> While every world travels slowly towards its end, yours has just begun its journey.> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.https://docs.google.com/document/d/1ogBctptpH_0fBm1RCE_Xu76MuGmHvTVf5LvDolBh3sE/edit?usp=sharinghttps://discord.gg/6RtqYCN8With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.>Epoch 37 begins!
GOD ACTIONSCatarinaNevasca Improved (1/?) developed.Fermented Milk developed.Herding shared with Lys.Lys has gifted you Watchtowers.DrakatronXaladaxa’s Vitality is now 21/31.Secret Passages developed.Supply Caches developed.ErvenbloudWhile it might, in ages past, have been little more than a mental exercise, in the current era trade and merchantry is undeniably one of the lifebloods of Magma Spawn society, especially in Steamside. And, as one would expect, there is little those in charge of it are unwilling to do in service of keeping that lifeblood pumping. Even spying on erstwhile allies, albeit harmlessly, is not off the table, the hoariest of the Black Wagon Order’s elders become the first in a long line of spymasters who devote their efforts to observing the ebb and flow of opinion in trade with Avadmet, determining how best those able to rest their old bones at home might profit from the whims and undercurrents of foreign markets. Espionage developed.Unfortunately, it would seem that Volk’s initial failure has only caused him to continue spiralling. Like his previous two attempts, this spell to tame the power of the volcanoes and bind elemental to element is as doomed as its predecessors, the tenuous connection unraveling the more your Wizard attempts to grasp at it. Perhaps some R&R is in order... Volk’s Retribution Develop Spell failed, 1 Mana refunded.Animal Sacrifice shared with tsss.The Whisper has gifted you Balance of Humors.
HarbourEpoch missed, 2 Major Actions saved for the next epoch.HuángEvrozapt converted.Though some doubt the…profoundly unorthodox method when it is first proposed by Budai, following along only out of a sense of bemused obligation, the results are undeniable, the qi core, the font of one’s vital energy, laid out for all (that have had a steamed bun smashed against their forehead, at any rate) to see. Already, several elders have begun to devise theories and cultivation methods, utilizing this newly discovered yet profoundly fundamental understanding as the basis, though their methods fall far short of one particular, extreme method. The Theory of Qi And Cores developed.Now that that which must not be touched is properly understood, one method, undertaken under your auspices, seeks to butcher and remodel all else in pursuit. Skin is flensed from the flesh, then flesh from the bone, organs scooped out from the abdominal cavity as layers are removed from the body bit by agonizing bit before being reshaped or replaced, returned to the body profoundly changed before it is all rebound by a layer of Jold skin. Few survive the process, and even among those that do, a scarce handful are able to remain sane, the majority driven to gibbering madness by the torturous pain. But those that emerge are different, in a way that no other cultivation process allows for, their bodies not simply changed but transformed into a fundamentally different lifeform, capable of feats that even those decades their elders cannot hope to replicate. Drajon Physique developed.The Theory Of Qi And Cores shared with tsss.Well Digging shared with Midnight Caller.LaquraBuilding off of the miraculous pipework of Luigi, and inspired by the power of their own siphons, the Granchpolpo, once held back to the limits of the physical body, begin to reach beyond them, making use of the power of compressed water to power several different machines. Though limited largely to proofs of concept at first, it isn’t long before your people are able to find several different, more practical uses, such as powering nets capable of hauling great schools of fish from the waters of their aquaculture farms, bearing and moving weight that would have vexed even a dozen Granchpolpo. Hydraulic Machinery developed.Another use is found in the recently expanded orchards your people have grown in clear-cut lands that had once been savage, untamed jungle. Dozens of trees laden with a bounty of different fruits, which once would have taken even a full team of workers days to clear, can now be managed by a single fruit-picker over the course of several hours, cutting jets of water allowing them to collect entire boughs of produce, and all with the arboreal traversal your aquatically-adapted people once found so troublesome. Fruit Plantation built.
LaureliosPalace of Ascension II developed.Palace of Ascension III developed.Temple Decorations shared with Makrópnoos.Organized Religion II shared with Makrópnoos.Makrópnoos has gifted you Plastic Trees.Makrópnoos has gifted you Sklēros Bone Farming.LithicEpoch missed, 2 Major Actions saved for the next epoch.LysSolid Walls developed.Huddle Tactic developed.Watchtowers shared with Catarina.Catarina has gifted you Fermented Milk.MakrópnoosAt last, where visions had once resulted in physical and mental anguish, now lies clarity. Though a mere fraction of the capability of their Godking's own, they have come to understand the true meaning of the Fire he gave them so long ago. Determined through untold years of seeing through these flames, it is known that the conflict ahead of them is nigh insurmountable... Without keen preparation. Armed with knowledge previously thought unreachable, the designs of these weapons will bear fruit before their own conception can come to pass. Anthropodeterminism developed.Trade Route established with Xenoq (1/2), awaiting Lunthralis Spire's end to be prepared...Plastic Trees shared with Laurelios.Sklēros Bone Farming shared with Laurelios.Laurelios has gifted you Temple Decorations.Laurelios has gifted you Organized Religion II.The Whisper has gifted you Balance of Humors.Midnight CallerEpoch missed, 2 Major Actions saved for the next epoch.Huáng has gifted you Well Digging.MortroseXaladaxa’s Vitality is now 15/31.Rebar Mesh Miniaturization developed.Skulker’s Raiment developed.PatiorEpoch missed, 2 Major Actions saved for the next epoch.The BeastSoulful Color Craze developed(?)(If it’s 2 DI I’m going to need a Spirit roll to see if you succeed).Darkwood upgraded(?)(Second verse same as the first).Pack Instincts shared with Ͼ-Arkatassus.Ichorous Immunity shared with Ͼ-Arkatassus.Ͼ-Arkatassus has gifted you Joldlectric Tools.Ͼ-Arkatassus has gifted you Nanites.
