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File: OP1.png (1.55 MB, 1200x800)
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Two thousand years ago, a prince of the Old World called Sversk the Conqueror set sail with an army of his loyal followers into what any would still consider today to be certain death. Yet, where all others in history near and far perished, Sversk’s band triumphed over the implacable Maelstrom, and settled in the New World, forming a new society apart from the old, founding an empire that would last over one thousand years, which only drew its last breath when Sversk’s tale, the story of the ancestors of the Nauk, faded from living memory, to history, to legend.

Now, a new army of ambition, also seeking a new future, returns across the same sea to whence their ancestors came, be they Nauk, Vitelian, Sosalian, or even of a race born solely of the New World. The Aurora Legion, as it is called, do not seek new lands, but to gather money, men, materiel, to gain strength without peer so that they can gain victory for their ultimate cause: to topple the Old Order that controls their world, and free its people that they may bring forth the Future that is Utopia. They are not yet more than five thousand, yet they were once not even one hundred six years past, and though many have been wounded or perished, their sacrifice will not be in vain. Each step taken is one towards the final battle, one that many of them may not see the result of, but they fight nevertheless. Most hope to see that battle. Many see service with the Legion as an honor and a privilege above any other cause that may be fought for as warriors. Some simply have no other place to go.

The conflict they venture to now is a war of a greater power against a smaller, the continental Caelussian Federation against the much smaller but still defiant Kingdom of Petrekora. Some might assume a tale of aiding the underdog- but Petrekora is reactionary, and the Federation far more akin to a state of the future than one run by a king with aristocracy. What is more, the Federation is paying handsomely, and in these times where expansion is limited by lack of coin, the Aurora Legion will not pass up any chance to feast upon silver, for the sake of readying for the Dawn of the New Era…

-----
>>
>>6400196
E
>>
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December, 1928, Roxalania, Audaxio Isles Capital, Boveda Princeza

Despite it being the dead of winter, the port city of Roxalania’s crown jewels, its great islands of the Audaxio, never suffered from unpleasant climes, neither bearing the unending bludgeoning of exhausting heat like those lands near Velekam’s girdle, nor suffering from days more frigid than an invigorating morning rain shower. In times of peace, those who sought to escape the chill of the north would escape here to bask in the breeze and gentle sun, pretty youths would tan and rarely burn, and chase each other about without caring what happened the next day, even if they had to keep an appointment. The same climate as Petrekora to the west, though the people there were far, far different despite that. Those days of lazy pleasure were banished, however, and any indolent sloths sent fleeing with the risk of Petrekoran long range raids in the opening days of the war. Those no longer came, but only because they had finally been sufficiently prepared against.

Yet the air of wariness was broken by the arrival of foreign mercenaries, who found the new environment quaint compared to where they had come from, where true seasons were well known, and the unease of the locals amusing, as they took to the sands of the shore in their leisure time just like it was the Winter vacationing season once more, though they were disappointed by the limited offerings, expecting shaved ice to diversify their diets beyond the utilitarian rations that were the norm, dense enough to keep their energy up in demanding times but never joyous to eat, as their Futurist doctrine put practicality of foodstuff above anything else…something that chafed plenty but never enough to object to the overall sensibility of too loudly.

These mercenaries were the Aurora Legion, and as few of them spoke the local language, they either wandered the society like they were exploring a forest, or were busying themselves in the comfortable routine of their encampment, shoved in a grassy plain on the rockier shores of the city outskirts between thousands of other mercenary units, absolutely none of them with the moral superiority the Legion could claim- though Colonel Schwarzehand did not claim that so readily as his fellows did.
>>
Colonel Jeno Schwarzehand, commander of the Aurora Legion’s 1st Battalion, was a weathered, scarred, sagging sack of Imperial irritability, not respected for his attitude but for his veterancy, and though he did not look it, strength of will and air of authority. There were a hundred bad things to say about him and his history, and none hesitated to voice those things near him, for he seldom cared as long as his orders were followed. They often were, for no matter if he was a fat middle aged lecher of an Emrean War veteran who gave praise like he was being forced to vomit it up, he knew well enough to not steer those under him wrong nor treat them any harsher than what he saw as equal to what he could tolerate- save for matters of meals.

