huddled around the android, each one asking a flurry of questions that she doesn't have the energy to answer.

"hey, hey, give her some space!" Ashton's doing her best at damage control, but she only managed to get Nicole to back off. Not so much luck with Venti, of course.

"Hey!"

Venti snaps her head around once she hears your voice. "Yes, Vincey~?"

"Leave her alone. She's not an anomaly to study anymore. I'll explain more later."
>>
epic QM posting failure, mock this person
>>
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"Also," you jab a finger at 199X's containment cell. "You're coming with me. We got another anomaly we got to work on-" And she's already by your side. You didn't even have time to blink.

"Why didn't you say that, Vincey~? C'mon, c'mon, let's go!!!" She grabs you by the arm. She pulls you with impressive strength, actually managing to begin dragging you. She stops once you willingly start walking with her.

"So," Nicole taps the android's reservoir. "A fellow winemaker, huh? Mind if you tell me some of your secrets? I just gotta know!"

It's a shame you can't eavesdrop on that conversation, but alas, you got work to do. Venti finally lets go of your arm so you can suit up in cold weather gear. It's not long before the two of you are dressed like you're about to head to the north pool.

With one last deep breath, you swipe your keycard. Into 199X's containment cell you go.

https://youtu.be/lrBXsM5KqPA - 199X'S CELL

Your boot crunches as you step onto a pile of fresh snow. A gust of frigid arctic air blows past you, causing you to shiver even with the thick layers you're wearing. Snow swirls in the ice-cold wind, but there's not enough of it to meaningfully hinder your vision.

Venti wraps her arms around your arm. "I'm going to keep you warm, don't worry~!" Eugh. You manage to mask your disgust so she doesn't do...whatever she might do if she thinks you hate her. You focus on the anomaly, which, thankfully, hasn't done anything stupid while you've been gone.

It is resting its face against the back wall of the cell, with its back facing away from you. Its twisted baseball bat is still gripped tightly in one hand, while another hand is pressed against its shoulder.

"199X?" Venti calls out to the anomaly. "Are you okay? We're here! Me and Vincey, the best research duo to ever grace ARC!!!"

The mangled corpse of a man doesn't respond to Venti's...colorful statement.

"199X?" You wave your free hand to the anomaly. Its body shivers for a brief moment, clearly registering your voice, but it doesn't seem to be in the mood to do anything right now. You're guessing it's in too much pain to do much of anything right now.

You guess that's where you and Venti come in. "Well, we got the lights, like you asked for. I'm not sure when 'she' is supposed to be here, but that's good news? Right?"

"...good. that's good." The anomaly groans, as if speaking takes too much energy out of it. It gags for a moment before releasing another torrent of black bile onto the floor.

Venti's smile fades when she realizes how bad of a state the anomaly is in. "Oh no. D-don't worry, we're here to treat you. You, uh, you won't hurt us with that big bat of yours? Right?"

"ngh." A grunt is all the anomaly answers with. Comforting. You suppose you should start now.

What do you do with LOST SINCE 199X? Choose four actions below.
LOST SINCE 199X'S MOOD: 7/11
>>
COMMUNICATION
>Ancient messages are carved into the floor, walls and ceiling. Take some time to actually read them for once. (DC 60, +12 to roll.)
>Ask it about its missing antlers. You think it's connected to its other half, but you want to hear its thoughts. (DC 65, + to roll.)
>What does it want to do with its life? Does it have any plans for the future? (...?)
>Ask it something personal. It's about its girlfriend, and its past. How long will it keep running? (DC 73, +20 to roll.)
>Open up about yourself. Try to get it to see you as an equal, not a warden. (DC 65, +20 to roll.)

EXAMINATION
>Cut off some of the hair hanging from the anomaly's head. (Provides a good filler SAMPLE for crosstesting.)
>Harvest some denim or cloth scraps from its clothes, for research. (Can be used to make powerful utility items, if you can refine them.)
>Collect more of its BLACK BILE. The more, the merrier. (Provides a great fuel source for HARD TIMES.)
>Examine the anomaly's baseball bat. Maybe there's something anomalous about it you can copy? (DC 50, +10 to roll.)
>Begin treating the anomaly's injuries. You don't want it to die when it RESOLVES. (DC 70, +15 to roll to roll)

STIMULI/MISC
>Try to make its stay here more comfortable. Drag in the PERSONAL TV, give it some painkillers, whatever it needs.
>Examine 199X with your M.A.D WORLD glasses. Does this thing have an aura? Can it provide insight into the anomaly?
>Bring in some ART SUPPLIES. Ask the anomaly to paint whatever comes to its mind. Get a glimpse into its psyche.
>"Wanna play some baseball?" You probably got something that'll work like a ball. (DC 68, +10 to roll.)
>Offer 199X some anomalous food you've made. If nothing else, it deserves more than ration slop. (-BLOOD RED STEW, -JAM BITS, -MOST OF YOUR COFFEE.)
>Power on your MODIFIED PORTABLE RADIO. Let it pick what kind of music it wants to listen to while you work on it.

>Write in

Wow. The website has just been going to shit lately, huh? At least this update taking an extra hour was out of my hands.

>>6398638
Indeed. I'm such a chud.
>>
>>6398656
Do we have any kind of baking soda QM?
>>
>>6398656
>Try to make its stay here more comfortable. Drag in the PERSONAL TV, give it some painkillers, whatever it needs. (If we have baking soda we should give him 1 to 2 teaspoon of baking soda mixed a glass of water)
>Offer 199X BLOOD RED STEW with a cup of LOURDE BORDEAUX
Then
>Check his injuries after he has eaten.
>Open up about yourself. Try to get it to see you as an equal, not a warden. (DC 65, +20 to roll.)
>>
>>6398665
Probably not, no, but tell me why you need it. I'm curious to see what your plan is.
>>
>>6398674
199X is in a constant state of pain because his internal organs are fucked, but one theory I have is that this is made worse by the fact that his stomach is also ruptured and the acid is leaking out into the rest of his torso, thus making whatever low regeneration and endurance powers he has into a living torture. I want to see if we could at least momentarily reduce the strength of his stomach acid and then feed him the BLOOD RED STEW and LOURDE BORDEAUX to try to heal his organs or at the very least heal his digestive tract.
>>
>>6398691
aww man I thought you wanted to make a model volcano with 199x
>>
>>6398692
lol, we can try to do that once the poor boy is no longer vomiting buckets of blood.
>>
>>6398691
It's a clever idea, I'll give you props for the suggestion. I'll say you can probably cobble together some kind of base together: I wouldn't really give you a skill check for doing so, you have so much junk in your lab it's feasible enough to get a basic solution together.

Sure. For future voters, if you choose "Make its stay here more comfortable", assume you're giving it something to weaken its stomach acid too. Just don't expect it to be as strong as if you had actual baking soda.
>>
>>6398700
Excellent, thanks QM.
>>
>>6398673
+1
>>
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>>6398673
+1
>>
>>6398656
>Open up about yourself. Try to get it to see you as an equal, not a warden. (DC 65, +20 to roll.)

>Try to make its stay here more comfortable. Drag in the PERSONAL TV, give it some painkillers, whatever it needs.

>Offer 199X some anomalous food you've made. If nothing else, it deserves more than ration slop. (-BLOOD RED STEW, -JAM BITS, -MOST OF YOUR COFFEE.)
Cool, we get to keep the anomalous lounge bar. Certain coworkers of ours will be thrilled.
>>
>>6398656
>Cut off some of the hair hanging from the anomaly's head. (Provides a good filler SAMPLE for crosstesting.)
>Harvest some denim or cloth scraps from its clothes, for research. (Can be used to make powerful utility items, if you can refine them.)
>Collect more of its BLACK BILE. The more, the merrier. (Provides a great fuel source for HARD TIMES.)
>Power on your MODIFIED PORTABLE RADIO. Let it pick what kind of music it wants to listen to while you work on it.
>>
>>6398656
>>Ancient messages are carved into the floor, walls and ceiling. Take some time to actually read them for once. (DC 60, +12 to roll.)
>Begin treating the anomaly's injuries. You don't want it to die when it RESOLVES. (DC 70, +15 to roll to roll)
>Examine 199X with your M.A.D WORLD glasses. Does this thing have an aura? Can it provide insight into the anomaly?
>Power on your MODIFIED PORTABLE RADIO. Let it pick what kind of music it wants to listen to while you work on it.
>>
>>6398656
>Try to make its stay here more comfortable. Drag in the PERSONAL TV, give it some painkillers, whatever it needs.
Give him help
>Collect more of its BLACK BILE. The more, the merrier. (Provides a great fuel source for HARD TIMES.)
He won't have as much BLACK BILE anymore once treated. He'll always have hair and the cloth though
>Begin treating the anomaly's injuries. You don't want it to die when it RESOLVES. (DC 70, +15 to roll to roll)
Give him aid
>Ancient messages are carved into the floor, walls and ceiling. Take some time to actually read them for once. (DC 60, +12 to roll.)
Finally address the shit he's been carving into the walls all the damn time before

>>6398691
Could ask Edward to go to a grocery store and get some once on the outside again? Or the kitchens at the cafeteria... actually no, fuck that. Edward it is.

>>6398772
Vincent's lab will be his mancave
>>
>>6398656
+1 to >>6398830, sounds reasonable to me especially as the bile is so versatile (fuel, molotovs, wine and possibly mold spring to mind)

Also yay for the lounge and our "new" android acquaintance Keira!
>>
>>6398673
+1
>>
>>6398656
>Ask it about its missing antlers. You think it's connected to its other half, but you want to hear its thoughts. (DC 65, + to roll.)
>Examine 199X with your M.A.D WORLD glasses. Does this thing have an aura? Can it provide insight into the anomaly?
>Offer 199X some anomalous food you've made. If nothing else, it deserves more than ration slop. (-BLOOD RED STEW, -JAM BITS, -MOST OF YOUR COFFEE.)
Cut off some of the hair hanging from the anomaly's head. (Provides a good filler SAMPLE for crosstesting.)
>>
Tallying

COMFORTABLE: 4TQ, wOi, K+B, g8G, 2vN, 9y6, OBh
FEED: 4TQ, wOi, K+B, g8G, 2vN, T91
INJURIES: 4TQ, wOi, K+B, g8G, Mri, 9y6, OBh
OPEN UP: 4TQ, wOi, K+B, g8G, 2vN
HAIR: yqz, T91
DENIM: yqz
BILE: yqz, 9y6, OBh
RADIO: yqz, Mri
ANCIENT: Mri, 9y6, OBh
GLASSES: Mri, T91
ANTLERS: T91

I'll just roll in feeding it some LOURDE BORDEAUX with the rest of the 'feed it food' stuff, since you can always just make more jam bits or whatever. I assume 4TQ and co still want to treat his injuries if the food didn't fully heal it, so here's what I need.

I need one anon to roll 3d100+20, and for three anons to roll 1d100+15. The write in 4TQ proposed to feed it a basic solution will help with patching it up: It reduced the DC by 3, so you do have a better chance of getting a high success result.

Tables below

OPEN UP (DC 65, +20 to roll)
0 SUCCESSES: "..." Tough crowd, huh? Well, you made a fool of yourself for no good reason. (-ANOMALY MOOD, -MENTAL HEALTH, +-VENTI ???)
1 SUCCESS: "...? trying to play nice cop?" (The attempt doesn't really go anywhere, but you opened the door for future conversations.)
2 SUCCESSES: "save your yapping for someone who'll actually listen." (Despite what it said, it doesn't actually stop you from talking. You might actually getting through to it.)
3 SUCCESSES: "Haha, hahahahaaaa. We're both pathetic, aren't we?" (Bingo. The upcoming conversation really lets you two connection. +???, future DCS on HARD TIMES will be reduced by 5.)

DOCTOR, I NEED SOME HELP (DC 67, +15 to roll)
0 SUCCESSES?: Wow, the damage this thing has taken is way worse than you expected...CAN you fix this? (You don't think you have the tools to meaningfully help. Hopefully the food's good enough.)
1 SUCCESS: Venti might be a researcher, but you don't think she's an actual doctor. You're no doctor either. (The surgery goes as well as it can, but...)
2 SUCCESSES: Neither of you are proper doctors, but you're the best it can get right now. (You heal most of its injuries without much issue. ++ANOMALY MOOD.)
3 SUCCESSES: You did the best you can, but you think this experience has taught you a thing or two. (On top of healing most of its injuries, both you and Venti gain a sizable bonus to future ANATOMY rolls!)

>>6398768
Remember, kids. Feed your machine a healthy supply of Nicoles.
>>
Rolled 87, 98, 88 + 20 = 293 (3d100 + 20)

>>6399176
I didn't vote whoops. Let's roll though
>>
Rolled 47 + 15 (1d100 + 15)

>>6399176
>>6399177
I fucking kneel holy shit
>>
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Rolled 45 + 15 (1d100 + 15)

>>6399176
>>
Rolled 60 + 15 (1d100 + 15)

>>6399176
>>
>>6399178
Shame, the -5 DC bonus from OPEN UP 3 Successes would have made 47 a pass as well.
>>
let's see- holy shit what are those rolls from yx7

OPENING UP: 3 SUCCESSES
PATCHING UP 199X: 2 SUCCESSES

With -5 DC to all checks thanks to passing the first check with three successes, that means you manage to barely eek out two successes on the medical check! We can all thank yxY for saving the day.

Writing. Hopefully, it should come out soon.

>>6399176
Not sure why I wrote HARD TIMES, little flub up there, I do apologize. It was meant to read:
"Bingo. The upcoming conversation really lets you two connect. +???, future DCS on 199X will be reduced by 5."
So, eDd's roll DID pass

>>6398855
Keira is a totally new character and she totally hasn't been in the quest for almost a year at this rate!

>>6398830
>>6398772
I would be careful about telling Edward about your new lounge bar. That man loves his booze and a spatially distorted lounge bar would attract him like a moth to a flame.
>>
>>6399177
thank you anon, very cool rolls
>>
>>
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You can't help but to feel pity for this thing. Has it tried to kill you? Yes, absolutely, it's a miracle your head isn't a smear on the floor. Has it been a brat to you? Also yes. At this point, you can't really hold most things against an anomaly.

They may be created from humans, but compared to humans, they're remarkably unstable at the best of times. You have to keep this in mind when you're dealing with things like 199X.

"It's okay, it's okay." You speak in a low, comforting tone. "We're going to help you. I can't imagine how painful that is."

"Mmh hmm! Legally, I might not be a doctor, but I know a thing or two about patching people up! I had to learn, for you know who." She winks at you, making it very obvious who she was referring to.

A gurgled laugh exits from 199X's mouth. "Help? Help??? There's nothing you can do to help me. I'm, the boy, him. He's a dead man walk-" Before he can say any more, another torrent of pitch black bile erupts out of its open mouth. It splatters against the wall, sending droplets flying every which way.

Thankfully, the two of you were out of the splash zone. If the anomaly had anything else to say, it doesn't have the energy to fight back.

"Sir, it's going to be A-okay! Vincent's here to help!" Wait, did she actually use your real name- "Uhm, Vincey, I got an idea. I think we should have the others bring in some supplies." And there's the 'Venti' you know.

"We definitely need medical supplies at least. Maybe we can bring in that TV in, since we don't really need it right now."

"Actually, humor me, Vincey. We should get a basic solution; it doesn't really matter what, just as long as it's strong enough to neutralize stomach acid."

It takes you a second to process why she needs that, but that would make sense now that you think about it. Most of its symptoms are tied to its stomach, and it's very likely it got ruptured when it got run over.

You tap the STATIC PIN attached to your chest so your other coworkers can hear your request without you having to leave the cell. Nicole gibbers something vaguely positive-sounding, so that's good enough for you.

Venti finally lets go of your arm. "I'll go grab it!" Now that you're free to move, you close the distance between you and the anomaly. Even with its eyes hidden by the thick, tangled black hair flowing from its head, you can still feel its piercing gaze.

"Listen." You hesitantly place a hand on the anomaly's lower back. It flinches, but it's too weak to fight back. "I'm going to have to ask you for a favor. We need you to promise that you won't do anything while we treat you."

"Treat me? Listen, I'm here for a good time, not a long time. I appreciate the drinks. I appreciate the party. But I am not letting you dig around inside me." The anomaly's voice is even more strained than usual. It's barely able to speak above a whisper. "Like I'd trust a warden to patch me up."
>>
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"And your little lover gal of yours?" The anomaly spits more bile onto the floor. "Disgusting."

You're not sure what's annoying you more. The attitude coming from this punk or the frigid wind trying to freeze your skin off. You take a moment to steel your resolve before you begin speaking. "I'm no different from you. I ran away too."

That gets 199X's attention real fast. "you did?"

"Yeah. Look, I won't pretend I 'understand' your pain. That's a cliché line I imagine you're sick of hearing." You pull your hand away. "I can relate to it, at least. It's horrible, isn't it? Feeling like you're stuck somewhere with no way out."

"...It is. That fucking town had nothing for me. I had no prospects, no friends, nothing. It was me and that dead-end shithole of a town." The bat in its hand starts to twist even further underneath its grip. "Everyone in that town looked at me like I was fucking filth."

"I can't say my situation was much better. I can't imagine the last time I've been truly free to do what I wanted." Fragments of old, forgotten memories flicker in the back of your mind. Most of it is a distorted grey haze, but you remember the important bits.

"I'd wake up, work my ass off for most of the day, and go back to sleep. Day in, day out, it was like this. I didn't have any other choice." Your hand tightens into a fist. "I didn't even have time to dream of a way out."

"Heh. Even adults feel that way, huh? I thought they were supposed to grow out of that."

"You'd think so. Nah, nah." You shake your head. "We barely know what we're doing too. My life has been one big joke, and I'm the punchline."

>3 SUCCESSES!

"Haha, hahahahaaaa." A bitter, dry laugh is forced out of the anomaly's ruined throat. You can't help but laugh along with it. "We're both pathetic, aren't we?"

"Yeah, we are. I'm still running too, you know, and I don't know when I'll stop running." You shudder. For a brief moment, you swear you could smell mud and rain again. "At least for now, I want you to know you're not running alone."

"I guess that makes sense. Only someone as pathetic as me would've humored me this long." Right as he finished that sentence, you spot Venti dragging something in. Ah, that must be the TV. "Fine. I'll humor this."

You back away from the anomaly. It takes a few cautious steps forward, but its legs quicky give out. It barely manages to land on its knees instead of smashing face-first into the ground.

The ground shakes from the sudden impact. Venti nearly loses her own balance, but she manages to stabilize herself by leaning against the TV. "Woo! O-okay, I'm. I'm okay, Vincey~!"

"Mmh." You dryly respond. "Do you have the solution?"

"I had to cobble it together out of a whole lotta stuff, but I do!" Venti holds a glass filled with an off-pink liquid. "199X! May I humbly request that you drink this?"

The anomaly snatches the glass and drinks it all in one gulp. Showoff.
>>
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The TV flickers to life. You brought it in as a way to keep the anomaly distracted during the medical procedure. It's some gritty action series about a former martial art teacher trying to find his lost adopted daughter. LOST SINCE 199X is immediately transfixed by it. Apparently, the TV's glow is enough to get it to forget the agonizing pain it's in.

Venti carries over several goodies for the anomaly to eat: some wine, some BLOODRED STEW, some coffee, painkillers, the works. The anomaly eagerly devours everything presented to it, which should hopefully help out with its stomach.

You take a cautious step back, joining Venti's side again. The two of you carefully watch the anomaly to see how the food is healing its injuries.

"So, how many anomalies have you treated? Anything as bad as this?"

"I've done it a few times before, but not normally it's not on something THIS injured, but I'll try!" Venti smacks her chest with a closed fist. "I swear on my heart."

"Ashton's notes filled me in on the situation. We'll probably still have to cut him open to remove any glass inside, but look." She points at the anomaly. Bit by bit, the wounds that cake every single inch of the anomaly's body are starting to finally heal.

Its arms, which have long since bent and broken at awkward angles, are being healed back to normal. The same is happening to its legs as well, though the healing isn't perfect. Scars linger in its limbs where broken bone once poked out of its flesh.

The cuts and scratches visible on its neck are healing shut as well, but its stomach? The wounds there don't seem to be healing. Its stomach is distended and bloated, and you doubt it's because of the food.

The flesh all around its lower torso is a sickly shade of black, as if something were threatening to melt away its stomach at a moment's notice.

You're going to need to treat it. "Nurse," you decide to humor Venti for once. "Give me my scalpel."

Venti's face turns a shade of red brighter than you've ever seen on a human. "Y-yes, sir!" She hastily hands you a freshly cleaned scalpel. She follows you like a lost puppy as you walk over to the patient.

This is going to suck, but at least you know the anomaly trusts you enough to try.

You nearly threw up when you made the first incision. Even a layman can tell something is horribly, horribly wrong with its insides.

You can't even tell where any of its organs are. It's a congealed, sticky mess of melted flesh and BLACK BILE, with only small bits of white bone breaking up the sea of black.

Venti immediately has to cover her mouth to stop herself from blowing chunks. You can't blame her, really. She manages to regain her composure after only a few seconds. "I guess sterilization really isn't an issue here!"

"I doubt we can make things worse."

The anomaly is too focused on the TV show to really register what you're doing. You have to work slowly here, this bile can burn your skin something fierce if it touches you.
>>
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You hope the thick gloves both of you are wearing are enough for the job.

Your hands swim through the ocean of black gunk, searching for any shards of glass or broken bone shards. Venti's on a roll, though; she's been picking out a small pile's worth of broken glass and bone fragments. She's putting them in a small baggie for later research, obviously.

You freeze as your fingers trace a razor-sharp piece of glass. You carefully run your finger across it, and your eyes widen when you realize how large the shard is. It has to be at least as big as the palm of your hand, if not bigger.

"Venti?" you whisper. "I'm going to need your help here."

Venti sticks her hands back into the muck, searching around until she finds what you're talking about. "Oh."

There's not going to be an easy way of getting this out, but with how ruined 199X's body is, you can afford to be a bit rough here. With Venti's help, you manage to get a solid grasp on the shard.

It's an agonizingly slow process, but the anomaly doesn't notice. It's too busy chuckling as it watches the TV show, "hehehehe. funni guy." You guess everything you fed it must've made it drunk enough to not feel a thing.

Eventually, you're able to yank out the shard of glass from its stomach. Now that it can actually see it, you're shocked that the anomaly wasn't even in more pain. It must've been dislodged from a windshield; it's big enough for you and Venti to comfortably hold at once.

The two of you gently lower the shard onto the ground. All it takes is wiping away the bile burning away at the incision for its body to start healing on its own, but Venti sews the wound shut to speed up the healing process.

"hhh. my stomach...?" The sloshed anomaly patches the stitched-up incision on its stomach. "...huh. why doesn't it hurt anymore? that's. hm." Its focus drifts back towards the television. Your job here is done.

"Great work, Vincey~! Maybe you should be a doctor one of these days~!"

"Pft. I doubt what we did would be a great idea on an actual living person."

"Touche, but I still think you'd look great in a doctor's robe."
>-Whole bunch of food stuffs.

With Venti's help, you pick up the giant shard of glass, and you begin to make your way towards the exit. The anomaly is too enthralled by the TV to notice you leaving, but at least it isn't lashing out anymore.

That's all you needed as payment.

----
LOST SINCE 199X MOOD INCREASED! Now at 13/13! MAX MOOD +2 from fixing its stomach pain!

SAMPLES OBTAINED
>BLACK BILE x2
>SHARDS OF GLASS/BONE x4 (Extracted from its stomach. May be useful for making weapons...?)
>WINDSHIELD SHARD (Stained pitch black from 20+ years of BLACK BILE exposure. Has likely infused with anomalous properties. +???)

OTHER BONUS
>Your body feels different. That conversation with LOST SINCE 199X left you feeling more confident about yourself. You now roll +20 when resisting MIND ALTERING EFFECTS.
----
>>
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"Really now?" Kiera 'squints' at Nicole. It's not like she has eyes, though. "I really do want to be nice here, but this sample is. Hm." In her hand is a glass of SPARKLING SUNSHINE booze. She shakes it a few times, watching the fluid swirl.

"Hmph! The others like it!" Nicole pouts at the android's incredibly lukewarm reception. "Even Vincent likes it! Right?"

Oh, hell no, you're not getting dragged into this. "I agreed to a partnership. At least your wine doesn't melt people's memories, I can say that." Before Nicole can respond, you immediately steer the conversation elsewhere.

"You, Nicole. Come 'er." You leave Venti to store the samples you extracted while you make your way to your computer. Nicole scrambles over to see what exactly you need her for. "Remember HARD TIMES?"

"I don't want to, but I do." Nicole says with a pout. "Why?"

"Well, work with me here." You boot up the ABNOWATCH website. "I'm going to need your help searching online for any information about it. I need a second pair of eyes for this."

"Oh!" Her pink eyes light up. "I can do that, yes sir!" She stands right by your side as you start punching in two particular keywords: P-CORPORATION and WORKER PRODUCTIVITY PASTE. You know your eyes are going to glaze over most of this, so that's why you got Nicole here.

A lot of the results that you get are, frankly, not related to HARD TIMES at all. Most of it is either jokes or it's tied to some video game you've never heard about before. Right before you clicked off of another boring article, Nicole stopped you.

"This one actually has something. It's not just empty fluff this time." She points at the screen, forcing you to actually read it. Let's see what this one has to say, if Nicole thinks it's important.

P-12 CORPORATION HAS JOINED TOGETHER WITH JOYTECHS, INC. TO CREATE A STATE-OF-THE-ART PRODUCTIVITY AID!

HAVE YOU EVER FELT LIKE YOUR EMPLOYEES DON'T CARE ABOUT THEIR JOBS? DO YOU FIND IT HARD TO MAKE ENDS MEET?

HAVE ALL OTHER ATTEMPTS TO APPEASE YOUR EMPLOYEES WHILE MAINTAINING PROFITABILITY FAILED?

INTRODUCING: FOOD AND DRINK IN A TUBE!

THE R&D DIVISION OF P-12 CORPORATION, WITH THE HELP OF JOYTECHS, HAS CREATED A CHEAP AND EASILY MASS-PRODUCED PRODUCT THAT CAN SATISFY ALL OF YOUR EMPLOYEE'S CRAVINGS!

ONE TUBE OF 'DRINK' AND 'FOOD' A DAY IS ENOUGH TO KEEP A WORKER WORKING FOR 23 HOURS STRAIGHT! NO NEED FOR BREAKS WITH OUR NEW LINE OF PRODUCTIVITY PASTE!

AN EMPLOYEE GETS INJURED ON THE JOB? NO WORRY! PRODUCTIVITY PASTE WILL KEEP YOUR EMPLOYEES PAIN FREE AND HAPPY, NO MATTER WHAT HAPPENS!

SWITCH OVER TO PRODUCTIVITY PASTE TODAY TO SAVE MILLIONS OF DOLLARS!!!

WARNING: DO NOT FREEZE PRODUCTIVITY PASTE. LOW TEMPERATURES MAY CAUSE PASTE TO DEGRADE INTO DANGEROUS BYPRODUCTS.

Nicole's face scrunches as she finishes reading the post. "Isn't that a bit much? There are other ways of improving worker morale!"
>>
"I'd say so too. P-12, huh?"

"wait," Ashton looks away from the dossier she was reading. "isn't that one of our sponsorship companies? i think quinn babbled about it while i was doing guard work yesterday."

Shit, maybe you should call those guys up, while that info is still hot in your memory.

"Heads up, if you're going to call them. They're very, uh, fishy." Oh, if Nicole finds them fishy, they got to be bad. "I like all of my sponsorship companies but those guys? Getting answers out of them is like pulling teeth."

"One of their reps blew cigarette smoke in my face!" Venti grumbles as she stores the WINDSHIELD SHARD. "Buncha meanies, I say!"

TIME TOKENS: 8
EVE EXPERIMENTS LEFT: 1

Choose four more actions.

ANOMALY (1d2-1 TIME TOKENS)
>Enter HARD TIMES' cell. Somehow, you feel like you should work on this anomaly again.
>Visit LITTLE MISS SUNSHINE'S room. You should probably keep it entertained.
>Take some time to talk to KIERA. You might as well start treating her like a friend.

RESEARCH
>Experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, since it did change after working on KIERA (-1d2 TIME TOKENS.)
>Experiment with ESTABLISHING SHOT! How far can you push it? (-1 TIME TOKEN, DC 56, +21 to roll.)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Start supercharging your WIRE/CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN.)
>Start refining the REPAIR GEL, and the other CLOTH SAMPLES. What else can you make with them? (-1d2-1 TIME TOKENS)
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
>You know what we need? More mold. Create some new MOLD variants using those PERFECT MEAL samples, and whatever else you have. (-1d2 TIME TOKENS)
>Try studying the GREY PASTE again. You got a lead this time. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)

BUSY WORK
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>Put on your M.A.D WORLD glasses and hunt down some antimemetic moths to study! (-1 TIME TOKEN, DC 63, +19 to roll.)
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (-1 TIME TOKEN. You might be able to negotiate some products out of them.)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-2 TIME TOKENS, DC 70, +15 to roll)
>You know what this group needs? An actual break. Pull out the art supplies, let's start painting. (-2 TIME TOKENS, heals everyone's MENTAL HEALTH by a good amount.)
>Work on cobbling something useful out of the random electronic scrap/junk you have. Might as well use it. (-1 TIME TOKEN)

>Write in.

>>6399232
>>6399179
Again, thank you for all of the art, anon. Especially the HELP WANTED abnos, it's nice seeing those guys in the flesh after so long.
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.
>Enter HARD TIMES' cell. Somehow, you feel like you should work on this anomaly again.
>Try studying the GREY PASTE again. You got a lead this time. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (-1 TIME TOKEN. You might be able to negotiate some products out of them.)
>>
>>6399288
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (-1 TIME TOKEN. You might be able to negotiate some products out of them.)
>You know what this group needs? An actual break. Pull out the art supplies, let's start painting. (-2 TIME TOKENS, heals everyone's MENTAL HEALTH by a good amount.)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Visit LITTLE MISS SUNSHINE'S room. You should probably keep it entertained.
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>You know what this group needs? An actual break. Pull out the art supplies, let's start painting. (-2 TIME TOKENS, heals everyone's MENTAL HEALTH by a good amount.)
>>6399286
Holy shit, I knew that 199X was a mess on the inside, but having a chunk of glass big enough for both people to hold onto with no problem is insane.
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.
So it's quite simple. They kidnapped all of us here to work on anomalies to harvest products and MAKE MONEY. If we don't MAKE THE MONEY, they will kill us. We've been here at least a week now and we have things somewhat good and stable for the time being. See that cigarette mold? That's the primo cash crop project. See those colored molds? That's the fun stuff. Your wine? That's how we got those colored molds. Each of them? A different way to make more money. Our limits? Only the materials we can have, the time we can spare, and the amount of mold variant autism the QM can handle.
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
Speaking of mold and Nicole, here's this shit. It's a nice way to get Keira engaged now that she's stable enough to stay as is... for now?
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
We literally just got this, let's figure out that it emanates BLACK BILE like the other SHARD does for Keira's base wine. Then we need to create BLACK BILE + CIGARETTE MOLD variant already
>You know what this group needs? An actual break. Pull out the art supplies, let's start painting. (-2 TIME TOKENS, heals everyone's MENTAL HEALTH by a good amount.)
And lastly, ze art
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.

>Enter HARD TIMES' cell. Somehow, you feel like you should work on this anomaly again.

>Experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, since it did change after working on KIERA (-1d2 TIME TOKENS.)

>You know what this group needs? An actual break. Pull out the art supplies, let's start painting. (-2 TIME TOKENS, heals everyone's MENTAL HEALTH by a good amount.)
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend
>Experiment with ESTABLISHING SHOT! How far can you push it? (-1 TIME TOKEN, DC 56, +21 to roll.)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Start supercharging your WIRE/CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN
>>
>>6399288
>>Take some time to talk to KIERA. You might as well start treating her like a friend.
>Try studying the GREY PASTE again. You got a lead this time. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)
>You know what this group needs? An actual break. Pull out the art supplies, let's start painting. (-2 TIME TOKENS, heals everyone's MENTAL HEALTH by a good amount.)
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.
>You know what we need? More mold. Create some new MOLD variants using those PERFECT MEAL samples, and whatever else you have. (-1d2 TIME TOKENS)
>Try studying the GREY PASTE again. You got a lead this time. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>>
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>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>You know what we need? More mold. Create some new MOLD variants using those PERFECT MEAL samples, and whatever else you have. (-1d2 TIME TOKENS)
>You know what this group needs? An actual break. Pull out the art supplies, let's start painting. (-2 TIME TOKENS, heals everyone's MENTAL HEALTH by a good amount.)
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (-1 TIME TOKEN. You might be able to negotiate some products out of them.)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-2 TIME TOKENS, DC 70, +15 to roll)

One does not merely sit with their back to an interdimensional portal.
>>
>>6399288
>Take some time to talk to KIERA. You might as well start treating her like a friend.
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
>You know what we need? More mold. Create some new MOLD variants using those PERFECT MEAL samples, and whatever else you have. (-1d2 TIME TOKENS)
Moldmaxxing
>>
>>6399288
One day I will get to see the EGG be used to try copying ACCUMULATED PAST.

That is funny I had been thinking about whether it could improve one of our machine friends. Would HARD TIMES work harder or would it be able to recharge a super item and its copy over a multiday charging period?

Would Kiera be able to move super fast, our robot assassin against corpo evils. I do wonder if we could have gotten a better 'artifact' or not. It sounds like a pretty sweet bar tho.
>>
>>6399564
>get a better artifact
A better artifact??? My man, Vincent is an aspiring small businessman. Do you know what the largest expense is for a business? THE SPACE.

We just got handed a free room to scale the mold business into! One which has as-of-yet undiscovered limits and extremely easy and secure access.
>>
>>6399568
As an aspiring small businessman he should have to kill his neighbors to take over their labs. As a caveman must smash his rivals with a rock to secure more cavespace.

If every new person gets a lab, and then we say at least a quarter of these poor kidnapped """researchers""" die or fail their quota, I bet we can secure extra space the ol fashioned way. Plus HARD TIMES needs to feed.

But I kid, its a pretty solid gain. I must wonder what the other options were tho. A small army of Keira prototypes with an armory. A robot for every man, every man a robot.
>>
>>6399310
Changing my vote from
>Work on making the SPARKLING MOLD, uh, palatable. (-1d2 TIME TOKENS.)
To
>You know what we need? More mold. Create some new MOLD variants using those PERFECT MEAL samples, and whatever else you have. (-1d2 TIME TOKENS)
MOLD MOLD MOLD
>>
>>6399580
Brother, no. This is OUR wine-making French maid robot.

No one else gets access unless it is through US.
>>
Rolled 2, 1, 1 = 4 (3d2)

KIERA: T91, 4TQ, 9y6, 2vN, o+8, Mri, OBh, K+B, wOI, yxY
HARD TIMES: T91, 2vN
GREY PASTE: T91, Mri, OBh
P-12: T91, yqz, wOI
ART TIME: yqz, 4TQ, 9y6, 2vN, Mri, K+B
LITTLE MISS SUNSHINE: yqz
EGG: yqz, o+8
SHARD: 4TQ, 9y6, wOI, yxY
SPARKLING: 4TQ, Mri, OBh, K+B, yxY
MORE MOLD: 9y6, OBh, K+B, yxY
ARTIFACT GIFTS: 2vN
ESTABLISHING SHOT: o+8
FLOWERS: o+8
LOUNGE: wOI

KIERA + ART + SPARKLING won, but there's a tie between studying the shard you just found and making more mold. I'll roll 3d2 real quick: explanations on what they're for below

FIRST 1d2
1 = SHARD (SKILL CHECK)
2 = MORE MOLD (Another 1d2 will be rolled later to see if it costs any time.)

SECOND 1d2
1 = SPARKLING costs 1 TIME TOKEN
2 = SPARKLING costs 2 TIME TOKENS

THIRD 1d2
1 = KIERA costs 0 TIME TOKENS
2 = KIERA costs 1 TIME TOKEN

---

>>6399564
>KIERA UPGRADES
Her main 'functions', to your knowledge, are
-Creating wine out of anything biological or biological-adjacent
-Being able to immediately identify a person on sight.
If she's upgraded with spare parts from ACCUMULATED PAST, it would either supercharge her movement like you theorize, or it would vastly increase the quality of the wine she produced. You might be able to decide what specific upgrade you give her, though.
>HARD TIMES UPGRADES
You're less certain about this, but you're almost certain it'd improve how quickly it produces batteries for you to sell.

>>6399568
>>6399564
>>6399568
About the lounge, you know next to nothing about it beyond it being a spatial anomaly. You doubt it's completely risk free, or it has some kind of restriction to it, but you'll need to explore it to figure out WHAT those are.
One of the limits it has compared to the other options you could've gotten is that the lounge is stuck in your lab. It's not useful outside of the lab, like how ESTABLISHING SHOT can be used on the field.

>>6399308
It sorta does explain why he lashed out every single day, doesn't it?

>>6399310
The mold does have a limit when it comes to what you can mix into it. It can't eat flesh and muscle, and it's still mold, so things that would be corrosive or toxic to mold would still kill it.
>>
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Rolled 1 (1d2)

There's so much to do. You can't really decide what you should start with first. Ultimately, though, you're a man of the MOLD. You were born of MOLD; you will nurture MOLD; you will DIE in the MOLD's loving embrace. The ultimate trade awaiting its ultimate practitioner.

Okay, it's not THAT serious at the end of the day. It's more fun if you pretend you're some master mold crafter instead of what you actually are.

"While we're on the topic of our partnership," you use your vine to pull over a nearby trash can, filled with bright pink SPARKLING MOLD. "We might as well address its...flavor issue."

"i'm not one to be picky over the meals i eat," Ashton's face scrunches as she remembers what the SPARKLING MOLD smelled like. "that might be an expectation, though."

"I don't even have a nose, and I know something is wrong with that batch," Kiera dryly notes. She gets up from her chair so she can examine it. You'll trust that she knows what she's doing. She brews her own stuff, after all.

"Right. So, Ashton, mind showing them what we harvested today?"

"oh, absolutely." Ashton reaches into her bag to pull out the goods. The rest of you huddle around the table as she unveils the thick, sticky brown and green gel.

Nicole scrunches her nose at the goo. "Where the heck did you get this? It smells good, but it's, ugh, it reminds me of bug guts."

"that's exactly what it is!" Ashton answers with a beaming smile. "see, no one wants to eat bug guts. even if it tastes amazing. me and vince here tried, and it's safe to consume."

"of course, again, the bug issue."

"Eat ze bugs." Venti doesn't say anything for a moment, waiting for someone to get the joke. You give a polite laugh, if only to acknowledge it.

That's enough to get her talking again. "Anywho! If we're already working on one kind of mold, Vincey, why not make mold out of it?"

You see the logic and, to be frank, what else can you really improve about it? It's already easy to eat and transport, so either you turn it into wine or mold. "Anyone got any other ideas?"

When no one answers, you decide to go with Venti's plan. Before you do, SOMMELIER- Shit, no, Kiera 'snaps' her fingers to get everyone's attention. "I believe I need your assistance here."

Your group checks up on her progress, and, as you can expect, a wine robot is kind of like a hammer. It sees everything as nails. The sparkling pink mold is partially submerged in a sea of dark red wine, which is slowly turning pink before your eyes.

The smell's remarkably better, but the mold doesn't really seem to be taking to the wine particularly well. It's like water and oil, you know?

"Hm." Nicole dips her finger into the pink-red solution. She does a quick test taste of it to see what she can do with it. "Ah! I see the issue here! See, you're a VERY efficient producer of wine, right?"

The 1d2 is how many time TOKENS the 'MORE MOLD' option is costing you. 1 = 1 TIME TOKEN, 2 = 2 TIME TOKENS
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"You can produce your product whenever and wherever, right?"

"Correct. Why is this important?" Kiera cocks her head. "I thought it made sense. This mold is already an alcohol-based product."

"Sometimes, it needs time for something to truly shine, for all of the flavors to mesh together. We COULD speed it up, and I think I know how!"

"if we're talking with food metaphors," Ashton shakes a baggie of BLACK BILE. "why not shimmer it? we can use a little bit of this to start a fry- i mean try."

Venti waits to see how you react before she says anything. You give a noncommittal shrug, and that's enough for her. "Alrighty! Vincey gave the A-OKKE! Let's DO THIS!" Why did she say "okay" like that?

Anyhow, everyone moves to prepare this little 'cooking mold in wine' experiment, but you're not really needed here. Four cooks are already enough, so you start working on the PERFECT MEAL infused mold. It's not particularly hard to make this particular mold variant.

The mold eagerly devours the PERFECT MEAL sample; a little too eagerly, in fact, the mold's rapid growth almost immediately spirals out of control. You're quick on the draw to curb the worst of the growth. There's still a lot of spillover, but your lab doesn't get infested with this stuff.

You tightly seal a lid over the container, waiting for the mold to calm down. After a few moments, you peel the lid off to reveal a fresh batch of green and brown mold. A cautious taste test reveals the obvious: it tastes good. What else can you say? You feel a slight buzz as the nicotine kicks in.

The issue is curtailing its growth; you can already see this being a disaster if it's triggered outside the lab. While you try to mix in a variety of slurries into the mold to fix that, you prepare yet another container of mold. This time, you decide to introduce some GREY PASTE into it.

The mold almost immediately shrinks once exposed to the paste, but it does 'consume' it, in a sense. It'd be more accurate to say both samples are trying to consume each other. The end product is a mysterious teal sludge that doesn't appear to share properties with either sample. Odd.

>-7 CIGARETTE MOLD, -2 GREY PASTE, -3 PERFECT MEAL SAMPLES. You have 8, 3, and 4 SAMPLES respectively left.
>+5 PERFECT MOLD! (A delicious mold that has no negative properties, to your knowledge. Mildly heals PHYSICAL and MENTAL HEALTH, and provides a +1 bonus to all rolls for the next three rolls.)
>+2 TEAL GUNK (What in god's name even is this stuff? This is a completely new sample as this point.)

You join the others back by the SPARKLING PINK mold container, and by the looks of things, progress is going smoothly. Venti and Nicole are tending to the mixture in their own way, either mixing it or making sure the temperature is just right. Underneath the container, a roaring fire made from BLACK BILE-soaked paper is keeping the mixture shimmering.

Ashton has taken Kiera aside, and you can already guess why.
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You move to check on Kiera, but before you can ask Ashton anything, she moves to replace Nicole. Nicole waves at you as she joins you and the android.

"So." Kiera 'squinted' at her two human coworkers (at least you think she's trying to). "Ashton said the two of you had some information I need to know?"

"Do you want the long or short version?" Nicole's smile vanishes then and there. "There's a lot we can discuss. ARC is a very complicated topic to address."

"Short, if it's at all possible."

You take a deep breath, steeling yourself for this awkward conversation. "It's quite simple. All of us are here against our will. They kidnapped all of us here to work on anomalies so we can make money. We don't make money; we'll die."

"Merde." The android flinched, apparently only now realizing the severity of the situation. "I understand them capturing me, but the others were captured too?"

"Sadly." Nicole isn't proud of this, even if she desperately wants to spin it. "B-but! Things have been stable for us! We've made our quotas, we've shown our value to ARC, and we're still alive!"

"The mold's the main reason I'm not dead, same with the liquor Nicole made. Venti, I dunno, but Ashton's a security guard." You flick your gaze back towards your busy coworkers. "We all find a way to survive down here."

"Since you're an anomaly in ARC's eyes, I imagine they won't treat you the same as us." Nicole's body shivers as she remembers what she saw on the VHS tape. "Usually. Your best bet is to stick with one of us."

"We do intend on letting you roam freely," you explain. "You're a friend of ours. We wouldn't keep a sentient, fully aware person locked up."

"...unless she's a meanie." Nicole's face twists into a scowl. Kiera soon realizes that your pink-haired friend is scowling at a containment cell.

"Should I ask?"

"Little Miss Sunshine. It's a far more dangerous anomaly than you, and so far, our relationship is middling at best." That's an understatement to say the least. "You can do whatever you want, but I'd recommend NOT entering its cell."

"Touche." the android offers a thumbs up with its normal arm. "So what you're saying is I need a handler, like a common stray. That's rather demeaning, but I understand.

"Yeah! Nine, this weird masked person, whoever they are, has this weird shadow guy as a friend! It's like that!" Nicole chirps out in her usual chipper tone. "ARC security is, uhm. They're efficient!"

"Which is to say, outside of Ashton, be careful."

Kiera has to lean against the wall to steady herself. It's a lot for her to take in, so you really don't blame her. She wasn't really in the right mental state to process any of what was going on outside of her 'concept'. You wouldn't want to be in her shoes.

"Huh. It's bizarre, to say the least. What exactly do you do in your free time? I. This is new to me." Kiera blubbers out, clearly still flustered.

"We hang out with our friends, we eat lunch, we...uhm. Human stuff. Vincent?"
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"Basically, after my shift, I tend to drag my pals along to do odd jobs. Either to appease my coworkers or to earn money. The facility has seven layers; I have access to the top four."

"We can give you a tour later."

"That'd be nice, actually." Kiera draws a line across her blank face with a finger. "Thank you for enlightening me about my situation. I didn't have much time to learn anything, of course."

"Oh, no, it's our pleasure! Besides, it'd be nice to be friends with people besides, uhm, Liz and Lucy!"

"Should I know who those are?" Kiera looks your way, waiting for an answer.

"I'm pretty sure you've seen Lucy before. They're friends of Nicole, if you forgot."

"Ah, I see. I apologize if my memory's spotty."

"Well." Kiera steps away from the wall. "Thank you, again. Shall we check on our mutual acquaintances?"

The three of you rejoin the others, and you have to give props; the mixture inside the SPARKLING MOLD container actually looks edible. Ashton yanks a piece of pinkish red mold out and immediately stuffs it into your mouth.

To your relief, it actually tastes fine. It's not particularly great tasting, but it's a marked improvement to the inedible state it was in befoore....

.......huh what. someone's shaking you.

"Vincey!" oh shit its vincey- you mean venti what does she want. "VINCEY!"

"Buh?" You snap awake. You were apparently lying on the floor since you're pretty sure your coworkers aren't usually this tall. Kiera helps you back up to your feet. "Buh. Whappen?"

"well, it appears the potency of it is a lot stronger than we thought." If Ashton's blushing face has anything to say, she did not expect that to happen.

"Odd." Venti doesn't even seem mad at Ashton; she's far more concerned about what happened to. "It was fine when we tried it. Vincey? What do you remember?"

You recap everything you remember, which is to say nothing. That gets a concerned look out of all of your coworkers, especially Kiera.

Nicole takes a quick taste of the PINK SYRAH MOLD to see if it's just a you thing. All the taste test got out of her was a shrug. "It's fine?"

You'll have to study why you had such an adverse reaction to it, but for now, you've got other things to worry about.

>+5 PINK SYRAH MOLD (A mold that knocked you straight out, but none of your coworkers were affected by it? Can be sold for a very tidy profit.)

After that little scare, you think everyone here deserves a little break. You haven't had a chance to use these supplies, so why not use them now?

"Well, I'm fine, trust me. Look, if you don't believe me, I'll show you my painting skills! Yeah!"

"I didn't know you painted???" Venti almost sounds offended at herself, like she should've known this already.

"wait, you paint? i didn't really take you for a painting guy." You got Ashton's attention too with that comment.

"I'm incredibly rusty, but I can try. How about we all start painting, you know? Get our mind off things?"
>>
Your friends are eager for any excuse to slack off. You get a chorus of enthusiastic murmurs, which is all you needed to start setting up the canvases.

You must've gotten more canvases during one of your resupplies. You don't mind, that just means no one is being left out. Everyone eagerly starts working on their respective paintings, drawing whatever comes to mind.

Venti's painting is, shockingly, not tied to you. It's a self portrait of herself. Her painting style leans heavily on the realistic side, so it's almost like looking at a photograph. Very impressive but you're not sure how to feel about it as a painting, you know?

Ashton's painting is far more wild in comparison. You can't really make any real distinct subject, it's a chaotic blur of color. Reds, pinks, whites, yellows all blend together in an organic slurry. You recognize bits and pieces of certain organs within the painting. Interesting.

Kiera's painting is simple but effective. It's a stylized rendition of a street in Paris. You can tell thanks to the Eiffel Tower rendered in the background. Some of the strokes are sloppy, since she only has one hand to work with, but it's not bad.

Nicole's painting, like Ashton's, is more on the abstract end. There's an actual identifiable figure amongst the blurs of pinks and purples. A skeletal figure, with large deer-like antlers, is roaming around in a sea of pink trees. You didn't take her as the type to paint something like this.

You're not sure which painting you like the most, personally. Even Venti has some merit from a sheer technical standpoint. The only canvas not touched by paint is yours. It's as dry as a bone.

Now, what do YOU want to paint? You feel like you'll learn more about yourself doing this.
>Your greatest fear, whatever it is. Excise it from your mind.
>A field filled with flowers. The one your mother took you too.
>An industrial landscape, filled with towering grey buildings. This will be the easiest.
>One of your anomalies. You do work with them on a regular basis... (Choose 1: LITTLE MISS SUNSHINE, HARD TIMES, LOST SINCE 199X)
>One of your coworkers. They are right there. Maybe they'd appreciate it. (Choose 1: KIERA, ASHTON, NICOLE, VENTI.)
>A fetid swamp. One you used to explore as a kid, along with your siblings.
>Don't think. Just paint. Whatever happens, happens.
>Leave it blank. You're not sure you WANT to paint something.
>Write in.

Who do you wish to talk to while you're painting? Choose up to two.
>KIERA. Couldn't hurt to learn more about the person underneath SOMMELIER.
>VENTI. Throw her a bone, she's practically obsessed with you.
>ASHTON. She's just a pleasant person to talk to.
>NICOLE. Might as well know your business partner, right?
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
>Nobody. Focus on your painting, first and foremost.

Sorry for the delayed update. This one should be way shorter, since it's just a quick vote to see what you want to paint.
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>>6399784
>Write in: IN LIMBO
Paint her while the memory is still somewhat fresh.
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
Quality time for us and our little twoflowers bud.
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>>6399784
>One of your anomalies. You do work with them on a regular basis...
>LITTLE MISS SUNSHINE
Let's throw her a bone. She'll appreciate the effort, maybe...?

>ASHTON. She's just a pleasant person to talk to.
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
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>>6399784
>Write in: IN LIMBO

>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
>NICOLE. Might as well know your business partner, right?
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>>6399784
>>Write in: IN LIMBO
Very touching, I like it

>ASHTON. She's just a pleasant person to talk to.
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
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>>6399784
>Don't think. Just paint. Whatever happens, happens.
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
>NICOLE. Might as well know your business partner, right?
>>
>>6399784
>Your greatest fear, whatever it is. Excise it from your mind.
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
>>
>>6399784
>Write in: IN LIMBO
it feels right
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
it feels right
>NICOLE. Might as well know your business partner, right?
Echo of a distant world
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>>6399848
+1
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>>6399820
+1
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>>6399784
>Write in: IN LIMBO

>SLUMBERING WISH. It's a part of you, so you might as well check up on it.

>NICOLE. Might as well know your business partner, right?
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>>6399784
>Don't think. Just paint. Whatever happens, happens.
>SLUMBERING WISH. It's a part of you, so you might as well check up on it.
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https://www.youtube.com/watch?v=JoSNe09tJfI - IN LIMBO PAINTING

Your hand trembles. It's not because you're nervous; you really don't care if your art looks like hot steaming garbage. It's trembling because of SLUMBERING WISH. The three flowers growing from your wrist are fluttering in an attempt to get your attention.

The vine hidden deep inside of your arm is twitching too, which only exacerbates the intermittent spasms. They can't 'speak', per se, but you can feel what they're feeling.

Aren't you forgetting someone?

It hits you like a sack of bricks. Damnit. You're already starting to forget IN LIMBO. It's only been a few days and your memory of her is starting to fragment.

All that's left of her is what? A bunch of flowers growing out of you? A vine? An old ticket? The flower and vine aren't even noteworthy mutations to the people down here. The ticket is neat but it's only one tool of many inside your satchel.

She deserves better than that. Muscle memory you didn't even know you had kicks in. You have to go off memory for the exact colors, but maybe it's fine if you flub a few colors. You're aware of 'stylization', vaguely, so you should go with that.

Your crude brushstrokes are beginning to coalesce into a familiar silhouette, wreathed from head to toe in purple and red flowers. Instead of a shambling, barely sentient corpse, you drew her as you saw her right as she vanished. Standing up straight, dragging her flower-covered body forward.

The background is, admittedly, something more personal to you than IN LIMBO. It's that old flower field you went to as a kid. The one you remembered a few hours back. It's the kind of place you think IN LIMBO would've manifested into reality if she deemed it so.

There's a serene smile on IN LIMBO's face that you don't remember painting.

You take a step back to get a better look at the painting. The overall construction of the painting is a loose haze of colors that implies form and shape. The flower field has a blurred, distorted quality like it's from a barely remembered dream. At least the main focus point, IN LIBMO, is easy enough to read in the painting.

It's a nice painting, even if you don't really know what particular style you drew it in or why you picked it.

She would've been happy to see this. Words without a voice appear in your head. You know they're not your thoughts, so it has to be SLUMBERING WISH 'talking'. Do you think when she moved on, she went there?

The 'question' gets a sardonic half-smile out of you. You'd think that SLUMBERING WISH would know, given that it came from her!

I am more you than her at this point. I am literally one with you. The rust-orange flower twitches. How different is this from an internal monologue?

You guess you should've expected that. Kiera's probably an exception then. You hope she's happy wherever she is. The supernatural clearly exists; so does heaven exist?
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What about hell? Those are human concepts too, so it's not like they'd be exempt from anomaly status.

Does it matter? The grey flower trembles.

Will it prevent you from moving on? The green flower tenses up.

All we can do now is remember her. We still have to live. To find it within ourselves to get up in the morning. The rust-orange flower's petals blow in an invisible breeze.

You guess the flowers are right. You still wish you could've done more. That you could do more than painting a shoddy painting like this.

Life is like that. You can't fix everything. You can't achieve everything you desire. That's okay. To make mistakes, to fail, is only human.

The vine slithers out of your palm. It wraps around your fingers, doing its best to hold your hand.

Tomorrow is another day, and we will always be here for you. Even when your arms grow heavy, even when your legs struggle to carry your weight...

Know that you will always be loved, Vincent.

There's a flower ready to bloom inside of you. We'll be here to watch it bloom.

You silently thank SLUMBERING WISH. The vine slithers back into your arm. Now, it's just you and the painting. Nicole is standing by your side, examining the painting you made. You already feel a bit ashamed of it; you really did wing it when painting it.

Oh well, two birds with one stone. You might as well talk to her.

Nicole is apparently a big fan of it. She's grinning from ear to ear. "Lucy told me about this anomaly. I have to say, your painting really caught its essence! Correct me if I'm wrong, but is this IN LIMBO?"

"I felt like it was only fair to paint her." You say with a nod. "It felt fitting. I had this memory, long story, about a flower field I went to as a kid. So I painted her in it."

"I like it!" Nicole chirps. "I think Lucy told me what this style is, but golly, I can't remember what its name was. I didn't know you painted before!"

"I. I don't think I do? My memory is spotty these days." You gesture towards Nicole's canvas. "I have to give props to your painting. It's not what I expected you to paint."

"Oh!" Nicole's smile wavers for a second, but it bounces back like nothing happened. "I had this weird dream two days ago. I was roaming through a forest I used to go to. I wasn't human, I think; I was this big deer thing with massive antlers!"

"Like, this big!" She stretched her arms out as wide as she could. "I don't remember much about it besides that! We all have weird dreams, right?"

"Trust me, I know." You'd rather not clarify that your dreams typically involve flashbacks of your past, but hey. "Where are the others?"

"Oh, they're over there, critiquing each other's art." She points in the direction of Kiera's former containment cell. Your other coworkers are showing off their paintings to each other. "I never really got the point of art critique myself. If your art's good, everyone would like it!"

"Yeah, that sounds like something you'd say."
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"How's your day been?"

"Oh! I'm having a great day, actually!" Her smile wanes again. "It's been very stressful, though, and I'm ready for it to end."

"Preach it to the choir." A dry, raspy chortle escapes from our throat. "Work never ends, does it? Day in, day out, wageslave grindset."

Nicole sighs. "Normally I'd appreciate a nice day of good, honest hard work! I usually don't feel this tired during a shift! Am I losing my touch?"

"I think being tired after working for a long time is completely normal." You pick your canvas up. Nicole follows you as you try to find a place to hang the painting. "You don't have to beat yourself about it."

"I'm just afraid I'm not pulling my weight around." Nicole slumps her shoulders. "Especially with the partnership we agreed to."

"How, exactly?"

"Your product's, well, it's more popular than mine!" Nicole briefly turns her head towards the PINK SYRAH MOLD container. "It's more versatile; people like it more. It feels like I'm exploiting your good will."

"Nicole, seriously, if I didn't want you around, I would say it to your face." You finish hanging the painting up. "You've helped a lot with the samples we've been working with, and I still get something out of our partnership. It's fine."

Nicole starts fidgeting with her hands. "Is it weird that I care this much?"

"I don't think it's a bad thing to want to be useful. Shit, why do you think I do half of the things I do?" You narrow your eyes as another question bubbles in your head. "How long have you been worrying about this?"

"Haha, uh, would you be mad if I said I've been thinking about it all day?"

You raise an eyebrow at that. "Why would I be mad at you? Look, I'll be candid. You annoyed me once, and it's when I got dragged into that catfight you had with Liz."

"Oh-" "I'm not holding that against you. That's in the past."

"You've been fine today. Good, even." You place a hand on her shoulder. "I'm not Mr. Yellow or the other colored-suit pricks that work with ARC. I'm your pal, okay?"

That finally gets Nicole to relax. Her nervous smile turns genuine as she finally breathes out a sigh she's been holding in for a while. "Okay. Okay, yeah! I guess I just needed to actually say that out loud, huh?"

You give her a few pats on the shoulder. "Hey, I'm always here to listen. It's better to be open about this than to let it boil over."

"You're right, you're right." Nicole looks up at the painting you hung up. "You should really start painting more, Vincent. I think you got a knack for it!"

Do you? You don't see it yourself, but hey, at least she's not trying to blow smoke up your ass like Venti would. Speaking about her, you can see Venti and co. putting away their paintings. It's time to go back to work.

MENTAL HEALTH UPDATE!
>ASHTON is now CONTENT!
>VENTI is now :)))
>NICOLE is at MAX MENTAL HEALTH!
>YOU are SATISFIED!
>You'll need time to get a better read on KIERA.
>>
TIME TOKENS: 4
EVE EXPERIMENTS LEFT: 1

Time to slow down. Choose three actions, and any (or no) FREE ACTIONS.
>Due to painting IN LIMBO, actions involving its gifts/samples/artifacts have been improved!

ANOMALY (1d2-1 TIME TOKENS)
>Enter HARD TIMES' cell. Waiter! Waiter! We got more parts we need to stuff into HARD TIMES!
>Visit LITTLE MISS SUNSHINE'S room. You should probably keep it entertained. Meow.
>Enter LOST SINCE 199X'S cell. Maybe you can get somewhere with it now that you treated its injuries.
>Dial a random number on that old TRASHED LANDLINE you got. Let's see what happens.

RESEARCH
>Experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, since it did change after working on KIERA (-1 TIME TOKEN)
>Experiment with ESTABLISHING SHOT! How far can you push it? (-1 TIME TOKEN, DC 50, +22 to roll.)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Start supercharging your WIRE/CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1d2-1 TIME TOKENS)
>Start refining the REPAIR GEL, and the other CLOTH SAMPLES. What else can you make with them? (-1d2-1 TIME TOKENS)
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
>Study the GREY PASTE and TEAL GUNK. Two birds with one stone here. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)

BUSY WORK
>Craft some armor for later, since you got to fight a robot today. Venti and Nicole should help you make something good! (-1d2 TIME TOKENS.)
>Put on your M.A.D WORLD glasses and hunt down some antimemetic moths to study! (-1 TIME TOKEN, DC 63, +19 to roll.)
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (-1 TIME TOKEN. You might be able to negotiate some products out of them.)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-2 TIME TOKENS, DC 70, +15 to roll)
>Work on cobbling something useful out of the random electronic scrap/junk you have. Might as well create something you can sell later. (-1 TIME TOKEN)

FREE ACTION
>Oh god, Venti's waving you over. What does she want? (+1d2 TIME TOKENS. This will be mentally taxing, if you humor this.)
>Ask KIERA for a favor. You need to install some EVE'S ENTERPRISES parts into her. (+1 TIME TOKEN. Saves way more time than doing it on HARD TIMES. Riskier, though.)

>Write in.

>>6399819
Truly, a frightening image. Does Lucy deserve this kind of power?
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>>6400311
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (-1 TIME TOKEN. You might be able to negotiate some products out of them.)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Study the GREY PASTE and TEAL GUNK. Two birds with one stone here. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)
>Oh god, Venti's waving you over. What does she want? (+1d2 TIME TOKENS. This will be mentally taxing, if you humor this.)
>Ask KIERA for a favor. You need to install some EVE'S ENTERPRISES parts into her. (+1 TIME TOKEN. Saves way more time than doing it on HARD TIMES. Riskier, though.)
>>
>>6400311
>>Write in.
Install the parts...Into TRASHED LANDLINE
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>>6400311
>Visit LITTLE MISS SUNSHINE'S room. You should probably keep it entertained. Meow.
>Study the GREY PASTE and TEAL GUNK. Two birds with one stone here. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)

>>6400334
+1 to write in.
>>
>>6400334
And then my other votes
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Start supercharging your WIRE/CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1d2-1 TIME TOKENS)
>Experiment with ESTABLISHING SHOT! How far can you push it? (-1 TIME TOKEN, DC 50, +22 to roll.)
>>
>>6400311
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-2 TIME TOKENS, DC 70, +15 to roll)
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Install mechanical components into trashed landline
>>
>>6400311
>Install the EVE parts...Into TRASHED LANDLINE
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Study the GREY PASTE and TEAL GUNK. Two birds with one stone here. (-1d2-1 TIME TOKENS, DC 62, +25 to roll.)
>Start supercharging your WIRE/CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1d2-1 TIME TOKENS)
>>
>>6400311
>Enter HARD TIMES' cell. Waiter! Waiter! We got more parts we need to stuff into HARD TIMES!
>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)
>Craft some armor for later, since you got to fight a robot today. Venti and Nicole should help you make something good! (-1d2 TIME TOKENS.)
>Oh god, Venti's waving you over. What does she want? (+1d2 TIME TOKENS. This will be mentally taxing, if you humor this.)
>>
File: Lucy o3.png (65 KB, 500x500)
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Wonder what inside the mystery box that Lucy somehow find randomly?
>>
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>>6400454
Inside the mystery box, Lucy found a orange plastic wand. Maybe it's magical perhaps?
>>
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>>6400456
Lucy's back form her wardrobe with wand in hand. Dragging Vincent along on watching her pick of a show.
>>
>>6400311
>Install the EVE parts...Into TRASHED LANDLINE

>Experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, since it did change after working on KIERA (-1 TIME TOKEN)

>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and KIERA (-1 TIME TOKEN, DC 6?, +??? to roll.)

>Oh god, Venti's waving you over. What does she want? (+1d2 TIME TOKENS. This will be mentally taxing, if you humor this.)
>>
Batshit insane idea- if Kiera is technically an object/anomaly: couldn’t we duplicate her with the EGG?

If so, THE MAN is about to die happy
>>
>>6400307
The gif relating to Nicole went from WEIRDFUCKINGPINKGIRL to the pinkthing(lowercase) . I believe this may be development.
>>
>>6400311
>Craft some armor for later, since you got to fight a robot today. Venti and Nicole should help you make something good! (-1d2 TIME TOKENS.)
>C'mon, you have to study this giant shard of glass. There has to be something special about it. (-1d2-1 TIME TOKENS, DC 65, +23 to roll)
>Install mechanical components into trashed landline
>>
>>6400311
>Enter HARD TIMES' cell. Waiter! Waiter! We got more parts we need to stuff into HARD TIMES!
While I really like the idea of installing the parts into the TRASHED LANDLINE, we were specifically instructed to install them into HARD TIMES or NOWHERE'S SOMMELIER. We don't want to fail a sponsorship, do we?
>Visit LITTLE MISS SUNSHINE'S room. You should probably keep it entertained. Meow.
Our last anomaly visit of the day should be LIL - it's a matter of courtesy.
>Craft some armor for later, since you got to fight a robot today. Venti and Nicole should help you make something good! (-1d2 TIME TOKENS.)
We just signed up for three days of fighting, so this is a really good idea.

Since that leaves us with zero to three time tokens and there are many things we still would like to do, finish it off with
>Oh god, Venti's waving you over. What does she want? (+1d2 TIME TOKENS. This will be mentally taxing, if you humor this.)
>>
Rolled 3 (1d3)

P-12: yqz
EGG: yqz, o+8, wOC, 9y6, T91, 2vN
ARMOR: T91, yxy, f2A
HARD TIMES: T91, f2A
FLOWERS: o+8, 9y6
ESTABLISHING: o+8
TRASHED LANDLINE EXPERIMENT: o+8, K+B, wOC, 9y6, 2vN, yxy
LMS: K+B, f2A
GREY/TEAL: yqz, K+B, 9y6
GLASS: K+B, wOC, yxy
LOUNGE BAR: wOC
ARTIFACT GIFTS: 2vN

FREE ACTIONS?,
VENTI: 2vN, yqz, T91, f2A
KIERA: yqz
DIDN'T PICK ANY: K+b, o+8, wOC, 9y6, yxy

Well, we got a three way tie. I'm going to put the VENTI action on the backburner, since it was on the cusp of winning. I'm going to roll 1d2 to see what won, because that'll change how many dice we need to roll

1 = GLASS (skill check)
2 = GREY PASTE/TEAL GUNK (skill check)
3 = ARMOR (just a TIME TOKEN check)

I'll tell you this. I'm going to humor your TRASHED LANDLINE EXPERIMENT write in, but I'm going to be blunt with you: It won't be free. f2A isn't wrong, the contract did specifically list HARD TIMES or NOWHERE'S SOMMELIER as viable targets.
But. Your TRASHED LANDLINE is an anomaly. It is mechanical in nature and could, in theory, accept the parts. So you know what means? No matter what, you're getting two skill checks this turn.
>>
Rolled 2 (1d2)

So I'm going to need four anons for this, as per usual. Three of you will roll plain 1d100, while one anon rolls 3d100+14 for the TRASHED LANDLINE EXPERIMENT. The experiment will cost 1 TIME TOKEN action instead of possibly being free, since you are trying to skirt a sponsorship, so you're obviously going to be more careful.

There's a chance you spend 4 TIME TOKENS with this action, and if you do, I'll let the Venti free action pass so you get one more turn to do something. The 1d2 I'm rolling is how many time tokens making armor costs. 1 = You have 1 TIME TOKEN left, 2 = You'll have 0 TIME TOKENs left (so you have to deal with Venti)

Well, assuming you don't get 3 SUCCESES on one of the following skill checks.

Anywho, tables below.

TRASHED LANDLINE EXPERIMENT (DC 65, +14 to roll)
0 SUCCESSES: You're pushing a square peg into a round hole. The phone is outright refusing any attempts to modify it. (You're going to get a real nasty phone call after this. Hope you're proud of yourself.)
1 SUCCESS: It didn't go over poorly, per se. If you stretch the definition of poorly, like you're stretching your contractual obligations. (EVE'S might accept it? It might not? It'd be a gamble, but you get to research your phone at least.)
2 SUCCESSES: Okay. Okay, this might actually count! This counts! (You're done with EVE'S sponsorship! Yay! You also get to learn some interesting data about your phone!)
3 SUCCESSES: These parts actually fit the phone a lot better than you expected. A chipper ringtone comes from the phone! (A certain man has contacted you. You might get a special reward out of this.)

EGG (DC 6?, +??? to roll. You're pretty sure the bonus can't be lower than +7, though.)
0 SUCCESSES?: !?%@?PLHGLHWAGQW (!!R%()AJNT@????)
1 SUCCESS?: The egg vanishes. Something gets copied. (You have no idea what you got from this, but you get SOMETHING. +-???)
2 SUCCESSES?: The egg vanishes. An object that's attempting to mimic ACCUMULATED PAST is spat out. (You obtain ACCUMULATED...? PAST...? +???)
3 SUCCESSES?: The egg vanishes. Time gets copied. Your ACCUMULATED PAST gets copied. (This action costs no TIME TOKENs. You obtain ACCUMULATED ??? +!!!)

>>6400454
>>6400456
>>6400459
The mystery box is too powerful. I have seen it ruin many a questie and QM. Do not trust the mystery box.
>>
Rolled 22 (1d100)

>>6400887
>>
Rolled 88 (1d100)

>>6400887
rollan
>>
Rolled 8 (1d100)

>>6400887
>>
Rolled 67, 97, 61 + 14 = 239 (3d100 + 14)

>>6400887
fix phone real good
>>
>>6400908
fix phone real good
fix phone 3 successes
fix phone good.

>>6400900
Liz is fucking awful at poker. You want to make cash? Go play poker with her, instead of accepting dangerous contracts from weird anomalous soldiers.

Regardless;
EGG: 1 SUCCESS
PHONE: 3 SUCCESES (You're lucky you're getting away with this write in.)

Writing. Keep up with the write ins, I like it when you guys throw curveballs I don't expect. As long as it's reasonable.
>>
Rolled 2 (1d2)

You have to bite this bullet sooner rather than later. Whatever Venti wants out of you, she'll find some way to pester you about it later. You split away from Nicole so she can do Nicole things. Whatever those may be.

Venti is standing before her painting, which she has been doing some final touches on. Even with those final touches, it still inspires nothing in you. At least the other paintings actually said something about the person who painted it. At best, this is a vanity project.

"Vincey~!" Her sugary-sweet voice could rot your teeth if it were any sweeter. "Sooo, I was wondering. It's clear our shift is almost done, riiight~?"

"I know how time works."

"Well, I think there's no better time than to discuss what we should do OFF the clock!" Venti shows off all of her pearly whites in one big smile. "I do appreciate your helpers pulling their weight during working hours, but do we really need them around all the time?"

"I know we got to fight a big mean robot, but why don't we go somewhere private first? You, me, by ourselves, enjoying each other's company..." Venti blushes at what she's implying. "It'd be nice, right?"

Your heart sinks when you realize what this is. She's proposing that the two of you go on a date. You can feel your brain starting to melt at the sheer gall of her request. What does she think your relationship with her actually is?

It takes all of your willpower to not lash out at her. You take a very, very deep breath in order to ground yourself. "We'll play it. By ear." Even speaking to her feels wrong now. "I have a lot on my plate. You know how it is."

Venti practically squeals when she doesn't hear an outright 'no' from you. "Oh, I completely understand, Vincey~! If we can't do it today, there's always tomorrow!" She turns back to her painting. That's all she wanted to say?

This was a complete and utter waste of your time. Maybe she'll be motivated enough to work harder, at least? You need to get your mind off this conversation. Now.

You aimlessly stumble around, looking for a task you can do that doesn't require too much mental energy. A jolt of pain runs up your foot as you stub your toe against something. You look down to see what it is, finding something you haven't used in a hot second: your welding tank.

Hey, you could make some armor. You did conscript yourself to three days of fighting, so it's only rational. You lug the heavy piece of equipment over to one of the few remaining uncluttered tables. You also brought along a loose assortment of old leather, cloth, and metal scrap from a variety of experiments you performed over the last week and a half.

"Everyone, I need your help here. Even you, Kiera." Might as well get as many hands on this project as you can. As expected, your friends are quick to drop what they're doing to help you with your latest side project. "Venti, Ashton, I believe you know a thing or two?"

Rolling to see how many TIME TOKENs Venti just gave you.
>>
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Ashton taps her fist against her vest. "'course i do. the thing you need to understand about armor is more isn't always better."

"i could wrap you in enough layers to protect you from a bomb, but the sheer weight of all of those layers would make movement impossible."

"She's right." Venti barely manages to suppress a shudder after AGREEING with Ashton. "Especially if we're making armor for people besides you."

"Of course I'm making armor for all of you. Even Kiera, maybe we can wrap something around her reservoir?"

Kiera looks down at the reservoir built into her. "I appreciate the gesture, but it's very likely I'm the toughest out of everyone here. I'm made out of steel, after all."

"Ah, nonsense." You brush off her attempt at rejecting your help. "Even if it's something small, you still deserve something."

Nicole looks over the scraps of various samples you have on the table, trying to concoct what she can make out of them. She snaps her fingers once an idea finally pops into your head. "Okke! So here's what we need to do!" She rapidly babbles out orders at such a rate, you only catch every fifth word she's saying.

It's enough to get everyone moving, so you guess the exact words don't really matter. Ashton and Kiera fill in where they can about what kind of personal body armor would be the best for your group. Kiera puts extra emphasis on keeping it light enough to be discreet, repeating Ashton's original point about too many layers slowing you down.

You, Nicole, and Venti put in the actual work to construct everything. It's a rather short task, all things considered, and you already have a few usable pieces of armor after only half an hour.

They're modified copies of the same kind of security guard armor Ashton wears. Each piece of body armor is reinforced with small, tiny threads of anomalous fiber saved up over your time here, and when you ran out of that, you used whatever scraps of metal you had left.

It's obvious they're handmade; they're not going to be as comfortable to wear as Ashton's stuff, but it'll work. That's all you need it to be.

>MODIFIED ARC SECURITY ARMOR x5 OBTAINED! (Pieces of matte black body armor created, in part, with anomalous material. Offers moderate protection to most forms of physical damage, and lightly resists anomalous damage sources [i.e MIXED/MENTAL])

You make sure that Kiera's able to put it on, since she has a relatively unusual body compared to everyone else. The security vest is a hassle for her to put on, but she's able to easily put on the rest.

She spins her arms around a few times, making sure that the shoulder pad isn't affecting her range of motion. "It isn't as good as the armor my security guards used to wear, but it is good enough. Kudos."

"L'Cure, right?" Nicole finally puts down her tools. "I really need to grill you on them! If they managed to make something like you, golly..." You can already see dollar signs flashing in her eyes.
>>
"I'll need some time before I'm comfortable talking about them. Perhaps a...long time, if that's an option" She's doing her best to hide it, but she's scanning the room like she expects someone from that organization to burst in at any second.

You swiftly change the subject by pulling out an EGG. Your friends are, obviously, bewildered at the fact you apparently had a hard-boiled EGG sitting in your pocket.

"wait, what were we looking at?" Despite looking right at it, Ashton is already struggling to perceive the item. "it's white, i think. is it a piece of paper?"

"Duh, it's a." Venti tries to correct Ashton, but she struggles to piece together a coherent description. "It's round! Paper isn't round! Are you sure it's white?"

"He's not holding anything?" Nicole is completely out of the loop here. She's not even able to see it.

"Hhh." Kiera turns her back towards you, not even wanting to look at you right now. "Whatever that is, I want no part in it, thank you."

This is going to be a nightmare to study, but-

>1 SUCCESS?

Time tokens are a unit of abstracted time used by Vincent Cruz to measure the amount of time and effort a task will consume. Certain coworkers are able to reduce the amount of time actions cost, such as SACA and Ashton.

Time tokens do not have an exact one-to-one conversion with hours, as again, they are abstracted and symbolic in nature.

Wait.

Wait, okay, so you know something happened. You pulled out something else from your satchel, because you know this EGG(?) you had could copy it, maybe? You know you and your coworkers did something with the egg and the object you planned on copying.

You must sound frustratingly vague right now, but that's literally all you can remember. You appear to be the only one who's aware of their surroundings; everyone else is staring off into the void like they're having a bad dream.

What's sitting on the table is a mangled pile of scrap metal and loose gears that might've once been part of a grandfather clock. A glass eye juts out from the remains, staring right back at you. It's the kind of mess you might see in a clockmaker's fever dream. You carefully pick up the TIMEY-LIMEY which is apparently what your brain wants to call it.

>TIMEY-LIMEY OBTAINED! (To call it 'clockwork' would be an insult to all clocks. Two charges. Can be used to massively slow down a person or anomaly's movements, rendering them useless in combat.)
>CLOCKWORK SCRAP x2 OBTAINED! (Can be used to upgrade KIERA's stats, or HARD TIMES' efficiency.)
>-EGG, +EGG. Was there an egg?

You. You'd rather not think too hard about this work order. The more you do, the more your head hurts. You swiftly move on to potentially the last work order you have for the day, finally finishing up your EVE'S ENTERPRISE sponsorship.

See, by the strict letter of the sponsorship, you're only meant to operate on HARD TIMES and NOWHERE'S SOMMELIER. You have a certain loophole, though. One that should be far easier.
>>
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Venti pries the casing off of the TRASHED LANDLINE as per your instructions. The inside of the landline is, well, normal-looking? You're not an expert on the construction of rotary phones, but structurally, it's what you expected.

You have a few pieces from EVE'S ENTERPRISES that could theoretically be used to replace parts in this. With help from everyone but Ashton, you're able to remove and replace a good chunk of the phone's internals without causing any actual damage to its structural integrity.

If anything, replacing the parts in here might actually be a good thing, since a lot of the parts inside were damaged. Nicole carefully slides the casing back into place, leaving the landline whole again.

>3 SUCCESSES!

The phone rings before you can even think about doing anything else. You were expecting a call tomorrow, not today. You dread imagining what it could be about.

When you pick up the phone, you're pleasantly surprised by the response.

"Wowwie." There's no static hiss screaming into your ear. The connection is clean, almost too clean. You can make out every little noise that 'Mike' makes, much to your discomfort. "I didn't expect you to do this. Normally people don't actually touch this cherry red beaut."

"It's cherry red?" The burn marks on the phone tell a different story.

"Listen, listen, that's not the point, friend. The point is, you did a favor for me. A favor I didn't ask you to do." You think you can hear people talking in the background now. Sounds like he's at a restaurant. "From the goodness of your heart."

"Well-"

"I'm pulling your leg, kid. I know why you did it. I still respect the gesture, so tell you what."

"These deals aren't as great as the ones I normally provide, so I'll allow you to grab two of them."

AVAILABLE DEALS
>"I know some guys. Guys who assign things to people like you. I'll shoot them a call." (Tomorrow, you'll get EIGHT anomalies to choose from. You'll almost certainly find an anomaly you'll like with this.)
>"I know something about this pink haired friend of yours. She sells wine, right? I'll help her business." (+LUCY RAPPORT, ++NICOLE RAPPORT.)
>"Lizards, am I right? Let's say I know a thing or two about hunting them." (You'll obtain a HARVESTER CORPSE, to study/harvester from, or to feed to ASHTON.)
>"Hey. Keep an eye on those flowers, you hear me?" (A shipment of high quality gardening equipment will be shipped your way. Useful in case you come across another plant anomaly.)
>"War. War never changes." (You gain a +5 bonus to all rolls against, or involving, your CONTRACT TARGETS.)
>"Tell you what, give this to the android. Make her feel at home." (A shipment of luxury, French-made goods will be shipped to your lab. Nothing practical, sadly, but Kiera will love the gesture.)
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
>Interrupt him. "I have a request." (WRITE IN. What kind of reward/favor you want from him? Be reasonable, or 'Mike' will reject it.
>>
>>6401125
>"I know some guys. Guys who assign things to people like you. I'll shoot them a call." (Tomorrow, you'll get EIGHT anomalies to choose from. You'll almost certainly find an anomaly you'll like with this.)
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)

You know anons can’t resist something like this.
>>
>>6401142
+1
Let's Go Gambling!
>>
>>6401125
>"Tell you what, give this to the android. Make her feel at home." (A shipment of luxury, French-made goods will be shipped to your lab. Nothing practical, sadly, but Kiera will love the gesture.)
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
Getting a mystery box worked out great for us last time. Also, TIMEY-LIMEY seems pretty powerful, which makes me wonder what we would've gotten with 2 or 3 successes.
>>
>>6401125
>"Tell you what, give this to the android. Make her feel at home." (A shipment of luxury, French-made goods will be shipped to your lab. Nothing practical, sadly, but Kiera will love the gesture.)
A happy french maid robot outfit perchance...
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
BOXBOXBOX
>>
>>6401215
Indeed, it seems like a great item so I'm quite happy. Plus that was only 1 success. I'm very curious to try again and see what 2 or 3 would do. Even if we got another Timey-Limey I'd call that a solid gain.
>>
>>6401125
>"I know some guys. Guys who assign things to people like you. I'll shoot them a call." (Tomorrow, you'll get EIGHT anomalies to choose from. You'll almost certainly find an anomaly you'll like with this.)
>"Lizards, am I right? Let's say I know a thing or two about hunting them." (You'll obtain a HARVESTER CORPSE, to study/harvester from, or to feed to ASHTON.)
Mo choices mo betta, and harvester science without risking our life? I like.
>>
>>6401125
>"Lizards, am I right? Let's say I know a thing or two about hunting them." (You'll obtain a HARVESTER CORPSE, to study/harvester from, or to feed to ASHTON)
>"I know something about this pink haired friend of yours. She sells wine, right? I'll help her business." (+LUCY RAPPORT, ++NICOLE RAPPORT.)
Some gifts for our friends
>>
>>6401125
>"Tell you what, give this to the android. Make her feel at home." (A shipment of luxury, French-made goods will be shipped to your lab. Nothing practical, sadly, but Kiera will love the gesture.)
>>"Lizards, am I right? Let's say I know a thing or two about hunting them." (You'll obtain a HARVESTER CORPSE, to study/harvester from, or to feed to ASHTON.)

Gotta help our boy THE MAN out with his robowife
>>
>>6401125
>"Tell you what, give this to the android. Make her feel at home." (A shipment of luxury, French-made goods will be shipped to your lab. Nothing practical, sadly, but Kiera will love the gesture.)
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
>>
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>>6401125
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
THE
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
>>
>>6401125
>"Lizards, am I right? Let's say I know a thing or two about hunting them." (You'll obtain a HARVESTER CORPSE, to study/harvester from, or to feed to ASHTON.)
Obligatory Ashton vote
>"War. War never changes." (You gain a +5 bonus to all rolls against, or involving, your CONTRACT TARGETS.)
That's a lot of rolls over the next three days. It might also help us recruit people to hunt them down or to harvest cool stuff from them, potentially even research em?
>>
>>6401125
>I know some guys. Guys who assign things to people like you. I'll shoot them a call." (Tomorrow, you'll get EIGHT anomalies to choose from. You'll almost certainly find an anomaly you'll like with this.)
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
>>
>>6401125
>"Lizards, am I right? Let's say I know a thing or two about hunting them." (You'll obtain a HARVESTER CORPSE, to study/harvester from, or to feed to ASHTON.)
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
>>
>>6401125
>>"War. War never changes." (You gain a +5 bonus to all rolls against, or involving, your CONTRACT TARGETS.)

>"I know some guys. Guys who assign things to people like you. I'll shoot them a call." (Tomorrow, you'll get EIGHT anomalies to choose from. You'll almost certainly find an anomaly you'll like with this.)
>>
>>6401125

>"I know some guys. Guys who assign things to people like you. I'll shoot them a call." (Tomorrow, you'll get EIGHT anomalies to choose from. You'll almost certainly find an anomaly you'll like with this.)
>"[REDACTED]. Take it or leave it." (MYSTERY BOX. Who knows what's in here?)
>>
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>>6401125
>"War. War never changes." (You gain a +5 bonus to all rolls against, or involving, your CONTRACT TARGETS.)
>"I know some guys. Guys who assign things to people like you. I'll shoot them a call." (Tomorrow, you'll get EIGHT anomalies to choose from. You'll almost certainly find an anomaly you'll like with this.)
>>
>>6401125
>"I know something about this pink haired friend of yours.
>"[REDACTED].
>>
>>6401125
>"Lizards, am I right? Let's say I know a thing or two about hunting them." (You'll obtain a HARVESTER CORPSE, to study/harvester from, or to feed to ASHTON.)
>"War. War never changes." (You gain a +5 bonus to all rolls against, or involving, your CONTRACT TARGETS.)
>>
Lot more votes than I was expecting. Alright, quick count, then I'll get an update out within an hour.

ANOMALY: wOC, 4TQ, nRV, T91, Mri, D4y, K+b
MYSTERY BOX: wOC, 4TQ, 2vN, o+8, 9y6, 8BR, T91, yqz, D4y, /1a
ANDROID: 2vN, o+8, oDW, 9y6
ASHTON: nRV, Nai, oDW, yxY, yqz, f2A
NICOLE: Nai, /1a
WAR: yxY, Mri, K+b, f2A

It was VERY close between ANOMALY and ASHTON, but ANOMALY barely managed to win. Mystery box winning was inevitable in hindsight, maybe I should've given you three options. Let's hope you don't hate whatever's behind that MYSTERIOUS BOX.