The WhisperBulbous and hideous though it may be, this massive, diseased synthetic organ’s first breath is long and steady, air rattling through the lung as it inflates, an unholy mixture of scientific understanding and mycelial manipulation brought to full fruition and standing in stark defiance against the natural order of the world. Though it will need its twin before it is able to achieve its full potential, even its current state is an ominous harbinger of events yet to pass, crimes yet to be committed. Ceremycosis Lung built.As horrors unseen in the history of the Listeners abound, as brother clashes against brother and the fabric of their society is rewoven to the whims of the callous ruling class, one bright spot is born of Lysandros’ benevolent nature. Though perhaps a futile endeavor, little more than a drop in the bucket given the sheer scale of life lost, no act of benevolence is truly in vain, and those who are able to find rest and respite soaking their weary, war-torn bodies are no less grateful for the mercy afforded to them. Germination Pits developed.Balance of Humors shared with Makrópnoos.Balance of Humors shared with Ervenbloud.tsssStruck by this profoundly strange sensation, of being… valued by their god (beyond being a possible target for stabbing anyways), a wave of energy buoys the Kikka in their expansion, even the harshness of the tssslands proving a poor match for the newfound determination of your people as they level their surroundings to make room for new dwellings, dwellings which climb higher than any of their predecessors as the lizardfolk draw inspiration from the recent expansion of their cultivator neighbours. Thornshade upgraded.Though some less perceptive Kikka wonder if the name is a jab of some kind at the eldest of their kin, given the diminutive size of the insects and their lack of outwardly aggressive tendencies, others, Hahk included, recognize the compliment for what it is, given the diligence and persistence of the beetles in their tireless labour to better their homes. Not to mention the patience that allows them to, however long it takes, lay claim to their prey. Though he would still like to find out who coined the term so he can give them a good beating. Hahk Beetles created.Ervenbloud has gifted you Animal Sacrifice.Huáng has gifted you The Theory Of Qi And Cores.
Xenoq(OOP will process this later.)Ͼ-ArkatassusAfter sleek silver comes rich, lustrous gold, this Omnitool model proving not only more effective and versatile than its predecessors, but also far more pleasing to the eye, the gilded exterior bringing the mind the auriferous warmth of the Third Sun that shines overhead to mind for many a Palladion. The harder exterior casing also by design makes the internal components far harder to get at, preventing any…unnecessary modifications without specialized equipment, not that it prevents a rebellious subculture seeking to do just that from fomenting, aspiring tech-heads attempting a variety of different workarounds so that they might customize their handheld companions. Joldlectric Omnitools developed.After the rather lengthy recovery time the…violent induction method necessitates, your people are quick to begin deciphering, and subsequently learning to utilize, this new free-floating neural link through which comprehension of the sheer, glorious scale of the Third Sun might be conveyed with heretofore unheard of clarity. Though the cybernetics required to sustain such a link, especially to connect with those not similarly enhanced, will be more invasive than any before, that is a sacrifice your Palladions are more than willing to make in the name of brainwa-enlightening the masses! Teachings of The Sun: Cyber Century developed.
Rolled 3, 1, 2, 4, 2, 7, 9, 5, 2, 2, 5, 2, 9, 2, 8, 7, 1, 9 = 80 (18d10)PRIMAL ACTIONSLichophernThough it shambles away, it nevertheless lashes out with vines and tree trunks, spat forth from the strange organism’s nucleus, even as plants sprout forth from the seeds sown all across the insect’s body, burrowing in and seeking purchase (Lichophern attacks Praetorian Eudaleal as Creeping Growth activates, it rolls the first and second die).Praetorian EudaelealLetting out a throaty, chittering growl, the massive, helmed insect pounces on the shambling lump of shrubbery, tearing great chunks of greenery away with hooked, chitinous talons (Praetorian Eudaeleal attacks Lichophern, it rolls the third and fourth die. Resisting Lichophern’s Creeping Growth, it rolls the fifth and sixth die).RhethrackTrumpeting in fear, the massive, prehistoric pachyderm strikes as its even larger cousin, even as they loom impassively over it (Rhethrack attacks Yoregar, it rolls the seventh and eighth die).VenthazekAs it arrives at the shoreline, its rival nearby injured, cornered, and vulnerable, the organic silos on its back begin to glow, working overtime to offset the heat as the sea begins to ominously evaporate, receding from the surrounding shores (Venthazek charges ???).WarvornGrievously injured after that injurious ungulate’s attack, Warvorn chooses to lick its wounds for the time being, wishing to be in at the very least acceptable condition for its next bout.XaladaxaConsuming a the crawling swarm of her sturdy, heavily armoured children, the insectoid queen, injured but yet unbowed as she is buoyed by the strength of her monstrous offspring, turns her intention now to the great metallic dragon currently menacing her, fangs clamping shut as she attempts to tear one of the synthetic divinity’s arms from its socket (Xaladaxa attacks Drakatron, making a Called Shot against their Arm, it rolls the ninth through fourteenth die).