There were doubts as to how Utopian he could really be in his beliefs, for such a senior member of the Legion, but it was said his exile from the Reich in the first place was from his beliefs in the first place; and thus he had been part of the cause whilst many of the Legion were but children.

“This really everybody?” Schwarzehand grumbled, casting a tired and testy glance over the line of leaders stood before him. “Seems like we’re thin for fighters.”

“The call only went out this morning, Colonel,” his aide du camp Lieutenant Foulk said, trying to beggar patience. Schwarzehand was short of such a precious good concerning this special operation’s planning. “Many haven’t collected their own volunteers yet. The rest will come in over the next few days before it is time.”

“Maybe by then we’ll get the whole story from the Feddies about what exactly this bunch’ll do away from the rest of the Legion.” Schwarzehand paced up and down the line, inspecting the assembled again as a few others walked from the tents of the field camps to the edge of the field. “They ain’t even told the Legato, I bet, even though they said they told the Commander. Alga ain’t seen fit to stop by in a timely manner himself.” Schwarzehand paused in his pacing and blew his nostrils out in a powerful, heavy snort. “Nuts to this. Foulk, get this bunch processed in the ops tent. If it ain’t ready yet, boot out whoever’s there, told ‘em we needed it clear five minutes ago. I’m gonna go wake up the commanding officer for this. Proper officer oughta have been here before their CO, let alone their troops…”

Schwarzehand waved his hand impatiently before stomping off. What the commander for this operation was doing out of the Legion camp entirely, who could say.
>>
Lieutenant Foulk led the lot of you who had arrived off the field again, and towards one of four large meeting tents, the assembly areas for company briefings thus far only used for organizing exercise maneuvers and training days. The last group that had used the place had left it an unapologetic mess- a loan to one of the other mercenary groups the Legion was to land alongside in the larger operation approaching. A table lighter left behind told as much a story as the lingering smell of scorched tobacco.

“Now then…I’m afraid there’s little more to tell than the information you were already basing volunteering for.” Foulk said as he gathered the remaining papers and detritus into a pile on one end of the table. “Double pay rate, separate infiltration from the main landings. The most that is said is that the Petrekorans managed to seize something, or have something delivered, that the Federation does not want them having and that they hopefully do not know the significance of. We’re to simultaneously to the initial landings on Roxolani Grand, at an old airfield. The Petrekorans already evacuated everything off of it in the initial preparatory aerial attacks, so there’s little difficulty expected in seizing it. Federation Paramarines will secure the field, and then we’ll set up command over the place as our base for what’s to come. The Paramarines won’t do anything more; the Federation believes lingering presence from them may betray the significance of our objective, which we will draw far less attention to. So they’re dumping mercenaries there and hoping that’s circumspect enough, and that they haven’t figured out what they really have. Any further queries, we have plenty of time to handle. Now, let’s have you all processed again…”

-----

Welcome, to Dusklight Aurora. This is an infantry company level tactics skirmish, and you will be playing as lower officers of the Aurora Legion, an ideological band of mercenaries, though a rather unusual one, considering they consider their selfless cause to be their ultimate goal, rather than survival or wealth.

This is continuing off of the Revolutionary Man line of quests. If you're unfamiliar with them but still want to participate, don't feel compelled to dig deeply, as I've tried to keep this accessible and self-contained without needing a large amount of knowledge. Though I'll be adding supplementals in this opening post for purposes of trying to keep on base.

Firstly, you'll need to enter your character information, the process on doing that attached here.
>>
File: chargen_companychoices.jpg (1.81 MB, 3423x3730)
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The Aurora Legion is made up of plenty of sorts- most militaries of this setting, of course, do not commonly recruit females, but the Legion is not picky as long as there is commitment and loyalty to the cause Though granted, they still only make up one in ten of the total personnel.