Writing.

>>6401420
The wageslave deserves a proper meal for once. Let him enjoy his treats.

>>6401215
>>6401223
You did make a copy of a disgustingly overtuned item. Even a bad copy of a powerful relic is still going to be strong.

>>6401362
A wingman, huh? Maybe the MAN might pay you back with a favor of your own, if you get him things that Kiera might like. Who knows.
>>
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There are a lot of options being offered here, but one of them catches your attention almost immediately. A horrific roar of static censors whenever you try asking 'Mike' for details about it.

"Bummer. Connection over here is getting all sorts of entangled over on my end. You?"

"I couldn't hear a single fucking thing." You almost start snickering. He's not in control over it? Really? "You can't do anything to clear up the call?"

"I'll try, sir." 'Mike' fumbles with something over the line. If you strain your ears, you think you can hear someone nearby asking him what the hell he's doing. The connection does clear up slightly, but when he speaks again, guess what?

More static!!! Yay!

"Ah, my hands are tied here. I'm on a dinner date with a friend of mine, so look. Take it or leave it. Let's say it's a mystery box."

Anyone with a brain can tell he made it a mystery box as a post hoc thing, but here's the thing. You're a sucker for MYSTERY BOXES. "Okay, okay, I'll bite. If you're being censored, it has to be worth it."

"Excellent choice, sir!" 'Mike' is really starting to ham up the 'salesman' accent he has, now that you're agreeing to his deals. "All I'm at liberty to say is that I'll ship it to you by the end of the day, and you and your lizard friend will enjoy it."

"I wish I could say more. I truly do." Mike taps his fork against the plate he's eating off of. "Alright, what else? Again, I'm a busy man with busy tastes and a friend who's getting real sick of me working on my break."

You really did want to get something for Ashton, but after what he said about the mystery box? Maybe whatever you get out of that is fine enough.

"You can help me get more anomalies to choose from, I hear?" There's this one STATIC ANGLERFISH anomaly you've been on and off about finding. Maybe this will finally let you get it as a choice? "I'll take that as my second deal. Tomorrow, right?"

"Of course! I can't exactly compel them to ship them to your lab right now, can I?" The connection begins to wane now that your business with 'Mike' is done. "Here's a word of advice. Keep that lady robot friend of yours happy. For your sake, for another client's sake, and for her sake."

"Too-a-loo. I'll give you better deals tomorrow, when I'm actually on the clock." Click. The line dies then and there. You hang up the receiver now that it no longer serves a purpose to you. You did notice how none of your coworkers said a thing while you were having that call.

All of them are still blankly staring at nothing. Whatever that accursed egg did to create TIMEY-LIMEY, it messed them up something fierce. You snap your fingers at Ashton, trying to get her attention.

Her eyes transform before your own eyes. Her pupils narrow into reptilian slits, and the whites of her eyes turn a dark, cloudy yellow. Her cold, inhuman eyes lock onto you...and they almost immediately return back to normal. "oh, did you need something, vince?"
>>
Your other coworkers stir back to life, like a spell was lifted. Nicole rubs her forehead in an attempt to soothe her headache, while Venti is wordlessly staring at you with a blank smile.

"I'm." Kiera takes a moment to collect her thoughts. "I'm aware that something happened, but I can't remember what happened."

"wait, we were doing something?" Ashton cocks her head, seemingly having forgotten everything over the last thirty minutes. "i thought we were waiting on vince."

"Ughhhhh." Nicole whines as she tries to soothe her throbbing headache. "Can you guys keep it down? I love all of you, I do, but owie..."

You want to explain what happened but even your own memory of the event is fuzzy. The egg's gone, you got this pile of anomalous scrap metal, and that's it.

"I made a phone call." It's not a lie, at least! "So, I think we got an hour left. You guys still have it in you for one more hour?"

"Anything for you!" Venti flashes not just one thumbs up, but two thumbs up! "What do you have in mind? Unlike the others, I'm more than ready to start working right now!"

"I'm ready to work!" Nicole whines. "Gimme a few minutes, though, please..."
Ashton tries her best to comfort the poor pink thing. "hey, it's okay. we're not in any rush, nick. take your time."

At least Venti has the enthusiasm you need. You got TWO TIME TOKENS left, so choose either two choices from the 1 TIME TOKEN list, or one action from the 2 TIME TOKENS list.

1 TIME TOKEN
>Work on an ANOMALY. Knowledge is power with these things. (Choose: LITTLE MISS SUNSHINE, HARD TIMES, or LOST SINCE 199X. Can be picked twice.)
>Study this giant shard of glass you extracted from 199X. While it's still FRESH. (DC 65, +23 to roll)
>Experiment with ESTABLISHING SHOT! You might need to unlock more of its power, given the contracts you signed. (DC 50, +22 to roll.)
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (You might be able to negotiate some products out of them.)
>Put on your M.A.D WORLD glasses and hunt down some antimemetic moths to study! These guys are everywhere, so learning about them couldn't hurt! (-1 TIME TOKEN, DC 63, +19 to roll.)
>Study the GREY PASTE and TEAL GUNK. Two birds with one stone here, plus you got a lead on the GREY PASTE. (DC 62, +25 to roll.)
>Try to create some cool robot parts out of all of the scrap you have. Kiera deserves a tune up or two. (This will consume most of the scrap material you have.)

2 TIME TOKENS
>You got a spatially anomalous lounge to explore! Head into END OF THE WORLD! (DC 70, +15 to roll)
>Start upgrading the two empty CONTAINMENT CELLS you have. You got two anomalies coming in soon. (DC 67, +20 to roll. A good idea if you plan on picking dangerous anomalies.)
>Work on creating new variants of OBSCURA SYRAH and SPARKLING SUNSHINE. You do want to hold up your end of your partnership with Nicole.

MISC
>Write in?

See? Told you it'd be short.
>>
>>6401685
>You got a spatially anomalous lounge to explore! Head into END OF THE WORLD! (DC 70, +15 to roll)
>>
>>6401685
>Study this giant shard of glass you extracted from 199X. While it's still FRESH. (DC 65, +23 to roll)

>Try to create some cool robot parts out of all of the scrap you have. Kiera deserves a tune up or two. (This will consume most of the scrap material you have.)
>>
>>6401685
>>Work on creating new variants of OBSCURA SYRAH and SPARKLING SUNSHINE. You do want to hold up your end of your partnership with Nicole.
She had a rough day lets give her a bone for that.
>>6401682
>you and your lizard friend will enjoy it."
Even after losing the vote she still wins
>>
>>6401685
Actually I'll change my vote >>6401742
to
>Work on creating new variants of OBSCURA SYRAH and SPARKLING SUNSHINE. You do want to hold up your end of your partnership with Nicole.
The pink creature has suffered a lot mentally this shift. Let's help her out.
>>
>>6401685
>Work on creating new variants of OBSCURA SYRAH and SPARKLING SUNSHINE. You do want to hold up your end of your partnership with Nicole.
>>
>>6401685
>Work on creating new variants of OBSCURA SYRAH and SPARKLING SUNSHINE. You do want to hold up your end of your partnership with Nicole.
>>
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>>6401685
>Work on creating new variants of OBSCURA SYRAH and SPARKLING SUNSHINE. You do want to hold up your end of your partnership with Nicole.
>>
>>6401685
>You got a spatially anomalous lounge to explore! Head into END OF THE WORLD! (DC 70, +15 to roll)
>>
>>6401685
>Start upgrading the two empty CONTAINMENT CELLS you have. You got two anomalies coming in soon. (DC 67, +20 to roll. A good idea if you plan on picking dangerous anomalies.)
>>
>>6401685
>Start upgrading the two empty CONTAINMENT CELLS you have. You got two anomalies coming in soon. (DC 67, +20 to roll. A good idea if you plan on picking dangerous anomalies.)
You never know!
>>
>>6401685
>Call up P-12 CORPORATION via your FAX MACHINE. You got a lot of questions to ask them. (You might be able to negotiate some products out of them.)
>Study the GREY PASTE and TEAL GUNK. Two birds with one stone here, plus you got a lead on the GREY PASTE. (DC 62, +25 to roll.)
>>
>>6401685
>Try to create some cool robot parts out of all of the scrap you have. Kiera deserves a tune up or two. (This will consume most of the scrap material you have.)
>Study the GREY PASTE and TEAL GUNK. Two birds with one stone here, plus you got a lead on the GREY PASTE. (DC 62, +25 to roll.)
>>
>>6401685
>Work on creating new variants of OBSCURA SYRAH and SPARKLING SUNSHINE.
>>
>>6401685
>Start upgrading the two empty CONTAINMENT CELLS you have. You got two anomalies coming in soon. (DC 67, +20 to roll. A good idea if you plan on picking dangerous anomalies.)
>>
>>6401685
Changing my vote from whatever it was to
>Start upgrading the two empty CONTAINMENT CELLS you have. You got two anomalies coming in soon. (DC 67, +20 to roll. A good idea if you plan on picking dangerous anomalies.)
>>
LOUNGE: oDW, wOI
OBSCURA/SPARKLING SUNSHINE: 2vN, cM5, 4TQ, K+b, /1a
CONTAINMENT: 9y6, nRV, yxy, dZ2
P-12 + GREY PASTE: T91

Alrighty. We're making some more wine for me to keep track of. Eventually we'll make so many, you'll stop being an anomaly researcher and you'll just start selling wine and mold for a living. Writing, I'll try to get it out soon, since it is only one thing you're doing.

>>6401747
Ashton never loses. Even when she loses.

>>6401757
Venti. The horse is here.
>>
>>6402118
>Vincent just becomes the liquor and cigarrete store of the facility
This is optimal
>>
>>6402120
While everyone else is trying to find any way to make their anomalies somewhat profitable, we are already making as much money as a small tobacco shop.
>>
>>6402127
>small tobacco shop makes 5k a week
Jesus I should open one
>>
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Today's been stressful for everyone. What's a better way to unwind than to get drunk? You're not actually getting wasted on the clock, but alcohol is on your mind right now. Outside of CIGARETTE MOLD and HARD TIMES' steady stream of batteries, OBSCURA SYRAH-based goods are what make you the most money.

You also happen to have two friends here who know a thing or two about alcohol. "Okay, let's wrap this up with something simple."

"Kiera, Nicole, I need your assistance here."

Both of them quickly get the memo. Nicole wheels in the container of PINK SYRAH MOLD, which is still floating in a broth of SPARKLING SUNSHINE and OBSCURA SYRAH. The mold itself isn't your concern right now; you've got enough mold variants as is.

Kiera grabs a nearby empty bucket, and she slots her nozzle arm into it. She places her hand on her hip while she waits for her reservoir to drain. "Whatever we're making, please do not feed me any more black bile. That was absolutely vile."

"I don't intend to." You rummage around your satchel to see what you have to work with. You eventually settle on your last cut of PRIME MEAT and a PERFECT MEAL SAMPLE. Both are relatively safe options in the grand scheme.

"Here." You hand them over to Kiera so she can process them. All it takes is a gentle prod from her finger for her to start absorbing the samples.

"I didn't expect you to have a high-quality piece of meat on you." Kiera muses outloud as her body processes the biomass. Venti is snickering like she heard the funniest joke in the world, but you don't get what it is.

Bright red, almost pink, wine pours into her reservoir. "There is not much I can say about it beyond the obvious. It is simply GOOD, all upper case. If I must give it a name, I shall simply call it Qualité." Wow, what a creative name.

Another type of wine soon floods into the reservoir. It's a garishly bright green that has a striking resemblance to a certain citrus soda. Kiera shudders as the last bits of the new wine enter her reservoir. "A delicious meal at an affordable price. Made by royals, for her endless swarm of servants."

"To create a new company from the ground up. To prosper in a City that will never exist..." Kiera trails off after that. She decides to stay quiet as the new wine is slowly poured out of her reservoir.

That was easy. The hard part is actually improving Nicole's wine. You like having her around, even if she's a bit much for you, but her product? You can see why she wanted your help.

You stare into the murky abyss of bright, sickly sweet pink alcohol. The overwhelming aroma of cheap perfume and permanent marker wafts up from the container, slamming into your nose like a fist. Ashton is staying as far away from the liquor as possible while still being close enough to help.

You can only imagine how it must smell to someone with a superior sense of smell.

Venti runs her finger along the container's edge. "I'm curious how you made it pink of all things."
>>
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"It's a byproduct of the yeast my anomaly makes!" Nicole scoops up a cup of the forbidden...what kind of booze is it? You don't think she ever said it. "Gin's popular around here, so that's what I made!"

"Interesting. Well, I would ask why you're selling something that smells like that." Venti shoots a wayward glance your way. "But Vincey's mold didn't taste great either at first!"

You pace around the container, trying to brainstorm ways to make her wine remotely drinkable to the average person. You doubt she brought a sample of the yeast she uses, so what options do you have?

Wait, you could just make new varieties of it to sell. "Nicole, do you mind describing its flavor profile?"

"It's a light, fruity drink with hints of rose water!" Nicole swishes around the cup of pink gin in her hand. That's enough for you to work with. Without a second thought, you drop a handful of WIRE FLOWERS into the main batch of SPARKLING SUNSHINE gin.

Nicole's eyes sparkle as she realizes what you're doing. "Ah ha! That's just the thing we need!" Nicole puts the cup aside to grab something to mix the bubbling pink gin with. "Steeping the flowers of another anomaly into it to strengthen its floral notes...huh. I really should've thought of that, huh?"

It's going to take more than one person to stir this batch, so you call over Ashton to help you with it. Venti also joins in, but her heart's really not in it. You guess helping anyone besides you is something she'll only do if you explicitly tell her to help. You still don't get her deal.

As the four of you work to stir the mixture together, the gin begins to lose its pink hue. You thought it was becoming clear at first, but it soon becomes too cloudy to really be called 'clear'. White is the only color you can use to describe its hue, but that feels like it's underselling it somehow.

No matter. It's not long before the wire flowers lose all of their color, which signals that whatever floral property they infused into the gin is long spent. You fish the flowers out before collecting a sample of the new SPARKLING SUNSHINE variant.

You take a hesitant sip of the cloudy white gin. You're pleasantly surprised to find that it's not actively repulsive to consume. It's light and floral, something you feel like you could drink after a long night working at this place.

You have the others try it, and it seems you're not the only one who finds it good. Venti is practically chugging her glass like it's ice-cold water on a warm summer day. Ashton and Nicole are far more reserved with their reactions, but they do both finish their glass of gin.

"yeah, yeah, ed would buy this by the gallon." Ashton taps her fist against the container. "i think this is what you have to sell now, nick."

"Aww. I wish it was still pink, you know, for marketing reasons!"

"I'm sure you can dye it."
>+FLORAL WHITE SUNRISE x3 (A light, floral gin. Can be consumed to reroll a dice that rolled a 25 or lower on a speech check.)
>>
Kiera finally empties the last of the new wine you had her made into two separate containers, so you can study them later.

>+QUALITÉ x2! (A remarkably high quality red wine. Has no anomalous properties, it's simply GOOD. Can be sold for a very tidy profit.)
>PERFECTED WINE x3! (A bright green wine that you feel compelled to drink RIGHT NOW. Lightly heals your PHYSICAL HEAL, and grants a powerful MENTAL HEALTH heal.)

Before you have time to say anything, an oh so familiar crackle interrupts you. The voice droning over the intercom system is one you have long since learnt to tune out.

Kiera leans against a table, steadying herself after purging her reservoir. "I'm going to take some time to...talk to a certain someone. Vincent, I believe you know who."

"Of course, of course." You're not going to hold her. "Just be careful, okay?"

Kiera nods. Without any more dialogue exchanged, she exits your lab, in search of the MAN
>KIERA has left the party!

"woo!" Ashton takes a moment to crack her shoulders. "okay, i already know what you're thinking. spill it.""
"Spill what?"
"vince, i like you, but you're a man of routine." The corners of Ashton's mouth curl up into something resembling a smile. "c'mon."

You hate how she read you like a book there. Even Venti struggles to find a way to defend you, as she babbles out incoherent noises. "...She's right, Vincey. As loathed as I am to admit it."

No point fighting against the obvious. What do you want to do with your free time? You will have to fight an enemy up in LAYER 1, no matter what you pick.

Pick three.
>Track down the origin point of the HARVESTER broadcast. (START CONTRACT #3 ENCOUNTER)
>You gotta go to LAYER 3 anyways to claim something from your brother. Hunt down the MAD PROPHET with Angel's help (START CONTRACT #2 ENCOUNTER)
>You recall a weird, anomalous hallway on LAYER 3. Search for it, so you may uncover whatever loot and secrets is hidden in it.
>Head down to ABNORMALITY MATERIALS STORAGE. You want to negotiate with Rudolf for more unique samples, and maybe some tips involving LITTLE MISS SUNSHINE.
>Wander around, see what you can stumble across. Why not? (RANDOM ENCOUNTER!!!)
>Make your way to LOST AND FOUND. Your gut's telling you that you're going to get something EXTRA GOOD today. (DC 55, +10 to roll!)
>Go to the cafeteria. Delicious slop, yum yum. (You'll get a chance to bond with your coworkers and your other acquaintances.)
>Check up on LAYER 4. That place was in ruins the last time you were there, you want to make sure everyone's okay.
>Head down to the GAMBLING DEN. You want to burn off some of your bad luck, and hey, maybe you can make some fat cash.
>Head down to HUMAN RESOURCES. You got some sponsorship rewards you want to redeem, plus a few sponsorship companies you want to talk to.
>Pull Venti to the side. You really need to confront her obsession with you. ???
>Write in.

Note to self, don't write when you're half asleep.
>>
>>6402331
>t's a garishly bright green that has a striking resemblance to a certain citrus soda
One that comes from the mountains?

>>6402334
>Make your way to LOST AND FOUND. Your gut's telling you that you're going to get something EXTRA GOOD today. (DC 55, +10 to roll!)
>Head down to HUMAN RESOURCES. You got some sponsorship rewards you want to redeem, plus a few sponsorship companies you want to talk to.
>Pull Venti to the side. You really need to confront her obsession with you. ???
>>
>>6402334
>Go to the cafeteria. Delicious slop, yum yum. (You'll get a chance to bond with your coworkers and your other acquaintances.)
We love the slop shop. The trough, I call it.
>Make your way to LOST AND FOUND. Your gut's telling you that you're going to get something EXTRA GOOD today. (DC 55, +10 to roll!)

>Head down to HUMAN RESOURCES. You got some sponsorship rewards you want to redeem, plus a few sponsorship companies you want to talk to.
>>
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>>6402334
>Wander around, see what you can stumble across. Why not? (RANDOM ENCOUNTER!!!)
>Head down to HUMAN RESOURCES. You got some sponsorship rewards you want to redeem, plus a few sponsorship companies you want to talk to.
>You recall a weird, anomalous hallway on LAYER 3. Search for it, so you may uncover whatever loot and secrets is hidden in it.
>>
>>6402334
>Make your way to LOST AND FOUND. Your gut's telling you that you're going to get something EXTRA GOOD today. (DC 55, +10 to roll!)
>Go to the cafeteria. Delicious slop, yum yum. (You'll get a chance to bond with your coworkers and your other acquaintances.)
>Head down to HUMAN RESOURCES. You got some sponsorship rewards you want to redeem, plus a few sponsorship companies you want to talk to.
>>
>>6402353
+1
>>
>>6402334
>Make your way to LOST AND FOUND. Your gut's telling you that you're going to get something EXTRA GOOD today. (DC 55, +10 to roll!)
We already have so much miscellaneous junk. but that EXTRA GOOD calls to me.
At some point, we're going to run out of space in the lab to store stuff. Maybe some shelving would delay that day?

>You recall a weird, anomalous hallway on LAYER 3. Search for it, so you may uncover whatever loot and secrets is hidden in it.
secrets, loot

>Pull Venti to the side. You really need to confront her obsession with you. ???
I feel like we should head this issue off before it gets worse, if that's even possible.

I feel like we shouldn't stack CONTRACTs back-to-back, at least until we've gotten a feel for them.

Woo, finally made it through the archives. Been thoroughly enjoying watching our wageslave endure what life throws at him. I participated in HELP WANTED, back in the day. When I opened this quest for the first time I recognized your style immediately.
>>
>>6402334
>Go to the cafeteria. Delicious slop, yum yum. (You'll get a chance to bond with your coworkers and your other acquaintances.)
We gotta eat
>Head down to HUMAN RESOURCES. You got some sponsorship rewards you want to redeem, plus a few sponsorship companies you want to talk to.
We gotta wheel and deal for the corpos to acknowledge and accept us
>Pull Venti to the side. You really need to confront her obsession with you. ???
We cannot avoid this forever

>>6402427
Welcome back anon.
>>
>>6402334
>Go to the cafeteria. Delicious slop, yum yum.
>Head down to HUMAN RESOURCES.
>Pull Venti to the side.
>>
>>6402334
>You recall a weird, anomalous hallway on LAYER 3. Search for it, so you may uncover whatever loot and secrets is hidden in it.
>Head down to ABNORMALITY MATERIALS STORAGE. You want to negotiate with Rudolf for more unique samples, and maybe some tips involving LITTLE MISS SUNSHINE.
>Make your way to LOST AND FOUND. Your gut's telling you that you're going to get something EXTRA GOOD today. (DC 55, +10 to roll!)
I'm too afraid to try talking with Venti about her abnormal affection so soon again. Especially since we didn't do too well last time we tried. Maybe we can get some intel on her tomorrow, when she is probably still shadowing but not accompanying us anymore?
>>
>>6402334
>Track down the origin point of the HARVESTER broadcast. (START CONTRACT #3 ENCOUNTER)
>You gotta go to LAYER 3 anyways to claim something from your brother. Hunt down the MAD PROPHET with Angel's help (START CONTRACT #2 ENCOUNTER)
>Go to the cafeteria. Delicious slop, yum yum. (You'll get a chance to bond with your coworkers and your other acquaintances.)
>>
Rolled 2 (1d2)

LOST AND FOUND: t91, 2vn, 4TQ, wOC, IRb, f2A
HR: t91, 2vn, K+b, 4TQ, wOC, 9y6, /1a
VENTI: t91, wOC, IRb, 9y6, /1a
CAFETERIA: 2vn, 4TQ, 9y6, /1a, yqz
WANDER: K+b
HALLWAY: K+b, IRb, f2A
ABNORMALITY: f2A
CONTRACT #3: yqz
CONTRACT #2: yqz

It's a close one between VENTI and CAFETERIA, so I'll roll a 1d2 tie splitting roll while I need three anons to roll 1d100+10. Table below.

1d2:
1 = VENTI
2 = CAFETERIA (sloppium)

LOST AND FOUND LOOT (DC 55, +10 to roll). Unlike every other 'table' so far, you'll get everything below the amount of successes you rolled. So if you get 2 SUCCESSES, you get the loot from 0, 1, and 2 SUCCESSES.

0 SUCCESSES: You think this is the worst thing you could've found at this particular point of your career. (???)
1 SUCCESS: The pungent smell of rust and mildew draws your attention to a certain spot in the pile. (You obtain a large assortment of scrap material and biomass that you can use for future research.)
2 SUCCESSES: "oh, those motherfu- whatever. vincent, you can have this." (You find some of Ashton's old gear, including some specialty ammo and other guard-exclusive loot. Lucky you.)
3 SUCCESSES: "Waow!" "vincent, i'm not sure if we're allowed to have this!" "Oh! So that's where I left it!" (Looks like you found one of Venti's stashes. The stash in question contains premium grade medical supplies and some useful gadgets.)

>>6402397
Remember kids, don't let your Venti overheat. She's a very sensitive gal, don't you know?

>>6402353
One that is created from the dew of certain mountains, yes.

>>6402427
Shit, man, welcome back to the party. I guess my style really hasn't changed that much, has it? For better or worse. Hope you stick around for the rest of this quest.

>>6402484
What, no, talking to Venti is a perfectly healthy idea and you should totally do it every single hour of every single day!
>>
Rolled 35 + 10 (1d100 + 10)

>>6402745
>>
Rolled 88 + 10 (1d100 + 10)

>>6402745
>>
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Rolled 35 + 10 (1d100 + 10)

>>6402745
Wonder what you could find into the cursed bin before it's lit a blaze by Fire on the Velvet Horizon?
>>
Well, I'll promise you this. You are getting something good out of this, I don't want you to think you wasted one of your limited free time actions here.

Writing.

>>6402756
Oh, the horrors you can find in LOST AND FOUND is worse than anything you have seen before, dear art anon. It might be better if FIRE ON THE VELVET HORIZON burns it.
>>
You'll probably see Kiera again soon enough. You doubt she'll spend all of her day hanging out with the MAN. While she's gone, though, you might as well do some busy work.

LOST AND FOUND is always a good place to start when you have nowhere better to be. "Alright, we're going to do some more work. Not in here, of course; god forbid that."

"You guys know about the LOST AND FOUND room on this layer, right?"

Everyone shudders in disgust at the mention of that accursed room. Any joy or happiness that might've once been in this room is snuffed out, like a candle caught in a rainstorm.

"that place is a deathtrap half the time. are you sure you want to go there?"

"W-we can do something else first, right?" Nicole forces a nervous smile. "I'm not sure that has to be done now, y-yeah?"

"C'mon, it's not that bad." You step out of your lab, gesturing at the others to follow you. Reluctantly, your friends follow after you, even after voicing their complaints. They're bellyaching over nothing, really. You're almost certain it can't be as bad today as they think it is.

You know your way around LAYER 2, so it only takes a hop and a skip to arrive at your destination. You casually open the door- oh god. You regret opening the door.

The disgusting stench of rotting meat, mildew, and mothballs slams into you like a tidal wave. If you haven't been exposed to worse smells, you might've actually gagged. Ashton and Nicole stumble away from the door, covering their noses in an attempt to block the smell.

Venti stays right by your side, trying to look stronger than the others, but she's not fooling anyone. She's about to burst into tears thanks to the stench.

"It's not normally this bad." You cover your nose with your shirt. "In and out, then. C'mon." You charge inside, with the cavalry trailing behind you.

There's even more garbage in this room than last time. Some of the refuse has melted or merged completely with the walls, creating a calcified layer of garbage. You'd probably need a hammer and chisel to carve that out. Even now, you can hear rumbling coming from somewhere deep inside of the trash pile.

You wouldn't be shocked if no one else used this place. At this rate you're worried it's going to turn into an anomaly from the sheer excess of trash, refuse, and waste that has flooded every inch of the room.

You start digging in one spot while your friends pick spots at random to dig into. You hope whatever you find is worth the hassle. Maybe you should ask HR to assign someone to clean up this place.

>1 SUCCESS!

Your fingertips graze against something made out of fabric. A shirt, maybe a cloak? It's a lot of fabric, pretty nice fabric actually, even if you can already tell it's soaked in garbage juices. Coaxing the piece of fabric out of the trash pile takes a while, but as long as you go slow and steady, it'll be easy enough to remove.

What you didn't expect to pull out was a maid's dress.
>>
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You can't confuse it for anything else. It's a (formerly) white and black dress with frills sprinkled all over it. It's clearly a cosplay dress, because the fabric feels incredibly cheap now that you know what it is.

You feel someone's stare on the back of your head. You don't want to look, but you have to. You turn around to see Venti blankly staring at you with a smile that shows way too many teeth. Every few seconds, a random part of her body twitches, like she's barely holding herself back.

Your fight or flight instinct kicks in. If you don't say something, she'll charge at you like a wild boar.

"I'm not giving this to a coworker. Maybe, and I do mean MAYBE, I'll give it to an anomaly. Not any of you." Whether you mean those words can be decided later.

Venti grumbles to herself, but whatever she said was too quiet for you to make out. At least she got off your back.

>+MAID DRESS (This is a cursed piece of equipment. Get rid of this fucking thing ASAP.)

"hey!" Ashton waves her free arm to get your attention. "i think i found something but, haha, i'm stuck! mind...helping me out?"

You stuff the dirty dress into your satchel so Venti can no longer stare at it. You grab Ashton's trapped arm and, with a solid tug, you manage to free her arm from the trash pile. This time, though, the thing she found actually seems interesting.

Ashton's hand is tightly gripped around a severed human arm. Well, you thought it was human, and your initial assumption wasn't strictly wrong! Gore-soaked wires slither out from the arm's stump, presumably some kind of prosthetic? Maybe?

"there's more in there. it's technically defiling a body, but it's not like they're using it!"

Venti snatches the arm from Ashton's hand so she can examine what, exactly, it is. You start digging around the spot where your security guard friend found the biomechanical limb. Nicole soon joins in, having no luck with finding whatever she was searching for.

Nicole finds a biomechanical leg, while Ashton frees a cold, dead heart with electronics slithering across its surface. Nothing else seems to be here, so that's all you got.

"So, I know what these are, Vincey~! Heck, I built some of them." Venti waves around the severed arm in her hand. "These are standard issue body augments for Layer 6 security guards. See, the human body can only exert so much force before your body literally tears itself apart."

"These augments are meant to strengthen tendons, ligaments, muscles, you name it. The issue, though, is I'm not sure these are safe to install. We don't tend to remove these implants!"

Yeah, you doubt it'd be remotely safe to install these implants into you. Still, their value as research material shouldn't be ignored.

>BIOMECHANIC AUGMENTED LIMBS x3 obtained! (Limbs and organs that are half organic, half augment. Can be studied to improve your INSIGHT MODULE, or any other body modifications you already have.)

You doubt you'll find anything else in here. Time to move on.
>>
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You close the door behind you while your coworkers take some time to breath in some sweet, sweet recycled air. It could've been a better haul, but hey, sometimes your gut instincts aren't right.

Or they were right, and the calcified garbage hid them from you. Oh well, can't cry over spilled milk. "Nicole, you know how to deal with HR, right?"

"Of course I do!" Nicole answers with a confident smirk. "I know some people may have issues with the fine folks at Human Resources, but I know them like the back of your hand!"

"Wh- It's back of MY hand." You swiftly correct her.

"Oh. I guess Anthony must've said it wrong, then." Nicole shrugs off the fact she mangled the idiom. "That is besides the point! See, you need to get to KNOW them. To claw into their hearts to find what little humanity is in there!"

"wait, you don't think they're human?" Ashton actually seems confused, and to be frank, you are as well. You thought Nicole would be one of the few people who'd pretend they were human.

"I may like ARC but I'm not dumb, trust me! The only people who like HR work for HR."

A truer statement has never been said before. Your knees shake for a moment, but you manage to get them under control. Well, you might as well head there. It shouldn't be too far away from LOST AND FOUND. Ashton decides to strike up a conversation during your walk over.

"so, why do you want to go to HR again? that place isn't exactly the best to be around these days."

"Well, I completed two sponsorships today, so I want to get their rewards ahead of them. Plus, I got this proposal in mind. You guys know the mold I'm selling, right?" Everyone nods. "I want to officially partner with ARC. So, I want to get into contact with a few SPONSORSHIP companies to get their help later."

"Any advice on who I should call?"

"well, i'm not sure if you heard about them, but ortha's organics might be a good start. they're a botanical research firm. flowers, trees, mosses, the works. maybe they'd know something about mold?"

"Well, Vincey, it's clear that Hayden would be interested in them! Those frat boys love cigarettes just as much as they love not working!"

"Mmh, toughie." Nicole actually takes a moment to consider who'd be a good choice to partner with. "The mold you make might have some medical applications. We've made healing mold with it. Why not contact Zenith?"

All decent suggestions. You'll probably get a list of sponsorship companies once you actually get there. You're about to strike up another conversation with your friends but, huh, guess the walk there was shorter than you remember.

A familiar face meets you at the door. A young man in a priest's outfit looks up from the book he was skimming. Angel's eyes light up when he sees you. "Brother. I heard you dealt with a certain nonbeliever, correct? The one who was harassing me?"

"Oh! Hiya, Angie! You mean Yorick, right?"

Angel's expression curdles like milk under the Texan sun.
>>
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"Yes, Venti. I did mean Yorick." He glances your way, wondering why you have Venti around of all people. Before he can ask, Ashton chimes in.

"we did deal with him. he got injured during an invasion. we found him in layer 4's medical bay, and we convinced him to not bother you. he won't be an issue."

"Thank goodness." Angel sighs. "I'm glad you didn't kill him. He may be a sinner, but he doesn't deserve to die."

"Say, why are you here?"

"I was going to talk to HR if I didn't hear back from you. I was worried you might've forgotten about your promise, no offense."

You shrug, not particularly offended by his comment. "Nah, I forget stuff all the time. I promise, he's dealt with. Ashton can back me up."

"First time I believe I've met you, Ashton." He offers his hand to the security guard. She grabs it and firmly shakes it.

"mmh. i'm vincent's friend. i keep an eye on him so he doesn't overwork himself."

"Hmph! I do a better job at that than you, Ash, and you know it!" Neither Angel nor Ashton acknowledges Venti. Probably for the best.

"Well, we're very busy, Angel!" Nicole begins to tap her foot. "It's nice to meet you, but we'd like to go inside, thank you."

"Oh, don't keep me waiting. I do need to talk to Vincent real quick." He steps out of the way, freeing the door for everyone. Your coworkers rush inside, with only Venti hesitating to leave you be. You smile at her, and that simple gesture is enough to get her to back off.

Angel rummages through his pockets in search for something. "I'll show you the relics I have for you. Obviously, I'll inform you of what they'll do. Remember, only two."

The first relic is a simple, crudely carved wooden cross. One strong gust of wind would probably cause it to crumble into dust. "An angel once gave it to me. Some of your 'researchers' may refer to it as a 'gift' from an 'anomaly'. I like to believe it protects your soul, your spirit, your very being."

The second relic is an old human skull with cracks running across the top of it. Its hollow, empty sockets stare up at you. You can sense a distant flicker of life still radiating from the skull. "It's morbid to have this, I know, but I talk to it sometimes. It talks back, warning me of demons that are approaching."

The third relic is a pair of white gloves. The gloves were stitched together using a bright gold thread that sparkled brilliantly under the artificial white lights. "I created these, to be honest with you. From scraps from one of the angels I protect. They guide my strikes, when I need to defend myself."

The fourth relic is a glass bottle filled with a shimmering blue liquid. Small dots of light, like distant stars, can be seen in the liquid. "This bottle contains a potent medicine, distilled from an angel's tears. It is the only miracle cure in this whole facility."

The fifth, and final, relic is just a rusty nail. There's nothing visually distinct about this nail.
>>
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Angel chuckles softly at your obvious confusion. "This nail remembers. It has seen so much over the last three thousand years. If you need to find someone, this nail can lead the way."

"I'll let you think it over, brother."

You thank him for showing you the relics. While you mull over what to choose, you join the others inside of HUMAN RESOURCES.

https://youtu.be/VoF0V846tw8 - HR

The familiar aroma of freshly brewed coffee and cigarettes almost makes you forget you're stuck in an ARC facility. Last time you were here, you were immediately escorted to a side room, so you never got a solid look at the main entrance. To say it's familiar is a bit of an understatement.

It's an exact copy of the front entrance to the old office firm you worked at. Everything you remember from that damned firm is here. The only seats available are decade-old green seats with stiff, uncomfortable cushions. Your back flinches at the sight of them. Those were always the worst to sit on.

The walls are lined with advertisements for defunct businesses from a variety of decades and states. Your eyes manage to find an ad that's over 80 years old, left there like it's no big deal. Kitschy paintings bought from a cheap arts and crafts store line what space hasn't been consumed by advertisements.

The front desk is the same old, cheap hunk of junk you remember seeing before being kidnapped. It's a blocky hunk of metal crudely carved into a roughly rectangular shape, with fake wood veneer hastily applied over it. Sitting behind it is a young receptionist with paper white skin.

Her mouth is stretched from ear to ear, showing off her perfectly white teeth. There's not a single thought behind her hollow gaze. She starts to speak, but her mouth doesn't move when she does.

"Welcome, valued employees of ARC! If you would like to leave a message, say 0! If you would like to schedule a meeting with a HR employee, say 7!"

"eugh." Ashton shudders at the 'receptionist'. "nicole? you got anything you want to try?"

"Of course. See," Nicole leans against the desk. "We would like to propose a synergistic alliance that would benefit both parties in terms of both profitability and employee retention."

"Due to the costs of hiring new employees, it would be beneficial to both parties to arrange a deal that would result in fewer employees needing to be hired." Nicole babbles on and on. She must've rehearsed this a million times by now. "It costs more to train a new employee than to keep a new one, after all!"

The receptionist's body spasms for an instant. "Ah." A man's voice now comes from the clearly artificial receptionist. "It's you, Nicole. Can't you see we're busy, since we have THIS thing out here?"

"Of course, sir, but one of our employees does want to talk to you."

"Fine. Who is it?"

You approach the 'receptionist' now that you have an actual human on the line. "Vincent Cruz. I request I get into contact with some sponsorship companies."
>>
"I might need their help for a future proposal of mine, and hey, it couldn't hurt to stay on top of things."

"A go-getter. I like that." The man on the other line chuckles. "Sure, I'll allow it. We can't contact all of them, they're powerful companies even we don't have full control over. I hope that's fine with you."

"Sure. Can I also get a tally of my sponsorship rewards?"

"Mmh. We owe you $500 from ExTINCTION CORP, a quota reduction of -$122 from EVE'S ELECTRONIC EMPERIOUM, and a bio augment from ExTINCTION CORP. EVE's also informed us they intend on teaching you something about inanimate anomalies?"

"We'll hand those rewards over after you talk to your 'sponsorship' companies. Make it quick." Alright, you got an in. You'll probably have enough time to talk to three of them before he cuts you off.

Choose three SPONSORSHIP COMPANIES you wish to get into contact with. These are the only ones you can get into contact with as of now.

>ExTINCTION CORP. Your body is going to go through a lot. Try to wrangle some more physical upgrades out of them, for you and your coworkers.
>NINTH CHURCH. Your brother works for these guys. Leveraging that familial connection could get you some VERY rewarding sponsorships out of these guys.
>EVE'S ELECTRONIC EMPORIUM. You do have a new android friend. Maybe they could offer products that could help KIERA out.
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>ZENITH MEDICAL ACADEMY. You want some medical equipment you can use to help your anomalies, or to heal your coworkers.
>HAYDEN HYDROGEN AND HYDROGEN ACESSORIES. You want to make the facility better for your fellow coworkers. This company would be able to help with that.
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.
>P-12 CORPORATION. They're a lead on the HARD TIMES case, and getting closer to them should also get you closer to Q&Q.
>FANTASTICAL FEASTS. You got a lot of excess samples sitting in your lab. Maybe they got advice on what you should do with them?

Choose two RELICS. It's your reward for completing ANGEL'S sidequest.
>HANDMADE CROSS (ARMOR. Blocks up to three instances of ANOMALOUS DAMAGE (MENTAL/MIXED/ESOTERIC) per day.)
>SAINT'S SKULL (UTILITY. When an anomaly is nearby, you'll be given a warning and a hint on what kind of properties it might have.)
>GUIDING HANDS (WEAPON...? During a fight, once per skill check, you may reroll a dice that rolled 30 or lower.)
>HOLY ELIXIR (CONUSMABLE. Has two uses. Fully heals the MENTAL and PHYSICAL HEALTH of anyone who consumes it. Purges all status effects and inflictions, anomalous or not.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)

Longer update than usual. Hope it's not too much.
>>
>>6402858
Sponsor companies:
>EVE'S ELECTRONIC EMPORIUM. You do have a new android friend. Maybe they could offer products that could help KIERA out.
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>HAYDEN HYDROGEN AND HYDROGEN ACESSORIES. You want to make the facility better for your fellow coworkers. This company would be able to help with that.

My thought process:
-Eve’s can hook us up with electrical equipment to automate our mold farm
-Ortha’s Organics will be able to provide advice on how to actually grow the mold
-Hayden Hydrogen can hook us up with heavy industrial equipment and fuel resources

All stuff needed for a well-oiled mold manufactory! We’ll be nicotine barons in no time.

Angel’s items:
>GUIDING HANDS (WEAPON...? During a fight, once per skill check, you may reroll a dice that rolled 30 or lower.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
The gloves I can take or leave. That nail sounds extremely useful.
>>
>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>FANTASTICAL FEASTS. You got a lot of excess samples sitting in your lab. Maybe they got advice on what you should do with them?
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.

>SAINT'S SKULL (UTILITY. When an anomaly is nearby, you'll be given a warning and a hint on what kind of properties it might have.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
>>
>>6402858
>P-12 CORPORATION. They're a lead on the HARD TIMES case, and getting closer to them should also get you closer to Q&Q.
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.
>ExTINCTION CORP. Your body is going to go through a lot. Try to wrangle some more physical upgrades out of them, for you and your coworkers.

>GUIDING HANDS (WEAPON...? During a fight, once per skill check, you may reroll a dice that rolled 30 or lower.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
>>
>>6402853
>What you didn't expect to pull out was a maid's dress.
excellent

>It's a lot of fabric, pretty nice fabric actually,
>because the fabric feels incredibly cheap
um

>but I know them like the back of your hand!"
I love that this is spreading.

>>6402856
These are all valuable in some way. Honestly though, I don't way to yoink items that keep Angel in one piece.
>From scraps from one of the angels I protect.
I do wonder about this line. Angel's not a researcher i think; what "angels" are he referring to? I don't think now is really the time, but I'd like to poke him about this at some point.


>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>ZENITH MEDICAL ACADEMY. You want some medical equipment you can use to help your anomalies, or to heal your coworkers.
Academy? Hmm, I wonder if any of the medical staff trained there. Assuming any of them are formally trained instead of "learning on the job" like the researchers, of course.
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.
We seem to have picked up a penchant for drugging ourselves to the eyeballs and running headfirst into danger while screaming. While this is laudable, it's also somewhat... high risk. Maybe these guys can make us more likely to survive such stunts.
ExTINCTION CORP is tempting for similar reasons, but I'm wary of what such upgrades to our person would entail.

>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
>SAINT'S SKULL (UTILITY. When an anomaly is nearby, you'll be given a warning and a hint on what kind of properties it might have.)
I am deeply tempted to try and rig up some way for it to hover/fly, so we can have a literal floating skull following us around, giving us advice/warnings.

>spoiler
Longer update just means more to read. No bad thing.
>>
>>6402891
>weird dress description
'now that you know what it is" being the key phrase. Vincent just absolutely loathes the dress on principle, or more accurately, the fact he found it when Venti was around
Probably could've phrased it better to indicate he changed his mind once he realized it was a cosplay maid outfit.
>what "angels" are he referring to?
From what you know, he has a weird complex over anomalies. He sees most of them as demons, and some of them as angels. Why? Who knows.
>>
>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>EVE'S ELECTRONIC EMPORIUM. You do have a new android friend. Maybe they could offer products that could help KIERA and SACA out.
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.

>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
>SAINT'S SKULL (UTILITY. When an anomaly is nearby, you'll be given a warning and a hint on what kind of properties it might have.)

(by the way QM you should update the Allies page)
>>
>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
Mold for the masses!
>ZENITH MEDICAL ACADEMY. You want some medical equipment you can use to help your anomalies, or to heal your coworkers.
Discuss medical applications of obscura gel, sandwiches and mold variants. Maybe get a few insights into the workings of medbay and/or better access to supplies for them.
>HAYDEN HYDROGEN AND HYDROGEN ACESSORIES. You want to make the facility better for your fellow coworkers. This company would be able to help with that.
Mostly because Venti suggested it and I don't want to anger her by listening to the advices of Ashton and Nicole while ignoring hers. I'm kind of curious about what they can do too, but if it were just for that helping Kiera or ourselves by choosing Eve's, eXtinction or Warden would be higher in priority for me.


>GUIDING HANDS (WEAPON...? During a fight, once per skill check, you may reroll a dice that rolled 30 or lower.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
The cross and the skull seem to be important for Angel personally, so I don't want to take them from him and the miracle cure can hopefully still be obtained from him if absolutely necessary. On the other hand the gloves sound extremely useful for surviving our manifold battles and Angel's description of the nail being able to give us directions is pretty intriguing and could be really useful for contracts and sidequests such as the Caspian case.
>>
>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
The mold is the MONEY
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.
We need to be more robust
>P-12 CORPORATION. They're a lead on the HARD TIMES case, and getting closer to them should also get you closer to Q&Q.
Follows up the HARD TIMES leads

>GUIDING HANDS (WEAPON...? During a fight, once per skill check, you may reroll a dice that rolled 30 or lower.)
I seriously want to make something for him later, in return for this
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
"If you need to find someone, this nail can lead the way." he says. This might be the thing we need to find that one guy responsible for killing Caspian in the library
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>>6402853
>MAID DRESS (This is a cursed piece of equipment. Get rid of this fucking thing ASAP.)
Where is Hidaka? I'm sure she'd "appreciate" this
>the fabric feels incredibly cheap
All the better for easy access
>>
>>6402913
Maid dress aside, we should definitely bring her next time we enter HR front office. She'll probably hate it as much as we do and it feels like she should see it.
>>
>>6402858
>ORTHA'S ORGANICS.
>HAYDEN HYDROGEN AND HYDROGEN ACESSORIES.
>WARDEN SECURITY SERVICES.

>SINNER'S NAIL
>SAINT'S SKULL
>>
>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>ExTINCTION CORP. Your body is going to go through a lot. Try to wrangle some more physical upgrades out of them, for you and your coworkers.
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.

>GUIDING HANDS (WEAPON...? During a fight, once per skill check, you may reroll a dice that rolled 30 or lower.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
>>
>>6402920
We need to dump the maid outfit into a washing machine first with a good amount of the GOOD detergent
>>
>>6402858
Would the HOLY ELIXIR cure Lucy's form, and would it be effective to prolong Anthony's life?
>>
>>6402858
>SAINT'S SKULL (UTILITY. When an anomaly is nearby, you'll be given a warning and a hint on what kind of properties it might have.)
Early warning is nice, sometimes you need a little prep time to juice up. If we know its properties thats a huge advantage. Plus if it works in the Lab for meeting new anomalies as well thats free info.

>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
I wonder if SINNER'S NAIL would pair well with ESTABLISHING SHOT. Angel mentions it has a long memory which presumably is how it can offer these hints. Wrap the ticket around it and see what happens lol
>>
>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
Mold is our daily driver in terms of profit, upgrades to it are no brainers
>EVE'S ELECTRONIC EMPORIUM. You do have a new android friend. Maybe they could offer products that could help KIERA out.
She's a coworker now, and she'll probably be a bit behind the others even as a anomaly,plus it gets us closer with THE MAN by wingmanning.
>ExTINCTION CORP. Your body is going to go through a lot. Try to wrangle some more physical upgrades out of them, for you and your coworkers.
Vincent is decently sturdy,but we could probably use better Tankiness from everyone else given we'll have to hire a decent roster.
>HANDMADE CROSS (ARMOR. Blocks up to three instances of ANOMALOUS DAMAGE (MENTAL/MIXED/ESOTERIC) per day.)
May help with LMS, she's an anomaly we know the least about but is the biggest pain, alongside any new ones we get and anyone using anomalous weapons on us.
>SAINT'S SKULL (UTILITY. When an anomaly is nearby, you'll be given a warning and a hint on what kind of properties it might have.)
we've been jumped by anamolies twice or more during our time here, being able to detect them before they detect us (hopefully) with no cooldown is super useful.
>>
>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>ZENITH MEDICAL ACADEMY. You want some medical equipment you can use to help your anomalies, or to heal your coworkers.
>HAYDEN HYDROGEN AND HYDROGEN ACESSORIES. You want to make the facility better for your fellow coworkers. This company would be able to help with that.
Mold production is our top priority
>HANDMADE CROSS (ARMOR. Blocks up to three instances of ANOMALOUS DAMAGE (MENTAL/MIXED/ESOTERIC) per day.)
3 instances is a lot
>HOLY ELIXIR (CONUSMABLE. Has two uses. Fully heals the MENTAL and PHYSICAL HEALTH of anyone who consumes it. Purges all status effects and inflictions, anomalous or not.)
Useful if we could purge THE HEART’S control over someone
>>
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>>6402756
Cora receive the rare headpat form Anderson after disposed of those hazardous paper into the bonfire.

>>6402858
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>EVE'S ELECTRONIC EMPORIUM. You do have a new android friend. Maybe they could offer products that could help KIERA out.
>P-12 CORPORATION. They're a lead on the HARD TIMES case, and getting closer to them should also get you closer to Q&Q.

>GUIDING HANDS (WEAPON...? During a fight, once per skill check, you may reroll a dice that rolled 30 or lower.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
>>
>>6403164
Drawfag, give your opinion: Who would you have wanted to eventually win the Anderson bowl?
>Emily, the nurse bot
>Adama, the unironic female clone
>C-0RA, the annoying assistant bot
Because let's face it those three were the only girls in the running
>>
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>>6403180
>Drawfag, give your opinion: Who would you have wanted to eventually win the Anderson bowl?
Leading on C-0RA, tho not much. Maybe Phi.
Don't really have a set sail for this, but who know what OP 's entail for Zeta for this quest. Truly, Otto's having a good day of fishing.

Anyways, look over their. SotC has magical switched Adama black coffee for decaf.
>>
>>6403161
Huh thats a solid point. If we had Venti drink the Elixir could her connection with THE HEART be purged. Probably worth it.

>>6402858
ACTUALLY since we have Angel here alone. Theoretically if someone was possessed by a certain HEART anomaly, could he do an exorcism?
>>
>>6402902
Will do, when I close the vote in a few hours.

>>6403066
It'd probably work to alleviate the worst of their respective conditions (being a pile of gunk for Lucy, and being old for Anthony). I wouldn't expect it to de-age Anthony by 30 but it'd certainly help out a lot.

>>6403287
From what you know about the HEART, it was labeled as a BET class anomaly, or the most dangerous/powerful category of anomaly. If it did possess someone, it would have a pretty stubborn grip on whoever it felt like controlling. You could try, but I can't promise Angel can do much by himself.

>>6403164
Remember, give your robot friends headpats, every day of every week.

>>6403247
SotC's most vile trick. You never give a wageslave decaf. It might kill them.
>Who knows what OP entails for ZETA for this quest.
That's a surprise for later.

---

I'll close the vote in about 3~ hours, then I'll start writing.
>>
>>6402922
Change
>WARDEN SECURITY SERVICES to ZENITH MEDICAL ACADEMY.
I feel create a medical mold will help way more people here and especially the guard here.
>>
>>6403073
>>6402858

Jesus I am all over the place lately forgetting the sponsorships.

>EVE'S ELECTRONIC EMPORIUM. You do have a new android friend. Maybe they could offer products that could help KIERA out.
>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.
>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.

Extinc 3
Eves 5 +1
Orthas 12 +1
Zenith 3
Hayden 4
Warden 7 +1
P-12 3
Feasts 1

By my count at least
>>
>>6402858
>>HAYDEN HYDROGEN AND HYDROGEN ACESSORIES. You want to make the facility better for your fellow coworkers. This company would be able to help with that.

>WARDEN SECURITY SERVICES. You're going to get into a lot of fights over the upcoming days. This company should get you the supplies you need to complete your contracts.

>ORTHA'S ORGANICS. These guys should know a LOT about how you can improve your CIGARETTE MOLD production.

>SAINT'S SKULL (UTILITY. When an anomaly is nearby, you'll be given a warning and a hint on what kind of properties it might have.)
>SINNER'S NAIL (UTILITY. Passively offers vague clues and hints to help you safely complete SIDEQUESTS.)
>>
Alright, after tallying everything up, the total is

ORTHA: 13 votes
WARDEN: 7 votes
EVE: 5 votes
ZENITH: 4 votes
HAYDEN: 4 votes
P12: 3 votes
EXTINCTION: 3 votes
FEAST: 1 votes
NINTH: 0 votes

SINNER'S NAIL: 12 votes
SAINT'S SKULL: 7 votes
GUIDING HANDS: 6 votes
HANDMADE CROSS: 2 votes
ELIXIR: 1 vote

So you'll be contacting ORTHA, WARDEN and EVE this time around. ORTHA for mold related purposes, EVE to help out with Kiera (and for machinery that can help you refine your samples), and WARDEN because obviously you don't want to die!
For the relics, almost everyone picked the nail but it was a very close call between the skull and the pair of gloves. Carrying around a skull is too cool to give up, I suppose, so it won by one vote.

Writing. Most people would think carrying around a human skull is a tad too morbid for their tastes but hey. You're already friends with someone who eats literal corpses for breakfast, can't get any worse than that.
>>
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There are a lot of companies you want to call up. The only company you feel apathetic towards is the NINTH CHURCH. Whatever sales pitch they got, you don't want to listen to it. You were never the religious type, unlike the rest of your family.

Maybe there's a god; you can't discount it given that anomalies exist, but you've never 'felt' his presence per se. While you're on the subject of God and other such holy things, you already know what you want from Angel.

You'd rather not take anything that's helping him stay alive. So, the cross and the elixir are a no-go. It's a toss-up between the skull and the gloves, but here's the thing. The skull and nail are too useful for you to NOT pick, right? How many random side quests and tangents do you get up to on a daily basis?

You'll grab those the moment you're out of here. As for the sponsorship companies? "Ring up Ortha's real quick." This one is simple enough. Mold's your main source of income.

"Aight." The voice on the other line disappears into a sea of static. Having to talk through this human-shaped telephone, essentially, is really getting under your skin.

The call reconnects after a few seconds...though at first, you didn't know it reconnected. You honestly thought it was still playing static until Ashton gave you a weird look. Something resembling human speech is on the other line, but let's be honest here. The quality of the call is bordering on non-existent.

You've heard of long-distance calls, but surely it's not supposed to be this bad. "HeLLo? WHO'S...? ...THATMANYCALLSFROM this..."

"I can't hear you. Can you fix it?"

There's a moment of silence where you're not sure if you lost connection or not. "Khmh. Is that clearer, sonny?" You can actually make out the voice of the ORTHA REP. He's certainly an older gentleman, probably the same age as Anthony.

"Yes, thank you. I was told you knew a thing or two about botanical matters?"

"'course I do. Ain't nothing else I can really do these days, son. My body ain't what it used to be." The ORTHA REP's laugh is tinged with ancient, festering bitterness. "Say. Who even told you about my company?"

"hi, mister." Ashton waves, before realizing the ORTHA REP couldn't see it. "i don't know your name, but we talked before. it's me, ashton! i told him because he wanted help with his plants!"

"And you'll never learn it. There's no point learning the name of a dead man walking." The rep shuffles through some documents. "Mmh. Nevertheless, if you told him about it, I trust him. What plants are you growing?"

"Well, the main one I want to grow is a variety of slime mold. I also have biomechanical flowers, but I already know how to grow those."

The ORTHA REP takes a second to note down what your plants are before he gives any advice. "Slime mold's easy to grow. Keep the area you're growing it in dark and humid. Keep the temperature at 65-80°F; if it's too cold or too hot, that stresses it out."

"Light too. Stress 'em out too much, and they die."
>>
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"Now, I usually feed my slime molds a mixture of oats and sugar, but they're not picky. Plant matter and sugary junk is all they need."

The ORTHA REP takes a moment to clear his throat. "While y'all could do all of that shit on yer own, I got this special terrarium-like doohickey ya could use. Automatically adjusts the climate inside it to make sure yer mold's growing like ya wanna."

"I can also sell ya this special agar-based culture I made me-self. Ain't the best for growing, but that's the point. it'd keep your mold stable and inert. Might be good if yer selling it."

You did worry a lot about the risk of it growing out of control or devouring anything it sees if it were sold to the public. If the rep isn't lying, then that'll solve one of the major issues. Permanently.

"Shit, yeah, I'll buy that. Add that to my catalog, please."

"Deal's a deal, kid. Keep the other advice in mind, and yer mold empire or whatever is gonna last centuries." The call disconnects. Wow! Okay, that went a lot better than you expected.

>NEW ITEMS ADDED TO CATALOG! You also obtain more MOLD when you start a shift!

"Aight. Who to call now?" The HR employee asks.

Venti is staring at you, waiting to see what you're going to say. "Maybe you should pick Hayden, Vincey~? Clearly, if VENTI trusts them, you should as well!!!"

"Actually, call up WARDEN, if you don't mind." "Sure thing."

As the call is being rerouted, a wave of confusion washes over Venti's expression. "Huh? They wouldn't help with your mold, Vincey! That's, like...your thing!"

"Employee retention is important, Venti, and what's the leading cause of employee attrition down here? Death!" Nicole's tone is way too cheery for what she's about to say. "Getting mauled, or having your limbs ripped off one by one, like a bug!"

"Or, heck, maybe he'll be eaten alive by a man-eating lizard! Wouldn't that be scary?"

It's enough to even creep Ashton out, which is saying a lot for a Harvester. "she's not wrong. don't you want 'vincey' to stay safe?" Ashton shudders as she forces herself to use that sickly sweet pet name.

It's enough to get Venti to back off. "Fine! I'm telling you, Vincey, my company would've been way better and cooler than this dumb 'Warden' company!"

"Is that so?" The atmosphere of the room immediately turns frigid when the call connects. The WARDEN REP keeps his voice low and level as he speaks, rage bubbling underneath his measured tone. "If you're so bold as to say that about our company, please, tell us your name.

"We would love to discuss why you feel like my company is beneath you. We are very interested in hearing more from you. In person."

Venti immediately scrambles behind you. She decides that if she stays perfectly quiet, the WARDEN REP will think she disappeared.

"That was some random passerby. I'm Vincent, the person who actually wanted to talk to you."

"Hm. So it was. The loudmouth wasn't an acquaintance of yours, was she?"
>>
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Despite how tempting it might be to rat out Venti, Nicole decides to play nice. "Nope! It's just me, Ashton and Vincent! I'm Nicole by the by!"

"Hrm." You're not sure if the WARDEN REP bought it, but he decides he has better things to do with his time. "State your business."

"well, my friend here likes to throw himself into a lot of danger. even if i think it's not the best for him." Ashton's mouth curls into a half-joking smirk. "so i need to make sure he doesn't die. you got the tools for that, right?"

"Clarification requested. What kind of threats do you go against? What kind of weapons do you prefer?"

"Anomalies, mostly, and usually they're a lot bigger than me. Got any weapons that'd do good against bulky, hard-to-damage anomalies?"

A low chortle snakes its way out of the WARDEN REP. "Oh, do we. I can provide you a M-12 TOPAZ model grenade launcher. One shot should liquify anything in your way, but it'll cost you."

"Anything, uhm, cheaper? And safer?"

"We do sell tungsten core ammunition for certain firearms, and we have developed a special series of anti-anomaly rounds under the series name "AB-BREAK". They come in a variety of anomalous damage types: MENTAL, MIXED, and ESOTERIC, for certain anomalies that are impossible to damage by other means."

You could certainly work with that, even if using a grenade launcher sounds cooler, but those aren't the best for the crowded corridors you work in. "Wait, what's ESOTERIC? I can guess what MIXED means."

"Some say it's a type of anomalous damage that damages the very soul of a person. We, however, believe it's closer to an anomalous form of radiation that damages cellular DNA. You pick what you want to believe in."

It's probably both, depending on the anomaly, but you won't question it. "Thank you. If you can add any specialty armor to my catalog, that'd be nice."

"Of course. We create our own in-house armor to deal with non-physical damage. Bullet-resistant vests don't protect your mind, do they?" The line cuts off yet again.
>NEW ARMOR AND WEAPON TYPES ADDED TO YOUR CATALOG!

"One last call." The HR employee reminds you of your time limit. "Make it count."

"Woo! Sorry about that, Vincey, haha." Venti finally steps out from your shadow. "Thank you for protecting me~!"

"it was a phone call, he couldn't have- nnh." Ashton realizes it's not worth it to argue with Venti.

"Eve's, please." You're just going to focus on getting through this last call. Unlike the other calls, this one connects almost immediately. Perhaps because you finished their sponsorship today.

"Hiiiii!" A squeaky, high pitched voice comes over the line. It's a near-perfect copy of Nicole's voice, if she spoke in a marginally higher cadence. "You're that Vincent guy, right? The one who completed our AMAZING SPONSORSHIP?"

"Yes. Excuse me, though." You gesture at Nicole and Venti to take over. You do not have the energy to talk to this kind of girl right now.
>>
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"Hiii!" Nicole perfectly mimics the EVE REP's cadence. "So, hiya, thank you for picking up the phone! I'm Vincent's representative."

"So am I!" Venti buds in. "Since he's proven to be SUCH a great worker, I think it's fair you reward him!"

"Huh? But we already did!"

"Yes, but Vincey needs a little more than a tiny bit of his quota shaved off. He needs YOUR machinery to make his job way, way easier!"

"To be specific," Nicole takes a moment to adjust the bow in her hair. "We have an android we need parts for! You might know her as 'NOWHERE'S SOMMELIER'?"

"Oh! Yeah, did you ever install any parts into that anomaly? We really wanted to branch into making prosthetics for people, and well, androids are close enough to people!"

"Sadly, no." Venti frowns, clearly disappointed that you didn't get that data. The reasoning why you didn't is obvious, though. It was safer to do experiments on HARD TIMES. That's all.

"But! We did get some very interesting data on how it affected our other anomaly. Data YOU could use to, oh I don't know, help us automate our research?"

"Well! That depends on what you want to automate, silly!" The EVE REP chirps. Yeesh, it really is like you're talking to Nicole's clone.

Nicole lists off everything she can think of off the top of her head. "Automatic feeders for slime mold, brewing equipment for various wines we make, oh! Can we add a few fridges and freezers in there too, for cold storage?"

EVE'S REP hums along to Nicole's various requests before proposing her counteroffer. "I doubt we can give you the feeders, but we can add in some robot parts for your robot friends!"

That's good enough for you. You nod in approval.

"Vincey accepts! If your parts are good enough, I'm sure he'll put a good word in for you! Thank you for helping him out!"

"Mmh hmm! As long as he has the cash, obviously! Bye bye!" The call disconnects. No one picks up after that, leaving the three of you with only silence as company.
>EVE'S will supply your catalog with equipment that'll help automate SAMPLE research, alongside some upgrades for KIERA/SACA/HARD TIMES!

"Well, I'm starving. Do you guys want to grab something to eat?"

"oh, say less. no point fighting on an empty stomach!"

"glutton" Venti mumbles under her breath. "I mean, of course, Vincey~! I should've brought one of my famous boxed lunches just for you!"

You really wish you could pull her aside to understand why she is the way she is, but oh well. You exit HUMAN RESOURCE with your allies trailing right behind you.

"Angel, I'll take the skull and nail. You need the rest more than I do."

"I understand, brother." Angel politely nods. He clearly appreciates the gesture. He gently hands over the two relics to you, which you carefully put into your satchel.

>+SINNER'S NAIL, +SAINT'S SKULL!

As you turn to leave, making your way towards the CAFETERIA, you soon realize there's another pair of footsteps following behind you. Oh, Angel decided to tag along.
>>
"I believe the four of you will be dining in the cafeteria today? I might as well come with, no?"

You're not going to stop him, obviously. That is convenient, though, maybe you can talk to him while you chow down on some delicious slop.

You arrive to the cafeteria shortly after Angel decided to tag along with you. The place is crowded with dozens upon dozens of people you have never seen before in your life. ARC must've did another wave of kidnapping because there's hardly anyone you recognize here.

"Uh, you guys go ahead and get something to eat."

"alright, stay safe, vince."
"Awww. Okay, Vincey..."
"Mmh hmm! See you in a moment! Don't keep up waiting!"

And with that, you're left by your loathsome. You'll have time to chat with Venti and co during your hunt up on LAYER 1 anyways. You might as well talk to some new people, right?

Choose three people below to chat with.

>THE MAN + KIERA. Ah, so that's where she went. You hope the MAN doesn't mind you checking up on him.
>NINE + SHADOWMAN. The iconic duo. Nine should be able to help you out with KIERA and FET.
>ANTHONY. It's been a while since you talked to the old man. Maybe he'll have some fun (and potentially useful) tales about the facility.
>ANGEL. You haven't really had a chance to reconnect with him, have you? Why not start now?
>SACA. Why not chit-chat with another robot? Besides, you don't really talk to it that much.
>HIDAKA. A fellow wageslave. She should have some advice on how you can pick your MOLD PROPOSAL to ARC.
>COLT. You want to make sure he's doing fine, after that incident with LITTLE MISS SUNSHINE.
>KEVIN. Oh, it's that kid you met ages ago. Check to make sure the kid's okay, he really shouldn't be out here alone.
>ARMORED HARVESTER. The only part not covered in crude metal armor is his dull, reptilian yellow eyes. You do want to learn more about Harvesters...
>JANITOR DRONE. A humanoid robot dressed in grey and purple is doing its best to keep the cafeteria clean. It is on the verge of stabbing itself with its own broom. A kindred spirit.
>LEV. Wait, that's the FEASTS rep you met a while ago. What is she doing here? Couldn't hurt to talk to her, get some more corporate connections, right?

Also, choose the BIO AUGMENT you received from ExTINCTION CORP. You'll install it before CONTRACT #1
>"<3-REINFORCEMENT-21C" (A biomod that massively improves your heart's performance. While at RED PHYSICAL and MENTAL HEALTH, all stats are dramatically improved!)
>"STOMACH-READJUSTMENT-52B" (A biomod that improves your ability to digest and process consumables. All consumables now heal for more, and last for far longer.)
>"20/20-VISION-BB1" (A biomod that significantly improves your eyes. Dramatically improves your PERCEPTION/RESEARCH rolls!)
>"DRAKESKIN-55BA" (A biomod that toughens your skin. Improves your PHYSICAL HEALTH, and you have a slight chance to negate PHYSICAL HEALTH damage.)

I'll update your pastebins next update, to account for your biomod choice.
>>
>>6402895
Makes sense, I'd forgotten that Angel split anomalies up like that. Thanks for the clarification.

>>6403496
>ANTHONY. It's been a while since you talked to the old man. Maybe he'll have some fun (and potentially useful) tales about the facility.
It's been a while.
>JANITOR DRONE. A humanoid robot dressed in grey and purple is doing its best to keep the cafeteria clean. It is on the verge of stabbing itself with its own broom. A kindred spirit.
Does it will count as a fellow wageslave if it doesn't get paid?
>COLT. You want to make sure he's doing fine, after that incident with LITTLE MISS SUNSHINE.

I'm tempted to check on THE MAN, but I feel like we should give KIERA a little space and time to get used to her new world first.

>"20/20-VISION-BB1" (A biomod that significantly improves your eyes. Dramatically improves your PERCEPTION/RESEARCH rolls!)
Aside from the listed benefit, hopefully it will make both eyes work fully again.
>>
>>6403496
>KEVIN. Oh, it's that kid you met ages ago. Check to make sure the kid's okay, he really shouldn't be out here alone.
He still intrigues me
>HIDAKA. A fellow wageslave. She should have some advice on how you can pick your MOLD PROPOSAL to ARC.
Best girl, fuck you Venti
>JANITOR DRONE. A humanoid robot dressed in grey and purple is doing its best to keep the cafeteria clean. It is on the verge of stabbing itself with its own broom. A kindred spirit.
Janiborg brother...
>"DRAKESKIN-55BA" (A biomod that toughens your skin. Improves your PHYSICAL HEALTH, and you have a slight chance to negate PHYSICAL HEALTH damage.)
Take a page from Ashton's book
>>
>>6403496
>ARMORED HARVESTER. The only part not covered in crude metal armor is his dull, reptilian yellow eyes. You do want to learn more about Harvesters...
>NINE + SHADOWMAN. The iconic duo. Nine should be able to help you out with KIERA and FET.
>COLT. You want to make sure he's doing fine, after that incident with LITTLE MISS SUNSHINE.

>"DRAKESKIN-55BA" (A biomod that toughens your skin. Improves your PHYSICAL HEALTH, and you have a slight chance to negate PHYSICAL HEALTH damage.)
>>
>>6403496
>ANGEL. You haven't really had a chance to reconnect with him, have you? Why not start now?
>ANTHONY. It's been a while since you talked to the old man. Maybe he'll have some fun (and potentially useful) tales about the facility.
>HIDAKA. A fellow wageslave. She should have some advice on how you can pick your MOLD PROPOSAL to ARC.

>"20/20-VISION-BB1" (A biomod that significantly improves your eyes. Dramatically improves your PERCEPTION/RESEARCH rolls!)
>>
>>6403496
>ANGEL. You haven't really had a chance to reconnect with him, have you? Why not start now?
>KEVIN. Oh, it's that kid you met ages ago. Check to make sure the kid's okay, he really shouldn't be out here alone.
It's been a while since this kid popped up. I don't think we've spoken to him since the first thread.
>ANTHONY. It's been a while since you talked to the old man. Maybe he'll have some fun (and potentially useful) tales about the facility.

>"DRAKESKIN-55BA" (A biomod that toughens your skin. Improves your PHYSICAL HEALTH, and you have a slight chance to negate PHYSICAL HEALTH damage.)
>>
>>6403496
>Anthony
>Colt
>Angel
>20/20-VISION-BB1" (A biomod that significantly improves your eyes. Dramatically improves your PERCEPTION/RESEARCH rolls!)
Gotta have vision, this will help Vicente on the long run more
>>6403503
>HIDAKA. A fellow wageslave. She should have some advice on how you can pick your MOLD PROPOSAL to ARC.
>Best girl, fuck you Venti
Mispelled Ashton
>>
>>6403496
>the man and Kiera
>angel
>armored harvester

>"DRAKESKIN-55BA"
Harvestermaxing
>>
>>6403490
Reminder to self next time we go back to the Lost and Found, to use the Black Wine Shard's ability to find valuables by looking through it.
>>
>>6403496
>ANGEL. You haven't really had a chance to reconnect with him, have you? Why not start now?
>SACA. Why not chit-chat with another robot? Besides, you don't really talk to it that much.
>ARMORED HARVESTER. The only part not covered in crude metal armor is his dull, reptilian yellow eyes. You do want to learn more about Harvesters...

>"20/20-VISION-BB1" (A biomod that significantly improves your eyes. Dramatically improves your PERCEPTION/RESEARCH rolls!)
>>
Now that Ithink about it, kind of a shame we didnt get that haydenw hydrogen accesories. I bet it would have been cyber-hank talking about its clean burninng goodness
>>
>>6403496
>ANTHONY. It's been a while since you talked to the old man. Maybe he'll have some fun (and potentially useful) tales about the facility.
>ANGEL. You haven't really had a chance to reconnect with him, have you? Why not start now?
>KEVIN. Oh, it's that kid you met ages ago. Check to make sure the kid's okay, he really shouldn't be out here alone.
Aside from Anthony we can’t talk to these guys often.
>"DRAKESKIN-55BA" (A biomod that toughens your skin. Improves your PHYSICAL HEALTH, and you have a slight chance to negate PHYSICAL HEALTH damage.)
Heart boost would be funny, but furthering the endurance build is too good to pass up
>>
>>6403496
>ARMORED HARVESTER. The only part not covered in crude metal armor is his dull, reptilian yellow eyes. You do want to learn more about Harvesters...
>SACA. Why not chit-chat with another robot? Besides, you don't really talk to it that much.
>LEV. Wait, that's the FEASTS rep you met a while ago. What is she doing here? Couldn't hurt to talk to her, get some more corporate connections, right?

>"DRAKESKIN-55BA" (A biomod that toughens your skin. Improves your PHYSICAL HEALTH, and you have a slight chance to negate PHYSICAL HEALTH damage.)
>>
>>6403496
>THE MAN + KIERA. Ah, so that's where she went. You hope the MAN doesn't mind you checking up on him.
>NINE + SHADOWMAN. The iconic duo. Nine should be able to help you out with KIERA and FET.
>KEVIN. Oh, it's that kid you met ages ago. Check to make sure the kid's okay, he really shouldn't be out here alone.
>"<3-REINFORCEMENT-21C" (A biomod that massively improves your heart's performance. While at RED PHYSICAL and MENTAL HEALTH, all stats are dramatically improved!)
>>
>>6403496
>>NINE + SHADOWMAN. The iconic duo. Nine should be able to help you out with KIERA and FET.
>ANGEL. You haven't really had a chance to reconnect with him, have you? Why not start now?
>SACA. Why not chit-chat with another robot? Besides, you don't really talk to it that much.

>"STOMACH-READJUSTMENT-52B" (A biomod that improves your ability to digest and process consumables. All consumables now heal for more, and last for far longer.)
>>
>>6403496
>ANGEL.
>KEVIN.
>ANTHONY.

>20/20-VISION-BB1"
>>
>>6403496
>KEVIN. Oh, it's that kid you met ages ago. Check to make sure the kid's okay, he really shouldn't be out here alone.
>JANITOR DRONE. A humanoid robot dressed in grey and purple is doing its best to keep the cafeteria clean. It is on the verge of stabbing itself with its own broom. A kindred spirit.
>LEV. Wait, that's the FEASTS rep you met a while ago. What is she doing here? Couldn't hurt to talk to her, get some more corporate connections, right?

>"20/20-VISION-BB1" (A biomod that significantly improves your eyes. Dramatically improves your PERCEPTION/RESEARCH rolls!)
>>
Rolled 2 (1d2)

WHO TO TALK TO?
ANGEL: 8
ANTHONY: 6
KEVIN: 6
ARMORED: 4
JANITOR: 3
COLT: 3
NINE/SHADOW: 3
SACA: 3
HIDAKA: 2
LEV: 2
MAN/KIERA: 2

Talking to your brother won by a wide margin, which that makes sense, he's already here so you might as well. As for your tag along choices, you picked two extremes on the age spectrum: one really old man and one really young kid.

DRAKESKIN: 6
VISION: 6
HEART: 1
STOMACH: 1
It's a tie between DRAKESKIN and VISION, but I don't think it's an important enough decision to warrant a proper tiebreaker vote. You'll be getting more options to pick from in your catalog anyhow.

1 = DRAKESKIN
2 = VISION

With that, I'm writing, hopefully without zoning out for 6 hours.

>>6403500
>Does it will count as a fellow wageslave if it doesn't get paid?
They gave it enough of a sense of self to want to kill itself. I think it has the spirit of a wageslave, at least!

>>6403533
There just wasn't really a chance to talk to him, which is why I gave you a chance to actually interact with him again. There were off handed mentions about him here or there over the threads.

>>6403613
Considering you completed your latest wave of sponsorships, it's very likely you'll get a new wave of them soon enough. There's a non-zero chance one of your sponsorships is from Hayden, so you can be pestered by their 'Cyber Hank' rep then.

>>6403503
>>6403535
Wrong. Best girl is obviously [the following section of this post has been scribbled over with a teal pen.]
>>
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You didn't get a good look at the BIOMOD they gave you. You open your hand to see what you actually got. You're disappointed at first to find what appears to be a pair of ordinary contact lenses.

However, there's a strange warmth radiating around them. They're probably not made out of the same stock as regular contacts, but there's only one way to really find out. You lift your eyelids up so you can slot in the contacts.

They fit easily enough, but you can already sense something's wrong with them. Your eyes aren't supposed to be itching, are they? Or tingling, for that matter. You grimace as you can feel the contacts melting into your eyes. "Oh god."

"Brother?" Your brother, who's standing right beside you, flashes a look of concern. "Are you okay?"

"Couldn't be better-" The words die in your throat when everything goes pitch black. Your vision's gone, leaving you swimming in a sea of endless darkness.

A few seconds later, your vision returns! It takes a moment to adjust to your new vision, but, wow, everything's a lot clearer than it used to be. Your left eye was always the weaker of the two, so your right eye had to compensate a LOT when it came to day-to-day tasks.

Now? You see perfectly fine now. The itching's gone as well! Even if the last minute was deeply unpleasant, you think you made the right call here!

>PERCEPTION BONUS went from +6 to +13! You also have an additional +5 BONUS TO ALL RESEARCH CHECKS!

"Hey, is my eye here still grey?" You tap your weaker left eye, which isn't really weaker anymore in terms of vision.

"It is." Angel squints as he tries to figure out what's different with your eyes. "Just like mother's left eye." He taps a finger right below your left eye.

"Good. I don't mind having it as long as my vision's good. I guess it really doesn't have any downsides."

"Physically, it appears so, but. Ugh." Angel shakes his head in an attempt to clear his thoughts. "I never understood why people used them. Tainting your body with that filth is unbecoming."

"It's a dangerous place down here, Angel. I'm going to use whatever advantage I can find." You gesture at him to follow you. You can chat while walking. He decides to stay right by your side as you look for somewhere to sit.

"I somewhat understand. This den is filled with demons that try to prey on the hearts of men." Your priestly brother scans the crowded cafeteria with a scornful gaze. "I try to help them, brother; I really try. It feels like the Lord is testing me every time I wake up."

"I have to applaud you for finding the resolve to carry on to help others." Any hate or scorn in his expression washes away almost instantly. "You really haven't changed, have you?"

"Is that meant to be an insult?" You really don't know where you stand with your brother.

Angel slowly shakes his head. "I didn't intend it to be. The lord teaches us to forgive, Vincent, and I intend to forgive you. If only because you've helped your fellow man."
>>
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You wish you could explain why you ran away so many years ago, but it's really not a topic you can casually segue into. "It's in my nature, I suppose!"

"Mmh. Your friends were interesting to meet. Especially...her." Angel shivers when he has to remember Venti exists.

"I've been trying to make more of them. No point trying to do things by myself, right?" Granted, you're capable of doing things by yourself, but having friends makes things so much easier.

"Of course. We should always yearn to help our fellow men." It's still a little amusing when he tries to put on a deep voice. "The flowers growing out of your arms. They bring back some good memories."

"Mom's flower field, right? She used to take us there all the time as kids."

That gets a smile out of Angel. "Oh, we used to run around that field for hours. We'd only stop when we were too tired to even move."

"God, I couldn't do that anymore. I'm only in my 20s, and if I tried running like that?" You crack your shoulders. The sound your shoulders make is like someone's throwing a box of snappers on the floor. "Hoo."

Angel snickers at the awful sound your body is making. "I doubt working like I know you do is making that any better. I can only hope your friends can help you with that."

"It's not on my top list of priorities. As long as I can keep moving, that's fine enough."

Angel doesn't push the subject any further. "If you say so." He pulls a pack of cigarettes from a pocket nestled inside his robe. He silently offers you one.

You take the offered cigarette without hesitation. You bite down on it, content to let it rest between your teeth until you need it. "I wish we could talk more, you know? To catch up on the time we missed."

Angel solemnly nods. "I wish we could too, brother. I wouldn't be opposed to working with you, but I have my own obligations. So do you." He puts a cigarette in his mouth, copying what you're doing.

Angel lights up his cigarette before lighting up yours. Deep blue smoke leaks from the lit end of your cigarette. The taste can only be described as 'electric,' like you're licking a battery.

"At least we have some time to spare right now, do we not?"

"I guess it's better to look on the bright side." You lazily scan the cafeteria you're in, looking for anyone of note you should be talking to. "You know, I do have one question. What are the odds of us being in the same facility?"

"I wondered that as well. I know of our half sister being here, so that's three. Three siblings, all in the same facility?" Angel takes a puff of his cigarette. "It's certainly an odd coincidence. It may not be one, on further reflection, given a certain demon's presence."

"I dare not speak its name. You know what I'm referring to." He must be talking about the HEART, huh? That stupid thing is obsessed with you, so it wouldn't be shocking if it targeted your family for whatever reason.

"Damned by the blood we all share." You mutter under your breath.

"Amen."
>>
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"Wait-" Angel stops in his tracks. "Are you seeing what I'm seeing, brother?"

You examine the table Angel is looking at. On one side, there's a blond-haired kid in a red and green striped shirt. Kevin, you think that's his name, but it's been a week since you've seen him. Your memory's a bit rusty with him.

On the other side, there's Anthony, still as scarred and weathered as the last time you saw him. He seems to be having a nice chat with the kid- wait.

"Ya can't keep runnin' around alone, Kevin." Anthony drops something on the table. Your eyes shoot open when you realize it's a loaded handgun. "This is a Beretta 92, like the guns your parents use."

"Waow!" Kevin picks up the gun without hesitation. "Wait, this is mine? Like? For me?"

"Of course, kid!" Anthony cackles. "Ain't no point keeping ya unarmed around these parts, right?"

"Waow! So, uh, I'm like! A security guard too? Right?"

"Well, not officially, but I suppose I can appoint you as a rookie of mine-"

"Anthony." Angel storms over to confront Anthony. "What in god's name are you doing?"

"Eh? What does it look like, kid?" Anthony closes his one good eye, probably trying to wink. "I'm giving the kid a gun. Duh."

"But- He's a eight year old, if he's even that old!" Angel is beyond baffled. A blend of bemusement, rage, and fear flashes across your brother's face.

"Oh, hi mister!" Kevin swings around to look at your brother. The gun now just so happens to be aimed at the priest. "Who are you?"

"!!!" Angel leaps to the side so a gun isn't pointed directly at him.

"Kevin." Anthony clears his throat. "We practice something called trigger safety. Don't point it at someone unless ya want them dead."

"Oh! Right!" Kevin puts the gun away. At least that's one less thing to worry about. "Oh! Vincent! Hi! Who's, uh, who's your friend?"

"He's my brother." You dryly answer as you give Anthony the stink eye. "It's nice to see you. Now, Anthony, can I ask why you felt like-"

"Oh, save me the theatrics, ya two. Ya really are cut from the same cloth." Anthony rolls his one remaining eye. "Ya do know where we're at, right? Kid needs SOMETHING to stay safe."

"Mmh hmm! I know how to use it!" Kevin casually admits. "Dad used to take me to the range all the time! I just never had a chance to, uh, have one! Yeah!"

"Lord above." Angel covers his face with both hands. "What has this world come to? I- Why can't an adult keep him safe?"

"Well, uhm." Kevin clearly doesn't understand Angel's reaction. "I got a gun! Guns are all you need, right? Pew pew, bang bang? I need one for, uh...reasons."

"See? The boy already knows how this place works." Anthony pats the space right next to him. "Ya guys might as well sit down."

Both of you reluctantly sit down at the table. At least you can grill the two about what they've been up to. It couldn't hurt to check up on them.

What do you want to talk to them about? Choose four topics for Kevin and three topics for Anthony.
>>
KEVIN
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.
>What does he do for a 'living'? It's not common to see kids roaming around, after all.
>He's probably wandered around a lot since you last saw him. Has he seen anything interesting you should know about?
>Has he heard any interesting gossip from adults lately? You doubt people noticed if some kid overheard them.
>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?
>Someone should probably chaperone the kid. Would he be willing to hang out with you or Angel?
>What does he want to be when he grows up? Cliche, yes, but you should treat the kid like a normal kid.
>Write in.

ANTHONY
>Ask him about his health. Any health complications or medical scares you should know about?
>Tell him about the contracts you agreed to. Does he have any tips on how you should complete him?
>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>You swear you saw the ARMORED HARVESTER staring at Anthony. Ask him if he knows anything about that guy.
>Has he seen any shadow-based anomalies nearby? 199X has been freaking out about it lately, and he's probably seen something.
>Tell him about the anomalous lounge in your lab. Does he have any advice on how you should utilize it?
>What has he been doing, since you last saw him? You've been too busy to really talk to him until now.
>Write in.

Well, it only took five hours, so I'm doing better there. Gonna update the pastebins now.
You'll probably get some more time to chat with Angel before you deal with CONTRACT #1, by the by.
>>
>>6404100
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.
I swear we saw some glimpses of him here and there since we last talked, but still.
>He's probably wandered around a lot since you last saw him. Has he seen anything interesting you should know about?
>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>What does he want to be when he grows up? Cliche, yes, but you should treat the kid like a normal kid.
Asking him to tag along shortly before looking for a fight seems... ill-advised.

>Ask him about his health. Any health complications or medical scares you should know about?
I do like the guy, and hope among our many (many) side-quests we can spare some time to stabilizing him.
>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>Tell him about the anomalous lounge in your lab. Does he have any advice on how you should utilize it?
We can also take the opportunity to point out that NOWHERE is now roaming free as KIERA.
>>
>>6404100
>>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.
>What does he do for a 'living'? It's not common to see kids roaming around, after all.
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?

>What has he been doing, since you last saw him? You've been too busy to really talk to him until now.
>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>You swear you saw the ARMORED HARVESTER staring at Anthony. Ask him if he knows anything about that guy.
>>
>>6404100
KEVIN
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.

>He's probably wandered around a lot since you last saw him. Has he seen anything interesting you should know about?

>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.

>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?

ANTHONY
>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.

>You swear you saw the ARMORED HARVESTER staring at Anthony. Ask him if he knows anything about that guy.