YoregarLetting out a wintery snort of amusement, Yoregar begins to sweep the mammoth Primal up with a single, mountainous palm (Yoregar attempts to Grapple Rhethrack, it rolls the fifteenth through eighteenth die).ZoltTurning a baleful eye towards the insignificant worms that dared to hail it, especially while it was at the height of its power, the electrified ungulate vanishes, appearing a short distance away before, for a moment, all the energy seems to vanish, the Apex seeming for the briefest instant to be completely devoid of potential energy. Then, with a ringing shriek, its horns glow with a blinding white light as they are enveloped in a corona of power, bolts of electricity thicker than the great beast’s legs springing forth to dance and frolic as they incinerate the surrounding landscape. Energy unleashed, the Primal, its usual unruffled state returned, moves on (Zolt moves to (10, 15) and activates Divine Punishment. Every Unit, Structure, etc. in a 3 hex radius must make an opposed Fortitude roll. It then continues its never-ending journey).
Rolled 9, 1, 3, 3, 9, 5 = 30 (6d10)>>6404395Requested Spirit Rolls
Rolled 8, 1, 7, 6 = 22 (4d10)>>6404398>Profound Masters defend, Evrozapt cross-counters [MI] (1/8)
Rolled 3, 6, 1, 5, 1 = 16 (5d10)>>6404390As the wounds from his battle with the Beast King and the lightning burns he received from Zolt heal, sitting on his throne, Makrópnoos watches grimly behind its invulnerability as Zolt vaporises half of an entire army of strange robed men as well as a whole town full of mortals in one cataclysmic electrical burst. He watched it run past him and into the Listeners' lands before stopping surprisingly close to him. Two things went through the God Kings mind at this moment. One, the next time it moved it could Kairos,ischus or even land on Arche itself. Perhaps even the Listener cities. Two, if he acted right now ,and did it right,he could potentially kill this scourge extremely quickly.Makrópnoos rose from his throne, and then sneakily made his way to where the giant deer was. He laid a trap of sturdy ropes and bindings and then at the right time...he pulled.Thousands of bindings thicker than tree trunks suddenly wrapped itself around Zolt. To cap it off, just before it decided to use its immense strength to take off, Makrópnoos wedges his blade straight into its hip to block it.>Makrópnoos moves to 16,15>Makrópnoos uses 1 DI to try a grappling attack on Zolt
Rolled 10 (1d10)>>6404398>>6404412>Walls resist blast
Rolled 5 (1d10)>>6404505>Weird flex but okay
Rolled 9, 2, 7 = 18 (3d10)> Fortitude tsss is not sure where tsss is, but maybe tsss sees shiny light? maybe not?
Rolled 5, 4, 10, 4, 5 = 28 (5d10)Unit Action - Lys - [1 DI] - Lure Zolt.
Rolled 5, 3 = 8 (2d10)>>6404536Exploded dice. 2d10 in case of another 10.
Rolled 10, 3, 1, 10, 1 = 25 (5d10)>>6404390>Evrozapt moves to Huáng>Huáng harvests Evrozapt [free]>Evrozapt continues to (8,21)>Huáng moves to (8,21)
Rolled 1, 5 = 6 (2d10)>>6404654>megumin.webm
Rolled 2 (1d6)Lights dance, thunder rolls, a wave of debris crashes over the death urchin. Trees, mountains, cultivators, even a respectable bit of tsss is torn asunder, needles flying in the wind to devastate a nearby local ecosystem.tsss, tsss would like to get closer! sparky beast horns are verrry spiky! maybe friend!> tsss moves!
Rolled 5, 1, 5 = 11 (3d10)>>6404668> tsss moves northeast!> tsss tries to intercept Zolt with Happy Fun Ball when it crosses their path!
>>6404390>Lithic notices the roads Catrina has built and wishes to establish local trade chooses to send petrosapiens along the road to contact her about a trade route.>in the the meantime Lithic establishes a garrison of crystalline wall to keep the light from mistakenly burning sections of Lithic’s civilization as free, after all there is that small patch of forest Lithic left alone.Build <Garrison> [MA] [1DI] - <The quarts spine> [18,10]>Preq-Tech: stone geomagnetic ability>Preq-Resources: stone power Chrystals (could potentially create solar cells to siphon out radiating light that exudes from the god)> <Quarts Spine, a photo reflective growth poking over the few hexes of territory claimed by lithic, it is maintained by geomartialist who can mold the Chrystal’s back to keep the light from pushing in too much>I am waiting for Catrina to respond to the offer this isn’t my entire turn.
Rolled 6, 6, 3, 9, 10, 9, 2, 10 = 55 (8d10)>>6404482>>6404536(Zolt resistance rolls. First through fourth die are made against Makrópnoos' Grapple, while fifth through eighth are made against Lys' Lure.)
>>6404719The group of petrosapiens bring materials and equipment they made back home, including power Chrystal motors, this is brought in the hope they f establishing trade with tech and the materials to reproduce it as needed>Establish Trade Route [MA]Attempt to establish trade with Catrina offering Chrystal Wiring, Chrystal Power Miners, Stone Battery, Engineering
Rolled 5, 1, 10, 8 = 24 (4d10)>>6404673(And one more skill contest for Zolt, since I forgot.)
Rolled 4, 5, 5 = 14 (3d10)>>6404726>>6404731(Dice explosions, in order.)