Each company has its own qualities and flexibility, though they are of limited size. At a certain point, if too many people are from the same one, I'll have to cut things off, but I expect that to be a difficult point to reach.
>>
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Additionally, there are support roles and support equipment to consider. If you would rather not be the frontline beat stick, there's room to take on alternative tasks.
>>
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Generally, the Aurora Legion uses relatively standard weaponry, but as each trooper has a certain motivation to be better equipped, plenty have their own weapons outside of the norm. For the purposes of rules, however, these builds represent the practical, doctrinal squad builds to be found. A unit cannot have multiple sorts of squad weapons loadouts, in case that is not clear. Weapon and Equipment loads are spread over the entire unit.
>>
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Finally, we have the actual mechanical execution. This has been very helpfully reviewed some already, but it is rather rough. I expect there to be things I have to adjust or tweak, but we'll get to that when we get to that.
>>
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For the purposes of easing the unfamiliar into this setting, I've also made this supplemental .pdf. It's a lot, I know, but the setting has grown quite a bit too. If there's any general questions, of course, I'd be happy to answer them as well. Also, not to be the fun police, but I would appreciate respect towards my setting if you're going to play in it. I'm frankly not going to snap all this work over my knee just for a laugh.

Now, to reiterate, to sign in, you'll need to enter your:

>Name/Nomme de Guerre:
(I would prefer this not to be some sort of joke or meme)

>Nation of Origin:
(Maps and country/peoples summaries are provided)

>Physical Description:
So I can properly draw out your portrait. Facial features, build, general disposition, the works. The Legion is pretty loose with uniforms depending on the company, so I can accommodate certain individualities.

>Service History:
You don't have to be too specific about this. If you need some help or foreknowledge, I can make suggestions to slot you in to the desired degree.

>Vice Record:
Adds some color to your officer. Pobody's nerfect and all that. Few seeking to upheave the Old Order is going to have not gotten into trouble somehow, even if they did it for a noble cause. However...it is not unacceptable to lack a Vice Record, either.

>Rank:
You'll need one of these to decide your initial unit size and veterancy and such.

>Company + Unit Trait:
As listed here: >>6400201

>Unit Equipment:
As per >>6400202 and >>6400203
Weapons, and Equipment Slot A annd Equipment Slot B

So you should in summary have:

>Name/Nomme de Guerre:
>Nation of Origin:
>Physical Description:
>Service History:
>Vice Record:
>Rank:
>Company + Unit Trait:
>Unit Equipment:

In your entry. Anything extra, of course, is good if you want to fluff things out.

I'll be waiting on entrants for four days, and after that, we will begin. If you show up after or want to join later, I will have allowances for that, so don't worry too much about hurrying in if you don't have time. When we start, I'll be processing turns and updating turns every two days.
>>
File: supplemental_racialtraits.jpg (2.6 MB, 2865x3327)
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In another time, I'd just put all the supplementals in a singular pdf, but we can't do that anymore, it seems...
>>
File: supplemental_caelus.jpg (1.61 MB, 1899x3848)
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Only one more after this, never fear.
Though if you really want to speedrun setting context in four days, the base story is here:
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=revolutionary+man
>>
And this is the end of supplementary material. For now. Phew.
Again, if you're absolutely lost, or absolutely not lost but still seeking guidance, feel free to ask. We have some days still to make ready.
>>
>>6400202
The support options also belong to a company?
>>
>>6400209
>Name/Nomme de Guerre:
Studente di Storia as Nomme de Guerre. Does not mention his name, but his younger fraternal twin brother happens to be a politically savvy mayor of a small inland village which happened to be in hands of their family for generations before they ‘gave up’ their noble privileges like many very minor nobles in the area suddenly did, with many of them having members who happen to join up with the legion at a similar time, including people who happen to be members of the local militia (more like a levy of old). This information has been slipped by others. He will ignore it if mentioned.
>Nation of Origin:
Sea Vitelian
>Physical Description:
Mid 20’s. Above average height. Lanky frame. Almost no fat even though he cleans out his ration tin. Thin face. Pale skinned, light eyed and haired compared to the average Sea Vitelian. Always has a light stubble, but tends to shave when possible. Keeps the moustache and trims it to old military standards. Wears a long trenchcoat like officers wore in the great war. Looks a lot like it actually came from someone who served in the war. Probably gifted by a family member. Wears an officers sword on his waist and an old revolver on the other side. The sword is a modest replica piece, but reasonably knows how to use it. Always has a thin sad light smile on his face.
>Service History:
Studied military history and was a local militia leader before joining up. Never saw actual combat before joining up at most some minor anti-banditry actions. Has a small collection of military textbooks and a few biographical books written by soldiers through history.
>Vice Record:
Often gets blackout drunk after battle, but always found fresh in the morning in a foxhole he dug while reading a book. Always acts like a true good noble officer otherwise. Those who really know him know it’s an act. He’s a quiet person who tends to recluse himself if he hadn’t had the chance to drink and dig his hole to hide from all the demons in his head and flee into the stories of the past. Probably a coward by nature who trained himself to be brave due to family duty and upbringing. Tends to freeze up when being spoken to by a pretty woman.
>Rank:
Tenente
>Company + Unit Trait:
5th company of 2nd Battalion
Old blood Honor

