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File: Spelldivers_OP 1.png (635 KB, 1002x734)
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For too long, humanity has trembled in fear of the dark.

Monsters from the depths below have, for as long as humankind could remember, ruled the caverns and ran rampant through the shadows of night. Beasts of claw and fang tore and devoured, ruthless daemons, monsters beyond flesh, bore the power to render even our fortress cities little more than rubble, and perhaps worst of all, the Abysskin, some weak and sly, others so mighty that they can deny even the sun to their surface lands, used mysterious sorcery to overwhelm the forces of man. For generations untold, we were powerless to resist, only the holy light of the Sun and Moon granting respite from that unbeatable terror. There was no compromise, no mercy, and no potential for negotiation. Because of their magicks and impossible might, outside the daylight there was only blood.

Until, that is, humankind themselves gained that arcane might.

The Hierophants, long suffering in their seemingly futile attempt to even the playing field, finally created magic that humans could use. Glyphs, taken from the language of the Abyss but sanctified for human use by the glory of the Lights Above, allowed us to fight back, first only enough to defend ourselves on those moonless, cloudy nights, then enough to press the attack, to eradicate the beasts and daemons and drive the Abysskin back into the caverns below. We could construct mines, steal the bounties of steel and crystals blessed by the grand mana swirling at the core of the world, and pursue industry. From the freed farmlands, enough food could be grown to eradicate famine, advance the common good, and allow people to finally pursue the arts and entertainment. Sunfire streetlamps lined every city and town, repelling monsters with their radiance, and great barriers were woven into the bulwarks of the fortress-cities, stopping even the mightiest beast dead in its tracks.

The Hierophants are a mysterious, shadowy lot, few in number and utterly opaque, so much of the fighting has been left to Magecorps, some at the service of their nations, and others rag-tag guilds of mercenaries. You and your compatriots belong to one such group, a guild, subsidized only mildly by the Republic from which you hail, determined to find wealth, glory, and honor in the caverns below. Officially, you’re a “Subsidiary Tower” of the Hierophant's Grand Order, but the people, high and low, call you something else. To the world, you are Spelldivers.
>>
>>6396621
MECHANICS AND EQUIPMENT:

All Guild Members are given FOUR primary pieces of equipment as they dive into the depths. These are their Communicator (enchanted hat, earring, necklace, scarf, or any other article worn on the head or neck) used to communicate with their fellow Spelldivers, your Handpick, a double bladed magical tool able to easily mine ores and process monster parts, your Hieroshield Ring, protecting your body and keeping the Abyssal Corruption at bay, and your Casting Focus, onto which you transcribe the Spells you create.

Be sure to not to let your Hieroshield break! If your Hieroshield Points (HP) fall to zero, you will be incapacitated by the backlash, abd your teammates will have only one turn to heal you before you are forcibly evacuated by your Hieroshield Ring's emergency exit function, costing the whole crew Coreshards proportionate to the mission's Depth.

Missions will occur on a dark hexagonal map, with only their starting positions illuminated. The darkness may be pierced with Magelights, which may be created either via spells or by your boots, which leave magelights on any space you pass through.

Each round, you may take a Movement and an Action. A movement simply allows you to move a number of spaces equal to your MOV. You may pass through ally spaces, but not enemy spaces unless otherwise stated. If you would move into a wall, pillar, or other such obstruction, you will automatically move as close to your intended location as possible. If you are near cover (e.g. a pillar, tree, or boulder), you may instead use your movement to take a Cover action, automatically moving around the cover tile to avoid enemy line of sight if possible.

Using your action, you may do any one of the following:
>Take a second Movement
>Cast a spell [Unless otherwise stated, spells move in straight lines. When casting horizontally (left and right) you must explicitly declare whether you’re casting on the top or bottom hexes]
>Mine resources
>Scavenge a fallen monster

Between missions, you may change your spells and equipment free of cost. You may have up to 3 spells at a time, so long as the total Runespace across all three of your spells is less than or equal to the capacity of your current casting focus. You are highly encouraged to name your spells.

New sigils and equipment schematics may be found either by scrounging through the bodies of monsters, happening upon a relic buried in the Coreshard deposits of the abyss, earning one as a quest reward, or purchasing them at the end of every mission using the Coreshards you find in the depths.
>>
>>6396622
SPELL ELEMENTS:

While all spells are Colorless by default, some sigils will add elements to your spells. These have a number of benefits, allowing the caster to exploit elemental weaknesses and take advantage of the minor perks associated with each element. However, be warned: many monsters have elemental resistances, taking less damage from attacks of that element.

So far, your Guild only has access to Fire, Ice, and Earth, but, as you increase your collection of sigils, many more will become available.

>FIRE: Upon a successful hit, inflict 1 stack of Fire onto that target. At the end of every round, anyone takes damage equal to their Fire stacks, then removes one Fire stack from themselves. Enemies with Fire stacks are illuminated.

>ICE: Upon a successful hit, inflict 1 stack of Ice onto that target. On their next movement, that target’s MOV is decreased by their total ice stacks. Then, all ice stacks are removed.

>EARTH: Upon casting an Earth element spell, gain 1 DC until your next turn
>>
>>6396623
GEAR:

CASTING FOCI:

>Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]
A lightweight, standard issue spellblade made to channel magic and cut through the beasts of the depths in one fell swipe.

>Staff <Brightwood> [Runespace: 13]
A standard issue staff carved of sunkissed oak, capable of carrying many complex sigils

>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
A standard issue wand, able to be crafted with more expensive materials thanks to its more compact size, allowing higher performance at the cost of less space

HIEROSHIELDS:

>Bulwark [12 HP, 3 MOV, 8 DC]
The most popular standard issue Hieroshield, durable and reliable.

>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces]
Standard issue Hieroshield ring. Lightens the body of the user, allowing for faster movement and better evasive maneuvers

>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
Niche Hieroshield ring, capable of restoring itself using the life force of monsters.
>>
>>6396625
SIGILS

EFFECT (You may only take each effect one time per spell. Each new effect after your first costs an additional +1 Runespace [e.g, +1 for your second, +2 for your third])

>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
A Spelldiver’s most vital tool, capable of restoring the precious Hieroshields of themselves and their allies.

>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
A Spelldiver’s main weapon against the monsters of the Abyss.

>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
Creates the shimmering mana particles that Spelldivers rely on to navigate the depths. Striking a target illuminates their position

>Barrier [Runespace: 3, DMG: 3; Create a construct equal to this spell’s DMG, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
Manifests a precious first line of defense, preventing your Hieroshield from being broken

>Quickstep [Runespace: 1, DMG: 1; Increase the target’s MOV by this spell’s DMG on their next movement]
Allows you to quickly engage an enemy or escape, even with a heavy duty Hieroshield

FORM (MAX: 1)

>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
The simplest form a spell can take, a straightforward shot of magic

>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
A controlled bolt of mana, accurate and reliable, capable of travelling freely without a fixed trajectory

>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
A long bolt of mana capable of piercing through enemies, affecting all within its range and trajectory. Does not include the casting point (generally your space)

>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
Wrap your mana around your fist, focus, or blade, dealing brutal close-range damage or casting the spell directly upon yourself

>Chain [Runespace: 3, 1d6+2, Range: 4, CHAIN (Chaining Range: 2)]
An arcing chain of magic, able to hit a potentially unlimited number of targets. You need to hit all enemies in the chain. If you miss, the chan ends. You may not be the target of a Chain
>>
>>6396627
MODIFIER

>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
Concentrated and dense, capable of surviving farther distances

>Reactive [Runespace: 1, +1 Range, +1 DMG. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
The caster keeps this spell prepared as their enemies move, honing its potency until the monster presents themselves

>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
A grand surge of magic, far more potent than an unmodified spell

>Forte: [Runespace: 1, +1 DMG. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
A harmonizing melody of sigils, each inscription of it more potent than the last.

>Imbue [Runspace: 1. Currently available imbuements: Ice, Fire, Earth. Can only be taken once per spell.]
Allows the caster to imbue the chosen element into their spell, making it more effective against certain targets and granting bonus effects

>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
Allows the caster to distend their mana, allowing them to throw the spell as if they were standing elsewhere nearby
>>
Welcome to Spelldivers! Please feel free to make your characters, and have fun with it! I mentioned "humanity" a lot, but I'm totally fine with you guys getting creative with how your characters look, as long as their size is roughly humanoid and they can use all the equipment. How your character looks will have no bearing on the mechanics, so keep that in mind.

If you have any questions about the rules or setting, don't hesitate to ask! Oh, and don't forget, name your spells. It makes my life so much easier.
>>
Also, a clarification since in retrospect it may not have been clear:

You can make up to 3 distinct spells.

ALL SIGIL RISTRICTIONS (Including but not limited to the limit of 1 form per spell, incompatibilities between sigils like Crescendo and Forte, the ban on repeat effects, and the increasing cost of additional effects) ONLY APPLY ON THE SAME SPELL. You can, for example, have Crescendo on one spell and Forte on another.
>>
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>>6396632
Here goes SOMETHING...

>HESTRI BOULLENCOURT:
To some? A swamp-dwelling recluse. To others? A swamp-dwelling hag. It’s not hard to ascertain why–those who don’t know the young(ish?) bogwitch would take her near-perpetual hunched figure and peculiar odor as the hallmarks of a witch of yore, but those who know her know that it’s a primarily self-imposed exile. Unlike those who share her fancy surname, Boullencourt found social interaction tiresome at best… but potion components don’t pay for themselves, and what better place is there to discover new breakthroughs in alchemy and magick than the caverns?

>Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]
>Bulwark [12 HP, 3 MOV, 8 DC]

>SPELLS:

>>Lance of Power
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]

>>Farstrike
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]

>>Holstmaar’s Getaway
>Quickstep [Runespace: 1, DMG: 1; Increase the target’s MOV by this spell’s DMG on their next movement]
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
>Forte: [Runespace: 1, +1 DMG. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>>
>>6396647
Wonderful art and concept! All your spells are looking good. One thing you might want to keep in mind, though, is that Lance doesn't target the space you're standing on (unless you move the casting point to somewhere else with something like Trickshot). If you wanna just have a cool spell to heal your fellow Spelldivers, it's totally fine as is, though.
>>
>>6396647
>>6396653
Hells. Let's swap the
>Forte
From Holstmaar's and give the point to a
>Trickshot
for Lance of Power, then. Thanks, QM
>>
>>6396654
No problem! Sorry if the wording was confusing

>>6396655
Looks great! Welcome to the guild, Conquest!
>>
>>6396625
Another witch stumbles into view. Her outfit has a remarkably bland color scheme compared to what you'd expect from a witch, consisting of drab greens and sandy browns. The most noteworthy part of her outfit is the mask on her face. It was a bulky thing, made out of dried leather and cloth, that was clearly handmade out of whatever was available. She adjusts it with her gloved hand, to make sure it fits on properly.

A pair of beady green eyes stares out from the lenses of the mask. It's the kind of outfit you'd expect of someone ready to go to war.

"Hrm." The witch wipes some specks of ash from her boot. "...Ready."

CASTING FOCI
>Staff <Brightwood> [Runespace: 13]
HIEROSHIELD
>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces]

SPELL #1: DRAGONFIRE
DESCRIPTION: A seething lance of ash and fire that leaves a lingering trace of sparks and lights behind.
EFFECT: Hierosmite, Magelight. (1+1+1)
FORM: Lance (2)
MODIFIER: Longshot, Imbue (Fire), Crescendo, Trickshot (1+1+2+1)
DMG = 5 FIRE DAMAGE
RANGE: 7
HIT: 2d4+2
COST: 10

SPELL #2:
BLOOD SHIMMER
DESCRIPTION: The spell causes the mage's movements to become wildly unpredictable, allowing them to move far faster than normal.
EFFECT: Quickstep (1)
FORM: Arrow (0)
MODIFIER: Crescendo (2)
DMG: 4 (or 4 extra MOV)
RANGE: 3
HIT: 2d5
COST: 3

TOTAL COST: 13
>>
>>6396658
CONQUEST is here to do her job. That is that, this is this. (Sorry for the delete/repost, was going to change a spell, but I changed my mind again.)
>>
>>6396632

>ALARYCK, no surname
Disgraced from his previous position as a student due to a horrendous miscast maiming him and destroying his reputation, Alaryck returns to the depths as a Spelldiver both out of obligation to his country and for his own prestige.


>STATS: [6 HP, 5(+1) MOV, 6(+0)DC}

>EQUIPMENT:
>SpellSword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]
MOV]
>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces]

>SPELLS:

>TOOTH AND NAIL (Hierosmite, Wreathe, Crescendo, Fire Imbuement) [Runespace: 5, ACC:2d5+3 , DMG: 7, Range: 1; Deal damage equal to this spell’s DMG to an enemy. Applies 1 Firestack]

>ENDURE (Restore, Wreathe, Reactive)[Runespace: 4, DMG: 5(+1M), Range 2; Restore the Hieroshield of your target using this spell’s
DMG. Spell does not come into effect when cast,
instead activating upon receiving a failed or successful enemy attack. Gain +2 DC before
the spell is cast.]
>>
>Hurdy Gurdyson
A man-thing of low stature, raised in the mines on a mineral rich diet by parents who died before their third decade, as their parents before them. He intends to continue this family tradition. It is not as if he has another choice, sunlight would would hurt him as much as it would a demon.


>>Implement:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG: +2]

>>Shield:
>Bulwark [12 HP, 3 MOV, 8 DC]


>>Spell - MOUNTAIN STEP

>>Sigil:
>Wreathe [Runespace: 1, 2d6, Range: Melee (1), DMG +2]

>>Effect:
>Barrier [Runespace: 3, DMG: 3; Create a construct equal to this spell’s DMG, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
>Quickstep [Runespace: 1, DMG: 1; Increase the target’s MOV by this spell’s DMG on their next movement]

>>Modifier:
>Reactive [Runespace: 1, +1 Range, +1 DMG. Spell does not come into effect when cast,
instead activating upon receiving a failed or successful enemy attack. Gain +2 DC before the spell is cast.]
>Imbue [Runspace: 1. Earth.]
>>
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>A patch of shadow flows into the corner and pools like an oil slick. If you stare for long enough, you can see the faint, sketched impression of a wizard: a robe, a tome, a wand, and a pair of glimmering spectacles.


CASTING FOCI

>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces]

SPELL 1:

>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Imbue [Runspace: 1. FIRE]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>>
>>6396663
Looking good! Love the spellsword being built into his prosthetic arm

>>6396666
Awesome invulnerability spell! A pacifist concept is really interesting

>>6396668
Ah, a mysterious one, eh? That's a dangerous piercing spell you've got there.

Welcome to the guild!
>>
Also, adding a limit to Longshot. You may only stack it twice per spell.
>>
>>6396625
Thorne is a tarnished knight obsessed with nobility and honor. Hes on an endless Quest against the shadows of the night. Huzzah!

>Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]
>Bulwark [12 HP, 3 MOV, 8 DC]

Spell 1
Hiero's Strike of Justice, 4 RS, 7 Dmg in Melee, 2d5+3. "Justice is swift."
>Quickstep [Runespace: 1, DMG: 1; Increase the target’s MOV by this spell’s DMG on their next movement]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]

Spell 2
Sleeping Aegis, 5 RS, 6 or 7 dmg barrier if gloomcutter +1 dmg counts?
>Barrier [Runespace: 3, DMG: 3; Create a construct equal to this spell’s DMG, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
>Reactive [Runespace: 1, +1 Range, +1 DMG. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>>
>>6396679
It does count, so yeah, 7 dmg barrier! Keep in mind, though, that your barrier only comes up after the hit, meaning that if the attack is successful you'll still take some damage before your defenses come up
>>
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>>6396683
"IF"

So if I just cast it straight up without the Reactive I could just walk round with my barrier?
>>
>>6396686
You could, yeah! But you'd lose out on the bonuses and extra dc you get from Reactive (and you have a really high DC so the odds of you getting hit aren't nearly as high as some of your gazelle ringed friends)
>>
>>6396687
We hold to our ancestral spells. To bleed is a small price for a miracle.
>>
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>>6396663
If convienient I would like to use this as my token on the map.

Also turns out I miscounted the damage for TOOTH AND NAIL, it actually does 8.
>>
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Delfina : Just an elf

CASTING FOCI:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
HIEROSHIELD
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
Niche Hieroshield ring, capable of restoring itself using the life force of monsters.

SPELLS

#Sacred Fire#
-Effect
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
-Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
-Modifier
>Imbue:Fire [Runspace: 1]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]

#Magic Miracle#
-Effect:
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
>>
>>6396632
PARSLEY OF SCARBOROUGH is rocking the hermitmaxxing look with a rough grey travelling robe and tattered hat. To complete the look, his fresh-out-the-academy babyface sports a tremendous scowl.

Equipment:
>Staff <Brightwood> [Runespace: 13]
>Vampire [7 HP, 4 MOV, 7 DC]

Spell 1: Find A Path
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]

Spell 2: Walk The Path
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
>Quickstep [Runespace: 1, DMG: 1; Increase the target’s MOV by this spell’s DMG on their next movement]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Imbue: Earth [Runspace: 1. Can only be taken once per spell.]
>>
>>6396632
>Wintry
Ice elemental who gained sentience then sapience one day. Due to her similarities to abysskin, as well as her abnormally pale skin and blueish tint, she is stuck at the bottom of the social ladder, and became a Spelldiver.
Because of her nature, she favours spells that overwhelm enemies with sheer strength or stop others in their track, and isn't used to being a team player. A bit aloof, but well-meaning.
Favors light clothing and abhors heat.

Casting FOCI:
>Staff <Brightwood> [Runespace: 13]
HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

Spell 1
Wintersun (7 runespace)
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
>Hierosmite [Runespace: 2, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Chain [Runespace: 3, 1d6+2, Range: 4, CHAIN (Chaining Range: 2)]
>Imbue ICE [Runspace: 1. Currently available imbuements: Ice, Fire, Earth. Can only be taken once per spell.]

Spell 2
Deepsnow Rend (6 runespace)
>Barrier [Runespace: 3, DMG: 3; Create a construct equal to this spell’s DMG, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Imbue ICE [Runspace: 1. Currently available imbuements: Ice, Fire, Earth. Can only be taken once per spell.]
>Forte: [Runespace: 1, +1 DMG. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]

No clue how good this'll be, since I've never played on a hex skirmish, but I think it's thematically fun.
>>
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>>6396632
A diminutive creecher in a stupid-looking hat.

"Ah, ah!" Kumo pulls on the robes of the guild registrar. Her eyes shine with a hunger for glory, love of danger, and just plain old hunger. "Hello, hello! When does the adventure begin?"

CASTING FOCI
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC.]

TOTAL STATS: 7 HP, 4 MOV, 8 DC

SPELL #1: Pierce! Pierce! I Shall Pierce!
EFFECTS: Restore (DMG: 2, RS: 2), Hierosmite (DMG: 2, RS: 1+1)
FORM: Lance [HIT: 2d4+1, Range: 5, PIERCE, RS: 2]
MODIFIER: Crescendo (DMG: 3, RS: 2)
SUMMARY: 2d4+1 HIT, 5 RNG, 9 DMG, 8 RS
>>
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>>6396632

Name:
>Miss Cynthia

A young lady from the wealthy part of the Republic's capital city. She has always enjoyed the practice of destroying fiends more than her status demands, so she left her scoffing family behind to go have some real adventures.

Not particularly nice to be around, and not particularly keen to deal with the more vulgar aspects of this new job.

Casting Foci:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
Hierosheild:
>Bulwark [12 HP, 3 MOV, 8 DC]

Spells:

Silver Thread: (5 RS)
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Imbue Ice [Runspace: 1]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]

Wayward Grace: (3 RS)
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
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>>6396705
>>6396706
>>6396733
>>6396738
Awesome art and concepts everyone! Happy to have you all aboard!

Since I have you all here as my captive audience, I thought now would be a good time to discuss movement and line of sight.

To start with the former, due to the fact that this game’s pathing is often important (most notably in leaving trails of Magelights as you walk), I’ve opted for a relative coordinate system through which you can precisely communicate your movement. [Of course, if you don’t want to deal with this, you can simply download the map and draw your desired path.

Each of the 6 directions on the hexagonal grid are represented by a letter, starting at the top and proceeding counterclockwise, they are labeled A, B, C, D, E, and F, as shown on this graph.
>>
>>6396747
Lovely work! Happy to have you! Happy to see such a wide range of characters

>>6396748
When you wish to move, you simply list the order of your movements to create the desired path. As an example, three routes to move to the same square with the same number of MOV are shown.

You list the direction and number of tiles you wish to travel in sequential order. Using the appended example map, the listed paths would be transcribed as such:

Blue: 2A, 2B
Green: 1A, 1B, 1A, 1B
Red: 2B, 2A

All three of these routes get to the same location with the same amount of MOV, but travel through different spaces to arrive there.
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>>6396750
Forgot the image
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>>6396750
>>6396751
Explaining LINE OF SIGHT, unless otherwise stated, spells can be shot in 10 distinct directions: your normal hexagonal directions (A, B, C, D, E, and F) and your four new horizontal directions. To communicate which horizontal direction you want, you can either state “Horizontal” plus the LETTER direction the line emerges from [e.g. Horizontal B] or just provide a reasonable description [e.g. Horizontal high right]

As shown in the diagram, it’s impossible to hit an enemy outside of your line of sight without using your movement to reposition. To ameliorate this, some sigils allow you to manipulate your spell’s trajectory.
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>>6396752
Shown is an example of the use of Missile’s BEND ability (though you could also hit this particular target with a trickshot cast from 1B or 1C using the Lance, Arrow, or Chain). Using BEND, the example Spelldiver directly strikes the smug abysskin, bypassing the limits of the hex grid’s linearity.
>>
Please let me know if you have any questions! While I wait for the last few players to trickle in, I have a vote for all of you:

>Write-in: What is the name of your guild? [Remember, "Spelldiver" is a general term for your profession and not your specific Corps]
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>>6396738
I've brought my own 32x32 token as well.
>>
>>6396755
>Dawnstone Guild
>Dawnseekers (our party)
"If life is darkest before the dawn, then march to sunrise."
Stolen from another skirmish flavor text lol
>>
>>6396755

Maybe something like "The Bloodhounds" or "The Abyss Hunters" for our party (we're the ones hunting them this time around).
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>>6396755
>'The Spelling Bees'! Because we STING
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>>6396755
>Dawnstone Guild
>Dawnseekers
"This appeals to both my Religion and Iconography."

>>6396764
"I've already been kicked from the Capital's University, I don't need to land in a Kindergarten."

Also have a Token
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>>6396733
"You look chilled, concerningly so. Do you need to warm up?"

Take a Token
>>
>>6396755
"Knights of the Hex-Agon. Old family chapter."
>>
>>6396788
"Tch, more the better, says I! The Capitol is a buzzing hive of fools and sycophants--but down deep in the earth's darkest nooks and crannies?

Reality flows like water from a spring. Catch what you can, Scarred One, lest you die of thirst~"

>>6396803
"A Knight. From a line, no less. We await many displays of your generational gallantry with baited, shallow breaths, 'Sir Knight'..."

>>6396759
"'Dawnseekers'. Seekers of Dawn. What do we seek when it greets us upon striking down the night's sweet silence? A peculiar name for a peculiar fellowship."

The bogwitch gives the creaturething an idle pat on the hat.

"Oddly fitting. I shall grant you my support, small thing, if only this once."
>Vote for DAWNSTONE GUILD/DAWNSEEKERS
>>
>>6396755
>Dawnstone Guild
>Dawnseekers (our party)
"Light shall return. We shall burn all that stands in our way. That is all I will say."
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>>6396706
Woe, Token upon ye.

Would anyone else like a token? Just give me a reference image and vague description
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>>6396807
I didn't need to do anything! All I did was read the sign on the guild, Kumo thinks, pleased with herself. Woaw!
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>>6396755
>+1 vote for Dawnstone Guild/Dawnseekers

Do Missile spells need to be navigated the same way as movement, or do we just designate a target?
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>>6396807
"Verily good Bogwoman! Even when darkness falls, as long as Sir Thorne stands, it is evil that must tread lightly."
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>>6396625
A new mage enters the fray!

>LANSA IREQQEN
Born to the Ireqqen clan of fire combat mages, Lansa thought that the clan's usage of fire spells could be better. Even an accident that burnt his face did not deter him from making his own signature spells. Although the incident did make him more vigilant, it doesn't entirely remove his recklessness. That is why he joined this cave expedition; fame, glory, and perhaps finding some inspiration to refine his spells.

>Staff (Brightwood), RS:13
>Gazelle (6 HP, 5 MOV, 6 DC)

Spells:

>CATALYST (2d5, +5 DMG, RS:5)
>An inner fire which heals and hastens as the target burns.
- Imbue Fire RS:1
- Restore RS:2 +2 DMG
- Quickstep RS:1 +1 DMG
- Wreathe RS:1 +2 DMG 2d5

>PIERCING FLAME (2d4+1, +5 DMG, PIERCE, RS:8)
>A concentrated lance of fire that leaves glowing embers in its wake.
- Imbue Fire RS:1
- Hierosmite RS:1 +2 DMG
- Magelight RS:1
- Lance RS:2 2d4+1 RNG:1 PIERCE
- Forte3 RS:3 +3 DMG
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>>6396830
Interesting concept! I hadn't considered positive versions of the effect bonuses before, but it seems like a lot of fun. However, some may feel it overcomplicates the mechanics, so I've decided to put it up to a vote:

>Yes! Some elements should have both positive and negative effects, depending on the nature of the spell
>No. It's easier to keep track of things if all elements only get a single effect
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>>6396862
>YES!
MORE MECHANICS, MORE, MORE!!!
>>
>>6396862
>Yes!
Oh and guild name
>Dawnseekers Guild

"The fire rises!"
>>
>>6396830
(Your spells do not seem to account for the increasing cost of Sigil Effects,
Catalyst should be
-Imbue 1
-Restore 2
-Quickstep 1+1 (+1 because it is your second Sigil Effect, and each one costs +1 beyond the first)
-Wreathe 1

So the total cost of catalyst is 6

same with Piercing Flame
-Imbue 1
-Herosmite 1
-Magelight 1+1
-Lance 1
-x3 Forte 3
so the total cost is 9

and the combined spell cost is 15

also, this doesn't apply here, but if you are going for +3 damage, it's better to take Crescendo, as that only costs 2 and gives you +3 damage)
>>
>>6396867
Nice catch! Not sure how I missed it. I'll make sure to go over everyone's spells one last time as I prepare for the first combat phase
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>>6396830
Mmm, hold on, forgot the stacking costs.

CATALYST is RS:6 then, and PIERCING FLAME is RS:10... hmmm lemme fix them a bit

>CATALYST RS:6
- Imbue Fire RS:1
- Restore RS:2
- Quickstep RS:1+1
- Wreathe RS:1

>PIERCING FLAME RS:7
- Imbue Fire RS:1
- Hierosmite RS:1
- Magelight RS:1+1
- Lance RS:2
- Forte RS:1
>>
>>6396881
Wonderful! Thanks for fixing it up. Happy to have you along, Lansa!
>>
>>6396884
No need, stacking RS is just for effect, not for modifier. Feel free to pile on as many modifiers as you'd like (and can afford)
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>>6396885
Ah phew, I'll delete that post then, so as to not confuse future me.
>>
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I want to change the shield and my character. My build is not fit for HP stealing, I don't like the elf's clothes and she's not easy to draw.
>>6396705
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

CASTING FOCI:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
HIEROSHIELD
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS

#Sacred Fire#
-Effect
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
-Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
-Modifier
>Imbue:Fire [Runspace: 1]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]

#Magic Miracle#
-Effect:
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]

Last change I make. Sorry.
>>
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>>6396625
Witness the might of my Arcane Utterances!

Arcane Utterances:
Ur-Glarbaoth's Arcane Destruction: Hierosmite+Chain+Longshot+Crescendo+Magelight (RS 8, Rng 6, Acc 1d6+3, Dmg 5)
Ur-Glarbaoth's Rock Armor: Barrier+Wreathe+Imbue Earth(RS 4, Rng 1, 2d5, Dmg 5, +1 DC)

Focus: Staff <Brightwood> [Runespace: 13]
Heroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]

>>6396755
"Ur-Glarbaoth and his minions" is the only appropriate name!
>>
>>6396905
Ah, a minor misstep
>Ur-Glarbaoth's Rock Armor: Barrier+Wreathe+Imbue Earth+Forte(RS 5, Rng 1, 2d5, Dmg 6, +1 DC)
>>
>>6396905
>>6396906
Neat concept! A couple points of order though.

When adding multiple EFFECT sigils to one spell (does not apply for modifiers), each subsequent effect sigil after the first eats higher and higher Runespace. In this case, your first spell's Runespace cost would be 1 (hierosmite) + 2 (magelight + bonus weight) + 3 (Chain) + 1 (Longshot) +2 (Crescendo) for a total of 9.

For your rock armor, I think you just miscounted the cost of Barrier. It's runespace is 3, not 2, bringing your total runespace for Rock Armor to 6.

Combined, that's 15, a little over your capacity. Please remove 2 total runespace from your collective spells
>>
>>6396911
Ur-Glarbaoth will eschew Magelight then

Arcane Utterances:
Ur-Glarbaoth's Arcane Destruction: Hierosmite+Chain+Longshot+Crescendo (RS 7, Rng 6, Acc 1d6+3, Dmg 5)
Ur-Glarbaoth's Rock Armor: Barrier+Wreathe+Imbue Earth+Forte(RS 6, Rng 1, 2d5, Dmg 6, +1 DC)

Focus: Staff <Brightwood> [Runespace: 13]
Heroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
>>
>>6396913
Perfect! Welcome to the guild, Ur-Glarbaoth
>>
>>6396621
How do the ACC and DC stats work?
>>
>>6397003
And are the dice in each form their base damage?
>>
>>6397003
I can't believe I forgot to explain it, sorry!

So, DC is simply how hard it is for enemies to hit you. ACC is a bonus to your roll to hit, which is what the dice in each spell form represents, not damage. Using hierostrike, the only currently available offensive glyph, damage is strictly equal to the combined DMG of your glyphs and item effects for that spell.
>>
>>6396901
Every time.
>>
>>6397042
Can we not start this again? I use her because she's easy to draw and I know I won't get bored of drawing her. If OP doesn't want me to use her, I can use the elf or any other girl.
>>
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>>6396862
>Yes! Some elements should have both positive and negative effects, depending on the nature of the spell
"Seek not to CONTROL the elements--dance to their primal rhythm, their timeless tempo... we are guests in this world, not yet its masters... walk carefully, lest you you burn your feet! kheheheh..."
>>6396830
"Gheh. Ireqqen. I feel safer already..."
>>6396905
"You there, BOY. Actions, not words, are what draw minion moths to their feudal flame... what will you do to entice us, I wonder...?"
Posture check, everyone. Don't end up like Hestri--she's not even old! Also good posture won't actually cure your bogwitchiness, sorry
>>
>>6396632
The most academy student currently in attendance according to himself, Roanor's bespoke glyph-embroidered purple robe and haughty demeanor betray that he seeks fame and glory more than either wealth or honour in the caverns below.

>Staff <Brightwood> [Runespace: 13]
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

Roanor's Inferno [Runespace 12, DMG: 7, 1d6+4, Range 8, CHAIN (Chaining Range: 2, FIRE]
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Chain [Runespace: 3, 1d6+2, Range: 4, CHAIN (Chaining Range: 2)]
>Longshot x2 [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Forte x5 [Runespace: 1, +1 DMG. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Imbue [Runespace: 1. Currently available imbuements: Ice, Fire, Earth. Can only be taken once per spell.]
>FIRE: Upon a successful hit, inflict 1 stack of Fire onto that target. At the end of every round, anyone takes damage equal to their Fire stacks, then removes one Fire stack from themselves. Enemies with Fire stacks are illuminated.

Roanor's Magelight [Runespace 1, 2d5, Range 3, Magelight]
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
>>
>>6397049
"Boy? I see no boys here; aren't you a bit too old to have boys on your mind, hag?"
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>>6396862
YES YES YES
>>
>>6396862
>Yes
More mechanical depth please
>>
>>6396755
>Vote for DAWNSTONE GUILD/DAWNSEEKERS

>>6396862
>Yes! Some elements should have both positive and negative effects, depending on the nature of the spell

>>6396794
"Ah....? No, no, I am Wintry... Not Konserninglisso... But thank you for asking. I am just fine, if a little tense."
Thank you for the token!!

>>6396830
"...Please stay away from me. Your presence is uncomfortable."

>>6397049
"Oh, I wonder... Why is it that you slouch in such a manner? Are you not warm, wrapped up in so many layers? But you are right. Elements very much like to dance in your palm, each with their favoured steps... I do love ball dancing."
>>
>>6396862
Why don't you add the complex elements later on? Like enhanced fire with both positive and negative effects while you keep the basic elements simple.
Mechanical salads are not bad, the matter is how to introduce the complexity.
>>
I think I misunderstood the spells, I was under the impression Restore healed you by the damage dealt to an enemy and was making a vampire. I assume it doesn't do that?
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>>6397103
I was originally planning on doing it this way, with a modifier that adds positive effects to elemental spells when used on allies (and increases its potency as well) but people seem to like the idea of having access to it as a base feature, so I opted to put it up to a vote.

Also, the first mission will start in FIVE HOURS. Anyone who wants to hop in before your first dive, please get in now!
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>>6397121
No, DMG is just that spell's potency. For the sake of clarity going forward, I'll probably change the name to PWR from now on
>>
I'll have my vampire ready in a bit :)
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>>6397123
If it makes the builds richer then so be it.
>>
>>6397090
"Tense? Might want to try talking to that lady -> >>6396747 She seems to have a similar colorscheme if not elemental preference at the least."
>>
>>6397049
"Ahh he he he, even in foreign lands such as this - the name of my clan spreads far and wide. But don't be mistaken, pungent one - safety is not what we are famous for..."

>>6397090
"The white-clad one seem to know better, yes. We Ireqqen are quite dangerous! Please a thousand pleases, watch your step when I am channeling the inside-fire..."

>>6396905
"Ahh he he he, there are even Subbutera-Duende taking part... do you not miss your archive-caverns?"
>>
>Rosalia
Rosalia is a very tall, gloomy woman, with a dour expression constantly held on her face. Shes quite mysterious, mainly due to her introversion and general unfriendly vibes, but mainly specializes in and researches blood magic of various kinds, which has not helped her make friends.

>Foci: Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]
>Hieroshield: Vampire [7 HP, 4 MOV, 7 DC. ]


>Burning Blood (2d5, +5 DMG, RS:5)
>Manifest a flame within your own blood, its love will ignite and heal you.
- Imbue Fire RS:1
- Restore RS:2 +2 DMG
- Quickstep RS:1 +1 DMG
- Wreathe RS:1 +2 DMG 2d5

>Sanguine Armor (2d5, +4 DMG, 4 RNG, RS:4)
>Blood holds your life, naturally, if given the power to, it will spring to action to protect you.
- Arrow
- Barrier RS: 3 +3 DMG
- Reactive RS: 1 +1 DMG +1 RNG

Did I do this correctly?
>>
>>6397144
I need to warn you I know nothing about Chaos Dwarfs. I just borrowed the looks.
>>
>>6397145
You miscounted for burning blood. You corrected listed the runespace of all your sigils but you just tallied them up wrong. Should be 6 (2+(1+1)+1+1) and not 5.
>>
>Rosalia
Rosalia is a very tall, gloomy woman, with a dour expression constantly held on her face. Shes quite mysterious, mainly due to her introversion and general unfriendly vibes, but mainly specializes in and researches blood magic of various kinds, which has not helped her make friends.

>Foci: Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]
>Hieroshield: Vampire [7 HP, 4 MOV, 7 DC. ]


>Burning Blood (2d5, +5 DMG, RS:4)
>Manifest a flame within your own blood, its love will ignite and heal you.
- Imbue Fire RS:1
- Restore RS:2 +2 DMG
- Wreathe RS:1 +2 DMG 2d5
- Forte RS: 1 +1 DMG

>Sanguine Armor (2d5, +4 DMG, 4 RNG, RS:4)
>Blood holds your life, naturally, if given the power to, it will spring to action to protect you.
- Arrow
- Barrier RS: 3 +3 DMG
- Reactive RS: 1 +1 DMG +1 RNG

Is this right?
>>
>>6397153
Perfect! Welcome to the guild
>>
>>6397074
>The most academy student
Fuck, this should read
>The most talented academy student

>>6397154
All fine with mine, Mr. QM sir?
>>
>>6397155
Looks perfect! That's one dangerous attack spell you've got there
>>
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Leading up to our first mission, I thought I'd tell you guys some useful tips for combat.

At the beginning of every encounter, all spaces will be dark except your DEPLOYMENT SPACES, shown here in red. Sometimes, the deployment spaces will be adjacent. Other times, they'll be spread throughout the map. In all cases, you may choose any of the spaces (indicated by its number) as your starting point for your movement on that turn.

Spaces adjacent to PLAYER OCCUPIED spaces (not ALL illuminated spaces) will have semi-visibility, but still be in total darkness
>>
>>6397084
The bogwitch tilts her head to the side with an unnerving creak as a few clumps of dirt and roots tumble out of her robe pockets.
"Kheheheh... the absence of an answer is an answer too, BOY, and your answer I find... lacking..."
A yellow eye peeks out from the bogwitch's unkempt mane to examine said 'BOY' closer.
"Here's a peck of wisdom from whose age you misread: avoid allowing appearances to askew your assessments... old? Nay. Wise? Perhaps. I know nothing about many a thing, and many a thing about nothing... but I know some, no less, and that's more than some! And if you wish to be known, then know thyself! I know you will know in time. Call it..."
She pauses as her eye tilts towards her back.
"... A hunch? Keheheh..."
>>6397090
The bogwitch crosses over to the elemental with alarming speed, orbiting the new curiosity and pausing momentarily to poke and prod at the elemental's features.
"Icy, I see... warm words from such a cold conjuration! Here's a 'cold reception' indeed! Cold? No... Hunched? Not! Quite cozy am I! Though my dancing shoes lie left in the bog, a pity. Where do you hail from, GIRL? My mouth waters at dissecting your secrets..."
>>
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>>6397161
Even though players can see adjacent spaces even without magelights, those spaces are still considered DARK. All enemies gain a bonus to their accuracy against you so long as they stay on unilluminated tiles. For most monsters, this will be +2, but some have special ambush abilities to make that bonus higher.

In any case, monsters do not have this bonus so long as the space they stand on is illuminated, as illustrated by the example scenario below:
>>
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>>6397164
Finally, just as important as glory and battle is LOOT. On your turn, you may choose to acquire resources by mining or salvaging. Purple tiles are coreshard deposits, not only containing valuable Coreshards, a vital resource used as currency among Spelldivers and Hierophants, but, as they tend to crystallize around high-mana objects or areas, often incude ancient artifacts. These artifacts can be used for your guild's research, granting you access to new equipment and sigils.

Monsters also contain valuable parts, their bodies saturated with mana, which can be sold for a decent profit. In addition, some monsters have a Coreshard crystalized in their very brain, reflecting their innate use of mana, which may also be used to create new Glyphs.
>>
>>6397163
"Wise? Hah! You have less wisdom than you have personal hygiene! If you wanted to be my minion, you've lost the chance!"
>>
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>>6396747

+1 token for Miss Cynthia.

She is mostly silent as she warily studies the growing crowd of guild members, keeping her distance from the mangy unwashed witches and the insane volatile wizards. Yet, she finds some people tolerable to talk with.

>>6396829

"You there. Sir Thorne. I'm pleased to see that I'm not the only one taking this seriously, and with a proper training in the arcane arts. 'May your sword cleave the darkness', as it has been said."

>>6397074

"And you: you're clearly a mage of esteemed education. Hopefully your spellcasting will be equally more refined than these ruffians."

>>6396733

She lastly finds herself drawn to the ice elemental. "A mage of ice magic incarnate... compared to you, I am only a pilgrim in its domain. I suggest we ally our powers for now."
>>
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>>6396829
Have another Token
>>
>>6397181
Inner monologue 'Such a precious gift, I did not know we would all receive such trinkets! Precious in hand but great in heart.'

>>6397178
"Tis natural. In such excursions the grave and glory march hand in hand! And 'Light above on your journey', Lady Cynthia." as he gently knocks a gauntleted hand against his chestplate.
>>
Kumo peeps out from under her hat, there among every kind of man, outcast and fixer and knight and student and dwarf and hermit and wizard and dandy and myth and among the dregs of the earth in beggary a thousand years, and she looks about with the greatest satisfaction in the world as if everything had turned out just as she planned and the day could not have been finer. "ne'er i've been in a stranger and finer company ere, i don't reckon."

>>6397163
"you circumlocute like a disbarred barrister and you have a certain ephemeral redolence about you. have you tried soap before, miss?" Kumo giggles at Hesti, that funny young-old bogwoman.

>>6396905
"oh, oh! i'm good at minioning, how are your rates, mister? can you pay in meat?"

>>6397147
I'm a little disappointed because you have the prime opportunity to schizo LARP about the Skaven coming out of the Goddamn walls and those fucking false dawi. The Napoleon god complex does suit him well though, lol.

>>6397167
To clarify, do we need to be ON the tile the monster/ore is on to LOOT it, or just next to it?
>>
>>6397197
Ah, I forgot to explain it, sorry. As shown on this >>6397167 map, you need to be ON a coreshard deposit to mine it, but you need only be ADJACENT to a fallen enemy to Scavenge them.
>>
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>>6396905
You get a Token Too bucko

>>6397153
>>6397074
Would either of you like a token? If so, attach a reference image.
>>
>>6397197
"I can pay in glory of being Ur-Glarbaoth's minion! Though a bonus of meat is not inconceivable. You should now that I, Ur-Glarbaoth, am the creator of Ur-Glarbaoth's Kebab Creation! But I left that spell on my other staff. No worry though, minion! I graciously allow you to consume the flesh of our enemies!"
I'll try to schizo larp about something I know

>>6397209
Thanks a lot!
>>
>>6397210
"ohhhhhhhh," Kumo looks extremely excited at the prospect of KEBAB. "darkness, darkness, kebab! and darkness again. ur-globglogabgalab, i think this is the beginning of a beautiful minonship. let's shake!"

She offers her hand.
>>
>>6397197
>>6397213
No sooner does Kumo extend her hand does a peculiar object tumble into her outstretched palm--chalky, porus, and encrusted with some kind of marsh weed, the peculiarity resembles some kind of coral chunk encased in a salmon-covered crust!

"Bog soap," Hestri begins and ends what might very well be the world's shortest explanation, "The swamp provides--heed well, GIRL."
>>
>>6396862
>YES
"For the soldier to work as efficiently as they can, a variety of tools must be provided to them." CONQUEST's body makes a horrific cracking sound as she straightens her back. Seems like she was subconsciously made aware of her bad posture. "We are all, in a sense, soldiers of glory. So I see no reason to limit our selection of tools."

"It is not like the monsters have any humanity that we must pretend to respect."
>>
>Yes

POSITIVE elemental effects added to Fire and Ice.

>FIRE stacks cast on allies now heal them in exactly the manner they damage enemies
>ICE stacks now grant bonus MOV to the target's next movement action, in exactly the manner they hinder enemies.

Your magecorps name shall be the Dawnstone Guild, and your party shall be called the Dawnseekers.

The first mission goes live in FIFTY MINUTES. Please ask any remaining questions about the systems or combat before then.
>>
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>>6397178
"I did not expect to meet a lady of such elegance and taste among this muck. May time here may yet prove less unpleasant than I feared."

>>6397209
Here you go, please?
>>
>>6397219
Kumo quickly pockets the soap, holds her hand out again to the dwarf, then looks Hestri dead in the eyes. In a far different voice, a slow, chthonic-deep contralto, Kumo says, "Think again."

Then, flippantly, in her normal pitch, "thanks miss! you'd never know how handy a bar of slippery soap can be!"
>>
>>6397213
"Ur-Glarbaoth is my illustrious name! Let's take it in syllables: Ur. Glar. Ba. Oth!"

>>6397227
The hand is energetically squeezed.
>>
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>>6396666
"Ay, some topsiders decided to join the filth, ey? Even a princess among them! Well, you're in good company. Hudry is my name, mining is my game, de-light-ed to meet you all *hehe*."
>>
>>6397240
The bogdweller waves away the dwarf's words with a girly--albeit slightly unnerving--giggle.

"'Princess'? You charmer, you~"
>>
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>>6397240
(Image that isn't for ANTS)
>>
>>6397243
"Aye aye, I heard plenty tales from the surface, of kissing frogs and producing beautiful royalty. You, my lovely lady, look like a product of such a time honored process."
>>
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All of you, be it for wealth, honor, fame, glory, or righteous cause, have found yourselves newly appointed Spelldivers serving under the Dawnstone Guild, a private Magecorps operating out of the Benvatio Republic. Your party, assigned the name of Dawnseekers, has been sent on an expedition to the shallowest layer of the abyss, populated almost entirely of beasts that, while still easily capable of ending human lives, are able to be slain even by mundane weapons. Today, your quarry is a small brood of Stalagmice, a fecund species of mutated beast only distinguishable from an ordinary rodent by their unnatural size and the onyx spikes that jut from the ridge of their backs. Despite their almost cute exterior, Stalagmice are lethal, their bite capable of tearing through steel, and their stony backsides serving as both defense and offense, deflecting poorly cast spells and impaling adversaries alike. Their juveniles are as large as a medium-sized dog, but they can grow to reach the weight of a tiger if left unchecked. If their population were allowed to grow without Spelldivers there to cull it, they would undoubtedly stampede, leading to countless civilian casualties.

Stalagmice have one more notable feature— due to their relatively weak nature compared to other predators in the Abyss, they have adapted to go for critical blows. If they land an ideal strike, their iron-reinforced front teeth are capable of dealing devastating damage even to a hieroshield, making them a deceptively difficult challenge for inexperienced mages to handle. They, like most Beasts, are highly aggressive in respect to Humankind, willing, even, to step into the light if it is necessary to attack a human invading their territory. However, like all rodents, Stalagmice aren’t entirely without cunning. If at all possible, they will pivot to somewhere dark to make their attacks.
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>>6397250
Your preliminary scans of the territory have revealed 12 enemies, 10 juveniles (shown in red) and 2 adult stalagmice (shown in gold).

STALAGMICE STATS:

JUVENILES: (MOV: 6, HP: 8, DC: 6) [Melee]
ADULTS: (MOV: 5, HP: 15, DC: 8) [Melee]

Please select your starting position from the available tiles (shown in red). Then, declare your movement and action, either by stating coordinates or by drawing a trajectory path on the map.

[Example turn: "Begin on deployment tile 1. Use action for movement. Move 3A, 3F."]

If you have a token you’d like to use to represent yourself, please append it to your vote. If you do not, I will provide one for you.

The Dive will end when all mice are dead. Good luck, and may the Lights Above shine brightly on you.
>>
>>6397254
(Remember black spaces are impassible, both by spells and by movement. They represent pillars, walls, and other such formations of thick, durable Abysstone.)
>>
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Rolled 4, 2 + 2 = 8 (2d4 + 2)

>>6397254
>START IN TILE #1
>RED LINE: MOVE AS SUCH (I'll just draw my path, it's easier than notation)
>GREEN LINE: FIRE OFF A DRAGONFIRE SPELL DOWN THIS PATH (marked in green, using trickshot to move it to an adjacent spot. Rolling in case my blind fire happens to actually target something.)
"Lighting the way. We need to gas these freaks out, and I know just the way to do it."
"I love the smell of ash in the morning."
For my token, I'm not picky. A drab green skull is fine enough for now.
>>
>>6397254
Kumo stands as tall as she can manage and declares with as much air as she can get, "Make haste, my dear compatriots! We are in good order, content and well-fed and turned out in fine robes and dry boots. Can you all not see the glint of gold in yonder darkness? Verily, we step into the vast and the dark with great courage, and all shadows shall flee before our glorious tread! We shall amass much fame and fortune for the guild Dawnstone, and our innumerable deeds shall be recounted throughout all the land! Now march, friends! Let's get paid!"

>Start in Tile 6
>Move A/North 4 spaces
>Cast PIERCE! PIERCE! I SHALL PIERCE! directly North
>>
>>6397259
"I like your spirit, minion!"
>Deploy 4
>Cast Rock Armor on myself
>>
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>>6397225
Here's your Token, now make me Proud.

>>6397254
>Begin on deployment tile 1. Use action to cast ENDURE on self. Move 6A,

>ENDURE (Restore,Wreathe,Reactive)[Runespace: 4, DMG: 5(+1M), Range 2

>STATS: [6 HP, 5(+1) MOV, 6(+2)DC}
>>
>>6397262
I'd like to use this amazing token: >>6397209
>>
Rolled 4, 1 + 1 = 6 (2d4 + 1)

>>6397261
Rolling for my blindfire too lol
>>
>>6397248
It's hard to tell through the tangles of hair, but upon closer inspection the bogwitch is BLUSHING. HARD.
"Cease your sweettalkings, fine ser, fore they melt me! But do stay close, you svelte silvertongue, you~"

>>6397254
>START 2
>MOVE B2
>CAST Holstmaar’s Getaway on SELF (+2 MOV NEXT TURN)
>>
>>6397267
Oh hells and I'll use the lovely token provided by >>6396788
>>
I hope this is clear enough
>>6397254
Cookie starts on hexagon 5.
The green line shows where she moves.
The red line is #Sacred Fire#. She wants to light the path ahead.
>>
>>6397254
>Deploy at 1. Use action to case Sleeping Aegis on self. Move 4A.

>Sleeping Aegis. [Barrier, Wreathe, Reactive] 7 DMG Barrier after hit, +2 DC.

"To glory! To Glooms end!"

>Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]
>Bulwark [12 HP, 3 MOV, 8 DC], (10 DC effective)

Token >>6397181

So spoiled with choice I will be happy either way although I am curious if this one fits well or not >>6396829
>>
Left to Right: Thorne, Hestri, Wintry, Ur-Glarbaoth and Roanor
>>
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>Deploy at 2, Move as depicted in the image.
>>
>>6397254
>Deploy 4
>Move 4A
>Cast Roanor's Magelight 3A

"Forward! For glory!"

>Staff <Brightwood> [Runespace: 13]
>Vampire [/77 HP, 0/7 Overshield, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow. ]
>Roanor's Inferno [Runespace 12, DMG: 7, 1d6+4, Range 8, CHAIN (Chaining Range: 2, FIRE]
>Roanor's Magelight [Runespace 1, 2d5, Range 3, Magelight]

>>6397263
Many thanks good sir! Hierophant, I would like to use that token
>>
>>6397262
You are allowed to move if you'd like

>>6397286
And you may cast a spell
>>
>>6397261

Though she tries to hide it, a surge of inspiration rises up within Cynthia as she hears Kumo's speech. She nods approvingly with a faint smile of satisfaction.

>>6397254

>Deploying on 3
>Movement: 1B1C1B
>Action: Additional Movement; 1F1B1C

"I'll go make sure there are no vile rodents already sneaking up behind us," she announces, dismissive of those foolish enough to charge headfirst into the darkness.

QM, I forgot to ask before, but can different players occupy the same hex tiles? Seems like that's the case.
>>
>>6397297
"Why are you blasting magelight at my back? The academy get to your head there, Privilieged Heir? Our boots light up the area as we walk."
>>
>>6397304
It's allowed, but generally inadvisable, as stepping on more unique tiles illuminates more of the map
>>
How much time between updates?
>>
>>6397305
"Gah, am I really expected to pay attention to what you all are doing? I suppose needs must, I will be more careful in the future. My apologies."
>>
>>6397305
"Friendly fire is something you should expect, in a place like this. My suggestion? Be ready to kill anyone who inconveniences you."
>>
>>6397315
Ideally one day, but if enough people haven't voted I'll wait, and if everyone has voted I may update early
>>
>>6397322
Great
>>
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>>6397304
>>6397305
>>
>>6397254
>Deploy at 1
>Cast PIERCING FLAME towards NW
>Move 5 NW

"Ahh he he he. These flames shall make bright the cave!"
>>
Rolled 1, 4 + 1 = 6 (2d4 + 1)

>>6397344
Oh right, forgot the dice
>>
>>6397334
Kek, happy to see we already have shitposts in this quest
>>
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Rolled 3, 2 + 3 = 8 (2d4 + 3)

Move in blue and casting my spell in red.

SPELL 1:

>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Imbue [Runspace: 1. FIRE]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>>
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Token courtesy of the excellent and powerful >>6396738
>>
>>6397386
Showing off pixels, are we?
>>
Applying as Triage, a simple man who'd like to keep the group from bottling. He wears his robe, carries his wand, and tries to keep the group delving long.

>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG
>Vampire [7 HP, 4 MOV, 7 DC.]

Sigil 1: Personal Defense Weapon [PDW] (Rune 1, 3d5, Range 3, Damage 4)
-Arrow
-Hierosmite

Sigil 2: Binding Chains (Rune 7, 1d6+2, R4, Chain 2, 7 Restore)
-Chain
-Restore
-Crescendo

Elemental Vote: Words as written. The fire rune increases the damage of the spell, and since healing is a damage effect, it thus increases healing. Frost on the other hand slows you down. If you later on gain an effect that benefits from being slow, or gain armor from rime, or something, then it might be usefule to ice yourself.

Guild Name: Dawnseekers is a good name
>>
>>6397414
Welcome! Technically Fire never increased the damage of the spell, but rather added a separate effect (fire ticks) to enemies which only dealt damage and never restoration. Ultimately, I think I like the vote to have it be both positive and negative (perhaps for no other reason than the fact I think healing fire and ice crystalizing around an ally's feet to make them faster are both super neat visual concepts).

Since you managed to sneak in before the first vote was resolved, if you want to hop in I'll go ahead and let you join the first dive! Please pick a starting tile from among the provided Deployment spaces and state your movement and action
>>
Here's a little image
>>
Start at Deployment Zone 4, move 2 north, 1 NE, and 1 SE. No casts since my spells don't spread light and I don't feel the need to cast magic missile at the darkness.
>>
>>6397422
Cool design! I'll use it to represent Triage on the map

>>6397424
If you want, you can use your action to take a second movement instead of casting a spell
>>
Thanks. I'm going to lag behind for a moment and catch up later.
>>
>>6396632

Bringing up the rear guard of the Spelldivers is UNDYING ROA, clad in battered plate and heraldry of a fallen house.

Once a knight commander in charge of a bastion against the Abyss, Roa’s order fell to the monsters that emerged in the night, leaving her as one of the few survivors. With the last vestiges of strength left in her, she seeks to dive into the depths on a penitent crusade. The shattered hilt of her heirloom blade has been integrated into a spell focus, with which she can incinerate the creatures of the depths.

>>6396625

>Staff <Brightwood> [Runespace: 13]
A standard issue staff carved of sunkissed oak, capable of carrying many complex sigils
>Bulwark [12 HP, 3 MOV, 8 DC]
The most popular standard issue Hieroshield, durable and reliable.

Spell #1: BRIGHTLANCE- 13 Runespace

>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
A Spelldiver’s most vital tool, capable of restoring the precious Hieroshields of themselves and their allies.

>Hierosmite [Runespace: 1+1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
A Spelldiver’s main weapon against the monsters of the Abyss.

>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
A controlled bolt of mana, accurate and reliable, capable of travelling freely without a fixed trajectory

>2x Longshot [Runespace: 2, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
Concentrated and dense, capable of surviving farther distances

>5x Forte: [Runespace: 5, +1 DMG. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
A harmonizing melody of sigils, each inscription of it more potent than the last.

>Imbue [Runespace: 1. FIRE. Can only be taken once per spell.]
Allows the caster to imbue the chosen element into their spell, making it more effective against certain targets and granting bonus effects
>>
>>6397435
Awesome character concept, welcome to the guild! As with Triage, Please choose a deployment tile, then specify movement and action
>>
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>>6397437

Roa keeps to herself all throughout the journey. Up till now, all attempts at conversing with her have slipped by in a haze of blurry faces and distant voices. Ringing fills her ears until she’s met with the clarity of her mission.

She’s here to strike back again the dark. Again and again, she’ll whip it until nothing is left— either of her, or the abyss. And she has no illusions about draining an ocean with the mere bucket she has.

Regardless, she makes her move by raising her weapon. She holds the staff upside down, her grip tight against the same hilt she’s fought countless battle with. The weight is all wrong, the balance is off, the sharpened blade has been replaced with warded and enspelled wood.

“BRIGHTLANCE!”

She raises her weapon and fires it into the dark. It’s more of a whip than a lance, with a pointed tip that screams through the air. It detonates at its endpoint in a shower of heat and light, leaving Roa to wind her weapon back and stride forward. She leaves the spell field active, wreathing her sword in furious daylight.

>BRIGHTLANCE
>Move
>>
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>>6397444
Just realised I had 2 more range. Flick it here please!
>>
Rolled 2, 1, 1 + 4 = 8 (3d2 + 4)

>>6397450
In case I hit anything
>>
>>6397334
Kek
>>
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>>6397254
>Deploy on 3
>Move 3B (as shown)
>Cast MOUNTAIN STEP

>>6397240
>Use following token

>>6397267
A warm grin barely pokes from beneath Hudry's dense beard.
"Aye, I'll stay close, Princess. Can't promise anything else though!"
>>
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>>6396814
Token for the grump.

>>6397254
>Deploying on 4
>Moving as per blue line
>Casting FIND A PATH as per red line

Parsley, curmudgeon in spirit that he is, wastes no breath on rallying cries. Setting up behind his more eager comrades, he mutters under his breath to steer a magelight sphere, weaving it onward to clear a potential flanking avenue.
>>
>>6397297
Please roll 2d5.
>>
Rolled 3, 1 = 4 (2d5)

>>6397567
I'm not really attacking anything though and the spell deals no damage. What happens on a hit or miss?
>>
Rolled 6 + 2 (1d6 + 2)

>>6397254
Having blanked out for the better part of the expedition thus far, Wintry blinks once, then twice.
"Apologies. Such an amount of chatter has made me distracted... I suppose I ought to get moving, too. There's just so many people, I'm burning up..."
>Start at 2
>MOVE 3A 1C
>Cast Wintersun 1C 1A 1C 1A
If I misunderstood the way CHAIN spells work, then please cast it horizontal high right.

>>6397135
"Thank you, bandaged man." She doesn't break eye contact for a bit, seemingly surprised at his appearance.

>>6397144
"I'll make sure to stay away. Thank you for your consideration... However... I am curious. Do you Ireqqen aim to turn into fire elementals? Using such techniques is a good way to incinerate your *âme* or to alter it so the flesh turns to flame... I would recommend against it, but... No, your presence is too much. Let's stay away for now."

>>6397163
"You see... You see? There is no need to repeat yourself... Naturally, my reception will be cold. I cannot help but be who I am..." Wintry seems perplexed at her demeanor. "I've yet to find many people behaving, smelling or looking like you... Dancing in a bog seems like a fruitless endeavour. All you could do would be to dance to the tunes of water and soil... Hail..? I've lost this ability as I made myself to be more humanlike, much to my dismay. But, back when I could do it, I used to exist in windswept, bright white plains. You will find my secrets much easier to approach without dispatching me. Please take care not to get frostbite."

>>6397178
"Nice to meet you, miss. I could tell that your *âme* is aligned with mine, thus your presence does not make me quite as uncomfortable; I hope you will continue down this path." She bows. "Likewise, I have much to learn from you humans. My connection with the world has been ruthlessly severed as I came into being as a person, so I am unable to teach you how to master ice manipulation, and I lack many of the skills my kind are known for. My apologies if this is what you were looking for. Still, let us work together for now."

>>6397220
"...you seem quick to define what a monster is."
>>
>>6397678
The masked witch scoffs at the ice elemental. "It is how people survive. That is how we will survive. You need to strictly define who is worth protecting, and who needs to be destroyed."

"Without swift and precise judgement..." CONQUEST makes a neck slicing gesture. "Those who seek nothing but to slaughter everything you hold dear will worm their way into your villages, into your home, into your very soul. Mercy is only given to those who have earnt the right to it, and misplaced mercy is worse than even the strongest of poisons."

"What we fight are enemy combatants by definition. They are nothing more than that. It is simple, no?"

>>6397262
"Minion?" Conquest dryly chuckles. "I don't believe you are my superior, but I will humor you for now. You're funny."
>>
>>6397690
"Is that so...? You seemed to have suffered a great deal, it seems. Nature itself is always evolving. Magic is nothing but endless flow. To put all that which has once harmed you in the same, unmoving category is an exercise in foolishness. I understand how thinking in such a manner might be valued for someone dressed in such practical, soldiery garb, however. Nonetheless, I trust that you will not try to exterminate me during this foray, as many others have tried to do. Human judgement on such practices towards 'coworkers' is quite harsh." Wintry bows defiantly towards the masked witch. "Please excuse me. We have a duty to attend to."
>>
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The Dawnseekers begin their first mission, each and every one showing their unique approach to Diving as they explore this unknown territory. Some dash bravely forward, valiant THORNE, bloodthirsty ALARYCK, and the ever-reckless elder of the prestigious Ireqqen form the vanguard. Others cast grand spells into the dark, hoping to smite a rodent with a lucky shot. Some stay towards the rear, waiting for their more eager comrades to light the way before they proceed. Dark-hooded EIGENGRAU blasts flames into the abyss, temporarily illuminating it in a baptism of orange magic, while CONQUEST throws out a truly devastating burst of flame, hitting nothing but leaving behind a glittering cascade of magelights in the wake of her attack. Fearless ROA, standing nobly in front of HURDY, supplements his lack of offensive magic with her own, firing a bolt of mana and sweeping the entire nearby area, trying to ensure everyone stays safe. JOROGUMO also slings a spell, a piercing lance of pure mana, but can feel in the feedback that no beast was felled.

[NOTE: ONLY SPELLS THAT COULD HIT TARGETS OR ILLUMINATE OTHERWISE AT LEAST ONE TILE THAT WOULDN’T BE ILLUMINATED OTHERWISE ARE SHOWN. SPELLS WITHOUT TRAJECTORIES (Cast in melee range, cast on self) WILL NOT BE SHOWN UNLESS THEY LAND.]
>>
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>>6397704
In the fray of the forward push, ALARYCK feels a brush of coarse fur against his robes, followed by the high shriek of a juvenile STALAGMOUSE. ROANOR, seeing the rat as it stands fully illuminated by the magelights left in Alaryck’s wake, recalls his lessons on monster management at the Academy— a monster is strongest in the dark. If at all possible, he was taught, one should douse them in magelights before they have the chance to slink back into the darkness of the Abyss. Unfortunately, however, Roanor’s hands are not quite as deft as his mind, a slip of his wrist causing the arrow of light to thunk harmlessly against the back of Alaryck’s head instead.

THORNE rushes forward in time, shielding the comparatively far fragiler Roanor with his own body after his spell falls off-mark, his Gloomcutter drawn and ready to strike at the beast. However, before he has the chance to cut it down, the clever mouse slips back into the darkness, making full use of its natural advantage to lay these invading humans low.
>>
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>>6397705
Sounds of scuttling and squeaking echo through the high stone walls of the cavern, the impenetrable darkness keeping you all from knowing what lies beyond the reach of your magelights. In addition to the one caught in the center of the forward march, FOUR new stalagmice emerge from the shadows, each juvenile, but with claws and spines and teeth sharp enough to tear a defenseless human to shreds.

One skitters up to Alaryck, the one intruded furthest into their territory. Another, perhaps frightened by the sheer scale of her grand flame magic, lunges for CONQUEST. On the western flank, a rodent, hunger in its beady black eyes, finds LANSA as the closest, and thus best, target for its insatiable appetite. Finally, on the right, a clever little stalagmouse finds Cynthia to be the most isolated of the targets it can see, hoping to single her out before her friends can mount an attack.

>Dice will be assigned to enemies in numerical order. A juvenile stalagmouse’s roll to hit is (1d5+3) (plus an additional +2 in the dark).

>In order, that's LANSA, ALARYCK, CONQUEST, THORNE, and JOROGUMO.
>>
Rolled 3, 2, 5, 2, 3 = 15 (5d5)

>>6397706
Fuck forgot the dice
>>
>>6397708
>3+5= 8 against Lansa. HIT
>2+5 = 7 against Alaryck. HIT
>5+5 = 10 against CONQUEST. HIT CRITICAL, dealing 2 additional damage (150% DMG on a critical hit, rounded to the nearest integer)
>2+5 = 7 against THORNE. MISS, activating his SLEEPING AEGIS
>3+8 = 8 against CYNTHIA. MISS

LANSA loses 3 hp (now at 3)
ALARYCK loses 3 hp (now at 3)
CONQUEST loses 5 hp (now at 1)
THORNE gains 7 hp of BARRIER, but loses his +2 reactive DC increase
>CYNTHIA takes no damage

Dawnseekers, the battlefield is yours once again. What shall you do?
>>
Rolled 4 + 2 (1d6 + 2)

>>6397710
>MOVE 3C 1D
>CAST Wintersun 4B
"I see we meet again, Miss. Let us still their hearts with ice."
>>
>>6397710
messed up! Alaryck used a Reactive spell, making his effective dc 8. The attack misses him and he takes no damage (but also has no damage to heal)
>>
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Rolled 1, 2 + 1 = 4 (2d4 + 1)

>>6397710
"hup! here we go now, on the offense!" Kumo does her midget run towards the combat! "let's patch you up too. take this FAMINE!"

>MOVE 2 SE
>CAST PIERCE! 5 N

SPELL #1: Pierce! Pierce! I Shall Pierce!
2d4+1 HIT, 5 RNG, 9 DMG
>>
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Rolled 1, 1 = 2 (2d5)

>>6397710
Taking the attack headon with his false arm, the wood not having much give. Alaryck staggers the Stalagmouse with a jab from his offhand before unsheathing his arm and lunging.

>Use TOOTH AND NAIL on #5, MOVE 1A, 1E, 1D, 3E

"I'll get the one on me, but I need you all to deal with the others. I'll Reinforce the West"

>TOOTH AND NAIL 5, ACC:2d5+3 , DMG: 8
>>
>>6397713
>>6397690
"no good!" Kumo says aloud as the RATTHINGE LIVES. "at least you're still with us, fellow minion!"

This should heal CONQUEST but miss the rat, I think.

>>6397262
>>6397303
"what the #%@! are you doing back there, boss? making kebabs? get over here!!!" Kumo screeches at the errant dorf...

Pierce! Pierce! I Shall Pierce!
EFFECTS: Restore (DMG: 2, RS: 2), Hierosmite (DMG: 2, RS: 1+1)
FORM: Lance [HIT: 2d4+1, Range: 5, PIERCE, RS: 2]
MODIFIER: Crescendo (DMG: 3, RS: 2)
SUMMARY: 2d4+1 HIT, 5 RNG, 9 DMG, 8 RS

>>6397262
>>
Quick note about ally magic and resolution order!

If you're in a position where you wanna move but don't want to lose out on a healing spell, that's ok! Simply declare that you want to move after the spell lands, and you can have your cake and eat it too. Similarly, you can declare that you want to move BEFORE a spell is cast, walking into its healing range (so long as you end your turn there).
>>
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Rolled 4, 4 + 2 = 10 (2d4 + 2)

>>6397706
"Hhhhh. Tactical retreat." Conquest hastily stumbles back, before feeling a bolt of healing magic piercing right through them...and missing the enemy right in front of her.
>CONQUEST is back at full!
"Thank you...friend." Conquest rubs the still sore wound on her chest. "Well. I guess there's no time like now to do this."

>Fire another DRAGONFIRE lance like so (following the red line)
>Move after being healed (following the dark navy line.)
>Rolling to hit. Deals 5 FIRE DAMAGE and 1 FIRE TICK if it lands.
>>
Rolled 1, 5 + 3 = 9 (2d5 + 3)

>>6397710
Thorne's hieroshield lets out an ominous glow like the opening of an great eye as it raises itself against the darkness, deflecting razor claws he had barely seen. "The Aegis stirs! To me and repel these cowardly beasts!"

He turns towards the stalagmouse that struck CONQUEST and raises his sword for a decapitating strike.

>Hiero's Strike of Justice on Stalagmouse 8
>>
>>6397720
Alaryck struggles with his arm long enough for the Stalagmouse to scamper out of the strike's path.

"DAMN IT ALL, I knew I should've untightened that clasp sooner. That magelight must have shook the thought from my head"

>>6397678
Sensing the snowgirl's apprehension
"I'll have you know I was quite the looker, caught many a fine woman's eye."

>>6397178
The bandages on Alarycks face scrunch up
"A Ruffian she says, as if we aren't all magical artisans of some flavour or another"
>>
Rolled 1, 2, 1 + 4 = 8 (3d2 + 4)

>>6397710
Roa feels a pang of anger as the rat almost mauls Cynthia. Though she hasn’t exchanged words with this fancy-looking lady before, she’s a companion, and one who must be safeguarded against the dark.

“You’ll not slay any of us, beast.”

She lashes out with her BRIGHTLANCE again, curling it through the darkness and forming a loop of light. The tip returns to its caster, as she attempts to encircle the monster in a searing lasso and bisect it from tail to snout. However, it’s not fated to be a lethal blow. Someone will have to provide the final strike on the juvenile beast.
>>
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>>6397731
Forgot to attach image
>>
>>6397727
(Note to self BlackThorne armor means the Sleeping Aegis is ON)
>>
Rolled 4, 4 + 1 = 9 (2d4 + 1)

>>6397678
"What? Turn into fire? Silly one, we Ireqqen just burn battlefields, one column of warriors at a time. But I aam aiming for bigger things."

>>6397710
"Hrrr, the verminous infidels have shown themselves! Make peace with whatever beastly deity you worship, for you will die a thousand deaths!"

>PIERCING FLAME rat number 3
>MOVE 1S, 2SE, 2NE (ending up 2 tiles S of Kumo's current location)
>>
Rolled 5, 5 = 10 (2d5)

>>6397706
"O-ho... brilliant beast, this. Observe the hairy dorsal ridge--coarse... nearly barbed! And those pearly whites! Far more 'RAT'ical than rudimentary rodentia! Marvelous creature! Mayhap we keep one for study?"
>MOVE B1
>FARSTRIKE #10
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>>6397724
"Kehehehe... what, healed? Drat. Let me examine the bite when you get bit again, GIRL. I find wounds quite intriguing, you know... very informative."
>>6397729
"A rag-spun ravisher... rare indeed to see one's head held so high when brought so low. Stand firm, Flayed One. A body may wither and scar, but we are more than just our meat, are we not?"
>>6397678
"I fear not the frost nor its bite, little snowflake, nor do I fear you. You are a curiosity, and I am of the habit of killing cats! Many trees seem fruitless until they sprout... I'll keep my eye on you, GIRL, I can promise you that."
>>
>>6397751
"The wound...is still there, it is merely not as severe as it once was." Conquest squinted at the bogwitch. She patted the seething red scar on her chest. The strike probably would've been lethal if not for the power of the HIEROSHIELD. "...I remember seeing people like you, out in the holes we dug in the muck."

"Hopefully you will have better manners than them. They once tried to cut off my foot for no particular reason. I quite prefer my appendages left attached."

>>6397695
The soldier merely shakes her head. "is it an exercise of foolishness? I see things differently. Fool me once, shame on you, fool me twice shame on me. I shall never be fooled twice."

"If you do not get in our way, then I have no reason to execute you. Regardless, you are right. Talking can be done later."
>>
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>>6397444

Believing she had made her movement intentions abundantly clear, Cynthia is more than a little irritated when a bright beam brashly blazes past her from an armored imbecile, wastefully (though much more efficiently) re-illuminating the area she had already treaded.

>>6397710

"*Excuse* me, who just...." her scathing complaint is stopped midway when the flash of the beam glints off the pointy bits of a vile monster, one that is rapidly flanking her. A brief shriek escapes her lips, and she barely has enough time to leap away from its claws. She didn't think there would *actually* be anything this close to the beginning.

>>6397711

Cynthia is visibly uncomfortable to be so close to such an abomination, but when Wintry rushes to join her, she puts on a brave face. "Ah! Greetings, ice-born. Ordinarily, I would say that our element is best suited to tarry fiends *before* they get this close, but your help is appreciated all the same."

Emboldened by all the spells converging on the rat, Cynthia stands firm and points her wand directly in the face of danger.

>MOVEMENT: None
>ACTION: Silver Thread (Direction B)
>Effect: Hierosmite [DMG: 2 (+2 from wand)]
>Form: Lance [2d4+1, Range: 5, PIERCE]
>Modifier: Imbue Ice
>Modifier: Longshot [+2 Range, +1 ACC]
>>
Rolled 6, 2 = 8 (2d6)

>Move 4 north
>Chaincast Binding chains: first at Conquest, then at Alaryck

2 rolls of 1d6+2. 7 restore each.
>>
>>6397767
The dice are for roll to hit, not for the spell's potency. Also, Conquest and Alaryck are 3 spaces apart. Fortunately, you can use Thorne as an intermediary to still heal both of them
>>
>>6397764

dice+2d4+2

Forgot to roll.
>>
Do we not need to roll to hit our allies?
>>
>>6397772
Nope! Hitting friendlies is guaranteed after this mission I'm probably limiting Chain to only affect a maximum of three allies lol
>>
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Rolled 1, 1 + 3 = 5 (2d4 + 3)

Eigengrau adjusts his pale spectacles with a static-colored pseudopod.
>>
>>6397774
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Imbue [Runspace: 1. FIRE]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>>
>>6397731
>>6397731
"Kheheheh... dazzling display, GIRL. The bedamning blow belongs to I. Your assistance will not go unnoted--seek me out should we survive and I'll fix you a hair poultice."
>>6397764
Unfortunately I think I dealt the killing blow on #10, Cyth. Sorry about that
>>
Rolled 3, 4 + 2 = 9 (2d4 + 2)

>>6397770

One more try for roll...

>>6397733

Cynthia is is moments before casting her spell, when Hestri's second brillant lance unexpectently rebounds back and slams into the monster's backside with a bright explosion. Disappointed, she fires her thread anyway, just to be safe.

>>6397776

"Hmph! You can have this one. And I'll say, I've never heard of something as unsanitary as *hair* be used for doctoring wounds in the capital, so I'll pass on that barbaric custom."
>>
>>6397781
The bogwitch sends her fellow mage a sidelong glance from beneath her unkempt hair.
"... The salve is for the Lightslinger, girl, not for thee. But if your conjurings kill, well, perhaps I'll gift you a gift too... ah, but this potion HAIR protects and preserves, not provides!"

The witch's eye flits up and down Cynthia's hair as if searching for a worm in the dirt. "Do take care with your hair--lest its health you impair..."
>>
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Rolled 2, 1, 2 + 4 = 9 (3d2 + 4)

>>6397710
As contact is made with the denizens of the dark, Parsley has to bite down a noise that would be unseemly for his image. Pasty fingers clutch tight onto his staff, the mage watching a retaliatory lance slice a carving path through the gloom, only to miss its intended target.

"Best to clear the line first. Do keep up the spellwork, fellows, maybe save all the sweet talk for the tavern. Ugh." Once again he conjures an orb, sending it about to illuminate his surroundings before slamming into the stalagmouse.

>No movement
>Casting FIND A PATH as per blue line
>>
>>6397784

If it wasn't evident, Cynthia has not bothered to properly remember the names and voices of all of her comrades... especially not the odorous bogwitch, whom she has done her best to disassociate from.

Having leaped at the chance to complain, Cynthia fails to voice a good response, and so abolishes all potential for embarrassment by signaling crossed arms and a cold shoulder.

LOL I'm such an idiot.
>>
>>6397798
A wry, lazy grin peeks out from beneath the bogwitch's mane as the upper-cruster departs from the conversation. Hestri watches her go like a cow watching passing traffic on the highway.

"Kehehehe... A new friend I made... A good day it is, and a good day indeed..."
>>
Rolled 5, 4 = 9 (2d6)

>>6397706
>Cast Roanor's Inferno at rat 9, chain to 8
>Move D1, C1

>Staff <Brightwood> [Runespace: 13]
>Vampire [7/7 HP, 0/7 Overshield, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow. ]
>Roanor's Inferno [Runespace 12, DMG: 7, 1d6+4, Range 8, CHAIN (Chaining Range: 2, FIRE]
>Roanor's Magelight [Runespace 1, 2d5, Range 3, Magelight]
>>
"wow, you guys sure are taking advantage of the talking is a free turn thing huh," Kumo remarks about no one in particular.
>>
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>Move as shown in the image
>>
Rolled 4 + 3 (1d6 + 3)

>>6397690
Sorry, I actually replied to the wrong post

>>6397710
>>6397721
"I am overseeing!
Now behold my might!"

>Move 4A
>Arcane Destruction at mouse 9, chain to 8
>>
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>>6397823
>>6397819
"ahem, er, what I meant to say is always with the nattering on, you lot..."

"right. here's the scoop..." Kumo takes out a big map of the territory on a scroll as large as she is. "numbers 3 and 8 are dead, number 10 is super ding-dong-dead, good work over there everyone, but numbers 5 and 9 are still alive. careful out there alric, cause you're bumping into two rats either the way you're bumbling. don't get nibbled like beef jerky out there, y'hear?"

"it's a bit tricky with all these moving parts and numbers, so i only punched in the numbers for damage. i got lazy at the end, so don't get too mad, everyone..." she pensively adds. "apologies to missing triage's heal as well."

I'd strongly advise you all to append the casted spell's name and stats to to your posts. Or not, it's really fucking hilarious seeing everyone flail around lol. Spider sleep now.
>>
>>6397898
>>6397921
>ur-glarbaoth comes in with the steel fucking chair spell
"alright boss! that's the way to do it!" Kumo does a little cheer as the dorf steps forward. "that's a wrap for number 9! it's DEAD!!!"
>>
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>>6397710
"Right good job you lot! Enemies fall faster than us, quite nice it is, quite nice."

>Move as shown
>Scavenge what's left of the beastie

>>6397921
"Great job, Scribe. Much easier to keep track when someone's doing it for ya!"
>>
Rolled 4 (1d15)

premonition
>>
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>>6397764

"It was about to strike you. Now it shan't. Leave the forefront assault to me."

That's the first complete sentence she's said to her companions so far. Now that the adrenaline is pumping, her battlefield instincts are kicking back in.

>>6397776

She gives the bog witch a nod of approval for following up on the lash, before wrinkling her nose just a smidgen. Then she moves forward, using the path she's lit up to navigate the depths.

>Walk in this direction
>>
>>6397957
Thanks for the roll! Here's the loot table
>1-10 (10-20 Coreshards)
>11-12 (30-50 Coreshards)
>13 (Sigil (effect)
>14 (Sigil (form)
>15 (Sigil (modifier)
>>
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>>6397210
>>6397213
>>6396905
"mmm kebab"
>>
>>6398116
The BOGWITCH shambles over to the stout shawarma-seller and drops a few coins into his hat.
"One with bog-lurker meat, my good man. And large fries, if you please..."
Fucking masterful drawing, anon
>>
>>6397921
"Coordination is Key, organized movements yield a better harvest."

>>6397767
"I appreciate the effort, but I am uninjured. Are there any other effects? I couldn't quite glean if you had an imbuement sigil."
>>
I make a double move. I wonder if she can solo a mice.
Nice tokens, OP.
>>6397710


CASTING FOCI:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
HIEROSHIELD
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS

#Sacred Fire#
-Effect
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
-Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
-Modifier
>Imbue:Fire [Runspace: 1]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]

#Magic Miracle#
-Effect:
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]

Fucking Cloudflare
>>
>>6398116
"Ner could I conceive such delights amidst the carnage. It will be an unforgettable luncheon."
>>
>>6398116
P.E.A.K.
>>
>>6398116
"Oh, my. To think Dwarves were able to hide such devices within their headgear... It looks delicious. I'll let it cool for a few hours before consuming it."
>>
>>6397710
The Stalagmice descend, fangs bared and claws ready as they try desperately to vanquish the Spelldivers intruding on their broodnest. Most are unsuccessful— two stopped by the trusty Hieroshields of THORNE and CYNTHIA and one barely repelled by the mana wreathed around ALARYCK. Unfortunately, however, two strike true, one clamping around LANSA’s thigh hard enough to hurt even through his Hieroshield, the other lunging face-first at CONQUEST’s throat, nearly shattering her defenses instantly.

Spellfire bursts through the air as the Dawnseekers defend against the sudden onslaught from the horde of rodents, blades and bolts of mana tearing through the stalagmice like a dozen searing knives through screeching, scampering butter. JOROGUMO fires a piercing lance through her injured friend, restoring the better part of CONQUEST’s shield (with a handy assist from TRIAGE recovering the rest) but, due to the diminutive spider-witch being unable to see past her significantly taller associate, she fails to smite the monster who nearly killed her comerade. Conquest’s own retaliation is significantly more effective, a burst of luminous emerald flame searing the stalagmouse, leaving it on the brink of death. Valiant THORNE, ignoring the rodent still gnawing at his own shield, takes advantage of the opening, neatly severing the monster’s head as Conquest retreats. UR-GLARBAOTH and ROANOR take care of Thorne’s problem for him, their combined spellwork leaving the beast barely recognizable. At the forefront, ALARYCK attempts to cleave the mouse through the skull with his armblade, but barely misses as the rodent scapers through the dark to dodge.

On the left flank, things are significantly less fortuitous. LANSA’s burst of flame damages the beast substantially, but, even badly wounded and bathed in illuminated flame, the stalagmouse is still nimble enough to evade EIGENGRAU’s offensive magic. PARSLEY attempts to finish the job, but, as his missile courses through the dark void blanketing most of the battlefield, his spell crashes into a different mouse instead, wounding it severely and bathing it in magelights but leaving it very much alive.
>>
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>>6398166
Image didn't upload properly for some reason
>>
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Rolled 2, 1, 2 = 5 (3d6)

>>6398168
OOC– holy shit this captcha fucking sucks

The eastern front bears far better news— Mighty ROA fires her signature spell into the dark, flashing the ground beneath its blazing trail with a white-hot flash. However, before it can curve back around to hit its intended target, the Brightlance stabs straight through a hidden Stalagmouse’s chest, the fowl aroma of charred meat and boiling grease filling the air as it collapses to the ground dead.

CYNTHIA and WINTRY fire their signature ice magic at the stalagmouse who had attempted to maul the academy mage, still clinging its teeth against her leg. However, VESTRI, realizing that their spells simply lacked the offensive push to finish the job, acted with haste, wreathing her Gloomcutter in shimmering, deadly magic before throwing it like a javelin, cleaving the beast clean in half before flicking her wrist, returning the weapon to her hands.

Ever quick to capitalize on a windfall, HURDY slips past his allies with surprising nimbleness, eagerly jaunting towards the bisected rodent. He frowns as he sifts though its frozen organs, only finding materials worth about [] coreshards.

2 -5 (3 hp) (MAGELIT)
3 -5 (3 hp) (1 FIRE tick)
7 -9 (dead)
8 -5, -7, -7, -5 (dead)
9 -7, -5 (dead)
10 -5, -2, -4 (dead)
>>
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Rolled 3, 1, 2 = 6 (3d5)

>>6398184
(Typed "Vestri" instead of "Hestri". Apologies to the mistress of the bog.)

ALARYK once again comes under attack, his fuzzy sparring partner bolting after him and leaping at the soonest opening. The stalagmouse that had tried to assault Lansa now races towards EIGENGRAU, attempting to render its hooded assailant little more than a pile of gray goop and a tattered cloak. It, as well as its associate who now aims for UR-GLARBAOTH, try to attack from the cloak of darkness, inadvertently illuminating the ground beneath their feet, the unwitting carriers of Lansa and Parsley’s Magelights. Still, darkness or no, they try to have their blood.

More gruesomely than this, the two adult stalagmice emerge from the shadows. The Broodmother stands above the body of one of her babies and, in a fit of rage, swipes its enormous tail across the battlefield, hoping to impale THORNE and UR-GLARBAOTH with the spines on its tail [DISCOVERY: Adult Stalagmice have long tails, allowing them to attack as if they had the modifier TRICKSHOT]. Meanwhile, the Broodfather looms over Cookie, taking advantage of her seeming isolation, attempts to bite her head clean off.

[ADULT hit: 1d6+3(+2 dark)]
[JUVENILE hit: 1d5+3(+2 dark when applicable)]
>>
Rolled 4 + 10 (1d10 + 10)

>>6398198
All Stalagmice miss. Rolling for Hurdy's coreshard payout.

The initiative is once again yours, Dawnseekers. What shall you do?
>>
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Rolled 11 (1d15)

>>6398199

As Conquest moves aside and reveals the corpse of the now dead Stalagmouse, Jorogumo immediately points and lets out a inhumenly loud, ear-piercing scream at maximum volume like the maddened piping of a dozen crescendoing flutes. She skitters at full tilt forward like the greedy little creecher she is.

"FAMINE! that delectable smell! i must taste of it!"

Jorogumo throws almost bodily at the monster's remains and starts shoveling heaps of half-charred, half-raw gore into her mandibles, throwing the choice magical organs for later into a sack she brought for just this purpose. She glares at her comrades with wild eyes, territorial instinct, almost primordial frenzy, paying no heed to the exposed vein of glinting Coreshards a few steps away...

"Oeh... It has been far too long..."

>MOVE 2A / 2 NORTH
>LOOT THE MONSTER
>>
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Rolled 9 (1d15)

>>6398202
"Why do you keep...calling me that?" The soldier can't help but to be confused at the spidershadowthing. "It's CONQUEST, not- Feh. Go ahead and taste it. May you find some joy in devouring the enemy's flesh."
>CONQUEST moves as so, standing right on top of that cluster of crystal.
Conquest raises her well worn pickaxe up...
>START MINING.
>>
Rolled 4, 3 + 3 = 10 (2d5 + 3)

>>6398198
#5's attack hits me with +5 from darkness modifier. Still am unclear on if Triage's Binding Chains applies an element so I might(?) heal 1 hp due to fire.

Doubling down on it's efforts Alaryck's self assigned Nemesis catches onto his leg near the end of his movement.
>STATS: [3/6 HP, 5(+1) MOV, 6(+0)DC]

Biting back a curse Alaryck goes for another thrust with his blade.
>Use TOOTH AND NAIL on #5, Move 1A, 5E

"Cookie, was it? I'm going to target the Adult one soon. I may be in need of one of your miracles as it were."
>>
>>6398216
>>6398198
Meant to link to this post too.

The soldier mutters to herself, "I used to be someone. I used to be something. Now I'm stuck here mining rocks like a fucking rube." Tink. Tink. Shards of CORESHARDS clatter to the ground. "I used to dig trenches, at least that served some kind of purpose."

The soldier witch hastily adjusts her makeshift gas mask with her free hand. "Feh. Rats. Normally I find them cute, sir," She addresses nobody in particular. "When they were TINY, and I could hold them in the palm of my hand. Not the size of a fully grown dog...had a rat as a pet once, cute little thing."

>>6398116
"The morale boost that a well cooked piece of meat can provide to a soldier can not be understated."
>>
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>>6398198
Roa cracks her whip-like weapon again, eyeing the spot where it detonated against some foul creature and left it to burn. She casts a glance backwards at her allies, ensuring that she isn’t stepping on anyone’s toes this time, then flings her weapon into the darkness. It carves a great swathe through the gloom as she tries to clear the air of lurking enemies. Perhaps there’s some creature waiting to pounce on whoever investigates the carcass.

Once she’s certain that she’s cleared the corner, she moves towards the body.

>BRIGHTLANCE
>Move
>>
Rolled 3 + 2 (1d6 + 2)

>>6398198
"It would seem the enemy is dispatched. Let us carry on."
>MOVE 3B 1A
>CAST Wintersun 4A
"So few discoveries... The enemy, too, is far away. Perhaps, if nothing changes, I will try my hand at my other spell next opportunity."
>>
Rolled 2, 5 + 3 = 10 (2d5 + 3)

>>6398198
Thorne feels the quickening of the Sleeping Aegis through his armor and within a heartbeat he ducks to avoid the sweeping tail of the Broodmother.

"At last a more worthy challenge! Your hide is mine BEAST!"

>Hiero's Strike of Justice on Stalagmouse 1
>>
>>6398216
"what?" After the Feast, Kumo turns to look at her ally. Principal eyes blink independently of each other in prandial somnolence, while smaller ocelli stare unfaltering. "oh right, that. naw, i wasn't talking to you, miss. i was just hungry and it seemed like the right thing to say at the time. famine!"

Kumo puts her red-covered hands up to her face and giggles unnervingly like an academy schoolgirl, before digging her hands back in and offering up a particularly nice bit of carcass to the masked woman. "here. nothing makes friends better than the sharing of enemies and meat of said enemies, amiright?"

"say..." Kumo says, "your name is PESTILIENCE, do i got that right?"
>>
>>
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Rolled 1, 1 + 3 = 5 (2d5 + 3)

>>6398198
"No harm done, Hierophant... Vestri is..." The bogwitch's dreamy expression takes a turn for the sour. "... My sister. We... do not speak much these days..."
>MOVE A1, F3 (Total Movement: 4)

>FARSTRIKE RAT #1
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
The witch sidles up behind the gallant known as Thorne.
"Might I... CUT in, ser?"

I think the accuracy buff still works with melee and my spell, right, Hier? Feel free to adjust if I screwed it up.
>>
Rolled 5, 5 = 10 (2d5)

>>6398232
I move her 3 exagons and she uses #Sacred Fire# on mice 3.
Blue robed guy please attack rodent 3 or we're funked.
I don't know if I have to add any Modifier.
>>6398198
CASTING FOCI:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
HIEROSHIELD
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS

#Sacred Fire#
-Effect
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
-Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
-Modifier
>Imbue:Fire [Runspace: 1]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]

#Magic Miracle#
-Effect:
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
>>
>>6398221
Rolling in case there’s a hit
>>
>>6398233
"As pleases you, Lady...I trust my flank to you."