Rolled 5, 1, 3, 3, 5, 8 = 25 (6d10)>>6404390MA: Trade route with TsssA phenomenal road has been constructed, and across it, a distant land. A very sharp one. Careful not to get impaled, goods flow to and from Aztlas as the treasures of this far off realm are offered upon the altars of Aztlas, and then quickly moved into warehouses once all the ceremony is done with.MA+3DI+Assimilation: Brainjack (Jold, Salt. +3 Conviction. Enables indirect conversion. Failed indirect convert attempts still deal damage, soaked by half the targets obstinance.)Speaking in tongues, eyes burned white, the streets running thick with gibberish flesh. It’s a research and development day in Aztlas.The Sun Disk is transmitting its alien schematics into mind after mind until they finally comprehend, by sheer chance it finally lands upon Ͼ-Sektek after only killing a thousand people, flooding his brain full of its intentions. The device. What was spoken of in the Cyber Century text. The true bridge between minds.He orders the cult to work, staving off the gnawing influence of the alien filling his mind with strange symbols and schematics, turning him into an agent of its will. Within a month they have their first failed prototype, within two months they have a hundred, and then all at once they crack it. Cybernetics like nobody had ever dreamt of. The Brainjack replaces 40% of your skull, driving six large spikes into your grey matter and interfacing with existing brainweb implants across the Sauria thinkloops to deliver faster-than-thought enhanced processing speeds. Cables upon cables pour out of the thing like dreadlocks, to be plugged in to all manner of interfacing devices, monitoring apparatuses, keyboards, screens or charging ports, or even additional processing equipment built into mechanical limbs. The visible portion of Brainjacks are adorned in a gorgeous Jold casing, with Oltar wiring suspended in a saline solution fed quietly into the bloodstream to promote goodsalted thinking.But what do they do? They permit creatures to understand eachother. A hundred thousand logical arguments can be thought up, devised, and launched at a foe faster than any conversation could occur, their response simulated and evaluated for the next round of arguments before their neurons even finish firing. Months worth of convincing, integration and assimilation can occur in seconds, attacking the unconscious brain with an unlimited array of novel tactics. Between two Brainjack users, they may inevitably come to some accord and mutually agree on an outcome, but when an opponent is unequipped, it is simply a matter of time before the perfect argument is devised to upend one’s worldview and induce total loyalty to The Third Sun.Power:1-7: Build 21 Pylons on marked hexes. Green hexes were built last turn and not recorded correctly.8: Convert 6 mana to 3 DI9-10: Trade The Beast my advanced cultural stuff. Peer pressure and organised religion, or whatever he doesn’t have already.
>>6404754Also. Move my god 1 hex towards Aztlas
>>6404755Also alsoTrade Voidrays, bombacto sap, textiles, gatewood to Tsss as part of trade route
>>6404392According to the magma spawn priests, Ervenbloud created the world. The World Forge priests specifically state their God takes the form of a heart because he used the rest of his body as material during the planet’s making. While this variation of the creation myth is technically not part of the official doctrine it has spread to most of the cults. The iconography of the twin suns is often found among spawn who regularly travel to the surface for it is believed they were crafted from his eyes and that he can still see the surface through them. Thus, when tales of the sun worshipers of Aztlas reached the Pyroclastic Council they were initially overjoyed to know there was another group of mortals that knew their God’s greatness, even if they only worshiped an aspect of him. Yet they noticed many who went to the solar city wouldn’t return. Eventually, the spies of Steamside were summoned and given a new task. Only one returned, but his words shook the council to their core. The sun lizards claimed not only that a third sun existed, but that a mere dragon was able to pluck it from the sky. This heresy could not be allowed to continue. A new law was made declaring that every spawn must, at least once in their life, ascend the volcanos during the peak of Erventime and listen to a sermon from the World Forge high priest declaring no force, mortal or divine, can blind the Eyes of Ervenbloud.>[MA]Develop Reject The False Eye.Meanwhile Volk’s ambition extinguishes and he returns to the provenance ashamed.>Volk moves to 10,19>[MI] Volk regrets his life choices>[MA] Volk spends 1 mana. Volk’s Retribution 1/?>[MI] He Dwells Beneath>[MI] Share Hyyox Arrows with Whisper>[MI] Share Stone Knives with Tsss
> MA. Trade Route with Ark> Trade tsssvine, salt, thaumites, jold, and basalt to Arkville> Import Voidrays, Bombacto, Gatewood, Textiles> MA. Develop. Lootboxes> Prereqs: Gatewood> These large gatewood crates are bigger on the inside, perfect for stuffing full of plunder, though quite large and unwieldy.> Mechanically I'd like to use two points of speed penalty to justify some sort of improved version of Pillaging, via carrying big magical boxes for loot.The strange lights of Aztlan have long held a strange allure for the Kikka. The grand city in the distance, known for its strange byzantine layout and mind breaking architecture, has lured many a Kikka in for a visit, and not all of them return for that matter. This is not considered an entirely terrible thing though, for those that do return come with souvenirs and strange devices, and those that don't were generally those Kikka with strange ideas like ‘maybe stabbing people is wrong’. As trade picks up between the cities, an odd competition starts to stir up, of who can carry home the most souvenirs. This escalates in the natural Kikka way, with larger and larger crates carried on brawnier and brawnier shoulders, until inevitably some Kikka commissions a set of Gatewood luggage, featuring enough room on the inside for a small home. This of course starts another flurry of excessively sized crates and luggages, with equally absurd interiors.