>Unit Equipment:
All standard rifle compliments for all squads
Command + coordination for the A slot.
Supply support rigging for the B slot.
>>
>>6400244
Extra:
The Studente di Storia took a few lessons about warfare from all his studies. His three main pillars are:
The first: Supply is always never enough in war. Rectify it as much as possible.
The second: Messy communication leads to disaster. We don’t want disaster.
The third: First liners tend to die at a higher degree. Better to supply and help coordinate the first liners so we don’t die ourselves. Help attack when needed to not be looked unfavourable upon.
Was offered the position of Tenente due to his brothers politicking. Finds it unearned. Republican in nature for one of very minor nobility.

His intended playstyle is to spread out his squads amongst the blobs formed by other players and act purely as support for where needed. Will also attack when that extra push is needed or gaps in the line need to be filled. I type this out since I don’t know if I can always respond fast due to working irregular hours and these would be his actions always.

If I made mistakes while making my character Tanq please mention it.
>>
>>6400209

>Name/Nomme de Guerre:
Silvio de Pastori. Does not hide his name, though has attempted to be called “Pastore Lupo” among his men, to insignificant success (and non insignificant personal embarrassment). Great accomplishments are needed for a personal title, and no man chooses his own.
>Nation of Origin:
Hill Vitelian
>Physical Description:
Young, around twenty. A tall man of lean muscle. Brown hair, green eyes, relaxed smile. Makes significant effort to look presentable to others, maintained uniform, straight posture, clean shaven, and, when possible, well bathed. Staying in one place, unmoving, is quite difficult for him.
>Service History:
He had no combat experience before the Aurora training. He led many hunts on his family estate. Had a minor part in a skirmish against bandits. Took part in insignificant fencing and marksmanship competitions. As records go, he is no fighter to speak of. The Aurora Legion was an escape, and with it’s promise of a greater future as an excuse, to others, and himself.
>Vice Record:
Brave thrill seeker, uncharitably called an adrenaline addict, or even bloodthirsty.
His training record carried black marks for disobedience, refusing to retreat at times, engaging when he shouldn’t. Beating this behavior out of him has proven only marginally effective.
For him, it is a vice he struggles resist. He finds shame in it, and in front of others, he justifies his actions as brave, as fervor for a good cause. So far, his lack of significant failure, and leading from the front, has kept, at least his own men, relatively content.
>Rank:
Tenente
>Company + Unit Trait:
5th company of 2nd Battalion
New Money Manifest - Blood Anointment
>Unit Equipment:
Submachinegun Assault
Blood Anointment - Slot A
Medical Support Kit - Slot B

>Extra:
Got his position due to throwing himself into training. Many nobles were less eagre or built for service. He is both happy with and grateful for the opportunity.


Playstyle is to go in as much as possible, get hurt in the process and hopefully mutually heal up any damage with another unit of similar playstyle. Will only retreat when out of ammo, his unit is near routing, or when about to be cut off from the main force.

For other future players, another frontliner with medkit would be great for mutual healing. (I beg.)