He doesn't mention that Hestri missed, it would not be honorable to speak of such things.
>>
Rolled 2, 1, 2 + 4 = 9 (3d2 + 4)

>>6398236
>>
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>>6398198
>>6398224

Willfully oblivious to the horde that has descended on her western companions, Cynthia walks in tandem with her icy ally, and they both brandish their wands in parallel. She glances at Wintry with subtle admiration. "Miss Wintry, it seems we are of like minds. If fortune smiles on us, perhaps we shall safely strike a foe from afar."

>MOVEMENT: 3B
>ACTION: Silver Thread (7A)
>Effect: Hierosmite [DMG: 2 (+2 from wand)]
>Form: Lance [2d4+1, Range: 5, PIERCE]
>Modifier: Imbue Ice
>Modifier: Longshot [+2 Range, +1 ACC]
>>
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>>6398234
>>6397774

"I've a Plan, I'll need Eigengrau to ignore the Juvenile (3) and Target the Broodfather (2). I'll draw both their attacks when they pivot to the darkness adjacent to me."
Alaryck takes a shaky breath
"This should give Eigengrau a good angle. It is imperative that Cookie or someone else restores my hieroshield after I take these blows before the HP buffer teleports me out."

>>6398219
>Change movement to 1F, 5E
>>
>>6398240

Rolling in case there's actually something there.
>>
Rolled 2, 4 + 2 = 8 (2d4 + 2)

>>6398243

One more try lol.
>>
>>6398228
"...Right." The soldier shrugs at KUMO's response. She felt like there was more to this somehow but she knew better than to labor the point.

She taps her finger against the roasted bit of meat the spider thing held up. "It may be edible if we doused it with enough herbs and sauces to mask the worst of the taste. I suppose you are not completely off track in eating it."

The soldier snorted in response to being called Pestilence. "May you eat until you can't eat anymore, GUMO."

>>6398233
It takes every bit of energy Conquest has to not burst out laughing at the pitiful 'attack' the bogwitch made. "..."

CONQUEST NOTES:
BOTH ADULTS LOCATED
THREE JUVENILES DEAD, SEVEN MORE TO GO.
Next planned movement: "I will light up more of the path directly north of us. It may be wise to harvest what resources we can, before we are dragged out of here."
>>
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>>6398238
>>6398246
"... I... shall endeavor to strike truer..."
It's official: this was the worst day the young bogwitch had ever had. Ever. An acrid-scented tear trickles down her face with the consistency of molasses.
>>
>>6398242
This attack is not legal. Unless you have a sigil like Missile or Trickshot, a spell must follow the directionality system laid out here.
>>6396752
>>
>>6398242
If 3 doesn't attack Cookie, she can heal you in the next turn. I'd try to kill enemies out of the darkness zone to not suffer penalties but I have to admit it's epic.
>>
>>6398249
Apologies, meant to tag cookie, not alaryck
>>
>>6398251
Do I need to roll again or just fix the spell?
>>
>>6398252
Just fix your positioning, I'll let you keep the roll. To hit stalagmouse 3 with 3 movement, you can make any of the following moves:
>C1
>C1, B1
>C1, B2
Or any combination of 3 MOV that leads you to that diagonal.
>>
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>>6398253
Fixed. She's tanking 3.
>>
>>6398242
Can't you just escape from 5 and help me kill 3? Cookie has got full 12 hp, high DC and healing. She can tank the big one just fine if 3 is killed.
>>
>>6398258
Stalagmouse 3 is already dead. Your spell does 4 damage and, after fire tick, the mouse only had 2.

>>6398219
Oh damn, nice catch. Thanks for reminding me! As a reward for your honesty, I'll let you roll a FREE coreshard deposit! (As a reminder, ALL mining and salvage rewards, including sigils, equipment, and shards are shared between all players. Please roll 1d15. The loot table is as follows):

For reference:
1-5: 10-20 coreshards
6-10: 30-50 coreshards
11: 60-100 coreshards
12: casting focus
13: hieroshield ring
14: sigil (random type)
15: sigil (choose type)
>>
>>6398264
Isn't 2 from wand
2 from Hierosmite
3 Crescendo
>>
>>6398269
Ah, I missed your Crescendo, my bad. Regardless, the poor rodent is very, very dead.
>>
Rolled 8 (1d15)

>>6398258
"You make a good point, self sacrifice is noble only with just cause otherwise it's idiocy, better to focus on the Broodfather (2)"

>>6398242
>CHANGE MOVEMENT AGAIN: 1F, 1E, 3D, 2D

>>6398264
Alaryck checks his pockets, they feel heavier than they should be.
>>
Rolled 2, 4 + 1 = 7 (2d4 + 1)

>>6398198
"Ah, the lord and lady of the cave makes their entrance. You there, Duende! Dodge!"
Lansa warns Ur-Glarbaoth of his impending attack, aiming at the broodmother.

>PIERCING FLAME N
>MOVE 4 SW, 1 NW
>>
Rolled 5 (1d6)

>>6398198
>Move C1, B1, A1
>Cast Roanor's Inferno at big rat 1

>Staff <Brightwood> [Runespace: 13]
>Vampire [7/7 HP, 0/7 Overshield, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow. ]
>Roanor's Inferno [Runespace 12, DMG: 7, 1d6+4, Range 8, CHAIN (Chaining Range: 2, FIRE]
>Roanor's Magelight [Runespace 1, 2d5, Range 3, Magelight]
>>
>>6398374
Right, I think I should be st 6/7 vampire overshield after last turn's kills
>>
Rolled 3 + 3 (1d6 + 3)

>>6398198
"Pitiful vermin! YOU DARE?"
>Move 2B
>Arcane Destruction at Broodmother (dmg 5)
Question: How long does a Barrier last?
>>
Rolled 2, 1, 1 + 4 = 8 (3d2 + 4)

>>6398198
A litany of unwizardly curses leaves Parsley when the carefully plotted trajectory of his spell is rudely interrupted by a mouse standing in its way. Before he can let loose a finisher, the beast is almost upon him oh shit oh fuck--

The ensuing shrill squeak isn't from the stalagmouse, but the wizard that first struck it. Once it becomes clear that he isn't the target of the monster's ravenous teeth, Parsley quickly dusts off his robe and clears his throat. No one. Saw. Anything.

"Right-- ah, bollocks, I leave it all ragged and you can't even finish it off? Very well, then. A wizard's work is never truly done." Such a remark might be scathing were it not delivered in a whiny nasal voice. But that's something to worry about once there isn't an imminent bite risk.

>Moving F1
>Casting FIND A PATH as per blue line
>[ Missile, Magelight, DMG 5 ]
>>
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>>6398424
Forgot image, how unwizardly of me.
>>
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>>6398198
>>6398273
The Captcha fuckery is cooking my brain, I made an illegal movement choice.

>MOVE (FOR REAL THIS TIME): 2E, 2D, to land on #3, already rolled and killed #5 with TOOTH&NAIL

"I will move to salvage soon my movement's light should provide Parsley increased safety, the Broodfather (2) will likely target Cookie again. I am no longer at severe risk of being attacked."

"If the Broodfather doesn't attack Cookie again where it'd expose itself then it'd likely sprinted over to support the Broodmother from the darkness near that Juvenile (2) or deeper into the darkness."

"Eigengrau, I encourage you to linger near this front with myself and Cookie"
>>
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"Most efforts seem focused on levying arcane ordinance on the Broodmother and moving behind Thorne, I'm in no place to critique Hestri given my previous mishap."

Hurdy, Eigengrau, Rosallia and Triage have yet to go.
>>
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>>6398198
>Move 3A
>IF I land on a mining spot I mine it, if I see one get revealed, I move onto it, I neither of those happen, I guess I just continue on 1A, 1F, 1A
>>
>>6398515
Alaryck pulls out his Scroll of targets provided by Dawnstone "Alright our immediate visible Foes are as follows"

>Juveniles
2 -0 (3 hp) (MAGELIT) "Targeted by Parsley with one of his Missiles, unsure if it will land but if it does it'll finish the juvenile off"

3 -9 (dead) "Cookie crisped this one from medium to well done"

5 -8 (dead) "Killed by Myself with bladework"

>Adults
Broodmother (1) -14 (1 hp) (1 Fire) "Confronting Thorne with Ur-Glarbaoth, Roanor, Hestri, and Lansa lobbing various spells. Thorne's landed a blow with Roanor's Inferno to follow, the flames should finish the beast off."

Broodfather (2) -0 (15 hp) "Currently in good health and readying for another move."
>>
>>6398519
YOU ARE AN ACTYAL PSYCHIC. YOU HAVE MOVED DIRECTLY ONTO A CORESHARD DEPOSIT. PLEASE ROLL 1d15
>>
Rolled 6 (1d15)

>>6398534
>>
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Rolled 3, 3 + 3 = 9 (2d4 + 3)

SPELL 1:

>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Imbue [Runspace: 1. FIRE]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>>
Move 1S, 3SW and heal everyone within Radius 3 with Binding Chains.

I'm not sure if anyone in the pocket is wounded as I'm a bit distracted right now. In the future, if anyone craves healing, try calling out my name and I'll see what I can do.
>>
As Rosalia is the only Diver yet to cast her vote, I intend to update in ONE HOUR. If her player is reading this, please take your turn as quickly as possible!
>>
Test?
>>
Looks like the site's back! Because it was down for a hot minute, I'll give Rosalia (and Eigengrau if he feels like swapping targets) one more hour to take their turn.
>>
Rolled 2, 1 + 3 = 6 (2d4 + 3)

>>6398655
OK I'll swap to hit 2
>>
File: Untitled_Artwork.png (4.47 MB, 2284x2580)
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Rolled 3, 2, 9 = 14 (3d10)

Undaunted by the looming horror of the stalagmice, the Dawnseekers mount a rigorous attack. The few rats unfortunate enough to be marked by Magelights are quickly terminated, with COOKIE and PARSLEY firing radiant blasts of offensive magic, cooking one into charcoal and bludgeoning the other in a bright flash of turquoise light. WINTRY fires her Wintersun into the distance, illuminating (though not mortally wounding) a juvenile rodent attempting to mount an ambush. ROA and CYNTHIA promptly take advantage, the latter’s thread of frost slowing it nearly to a stop, leaving a perfect opening for the knightess’s Brightlance to strike true, burrowing a smoldering hole into its skull.

ALARYCK successfully gets his vengeance on his unshakable pursuer, a crackle of crimson mana flaring to life at the tip of his blade as he cruelly slashes away at the beast, cleaving it into mince as he vents his frustrations out on the petulant rodent. Unsatisfied with such easy prey, he turns his gaze upon the broodfather, his armblade still glowing a sinister red as he makes a mad sprint towards it. Cookie is less so inclined, retreating as EIGENGRAU fires his lance of flame into the bloodthirsty beast. However, it instead curls away from the spell, its thick hide and dark spines dispersing the brunt of the attack. The Broodmother is less lucky, barely managing to deflect an attack from UR-GLARBAOTH and nimbly dodging Hestri’s detached spellsword, but sustaining serious injury from the combined efforts of THORNE and ROANOR.
>>
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Rolled 4, 2 = 6 (2d5)

>>6398687
CONQUEST, HURDY, and JOROGUMO, rather than participating in the ongoing battle, decide to focus more on the long term of their guild's success, using the opportunity to gather some resources. Conquest moves straightforwardly, kicking the corpse aside as she makes a beeline over to the Coreshard deposit on the floor of the cavern. Kurokumo is less principled, lurching onto the floor with chittering chelicerae, gnawing at the flesh of the fallen stalagmouse and occasionally spitting out anything she deems sufficiently valuable. HURDY, driven perhaps by chance or perhaps a miner's intuition, saunters into the dark, clacking against the stone floors with his boots until he stumbles upon a hidden coreshard deposit. With a satisfied grin, he brings his handy pickaxe down.

PAYOUT: 74 CORESHARDS
>>
Rolled 5, 2, 5, 4, 6, 1, 2 = 25 (7d6)

>>6398690
Cornered and afraid, the Broodmother and Broodfather act decisively, stepping into the light in a last decisive attempt to eliminate the human invaders. They hustle towards the most densely populated areas they can see, swiping their spike-ridden tails at the small army of mages caught in their path. THORNE, UR-GLARBAOTH, HESTRI, TRIAGE, ALARYCK, EISENGRAU, and COOKIE are all in harms way as the spines of the stalagmouse threaten to shred their shields to nothing.

The last two diminutives, fortunate enough to remain in the dark, make their move as well, one lunging at TRIAGE, the other leaping for the gaps in ROA's heavy plate armor.

[attacks rolls from adults will be assigned in the order listed.]
>>
>>6398694
>THORNE: HIT (4 dmg, 3 barrier remaining)
>UR-GLARBAOTH: MISS (4 dmg, 8HP remaining)
>HESTRI: HIT (0 dmg)
>TRIAGE: HIT (4 dmg, instantly repaired by Vampire. 10/7 HP remaining)
>ALARYCK: CRITICAL HIT (6 dmg, knocked down)
>EISENGRAU: MISS (0 dmg)
>COOKIE: MISS (0 dmg)

The Broodmother perishes, the flames clinging to its pelt snuffing out the last vestiges of life it had left in it, its monstrous body collapsing hard against the cavern floor.

Alaryck MAY move if he is healed by another player first.

The initiative is yours, spelldivers. What shall you do?
>>
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>>6398698
Forgot the map. Also forgot to say:

JUVENILES:
>ROA: MISS (0 dmg)
>TRIAGE: HIT (10->7/7hp)
>>
>>6398698
Thorne raises his gloomcutter "The broodmother is slain! GLORY TO THE DAWNSEEKERS!"

Thorne then steps forward and starts cutting in to see if theres any spoils of war.

>Scavenge the Broodmother
>>
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>>6398699
Forgot to partially illuminate Roa's adjacent tiles. Also took the liberty of removing the rat attack trajectories for visual clarity. Apologies for the mistakes.
>>
>>6398698
>>6398699
>>6398702

Apologies. Triage did not participate in killing the broomother, so his Vampire hieroshield does not come into effect. Instead, he takes the full brunt of 3+4 damage, also falling unconscious.
>>
Rolled 15 (1d15)

>>6398701
Spoils
>>
>>6398704
Congratulations! Here's the Elite enemy loot table:

1-6: 20-30 Coreshards
7-10: 40-50 Coreshards
11: Random sigil [no choices to pick from]
12: Effect sigil
13: Form sigil
14: Modifier sigil
15: Sigil [Type of choice]

Please select one of the three sigil types to choose from!
>>
>>6398704
THE WIZARD LORD
>>
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>>6398699
The juvenile rat lunges at her, but Roa strikes it aside. Just as she’s about to whip it into oblivion, the amulet around her neck buzzes, informing her of a shattered hieroshield. She takes her eyes off the beast for but a moment, then steps back.

“Have my back.” She says to the two blue women.

“BRIGHTLANCE! SEEK THEM OUT!”

Roa uncoils her glowing whipsword and holds the weapon in a reverse grip. The spell is cast of its own volition, spearing across the cavern and striking the downed form of Triage, who she can’t even make out from this distance. Her spell has been crafted for this purpose as well: to stop her from having to see another fellow in arms die.

>>6398703
The power of the sun surges into the broken shield, revitalizing it and charging the stranger with energy. He will not fall today.

>Heal Triage.
>>
>>6398716
>>6398703
TRIAGE is rejuvenated back to his non-overshield maximum! (7HP). He may now act freely.
>>
>>6398705
EFFECT SIGIL
>>
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>>6398719
With her duty done, Roa momentarily sheathes her staff at her hip. She has no means to strike back at the beast until the weapon begins glowing again. As such, she takes two heavy steps forward, her gaze no longer leaving the rat. Iron boots slam onto the ground, as she spreads her legs out into a low, wide stance to brace for impact. Her arms extend to either side, hungry fingers splaying out, eager to seize and crush the creature if it lunges, uncaring of its ability to shred her armored limbs apart like paper.

The way is clear to fire.
>>
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>Return here with remaining 2 movement
>>
>>6398729
Please select from the following effects:

>Stalagmite Armor [ELEMENT: EARTH]: High runeweight effect that grants DC boost and recoil damage
>Ephemeral Step [ELEMENT: MIST] Low runeweight sigil casting this spell, move to a space within your MOV. You may ignore an number of obstacles, enemies, or walls equal to this spell's PWR, so long as you land on an open tile.
>Shardseek: Medium runeweight sigil that illuminates any Coreshard deposit on or within 2 spaces of your spell's trajectory
>Grapple: Medium runeweight effect that keeps an enemy in place, allowing you to attack the target when they try to escape, even if their ending position is out of your range. MELEE ONLY.
>Rend Asunder [Element: Haemomancy]
Medium runeweight sigil. Upon landing a successful hit, decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.
>>
>>6398742
NOTE: Ephemeral step's movement takes place BEFORE the rest of the spell resolves.
>>
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Rolled 2, 5 + 3 = 10 (2d5 + 3)

>>6398702
>MOVE E1
>FARSTRIKE RAT 1
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), DMG +2]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
"Hold fast, fearsome friends--the fight flies in our favor! Do try to save some scraps for us to speculate over..."
>>
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Rolled 1, 1 + 2 = 4 (2d4 + 2)

>>6398687

With another vile spawn of darkness rended apart in a shower of brightly glittering ice, Cynthia smiles for the first time all day: a smirk of morbid satisfaction.

>>6398716
>>6398737

Cynthia focuses again, affirming Roa's request with a respectful nod as she dutifully steps forward. "How very noble of you, Lady Knight." But, when Roa steps back to confront the rat again, Cynthia's eyes widen in surprise, and she gasps, "Eh? How reckless! You think you can *wrestle* that thing?"

She turns to her fellow blue woman. "Miss Wintry, it's up to us to rescue this suicidal tomboy."

>MOVEMENT: 2B
>ACTION: Silver Thread (7A)
>Effect: Hierosmite [DMG: 2 (+2 from wand)]
>Form: Lance [2d4+1, Range: 5, PIERCE]
>Modifier: Imbue Ice
>Modifier: Longshot [+2 Range, +1 ACC]
>>
>>6398742
>Stalagmite Armor [ELEMENT: EARTH]: High runeweight effect that grants DC boost and recoil damage
THORNE TANK POWERRRRRRR
>>
>>6398758
Excellent art!

>>6398761
Yeah, Roa's getting torn to shreds with that roll.
>>
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Rolled 2, 3 + 2 = 7 (2d4 + 2)

>>6398690
"....Hm." The soldier wipes at some condensation forming on her lenses. The mask is incredibly stuffy but it's better than showing her face off.
She continues marching forward, even if it means risking the chance of getting mauled by a rat lying in wait.
>Move forward as indicated by the red line.
>Trickshot my DRAGONFIRE LANCE by one space, and fire as indicated by the green line. Rolling in case my spell collides with anything.

SPELL #1: DRAGONFIRE
DESCRIPTION: A seething lance of ash and fire that leaves a lingering trace of sparks and lights behind.
EFFECT: Hierosmite, Magelight.
FORM: Lance (2)
MODIFIER: Longshot, Imbue (Fire), Crescendo, Trickshot
DMG = 5 FIRE DAMAGE
RANGE: 7
HIT: 2d4+2

>>6398248
>>6398758
"It appears you held up your end of the bargain, bog witch. Perhaps you can be improved." The masked soldier chortles. "With the right...stimuli and training."
>>
>>6398702
(QM forgot to move my token)
As Lansa repositions after another gush of flame, he bumps into the Broodfather, literally.

"Geh?! What! Skulking lord of vermin! Too close!"

>CAST CATALYST ON SELF (Autohit, heal 5, +5 MOVE)
>MOVE 1 NW, 8 N (on the purple hex roughly NE of dead rat 5)
>>
File: 9gha9l.gif (2.11 MB, 360x202)
2.11 MB GIF
>>6398737
Oh shit Roa's literally going picrel
>>6398765
Hey, thanks! Excellent character, you!
>>6398766
The bogwitch answers the soldier's chortle with one of her own... or at least a decent attempt at it.
"Keeheheh! Imparting pain for maximum gain!"
>>
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>>6398702
ROLLING FOR A HIT
>>
Rolled 2, 1 + 3 = 6 (2d4 + 3)

>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Imbue [Runspace: 1. FIRE]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>>
Rolled 4 + 2 (1d6 + 2)

>>6398687
So very ethereal.... So COOL! You can really tell how inhuman Wintry is!!
>>6398702
>>6398761
Looking at the dead juvenile with an expressiolness face, Wintry turns to face the new threat.
"I understand... My spell seems too weak to kill, even if I were to hit my target. I could perhaps try to encase Miss Lady Knight in ice, to ensure she survives? But, bereft of the cover of darkness, those creatures won't be nearly as much of a threat. I shall pierce that dark shroud. Wintersun..."
>MOVE 2B
>CAST WINTERSUN 4A
>>
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>>6398702
>>6398698
After gathering up all the viscera and scraps and even the finest furs of the ratte, Kumo's awareness of the greater battle returns. She looks around and sees the trio struggling with the broodfather and Kumo's dwarven boss and so many others near her recovering from fresh wounds! She freezes up for a moment, then calls aloud,

"Just hold the line, i will be there in a moment, comrades!"

Then she turns and sprints off with her sack in the other direction towards the unattended fresh corpse of another rat. MEAT MEAT MEAT—

>MOVE AS SUCH
>LOOT RAT #5
>>
Rolled 11 (1d15)

>>6398835
ROLLAN
time to fill up with DELICIOUS MEAT
>>
Cookie uses #Magic Miracle# to heal Alaryc and moves next to the mice
>>6398698
>>6398699
>>6398702


CASTING FOCI:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
HIEROSHIELD
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS

#Sacred Fire#
-Effect
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
-Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
-Modifier
>Imbue:Fire [Runspace: 1]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]

#Magic Miracle#
-Effect:
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
>>
Rolled 3 + 3 (1d6 + 3)

>>6398698
So was I hit or not?
Also repeating my question about the Barrier's duration

>>6398232
Forgot to comment, but your drawings are very cute

>>6398702
"Die, die, die!"
>Move 3F
>Arcane Destruction at mouse 1 (Chain, dmg 5)
>>
Rolled 2, 5 + 3 = 10 (2d5 + 3)

>>6398882
Getting staggered then revitalized only redoubles Alaryck's efforts to attack as he gets to his feet.

"VERMIN" he yells, bandages slipping as his mouth opens wide enough to fit the sheer disgust in his tone as he lunges.

>Move 2D, Use Tooth&Nail on Adult 2
>>
Rolled 4 + 4 (1d6 + 4)

>>6398702

>Move F1
>Cast Roanor's Inferno at big rat 2
>Move A3

>Staff <Brightwood> [Runespace: 13]
>Vampire [7/7 HP, 6/7 Overshield, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow. ]
>Roanor's Inferno [Runespace 12, DMG: 7, 1d6+4, Range 8, CHAIN (Chaining Range: 2, FIRE]
>Roanor's Magelight [Runespace 1, 2d5, Range 3, Magelight]
>>
Rolled 3 (1d15)

>>6398698
"Well, I'm certainly glad to be over here and not standing in line to get a delivery of spikes," Parsley remarks, not at all mindful of his own experience just seconds ago. "You three can do away with that wretched beast, I'm sure."

Leaving them be, he sets to work on the coreshard deposit at his feet. Magically handling the Handpick, of course, he would never stoop to manual labour.

>Mining coreshard deposit
>>
>>6398737
Unfortunately, you can't break up your movement like that. For balancing purposes, you can move before or after your spell/action, but not both.

>>6398769
Oops, sorry about that. With so many on the board I sometimes lose track

>>6398820
Glad you like the art! I probably won't add illustrations every update, but I've been inspired to paint (and I can pump out ones in this style relatively quick)

>>6398893
You don't take a hit. Apologies for the confusion.
>>
>>6399009
What about the Barrier duration though? How long does it last?
>>
File: Sprites Roa.png (446 B, 32x32)
446 B PNG
>>6399009
Gotcha! Here's a sprite for a token
>>
>>6398702
>MOVE 1F 5A
>>
>>6399036
Barriers last indefinitely. You are currently at 7HP + 5 BP (barrier points)

>>6399038
Wonderful work! I'll swap out your placeholder for it next update
>>
>>6399061
I think I should be overhealed from the killstrike on rat 9
>>
>Alaryck's Musings on Movement

Movement is essential for both combat and exploration, a lack of movement and a lack of range limits your options severely

Both Ice and Quickstep only apply on your next movement, you can cast Quickstep on yourself and save it for next turn.

Gloomcutter, limit of 10 PWR but has Intrinsic +1 MOVE and +1 PWR in melee

I plan to reveal my spells at a later date, but you can reach 17 MOVE on turn one with a 10 PWR or 9 PWR (If you have Frost Imbuement), while wielding a Gloomcutter Sword and Gazelle Ring.

High movement pairs best with these two pieces of gear, gloomcutter for exceptional melee force and Gazelle so you don't bump off of an Abysskin's while running headlong into the dark
>>
>>6399104
On the topic of zooming.

Hierophant, would this move be legal. Asking due to Hurdy's if/then >>6398519


>MOVE X, if an enemy is in the path move onto their tile if possible then cast SPELL targeting them. If path is clear, cast SPELL on self
>>
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"quick sketch for another faceless hat." A pause.

"Not so faceless," Kumo says.
>>
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>>6399104
>>6399123
"Yes... YES....! I see... I SEE!" Raves the bogwitch as she furiously scribbles down Alaryck's mid-battle musings like a stenographer! "Knowledge is power, and power is key! Learn well and learn fast from all that you see!"
>>
Rolled 1 (1d10)

>>6399123
Hm, I think I'll allow it. However, casting the spell will immediately terminate your movement.

>>6399063
You're right! I'll try to keep better track of the vampire stuff next dive

I'm updating in ONE HOUR. Rosalia, Triage, get your votes in now!!
>>
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Rolled 13 (1d20)

>>6399210
Most of the rats having already been dispatched, the Divers begin to make their way towards the Coreshard deposits and corpses, hoping to gain a profit before they're forced to resurface. THORNE finds something more notable than the rest, a chunk of mana embedded deep within the broodmother's skull containing the secrets to its signature STALAGMITE ARMOR. The rest, while less fortunate, gain a near profit.

On the forward front, things go remarkably smoothly. UR-GLARBAOTH and the bog-witch HESTRI successfully rend the last juvenile in their vicinity asunder. On the left, meanwhile, the Broodfather roars in protest as COOKIE rejuvenates ALARYCK, who then makes a mad dash to stab his spellblade into the beast. He and Roanor manage to leave the monster near death, the flames coating its body threatening imminent doom as it makes one last desperate attack against those who tried to slay it.
>>
File: Untitled_Artwork.png (7.14 MB, 2550x3300)
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Rolled 1, 6 = 7 (2d6)

>>6399233
On the eastern side, ROA nobly leaves herself defenseless, casting her only weapon to the side to help TRIAGE return to his feet instead, returning the favor to a man dedicated to healing the wounded. She instead challenges the rodent to martial combat and, whether through instinctive understanding or feral aggression, the juvenile stalagmouse seems to accept this invitation to duel. WINTRY and CYNTHIA, however, find this idea quite unpleasant, attempting to use their ice to stop the beast in its tracks for good. Wintry hits her Wintersun, but Cynthia's thread barely misses its mark, leaving the monster free to attack the noble warrior.
>>
Rolled 4 (1d5)

>>6399234
Rolling for last juvenile
>>
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>>6399235

The gargantuan rodent sweeps its tail, ALARYCK nimbly dodging but COOKIE caught off guard, sustains a devastating pierce to the side of her Hieroshield, sending her tumbling to the ground and leaving her defenses on the verge of crumbling. ROA, meanwhile, begins to wrestle the juvenile down, clamping its jaws shut with her gauntlets and keeping its tail at bay with her armored greaves.

With one last shriek of agony, the Broodfather falls dead (ignore the lack of X on the map adult 2 is dead).

>ALARYCK: MISS
>COOKIE: CRITICAL HIT! (8-> 2HP)
>UNDYING ROA: MISS

The initiative is once again yours, spelldivers. What shall you do?
>>
>>6399236
"Ahh he he he. Business is concluding soon in this cave. Time to get our just rewards!"

>lingering effect: +4 MOVE (total 9 MOVE this turn)

>MINE CORESHARD ON SAME HEX
>MOVE 5N, 1 NE (on the northmost revealed coreshard)
>
>>
Rolled 3 (1d15)

>>6399239
Loot dice
>>
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Rolled 2, 3 + 2 = 7 (2d4 + 2)

>>6399236
So far so good. Conquest's eyes sparkle when she spots the CORDSHARD DEPOSIT at the far end of the tunnel of light. She shoots a look towards Hurdy.
"I trust that you can harvest the coreshard right next to me."
Without a moment to lose, Conquest makes her way towards the CORESHARD she illuminated.
>MOVE according to the red line.
>SHOOT a DRAGONFIRE LANCE according to the green line. Rolling in case my spell collides with anything.

SPELL #1: DRAGONFIRE
DESCRIPTION: A seething lance of ash and fire that leaves a lingering trace of sparks and lights behind.
EFFECT: Hierosmite, Magelight.
FORM: Lance
MODIFIER: Longshot, Imbue (Fire), Crescendo, Trickshot
DMG = 5 FIRE DAMAGE
RANGE: 7
HIT: 2d4+2

[to no one in particular] "Good job in killing the rats so far, recruits. Remember to harvest them, we need as many rations and supplies as we can get, if we are to survive past this."
>>
Rolled 2, 4 + 3 = 9 (2d4 + 3)

>>6399236
DIE DISGUSTING DARK CREATURE.

>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]
>Imbue [Runspace: 1. FIRE]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>>
>>6399243
Sorry for the move I mean to stay still and cast directly at 2
>>
>>6399244
You should loot if you can
>>
>>6399245
OK I change my mind I'll move to 2 and then loot.
>>
Rolled 9 (1d15)

ROLLING
>>
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LOOOOOOOOOOOOOT GET ALL THE LOOOOT NOOOOOOOOOOOOOW!
>>
Rolled 6 (1d15)

>>6399236
"Focus on Looting and licking our wounds, Triage should be able to reach you Cookie."

>MOVE 4F, 1E, 1D then MINE
>>
Sorry I vanished,
>Move 1 NW 3 N
>>
Rolled 1, 1, 1 + 4 = 7 (3d2 + 4)

>>6399236
“Well done.” She hisses to her companions, gritting her teeth tightly as she wrestles with the creature.

No other shields have shattered. Things are acceptable, then. Her two icy aides have done a fine job in keeping it at bay. And yet, despite throwing herself on top of it to prevent it from turning to them, she remains unharmed. She takes no time to appreciate her fortune, instead, she pushes the rat’s head against the ground and places one hand on her hilt.

“BRIGHTLANCE!”

The tip extends and curls outwards, burning the stone floor and heating up her armor to painful levels upon brief contact. It attempts to sink itself into the rat and end it justly.
>>
Rolled 8 (1d15)

>>6399236
"Spoils for our toils! And not one of us named 'victor'! An exemplary extermination, to be sure... we cast and cleaved quite competently, we did!"

>>6399249
"Yes, yes, mine ears remain operable..." Chides the channeler with a dismissive wave of a baggy sleeve. "Pick a distance and keep it close--these... tasks tend to be quite messy..."
>>6399242
"And you no less, o' masked mistress!" Hestri chirps with a cheeky glimmer in her eye! "An army of empty stomachs conquers none..."
>>6399252
"And you as well, radiant mademoiselle! Such beauteous brilliance you wield... like a candle given life! May you not flicker and fade in future feuds... keheheh..."
> MOVE F1, E1
>LOOT RATTE 1
>>
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Rolled 2 (1d15)

>>6399236
Kumo raises the set of bloody pliers, appraising the extracted fang in the dim magelight, and huffs in satisfaction with her morbid palpiwork.

"put the pick in there pete, turn it round real neat," Kumo recites happily as she throws in the last tooth from the now thoroughly obliterated monster corpse into her horrible silken sack.

"good work on these vermin, my dear comrades!" the creecher declares. "as every witch worth her meat knows, teeth are the most essential currency to any robustly motivated scavenger force. we'll have a fine payout from this day! greed is good! TAKE IT ALL!!!"

>MOVE AS SUCH
>LOOT ANOTHER RAT CORPSE

>>6399249
"you! par... err, cilantro, right!" Kumo points at the nearby babyface then at the coreshard deposit she passed by.

"another fine brush with mortality today, eh?" she says, faintly teasing, "quick, grab the loot!"
>>
>>6399259
"a pittance of fine meats and and coreshards!" Kumo wails in defeat. "swindled by fate!"
>>
>>6399260
"There, there, dear... fret not," Coos the bogwitch as she appears behind Kumo like a shadow at sundown, "There will be plenty more butchery where this came from, you can count upon that..."
>>
>>6399148
"I've several volumes of my various writings if you're interested, you've an uncommon mindset even among the eccentric company here. I'd love to exchange ideas."
>>6399260
"Have you tried wiping off your.... pedipalps? Also I think it's Parsnip."
>>6398761
"How did the song go? ~There's nothing the rich love more than slumming it with the poor~? I was going to toss another jab your way but you seem competent enough for a silver wand."
>>6399252
"One must always give credit to the physical efforts in a world of vibrantly colored deathbeams"
>>6398820
"You've made good efforts but encasing someone in Ice is not going to prolonge their life, I know firsthand on that front."
>>
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>>6399252

Cynthia is practically stupefied by Roa's display of raw strength and valor. In her mind's eye, for a few seconds, Roa transforms into a mighty hero of myth and legend, like in the stories Cynthia's nanny had read to her as a child, and whose deeds are forever etched into the stones of her city's highest civil institutions. In the age of night that preceded this one, when humans had only themselves to rely on, such heroes shone like embers in a dying fire as exemplars of raw humanity at its finest.

Feeling suddenly very out of place, and knowing that the rat had already been wounded by Wintry's attack, Cynthia backs off. "Ah... it appears you actually have it handled," she mutters to Roa with a twinge of awe, and she walks around behind her to investigate the rat from earlier instead.

> MOVE: 1E1F
> ACTION: Loot rat #6
>>
She casts #Magic Miracle# on herself and travels 3 hexagons

>>6399236
CASTING FOCI:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]
HIEROSHIELD
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS

#Sacred Fire#
-Effect
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
-Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
-Modifier
>Imbue:Fire [Runspace: 1]
>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]

#Magic Miracle#
-Effect:
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
Form
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]

Cookie: T-tanked with ease

>>6398893
I'm glad you like them
>>
>>6399236
Wait, I don't understand the damage on Cookie.
If she's got 12HP from Bulwark and received 8 DMG from the mouse. Shouldn't she have 4HP?
>>
>>6399236
"I must have riches worth my greatness!"
>Move 5E
>Mine coreshard deposit
>>
Rolled 14 (1d15)

>>6399348
>>
>>6399348
>>6399349
Lansa scoffs at his own paltry reward, then saw Ur-Glarbaoth's proclamation and laughs.

"Ahh he he he! That you do, Duende, that you do! Luck of a thousand fortunes!"
>>
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Rolled 1 (1d15)

>>6399236
>Move 2F
>Mine
>>
>Alaryck's Musings on Movement: The Staff

The Staff has a potential power of 13, but is an inferior choice for movement and damage because of lackluster accuracy without Longshot.

If I wanted to make a triple effect spell that has good accuracy

Quickstep, Barrier, Hierosmite, Arrow, Crescendo, Imbue Ice, Longshot+2

>5 Range, 2d5+4 ACC 9 PWR

Would boost movement by 10 while giving 9 Barrier, and having a 1 ACC advantage over gloomcutter

Which this is outpaced in terms of movement by 2 MOVE on the Gloomcutter. Either lean fully into PWR and forsake accuracy or just use the Gloomcutter unless you really want a triple effect spell otherwise you lose out on movement
>>
>>6399387
If I understand the system correctly, this spell would spawn the barrier on your target
>>
>>6399263
>>6399290
Kumo buzzes out, discouraged but only lightly, as she wipes off some of the blood with the few remaining dry parts of her robes. "nnghh, fine, these things ain't worth nothing today, but tomorrow..."

"thank you, friends," the creecher says warmly. "i'd like to say—"

>>6399349
>>6399353
"WOAHHHHHHHHHHH." Kumo points repeatedly. "the dwarves! they do it!"

"that's the way to do it boss!!!" She pumps a fist as the sigil manifests with a flash of starbursting light.
>>
>>6399405
"Khm-ghm. As they say, luck correlates with skill!"
>>
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>>6399411
"You speak truer than you know," Kuro says cryptically but severely, like a judge with the verdict.

Limbillions will spelldive in this quest.
>>
Rolled 4, 4 = 8 (2d5)

>>6399236
>Move A3, F1
>Cast Roanor's Magelight F3

>Staff <Brightwood> [Runespace: 13]
>Vampire [7/7 HP, 6/7 Overshield, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow. ]
>Roanor's Inferno [Runespace 12, DMG: 7, 1d6+4, Range 8, CHAIN (Chaining Range: 2, FIRE]
>Roanor's Magelight [Runespace 1, 2d5, Range 3, Magelight]
>>
>>6399413
"whup! didn't mean it like that boss! you're absolutely positively correct in that statement! really! one hundred percent!"
>>
Rolled 1 (1d3)

>>6399349
Effect, Form, Modifier
>>
>>6399422
Please select from the following effects:

>Envenomate [ELEMENT: POISON]: A medium runeweight sigil that applies poison stacks proportional to this spell's PWR
(POISON stacks HALF healing received and deal 2 damage (total, not per stack) per turn. Unlike FIRE ticks, the number of stacks only refers to duration).
>GNASHING JAWS [ELEMENT: NECROMANCY]: Medium runeweight sigil that scavenges the target you hit if they die this turn. You may also cast this spell on a carcass to scavenge something out of your reach. Cannot be used on Coreshard deposits
>Wyrmbreath [ELEMENT: FIRE] A medium runeweight, exceptionally high potency offensive spell. In exchange for surpassing firepower, this spell cannot dodge targets in its trajectory automatically, resulting in friendly fire. Damages the user if cast at melee range.
>Focus: Medium runeweight sigil that increases a single target's ACC on their next attack proportional to this spell's PWR.
>Ephemeral Step [ELEMENT: MIST] Low runeweight sigil casting this spell, move to a space within your MOV. You may ignore an number of obstacles, enemies, or walls equal to this spell's PWR, so long as you land on an open tile.
>>
>>6399426
>Envenomate
In case we have to fight some annoying regenerating monsters
>>
Rolled 15 (1d15)

>>6399299

>Rolling for loot.

In no world would Cynthia stoop down and really get her hands dirty, so she mostly just prods at the partially-frozen and sunburnt corpse with the tip of her boot.
>>
>>6399431
Congratulations! Choose from the following MODIFIERS:

>Cleave: High runeweight sigil that allows your attack to continue its trajectory if if successfully slays an enemy
>Resonate: Low runeweight sigil that improves a spell's ACC. Incompatible with Forte and Crescendo
>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn.
>Scuttle: Low runeweight sigil. Allows you to split your MOV action between before and after this spell is cast.
>New Imbuement element: (POISON)
>>
>>6399290
The bogwitch's only visible eye lights up at her fellow sorcerer's suggestion!

"An idea exchange! A tip trade! A secret swap! Delicious! Where... where do I even BEGIN!?"
Rummaging around in her voluminous robes, Hestri's gloved hand emerges with a yellowed, somewhat mold-ridden scrap of parchment.

"The bog speaks, if you care to listen, BOY! Try some of these swamp facts on for size:"
>Swamps are home to a wide-array of creatures and flora. Thriving ecosystems!
>Blue moss will give you a speed boost if you run on it at an angle!
>King Bolete? Great to eat! Morel? No quarrel! Chantarelle? You're dining well! Red with spots? Have second-thoughts!
>Swamp wisps are FRIENDLY. Swamp wraiths are NOT.
>Bog water is a great exfoliant, but the ensuing parasites are not.
>If you leap on giant mushrooms, you can reach new heights!
>DO NOT LOOK AWAY FROM THE BOG GAZER
>Old Man's Beard can be a nifty antibacterial! The lichen. Actual old man's beard has not been tested.
>Boglurkers wait for pray lurking by the shore--always stay at least eight strides away! Ten at night!
>Do NOT FOLLOW THE BOG LIGHTS
>Mushroom tea is a good way to enjoy an evening in the bog
>There never was a Hestri Boullencourt
>You can ride bogstriders if you coax them down with a few handfuls of grubs!
>Stay below the tree canopy. They will protect you!
>Bog Hags are totally misunderstood! Except for the wicked ones.
>Always pack a muffler in case of sudden spore storms!
>You can barter with the Scalemen if you greet and treat them with respect!
>The fungi folk are assholes
>Mud, when boiled, can make for good skin care!
>Always bring three pairs of boots to the bog. One to replace the ones you lose in the muck and another to appease the Boot Boggarts.
>Fish LOVE bogs, especially mangroves!
>Dogs are NOT ALLOWED in the bog.

>>6399411
"So what need is there for practice, hm?" Hestri inquires, cocking her head to the side with a pondering look on her face. "Surely luck is sufficient?"

>>6399431
"Keheheh... fret not, GIRL. A tincture of storm salt and reedwalker venom washes the chunks right out... a fine fragrance, too, that mixture!"
>>
>>6399439
>"So what need is there for practice, hm?" Hestri inquires, cocking her head to the side with a pondering look on her face. "Surely luck is sufficient?"
"Maybe some whose practice was fruitless would ask themselves that question. But not Ur-Glarbaoth, possessed of great skill!"
>>
>>6399259
>>6399290
"Why you little c--" Thankfully, the wizard wonder wannabe catches himself before he says something regrettable. Wizards of acclaim should be accustomed to dealing with inferior understanding, and certainly shouldn't be using slurs. Deep breaths, big boy. "--Ahem. That's Parsley, thank you kindly. I'm well aware of our goals here, you needn't remind me."

The residual red in his cheeks is almost certainly indignant anger, thankfully hidden when he turns away to poke at the dead Broodfather for anything of value.

>>6399236
>MOVE 2D, 1E
>SCAVENGE Adult 2

>>6399439
"The key fact I've gleaned is to never visit a bog."
>>
Rolled 11 (1d15)

>>6399453
Forgot me roll.
>>
>>6399426
>>6399437

Questions
1. Is low to high 1-3?

2. Can gnashing jaws effect multiple corpses IE: Lance through 2

2.5 Can Chain chain off of corpses

3. Does Ephemeral step include Quickstep granted MOVE

4. Do we choose how much HP to put into bloodlet

5. Would Cleave have any effect on a Melee spell
>>
>>6399299
After dispatching the rat, Roa draws herself back up to her full height, cracking her neck and stretching her arms absently. She nods to the noblewoman.

"I thank you for your aid. It was good that it did not lay a hand on the two of you."

She eyes the carcass, intending on seeking valuables only if no further threats show up in the next few moments.
>>
>>6399460
1) High can mean higher than 3
2) No
2.5) Yes
3) Yes
4) Nope, it's based on how many stacks of the sigil you have
5) Yes. You may use it to continue to an adjacent tile within your melee range (a more conditional version of the Rat tail swipe). It only really works if the enemies are directly adjacent to each other though
>>
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>>6399252
Heading up here so that next turn I can loot!
>>
Rolled 2 + 2 (1d6 + 2)

>>6399236
>MOVE 4A
>CAST Wintersun 4 upper horizontal left
"Beneath the sun's radiance, that creature loses much of its proficiency, it seems. To be bested in hand to hand combat by a mere human... What good are sharp fangs and spikes if you're so weak to environmental changes? What dictated that they would evolve in such a manner?" Wintry muses, as she ignores the corpses surrounding her, delving deeper into the cavern at a tranquil pace, almost as if out for a walk.
"Surely some of these walls must hide deposits. I shall light the way. Wintesun..."

>>6399290
"Does ice not preserve organic matter? Would blows not be stopped by a thick enough layer of ice?"

>>6399431
"Why is it that you refuse to look into the beast's innards? Could you be afraid of illness? But, I reckon some of the witches in the team could heal you, if it came to it..." Wintry cocks her head interrogatively, forgetting that she herself had not shown an inkling of interest towards the corpse.

>>6399463
"It's quite alright. I believe I would have survived an attack from their kind." With that, the elemental leaves Roa be, with nary a word of thanks. How cold...
>>
OP, will there be an opportunity for new players to join?
>>
>>6399525
Yes! After this dive ends, you can join. Since you won't get the chance to vote on this dive's expenditures, I recommend creating your character after the shopping (in other words, Sunday). I intend to leave the thread paused for a day or two after all purchases are made to give new and old players time to construct their builds and ask questions about the mechanics and world.
>>
>>6399454
Congratulations! You get a RANDOM SPELL SIGIL! (For the sake of everyone getting to act, I'm interpreting Eigengrau >>6399246 as looting JUVENILE 2, hidden underneath Ur-Glarbaoth as of last update)

>MODIFIER: Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
>>
Rolled 6 (1d15)

>>6399234
Dang what a baddie. Shes even a knight-commander...

Thorne steps over to the next body to harvest yet more spoils of war

>LOOT RATTE 9
>>
Rolled 5, 14 = 19 (2d20)

Rolling for some rewards
>>
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Rolled 3, 6, 3, 10, 1 = 23 (5d10)

>>6399615
ROA slams the rodent to the ground, her hand reaching for her hip in a flash of radiant spellcraft, her trusty Brightlance sparking to life and, with her gauntlet still wrapped around its throat, sears a blazing hole through its face. She can feel the heat and force of her own impact, gritting her teeth as the pain seeps through her Hieroshield. It may have been messy, but it is done.

ALL MONSTERS ARE DEAD. SPELLDIVERS WILL HAVE ONE FINAL ROUND TO SALVAGE CORPSES AND MINE CORESHARD DEPOSITS
>>
>>6399617
CURRENT CORESHARD BALANCE: 334

The Stalagmice are slain, and the battlefield is your oyster. Gather all of the loot you can before your hieroshields begin to falter, forcing you to go home. The initiative is yours, Spelldivers. What shall you do?
>>
Rolled 6 (1d15)

>>6399617
>BUMRUSH TO THE CORESHARD MY LANCE JUST REVEALED. Or 5B, if I need to be specific.
"Ah ha. A glimmer of gold and riches. This is mine for me to take, and for only me to take." Another disgusting chortle comes from the soldier.

>>6399439
"...I somehow fear that the trenches I was once in were far less dangerous than whatever bog they drenched you from. Or perhaps it's a matter of perspective. Frightening, isn't it?" The masked witch mutters.

>>6399411
>>6399413
"Tell me. Is your belief in luck unbreakable? Is it absolute?" CONQUEST mutters to herself.

>>6399469
"I once saw a comrade of mine frozen in ice. A hasty attempt to protect himself. He did not thaw out right, when time came to it. The less I speak about it, the better."
>>
>>6399617
I tagged the wrong post but last turn this was my intended move >>6399250 did something prevent me from moving there or was it glossed over?
>>
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>>6399628
Oops, I counted the reward but forgot to indicate it on the map, my mistake. Here's an updated map, beams also removed for visual clarity
>>
>>6399617
With no more chittering echoes to be heard, Parsley looks up and about from his dissection work. No easy deposits in reach, which means...

"We've little time left on this venture..." Shit, was his colleague's name Goro? Bolo? Uhh. "Quick, take this and try and find something of value in the dark."

>MOVE 2A
>CASTING WALK THE PATH on JOROGUMO
>[ Wreathe, Quickstep, Crescendo for +6 MOVE ]
>>
Rolled 12 (1d15)

>>6399617
"I feel magical power from these crystals. I knew my instincts wouldn't lead me astray."
>MOVE 1E 2F 1E
>MINE
She gingerly picks up her pickaxe, and strikes haphazardly at the outcrops, clearly unused to that sort of menial labor.
"Hmm... It seems I am ill-suited for this. Should I perhaps strike the crystals with ice shards and hope they break off?"

>>6399623
"Perhaps he should have paid more respect to the forces of nature, and ensured the spell was cast properly. All magic is dangerous, when used thoughtlessly..."
>>
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>>6399617
"Friends, my friendly friends!" Kumo declares once more with absolute joy and enthusiasm. "Our adventure this dae has met a fine conclusion at last! Through the mass summation of our all arcane knowledge and jolly cooperation, we have smote the enemy and we have smote them well! Our cups shall overflow with Glory as much as the Guild's coffers shall with Coreshards! And best of all, NO ONE DIED! The miracle of modern glyphcrafting! You all have come so far, fuhuhu... Now step in good health, comrades! The dae is not yet done. The Dawnseekers march forth!"

>>6399349
"wait thee right there, boss!" Kumo passes by her boss and goes for the dap up with her horrible blood-soaked hands. "i apologize for mine errancy as thine minion, ur. glar. ba. err... goulash! now look here, mister! i bring wonderful tidings of MEAT! meat for KEBABS!!!"

And Kumo hands Ur-Glarbaoth a GODAWFUL SACK full of BLOODIED CHUNKS OF RATFLESH.

>>6399635
"many thanks, allspice! i shall endeavor to acquire as much LOOT as possible with thine aid!"

>MOVE AS SUCH
>MINE IF POSSIBLE

Not sure if "next movement" includes movements in the same turn after being buffed, so I've separated the moves accordingly, QM.
>>
>>6399617
"Cookie, mind getting the ore next to yourself?"
Alaryck finishes up collecting the shards, and dashes off into the darkness.
>>6399623
>>6399639
"Funny you two should bring this up. I've a similar story that I was intending on sharing with Wintry as a cautionary tale. You're free to listen in if you've an interest."
Alaryck readjusts his bandages and takes a short breath.
"For the larger outcroppings you could pour some water from your reserves into the cracks and freeze that, mundane stonecutters oft use porous wooden plugs and water to split stones."

>MOVE: 4A, 1B, 1A If Ore is on or adjacent to path, redirect and MINE
>>
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Rolled 12 (1d15)

>>6399431

Fortune seems to have favored Cynthia this time, as when she slowly lifts the head of the stalagmouse with her boot, she spies the unmistakable glimmer of a coreshard peeking through a gap in its shattered skull, reminiscent of crystal hidden within a geode. Sighing, Cynthia removes her right glove and crouches down, gingerly picking away at the fractured bone with her fingernail, like she would with an eggshell, until the powerful-looking sigil is exposed enough to be extracted. She surgically slides it out of the brain, grimacing, but rather fascinated.

>>6399437
She found:
>Cleave: High runeweight sigil that allows your attack to continue its trajectory if if successfully slays an enemy

Cynthia wraps it in a lacy handkerchief and stashes it under the sash of her dress. She's about to put her glove back on when she realizes that Wintry ran off further into the darkness, leaving another rat corpse in need of dissection. She grumbles as she backtracks, saying, "Do not fret, Roa. I'll get this one too... if I must."

>>6399633
>MOVE 1C1B
>LOOT RAT 7
>>
>>6399639
Congratulations! Please choose one of the following CASTING FOCI:

>Spellsword <Fangbreaker>: A heavy duty spellblade, crafted to protect the user and channel higher Runeweight spells at the cost of some mobility and all long-range magic
>Staff <Cornucopia>: A staff wreathed together from several fruit-bearing trees. As a result of its grafted nature, it has exceptional runeweight but requires all three of its spells to have at least 3 runeweight invested
>Hexrifle <HR-2: Almandite>: A bolt-action, single shot firearm inscribed with magic sigils. Exceptional firepower and high runeweight, but requires you to use your movement to load before casting.
>>
>>6399649
>Hexrifle <HR-2: Almandite>: A bolt-action, single shot firearm inscribed with magic sigils. Exceptional firepower and high runeweight, but requires you to use your movement to load before casting.
Hard choices all around, but rule of cool dictates that I pick this
>>
>>6399649
CONQUEST started foaming at the mouth when she spotted what Wintry could possibly get. "RIFLE. RIFLE. RIFLE. RIFLE." Alas, it's not like she can choose.

>>6399639
"Fire can also be used to heal, but what is easier to accomplish? Healing a wound with searing flames, or to burn every enemy that stands in your way?"

"Besides, if we must protect our comrades with the elements, a solid layer of earth and muck can stop bullets. I've seen it with my own eyes. There wasn't much else to use in the war, of course."

>>6399646
"You may know more about magic than I do, so feel free to share your tales." The soldier shrugs. "I was merely saying my piece. Since the battle has ended, and it is our obligation to 'celebrate'."

"...Open question to the floor. Do any of you know of a good place for cheap liquor and cheap entertainment?"

>>6399651
"Excellent."
>>
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>>6399644
Lucky you! Roll to mine
>>
>>6399646
You don't see adjacencies on your autopathing, only when you stop and end your movement or would step on an enemy or obstacle
>>
Rolled 15 (1d15)

>>6399654
>>6399635
"WAN-DA-FUL DAE!" Kumo STRIKES THE EARTH!

>>6399619
"mone, mone, mone!"

>>6399649
>>6399651
"GET THE GUN, GET THE GUN, GET— YESSSSSSSSSSSSSSS." Kumo starts stridulating wildly. "HAPPINESS GUARANTEED!"

>>6399623
"have you learned to whisper in a saw mill, pest... er, war, no, could be fami—" Kumo pauses, chitters, then continues. "QUESTIE! to answer your question, where luck falters and her lips peel and she puts on a hideous sneer like a horsemonster, skill shall bridge the gap accordingly. always have an ace up your sleeve or at least flip the table on the way out. the ultimate endeavor of skill is to crush possibility into an absolute certainty. a turn of a card. who has not heard such a tale? one wrong move and it's goodnight vienna..."

"Hm."

"2nd Company of the Imperial Legion of Norn or the 5th Company of the 2nd Battalion in Orztrava? You strike me as dour enough for the former, those rough warriors and skirmishers. O warlike nobility..."
>>
>>6399658
Wow, great rolls this round! Please select a Sigil type!
>>
>>6399623
"Ho-HO! Even STAIRS are quite dangerous to the uninitiated! But worry not, girl, should you desire a visit you shall not wade those waders unattended to... and not without trying some of my finest siltburrower gumbo either!"
>>6399644
Hestri, despite it all, doesn't seem too excited. "Fie, no one DIED. And here I was giddy and girded to observe the abyss-brand of necrosis on a fresh corpse... ah well, next time, I suppose... new spellery shall be a welcome respite from this post-mission moroseness..."
>>6399646
"We sup on stories like a salamander slurps up slugs! Make our ears water, boy!"
>>
>>6399659
>EFFECT
>>
>>6399658
>>6398246
"also, questie, thank you for your best wishes earlier. i'm full with meat! the feast of the world shan't come to an end!"
>>
>>6399649
With a mighty sigh Thorne watches the Fangbreaker fade away...
>>
>>6399662
I'm taking this as your answer. Please select amongst the following:
>Wyrmbreath [ELEMENT: FIRE] A medium runeweight, exceptionally high potency offensive spell. In exchange for surpassing firepower, this spell cannot dodge targets in its trajectory automatically, resulting in friendly fire. Damages the user if cast at melee range.
>Mistslip [ELEMENT: MIST] Medium runeweight effect that displaces the target to a safe tile within a number of spaces less than or equal to this spell's PWR. On this turn, other players may target that ally or enemy as if they were in either position.
>Rend Asunder [ELEMENT: HAEMOMANCY]: Medium runeweight sigil. Upon landing a successful hit, decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.
>Corpseburst [ELEMENT: NECROMANCY]: Medium runeweight sigil that, upon killing an enemy, uses the results of the attack roll used to cast this spell and targets occupants of surrounding spaces. If it meets their DC, this spell's effects are applied to enemies on adjacent spaces with its PWR reduced to half.
>Übersmite: Medium runeweight offensive magic with exceptional PWR. You may not cast a spell the turn after casting this one.
>>
>>6399633
>Thorne will saunter heroically 3A and 1F, looking to see if theres a shard deposit he can mine nearby, otherwise taking a pose as he waits to be warped out.
>>
>>6399646
"I do not carry water with me, but I was able to separate rock from crystal using my own body, melted then frozen once more. Thank you for this idea. Once more, the strength of ice shines trough..."

>>6399653
"What is easy is not always what must be done. Snow falls regardless of the coming spring. So you shielded yourself with soil, then..? Would it not better be used to attack? Would you not suffocate when buried underneath?"

>>6399658
"I fail to understand your fascination with this holed stick... Perhaps I will understand once presented with its workings."

>>6399648
"You did not follow me, I notice. Did you grow to enjoy sifting through remains? Considering how tedious mining is, I can hardly blame you."
>>
>>6399658
"A satisfying enough answer. I know some who believe that life boils down to pure luck, and I pity those wretches. At least you know how to take things into your own hand-"

Conquest is now as still as a statue. A CRACK rings through the now empty cave. A minor fracture now runs down the length of the BRIGHTWOOD STAFF.

She regains her composure as quickly as she lost it. "3rd Company of the Imperial Legion, so your guess was close. We were merged into the 2nd Company due to...causalities." The soldier loosens her grip on the magical staff. "A memory rarely availed to even myself."

"No matter. Men's memories are uncertain, and the past that was differs little from the past that was not, no?" The soldier smirked smugly, underneath her mask.

>>6399660
"Gumbo, huh? It would be far better than whatever meal I could prepare." A breathy giggle follows CONQUEST's words. "The best meal I've made was canned meat stew and rum. The meat was an inferior grade of garbage, but the rum washed it all down."

>>6399667
"Humans all return to the mud anyways, do we not? For man was born from the earth, we shall return to the earth. It is in the same way that you were born from and of frozen water." The soldier wipes some ash from her staff. "Ash and mud. It's comforting to me, in a way."
"Perhaps that's why I don't mind using earth magic on myself."

>>6399665
>>6399663
"I see potential in WYRMBREATH, UBERSMITE and CORPSEBURST, personally, 'questie'. It is your meal, however."
>>
>>6399617
>Wander 3B, if I encounter any deposit along the way, I mine it
>>
>>6399617
>Move F4, mine anything I come across

>>6399653
"Cheap? I can recommend some places with either good entertainment, good spirits or both, but I believe you would not consider them cheap. Quality does not come cheap."
>>
Rolled 4 (1d15)

>>6399648
“Then I shall take this one, my lady.”

Now that the high of battle is subsiding, she’s left to dig through the rubble. She nods in approval as she sees the glinting treasure that Cynthia has obtained. Then she gets to work on the creature she’s just slain.

As her gloved fingers tear through the incinerated wreckage of the monster, the squishy sensations give her pause. It wasn’t too long ago that she was kneeling on the ground like this, desperately digging through rubble and wreckage, only to pull out nothing but soft flesh. She shakes the thought out of her head and stands up with whatever treasure she’s pulled from her kill.

>Move up onto Rat 4
>Loot
>>
Rolled 13 (1d15)

>>6399617
"Maybe this rock-lode shall yield better than the one before it, yes?"

>MINE CORESHARD ON TILE
>>
Rolled 10 (1d15)

>>6399644
"Am. Um. I'll entrust the important duty of safekeeping the meat to you, minion! You deserve it!"

>>6399623
"My absolute belief (supported by self-obvious evidence) is in my skill and my greatness! Luck is but a byproduct of that."

>>6399617
>Move A F A F A
>Mine if found anything
>>
>>6399644
"One day I'll devise a spell that imprints my name so thoroughly in your thoughts that no other word shall ever be uttered..." Parsley fumes. It would perhaps be threatening if Kumo hadn't already sped off. The foot stomping doesn't help, either.

>>6399653
"I, for one, will be indulging in some thrilling rounds of COUNTER-SPELL: ARCANE OFFENSIVE after this. Helps keep my reflexes sharp."
>>
>>6399746
Congratulations! Choose from the following:

>Altruist: A hieroshield with poor movement and mediocre DC but exceptional HP. As a bonus action, you may use your own HP to restore an ally
>Luminance: All-rounder Hieroshield model with no particular strengths or weaknesses. When you end your turn, you may light up up to 2 adjacent tiles as a free action
>Hawk: Hieroshield with high speed and mediocre defensive capabilities. Increases the range of your non-melee spells by 2.
>>
Rolled 11 (1d15)

Mining the spot next to her
>>6399617

>>6399646
Cookie: No problem, boss!
>>
>>6399665
>UBERSMITE
"Rise up, kill and eat," Kumo intones lowly with absolute conviction.

>>6399749
"suitcherself boss and thanks!" Kumo begins to MESSILY DEVOUR the RAW UNWIGHT FLESH. "mmmmmm eat fresh"

>>6399660
"that's a bit rude, you know," the creecher chides, "you can't be friends with a corpse."

"and not in that way either, that's gross. yuck."

>>6399667
"did you miss the last few yilhundreds or so? why, it's one of the most important inventions made by man! reach out by a hundred paces and kill someone!" Kumo tries to remember who she's talking to across the communicator, then balks at the difficulty of matching faces to names. "i bet my britches, miss, you'll get a kick out of this magic focus. it's gotta big power number of OWCH, i reckon!"

>>6399671
Kumo taps at the side of her head, the chitin going chk-chk like an armor plate. She continues with faint reverence, "A strange event, one of that venerable lost company among our own. Whence have you come, wanderer?"

"I don't like craziness though." She wrinkles her sable brow as she chews over the soldier's macabre musings. "I see a child. I see her arrangement and history and the sum of her history. I can read it in her face, in her stance. Only now the child says she is finally divested of all that she has been. Seen it fit to absolve her forever of memory in the mind of any living thing that is. Man is the only creecher that can do it. A creecher that can do anything. Do you really believe that?"

"also, i swear on mine own name, 'questie' is YOURS, is it not?"
>>
>>6399671
Wintry ponders for a moment, but cannot find fault in Conquest's words. Her questions answered, she nods throughtfully. "Thank you for indulging me. I shall keep in mind man's affinity with the earth..."

>>6399793
"So, such a focus is a powerful, long distance staff... I assume the hole bore into it can channel spells much more efficiently than most magical circuitry running through other foci, somehow. Remarkable." Wintry tries to remember where she could have seen one of them. Vague memories of faceless men wearing furs, some of them carrying similar items, come to mind... But the fuzzy visions cannot remain as one and disappear, leaving her confused. "Man's ability to make up for its natural weakness is impressive. I wonder if any other species, aside from Abysskin, could figure ways to make up for their shortcomings?"
>>
File: dawnseekers.jpg (2.77 MB, 9933x7008)
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Felt inspired to put together portraits of all of the player characters. Should hopefully help get everyone's names straight (at least until new people join). Some of these designs are unofficial inventions, and I look some artistic liberties; if something doesn't align with how you imagine your brain child, let me know.
>>
>>6399936
Amazing work! And Ur-Glarbaoth is the most handsome, just as he should be. Thanks!
>>
>>6399936
Hop on Spelldivers, bros. The whole crew looks snazzy as fuck. I like the way you did Hestri's smug smile and pose. Cynthia looks properly aristocratic and like an ice queen hehe, Parsley the irascible fat man is chudmaxxed, and Hurdy, Ur-Glarbaoth, Triage, and Roanor look exactly how they should be, like archetypes from a classic computer RPG. Roa looks a bit mannish and like the Death Knight Arthas from Warcraft. (Is that your referencing?) Of course, Jorojoro is absolutely perfect and cannot be improved upon.

To everyone else: one of the Dawnseekers will protect you and the others will try to kill you. Who will you choose?
>>
>>6399936
Unfathomably based
>>
>>6399936
awesome
>>
>>6399936
If this doesn't attract more players it's because they don't know what's good.
Excellent work.

Cookie has eyebrows actually. Just curved lines over the eyes would do. Otherwise it's on point.
>>
>>6399660
"I'll tell you over a meal, I think there was a tavern near the guildhall, the rest of you are invited as well of course"
>>6399750
"Isn't CS a competitive sport of blasting colored magelights at eachother in a duel? Very good for training"
>>6399671
Alaryck briefly splutters "cah- Correct me if I misheard but did you say CAUSALITIES as in Chronomancy injuries? Did you encounter a Lunar damned TIME EATER?"

>>6399936
Very well done on the lads

>>6399943
Roa, her brightlance outranges and can one-shot most of the group.
>>
>>6399943

Thanks! I'm glad those character traits are as readable as I'd hoped. I had no idea who Arthas was before I drew that. I was mostly going off of the painting by QM (maybe that's what inspired him).

Roa seems to be the best choice; her performance has been formidable so far. If not her, then I'd go with Alaryck, as he seems the smartest of the bunch.

>>6399954
Thanks! I'll note the eyebrows.
>>
With the battle winding down Thorne takes a knee, ceremoniously resting his sword that if there were any light above them it would have reflected it. He looks down into it to see if any light does, and then raises his head.

"Though I cannot know if true twilight has passed or yet to come I know my Ancestors watch, and the Lights Above Itself grants blessing that we Hieros may smite our enemies in this glorious Quest. Glory. Glory to the mercy bestowed, as we march into Hells for your heavenly cause." He lowers his head in silence.


>>6399943
Hmmm tis an odd question to ask a Knight to ask another to protect him, mayhaps a companion of the sword. It is bravery and trueness of heart that is most vital. Even overcommitting to a feint (miss), that she stepped forward and held my flank against the Broodmother...Whose bravey could be more true than Hestri in such a moment.
>>
>>6399959
CONQUEST hastily clears her throat. "Casualties. Death. A cessation of life function. I may have once seen Chronomancy before, but only in very brief encounters that should likely be considered as naught but fever dreams."

"My company did not get eaten by a TIME EATER. I apologize if I either frightened you or, more worrying, aroused your interest."

>>6399816
CONQUEST taps the side of her own head with her staff. "We are what we are. That is that, this is this, and there is nothing more to it."

>>6399749
"See, that's something actually worth believing in. Skill. Expertise." CONQUEST waves her staff in a languid, sluggish motion. "Luck is such a fickle thing to base your beliefs around."

>>6399720
CONQUEST shakes her head. "I said cheap for a reason. I do not believe most of my comrades have the funds for proper entertainment. I may humor you regardless; it may only need good spirits to be worth my attention."
"Everything goes down the same with rum."

>>6399750
"Ah. I apologize, I am old fashioned when it comes to my entertainment, I do not believe I recognize that name." You got CONQUEST's attention, at least. When she hears Alaryck's explanation, now you REALLY got her attention. "Training? I shall join, once we find a proper play to indulge in it."

>>6399793
"Nowhere." The soldier pretends like that's a satisfying answer to Kumo's first question. There's no doubt she's still smirking underneath the mask. "Everywhere. It does not particularly matter. What I am follows me. The location is ultimately set dressing. Part of the stage." The smug sense of self satisfaction fades as Kumo continues to speak.

"My belief is my belief." The soldier tries to disregard the rest of Kumo's speech, even if it's clear that it's ringing at least somewhat true. "I road on. Whatever laid back there, in the recesses of my mind, it is merely white, polished bone, 'questie'. Nothing else." A long pause fills the air as the soldier tries to find ways to kill the dead air.

"...Call me whatever you wish." Conquest finally answered with a shrug.

>>6399936
"Delicious. A colorful line up of freaks, ghouls, and bogwitches." (Good art, my bro.)
>>
>>6399793
Hestri's posture somehow plummets even further at the arachnathing's assertion.
"Rude, is it? Ruder still to turn a blind ear and a deaf eye to the declarations of the dead! For while they do not SPEAK like you or I, girl, the dead are lividly-loquacious to those who can commune with them! Death, like a stroll along the riverbank, is only the beginning..."

>>6399816
"The GIRL speaks the truth, O' Frigid One! Don't let its mucksome make fool you--mud is very much alive! A lungfish's lair! Moss' manse! A ringworm resort! Ah yes... and constructs similar to yourself are borne from the Earth too, as you no doubt know! Rather inscrutable, those Earth Elementals... but quite a good bit of company if you have some seeds to plant in their side!"

>>6399936
THE GANG IS ALL HERE! Fantastic work! I'll echo what Joro said--you really captured the cast and their, uh... 'eccentricities'?

>>6399959
The Bogwitch's eye lights up at the mention of a meal. Maybe--it's hard to tell under that unkempt hairdo.
"Yes, yes! A celebration well-earned indeed--nothing soothes aching muscles and weary eyes like a cup or three of mushroom tea and a fresh roast!"

Ope, yep she's definitely blinking this time. A slow, methodical blink, to boot.

"... Ah, and company is keen too, I suppose. Ordinarily we have about as much use for that as a cat has for an abacus. Conversing and carousing leave far more pleasant tastes in my mind than the usual skulking observations... while taverns are ripe for reconnaissance and research, their patrons do tend to take offense at such endeavors..."
>>
>>6400052
"please kindly stop talking about sowing of the wildest oats in the cadavers, miss. i reckon it difficult to keep an affair intimate if you keep screaming like an adventuress on such morbid endeavors," Kumo snickers puckishly, clearly enjoying getting a rise out of Hestri. If the spiderthinge had a mouth to smile with, it would be stretched to a shit-eating length.

"and who're you calling 'girl?'"

>>6399816
Kumo stops grooming herself of all the gore and blood and guts and delectable organmeats she had so eagerly slathered herself dripping with. "You speak truer than you know, miss. Humans... Can become anything. I hold a special fondness for their spirit, as you ought to know."

Kumo lets out a sigh as all her impish energy leaves her and leaves her spirit cooled. "nevermind that, now I'm sad."

>>6400052
>>6400045
>>6399720
>>6399653
"well, i'm sure anything we can get'll taste better with friends. lead the way, Roa!"
>>
>>6399959
>>6400045
"It's not just magelights, I'll have you know. There's objectives and tactics to consider, the use of throwable tonics to gain situational advantages, and the bounty economy blah blah blah..." There he goes on an infodump. At least he looks almost happy now. "I can show you the ropes later and you can start climbing the ranks-- mine's Gold Magus 2, by the way."

>>6399936
"My cheeks aren't that pudgy! And my hat is far taller!" His cheeks are absolutely that pudgy. Wonderfully done.

>>6399936
UNDYING ROA would be my pack. She could stonewall the others through sheer force of will.
>>
>>6399759
>Hawk
"Ahh he he he! A swift one I have got - this will be helpful!"
>>
>>6399936
Woooah, this is beautiful! Nicely done, everybody fits!
>>
>>6399988
The Bogwitch pauses from rooting around in a red, soupy stain on the cavern floor to send a yellow-eyed sidelong glance and a crooked smile at the knight.

"... T'was nothing... keheheh..."

>>6400064
And then back to the spiderthinge. "You, girl. I am calling you 'girl', girl. Names are like cattle--cumbersome and prone to stampeding. Names are unneeded--small, meek, and quiversome beneath the towering obelisk that is ACTION!"

Wildly gesticulating as she speaks, the witch concludes her response with a resigned sigh. "... But if we are to continue working together, I suppose I shall endeavor to escribe your monikers to memory. Mayhap."

An eyebrow rises. "... The dead do not speak in such scandalous spectacle, girl--nor would they make good bosom-buddies. They speak via strangeities: whispers in the nightly winds--creaks and clamours at the witching hour... pray, follow after me some evening: we shall go-a-ghost-hunting! Spirit-searching! Wraith... wrangling!"
>>6399936
>>6400073
"Hm.... yes, the boy would do nicely." Hestri decrees with a resolute nod that sends her hat bowling forward on her face. "Hmm. Or the girl, mayhap. D'oh, these hypotheticals... how they harry me so!"
>>
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>>6400099
"whatever, miss vestie." Kumo rolls her eyes. "least you and i see names are hard, can't seem to get them right myself."

"bleh. i'll explain then. of whom do we speak when we speak of men who were and are not? i'm making fun of YOU and your relations, idiot. bawdy as an sister in a nunnery. remind me not to perish in your presence, lest you become besodden." Then Kumo beams an image of her sticking her hands to the side of her head where ears ought to be and going WUGGA WUGGA WUGGA.

It feels less amusing to Kumo to explain her insult, though. There's always next time...

Like pic-related, but with Kumo.
>>
>>6400104
The spider's words settle into the bogwitch's brain like flakes of fish food in a goldfish bowl. A moment passes--maybe two--before Hestri's face lights up in realization!

"Ah! A joke! A jest! Yes, yes, what fun! Well-attempted indeed!" Another series of unwarranted headpats assails the spiderthing's head.

"You'll get the hang of them some day, yes, I'm very much assured of that!"
>>
Rolled 3 (1d40)

>>6399936
Wonderful work! Absolutely saved to my pc.

Doing some rolls, don't mind me...
>>
Rolled 14, 2 = 16 (2d20)

>>6400113

Your merry party mines, scavenges, and otherwise plunders anything worth taking as you prepare to make your final exit. While the number of coreshards you uncover in this endeavor isn't particularly exorbitant, you find something much more valuable, a wealth of material that your party manager, magic research expert Dr. Kudrayavka, can use to develop equipment and spell sigils to use on your next DIVE. Speaking of equipment and spell components, you can use the Coreshards you either plundered or will soon gain by selling the Stalagmouse parts to purchase new ones from the Hierophants, always in need of more Shards to fuel their endless magical research projects.

You will VOTE on which items you want, as many or as few as you desire. All items on the shopping catalogue will be ranked by number of votes. Then, items will be purchased down the line, being skipped if they can't be purchased with your remaining balance, until you cannot afford any of the items selected. Instead of or in addition to purchasing sigils and equipment, you may vote to BANK. All items with fewer votes than the BANK option will be ineligible for purchase.
>>
>>6400116
Oops.

Dive Commission: 130 Coreshards
Looting Profits: 474 Coreshards
Total balance: 604 CORESHARDS


FOCI:

>Grimoire <Drakeskin>: A magical tome bound in monster leather. Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action) [COST: 230 CORESHARDS]
>Spellsword <Neckbiter>: A thin, precise blade with mediocre runeweight but considerable accuracy and power at short range [COST: 180 CORESHARDS]
>Wand <Boughtorch>: An intricate wand carved from the purified branch of an abyssal tree. Grants exceptional power at the cost of runeweight and one of its spell slots [COST: 200 CORESHARDS]

HIEROSHIELDS:

>Ghoul: A modified Vampire hieroshield ring, sacrificing mobility for increased defensive capacity. Instead of gaining HP upon slaying an enemy, restore your Hieroshield by looting monsters. [COST: 150 CORESHARDS]
>Elementalist: Mediocre stats across the board. You may assign the ELEMENT of any sigil your guild possesses to this ring. All spells will grant the elemental benefit of that element. If that spell already had this element, apply the effect a second time. [COST: 200 CORESHARDS]
>Altruist: A hieroshield with poor movement and mediocre DC but exceptional HP. As a bonus action, you may use your own HP to restore an ally. [COST: 180 CORESHARDS]
>>
>>6400119
FOCI:

EFFECT:
>Shredding Gale [ELEMENT: WIND]: Medium runeweight spell damage proportional to this spell’s PWR, plus a non-PWR bonus. [COST: 60 CORESHARDS]

>Mistslip [ELEMENT: MIST]: Medium runeweight effect that displaces the target to a safe tile within a number of spaces less than or equal to this spell’s PWR. On this turn, other players may target this ally or enemy as if it were in either space. [COST: 90 CORESHARDS]

>Cackle: Low runeweight effect that decreases the enemy's ACC by half of this spell’s power (minimum of 1). [COST: 85 CORESHARDS]

>Voltsphere [ELEMENT: LIGHTNING]: Medium runeweight sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]

>PILLAR [ELEMENT: EARTH] High runeweight sigil that erects an impassable pillar for a number of rounds equal to this spell’s PWR. Each spelldiver can only have one active pillar at a time. Occupants of the target space move to a tile of their choice. [COST: 100 CORESHARDS]


FORM:
>Spellmine: Low runeweight sigil with power and accuracy. Upon casting, place one landmine on a tile UNOCCUPIED BY AN ENEMY. Should an enemy pass or land on this tile, they become the target of this spell. Cannot target allies. [COST: 90 CORESHARDS]

>Strike: Negative runeweight melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]

>Garotte: A high runeweight, low range spell form that can both bend and pierce. Each target of this spell halves its remaining range, rounding down. [COST: 125 CORESHARDS]


MODIFIER:
>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]

>Octet: Medium runeweight sigil that increases spell PWR by two. Instead of casting this spell, you may instead choose to add a Choral Stack to this spell, each one doubling this sigil’s PWR, up to a maximum of 2 stacks (2 > 4 > 8). Incompatible with Forte and Crescendo. [COST: 75 CORESHARDS]

>Retrocast [ELEMENT: CHRONOMANCY]: Medium runeweight sigil. You may choose to cast this spell as a free action at any time. However, after doing so, you must expend a casting action to retroactively cast this spell before you can cast it again. [COST: 130 CORESHARDS]

>Delicate: Zero runeweight modifier. Sacrifices 2 PWR in exchange for 2 ACC. May only be taken once. [COST: 50 CORESHARDS]

>Heartseek [ELEMENT: HAEMOMANCY]: Medium runeweight sigil. Converts all unused ACC to damage, up to a maximum of 3. Has no effect on allies. [COST: 75 CORESHARDS]
>>
>>6400128
EXTRAS

>Tavern Sponsorship: The Dawnstone Guild will sponsor the nearby Silverharp tavern, granting your party nice food and nicer drinks at exceptionally discounted rates [COST: 30 CORESHARDS]

>Kudrayavka's Project: The good doctor is working on... something. She assures you all it's for a very good cause. [COST: 40 CORESHARDS. 0/???]

>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 700 CORESHARDS]

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]
>>
>>6400128
FUCK, I put FOCI here when I obviously meant SIGILS
>>
>>6400045
JOROGUMO (Lobotomy Corporation OST - Into the Deep (Binah Story Theme)) https://youtu.be/fzaEweBcPkg

"I haven't seen enough of you to see all of what you believe," Kumo concedes. "What you hold onto, even after all that's happened to you."

And she continues in that strange voice, far older and more vast, belying her tiny frame, "I know your kind. I know you well, even though you know nothing about me. Their bones in the ocean forever will be. Some part of you is still left behind there, sunken down, kneeling on your hands in the mud and in the blood and in the death and in the rain. Pain, agony, regret, shadows of the past. You'd know your heart better than anyone else, yet you refuse to face it more adamantly than most others. Best not look in there."

"You still draw breath and it is not yet hard to stand. The world goes on, regardless of your indifference. I'll remember what you do not and even what you do not want to. I will witness everything you have to do here with my own eyes."

"so here's my advice: cheer up, kiddo, it wasn't always quite so bad," Kumo concludes quite banally. "that's no joke and that's why you should laugh. we'll make new memories. new outcomes. how about that? why can't we be friends, war?"

"..."

"I'm sure the vivid expression under your face is a testament to life."

>>6400106
Then Hestri comes in from behind with a steel headpat. "help help i'm being repressed!"
>>
>>6400130
>Shredding Gale [ELEMENT: WIND]: Medium runeweight spell damage proportional to this spell’s PWR, plus a non-PWR bonus. [COST: 60 CORESHARDS]

>Strike: Negative runeweight melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]

>Delicate: Zero runeweight modifier. Sacrifices 2 PWR in exchange for 2 ACC. May only be taken once. [COST: 50 CORESHARDS]

>Tavern Sponsorship: The Dawnstone Guild will sponsor the nearby Silverharp tavern, granting your party nice food and nicer drinks at exceptionally discounted rates [COST: 30 CORESHARDS]

>Kudrayavka's Project: The good doctor is working on... something. She assures you all it's for a very good cause. [COST: 40 CORESHARDS. 0/???]

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]

590 Coreshards cost
>>
>>6400130
>Tavern Sponsorship (30 CS)
>Kudrayavka's Project (40 CS)
>Hierophant's Surprise Box (300 CS)
"THE BOX! THE BOX!" Kumo screams. "DO IT OR I SWEAR YOUR LIVES ARE FORFEIT!"

"naw, but the tavern is the most important bit here. gotta get the grub, one way or another."

>Bloodlet (95 CS)
>Heartseek (75 CS)
"Get me a drink."

TOTAL: 540 CS
>>
>>6400116
Kumo raises a hand and a BLOODY MEATSACK.

"i don't need to give up all of my meat right?"

"pretty please?"
>>
>>6399936
Holy shit, this is awesome. Thank you for the piece!! It’s super cool getting to see everyone here like a character select screen.

>>6400064
“Ah- A meal.”

Roa pauses in her tracks. It feels too soon to go carousing with new companions. She would die for any one of them regardless of bond, but to sit around a lively tavern and share tales? To laugh and banter? It is almost too much for her.

But a knight must eat, and she’s famished after her efforts.

“Lead I cannot. But I shall follow you all for this celebration.”

And of course, once this is over, she will have time to go over the wares and see what wizardry could enhance her performance.
>>
"A sharper sword, a stronger shield – anything to prolong a soldier’s life. The price is paid in Shards now...and blood later."

>>6400119
>HIEROPHANT'S SURPRISE BOX (300 SHARDS)
"My comrades are...frothing at the mouth for this. I do not understand why, but I shall humor them."

>Voltsphere [ELEMENT: LIGHTNING]: Medium runeweight sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]
"They say that the Gods have a favorite way of smiting sinners. That they would use holy lightning to obliterate their foes. Wouldn't that be fun to do, with our own hands?"

>Strike: Negative runeweight melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]
"I know some of my comrades prefer to be _up close and personal_ with their prey. To slice their necks open with blades, or to break bones with their bare fists. I find it tacky myself, but I am a forgiving soldier. I shall humor them."

>Tavern Sponsorship: The Dawnstone Guild will sponsor the nearby Silverharp tavern, granting your party nice food and nicer drinks at exceptionally discounted rates [COST: 30 CORESHARDS]
"Morale is important. Morale binds the common soldier's wounded body. Without it, I know that the rest of you will collapse, sooner than later."

>Kudrayavka's Project: The good doctor is working on... something. She assures you all it's for a very good cause. [COST: 40 CORESHARDS. 0/???]
"Morbid curiosity is the only thing driving me to buy this."

TOTAL: 550
REMAINING: 54 SHARDS

-------
>>6400138
Conquest doesn't know how to respond to the spider's strange change in tone. It was as if she was talking to two different people at the same time, and she's not sure whether that's horrifying or comforting. Those emotions have been twisted, frankly, over the many years she's been a soldier.

"Perhaps someone has to remember. Someone buries the bodies. Someone leaves the gravestones. Someone leaves memorial offerings to the dead. You are right that I refuse to remember." Somehow, that gets a smile out of Conquest. Even if her voice is low and quiet, making sure that no one else but Kumo is hearing what she has to say. "I suppose having someone else to remember what I refuse to remember is good enough. It is _acceptable._ Memories are memories are memories, ultimately. Refractions."

"Does it matter which mirror reflects them?"

"Oh well. Life's a farce." Conquest cackles. "Shall we drink ourselves stupid? It is a common way for my ilk to self medicate. Better to smell stale hopes and moldy bread, than rain and blood and mud."

"So be it. We shall be friends, for a time." She squints as she watches the spider thing being assaulted by the bogwitch (via headpats). "Hestri Boullencourt. Unhand the creature."
>>
>>6400147
Kudrayavka nods solemnly. "That's not worth anything." she reassures the spider-witch, "In fact, I'm pretty sure you'd have to pay them to make them take it."
>>
>>6400128

>Voltsphere [ELEMENT: LIGHTNING]: Medium runeweight sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]

>Altruist: A hieroshield with poor movement and mediocre DC but exceptional HP. As a bonus action, you may use your own HP to restore an ally. [COST: 180 CORESHARDS]

>Garotte: A high runeweight, low range spell form that can both bend and pierce. Each target of this spell halves its remaining range, rounding down. [COST: 125 CORESHARDS]

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]

>Elementalist: Mediocre stats across the board. You may assign the ELEMENT of any sigil your guild possesses to this ring. All spells will grant the elemental benefit of that element. If that spell already had this element, apply the effect a second time. [COST: 200 CORESHARDS]

My votes! First few are things I want, latter seem really useful. Getting elemental early will open up status stack builds for people
>>
>>6400128
>Tavern Sponsorship (30 CS)
>Kudrayavka's Project (40 CS)
>Hierophant's Surprise Box (300 CS)
>Strike (110 CS)

"Elementalist would save several runespace at least, we have several with an elemental preference. However Strike would at minimum give us all basic secondary and third spells."
>>
>>6400151
Oh, right, we don't _have_ to keep our vote within the budget. So out of the desire to appease the public good, please add
>Elementalist
To my vote.
>>
>>6400159
I'll also toss on a vote for

>Elementalist
>>
>>6400150
"i meant the other roa, not you dead roa. there are two of you, are there not?"

>>6400153
"good! more for us. here, i brought you some company, miss drivyatkat." Kumo rummages in her sack then takes out... THE PINECONE PIG! "they make these in the hinterlands of the old country, i want you to have him."

"also these too, for good luck," Kumo starts handing the good doctor her spare VIOLENTLY EXTRACTED RAT TEETH AND FANGS.

>>6400151
Kumo smiles at Conquest. "then let's go alongside, buddy!"
>>
>>6400128
>>6400159
+1 to these AND
>ELEMENTALIST
>>6400151
The bogwitch hisses at the mask-wearing mage's command before slinking into the shadows like a Nosferatu!

... and then reappears a moment later with a cheery grin.
"Dreary work, but work all the same! The day's won, now there's a reward to claim! To the watering hole, you strapping spelunkers, you!"
>>
>>6400167
"sorry, didn't mean to come off like that. you can come along with us too, dead roa!"
>>
>>6400145
>>6400116
>Garotte
>Voltsphere
>Elementalist
"an addendum"
>>
>>6400167
>>
>Alaryck's Elemental Elaborations

>Lightning

Lightning as you all know is the wrath of the sky and one of the few natural phenomena aside from sunlight that almost all Abysskin shrink from. Magical lightning doesn't share this however.

Lightning can illuminate the space of a target it strikes, like a compromise between Fire and Magelight. Unlike Fire it is not temporary, lingering beyond conflagration and unlike Magelight it doesn't illuminate the entire trajectory. Only the struck target itself.

>Chronomancy

Chronomancy is the most poorly understood aspects it reigns over the ebb and flow of time though some theorize that its more of a pathfinder spell than true chronurgy.

Chronomancy charges as you cast spells imbued with it, whenever you are damaged to an extent below your charges you are blipped back to where you were before (1 Turn) as if you never moved or were struck in the first place.

A truly fearsome example of an abysskin using this aspect is the TIME EATER truly gargantuan arthropods, it traps its victims on its back locked in short loops to reverse the damage of its feedings and preserve its food supply.
>>
>>6400185
>Wind

Wind, from our very breath to the great gusts fuelling our travel across the seas. It is everywhere, on almost every scale.

Wind is one of the simpler elements, it propels the target forward one unit of space opposite of the side the caster is facing.
>>
>>6400185
Clearing up some misconceptions.

Lightning, like fire, does temporarily illuminate spaces it passes through. You are correct that it does fully illuminate the terminal tile. It also has an additional effect.

The chronomancy description, however, is fully correct.
>>
>>6400130
>Tavern Sponsorship (30)
>Kudryavka's Project (40)
>Octet (75)
>Strike (110)
>Garotte (125)
>Cackle (85)
>Voltsphere (70)
>Shredding Gale (60)
Total: 595

"It has been quite a while since I've tasted quality firewater in these lands... wonder if there's anything like Blazeberry Khammr over here?"
>>
Rolled 4, 5, 5 = 14 (3d6)

Don't mind me, just rolling some dice...
>>
>>6399936
Amazing, thank you!

>>6399943
I choose myself. I can one shot enough people at long range to fully charge my vampire HP turn 1 and then it's just mop-up.

>>6399959
"I shall join you, even if it is not the establishment I would usually patronise. The festivities are warranted."

>>6400116
>Elementalist
>Shredding Gale
>Voltsphere
>Strike
>Delicate
>Heartseek
>Tavern Sponsorship
>Kudrayavka's Project
>Hierophant's Surprise Box
>Bank

>>6400185
"Adequate explanation, for a layman. I cannot fault you for missing the latest developments on chronomancy, the nature of time and its association with space. I have read some fascinating treatises on this subject!"
>>
>>6400167
"You were referring to me? I will ask you not to use such a nickname in the future.

As for your original request, I could certainly lead to an establishment of higher quality, but a good point was raised about what can be afforded by those of you with... more meager budgets. Some other time perhaps."

>>6399964
"Perhaps Lady Cynthia would care to join me for wine over dinner? A charming lady of such refinement can certainly appreciate the finest things in life. It would be my treat, of course."
>>
"Well well! A good dive, and no one died! Something to be proud of, truly!"
>>6400119
"Ey, better to throw the votes in, and let the bean counters figure out the results."
>Tavern Sponsorship (30)
>Kudrayavka's Project (40)
>Hierophant's Surprise Box (300)
>Grimoire <Drakeskin> (230)
>Elementalist (200)
>Mistslip (90)
>Spellsword <Neckbiter> (180)
>>
>>6400119
>Mistslip [ELEMENT: MIST]: Medium runeweight effect that displaces the target to a safe tile within a number of spaces less than or equal to this spell’s PWR. On this turn, other players may target this ally or enemy as if it were in either space. [COST: 90 CORESHARDS]
>Voltsphere [ELEMENT: LIGHTNING]: Medium runeweight sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]
>Strike: Negative runeweight melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]
>Retrocast [ELEMENT: CHRONOMANCY]: Medium runeweight sigil. You may choose to cast this spell as a free action at any time. However, after doing so, you must expend a casting action to retroactively cast this spell before you can cast it again. [COST: 130 CORESHARDS]
>Tavern Sponsorship: The Dawnstone Guild will sponsor the nearby Silverharp tavern, granting your party nice food and nicer drinks at exceptionally discounted rates [COST: 30 CORESHARDS]
>BANK the remainder (174)

"Sustenance is always necessary to fuel our efforts, I suppose," Parsley sniffs at the exchange options. "Saving for the MAGECLOTH is a more worthwhile endeavour than getting the hierophants' hand-me-downs."