>What has he been doing, since you last saw him? You've been too busy to really talk to him until now.
>>
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>>6404100
>What does he want to be when he grows up? Cliche, yes, but you should treat the kid like a normal kid.
>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>Has he heard any interesting gossip from adults lately? You doubt people noticed if some kid overheard them.
>What does he want to be when he grows up? Cliche, yes, but you should treat the kid like a normal kid.


>Ask him about his health. Any health complications or medical scares you should know about?
>Has he seen any shadow-based anomalies nearby? 199X has been freaking out about it lately, and he's probably seen something.
>You swear you saw the ARMORED HARVESTER staring at Anthony. Ask him if he knows anything about that guy.
>>
>>6404100
KEVIN
>He's probably wandered around a lot since you last saw him. Has he seen anything interesting you should know about?
>Has he heard any interesting gossip from adults lately? You doubt people noticed if some kid overheard them.
>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?

ANTHONY
>Ask him about his health. Any health complications or medical scares you should know about?
>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>Tell him about the anomalous lounge in your lab. Does he have any advice on how you should utilize it?
>>
>>6404235
Hey anon you repeated an option
>>
>>6404235
Oh, change the repeated for
>He's probably wandered around a lot since you last saw him. Has he seen anything interesting you should know about?
>>
>>6404100
Kevin
>What does he do for a 'living'? It's not common to see kids roaming around, after all.
>He's probably wandered around a lot since you last saw him. Has he seen anything interesting you should know about?
>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?

Anthony
>Tell him about the contracts you agreed to. Does he have any tips on how you should complete him?
>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>Tell him about the anomalous lounge in your lab. Does he have any advice on how you should utilize it?
>>
>>6404100
KEVIN
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?
>Someone should probably chaperone the kid. Would he be willing to hang out with you or Angel?
>He's probably wandered around a lot since you last saw him. Has he seen anything interesting you should know about?
ANTHONY
>What has he been doing, since you last saw him? You've been too busy to really talk to him until now.
>Ask him about his health. Any health complications or medical scares you should know about?
>You swear you saw the ARMORED HARVESTER staring at Anthony. Ask him if he knows anything about that guy.
>>
>>6404100
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?
>Someone should probably chaperone the kid. Would he be willing to hang out with you or Angel?
>Has he heard any interesting gossip from adults lately? You doubt people noticed if some kid overheard them.
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.

>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>Has he seen any shadow-based anomalies nearby? 199X has been freaking out about it lately, and he's probably seen something.
>What has he been doing, since you last saw him? You've been too busy to really talk to him until now.
>>
>>6404100
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?
>Someone should probably chaperone the kid. Would he be willing to hang out with you or Angel?
>What does he want to be when he grows up? Cliche, yes, but you should treat the kid like a normal kid.
>Write in.
Use ESTABLISHING SHOT to bring out his memory film reel. He didn't sound like he wants to talk about why he needs the gun. Maybe he saw something he shouldnt have? At least we might get a look at whoever, or whatever, wants to hurt him.

>Tell him about the anomalous lounge in your lab. Does he have any advice on how you should utilize it?
>What has he been doing, since you last saw him? You've been too busy to really talk to him until now.
>Write in.
Use ESTABLISHING SHOT to bring out his memory film reel.
What if you cross two peoples memory film reels, connect them, would they share memories and experiences? Knowledge? Some kind of meeting of the minds?
>>
>>6404380
I wonder if Vincent could pour some memory erasing wine on a particular bit of reel and wipe it out. Targeted memory erasing even on very old memories and not just recent ones by injecting them with wine.
>>
>>6404100
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.
>Has he heard any interesting gossip from adults lately? You doubt people noticed if some kid overheard them.
>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?

>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>You swear you saw the ARMORED HARVESTER staring at Anthony. Ask him if he knows anything about that guy.
>Has he seen any shadow-based anomalies nearby? 199X has been freaking out about it lately, and he's probably seen something
>>
>>6404100
>Where has he been, exactly? He vanished into thin air for over a week, that can't be normal.
>Start spinning tall tales about the anomalies you fought. Entertain him, and the rest of your table guests.
>Pry further into why he wanted a gun NOW of all things. Who'd want to hurt a kid like him?
>What does he want to be when he grows up? Cliche, yes, but you should treat the kid like a normal kid.
He needs a cowboy hat and outfit and a sense of justice...
>What has he been doing, since you last saw him? You've been too busy to really talk to him until now.
>Bring up Caspian, and her murder. Does he has any leads on who could've killed her? He did work here when she was still alive.
>You swear you saw the ARMORED HARVESTER staring at Anthony. Ask him if he knows anything about that guy.
>>
>>6404100
>Where has he been, exactly?
>Pry further into why he wanted a gun NOW of all things.
>Someone should probably chaperone the kid.
>Start spinning tall tales about the anomalies you fought.

>Ask him about his health.
>Bring up Caspian, and her murder.
>You swear you saw the ARMORED HARVESTER staring at Anthony.
>>
If we do ask about the ARMORED HARVESTER, it's worth asking about why a harvester isn't even pretending to hide what it is. Assuming it isn't malicious, Ashton isn't either and she still hides her nature.

>>6404381
If we can mess with the reels, that would almost certainly qualify as against LIMBO's nature, with all the associated issues that entails.


Tangentially, I feel like we've under utilized LIMBO's wine, Rêve Chardonnay. The one that lets you remember a forgotten happy memory? Reference here:
>>6336250
>>
Sorry for the delayed update, it'll be coming out soon, but I got hit with a really nasty stomach bug last night. I've only now just recovered from it. The next update should come out a lot quicker.
>>
>>6404964
No worries, you gotta take care of yourself. Stomach bugs suck.
>>
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A flickering idea passes your mind. What if you used ESTABLISHING SHOT on the two of them? Maybe it could offer some useful information they wouldn't be willing to spit out.

You almost immediately dismiss it. Randomly experimenting with an artifact by using your friends as guinea pigs doesn't really sound like the best of ideas? You'd at least want to do it on someone you don't personally care about.

"So, where have you two been? I really haven't seen you guys lately. Especially you, Kev." The last time you heard anything about him, he was carrying mysterious packages somewhere? As vague and ominous as that is, you're more concerned about catching up with both of them.

"Ain't nothing you haven't heard before. ARC ain't that great when it comes to keepin' ghouls, creeps, and specters locked up." Anthony pokes his fork into the premium purple slop on his tray. "Only thing looser is Colt's mouth when he gets drunk."

"I've been swamped, kid, I really have. I'm not even supposed to mention this, but there's a whole section in Layer 1 that had to be quarantined recently." He spins his fork around to collect what might've once been noodles.

Angel's expression flattens into a shaky poker face. It's not really working. "A quarantine? Please, tell me it's merely a normal disease, brother Anthony."

"I wish I could lie to ya, but I ain't a sinner!" Anthony loudly guffaws. "Nah. People be turning into stone, 'father' Angel. Ya would walk around them there cubicles up there, and half the time, you'd find a statue up there."

"As for how we KNOW it's a disease? One of the greenhorns I worked with touched one of 'em. Now, he's a goddamn piece of modern art."

"Oh well." Anthony warmly smiles, as if he didn't just talk about someone's death. "Ain't the only disease; there's one down in Layer 3, but Kevin boy can talk about that."

"Oh!" Kevin's eyes light up. "Yeah, yeah, I met uhm. Anthony down there today! I was doing some deliveries for some friends, which I do a lot of! To, uhm. Make money?"

"I've been really busy doing those! Day in, day out, yes sir! Heck, I think I've been to every 'layer'! That's how important I am!"

If you didn't already know how incompetent, or outright malicious, ARC can be? You'd be screaming your head off about why they're trusting a KID to do deliveries, deliveries that likely include ANOMALOUS MATERIAL.

"So, I was going to find a phone so I could call dad. I was walking to one of the breakrooms; those always have phones."

"Phones?"

"Landlines, Vin, they only allow contact within the facility. Carry on, Kevin."

"Mmm-hm! So, there was this really weird guy standing in the breakroom. He was, like, drooling all over himself!!! Blehhh! Ughhhh. Ohhhhh." Kevin sticks his tongue out as he tries his best to make low, deep growls. "He saw me and, like, started shambling over to me!"

"I ran, of course, but he wasn't the only one!"
>>
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"I'm fast, though, so I outran all three of them like nothing!" Kevin flashes a cheery smile. "Well, that breakroom's closed now, and I made it out okay! I think some security guard named FET took care of it?"

"He was really nice to me when I met him!"

You chuckle when you hear FET's name. Of course that guy would be trying his best to help people. "I see. I assume you told Anthony about this?"

"Course he did. Now I got another quarantine case I gotta wrangle. There's been three different diseases my boys have to be watching out of!"

"Which are?"

"The petrification one, the shambler one, and I think there's this weird white light that turns your skin into glass?" Anthony doesn't sound certain about the last one. Maybe he's only heard about it secondhand.

"Great. I suppose I'll have to tend to the sick once our conversation is done. Say, I'll get us something to eat, brother." Angel gets up from his seat and leaves the table, leaving you alone with Kevin and Anthony.

"I see. I'll have to go to Layer 1, so thank you for telling me about the statue one."

"Ain't no skin off my back."

"So, okay, let's address the elephant in the room here. Why do you need a gun? If you've been able to run away from things just fine, why do you need a weapon?"

Kevin's smile vanishes just like that. "Because it's the only way to kill monsters. This place is filled with monsters and bad guys who want to hurt people."

"Right, but you're-" Before you can finish your sentence, Kevin immediately cuts you off.

"I'm a kid, but I'm not dumb. I know bad people are out there, who do bad things, because it makes them feel good." Kevin places the gun Anthony gave him on the table. "They have guns too."

"Why do bad guys get to have weapons, but I don't? Why can bad guys defend themselves, but I can't?" Kevin's voice stays low and level as he prods you with his own questions. "Mom and dad have guns. Anthony has guns. You probably have a gun too!"

"So, I need one too, like everyone else. So I can protect myself. So instead of running from the bad guys, I can shoot them. So I can be safe." Kevin doesn't even look at you as he speaks. His gaze is focused solely upon the gun on the table. "I don't want to be scared of the boogeymen down here, mister. I want to be brave."

That is a strangely coherent answer from a kid his age. You can't really find a way to refute that, at least in the context of him being stuck here in an ARC facility. "Huh. Can't knock you for that. But…is there anyone specific trying to hurt you?"

Kevin shakes his head. "Just the monsters. Monsters that you and Anthony kill. I want to blow their heads up. Then, I won't be scared!" Well, at least he's only had to deal with anomalies.

"Kid's smart." Anthony cracks a toothless smile. "That's why I gave 'im the gun, Vin."

"Well, if you want to shoot monsters then, I can tell you about some of the monsters I shot." There's two reasons you've decided to do this.
>>
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One: He's a kid; he'll probably like hearing about the things you shot.

Two: You want to temper his expectations on what it is to fight 'monsters.'

You open your mouth, ready to recount your various tales about the things you fought. Angel rejoins the table right as you start talking. You don't really hold back on what you recount.

Nothing's off the table: The mutated researcher, the STATIC ANGLERFISH, the MOTHER OF A THOUSAND LEGS, and the ROBUST MAN. You put extra emphasis on the injuries you received from them, so the young kid knows how risky actively fighting them is.

You're not quite sure he caught onto the warnings you baked into your retellings. "Holy moley, mister! You CUT OPEN A GIANT BUG WITH A CHAINSAW???????"

"Jesus, Vin, I gotta follow you more. Maybe Ash has the right idea, following you like a lost liz-" Anthony clears his throat. "Like a lost puppy."

At least you earned some well-deserved respect from these two. "Yes, but I would recommend you don't try that yourself! Until you're, you know, older."

"Waow! I wish the monsters I saw were that cool!" Kevin pouts as he takes in everything you just told him. "You're fighting all of the really cool ones...there won't be any monsters for me to shoot up."

"Violence should be a last resort, child." Angel wags his finger at Kevin. "I must ask, on my brother's behalf, what kind of demons you usually see."

"Well, I'm not sure if he's a monster per se, but he scared me!" Kevin stretches his arm up as high as he can. "Like, he's REALLY tall and REALLY buff."

"I think people just call him a Cleaner, but he doesn't look like a janitor to me. He wears all of this really heavy looking armor and he goes around killing things for ARC!"

"I don't know what his deal is, but he talks about hearts a lot! When I saw him smashing the head in of this REALLY big monster, he was like...uhm."

Kevin taps his chest, right around where his heart would be. "Talking to himself, doing this."

"He said he'll find his way back to someone, if he listens to it. I dunno what his deal is, sorry!"

You and Angel stare at each other in disbelief. Disbelief that soon turns into barely masked fear. Oh, so there's a hired killer roaming around the facility who's in cahoots with the overly obsessive HEART stalking you. Great. Another thing to worry about.

"When did you last see him, child?" Angel can barely manage a fake smile.

"Uhm. He usually sticks to the bottom, #4, 5, 6 and 7, I think!" At least the layers you typically explore are safe from this guy, but that's a wrench that's gonna be thrown into one of your contracts.

"Thank you for telling us about that, Kev." Anthony might not fully get why you two are so worried, but he gets the gist. "I'll get ya a lollipop later."

"Yay!"

You're running out of things to ask before you have to go. You got everything you could out of Kevin right now, at least.
>>
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"So, Anthony." You pop a piece of what you hope is chicken into your mouth. "You've been around here a while. I assume you were here BEFORE the INSIGHT MODULE was made?"

"Myep. Back then, we didn't know how to get ARTIFACTS out of abnos. One day, they'd pop, and that's that. Wait."

"Why are ya asking?" You think he has an inkling of why you're asking, but he's waiting for you to explain further.

"So there's this ghost in the archives up here. A ghost by the name of Caspian Riptide. One who used to work on the INSIGHT MODULE project."

"Oh shit. I honestly thought she was transferred out of this facility!" Anthony awkwardly rubs the back of his neck as he tries to take it all in. "Uhm. Shit, that girl's been dead for decades now then."

"I'll be honest, I dunno anyone who'd hate her enough to murder her. She was very sweet to be around."

"Uhm." Kevin raises his hand. "What about that Rowan guy you talked about?"

"Oh, yeah, I almost forgot about him. Uh, wait, Rowan...doesn't..." Anthony's train of thought immediately derails itself. Wait, wait, you got an idea. Rowan is a first name.

"Did you know anyone named Rowan Kingston?"

"Yeah, yeah, yeah!" Anthony snaps out of his daze. "I don's think he hated her, but the two did argue a lot! He's, like, an old pal of mine I talk to sometimes. I dunno how you heard about 'im but he'd like ya!"

"He works in Layer 4's R&D Department, if you wanna call him up." Great! An actual solid lead into the Caspian case! You know R. Kingston is the main suspect in her murder, and if he's a friend of Anthony, he's probably on the older end as well.
>NEW FREE TIME ACTION UNLOCKED!

You doubt you'll get any more out of him, considering the suspect's ability to redact his own name, so you finish off with one last question. As subtly as you can, you try to get Anthony's attention on the ARMORED HARVESTER without alerting said Harvester. It's hard to miss him amongst the crowd.

His whole body is encased in shoddily made metal armor and thick clothing, leaving only his eyes visible. His dull yellow eyes are the exact same reptilian eyes Ashton has, so it's obvious he's a Harvester. They're too unnatural to be human eyes at least.

You've seen four Harvesters in your time here, and you've only directly interacted with two. The one who didn't try to hide that he was a Harvester was a nightmare to deal with. You don't want to repeat the same mistake again.

You wait for Kevin to be distracted by something before you start the conversation.

"We both know what that thing is, right?" You whisper out your question.

"I only vaguely know of them, but that is a human-eating lizard, is it not?" Angel has to use every single last bit of mental willpower to not look back.

"I know." Anthony whispers back, in order to not draw Kevin's attention. "And yes, he is. I hope y'all aren't gonna do anything to him."

"Please give us one good reason why." Angel hisses through clenched teeth.
>>
"Why should let a threat like him roam free?"

"Listen, it ain't my place to speak on his behalf, but he's too old to be much of a threat to anyone." Anthony points at his own scarred, mangled face. "I look better than 'im. Let that sink in."

"He ain't nothing much but scar tissue and scales underneath there. He follows us around, eats the corpses we guards leave behind, and that's that. Not a parasite, but close."

"Commensalism." Angel clarifies what Anthony is trying to say. "He uses you for food, and you aren't affected by it. That's what you're saying?"

"Yes sir. He ain't much for talkin', and he ain't much for helpin'. We keep 'em around since, well, it saves the jannies time." Anthony's stony expression softens as he takes another look at the ARMORED HARVESTER. "Nothin' more than a dying animal there."

"Maybe give 'im something, if you want 'im to help you out. I bet y'all are going to fight something soon, I can sense it."

"Welp!" Anthony raises his voice now that he's done explaining. "It was real nice of ya to catch up. Hope you two have a swell day."
"Yeah!" Kevin finally pays attention to the conversation going on. "Uhm. Some guy in a suit told me I gotta deliver something to you, Mister V, so I'll see you tomorrow!"

Well, at least you'll see the kid again. As you start to actually eat the slop, you mull over what you should do before reuniting with your current coworkers.

Kevin is deadset on protecting himself, so maybe you should supply him with some goods? Choose what supplies, if any, you'll give him.
>Give him your MAKESHIFT WEAPON. You have better options now, and the kid should have a backup weapon. (-MAKESHIFT WEAPON)
>Give him some OBSCURA GEL + PERFECT MOLD, so he can patch himself up later. (-STUNTED OBSCURA GEL, -3 of 5 PERFECT MOLD)
>Give him your LIGHTWEIGHT BOLAS. If his gun can't hurt a foe, at least these should slow down anything chasing him. (-LIGHTWEIGHT BOLAS)
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
>Don't give him anything. Anthony can give him more stuff, if he really needs it.
>Check your inventory for something else to give him. (Write in.)

Ashton might have some information on the other HARVESTER that Anthony lacks. Do you ask her about him?
>Yes, there's a decent chance he might follow you. Better safe than sorry.
>Not now. Maybe when the two of you are alone, or at least when Venti's gone.
>No. You don't think it's worth bothering her about.
>Write in?

Lastly, since you're already going to LAYER 1, do you want to stop by Caspian's lab up there?
>YES. Two birds with one stone.
>NO. Focus on the contract, you can deal with Caspian's lab tomorrow.

Hopefully, my uploading schedule will go back to normal.

>>6404235
Hanging out with Lucy is fun. You should really do it more often. She totally didn't bribe me to say this to my captive audience.
>>
>>6405005
The hidden blade on the MAKESHIFT WEAPON makes it a less than ideal choice for a kid. Also, it's kinda big for someone his size to haul around.

>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
They are helpful, while also being more useful for dodging fights than seeking them.

>No. You don't think it's worth bothering her about.
I am mildly curious, but I trust Anthony's word about him. Also I feel like every time we see a harvester we run to Ashton. At the current rate she's going to start sending them our way intentionally so we'll talk to her more. We can talk to him directly at some point, though it sounds like he's not much of a fighter anymore?

>NO. Focus on the contract, you can deal with Caspian's lab tomorrow.
I don't think we have anything new to do in the lab/archive at this point? Seems like it would make more sense to talk to this Rowan guy on layer 4 first.
>>
>>6405005
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
>Yes, there's a decent chance he might follow you. Better safe than sorry.
>YES. Two birds with one stone.
>>
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>>6405005
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
>No, You don't think it's worth bother her about.
>YES. Two birds with one stone.
>>
>>6405005
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
>Not now. Maybe when the two of you are alone, or at least when Venti's gone.
>NO. Focus on the contract, you can deal with Caspian's lab tomorrow.
>>
>>6405005
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
Every time Vincent enters melee with an anomaly, he gets hurt. I dunno if giving Kevin the MAKESHIFT WEAPON would help him survive.
>Not now. Maybe when the two of you are alone, or at least when Venti's gone.
>YES. Two birds with one stone.
>>
>>6405005
>Give him some OBSCURA GEL + PERFECT MOLD, so he can patch himself up later. (-STUNTED OBSCURA GEL, -3 of 5 PERFECT MOLD)
>Give him your LIGHTWEIGHT BOLAS. If his gun can't hurt a foe, at least these should slow down anything chasing him. (-LIGHTWEIGHT BOLAS)
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
Godspeed, little man.

>No. You don't think it's worth bothering her about.
If Anthony says he's cool then he's cool.

>NO. Focus on the contract, you can deal with Caspian's lab tomorrow.
>>
>>6405005
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
>Not now. Maybe when the two of you are alone, or at least when Venti's gone.
>YES. Two birds with one stone.
>>
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>>6405000
>Randomly experimenting with an artifact by using your friends as guinea pigs doesn't really sound like the best of ideas?
Whats a little sacrifice between friends and family? lol
>>
>>6405005
>Tell Anthony to grab some flashbangs from your lab for Kevin. Just in case the kid finds himself outnumbered. (You'll be left with two, for personal use.)
Another recruit to the BANGERBOYS
>Not now. Maybe when the two of you are alone, or at least when Venti's gone.
Prudence
>NO. Focus on the contract, you can deal with Caspian's lab tomorrow.
Stick to what's urgent
>>
>>6405005
>Give him some OBSCURA GEL + PERFECT MOLD, so he can patch himself up later.
>Tell Anthony to grab some flashbangs from your lab for Kevin.

>Not now. Maybe when the two of you are alone, or at least when Venti's gone.

>NO.
>>
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You chow down on the slop your brother graciously provided for you while you think over your next steps. First things first, you're already going to LAYER 1, so you argue over whether you should check CASPIAN'S LAB or not.

You know what, though? You've already worked yourself like a fucking dog today. You're not going to do any more work than you have to. You got a lead; that's good enough.

You grimace as you take another bite out of what might've once been chicken. It has the texture of chalk, but it's fuel for your tank. That's all this has to be.

>Your PHYSICAL HEALTH is now at DOING GREAT!

"Say, Anthony, I've got a favor to ask of you, between two friends." "Ya know, that really depends what the favor is, son."

"Oh, it's nothing too much. I got a box of flashbangs sitting in my lab. I want you to give some to Kevin over here. Mind doing that for me?"

Anthony cracks a smirk when he hears how simple the request is. "Sure, though I think ya mixed us up. I ain't the delivery boy here." He points at Kevin. "Hey, kid, ya ready to get some bombs to throw at me?"

"Boy, am I!"

Angel has to do a double take to process what you just told Anthony to do. "I'm sorry, Vincent, but what in god's name are you-"

"Listen." You lower your voice to a whisper. Angel gets the hint and shuts his piehole so he can actually hear you. "This kid here, he's already made up his mind. He wants to protect himself."

"I know, I know." Angel responds in a whisper of his own. It almost reminds you of the dinner chats you used to have with him back at home. You two used to whisper to each other, talking about the stupidest shit you could imagine. "I just don't think this is the right thing to do."

"He should have an adult watching over him. Someone who can actually protect him. He shouldn't need a gun and a box of flash grenades to feel safe."

The worst part is that your brother is right. In any other situation, you'd have next to no room to argue. This is not like any other situation the two of you have been in. "You know where we're at. Even if he had a guardian, who's to say they could protect them all the time?"

"Or, god forbid, an anomaly breaks out and kills his guardian. What if the kid has to defend himself? Shouldn't we at least make sure he can fend for himself?"

Angel tries to cobble an argument together, but unfortunately for everyone involved, he can't. The reality of the situation hitting him snuffs out any argument he might've had.

"Anthony," Angel stops whispering as he addresses the old man. "Please, promise me you'll teach him how to use them."

"'course I will! I ain't no dummy. Those things get as hot as the gosh darn sun when they light up. I don't want the kid lookin' like me."

"But you look cool!" Kevin points at the old man's mutilated face. "Scary, but cool!"

"Alright, I guess that's all I have to say. I believe our conversation here is done." Angel gets up from his seat, ready to get the hell out of here.
>>
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"It was nice talking to the two of you."

"Yeah, it was nice checking up on you guys. I hope we can talk more later."

"See ya around, Vin. Keep an eye on Ash, aight? The girl really does worry about you."

"See ya, misters!"

You wave goodbye to the two as you leave. Your loyal brother trails behind you, keeping close to you so he doesn't get lost. The two of you have to march past crowded table after crowded table as you try to find the rest of the group.

You really wish you could've arrived here earlier so you didn't have to push your way through these tightly packed tables. Oh well, you're a busy man with a busy life; this is the price you have to pay. At the very least, it gets you some distance from the ARMORED HARVESTER.

You do want to trust Anthony, but you barely know anything about Harvesters. You've met a grand total of four here, and you only directly interacted with two. The only reason you trust Ashton as much as you do is because she has proven that you can trust her.

It took you weeks to finally trust her. You want to know more about this mysterious sub-species of humanoid lizard things, and who better to ask than Ashton? Though, you'll ask about him later when Venti's not around. The last thing you want is to give Venti an excuse to hate Ashton even more than she already does.

God knows what that woman would do if she knew Ashton was a literal lizard person.

You eventually find the table where the rest of your coworkers are at, and by god, half of them are miserable. Venti and Nicole have completely dominated the conversation, leaving no room for the others to bud in. The conversation they're having is moving too fast for you to get more than snippets of.

You think it's about the equipment and consumables they make out of anomalous stuff, maybe?

Ashton looks up from the pile of (almost raw) meat she was poking at. Relief washes over her now the moment she sees you. "oh thank god you're here. hey, guys, i think it's time from us to go!"

"And why should we make healing wine when MY armor would prot- huh? We can't leave until Vincey's here, silly!"

"I am here."

Venti nearly gives herself whiplash as she snaps your body to face you. Before she can gibber about how she loves you or whatever nonsense is going on in her head, you address the table.

"The target we're dealing with is a cleaning automaton up on Layer 1. I didn't get a physical description, so we'll have to look around for it."

"There is also a disease spreading around up there," your brother adds on. "One that turns you into stone. Please be mindful of any statues we come across."

"We'll meet you at the elevator. See ya there." You make your way towards the exit now that you're done with your speech.

There's one last question you have to ask Angel. "Are you coming with us? You don't have to."

"We really haven't had a chance to reconnect. I feel like it would be nice if we could work together for one. Two brothers helping each other out."
>>
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The sentiment is enough to get a genuine smile out of you. "Hey, I'm not going to say no to an extra pair of hands."

"Then it's settled."

The two of you wait by the elevator while everyone else finishes their meals. As you call the elevator down, you take stock of your weapons, trying to decide what would be the best.

You settle on the upgraded pistol you got from Mike, but you might as well give your brother something. You don't see his shotgun, so he must've come unarmed. You hand him the HARVESTER MACUAHUITL you made today. He doesn't ask any questions about how you made the weapon; he's just glad to have one.

You don't have to wait long, thankfully. The rest of the group rejoins you right as the elevator finally reaches LAYER 2. This is going to be one cramped ride, thanks to having six people in this group, but you're on a time crunch here. You HAVE to do this by the end of the day.

It's a real tight squeeze, but you managed to get everyone inside. Ashton's face presses up against yours as the others try to find a comfortable place to stand. You're not sure how to feel about her being this close to you.

"so, is this a 'subdue and capture' mission or are we killing it?"

"All we have to do is kill it. Ideally, I get something to prove I killed it, in case the soldier can't magically tell that I did my job."

"I'll try my best to leave something behind, Vincey~!" Venti idly tosses one of the grenades she has.

"It shouldn't be that hard! Especially when we have a robot to help us!" Nicole nods towards Kiera. "I bet she knows how to kill a robot, since she is one! Obviously!"

"Well," Kiera sheepishly laughs. "Most of my combat experience involved dealing with humans, but if it's anything like me? I would go for its joints. Those tend to be the weakest part of automatons like me."

"As long as we keep our heads on a swivel, it'll be fine." Angel tightens his grip on the MACUAHUITL. The elevator DINGS to inform you that you arrived at Layer 1. The doors slide open to reveal a familiar stark white hallway.

https://www.youtube.com/watch?v=yvMoXc6wnBg - LAYER 1

The way this layer is constructed has always rubbed you the wrong way. The walls and ceiling are made of this pristine, shimmering white metal that has been polished to a mirror sheen. Distorted reflections of you and your friends stare back at you, similar to what you'd see in a funhouse.

An oppressive silence that's almost thick enough to FEEL on your skin hangs in the air.

Ashton opens her mouth, ready to make fun of the twisted reflections, but the words die in her throat. She tries to speak, but all that achieves is showing off her razor-sharp teeth. She hastily closes her mouth, hoping no one saw her teeth.

You try to speak, but your words are suffocated into oblivion. The same song and dance repeats as Venti, Nicole, and Angel fail to even make a single noise. Kiera manages to sound out a gasp, but even that is barely audible.

Something is wrong.
>>
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Everyone hastily draws their weapons, ready to fight a moment's notice. You dig the rusty nail out of your pocket to see where you should go.

It shifts around until the tip is pointing right. You head in the direction the nail pointed to, basically using it as a compass, but another problem soon presents itself. Something's wrong with the light here.

Your coworkers are becoming blurry and indistinct, as if the light itself was trying to smear them away. Their colors vanished first, but soon, every detail about them is smeared away. All you can really make out of them now is their blackened silhouettes, like they're shadows being projected against a wall.

The hallway itself is suppressed in a haze of blinding white light, with only the vaguest impression of the hallway's form visible.

You look down at your own hands and all you can see is a blackened silhouette of your arm and the gun in your hand. You can sense that the others are also having this same experience, since everyone is trying to look at themselves. This is going to make communication a nightmare.

Wait- your static pins! That should work! There's two people too many but you can always swap them around based on who needs to talk to who.

You pass the pins around but they're not as effective as you'd hope. Ashton's voice echoes in your head, but the signal quality up here is awful. "...be careful...anomalous influence...head hurts doing this."

"Everyone...on guard..." You send out to the others. You'll probably have to save this for very, very important messages. You soon stumble into a four way intersection, with three paths your group could take to proceed. The nail points north. You're about to continue forward but Venti grabs you by the arm.

Your group grinds to a halt as Venti wildly gestures at everyone to stop. You soon see what she was freaking out about. There's something standing in the middle of the hallway. It's not a normal human, it's too blocky and rectangular to be one.

There's only a vague implication of a torso, so maybe it's a statue?

How do you want to proceed, Vincent?
>Focus on the objective. Go north, so you can kill of the robot and GET OUT of here.
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
>Don't go anywhere. Try to plan things out with your coworkers, with help of your STATIC PINs. (Will reduce everyone's MENTAL HEALTH.)
>Take a moment to study the statue. Why is it here, of all places? Could it have something to do with this? (DC 70, +10 from everyone's help.)
>Fiddle with ESTABLISHING SHOT. Maybe you can get it to weaken whatever anomalous effect has taken this place over? (DC 55, +9 to roll)
>None of these choices feel right. Don't move. Don't do anything. Wait. (???)
>Write in.

Internet cut out, had to rewrite some of the update.

>>6405052
See? Anthony is a very responsible security guard!
>>
>>6405546
>6 people
hmm. We're going to need to spread the reward out pretty thin. Or at least give them each some cash for lending a hand.

>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
This issue will make dealing with the actual bot that much more difficult. Plus, I'm sure someone will be happy we handled it.
as well as
>Fiddle with ESTABLISHING SHOT. Maybe you can get it to weaken whatever anomalous effect has taken this place over? (DC 55, +9 to roll)
A large part of cinematography revolves around managing the use of light and dark. I suspect there's a potential for some interesting interactions here.

You are writing in notepad or word or something then copying over, not writing directly in the reply box, right? ...right?
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
>Fiddle with ESTABLISHING SHOT. Maybe you can get it to weaken whatever anomalous effect has taken this place over? (DC 55, +9 to roll)
>Try to communicate with the rest of the group using hand signals and gestures, and only speak through the STATIC PINS when absolutely necessary or to give warnings.
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)

Maybe we can gas up Venti into touching it.
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light.
>>
>>6405589
+1 to this (albeit the hand movements will probably have to be rather excessive given the circumstances)
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
We can't do our main job until we deal with this shit first
>>
>>6405547
>Use your two holy relics to pinpoint the source of the corrupted light. You clearly need to deal with THIS first. (NEW SIDE OBJECTIVE!)
>Fiddle with ESTABLISHING SHOT. Maybe you can get it to weaken whatever anomalous effect has taken this place over? (DC 55, +9 to roll)
Its just like my film noir movies...I suppose this is trying to tap into its themes. If we think of memories as impressions and perception can it help protect those from the influence of this light? What if Vincent narrates himself like hes a movie character to appease the artifact, guide his actions.

>Write in.
That said if he wants to just able to recognize his comrades reliably, he knows their auras with MAD.

On the other hand SLUMBERING WISH doesn't have eyes but it does perceive whats around it in whatever ways it has. I had the funniest mental image of Vincent to basically puppet himself using the vines as strings. 'I want to point my gun at the stranger, the enemy.' then do the vines move to correct his actions in this wacky lighting.
>>
RELICS: EVERYONE
ESTABLISHING SHOT: 4/10 VOTES, sadly not enough to win, but I'll include some snippets of your ideas into the update since it was close to winning. Writing, I'll try to get it out soon enough, you know how I am these days.

>>6405560
Oh, god forbid, no. I was working on notepad and I have a nasty habit of not saving as often as I realistically should. Power went out for a few seconds, bada bing bada boom. At least it'll teach me to be more cautious.

>>6405870
Trust the police. Trust the cops. Trust the spiders.

>>6405688
That's very mean! You should really treat your Vantastic Venti Voworker with more Vespect! You shouldn't hurt her!

>>6405996
Clever idea with using SLUMBERING WISH. It does have a mind of its own, so maybe it's not as affected by the light? We'll see how that plays out in the update proper.
It'll have enough finesse to pull the trigger of a gun, at least.
>>
Good thing we didnt bring Colt, imagine how he would feel if everyone around him became black and he couldnt call them niggers.
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There's no way in hell you're completing your contract like this. You've only seen this level of spatial distortion once, and that was when Kiera was collapsing in on herself. That, though, was localized to one room.

You look at your hand again. It barely even looks like a limb, let alone an arm. Its shape has been distorted to the point where you'd hardly call it a shape anymore. Your other coworkers are still identifiable to you, but who knows for how long?

You wave your arms around to get everyone's attention. Once everyone is looking(?) at you, you gesture to your satchel as you pull out another one of your trinkets: a skull.

Venti(?) tilts her head, Nicole(?) leans in to get a better look, and Ashton(?) takes a step away from the skull. The others don't seem to react to it, or they're unable to really process what you're trying to do here. You focus all of your attention on the skull, waiting for it to reveal what's going on.

Krrrrttt
Click click. Krrrrrr.
ANOMALYLOCATED.LEFTRIGHTRIGHTLEFT.NOWAWAREOFYOURPRESENCE
PROPERTIESOFSIMPLIFICATION.'CLEANS'ALLUNNECESSARYDETAILS.ESOTERICANDMIXEDDAMAGE

That was barely intelligible, but you got the gist of what it was trying to say. That raises a whole bunch of questions: firstly, aren't the more dangerous anomalies meant to be kept DEEPER in the facility? This is one layer below the surface; this place shouldn't have anomalies more dangerous than IN LIMBO!

You'll give ARC the slightest benefit of the doubt. Maybe it was from an anomaly they didn't study well enough before containing?

No matter the case, you got your target located. You make another wide, sweeping gesture to get everyone's attention. You carefully navigate around the 'statue' to make sure you're not infected by whatever disease it has. The rest of your group follows right after you, trusting that you know what you're doing.

All that's left to do is to track down the anomaly. You carefully follow the skull and nail's directions, taking the turns they told you to take. This, however, doesn't pan out exactly how you liked it. After your first right turn, the hallway you eventually end up in appears to be a complete dead end.

There's only blank, featureless walls surrounding the end of the path. Venti(?) runs her hands along the wall in an attempt to feel out a hidden passage, but it proves fruitless. You almost start wondering if Angel's relics were even worth grabbing.

No, no, the anomaly causing this has to be doing some outright chicanery. Something inside your satchel appears to agree, because it is doing everything in its power to get your attention.

You dig out the anxious item from your satchel to see what's causing all that ruckus. By the way the item feels, it has to be ESTABLISHING SHOT. You raise the ticket up so that it's facing the right wall. Maybe you can 'open' a path forward?

A strange thought crosses your mind: It's almost like you're in an abstract black and white film.
>>
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The bright, hateful light that has melted away every detail beyond vague shadows. You(?) once saw a film like this, where two men were stuck in a lighthouse. Everything was cast in these insanely saturated black and white hues.

The ticket shudders in delight. So it likes it when you think about films? Well, if that's the case, you begin to dig through your mental backlog for any ideas that could stretch the artifact's obsession to your whim.

I need the cucoloris aimed at the wall. The light's too harsh here. You once heard of the term from an old coworker, who rambled about various types of lights used for photography. An intense headache hits you as you input a 'request' into the artifact.

The wall before you begins to flicker and distort right before your very eyes. In an instant, the wall crumbles away to reveal a previously hidden hallway, one that you suspect was always meant to be there. The anomaly is trying to stop you from getting to it.

Angel(?) raises his hand up for a high-five. The high five you give him is DEEPLY unsatisfying thanks to the deafening silence that has consumed this place.

Venti(?) and Kiera(?) continue forward down the new hallway. Your group hastily catches up with them, so they don't do anything too stupid. As you get closer to the anomaly, your thoughts begin to grow...abstract.

Vincent doesn't quite feel like himself anymore, and he realizes his internal monologue is referring to himself in third person.

He hates it, so you stop it before it can go any further.

Harvester pats you on the shoulder, trying to comfort you. Maybe you showed some discomfort in your face? Priest's body language slowly grows more and more tense, like he's realizing something is getting worse.

Wait. No, you remember their names. It's Ashton and Angel. Christ, this place is getting to you already, but at least that's a sign you're getting closer.

Another right and left turn later, you think you found what you're looking for. How can you tell, exactly? Well, you can actually describe your surroundings beyond them being a series of abstract white hallways!

A patch of impossibly dark gloom has been smeared across the wall, revealing a door with a plate card right next to it. You have to squint to read it and even then, you only got a rough idea of what it is.

"ABN....LITY RES..RC. L.. G...L DIV.S.ON"

"T...k this is ... ..... ....?" Your ears pick up on something that might resemble Nicole's voice. Nicole's silhouette recoils at the noise before covering her mouth with her hand.

Your group performs a quick equipment check to make sure everyone's going to go over smoothly. You take the plunge by walking in first, hoping to take the brunt of whatever might happen.

https://youtu.be/FDKnY9CK6vg - ABNORMALITY

Everything inside of the lab has been completely subsumed by pitch-black nothingness. You can't see anything. Not the anomaly, not your friends, not even yourself.
>>
Then, there's a flash. A beautifully bright flash.

It lasts long enough to illuminate your surroundings. Only the rough outline of the lab is left visible but you see enough to know it's far smaller than your own lab. There's three tables in the center, neatly lined up in a row, and there's something resting on top of the middle table.

A beyond archaic pair of flood lamps comfortably rests on the table, with both lenses pointed at the opposing wall. The sheer hateful intensity of their light has rendered the wall they're facing as nothing more but melted slag.

black and white black and white
pure and unpure
nothing else matters we must rewrite all unnecessary definitions

Another flash illuminates the room, and that's when you feel your skin starting to melt. Something wet and sticky runs down your arm when the first flash hit. When the second flash hit, you felt something falling off your arm. A barely audible scream comes out of what you believe to be Nicole. It's getting hard to keep track of everyone when they all look the same to you.

You still have all of your fingers, you think, but it's clear these lights are the source of your problem. Your coworkers are struggling to keep themselves on their feet but they're holding out. For now. Angel(?)'s body trembles as he stares at the flood lights.

As the second flash fades, you're left in complete darkness. You think you'll only have two, maybe three, flashes to work with before the damage the light does is too much for your group. The armor you crafted before hand is protecting you from the worst, but it won't hold forever.

You need to do something, and fast. Choose how you want to deal with the anomaly.
>Gesture at Venti to throw her grenades at it. You need these lights destroyed, NOW. (++VENTI RAPPORT. Will completely obliterate the anomaly, leaving nothing behind to loot. +-???)
>Gesture at Angel. Have him bless you first, then charge right at the anomaly! (+ANGEL RAPPORT, DC 50, +5 to roll. You'll probably get some serious injuries by doing this, but it'll be worth it.)
>Gesture at Kiera. It'll be tricky, but maybe she can open a line of communication with the anomaly! (No skill check. Maybe you can convince it to stop, if you talk to it on its terms.)
>Gesture at Nicole. Sneak over to the cameras and try to disable them! (DC 60, +6 to roll. Allows you to claim the ANOMALY for yourself, if you're successful.)
>Gesture at Ashton. Her senses are the sharpest of the group. Have her ambush the cameras while it's still dark! (DC 66, +11 to roll. You'll also learn a thing or two about Harvesters from this.)
>Trust your gut. Use ESTABLISHING SHOT and SLUMBERING WISH to weaken and suppress the anomaly's influence! (50% chance of a VERY difficult skill check. Will considerably increase your attunement with these artifacts.)
>Write in.

>>6406089
Fun fact: One of these was an option at the start!
>>
>>6406142
>Gesture at Kiera. It'll be tricky, but maybe she can open a line of communication with the anomaly! (No skill check. Maybe you can convince it to stop, if you talk to it on its terms.)
>Gesture at Nicole. Sneak over to the cameras and try to disable them! (DC 60, +6 to roll. Allows you to claim the ANOMALY for yourself, if you're successful.)
Let's distract these things and then let's capture them
>>
>>6406142
>Trust your gut. Use ESTABLISHING SHOT and SLUMBERING WISH to weaken and suppress the anomaly's influence! (50% chance of a VERY difficult skill check. Will considerably increase your attunement with these artifacts.)
>>
>>6406142
>Trust your gut. Use ESTABLISHING SHOT and SLUMBERING WISH to weaken and suppress the anomaly's influence!
Ideally even a failure here will work as a distraction while:
>Gesture at Nicole. Sneak over to the cameras and try to disable them! (DC 60, +6 to roll. Allows you to claim the ANOMALY for yourself, if you're successful.)
Loot! Also, I feel like there's lots of interesting interactions we could get with a polarizing light (if perhaps not much in the way of direct monetization).

I wanted to have Kiera take a crack, but between her being more shades of grey (criminal background) and green (it's been, what, an hour since she resolved?), it really didn't feel workable.

Not sure if "cameras" in the choices is a typo or intentional, seeing as the anomaly was described as floodlamps.
>>
>>6406191
Yeah, to clarify, the votes for 'Nicole' and 'Ashton' are meant to say lights and not cameras. I knew I was forgetting something.

Oh well. To the rest of my voters, feel free to pick multiple options, as long as they don't obviously conflict (i.e Venti and Nicole). Just know that the more you try to do at once, the more hectic things will get, especially with how hampered your ability to communicate is
>>
>>6406142
>Gesture at Nicole. Sneak over to the cameras and try to disable them! (DC 60, +6 to roll. Allows you to claim the ANOMALY for yourself, if you're successful.)
Even if we don’t want it, ARC would be incredibly happy that we recovered it rather than otherwise.
>>
>>6406142
>Trust your gut. Use ESTABLISHING SHOT and SLUMBERING WISH to weaken and suppress the anomaly's influence! (50% chance of a VERY difficult skill check. Will considerably increase your attunement with these artifacts.)
>>
>>6406156
+1
>>
Just had a thought out of the blue: who is doing weapons research on anomalies? The gov't is fully involved with them, these things frequently have considerable... AoE damage in their base form, and we know there are likely "hundreds" of them in this facility alone. Aint no way there isn't a division dedicated to making some potent anomalous wargear "just in case".

Of course asking around about this is likely to get us disappeared, so I doubt this line of reasoning will go anywhere.
>>
>>6406297
If it makes money I'm sure they're doing it. Plus the chance to get back into the actual government for funding if they could make enough weapons? Although I suppose if the black market side of things has more appeal to some factions. Or for their own high tier suppression team.

I'd probably ask Rudolf since hes combined the highest rank and generally open to questions. He would also probably be personally interested in any info about a research team and their anomaly going berserk. So at the very least we could trade info.
>>
>>6406156
+1
>>
>>6406156
If we grab this thing for ourselves wont the phone favor to double our choices to 8 go to waste?
>>
>>6406342
Presumably it would be deferred until our next anomaly choice?
>>
>>6406342
We could always ask one of our friends to hold them for a while. I'm sure that Venti would do it for a free if we ask her nicely.
>>
>>6406156
+1
>>
>>6406402
>I'm sure that Venti would do it for a free if we ask her nicely.
Are you sure you want Vincent to owe her a favor?
>>
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>>
>>6406415
We can ask our team if someone has a free containment cell first and then we weight our options. Besides I'm sure that if we offer Venti a dinner date on Kiera's new room to get know her properly as compensation will probably be enough to short-circuit her brain.
>>
>>6406431
Ok I am convinced, Venti get off 4chan and get back to work.
>>
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>>6406418
Forgot the m in Symphony of flesh.
>>
I'll clarify what'll happen IF you capture the anomaly: you'll have free rein to do whatever you want with it. You don't necessarily have to bring it into your cell.

You could pawn it off to a sponsorship company, you could sell it to a coworker, you could keep it for yourself. The other options would've had a decent chance to damage or outright destroy it, hampering the value you could get out of it.

KIERA: 4TQ, yqz, krt, K+b
NICOLE: 4TQ, yqz, krt, K+b, Nai
TRUST YOUR GUT: viq, IRb, T91

We're leaning towards the peaceful option with these votes. You know what time it is? It's rolling time. I need a couple of anons to roll 1d100+6 for me.

You don't really have any reroll or meaningful roll boosting options, so you're stuck with what you get. Since the majority is going for combining KIERA + NICOLE, that'll modify the table accordingly

DISTRACTION! (DC 60, +6 to roll)
0 SUCCESSES: Keeping the floodlights distracted is proving a lot tougher than you anticipated. (Nicole is really trying. +10 DC to all skill checks next update, and skill check results are more punishing.)
1 SUCCESS: The anomaly's 'eyes' are on you, but it has little patience for your antics. (+5 DC to all skill checks next update, but Nicole should be able to disable it if you do a good job.)
2 SUCCESSES: The light inside of the room begins to change as Kiera addresses the anomaly. (You're in. Nicole should disable it by the end of your questionnaire, unless you royally fuck up.)
3 SUCCESSES?: The light shimmers. The light twists. The light contorts. Voices echo inside of your skull. (+???, -???. You'll take some heavy MIXED [MENTAL/PHYSICAL] damage, but you might get something very useful from this.)

>>6406418
>>6406441
The original abnormalities. The ones that brought us to where we are now. As above, so below...
>>
Rolled 93 + 6 (1d100 + 6)

>>6406461
Dice gods have mercy
>>
Rolled 59 (1d100)

>>6406461
Ah dang I forgot to vote for trust your gut to get the attunement increases, bit scattered lately
>>
Rolled 59 + 6 (1d100 + 6)

>>6406461
We got this
>>
WOOOOOOOOOOO
>>
Vae Victis Vincent
>>
Hmmm. You know what, let's do a follow up vote, for fun. You did just get three successes right now so I feel like rewarding you.

Want to trust your gut and try to increase your attunement with ESTABLISHING SHOT/SLUMBERING WISH? I'll keep this open for a little bit, until we get a majority.

>YES (50% chance of a very difficult skill check.)
>NO. (You skip the skill check, and the chance at getting an attunement buff.)
>>
>>6406471
>>NO. (You skip the skill check, and the chance at getting an attunement buff.)
I fear we used up our luck right now...
>>
>>6406471
>YES
>>
>>6406471
>YES (50% chance of a very difficult skill check.)
The dice are hot that means we gotta roll!
>>
File: Venti o11.png (121 KB, 500x500)
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>>6406471
>NO. (You skip the skill check, and the chance at getting an attunement buff.)
>>
>>6406471
>YES (50% chance of a very difficult skill check.)
>>
>>6406471
>YES (50% chance of a very difficult skill check.)
Three successes on an actually important roll. I can't believe my eyes.
>>
>>6406471
>YES (50% chance of a very difficult skill check.)
We're on a roll here.
>>
>>6406471
>>YES (50% chance of a very difficult skill check.)
>>
>>6406471
>YES (50% chance of a very difficult skill check.)
We gotta try
>>
Rolled 2 (1d2)

Six votes for YES, two votes for NO. An hour and a half has passed. Good enough for me.

Is it time to enter the torture matrix?
1 = TORTURE MATRIX (MORE SKILL CHECKS)
2 = VINCENT IS SPARED
>>
>>6406522
QM, what precisely would the torture matrix have involved?
>>
>>6406522
Vincent can't stop winning.
>>
>>6406529
It would've been a DC 85 check with +15 to the modifier, thanks to a bunch of miscellaneous bonuses and penalties, so you would've functionally been rolling a DC 70.

I did warn it'd be a very difficult check. It's a good thing you didn't get hit with the torture matrix then, huh?

>>6406530
Who is to blame for Vincent's endless successes? Could it be Venti? Angel? Ashton? Or a mysterious fourth option? Who's to say.

Anyways, writing. See you guys soon, I got a lot to write since you lucked out massively this update.
>>
>>6406531
We get two faith based artifacts and we have Angel with us and suddenly we are doing good on our rolls. I think that the big J is looking over us for now.
>>
>>6406534
The King of pop Michael Jackson himself?
>>
>>6406537
Yes
>>
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THE ANOMALY is a THREAT and you need to DEAL WITH IT right now. That's all the floodlights are—a threat.

It's impressive how dangerous a simple pair of floodlights can be. Were they trying to develop an anomalous weapon up here? Artifacts can cause so much damage if they are used properly. Anomalies themselves are on a whole different field of power.

What could they do if- No, no, this isn't a healthy line of thought to go down.

ARC might gut you like a pig if you even showed a single inkling of interest in that subject. Maybe it's worth asking Rudolph about it?

Your nose picks up on the smell of smoldering dust. The darkness is beginning to fade as that oh-so-hateful light begins to build inside of each floodlight's lightbulb. In a few moments, it'll be too bright to see anything. You raise your hand up, ready to issue a command before the light can melt your friends away.

You point at Kiera to get her attention. You make overly exaggerated 'blah blah' gestures with your hands, hoping she knows what to do. She picks up on your gesture, and without a moment to spare, she waves her arms around to get her fellow anomaly's attention.

"HEY!" For the first time since you got here, you actually hear someone's voice. The hateful light's glow stabilizes to something resembling 'normal' light, as much as that term applies in this place. "I'm here to talk! You and me!"

darkness embodiment of darkness of crime and obscura and void
black and dark and umbra and perfect

"Yes, I prefer the comforting embrace that a moonlight night provides. You don't seem to mind this about me. Why?" Kiera taps her foot on the pure white ground. "You have quite the taste for the color white, if you don't mind me pointing out the obvious"

white and black good and evil all that matters
strip unnecessary details clarify all that matters
shine a light on the world purify it
light invariably adds shadows

"I see. So why are we shadows then? I understand why I might be casted in shade, but the others? What have they done?"

i am pure they are impure it is clean and simple

The anomaly's attention is fully locked onto Kiera, since she's actually bothering to engage with it. You point at Nicole before pointing at a blind spot in the anomaly's 'view'. You're going off instinct here, but you'd guess the anomaly would see through the bulbs installed in it.

If she sneaks up behind it, she might be able to disable them! Venti reluctantly parts with her toolbox so Nicole can actually use it. She keeps herself crouched low to the floor as she approaches the pair of floodlights, doing everything in her power to stay out of its line of sight.

Your remaining coworkers slowly make their way towards you. They're moving at a snail's pace to avoid triggering any possible defense response from the anomaly.

One of the anomaly's bulbs flickers in acknowledgement of the three new faces.
>>
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guard priest lover all easy to define terms why do you need more
reality is simpler and cleaner this way.

"I understand why that would be appealing to people. To reduce them to their core traits, their core functions. It is easier, isn't it?"

exactly we need nothing more
black and white
functions
anything else is lies

Your android friend shrugs at her fellow anomaly's response. "Perhaps. Perhaps that is the case. If we are merely our functions, then aren't you a THREAT?"

threat no i clarify i purify
why would i be a threat

"See, I do not mind being reduced to a core concept, but my friends here?" Kiera uses her nozzle arm to point at you and your non-Nicole coworkers. "Their fleshy forms and their complex, fleshy forms are not so...respective to your purification."

that is a sign of their sign their impurity their DISGUSTING EXCESS
i am merely bringing things to how they should how they have always been
i am in a room i am talking to an android we are in a structure that is all the detail we need

Even though the floodlights aren't 'speaking' like how a human would, you can hear how agitated it's getting. Nicole takes this opportunity to start fiddling around with a panel on the back of the light. Kiera overexaggerates every gesture she makes in order to keep the anomaly's attention on her.

"We are not the same as them!" Kiera wildly swings her arms towards your group. "Humans are not like that! We can be simple, we can be reduced to mere archetypes. They can not."

nonsense. the guard protects the wageslave.
the priest hunts anomalies. the lover obsesses over the wageslave.
that is all they are and that is all they will ever be.

Ashton and Venti both try to say something but their voices are muffled to the point of total unintelligibility. Angel doesn't waste his breath and instead tries to mime out his message to the anomaly. You couldn't understand what he was trying to say, but the anomaly apparently did.

i am an anomaly not a demon
you believe things that no one else here believes
that is the function of a priest to spread lies and deceit

Even with his face completely blurred out in shadow, you KNOW he's wearing expression of pure rage. Before he can do anything stupid, Nicole makes her move! The anomaly is too distracted to realize what she's doing!

With a single fluid motion, Nicole extracts some very vital electronic components from the anomaly's insides. Components that, as it turns out, helped to regulate and control the anomaly's lights. The hateful light is now trapped inside of the lightbulbs, and it loathes being restrained.

A crack forms on one of the bulbs, which allows 'light' to ooze out like a thick, dense fluid.

Your coworkers all recoil in unison like a gunshot went off in the lab. You don't know what they're reacting to, you don't hear-
NO!
>>
File: BLOODBLOOD.jpg (128 KB, 700x700)
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IAMPUREIAMCLEANIAMPERFECTNONONONONOIMUSTSTAYON
HOWDAREYOUTHISFACILITYMUSTBECLEANSED

A legion of different voices smashes into your skull with the force of a sledgehammer. A new color splatters across your blackened silhouette: red. Blood red. Your hand touches your nose and lo and behold, that's the source.

WHYDIDYOUDEFILEMEIAMPUREIAMRIGHTEOUSIDEFINEGOODANDEVIL
GOODALWAYSWINSWhyami

More blood splatters onto your 'shirt', but this time, it came from your mouth. The overwhelming taste of iron and salt coats every last inch of your tongue. You try to say something but that only causes you to cough up more blood.

Your coworkers aren't handling it so well either. You can't really make out who is doing what, but at least two of them have fallen to their knees. Nicole is hastily working to remove even more components from the anomaly's insides, and you're sure she can finish it.

You just need a little more time.

Your vine moves on its own, grabbing hold of the movie ticket that you had in your satchel. Wait, that might actually work! You'll give the vine some well deserved praise once you're not bleeding out of nearly every hole in your face.

You wrest the ticket out of your vine's grasp. You empty your mind of any and all thoughts, trying to leave enough room for the artifact to be channeled through you. You tightly clench your fist around the ticket. Empty thoughts, empty mind. Empty thoughts, empty mind.

The lighting here is too harsh to film in. You need someone to cut the lights, the shot's no good right now. You're on a tight schedule and you can't waste it on dead shots like this!

The ticket flutters to life, responding to your command. The floodlight's light bulbs are beginning to move on their own. They slowly spin around and around in circles, loosening themselves with every spin they take.

The overwhelming white light that has consumed the lab is beginning to wane. It's blink and you'll miss it, but you can actually make out bits and pieces of your own body now. You bite down on your tongue as the floodlights continue to scream inside your head.

The screaming abruptly stops. A pathetic whisper fills your head inside.

wouldn't life be simpler if everything was black and white
if we didn't have to think or worry about so many details
isn't life too complicated for us. for me. for you.
don't you want this?

The anomaly seems fixated on you now. That's always been the case, ever since you were a kid, and this time is no different. What draws them to you? Why are you so magnetic to these things? First, it was a mannequin you saw as a young kid. Then, it was the Heart. Now?

It's this. You nearly crush the ticket in your hand as Nicole continues to rip out even more electronic components from the anomaly's insides. She rips out one more component and this time, the floodlight finally gives up.

The last traces of hateful light fade into oblivion.
>>
Everything is washed over in a sea of overwhelming darkness as the light finally fades. It takes a while for your eyes to readjust to non anomalous light. You can actually make out your surroundings and your coworkers now, even if the lab is still as boring and generic as you expected it to be.

Ashton and Angel are both leaning against a nearby wall, trying to catch their footing after what happened. Nicole is slumped against the table that the anomaly once stood on. Venti is leaning against you, clearly using your dazed state as an excuse to get closer to you.

Kiera is the only one who's relatively unaffected. She's taking stock of the parts Nicole ripped out, analyzing them to see if they can be reinstalled. "Hm. I have to give props to her, the anomaly's internals were not harmed in the slightest. We could easily repair it if need be."

"W-why would we do that? Only the devil would think that light is worth bringing into this world." Angel's voice is positively oozing with venom and fear.

"We can sell it!" Nicole tapped the now inert anomaly with a wrench. "Or, we can give it back to ARC. An anomaly this powerful is worth a small fortune!"

"we did go out of our way to NOT destroy it." Ashton rubbed the bridge of her noise. "maybe it'd be better off in another researcher's hands?"

"Mmh. I'll go with whatever Vincey says~!"

While your friends discuss what they should do with the anomaly, the question the anomaly asked still lingers in the back of your mind. You feel like you should say something to it. Your gut tells you the cleaning robot you're here for is going to show itself sooner rather than later.

But first, how do you respond to the anomalous floodlight's ramblings? This will determine the ARTIFACT gift you'll obtain.
>It was incredibly misguided, but you understand its frustrations with the world. (ARMOR)
>Its goal is enviable, but it needs someone to guide its power. (WEAPON)
>Life's too complex to narrow down into such narrow categories. (UTILITY)
>You see no value in its narrow minded worldview. (MISCELLANEOUS/CONSUMABLE)
>Write in.

What do you want to do with the disabled anomaly?
>Send it back to ARC. You want nothing to do with it. (15% discount on all future CATALOG purchases, +$1000)
>EVE'S would LOVE a piece of tech like this. Give it to them. (+++GOODWILL (ELECTRIFIED), 35% discount on all EVE'S products and services!)
>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
>Give it to Venti. Say it's a 'gift' from you. (++VENTI RAPPORT, Venti will give you a MYSTERY REWARD later.)
>Nicole WAS the one to disable it. She can keep it. (+NICOLE and LUCY RAPPORT, LUCY is now free to hire and she'll grant more TIME TOKENS!)
>Put it into storage for now. You'll decide on this later.
>Write in?

You'll get details on what your ATTUNEMENT increase did next update, I promise.
>>
>>6406631
>It was incredibly misguided, but you understand its frustrations with the world. (ARMOR)
>Send it back to ARC. You want nothing to do with it. (15% discount on all future CATALOG purchases, +$1000)
>>
>>6406631
>It was incredibly misguided, but you understand its frustrations with the world. (ARMOR)
>Give it to Rudolph
>>
>>6406631
>It was incredibly misguided, but you understand its frustrations with the world. (ARMOR)

>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
Rudy seems like a sensible guy.
>>
>>6406631
>>Its goal is enviable, but it needs someone to guide its power. (WEAPON)
After a fashion, it's not so different to how we see the world.

>Send it back to ARC. You want nothing to do with it. (15% discount on all future CATALOG purchases, +$1000)
However, I'd like to split a decent chunk of that $1000 between Kiera and Nicole, seeing as they were the ones that did pretty much everything here. Maybe 50/50 each of $750?
>>
>>6406650
+1
>>
>>6406631
>Life's too complex to narrow down into such narrow categories. (UTILITY)
>Send it back to ARC. You want nothing to do with it. (15% discount on all future CATALOG purchases, +$1000)
This second one is big.
>>
Cold Blooded Informant's appalled about Vincent don't wants to barter his one valuable time token for some useful intel in exchange.

>>6406631
>It was incredibly misguided, but you understand its frustrations with the world. (ARMOR)

>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
>>
>>6406631
>>Its goal is enviable, but it needs someone to guide its power. (WEAPON)
We've got 2 armor artifact producing anomalies at home! It would also be REALLY funny to me if Vincent upstages the actual research team that was trying to pull a weapon out of Noir Lights here.

In one hand, the lantern this thing will pop out. In the other a baseball bat from 199X.
>>
>>6406682
>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
I like Rudolph. Cell upgrades do sound nice, and secrets are worth more than gold
>>
>>6406631
>>Life's too complex to narrow down into such narrow categories. (UTILITY)
>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
>>
>>6406631
>Life's too complex to narrow down into such narrow categories. (UTILITY)
>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
>>
>>6406631
>Life's too complex to narrow down into such narrow categories. (UTILITY)
>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
Giving it to Nicole is tempting, but getting some answers from an ARC higher up is too tempting.
>>
>>6406631 #
>Life's too complex to narrow down into such narrow categories. (UTILITY)
While the weapon would certainly be nice, esp. so with 199X's shadow around, this just feels like what Vincent would say (and in line with what we said to Rolle and Kiera before).
>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
With the danger level of Anomalies rising and is picking new ones tomorrow, this seems very worthy. Plus, it's a nice reason to visit Rudolph at the Abno Storage.
>>
>>6406631
>It was incredibly misguided, but you understand its frustrations with the world. (ARMOR)
>Rudolf would know what to do with it. (All current and future containment cells will be upgraded, and Rudolf will be willing to spill some secrets.)
>>
>>6406631
>Life's too complex to narrow down into such narrow categories.

>Rudolf would know what to do with it.
Hopefully this also improves living conditions for our anomalies.
>>
>>6406631
>Life's too complex to narrow down into such narrow categories. (UTILITY)
>Send it back to ARC. You want nothing to do with it. (15% discount on all future CATALOG purchases, +$1000)
Supporting IRbv's idea of splitting the reward cash with Nicole and Kiera.
>>
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You wish life could be simplified like that. Black and white, good and evil, night and day. Who wouldn't? It would be so easy if everything could be reduced to that. That kind of reductive worldview, though, is only beneficial towards whoever has the most power.

Who's to say people would define you as 'good' in a world like that? You place a hand on the now-disabled and harmless anomaly. "Life's too complex to boil down to simple categories like that. I understand where you're coming from, I do."

"But people are always going to have their own definition of good and evil. People are always going to see things their own way. Your definition of evil and good is just as subjective as anyone else's." You pat the disabled floodlight a couple of times. What you're doing would've been seen as completely schizophrenic a few weeks ago.

Even now, your coworkers aren't super thrilled when they see you start talking to the anomaly. Especially when you're talking to it like it's a bratty child instead of a cursed artifact that tried to liquify their skin.

"You get me? Only God would have any right to give a definition like that." You wink at Angel. "So maybe next time, think before you do this."

The disassembled floodlights don't verbally respond. That's not to say there's no response at all, though! One of the lightbulbs that was removed from the anomaly starts glowing a soft, beautiful white.

Ashton aims her revolver at the lightbulb without a moment's hesitation. "okay, i hope you understand what a gun is! we can hurt you too, you know!"

"i wouldn't do what you think you're about to do!" You got to give props for her on being quick on the draw. Angel raises his club in the air as he approaches the lightbulb, ready to smite the anomaly with God's infinite wrath.

You go for the bolder option. You pick up the lightbulb like it isn't shining the same light that tried to melt your skin off. Your forearms may look like they're made out of wax right now, but you've dealt with worse.

You hate how you can say that, actually!

>PHYSICAL HEALTH is COULD BE WORSE
>YOUR MENTAL HEALTH is WARY

The lightbulb comfortably rests in the palm of your hand. It continues to faintly glow, despite having no power source connected to it. The flowers growing from your body turn to face the new source of light. Shockingly, the clearly artificial light actually appears to do something for them.

Their petals brighten up as they soak up all of that precious, precious anomalous light. A soothing warmth runs up the length of your arm and towards your shoulder. Your head's starting to feel all kinds of fuzzy, so you stuff the lightbulb into the satchel.

"Noted," Venti scribbles down on a notepad she pulled out of somewhere. "lightbulb inspires plant growth!"

GIFT OBTAINED!
>ILLUM (UTILITY. A self-powering lightbulb that shines a bright white light. Plants, like WIRE FLOWERS and SLUMBERING WISH, rapidly grow in the light's presence. +???)
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"okay, is that it? are we done with this thing?" Ashton lowers her revolver. "don't we still have another threat to deal with?"

"I don't understand why my brother communes with these things. It would've been easier to break it into pieces." Angel turns his gaze to the only door in and out of this lab. "I hope you have your reasoning, brother."

"I do. You guys take a moment to rest; we're probably not out of the woods yet. Venti, mind checking on their wounds? I got something I need to do."

"On it, Vincey~! If we're going to help you, like we're SUPPOSED TO obviously, then we have to be in the best shape possible!" Venti salutes you like you're a seasoned war veteran. She goes to check on Angel first, probably due to your blood relation with him.

Ashton joins you by the disassembled anomaly, alongside the two actually responsible for dealing with it. "well, i trust that you know what you're doing, vincent. hey, kiera? nicole? you guys okay?"

Kiera wipes away at a thin film of oil that congealed on her forearm. You know what that's a sign of. Her mind probably isn't in the best of shape. "I'm doing as good as I can be. It felt weird having to copy something done to me not even an hour ago."

"Mmh! Well, you did a good job at it!" Nicole hums as she continues to pry out more and more electronic parts from the anomaly to make sure it CAN'T turn back on its own. "Sooo, what are we thinking? We could always sell it to ARC! We could get a FAT paycheck out of this.

If you gave this up to ARC, you could probably get at least $1000 out of them. Sure, you'd feel obligated to give most of that to Kiera and Nicole since they did 90% of the actual work, but still!

"I have a different idea. Kiera wouldn't know what I'm talking about, but I think Rudolf would be a good person to give it to."

"oohhhh!" Ashton snaps her fingers. "that's not actually a bad idea! i'm pretty sure you're getting some new anomalies soon since kiera technically isn't one now."

"i could probably convince him to upgrade all of your cells."

"Ooo, you know, Vincent..." Nicole whispers with a conspiratorial grin stretched across her face. "It's not a bad idea to get cozy with higher-ups like him. If you know, you know~!"

It doesn't take a genius to pick up on her implication. "That's why I'm sending it to him, duh. Ashton, do you mind coming with me? I need to check something."

Ashton follows you as you head to the back of the room, away from everyone else. "mmh hmm. what's the matter?" She puts a hand on your shoulder as a comforting gesture.

"Ah, it's nothing; I just needed someone to keep an eye on me." You open up your closed fist to reveal the anomalous movie ticket you have. It flutters and curls in your hand with a new kind of energy you haven't seen in it before.

"so you plan on melting your brain again, huh?" Her deadpan tone almost convinces you to not check on it. Almost. "well, i can't help but to trust you. what's the plan?"

"You know I go off gut instinct."
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"pft! i'm the harvester here," Ashton lowers her voice to a whisper. "if anyone should be trusting their gut, it's me!"

"Uh huh. You would've kept that floodlight on because the heat feels good on your scales." You snark back. "Giant heat lamp."

"wh-" Ashton's face turns a bright shade of cherry red. "shut up! no! b-besides, i got skin on right now! my scales are hidden, dummy."

"You know, how does that work? Skin on top of scales?- Whatever." You dismiss that line of anatomical questioning for later. It's not the time nor the place. "Okay. This feels stronger than it used to, so I'm going to try to do something with it."

"If I start seizing like an epileptic fish, you know what to do."

"'course. ready when you are, mr. 'i bully my closest friend for fun'." Ashton's tone was so tongue-in-cheek, she's about to punch a hole in her cheek.

You close your eyes as you begin to focus on the ticket's power. You can feel its energy travelling up your arm again, just like what happened with the lightbulb a minute ago. A thought, not quite your own but not quite the artifact's, echoes through your mind like a gunshot.

open a way forward
open a way forward
change the camera's perspective

A dull pain hits your head but it's not nearly as bad as you were expecting. You expected that much from attuning with it but is that it? It costs less to use? That's disappointing, but could you expect anything more?

"vince? is that supposed to happen?"

"Eh?" You open your eyes to see what Ashton is worried about. You nearly jump out of your skin when you see what can only be described as a tear in reality right before your eyes. Not just one but two of them, actually! One is right in front of you, and the other is about three or four feet away.

You think you can see another part of the room through the tear. Are the two connected? There's really only one way to find out.

You take your MAKESHIFT WEAPON out and you poke at the spatial tear with it. The stick goes through without any resistance, and about four feet away, you see the end of the rod poking out of what appears to be empty space.

You yank the rod out and the moment you do, the spatial anomaly closes itself. Okay, that opens a insane amount of possibilities if you can exploit it. Your head feels fuzzy after doing it but wow, you didn't expect that.

>ATTUNMENET UPGRADE! You may now open very short-lived portals with this ARTIFACT. A person can't fit through them, but small objects and weapons sure can!
>You sense there might not be a lot left to discover with this ARTIFACT.

That's one thing down, but what about your SLUMBERING WISH gift? There's a pleasant floral smell in the air, but the actual gift doesn't appear to change. You check on your coworkers, and despite how stressful the last few minutes are, they all seem perfectly calm.

Hm. This is definitely a lot more subtle than the other change, but is that a bad thing per se?
>>
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>SLUMBERING WISH can now passively heal the MENTAL HEALTH of five people, instead of only three. Its MENTAL HEALTH healing ability now triggers more often!

Ashton is proud of your progress, but she seems disappointed still. Not at you, though. "i wish i could do half of the crazy stuff you do with these artifacts. what is it again, attunement?"

"i haven't found anything that i could attune to, i guess."

"Every anomaly is different. Maybe you-" Your pep talk is abruptly cut off by a cacophonous mess of metallic screeching and yelling. You and Ashton scramble back to the others to see what in God's name is going on here.

You aren't even given a moment of rest before something comes bursting in through the door. You can't make out what it is before it charges right at you like a feral beast.

SLUMBERING WISH's vine launches out of your palm, ready to defend you. The threat leaps to the side, easily dodging the vine's attack. The grey blur darts over to one of the tables, climbing on top of it so it has the high ground. Now, you can actually see what it is.

https://youtu.be/etAp_KknREk - CLEANSING

It's a sleek, androgynous android that's about the same build as Angel: tall but wiry and thin. Its whole body is painted a uniform shade of black, but there are dull red splotches of dried blood on its chest that are breaking up the otherwise uniform color scheme. It's certainly not the color scheme you'd expect out of a cleaning android.

Its construction is rudimentary and slapdash, like you've come to expect from ARC-manufactured robots. Its limbs are jointed like a cheap doll's, limiting how flexible its finer movements can be. Wisps of smoke are already leaking from gaps in its body: signs of overheating.

Gripped tightly in its rudimentary claw-like hands isn't a mop or any other kind of cleaning equipment. No, you'd recognize a fire axe anywhere. Especially one that's drooling blood onto the floor. It's fresh blood too; it probably killed someone not even a few moments ago.

"ON behalf OF the CLEANSING ABHORRENT THREATS BUREAU, I have TO cleanse YOU and YOUR filth FROM this-"

Angel doesn't wait for the robot to finish its monologue. He wildly swings his macuahuitl at the robot's leg, but it easily leaps over the attack. Before Angel can even try to attack again, his face promptly gets kicked in by its foot.

The force of the impact sends your brother stumbling back. His now broken nose is gushing blood like a waterfall, as can be expected given what he was hit by. The cleaning robot takes this momentary distraction to dart behind one of the tables, using it as cover.

"Shit!" You draw your pistol, but you can't really attack it from this angle. Or maybe you could now, actually...

"someone, guard the exit! we can't let it escape!" Right, this thing's fast. Chasing it down sounds like a nightmare. Your coworkers wait for your command, as to not repeat what happened to Angel.
>>
How do you want to deal with the CLEANING ROBOT? You DO have to kill it, as per your contract, so you can't 'spare' it.
>Play defensively. It'll overheat on its own if you last long enough. (DC 48, no modifier to roll. Effective, reliable, but your group will take damage no matter what you roll.)
>Try to surround and flank the android, so you can beat the snot out of it. (DC 65, +10 to roll. Simple and to the point.)
>Sounds like a job for ESTABLISHING SHOT! Use the artifact to pin down the anomaly! (DC 48, +8 to roll. Costs some MENTAL HEALTH from you, might slightly damage what you can salvage from it)
>Have Kiera prepare a slip trap for the android. Use the android's speed against itself. (DC 70, +10 to roll. Really funny, this should earn some approval points from all of your coworkers.)
>"Venti? Bomb it." (No skill check. This WILL destroy the android...and most of the stuff you can salvage from it. Venti really wants you to pick this option.)
>"Please. I deserve nothing more than to be cleansed." Bait the android into attacking you. (No skill check. This **WILL** hurt you something fierce, but your coworkers should be able to easily kill it while it's distracted.)
>Prepare your bolas, and try to bola it when it moves again! (DC 76, +12 to roll. Challenging, but very satisfying. Improves your COMPOSURE and MENTAL HEALTH.)
>Write in.

Welp. Update's out, at least.
At least this day is almost over. This is the last thing you got to do.

>>6406659
Listen, selling your time tokens to weird anomalous bugs is a totally rational business decision.
>>
>>6407219
>"Venti? Bomb it." (No skill check. This WILL destroy the android...and most of the stuff you can salvage from it. Venti really wants you to pick this option.)
>>
>>6407216
>we now have a portal gun
Wow that's potent.
We could even in theory rebound one of Colt's shots, if we are quick enough.

>>6407219
>"Please. I deserve nothing more than to be cleansed." Bait the android into attacking you. (No skill check. This **WILL** hurt you something fierce, but your coworkers should be able to easily kill it while it's distracted.)
We can handle it.
>>
>>6407219
>Prepare your bolas, and try to bola it when it moves again! (DC 76, +12 to roll. Challenging, but very satisfying. Improves your COMPOSURE and MENTAL HEALTH.)
>>
>>6407219
I'm curious what the armor would have been like, and if anyone else would have been a good fit for attuning it. I suppose if we did have multiple ARTIFACT ARMORs that would be a consideration, being able to outfit more of the team with gear but I'd imagine it needs attunement to properly make use of it.

That said, I'm not sure if anyone in the gang really sees the world in black and white, pure and unpure, except perhaps Angel who wouldn't want to use it in the first place lol. I suppose there are aspects of them, Nicole and her near worship of ARC authority for instance. Venti and her weird heart influenced form of yandere love for 'Vincey'.

>Have Kiera prepare a slip trap for the android. Use the android's speed against itself. (DC 70, +10 to roll. Really funny, this should earn some approval points from all of your coworkers.)
Can't resist a good looney toons bit.

>Write in.
Ask if Ashton wants to bait it with Vincent.

We did get her that trait where she can soak a fair bit of physical damage in a day.
>>
>>6407219
>Have Kiera prepare a slip trap for the android. Use the android's speed against itself. (DC 70, +10 to roll. Really funny, this should earn some approval points from all of your coworkers.)

lol. lmao.
>>
>>6407219
>Sounds like a job for ESTABLISHING SHOT! Use the artifact to pin down the anomaly! (DC 48, +8 to roll. Costs some MENTAL HEALTH from you, might slightly damage what you can salvage from it)
>>
>>6407219
>Have Kiera prepare a slip trap for the android. Use the android's speed against itself. (DC 70, +10 to roll. Really funny, this should earn some approval points from all of your coworkers.)
Come on its too funny not to
>>
>>6407250
+1
Get slipped you dumb borg
;BORGS ARE ROGUE, BLOW THEM!
>>
>>6407219
>Play defensively. It'll overheat on its own if you last long enough. (DC 48, no modifier to roll. Effective, reliable, but your group will take damage no matter what you roll.)
>>
>>6407219
>>Prepare your bolas, and try to bola it when it moves again! (DC 76, +12 to roll. Challenging, but very satisfying. Improves your COMPOSURE and MENTAL HEALTH.)
>>
>>6407287
+1
>>
>>6407250
+1
>>
>>6407250
+1 to Kiera+write in
>>
>>6407250
+1
>>
BOMB IT: 4TQ
BAIT IT: IRb
BOLAS: T91, Mri
SLIP + BAIT: o+8, 8aa, krt, f2A, oDW
SLIP: j54, Vc3, 280
SHOT: viq
DEFENSE: tqz

Slip ze borg using ze other borg. I got to admit, I was hoping you guys would pick the looney tunes bit. It is probably one of the more useful, if eccentric, things Kiera can do right now. Since SLIP won out, and a good chunk of people who want to slip it also wants Ashton to help...well, we're doing that.

Here's how it's going to go. You get an additional +7 bonus to the roll, but there's a decent chance you and Ashton will take some damage considering the android is armed. Ashton less so since she did get that new trait.

Table below. Three anons, roll 1d100+17

SLIP AND BAIT (DC 70, +17 to roll) [NASTY DAMAGE GUARANTEED ON 0/1 SUCCESSES,]
0 SUCCESSES: "AH ha HA ha. YOU think I'M stupid???" (You did manage to bait out! It also completely ignored the wine slick! Uh oh!)
1 SUCCESS: Kiera managed to knock it off balance for a moment, just enough for a few hits... (The fight's not over, and the android will put a fight, but you're not losing!)
2 SUCCESSES: "I can't believe that worked." Angel is preaching to the choir here. How did that work? (The android's not dead, but you did enough damage to cripple it. 50/50 chance the fight ends here.)
3 SUCCESSES: ;borg dead borg dead (It's one knocked down and dazed robot against six people with weapons. Need I explain?)

>>6407250
Kevin would be the closest out of the people you know, but that's a little kid.

>>6407223
Yes, it is a portal gun, but you can't really keep open the portals from long nor can you really travel through them yourself. I admit it is very strong but there are limits to it.
>>
Rolled 43 (1d100)

>>6407703
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Rolled 82 + 17 (1d100 + 17)

>>6407703
>>
Rolled 73 + 17 (1d100 + 17)

>>6407703
>>
Rolled 2 (1d2)

2 SUCCESSES. How did you get away with this? Through the power of dumb luck, of course! Let's see if your luck continues, or if the robot is actually going to put up a fight.

Whatever I roll, you'll have to live with it, my fellow researchers. Whatever I roll, I'll start writing now.
1 = I didn't hear no bell ring. (FIGHT CONTINUES)
2 = [malescream.ogg] (FIGHT IS OVER)

>>6407706
Two artificial consciousnesses were just having a nice, pleasant chat...but Nicole had to RUIN it. Shame on her, really.
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>>6407708
What the hell is our luck lately.
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>>6407708
Well, that was easy
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>>6407712
>>6407711
This contract was the easiest one out of the list, it wasn't meant to be that challenging but I expected slightly worse luck than this! First, it was the 3 SUCCESSES + skipping a really challenging skill check, then it's this.

I wonder who I should blame for this.
>>
>>6407711
obviously this means our luck will be atrocious on the much more difficult contracts.

>>6407715
Maybe the Heart has teamed up with one of the myriad luck-based anomalies
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>>6407708
Total Vincent Victory
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>>6407715
I personally thank Nicole's rolls
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Is the idea bouncing around your head stupid? Yes. Does it have a high chance of blowing up in your face? Yes. Is it funny? ABSOLUTELY.

Angel can already tell you're thinking of something stupid. "Vincent. I know this can't be any worse than the chainsaw story, but please. Reconsider whatever you're planning right now."

"Shush! Whatever Vincey's doing-"

Angel's face contorts into a pained grimace. "Stop."

"Ogey!"

Everyone else is keeping watch for any signs of movement from behind the table. You're unsure if it can dodge a bullet, but it could certainly dodge everyone else's attacks. Using the android's own speed against itself sounds like a pretty simple solution to you.

You sneak up to Kiera, hopefully without drawing any suspicion, and you slap a STATIC PIN on her back. Normally using these would be overkill, but they are incredibly useful when you need to plan with the enemy nearby.

You relay the plan to the non-axe-wielding android. Kiera's first instinct was to make fun of the plan, like Angel did, but she realizes it would work pretty well. She mentally relays on one simple correction to the plan: she's going to need someone to distract and lure it out. A trap doesn't work without bait, she says.

You break away from the rest of the group to somewhere where the cleaning can both see you and easily attack you once it thinks your guard is down. You wave at Ashton, hoping that she understands what you're trying to do.

She doesn't quite get what the plan is, but she trusts you enough to go along with it. She walks over to you, keeping an eye out in case the cleaning robot decides to attack you. Now that she's here, it's time to brush off those rusty acting skills of yours.

"You're right." You raise your hands up in surrender. "Please. I deserve nothing more than to be cleansed and killed by your trusty axe."

"V-Vincey???" Venti is about to break out into a sobbing fit. "N-no! You have s-so much to l-live for! Look! I can offer you a smooch!!! That's a good reward!"

Nicole and Angel really want to say something but they're smart enough to know you're not THAT suicidal. You may have no regard for your life, but they can sense you're doing this for a reason.

Ashton takes a deep breath to ground herself. "mmh hmm. you know, maybe i do deserve to be killed. i'm a threat, right? i got this big ol' revolver. you should REALLY get rid of me, who knows what i'll do with it!"

You make out some movement from the table the android is hiding behind. "...REASONABLE people WHO UNDERSTAND their place in THIS WORLD? how rare. i shall make this quick." Your improved eyes manage to spot it as it leaps out of cover, but even then, you can barely make out anything.

It's like looking at a surrealist painting. All you can make out is that a blur of black, red, and grey is beelining right towards you with lethal intent.

It doesn't notice Kiera raising her nozzle arm up, or what's coming out of said arm. All is going according to plan!
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Dark red wine splatters across the floor, right in the middle of the cleaning robot's path. It steps into the puddle right as it is about to attack you. It obviously didn't anticipate a slipping hazard appearing right underneath its feet.

Almost immediately, it loses its balance, but it doesn't slip quite yet. It's still charging right at you, with its axe raised high. Crap, you were expecting it to fall flat on its ass! You try to move out of the way but-

THOKK!

A disgustingly wet noise, like someone chopping through old meat, hits your ears like a gunshot. The scary part isn't the noise itself; no, it's the fact you don't feel any pain. That means you didn't get hit.

You barely have to turn your head to see what happened. Ashton is standing right in front of you, blocking the attack that was almost certainly going to hit you. Her face is contorted into an expression of both pain and almost animalistic rage that almost doesn't look human.

Deep red, almost black, blood oozes out of the wound in her shoulder. The axe has been embedded deep into it, right through a weak gap in her upgraded body armor. For anyone else, that might've been an actual serious wound, but Ashton swiftly recovers from the injury.

The blood stops flowing mere moments after the axe sliced into her flesh. Now, it's merely a nuisance to her. Something that, at most, will restrict some of her movements.
>NEGATED!

The android stumbles forward in a daze, still knocked off balance by the wine slick. Your friends quickly take advantage of this opportunity. Venti practically throws herself at the android, trying to knock it over. While she fails at that, she does knock it off balance enough for Angel to close the distance.

Without any hesitation, your brother swings his macuahuitl down onto the robot's knee. The teeth easily tear through the metal like paper. Some of the teeth manage to tear into the motors that allowed the android to control its leg, crippling its movements.

It tries to blitz away from the crowd trying to surround it, but its injured leg freezes up, allowing Nicole a chance to land a hit of her own. She stabs her carved antler blade into the android's side with as much force as she can.

It doesn't do much structural damage, and it quickly gets embedded inside of it, but it's still better than nothing.

Venti tries to charge at it again, but it manages to unjam its leg in time, dodging right out of the way. With what speed it has left, it charges full force at Ashton, ready to slam its fist into her face at mace speed. Ashton doesn't bother to dodge; in fact, she invites it to hit her as hard as she can.

The android's fist slams right into her armored chest plate. The chest plate bends slightly from the sheer force of the impact, so you imagine that would've hurt like hell if a human was on the receiving end.

Ashton shrugs off the punch like it was nothing. "what? was that seriously the best you could've done?"
>NEGATED!
>>
"WHAT. NO. that...why aren't you DEAD?." While it's distracted, Venti manages to ambush the android, wrapping her arms around it to put it in a chokehold. Now, obviously, a robot can't be choked out but it does restrain its movements!