If any mistakes are present, (or if the concept is weird or does not fit), do tell, it will be corrected.
>>
>>6400209
>Name/Nomme de Guerre:
Edouard Rosseau (born Edouard Saint Clair)

>Nation of Origin: Emrean (Couronne Arc-En-Ciel)

>Physical Description:
Late 30s of average height, clean-shaven with fiery red hair and blue eyes. Still wears his Liberation War-era uniform and medals, with the Red Flower armband worn but well maintained. Prefers wearing a kepi to the more common Legion beret.

>Service History:
Enlisting in the Emrean Army for the final years of the Liberation War, he took part in the grand counteroffensive against the Reich, culminating in the bloodbath of Karadenstohn of which his survival he attributes to the Judge's grace alone. With the exile of the Emrean Revolutionaries he would move to newly independent Felbach, serving in that state's army in the Northern Wars for most of a decade before joining the Legion.

>Vice Record: None, if infamous for being piously observant of Cathedra rites and rituals. Half-jokingly nicknamed "Saint Edouard" by his men. Occasionally has nightmares from his Liberation War days, with a particular revulsion of incendiary weapons.

>Rank: Sottotenente

>Company + Unit Trait: 5th Company, 1st Battalion, Chronicle of Red Saints

>Unit Equipment:
-Heavy Weapon Specialist
-Light Armour (Default)
-Light Support Gun

>Extra
Born to a pious family of academics, Edouard was exposed to the theories of Ange from an early age. To him, bringing forth the Dawn is not just mere mortal ambition, but a divine mission from the Judge Himself to bring Order to a fallen world. That, and to avenge all the Revolutionaries who gave their lives in the Liberation War only to be scorned by those they had fought for.

Excellent work as always tanq, let's bring the Dawn to the Old World.
>>
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Ok ok, Third times the charm. I keep reading over this and finding details I outta add or change.

>>6400209
>Name/Nomme de Guerre:
Etto

>Nation of Origin:
Trelani

>Physical Description:
pic related
Very Big. Very Tall.
Son of a Nief'yem mother and Pohja/Sea Vitelian Father.
Will gleefully correct you if you call him one, by saying he's another. (Say he's Nief'yem, he'll say he's Pohja or Vitelian, say he's Vitelian, he'll say he's Pohja or Nief'yem, ect)
This game can be avoided by just calling him a Mosshead, which he'll frown about but begrudgingly accept.
Calling him a Mesharet will start a yelling match at minimum.

>Service History:
Was recruited in 1924 at the age of 17 (lied about his age). One of the many young men who was pulled away from the old traditions of home by the radical fervor and revolutionary promise of Futurism.
Now at only 21, he has survived many brutal battles with the 5th Company and has been elevated due to his combat prowess despite his young age.
He fights for the glory of the Legion and the "Brotherhood of Mankind". Will go on endlessly about his ideals if asked.

>Vice Record:
Serial Molester. Is known to be very grabby and engauge in hugs, petting, and other unwanted physical contact.
Is known to do this to people regardless of gender. He swears it's all above board and stems from a gregarious nature, rather than any sort of perversion.
The men and few women under his command seem not to mind, and he is known to be very soft-hearted among those who work directly with him.
Once got in trouble for "feeling up" a wealthy landowner's sister after "breaking up" what he thought was a "lover's quarrel". The misunderstanding led to him being ambushed and beaten to near death in retaliation by hired thugs.
Miraculously, he quickly recovered, nearly overnight, leaving no scars on his body.

>Rank:
Sergente di Platone

>Company + Unit Trait:
5th Company: Assault Company
Dawn-Lit Lance - Can move through enemy to other side on successful attack.

>Unit Equipment:
Submachinegun Assult
Light Armor, Standard Bearer

>Extra
Wants to have a huge family, just like the Legato di Legione.
Is less sure if he wants to settle down with a Nief'yem bride due to cultural reasons, despite being Nief'yem himself and his love for wide-hipped, fat-bottomed women.
>>
>>6400209
>Name/Nomme de Guerre:
Bertram "Maus" Holzmann. Sometimes called Bertie Maus, which he doesn't particularly mind. The nomme de guerre Maus comes from his quiet and soft-spoken nature, which doesn't particularly mean he's meek as one. Many a man has felt the vicious mouse bite of one of his comments, especially made worse by the soft way he delivers it. That is, if they deserve such a comment.