>>6400099
"Hmmm? Unless they can aid in my journey to magic's zenith, I have little time to spend on the dead, thank you."
>>
>>6400119
>BANK
I want us to save for Equipment Slot: MAGECLOTH. It'll provide unique and compounding benefits
>>
>>6400119

>Wand <Boughtorch>: An intricate wand carved from the purified branch of an abyssal tree. Grants exceptional power at the cost of runeweight and one of its spell slots [COST: 200 CORESHARDS]

>Voltsphere [ELEMENT: LIGHTNING]: Medium runeweight sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]

>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]

>Strike: Negative runeweight melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]

>Tavern Sponsorship: The Dawnstone Guild will sponsor the nearby Silverharp tavern, granting your party nice food and nicer drinks at exceptionally discounted rates [COST: 30 CORESHARDS]

>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 700 CORESHARDS]
I vote this so it doesn't stop being available for purchase

>BANK whatever amount of coreshards are left
>>
>>6400119
My votes:

>Elementalist (200 shards)
>Voltsphere (70 shards)
>Garotte (125 shards)
>Delicate (50 shards)
>Heartseek (75 shards)
>Tavern Sponsorship (30 shards)
>Kudrayavka's Project (40 shards)

Total: 590 shards (14 remaining)

Cynthia expresses interest mostly in the options involving the various elements, and she wonders to herself if a spell could possibly have multiple elemental imbuements, such as a Voltsphere spellform combined with an Imbue Ice sigil. She is too proud to ask this outright to anyone though, not even the more studious members of the guild.

>>6400145
Since the group returned to the guild hall, Cynthia has mostly kept to herself, trying to recover her mental posture after the chaos of the rat-battle below. But, hearing Kumo's hyper-enthusiasm for "THE BOX", Cynthia scoffs, "Hm! Surely you ought to know that gambling is a detestable habit, and utterly irresponsible. My great-uncle, buffoon that he was, once gambled away his entire trade-dirigible on a wyvern race. He was forced to *walk* the entire way from the port city of Jalthus to The Captial!"

>>6400223
Cynthia accepts the offer gracefully and with good manners. "I humbly accept, Mr. Roanor. Frankly, I'd much rather prefer a quieter dinner at this hour, and not the revelry that shall soon follow. It may be too optimistic to hope, but I would kill for a glass of Azure-Plum wine right about now."
>>
>>6400119
Wintry seems utterly confused at the amount of options given. Most of the explanations seem to past her.
"Is what we already have not enough? I can already think of a few ways to be more efficient in the field, without acquiring further items..."
Kind of haphazardly, she picks:
>Elementalist: Mediocre stats across the board. You may assign the ELEMENT of any sigil your guild possesses to this ring. All spells will grant the elemental benefit of that element. If that spell already had this element, apply the effect a second time. [COST: 200 CORESHARDS]
>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]
"Would it not be more economical this way?"
>>
>>6400052
"Mud... Really is alive, it would seem. I suppose they are very much opposite to me. It's very incomprehensible to me, bearing life within oneself." Wintry grazes her arm, feeling naught but the sensation of touch upon what passes as skin.
"Earth Elementals... I've yet to see one with sapience. They're much more diverse in composition than we of the ice. Are the ones in your swamp like me, then? Or are they simply sentient, humanoid or not? Most basic forms of elementals tend to look like crystals, surrounded by whichever element they belong to. I, too, was once one of them... But as we grow old, our shape gets closer to that of man. In spite of that, while I somewhat relate to other elementals not of the ice, I still feel like there is a fundamental gap between our existences. Still, I must thank you on their behalf, though, if you've made their existence more pleasant by planting seeds within them." Wintry bows to the hunched witch, as she was taught.

>>6400064
"Sad...? Why would you be sad, if you are fond of humans? You are surrounded by them. It is true that humans are eerily diverse. So many differences amongst one another... It is little wonder that their kind cannot rise up against nature, or Abysskin. They should still be commended for making it this far, according to me."

>>6399936
Incredible!!! Everyone is super cool here - Wintry's eyes are so pretty to look into. Parsley looks especially funny to me, in a good way.

>>6399943
"It would be a terrible fate... I believe I would pick Undying Roa. If her name is accurate, she could serve as my shield while I let ice reclaim the rest of them."

Seeing everyone talk of taverns and drink, Wintry steps aside. "My apologies. Such a hot and stuffy environment means that I cannot accompany you. Furthermore... Most shops do not take kindly to me. Thankfully, I do not fear the cold of night, nor do I need any large amount of sustenance. I shall simply meet with you before the next expedition." In spite of her words, she cannot help herself but look at her coworkers eagerly talking about festivities, or their dinner plans.
>>
>>6400234
A fresh crooked grin hops onto the bogwitch's face at her fellow mage's response. "Keheheh... but of course! What could one learn from the deeds of the dead, indeed? Waste no time, ser, and you'll find it in abundance..." A dull crack rings out across the guildhall as Hestri's head creaks to the side. "... What, pray tell, is this 'magic's zenith' you speak of? And how will you ascertain when you've arrived?" Her one visible eye flits towards the other knowledgeable one... the flayed wizard with a penchant for explaining things on a whim. "Perhaps he would know? The thought of magic having a limit is sincerely sobering, good ser, and we haven't even dabbled in drinks yet..."

>>6400363
"They walk, some talk, but most just gawk. Life without life--abundant in automation alone." A wistful sigh leaves the witch's lips. "Like you? Yes and no. Some skulk about like mud-slaked mutes, yes... but some forego form in favor of force: patrolling piles. Sludgy sentries. All and some were conjured, yes, but by whom, well...?"

The witch taps a finger against her freckled chin in thought. "Hag servants make up quite a few, yes, but some merely emerge from the muck like an infant from a swampy womb--life without purpose, doomed to wander with nothing to gain or lose." She frowns. "... A sad existence despite such a spectacle--what reason does nature see fit to give them form, yet no function? A tortuous existence, is it not?"

The frown fades in favor of a fresh smile. "But fret not--mortals too live lives without purpose... or knowledge of it, in any case. But weep not for its absence, girl--those who seek purpose tend to find it. Human, construct, it makes little difference."

Oh, there's that frown again. Wintry's excuse for the post-work outings does NOT go unnoticed! "Bah, 'kindly'! Kindly or not, they WILL take you... and if not, there are plenty more to peruse--I know this all too well too, though not due to the same circumstance! And hot? Stuffy? KEHEHEH!" The bogwitch's hat bobs back and forth on her shaggy head as she rocks with laughter. "We shall simply patronize a pub with outdoor accommodations! I've seen quite a few during my admittedly brief wanderings in this burg... one such establishment rests along the canals, in fact! 'The Tipsy Toad', if my mind 'members? Quite lovely, that one. The wood-carved toad in the front is impressive indeed."

Seeing the elemental bow, Hestri blinks in bemused befuddlement... and then returns the gesture with one of her own coupled with a mischievous smile.
>>
>>6399936
Fantastic work!

>>6400119

Voting for these. Elementalist seems broken to me, and I feel like PILLAR is super useful for zoning.
>Elementalist: Mediocre stats across the board. You may assign the ELEMENT of any sigil your guild possesses to this ring. All spells will grant the elemental benefit of that element. If that spell already had this element, apply the effect a second time. [COST: 200 CORESHARDS]
>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]

>PILLAR [ELEMENT: EARTH] High runeweight sigil that erects an impassable pillar for a number of rounds equal to this spell’s PWR. Each spelldiver can only have one active pillar at a time. Occupants of the target space move to a tile of their choice. [COST: 100 CORESHARDS]
>>
I have to withdraw from this game.
>>
>>6400336
"You'd bear false witness against your own bloodkin to make your point to a stranger?" Kumo says utterly aghast with that incongruous grown adult woman voice. She stares at Cynthia with more bafflement than disapproval.

"bwuh-uh???"

Kumo studies Cynthia's features as she tries to recall where she's heard this story before, like the tracing the topography of a well-trodden land years and years before. "ah, now i've grasped it, him, your uncle. lost it all on a turn of pitch-and-toss and started all over again at the beginning. it's not so bad, as you ought to know. he remained a man and kept those very handsome looks and won a fine hornsemonster with powerful hooves, fine flared carapace, and waving tentallia the size of a man's arm. i've always reckoned him a horsemaster after his father, so twas quite surprising to see him take to more lofty endeavors. my kingdom for a horse kind of deal, hehe."

"if my memory is correct, of course." Kumo shrugs. "things are a little misty these daes."

"but to address your current charge," Kumo spins a finger and recites from memory, "'the box was always here. before man was, the box waited for him. the ultimate game awaiting its ultimate gambler. what right man would have it any other way?'"

She giggles.

>>6400363
The spiderthinge visibly sags, her hat hiding her entire face, as if physically crushed by the weight of memory. "I have a fondness for humans, yes... I was reminded of a time that I had so wonderfully experienced... Yes, it was a different lifetime... And I was a different person."

"I've said overmuch."

>>6400470
It's alright. Take it, easy.
>>
>>6400470
No worries, I totally get it! The door is always open for you if you feel like coming back.

Also, the votes are in! Anything that got less than the BANK option won't even be listed.

BALANCE: 604

>Tavern Sponsorship [30]: 11 votes
>Hierophant's Surprise Box [300]: 10 votes
>Hieroshield <Elementalist> [200]: 9 votes
>Kudrayavka's Project [40]: 9 votes

Cost: 570/604. All remaining purchases invalidated due to insufficient funds.

34 coreshards BANKED.

PURCHASES:

Hieroshield:
>Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]

SURPRISE BOX ITEMS:

Focus:
>Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]
An instrument carved from wood from above and string from below. Requires sigils to be carefully balanced to play in tune.

Heiroshield:
>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]
A hieroshield with decent movement and sturdy defenses. However, it sacrificed clarity to do so, rendering the user somewhat myopic.

MODIFIER:
>Scuttle [Runeweight: 1; Allows you to split your MOV action between before and after this spell is cast.]
A sigil developed for hit and run tactics, allowing the user to cast as they reposition.

EFFECT:
>Martyr’s Resolve [Runeweight: 3; When you cast this spell, irrespective of its target or trajectory, a number of targets equal to this spell’s PWR within this spell’s Range fall under your protection. Whenever they would take damage, you take that damage instead.]

I'm currently working on the full updated loadout list, should be up in a few hours.
>>
>>6400513
CASTING FOCI:

>Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 PWR within melee range, +1 MOV]
A lightweight, standard issue spellblade made to channel magic and cut through the beasts of the depths in one fell swipe.

>Staff <Brightwood> [Runespace: 13]
A standard issue staff carved of sunkissed oak, capable of carrying many complex sigils

>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
A standard issue wand, able to be crafted with more expensive materials thanks to its more compact size, allowing higher performance at the cost of less space

>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
A product of post-liberation industry built to deal devastating damage to monsters at range. It boasts exceptional performance at the cost of being cumbersome to load.

>Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]
An instrument fashioned from wood from above and string from below. Requires sigils to be carefully balanced to play in tune.


HIEROSHIELDS:

>Bulwark [12 HP, 3 MOV, 8 DC]
The most popular standard issue Hieroshield, durable and reliable.

>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces]
Standard issue Hieroshield ring. Lightens the body of the user, allowing for faster movement and better evasive maneuvers

>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
Niche Hieroshield ring, capable of restoring itself using the life force of monsters.

>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]
A hieroshield with decent movement and sturdy defenses. However, it sacrificed clarity to do so, rendering the user somewhat myopic.

>Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
A hieroshield crafted to boost the performance of elemental specialists at the cost of its defenses.

>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
A hieroshield that’s surface acts like a scope lens, bending incoming light to allow the user to see faraway objects more easily. Boasts good range and high mobility but lacks in defensive capacity.
>>
>>6400527
SIGILS:

EFFECT (You may only take each effect one time per spell. Each new effect after your first costs an additional +1 Runespace [e.g, +1 for your second, +2 for your third])

>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
A Spelldiver’s most vital tool, capable of restoring the precious Hieroshields of themselves and their allies.

>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
A Spelldiver’s main weapon against the monsters of the Abyss.

>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
Creates the shimmering mana particles that Spelldivers rely on to navigate the depths. Striking a target illuminates their position

>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
Manifests a precious first line of defense, preventing your Hieroshield from being broken

>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
Allows you to quickly engage an enemy or escape, even with a heavy duty Hieroshield

>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
An insidious spell sigil modeled after the guerilla tactics of the abysskin, slowly rotting away at the target from the inside out.

>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
A defensive sigil modeled after the spiny hides of the Stalagmice. Its hard exterior and hair-trigger projectile spikes serve as both protection and convincing deterrent.

>Martyr’s Resolve [Runeweight: 2; When you cast this spell, irrespective of its target or trajectory, a number of targets equal to this spell’s PWR within this spell’s Range fall under your protection. Whenever they would take damage as a result of an enemy attack this round, you take that damage instead.]
A noble spell for altruistic front-liners, allowing them to bear the brunt of the harm done to their allies’ hieroshield rings.

FORM (MAX: 1)

>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
The simplest form a spell can take, a straightforward shot of magic

>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
A controlled bolt of mana, accurate and reliable, capable of travelling freely without a fixed trajectory

>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
A long bolt of mana capable of piercing through enemies, affecting all within its range and trajectory. Does not include the casting point (generally your space)
>>
>>6400528
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
Wrap your mana around your fist, focus, or blade, dealing brutal close-range damage or casting the spell directly upon yourself

>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
An arcing chain of magic, able to hit a potentially unlimited number of targets. You need to hit all enemies in the chain. If you miss, the chan ends. A chain may only target up to 3 allies per turn. You may not be the target of a Chain

MODIFIER (Unless otherwise stated, each modifier may only be taken once per spell)

>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
Concentrated and dense, capable of surviving farther distances

>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
The caster keeps this spell prepared as their enemies move, honing its potency until the monster presents themselves

>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
A grand surge of magic, far more potent than an unmodified spell

>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
A harmonizing melody of sigils, each inscription of it more potent than the last.

>Imbue [Runspace: 1. Currently available imbuements: Ice, Fire, Earth. Can only imbue one element per spell.]
Allows the caster to imbue the chosen element into their spell, making it more effective against certain targets and granting bonus effects

>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
Allows the caster to distend their mana, allowing them to throw the spell as if they were standing elsewhere nearby

>Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
Trades in a single powerful attack for a hail of smaller assaults. Potentially devastating against enemies, but with no particular benefit to allies.

>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]
A spell sigil crafted by a mage tired of seeing their powerful offensive magic wasted on inferior vermin.

>Scuttle [Runeweight: 1; Allows you to split your MOV action between before and after this spell is cast.]
A sigil developed for hit and run tactics, allowing the user to cast as they reposition.
>>
>>6400529
BALANCE ADJUSTMENTS

-The CHAIN spell form may now only target up to 3 allies per turn
+As compensation, its hit die was increased from 1d6+2 to 1d10+1