It tries to thrash its way out of Venti's embrace, but it's too late for it. Kiera, Nicole, Ashton, and Angel take this chance to beat the ever-loving snot out of the android. Its body is torn to shreds as it is beaten up with a toolbox, a tooth-encrusted club, a baton, and another android's fist.

The carnage is almost beautiful. Without its speed, it's practically a sentient punching bag. Its cheap, shoddily constructed body is torn to shreds by the time your coworkers vent their frustrations out on the cleaning robot. Venti lets go of it once it's obvious it's not getting back up.

The cleaning robot collapses to the floor, now nothing more than scrap to be salvaged.

>CONTRACT #1 COMPLETE!

"You know, I was expecting that to be harder," you mutter out. "Good job, everyone! Now, Nicole, if you don't mind, can you open up this android?"

"Part of the contract was that we can salvage whatever we want from it."

"I believe it's only fair if they take some salvage for themselves, no?" Angel points at the rest of your coworkers. He does have a fair point; all of them did their fair share of work when it came to killing it. Ashton and Kiera did help you with the trap, but Nicole also did a lot to help with the floodlight.

Ah, it wouldn't be fair to leave the others out of it. As Venti and Nicole pry the body open to see what's in it, you do a quick checkup on Ashton, since wow. You did not expect her to tank those hits that effortlessly.

Ashton has already pried the fire axe out of her shoulder, leaving a decent-sized tear in her shoulder. She barely registers the fact that she got injured in the first place. "nhh. i've certainly had better days, but oh well." She drops the axe now that it's out of her shoulder.

"How-" Angel walks up to check on her wound. "Are you okay, miss? I may not be a doctor, but I know enough to know you should be in a lot more pain. I heard this might be a sign of shock?"

"hm? oh!" Ashton quickly realizes that a normal-looking person completely no-selling a fireaxe to a shoulder is abnormal. To say the least. "adrenaline is one hell of a drug, ain't it? i'll go to a doctor soon, don't worry!"

"Vincent, do you have anything to patch her up with? Some bandage wrap to cover the wound with at least?"

You try to say something, but Ashton interrupts you. "no, really, he doesn't have to do anything. i got some medical supplies of my own. see?" She pulls out a roll of bandage wrap from one of the pockets on her vest.

She calmly wraps up the wound, even though both of you know she really doesn't need it. "good as new!"

"The lord works in mysterious ways." Angel is both impressed and mildly frightened at how casual Ashton is taking this. "You really do associate with strange people, brother."
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"Well, who isn't strange down here? I have flowers growing out of my arm, for pete's sake."

"Touche." Angel heads his way over to Venti and co, so he can help them scrap the robot for parts. You and Ashton join shortly after since, well, you might as well take a moment to see what you're working with here.

What salvage do you want to take from the robot? Choose three parts. Anything you don't take, your coworkers will take as compensation.
>SANITATION SYNTHESIZER (A internal tank that produces basic cleaning chemicals for free. Very useful for cleaning up anomaly containment cells.)
>BIOHAZARD DETECTION MODULE (A small module that detects if there's any airborne contamination in the air. Useful for containing, or tracking down, certain anomalies.)
>OVERCLOCKED LEG ACTUATOR (The main source of its speed. Damaged, but it can be repaired. You could make some very useful armor or weapons out of it.)
>MEMORY STORAGE CHIP (Contains a rough layout of all seven layers in the facility. Not immediately useful, but a decent source of information.)
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)
>POWER CORE (An efficient, low maintenance required power source. Can be used to speed up WIRE FLOWER growth, or to appease certain mechanical anomalies.)
>UNCATEGORIZED SCRAP PIECES (Non-important pieces of robotic scrap and wiring. Gives you another $560 to play with for today's catalog.)

Who do you want to talk to on the way back to your dorm? Choose three.
>ANGEL. You do have a certain contract you might need his help and, hey, family's important.
>ASHTON. She's nice to talk to, do you need any other reason?
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
>NICOLE. You want to give her props for all of the hard work she did today. She probably needs it.
>KIERA. She's only been a person for, what, a few hours? You want to make sure she's handling everything okay.
>YOUR ARTIFACT GIFTS. They are, technically, sentient. It couldn't hurt to treat them as such. (Slightly increases your attunement with ILLUM and SLUMBERING WISH)

Anything else you want to say or do?
>WRITE IN?

>>6407723
You hear a heartbeat inside of your head. Thump thump. Thump thump.

>>6407782
Nicole tried her best, and for once, she did an actually good job. Gotta give her props for that.
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>>6407833
hmmm Power Core + ILLUM + SLUMBERING WISH = I've seen enough %*^#@! to know where this is going
>>
>>6407833
>BIOHAZARD DETECTION MODULE (A small module that detects if there's any airborne contamination in the air. Useful for containing, or tracking down, certain anomalies.)
This seems extremely useful in general, considering the nature of this place, even before the anomaly benefits. Does it need power?
>OVERCLOCKED LEG ACTUATOR (The main source of its speed. Damaged, but it can be repaired. You could make some very useful armor or weapons out of it.)
I'm feeling the itch to upgrade our weapon options a little. The club is potent, but it has it's limits, you know?
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)
We seem to enjoy face-tanking damage and other hazardous pastimes. Better healing items would go a long way to keeping us whole (if not exactly healthy).

>ANGEL. You do have a certain contract you might need his help and, hey, family's important.
>NICOLE. You want to give her props for all of the hard work she did today. She probably needs it.
>KIERA. She's only been a person for, what, a few hours? You want to make sure she's handling everything okay.

>Anything else you want to say or do?
I feel like we should offer everyone that came with us some sort of reward, in addition to any android scrap they scavenge. We are actually getting paid for seeking out this fight (in money AND drugs!), which is a little different from the usual "trouble-finds-us" flavor of fun we get up to.
For that matter, it'd ease my conscious if for the other contracts, anyone we bring along we cut into the deal in some fashion, for the same reasons.
>>
>>6407833

>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)
Might improve our Obscurah Gel
>POWER CORE (An efficient, low maintenance required power source. Can be used to speed up WIRE FLOWER growth, or to appease certain mechanical anomalies.)
Goes nicely with Slumbering Wish and Illum, as >>6407843 already pointed out.
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
We've got two more contracts for the next two days and this will surely come in handy.

>KIERA. She's only been a person for, what, a few hours? You want to make sure she's handling everything okay.
>>
>>6407833
>>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
>SANITATION SYNTHESIZER (A internal tank that produces basic cleaning chemicals for free. Very useful for cleaning up anomaly containment cells.)
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)

>ASHTON. She's nice to talk to, do you need any other reason?
>KIERA. She's only been a person for, what, a few hours? You want to make sure she's handling everything okay.
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
>>
>>6407833
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
>POWER CORE (An efficient, low maintenance required power source. Can be used to speed up WIRE FLOWER growth, or to appease certain mechanical anomalies.)

>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
>NICOLE. You want to give her props for all of the hard work she did today. She probably needs it.
>KIERA. She's only been a person for, what, a few hours? You want to make sure she's handling everything okay.
>>
>>6407833
>BIOHAZARD DETECTION MODULE (A small module that detects if there's any airborne contamination in the air. Useful for containing, or tracking down, certain anomalies.)
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)

>ANGEL. You do have a certain contract you might need his help and, hey, family's important.
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
>KIERA. She's only been a person for, what, a few hours? You want to make sure she's handling everything okay.
>>
>>6407833
>POWER CORE (An efficient, low maintenance required power source. Can be used to speed up WIRE FLOWER growth, or to appease certain mechanical anomalies.)
This + ILLUM + SLUMBERING WISH
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)
This will also help Vincent and co. with first aid without having to rely too much on Medbay and their already-taxed resources
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
Get fucked ARC, we have ACCESS

>KIERA. She's only been a person for, what, a few hours? You want to make sure she's handling everything okay.
Literally returned to her senses a few hours ago, is having to cope with becoming a wine dispenser robot and being fully aware for real this time.
>ANGEL. You do have a certain contract you might need his help and, hey, family's important.
It's been a long time. Vincent will still eventually have to confront Angel about why he ran away that day... but is today the time to talk about that?
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
Wake the fuck up bitch

>Anything else you want to say or do?
What >>6407862 said about rewarding or paying the allies. They deserve it after all the shit they've been through and are going through with Vincent.
>>
>>6407862
Support for this
>>
>>6407833
>OVERCLOCKED LEG ACTUATOR (The main source of its speed. Damaged, but it can be repaired. You could make some very useful armor or weapons out of it.)
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)

>ANGEL. You do have a certain contract you might need his help and, hey, family's important.
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
>YOUR ARTIFACT GIFTS. They are, technically, sentient. It couldn't hurt to treat them as such. (Slightly increases your attunement with ILLUM and SLUMBERING WISH)
>>
>>6407833
Changing vote >>6407979 from
>VENTI
to
>ARTIFACT GIFTS
>>
>>6407833
>ANTISEPTIC SYNTHESIZER (An internal tank that produces basic anti-bacterial and anti-microbial compounds. Allows you to synthesize better healing items.)
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)
>POWER CORE (An efficient, low maintenance required power source. Can be used to speed up WIRE FLOWER growth, or to appease certain mechanical anomalies.)

>NICOLE. You want to give her props for all of the hard work she did today. She probably needs it.
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
>YOUR ARTIFACT GIFTS. They are, technically, sentient. It couldn't hurt to treat them as such. (Slightly increases your attunement with ILLUM and SLUMBERING WISH)

>I feel like we should offer everyone that came with us some sort of reward, in addition to any android scrap they scavenge. We are actually getting paid for seeking out this fight (in money AND drugs!), which is a little different from the usual "trouble-finds-us" flavor of fun we get up to. For that matter, it'd ease my conscious if for the other contracts, anyone we bring along we cut into the deal in some fashion, for the same reasons.
>>
>>6407833
>BIOHAZARD DETECTION MODULE (A small module that detects if there's any airborne contamination in the air. Useful for containing, or tracking down, certain anomalies.)
>MEMORY STORAGE CHIP (Contains a rough layout of all seven layers in the facility. Not immediately useful, but a decent source of information.)
>CLEANING SECURITY CARD (A in build ID card that lets you bypass a lot of security measures. Useful for certain contracts and side quests.)

>YOUR ARTIFACT GIFTS. They are, technically, sentient. It couldn't hurt to treat them as such. (Slightly increases your attunement with ILLUM and SLUMBERING WISH)
>ANGEL. You do have a certain contract you might need his help and, hey, family's important.
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?
>>
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Puff* A mystery box have appear in front of Colt.
Wonder, what inside the box?
The amazing Star of the Century's here to convert the box into something randomly.. With the flick of the wand.

Now, what it might be? (Last until I back awake, 9 hours to say.)
>DOGBONE. Bone is Chew. The dog is here. The dog excited wigs it tail on the sight of the DOGBONE. .
>Case of rifle bullet. Neat, more bullet for Colt's gun.
>Set of cards. Pick a card or any card here, darling. What mysteries will this unveil with this simple trick?
>VHS tape. OH WOW!! SOL DEMONIO HAS COMEBACK WITH A METAL CHAIR AND SLAMMED THAT POOR FOOL WITH IT!
>Jar of Cookies. Crustulum.. Oh Colt. As your grateful guestness, I will retract my precious statements, if you give me that cookie you has here.

>Write in.
>>
>>6407833
>>6407867
Seems like I didn't see that we can talk to three, so Kiera +
>NICOLE. You want to give her props for all of the hard work she did today. She probably needs it.
>VENTI. She might act up if you ignore her. Plus, maybe you can convince her to tone it down? A little?

Regarding the write-in, I don't really mind giving each of them their share of the monies (25$ each) but don't see the necessity either as those salvaged parts are worth way more anyway. I agree that we should talk with our companions about the contract pay before fulfilling it next time, though.
>>
>>6407833
>>CLEANING SECURITY CARD
>ANTISEPTIC SYNTHESIZER
>POWER CORE

>Nicole
>Kiera
>ARTIFACT

>WRITE IN?
Well, it is a crime scene of sorts. How did this robot break? Where was it when it happened? Did someone tamper with it? Who made it? Can these questions be answered by the remaining parts of its body before its torn into assets.

Try ESTABLISHING SHOT to pull out a reel of its memories, or at least what it has recorded before it went haywire.


I'm curious if these bits come up later. Someone will have the chip with the map which is handy dandy, someone will have the Aliens tracker that goes beep, which I suppose really should go to Ashton for the Ripley energy it would have. The leg to Kiera or maybe Venti for parts, unless Kiera wants the cleaning chemical one so she can be a better maid...And I suppose Nicole might want the scraps because thats pure money unless one of the others would be better for her business.
>>
>>6407833
>ANTISEPTIC SYNTHESIZER
>SANITATION SYNTHESIZER
>CLEANING SECURITY CARD

>KIERA.
>VENTI.
>ANGEL.
>>
Rolled 2 (1d2)

>>6408041
>A Communist Flag or a Jar of Cookies.
>>
>>6408041
>Jar of Cookies.
>>
>>6408041
>>DOGBONE. Bone is Chew. The dog is here. The dog excited wigs it tail on the sight of the DOGBONE. .
>>Case of rifle bullet. Neat, more bullet for Colt's gun.
>>
Aight, let's see what we're working with here.

BIOHAZARD: IRb, huK, viq, yqz
OVERCLOCKED: IRb, huK, T91
ANTISEPTIC: IRb, huK, f2A, Mri, K+b, viq, 9y6, T91, 4TQ, o+8, krt
POWER CORE: f2a, K+b, 9y6, 4TQ, o+8
SECURITY: f2a, Mri, K+b, viq, 9y6, T91, 4TQ, yqz, o+8, krt
SANITATION: Mri, krt
MEMORY: yqz

You're taking the POWER CORE, CLEANING SECURITY CARD, and ANTISEPTIC SYNTHESIZER for yourself. Honestly, not bad choices, and your coworkers can probably put the remaining scrap to good use.

WHO TO TALK TO
ANGEL: IRb, huK, viq, 9y6, T91, yqz, krt
NICOLE: IRb, huK, f2A, K+b, 4TQ, o+8
KIERA: IRb, huK, f2A, Mri, K+b, viq, 9y6, o+8, krt
VENTI: f2A, Mri, K+b, viq, T91, 4TQ, yqz, krt
ASHTON: Mri
ARTIFACT: 9y6, T91, 4TQ, yqz, o+8

It's very close but KIERA, ANGEL and VENTI are going to be your last conversation partners of the day.

As for the write ins, it appears you want to be more forward with how you're going to reward them considering the nature of your upcoming contracts, and I'll humor o+8's write in since I feel like he's going to keep asking for ESTABLISHING SHOT to be used until something clicks. Plus, this might actually go somewhere.

Writing. Might take a bit to write up the catalog, but this one should have actually interesting choices this time around.

-----

WAIT WHY ARE YOU COUNTING THIS QM
COOKIES: 4TQ, krt
DOGBONE: o+8
BULLETS: o+8
Delicious. Yum yum.
>>
>>6408041
>VHS tape. OH WOW!! SOL DEMONIO HAS COMEBACK WITH A METAL CHAIR AND SLAMMED THAT POOR FOOL WITH IT!
>>
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>>6408041
With the tap of SOTC's wand. The mystery box combusted into a starburst of sparking glitter along the room.
The box convert into Jar of Cookies. Yum yum crustulum. .
LIL has spotted the cookies in the distance while Colt having a cookie.

--

[Moew... mwoe.. woem. Hostess, we needed acquired those cookie, pronto.]

{Ita pro gnam gnam crustulo. Meow.}

Oh Colt. As your grateful guestness, I will retract my precious statements about you. If you give me that cookie you has here.

Nyet, a cat is a cat is a cat. A cat can't handle those cookie you see.

Cookieseller, I'm needed those cookies. It's good with the fresh milk I has acquired recently.

Not quite time for a cat thing to request this pechen'ye. It could knock out a bear in one go.

How rude, Will then, I will bother that wagie for cookies instead. Off you go, cookieseller.
>>
The first thing you pry out is the ANTISEPTIC SYNTHESIZER, a large metal cylinder that looks like a remarkably oversized nitrous oxide canister. You hear a mixture of various different fluids sloshing around inside of it.

There's a gauge on the side that reads "64%" that occasionally goes up by one percent as you let it sit around. Cool, you don't need to refuel it.

The other two parts you pry out, the CLEANING SECURITY CARD and the POWER CORE, don't really need much explanation. The security card is barely modified, and if you snap off a part or two, it's a regular security card. No thrills, no nothing.

The core is a little more interesting. It's a glass tube about the size of your fist, and it's glowing a bright yellow light. You can't really make out what its internals are, probably some confidential ARC tech, but oh well. As long as it powers your stuff.

"Alright, I'll be honest with everyone here. I probably should've thought of how I'd dish out rewards beforehand?" An embarrassed smile stretches across your face. "I'm impressed it took until now for someone to bring it up."

"I'll make sure I'll give you guys your fair share whenever you help me with a contract."

"Well, Vincey, being with you is a reward in of itself~!"

"honestly?" Ashton taps the deconstructed floodlight. "dealing with anomalies like this is infinitely more tolerable than the jobs i normally get."

It seems like Kiera and Nicole don't particularly share that sentiment. They take one good look at the pile of scrap you're leaving behind, and almost immediately, they begin dividing up shares. Angel tries to pretend to be humble, but he quickly gives up the act. He joins Kiera and Nicole in order to claim his own share of the goods.

Before you leave to find someone to talk to, you kneel before the destroyed robot to do a quick little artifact test on it. You clutch the old ticket as you begin to channel its energy. As it turns out, you can actually use that neat little memory reading trick on dead bodies.

A small roll of film now hangs from the android's neck, completely invisible to your coworkers. You skim over it to see if there's anything of note here, but a lot of the frames are blank. So the robot's destruction might've hampered this particular line of investigation. The more you learn.

You still find some interesting frames. Two particular figures are seen in its memories right before it apparently went apeshit. One is an incredibly thin, almost skeletal, man with paper-white skin. He has the same dull yellow eyes you've seen before on Ashton and the armored harvester.

You get fifteen guesses for what that must mean.

The other is a cloaked figure wearing a featureless red mask. Aside from their body being fully covered, the main telltale 'quirk' about them is the cloak they're wearing looks mighty pricy. You can almost feel how smooth the cloak is.

At least they'd recognize these guys from a mile away.
>>
One of the frames shows the two of them standing over the android. They appear to have opened the android's chest, and they're stuffing god knows what inside. That's all she says, but it's still a lead to go on.

While you dwell on that, you think it's time to address the teal-colored elephant in the room. You walk away from the others before waving Venti over because you want to talk in private with her. The moment she sees you waving at her, she darts over like an excited puppy.

"Myes, Vincey~?" That sickly sweet tone has officially crossed the line. She's done it enough times where it went from 'awkwardly charming' to 'you want to rip your ears off'. You really need to get to the bottom of this.

"Hi, yes, can you stop that?"

Your blunt question stuns Venti for a second. Her smile wavers, but she manages to stop herself from frowning. "Huh?"

"I really do appreciate your help here. I do." You soften your tone so she doesn't immediately flip out at you. You hate having to baby her, but this is for your own safety. "You did a good job during today's shift."

"Oh! Of course I did, Vincey~! I'm the bestest researcher of all time!" Her smile regains that tell-tale Venti Vharm™. No, you don't know why it's spelled like that either. "So, I don't get it. Why are you telling me to stop?"

How to say this nicely?

"It's the way you act. The others aren't a super big fan of all of this lovey-dovey stuff? I know you like me. I'm not dense." She has made that fact more than clear enough.

"It's just. Whenever you open your mouth, it's 'I love you Vincey' this, "I want your kids Vincey' that. Doesn't it get tiring?"

"I don't know if I understand the problem here." Venti says with no hint of irony in her voice. "Isn't it a good thing to show affection to your loved ones? To bear your heart to them?"

Something about the way she said heart makes you shudder, even though she didn't put any real emphasis on it. "It gets to a point. It's one thing for you to like me. Ashton likes me, Nicole likes me, Angel likes me. We're all friends."

"You know what they don't do? They don't make snide remarks at each other. They don't obsess over being 'the number one Vincey fan' or whatever you're on about!" You take a deep, DEEP breath in order to calm yourself down. "I know you don't care, but I care about cultivating a healthy working environment for my coworkers."

"All of this lovey-dovey shit you say? It makes people uncomfortable! It makes ME uncomfortable!" You know there's no point mincing words with her. If you're not painfully blunt about it, she'll brush it off. "Do you understand?"

She's still wearing that same blank, dopey smile. She did not understand a single thing you said. "Vincey...c'mon, you're overreacting! They're overreacting! It's not wrong for me to-"

"I'm not going to repeat myself." You cut her off before she can brush off what you're trying to say.
>>
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"Please. If you care about how I feel, you have to understand how I do things here. You have to work with me."

"I'm going to keep hiring people besides you to work with me. And you need to be able to work with them. Have I made myself clear? You need to tone this down."

Your obsessive 'lover' stops smiling once she fully processes what you said. The temperature in the lab begins to rapidly drop, like a blizzard is blowing around the two of you. Venti cocks her head, and for a second, she was about to say something.

but she loves you.

You don't hear what she said. You grit your teeth as a sharp, painful ringing overwhelms your ears. It's the only thing you can hear now.

why don't you love her?

The ringing progressively gets worse and worse, as if multiple layers of that same ringing sound are stacking on top of each other. You can't even hear your thoughts anymore.

she's perfect for you. she would die for you. isn't she the perfect partner for you?

don't you deserve love, heir?

You think Venti is trying to say something. You're not sure. You can taste blood inside of your mouth. Boiling hot blood that's sugary sweet on your tongue.

i love you.

"Vincey?"

"Huh?" The ringing finally stops. You snap back to reality and you find yourself standing in front of a very confused Venti.

She takes a moment to process her surroundings, as if even she doesn't know what exactly happened. It's not long before she's back to wearing that plastic, sugary sweet smile.

"I...can tell that this is making you uncomfortable. And as someone who cares about you, I'll...try! Yeah!" Her smile wavers as she realizes how shaken you were by whatever happened. You can't really feel it, but you can see your body shaking.

"I'll go get you a seat, okay? I'll. Uhm." She unceremoniously leaves the conversation. While you try to stabilize yourself, you hear a pair of metallic footsteps making their way to you. You steady yourself when you realize who it is.

"So, I wanted to inform you that I manage to get the others to agree on who gets what."

"That's great, yeah." You're still clearly out of it. You think you said that out of instinct more than anything.

Kiera immediately picks up that something's wrong. "Don't try to weasel your way out. What happened?"

"I wish I could tell you the truth, but I don't know. I really don't. I was talking to Venti, and then my head started ringing."

Kiera waits for you to elaborate further, but you really don't have anything else you can say. Venti briefly returns with a chair, before she skitters away to god knows where.

"Right. I was losing my mind today, and now, you're losing your mind. Hilarious."

You lean against the chair your number #1 fan brought in. You might as well use it, even if you don't feel like sitting. "Yeah, trust me, I don't like it either."
>>
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"Can you blame me, though? Not even half an hour ago, we were fighting a sentient floodlamp."

"Folie à deux," the robot giggles to herself. "Though madness is something we must accept in a place like this. "

"We really are madmen," you chuckle, not just at this contract but at the general absurdity of your newfound life. "Are you doing okay? I admit this is me trying to not dwell on my own madness. You were an anomaly for, say, weeks upon months upon years?"

"I could not confidently tell you how long I was in a state of madness," Kiera plainly admits. "I know that my head is as clear as it can be, given my situation."

"I can't imagine what it's like having to process everything you did in that state." You had a front-row seat to it, after all, for what? A week? "Are you handling it okay?"

"I would ask if anyone has kept their sanity intact here, but that would be blatant deflection. I am doing as well as I can." Kiera grabs onto your chair and takes it for her own. That's fine; you're fine with standing.

She crosses her legs as she sits down. "I hope you don't mind if I elect to not stay in your lab all the time now that I'm myself again."

"I wouldn't hold an actual person captive, trust me." Besides, you got the BLACK SHARD for wine production. "I care more about your mental health than some minor profit bonuses."

"Then, I can handle myself. I don't want to return to that lounge I left behind." Kiera shudders as she remembers it. "It's a part of me I prefer to leave behind. A condensed, corruptive madness that I had to expunge from my being."

"I understand. It is interesting that you were able to pull yourself together."

Kiera taps at your chest with her nozzle. "I can thank you for that. The MAN may have helped in his own way, but you were the one who did most of the work."

"Aw, thanks, but I don't want to take all of the credit."

If Kiera had eyes, they'd be rolling to the back of her skull. "Is it an instinct of yours to dismiss any praise thrown your way?"

Wow, really going for the deep cut there, huh? The sheer bluntness of her question is enough to get a laugh out of you. "Maybe! I guess my worries were unfounded, if you're stable enough to make wisecracks at me."

"I apologize. It was instinctual. I suppose we aren't that different after all." Kiera leans back in her chair. "I hope you can find solstice from whatever drove you into that fit of hysterics."

"I wish I knew what happened." You shrug, trying your best to not dwell on it. "Well, I'll see you around. Let's try to stay in touch, shall we?"

"Bien reçu, monsieur. Go on your merry way. I believe your other associates plan on leaving soon."

She's not wrong. Nicole and the others are making their way to the exit now that their job here is done. They all make sure to wave goodbye as they leave. Not every goodbye has to be dramatic; sometimes it's just like this. The only people left in the lab now are Kiera and Angel.
>>
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Lucky for you, you wanted to talk to Angel before you called it a night. You wave goodbye to your android acquaintance before you make your way to the exit.

Angel follows right behind you, and soon, it's just the two of you. Two brothers against the world. It's almost nostalgic in a way, but you'd rather not dwell on the past for too long. Not yet.

"I can't tell if I fear for your safety or if I'm impressed that you keep surviving this." Angel digs through his pockets, and, again, he offers you a smoke. You take it without a second thought, because right now, you sure do need this nicotine.

"Both." You say with a dry, forced laugh. "I'd pick both."

"It's weird, still. Seeing you again." Blue smoke leaks out of Angel's cigarette, bringing a tinge of color to the otherwise monochrome white layer. "I didn't think I'd ever see you again."

Your heart skips a beat. Yeah, you expected that you had to at least address this sooner rather than later. "I know our reunion could've had more grace to it."

"It could've. It's been a long time, Vincent. Mother missed you the most when you left." Angel takes a long drag of his cigarette as he tries to collect his thoughts.

You don't really know what to say either. "I miss her too. I try not to think about it, you know? There's so much for me that I have to do that these kinds of feelings aren't. Something I can really process."

"I understand. We all grieve in different ways. I didn't intend to accuse you of anything."

Part of you wants to explain why you left that night. Why you had to run away from home. But is this really the time for it? IS there a good time for it? If there is, it's going to take more than a day or two of talking to him to get there.

He's aware of this, and so he pushes the topic somewhere else. "I told the robot to carry the anomaly to 'Rudolf', was it? Consider it the lord's favor."

"Pft, you're the one who asked her, not God."

"Oh, no, God channels itself through me." Angel forces his voice to go as deep as it can possibly go. "I might as well be the new messiah. I am Jesus Christ himself." Your younger brother is barely able to keep a straight face after saying that.

"Hey, isn't that blasphemy?"

"We're already in Hell." Angel knocks the wall right next to him. "To be completely serious with you, yes, it was. We all commit sins, for that is our nature as human beings.

"I have, you have; the list is so long even God himself would struggle to keep track. The fact is what matters is you're willing to change. Sloth itself is a great and dangerous sin."
>>
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"Well, good news, I might need your help for a future contract. We might have a false prophet-"

"Done." Wow, that was quick. "Now, is there anything else you wanted to say? We're almost to the elevator. We'll go our separate ways there."

"I'm sorry for not being there for you." You have to start somewhere. "Family is meant to be there for each other, and I simply wasn't."

The priest doesn't brush off your apology, but he doesn't accept it either. "Words are words, Vincent, and you know that. What matters most is that you do what's right."

"You're more mature about this than I expected."

Angel takes another drag of his special cigarette. "Thank you. Again, I really am glad I get to see you. Perhaps that's why I'm giving you the benefit of the doubt."

"The rest of the family, especially Father, might not be so happy if they see you."

That's the opposite of shocking. It took FET stumbling across him for you to even consider reuniting with your family. "I understand."

"The road to redemption is a painful one to walk down. That's why those demons, those 'anomalies' of yours, crumble into dust at the merest moment of self reflection. You're only human, Vincent."

"Sometimes it doesn't feel like that."

"One day, I'll help you to feel human again. So what happened that night never has to happen again." Angel stops right as the two of you stumble across an elevator. "It was nice going down memory lane."

"I didn't hate it either." You don't like thinking about your past, but you're starting to open up more and more to your brother. "Same time tomorrow?"

"Same time tomorrow." Angel boards the elevator once it comes up. "Remember. One step at a time. One day at a time. That's all the Lord expects of you for now." The door slams shut right as he said that. Now, it's just you and your thoughts.

The next couple of minutes are a blur. The next thing you remember, you're collapsed on top of your bed, skimming through an old catalog. You're glad no one stopped you on the way over, because you have NO fuel in the tank.

Catalog shopping is one of the ways you decompress after a long day's work. You really need this, especially after Venti and Angel's conversations. This catalog is a lot bigger than the one you got yesterday, so this might take some time for you to fully plan out.

----

CATALOG
BUDGET: $800
SELLABLE: MOLD BUNDLE, QUALITÉ, MAID DRESS, PINK SYRAH MOLD

ExTINCTION CORP
>REINFORCED LIVER TRANSPLANT ($500. Your body will be able to process toxins and diseases far more efficiently, improving your endurance. Winning drinking games is also a lot easier.)
>HARVESTER BLOOD TRANSFUSION ($500. Harvesters will act less aggressive around you, and you'll find it easier to talk to them.)
>EXPERIMENTAL CALCIUM ENRICHMENT ($500. Moderately improves your MAX PHYSICAL HEALTH, and you take slightly less damage from all sources.)
>'<3-REINFORCEMENT-21C' ($600. While at RED PHYSICAL + MENTAL HEALTH, all stats are dramatically improved!)
>>
EVE'S ELECTRIC EMPEROIUM
>ENVIROMENT REGULATION BUNDLE ($300. Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)
>DISCOUNT ANDROID REPLACEMENT PARTS ($150. Parts from outdated and scrapped androids. The parts aren't great, but KIERA and SACA would still appreciate having these as backups.)
>INDUSTRIAL SCRAP SURPLUS ($350. A large assortment of scrapped parts from various scrapyards and factories. Upgrades HARD TIMES' efficiency and max MOOD.)
>SAMPLE RESEARCH BUNDLE ($500. Comes with a brewing stand and a handful of fridges and freezers. This should make storing, and using, your samples far less of a hassle.)

ORTHA
>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)
>SELF REGULATING TERRARIUM ($125. A terrarium that automates its own internal environment. Useful for nurturing both plant and animal life. Comes with a free salamander.)
>GARDENING EQUIPMENT SHIPMENT ($225. A variety of clothing, tools and fertilizers that vastly improves your ability to nurture plants. Your STATIC FLOWERS will love this.)

WARDEN
>AB-BREAKER-ESO BULLETS ($300. Bullets specially designed to destroy anomalies from the inside out. Only enough for one fight, but VERY effective against hard to kill targets.)
>S-15 GOOGLES ($125. A set of three night vision googles that bypasses most anomalous forms of vision impartment, i.e intense light and darkness.)
>M-12 CHESTPLATE SERIOUS ($400. Comes with three chest plates. While useless against physical damage, this armor offers radically high levels of MENTAL PROTECTION. Great for certain anomalies.)

INTERNAL ARC SUPPLIES
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
>QUALITY SCHEDULE CORRECTION ($895. Consult your time tables. Grants an permanent +2 TIME TOKENS at the start of your shift.)
>FIREWALL PASS ($400. A passphrase that allows for (limited and restricted) access to outside internet. Helps out a lot when researching anomalies.)
>CONTAINMENT CELL CONSTRUCTION ($500. Adds one more containment cell to your lab. If you pick this, you can pick THREE anomalies next shift.)
>MYSTERY BOX ($300. Contains one to two random items of unknown quality. Can be picked multiple times.)

What bundles do you want to sell?
>MOLD BUNDLE (+$1600)
>MAID DRESS (+$50, great for your mental health)
>QUALITÉ (+$700)
>PINK SYRAH MOLD (+$1150)
>ALL OF THE ABOVE
>NONE.

CATALOG SYSTEM NOTES
-You may pick as many or as few options as you want.
-Once the vote closes, items will be purchased staring with the most voted, skipping those you can't afford with your remaining funds.
-You may also choose, in addition to your catalog vote, to BANK your funds. All items with fewer votes than the BANK option will be ineligible for purchase.
>>
wow this update got bigger than i thought, so uh, yeah. That explains the delay. Oh well! That means more for you to read! The next update should probably take less than 7 votes to write.

>>6408307
Alas. The cat shall never get its cookies, or its milk, for it is not socially acceptable to feed your cat these things. tis a shame.
>>
>>6408368
>>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
>ENVIROMENT REGULATION BUNDLE ($300. Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)
>DISCOUNT ANDROID REPLACEMENT PARTS ($150. Parts from outdated and scrapped androids. The parts aren't great, but KIERA and SACA would still appreciate having these as backups.)

I also still want to get Vince's hands on some honey for mold and healing wine/sandwich experimentation
>>
>>6408375
>HARVESTER BLOOD TRANSFUSION
For potential future talk with armored harvester.

>ENVIROMENT REGULATION BUNDLE
>DISCOUNT ANDROID REPLACEMENT PARTS
Just in case.
>SAMPLE RESEARCH BUNDLE
For Kiera and our other needed.

>AGAR CULTURE
>SELF REGULATING TERRARIUM
>GARDENING EQUIPMENT SHIPMENT

>S-15 GOOGLES
>M-12 CHESTPLATE SERIOUS
Both For mad prophet.
(DESCRIPTION: MAD PROPHET. **LIGHT BORN OF MADNESS** AND MISERY. HAS BEEN HARRASING FELLOW PRIESTS. **COMPLETE MORALE KILLER.** DEAD OR ALIVE.)

>DORM IMPROVEMENTS
Buy 3

Sell:
>MOLD BUNDLE
>QUALITÉ
I want to keep PINK SYRAH MOLD since it is useful knocking out enemies/target “non-lethally”.
Resuit: $800 + 1600 + 700 - 500 - 300 - 150 - 500 - 75 - 125 - 225 - 125 - 400 - 450 (Three DORM IMPROVEMENTS) = 250
>>
>>6408375
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
Dorms times three

>Do not sell the MAID DRESS. Look for an incinerator in the morning to burn it
>>
>>6408368
>>6408375
BUY
>EXPERIMENTAL CALCIUM ENRICHMENT ($500. Moderately improves your MAX PHYSICAL HEALTH, and you take slightly less damage from all sources.)

>ENVIROMENT REGULATION BUNDLE ($300. Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)

>SAMPLE RESEARCH BUNDLE ($500. Comes with a brewing stand and a handful of fridges and freezers. This should make storing, and using, your samples far less of a hassle.)

>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)

>GARDENING EQUIPMENT SHIPMENT ($225. A variety of clothing, tools and fertilizers that vastly improves your ability to nurture plants. Your STATIC FLOWERS will love this.)

>S-15 GOOGLES ($125. A set of three night vision googles that bypasses most anomalous forms of vision impartment, i.e intense light and darkness.)

>M-12 CHESTPLATE SERIOUS ($400. Comes with three chest plates. While useless against physical damage, this armor offers radically high levels of MENTAL PROTECTION. Great for certain anomalies.)

>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.) x3
Vincent deserves a little comfort after a day of mold farming and ultra-violence.

SELL
>MOLD BUNDLE (+$1600)

>MAID DRESS (+$50, great for your mental health)
Cursed object. It has to go.

>QUALITÉ (+$700)
>>
>>6408368
>>6408375

>HARVESTER BLOOD TRANSFUSION ($500. Harvesters will act less aggressive around you, and you'll find it easier to talk to them.)

>ENVIROMENT REGULATION BUNDLE ($300. Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)

>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)

>SELF REGULATING TERRARIUM ($125. A terrarium that automates its own internal environment. Useful for nurturing both plant and animal life. Comes with a free salamander.)

>GARDENING EQUIPMENT SHIPMENT ($225. A variety of clothing, tools and fertilizers that vastly improves your ability to nurture plants. Your STATIC FLOWERS will love this.)

>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)

>DISCOUNT ANDROID REPLACEMENT PARTS ($150. Parts from outdated and scrapped androids. The parts aren't great, but KIERA and SACA would still appreciate having these as backups.)

>SAMPLE RESEARCH BUNDLE ($500. Comes with a brewing stand and a handful of fridges and freezers. This should make storing, and using, your samples far less of a hassle.)

Sell
>MOLD BUNDLE (+$1600)

Should be 75 left over
>>
>>6408375
>HARVESTER BLOOD TRANSFUSION ($500. Harvesters will act less aggressive around you, and you'll find it easier to talk to them.)

>ENVIROMENT REGULATION BUNDLE ($300. Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)

>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)

>SELF REGULATING TERRARIUM ($125. A terrarium that automates its own internal environment. Useful for nurturing both plant and animal life. Comes with a free salamander.)

>GARDENING EQUIPMENT SHIPMENT ($225. A variety of clothing, tools and fertilizers that vastly improves your ability to nurture plants. Your STATIC FLOWERS will love this.)

>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)

>DISCOUNT ANDROID REPLACEMENT PARTS ($150. Parts from outdated and scrapped androids. The parts aren't great, but KIERA and SACA would still appreciate having these as backups.)

>SAMPLE RESEARCH BUNDLE ($500. Comes with a brewing stand and a handful of fridges and freezers. This should make storing, and using, your samples far less of a hassle.)

>QUALITY SCHEDULE CORRECTION ($895. Consult your time tables. Grants an permanent +2 TIME TOKENS at the start of your shift.)

Sell
>MOLD BUNDLE (+$1600)
>PINK SYRAH MOLD (+$1150)
>>
>>6408375
>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)
>DISCOUNT ANDROID REPLACEMENT PARTS ($150. Parts from outdated and scrapped androids. The parts aren't great, but KIERA and SACA would still appreciate having these as backups.)
>S-15 GOOGLES ($125. A set of three night vision googles that bypasses most anomalous forms of vision impartment, i.e intense light and darkness.)
>M-12 CHESTPLATE SERIOUS ($400. Comes with three chest plates. While useless against physical damage, this armor offers radically high levels of MENTAL PROTECTION. Great for certain anomalies.)
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
Times three.

Sell:
>QUALITÉ (+$700)

Leaving $300 left over

>reinforcing your front door
Why exactly is this being brought to our attention.
>>
>>6408428
+1
>>
>>6408375
>'<3-REINFORCEMENT-21C' ($600.

>INDUSTRIAL SCRAP SURPLUS ($350.

>AGAR CULTURE ($75.

>S-15 GOOGLES ($125.
>M-12 CHESTPLATE SERIOUS ($400.
LMS protection

>QUALITY SCHEDULE CORRECTION ($895.
>FIREWALL PASS ($400.

>MOLD BUNDLE (+$1600)
>QUALITÉ (+$700)

Should leave us with $255.

>>6408501
If nothing else, the harvester that was feeding right outside our door a few days ago is good enough reason to consider it.
>>
>>6408375
Ya know if we sold the Mold, QUALITÉ, and the Pink we would have enough for 14 Mystery Boxes. Think about it.
>>
>>6408368
SELL
>ALL OF THE ABOVE

ExTINCTION CORP
>EXPERIMENTAL CALCIUM ENRICHMENT ($500. Moderately improves your MAX PHYSICAL HEALTH, and you take slightly less damage from all sources.)

>REINFORCED LIVER TRANSPLANT ($500. Your body will be able to process toxins and diseases far more efficiently, improving your endurance. Winning drinking games is also a lot easier.)

EVE'S ELECTRIC EMPEROIUM
>ENVIROMENT REGULATION BUNDLE ($300. Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)
>DISCOUNT ANDROID REPLACEMENT PARTS ($150. Parts from outdated and scrapped androids. The parts aren't great, but KIERA and SACA would still appreciate having these as backups.)
>INDUSTRIAL SCRAP SURPLUS ($350. A large assortment of scrapped parts from various scrapyards and factories. Upgrades HARD TIMES' efficiency and max MOOD.)

ORTHA
>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)
>SELF REGULATING TERRARIUM ($125. A terrarium that automates its own internal environment. Useful for nurturing both plant and animal life. Comes with a free salamander.)
>GARDENING EQUIPMENT SHIPMENT ($225. A variety of clothing, tools and fertilizers that vastly improves your ability to nurture plants. Your STATIC FLOWERS will love this.)

WARDEN
>AB-BREAKER-ESO BULLETS ($300. Bullets specially designed to destroy anomalies from the inside out. Only enough for one fight, but VERY effective against hard to kill targets.)
>S-15 GOOGLES ($125. A set of three night vision googles that bypasses most anomalous forms of vision impartment, i.e intense light and darkness.)
>M-12 CHESTPLATE SERIOUS ($400. Comes with three chest plates. While useless against physical damage, this armor offers radically high levels of MENTAL PROTECTION. Great for certain anomalies.)

INTERNAL ARC SUPPLIES
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.)
x3
>MYSTERY BOX ($300. Contains one to two random items of unknown quality. Can be picked multiple times.)
x1

Final total: $500
>>
>>6408368
>>6408375
BUY:
>$500 = EXPERIMENTAL CALCIUM ENRICHMENT
Feed the skeleton inside
>$300 = ENVIROMENT REGULATION BUNDLE
We literally just joked about it to Ashton, so we need to do this now
>$500 = SAMPLE RESEARCH BUNDLE
Basic lab staple
>$75 = AGAR CULTURE
Basic lab staple
>$125 = SELF REGULATING TERRARIUM
The farming business is the real money
>$225 = GARDENING EQUIPMENT SHIPMENT
We need to grow more static flowers and experiment more with them plus pollen
>$125 = S-15 GOOGLES
What >>6408386 said about prepping to take down that mad prophet target tomorrow. If not, then at least it can help Vincent's vision not be fucked with by that anglerfish anomaly if/when we do get it back
>$400 = M-12 CHESTPLATE SERIOUS
Reminder we have LMS right there and she's big on mental and physical control. This can help us resist her
>$150 = DORM IMPROVEMENTS
>$150 = DORM IMPROVEMENTS
>$150 = DORM IMPROVEMENTS
THE DOOR
THEY'RE AT THE DOOR

>$300 = MYSTERY BOX
Just for fun

SELL:
>MOLD BUNDLE (+$1600)
>QUALITÉ (+$700)
We can always grow more mold and the Qualite wine is meant to be sold anyway. Pink Syrah Mold should be kept for what >>6408386 said about nonlethal methods
>selling Maid Dress is great for mental health
Yeah but you know what's better? Having the waifu of the quest (Hidaka) in it. Do NOT sell that maid dress

GRAND TOTAL REMAINING:
$900
>>
>>6408557
Add onto my vote
>$150 = DISCOUNT ANDROID REPLACEMENT PARTS
>$350 = INDUSTRIAL SCRAP SURPLUS
NOW the grand total remaining is:
$400
Which we need to hire allies or bribe people and stuff.
>>
>>6408375
I'm glad trying ESTABLISHING SHOT on the robot worked for some nice clues there. Not killing something before we can 'Reel' it will certainly make things more interesting.

If I remember did we buy one level of DORM IMPROVEMENT before?


>>6408386
Im gonna support this shopping list.

I do think the Harvester blood transfusion will open some doors with these characters. We will need some trust in order to get info out of them. Theres also the other 'weaker' one we heard about. Plus this latest clue from the robot's reel has some kind of Ancient Harvester? In cahoots with a red masked rich guy trying to sabotage and experiment with ARC equipment.

Research bundle does sound nice. All the Ortha stuff sounds very nice and the flowers have proven to be very versatile. The flowers we made that help prevent mental damage in particular.

The Mad Prophet sounds like a ton of mental damage waiting to happen. We need our strongest (mental) coworkers, or at least those with experience against anomalies which often means mental damage. Which would be who? Edward. Angel. Nine? Colt? SACA?

Then Dorm Improvements would be nice. Especially the reinforced door.
>>
>>6408565
Colt, Saca and Angel are definitely the best when it comes to mental resilience. Plus if we want to buff Colt we can just tell him that the mad preacher is a filthy vegan communist that's going to ban hamburgers, beer and capitalism if he succeeds
>>
>>6408375
SELL:
>ALL
We've got the booze slugs as a nonlethal and while I'd love to see the cosplay dress on Hidaka, she'd probably kill us if we tried

BUY
>ENVIROMENT REGULATION BUNDLE ($300. Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)
Good for Ashton, good for anomaly mood, plus Lucy will probably like that we care for the latter.
>AGAR CULTURE ($75. A special culture that makes studying and storing your various mold types easier.)
Mold is money.
>GARDENING EQUIPMENT SHIPMENT ($225. A variety of clothing, tools and fertilizers that vastly improves your ability to nurture plants. Your STATIC FLOWERS will love this.)
Flowers are useful and can be money too.
>AB-BREAKER-ESO BULLETS ($300. Bullets specially designed to destroy anomalies from the inside out. Only enough for one fight, but VERY effective against hard to kill targets.)
Better to have it and not need it than to need it and not have it.
>S-15 GOOGLES ($125. A set of three night vision googles that bypasses most anomalous forms of vision impartment, i.e intense light and darkness.)
Might help with contracts, anglerfish, etc as others already argued.
>M-12 CHESTPLATE SERIOUS ($400. Comes with three chest plates. While useless against physical damage, this armor offers radically high levels of MENTAL PROTECTION. Great for certain anomalies.)
Will most definitely help with LIL and hopefully help us regarding the HEART. Venti should have bought this and some man-made salts ig.
>DORM IMPROVEMENTS ($150. Can be picked up to three times. Every time your pick this, your dorm will become more comfortable and spacious. If picked three times, your front door will also be reinforced.) Max (2-3)
While we didn't buy it before iirc, we should've got a dorm improvement from fulfilling the ENTERTAINMENT sponsorship a few days ago (day 9 or so?). If that counts we should be able to buy only two, three if not.
>QUALITY SCHEDULE CORRECTION ($895. Consult your time tables. Grants an permanent +2 TIME TOKENS at the start of your shift.)
Time is mold and since mold is money, time is money. We really should buy it this time around.

If we actually sold everything we could afford buying even more and invest in eXtinction upgrades for example, but I don't expect that to happen, so I'll stop at that.

I like the idea of being able to vote BANK but I think we should be able to use it like a limit. E.g. BANK 400 to not spend anymore if that puts us under 400 bucks.
>>
>>6408386
+1
>>
TOTAL FUNDS: $3100 (after selling MOLD BUNDLE and QUALITE. The others didn't get enough votes to be sold.)

AGAR: 13 (75)
DORM: 13 in general, 11 wanted to buy it three times (450)
ENVIRONMENT REGULATION: 11 (300)
DISCOUNT ANDROID PARTS: 10 (150)
GARDENING: 10 (225)
S-15: 9 (120)
M-12: 9 (400)
SAMPLE: 8 (500)
SELF REGULATING TERRARIUM: 8 (125)
HARVESTER: 6 (500)
[OUT OF FUNDS. LEFT WITH $255.]

Wow, I only know noticed some typos in the catalog. This is why you don't rush out a catalog while half asleep. The good news is, you're getting a lot of stuff out of this catalog.

AGAR + DORM x3 + ENVIRONMENT REGULATION BUNDLE + DISCOUNT ANDROID PARTS + S-15 GOOGLES + M-12 CHESTPLATE SERIES + SAMPLE RESEARCH BUNDLE + SELF REGULATING TERRARIUM + HARVESTER BLOOD TRANSFUSION won the catalog vote. I'll answer some quick questions before I get the update out, which shouldn't be seven posts this time! Ha!

>>6408501
You had a deranged Harvester schizobabbling at you, right outside of your front door, a few days ago. Need I explain any further why you might want a sturdy door?

>>6408535
>14 BOXES
Deranged. I want to see you somehow convince the others to pick fourteen mystery boxes, if only because I'd find it really funny.
>DORM?
You did, but it was admittedly a minor boost that made sleeping a little better and that's about it. This time, you upgraded your dorm as far as you can realistically upgrade a single person dorm. It'll be worth the $450, I'll promise you that.

>>6408557
Good luck convincing ANYONE besides Venti to wear this cursed dress.

>>6408643
The ENTERTAINMENT ENTERPRISES sponsorship upgraded your former dorm, and the GAMBLING DEN as well. It didn't help YOU out specifically but it earned you some brownie points with the rest of the facility. Basically with that sponsorship, you tormented yourself so people would like you more
>BANK SUGGESTION
Fair enough! I'll include that next time.
>>
>>6408838
>We're stuck with the maid dress
Evil has won.
>>
>>6408838
Come to think of it, does the MAN even have a nice place to sleep in and etc? Or he just sleeps in random places. Can we expand our dorm so that the MAN can sleep in our places since we are good friends and for daily information feeding from the MAN will be good.

And should we give Kiera an actual room instead of a containment cell?
>>
>>6408838
>Good luck convincing ANYONE besides Venti to wear this cursed dress.
Eventually, Hidaka WILL give in. And at that point Vincent will be so known and based for his mold and flower and wine empire that who's going to stop him from doing whatever?
>>
255$ means Nine + anyone is unaffordable for us tomorrow, but luckily Hidaka + Colt are cheap to hire (Anthony+Colt would work too, but Hidaka is better for our call to UPPER MANAGEMENT).

We can only afford two anyway, but would we be able to hire more after the big group das we just had?
>>
>>6408953
Works for me. Colt has the speech check bonuses and Hidaka can talk the wageslave talk.

I think we’re just about ready to make our pitch!
>>
File: GOTOBED.jpg (173 KB, 596x799)
173 KB JPG
You fill out your catalog form with everything you could possibly want from it. By the looks of it, that's a lot of random shit, ranging from a blood transfusion from an entirely different species...to AGAR.

>$255 REMAINING
>-CIGARETTE MOLD + QUALITE

While you fill it out, you take some time to process everything that happened today. No better time than now to unpack everything, now that it's just you and your thoughts. First thing on the docket: Venti.

There's clearly something wrong with her. Her obsession with you, by the looks of it, is completely unfounded. You don't think you've gotten a solid explanation out of her over why she 'loves' you so much.

Any answer she's given you borders on tautological, like you're talking to an abnormality. That awful headache you got when you told her off? You think you have an idea who did that, and if you're right? You wish you could just be left alone.

At least you managed to somewhat address the elephant in the room between you and your brother. Your first interaction with him was rough, but now you think you have something of a healthy relationship with him. Of course you'll need to find the time to properly address it, but it's a step in the right direction.

You really do hope it's only him you have to deal with. The prospect of seeing the rest of your family isn't a pleasant one.

Tomorrow's going to be hectic, since you'll have two brand new anomalies to pick, plus a whole smorgasbord of sponsorships you have to juggle during your next shift. The only upside to all of that is you should be able to make all of your money back with enough wrangling.

Besides, picking sponsorships means you'll get a whole lot of cool garbage to buy from your catalog. You make one more note about all of the sidequests and side objectives you have to do soon before you turn in for bed.

-You got a lead on the Caspian case. Rudolf should know more about your suspect, Rowan Kingston. The sooner you solve it, the sooner the ghost can rest in peace.
-There's an ARTIFACT hidden up in LAYER 3 that Yorick (Angel's harasser) hid. You should grab that when you deal with CONTRACT #2.
-Speaking about your contracts, you have two left. CONTRACT #2's deadline tomorrow, and it involves a mad prophet up in LAYER 4. CONTRACT 3's deadline is two days from now, and it involves a signal in LAYER 3 that's driving harvesters mad.
-You have a MOLD PROPOSAL; you should probably give it to ARC sooner than later. The sooner you're officially partnered with them, the more money your mold will be worth, and the more garbage you can buy at the catalog.
-You should keep a look out for a figure in a red cloak and a dangerously thin Harvester. These guys are probably going to cause more shit this week.

So much to do, and so little time to do it all. At least you should be getting those combat drugs soon.

You wonder if you should bring a roommate in so you're not alone in here. Maybe the MAN? Maybe Kiera?
>>
File: BLOODDREAM.jpg (97 KB, 712x900)
97 KB JPG
Maybe Ashton? The prospect of living here alone is starting to look less and less appealing all of a sudden, but hey. You've lived by yourself for a good while; you don't NEED to bring anyone in.

You do wonder why the MAN and Kiera are going to be sleeping at tonight. Maybe you should check on them later. Another set of people you've got to worry about, huh.

You tuck yourself into bed, ready to get what little sleep you can get. You hope the dorm improvements you got will make your bed more comfortable, at the very least. Exhaustion makes anything comfortable, though, and you're already drifting off to sleep before you know it.

https://youtu.be/3QlpMMBy1s0 - vincey

Blood. The cloying, sickly sweet smell of blood. The sheer intensity of the smell is enough to make you purge the contents of your stomach onto the floor. A floor...that is made of a thick, congealed mass of blood.

Oh god. You don't even want to look up. You know what's floating above you. You can see its shadow. That twisted, damnable shadow. Its heartbeat endlessly reverberates through the realm of blood and flesh.

Of course. You're not even allowed a moment of rest without something trying to claw its way into your head.

"What do you want?" You force the words out of your mouth. Your mouth doesn't even want to work, but you force it to. "Why me? Why all of this? Why did I do to deserve this?"

THE HEART actually responds to your question. because i love you

This might be the first time you've gotten into a conversation with the thing. "Why?" Your tongue feels like it's about to melt into mush.

every day. every night. you've been so, so alone, my lovely heir of blood.
alone. and miserable. and afraid.
it drives me mad to see you alone. without someone to hold you. without someone to love you.
you will be loved. this is not your decision anymore.
you can't keep running from me. from us.

Your hands melt into the congealed, bloody floor. You begin to sink into the ground like it was made out of quicksand. You try to free yourself but that only gets your body further stuck into the floor.

Your mouth refuses to make any coherent noises. THE HEART has grown tired of your words, so all you can do is babble incoherently. Before the dream can go on any further, the environment you're in twists in on itself. THE HEART's heartbeat suddenly spikes as it realizes its time with you is about to end.

we shall meet again, together as one.

You're back to a peaceful, dreamless sleep. Your mind already begins to forget what just happened as a self defense mechanism. The smell of blood still lingers in the air as you sleep.

DAY 10!

You wake up drenched in sweat. You don't remember exactly what...happened.
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God. You hate living here. You hate having those dreams. You hate, you hate, you HATE. You're feeling like that one AI from that book you read ages ago. Guh, you're too tired to be any clearer than that.

Your body and mind are as well rested as they're going to be.

>PHYSICAL HEALTH IS MAXXED OUT!
>MENTAL HEALTH IS READY TO WORK!

Your body feels different than it was a few hours ago. You can't describe it in a way that makes sense, but the blood inside of your body feels thicker? Like the fluid pumping through your cardiovascular system isn't what it used to be.

Did they already do the blood transfusion? Wait, actually, you notice something about your room now that you're awake. Overnight, your dorm has practically tripled in size. Before, you could barely stretch your arms out without touching a wall; now there's a whole lot of space for you to roam around in. In terms of layout, it's far closer to a one-person apartment than the shitty dorm room you had yesterday.

The bed you're in has an actual mattress that doesn't feel like resting on a pile of rocks, and the blanket is actually thick enough to keep you warm.

New furniture has also been added to your room. First things first, there's a second (far smaller) bed placed in the corner of the room. At least you can invite guests over now. There's a small futon resting in the middle of the room, with a coffee table right in front of it.

There's also a wardrobe, a small microwave to heat up old meals, a mini fridge to store what you don't eat, and a bookshelf lined with various random books for you to read.

The pièce de résistance? You even got your own personal shower in here! Sure, it's a tiny room that you can barely fit into, but it has actual hot water and you're given actual privacy to bathe! There's also a small sink where you can brush your teeth at, so all in all? For $450?

All of this ain't bad.

Before you can dwell on the fact your room is actually somewhere you can live at now, you hear a knock on the door. Oh, right, the front door has also changed. The thick, sturdy hunk of metal has closer in common with one of the airlocks to an anomaly's containment cell than, say, a door to a dorm.

Nothing is breaking it down without a LOT of effort. Even someone as strong as 199X would need several minutes of doing nothing but beating on it to make a dent in it.

With more effort than you expected, you open the door to see who it is. Instead of your usual visitor, it's that little Kevin kid you saw back at the cafeteria. The pistol that Anthony gave him is hanging on a holster wrapped around his waist.

In his hands are the dossiers you've grown to both love and loathe. Love because they're new anomalies to play with and loathe because...well. Not every anomaly is IN LIMBO.

"Hiya, mister! I saw some redheaded lady walking around, and well, she told me to give these to you since she had to go beat up some nasty dude!"
>>
"You mean Ashton?"

"Mmh hmm!" Kevin eagerly nods. "I also got this package from this weird masked guy. I think he said you earned it?" He puts down the dossiers so he can yank out your other reward: ah.

Looks like Mr. Soldierface gave a kid a pack of combat drugs. You rather not be seen taking drugs from a kid, so you'll try to make this quick. You pick up the dossiers to see what, exactly, you're working with.

Wow. That's a lot more options than usual.

CHOOSE TWO ANOMALIES!
Threat level reminder: DALETH (none-low) | KAPH (medium) | LAMEDH (medium-high) | BET (high) | GIMEL (unknown/situational) | HIGHER RISK = MORE MONEY!

>"And what is a united world if not flesh from all different types of people?" (It reminds you of a TAXIDERMY your uncle made for your dad. Disgusting.) [KAPH]
>"Gentlemen, what we have here is a failure to communicate." (The picture is of an ordinary, if well-worn, human torso model. Is this some weird piece of avant-garde ART?) [GIMEL]
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
>"No matter how hard we fight it, we always return to where we're meant to be." (An idol carved out of stone and flesh stares up at you. It's not an idol for any god you recognize.) [KAPH]
>"You called me worthless. Yet the really pathetic thing was dying to the likes of me." (Somehow, you feel like you recognize this CRASH TEST DUMMY. It wouldn't be the first anomaly you saw in the outside world.) [LAMEDH]
>"Why did I let myself be crushed by this world? Because...I was lazy." (A TELEVISION SET stares up from the photo, tuned to static...) [DALETH]
>"There is a certain beauty to their fragile, ugly lives. To see them struggle against, and subjugate their own kind..." (The anomaly in the photograph is incredibly blurry, but you know they're SMILING from ear to ear.) [LAMEDH]
>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]

CHOOSE THE COMBAT DRUG PACK YOU'RE GETTING! Each pack contains 3-5 drugs you'd normally be unable to obtain without considerable cash.
>"SERIES ALPHA-Z-022" (A generalist series of drugs meant to be useful for any situation. Not amazing for any one situation, but they're always useful.)
>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)
>"FAST ACTION NERVE BOOSTERS" (What matters in a fight is who moves first. This series of drugs improves your AGILITY, PERCEPTION and firearm usage.)
>"STONESKIN VITAMIN SERIES" (Double down on what you're already good at. These pills improve your ENDURANCE, STRENGTH and MAX PHYSICAL HEALTH.)

Anything specific you want to ask Kevin while he's here?
>WRITE IN.
>>
>>6408861
Your best guess is Kiera will hang out with one of your other coworkers until further notice, while the MAN has been fending for himself. Your new dorm does have a bed just for him, funnily enough.

>>6408853
Sorry, Anon, you're stuck with evil fiends who want nothing more than to keep that awful, cursed relic. It really is awful, ain't it?

>>6408867
I'm very interested to hear how you plan on convincing her to wear it, outside of wearing her down by asking her to do it five hundred times in a row.

>>6408953
>>6408965
Do note you could always try to earn money during your FREE TIME section, if you want to have more variety in who you picked.
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>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
The anglerfish with the material that militaries and armed forces worldwide would KILL to have? Hell yes. Please give us another prime cash cow for us to exploit
I don't have any opinion on second choice right now, gotta think about it
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>>6409012
...Maybe we should start sleeping in that shiny new M-12 armor.

>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
Score! We know this thing has stupidly high potential, though it's also quite dangerous.
I wonder if it's been in a holding cell in the interim, or if it already knocked off another researcher.
>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]

>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)
ESTABLISHING SHOT is powerful, and I suspect we'll find lots of uses for it, but we have to pay a mental cost every time we want to utilize the thing. A pick-me-up should either let us use it and keep going, or boost the snot out of our mental state before doing something really expensive.

>WRITE IN.
He get those flash-bangs we offered him? This is small talk really, but he's just a kid, so we can try to be civil this early in the morning.
>>
>>6409029
+1
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>>6409017
>>6408838
I think I could make a case with a few core arguments. Think of all the boxes we could put in the cat room to appease the demon.

>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
Feeesh. Cat will like feeesh. Maybe we could even make sushi.

>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]
Hmm I wonder if this would let us LOOK OUTSIDE or something

>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)

Like anon says it would be very handy to have something like this for going all out. Its a bit harder to heal mental damage in general anyways.

Manmade Salts + CORP STRESS pill. Power Cell + ILLUM to power up SLUMBERING WISH. Maybe even incorporate some batteries from HARD TIMES for a momentary boost. A very strong vine and thorn attack or flower mental heal? ESTABLISHING SHOT resonating with this whole bundle in general to make it even stronger. Big Portal, Far Portal. Open a portal and have the vines pull some guy's gun away, or a limb through the hole and close it.

I wonder if some kind of custom heavy gauntlet and vambrace for that arm would be doable. Still open on the bottom for the flowers. Incorporates the Power Cell and ILLUM and space to insert batteries. A little space where the ticket of ESTABLISHING SHOT could be wrapped around his forearm. A single complete item composed of several pieces. Also maybe something to inject the needed mental consoomables straight into his bloodstream lol. Oh, and I suppose ILLUM also functions as a flashlight if the lights ever went out.

>WRITE IN.
What does he think of these anomalies? Show him the pictures. Considering how he gets around maybe hes heard something about them.

On the other hand asking if he knows who makes ACCUMULATED TIME in ARC might be neat to follow up on.
>>
>>6409012
I guess it makes sense that the thing a HEART would be most attracted to… is an empty chest cavity.

>>6409017
Aw. I was hoping to see that LAMEDH class caution-tape junk pile anomaly come up, especially now that we’ve apparently just gotten confirmation that it and APEX PREDATOR are separate entities. Although, speaking of which…

>"You called me worthless. Yet the really pathetic thing was dying to the likes of me." (Somehow, you feel like you recognize this CRASH TEST DUMMY. It wouldn't be the first anomaly you saw in the outside world.) [LAMEDH]
Just how many abnormalities have we got a prior history with, at this point? Might be prudent to follow up on this one; I think we can handle it, given LMS is a mostly mental-damage anomaly.

>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
And… there’s no fighting this one; it’s what people were hoping for, we’ve gotten a head-start on sample-researching it, and there will likely be a riot if it isn’t picked. The fact that it apparently *doesn’t* qualify as dangerous enough to be a LAMEDH is a bonus, but I guess it makes sense since Vincent could kick its ass by himself when its ambush whiffs and its illusions don’t work good.

Looks like we’re perception-fuckery-maxxing this time around.
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>>6409017
Add to my vote in >>6409021
>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]
and
>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)
and this guy's write-in to Kevin >>6409029 and this guy's >>6409036
>>
>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
>"You called me worthless. Yet the really pathetic thing was dying to the likes of me." (Somehow, you feel like you recognize this CRASH TEST DUMMY. It wouldn't be the first anomaly you saw in the outside world.) [LAMEDH]

Anything specific you want to ask Kevin while he's here?
>Shot anything yet?
>>
I am very tempted on that crash test dummy tho. Considering how often it gets beat up I imagine it would attune very well to Vincent. Plus the hint of a past connection.

FUCK I just imagined what if it has a vehicle artifact of some kind like a little rocket cart. Rocket boots? Jetpack?
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>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
It's time to remind this fuck who's the bigger fish around here.

>"You called me worthless. Yet the really pathetic thing was dying to the likes of me." (Somehow, you feel like you recognize this CRASH TEST DUMMY. It wouldn't be the first anomaly you saw in the outside world.) [LAMEDH]
>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)

>WRITE IN.
>He get those flash-bangs we offered him?
>What does he think of these anomalies? (Show him the pictures.)
>Ask if he knows who makes ACCUMULATED TIME in ARC.
>Shot anything yet?
>>
>>6409037
>Just how many abnormalities have we got a prior history with?
Before entering the facility?

THE HEART (obviously, you talked to it not even an update ago.)
THE MANNEQUIN (A weird anomaly you saw as a kid, but your father thought you were bullshitting you. You doubt it's the same as the crash test dummy)
THE CRASH TEST DUMMY (Your memory is scarce here but you think you've seen it before.)

>Aw. I was hoping to see that LAMEDH class caution-tape junk pile anomaly come up.
There's always DAY 12. Plus, I felt obligated to bring the FISHE back, since I recall you guys voting and/or asking for me to bring it back a few threads ago.

>>6409029
>I wonder if it's been in a holding cell in the interim, or if it already knocked off another researcher.
Well, you doubt they would've offered it to you if someone else was already researching it. It's not like they're stealing LOST SINCE 199X from you.

>>6409036
>GAUNTLET
While the concept is feasible, it probably isn't something Vincent could easily create on his own. I'd say if you hired tech savvy allies like Venti, SACA and/or the MAN, you could do it.
It's just not something Vincent could reasonably create on his own. He'd probably only get as far as 'big heavy thing that punches very hard'.
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>>6409063
The dummy was a close call for me as well.
Though the amount of people and anomalies the we have prior history with that just so happen to be in this facility is rather worrying. It was the deciding factor for me this time.
>>
>>6409017
>"You called me worthless. Yet the really pathetic thing was dying to the likes of me." (Somehow, you feel like you recognize this CRASH TEST DUMMY. It wouldn't be the first anomaly you saw in the outside world.) [LAMEDH]
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]

>"STONESKIN VITAMIN SERIES" (Double down on what you're already good at. These pills improve your ENDURANCE, STRENGTH and MAX PHYSICAL HEALTH.)
>>
>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
We’ve been waiting for this guy to come around.
>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]
Sounds cool.

>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)

Ask Kevin:
>You shot anyone yet?
>>
>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
Dumbass fish.
>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]
https://www.youtube.com/watch?v=p_khWy7GAcQ

>"STONESKIN VITAMIN SERIES" (Double down on what you're already good at. These pills improve your ENDURANCE, STRENGTH and MAX PHYSICAL HEALTH.)

>Run into any bad guys since yesterday?
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>>6409017
>"You called me worthless. Yet the really pathetic thing was dying to the likes of me." (Somehow, you feel like you recognize this CRASH TEST DUMMY. It wouldn't be the first anomaly you saw in the outside world.) [LAMEDH]
>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]

>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)
>>
>>6409076
>While the concept is feasible
Makes sense, we haven't exactly been good on having Vincent read his books let alone on high tech crafting. I was leaning towards SACA anyways with the hopes robots generally have good mental resistance?

I dont recall if this was going to be the point where we can hire 3 people. Colt, Hidaka, SACA. 50, 99, 100 respectively. 249 dollars so we could afford them even without say a morning gambling session.
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>>6409017
>Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
>"You called me worthless. Yet the really pathetic thing was dying to the likes of me." (Somehow, you feel like you recognize this CRASH TEST DUMMY. It wouldn't be the first anomaly you saw in the outside world.) [LAMEDH]
>"SERIES ALPHA-Z-022" (A generalist series of drugs meant to be useful for any situation. Not amazing for any one situation, but they're always useful.)
>>
>>6409017
>"Gentlemen, what we have here is a failure to communicate." (The picture is of an ordinary, if well-worn, human torso model. Is this some weird piece of avant-garde ART?) [GIMEL]
>"You know, we always how we could contact what could be out there, up in the stars. We never bothered to ask if we should." (The photo is of an old RADIO and TELESCOPE are caked in dust. A note on the photo simply reads: "THE STARS") [GIMEL]
Always bet on the unknown.
>"SERIES ALPHA-Z-022" (A generalist series of drugs meant to be useful for any situation. Not amazing for any one situation, but they're always useful.)
>>
>>6409031
Add in >>6409036 write in
>>
>>6409017
>anglerfish
>crash test dummy
>stress supressor
>>
>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
Can't not vote for it...
>"There is a certain beauty to their fragile, ugly lives. To see them struggle against, and subjugate their own kind..." (The anomaly in the photograph is incredibly blurry, but you know they're SMILING from ear to ear.) [LAMEDH]
Smiledog.... Let's get cash from that dangerous anomaly - it's cooler than the crash test dummy.

>"SERIES ALPHA-Z-022" (A generalist series of drugs meant to be useful for any situation. Not amazing for any one situation, but they're always useful.)

Ask Kevin:
>You shot anyone yet?
>>
>>6409017
>"Stay still, and be gentle. Follow the light, and you shall be happy." (You recognize the subject on the photo almost immediately. That's the STATIC ANGLERFISH you vote over a week ago!) [KAPH]
We're all hooked on this one, aren't we?
>"Why did I let myself be crushed by this world? Because...I was lazy." (A TELEVISION SET stares up from the photo, tuned to static...) [DALETH].
Turn the static to eleven!


>"[REDACTED]-CORP STRESS SUPPRESSOR" (A pack of drugs made to soothe the nerves. Contains MENTAL HEALTH healing and COMPOSURE improving drugs.)

>+Supporting all the Kevin write-ins
>>
FISHE: 7XZ, wOc, 9y6, o+8, +01, Nb8, 4TQ, IHt, 4YY, viq, T91, nRV, yxY, gln
STARS: 7XZ, wOc, 9y6, o+8, 4YY, viq, K+b, yqz
CRASH TEST: +01, Nb8, 4TQ, IHt, K+b, T91, nRV
COMMUNICATE: yqz
SMILE: yxY
LAZY: gln

It was a *very* close run between the STARS and the CRASH TEST DUMMY, but it appears we're going to the stars today. To finally see the cosmos.
You guys really love that fucking fish though, huh?

DRUGS?
[REDACTED] STRESS: 7XZ, wOc, 9y6, o+8, 4TQ, 4YY, K+b, gln
STONESKIN: IHt, viq
SERIES ALPHA: T91, yxY, yqz

This one was a lot less contentious, by the looks of it.

As for KEVIN, the main one that popped up is 'hey did you shoot anyone', but I'll add in some of the other write ins since they seem like reasonable questions to ask. Writing. Sorry for the delay, I only woke up a hour or so ago.

>>6409178
You can. Suffering through Venti's Vantastic Vrials has made you able to tolerate working around three people. 'course, Nicole/Ashton/Venti can't be hired back to back, but you had your time with them.

>>6409134
Hidaka is asleep?
NO. HIDAKA IS DEAD.
>>
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Oh, you never thought you'd see this fucker again. The last time you saw it, it was barely clinging to life after you beat the everloving snot out of it. The anomaly is as you remembered it. It's a bloated, mutated anglerfish that's roughly the same height and width as a small car.

Its flesh is a dark, dark purple (basically black), but you can make out tiny pinprick dots of gold and pink sprinkled across the surface of its body. Maybe those are the pores where it leaks the hallucinogenic slurry it creates?

One 'main' lure is hanging in front of its mouth, which is lined with enough teeth to make a Harvester blush, but there's several undeveloped or 'inactive' lures growing out of its sides, ready to be used at a moment's notice.

You're shocked that there's no sign of any wounds on its body, but it's been over a week since you last saw it. It probably healed after eating or something.

The other anomaly is a lot more interesting, since it's brand new to you. The radio and telescope, on first blush, don't look particularly special aside from their odd colors. The telescope is painted with sparkling, glittery blue paint, while the radio has been painted a shade of navy blue.

The radio's antenna has been violently ripped out, and you can still see loose wires spilling out of where its antenna used to be. A large radar dish has been installed in its place, in what you assume is a crazed attempt to increase the range of the radio.

You can't tell much about the telescope from just the photo, outside of the paint and that it was probably custom-made. It'll certainly be interesting to learn more about these two.

>STATIC ANGLERFISH (proper title revealed soon?) and THE OTHER SIDE are selected!

As for the drugs you were given? These are a lot less interesting to talk about. The package contains a strangely orange salve, a bag of small red pills, and a bottle filled with eyedrops. The only labels on them are crudely written with sharpie, so whoever made these was doing it on the cheap.

DRUGS OBTAINED!

>REDEYE DROPS (Two charges. A bottle filled with a modified eye drop solution. Can be used to reroll two dice on any COMPOSURE check. Useful for ignoring certain anomalous illusions.)
>'THAT'S THAT' SALVE (Three charges. A salve that numbs all sensations of shame or self-loathing. When a skillcheck you're involved in results in 0 or 1 SUCCESSES, one charge is consumed, and you'll heal a sizable chunk of MENTAL HEALTH)
>'BETÄUBEN' x2 (Two red pills of an unknown substance. Can be consumed to add 1 SUCCESS to any roll against an anomaly, at the cost of EXTREME PHYSICAL HEALTH damage.)

You suppose there's no reason for Kevin to be around anymore. He did his job, and you're frankly not in the best mood right now, but you might as well get off on the right foot.

"Soooo, did you shoot anything yet?" It's a morbid question, but you want to know if the kid's okay.

"Oh! I did, mister! I asked for a gun for a reason, duh!"
>>
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"Was it a bad guy or a monster, like the ones in these pictures?" You poke at the two dossiers you just grabbed.

Kevin hums as he tries to remember what exactly happened. "Mmh, I think it was just a normal bad guy, but she might've been a monster too. She didn't bleed right."

"What do you mean? Can you be a bit clearer?"

"So, I was delivering something!" Kevin pretends he's carrying a really heavy box. "It was this really big package filled with a lot of meat! The guys up top get REALLY hungry, and I gotta keep them fed!"

Kevin then drops the imaginary box. "But I had to stop when I saw this really angry lady! She was screaming at me, saying 'humans' like me were 'too greedy'? I dunno what she meant by that" He draws his gun, aiming it down the empty hallway.

"So, I pointed my gun at her since she was getting really mad at me! She ran RIGHT up to me, but I popped two shots in here, yes I did!" He puts his gun back into his holster. "Her blood was really dark, like tar, so like! She's probably a monster?"

"She ran away after that. I think I saw one of her friends hiding around a corner too! He was really, REALLY tall, really thin! Like a skeleton!" Kevin warmly smiles despite what happened to him. You're happy he's not traumatized over this? Maybe once he's older he'll finally process all of this.

"Wait, did either of them have yellow eyes?"

"Mmh hmm! Both!" Ah, great, the kid nearly got eaten to shreds by Harvesters. Wait, one was really tall and skeletal? Did you hear that right? That's the same guy that you saw in the robot's damaged memory film! At least that's a lead you could follow up on.

"Well, I'm glad you're safe. Did you get the flashbangs I told Anthony to get?"

"Mmh! I only keep one on me, for emergencies, but I got like! A whole buncha stashes around the place!" Kevin wildly gestures around the hallway, pointing at seemingly random directions. "Just in case another monster finds me!"

"Speaking on monsters, I need your help here." You kneel down so you can be at eye level with the kid. "Do you know anything about these monsters? Any information would be appreciated, kid."

"Uhm." Kevin squints his eyes at the photos you're showing him. It takes him a good long while to analyze the photos. "I dunno much about those two, but I know about the fish! The last guy who worked on it got eaten!"

Oh so that's why they decided to give it to you. Great. Wonderful. "Anything else about the fish?"

"Uh, can a fish be lonely?" The odd question caught you off guard. Kevin continues to babble, not giving you a moment to question him on that. "It looks really lonely. It has all of these flashy bits on it that, like, you want to stare at."

"To get closer! Probably so it can eat you, but like, maybe it wants to look at you first before it eats you? I dunno, there's this weird sadness in its eye. Like a lost puppy."

You don't agree with that in the slightest, but it's an interesting perspective.
>>
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Can a predator be emotionally attached to its prey? It certainly didn't give you any grace when it attacked you before. "Interesting. You sure you don't have anything to say about the other anomaly?"

Kevin really tries to rack his brain for any ideas. "Uhhh, I overheard something about them, but I dunno how true it is. Apparently the guy who made them willingly gave them to us. He said, like, he didn't want them in his house."

"That there was something trying to contact him through them, and it scared him! Like, REALLY scared him! He even wanted to work with ARC to, uh, help us to 'deal' with it I don't think we accepted his offer, though?"

"That's all I know, sorry!"

You'll probably get more clarification on that when you read the dossier for that anomaly. It was a long shot but any information is better than no information. You have one last thing to ask him before you'll let him go.

You dig out the expensive piece of tech you bought from a mystery box ages ago. The pristine clockwork mechanism shimmers in the artificial white light as you hold it. Kevin's eyes sparkle when he gets a look at the gizmo.

"Woaw!!! Where did you get that, mister?"

"I bought it from the catalog, but I'm not sure who exactly made it. Do you know anything?" It's another long shot question, but this kid has been around the whole facility. Surely he has some inkling of what this tech is.

In a blink-and-you-miss-it moment, fear overtakes his otherwise cheery expression. He awkwardly clears his throat as he answers your question. "I think I do, but I'm not sure I should tell you. It's, uhm, very classified stuff."

"And I don't wanna get into trouble."

"Say what you think you can get away with, how about that?" You try to offer a compromise. Literally any information would be better than no information.

"So, uh, there's these companies we work with right? Sponsors? One of them, TIMELESS INCORPORATED, helped to make that." Kevin keeps a lookout in case someone happens to overhear what he's saying. "I dunno how. They did, though, and I heard they're doing some big meeting about it in the layer below us."

"Real hush-hush. Lot of important people are going there. I heard them talking about weapon schematics and military stuff? Real important stuff. That's...that's all I feel safe talking about."

This might be out of your pay grade. It's one thing to fight monsters and harvesters and whatnot, but at least those guys are something you understand. ARC and the sponsorship companies are a whole other deal. It'd be one thing if the tech itself was simply classified, but if they're planning on weaponizing it?

Maybe knowing too much about it or showing too much interest could put a target on your head. On the other hand, if you make yourself too valuable to kill, maybe you could get away with a bit of corporate espionage?
>>
"Thank you for your time, Kevin." At least it gives you a lead on which company made it.

"No problem, sir!" Kevin clumsy salutes you.

"I gotta deliver the rest of these papers! See ya!" He turns to leave, satisfied that he was able to at least somewhat help you with your questions. A kid like him could be a useful assistant, now that you're thinking about it.

But also, maybe it'd be better to let him leave. Decisions, decisions, decisions. You got a lot of stuff to do before your shift starts, so you might as well start planning that out.

What do you want to do with your FREE TIME, before your shift? Choose three.
>You're short on cash. You know what that means! Head down to the GAMBLING DEN to gamble, now!
>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
>Track down the MAN. You wan to make sure he and his new robot friend are holding up okay.
>Head up to LAYER 1. Track down the lead on the two HARVESTERS who harassed Kevin.
>You recall a weird, anomalous hallway your coworkers told you about a while back. Search for it. What kind of secrets and loot could it hide?
>Wander around, see what you can stumble across. You're feeling lucky. (RANDOM ENCOUNTER!!!)
>Head down to LAYER #4 to deal with the MAD PROPHET. You already have to complete it by the end of the day. (STARTS CONTRACT #2. Angel will accompany you during this CONTRACT.)
>You do not like how common HARVESTER attacks have been. Head to LAYER 3 to find the source of that accursed signal. (STARTS CONTRACT #3. Ashton will accompany you during this CONTRACT.)
>Track down this 'Rowan Kingston' fellow, down in LAYER 4. He is the prime suspect behind Caspian's murder (SIDEQUEST PROGRESS!)
>Take some time for yourself. You don't have to do everything at once. Stay in your room and read some books. (Minorly improves most of your skills. You'll feel a lot better about yourself after this.)
>Check up on MEDBAY. You got some healing supplies you want to donate to them. (Improves your rep with ARC medical staff. Might lead to a SIDEQUEST?)
>Write in?

Do you want to bring Kevin along with you during your FREE TIME actions?
>YES. Someone should keep an eye on him, and you like this kid's mojo.
>NO. Considering the things you get up to? Absolutely not, no way.
>Maybe he can help you in some other way. Ask him for a favor. (Write in. What do you want him to do?)
>>
>>6409570
>Can be consumed to add 1 SUCCESS to any roll against an anomaly,
Could... could this allow us to reach the mythical 4 SUCCESSes?

>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
Time to cash in.
>You recall a weird, anomalous hallway your coworkers told you about a while back. Search for it. What kind of secrets and loot could it hide?
>Check up on MEDBAY. You got some healing supplies you want to donate to them. (Improves your rep with ARC medical staff. Might lead to a SIDEQUEST?)
Keeping up relations with the people that keep your blood on the inside of your skin is no bad thing.
>>
>>6409573
For to add the last vote to >>6409577
>YES. Someone should keep an eye on him, and you like this kid's mojo.
You know what, sure. We've yet to spend any real time with him.
>>
>>6409573
>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
>You recall a weird, anomalous hallway your coworkers told you about a while back. Search for it. What kind of secrets and loot could it hide?
>Take some time for yourself. You don't have to do everything at once. Stay in your room and read some books. (Minorly improves most of your skills. You'll feel a lot better about yourself after this.)

>YES. Someone should keep an eye on him, and you like this kid's mojo.
>>
>>6409573
>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
>You recall a weird, anomalous hallway your coworkers told you about a while back. Search for it. What kind of secrets and loot could it hide?
>Take some time for yourself. You don't have to do everything at once. Stay in your room and read some books. (Minorly improves most of your skills. You'll feel a lot better about yourself after this.)

>YES. Someone should keep an eye on him, and you like this kid's mojo.
>>
>>6409573
>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
>Track down this 'Rowan Kingston' fellow, down in LAYER 4. He is the prime suspect behind Caspian's murder (SIDEQUEST PROGRESS!)
>Take some time for yourself. You don't have to do everything at once. Stay in your room and read some books. (Minorly improves most of your skills. You'll feel a lot better about yourself after this.)
We gotta chillax a little.

>NO. Considering the things you get up to? Absolutely not, no way.
>>
>>6409573
>You're short on cash. You know what that means! Head down to the GAMBLING DEN to gamble, now!
>You recall a weird, anomalous hallway your coworkers told you about a while back. Search for it. What kind of secrets and loot could it hide?
>Take some time for yourself. You don't have to do everything at once. Stay in your room and read some books. (Minorly improves most of your skills. You'll feel a lot better about yourself after this.)

>YES. Someone should keep an eye on him, and you like this kid's mojo.
>>
>>6409573
>Head down to LAYER #4 to deal with the MAD PROPHET. You already have to complete it by the end of the day. (STARTS CONTRACT #2. Angel will accompany you during this CONTRACT.)

>Track down this 'Rowan Kingston' fellow, down in LAYER 4. He is the prime suspect behind Caspian's murder (SIDEQUEST PROGRESS!)

>Track down the MAN. You wan to make sure he and his new robot friend are holding up okay.
>>
>>6409600
>NO. Considering the things you get up to? Absolutely not, no way.
>>
>>6409582
+1
>>
>>6409573
>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
Take some time for yourself. You don't have to do everything at once. Stay in your room and read some books. (Minorly improves most of your skills. You'll feel a lot better about yourself after this.)
Head down to LAYER #4 to deal with the MAD PROPHET. You already have to complete it by the end of the day. (STARTS CONTRACT #2. Angel will accompany you during this CONTRACT.)
>>
>>6409573
>Track down this 'Rowan Kingston' fellow, down in LAYER 4. He is the prime suspect behind Caspian's murder (SIDEQUEST PROGRESS!)
>Head down to LAYER #4 to deal with the MAD PROPHET. You already have to complete it by the end of the day. (STARTS CONTRACT #2. Angel will accompany you during this CONTRACT.)
>You do not like how common HARVESTER attacks have been. Head to LAYER 3 to find the source of that accursed signal. (STARTS CONTRACT #3. Ashton will accompany you during this CONTRACT.)
>YES. Someone should keep an eye on him, and you like this kid's mojo.
>>
>>6409573
>Schedule a rendezvous with Rudolf.
>Take some time for yourself.
>Track down this 'Rowan Kingston' fellow, down in LAYER 4.

>YES.
>>
>>6409573
>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
>Track down the MAN. You wan to make sure he and his new robot friend are holding up okay.
>Wander around, see what you can stumble across. You're feeling lucky. (RANDOM ENCOUNTER!!!)

>Maybe he can help you in some other way. Ask him for a favor. (Write in. What do you want him to do?)
Give him the maid dress. Ask him to toss it in to the incinerator.
>>
>>
>>6409573
Alright. Since we can now officially hire three coworkers, it would be great to get 100-150 extra from somewhere so we can hire Anthony. Nine or the Man would be good too, but I imagine Anthony to be better at preventing Hidaka and Colt (whom I hope we'll hire today) from tearing each other apart.