>Nation of Origin:
Fealinnese

>Physical Description:
Standing at around 180 cm, Bertram could be described as a thin and lean man, not boasting a muscular frame, his build something more befitting of a man who has spent countless days and weeks in the wilderness, often surviving on carefully prepacked rations and dried food and roots. His face is long and thin, with two deep-set green eyes nestled over high cheekbones. Slightly longer light brown hair is tied into a pony tail behind his head, while his thin mouth is often stretched into a slight grin. A moustache with a goatee adorns his face, the cheek shaved of any hair. He's around 30 years old.

>Service History:
Bertram was raised in a small woodlands adjacent clan. Of a quieter and introspective nature, he spent most of his younger days hunting and foraging in the forest with his father, growing familiar with the handling of hunting rifles and spending long days and nights surrounded by the forest. During his youth, Fealinn became independent and militarist, Bertram being one of the many young men that joined up with the army, be it from glory-seeking ambitions or pressure from their martial society to join up. In his case, the second one. He took part in the occupation of Holherezh and spent some years foraging and patrolling in its wilderness. After a time, he grew dissatisfied with the course of the occupation and the suffocating martial culture of the clans, resulting in his desertion to the Legion, who he became acquainted with during some of his patrols. After joining up, he would spend his quiet moments on missions studying the teachings of Utopianism, always carrying a miniature version of The Forthcoming Dawn in his front pocket. The promise of the One Class, devoid of the limitations of ones clan, made him dedicate himself to the cause of the Legion and his free-spirited interpretation of the Ange's teachings. Under the Rays of the Dawn, all men are brothers and one clan. He would fight in all of the battles the Legion waged after '25.
>>
>>6400312
>Vice Record:
While the reason for him joining the Legion is claimed to be a dissatisfaction with the Fealinnese tribal structure and militarism, the issue might run deeper than that. While he never outright admitted it, it is often rumoured that Bertram killed a higher stationed officer, a man from a rival clan back home who sent him and his comrades into a fruitless fight because of a matter of petty tribal squabbles. After being one of the rare ones that returned, he snuck into his tent and slit his throat. Quiet as a mouse. After that, he deserted. He oft thinks that it's one of his greatest sins, falling into the same tribal mentality as so many in his society.

>Rank:
Sergente di Platone

>Company + Unit Trait:
2nd Company, Glass Third Eye

>Unit Equipment:
Weapon - Standard Complement
Equip Slot A - Camo Cloak
Equip Slot B - Light Rigging
>>
>>6400229
They're demonstrations of particular roles, not units in and of themselves. Hence why they have the uniforms on of the companies they're part of.

>>6400244
>>6400245
The Student is now registered. One can only wonder if his new name is as much of a mouthful as his old.
Seems good to me!
Frankly I expect myself to make way more mistakes than anybody.

>>6400271
Welcome to the club, De Pastori. Concept's all good. Experimental builds are definitely something I don't want to punish- there's probably going to be rules iteration before we even begin, but hopefully in no way that's disruptive. After all, the enemy's infinitely flexible for balance.

>>6400284
Another frontier for the Saint. A frog across from the pond.
Hopefully not fated to suffer the same destiny as other aspiring Saints in a Saintless time.

>>6400288
A one name sort has entered the fray. Easy to remember. Unlike his stone soup ethnicity.
Perhaps the real family was the Legion we made along the way.

>>6400312
>>6400315
The Maus is in the Haus. The pioneer of shorts.
Pretty early comer for a Fealinn man. Few have such privilege- hope his luck lasts.

ID cards will be on the way, though probably tomorrow rather than today. I'm rather flattered by the effort put in, I was a bit afraid that I was asking for too much, but I see you all can rise to my unreasonable demands for paperwork. Not that I'm going to shame people who want to keep it simple either, but I'd better repay such investment properly.
>>
>>6400375
Take how much time you want Tanq.
Let's hope this time around my character won't have to be botted.
I do also hope some people take some heavy weapon support slots and that the companies get nicely filled out an all be much beloved.
>>
>>6400196
Are there planes and air support?
>>
>>6400375
>A one name sort has entered the fray.
More because I forgot to give him one than anything else, really.
So, since I refuse to do a 4th upload, if you can think of a last name for our mega mutt over here, feel free to give it to him.