+Altruist's Resolve was preemptively buffed from 3 runeweight to 2

~~~

All of you go out to celebrate your victory with a round of drinks at one of the nicer taverns in town, the Silverharp, all on your guild's dime. This was exceptionally appealing— Coreshards are immensely expensive, but Guilds generally don't get to let their members benefit from this fact even as they mine them from the depths of the abyss. Their distribution and trade is highly restricted by the Hierophants, who often have far more to give in research and weaponry than they do for coin. Of course, your party still makes enough to earn a living, and more influential guilds and magecorps have members practically rolling in gold, but for a band of upstarts like you, being able to drink fine spirits until your stomachs burst is a rare luxury— or at least it has been until now.

Prepare your spell and equipment loadouts for the next dive. In the meanwhile, have fun! If you feel like it, please describe how your spelldiver cuts loose after the battle ends.
>>
>>6400528
>>6400531
Oops! Forgot one of the effects you found.

>Übersmite [Runeweight: 2, PWR: 6; Whenever you cast this spell, you become incapable of casting any spells the next round.]
A devastating burst of magic. Leaves your focus in a state of overheat, forcing you to wait until you can cast another spell.
>>
>>6400535
CORRECTION (really sorry about the spam)

Übersmite [Runeweight: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
A devastating burst of magic. Leaves your focus in a state of overheat, forcing you to wait until you can cast another spell.

And a rules clarification. When you have spells with overlapping effects (e.g. Übersmite and Hierosmite both dealing damage equal to spell PWR), the effect only happens ONE time. If you have two spells with overlapping but non-identical effects (e.g. Hierosmite and an undiscovered effect that deals 2x spell PWR), the more beneficial multiplier is taken.
>>
>>6400528
>6/5(+1)/6
>Gazelle
>Gloomcutter

(1+[1+1]+1+1+2+1+1)
>An Iceskater's Blade (Hierosmite,Quickstep,Wreathe,Ice Imbuement, Crescendo, Scuttle, Trickshot)[Runespace: 9, PWR: 9, Range: 1]

"Here's my current setup, focused on Movement, skirmishes and exploration. If I manage to apply Ice to a Target I can easily move out of its range assuming that it's of Average speed or lower."

"Wintry and Cynthia were the Muse for this design, theres a certain elegance in frost that I wish to explore. After entrance I can immediately get 16 MOVE total, excluding other enhancements from you all. Scuttle and Gazelle should prevent me from entering too bad of a position at most times"
>>
>>6400531
Kumo struggles to climb up a barstool, stands up in the center stage of a table, and produces a fiddle as long as she from under her cloak (somehow). The creecher lets out a piercing scream and boasts proudly,

"i can cast a glyph, shoot a rifle, tame a hornse, drive down the sun, i've been all over the world, and i am the greatest fiddler you'll ever hear and that's an end on it!"

then she sets the instrument to her jaw and fiddles madly, rhapsodically, lively and now in doubletime, unspooling the melodies of youth from times far and away!
>>
>>6400529
Thorne prepares to invoke a far stronger contract of his knightly bloodline than the SLEEPING AEGIS, and as such must switch to the Brightwood staff. He sheathes his Gloomcutter holding it aloft, attuning to the sheathe itself a hollowed out brightwood. At the top is the pommel shaped like a thorn, and if one looks closely it is the same symbol on his gauntlets. Sensing the danger of such a volatile spirit he switches to the Smogvisor to protect his own vision from the intense flames as well as his body.

Within the Silverharp Tavern he recounts how once an island town had been plagued by the hungering spirit of a Volcano. When someone had built over the shrines keeping it in check the spirit had remerged and demanded great sacrifices of the town. It was one ancestral knight who sailed the world in his ship of emerald sails that subdued it after a lengthy battle.

For Thorne and any of his kin to make use of such a contract is no easy feat. He describes briefly something he calls a Heroquest. Where his spirit is sent to relive the great deeds of his ancestors; fell deeds of battle, the wit to overcome mindboggling puzzles, and the knightly virtues to stay true. Among those who failed it was not strange that they would disappear into the realm of spirits never to return, even cursing the land with its failure, but those who returned with the blessings of those times were celebrated above all others. The cruelty of this age makes for few choices but to take up the old weapons, and new ones.

>Staff <Brightwood> [Runespace: 13]
>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]

VOLCANO LORD
Brightwood/armor+hierosmite+UBER+wreathe+cres+Imbue Fire
13 RS, 13 DMG, +7DC (6.5+1)
3+2+4+1+2+1
Uber cooldown, Recoil for half of enemy damage, Firestack which also hits on the Recoil, and Positive Firestack on Thorne
>>
>>6400537
Can you stack Stalagmite Armor with Reactive?
>>
>>6400573
You'd get the +2 from reactive until an enemy tries attacking you.

Then SA would proc, you would not have both DC increases simultaneously
>>
>>6400531
FOCI: Hexrifle [Runespace: 12, +3 PWR, +1 Range]
SHIELD: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]

SPELL: Der Freundschütz
EFFECTS: Restore (2, 2) + Quickstep (1+1, 1) + Ubersmite (2+2, 6) (8 RS, 9 PWR)
FORM: Chain (3 RS, 4 RG, 1d10+1 HIT)
MODIFIER: Trickshot (1 RS, 1 RG effective)

TOTAL: 12 RS, 12 PWR, 8 RG, 1d10+1 HIT

"shoot my friends, then we all loot and scoot on the next round. mayyyyyyyybe i'll hit an enemy too, sure." Kumo nods to herself.
>>
Mire’s Misery: [ELEMENT: POISON] RS: 8 PWR: 5 RANGE: 6 MISSILE ROLL: 3d2+3
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

Bolstering Bog Brew: [ELEMENT: NULL] RS: 5 PWR: 5 RANGE: 3 (+TRICK) ARROW ROLL: 2d5
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]

Despite her reticence towards other people, Hestri joins her fellow guildsters for a drink at The Silverharp--why wouldn't she? It was free! Politely listening to her peers with an admittedly discomforted smile, the girl managed--after much griping about the noise and heat within the pub--to convince most of the attendees to migrate to a table outdoors, if only to, quote 'escape the sweltering'. When her new comrades countered by drawing attention to the similarities between a pub and a bog, the girl simply shrugged and claimed heat never really bothered her.

The discussion was summarily abandoned. They were outside--that's what mattered most. After imbibing a drink or two and sharing a conversation or three, the bogwitch rose from her seat--a bit shakily, might I add--and took the opportunity to dance along to the faint notes of the band performing inside. Bobbing and swaying with her shaggy hair flailing about like a scarecrow in a hurricane, she looked--for the briefest of moments--somewhat normal. Based on the cheery grin chiseled onto her face, some might say she even looked HAPPY to boot...

What drives a Boullencourt--a noble name both feared and reviled--to live in a bog? What leads a Lady to trade in a gilded spoon for a worm-eaten old staff? Even inebriated, the girl holds her secrets close to her chest...
>>
>>6396632
>FLOCHE

Formerly a mage of little renown in his once ascendant house, a campaign cut unexpectedly short and an even shorter rearguard action and rout relegated Simon Floche to drinking from ponds and eating whatever happened to fall prey to his HANDGONNE. In desperation he has chosen a new career plumbing the abyss safe only in the knowledge that he cannot fall any lower.

>Staff <Brightwood> [Runespace: 13]

>Bulwark [12 HP, 3 MOV, 8 DC]

HANDGONNE (RS:8 Range:7 ACC+1)
Effects: Hierosmite - Lance - Longshot - Magelight - Crescendo


INVIGORATING FLAME (RS:5 Range:3)
Effects: Quickstep - Restore - Arrow - Forte x1
>>
>>6400566

Roa is regaled by the tales of knights from faraway lands. She has no tales of her own that she’s willing to share, but she’s more than happy to sit there and listen to the exploits of one’s bloodline. Between stories of spiritual journeys and vengeful spirits, she speaks up.

“I’d be honored to battle alongside you in this next dive, Sir Thorne. Perhaps we’d make for an unbreakable wall.

Her own spell needs some tweaking. She next returns with a version of BRIGHTLANCE that’s capable of piercing lesser foes without slowing, like the jousting lance of a warrior on horseback.

>Bulwark [12 HP, 3 MOV, 8 DC]

>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
A product of post-liberation industry built to deal devastating damage to monsters at range. It boasts exceptional performance at the cost of being cumbersome to load.

Spell #1: BRIGHTLANCE- FORMA INHAERE - 12 Runespace

DMG: 9
ACC: 3d2+3
RANGE: 9
Imbued Fire

>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
A Spelldiver’s most vital tool, capable of restoring the precious Hieroshields of themselves and their allies.

>Hierosmite [Runespace: 1+1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
A Spelldiver’s main weapon against the monsters of the Abyss.

>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
A controlled bolt of mana, accurate and reliable, capable of travelling freely without a fixed trajectory

>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
Concentrated and dense, capable of surviving farther distances

>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
A grand surge of magic, far more potent than an unmodified spell

>Imbue [Runespace: 1. FIRE. Can only be taken once per spell.]
Allows the caster to imbue the chosen element into their spell, making it more effective against certain targets and granting bonus effects

>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]
A spell sigil crafted by a mage tired of seeing their powerful offensive magic wasted on inferior vermin.
>>
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With the liveliness of the others ensuring that he wouldn't be the spectacle of the room, Alaryck takes a seat and starts: "Since the others are sharing personal stories. I will share one of my own the story I mentioned while speaking about frost."

"There was once a young man named Kurt Ohn, he was the proud owner of a foul temperament paired with poor attention to detail. Poor grades followed and he was too prideful to admit his own fault, did he reflect? No, he simply blamed the Instructor's aide as having it out for him.

Seething after the most lesson on combat due to failing his footwork and making a fool of himself. He went to the Archives for some reason or another, and who was there; alone with Noone else in sight? It was the Aide, naturally he had to show this commoner his place. After all, spellswords aren't allowed outside the training grounds and his hieroshield was set aside for charging. Few would miss him aside from an admirer or two and a handful of staff, so he lunged."

Alaryck doffs his hat and starts undoing his bandages, his hand is raw, pink and patchy. First thing most visible is the glint of his teeth, followed by the sunken in eye socket opposite to a single comparitively intact eye.

"Hearing a rush of footsteps I turned as I was blindsided then blinded. I shoved him and made a few steps of distance, but he started incanting some form of frosty wyrmsmite."

Alaryck re-dons his hat with a small flourish of his false arm
"In a last ditch effort I moved for a tackle and grabbed at his wand, hieroshields mean little when grappled. I wasn't able to get the wand from him in time but I did manage to shove it near his face as the spell went off."
Stroking his false arm he continues
"Ice encased the both of us, I'm unaware of how long we were stuck there but fortune favored me. I had space to breathe, he didn't. One might even say it was his Kurt Ohn call."

Breaking out into a fit of chuckles Alaryck soon composes himself
"Naturally by the time I had recovered. My reputation had been thoroughly slandered by the Ohn family for the death of the second in line. I didn't face criminal charges, but paired with my new deformities it ruined my prospects of advancement in the university. I soon discovered the advert for Dawnstone and you've witnessed the rest."
>>
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>>6400588
Whoops, forgot my image
>>
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>FRIEDRICH VON MORGENREICH

A man of small stature steps into the guild hall, eyeing the weary mages who have just returned from their mission as they indulge in their food and drink. He holds a flute, carved from the shardcandle wand given to him by the Order. The style of his robes indicates that he hails from the eastern provinces of the Republic.

“So you lot are the Dawnseekers?”

Reaching inside his knapsack, he takes out a stack of papers; some loose sheets spill out in the process, but he laughs it off.

“Consider this a gift to commemorate our future comradeship!”

He throws the papers into the air. Before they fall to the ground, a first note resounds from the flute. The ink, black and unassuming, begins to glow a bright gold, and a symphony is heard which could not have been produced by a single instrument…

(“The Dawn”) https://voca.ro/15BGTg6K4kfC

CASTING FOCI:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 DMG]

HIEROSHIELD:
>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces]

SPELLS:
>Diminish
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
SFX: https://voca.ro/11u69FGK4mz1

>Soothe
>Restore [Runespace: 2, DMG: 2; Restore the Heroshield of your target using this spell’s DMG.]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
SFX: https://voca.ro/1gM7yMnJp9Ce

>Sound Barrier
>Barrier [Runespace: 3, DMG: 3; Create a construct equal to this spell’s DMG, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
SFX: https://voca.ro/1aLpfgGDGR1D
>>
>>6400575
I see, thank you.
>>
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I hope this buil has sense. Damn, the mystery box surely payed off.
>>6400531 #
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS:

#Close Combat# 4
SIGILS:
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Craggy Counter# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
FORM:
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER:
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Magic Miracle# 6
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

---‐---‐------------------‐---‐----
COOKIE: Instead of partying, Cookie decides to practice with her new magic ukulele so she takes a glass of juice and goes to a peaceful spot to play.
>>
>Casting Focus
Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]

>Hieroshield
Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]. ELEMENT: ICE

>SPELL 1
Wintersun
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

>SPELL 2
Frostgrave
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>SPELL 3
Transcendantale
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>>
>>6400588
>>6400632
Looks good! Welcome to the Dawnseekers!
>>
>>6400513
FOCI
>HEXRIFLE (12 RS, +3 PWR, +1 RNG, CASTING = MOV + ACTION)

HIEROSHIELD
>HAWK (6 HP, MOV 5, DC: 5, +2 RNG)

SPELL #1: FRONT LINE FIRE (2 RS COST)
EFFECT: MAGELIGHT (1 RS)
FORM: MISSILE (1 RS)
RANGE: 9 TILES
DMG/HIT ROLL: NOT RELEVANT, CAN'T DAMAGE ENEMIES OR BUFF ALLIES
DESCRIPTION: Low quality ammunition. Barely enough power poured into it to render it stable. Common standard issue round for 3rd Company of the Imperial Legion soldiers. Leaves a lingering trail of dull green flames in its wake.

SPELL #2: SIGILSHATTERED BULLET (10 RS)
EFFECT: UBERSMITE
FORM: LANCE
MODIFIER: LONGSHOT x2, CRESCENDO, TRICKSHOT, IMBUE (FIRE)
RANGE: 12 TILES
HIT ROLL: 2d4+3
DMG: 12 DMG + 1 FIRE STACK
DESCRIPTION: High quality but expensive ammunition. Almost immediately overheats the gun from the sheer power packed in this single bullet. Was used by 2nd Company of the Imperial Legion snipers to obliterate foes in one shot. Dark red flames burn away at anyone who survives this attack.

----

Conquest spent most of her time circling around the perimeter of the tavern, in search of _something_, but it's not obvious what she's actually trying to look out for. When anyone asked, all they would get is a hasty excuse along the lines of "keeping an eye out" or "someone has to keep watch." Perhaps it's muscle memory from her time at service? Eventually, one of her comrades managed to drag her back inside. Now forced to actually engage in the JOVIAL MERRYMENT that her comrades are enjoying, she wandered from group to group, taking in the scenery while keeping distant from the others.

She humored Parsley's game of COUNTER-SPELL: ARCANE OFFENSIVE and as expected of a soldier, she did _well_, but she's still a novice to the game. She tries to not show how embarrassed she is at losing a game of reflexes to a babyface'd mage. She's not going to look like a sore loser, at least. She hoped from table to table, comrade to comrade, briefly joining various conversations she didn't have the fullest context for just to be one with the party. After growing bored of this, she soon found a table to sit down at, so she can drink her sorrows away. The amount of rum she's able to guzzle down without showing any ill effects is impressive in of itself.

Moreso that, to anyone's knowledge, she never removed her mask while drinking. Maybe that's some minor magical property of the mask in question? Who's to say? What the liquor DOES accomplish is loosen her lips ever so slightly. Those who passed by her table would hear about old tales of glory about the 1st through 4th Companies of the Imperial Legion, the 5th Battalion of Eastern Manha, and the creatures she killed during her time at war. It's hard to say how much of this is accurate, especially with how she practically marinated herself in rum to even start talking about this.

At least her stories might be fun to listen to, should you bother humoring her.
>>
For Cynthia, that last adventure was not ideal. Sure, snuffing out vile beasties proved to be satisfying enough, but not when the hideous things are mere inches away; that proximity is better suited for our infantry. So, she has devised the following loadout:

Foci:
>Wand <Shardcandle> [Runespace: 8, +1 ACC, +2 PWR]

Hieroshield:
>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]

Spell: Silver Needle
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Imbue Ice [Runspace: 1]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

Totals:
8 RS, 7 DMG, 11 RANGE, 2d4+4 ACC, PIERCE, 1 ICE

With any luck, this should have her smiting foes from afar like a queen in a snowy tower, leaving the dirty work to those whose clothes are already stained and ragged (which in her eyes is basically everyone else).
>>
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>Ophelia Sterncor

An aspiring witch with an inclination towards the astronomical as well as the magical, the tall-statured witch thought she could make an amazing breakthrough by fusing the two... and she did, at a cost. Replacing her own heart of flesh with that of a burning star, little did Ophelia know that she would share her new heart with a being beyond her comprehension.

Wanders the lands in search of something to remove what she has come to call "The Presence," lest it consumes her and turning her into something... inhuman. Perhaps the DawnSeekers could help her find what she seeks?

I am not sure if I made my build right LMK if I did this right, OP. I legitimately have no clue what I am doing, like at all.

CASTING FOCI:
>Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 DMG within melee range, +1 MOV]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

SPELLS:
>COSMIC VENGEANCE
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>CELESTIAL BLITZ
>Martyr’s Resolve [Runeweight: 2; When you cast this spell, irrespective of its target or trajectory, a number of targets equal to this spell’s PWR within this spell’s Range fall under your protection. Whenever they would take damage as a result of an enemy attack this round, you take that damage instead.]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)

>BLOOD ECLIPSE
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]
>>
>>6400744
You overshot your total Runespace capacity by a large margin and some of your spells have null effects.

With the casting foci Gloomcutter you get a Total of 9 available runespace, you are at 18/9

Cosmic Vengeance is perfectly structured at 5 Runespace, is a basic damaging attack

Celestial Blitz is at 6 total RS, but there is a major issue with it: Barrage has no effect on spells that target Allies, Martyr's Resolve only targets allies

Blood Eclipse has a Total of 2 PWR (+1 in Melee from Gloomcutter) and would inflict 2 poison, but the issue with it is Cleave.

Poison procs at the end of the enemy's turn, Cleave requires the target be killed directly by the spell and not by status effects.

What type of wizard would you like to be?
>>
>>6400744
Lovely art and concepts! You have some great ideas, but I do have a few notes:

>You want the total runespace on all your spells to be less than or equal to the runespace capacity on your casting focus
>The spellsword (gloomcutter) bonuses only apply at close range. If you want to make use of longer ranged spells, the staff, wand, or spellstrummer would be best!
>Barrage and Cleave are both ideal for damaging spells, usually not good for status or support spells
>>
>>6400701
The dice are relevant on your magelight spell! Magelight can illuminate enemies you hit, making them leave a trail of magelights in the same way you do.
>>
>>6400744
I think if you moved to Spellstrummer and tweaked your spells a bit, it could be a decent lineup.
Cosmic Vengeance would be fine as is. 5 RUNESPACE.
with Blood Eclipse, replace Cleave with Crescendo. 5 RUNESPACE.
Someone could probably give a better idea for CELESTIAL BLITZ, but I'd probably remove BARRAGE for Quickstep + 1 proc of FORTE?

>>6400750
Duly noted. Then the hit dice would be standard missile hit dice: 3d2+2, since I didn't put any other modifiers on it. Still does no damage, so that's not relevant.
>>
>>6400747
Okay, I'll take note of that. Planning on going over everything tomorrow and fixing it up. Probably will change my casting focus and work on the two spells with clear errors.

>>6400755
>>6400746
>>6400746
Also thanks anons for pointing out all the errors.
>>
>WARPIG
A man more alike the beasts that stalk the nights than the civilized man, Warpig is a barbarian from a tribe who had long lived in the dark forests on the outskirts of the walled cities. When the light of the Hierophants came and rendered their way of life extinct, Warpig was among the fastest to adapt, trying to sell his services as a hunter of beasts both natural and monstrous to the magecorps. When they not so politely declined the "warring pig" stinking up their doorstep, he was redirected towards the spelldivers, and thus this feral warrior meets his old quarries with a whole new set of shiny things to kill them with. Lights Above help us all.

>Gear
>FOCUS: Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 PWR within melee range, +1 MOV]
>HIEROSHIELD: Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1]

>Spells
>The Feral Hand of God (RS 5, ACC 2D5+3, PWR 11+1): UBERSMITE, WREATHE, CRESCENDO
>Trample (RS 4, ACC 2D5+3, PWR 4+1): HIEROSMITE, WREATHE, SCUTTLE, IMBUE: EARTH
for those who are experiencing deja vu, found a better fitting character image
>>
>>6400503

Cynthia scowls deeply, then wavers on astonishment as Kumo produces the complementary piece of the Cloudsley family lore, speaking eerily similar to how her grandfather told the story many years ago. This manic enigmatic spider-midget somehow seems even creepier than usual, and Cynthia finds herself glad that Kumo is on her side.

"Your memory is fairly accurate... although I don't appreciate being called a liar. I'm not surprised you haven't heard of it; what I mentioned was kept as confidential as possible at the time, as his odyssey had some rather... 'inflammatory' details." Cynthia neglects to mention that this gambling incident was probably the best thing that could've possibly happened to her uncle, and her family.

"Regarding the box, I have absolutely no clue what you're talking about."

>>6400223
>>6400531

Cynthia and Roanor soon split from the group to find a private table upstairs. A considerable amount of time is occupied by a lengthy discussion she has with a woefully ignorant waiter, who is apparently clueless about the selection of wines they have in the cellar, and whether or not they have anything even *remotely* similar to Azure-Plum wine. Eventually a nice bottle of dark-red Tangleberry wine finds its way onto the table.

"So, Roanor... I gather that you are, or were, a member of The Academy, but besides that, I know very little about your history. Your mannerisms are clearly well-refined and cultured, and I presume you are highly erudite, but tell me: where are your roots, and why are you here?" With a change of posture. what possibly could have been interpreted as an occasion of aristocratic romance is bent closer to something like an interrogation. Cynthia studies him with a piercing, though relatively amiable gaze, as the alcohol begins to melt away the usual tenseness of her features.
>>
>>6400721
>>Wand <Shardcandle> [Runespace: 8, +1 ACC, +2 PWR]
I am fairly certain it gives +1 DC instead of +1 ACC
>>
>>6400527
"Ahh he he he, I see plenty of things that will make me fire-dance in the battlefield, yeees."

>LANSA IREQQEN
>FOCI: BRIGHTWOOD STAFF (RS: 13)
>HIEROSHIELD: Gazelle (6 HP, 5 MOV, 6 DC, move past enemies)

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: PIERCING FLAME-DANCE (RS:7, 3 PWR)
- HIEROSMITE (RS:2, 2 PWR)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- IMBUE FIRE (RS:1)
- FORTE (RS:1, 1 PWR)
- SCUTTLE (RS:1)
>>
Spellknight Sera

HP 10, Move 5, DC 8
Hieroshield: Smogvisor. HP 10, Move 4, DC 8, Range -1
Focus: Spellsword. RS9, +3 Acc, +1 power melee, +1 Move

Spell 1
Grand Blade
2d5+3, Damage 8, Melee, +3 Accuracy (Hierosmite / Wreath / Crescendo. RS4, PWR 7+1)

Spell 2
Arcane Alacrity
Block 4, +4 Move next movement, Range 2 (Barrier + Quickstep / Arrow. RS 5, PWR 4)
>>
>>6400701
Lansa hops into a chair beside Conquest, a bottle of this 'rhum' firewater practically dangling from his fingers. He sips it little by little, as if uncertain about it.

"Ahh he he he! It is my error for not acquaintancing myself to a fellow warrior such as yourself. One that has that distinctive smell of the battlefield, no less!"

Lansa then takes another sip of his bottle and shivers. Then he saw Conquest's army of empty bottles.

"I do not understand how you could stand this 'rhum' firewater. Sure, it has a good amount of the Khohol that makes it burn, but why does it need to be that... sweet?!"

He tosses the bottle behind him, not caring where, who, or what it hits.

"But enough of that! I am more interested of the battlefields you've surely danced in before. What wonders aweful and terrible have you seen?"

>>6400765
Lansa turns towards the hulking newcomer.

"Ahh he he he! Another fellow warrior with battlefield-stench! Come, sit with us! We shall swap tales of violence, yeesss!"
>>
>>6400597
In Thorne's enthusiasm aided by several quenching cups he slaps his thigh.
"Knight Commander Roa the honor would be mine. I see it as the classic Shield and Lance."
>>
Above ground, Hurdy does not seem comfortable, wearing a heavy cloak that almost makes him resemble Eigengrau. He sticks to the shadows, eyes squinting at the natural light.
>Hearth Cloak
8 Rune Space. 8 PWR.
9 DC base. 11 DC Reactive. 14 DC first turn of spell, 13 DC second turn of spell.
Fire for trick healing

Focus:
>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
Shield:
>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]
Effect:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3]
Sigil:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
Modifier:
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Imbue [Runspace: 1. Fire]
>>
>>6400577
FOCI: Hexrifle [Runespace: 12, +3 PWR, +1 Range]
SHIELD: Elementalist [HP: 5, MOV: 4, DC: 6]
IMBUE: Fire

SPELL: Der Freundschütz
EFFECTS: Restore (2, 2) + Quickstep (1+1, 1) + Ubersmite (2+2, 6) (8 RS, 9 PWR)
FORM: Chain (3 RS, 4 RG, 1d10+1 HIT)
MODIFIER: Imbue: Fire (1 RS)

TOTAL: 12 RS, 12 PWR, 6 RG, 1d10+1 HIT, 2 stacks of Fire
"a lil fixup. many hands make little work, i'll stick by a few of my friends in the melee from here on out!"

>>6400632
"Why not take a small bow? Let each acknowledge each," Kumo says in that refined yet strangely imperious tone to the newcomer. She does a little curtsy before him and stashes the fiddle under her cloak.

"phew, i'm shattered! thanks for taking over, mister!" The creecher hops off the table and skitters away.

Good work on the music, anon. We got our own soundtrack!!!

>>6400766
"liar or not, no one likes a gossip. you'll spoil your charms before the menfolk with an unruly tongue. if i had a tongue, i'd stick it at thee. now get thee gone, girl."

Kumo scuttles off again, brooking no reply.

>>6400701
>>6400808
Kumo listens with rapt attention to the war stories of the timeworn veteran, while standing on the table with a bowl of soup and a spoon. She's arranged the bottles of booze into little stacks, like a house of cards or a milk bottle toss game at a carnival.

"Please eat, I'm begging you. At least make the hangover somewhat tolerable..." Kumo says, her other voice weirdly maternal. Then, surreptitiously (or at least, she thinks so), the spiderthinge takes out a shining white needle, pricks the thumb of the soldier for a drop of her blood, and takes it up in a tarsal claw. She tastes it.

"woah, woah, woah" Kumo remarks. "pump the $#!%ing breaks, buddy, or you're not going to wake up tomorrow."

She points to the bandaged man who sidled up to her. "i too would beware the demon rum."

Kumo grabs the nearest bottles of booze and guzzles them down with blinking before Conquest can continue marinating herself.
>>
>>6400531
Ur-Glarbaoth is completely concentrated on food and drink. He shouldn't be able to physically fit this much of both, but he does.

Arcane Utterances
Ur-Glarbaoth's Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Imbue (Earth)(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)

Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
>>
>>6400513
"Bah, thralls to the whims of Lady Luck, the lot of you! At least the shield can suit my needs for now."

>>6400531
PARSLEY OF SCARBOROUGH

CASTING FOCUS
>Staff <Brightwood> [Runespace: 13]
HIEROSHIELD
>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]

SPELL 1 - BRAVE THE DARK
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
>Quickstep [Runespace: 1+1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+2; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Übersmite [Runeweight: 2, PWR: 6; Whenever you cast this spell, you become incapable of casting any spells the next round.]

>>6400701
Having someone actually dip their toes into his areas of interest leaves Parsley giddy with excitement and eager to leave behind the embarrassing moments of his first dive. Though he has the advantage in knowledge of the arenas and usage of hex grenades, he struggles to match Conquest's soldierly reflexes in direct duels. But that's fine, he was totally going easy on the newcomer.

Later, he's quick to join Hestri outside the tavern proper-- the noise within ill-suits a wizard's ambience. Having seasoned himself with an excessively woody cologne, he occupies himself with running chubby fingers along the newly woven sigils on his staff. Let's see any abyssborn vermin make a fool of him next time, he thinks, shortly before groaning at Alaryck's wordplay.
>>
>>6400744
Let's see if I can get this right on this try if 4chan doesn't have me rangebanned. Please let me know if/how I can improve my spells, though I believe they now fit the Runspace constraints.

CASTING FOCI:
>Staff <Brightwood> [Runespace: 13]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

SPELLS:
>COSMIC VENGEANCE
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>BLOOD ECLIPSE
>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Imbue [Runspace: 1. FIRE]
>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]

>CELESTIAL RESTORATION
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
>>
>>6401057
Your spells are still over the runespace limits. You have 9+8+6=23 total
>>
>>6401057
from what I understand, your ENTIRE spell library has to be able to fit onto your foci, all at once. See, below, the wand only holds 8.

BARTHOLOMEW JEMES SLABGRIN, ESQUIRE
A grey-skinned half-something in a very traditional robe and surely fake beard

Foci:
>Wand <Shardcandle> [+1 DC, +2 PWR][Runespace 8]

Heiroshield:
>Bulwark: [HP: 12, MOV: 3, DC: 8+1]

Spells:
>Wizard’s Brick: [Smite, Arrow, Longshot, Imbue Earth :: 2d5+1, Range 5, PWR 2+2] [3]
>Wizard’s Urgent Business Elsewhere: [Quickstep, Arrow :: 2d5, Range 3, PWR 1+2] [1]
>Erin’s Orbiting Star: [Magelight, Missile, Reactive :: 3d2+2, Range 7, PWR 1+2] [3]
>Colour Spray: [Magelight, Arrow :: 2d5, Range 3, PWR 0+2] [1]
>>
>>6401057
One important thing to keep in mind is that EFFECT sigils (but not modifier sigils) have ramping costs based on how many you add to a spell.

For example, imagine a spell with Hierosmite, magelight, and quickstep. Without the ramping cost, it would just be 3 runespace (1+1+1). Unfortunately, there comes a penalty with every subsequent effect sigil applied after the first (1+(1+1=2)+(1+2=3)=6 runespace.

Also, remember that your total runespace across ALL spells added together, not just each individual spell, must be less than or equal to the runeweight of your casting focus.

Provided below is a set of example spells that I think give roughly the effects you might want. You don't have to use this build exactly, but it's a helpful frame of reference for the sort of thing you might want to make:

Cosmic Vengeance [2d4+2, Range: 5, PWR: 5, ELEMENT: POISON] (RS: 8)
>Hierosmite [Runespace 1]
>Envenomate [Runespace 2+1=3]
>Lance [Runespace 2]
>Crescendo [Runespace 2]

Eclipse Dash [2d5, Range: 3, PWR: 2] (RS: 2)
>Quickstep (Runespace: 1)
>Arrow (Runespace: 0)
>Forte x1 (Runespace: 1)

Celestial Restoration [2d5, Range: Melee, PWR: 4] (RS: 3)
>Restore [2 runespace]
>Wreathe [1 runespace]
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>>6401073
Looks good! The main 2 notes are that:
1) You can only have up to 3 spells unless otherwise stated, and
2) The ramping EFFECT sigil cost (not modifiers) as explained here >>6401079
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>>6401057
As was said you're at 23/13. If you want several moderate capacity spells you'll have to use the spellstrummer, which has 16 total runespace but each spell can only use a max of 6 runespace meaning that your spells would need to be two 5's and one 6 or two 6's and one 4

>>6401073
You can only have 3 spells at once. Gonna need to dissolve one of them and put that runespace somewhere else.

Or not, theres no penalty to spare runespace its just unused potential
>>
>>6401085
LET'S TRY THIS AGAIN
(I thought it was 13 Runespace PER SPELL.)

CASTING FOCI:
>Staff <Brightwood> [Runespace: 13]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

SPELLS:
>COSMIC VENGEANCE
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>CELESTIAL RESTORATION
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>>
>>6401088
Looking good! I'd just recommend swapping out Forte for Crescendo on your last spell, since you have the runespace for it now
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>>6401081
I missed the three spell limit, whoops.

What does PWR do for Magelight?
I’ll drop one of the [1] cost spells.
>>
>>6401095
PWR doesn't effect magelight at all. While so far it's the only example, there will be a number of spell effects that don't consider a spell's PWR, giving players the choice to either put them on thier big spells to save tempo at the cost of runespace the ramping effect, or to put it on a side spell and cast it separately
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>>6401095
PWR does nothing if it's just magelight.

You need a PWR reliant Effect/Modifier to benefit from power on a spell.
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>>6401098
Then slabgrin’s final spell list would be:

>Wizard’s Brick: [Smite 1, Arrow 0, Longshot 1, Forte 1, Imbue Earth 1 :: 2d5+1, Range 5, PWR 3+2] [RW4]
>Wizard’s Urgent Business: [Quickstep 1, Arrow 0 :: 2d5, Range 3, PWR 1+2] [RW1]
>Erin’s Orbiting Star: [Magelight 1, Missile 1, Reactive 1 :: 3d2+2, Range 7, PWR N/A] [RW3]
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>>6401111
>Wizard's Brick
Excellent, anon
>>
>>6401090
Alright, then let's do that!
Thanks for all the help, OP and anons!

>COSMIC VENGEANCE
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>CELESTIAL RESTORATION
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
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>>6401132
Perfect! I'd love a transparent version of the pixel art you made if you have time.

>>6401111
>>6400807
Looking fantastic! Welcome to the Dawnseekers!

Now that I have a lot of you here, I thought I'd make some clarifications about rules and actions.

Conditionals in turns:

Players are allowed to add conditional statements to their movement based on information they would have gotten upon moving to a tile. Players may only use obstacles, enemies, loot, etc. on the path they intend to walk, NOT on adjacent tiles that would be partially visible if they stopped. Examples of conditional actions include attacking enemies you would have run into, stopping and mining coreshard deposits you uncover, and taking specific routes to circumvent enemies or obstacles.

Spell elements:
A spell may have any number of elements so long as they have the runespace and sigils in question. However, you may only have one Imbue per spell, so other elements must come from other sigils (e.g. envenomate, bloodlet, wyrmbreath). No matter how many sigils you have of the SAME element, it will be no different to if only a single sigil had that element. The only exception to this rule is the Elementalist hieroshield, which allows a player to apply the chosen elemental effect a second time.

If anyone has any questions about these mechanics (or any others) don't hesitate to ask! I'll put up the vote regarding which mission to take next tomorrow.
>>
This time I think I'll take:


>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]

SPELL 1: EIGENVECTOR

>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Imbue [Runspace: 1. Currently available imbuements: Ice, Fire, Earth. Can only imbue one element per spell.]
>>
>>6400841
Her face stiffens just a bit, but her hold on her flagon of ale doesn’t falter. She downs the rest of the drink in preparation for the next dive.

“A commander I am not. No longer. I look forward to fighting alongside you, then. We shall beat the dark back together.”
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>>6401295
Here you go, OP!
>>
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162 KB GIF
I got Plans.
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>>6400503
Wintry cocks her head, confused. Why show such sadness? Granted, for her, the concept of time was a little different, as she was not an organic being who would grow and die. "You've said overmuch? But, you've been so cryptic... I don't understand. Are you perhaps mocking me?"

>>6400383
"So some talk... And some were conjured?" Wintry had always thought herself unique. She'd never seen another elemental like her as of yet. Knowing she was not alone brought paradoxical feelings in her - she was glad that someone, out there, could relate to her, but... What if they were deeply different in their manner of thinking? Was she, herself, willed from the flow of magic into consciousness by something greater? Or was it pure dumb luck, that infused elemental magic with being?
"Do hags truly take earth elementals as minions..?" Her last thoughts were immediately replaced by another worry. Could she be made to disappear, her will and memories overwritten by stronger magic? She'd not feared death - she was confident her being could exist beyond the confines of the body she'd replicated, but erasure was terrifying. The various spellcasters surrounding her at present seemed much more threatening. Although, if they were sent here, surely they mustn't have wielded magicks strong enough to overwrite her... Still, she would have to be wary of some.
"Purpose... Is it truly that important? I've been living out of curiosity thus far, to see what the world was like, beyond the endless frozen wastes. I've not been looking for purpose myself. The journey has been enlightening and fulfilling as itself. Still, must you always speak in riddles? It's hard to follow you, swamp witch."

"Is there humor in the heat radiating from the concentration of living beings?" Emotions had never been her strong suit, as exposed by her unchanging tone. The hunched witch, however, seemed very much out of control with them, far beyond what she'd seen in others.
"Staying outdoors... Perhaps that'd be okay, then. I worry that alcohol would make me melt, though. Even 10 degree ale... This is far beyond the melting point of ice."

>>6400578
Looking at her dance so wildly, even though she'd be much more comfortable inside, Wintry was once more befuddled. Should she simply give up trying to comprehend what caused her to behave in this manner? To have encouraged so many people to suffer suboptimal conditions for comfort, simply for her sake... Drinking from a mug filled with water, Wintry tries her hardest to understand what would bring one to do this. Perhaps she'd hoped it would improve teamwork on the next delve.

>>6400607
"Kurt Ohn call...? How could he call if he could not breathe? Did he have a spell allowing him to do so? It would explain how you were rescued eventually. Nonetheless, you say you were trapped in frost, yet I feel no remaining traces of it... It must have been a pitiful spell." Getting closer to Alaryck's face, she reaches out to his wound, with an ice-cold hand.
>>
>>6400632
Now, music! This was something she could understand. The vibrations running through the air, with an enchanted touch to boot, would resonate throughout the flow of magic that made up the body she inhabited, all the way into her core, making it shake in a pleasant manner. Once the golden glow disappears, Wintry slowly claps, as she'd seen others do before.

>>6400926
"Mysterious meat man, could you produce yet another of your meals? Perhaps I may try it out during our next delve. Do you need to absorb this much food to operate your devices?"
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>>6401324
Wonderful! Thank you
>>
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571 KB PNG
Also, placeholder tokens for the newbies! I unfortunately have absolutely zero talent for pixel art so if you want pixels you'll have to either ask Alaryck or make one yourself (such as the lovely work done by newcomers Ophelia and Floche).
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>>6401357
Alaryck's pulse can easily be felt in what remains of his cheek and he remains steady for a while before gently removing Wintry's hand.

"While I'm not particularly averse to the cold, prodding at that area could disrupt the minor barrier I use to keep my mouth shut and speak properly.

Kurt had no call spell, it was a bit of humour based off of his name. A Curtain Call tends to be the final action of a performance. I was found sometime later by the cleaning staff making their rounds.

In my Recovery, I made an active effort to re-balance my Humors. I believe you called it Âme, matter of fact for humans; maintaining balanced humors lets us utilize a large variety of magicks and over the long term remove lingering effects through compensating with conflicting humors.

Of course a Pyromancer can use an Ice attuned spell, but there's a certain impotence that comes from conflicting humors.

The Ireqqen for example, as I'm sure you've noticed. He has a preference for more volatile behaviour, though given he's an Ireqqen. I can't say how much of that is cultural and how much is a subconcious influence of his Yellow Bile."

As Wintry speaks to Ur-Glarbaoth, Alaryck meanders off

>>6400927
"Are you aware of if Spellswords are tournament legal yet for CS? Or is there still debate over including wooden versions"

It is my headcanon that COUNTERSPELL: ARCANE OFFENSIVE is just paintball with magelight.
>>
>>6401357
The witch's head cocks to the side like a dog's at the elemental's observation.

"Riddles? Follow? Follow me not, girl, nor anyone else--the path I plunge is my own and mine own alone... and what awaits at its is rightfully mine!" Her face turns a shade softer. Apologetic, even. "... Though a path partner be a pleasing present, what greater crime is there than to deprive one of their own illumination?"

A resigned huff leaves the witch's lips as she shakes an imaginary cobweb from her head. "Walk other's paths... learn from what they learn... but do not neglect your own accomplishments! Your life is yours--live it as you please... but above all: LIVE."

>>6400632
Before Hestri can confuse the frostthing further, the bogwitch's eye lights up like a jack-o-lantern at the sound of freshly-forged music!

"Marvelous..." She mutters, head bobbing to the newcomer's tune, "What magnificent melodies you manufacture..." Poking at the papers, the witch casts a curious glance at the airy ensemble... she had not seen this mode of magicking before...

>>6400607
Slipping silently into the middle of the scarred one's story, the dreamy smile on the bogwitch's face sags until it hangs off her face in the form of a frown--the indignance in the girl's shadowy face clearer than crystal.

"Vile..." she responds in a glum, almost reverent tone once the man concludes his tale, "They... broke it... broke your body... noble in name and name alone... Many like him crowded in those sky-scraping minarets. Cravens and cutthroats clad in gem-caked cloaks."

Her gloved hand moves as if to reach out to him. "We... are sorry. For your skin, though your spirit still burns brightly... "
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>>6400808
Conquest flicks one of the many, MANY empty bottles on the table. "It is the ideal drink. High in alcohol content, relatively affordable, and it is what my company had while we were out there. In the trenches, in the muck." It's impressive how she's not slurring her words at all, despite how much she drank.

"You're tasting the sweetness of the oak barrel they were stored in. That's why it tastes _good_, Lansa. That's why I _enjoy_ it." Conquest rolls her eyes behind her mask, as if the appeal of rum is self evident. "No matter, though, let me tell you about the Carrion Puppets." Her voice lowers as she begins to recount one of her many, many tales. "At least that's what we call them."

"They weren't like anything I've seen before. They weren't human, they weren't dwarf, they weren't elf...I couldn't tell you what they were." Conquest runs a finger along her forearm. "Every inch of their body was made of sticky, matte black sludge, like they were statues carved out of pitch. Their faces mimicked the masks my comrades wore, to trick them into getting closer." She points at her own gas mask, which has definitely seen better days.

"They had razor sharp pincers for arms, which they would use to stab RIGHT into your heart." She pantomimes stabbing at something with her hand. "Once they got you, they drained every last ounce of blood you had in you, leaving you a desiccated husk in mere seconds."

"They weren't hard to kill. Two good center mass shots put them down, but whatever cruel necromancer or haemomancer created them made thousands upon thousands of them. They infested the trenches like cockroaches, getting into every nook and cranny. We eventually resorted to hiding whenever a swarm of them would arrive. The only good thing about them is they got rid of the corpses we couldn't bury."

>>6400862
"Hangover?" The soldier scoffed at Kumo's concern, even as the empty bottles scattered on the table were in such plentiful supply, you could build a small town out of them. "I can not remember the last time I have been properly intoxicated. I used to have to drink three bottles of rum, back when I was stationed to the far north of here, just to fall asleep."

"This is enough to make me _relaxed_, my dear spider friend. I will consume some actual food, if it will calm you down." Conquest swings her arm through the air in order to get a waitress' attention. "You! Bar wench! I request enough red stew to drown me and my comrades!" Once her order is taken, she turns her attention back to Kumo....

And the bottles the spiderthinge just emptied. "Feh. I know how to pay myself, creecher. But so be it. I'll stop for tonight, I am starting to feel a tiny bit dizzy. Perhaps I drank a bottle or two more than I should've."

>>6400607
Conquest calls from the other side of the room. "The fact you survived, however, is a testament to your strength. You proved your worth, in killing someone who tried to kill you. That, in of itself, warrants respect."
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>>6401295
>>6401353

I've got one about
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
Is the counter damage affected by spell range? Like if an enemy attacks my character from twelve exagons away but my spell's FORM is vanilla arrow, does the counter target the enemy twelve exagons away or it only works if the enemy is in arrow's range?
Can it be casted on allies?
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>>6401414
The Ireqqen's eyes light up at the mention of Corpse Puppets.
"Ahh, I might have met a couple of those in a battle... was it in East Marches? Or the Burning Dunes? It wasn't called that when my clanmates were hired to do battle there. Just one of those blood mages on the enemy's side, but they'd already raised dozens of these Corpse Puppets before we could kill them. We called them Tar Babies, back then. Good thing the gelled blood caught fire very quick, else the casualties were higher than is profitable."

>>6400862
"Ahh he he he, I shall take that to mind, little spider."

Lansa picks up one of the empty bottles and balances it upside-down on the table.

"I suppose I shall regale you with one of my own battle story. We were called to a place called... hmm, Wind Crossing, in your language - just me and a couple other clanmates, hired to remove a rebel army or the like, by the Mad Sultan of Azmaghreb. It was a trading town on the decline, the local waterwell drying up. Built next to this massive red cliff where the winds blow always - and the rebels have several wind mages ready, so they can summon those devilish dervish-winds against any army trying to assault them. Which is what the Mad Sultan did anyways, but then again, as befits his title, yess.
And so the battle began, the winds blowing away from the town, making every step of the Sultan's warriors full of effort. Then comes the dervish-winds, carving swathes of men to die from a great height. One of my clanmates, Ezreba 'the drunk', had this great idea to throw his Blazeberry Khammr into one of these dervish-winds and ignite it. Can you imagine it? A towering, twisting flame, like a dancing pyre... it was beautiful as it was terrible. But now that it is mostly fire, the three of us could control it. Off it went into the rebel ranks, burning everything it could pick up, and in the end half the city is on fire. The Mad Sultan paid us handsomely, back then."

Lansa then flips the bottle in a single move.

"Of course, we ended up being hired to kill him by one of his sons. Suffice to say, Azmaghreb shattering into several rival princedoms was because of what we did."
>>
>>6400927
Replace Ubersmite with Crescendo, I had some things mixed up.

>>6400383
"I believe it should prove self-evident once we reach it," Parsley counters in between mouthfuls of hastily chewed food-- he's proven quite keen on exercising the limits of their tavern sponsorship. "One such piece of evidence would be if we were to surpass the need for sigils-- to bend reality with but a flick of the finger or even a passing thought."

Chomp. Meat carelessly torn from bone, specks sailing across the table as he speaks. Chomp. Sauce-stained fingers pointing and flicking every which way as he exhorts his arguments. Nasty-ass motherfucker. "I daresay our mangled friends should be similarly motivated, am I right? You certainly wouldn't want to spend the rest of your life looking that way."

>>6401377
"Oh, they're certainly legal-- though few favour their limited range unless the bountyshard economy forces their hand. But there's always a time and place for their firepower. One round, I was left to hold the ritual site against three..." There he goes again with a self-aggrandizing tale of simulated valor. A poor show compared to the veterans' tales just nearby.
>>
>>6401359
"I am not a 'mysterious meat man', I am Ur-Glarbaoth, the great, the illustrious, the wise, the humble, master of the arcane and wielder of a multitude of secrets, including, but not limited to, materialization of exquisite cuisine! As for the raw materials I use, converting personal energy into matter is too inefficient; instead I employ the finest planeshifting techniques to obtain ingredients directly from the slithering, pulsating denizens of the Plane of Flesh, and the shapeless eldritch inhabitants of the Plane of Dough, and the slaughterpits residue of the great wars that rage in the Plane of Fruits and Vegetables"
>>
>>6401357
"Ah, ah, that was not my intention at all, little miss. My mood had just swung the other way. That's all."

Kumo sits at the edge of the table and kicks her feet while staring away from the ice elemental. Her voice is distant and inscrutable as an unreachable star. "Hah... It's funny what you end up remembering. And when. Amidst the joy of the future in front of me, I find myself reminiscing on unhappier times."

"I was always like this, you know. From the very beginning, I could sense that my thoughts and feelings were frightening to the others. The entire world seemed to me confusing and terrifying in turn. My own kindred ostracized me for my aberrance. I was still a child when they severed all ties with me and forced me up into exile. All I can remember feeling then was relief..."

"Since then..." She chooses her words carefully, defensively, instinctively. "An extremely long time has passed. It would be best to assume that my former fellows are all dead or slain. Even then... I may Don a mask of joyous frippery today but the people we used to be are not so easily cast aside."

"Ahem. My thoughts are in disarray. My worries should be mine alone." Kumo gives a stiff bow. "I apologize for my insanity. For wasting your, a young woman's, time. Please find the time to enjoy yourself. I'll be off."
>>
>>6401414
>>6401453
"huh, so they still use those freaky fellows these daes?" The spider perks up at the old stories. "cool. well, I mean, it's an old trick, the techniques are really quite ancient, but those puppet-dolls are effective in filling in the ranks when there are losses. cheap and disgusting, but effective. all that's really required to raise a collection is a few corpses full of the agony of death and men are very good in making those."

Kumo lets out a dark chuckle at that.

"sorry. anyways, since you seem curious (I think), these things go quite a long way back. these dark ones, those who you call necromancers, back then, they used to listen to the speakers of the dead of the older oral traditions and transcribe every word into skin bibles. very boring, pedantic people. now both their grimoires and their bog-preserved corpses are in the museums. a grim sort of tradition, eh?"

>>6401465
"psst, boss. boss, down here," Kumo whispers, "i think now is the best time to demonstrate your prowess for the culinary arts and mercy for these KEBAB-bereft plebians. if you're going to be a god, you might as well work a (minor) miracle before the masses, you hear?"
>>
>>6401477
"I can't refuse my first minion's earnest request..."

>>6401359
"Behold! The Arcane Utterance the likes of which few have seen: Ur-Glarbaoth's Create Meatball!"
>>
>>6401449
Stalagmite armor can operate at any range, so long as the target is still eligible to be hit (e.g. doesn't have any sort of intangibility effect). However, it should be noted that Abysskin and even more intelligent beasts will realize that your stalagmite armor hurts to attack and prioritize other targets if possible.
>>
>>6401504
Oh, and no, it cannot be cast on allies. Regardless of the target of the spell, it is always cast on YOU, the caster.
>>
>>6401505
What about Ubersmite+ reactive? Does the cooldown happen when the spell is casted or when it activates?
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>>6401535
When it's casted, as with the Rifle movement penalty.
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>>6401559
That sounds like a good synergy, maybe the next mission.
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>>6401500
Kumo does a little jig. "MEAT. BOOL. MEAT. BOOL. MEAT. BOOL."

What's funnier: Ur-Glarbaoth turns around and very very quickly produces it (jackass charlatan) or real spell?
>>
Remember, you still have time to join! Make sure you've submitted your spelldiver BEFORE THE END OF THE FIRST TURN OF THE DIVE.

After a night of drinks, and a while spent inscribing your sigils on equipment new and old, the Dawnseekers convene at the Dawnstone guild base, the good Doctor Kudryavka waiting for them to file in and sit down around the spacious table in her meeting room. She passes each of you a small set of documents detailing the options you have for your next mission.

“Now that the Dawnseekers have been baptized, so to speak, by their first successful Dive, we have received a much greater number of requests for your services. Of course, killing a bunch of rodents is far from enough to bring you the recognition of the top Magecorps out there, but it has proven efficacious regardless.”

You skim through the papers, evaluating your options:

>A flock of Stormrunners, avian beasts imbued with the power of lightning, have been causing tremors in the abyss beneath a farming town on the outskirts. The government wants you to subjugate them, preventing a potential Stampede. [Moderate pay, LIGHTNING-related loot, +REP with the Republic.]
>A juvenile Gilkalor, a gargantuan wingless wyvern subspecies, has somehow found its way to the fourth level of the Abyss. Subjugate it before it grows too large to stop. [High pay, EARTH related loot.]
>The Hierophants are interested in a set of ruins discovered on the third layer of the Abyss. They’d like you to retrieve some relics of interest in exchange for some of their wares. [Select a Sigil as reward in lieu of payment. Subjugation not required. Limited information. +REP with the Hierophants.]
>The Cloakweavers intend to make a shipment on the night of a cloudy new moon, and they need a party of mages to protect the caravan from any monsters that might emerge. [High reward. No coreshard deposits. Limited information. ++REP with the Cloakweavers.]
>>
>>6401593
>The Hierophants are interested in a set of ruins discovered on the third layer of the Abyss. They’d like you to retrieve some relics of interest in exchange for some of their wares. [Select a Sigil as reward in lieu of payment. Subjugation not required. Limited information. +REP with the Hierophants.]
“Ahhhhh. Now we descend into the world of shades." Kumo begins vocalizing in a warm, luminous voice.
https://youtu.be/afiNu8X9_n0
>>
>>6401593
>>A flock of Stormrunners, avian beasts imbued with the power of lightning, have been causing tremors in the abyss beneath a farming town on the outskirts. The government wants you to subjugate them, preventing a potential Stampede. [Moderate pay, LIGHTNING-related loot, +REP with the Republic.]
>>
>>6401593
>The Hierophants are interested in a set of ruins discovered on the third layer of the Abyss. They’d like you to retrieve some relics of interest in exchange for some of their wares. [Select a Sigil as reward in lieu of payment. Subjugation not required. Limited information. +REP with the Hierophants.]
>>
>>6401593
>A juvenile Gilkalor, a gargantuan wingless wyvern subspecies, has somehow found its way to the fourth level of the Abyss. Subjugate it before it grows too large to stop. [High pay, EARTH related loot.]
"A great beast. The feast from its entrails will last many nights."
>>
>>6401593
>The Cloakweavers intend to make a shipment on the night of a cloudy new moon, and they need a party of mages to protect the caravan from any monsters that might emerge. [High reward. No coreshard deposits. Limited information. ++REP with the Cloakweavers.]
I want that fourth slot
>>
>>6401593
>>The Hierophants are interested in a set of ruins discovered on the third layer of the Abyss. They’d like you to retrieve some relics of interest in exchange for some of their wares. [Select a Sigil as reward in lieu of payment. Subjugation not required. Limited information. +REP with the Hierophants.]

"RUINS! RELICS! Ready AND willing!" Exclaims Hestri as she nearly tumbles out of her seat with unfettered excitement! "Imagine what secrets lurk within! The option is obvious!"
>>
>>6401593
>A juvenile Gilkalor, a gargantuan wingless wyvern subspecies, has somehow found its way to the fourth level of the Abyss. Subjugate it before it grows too large to stop. [High pay, EARTH related loot.]
"As I said, man was born of the earth and we shall return to the earth. We are naught but animated flesh, like the Carrion Puppets, or the Thousand Year Memorial Parade."
"The pay is good. That is all that matters for the living."
>>
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>>6401593
>A flock of Stormrunners

"While the Escort mission is Tempting I took a peek at our various spells. And I don't believe they'd be good for an escort unless we all agree to a strategy ahead of time.

For the Escort, assuming it's a Caravan we would have to march in 2 Columns on both sides of the Caravan/Cloakweavers. The side Columns would be our Blaster casters, behind the Caravan is where Kumo would be due to her Support Lance. In the front we would have those accustomed to melee and roving around further to the sides are those that can be described as Skirmishers such as myself and looters such as Hurdy and Parsley.

The escort provides the greatest opportunity for mining and scavenging but requires more organization than the rest of the commissions."

>Conditional Change of vote to Cloakweaver Escort if people agree.
>>
>>6401593
>>The Hierophants are interested in a set of ruins discovered on the third layer of the Abyss.
"Subjugation not required ... oh ..." Audible disappointment, then a smile. "Well, I'm sure something will turn up. They wouldn't be hiring us to do it if it was safe."
>>
>>6401315
Thorne would put his hand under his chin as he considers Roa and slips back into his older dialect of common. He seemed to flow between the older and newer without noticing at times.
"As thou deem appropriate, equals at the same table. The olde way. When the thundyr of battle next sounds to its end ere I will be standing and waiting, on that your faith may rest easy...But! Until then we might drink, make libation, and wear ourselves out until the spirit of sleep takes us."

>>6401593
>A flock of Stormrunners, avian beasts imbued with the power of lightning, have been causing tremors in the abyss beneath a farming town on the outskirts. The government wants you to subjugate them, preventing a potential Stampede. [Moderate pay, LIGHTNING-related loot, +REP with the Republic.]
The Republic calls for aid? Thorne would see us ride to their aid.
>>
>A flock of Stormrunners, avian beasts imbued with the power of lightning, have been causing tremors in the abyss beneath a farming town on the outskirts. The government wants you to subjugate them, preventing a potential Stampede. [Moderate pay, LIGHTNING-related loot, +REP with the Republic.]
>>
>>6401651
"seems we're on the same page, mister alric. since triage has since left our glorious company, i'll play the role of combat physic and wander between the different theatres of battle." Kumo gives several thumbs ups. "you can count on me!"

"while we're engaged in the matters of tactics, i kindly request the names of anyone intending to be in the vanguard groups, the ones to spearhead the drive, since i intend to give those upfront fellows a quickstep pick-er-upper immediately upon our deployment. we have quite a few right and honorable knights and skirmishers and even a barbarian among us. the form of the chain limits me to only three at a stitch though, mmm..."
>pls reply meleechuds thanks

Kumo then adds somewhat privately, "sorry if i offend, awrlic, but my curiosity gnaws at me beastily. i believe there are chirgueons in the world who are more than capable of attending to your... deformities. is it only a pecuniary matter or..?"
>>
>>6401593
>The Hierophants are interested in a set of ruins discovered on the third layer of the Abyss. They’d like you to retrieve some relics of interest in exchange for some of their wares. [Select a Sigil as reward in lieu of payment. Subjugation not required. Limited information. +REP with the Hierophants.]
"Any group of lemmings can handle monster slaying and guard duty. Helping the hierophants further the known boundaries of magic, though? I simply must insist upon this course." Parsley's eyes are almost bulging out with arcane greed, residual stains from the night's revelry still anointing his raggedy robes.
>>
>>6401707
"It's a touch more complicated than just being a financial matter, I'd need a fleshsculptor of exceptional skill and dexterity. The damage I've taken while technically cosmetic is extensive and mostly healed over meaning that I'd need to have the damaged skin peeled off before being grafted with a fleshcrafted replacement.

Anything less than a total replacement would be ineffective, and the removal of the problematic tissue would dig deep enough to be a risk."
>>
>The Hierophants are interested in a set of ruins discovered on the third layer of the Abyss. They’d like you to retrieve some relics of interest in exchange for some of their wares. [Select a Sigil as reward in lieu of payment. Subjugation not required. Limited information. +REP with the Hierophants.]
>>
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>>6400566
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>>6401593
"Ahh he he he. A hunt might be good way to stretch our legs."
>Gilkalor hunt
>>
>>6401798
Based
>>
>>6401707
After a moment of staring at the tiny behatted creature speaking, Warpig raises his axe. "Ja, little one. I will be the tip of the spear. Father Moon's glory goes to the first axe to fell the tree." He is nearly jittering as the thrill of the hunt combines with the prey-fear of an unfamiliar lair. Warpig clearly wants to get out of the crowded interior of the guild hall, but also doesn't want to miss any information from the debriefing.
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>>6401575
>The Cloakweavers intend to make a shipment on the night of a cloudy new moon, and they need a party of mages to protect the caravan from any monsters that might emerge. [High reward. No coreshard deposits. Limited information. ++REP with the Cloakweavers.]
Two reputation? *And* lots of base pay, *and* mystery monsters to harvest for components. This seems much more exiciting than the mono-elemental offerings, if you ask me.
>>
>NO CORESHARD DEPOSITS
"FOOLS. do you not understand what that MEANS? less! gambling! Less! Gambling! LESS! GAMBLING!" Kumo screeches, grabs (no, that's her boss) Slabgrin's robes, and gives him a few specious blows with her little spiderthinge claws. "AAAAAAAAAAA–"
>>
>>6400766
The world may never know exactly what took place between Cynthia and Roanor on that fateful night, but as the bulk the party downstairs were winding down their merrymaking, and thoughts of their well-deserved slumber were beginning to escort them out the door, Cynthia could be seen marching down the stairs to join them, alone, and with a nearly empty wine bottle in her hand. Every step bespoke of ill-placed confidence in her wobbly legs, each accented by her narrow heels striking the floorboards. To those familiar with her, the most distressing change of all was certainly of her face, which instead of its usual dour seemliness, had stretched across it a horrifyingly lovely smile of contentment.

She lazily drifted over to the main table of chatting Dawnseekers, outside at this point, and stood before them like a curious cat that had just awoken from a nap. In whatever time that remained, the partygoers would find that Cynthia had become outrageously suggestible: she would innocently answer pretty much any question, about family gossip or otherwise; she would perform a variety of minorly scandalous acts, certainly including a period of ecstatic dancing together with The Bogwitch; and, if there was an invitation to a fabled after-party event, there would've been nothing stopping her from going. After all that happened, known only to the night and those who were cognizant throughout it, Cynthia at least knows she survived when she awakes the morning after with a terrible headache.

>>6400783
Oops, good catch. I suppose nothing like that gets past Alaryck.
>>
>>6401593
>>6401651
Cynthia lags behind the rest of the crew as they convene, her serious expression having returned, yet colored by a clearly poor night of rest. She nods politely to greet the new faces as they slip in past her.

>Cloakweaver Escort
She says little during the meeting, but expresses agreement to Alaryck's well-thought plan. "Yes, this opportunity to impress the Cloakweavers is very appealing, and the benefits of success would be invaluable for our long-term strategy."

>>6401746
Sometime towards the end of the meeting, Cynthia finds a moment to privately ask a question that has been nagging her the whole day. In hushed tones, she turns to the most trustworthy person she can find (out of her immediate neighbors) and says, "Pardon me, Mr. Parsley, but I must ask you a question. You see, however much I loath to admit it, I can scarcely remember a whit of what took place last night. Nothing at all after..." she swallows, "...my meal with Mr. Roanor. So, please tell me: is there anything I said, or did, whilst oblivious, that I ought to be aware of?" Cynthia says all this under a well-rehearsed mask of politeness, but subtle signs of fear and embarrassment can be read in the shape of her eyes. Perhaps she's afraid that her guildmates will find fun in spontaneously reminding her of the ignoble things she did in the final hours of the night, or better yet, reminding her of things she didn't actually do.
>>
>>6400588
>>6400607
>>6400632
>>6400744
>>6400765
>>6401414
>>6401453
Excellent backstories all around!
>>
>>6401593
>>A juvenile Gilkalor, a gargantuan wingless wyvern subspecies, has somehow found its way to the fourth level of the Abyss. Subjugate it before it grows too large to stop. [High pay, EARTH related loot.]
>The Cloakweavers intend to make a shipment on the night of a cloudy new moon, and they need a party of mages to protect the caravan from any monsters that might emerge. [High reward. No coreshard deposits. Limited information. ++REP with the Cloakweavers.]

Either or. No deposits is a shame, but those Cloakweavers seem like nice fellas to be friendly with.
>>
>>6401651
"As good plan as any! I ain't used to none of this escort business, or any business other than spelunking and mining for that matter, but scavenging monster bits is something I sure can do. If that leads to me taking the beasties' attention over the more fragile of us, all the better."
>>
>>6401651
"A mind for tactics is rare in this line of work, as sorry of a statement as that is to say. While I may have personal biases drawing me to another contract, I oculd see the merit in escorting them."
"Especially when it opens up another line of equipment for us to indulge in."

Conquest mulls over the decision in her head, before eventually relenting.

>>6401644
"Doctor Kudryavka, change my vote to..."
>The Cloakweavers intend to make a shipment on the night of a cloudy new moon, and they need a party of mages to protect the caravan from any monsters that might emerge. [High reward. No coreshard deposits. Limited information. ++REP with the Cloakweavers.]
>>
>>6401878
"Much as I hate to enable the degenerate habit of GAMBLING, mining coreshards is necessary to bolster the growth of our magical arsenal. All the more reason we should be pursuing the ruins expedition over glorified guard duty!" Parsley has resorted to jabbing his finger on the table, leaving a smattering of oily fingerprints. The nerve of people to not acknowledge his irrefutable, unbiased wisdom!

>>6401937
Luckily (or maybe not), Cynthia catches Parsley towards the tail-end of his tirade, distracting the lad from inspecting a morsel of meat he'd found stuck to his robe. A few seconds of silence ensue, the time very much needed to pin a name to the face.

"Ah, yes, miss-- yes, ahem, nothing too out of the ordinary, given how much everyone was drinking. I don't know if that one bottle was a hint of your indulgence or if you're just a lightweight-- wouldn't surprise me, really," he recalls; not that he paid significant attention until the dancing started, but he can refrain from admitting that much. "But no, nothing comes to mind that requires reminding you. Given how sloshed you were, quite frankly, you composed yourself better than average."

"Bear in mind, though, I bade my leave before the night went much further-- not all of us can get by without some beauty sleep, hahaw." That is to say, he didn't stick around to risk not being invited to any after-party. An ounce of prevention beats a ton of shame.
>>
>>6402056
Upon hearing the fat man's degradations of the wonderful sport of GAMBLING, Kumo stops mid-motion, turns, inhales, and then stands there stunned, amazed beyond reckoning, as she acknowledges Parsley for the very first time since her arrival. She stares into those dim pig eyes, at the hennish wattle of his neckless head, down the vast abhorrence of his flesh and back up again, reckoning the sum of his antecedents with a demeanor as grave as a judge and finding the malformed, chimeric result entire degrees cleaved from the race of man. The spiderthinge's body shudders viscerally.

By the shattering black, this guy is a fat fuck.

>>6401608
"okkeeeeeee," Kumo breathes out at last, "miss curly brace, i changed my mind, i guess we're hunting dragons!"

>A juvenile Gilkalor, a gargantuan wingless wyvern subspecies, has somehow found its way to the fourth level of the Abyss. Subjugate it before it grows too large to stop. [High pay, EARTH related loot.]
>>
>>6401746
"PRECISELY!" Exclaims the bogwitch with a spirited snap of her fingers as she seemingly appears out of thin air behind her fellow mage, "Any hob-head can fell a beast... but reclaiming relics? Aiding the arcane itself with our acquisitions? 'tis a worthy task indeed... and enriching to boot! Magical discovery waits for no one--we must make our imprint while we can!"
>>6401798
Looking cool, brother!
>>6401869
The witch trembles like a chihuahua in a blizzard at the mention of monster components. "... T-true and true indeed... there are seldom finer pleasures than dissecting deep dwellers..."
>>6401937
"Keheheh..." Emerging from Cynthia's shadow like a ghoul of old comes the bogwitch--her pale, freckled face positively GLEAMING with barely-restrained mirth! "You glide across the dance floor with the grace of a ghost, girl... quite the bouquet of butterflies you awoke in my bosom with your brazen bounding... we shall cavort again. I've already decided..."
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>>6402103
Also since I apparently forgot (I blame the booze! KEHEHEHEH)
>Staff <Brightwood> [Runespace: 13]
>Bulwark [12 HP, 3 MOV, 8 DC]
>>6400531
>>
"Tallying a consensus of what kind of contract my comrades want. I'm doing this for my own personal amusement, though I will admit that my commander would pester me to do it on his behalf." Conquest scribbles down something on a piece of parchment. "Usually, it was to record the names of the bodies I had to bury."

RELICS: COOKIE, HESTRI, SERA, PARSLEY, EIGENGRAU (5)
STORMRUNNERS: OPHELIA, THORNE, ROA (3)
GILKALOR: WARPIG, LANSA, KUMO (3)
CLOAKWEAVERS: UR-GLARBAOTH, CONQUEST, CYNTHIA, SLABGRIN (4)
STORMRUNNERS OR CLOAKWEAVERS [WROTE: 'CONDITIONAL VOTE']: ALARYCK (1)
GILKALOR OR CLOAKWEAVERS: HURDY (1)

Conquest taps at the parchment with her writing utensil. "If we are to count ALARYCK'S and HURDY's votes as votes for the CLOAKWEAVERS, it appears that is what we are going for. It is either that, or we ignore their votes to go with RELICS, but I believe that is in bad taste, no?"

"It's a shame. The bogwitch and the one who obsesses over COUNTER SPELL whatsit will be disappointed by this result."
>>
>>6402109
>>6402085
>>6401593
"wait wait wait, stop the count, buddy," Kumo interjects, waving her arms around, "i've changed my mind. again."

>The Cloakweavers intend to make a shipment on the night of a cloudy new moon, and they need a party of mages to protect the caravan from any monsters that might emerge. [High reward. No coreshard deposits. Limited information. ++REP with the Cloakweavers.]

"meat and monsters and, as the boss says, that MAGnificent fourth slot. the straight and winding way are one, of course, yes." The hat bobs up and down as Kumo nods with immense self-satisifaction as if she had said something worthwhile. "what? i'm sure the conditional votes will resolve this filibuster and that the good doctor has a coin to decide it with utmost certainty."
>>
>>6400531

>Staff <Brightwood> [Runespace: 13]
>Elementalist: [HP: 5, MOV: 4, DC: 6; FIRE]

Roanor's Improved Inferno [Runespace: 13, DMG: 7, Fire: 2, 1d10+3, Range: 8, CHAIN (Chaining Range: 2), You may change the casting point of your spell to any space within one space of your current position.]
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
>Longshot x2 [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Forte x5: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Imbue [Runespace: 1. FIRE]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]

>>6400766
>>6401936
Roanor was at first evasive with Cynthia's questions, but it did not take long for the combination of an insistent lady's charms and some good-enough wine to loosen his tongue. His father held a controlling interest in the Lodeheart Consortium, a mining company of... mixed reputation, rumoured to be involved in deals more shady than just the publicly facing, already lucrative mining of coreshards and other metals, though nothing that could be ever proven in court.

He was careful to specify that he was not the heir to the family business - that would be his elder brother, Cassian, a name possibly more well-known in connection to the Consortium - but his talent for magic had been discovered at an early age and he had be sent to the Academy to be trained as a combat mage with the expectation that he would return to take over the protection of the family's interests against threats both below and above ground.

He noted that he, himself, had higher ambitions that becoming his brother's chief enforcer, and the tone of his voice implied a not-very-close brotherly relationship. He refused to specify what those ambitions were, and insisted on turning the conversation back to Cynthia. Not her family, but her, her dreams and aspirations, the reason she chose to specialize in ice magic, and anything he could learn about her life in general.

Despite the obvious unpleasantness of Cynthia's first chosen topic, Roanor had not seemed dissatisfied with the way the night had went when he said his goodnights with a bow and an offer to kiss the lady's hand.

He was not seen in what remained of the festivities, nor for most of the day where the Dawnseekers were offered their second mission

>>6401593
>The Cloakweavers intend to make a shipment on the night of a cloudy new moon, and they need a party of mages to protect the caravan from any monsters that might emerge. [High reward. No coreshard deposits. Limited information. ++REP with the Cloakweavers.]
I would have preferred to increase our reputation with the Republic, but the Cloakweavers will do.
>>
Locking vote for Cloakweavers escort mission! I'll update in FOUR HOURS after I have my maps and planning ready
>>
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Having been given a day to rest up and prepare for the long night ahead, your party sets out at dusk, clouds bathed in red and gold before tapering off into dark, impenetrable gray seeming like smoke and fire on the horizon. The Dawnseekers congregate just outside the city limits, a single horse-drawn covered wagon and its driver waiting for you to arrive. A small squadron of guards, presumably belonging to the city, nod in acknowledgement and retreat back into the walls of the capitol. Save for its lone driver, the responsibility of getting this cargo to where it needs to go is on you.

The Cloakweavers, despite their name, specialize in a number of magical garments and cloth products. As the Hierophants first mastered magic, the sigils were larger, less refined, needing significantly more fabric and stitchwork to keep the mana from fraying the garments, hence necessitating something large and relatively flat like a cape or cloak. These days, however, the technology is significantly more advanced, allowing for anything from jackets to dresses to leatherwork to be imbued with a permanent enchantment.

There is, unfortunately, a slight drawback to such items— in order to produce them, you need high quality coreshards, which are, to put it simply, perfect monster bait. Worse still, the quality of a Coreshard decays if left outside a special containment circle during the daylight for too long (as, indeed, the Lights Above and the Core of the Abyss are opposite in nature), necessitating transport to be done at night. The Hierophants (and those who work with them as most magecorps do) have the advantage of a sizable spacetime magic network to shuttle their goods. The Cloakweavers, however, are at something of a diplomatic standstill with the Hierophants, refusing to divulge the intricacies of their ancient arts to anyone, meaning that they must transport their fragile, sun-sensitive cargo the old fashioned way: by horse and wagon.

From dusk until midnight, the traversal is uneventful. The songs of the nightjars and the chirping calls of the crickets pierce the misty, silent darkness as you travel the forest path, walking alongside the cart and keeping an eye out for anyone— or anything— suspicious.

Suddenly, however, the scenery falls quiet, save the faint rustle of wind through the trees. The mist thickens, seeming to cling to the grass and soil far more insistently as the little light refracting through the clouds goes entirely dim. You recognize this instantly— it’s the darkness of the abyss, the portent of monsters striking above ground just as your Magelights herald your dives into the world below. Put more simply, it’s an ambush!
>>
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>>6402213
On this map you’ll see two golden hexes, representing the caravan, and the usual red hexes representing deployment zones. As always, you will begin the mission by selecting a deployment hex, then taking your turn. Your goal is to subjugate all monsters before they steal the cargo.

The Caravan hexes are considered safe and unoccupied so long as no enemy is currently on that space. Monsters will attempt to attack you, but will prioritize making their way to the caravan and stealing the Shards when possible. If a monster ends two turns on one of the caravan hexes, they will STEAL, then attempt to exit the scene. If they reach any of the black hexes on the borders of the map (not the large trees that serve as cover inside it) they will have ESCAPED. Each successful theft will result in a dock to your reward, and if three escapes occur or if all of you are knocked out, the mission will be considered a failure.

There are 21 unknown enemies on the battlefield. They may or may not be capable of ranged attacks. More information will be gained about each type as they utilize their abilities and take hits.

>8/8 ???
>6/6 ???
>3/3 ???
>3/3 ???
>1/1 ???

The night is dark, but the initiative is yours. Spelldivers, what shall you do?
>>
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Rolled 3, 4 + 3 = 10 (2d5 + 3)

>>6402214
Alaryck bends his knees and leans forward as an Icy flower emerges from his offhand's sleeve emitting a large gout of frost alongside some emerging from beneath his robe. His movement is better described as skating than any form of run

>Start on 6, MOVE: 4F, 1A, 1F If walk into enemy attack with AIB then continue on path. If no enemy use AIB on Self and continue 2E, 3D, 1C, 3A, 1C

>STATS: [6/6 HP, 5(+1) MOV, 6(+0)DC]

>An Iceskater's Blade (Hierosmite, Quickstep, Wreathe, Ice Imbuement, Crescendo, Scuttle, Trickshot) [Runespace: 9, PWR: 9, Range: 1]
>>
>>6402218
Here's a drawing of my movement.
>>
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>>6402214
Thorne holds for a moment in the wagon atop the goods as he calls for Magelights, and that the forest is closest on the left.

(I think the current divers with Magelight are Eigen, Slabgrin, Conquest, Wintry, and Floche unless anyone older spells still stand. Left flank is closest to the edge which would make it the best escape route for anything that grabs a box. But bottom and top magelight volley would reveal the most spaces and potentially the most monsters)
>>
>>6402214
>Deploy at 1
>Cast CATALYST on self (+5 MOVE)
>MOVE 2NE, 1N, 2NW, 2SW, 1S, 1SE, 1NE (ending up one tile north of 1)
>>
>>6402223
"Ahh he he he, what a refreshing diversion! I've not had a caravan ambush since I left the clanlands. Come, ruffians! Show yourself, let my flames be your eternal reward!"
>>
>>6402214
"w-what ho, friends!" Wearing a sleeping cap with a pom ball over the very top of her gigantic witch's hat, Kumo tumbles out of the back of wagon, onto the ground facefirst, and hastily scrambles for her focus. "stand and deliver! these ne'er-do-wells shan't be appropriating our precious booty yet! let us face them in open challenge!"

JUST TAKE THIS FOR NOW LOL (Madness: Project Nexus OST: Cheshyre - Impermanent) https://youtu.be/h1pqGEQsyp8

>>6401860

"ah ah ah, i had a whole blessing prepared for you and the other doughty warriors ere the eve of battle come, but this will do for now: WOAW! YOU GO PIG GUY!"

Kumo tilts the gun, forgetting to brace against the wagon, fires off her only spell and immediately gets knocked to the floor from the tremendous recoil! "ow!!!"

>DEPLOY at 5
>FIRE OFF Der Freundschütz at WARPIG, CHAIN to SERA and HURDY when they deploy
>>
>>6402227
"that should be..." she coughs, "12 additional MOV and 2 stacks of fire for the three melee fighters and skirmishers. good luck!"
>>
Rolled 2, 2, 2 + 3 = 9 (3d2 + 3)

>>6402214
Instinct takes over Roa as the caravan is ambushed. She has no magelight, but her weapon leaves fire in its tracks. It’ll have to do.

The new shape of her weapon displeases her somewhat. Standing still is a death sentence in a battle. Fortunately, defending a stationary point is her forte. She eyes the silhouette of a tree in the distance, then flings her weapon outwards on instinct.

“BRIGHTLANCE!”

She throws her entire casting staff like a javelin. A leather strap keeps it anchored to her wrist, but as the weapon leaves her hand, a massive deluge of light bursts from the tip, chasing down the foe who she believes is lying in wait.
>>
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>>6402233
Since I’m attacking 9 tiles, surely I will hit and kill and cleave 9 enemies in a row, meaning I should roll 27 dice. There we go.
>>
Rolled 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 2, 2, 2 + 3 = 38 (24d2 + 3)

>>6402234
>>
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>>6402214
Hestri the bogwitch half-rolls, half-tumbles out from the side of the carriage like a poorly-placed sack of potatoes before rising like one of those inflatable flailers at a Used Car Lot!

"Oho~an attack? Let them come in full force--we'll beat them all back!"
>DEPLOY AT 4
>MOVE D1, C1
>>
>>6401860
>>6402227
Kumo coughs, stands, frantically pens the rest, then hails the warriors in the guttural ur-tongue she recalls of these forests, in those daes, in those distant daes, when the paths were first trampled down, when the boars were first overtaken among the foothills of the vast forests, their tusked skulls given to the earth...

"O children, awakened...
the abyssal dark calls for thee
thus called, asks for ultimate violence!
Glory glitters at the end of the nite!
walk the rending path, O children
with the strength of arms
with fortunate tread
this shadowed one guides your steps!
may your enemies, of remote
tenebrous form
become frothy dismemberment
under the star-fed sea"

Kumo blinks. She thinks it over again. Not only is it blasphemy against the sun, the moon, and the stars for her of all creechers to appropriate that ancient priestly tongue, but even worse for those in the here and now...

"c-could any of you understand that? my apologies, tis an older dialect..."
>>
Rolled 1, 1 + 1 = 3 (2d4 + 1)

>>6402214
>NO MOVEMENT
>DEPLOY AT 8
>USE COSMIC VENGEANCE 5F
>>
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>>6402227
>>
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>>6402214

>>6402227

"My thanks, strange small creature. May this keep thee protected from the battlefield, if not from the profanity of that ancient speech."

>Deploy 2, receive Der Freundschutz (+9 Move?)
>Arcane Alacrity Kurokumo (+4 Move, +4 Damage Block)
>Move N1, NE5, S1, SW4, S1, NE4 (14 Move)
>>
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>>6402279
Woe.

>>6402281
Der Freundschutz is +12 move due to the +3 from the Hexrifle Foci.

You got an additional 3 move to play with
>>
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>>6402281
>>6402283
In that case ... and I can see I forgot to correct my written movement after making the graphic, let me clarify ... (messing up movement turn 1, classic skirmish player)

>1N, 5NE, 1SE, 4SW, 1S, 3NE, 1S, 1SW (Total 17, Move 5 + 12 from being shot with a movement rifle)
>>
Rolled 3 + 3 (1d10 + 3)

>>6402214
>Deploy 4
>Blind cast Roanor's Improved Inferno from the hex 1C, lower straight line east, max range

>Roanor's Improved Inferno [Runespace: 13, DMG: 7, Fire: 2, 1d10+3, Range: 8, CHAIN (Chaining Range: 2), You may change the casting point of your spell to any space within one space of your current position.]
>>
>>6402281 #
So, from what I can tell from the chain range, Warpig will need to deploy at tile 4 for Sera to get the move buff or Warpig deploys at 6 and Hurdy deploys at 8. Or the QM rules it simply as "kumo shoots the three of you in the wagon." This sounds scuffed but I think entirely legal given the "you can wait for a heal then move" clause from earlier.
>>
>>6402281
"Ah! Ah..." The spiderthinge yelps in shock at being rightfully called out then bows her head and curtsies. "I had only intended to give my blessing, though spoken in haste. This one humbly beseeches your forgiveness for this desecration, o sainted one."

"(why did i say that in a dead language, am i stupid?)" Kumos mutters to herself in an even older tongue.

"if i may counsel you one thing, noble knightess," she adds in the more common tongue, "just a hunch, but the way you're moving, you're definitely gonna bump into some baddie out there. switch spells and take out your wreatheblade instead. i'm not moving *that* far from the wagon to need a shield anyhow. stick one of em for me, instead, whydontcha?"
>>
>>6402314
"If you insist."

>>6402214
>>6402286

Revised turn has this movement and the prepared action: "Stop and cast Grand Blade upon any foul beasts or miscreants I encounter within range."

Spellknight Sera

HP 10, Move 5, DC 8
Hieroshield: Smogvisor. HP 10, Move 4, DC 8, Range -1
Focus: Spellsword. RS9, +3 Acc, +1 power melee, +1 Move

Spell 1
Grand Blade
2d5+3, Damage 8, Melee, +3 Accuracy (Hierosmite / Wreath / Crescendo. RS4, PWR 7+1)

Spell 2
Arcane Alacrity
Block 4, +4 Move next movement, Range 2 (Barrier + Quickstep / Arrow. RS 5, PWR 4)
>>
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>>6402214

"Simon startles awake at the commotion and hurtles himself out of the wagon muttering obscenities, landing squarely on his bevor and stumbling upright before sending a shot into the inky night, the crow inside of his hat squawking indignation all the while"

>Deploy at Position 8
>Cast HANDGONNE on marked tiles for illumination
>No movement or conditional commands.
>>
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Rolled 2, 2, 1 + 2 = 7 (3d2 + 2)

>>6402214
Conquest finally finishes polishing and cleaning her HEXRIFLE. She scans the surroundings to see where everyone has already moved, taking some time to make sure she's not lighting up something someone already checked. With a hum, she aims her rifle and shoots a bolt of arcane magic around a nearby tree!

Hopefully, it'll flush out whatever's hiding behind it. Worst case scenario, it'll confirm nothing's there.

>DEPLOY AT 5
>TRICKSHOT ATTACK BY 1C
>FIRE AS SO
>>
>>6402339
Wait, shit, forgot I didn't have TRICKSHOT on this spell. I'm still doing the same attack, but it ends one tile earlier, QM. I still got more than enough range to curve the missile around the tree.
>>
Cookie deploys on 3, moves next to the black hexagon and casts #Craggy Counter#

>>6402214
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS:

#Close Combat# 4
SIGILS:
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Craggy Counter# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
FORM:
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER:
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Magic Miracle# 6
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

---‐---‐------------------‐---‐----
FRIENDLY MERCHANT: Cookie, protect my precious Coreshards or I'll work you to the bone to make you pay them! I need new talents for my new musical!
COOKIE: Like hell you will!

Cookie prepares her ukulele as she curses whoever picked this mission. These merchants are not to be angered.
>>
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Rolled 1, 3 + 3 = 7 (2d5 + 3)

>>6402227
>>6402265
Warpig feels the unfamiliar blessing coat his body and soak into his skin, and tries not to resist. Nodding, he gives the small creature a bow. "Grace, little sister," he returns in the Old Tongue. "May Sister Moth's wings smother you to sleep." Without explaining further, he lets out a warcry. "BASTARD SPAWNS OF FATHER MOON, COME GREET YOUR DEATH." He bellows and runs past the card, thunder and fire resounding in his footsteps as he wields his two axes, one crudely sharpened and mundane, the other hefty and lines with runes.

>DEPLOY 6
>MOVE 1E, 5D, 3E, 2A, 1F, 1A, 1B, 1A, 1B, 1A
>ACTION: Reserve Trample for if I reach melee range with a unit during my run, preferring closest to wagon if multiple, continue movement along path afterwards using scuttle, if at end of move and no cost cast it anyway for the Earth imbue

WARPIG - HP: 10/10, DC: 9/8, MOV: 17/5
>Statuses: Fire (Friendly) x2, +12 MOV
>Spells
>The Feral Hand of God (RNG 1, ACC 2D5+3, PWR 12)
>Trample (RNG 1, ACC 2D5+3, PWR 5), Effects: Imbue Earth, Scuttle
>>
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>>6402085
>>6402134
Betrayal! Staring bug-eyed at the bug-girl, Parsley is rendered speechless with astonishment, gawping in a futile attempt to capture words that would suitably reflect his disappointment. After he'd gone so far as to enable her self-destructive addiction, too! As the vote is settled against his favour, he spares a glance at the door and his seat-- in the end, deciding to make his feelings known by storming out of the meeting room before any proper adjourning.

>>6402214
But show up for the mission he does, hogging the inner corner of the wagon with puffy eyes and a sullen scowl. Not a word is said to the others, any query met with a nasal grunt. As the dark encroaches and the Dawnseekers sally forth, the rotund lad's hieroshield thrums to life, blurring his form and vision with a shimmering haze in an overall improvement to his appearance.

The wagon's frame creaks in relief as he dismounts to the side with a flourish of his robe, gnarled staff glowing with arcane might to encase his whole form in a spiky sphere of magelit earth. The orb rolls perilously onward, weaving past two exploratory shots to illuminate the nearby treeline.

"Behold! Untouchable and uncornerable I am! Look upon my works and despair, denizens of the dark!" How he is staying upright while trundling along is a mystery, but the layer of clay muffles his vocal treatise and spares his cohort the worst of it.

>DEPLOY at 7
>CASTING BRAVE THE DARK on self
>[ +9 BARRIER, +9 MOVE, +4DC, STALAGMITE ARMOUR, EARTH ] >>6400927
>MOVING as per yellow line
>>
>>6402214
>Deploy 3
>Cast Hearth's Mantle
>>
>>6402214
Ur-Glarbaoth clambers on top of the wagon and rests his hexrifle on his shoulder with confident swagger

>Start on 1
>Move 1D

Ur-Glarbaoth's Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Imbue (Earth)(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
>>
Rolled 2, 1, 2 + 3 = 8 (3d2 + 3)

>>6402214
>>6402243
Actually let's amend this a lil bit:
>DEPLOY AT 4
>MOVE D1, C1
>CAST MIRE'S MISERY D6
>>
Rolled 3, 2 + 3 = 8 (2d4 + 3)

>>6402214

Cynthia, still moving a bit slower than usual, has ended up at the back of the wagon. At the emergence of danger, she doesn't tumble out among the avalanche of the rest of her teammates, but she calmly and elegantly steps out the wagon's proper exit, squinting skeptically into the inscrutable darkness. "I'll be remaining close to the wagon," she announces. "Somebody ought to stay and ensure whatever is out there stays a healthy distance away."

>Deploy 5, don't move an inch
>Cast Silver Needle in direction 11D

>Foci: Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]

>Silver Needle: Hierosmite, Lance, Longshot x 2, Imbue Ice, Crescendo
>7 DMG, 11 RANGE, 2d4+3 ACC, PIERCE, 1 ICE

>>6402145
Good stuff! I'll reply later today, when I have more time (good thing it's a flashback)
>>
>>6402214
I forgot to clarify an important question: can you move and attack spells through allies?
>>
>>6402457
You can! The only exception is any spell that specifies a friendly fire effect (eg Wyrmbreath), but none of your current sigils are as such.
>>
>>6402214
> Start from 6
> Move D2
> Cast Erin’s Orbiting Star [Magelight, Missile, Reactive :: 3d2+2, Range 7]

Standing here should force anything running past me into neat lines for Cynthia to blast down. Not too far, people!
>>
Behold the visage of our employer!!
>>
>>6402214
The ice elemental curiously peers into the darkness. She had been interested in the horses, the fabric, and her new comrades on the way there, then her attention had been drawn towards her brand new hieroshield and focus. The former's ring-shape made her feel quite content, being easy to wield and conceal, and she had crested it with the alchemical symbol for winter, imbuing it further with ice magic.
As action starts, she begins to play with her focus' cords, the air going through playing a somber, but basic melody.
"This is my newest spell, inspired by humanity and its relationship to the earth."
As she plays, icy crystals begin to entrap Wintry, from her legs first, then reaching her torso, finally covering her entirely. Light does not go through them - it is as if she has been turned into an ice block. In spite of her immobility, the strings keep ringing.
"...Transcendentale."

>Start from 5
>Cast Transcendantale (>>6400670)
>Move D1, C2, D3, E1, A3

The crystal shatters, leaving behind a hulking, jagged mass of ice and soil where the elemental once stood. The strumming of the strings echoes within what appears to be a hollow construct, as it dashes off into the darkness, skating over the ground. The jingling of crystal against crystal reverberates - the more keen-eyed sorcerers being able to tell that the spell is unstable. It won't last - but it would appear that, for now, Wintry has changed her shape entirely, and become this spiky, unrecognizable being.
>>
>>6402528
Yooooo!!!! She looks great, dude! Love the details you put into the cloak and the... waist thingie!
>>
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The kat's out of the bag with this one. Here's some klassified documents.Early kat prototypes.
>>
Rolled 2, 4 + 3 = 9 (2d4 + 3)

>>6402214

Deploy 6. Fire straight DOWN.

SPELL 1: EIGENVECTOR

>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Imbue [Runspace: 1. Currently available imbuements: Ice, Fire, Earth. Can only imbue one element per spell.]
>>
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>>6402572
Eggman meets the Red Mist.
>>
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>>6402575
Darker alt.
>>
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>>6402578
The best for last.
>>
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>>6402528
>>6402581
>>6402572
Love the concept art! The only things I'd really change/ add are a pair of spectacles and a slightly more scholarly affect. Overall, excellent stuff!
>>
>>6402214
>>6402221
Thorne jumps off the wagon and raises his hands and his armor changes from white to black...The earth rumbles as Volcano Lord rises with a challenging roar. Thorn throws a couple punches and the thing of earth and fire matches his movements as he assumes a guarding pose.


Deploy at 2 and cast Volcano Lord, hold position
>>
time for some timely replies

>>6401377
Wintry gazes away from Alaryck, feeling ashamed about missing yet again another piece of wordplay. "Oh, I see. My apologies regarding your barrier..." Listening intently at his explanation regarding Humors, she nods thoughtfully. "My understanding is very instinctual, but it would seem to line up with what you humans have figured out. I suppose that depending on the balance of these four humors, one's soul could be tainted with an infinite amount of hues... Which humors would I be assigned to, then? And... If I were to add Yellow Bile to my Core, would I be able to cast Fire-aspected spells? It is... Anathema, if that is the right word, to my being. But I wonder what the effects would be..."

>>6401390
Ultimately, Wintry shakes her head. This witch sure seemed like a character, even among humans. Her definition of life may not even be the same as the elemental's, as she was not alive, in a sense, but merely magical phenomena who had grown intelligent somehow. Could she really have accomplishments of her own, when all magic came to her instinctively, tapping directly into the fundamental forces of this world? She was right regarding one thing, though - Wintry planned to see all that she could, for as long as she remained stable in that form.

>>6401465
"Is that so..? There are such planes, then? And one could just go and pluck things from there? I wonder if there is a plane of Ice, and a plane of Snow, or a plane of planes... But... Do you not feel bad, plucking such things and bringing them to a world unknown?"
>>6401504
Incredible... In his hands stood a meatball, piping hot. Wintry took great care not to touch it, but it was definitely there. So, there were magicks that could conjure edible matter...

>>6401475
"I can only understand what it is like to be a stranger within your own. Ice Elementals are, at their basest form, nothing but a natural phenomena, appearing in highly-Ice aspected areas saturated with magic, as a reaction to the presence of other elements disturbing the peace. But, sometimes, some of us become sentient... We persist beyond the threat and do not disappear. Still, we remain connected through the flow of magic, but..." She puts her hand over her stomach. "Once I started existing, I could feel its absence... Even now, I feel woefully incomplete. Still, I am sorry to hear that you've suffered so, at the hands of the world. Would you like to meet with your people again, if you could?"
Seeing Kumo leave, Wintry's thoughts turn to that of her birthplace, and the other Elementals. They had never talked, or interacted as thinking beings, but they had shared a connection. Did they return to their most primordial form? Did humans harvest their cores? The young lady was unsure about how to feel regarding her past. Already, her memories of that time were at best hazy, and as she experienced so much more, those times turned into little more than feelings.
>>
>>6402639
Once Roa’s lance subsides, the hovering stake of wood becomes movable again. She tugs it back into her grip with the strap, then turns to watch as her fellow knight relives his ancestral Heroquest. Her eye glints in the firelight as she beholds the splendor of the elemental guardian.

“… Magnificent. We shall guard this side of the carriage well, Sir Thorne.”
>>
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Friedrich will be allowed to deploy next turn.

As the ambushers descend, the Spelldivers each respond in their own unique ways— some stay put, THORNE, HURDY, and UR-GLARBAOTH standing ready in case a rapid force descends upon the cart. Others, like noble Roche and the enigmatic Eigengrau, spread magelights through spellcraft, while the vanguards, either trusting in magecraft like PARSLEY or armor like WARPIG and SPELLKNIGHT SERA spread them with their boots, illuminating a wide chunk of the clearing around the path.

The third group, of course, consists of those firing spells into the dark, hoping to hit something. Most— be it OPHELIA, ROANOR, or CYNTHIA fail at this end, but CONQUEST and ROA strike true, the former illuminating a large, lumbering exoskeleton, the latter having already deduced some information about this attack. Roa knew ambushes, having served as a guard commander, and she knew the behavior of mindless beasts and daemons. They would roar, scream, charge, unaware of the notion of stealth by darkness as they had always lived in the lightless void of the underground. Only the Abysskin were this quiet, this shrewd, and she knew better than any their love of cover and encirclements. With a confident swing of her arm, she threw her Brightlance, searing hole straight through an unsuspecting monster.
>>
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Rolled 4, 2, 3, 3, 4, 5, 2, 3, 4, 2, 2, 3, 3, 3, 4, 3, 5, 2, 2, 4, 3, 1 = 67 (22d5)

>>6402656
Be it corpse or live combatant, the Dawnseekers could see their enemies now— Wevils, insectoid Abysskin who bear a mockery of the human form, chitinous limbs, sensitive proboscis, and jeering eyes bearing just enough similarities to the human form to be uncomfortable. They are weak, yes, but clever, hunting careless humans in packs, mastering rudimentary magic, and utilizing poisons to better fell their quarry.

The fat Wevil illuminated by Conquest begins to groan an inhuman melody, a choir repeated by three other of its kin thrumming in the dark of night. Inky black mana seeps from their bodies, zigzagging through the grass and snuffing out your magelights. You hear shuffling, chittering, and the sounds of steel and spell flying through the air. One way or another, there’s no going back now.

RESOLUTION ORDER [Sorted within their categories numerically]:
>Gloombearer [NO ATTACKS]
>Skinbreaker [2d5+3+1] (Darkness boost: +1 ACC, +1 PWR)
>Bilespitter [2d5+2+1] (Darkness boost: +1 ACC, +1 PWR)
>???
>???
>>
Rolled 4, 3 + 1 = 8 (2d4 + 1)

>MOVE 3A, 2F
>COSMIC VENGEANCE MAX RANGE
>>
Rolled 1, 1, 1 + 3 = 6 (3d2 + 3)

>>6402656
The bogwitch's eye lights up with otherworldly light as a wide, albeit crooked smile spreads across her snickering face!

"Keheheh... THERE you are!" Gliding next to Wintry, the witch's gnarled, oaken staff twirls in Hestri's fingers with remarkable speed! "Track where you tread, girl--the battle begins!"
>MOVE E1, D1
>CAST MIRE'S MISERY ON #2!
>>
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>>6402657
SKINPIERCER ATTACKS:
>WARPIG: HIT 10 > 5/10 HP
>ALARYCK: HIT 6 > 1/10 HP
>PARSLEY: MISS [2 Recoil inflicted, Recoil healed by ally]
>COOKIE: MISS [Reactive Spell activates]
>HESTRI: HIT 12 > 7/12 HP

BILESPITTERS:
>SLABGRIN: MISS [Reactive spell activates]
>LANSA: HIT 6 > 3/6 HP
>ALARYCK: HIT 1 > 0/6 HP (SHIELD BROKEN)
>WINTRY: HIT 5 > 2/5 HP
>SERA: HIT 10 > 7/10 HP
>CONQUEST: HIT 6 > 3/6 HP

The attacks from the Bilespitters are light, almost too much so considering how potent the mana of their spellcraft is. However, as they make impact, a hissing plume of green smoke seeps from the wound, stinging the eyes and mouths of everyone too close to the mage hit. Those who breathe in— or even touch— that noxious gas grow faint and lightheaded, their bodies feeling weaker, heavier...

They've been poisoned!

>Alaryck, Cynthia, Jorogumo, Conquest, Slabgrin (I know the attack missed, Lansa, Sera, and Wintry all receive one ENEMY POISON TICK.

Unlike ALLY elemental effects, ENEMY elemental effects resolve after YOU ACT NEXT TURN, mirroring the way your attacks resolve after the enemies move. All healing received by the poisoned targets will be halved, and they will take 2 points of damage at the end of the round.

Spelldivers, the enemy is revealed and the initiative is once again yours. What shall you do?
>>
>>6402672
UPDATED HEADCOUNT:
>Skinpiercers: 7/8 [DC: 7, MOV: 5, HP: 8]
>Bilespitters: 6/6 [DC: ???, MOV: 4, HP: ???]
>Gloombearers: 3/3 [DC: 5, MOV: 3, HP: ???]
>???: 3
>???: 1
>>
>>6402672
>Forgot wintry's recoil. [1 Recoil inflicted]
>>
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Rolled 1, 1, 1, 2, 2, 1 + 3 = 11 (6d2 + 3)

Can’t write out RP action for now, but I’m gonna try and double cleave them, then heal Alaryck with the last tile.
>>
>>6402672
"MAKE HASTE! AND DO NOT RELENT!" Kumo screams as the assault is mounted against her valiant company!

She tries to grab her rifle again but lets out a wild scream as she burns her hands on the white hot barrel of the UBERSMITE boosted Hexrifle. You blew YOUR ONE SPELL too early, you IDIOT.

"just thee wait! thou shall be devoured whole posthaste!" Kumo points and gesticulates frantically as she drags the rifle by the stock to... somewhere! She'll figure it out soon!

"CONKQUEST, AURALICK, LANCER, EVERYONE ELSE! DON'T DIE YET! I'M STILL FULL!"

I'll send Kumo for movements later after the others move, probably tile 7 for chain heals on the wagon defense.

>>6402349
>>6402319
>>6402379
"aw shuckaroonies." Kumo stridulates with some agitation but perks up swiftly. "but i'm sure you will get one next time! in fact, here they are!"
>>
>>6402672
"Poison, eh? It is good that I have activated my inner flame, CATALYST. But it seems like there's someone who is in need of it, as well."

Lansa current fire stacks: 4
Lansa current poison stacks: 1
Heal 4 -> 2 HP due to lingering CATALYST effect, halved by poison stack
+4 MOVE due to lingering CATALYST effect

>MOVE 5 SW (ending 1 tile SE of Alaryck)