> Recall all Gravic Warriors to Thornshade [UM]> Change Type: Gravic Warriors [1/8 Power]> Valbat Brainmeld, Sstabby Bow and Barbed Arrows, Pillaging, Gravic Augmentation, Gate of Knives, White Horse, Sssecret Heavenly Art of Ssstabbing, Bodily Cultivation, DAO OF LIGHTWEIGHT, Lootboxes, Naga/Crane Stride, Carve out the Veiled Beauty, Seafaring, Elder Sablewood Training> Convert 4 Mana to 2DI (2/8 Power)> Share Tech with Ervenbloud: Eating Bitterness (3/8)> Share Tech with Huang: Elder's Wisdom (4/8)> Druids spread tssslands (13,26), (14,27) (5/8)> Recruit 3 more 10 pop Gravic Warriors, for a total of 8. (8/8 Power)
>>6404390>MA1: Skleros Lances, Offensive Equippable tech, 1 Mana, using Anthropodeterminism and Skleros Mastery>Pre-reqs: Skleros Bones, Anthropodeterminism, Masters of Beasts,Skleros Mastery,Wooly Fighting>A long polearm used to stab people from an advantageous reach in melee. This is a weapon dealing 7 damage in melee and doing +1 FV against units with a mount equipped if it is an animal or otherwise a creature,living or artificial, with leg-based locomotionComing out of their stupor, it shouldn't be surprising that the first thing the humans made was...a longer spear. They were no stranger to spear as they'd been using them to hunt since time immemorial but only now were they beginning to make them to actually make war and it occurred to some men, especially given their extensive experience when dealing with large creatures, that being able to attack your enemy from further away was quite a big advantage. Indeed, those ''Lances'' would find very good use in herding unruly aurodox. The extra range combined with humanity's knowledge of Aurodox behaviour and biology would make for truly deadly weapons against large legged creatures.>MA2: Compound Bows, Offensive Equippable tech, 1 Mana, using Anthropodeterminism and Skleros Mastery>Pre-reqs: Skleros Bones, Anthropodeterminism, Shifting Wood, Masters of Machines,Bows,Skleros Mastery>A large bow using an intricate system of pulleys to more easily allow the wearer to draw the arrow while conserving all the tensile energy that would be in a longbow. The bow itself is made in a variant of Skleros that is lighter while the curving egdes are made of Shifting Wood to ensure they bend. This system of pulleys also stabilizes the bow to improve accuracy. This is a weapon dealing 7 damage to units in the same hex with +1 FV to units that do not have a ranged weapon(Actual ranged weapon, not the ability)Throughout the years, humans had mainly used bows when they needed to attack at a distance and while this was effective against wildlife it was very clear given the increased density of primals and potential enemies that they wouldn't be enough. But the Compound bow didn't come from a place of wanting to shoot their enemies better, instead a man going by the name of Anemos invented it. Messing with pulley systems to help move materials to build housing in Arche he noticed that the ropes in the core of the mechanism were under so much stress that if they were somehow to be cut they would fly away and whip the nearest man. This in itself wasn't a new thing, basic knowledge of machines was a thing most humans learned very young but what truly inspired Anemos was seeing a man use a specific rope as a trampoline for a brick that then landed on someone's face. The way the pulley snapped back and launched the brick sparked inspiration without the man's brain and so he thought: What if I did this for an arrow?
Rolled 2 (1d10)>>6404803>MI(1): Domi Builders at 22,17, build Louloudi Gunners>Move to 22,16>Build Louloudi Gunners>Move to 21,15>MI(2):Domi Builders at 20,16, move to 19,15>Build Louloudi Gunners>Move to 20,15>Build Louloudi Gunners.>MI(3): Trade Skleros Bone Working with Laurelios>MI(4): Trade Hardening Lacquer with Laurelios>MI(5): Move Rampachu to 16,15>Attack Zolt>Move Ischus to 20,16>Move Kairos to 20,15Ischus and kairos, both a bit wounded, look in shocked fear as Zolt appears far,far too close for comfort, moments before the God King springs his failed trap. Not even moments after, Rampachu sails over the land out of the water and smashes with its water shield right onto the Apex' head...possibly to mild annoyance of the latter. The two heroic humans look at each other, decide they are quite out of their depth and immediately begin fleeing.>>6404668>>6404673>CommunicateWhile Makrópnoos is holding onto the colossal ungulate, he can't help but notice the giant ball of spikes looming in the background behind me. ''Another one?!'' He exclaims, before realising that this thing was a god, a very loud oneRolling a single strength dice for Rampachu's attack
>>6404811There is a sound that, if one could be charitable, might resemble a thousand dying cats, if those thousand dying cats were playing a kazoo. One single kazoo. To the right sort of ears, it also might sound like. "HALLO! tsss is here! tsss likes funny big cultivator man's hat! tsss also likes big beastie horns! Is spiky head cultivator here for new hat?"There is a ball of... jungle? Extremely pointy jungle? It looks dangerously sharp, even by divine standards. Beasts climb through it, vines hang from it, a thousand angry crows swirl above it. Of course between the exceedingly sharp trees are exceedingly sharp black spikes, each one wiggling with enthusiasm.Given a chance, the ball of spikes would likely regale you with an exhaustive list of things they liked. The list would be long, and almost everything in it would be dangerous.
>>6404821Also: trade Starcell Seeds!