>Easy to remember. Unlike his stone soup ethnicity.
If you think it's bad now, don't ask him what his maternal grandfather was....
You won't get a straight answer, cause he isn't sure either.
But, I'm sure you can guess by looking at him.
>>
>>6400396
Not playable ones, no, all the players are boots on the ground.
>>
>>6400209
>Name/Nomme de Guerre:
Nomme de Guerre- Iliyana Luce

>Nation of Origin:
Sosaldt, born in Twaryi

>Physical Description:
Stands at about 170cm with a lean build, not able to build up a significant amount of muscle or fat due to a troubled upbringing in the red dusts. Iliyana has very pale skin but almost every part of it is wrapped with dark freckles in a contrast she does not find flattering personally. She keeps her black hair long enough to wear in a single braid that reaches down just past the back of neck, which leaves a clear view of her longer, pointed ears. She wears no jewelry or piercings on her ears, preferring them to remain untouched. Any careless sort that wishes to examine her ears more closely may do so at the cost of their offending digit.

>Service History:
Worked as a smuggler for hire for any Sosaldt gang with money to spare. Her experience before the Legion often saw her driving a blacked out truck through the night and having skirmishes with opportunistic bandits during the day. She has not participated in direct frontlines combat so far, but her knack for adapting to unexpected circumstances is recognized among her comrades in 6th company

>Vice Record:
Maintaining focus was paramount to survival on the smugglers routes in Sosaldt, and it remains a need on campaign with the Legion. Iliyana has many times had to fall back to using civilian or military grade stimulants to keep sharp during extended supply runs and patrols. When on leave or during simple duties she struggles to avoid a dependency on these substances, and her often foul moods during the morning hours of the day are a symptom of the success she has had so far in keeping such chemical "help" for only dire situations.

>Rank:
Sergente di Platone x2 Squads of 10 Base, Base Combat Dice Upgraded one tier

>Company + Unit Trait:
6th Company: Wild Card Company
Waste Wench Charmer- +1 Squads Base

>Unit Equipment:
Weapon Load: Standard Complement, +1 All, +1 Screen, 4 base Ammunition
Equipment Slot 1: C+C Support Kit- May provide a reroll with +1 for combat dice for a friendly unit withing two tiles per turn.
Equipment Slot 2: Harzwohlkan Long Shots, +3 AP vs Armored, +1 vs Fortified

Extra: Is rumored to be nocturnal due to her famous bitchiness during the morning hours, while her more calm and casual personality comes out as she feels safer during the night. She likes to sing songs her mother taught her to calm herself in the dark, and can almost always be heard at night softly singing to herself during watches or other duties. Is known to bite.
>>
>>6400201
Can you explain infiltration to me? From what I see it allows you to enter an enemy's tile, is there more to it?

Why is this a trait that 2nd Company has a support slot dedicated to, when they are described as "more focused on screening, evasion, and reconnaissance" and "have an inherent aversion to close combat fighting and any battle that is too claustrophobic"? If there's nothing else to this, it looks like unless you tailor the "averse to CQC" scout snipers into CQC assault troops, 2nd Company commanders just have a wasted support slot.

On that note, How does Scouting work? Do you just automatically see everything in a certain range? What range can the Scout action see out to?

Medical Support Kit doesn't have a listed range. Can you use it map wide, or if not, what is its range?

Does using the Medical Support Kit to restore casualties cost an action, or is it free (at the limit of once per turn)?