>Cast CATALYST on Alaryck (Heal 5 -> 3 HP, +5 fire stacks on Alaryck)

"Grasp your life with both hands, fellow broken-face! Endure to fight another day!"
>>
>>6402671
>>6402672
Oops, belay that. Didn't know we weren't ready yet. I'll wait until we've stratted a bit more
>>
>>6402672

"Foul beast! I shall yet come for you, after a brief withdrawl to prepare."

>Move 2NW, 2SW
>Cast on Self: Arcane Alacrity -- Block 4, +4 Move next movement, Range 2 (Barrier + Quickstep / Arrow. RS 5, PWR 4)
>>
>>6402672
Can I change my move >>6402668 to move up 2A and fire Cosmic Vengeance at 4?
>>
>>6402684
I misread the fire element description, I thought it was 1 fire stack per PWR. Amending:

Lansa current fire stack: 0
Lansa current poison stack: 1
Heal 1 -> 1 HP due to lingering CATALYST effect, halved by poison stack
+0 MOVE
>>
>>6402692
Feel free. You can keep your roll too.
>>
>>6402698
Yay thanks!
>>
>>6402672
Okay, here goes:
>HEAL WINTRY WITH BOLSTERING BOG BREW (5 PWR)
THEN
>MOVE E1, F1, E1

The bogwitch cackles like a madwoman with wide eyes as she hurls an unlabled flask at the elemental before slinking out of harm's way like a hatted serpent!
>>
Rolled 5 + 2 (1d10 + 2)

>>6402672
The crystal construct shatters as the poisonous spit seeps through it. As it does, however, a singular ice spike flies out into the darkness from whence the attack came from.
From the broken construct remains a pristine, angular Core, utterly vulnerable. Quickly, it collapses into the crystal pile, and soon after, a vaguely Wintry-shaped silhouette arises.

>>6402703
"Ah... Earth magic is still so weak... I feel... Dizzy? My Âme is being troubled by that liquid... Can't keep myself together... Ah-?"
The flask from the bog witch shatters right in between her shoulders, electing a small jump from the Elemental. Soon after, the crystals making her up break down into even smaller bits, aligning themselves with renewed urgency. After a few seconds, Wintry is whole once more, her skin as smooth as fresh powder snow.
"I appreciate it...." Oh, she never actually got anyone's names... Or at least, she doesn't remember. "Witch."

Feeling a clump of enemies just a ways away, Wintry begins to pluck on the strings of her focus once more...
>MOVE F2
>CAST FROSTGRAVE LOWER LEFT (4)
"My first wound against denizens of the Abyss... Is this how frustration feels? How unpleasant. I ought to retaliate to rid myself of that feeling. Frostgrave..."
From her feet springs a patch of icy spikes, seeking out the scent of the enemy, and rushes forward into the dark. If it were to reach an enemy, it would climb upon them like mold, encasing them in ice, looking for any entrance into their body, and fueling itself to continue to seek new targets.
>>
Rolled 8, 4, 5 = 17 (3d10)

>>6402709
Just in case, I'll throw a few more rolls. Please add 2 to each result!
>>
File: FELLBULLET.png (241 KB, 785x502)
241 KB PNG
Rolled 4, 1 + 3 = 8 (2d4 + 3)

>>6402672
A spray of blood erupts out of Conquest's mouth, splattering the inside of her mask. Great, _poison_, clearly. As her body splashes with pain, a distorted memory of the trenches flickers to the front of her mind. The same kind of pain. Being poisoned by an enemy, slowly decaying in your own body.

"I shall feel the ponderous mass of the gun barrel rest upon my viscera." The soldier begins chanting an odd mantra. The spell flickers right in behind her...
>CAST SIGILSHATTERED BULLET. TRICKSHOT IT ONE TILE BEHIND ME, SO I GET CAUGHT IN ITS EFFECT
>FIRE STRAIGHT SW. 12 DMG and 1 FIRE STACK on hit, applying one healing tick to me (which likely gets halved out of existence by poison but I might as well try)
>>
Rolled 3, 4 + 3 = 10 (2d5 + 3)

>>6402672
>STATS: [1/6 HP, 5(+6) MOV, 6(+0)DC] 1 Fire, 1 Poison (Already Triggered)

Standing back up due to Lansa's intervention he see's Wintry and Roa's efforts. Leaving those foes to them and Warpig. Alaryck sprints down to assault the bilespitter assailing Sera as he yells "ASSUME RANGE OF 4 METERS" Acrid Bile corroding himself all the while.

>Healed by CATALYST, +3 HP +5 MOVE

>MOVE 2B, 2A, 1B, 1C, 2B, 1C, 1B, 1C. If I walk into a Gloombearer cast AIB on it, otherwise at end of path Cast AIB targetting 2B from endpoint.

>ENEMY COLOR KEY
Green - Bilespitter
Purpleish - Gloombearer
Red - Skinpiercer
>>
>>6402733
I have been informed that I do, in fact, not get a fire stack on myself without having a positive effect on my spell. Conquest shot herself because she's dumb and stupid and awful. As she deserved.
>>
Rolled 8, 2 = 10 (2d10)

>>6402672
>Cast Roanor's Improved Inferno to enemy 8, chain to 7

>Staff <Brightwood> [Runespace: 13]
>Elementalist: [HP: 5, MOV: 4, DC: 6; FIRE]

>Roanor's Improved Inferno [Runespace: 13, DMG: 7, Fire: 2, 1d10+3, Range: 8, CHAIN (Chaining Range: 2), You may change the casting point of your spell to any space within one space of your current position.]
>>
Rolled 4, 1, 2, 1 = 8 (4d4)

>>6402672

Seeing a great opportunity align for her to finally use her spell's piercing power, and wanting to ensure a timely death of the closest threats to the wagon, Cynthia ventures out to stand beside Slabgrin.

>>6402487

"Greetings, gray mage. I trust you'll help keep the back line safe against those noxious fiends." As she says the last two words, she scrunches her nose in revulsion.

>Move (1D1C)
>Cast Silver Needle (11B)

>Current Personal Status: 6HP, 1 POISON

>Foci: Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]

>Silver Needle: Hierosmite, Lance, Longshot x 2, Imbue Ice, Crescendo
>7 DMG, 11 RANGE, 2d4+3 ACC, PIERCE, 1 ICE

>>6402145
>>6402444
I accidentally wrote too much Cynthia backstory to interject into the middle of a battle... I'll hold onto it for now.
>>
File: FLOCHE Escort Turn 2.png (598 KB, 1213x943)
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>>6402672

>MOVE D1
>CAST INVIGORATING FLAME (RNG3 PWR4 HEAL QUICKSTEP) on WARPIG
>>
Rolled 8, 7 = 15 (2d10)

>>6402672
>Cast Meteor Rain at 2, chain to 3

Ur-Glarbaoth's Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Imbue (Earth)(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
>>
Rolled 3, 6, 7, 7 = 23 (4d10)

>>6402780
Oops, need more dice
>>
>>6402781
Number 3 is almost surely dead and number 2 very likely too
>>
>>6402773
That's alright, we can continue from where we left off after the mission
>>
Rolled 4, 4 = 8 (2d5)

>>6402773
Aha, and I was hoping we’d get to enjoy the fresh air for once, fighting for our lives! *cough* *cough*
Ware! A direct hit from a spitter and your shield goes out. I’ll screen you best I can, but the spreaders give them angles!

>>6402672

> Cast Wizard’s Brick at Bilespitter 1 [ELEMENT: EARTH] [Smite, Arrow, Longshot, Forte, Imbue :: 2d5+1, Range 5, PWR 5]
> Move DC
>>
File: parsleymove2-2.png (193 KB, 961x889)
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>>6402672
A muffled vindictive cackle emanates from Parsley's orb when a wicked strike tries to cut through, only to be met with a reactive burst of spikes. In the next second, it tries to ram into the offending enemy-- but with no momentum built, the katamari fails to inflict any further harm. "Still room for improvement, it seems. But no matter! So long as PARSLEY OF SCARBOROUGH stands, no stone shall be left unturned in the search for new heights of spellery, no matter how deep in the muck I must wade!"

Between the SMOGVISOR, the barrier he's conjured, and the shroud that's manifested all around, Parsley is hard-pressed to survey the state of his comrades. Based on prior experience (one (1) mission), they're a capable enough lot if one looks past the questionable judgment, so they're probably doing fine. That means he's got time to dissect the conveniently glowing corpse nearby while his spell continues to keep him safe. After all, someone's got to keep this guild's finances afloat.

>MOVING as per yellow line
>SCAVENGING corpse of 6
>>
>>6402880
You need to roll if you're scavenging. 1d15. Them's the breaks.
>>
File: 1777000058448019.png (1.92 MB, 2550x3300)
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Rolled 5, 4 + 3 = 12 (2d5 + 3)

>>6402672
Warpig is nearly overwhelmed by the ambush, projectiles and spells flying over his head and drowning his senses. Enraged by the backstab he receives from the shadows, and he wheels onto the previously hidden combatant only to see a rain of meteors obliterate them and a nearby combatant, just as he feels himself get shot in the back and his own wound disappears. Eyes swiveling frantically, he spots something in the dark trying to slink away after wounding one of his new packmates and leaps at it, attempting to tackle it to the ground before retreating to the safety of the not-sun lights on the wagon

>MOVE 2D, 2B, 2A, 1B
>ACTION: Reserve Trample for if I run into unit during my run, continue movement along path afterwards using scuttle, if at end of move and haven't cast it yet, use it anyway for the Earth imbue

WARPIG - HP: 10/10, DC: 9/8, MOV: 9/5
>Statuses: Fire (Friendly) x2, +4 MOV
>Spells
>The Feral Hand of God (RNG 1, ACC 2D5+3, PWR 12)
>Trample (RNG 1, ACC 2D5+3, PWR 5), Effects: Imbue Earth, Scuttle
>>
>>6402880
Please roll to loot! Here's the table for an intermediate abysskin

1-5: 10-20 coreshards
6-10: 30-50 coreshards
11: 60-80 coreshards
12: Random Equipment
13: sigil (effect)
14: sigil (form)
15: sigil (modifier)
>>
I move Cookie three exagons and I think Stalagmite Armor won't cover this enemy turn so I recast #Craggy Counter#
I don't know if I can do this but IF Stalagmite Armor will be still active the next enemy turn, I cast #Magic Miracle# on Cookie instead. To Buff her MOV.

>>6402657

Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS:

#Close Combat# 4
SIGILS:
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Craggy Counter# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
FORM:
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER:
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Magic Miracle# 6
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

---‐---‐------------------‐---‐----
COOKIE: Too slow, the mice were stronger and cuter.
WEVIL: (His fighting spirit got crushed in such manner that he couldn't see the attacks from other casters so he dies)
>>
>>6403004
Not only will your stalagmite armor be active this enemy turn, it will also be active the next enemy turn, as if you had cast it at the beginning of this round. This is the compensation you receive for its defensive effects not immediately triggering upon the first impact you receive when attacked thanks to Reactive's effect
>>
>>6403006
Ok, great, then I definitely cast #Magic Miracle# on Cookie after she moves.
>>
>>6402896
Real Parsley moments.
>>
Rolled 10 (1d15)

>>6402896
>>6403056
Maybe this time.
>>
>>6402672
>>6402653
Having seen Roa's lance whip to and fro around the shadowy tree, hearing the sounds of a moonborn things crying out their last miasmic screams, he can only stand in appreciation for his comrades versatile weapon.
"Ser Roa, thou do me too much honour. If the enemy cannot even reach the Shield, it is the Lance's toil which deserves credit."

VOLCANO LORD rumbles and heats up with a myriad of cracks along its undulating black and purple shell. It has an aura of anticipation for enemies that were sure to come.
(Uber recharging)

As WARPIG returns to the ranks that shield the western flank of the cargo, Thorne considers the spoils of war that will keep the troop going in future campaigns.
>>
I'll give the players who haven't moved one more hour to do so.
>>
Rolled 1, 1 + 3 = 5 (2d4 + 3)

I will use my movement to LOAD and the fire directly towards 7.
>>
File: Spelldivers_Mission_2 1.png (2.85 MB, 2550x3300)
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Rolled 2, 5, 1, 5, 3, 5, 5, 1, 4, 1, 4, 5, 5, 3, 3, 5, 1, 4 = 62 (18d5)

The Dawnseekers reply promptly to the enemy offensive, a flurry of spells and blades rushing out into the dark in response to the Wevil’s assault. UR GLARBAOTH and WINTRY collaborate on the western front, their combined volley of frost and stone rending two Skinpiercers to frigid pulp and fractured exoskeletons. One of the Bilespitters is ruthlessly dispatched by CONQUEST, her sigilshattered bullet boring straight through its torso with a supersonic crack!, leaving a smoldering, perfectly round hole in its wake as it tears through the darkness and into the forest beyond. OPHELIA and ALARYCK stand boldly to the north, successfully wounding— but not dispatching— their respective targets as they seek bloody vengeance against their attackers. Westward, CYNTHIA and ROANOR’s chain magics tear through one Abysskin, but somehow miraculously miss its partner. EIGENGRAU attempts to finish off the sneaky monster, but his attack too is barely dodged, allowing the creature to scuttle back into the shadows.

The remainder focus on recovery and positioning, THORNE and HURDY stalwartly guarding the cart, JOROGUMO, unable to cast as her focus smokes with heat from the recoil of her Übersmite sigil, SERA and WARPIG still licking their wounds, and COOKIE, venturing bravely into the dark, focus more on movement than offense. Meanwhile, HESTRI, FLOCHE, and LANSA nobly aid their fellow Spelldivers, mustering healing magic to keep their friends from succumbing to the poison and wounds.

After they finally manage to injure some of the enemies, however, the Dawnseekers notice something strange— streaks of golden mana swirl in and out of the darkness, seemingly latching onto those few monsters that took damage and survived. It seems like the Wevils have healing mages!

Round UPDATES
Alaryck 0 >3/5 HP > 1/5 HP (Poison cleared, 1 Ally Fire)
Wintry 2 > 5/5 HP > 3/5 HP (Poison cleared)
Conquest: 3 > 1/6 HP (Poison cleared)
Warpig: 5 > 7/10 HP
Lansa: 4 > 2/6 HP (Poison cleared)
Sera: 7 > 5/10 (4 BARRIER, Poison cleared)
Jorogumo 5 > 3/5 HP (Poison cleared)
Ur-Glarbaoth 7> 14/7 HP (Vampire Overshield MAX)

>Skinpiercers: 2d5+3+1
>Bilespitters: 2d5+2+1
>Mutant <Skullpestle>: 2d5+3+1

(1/2)
>>
Rolled 1, 1 = 2 (2d5)

>>6403174
Forgot dice for Alaryck
>>
>>6403178
Too fast for these Insectile Aggressors
>>
File: Spelldivers_Mission_2.png (2.13 MB, 2550x3300)
2.13 MB PNG
Rolled 2 (1d20)

>>6403174
Bursts of gloom and caustic venom fire from the inky dark, their noxious fumes and sinister mana only heralding the greater attack. The SKINPIERCERS descend onto the caravan, barely being held back by SERA and ROA at the cost of their own safety. One of the Bilespitters recognizes Roa as a threat from her previous incineration of her kin, launching a nasty spurt of poison directly into the exposed part of her face. She stands bravely and stalwartly, fighting back the Wevil with her bare hands even as the venom stings her eyes.

COOKIE and PARSLEY, meanwhile, repel their attackers with their exceptional armor, piercing spikes of stone and mana impaling (though not killing) their respective assailants. Others, however, are not so fortunate.

A hulking Wevil, bearing six limbs like a true insect, the four of which that serve as its hands armed with spiked iron knuckles, slams down against poor ALARYCK. He tries to block, lifting his Spellblade and parrying one of its arms, but its barrage is relentless, blow after blow sneaking past his guard and sending him reeling to the floor, Hieroshield once again broken to magical dust.

SKINBREAKERS:
>ROA: HIT 12 > 7/12 HP
>PARSLEY: MISS (2 RECOIL)
>COOKIE: MISS (2 RECOIL)
>SERA: HIT (4 BARRIER) 5 > 4/10 HP

BILESPITTERS
>HESTRI: HIT 7 > 4/7 HP (POISON 1)
>OPHELIA: HIT 7 > 4/7 HP (POISON 1)
>WARPIG: HIT 7 > 4/10 HP (POISON 1)
>SLABGRIN: HIT: 12 > 9 HP (POISON 1)
>ROA: HIT 7 > 4/12 HP (POISON 1)

SKULLCRUSHER
>ALARYCK: HIT 1 > 0/6 HP (KNOCKED DOWN) (FIRE will restore to 1)

[B]HEADCOUNT
>Skinpiercers: 7/8 [DC: 7, MOV: 5, HP: 8]
>Bilespitters: 6/6 [DC: 6, MOV: 4, HP: 6]
>Gloombearers: 3/3 [DC: 5, MOV: 3, HP: 20]
>Pitmedics: 3 [DC: ???, MOV: ???, HP: ???]
>Skullbreaker: 1 [DC: ???, MOV: 3, HP: ???]

Things have taken a turn for the dire, but it takes more than this to put Spelldivers down. The initiative is once again yours, Dawnseekers— what shall you do?
>>
>>6403182
CORRECTION:

Skinpiercers: 4/8
Bilespitters: 5/6
>>
Also, to anyone who might find it unclear:

RED = Skinpiercer
GREEN = Bilespitter
YELLOW = Pitmedic
PURPLE = Gloombearer
BLACK = Skullbreaker
>>
Rolled 5, 5 + 1 = 11 (2d5 + 1)

>>6403174
>TACTICAL RETREAT 2D
>CELESTIAL RESTORATION ON SELF
>>
>>6403174
CORRECTION: Warpig was never poisoned, so he went from 7 > 9 > 6 (POISON 1) apologies for spamming the thread.
>>
Heal me and I can smite this creature, otherwise I must protect mine own frail mortal shell with another shielding spell.
>>
>>6403189
"You only need a partial hieroshield to fight, trust me on that one."
>>
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>>6403182
The bogwitch resembles a wet dog as her adversary's acrid attack impacts! If the poison bothers her, however, Hestri doesn't show it--even with venom dripping off the brim of her hat, she still manages to glide across the battlefield with another potion glowing in her hand!

"Heal, hog! Fore you hasten their hike to hell!"
>MOVE F1, A2
>CAST BOLSTERING BOG BREW: [ELEMENT: NULL] RS: 5 PWR: 5 RANGE: 3 (+TRICK) ARROW ROLL: 2d5 ON WARPIG!
>>
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>>6403182
>>6403187
>Fire along black chain path to heal Sera, Undying Roa, and Ophelia, then chain along blue to attack enemies.
Will elaborate later.

Ophelia please halt, get my heal, then do as you please. Preferably change to an attack and move.
>>
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>>6403174
>>6403182
"Bah, I should've expected these miscreants to have little of value," Parsley grumbles as a number of coreshards are safely kept in his pouch. Telekinetically, of course, he wouldn't be caught dead handling any of this with his own two hands. Right as his shield dissipates after fending off another craven blow, the portly mage hears the furious exchange of blows not too far off. Rudely shouldering the nearby Wevil to get a better look, he tries not to bear a smug grin upon seeing Alaryck sent to the ground by some hulking brute. That one is one of the nicer colleagues, he reckons.

"Lo and behold, foul creature, for I am your reckoning this day! Try with all your might to break through my aegis; your wicked claws will be your own un--" Between the insulative layer of earth and the dull thrum of it rolling among the trees, the rest of Parsley's taunting rant is barely discernable. He crashes to a halt between the SKULLBREAKER and Alaryck, hopefully not running over the latter in the process.

>CASTING BRAVE THE DARK on self
>[ +9 BARRIER, +9 MOVE, +4DC, STALAGMITE ARMOUR, EARTH ]
>MOVING as per yellow line
>>
Rolled 1, 3, 5, 4, 2, 2, 6 + 1 = 24 (7d10 + 1)

>>6403204
"Please God..."
>>
>>6403182
Would anything block Thorne's movement to hit the Skullbreaker?
>>
>>6403204
>>6403204
"Many thanks, fellow Dawnseeker-- this bodes very well for my next attack."

>>6403182
>>6403187
OP, would it be possible to change my move to move 2F from my current position and fire a COSMIC VENGEANCE to the monster 2F spaces away?
>>
>>6403224
I MEANT MOVE 2F AND FIRE 2A.
MOVE 2F
FIRE 2A
>>
>>6403215
No, you're good!

>>6403224
Go ahead! You will need to roll again, however
>>
Rolled 1, 5 + 1 = 7 (2d5 + 1)

>>6403228
Ooohhhh boyyyyyyy
>>
Rolled 2, 1, 4, 4 = 11 (4d4)

>>6403182

Sensing a large uproar by the front side of the wagon, Cynthia turns her frowning face away from the bafflingly agile skinpiercer that had the *audacity* to dodge her double-hit. Hopefully that strange and adorable frog-eyed wench can take care of it.

Cynthia steps back to join Roanor, his familiar face providing a moment of calm in the midst of this messy warfare. "Pardon me, Roanor, as well as the dwarf and whoever that is there behind you, but the point of my needle is itching to fly past you all." She aims toward the towering silhouette of the skullbreaker, seeming to her an abominable tangle of inhuman limbs, and she recalls to mind an old proverb: "It is no greater honor than to pierce the deepest darkness."

>MOVE 2A
>Cast Silver Needle 11A

>Foci: Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Current Status: 6HP

>Silver Needle: Hierosmite, Lance, Longshot x 2, Imbue Ice, Crescendo
>7 DMG, 11 RANGE, 2d4+3 ACC, PIERCE, 1 ICE
>>
Rolled 4, 2 = 6 (2d5)

>>6403228
>>6403228
As soon as Thorne sees the Skullbreaker he vaults off the cargo and begins charging straight towards it, his summon in hot pursuit right behind him. He shouts as he passes his comrades "I shall try to hold it back!"

Crossing through air clouded with green and black particles of darkness he finally stands before the Skullbreaker...Casting once again VOLCANO LORD! Unleashing a flurry of punches, quickly mirrored by his elemental guardian.
>>
>>6403248
Forgot to repost the spell details for expediency lol

VOLCANO LORD
Brightwood/armor+hierosmite+UBER+wreathe+cres+Imbue Fire
13 RS, 13 DMG, +7DC (6.5+1)
3+2+4+1+2+1
Uber cooldown, Recoil for half of enemy damage, Firestack which also hits on the Recoil, and Positive Firestack on Thorne
>>
Rolled 5, 1 + 3 = 9 (2d5 + 3)

>>6403182
>>6403204

>be healed by a small creature's gun, return to 10 HP, also gain +12 to my next movement?
>cast my mighty sorcery Grand Blade upon the creature to the north. (The spell does what it sounds like, it summons a huge magic sword to cleave foes.)
>if the creature is already dead I shall scavenge it instead
>remain stationary to valiantly shield the caravan with my body, for the moment

HP 10, Move 5, DC 8
Hieroshield: Smogvisor. HP 10, Move 4, DC 8, Range -1
Focus: Spellsword. RS9, +3 Acc, +1 power melee, +1 Move

Spell 1
Grand Blade
2d5+3, Damage 8, Melee (Hierosmite / Wreath / Crescendo. RS4, PWR 7, +1 Power and +3 Accuracy from Spellsword)

Spell 2
Arcane Alacrity
Block 4, +4 Move next movement, Range 2 (Barrier + Quickstep / Arrow. RS 5, PWR 4)
>>
Rolled 4, 9 = 13 (2d10)

>>6403182
Roanor offers a tense smile at Cynthia when she approaches but remains silent, focused as he is on casting his complicated magic on the enemies swarming the front of the carriage
>Cast Roanor's Inferno from the hex 1B straight north, chain to nearest enemy after it hits

>Staff <Brightwood> [Runespace: 13]
>Elementalist: [HP: 5, MOV: 4, DC: 6; FIRE]

>Roanor's Improved Inferno [Runespace: 13, DMG: 7, Fire: 2, 1d10+3, Range: 8, CHAIN (Chaining Range: 2), You may change the casting point of your spell to any space within one space of your current position.]
>>
Rolled 11 (1d15)

>>6403182
Wisps of acrid smoke linger around the barrel of the soldier's gun. She might as well use this time to reposition.
>MOVE TO GREEN CORPSE #6 (or in other words, the dude I just killed)
>LOOT IT (I might as well start looting, UBERSMITE renders me unable to cast spells.)
"Sustained...heavy injuries. This could be risky, but so be it."
>>
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>>6403182

>Staff <Brightwood> [Runespace: 13]
>Bulwark [12 HP, 3 MOV, 8 DC]
>Current HP: 12
>Spell 1: HANDGONNE: (RS:8 Range:7 ACC:2d4+2 PWR:5 - Magelight)
>Spell 2: INVIGORATING FLAME: (RS:5 Range:3 ACC:2d5 PWR:4 - Quickstep+Restore)


>Moving 3/3 as stated in image
>Casting INVIGORATING FLAME on ALARYCK
>No Conditionals
>>
>>6403182
"Oof, this poison really does hurt. No matter, my internal flames shall burn it out!"

>Cast CATALYST on self (+1 Fire stack, +5 MOVE, +5 HP)
>MOVE 1SW, 3S, 2SE, 1NE, 1N (Ending to the NE of corpse 6)
>>
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>>6403182
>Move 2C
>Scavenge body 8
>>
Rolled 12 (1d15)

>>6403320
>>
Rolled 3, 2 + 3 = 8 (2d5 + 3)

>>6403182
Saddling behind Parsley's bulk, Alaryck reorients and runs in the direction of the Pitmedic after his hieroshield is restored yet again.

>STATS: [5/6 HP, 5(+5) MOV, 6(+0)DC]
>MOVE: 1C, 1B, 1A, 1C, 1A, 1C, 1A, 1B, 1C, 1D
>CONDITIONAL: If path Crosses with PITMEDIC cast AIB on it, If theres no PITMEDIC attack next enemy on path, if no enemies are on path, cast AIB on SELF at end of path. CONTINUE ON PATH REGARDLESS OF ATTACKING ENEMY

>An Iceskater's Blade (Hierosmite, Quickstep, Wreathe, Ice Imbuement, Crescendo, Scuttle, Trickshot) [Runespace: 9, PWR: 9, Range: 1]
>>
>>6403204

>>6402780
>>6402781
>>6402782
"AWESOME! that right there, is why you're best boss! now just scooch aside so i can shoot our friends, big thankies."

Kumo finishes blowing frantically on the now somewhat cooled barrel, lifts the rifle up, and blasts away the northern frontline! but it's a friendly friendly fire because i, kumo, heal the wounds :)

>>6403211
After restoring Ophelia's hieroshield with a pale light and low resonant chime, the chain spell then fizzles harmlessly out against the frightful bulk of night right next to the star-mage without much fuss or ceremony.

"oh." Kumo blinks each eye slowly, vacantly. "my hubris and my greed for CHAIN HITS... has been adequately punished... sorry God..."

>>6403189
>>6403257
"DON'T COMPLAIN, HIT HIM, HIT HIM, JUST HIT HIM, DO IT YOU ANIMAL, YES, YES, KILL! KILL!!!" Kumo exhales slowly like a low sustained note on a flute as the sudden bloodlust leaves her.

"the faster we kill these fiends, the easier and better things get." She makes a vague gesture. "tis a simple rithmetic."
>>
>>6403182
Luggin his heavy rifle and cursing himself for not taking Trickshot, Ur-Glarbaoth jumps down in search of a better firing position
>Move 1D !C

>>6403334
"You speak the truth, minion! I am the - hup - best boss!"

Ur-Glarbaoth's Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Imbue (Earth)(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [14/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
>>
Rolled 2, 4 + 1 = 7 (2d5 + 1)

I make Cookie use #Close Combat# on SkinPiercer 7 and move her as I drew in the map.
>>6403182

Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS:

#Close Combat# 4
SIGILS:
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Craggy Counter# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
FORM:
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER:
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Magic Miracle# 6
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

---‐---‐------------------‐---‐----
COOKIE: Shit! I was too passive, I need to finish this bagguru for good!

Cookie swings her weapon using all her strength shouting "Close Combat" at the bug . But in the middle of her attack she hears an "AAAAAAAIIIIEEEEEE!" coming from her allies' side. She recognizes Alaryc's voice and takes a decision: even if her swing fails, she will run there to help.
>>
>>6403182
>>6403353
Wait, I want to change the movement. Make Cookie land in front of SkullBraker 1
>>
Rolled 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1 + 3 = 20 (12d2 + 3)

>>6403248
“Ward it off! I shall join you shortly!” Roa roars in agreement, flicking her hands free of sizzling poison. It burns intensely, but not as much as the sting of failure. It’s not enough. Every move has to kill, every strike must be turned away, to do anything less than that is for her to fail again. She grips her weapon hard enough to splinter a portion of it.

>>6403204
She straightens her back as her shield is restored by the little spider fellow. She has no time for words of thanks, those will come after. She’s spied her targets now, some wounded, some whole, but all standing in her path. Her gaze flicks from one enemy to the next, marking out the boundaries of her spell. Then she rears back to charge her weapon again.

“BRIGHTLANCE! REAVE THEM ALL DOWN!”

The spell field changes. Rather than becoming a single point, she crafts a cleaving edge that’s nearly twelve feet across, then attempts to devastate the battlefield with a mighty swing.

>BRIGHTLANCE— FORMA INHAERE
>B, C, A, A, A, F, D, D D
>>
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>>6403405
I just rolled the max amount, but I’d like to ignore whatever is already dead as of the time of posting
>>
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>>6403405
>7, 8, 7, 7
Wasn’t able to scroll through and audit deaths, but I’d like to go only for the still living ones and have the rolls apply in order so I don’t waste the pierce on the corpse.
>>
Rolled 1 (1d2)

>>6403324
Congratulations! Rolling for reward type
>>
>>6403439
Please select from the following Foci

>Spellsword <Fangbreaker>: A heavy duty spellblade, crafted to protect the user and channel higher Runeweight spells at the cost of some mobility and all long-range magic
>Bowcaster <Hebe>: A bow carved from trees growing on sunkissed mountain peaks. Exceptional ranged performance at the cost of being unable to cast spells at point blank range
>Sigilshield <Loggerhead>: A metal buckler embedded with coreshards, stably purified and arrayed to protect them from solar degradation. On turns where you don't cast spells, gain a significant DC amplifier.
>>
>>6403257
The creature is dead, felled by Roa's magic. Go ahead and roll for loot.
>>
>>6403440
>>Spellsword <Fangbreaker>: A heavy duty spellblade, crafted to protect the user and channel higher Runeweight spells at the cost of some mobility and all long-range magic
seems useable for someone
>>
>>6403444
Congratulations! You have obtained the:

>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, -1 MOV. Can only use Melee form sigils.]
A heavy duty spellblade, crafted to protect the user and channel higher Runeweight spells at the cost of some mobility and all long-range magic
>>
Rolled 2 (1d15)

>>6403442
It seems all loot rolls are d15s? If so, here goes.
>>
Rolled 9, 1, 4, 6 = 20 (4d10)

>>6403182
Focusing some more, Wintry had finally purged the entirety of the poison that had dripped onto her Core, at the cost of structural integrity. Thankfully, the hieroshield on her finger was supplying enough ice power for her not to collapse into slush just yet...
>MOVE 2B 2C
>CAST Frostgrave 4D (>>6400670)
Worryingly, this area had become cast in shadows once more. Noticing the amount of projectiles coming from there, Wintry bravely decides to step out, making herself vulnerable to the various enemies.
"Surely, the bog witch will be around to use her concotions again. Or perhaps someone else will bring me back... So long as my Core remains, I won't die, so it's alright. Frostgrave."
(add +2 to each die result due to the accuracy bonuses!)
>>
Anyone with an uncast vote has one hour to take their turn.
>>
File: MOVE.png (1.22 MB, 2494x1880)
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I will move here since I can't move and fire in one turn with this rifle :C
>>
Rolled 3, 4 + 1 = 8 (2d5 + 1)

>>6403230
Rolling for an extra pierce Ophelia didn't know about
>>
Calculating and writing now. Apologies to Warpig and Slabgrin.
>>
File: Spelldivers_Mission_2.png (2.73 MB, 2550x3300)
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Rolled 4, 2, 1, 5, 2, 3, 1, 5 = 23 (8d5)

ROUND UPDATES
>ALARYCK: 1 > 5/6 HP
>HESTRI: 4 > 2/12 HP (PSN CLEARED)
>OPHELIA : 4 > 7 > 11 > 9/7 HP (PSN CLEARED)
>ROA: 4 > 10 > 8/12 HP (PSN CLEARED)
>SERA: 4 > 10/10 HP
>WARPIG: 4 > 7 > 5/10 HP (PSN CLEARED)

The DAWNSEEKERS strike back with a vengeance, letting their fury and frustration at these wicked monsters and their underhanded guerilla tactics out with a furious vengeance. ALRYCK stands to his feet, the last wick of LANSA's catalyst spell returning him to his feet with a tiny bit of his Hieroshield intact. Aided by FLOCHE's own invigorating fire, he skates out into the darkness, building up a terrifying momentum as he tracks the flicker of healing magic he saw through the murky blackness of the night. He sees the beast in his path, his armblade glowing with frosty mana as he slides straight past it, almost seeming to have ignored the Wevil if not for its head tumbling soundlessly to the grass below.

Undying ROA's trusty BRIGHTLANCE proves even more dangerous, skewering straight through a skin piercer, then another, then the bilespitter hiding behind them, three bodies roasting, impaled upon her magical spit before the spell is finally stopped by the Gloombearer's impressive bulk.

Finally, OPHELIA and COOKIE successfully dispatch their pair of foes, one torn asunder by dazzling stars and the poison hidden below, the other bludgeoned, its exoskeleton cracking beneath the weight of her mana-infused caeralute.
>>
File: Untitled_Artwork.png (3.61 MB, 1974x3300)
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>>6403681
Others, while not quite as lethal, manage to contribute significantly to the ongoing battle. CYNTHIA's frigid needle careens through the battlefield, deftly weaving past corpses and compatriots as it homes directly for the mutant Abysskin's thorax, embedding itself deep within its exoskeleton with a frigid hiss. It scampers back into the darkness, only to realize its movements are slowed, impeded by the element of her magic. FLOCHE, HESTRI, and KUROKUMO play a supportive roll, healing their allies even as death approaches, while LANSA bathes himself in purifying fire, preventing himself from suffering a likewise grim fate to the beasts they felled.
>>
File: Spelldivers_Mission_2.png (2.33 MB, 2550x3300)
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>>6403684
BILESPITTERS
>WINTRY: HIT 3 > 0 HP (SHIELD BROKEN) (PSN: 1)
>PARSLEY: MISS. (RECOIL: LETHAL) (PSN 1)
>COOKIE: COLLATERAL (PSN: 1)
>LANSA: HIT 6 > 3/6 HP (PSN: 1, FIRE: 1, will heal to 4 at end of round)
>CONQUEST: COLLATERAL (PSN: 1)
>SLABGRIN: HIT 7 > 4 HP (PSN: 1)

The BILESPITTERS, possibly enraged by the deaths of their allies, strike a bold volley with no regard to their stealth, trying to simply poison as many as they can. Most are hit and badly hurt, save PARSLEY's incredible armor, but neither his nor COOKIE's exceptional defenses are immune to the poison imbued in each attack, green smog stinging their eyes and lungs. WINTRY, frail as a result of her inorganic composition, succumbs to the attack, collapsing to the ground without a sound.

The MEDICS flash their spells, healing any allies in reach, but crying as they mourn the loss of their noble vanguard.

HEADCOUNT
>Skinpiercers 0/8 [ALL BESTED]
>Bilespitters: 4/6 [GREEN; DC: 6, MOV: 4, HP: 6]
>Gloombearers: 3/3 [PURPLE; DC: 5, MOV: 3, HP: 20]
>Pitmedics: 2/3 [YELLOW; DC: 6, MOV: ???, HP: 5]
>Skullbreaker: 1 [BLACK; DC: 8, MOV: 3, HP: 18]

The enemy vanguard having collapsed, they seem to be making one last desperate gambit to steal the valuable loot in the cart. The initiative is once again yours, Spelldivers— what shall you do?
>>
File: dawnseeker6.png (916 KB, 1420x1213)
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Rolled 12 (1d15)

>>6403688
"Hold the line, friends! They break upon our ranks! The sun of our endeavors still shines yet!"

Kumo scuttles away, blowing frantically to cool down her rifle as if it would actually help. "ubersmite is a lot less impressive when i can't aim worth a darn..."

>MOVE AS SO
>LOOT THE CORPSE AS SO
>>
>>6403688
CORRECTION:
>Bilespitters: 3/6 (Forgot the lethal stalagmite recoil)
>>
Rolled 6 (1d12)

>>6403693
Rolling for equipment type
>>
Rolled 11 (1d15)

>>6403688
Thorne calls the lot of these abysskins, in no uncertain terms, a bunch of weak minded cowards. Highlighted by several harsh sounding words in the tongues of faraway places. He walks over to despoil the dead Pitmedic (1) and secure supplies for the Dawnseekers.
>>
Rolled 2, 3 + 1 = 6 (2d5 + 1)

>>6403681
>MOVE 1B, 1A
>COSMIC VENGEANCE AT ENEMY 2 AND 3
>>
>>6403695
Oops, meant to roll 1d2. I'll just interpret that as a 1, since it's in the first half of 12. Please select a Casting Focus!

>Hexrifle <SG-3 FLUORITE>: Shotgun model hexrifle with exceptional power in exchange for limited range and diminishing accuracy
>Golemductor <Model: Scarab>: Modified wand linked to an autonomous golem. Sacrifices sigil capacity and performance in exchange for the ability to manipulate a construct capable of casting low runespace spells.
>Wand <Thermalamp>: Increases PWR and imbues all spells you possess with either fire or ice (choose one for all spells). Unlike ELEMENTALIST, this effect does not stack. You may still add an <Imbue> of a different element to your spells, including whichever of Fire or Ice you chose not to take.
>>
Can corpses be looted at any point in the game or what?
>>
>>6403688
>MOVE B1
>CAST BOLSTERING BOG BREW ON WINTRY

"Falter not, frozen fiend--fight forward into the fray! Today marks not your melting!" Another vial of acrid elixir soars over the mage's heads and gently lands in Wintry's hair!

>>6403693
"They swarm and they snarl, they grasp and they growl, but their numbers grow thinner--make them throw in the towel!"
>>
>>6403703
Yes, so long as you're on a tile adjacent to them (or, for coreshard deposits, directly on top). You do get one final looting round at the end, but that's just to make sure you don't loose out on the opportunity to loot anything killed in the final combat round.
>>
>>6403699
>Golemductor <Model: Scarab>
>THE LITTLE GUY FOCUS

"... AND NOTHING ELSE QUITES SHINES LIKE THE LUCIOUS LUSTRE OF LOOT! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAhahahahaheheeee..."

"Almost lost my cool there." Kumo waves her hand. "tis glorious to get rich, my friends, that's all."
>>
>>6403714
>Golemductor <Model: Scarab> [Runespace: 7+2, +1 ACC [GOLEM STATS: 3 HP, 4 MOV, 6 DC]; Can only create 2 spells for you to cast using your 7 Runespace. Your Golem, meanwhile, may only cast one spell alotted to it alone, created using the 2 Runespace assigned to it. Your golem may cast its spell for free, but requires you to expend your MOV action to move it. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. Your golem cannot be healed.]
During the reclamation war, the mages were few and the tasks to complete were bottomless. To ameliorate this, the first Golemductors were created, allowing one mage to service as two.
>>
Rolled 4, 5 + 1 = 10 (2d5 + 1)

>>6403656
(My bad, I fell asleep mid post! I think I’m on 2HP and about to lose my shield though? I think the first poison stack I got got lost along the way)

>>6403681
Retching and spluttering, Slabgrin backpedals, tripping over the roots of the tree behind him. ‘I- I think I got some in my mouth!’ Wand arm flailing to keep balance, a Brick aimed in reraliation goes flying off to the side.

> Move FF
> Cast Wizard’s Brick Southwest! (SURELY this guy only has 4 range) [ELEMENT: EARTH] [Smite, Arrow, Longshot, Forte, Imbue :: 2d5+1, Range 5, PWR 3+2]
>>
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>>6403681
Imagine Parsley's surprise when the four-armed Wevil slinks back into the darkness instead of meeting his challenge. "Hah, so you acknowledge that to press on would be your undoing! Scatter and flee, and let your misbegotten brethren know that PARSLEY OF SCARBOROUGH's might canno--"

It seems the enemy has little patience for his words, a caustic bolt splashing off his barrier and inviting a hail of jagged rocks in response. Despite not hitting him directly, its noxious fumes waft through to assail him nonetheless, forcing him into a coughing fit. A wave of his staff sees the spell cast anew, rolling away to eagerly vacate the miasmic puddle and find the wee bastard who dared to interrupt him.

>CASTING BRAVE THE DARK on self
>[ +9 BARRIER, +9 MOVE, +4DC, STALAGMITE ARMOUR, EARTH ]
>MOVING as per red line

Someone should probably teach him how to steer that damn orb.
>>
Rolled 10 (1d15)

>>6403688
After clotheslining the Pitmed and skirting around a tree Alaryck turns around to see the results. "THE SKULLBREAKER STILL LINGERS, GET IT BEFORE IT CAN RECOVER."

>MOVE: 1E, 3F, 1E, 1C
>CONDITIONAL: If SKULLBREAKER or PITMED are in path, CAST AIB targeting them otherwise SCAVENGE dead PITMED #1 from end of path

>An Iceskater's Blade (Hierosmite, Quickstep, Wreathe, Ice Imbuement, Crescendo, Scuttle, Trickshot) [Runespace: 9, PWR: 9, Range: 1]
>>
Rolled 4, 2, 2, 2 = 10 (4d4)

>>6403684
>>6403688

Watching her needle beautifully find its mark, and seeing the skullbreaker sluggishly melti back into the shadows as a result, Cynthia suddenly feels like she's very cool. A flight of fancy conjures to her mind an image of her attack, painted and hung up in a gallery for everyone to admire, but the prophetic vision is broken when she sees Wintry collapse out of the corner of her eye.

Remembering that the fight is still going on, Cynthia rushes over to help the ice elemental, relieved to see her restored by the vial of bog-water. "Miss Wintry! It was a fascinating display of elemental synergy that you performed earlier. Let is join our boreal forces together once again."

>MOVE 2C1D
>Cast Silver Needle 11D

(Rolling twice on the off-chance that both spitters happen to be lined up)

>Foci: Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Current Status: 6HP

>Silver Needle: Hierosmite, Lance, Longshot x 2, Imbue Ice, Crescendo
>7 DMG, 11 RANGE, 2d4+3 ACC, PIERCE, 1 ICE
>>
Rolled 4, 3 + 3 = 10 (2d5 + 3)

>>6403688
>Move 2N, 1NE
>cast Grand Blade upon yonder foul beast to the north. If it is alive. Keeping track of all this spell-slinging becomes complex. If it is dead then scavenge it.

HP 10, Move 5, DC 8
Hieroshield: Smogvisor. HP 10, Move 4, DC 8, Range -1
Focus: Spellsword. RS9, +3 Acc, +1 power melee, +1 Move

Spell 1
Grand Blade
2d5+3, Damage 8, Melee (Hierosmite / Wreath / Crescendo. RS4, PWR 7, +1 Power and +3 Accuracy from Spellsword)

Spell 2
Arcane Alacrity
Block 4, +4 Move next movement, Range 2 (Barrier + Quickstep / Arrow. RS 5, PWR 4)
>>
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Rolled 2, 2 + 3 = 7 (2d5 + 3)

>>6403688
>>6403697
>>6403734
Turns out I skimmed over Thorne moving to loot that one so.

CHANGE OF ACTION CONDITIONAL
>CONDITIONAL: If ENEMY is in path, CAST AIB targeting ENEMY and continue on path otherwise continue on path and cast AIB targeting self.
>>
Rolled 8, 1, 9, 1 = 19 (4d10)

>>6403688
>Trickshot Roanor's Improved Inferno from hex 1B, cast straight North, chain to targets picrel

>Staff <Brightwood> [Runespace: 13]
>Elementalist: [HP: 5, MOV: 4, DC: 6; FIRE]

>Roanor's Improved Inferno [Runespace: 13, DMG: 7, Fire: 2, 1d10+3, Range: 8, CHAIN (Chaining Range: 2), You may change the casting point of your spell to any space within one space of your current position.]
>>
>>6403688
Feeling the position eating away at her body yet again puts CONQUEST into fight or flight mode. Her legs move on their own, scrambling back to the caravan. She needs to reposition, if she doesn't want to 'die' a pitiful death. Sure, she might not literally die, but she might as well ACT like it's life or death.
>MOVE TO SPAWN #3
"Hhhh. Requesting a heal...soon. Stability of hieroshield is...lacking."
>>
>>6403688
"Tch! These fiends whall pay dearly for every drop of posion they spew! Die a thousand deaths, and a thousandfold more!"

>MOVE 3 SW
>Cast PIERCING FLAME-DANCE
>MOVE 2 NE (ending up 1 SW of Conquest)

>>6403769
"Friend Conquest! Can you gather the valuables from that... body..."

Lansa looks on confusedly to where corpse of beast number six was.

"Did they actually have some sort of funerary practice, or did it get ransacked already? Strange... I hope it didn't pretend to die..."
>>
>>6403769
(meant to say poison not position, too late to delete and repost kek)

>>6403779
The masked soldier tilts her head. "I already ransacked it. I killed it, so I felt it was fair for me to loot it. Even if, in hindsight, it would've been better to let YOU handle it."
>>
Rolled 1, 5, 5, 6, 5, 5 = 27 (6d10)

>>6403688
>Shoot the big green 1, chain to purple 3

Ur-Glarbaoth's Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Imbue (Earth)(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [14/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
>>
Rolled 2, 1 + 1 = 4 (2d4 + 1)

>>6403779
Forgot dice
>>
>>6403781
"Ahh he he he, is that so? My error in not noticing, friend Conquest. It is wthin your right, indeed!"
>>
I make Cookie recast #Craggy Counter# and maintain position.
>>6403688

Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runeweight: 16, ACC +1. None of your spells may have more than 6 Runeweight.]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

SPELLS:

#Close Combat# 4
SIGILS:
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Craggy Counter# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
FORM:
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER:
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Magic Miracle# 6
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM
>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

---‐---‐------------------‐---‐----
COOKIE: You know (coughs, the poison is irritating her eyes and nose) I thought you would be more eager to break skulls (coughs), but all you've got are these faggy poison strats (coughs). Sull Braker? You should be called Benis Eater instead LOL (she keeps relentlessly taunting the hulking bug).

Cookie recast her armor by singing the song of her people, annoying friends and foes alike.
>>
Rolled 10 (1d15)

>>6403688
>Move 4A
>Loot Bilespitter 5
>>
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Rolled 2, 2, 1, 1, 2, 2, 1, 2, 2 + 3 = 18 (9d2 + 3)

>>6403688
Roa turns around, immediately raring to get Wintry back. She’ll never leave a comrade down, even if there are beasts before her. However, she hesitates for a moment, wondering if the icy creature will be harmed in some way by her searing heat. Fortunately, her contemplation gives the witch time to raise their fallen ally.

“BRIGHTLANCE. SHINE ONCE MORE!”

Her weapon lets out a trill, like it has a life of its own. She’s already obliterated one hidden foe that she didn’t even know existed. Now there’s a spot where she suspects a second is hiding. She sends the weapon outwards, seeking to tear into the light-eating beast that’s been whittled down, loop it around to kill the spitter that her instincts tell her is lurking in the dark, and finally impale the leader: The horrid Skullbreaker that’s pounding against her Shield bearing fellow-in-arms.
>>
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Rolled 1, 2, 2, 1, 2, 2 + 3 = 13 (6d2 + 3)

With Roanor's attacks, and the one from last round, I think that softens the Gloombearers enough to pierce? Rolling in case there's more stuff lying in the empty tiles

Art I drew the other day. It was a cave at first, but I just hit the fill tool to make it forest-colored.
>>
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Rolled 2, 5 + 3 = 10 (2d5 + 3)

Momentarily dazed by the din of battle and the poison coursing through his veins, when his senses return Warpig fearlessly charges into battle, seeking the origin of a sickly green bolt from the dark

>MOVE 1E, 2D, 2E
>ACTION: FERAL HOG

WARPIG - HP: 5/10, DC: 8/8, MOV: 5/5
>Statuses: None
>Spells
>The Feral Hand of God (RNG 1, ACC 2D5+3, PWR 12)
>Trample (RNG 1, ACC 2D5+3, PWR 5), Effects: Imbue Earth, Scuttle
>>
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>>6403847
This is what I imagine Roa looks like when DigiQM uses the wrong trip.
I won't draw her like that when our characters are close though. If you got a character or person for her to be based on and armor style, tell me if you want.
>>
>>6403898
Kek I keep forgetting to swap trips properly between mobile and pc. Got a good laugh from this piece, thank you o7
>>
>>6403728
Ah, this is correct. Thanks for being honest! As a reward, I'll let you roll loot for 1 free coreshard deposit (even though there are no coreshard deposits).

1-5: 10-20 coreshards
6-10: 30-50 coreshards
11: 60-100 coreshards
12: casting focus
13: hieroshield ring
14: sigil (random type)
15: sigil (choose type)
>>
Rolled 10, 3, 10 = 23 (3d10)

>>6403688
Her physical integrity breaking, the shape of the young lady collapses onto her robes, a transparent layer of ice overlaying her Core, a shimmering, light-blue octahedron. The ring which serves as a Hieroshield pulsates, ready to bring her back, but stops as Hestri's brew stabilizes her. Little by little, Wintry reforms, poison remaining on her body.

>>6403706
"...oh. My thanks, witch... It seems that I've well and truly come apart, for a moment."
With an uncertain gait, her glowing white eyes scan the darkness. In this moment, she well and truly looked inhuman. "Disturbing... Poison, darkness... Their echoes are so very bothersome..."

>>6403741
Feeling yet another disturbance in the magic surrounding her, her body tenses somewhat, but she calms down as she feels more ice-aspected magicks pass by her. Without turning her head, she had identified the person coming by her as the lady she had teamed up with last mission. "Ah... You, are..." Still, she had not learned her name. "Thank you. That synergy... It was too weak yet. I will need... To practice. Still... Your presence brings. Comfort..."

Wintry plucks at the strings of her focus in a staggered manner, struggling to keep her movements smooth. Nonetheless, ice appears at her feet, and rushes out into the dark, following Cynthia's needle.
"Frostgrave."

>CAST Frostgrave 4D (>>6400670)
>MOVE 1C
(add +2 to each die result for accuracy)

"I shall reposition, so I may recover my form. Apologies."
>>
File: MOVE.png (1.81 MB, 2550x3300)
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Rolled 1, 1 + 3 = 5 (2d4 + 3)

Eigengrau lifts all 5 pseudopods and prepares to fire a beam...
>>
Eigengrau's pseudopods grow flaccid and grey from disappointment
>>
Rolled 10 (1d15)

>>6403978
(I hope I get enough shards to pay for my ambulance!)
>>
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Rolled 3, 1 + 2 = 6 (2d4 + 2)

>>6403688

>Staff <Brightwood> [Runespace: 13]
>Bulwark [12 HP, 3 MOV, 8 DC]
>Current HP: 12
>Spell 1: HANDGONNE: (RS:8 Range:7 ACC:2d4+2 PWR:5 - Magelight - Pierce)
>Spell 2: INVIGORATING FLAME: (RS:5 Range:3 ACC:2d5 PWR:4 - Quickstep - Restore)


>Moving 3/3 as stated in image:1N 2NE
>Casting HANDGONNE on Gloombearer 3, NW facing
>No Conditionals
>>
>>6404038
Please give me another 2d4 for a potential second enemy
>>
Rolled 1, 3 + 2 = 6 (2d4 + 2)

>>6404039
>>
File: Spelldivers_Mission_2 1.png (3.02 MB, 2550x3300)
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ROUND UPDATES
CONQUEST: 1 > 0/6 HP (PSN cleared) (SHIELD BROKEN)
COOKIE: 12 > 10/12 HP (PSN cleared)
LANSA: 4 > 2/6 HP (PSN cleared)
PARSLEY: 9 BARRIER > 7 BARRIER (PSN cleared)
SLABGRIN: 2 > 0/12 (PSN cleared) (SHIELD BROKEN)
WINTRY: 0 > 3 > 1/6 (PSN cleared)



The DAWNSEEKERS make a decisive move as the Wevils rush madly towards the cart— on the forward front, OPHELIA and FLOCHE work together in tandem, their combined force managing to tear through a Pitmedic and render the Abysskin it was protecting on the brink of death. ROA and ROANOR, aided by the razor-sharp blade of SPELLKNIGHT SERA, tear into another Gloombearer, the combined weight of their attacks serving more than sufficient to tear through its shockingly durable body. On the southeastern side of the cart, the frost elemental WINTRY rises to her feet with the help of HESTRI’s healing brew, blowing a gale of frost and razor-sharp sleet out into the enemies who lead to her brush with death. CYNTHIA moves in indignant rage at the assault on her frigid friend, her needle tearing through the night and piercing clean through the two enemies responsible, a Bilspitter and the Medic enabling it.

On the western side, things are far more grim— CONQUEST, with the last of her strength, stumbles back towards the cart in search of aid as the poison courses through her veins. SLABGRIN, meanwhile, is driven more by vengeance than survival instinct, lifting his staff even as his consciousness begins to waver, firing off one last brick into the monster that dared harm him. The Bilespitter barely survives, though the attack did claim its arm, and prepares a killing blow as Slabgrin falls limp to the ground. Before he can muster it, however, WARPIG awakens from his daze, charging headlong towards the Wevil and goring straight through it with his gauntleted hand, his fist beginning at its chest and ending well beyond its back.

UR-GLARBAOTH and ROANOR both attempt to slay the SKULLCRUSHER, but they realize too late that they’ve only been shooting at an afterimage. Instead, ALARYCK’s agile movements reveal its true location, having already advanced far closer to the cart than you or your employers would have liked. Before you can act, however, the two surviving Gloombearers sing their dirge, coating the battlefield in darkness enough for the mutant to slink back into it.
>>
Rolled 3, 1 + 2 = 6 (2d5 + 2)

Forgot to roll.
>>
File: Spelldivers_Mission_2.png (2.56 MB, 2550x3300)
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>>6404109
>>6404110

BILESPITTERS:
ROANOR: HIT 5 > 3/5 HP (PSN 1)
>UR GLARBAOTH: COLLATERAL (PSN 1)

MISC.
>OPHELIA: 9 > 14/7 HP (VAMPIRE)

The last Bilespitter shoots its volley, striking ROANOR and rendering both him and UR GLARBAOTH afflicted by its venom. The Northwestern Gloombearer groans even after its magic is finished, the toxic radiation from OPHELIA’s cosmic vengeance melting it from the inside out, leaving it as close to death as it could be without fully collapsing. The SKULLCRUSHER, meanwhile, acts with shocking guile compared to its brutish stature and appearance, skulking around the Spelldivers under the cover of the artificial darkness, slipping into the gap in their defenses and emerging on the Caravan, the sounds of it scrounging for coreshards alerting every Dawnseeker on site of the situation

If the Abysskin ends the NEXT ROUND on the cart, it will steal valuable resources and flee, potentially leading to a diminished reward.

UPDATED HEADCOUNT
>SKINPIERCERS: 0/8 [DISPATCHED]
>BILESPITTERS: 1/6
>GLOOMBEARERS, 2/3 [DC: 5, MOV: 3, HP: 20/8 (PSN 4)]
>PITMEDICS: 0/3 [DISPATCHED]
>SKULLCRUSHER: 1/1 [DC: 8, MOV: 4, HP: 18]

Their medics being dead and their Gloombearers close behind, the last hope for any success whatsoever is their Skullcrusher surviving the round. The initiative is once again yours, Dawnseekers— what shall you do?
>>
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Rolled 2 + 1 (1d10 + 1)

>>6404113
"oh hi conquest. you don't look so—" Then the soldier collapses in front of Kumo. "oh UH. wait, I've got it, lemme just—"

Kumo turns around as she hears something shamble within the wagon and comes face to face with the gigantic SKULLCRUSHER.

"Hello there." Kumo waves, screaming internally.

>FIRE TO HEAL ROANOR, CONQUEST, AND HESTRI
>CHAIN TO SKULLFUCKER
>>
Rolled 2, 2 + 1 = 5 (2d5 + 1)

>>6404113
Can I loot either of the two monsters I'm atop of?
If not,
>MOVE 4D
>COSMIC VENGEANCE TO THE MONSTER LOOTING THE CARAVAN
>>
>>6404128
Just to be clear, I'll keep this roll if I can loot monsters since it seems like there are enough folk in range of the SKULLCRUSHER. I just like rolling dice.
>>
Rolled 2, 4 + 3 = 9 (2d4 + 3)

>>6404127
Conquest's body jolts back to life thanks to Kumo's magic. The soldier struggles to catch her breath as, in the blink of an eye, she goes from 0 to 100.
>CONQUEST HP: 6/6!
"...Ten-four. Thank you." Conquest offers a wave back to the spider thing.

>>6404113
Conquest's blood-stained hands shake as she clumsy loads in another round into her gun. Her gaze is firmly locked onto the SKULLBREAKER mere steps away from her. Her bullet might not be able to kill it in one hit, but it'll be enough to soften it up for someone else to finish it off.

"..." *click.* "Designated target: Skullbreaker. Firing."

>AIM STRAIGHT AT THE SKULLBREAKER
>FIRE A SIGILSHATTERED BULLET AT IT! 10F, if I need to be exact with the amount of tiles I fire down. 12 DMG if it hits.
>>
>>6404131
You can loot! Please specify which you'd like to scavenge and then roll 1d15. Other than the Skullcrusher, they all have the same loot table.
>>
Rolled 8 (1d15)

>>6404134
Okay, I'll start with the one for now!
>>
>>6404132
As she realizes the bullet is going to hit true, a dry, morbid laugh crackles out of the soldier. It's closer to the sound a distant thunderstorm makes than a human's laugh.
"A bullet was fired, a magic bullet that will never miss."
>>
>>6404135
*the one I am on for now
>>
>>6404127
>FIRE Der Freundschütz
Clarification for spell.

>>6404127
>>6403784
"up you go guys! go and KILL!!!"

Kumo looks on in (expected) disappointment as her attack fizzles out again. "Aww man. I should invest into glasses... But they clearly aren't helping that other guy so... Hmm."

She points to the dwarf. "boss! you're out of step! don't move, just shoot the two jerks south of you!"
>>
File: IMG_3415.gif (2.06 MB, 498x281)
2.06 MB GIF
>>6404113
Roa’s attention turns to Conquest immediately. A companion crawling all the way across the field, only to collapse at her feet, is the most pressing concern she could have. The cart melts away, and so does the hulking brute that’s rummaging through it. Before she can focus on restoring the shield, the little spider pulls the soldier back up.

She grits her teeth and focuses on the monster, eager to end this so that they can get the rest of the team home safe. Her foot braces against the ground, and she lowers her staff like a jousting lance. Roa surges forward, attempting to slam her shoulder into it and impale the Abysskin with her full body weight.

>BRIGHTLANCE
>>
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Rolled 2, 1, 2 + 3 = 8 (3d2 + 3)

>>6404141
>Cast last among the people attacking it, so that if lethal damage is done, it’ll pierce and heal Slabgrin

For Cleave, do I need to be the one actually doing the killing blow? Or is it just if it dies?
>>
>>6404142
If it dies, you may continue your attack. It feel free to do so now.
>>
Rolled 2, 1, 1 + 3 = 7 (3d2 + 3)

>>6404113
A wave of restorative energy washes over the Bogwitch who, after straightening up the tiniest fraction of her posture, turns to give Kumo a grateful bow!

"A timely trifle indeed! A thousand thanks, girl!"
Topped-off and ready to tangle, the many trinkets on Hestri's swampy staff rattle and creak as she turns her attention to the beasts emerging from the dark!
"Try to pilfer our prize? You'll meet your demise!"
>CAST MIRE'S MISERY AT #2!
>>
>>6404113
If there is a Gloombearer in here Thorne would like to kill it, if not to scavenge the Skullcrusher

>>6404141
"A GLORIOUS STRIKE!" He pumps his fist into the air, which the Volcano Lord immediately mirrors.
>>
Rolled 12 (1d15)

>>6404113
Warpig, seeing his immediate surroundings immediately clear and leaving the fallen to the bone witches of his new pack to deal with, begins the process of cleaning his kill, not even bothering to extricate his fist as he tears open the carapace of the thorax, digging into the body for anything moderately edible, or as a close second, worth scavenging. He uses the currently overheating spellaxe like a hot knife to better split the exoskeleton, glad the toys of the cityfolk can prove useful even without their magics.

>ACTION: Scavenge Bilespitter #3
>MOVE 5B

WARPIG - HP: 5/10, DC: 8/8, MOV: 5/5
>Statuses: None
>Spells
>The Feral Hand of God (RNG 1, ACC 2D5+3, PWR 12)
>Trample (RNG 1, ACC 2D5+3, PWR 5), Effects: Imbue Earth, Scuttle
>>
Rolled 1 (1d2)

>>6404160
Rolling for equipment type
>>
>>6404161
>Spellsword <Dermislicer>: A sturdy club ribbed with Coreshards, creating a line of sharp, magical teeth when mana is channeled through it. Exceptional power that dulls with every attack as the teeth chip, requiring a round to reconstitute their edges.
>Hexrifle <SG-3 FLUORITE>: Shotgun model hexrifle with exceptional power in exchange for limited range and diminishing accuracy
>Staff <Bloomgrove>: A staff optimized for healing and supporting your allies, granting bonuses to your spells' positive effects.
>>
Rolled 8 (1d15)

>>6404113
Seeing his allies focus fire on the immediate threat Alaryck gets into a Runner's stance before skating across the field, shoulder checking the Gloombearer out of his way. before stopping and picking over a Skinpiercer's corpse while eyeing up the other nearby cadaver.

>MOVE: 3E, 2F, 1D, 2C, 1E, 1F, 1D, 3E, 1D, 1E then loot Skinpiercer #3
>>
>>6404132
>>6404142
Kumo lets out an INHUMEN SHRIEK as she raises the still white-hot gun over her head, drops it from searing pain, and continues cheering in orgiastic exultation. "ALRIGHT, YOU DEFEATED! CELERITY OF VIOLEMCE, JOLLY COOPERATION, AND THE ABILITY TO SHOOT OUR FRIENDS IN THE HEAD HAS TRIUMPHED YET AGAIN!!!"
>>
>>6404147
Oh neat. Is Cleave interrupted by healing allies? If not, I’d like to use the remaining movement to curve it a bit more and grab some dudes.
>>
>>6404177
If you want to heal them, that will end your spell. If you choose not to, you may continue past them.
>>
>>6404181
In that case, I’ll choose to forego the remaining range and keep it on Slabgrin to get him back up.
>>
Rolled 7 (1d15)

I move Cookie to the Bile spitter 2 to loot the corpse if possible
>>6404113
Ok, let's make this fast now that the big guy is dead.
>>
>>6404165
Just as Warpig gets to the good part about to tug free the long heart running down the spine of the weevil, he finds a...strange, moss-encrusted green shiny thing, lodged in the beast's abdomen. He's about to toss it away when he remembers the red haired city witch specifically sitting him down and using small words and diagrams to tell him to look for anything strange in the carcasses when he guts his prey. Reluctantly, he tucks into into his belt, then returns to cutting out the meat of this bug like creature, storing most of it in his sack for later drying into jerky.

>Staff <Bloomgrove>: A staff optimized for healing and supporting your allies, granting bonuses to your spells' positive effects
>>
>>6404160
>>6404195
I fucking love Warpig man, he’s so cool
>>
>>6404198
Truly protagonist material
>>
Rolled 5, 3 + 3 = 11 (2d5 + 3)

>>6404113
>Creature on the cart is alive? Move 3SW, 1S, Grand Blade monster.
>Already dead? Scavenge the thing I killed last turn.
>>
>>6404244
It is quite dead (Conquest and Roa both have big damage). Please roll 1d15 for loot and for my sake try not to roll a 12
>>
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Dearest Hierophant, I write this letter in order to sate my curiousity on a hypothetical.

If I were to have a spell that's a Wreathe, Hierosmite, Cleave, Scuttle. How would that interact with multiple foes, specifically several in a line, assuming I fell the first target?

Would Cleave simply target the next hex clockwise from initial point of casting or would it have a sort of chain as one moves down the line with Scuttle.
>>
>>6404248
Ah, I think I forgot to explain melee cleave! Let me do that.

Cleave, when attached to a Melee form sigil, may work in one of three ways.

For a STATIONARY spell, it will proceed clockwise from the point of the initial target, requiring the caster to hit the next target before proceeding (e.g. if you hit a monster on 1A, you must hit the monster on 1B before hitting the one on 1c)

For stationary spells with SCUTTLE added on, you instead may target the next monster on your movement trajectory, as shown in your diagram.

For melee sigils that send you FORWARD in a linear trajectory, you may repeat that trajectory after a successful kill, potentially crossing the entire map if there are enough enemies in a straight line.
>>
Rolled 9 (1d15)

>>6404246
I invoke the arcane to not roll a 12
>>
Rolled 6, 2 = 8 (2d10)

>>6404113
Wintry is weary of the battle. Her form is almost amorphous, and she can feel the stares of her fellow spelldivers. Uncomfortable at being seen in such a manner, she attempts to finish the fight.
"Frostgrave..."
>CAST Frostgrave lower left 4
(add +2 to die results)
>>
Rolled 4, 1 = 5 (2d4)

>>6404274

Though signs of inhumanity may lead some to detach their affections from an elemental, they strangely seem to have the opposite effect on Cynthia. Perhaps she senses that such an extraordinary creature, though as delicate and fleeting as a vortex of snowflakes, ought to be treasured all the more for being so rare and momentary. "Remain steadfast, Miss Wintry my dear! It appears that the dawn of victory has almost broken."

>>6404113

Startled by the ghastly, though thankfully non-threatening gloombearer, Cynthia carefully aims for what she hopes will be another double-hit.

>MOVE 0
>Cast Silver Needle 9E

>Foci: Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Current Status: 6HP

>Silver Needle: Hierosmite, Lance, Longshot x 2, Imbue Ice, Crescendo
>7 DMG, 11 RANGE, 2d4+3 ACC, PIERCE, 1 ICE
>>
Rolled 2, 2 + 3 = 7 (2d4 + 3)

>>6404288
Forgot roll for second hit (please add 3 to the last result).
>>
Rolled 10, 2 = 12 (2d10)

>>6404113
>If enemies still alive, Cast Roanor's Improved Inferno directly south, chain to nearest enemy. Otherwise move D3 and loot

>Staff <Brightwood> [Runespace: 13]
>Elementalist: [HP: 5, MOV: 4, DC: 6; FIRE]

>Roanor's Improved Inferno [Runespace: 13, DMG: 7, Fire: 2, 1d10+3, Range: 8, CHAIN (Chaining Range: 2), You may change the casting point of your spell to any space within one space of your current position.]
>>
Rolled 2, 2 = 4 (2d5)

>>6404157
Forgot to roll incase of enemy
>>
Rolled 2, 3, 8, 5, 1, 10 = 29 (6d10)

>>6404113
> Shoot the big green 4 to south, chain to 2

Ur-Glarbaoth's Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Imbue (Earth)(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [14/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
>>
To keep consistency
>>6404189
COOKIE: That guy was a fraud. Why wouldn't a SkullBraker try to break at least one skull (rants as she scavenges a pathetic number of coreshards)
>>
Rolled 4, 2 + 1 = 7 (2d4 + 1)

>>6404113
From the distance, Lansa sees the hulking insectile beast emerge from unnatural darkness and into the cart - only for it to disintegrate under two powerful attacks.

"Ahh he he he, nicely done, friends... A beautiful death of a thousand deaths. I shall endeavor to inflict some of my own kills, then!"

>MOVE 2 S
>Cast PIERCING FLAME-DANCE to the NE, should skewer monsters 4 and 2
>>
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>>6404417
>>6404385
>>6404371
>>6404288
>>6404274
Seeing at least five rabid mages descend upon and completely obliterate the two abysskin south of the wagon like a siege of hungry wolves, Kumo lets out a pleased hum then starts counting out on her fingers.

"where's that darn second gloombearer," she mutters, "i reckon the enemy fat guy is on the west side, just a littleways past the alive moa, so would someone else shoot him in the head for us, pretty please?"
>>
>>6404438
"nix the bottom tile i've marked. war, i mean, War didn't shoot down a second target with her lance shot."
>>
File: FLOCHE Escort Turn 5.png (347 KB, 629x803)
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>>6404113
>Staff <Brightwood> [Runespace: 13]
>Bulwark [12 HP, 3 MOV, 8 DC]
>Current HP: 12
>Spell 1: HANDGONNE: (RS:8 Range:7 ACC:2d4+2 PWR:5 - Magelight - Pierce)
>Spell 2: INVIGORATING FLAME: (RS:5 Range:3 ACC:2d5 PWR:4 - Quickstep - Restore)


>Moving 2/3 as stated in image: 2 NW
>Casting HANDGONNE facing S
>>
Rolled 12 (1d15)

>>6404113
>>6404157
If theres no bother I'll just switch to looting Pitmedic 2's corpse, better to leave Skullbreaker to Roa.
>>
Rolled 1 (1d2)

>>6404498
Rolling for equipment type
>>
>>6404500
>Spellsword <Dermislicer>: A sturdy club ribbed with Coreshards, creating a line of sharp, magical teeth when mana is channeled through it. Exceptional power that dulls with every attack as the teeth chip, requiring a round to reconstitute their edges.
>Wand <Boughtorch>: An intricate wand carved from the purified branch of an abyssal tree. Grants exceptional power at the cost of runeweight and one of its spell slots
>Spellstrummer <Verdolin>: At the cost of significant runespace, all spells you cast gain Restore as a bonus effect. Because of this, you may choose to create an effectless spell (with Restore as its primary effect).
>>
Rolled 13 (1d15)

>Move 1A
>Loot 1
>>
>>6404508
CONGRATULATIONS! YOU ROLLED A NUMBER HIGHER THAN 12 HAHAH I'M FREE

Ahem. Sorry about that. Please select from the following spell effects.

>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage.
>Rend Asunder [ELEMENT: HAEMOMANCY] Medium runeweight sigil. Upon landing a successful hit, decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.
>Cackle: Low runeweight effect that decreases the enemy's ACC by half of this spell’s power
>Grapple: Medium runeweight effect that keeps an enemy in place, allowing you to attack the target when they try to escape, even if their ending position is out of your range.
>Searing Malice [ELEMENT: FIRE]: A medium runespace effect channeling the killing intent of the caster into flames, adding a fixed 2 fire ticks onto an enemy in addition to this spell's elemental effect(s)
>>
>>6404512
>>Rend Asunder [ELEMENT: HAEMOMANCY]
Choice locked in
Tell us what the element does, boss
>>
>>6404504
Thorne will choose this
>Spellsword <Dermislicer>: A sturdy club ribbed with Coreshards, creating a line of sharp, magical teeth when mana is channeled through it. Exceptional power that dulls with every attack as the teeth chip, requiring a round to reconstitute their edges.
>>
>>6404515
>Rend Asunder [Runespace: 2; Decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.] [ELEMENT: HAEMOMANCY]

HAEMOMANCY:
Upon casting this spell, gain 1 HP for every enemy you target. This HP gain may contribute to Vampire overhealth. In the case that you would gain this HP at full health, instead distribute 2 damage OR 1 HP per redundant point to any target, ally or enemy, that was targeted by your previous spell regardless of its success or failure to hit. Enemies or allies that were not chained to but were within chaining range do not count as having been targeted

>>6404518

>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]
>>
>>6403445
EMERGENCY CORRECTION:

>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV. Can only use Melee form sigils.]
>>
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>>6404113
Seeing that there is magepower aplenty on this flank now, and witnessing the spectacular arcane barrage bidding the caravan raider farewell, Parsley decides his talents are better put to use on the other side. Stars above know few have made it through this battle as unscathed as himself; surely they could use some bolstering words from such a stellar example of survivability! Empowered anew, his porcupine ball rolls past the convoy to teeter to a stop beside Wintry, Cynthia, and Eigengrau.

A window is less opened and more dug through the sphere, revealing Parsley's face with bloodshot eyes and a running nose from the vestigial effects of the Wevils' poison. "Ladies, tentacles. Are any of you in need of fine barrierwork?"

>CASTING BRAVE THE DARK on self
>[ +9 BARRIER, +9 MOVE, +4DC, STALAGMITE ARMOUR, EARTH ]
>MOVING as per yellow line
>>
>>6404533
>>6402056
>>6402085

No description besides Kumo's could possibly capture better the impression Parsley had left on Cynthia after their brief confidential discussion. She had genuinely felt a bit sick to her stomach during the hour following it. Yet now, Parsley has somehow taken on an entirely different form of monstrosity, seeming now like an enormous draconian pillbug, spewing from its fleshy orifice both physical venom and the venom of words. Cynthia really, *really* does not like the creepy self-aggrandizing way he said "ladies".

At a complete loss for words, Cynthia stares at Parsley with utter horror and repugnance. Her expression transcends the usual bleak limits of how a woman might harshly reject a man's advances, because for a moment, she sees him as truly sub-human.
>>
Rolled 3, 4 + 2 = 9 (2d4 + 2)

Whoops!
>>
>>6404533
>>6404766
Now seeming to her so much like the compacted bolus of the lowly dung beetle, Kumo waves to the rolling fat man as he passes by and says aloud with complete seriousness,

"Hello Shitman. Goodbye Shitman."
>>
>>6404533
"...is this a new form of Abysskin? No... It lacks the aura of darkness... But... Then what is this?"
Wintry is exceedingly confused at the spectacle before her. Looking at Cynthia's reaction, she supposes she ought to be disgusted with the display too...
She blinks once, twice. "I would not mind if you were to get hit by incoming attacks instead of us."
>>
Players who have yet to take their turns (Slabgrin and Eigengrau from the looks of it) have ONE HOUR to do so before I begin tabulating the round and updating.
>>
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>>6403182

"Did I ever tell you the Definition of Insanity? Some would tell you that the definition of insanity is doing the same thing over and over expecting a different outcome.

Insanity is merely giving up on a goal, to fall into complacency and be unwilling to change in the face of hardship. It wasn't INSANITY that lead to development of Foci or magicks, it WASN'T MADNESS THAT LED TO OUR SURVIVAL. The true irrationality of this era is the stagnancy of spiritless fools thinking they'll be safe within the fortress cities."
>>
>>6404113
>GLOOMBEARERS, 2/3 [DC: 5, MOV: 3, HP: 20/8
>20/8

Oh, this is interesting, I didn’t notice it before. Did they swell and gain hp from eating the Magelights? I like that mechanic a lot.
>>
>>6404825
Damn you're right that's sick
>>
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The Dawnseekers raise their wands, blades, staves, lutes, rifles, magic crackling to life one last time, the very last thing any of these abysskin see.

On cartside, things are resolved in a matter of twos. FLOCHE raises his Handgonne, tracking the imprints left behind by the bulky steps of the Gloombearer into the darkness it produced, a burst of fire and shot cracking through the air. The pellet of mana buried within reaches the monster before even the sound of the gunshot as it tears a hole straight through the Wevil's carapace. It groans, threatening to bathe the battlefield in darkness one last time, before OPHELIA's star-poison fells it, plack hemolymph pouring from its bulbous ruby eyes as it slumps dead onto the ground.

On th caravan itself, ROA, quick as ever, unleashes her BRIGHTLANCE onto the skullcrusher in an instinctive effort to protect the driver and cargo from harm. The spell weaves deftly through, aimed true for the beast's heart, but it manages to barely block the lethal impact, all four arms lifted, screaming in pain as a smell like burning crawfish fills the air. CONQUEST, raised from near death by JORGUMO, takes advantage of the beast as it desperately holds the brightlance at bay, lifting her rifle in a calm, practiced motion, staring down sights and firing one perfect gunshot. A pop of powder, a flash of green, and the resounding thump of the mutant's headless corpse hitting the ground. One shot, one kill.
>>
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>>6404905
On the southside, things go just as smoothly. WINTRY and CYNTHIA act in perfect tandem, their ice spells tearing the Bilespitter to shreds and leaving the Gloombearer entirely immobile, leaving a perfect opportunity for LANSA, UR GLARBAOTH, and ROANOR to land their shots. UR misses, his meteors lost in the haze of thread and snow, but the twin flames of Lansa and Roanor strike true, bathing the last abysskin in flames of red and blue, a beautiful dance of myriad colors erupting from the intertwining of their respective conflagrations, ending in a barely unrecognizable beast, its carapace fused, melted to itself and the floor as it lies thoroughly, unquestionably dead.

ALL MONSTERS ARE DEFEATED. You all have ONE ROUND to gather the remaining loot before the mission ends!
>>
Rolled 5 (1d15)

>>6404907
>Scavenge the GLOOMBEARER in the adjacent hex
>No movement
>No conditionals

Please god another twelve send this qm back to the mines
>>
Rolled 8 (1d15)

>>6404907
>Move 3 south
>Loot
>>
>MOVE 4D/4 SOUTH
>LOOT THE BILESPITTER

Kumo turns out her robes and produces a full butchering set of hatchets and saws and cleavers and knives of every description and little clean cloths, all lovingly cared for for the few days she had them. She topples frostbitten and flashcharred corpse over, tilting out the remaining acids like an overful pitcher of lemonade with a steaming hiss upon the grass, and gets to work on the rest of the monstrosity. The chitin is peeled away with a satisfying crack and little knives zip along its bloody meridians and the tastiest organs are picked through and plucked out with chirurgical familiarity, filial similarity. Arms deep in bile and gore, the spiderthing whistles a weird work of wind as she whittles away...

"though, this might be the lowest record for the pounds of meat i'm gonna get out of this lug... darn..."
>>
Rolled 10 (1d15)

>>6404916
Hook, rope, peel, pull.
>>
>>6404917
I think Conquest and Undying Roa still have the +12 MOV from me shooting them, so whoever doesn't rightfully claim the trophy can probably grab something else on the map fast.
>>
Rolled 6 (1d15)

>>6404907

As in >>6404166 I already moved to loot #3 and am in range to loot #2

Alaryck turns and picks at the other Skinpiercer's Corpse, putting his false arm back going at it clinically rather than at it with a butcher's cadence like KuroJoro.

>Loot #2
>>
>>6404919
Ah, my bad. I woke up and updated after passing out so I may have made some flubs on the map
>>
Rolled 2 (1d15)

>>6404907
Conquest calmly wipes off any soot or gunpowder left on her Hexrifle. SHe makes sure that there's not even a single spot of grime left on it, as if she was 'rewarding' it for doing such a great job.

"You know what I love?" She asks to no one in particular. "I love seeing their heads pop like fireworks. This is a warzone. And my gun must blow someone up."

"This is the only time the world will ever sense, my comrades. This is the only time where every puzzle piece is connected into a beautiful, unified picture. Where all that is, and all that ever will be, is going according to God's plan."

"...Heh. Watching their heads pop is...truly amazing, is it not?" She kneels down before the corpse she just popped the head off of. Hopefully, she'll find something good.

>LOOT SKULLCRUSHER CORPSE.
>>
Rolled 4 (1d15)

>>6404766
>>6404778
The reception of his grand arrival can only be interpreted by Parsley as shock and awe, for how else could anyone react to the cavalry's arrival? But with the dull thump of the final Wevil's corpse hitting the earth and the lull of silence that follows, it would seem his work here is done! Good job once again, Parsley.

"Ah, of course I would be glad to put this ingenious spell to use in defending you all," he sniffs, wiping his face clean (relatively) with a sleeve, "and should the opportunity arise, I will absolutely augment it to provide everyone with such mobile and robust protection! Until then, though--"

With an idle wave of his staff, his magepick bursts out the side of the earthen katamari, an unseen hand guiding it to start wailing into the nearest carcass beside Wintry. It's a sloppy effort, as all remote work is. "Let's ensure our company does not go bankrupt, shall we?"

>>6404907
>SCAVENGING the SKINPIERCER? (7)
>>
>>6404907
>Grumble
>Move 3B, hoping to find something good in the darkness
>>
Rolled 6 (1d15)

>>6404907
"No casualties in this battle? We are truly blessed, my friends! May our fire burn like the dawn!"

>MOVE 4 NE (right on top of monster 4)
>LOOT Monster 4
>>
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Rolled 6 (1d15)

>>6404918

Roa nods in approval as the beast falls silent. So much for skull crushing. She breathes heavily as she looks around the area. They've won, and without losses. The caravan must move on, but they have a brief moment.

>>6404930
"There is a beauty in watching them fall. But I no longer have time to stop and see it happen."

>Move to 3 using the big movement buff
>Loot
>>
Rolled 12 (1d15)

>>6404907
>>6404922
I am going to loot the pitmedic that is not shown on the map but did not get looted.

I looted the monster next to it btw.

>>6404905
Nice art, QM
>>
Rolled 1 (1d2)

>>6405007
I think these dice are weighted
>>
>>6405007
>>6405011
Ok Ophelia, here's the deal. I've already given you guys like, a million spell foci this mission, right? So, for both of our sakes, I'm gonna give you an option here:

>Pick a Hieroshield instead
>Pick TWO sigils of a type of your choice
>Show me the foci, QM
>>
>>6405013
please a hieroshield ophelia please i'm begging you our doctor is going to throw up like three billion magic swords already
>>
>>6405014
>>6405013
"FIVE HUNDRED CASTING FOCI."
>>
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>>6405013
This is tricky, tricky, tricky...
Decisions, decisions...
The voices of the cosmos hath told me...
>HIEROSHIELD
>>
>>6405038
Wonderful art! Thank you for your mercy...

Please select from the following Hieroshields:

>Revenant: A hieroshield with mediocre dc and movement but exceptional HP. Grants a substantial boost to MOV and PWR after receiving a successful enemy attack.

>Surgeon: A hieroshield with average defenses. Helps guide your attacks at the cost of mobility.

>Muckmedic: A hieroshield with average performance modeled on the Abysskin witch-doctors. Whenever you would apply poison stacks onto an ally, instead restore them 1 HP per stack
>>
>>6405043
(MUCKMEDIC Clarification: Envenomate, and poison stack afflicting spells in general, will be made able to cast on allies for this effect while you have this hieroshield equipped)
>>
>>6405043
>>Muckmedic: A hieroshield with average performance modeled on the Abysskin witch-doctors. Whenever you would apply poison stacks onto an ally, instead restore them 1 HP per stack
>>
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>>6405070
*KEHEHEH INTENSIFIES*
>>6404907
I can't reach shit so I suppose Hestri just starts gathering moss and small insects from the ground near the cart
>>
>>6404990
>>6404919

#3 Already got looted, and #2 was looted too
>>
>>6405093
Since I accidentally left it on the map, I'll allow Roa to scavenge it even if it technically isn't supposed to be there.
>>
>>6405099
Yippee!
>>
Everything having already been looted, Wintry spends her time looking at Parsley desacrate the corpse next to them, without helping him, still curious about his inhuman appearance. Should she next take this shape into battle, rather than the humanoid ice construct she tried out? But, she wouldn't like being called "shitwoman"...

>>6404288
"The dawn of victory... We've won, but the light has yet to reach us, Miss....." She looks, unblinking, into Cynthia's eyes. She has DEFINITELY forgotten her name. "Miss Snowflake." Close enough. Right? There was an S sound at the start... And she also uses ice magic.
>>
>>6405038
Ah, and this is REALLY cool!! Ophelia's beast sure is scary... the duality of moe
>>
>>6405038
A Brimhat I see. She cute
>>
I’m really excited to see the golem wand in action. It sounds so funny.
>>
>>6405038
Far out looking mermaid, tis cool. Is that her heart exposed or part of a cowl/capelet sort of thing
>>
Rolled 4, 8, 1, 7 = 20 (4d10)

Rolling for variance
>>
Rolled 8, 17, 15, 18, 15, 16, 12, 6, 17, 9, 3, 2, 11, 4, 11 = 164 (15d20)

And again
>>
Having successfully repelled the abysskin from stealing the valuable cargo owned by the Weavers, you escort the cart, its driver, and its highly important contents to the next city without additional incident. As you carry back the bits and pieces of the desecrated monsters you deemed valuable, you briefly wish that you had had the prophylaxis to bring your own wagon.

>BANKED FUNDS: 34 CS
>DIVE COMMISSION: 300 CS
>SCAVENGE VALUE: 824 CS
TOTAL BALANCE: 1,158 CORESHARDS

Your reputation with the CLOAKWEAVERS has significantly improved! They see your guild more favorably, lowering the burden of establishing a partnership with them and granting you an ADDITIONAL CATALOG OPTION when you do unlock their wares (3 > 4).

After a long day's rest, you all meet once again at the Silverharp tavern, drinks pouring liberally and hot, sizzling platters of meat, soup, and bread clinking down onto the table as you gather in merriment. As you celebrate, the good Doctor Kudryavka intervenes, shyly distributing a stack of pamphlets before scampering back to the guild base to continue her research. She seems to be eager to investigate the variant Coreshards you found in those monsters.

You will VOTE on which items you want, as many or as few as you desire. All items on the shopping catalogue will be ranked by number of votes. Then, items will be purchased down the line, being skipped if they can't be purchased with your remaining balance, until you cannot afford any of the items selected. Instead of or in addition to purchasing sigils and equipment, you may vote to BANK. All items with fewer votes than the BANK option will be ineligible for purchase.
>>
>>6405139
>>6405145
Thanks!!!

>>6405181
It's supposed to be a short surcoat/tabard (I think that's what that's called-- whatever the fabric that goes over plate armor is called).

I'll probably draw out her outfit better when I have the chance.
>>
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Kudrayavka get treat.
Yes-Yes!

Some random witch fiend will not-not get treat thing.
YES-YES!

>That one rat that manage to escape form the first mission of the quest.
>Ate half of the Guildmaster's treats. Yes-Yes.
>>
>>6405204
FOCI:
>Magemortar <Samael> Takes a full casting-elligible round to load and ready. Grants exceptional runespace, increased range, accuracy, and power, and 4 tiles of AoE when a target is designated. [COST: 200 CORESHARDS]

>Sigilshield <Diamondback> A sigilshield purpose-built for mining-oriented divers. Instead of casting a spell when you would otherwise be able to, you instead may activate this shield’s effect, locating the nearest coreshard deposit within 3 tiles.[COST: 230 CORESHARDS]

>Grimoire <Drakeskin>: A magical tome bound in monster leather. Allows you to use your movement to cast spells of runespace 3 or less (in addition to your round action) [COST: 230 CORESHARDS]

HIEROSHIELDS:

>Blacktail: A modified Gazelle hieroshield, sacrificing even more shield durability for overwhelming speed. [COST: 150 CORESHARDS]

>Revenant: A hieroshield with mediocre dc and movement but exceptional HP. Grants a substantial boost to MOV and PWR after receiving a successful enemy attack. [COST: 200 CORESHARDS]

>Telescope: A hieroshield designed for casters specializing in unwieldy, inaccurate magic. Grants ramping ACC boosts for every miss, resetting after landing a successful attack [COST: 160 CORESHARDS]

SIGILS

EFFECT:
>Muckrend: [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Hone: Low runespace sigil. Adds this spell’s PWR to the next spell you cast. This spell may not have any other effects. [COST: 100 CORESHARDS]

>Voltsphere [ELEMENT: LIGHTNING]: Medium runespace sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]

>Mistslip [ELEMENT: MIST] Medium runespace effect that displaces the target to a safe tile within a number of spaces less than or equal to this spell's PWR. On this turn, other players may target that ally or enemy as if they were in either position. [COST: 90 CORESHARDS]

>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]
>>
>>6405209
FORM:

>Garotte: A high runespace, low range spell form that can both bend and pierce. Each target of this spell halves its remaining range, rounding down. [COST: 125 CORESHARDS]

>Bullrush: A high runespace melee spell form that sends the user forward in a straight trajectory, increasing its PWR with every tile along it you travel [COST: 110 CORESHARDS]

>Grenade: Medium runespace spell form that, upon successful impact, affects all surrounding spaces with a half-PWR version of this spell, provided the attack roll would have successfully cleared their DC [COST: 120 CORESHARDS]

MODIFIERS:

>Unstable: Medium negative runespace modifier that gives your spell a 1/4 chance of failure. [COST: 60 CORESHARDS]

>Lingering: Medium runespace modifier. Leaves residual mana behind the targeted area for one round after casting, targeting any eligible target that touches the lingering mana. Upon casting this spell, roll one additional hit roll. The result of your FIRST roll will determine whether or not you hit targets that pass through. Only one Lingering effect can exist on a tile at a time, older ones being replaced by more recent casts. [COST: 120 CORESHARDS]

>Delicate: Zero runespace modifier. Sacrifices 2 PWR in exchange for 2 ACC. May only be taken once. [COST: 50 CORESHARDS]

>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils after the first by 1. [COST: 60 CORESHARDS]

>Imbue (Haemomancy): Adds the Haemomancy elemental effect to your spell. Incompatible with other forms of Imbue. [COST: 20 CORESHARDS]


EXTRAS:

>Silverharp Improvements: The Dawnstone Guild will further sponsor the nearby Silverharp tavern, increasing the extent of its capacity, including but not limited to the installation of a freezer unit for cold drinks and desserts, as well as a private meeting room dedicated to the Dawnseekers. No in-mission utility. [COST: 30 CORESHARDS]

>Kudrayavka's Project: The good doctor is working on... something, and thanks to your help, she’s gotten significantly farther along on it. She assures you all it's for a very good cause. [COST: 80 CORESHARDS. 40/???]

>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 550 CORESHARDS]

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]
>>
>>6405209
>Grimoire <Drakeskin>: A magical tome bound in monster leather. Allows you to use your movement to cast spells of runespace 3 or less (in addition to your round action) [COST: 230 CORESHARDS]
>Telescope: A hieroshield designed for casters specializing in unwieldy, inaccurate magic. Grants ramping ACC boosts for every miss, resetting after landing a successful attack [COST: 160 CORESHARDS]
>Muckrend: [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]
>Grenade: Medium runespace spell form that, upon successful impact, affects all surrounding spaces with a half-PWR version of this spell, provided the attack roll would have successfully cleared their DC [COST: 120 CORESHARDS]
>Lingering: Medium runespace modifier. Leaves residual mana behind the targeted area for one round after casting, targeting any eligible target that touches the lingering mana. Upon casting this spell, roll one additional hit roll. The result of your FIRST roll will determine whether or not you hit targets that pass through. Only one Lingering effect can exist on a tile at a time, older ones being replaced by more recent casts. [COST: 120 CORESHARDS]
>Kudrayavka's Project: The good doctor is working on... something, and thanks to your help, she’s gotten significantly farther along on it. She assures you all it's for a very good cause. [COST: 80 CORESHARDS. 40/???]
>>
>>6405211
>Hierophant's Surprise Box
>Kudrayavka's Project
>Silverharp Improvements
>Bullrush
>Grimoire <<Drakeskin>>
>Voltsphere
>Hone
>Telescope
>Delicate
>Imbue (Haemomancy)
>>
>>6405209
>Grimoire (Drakeskin) 230
>Blacktail 150
>Versatile 60

>Silverharp Improvements 30
>Kudryavka's Project 80
>Cloakweavers Partnership 550

Total: 1100

"Ahh he he he, very interesting! New spells might be written soon..."
>>
>>6405211
>Kudrayavka's Project: The good doctor is working on... something, and thanks to your help, she’s gotten significantly farther along on it. She assures you all it's for a very good cause. [COST: 80 CORESHARDS. 40/???]

>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 550 CORESHARDS]

>Revenant: A hieroshield with mediocre dc and movement but exceptional HP. Grants a substantial boost to MOV and PWR after receiving a successful enemy attack. [COST: 200 CORESHARDS]

>Voltsphere [ELEMENT: LIGHTNING]: Medium runespace sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]

>Bullrush: A high runespace melee spell form that sends the user forward in a straight trajectory, increasing its PWR with every tile along it you travel [COST: 110 CORESHARDS]

I’d like these!
>>
>>6405211
>Silverharp Improvements
In an impossibly old creaking voice which shambled and crawled through the unreckonable antiquated darkness and the countless millennia spent bathed down there up to this moment to finally deliver her message, Kumo intones, "Treat give treat treat."

"tis not my words, tis fate appointed."

>Kudrayavka's Project
>Cloakweavers Partnership
>Hierophant's Surprise Box
"DO IT AGAIN, YOU ANIMALS. YOU KNOW YOU WANT TO."

>Unstable
>Delicate
>Versatile
>Imbue (Haemomancy)
"I draw the cork and drink."

>Bullrush
>Garotte
>Grenade
>Muckrend
>Voltsphere
>Magemortar <Samael>
>Grimoire <Drakeskin>
"i am already wet with venom and some of these shall surely suit my friends' better than me."
>>
>>6405204
Once the crew is back in the safety of town, Roa is allowed to relax a smidgen. She’s already thinking of new ways she can change her approach and recraft her signature spell. A new form will do it well— one that allows it to strike down the beasts in the dark with even greater accuracy.

But for now, she enjoys the brief reprieve. As soon as the situation has wound down, she seeks out Thorne.

“Well fought out there, Sir Thorne. That guardian of yours is truly a force to be reckoned with. The Northern front was well defended all throughout.”

She spares a thought for the ones down South, who she could not shield well enough. At least she managed to bring the grey-faced mage back to his feet. She wonders how they’re faring. The same goes for the boy from the first delve, who departed soon after.
>>
>>6405211
>Voltsphere
>Kudrayavka's Project
>Cloakweavers Partnership
>Hierophant's Surprise Box
>Bank
Voltsphere+Missile+Cleave is a potentially very funny combo
>>
>>6405204
After crouching down and ravenously devouring the entire sack filled with over a hundred pounds of INHUMEN MONSTER FLESH by the front entrance of the inn, Kumo walks into the tavern, looks round with a placid expression, and remarks with a faint disappointment,

"now where is the bard and where is the dance? we ARE playing to a full house tonight..." She stamps her foot and huffs and perks up once more. "Then let us take to the dancefloor."

So the creecher climbs onto a table and sets her stunted little fiddle under her mandibles and begins to play a very lively and quick tune.
>>
>>6405263
I really need that, yeah. Alternatively I want to do some kind of crazy bullrush bounce
>>
>>6405267
Lansa strides in, smelling slightly singed.

"Ahh he he he! Friend Kumo, you little spider you, might you think that the tavern might be low on patrons because of your... dinner habits, right in front of the door?"

He says this with a wide grin plastered all over his ashen face.

"But no matter! As us Ireqqen say, if you start the fire, the smoke will come! Keep playing those beautiful melodies, little spider friend!"

Lansa brings himself to the dance floor, where he started gyrating in a flurry of limbs - one can say it is an acrobatic sort of dance.
>>
>>6405209

>Blacktail 150
>Revenant 200
>Versatile 60
>Delicate 50
>Mistslip 90
>Imbue (Haemomancy) 20
>Unstable 60
>Cloakweavers Partnership 550
>Hierophant's Surprise Box 300

"This grocery list is over budget at 1480, but I don't expect us to get the Cloakweaver Partnership. I have a plan that would greatly benefit from the Blacktail hieroshield.

During the next spellcrafting session I would like your thoughts on myself changing to a more moderate build or continuing to max out my speed."
>>
>>6405211
>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 550 CORESHARDS]

>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]
This is core to counter venom and other negative status effects of I understand correctly. A lot of you almost croaked to poison.

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]

>Kudrayavka's Project: The good doctor is working on... something, and thanks to your help, she’s gotten significantly farther along on it. She assures you all it's for a very good cause. [COST: 80 CORESHARDS. 40/???]


>Grimoire <Drakeskin>: A magical tome bound in monster leather. Allows you to use your movement to cast spells of runespace 3 or less (in addition to your round action) [COST: 230 CORESHARDS]

>Bullrush: A high runespace melee spell form that sends the user forward in a straight trajectory, increasing its PWR with every tile along it you travel [COST: 110 CORESHARDS]
>Muckrend: [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Delicate: Zero runespace modifier. Sacrifices 2 PWR in exchange for 2 ACC. May only be taken once. [COST: 50 CORESHARDS]

>Imbue (Haemomancy): Adds the Haemomancy elemental effect to your spell. Incompatible with other forms of Imbue. [COST: 20 CORESHARDS]

BANK
>>
>>6405209
>Magemortar <Samael> Takes a full casting-elligible round to load and ready. Grants exceptional runespace, increased range, accuracy, and power, and 4 tiles of AoE when a target is designated. [COST: 200 CORESHARDS]
>Hone: Low runespace sigil. Adds this spell’s PWR to the next spell you cast. This spell may not have any other effects. [COST: 100 CORESHARDS]
>Unstable: Medium negative runespace modifier that gives your spell a 1/4 chance of failure. [COST: 60 CORESHARDS]
>Silverharp Improvements: The Dawnstone Guild will further sponsor the nearby Silverharp tavern, increasing the extent of its capacity, including but not limited to the installation of a freezer unit for cold drinks and desserts, as well as a private meeting room dedicated to the Dawnseekers. No in-mission utility. [COST: 30 CORESHARDS]

>Grenade: Medium runespace spell form that, upon successful impact, affects all surrounding spaces with a half-PWR version of this spell, provided the attack roll would have successfully cleared their DC [COST: 120 CORESHARDS]
>>
>>6405211
>Silverharp Improvements: The Dawnstone Guild will further sponsor the nearby Silverharp tavern, increasing the extent of its capacity, including but not limited to the installation of a freezer unit for cold drinks and desserts, as well as a private meeting room dedicated to the Dawnseekers. No in-mission utility. [COST: 30 CORESHARDS]
>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 550 CORESHARDS]

I also have a question about Grenade: does the half-Pwr AoE spread further for 1/4 Pwr and so on?
>>
>>6405267
In the post mission rush Simon retrieves his pack and sidles to the tavern, making his way to the counter, he orders himself a bowl of soup and a pack of nuts. At his seat he gently retrieves the crow from his hat and sets her down on the table, along with a ream of papers and a black quill pen. Minutes of incessant scratching on cheap paper pass with scarcely a break beyond breaking open and shelling peanuts for the crow.

Setting his pen down and ruffling the crow's feathers as it squawks in protest he calls out to the arachnid creature "Kumo, you wouldn't mind if I drew you would you?"

Hoisting the crow with an outstretched arm he continues "If you acquiesce, I'll let you pet Ruby here, just remember to be very gentle."
>>
Now the soldier was back at the Tavern, a place of relative safety, boredom quickly overtook any emotions she might've been feeling before. She paced around the tavern in an attempt to keep her mind active. She sticks out like a sore thumb in the tavern, or at least, as much as a Spelldiver realistically could.

"Hm." Her eyes dart from table to table, as if she's expecting an abysskin to pop out of nowhere. She finally sits down, instead of mindlessly patrolling the tavern, when Dr. Kudrayavka gives her a pamphlet.

"i must ask the rest of you this. How are you able to relax so easily, even in a place like this?" She begins scribbling down notes as she waits for an answer. "Vigilance is a virtue best practiced at all times..."

>>6405211
HIEROSHIELDS
>Revenant (200)
"The scarred one kept smashing his skull open this mission. Consider this a pick of pity."

SIGILS
>Voltsphere (70)
"Personal preference. The smell of ash is wonderous, but I so do enjoy the smell of ozone."

FORM
>Bullrush (110)
"My melee focused comrades deserve a treat. A treat of the highest caliber. Even back then, I was a merciful leader, so I shall offer them mercy again."

MODIFIEIRS
>Versatile (60)
"More options, more flexibility, the more likely you are to survive. I see no issue with picking this."

EXTRAS
>Silverharp Improvements (30)
"An obligatory tax, that we must pay for the health of this team's morale. I once heard of a treat from the Northern Wastes called 'ice cream'. I would like to try it one of these days."
>Kudrayavka's Project (80)
"Humour us, o' amusing cat creature."
>Cloakweavers Partnership (550)
"It allows us a great arrangement of tactical options. At any other time, I would have humored the spiderthinge wish for gambling, but come _on_." The soldier makes a clicking noise with her tongue. "Why shouldn't we pick this?"

>BANK the remaining funds.
>>
>>6405349
Kumo nods. There is a lull in the music and a second fiddler takes the stage. Both Kumos bow to each other, the latter fiddles on, and the former turns to Floche and says,

"i've no objection to a sketch. go on, man."
>>
>>6405211
>Grenade: [COST: 120 CORESHARDS]
Voltsphere [COST: 70 CORESHARDS]
>Kudrayavka's Project: [COST: 80 CORESHARDS. 40/???]
>Cloakweavers Partnership: [COST: 550 CORESHARDS]

820 Total
>>
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>>6405365
"Sure" He says, grabbing a thin wooden block out of the bag, followed by twin brushes. Gently moving the pot of ink out of the way so that he can place down a worn palette he mutters

"This shouldn't take long at all, I hope you don't mind that we both keep a copy, I'm of a mind to beef up a letter home"

Truthfully, it didn't take much time at all.
>>
>>6405211
>Kudrayavka's Project: The good doctor is working on... something, and thanks to your help, she’s gotten significantly farther along on it. She assures you all it's for a very good cause. [COST: 80 CORESHARDS. 40/???]

>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 550 CORESHARDS]

>Silverharp Improvements: The Dawnstone Guild will further sponsor the nearby Silverharp tavern, increasing the extent of its capacity, including but not limited to the installation of a freezer unit for cold drinks and desserts, as well as a private meeting room dedicated to the Dawnseekers. No in-mission utility. [COST: 30 CORESHARDS]

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]

>Sigilshield <Diamondback> A sigilshield purpose-built for mining-oriented divers. Instead of casting a spell when you would otherwise be able to, you instead may activate this shield’s effect, locating the nearest coreshard deposit within 3 tiles.[COST: 230 CORESHARDS]

>Lingering: Medium runespace modifier. Leaves residual mana behind the targeted area for one round after casting, targeting any eligible target that touches the lingering mana. Upon casting this spell, roll one additional hit roll. The result of your FIRST roll will determine whether or not you hit targets that pass through. Only one Lingering effect can exist on a tile at a time, older ones being replaced by more recent casts. [COST: 120 CORESHARDS]

>Hone: Low runespace sigil. Adds this spell’s PWR to the next spell you cast. This spell may not have any other effects. [COST: 100 CORESHARDS]

>Magemortar <Samael> Takes a full casting-elligible round to load and ready. Grants exceptional runespace, increased range, accuracy, and power, and 4 tiles of AoE when a target is designated. [COST: 200 CORESHARDS]

>Grenade: Medium runespace spell form that, upon successful impact, affects all surrounding spaces with a half-PWR version of this spell, provided the attack roll would have successfully cleared their DC [COST: 120 CORESHARDS]

>Grimoire <Drakeskin>: A magical tome bound in monster leather. Allows you to use your movement to cast spells of runespace 3 or less (in addition to your round action) [COST: 230 CORESHARDS]
>>
>>6405260
Roa would find Thorne beneath a small canopy he set up for himself and in the midst of unfastening some pieces of his armor. His mostly open tunic has the sleeves rolled all the way up and over scarred arms and shoulders. Cords of heavy muscle bundle together as he sets down a barrel of sand that will help remove any rust and debris from the surface of his armor. The scent of oils for leather and metal mix in the air with the faint aroma of incense one might find near a temple. It had the aura of Thorne's private little abode away from the inn.

Once he saw Roa he'd throw an easy smile and wave at some of the boxes besides taking a seat himself. Some boxes were open with old rolled up scrolls, some papyrus and some of vellum.

"Ser Roa, the guardian is only so good as the hand that wields it. Your brightlance cleared things up with great panache as they say. I had to rely on poor Alaryck to take a few hits while I held the fort but...They're more resilient than we think. Blessed with these Hieroshields besides." He rolls the Hieroshield ring on his finger with some reverence. "If my words offer any comfort that would please me."


>>6405211
>Silverharp Improvements:
>Kudrayavka's Project:
>Cloakweavers Partnership:

>Voltsphere
>Bullrush
>Delicate
>>
>>6405208
Looks amazing, drawanon! Wonder who that other random witch fiend is...

>Hierophant's Surprise Box
>Kudrayavka's Project
>Silverharp Improvements
>Bullrush
>Grenade
>Muckrend
>Hone
>Purify
>Unstable
>>
>>6405204
After a thorough bath back at the tavern, Parsley emerges in the same nasty robes which he insists are seasoned with "sagely, no, wrong word, mystic experience". Barring any interruption, he spends the evening prattling to anyone who cares to listen about some new social phenomenon called 'gang sigils' and their alleged practice by mages of an uncultured upbringing. How the good doctor tolerates this long enough to hand him the shopping list is a mystery deeper than perhaps the Abyss.

BALANCE 1158
>Grimoire <Drakeskin> -230
>Hone -100
>Voltsphere -70
>Mistslip -85
>Bullrush -110
>Grenade -120
>Unstable -60
>Lingering -120
>Versatile -60
>Kudrayavka's Project -80
BANK REMAINDER 123
>>
>>6405209
"Treat treat... I could use one too, perhaps. I wish I had stronger tastebuds...."

>Grimoire <Drakeskin>: A magical tome bound in monster leather. Allows you to use your movement to cast spells of runespace 3 or less (in addition to your round action) [COST: 230 CORESHARDS]

>Muckrend: [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Hone: Low runespace sigil. Adds this spell’s PWR to the next spell you cast. This spell may not have any other effects. [COST: 100 CORESHARDS]

>Voltsphere [ELEMENT: LIGHTNING]: Medium runespace sigil that creates a powerful ball of lightning, dealing damage proportional to PWR, with a non-PWR bonus proportional to the number of spaces this spell traveled this turn before hitting the target (maximum of 6) [COST: 70 CORESHARDS]


>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]


>Garotte: A high runespace, low range spell form that can both bend and pierce. Each target of this spell halves its remaining range, rounding down. [COST: 125 CORESHARDS]

>Lingering: Medium runespace modifier. Leaves residual mana behind the targeted area for one round after casting, targeting any eligible target that touches the lingering mana. Upon casting this spell, roll one additional hit roll. The result of your FIRST roll will determine whether or not you hit targets that pass through. Only one Lingering effect can exist on a tile at a time, older ones being replaced by more recent casts. [COST: 120 CORESHARDS]


>Imbue (Haemomancy): Adds the Haemomancy elemental effect to your spell. Incompatible with other forms of Imbue. [COST: 20 CORESHARDS]

>Silverharp Improvements: The Dawnstone Guild will further sponsor the nearby Silverharp tavern, increasing the extent of its capacity, including but not limited to the installation of a freezer unit for cold drinks and desserts, as well as a private meeting room dedicated to the Dawnseekers. No in-mission utility. [COST: 30 CORESHARDS]

>Kudrayavka's Project: The good doctor is working on... something, and thanks to your help, she’s gotten significantly farther along on it. She assures you all it's for a very good cause. [COST: 80 CORESHARDS. 40/???]

>Cloakweavers Partnership: The mysterious Cloakweavers will sell their wares to any guild proven worthy of their craftsmanship. Their favorite form of evidence, of course, is a small fortune in Coreshards. (Grants the Equipment Slot: MAGECLOTH). [COST: 550 CORESHARDS]

"So you'd need... This many treat treat?" Wintry unsuccessfully tries to count on her fingers the price of her desires. "...oh. it seems we might be lacking. I wish we could simply take everything, as one would in nature."
>>
>>6405382

Roa settles onto one of the boxes. Her armour has been sent off for disinfection, thanks to the foul poison the abysskin spewed all over it. It would be an indignified end if some droplet made it past the hieroshield, waiting to be ingested in a moment of carelessness. The gentle hint of incense places her at ease, as she takes in the sight of the workspace.

Instead, she's swapped the dulled and battered steel plate for a borrowed set of garments from one of the Silverharp's staff. An apron has been added to the outfit, allowing her to hold a set of spellcrafting tools.

"They do, sir Thorne. It lightens my heart to know that we have not yet lost a Dawnseeker. Our group seems to be made of only remarkable individuals. That final shot from the masked one, the piercing beams from Lady Cynthia, the well-timed support from that... odd little spider creature. The healing brews of that witch. Ah, if only I recalled most of their names. I must look through our roster again and commit them to memory, to honour them rightly."
>>
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>>6400765
I have tried my hand at drawing Warpig
>>
>>6405204
Realized I didn't actually link back to this post with my votes. Here they are! >>6405417

As the Dawnseekers settle into another well-deserved pub visit, the bad-postured bogwitch appears to have plans of her own this time around--devious ones, based on how her eye glitters from beneath her unkempt locks! From within her voluminous cloak comes a BOTTLE--several, in fact--each one with its own distinct hue and opacity visible through the glass like the ones lining the wall behind the bar!

Borrowing a few flagons when the tavern staff isn't looking, the witch scurries over to the table with a quiet 'keheheh' before addressing those who dare to wander close enough!

"A post-battle beverage indeed hits the spot, but why not give MY home brews a shot? Poison? Not quite, nor mead, ale or wine... but one thing's for certain: they're all simply divine!"

And none of them labeled. Now that's quite suspicious! But the brews in the bottles look very delicious! RED, BLUE, and an emerald GREEN... which one was the best? That remained to be seen...
>>
>>6405548
Nice stuff! If warpig wishes I can change his token to this

>>6405317
Nope, things like chain, grenade explosions, mortar bursts, etc. only emanate from the targeted tile. Any splash/area effects like (again) grenade, mortar, linger, etc are not used as origin points for repeats of that effect

Anyway, as SLABGRIN and CYNTHIA have yet to submit budget votes, I'll delay tabulation for one more day (or unless both vote tonight).
>>
>>6405135
Wintry's endearing innocence is perhaps the only thing that could've melted Cynthia out of her intense feminine frigidity. Cynthia sighs deeply, her head drooping slightly, and she manages to break out something like a half-smile.

"Oh, Miss Wintry... you can call me 'Miss Snowflake' if you're inclined to. But, if you're curious to learn of the name my parents handed down to me, I would happily oblige."

>>6405209
>>6405756

My votes:

>Telescope
"Perhaps this could help that hulking bit of laundry actually hit something for once..."
