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> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1ogBctptpH_0fBm1RCE_Xu76MuGmHvTVf5LvDolBh3sE/edit?usp=sharing
https://discord.gg/6RtqYCN8

With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.

>Epoch 37 begins!
>>
GOD ACTIONS
Catarina
Nevasca Improved (1/?) developed.
Fermented Milk developed.
Herding shared with Lys.
Lys has gifted you Watchtowers.

Drakatron
Xaladaxa’s Vitality is now 21/31.
Secret Passages developed.
Supply Caches developed.

Ervenbloud
While it might, in ages past, have been little more than a mental exercise, in the current era trade and merchantry is undeniably one of the lifebloods of Magma Spawn society, especially in Steamside. And, as one would expect, there is little those in charge of it are unwilling to do in service of keeping that lifeblood pumping. Even spying on erstwhile allies, albeit harmlessly, is not off the table, the hoariest of the Black Wagon Order’s elders become the first in a long line of spymasters who devote their efforts to observing the ebb and flow of opinion in trade with Avadmet, determining how best those able to rest their old bones at home might profit from the whims and undercurrents of foreign markets. Espionage developed.
Unfortunately, it would seem that Volk’s initial failure has only caused him to continue spiralling. Like his previous two attempts, this spell to tame the power of the volcanoes and bind elemental to element is as doomed as its predecessors, the tenuous connection unraveling the more your Wizard attempts to grasp at it. Perhaps some R&R is in order... Volk’s Retribution Develop Spell failed, 1 Mana refunded.
Animal Sacrifice shared with tsss.
The Whisper has gifted you Balance of Humors.
>>
Harbour
Epoch missed, 2 Major Actions saved for the next epoch.

Huáng
Evrozapt converted.
Though some doubt the…profoundly unorthodox method when it is first proposed by Budai, following along only out of a sense of bemused obligation, the results are undeniable, the qi core, the font of one’s vital energy, laid out for all (that have had a steamed bun smashed against their forehead, at any rate) to see. Already, several elders have begun to devise theories and cultivation methods, utilizing this newly discovered yet profoundly fundamental understanding as the basis, though their methods fall far short of one particular, extreme method. The Theory of Qi And Cores developed.
Now that that which must not be touched is properly understood, one method, undertaken under your auspices, seeks to butcher and remodel all else in pursuit. Skin is flensed from the flesh, then flesh from the bone, organs scooped out from the abdominal cavity as layers are removed from the body bit by agonizing bit before being reshaped or replaced, returned to the body profoundly changed before it is all rebound by a layer of Jold skin. Few survive the process, and even among those that do, a scarce handful are able to remain sane, the majority driven to gibbering madness by the torturous pain. But those that emerge are different, in a way that no other cultivation process allows for, their bodies not simply changed but transformed into a fundamentally different lifeform, capable of feats that even those decades their elders cannot hope to replicate. Drajon Physique developed.
The Theory Of Qi And Cores shared with tsss.
Well Digging shared with Midnight Caller.

Laqura
Building off of the miraculous pipework of Luigi, and inspired by the power of their own siphons, the Granchpolpo, once held back to the limits of the physical body, begin to reach beyond them, making use of the power of compressed water to power several different machines. Though limited largely to proofs of concept at first, it isn’t long before your people are able to find several different, more practical uses, such as powering nets capable of hauling great schools of fish from the waters of their aquaculture farms, bearing and moving weight that would have vexed even a dozen Granchpolpo. Hydraulic Machinery developed.
Another use is found in the recently expanded orchards your people have grown in clear-cut lands that had once been savage, untamed jungle. Dozens of trees laden with a bounty of different fruits, which once would have taken even a full team of workers days to clear, can now be managed by a single fruit-picker over the course of several hours, cutting jets of water allowing them to collect entire boughs of produce, and all with the arboreal traversal your aquatically-adapted people once found so troublesome. Fruit Plantation built.
>>
Laurelios
Palace of Ascension II developed.
Palace of Ascension III developed.
Temple Decorations shared with Makrópnoos.
Organized Religion II shared with Makrópnoos.
Makrópnoos has gifted you Plastic Trees.
Makrópnoos has gifted you Sklēros Bone Farming.