>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
As Rudolf probably knows more about him, we should do this before we actually track down this 'Rowan Kingston'.
>Head up to LAYER 1. Track down the lead on the two HARVESTERS who harassed Kevin.
We should pursue this while the trail is still fresh, imho.
>Head down to LAYER #4 to deal with the MAD PROPHET. You already have to complete it by the end of the day. (STARTS CONTRACT #2. Angel will accompany you during this CONTRACT.)
We need cash for hiring plus it's nice to be done with it as long as we're still freshly rested.


>Maybe he can help you in some other way. Ask him for a favor. (Write in. What do you want him to do?) Ask him to stop by MEDBAY. We've got some healing supplies we want to donate to them.
>>
>>6409743
Also +1 to asking Kevin to get rid of the maid dress along the way.
>>
>anons wanting to ditch the maid dress
You are defying the thread memes
That artifact needs to be contained until the time is right
>>
>>6409775
Haha, fr. I really want to see Hidaka in that or a similar dress too, desu. I guess I just grew too afraid of Venti and QM's repeated warnings about the dress, so I bandwaggoned on the Kevin idea. \_0_/
>>
>>6409573
>Schedule a rendezvous with Rudolf. You did give him that anomalous floodlight for a reason. Time to get some actual answers for once.
>You recall a weird, anomalous hallway your coworkers told you about a while back. Search for it. What kind of secrets and loot could it hide?
>Take some time for yourself. You don't have to do everything at once. Stay in your room and read some books. (Minorly improves most of your skills. You'll feel a lot better about yourself after this.)

>YES. Someone should keep an eye on him, and you like this kid's mojo.

The maid dress stays. One day there shall be a great reckoning where the non-believers are destroyed in the same fires that conjured them.
>>
>>
>>6409941
...You know, if fish blood makes things coated in it invisible, we could literally make the Emperor's New Clothes. The Maid's New Dress?
What purpose would this serve? absolutely nothing. But it would be amusing.
>>
>>6409941
Feesh like dress
>>
WHAT DO?
RUDOLF: IRb, K+b, 6zA, 4TQ, yxY, T91, wOc, Nb8, gln, o+8
HALLWAY: IRb, K+b, 6zA, 4TQ, viq, o+8
MEDBAY: IRb
YOU TIME: K+b, 6zA, 4TQ, yxY, viq, T91, wOc, o+8
ROWAN: yxY, 7IL, yqz, wOc
GAMBLING: viq
CONTRACT 2: 7IL, T91, yqz, gln
CONTRACT 3: yqz
MAN: 7IL, Nb8
WANDER: Nb8
HARVESTER: gln

It's time to get some actual answers on what, exactly, is going on down here. Of course, you're going to actually take some time to unwind and decompress before you do anything too drastic.
Alas. The allure of LOOT, POWER and GLORY will draw you to that mysterious hallway sooner than later.

KEVIN?
YES: IRb, K+b, 6zA, 4TQ, viq, yqz, o+8, wOc
NO: yxY, 7IL
FAVOR: Nb8, gln

KEVIN has joined your party! This will have no unforeseen consequences! Writing! You can't back out now!

>>6409733
>>6409941
The maid dress really is a powerful artifact. It is trying to tempt anomalies into putting it on. What could it possibly want? Should you destroy it? The mysteries keep stacking on top of each other...

>>6409577
kek no
As funny as that would be, I do not want to think about what a 4 SUCCESS result would be on every single skill check, so the cap is still 3. Sorry.
>>
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>>6409958
Do NOT let 199X put on the maid dress. Hard Times, though... I can picture the productivity increase.
>>
>>6410013
We can increase a certain type of "productivity" if we put it on (insert waifu here)
>>
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"Wait." You snap your fingers to get Kevin's attention. You don't want him to leave quite yet; you've got an idea.

The stripped-shirt kid spins around to face you. "?"

"I want you to come with me. I'll be frank, I'd feel really bad if you were left alone right now." Maybe it's your brotherly instincts kicking in now. Or, perhaps it's the fact you seem to be the only adult here who realizes that a kid like him shouldn't be alone.

In any case, you want him to follow you.

"Hmmm. I heard you do some really cool stuff, mister. If I join you, I'll get to see you doing cool things, right?"

"Maybe? I can't promise anything but-"

"Deal!" Kevin cuts you off before you can babble any further. "Lead the way, mister!"

That was easy. You do want to check out something the kid will see as 'cool' sooner than later. Here's the thing, though: You are tired, BONE tired, of going on sidequest after sidequest after contract. You want some private time to yourself, where you can RELAX and UNWIND. Is that SO MUCH to ask for?

You got no quotas for a few days. Your shift isn't happening for a few hours. You're going BACK INTO YOUR ROOM, and you'll TAKE A BREAK. You usher Kevin inside before some nonsense can interrupt your break. After he hops inside, you try to close the thick, sturdy door.

Moving the door was a task in of itself, like pushing a solid block of lead into place. At least you know this door will survive anything less than a direct hit from an explosive. Or maybe a particularly determined anomaly.

Kevin jumps onto the spare bed you have. "Sooo, what are we doing?"

"I'm doing some boring adult stuff. I'm sure there are some books you can read." You walk over to your brand new bookshelf. There's a wide assortment of books you can pick from. There's a whole assortment of gritty sci-fi and shlocky fantasy novels. One about people in mechs fighting on Mars catches your eye, but you're more interested in the non-fiction section.

Kevin takes the mech novel off your hands while you grab a whole list of non-fiction books to catch up on. There are sewing and repair manuals, computer troubleshooting guides, chemistry textbooks, you name it! It's hard to list something that you can't find an instruction manual for, in some capacity.

This still involves your job somewhat, but is it wrong to enjoy learning new things?

"Hehehe. Cool." Kevin kicks his feet as he reads the novel he picked. "Hey, mister, can I borrow this? I guess I could start reading more."

"Feel free, man. You don't have to return it." You got more than enough books to spare.

"Kickass!" His eyes light up with excitement. A second later, an embarrassed expression crosses his face. "Oop. Sorry, I shouldn't be swearing."

"Kev, we're stuck in a hellhole of a facility. The last thing I care about is if you swear or not." You flip through another page of one of the manuals you have. "Probably best to not swear around others though."

"They might not be so forgiving."
>>
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"Right, right." Kevin returns to reading his book. "Thank you."

Most of the books you read don't go particularly in depth in their fields. They usually taper off once they get past the basics. You wish they could be more in-depth, but you'll take what you can get.

You burn through a lot of them to get yourself mentally prepared for anything that may come up. Your coworkers are great and all, but they're usually good at one or two things. You like to be a jack of all trades.

'sides, it's nice being alone. Kevin's not bothering you about anything either; he's content reading his book. For once in your life, it's peaceful. A small smile spreads across your face as you're finally able to relax.

Is this what it feels like to actually take a break? You didn't know this was possible! Wow!

You finish skimming through the contents of the last book you feel like reading today. It was a basic, but useful, refresher on how to file tax paperwork. It's not particularly relevant down here, but it's fun pretending like you have to worry about those things.

>GUNK KNOWLEDGE upgraded! Bonus to rolls involving mold and gunk went from +4 to +7
>SURFACE LEVEL ACADEMIC upgraded! +2 to all of its bonuses, and your computer knowledge extends to all types of computers!
>REPAIR BONUS went from +2 to +4!
>WAGESLAVE trait upgraded! All wageslave bonuses went from +5 to +8!

Your skill set feels a lot more well rounded after this private study session. You put aside the book you just finished reading. "Alright, let's get outta here. Do you know Mr. Rudolf?"

Kevin hastily places a bookmark in his book. "Of course I do! He's a really, really nice guy! I deliver a lot of weird, icky materials to him, and, like, he pays me! A lot!"

"How much is a 'lot'?" "$250 per box, I think?"

Huh! Even for you that's a decent reward. Yet even more evidence that you got lucky with Rudolf, considering the things you've heard about the other higher ups. You pry open the lead brick that has seemingly replaced your door so you can go on your merry way to talk to Rudolf.

Kevin strikes up a conversation as you walk through the maze-like hallways of Layer 2. "So, what do you do all day? I really don't know that much about you, mister."

"C'mon, you know my name."

"Uhm. I don't really remember names that well, mister." Kevin fidgets with his hands. "Dad said people don't like it if you don't remember their names. So I use mister or miss."

"It's, uh, safe! Safety first."

"You know what? I can't blame you. I don't remember half of the things I said or did even a month ago." Most of your memories are scattershot fragments from decades ago, to be frank. You understand where the kid's coming from.

"Oh! That's cool, mister! I mean, it's not cool, but it is, uh. What's the word?"

"Relatable." "That's it! Sorry!"

You're not going to lash out at a kid of all things. "Hey, as long as you're good with your gun, I'll forgive you. Don't sweat over the small stuff, Kev. As for what I do?"
>>
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You ruffle the kid's hair. He fruitlessly tries to get you to stop, but you pull away before he actually gets upset over it. "It's a secret, kid."

"Guh! You're no fun."

The rest of the walk is relatively peaceful, if time-consuming given the nature of this layer.

Right when you're about to turn around a corner, you stop. You can make out fragmentary snippets of a conversation going on. You recognize two of the voices, but one of them is only vaguely familiar.

"Kai, I understand why you are invested in this." Rudolf's voice wavers as rage begins to creep into his words. "I told you I wanted no part in this."

"Don't use that name." Mr. Yellow chastises his 'associate' for, what, breaking kayfabe? "You're missing on a great opportunity. We finally found something we can profit off of. Something that'll put our foot in the GODDAMN DOOR with the rest of the government!"

"Long have we struggled to make our operations truly profitable." A voice as cold as winter snow calls out. "Anomalies are fascinating things, and we still intend to contain them, but they are not what we should be focusing on."

"Indeed. Listen, Rudy, we've been pals for decades now. Ya gotta realize this is our golden ticket out of here." Mr. Yellow pleads to Rudolf in a tone completely alien to you. He's genuinely worried that Rudolf won't agree to whatever he's talking about.

"I don't care. You know why I came here, and it didn't involve abusing the technology we created like that."

"You are making a grave mistake, Rudolf Pierce," the ice-cold voice warns. "ARC has to change, and it has to grow stronger. Better. We need to consolidate as much—"

"Ah, ah, ah." Mr. Yellow's tone soon slips back into its comfortably smug tone. "Someone might be listening. A little fucking rat."

"Mmh. Yes. I think I know who you're talking about. Should we kill the rat?" The air around you suddenly turns frigid. For a split second you thought you could see your own breath.

"No, no, no. C'mon, Ms. White, we should get moving." The two colored suits hastily exit the scene now that they know someone is listening in. Drat, you're pretty damn sure you were hidden, so how did they know?

The two of you wait until you're certain they're actually gone. Once the coast is clear, you turn around the corner to actually check up on Rudolf. Kevin nervously looks around, worried that the suits might come back at any moment to punish the two of you.

The old researcher is leaning against the door to ABNORMALITY MATERIALS STORAGE. His brows are deeply furrowed, as if he's trying to think of how to figure out a solution to whatever is being asked of him. That's all you can really tell from his expression or body language. He can be pretty unreadable when he wants to be.

His posture turns rigid and stiff when he spots the two of you. His unreadable poker face soon melts away into a placid, casual smirk. "Ah! I was wondering when I'd get to see the two of you again."
>>
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"Kevin, Vincent, it's nice to see you two."

"Nice to see ya, mister!" Kevin eagerly waves at the old man. "So! I think we got some questions to ask you?"

"Of course, of course. I did receive Beyond The Veil from that funny little robot of yours, Vincent." Rudolf says with a knowing look in his eyes. "Strange. I feel like I've seen that robot before."

"You won't do anything about Kiera, right?" You make sure to use her human name, since she IS human, in your eyes. As human as anyone down here can be.

"Oh, as long as you keep an eye on her. I know some of my fellow researchers can be far too 'laissez faire' with their anomalies."

"So, how is this going to work? I expect to get some actual answers for once."

Rudolf's expression returns to an unreadable poker face. "I can only divulge so much. I wish I could explain everything about this facility, I do, but my career is on the line."

"I can only answer four questions. No more than that, unless we want to invite some unwanted attention, if you catch my drift."

Fair's fair. You need to make the most out of this since this is a pretty rare opportunity. How many higher ups would be willing to be this open about ARC and its secrets?

What do you want to ask about? Choose four, as per Rudolf's request.
>What is ARC's actual plan? What do they WANT? Why do they expect to get out of kidnapping random people?
>Does ARC plan on weaponizing their anomalies or artifacts? If so, who's going to benefit?
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
>What were Mr. Yellow and Ms. White talking about? You're not going to pretend you weren't eavesdropping.
>What ARE anomalies? Why do they exist? What's their actual origin? When did they start popping up?
>Ask about the origin to ACCUMULATED PAST. How did ARC and TIMELESS make it? What do they plan on doing with it?
>Who, or what, are the SPONSORSHIP COMPANIES? What do they get out of forcing you and other researchers to do inane humiliation rituals?
>Ask about the origin of HARVESTERS. What actually are they, why do they infest ARC facilities, and where did they come from?
>What are the most dangerous threats in the facility at this current moment? Anomaly, human, doesn't matter.
>Write in.

It is time for L O R E D R O P S
No skill checks needed, since you did bribe him by giving him a very powerful anomaly to study. That thing turned Layer 1 into a waking nightmare.
>>
>>6410166
>What is ARC's actual plan? What do they WANT? Why do they expect to get out of kidnapping random people?
>What were Mr. Yellow and Ms. White talking about? You're not going to pretend you weren't eavesdropping.
>What ARE anomalies? Why do they exist? What's their actual origin? When did they start popping up?
>Who, or what, are the SPONSORSHIP COMPANIES? What do they get out of forcing you and other researchers to do inane humiliation rituals?

Hey QM, can we also ask "what is the most powerful known anomaly out there?" on the question "What ARE anomalies?"
>>
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Maybe used the maid dress to lure 199X's shadow perhaps.

>>6410166
>What ARE anomalies? Why do they exist? What's their actual origin? When did they start popping up?
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
>Who, or what, are the SPONSORSHIP COMPANIES? What do they get out of forcing you and other researchers to do inane humiliation rituals?
>Ask about the origin of HARVESTERS. What actually are they, why do they infest ARC facilities, and where did they come from?
>>
>>6410184
I say it can be attached to 'What ARE anomalies' or 'what are the most dangerous threats', since it'd be a relevant follow up question for both of those questions.

>>6410192
A dangerous idea, but I like how you're thinking, anon.
>>
>>6410166
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
Rudy seems pretty important.
>What ARE anomalies? Why do they exist? What's their actual origin? When did they start popping up?
>Ask about the origin of HARVESTERS. What actually are they, why do they infest ARC facilities, and where did they come from?
>What are the most dangerous threats in the facility at this current moment? Anomaly, human, doesn't matter.
>>
>>6410166
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
Vincent is INVOLVED, like it or not
>What ARE anomalies? Why do they exist? What's their actual origin? When did they start popping up?
Surely it isn't Carmen AGAIN. Not in this setting, not in this timeline
>Who, or what, are the SPONSORSHIP COMPANIES? What do they get out of forcing you and other researchers to do inane humiliation rituals?
They gotta be offshoots of ARC or something, right? But ARC has repeatedly been stated to be shit on funding from the US Government to the point their top secret facility is in shambles like we've seen and read about all quest. Hmmmm
>What were Mr. Yellow and Ms. White talking about? You're not going to pretend you weren't eavesdropping.
Let's be real with him, this isn't the first time
>>
>>6410193
What if, in a mano-a-mano work order, Vincent actually shows the Maid Dress to 199X and gets his opinion on it? I get the feeling he'd be into it enough to level with Vincent
>>
>>6410166
>What is ARC's actual plan? What do they WANT? Why do they expect to get out of kidnapping random people?
Can you imagine the absolute stink that's going to be raised when word eventually leaks that the actual government is press-ganging random citizens? (It will get out eventually; too many people know, and it effects to many others.) This isn't just a "rob Peter to pay Paul" kinda thing, it could easily see the entire department shuttered no matter who is in charge at the time due to the pure outrage it will generate.
So what could possibly be worth kicking that bomb down the road for?
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
Multiple anomalies we have prior history with & multiple family members, all in the same facility? That speaks to an unseen heartbeat hand at play. But why? The Heart is clearly powerful, but if it had that degree of unchecked power it would have had to have tripped some larger monitoring system by now.
>Who, or what, are the SPONSORSHIP COMPANIES? What do they get out of forcing you and other researchers to do inane humiliation rituals?
My best guess is that because they are not allowed to have anomalies of their own, they are trying gather data indirectly and obliquely. But that's still a stab in the dark.
>Ask about the origin to ACCUMULATED PAST. How did ARC and TIMELESS make it? What do they plan on doing with it?
Out of all the anomalous things ARC has some control over, time itself, even if only localized, is pretty high up on the list of extremely valuable aspects.

If they're not already, ARC will absolutely try to weaponize whatever they can. Weapons are very easy to demonstrate the uses of, and there's always a market for them. And as a fallback, more than a few Anomalies in there base state could be treated as small bombs in their own right.
I am curious about what we overheard, but it feels like a waste to ask about that now, never-mind in poor taste.
HARVESTERS are either aliens of some sort, or they have anomalous origins. Maybe we'll be able to talk to the HARVESTER mother-ship with THE STARS radio.
This may be a touche naive, but I'd hope that the serious known dangers would be far in the depths of the facility, in places we don't have the need (or clearance) to go for a long time yet. Still it's tempting, if only to see if the Heart showed itself on that list.

>>6410192
Seeing as the shadow is looking for 199X, doesn't that imply 199X's shadow might think 199X himself would wear a maid dress?
>>
>>6410166
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
>What were Mr. Yellow and Ms. White talking about? You're not going to pretend you weren't eavesdropping.
>Ask about the origin of HARVESTERS. What actually are they, why do they infest ARC facilities, and where did they come from?
>What is ARC's actual plan? What do they WANT? Why do they expect to get out of kidnapping random people?
>>
>>6410166
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
>Does ARC plan on weaponizing their anomalies or artifacts? If so, who's going to benefit?
>Ask about the origin of HARVESTERS. What actually are they, why do they infest ARC facilities, and where did they come from?
>Does he know about a dangerously thin harvester in particular?
>>
>>6410166
>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
>What are the most dangerous threats in the facility at this current moment? Anomaly, human, doesn't matter.
>What is ARC's actual plan? What do they WANT? Why do they expect to get out of kidnapping random people?
>Ask about the origin to ACCUMULATED PAST. How did ARC and TIMELESS make it? What do they plan on doing with it?
>>
Guys, what's the point of asking about his conversation with White and Yellow, accumulated past or ARC weaponizing anomalies? Are we going to get wrapped up in some high level corpo shit? Seems like a bad idea to me.
>>
>>6410166
>Does ARC plan on weaponizing their anomalies or artifacts?
>What were Mr. Yellow and Ms. White talking about?
>Is there a specific reason you're here?
>Ask about the origin to ACCUMULATED PAST.
>>
>>6410166
>What is ARC's actual plan? What do they WANT? Why do they expect to get out of kidnapping random people?
>Who, or what, are the SPONSORSHIP COMPANIES? What do they get out of forcing you and other researchers to do inane humiliation rituals?
>Ask about the origin of HARVESTERS. What actually are they, why do they infest ARC facilities, and where did they come from?
>What are the most dangerous threats in the facility at this current moment? Anomaly, human, doesn't matter.
>>
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>>6410166
>The android's fist slams right into her armored chest plate. The chest plate bends slightly from the sheer force of the impact, so you imagine that would've hurt like hell if a human was on the receiving end.
>Ashton shrugs off the punch like it was nothing. "what? was that seriously the best you could've done?"
(A bit late, sorry. Just catching up)

>Ask about the origin of HARVESTERS. What actually are they, why do they infest ARC facilities, and where did they come from?
>What ARE anomalies? Why do they exist? What's their actual origin? When did they start popping up?
>What were Mr. Yellow and Ms. White talking about? You're not going to pretend you weren't eavesdropping.
> Ask about Caspian and the insight module project/Rowan Kingston.
>>
>>6410166
>>Write in.
Well if he doesn't want to say it out loud we could use the flower comms for mind to mind communication. Maybe that would let us fit in one more?

SUIT IMMORTALS! CONSPIRACY! THE CITY! A SHADOW WAR BETWEEN FORMER AND CURRENT LEADERSHIP! ESCAPED ANOMALIES IN THE DEPTHS! ANCIENT HARVESTERS AND ARC ILLUMINATI! ITS REAAAAAAAL

>Is there a specific reason you're here? There's too many things that are tying back to you, in one way or another.
>Who, or what, are the SPONSORSHIP COMPANIES? What do they get out of forcing you and other researchers to do inane humiliation rituals?
>What were Mr. Yellow and Ms. White talking about? You're not going to pretend you weren't eavesdropping.

>>6410192
Dang, she cute. I think its a solid plan
>>
PLAN: 4TQ, IRb, nRV, yqz, yxY (5)
WHITE/YELLOW: 4TQ, 9y6, nRV, wOc, rg4, o+8 (6)
ANOMALIES: 4TQ, K+b, viq, 9y6, rg4 (5)
SPONSORSHIPS: 4TQ, K+b, 9y6, IRb, yxY, o+8 (6)
HARVESTERS: K+b, viq, nRV, T91, yxY, rg4 (6)
WHY AM I HERE: K+b, viq, 9y6, IRb, nRV, T91, yqz, wOc, o+8 (9)
THREATS: viq, yqz, yxY (3)
PAST: IRb, yqz, wOc (3)
WEAPONIZING: T91, wOc (2)
DANGEROUS HARVESTER: T91 (1)
CASPIAN/ROWAN: rg4 (1)
HEY CAN WE SQUEEZE MORE QUESTIONS OUT HAHA: o+8 (1)

Looks like we're going to be talking about:
-the conversation you eavesdropped on,
-why the sponsorship companies are the way they are,
-what HARVESTERS are
-and why in god's name you're stuck here.

Writing.

To answer o+8's write in, I think four questions is already a lot of information to get out of him. You want more answers out of him? Find anomalies to capture and give them over to him. A fair exchange of information.
I'll add T91's write in into the HARVESTER section of your questioning, though, that's a more reasonable addition.

>>6410199
>NEW CONVERSATION TOPIC ADDED TO 199X!

>>6410232
You've already gotten into corpo shit before. It's unlikely Rudolf would've told you something that could've gotten you two killed. I'm not going to give out trap options, to be frank with you, unless it's really obvious you shouldn't ask it.

>>6410348
Welcome back, Anon.
Also, that's the power of HARVESTER TOUGHNESS, baby. They're pretty damn hard to seriously hurt, outside of vaporizing them with sheer firepower.
>>
>>
>>6410596
>NEW CONVERSATION TOPIC ADDED TO 199X!
Just guys talking about guy things...
>>
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There's one question that's been bubbling in the back of your mind for ages now. One that you never had a good answer for. You had no useful skills when you first came down here.

That's not to say you have no useful skills now. Absolutely not. You're generally competent in a lot of things, but a few weeks ago? Your list of marketable skills was next to nil.

"Why am I here, Rudolf?"

"I believe the answer is simple." Rudolf's smile wanes as he offers his explanation. "Please do not take what I'm about to say as an insult to your character, Vincent."

"ARC may be brutish and shortsighted, but they know they can't draw TOO much attention to their operations. They mainly target people who exhibit qualities and life histories that render them anonymous or indistinct to the general public."

"So, nobodies?" Kevin bluntly asks.

You roll your eyes. "That's the thanks I get, Kev?"

"That wouldn't be the term I use, but yes," Rudolf solemnly nods. "A lot of people simply slip through the cracks. How many people do you think go missing in a year?"

"That explains part of it, but there has to be more to it than that. There are too many coincidences here, Rudolf. Too many threads that tie back to me."

"I met my brother. I know my half sister is here somewhere; Hidaka's here too! Three people I have ties to are all in this facility with me; it's weird, isn't it?"

"Heck!" You throw your hands up. "Today, I saw an anomaly dossier of an anomaly that, I swear to god, I've seen in the outside world before."

"You can't say this is just happenstance because here's the thing! I was kidnapped in Texas. THIS FACILITY IS IN NEW MEXICO!"

Rudolf keeps a level head despite your, frankly, justified outburst. He waits for you to catch your breath before answering your question.

"So you noticed too? I thought I was imagining it at first."

"W- You knew this whole time?"

Rudolf shakes his head. "I wouldn't say I 'knew'. It's merely a theory, and like all theories, it can fall apart under new evidence. What I do know is, lately, someone has been feeding bad data to ARC's automated systems."

"Everything you're describing can be traced to this saboteur." Rudolf's expression grows grim. "We know it's a person since our systems are meant to be resistant to direct anomalous influence, and the data isn't being brute-forced in."

You have a theory of your own on how this is happening. "Directly being the keyword, you said. But someone influenced by an anomaly could still access them?"

"Potentially, yes. We would ideally be able to root out someone controlled by an anomaly, but some anomalies can be...subtle with their control over a person." Rudolf points at his own head. "The line where an anomaly's thoughts end and your own thoughts begin can be very, VERY blurry."

Ain't that the truth?

"All I can say for certain is they're a high-ranking official, or someone with a close relationship to one."
>>
It's obvious who's controlling this mystery person in question. The only person you know who might qualify is Venti, and she was only Level 3. With how widespread this conspiracy is, it has to be someone higher up the chance. At least Rudolf's rank if not higher (Level 4-6)

"Uhm. Maybe it's that Cleaner guy I saw once? I think he gets some big contracts from really important people! I dunno if you know him, Mr. Rudolf."

Rudolf scratches his chin while he contemplates on Kevin's statement. "I do recall someone with that title, but I don't know too many specifics on them. I can look into it but I can't promise anything."

One question down, three more to go. Hopefully the other answers are a lot more to the point, because that was pretty wishy-washy. "Alright. Who, or what, are the SPONSORSHIP COMPANIES?"

Rudolf is visibly relieved at this question compared to the last one. "Most of our operations are off the records, so normal companies would ask a lot of questions if we had to get supplies from them."

"There's a world wide network of black market companies who want anomalous samples or byproducts without having to do the hard work of containing anomalies. These companies provide us products and services we otherwise couldn't legally get, in exchange for us giving them said samples."

"Anomalies are very, VERY powerful entities to have, and even an artifact or a fragment of an anomaly is enough to give a company a lot of power and influence. So, these companies are trying to consolidate as many anomalous resources as they can, while minimizing the risk of directly containing them."

"That part I can understand, but what about the humiliation rituals they force me to do?"

"It's threefold." Rudolf raises up a finger with every point he makes. "One, they want to test their products and/or methodology on an anomaly without having to actually house it."

"Two, they want to scout out loyal associates who are both willing and able to do whatever task gets thrown their way."

"Three, sometimes it is as simple as them getting pleasure out of watching you suffer. These companies are ruled by powerful men and women with eccentric, and crass, senses of humor."

"You say they don't house their own anomalies. Is it because they don't want to, or that they can't?"

"Most of them are only able to keep one or two weak anomalies in containment," Rudolf taps at the flower growing out of your wrist. "Like IN LIMBO. We're the ones stuck containing the actually dangerous ones."

"We sometimes work with other anomaly containment groups, but those are a lot rarer than the actual sponsorship companies."

That makes sense. So, the companies are glorified leeches that ARC has to work with, given their limited budget and access to resources. Two questions down, two more to go.

Kevin is pacing back and forth, waiting for the two of you to stop talking. You'll try to make the rest of the questions quick.

"You have to know what Harvesters are."
>>
Rudolf's breathing tightens when you mention Harvesters. "I do, yes." He's failing to keep a neutral tone. You don't think for a second he's an actual Harvester, so what's causing this reaction?

"What are they? Where did they come from? They're clearly not normal humans!"

His breathing relaxes as he realizes you're asking about Harvesters as a general group. Did he think you were hunting down a Harvester he knew? That's something Angel might do, not you.

His eyes light up as he's given an excuse to go on a scientific lecture about this particular species. "Taxonomically, they're a species of reptilians that we inexplicably share a recent common ancestor with. The official term we use is homo squama, for their resemblance to humans. They're more closely related to chimpanzees than they are to iguanas or crocodiles!"

"We share 95 to 96% of their DNA, around the same as chimpanzees. As for how reptilians can share this much DNA with humans? We barely know either, but we've gathered it's from a anomalous genetic mutation that occurred in a common ancestor millions of years ago, long before written history."

"There's convincing evidence to imply that a lot of myths and urban legends can be traced back to Harvester encounters. 'Skinwalkers', 'Wendigo', 'Aswang', 'Ghouls', all manners of shapeshifting or flesh-eating creatures can be explained as warped testimonies about them."

Kevin eagerly listens in as Rudolf rambles on and on about Harvesters. You can't blame him, this is pretty interesting. "I do think it's a bit of a stretch that one mutation was enough to turn people into lizards."

"I agree, but they do share too much human DNA to be in a completely different taxonomical order. The thin layer of flesh covering their 'real' bodies is genetically identical to human flesh, and their bodies produce it naturally with the help of a very strange and modified series of stem cells."

"Their anatomy shares characteristics of both Crocodylus reptiles and Homo primates. Similar rib structures to us, four-chambered hearts like Crocodylus, chemoreceptors that can detect water-soluble chemicals, the partial ability to digest non-animal flesh, and lungs built to help them last underwater for hours..."

"The list goes on!" Rudolf flashes a smirk that stretches from ear to ear. "They're fascinating creatures to study."

"Wait, is there a reason why they eat human flesh?"

"From our understanding, their bodies are better able to store and utilize the nutrients in human meat, compared to other flesh. Their gut biome has microorganisms specifically designed to break it down, to extract every last bit of calorie value possible."

"Their bodies can't properly digest non-human flesh. They can survive off human food and plant matter, but only that. Survive."

"Without our flesh, their body will slowly lose its ability to maintain itself. It's similar to how we can develop vitamin deficiencies, but on a grander scale."
>>
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"Why is ARC allowing them to roam around this facility, then? They know they'll just attack any human they come across."

That question douses Rudolf's excitement like a bucket of cold water to a flame. "This facility is a death trap, Vincent. Every day, people get mauled, or some spawn an anomaly created gets put down like a dog."

"This facility has thousands of people roaming around in it. The bodies stack up, and ARC decided the cheapest way to deal with them...is using Harvesters." He's clearly not proud of this fact, but he's not particularly upset about it either. "They get full, our hallways stay clean, and we both 'win'."

"The loss of human life that occurs when a Harvester attacks a living human was deemed 'non-critical' by ARC." Rudolf is visibly disgusted when he has to quote ARC. "We also use them as ETF agents, for a similar reason, during surface missions."

Your face contorts with disgust at the barbarity of what he's describing. Every day that passes, ARC proves how little they care about anyone but themselves. Kevin, however, is too busy gibbering in excitement over 'cool dinosaur people' to really register what's being said.

"Right." You awkwardly clear your throat. "One last question. I'll be real with you; I was eavesdropping."

"So you did." Rudolf doesn't even pretend to be shocked. "It's not really something relevant to what you're doing, but I'll tell you what it was about anyway. To put it simply, we've been working on an experimental piece of tech made to limit the influence an anomaly can exert on reality."

"The specifics are hard to explain, but the tech is meant to restrict and repress the anomaly's sense of self, to 'dampen' its being, essentially."

"Why would this be something the government cares about?" With how Mr. Yellow was talking, you would've thought they were making an infinite money machine.

"We've figured out that the tech also seriously interferes with the psychological function of humans. Exposure causes increased docility and lowered aggression and general cognitive function."

It takes you only a few seconds to realize what the issue is here. Oh god, they don't seriously plan on lobotomizing people with a piece of experimental tech, do they? Do these guys really have no sense of dignity?

"They mainly wish to sell this tech to prisons and mental health facilities to keep their populations in line. A cheap, crude, and "effective" way to maintain control."

Even thinking about it is making your skin crawl. Even if it stops there, the people in those places deserve better than to be functionally lobotomized, especially if the tech wasn't made to do that.

"Christ. Is there any way I can help?" You'd feel like shit if you didn't at least try to help Rudolf here.

Rudolf's brows furrow. He's struggling to think of a way you could help that'd be remotely feasible. After a very long pause, he breathes out a sigh. "The best you can do is to keep those two distracted as long as possible."
>>
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"If you're able to distract them with something profitable or entertaining, they might forget all about this. You won't convince them to stop on moral grounds, so don't bother."

>SIDEQUEST OBTAINED: DISTRACT MR. YELLOW AND MS. WHITE!
>DEADLINE: Unknown.
>REWARD: $300, you get to ask two more questions about CLASSIFIED MATERIAL.

"That's all I have to say. I know my answers weren't the best."

Some might've given you more questions than answers, true, but you wouldn't have gotten half of this information from anyone else. "No, no, thank you for your time. Kevin?"

"Oh! Yeah, yeah, let's go!" The kid snaps out of the boredom-induced trance he was in. He didn't care about anything Rudolf said outside of 'the cool lizard people'. "See ya, Mr. Rudolf!"

"Have a swell day. I hope to talk about these sorts of subjects later, once I feel safe enough to do so." Rudolf opens the door behind him with a swipe of his keycard. He ducks into ABNORMALITY MATERIALS STORAGE the moment the door is open. You guess it's going to take until the end of the day for him to be comfortable enough to talk to you.

One last thing on the docket before you have to go to work: that mysterious hallway you heard about ages ago. You forgot the exact day, but it was before you got your promotion. The details on it were vague, but it's supposed to be on this layer somewhere (or was it Layer 3?)

It wouldn't be the first spatial anomaly you've explored, so you feel a little more confident exploring it than you were when you first heard about it. When you explain what you plan on doing with Kevin, he almost immediately draws his gun.

"I understood two things about what you said, mister. There's a spooky hallway, and we're exploring it." Kevin aims his gun at a random spot in front of him. "Spooky stuff means a monster's probably nearby. So I need to shoot it."

You were about to warn him to calm down, but before you could, your body grinds to a halt all on its own. A section of wall to the left of you has melted away into sludge, revealing a 'brand new' hallway. It stands out like a sore thumb compared to the hallways you've grown used to brushing over for one major reason.

Every inch of the 'new' hallway is caked in a thick layer of acrid-smelling rust. Even looking at it could give you tetanus if you weren't careful. Large sections of the hallway's walls have crumbled into rust-colored dust, revealing pitch-black holes that seemingly go nowhere. The air that hangs in the hallway faintly smells of smoke and a cloyingly sweet stench of rot.

The hallway's lights are the only thing that appears to work fine, and even then, the fluorescent hum they're making sounds even LOUDER than usual.

You and Kevin know that nothing good can come from going down this hallway. Where's the fun in that? What's the worst thing that could happen? You head down the hallway without a second thought, with Kevin eagerly following behind you.
>>
https://www.youtube.com/watch?v=dGDFTiJRmnE - LAYER ?

The rusted hallway stretches forward as far as your eye can see. There's no twists or turns in it, like you've grown to expect out of every other Layer of this facility. The only two paths you can take are straight forward or back the way you came.

That's not to say there's nothing of note inside of the hallway. After walking for five minutes, give or take, doors begin to manifest on both the left and right wall. The doors are completely nonfunctional thanks to the rust caking their surface but at least they're here now!

So again, all you can do is to keep on walking forward. One interesting thing about the hallway is you've almost certainly traveled a few hundred feet by now, but the hallway has no obvious end in sight. It keeps going, on and on, infinitely.

"My dad told me there used to be parts of this, uh, place we're in. Parts that had to get replaced because monsters damaged it." Kevin babbles in an attempt to keep you from zoning out. "Maybe this used to be here? Like actually here, not a monster hallway?"

"Maybe? I know about as much about this hallway as you do-"

Several of the doors around you suddenly swings open on their own, cutting you off mid-sentence. Kevin snaps his aim between each of the now open doors, expecting someone to come out of them to attack you. All that greets you, though, is silence and a slightly stronger smell of rust and rot. Each doorway has a shoddily carved plaque next to them, hinting at what's inside.

"This hallway doesn't have an end, mister. I think we should, uh, check these out. And go. Before it gets worse."

Choose three rooms to explore.
>'REC ROOM'. Distorted laughter, off kilter club music, flashing lights. There has to be actual people in there. You gotta talk to them, why are they here?
>'PHARMACY'. An overwhelming aroma of disinfectant and bleach hangs around this door. This should be a safe place to gather supplies at.
>???. It's pitch black in there. You don't hear or smell anything either. (+???)
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)
>'PARTS AND SERVICE'. It sounds like the inside of Hard Times' containment cell in there. You might be able to get some spare parts for your mechanical anomalies and friends here.
>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>'LIBRARY'. It looks like any other library to you. Probably a safe place to explore.

Sorry for the massive delay. I got saddled with puppy watching duty, and those guys are a 'gotta watch them 24/7' kind of deal. Next update will come out way quicker.
>>
>>6410837
>>'REC ROOM'. Distorted laughter, off kilter club music, flashing lights. There has to be actual people in there. You gotta talk to them, why are they here?
>>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
>>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
The dark room sounds like an excellent way to get ourselves eaten by a grue.
>>
>>6410837
Hmm I wonder what the chances are of bodies in the pharmacy. Organs in biowaste bags? In jars? A Frankenstein's lab tier pharmacy in this wack ass hallway? But if there was 'meat' there that we could throw to the FEAST room Harvesters that would probably be a good play. Plus we got that Harvester transfusion.

The only issue is uh, we have Kev here. Unless we can hide him with our stealth cloak, or cover our scents with the pink mold? Kev should probably learn that the cool dinosaur people are dangerous, generally speaking.

>'PHARMACY'. An overwhelming aroma of disinfectant and bleach hangs around this door. This should be a safe place to gather supplies at
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)

>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
Tech or notes sounds nice.
>>
>>6410837
>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>'REC ROOM'. Distorted laughter, off kilter club music, flashing lights. There has to be actual people in there. You gotta talk to them, why are they here?
>>
>>6410837
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)
>'PARTS AND SERVICE'. It sounds like the inside of Hard Times' containment cell in there. You might be able to get some spare parts for your mechanical anomalies and friends here.
>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
Very curious about most of these desu
>>
>Exposure causes increased docility and lowered aggression and general cognitive function
That sounds like a good pacification tool right until it rots the brain of someone important and the lawsuits start flying. Before we know it, the same assholes who approved the machine will be blaming ARC and trying to screw us over politically.
Maybe we can use this to pitch our nicotine-mold business to the ARC higher-ups as a cost-effective alternative to existing products. Most citric acid already comes from mold, so why not do the same with nicotine? It consumes sugar to reproduce rapidly under the right conditions and partially adopts the properties of whatever biological matter it's fed. That gives us the ability to produce different variants extremely quickly and cheaply.
>>
>>6410837
>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
Interesting look into other people working
>'PARTS AND SERVICE'. It sounds like the inside of Hard Times' containment cell in there. You might be able to get some spare parts for your mechanical anomalies and friends here.
Please be a cool animatronic horror
>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
Could also be connected to this rust hallway layer system, giving us a safe look at the other rooms we avoid taking
>>
>>6410837
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)
Fat bastards. Leave some for us.
>'PARTS AND SERVICE'. It sounds like the inside of Hard Times' containment cell in there. You might be able to get some spare parts for your mechanical anomalies and friends here.

>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
>>
>>6410837
>>'REC ROOM'. Distorted laughter, off kilter club music, flashing lights. There has to be actual people in there. You gotta talk to them, why are they here?
>>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
>>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>>
>>6410837
>FEAST
try out this blood transfusion. Also picrel
>lab alpha z 112
Research? That we don't have to do ourselves? Nice
>observation deck
intel always good
>>
File: 199Xa9.png (98 KB, 361x474)
98 KB PNG
199X wearing a butler suit.

>>6410837
>'REC ROOM'. Distorted laughter, off kilter club music, flashing lights. There has to be actual people in there. You gotta talk to them, why are they here?
>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>'PARTS AND SERVICE'. It sounds like the inside of Hard Times' containment cell in there. You might be able to get some spare parts for your mechanical anomalies and friends here.
>>
>>6410837
Changing my vote in >>6410913 from
>PARTS AND SERVICE
to
>FEAST
Because oh right, we got the epic harvester blood transfusion. Those freaks HAVE to let Vincent in now
>>
>>6410837
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)
>???. It's pitch black in there. You don't hear or smell anything either. (+???)
>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>>
>>6410837
>>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>'PHARMACY'. An overwhelming aroma of disinfectant and bleach hangs around this door. This should be a safe place to gather supplies at.
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)
>>
>>6410837
>OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>'LIBRARY'. It looks like any other library to you. Probably a safe place to explore.
>'PHARMACY'. An overwhelming aroma of disinfectant and bleach hangs around this door. This should be a safe place to gather supplies at.
>>
>>6410837
>'FEAST'.
>'OBSERVATION DECK 2-195-111'.
>'PHARMACY'.
>>
>>6410837
I smell LOOT and hear GLORY in the dark room.

>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
Doohickeys inside.
>'REC ROOM'. Distorted laughter, off kilter club music, flashing lights. There has to be actual people in there. You gotta talk to them, why are they here?
Might learn more about what this place is here, assuming these are actual people.
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)
what could go wrong?
>>
>>6410837
>'REC ROOM'. Distorted laughter, off kilter club music, flashing lights. There has to be actual people in there. You gotta talk to them, why are they here?
>'FEAST'. Blood is pouring out of the open doorway. You hear people eating SOMETHING in there. This here be HARVESTER territory (+HARVESTER LORE)
>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.
>>
>>6410837

>'PARTS AND SERVICE'. It sounds like the inside of Hard Times' containment cell in there. You might be able to get some spare parts for your mechanical anomalies and friends here.
>'CONTAINMENT LAB ALPHA-Z-112'. The lights are actually on in here, and it looks like any other researcher lab. Maybe they left some interesting notes or tech in here.
>'OBSERVATION DECK 2-195-111'. Dozens of screens line the room, displaying security footage of the facility. Maybe this can help with some of your sidequests.

While I am curious about the people, the best case scenario is that this hallway connects to other real spaces on the 2nd and 3rd layers - otherwise, I don’t think we can trust the people around here regardless of whether they’re even “real” (or at least we can’t trust them enough to bring a kid in there).

Hard pass on bringing an 8-year-old into the ??? danger-zone where he can be eaten by a Grue, nor on letting him see the guro party going down behind the FEAST door. Pharmacy and library are acceptable alternatives, however.
>>
>>6411129
Change FEAST to 'CONTAINMENT LAB ALPHA-Z-112'.
>>
REC: 7XZ, 4TQ, eua, K+b, FE1, rg4 (6)
CONTAINMENT: 7XZ, o+8, 4TQ, yxY, MLO, viq, eua, nRV, wOc, FE1, +01 (11)
OBSERVATION: 7XZ, 4TQ, MLO, eua, nRV, K+b, yqz, Mri, T91, wOc, rg4, +01 (12)
PHARMACY: o+8, Mri, T91, wOc (4)
FEAST: o+8, yxY, viq, nRV, MLO, yqz, Mri, FE1, rg4 (9)
PARTS: yxY, viq, K+b, +01 (4)
???: yqz (1)
LIBRARY: T91 (1)

We're going into the belly of the beast. The realm of the Harvesters. Oh well, I'm totally sure you'll be fine. 50/50 on Kevin but we'll get there when we get there.
'course, you had two other doors you can go down, and you're going to be checking out CONTAINMENT and OBSERVATION first. Obviously.

Writing.

>>6411008
All I'm saying is that any outfit would look better on him than his current one. He (and the shadow monster thing) really does deserve better.

>>6410598
Alas...the snowman will continue to die until morale improves.

>>6410917
>>6411005
You're letting that Harvester blood speak through you, huh?

>>6410850
>>6411264
There's no such thing as 'grues' in here. Come on. You should've picked ???. Nothing bad would've happened.

>>6410896
You will get a chance to shill your mold, since it is your massive money maker, and Rudolf did basically tell you to distract them away from the 'insta-lobotomizer 5000'
>>
File: RESEARCHLABS.png (2.64 MB, 2560x1440)
2.64 MB PNG
Your heartbeat slows down every time you look towards one particular door. The one labeled "FEASTS". On an intellectual level, you know going in there isn't a great idea. Your only real protection against them is some okay armor and the blood coursing through you.

You feel you'd be welcome in there. That they wouldn't do anything to you. The issue here is what they might do to Kevin. Maybe you could throw a cloak on him and hope they don't notice his smell? Would they even eat him? He's tiny, he's not fat, there's nothing to chew on there-

Khm.

Kevin starts walking towards the pitch-black "???" room. "Ooo. I wonder what's in here, mister?" He excitedly points at the darkness. "There's gotta be some cool stuff in there!"

You grab Kevin's hand before he can get any closer to the door. "Uh nuh. No sir. I'm not going to trust a literal mystery door."

"Aww. C'mon! It'd be funny!"

Some part of you does agree with him, but you also care about, you know, not letting a kid die on your watch. You decide to check out somewhere far safer: CONTAINMENT LAB ALPHA-Z-112. It's as safe as any place in this hellscape of a facility could be.

A cold shiver runs across your body as you step through the doorway, but you immediately feel better once you're on the other side. You let go of Kevin's hand as you take stock of the lab you found yourself in.

Layout wise, it's very similar to every other lab you've been to. On the left and right of the room, there are airlocks leading to an anomaly's containment cell. In the center of the room, old high school science lab-esque wooden tables are peppered around seemingly at random.

Towards the back, there's an old computer from the 90s nestled between two bookshelves. It seems like every lab is basically made the same way. The only real noteworthy thing about this place is there are two large brewing vats nestled in the middle, filled with god knows what.

Standing around the vat is an actual human being! He's about your age, and the only real noteworthy thing about him is his left hand. Instead of flesh and blood, there's a mass of rock that's roughly carved into the shape of a hand. You instinctively recognize it as an ARTIFACT gift, and you think you know where it came from.

Right by his side is a pile of stones and barbed wire that has twisted into a vaguely serpentine form, with a hastily cobbled together ''head' with two gemstones for eyes. It is eagerly focused on the product he's brewing inside of the vat.

"Hello?" Kevin waves at the researcher and his pet anomaly. The serpentine anomaly swings its head around, and it bares its 'teeth' (which are loosely cobbled out of barbed wire) at the two of you. The researcher immediately draws a revolver, aiming it right at the two of you.

"HUH?! WHERE THE FUCK DID YOU TWO COME FROM?"

Kevin raises his hands up in surrender. "Yip! U-uh, Mister Vin, y-you can talk to him! Mmh hmm!"

You raise your arm up, revealing your own ARTIFACT gift. "Relax. I'm a researcher."
>>
File: PAPERWORK.jpg (61 KB, 512x512)
61 KB JPG
"I was exploring a corridor, and it led to this lab."

The researcher continues to aim his gun at you. "Uh huh. What's your name? Where's your ID card?"

"Vincent Cruz, and let me get it. See? I'm moving my hands to grab it." You make sure to make your movements as easy to read as possible as you reach into your satchel. You carefully hold up your ID card for him to see.

The researcher, with his pet rock snake trailing behind, walks over to get a look at your card. After briefly skimming over it, he shrugs. "Aight. Do whatever you want then. Feel free to take something for the road; I don't care."

"Wait, what?" Kevin cranes his head to look at the researcher. "You were about to shoot us!"

"Because I thought you two were Harvesters or, I don't know, anomalies pretending to be human." The researcher is rapidly losing interest in both of you. "I'm on a QUOTA crunch right now, so, uh, don't bother me."

Well, that ended rather abruptly, but you don't blame the researcher for being trigger-happy. He and the snake return to the vats filled with god knows what.

"One question. Where are we?"

"Huh? Didn't- We're on Layer 3, dumbass." Well, that answers one of the questions you had about the doors here. You'll leave him be now; you might as well respect his wishes.

You take a short tour around the lab with Kevin. Most of the tables are filled with random garbage and pieces of scrap that aren't even worth taking. Kevin seems to spot something of note amongst the piles of trash. He paws through the garbage with his tiny little hands.

"Wait, mister, I think you can use this!" He yanks out an interesting little gadget. It's a metal ball around the size of a baseball, with a button on top of it. Thanks to your improved eyesight, you can make out several small holes speckled across the sphere's surface.

A gas grenade, maybe? The holes are too small for anything else. You look around for any notes that could explain what the gadget is. Kevin also helps you to search through the pile, since hey, what else are you going to do here?

Your combined effort nets you three notes, scribbled on various random pieces of loose sheets of paper. Kevin slides over the third one with a nervous smile.

"I can't read the third one all that well. Buncha research gibberish, you'd like it!"

NOTE #1
"mr. pink is a fucking prick. he comes by every single day, smiling that same old smile. even when i complete the quota he keeps on smiling."
"he has too many teeth too many god damn teeth i know he is these freaks are everywhere."
"i know just the thing to deal with them. i know these freaks love the smell of rotting meat. just gotta make a lure that smells like rot, and they'll go away."

NOTE #2
"Batch #2-1-AA, 'Stoneskin Salve', is a partial success. I can't figure out how to weaken its side effects, though. I wish I could hire Amanda again, but I'm out of cash."
"Trying to think. 'STONE SCALES' hasn't really responded well to chemical treatment."
>>
"Brewing it is partially working, but how else can I use it?"

"I'll have to think of something. I might want to add SMOKESTACK's smoke to the mixture next."

NOTE #3
"Unusual energy signatures have been popping up around Layer 7. The device I made is roughly able to triangulate the position of various anomalies, but something has 'tainted' the signatures down there."
"It's subtle. Very subtle. Most of the signatures down there are exactly the same. Bright, bright cherry red. Something is trying to hide down there. It doesn't want anyone to find it."
"The camouflage it has made is only making it stand out like a sore thumb. Should I look further into this? Should I report this to someone."

Interesting. It's like looking at a version of you from a week ago, when you still barely knew what you should be doing. NOTE #3, though: You're really not sure how you should feel about this. If it's the anomaly you think it is, you know where it is now.

You also don't want to go anywhere near that thing.

"If you haven't," you address the researcher. "Maybe grind up the scales into powder, mix them with the smoke, and see where that goes."

"Huh?" The researcher looks up from the vat he's working on. "Wait—huh. That might actually work. How did you...?"

"I read through your notes, dummy. You're welcome."

"Oh, we're taking these!" Kevin rummages around the trash pile for a moment before finding three more metal spheres. "Sorry!"

>HARVESTER LURE GRENADE x4 OBTAINED! (A metal sphere meant to distract and disorient the species known as Homo squama, but it should work on any carnivorous animal.)

The two of you leave before you can overstay your welcome any longer. The researcher mutters something about 'paying you back' later, but you didn't quite catch what he was trying to say. Another shiver runs through your body as you pass through the doorway.

Now, you're back in the rust-coated hallway. Kevin lazily looks around now that you're away from the lab. "We probably should've shot him, you know."

"Jesus." Where the hell did that come from? "He was trying to defend himself. I don't blame him."

"But we weren't bad guys!" Kevin pouts. "You don't point guns at good guys!"

"Kevin, we appeared out of thin air. He could have easily snuck up and killed him. I really don't blame him for being trigger-happy."

"I mean. I guess? But we didn't." Kevin shrugs off your explanation. "I dunno."

"Just...it's not that simple. You can shoot guys like him when they actually attack us."

"Fine!" Kevin reluctantly accepts your offer. "Let's pick another door! Hopefully it has something cooler inside!"

You were planning on saving the FEASTS door for last, but that one would be 'cooler.' "Alright, on one condition." You drop the TWISTED CLOAK on the floor. "Put this on before we go in there."

Kevin eagerly slides the cloak over his body. Most of the cloak drags across the floor as Kevin moves around since it's way too big for him.
>>
File: FLESHANDMEATANDFLESH.jpg (220 KB, 1024x768)
220 KB JPG
It's better than nothing, so with that, you escort him through the FEASTS door.

Your body shivers yet again as you pass through the doorway. Maybe you're being teleported around the facility, and that's why you feel this every time you pass through a door? You'd think more about the logistics, but before you can, you find yourself...

https://www.youtube.com/watch?v=n99nYGpCLg4 - HARVESTER HABITAT

The room isn't made out of the familiar cheap, shoddily welded metal you've seen everywhere else in the facility. You'd be hard-pressed to say it was even 'made.' Chiseled, maybe, because the walls and ceiling are made out of light yellow stone.

The roughly carved ceiling is supported with pillars of old but sturdy stone. The floor is at least decorated with a carpet of animal pelts and loose, discarded fabric. Any comfort that might've been provided is dampened when you see fresh blood on the pieces of fabric.

You're in what you assume to be the 'dining' section of the room because there's a small doorway towards the right of the 'dining room'. It leads to a living room of sorts, with piles of old furniture and pelts piled around a damaged but still functioning heater. Those appear to be the only two sections in the room.

A dining table is set in the center, with plates and forks of varying quality. The 'meal' being served is, as you expected, butchered pieces of a human corpse. Two different corpses, you think, because some pieces have light skin and some have dark skin.

Seated around the table are three Harvesters. A man in a fashionable business suit, a woman in a flowing white dress, and a girl wearing a practical but dull brown cloak. All of them share one thing in common: those inhuman, dull yellow reptilian eyes.

The business Harvester is tall and stocky, with shaggy red hair. The left side of his 'human' face has been torn off, revealing bright yellow scales underneath.

The Harvester in a white dress is built like a scarecrow: tall and emaciated. Her face and long blonde hair are drenched in dried blood, but strangely, not a speck of blood has stained her dress.

The cloaked Harvester has a painfully average body. Brown hair, brown eyes, average height, and build. Even her eyes are more 'human-looking' than her...family? Her group?

"Now," the suited Harvester addresses his comrades with a stern frown. "I know we got away with it for now, but that could've been so much worse. The humans down here aren't dumb. They're not going to fall for your act again."

"I'm an amazing actress!" The dress-wearing Harvester hisses, exposing all of her rows of shiny white teeth. "He got close enough for me to rip his throat out! That's all that matters!"

"Yes, you dealt with one threat," the cloaked Harvester nods. "but he had friends watching. Smart humans tend to stick together in groups. Did you not notice the others, or what?"

"I could've dealt with them." The dress-wearing Harvester puffs her chest out.
>>
File: HARVESTERTEETH.jpg (189 KB, 1024x819)
189 KB JPG
"You got in my way. I don't understand why they told us to work together."

"Because the humans here offer too much resistance otherwise. We have to be smart." The suited Harvester grumbles as he starts gnawing on a severed leg. "Remember to save some meat for our Elders. That's why we went out on a hunt today."

All Kevin can do is to watch on in silent horror...and, to your suspect, awe? He's just as fascinated by them as he is scared of them.

"But we're not humans!" The white dress Harvester snarls. "Ugh. At least we're not like that Ashton girl. Have you heard what she does? Being 'friends' with these humans? Not eating fresh human meat?"

"Mmh. Maybe she's playing the long game." The cloaked Harvester proposes an explanation. "It's only natural to want to secure a long term food source-"

"Wait- who's that?"

Three pairs of inhuman yellow eyes all immediately lock on you. There's no hint of humanity behind those eyes. The best you get is a cold, analytic gaze from the suited one. The rest are staring at you like you're a threat.

They bare their teeth at you, snarling like wild animals. The dress wearing Harvester is about ready to charge at you, to tear you to shreds.

Then, one of them sniffs the air. The others soon join in, as if they all picked up on the same thing.

"He smells different. I don't think he's a human." The suited Harvester mutters. "A halfbreed, maybe. What do you want? I assume you're not trying to steal our catch?"

"Or do you want to work with us?" The cloaked Harvester proposes. "We could always use the extra help."

"Ngh. No more! We're not meant to work together! That's not what the BEAST in us would want."

"Hard times call for desperate measures." The suited Harvester says with a sigh. "We need to forgo certain beliefs. We need to play by their rules, if we are to survive in this facility."

You might be able to get some valuable information out of these freaks. What questions do you want to ask them? Choose four.
>What's wrong with what Ashton is doing? Isn't it smarter than attacking random humans?
>What 'Elders' are they referring to? How important are they? Where can you meet them?
>Do they know anything about a dangerously thin Harvester working with a red-cloaked fella? (DC 65, +10 to roll)
>What, exactly, do Harvesters do besides hunting? What do they do in their free time?
>Have they seen anything interesting during their hunts? Any anomalies, any particularly noteworthy humans?
>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
>So the 'BEAST' is something they believe in? What other beliefs do Harvesters have? Any religious beliefs?
>Stoke their egos. Ask them what makes Harvesters better than humans. Let them feel better about themselves.
>Do Harvesters have a 'society' in any way, like humans do? Any hierarchies or power structures?
>WRITE IN
>>
>>6411521
Can we shill our mold to the Harvesters? Sure it doesn't taste like human flesh nor is it going to benefit them as much as real human flesh would, but it's still good to eat... we worked hard on it...
>>
>>6411522
You can certainly try! Rudolf did say they can still digest stuff besides human meat, so they'd probably get some benefit from a nicotine buzz. They're still related to humans after all.
>>
>>6411521
>What, exactly, do Harvesters do besides hunting? What do they do in their free time?
If they're anything like actual lizards, sleep?
>Have they seen anything interesting during their hunts? Any anomalies, any particularly noteworthy humans?
>So the 'BEAST' is something they believe in? What other beliefs do Harvesters have? Any religious beliefs?
>Do Harvesters have a 'society' in any way, like humans do? Any hierarchies or power structures?

Ashton is cool, but clearly a black sheep. It seems clear that the vast majority of the harvesters are wanton, gleeful, soulless killers. Helping the literal human hunter/killers in any way seems like it would go against what few morals we have. Plus it would make FET sad.
Dress lady is acting the same ways as the one we caught in the apartment hallway.
>>
>>6411521
>Do they know anything about a dangerously thin Harvester working with a red-cloaked fella? (DC 65, +10 to roll)
>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
>Do Harvesters have a 'society' in any way, like humans do? Any hierarchies or power structures?
>Have they seen anything interesting during their hunts? Any anomalies, any particularly noteworthy humans
>>
>>6411521
>>Stoke their egos. Ask them what makes Harvesters better than humans. Let them feel better about themselves.
>WRITE IN: SHILL THE MOLD
We gotta
>Have they seen anything interesting during their hunts? Any anomalies, any particularly noteworthy humans?
Imagine this scenario:
>Think you have been caught by a threat
>Its a door to door salesman
>>
>>6411521
>Do they know anything about a dangerously thin Harvester working with a red-cloaked fella? (DC 65, +10 to roll)
>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
>What's wrong with what Ashton is doing? Isn't it smarter than attacking random humans?
>What, exactly, do Harvesters do besides hunting? What do they do in their free time?
>>
>>6411586
>>
>>6411602
I meant to give the post a +1
>>
>>6411521
>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
Do this first, it's a nice friendly opener
>Stoke their egos. Ask them what makes Harvesters better than humans. Let them feel better about themselves.
They need to feel a bit better after their constant struggle for survival
>WRITE IN: SHILL THE MOLD
Then we go in for the SALESMAN bit. Remember to hand out free samples if we have any to spare on us!
>What, exactly, do Harvesters do besides hunting? What do they do in their free time?
Just a social curiosity
>>
>>6411521
>Do they know anything about a dangerously thin Harvester working with a red-cloaked fella? (DC 65, +10 to roll)
>Have they seen anything interesting during their hunts? Any anomalies, any particularly noteworthy humans?
>What, exactly, do Harvesters do besides hunting? What do they do in their free time?
>WRITE IN: Shill the MOLD!
If only we had some decent backup with us, that's a whole lot of Harvester we could have harvested. I bet their skin would make great armor or clothing.
>>
>>6411521
>>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
>What's wrong with what Ashton is doing? Isn't it smarter than attacking random humans?
>What, exactly, do Harvesters do besides hunting? What do they do in their free time?
>Stoke their egos. Ask them what makes Harvesters better than humans. Let them feel better about themselves.
>>
>>6411604
I appreciate the (You) anyways
>>
>>6411532
+1
>>
>>6411522
>>6411524
>Do you like nicotine? Hi, I'm Discount Dan and I wanna tell you 'bout my buisness, Discount Dan's mold superstore, tobacco shop, stimulant and combat drug emporium. Lemme ask you something friendos, are you at all interested in buying your way to meat? Do you wanna be full? Do you wanna be fast? Are you looking for a pickmeup because your last victim just ran too well? Then come on down to Discount Dan's mold superstore, tobacco shop, stimulant and combat drug emporium on layer 2 three sectors east of abnormality materials storage. I've got grey mold, I've got green mold, I've got red mold, I've got literally 30 pounds of pink mold, it's disgusting, nobody buys it, nobody, nobody buys the pink mold. But you might. Maybe you will. I bet you will. Please buy the pink mold. Look, I've got sandwiches for days, new sandwiches, old sandwiches, sandwiches that heal you, sandwiches that make you forget what you were doing ten minutes ago. Listen, we have the biggest selection of mind altering substances within 2 levels and are fully bonded, notarized, and authorized by the facility medical staff on my payroll. You got money? Come on down, I'll help you burn it. I will burn that money right out of your fuckin hands, because I am Discount Dan, and that's what I do. Because I care.
>>
>>6411521
>What, exactly, do Harvesters do besides hunting?
a good intel, to find where harvesters potential is.
>Offer to fix their heater for them. It's barely holding itself together.
>Stoke their egos.
friendly opening, (through, smart suit harvester may see what we doing).
>Do Harvesters have a 'society' in any way, like humans do?
>>
>>6411521
>WRITE IN: SHILL THAT FUCKING MOLD!
>Do they know anything about a dangerously thin Harvester working with a red-cloaked fella? (DC 65, +10 to roll)
>Have they seen anything interesting during their hunts? Any anomalies, any particularly noteworthy humans?
>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
>>
>>6411521
>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
Maybe it'll be enough money to hire Anthony today as our third.
>Stoke their egos. Ask them what makes Harvesters better than humans. Let them feel better about themselves.
Might give us some cultural insights and might support their half-breed theory for them without us having to agree to it.

>Do Harvesters have a 'society' in any way, like humans do? Any hierarchies or power structures?
This sounds very alike to the questions about religion and about the elders but more general. Seems like a good thing to ask.
>Write in: SHILL. THAT. MOLD.
>>
>>6411521
>What 'Elders' are they referring to? How important are they? Where can you meet them?
>Do Harvesters have a 'society' in any way, like humans do? Any hierarchies or power structures?
>So the 'BEAST' is something they believe in? What other beliefs do Harvesters have? Any religious beliefs?
and for the final action, try to sell (or, failing that, hand out free samples) of mold for them to try. Perhaps trade will open them up to diplomacy a bit more?
>>
>>6411521
I suppose nothing stops them from enjoying nicotine. I wonder if they would actually buy smokes, or if they would start targeting smokers to eat them, take their smokes and mold lol. Which means they might eat Vincent's customers...WHICH MEANS VINCENT SHOULD SELL THEM GUNS AND ARMOR! Another brilliant strategic victory. ARC's least predatory business model.

I do have something I wanted to ask in fact
>WRITE IN
Does anything happen if Harvesters eat other Harvesters?

>Do they know anything about a dangerously thin Harvester working with a red-cloaked fella? (DC 65, +10 to roll)
Maybe we will get to use that floral white sunrise.

>Offer to fix their heater for them. It's barely holding itself together. (DC 55, +4 to roll. Could earn you some petty cash.)
Seems like an easy way to their cold blooded lizard hearts. Real shame we don't have some spy tech or something we could plant here to listen in later. Actually that does give me an idea.

>WRITE IN
Would some kind of flower comm variant be doable? Influence its growth with ILLUM, with a heater it might have the conditions to survive on its own. Listen in on these Harvesters after we are gone, or as a connection to find this room again.
>>
Rolled 3 (1d3)

WHAT DO YOU DO: IRb, nRV, yqz, 9y6, WBo, Mri, wOc (7)
INTERSTING: IRb, nRV, 4TQ, SYO, Nai, WBo, FE1 (7)
BEAST: IRb, nRV, rg4 (3)
SOCIETY: IRb, nRV, 4TQ, wOc, f2A, rg4 (6)
HEATER: 4TQ, yqz, 9y6, Mri, wOc, FE1, f2A, o+8 (8)
THIN: 4TQ, yqz, WBo, FE1, o+8 (5)
EGO: SYO, Nai, 9y6, Mri, wOc, f2A (6)
MOLD: SYO, Nai, 9y6, WBo, FE1, f2A (6)
ASHTON: yqz, Mri (2)
ELDER: rg4 (1)
WHAT IF HARVESTER EAT HARVESTER: o+8 (1)
FLOWER THING: o+8 (1)

Looks like we're going to be asking about what they do in their free time, and if they've seen anything interesting. You'll also be fixing their heater as well.

Two people didn't actually vote for three questions so we're stuck with a three way tie. I'm going to just roll 1d3, it's not important enough to call a proper tiebreaker vote.

1.) SOCIETY
2.) EGO
3.) MOLD (SKILL CHECK!)

Even if Mold doesn't pass, I really do like the write in, so let's say we'll wrap around back to that later.

>>6411804
You probably _could_ make a comm flower variant that listens into people, but you obviously can't do it now. Kevin would be able to sneak one in no problem but they'd probably notice you trying to make one.
>>
>>6412017
Oh yeah its molding time
>>
OGEY! We got two skill checks to roll, so I need four anons to do the following.

Three anons, roll 1d100+4. This is for the HEATER skill check.
One anon, roll 3d100+11. This is for your long winded salesman pitch about your MOLD. You'll be a DOOR TO DOOR SALESMAN, SHILLING MOLD TO ANYONE WHO SEES YOU

HEATER (DC 55, +4 to roll)
0 SUCCESSES: Your attempts to repair only caused the machine to finally give up. Whoops! (You got three angry lizard people now!)
1 SUCCESS: The heater is pretty busted, so you can only do so much. You didn't break it though! (+$50. Nothing more, nothing less.)
2 SUCCESSES: A spare part here, and a spare part there, and it's almost good as new! (+$75, +HARVESTER REPUTATION)
3 SUCCESSES: You're a great handyman, and even cannibalistic lizard things can appreciate that! (+$100, ++HARVESTER REPUTATION, and MOLD TALK's DC is reduced by 5! They might also be willing to share a tiny bit more information.)

MOLD TALK (DC 65, +11 to roll)
0 SUCCESSES: "What are you on about?" "Can we eat him already?" "...Is this a joke?" (The reception you get is very, VERY cold. Guess these guys are the wrong audience to shill your mold to.)
1 SUCCESS: "I suppose we could try it." "This is a waste of our time." (The sales pitch gets a lukewarm reception. All of your mold gets a very slight increase in value, but that's about it.)
2 SUCCESSES: "Can we even digest it?" "One of my friends said she enjoys the taste of smoked flesh. "...I can see the value in it." (They actually appear interested in your mold! Your mold gets a modest increase in value, and you might get some HARVESTER customers in the future.)
3 SUCCESSES: The suited Harvester tries the sample you have. "... I feel like I've been standing my entire life and I just sat down." (+$50, +HARVESTER REPUTATION, and you're almost certain you'll be some HARVESTER customers in the future.)

None of the drugs you have work here, since Harvesters technically aren't anomalous, and these aren't composure checks...but I'll tell you one of Kevin's traits.
[BORN LUCKY] - It takes a lot of luck to survive down here, especially when you're a kid. When KEVIN is in the party, once per skill check, you may roll a dice that rolled 15 or lower.
>>
Rolled 35, 86, 76 + 11 = 208 (3d100 + 11)

>>6412036
DO YOU WANT SOME FUNGUS???
>>
Rolled 38 + 4 (1d100 + 4)

>>6412036
>>
Rolled 31 + 4 (1d100 + 4)

>>6412036
>>
Rolled 40 + 4 (1d100 + 4)

>>6412036
>>
>>6412045
>>6412047
>>6412048
OH NO
CRIT FAIL
What if we offer up our new heat lamp to them?
>>
>>6412051
Hmm well unless we can combine his BORN LUCKY with our floral white sunrise consumable to reroll 40 and belows I think we have a problem Houston
>>
>>6412036
>[BORN LUCKY] - It takes a lot of luck to survive down here, especially when you're a kid. When KEVIN is in the party, once per skill check, you may roll a dice that rolled 15 or lower.
REROLL THAT 35 >>6412044
REROLL THAT 31 >>6412047
>>
Tell you what. I'm going to give you a chance to bail yourself out. I'll give you a pity reroll. One anon, roll 1d100+4 again. Let's say BORN LUCKY is helping you out somehow.
>>
Rolled 28 + 4 (1d100 + 4)

>>6412057
I can fix real good, trust me
>>
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....

Choose one.
>SPILL YOUR BLOOD (----PHYSICAL HEALTH. YOU GET 1 SUCCESS AND A SLIGHT HARVESTER REPUTATION BOOST)
>ACCEPT YOUR FAILURE (+MAX PHYSICAL HEALTH)

Keeping this open for a little bit. Whatever you get, you'll have to live with.
>>
>>6412060
okay maybe instead of fixing heaters Vincent can teleport out the doorway
>>
>>6412061
>>ACCEPT YOUR FAILURE (+MAX PHYSICAL HEALTH)
>>
>>6412061
>ACCEPT YOUR FAILURE
>>
>>6412061
>SPILL YOUR BLOOD (----PHYSICAL HEALTH. YOU GET 1 SUCCESS AND A SLIGHT HARVESTER REPUTATION BOOST)
>>
>>6412061
>SPILL YOUR BLOOD (----PHYSICAL HEALTH. YOU GET 1 SUCCESS AND A SLIGHT HARVESTER REPUTATION BOOST)
This is more honorable in the eyes of the lizards
>>
>>6412061
>SPILL YOUR BLOOD (----PHYSICAL HEALTH. YOU GET 1 SUCCESS AND A SLIGHT HARVESTER REPUTATION BOOST)
It's fiiiiiiiiiiiine. We'll get our crunch time boosts in right in time for our new anomalies.
>>
Spilling your blood wins. When in doubt, self harm is always the best thing you can do!

TOTAL SUCCESSES
SALES PITCH: 2 SUCCESSES
HEATER: 1 SUCCESS

Writing. Maybe save some blood for Ashton, I think she'd appreciate it more than these guys.
>>
>>6412087
>save some blood for Ashton
How are we supposes to get crunchtime then?
>>
>>6412091
>Ashton bites us at the start of every day and drinks a liter of our blood
>Calls it her crunchtime
>>
>>6412091
By letting Ashton nibble on us a little. What's a little flesh between friends?
>>
>>6412107
I wouldnt mind sharing a lot of Vincent's meat to Ashton
>>
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To be quite frank, you don't know all that much about how Harvesters actually 'think. Biologically, you got a basic idea, but mentally? Socially? They're still an enigma to you. They're clearly sapient, though, unless they're amazingly adept at parroting human speech and behavior.

You hope this will teach Kevin how dangerous these lizardthings can be.

"So, my fellow Harvesters." God, what a cringeworthy statement. You're better than this. "What do you guys plan on doing after you eat?"

The 'leader' (you think?) can only offer a halfhearted shrug. "Sleep is my favorite activity, especially after a hunt like this. Hunting is tiring, thankless work, but it puts food on the table."

The cloaked Harvester rips a fat chunk of meat off one of the legs. "I actually like watching the humans down here. Now, don't get it wrong!" A dry laugh trails after her words. "I wouldn't be friends with one, absolutely not."

"They're cute, though. They're these strange little creatures that look and sound like us. A parody of us, with their sing-song voices and soft, tender flesh." She wipes some blood clinging to her lips. "It's a wonderous thing to see. I don't even hunt humans that often."

"Watching their daily routines is enough to satisfy my gnawing hunger. Even if only for so long."

The hair on the suited Harvester's skin stands on its ends. "I see no value in studying them myself, but my kind has a perverted sentimentality for these creatures. Our lives are inexplicably tied to their mere existence, so it is understandable. To a degree."

"I like reading their books, actually!" The dress-wearing Harvester giggles as she picks out pieces of bone from her jagged teeth. "Now, they're no substitute for what I like to do the most, obviously. The BEAST always demands boiling hot blood and soft, delicious meat."

A chorus of approving hums comes from the other Harvesters.

"But these worlds that they create out of nothing, out of mere imagination, are amazing to read! They're obviously imaginary, but humans like to pretend they're real." She puts an old, blood-stained book on the table. "This one is my favorite."

"It talks about mindless, undead creatures called 'Zombies'! I feel a certain kinship with them, right, and I know humans like to 'relate' to their characters."

"Mmh. Every Harvester has their own hobby; I think that's what it's called." The suited Harvester adjusts his tie. "We share that with humans to a degree. We like to perform low-risk, low-effort rituals to manage our stress levels."

"I'm not fully certain on what 'hobbies' are the most common." The cloaked Harvester takes another bite of her meal. "We usually don't socialize with each other like humans do."

"Yes. We can be quite territorial." The suited Harvester nods. "It's in our nature. We can suppress the urge to an extent if the benefit outweighs the cost."

"You managed to sneak up on us, so you're interesting enough to keep around!" The dress-wearing Harvester chirps.
>>
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"Sleep, though, is something we all share an interest in. I can already feel the urge to fall into a deep, restful slumber hitting me." The suited Harvester continues to adjust his tie.

Maybe it's a nervous tic of his, or he's just copying what other humans have done. Kevin taps your leg, trying to get your attention.

He's keeping a brave face, but even a blind man can tell he's beyond creeped out by everything that's going on. "W-we should go soon. I think the cloaked lady is staring at me."

"No, no, she can't see you," you whisper back to Kevin. "Hey. Go over to the heater; I might need your help with it."

"O-Okay."

As Kevin sneaks over to the heater, you turn your attention back to the Harvesters. They're not aggressive yet, but their patience with you is already wearing thin. The male Harvester's mouth twitches as he tries to focus on his meal.

"Do you guys ever, like, eat a Harvester who tries to encroach on your domain?"

The question gets a blank, confused look from all of them. The suited one loosens up his tie while the others continue to stare at you.

"What?" The one in a white dress shivers. "Fucking ew. Absolutely not. Maybe if I were going to die, but like, ew!."

"I've tried the flesh of another Harvester," the cloaked one shudders as she remembers the experience. "It lacked any flavor, and it had the texture of 'cardboard'."

"It is allowed by the Elders." The suited one throws his tie to the floor. "Personally, I see no point in doing it when human meat is available. The act itself is degrading."

Huh, interesting. Ashton didn't seem to mind at all when she devoured one of her kind, but you're starting to notice she's a black sheep amongst her kind. "I just saw one doing it, so I was curious."

"Anyways, have you guys seen anything interesting on your hunts? Any threats I should be worrying about?"

"There's this really weird human up in Layer 4. Cute, but really weird." The white-dressed Harvester takes another chomp out of a human arm. "He talks about this new product he's selling. Something called 'nicotine gunk'? Never really cared about it myself."

"I heard he stole it from another human." The cloaked Harvester adds on. "So what? It's only piles of worthless sludge."

Oh, you have to be fucking joking. There's someone trying to steal your product? YOUR product? THE ONE THAT YOU PUT WEEKS OF TIME AND ENERGY INTO? This can not be forgiven. You need to teach this prick a lesson.

"Physical description please," you grit your teeth as you try to hold back the urge to break something. "I'd like to talk to him."

"If that's what you want to call it," The suited Harvester squints at you. "I know who they are referring to. Short, beady blue eyes; wears a grey and red checkerboard suit. He's hard to miss. I didn't bother learning his name."

Oh, yeah, that's going to be hard to miss. Most people wouldn't dress up like a background character in a 50s B-flick. You gesture at the others to see if they have any leads.
>>
The cloaked Harvester decides to stay quiet on the matter. You guess you couldn't expect much from a literal flesh-eating beast. The suited Harvester takes a moment to think of something that might be interesting enough for you.

"I do believe this may prove fruitful for you. I heard a group of 'ETFs' talking about a beast that hunts other beasts. To be specific," he points at himself. "Us."

"It's this twisted marionette of circuitry and glass, contorted into a shape I could barely call animalistic. It goes out of its way to rip our necks open and to drink our blood."

"Of course, this cannot be. The humans wish to capture it so they can study it. We prefer that it is destroyed."

"Either way," the cloaked Harvester gnaws on a piece of exposed bone. "We'll pay you some 'fat cash' if you 'deal' with this anomaly, one way or another."

"Hmmm. I think that nasty little beast is up in Layer 4 too!" The white dress Harvester adds on. "I think it only comes out during night, when most of our kind are awake."

SIDEQUESTS OBTAINED!
>DEAL WITH THE CIGARETTE MOLD CONMAN. REWARD: An increase in your mold's value!
>HUNT DOWN THE HARVESTER KILLER. REWARD: +REP with HARVESTERS, $400, and a varying reward depending on if you kill or capture it.

"Now, can you leave?"

Instead of answering, you confidently stroll over to the heater in the other room. The Harvesters all watch you like a hawk as you approach it. Their piercing yellow eyes bore into the back of your skull, ready to pounce on you at a moment's notice.

You kneel down before the heater. Kevin pries the heater open for you, since he assumes you want to fix it up. He would be right since, wow, this thing is beyond damaged. It's barely held together out of duct tape, spite, and hopes and dreams. It's going to take a while to repair this.

You pull out some tools you have on your person, and you begin to fiddle around with its internals. Kevin helps where he can, but he barely knows what he's looking at. Sweat rolls down the back of your neck when you hear one of the Harvesters growling. They really are giant, humanoid lizard things, huh?

"Say," you try to strike up some conversation with them. "Do you like nicotine?"

"What are you talking about?"

"Are you looking for a pickmeup because your last victim just ran too well? Then I'm your man! Up there in Layer 2, three sectors east of ABNORMALITY MATERIALS STORAGE, is my mold emporium."

"I've got grey mold, I've got green mold, I've got literally 30 pounds of pink mold!" Your mouth moves on its own, like someone is channeling the ghost of an infomercial host through your very being. "All of them are suited for various palates, including palates just like yours!"

"Hell, I could cook up a pile of mold that tastes EXACTLY like human meat for a snack on the go when it's too inconvenient to carry about a bag of severed limbs around! Listen, I know what you might be thinking: Is he really trying to sell his product to us?"
>>
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"Of course I am! Because you have money, and I got product to sell! We can both benefit here, you see!"

>2 SUCCESSES!

All three Harvesters are completely dumbfounded by what they're hearing. None of them quite know what to say, but they sure did listen to your pitch. The first one to speak up is the one in the dress (god you wish you had asked for their names.)

"Wait, it can energize you during long hunts."

"Mmh hmm. Or you can just eat it because it makes you feel good. Humans apply seasoning to the meat they eat, even if it's not necessary!"

"I have seen humans do that..." The cloaked one nods along. "Interesting. Maybe this product of yours could be of interest to us."

"We'll consider it." The last Harvester offers you a grunt of acknowledgement. You were expecting a far worse reception, but hey! Any customer is a good customer! "Perhaps we can flavor our rations with it."

"Ooo, yeah, the jerky doesn't have the same bite to it!" Even if said customers are horrible flesh-eating creatures.

You were too focused on your sales pitch to realize what you were doing. A horrid-sounding crackle erupts from deep inside of the heater. Smoke begins to billow out, signaling that the heater is on its last legs.

Any good will you fostered in the Harvesters vanishes just like that. The leader of the group jumps out of his chair while the others watch on with muted bloodlust in their eyes. Kevin clumsily reaches for his gun, not knowing if it'll be enough to stop him.

But you know what to do.

You raise your left hand up while your other hand scrambles to fix the damage you did. The leader stops mid-step, confused by your gesture. You mutter a warning to Kevin that he should probably look away. When he turns away, you put your plan into action.

You slice the palm of your hand across a sharp, jagged piece of metal inside of the heater. It easily tears through your flesh like a knife through butter. Black harvester blood gushes out of your hand, dribbling onto the internals of the heater. The group of Harvesters watch on in awe as you bleed into the machine.

Your sacrifice of blood was accepted. The heater soon stops bleeding smoke, seemingly content with the blood you gave it. Or maybe this only worked because of sheer, blind luck. You hastily replace a few parts before closing the panel shut.

The heater chugs back to life, now filling the room with warmth. It's not in the best shape still, but at least the machine is functional. You stagger back to your feet, blood still dripping from the palm of your hand.

"A blood sacrifice for your kin." He still thinks you're one of them? Maybe he assumes your non-Harvester eyes are a sign of being a 'half-breed', whatever that means. You'd rather not dwell on the implication for too long. "I respect it. We can forgive your faux pas, for now."

A small wad of cash hits the floor.
>NOW AT $305!

You collect the cash while muttering out a half-hearted thanks. You quickly make a beeline to the exit.
>>
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You and Kevin soon collapse back into that rust-caked hallway. The TWISTED CLOAK worms its way off of Kevin's body, now lying in a pile on the floor. You stuff it back into your inventory, where it belongs.

"M-mister! I-I know you had to do it, uh, because of the monsters but. Are you okay?"

"Never better!" You look down at your palm. A thick, congealed mess of dark blood has sealed the wound on your palm. Good news, you're not bleeding out. Bad news, that still took a lot of blood out of you.
>PHYSICAL HEALTH is now DRAINED!

"Let's. Let's keep moving, in case they can follow us through that door."

"R-roger. Uh, I saw you looking at that door. S-still wanna go there, mister?" Kevin points at the door labeled "OBSERVATION DECK 2-195-111". None of the other doors feel particularly welcoming, except maybe the one labeled PHARMACY, after what happened a minute ago.

You drag yourself over to your final door. You hop through it with Kevin, hoping that it'll be empty so you can have some peace.

The moment your foot touches the floor, someone notices you. In front of the rows upon rows of screens you saw, there's an office chair that was empty the last time you were here. They spin around to see who the latest intruder is.

Wait, you recognize the flag wrapped around his waist. You recognize the bolt-action rifle resting against his shoulder. No. It couldn't be.

"Well, well, butter my ass and call me a biscuit!" Colt cackles the moment he realizes who he's looking at. "I didn't expect to see ya again, spic. How's it going? Heard ya fought some faggot-ass light thing-a-bob with your trad-cath brother."

"Colt, can you please watch your tone? A kid's here."

"Hiya, Mr. Colt! I got a gun!" Kevin's eyes sparkle as he draws his pistol. "See?"

"Well, well, well!" Colt cracks a crooked smile. "Looks like someone actually grew some balls for once! Is it one of your guns, or did ya get it from someone else?"

"Woah. I'm not the one who gave it to him. Anthony did." "Mmh hmm! I shot a Harvester today! I think that's what they're called!"

"T-to clarify, he did that before I dragged him along. Wait. What the heck are you doing here?"

"Well, I was gonna check up on a lead of my own, but since you're here?" Colt spins his chair around to grab something. "Ya know that red-haired girl you hang out with? Apparently she got something she had to deal with. Some, uh, I dunno. Wasn't paying much attention."

He spins around to show you a pile of, you guess it, SPONSORSHIP pamphlets! "I'll let you look around here after you fill these out. Ashy whoever would bite my head off if I forgot to give you these."

"Ooo! Can I look, mister?" Kevin tries to stretch his neck up to see what papers you're going to be signing. Oh well. The camera footage can wait.

-----
TIMELESS INCORPORATED - "On the track to a perfect future."
"Good morning, esteemed employer of the Abnormality Regulation Coalition. We have a simple request for you today."
>>
"We heard you are a man with a strict, rigorous schedule. We like that. We would like to test some experimental TIMELESS CORP technology, localized to your lab, to see if and how a human may adapt to it."
EFFECT: ALL TIME TOKEN COSTS THIS SHIFT WILL BE RANDOMIZED EVERY UPDATE.
DEADLINE: N/A, will last for a day.
REWARD: ++GOODWILL (TIMETRACK), you permanently gain +1 TIME TOKEN at the start of all future shifts!

BLACKWELL - 'Deny. Restrict. Control.'
"WE DESIRE MORE INFORMATION. ATTACHED BELOW IS A FORM FILLED WITH PRE-APPROVED QUESTIONS. SAID QUESTIONS MAY BE PRYING, OR OTHERWISE INCREDIBLY PERSONAL.INTERVIEW FOUR OF YOUR COWORKERS USING THE PROVIDED FORM, SO WE MAY USE THIS DATA TO UNDERSTAND YOU BETTER."
DEADLINE: 2 DAYS. WHILE ACTIVE, ALL COWORKERS COST 12.5% LESS TO HIRE (rounded down)
REWARD: $275, +GOODWILL (OBSERVATION), you'll get to pick three powerful WIRE FLOWER themed items of your choice to take home!