>Voltsphere
"Seems very interesting."
>Kudrayavka's Project
>Cloakweavers Partnership
"As my uncle's business lessons have taught me, focusing on building a strong reputation is almost always a prudent move."
>Silverharp Improvements
>>
>>6405755
Wintry reaches out to the blue bottle, feeling it out, hoping it would not be too warm... "I'd like to try this one. It will not harm my form, will it?"

>>6405780
"...oh. My apologies. I had hoped it was close enough to your name so that you would be satisfied." The elemental bows, as she often does to show politeness. "Please do tell me your name. I've not really asked anyone for their name, so I would have to base myself off of their looks. There's the swamp witch, the bettleman, the boarman, the spiderthing, the scarred man, the hot one, kebabman, mask lady, stargirl, and the knightess. There's others I forget, too, but I doubt we've had much interaction. There's so many thing to know and to recall, to notice and percieve... It's not easy." Again, she looks directly into Cynthia's eyes, unblinking.
>>
>>6405786
The bogwitch's eye widens with barely-constrained delight as the Elemental picks up the blue potion.

"Imbibe away, I've plenty more!" She croons, placing a fresh blue flask where the last one was. "And harm your form? 'tis a drink, nothing more!"

Hestri's head cocks to the side with an unnerving crackle as she stares unblinking at her first 'customer'. "I have a request, don't think it uncouth: describe ALL that you taste--spare me no truth!"

She'd sampled her supply many times in the past, but of course, but one doesn't get much feedback when they're the tester AND source. Would the drink have effects? Most certainly so, but which ones exactly? The witch didn't know...
>>
>>6405786
Cynthia slowly nodded in understanding. "Indeed. Our partners here are quite an unmanageable bunch of colorful personalities, and it takes a mighty effort to parse them when they're all buzzing about like flies. Perhaps it is wisest to concern ourselves more with what's under our own noses. Hm, but it seems now that the caravan is setting off. Shall we talk more as we trek on?"

While the group resumed their march through the night, the clear stars and trilling nightjars returning again to soothe any lingering fears, Cynthia explained as much of her encyclopedic family history as Wintry could tolerate, beginning with her full name: Miss Cynthia Lionela Cloudsley. This lecture of Cynthia's contained too many details to contain them all here, but one point of interest was her namesake: while it seems her first name isn't abundantly rich in meaning, Cynthia's surname is one that could be traced back hundreds and hundreds of years, even before the relatively recent adoption of magic among humanity. According to family tradition, the first of her line was the mighty Sir Leopold Cloudsley, who, as legend tells, was the personal swordhand of The Grey Lady herself. Her second name though, as is tradition, was sourced from a much more contemporary relative: her great uncle, Mr. Lionel Cloudsley, who was a highly prolific self-made businessman, professional gambler, and an extremely controversial figure within certain circles. Oddly, Cynthia seemed to describe him with both contempt and thinly-veiled admiration.

>>6405755
The following night, at the tavern, Cynthia joins the main table this time instead of having an elitist private dinner. Also, she has made a conscious effort to avoid any alcohol and prevent any acts of revelry or memory haziness. This includes a shunning of the wicked bogwitch, who apparently had had lured Cynthia last time into a wholly undignified bout of dancing. What luck Cynthia had, then, when both witch and drink were gathered together in a fusion of temptations, allowing Cynthia to actively ignore both with a turn of her back and an intense focus on her own glorified apple juice.
>>
>>6405204
>>6405756
I’ll abstain from making a full list, everyone seems to be picking well, but I do think that these three deserve another mention:

>Unstable
>Delicate
>Mistslip

Delicate and Mistslip seem like they’d fit our love for chaining spells, while Unstable (depending on how much it refunds) might enable some entertaining options with that golem wand we fished up. You might be able to get it casting a healing spell, even!
>>
>>6405278
Kumo turns slowly and stares at the other funny bandaged man with an expression of pure, unhinged animalism, the face of the creecher of the abyss and eternal nite. "I am hungry."

Then it passes. She nods. "a wonderful display of tarantism, my friend! the dance is NOW! let us take to the floor!"

A third Kumo replaces the second in the fiddling and that Kumo drops down on all eights and joins Lansa with her little spider dance, skittering about to and fro.

>>6405373
"das very nice, herr shooterman." Kumo puts the inkwork into her cloak through the top of her collar. "a black and white portraiture that colors the heart. i'll keep this as a token of our friendship."

"now the bird if you would." Kumo holds out her hands and begins to softly preen the cooing corvid with great interest.

>>6405755
>>6405786
>>6405793
Kumo slaps the table with a free hand and points to the two remaining bottles of RED and GREEN. "get me a drink, swampthinge."
>>
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>>6405889
>>
>>6405360
The spider suddenly crawls out from under the table on all fours.

"hi." She waves and ascends to the chair beside the soldier. "consider this a friendly ambuscade, quester."

"you called, so i answer. you sit at this darkened corner watching the groups of men at the tables, looking as if you are waiting for someone to come and arrest you. a matter of trust. but perhaps things are exactly as they seem. you seem a ridiculous presence even in this strange company of ours, so stiff and vigilant like a toy soldier made from tin. is your own heart so alien within you? is the skill of your hands so feeble?"

"where do you think you are, war?"

"i've been in the country long enough to tell you that this part of the world has been conquered and made tame. the night is broken by the outstretched hands of men, turned into a cold, dark, and very gentle place."

"here, food is only an accessory, not a necessity. a surfeit, a feast of the world, an hour of plenty at hand."

"here is a clean, well-lighted place. the light is very good. a quiet night in a tavern with as many darkened corners as the patrons need there to be."

"drink up, conquerer, the world goes on."

Kumo studies Conquest and the reaction, hands on her knees in great expectation.
>>
>>6405793
Alaryck glides along moving between a few members of the group before leaning past and plucking the Green Brew as he swigs it down.

"I've held interest in your brews since you first displayed them in battle, this tastes as if you had processed a tree's oyster." Alaryck is quiet for a while before prodding at himself and continuing "My face is feeling a bit flush and I've started feeling those blows I took before as if the area is humming. Something to help with circulation? Whatever it is, it's helping arouse a state of vehemence."

As he moves back towards the door. "I've still some energy to burn if one of the more martially inclined amongst you would like to spar. Hieroshields on, no spells, first to 3 blows. Warpig, I doubt one such as yourself was sated by the earlier conflict"
>>
>>6405490
>>6405786
The masked soldier perked up when she heard people whispering about her, using descriptors like 'mask lady' and 'masked one'. She supposed they weren't strictly inappropriate descriptors. She did always wear a haunting white mask, made out of leather and other assorted materials, in a crude attempt to protect herself from certain man-made weapons.

However, her pride wouldn't let these shoddy descriptors be the only things people would ever call her by. Conquest abruptly gets up from her chair, causing it to smash against the floor with a loud *BANG!* "It appears a proper introduction from me is _necessary._ I am Conquest, former Captain of the Imperial Legion. I fought in, and I might be _underreporting_, three separate wizard wars. "

"It is only right to rightfully address a soldier by their proper name and rank, no?" It's clear that Conquest isn't her actual name, but a pseudonym no different from 'masked one'. However, it's clear this soldier has a...certain pride in her accomplishments.

>>6405899
As she picks her seat up, so she can sit down again, she catches the spider thing crawling from underneath the table. She scowls at the spider thing when she finds the answer the spider gives deeply unsatisfying. "Of course it's war. When is it ever over? The War isn't over. It never was. And it can't ever be over. We're fighting one now. Our blood stained the very mud and earth itself not even a few hours ago!"

"Am I wrong for assuming the worst? For actually bothering to treat this for what it is?" Conquest scoffs at the implication she SHOULDN'T be a paranoid wreck. "What point is there in worrying about my 'heart' when an enemy can turn my brain into fireworks at any moment?"

"Besides. Who else will keep us safe?" She makes a grand, sweeping gesture towards her 'comrades', a term she's been calling them out of instinct more than anything. "Do you not see the absurdity of fighting another war with rookies who have never even set foot in a real battlefield?...tch." Conquest stares down at her hands, like she's expecting them to tell her the secrets of the universe.

"...Why did I join the legion, even? I think I joined for someone..." Before she can dwell on this odd gap in her memory, she shakes her head. "You are right in one thing. There is food, and there is drink here. Perhaps that's the only reason the rest of my comrades are willing to relax. To let their guards down."

Conquest mutters something under her breath as she gets up from her seat.

>>6405755
Conquest silently snatches a RED bottle from the bogwitch's table. She pops it open and with a cautious motion, she takes a swig of the beverage (the drink seems to be absorbed through her mask.) There's a moment of silence as she processes the taste.
Then she immediately hands the bottle to the spider thing. "Mud-covered pumpkin, infused with paprika and thyme. I can't even call it disgusting. This is the most confusing drink I have ever had in my life."
>>
>>6405889
The bogwitch acquiesces by sliding two more vials across the table with form that would make a professional curling team cheer! "'A drink' you have asked and a drink you'll receive... these two in particular will wow you, I believe!" As the spiderthinge collects the girl's mystery brew, the witch watches with interest to see what they will do...

>>6405915
Hestri's face lights up like a child being praised. "You enjoy it, Scarred One? I'm simply amazed! Not a tree's oyster, fraid not, but you're devilishly close--but a proud brewer doesn't share their recipe, as everyone knows." She leans in with a grin as she replaces her potions, "But you're right about blood and increasing its motions..." With a weary smile and a sigh, the witch stares down her ally. "Intrigued by my brews? You're a curious guy... let me ask you this, if I may," The witch continues with glee, "Fighting for the Dawnseekers: what means it to thee? This isn't a riddle, a trick, joke, or test... I simply wish to learn more about those sharing mine quest."

>>6405947
The witch answers the soldier with a sagely nod. "Impressive appraisal--no cigar, but quite close! A stiff drink all the same, care for another dose?" The witch was impressed--why wouldn't she be? Drinking hooch through a mask? Quite the rare sight to see! The soldier intrigued her, there was no use denying, and if they kept asking, well, Hestri'd continue supplying!
>>
Hurdy cloaked and hidden within a shadowed corner, grumbles, disturbed and disgruntled with the surface light forever more.
"What is a reason for one inside a company like ours? Does it matter? If none of us had a reason, the job would still need done by ones that did. Coreshards, are needed, that is the truth. We are merely the bodies on the bunks."
>>
>>6405490
"Ah yes, goodly Bogwitch Hestri I believe. Not afraid to get into the action." He recalls to Roa seeing the little spider Kumo pounce upon a fallen foe for her meal right next to him, not one he would want to cross but cute as a plush doll with her little silken hat. "It is a colorful cast to be sure."

"I expect they all have their reasons for being here as well. What armaments and supplies and funds I will need to go even further beyond this horizon. A ship that might sail the skies would put me well above the deeds of the past. Quite literally, but quite difficult."

Thorne has a appreciative look for the apron and garments, holding his chin while considering he realizes too late this leaves behind a bit of oil about his face. He makes a slightly disgruntled sound as he can't find the cloth he was using to clean it up. He gives up trying to find it after a minute or so.
>>
>>6405947
The spider inhales as if to make a big, mean, long-winded retort then does not.

Kumo regards Conquest, then speaks warmly, "You are a special kind of keeper. The nite does not end, but the others will rest a little better knowing you watch over them. A noble sentiment, far more than my reasons for my coming. If you'd care to put aside some of that wicked, disastrous pride and give the others a bit of hard-learned lessons from your life on the campaign, I'm sure you'll be able to make fine soldiers out of these fools and almost corpses. Fuhuhu..."

"and... dontcha forget we're all wizards, you know?" Kumo chides with a raised finger, "don't you go all high and mighty like me, bossy boots, and underestimate the rest of them. they've certainly lived long enough to see this dae so what's another? hehe."

"These anonymous creechers may seem little or nothing, yet the smallest insect can devour us..." She mutters addressing the air in still another tone entirely. "There has never been a bullet fired or a bomb planted that did not begin in the heart of a human being..."

"oh? for me?" Kumo snatches the red bottle suddenly and drinks. "Vaguely spicy as you say. icky icky. F^@!ing abhorrent even."

>>6405992
"You speak truer than you know."

>>6405970
Kumo passes over the red, takes a swig of the green, immediately spits up onto the witch, throws up her arms and screams, her voice reaching every corner of the tavern, rattling the windows and rafters,

"SALTY PENNIES! SALTY PENNIES! SEMEN! THERE'S SEMEN IN THE GREEN BOTTLES!!!"

... snrk.
>>
>>6405793
Wintry raises the flask above her head, checking the underside through a nearby light, trying to see if a more thorough examination would yield information, but... Even light doesn't pierce it, somehow.
She unscrews it open, doesn't bother to smell it, and chugs it all down in one go, wiping her mouth with the back of her hand. For a while, she doesn't move. For a LONG while. Unblinking, unmoving. Someone reaches out, and her once snow-soft skin is now hard as stone. From within that body, a voice like crystal rings out. "...tastes blue. Hard and blue."
It takes the elemental a good hour before she can start moving again. Following this, she is content to steer clear of the swamp hag.

>>6405862
Wintry listened intently, but quite a lot of it went over her head. So much information to take in could simply not be processed, so she elected to pick and prune from the lot. So, this was Miss Cynthia Cloudsley, there was a Grey Lady somewhere, and her uncle was some sort of celebrity which she seemed to have complicated feelings about.
"Gambler... Gambler... I think I know a girl like that..." Try as she may, though... It's all fuzzy. Like her memory is lost in thick smoke...

Following her misadventure with the witch, Wintry was content to sit by Cynthia's side and sip on ice-cold fruit juice of her own through a straw. She seemed fairly delighted about their existence. Fluid dynamics...

>>6405947
So she had a name, too... Conquest seems reasonable to remember, especially considering how it fit her looks. "Then, former Captain Conquest, how come you're no longer there? Would it not be more prestigious than working among this crowd? I thought soldiers liked decorations and praise... But they also like killing other soldiers and different species, so maybe that could be why..."
Wintry seems satisfied with her own reasoning, and goes back to sipping on her juice.
>>
>>6405755
Lansa, after a bout of vigorous dancing, is naturally parched. Then he saw Hestri handing out potions and brews like a snake oil saleswoman who forgot to rake in profits.

"Ahh he he he, just the thing for my throat! Brew them yourself, did you?"

Lansa thoughtlessly grabbed the red bottle and swigs the entire thing in one go.

"That quenches my thirst faster than water! Such fierce spiciness - did you use Blazeberry in this? It burns in a cooling way! And not even a lick of the Khohol... friend bog-witch Hestri, you could run a tavern of your own!"
>>
>>6405992
Hestri's head swivels nearly 180 degrees to face the dwarflike! "O-ho? Can a girl not grill her guildmates? Your truths are true indeed, but what brings those bodies to those bunks, hmm? What inspires an adventurer to abseil unto the endless abyss? What moves a mage to mercenaryhood?"

>>6406067
The witch merely remains in place, statue-still albeit covered in her concoctions. A long, unblinking stare follows the spiderthinge as it scuttles along the rafters, but the bogwitch says naught...

>>6406105
And then her stare migrates to the elemental--the icething clearly not eager to expand upon her drink's description. A neutral 'hmm.' leaves Hestri's lips as she watches Wintry scurry away like a cat watching a mouse.

>>6406123
And then the fire mage appears. If Hestri is surprised by their sudden arrival or boisterous manner of speaking, she doesn't show it--not that she shows much of a range of emotions.

"You've tamed your tastebuds rather well, burning boy. Indeed--only the finest I could gather! Marvelous indeed to meet a scholar of spice..." At the fiery mage's suggestion, the bogwitch can't help but blush as she hides her face beneath her hat's wide brim. "... Kind of you to say... but people and I pair as well as saltbutter and swamplick."

The words hang in the air for a moment.

"... Poorly."

>>6405862
Speaking of people, Hestri's eye picks the noble out from their crowd and watches from afar--she was not sleighted or upset by the girl avoiding her, but her efforts to evade the bogwitch did NOT go unnoticed...
>>
PURCHASE VOTE TALLY:

-Kudryavka’s Project: 15 [80]
-Cloakweavers Partnership: 13 [550]
-Silverharp Improvements: 11 [30]
-Voltsphere: 10 [70]
-Grimoire <Drakeskin>: 8 [230]
-Bullrush: 8 [110]
-Hierophant’s Surprise Box: 7 [300] FUNDS INSUFFICIENT
-Grenade: 7 [120] [300] FUNDS INSUFFICIENT
-Unstable: 6 [60]
-Hone: 6 [100] FUNDS INSUFFICIENT
-Delicate: 6 [50] FUNDS INSUFFICIENT
-Versatile: 5 [60] FUNDS INSUFFICIENT
-Muckrend: 5 [80] FUNDS INSUFFICIENT
-Imbue <Haemomancy>: 5 [20]
-Lingering: 4 [120] FUNDS INSUFFICIENT
-BANK: 3 [Everything at or below here discarded]

BALANCE: 1,158
EXPENDITURE: 1,150
BANKED FUNDS: 8 CORESHARDS

Will upload the updated inventory promptly.
>>
>>6406135
UPDATED LOADOUT:

CASTING FOCI:

>Spellsword <Gloomcutter> [Runespace: 9, +3 ACC and +1 PWR within melee range, +1 MOV]
A lightweight, standard issue spellblade made to channel magic and cut through the beasts of the depths in one fell swipe.

>Staff <Brightwood> [Runespace: 13]
A standard issue staff carved of sunkissed oak, capable of carrying many complex sigils

>Wand <Shardcandle> [Runespace: 8, +1 DC, +2 PWR]
A standard issue wand, able to be crafted with more expensive materials thanks to its more compact size, allowing higher performance at the cost of less space

>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
A product of post-liberation industry built to deal devastating damage to monsters at range. It boasts exceptional performance at the cost of being cumbersome to load.

>Spellstrummer <Caeralute> [Runespace: 16, ACC +1. None of your spells may have more than 6 Runespace.]
An instrument fashioned from wood from above and string from below. Requires sigils to be carefully balanced to play in tune.

>Staff <Bloomgrove>: [Runespace: 13; Spells have an effective +2 PWR on allies and an effective -2 PWR on enemies.]
A staff optimized for healing and supporting your allies, granting bonuses to your spells' positive effects

>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
A sturdy, heavy blade designed for defensive combat styles. In exchange for its potent defensive capacities and longer reach, the blade is unwieldy, impeding precision and mobility.
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]
A sturdy club ribbed with Coreshards, creating a line of sharp, magical teeth when mana is channeled through it. Boasts exceptional power that dulls with every attack as the teeth chip, requiring a round to reconstitute their edges.

>Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
A magical tome bound in monster leather and filled with abyssal parchment. Its pages bear intrinsic power which can only be activated via static ritual and careful incantation.
>>
>>6406165
HIEROSHIELDS:

>Bulwark [12 HP, 3 MOV, 8 DC]
The most popular standard issue Hieroshield, durable and reliable.

>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces]
Standard issue Hieroshield ring. Lightens the body of the user, allowing for faster movement and better evasive maneuvers

>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
Niche Hieroshield ring, capable of restoring itself using the life force of monsters.

>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]
A hieroshield with decent movement and sturdy defenses. However, it sacrificed clarity to do so, rendering the user somewhat myopic.

>Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
A hieroshield crafted to boost the performance of elemental specialists at the cost of its defenses.

>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
A hieroshield that’s surface acts like a scope lens, bending incoming light to allow the user to see faraway objects more easily. Boasts good range and high mobility but lacks in defensive capacity.

>Muckmedic [HP: 6, MOV: 4, DC: 7]
A hieroshield with average performance modeled on the Abysskin witch-doctors, capable of using poison to heal.

MAGECLOTHS:

>Steelsewn: [+2 HP, +1 DC]
The most rudimentary Magecloth, made to serve as a first line of defense.

>Piggybackpack [With mutual agreement, an adjacent ally may latch onto you using their MOV action, instead remaining on your space regardless of where or how you move. You may only carry one ally at a time.]
A cloth satchel imbued with weight relieving magic, allowing even the weakest mages to carry their allies into and out of battle.

>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]
A spellcloak with no intrinsic effects, instead woven with a modifiable embroidery surface upon which a mage may craft their own magic.
>>
>>6406166
SIGILS

EFFECT (You may only take each effect one time per spell. Each new effect after your first costs an additional +1 Runespace [e.g, +1 for your second, +2 for your third])

>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
A Spelldiver’s most vital tool, capable of restoring the precious Hieroshields of themselves and their allies.

>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
A Spelldiver’s main weapon against the monsters of the Abyss.

>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
Creates the shimmering mana particles that Spelldivers rely on to navigate the depths. Striking a target illuminates their position

>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]
Manifests a precious first line of defense, preventing your Hieroshield from being broken

>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
Allows you to quickly engage an enemy or escape, even with a heavy duty Hieroshield

>Envenomate [ELEMENT: POISON] [Runespace: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
An insidious spell sigil modeled after the guerilla tactics of the abysskin, slowly rotting away at the target from the inside out.

>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
A defensive sigil modeled after the spiny hides of the Stalagmice. Its hard exterior and hair-trigger projectile spikes serve as both protection and convincing deterrent.

>Martyr’s Resolve [Runespace: 2; When you cast this spell, irrespective of its target or trajectory, a number of targets equal to this spell’s PWR within this spell’s Range fall under your protection. Whenever they would take damage as a result of an enemy attack this round, you take that damage instead.]
A noble spell for altruistic front-liners, allowing them to bear the brunt of the harm done to their allies’ hieroshield rings.

>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
A devastating burst of magic. Leaves your focus in a state of overheat, forcing you to wait until you can cast another spell.
>>
>>6406167
>Rend Asunder [Runespace: 2; Decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.] [ELEMENT: HAEMOMANCY]
Uses the target’s own blood against them, swelling capillaries forcing their natural defenses to crack and burst.

>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
A crackling ball of lightning that becomes more potent the longer it travels, capable of incredible potency when utilized by a clever mage.


FORM (MAX: 1)

>Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
The simplest form a spell can take, a straightforward shot of magic

>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
A controlled bolt of mana, accurate and reliable, capable of travelling freely without a fixed trajectory

>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
A long bolt of mana capable of piercing through enemies, affecting all within its range and trajectory. Does not include the casting point (generally your space)

>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
Wrap your mana around your fist, focus, or blade, dealing brutal close-range damage or casting the spell directly upon yourself

>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
An arcing chain of magic, able to hit a potentially unlimited number of targets. You need to hit all enemies in the chain. If you miss, the chan ends. A chain may only target up to 3 allies per turn. You may not be the target of a Chain

>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]
A reckless headlong charge, taking advantage of the caster's momentum to land a devastating blow.
>>
>>6406169
MODIFIER (Unless otherwise stated, each modifier may only be taken once per spell)

>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
Concentrated and dense, capable of surviving farther distances

>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
The caster keeps this spell prepared as their enemies move, honing its potency until the monster presents themselves

>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
A grand surge of magic, far more potent than an unmodified spell

>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
A harmonizing melody of sigils, each inscription of it more potent than the last.

>Imbue [Runspace: 1. Currently available imbuements: Ice, Fire, Earth, Haemomancy. Can only imbue one element per spell.]
Allows the caster to imbue the chosen element into their spell, making it more effective against certain targets and granting bonus effects

>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
Allows the caster to distend their mana, allowing them to throw the spell as if they were standing elsewhere nearby

>Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
Trades in a single powerful attack for a hail of smaller assaults. Potentially devastating against enemies, but with no particular benefit to allies.

>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]
A spell sigil crafted by a mage tired of seeing their powerful offensive magic wasted on inferior vermin.

>Scuttle [Runespace: 1; Allows you to split your MOV action between before and after this spell is cast.]
A sigil developed for hit and run tactics, allowing the user to cast as they reposition.

>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
Less a sigil than a method of shorthand, this modifier compresses a spell’s runespace in exchange for making it significantly less reliable.

Doc containing up to date rules, inventory, tables, and elemental effects can be found here: https://pdfhost.io/v/GU5zvzPbuf_SPELLDIVERS__RULES_AND_TABLES__1_
>>
Forgot a Focus:
>Golemductor <Model: Scarab> [Runespace: 7+2, +1 ACC [GOLEM STATS: 3 HP, 4 MOV, 6 DC]; Can only create 2 spells for you to cast using your 7 Runespace. Your Golem, meanwhile, may only cast one spell alotted to it alone, created using the 2 Runespace assigned to it. Your golem may cast its spell for free, but requires you to expend your MOV action to move it. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. Your golem cannot be healed.]
During the reclamation war, the mages were few and the tasks to complete were bottomless. To ameliorate this, the first Golemductors were created, allowing one mage to service as two.

Also, clarifying thins since I forgot to this time: the next mission vote will begin in TWO DAYS to give new players the opportunity to join (and give you all plenty of time to theorycraft and make loadouts.) Thank you all for playing so far!
>>
>>6406175
Sorry, also forgot:

EFFECT:
Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
A sigil crafted to store a mage's power, readying their next spell to be far more powerful once cast.
>>
>>6406182
A question about Unstable. How does it interact with spells with no rolls like healing allies and Stalagmite Armor? Do you need to roll for Unstable?
What about the spellswords that are incompatible with ranged form sigils? Do I need to use Wreathe or Bullrush exclusively or can I pick Arrow with the range becoming only 1?
>>
>>6406197
You still need to roll for unstable regardless of who you target. Even if you target nobody, the spell may still fizzle. Tile effects like Magelights also do not occur if the spell fails.

For Fangbreaker and Dermislicer, you must use wreathe or bullrush exclusively. Gloomcutter however maintains its bonuses if you cast ranged spells at melee distance, including but not limited to using Chain in a circle around you or targeting two enemies at once using Lance's piercing effect
>>
>>6406217
I see. It would have been too good to be true. Thanks.
>>
>>6406173
FOCI
>Hexrifle <HR-2: ALMANDITE> [12 RS, +3 PWR, +1 RNG]
HIEROSHIELD
>HAWK [6 HP, 5 MOV, 5 DC, +2 RNG] [DC 7 when Reload, Fire is prepared]
MAGECLOTH
>Ultorishawl [Loaded with Reload, Fire]

SPELL #1: Reminiscence Shattering Bullet [Lightning/Fire] (12 RS)
EFFECTS
-Voltsphere [RS 2, +2 PWR]
-Restore [RS 2+1, +2 PWR]
FORM
-Lance [RS 2, PIERCE, RNG 5]
MODIFIERS
-Longshot x2 (RNG +4, ACC +2, RS 2)
-Trickshot (RS 1)
-Imbue Fire (RS 1)
-Forte x1 (RS 1)
FINAL STATS: 8 PWR (up to 14 DMG against targets 6+ tiles way), RANGE 12, 1 FIRE STACK on me and any allies I hit, HIT: 2d4+3
DESCRIPTION: A elemental bullet laced with dozens of tiny sigils and occult markings, all lovingly carved by hand. Burns and electrocutes any enemies it comes into contact with, while healing wounds to anything designated as an 'ally'. Rumors say that Conquest made this solely as an excuse to shoot people she doesn't like, without being punished.

SPELL #1.1: Reload, Fire
EFFECTS
-HONE (1 RS)
FORM
-ARROW (0 RS)
MODIFIER
-CRESCENDO (2 RS)
-INNATE REACTIVE
STATS: 5 PWR, RANGE: 6, HIT: 2d5 (everything besides the power is a bit irrelevant, since this is exclusively meant as a self buff). Increases the PWR of the next casting of Reminiscence Shattering Bullet by 5.
DESCRIPTION: Loosely based on a design used by Conquest's former instructor, made to empower a bullet with cursed magic. Simple, but effective

---

Conquest hums a lovely little tune as she eagerly works away at her equipment. You didn't expect her to be the type to sing, considering her usual demeanor.
"In the tavern's hall, we met Dr. Kudrayavka, great and tall. She said: Oh my dear soldiers, hear your pickaxe's call! Spelldivers has got two jobs, if you don't fire, go mine walls!"
It's not a particularly _creative_ song, but who hires a soldier for her songwriting skills? At least her voice sounds a lot better when she's singing, instead of babbling about THE WAR all days.
>>
>>6406173
>>6406231

>Staff <Brightwood> [Runespace: 13]
>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)
>Piggybackpack

>Fenn’s Fury: [ELEMENT: POISON] RS: 13 PWR: 7 RANGE: 6 ROLL 2d4+2
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>Forte X 4: [Runespace: 4, +4 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]

"Lovely lilting, little lark~"
Hestri emerges from the shadows silent as an evening breeze--lips curled into the usual, awkward smile and clad in...

... well, it doesn't look THAT different, but she's wearing some kind of new cloak. It fits her more or less the same as her last one did--very loosely--and her staff? Why, it almost looks like it's sprouted several new buds on top!

"Why do you spare us from your soothing sweet singsonging, girl?" She chirps as her head cocks to the side with an unnerving 'CLACK'! "That mask of yours hides more than your face, it would seem..."
>>
>>6406239
Ope, that should be 6 PWR if my math's correct. Sorry!
>>
>>6406105
"Loss of men. Loss of morale. The Legion I once served under no longer offered any benefit to me." The soldier responded as she carved even more sigils into her bullets. "Contracts dried up. I simply moved on with the rest of my men. Even if I have to toil like a dog again, climbing up the ranks of yet another group, I'll get my former glory back."

Conquest soon realized that Wintry wasn't paying attention. She scoffs, focusing on her other comrades.

>>6406067
"...Maybe I should teach them a lesson. It wouldn't be hard." Conquest loads a test round into her rifle. "I can simply show them how easy it'd be for their heads to turn into fireworks. Maybe even you could be a soldier..."

"Fah." Conquest brushes off Kumo's follow up comment. "Wizards may know how to throw magic at things, but they don't know how to truly _kill_ something. To look a man in the eye and to do what has to be done. But perhaps I could learn a thing or two. Magic was always my secondary focus, in any case."

"...alsopleasedonttalkaboutsemenaroundthesepeople."

>>6406239
"I can sing, yes. I can cook too, but who cares about what a soldier does beyond their ability to shoot and to protect their comrades?" While the soldier might sound dismissive and outright apathetic about her singing ability, her body language tells a different story. She's _embarrassed_ someone paid enough attention to notice she was singing. As if it is unbecoming of her.

The bogwitch could easily imagine that the soldier is blushing up a storm underneath that mask. "...Thank you? I suppose? I didn't think it was good."
>>
>>6406129

Unfortunately for Cynthia, dissatisfaction with her lame fruit juice makes it impossible to ignore the fascinating descriptions testified by Hestri’s brave taste-testers, all who seem free from any malicious effects or witchy hexes (besides Wintry; Cynthia somehow didn’t notice her petrification). Lansa’s proclamation of sans-“Khohol” is what pushes her over the edge. Slowly, and against her better judgement, Cynthia arises from her chair and nonchalantly walks over to Hestri, trying not to make eye contact. She spies there a small glass of cloudy dark-gray liquid, and she holds it up close to her eyes, observing how at specific angles the glittering of tiny silver particles can be spotted within. It reminds her of stars reflected off a dirty lake.

Very cautiously, and ignoring the bogwitch all the while, Cynthia lightly sniffs it, then takes a fraction of a sip, just enough to get a good sense of the taste (thank God: no salty pennies). “Hmm… very strange,” she thinks aloud. “Not sweet, but not bitter. Distinctly floral, though there are too many flavors to count… perhaps there’s a touch of Luna’s Lace? Surprisingly lovely, despite the mushroom-eske aftertaste.” Satisfied with its safety, Cynthia proceeds to sit on the nearest empty chair and enjoy drinking the rest in silence.
>>
>>6406249

Well, it is only about six minutes later when Cynthia suddenly slumps over onto the table. People nearby might notice her eyes quickly darting beneath her shuttered eyelids, or the monotone muttering of words from her lips. But perhaps only Roanor would realize that the words she spoke were precisely the ones she had spoken during their private dinner a few nights prior, in which she explained (while drunk) a very cryptic personal reason for joining the Dawnseekers: It all began, she said, from an effort to appease a reoccurring dream, one that she is now vividly reliving on the table and narrating to all who will listen.

“Within the dream, I awoke surrounded by dozens of pale gravestones atop a barren hill. The sky was gray as charcoal, and a cool wind whistled around me. I looked around and saw that many of the graves had been desecrated, and I bent down to retrieve a strong-looking femur. A profound sense of dread sank into me, and I turned and ran down the hill into the dark forest lying below.”

”After I fought through the wild foliage, I encountered the entrance to a cave, and with some trepidation, I lowered myself into the darkness. I walked and I crawled, deeper and deeper, blindly tracing the walls, and as I went everything became warmer and warmer. I grew dizzy and disoriented, causing me to vomit, and the stones became hot enough to burn my hand. Yet I continued to walk nonetheless, not knowing my head from my feet, with nothing to guide me, for what felt like years.”

“But, after all that torture, I spied above me the tiniest sparkle of light, like a blessed lodestar, and I clambered towards it with all my might. It was surprisingly soon when I reached the cave’s exit; the light stung my eyes, but eventually I realized that I was now atop a great mountain. I saw the cemetery miles below me, and at the mountain’s peak I saw a strange sight: encased in the glacial ice, I could discern a rooster made of gold resting alongside a hen made of silver. Fascinated, I took the bone in my hand and struck it against the ice, shattering both elements and freeing the fowl, but to my dismay, I found that both creatures were already long dead. Yet, hidden between them was the most curious sight: a shimmering egg with a shell like opal, an unspeakably great treasure. I very gently held it in my hands, overjoyed beyond words, and then I suddenly awoke.”

With that, Cynthia sighs and sifts to a more comfortable resting position. She lazily squints toward the figures nearby, still only half-awake, and not really caring to say or do anything.
>>
>>6406244
"Ahh he he he, friend Conquest, we have the same goal, you and I: glory of a thousand glories! The battlefield is our hunting grounds, yess. But friend Kumo is also correct: some of us mages are not as soft as to shy away from bloodshed. Some have to to survive, and some do it... how you say... for the love of the game, yess."
>>
>>6406165
>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: FIRECRACKLE (RS:7, 4 PWR, 5 Range)
- HIEROSMITE (RS:1, 2 PWR)
- VOLTSPHERE (RS:2+1, 2 PWR)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
>>
>>6405970
"I've always handled strong emotions with catharsis earned through either viole- acts of martial prowess or the payoff of a study. A career with the Dawnseekers enables that habit while providing camaraderie and resources. Another positive aspect is that appearance matters little when facing against creatures that would soon see humanity fall."

>>6401414
"Your story of the Carrion Puppets has inspired a new spell for myself alongside a modification." Alaryck's false arm is no longer the wooden form that most have grown accustomed to, but a vaguely shaped mass of almost transparent blood revolving around a thin central metal spike instead of any blade.

>>6406173
"With this setup I am a touch slower but I can harm a greater area than before."

STATS: [8/8 HP, 4 MOV, 9 DC]

>Spellsword <Fangbreaker>
>Gazelle
>Steelsewn

>Centrifugal Cruor (Hierosmite, Quickstep, Wreathe, Haemomancy Imbuement, Crescendo, Scuttle, Cleave, Trickshot) [Runespace: 12, PWR: 9, Range: 2]
>>
>>6406165

Once the new sigils have been obtained, and the negotiations with the Cloakweavers have ended, Roa settles down to redraw the magical circles that make up her spell. The cracked wood is polished and shaved, but she dares not to remove the tarnishing upon the grip of her broken sword. Nor does she wipe the blood off the amber gemstone. The heirloom is no longer truly hers.

She chooses the same pieces of equipment as before, which allow her to stand before foes as a bulwark. Her tattered cape is replaced with a magecloth that provides true protection against the creatures of the abyss, unlike her steel armour that's been reduced to a ceremonial garb.

>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
A product of post-liberation industry built to deal devastating damage to monsters at range. It boasts exceptional performance at the cost of being cumbersome to load.

>Bulwark [12 HP, 3 MOV, 8 DC]
The most popular standard issue Hieroshield, durable and reliable.

>Steelsewn: [+2 HP, +1 DC]
The most rudimentary Magecloth, made to serve as a first line of defense.
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The spells she brings must change as well. Brightlance has served her well with its searing light. She wishes keep its piercing form, yet she has spied the opportunity to strengthen it.

Spell #1: BRIGHTLANCE- FORMA FULGURITE - 12 Runespace

PWR: 10 (2+2+3+3)
Range: 11 (1+6+4)
ACC: 3d2+4

>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
A Spelldiver’s most vital tool, capable of restoring the precious Hieroshields of themselves and their allies.

>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
A crackling ball of lightning that becomes more potent the longer it travels, capable of incredible potency when utilized by a clever mage.

>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
A controlled bolt of mana, accurate and reliable, capable of travelling freely without a fixed trajectory

>2 Longshot [Runespace: 2, +4 Range, +2 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
Concentrated and dense, capable of surviving farther distances

>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]
A spell sigil crafted by a mage tired of seeing their powerful offensive magic wasted on inferior vermin.

>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
Less a sigil than a method of shorthand, this modifier compresses a spell’s runespace in exchange for making it significantly less reliable.

>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
A grand surge of magic, far more potent than an unmodified spell

>Imbue [Runspace: 1. Haemomancy.]
Allows the caster to imbue the chosen element into their spell, making it more effective against certain targets and granting bonus effects

Roa puts her all into this spell, using techniques and principles derived from her lessons in magecraft. An outer circle, firstly, to contain the magic. Then a second, allowing it to interface with hieroshields and directly refill them. Next come the nodes for the imbuing of elemental sigils, which shall be filled in later. She cuts across the circle with jagged lines to invoke lightning, then destroys the symmetry of her sigil with bending lines that will allow the spell field to twist and coil.

Finally, the central ring is anchored repeatedly, hardening the tip and ensuring she can pierce through foes without the lance dispelling. The addition of lightning has left the entire spell unstable and prone to failure, but with devastating potential. She refuses to relinquish its healing potential, which would fix that fatal flaw in her spell.
>>
Rolled 1 (1d4)

>>6406309
As my dice are different, I'll stick to rolling my failure chance the moment I intend to cast on my turn.
>>
>>6406173
Thorne's work on maintaining his armor was more ritual than anything at this point. He had seen the gloomspawn rip through pristine armor as well as the rusted if not held together by a Hieroshield. If such rings and foci made by those out in the wild places of the world held together for more than a few battles using something like his Guardian spell he would consider those masterpieces...The works of the Hierophants were humbling to behold, and one of his personal goals to acquire as many such weapons as possible.

Still his great Guardian was in need of some slight reworking. A careful balance to be able to protect as many as possible and exact justice on these invasive creatures. At least there were no Eaters of the Dead this far away from his homeland.


Bulwark/Fangbreaker/Steelsewn

14 HP, 2 MOV, 11 DC, +2 ACC, +1 PWR, +1 Range on Melee. Can only use melee form sigils
(12+2, 3-1, 8+2+1)

Volcano Lord
Stalagmite+Hierosmite+quickstep+wreathe+cres+Imbue Fire
12 RS, 9 DMG, 2+9 MOV, 5 (4.5+1) Armor [11+5 = 16 DC], Recoil that stacks Fire onto enemy melee and ranged which lights them up.
3+2+3+1+2+1
2d5+2

>>6406310
A grim portent.
>>
>>6406165
Ur-Glarbaoth's Improved Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Trickshot(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
Rolled 3, 4, 4, 3, 4, 3, 3, 1, 4, 1 = 30 (10d4)

>>6406312
I'll simply get all the bad luck out of my system now, check it out:
>>
>>6406231
We didn't unlock Hone, did we?
>>
>>6405755
From his coincidentally unpopulated table, Parsley sneers at the bogwitch's offer of homebrews. Were anyone not already repulsed by his lack of table manners or conversational skills, they might overhear him waxing poetic about the need of a wizard's mind to remain unadulterated by such common indulgences. That being said, he does pay rapt attention to the responses of all those imbibing Hestri's offerings; there is plenty of evidence backing the magical effects of potionmaking and he'd be a poor scholar to ignore such a sector.

The various results of the guinea pigs seems to vindicate his decision to abstain, earning a petty guffaw. One case, however, piques his curiosity-- Cynthia's. The vision she describes in her waking daze leaves Parsley wondering if such a tale is a rare prophetic dream or simply the overactive imagination of an upper crust broad. But he's not such a poor scholar to dismiss such possibilities on bias alone, leading the morbidly rotund mage to think back on his lessons of somnomancy. Fingers dart and flit, tracing formulae and diagrams mid-air, lessons and laws are recalled under muttered breath, and the occasional academic glance darts between Cynthia and the brew she consumed.

It's all a rather unfortunate look for the poor sod.

Equipment:
>Staff <Brightwood> [Runespace: 13]
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
>Steelsewn [+2 HP, +1 DC]

SPELL 1: PAVE THE WAY
>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Magelight [Runespace: 1+1; Spread Magelights across every space this spell passes through]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
A crackling ball of lightning that becomes more potent the longer it travels, capable of incredible potency when utilized by a clever mage.
>Übersmite [Runespace: 2+3, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
>>
>>6406338
We did. Here: >>6406182
>>
>>6406175
We should get one more cloakweaver thing because of increased reputation, right? >>6405204

> They see your guild more favorably, lowering the burden of establishing a partnership with them and granting you an ADDITIONAL CATALOG OPTION when you do unlock their wares (3 > 4).
>>
>>6406358
But funds insufficient here >>6406135
>>
>>6406366
I'm just going with what the QM said. I can always change my cloak if need be.

>>6406364
That refers specifically to buying future cloaks from the catalog. So you know how when we pick spell forms, foci or hieroshields, there's three options? Next time we go shopping, we'll have four options to choose from, not three.
>>
>>6406173
Can we piggyback the golem?
>>
>>6406173

Reaching once again into the leather pack, Simon withdraws a chisel and a hammer alongside a cheap rug to avoid staining the barkeeps table.Then he begins using lightly applying flame magic and the hammer's claw to pry out the runic nails that allow the HANDGONNE to shed excess heat and mana during firing and to keep the head in place. Taking a second to channel mana into the staff allows him to slowly ease the head off of its allotted spot and to gently hammer the prongs outward, allowing it to sit upon the rug proudly. Finally, he takes out the CULVERIN head from within the bag, and works in reverse as he bends the prongs into place and hammers in a fresh set of nails to seat it.

This new setup should allow him to reach out and touch enemies far harder than before, with only the loss of alacrity from the reworked flames. Sitting proudly, he admires his work as Ruby flaps over and begins tracking what he hopes is water on the table.

>Staff <Brightwood> [Runespace: 13]
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CULVERIN (RS9 RNG7 ACC:2d4+2 PWR5 (Max 11))
>Effects: Voltsphere (PWR2:RS2) - Lance (2d4+1 RNG5 RS2 Pierce) - Longshot (RS1 +2RNG +1ACC) - Magelight (RS2) - Crescendo (PWR3:RS2)-
>Notes: Minimum damage of 5 PWR scaling per hex before target until cap of 11 PWR is reached at 6 Hexes

REPLENISHING FLAMES (4RS RNG3 ACC:2d5 PWR5 Self Targetable Heal)
>Effects: Restore (PWR2:RS2) - Arrow 2d5 RNG3 - Crescendo (PWR3:RS2)
>>
>>6406338
Oops, my mistake. I'll just deduct the 100 coreshards from your next payout.

>>6406364
As >>6406368 said, that's specifically for future shopping.

>>6406374
Yes, you can indeed
>>
>>6406388
One of the staff hands Thorne a piece of parchment and directs him to read it while facing a window, which he squints at before reading.

"Its so nice of Guild Cash for Cores trademark dot orb swordslash dawnseekers, a Bank that caters and cares, would offer us a line of credit to a small Tower like ours. So...Affrontable? Affordable." He blinks away and wonders why he had to be shirtless for such an odd letter reading, thinking he'd better turn away any such in future.
>>
>>6406244
"'At ease', girl!" Chirps Hestri with a conspiratorial grin stretched across her pallid face, "Try as you might to prove otherwise, you're a person, not a weapon, nor a tool... and a person is allowed to indulge from time to time~"

>>6406302
"Quite so. There's naught much greater than the pursuit of knowledge, especially that acquired digging in the dirt with one's own digits..." Shrugs the sorceress, causing her wide-brimmed hat to dip with her posture, "I suppose there are many spices that simmer well in this stew of ours. A propensity for violence chief among them. But quell my curiosity for a moment more if you may: when seasoning to taste, which do you prefer: the heat of violence... or acquiring knowledge? Which pursuit burns you more, scarred boy?"

>>6406252
"Intriguing indeed, girl."

Emerging from the shadows in that creepy way she's gotten so damned good at comes Hestri--eye alight with amusement at Cynthia's storytelling.

"There are those who believe dreams to be prophetic, you know." She chirps as her hunched form settles near her. "... And many more who consider such premonitions to be..." Her yellow eye flits over to Cynthia's face. "... Dangerous."

In a rare example of displeasure, the bogwitch's face grows stern. Angry, almost. "Did you sooth such sayings before, hmm? In your palace of pearly walls and silky satins? Or did they train you to hide your haruspexery? Nobles are such a superstitious lot..."
>>
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>>6406173

Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runespace: 16, ACC +1. None of your spells may have more than 6 Runespace.]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Sacred Sword# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:

#Vampire's Vengeance#
SIGILS
>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

**Magecloth Spell**
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE thinks she turned into a vampire.
>>
As a totally optional thing, where does your character fall in the motivation triangle?
>>
>>6406414
As someone possessing all the arcane knowledge one can wish for, my motivation lies midway between well-deserved glory and appropriate riches
>>
>>6406414
>100% Knowledge
Gold and glory corrupt, this the bogwitch knows. What use are these fleeting things, then, compared to the permanence of discovery and knowledge?
>>
>>6406173
Roanor will swap his loadout for a more modern focus and his signature spell with a new one of his own devising, supported by some minor sigilwork that he saw Conquest prepare
>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range] [DC 7 when Reload, Fire is prepared]
>Ultorishawl [Loaded with Reload, Fire]

Roanor's Lightning Seeker (Runespace: 13. DMG: 9-15, 3d2+4, Range 13, BEND, CLEAVE, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Longshot x2 [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Forte x4: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]

SPELL #1.1: Reload, Fire
EFFECTS
-HONE (1 RS)
FORM
-ARROW (0 RS)
MODIFIER
-CRESCENDO (2 RS)
-INNATE REACTIVE
STATS: 5 PWR, RANGE: 6, HIT: 2d5 (everything besides the power is a bit irrelevant, since this is exclusively meant as a self buff). Increases the PWR of the next casting of [strikethrough]Reminiscence Shattering Bullet[/strikethrough] Roanor's Lightning Seeker by 5.
Shamelessly copied Conquest's homework

QM, what does Lightning Element do, and how does Voltsphere interact with Cleave? If it travels at the start, does the damage apply to all enemies it hits later, or does it need to build up in between every enemy?

>>6406414
Riches and Knowledge are both means to an end, Roanor is at the tip of Glory
>>
>>6406173
Rolling Boulder
>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]

>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]

>Steelsewn: [+2 HP, +1 DC]

>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]

>Übersmite [Runespace: 2+1, PWR: 6, no spell next round]

>Bullrush [Runespace: 3, free move up to 4]

>Reactive [Runespace: 1, +1 Range, +1 PWR. +2 DC]

>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>>
>>6406244
>>6406129
Kumo's face falls at Conquest's sudden worry and the utter lack of response from everyone else to her little outburst. "... that was, er, meant to be a practical joke, a bit of a jape, y'see," she titters quite timidly, her hands clasped together behind her back like a child admonished, "it didn't actually taste like that, i didn't, er, it tasted a little like spoiled veggies, otherwise, i dunno..."

She kicks at the floor, looks up for a second, then looks back down again.

>>6406244
"also, war, i didn't mean shooting your friends in a not-so-friendly way like that. that's not how you teach people to fight. what i meant was..." Kumo hums softly, then her head shoots up as if she had just conceived an idea most ingenious. "if you're offering then, actually, wait, no, no, no, wait! i can do better than that. a lot better! i'll show you!" Kumo slaps a little fist against her palm. "i'll show you all!"

Kumo scrambles onto a table and screams aloud, "Now it's time for my head to burst! Good day!"

Kumo breathes in, holds it, and jumps up, and her head explodes with a loud BANG! into a wondrous spray of black blood all over the tavern and its patrons...
>>
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>>6406450

... and Jorogumo springs forth in half dress like some cephalalgous spirit of a polis stricken from the memories of the earth and returned to its destiny in dust and darkness.

The fiddler and all other creechers beside must have excused themselves sometime ago because there is no fiddling now. All the lights in the tavern are slowly dimming as if the frightful bulk of night, feebly pushed aside by the works of the hierophants, slowly and irresistibly regains empire in the Great Lady's terrible presence.

"Just like you say, ma'am," Jorogumo addresses Conquest with a cold, sonorous voice, "It was rather easy for my head to turn into fireworks."

"... fuhuhu."
>>
>>6406165
>Ophelia Sterncor
>>Staff <Brightwood> [Runespace: 13]
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
>Ultorishawl [Rend Asunder, Forte]

>COSMIC VENGEANCE
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>SIRIUS' WRATH
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]

Before I confirm my build, will the HONE buff stack onto my Ultorishawl in the next round, or can I stack it onto another spell in the turn after that? Also, will the spell on my Ultorishawl be cancelled if I use a spell with Übersmite?
>>
>>6406482
FORGOT TAG
>>
>>6406482
Hone can't stack with any other effect, you got ubsersmite
>>
>>6406478
"Minion. What the hell are you doing, splattering people with blood and manifesting horrors beyond their comprehension? Is this a behavior worthy of the high title of my subordinate?"
>>
>>6406488
Okay, I forgot to read the fine print in that case... will rework this spell in a bit.
>>
>>6406490
"EUH. BOSS." There's a stamping of feet as Joro stumbles away in the dimness. "Not so loud! Did you learn to whisper in a sawmill? Don't ruin this for me!"
>>
>>6406493
"You got eldritch black blood in my beer!"
>>
>>6406482
>>Ophelia Sterncor
>>>Staff <Brightwood> [Runespace: 13]
>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
>>Ultorishawl [Rend Asunder, Forte]

>>COSMIC VENGEANCE
>>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>>CELESTIAL BLITZ
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
>>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
>>
>>6406497
you still have Hone and another effect on the same spell, that being Voltsphere

these are all the effects, when picking Hone, which itself is an effect, you may not pick any other effect

>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]

>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]

>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]

>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]

>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]

>Envenomate [ELEMENT: POISON] [Runespace: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]

>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]

>Martyr’s Resolve [Runespace: 2; When you cast this spell, irrespective of its target or trajectory, a number of targets equal to this spell’s PWR within this spell’s Range fall under your protection. Whenever they would take damage as a result of an enemy attack this round, you take that damage instead.]

>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]

>Rend Asunder [Runespace: 2; Decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.] [ELEMENT: HAEMOMANCY]

>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]

>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
>>
>>6406478
"Oh?" Blinks the bogwitch with renewed intrigue in her eyes, "What might you be then, girl?"
Skittering over to the newcomer like the spiderthinge of old, Hestri wastes no time in poking and prodding at the shadowy sorceress.
"A metamorphosis? No, symbiosis? Similar, yet different, but neither new nor known... curious..."
>>
>>6406494
"Don't make such a fuss, Ur-Lugalgabagal. Blood is GOOD for you. A very heathful medium, nourishing for the body and the soul and the spirit. *My* blood is very clean and refreshing! I can assure you that much."
>>
>>6406498
Whoops-- Okay, I'm honestly not feeling all that great this week, and it's bleeding into my mental faculties...
Thanks for pointing that out though!

FOR THE FIFTIETH FREAKING TIME:

>>CELESTIAL BLITZ
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
>>
>>6406501
with that, you are leaving 2 Runespace on the table
as COSMIC VENGEANCE costs 8, and this CELESTIAL BLITZ costs 3, 11 total, while your Brighwood Staff has 13 Runespace

as a minor thing I just noticed, your Ultorishawl also doesn't have a set Form, but I assume it's just Arrow

(and no worries about getting things wrong, not everyone has time to spend hours sperging about this system, natural to make small mistakes like this)
>>
>>6406499
"euugghghhg, not you. disgusting." Jorogumo scuttles away, discretely takes out the bar of bog soap from days ago, and drops it at her feet in the hopes of losing her pursuer. "this... isn't going as I had wanted..."
>>
>>6406500
"Hmpf. Never ever has beer been improved by adding blood. Beer is already a perfect drink! I'll get myself a new flagon..."
>>
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>>6406505
Wait. I thought that COSMIC VENGEANCE was
2 + (2+2 added for second effect) + 2 + 2 =10

My Ultorishawl has [Rend Asunder, Forte] = 3 Runespace (and yes, I forgot to put a form, but I'll have it as Arrow).

CELESTIAL BLITZ has 2 + 2 + 1 - 2 = 3

That would add up to 13 because, if I recall correctly, a second effect requires 2 additional Runespace.

Picrel is what it feels like to come up with new spells...
>>
>>6406513
>>COSMIC VENGEANCE
>>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

if I'm reading correctly, it's 2 from Envenomate, 1 From Hierosmite plus 1 tax for it being the second effect (the tax starts at 0, and increases by 1 for each additional Effect, so the first effect has 0 tax, the second has 1 tax, the third effect has 2 tax, and so on)
then, 2 from lance, and finally, 2 from crescendo
as far as I can see, that's 2 (envenom) + 1 (hierosmite) + 1 (tax from second effect) + 2 (lance form) + 2 (crescendo), so 2+1+1+2+2, to a total of 8
>>
>>6406513
The runespace effect increase is ramping, not a flat 2. In other words, cosmic vengeance is:

1 (hierosmite) + 2+1 (Envenomate, penalty) +2 (Lance) + 2 (Crescendo) = 8

Basically, your first effect has no penalty, then the cost increases with each new effect, 1 for the second, 2 for the third, 3 for the fourth, etc.
>>
>>6406269
"Feh. It takes a certain kind of...training to get a soldier like me, but I suppose if you have survived long enough with your head intact? You are not completely incompetent."
"At least you have more experience than what's his name. Papyrus? Parole? Parley?"

>>6406302
"...Interesting." The soldier takes a moment to process the new limb. "I've never seen someone use blood magic to create a Carrion Puppet limb for their own body."
"You may prove more interesting and useful than I first expected."

>>6406396
Conquest's bright emerald eyes bore into the bogwitch, as if she's waiting for the other shoe to drop. After a moment of tense silence, the soldier begins to sing again. Her gruff, deep voice lightens up as she finds a rhythm she's happy with.
"I could just faintly smell the scent of spring...clear and sunny, flowers in bloom..."
"If they bloom, it's the spring's fault. If even the rain ceases, The rain will clear your mind..."
"Because even above that torrenting raincloud, lies a clear, sunny sky..."

>>6406450
>>6406478
Conquest doesn't even flinch when her comrade's explodes into a fine black mist. What she DOES mind is the fact that in only a few moments, a far taller version of her is standing before her, towering over the soldier with ease. Conquest struggles to string together a response together that was strong enough for this...transformation, yes.
"How's the weather up there, Ms. Fireworks?" It turns out she is woefully incapable of making quips.
>>
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>>6406506
The distraction works almost TOO well on the bothersome bogwitch! Just before she can manage to scrape some tissue samples off the bedeviled beldame, Hestri notices the BOG SOAP she had given the irksome arachnid from before!

"A-ho," She mutters as her hunched form looms over the hygienic product like a vulture over a corpse, "Vittles..."

Tossing the soap into her waiting mouth, the bogwitch begins to chew through the coral-like chunk with an unsettling series of CROUNCHes...
>>
>>6406440
Conquest leans over Roanor's shoulder, "Yes, yes, stitch it into the cloak as such. My instructor taught me well, and I shall teach you as so..."

>>6406513
>>6406501
>>6406505
(Honestly, just slap two longshot on CELESTIAL BLITZ to eat up your last two RUNESPACE and you're fine. You're good. I understand how these numbers can be a lot for people.)
>>
>>6406519
could also remove the Unstable
>>
>>6406514
>>6406515
Okay, so I get more runpace? Good, good... Obviously I can't add for shit, so I will be back with IMPROVED versions of my spells and probably embarrass myself when I mess those up.
>>
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"Behold, comrades! Upon this night we have preserved the sacred journey of cloaks.

"When the denizens of the deep came, they saw merely a helpless caravan. Instead they were met with spell, steel, and courage. Lest any beast, bandit, or miscreant once more seek to profane our sacred mission, my blade shall stand ever ready.

"Some may say that this was humble work. Some may say it was not worthy of the guild. To them I say: what mage is complete without a cloak? Can one truly be said to be a master mage without a grand cloak that billows dramatically in the wind just so?

"I think not."
>>
>>6406525
>>6406524
Just remove the Unstable and be happy with the full RS. That's a 25% chance of fucking yourself over with a spell you REALLY want to work later on in a critical moment of the mission.

Just look at this guy:
>>6406310
>>6406323
>instant unstable failure
>almost nothing but good luck unstable rolls

Would be fucking hilarious though.
>>
(I really wanted to fit a crescendo hone on the grimoire with two offensive spells at RW3 but it didn’t seem to be worth it math-wise)

Foci:
> Wand <Shardcandle>: [+1 DC, +2 PWR] [Runespace 8]

Heiroshield:
>Bulwark: [HP: 12+2, MOV: 3, DC: 8+2]

Magecloth:
>Steelsewn: [+2 HP, +1 DC]

Spells:
>Wizard’s Brick: [ELEMENT: EARTH] [Smite, Arrow, Imbue, Longshot, Forte :: 2d5+1 Range 5 PWR 5] [RW4]
>Innervate: Restore, Arrow PWR5 [RW2]
>Erin’s Star: Magelight, Missile [RW2]
>>
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>>6406510
>>6406516
>>6406517
Jorogumo looks balefully from left corner to right corner in the moderately dim room, from the departing form of her boss to the bogwitch hunched like a feral animal to the impassive glare of Conquest's lenses.

"Hnnghhh. Fine. Lights on, if you all would please." Then, everywhere, all at once, comes the sounds of a small stampede of skittering limbs. Full-body holds are relinquished on magelights and matches are struck and candles relit and everything is bright, cheery, and ordered once more.

No creechers in sight other than the one left standing there, clad in the modern fashion of the Benvatio court circles with an Empire waisted dress and a luxurious red silk shaw l wrapped around her arms and crowned with a profoundly stupid-looking hat, looking as miserable as a low-born courtesan about to lose favor with her lover and turned out to the streets.

The eight foot tall spider-woman-creecher-thinge hunches over as if nauseated from all the lighting. Towering, cringing, and not-so-fierce; the mutant freek tries to say something to reclaim the grandeur of her debut and falters.

"Tis a fine dae, todae, yes, my dear human maggot. Yes." Jorogumo makes a vague gesture and sighs a really deep sigh out of simultaneous disappointment and shame. "Do as you will. I clearly have amused myself but not you. I will engorge myself as I wont to do and then maybe I will feel a bit more myself. Fare thee well, ma'am."

Jorogumo shuffles off and finds a tavernkeep to demand food from.
>>
>>6406497
>>6406519
>>6406527
TRYING AGAIN WITH ALL THE POWER THE STARS BESTOWETH

>>>>Staff <Brightwood> [Runespace: 13]
>>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
>>>Ultorishawl [Rend Asunder, Arrow, Forte]

>>>COSMIC VENGEANCE
>>>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>>>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]
>>>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>>>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

>>>CELESTIAL BLITZ
>>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>>
>>6406538
Looks good to me!
>>
>>6405915
Hearing the challenge, Warpig snorts, and slams his tankard of...something he doesn't really know the name of but smells enough like wheat beer of his home for him to stomach. "You're a brave little man, for one who resembles an open wound more than a human. Come then, scarred one. Show me what passes for mettle in the lands of light." Standing like a beast roused from slumber, he rolls his shoulders and shakes the faintest hints of drunkeness from his gaze. "Fists or blades? I'm used to wrestling with mere tooth and claw, but with the fancy light-hides of the blessed apostles, I suppose a clash of mundane weapons is without risk."

>>6406165
In the downtime, Warpig saw that the red witch offered an even bigger axe than he was previously offered, and chose it without hesitation. The only regret is that his new weapon's two handed nature prevents him from dual wielding it with his original hand axe, but he accepts the sacrifice to play with the new toys the enlightened ones offer. The cloak is another matter entirely, with Warpig outright refusing to give up the pelt of his first kill, until a tense negotiation results in the original skin being merged with the offered rune inscribed leather cloak, symbols shining the color of freshly spilled blood as whispers of wind spur him forth.

>Gear
>FOCUS: >Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
>HIEROSHIELD: Smogvisor [HP: 10, MOV: 4-1, DC: 8+2; RANGE: -1]
>MAGECLOTH: Ultorishawl [Engraved Spell: Flight of Pigs]

>Spells
>The Feral Hand of God [Speed of Light on the Open Plains version] (RS 8, ACC 3D4+1, PWR 9+?): UBERSMITE, BULLRUSH, CLEAVE
>Hand of God [Wild version] (RS 4, ACC 2D5+2, PWR 8): HIEROSMITE, BARRIER, WREATHE, UNSTABLE
>Flight of Pigs (Ultorishawl, RS3, PWR 5): QUICKSTEP, RESTORE, WREATHE, UNSTABLE
>>
All these FUCKING Unstables on the spells, man, got me grinning like I'm on skid row on a turn of the card.
>>
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>>6406540
Looking up to the Hog's face "I'll concede that barehanded I'd almost certainly lose without going for a few sensitive spots. Give me a moment to change back to my more mundane blade. There's a small field out back we can head to before we squabble."

Naturally several pairs of eyes are drawn to the two if they weren't awestruck by the apparent suicide(?).

You wanna roll or just RP it by ear?
>>
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>>6406414
Knowledge is the means by which he will attain glory.
>>
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>>6406538
Looks wonderful! Here's a little token of appreciation for sticking through it despite some complications with the rules
>>
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>>6406612
Oops, missed some stars
>>
>>6406612
>>6406615
YOOOOOOO you made Ophelia look awesome!!! You knocked all of her details out of the park!!! I love the stars you put in her eyes as well-- that was something I was actually toying around with in the initial design, but didn't have space with the pixel art.
The way you drew the spell honestly looks great as well, and I love how you included "The Presence" in the background.

Thanks a bunch, OP!!!

>complications with the rules
Truth be told, this is my first time playing a skirm with this many mechanics... a lot of bits to keep track of for someone who mainly plays quests with 1d100s, but it is a little embarrassing how many times in a row I get these mechanics wrong... a fair price to pay for always trying to build OP spells kek
>>
>>6406414
*dramatic sweep of her tiny arm* "We are daunted by darkness, there is no light to guide us… But do not fear, my friends! We are to be the heralds of the dawn! Seek forth in glory and strife!"

*staring down a horde of monsters* "Ooh? Snack time already?! Follow my lead! Fear not the dark, my friends, and let the feast begin!"
>>
>>6406646
Glad you like the piece! Honestly, it's entirely understandable to struggle a bit with the more complicated mechanics compared to more accessible systems like Vanguard's— it's my first time running a skirm, and even though I literally made all the rules and stuff, I still make mistakes with them too, there's absolutely no shame in it. Glad you're having fun, and happy to have you aboard!
>>
>>6406173
>>6406526

In the safety of the sanctum, Sera considers her spells and sigils.

What slays a heretic faster than a large blade?

A larger blade, of course.

But what if, perhaps ... that larger blade swung *three times*?

And what if, perhaps, that blade was empowered by another spell first?

All it requires is a little sacrifice in personal defense. A small price to pay.

"Yes, yes ... it's perfect ... hahaha ..."

Spellsword: Fangbreaker
Hieroshield: Gazelle
Cloth: Steelsown
RS 12, HP 8, MOV 4, DC 9, +2 Acc, +1 PWR, +1 Range, Melee only

Spell 1
Grand Blade Phalanx
2d5+3, Damage 4 (8/2), Melee (2), +3 Accuracy, x3 attacks
Hierosmite / Wreath / Crescendo. RS 7, PWR 8

Spell 2
Arcane Empowerment
Block 7, increase power of next spell by 7, Melee (2)
Barrier / Wreath / Hone. RS 5, PWR 7
>>
>>6406667
Your first spell looks great, but please keep in mind that Hone does not allow you to add other effects to any spell it's on
>>
>>6406173

A coquettish creecher in a stupid-looking hat. Her adventuring garb looks strangely familiar...

FOCUS: Hexrifle (The Spider's Fang) (12 RS, 3 PWR)
SHIELD: Muckmedic
MAGECLOTH: Steelsewn
HP 8, MOV 4, DC 8

Ink-scrawled sigils faintly shine with a baleful pale light as the hexrifle fires, burning blurry patterns somewhere deep behind your eyes. Most symbols bear a passing resemblance to the usual Hierophantic glyphs and still others are written in a script both alien and extinct. Best not look for too long...

"You're always ~super special~
That's why you're here with me~"

SPELL: Royal Mithridate (Blood-Quickening-Venom)
EFFECTS: Hierosmite (1, 2) + Envenomate (2+1, 0) + Quickstep (1+2, 1)
FORM: Chain (3)
MODIFIERS: Longshot (1), Imbue: Haemomancy (1)
TOTAL: 12 RS, 6+2 POW+DOT, 7 HEAL, 6 MOV, 7 RNG, 1d10+2 HIT

"'All things are poison, and nothing is without poison; the dosage alone makes it so a thing is not a poison,'" Joro recites as she spins a finger, looking quite pleased with herself (as usual) and renewed after feasting on platters of spiced meats and other delectables. "Make an aliquot. Make an aliquot of an aliquot. Poison that can heal and kill and love and hate. Can you feel how your blood so sweetly BOILS? Why, that burning feeling in your veins means you are all worthy of my affection!"

"Also makes for great seasoning! Mmm~"
>>
Reminder that the loadout and character construction will close in 9 HOURS. If you neglect to put up your spells in time, I'll still allow you to join using your old loadouts. New players may join as late as the FIRST ROUND of next dive. I'll show some leniency to lateness in general, but all I ask is that nobody delay on purpose to try and metagame by building around the missions after I announce them. By my (admittedly not entirely reliable) count, Cynthia, Wintry, and Eigengrau have yet to submit their updated loadout, and Sera needs to revise one of her spells to accommodate Hone's exclusivity text. Thank you all for your patience!
>>
>>6406677
Cute
>>
>>6406173

(The doc is very helpful, thank you QM)

Focus:
>Golemductor <Model: Scarab> [Runespace: 7+2, +1 ACC [GOLEM STATS: 3 HP, 4 MOV, 6 DC]; Can only create 2 spells for you to cast using your 7 Runespace. Your Golem, meanwhile, may only cast one spell alotted to it alone, created using the 2 Runespace assigned to it. Your golem may cast its spell for free, but requires you to expend your MOV action to move it. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. Your golem cannot be healed.]

Hieroshield:
>Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Chosen element: ICE: Upon a successful hit, inflict 1 stack of Ice onto that target. On their next movement,
that target’s MOV is decreased by their total ice stacks. Then, all ice stacks are removed.
[ALLY EFFECT: Apply ice to the feet of your target, granting allies +1 on their next MOV]

Magecloth:
>Steelsewn: [+2 HP, +1 DC]

Cynthia (7 HP, 4 MOV, 7 DC):
Quicksilver Strand:

>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]

>Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]
An arcing chain of magic, able to hit a potentially unlimited number of targets. You need to
hit all enemies in the chain. If you miss, the chan ends. A chain may only target up to 3
[b]allies[/b] per turn. You may not be the target of a Chain

>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

Totals: 7 RS, 6 Range, 1d10+2 ACC, +4 MOV, CHAIN. +1 ICE

Golem (3 HP, 4 MOV, 6 DC, Codename: Ladybird):
Frozen Shell:

>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]

>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all
successful attacks against the target. Cannot create more than one Barrier per cast.]

>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other
dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell
fails to cast.]

Totals: 2 RS, Melee Range, +5 Barrier, Unstable, +1 ICE
>>
>>6406671
For some reason I thought Hone was a modifier and not an effect.

Hmm ... having trouble making this work where I add the Barrage to my main spell while keeping the secondary spell useful, I don't know if it's possible.

Is a Reactive spell able to be cast normally as well, or can it only take effect as a response to enemy attacks?
>>
>>6406887
The latter. It can only be activated by receiving an attack
>>
>>6406893
Okay. What about putting positive and negative effects on the same spell, if a spell has both Hierosmite and Barrier, does it only damage enemies and shield allies? Or does everyone get hit with both effects, making it basically pointless?
>>
>>6406894
Unless specifically stated otherwise (eg Wyrmbreath), positive effects only impact allies and negative effects only impact enemies
>>
>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
>Steelsewn: [+2 HP, +1 DC]

Spell 1: EIGENVECTOR
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>>
>>6406900
I'm still trying to figure out some silly Fangbreaker builds, but if it doesn't work out, going into the next mission with the previous mission's loadout + Steelsown is fine.
>>
>>6406173
Having had her fun with the musical instrument, Wintry ends up discarding it in favour of the Drakeskin grimoire. While it held less versatility, she had learnt from her failed attempts at protecting herself using ice, and decided to take advantage of the new spells the crew had acquired. After working on her spellcraft further, she was able to barely contain their strength within the tome. She had tried to commute with the greater flow of Ice Magic, balancing it out with other elements - only time would tell if the spells would succeed in the heat of battle. She'd prefer the cold of battle, all things considered...

CASTING FOCUS
>Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]

HIEROSHIELD
>Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Ice Imbuement

MAGECLOTH:
>Steelsewn: [+2 HP, +1 DC]

SPELLS:

> Septentrional Tempest (7 RS)
EFFECT
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>Rend Asunder [Runespace: 2; Decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.] [ELEMENT: HAEMOMANCY]

FORM
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]

MODIFIER
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]

> Nil-Kelvin Transcendentale (2 RS)
EFFECT
>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
>>
>>6406973

Letting go of the "Wintersun" family of spells she had created to brave the darkness, Wintry was inspired by the fearsome thunderstorms of her birthplace, in the frozen northern wastes. The fury of nature often drew blood, and was known to make it run so cold that it would crystallize in people's veins. Thus, she aimed to replicate this through her Septentrional Tempest spell.

Accompanying it was another spell, based on her previous experimentation with changing her physical body to face the threat of battle. Having had little success, she instead decided to go in another direction, leaving protection to their newly acquired magecloths, and focused instead on acquiring overwhelming power. By channeling the flow of Ice surrounding her, she would modify her body to further increase her attunement to it, letting go of her humanoid appearance in favour of something closer to the natural, geometrical shape of an Ice Elemental. However, the strain of releasing the former spell would likely destroy her body modifications, thus forcing her to recast Nil-Kelvin Transcendentale every time she wished to benefit from it. Furthermore, the flow of Ice Magic further eluded her the more she learned from the human world - perhaps it may not even respond to her call in this spell too...
>>
>>6406105
Marketable Plushie of the Snowgirl? No, no, no we get a Marketable Slushie. Pina Colada flavored
>>
>>6406588
>>6406540
"An event, a ceremony. The orchestration thereof." Without a single word of introduction or elaboration, Joro comes, towering and smiling, clad in colors like the dark blood of a heart. "ain't ladylike to deny a good brawl, now don't i reckon."

"I've come to compound the wager," she declares haughtily, "With a kiss from yours truly, the better man will win, for kissing is much more sweeter and the ardor is warmer when some blood is pouring. A rich enough reward, no?"

>>6406998
And then she takes out a comically long straw and begins sipping on this delicious, ice-cold, and **exclusive** trademarked refreshment like a spectator at a game.
>>
>>6406998
"Please do not consume me without careful consideration. While my Core remains, I will be able to recreate a body for myself, but I Cannot guarantee the taste and safety of a Slushie made from myself..."
"..."
"Although, if you were to try it anyways, I would hope that I taste delicious. For 2.99, it feels like quite the deal..."
>>
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>>6399936

Updated Dawnseeker character sheet with the new additions!

>>6406998
Genius.
>>
>>6407018
Wonderful work! Love the way you portrayed everyone.

---

The day breaks, bright, almost blinding lights streaming through the windows of the Dawnstone guildbase as you and your compatriots, some in high spirits, others hung over from the previous night's merriments, gather once again in Kudryavka's office. Her expression is significantly more grim than last time, her voice bearing an evident hint of looming anxiety as she presents her report.

"The movements in the abyss have become worryingly active," she explains, handing you all, in addition to the regular mission briefs, a summary report of the recent spike in activity, especially near the lower levels of the depths, "Abysskin attacks have increased sharply, and uncharacteristically powerful monsters have been appearing closer and closer to the surface. Perhaps worse still, theft, murder, and rift violations connected to the Mysteries— cults dedicated to the forces below— have trended upwards at a similar rate. Things are only growing worse. For now, though, this is beyond your pale. Perhaps, once you are truly needed, however, you will have mustered the strength to fight back."

She cracks a smile, "For now, though, go and grab us some Shards, yeah? We need new equipment now more than ever."

On that uplifting note, she prompts you to peruse your options:

>Iciclemmings, a distant relative of Stalagmice, have been congregating near the surface, lowering local temperatures and threatening next season’s harvest [Higher weight to ICE element loot, Medium reward, +REP with general public]
>The Boltrunners have entered into a frenzy! Scouts suggest that one of them has mutated, potentially causing the overwhelming surge in activity. A stampede is imminent unless you stop them [Higher weight to Lightning element loot, Medium reward, ++REP with the Republic]
>There have been suspicious disappearances near a recently discovered Rift on the outskirts of a small farming village. Notably, people have spotted a massive leopard at night. The hierophants speculate it may be a highly intelligent shadow beast known as a Shaitan. [High reward]
>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]
>>
>>6407027
>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]
"I would like to see how we measure up to our fellows. I wish to see how far I've come in my mastery of magic. It's not often that I get to fight to death against humans anymore..."
>>
>>6407027
>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]
"...haha. Truly amusing..."

"The Abyss and its monsters will not wait. Let's not tarry."

>>6407016
"But, alas. Alack. We are to be so burdened with another Mission of the guild that simply we don't have time for fun anymore." The Lady lets out a noise like :(, then immediately perks up again. "But I hardly think your spirits and restless strength will let you rest. Up we go, my fellows! We will have our blood yet!"
>>
CONQUEST finally stirs back to life. For a while, anyone who passed by her could've confused her for a statue. It's frightening how _single minded_ she is when it comes down to it. There only seems to be two things that she's openly interested in. One, the numerous wars she has been in, and her former prestige as a royal soldier.

Two...

>>6407027
>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]
The act of killing. Not just monsters, but her fellow man. This, THIS, is likely what woken her up from her silent vigil.

"The people who loved them, the ones they have betrayed, will only remember them as yet another victim that lost their head. That makes this just too exhilarating to pass up." The soldier absently 'bites' into a piece of leftover cheddar, from last night's revelry. "Those who have converted to the enemy...one needn't lament for them."
>>
>>6407027
>Iciclemmings, a distant relative of Stalagmice, have been congregating near the surface, lowering local temperatures and threatening next season’s harvest [Higher weight to ICE element loot, Medium reward, +REP with general public]

"With no crops who will feed the sunfire lamplighters? Who will coppice the woods and manage the herds? It's all well and good that we push back the cloying dark, but without someone to live there the land might as well be lost."
>>
>>6407027
Eigengrau raises his pseudopods, which have recovered from being flaccid. He HUNGERS FOR BLOOD

>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]
>>
>>6407018
Absolutely beautiful work
>>
>>6407027
>>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]

>>6407018
This rocks!!!
>>
>>6407018
"This drawing certainly catches my visage..."
Forgot to respond to this. I kneel, drawanon.
>>
>>6407018
Looking even better in this one! Great work on the new meat--really captured everyone's, uh... u-unique quirks

>>6407027
>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]
"Hmmm... I spy not sniggly stipulations against scavenging these scurrilous scallywags... I've oft wondered what makes a cultist tick. Such an auspicious opportunity... keheheh..."
>>
>>6407027

>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]

Cynthia somehow seems more disapproving than usual. "To worship the abyss is the most pernicious kind of evil imaginable; we would do well to extirpate these rouges. I'm glad to hear most of you are concordant... though for other reasons."
>>
>>6407027
>There have been suspicious disappearances near a recently discovered Rift on the outskirts of a small farming village. Notably, people have spotted a massive leopard at night. The hierophants speculate it may be a highly intelligent shadow beast known as a Shaitan. [High reward]
"Hmmph. To hunt the beasts of night is one thing, but taking the lives of brothers and sisters under the same sun does not bring glory to father moon. I will not deny the will of the Hierophants, but it would leave a foul taste in the hunt's spoils; let us hunt another quarry, and let others snuff out the darkness in the hearts of men."
>>
>>6407027
>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead. [High difficulty, High reward, ++REP with the Hierophants]
My reasons are my own.

Some of you, I did not expect to see so eager to kill fellow humans. Good.
>>
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>>6407027
>>A party of Spelldivers has gone rogue, entering a rift without permission. The Hierophants suspect that they’ve been swayed by an Abyssal Mystery cult, and urge you to hunt them down and bring them in dead.

Heretics must be quelled and expunged
>>
>>6407027
In his usual corner, Parsley rubs the bridge of his nose while blinking repeatedly to peruse the mission options presented. His tired eyes aren't the consequences of any drunken revelry, no-- he just tried to study the unorthodox sigil patterns on Jorogumo's hexrifle and got a terrible migraine out of it. Beside him, his staff has abandoned its leaning perch and lays on the floor, thrumming with static potential and insisting on pointing north.

>Iciclemmings, a distant relative of Stalagmice, have been congregating near the surface, lowering local temperatures and threatening next season’s harvest [Higher weight to ICE element loot, Medium reward, +REP with general public]
"There is little point in sponsoring the tavern if its stock for keeping us fed ends up depleted. Not everyone can chow down on carcasses, harumph." A glimmer in those beady eyes betrays his true intentions; he is eager to start making his name as a wizard of note.

>>6407018
Excellent work once again.
>>
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>>6405208
While, Kudrayavka storing stuffs-thing for those guilders.

>Le rat has strike again and broke into the guild hall.

>Ate all of the ze cheese rations

Those silly guilders have to wait one whole mission for a restock of ze cheeses. XA-XA!

>Stolen one-quarter of Kudrayavka's Treat-Treat.

Seem that cat lady-thing has spotted Senor Ratakin in the act.

Despite that, she was spook. The krysa's just standing there menacingly over the cat lady-thing.

With that, she felled into the floor, shaking in fear.

>Die Ratte has left and manage to escape scot-free with ze cheeses. HA-HA!
>>
>Iciclemmings, a distant relative of Stalagmice, have been congregating near the surface, lowering local temperatures and threatening next season’s harvest [Higher weight to ICE element loot, Medium reward, +REP with general public]

"To turn my spells against my fellow man is... Not something I look forward to. Is this magic not crafted to beat back the abyss? I wish to help those who need it, not serve as executioner."
>>
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>>6407110
After that hasty heist by the legendary John Rat. Swooping in and taking all ze cheeses form the guild hall.

Kudrayavka has finally awake and now distress. With almost her supplies of treat-treat all gone.

Scrambling for look-out for more. High and low. Lucky enough a totally not-abysskin vendor so happen specialized in Treat-Treat.

How convenient. Well, the cat lady-thing convince the v̷̨̉e̵͚̠͚͌n̶̼͖͔̏d̷̝̬͌́ó̸̤̌͝ŗ̶̼̀͠ to be a supplier for the tower.

Now, Kudrayavka has finally restock her treat-treat, double to what she even needed. Huzzah!

--

No-No. There are no such things as ả̶b̷̩̃y̴̺̑s̶͈͋ś̴̝k̸̨̕i̷͇͌n̵͋ͅ rat-men living under this very tower. Truly it's fabricated lie sents by the other guild to what my s̷̞͝ọ̵̉u̶͂r̷̙͗c̵̮͛ę̸͂s̸̘͝ has tells.

All well, running all the underground T̷r̶e̸a̷t̷-̸t̴r̸e̸a̷T̸ market. Maybe it's just wind breeze over the tower?

Beware of the legendary J̷͔̚o̷͖̽h̶̦̄n̵͈̚ ̸͈͆R̴̨̓ḁ̷͐t̸̞͊. I heard you recounter him and le rat escaped in the nit in-time on your very first mission. What a legend to be.

Well, good luck on crusader on those over ̵̪̽̚͝l̶̨̪̊͌ǎ̸͕̮r̴̪̽g̵͙͐̚ě̶̤͝ ̵̼̮͇͑r̶od̴̡͛ent ̙t̷̗̾̈́͊h̴͓̀͂̄in̥͍g̷̢͗̕̚, spoder lady-thing. Tootles.
>>
>>6407027
>Write in
BOTH Icilemmings AND Boltrunners

Thorne rests his helmet'd head on his chin as he puts his head down to think for a few moments amidst the discussion, raising it only once a brilliant notion has struck that would surely let them take out two growing threats at once!

"I daresay a bold and audacious plan to protect the many goodly folk in distress! We prod and Boltrunners nest and our fastest Dawnseeker leads them on a merry chase until the pursuit lands them in the nest of the Iciclemmings...The Boltrunner and Iciclemmings will be at one anothers throats in frenzy and territorial dispute. The rest of us will be circling to prevent either side from escaping and to clean up whoever wins." Thorne looks pretty satisfied with himself.
>>
>>6407027
>There have been suspicious disappearances near a recently discovered Rift on the outskirts of a small farming village. Notably, people have spotted a massive leopard at night. The hierophants speculate it may be a highly intelligent shadow beast known as a Shaitan. [High reward]
"High reward but not high risk - it's be foolish to accept anything else"
>>
>>6407126
"Oh, I can respect the audacity of that proposal! Who is our fastest runner?" Parsley manages a half-enthusiastic clapping of hands, bountiful chins undulating with every bob of his head.

Changing vote from >>6407103 to support this if feasible.
>>
>>6407126
This sounds funny as fuck, I’d like this if it’s legal
>>
>There have been suspicious disappearances near a recently discovered Rift on the outskirts of a small farming village. Notably, people have spotted a massive leopard at night. The hierophants speculate it may be a highly intelligent shadow beast known as a Shaitan. [High reward]
Probably it's too soon for a mission like killing cultists. I bet they have poison.
>>6407027

COOKIE: I must resist my vampiric urges, I must not kill fellow humans or I'll lose my human soul.
>>
>>6407018
Cookie looks way better with eyebrows and the updated cloak, thanks.
>>
>>6407018
Hot damn you even added Volcano Lord lol, very nice
>>
>>6407027
>A party of Spelldivers gone rogue
"Tempted by the abyss, you say? How weak of them! Let us show the errors of their ways, paid for in ash and embers!"
>>
>>6407027
Well, safe to say we’re going after those rogue spelldivers! We should hope that this is all simply a misunderstanding. Since they’re not demons of the abyss, our heirosmite spells would be… ineffective? Yes? Do the heirophants offer a different effect for subduing other people?
>>
>>6407111
>>6407093
"Regardless of the reasons of their treacherous hearts, these men and women are guilty by all accounts," Joro intones, solemn and serene. "Don't you know the earth, the air, and the water alike refuse shelter to a murderer? There is no jail cell for the one who lives against the laws of men, for his reward is cathartic flight. So how much more with these cultists who truck with the Abyss itself, who ultimately imperil the whole of human endeavors and the common good? They themselves have signed the warrants to their own execution; to avenge this evil crime, the sword is permitted."

"While I'm sure you both are capable of speaking to excuse yourselves from out of this inevitable deployment, or to leave as if you might have errands, I reckon that you're not so cowardly as to turn away while your comrades put themselves to this morbid task. Of this I'm wholly doubtless. Hmph. Do not close your eyes because your eyelids are heavy, nor turn away just because the sight is painful. Simply proceed as you always have."

"And, speaking for myself and, well, certain others among us..." Joro chuckles enigmatically as she glances towards her peers. "Who better to doom than our own storied company? You don't get a saint to catch a sinner after all."

>>6407226
"We intend to impose a judgement of blood. Don't be squeamish."

>>6407110
>>6407114
"None among the guildmembers harbor any notion as to what this attitude implies. i think i'm having a stroke. Ah… ha ha."

We've got our own shitposts, incredible. SPELLDIVERS 500 YEARS.
>>
>>6407247
Squeamish? Oh course, these aren’t demons. And the guild might be mistaken about them being associated with a cult, besides! But what I was referring to was our Heirosmite seeming to flow quite harmlessly around our own Heiroshields and, presumably, these divers being armed with Heiroshields of their own?
>>
>>6407018
"It's so sad that Rosalia had to leave us. Sniff. The flavor of her... lasting impression is still strong in my mind." Insect jaws click and lowly hiss, followed by a tittering noblewoman's laugh.

Very good work. The newcomers look very much the part of a proper adventuring party (knight, knight-ish infantryman, barbarian, wizard, witch) than the rest of us freaks and weirdos, lol.
>>
>>6407260
"complete honesty here, i don't know how these sigils work. we usually just shuffle our feet by a few paces up to the edges every cast and that seems to have worked well so far."
>>
"A fair lady and her entourage..."

BLASTER CASTERS
Conquest
Hestri
Undying Roa
Roanor
Jorogumo
Ur-Glarbaoth
Floche
Ophelia
Wintry
Parsley

SKIRMISHERS/TANKS
Lansa
Alaryck
Hurdy
Warpig
Sera
Thorne

I Don't Know, Really
Cookie
Slabgrin

SUPPORT
Cynthia

EIGENGRAU
Eigengrau

UNSTABLE
Undying Roa (Brightlance Forma Fulgurite)
Parsley (Pave the Way)
Warpig (Hand of God)
Wintry (Septentrional Tempest + Nil-Kelvin Transcendentale)

HEALERS
Conquest (Lance, Hexrifle, 8 PWR + 5 PWR from Hone Reactive, 1 Fire Stack)
Hestri (Lance, Hexrifle, 7 PWR)
Lansa (Wreathe, 5 PWR, 1 Fire Stack)
Undying Roa (Missile, Hexrifle, Unstable, 10 PWR)
Floche (Arrow, 3 PWR)
Slabgrin (Arrow, 4 PWR)
Jorogumo (Chain, 7 PWR + Haemomancy)

MAGELIGHTERS
Floche
Parsley
Slabgrin

EIGENGRAU
Eigengrau

>>6407033
"We enjoy the risk, clearly. Let us salute our courage now and mourn our stupidity afterwards." She pauses and taps her chin(?) with her pencil. "Though, we may have some time yet to change our minds..."
>>
>>6407027
>A party of Spelldivers has gone rogue

"A good chance to get that spar out of my system, and a good chance to get more foci/sigils with practical use."
>>
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>Rogue Spelldivers

ABYSSAL MYSTERIES tap into unholy forces beneath the surface, the very same power that bolsters the strength and vitality of MONSTERS. Their Hieroshields melt into their bodies, metal fusing to bone as the shield of mana that they once used to repel the twisted mana of the Core now channeling it, making that power at once entirely their own and entirely foreign, their life force now dependent on that strength to survive. As such, human magic treats them as monsters and, should those shields break, the Cultists who wear them instantly perish. Their biology mutates, eyes seeing with bursts of mana rather than natural light. Their spells, foci, even their very bodies become perverted facsimiles of their former selves, similar externally but woefully, irrevocably metamorphosed inside.

>CULTISTS have, in addition to their Hieroshield’s latent vitality, 5 extra HP
>CULTISTS receive a monster’s bonuses in the dark
>CULTISTS die immediately when their hieroshield points hit zero, excepting special effects from spells or equipment
>CULTISTS may cast COREGLOOM, the antithesis of Magelight, and can see in the dark.


LOADOUTS:

<Dagger> types (3):
Focus: Spellsword <Spineshiv> [RS: 8, +3 ACC, +2 MOV, +2 DMG; Cannot use ranged form sigils]
Hieroshield: Gazelle (6/5/6)
Magecloth: Blazewreath [Gain 2 resistance to FIRE element damage. On rounds you cast FIRE element spells, gain 1 additional resistance to all damage.]

SPELL 1+2: WYVERN’S WRATH (RS: 5, PWR: 10)

EFFECTS
>WYRMBREATH [Runspace: 2, PWR: 5; Deals damage equal to this spell’s PWR. Inflicts one additional fire stack in addition to its other effects. For the sake of this spell, all targets are treated as enemies. When cast at melee range, deals damage equal to one third of this spell's PWR (rounding to the nearest integer) to the caster.] [ELEMENT: FIRE]

FORM
>WREATHE [Runespace: 1, 2d5, Range: Melee (1), PWR +2]

MODIFIERS
>SCUTTLE [Runespace: 1; Allows you to split your MOV action between before and after this spell is cast.]
>SPRAWLING [Runespace -1; This spell takes up two spell slots instead of 1]
>CRESCENDO

SPELL 3: CAUTERIZE (RS: 3, PWR: 3) [ELEMENT: FIRE]
EFFECT
>RESTORE [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]

FORM
>WREATHE [Runespace: 1, 2d5, Range: Melee (1), PWR +2]

MODIFIER
>BLUNT [Runespace: -1, PWR: -1]
>IMBUE [Fire]
>>
>>6407492
<Priest> types (3):
Focus: Staff <Bloomgrove> [Runespace: 13; Spells have an effective +2 PWR on allies and an effective -2 PWR on enemies.]
Hieroshield: Muckmedic [HP: 6, MOV: 4, DC: 7]
Magecloth: Poppetcloak [Once per combat, on a round where you would otherwise be knocked down, begin your turn at full health instead with all negative effects wiped.]

Spell 1+2: PURIFYING VENOM [Runespace: 13, PWR: 8/4] [ELEMENT: POISON]
EFFECT:
>RESTORE: 2 [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>ENVENOMATE: [Runespace: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)] [ELEMENT: POISON]
>PURIFY: [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]

FORM
>LANCE: 2 [Runespace: 2, 2d4+1, Range: 5, PIERCE]

MODIFIER
>TRICKSHOT [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>SPRAWLING [Runespace -1; This spell takes up two spell slots instead of 1]
>CRESCENDO [Runespace: 2, +3 PWR. Incompatible with Forte.]

<Cloak> Types (3):
Focus: Grimoire <Drakeskin>
Hieroshield: Elementalist [FIRE]
Magecloth: Steelsewn [+2 HP, +1 DC]

Spell 1+2: FUEL UP [Runespace: 3, PWR: 6]

EFFECT:
>HONE [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone immediately after casting this one, including on other equipment. This spell may not have any other Effects]

FORM:
>WREATHE: [Runespace: 1, 2d5, Range: Melee (1), PWR +2]

MODIFIER:
>CRESCENDO: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]

Spell 3: ABYSSAL CONFLAGRATION [Runespace: 6, PWR: 6, ACC+1] [ELEMENT: FIRE]

EFFECT
>WYRMBREATH: [Runspace: 2, PWR: 5; Deals damage equal to this spell’s PWR. Inflicts one additional fire stack in addition to its other effects. For the sake of this spell, all targets are treated as enemies. When cast at melee range, deals damage equal to one third of this spell's PWR (rounding to the nearest integer) to the caster.] [ELEMENT: FIRE]
>COREGLOOM: [Runespace 1; snuffs out Magelights]

FORM:
>MISSILE: [Runespace: 1, 3d2+2, Range: 6, BEND]

MODIFIER:
>CRESCENDO: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>BLUNT: [Runespace: -1, -1 PWR]
>DELICATE: 0 [Runespace: 0, +1 ACC, -1 PWR]
>>
>>6407493
<Artillery> Types (2):
>Focus: Magemortar <Samael> [16 Runespace, + 2 ACC, +3 Range; Incompatible with melee form sigils. Takes one full casting round to charge before firing. Upon hitting a target, also targets three adjacent tiles (which must be adjacent to at least 1 other bonus targeting tile in addition to the target tile). Multiplies the PWR of all spells cast by 1.5 (rounding down)]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]
>Magecloth: Steelsewn [+2 HP, +1 DC]

Spell 1+2: HELLRAIN [ELEMENT: POISON, FIRE]

EFFECT:
>WYRMBREATH: [Runspace: 2, PWR: 5; Deals damage equal to this spell’s PWR. Inflicts one additional fire stack in addition to its other effects. For the sake of this spell, all targets are treated as enemies. When cast at melee range, deals damage equal to one third of this spell's PWR (rounding to the nearest integer) to the caster.] [ELEMENT: FIRE]
>ENVENOMATE: [Runespace: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)] [ELEMENT: POISON]

FORM:
>GAROTTE: [Runespace: 3, 2d5+2; BEND, PIERCE, loses 1 Range per ally or enemy targeted]

MODIFIER:
>LONGSHOT x2: [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>FORTE x5: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>TRICKSHOT: [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]
>DELICATE: 0 [Runespace: 0, -1 PWR, +1 ACC]
>IMBUE [HAEMOMANCY]: 1

<Gloomknight>
>Focus: Spellsword <Fangbreaker> [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]
>Hieroshiled: Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]
>Magecloth: Steelsewn [+2 HP, +1 DC]

SPELL 1+2; HURRICANE DANCE [Runespace: 12, PWR: 8, ACC +1] [ELEMENTS: WIND, HAEMOMANCY, FIRE]

EFFECT:
>SHREDDING GALE [Runespace: 2, PWR: 1; Deal damage equal to this spell’s PWR to an enemy, plus an additional 3.] [ELEMENT: WIND]

FORM:
>AFTERBURNER [Runespace: 4, 2d6, Range: 5, PWR: +3; User moves a number of tiles up to this spell’s range, taking 1 point of damage for every tile moved this way. Upon arriving at their target, magic explodes outwards from the caster, affecting a number of additional targets within MELEE range equal to the number of tiles moved by this sigil’s effect. For the purposes of other sigils, equipment, etc., this is considered a MELEE form sigil.] [ELEMENT: FIRE]
>>
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>>6407495
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]
>DELICATE [Runespace: 0, -1 PWR, +1 ACC]
>VAMPIRIC [Runespace: 2; Act as if you had targeted one more enemy than you truly did when resolving this spell’s Haemomancy effect.] [ELEMENT: HAEMOMANCY]
>FORTE x5 [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]

<Cultmeister>
>Focus: Bowcaster <Megara> [11 Runespace, +2 Range, +2 ACC, +1 MOV. You may not target an enemy or ally within 3 spaces of you. Incompatible with Melee form sigils]
>Hieroshield: Surgeon [7/3/7; +1 ACC. You may sacrifice your MOV action to gain an additional +3 ACC.
>Magecloth: Eagledown [+1 ACC, +1 PWR, -1 HP]

SPELL 1+2; BODKIN BOLT [Runespace: 11, PWR: 9, ACC +3]

EFFECT:
>EPHEMERAL STEP [Runespace 1, PWR 1; Upon casting this spell, move to a free space within your MOV. While doing so, freely ignore obstacles, barriers, enemies, etc., treating all spaces as safe and unoccupied.] [ELEMENT: MIST]
>VOLTSPHERE [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].] [ELEMENT: LIGHTNING]
>REND ASSUNDER [Runespace: 2; Decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.] [ELEMENT: HAEMOMANCY]

FORM:
>Heatseeker [Runespace: 2, 3d3+2, Range: 4; BEND]

MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]
>BLUNT [Runespace: -1, PWR: -1]
>LONGSHOT x2: [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>DELICATE [Runespace: 0, -1 PWR, +1 ACC]
>RECOMBINANT [Runespace: 2; Gain 2 PWR per element this spell would normally have from its other sigils. Then, remove all elements from this spell.]
>UNSTABLE [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]

ELEMENTAL ELABORATIONS

>WIND:
Upon successfully targeting an ally or enemy with this spell, you MAY displace them one tile in the opposite direction the trajectory from which the spell impacted the target. Allies must consent to displacement.

This mission takes place in an arena with HAZARDS! The yellow tiles represent sand drifts, a <Slowing> type hazard, moving through which costs DOUBLE the MOV as moving through an unobstructed tile.

The cultists lurk in the dark, shadows and red capes fluttering across the red sandstone floors of the cave. Plumes of dust roll through the arid atmosphere, flickering crimson mana occasionally blinking back at you from the shadows. You all become alert— seems the reports were right all along. You ready your Foci, eagerly seizing the initiative. What shall you do with it?
>>
Note: you do not HAVE to read the entirety of the enemy loadout. It's there for you to reference if you so desire (I know it's a big wall of text, so don't be too concerned about parsing through it if it seems intimidating)
>>
Rolled 3, 2 + 3 = 8 (2d4 + 3)

>>6407497
>SPAWN IN #3
>TRICKSHOT REMINISCENCE SHATTERING BULLET DOWN 1C
>FIRE 12F (hitting everyone in SPAWN #3, SPAWN #2, and anyone who's in the tiles I'm firing down. Applies 1 FRIENDLY FIRESTACK, and temporarily lights up some tiles)

Conquest chortles as she purposely aims her attack to hit her allies. "Do not mind how it burns oh so painfully. It heals you, really, it does. Now. Stand still, and be quiet."
>>
Thoughts:
Fast melee flankers with Jorogumo who gives chain quickstep, and Floche and/or Slabgrin as off healers. Cynthia can assist with speed?
Main force of everyone else with Conquest and Hestri healing. Optional: Conquest fires off immediately with fire imbued Lance for everyone to get a stack, then moves next turn. (Not sure how helpful 1 stack is.)
Artillery fires on turn 2.
Remember to track hits if you do beat the DCs so we know who's dead.
>>
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Rolled 4 (1d4)

Killing a fellow man is never simple. The felling stroke may come with practiced ease, but the burden it places on the heart is one that will never lighten.

Yet as she beholds the reports of their horrid transformation, that compassion turns into contempt. To become tempted by the dark, when the rest of mankind is striving so hard to survive against it? Truly a shameful deed. Roa tempers her expectations on the way to the cavern, and prepares to do battle


>>6407497
“I know not where they lurk. Yet if they are guilty, then let thunder and lightning strike them down justly.”

Roa aims her spell upwards, seeing if the sigils respond to her invocation. Should it succeed, BRIGHTLANCE shall surge into the dark, wholly a leap of faith.
>>
Rolled 2, 1, 2 + 4 = 9 (3d2 + 4)

>>6407521
>>
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>>6407497
>Enter on zone 4
>Move 2 NE, 1 SE, as pictured
>Fire CULVERIN facing N

CULVERIN (RS9 RNG7 ACC:2d4+2 PWR5 (Max 11))
>Effects: Voltsphere (PWR2:RS2) - Lance (2d4+1 RNG5 RS2 Pierce) - Longshot (RS1 +2RNG +1ACC) - Magelight (RS2) - Crescendo (PWR3:RS2)-
>>
>>6407497
Can I change my shield before deployment?
>>
Rolled 1, 2 + 2 = 5 (2d4 + 2)

>>6407524
whoops
>>
>>6407527
No, you may not. The missions being offered after loadouts is intentional game design
>>
>>6407530
Sheeeeet
>>
>>6407497
STATS: [8/8 HP, 4 (+0 MOV), 9 DC](1+Fire)
"Kumo, I'd like that boost. If you would."
>Deploy 2, will add more to action after seeing team's actions
>>
Rolled 1, 2 + 1 = 4 (2d4 + 1)

>>6407497
>Spawn in 1
>CAST CELESTIAL BLITZ MAXIMUM RANGE
>>
Rolled 2, 1 = 3 (2d5)

>>6407534
>Rolling for Ultorishawl
>>
>>6407534
Which direction would you like to shoot in?
>>
>>6407540
Forward
>>
>>6407497
>SPAWN IN #4
>CAST FENN'S FURY B6

Fenn’s Fury: [ELEMENT: POISON] RS: 13 PWR: 7 RANGE: 6 ROLL 2d4+2
>Envenomate [ELEMENT: POISON] [Runeweight: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR (minimum of 1)]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>Forte X 4: [Runespace: 4, +4 PWR. Can be taken a maximum of 5 times per spell. Incompatible with Crescendo.]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]

>>6407524
>>6407521
"Stride with pride--I'll remain by your side! Our foe's fitting thrashing shall be swiftly supplied!"
>>
Rolled 3, 4 + 2 = 9 (2d4 + 2)

>>6407550
Oh right gotta roll too durrr
>>
>>6407552
Ope and fuck it
>MOVE B1 AND THEN FIRE B6
>>
Rolled 4 (1d4)

>>6407497