Lithic
Epoch missed, 2 Major Actions saved for the next epoch.

Lys
Solid Walls developed.
Huddle Tactic developed.
Watchtowers shared with Catarina.
Catarina has gifted you Fermented Milk.

Makrópnoos
At last, where visions had once resulted in physical and mental anguish, now lies clarity. Though a mere fraction of the capability of their Godking's own, they have come to understand the true meaning of the Fire he gave them so long ago. Determined through untold years of seeing through these flames, it is known that the conflict ahead of them is nigh insurmountable... Without keen preparation. Armed with knowledge previously thought unreachable, the designs of these weapons will bear fruit before their own conception can come to pass. Anthropodeterminism developed.
Trade Route established with Xenoq (1/2), awaiting Lunthralis Spire's end to be prepared...
Plastic Trees shared with Laurelios.
Sklēros Bone Farming shared with Laurelios.
Laurelios has gifted you Temple Decorations.
Laurelios has gifted you Organized Religion II.
The Whisper has gifted you Balance of Humors.

Midnight Caller
Epoch missed, 2 Major Actions saved for the next epoch.
Huáng has gifted you Well Digging.

Mortrose
Xaladaxa’s Vitality is now 15/31.
Rebar Mesh Miniaturization developed.
Skulker’s Raiment developed.

Patior
Epoch missed, 2 Major Actions saved for the next epoch.

The Beast
Soulful Color Craze developed(?)(If it’s 2 DI I’m going to need a Spirit roll to see if you succeed).
Darkwood upgraded(?)(Second verse same as the first).
Pack Instincts shared with Ͼ-Arkatassus.
Ichorous Immunity shared with Ͼ-Arkatassus.
Ͼ-Arkatassus has gifted you Joldlectric Tools.
Ͼ-Arkatassus has gifted you Nanites.
>>
The Whisper
Bulbous and hideous though it may be, this massive, diseased synthetic organ’s first breath is long and steady, air rattling through the lung as it inflates, an unholy mixture of scientific understanding and mycelial manipulation brought to full fruition and standing in stark defiance against the natural order of the world. Though it will need its twin before it is able to achieve its full potential, even its current state is an ominous harbinger of events yet to pass, crimes yet to be committed. Ceremycosis Lung built.
As horrors unseen in the history of the Listeners abound, as brother clashes against brother and the fabric of their society is rewoven to the whims of the callous ruling class, one bright spot is born of Lysandros’ benevolent nature. Though perhaps a futile endeavor, little more than a drop in the bucket given the sheer scale of life lost, no act of benevolence is truly in vain, and those who are able to find rest and respite soaking their weary, war-torn bodies are no less grateful for the mercy afforded to them. Germination Pits developed.
Balance of Humors shared with Makrópnoos.
Balance of Humors shared with Ervenbloud.

tsss
Struck by this profoundly strange sensation, of being… valued by their god (beyond being a possible target for stabbing anyways), a wave of energy buoys the Kikka in their expansion, even the harshness of the tssslands proving a poor match for the newfound determination of your people as they level their surroundings to make room for new dwellings, dwellings which climb higher than any of their predecessors as the lizardfolk draw inspiration from the recent expansion of their cultivator neighbours. Thornshade upgraded.
Though some less perceptive Kikka wonder if the name is a jab of some kind at the eldest of their kin, given the diminutive size of the insects and their lack of outwardly aggressive tendencies, others, Hahk included, recognize the compliment for what it is, given the diligence and persistence of the beetles in their tireless labour to better their homes. Not to mention the patience that allows them to, however long it takes, lay claim to their prey. Though he would still like to find out who coined the term so he can give them a good beating. Hahk Beetles created.
Ervenbloud has gifted you Animal Sacrifice.
Huáng has gifted you The Theory Of Qi And Cores.
>>
Xenoq
(OOP will process this later.)