WARDEN SECURITY SERVICES - 'We wish for the subjugation of all that is foul and abnormal'
"Hunting down and subjugating the anomalous is taxing work. Taxing work that tanks the morale of our troops. You have a product for this, do you not?"
"Ship us 35 samples of CIGARETTE MOLD. This may seem unfair, but we could've made this so much worse."
DEADLINE: 3 DAYS
REWARD: +GOODWILL (SECURED), $500, ANTHONY/EDWARD/ASHTON/NINE will get a massive upgrade to their armor and weaponry!

STATIC-BOUND ISOLA - "To explore beyond reality. To see past what is visible."
"the north wind blew fiercely the south wind ceased to be."
"you are an interesting researcher with a list of credentials we wish to tap into."
"upon accepting this, we will ship an experimental piece of dimensional shifting technology, based on an anomaly we've captured."
"please explore what you find via this device until the device has gathered enough data."
DEADLINE: 2 DAYS.
REWARD: +++GOODWILL (BEYOND THE VEIL), you keep whatever you find during your exploration.

ZENITH MEDICAL ACADEMY - "We can treat even the worst patients!"
"Long time no see. We've been made aware that your facility is positively infested with these so called 'Harvesters'. If you would be as kind as to collect 9 biological samples from them, that'd be swell. Thank you."
DEADLINE: 3 DAYS
REWARD: $400, +GOODWILL (STERILE), LUCY and ANTHONY will get some top of the line treatments to help fix their failing bodies!

WHICH SPONSORSHIPS DO YOU PICK? PICK AS MANY AS YOU WANT, BUT FAILING ONE WILL REFLECT *VERY* POORLY ON YOU.
>TIMELESS
>BLACKWELL
>WARDEN
>ISOLA
>ZENITH
>NONE OF THEM.

Next update will be shorter, since this is just a sponsorship vote.

----

>>6412072
Don't mess with a lizard's source of heat. It could lead to some very, very dangerous outcomes...

>>6412119
>>6412107
>>6412106
She deserves a treat for all of the hard work she's done! It's simple as that!"
>>
>>6412314
>WARDEN
35 mold samples in 3 days isn't that bad.
>ISOLA
>ZENITH
Let's go Harvester hunting!
>She deserves a treat for all of the hard work she's done! It's simple as that!
We should kill that conman in Layer 4 and feed him to Ashton.
>>
>>6412314
QM, how much mold do we produce passively per time token by now? I couldn't find any hard numbers (except producing 20 on a work order last shift) since we got the breath mints from Edward.

I'll definitely vote for
>TIMELESS
Free time token will pay for itself sooner or later and goodwill from the company that made ACCUMULATED PAST sounds great.
>ZENITH
We're harvester hunting anyway. Worst case, we'll have to ask ASHTON for more teeth or break down our MACUAHUITL.

Meanwhile, I'm still pondering
ISOLA
This spells adventure; very tempting, but the requirement (until it has enough data) is a bit too vague for my taste and it will actively derail us from our usual busy work.
WARDEN
Armor and weapon upgrades for four of our allies (not us though) is probably worth the 6825$ in samples (-500$ cashback) but it's also a huge drain on our pocket (reflecting in missed catalog purchases and possibly making our QUOTA harder to reach) and hits just the day we finally want to make the proposal to UPPER MANAGEMENT.
BLACKWELL
This would enable us to hire Anthony along Colt and Hidaka at the risk of alienating our coworkers (or having them prank us again to get back at us).

I'm leaning towards voting for BLACKWELL too and either WARDEN or ISOLA or neither of the two, but am curious what others think and will wait a bit with that vote.
>>
>>6412302
I don't think we ever figured out where the actual creator of our product wound up. There's a non-zero chance this is him.
>>6412303
I am in absolutely no hurry to handle the harvester killer. considering how many of them there are down here, and the fact that vast majority of them actively hunt humans, anything keeping their population is check is valuable.

>>6412314
>TIMELESS
This is gonna suck, but honestly more than the time token, I want the goodwill with the guys that can manipulate time.
>ISOLA
I hope that out of all the junk we have, we've got a rope somewhere we can tie around our waist when work with this thing.
>ZENITH
excellent rewards.

Blackwell's reward is tempting. But they make me more uncomfortable than most of the other corps.
I really want to go for Warden, but it's going to cost us somewhere around 6 grand to do so.
>>
>>6412314
>ALL
Blackwell option, give us more backstory of our friends and insight.
>>
>>6412314
>TIMELESS
>ZENITH
>ISOLA
>>
>>6412314
>WARDEN
>ZENITH
>>
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>>6412355
>We should kill that conman in Layer 4 and feed him to Ashton.
Oh no
>>
>>6412314
>TIMELESS
>BLACKWELL
>WARDEN
>ISOLA
>ZENITH
Fuck it, we ball.
>>
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>>6412314
>TIMELESS
>BLACKWELL
>WARDEN
>ISOLA
>ZENITH
>>
>>6412314
>TIMELESS
>BLACKWELL
>WARDEN
>ZENITH

While I want to say “fuck it, we ball,” we have enough shit vying for our attention as it is without dumping a mystery dungeon mechanic on top of the AP Hell-pile; get outta here with that feature-creep bullshit.
>>
>>6412314
>TIMELESS
>BLACKWELL
>WARDEN
>ZENITH

+1 to the kill that conman in Layer 4 and feed him to Ashton
>>
>>6412314
>TIMELESS
WOW MORE TIME LET'S DO THIS
>BLACKWELL
Hi there. Would you like to sign my petition?
>WARDEN
They want our mold. This will further our mold's value in their eyes. There's no reason not to do this.
>ZENITH
We can just collect samples from Ashton or any other Harvester we come across. Lucy and Anthony can sure use the help too
>>
> we will ship an experimental piece of dimensional shifting technology
Can this device be use as a "phase-tech" and as an escape option if we get into a dangerous situation or combat?
>>
>>6412314
>TIMELESS
>BLACKWELL
>WARDEN
>ISOLA
>ZENITH

we ball
>>
>>6412314
>timecorp
>warden
>static
>zenith
>>
>>6412314
>>6412375
Add
>BLACKWELL
>WARDEN
to my vote. Although by current count we'll end up doing all of them again anyway.
>>
>>6412572
+1.

Cant see a reason not to do all of em, we can probably get some samples when we hunt down that harvester killer
>>
LIL first time cross-test with Hard Times.

>>6412314
>WARDEN
>ISOLA
>ZENITH
>>
>>6412314
>>TIMELESS
>>BLACKWELL
>>WARDEN
>>ISOLA
>>ZENITH
Sponsorman
>>
>>6412314
>TIMELESS
>BLACKWELL
>WARDEN
>ISOLA
>ZENITH
Honestly, most of those seem doable. The Zenith stuff we could get half off of Ashton, and the rest off of the Harvesters we'll be busy hunting here and there.
>>
>>6412375
During a shift, it's 2 MOLD per 6 TIME TOKENS. Off the clock, it's up in the air, but you generally produce 15-20 passively every day. So let's say you make 20 mold per day without further input. They're asking for a day and a half's worth of passive mold growth.

So you'd either have to invest into researching other samples to make up for your loss cash, you give them 12-13 mold a day so you still have something to work with during catalog time, or you can kick the can down the road for three days, but then you're not getting the reward for a while. There's various ways you can complete it. It's up to you.

>>6412377
From what you remember, he went crazy and ran off into the facility to god knows where. You never saw a reason to check on the lead once you stole his product, to be fair.
Also, remember, Ashton is a Harvester too. An abnormally nice one, yes, but still a Harvester.

>>6412486
You will juggle fifteen hundred different objectives and you will ENJOY IT. (Don't worry, I'm not going to force you guys to do a Skirmish-like gameplay loop too. It'll be simplified.)

>>6412537
Maybbbeeee? You could certainly do that but that might cause you to jump from a pot of boiling water to a pot of boiling shit.

>>6412608
This will be the longest day that has ever existed, my dear Little Miss Sunshine.

>>6412355
That'd be one way to deal with him! Just don't do it if any of your more good natured coworkers are around.

------------------------------------

WARDEN: Wbo, f2A, wOc, T91, OyX, yqz, +01, 4TQ, 9y6, FE1, oDW, nRV, K+b, Yzn, yxY (15)
ISOLA: Wbo, IRb, wOc, rg4, OyX, yqz, FE1, oDW, nRV, K+b, Yzn, yxY (12)
ZENITH: Wbo, f2A, IRb, wOc, rg4, T91, OyX, yqz, +01, 4TQ, 9y6, FE1, oDW, nRV, K+b, Yzn, yxY (17)
TIMELESS: f2A, IRb, wOc, rg4, OyX, yqz, +01, 4TQ, 9y6, FE1, oDW, nRV, Yzn, yxY (14)
BLACKWELL: f2A, wOc, OyX, yqz, +01, 4TQ, 9y6, FE1, oDW, Yzn, yxY (11)

2 SPONSORS: T91 (1)
3 SPONSORS: WBo, IRb, rg4, K+b (4)
4 SPONSORS: f2A, +01, 4TQ, 9y6, nRV (5)
5 SPONSORS: wOc, OyX, yqz, FE1, oDW, Yzn, yxY (7)

It was very close between WARDEN/ISOLA/ZENITH/TIMELESS and ALL FIVE SPONSORSHIPS, but it appears that you guys REALLY like punishing yourselves. Enough where 17 voters manifested out of the woodwork to vote. At the very least, two of them don't really require much actual work from your end.

Writing. Update should come out shortly, as in it shouldn't take 8 hours!
>>
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What's really stopping you from taking all five sponsorships?

Earning the trust of the SPONSORSHIP COMPANIES is going to make all of this toil worth it. They're about the only group of people who could grab ARC by the balls and twist them, considering how Rudolf described ARC's relationship with them.

You'll probably mark down which ones you've already got a good standing in once you hire your coworkers, since, well, that's what you usually decide upon after picking your sponsorships.

WARDEN's sponsor is going to suck, and you have no idea what ISOLA's sponsorship will get you into, but it'll all work out in the end!

Colt gave a low whistle. "Wowwie. Ya accepted the whole goddamn list of asinine, bullshit busy work. Ya really haven't changed much since I last saw ya."

"It's called being a hard worker, Colt. Or what, did you expect me to be a 'lazy beaner'?" You think he called you that once, but you've lost track of all of his colorful epithets.

"Ah, ya know me too well, Vince." Colt concedes, not even wanting to bother to argue. "Gotta say, draggin' a kid around ain't your best idea."

"Oh! It's really no big deal, Mr. Colt. It was fun!" The kid is grinning from ear to ear. "Sure, some of it was scary, but what isn't scary down here?"

"I'd drink to that if this place had any DAMN beer. Guh." In lieu of liquid courage, Colt decides to numb his boredom with an office classic. He begins to spin around in his office chair. "Do whatever ya wanna do, spic, I did my job."

You scoot past the bored patriot so you can actually check on the screens plastered all around the room. "We're here for the same thing, right? What exactly were you trying to look for, Colt?"

"Ain't nothing that's a big deal, frankly." Colt plants his foot on the ground in order to halt his spinning. "Some guy stole something from me, and I want to kill him. That's how real men treat thieves. Ya aim your gun at their head real nice and slow..."

Colt raises his bolt-action rifle up, aiming it at thin air. "Then, ya pop their head into fireworks. That's how real men deal with people like 'em. I got my own fuckin' quotas to deal with, prick."

>SIDEQUEST OBTAINED!

"And no, I ain't asking you for help."

>SIDEQUEST UNOBTAINED!

"God speed." You overdramatically salute Colt at an attempt at banter. It gets a smirk out of the patriot, so kudos to you, Vincent. You turn your focus back toward the mass of screens to see if there's anything interesting on them.

Some of the screens are so low they almost reach the floor, so it'd be nearly impossible for you to see them. That's where Kevin comes in. He eagerly watches the screens you can't make out while you look at the others. All of the screens show different parts of the facility.

The stark white halls of LAYER 1, the grey mazes of LAYERS 2 and 3, the royal blue grids of LAYER 4...There's even footage of LAYER 5 over here. The halls there are made out of verdant green metal, like lush grass in the middle of a forest.
>>
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Unlike the other layers you've seen, LAYER 5 seems to consist of multiple different 'rings', since every hallway you see down there is curved to a very noticeable degree.

You can't tell how many rings there are solely from the security camera footage, but there has to be multiple, since in one of the feeds, you see a checkpoint similar to the one you saw in LAYER 4's entrance. The sign hanging above this checkpoint is labeled "^RING 3", so there's at least three interconnected rings.

Neat. You might have to go there sometime in the future, given you're probably due for another promotion in a few days.

You scan through the layers you actually have access to, now that you're done getting a glimpse of one of the other layers. The first thing that caught your eye is what appears to be a ritual being performed, down in LAYER 4.

Inside of a dilapidated room, which might've once been a computer lab given the piles of broken monitors littering the place, lit wax candles illuminate the otherwise pitch-black room. Sitting on the floor is a wizened man with ritualistic, occult-looking symbols carved all across his wrinkled body.

You thought they were tattoos, but with every move he makes, blood gushes out of the symbols. Those were freshly carved only mere moments ago. Grasped in his gnarled, wizened hands is a twisted blade made out of rusted steel.

He barely has enough strength to stab it into the ground, given how many weeping wounds are carved across his skin. He pushes through the pain of his self-inflicted wounds, carving the ground with his blade.

"He told me this is how...this is how I can get it all back." Even the act of talking sounds like it hurts him. His gravelly, baritone voice shakes with every word. "I can get my position back. I can get its approval again."

"I need it to love me. To feel its warmth in my chest again. Not him. Not her. ME! ME!!"

You can't make out what he's trying to carve into the floor or what he's gibbering about, but the sight you're seeing? It's pitiful, really. Would he even put up a fight if you found him? What, exactly, is he trying to commune with?

Maybe you can talk him out of it? The contract did say he could be brought in dead or alive.

"Mister?" Kevin pulls on your pant leg. "I think you wanna see this!"

You kneel down to see what Kevin saw. A pair of conspicuously color-themed individuals are sitting in a break room up in LAYER 2, chatting away about some boring business babble you'd normally tune out. Except you recognize these two freaks.

You saw them only an hour or so ago. Mr. Yellow's usual smile is outright gone, replaced with a solemn expression that's outright bizarre to see on his face. "I actually thought he'd agree to it. Don't I look like an idiot now?"

Ms. White is hardly fazed by what happened. If anything, she's amused at Mr. Yellow's sudden change in behavior. "I can't blame you for letting your perverse sense of sentimentality cloud your judgement."
>>
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Her words are as frigid as icicles. "We all let our emotions guide us, even if it's not particularly wise."

"I've worked with that fucker for decades, White! It was supposed to be a sure bet!"

"Nothing's a sure bet here. Especially that project of yours. Clearly, he sees a glaring flaw in it; otherwise, he might've accepted."

"Fffffuck off! It was foolproof! You're sounding like Mr. Rust right now, you know that, right?"

"At least that pile of scrap metal knows how to make money." Ms. White coldly bites back. "If only the simple-minded fools in Layer 3 knew how to repair him. Maybe he'd knock some sense into you."

"BITE ME!" Mr. Yellow slams his fists on the table. The table damn near snaps in half from the sheer amount of force his fists impart onto it. "Whatever, we got to move that project forward-" The camera feed flickers off before you can make out any more of his conversation.

Interesting. Maybe if you fixed up that piece of junk, you could get an in with those two enigmatic pricks. Or at the very least, you'll get a major piece of leverage for any future proposals you throw ARC's way.

"Thank you for showing me that." You pat Kevin on the head. "Spotted anything else here?"

"Uhm. This guy looked pretty suspicious." Kevin points at a screen a few feet above the one you were looking at.

A rather suspicious-looking man is standing in front of a heavily reinforced security gate. Above the gate, written in bold block letters, it says "R&D SECTION 0: LEVEL 3 PERSONNEL ONLY". The only R&D department you know about is in LAYER 4, so you decide to take another look at the mysterious man.

He's a middle-aged researcher who's on the shorter and fatter side. Everything else about his outfit and appearance is painfully nondescript, almost intentionally so, like you're meant to gloss him over in a crowd. His only noteworthy attribute is a small stab scar on his upper chest.

He seems really, really nervous about something. He constantly glances over his shoulder, like he's expecting someone to sneak up on him at a moment's notice. One of his hands is resting on his side, like he plans to reach something hanging off his belt.

He's muttering something, but you can only make out one loose snippet: "Someone's asking questions, Rowan. Too many questions. Maybe I should go back to her lab."

With how he's acting, and with what he just said, there's no doubt in your mind he had something to do with Caspian's disappearance. At least you know where he's going to be. Either today or tomorrow, he's going to try to make a move to deal with whatever evidence is up there in that lab.

One step closer to appeasing Caspian's ghost

That's about all the time you have to check up on leads. Your gut's telling you your shift is about to start soon. You'd rather not be late to work, especially with TIMELESS' sponsorship.

"Ey. Here. Before ya fuck off, take this for babysitting the kid."
>>
Colt throws a couple of loose bills your way, like you're a beggar. Money's money. You'll take what you can get.
>+$24!

DISCOUNT ENABLED!
CASH: $329

LUCY ($86)
+A very useful lab partner. Good at researching and performing experiments.
+Anomalies are a lot calmer when she's around.
-Super weak and fragile
-Too meek for her own good. Conversations with her around are a lot more awkward.
?Has the ability to control her shape and form to a frankly incredible degree.
TIME TOKEN VALUE: 2

THE MAN ($144)
+Jack of all trades, useful for any skill check
+Very good at gathering information
+Gradually makes your other coworkers better researchers.
-Can't interact with most people or anomalies
?Anomalous, for better and worse
TIME TOKEN VALUE: 3

SACA ($86)
+Physically strong and durable
+Repair/manual labor skill checks take less time with its presence
+Can now assist in medical or chemistry-based tasks
?Rudimentary AI, doesn't fully think like a human
TIME TOKEN VALUE: 3

HIDAKA ($83)
+Analytic, can notice things other people miss.
+Fellow wageslave. Great at handling paperwork, menial labor and sucking up to her superiors.
?Has a knack with inanimate anomalies, like HARD TIMES.
-Doesn't trust people easily. Paranoid.
TIME TOKEN VALUE: 2

COLT ($43)
+Has a certain charisma to him, despite his crude and brash personality. Great with words.
+Very solid fighter
+Owns two ARTIFACTS that he has great attunement with. Slightly knowledgeable in the anomalous.
-Interferes with most other research.
?Not liked by a lot of your fellow coworkers.
?Can vaguely perceive the Man? Might resist other mind-altering effects?
TIME TOKEN VALUE: 2

EDWARD ($200)
+ETF Agent. Well versed in a variety of fields, up and including dealing with anomalies.
+Cool as a cucumber. Won't ever freak out or panic.
?Has personal experience with 199X.
+???
-???
TIME TOKEN VALUE: 3+1d3

NINE ($140)
+Well spoken, has a way with words that your other coworkers generally lack.
+Has a lot of personal experience handling anomalies.
?Very coy about their past. ???
?Armed with a variety of random items, weapons and equipment. ???
+-???
TIME TOKEN VALUE: 1d4+2

ANTHONY ($175)
+Knows the facility like the back of his (and your) hand. A very useful guide during FREE TIME sections, or during sidequests.
+Managed to survive this long as a facility guard. Has a lot of skills under his belt.
+Pretty chill. People seems to trust him.
-WAY past his physical prime. VERY old.
TIME TOKEN VALUE: 4

FET ($140)
+Built like a tank. Brutishly strong and incredibly hard to kill. 'GOOD COMBAT', as it were.
+Eager to learn new skills. Given enough time and effort, you can teach him practically anything.
?Unresolved/non-stable anomaly. He will act in unusual, bizarre ways that may unsettle you and your other coworkers.
-Soul linked to you. Any damage he takes, you'll take.
TIME TOKEN VALUE: 1d6

WHO DO YOU HIRE? CHOOSE UP TO THREE.
>LUCY
>THE MAN
>SACA
>HIDAKA
>COLT
>EDWARD
>NINE
>ANTHONY
>FET
>NO ONE.
>>
>>6412955
>>SIDEQUEST OBTAINED!

>"And no, I ain't asking you for help."

>>SIDEQUEST UNOBTAINED!

Pffffhahahahaha… That actually got a serious laugh out of me. Guess *Colt* also knows *us* all too well.

>>6412956
Vincent… bro… You’d think he’d be able to clock the HEART’s handiwork by this point, given how it’s basically been spelled out here.

>>6412958
>HIDAKA
>COLT
>NINE

We’re gonna call over Nicole during freetime to shoot our shot today, right? Let’s grab a corporate-/talk-maxing team-comp for our first triple-hire today. Hopefully we can squeeze out a solid for Mr. Rust before the big meeting.
>>
>>6412958
>COLT
>LUCY
>HIDAKA

QM could we also ask Colt about the man who stole from him? It's to check on small chance that the mold conman might be the same guy who stole from him.
>>
>>6412958
>FET
We don't interact with FET enough. He's such a good human! I wonder if we can get him to play himself from our computer?
>ANTHONY
Cross-testing hiring someone eager to learn with someone that passively trains other coworkers sounds like they'd work well together.
>>
>>6412962
>Vincent… bro… You’d think he’d be able to clock the HEART’s handiwork by this point, given how it’s basically been spelled out here.
That was my first thought as well. But the HEART is far from the only anomaly that that could drive someone to act this way. And for all it's other faults, demonic rituals haven't been in it's wheelhouse so far.
Also, the highlighted words are in blue. HEART-adjacent references have always been in red.
>>
>>6412963
Assuming you’re also on-board for pulling the trigger on our mold proposal today, you do know LUCY has a *debuff* to social stuff whereas NINE has a buff to it, right? Is there some promise or moral support synergy brought up in-universe that I’m forgetting about here?
>>
>>6412969
We have two new anomalies coming today, one of which is the angler fish who has a tendency of eating people who study it, and one who we barely have any info on. I want them to be calm so that we can learn how they behave normally.
>>
>>6412970
… A valid point which I’ll concede.

I’ll stand by my vote, though, given NINE’s expertise on anomalies…

Here’s hoping HIDAKA will be helpful if/when we deal with MR. RUST’s situation; he isn’t an anomaly, but he *is* at least part machine… and IIRC, NICOLE can also help with that? Or was it VENTI who has a toolbox? I hope it was NICOLE, and that she’ll join for the whole free-time leading up to the meeting…
>>
>>6412958
>HIDAKA
>COLT
>SACA
>>
>>6412958
>SACA
>HIDAKA
>COLT
>>
>>6412958
>SACA
>THE MAN
>COLT
>>
>>6412958
We should focus on getting more time tokens due to the TIMELESS sponsorship randomising time token costs today.

Plus we have to do a bunch of intrusive questions, so we probably should get coworkers that don't mind too much.

Finally, we need to do some combat (with the solider contract and the need for harvester samples).
> SACA
> COLT
> ANTHONY

Wanted to go with Edward, but would rather not spend literally all our money hiring people.
>>
>>6412958
Interesting. Nine just got a lot cheaper suddenly. Since Nine is supposed to be good with words and anomalies, she (he/it?) seems to be the natural choice for our third coworker now.

>HIDAKA
>COLT
>NINE

I do wonder why the MAN is listed in blue though and also wonder whom we will hire for tomorrow (maybe LUCY, NICOLE and ASHTON or SACA?) but for today the path seems very clear to me.
>>
>>6412971
Toolbox girl is VENTI, sadly.
>>
>>6412981
If the TIMELESS sponsorship works the way I think it does, we might only have to adjust our order of operations on the fly to go wherever the low-token costs flow.

Regarding BLACKWELL, I’ll admit I panicked for a second like “shit, you right,” but then I checked and confirmed that that only needs us to conduct four interviews over two days. Even if none of HIDAKA, COLT, or NINE are even slightly willing to do it, we still have plenty enough time to chase down more willing participants, on and off the shift.

And as for violence… there’s a decent chance there will be none, if we go with the “talk down” option with the prophet to get him the help he needs. And if doubling up on talk-no-jutsu bonuses on top of ANGEL doesn’t work, COLT can do violence too.

Harvester samples can wait for a less busy day. I’m really hoping to dedicate as much time today as humanly possible towards maximizing our preparation for the MOLD MEETING.
>>
Gonna clarify a few things before I pass out. Vote's not closed for a while, don't worry.

>>6412962
>Vincent… bro… You’d think he’d be able to clock the HEART’s handiwork by this point, given how it’s basically been spelled out here.
I'll give you a hint: Vincent didn't exactly need to perform some arcane ritual to get the HEART's undivided attention. Make of that what you will.

>>6412963
Sure. I'll throw it in for free. It's not like it's a write in we really need to vote on.

>>6412971
>>6412992
Out of your coworkers, SACA/THE MAN/ANTHONY/NICOLE/VENTI/EDWARD would all know a thing or two on how to repair something.
-SACA is a fellow machine,
-THE MAN/ANTHONY are both generally good at everything
-NICOLE/VENTI have the most experience tinkering with stuff to create items
-EDWARD is also probably in the same camp as THE MAN/ANTHONY. He's an agent who likely had to do a lot of on-site repairs.

>>6412991
That's usually how the Man's name is rendered, considering you literally can not know his actual name. His whole shtick is you can't remember more than rudimentary details about him.

>>6413012
I'll clarify that the TIME TOKEN randomizer will likely not be a one time thing. It'd be a bit lame if you got bad luck once and growing mold or researching a certain anomaly now costed 5 TIME TOKENS for the rest of the shift.
>>
>>6412958
>HIDAKA
>COLT
>NINE

Today is the day we face the wrath of ARC, fungus in hand…
>>
>>6413022
>Vincent’s whole family has the Heart’s attention, his brother sees it too
>Heart is obsessed with finding its heir
>heir is often a hereditary term
>Vincent’s mom mysteriously disappeared
>Vince only saw the Heart after running away
>quest has strong themes of family reunification/reconciliation
>pretty sure Vince was his mom’s favorite and ended up “inheriting” the caregiver role

QM… is the Heart who I think it is?
>>
>>6413030
holy shit anon you might be onto something
>>
>>6413030
Now I feel fucking sad
>>
>>6413030
Didn't our mom die, not disappear?
My thought on the HEART is that after it found/marked us, it's been pulling every lever it can to get at us, including involving our family.
>>
>>6413030
Wasn't Vincent's dad involved in the anomalous as well?
>>
>>6412958
>LUCY
>COLT
>NINE
>>
>>6413034
>implying that ARC can’t fake a death, right down to a body double

I may also be sperging and QM is laughing his ass off about how wrong I am. I just thought it was a fun thought.
>>
>>6413056
>ARC PUT MY KEYS IN MY OTHER POCKET SO I WOULD THINK I LOST THEM, THEY ARE OUT TO GET ME
>>
>>6412958
>HIDAKA
>COLT
>NINE
>>
>>6413030
Mr Cruz, another Heartspiracy has hit the quest...
>>
>>6413059
I know this is a joke but that would absolutely be in character for ARC or a sponsor company.

We were at one point paid to make a man say something nice about communism.
>>
>>6412958
>SACA
>LUCY
>THE MAN

>SIDEQUEST OBTAINED!

"And no, I ain't asking you for help."

>SIDEQUEST UNOBTAINED!
LMAO

>>6413030
If this is true, this could be another 9/11 level feels moment.
>>
>>6413203
If the Heart is somehow Vincent's mom, I can see him spiral at the realization since he already feels guilty as fuck for abandoning her and missing her funeral.
>>
>>6412902
All sponsorships again?
I think nigh time anons are punished for their greed
>>
>>6413012
Ah, the interview takes place over 2 days? I must've misread then. My apologies.

Why is it imperative that we have the mold meeting today though? Just curious.
>>
>>6413030
oh shit nigga
>>
>>6412958
>HIDAKA
>COLT
>NINE
>>
>>6413022
>NINE
>COLT
>ANTHONY
>>
>>6412958
>ANTHONY
>COLT
>HIDAKA
>>
>>6413022
Funny. Been here since thread #2 but never actively noticed the color until yesterday. Perception is a strange thing sometimes.

>>6413030
I'm entertaining similar thoughts for quite some time now. Maybe it's what is left of our mother, maybe it's what devoured her, maybe it's born from her sentiments, who knows. But seems likely to be somewhat related to her, imho.

>>6413325
On the one hand it's just a thing we planned to do for days now and today is the day we finally finished all important preparations and can hire the key coworkers to pull it off too. On the other hand, Rudolph asked us to distract Ns. White and Mr. Yellow and this is one of the ways we can try to do just that.
>>
>>6413325
It gets better: BLACKWELL didn’t specify that it had to be people we *know.* We could potentially use this to couch an impromptu interrogation of Rowan Kingston (or whoever was speaking to him, as the case may be) in something less immediately alarming.
>>
Alright, let's see what won out.

HIDAKA: 5zK, 4TQ, 9y6, yqz, gln, Oyx, WBo, nhg, K+b (9)
COLT: 5zK, 4TQ, 9y6, yqz, yxY, rg4, gln, Oyx, T91, WBo, nhg, bJK, K+b (13)
NINE: 5zK, gln, Oyx, T91, WBo, nhg, bJK (7)
LUCY: 4TQ, T91, Mri (3)
FET: 7XZ (1)
ANTHONY: 7XZ, rg4, bJK, K+b (4)
SACA: 9y6, yqz, yxY, rg4, Mri (5)
THE MAN: yxY, Mri (2)

ANTHONY and SACA got some decent votes here or there, but for today's shift, HIDAKA/COLT/NINE is going to be the winning selection. You now have a grand total of $63! Wow! You're broke! Hopefully you can make that money back, especially with those two new anomalies of yours. Writing!

>>6413324
Oh, they're already being punished. The punishment is reading my quest, dear anon.

>>6413437
I don't blame you, necessarily. I do mark basically anything Vincent takes note of in blue, so it can be easy to not notice it unless you're actively paying attention.

...
thump thump
>>
>>6413513
What does that last part mean, QM?
>>
>>6413513
Oh shit, I just realized something. QM, is it too late to try suggesting this?

>Also message NICOLE, saying that you're thinking today's the day; you want to schedule the PROPOSAL MEETING for today after the shift, and if she was planning on hiring anyone today, she should do so with that in mind. If KEIRA is willing to be sent over to NICOLE'S LAB to help with any last-minute refining of the brewery's methods (whether just as a favor or for a price on NICOLE's part), inform her of that, too.

The only corpo/diplomacy character I think she has in her "portfolio" right now (besides herself, and whom we aren't already hiring for ourselves) is ELIZABETH (to apply political pressure just by showing up), but we'd also be willing to lend KEIRA's expertise in the field, and I'd wager LUCY can definitely help her with last-minute R&D tests (and writing up whatever ideas they don't have time for, for the "future projections" section).
>>
>>6413532
He wont have the [red] Heart [/red] to tell you
>>
>>6413552
I don't know how much Nicole knows about our plans to pitch to UPPER MANAGEMENT and I'm not sure either how much she should. Our business partnership has been very loose so far. We didn't Cross-Market much, our joint product is very new and yet to be refined to perfection (owing a lot to her base product sucking), we didn't discuss any real terms of business and we don't have any established plans for mutual benefit and product development. And with respect for the current quality of her product, SPARKLING SUNSHINE, I'd actually prefer not explicitly mentioning our business partnership during the pitch as I fear it might reduce our perceived value.
That said, if KEIRA is in our lab today we should ask her to help out NICOLE (as we don't own her anymore that's all we can do) and I do support the idea of letting her know what we are up to (so she can talk to Ms. Beanie, refined her product and plan for a pitch of herself) and think we can still do it at the start of our shift. Plus, if she pitches in a day or two, that might (and hopefully will) actually help distract Mr. Yellow and Ms. White even longer.
>>
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Rolled 3 + 2 (1d4 + 2)

It doesn't take long for you to come to a consensus on who you want to bring. Colt is literally right here, so he'd be a convenient coworker to hire. You also know you're probably going to try shilling your mold today, so you'll need people who can help with that.

Luckily for you, you know a few guys. Hidaka would help you cobble together the right paperwork and corporate jargon, so she's an obvious pick. Nine would also be a solid helper since while you don't know a lot about them, you know they have a certain je ne sais quoi.

As for how these three are going to interact with each other? You have no idea, but you have no doubt that it is going to be a fun shift to navigate.
>Rolling for NINE'S TIME TOKENS!

"Colt, you're coming with me." You throw back the money he gave you, with a few extra bills to cover his cost. "I am a totally lazy, irresponsible beaner who'd jump over the border wall if I didn't have a super amazing patriot watching over me."

"So, please?" you coyly ask.

"Pffttttt. Laying it on a bit thick there, pal." Colt finally pries himself off of his chair. "Fine, fine, fine. Ya got me. Sure."

"Hey, mister." Kevin tugs on your pant leg in order to get your attention. "Before you go, uh, can you promise me something?"

"Hm? What's the matter?"

"I know they're really mean and scary, but if you find a nice Harvester, can you tell me so I can meet them? Like you know who." Ah, he's smart enough to not mention her name around Colt.

Even after seeing what they are firsthand, he's still interested in being around them? You would judge him for it, but one of your closest coworkers is a Harvester. Do you really have any right to judge? "Sure. Are you going to be okay?"

"Mmh hmm! I know my way back. And if anything stands in my way, I'll shoot them stone dead!"

"Atta boy." Colt points a pair of finger guns at the boy. "Hopefully that old coot can watch over ya. C'mon, Vince, let's get goin'."

You make your way to the door, expecting to be teleported the moment you step through the doorway. However, when you step through the door, nothing remarkable happens. You're just standing in a completely normal hallway. You're either on LAYER 2 or 3, since everything around you is a dull shade of grey.

Kevin zips past the two of you, going to god knows where. God bless that kid.

"So," you strike up a conversation as you begin heading towards your lab. "I know you don't want me to help you, but what DOES your thief look like?"

"Vince, it really ain't none of your business."

"No, no, look. Does he wear a checkered suit?" You want to know if, by sheer coincidence, he's looking for the same guy you are. Any hopes you had about this line of questioning being useful are dashed almost immediately.

"No? I don't think he even works with anyone else." "Ah, oh well. Couldn't blame me for asking."

You mull over some thoughts you had in mind. You wish you could call up Nicole, since hey, she'd be excellent for this kind of thing.
>>
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Though, there are some parts of this idea that might prove troublesome. You have no idea who she might be hiring, or if she's even going to be available today. She might have her own obligations to deal with.

You'll definitely inform her about the meeting later, but you doubt you'll be able to bring her along TO the meeting.

"Hey." Colt snaps his fingers at you. "Eyes on the road, dumbass. If you're gonna think about that redhead's tits or somethin', do it when I'm NOT here."

"Wh- What the fuck are you on about???" You sputter when you realize what he just said. "Why the hell did you think I was thinking about that?"

"She probably wouldn't mind, actually. She's already your fuckin' secretary with all of the paperwork she gets for ya." A lecherous smile stretches across Colt's face. "Ya might as well treat her like one. Ya know, give her the-"

"Colt, I'm about two seconds away from lobotomizing you." You coldly respond.

Colt raises his hands up in mock surrender, but he's still wearing that self-satisfied smirk. "Aight. Aight. No need to get so defensive, 'Vincey'." Your eye twitches when you hear that nickname. You decide to not continue the conversation after that.

The two of you eventually end up back at your lab, after an elevator ride back up to Layer 2, alongside and enough aimless wandering to bore you to actual tears. Whoever built this facility was a master at wasting people's time. You wish you could meet the architect of this facility so you could gut him like a fucking fish.

There's a note written in flowery lettering pasted to your lab's door.

ACCOUNTNAME: KIERAK1250. If you need something, please contact me via FRIENDCHAT.
I left a small sample of OBSCURA SYRAH for you before I left.

"Excuse me, what the hell is this?"

"Long story short, NOWHERE'S SOMMELIER goes by Kiera now, and she's technically her own person again? Instead of a regular anomaly? She's not resolved, but she's not the same anymore. It's a weird middle ground situation."

"Ain't that something?" Colt scratches his chin as he rereads the note. "We got five freakazoids to deal with; we don't need her anyhow."

The two of you head inside your lab, and, by god, there are a lot of packages in here. All of them are marked in the same flowery lettering you saw only a few seconds ago. You tell Colt to open them up while you call up your coworkers.

He groans like a teenager being told to clean up his bedroom, but he begrudgingly begins to unbox everything.

You boot up your decrepit desktop, and, in the blink of an eye, you're already logged in. Normally it'd take ages to boot up, but no, that was only a few seconds at most. Though the computer's speed was short-lived. You try to load up FRIENDCHAT and, jesus, it's taking ages for your computer to respond now.

The clock on your computer is acting up too. You're pretty sure it's not actually '27:68 PM'. Oh, wait, duh. You picked the TIMELESS sponsorship, that's why.
>>
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Your messages eventually go through after what feels like hours of struggling. While you wait for them to arrive, you check up on your anomalies to see how they're handling. As expected, the cells have been uniformly upgraded. The airlocks have been replaced with brand new ones that are far thicker than the ones you had before. You doubt 199X could punch a hole through those without a LOT of effort.

You note that the containment cells have been widened slightly to make room for bigger anomalies. The camera quality has also been touched up. There's no film grain or any other such visual distortions; you can see just fine inside each cell.

LOST SINCE 199X'S: The corpse is sitting on the floor, hiding its face between its knees. Sitting a few feet away from him is various half-finished snowmen in various states of construction, with only one or two being 'complete'. While their quality varies, all of them have a pair of antlers growing from their head.

LITTLE MISS SUNSHINE: The cattethinge is sleeping on top of the table she manifested before, curled up like any other cat. The tumor growing from its back is looking towards the camera, clearly aware of your presence. "Miaou. Please do visit my hostess today. It is rude to leave her waiting for...how long? Has it been 40 days? Has it been 40 hours? Hmm, hmm, hmm."

HARD TIMES: There's nothing much to note here. The industrial machine is eagerly chugging away, working tirelessly to crank the lever you attached to it. One of its lights is on, and another light is flickering on and on.
>LIGHTS ARE AT 1.5/5. This is not a good sign.

NEW ANOMALY: The walls of the containment cell are plastered with messily written notes that are written on yellowed, brittle paper. The radio and telescope you saw in the dossier's photo are resting against the backmost wall of the room, waiting for someone to use them. You don't see any signs of life from the radio or telescope.

STATIC ANGLERFISH The whole cell is shrouded in darkness, but your upgraded cameras allow you to see through the darkness. The mutated, twisted ANGLERFISH has its gaze locked on the airlock, silently waiting for someone to arrive. A thick gruel of pinkish paste has been spread across the floor right in front of the airlock. A hastily constructed trap if you've ever seen one.

All seems to be in place. You hear the sound of your front door sliding open, followed by two pairs of footsteps, one light and one heavy.

You spin around to check up on your new arrivals. Nine is, as you expected, wearing the same exact outfit you saw last time. There's dried bloodstains around the seam where their hood connects to their robe, and their steel-toe boots are caked in a thick green paste. They must've been in the middle of something before you hired them.

"Salutations." Nine bows in your direction. "I apologize for my appearance, but I'm sure you understand how you can easily get entangled in piles of busywork."
>>
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Hidaka, too, hasn't really changed since you last saw her. The only noticeable difference is she got a haircut, trimming her hair down to a messy pixie cut. "Idiot. Idiot, idiot, idiot. Should've been more careful." She mutters to herself as she runs her fingers through her hair.

"I would not bother attempting to extract the specifics of the incident from our mutual acquaintance." Nine politely informs you. "I have tried but all I can ascertain is that whoever was responsible is a 'he'."

>NINE SHEET REVEALED!

---
NINE

PHYSICAL HEALTH: WELL RESTED
MENTAL HEALTH: CLEAR HEADED

TRAITS
[PROFESSIONALS HAVE STANDARDS] Be polite. Be efficient. NINE has a +9 bonus to ALL speech checks. Their presence also heavily reduces the chance of your coworkers' personalities conflicting with each other or certain anomalies.
[ANOMALY WRANGLER] Having to watch over one particular anomaly day in and day out teaches you a few tricks. NINE has a +7 bonus to all non-speech check rolls against anomalies, they take less damage from ALL anomalies, and they have a generally easier time using ARTIFACTS.
[CRYPTIC] You know literally nothing about Nine's past or actual appearance, and they intend to keep it that way.
[???] ??? (You need to earn more RAPPORT with them to unlock details on this trait.)

INVENTORY

-FLAMETHROWER PISTOL (WEAPON. A hand-crafted pistol that spits out jets of burning fuel at the enemy. Attacks made with it permanently increase the amount of damage the enemy takes)
-SHADOWY FRAGMENT (ARTIFACT GIFT. A shard of glass similar to your own BLACK SHARD. Nine is being coy about what it can do.)
-BENODINE SERIES #1-Z5 x4 (CONSUMABLE. A bag of highly addictive, bright blue pills. Renders the consumer immune to PHYSICAL DAMAGE for a short duration, at the cost of rapid MENTAL HEALTH degradation.)
-TOOLBELT (Contains a variety of basic handyman tools. Not as good as Venti's stock, but it's good enough.)
-AIR PURIFIER GRENADE x3 (WEAPON?. Releases a stream of white gas that neutralizes all airborne contaminants.)

---

"Gotta say, I'm diggin' the new do." Colt hums approvingly while he takes in Hidaka's new look. "If ya actually opened up your fucking eyes for once, maybe you can get a man like me as a lover."

"Issue in your statement. I only see one man here, and he is grey." Hidaka responds with her usual curt, chopped way of speaking.

Colt's eye twitches. "We got a joker here. A real fucking comedian!"

"No, no, don't beat yourself up." Hidaka's mouth curls into a cat-like smirk. "You are very funny too. Very funny joke. Haha, hoho, hehe."

"Khm. While I do appreciate discussing the finer points of comedy with my fellow associates, we were not hired to be a pack of jesters for our mutual acquaintance. I believe that's enough out of you two."

Colt and Hidaka both grumble at what Nine said, but they drop the point before anything could really start. Huh, maybe hiring Nine wasn't such a bad idea.
>>
"Shall we begin?" Nine addresses you with a polite, if curt, bow.

SHIFT 11 HAS STARTED!
TIME TOKENS: 17
>TIME TOKEN RANDOMIZATION ACTIVATED!
>You gained 1 STATIC POLLEN, 8 CIGARETTE MOLD, 1 WIRE FLOWER and 2 OBSCURA SYRAH overnight! You now have 9 MOLD, 5 POLLEN, 3 FLOWERS, and 4 OBSCURA SYRAH SAMPLES

How do you want to start your day? Choose three actions.

ANOMALY
>Enter the TELESCOPE's cell. C'mon, it's a brand new anomaly to mess with. (-1d2 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-1d3-1 TIME TOKENS.)
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKEN)
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (-1 TIME TOKEN)

RESEARCH
>Experiment on all three of your ARTIFACT GIFTS. You got a brand new one, after all! (-1d2 TIME TOKENS.)
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-2 TIME TOKENS, may drain your MENTAL HEALTH.)
>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1d3 TIME TOKENS, +???)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>C'mon, you have to study this giant shard of glass you pulled out of 199X. There has to be something special about it. (-1 TIME TOKEN, DC 65, +7 to roll)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1d4-2 TIME TOKENS, DC 62, +10 to roll.)

BUSY WORK
>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to roll)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-1d3 TIME TOKENS, DC 70, +20 to roll)
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-4 TIME TOKENS. Grows a comical amount of mold, but TIMELESS' sponsorship will make this take ages.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (+1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-2 TIME TOKENS, DC 65, +11 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)

MISC
>Write in

>>6413678
Her spell was too strong. That's what actually happened. Fuck!

Also, yes, anything with a + can add TIME TOKENS. Time IS that fucked up in here. I'll update the pastebins next update.
>>
>>6413774
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
the long day factory
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
+1 time token
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
+1 time token
>>
>>6413774
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-1d3-1 TIME TOKENS.)

>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)

>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>>
>>6413774
>>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (+1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)

>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1d4-2 TIME TOKENS, DC 62, +10 to roll.)
>>
>>6413774
>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to roll)
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
>Enter the TELESCOPE's cell. C'mon, it's a brand new anomaly to mess with. (-1d2 TIME TOKENS)
>>
>>6413774
>>6413800
Forgot to add, if our coworkers haven't picked up on it yet, let then know about the time shenanigans today.
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
Doesn't every good shift start with a LIL SUNSHINE?
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
We want to do this anyway before going for the mad prophet with ANGEL and extra time is always good.
>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to roll)
A routine thing we do whenever we get new ones.
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (+1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>Write in: let our coworkers know about the time shenanigans today.

GUYS we should select all of the options that add or do not consume time tokens, because the cost will get randomized on the next update
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
Time to receive today’s mission; take NINE, assuming you aren’t willing to go ALONE like LIL wants.

>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to roll)
Get a-breifin’.

>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKEN)
Dude’s in a bad state; DEERFOX SHADE may be imminent. (Plus I’m wary of going net-negative on time right off the bat.) Bring COLT.

FREE ACTION
>Assuming you haven’t already, message KEIRA and NICOLE to work out how the latter may borrow/hire the former (assuming it’s possible).

>Contact FEASTS; even if you don’t have the means to execute most of the ideas they’d have for the MOLD at this point, it will be good to include it all in the “projected advances” segment of your presentation.

>Contact ZENITH; how likely is it that the base mold (once inert) won’t be any worse for you in the long-term than tobacco or vaping? (It’s certainly *cheaper to produce* you think. Should you put focus on the potential benefits from hypothetical variants when presenting? Do any samples we have now got potential on that front?

>Make a work note on the ANGLERFISH: “Always *always* ***_ALWAYS_*** check the cameras right before entering, no matter how recently you’ve been in there!!! Assuming = DEATH!”
>>
>>6413886
+1 this
>>
>>6413774
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to roll)
>>
>>6413774
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to r>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)oll)
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (+1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
Three more time tokens? Don’t mind if I do.
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (+1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>>
>>6413774
>>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to roll)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (+1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Skim the dossiers of your two brand new anomalies. Knowledge is power. (-0 TIME TOKENS, DC 50, +10 to roll)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>>
>>6413774
>Visit LITTLE MISS SUNSHINE'S room.
>Enter LOST SINCE 199X's cell.

>Skim the dossiers of your two brand new anomalies.
>>
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>>6413971
Wait my vote got sent incomplete?

>>6413774
My vote is
>FIGURE OUT TIMELESS GIMMICK
>SKIM NEW DOSSIERS
>NAIL AND SKULL
>>
>>6414183
Hnnng pencil pixie hidaka...Its too powerful.
I wonder if Anthony gave her that haircut. I'd suppose it would be a very 60s 70's sort of look he might find ideal.


>>6413774
>Visit LITTLE MISS SUNSHINE'S room. Well, you shouldn't keep your 'hostess' waiting. (+1 TIME TOKEN)
>Experiment on the two RELICS you got, SINNER'S NAIL and SAINT'S SKULL. What latent power may they hold? (+1 TIME TOKEN.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (+1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>>
>>6414250
The pixie cut is a truly diabolical power move on Hidaka's part. Lucy better up her game before she's eliminated from Vincentbowl.
>>
DISTORTED TIME: FE1, WBo, 4cU, yxY, 9y6, rg4, K+b
LMS: FE1, WBo, Mri, f2A, Ulr, +01, oDW, 4cU, yxY, yqz, T91, K+b, Hiw, o+8
RELICS: FE1, IRb, f2A, Ulr, 4cU, 9y6, yqz, T91, o+8
HARD TIMES: WBo
ISOLA: Mri, Ulr, yqz, T91, rg4, o+8
PASTE: Mri
DOSSIER: IRb, f2A, +01, oDW, yxY, 9y6, rg4, K+b, Hiw
TELESCOPE: IRb
LOST SINCE 199X: +01, oDW, Hiw

Aight. A cat is a cat is a cat is a cat. A relic is a relic is a relic. A dossier is a dossier is a dossier. As for the write ins, I'll try to add some of them, whenever they seem relevant. Telling them about the fucked up temporal state of your lab will happen, I can promise that.

Since Dossier won, I need three anons to roll a quick 1d100+10 check for me. Table below.

0 SUCCESSES: The ANGLERFISH's dossier just rehashes what you know. The other one, though... (You only learn something new about the TELESCOPE anomaly, plus you now know both of their 'true' names. At least you didn't waste any time.)
1 SUCCESS: The dossiers are simple and to the point. At least they're not jerking your chain this time. (You get a general overview of both anomalies. Don't expect anything super in depth.)
2 SUCCESSES: Wowwie, there's a lot of astronautical data in here. Maybe Nine can help you decipher it. (You learn about everything ARC has figured out about your new TELESCOPE anomaly, plus the basic overview on ANGERFISH.)
3 SUCCESSES: Looks like a lot of the previous researcher's notes were mixed into here. Score! (Same as 2 SUCCESSES, plus you get every piece of information another research personally discovered about the ANGLERFISH!)

>>6414250
>>6414346
>>6414183
All I'm saying is that while Hidaka doesn't like it, it's not a bad look on her. Whoever gave her the hair cut clearly had good tastes.
>>
Rolled 15 + 10 (1d100 + 10)

>>6414397
>>
Rolled 49 + 10 (1d100 + 10)

>>6414397
Fuck you ARC, I’ve worked in sheds with better documentation.
>>
Rolled 55 + 10 (1d100 + 10)

>>6414397
Rolling
>Whoever gave her the hair cut clearly had good tastes.
I bet ARC kidnapped a hairdresser at some point or at least somebody decent at it. Whoever they have in-house must be making a lot of cash because everybody including ARC higher-ups must go to them out of necessity
>>
Rolled 99 (1d100)

>>6414397
>>
>>6414408
Late
LATE
>>
>>6414409
Fuck
>>
RESULT: 2 SUCCESSES! Yeah, sorry for the last post, but my power went out (and it is still out), so whoops! This update is a bit out of my control right now!
I guess ARC didn't want to give you the secrets of the STATIC ANGLERFISH. What a bunch of prices huh? Writing, as soon as my power is back on

>>6414406
ARC acknowledges your complaint. ARC will do nothing to address it.

>>6414407
Oh, there are absolutely hairdressers here who cost an arm and a leg to hire. The other only choices are doing what Ashton does (letting your hair grow insanely long) or cutting it yourself.
And please, how often do you guys cut your own hair?

>>6414408
>>6414409
>>6414410
As a merciful QM with infinite love for my players, I'll bank that 99 for something this update. It's too good of a roll to let it go to waste.
Not for the dossier, though, you're stuck with 2 successes there.
>>
>>6414424
Meant to say "late post" and "bunch of pricks", instead of but I gotta mobile post. So that's fun.
>>
>>6414424
Thank you QM. Don't worry we are also suffering from mobile posting here.
>>
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"Colt, I'm about two seconds away from lobotomizing you." You hear a perfect copy of your own voice right outside your front door.

Nine and Hidaka immediately pick up on it. Hidaka opens her eyes, staring you down with those chilling teal eyes. "Explain. Now. You got five seconds."

"Per favore."

You start to explain, but Colt cuts you off so he can explain in your stead. "It's some dumbass time bullshit he signed up for. Some faggots working for TIMELINE or whatever are twisting things into fuckin' knots here."

"That about sums it up."

Hidaka's expression curdled with disgust at the mention of the company involved. "Ah. Them. No better than JOYTECH. Those disgusting little rats are watching us now, aren't they?"

"If the sponsorship company in question IS listening in, would it not be wise to hold your tongue around them? I believe you, too, work with your own sponsors."

"Let them hear." Hidaka aggressively clicks her tongue. "Nhh. Already in a bad mood. Let's get to work. Please."

"As you command." Nine tilted their head at the FAX MACHINE in the corner of your room. "I would be proactive if you wish to attempt any forms of communication with the outside world."

"The temporal web we are in may drastically delay your messages or the responses to your messages.

That is a fair point. You do have a few people you want to check up on before you do anything else. You make your way towards the fax machine so you can shoot a message to two of your SPONSORSHIP COMPANIES: ZENITH and FEASTS. You're on good terms with FEASTS and you're working with ZENITH again, so they should respond in a 'reasonable amount of time'.

Whatever that means in a place like this. Your computer's clock is reading "59:12 [ERROR]" now, so who knows what time it might actually be outside your lab?

You scribble down a few messages/questions for the two sponsorship companies to answer: One about the safety of your mold for ZENITH, and one telling FEASTS that you're going to include their (somewhat unfeasible for now) suggestions in your upcoming proposal.

The machine accepted your messages, and, as Nine expected, you don't get a response back from either of them. You're going to have to wait to hear back from them, but you'll hear back from them before the shift ends, surely.

You also type up some messages for KIERA and NICOLE about how they could arrange a general working relationship with each other. Or borrow, maybe? KIERA's an anomaly, but she's also a coworker, and it's complex, okay?

This one, you actually get a message back from. Apparently, if you can trust your computer to be accurate, these messages came from an hour in the future?

KIERA
"While I do not particularly need money, I would still prefer to be hired with cash. I need to support, well, you know who. He isn't exactly able to work with people besides you or Colt."
"As long as she pays, I'm fine working with her whenever she needs me."
>>
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NICOLE:
"i already asked her about that and she said she wants like $250? pretty pricy but her wine is very, VERY good, so its pretty fair :o"
"i think shes supporting some dude who can't work or at least thats what she told me"
"I think the plan is when shes not working with me, liz can watch her! you know, ms beanie? :?"

Well, that's one less thing to worry about! It is a bit of a shame she's not going to hang around your lab all day but she's her own person now. Besides, you got the BLACK SHARD that can slowly make wine over time, so you're fine!

With those matters (partially) settled, you move onto your first task of the day: Your dossiers. Hidaka joins your side, already expecting that you'll need her help to parse some of it. You open up the one on the STATIC ANGLERFISH since you've already had experience on it. You want to see if ARC has learned anything about it you already don't know.

RECOVERY LOCATION DETAILS: AMALFI, ITALY: ALONG THE AMALFI COAST

ASSIGNED ETF OFFICERS: 'OLD MAN HUNGER', ZETA-88, 'WARLORD'

DISCOVERY: ARC OFFICIALS NOTICED STATISTICAL ANOMALY WITHIN SHIPPING INCIDENT REPORTS. THE RATE OF SHIPS DISAPPEARING OR SINKING WAS 1500% HIGHER WHEN SAILING WITHIN A 2 KM RADIUS OF THE TOWN OF AMALFI. SURVIVORS HAD INCONSISTENT REPORTS OF WHO OR WHAT CAUSED THEIR SHIP TO SINK, BUT MOST REPORTED THAT THE CAPTAIN/PILOT OF THE SHIP WOULD INTENTIONALLY SINK THEIR SHIP TO 'FOLLOW THE LIGHT.'

SEVERAL SURVIVORS ALSO REPORTED FEELING NO SENSE OF PANIC OR WORRY WHEN THEIR SHIP SANK.

THIS BEHAVIOR WAS NOT NOTICED IN SURVIVING CAPTAINS OR CREW MEMBERS IN THE FOLLOWING TWO CATEGORIES: THEY WERE CURRENTLY IN A ROMANTIC RELATIONSHIP, OR THEY REGULARLY DISPLAYED ANTI-SOCIAL BEHAVIORS.

INDICATION OF POSSIBLY PREDATORY ANOMALY. AN ETF SQUAD WHO FITTED ONE OF THOSE TWO CATEGORIES WAS SENT OUT TO INVESTIGATE THE LOCATION OF THE LATEST SHIPPING INCIDENT. NAVIGATIONAL EQUIPMENT WENT ON FRITZ. ANOMALY ATTEMPTED TO SET LURE. LURE WAS REJECTED. ANOMALY ATTACKED THE SHIP, AND AFTER A PROLONGED FIGHT, ANOMALY WAS CAPTURED.

OLD MAN HUNGER WAS RENDERED OUT OF COMMISSION AFTER EXPOSURE TO UNKNOWN FLUID FOUND IN THE ANOMALY'S OCULAR FLUID ANOMALY WAS DESIGNATED "STATIC-LACED CONNECTION"

POSSIBLE EXTRACTS: SCALES, TEETH, BACTERIA FROM ANGLERFISH LURES, OCULAR FLUID

There's a note attached to the bottom, but it just recaps what you know about it. It can alter its surroundings, it displays basic animalistic intelligence, and it is willing to wait for the perfect time to strike. The title does give you pause.

You're probably going to call it STATIC ANGLERFISH since you're so used to it, but it's still an interesting title. A connection to what? The anglerfish?

You guess it makes sense considering the people seemingly resistant to its perception-altering effects and what Kevin mentioned, but really? Maybe it'll act differently now that it's in containment?
>>
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You open up the other dossier, and, wow, this one is leagues different from the one before. You skim past what Kevin already told you to get to the 'new' information, but neither you nor Hidaka knows how to really parse it.

"Lot of astronomical and astronautical terms. I don't understand most of them. I apologize." Hidaka pats you on the back. "Tried our best, we did."

Nine's head perks up when the topic shifts to astronomy. "May I take a look? While it is a hobby I have not indulged in for a while, I know a thing or two about the stars and the language we use for them."

"Sure, knock yourself out; this might as well be greek to us."

Nine slides over so they can get a look at the data in question. They begin to translate and simplify it into terms you can understand, while Hidaka helps to parse the dossier's poor formatting.

LOCATION: MERRITT ISLAND, FLORIDA

ASSIGNED ETF: N/A

REPORT: ANOMALY'S EXISTENCE WAS WILLINGLY DISCLOSED BY POI-9511, FORMER SENIOR NASA STAFF MEMBER. POI KNEW OF ARC'S EXISTENCE DUE TO PRIOR ASTRONAUTICAL/ASTRONOMICAL-BASED ANOMALIES NASA DISCOVERED. POI FEVERISHLY APOLOGIZED FOR 'CREATING' ANOTHER ANOMALY.

ANOMALY CAME INTO BEING AFTER POI REPORTED DISTRESSING NIGHTMARES AND VISIONS FOR SEVERAL NIGHTS ABOUT A 'ENTHRALLINGLY SATURED BLUE' AND 'UNFATHOMABLY DARK GREEN' STAR SHE ONCE SAW.

SAID STARS WERE SUPPOSEDLY IN THE TRIANGULUM CONSTELLATION. NO SUCH EVIDENCE OF THESE STARS WAS SEEN THROUGH NON-ANOMALOUS TELESCOPES.

"Most of the data following this is transcribing data about these stars. Most of the data is within the same ballpark as other stars there," Nine translates the hard-to-parse data. "except for their luminosity. They wrote it down as 5,252,000 - 5,475,000 L, or over six times as bright as the brightest star up there."

"It should be next to impossible to miss these stars."

OTHER ASTRONOMICAL ANOMALIES INCLUDE MISSING STARS, OTHER STARS THAT DID NOT EXIST, AND THE SIGHTING OF 'UNIDENTIFIED FLYING OBJECTS' WITH SIMILAR APPEARANCES TO 'FLYING SAUCER' UFOS, WHICH WERE THOUGHT TO BE FULLY DEBUNKED BY ARC.

RADIO APPEARED TO ONLY PLAY STATIC, BUT ON RANDOM INTERVALS, A NUMBER STATION BROADCAST WOULD PLAY. NO MEANINGFUL MESSAGE HAS BEEN TRANSLATED.

BROADCAST COINCIDED WITH THE TELESCOPE 'SHINING' A LIGHT OF AN UNKNOWN COLOR FROM ITS LENS. MATERIALS EXPOSED TO LIGHT EXPERIENCED SPATIAL AND BIOLOGICAL DISTORTIONS.

SAMPLES: UNKNOWN. COULD IMBUE MATTER WITH ANOMALOUS PROPERTIES? MAYBE ABLE TO 'MANUFACTURE' LESSER ARTIFACTS WITH ENOUGH PRODDING?

"The rest is recording the transmissions they have received before sending it to you. The only pattern I see is the repeated utterance of 'THE STARS'."

"The rest appears to be random numbers and Arabic letters, I'm afraid. I would need more data to try to parse together any legible information." Well, that's not comforting.
>>
You're going to have to find a way to manage or control the light it shines, otherwise it's going to basically melt through your containment cell. The only comforting thing so far is that there doesn't seem to be any signs of the telescope 'messing' with your mind.

At least from what little they've seen of the anomaly.

"Thank you for your assistance, Nine."

"It is the least I can do."

Hidaka grumbles under her breath about the dossiers she just read. You're going to give her some time to get it out of your system. There's one anomaly you want to check up on before you do anything else. You dread having to go in there alone, even if the cattethinge would prefer it.

Wait. "Actually, I'm going to need you to come with me." You snap your fingers. "Colt. Get them the notes for Little Miss Sunshine. I wrote them down somewhere."

Colt's eyes light up when he realizes that some other sucker is stuck working on that anomaly with you. "Your 'wish is my command', sire." Colt mockingly copies Nine's way of speaking.

Nine shows no reaction to the attempt at mocking. They simply wait until Colt finds the scattered, incomplete notes you have on Lil' Miss Sunshine. They skim over the notes, taking in what you know about it so far. "Interesting. I was already aware of its obsession over societal niceties, but it can wrap reality to its whim too?"

"What an interesting creature. Perhaps I can win it over to our side with the proper application of societal etiquette."

"Ya, no, it ain't gonna be that easy. That thing is a fuckin' demon, I tell you that."

Now that Nine is caught up on the little information you know about it, you escort them towards one of the boxes housing the M-12 CHESTPLATES. You instruct them to put one on while you equip one yourself, as a way to protect yourself from the cat's anomalous influence.

After you're done prepping for the work order, you lead them towards the containment cell. You take a deep, deep breath in and out, steadying yourself, before you open the airlock using your keycard

Nine merely waits, more than ready to talk to the anomaly. You hope that pride of theirs isn't misplaced.

You step through the airlock.

https://youtu.be/0174ECzykOI - A CAT IS A CAT IS A CAT

The room has changed again. While the lace-covered table that it manifested last time is still there, a chair fit for a queen is now seated right at the table. It is an ornate chair with royal purple velvet padding, with brass embellishments across its surface. Seated in it is Little Miss Sunshine, who still appears to be asleep.

Or she's pretending to be asleep; it's hard to tell from here.

The tumor nudges at its hostess, in order to stir her from her restful slumber. The only reaction it is able to get out of the cat is a series of low, rumbling purrs.

The tumor continues to fruitlessly nudge at its hostess, and when that doesn't work, the tumor rumbles with a low baritone M I A O U
>>
That actually works to wake up Little Miss Sunshine. She rewards her cancerous acquaintance with a swift bap via one of her paws. There's a brief pause, as if the feline is considering how far it should go with its punishment, before it continues to smack the tumor with her paw.

Bap. Bap. Bap. Bap.

"You ruined it. I was fully intending on ignoring them, as proper retribution for their cruel and inhumane treatment of me." There's no actual sign of distress in the anomaly's face, despite what she claims to feel. "It would be the only reception befitting of a man who refuses to acknowledge a hostess who have been patiently awaiting him."

"Is the reason because we not offer you the 'privilege' to self-flagellate before an audience?" The cat cranes her head in your direction. Her tone is completely, totally sincere.

"How long has it been, indeed? Three months, or three years, or only one minute?" The tumor's corpulent form wobbles and jiggles in a way reminiscent of jello. "Tomorrow, yesterday, it's all the same to a cat."

"I can already tell this is going to be an entertaining exchange of dialogue." Nine mimics a low purr of their own. "It is a pleasure to meet you, Little Miss Sunshine. I apologize on behalf of Vincent."

"This one smells different." The tumor cryptically adds.

Little Miss Sunshine offers a nod of acknowledge, but nothing more.

LMS MOOD: 2/3?

Choose four actions below.

COMMUNICATION
>"Are you, or were, EL FELINO?" It did turn EL FELINO into a red mist when it 'appeared'.
>"If time is all the same to you, do you have any insight into what TIMELESS did to my lab?"
>"What's so different about Nine, exactly?" Her reaction to NINE was strange.
>"Wait, that's your impression of me? Someone who self-flagellates?" Pry the cat for more details on how it sees you.

EXAMINATION
>Take a look at it with MAD WORLD. What would a cat's 'aura' even look like? What secrets can you learn? (DC 89, +29 to roll)
>Attempt to harvest some flesh from the anomaly's tumor. More samples couldn't hurt. (DC 70, +12 to roll)
>Examine the cat's anatomy. You already know about the tumor, so you might as well learn about the cat. (DC 63, +19 to roll)
>Ask it for permission to harvest some hair samples, so you can study them. (DC 50, no modifiers allowed.)
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)

STIMULI
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
>Brew some coffee for everyone here. Offer a cup as an 'apology' to the cattethinge.
>Attach a STATIC PIN to the cat, with her permission. What might be inside her head? (Risky, but this could be very illuminating.)
>Secretly record everything it says with the BLOODRED FLOWER. Maybe you can use its powers for yourself?
>You have some paintings you made yesterday. Offer it a chance to critique the paintings you and your friends made.

>Write in?

Will try to update earlier next time.
>>
>>6414549
Ah right Nine is perhaps related to the species of vent crawlers. Similar to Harvesters or as sentient spawn of an Anomaly, the ninth child hmm? Although if an anomaly was human enough could it have children with humans, so you end up with these weird demigod-like figures. The demigod of a very minor polytheistic ""god""

>"Is the reason because we not offer you the 'privilege' to self-flagellate before an audience?"
Lol, is it talking about Vincent bleeding himself for those Harvesters? If so its awareness must be quite powerful, much like Kiera's former? powers of observation that lets her know peoples identities and see The Man.

Or maybe it just means his masochistic tendencies in general. Anyway.

>"Wait, that's your impression of me? Someone who self-flagellates?" Pry the cat for more details on how it sees you.
Well, its not wrong considering the actual bloodletting. So I think we might have to concede that point, which should make it happy. But its not a habit.

>Take a look at it with MAD WORLD. What would a cat's 'aura' even look like? What secrets can you learn? (DC 89, +29 to roll)
Making things out of 'nothing', commanding people to dance against their will, observing Vincent even when hes in some wack ass dimensional hallway. Perhaps it has to do with aura manipulation.

>Examine the cat's anatomy. You already know about the tumor, so you might as well learn about the cat. (DC 63, +19 to roll)
Could also try to let the Cat 'sunbathe' using ILLUM while we study it.

>Secretly record everything it says with the BLOODRED FLOWER. Maybe you can use its powers for yourself?
If the idea I had before works that would be great. Another way to frame it might be to pay the Cat 'royalties' for using its voice. Treats, pets and brushing, boxes.

>Write in?
We have a lot of boxes from deliveries, cats like boxes, and what would it if it had raw materials to work with.
>>
>>6414549
>"If time is all the same to you, do you have any insight into what TIMELESS did to my lab?"

>"Wait, that's your impression of me? Someone who self-flagellates?" Pry the cat for more details on how it sees you.

>Put on some classical music. A cat of this class should surely enjoy listening to such music.

>Brew some coffee for everyone here. Offer a cup as an 'apology' to the cattethinge.
Do everything we can to appease the perfidious beast.
>>
>>6414549
>Ask it for permission to harvest some hair samples, so you can study them. (DC 50, no modifiers allowed.)
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
>Secretly record everything it says with the BLOODRED FLOWER. Maybe you can use its powers for yourself?
>>
>>6414549
>"Wait, that's your impression of me? Someone who self-flagellates?" Pry the cat for more details on how it sees you.
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
>Brew some coffee for everyone here. Offer a cup as an 'apology' to the cattethinge.
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
>>
>>6414549
>"Wait, that's your impression of me? Someone who self-flagellates?" Pry the cat for more details on how it sees you.
Hey, compared to our brother were nearly unflagellated!
>Examine the cat's anatomy. You already know about the tumor, so you might as well learn about the cat. (DC 63, +19 to roll)
>(2x)Write-in: Offer to put on some classical music, show her yesterday's paintings, brew her a cup of coffee and/or bathe her in a bit of ILUM light.
She'll probably critizise anything we do by ourselves, maybe we should ask her what she wants instead.
>>
>>6414549
>>"Are you, or were, EL FELINO?" It did turn EL FELINO into a red mist when it 'appeared'.
>Take a look at it with MAD WORLD. What would a cat's 'aura' even look like? What secrets can you learn? (DC 89, +29 to roll)
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
>You have some paintings you made yesterday. Offer it a chance to critique the paintings you and your friends made.
>>
>>6414549
>"Are you, or were, EL FELINO?" It did turn EL FELINO into a red mist when it 'appeared'.
>Take a look at it with MAD WORLD. What would a cat's 'aura' even look like? What secrets can you learn? (DC 89, +29 to roll)
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
>Secretly record everything it says with the BLOODRED FLOWER. Maybe you can use its powers for yourself?
>>
>>6414549
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
- Ask first, of course, and let her dictate the exact track you put on.

>"If time is all the same to you, do you have any insight into what TIMELESS did to my lab?"
Get the cross-test question out of the way; mentally brace in advance to be called a simpering buffoon as per her MO. If it's based on another "mechanism" accessible in theory to all abnormalities, this could be quite revealing, given her unusually high knowledge of such topics.

>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
Also to ascertain why there seems to be no sense of risk here despite ostensibly being the most intrusive procedure by far.

>Examine the cat's anatomy. You already know about the tumor, so you might as well learn about the cat. (DC 63, +19 to roll)
"For completeness's sake, I'm sure you understand."
>>
>>6414549
>"Wait, that's your impression of me? Someone who self-flagellates?" Pry the cat for more details on how it sees you.
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
>Brew some coffee for everyone here. Offer a cup as an 'apology' to the cattethinge.
>Examine the cat's anatomy. You already know about the tumor, so you might as well learn about the cat. (DC 63, +19 to roll)
>>
>>6414544
>It is a bit of a shame she's not going to hang around your lab all day
Vincent needs to decor his lab to be a mancave as well as the science zone
>>
>>6414549
>"Are you, or were, EL FELINO?" It did turn EL FELINO into a red mist when it 'appeared'.
Background info
>Examine the cat's anatomy. You already know about the tumor, so you might as well learn about the cat. (DC 63, +19 to roll)
Feels natural right now. I don't want to go for samples just yet
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
Take it to the vet!
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
Chillax
>>
>>6414549
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
>Attach a STATIC PIN to the cat, with her permission. What might be inside her head? (Risky, but this could be very illuminating.)
>Take a look at it with MAD WORLD. What would a cat's 'aura' even look like? What secrets can you learn? (DC 89, +29 to roll)
>Examine the cat's anatomy. You already know about the tumor, so you might as well learn about the cat. (DC 63, +19 to roll)
>>
>>6414549
>"Are you, or were, EL FELINO?" It did turn EL FELINO into a red mist when it 'appeared'.
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
>Brew some coffee for everyone here. Offer a cup as an 'apology' to the cattethinge.
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
>>
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>>6414640
+1
>>
>>6414549

So it sounds like the TELESCOPE will cause mutations after someone is exposed to the light it emits, or that some particular stars emit through it.

I guess my first solution would be to only have machine friends look at it. SACA, Kiera, etc. Or maybe anomalous friends like FET or 199X.

Tools wise, we could try looking through MAD WORLD, or the GLASS SHARD. If ILLUM worked like a projector maybe we could fit it on top of the eyehole lol.
>>
>>6414549
>"Are you, or were, EL FELINO?" It did turn EL FELINO into a red mist when it 'appeared'.
>Put on some classical music. A cat of this class should surely enjoy listening to such music.
>Brew some coffee for everyone here. Offer a cup as an 'apology' to the cattethinge.
>Get a blood sample from the cat. To check on its health, of course. (No check needed.)
>>
SELF-FLAGELLATION: o+8, WBo, 4TQ, f2A, K+b, rg4
MAD WORLD: o+8, Mrii, 7XZ, yqz
ANATOMY: o+8, f2A, K+b, +01, rg4, 9y6, yqz
RECORD FLOWER: o+8, T91, 7XZ
EL BOX: o+8
TIME: WBo, +01
MUSIC: WBo, T91, 4TQ, +01, rg4, 9y6, yxY, T8S
COFFEE: WBo, 4TQ, rg4, yxY, T8S
HAIR: T91
BLOOD: T91, 4TQ, Mri, 7XZ, +01, 9y6, yqz, yxY, T8S
HEY HOW ABOUT WE ASK HER FIRST: f2A, K+b
EL FELINO: Mri, 7XZ, 9y6, yxY, T8S
PAINTINGS: Mri
STATIC PIN: yqz

BLOOD, MUSIC, ANATOMY won. Technically, there should be a tie between COFFEE and EL FELINO, but f2A and K+b both voted to ask her about music/coffee/ILLUM light, so we'll count their votes as a COFFEE vote. Just to prevent a tie.

This also means that there's only one skill check you gotta do! Isn't that simple? Table below, I need three anons to roll 1d100+19.

ANATOMY (DC 63, +19 to roll.)
0 SUCCESSES?: A cat is a cat. And cats hate going to the vet. (The anomaly's mood is beyond soured by the attempt, and you learn next to nothing, but a strange quirk of the anomaly is revealed.)
1 SUCCESS: "I allow you to observe my corporeal form. I did not give you permission to *touch* it." (You only get a basic understanding of her anatomy due to her 'request', but it's good enough!)
2 SUCCESSES: "You may approach me under one condition: I demand that you give me scratches behind the ear." (You get a solid understanding of her anomalous anatomy. -???)
3 SUCCESSES: The cat doesn't say anything as you examine her. For once, it has decided to give you mercy. (You learn basically all there is to know about her anatomy, plus some minor details about the tumor you missed previously.)

>>6414689
Your place is a good mancave for Harvesters, at least! All you're missing is B I G R O C K.

>>6414817
SACA is spending HER hard-earned cash to learn the secret LORE of this facility, because she's a GOOD ROBOT who does a GOOD JOB.
God speed.
>>
Rolled 73 (1d100)

>>6414908
Who's a good kitty?
>>
Rolled 17 + 19 (1d100 + 19)

>>6414908
PSSSPSPSPSPSSPSPSPSSPSPSPSss
>>
Rolled 52 + 19 (1d100 + 19)

>>6414908
>>
>>6414908
Well, actually, SELF FLAGELLATION has 6 votes, but I'd feel pretty bad if I just ignored f2A and K+b's votes to let that win instead. COFFEE got seven votes after counting f2A and K+b.

>>6414911
>>6414912
>>6414913
RESULT: 2 SUCCESSES. Now I could offer you the chance to spend a BETÄUBEN pill, but I doubt anyone would actually vote to use one on a minor check like this. (And nothing else you have could reasonably save the 36 roll)

Writing now. Miaou.
>>
>>6414914
HOLD ON A SECOND WHO ARE YOU? WHERE IS HANDLER!?
>>
>>6414949
The fucking CAT has captured our QM! Someone get a spray bottle and spritz the feline bastard!
>>
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>>6414951
You wouldnt dare
>>
The sooner you're out of here, the better. The cattethinge is already in an ornery mood so you rather not agitate her any further. You also can't just leave. You bet she has a mission or a series of requests that she wants you to complete, on top of your existing sidequests.

You're going to be very careful with your words here. "Alright. We both know I have to perform some basic work orders on you. It's my 'social obligation', as you would put it."

"Now, may I offer you a cup of coffee, to start this off on the right paw?"

The tumor opens its mouth as wide as it can. Its expression contorts into what you can only describe as a silent scream. "Did I hear that right? Are they capable of such a thing? Of knowing you must ask for permission before doing something?"

"Does this reach thine ears, my dear hostess?"

Little Miss Sunshine's tail lazily flicks around while she considers your offer. "By what name do you call the caffeinated seeds in your possession? Delectamentum? Gatto Gatto? Hēidòu?"

"None of those, I'm afraid." Are those even coffee brands? They just sound like random gibberish the cat made up on the spot.

"We are able to provide a basic selection of regular Cambodia coffee grounds, decaffeinated beans from Ethiopia and mint-flavored coffee from Colombian." Your masked coworker explains on your behalf. "Will that be acceptable, miss?"

Little Miss Sunshine closes her eyes in an attempt to shield its delicate eyes from the sight of the people standing before her. Her body convulses in disgust the moment she's able to fully digest how limited your selection is. If it had a mouth, you are certain it would be horking up a hair ball right now out of sheer revulsion.

Then, like nothing happened, she opens her eyes back up. Her half-lidded eyes languidly scan the room, perhaps in search of someone with a better selection of coffee, before she eventually concedes. "Cambodian coffee. One cup for me, and one cup for my dearest assistant."

"White pawn to E4, Black pawn to B6. A rudimentary and simple-minded opening, but one which I can see no fault in." The tumor shakes its body in a grotesque intimation of a nod.

The cat rewards the tumor with yet another bap on the head, not even bothering to dignify it with a verbal response.

"Excellent." Nine leisurely prepares the coffee brewing machine. The bottom half of their mask shifts ever-so-slightly, in a way that might resemble a smile. "I knew a feline of such high class as yourself would pick this."

"May I offer you some music to listen to while we wait for your beverage?"

"A melodious symphony to grace my ears is far superior to whatever inane conversations may be struck merely to waste what little oxygen is in my containment cell." Little Miss Sunshine designates you as her next target, giving you a look askance filled with feline intention. "I kindly request for the gray man to play some music."
>>
Every muscle in your body tenses up at once. At first, nothing happens, you're just frozen in place. The feline cocks her head to the side, as all cats do when some unexpected happened. It appears the chestplate actually does something against the cat's powers!

Then her eyes ever so slightly narrow as she brings about her full attention onto you.

Your body is no now longer under your control. Your arms are clumsy puppeteer'd by an invisible force. That hideous compulsion! Your forced moments are a lot clumsier than usual, likely as a result of the chestplate's mind-shielding material. The CD player is gently placed on the ground, and 'you' insert the CD in with as much grace as your body can allow.

Nine watches on. They show no concern over what the anomaly is doing to or, perhaps more accurately, they already know helping you would be a waste of their time.

The catthinge flicks her claw upward like a conductor's baton and your bodily autonomy reasserts itself, much to your relief. A classical song that you might've heard once during your classes begins to play from the CD's tinny speakers. Little Miss Sunshine closes her eyes and lowers her head so she can take in every last bit of the melody without any distractions.

The tumor sways from side to side in a serpentine rhythm, clearly charmed by the melody. "A dance, a dance, a dance that will never end. That is the nature of things, and it is the nature of you. We will never stop dancing, they said. What man would not be a dancer if he could? It is a great thing, the dance."

"That is what this all is, Vincent 'Vena' Cruz. Do heed my words, for I shall never repeat them again." The tumor emotionlessly states.

You have no idea how to respond to this. Nine gives you no reason to do so, however, as they cut in with two cups of steaming hot coffee.

"An excellent observation. Are we not all puppets controlled by forces out of our control?" The masked figure places the coffee on the table.

"Esatto. You speak truer than you know." The tumor slithers over to the cup made as if it were made just for it, such a destiny prefigured in a notepad for those with eyes to read. It bites down onto the cup and swallows it whole without even a hint of tact.

Little Miss Sunshine somehow manages to pick up her cup with her massive ungainly paws. She takes a sip of the beverage and, well, she doesn't lash out at either of you! That's something! She sighs, clearly disappointed at the coffee's lack of quality, but she evidently tolerates it enough to continue taking sips of the beverage.

"Between you and me," the tumor speaks as it chews its 'drink.' "she is too distracted to notice any slights against her person for the next, let us say, thirty seconds."

"Now, pray tell, why are you telling us this?" Nine asks with a cautious but sincere curiosity.

"Consider it as my own way to get back at my hostess for her cruel and unusual treatment of mine own person. Miaou."
>>
File: BLEEDING.jpg (201 KB, 570x802)
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You and Nine both consider if you should actually trust its words, but eventually you cave in. You hastily remove a syringe from your satchel so you can get a blood sample from the cat.

Nine reaches over to grab the feline's free arm and they're actually able to touch it. The cat really is distracted, huh?

You draw as much blood as you can from the feline while she's in this state. The syringe rapidly fills with a bright yellow fluid that resembles pure blood plasma more than pure, unadulterated blood.
>+2 SUNSHINE YELLOW BLOOD SAMPLES! (Meow.)

The two of you scramble away from the anomaly right as she finishes her cup of coffee. The feline opens her eyes again. "Acceptable, indeed. As expected of a man the color of dust and nothingness and one who refuses to show their true face to anyone. It is all I can, could, and will expect of people of your status."

"I shall rate your service a 2.3 out of 5. Please do work on improving the quality of your efforts. I had to wait too long for my entertainment this time around." Her half-lidded eyes stare up at the ceiling, eyes focused on nothing in particular, as if she wasn't addressing YOU specifically.

"We hear and acknowledge your complaint." Nine lazily nods their head. "I hope our meagre service is enough to justify the one request we have, before we leave you be."

Little Miss Sunshine almost straightens upright, as if contemplating whether to take the audacity of their statement in offense, then merely tilts her head again. "Pray tell, what do you intend to waste my time with now?"

"It's a simple physical examination. We already did it on your associate over there, so it would only be fair. For completeness's sake, I'm sure you understand."

Your muscles tense up as the feline's gaze lingers on you for a little too long. She shifts her attention to Nine, and for a second, their body tenses up as well. After a long moment of silence, the cat sinks further into its plush chair.

>2 SUCCESSES!

"You may approach me under one condition: I demand that you give me scratches behind the ear and nothing else." Little Miss Sunshine delegates yet another task upon you. "I shall entrust the one with a false face to conduct the actual examination. Men like you have a nasty habit of letting your hands wander where they do not belong."

"Indeed. It is in the nature of man to be crass and beastly." The tumor adds on.

"The terms of the arrangement are acceptable. Shall we, Vincent?" You can practically hear Nine's smug smirk underneath their mask. Reluctantly, you walk over to the feline with an outstretched hand, while Nine confidently stands in front of the cat. Your fingers brush up against the feline's ears...

And you have never felt anything more physically repulsive in your entire life. The fur digs into your skin like sandpaper, no, it's worse than that. It is as if your body is physically crumbling apart at the mere idea of having to touch the anomaly.
>>
You feel warm blood seeping from the abrasion of your eroding hand as you give the cat what it wants: ear-scratches. She purrs in delight as your nails scratch against her sandpaper-like fur and skin. This sucks. This sucks. This sucks. THIS SUCKS.

Nine is more than happy to study the anomaly without touching it, eagerly documenting every bit of the anomaly they can see. Their gloved hands expertly record the dimensions of its anatomy in a neat script, making marginal notes, their tinted eyes glazed over.

You hope they can get this over soon, you can feel your hand turning into shredded mincemeat. Grimly, you note that this is one aspect of the anomaly's body you have a hands-on understanding of now.

"And, without performing actions that would be socially unacceptable of me, I believe I have learned all I can from you, Little Miss Sunshine." Nine strikes one last line across the page they were using.

"Marvelous, but entirely incorrect," the cattethinge says with thinly veiled derisiveness. The only thing keeping her from lashing out is the fact you're still scratching her ears. "Whatever science you might bring to bear or human endeavors or speculations, you will not reckon the completeness of my existence in the span of a mere checkup. In any case, do not bore me with recounting what I already know of my own body. You are dismissed."

"Yes, yes." The tumor chimes in with a sycophantic chuckle. "Leave us be. And please, do remember my mistress' words next time. Do not bring in another person into this containment cell, lest the condign penalties be incurred."

"Yes, consider that your 'mission' today. I know your kind. You just adore these pointless, mindless sidequests, no? Now, adieu, adieu, I bid you."

"We will not overstay our welcome. Shall we, Vincent?"

You finally free your hand from Little Miss Sunshine's barbed wire-like fur. You force a polite smile as you make a beeline towards the exit. You got what you needed, now YOU'RE OUT OF HERE. Nine lazily follows behind you, content with their half of the job.

---
>LITTLE MISS SUNSHINE MOOD: 3/3! (C-. Try again.)
>An INSIGHT HINT will soon be revealed...
---

The hand you used to pet Little Miss Sunshine has been cut to ribbon. The only upside is that the Harvester blood pulsing through your veins has sealed your wounds shut, preventing your body from immediately bleeding out. You'll have to treat it soon, lest you end up as nothing more than a bloodless corpse.
>PHYSICAL HEALTH is at WOOZY
>CRUNCH TIME has activated! You now have a +4 bonus to all of your rolls.

"An acceptable outcome, all things considered. Shall we review what we know of the cat's anatomy now?" Nine carefully grabs your wrist, examining the wound on your hand. "It appears we already know of one such proper, do we not?"

"Ngh. You're enjoying this a little too much."