Rolled 10, 9, 9, 4, 5 = 37 (5d10)>>6404390>>6404654>Change Evrozapt move. Sit on standby at (8,18)>Heliodos moves to (8,21)>Huáng consumes the Evrozapt pill and carries Heliodos to (12,17)>Heliodos blasts Zolt with Amitabha (+1FV for going above cap) [UI] (2/8)
Rolled 8 (1d10)>>6405539>EXPLOSION!
Rolled 5, 7, 5, 8 = 25 (4d10)>>6405539(Zolt resistance roll.)
Rolled 2, 8, 3, 10, 1, 2, 7 = 33 (7d10)>>6405539>>6405540"Greetings, swift one. Quite the conundrum you dug yourself into. Deep into the territory of slower, but no less conniving monarchs. Already you spit out a lung in pain, and suppress tears of frustration. An epoch and the will of the heavens all that separates you from oblivion. A free spirit, but I daresay not a gambling one"Huáng's call echoes through mount and forest, as he strokes a snoring Heliodos's frills."Dare you take the chance of being cast and imprisoned again in the wheel of Samsara, hoping for an equally benevolent and advantageous existence? Or do you dare consider a paradoxical path of absolute freedom through absolute subservience? If nothing else, the improvements are naught to sniffle at">Evrozapt moves to (11,17) and flashes Zolt with its brand new elegant legs. Conversion attempt [UI] (3/8)"Consider ascendance at my side, and I shall endeavor to extricate you out of this mess you got yourself into. What do you say?">Huáng attempts conversion [UI] [1 DI]
Rolled 6 (1d10)>>6405553>Explosion
>>6405553Intent was for Huang's to be pressure
Rolled 8, 10, 7, 2, 6, 1, 10, 6 - 2 = 48 (8d10 - 2)>>6405553(Zolt's resistance rolls, in the same order as Evrozapt and Huáng's.)
Rolled 6 - 2 (1d10 - 2)>>6405561(Dice explosion, I suppose.)
Rolled 10 - 2 (1d10 - 2)>>6405562(Also for the second one, since I forgot.)
Rolled 9 - 2 (1d10 - 2)>>6405563(Aaaand again.)
>>6404390>Trade Valbat Brainmeld to Tsss/Thornshade [MI] (3/9)>Move eastern Profound Masters to (13,25), building walls on the way [UI] (4/9)>Move northern Profound Masters to (8,19), building walls on the way [UI] (4/9)>The Shennong and Pholipoly move north, building walls along the way [UI] (5-6/9)>Muster a Profound Masters unit [MI] (7-9/9)>Blophemous moves to (9,29)>Develop [MA] - Dragon Booster™ 我能搞定。>Preq-Tech: Long Gate Of Heaven, Piggyback The Mother In Law>Preq-Resources: Voidrays>Roads adjacent to Long Gate Of Heaven gain +1 to their speed boost per parallel adjacent wall.Few would assume a capacity for fun within the literally stony Longs of the Gate Of Heaven. Fewer still would anticipate how they would come about the newest outlet for their whimsy.Jealousy.The sight of Voidrays soaring through the clouds, carefree (to those that fail to notice their nightmarish implants), and most importantly fast, evoked much consternation amongst the Longs. Were they not the greatest creation of the greatest sectmaster of all? Should they not be able to, if not directly match with the lightweights, then shame them with their own heavyweight ability?Soon enough, droves and crowds traveling alongside the walls find themselves ceremoniously and gently whisked through the air in bursts, barely feeling the inertia.>Develop [MA] - Xiao Long Succor>Preq-Tech: Dragon Booster™, Tsssball, Ancestral Paper Armor, Alchemy>Preq-Resources: Bombacto Sap, Textiles>Units can resupply at any point on the Long Gate Of Heaven that connects to a city possessing the tech they wish to resupply with.Seeing the fun the elder Longs got up to with people, the younger Longs sought to participate as well.Their problem was how rambunctious and inelegant they could get. Many a traveler would end up with broken bones not even halfway to their destination.A curious discovery led to some relief, as a combination of thousand-folded paper and Bombacto Sap dip created a moste bouncy material, one that kept the interior safe even as the item was hurled at breakneck speeds at various sharp and hard surfaces.For the Xiao (T/N: Xiao means little) Longs, the disappointment from the restriction forbidding playing with people was more than overshadowed by the joy at having unbreakable toys, providing their parents succor from the embarrassment they oft caused.And in the meantime, far away people in need of quick delivery could count on a meteoric ball crashing in their vicinity, with the supplies they needed.
>>6404390>Laqura: Move north to allow the following claims, then return south as much as possible.>[MA] Terraform: Claim [DI] - (36,12),(37,11),(37,12),(37,13)>[MA] Terraform: Claim [DI] - (38,10),(38,11)(37,10)Laqura lays claim to great swathes of the open sea, including the abyssal wellspring of (38,10) from which a monster of the depths earlier emerged...>[MI]The builders on (39,23) return to tidemark to build walls>[MI]The builders on (35,11) build walls for their town.
>>6404536>unit actions from this post - Lys - fail lure, Adulators 1 and 2, fail assistance.>Action 1 - Glintwood Instruments>Action 2 - Upgrade Temple - Music HallGluntwood has a deep connection to Lys and her semi-divine ilk, the Demigod Daleth and the Starlight Wizard Lamedh. It resonates with the souls of the Liten too, and once crafted into musical instruments, it becomes a powerful tool in the hands of Adulators, who are already able to mimic much of Lys' power on a very mortal scale.With such prodigious new musical power on display, a suitable venue is needed for them to perform. The budding new temple is expanded, a veritable hall able to fit hundreds of Liten within it's walls constructed to house instruments that are larger than anything made yet. Such instruments are not yet crafted, of course... but in due time.Approve whatever trade Caterina wants.