Ͼ-Arkatassus
After sleek silver comes rich, lustrous gold, this Omnitool model proving not only more effective and versatile than its predecessors, but also far more pleasing to the eye, the gilded exterior bringing the mind the auriferous warmth of the Third Sun that shines overhead to mind for many a Palladion. The harder exterior casing also by design makes the internal components far harder to get at, preventing any…unnecessary modifications without specialized equipment, not that it prevents a rebellious subculture seeking to do just that from fomenting, aspiring tech-heads attempting a variety of different workarounds so that they might customize their handheld companions. Joldlectric Omnitools developed.
After the rather lengthy recovery time the…violent induction method necessitates, your people are quick to begin deciphering, and subsequently learning to utilize, this new free-floating neural link through which comprehension of the sheer, glorious scale of the Third Sun might be conveyed with heretofore unheard of clarity. Though the cybernetics required to sustain such a link, especially to connect with those not similarly enhanced, will be more invasive than any before, that is a sacrifice your Palladions are more than willing to make in the name of brainwa-enlightening the masses! Teachings of The Sun: Cyber Century developed.
>>
Rolled 3, 1, 2, 4, 2, 7, 9, 5, 2, 2, 5, 2, 9, 2, 8, 7, 1, 9 = 80 (18d10)

PRIMAL ACTIONS
Lichophern
Though it shambles away, it nevertheless lashes out with vines and tree trunks, spat forth from the strange organism’s nucleus, even as plants sprout forth from the seeds sown all across the insect’s body, burrowing in and seeking purchase (Lichophern attacks Praetorian Eudaleal as Creeping Growth activates, it rolls the first and second die).

Praetorian Eudaeleal
Letting out a throaty, chittering growl, the massive, helmed insect pounces on the shambling lump of shrubbery, tearing great chunks of greenery away with hooked, chitinous talons (Praetorian Eudaeleal attacks Lichophern, it rolls the third and fourth die. Resisting Lichophern’s Creeping Growth, it rolls the fifth and sixth die).

Rhethrack
Trumpeting in fear, the massive, prehistoric pachyderm strikes as its even larger cousin, even as they loom impassively over it (Rhethrack attacks Yoregar, it rolls the seventh and eighth die).

Venthazek
As it arrives at the shoreline, its rival nearby injured, cornered, and vulnerable, the organic silos on its back begin to glow, working overtime to offset the heat as the sea begins to ominously evaporate, receding from the surrounding shores (Venthazek charges ???).

Warvorn
Grievously injured after that injurious ungulate’s attack, Warvorn chooses to lick its wounds for the time being, wishing to be in at the very least acceptable condition for its next bout.

Xaladaxa
Consuming a the crawling swarm of her sturdy, heavily armoured children, the insectoid queen, injured but yet unbowed as she is buoyed by the strength of her monstrous offspring, turns her intention now to the great metallic dragon currently menacing her, fangs clamping shut as she attempts to tear one of the synthetic divinity’s arms from its socket (Xaladaxa attacks Drakatron, making a Called Shot against their Arm, it rolls the ninth through fourteenth die).
>>
Yoregar
Letting out a wintery snort of amusement, Yoregar begins to sweep the mammoth Primal up with a single, mountainous palm (Yoregar attempts to Grapple Rhethrack, it rolls the fifteenth through eighteenth die).

Zolt
Turning a baleful eye towards the insignificant worms that dared to hail it, especially while it was at the height of its power, the electrified ungulate vanishes, appearing a short distance away before, for a moment, all the energy seems to vanish, the Apex seeming for the briefest instant to be completely devoid of potential energy. Then, with a ringing shriek, its horns glow with a blinding white light as they are enveloped in a corona of power, bolts of electricity thicker than the great beast’s legs springing forth to dance and frolic as they incinerate the surrounding landscape. Energy unleashed, the Primal, its usual unruffled state returned, moves on (Zolt moves to (10, 15) and activates Divine Punishment. Every Unit, Structure, etc. in a 3 hex radius must make an opposed Fortitude roll. It then continues its never-ending journey).
>>
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283 KB JPG
Rolled 9, 1, 3, 3, 9, 5 = 30 (6d10)