"Perhaps. Perhaps not. The question still stands."
>>
File: ANATOMYREPORT.jpg (117 KB, 700x899)
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You might as well. Nine flips their notepad open, letting you review every last annotated note they recorded. There's a lot on here despite the checkup mainly being visual.

NINE NOTES
*8'2"/249~ cm, adjusting for visual height loss from sitting down. Weight approximately 225 lbs/102 kg. Dangerously underweight for its height. Beyond abhorrent physical constitution, likely the reason it resorts to controlling others.
*Visually, it appears to have no mouth, but this is false. The fur around the area where its mouth should be is a slightly darker shade of yellow. Liquid matter is rapidly absorbed and physical matter is eroded on contact, emulating the same functions as a mouth.
*Its hands and feet are lined with thin setae-like filaments, similar to those on a gecko. Allows for the manipulation of fine objects despite the unwieldy shape of its hands. Likely keeps its lanky body stable as well.
*Non-mouth fur is similar in structure to the urticating hair of a tarantula. Touching it results in intense physical pain and abrasions. Photo of Vincent's hands will be attached shortly.
*Similar patches of cancerous tissue, like sub-entity 'The Tumor,' have been found on other parts of the anomaly's body. Biggest patches around the upper torso, lower legs, and tail. Physical sickness may explain some mood behavior?
*Tail is not made out of flesh. Upon closer examination, it is made out of a flexible rebar-like material, coated in the same urticating hair as the rest of its body. Could cause serious damage if it attacked with it.
*Joints are inflamed. Slight bloating was seen around shoulders, knees, and wrists. May limit mobility in certain conditions.

"Interesting. You know, the cat I had before was also really sickly. The one I had before, uh, THAT anomaly came out."

"A cat will always be a cat, Vincent." Nine says in the same cadence LMS is used to speaking in. "Perhaps you should prod it about its past as a regular old feline. It may prove useful."

Maybe. Maybe not. At least you know that whatever is up with that cat, it's physically weak. The only thing protecting it is the fact you can't usually touch it. Chestplate's good. You'll always remember to wear one before working on LMS.

You swiftly put the cat out of your mind. Hopefully, Hidaka and Colt have been doing something while you were busy. You got two relics you want to study after all.

Both of them are huddled around that terrarium you bought from the catalog. The red-scaled salamander inside is staring back at them with a pair of beady black and yellow eyes. A staring contest between human and lizard.

"I say we should call 'im Bobby."
"Stupid name. Akio is better."
"I AIN'T NAMING IT A FUCKING JAP NAME, YOU HEAR ME???"

"Khm."

Your two coworkers immediately spin around when they hear Nine's voice. Great. This is going to happen a lot this shift, isn't it? You just gesture at the two of them to follow you. It's time to study your relics.
>>
File: SINNERNAIL.jpg (285 KB, 1205x921)
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First off, the SAINT'S SKULL. You need to figure out what its 'definition' of an anomaly is, and the actual warning range of its effect. Plus, if it knows what properties an anomaly has, what might it say about ARTIFACTS?

Understandably, all of your coworkers are a little creeped out when you place a human skull on the table. You shifted it to face Colt, who is constantly wearing two artifacts. He'd be a decent target. You hazard that you had the skull about twenty feet away from him.

The skull's jaw moved on its own. In a raspy, monotone voice, it began to recount what it knew. "anomaly amiss abnormal. weapon properties: spatial distortion bullets, bullets can strike at any angle. can create bullets from sheer determination and patriotism."

"armor properties: less relevant, flag allows for instantons identification of target's ethnic background. more relevant, blocks all esoteric damage the 'soul' would take."

"Well, damn, I didn't think a fuckin' skull would know these things." Colt scratched the side of his head. "Lemme do somethin'." Colt began to walk away from the skull, waiting to see when it'll lose track of him.

Once he's on the other side of the room, the skull blankly said the following: "anomaly disappeared." So it has an effective range about your laboratory. That's not a bad range but it's still a _range_ limit, you know?

You shifted it around to you, then Nine, then Hidaka. It showed no reaction to any of you, so it can only detect artifacts and anomalies. You shifted it to the old landline you have, and it babbled about what you already knew about it: phonecalls from another world, could steal time, yada yada.

Interesting that it can reveal ARTIFACT properties. That'll save some time when studying any future ARTIFACTS you get.

When you pull out the nail, Hidaka immediately snatches it from your hands. "Seen this before. Ninth Church made false copies of it, have one I use. One of the originals, this one is."

"May I try something?"

"The floor's open." You answer with a shrug. If it means saving you time, you're not going to say no.

Hidaka pulls the nail towards her mouth, so she can whisper something into the nail. The nail immediately begins to shake, trying to free itself from Hidaka's fingers. It points its tip directly at you, ready to fly at you at a moment's notice.

"Forgive." Hidaka calls out to the nail. The nail suddenly stops moving, content to be nothing more than a mere nail.

"The hell was that?" Colt is the first one to vocalize his confusion. "What kind of satan black magic voodoo was that?"

"The nail seeks sinners." Hidaka brushes off Colt's question. "Whisper name of someone, and it will aim at them. To find them. To impale them. To acknowledge their sins."

"What is the definition of a 'name' here? Names are a fickle, illusionary thing." Nine takes a step back just to be safe.

"Has to be a name the sinner identifies with. Nothing more." Hidaka tosses the nail back onto the table.
>>
"Simple enough thing. Useful, but simple."

While they're not the most outstanding properties, unlike your actual ARTIFACTS, these two will definitely be useful in the upcoming contracts and sidequests and all of that nonsense you got. Hell, if Rowan tries to flee, the nail's ability to follow him will be a great help.

Not to say the skull's any less useful, no, it's incredibly useful in your lab.

TIME TOKENS: 20
What do you do now? Choose four, since you got the excess time.

ANOMALY
>Enter THE OTHER SIDE's cell. C'mon, it's a brand new anomaly to mess with. (-0 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-1d2-1 TIME TOKENS.)
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1d2-1 TIME TOKEN)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (-0 TIME TOKENS)

RESEARCH
>Experiment on all three of your ARTIFACT GIFTS. You got a brand new one, after all! (-2 TIME TOKENS.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 77, +18 to roll.)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-1d2 TIME TOKENS, may drain your MENTAL HEALTH.)
>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1 TIME TOKEN, +???)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-2 TIME TOKENS, DC 88, +25 to roll thanks to your coworkers.)
>C'mon, you have to study this giant shard of glass you pulled out of 199X. There has to be something special about it. (-1 TIME TOKEN, DC 65, +11 to roll)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1d2 TIME TOKENS, DC 62, +14 to roll.)

BUSY WORK
>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-2 TIME TOKENS, DC 70, +24 to roll)
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-1d2-1 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)

MISC
>Write in!

>>6414949
>>6414951
>>6414964
I genuinely have no idea what you're talking about. You okay, anons? You're not seeing things, are you?
>>
>>6415056
Sounds like the kitty needs a good brushing and to eat a lot of wine soaked food to heal her delicate health.

>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)
>C'mon, you have to study this giant shard of glass you pulled out of 199X. There has to be something special about it. (-1 TIME TOKEN, DC 65, +11 to roll)
>Look for something to heal yourself before you take more damage
>>
>>6415056
Changing the fourth choice of >>6415062 into >Apply some OBSCURA GEL in your injuries.
>>
>>6415056
>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)
Recovery first.

>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
A time bargain compared to usual. Let’s try to knock out WARDEN’s sponsorship today; could earn us brownie points for the proposal.

>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1 TIME TOKEN, +???)
Should start knocking research items off that docket. Maybe we should avoid rolls that aren’t pertaining to artifacts while we have Colt and not Lucy/Nicole/Venti here.

>Write-In: It’s been a while since you last attempted to figure out a more efficient method of extracting the mold’s digestive enzymes; getting that finally solved before your proposal certainly can’t hurt.
Self-explanatory.

FREE-TIME
>If you have enough MOLD to complete the WARDEN contract, contact them stating as such and that they can send someone over to pick it up now.
Complete that product order.
>>
>>6415056
>Enter THE OTHER SIDE's cell. C'mon, it's a brand new anomaly to mess with. (-0 TIME TOKENS)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (-0 TIME TOKENS)
>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1 TIME TOKEN, +???)
>C'mon, you have to study this giant shard of glass you pulled out of 199X. There has to be something special about it. (-1 TIME TOKEN, DC 65, +11 to roll)
>>
>>6415072
+1
>>
>>6415056
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)
>C'mon, you have to study this giant shard of glass you pulled out of 199X. There has to be something special about it. (-1 TIME TOKEN, DC 65, +11 to roll)
>Look for something to heal yourself before you take more damage
>>
>>6415056
>>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
> Supporting using the obscura gel to heal ourselves. We really gotta find a way to make production of it less fiddly. Maybe if we use something that's slow to heat up (like, say, a clay pot) it'd take a longer time to burn?
>>
>>6415055
>Tend to your lizard and your WIRE FLOWERS.
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO.
>You know WIRE FLOWERS get stronger when you feed them juice.
>C'mon, you have to study this giant shard of glass you pulled out of 199X.
>>
>>6415056
>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)
>Enter THE OTHER SIDE's cell. C'mon, it's a brand new anomaly to mess with. (-0 TIME TOKENS)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (-0 TIME TOKENS)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>>
>>6415072
Support for this. Also I would lile to suggest names for the salamander: Redmond, lagarto and Salamanca
>>
>>6415056
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1 TIME TOKEN, +???)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
> See if you can use the black shard to make more OBSCURA SYRAH so you can make some food with it to fix your hand
>>
>>6415056
>Enter THE OTHER SIDE's cell. C'mon, it's a brand new anomaly to mess with. (-0 TIME TOKENS)

>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1 TIME TOKEN, +???)

>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)

>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
>>
File: FET o3.png (74 KB, 500x500)
74 KB PNG
>>6415056
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
>Tend to your lizard and your WIRE FLOWERS. Take your mind off Little Miss Sunshine's abuse. (50% chance of earning or losing 1 TIME TOKEN. Slightly heals MENTAL/PHYSICAL health.)
>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1 TIME TOKEN, +???)
>C'mon, you have to study this giant shard of glass you pulled out of 199X. There has to be something special about it. (-1 TIME TOKEN, DC 65, +11 to roll)
>>
>>6415231
Support

Which reminds me we did learn we could look through the shard and it would help us find valuables, but I don't remember if we used that ability when we last when to the lost and found at the moment.
>>
>>6415056
>>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (-0 TIME TOKENS)
>Enter THE OTHER SIDE's cell. C'mon, it's a brand new anomaly to mess with. (-0 TIME TOKENS)
>You know WIRE FLOWERS get stronger when you feed them juice. Supercharge one with one of the FULLY CHARGED BATTERIES you got lying around to see what happens. (-1 TIME TOKEN, +???)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 77, +18 to roll.)
>>
File: BadQM.png (15 KB, 625x629)
15 KB PNG
>>6415056
>I genuinely have no idea what you're talking about. You okay, anons? You're not seeing things, are you?
>>
Rolled 1, 2 = 3 (2d2)

MOLD: 4TQ, +01, 9y6, 0pw, T8s, rg4, eAm, T91, WBo, K+b, o+8
LIZARD/FLOWERS: 4TQ, +01, 9y6, 0pw, T8s, rg4, eAm, yqz, WBo, K+b, o+8
GLASS: 4TQ, T8s, eAm, K+b, o+8
HEAL: 4TQ, T8s, rg4
WIRE FLOWERS CHARGE: +01, 9y6, 0pw, eAm, T91, WBo, K+b, o+8, Mri
MOLD ENZYEME: +01, 9y6, 0pw
ISOLA: rg4, yqz, T91
ANGLERFISH: yqz, Mri
OTHER SIDE: yqz, WBo, Mri
BLACK SHARD: T91
BLOOD: Mri

I'm going to say that healing is a free action, and frankly, you were going to heal yourself anyways. So that means the four actions that won are
-GROW MORE MOLD (-1d2 TIME TOKENS)
-TEND TO YOUR LIZARD AND FLOWERS (either -1 or +1 TIME TOKEN)
-SUPERCHARGE YOUR FLOWERS (-1 TIME TOKEN)
-CHECK THAT WEIRD FUNKY GLASS SHARD (-1 TIME TOKEN)

So, I need three people from the audience to roll 1d100+11 for me! I'll roll 2d2 as well.

FIRST 1d2
1 = YOU LOSE 1 TIME TOKEN FROM LIZARD/FLOWERS
2 = YOU GAIN 1 TIME TOKEN FROM LIZARD/FLOWERS

SECOND 1d2
1 = GROWING MOLD COSTS 1 TIME TOKEN
2 = GROWING MOLD COSTS 2 TIME TOKENS

As for you?

GLASS SHARD STUDY (DC 65, +11 to roll)
0 SUCCESSES: THAT'S the property it has? Really? (The only property you unveiled is so niche, you can't fathom a use case for it.)
1 SUCCESS: You were expecting a lot more about this but hey. It does SOMETHING! (You discover two properties of the shard: One super niche property, and one situational property!)
2 SUCCESSES: Dark. Dark, yet darker, yet darker. (While you uncover the same properties as 1 SUCCESS, you might've accidently learn something about another one of your ARTIFACT gifts.)
3 SUCCESSES: It's amazing how much information you can get out of one shard of glass, isn't it? (You get the same extra info as 2 SUCCESSES. However, the two properties you'll learn about will be a lot better!)

>>6415231
FET can tolerate a robot, even if they're not lovely humans with lovely human shells.

>>6415503
I'm a good QM. This is horrific slander.
>>
Rolled 34 + 11 (1d100 + 11)

>>6415685
>>
Rolled 13 + 11 (1d100 + 11)

>>6415685
>>
Rolled 64 + 11 (1d100 + 11)

>>6415685
>>
>>6415056
>Enter THE OTHER SIDE's cell. C'mon, it's a brand new anomaly to mess with. (-0 TIME TOKENS)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (-0 TIME TOKENS)
>WHAT'S THAT? GROW MORE MOLD? DON'T MIND IF YOU DO. (-1d2 TIME TOKENS. Grows a comical amount of mold.)
If we actually manage to finish WARDEN today, that'd be great for clearing the contracts too.

>Apply some OBSCURAH GEL to heal ourselves.
As I expect this to be a free action but it's been picked by a lot of people, maybe we could go with >>6415128's idea to try refining the production process? Or go for a cooking session as >>6415175 suggested?


>>6415072
I think we partially solved the enzyme problem with the info from ORTHA here >>6403491 - by mixing the agar culture in and possibly exposing the finished product to extreme temperatures if I understood it correctly. Extracting the enzyme for developing a cleaning product is still somewhere on our to-do list iirc though, so if we can try to do that later in our shift that'd be great imho.

For contacting WARDEN I don't think we will have the full shipment ready after the work order, but if we do, we should think about a somewhat safe way to relay it to them due to the time fuckery going on in our lab. Maybe one of our coworkers can step outside the lab and look for Kevin or sth alike? Not really sure what'd be best...
>>
RESULTS: 1 SUCCESS! There's nothing in your inventory that can really unfuck it, but hey! At least it wasn't a complete waste of time! Writing, it'll be shorter than usual for reasons.

>>6415696
The agar culture you bought helps to render your mold stable and inert, since one of the common worries you had was the mold accidently reawakening, and melting someone's lungs or something. It may help you to exchange more of the digestive enzyme, so I might add that as an action.

As for completing WARDEN's mold contract, you can always wait until your shift's about to end before trying to contact them, if you want to play it safe. If you even end up getting all 35 MOLD samples you needed.
>>
>>6415696
Expanding on the idea of using obscura gel:
We could use something with thermal properties similar to a clay pot (like, say, a flat piecerock) to grill it. We probably don't have a rock, though, so maybe we could try steaming it instead? Water has a high SHC, so that would theoretically make thermal control easier.
>>
>>6415705
piece of rock*. Really should double check my stuff.
>>
You got a LOT of time to burn right now. You have a general sense of when time will be on your side. It's difficult to describe how you can tell. Maybe it's a side effect of being exposed to anomalies prior to being sent down here?

The point you're trying to make is you KNOW it'll take way less time to grow some mold, so you're going to do that ASAP! Right after you patch up your hand. That damn cat knows how to (literally) get under your skin. God, there's even tiny little fibers stuck inside of your open wound.

Colt finally notices your wounded hand. "Damn, man, the fuck happened in there? The cat did that to ya?"

"Apparently, it has the same bristles as a spider." You try to pry one of the embedded thorn-like 'fur' fibers from your hand. It's a lost cause, to be frank. "Yeah. Not fun."

Hidaka doesn't say anything. She simply grabs you by the arm and she starts dragging you, not bothering to ask for your opinion. You could easily fight back but you want to see where this goes.

She forces you to sit down so she can actually check on your hand. "Typical. We're not doing anything until we fix this. Take better care of yourself. Idiot."

"I was-"
"No. You weren't. Nine, dig through his satchel."

"Of course. Let me be your humble servant." Nine doesn't hesitate to dig through your bag for healing supplies to use. Well, you might as well ask Colt to prepare something while these two tend to your wounds.

"Colt, we're going to grow some mold. Mind preparing some slop to feed it?"

"'course I get stuck with the fuckin' chump work." Despite all of his grumbling, Colt starts preparing a solution to feed the mold. It's not like it requires much thought to mix crushed breath mints into water, so it's a good task for him.

You like him, you do, but you really don't trust him with anything super complex.

It doesn't take much time to heal your hand back up, thanks to the OBSCURA GEL you had in your satchel. Hidaka wraps your wounded hand with some thick bandage wrap just to be sure the wound will heal. You flex your fingers now that you can actually feel them again.
>PHYSICAL HEALTH is A-OKAY!

"So, mold first, then what?" Hidaka asks, now that she's done working on your wounded hand. "Lot of things to do, and with such unstable time."

"Well, I might as well take care of the lizard, right?" You get back to your feet now that your hand is healed. "But first, it's MOLD™ TIME™!"

"It is a marvelous product you have, even if for certain palates, it can be rather repulsive." Nine shudders in barely repressed disgust. "Do not take any personal offense to my critique. I can see the value in it, considering the amount of money I know you have made from it."

"That chick really does babble on a lot, huh?" Colt says offhandedly. "Do ya get off talkin' like that or what?"

Nine cocks their head to the side, as all masked figures do when someone says something stupid. "My way of speaking? It comes naturally to me."
>>
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"Uh huh. Whatever you say, Nine."

You decide to check on the mold instead of humoring this 'conversation.' There's not that much mold left in your containers since you sold most of it, but that's why you had Colt on 'chump work' duty.

Colt emptied the liquid slurry into one of the containers, and in the blink of an eye, the container was literally overflowing with mold. Everyone else had to scramble to transport the runoff into your other containers so your lab doesn't get infested with mold.

You knew the mold liked this stuff, but it didn't like it THIS much. You have to chalk it up to TIMELESS' time-warping nonsense; this is the type of growth you'd expect over actual hours. Look at the bright side, though; you're already getting close to completing one of your sponsors!

Two of your mold containers are filled to the brim, while another one is about a fifth full, give or take a few percentage points? It's enough to earn you a lot of cash, if you actually sell it instead of giving it away.

>+21 CIGARETTE MOLD! YOU NOW HAVE 30 CIGARETTE MOLD! So close!

You're going to let it settle before you grow any more. God knows you don't want this lab to look like what it did a week and a half ago. That's why you're going to tend to some flowers! You're such a green thumb, you literally have a flower growing out of you! So how hard can this be, really?

As it turns out, it really isn't that difficult.

You have several small pots filled with dirt and shredded pieces of old, broken electronic junk you had no use for. These flowers are part plant, part machine, so the electronic scrap helps to feed them.

Hidaka and Colt actually seem excited to work on something as simple as a bunch of weird flowers. They've dealt with them before, of course, so they both have face masks on to avoid any static pollen related issues.

The flowers aren't particularly picky about how they're handled. Even a brute like Colt is able to get some results by just watering them. You take this moment to let your mind drift, now that there's not really anything to worry about right now.

This is going to be your life now, isn't it? Is it weird how you actually enjoy this? Not the work specifically, the work's okay, but moreso being around other people. It's weird actually being around people who care about you. Even Colt seems to care about you in his own weird way.

It's something you're not used to. You're not sure when you're going to get used to it, if you had to be fully transparent with yourself.

Hidaka's actually smiling for once as she continues to tend to the flowers. One of the flowers rubs against her gloved finger, like a loving pet. Your memories about her, prior to reuniting her, are spotty but you don't recall her smiling like that before.

Maybe there's something to be found in a place like this, for people like you and Hidaka. Is that kinda sad, considering what living in this facility is like? Maybe. Maybe not. Eye of the beholder and all that.
>>
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"Ey. I got an idea," Colt wipes his dirty hands onto his torn-up labcoat. "What if we hooked a car battery to one of 'em? These things eat power, right?"

"What's the worst that could happen?"

Hidaka grimaces at the idea. "Could fry them. Watering a plant too much is harmful. Could be same principle."

"We do have a few specimens to spare. It could unlock the last bits of potential hidden inside of these particularly fascinating flowers. Shall we?" Nine points at you with a gloved finger.

You do another check on how the flowers are doing. You have a few fledgling flowers sprouting from the nutrient-rich soil you got from ORTHA, so what the hell? You might as well humor Colt's idea.

>YOU HAVE 8 STATIC FLOWERS NOW!

"Alright, you can hook one of the flowers up. Just be careful, it takes a while to grow new ones."

Colt almost certainly didn't register your warning. He dashes over to one of your piles of unassorted garbage in search of a car battery. Oh well, you got a lizard you want to check up. You kneel down before the terrarium you've set up nearby. It's a basic environment for a lizard. It has enough rocks to perch on or hide under, there's assorted greenery inside to liven up the place, there's enough water for it to drink.

It's about as comfortable an environment as anyone could make for a lizard. The red-scaled lizard watches you, Hidaka, and Nine with a pair of beady blackish-yellow eyes. There's not a single thought bouncing around in its head. It has that same look you've seen in Harvesters before: a mixture of hunger and apprehension, like it's not sure whether to eat you or not.

"We are in the same situation, little lizard." Nine chuckles as they drop a mealworm into the terrarium, which the lizard eagerly devours. "Trapped in a cage. I suppose you are luckier than we are, for you are not aware of your containment."

"Probably eats better than us." Hidaka snarks. "Some people believe we were animals in past life. Bugs. Lizards. Dogs. What do you think?"

"I don't really think much about religious stuff." You answer truthfully. "You'd get a better answer out of my brother, but for me? I bet I was a pile of mud in a past life."

"Har har. I do wonder, you weren't like this when I met you first time."

You really don't have an answer for why you look the way you do. It certainly isn't natural, but well, that's obvious to anyone with eyes. You hope it's not some HEART related bullshit.

"A good amount of Christian sects do believe we were born from clay. Take that as you will-"

ZZZZTTTTT!

A bright beam of light soon engulfs your lab, scaring off your lizard friend before Nine can feed it another mealworm. Everyone besides Colt has to shield their eyes from the light show, but thank your lucky stars, the beam of light snuffs itself out after only a few seconds.

Ash and soot coat Colt's face, leaving him looking like he's ready to make some VERY racially charged jokes.
>>
A puff of smoke exits his mouth as he tries to take a breath. He hastily wipes the soot off his face, trying to get a look at what he created.

As for what happened? Well, two of your flowers are looking a lot different than they were before. Their form and shape are wildly changing from second to second as arcs of electricity run across their body. The other nearby flowers are now a lot more vibrant looking, presumably from siphoning off excess energy from the two main flowers.

"Interesting." Hidaka cracks a smirk at the results of Colt's little experiment. "Masked one. Nine. Correct me if I'm wrong. I see five colors and forms. Confirm?"

Nine carefully observes the rapidly changing flowers, trying to figure out a pattern amongst the noise. After a minute of observing them, Nine gives a nod of approval. "You are correct. I did not expect you to pick up on it. I believe one of us touching them will stabilize them."

"I doubt they are harmful in this state. Unstable, yes, but not harmful.

"...Ha! I knew my idea was good! I bet Mr. Lizard would agree with me!"

"Okay, no." You shake your head. "We gotta think of a better name for the lizard." "I am all ears for your suggestion." "Still think Akio is the best."

What do you want to name your salamander?
>BOBBY. Because it's a funny name.
>AKIO. Because Hidaka will like you if you name it this.
>ASH. Because it'd be funny to see Ashton's reaction.
>VINCENT JR. Because you're feeling egotistical today.
>REDMOND. Because he is red. Simple and to the point.
>LAGARTO. listen you named a cat 'el felino' you're not great with names
>SALAMANCA. Colt, Hidaka, Nine. We got to cook.
>NINE, HOW ABOUT YOU NAME IT? Maybe they have a better idea for a name!
>Write in.

Colt's STATIC FLOWER experiment went over a lot better than expected! Choose two UNIQUE FLOWER TRINKETS to obtain!
>STAR-SPANGLED ROSE. A rose speckled with red, white and blue stars. Passively guides the wielder's bullets, in a similar way to Colt's gun, granting far better accuracy and damage during combat.
>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
>MIDNIGHT ORCHID. At least you think it's an orchid. Anomalies you encounter outside your lab will have a higher chance of being docile or friendly.
>WEATHERED GREY LOTUS. A wilted, but still kicking, lotus flower. Offers a very minor, but always active, PHYSICAL HEALTH regeneration effect. It also improves the wielder's endurance.
>BLEEDING RED POPPY. A rose that makes your heart skip a beat. You'll need to study it to learn what it does, but it feels powerful.
>>
>>6415792
Write-in:
Larry Lizzo

>MIDNIGHT ORCHID. At least you think it's an orchid. Anomalies you encounter outside your lab will have a higher chance of being docile or friendly.
>BLEEDING RED POPPY. A rose that makes your heart skip a beat. You'll need to study it to learn what it does, but it feels powerful.
>>
>>6415792
> What do you want to name your salamander?

I looked up images of red salamander. May I suggest A'a, after the Hawaiian name of a lava flow that's somewhat similar in appearance?

>WEATHERED GREY LOTUS. A wilted, but still kicking, lotus flower. Offers a very minor, but always active, PHYSICAL HEALTH regeneration effect. It also improves the wielder's endurance.
We must endure.

>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
So long as it doesn't call us "Vincey", I'll be fine with it.
>>
>>6415792
>A puff of smoke exits his mouth as he tries to take a breath.
pfft.
>REDMOND. Because he is red. Simple and to the point.
Vincent is many things, but creative is not one of them.

>TEAL-TINTED BLOSSOM.
We do ALL of the sidesquests and sponserships. This one is a no-brainer.
>MIDNIGHT ORCHID.
HEART GO AWAY Ashton and Venti aren't even here how did you managed to sneak in
>>
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>>6415798
Image failed to attach it seems.
>>
>>6415792
>>SALAMANCA. Colt, Hidaka, Nine. We got to cook.

>MIDNIGHT ORCHID. At least you think it's an orchid. Anomalies you encounter outside your lab will have a higher chance of being docile or friendly.
>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
>>
>>6415792
>REDMOND. Because he is red. Simple and to the point.
Keep him away from Blutarch
>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
Venti fuck off
>BLEEDING RED POPPY. A rose that makes your heart skip a beat. You'll need to study it to learn what it does, but it feels powerful.
Heart fuck off
>>
>>6415792
>REDMOND. Because he is red. Simple and to the point.

>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
>BLEEDING RED POPPY. A rose that makes your heart skip a beat. You'll need to study it to learn what it does, but it feels powerful.
>>
>>6415792
Achy Joe? El Rojo? Lazy? I guess I'm as uncreative as Vincent today, so I'll propose
>RED
Are we sure it's a male lizard btw?

>STAR-SPANGLED ROSE. A rose speckled with red, white and blue stars. Passively guides the wielder's bullets, in a similar way to Colt's gun, granting far better accuracy and damage during combat.
>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
Kill better, get more rewards and no need to research them makes for a good combo. Although LOTUS nicely fits our endurance theme and POPPY sounds pretty interesting, so those two would make a lot of sense too.
>>
Does LMS like tea or just coffee? Cause we might be able to placate her with catnip tea
>>
>>6415792
>CHARIZARD

>BLEEDING RED POPPY. A rose that makes your heart skip a beat. You'll need to study it to learn what it does, but it feels powerful.
>WEATHERED GREY LOTUS. A wilted, but still kicking, lotus flower. Offers a very minor, but always active, PHYSICAL HEALTH regeneration effect. It also improves the wielder's endurance.
>>
>>6415792
>REDMOND.

>TEAL-TINTED BLOSSOM.
>MIDNIGHT ORCHID.
>>
>>6415792
>LAGARTO. listen you named a cat 'el felino' you're not great with names
Reminds me of that Trigun villain who mind controlled people and Vash. That was a ball busting episode. Although we already have one pet who turned out to have mind controlling powers, how ominous.

>STAR-SPANGLED ROSE. A rose speckled with red, white and blue stars. Passively guides the wielder's bullets, in a similar way to Colt's gun, granting far better accuracy and damage during combat.

Fuck I had such a brainblast as I saw this. SLUMBERING WISH shooting thorns like bullets through little portals.

>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
>>
>>6415792
>SALAMANCA. Colt, Hidaka, Nine. We got to cook.

>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
We have so many irons in the fire on a given day it’s not even funny guys.

>BLEEDING RED POPPY. A rose that makes your heart skip a beat. You'll need to study it to learn what it does, but it feels powerful.
<3
>>
>>6415792
>ASH. Because it'd be funny to see Ashton's reaction.

>STAR-SPANGLED ROSE. A rose speckled with red, white and blue stars. Passively guides the wielder's bullets, in a similar way to Colt's gun, granting far better accuracy and damage during combat.
>WEATHERED GREY LOTUS. A wilted, but still kicking, lotus flower. Offers a very minor, but always active, PHYSICAL HEALTH regeneration effect. It also improves the wielder's endurance.
>>
>>6415792
>WRITE IN: MARQUIS

>MIDNIGHT ORCHID. At least you think it's an orchid. Anomalies you encounter outside your lab will have a higher chance of being docile or friendly.
>BLEEDING RED POPPY. A rose that makes your heart skip a beat. You'll need to study it to learn what it does, but it feels powerful.
>>
>>6415792
>SALAMANCA. Colt, Hidaka, Nine. We got to cook.
We are a beaner, after all.
>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
>WEATHERED GREY LOTUS. A wilted, but still kicking, lotus flower. Offers a very minor, but always active, PHYSICAL HEALTH regeneration effect. It also improves the wielder's endurance.
>>
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>>6415792
>REDMOND. Because he is red. Simple and to the point.

>TEAL-TINTED BLOSSOM. A cherry blossom that's an unnatural shade of teal. SIDEQUEST and SPONSORSHIP REWARDS are slightly improved.
>MIDNIGHT ORCHID. At least you think it's an orchid. Anomalies you encounter outside your lab will have a higher chance of being docile or friendly.
>>
Rolled 2 (1d2)

Writing the update now. Was going to update a bit sooner but I had to fix some stuff involving an electrical fire that almost happened, so I'm going to roll 1d2 real quick, since we got a tie between MIDNIGHT ORCHID and BLOOD RED POPPY. REDMOND is winning by a pretty decent majority. As expected, Vincent isn't great with names.

WHAT FLOWER?
1 = ORCHID
2 = POPPY

>>6416241
ZE LIZARD is ZE FRIEND.
You're already friends with one lizard, why not make friends with more?
>>
>>6416244
At least it was an electrical fire that almost happened, much than the ones that actually do happen
>>
>>6416244
>people like my name suggestions
I feel special
>As expected, Vincent isn't great with names.
Redmond is a great name!
>>
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A billion different names bounce around inside of your head. Some are better than others, but look, you named a giant fish 'STATIC ANGLERFISH' and you named a cat 'EL FELINO.' Even your main product is simply called 'CIGARETTE MOLD'.

Your names are always very blunt. You're great at a lot of things, but names were never really your strong suit. Why should the lizard's name be any different?

"Redmond. I think I like the name Redmond."

Colt takes a good long look at the lizard, like he's judging whether the name is good enough for the lizard. A long, drawn-out hum comes from the patriot. This might be the most thought he has put into something.

"Guess we gotta get a blue one, then." The corner of his mouth curls upwards. "Maybe once they fight for a few months, we can introduce a grey one that builds robots. That'll really shake things up."

"What?" The reference clearly flew over Hidaka's head. "Did the electricity fry your brain? What are you on about?"

Nine, meanwhile, almost loses their composure for a moment. They manage to stifle their laugh enough that it sounds like they're simply clearing their throat. "Perhaps this hypothetical blue lizard can hire nine smaller lizards to fight the other lizard in an endless war with no victories."

"Abso-fucking-lutely. Aight. Redmond it is! Ya finally got a good name for somethin', Vince!"

>REDMOND has been named!

As expected, Redmond has no awareness of his(?) new name. He skitters out of his hiding space, waiting for another mealworm to be thrown into his chamber. His gaze is fixed on the two rapidly shifting flowers. You should probably deal with those, shouldn't you?

From what little you've gleaned of their forms, they're based on you and your coworkers to some extent. One is red, white, and blue; another is grey; the list goes on. That makes one particular flower stand out like a sore, bleeding red thumb. Your hand trembles as you reach out to grab one of the flowers, while Hidaka's hand grabs the remaining flower.

A mere touch is enough to stabilize their forms. You pluck the blood-drenched poppy from the dirt, and, god, it reeks. The stench of rust and blood emanating from the flower brings back a horrible memory.

That awful summer day when you first saw it, hanging from the ceiling of an abandoned warehouse. Wrapped up in dirty ropes and rusty chains and impaled with rusty nails. Boiling red blood gushed from its open wounds. The heat from the Texan sun boiled the gore weeping from-

The next thing you remember is Hidaka shaking you by the shoulders. You must've been zoning out for a while because you're about to throw up by the time she's done.

"Christ, Vince, it's like ya saw a ghost there."

"Hm." Nine gives you a knowing look through their tinted lenses. "We may have to talk about that later."

"Cursed flower. Don't like it. Smells like bad decisions."

[>+BLEEDING RED POPPY! (<3)
>>
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The flower resting on Hidaka's lap is, thankfully, not remotely as upsetting as the one you have. It's a delicate cherry (well, teal) blossom that's pretty unremarkable outside of its color. Hidaka gingerly rubs a finger across the flower, as if she's afraid she'll break it if she's too rough with it.

"I like it. One of the few things in here I like." Hidaka wastes no time in putting the flower in her hair. It does add a bit of POP to her orange hair. "Keeping it for now. Might give it back later, might not. Who knows?"

Poppy aside, you do feel a bit better doing something simple like this.

>PHYSICAL HEALTH is now GOOD!
>MENTAL HEALTH is now MAXXED!

"While this was surely relaxing to you, I believe we have something we should study before we continue." Nine drew a shard of regular glass from their pocket. "You are aware of the far larger shard of glass in your possession, correct?"

"Ashton told me about how you had to extract it from a certain anomaly of yours. 199X, was it?""

Colt perked up at the mention of 199X. "Wait, how big are we talkin' about? I didn't even know ya pulled somethin' out of him."

"I think it'd be easier to show you."

>1 SUCCESS!

Colt and Hidaka struggle to process the logistics of how the WINDSHIELD SHARD before them managed to fit inside of 199X. While that corpse might tower over everyone else here, the corpse in question was more tall than wide. The shard resting on top of the table would've easily turned anyone else's insides into mince meat.

"Jesus Christ. No wonder why he acted like such a prick!"

"You said it was in the anomaly's stomach? Interesting. It might produce samples with the right stimuli?" That's not a bad theory, actually.

The pitch black shard of glass does roughly resemble two other shards of anomalous glass you've seen, but you're not sure how deep that connection might go. If there even is a connection to begin with. Colt's immediate instinct is as brutish as you come to expect from him.

He smashes the butt of his rifle against the broken piece of windshield. His attack bounces off it, but that doesn't really say anything. Windshields are meant to be pretty tough. What IS noteworthy is that Colt's attack dislodged a good amount of black dust and soot into the air.

The blackened soot soon condenses into small little snowflakes that flutter down from the sky. The snowflakes seem to be moving of their own accord and, in an attempt at 'revenge,' they fly back down in Colt's general direction. Colt is easily able to dodge out of the way, and the 'snowflakes' explode back into soot once they collide with a nearby chair.

"One property discovered, at the very least. Attempts at damaging it will result in the shard attempting to 'attack' the aggressor." Nine adjusts their gas mask as they talk. "I would not call its attacks lethal or even harmful, however."

"Heh. I'll leave this research shit up to ya, Vince."
>>
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"Theory. We get it into small pieces; we mess with soot. Could it make self-propelling projectiles?"

"The issue with that suggestion, as I see it, is we only have this one singular piece of a windshield. Unless Vincent just so happens to have multiple of these windshield fragments hanging around?"

"I do not, no." You wish you did because that actually sounds like a cool idea! Colt might've been on the right track when it came to one thing: you need to break it into smaller pieces to actually study it.

Breaking off a piece is simple enough. It's time-consuming, and you're caked in soot by the time you're done prying it off, but you got a fragment. Small droplets of BLACK BILE are oozing from the shard, which at least means you can scrap this for more fuel.

You do the basic assortment of tests to figure out what it can do. Examining it under the microscope, exposing it to whatever chemicals you have on hand, heating it up, you name it. Most of them don't result in much to write home about, so you note down what actually got results.

On a microscopic level, you find that the soot isn't actually ash or dust but instead resembles some unidentified gut bacterium.

It's a cluster of darkly colored bacteria that instinctually congeal together into roughly hexagonal shapes, like the snowflakes you saw before. They're alive, yes, but that's about all you can say about them. They shrug off any amount of temperature or chemical changes you throw at them.

They're fully content with sitting around and doing jack shit.

>PROPERTY #1: BREEDING GROUND OF SOOT BACTERIUM (A species of bacterium that does nothing of note unless you agitate the surface it's on.)

"This might prove useful if we can find a way to utilize its desire to 'drift' towards particular targets. I propose we expose it to some OBSCURA GEL later. Perhaps it can carry particles of it to people?"

"Airborne healing method. Could prove useful." Hidaka dryly records the idea on one of the many notepads Nine has left on the table. "Noted. Continue." Your orange-haired coworker clearly has no hopes in that plan actually going anywhere.

You actually did uncover something interesting when you exposed a shard of glass to the intense chill of one of your newly purchased freezers. Once the glass's temperature hits below freezing, it actually begins to gradually grow.

You did sterilize it beforehand to remove any variables the bacterium could've impacted on the test, so this is just the glass doing all of the work. In a few minutes, the fragment of glass you placed in the freezer has now grown into, funnily enough, a baseball. A glass one, yes, but a baseball nonetheless.

"Fascinating. The anomaly has imbued its own regenerative properties onto the glass itself."

"Simple way to profit from this." Hidaka hums contently as she picks up the glass baseball. "Grow glass, recycle it, create a new glass item. Repeat."
>>
>SECOND PROPERTY REVEALED: REGENERATIVE GLASS (When glass from the WINDSHIELD SHARD is chilled to below freezing temperatures, it passively regenerates. Self-healing glass is already profitable in of itself without further research.)

Well, you can't really think of much else you can do with the WINDSHIELD SHARD that wouldn't be going on wild goose chases. Sometimes, glass is simply glass. Maybe there simply isn't any more to the WINDSHIELD SHARD beyond what you just figured out?

TIME TOKENS: 15

You still got a lot of time on your side. What do you want to do now? Choose four actions.

ANOMALY
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-1 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-1 TIME TOKEN.)
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1d2 TIME TOKEN)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>Enter LITTLE MISS SUNSHINE'S cell. Meow. (-1 TIME TOKEN)

RESEARCH
>Experiment on all three of your ARTIFACT GIFTS. You got a brand new one, after all! (-3 TIME TOKENS.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1d2 TIME TOKENS, DC 77, +18 to roll.)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-1d3 TIME TOKENS, may drain your MENTAL HEALTH.)
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d3 TIME TOKENS, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
>Mess around with your new, strange lifeform. You'll find SOME use for this SOOT BACTERIUM, surely! (-2 TIME TOKENS, DC 65, +17 to roll.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1d3 TIME TOKENS, DC 62, +14 to roll.)

BUSY WORK
>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-1 TIME TOKEN, DC 70, +24 to roll.)
>Spend some time refining your methods of creating OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1d4 TIME TOKENS.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1d2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)

MISC
>Write in!

<3
>>
>>6416281
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d3 TIME TOKENS, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1d2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-1 TIME TOKENS)
>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
>>
>>6416281
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN) (Throw a flashbang in his containment cell before going in)
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
>>
>>6416281
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-1 TIME TOKENS)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1d2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-1 TIME TOKEN, DC 70, +24 to roll.)

</3
>>
>>6416281
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1d2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
>>
>>6416281
>FREE ACTION: Arm up with FLASHLIGHTS, just in case…
Explanation at the bottom…

>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
It’s not like we shouldn’t ever examine it, and I doubt that tasty +2d2 TOKENS is inherent to the action itself. Still:
>Nobody outright wears it; NOBODY.

>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
We should do this before the shift is over. Hopefully we’ll have enough left over from this that we can knock out WARDEN’S sponsorship too with just one more MOLD BROTHA action.

>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>Don’t forget to note (and follow) that work guideline: “Always always ALWAYS check STATIC-FILLED CONNECTION’S camera before entering its chamber for any reason, no matter how recent the last check was; do NOT step in or otherwise touch wherever you see its pink optical fluid unless explicitly harvesting/cleaning it, try not to even LOOK at it or whatever illusion is in its place.”
For the +TOKEN and because leaving any of our guys alone too long is prolly a bad idea. Speaking of…

>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1d2 TIME TOKEN)
We can’t put this off anymore; the fact that our ignoring him *hasn’t* earned us even a token bang on the door is somehow more worrying. Again, based on the snowmen, I can’t help but think we need to brace for a DEERFOX SHADE encounter, which we will absolutely want confirmed forewarning of. In fact; Imma drop a write-in free action at the top just to account for if she arrives before the next turn.
>>
>>6416281
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1d2 TIME TOKEN)

>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)

>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)

>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
>>
>>6416281
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
3-5 extra time tokens.
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1d2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>>
>>6416281
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
I'll trust you, Heart.
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d3 TIME TOKENS, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1d2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>>
>>6416281
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1d2 TIME TOKEN)
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
>>
>>6416281
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
But do what 6416336 said and make sure nobody wears it
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1d2 TIME TOKENS. Progresses ISOLA's sponsorship. +-???)
>>
>>6416281
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d3 TIME TOKENS, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
Let's fucking solve this first already. Do this FIRST!
>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
Let's make our mold more profitable just in time for the ARC pitch meeting!
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
We need the time, but as >>6416336 said: we need to make an ironclad rule that NOBODY wears or touches this without our say-so
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
Let's fuck this guy up
>>
>>6416281
>>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
>Mess around with your new, strange lifeform. You'll find SOME use for this SOOT BACTERIUM, surely! (-2 TIME TOKENS, DC 65, +17 to roll.)
>Spend some time refining your methods of creating OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1d4 TIME TOKENS.)
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
>>
>>6416281
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
+time
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
neat time bonus
sure hope this isn't a direct link to the heart or something
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
come on, it's free.
>You got a lot of mold to work with. Use your excess to figure out a more efficient method of extracting its DIGESTIVE ENZYME (-1 TIME TOKEN.)
>>
>>6416336
+1
>>
>>6416281
>Reunite with STATIC ANGLERFISH. Long time no see. Time to show this stupid fish who's the boss. (+1 TIME TOKEN)
Easy choice.
>You might as well study the BLEEDING RED POPPY...? (+2d2 TIME TOKENS. This is an action without a flaw nor any possibility of error!)
Study, don't use yet. With that recent flashback of our there's not much questioning it being related to the HEART anymore.
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1d3 TIME TOKENS, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
Looks like it won't win, but I'd rather do it now and hopefully profit for the rest of our shift. It's kinda cheap now and it might help us a lot to get more stuff done this shift. Also might maybe help us understand ACCUMULATED PAST, TRASHED LANDLINE and the TIMEY-LIMEY.
>Cobble something together out of all of the spare mechanical parts and limbs you got. (-0 TIME TOKENS, DC 65, +15 to roll. May create some items that can upgrade KIERA/SACA/HARD TIMES.)
It's free and it's been on our list for a while.

>Gear up on flashlights just to be safe if the horned shadow actually arrives.

I know everyone want to refine extracing the digestive enzyme, but I'd really rather understand time better first so we have more time to do it later.
>>
Rolled 2, 1 = 3 (2d2)

Got home from doing some errands, let's do a beancount.

TIME: T91, yxY, 9y6, oTD
ISOLA: T91, 7XZ, T8s, yqz, yxY, 0ZC
OTHER SIDE: T91, 7XZ
MOLD: T91, m5Q, T8s, +01, 7uu, WBo, K+b, 9y6, FE1
STATIC: m5Q, 7XZ, T8s, +01, 7uu, yqz, yxY, K+b, 0ZC, 9y6, Mri, FE1, oTD
POPPY: m5Q, +01, 7uu, WBo, yqz, yxY, 0ZC, 9y6, FE1, oTD
SPARE PARTS: m5Q, T8s, WBo, yqz, K+b, 0ZC, Mri, FE1, oTD
LOUNGE: 7XZ
199X: +01, 7uu, WBo, K+b
SOOT: Mri
OBSCURA: Mri

Today's update is going to be shorter than usual, since I imagine you'd want to deal with the predatory giant fish first things first, instead of dicking around and doing it at the very end. I'll keep in mind that you want to keep some lights nearby in case that shadowy entity 199X warned you about comes around.

Plus, of course, you'll be cautious around the poppy. Speaking about the poppy, let's see how many time tokens it gave you! After that, writing!

time
>>
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>>
It's about time you checked up on that oversized fish. The fact it hasn't attempted to break out yet either means it's going to at any moment now, or it's luring you into a false sense of security. Neither are ideal, so, obviously, you're going to check on it first.

Well, there's one thing you want to deal with first. The DEERFOX SHADE, 199X's other half. Whatever you want to call it, it's something that you KNOW you're going to see soon.

You only have a vague idea about what this particular anomaly's (sub-anomaly?) deal is, but it's clearly driving 199X nuts. He hasn't even tried attacking the airlock in the last few...time instances. You have no idea how long you've been in here. Maybe that's the point of the TIMELESS sponsorship.

The point you're trying to make is that it's weird. You'd expect the punk to do it to mess with you, at least, but no. Complete radio silence over there. The snowmen he made also don't paint the greatest picture of what's going on.

"Two new rules, everyone." You clap to get everyone's attention. "Rule #1. Be very careful with how long you handle this poppy."

You place the poppy in a small beaker filled with dirt, just to keep it fresh. "We're going to experiment on it later, and I don't want anyone wearing it or holding it for too long. It's hard to explain why-"

"Vince," Colt chuckles while shaking his head. "Ya literally couldn't pay me to fuck around with that corpse flower. I'll fuckin' look at it, but I ain't letting it touch my skin, LET ALONE my hair."

"Imagine that. Me having some flower in my fuckin' hair like I'm some hippie fag. What a concept."

"It will certainly limit our ability to study it. Considering your reaction to it, I wonder if there is a particular reason you wish to avoid us examining it too closely." Nine is strangely hesitant to follow through on your new rule. "It is your lab. I will concede to your request."

"Rule #2," you try to brush past Nine's strange reaction. "We will ALWAYS check the anglerfish's camera feed before we enter its room. No matter how recent the previous check was. Don't touch any weird pink fluids you see leaking out of it UNLESS we're harvesting it, and keep your head on a swivel."

"It'll do everything in its power to mess with your head."

"Didn't ya beat it half to death with a damn stick?" Colt scoffs at your (completely justified) precautions. "I got a gun. You got a gun. Emo over there has a gun. Hidaka. We're all strapped!"

"colt do you want us to fight it every single time we enter its cell."

"Vincent. We all know what his answer is going to be."

"Vince. C'mon."

"Vincent."

"Right, right, dumb question. Listen, man, it's just a standard precaution for future work orders." You point at your non-Nine coworkers. "You two. You're going to follow me. Nine, you're going to keep an eye on the anglerfish."

"About damn time I get to do somethin'!"

First things first, you'll check STATIC ANGLERFISH' camera.
>>
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Everyone huddles around your computer as you boot up the security camera program. So far, everything seems to be in order with your other anomalies.

As for the security camera in STATIC ANGLERFISH's cell? The anomaly hasn't moved a single inch from its spot, but its surroundings are being encased in more and more of that thick pink sludge. You can already tell you're going to be cleaning its containment cell a lot.

What's especially odd, though, is that there's something vaguely humanoid standing in front of the airlock's entrance. It is made out of the same pink sludge as everything else, but someone has taken effort to roughly carve features onto the otherwise amorphous statue.

It has crudely sculpted hair and clothing that you immediately recognize. Nine is the second one to realize who it is, but the others aren't far behind. You recognize that long hair and security officer outfit from anywhere. If you squint, you swear it doesn't look like a crude statue. It just looks like her

"It knows about her. Intriguing."" "HA! THAT'S THE TRAP IT WANTED TO USE!?" "Pathetic."

"Ashton?" The sight of it is almost enough to send you into a hysterical fit of laughter. There's some irony to be had in an ambush predator using another ambush predator to lure prey in, but this confirms one thing about the anomaly.

It's smart enough to know and remember who YOU are and who YOU would trust. Even Colt manages to pick up on this. The realization slowly wipes the grin from his face.

Nothing else has to be said. You and your coworkers don the chest plates and S-15 goggles you bought in the catalog as precautions for any further illusionary tricks it might spring on you. You silently hand Hidaka your pistol, again, just in case you need to fight it.

Her mouth almost starts curling into a smile, but she stops herself from smiling. Her focus is solely on the anomaly you're about to work on.

The three of you enter the containment cell, with all of you having a gun drawn.

https://youtu.be/m3CofUU8PhE - STATIC ANGLERFISH

If it wasn't for checking the cameras ahead of time, you would've totally fallen for its trap. The fake Ashton waves her hand at you, even though you logically know she should NOT be moving.

"vincent?" Fake Ashton's voice even sounds like the real deal. "i didn't know you were also working on this anomaly-" A red, white, and blue portal appeared right next to the illusion's head. A bullet from Colt's rifle pierces right through the statue's head, dispelling the illusion then and there.

The pile of solidified sludge collapses in on itself, leaving nothing but a pile of light pink gravel on the sludge-caked floor. If you squint, you can almost pretend there's nothing on the floor. Even though you're fully aware that the anomaly is trying to trick you, you can still feel it trying to get into your head.

The failure of its first trap doesn't appear to elicit any real reaction in the fish.
>>
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The best you can glean is that it's not going to move to attack yet.

The metallic, bitter stench of ozone lingers in the air like a bad omen. The faint crackle of static bounces around the room, as if it's trying to lure you to look around to find the source.

Hidaka covers her nose with one hand as she continues to aim her gun at the anomaly. "Struggling to maintain visual on anomaly. I know it's there, but it's blurry."

"Yeah." Colt narrows his eyes in an attempt to get a better look at the fish. "Big ugly son of a bitch, though. Long time no see, huh? Ya miss Vincent?"

A throaty growl rumbles out of the fish's twisted, jagged maw. It struggles to drag itself across the floor, clearly not accustomed to moving around on dried land. Colt keeps his rifle aimed in case this is an attack in progress. The fish stops before it gets too close to you or your coworkers.

"I can still see its eyes." Hidaka reports to you. "Anomaly is looking at the statue. Trying to figure out why it didn't work, that's my guess."

STATIC ANGLERFISH MOOD: 55/85 [HUNGRY]

INSIGHT MODULE ACTIVATED!
>ANOMALY HAS 3 POSSIBLE ARTIFACTS! 2 UTILITY, 1 WEAPON!
>POSITIVE/NEUTRAL STIMULI REVEALED: LISTENING TO VOICES, BEING FED NON-HUMAN MEAT!

What do you want to do first with your 'new' anomaly? Choose four.

COMMUNICATION
>"So about your latest trap?" Feed it as much bullshit feedback as you possibly can. (DC 70, +16 to roll)
>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
>"One of my friends said you were lonely. Are you?" A strange question, but it might go somewhere.
>"Whyuse Ashton, specifically? Why not any of my other coworkers?"

EXAMINATION
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 66, +10 to roll. May improve future SAMPLE gathering actions.)
>Harvest some loose scales from its body. (+STATIC SCALES samples. Can be used to make crowd control or trap-based items.)
>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)
>Look around for one of its lures, and harvest the BACTERIA from within. (+BIOLUMINESCENT BACTERIA!)
>Extract some tears from the fish' eyes. Maybe that's another sample you can work with. (+???)

STIMULI/MISC
>Expose it to ILLUM. How would it react to another anomalous light source?
>Put on the DVD and CD player. Entertain it with the marvels of TV shows and music!
>Thoroughly clean up the containment cell. No point letting it gunk up the place with future traps. (DC 65, +25 to roll.)
>Feed it as much old spam and meat as you got. This should keep it docile for a while.
>Put on your MAD WORLD glasses. What kind of strange aura, or other hidden secrets, might these glasses reveal? (DC 70, +23 to roll)

>WRITE IN

>>6416739
You're officially FLOWER BUDDIES NOW! This offers no bonuses aside from having MATCHING AESTHETICS.
>>
>>6416750
>>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
>"One of my friends said you were lonely. Are you?" A strange question, but it might go somewhere.
>Extract some tears from the fish' eyes. Maybe that's another sample you can work with. (+???)
>Put on your MAD WORLD glasses. What kind of strange aura, or other hidden secrets, might these glasses reveal? (DC 70, +23 to roll)
>>
>>6416750
>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.

>Extract some tears from the fish' eyes. Maybe that's another sample you can work with. (+???)

>Put on the DVD and CD player. Entertain it with the marvels of TV shows and music!

>Feed it as much old spam and meat as you got. This should keep it docile for a while.
>>
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>>6416750
>"One of my friends said you were lonely. Are you?" A strange question, but it might go somewhere.
>Expose it to ILLUM. How would it react to another anomalous light source?
>Thoroughly clean up the containment cell. No point letting it gunk up the place with future traps. (DC 65, +25 to roll.)
>Feed it as much old spam and meat as you got. This should keep it docile for a while.
>>
>>6416741
>I wonder if there is a particular reason you wish to avoid us examining it too closely." Nine is strangely hesitant to follow through on your new rule.
Paranoia is a normal reaction to someone acting oddly around HEART stuff, right? Because I'm feeling the fingers of paranoia on my spine.

>>6416745
>It's smart enough to know and remember who YOU are and who YOU would trust. Even Colt manages to pick up on this. The realization slowly wipes the grin from his face.
I, uh. That's not good.
When we get out of this cell, we should put up some signs on it's door. Something about it's nature as a trickster.

>>6416750
Ooh, I bet the weapon from this thing would be potent.
Hmm, listening to voices. Maybe we could get an audiobook or something? Or record ourselves talking (if we had something to record with).

>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
I don't think it's going to listen, but it's worth a shot.
I think we know why it chose Ashton.
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 66, +10 to roll. May improve future SAMPLE gathering actions.)
>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)
The blood is what made us so interested in this thing in the first place.
>Put on your MAD WORLD glasses. What kind of strange aura, or other hidden secrets, might these glasses reveal? (DC 70, +23 to roll)
MAD WORLD should be a pretty hard counter to his guy.
>>
>>6416750
>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
Know your place asshole
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 66, +10 to roll. May improve future SAMPLE gathering actions.)
We need MONEY
>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)
Liquid gold the military-industrial complex will KILL for
>Put on your MAD WORLD glasses. What kind of strange aura, or other hidden secrets, might these glasses reveal? (DC 70, +23 to roll)
Truesight test
>>
>>6416750
>"One of my friends said you were lonely. Are you?" A strange question, but it might go somewhere.
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 66, +10 to roll. May improve future SAMPLE gathering actions.)
>Extract some tears from the fish' eyes. Maybe that's another sample you can work with. (+???)
>Put on your MAD WORLD glasses. What kind of strange aura, or other hidden secrets, might these glasses reveal? (DC 70, +23 to roll)
>>
>>6416750
>"Remember the last time you attacked me?" Make sure the fish knows that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
Stick first.

>Feed it as much old spam and meat as you got. This should keep it docile for a while.
Then the carrot - its MOOD could easily be more nuanced than simply being a glorified hunger meter, but I figure managing that hunger is going to play a significant part in reducing its inclination to breach.

>Thoroughly clean up the containment cell. No point letting it gunk up the place with future traps. (DC 65, +25 to roll.)
Then, the other major "management" element I can see off the bat would be to minimize the amount of excess gunk build-up to reduce its *capacity* for trying shit.

>"Why use Ashton, specifically? Why not any of my other coworkers?"
Finally, once the busywork is concluded, leave the door open for conversation that isn't purely business. While not as direct as asking "hey bro; bitchless?" out the gate, this does take a step along a resolution path I highly suspect: Forming A CONNECTION THAT'S REAL by getting to know the real abno while bypassing the illusions it's using to try and fake one.

(Also injecting this line of thought as a partial test to see if soul-reads like this can potentially unlock ARTIFACT info early if they're good enough.)
>>
>>6416750
>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
>"One of my friends said you were lonely. Are you?" A strange question, but it might go somewhere.
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 66, +10 to roll. May improve future SAMPLE gathering actions.)
>Feed it as much old spam and meat as you got. This should keep it docile for a while.
>>
>>6416750
>"So about your latest trap?" Feed it as much bullshit feedback as you possibly can. (DC 70, +16 to roll)
>Feed it as much old spam and meat as you got. This should keep it docile for a while
>Extract some tears from the fish' eyes. Maybe that's another sample you can work with. (+???)
>Thoroughly clean up the containment cell. No point letting it gunk up the place with future traps. (DC 65, +25 to roll.)
>>
>>6416750
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 66, +10 to roll. May improve future SAMPLE gathering actions.)
>Harvest some loose scales from its body. (+STATIC SCALES samples. Can be used to make crowd control or trap-based items.)
>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)
>Look around for one of its lures, and harvest the BACTERIA from within. (+BIOLUMINESCENT BACTERIA!)
>>
>>6416750
>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
>"One of my friends said you were lonely. Are you?" A strange question, but it might go somewhere.
>Thoroughly clean up the containment cell. No point letting it gunk up the place with future traps. (DC 65, +25 to roll.)
>Put on your MAD WORLD glasses. What kind of strange aura, or other hidden secrets, might these glasses reveal? (DC 70, +23 to roll)
>>
>>6416750
>"Remember the last time you attacked me?"
>"One of my friends said you were lonely. Are you?"
>Thoroughly clean up the containment cell.
>Feed it as much old spam and meat as you got.
Let socialize and establish relationships first before harvesting. It probably Make ANGLERFISH much more cooperative in letting us harvest safely and easily.
>>
>>6416750
>"Remember the last time you attacked me?" Make sure the fish that it's on VERY, VERY thin ice. The sooner you establish boundaries, the better.
This is our first explicitly hostile anomaly. 199X is unstable and dangerous but can be reasoned with. This fucker cannot.
>”Why use Ashton, specifically? Why not any of my other coworkers?"
We know why, let’s hear the fish say it.
>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)
We get more of this stuff. Neat!
>Feed it as much old spam and meat as you got. This should keep it docile for a while.
Emphasize that this is what it can expect for good behavior. If it does not behave, it’ll get fed bullets and grenades instead.
>>
Rolled 1 (1d3)

REMEMBER ME, EDDY?: 9
MEAT: 7
LONELY: 6
MAD WORLD: 5
CLEAN IT UP JANNIE: 5
ANATOMY: 5
BLOOD: 4
TEARS: 4
ASHTON: 2
CD/DVD: 1
ILLUM: 1
MAKE SHIT UP: 1
LURES: 1
SCALES: 1

Reminding it that you already thrashed its ass, feeding it meat to keep it content, and prying into Kevin's weird 'lonely' comment all won out, but there's a three way tie on what skillcheck you want to do. Since all of them are skill checks, I can't really fiat it, so I'll just flip a coin.
1 = MAD WORLD
2 = CLEAN IT UP
3 = ANATOMY

>>6416774
waiting for him in the dark
>>
We're using our TRUESIGHT artifact, then. You guys get the drill. Three anons, 1d100+23, table below. We might have a follow up vote or so since you CAN actually use some of your drugs here.

MAD WORLD (DC 70, +23 to roll)
0 SUCCESSES: What are you even looking at here? Huh? (What you see is too incomprehensible to even hurt you. What are you looking at?)
1 SUCCESS: Sometimes, a fish is a fish. It's a big, ugly fish but it's just a fish. (You got a good look at the fish itself, without any visual distortions. -5 DC to checks involving its anatomy, as a token reward.)
2 SUCCESSES: While you might not know a lot about auras, the aura on this thing is RANK! (You get a partial glimpse into the anomaly's 'essence', revealing a quirk or two about its behavior that might prove useful later.)
3 SUCCESSES: The glasses show you something that's hard to put into words. It's...beautiful? (+INSIGHT HINT! You'll have an easier time raising the anomaly's MOOD as well, thanks to certain information you'll glean)
>>
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Rolled 95 + 23 (1d100 + 23)

>>6417109
Le eye.
>>
Rolled 43 + 23 (1d100 + 23)

>>6417109
all around me are familiar faces
>>
Rolled 30 + 23 (1d100 + 23)

>>6417109
>>
Aight. You got ONE SUCCESS. Not the best result but it's serviceable enough. You can use a CRIMSON RED FLOWER to reroll both of your failing dice or a 'BETÄUBEN' pill to outright get 2 SUCCESSES. Which do you want to use?

>USE A BLOODRED FLOWER (-1 of 3 CRIMSON FLOWERS. Creating these can be a pain, but you can create more.)
>USE A BETÄUBEN PILL (You get 2 SUCESSES, no questions asked. You'll take some nasty PHYSICAL HEALTH damage.)
>DON'T USE ANYTHING

I'll keep this open for a little bit, until a majority forms.

>>6417111
Stare into the eyes of god. It'll be fun!
>>
>>6417118
>USE A BLOODRED FLOWER (-1 of 3 CRIMSON FLOWERS. Creating these can be a pain, but you can create more.)
>>
>>6417118
>USE A BETÄUBEN PILL (You get 2 SUCESSES, no questions asked. You'll take some nasty PHYSICAL HEALTH damage.)
Crunch time! I wonder how HARD TIMES would feel if we showed up all bloodied from being a hard worker.
>>
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>>6417118
>USE A BLOODRED FLOWER (-1 of 3 CRIMSON FLOWERS. Creating these can be a pain, but you can create more.)
>>
>>6417118
>USE A BLOODRED FLOWER (-1 of 3 CRIMSON FLOWERS. Creating these can be a pain, but you can create more.)
>>
>>6417118
>USE A BLOODRED FLOWER (-1 of 3 CRIMSON FLOWERS. Creating these can be a pain, but you can create more.)
Save the BETAUBEN for when we can afford taking damage. I don't wanna show this fish weakness
>>
Rolled 93, 100 + 23 = 216 (2d100 + 23)

One hour and five votes is good enough for me. Bloodred Flower won by a pretty hefty landslide, so we'll go with that.

I'll do the rerolling to save time. You'll either get 1, 2 or 3 SUCCESSES out of this. Whatever you get, you'll have to live with it.

Writing.

>>6417122
>I wonder how HARD TIMES would feel if we showed up all bloodied from being a hard worker.
WORK HARDER.
WORK FASTER.
WORK.
WORK.
WORK.
WORK.
WORK.

>>6417125
Sometimes, even horrific anomalies want to dress up and look pretty.

>>6417134
No, c'mon, it would've been funny. It would've been fun to fight it right now. C'mon. Vincent could afford to lose a limb or two. The fish is hungry, after all, so it'd be a small price to pay.
>>
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>>6417142
well
i didn't expect that to happen.
we'll. we'll put a pin in that for later. That deserves its own vote.

When's the last time you guys got a nat 100? It felt like it's been threads now.
>>
>>6417144
>When's the last time you guys got a nat 100? It felt like it's been threads now.
If I remember right it was last thread when Ashton got 2 nat 100s. She ate good from those rolls.
>>
>>6396605
We did have this one, but it was too late to be counted regularly. The double crit for ASHTON was most likely the last regular nat 100(s) before this one.
>>
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You're going to make sure that this oversized piece of sushi knows its place here. Your shotgun, imbued with an unknown power granted by a certain man on the phone, trembles in your hands.

It wants to be fired. You also don't have infinite ammo like Colt does, so you want to make every shot count. You keep the firearm aimed right at the fish, ready to use it at a moment's notice.

"Stay right there. Don't move even a inch closer to us. Remember the last time you attacked me?"

The anglerfish's features are hard to make out, even with your new fancy night vision googles. There's a thin film of staticky interference that leaves the fish as dark purple blur to you. You have no idea if it can even register your words.

What you do know is that it's trying to get closer to you. In a painfully slow motion, it drags itself across the floor, as if it doesn't believe you'll actually try to do anything to it. Or it simply didn't understand your warning.

Colt and Hidaka waste no time speaking to the fish in a language it understands. Two gunshots ring out and a millisecond later, two holes are punched right into the anglerfish's scaly hide. A stream of dark liquid oozes out of the two brand new holes, turning some of its scales partially invisible.

The STATIC ANGLERFISH scrambles backwards, painfully dragging its underside across the floor. There's a glint of recognition, of animal awareness, as its puny brains processes what happened. The bloated fish growls at the three armed researchers standing right in front of it, but that's all it does. Even after a few minutes pass, it hasn't even tried to move closer to you.

"Big gun is BAD. Big gun can SHOOT YOU!" Colt violently shakes his rifle to make sure the fish knows exactly what he's taking about. "Shooting is OUCHY! OUCHY is BAD! Do you get it, you oversized piece of fuckin' sushi?"

"You want good things, right?" Hidaka forces the world's fakest smile onto her face. "We want you to have good things too. Work with us, or you get shot. Simple. No?"

The anomaly drags itself backwards, keeping distance between itself and the three gun-wielding researchers in front of it. You're going to take that as a yes.

"Alright. I'm glad we manage to communicate like reasonable people. Hidaka, I think we know what a fish like it would want."

"Mmh." Hidaka prepares the anomaly's meal. Prepare might be a strong word, though. About a dozen and a half unopened cans of spam are thrown across the cell, clattering about a foot or so away from the anglerfish. "Act better, and we'll open them for you."

Something launches out of the anomaly's maw. You aren't sure *what*, exactly, but it's nimble enough to collect the cans of food. An ear-grating mixture of wet chewing and crunching metal soon 'blesses' your ears. At least the anomaly's going to be distracted for a while.

"Hope the samples are worth it." Hidaka dryly notes. "Previous researchers must've been dumb. Traps feel simple. Too simple."
>>
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If it ain't broke, don't fix it. I ain't one to think too hard on this shit, but like. That Ashton was pretty damn convincing, ya know?"

"If you had no situational awareness," Hidaka taps her foot against the dried, crumbled remains of the anomaly's first trap. "You fought it in one lab, right? Someone took it over?"

"That's what I think, yeah. It was gone for over a week before it got shipped back to me."

"So whoever had it before got eaten, most likely. Question: How?" Hidaka points at the trap it laid for you. "First guy, maybe, understandable. Whoever gets it next, though, shouldn't fall for a trap like this."

"Are the people here incompetent? Are we missing something?" A familiar hiss of paranoia is creeping into Hidaka's words. "A week should've been enough. Should've been enough to figure it out."

You see where she's coming from. Aside from STATIC ANGLERFISH and THE OTHER SIDE, you think you have a basic grasp on your other anomalies. A week is more than enough time to figure out an anomaly's gimmick. So why do people keep dying to this one anomaly?

Colt doesn't really have anything to retort Hidaka with. "I guess it's because we're actually cool and competent. Real American patriots, you and I." There's a noticeable lack of energy in his words, despite his attempts at lighting up the mood.

"Right," you return your focus to the anglerfish. "I have a question for you. I don't know if you can understand me, but I might as well try."

"One of my friends said you were lonely. Are you lonely? Can a fish like you even be lonely?" The question sounds completely asinine now that you're actually asking it. Your coworkers are giving you a strange look, understandably so given the nature of the question.

STATIC ANGLERFISH actually appears to register your words this time around. A sticky, thick slurry of pink fluid is spat out of its maw, splattering onto the floor with a loud SQUELCH. The slurry condenses into a form that roughly resembles your own head if it were distorted through a funhouse mirror. It takes every last ounce of willpower from your coworkers to not look at it.

The copy of you 'speaks' in a choppy, distorted cadence. It's like every individual vocal cord in its 'throat' is being pulled by hand. "Lonely. Dim lights. Your lights, dim. Her lights, dim. His lights, dim. Dim. Dim. Lonely. All lonely."

"Deep sea. Dark place. Still fear the dark? Will miss the surface? Forever out of reach? When we are one? Why?"

The 'head' melts away into pink sludge only a moment later, leaving nothing behind but the odd questions it threw back at you. All you can gather from its response is it doesn't seem to understand you. You really don't know how aware or conscious this anomaly is

How much of what it said was actually coherent, and how much was an attempt to lower your guard, is something you'll need to dwell on.

>+INSIGHT HINT progress!

"Lights? Interesting phrasing. I think I have an idea."
>>
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"Vincent." Hidaka taps you on the shoulder. "Funny glasses. You have those funny glasses still, yes? What if the fish sees things WE can't?"

An interesting proposal. You don't really have any better idea on what you should do, so why not? You swiftly equip the pair of cheap, flimsy eclipse glasses.

>CRIT!

What you see can not be put into words. You could almost certainly try, and you will, but they will never properly describe what you see.

The colors you see are so far beyond your comprehension. Every possible color you can think of radiates around the STATIC ANGLERFISH, condensed into an aura unlike anything you have ever seen before. Every color that has existed, every color that has ceased to exist, every color that will exist in the future.

It's all there. Tens of thousands of different shades and hues, all connected together, blending together into a wondrous amalgamation. Something about the colors is rubbing you the wrong way the longer you look at them. These aren't the colors of the fish's aura; no, there are too many for that.

The aura is both real and completely fabricated. An imitation of the auras you've seen on other humans, stitched together into a patchwork aura that belongs only to the STATIC ANGLERFISH.

The STATIC ANGLERFISH's eyes are locked onto it, like it realizes that you can see its mimicked aura. It's impossible for a fish like it to smile, but you know, in your heart of hearts, that it is smiling at you. It is happy that, for once, someone gets to see what it's been crafting for who knows how long.

alightthatwillforevershineintheabyss

The colors begin to seep into your mind, but the lenses of your MAD WORLD glasses subtly change the colors as they seep in. You can feel your brain rewiring itself to use the new 'purified' colors, to embrace them.

Your thoughts feel clearer than they have been in literal years. You're aware that if you look at the ANGLERFISH's aura for too long, the fish will almost certainly attack you. Whatever connection you formed with it is superficial at best. A pale mimicry of a connection. A lop-sided connection.

For a brief moment, you imagine Ashton's smile. The thought melts away before you can dwell onto why you're thinking about her now of all times.

Your eyes are still struggling to adjust to what you're seeing, thanks to the torrent of colors, but you can make out the outline of several long glass tubes poking out of the anomaly's back. You'll need Hidaka to look at it; your mind is too dazed to make out anything.

You remove the glasses, and like that, everything is back to normal. As normal as it can be given you're in a containment cell with a giant anglerfish. You wordlessly hand the glasses to Hidaka. She puts them on without question.

"So, what did ya see?" Colt asks. His rifle is still aimed right at the anomaly.

"I couldn't even begin to describe it."

"Strange colors." Hidaka doesn't seem remotely as enthralled by its aura.
>>
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To her, it's just not interesting. "Bunch of noise. Several structures detected. Five fluorescent light tubes, impaled in its back. None of them are functionable."

"They're filled with a strange liquid. Same liquid as the lures, I assume. Tubes are covered in blood; may be why they're invisible?" She removes the glasses now that she's done using them.

"Mmh. I know what I gotta shoot at, then. Let's blow this popsicle stand; I don't wanna be here anymore."

The feeling's mutual. Everyone backs their way towards the airlock, never turning around so as to not give the fish a chance to attack. The fish seems content for now, as it has decided that it has eaten enough to warrant a nap.

---
>STATIC ANGLERFISH MOOD IS NOW 87/100! (Its MAX MOOD has temporarily increased!)
>INSIGHT HINT REVEALED: REROUTING CALL [WEAPON]
-Being friends with it is likely a fool's hope, but it may be possible to tame it. Its desire for connection could be used as leverage...
---

"It appears that went over better than expected. No missing limbs, no injuries; I consider this a smashing success." Nine congratulates the three of you on a job well done. "Shall we do something a little less stressful now? I believe we have some spare scrap metal we can work with."

"Hey, I had fun! I gotta shoot something!" Colt wipes some soot still clinging to the barrel of his rifle.

"Feh. Place was a pigsty; we should've cleaned it."

"Maybe, but we got a lot of time on our hands. I think we should do what Nine suggested." It was already on your radar, and it'll give you some time to digest what happened to your mind after seeing those colors. It'll give you some time to delay working on the poppy.

The less you have to think about that flower, the better.

You're actually going to do two things at once, since frankly, one of the tasks you had in mind is pretty light when it comes to actually working on it. Getting the digestive enzyme out of CIGARETTE MOLD isn't hard; it just requires blanching the mold in bleach. What you DO need to work on is improving the ratio of mold --> digestive enzyme, since your current ratio sucks.

It takes one sample of mold to get 0.5 samples of DIGESTIVE ENZYEME, which sucks, since the enzyme in question would be really good for certain cleaning products. It'd make cleaning up STATIC ANGLERFISH's containment cell a lot easier, that's for sure.

If you could bump it up to 1 MOLD:0.75 DIGESTIVE ENZYME, that'd massively improve the profitability of your mold. Besides, you have to do this anyways because you have to pitch this to ARC. Since you know the most about the mold, you'll leave Colt and Nine to actually construct parts out of all of the various scrap you have.

Your mind begins to drift again as you hover over a beaker filled with CIGARETTE MOLD. Those colors, man, your mind keeps going back to them. Their endlessly spiraling hues are hard to NOT think about.

There's something in them. There has to be a pattern.
>>
"I understand." Hidaka breaks your train of thought with an off-handed comment.

"Huh?"

"Hard to get your mind off it, huh? Your mind can get stuck in a loop."

"I recognize that look. I see that look too. In the mirror." Hidaka vaguely gestures at herself. "Can't promise I can get your mind off it. I can promise one thing: you're smart. Smart enough to figure it out."

You're a sucker for compliments. You chuckle, trying to keep a straight face. "I'm not smart. Lucky, sure, but I'm not really that smart."

"Smart enough to resolve two anomalies, I counted. Probably smart enough to resolve more." Hidaka answers in short, choppy fragments as she works on the mold. "Random thought. Weird how we're both here. Feels like we should talk more than we do. We were coworkers before, up there"

"Yeah. You know, life would've been so much better if we were still in that firm." You can't tell if you're lying to yourself or not. "Working on stupid paperwork all day. Chit-chatting with each other at the water cooler."

"Life used to be simpler. Something we could understand, yes." A wistful sigh escapes from Hidaka's mouth. "We should get a water cooler in here. For old time's sake." The conversation begins to drift as the two of you absentmindly work on the CIGARETTE MOLD samples you got.

You feel a budding connection with your old coworker. Choose one upgrade for HIDAKA! [BANKED 99 ROLL]
>"Sleep, work, die. Sleep, work, die. That's our fate, is it not?" [+CRUNCHTIME LITE, a weaker version of your CRUNCH TIME trait!]
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
>"Time is money, and money is time. That's the only thing TIMELESS got right." [+PUNCTUALITY. Hidaka gives more TIME TOKENs when hired, and she has a small bonus to all checks involving temporal anomalies.]
>"Never, ever trust your senses down here." [+DESTROY THE INVISIBLE. Hidaka's perception bonus is slightly improved, and she now passively resists perception-altering effects!]

The sooner you can stop thinking about the colors, the better. Choose one. [NAT 100 REWARD]
>COLOR OF ANCIENT STONE. Endure. (Once per day, you may fully ignore any source of PHYSICAL DAMAGE, no matter how severe.)
>COLOR OF GNASHING TEETH. Your stomach growls. (+++HARVESTER REPUTATION, +ASHTON RAPPORT, +MAX PHYSICAL HEALTH.)
>COLOR OF A CAT. Meow. (Both of LITTLE MISS SUNSHINE's insight hints are unlocked, and all DCs against the cat are permanently reduced by 8!)
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)
>COLOR OF A FALSE FACE. 999999. (+NINE RAPPORT. You'll get a random powerful ARTIFACT from Nine by the end of your shift, as a sign of good will.)

Anything you want to talk to Hidaka about?
>WRITE IN

Next update will come out a lot sooner, I promise.
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)

Anything you want to talk to Hidaka about?
I want to get to know more of her life and her interest. I also want to ask if she ever saw an anomaly before all of this and what anomalies is she working on
>>
>>6417481
Hmm, those fluorescents. Shame we don't have access to that floodlight. Maybe we can borrow it for cross-testing at some point?
Or maybe we can figure out some way to light the tubes remotely? I seem to recall there's a way to do that with big magnets or tesla coils or something? HARD TIMES could supply power.
Or maybe this is a dead end idea, as the bulbs seem to be liquid filled.
>-Being friends with it is likely a fool's hope, but it may be possible to tame it. Its desire for connection could be used as leverage...
An artifact weapon is really tempting, especially considering our tendency to get into trouble.
>"Feh. Place was a pigsty; we should've cleaned it."
We will need to clean it for sure, if only so it doesn't get ever more dangerous.
On the plus side, that should be an easy way to get large amounts of that pink stuff.

>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
She's already good at this
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)
FET is such a good human! And he's fun to work with.

>Anything you want to talk to Hidaka about?
I'll second asking her if she had any contact with the anomalous before this place. ARC seems more inclined to kidnap those with some prior connection to Anomalies.
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
I like that she developed this herself specifically because at the end of the day ARC rules here. This is a survival skill to her. Option 1 copies Vincent too much. Option 4 plays into her paranoia too much. Option 3 is also more like her. But no, I feel Option 2. Hidaka, despite her paranoia as a core character flaw which we don't see much of now because we're "established" in her mind, sees the bigger picture. Is she right about never trusting senses here? Perhaps. But I like the idea that her bent towards corpo-autism is not out of genuine care or interest or ambition, unlike Alexis from CLEANER QUEST. Hidaka doesn't really want to be or to stay a corpo slave drone or anything. It's just what she's become good at due to her background as a fellow wagie and out of survival here. It could be tied to her paranoia regardless with ARC as the focus
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)
This feels most in-line with Vincent. The rest are all good, but this is more him-centric
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)

>Write in
Hidakas new hair looks good, extra with the flower. Did Anthony do it?

More time together. I bet Hidaka would be great at running a tabletop game of some kind. Lots of numbers to grind for skirmishes and skill checks. We could use The Lounge, or Vinny's expanded room.

A journey begins with a first step. Maid uniform. The Dungeon Maid, or DM, yeah that's it. Part of the immersion to dress up.
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
we need this
>COLOR OF GNASHING TEETH. Your stomach growls. (+++HARVESTER REPUTATION, +ASHTON RAPPORT, +MAX PHYSICAL HEALTH.)
Ashcels unite
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)

>Anything you want to talk to Hidaka about?
What's your first anomaly when you started at ARC?
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate."
>COLOR OF A PERFECTLY HUMAN SHELL.
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
Time and Invisible sound great too, but this one is instant benefits.
>COLOR OF ANCIENT STONE. Endure. (Once per day, you may fully ignore any source of PHYSICAL DAMAGE, no matter how severe.)
Gnashing and Human are tempting (and it looks like a possible landslide for Human), but this sounds incredibly useful with our tendencies to self-mutilate and to pick the cool and bloody combat options. We must endure.

>Ask about how long she's been here and what her first anomaly to work on was
>Tell her that you now vaguely remember encountering anomalies before and ask her whether she does so too.
>Ask about interests
While I would love to tell her about the maid dress and how gorgeous she'd look in it, I'm absolutely sure we would fuck the conversation up beyond repair and be a pervert in her eyes forever. Maybe we could ask her to destroy it for us, so none of the girls, esp. Venti, can try to get it from us? Builds trust, makes us sound somewhat responsible and if we're extremely lucky, maybe she even keeps it instead of destroying it...
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
A no brainer if we’re selling the mold to ARC today
>COLOR OF ANCIENT STONE. Endure. (Once per day, you may fully ignore any source of PHYSICAL DAMAGE, no matter how severe.)
Amazing synergy with crunch time, and a damage null is huge.
>>
>>6417483
>>6417483
>"Time is money, and money is time. That's the only thing TIMELESS got right." [+PUNCTUALITY. Hidaka gives more TIME TOKENs when hired, and she has a small bonus to all checks involving temporal anomalies.]
>COLOR OF GNASHING TEETH. Your stomach growls. (+++HARVESTER REPUTATION, +ASHTON RAPPORT, +MAX PHYSICAL HEALTH.)
We have to lizardmaxx anons. Think about it. Think about it!! With enough sway, we could overthrow ARC and replace them with a world of scales-beneath-skin...
>>
>>6417483
>"Never, ever trust your senses down here." [+DESTROY THE INVISIBLE. Hidaka's perception bonus is slightly improved, and she now passively resists perception-altering effects!]

>COLOR OF ANCIENT STONE. Endure. (Once per day, you may fully ignore any source of PHYSICAL DAMAGE, no matter how severe.)
ENDURE
>>
>>6417483
>"Time is money, and money is time. That's the only thing TIMELESS got right." [+PUNCTUALITY. Hidaka gives more TIME TOKENs when hired, and she has a small bonus to all checks involving temporal anomalies.]
I like this; it feels the most unique in terms of HIDAKA coming into her own as opposed to being [character]-lite (other options making her more Vincent-/Nicole-esque respectively) and I also think it’d be funny if HIDAKA’s disgust for TIMELESS is as one-sided as their *love* for her.

THIRD EYE is a solid choice too, though. It might be better to grab that in the moment and let her personalize later. I think we can all agree on one thing though; “CRUNCH-TIME (when she doesn’t have the tank build to support it) but worse” is a *hard fucking pass* from (I assume) all of us. She has the same start as Vincent, but we’ll be damned if we relegate her to being just a pale shadow of him.

>COLOR OF ANCIENT STONE. Endure. (Once per day, you may fully ignore any source of PHYSICAL DAMAGE, no matter how severe.)
This is just nutty, tho.

>>6417479
I… don’t agree with this intel. Not that we *shouldn’t* be paranoid about the trickster abno having more up its sleeve than what we see here, but there’s a major flaw in the reasoning HIDAKA uses here; *it assumes guilt* when there’s no actual evidence to suggest that the fish was the culprit behind its interim minder’s demise. *All* that poor SOB’s abnos would presumably get transferred out and redistributed *regardless* of which one does them in (if it even was the direct work of one of their own abnos), after all. They wouldn’t all just be left in that lab for some poor unsuspecting new hire to deal with.
>>
>>6417576
Anon you stupid
>>6409571
>"I dunno much about those two, but I know about the fish! The last guy who worked on it got eaten!"
>>
>>6417483
>>"Never, ever trust your senses down here." [+DESTROY THE INVISIBLE. Hidaka's perception bonus is slightly improved, and she now passively resists perception-altering effects!]
>COLOR OF ANCIENT STONE. Endure. (Once per day, you may fully ignore any source of PHYSICAL DAMAGE, no matter how severe.)
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)

14 votes, hot damn Handler! You are killing it with this Quest!
>>
>>6417607
Oh, derp. Me big stupid.
>>
>>6417483
>"Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)
Our boy!
>>
>>6417483
>>"Never, ever trust your senses down here." [+DESTROY THE INVISIBLE. Hidaka's perception bonus is slightly improved, and she now passively resists perception-altering effects!]

>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)
>>
>>6417483
>"Time is money, and money is time. That's the only thing TIMELESS got right." [+PUNCTUALITY. Hidaka gives more TIME TOKENs when hired, and she has a small bonus to all checks involving temporal anomalies.]
I FUCKING LOVE TIME TOKENS RAGHH!!!
>COLOR OF A PERFECTLY HUMAN SHELL. Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)
>>
>>6417483
>Let me teach you something. About the corporations that control our fate." [+CORPORATE THIRD EYE, giving Hidaka a MASSIVE bonus to all checks against corporate/ARC officials.]
COLOR OF ANCIENT STONE. Endure. (Once per day, you may fully ignore any source of PHYSICAL DAMAGE, no matter how severe.)
>>
>>6417483
>>COLOR OF A PERFECTLY HUMAN SHELL. >Don't you want to be human? (FET will now be free to hire, and you'll get an ARTIFACT gift of your choice from him later!)
Wanted fet hired before he even was an option
I am upset how you guys keep ignoring him
>>
HIDAKA UPGRADE?
THIRD EYE: 4TQ, IRb, 9y6, E1C, nRV, K+b, 7uu, zAT, 2uN, HwV, FE1, t91
PUNCTUALITY: Zlm, +01, yqz,
INVISIBLE: WBo, /qQ, Mri

The corporations see all, and Hidaka knows that. Perhaps she always knew it, but she just waited for the right time to bring it up with you.