Of the equipment generated from the caravan’s defense, the Golemductor seems to be the one that piqued Cynthia’s interest the most. In a flurry of magical trinkets, scrap metal, and defunct technology, the brilliant Dr. Kudryavka somehow managed to cobble together a functional Scarab Golem. This particular design is based off an old Ladybird model, used by the Heirophants to safely probe into the abyss, nicknamed so by its beetle-like armor and the illumination orbs spotted across it. While lacking any offense, Cynthia’s contraption makes up for it with a strong magical defense, although the original designers clearly did not intend so many sigils to be jammed inside the tiny thing.

The altercation imminent, Cynthia brandishes her conducting baton, slices the air in the shape of a triangle, then points sharply at the ground before her. In a flash of light, her Ladybird materializes, about the same size and shape of a full-grown tortoise. Now utilizing the acceleratatory effects of the frigid element, she empowers the construct (and her teammates) and sends it skittering off into the hellish darkness.

Cynthia:
>Deploy 5
>Sacrifice Movement to move Ladybird
>Cast Quicksilver Thread (>>6406849) on Ladybird and whomever else deploys here (+4 MOV +1 ICE)

Ladybird:
>Deploy 5
>Cast Frozen Shield (>>6406849) on self (+5 Barrier +1 ICE, rolling for unstable)
>Move 6A1F2A (+1A if Frozen Shield succeeds with the +1 ICE)

>>6407514
Sounds like a good plan. Perhaps Hurdy, Thorne, Lansa, Warpig, or Sera would like to join me for a rightward flank?
>>
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>>6407530
I quite enjoy the sense of impending doom that can occur if a person votes for an elemental upgrade, puts it into their loadout as their one spell, then everyone votes for the mission that’s clearly resistant to it. It’s pretty funny.
>>
Rolled 2, 2, 1 + 4 = 9 (3d2 + 4)

>>6406440
>Spawn 3
>Cast Roanor's Lightning Seeker as in picrel

Hierophant, you must have missed my question. What does Lightning Element do, and does the Voltsphere damage bonus apply to all enemies it hits or must it build up again after every hit?

>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range] [DC 7 when Reload, Fire is prepared]
>Ultorishawl [Loaded with Reload, Fire]

>Roanor's Lightning Seeker (Runespace: 13. DMG: 9-15, 3d2+4, Range 13, BEND, CLEAVE, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>SPELL #1.1: Reload, Fire (HONE, INNATE REACTIVE, 5 PWR)
>>
>>6407602
1) It's in the PDF, but basically it illuminates temporarily like Fire, and leaves lightning stacks on enemies. If an enemy's HP is ever equal to their lightning stacks, they lose their turn and lightning stacks are removed
2) Voltsphere buildup does not reset
>>
>>6407497
>Deploy at 1
>Cast CATALYST on self
>Move 1 NW, 2 NE, 2 SE, 1N, 2 NW, 2 S (ending at deploy point 2)

"Let us scout the close areas first..."
>>
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>>6407604
>Raise stagger threshold
He invented tremor…
>>
>>6407497
>DEPLOY 2
>FIRE MITHRIDATE, CHAIN TO ALARYCK, THORNE, AND WARPIG FOR +6 MOV, SUBSTITUTE FOR SERA IF ONE IS NOT IN RANGE

"hold up!"
>>
>>6407497
>Deploy in 3
>Wait

Ur-Glarbaoth's Improved Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Trickshot(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
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>>6407497

>Deploy 5
>Move BA
>Cast Erin’s Star ABB,AEA [Magelight, Missile]

Presumably, this lot can’t see well into our magelights, or else we might as well turn back now!
>>
Rolled 1, 5 + 2 = 8 (2d5 + 2)

>>6407497
>>6407532
Alaryck quickly mutters out "I'll start moving to support your Ladybird" before dashing into the darkness yet again.

>MOVE: 7A, 1B (2), 1C, CONDITIONAL, 5C, 2B, 1F, 1A

>CONDITIONAL, If enemy is in path cast CENTRIFUGAL CRUOR trickshotted with Alaryck in trajectory after the foe. If lethal on first foe and Cleaved onto Alaryck continue full path otherwise move first block.
>>
>>6407497
>Deploy at 3
>Cast Rolling Boulder
>Move 2B, 1A
>>
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Half-dressed, half-awake, and madness maddened all the way through, the eight foot tall woman bursts onto the scene!

"CONQUEST! EVERYONE! I have conceived an idea most ingenious!!!"

And Jorogumo, gesticulating wildly with broad sweeps and pointed jabs, ventilates the following points in much more elaborate terms and metaphors:

1. The Hellfire spell of the mortar has 12 range and less due to the Garotte form (bend and pierce). Conquest's Shattering spell has 12 range and can thus outrange the mortar shot.
2. Everyone forms into a line or a one tile ball (whatever is funnier), with Conquest at the very back of it, and all within her shooting range. At least one or two guards and a healer stay with Conquest to ensure her safety.
3. Conquest fires to apply her fire imbuement stack.
4. Thorne, Parsley, Hurdy, Cookie, and everyone with Stalagmite Armor casts that spell and we all march, hacking and slashing and casting as we go along. Conquest uses her movement action to reposition.
5. The mortars' blast-offs BECOME OUR ULTIMATE EXECUTION.
6. The mortar teams DIE HORRIBLY from the combined stalagmite recoil.
7. Conquest fires her bullet again and we are all healed and have more fire imbuement.
8. I (and any others) shoot my quickening bullet and the first three wizards rush the mortar teams to beat them to death.

"I needed to get this out or I was going to fucking explode on the way here," Jorogumo says in a completely deadpan tone. Then her manic mood returns. "I had taken the time to assess the danger posed by those hellfire howitzers and found that their sinister strength could be turned against them! But this all hinges upon the cooperation of everyone in the central front, especially our dearest masked comrade. I call this stratagem Operation DEATH MARCH! This is a plan without a flaw nor any possibility of error, concocted by yours truly!"

And Joro strikes a little pose with her chin up and her fingers to her chest, self-aggrandizing as always.

"here i drew this out. part one shows the different configurations of the mortar blast tiles, part two and three are foiled by the bending of the garotte form, and the right is the most important image you will see burned deep into your eyes yet. one tile or one lane of tiles, whatever works."

"But alas. Alack. You know what they say about best laid plans of mice and men..."
>>
>>6407646
"Mmm a fine plan Tall Kumo."

I can either deploy at 1 and move 2 spaces forward before casting Volcano Lord, giving me an extra 9 movement next turn on top of w.e. nex turn, or Volcano Lord first then move up to 11 or so spaces forward
>>
>>6407604
>It's in the PDF
Haha, imagine reading the rules instead of asking. Thanks QM, sorry for being retarded
>>
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>tfw only found out about this thread literally the moment a new mission started
damn it.
i've been spending the past day reading up on everything so far, you guys have all been doing some really cool shit. i hope to join soon =)
>>
Rolled 4 (1d4)

>>6407497
Alas, Parsley is not privy to Jorogumo's crafty plan, having chosen to deploy on the eastern flank for reasons best kept to himself. Watching Cynthia's wee toy waddle off into the looming dark, the self-described magical mastermind fails to suppress a pitying sneer before waddling himself in the general direction of where he expects the enemy will be.

"Unwise with coin, and bloodthirsty to boot. Truly, I have my work cut out for me if these are the fellows with which I must rise to legend." Having ambled a suitably dramatic distance, and not at all because his legs are starting to tire already, Parsley halts and raises his staff high, poised to jam its haft into the cave floor. "Prepare yourselves to surrender, foolish traitors, and mercy may yet grace you! Behold--!"

>DEPLOYING at 5
>MOVING 4F
>CASTING PAVE THE WAY >>6406352
>Rolling for Unstable
>>
>>6407692
"--A sample of my arcane power!" A crackle like a thunderclap hides his sigh of relief as the spell flares to life, slabs of sandstone rising to orbit him with static arcs carving smoky filigree upon their surfaces. With another wave of his staff, one such slab breaks its holding pattern to soar onwards, trailing magelights in its wake in search of a target.

It could stand to be a bit faster. But at least his barrier is not so reminiscent of a dung ball this time; maybe he did hear Kumo calling him 'shitman'.

>SPELL PATH: 6A
>>
Rolled 4 (1d4)

>>6407497
"How very curious.. Their connection to the Abyss increases their power such. It's similar to how we elementals act when still connected to the greater flow of magic. Perhaps..? No, I shan't risk corruption just yet. There's still much to learn..."

>DEPLOY 5
>MOVE 2F, MOVE 2E
>CAST Septentrional Tempest (>>6406973) 7A
Rolling for success for the spell
>>
Rolled 3, 2 + 3 = 8 (2d4 + 3)

>>6407696
Rolling for hit. Don't have time to write about the cool spell alas.
>>
>>6407646
"A death ball. Such a plan has not been seen since the 4th Front along the Pallese Coast. Respectable, if the others are able to follow your will, I shall follow along as well."
>>
>>6407676
You still have until the rest of the day to create a character if you'd like! My rule is no later than the end of the first round.
>>
>>6407666
"The latter plan, Sir Thorne. Do not waste the additional MOVEMENT points. Circumstances be willing, I shall endeavor to move up behind you on the second turn."

Addendum: DEATH MARCH works as such:
1. "Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down." The Mortar has 11 HP (Hawk's 6 + innate 5) and will do 13 damage (9 PWR * 1.5). If TWO people with Stalagmite Armor are in the line of fire, the mortar will INSTANTLY DIE.
2. The Mortars will most likely fire to maximize damage done with the garotte piercing.
3. Conquest is there to provide healing and Fire stacks to prevent death. Jorogumo can also provide additional healing upon getting up.

Thus, the target must be tempting and/or dangerous enough for the mortar team to seriously consider firing upon the target.

The mortar team WILL hit someone with that MONSTROUS ACC bonus, so they might as well hit a "good" target which is already trapped. Otherwise, the team death march will be free to advance into the enemy lines if not attacked.

"Worry not. So long as I am here, your continued bodily existences are assured." Jorogumo motions to her somewhat undersized rifle. "healing boolets :)"

This is assuming:
1. The enemy does not know about Stalagmite Armor because they don't have that effect.
2. The enemy can't hear Jorogumo all the way from the north side and can't read the strategy being formed right now across the 4th wall. >:(
>>
>>6407676
If you work fast enough, you can probably crank out a new guy before the first turn is resolved. The QM updates roughly in the evening eastern standard time, so you've got a good part of the day remaining, I reckon.
>>
>>6407722

That should be 2+6+9 for 17 MOV this turn, which might outpace the others a bit lol.

Heres what I'm thinking, but we can also double back or even only go 8, then save the +9 for next turn by casting after my movement.
>>
>>6407765
>>6407497
Thorne shall Deploy at 2 and go forward 8A using Kumo's move buff. Then he will cast VOLCANO LORD, putting his 9 movement buff to next turns movement.

Volcano Lord
Stalagmite+Hierosmite+quickstep+wreathe+cres+Imbue Fire
12 RS, 9 DMG, 2+9 MOV, 5 (4.5+1) Armor [11+5 = 16 DC], Recoil that stacks Fire onto enemy melee and ranged which lights them up.
>>
>>6407722
The enemy knows about the armor. They've got purify on their healers, they might be able to dispel it and kill their target if they coordinate well enough.
>>
>>6407774
>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]

I think it only removes elemental stacks so Stalagmite Armor should be fine?
>>
>>6407776
I thought that counted as elemental stack. I guess it's ok then.
>>
>>6407497
>Deploy 3 with my old Gloomcutter loadout since I didn't figure out an efficient Fangbreaker set
>Move 1NE, 4N
>Cast Arcane Alacrity upon self

"Call upon me if thou needst, comrades, otherwise I shall simply endeavor to smite all traitors and heretics before us."


HP 10, Move 5, DC 8
Hieroshield: Smogvisor. HP 10, Move 4, DC 8, Range -1
Focus: Spellsword Gloomcutter. RS9, +3 Acc, +1 power melee, +1 Move

Spell 1
Grand Blade
2d5+3, Damage 8, Melee, +3 Accuracy (Hierosmite / Wreath / Crescendo. RS4, PWR 7+1)

Spell 2
Arcane Alacrity
Block 4, +4 Move next movement, Range 2 (Barrier + Quickstep / Arrow. RS 5, PWR 4)
>>
I move Cookie and cast #Sonic's Shield# to get a MOV boost for next turn.
>>6407497
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runespace: 16, ACC +1. None of your spells may have more than 6 Runespace.]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Sacred Sword# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:

#Vampire's Vengeance#
SIGILS
>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

**Magecloth Spell**
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE thinks she might not see the end of this mission.
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Rolled 3, 1 = 4 (2d4)

>>6407497
Warpig stalks into the ruins, a little behind the others, still troubled by his first hunt for a fellow man. His worries are relieved slightly by the explanation that these "cultists" had already forsaken both the Hierophants and their humanity, but the thoughts of how he and his people might have suffered the same fate, had their beliefs not already aligned with the cities, tornents him. Still, the law of the pack comes first; between their lives and his, he will always come first.

>DEPLOY at 2
>MOVE: F2, A3, F1, A2, F1
>ACTION: If run into enemy, HOG Wild, otherwise cast HOG Wild at end of movement for Barrier
WARPIG - HP: 10/10, DC: 10/10, MOV: 9/3
>Statuses: +6 MOV, Poison 1 (Friendly)
>Spells
>The Feral Hand of God [Speed of Light on the Open Plains version] (RNG 2, ACC 3D4+1, PWR 9+?), Effects: Bullrush, Cleave
>Hand of God [Wild version] (RNG 2, ACC 2D5+2, PWR 8), Effects: Barrier, Unstable
>Flight of Pigs (Ultorishawl, RNG 1, PWR 5), Effects: Quickstep, Restore, Unstable
>rolling for unstables, HOG Wild first, Flight of Pigs 2nd
>>
Rolled 2, 1 + 2 = 5 (2d5 + 2)

>>6407858
And rolling for HOG Wild ACC, just in case
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>>6406231
>>6407646

"'Certain points of ground must be trod in a certain sequence as in a child's game...'"

For the central front, the deathball plan is entirely contingent on Conquest being alive to shoot and the stalagmite armor guys having that armor up. Here is Conquest's range of attack without moving (blue tiles) and only the important trickshot angles (green tiles). 11 range with trickshot.

The Hexrifle means that if Conquest moves to reposition, SHE CANNOT SHOOT AND HEAL PEOPLE. After this first turn, the mortars will begin firing on the second or third turn depending how far back they deployed right now. Therefore, we should try to end our second and third turns within ONE AND ONLY ONE of these GREEN lanes for the lance heals to be most effective and for our advance to continue. READ EACH OTHER'S ACTIONS.

I'll put Jorogumo in the midway range with her movement on the second turn (4+4 double movement) so she can heal Conquest or anyone dying nearby if needed. Sera would be a good bodyguard for Conquest, given the shield and quickstep for repositioning and protecting Conquest, and Sera's being a melee unit in general.

I really should have drawn this earlier, sorry everyone.
>>
>>6407765
>>6407773
That's good, cover the ground then stick close, because here's the next threat.

The Cultmeister is A ZAPE BEAST. She has:
1. A MONSTROUS 3d3+9 or +12 ACC without moving. That's 12-21 for getting hit.
2. Rend Asunder
3. An Ephermeral Step TELEPORT effect giving her an effective range of 17.
4. A total damage of 8+6 PWR.
5. Bend form.

If she hits you (and she will, no question), you will lose 4-7 DC and YOU ARE GOING TO DIE ALONE OUT THERE AS EVERYONE ELSE GANKS YOU.

The only saving grace is that her spell seems to be a single target form, she cannot attack in melee, and she has UNSTABLE, so we're going to laugh really hard at everyone who rolls that 25%.
>>
I will deploy at 2 and move up 2 spaces. No casting this turn waiting for a target for now.
>>
Rolled 3 (1d4)

>>
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Rolled 2, 5, 1, 1, 5, 2 = 16 (6d5)

>>6407924
The Dawnseekers waste no time firing volleys into the dark, venom, flames, mana and lightning tearing through the unnatural murk of the abyss. FLOCHE, SLABGRIN, and PARSLEY focus on illuminating the cavern, hoping to smoke the traitors out by leaving them nowhere to hide. THORNE, LANSA, WARPIG, and CYNTHIA contribute to this as well in less conventional ways, treading boots and fluttering wings serving as a suitable replacement for a spell cast as they (or in Cynthia’s case, her trusty LADYBIRD) leave trails of magelights in their wake.

CONQUEST and the cluster of spiders referring to themselves as JOROGUMO think more prophylactically, giving needed buffs and preemptive healing to their respective associates. Cynthia’s quicksilver also aids in this regard, threading through WINTRY and PARSLEY as they deploy and move out into the dark, though, in the latter case, a marked frown tugs at her lips as something between anxiety and disgust twists the young lady’s face.

Others are more lethal in their intentions, (though markedly less successful) in their attempts to slay their quarry. Offensive magic flies throughout the battlefield, all but one accomplishing little more than flashing in the empty dark. ROANOR’s lighting, however, meets an enemy! The GLOOMKNIGHT stands imposing in the sand, boots sinking down into it as he readies his blade. Reacting faster than even lightning, mana flickers across his Fangbreaker, green magic effortlessly deflecting the voltsphere. ALARYCK, ever alacritous, follows up on his attack, flanking the knight in the other direction and thrusting his bloody armblade into the gaps in his armor, hoping to catch the knight unawares and skewer him through the throat. Those hopes are instantly dashed, however, as the cultist lifts his hand, grabbing Alaryck’s sword in his armored fingers without even turning around to look at his assailant.
>>
Rolled 1, 2, 1, 1, 1, 1, 1, 1, 2 = 11 (9d2)

>>6407928
Rolling more dice
>>
Rolled 6, 4 = 10 (2d6)

>>6407929
THORNE stands alone on the outskirts, bravely taking the vanguard with the noble aspiration that he alone might bear the brunt of the Mystery’s cruelty. For better or for worse, he got some part of his wish. He hears a cackle in the darkness, the shrill, scratchy voice of the CULTMEISTER mocking his valor from the dark. “Chivalry will get you nowhere in the abyss.” she snickers, “To stand in the front is only to step closer to death!”

The cultists descend onto the Dawnseekers, some of their movements enhanced by a single use potion. Daggers flash as their assassins bolt past, blades and their wielders disappearing as quickly as they arrived.
>>
Rolled 1, 1, 1 = 3 (3d3)

Last dice
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>>6407930
CULTMIESTER
>THORNE: MISS! [CULTMEISTER HP: 12 > 7]

GLOOMKNIGHT
>ALARYCK: HIT HP 8 > 0/8 [SHIELD BROKEN] [GLOOMKNIGHT HP: 15 > 16/17, 1 NEGATIVE Fire stack inflicted] (Will be brought back to full by POSITIVE fire stack at the end of the round)

DAGGER
>SERA: HIT 12 > 0/12 HP [SHIELD BROKEN] [DAGGER (R) HP: 11 > 10, 1 NEGATIVE Fire stack applied]
>THORNE: MISS [DAGGER (B) HP: 11 > 7 (FIRE element damage resisted!)]
>HESTRI: HIT 6 > 0 HP [SHIELD BROKEN] [DAGGER (G) HP: 11 > 10, 1 NEGATIVE Fire stack applied]

CLOAK
>PARSLEY: MISS [RECOIL HEALED TO FULL BY PRIEST]
>THORNE: MISS [RECOIL HEALED TO FULL BY PRIEST]
>WARPIG: MISS

THORNE stalwartly deflects each and every attack thrown his way, the power of the VOLCANO LORD shielding him and sending volleys of magma back at his attackers. The Cultmeister hisses in agony from the shadows, swearing to lay this valiant knight low.

While spells have been thoroughly trounced, blades have become a different matter. HESTRI and SERA fall prey to the Spineshivs of the cultists, flame and steel shattering through their Hieroshields like glass and sending them tumbling to the cave floor. ALARYCK is no more fortunate as the gloomknight finally turns to face him, a whirlwind of fire, steel, blood, and wind tearing through his defenses and singeing his already burnt flesh.
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>>6407940
With two spelldivers knocked out cold and one barely resuscitated by CONQUEST's forward thinking, the situation only grows more dire. The artillery is loaded, the Cultmiester is out for revenge, and it seems like the only thing you have left is the initiative. What, O Dawnseekers, shall you do with it?
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>>6407941
ADDENDA AND CORRECTIONS
>Surgeon only gives an additional +2 ACC, +3 when combined with the base bonus
>Forgot to mention CULTMEISTER received healing from the priest
>Cloak (B) was ILLUMINATED by Thorne's fire stack for a brief moment, position shown here
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Rolled 4, 2 + 3 = 9 (2d4 + 3)

Casting eigenvector as posted.

Spell 1: EIGENVECTOR
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage to this spell’s PWR to an enemy. In addition to this spell’s primary effect, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>>
Rolled 3 (1d4)

>>6407941
Despite their attempts to clear the way, the enemies seem to have been closer than expected. Roa looks at the broken shield of the bog witch. She remembers words of encouragement from this one. She raises her weapon and attempts to cast a spell through the unstable circle, hoping to obliterate the entire area ahead of her while restoring Hestri’s light.

“Get up. I have you covered-”
>>
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Rolled 3, 1 + 3 = 7 (2d4 + 3)

>>6407941
"A bullet was fired. A bullet that shall heal all of your woes." Conquest raises her gun again.
>TRICKSHOT 1F
>FIRE IN A STRAIGHT LINE, or 12A, healing ALAYRCK back to nearly full HP, plus a positive fire healing stack He should be good to go now.
>Also rolling to see if I hit anyone in that line of fire (Unlikely, but still.)
>Visual reference here, just to show how hard Conquest is FIRING HER GUN.
"ALAYRCK, MOVE!!! FUCKING MOVE!!!! RUN!!!! RUN!!!"
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Rolled 1, 2, 2 + 4 = 9 (3d2 + 4)

>>6407949
Roa has partially familiarized herself with the enemy’s capabilities. The lurking, dagger-wielding scum have shields that let them scuttle back and forth. However, she knows that her own power ought to be enough to punch through them whole. And she won’t miss.

“BRIGHTLANCE! SMITE!”

Lightning bolts surge forth, striking repeatedly as they make their way to Hestri’s downed form.
>>
>>6407950
Wait, clarification, he fully heals him PLUS it gives him a positive fire stack. 8 PWR. Ain't that neat?
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>>6407940
Is the maximum amount of circles I can move the number on my Hieroshield?
>>
>>6407955
Forgot tag
>>
>>6407955
You have 4 MOV, which means you can move four tiles. So four up, four down, two up and two left, whatever.
>>
>>6407955
Yes, it's the MOV value on your hieroshield.

Exception being is MOVE increases by spell effects like Quickstep or Positive Ice Element
>>
Rolled 7 + 2 (1d10 + 2)

>>6407941
>Chain 2A/2 North to Eigen, Cookie, then Sera
>Chain to dagger guy and anyone else
"are you quits?! up from the dust you human maggot!"

+7 heal, +6 mov from Royal Mithridate

"SIR THORNE!" Joro screeches rabidly like Kumo. "RETURN THIS INSTANT AND ATTEND TO US LIKE A CHAPERONE TO HER UNMARRIED CHARGE! DEATHBALL!!!"

She pauses and composes herself as best as she can. "The Artillery are ready! Move to Conquest's line of fire! And if anyone should have a bombproofed parasol, now would be the best time to open it!"
>>
>>6407492
6 hp gazelle shield + 5 hp buff +1 damage resist means that as long as I moved BRIGHTLANCE 2 tiles to rack up lightning damage, it’s a sure kill, right?
>>
Rolled 4, 1 + 1 = 6 (2d4 + 1)

>>6407928
>MOV 4A
>CELESTIAL BLITZ DIAGONAL LEFT FULL RANGE

It's gotta hit something eventually, right?

>>6407957
>>6407958
I figured, but I just wanted to double-check.
Boy, I didn't realize how slow my Hieroshield made me :C
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>>6407945
With the aid of her companions, the Bogwitch rises from the cavern floor like a Nosferatu from his coffin! A defiant glimmer twinkles in her eye as her posture straightens to an unnerving degree... and as her mottled staff leaps to her waiting hand, the witch wastes no time in returning the unbidden favor to her flighty foe!

>>6407949
"Your aid is aptly appreciated, o illuminated one... allow me to assist in annihilating this agile adversary..."

>MOVE D1
>CAST FENN'S FURY: E1, A1, C1, B1, F1, A1
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Rolled 1, 4 = 5 (2d4)

>>6407945
Cynthia's quicksilver thread empowers the ice elemental as she notices the enemy firing from far ahead in the dark.
"!!!"
Using her newfound speed (4 mov, +1 ice = 5, +4 mov from hieroshield), she dashes forwards, trying to flank the enemy, gathering energy to cast both her spells.

> MOVE AS PICREL
>CAST Nil-Kelvin Transcendentale
>CAST Septentrional Tempest 7 upper left AS PICREL
(Rolling 2d4, first one for Nil-Kelvin Transcendentale, second for Septentrional Tempest.)
>>
Rolled 5, 2 = 7 (2d5)

>>6407961
Rolling for Ultorishawl
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Rolled 3, 2 + 2 = 7 (2d4 + 2)

>>6407962
Oops and the roll I keep forgetting...
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>>6407960
>>6407951
Would like to edit my move for safety. Not sure if I’m allowed to pass through ally tiles without targeting them, but I’d like to do this:

>Miss Hestri the first time
>Go through 2 tiles of clear space so there’s a 0% chance of hitting the enemy early
>Attack the rest of the tiles
>Loop back into her to heal
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>>6407947
Due to the cost of using a Hexrifle, it's illegal for you to move and fire in the same round.
>>
Rolled 3, 2 + 3 = 8 (2d4 + 3)

>>6407963
Wintry attempts to call on to the greater flow of magic lurking within the area, but it's much too dry. Her pleas fall on deaf ears as the temperature, which had for a second considerably lowered, returns to normal. The angular shapes that had begun to form over her body quickly melt.
"Such arid wastes... It matters not. Even without the aid of my creator, this tempest is more than enough. Septentrional Tempest!"
Her Grimoire flicks ever faster as a thunderstorm builds up in the cold mist she conjured, made up of millions of tiny ice crystals - sharp enough to open veins and cold enough to freeze over blood. In a whirlwind gale, the thunder-aspected ice mist dashes off in the darkness...
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>>6407966
This is allowed but unnecessary, as traveling a single tile was enough to deal lethal damage even factoring in one point of resistance from her cloak
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>>6407968
Don't forget to roll your unstable checks
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>>6407969
Fuck. I’ve been reading MTG cards all day and I had trample mechanics on my mind. Had me thinking I needed to overkill. Oh well! Safety first!
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Rolled 4, 1 + 2 = 7 (2d5 + 2)

>>6407940
"Your words ring hollow and your deaths will be a footnote in the Saga."
>>
Rolled 3, 1 + 2 = 6 (2d4 + 2)

>>6407945
Okay actually I'm a dumbshit and I screwed up my Lance movement, so here's an actual turn done right:
>CAST FENN'S FURY 7B
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>>6407941
>Move 1SW, 2NW, as pictured
>Fire CULVERIN facing NE

CULVERIN (RS9 RNG7 ACC:2d4+2 PWR5 (Max 11))
>Effects: Voltsphere (PWR2:RS2) - Lance (2d4+1 RNG5 RS2 Pierce) - Longshot (RS1 +2RNG +1ACC) - Magelight (RS2) - Crescendo (PWR3:RS2)
>>
Rolled 1, 4 + 2 = 7 (2d4 + 2)

>>6407989
>>
Rolled 2, 1 + 1 = 4 (2d4 + 1)

>>6407945
"Wily ones, these are! Judging by their refusal to speak, it seems that they have left their human nature behind. Their souls shall have to be purified by my flames!"

>Move 2 NE, 3 N (ending up at Sera)
>Cast FIRECRACKLE N
>>
Rolled 1, 4 + 2 = 7 (2d5 + 2)

>>6407940
STATS: [8/8 HP, 4 MOV, 9 DC](1+Fire)

Noting the ineffectiveness of his assault, Alaryck notes Wintry's attack and redirects
>MOVE: 1D, 1C, 1B, 1C. TRICKSHOT CRUOR ORIGIN 1B from self, targeting 2B from that space. Attempt to Cleave onto myself if Cloak is killed.

There is presumably a Cloak that's damaged and at 4DC here from Wintry's attack >>6407963 meaning I have a guarenteed kill, that I can use to Cleave and either hit a new target or Cleave onto myself for +9 MOVE.

Rolling in case of other targets in Cleave path

Hierophant, do tell me if I cleave onto myself before next turn. I have Scuttle so I might be able to use that +9 move this turn. I intend to move back into Conquest's firing lines with it, or into a space that's good for Kumo's chain.

>Centrifugal Cruor(Hierosmite, Quickstep, Wreathe, Crescendo, Scuttle, Cleave, Haemomancy Imbue, Trickshot) [Runespace: 12, PWR: 9, Range: 2]
>>
>>6407941

Seeming more than content at the back lines, though irritated by the uncalled-for appearance of the repugnant herbaceously-named braggart, Cynthia once again dons her remote-mana-vision (RMV) glasses and carefully waves her wand to steer Ladybird deeper into enemy territory. A wonderful example of the Heirophants' technical mastery, the visual data from Ladybird's mechanical eyes is communicated directly to the RMV glasses, producing a vital though unfortunately noisy image that requires constant attention to use for navigation. The two large semi-transparent dark-blue circlular lenses afford Cynthia an even greater degree of aloofness, and if not grander nobility, some other sort of insufferable elitism.

Once Ladybird has moved, Cynthia takes a few steps closer to her allies, sheltering behind a well-placed sandstone column.

Cynthia (7 HP, 4 MOV, 7 DC):
>Sacrifice Movement to move Ladybird
>Use additional action to move 1F1A1F1A

Ladybird (3 HP, 4 MOV, 6 DC, 5 Barrier):
>Move 1A3F
>Use additional action to move 1F1A2F
Conditional movement: If Ladybird's movement is prevented by an enemy, use its remaining movement to retreat in direction D.
>>
Can I cast spells through the black tiles, or is that not allowed?
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>>6408010
You may not. Black tiles are solid cover (in this case sandstone pillars) that cannot be penetrated with magic.
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>>6407941
>>6407959

Hierophant
1. If an ally gives a positive fire stack and an enemy gives a negative fire stack, do they cancel out?
2. Can I switch my chaining from Eigen-Cookie-Sera to Eigen-Alaryck-Sera if the conditionals here >>6407999 are met and he moves to the chaining area?
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>>6407945
"Cowards! Come into the light and die! Ugh, you're making me waste my time"

>Move 3A 1B
>Mine deposit

Ur-Glarbaoth's Improved Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Trickshot(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
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>>6407970
Aye, they've been rolled here >>6407963
>>
Rolled 3 (1d15)

>>6407928
>Move ABA
>Mine
>>
>>6407941
Ah, the havoc of battle commencing. Parsley had hoped his taunting jibes would be met with at least a verbal response before all Abyss broke loose. Seeing his comrades get laid low by fearsome sword arts, the pudgy caster gulps with apprehension. Thankfully, a hellfire bolt splashes off one of his orbiting shields, the now charred block tracking the magical residue to launch itself right towards the offending mage.

"Ah... yes, yes! You will not find me such easy prey, you fools who fumble in the dark!" He huffs and puffs with renewed bravado, deafening himself to Kumo's frantic attempts to coordinate a defense. Striding onward, he tries to leave the Dagger that befell Sera no room to manoeuvre. "Come now, lady knight, back on your feet! There is unsavoury work to be done!"

There is no healing magic forthcoming from Parsley, though, nor even any attempt to actually help the spellknight up. The best he can do is a hoverhand over her shoulder while he summons his best glower towards their unseen foes.

>MOVING 3F1A1F
>CASTING nothing, Ubersmite is a bitch in retrospect
>>
>>6407497
>Move 2A 1F
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Rolled 2, 4 + 3 = 9 (2d5 + 3)

>>6407945

>Have 10 HP and 4 Block, take 12 damage ... be at 2/10 HP instead of hieroshield broken?
>Be healed for 6
>8/10 HP?
>Roam the area looking for the pusillanimous wretch who struck me
>If found, stop and attack them
>If not, end behind the pillar here

HP 8/10?, Move 5, DC 8
Hieroshield: Smogvisor. HP 10, Move 4, DC 8, Range -1
Focus: Spellsword Gloomcutter. RS9, +3 Acc, +1 power melee, +1 Move

Spell 1
Grand Blade
2d5+3, Damage 8, Melee, +3 Accuracy (Hierosmite / Wreath / Crescendo. RS4, PWR 7+1)

Spell 2
Arcane Alacrity
Block 4, +4 Move next movement, Range 2 (Barrier + Quickstep / Arrow. RS 5, PWR 4)
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Rolled 2, 2, 2, 2, 2, 1 = 11 (6d2)

>>6407945
>Cast Roanor's Lightning Seeker as in picrel

>>6407858
Warpig, I've likely dealt with the Cloak that attacked you, you should go forward and seek more dangerous foes in the dark

>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range] [DC 7 when Reload, Fire is prepared]
>Ultorishawl [Loaded with Reload, Fire]

>Roanor's Lightning Seeker (Runespace: 13. DMG: 9-15, 3d2+4, Range 13, BEND, CLEAVE, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>SPELL #1.1: Reload, Fire (HONE, INNATE REACTIVE, 5 PWR)
>>
I move Cookie and cast #Vampire's Vengeance#

>>6407945
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runespace: 16, ACC +1. None of your spells may have more than 6 Runespace.]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Sacred Sword# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:

#Vampire's Vengeance#
SIGILS
>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

**Magecloth Spell**
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: Thorne has got spiky shield too, this is literally the safest space ever known to man.
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>>6408035
1) Nope, they exist separately and simultaneously
2) I'll allow it
>>
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It goes against every spark of his being not to chase the foe further into the dark, especially the field briefly revealed by his comrade Thorne's fiery exertions, but Warpig reminds himselves that they are fighting men, not beasts. He will not let himself be driven into a frenzy by pain and separated from the pack. Calmly yet bitterly, he retreats to guard the squishy not-archers keeping his fellows alive from further intrusions.

>MOVE: C3
>ACTION: Double MOVE, C1, D1
WARPIG - HP: 18/10, DC: 10/10, MOV: 3/3
>Statuses: N/A
>Spells
>The Feral Hand of God [Speed of Light on the Open Plains version] (RNG 2, ACC 3D4+1, PWR 9+?), Effects: Bullrush, Cleave
>Hand of God [Wild version] (RNG 2, ACC 2D5+2, PWR 8), Effects: Barrier, Unstable
>Flight of Pigs (Ultorishawl, RNG 1, PWR 5), Effects: Quickstep, Restore, Unstable, NOTE: EXPENDED
>>
>>6408115
>>6408039
Neither of these moves are valid! Unlike fallen enemies, you need to be on top of a coreshard deposit to mine it. Invalidating rolls made and leaving the deposits unlined this round since neither of you have sufficient mov to reach the tiles desired
>>
Rolled 3 (1d4)

>>
Rolled 4, 5 = 9 (2d5)

>>
Rolled 5, 3 = 8 (2d5)

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Rolled 3, 4, 3, 2, 1, 1, 3, 1, 2 = 20 (9d4)

With increased fervor, the DAWNSEEKERS redouble their attacks, efforts far more successful than their previous attempts to lay the cultists low. Most notably, ROA and WINTRY cast their grand magic into the dark, spells cracking and death following close behind. The dagger wielding assassin who struck down HESTRI is impaled upon the Brightlance, while the hooded figure lurking in the shadows is left a frigid, gangrenous lump on the floor. It seems like these cultists have made a pact some sort of flame-specialized abysskin, gaining great powers at the cost of being SENSITIVE TO THE COLD.
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Rolled 1, 2, 1 = 4 (3d3)

>>6408399
Oops, wrong image
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>>6408400
SERA also gains retribution against one of the cultists, her blade swiftly piercing through the air the moment her eyes lock with the assassin scuttling through the dark. Her blade had left her on the brink of collapse, but thanks to her barrier she had managed to stay on her feet by just a hair. Her own attack seems similar, her Gloomcutter neatly lopping off the cultist's arm, but, unfortunately, leaving her alive to strike again.
>>
Rolled 2, 1, 2, 2 = 7 (4d5)

>>6408391
>>
>>6408400
"Tch, the volt hit nothing?!"

Lansa then sees friend Kumo on the receiving end of some magical damage.

"Fear not, little spider! Your inner fire shall be relit!"

>Move 3S, 1SW (ending 1 tile NE to deployment point 2)
>Cast CATALYST on Kumo
>>
Rolled the wrong dice for gloomknight
>>
Rolled 5, 4, 6, 6, 2, 5 = 28 (6d6)

>>6408406
Sorry I had a final today so my brain's a touch fried
>>
>>6408400
You tell me my move is insufficient to reach the deposit, then place me square on it. What a cruel joke!
>>
ARTILLERY:
>ALARYCK: HIT [SHIELD BROKEN]. [1 NEG fire stack applied, 13 PSN]
>PARSLEY: MISS [6 RECOIL dealt]
>JOROGUMO: HIT SHIELD BROKEN HIT [SHIELD BROKEN]. [1 NEG fire stack applied, 13 PSN]
>CONQUEST: HIT [SHIELD BROKEN]. [ULTORISHAWL ACTIVE, 1 NEG fire stack applied, 13 PSN]
>ROANOR HIT [SHIELD BROKEN]. [ULTORISHAWL ACTIVE, 1 NEG fire stack applied, 13 PSN]
>FLOCHE HIT 14 > 1/14 HP [1 NEG fire stack applied, 13 PSN]
>ROA HIT HP 14 >1/14. [1 NEG fire stack applied, 13 PSN]
>HESTRI HIT HIT [SHIELD BROKEN]. [1 NEG fire stack applied, 13 PSN]

GLOOMKNIGHT [heals to full with HAEMOMANCY]
>SERA: HIT [SHIELD BROKEN]. [1 NEG fire stack applied]
>EIGENGRAU: HIT [SHIELD BROKEN]. [1 NEG fire stack applied]
>ALARYCK: [1 NEG fire stack applied (2 total)]

[THORNE blocks all attacks. All stacks and recoil damage are ameliorated by the Priest]

The artillery rains down, however, some silver lining emerges from the grim deluge of burning venom. The very power which lays CONQUEST, HESTRI, ROANOR, ALARYCK, and JOROGUMO low also brings a shower of light that removes the benefits the artillerymen gain from darkness. Because of this, ROA and FLOCHE, though threatened to be brought down with their comrades by the toxins coursing through their bodies, remain on their feet, noble indignation burning brighter than any flame as they stand their ground against the cultists. PARSLEY's impenetrable

The GLOOMKNIGHT takes his own toll, his towering frame bursting forward in a wild dance of flame and blade. In a single swipe of his greatsword, SERA, EIGENGRAU, and ALARYCK fall at his armored feet, unable to withstand the ferocity of his blade-dance.

Things are looking grim, but hope persists even in the darkest times. Noble knights, through unshakeable will or unbreakable armor, stand firm against the ruthless assault of the Mystery cultists. The initiative is once again yours, Dawnseekers. How shall you use it? (Please refer to >>6408399 for the map)
>>
>>6408413
I used your action to make up for the insufficient MOV (putting you on the tile but leaving you unable to mine it)
>>
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Joro sits cross-legged with her hat covering her face, like one who had made a long journey and was still in the midst of the challenge and had only stopped to muse and go aside into the shade for only a little while. The traveler at rest, still bound for haunted lands anew.

The scene would look a little more dignified if she and the others at deployment weren't knocked down in a sulphurously smoking crater.

"Ahhhh, how these things end – in confusion and curses and blood."
"But it is forbidden to panic, dear friends. Let's think things over..."
"we have alllllllllll day anyway..."

"I wrote this earlier..."
"Because I want to WIN and I want US to win."

GENERAL PLAN

0. Don't post immediately, we have a day to strategize.
1. Threat List: Cultmeister + Mortars > Priests > Cloak and Daggers > Gloomknight
2. Getting knocked down is fine, dying is not. Having low HP is fine, being dead is not. Assume that every single hit will hit and will kill you instantly even with Stalagmite Armor (surviving is a BONUS). Even 1 HP of healing is enough so healing is a priority.
3. Dudes who can hit Gloomknight (DC 11)

Name (ACC Dice Spell Name Max Roll)
Sera (2d5+3 Grand Blade 13)
Eigen (2d4+3 Eigenvector 11)
Alaryck (2d5+2 Centrifugal Cruor 12)
Ur-Glarbaoth (1d10+3 Improved Meteor Rain 13)
Jorogumo (1d10+2 Royal Mithridate 12)
Thorne (2d5+2 Volcano Lord 12 or Stalagmite Armor)
Parsley (Pave the Way Stalagmite Armor)
Hurdy (Rolling Boulder Stalagmite Armor)
Cookie (2d5+1 Sacred Sword 11 OR Stalagmite Armor)
Slabgrin (2d5+1 Wizard's Brick 11)
Wintry (2d4+3 Septentrional Tempest 11)

"If you are not recognized in this list, you can't do anything to him so don't even try. Get some help. Don't do what we are doing."

"KILL EVERYONE ELSE."

Attack Order If and Only If we all dogpile on him at the end:
Wintry (Rend Asunder, Haemomancy guaranteed damage, Unstable gamble) -> Alaryck and Jorogumo (Haemomancy guaranteed damage) -> Everyone else who can reach him -> Stalagmite Armor on self

4. With +1 DMG from Darkness, 15 DMG per Artillery shot
7.5 recoil -> 7 recoil damage
14.5 DMG per Artillery shot
7 recoil damage
IF THE ARTILLERY HIT TWO STALAGMITE ARMOR GUYS WITH A SINGLE SHOT, THEY'RE FUCKING DEAD.

5. ABSOLUTE BULLSHIT LUCK IS THE CRITICAL FACTOR HERE.
>>
Rolled 4, 1, 10 = 15 (3d10)

>>6408417
Oh I see, thank you

>>6408399
>Shoot the Gloomknight

Ur-Glarbaoth's Improved Meteor Rain: Hierosmite+Chain+2xLongshot+Crescendo+Barrage+Trickshot(RS 12, Rng 7, Acc 1d10+2, Dmg 3x4)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Vampire [7/7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
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>>6408420
We can stack hemomancy on him. He counts as a target. Anyone with full health and hemomancy can prod him, miss, then still select him as the victim to take 2dmg instead of overshielding. It scales even faster if multiple enemies can be caught in that attack.
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>>6408416
>>6408405
"Ahhh, at last." Jorogumo brushes off her flowing nightown and stands upright like a well-built column. "You have my eternal gratitude Sir Lancer."

She blows a kiss to the man whirling in rags, then turns around and shoots Conquest in the head.

>Chain Royal Mithridate to Conquest + Roanor + Lansa
+7 heal, +6 mov

>>6408416
Jorogumo surveys the battlefield and the deposed marchioness begins barking orders like she's ordering around her servants within a great manor.

"Scylla, use your silver thread on Slabfish so his step shall be Glorious! Slabfish, fly to the west with greatest speed and heal the knightess Sora!"

"Conkquest should be able to heal Alric... We two should reposition on the next opportunity."

"Eigen..." She huffs and holds her hands up with utter finality. "Eigen."
>>
>>6408423
Absolutely. Jorogumo needs to reposition to do her shooting, so me and Conquest should try to move up and to the right next turn to get closer to the action.

Wintry can try shooting him to death now as the first attack (if her player is awake), then Alyrck, and then everyone else nearby. I do think this is a big gamble though.

We also should try to infinitely stack on tiles with Thorne, Parsley, Hurdy, and Cookie because they WILL recoil damage the mortars to the death.

13 DMG -> 6.5 -> 6 Recoil x2 + 1 Thorne Fire Stack -> DEAD ARTILLERY but only IF there isn't a priest to Purify that stack.

We still haven't killed a priest, so time is of the essence with moving conk and the healers.

Also, we should stay within/move to Conk's healing blast this turn when she fires, we should stay here >>6407873. Infinite healing lance goes really really hard.
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>>6408430
Could you compile a list of our haemonancers since you’re doing the info compiling for dcs? Maybe some format like

List

Attacks needed to OHKO gloomknight 0/7

Then those who want to try stacking it can keep track of the progress and estimate whether our combined hemomancy can take him out this turn. If you manage to target a second enemy with pierce? Set that number to 2/7

Healers could also take note so that they can top up the hemos and ensure it can be put into damage.
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>>6408426
"Likewise, little spider - I think I can try to keep everyone stay away from the cold of death. That, and maybe stun the traitors with my firecrackle. Anything to keep our fire on the battlefield!"
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>>6408422
"THE BOSS DRAWS BLOOD! SEE HOW THE KNIGHT BLEEDS!!!"

13/17 HP!!!

If this prick can choose his afterburner targets, that means he can basically ignore the Stalagmite Armor bros and butcher everyone else. I still think you guys should stack up on Conquest's healing beam for the free fire stack if you can move there (+1 immortality for 1 round).

>>6408433
Sure.
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>>6408433
Haemomancers
Alaryck 9 PWR
Wintry 2+6 PWR (+Voltsphere) + Rend Asunder
Jorogumo 6+2 PWR (+Envenomate)

Gloomknight Current HP: 13/17

Jorogumo is woefully out of range, so it's just Alaryck and Wintry this round IF they try attacking him. Everyone trying to hit him is GAMBLING on rolling high enough to kill him.
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>>6408437
KILL LIST
Daggers [2/3]
Priests [3/3]
Cloaks [2/3]
Artillery [2/2] WILL FIRE AFTER OUR NEXT TURN
Gloomknight [1/1]
Cultmeister [1/1]

1. The left flank REALLY needs to get their asses over here because we need all the healers we can get. Floche should heal Hestri (NO UNSTABLE = GUARANTEED), Hestri moves to the right and fires her healing lance to the left hitting both Floche and Roa. Roa could move up and loot the corpse and get the heal as well, but she's still going to be trapped there in the left flank zone.
2. I'm more worried about those instant kill dagger mooks killing Joro and Conquest at deployment because the Gloomknight can't do shit in melee when Conquest is still alive and healing. For this round, I think Ophelia and Warpig should focus on finding the nearby mooks (they can't hit the gloomknight) over the mortar teams and then we worry about deathball stacking on the next round.

The FREEKISH ACC bonuses of the Mortars and the Cultmeister means they will ALWAYS KILL, so the healing lances of Hestri and Conquest are supremely important.
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>>6408436
Careful not to rely too much on the fire stack

>Unlike ALLY elemental effects, ENEMY elemental effects resolve after YOU ACT NEXT TURN, mirroring the way your attacks resolve after the enemies move. All healing received by the poisoned targets will be halved, and they will take 2 points of damage at the end of the round

QM, what’s the order of operations here? Like if someone has 1 trillion bad fire and 1 good fire
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>>6408441
One fire stack is all that's needed is to stand up once and then move into the healing beam line of fire. I'm pretty sure you can stand up from 1 friendly stack and then move and do things (your turn), then die from 100 morbillion enemy stacks (after your turn).
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>>6408443
Alright good. They don’t have antiheal, so it should keep us barely alive.

>>6408440
I can’t afford to loot. I need to use all 6 of my movement to get closer so that next turn I can start killing again.
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>>6407495
GLOOMKNIGHT
17 HP, 3 MOV, 11 DC

3 MOV + 5 RNG -> 8 tiles of movement -> this gloomknight chucklefuck can reach both wintry and slabgrin and also walk around the body blocking line as it's set up right now.

I don't know what to think about that guy yet. I do think Slabgrin and Lansa are VERY FUCKING IMPORTANT as off healers in central in case me and Conk bite it.

>>6408444
I figured as much. Hustle out there! You guys are REALLY vulnerable to getting stabbed and Roa has an UNSTABLE heal, which might fuck you guys up if you get jumped by more than one dagger or cloak dude.
>>
Rolled 2, 2, 1, 2, 3 = 10 (5d4)

>>6408449
Don’t worry, Roa has the Mandate of Heaven, watch this:
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>>6408449
Here's how I'd attack if I were the enemy and optimized the shit out of my attacks:
Gloomknight laughs off every attack and runs over and beats Wintry (DC sundering woman) or Slabgrin (healer) to death. HE'S REALLY SCARY BUT ULTIMATELY A DISTRACTION UNIT FOR THE REAL ZAPE BEASTS.
Teleport the Cultmeister in and shoot one of the left flank healers in the head, then send any cloaks and daggers in the area finish them off.
Priests ???
Mortars load up.

I'm prepared to write you three off as dead, to be Frank, but on the bright side, you will have distracted the cloaks and daggers for a little while so we can reposition.

I don't know how to counter this assault apart from someone body blocking the gloomknight (Thorne? Cookie?), Wintry repositioning instead of attacking, and just praying for several lucky hits on the knight. Give me tomorrow and I will have concocted a more cheerful prognosis.

>>6408450
Gamer shit. Now don't burn out all your luck or I'll eat your flesh for losing.
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>>6408454
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>>6408400
How did the Cloak that hit Warping last turn move from the hex it cast the spell from when it doesn't have Scuttle?

>>6408426
Thanks for the heal, good idea to start coordinating against this bullshit. I will kill the mortar on the left, my spell autohits it. Any specific locations between me and him that I should path my beam through?
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>>6408426
"OPRAH, HOGWILD! MOVE AND KILL THE ARTILLERY! KILL!!! KILL!!! KILL!!!"

"Ahem. If you would, please do so."

vs HP 13 DC 6
Feral Hand of God -> 9+3 damage -> 1/13 remaining
ANY ATTACK -> DEAD
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>>6408460
I can oneshot him, that's a waste. Though I suppose I could kill the other mortar instead, either works
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>>6408459
>>6408460
"OH, YES!" Jorogumo whirls around and grips the now revived wizard by the shoulders with a FREEKISHLY STRONG grip (as strong as a spider!) and plants upon him kisses upon kisses with her HORRIBLE CHELICERAE. "YOU, YOU, ALIVE ROA, THANK YOU."

She composes herself. "Roar, cast your spell going west then to the north. That way you may perhaps kill some lurker in the darkness with some measure of luck and clear some of the path of the ever imperiled left flank."

"as the boss says, luck goes hand in hand with skill, so we should always be skillful to be absolutely lucky!"

"Opiliones and Whole Hog..." She taps her foot. "Perhaps try to shoot into the darkness to try and reveal any enemies for the left flank's safety?"
>>
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Rolled 2, 2, 2, 1, 1, 2 = 10 (6d2)

>>6408400
>Reload, Fire has triggered
>Cast Roanor's Lightning Seeker as in picrel (14-20 damage)

>>6408463
Wretched creature, unhandle me at once! Ahem, I mean, stand back, I need to concentrate. Stand back and watch!

>Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range] [DC 7 when Reload, Fire is prepared]
>Ultorishawl [Loaded with Reload, Fire]

>Roanor's Lightning Seeker (Runespace: 13. DMG: 9-15, 3d2+4, Range 13, BEND, CLEAVE, deal 1 additional point of damage per tile this spell traveled BEFORE hitting the enemy [Maximum of 6].]
>SPELL #1.1: Reload, Fire (HONE, INNATE REACTIVE, 5 PWR)
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>>6408416
>>6408399
There it is again, the red light coming from the dark, but weaker now. Thin compared to the first. She must be back over where I was before. Like a childs game of hot and cold. Marco Thorno. If he could get her to speak again maybe he could get a sense of her.

Thorne deflects the second Heatseeker in a row as he holds his blade between himself and his enemies, Volcano Lord standing as vigilant guardian over himself and the maiden diver Cookie

"Are these paltry weapons what you've sold your soul for, and that of your men? Your homes, your families, your comrades...Look how they've cheated you, robbed you of life's blessings."

"Turn against the Abyss and give up these dark masters. Whether by choice or dragged kicking into the dark until madness felt the only salvation, I can free you. By hand pull them out, by blade sever the chain of evil, by Star Above return the willing to grace."
>>
Rolled 2, 3 + 3 = 8 (2d4 + 3)

>>6408399
[okay, tried to decipher everything that I miss lasted night. Honestly it's a nightmare to keep track of what's happening since a lot of posts are just plans upon plans]

Conquest...knows she has to shoot something. The battlefield is getting far too chaotic even for her blood, but she hopes this works.
>TRICKSHOT 1B
>FIRE 12 TILES STRAIGHT UP, or 12 A for short. This should hit, uhhh, wow that's a lot of beam effects that are hard to parse. I believe it gets Alaryck up, plus anyone hitting in the five tiles above Alaryck
"Hhhhhh. This really is a battlefield now."
>>
Rolled 4 (1d4)

>>6408400
>>6408416
A rather unwizardly swear leaves Parsley's lips when a trio of peers steps forward only for the Gloomknight to meet their challenge and carve through their shields in a flurry of attacks wholly unbefitting a caster. Before he can muster a smarmy remark on the relative penetrability of their defenses, a flare of magic in the distance prickles the hairs on his neck, Only a combination of luck and instinct saves him-- a protective slab deflects the magemortar attack that would've punched right through his hieroshield and promptly sails right back towards the infernal source.

"Stars above, what a mess," he says, his nonchalant demeanour betrayed by a nervous chattering of teeth. Best to see if he can do away with those dastardly snipers before they make more mincemeat of his colleagues. Not to mention he wouldn't be able to stand it if that academy toff beat him in contribution. "Stand fast, fellows, for I shall PAVE..."
>>
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>>6408399
>Cast REPLENISHING FLAMES on HESTRI
>Move 3 hexes NE as pictured

REPLENISHING FLAMES (RS4 RNG3 ACC:2d5 PWR5 Self Targetable Heal)
>Effects: Restore (PWR2:RS2) - Arrow 2d5 RNG3 - Crescendo (PWR3:RS2)
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Rolled 2, 1, 1 + 2 = 6 (3d2 + 2)

>>6408525
"--THE WAY!" With an echoing thunk, his floating aegis is renewed, one electrically charged boulder weaving ponderously through the air to meet the Artillery mage that dared to aim at him. A manic cackle emerges from the wide wizard as his hubris is rewarded anew, shouldering his way around the Gloomknight with the most sickeningly smug expression.

"You may find I am harder to harm than those you met before, brutish cur! Try it with all your might, and let the futility of your efforts enlighten you that your only recourse is to lay down your arms... or perish!"

>Unstable roll succeeded!
>CASTING PAVE THE WAY as per red line
>[ RS13, PWR8, Voltsphere, Stalagmite, Magelight, Missile ]
>MOVING as per blue line
>>
>>6408416
Floche's generous spell prompts the sorceress' shield to flicker back to life, and despite the chaos and crippling poison, Hestri's only visible eye glows with fresh, unfiltered...

... Excitement?

"Marvelous..." She purrs as her staff quakes with energy, "Simply marvelous..."

>CAST FENN'S FURY ON HERSELF, FLOCHE, AND ROA (I imagine this could be done by Hestri moving 1A, 1F and then TRICKSHOTTING D3?)
>AFTERWARDS MOVE 1B
>>6408450
>>6408530
Thou hath been healedth
>>
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>>6408530
>>6408538
Roa can’t afford to stop and cast a spell anymore. She needs to move, so that she can get within range of the remaining enemies. The inability to help any member of her squad claws at her mind, and she decides to stop and restore a shield before she keels over.

However, before she’s forced to do so, Floche helps the witch up, who helps to repair her shield in turn. She watches the bubbling poison work its way through her replenished shield, as flames lick at the small gaps in the barrier.

“A thousand thanks. Truly. I must move ahead, there is no choice. Take shelter behind me, let us handle this flank as we ought to!”

Roa sprints forward, the plates of her armor clanging noisily. She places herself before Floche, yet stands apart from him so that they cannot be struck by a straight line. As she finishes her movement, the poison continues to erode her shield. It won’t recede anytime soon.
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>>6408459
It wasn't necessary on that hex! With the exception of the artillery, only tiles that were illuminated when the cultists began to move are shown in the trajectory lines
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>>6408530
Me getting pasted by arty and then walking directly in front of another slow ass shot.
>>
>>6408234
This Cultmeister is gonna keep trying to shoot me, is Cookie able to cast her Magecloth spell on Thorne so he can benefit from the Innate Reactive +2 DC?
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>>6408416
>Move 3B, 3A
>>
>>6408567
>>6408234
It may be that reactive wont buff anyone but the actual caster so don't worry about it
>>
Just catching up on the latest update of the thread, but does the Gloomknight still need killing, or can I kill the buddy next to him?
>>
Rolled 2, 4 + 1 = 7 (2d4 + 1)

>>6408400
>MOVE 3F
>COSMIC VENGEANCE 3B (DIAGONAL RIGHT) AT THE GLOOMKNIGHT
>>
Rolled 3, 3 = 6 (2d5)

>>6408585
Rolling for Ultorishawl
>>
>>6408583
(Basically there is no point attacking the Gloomknight since 90% of our attacks bounce off of him.)
(Granted, the only other thing you can do is blindfiring into darkness, so it's whatever.)
>>
>>6408587
Poison stack won't even work?
Should've gone with Ubersmite >:C
>>
>>6408588
(Yeahhhh it's a DC issue, not a damage issue. It has a DC of 11, and your attack can only hit DC 9 on a max roll.)
(>>6408456 is a very good explanation for what most of us attacking him would result in)
>>
>>6408590
I have Rend Asunder with my Ultorishawl, so that decreases the GloomKnight's DC by 5, since I think the stipulation is that his DC can't be decreased by more than half.
>>
>>6408591
(That requires you to _hit_ first for it to apply. I wish it wasn't like this but you really can't hit it.)
>>
>>6408595
ARE YOU SERIOUS?
Perhaps I didn't read the rules hard enough...

OP, is it too late to change my move in that case?
>>
Rolled 2 (1d4)

>>6408532
"...oh!" Wintry, who decidedly did not expect much of anything from the peculiar wizard, is taken aback as her future prey is felled before her eyes. A surprising display of skill...

>>6408399
Looking around, Wintry decides to take a potshot within the small pocket of dark nearby, hoping for a lucky hit on the Gloomknight or whatever else may be lurking in the area.

>MOVE 1E 2D
>CAST Septentrional Tempest
>If an enemy is spotted, fire towards him.
>Otherwise, aim 9F
>>
>>6408591
>>6408597
"You'll not kill him. Don't be a fool."

Cosmic Vengeance -> 2d4+1 -> Max roll of 9
Celestial Blitz -> 2d4+1 -> Max roll of 9

Your to-hit dice can't clear his DC of 11 and as Conquest says, your Ultorishawl only applies on being attacked. Furthermore, the Rend Asunder applies only upon being hit by him and you're not clearing his DC with that either (arrow is 2d5 and wreathe is 2d5).

We're still basically guessing where the daggers are (personally, I suspect one is to the right, near Wintry). We know generally where the cloaks are (top and left), the Cultmeister can teleport, the Artillery are DEAD (Roanor and Parsley got the kills), and the Gloomknight is there.

The QM is pretty forgiving, from what I've seen.
>>
Rolled 1, 1, 2, 3 = 7 (4d4)

>>6408598
(rollan for hit, first two for Gloomknight if he's targeted, second two for whatever else I might spot. Please add the +3 accuracy bonus to the result!)

Having cast the spell once before, Wintry summons Septentrional Tempest once more, in the hopes of shredding anything that's standing in front of her.
>>
>>6408585
>>6408586
OP IF YOU ARE READING THIS, I WOULD LIKE TO CHANGE MY MOVE. I don't mind keeping my rolls for the sake of fairness.
>MOVE 1A
>COSMIC VENGEANCE TOWARDS DAGGER
>>
>>6408601
There's no dagger target visible. The one dagger "beam" lingering in the empty space above Sera means that the caster cast and has already left (he casted and used his movement through the scuttle modifier to run away somewhere).

We're blindfiring pretty much everywhere and all over the place for these dagger guys. Maybe just fire to the left if the QM allows?
>>
>>6408601
Please specify a direction (thanks to scuttle, none of the Dagger types have their positions known at this time)
>>
>>6408605
I'm gonna crashout at this rate...
>>6408607
Okay, I thought the Dagger standing in the middle of all the players in this image >>6408400
meant that that's where it was, but I forgot they could scuttle.
In light of the fact that the Dagger's position is unknown, I will move another A and 2B and shoot my COSMIC VENGEANCE in the B direction, maximum range.
>>
>>6408610
It's okay. There's always another time to retool your build and tactics.
>>
Rolled 8 (1d15)

>>6408400
> Mine (whoops, the rule with bodies being different confused me)
> Move D3

I’d like to move closer to the action but I also don’t want to get hit if I’m the only one nearby with a healing spell!
>>
>>6407930
>>6407492
>>6408510
>>6408532
Jorogumo whispers into the air, the Communicator conveying her sinister words to everyone's ear, "They seem unwilling to reckon even with the idea of a dialogue. But why should they? Their judgement is as final as with corruption of the blood; affronts to God, life, and reality itself; cases of attainder. Forfeit your soul and you will conquer nothing. You end your tale, then and there."

"There's literally no good faith interpretation as for why they did the things that they do, so don't withhold the very ~special~ punishment which has been prepared for them."
>>
>>6408624
And that was supposed to be
>E3
diagonal southwest, whoops again
>>
>>6408399
Hiero I want to pick up Sera's body and drag her like knightly caveman into Conquest's healing bullet beam using my action. Would that work?
>>
>>6408668
I'll allow it— but, as to not step on Piggybackpack's toes, I'll make it such that you may only do this to unconscious players. I'll also allow others to change their actions accordingly if they wish to use this new mechanic

>>6408610
Sorry, this one's on me. I messed up the image upload earlier since my brain was still a little scrambled from finals. I completed my last one today so hopefully things'll be smoother from now on
>>
>>6408219
"SERAAA I'M COMING TO SAVE YOU!"

Thorne will heroically dash over to pick up Sera using his action to bring her over into Conquest's heal beam

>>6408670
Solid
>>
I think someone buffed Cookie's MOV so I move her to the deposit and cast #Sonic's Shield#
IF she wasn't buffed before, she uses #Sonic's Shield# at the start of her turn and moves to the coreshard deposit.
>>6408416
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runespace: 16, ACC +1. None of your spells may have more than 6 Runespace.]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Sacred Sword# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:

#Vampire's Vengeance#
SIGILS
>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

**Magecloth Spell**
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: I don't know if I'm too useless or if everyone else is too OP. Probably both.

>>6408577
The healing would be nice.
>>
>>6408679
Forgot pic
>>
File: 1778053079322967.png (1.68 MB, 2990x2550)
1.68 MB PNG
Rolled 1 (1d4)

Warpig raises his head hesitantly after the clamor of the artillery mages passes, patting himself down to find himself miraculously unscathed. Offering thanks to Father Moon for this luck of the damned, he heeds the signals of his allies letting him know to press forward now that the more perilous threats have been defeated. As he runs, he channels his momentum into his cape, preparing the runes within to propel him forward should an enemy bolt complete the magic circle.

>MOVE: 3A
>ACTION: Recast Flight of Pigs from the Ultorishawl
WARPIG - HP: 18/10, DC: 12/10, MOV: 3/3
>Statuses: Flight of Pigs (Reactive) +2DC, 8 Barrier
>Spells
>The Feral Hand of God [Speed of Light on the Open Plains version] (RNG 2, ACC 3D4+1, PWR 9+?), Effects: Bullrush, Cleave
>Hand of God [Wild version] (RNG 2, ACC 2D5+2, PWR 8), Effects: Barrier, Unstable
>Flight of Pigs (Ultorishawl, RNG 1, PWR 5), Effects: Quickstep, Restore, Unstable

>rolling for the Unstable on Flight of Pigs if it's triggered this round
>>
File: tegaki.png (129 KB, 400x400)
129 KB PNG
What Ophelia hides under her brim
>>
>>6408399

Very bravely leaning against her sandstone pillar, away from all the danger, Cynthia continues to lend her not-entirely-necessary support.

Cynthia (7 HP, 4 MOV, 7 DC):
>Sacrifice Movement to move Ladybird
>Cast Cast Quicksilver Thread (>>6406849) on Hurdy, chain to Sera, then chain to Alaryck (+4 MOV +1 ICE)

Ladybird (3 HP, 4 MOV, 6 DC, 5 Barrier):
>Move as shown, including additional move action (I don't have time to type it all out)
Conditional movement: Again, if Ladybird's movement is prevented by an enemy, use its remaining movement to retreat in direction D.

>>6408004
Given its previous movement, I reckon that Ladybird bumped up against an enemy next to that coreshard up there (marked by the red X), although QM didn't specify.
>>
>be knocked out despite consistent healing and shielding
>wait for rescue
These heretics certainly pack a punch, that is significant damage output
>>
>>6408754
(Throne is offering to throw you into my healing beam, as per
>>6408668
>>6408670
>>6408674
If you agree, you can get up and do something now!)
>>
>>6408756
I assumed I would at least lose a turn
>>
>>6408762
(nah, you'd think so, but whenever you're healed by someone you get up immediately. I did it this very turn.)
>>
>>6408399
I want to drag Eigengrau into Conquest's heal beam. Asking for consent >>6396668

How does this impact movement costs? Can I drop Eigengrau off in the middle of my movement or just the end?
>>
>>6408426
Cynthia, evidently, is not used to taking orders, or identifying herself with mythical monsters. Mr. Slabface shall remain as slow as ever (although I suppose Cynthia could still change her spell direction, if that would make more sense).

>>6408561
Woah, the fire splashing effect on that is really awesome.
>>
>>6408776
You must end your turn wherever you intend to drop your ally off.
>>
File: IMG_3709.jpg (160 KB, 1300x956)
160 KB JPG
>>6408813
I’ve got a question! If someone with a rifle focus is dragged, what happens to their shooting eligibility once they’re back up?

And in the same vein, does it consume their movement to piggyback someone with the magecloth?
>>
>>6408810
"Don't give me that look, girl. *I* didn't know we could do that," Jorogumo muses, rubbing her chin(?). "In the affairs of men there is no waning..."

"In any case, Starfish is clearly a p– preoccupied with other matters, and both Einstein and Sora are already rescued. Do as you see fit."
>>
>>6408814
I'll say that having been moved and resuscitated does not consume the mov action of the downed individual (though I may revise this if it ends up being too exploitable)

As for piggybackpack, only MOUNTING takes the rider's mov action. Afterwards, they are free to use it for rifle loading or grimoire spellslinging
>>
>>6408818
Before anyone asks, I would rather discard the rifle entirely than fight in such an undignified way
>>
>>6408674
I suppose this works
If there's still an opportunity, this happens and I cast my shield on myself
>>
>>6408399
>MOVE: 1C, PICK UP EIGENGRAU, 2C, 1B, 2F, 1E, 1F, 1A

This drags him into Conk's beam while illuminating a few spaces, didn't go through GK's tile since Eigen doesn't have Gazelle.

>And if Eigen doesn't give consent in time, Cast Cruor on Self and stay still.
>>
Sorry for no updates last night, fell asleep waiting for people to vote.

>>6408680
Don't forget to roll for loot!

>>6408967
I'll wait another few hours for Eigengrau to reply. If he doesn't, I'll assume he'd rather live than die and automatically permit Alaryck to drag him into Conquest's spell area.
>>
Rolled 5 (1d15)

>>6409059
I want to activate the spike shield instead of mining, but if I misunderstood something and mining doesn't consume an action, I'll roll.
>>
>>6409065
Oh, my mistake, misread your conditionals. Carry on
>>
>>6409059
>>6409059
I CONSENT I CONSENT I CONSENT EIGENGRAU IS OVER THE AGE WHERE IT CAN CONSENT
>>
Rolled 4 (1d4)

>>
Rolled 2, 2, 2, 1, 4, 2, 2, 1, 3 = 19 (9d4)

Rolling for gloomknight targets
>>
Rolled 2, 1, 1, 2, 1, 2 = 9 (6d2)

For cloak spells
>>
File: Spelldivers_Mission_3.png (1.92 MB, 2990x2550)
1.92 MB PNG
Rolled 2, 2, 1 = 5 (3d3)

After the artillery rain falls, all seems hopeless in the face of the sheer, overwhelming power of their spells. The battlefield reeks of brimstone, toxic fumes and flickering verdant light lie in the wake of their mana, leaving one last hope for the Dawnseekers to fight back. It's a chain reaction: FLOCHE and LANSA, one having barely survived the onslaught, the other having cleverly evaded it, use their magic to restore HESTRI, CONQUEST, and JOROGUMO fo their feet. This lets them cast their own healing magic, which further still allows those healed to help their allies and beat back the dark. ROANOR, awakened from his stupor by Jorogumo's spellcraft, leaps to his feet in indignant fury, lifting his focus and letting loose a crackling surge of magical lightning. It soars through the darkness with surgical precision, following the line of smoke and sulfur like a bloodhound until it finds its mark, planting firmly into the face of the man operating one of the magemortars. He collapses to the ground dead, his face melted beyond recognition by the sheer heat of the plasma produced from the surge of electricity.

PARSLEY, more annoyed and disgusted than filled with righteous fury, lifts his own staff, casting his own spell into the yawning abyss. It too reaches its mark, a slow, almost unassuming sphere of power suddenly rapidly accelerating, ballooning in size and surging with electricity in a devastating surprise attack. Before the cultist can react, it's already too late— the lightning courses through his entire body, screams and smoke filling the air, Lichtenburg figures burning across his flesh before he collapses twitching to the stone below.

The efforts to lay low the Gloomknight, however, are far less successful. Despite WINTRY's best efforts, her surge of frigid mana fails to even shake the cultist, warmth wreathed around his body in the aftermath of his firey attack. UR-GLARBAOTH has more luck, managing to finally draw his blood with his signature hail of asteroid-esque attacks. While most are rebuffed by his sword and plate, a few stray meteors clunk into the weaker chain mail, leaving burns and bruises behind.
>>
Rolled 3, 2, 2, 5 = 12 (4d5)

Rolling daggers
>>
File: Spelldivers_Mission_3.png (1.34 MB, 2990x2550)
1.34 MB PNG
>>6409294
CULTMEISTER
>WARPIG HIT: 10 > 0/10 HP [SHIELD BROKEN] [DC 10 > 5, ULTORISHAWL ACTIVATED, HP 0 > 5]

CLOAK TYPES
>OPHELIA: MISS [Please roll ULTORISHAWL]
>WARPIG: HIT 5 > 0 HP [SHEILD BROKEN] [2 NEGATIVE fire stacks applied]

[DAGGERS]
>COOKIE HIT: HP: 7 > 0/7 [SHIELD BROKEN] [ULTORISHAWL ACTIVATED: HP: 0 > 4/7. Recoil healed by Priest]
>WARPIG (Already unconscious, attack omitted to preserve HP)

GLOOMKNIGHT
>ALARYCK HIT [SHIELD BROKEN] [1 negative Fire stack applied]
>EIGENGRAU HIT [SHIELD BROKEN] [1 negative Fire stack applied]
>LADYBIRD: HIT 5 Barrier + 3 HP > 0 HP. [GOLEM DESTROYED] (Revival in 2 rounds)

THORNE having sauntered to the backlines, WARPIG and COOKIE make up the vanguard in his place. Unfortunately, however, neither seem nearly as invulnerable as the cultists begin their onslaught. The CULTMEISTER strikes first, the bolt of mana that seemed so effortlessly rebuffed by Thorne now terrifyingly sharp and precise, Warpig's hieroshield cracking in fractals like glass as its armor becomes weak and fragile as it impacts. One of the Cloaks takes advantage, lightless fire bathing his body, hotter and fiercer than any natural flame. COOKIE fares no better, a dagger effortlessly slicing her shield down to nothing in a single flash of steel and cinders. However, her preparations prove most effective, reviving her singed but far from out of commission.

The GLOOMKNIGHT takes its toll yet again, stepping back two paces before rushing in again, a swipe of its Fangbreaker sending ALARYCK and EIGENGRAU tumbling once more. Cynthia's Ladybird is tragically caught in the crossifire, crumbling to scrap before disappearing back into her Golemductor, waiting to be restored.

The artillery units are both dead. Once all but one of the combat units (non Priests) are defeated, the cultists will try to FLEE. This will not impact your mission reward, but will lead to those enemies being unable to be looted. The initiative is yours, Spelldivers, and the tides of battle have turned in your favor. How shall you take advantage?
>>
>>6409302
CORRECTION: Warpig had 8 points of barrier. While I neglected to tabulate it, this does not alter the outcome of the turn.
>>
>>6409302
ADDENDA:
>Parsley moved (not shown my mistake) but was not targeted by the Gloomknight
>Gloomknight healed all 4 damage received from Ur-Glarbaoth through vampiric+haemomancy (3+=4)
>>
Rolled 2, 3 + 3 = 8 (2d4 + 3)

>>6409302
The next course of action, of course, is obvious to Conquest. She really wishes she could reposition but the health of her allies matters far, far more than moving to a slightly better spot. She loads her gun, and fire yet again.
>TRICKSHOT 1B, FIRE 12A,
>FIRE, healing 8 HP to Eigen, Sera, Alaryck, and I believe that's Throne as well? Rolling to hit as an afterthought, spell deals 14 DMG to anyone still dumb enough to be in that sight line.

Conquest's head is about to pop off after seeing people mindlessly attack the Gloomknight seventeen hundred times.

"LISTEN HERE, YOU MAGGOTS. GET. THE FUCK. AWAY. FROM THE GLOOMKNIGHT. HE WILL CONTINUE TO IGNORE YOUR ATTACKS. HE WILL CONTINUE TO TURN YOUR BLOOD INTO MUD. SPREAD OUT. WE STILL HAVE THE DAGGERS AND THE CLOAKS AND THE CULTMEISTER HIDING IN THE DARKNESS."

"SPREAD OUT. LIGHT UP THE DARK. DO ANYTHING BESIDES ENDLESSLY ATTACKING THE **GIANT KNIGHT** WHO IS **IMPOSSIBLE TO HIT** WITH MOST OF OUR SPELLS."

*DO YOU UNDERSTAND ME??? DO YOU??? OR DO I NEED TO SPEAK IN TONGUES TO GET THIS THROUGH YOUR HEAD."
"REPEAT: DO NOT ATTACK THE GLOOMKNIGHT. STOP IT. RUNNING AWAY AND MINING A CORE DEPOSIT WOULD BE A MORE USEFUL ALLOCATION OF YOUR TIME."

"HE WILL KEEP HEALING OFF YOUR ATTACKS THROUGH BLOOD MAGIC, AND/OR FROM THE PRIESTS HEALING HIM IF WE SOMEHOW MANAGE TO HIT HIM BUT NOT KILL HIM. I AM BEGGING YOU."

--------> DO NOT ATTACK THE GLOOMKNIGHT HIS AC IS TOO HIGH <--------
--------> DO NOT ATTACK THE GLOOMKNIGHT HIS AC IS TOO HIGH <--------
>>
>>6409302
May I know how much shield I have? Wasn’t able to keep up with the modifiers and ticks and all
>>
>>6409311
I ran the numbers here as well >>6408420

People Who Can't Beat the
Gloomknight DC of 11, So Don't Even Try Attacking Him

Lansa (Healer)
Hestri (Healer)
Floche (Healer)
Ophelia
Warpig
Undying Roa (Healer)
Roanor
Cynthia

If you are on this list and you attack the Gloomknight, I will eat your flesh.
>>
Rolled 3 (1d4)

>>6409302
Roa prepares to launch another lance in the dark. She doesn’t aim it. She just closes her eyes and FEELS, attempting to send the lightning from one subject to the next, till it lands on a final point. Should she kill enough foes to keep the beam up, their foul vitality will be purified and absorbed through her mana, knitting her shield back apart. Any allies such as WARPIG could perhaps land on the endpoint to receive a heal.

Assuming her spell can cast-
>>
Rolled 5, 2 = 7 (2d5)

>>6409302
Rolling Ultorishawl
>>
Rolled 2, 2, 1, 1, 2, 1, 2, 1, 2 + 4 = 18 (9d2 + 4)

>>6408437
I have haemomancy too. Next turn I can get closer, turn after that, I can start doing unblockable 2 damage ticks to Gloomknight. But our bloodbenders need to get to work now too.

Rolling for enemies I may hit
>>
File: IMG_3739.jpg (246 KB, 1290x1777)
246 KB JPG
>>6409315
Image failed to upload
>>
>>6409316
Question OP, but does the Ultorishawl boon apply to the Gloomknight this round (DC for attack is lower)?
>>
>>6409319
You would need to hit the gloomknight to do that, and your attack roll for such is insufficient
>>
>>6409319
Does the Rend Asunder Haemomancy effect apply here? 2 damage or 1 heal.
>>
Rolled 3, 2 + 1 = 6 (2d4 + 1)

>>6409302
>MOVE 1F, 2A
>CELESTIAL BLITZ FULL RANGE F DIRECTION
>>6409320
I nearly forgot I had a crashout over this in my haste to want to beat the shit out of the gloomknight.
>>6409325
I believe Rend Asunder lowers the DC of an enemy if I recall correctly.
>Rend Asunder [ELEMENT: HAEMOMANCY]: Medium runeweight sigil. Upon landing a successful hit, decrease the enemy's DC by this spell's PWR until the end of NEXT round. An enemy's DC can never drop below half its maximum value.
My Ultorishawl has Rend Asunder, Arrow, Forte, and Reactive, so I don't think it would be of any use in healing.
>>
>>6409317
I'm gonna need some more dice
>>
>>6409327
Here's my thinking
Ophelia is attacked -> reactive Rend Asunder spell is used -> you the player declare to hit the gloomknight since he is within arrow form range -> does not beat DC -> Haemomancy effect has one target -> can deal 2 guaranteed damage to gk or heal 1 HP to self (not sure about the latter).

Need to double check with Hierophant if this is legal, ultimately.
>>
>>6409332
Like, another 9d2 please
>>
>>6409334
ROA WHAT THE FUCK DID YOU DO
HAHAHAHAHA
>>
>>6409334
what the fuck
uh
i rescind my gloomknight post above roa apparently killed everyone else
>>
>>6409311
Conquest was about to burst out into another tirade, but she noticed a bolt of electrical magic zipping through the darkness...and while she can't say for certain what happened, she heard a LOT of screaming in that general direction.

She awkwardly clears her throat as she realizes that her spergout might've been completely and totally unnecessary. "actually the rest of you guys can shoot the gloomknight if you want. mining might be cool too. thanks." She sheepishly retracts her previous statement, in order to save face.
>>
>>6409302
I move one tile north and mine, I'm not drawing this turn.
>>
Rolled 2, 1, 2, 2, 2, 1, 2, 2, 2 = 16 (9d2)

>>6409334
HUH
>>
>>6409341
It's a massacre...
>>
File: IMG_3740.gif (6.7 MB, 480x270)
6.7 MB GIF
>>6408450
>>6409317
>>6409341
Too many of the Dawnseekers have been taken down, and she lacks the means to heal them all. Instead, Roa unleashes a burst of devastation the likes of which she’s never had to invoke before, sensing bolt after bolt of thrashing lightning into the dark. Her spell splits into six gnashing heads, breaking apart and reforming after they strike each target with lethal electricity.

“BRIGHTLANCE: SPLIT THE HEAVENS!”
>>
>>6409302
>>6409339
There's a tremendous roar like a hundred cannons from the western flank and Jorogumo does not even need to turn to witness the birth of a new star under the earth as the entire cavern is lit up bright as day.

"woaw," she says.

Jorogumo looks at all of her notes scrawled in the pencreechership of a paranoiac. In a childish fit of utter inadequacy, Jorogumo stamps her feet and raises her head to wail aloud and crams the crumpled paper into her face where it seems to disappears past the bottomless event horizon where her mouth should be.

"Well then." She composes herself not a second later.

>Chain Royal Mithridate to Lansa, Roanor, and Conquest

"This is the least I can do. Please assist in gathering the artifacts from the fallen."

Here's your banked movements:
Roanor +12 MOV
Conquest +12 MOV
Lansa +6 MOV

Go forth and LOOT!
>>
Rolled 3 (1d15)

>>6409302
>Move to the mortar guy I killed and loot him

>>6409345
Ahaha, gladly!
>>
>>6409344
"Ah! Seeing competence fills my heart with glee!"

>Mine
>-Show Gloomknight a threatening gesture.
>Move 3F 1A
>>
"They are articles requiring inventory."
"quick! grab the loot!"

The Dead AKA Loot Pinatas
Cultmeister [1/1]
Daggers [3/3] (one near Roa, Hestri, Floche)
Cloaks [3/3] (one near Wintry, unsure if taken)
Artillery [1/2] (Roanor is looting one)

Let's review the previous maps for corpses later.

Priests -> Will revive and flee [NO LOOT]
Gloomknight -> Weak pussy syndrome will activate and flee [NO LOOT]
>>
>>6409365
As per this map >>6408400 there is a dead Cloak by Wintry's position and there is a dead Dagger under the Gloomknight.

"maybe just push him over or something?"
>>
>>6409365
And the second Artillery is behind this little pillar here >>6409293
Which leaves the dead Cultmeister and her cronies along Roa's path of destruction.
>>
If anyone can drag a body to the tile where BRIGHTLANCE ended, the cleave effect will max heal them too! So if you guys are harvesting along that path, please pull a friend along the way. Likely Warpig, who’s down but one tile off!
>>
Rolled 3 (1d15)

>>6409302
With the roaring call of a "BRIGHTLANCE!" Alaryck is almost certain that he'd see a wonderous sight had he not been introduced to the floor yet again.
>Move 3A, loot the Artillery's corpse behind the pillar.
>>
Rolled 4 (1d15)

>>6409302
>Move 3A 1B
>Loot the Cloak's body
Uninterested in further failing to harm the Gloomknight, Wintry heads back to the frozen remains of her former target, and examines its body, trying to find what went right and what didn't. Someone else could get the coreshard deposit she'd discovered, probably...
>>
>>6409341
>>6409317
"Ahh he he he, what a beautiful flame you have burning in you, friend Roa! Incinerate these traitors!"

>>6409302
>Move 2 NW, 5 N (directly S of Warpig)
>Cast CATALYST on Warpig

"Come, let your inner flame burn once more! There is still the infidel Gloomknight to kill, and bodies to loot!"
>>
File: parsleymove3-4.png (175 KB, 462x773)
175 KB PNG
Rolled 8 (1d15)

>>6409344
The sheer brilliance of Roa's signature spell reaches far across the cavern, making Parsley wince and cover his eyes. "By the sun and moon, talk about excessive. No elegance at all."

>>6409302
Speaking of lacking elegance, the Gloomknight is apparently too dulled by Abyssal intoxication to even recognize the razor wit his incisive taunts. The scoundrel has the audacity to simply turn away from him and attack the others! Tch. Seeing as his staff is still recharging and his bait has gone unanswered, all that's left is to sheepishly make his way to the pile of twitching flesh that used to be the artillerymage.

He'll definitely need to revisit his spell setup after this mission. Not nearly enough aurafarming for all the downtime.

>MOVING as per blue line
>Previous move at >>6408532 validated by >>6409308
>SCAVENGING ARTILLERY
>>
>>6408875
>>6409302
Weaving his way across the field through beam and blade Thorne would reach Spellknight Sera. On the one hand a knight in plate ought to be carried over his shoulder, on the other hand it would be unseemly to carry a maiden so. He resolved for a princess carry, lamenting he could not yet bring his horse into the Abyss...

As he set Sera down into the green aurora of Conquest's magic he wondered if he had been in time, and at what cost. Would there be quick vengeance from the Cultmeister? To his surprise none came his way. Only the sound of Warpig being shot, then the cacophony which often followed Ser Roa's Brightlance.

>>6409311
>>6409339
Thorne waves in thanks for the magic and acknowledgement of the spirited little gun maiden, hardly could he have known if not for the rat attack on their first mission.

He surveyed the field and considered his options. The GK or the spoils of war, of if the Cultmeister yet 'lived' if one could call it living.
>>
File: hestrimove1.png (202 KB, 800x600)
202 KB PNG
>>6409302
With the immediate dangers thwarted, Hestri joins her fellow flankers in the great migration towards the center--slinging spells all the while!

>MOVE B1, A1, B1, C1
>CAST FENN'S FURY
>HEALS COOKIE FOR 7
"Wipe the dust from your face, get up off your back! Our foe's power wanes--now press the attack!!!"
>>
Rolled 3, 1 + 2 = 6 (2d4 + 2)

>>6409429
goddamn it and the roll again
>>
>>6409405
Imagine Parsley's surprise when he finds that Alaryck's beaten him to the artillerymage's corpse. That's what he gets for thinking about the fine balance of wizard presentability in the middle of a fight. Thankfully, there's a perfectly good coreshard deposit within waddling range, so it's not like he walked all this way for nothing. A bit of dust and dirt is far preferable to dissecting a once living being, anyhow.

>>6409420
>AMENDING MOVEMENT +1B (should be 4MOV total)
>MINING CORESHARD DEPOSIT
>>
Here's more paranoid rambling from last night:
18d2 / 3d2 = 6 targets for the gamer missile to punch a hole through. There are currently 1 Dagger, 2 Cloaks, 1 Cultmeister, 3 Priests, and 1 Gloomknight alive this round.
Judging from the dice rolls by the QM and Roa, the beam maps, the given statlines, and the tendency of the abyssal artillery to move then cast, the Cultmeister is dead in her spot and Roa has killed 5 other targets. This still leaves 1 potential guy alive in that general area and a chance that she might have left one Cloak or Dagger alive. This is also good because that means the Retreat mechanic won't trigger on a lone Gloomknight and Priests. We also have enough healers and quickstep users to prevent any knockdowns from whoever is alive.
On the other hand, it's fukken ROA and the QM gasping in horror means she absolutely murdered everyone important LOL.
>>
Rolled 10 (1d15)

She mines the deposit and lights the zone as much as she can.
C'mon, I need that blunt.
>>6409302
Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellstrummer <Caeralute> [Runespace: 16, ACC +1. None of your spells may have more than 6 Runespace.]

HIEROSHIELD:
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Sacred Sword# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 6
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:

#Vampire's Vengeance#
SIGILS
>Hone: [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone after immediately after casting this one, including on other equipment. This spell may not have any other Effects]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Reactive [Runespace: 1, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

**Magecloth Spell**
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
COOKIE: I forgot my pickaxe (tries to mine the deposit bashing it with the ukulele)

>>6409429
Thanks that will be useful against the healers.
>>
>>6409302
>Move 3A 2F
>>
Rolled 9 (1d15)

>>6409302
>Move AF
>Mine
>>
File: 1778219035945164.png (1.18 MB, 2990x2550)
1.18 MB PNG
Rolled 2, 2, 3 + 1 = 8 (3d4 + 1)

Warpig awakens in fire and pain, the pumping of his heart his first sign that he has not returned to the Mother's embrace. Opening his eyes, he sees the bandaged one hovering over him giving him a hand up, which he reluctantly accepts. A surge of chatter fills his helmet even as he witnesses the fading light of what seemed like a sun in the night, what he mistook for the mother's embrace in his unconsciousness, he learns that victory is almost upon them. Bitterly, he realizes he might be through this night with nothing but scars and wasted time to show for it; a blasphemy, if not to his gods than to his pride. Wheeling around, he sees the last Bastion of the enemy's vanguard, standing effortlessly as his allies retreat from the seemingly invincible knight. The Pig's choler rises, and he lowers both his body and horns as he prepares for a final biting charge, wreathed still in the flame of Lansa's blessing.

>MOVE: 1F, 1A
>ACTION: Cast Feral HOG [SLOP], moving 4 spaces and targeting the Gloomknight
WARPIG - HP: 5/10, DC: 10/10, MOV: 8/3
>Statuses: Fire 2 (Negative), Fire 1 (Positive)
>Spells
>The Feral Hand of God [Speed of Light on the Open Plains version] (RNG 2, ACC 3D4+1, PWR 9+MOV), Effects: Bullrush, Cleave
>Hand of God [Wild version] (RNG 2, ACC 2D5+2, PWR 8), Effects: Barrier, Unstable
>Flight of Pigs (Ultorishawl, RNG 1, PWR 5), Effects: Quickstep, Restore, Unstable
>>
>>6409427
>>6409302
Thorne will cast VOLCANO LORD
Then plot a course of 4F,3A,2F,1A
>>
File: RIP_Ladybird.jpg (293 KB, 2869x1326)
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>>6409302

As the mayhem rages in the west, Cynthia spends her time thoroughly enjoying the bug-like perspective beamed into her eyes, casually directing Ladybird toward the enemy without being in any real danger. Twice she happens to encounter foes (probably priests, but it's hard to tell), and twice she directs Ladybird to make a hasty retreat, the whole process feeling more like a thrilling children's game than a deadly-serious struggle.

Both encounters leave Cynthia disoriented, so the unlucky beetle-bot finds itself at the whim of Cynthia's exciting decision to head in a random direction to see what will happen, a direction that happened to place it within the elemental cacophony of the Gloom Knight's devastating attack. A rather embarrassingly juvenile high-pitched yelp of surprise could be heard echoing across the cavern when Ladybird's owner witnessed it being torn apart firsthand.
>>
>>6409302

Having lived though a simulated death, Cynthia's heart races as she raises her glasses to survey her teammates, watching some continue to grapple with the practical demigod, others dart around to collect resources, and most impressive of all, the spectacle of Roa's heavenly lightning. It was as if the sun himself had descended and unleashed the fury of his arrows upon a throng of wailing heretics, the surge of brilliant golden light causing Cynthia to impulsively lower her tinted glasses again to protect her eyes.

Bedazzled, and not really knowing what else to do, Cynthia steps closer to the group again and wordlessly graces them with another mercurial hastening.

Cynthia (7 HP, 4 MOV, 7 DC):
>Move 1E2F1E
>Cast Cast Quicksilver Thread (>>6406849) on Sera, chain to Ophelia, then chain to Alaryck (+4 MOV +1 ICE)
>>
>>6409693
RIP to a real one
>>
>>6409693
"Fret not, GIRL! What if I told you... that you could have your 'ladybun' BACK? I know of a brew that can chase a being's being back into its body... with a little help from the SWAMP SPIRITS, that is... keheheh~"
>>
>>6409693
You had no feathers or beak but you have been more of a bird than many I've known. RIP, space lady.
>>
Sorry for no update last night, fell asleep early again waiting for turns. Seems like Eigengrau isn't going so I'll start on the update now
>>
>>6402283
She probably deserves it.
>>6408561
KINO...
>>6409693
RIP, a real nigga.
>>
File: IMG_1277.png (3.36 MB, 1774x2502)
3.36 MB PNG
"BRIGHTLANCE: SPLIT THE HEAVENS!"

A cry of righteous vengeance tears across the battlefield, proceeded by a brilliant flash of light and the crackle of thunder. ROA's spell soars through the darkness, and, as if guided by the Lights Above themselves, tears through every single cultist in its path, devastating in precision and almighty in power. One, three, half a dozen bodies drop to the floor, perfectly round punctures smoldering through their chests. The cavern reeks of burnt flesh and ozone, smoke collecting against the sandstone roof as the aftermath is revealed: the cultmiester, the cloak and dagger cultists, every remaining combatant save the Gloomknight— all dead.
>>
File: Spelldivers_Mission_3.png (1.81 MB, 2990x2550)
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>>6409981
Spells fly, but everyone knows the battle is over now. The Gloomknight sighs, invulnerable as ever but resigned to retreat. The priests, meanwhile, begin to panic— the one hit by ROA is miraculously revived by his poppetcloak, but recalls the terror of being impaled by the magic, hands trembling in abject horror as he and his cohorts flee into the darkness.
>>
File: Spelldivers_Mission_3.png (1.17 MB, 2990x2550)
1.17 MB PNG
>>6409983
ALL ENEMIES HAVE RETREATED!

You have ONE round remaining to loot corpses, mine coreshards, and otherwise wrap things up before mission's end. Remember, the CULTMIESTER has guaranteed loot, so don't forget to prioritize her!

The battlefield is empty, save your own compatriots and the corpses of the fallen cultists. Spelldivers, the time has come to take from this place anything you can.
>>
Rolled 13 (1d15)

>>6409983
Conquest sees no reason to fire her gun, for there are no targets worth shooting. Nay, instead, it is time to do the one thing she hasn't done all mission. Her legs twitch as the QUICKSTEP magic KUMO imbued her with courses through her veins.

"Mine."

>BOLT OVER TO CULTMEISTER CORPSE (forma de dead)
>RIP HER HEAD OFF AS A TROPHEY (rolling for loot, just in case.)
>I got 17 movement so it doesn't really matter what path I take to get there. I'm just taking the straightest path to it (3F, 3A, 1F, 4A, I think is the correct notation.)
>>
Rolled 11 (1d15)

>>6408561
Based

>>6409693
LADYBUG NOOOOO

>>6409981
Roa looking mighty fine today

>>6409984
Thorne, having surprised himself by finding a coreshard deposit, quickly sets himself to mining it before they are warped out.

>1D, Mine
>>
>>6409989

Congratulations! Before we get into your roll, please select your GUARANTEED loot from the Cultmeister.

EQUIPMENT
>Focus: Bowcaster <Megara> [11 Runespace, +2 Range, +2 ACC, +1 MOV. You may not target an enemy or ally within 3 spaces of you. Incompatible with Melee form sigils]
>Hieroshield: Surgeon [7/3/7; +1 ACC. You may sacrifice your MOV action to gain an additional +3 ACC.
>Magecloth: Eagledown [+1 ACC, +1 PWR, -1 HP]
>EPHEMERAL STEP [Runespace 1, PWR 1; Upon casting this spell, move to a free space within your MOV. While doing so, freely ignore obstacles, barriers, enemies, etc., treating all spaces as safe and unoccupied.] [ELEMENT: MIST]

FORM:
>Heatseeker [Runespace: 2, 3d3+2, Range: 4; BEND]

MODIFIERS:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]
>BLUNT [Runespace: -1, PWR: -1]
>DELICATE [Runespace: 0, -1 PWR, +1 ACC]
>RECOMBINANT [Runespace: 2; Gain 2 PWR per element this spell would normally have from its other sigils. Then, remove all elements from this spell.]
>>
>>6409984
got moved to the wrong space, but doesn't matter
from the current position, I move 2B, and 1A
stopping to mine anything if I walk over it
>>
>>6409984
Jorogumo looks about the battlefield with considerable pleasure, vocalizing a melody as sweet as blood as she does.

Bloodborne Sounds: Winter Lantern Song https://youtu.be/2nt3IgSHUjM

Seeing as there is nothing else to do, she takes out a gigantic street organ, adjusts her hat to allow Kumo to fall out, and makes her do a little spider dance as she grinds away.

>>6409989
"conk," Kumo whispers. "i ran the numbers again. no one on the left flank can move fast enough, so you can grab the far left dagger corpse if you run fast-"

And she's already gone. "oh."
>>
>>6409992
There's so much to pick here. So many things to grab. But, frankly, one of them catches her attention the most. It's universally applicable to all of her comrades, it's useful on her own gun, and she's not sure if they'll be a chance to grab it again.

GUARANTEED LOOT
>SPRAWLING

The soldier gags as she rips out a rancid, shimmering black shard from the cultmeister's neck. She does not want to imagine what the Guildmaster is going to do with this thing. The evil energy bubbling inside of it is almost too much for the soldier.

Almost, being the keyword.
>>
>>6409996
My mistake! If you'd like, you can act as if I put you in the right place and move accordingly.
>>
>>6409998
Excellent! Now, please select a FORM sigil:

>Heatseeker
A variation of the Missile sigil, granting greater targeting ability at the expense of runespace and range

>Curveshot
A low runespace, long distance projectile capable of changing direction midair, but only a single time

>Garotte
A high runeweight, low range spell form that can both bend and pierce. Each target of this spell halves its remaining range, rounding down.
>>
>>6410000
God, there's something else instead of the Cultmeister's head. This time, it's something lodged deep into where her eye used to be. Did she implant a magical rock into her head to use its powers? These cultists really are freaks.

"Subject has third degree electrical burns all over their body," Conquest dryly note as she rips the magical item out of the cultmeister's eyesocket. "Death was swift and painless. It's very likely that they weren't able to feel any pain before their life essence was erased from this mortal coil."

FORM SIGIL PICKED:
>HEATSEEKER!

"My sister would've done a better job of dragging this out. 'tis a shame, but I appreciate the hard work, Roa."
>>
>>6409999
>>6410000
sheeeeeet son double quads
>>
Rolled 4, 1 = 5 (2d4)

>>6409999
>>6410000
>c-c-c-c-check em

>>6409984
Wintry, unfortunately, can do nothing else. So, just for fun, she'll cast her two spells.
>>
>>6410007
Her first spell, Nil-Kelvin Transcendentale, goes off, granting her a massive increase in POWER! The second fizzles out, leaving her clearly dissatisfied and deep in thought. One enemy flash-frozen is clearly not enough for her... Further theorycrafting must be accomplished back on the surface.
>>
>>6409984
The battle wanes, but the spoils remain... appearing over the still-twitching body of a downed Dagger with a grim giggle comes the Bogwitch: eye wide with eerie anticipation as a gunk-spattered blade emerges from the folds of her voluminous cloak...

"What bids a blade to battle their betters? Is its murderous madness manufactured, or merely molded by its milieu? We shall acquire these answers... rest well, girl. Your expiration will be others' inspiration..."
>MOVE A2, B2
>HARVEST DAGGER CORPSE
>>
>>6409984
I'm not worth of looting anything others can, passing this one to make it fast.
>>
Rolled 7 (1d15)

>>6409984
>Move 3F 1A
>Loot the corpse next to the Cultmeister
>>
>>6409981
The Bogwitch watches Roa ply her deadly craft from afar--eye wide and mouth agape like a child watching their first fireworks show. To say she was impressed would be an understatement.

"You peddle death like drink in a desert, O' Bright One..." The witch croons as her gloved hands cradle her pallid cheeks with unfettered delight, "How divine, this deadly dance you dole... not even The Reaper reaves so rapaciously!"
>>
Rolled 15 (1d15)

>>6410020
>>6409984
Whoops and here's the roll
>>
>>6410014
You could maybe look that Cloak corpse? The one to the Northwest of you? up to you, but just thought I'd mention
>>
>>6410025
I'll wait after everyone is done to see if I need to loot something.
Nice "15" btw.
>>
>>6410027
Thanks! All skill, zero luck, what can I say
>>
>>6410024
Congratulations! Please select from the following MODIFIER sigils:

>Blunt: A negative Runespace sigil, making a spell more compact at the expense of its power
>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated
>Elegy to the Old Ones: Medium negative runespace modifier. Increases spell PWR, but prevents you from receiving healing until the end of the next round. [ELEMENT: CTHONIC]
>Delicate: A zero Runespace sigil, making a spell more accurate at the expense of its power [Incompatible with Forte and Crescendo]
>Overdrive: Zero runespace modifier that increases spell PWR. However, you may not cast this spell twice in a row. Casting a Hone spell does not allow you to cast this spell again.
>>
>>6410029
CORRECTION

Elegy to the Old Ones is incompatible with Forte and Crescendo, not Delicate
>>
>>6410029
Is it possible to cast an Overdrive+ Übersmite spell again after the Übersmite cooldown of said spell?
>>
>>6410037
Nope, you need to cast a different spell to reset the effect
>>
>>6410029
How does Barrier interact with Elegy to the Old Ones?
>>
>>6410054
You may receive barrier, but barrier will not resuscitate you if you're knocked down
>>
>>6409327
>>6409983
>>6409984
Why did my player shoot in the upper-right direction and not move?

Did I mess up the directions for the hexadecimal squares again?
>>
>>6410080
I had your reactive spell autotarget the GK instead of one of the enemies Roa killed because it would have been redundant. As for the mov, my bad! Please act as though you were moved as you declared
>>
>>6410080
(No, you should be one tile NW and two tiles north. He just misread your action.)
(You can loot the pink Dagger corpse, the one right next to Warpig, that hasn't been touched yet.)
>>
>>6410083
(No, wait, Ur already touched it. Uhhhhhh. You can wander around to try to find a coreshard deposit, I guess, there's not a lot you can do, but the same can be said for a majority of the people here.)
>>
Rolled 2 (1d15)

>>6410081
Looks like I'm not in range of anything, so I will just do nothing but roll a dice. Because I like rolling dice.
>>
Rolled 12 (1d15)

>>6409981
Thank you for the art!! Looks awesome!!

>>6410005
>>6410020

Roa walks through the path of destruction she’s caused, her boots stepping through stone and sand that’s been seared cherry red. Residual lightning crackles against her shield as she observes the corpses.

“It seems my lance has been guided. They have been punished rightly. More than I expected.”

She maintains her decorum, but there’s a hint of pride in her voice for the first time—something more than just the silent undertaking of her solemn duty.

>>6409984
>Move 3B
>loot
>>
Rolled 6 (1d6)

>>6410091
Rolling reward type (focus, shield, cloth, effect, form, modifier)
>>
>>6410098
You have received the Modifier:

>Chambered [Runespace: 1, ACC +1, PWR +1; Instead of resolving this spell upon cast, instead activate it upon casting another spell. This spell begins its trajectory in the same direction as the spell you cast to trigger it. Incompatible with Reactive.]
>>
>>6409984
"Haha!" Seeing the abyss-tainted divers beat a retreat, Parsley has entered GLOATING mode. He raises his crackling staff triumphantly, as though his contribution was more than one (1) kill this whole mission. "Flee all you like, heathens! No amount of running will spare you from the crushing defeat you suffered today! Only by embracing the light of justice or the release of death will you know peace from this day onwards!"

Bah, the acoustics of this cave are terrible for carrying his voice. Maybe the Clockweavers have something in their catalogue for that. In the meantime, seeing as Hurdy's plumbing the dark for more deposits, Parsley will satisfy himself with the one within reach. A little menial labour always helps with burying the trauma of watching multiple people get thrown to the brink of death. "Haha..."

>MOVING 1A1B1A
>LOOTING CORESHARD DEPOSIT
>>
Rolled 8 (1d15)

>>6410108
Forgot my roll.
>>
>>6410098
Ah shit, I think I mistakenly rolled this one. I didn’t see Hestri’s token, so I stepped onto the same tile she already looted.
>>
>>6410114
If Hestri's player is ok with jt, I can just have her retroactively loot Dagger (G) instead, since the loot tables are the same
>>
>>6410029
All look nice, but in the interest of lore and character tendencies...
>Elegy to the Old Ones: Medium negative runespace modifier. Increases spell PWR, but prevents you from receiving healing until the end of the next round. [ELEMENT: CTHONIC]

[KEHEHEH INTENSIFIES]
>>6410114
Opps
>>
>>6410117
Yes please, sorry for the confusion. That was very unbogwitch-like of me
>>
Rolled 13 (1d15)

>>6409984
With the foes fully retreating Alaryck moves to end up alongside Roanor and picks at the Green Cloaks corpse before turning to him "Mind checking the pillar outcropping to our west for Ore? I'll salvage this one"
>MOVE: 1E, 1D, 1E, 4F, 2E, Scavenge Green Cloak.
>>
>>6410117
>>6410120
Yippee! That works out great then
>>
>>6409984
"Ahh he he he, all is well, all is well. Our only casualty is that beetle automaton - shame, it is quite useful to scout the battlefields. If it carries some reflective sigil, perhaps... ah, but I do not know the intricacies of artificers..."
>>
>>6410121
Congratulations! Please choose from the following EFFECT sigils:

>Wyrmbreath [ELEMENT: FIRE] A medium runeweight, exceptionally high potency offensive spell. In exchange for surpassing firepower, this spell cannot dodge targets in its trajectory automatically, resulting in friendly fire. Damages the user if cast at melee range.
>Snowdrift [ELEMENT: ICE] A low runespace utility effect making all tiles in this spell's trajectory SNOWY (a <Slowing> type hazard) for a number of rounds equal to this spell's PWR (Maximum of 5)
>Muckrend [ELEMENT: POISON] A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage.
>Rewind [ELEMENT: CHRONOMANCY] A high runespace effect sigil that returns a target to the location and condition they were in at the beginning of the last round. Cannot be used on fallen allies.
>Shredding Gale [ELEMENT: WIND]: Medium runeweight spell that deals damage proportional to this spell’s PWR, plus a non-PWR bonus
>>
>>6410136
>Wyrmbreath [ELEMENT: FIRE]
Alaryck pulls at the embers of a mutated foci, oddly enough the amber here has crystallized with an exceptional heat lingering.
>>
>>6410121
Is this a map marking everything that's been looted? (meaning there's nothing left around me?)
>>
Rolled 3 (1d15)

>>6409984
Just as Warpig reared back and began his charge, his foot slips on something in the darkness and he nearly falls! Catching himself just in time, he alas turns back just to see the gloomknight disappear into the knight. Enraged by his own misstep, he blindly lashes out at whatever he was standing on with his axe, only to realize upon the fleshy give that what he tripped on was in fact a corpse

>LOOT Cloak I'm on top of
>>
I'll allow people to wrap up their turns, but thought I'd add a vote now to save as all some time later down the road.

When you accepted this mission, the Hierophants asked you to append a request, which they would offer you should you accept this mission. What did you ask for?

>One extra FOCUS option in the catalog
>One extra HIEROSHIELD option in the catalog
>One extra EFFECT sigil option in the catalog
>One extra FORM sigil option in the catalog
>One extra MODIFIER sigil option in the catalog
>One RANDOM reward at the end of every mission
>A new SURPRISE BOX that gives 3 totally random rewards at a cheaper cost [Will not include Magecloth]
>>
>>6410224
>One RANDOM reward at the end of every mission
"The other options work. The other options do their job well enough. But they still cost money. They still cost resources. This? This is *free.*"
"Free treats, at an affordable price..."
>>
>>6410224
>One RANDOM reward at the end of every mission
This is a consistent plus to our rewards, while the others are also nice we would benefit more from a guarenteed steady stream of new things.
>>
>One RANDOM reward at the end of every mission
Free!
>>
>>6410224
>One RANDOM reward at the end of every mission
>>
>>6410224
>>One RANDOM reward at the end of every mission
"Hmmm well as long as its not truly gambling, and these free rewards aren't actually cursed artifacts they are trying to foist unto the unsuspecting. It reminds me of a story..."
>>
>>6410224
>THE BOX
Jorogumo stops playing music and starts foaming this HORRIBLE, ALMOST ABYSSAL BLACK INK STUFF at the mouth. Kumo gesticulates wildly and screams, "THE BOX, THE BOX, GET THE BOX!"
>>
>>6410224
>One RANDOM reward at the end of every mission
>>
>>6410224
>One RANDOM reward at the end of every mission
"It's economentary, Miss Kumo."
>>
>>6409984

The brilliant climax clearly marking the battle's end, Cynthia finds herself in an awkward position with no resources nearby and her metallic minion still recovering within her golemductor. Having nothing better to do, Cynthia goes back to leaning against her pillar, listening to her excited comrades celebrate through her communicator.

>>6410224
>>6410229

>>One RANDOM reward at the end of every mission
"Yes, as long as it isn't *technically* gambling... though there is often a fine line between a gamble and a calculated business decision. Yet it does seem the most lucrative option."

"Sir Thorne, pray tell us that story; it sounds rather intriguing."
>>
>>6410234
"SIX ITEMS" Jorogumo goes terribly still and for a moment, it seems like she is about to throw another tantrum. Then she crosses her arms and huffs. "On average, three will be of those would be to someone's liking and we are to come into a possession of a small windfall of coreshards by the mission's end."

She sniffs. "we already gamble for unstable casting, looting, fighting, all manner of thing. this is one of the safest gambles we could possibly make..."
>>
>>6410224
>One RANDOM reward at the end of every mission

Have you missed my action here >>6410019
or did I mess up something?
>>
>>6410246
(He saw it, you just didn't roll high enough to get any interesting loot like me, Roa, Hestri, etc)
(Most enemies tend to need a 12+ to get equipment and ergo a followup vote.)
>>
>>6410253
Oh, I see
>>
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>>6410253
Here's our loot goals
>>
>>6410224
>A new SURPRISE BOX that gives 3 totally random rewards at a cheaper cost


I’d expected a Knife to pop up next to Conquest there at any moment to tickle him in the back and doom the centre. Stellar work, everyone. I think I need to brainstorm some better spells on the trail back.
>>
>>6410224
>One RANDOM reward at the end of every mission
Singular bonus or recurring free shit isn't even a choice
>>
>>6410224
>One RANDOM reward at the end of every mission
It's FREEEE
>>
>>6410224
>>One RANDOM reward at the end of every mission
>>
>>6410224
>One RANDOM reward at the end of every mission
"Now I understand why mercenaries in these lands are called 'soldiers of fortune'. Then we are 'mages of fortune', yes?"
>>
>One RANDOM reward at the end of every mission
>>
>>6410245
I believe we’re at the middle of a bell curve now.

As of mission 1, buying the loot box is an amazing choice because we had so little stuff that any randomization at all was good. Quantity has a quality all on its own. It’s cheap.

Right now, we have a good amount of stuff, but our priorities are being curated. For example, Conquest picking Sprawling was a public service, that’s a must-take, we’re starting to gather what we want. I feel like we’re going to be voting for purchases with heavy intent, and because of that, there’s less likelihood of springing for randomness.

Once we have much more stuff, only then does it become wiser to sink shards into random loot boxes, because the chances of any one item synergising with something else in a big arsenal will increase. The box is a waste whenever circumstances stop us from buying it, but the loot is always free.