>>6404395
Requested Spirit Rolls
>>
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Rolled 8, 1, 7, 6 = 22 (4d10)

>>6404398
>Profound Masters defend, Evrozapt cross-counters [MI] (1/8)
>>
Rolled 3, 6, 1, 5, 1 = 16 (5d10)

>>6404390
As the wounds from his battle with the Beast King and the lightning burns he received from Zolt heal, sitting on his throne, Makrópnoos watches grimly behind its invulnerability as Zolt vaporises half of an entire army of strange robed men as well as a whole town full of mortals in one cataclysmic electrical burst. He watched it run past him and into the Listeners' lands before stopping surprisingly close to him.

Two things went through the God Kings mind at this moment. One, the next time it moved it could Kairos,ischus or even land on Arche itself. Perhaps even the Listener cities. Two, if he acted right now ,and did it right,he could potentially kill this scourge extremely quickly.

Makrópnoos rose from his throne, and then sneakily made his way to where the giant deer was. He laid a trap of sturdy ropes and bindings and then at the right time...he pulled.

Thousands of bindings thicker than tree trunks suddenly wrapped itself around Zolt. To cap it off, just before it decided to use its immense strength to take off, Makrópnoos wedges his blade straight into its hip to block it.

>Makrópnoos moves to 16,15
>Makrópnoos uses 1 DI to try a grappling attack on Zolt
>>
Rolled 10 (1d10)

>>6404398
>>6404412
>Walls resist blast
>>
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Rolled 5 (1d10)

>>6404505
>Weird flex but okay
>>
Rolled 9, 2, 7 = 18 (3d10)

> Fortitude

tsss is not sure where tsss is, but maybe tsss sees shiny light? maybe not?
>>
Rolled 5, 4, 10, 4, 5 = 28 (5d10)

Unit Action - Lys - [1 DI] - Lure Zolt.
>>
Rolled 5, 3 = 8 (2d10)

>>6404536
Exploded dice. 2d10 in case of another 10.
>>
Rolled 10, 3, 1, 10, 1 = 25 (5d10)

>>6404390
>Evrozapt moves to Huáng
>Huáng harvests Evrozapt [free]
>Evrozapt continues to (8,21)
>Huáng moves to (8,21)
>>
Rolled 1, 5 = 6 (2d10)

>>6404654
>megumin.webm
>>
Rolled 2 (1d6)

Lights dance, thunder rolls, a wave of debris crashes over the death urchin. Trees, mountains, cultivators, even a respectable bit of tsss is torn asunder, needles flying in the wind to devastate a nearby local ecosystem.

tsss, tsss would like to get closer! sparky beast horns are verrry spiky! maybe friend!

> tsss moves!
>>
Rolled 5, 1, 5 = 11 (3d10)

>>6404668

> tsss moves northeast!
> tsss tries to intercept Zolt with Happy Fun Ball when it crosses their path!
>>
>>6404390
>Lithic notices the roads Catrina has built and wishes to establish local trade chooses to send petrosapiens along the road to contact her about a trade route.
>in the the meantime Lithic establishes a garrison of crystalline wall to keep the light from mistakenly burning sections of Lithic’s civilization as free, after all there is that small patch of forest Lithic left alone.
Build <Garrison> [MA] [1DI] - <The quarts spine> [18,10]
>Preq-Tech: stone geomagnetic ability
>Preq-Resources: stone power Chrystals (could potentially create solar cells to siphon out radiating light that exudes from the god)
> <Quarts Spine, a photo reflective growth poking over the few hexes of territory claimed by lithic, it is maintained by geomartialist who can mold the Chrystal’s back to keep the light from pushing in too much>
I am waiting for Catrina to respond to the offer this isn’t my entire turn.
>>
Rolled 6, 6, 3, 9, 10, 9, 2, 10 = 55 (8d10)