>>6404395>>6403899>>Mortrose, The Primordial Lindwyrm of RebirthMore minimum effort posts, woo>Communicate: XenoqA deep ominous rumble comes from the very earth and soil beneath Xenoq's metallic boots. Impatient and annoyed though retaining a degree of refinement, "So, you are the one who lead the layabout drakatron here with some hackney scheme. Know I only acknowledge you due to the welpling sky wyrm you have in your company. If you are true to word, and can pull it off, I will allow you to arrest my prey that I have done much to corral up till now. We will make a proper godly pact later, but for now, I shall assist even further with the further complications you bring, and mitigate that other upstart looking to interfere.">Communicate: Drakatron"Drakatron, do not think I have forgotten the door you were supposed to harvest, were it not in my best interest for the primals I would let this town fall with out concern!">Allow Drakatron and Xenoq units to cross the serpent's paths.>[God Unit] [DI] [5 pop] - Move and take the construct action, burning an additional 5 pop to reapply the now newly upgraded scales. With the shallow sea boiling and drying in Venthazek's presence, this is the perfect place for the goddess of mud to entrap and ensnare the proud lizard. Let him boil away all that he has, the seabed dry up, encase him in tomb of his own making, the glepnal hardening and reinforcing despite being out at sea, as the sea is no longer there while he is continuing to raise his temperature. This will be the first cage before many to kill this one.>Major: [Develop] - Pike and Shot - Training tech for armies. With the rigorous discipline found in Vessels and their ability to hold well organized formations, the overlapping defense of pikes and spears affixed to soul lances along with the offensive threat of soul pikes themselves providing a deadly and hard to engage wall of death.Using: Tech - Basic Warrior Training, Wyrm's Word, Kosskisars, Soul pikes. Resources - Dazhawks.>Major: [Develop] - Xenophobia Doctrine - Doctrine for armies. Shoot first, ask questions never. Vessel armies are designed to eradicate all life they are told to point their guns at, situation, survivability, how cute it looks, all else be damned. Using: Tech - Basic Warrior Training, Wyrm's Word, Kosskisars, Soul pikes. Resources - Dazhawks.Other Unit movements. See pic related>[Kentrose], [Sadman], [Korvur] - head south to prepare to engage the newly awoken kaijus.Minor Actions:>Equip Lady's Affects with Pike and Shot and Xenophobia Doctrine. Move if able.>3 Minor Actions - [Lady's Decor 1&2&3] - see pic related for exact buildings and movement paths, the cage must be primed.>1 Minor action: Burn 4 mana for 2 DI
>>6406910Forgor pic related
Rolled 9, 5, 6, 8, 10, 7 = 45 (6d10)>>6404396Being a Listener is a special thing. There is something powerful about the mere concept of coexisting in a world in with things much grander than your whole race, always looming above and undeniably so much more powerful that it could snuff you and everything you've created from existance in a mere thought. But through that fear, Listeners choose not only to exist, but to push the limits of what reality has set infront of them. To not only stare into the face of the universe and defy its frivolousness, but to live that chosen life within a set of standards. Listeners do not claw their naked bodies towards their next meal and bark at every unknowable threat in fear. They stand upright, don arduously forged and upkept armor, choose life-long partners, take on oaths, and more than all: They fight to keep this way of life. Because above it all, if Listeners are going to choose to persist in this insignificant world, in a string of short lived generations, each man one by one will choose to pick up the chisel and chip their way into building a better future for their sons.>Attack [MI 1/9] [Vaelith Knights 1] Lake of Communion, die 1 vs dice 2 & 3>Attack [MI 2/9] [Vaelith Knights 2] Lake of Communion, dice 4 vs dice 5 & 6>Defense dice receive +2 FVIt is for this reason The Skirmish Unending persists, as the central district of The Lake of Communion stinks with the hytox's dissolution of thousands of armored corpses, a festering heap on top of which the battle continues. Greatly reduced in numbers, the lords of The Eastern Reaches, now dubbed House Lysander, pick their battles. Maintaining the gear to keep soldiers armed grows ever challenging, as strategies shift towards strike teams of half-plate knights. The reduced armor leaves more metal to go around, less metal-on-metal contact enables stealthier patrols, and a lighter carryweight allows a hastier retreat when necessary. If nothing else, this unmeasurable loss of lives has certainly induced an evolution in tactics.Following the death of Avatar Lysandros, House Lysander was swift to strike back and make a full on assault of the palace. While a significant portion of the tyrants were cut down, far too many slipped away through subterranean hatches and took ships to Oltartown. How convenient of them to guise their escape as a 'reward' to their houseless serfs for slaying The Speaker, naming them The Fifth House Unmourned. The primitive honorless serfs who were starved of the culture they now fight to defend, occupying their old master's palaces, enforcing the same traditionalist ideals that once enslaved them, as a clueless vassal house. For as long as these fools hold power over the average Listener, and over the central district where they drown every child showing any sign of favor with The Whisper, the battle is not won.