What are screen rolls and when do they occur?
>>
>>6400209
>Name:
Alexandra Ebner
>Nation of Origin:
Imperial (Dhegyar)
>Physical Description:
In her late 20s, Alexandra is spare, clearly favors a Dhegyar parent, and wears her dark hair in a single braid. Is partial to a slightly faded red scarf, donning it even when the weather doesn't call for such garments; claims it as her way of "showing the colors". She is, however, not quite so vain (or dedicated) as to wear this rather bright garment in combat.
>Service History:
Ebner enlisted in the Legion during Northern Wars, rising to the rank of an NCO and being placed in charge of a section of scouts and marksmen by the time of the assault on Nuvole Blu. Partial to the wide open outdoors in her leisure time, Alexandra was subjected to double indignity of a year spent garrisoning a stony island, followed by months of underground fighting. To say she was not especially enthused would be a gross understatement. That said, the change of scenery has done much to return her otherwise easygoing attitude and good humor.
>Vice Record:
Not especially forthcoming about her past, Alexandra does maintain the airs of a hardened Revolutionary exile, and has on occasions hinted towards being sought by Imperial authorities in connection to a string of extremist incidents, including several bombings and an attempted assassination of a local Grossreich official. Inconsistencies in her (however sparse) retelling of these events and credible rumors of decidedly non-ideological criminality have led to whispers regarding the "hardened revolutionary" facade being just that, cynically hiding an altogether anti-social disposition.
>Rank:
Sergente di Platone
>Company + Unit Trait:
2nd Company, Glass Third Eye
>Unit Equipment:
Weapon Load - Standard Complement;
Equipment Slot A - Camouflage Cloak;
Equipment Slot B - Marksman Kit;
>>
>>6400210
Trelani mossheads follow Vitelian (Italian) naming conventions?
>>
>>6400209
There are already a couple of Sea Vitelians, but since I can't play a group of mole men then this is the next idea I had for a support/mortar group. Hopefully a name like Alfredo isn't too jokey.

>Name/Nomme de Guerre:
Alfredo "Rossi" Bellucci
Most people call him Rossi or Rossi Bellucci. Rossi being a reverse nickname, at odds with a popular white sauce invented by a famous chef with the same name.
If you asked him where the name came from, he would tell you it refers to the blood that he spills when someone crosses him but if you meet someone who knew him in his younger years, they would tell you that Alfredo doesn't mind if a woman is having her time of the month... That is how he has ensured he doesn't have any brats running around


>Nation of Origin:
Sea Vitalian


>Physical Description:
Browned skinned, bleached hair (mostly salt bleached), average build and height, blue eyes.
I picture him like a sun-leathered surfer dude. Athletic, blonde hair, leather creased face. Middle aged (e.g. like an uncle figure to the younger nobles that he is leading)


>Service History:
A non-noble, veteran household guard and former naval gunner for House di Maros. He followed his charge, the young heir Arlo di Maros (who with Tanq's permission is his assistant platoon leader) into the Legion to serve as both his protector and tactical mentor. Leveraging years of experience in ship-to-ship cannon fire against pirates and smugglers, Alfredo's reputation earns him the begrudging respect of the younger aristocrats, whom he strategically keeps in rear-line communication and artillery roles to foster their leadership skills away from the direct carnage of the trenches.


>Vice Record:
An addiction to Tutto Mare
He likes his women like he likes his meat bloody
If you meet someone who knew him in his younger years, they would tell you that Alfredo used to be a bit of a pirate himself, before turning over a new leaf with the di Maros family.


>Rank:
Tenente


>Company + Unit Trait:
2nd Battalion
Old Blood Honor


>Unit Equipment:
Heavy Weapons Specialist
(Mandatory:) Mortar
Command and Coordination

Potentially could have a higher number of noble women in his platoon, as part of the C&C and artillery (as the gunners, not the loaders most likely)

Intention is to be an optimised support platoon that moves slowly but provides buffs to nearby units (e.g. the ones between them and the actual enemy, since our CQC sucks)

Let me know if I've missed anything of got anything wrong.
>>
>>6400628
Tanq can you please clarify if "Old Blood Honor" provide a bonus only if my unit is "Attacking" and not "Supporting"?

I'm thinking that generally my unit will be adding its +6 support bonus to some other attacking unit most of the time... so it might not be worth it. Maybe.

Also can you clarify what is meant by adjacent unit with regards to "New Dawn Disciple". Is it referring to all friendly units in the same square, or all friendly units in an adjacent square? Or both? And that the +1 is for combat rolls?

Keystone says it is the same square, so I'm assuming "same square" for New Dawn Disciple as well?

Just tossing up between the two choices.



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