>>6404482
>>6404536
(Zolt resistance rolls. First through fourth die are made against Makrópnoos' Grapple, while fifth through eighth are made against Lys' Lure.)
>>
>>6404719
The group of petrosapiens bring materials and equipment they made back home, including power Chrystal motors, this is brought in the hope they f establishing trade with tech and the materials to reproduce it as needed
>Establish Trade Route [MA]
Attempt to establish trade with Catrina offering Chrystal Wiring, Chrystal Power Miners, Stone Battery, Engineering
>>
Rolled 5, 1, 10, 8 = 24 (4d10)

>>6404673
(And one more skill contest for Zolt, since I forgot.)
>>
Rolled 4, 5, 5 = 14 (3d10)

>>6404726
>>6404731
(Dice explosions, in order.)
>>
Rolled 5, 1, 3, 3, 5, 8 = 25 (6d10)

>>6404390
MA: Trade route with Tsss

A phenomenal road has been constructed, and across it, a distant land. A very sharp one. Careful not to get impaled, goods flow to and from Aztlas as the treasures of this far off realm are offered upon the altars of Aztlas, and then quickly moved into warehouses once all the ceremony is done with.

MA+3DI+Assimilation: Brainjack (Jold, Salt. +3 Conviction. Enables indirect conversion. Failed indirect convert attempts still deal damage, soaked by half the targets obstinance.)

Speaking in tongues, eyes burned white, the streets running thick with gibberish flesh. It’s a research and development day in Aztlas.

The Sun Disk is transmitting its alien schematics into mind after mind until they finally comprehend, by sheer chance it finally lands upon Ͼ-Sektek after only killing a thousand people, flooding his brain full of its intentions. The device. What was spoken of in the Cyber Century text. The true bridge between minds.

He orders the cult to work, staving off the gnawing influence of the alien filling his mind with strange symbols and schematics, turning him into an agent of its will. Within a month they have their first failed prototype, within two months they have a hundred, and then all at once they crack it. Cybernetics like nobody had ever dreamt of.

The Brainjack replaces 40% of your skull, driving six large spikes into your grey matter and interfacing with existing brainweb implants across the Sauria thinkloops to deliver faster-than-thought enhanced processing speeds. Cables upon cables pour out of the thing like dreadlocks, to be plugged in to all manner of interfacing devices, monitoring apparatuses, keyboards, screens or charging ports, or even additional processing equipment built into mechanical limbs. The visible portion of Brainjacks are adorned in a gorgeous Jold casing, with Oltar wiring suspended in a saline solution fed quietly into the bloodstream to promote goodsalted thinking.

But what do they do? They permit creatures to understand eachother. A hundred thousand logical arguments can be thought up, devised, and launched at a foe faster than any conversation could occur, their response simulated and evaluated for the next round of arguments before their neurons even finish firing. Months worth of convincing, integration and assimilation can occur in seconds, attacking the unconscious brain with an unlimited array of novel tactics.

Between two Brainjack users, they may inevitably come to some accord and mutually agree on an outcome, but when an opponent is unequipped, it is simply a matter of time before the perfect argument is devised to upend one’s worldview and induce total loyalty to The Third Sun.


Power:
1-7: Build 21 Pylons on marked hexes. Green hexes were built last turn and not recorded correctly.
8: Convert 6 mana to 3 DI
9-10: Trade The Beast my advanced cultural stuff. Peer pressure and organised religion, or whatever he doesn’t have already.
>>
>>6404754
Also. Move my god 1 hex towards Aztlas
>>
>>6404755
Also also