>>
Rolled 3, 6, 10, 10, 7, 6 = 42 (6d10)

Locking in
>RANDOM reward. The first of these 6 1d10s will determine the nature of that reward this mission (the rest are coreshard rolls). Here's the payout table:

>1-5: 50-70 coreshards
>Focus
>Hieroshield
>Sigil (Effect)
>Sigil (Form)
>Sigil (Modifier)
>>
Rolled 20, 10, 13, 8, 14, 18, 4 = 87 (7d20)

Kek, that's really unfortunate
>>
Rolled 9 (1d40)

And one last roll
>>
MISSION COMPELTE!

DIVE COMMISSION: 400 CORESHARDS
LOOT TOTAL: 415 CORESHARDS
BONUS REWARD: 60 CORESHARDS
HONE REPAYMENT: -100 CORESHARDS
BANKED FUNDS: 8 CORESHARDS
TOTAL: 783 CORESHARDS

After you all rest, recuperate, and reconvene at the Silver Harp (now with a delightful assortment of frozen treats), Kudryavka comes to greet you all. She pauses, briefly pausing before (slightly ashamedly) rushing for the bar and snagging a malt milkshake, taking an enraptured sip before coughing into her hand and turning to address you.

“First, I’ve wanted to thank you all for your financial support,” she begins, placing her malt on the table and puffing out her chest a little, “and I thought that you all should be the first to know that I’ve made some significant progress! In a few areas, in fact. The only caveat being… I’m gonna need more shards to get anywhere for the next stages of both of my more promising directions. A lot more coreshards.”

She sheepishly pushes this month’s purchasing catalog towards you all, except, of course, for the sizeable receipt stapled to the front. It seems like she’s giving you two projects to invest in, asking for a party-wide vote as to what should be invested in. (Don’t stress over this vote too much, though. Whatever you reject will be offered again. Voting for one of these options won’t automatically force a purchase. Instead, it’ll replace “Kudryavka’s Project” in the catalog)

>Kudryavka’s Magnificent Mageloom: “I’ve been working closely with the Cloakweavers ever since you guys secured that partnership! Thanks to their help (and your generous contribution of samples) I’ve gotten close to figuring out how to make my own! All I need is a loom…” [Whenever you roll a 1 on ANY scavenge or mining roll, gain a Magecloth instead of the standard coreshard payout] [COST: 480 CORESHARDS (120/600)]

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, you may vote to exchange one sigil or piece of other equipment gained in a mission for the ability to choose a new SPELLPICK.] [COST: 730 CORESHARDS (120/850)]

>Kudryavka’s Recycling Roulette: “I’ve got a method to slightly… alter the constitution of the special samples you guys bring back for me. It’s not perfect, and it’s a little random, but it’s showing some real promise!” [At the end of every mission, you may vote to convert one sigil or piece of other equipment into a random other sigil or piece of equipment. Will often be thematically related to whatever you rerolled.] [COST: 330 CORESHARDS (120/450)]
>>
>>6410601
"Big Cloak wants four hundred and eighty blessed shards for THAT? I would need to hear a mighty advocate, and check his pockets, before I vote on that."

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, you may vote to exchange one sigil or piece of other equipment gained in a mission for the ability to choose a new SPELLPICK.] [COST: 730 CORESHARDS (120/850)]
>>
>>6410601
Every single one of CONQUEST's limbs are screaming at her. Screaming at her for not making a better spell. Screaming at her for how awful that mission could've gone if it wasn't for Roa bailing them out. That's the nature of war, she reckons. None of them were 'killed' so she can take pride in that.

She slurps on a banana flavored milkshake, topped with mildly flavored wafers and sprinkles. Like always, it is absorbed through her mask through some unknown magical means. It's something she got as a way to soothe her wounded pride. "I didn't even get to kill anything. I couldn't blow up anyone's heads. The only burning flesh I smelled was the flesh of the rest of you."

"I suppose I did my job well enough, at the end of the day. It was amusing to see people piling up bodies in front of my shattering bullet. What's his name again? Eigen? Poor, poor Eigen." CONQUEST muses out loud.

She takes another loud, noisy sip of her milkshake. "A delicious treat treat treat treat, for an affordable price. This was worth it." There's movement underneath her mask, but it stops before anyone could get a good look at her face.

>Kudryavka’s Recycling Roulette
"I prefer to keep my options open. We do have certain effects and equipment that are rendered...suboptimal. Plus, it would make the BOXES less of a risk."
>>
>>6410601
>>Kudryavka’s Magnificent Mageloom: “I’ve been working closely with the Cloakweavers ever since you guys secured that partnership! Thanks to their help (and your generous contribution of samples) I’ve gotten close to figuring out how to make my own! All I need is a loom…” [Whenever you roll a 1 on ANY scavenge or mining roll, gain a Magecloth instead of the standard coreshard payout] [COST: 480 CORESHARDS (120/600)]
>>
>Kudryavka’s Magnificent Mageloom: “I’ve been working closely with the Cloakweavers ever since you guys secured that partnership! Thanks to their help (and your generous contribution of samples) I’ve gotten close to figuring out how to make my own! All I need is a loom…” [Whenever you roll a 1 on ANY scavenge or mining roll, gain a Magecloth instead of the standard coreshard payout] [COST: 480 CORESHARDS (120/600)]

I don’t like the idea of mulching loot, can’t feel good to get outvoted on something you want if everyone thinks it’s useless.
>>
>>6410601
>Kudryavka’s Sensational Spellpicks
Bestow your boons, cattethinge.
>>
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>>6410601
>Kudryavka’s Magnificent Mageloom
"I do need to expand my wardrobe..."

Better odds on loot rolls for MORE EQUIPMENT is GOOD. Rig the gamble.

Jorogumo stands in a full ball dress with long loose gloves and adorned with bracelets of beads and white ribbons all around, and searches for the person she had wanted to meet...

>>6410654
"LADY ROAN— LADY ROA!" She hails the scarred knightess. "Come along, you wonderful child, you. A drink to your health and fortune in a simple ceremonial."

Within the Silverharp, Jorogumo raises her glass full of bloodred wine in a toast and taps her finger against it to a lovely ringing tone.

"O Roa!
Pride of the Dawnseekers
Master of the Brightlance
She who fights the Deep
Thy soul shines throughout the whole earth
like the sun in his meridian!
Going at the fore, you are the vanguard
Going at the rear, your companions surge with with hope!"

"Hail to the kings of Benvatio murdered and in their graves!
Hail to the shattering of the night!
Hail to the Radiating One!
Glory rests upon your head!
THE UNDYING ROA!"

Joro toasts once more, drinks deeply, and sighs aloud. "Isn't life just wonderful..."

>>6410582
>>6410590
I the player know that getting one extra loot roll as if we killed a guy and looted his corpse is REALLY GOOD, but I need to argue for it because Joro/kumo is a creecher and legitimately autistic.
>>
>>6410663
After such a tense battle, Roa’s thoughts are with her spellcraft. The close call leaves her feeling like she cannot allow her magic to fail under any circumstances. The unstable aspect needs to go. Even once they’re all back in the safety of town, her mind is occupied with possibilities regarding sigils and runes.

Until she’s dragged along to the inn, that is. She allows herself to relax as the song in her honour is sung. A smile crosses her battle-worn face, reaching even her blinded eye. She raises her own drink to join in the toast, unsure of how to proceed.

“Many thanks, my companion. A beautiful tale. From my position on the Western flank, I could hear mutterings of your grand plan. You and Conquest guided the others well. I may have struck the curs down, but ‘twas the elimination of the mortars that secured us victory.”

She clenches her fist tight.

“And my two comrades, whose spells kept my shield standing firm—where art thou? Floche, Hestri, allow me a toast to your steady aim and healing hands. And to the rest of us… Let us hope we run into that lightless bastard who calls himself a knight again, hm? The day shall come where we slay him for good.”
>>
>>6410601
>Kudryavka’s Sensational Spellpicks
A new equipment slot will improve our overall power the most

>>6410663
Roanor rised his glass of wine for the toast, his lips a thin line. He follows along everyone else, congratulating Roa for her decisive strike.

He would never admit aloud that his insides are seething with envy at the praise. Roa's spellwork was shoddy, her positioning suboptimal. It was mere blind chance - and the cultists' idiocy - that now buoyed her to the top of their colleagues' esteem.

Yet it could not be denied that chance mattered in victory, and it would not do to make enemies of his allies of convenience for a reason as base than that. He just needed to be patient. Skill will always outplay luck over the long run.

So Roanor smiled and drank with the rest and said nothing of what he really thought.
>>
>>6410601
>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, you may vote to exchange one sigil or piece of other equipment gained in a mission for the ability to choose a new SPELLPICK.] [COST: 730 CORESHARDS (120/850)]
>>
>>6410601
>Kudryavka’s Magnificent Mageloom

>>6410669
"That was a magnificent display of violence! Talent recognizes talent. Become my minion, Roa!"
>>
>>6410687
"Oh ho ho!" Joro claps her hands together and leans down to face the radiating one, her smiling eye half-closed like a crescent moon. "A very good proposition indeed sir. it'd be wise for you to join our gang, alive roa. The shadow of our august company would only grow longer and the dental is quite good."
>>
>>6410601
I have no option to pick nothing so I must instead pick the cheapest thing.

>Kudryavka’s Recycling Roulette: “I’ve got a method to slightly… alter the constitution of the special samples you guys bring back for me. It’s not perfect, and it’s a little random, but it’s showing some real promise!” [At the end of every mission, you may vote to convert one sigil or piece of other equipment into a random other sigil or piece of equipment. Will often be thematically related to whatever you rerolled.] [COST: 330 CORESHARDS (120/450)]
>>
>>6410601
I reread it again
>two projects to invest in
>Whatever you reject will be offered again.
>Voting for one of these options won’t automatically force a purchase.

Hierophant, will it be a one time purchase kind of deal in the catalog, will it be a separate vote to pay X amount of crystals for the catalog, or will it be a predetermined number price for project progress in the catalog?

>>6410663
Adding on
>Kudryavka’s Sensational Spellpicks
"NEW SLOT WOAH"

>>6410704
Shouldn't be too bad. If we DON'T vote for the Project(s) in the Shopping Phase, then we won't get it. Simple as that.
>>
>>6410601
>SPELLPICK
so damn expensive
>>
>>6410601
>Mageloom
>Spellpick

>>6410681
Settling his hand on Roanor's shoulder with a light splotch as the sanguine digits soak into his robe. Alaryck mutters "I know that look of envy, silently seething aren't you? I won't deny my jealousy of the bright woman, but instead of whatever you may be thinking. Why not enjoy yourself for now? Both of us have underperformed as of late and I think a bit of merriment will help set us straight. From what I've gleaned you've had a good chat with Cynthia before, maybe an interaction with the other frigid woman would be nice too." Alaryck's grasp of gore retracts from Roanor, the fluids flowing back into the greater hand shaped mass
>>
>>6410687
The statement elicits a hearty laugh from Roa. She raises her third tankard of Mead in acknowledgement, then swiftly quaffs the ice-cold treat down.

“A minion, you say? I shall have to decline that. Yet, each and every one of you always have right to my services, while we stand here as equals.”

She sets the empty cup down and signals for the innkeeper to refill it. The celebration is well-earned, but laughing and sharing in joy with new comrades is still difficult. Roa gently cradles the fourth drink.

“Till the day my title ceases to ring true, that is.”
>>
>>6410601
>Kudryavka’s Magnificent Mageloom: “I’ve been working closely with the Cloakweavers ever since you guys secured that partnership! Thanks to their help (and your generous contribution of samples) I’ve gotten close to figuring out how to make my own! All I need is a loom…” [Whenever you roll a 1 on ANY scavenge or mining roll, gain a Magecloth instead of the standard coreshard payout] [COST: 480 CORESHARDS (120/600)]

Back in the festive atmosphere of the Silverharp Tavern, Parsley mulls a multitude of emotions while sampling a so-called frozen treat. While the spell he devised was an adequate balance of protection and damage, it did little in terms of the overall battlefield. He'd need to draw inspiration from Roa's exemplary display, as well as the fearsome firepower of their adversaries, if he's ever to make a name for himself. So much to learn, so much more to overcome.

Much as he'd like to declare himself most praiseworthy-- who else endured that mission with nary a scratch on their hieroshield?-- he must admit that the BRIGHTLANCE is an impressive benchmark to meet on his path to recognition. So does he sulk in his seat, tears barely held back as Roa is rightfully crowned the MVP.

"Visibility and range are of the essence, of course-- perhaps a touch of utility? Grandeur is wasted if none are able to witness it. But the protection is paramount. If I can only..." he can be heard muttering while perusing the shopping list, bereft of his usual braggadocio. It's perhaps the most civil he's been since he signed on.
>>
>>6410601
>Kudryavka's Sensational Spellpicks
"Ahh he he he, more equipment is always good."

>>6410612
Lansa sees the masked soldier and perches on the seat next to her, sipping off a flagon of blazeberry Khammr.

"Ahh he he he! That is indeed the unpredictability of war, friend Conquest. I must confess, I wanted to kill more of the enemy - but keeping my allies alive is a welcome endeavor. After all, what good is war without anyone to wage it, yess?"
>>
>>6410706
It'll essentially work like Bank, where it eats whatever coreshards you have left in your budget once it comes up on the spending order until you can afford it
>>
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>>6410601
Warpig stumbles to the bar and moodily requests a chunk of straight ice to hold against his cranium: even after the restoration of his hieroshield, he's still feeling a bit off from his first shieldbreak. His mood is worsened when the she-witch posts the breakdown of the last missions profits on the wall - all that work, to be worse off than their last windfall! The other spelldivers try to explain the difference in situations and the ongoing benefits of a relationship with the Hierophants, but the math and politics involved goes over the pig's head.

Ever sullen, he barely pays attention to the vote Kudrayavka puts up until she raps the bar near his head, prompting him to point at the options at random.
>Kudryavka’s Magnificent Mageloom
>Kudryavka’s Sensational Spellpicks
>>
>>6410663
The Bog Witch slips into the toast like an eel holding aloft another one of her famous--or infamous, maybe--concoctions: an effervescent concoction with a bubblegum hue spilling from an unlabeled potion flask.
"May she shine ever-brighter..." Hestri adds, graciously-nodding at Joro for adding in 'The Radiating One' so as to remind the Bog Witch who they were toasting. There is no facetiousness in Hestri's expression as she honors her comrade--Roa was an impressive one, and Hestri was quite visibly impressed!

>>6410669
At the mention of her name, however, the witch's face turns a peculiar shade of mottled red as she slouches and shrinks even lower in their merry band of booze-drinkers.

"... J-just doing the need-doings... nothing more nor less... keheh..heh.."

>>6410814
A stinging skull, hmmm?"
Slithering out from the shadows behind WARPIG with a soft cackle comes Hestri--the witch's gloved palm clasped 'round a flask filled to the brim with yellow-hued sludge!

"Its odor is unpleasant, but there's aid to be acquired beneath its ample acridity... mix this with water clear from a spring, then spread 'cross your skull and relief it'll bring!"

She gives the warrior's shoulder a reassuring pat as she deposits the poultice into his palm. "Keep it well from your eyes, lest you care to lose them, boy. And do speak up if you require a refill~"
>>
>>6410786
Something squirms underneath her mask again, but the mask conceals what it could possibly be. It could be a trick of the light for all anyone knows.

"You speak truer than you know."

"War is a game, Lansa. A game that I intend to **win.** To **beat.** For that is the ultimate purpose of any game, of any act of 'leisure'. The purpose of them is to enable one side to show their superiority over another. All games require that someone has to *lose* and someone has to *win.*"

"And to play, there must be someone to play the game with. That is why I continue to rise my fallen brethren back to their feet. For I do not want this wonderous game to end. Not now. Not ever" A sick, disgusting laugh croaks out of Conquest's throat. It's wet and slimy in all of the wrong ways. " Without anyone to wage it, without anyone to fight, there is no glory to be have. Nothing more to conquer, or to control, or to dominate."

"What a boring, pathetic existence that would be."
>>
>>6410601
>Kudryavka’s Magnificent Mageloom: “I’ve been working closely with the Cloakweavers ever since you guys secured that partnership! Thanks to their help (and your generous contribution of samples) I’ve gotten close to figuring out how to make my own! All I need is a loom…” [Whenever you roll a 1 on ANY scavenge or mining roll, gain a Magecloth instead of the standard coreshard payout] [COST: 480 CORESHARDS (120/600)]

>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, you may vote to exchange one sigil or piece of other equipment gained in a mission for the ability to choose a new SPELLPICK.] [COST: 730 CORESHARDS (120/850)]

>>6410663
Raising her mug of cherry-flavoured water from the corner, she also cheers for Roa. Following this, she enjoys the new ice-cream related items on the menu, one at a time, trying them out with various instruments. Spoon, straw, nibbling on soft-serve directly. It appears that, perhaps a bit stereotypically, she really enjoys frozen treats.

>>6410669
"Miss Roa." Once the crowd around the knight has thinned, Wintry makes her presence known. "I am exceedingly jealous of the power you commend. I'll have you know that I once was able to freeze enemies of that caliber without issue, back before I became *myself*. I've been looking for ways to acquire the same results as before, using human tools. So far, it's been middling... Last mission, I was only able to kill one of these enemies. And yet, my power was as overwhelming as the northern blizzards..." Stopping to further sip from her straw, she continues. "Please do explain to me how you use magic, so that I may get inspired. When seeing the enemy use the power of the Abyss, I was tempted to sneak back and borrow some of that power, but your light seemed to overcome it easily enough." She looks into the knight's eyes expectantly, yet unblinkingly, her dark sclera and white glowing pupils being enough to unnerve most people.

>>6410754
"Ball-wizard." Wintry sits next to Parsely, but not too close. "What will be your plan next mission? I may ask you to carry me around and protect me, if my casting style requires it. I wish to reach new heights. Having battled close to you for the past few times, I believe you'll be a good enough companion."
>>
BALANCE ADJUSTMENTS

>Golemductor <Model: Scarab> [Runespace: 7+3, +1 ACC [GOLEM STATS: 3 HP, 4 MOV, 6 DC]; Can only create 2 spells for you to cast using your 7 Runespace. Your Golem, meanwhile, may only cast one spell allotted to it alone, created using the 3 Runespace assigned to it. Your golem may cast its spell or move using its own action, but requires you to expend your MOV action to move it in addition to casting a spell. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. This golem can fly, ignoring terrain hazards unless otherwise specified. Your golem cannot be healed.]
During the reclamation war, the mages were few and the tasks to complete were bottomless. To ameliorate this, the first Golemductors were created, allowing one mage to service as two.

>Envenomate [ELEMENT: POISON] [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
An insidious spell sigil modeled after the guerilla tactics of the abysskin, slowly rotting away at the target from the inside out.

>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
A crackling ball of lightning that becomes more potent the longer it travels, capable of incredible destructive power when utilized by a clever mage.

>Martyr’s Resolve [Runespace: 2; When you cast this spell, irrespective of its target or trajectory, a number of targets equal to this spell’s PWR within this spell’s Range fall under your protection. Whenever they would take damage as a result of an enemy attack this round, you take that damage instead. Gain 2 damage resistance to every attack taken this way.]
A noble spell for altruistic front-liners, allowing them to bear the brunt of the harm done to their allies’ hieroshield rings.
>>
>>6410940
FOCI

>Hexpistol <Basalt>: A spell focus with 3 bullets, each with their own dedicated Runespace. On your casting action, you can expend as many of your bullets as you desire. To use a bullet again, you must Reload. You may either reload all bullets with a casting action, or reload a single bullet with a MOV action. [COST: 200 CORESHARDS]

>Golemductor <Vulture>: Creates a flying golem with high HP but low MOV. In addition to casting its allotted spell, this Golem can scavenge corpses as if it were a player. Splits its 8 Runespace evenly between the caster and their golem. [COST: 160 CORESHARDS]

>Spellstrummer <Noxsitar>: A spellstrummer for which each spell must have a precise amount of runespace of 6, 5, and 4 respectively, Grants a slight ACC boost to all spells, as well as 2 PWR and 1 ACC to the 4 Runespace spell 2 PWR to the 5 Runespace spell, and 1 PWR to the 6 Runespace spell. [COST: 130 CORESHARDS]

HIEROSHIELDS

>Revenant: A hieroshield with mediocre dc and movement but exceptional HP. Grants a substantial boost to MOV and PWR after receiving a successful enemy attack. [COST: 180 CORESHARDS]

>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]

>Wyrmhide: A hieroshield with mediocre movement and hp but commendable DC that converts all friendly fire you receive into healing. Additionally, allows you to use that healing to gain up to 5 overshield. [COST: 150 CORESHARDS]

MAGECLOTHS

>Hoarfrost Veil: A Magecloth that grants PWR to your Ice element spells, as well as a resistance to Ice element damage, in exchange for a vulnerability to fire [COST: 120 CORESHARDS]

>Silverstitch: A Magecloth that makes enemies who target you struggle, not only to hit you, but to harm allies targeted subsequently that round instead. [COST: 135 CORESHARDS]

>Eagledown: A magecloth sewn with eagle’s feathers. Improves power and precision at the expense of HP. [COST: 160 CORESHARDS]

>Spidersilk: A magecloth that allows you to run on walls, allowing you to halve your MOV expended (rounding up) and ignore grounded enemies and tile hazards whenever you move between tiles adjacent to at least one impassable (black) tile. [COST: 150 CORESHARDS]
>>
>>6410941
EFFECTS

>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]

>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]

>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Invocation of Ruin [ELEMENT: CTHONIC]: An ancient rite that adds double the total of your current Barrier and HP to this spell’s PWR, then deals damage equal to the increased spell PWR. After all players act, this spell then removes all HP, Barrier, buffs, and positive elemental stacks from you, instantly breaking your hieroshield. Negative runespace. [COST: 75 CORESHARDS]

>Carrionette [ELEMENT: NECROMANCY]: A high runespace effect that allows you to puppeteer the body of a fallen enemy, distributing this spell’s PWR to its stats and weaponizing it against your enemies. The Carrionette may be looted just like any other corpse. [COST: 70 CORESHARDS]

FORMS

>Ricochet: Low runespace spell form with exceptional range. Changes direction upon hitting impassable (black) tiles. [COST: 90 CORESHARDS]

>Spellmine: Low runespace sigil with power and accuracy. Upon casting, place one landmine on a tile UNOCCUPIED BY AN ENEMY. Should an enemy pass or land on this tile, they become the target of this spell. Loses its PWR bonus when targeting allies. [COST: 90 CORESHARDS]

>Strike: Negative runespace melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]
>>
>>6410942
MODIFIERS

>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]

>Sinsigil <Envy>: [YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL SPELLS.] Medium negative runeweight sigil that makes you incapable of casting your own spells twice in a row. Instead, if the last spell you casted was your own, select one spell from a random allied player with Runespace less than or equal to this spell's runespace total. You may not copy any spell with a Sinsigil. If that player has no eligible spells, roll again until one has an eligible spell. [COST: 120 CORESHARDS]

>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]

>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated. [COST: 100 CORESHARDS]

>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]

EXTRAS

>Silverharp Philtreliquor License: The Silverharp seeks to begin distilling Philtreliquors, magical beverages with supernatural effects. They promise to supply the Dawnseekers with a free, steady supply if they agree to help them secure one. [Unlocks the PHILTRELIQUOR slot] [COST: 150 CORESHARDS. 0/750]


>Kudryavka’s Sensational Spellpicks: “After looking into how coreshard deposits form and function, I’ve been planning some significant upgrades. Not just one, but a wide variety of builds with all kinds of cool utilities. All I need is just a little bit more research material.” [Unlocks the SPELLPICK equipment slot. Instead of being purchased from the shop, one person per mission may instead claim a SPELLPICK token instead of a reward when offered a Sigil or Equipment, granting a random Spellpick at the end of the dive.] [COST: 730 CORESHARDS (120/850)]

>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]

>Dawnseeker Prestige Application: Submit a formal proposal to have your party’s Prestige rank increased, allowing you access to more dangerous items and riskier missions [COST: 200 CORESHARDS]
>>
>>6410941
>Hexpistol <Basalt>: A spell focus with 3 bullets, each with their own dedicated Runespace. On your casting action, you can expend as many of your bullets as you desire. To use a bullet again, you must Reload. You may either reload all bullets with a casting action, or reload a single bullet with a MOV action. [COST: 200 CORESHARDS]

>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]


>Eagledown: A magecloth sewn with eagle’s feathers. Improves power and precision at the expense of HP. [COST: 160 CORESHARDS]

>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated. [COST: 100 CORESHARDS]

>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]
>>
>>6410941
>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]

>Hoarfrost Veil: A Magecloth that grants PWR to your Ice element spells, as well as a resistance to Ice element damage, in exchange for a vulnerability to fire [COST: 120 CORESHARDS]

>Eagledown: A magecloth sewn with eagle’s feathers. Improves power and precision at the expense of HP. [COST: 160 CORESHARDS]

>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]

>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]

>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Ricochet: Low runespace spell form with exceptional range. Changes direction upon hitting impassable (black) tiles. [COST: 90 CORESHARDS]

>Strike: Negative runespace melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]

>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]

>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated. [COST: 100 CORESHARDS]

>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]

>Dawnseeker Prestige Application: Submit a formal proposal to have your party’s Prestige rank increased, allowing you access to more dangerous items and riskier missions [COST: 200 CORESHARDS]

"Hopefully all these treat-treats are enough... I wonder what would be best? Bloodlet seems very useful."
>>
>>6410943
CLARIFICATION:
Bloodlet makes you unable to receive healing from any source EXCEPT that spell's Haemomancy effect if applicable
>>
>>6410941
>Hexpistol <Basalt> [COST: 200 CORESHARDS]
Conquest violently taps her finger at the catalog option before her. "A new gun? For me? I would be a fool to not pick this."
>Revenant: [COST: 180 CORESHARDS]
"You will continue to march until your commanding officer tells you otherwise. You will move, and move, and move. Endlessly marching forward."
>Hoarfrost Veil: [COST: 120 CORESHARDS]
"What was your name again? Wintry? I wish to give you a reward. I am a merciful officer, and I shall give you something befitting of your status. You may thank me later."
>Eagledown: [COST: 160 CORESHARDS]
"Ready. Aim. Fire. Let that scattering bullet obliterate anything that stands in your way."

>>6410942
>Carrionette [COST: 70 CORESHARDS]
Those around her can catch a glimmer of a wild, almost pearlescent eye as she spots this option. Another sickeningly moist gurgle is forced out of her lungs. Her hands shake and tremble like there's a barrel of a rifle pressing right against her forehead. Her arms rise up to grab at something in front of it, but all that's in front of her is thin air. "March. The concertina wire was a line that dug into their matte black, melted skin. March. March. Continue. Fire. Aim. Fire. Scream."
>Purify: [COST: 85 CORESHARDS]
She snaps out of whatever war flashback she was relieving. As if nothing happened, she continues to talk out loud. "A simple but powerful effect. We do not want a repeat of thirteen poison stacks stuck on us, do we?"
>Strike: [COST: 110 CORESHARDS]
"Another reward for those who prefer a...close ranged approach to combat. I see no use for it myself, but I understand why the rest of you may appreciate it."
>Ricochet: [COST: 90 CORESHARDS]
"My instincts tell me this will pair very, very nicely with my new gun. So I must claim it for myself."
>Muckrend [COST: 80 CORESHARDS]
"...Need I say who will enjoy this?"

>>6410943
>Versatile [COST: 60 CORESHARDS]
"In a hectic battlefield, you must be able to adapt and shift on a moment's notice. If you stop adapting, if you stop improving, you will only invite death to you and your comrades."
>Dawnforce [COST: 100 CORESHARDS]
"Light the way forward. Purge the darkness that they hide in. They must be executed in broad daylight, like the dogs they are."
>Dawnseeker Prestige Application: [COST: 200 CORESHARDS]
"We deserve better pay. We deserve glory. We deserve power. Give us what we rightfully deserve."
>>
>>6410941
>Hexpistol <Basalt> [200]
>Revenant [180]
>Hoarfrost Veil [120]
>Ricochet [90]
>Purify [85]
>Scornspore [90]

"I heavily support the Hoarfrost Cloak and Hexpistol. Used in conjunction with the Elementalist Hieroshield set to Ice it offers a high minimum power with presumably an accuracy bonus. The other options are more personal but I would greatly enjoy having Strike."
>>
>>6410955
>I forgot to add Strike to the list.

"Conquest, you should take a nap you're scaring the workers."
>>
>>6410956
"Nap?" The soldier shakes her head. "I do not need to sleep. I see it as an unnecessary waste of time."
>>
>>6410941
>>Wyrmhide: A hieroshield with mediocre movement and hp but commendable DC that converts all friendly fire you receive into healing. Additionally, allows you to use that healing to gain up to 5 overshield. [COST: 150 CORESHARDS]
>Spidersilk: A magecloth that allows you to run on walls, allowing you to halve your MOV expended (rounding up) and ignore grounded enemies and tile hazards whenever you move between tiles adjacent to at least one impassable (black) tile. [COST: 150 CORESHARDS]
>Invocation of Ruin [ELEMENT: CTHONIC]: An ancient rite that adds double the total of your current Barrier and HP to this spell’s PWR, then deals damage equal to the increased spell PWR. After all players act, this spell then removes all HP, Barrier, buffs, and positive elemental stacks from you, instantly breaking your hieroshield. Negative runespace. [COST: 75 CORESHARDS]
>Ricochet: Low runespace spell form with exceptional range. Changes direction upon hitting impassable (black) tiles. [COST: 90 CORESHARDS]
>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]
>>
>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]
>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]

>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Strike: Negative runespace melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]
>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]
>Ricochet: Low runespace spell form with exceptional range. Changes direction upon hitting impassable (black) tiles. [COST: 90 CORESHARDS]
>Kudryavka’s Sensational Spellpicks
>>
>>6410902
The admission of Wintry’s envy towards the abyss worries Roa greatly, and she understands that she has to handle this with the utmost delicacy. She places her drink down and sets her palm against her blinded eye, deep in contemplation.

“To begin with… I am scarcely mage. I am no sage, I am no scholar. Weaving spells is not something I am adept at. My true calling is the scourge.”

She gently sweeps several plates and cups away, making space to set her spell focus down on the table. It takes the form of a broken sword hilt, grafted painstakingly to a length of ensorcelled wood.

“But during my training to qualify for this position, I was guided well. I was offered the chance to repair this heirloom and breathe new life into it. My ethos is simple: I know exactly what I want to achieve. Every ounce of my spellcrafting effort goes into that. The theory behind it eludes me, but I perform preparations that let me push my mana, raw, strong, searing, into a single shape meant to accomplish all that I require. It IS my sword, my lance, rather. I see it as such. Perhaps this brutish approach could help you widen your viewpoint, on our next delve?”

She taps the table.

“And it helps to understand the way creatures of the dark scurry. On our first venture, you recall those damnable rats, yes? Beasts like those feel safe in alcoves and corners, or just behind walls, ready to strike.”
>>
>>6410941
>Hexpistol <Basalt>
>Revenant
>Strike
>Sinsigil
>Dawnforce
>Versatile
>>
>>6410964

>>6410941
>Hoarfrost Veil: A Magecloth that grants PWR to your Ice element spells, as well as a resistance to Ice element damage, in exchange for a vulnerability to fire [COST: 120 CORESHARDS]

“Let us see if this tool aids you well, Wintry.”

>Sinsigil <Envy>: [YOU MAY ONLY HAVE ONE SINSIGIL ACROSS ALL SPELLS.] Medium negative runeweight sigil that makes you incapable of casting your own spells twice in a row. Instead, if the last spell you casted was your own, select one spell from a random allied player with Runespace less than or equal to this spell's runespace total. You may not copy any spell with a Sinsigil. If that player has no eligible spells, roll again until one has an eligible spell. [COST: 120 CORESHARDS]

>Dealer’s Whim: Medium negative runespace sigil. Upon casting this spell, roll 1d14, simulating drawing one card from a standard deck. Then, multiply this spell’s PWR by .1X, where X is the number you rolled, rounding to the nearest integer. If you roll a 1, instead multiply spell PWR by 1.5 (aces are high). Incompatible with Unstable. [COST: 70 CORESHARDS]

>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated. [COST: 100 CORESHARDS]

>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]
>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]

>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]
>>
>>6410941
>Bloodlet
Upon further consideration I would also like to toss a vote on Bloodlet.

Bloodlet is free damage/accuracy that can be taken on melee forms so long as you only do one stack since you get healed by haemomancy for merely trying to hit a target.
>>
>>6410941
>Hexpistol <Basalt>: A spell focus with 3 bullets, each with their own dedicated Runespace. On your casting action, you can expend as many of your bullets as you desire. To use a bullet again, you must Reload. You may either reload all bullets with a casting action, or reload a single bullet with a MOV action. [COST: 200 CORESHARDS]

>Silverstitch: A Magecloth that makes enemies who target you struggle, not only to hit you, but to harm allies targeted subsequently that round instead. [COST: 135 CORESHARDS]

>>6410942
>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]

>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Strike: Negative runespace melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]

>>6410943
>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated. [COST: 100 CORESHARDS]

>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]
>>
>>6410964
*A mage, fuck

“To put it simply, I have used these runes to craft a tool— a tool which I’m familiar with, inside and out, fully aware of all its capabilities. And it is this BRIGHTLANCE that I bring into battle, in lieu of the blade it once was. I am still a warrior, even here, even if I cannot slay them with steel.”
>>
>>6410941

>Hexpistol <Basalt>: A spell focus with 3 bullets, each with their own dedicated Runespace. On your casting action, you can expend as many of your bullets as you desire. To use a bullet again, you must Reload. You may either reload all bullets with a casting action, or reload a single bullet with a MOV action. [COST: 200 CORESHARDS]
>Bloodlet [ELEMENT: HAEMOMANCY]: Low runeweight sigil that increases spell ACC and PWR at the cost of your HP. Prevents you from being healed that turn. [COST: 95 CORESHARDS]
>Revenant: A hieroshield with mediocre dc and movement but exceptional HP. Grants a substantial boost to MOV and PWR after receiving a successful enemy attack. [COST: 180 CORESHARDS]
>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]
>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]
>Ricochet: Low runespace spell form with exceptional range. Changes direction upon hitting impassable (black) tiles. [COST: 90 CORESHARDS]
>Strike: Negative runespace melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]
>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]
>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated. [COST: 100 CORESHARDS]
>>
>>6410943
Playing along the line of refined gluttony and total dissolution, Jorogumo returns to the scene with a giant dish of vanilla ice cream pounded by a bombardment of cherries dark red as heart’s blood and a MONSTROUS nine-layered melon parfait, one freek dessert per hand. The single spoon between the treats is already in her "mouth."

"mmm ice cream"

>>6410940
VENOM CHADS ARE EATING GOOD, ALL THREE OF THEM

>>6410943
>Dawnseeker Prestige Application
"It's about time we are recognized for our efforts and charming wit and personality~"
>Silverharp Philtreliquor License
>Hierophant's Surprise Box
"Oh ho! How could I not~?"
"A EQUIPMENT NEW SLOT, NEW SLOT, NEW SLOT, THOU MUST INVEST TODAE!!!" Kumo screams and points from across the room.
>Versatile
"Picked up this trick from a prince, believe it or not. Ah, to fall from a more elegant and civlized time into the great quagmire of a more... egalitarian Republic. God gave us kings, haven't you heard?"
>Muckrend
"It's driving me out of my mind!
That's why it's hard for me to find!
Get it out of my head!"
"ur runnin' out of tiiime~"
>Invocation of Ruin
Jorogumo tilts her head this way, then that way and she leans in and breathes in, almost pressing her face to the sigil like a starstruck child, and reads out the syllables inscribed there with a fluency that is wondrous like she did it every day of her life, a tone like the low, breathless, intoxicated rhythm of a lover's crooning.
"We must have this."
>Dawnforce
"Not according to my nature, but according to others'. A good use for runespace."
>Surgeon
>Eagledown
"Imitation is the sincerest form of flattery, but oh so very gauche. Why, back in the time of Vatos before it fell into Benvatio, there was this awful Cloudsley woman in the court..." Joro continues talking frivolously talking about some ancient gossip or other.
>Hexpistol <BASALT>
"for conk :)"
>>
>>6410967
Add:
>Hexpistol <Basalt>: A spell focus with 3 bullets, each with their own dedicated Runespace. On your casting action, you can expend as many of your bullets as you desire. To use a bullet again, you must Reload. You may either reload all bullets with a casting action, or reload a single bullet with a MOV action. [COST: 200 CORESHARDS]

Yeah we got enough peeps who would love this
>>
Votes (plus inner monologue):
>>6410941
>Hexpistol <Basalt>
"I sense that Major Conquest and Corporal Floche would enjoy getting their hands on this particular toy."
>Hoarfrost Veil
"I would be quite the buffoon *not* to want this."
>Spidersilk
"Would the creepy spider lady want this? ...in case she's reading my mind, I suppose I'd better vote for this one instead of that dashing one with the eagle feathers."
Probably not going to win, but I think it's really cool

>>6410942
>Ricochet

>>6410943
>Versatile
>Silverharp Philtreliquor License
Cynthia hopes nobody notices she's picking this one (she doesn't want to be labeled as an irresponsible drinker... she just has fine tastes, including a curiosity for exotic beverages).
>>
>>6410943
>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]
>Silverharp Philtreliquor License: The Silverharp seeks to begin distilling Philtreliquors, magical beverages with supernatural effects. They promise to supply the Dawnseekers with a free, steady supply if they agree to help them secure one. [Unlocks the PHILTRELIQUOR slot] [COST: 150 CORESHARDS. 0/750]
>Spellstrummer <Noxsitar>: A spellstrummer for which each spell must have a precise amount of runespace of 6, 5, and 4 respectively, Grants a slight ACC boost to all spells, as well as 2 PWR and 1 ACC to the 4 Runespace spell 2 PWR to the 5 Runespace spell, and 1 PWR to the 6 Runespace spell. [COST: 130 CORESHARDS]
>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]
>Hoarfrost Veil: A Magecloth that grants PWR to your Ice element spells, as well as a resistance to Ice element damage, in exchange for a vulnerability to fire [COST: 120 CORESHARDS]
>>
>>6410943
>Hierophant's Surprise Box: Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]
> Dealer’s Whim: — [COST: 70 CORESHARDS]
>>
>>6410941
>>6410942
>>6410943
BALANCE: 783
>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]
>Carrionette [ELEMENT: NECROMANCY]: A high runespace effect that allows you to puppeteer the body of a fallen enemy, distributing this spell’s PWR to its stats and weaponizing it against your enemies. The Carrionette may be looted just like any other corpse. [COST: 70 CORESHARDS]
>Ricochet: Low runespace spell form with exceptional range. Changes direction upon hitting impassable (black) tiles. [COST: 90 CORESHARDS]
>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]
>Dawnforce: A medium runespace sigil, granting additional PWR to a spell proportional to half the number of tiles adjacent to your position that are illuminated. [COST: 100 CORESHARDS]
>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]
>Surgeon: A hieroshield with mediocre performance optimized for assisting a caster’s aim. Grants 1 ACC passively and an additional 2 at the expense of the caster’s MOV action. [COST: 200 CORESHARDS]
>BANK REMAINDER: 88

"These choices should address the deficiencies we faced on our recent sally. Do try to not spend our hard-earned coreshards on satisfying personal whims, my fellows."

>>6410902
"I-- excuse me??" While Parsley processes this new nickname which goes beyond simply mistaking him for another common herb, Wintry's proposal is put forward. Is this but a taste of the acclaim he's so long sought? Try as he might to keep a stoic facade, there's no hiding the joy shining off his rosy cheeks. And no, it's not all grease that's shining.

"Ahem. The name is Parsley, thank you kindly. Though the specifics are still under deliberation, I can tell you I intend to maintain the aegis that's kept me intact so far. If such protection is your desire, who am I to deny a comrade in need?" He puffs out his chest, his ego restored just that wee bit within tolerable range. "The necessary spellwork may prove challenging, but rest assured I shall deliver."
>>
>>6410726
Startled out of his thoughts, Roanor stammers a "What? No... How...?" With a feeble smile he adds a quiet "I'm not..." before he turns to face Alaryck directly.

"Yes." He finally admits. "There is nothing I hate more than watching others get what I dese... what I want."

"It should have been me." he adds through clenched teeth. "It [i]will[/i] be me, and there is nothing to be merry for until it is."

"My conversation with Lady Cynthia was enjoyable enough." He shrugs. "Nothing came of it. I see no reason for an extended interaction with 'the other frigid woman'."

Roanor barely masks his discomfort when Alaryck's approximation of a hand retracts. "I will be fine. Thank you for your concern."

>>6410941
What's the Runespace of a Hexpistol bullet?
>>
>>6410669
THE MAD MARCHIONESS JOROGUMO (Hello Charlotte - Swedish Fish - Piano Arrangement) https://youtu.be/rA2CFVQe48M

Joro beams at the praise and she breathes in deeply.

"I daresay that it was all thanks to me that the center was able to hold! Being shelled too was merely part of my master plan, of course. By what other trace would we have been able to rout them out?" Joro laughs sardonically. "Hooooohoho, yesssss. But if it weren't for my companion's lance spell, we'd surely have tallied up quite the losses in coreshards. The chain can only go so far."

"Ultimately, my tactical acumen seems wasted. We surge ever onwards like an unruly rabble of treacherous skullduggerers and untrained mercenaries. The case with the world is that men will not do as I wish them to; the pieces on the gameboard have minds of their own!"

Joro pauses and sits down as if physically struck by her own conclusions. "But it all works out in the end, I suppose. Everyone ends up working together without even thinking about it."

She begins motioning with her hands. "Lassi raises me as I fall, I raise up the Conk, she raises Auric, I raise up Roa, the other one, mind you, and he crushes one mortar team into the dust of the earth like a heel of a man crushes a serpent. One step after another like the impressive choreography of a child's game. Then the *fat* one... Parsley? Pastry? He looks to be the son of a pastryman. Yes, that Pastry, he wanders blindly at the right flank, stumbles on, and vanquishes the second mortar."

"Everyone has her own agenda but by pursuing it she ends up helping the team. We are all carried on by the great enthusiasm which, like a torrent, sweeps man on, for one object todae, tomorrow for another."

"Have you seen the ancient war-dance, Lady Alive Roa?" Joro doesn't turn as she addresses the air. "The psychosis in incessant rage and bodily hatred, building and building, overflowing into a mass rampage where discipline declines and the men roar and the weapons are covered in the Glory and within minutes one side would give and retreat to get out from the frenzy. The orgiastic exultation of the blood and the overload of excitement to face the fear to the point of having no more fear at all. You are just seconds away from death, yet in those few seconds are when you truly feel very much alive!"

"Something like that. Anyway," she says quite blandly as she turns to Roa again.

"If we really think about it—" She spins a black tarsus in the air. "—it was all a matter of luck and the hand of divine Providence that we were able to triumph. If you hadn't compelled your missile in such a path and if the cultists hadn't arranged themselves in such a manner and if the artillery thought to remove their fire imbuements ere the battle joined..." She tilts her hat down, hiding her "face" beneath its canopy. "A very dark turn, this story takes. as my boss says, luck goes hand in hand with skill..."

"Fate can be a wonderful thing. Like a silver cord..."
>>
>>6411174
"Now look at my friend there. The one in the mask." >>6410879

"Who does she think she is, War? A more fitting name than who she styles herself as, but this is not so much a war as it is a game of sport and a game of chance. The enemy wears a uniform which he is born with and he is not here and he cannot be here in the spaces of man under the guidance of the Elephants. He comes to die by our hands on a carefully apportioned schedule like the steadiness of fate in a corporate luncheon. A series of meetings and catered gatherings. Have you ever seen the outside of this tavern, dear? We do not wager our lives out there so much as we wager our time, money, dignity, and pride. Your Hieroshields see to that. In every age heretofore, men would simply die where they'd fall and men would have to stand where they'd die."

"Well..." she concedes to herself. "Fear of death still comes at play, even in a fight that won't result in death. And I too do want to WIN. win BIG."

"Anyway."

"I daresay that this must be the most pampered generation in the whole of human existence!" Jorogumo declares most presumptuously. "Why look at this! Such luxury I could ne'er dream of!"

She holds up the half-demolished avalanche of ice cream to the knightess's scarred face as if it is the final crowning piece of evidence to whatever point she was trying to make. "Not that I am complaining, of course. Once you appreciate what is, you will no longer want what could be. How wonderful that man has learned to replace those tired stars with the beauty of lamppost lights."

Joro leans back and spreads her arms, her mind very clearly somewhere far away. "Ahhh, I'm just so happy. Life, wonderful indeed..."
>>
>>6411174
"I have." She answers solemnly.

"I am not so grizzled a veteran as Conquest, when it comes to the taking of lives. Much of my experience has been against the abyss, beating them back night after night until..."

Until failure. The failure that led her here. No, she shan't speak of it during such an occasion.

"Still, my duties to House Bright have taken me to distant battlefields, yes. The Battle of Banehold is the only one of note. The rest were skirmishes. But I know the dance of which you speak. The one that spreads, in ones, in twos, most clearly afflicting the twin ranks that are about to meet and cross swords. It is exactly as you say."

>>6411179
The rest of the speech, however, has her lost. Her sole eye flicks around wildly as she tries to parse what she's being told, of the Hieroshields, of their security, of the generation, and of luck, providence, blessings of the Lights Above. The end result is a very confused Roa, who raises another cup and does the one thing that serves as the perfect answer, the panacea, to every drunken conversation.

"I'll drink to that."
>>
>>6410941
>>Hexpistol <Basalt>: A spell focus with 3 bullets, each with their own dedicated Runespace. On your casting action, you can expend as many of your bullets as you desire. To use a bullet again, you must Reload. You may either reload all bullets with a casting action, or reload a single bullet with a MOV action. [COST: 200 CORESHARDS]

>Scornspore [ELEMENT: FUNGAL]: Medium runeweight sigil that, upon successful hit, compels an enemy to attack you for a number of rounds equal to half this spell’s PWR. Otherwise, that enemy is instead compelled to attack you for just this round. [COST: 90 CORESHARDS]

>Purify: Medium runespace sigil. Removes positive elemental stacks from enemies and negative elemental stacks from allies proportional to this spell’s PWR. [COST: 85 CORESHARDS]

>Muckrend [ELEMENT: POISON]: A deadly, medium runespace sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for instant burst damage. [COST: 80 CORESHARDS]

>Versatile: Low runespace modifier that sacrifices 2 PWR in exchange for decreasing the runespace of all effect sigils on this spell by 1. [COST: 60 CORESHARDS]

>Strike: Negative runespace melee spell form that exclusively attacks enemies at close range. Cannot target allies or yourself. [COST: 110 CORESHARDS]

>Silverharp Philtreliquor License
>Dawnseeker Prestige Application: Submit a formal proposal to have your party’s Prestige rank increased, allowing you access to more dangerous items and riskier missions [COST: 200 CORESHARDS]

>BANK
>>
>>6410941
Oh yea right just so we don't lose all our remaining shit to our fat fuck catte boss
>BANK
>>
>>6411164
3 bullets, each with their own dedicated 3 runespace
>>
File: IMG_3821.gif (1.31 MB, 360x391)
1.31 MB GIF
Rolled 1, 4, 2 = 7 (3d4)

>>6411238
>3 Runespace
You sly dog, you’re trying to make us chamber negative Runespace for 3x Unstable gambling in a turn!

>Elementalist
>Unstable
>Chain
>Barrage
>>
>>6410941
>Hoarfrost Veil
>Eagledown
>>6410942
>Strike
>>6410943
>Dawnforce
>Versatile
>Dawnseeker Prestige Application
>>
>>6411189
Joro reaches out for someone else's unattended wine glass and repeats the toast:

"O Roa!
May your pure gold wine
not be mixed with the thick wine dregs of the Deep."

"oeh," she groans after downing the whole bumper. "brandy..."
>>
>>6410964
>>6410967
"I, too, am no scholar. Ice magicks that once were as easy to cast as it is for you to breathe are now far beyond my ability... I find it very..." She looks down, searching for her words. "Frustrating. I have yet to experience all of humankind's emotions, but I could have done without this one."
Listening intently, she considers the knight's words.
"So, instead of trying to carefully weave my spells the way I used to, I should simply use brute force for a singular purpose... I'll try to do this by our next expedition. Do not merely follow the flow, but instead force the world to bend to the will of Ice..."
"That veil would take me one step closer to my origin. I would lose some of my defensive capabilities, but I do not fear dismemberment. You do not either, is that right? I heard that you are Undying. Are we cut from the same cloth?"

>>6411087
"Miss Cyynnnn...Nowflake?" Good enough. "Do you not fear the swamp witch's brews? I avoided those drinks in my purchase list because I feared for my form, but I suppose humans are more resilient." The elemental sits next to her, enjoying yet another frozen dessert. What a glutton. "Were you able to give those a try? It may improve your ice-based capabilities, if you were to consume enough, by touching your Âme and making it lean towards the cold."

>>6411146
"Parsley... I'll try to remember it." She likely won't, not just yet. "Following my talk with the Undying Roa, I plan on foregoing personal safety for greater magical power, less subtle and more brutish. I intend to have one powerful and accurate spell to harm and weaken the enemy, and a spell to light up the dark so that we may know where to strike. Does it not sound like a good idea?" She tilts her head, for once expecting an answer. "Surely the denizens of the dark will find me a priority target. In order to hone my strength, I will need to head out to the frontline. Someone of your girth will be ideal to defend me. I appreciate your help." Wintry bows once again, spilling her slushie all over their shoes. "Oh......" She blinks twice, unsure about how to describe the way she feels. "Mister Parsley... I feel an odd sort of warmth all over my chest and my face... What could this be? My eyes, too, almost sting..."
>>
Are Dawnseekers open to newcomers right now?
>>
>>6411307
(Yeah! I recommend waiting a day or so, after we see what new loot we're getting, but newcomers are always open to join before a mission starts.)
>>
>>6411307
Yes, until the first turn of the next mission starts, the Spelldiver thread is open to new players. Join the shadow money wizard gangster police force AKA the Hierophants today!
>>
>>6411307
Yes! You won't be able to vote for the purchases, but now (or maybe after the transaction in case you wanna use any of the new stuff) is a perfect time to hop in
>>
>>6411311
Fucked it up. The shadow money wizard worldwide gangster communist conspiracy computer gods are the Hierophants. We, the Spelldivers, are only the humble gangster police force. My mistake!
>>
>>6411285
"pinetree," Kumo butts in as she manifests from some unknowable place. "what the @&!# are you doing. Have you lost your wits, girl?"

"just look at him." Kumo points directly at his face, the folds of his neck like a fleshy gorget. "He does not look like a man who might have a pastry he hadn't eaten, this man named Pastry, this son of a pastryman. So chock-full of fat substances like a ball of buttered dough, as round as an egg and soon to be bald as one too (such is the age of this wizard, surely). A freek physique! What manner of son would spring from his fields, which he would not most assuredly gobble up with those flabby hands?"

"Why in contrast, look at the knight over there, the one named Rosethorns, he has the better spellcraft in all manner of regard! The man who attempts the noblest deeds, he's the nobilist man!" The diminutive creecher swoons over him from afar. "His armor is like the bolted gates of the underworld and his strength is as mighty as a meteorite from the sky, possessing of firey... fire..."

"Oh." Kumo takes a good long look at the ICE elemental she's admonishing and loses the thread, almost physically deflating. "Hm. Carry on, you silly girl. I think you're making a terrible mistake, but what do I know? Perhaps this corpulent one has some hidden glimmer of nobility folded away somewhere in his mammoth flesh..."

Kumo goes quiet and stares in imperious silence at Parsley, as if daring him to speak to defend himself and his honor and his body. In the background, joro is busy sleeping in a heap, not being so used to brandy and strong drink.
>>
>>6411307
Hestri MAY bite you. You've been warned
>>
BALANCE: 783

>Versatile: 12 [60]
>Dawnforce: 11 [100]
>Hexpistol <Basalt>: 10 [200]
>Strike: 9 [110]
>Muckrend: 8 [80]
>Hoarfrost Shawl: 7 [120]
>Ricochet: 7 [90]
>Purify: 7 [85]

FUNDS INSUFFICIENT FOR ALL OTHER OPTIONS. BANK received more votes than SPELLPICKS, so the remaining funds will be banked instead of going to Kudryavka.

EXPENDITURE: 745 CORESHARDS (38 remaining)

New FOCI:
>Hexpistol <SR-5: Basalt>: [Runespace: 3x3, +2 PWR, +1 ACC; Each spell must use its exact allotment of 3 runespace. Each spell serves as one BULLET. You may expend as many of your bullets as you'd like as a single casting action. To reload your bullets, you must expend a casting action to reload the entire clip, or your MOV action to reload a single bullet. No two bullets may have the same EFFECT sigil. Incompatible with melee form sigils]
A relatively recent innovation in focus development, the Hexpistol offers rapid fire at the cost of a rifle's superior runespace and range.

New MAGECLOTHS:

>Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]
A thin, translucent veil woven from icemoth silk beneath the light of the Aurora. Channels the power of the frigid north, but brings with it a susceptibility to heat and flame.

New EFFECTS:

>Muckrend [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
A deadly sigil forged by poison experts who prefer not to wait for their quarry to die. Sacrifices long term lethality for short term potency.

>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]
Perfect for fighting against elementals and abysskin, this spell clears the target of harmful mana.


New FORMS:

>Ricochet: [Runespace: 1, 2d6+2, Range: 10; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
A sigil with exceptional range, beloved by mages for its dynamic trickshot potential.

>Strike: [Runespace: -1, 2d5, Range: Melee; cannot target yourself]
The most simple iteration of spell form possible, unleashing the spell in a short ranged burst.
>>
>>6411462
New MODIFIERS

>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
One of the first spell modifiers ever conceived in the war to liberate the surface. Channels the power of surrounding light sources into your spells, empowering them with devastating might.

>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace penalty of Effect sigils by 1.]
A sigil used to optimize the runespace conflicts of multi-effect spells at the cost of some potency.
>>
The vote on the next dive will be held in TWO DAYS. I'll post an updated equipment catalog tonight, as well as a curated set of simple, useful sigils and equipment for new players in case the full lineup is too big and complicated
>>
Warmly waiting so I can make another cracked build with an impossible amount of runespace! :))))))))
>>
test
>>
File: Thorne at the Bar.png (103 KB, 1727x1174)
103 KB PNG
>>6410663
His mead found more of the tables and floors for the way he raised his drinking horn, but such was the offering of Big Kumo in Roa's honour that nothing less could suffice.

>>6411462
>>6410236
Thorne is just about to regale Cynthia and their fellow divers with a story about how gambling never pays off when the Katte's board displays whats been bought and...What hasn't. The Scornspore like a falling star blinks one moment and the next is gone. Thorne gives a heavy sigh, perhaps later. He really wanted those shroom sigils.

"I'm gonna need the big drinking horn for this."
>>
Decided to move everything over to Rentry to avoid clutter. Please consult this site for all of your build forging needs: https://rentry.org/spelldivers
>>
>>6411510
Also: STALAGMITE ARMOR ADJUDICATION ADJUSTMENT

Stalagmite Armor no longer applies elemental stacks. Despite this, it still maintains all applicable elements for the purposes of damage vulnerabilities and resistances.
>>
Hexpistol clarification: if one of your bullets has Scuttle, you can use your MOV action before or after firing it. This may be used to reload one bullet mid fire, or to cast one spell, move, then cast another.
>>
>>6411285
"Hm, yes, yes... your analysis and approach is... agreeable." With a flourish of stained sleeves, Parsley brings his hands together in a decisive clap. "Just so you know, I will be taking notes on your spell's combat performance. Let this partnership of peers commence hence--"

Oh dear, she's gone and spilled her drink all over his shoes. That must be embarrassing! It is only by good fortune that Parsley's only outfit includes a decent pair of waterproof boots, sparing him the horrible sensation of wet socks. "Ah. I will admit I am no expert on elemental anatomy. Perhaps the frozen goods you've been imbibing are not as cold as your core, causing them to feel warm in a relative sense?"

>>6411342
Before such an academic discussion can further proceed, an unwelcome GAMBLING LOUSE pipes in with a rather unwarranted barrage against his good and kindly self! His outburst of a retort is louder than it has any right to be. "What business have YOU to interrupt our fine talk, you wee noisemaker? My healthy waist indicates blessed prosperity back home, a virtue the lady of ice can recognize and which is surely unknown to your sordid character! And why would you even raise the topic of offspring, when such worldly desires are far beneath my grand ambitions?"

"Scurry along now, and take your slanderous gossip elsewhere! My time and attention are far too valuable to waste listening to barely sentient rambles!" With a huff, he wipes some stray drool off his chin. Amidst all the hubbub, their purchasing had been finalized, including two orders he felt were simply wasteful. But wizards must earn their towers, and so he retreats to his corner, deliberating how best to keep both himself and a spellslinging passenger alive.
>>
>>6411285
“Beyond death? Not truly. Without this shield, my limbs may be separated from my body with ease, same as any other.” She says, raising her Bulwark ring.

“Yet the title has been given to me; whispered by those who know of my deeds. I have escaped death over and over, and till it catches up, this name I shall have. It is not one I would have chosen, for the awe it is spoken with serves as a reminder. It is a heavy burden.”

She begins tinkering with her spell focus right there on the table, slowly unbinding her broken heirloom from its wooden housing. She’ll need to change this out before the next delve.

“Truth to be told, I find it silly. We in this bar are all alive despite the danger we’ve been in, and if that is the condition to gain such a name, then it should apply to all. Yet I know of the hope it brings to some, so if it lightens the heart to hear it, I shall not shirk this name. After all, the heavier a thing, the safer you ought to feel when seeking shelter behind it.”

Roa pries her sword free of the wood. Her section of the workshop houses the staff that she brought into their first dive. It’ll see light again in two days.

“Now, let’s get to work. Show me the sheer power of ice, won’t you? When it is absolutely bent to your desires, and not the other way around.”
>>
>>6411510
Alas. For now, CONQUEST has to say goodbye to her rifle. It was a good friend, and a very useful piece of equipment, but she realizes one critical weakness of it. Her positioning is very, VERY limited with it. She wants to be back in the front lines again, popping heads into mulch. The pistol clutched in her hands isn't what she's used to. It's flimsy. It lacks the PUNCH she's used to.

The flexibility it provides in combat, though, is enough to let her forgive it. She hums another song to herself as she continues to carve runes into her bullets. "I don't know why I left, but I must've done wrong. And it won't be long, 'till I get on back home."

"Got a parcel in the mail, go to war or go to jail....heh."

"Death's a funny concept, isn't it?" Conquest cryptically asks. "I wonder what it'll feel like. When I die. When my head explodes into thousands upon thousands of tiny little shards. I wonder, have I felt that already? It must be a transcendently beautiful sensation."

"This is the only mercy I give to the enemies I conquer. A swift and painless death. A bullet to the head."

FOCI: Hexpistol <SR-5: Basalt> [3x3] (+2 PWR, +1 ACC)
HIEROSHIELD: ELEMENTALIST (ICE) [HP: 5, MOV: 4, DC: 6]
CLOAK: Hoarfrost Veil (+2 PWR to ALL SPELLS, basically, thanks to ELEMENTALIST, +2 DR against ice spells, +2 DMG taken from fire spells)

SPELL 1: DESIGNATED TARGET FIRE (ICE/HAEMOMANCY)
EFFECT: REND ASUNDER (RS 2, -DC EQUAL TO SPELL POWER)
FORM: RICOCHET (RS 1)
MODIFIER: NONE
STATS: RNG 10, HIT: 2d6+3, PWR 4. REDUCES DC BY UP TO 4 UNTIL END OF NEXT ROUND. APPLIES 1 NEGATIVE ICE STACK, HEALS ME BY 1 OR DEALS 2 DMG TO ENEMY OTHERWISE
DESCRIPTION: A bullet drenched in frozen specks of blood, with dull red sigils carved across its body. Shreds through an enemy's armor, exposing their weak spots to her comrades. A common sight amongst scouting units in the Imperial Legion.

SPELL 2: OPEN UP SIGHTLINE (ICE)
EFFECT: MAGELIGHT (RS 1, LIGHTS UP TILES)
FORM: RICOCHET (RS 1)
MODIFIER: LONGSHOT (RS 1)
STATS: RNG 12, HIT 2d6+4, LIGHTS UP 12 TILES. LIGHTS UP ENEMY IF IT HITS. PWR NOT RELEVANT.
DESCRIPTION: A bullet that faintly glows in the dark. When fired, it unleashes a screaming bolt of light that illuminates a large chunk of the environment, bouncing from wall to wall. Another common bullet issued to all units of the Imperial Legion.

SPELL 3: RALLY THE TROOPS (ICE)
EFFECT: RESTORE (RS 2, +2 PWR, HEAL EQUAL TO SPELL POWER)
FORM: MISSILE (RS 1)
MODIFIER: NONE
STATS: RNG 6, HIT 3d2+3 (not relevant since I won't be targeting enemies with this), PWR 6. GRANTS +1 MOV TO ALLY VIA ICE STACK, HEALS 6 HP
DESCRIPTION: Inscribed with white and green healing sigils, this frost-coated bullet is simple and to the point: it revitalize one of her allies, and gives them enough pep in their step to reposition. Usually only seen in Trenchmaidens in the 5th Company of the Imperial Legion.
>>
If other people have cast and not beaten the enemy DC, and then someone with the Rend Asunder effect beats the enemy DC, do the others' attacks retroactively apply or do their failures still stand?
>>
>>6411567
Yes, they retroactively apply
>>
>>6411560
>>6411567
>Tracer round on multi-cast weapon
Fuck, that’s good. Really neat usage.
>>
UNDYING ROA
HP: 14
MOV: 3
DC: 9
>Staff <Brightwood> [Runespace: 13]
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

EFFECT
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
>Effect Tax: 1+2+3

FORM
>Missile [Runespace: 1, 3d2+2, Range: 6, BEND]

MODIFIERS
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]

>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect. Incompatible with other Orchestra sigils] [Tag: Orchestra]
>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace penalty of Effect sigils by 1.]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]

Roa stands outside, closing her good eye and staring into the sun with the other. She breathes in deeply, feeling the heat against her face, seeing phantoms colours and shapes across the gap in her perception. Hotter. Brighter. She wishes for her next evolution to be the sun itself. The lidless gaze of her scarred, cataract-riddled eye reflects the sun, and she finds her inspiration. This time, she will not allow it to flicker unstably. It has to come to her when called.

The beam is as hot and bright as she envisioned, yet this time, it brings about invisible death. Vicious amounts of radiation ebb and flow as she swings the whip around, unaware of what she’s created.

>Spell #1&2: BRIGHTLANCE- FORMA MALUS- 13 Runespace
>>
>>6411568
Does Wyrmbreath damages the caster if he's got Fangbreaker's extra range?
>>
>>6411670
Yes, as it extends your melee range from 1 to 2
>>
>>6411678
Does the power from multiple effects stack? And does Muckrend work with Cleave?
>>
>>6411691
1) PWR from all sources, including separate effects like Restore and Hierosmite, all contribute to the spell's total PWR unless specifically stated otherwise.

2) Yes, if Muckrend deals lethal damage, it may cleave and continue its trajectory.
>>
>>6411285
Cynthia sighs with a twinge of exasperation as she peers into Wintry's uncanny but curiousity-filled eyes. She really hoped that her lecture during the caravan had finally impressed her name upon the confused elemental. "Hmm... I suppose you should just call me Miss Snowflake from here on out, to keep things consistent. There are advantages for someone like me to adopt a pseudonym." She exhales through her nose a coy little laugh.

Shortly after, a waitress arrives with a frozen treat, one that Cynthia had specially instructed the kitchen to make when she found that the standard selection was lackluster. She places before her something like an ice cream parfait, striped with layers of juicy purple-colored berries and toasted nuts, and topped with a honey drizzle. "Ah, I was wondering when this would come out." Cynthia takes a sample in her spoon and eats is savoringly. "Mmm... Excellent! My sincere appreciation to the chef." She turns back to Wintry, her eyes filled with delight. "In my younger years, I would occasionally travel with my parents to Jalthus, and every day I would demand to get at least one of these from the vendors sprinkled around the docks. Considering how many I've eaten, it's safe to assume that my 'Âme' is irrevocably bend toward frigidity, if that's how it works."

"Regarding the potions though..." Cynthia pauses, choosing her words carefully. "...I reckon that we've each been through enough together, and proven ourselves noble enough, that we need not be afraid to extend each other some trust. If Miss Hestri... ah I, forget her surname... that is, if the 'swamp witch' wants to serve as our apothecary, I won't refuse the practical benefits. The girl is shabbier than a stray cur, and about as graceful, not to mention that absurd riddles are her native language... but there is something strangely fascinating about her, and she seems dependable enough. How exactly an elemental would be affected by her brews is quite beyond me, so it may behoove you to ask her directly. I suppose, though, that the magical properties imbued therein would have a similar effect on any subject endowed with the gift of a rational mind."
>>
>>6411500
Just saw this one. Peak art!
>>
>>6411692
Thanks. Also, the purify we got is only half the advertised effect. It doesn't say it clears positive elemental stacks off of enemies
>>
>>6411462
"Ahh he he he, it's that time again, yess? This new spell innovation of mine might be a little more dangerous than the last."

>LANSA IREQQEN
>FOCUS: Staff (Brightwood)
>HIEROSHIELD: Gazelle
>MAGECLOTH: Ultriorshawl

>SIGIL: CATALYST (RS:6, 5 PWR)
- RESTORE (RS:2, 2 PWR)
- QUICKSTEP (RS:1+1, 1 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
- IMBUE FIRE (RS:1)

>SIGIL: BLAZEBLAST (RS:7, 7 PWR, 5 Range)
- HIEROSMITE (RS:1, 2 PWR)
- WYRMBREATH (RS:2+1, 5 PWR, +1 FIRE)
- LANCE (RS:2, 2d4+1, 5 Range, PIERCE)
- IMBUE FIRE (RS:1)

>MAGECLOTH SIGIL: SPARKHEAL (RS:3, +2 DC)
- RESTORE (RS:2, 2 PWR)
- WREATHE (RS:1, 2d5, Melee, 2 PWR)
>>
surely, nothing can go wrong with this spell list:

Focus: Grimoire <Drakeskin>: [Runespace: 9]
Heiroshield: Elementalist/CTHONIC: [HP: 5, MOV: 4, DC: 6]
Magecloth: Steelsewn: [+2 HP, +1 DC]

Spells:
>Shadow Tap [ELEMENT: CTHONIC, FIRE] [Hone, Missile, Longshot, Imbue Fire, Elegy of the Deep Ones :: 3d2+3 Range 8 PWR 4] RW2
steal a fragment of power from the abyss and burn it to fuel sorcery, more effective used against living abysskin

>Dark Bead [ELEMENT: CTHONIC] [Smite, Magelight, Ricochet, Longshot, Elegy of the Deep Ones :: 2d6+3 Range 12 PWR 5] RW3
a compressed ball of darkness with a showering corona of magelight. it is watching you

> Split Brain Hypothesis [ELEMENT: CTHONIC] [Barrier, Bullrush, Elegy of the Deep Ones :: Melee PWR 1-5] RW4
a basic barrier spell with a cthonic quirk: surrenders control of your legs to your ‘other half’, allowing you to focus on your casting
>>
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Hope did spell right.
Aliciel came from a far away frozen wastes forgotten by gods. May act like a loot goblin.

>Aliciel - HP: 5/5, DC: 6/6, MOV: 4/4
>Focus: Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]
>Hieroshield: Elementalist [Ice]: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]
>Magecloth: Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

Spell 1+2: Dagon’s Shield [Ice] (RS: 8 PWR: 11, RNG: Melee, ACC: 2d5)
(Effect: Barrier, Quickstep, Stalagmite Armor, Form: Wreathe, Modifier: Elegy to the Old Ones, Sprawling)

Spell 3: Aurora Chant [Ice] (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)
(Effect: Hone, Form: Wreathe, Modifier: Elegy to the Old Ones, Imbue Fire)
>>
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>>6411760
token
>>
>>6411760
Truly the Uddermensch
>>
>>6411519
If it doesn't get earth stacks anymore, can you imbue Stalagmite Armor with fire without Elementalist shield?
>>
>>6411772
You still get the Earth Effect of +1DC from casting it. The Recoil damage to enemies just won't apply other elemental effects aside from elemental aspect for resistance effects.
>>
>>6411760
Everything seems to check out. Welcome to the Dawnseekers!
>>
>>6411462
After a lot of poring over the equipment and sigil list, several scratched out scribbles, and a snack or four, Parsley flourishes a proposed spell arrangement for Wintry to double check.

EQUIPMENT:
>Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]
>Piggybackpack [With mutual agreement, an adjacent ally may latch onto you using their MOV action, instead remaining on your space regardless of where or how you move. You may only carry one ally at a time.]
>Staff <Bloomgrove>: [Runespace: 13; Spells have an effective +2 PWR on allies and an effective -2 PWR on enemies.]

SPELL 1+2: STEM THE TIDE
>Form: Lance
>Effects: Barrier, Purify, Rend Asunder
>Modifiers: Barrage, Trickshot, Sprawling, Elegy to the Old Ones
>Elements: Haemomancy, Cthonic
>[ 2d4, 11/10PWR on allies/enemies, 5RNG, RS13 ]

"I daresay I've outdone myself this time," he remarks, looking awfully pleased with his results. "The diffraction is quite the hurdle to surmount, but given you shall be the firepower provider, I believe you'll find the core functions more than adequate."
>>
>>6411462
"The enemies cowardly refuse to bunch up enough for Chain to be worthwhile, ptuh"

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling(RS 12, Rng 13, Acc 3d2+3, Dmg 3x5)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
Fuck it, we bog

>Staff <Brightwood> [Runespace: 13]
>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)
>Steelsewn: [+2 HP, +1 DC]

>Bog’s Bloom
Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)
Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]

>>6411760
Welcome to the shit, new meat
>>6411500
Like a shadow encroaching upon a wavering candle comes HESTRI, the bogwitch's eye alight with an exciting opportunity!
"Care to quaff a keen new concoction, BOY?"
The offer comes bundled with a frankly alarmingly-big glass growler of... well, maybe it's booze? It's probably a brew...
"Stress is best left by the wayside... and no one slays stress as skillfully as I! Keheheh~"
Really though I love this pic
>>
>>6411462

>Focus: Staff <Brightwood> [Runespace: 13]
>Hieroshield: Hawk [HP: 6, MOV: 5, DC: 5+2; +2 Range]
>Mageclotj: Ultorishawl (Loaded with Roanor's Revive)

Roanor's Versatile Lightning Seeker (Runespace: 13, PWR: 4-7, DMG: 4-16, ACC: 3d3+(2-3), RNG: 10, BEND, CLEAVE, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy, Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC)
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
>Restore [Runespace: 2+1, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Heatseeker [Runespace: 2, 3d3+2, Range: 4; BEND]
>Longshot x2 [Runespace: 2, +4 Range, +2 ACC]
>Cleave [Runespace: 3. Allows a spell to continue its trajectory if its target is killed by its effect]
>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]

Roanor's Revive (Runespace: 3, PWR 5, SELF, Restore the Heroshield of your target using this spell’s PWR.)
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Reactive [Runespace: FREE, +1 Range, +1 PWR. Spell does not come into effect when cast, instead activating upon receiving a failed or successful enemy attack. Gain +2 DC (does not stack with other prepared spells) before the spell is cast.]
>>
>>6411462
><Bloomgrove>
>Hawk
>Steelsewn

(2+1+2+2+4+2+1-1)
>Flicker of Perseverance(Lance, Trickshot, Longshotx2, Martyr's Resolve, Barrier, Crescendo Imbue Fire, Sprawling)[Runespace:13, PWR:8(+2, Range:9, Pierce]

DESCRIPTION: An Illusory Alaryck takes the blow instead of the Intended Victim, this damage, while muted is still transferred to Alaryck.

>Embed Flare

FoP is for letting people use Elegy without risk of being injured as long as they are in my range

>>6411760
The firestack on Aurora Chant nulls itself before you'd be able to benefit from it, unless someone else applies another firestack to you. Might want to change it out for a Forte or Imbue Ice.

>>6411756
>Shadow Tap
This just can't effect Enemies since it has no Hostile effect like Smite or Magelight. Might want to take longshot off of it
>Dark Bead
This one is fine, should add one more longshot to it.
>Split Brain Hypothesis
I don't think Bullrush can target Self, so this would only be able to effect Allies.
>Elementalist: CTHONIC
We don't have Imbue: Cthonic so you can't use Elementalist for that. I'd suggest changing Elementalist Imbue to Fire or Haemomancy.

>>6411811
>>6411666
>>6411824
Pick up a net zero spell using Strike, here are some generic ones.

>Embed Flare (Strike, Magelight) [Runespace:0, ACC:2d5, PWR:0, Range:1]

>Jab (Strike, Hierosmite) [Runespace:0, ACC:2d5, PWR:2, Range:1]

>>6411816
You can use Arrow and Elegy for a net zero spell.

>>6411832
You should also get a Strike Spell, assuming that Ultorishawl's spell doesn't count against total Spellcount
>>
>>6411850
Arrow is a pretty bad option for the Hexrifle
>>
>>6411850
Good call, good call.
>>6411824
>>6411462
Adding to my SPELLS:

STAFF SMACK
(Strike, Hierosmite) [Runespace:0, ACC:2d5, PWR:2, Range:1]
>>
>>6411850
The idea with Shadow Tap was to tag an enemy with the fire stack from Imbue, ramp PWR up through cthonic (targetting an enemy!) then Hone. I don’t know about Bullrush either, but I’m pretty sure elementalist reads as being able to take elements from any sigil we own!
>>
>>6411850
Though if a spell is 0 Runespace, taking it is never a disadvantage

Ur-Glarbaoth's Flaming Serpent: Wyrmbreath+Magelight+Missile+2xLongshot+Crescendo+Barrage+Imbue (Fire)+Sprawling (RS 12, Rng 13, Acc 3d2+3, Dmg 3x5(Pwr 11))
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Forte+Elegy to the Old Ones (RS: 0, Pwr: 5)
Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]
Hieroshield: Hawk [HP: 6/6, MOV: 5, DC: 5; +2 Range]
Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Forte(RS3, PWR 6)
>>
>>6411874
Careful. Elegy can't be taken with Forte or Crescendo.
I'd go with Hone (1 RS, 1 PWR), Wreathe (1 RS, 2 PWR), and Elegy (-2 RS, 3 PWR) for +6 PWR. A little better even lol.
>>
>>6411850
The effect of Elegy to the Old Ones prevent healing from happening anyways. Since Hone seems to do its thing regardless of the target (from what I understand), might as well give a stack of fire to someone else.
>>
>>6411883
Nix the suggestion, Hexrifle can't take Wreathe as it is a melee form. I dunno, Imbue: Ice for +1 MOV or something?
>>
>>6411883
You're right. But Hexrifle can't use Wreathe, or I would've taken it
Let's go for
Ur-Glarbaoth's Promise of Death: Arrow+Hone+Imbue (Earth)+Elegy to the Old Ones (RS: 0, Pwr: 4)
>>
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>Hexpistol <Basalt>: [RS: 3x3, +2 PWR, +1 ACC]
>Each spell serves as one BULLET. CAST action to full reload, MOV for partial reload
>Bulwark [12 HP, 3 MOV, 8 DC]
>Steelsewn: [+2 HP, +1 DC]

Spells:

CANISTER (RS3 RNG 14 ACC:2d6+5 PWR2)
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Rend Asunder (RS2 DC Lowered by PWR until 1/2) - Unstable (-RS2 roll 1d4 failing on 1) - Longshot x2 (RS2 +4RNG +2ACC)

HOWDAH (RS3 RNG 4 ACC:3d3+3 PWR 10)
>Effects: Heatseeker (RS2 RNG4 ACC:3d3+2 BEND) - Wyrmbreath (RS2 PWR5 Friendly Fire) - Elegy (RS-2 PWR3 No Healing) - Scuttle (MOV during shooting)

PETRONEL (RS3 RNG 12 ACC:2d6+3 PWR 2)
>Effects: Ricochet (RS1 RNG10 ACC:2d6+2 BOUNCE) - Magelight (RS1) - Longshot (RS1 +2RNG +1ACC)

Rhythmic shots ring out in the yard behind the pub with the increasingly familiar report of the hexpistol, flames pour in thin lines and stream out into the horizon as they turn to cinders, passers-by would normally dismiss it as the annoyance of a spelldiver's training but those with a keen knowledge of the arcane would note that the shots come in twos.
>>
Can I get healing from my vampiric hieroshield if I have ELEGY OF THE OLD ONES for the spells I'm planning?
>>
>>6411919
(Any form of healing is disabled when ELEGY's status is up. The only exception is BARRIER, since that's not healing, it's damage blocking.)
>>
>>6411920
SONNNOVVVAAAAAA BITTCCCHHHHHHHH
>>
>>6411919
Yes, >>6411919 is correct, Elegy disables all healing from all sources. Haemomancy still is allowed to proc, it'll just act as if you always have full HP, being converted into damage and healing for allies instead of healing yourself
>>
>>6411709
>>6411824
(Many thanks)
After his drinking horn runs dry Thorne turns curiously towards HESTRI.
"Good bog lady Hestri. Its been some time since a brave and fair maiden called me 'Boy'."
He glances towards the growler as one might consider a mysterious moonshine, and offers his horn.
"I'll not refuse you, an offer from a comrade who held my flank so well. I'll have to return the favor soon, and again to slay your stress if you call on me. To our health."
>>
"The voices of the stars compel me... on this day, I shall cast new spells!"

>Staff <Brightwood> [Runespace: 13]
>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
>Ultorishawl [Rend Asunder, Arrow, Forte]

>GENUA DESPERATIONIS
Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone immediately after casting this one, including on other equipment. This spell may not have any other Effects]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect. Incompatible with other Orchestra sigils] [Tag: Orchestra]

>CELESTIAL BLITZ:
Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
Ricochet: [Runespace: 1, 2d6+2, Range: 10; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.] [Tag: Orchestra]

I think I counted the runespace right, but let me know how I can improve my spells.
>>
>>6411937
Please keep in mind that Hone is incompatible with all other effect sigils. You counted correctly, however
>>
>>6411937
GENUA
ERROR: Hone can be the only effect on a spell. Envenomate and Hierosmite are effects.
I'd just replace it with two Longshot. That'd bring you up to 6 RUNESPACE, and it'd make your spell hit 9 tiles.

CELESTIAL BLITZ
It'S OGEY! I'd slap a longshot on it too, so you can use all of your runespace

Yeah, just fix Genua, and you'll be good.
>>
>>6411941
Also will the Quickstep I use in Celestial Blitz apply to ME and not an enemy, right?
Sorry about yet another dumb question I just want to make sure I'm doing my spell generation right.
>>
>>6411949
Unless otherwise stated, positive effects apply to allies (including yourself) and negative effects apply to enemies. However (again, unless specifically stated otherwise) you need to target someone, ally or enemy, in order to effect them. So, the spell you crafted will apply Quickstep to yourself if you target yourself, and damage to enemies if you target them, but will never damage your allies or buff your enemies.
>>
>>6411976
Okay, so I'd need to make a separate spell if I wanted to mess around with better movement. Thanks-- I'll be back to work on these spells later.
>>
>>6411927
The witch's one visible eye lights up at Thorne's response, to which she gleefully and eagerly dumps the growler's contents into his horn.

"'Brave and fair maiden'..." She repeats with a nervous giggle, "C-correct your casque, ser--'tis clearly obscuring your eyes... keheh..."

Topping off his drink, the witch gives the knight a low bow. "T'was merely a task, ser... no repayments required, nor requested. To hone my haruspexery is an ample-enough award, especially in the service of such stalwart spellswords such as yourselves..." Her head cocks to the side with an audible crack. "Stress? I'd like that, yes."

>>6411908
Amazing art here! Crud, I'd want that on my wall!
>>
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>>6411464


Name: Cookie Yukishiro
Just a girl trying to make ends meet. She might be cursed.

FOCI:
>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one full round CASTING to restore this focus's PWR back to its maximum (cannot be done on Übersmite recharge turns)]

HIEROSHIELD:
>Bulwark [12 HP, 3 MOV, 8 DC]

MAGECLOTH
>Ultorishawl [This item has 3 intrinsic Runespace which cannot be distributed to other spells. You may use that runespace to craft one spell, which will automatically be granted the Reactive modifier (you may not take Reactive on this spell). You will begin combat with that spell loaded, and may recast it on a casting eligible action. This spell receives the bonuses and penalties from your Hieroshield but NOT your Focus]

SPELLS:

#Cranium Crusher# 5
SIGILS:
>Übersmite [Runespace: 2, PWR: 6; Deal damage equal to this spell’s PWR to an enemy. Whenever you cast this spell, you become incapable of casting any spells the next round.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]

#Sonic's Shield# 5
SIGILS:
>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.]
>Quickstep [Runespace: 1(+1), PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
FORM:
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER:
>SPRAWLING: [Runespace -1; This spell takes up two spell slots instead of 1]


Magecloth Spell
#Magic Miracle# 3
-SIGILS
>Restore [Runespace: 2, PWR: 2; Restore the Heroshield of your target using this spell’s PWR.]
FORM
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
MODIFIER


---‐---‐------------------‐---‐----
After suppressing her vampire urges and not devouring the cultists, Cookie thinks it's finally time to use a real weapon instead of an ukelele.
>>
>>6411937
Let's try this again. I might redo my Ultorishawl before the next mission starts but idk.

Is this legal if I want to make a shawl for a quick getaway?
Ultorishawl (Quickstep, Arrow, Imbue ICE).
Also, is Ricochet able to go up to 10 tiles if I were to shoot it in a straight line?

>>GENUA DESPERATIONIS
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]
>Hierosmite [Runespace: 1, PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]
>Longshot x2 [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +3; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect. Incompatible with other Orchestra sigils] [Tag: Orchestra]

>>CELESTIAL BLITZ:
>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
>Wyrmbreath [ELEMENT: FIRE]: [Runspace: 2, PWR: 5; Deals damage equal to this spell’s PWR. Inflicts one additional fire stack in addition to its other effects. For the sake of this spell, all targets are treated as enemies. When cast at melee range, deals damage equal to one third of this spell's PWR (rounding to the nearest integer) to the caster.]
>Ricochet: [Runespace: 1, 2d6+2, Range: 10; Upon hitting an impassable (black) tile, this spell ricochets off of it, changing trajectory at the discretion of the caster, in any of the 8 straight trajectories which are not obstructed by impassable tiles, including the direction from which the spell was cast.]
>>Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>
>>6412112
SHAWL: OKAY! I'd give it 1 stack of Forte to use up your last RUNESPACE.
GENUA: OKAY! RUNESPACE 6!
BLITZ: OKAY! RUNESPACE 7!
No excess Runespace. Everything's in order
RICOCHET: It's just a straight line, so if you fire it down a empty field, it goes down 10 tiles. It's a very good form.
>>
>>6412112
Okay, okay, I will put FORTE in my Ultorishawl as well.

Wondering if I can make GENUA a little more brutal. Might workshop it if I feel like it, but I think I am getting the hang of spellmaking.
>>
Posting my build to the thread now, will give out the flavour RP dialogue later. Yes Wintry has fire, no it's not normal fire, yes it works the same and it's just flavor.

FOCUS:
>Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]

HIEROSHIELD:
>Elementalist: ICE [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]

CLOAK:
> Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

SPELL 1
>Equinox Wintersun
2 RS
PWR 2, RNG 10, ACC 2d6+2, Element: Ice
Effects:
>Magelight (1)
Form:
>Ricochet (1)
(PWR doesn't matter, it deals no damage)

SPELL 2
>Ninth Layer
7 RS
PWR 14 (2 from cloak, 2 from Envenomate, 5 from Wyrmbreath, 3+2 from Elegy), RNG 8, ACC 3d6+4, Elements: Ice, Fire, Poison, Cthonic
Effects:
>Wyrmbreath (2)
>Envenomate (3)
Form:
>Heatseeker (2)
Modifiers:
>Longshot (1)
>Longshot (1)
>Elegy (-2)
(can damage allies, but it only deals 11 damage then due to Cthonic)

SPELL 3
>Mistral Howl
RS 0
PWR 7 (2 from cloak, 1 from hone, 2 from wreathe, 3-1 from elegy), RNG 0, ACC 2d5, Elements: Ice, Cthonic
Effects:
>Hone (1)
Form:
>Wreathe (1)
Modifiers:
>Elegy (-2)
(free power up wow!)
>>
>>6411850
Great idea, I’ll craft one
>>
>>6411850
"You do raise a fair point, good sir. It seems worldly experience does make for a better teacher than those pompous relics they call professors at the academy."

>>6411811
ADDING ON:

SPELL 3: SET THE STAGE
>Form: Ricochet
>Effect: Magelight
>Modifier: Elegy to the Old Ones
>Elements: Cthonic
>[ 2d6+2, PWR irrelevant, 10RNG, RS0 ]
>>
>>6411666
>SPELL #3: Earthern Brace

EFFECT
>Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone immediately after casting this one, including on other equipment. This spell may not have any other Effects]

FORM
Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]

EFFECT
>Imbue [Runespace: 1; EARTH]
>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]

She cannot invoke BRIGHTLANCE constantly, with this new limitation. As such, Roa returns to her roots, recalling the martial discipline needed to stand still, watch, and wait for the worst to pass.
>>
Cynthia:

>Golemductor <Model: Scarab> [Runespace: 7+3, +1 ACC [GOLEM STATS: 3 HP, 4 MOV, 6 DC]; Can only create 2 spells for you to cast using your 7 Runespace. Your Golem, meanwhile, may only cast one spell allotted to it alone, created using the 3 Runespace assigned to it. Your golem may cast its spell or move using its own action, but requires you to expend your MOV action to move it in addition to casting a spell. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. This golem can fly, ignoring terrain hazards unless otherwise specified. Your golem cannot be healed.]
>Elementalist: [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.] (Element: ICE)
>Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]
Totals:
>5 HP, 4 MOV, 6 DC, FIRE Weakness

Spells:

Electrum Braid:

>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]
>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]
>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]
>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]
>Longshot x2 [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]
Totals:
>7 RS, 2d4+4 ACC (+1 if 6 illuminated tiles), 1 + (distance) + (illuminated tiles) // 2 DMG, 9 RANGE, PIERCE, +1 ICE

Ladybird V2:
>3 HP, 4 MOV, 6 DC

Quicksilver Wings:

>Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]
>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]
>Unstable [Runespace: -2; Whenever you cast a spell, roll 1d4 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.]
>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]
>Imbue ICE [Runspace: 1. Currently available imbuements: Ice, Fire, Earth, Haemomancy. Can only imbue one element per spell.]
Totals:
>3 RS, +6 MOV, 1 RANGE, UNSTABLE, +2 ICE
>>
>>6412211

Cynthia has realized that the fascinating electrical spellform, with its demands of a long runway, is surprisingly well-suited for divers who are less keen to greet their enemies face-to-face. Taking the ice magic that she has adored ever since her years of magical tutoring, and weaving it with the more bombastic and flashy element that her brothers were more interested in, she has produced a spell the likes of which she doesn't think she's ever seen before.

Besides that, Cynthia's dissatisfaction with Ladybird's performance seems to have been cured by her throwing a handful of merciless complaints at an overworked Dr. Kudrayavka: By some miracle, perhaps involving a crowbar, they discovered that Ladybird actually had a set of functional metal wings hidden beneath its steel carapace. This greatly improved its movement capabilities and revealed space for more complicated sigils, which this time are entirely focused on *speed*. Hopefully the abyssal monsters will be more interested to maul her teammates than the large insectoid that will soon be buzzing past them.
>>
>>6412211
You could give the bird Elegy to the Old Ones I think. It can't be healed anyway.
>>
>>6411850
Good idea. I'll add one to my arsenal

Roanor's hidden stinger
>Strike: [Runespace: -1, 2d5, Range: Melee; cannot target yourself]
>Imbue (Poison)

>>6412183
"On the subject of the academy I agree, they are far too set in their ways, far too afraid of rising talents that might surpass them.

Though I must question the judgment for someone who will sing the praises of humanity's enemies with all the possible consequences, for such a paltry amount of power."
>>
A creecher as tall as heaven, as wide as the earth, as strong as the foundations of the First City's walls... In a stupid-looking hat.

FOCUS: Brightwood
SHIELD: Elementalist
ATTUNEMENT: Ice
MAGECLOTH: Hoarfrost Veil (+2 PWR on Ice spells, +2 Ice Res., -2 Fire Res.)
TOTAL: 5 HP, 4 MOV, 6 DC

THE DAY AFTER...

From the joys in the tavern, she has awakened.
From the joys in the tavern, the ancient one has awakened.
From the joys in the tavern, Jorogumo Kurokumo has awakened.

"o fuk im late"

She covered her body with the garment of her ladyship.
She draped over her long dress the veil of moth's silk.
She straightened upon her neck the stones of lapis lazuli.
She placed a golden ring on her hand
Her right hand holds a spellstaff as hard as stone and as mighty as a scepter,
whose length is six cubits and a span.
The head is curved as a shepherd's crook, the shank is straight as a measuring rod.

And along came a spider...

Jorogumo arrives at the guild after long night of carousing wildly, calm and clearheaded and optimistic, back and ready to take on the world. She turns her head from the left column of familiar faces to the right column of shining eyes, and lets out a weird insect chittering noise.

"Hello, my friends, my friendly friends~ I had to step out but for a moment to gather some of my more suitable clothes. Aren't they just darling? I can hardly believe these could still fit!" She preens for a moment, then places her hands on her hips. "Well, they are replicas after all, even the gems, and the curator says to return them in the condition I had taken them afterwards. But given the successes of our most preeminent company, I am sure everything will go just fiiiiiiiinnnnnnnne."

SPELL 1: Palebreath Spear (Thin-Line-Disaster/The Four-Fold Wrath of the Great-Hearted Mistress)
EFFECTS: Wyrmbreath (2 RS, 5 PWR), Envenomate (2+1 RS, 2 PWR), Muckrend (2+2 RS)
FORM: Heatseek (2 RS)
MODIFIERS: Cleave (3 RS), Longshot x2 (2 RS), Sprawling (-1 RS), Elegy (-2 RS, 3 PWR)
ELEMENTS: Ice, Fire, Poison, Chthonic
TOTAL: 13 RS, 3d3+4 ACC (7-13), OWCH! PWR (35 + 2 Fire Stacks), 1 Ice Stack, 8 RNG

"I was very much impressed by all that I have witnessed on our previous mission, particularly the efforts of Roa and Roa. Please accept this imitation, along with my appreciation."

Recollection dredged up after witnessing a powerful display of sorcery. This spell draws upon the timeless language of the Deep and the inherent potency of venom to bind together the disparate elements and to unleash them with devastating effect.

Engraved into her staff and stitched along the hems of her clothes are arcs of half-circled bodies and the jagged scratches that weave through them — the alien langugae belying Jorogumo's poorly-mimicked sigilcraft. The recitation of curious incantations draws forth a pale light from the runes.

O shuddering melody...
>>
>>6412270
SPELL 2: Breather (Quickening-Step/The Inexorable Tread of the Lady of the First City)
EFFECT: Quickstep (1 RS, 1 PWR)
FORM: Wreathe (1 RS, 2 PWR)
MODIFIER: Elegy (-2 RS, 3 PWR)
TOTAL: 0 RS, +7 MOV (6 MOV + 1 Ice Stack)

"A reckoning will not be postponed indefinitely."

Jorogumo stretches her legs while humming in an odd and soothing rhythm. That's all.
>>
>>6411871
My bad. You're right about Elementalist, for a bit I just figured it was effectively Imbue. We do need Hierophant's input on Bullrush.

>>6412112
I've reread and I'm pretty sure Ultorishawl's spell doesn't count against total spellcount. In one of your main spells, add Sprawling or pick up a Net Zero RS spell.

It'd be better to use Wreathe instead of Arrow+Forte if you want one more Power on your Ultorishawl spell at the cost of it only being able to target self

>>6412136
"Considering that Elegy's Death Knell lasts until the end of NEXT round and you're using a multicast setup with 2/3 spells having Elegy it might be worthwhile to Just toss Elegy on Equinox Wintersun and get an Imbue/1RS effect."

>>6412211
>>6412230
Attracted to the occasional banging and bit back curse, Alaryck steps into the tinkering room and looks over Cynthia's shoulder.
"Theres no demerit to taking Elegy on Ladybird because of it's inability to heal other than losing 1 effective power initially, then you could replace Crescendo and Unstable to fit a Barrier. That Barrier would give you 2 bonus PWR total, and a 100% certainty that the spell goes off. Am I correct in my assumption that you plan to use it to scout more?"

>>6412243
"We lack the Imbue for poison, you'd also need a relevant effect to be able to apply it. Only Elementalist can apply the elemental effect of ANY sigil we have."

>Imbue [Runspace: 1. Currently available imbuements: Ice, Fire, Earth, Haemomancy. Can only imbue one element per spell.

>>6412272
"Because of Cthonic's decreased PWR for friendly effects this would only grant 6 total MOV"
>>
>>6412275
Unfortunate. I suppose I'll have to settle for a

>Staff strike (Strike, Hierosmite) [Runespace:0, ACC:2d5, PWR:2, Range:1]
>>
>>6412211
>>6412275
Actually, you'd need to keep Unstable on if you want to fit Barrier.

Quickstep, Wreathe, Unstable, Elegy, Barrier and Imbue Ice comes out to 3RS with 5 Barrier/Quickstep and two Ice Stacks.

You'd lose out on one MOV but I think the increased survivability is worth it.
>>
>>6411542
>>6411285
"of course it's my business, you larda—"
"HEALTHY? that's clearly not—"

Then at Parsley's repudiation of offspring, Kumo indignant retorts stop entirely as she goes silent and still. As the fat man waddles away, Kumo snickers to herself, suddenly extremely Joro-like, as if she had stumbled upon a most delicious piece of meat for her and her alone to gorge upon.

"he rolls on," she says, then inhales and turns to Wintry. "that man is like a ball of unleavened dough or perhaps like a ball of clay, all fat and heavy and thick all around, a thing like the heavy earth, unable to rise to great heights which he aspires towards. something in him is missing yet and if there's anything that i ought to know, he's sure gonna get it here in this crucible of human endeavors, uh huh. he kinda reminds me of my sister, y'know? 'purity is more valuable than wisdom' is what she'd say, so separated as she was from the ways of the world and the flow of it. that sophist! i've outlived her and i'll outlive him as well. two are surely more blessed than one, by my account."

Kumo sniffs after that bit of gibbering. "'worldly desires!' as if there was something so wrong with the honey-sweetness of the arduous act, and the fruits of it..."

>>6411693
"hey, you, er, sir leopard clodsley girl." Kumo turns to the other icewoman and points at the MAGNIFICENT PARFAIT. "it seems you and i've similar tastes. can i try a spoonful? please?"

Kumo puts her hands together affecting cherubic innocence before unclasping them. Laying it on a bit thick there...
>>
>>6412243
"Oh, pish, sounding awfully like the same doddering fools we both abhor, aren't you? These 'Old Ones' in the sigil must clearly refer to some Hierophant-adjacent entity-- were they related to our bothersome foe, I'm sure the good Doctor would not let us weave it into half our spells."
>>
>>6411462
Lantern Jaunt

Staff <Bloomgrove>: [Runespace: 13; Spells have an effective +2 PWR on allies and an effective -2 PWR on enemies.]

Elementalist: Fire

>Piggybackpack [With mutual agreement, an adjacent ally may latch onto you using their MOV action, instead remaining on your space regardless of where or how you move. You may only carry one ally at a time.]

Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]

Magelight [Runespace: 1; Spread Magelights across every space this spell passes through]

Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]

x5 Forte: [Runespace: 1, +1 PWR. Can be taken a maximum of 5 times per spell. Incompatible with other Orchestra sigils.] [Tag: Orchestra]

Imbue [Runspace: 1. Fire.]

Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]

x2 Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]

Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]
>>
>>6412412
fucked up the formatting, but should be understandable, hopefully
>>
>>6410873
Warpig sniffs the foul smelling pouch, then recoils immediately. "We used to have a brewer like you, in my home. We called her sister crow. We drove her from the village after she poisoned the chief. I will rely on the hair of the hog to cure what ails my head, and my heart." He takes another mighty swig of the wheat beer the tavern offers.

>>6411510
Warpig goes for a long talk with Dr. Kudrayavka in whispered tones, before going to the armory. When he returns, he looks considerably different. No longer bare of chest, he now wears thick plates of crude iron on his breast, held fast by leather straps. His greaves and gauntlets have been similarly reinforced, with mail lying under the armor to protect his soft regions. There is still a touch of the wild upon him, the pelt on his back and the boar skull still serving as his helm, but it's become clear his experiences in his last missions have caused him to rethink his protection.
By his side, his spellaxe has been further inscribed with the runes of the spelldivers, and an older, more ritualized language. Channels for blood to flow run down the spine and towards the hilt, where spikes line the handle to puncture the hand of whoever is foolish enough to wield it. This weapon is built to drink blood, snd it cares not the source.

Name: Warpig, the Manhunter
>Gear:
Hieroshield: Smogvisor (10 HP, 4 MOV, 8DC, -1 RNG)
Focus: Fangbreaker (12 RS, +1 PWR, +2 ACC, +2 DC, -1 MOV)
Magecloth: Steelsewn (+2 HP, 1 DC)
12 HP, 3 MOV, 11 DC

>Spells:
Blade Of Ancient Rites (RS 3, RNG 1, ACC 2D5+2, PWR 6): Hierosmite, Strike, Crescendo, Imbue: Haemomancy
Feral Hand of the Old Gods (RS 3, RNG 1, ACC 3D4+1, PWR 12+?): Ubersmite, Bullrush, Elegy of the Old Gods
Pelt of the Itinerant Guardian (RS6, RNG 1, PWR7): Barrier, Quickstep, Wreathe
>>
>>6412437
Hestri merely takes the rejection in her usual kooky stride, staring down the gruff warrior with a crooked smile on her pallid face.
"... Next time, then... yes. Next time. Keheheh.."
It's difficult to slip into the shadows in a well-lit and bustling tavern, but the Bog Witch manages--her signature laugh echoing as she leaves WARPIG in peace...

... or DOES she?

...Yes, she does. She hasn't even tried the ice cream yet--that would have to change. Not to mention the bards are playing a song she could see herself dancing to...
>>
HIEROPHANT,
1. In the case of Wyrmbreath + Trickshot, if I cast from someone else's position to hit an enemy next to him, does he take the self-damage from being in melee range? The language is very explicit and the answer is no (SELF damage), but I need to ask for peace of my paranoid mind.
2. If an idiot wizard walks in front of me when I cast a Wyrmbreath spell, am I going to take self-damage from him suddenly being in melee range?
>>
>>6412270
SPELL 1: Palebreath Spear (Thin-Line-Disaster/The Four-Fold Wrath of the Great-Hearted Mistress)
EFFECTS: Wyrmbreath (2 RS, 5 PWR), Envenomate (2+1 RS, 2 PWR), Muckrend (2+2 RS)
FORM: Ricochet (1 RS)
MODIFIERS: Cleave (3 RS), Longshot x2 (2 RS), Scuttle (1 RS), Sprawling (-1 RS), Elegy (-2 RS, 3 PWR)
ELEMENTS: Ice, Fire, Poison, Chthonic
TOTAL: 13 RS, 2d6+4 ACC (6-16), OWCH! PWR (35 + 2 Fire Stacks), 1 Ice Stack, 14 RNG

"lemme just shuffle over here and fix this..."

Switched out Heatseek for Richochet + Scuttle.
>>
>>6412471
1) No
2) Yes

>>6412239
If a Golemductor user's Golem casts an Elegy spell, Death Knell is applied to the caster

>>6411871
>>6412275
I'd say that, in order to target someone with a spell, it needs to be able to affect them in some capacity. Hone is incapable of targeting anyone or anything, so Cthonic would neither apply its bonus nor its malus (a cthonic spell with Stalagmite armor and no other effect would work the same way). I'll allow bullrush+hone.
>>
OP, I am going to follow the recommendation of >>6412275 and change my Ultorishawl to (Quickstep, Wreath, Imbue ICE)
>>
>>6412523
Thanks.
>>6412275
I'll keep that in mind.

>>6412483
>>6412270
>>6412272
Switching my loadout.

>>6412625
Also Hierophant, don't forget this because I feel I'm gonna drown it out with the following WALLS OF TEXT.

Jorogumo looks down at her robes, scrutinizing, and as if she sensed some uncleanliness of the world hitherto invisible to her eyes, she stands with a huff and marches swiftly to the armory to make some additional adjustments...

FOCUS: Brightwood
SHIELD: Hawk
MAGECLOTH: Ultorishawl
TOTAL: 6 HP, 5 MOV, 5+5 DC

Joro puts on the practical-looking magecloth over her beautiful robes, extending and draping it over her left arm as a shield or as a military cloak.

"Acceptable."

SPELL 1: Palebreath Spear (Thin-Line-Disaster/The Three-Fold Wrath of the Great-Hearted Mistress)
EFFECTS: Wyrmbreath (2 RS, 5 PWR), Envenomate (2 RS, 2 PWR), Muckrend (2+1 RS)
FORM: Heatseek (2 RS)
MODIFIERS: Cleave (3 RS), Longshot x2 (2 RS), Versatile (1 RS, -2 PWR), Trickshot (1 RS), Sprawling (-1 RS), Elegy (-2 RS, 3 PWR)
ELEMENTS: Fire, Poison, Chthonic
TOTAL: 13 RS, 3d3+4 ACC (7-13), OWCH! PWR (25 + 2 Fire Stacks), 10+1 RNG

"i'm not repeating all that."

SPELL 2: Glory-Witnessing-Light (Let's Butter Up Those Tired Eyes!/The Torch of the Lady of the City Walls)
EFFECT: Magelight (1 RS)
FORM: Ricochet (1 RS)
MODIFIER: Elegy (-2 RS, 3 PWR)
TOTAL: 0 RS, 12 RNG

"If you can't see in the dark, let your eyes be sated with light. Yum yum."

Humble and practical spell. The straightforward glyph is easy enough for even Jorogumo to transcribe. Sets a trail of glimmering Magelights into the surpassing dark.

ULTORISHAWL: Why You—! (Earth-Aegis/The Retort of a Scornful Woman)
EFFECT: Stalagmite Armor (3 RS)
FORM: Wreathe (1 RS, 2 PWR)
MODIFIER: Elegy (-2 RS, 3 PWR), Imbue: Earth (1 RS)
TOTAL: 3 RS, 5 PWR -> +5 DC

"ah owwie! what do you think you're doing?!"

Wild piercing cries which tremble and shake the very foundations of the earth to deliver up a resounding rebuke! (In other words, the autistic screeching of an eight foot tall (wo)manchild creecher.)
>>
>>6412275
huh, that's fair enough honestly. I wanted to keep my options open just in case but i may as well:

>>6412136
Editing my build
FOCUS:
>Grimoire <Drakeskin>: [Runespace: 9; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action)]

HIEROSHIELD:
>Elementalist: ICE [HP: 5, MOV: 4, DC: 6; You may assign an ELEMENT of any sigil your guild possesses to this ring. All of your spells will grant the elemental effect of that element. If this spell already had that element, apply it a second time.]

CLOAK:
> Hoarfrost Veil [+2 PWR on all Ice element spells. 2 Resistance to Ice element attacks, 2 Vulnerability to Fire element attacks]

SPELL 1
>Equinox Wintersun
2 RS
PWR 9, RNG 10, ACC 2d6+2, Element: Ice, Cthonic
Effects:
>Magelight (1)
>Hierosmite (2)
Form:
>Ricochet (1)
Modifiers:
>Elegy(-2)

SPELL 2
>Ninth Layer
7 RS
PWR 14 (2 from cloak, 2 from Envenomate, 5 from Wyrmbreath, 3+2 from Elegy), RNG 8, ACC 3d6+4, Elements: Ice, Fire, Poison, Cthonic
Effects:
>Wyrmbreath (2)
>Envenomate (3)
Form:
>Heatseeker (2)
Modifiers:
>Longshot (1)
>Longshot (1)
>Elegy (-2)
(can damage allies, but it only deals 11 damage then due to Cthonic)

SPELL 3
>Mistral Howl
RS 0
PWR 7 (2 from cloak, 1 from hone, 2 from wreathe, 3-1 from elegy), RNG 0, ACC 2d5, Elements: Ice, Cthonic
Effects:
>Hone (1)
Form:
>Wreathe (1)
Modifiers:
>Elegy (-2)
(free power up wow!)



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