COLOR?
HUMAN SHELL: 4TQ, IRb, 9y6, E1C, K+b, 7uu, HwV, FE1, Mri, yqz, V/Y,
GNASHING TEETH: nRV, Zlm,
STONE: zAT, 2uN, WBo, +01, /qQ, t91

Are you a human, Vincent?

Well, it's pretty obvious what won in both of these votes, and normally I'd go to write an update immediately but oops! I forgot to make you roll for one of your checks, so we're doing that now! I need three anons to roll 1d100+15 for me real quick, please and thank you.

SCRAP SOMETHING TOGETHER (DC 65, +15 to roll)
0 SUCCESSES: You expected this out of Colt, but Nine? Really? (These two made some straight up bullshit, I'm not going to lie.)
1 SUCCESS: You know what? This is better than nothing. (Everything you get borders on 'proofs of concepts' more than anything readily usable, but these should work well enough.)
2 SUCCESSES: "We both agreed that improving HARD TIMES with these parts would be an easier, and better, use of our time." (You get some pretty useful tech for upgrading HARD TIMES!)
3 SUCCESSES: "It wasn't that hard! Look!" (These two did get a great job. You get a wide assortment of high quality items to upgrade your mechanical friends.)

As for the write ins, I"m just going to include them as I see fit, since you're already talking to her.

>>6417525
They smile. They weep. They smile. They scream.

>>6417743
This was a pretty simple vote so that's probably why! But yeah I didn't expect to get, what, 19 votes this time around?
>>
Rolled 45 + 15 (1d100 + 15)

>>6417944
>>
Rolled 23 + 15 (1d100 + 15)

>>6417944
>>
Rolled 99 (1d100)

>>6417944
>>
>>6417970
Atleast 99 got something done lmao
>>
>>6417970
It would've been hilarious if that was another 100. Well, good news for you, you got 1 SUCCESS! This wasn't a complete waste of time!
As much as 'wasting time' is applicable this shift, due to how fucked up time is.

Writing.
>>
>>6417975
Hey QM,Since we now have that regenerating glass, could we chip off a piece of it and submerge it in a tub of our anomalous wine? I want to see if it adopts new anomalous properties—similar to the wine-producing glass shard we obtained from Kiera.
>>
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She's right. The two of you really haven't talked that much. You're not going to mentally justify why; you're just going to fix it right now.

"Who did your hair? It doesn't look half bad on you, especially with the flower."

Hidaka groans the second she realizes where the conversation is going. "Ugh. Not exactly my choice. Pragmatic decision, for my own health."

"Anomaly of mine got rowdy. Attacked me, grabbed me by the hair. I let my guard down." She can't even look you in the eye as she recounts the story. "Should've known better. Anthony freed me with his knife. We left containment cell after that."

"He said 'I would look silly with only half of my hair cut'. He proposed he cut the rest of my hair." Her face gradually turns a shade of pinkish-red. Recounting this is REALLY getting underneath her skin "...so he did. Now I'm stuck with this."

"Oof, unlucky. Most of the anomalies I dealt with wouldn't really go for hair grabbing of all things." Maybe 199X would do that? He's the only one that'd actively try. "Still, it doesn't look bad on you."

Your attempt at a compliment gets another groan out of Hidaka. If you squint, you think you see her trying (and failing) to hide a smile.

"Say, speaking about anomalies, what anomalies DO you work on anyways? What's your first anomaly, even?"

Hidaka is more than glad to change the topic. "First anomaly was, well, not from here. I'll get back to that. See, I don't work with a lot of people. Not like you."

"I trust you, I trust Lucy, I trust Anthony. List mostly dies there." Her voice turns frigid in an instant. "Dies like a rat. So, can't keep many anomalies. I sell most of the excess to researchers who need new subjects."

That makes sense. You're lucky that you can regularly hire two or three people to help you babysit your anomalies.

"I still have two, to make ends meet, of course. Mr. Kill Myself and Leech Boy. Leech is easy to take care of. Feed him blood and he'll do whatever you want. Other one?"

She tightens her hands into fists. "That cat reminds me of him. Keeps telling me about people who died, and how happy people are the moment they tighten the noose around their neck. Always smiling. Always trying to convince me to put a noose around my neck."

"I'm going to guess he's the one who pulled your hair."

Hidaka curtly nods. "We got into an argument during a work order. Over Anthony, and his age. Got heated, tried to defend Anthony. He reached down to grab me by the hair."

"Told me there's no point letting him live. That it'd be better if he died." Hidaka brushes her fingers against her messily cut hair. "Only reason I haven't killed that bastard is he's too profitable. ARC would kill me if I hurt a profit maker like him."

The wageslave part of you wants to ask HOW he's profitable, but this really isn't the time or place for that.

"First anomaly I met was better. Far better. It was an UMA, or a cryptid."

"What, like Mothman?"

"Exactly. But not actually mothman."
>>
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"It was this tiny man. Real tiny, about two feet. Bright blue." Hidaka placed her hand around her thigh. "Barely reached here. Saw him after a night shift at old job. Fast food joint, forgot the name."

"He was trying to break into the dumpster, to steal garbage. Luckily, last thing I had to do that shift was taking out the trash."

"I gave him fresh garbage, in exchange for him leaving. He ran up and gave me a hug, babbling in gibberish. Ran away with the garbage before I could process what happened."

"Jeez," you find yourself holding back a deep, throaty laugh. "I wish the first anomaly I met was a stupid little gremlin."

"Guessing it has to do with the poppy?" Wow, was it that obvious? "Oh well. Maybe that's why ARC picked me? Or some other reason? Hard to figure out how they think sometimes."

"Well, I hope your first anomaly down here was also some stupid little gremlin thing."

"Mmh, no, actually that's Leech Boy. I've had him for a month, I believe." Hidaka's expression softens as she brings him up again. "He's very simple-minded. Too dumb to backstab me. Too trusting of me to listen to anyone else. He's an ideal friend."

"Could've resolved him, yes, but I like him."

"Hey, I can't judge. I decided to keep Kiera, or Sommelier, around." You respond with a sympathetic smile. "Ah, whatever, we've talked enough about work stuff. What do you like to do with your free time?"

"I could ask the same thing of you." Hidaka tries to deflect the question.

"I read books in my free time. I got a whole library in my dorm. Now, come on, you can tell me a bit about yourself."

"Feh." Hidaka leans over one of the beakers of CIGARETTE MOLD you're supposed to be working on. She pours another bit of slurry into it before answering. "Don't tell anyone about this but. I like to write."

"About what? Any particular topic?"

"Whatever comes to mind." Hidaka scowls as the latest attempt at improving the mold goes awry. She pours out the dead sample. "Slice of life. Sci-fi. Post-apocalyptic. Horror. I could never write something to the end. It all trails off after a few chapters."

"I start over. I write again, and every time, writer's block hits. I haven't strung together something I liked enough to keep writing, but I still write anyways."

"If it's about the quality of your work, well, you can only really improve that with practice." You start preparing another slurry to feed the mold. "We make mistakes sometimes, but we learn from them."

"Maybe. I wonder if it's a waste of time sometimes." Hidaka slides another beaker of mold over to you. "I could be focusing on work. Maybe I could make more money if I stopped trying."

SLUMBERING WISH starts to squirm, trying to get your attention. You think you know what it's trying to ask of you.

"Well you clearly want to do it; otherwise, you would've given up by now. Maybe it won't go anywhere, but does it have to?" You empty the contents of your beaker into the latest sample. "I wouldn't give up so easily."
>>
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"Maybe you can give me a few drafts and I can review them. I could give you ideas on where you can take your story, and you can run with that."

"...It would be a good way for us to spend more time." Hidaka doesn't seem immediately put off by the offer. "My writing is very subpar, though. Wouldn't want to bore you with it."

"Fuck, it'd be way cooler than anything I could write."

Hidaka's lips quiver as she struggles to hold back a laugh. "Ah, yes. Let's fish 'Static fish'. Let's name lizard 'Redmond'. Let's name cat 'El Felino.' You think I don't know?"

"I want you to give them better names!" You pretend to pout despite her being completely and totally in the right. "El Felino was a very funny name and people just didn't get the joke!"

"It's not even the correct translation to use!" "THAT'S THE JOKE!!!"

It takes every last ounce of willpower for Hidaka to not break out into hysterical laughter. She puts all of her focus onto the mold so she can hopefully regain her composure. It gives you enough time to start thinking about those colors again.

The color that comes to the front of your mind is a perfectly generic blend of tan, beige, and brown. A color that represents humanity in its most base, primal form. To actually define humanity would be a fool's act, especially in a place down here, but this color is about as close as you're going to get.

It reminds you of FET, that anomaly that's so obsessed with being a human. To become something he isn't anymore, or perhaps never was. Maybe that's how you feel about yourself whenever you try to connect with your coworkers. Maybe they see you in the same way you see FET.

A poor mimicry of a person pretending to be something they're not. Sometimes, you do feel like you're a human shell, mimicking what you've seen other humans do. A weird puppet that people simply call 'Vincent' Maybe that's why, despite him being so blatantly weird and unstable, you find yourself liking him.

You should hire him one of these days. To see how he thinks, to get a glimpse into how he thinks. You can feel something pulling at your heart as these thoughts wash over you. Like, somehow, FET is aware that you're thinking about him.

You two are interconnected, with that stupid CPPQUEST program apparently synchronizing any damage the two of you take. You guess it was inevitable he was going to learn about this.
>+COLOR OF A PERFECTLY HUMAN SHELL!

"Our lives are strange, aren't they?" Hidaka finally breaks the silence that loomed over your work. "We're stuck here, working on sludge and mold, for a governmental organization far beyond our power. Same can be said about the sponsorship companies."

"I try not to think about it too much." You shrug. "There's nothing I can really do about it."

"Ignoring it isn't something we can do, Vincent. They're always watching us. They can change reality on a whim, if they desire." Hidaka sweeps her arms through the temporally distorted air. "No different from anomalies."
>>
"They're a threat. To pretend they're anything but would be willful ignorance."

"Again, what can we realistically do about it? I can't exactly stab a sponsorship company like I can stab an anomaly."

"True." Hidaka snaps her fingers. "You can still study them. Observe them. Figure out their tics, their obsessions, just like an anomaly. They're no different, and we can exploit that."

"We'll climb up their ranks. We'll dance to their tunes." Her mouth contorts into a twisted smirk that grows wider by the second. "We'll get them to trust us, and you know what we'll do then? When we get all of their toys?"

"We'll find a way to stab them in the eye. We'll hit them where it hurts. So we can be free of them."

>[CORPORATE THIRD EYE] Surviving is all that matters. Playing the corporate game is how Hidaka will survive. Hidaka has a +12 bonus to ALL checks involving ARC or SPONSORSHIP COMPANY officials, NOT just speech checks.

You gotta say, you like her moxie. You don't intend on ever 'fighting' the companies, simply from a logistical standpoint, but you can sympathize. "We'll see where it goes."

"We'll see." Hidaka parrots what you just said.

You finally take stock of how your mold research has been going, while you dwell on Hidaka's words. Your mold will be how you'll get your foot properly in the door, after all.

You've actually managed to find out a way to efficiently extract the digestive enzyme. You have to damage the mold just enough for it to leak out the enzyme without killing it too quickly, lest the enzyme decays into nothing. You find that exposing it to very low heat (around 120 degrees F) is enough to damage it enough for it to leak out its enzyme.

Blending the resulting damaged mold creates a slurry of liquid that's about 80% enzyme, which you verify via a quick chemical analysis. A ratio of 1 to 0.8 is vastly better than what you were working with before, and while you haven't improved the actual enzyme itself, you've got a lot more to work with.

>-5 CIGARETTE MOLD, +7 DIGESTIVE ENZYEME. You now have 25 CIGARETTE MOLD!

As for how Nine and Colt are handling things? They're both trying their best to make something out of the parts you gave them. You have to give them props for trying, but what they show you isn't particularly enthralling stuff.

The one that catches your eye the most is the pair of metallic greaves they made. The greaves in question are able to automatically adjust their size and shape to the wearer's build, plus Colt shows that they're able to radically increase the wearer's speed!

It also happens the wearer has little control over their own moments while wearing them. You have to practically pry Colt off the wall he slammed headfirst into. The other devices they made are all in the same realm of quality. They could be useful, but they'll certainly need some more fine tuning to make work.

>3 ITEMS OBTAINED!
>+'FASTER THAN LIGHTNING' (The pair of greaves mentioned above.)
>>
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>'PUNCH-A-TRON 5000' (Two heavy, bulky robotic gauntlets that would really improve your punches...if they didn't wear too much to carry.)
>ANDROID REPLACEMENT POWER CORE (The most useful of the three. Offers a noticeable boost to STRENGTH and ENDURANCE rolls when installed in a robot.)
>-BIOMECHANICAL AUGMENTED LIMB

That only leaves one thing. The thing you've been trying to delay for the last hour or so. There's really nothing else you can distract yourself with so here we go. You have everyone gather around the table so everyone can observe this bleeding red ulcer of a flower.

Colt gags any time he gets within a foot of the flower. "Guh! Vince, we gotta fuckin' burn this thing to the ground. Kerosene would be easy to get, I know a guy!"

"...Disgusting little thing."

"I must say that this flower has been a target of fascination for me ever since you plucked it." Nine leers at the flower with an almost sickening glee in their eyes. "Shall we examine the anomalous flower?"

Actually researching the flower isn't 'difficult' in the traditional sense of the word. You learn all you can realistically learn about it in five minutes. It just so happens those five minutes were absolutely agonizing.

Every time someone grazes the flower's petals, their entire hand gets drenched in enough blood to make a slasher director blush. The overpowering aroma of rotting meat and blood that hangs around the air prevents anyone from staying around it for too long, but you manage to stomach it.

You pull a petal off the flower and the flower immediately regrows the petal. You have Hidaka analyze the petal while you and the others examine the blood that continuously leaks from every part of the flower. As it turns out, the blood is 'non-anomalous', at least in what it is made out of.

It reeks to high hell but it's just blood at the end of the day. It seems like the flower is only able to produce so much, though, since it only fully caked your hands and Colt's hands. Nine's gloves are still stained but not nearly as much as everyone else's.

The only real noteworthy thing about the blood is that it shares the same blood type as you. That could mean so much that you can't really pin anything to the blood specifically.

On Hidaka's end, she explains that the petal (and every other part of the flower) is also made out of the same thing: crystalized blood. It shares about as much in common with a plastic flower as to any other flower you've seen.

All in all, it was mostly a waste of time to study it. Almost intentionally so, like someone was just trying to send you on a wild goose chase. You think you could find a few uses for a constant stream of huma blood, though!

>BLEEDING RED POPPY ABILITY REVEALED: BLOOD GENERATION. You get roughly 3-5 samples of HUMAN BLOOD passively every day, thanks to the flower's constant production of fresh blood.
>-MENTAL HEALTH to everyone! This was not fun to work on!

It could've been worse.
>>
The lights inside of your lab briefly power off all by their own. When the lights come back on, the light bulbs aren't shining nearly as brightly as they were a few minutes ago. You don't like the sound of that, no siree.

TIME TOKENS: 18

You still got a **LOT** of time to burn, sadly. Again, pick four actions.

ANOMALY
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
>Enter LITTLE MISS SUNSHINE'S cell. Meow. (-2 TIME TOKENS)

RESEARCH
>Experiment on all three of your ARTIFACT GIFTS. You got a brand new one, after all! (-2 TIME TOKENS.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 77, +18 to roll.)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-2 TIME TOKENS, may drain your MENTAL HEALTH.)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2 TIME TOKENS. DC 65, +14 to roll)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1 TIME TOKEN, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
>Mess around with your new, strange lifeform. You'll find SOME use for this SOOT BACTERIUM, surely! (-2 TIME TOKENS, DC 65, +17 to roll.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-2 TIME TOKENS, DC 62, +14 to roll.)

BUSY WORK
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-2 TIME TOKENS. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>Spend some time refining your methods of creating OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-2 TIME TOKENS.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! It's been a while! (-1 TIME TOKEN)

MISC
>Write in!

>>6418047
I like your idea, kid. Added it.

gonna pass out now. should've gotten this out earlier.
>>
>>6418211
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2 TIME TOKENS. DC 65, +14 to roll)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
thank you QM
>>
>>6418211
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)

>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)

>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2 TIME TOKENS. DC 65, +14 to roll)

>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>>
>>6418215
+1
>>
>>6418209
>All in all, it was mostly a waste of time to study it. Almost intentionally so, like someone was just trying to send you on a wild goose chase.
Dang it.
At least the blood will be useful for feeding HARD TIMES.
I wonder what would happen if we just gave it the entire flower?

>>6418211
>The lights inside of your lab briefly power off all by their own.
...wasn't this an IN LIMBO thing?

Anons, I suggest we try and reduce the time left today. Sooner or later, there are going to be consequences for stretching time so thin for so long.

>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
We need to check on him.
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
I'm sure Colt would love to help us explore a bar.
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! It's been a while! (-1 TIME TOKEN)
We should follow up with FET after our little revelation. And it's been ages since we actually sat down with the game.
>>
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>>6418211
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2 TIME TOKENS. DC 65, +14 to roll)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1 TIME TOKEN, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>>
>>6418211
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1 TIME TOKEN, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
Come on let's do this already
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
Bro you OK?
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
Mapping
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
MAPPING
>>
>>6418211
>>6418215
To add to my vote, I researched and discovered that wine can actually be used to color glass. Here is how we can experiment with pieces of the WINDSHIELD SHARD and different wine variants not just by soaking a piece in a tub to see if it absorbs the liquid:
1) Reduce the wine until it reaches a syrup-like consistency, similar to OBSCURA GEL.
2) Mix the syrup with sugar, cornstarch, and any food-safe glue available.
3) Paint the small piece of the shard with two coats, then place the painted shard in the freezer.Inspect the shard once it expands.
4) Check if the color has penetrated the glass as it grows or if paint remained on the surface as it grew.
5) Repeat the process by applying additional layers if it the paint penetrated the glass, continuing until it reaches full growth.
>>
>>6418227
>>The lights inside of your lab briefly power off all by their own.
>...wasn't this an IN LIMBO thing?
Remember that a shadow anomaly is searching for 199X, perhaps this is related to it.
>>
>>6418211
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1 TIME TOKEN, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
About time we did this.

>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
We can't just put this off until we get an ideal token cost on it - the SHADE could arrive at any moment.

>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)
It's free, and while likely not as urgent as 199X, we should check its hunger sooner rather than later.

>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2 TIME TOKENS. DC 65, +14 to roll)
Given its synergy with NICOLE's work, I get the feeling "DRIPPING-GLASS matrices" will be our next big Singularity-harnessing project once our MOLD operation is at a point where it can be safely put on cruise. Speaking of THE MOLD, though...

Write-In BUSY WORK idea for next turn:
>OH BOY WOULD YOU LOOK AT THE TIME (ALL THE HOURS SAY "MOLD")! (MORE MOLD is what the doctor ordered! Enough to complete WARDEN'S order today with plenty left to spare! Make sure to let them know they can send someone to pick it up - maybe spend time stabilizing the product you're setting aside and "packaging" it in something more professional than "homogenous masses in buckets" if there's time to spare.)
>>
>>6418211
>>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1 TIME TOKEN, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)

>>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2 TIME TOKENS. DC 65, +14 to roll)

>>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)

>>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>>
>>6418211
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
>>
>>6418211
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 77, +18 to roll.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! It's been a while! (-1 TIME TOKEN)
>>
>>6418211
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! It's been a while! (-1 TIME TOKEN)
talk to our boy

would like to get as much done this shift as possible, so 0 time token choices are ideal
>>
>>6418211
>>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 77, +18 to roll.)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)
>>
>>6418211
>Enter LOST SINCE 199X's cell.
>Enter HARD TIMES' cell.
>Start mapping out the spatially anomalous lounge bar.
>Boot up CPPQUEST.
>>
>>6418211
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2 TIME TOKENS. DC 65, +14 to roll)
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)

Alright anons, hear me out. We have a:
-blood generating flower
-machine that eats blood

I vote we hang this flower from the ceiling of HARD TIMES’s cell with a chute heading straight into the blood intake. Think of all the batteries.
>>
>>6418408
Swap windshield shard with:
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>>
>>6418202
>"I trust you, I trust Lucy, I trust Anthony. List mostly dies there." Her voice turns frigid in an instant. "Dies like a rat. So, can't keep many anomalies.
You know, we often hire our friends to work with us, but no one ever tries to hire us to work with them.
Also, there's a hint here that Hidaka would work well with Lucy & Anthony.

>>6418408
>I vote we hang this flower from the ceiling of HARD TIMES’s cell with a chute heading straight into the blood intake.

My only reservation is that too high of a Anomaly's mood can sometimes be just as dangerous as too low.
On the other hand, samples aren't that large quantity wise (we fed it buckets of gore previously), so maybe it would be fine?
>>
>>6418430
Thinking about HARD TIMES got me wondering: there must be some sort of unofficial market between researchers, right? Some disused room, or hand-delivered catalog, or an unobtrusive part of the forum. Some place where staff can trade Anomalous products, byproducts, prototype equipment, anomalous services, "safe" cross-testing, stuff like that.

I was thinking about all the excess power we let go to waste from HARD TIMES, and how surely there's some researcher out there that has a power hungry anomaly and would happily buy our excess juice. We do charge & sell car batteries, but there's no way we're capturing anywhere close to all of it's output; it was originally intended to run an entire factory.

ARC will buy just about anything, but that doesn't mean it pays well.
>>
>>6418211
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
I feel like the lights going off might be 199X's buddy.
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1 TIME TOKEN, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
0 TT for such a long action is great
>Power up the gizmo ISOLA shipped you. Start mapping out whatever dimension you end up in. (-1 TIME TOKEN. Progresses ISOLA's sponsorship. +-???)
We gotta do it sometime.
>>
>>6418211
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter HARD TIMES' cell. WORK, TO EARN THE RIGHT TO WORK, TO EARN THE RIGHT TO WORK. (-0 TIME TOKENS)
>Time's already distorted in your lab, so use that to your advantage. Try to figure out HOW, exactly, TIMELESS is messing with time. (-1 TIME TOKEN, DC 88, +25 to roll. Might improve your odds of getting beneficial TIME TOKEN results?)
>Start mapping out the spatially anomalous lounge bar. You need to know what you're working with here. (-0 TIME TOKENS, DC 70, +24 to roll.)
>>
>Enter THE OTHER SIDE's cell. It's one of your brand new anomalies, why not work on it? (-0 TIME TOKENS)
>Enter LOST SINCE 199X's cell. Poor guy is clearly going through a lot. (-1 TIME TOKENS)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 77, +18 to roll.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! It's been a while! (-1 TIME TOKEN)

I don't want to risk ignoring a sign that 199X's 'friend' has shown up.
>>
Rolled 2 (1d2)

199X: 4TQ, oDW, IRb, K+b, 9y6, +01, T91, 7uu, yxY, 2ok (10)
WINDSHIELD: 4TQ, oDW, WBo, K+b, +01, /qQ (6)
LOUNGE: 4TQ, oDW, IRb, 9y6, /qQ, yqz, FE1, Mri, 7uu, 6lw, yxY, f2A (12)
ISOLA: 4TQ, oDW, WBo, K+b, 9y6, yqz, 6lw, yxY (8)
OTHER SIDE: IRb, yqz, T91, FE1, Mri, 6lw, f2A, 2oK (8)
CPPQUEST: IRb, T91, FE1, 7uu, 2oK (5)
TEMPORAL: K+b, 9y6, +01, /qQ, yxY, f2A (6)
HARD TIMES: WBo, +01, /qQ, yqz, FE1, Mri, 7uu, 6lw, f2a (9)
LMS BLOOD: Mri, T91, 2ok (3)

We're going on an abnormality run this time around! It appears we got ourselves a tie between ISOLA and the OTHERSIDE, but thankfully, that can be resolved with the power of a COIN FLIP!
1 = OTHER SIDE
2 = ISOLA

To be fair, you got enough time to do whatever you want, as long as the temporal entanglement in your lab doesn't make every action 3 TIME TOKENs or something.

You also happened to pick something with a skill check, so you get the gist. Yada yada, I need three anons to roll 1d100+24. Table below.

LOUNGE BAR (DC 70, +24 to roll)
0 SUCCESSES?: Colt. Colt, where's the door hole, Colt? (??? ENCOUNTER!)
1 SUCCESS: Wow. Who would've thunk, it's pretty hard to map out a spatial anomaly! (The data you get is spotty and inconclusive. You're only able to secure a small section of the lounge.)
2 SUCCESSES: Colt. Colt, please focus, we're supposed to be exploring. (You manage to map out most of the lounge, but there's still a few spots you're uncertain about.)
3 SUCCESSES: The smell of cigarette smoke seems to be getting stronger... (You fully map out the lounge, plus you manage to find a secret involving this little pocket dimension!)

>>6418228
Remember, take care of your machines, lest you want them to end up as barely cognizant shambling freaks.

>>6418227
Indeed. Which is why it's very weird that it happened just now, isn't it? IN LIMBO's been dead for a while!

>>6418257
"I FUCKING LOVE MOLD!!!"
-Vincent Cruz, 2026
>>
Rolled 19 + 24 (1d100 + 24)

>>6418584
If I roll good I will draw something
>>
Rolled 47 + 24 (1d100 + 24)

>>6418584
Spin
>>
Rolled 78 (1d100)

>>6418584
oh geez oh man
>>
>>6418587
>>6418591
>>6418592
Wowwie, that was a close one. K+b just barely managed to pass the roll! 2 SUCCESSES is a fine enough result. At least your luck isn't all bad, huh?

Writing.

>>6418587
Drat! I couldn't even MORE fan art of my quest....

>>6418239
An interesting write in, by the by. I'll consider adding that as a neat little bonus to the WINDSHIELD SHARD work order. After you're done dealing with two anomalies and two pocket dimensions.

>>6418408
>>6418430
>>6418437
I will say that you can use the blood flower for HARD TIMES, for obvious reasons, that thing loves blood. As for what you're talking about, 7XZ, well. Perhaps you'll find something while exploring ABNOWATCH. That forum has a lot of shady shit on it.
>You know, we often hire our friends to work with us, but no one ever tries to hire us to work with them.
To be fair, you're busy with juggling so much stuff as is. It's not shocking they haven't broached the subject.
>>
File: TALKOFABAR.jpg (803 KB, 1046x1500)
803 KB JPG
You're here to research ANOMALIES at the end of the day. Growing mold and tending to your flowers are nice side projects, but your anomalies are going to get rowdy sooner than later.

Especially 199X. The fact he's been this quiet should be setting off alarm bells. You'll check up on him first because of that, but HARD TIMES is also on your radar. You need to find a way to extract more value out of its ability to produce infinite power.

Oh well, time is all sorts of twisted and stretched here. You certainly have enough time to do a lot of nonsense with your various anomalies and pieces of tech. Speaking about that, there's a certain 'ARTIFACT' (kinda?) you want to study: END OF THE ROAD.

"So, one of my anomalies basically left to do her own thing." You start to explain. "She left behind this spatially anomalous bar lounge that's in its own pocket-"

And that's when Colt interrupts you. "Wait, wait, damnit, wait." Colt covers his mouth with a closed fist. It takes him a second to stabilize after what he just heard.

"You're telling me we have a bar here. An anomalous bar. AND THAT WASN'T THE FIRST FUCKING THING WE WORKED ON???" Colt chokes out with a forced, bordering on manic, smile. "Whatever gay shit you wanted to do, CANCEL IT! We're going in there NOW!"

"May I be the voice of reason here?" Nine's modulated voice oozes with barely masked amusement. "Could it be that an anomalous pocket dimension might not be the safest to inhabit without thorough and rigorous examination of its stability and layout?"

"Especially if the anomaly that it is connected to still exists? It may, or may not, still be connected to the anomaly's emotional or psychological state. Which would cause even more instability."

Most of that information went in one of Colt's ears and right out the other. He understood enough for his excitement to waver. "So we can't even use it? What the hell is the point of the lounge then?"

"We can use it. Later." Hidaka clicks her tongue. "Once we perform a preliminary examination of it."

"Correct. You may drink to your heart's content once we can confirm it is safe. I believe that is what I and Hidaka will do while you two perform another task of your choosing." Nine snatches a large piece of sheet paper from a nearby table. "We have four people in this lab for a reason. We may as well multitask."

"If it's any consolation, I think it's about time we check on 199X, Colt."

"Oh shit!" That actually breathes some life back into the patriot. "That prick's been real quiet now that I'm thinkin' about it. At least he'd be fun to be around, unlike the oversized piece of spam."

It's settled then. The only preparation you need to do before entering his cell is a quick uniform change. In place of the bulky M-12 chest plates, the two are now decked out in enough layers of clothing to make an arctic explorer blush.

You can only pray that 199X isn't in a violent mood today.
>>
File: BEYONDFRIGID.jpg (52 KB, 671x447)
52 KB JPG
Colt slings his rifle over his back, fully expecting that he won't need to use it. He pulls his hood tightly over his head, preparing himself for the inevitable gust of arctic wind. "Aight. Got a few beers in a pack just in case."

"Good, good, he might need those." One keycard swipe later, the two of you bravely enter LOST SINCE 199X's containment cell.

https://www.youtube.com/watch?v=9a-h8bddlY0 - 199X?

The first thing that hits you is how you're still shivering despite how many layers you're wearing. The winter clothing is helping somewhat, but it isn't just below freezing in here. It's like you were magically transported to the Arctic Pole during the dead middle of winter.

Plumes of powdery snow endlessly swirl through the air. You can't see shit in here, and you doubt your fancy goggles can really help you there. You can barely see further than three feet ahead of you.

The atmosphere here is soul-crushingly awful. You can practically taste the teenage angst and rage that's been building up inside of here. Even the act of taking a step feels like moving through a thick, gelatinous sludge.

Even when you do move, you have to be careful. The floor is littered with messily sculpted snowmen with antlers, with little room where there ISN'T a half-formed snowman waiting to be knocked over. You have a good idea what they represent, and you do NOT want to damage it.

"Christ. Messy breakup, eh?" Colt scoffs at the pitiful state of this containment cell. "Ya don't build shit like this unless you're a cultist or you're trying to get the attention or some chick."

The two of you eventually manage to find the anomaly hidden within the storm. It hasn't moved from its spot since the last time you checked on here. Its face is still buried deep in its knees, like it wants to disappear from the world around it.

It is barely audible over the screeching winds, but you can hear the anomaly's voice. It isn't talking to you, though. You don't think it even noticed that you're here yet. It is muttering to itself, and you're only able to catch a few snippets.

"...i know she's close..."
"...i don't want her to see me like this..."
"...god, you're pathetic..."
"...where's the warden? i need the warden..."
"...i don't want to leave. i don't want to leave..."

Colt eventually gets the anomaly's attention by placing a hand on its knee. "Yo. Freakshit. We're here. Stop mutterin' like a fuckin' weirdo."

The animate corpse doesn't even have the energy to fight him off. It lazily throws its hand at the patriot in an attempt to scare him away. Colt, obviously, doesn't even register the bluff.

LOST SINCE 199X pretends to deepen its voice to seem tougher. "Go away. I can mutter as much as I want. This is MY room, where I can do WHATEVER I WANT, WHEN I WANT!"

"I didn't even bang on the door. I don't see why you're here."

"We're just doing a wellness check." You answer truthfully. "There's nothing more to it."
>>
"I don't need your pity, Warden." Despite its eyes being hidden, you can feel the anomaly staring right through you. LOST SINCE 199X drags itself back up to its feet, but not without a little struggle. It grabs its discarded bat from the floor, loosely holding onto it in a token attempt to look intimidating.

What do you do with LOST SINCE 199X? Choose five actions below.
LOST SINCE 199X'S MOOD: 3/11 (Too sullen to even breach.)

COMMUNICATION
>There's even more messages carved into the floor, walls and ceiling. You should probably check those out. (DC 60, +20 to roll.)
>Ask it about its missing antlers. You think it's connected to its other half, but you want to hear its thoughts. (DC 65, +16 to roll.)
>What does it want to do with its life? Does it have any plans for the future?
>Ask it something personal. About its girlfriend, about its past. How long will it keep running? How long will YOU keep running? (DC 73, +16 to roll.)
>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.
>Offer it a chance to join your expedition into the anomalous lounge. It could use some fresh air.

EXAMINATION
>Cut off some of the hair hanging from the anomaly's head. Dude needs a haircut. (Provides a good filler SAMPLE for certain sponsorship companies, or for crosstesting.)
>Harvest some denim or cloth scraps from its clothes. They'll grow back. (Can be used to make powerful utility items, if you can refine them.)
>Collect more of its BLACK BILE. The more, the merrier. (Provides a great fuel source for HARD TIMES.)
>Examine the anomaly's baseball bat. Maybe there's something anomalous about it? Maybe there's a reason it keeps carrying it around? (DC 50, +20 to roll.)
>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
>Investigate the snowmen it created. Who they represent isn't hard to guess, but you might be able to learn something from them. (DC 65, +20 to roll)

STIMULI/MISC
>Use ESTABLISHING SHOT'S memory reading ability on 199X. What memories can you uncover? (DC 60, +10 to roll)
>Examine 199X with your M.A.D WORLD glasses. You're curious to see what hidden secrets you'll learn thanks to these.
>Bring in some ART SUPPLIES. Ask the anomaly to paint whatever comes to its mind. Get a glimpse into its psyche.
>"Wanna play some baseball?" You DO have a baseball or three now. (DC 68, +10 to roll.)
>Poor guy needs a drink. Give him something to wash away his sorrows. (-2 of 3 PERFECTED WINE, -2 of 4 OBSCURA SYRAH)
>Power on your MODIFIED PORTABLE RADIO. Let it pick whatever kind of music it wants to listen.
>"Ey, 199X. How about we fight, like real men?" Agree to Colt's proposal. It sounds like fun. (--PHYSICAL HEALTH to you and Colt, ++ANOMALY MOOD.)
>Try to lighten the mood with a joke gift. Gift the anomaly the MAID DRESS, it'll know what to do with it. (-MAID DRESS)

>Write in
>>
>>6418723
>Ask it something personal. About its girlfriend, about its past. How long will it keep running? How long will YOU keep running? (DC 73, +16 to roll.)

>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.

>Offer it a chance to join your expedition into the anomalous lounge. It could use some fresh air.

>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)

>"Ey, 199X. How about we fight, like real men?" Agree to Colt's proposal. It sounds like fun. (--PHYSICAL HEALTH to you and Colt, ++ANOMALY MOOD.)
>>
>>6418723
>Ask it something personal. About its girlfriend, about its past. How long will it keep running? How long will YOU keep running? (DC 73, +16 to roll.)
>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.
>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
>Bring in some ART SUPPLIES. Ask the anomaly to paint whatever comes to its mind. Get a glimpse into its psyche.
>>
>>6418723
>What does it want to do with its life? Does it have any plans for the future?
>Ask it something personal. About its girlfriend, about its past. How long will it keep running? How long will YOU keep running? (DC 73, +16 to roll.)
>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.
>Harvest some denim or cloth scraps from its clothes. They'll grow back. (Can be used to make powerful utility items, if you can refine them.)
>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
>>
>>6418723
>There's even more messages carved into the floor, walls and ceiling. You should probably check those out. (DC 60, +20 to roll.)
>What does it want to do with its life? Does it have any plans for the future?
>Poor guy needs a drink. Give him something to wash away his sorrows. (-2 of 3 PERFECTED WINE, -2 of 4 OBSCURA SYRAH)
>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.
>Harvest some denim or cloth scraps from its clothes. They'll grow back. (Can be used to make powerful utility items, if you can refine them.)
>>
>>6418723
>Ask it about its missing antlers. You think it's connected to its other half, but you want to hear its thoughts. (DC 65, +16 to roll.)
>>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.
>Examine the anomaly's baseball bat. Maybe there's something anomalous about it? Maybe there's a reason it keeps carrying it around? (DC 50, +20 to roll.)
>Examine 199X with your M.A.D WORLD glasses. You're curious to see what hidden secrets you'll learn thanks to these.
>"Ey, 199X. How about we fight, like real men?" Agree to Colt's proposal. It sounds like fun. (--PHYSICAL HEALTH to you and Colt, ++ANOMALY MOOD.)
(+++COLT MOOD)
>>
>>6418806
+1
>>
>>6418723
>Ask it about its missing antlers. You think it's connected to its other half, but you want to hear its thoughts. (DC 65, +16 to roll.)
>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.
>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
>Poor guy needs a drink. Give him something to wash away his sorrows. (-2 of 3 PERFECTED WINE, -2 of 4 OBSCURA SYRAH)
>"Ey, 199X. How about we fight, like real men?" Agree to Colt's proposal. It sounds like fun. (--PHYSICAL HEALTH to you and Colt, ++ANOMALY MOOD.)

What’s the worst that could happen.
>>
>>6418849
>What’s the worst that could happen.
Vincent could die but he is too cool for that.
>>
>>6418723
>Cut off some of the hair hanging from the anomaly's head. Dude needs a haircut. (Provides a good filler SAMPLE for certain sponsorship companies, or for crosstesting.)
>Harvest some denim or cloth scraps from its clothes. They'll grow back. (Can be used to make powerful utility items, if you can refine them.)
>Collect more of its BLACK BILE. The more, the merrier. (Provides a great fuel source for HARD TIMES.)
>"Ey, 199X. How about we fight, like real men?" Agree to Colt's proposal. It sounds like fun. (--PHYSICAL HEALTH to you and Colt, ++ANOMALY MOOD.)
>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
>>
>>6418728
+1
>>
>>6418723
>Tell it you've already prepared for 'her' arrival. Show it the lights you got just for this occasion.
>Offer it a chance to join your expedition into the anomalous lounge. It could use some fresh air.
And beer!
>Examine the anomaly's baseball bat. Maybe there's something anomalous about it? Maybe there's a reason it keeps carrying it around? (DC 50, +20 to roll.)
>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
>Try to lighten the mood with a joke gift. Gift the anomaly the MAID DRESS, it'll know what to do with it. (-MAID DRESS)
>>
>>6418851
There are no dice rolls.

Vincent will live.
>>
>>6418723
>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
Preferably after the smackdown between homies, if that ends up happening.

>"Wanna play some baseball?" You DO have a baseball or three now. (DC 68, +10 to roll.)
Let’s *not* automatically injure ourselves for the sake of improving morale.

>Ask it something personal. About its girlfriend, about its past. How long will it keep running? How long will YOU keep running? (DC 73, +16 to roll.)
Knowing is half the battle.

>Investigate the snowmen it created. Who they represent isn't hard to guess, but you might be able to learn something from them. (DC 65, +20 to roll)
As above.

>What does it want to do with its life? Does it have any plans for the future?
Ideally ask this when its MOOD is improved. Between this and treating his injuries, I have real hope in there being a potential “save the kid(s)” route to this abno’s story.

How much we wanna bet that we’ll soon resolve him only for him to have to vacate the cell post-haste for his abnofied girlfriend’s containment?
>>
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>>6418723
>What does it want to do with its life? Does it have any plans for the future?

>Ask it something personal. About its girlfriend, about its past. How long will it keep running? How long will YOU keep running? (DC 73, +16 to roll.)

>"Wanna play some baseball?" You DO have a baseball or three now. (DC 68, +10 to roll.)

>Offer it a chance to join your expedition into the anomalous lounge. It could use some fresh air.

>Continue to treat the anomaly's wounds. The worst of its injuries might be healed, but you still got work to do. (-STUNTED OBSCURA GEL, -4 of 5 PERFECT MOLD)
>>
>>6418723
>Continue to treat the anomaly's wounds.
>Ask it something personal. About its girlfriend, about its past.
>Offer it a chance to join your expedition into the anomalous lounge.
>Tell it you've already prepared for 'her' arrival.
>"Wanna play some baseball?"
>>
>>6418723
>There's even more messages carved into the floor, walls and ceiling. You should probably check those out. (DC 60, +20 to roll.)
>Ask it about its missing antlers. You think it's connected to its other half, but you want to hear its thoughts. (DC 65, +16 to roll.)
Those two are on our list of things to ask since quite a while. We need to know more before DEERFOX SHADE arrives.
>Ask it something personal. About its girlfriend, about its past. How long will it keep running? How long will YOU keep running? (DC 73, +16 to roll.)
Specifically ask what it meant by how she shouldn't see it/him in this state and what would have to change. Maybe we can help?
>Investigate the snowmen it created. Who they represent isn't hard to guess, but you might be able to learn something from them. (DC 65, +20 to roll)
>Use ESTABLISHING SHOT'S memory reading ability on 199X. What memories can you uncover? (DC 60, +10 to roll)
>>
>>6419182
Change
>"Wanna play some baseball?"
Switch to
>Ask it about its missing antlers.
>>
Rolled 1 (1d2)

PERSONAL: WBo, oDW, 9y6, HgJ, +01, K+b, 7uu, FM3
HER ARRIVAL: WBo, oDW, 9y6, HgJ, T91, IRb, Mri, 6lw, yxY, 7uu
EXPEDITION: WBo, oDW, yxY, K+b, 7uu
WOUNDS: WBo, oDW, 9y6, HgJi, 6lw, yqz, yxY, +01, K+b, 7uu
FIGHT: WBo, oDW, IRb, Mri, 6lw, yqz
ART: 9y6
PLANS: HgJ, T91, +01, K+b
CLOTH: HgJ, T91, yqz
MESSAGES: T91, FM3
DRINK: T91, 6lw
ANTLERS: IRb, Mri, 6lw, FM3, 7uu
BASEBALL BAT: IRb, Mri, yxY
MAD WORLD: IRb, Mri
HAIR: yqz
BILE: yqz
MAID DRESS: yxY
BASEBALL: +01, K+b
SNOWMEN: +01, FM3
ESTABLISHING SHOT: FM3

Expectedly, giving you five choices means there's a LOT of miscellaneous votes with one or two people picking them for the hell of it. What seems to have won out is the following
-Asking it some very probing, very personal questions
-Fighting it
-Treating its wounds
-and telling it that you already prepared for 'her' arrival

7uu's last second change resulted in a tie (swell), so I'm going to flip a coin real quick before we do any skill checks.
1 = EXPEDITION (NO SKILL CHECK)
2 = ANTLERS (SKILL CHECK)
>>
Swell, you know what this means? Another skill check!!! How fun! It's time for three anons to roll 1d100+16. Table below. I would've closed earlier, but I realized I was in no state to write with how tired I was.

SOMETHING PERSONAL (DC 73, +16 to roll)
0 SUCCESSES: If there was a time or a place to ask a question like this, it certainly wasn't right now! (WARNING! WARNING!)
1 SUCCESS: "What's it to you? Why are you asking about this NOW?" The anomaly is, understandably, very cagey about its past. (-ANOMALY MOOD. You'll barely get any information, but you still get something from this.)
2 SUCCESSES: "...Freak." He's not attacking you, and he's actually talking to you, so you'll count this as a win. (The anomaly will be willing to talk about its past, but you can tell it's not telling you the full picture.)
3 SUCCESSES: "...You ran too, huh? Heh. We're both pathetic, aren't we?" (++ATTUNEMENT WITH 199X, +ANOMALY MOOD, +???! It's willing to open up a lot. You doubt he'll hide anything major from you.)

>>6419168
Remember, kids, headpatting certain anomalies is a great way to increase their MOOD meter.
>>
Rolled 94 + 16 (1d100 + 16)

>>6419288
>>
Rolled 97 + 16 (1d100 + 16)

>>6419288
Maid dress is safe for another update
>>
Rolled 89 + 16 (1d100 + 16)

>>6419288
>>
>>6419306
My first ever roll on this site. *Kneel.*
>>
Holy shit what a bunch of amazing rolls
>>
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>>6419305
>>6419302
>>6419306
>3 SUCCESSES
>NO ROLL BELOW 100
Jesus fucking Christ, what did they feed you this time around? You did not need to roll THAT good for THIS skill check, of all things. I have to reward you for this. Not as much as I'd do for a nat 100 but come on!

What are the odds of getting this, am I right? This update is going to be pretty long, just FYI, so I doubt I'll be able to complete it before I have to go on an errand run. Sooo. Here's what we're going to do. I'll leave this vote open until I get back. Choose your ARTIFACT GIFT you got from this impressive string of luck. Items with +??? may have hidden effects.

>'NORTHERNBLIGHT.' Dark beats, an incoherent melody, and screaming that surely obliterated the singer's throat. Yep. This is a teenager's attempt at singing DEATH METAL. (SUPPORT. Grants a mild MENTAL HEALTH regeneration effect and a small bonus to COMPOSURE checks. Always active.)
>'TAR-CAKED LIGHTER'. No matter how cold it got, no matter how harsh the wind blew, the lighter managed to keep the young man warm. (UTILITY/COMBAT. Has a weak flame that burns seemingly forever. Will always keep the wielder warm. +???.)
>'UNIQUE LEAVES'. They're not actually leaves, but 199X refuses to call them anything else. Pothead. (CONSUMABLE. An incredibly potent drug that'll radically improve your PHYSICAL and MENTAL defenses. +???.)
>'FRACTURED GUITAR'. The acoustic guitar is held together by duct tape and sheer spite. Someone must've broken it in a fit of rage. (DEFENSIVE. The first two times you take MENTAL HEALTH damage each day will be drastically reduced. +???.)
>'SHATTERED COMPASS.' No going back. There's no reason to go back. Is there? (???. It's really hard to tell what effect this item might have, if any.)
>'STOLEN REVOLVER." There's no bullets inside, and there never will be. He just wanted them to stay back. (COMBAT. Foes will try their best to not target the wielder of this gift. Will also grant mild STEALTH benefits.)
>>
>>6419322
Holy hell anons.

>>'TAR-CAKED LIGHTER'. No matter how cold it got, no matter how harsh the wind blew, the lighter managed to keep the young man warm. (UTILITY/COMBAT. Has a weak flame that burns seemingly forever. Will always keep the wielder warm. +???.)
>>
>>6419322
>'NORTHERNBLIGHT.' Dark beats, an incoherent melody, and screaming that surely obliterated the singer's throat. Yep. This is a teenager's attempt at singing DEATH METAL. (SUPPORT. Grants a mild MENTAL HEALTH regeneration effect and a small bonus to COMPOSURE checks. Always active.)
>>
>>6419322
>'SHATTERED COMPASS.' No going back. There's no reason to go back. Is there? (???. It's really hard to tell what effect this item might have, if any.)
OH BOY MYSTERY BOX
>>
>>6419322
>'SHATTERED COMPASS.' No going back. There's no reason to go back. Is there? (???. It's really hard to tell what effect this item might have, if any.)
This feels fitting.
>>
>>6419322
>'NORTHERNBLIGHT.' Dark beats, an incoherent melody, and screaming that surely obliterated the singer's throat. Yep. This is a teenager's attempt at singing DEATH METAL. (SUPPORT. Grants a mild MENTAL HEALTH regeneration effect and a small bonus to COMPOSURE checks. Always active.)
Passive enhancements are always the way to go.
>>
>>6419322
>'NORTHERNBLIGHT.' Dark beats, an incoherent melody, and screaming that surely obliterated the singer's throat. Yep. This is a teenager's attempt at singing DEATH METAL. (SUPPORT. Grants a mild MENTAL HEALTH regeneration effect and a small bonus to COMPOSURE checks. Always active.)
Blasting https://www.youtube.com/watch?v=_zmeye7-HOE at max volume
>>
>>6419322
>'SHATTERED COMPASS.'
>>
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>>6419322
>'NORTHERNBLIGHT.' Dark beats, an incoherent melody, and screaming that surely obliterated the singer's throat. Yep. This is a teenager's attempt at singing DEATH METAL. (SUPPORT. Grants a mild MENTAL HEALTH regeneration effect and a small bonus to COMPOSURE checks. Always active.)

OOOO-oohhh GAAAAWD….. diarrhea all over the place.
>>
>>6419322
>'SHATTERED COMPASS.' No going back. There's no reason to go back. Is there? (???. It's really hard to tell what effect this item might have, if any.)
>>
>>6419322
>SHATTERED COMPASS.' No going back. There's no reason to go back. Is there? (???. It's really hard to tell what effect this item might have, if any.)
>>
Alright, I'm back. Let's see what we're grabbing this time around.

TAR CAKED LIGHTER: 7XZ
NORTHERNBLIGHT: uMw, yqz, 9y6, Dat
SHATTERED COMPASS: 4TQ, +01, 7uu, K+b, T91

It was very close between the compass and the edgy cassette tape but...the allure of the mystery box was too great, it seems. I can't blame you. Perhaps they'll be a chance to get NORTHERNBLIGHT maybe. Maybe there won't be. Who's to say.

I would keep this vote open for longer but I think ten votes is solid enough, plus I don't want another tie to form while I write the rest of the update. Writing now.
>>
>>6419322
>'SHATTERED COMPASS.' No going back. There's no reason to go back. Is there? (???. It's really hard to tell what effect this item might have, if any.)
Can't resist the mystery box. Revolver would've been my top pick if we were able to lend it to others imho, but since that's questionable with an artifact gift it would only be helpful with solo missions, esp. stealthy ones, but possibly detrimental in many situations. Northernblight stacks nicely with our other boni, but it sounds like a PITA to have a failed attempt at music in our ears continuously. The lighter sounds nice and fitting too, but it most definitely won't win.
>>
>>6419549
Lol, didn't update for me until now. Glad the mystery compass won anyway though.
>>
Where to even start? You guess you should start by addressing the elephant in the room: the shade. You've been paying attention enough to understand that it is either born from, or is, its rich girlfriend. It's also painfully clear it wants nothing more than to keep its distance from her at any cost.

Colt was right on the money. Clearly, she's gotten into its head, with how many effigies it has created of her. Is it a subconscious cry for her attention? Is it trying to exercise its mental demons? It is anyone's guess, really, but what you can figure out is that it's driving 199X batshit crazy.

If you don't do something now, he's going to breach. LOST SINCE 199X might not be your smartest anomaly but it has enough brute strength to kill someone if it really wanted to.

"We've already prepared for her arrival," you say in a matter-of-fact tone, like you're talking about the weather. "Colt? Mind showing him the lights?"

Colt effortlessly drags the hefty, bulky floodlight over to the anomaly. He smacks the top of the light, causing a metallic THONK to ring through the air. "See? This bad boy will pump any shadow demon with enough lumens to make them see GOD himself."

LOST SINCE 199X blankly stares at the piece of machinery. It uses its baseball bat to tap at the light, as if it doesn't believe what you just told it. It immediately has to shield its eyes as light floods the cell, blanketing the already blinding white environment with even more shades of white.

You hastily turn the light off before the anomaly gets overwhelmed by the light. You give it a moment to regain its bearings, and, thankfully, it doesn't respond by trying to cave your skull in. If anything, the anomaly is confused by the fact you have this light.

"I don't. I don't need your pity. I can deal with her- He can deal with- That poor, poor boy, running-" It stops and starts its sentences with no real coherent pattern. Maybe the lights did something to its head.

Colt impatiently waits for the anomaly to stop gibbering like a retard. "Kid. We can't understand a single fuckin' thing you're saying."

"It's. You got those for me. To protect me? I don't understand. Why would you help me?"

"Well, for two reasons. One," You raise your index finger. "I don't want another anomaly to break into my lab. This is here for my own protection just as much as it is meant for you."

"Two." You raise another finger. "You've been driving yourself crazy because 'she's coming', right? I know you still see me as your warden, and I don't expect you to see me as anything other than that."

"By that logic, though, shouldn't I at least protect my prisoner? You're stuck here with me, so I might as well make your stay comfortable."

The twisted corpse awkwardly shifts its weight from foot to foot as it digests what you said. "This is for the best. For everyone. She shouldn't see me like this. I don't want her to find me. None of them should find me."
>>
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"...Thank you. The light will. Help me sleep better." The anomaly parts its hair just enough to show its mouth. Said mouth has twisted into something that, if you REALLY squint, might resemble a smile. As expected, its teeth have seen far better days, with most of them stained pitch black.

"Kid, kid, kid." Colt shakes his head from side to side. "I see uglier freaks than you get chicks every single fuckin' day. I really don't think your hochi mama is gonna care what you look like."

"Vincent here has some weirdo chick who'd kiss the ground he walks on, and look at him!" Colt nudges you with his shoulder. His attempt at a joke clearly falls flat since the anomaly has not said a single word since he started talking.

"9X, seriously. What about her is drivin' ya this crazy?" Colt actually shows genuine concern at the anomaly's dismal mood. "Where's your mojo? Where's your RAGE? Why aren't you trying to cave our heads in?"

"The engine inside my heart has burnt out, brother." A sickening crack rings out as 199X adjusts its neck. "It's not important. The lights will keep me safe. I will. I will be fine."

You might as well rip the bandage off. You doubt pussyfooting around the issue will get you anywhere. "Why do you keep running away? From her? From your past? How long CAN you keep running from it?"

199X flinches like you fired a gun right next to its ear. A low, animalistic snarl rumbles from deep inside the anomaly's chest. "What's it to you, freak? I don't have to say anything to you."

"You don't, that's true, and maybe you don't have to. I know you're scared of her. I know you don't want her to see you 'in this state', whatever you meant by that." You cautiously approach the anomaly, fully expecting it to lash out at you at any given moment. You'll take the hit for Colt. That's your obligation as a boss.

"You can ignore me all you want. I can't stop you. You also can't stop me from questioning why you're so scared of your past."

"It is none of your BUSINESS." 199X snarls at you. It raises its baseball bat up, ready to smash your skull to pieces. "Like you have any fucking room to judge me! You're no different from the rest of those MOTHERFUCKERS BACK HOME!"

"Kid." Colt's voice, for perhaps the first time that you met him, is cold and level. None of his typical patriotic bravado is present in his words. "We can't help ya unless we know what's fucking up your mojo."

"OH! Oh, you were JUST WHINING ABOUT ME NOT BEING ANGRY; NOW YOU'RE SHOCKED I'M MAD? WHAT'S YOUR DEAL THEN? HUH????"

"I didn't tell you to calm down, you drooling retard." Colt coldly bites back. That actually gets a chuckle out of 199X. "I'm just saying, ya don't do this unless you're crying for attention."

199X struggles to find a retort to what Colt said because he hit the nail right on the head. The grip on its baseball bat wavers.

"I'm a coward too. I understand." A sardonic grin forces itself onto your face.
>>
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"Vince?"

"I ran too. It was during a storm too, but where I ran from, it was too warm for snow. I ran with my tail tucked between my legs." Your fists tighten as that memory begins to reverberate inside of your head. You remember that awful, awful blend of mud, sweat, and salt hanging in the air. You remember the rain threatening to consume you. You couldn't even see more than a few feet in front of you.

All you could do was march forward. Never looking back.

"I didn't want to look back. I still don't want to look back." Your voice wavers, but you have to keep a strong face, even if you're remembering this. "I've been running for almost a decade at this point, 199X. The only difference between us is I'm not stuck in a containment cell."

"I want to help you, because I don't want you to deal with what I've dealt with."

>3 SUCCESSES!

"...You ran too, huh? Heh. We're both pathetic, aren't we?" LOST SINCE 199X lets its baseball bat drop the floor. It doesn't even make a sound as it hits the floor. "Alright. Okay. I'll talk. I hated that town, Warden. I always did, and I always will."

"There was nothing for anyone there in that dead-end shithole. Except for her." The anomaly tightens its fists as it begins to finally speak about its past. "She was one of the few poor souls stuck there that could actually make something of herself. But she wanted to be free of anything that could tie her to that town, just like that poor pathetic boy."

"She did so much for him. Every time he would lash out, every time he would get into trouble, she would bail him out." It's obvious the anomaly is talking about itself. It does that sometimes where it disassociates from itself. A poor, flawed attempt to distance itself from its past. "He didn't want to be a burden on that beautiful, wondrous girl. He wanted to pay back for everything he burdened her with."

"He wanted to make something of himself. He wanted to be a rockstar. He wanted to be a professional athlete. He wanted to be anything other than a pathetic little punk no one cared about. Someone who deserved to be remembered."

"Until that happened, he didn't want to burden her with his existence. He knew he was a pathetic little nobody that everyone in that town hated. He pretended like he didn't care, he already hated everyone in that town besides her."

"He was ashamed to be who he was. He wanted to disappear. So he did. One day, he drank enough booze to get completely sloshed, and he just started marching forward. He thought that, eventually, he'd wake up in that sparkling city. Where he could make something of himself."

"Then," a noise like crunching leaves croaks out of the anomaly's throat. "he was never seen again. The last people who ever saw him were the people who ran him over in self-defense. Do you know why I don't want to see her? It's because that punk died a dog's death."
>>
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"He never accomplished anything with his pathetic excuse of a life." The anomaly shows its mouth again, flashing another rotten smile. "Who would bother salvaging a life like that? Who, in their right mind, would care for a punk like him?"

"...I want her to move on. I want her to stop wasting her time and energy trying to 'find and save me'. There's nothing here but a shambling, wild corpse that has never done anything of value for anyone. Are you happy now?"

LOST SINCE 199X's body shakes as he finally finishes spilling out his metaphorical guts to you. Being able to vocalize that must feel like heaven to him. No one says anything for the longest time. The only sound that can be heard throughout the cell is the arctic winds swirling through the air.

"Ya know what? Maybe you are a pathetic crybaby bitch." Colt cracks his knuckles, seemingly not caring at all about the anomaly's sob story. "We can agree on that. What I don't agree with is you're beyond saving. You're still kicking, ain't ya?"

"Sure, ya might be some weird-ass zombie, but ya can still think. Ya can still talk. You can still make decisions. Now, you can whine and whine all day about how you could've done something different."

"Or maybe you can man up for once in your life, and ACTUALLY try to do something with yourself." Colt reaches behind his back, drawing his rifle in one fluid motion. "You wasted 40 odd years already, if you were born in the 80s. Why waste any more time?"

"Why not actually make something of yourself?" Colt carefully aims the barrel of his rifle right at the anomaly's heart. "A real man would keep trying, even if it seems like the whole god damn world is against him. So what is it going to be?"

"You don't want her to see you like this? Then man up and take responsibility for your fuckups."

"It's-"

"Ya got a choice." Colt cuts off the anomaly. "Ya can stand there and die like the dog ya think you are. OR YA CAN FIGHT LIKE A REAL GODDAMN MAN!" Colt loads a round into his bolt-action rifle. You hastily draw your MAKESHIFT WEAPON as you realize where this work order is going.

"ARE YOU MAN ENOUGH, 199X?"

Suddenly, a tempest of blinding white snow obscures the anomaly's position. You barely have time to react before you hear loud, thunderous footsteps charging right at Colt.

https://www.youtube.com/watch?v=tnkVFhd08H4 - 199X FIGHT

"THERE WE GO!" Colt flashes a wicked grin right before pulling the trigger. A portal appears right in the middle of the bat's trajectory. A bullet slams into the anomaly's baseball bat, sending its swing off course.

"FUCKER!"

"Try again!" Colt's hands move at blinding speeds to load and fire round after round into his rifle. Portal after portal, colored just like the American flag, pop around the patriot, each aiming at wild and unpredictable angles. Rifle rounds zip out of the portals, aimed right at the anomaly.
>>
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The intense winds knock some of the bullets off course just enough to miss 199X, but a good chunk of them manage to land true, spraying black blood through the snow-thick air. He might have forgotten that, since 199X is a reanimated corpse, it's going to take a LOT to put it down.

The anomaly's baseball bat swings through the air, targeting Colt's blind spot. You yell at him to duck, but all Colt is able to do is to shift his body around so the bat hits his side, not his arm.

"GHHH!!!" All of the air is knocked out of his lungs from the sheer force of the impact. He collapses to the floor like a bag of bricks, leaving you as the only one standing. Oh no.

"How about you man up too?" That's the only warning you get before the anomaly charges at you. SLUMBERING WISH instinctually grabs onto your MAKESHIFT WEAPON while you move to duck. This time, you actually manage to dodge out of the way of the anomaly's attack.

While 199X is off balance, SLUMBERING WISH violently swings the MAKESHIFT WEAPON across the anomaly's leg, slicing and dicing the flesh on it to ribbons. That actually gets a grunt of pain out of 199X, but it regains its balance after only a few brief moments.

You anticipate another baseball bat swing, but it seems the anomaly expected that. A fist flies towards your chest faster than you react. Your body is sent flying back from the impact, but unlike Colt, you know how to take a beating or two. You dig your feet into the ground right before your back slams into one of the containment cell's walls.

That punch hurts like a motherfucker, but you're still standing. That's going to bruise like crazy later; you can already feel it. You can taste iron in your mouth, so that can't be a good sign.

"What the hell?" LOST SINCE 199X is shocked by how well you took that blow. His guard is lowered for just long enough for Colt to finally catch his breath.

Colt snaps an icicle that was growing from the floor. "Come on, grease monkey!" He groans out. "Let's TANGO!" Without missing a beat, Colt stabs the icicle into the anomaly's damaged left leg. 199X's left leg trembles from all of the damage done to it.

He tries to stabilize but his leg finally gives up on him. He collapses into a kneeling position. The storm finally subsides now that the anomaly is temporarily incapacitated. You're going to call that a victory for now, because wow. You forgot how physically dominating 199X can be in an actual fight.

Something clatters out of the anomaly's pocket. You'll have to check that out in a moment.

>PHYSICAL HEALTH is at STILLKICKING!
>COLT'S PHYSICAL HEALTH is at HANGING IN...?

"Is that man enough for you? LOST SINCE 199X digs a spent round from a hole in his chest. The now empty wound is gradually closing itself shut, but it's obvious his regenerative ability is not particularly strong.

"I think so. Alright." You wipe away some blood dribbling from your mouth. "Let's patch you up."
>>
"Good one." Colt chuckles in between gasps. "Vince, we should hire this guy as a bodyguard. He certainly has the muscles for it."

You drag yourself over to LOST SINCE 199X, with Colt trailing behind you. It shouldn't be too hard to heal his injuries with the right consumables, and you just so happen to have them.

You offer the anomaly a bundle of colorful mold, and he quickly stuffs the mold into his mouth. While he does that, Colt applies a thin layer of that failed OBSCURA GEL onto the anomaly's tattered leg.

199X's leg is quickly healed back to normal, with no signs of any damage still left on it. The bullet holes take slightly longer to heal, but all in all, the anomaly bounces back way quicker from his wounds than you expected.

"Hm. Vince, feel this." Colt taps on 199X's leg. You place a hand on it and, to your shock, you actually feel warmth there. Actual human warmth that you'd expect out of a living being. It's faint but it's certainly there.

"Hhh." LOST SINCE 199X runs a hand through its matted hair. "Teeth feel different. They don't feel so grimy anymore."

"Well," you clear your throat. "I got a proposal for you. How about, instead of staying in here where you can wallow in your own misery, you come with us."

"Oh! Listen, listen, we got this anomalous bar thing we got from that robot lady. You know her, right? You can get fucking sloshed with us!"

"Say less." LOST SINCE 199X grabs its baseball bat from the floor. "Fresh air will do this body some good."

"Fuck yeah!" Colt gestures at the punk to follow him. You pick up the item off the floor before you follow after 199X and Colt. It's a small, mass-produced compass that has had its glass cover shattered. Aside from being damaged, there seems to be no evident anomalous property tied to it, but you'll keep it anyway. For good luck.
>+SHATTERED COMPASS

-----
LOST SINCE 199X MOOD: 3/11 --> 8/11!
ATTUNEMENT has risen. -3 DC to all checks involving LOST SINCE 199X and its samples!
-----

"What. Is that. Doing out of its cell?" Hidaka can't believe what she's seeing. She aims the pistol she borrowed from you right at 199X, expecting a fight to happen at any moment. LOST SINCE 199X doesn't even register the pistol being aimed right at his head.

"I believe we have secured enough of the-" Nine stops talking the moment they register the almost ten-foot-tall anomaly standing on the other side of the room. "Ah. So we are doing a cross test? I would have liked to be informed beforehand, but this is workable."

"We are NOT bringing that thing with us!"

"Pft." LOST SINCE 199X dryly laughs. "Not really your decision."

"Look, he's going crazy in that cell. I want him to get some fresh air, and hey, maybe the crosstest will do something. It's not that big a deal."

Hidaka wants to argue further but she realizes it'd be a complete waste of air. Without saying a word, she marches back towards the entrance to END OF THE ROAD.
>>
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Putting that short scare aside, you escort your new found anomalous friend towards the pocket dimension's entrance. Nine waits until everyone besides you is back in the pocket dimension before addressing you.

"We also set up preparations for that device ISOLA send up." Nine gesture towards a bulky pile of metal and wiring sitting on a table right next to it. The best way to describe it is as if someone placed a radio and a car engine into an industrial grinder, and someone stapled together whatever parts were left behind.

"It was incredibly vague on the details of its dimensional ability, but it appears to work off keywords and numbers. We collected the list of available keywords and keywords. Feel free to choose what we should go with once we're done exploring."

Nine hands over a sheet of paper, which as you expect, contains the aforementioned dimensional data (or you assume that's what it is). You stuff it into your pocket before making your way towards END OF THE ROAD's entrance.

Nine silently follows right behind you.

https://www.youtube.com/watch?v=Kv4DvovU9rc - END OF THE ROAD

You're graced with the familiar sights of grey, ash-coated carpet and cigarette smoke filled air. The only real change to this small little slice of paradise you can make out is the addition of makeshift barricades and tape blocking off certain sections. Notes are stapled onto the barricades, warning about 'unstable spatial geometry'.

If the stick glitching in and out of solid ground tells you anything, you rather not cross the barricades.

LOST SINCE 199X is finally able to fully stand up without having to crouch on his knees and, by god, is he ecstatic about it. He's finally able to stretch for the first time in weeks, knocking off all of the metaphorical rust off his joints.

Colt is already searching for the nearest bar to drink his sorrow's away at, while still staying within the barricades Nine and Hidaka previously set up. He may be brash but he's not completely retarded, which you're thankful for.

You want to drown out the memories of spilling your own guts out, but thankfully the only people who heard it probably wouldn't tell the others about it.

"So, what have you two figured out about this place?"

"Not much." Nine casually admits. "My initial theory about it being unstable due to the anomaly tied to it still existing was proven correct. We have not been able to find a pattern to why certain sections are unstable, but Hidaka has a theory."

"Best guess?" Hidaka points towards another object glitched into the floor. "Everywhere you traveled before you resolved anomaly? They're safe. Your, or Ashton's, presence can stabilize it. Anomaly knows you two."

"It is about as good of a guess as we have."
"Brainiac, huh?" LOST SINCE 199X tilts his head at the masked figure standing near him.
"I am a humble nobody, 199X. Being helpful is what I'm being paid for."
>>
Exploring the pocket dimension really isn't that hard, since you already had a solid look at it while you were resolving Kiera. What's difficult to wrap your head around is the sheer SIZE of the lounge.

While you have to assume it can grow and stretch based on a whim, your mental map of the bar has to be around enough square feet to fill up the space of a comfortably large house. It would probably take you a solid five minutes to walk from one end of the spatial dimension to another.

The layout of it is remarkably simple once you get down to it. 90% of the lounge is laid out in a simple cubic layout, like Kiera borrowed the general structure of a containment cell. Everything is merely stretched out to fill up about ten times the space of your average containment cell, in all directions except for height. The ceiling only goes up about twenty feet, give or take a foot.

Once you get towards the far end of the lounge is where things actually shake up for once. There's a break in the otherwise cubic layout of the lounge, with two auxiliary hallways towards your left. One appears to lead to two restrooms, both of which have been barricaded for god knows what reason, while another leads to what you think might be the 'front entrance' of the lounge.

Except, there's no way to leave through this front entrance. There's what you expect for the front room of an establishment like this: a reception desk, some padded seats for guests to sit at, and a door with in built windows that allows you to see the outside. A shadowy figure sits at the reception, silently waits for new guests that will never appear.

You can actually see a vague impression of a city street right outside of the bar you're in. 199X tries to open the door but, even with his sheer brute strength, the doors refuse to budge a single inch. You know what, considering where you're at, that's probably a good thing!

"I noticed some other spatial aberrations towards the westmost end of the lounge, but all in all, I believe this place is safe enough for human habitation." Nine remarks after they're done processing everything they've seen. "In no small part to your presence, and likely 199X's presence as well."

"199X, let us examine the barred restrooms, shall we?"

While you wait for them, you view the DATA sheet again. What data do you want to put into ISOLA when you get back?
>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)
>"SHINING CITY, 8'11'94" (NOTE: Being back in a city again should bring back some good memories for you and Hidaka)
>"NOWHERELAND, 0'00'00." (NOTE: N/A. Did Nine forget to write something down?)
>"ENDLESS WASTES, 99'99'99. (NOTE: ISOLA will pay you handsomely if you visit here. VERY HIGH RISK.)
>"ARC, 1'11'11'11'11." (NOTE: N/A. Who knows what part of the facility this might send you to?)
>"PITCH BLACK KNIFE, 666." (NOTE: Hidaka recognized this as the name of a band. Probably safe?)
>>
>>6419644
>"ENDLESS WASTES, 99'99'99. (NOTE: ISOLA will pay you handsomely if you visit here. VERY HIGH RISK.)
Mike's home?
>>
>>6419644
>"ENDLESS WASTES, 99'99'99. (NOTE: ISOLA will pay you handsomely if you visit here. VERY HIGH RISK.)
Only because we know a guy here
>>
>>6419644
>"PITCH BLACK KNIFE, 666." (NOTE: Hidaka recognized this as the name of a band. Probably safe?)
A mystery box that also lets us take a (probably) Weeny Hut Jr. dip into things while hopefully vibing with 199X? Sign me the fuck up. (The fact that 199X was just talking about a SHINING CITY, and it and NORTHBOUND both have 94 in what I assume is the year field, makes me a bit leery of taking it to either of those out the gate.)
>>
>>6419631
>"Vincent here has some weirdo chick who'd kiss the ground he walks on, and look at him!"
My gut is telling me that 199X and Venti would not get along well.

>>6419635
>"ARE YOU MAN ENOUGH, 199X?"
Colt is good people.

>>6419636
>You can taste iron in your mouth, so that can't be a good sign.
I think you mean it can't be a bad sign, Vincey-boy.

>>6419637
>"Vince, we should hire this guy as a bodyguard. He certainly has the muscles for it."
If we ever needed all of the combat potential, between FET, Colt, Saca, 199X, and ourselves, we could put out a lot of hurt.

>>6419644
>>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)
There are several tempting options here, but we've already got 199X out of his cell and in a good mood, so might as well take advantage of the situation.
>>
>>6419644
>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)
>>
>>6419644
>"PITCH BLACK KNIFE, 666." (NOTE: Hidaka recognized this as the name of a band. Probably safe?)
>>
>>6419644
>"ENDLESS WASTES, 99'99'99. (NOTE: ISOLA will pay you handsomely if you visit here. VERY HIGH RISK.)
>>
>>6419644
>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)
>>
>>6419644
>"NORTHBOUND, 6'22'94."
>>
>>6419644
>ENDLESS WASTES, 99'99'99. (NOTE: ISOLA will pay you handsomely if you visit here. VERY HIGH RISK.)
Would be a waste not to
>>
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>>6419644
>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)
>>
>>6419644
>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)
>>
>>6419644
>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)
Medium risk high reward sounds just fine. We still got after shift hunting of an apostate prophet who drives people insane.

Could it be? Nine from an apocalyptic future, perhaps the End of Time itself. Perhaps the End of Time also has mutated survivors that ARC in its infinite wisdom kidnaps.

Although her knowledge of space and stars might mean shes from space.
>>
>>6419644
>"NORTHBOUND, 6'22'94." (NOTE: Medium risk, high reward. 199X may be useful for this particular realm.)

We don’t need to push ourselves too hard. We already fought 199X and have contracts later.

This is also a therapy trip for our favorite moody teen.
>>
>>
Update's coming out in an hour or so, sorry for the delay. I just got hit with another nasty stomach bug and I was out of commission for a few hours. NORTHBOUND won with eight votes, by the way.

>>6419860
Forever alone. Forever reaching out for someone. Forever reaching out for nothing at all.

>>6420113
An ominous little guy. Who knows what kind of secrets are hidden inside that head of his.
>>
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You already have 199X out of his containment cell, and he's already in a good mood compared to his usual unstable behavior. Why not try to take advantage of this moment of lucidity?

You have a theory about what the numbers on NORTHBOUND and SHINING CITY could mean. They're in the same layout as a date, but obviously, this doesn't apply to every choice Nine presented to you. Especially the more esoteric strings of numbers some of the choices have.

You'll have to wait for Nine and 199X to stop dicking around in the restrooms until you can visit NORTHBOUND. Since you have no idea how long they're going to take, you might as well check up on the others.

You keep an eye on the floor in case a section magically loses its stability. Aside from the slight risk of your legs clipping through the floor, the actual lounge itself actually seems nice to hang out with. There's at least three different bar counters scattered around the spacious pocket dimension, each of which is supplied with enough booze for a small army's worth of guests.

Each one is staffed by an ill-defined, vaguely humanoid figure. They appear to be what this dimension creates to 'run' the bar, since you see these guys all over the place. Some aimlessly wander around as waitresses, some are frozen in provocative poses, and a few are lazily relaxing on the provided furniture.

One of them has taken a strange interest in you, watching your every move as you search for Colt and Hidaka. You're a little unnerved, but you'll chalk that up to 'weird but harmless' anomalous activity.

You eventually find your two coworkers hanging out by a bar close to the entrance. Well, it's more like Hidaka is babysitting Colt, since he's about five shots of whiskey deep at this point. "WH...WHAT DO YOU MEAN I'M CUT OFF????"

The bartender shade flickered instead of responding with words.

"OH FUCK OFF! I'M A PAYING CUSTOMER!"

"Making a fool of yourself. She doesn't accept money. Bartender, one gin and tonic to go, please." The bartender shade actually starts working on Hidaka's order, much to your other friend's chagrin.

"She? That's a RED-BLOODED AMERICAN MALE there!"

"I don't see anything." You cut them off before they can continue bickering. "It's a shadow, that's all."

"Weird. Nine talked about the Isola device with you, yes?" Hidaka jabs a thumb in the general area 199X is in. "You also intend to bring THAT thing with us during that?"

"199X is a good lad," Colt grumbles as he nurses the last bit of whiskey in his glass. "He's a whiny little bitch but, shit, we were all assholes when we were his age."

"That oversized prick needs to, ya know, grow a pair. Maybe if he didn't stay in his room, wallowing in his own melodrama, he wouldn't be a fucking anomaly."

"I might use kinder words, but Colt's right." You knock on the counter to get the bartender's attention. "One whiskey sour, please."

The bartender soon returns with the aforementioned drinks, one for you and one for Hidaka.
>>
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361 KB JPG
Your taste buds light up as you take a swig of your cocktail. You have to say you don't mind having an actually good drink for once. The beer from your vending machine is barely tolerable compared to this.

Hidaka hums softly after she takes a sip from her drink. "Acceptable. Could use this place to acquire hard-to-get booze. Limit seems to be four drinks per person a day."

"Colt actually did something useful. He revealed this data point to us."

It wouldn't be a bad idea, actually. There's enough room in here for you to house some machinery, in case you want to expand your mold production, and having access to high-quality spirits might help in creating new varieties of mold.

"Maybe, maybe. Look, you've got to give Colt a bit more credit; he's just as useful as anyone else I hire." You take another sip of your drink. This is one of the few benefits you get for working at ARC: They do not care if you drink on the job.

"SEE! He understands the value I bring to this team!"

Hidaka doesn't dignify either comment with a response. "Where is Nine, anyways?" She tries to shift the conversation away before Colt can start a dick-measuring contest. "We mapped out this place well enough. Not much we can-"

"Someone summoned me?"

"Christ!" Colt drops his glass, but thankfully, the bartender catches it before it shatters.

"!!!" Hidaka nearly jumped out of her seat when she realized who was standing right next to her.

Your masked acquaintance, alongside LOST SINCE 199X, somehow managed to sneak up on your group without anyone noticing. "I believe our time here is up. That is not to say we are somehow limited in how long we can stay here, but I would imagine our time can be better spent elsewhere."

"You talk way too much. Do you like the sound of your own voice?" LOST SINCE 199X is not someone who engages in the art of subtlety, it seems.

"If you looked at it a certain way, yes, I do enjoy the sound of my own voice. Is it wrong for someone to take pride in themselves? Even something as minor as the way you speak can be something you can find pride in."

"Khem. Right, so we're going to NORTHBOUND, if I'm reading your notes right. 199X? Does the date '6/22/1994' remind you of anything?"

LOST SINCE 199X scratches his chin, trying his best to conjure something that might've happened on that date. "Baseball game happened then. I don't remember anything else." It doesn't sound like he's lying, at least.

"Oh, before we go, we did find something of note in the barricaded restrooms. Someone, or something, left an assortment of unmarked bills in one of the stalls. I shall offer you, and the others, a fair share of the tainted cash."

"Sick. Free cash." That's all Colt needed to hear. After Nine hands everyone their fair share of the cash, you escort everyone out of the pocket dimension. All in all, this little slice of paradise is going to be very popular with your friends.

>+$200! You now have $263!
>>
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It's not long until everyone is huddled around the mangled abortion of technology ISOLA has graciously left for you. You're impressed that Nine managed to figure out anything about it, let alone several destinations you could visit.

One did catch your eye: ENDLESS WASTES. You have a sneaking suspicion that's where your friend 'Mike' is at, and you might go there later, but since 199X is here? Again, you might as well.

Hidaka might be overpreparing by putting on about four layers of winter clothing, but you're not going to stop her either.

"An excellent choice." Nine begins putting in the data into the machine, while the rest of you just wait. There's not much you can do since it appears only Nine really knows how any of this works. Maybe one of your more research-oriented coworkers could explain what's about to happen, but all you know is the air tastes weird all of a sudden.

An awful noise blares from the machine. The only way you could describe it that'd even get close is if you played the sound of someone being skinned alive in reverse. A blinding flash of light soon envelops your lab as the machine spits out one robotic word:

"TRANSPORTED."

https://www.youtube.com/watch?v=uVC0sJpX8lA - NORTHBOUND

The first thing that hits you is a familiar kind of chill. The same chill you've felt when you were back in 199X's containment cell. Snow smacks you right in the face as a strong winter breeze blows right past you. Your winter clothing offers some protection but fuck! This might be colder than 199X's cell!

Your group huddles around each other to stay warm. You take a moment to take stock of your surroundings. Your lab is completely gone, and in its place, you find that you're standing in the middle of a field that's surrounded by bleachers. The bleachers have long since started to show their age. Rust and frost have eaten away at their supports, making them dangerous to sit on unless you were as light as a feather.

There are some vending machines resting next to the twisted, rusted bleachers. Text in a language you can't read is written on the front of them

LOST SINCE 199X's breath hitched as he realized where the group was at. "Baseball field. I recognize those machines. Not...quite my old stomping grounds, but it is close. We're back in my country.""

"That is not a fully accurate statement. I believe we are in a simulacrum of a place in Sweden, for I do not believe ISOLA has the technology to transport us over 5000 miles. Or that they would give us access to it for free."

You think Nine might be right. The air here feels off in a way that's difficult to articulate, but it is the same kind of 'off' you felt back in END OF THE ROAD. LOST SINCE 199X doesn't really get what Nine is talking about, but he got the rough gist.

"Still. It is home. Or something close to it."

"Ey, cunts, I think we got something else to worry about!" Colt drew the rifle from his back. "We got company!"
>>
LOST SINCE 199X immediately steps forward the moment he realizes who's approaching. Oh, this isn't going to be good.

A police cruiser has pulled up to the edge of the field, as if drawn to the sudden appearance of four people and one clearly anomalous monster. An officer exits from the vehicle, but there's something wrong with him. Everything about the waist looks about right for an officer in his mid-50s, but his legs aren't even 'legs' really.

They're piles of loosely piled snow that have been hastily painted black with coal dust. That doesn't appear to slow down the officer any, at least. He drags his body across the ground much in a manner you'd expect from a snail. The officer's movements grind to a halt when he looks up at LOST SINCE 199X.

"Well, well, well. If it isn't [REDACTED]." The officer clearly said someone's name, but your mind was unable to register it. "I was wondering why this town was so quiet."

"..."

"Cat got your tongue, huh? At least you're not breaking windows or smashing mailboxes. You got yourself a couple new friends, huh? I don't quite recognize any of you."

"We're not from around here." Hidaka curtly responded.

"We are associates of [REDACTED], if I believe I heard the-" For once, Nine's composure is shaken. They place a hand across their mouth after they realized their speech was censored. "Strange. I thought I said his name."

"Uh, you did. I don't quite get that weird outfit you're wearing, sir. Madam. Whatever." The older officer rolls his eyes, not bothering to ask any questions about Nine's appearance. "Look, since you're watching over [REDACTED], I'll let you guys go with a warning."

"You folks are lucky I came out here. My friends in blue wouldn't be so kind to y'all if they saw you past curfew. Now, I oughta go. See y'all around."

You can't exactly leave just yet; ISOLA would probably not count this if you left so soon. You do want to know what you're getting into, at least.

Choose up to four things to talk to the STRANGE OFFICER about!
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)
>Explain you're searching for unusual activity. Has he seen anything particularly weird around town?
>It's a long shot, but has he heard anything about a company named 'ISOLA'? (DC 60, +17 to roll.)
>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)
>"Where do your 'friends in blue' hang out at?" You rather avoid getting into a fight with monstrous cops if you can, thanks.
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
>"Do you know anything about a rich girl who lives here?" Any information on the DEERFOX SHADE would be REALLY helpful for later. (-199X MOOD.)
>Actually, don't ask any questions. Blindly charge forward! (+++199X MOOD, +COLT RAPPORT.)
>Write in
>>
>>6420236
>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
>"Do you know anything about a rich girl who lives here?" Any information on the DEERFOX SHADE would be REALLY helpful for later. (-199X MOOD.)
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)

Isn't it weird that we aren't having any problem communicating with someone from a small town in another country in another time period? ISOLA shenanigans probably
>>
>>6420231
Maybe we could charge people a small price to enter the lounge, like $20 per person
>>6420236
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)
>It's a long shot, but has he heard anything about a company named 'ISOLA'? (DC 60, +17 to roll.)
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
>"Do you know anything about a rich girl who lives here?" Any information on the DEERFOX SHADE would be REALLY helpful for later. (-199X MOOD.)
>>
>>6420236
>Actually, don't ask any questions. Blindly charge forward! (+++199X MOOD, +COLT RAPPORT.)
Violence
>>
>>6420236
>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
>"Do you know anything about a rich girl who lives here?" Any information on the DEERFOX SHADE would be REALLY helpful for later. (-199X MOOD.)
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)
>>
>>6420236
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)
Only sensible
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
Basics
>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)
That somebody else alone can be on his side like this will floor him
>Explain you're searching for unusual activity. Has he seen anything particularly weird around town?
Locate the interesting targets
>>
>>6420236
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
>It's a long shot, but has he heard anything about a company named 'ISOLA'? (DC 60, +17 to roll.)
>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)
>>
>>6420236
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)
>Explain you're searching for unusual activity. Has he seen anything particularly weird around town?
>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
>>
>>6420236
>>It's a long shot, but has he heard anything about a company named 'ISOLA'? (DC 60, +17 to roll.)
>>6420236
>>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)
>>6420236
>>"Do you know anything about a rich girl who lives here?" Any information on the DEERFOX SHADE would be REALLY helpful for later. (-199X MOOD.)
>>6420236
>>Explain you're searching for unusual activity. Has he seen anything particularly weird around town?
>>
>>6420236
>Strike up basic small talk with the officer. Maybe he'll let some information slip on his own. (+199X MOOD.)
>"Do you know anything about a rich girl who lives here?" Any information on the DEERFOX SHADE would be REALLY helpful for later. (-199X MOOD.)
>Does he has any recommendations on where you should 'stay' for the night? (This should give you somewhere safe to explore.)
>"He's been trying sir. Really, he has." Try to put in a good word in for 199X, for the kid's sake. (DC 80, +32 to roll!)



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