Trade Voidrays, bombacto sap, textiles, gatewood to Tsss as part of trade route
>>
>>6404392
According to the magma spawn priests, Ervenbloud created the world. The World Forge priests specifically state their God takes the form of a heart because he used the rest of his body as material during the planet’s making. While this variation of the creation myth is technically not part of the official doctrine it has spread to most of the cults. The iconography of the twin suns is often found among spawn who regularly travel to the surface for it is believed they were crafted from his eyes and that he can still see the surface through them. Thus, when tales of the sun worshipers of Aztlas reached the Pyroclastic Council they were initially overjoyed to know there was another group of mortals that knew their God’s greatness, even if they only worshiped an aspect of him. Yet they noticed many who went to the solar city wouldn’t return. Eventually, the spies of Steamside were summoned and given a new task. Only one returned, but his words shook the council to their core. The sun lizards claimed not only that a third sun existed, but that a mere dragon was able to pluck it from the sky. This heresy could not be allowed to continue. A new law was made declaring that every spawn must, at least once in their life, ascend the volcanos during the peak of Erventime and listen to a sermon from the World Forge high priest declaring no force, mortal or divine, can blind the Eyes of Ervenbloud.
>[MA]Develop Reject The False Eye.
Meanwhile Volk’s ambition extinguishes and he returns to the provenance ashamed.
>Volk moves to 10,19
>[MI] Volk regrets his life choices
>[MA] Volk spends 1 mana. Volk’s Retribution 1/?
>[MI] He Dwells Beneath
>[MI] Share Hyyox Arrows with Whisper
>[MI] Share Stone Knives with Tsss
>>
> MA. Trade Route with Ark
> Trade tsssvine, salt, thaumites, jold, and basalt to Arkville
> Import Voidrays, Bombacto, Gatewood, Textiles

> MA. Develop. Lootboxes
> Prereqs: Gatewood
> These large gatewood crates are bigger on the inside, perfect for stuffing full of plunder, though quite large and unwieldy.
> Mechanically I'd like to use two points of speed penalty to justify some sort of improved version of Pillaging, via carrying big magical boxes for loot.

The strange lights of Aztlan have long held a strange allure for the Kikka. The grand city in the distance, known for its strange byzantine layout and mind breaking architecture, has lured many a Kikka in for a visit, and not all of them return for that matter. This is not considered an entirely terrible thing though, for those that do return come with souvenirs and strange devices, and those that don't were generally those Kikka with strange ideas like ‘maybe stabbing people is wrong’.

As trade picks up between the cities, an odd competition starts to stir up, of who can carry home the most souvenirs. This escalates in the natural Kikka way, with larger and larger crates carried on brawnier and brawnier shoulders, until inevitably some Kikka commissions a set of Gatewood luggage, featuring enough room on the inside for a small home. This of course starts another flurry of excessively sized crates and luggages, with equally absurd interiors.

> Recall all Gravic Warriors to Thornshade [UM]
> Change Type: Gravic Warriors [1/8 Power]
> Valbat Brainmeld, Sstabby Bow and Barbed Arrows, Pillaging, Gravic Augmentation, Gate of Knives, White Horse, Sssecret Heavenly Art of Ssstabbing, Bodily Cultivation, DAO OF LIGHTWEIGHT, Lootboxes, Naga/Crane Stride, Carve out the Veiled Beauty, Seafaring, Elder Sablewood Training

> Convert 4 Mana to 2DI (2/8 Power)
> Share Tech with Ervenbloud: Eating Bitterness (3/8)
> Share Tech with Huang: Elder's Wisdom (4/8)
> Druids spread tssslands (13,26), (14,27) (5/8)
> Recruit 3 more 10 pop Gravic Warriors, for a total of 8. (8/8 Power)
>>
>>6404390

>MA1: Skleros Lances, Offensive Equippable tech, 1 Mana, using Anthropodeterminism and Skleros Mastery
>Pre-reqs: Skleros Bones, Anthropodeterminism, Masters of Beasts,Skleros Mastery,Wooly Fighting
>A long polearm used to stab people from an advantageous reach in melee. This is a weapon dealing 7 damage in melee and doing +1 FV against units with a mount equipped if it is an animal or otherwise a creature,living or artificial, with leg-based locomotion

Coming out of their stupor, it shouldn't be surprising that the first thing the humans made was...a longer spear. They were no stranger to spear as they'd been using them to hunt since time immemorial but only now were they beginning to make them to actually make war and it occurred to some men, especially given their extensive experience when dealing with large creatures, that being able to attack your enemy from further away was quite a big advantage. Indeed, those ''Lances'' would find very good use in herding unruly aurodox. The extra range combined with humanity's knowledge of Aurodox behaviour and biology would make for truly deadly weapons against large legged creatures.

>MA2: Compound Bows, Offensive Equippable tech, 1 Mana, using Anthropodeterminism and Skleros Mastery
>Pre-reqs: Skleros Bones, Anthropodeterminism, Shifting Wood, Masters of Machines,Bows,Skleros Mastery
>A large bow using an intricate system of pulleys to more easily allow the wearer to draw the arrow while conserving all the tensile energy that would be in a longbow. The bow itself is made in a variant of Skleros that is lighter while the curving egdes are made of Shifting Wood to ensure they bend. This system of pulleys also stabilizes the bow to improve accuracy. This is a weapon dealing 7 damage to units in the same hex with +1 FV to units that do not have a ranged weapon(Actual ranged weapon, not the ability)

Throughout the years, humans had mainly used bows when they needed to attack at a distance and while this was effective against wildlife it was very clear given the increased density of primals and potential enemies that they wouldn't be enough. But the Compound bow didn't come from a place of wanting to shoot their enemies better, instead a man going by the name of Anemos invented it. Messing with pulley systems to help move materials to build housing in Arche he noticed that the ropes in the core of the mechanism were under so much stress that if they were somehow to be cut they would fly away and whip the nearest man. This in itself wasn't a new thing, basic knowledge of machines was a thing most humans learned very young but what truly inspired Anemos was seeing a man use a specific rope as a trampoline for a brick that then landed on someone's face. The way the pulley snapped back and launched the brick sparked inspiration without the man's brain and so he thought: What if I did this for an arrow?
>>
Rolled 2 (1d10)

>>6404803

>MI(1): Domi Builders at 22,17, build Louloudi Gunners
>Move to 22,16
>Build Louloudi Gunners
>Move to 21,15

>MI(2):Domi Builders at 20,16, move to 19,15
>Build Louloudi Gunners
>Move to 20,15
>Build Louloudi Gunners.

>MI(3): Trade Skleros Bone Working with Laurelios
>MI(4): Trade Hardening Lacquer with Laurelios

>MI(5): Move Rampachu to 16,15
>Attack Zolt
>Move Ischus to 20,16
>Move Kairos to 20,15

Ischus and kairos, both a bit wounded, look in shocked fear as Zolt appears far,far too close for comfort, moments before the God King springs his failed trap. Not even moments after, Rampachu sails over the land out of the water and smashes with its water shield right onto the Apex' head...possibly to mild annoyance of the latter. The two heroic humans look at each other, decide they are quite out of their depth and immediately begin fleeing.

>>6404668
>>6404673

>Communicate

While Makrópnoos is holding onto the colossal ungulate, he can't help but notice the giant ball of spikes looming in the background behind me. ''Another one?!'' He exclaims, before realising that this thing was a god, a very loud one

Rolling a single strength dice for Rampachu's attack
>>
>>6404811

There is a sound that, if one could be charitable, might resemble a thousand dying cats, if those thousand dying cats were playing a kazoo. One single kazoo.

To the right sort of ears, it also might sound like. "HALLO! tsss is here! tsss likes funny big cultivator man's hat! tsss also likes big beastie horns! Is spiky head cultivator here for new hat?"

There is a ball of... jungle? Extremely pointy jungle? It looks dangerously sharp, even by divine standards. Beasts climb through it, vines hang from it, a thousand angry crows swirl above it. Of course between the exceedingly sharp trees are exceedingly sharp black spikes, each one wiggling with enthusiasm.

Given a chance, the ball of spikes would likely regale you with an exhaustive list of things they liked. The list would be long, and almost everything in it would be dangerous.



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