Rolled 8 (1d10)>>6406976>Lake of Communion succeeds on both defenses, soaking 12 of 32 damage, losing 20 pop and proccing Civil War 4 times.The trade houses, Yros and Morcair, do as they can to lay low and maintain the forward progress of The Listeners from the other colonies. With the removal of The Speaker, communication over greater distances has been greatly gimped, unfortunately starving the resistance of what power they possessed to mobilize these Houses to resist The Great Council. Of course, House Morcair and Yros have little encouragement to do otherwise when they still hold senator positions on the council, but the average chitterling herder will never hear how each of these councilmembers have either been lobbied by, or have an overwhelming number of relatives of, House Nelyth. Additionally, with the seemingly permanent death of The Speaker, House Vaelith falls from honor as their oath existed on the devotion to protecting The Host. Losing their seat, and granting its place to The House Unmourned, House Nelyth's grip on politics has never been tighter.>Build [MA] Ceremycosis Lung (4,6)To the northwest isles, founded by Serell of Yros, but only truly enriched by Raymnd the Visonary of House Nelyth, his documented visions come to life. Well established within the traditions of The Myceliac, the battle hardened people of Oltartown and Avadmet fought off Primals to keep their home, live under the protection of Gliraximum who companioned none other than Aeylan the First Host, and were the first to breathe the spores of The Whispering Haze. With undying allegiance to the history of their people, and the whims of House Nelyth's direction, House Yros is happy to indulge their ingenuity on any measure of project. Where often ideas of pestilence and sickness breed nothing more than horror and fear to most mortals, such concepts are non-existant to Listeners. Fertility and disease are equivalent, and a spire of flesh that belches forth plumes of ever-evolving endospores is comparable to a volcano that spews the very essence of not only vitality, but also of the closest thing they have found to the very heart of The Myceliac's source.>Convert [MI 3/9] [Greg the Green] Meet Syrsiet on (15,13) and convert the birdy
Rolled 6 (1d10)>>6406980Rolling for Syriset's resistance.
>Develop [MA] Sap Dressing>Preqs: Balance of Humors, Germination Pits, The Conductor (Syrconite Health), Textiles, Resonant Spores (2x Health)>Units passively regenerate (Unit Tier / 2, rounded up) lost Pop per epochWhere lives are lost, efforts are always being made to reduce the collateral. As the expansive potential of The Conductor becomes more refined, the best of House Yros are welcomed to experiment and connect with its network to push further into the depths of possibility. Where sap spills, cloth shall be packed, wrapped, dressed, and anointed in resonant spores, before a proper practitioner can address the wound to diagnose and balance their humors.>Develop [Drown the Betrayers] Brain Bugs>Preqs: Metamorphosed Subterrids, Chitterling Builders, Subterranean Roads, Cereagic Chorus, Chitterling Symphony, The Conductor (Jold General)>Chitterling Builders gain +1 Construction # and can construct Subterranean Tunnels through 2 ocean hex instead of 1Work alongside the Chitterlings has continued for longer in Listener society now than before their introduction. Naturally, Subterrid herders have mastered their craft at commanding swathes of the creatures to independently produce and work the mixture of Olthaumic cement onto postured spines of Skelros, but the dumb bugs can only contextualize fragments of the communicated vision… However, with the remote guidance of a Nelythian Conductor Assistant capable of iterating on these designs and producing a vision apt for the brains of these bugs, an even more effective network of communication can rapidly engage the insects to do as prompted not only faster, but produces even better results.>Construct [MI 4/9] [Makers 1] Move back to (15,13) and cut off south in 3 walls>Bannermen [MI 5/9] [Morcair Bannermen 1] [1 Mana] Claim (25,10) then move to (24,9)10 pop Makers 5 is missing from (23,9), and 5 pop Makers 6 in (29,3), both made last epoch>Construct [MI 6/9] [Makers 5] Build 3 walls along west border of (23,9), up into (23,8)>Share Tech [MI 7/9] [Ervenbloud] Mastery of Machines
>Share Tech [MI 8/9] [Makropnoos] Sap Dressing>Unit Move [Makers 4] Along road into Eastern Reaches>Unit Move [Vaelith Knights 1&2] to Germination Pits (15,31)>Unit Move [Xekath] to Germination Pits (15,31)>Unit Move [Bannermen 2] Sail to (18,31)>Construct [MI 9/9] [Makers 3] Build 3 roads, connecting Southern Spire to (21,9) towards The Hidden Forest>>6406726>Communicate [Makers 3] Lys? Littens? Whoever I can reach from (21,9)!Ahead a crew of underground site workers orchestrating chitterlings who bore a tunnel across a small stretch of sea, overseers check for any issues from the surface. This small band of mounted knights ride through the coniferous forests of the overlands, searching for signs of life. The men repetitiously call out, hoping their words meet purchase of another (not)listener."Hail! Folk of these lands, or The Distant Light itself! We seek to make contact with the one who once spoke with Speaker Gerniet the Fiable of House Yros! Thy who hear this call, heed and make yourself known! We come in the name of House Morcair's mission of diplomacy!"
Rolled 3, 4, 1, 7, 9, 5, 9, 2, 6 = 46 (9d10)>>6404392>>6404398Drakatron continues to roar defiance, but it's tinged with something else. Unleashed Form can only be sustained so long, and time is running out. Even so, the battle continues, with the great dragon's minions continue to aid as best they can...>Drakatron defends against the attack using the first 3 dice, then retaliates using the next 4. The final 2 die then rolled by the Air Pirates to attack the Swarm.Meanwhile, word makes it back to Dragon Rock. The damnable Insect Queen is drawing strength from her servants! This cannot be allowed to stand!>Both Other Major Actions are spent raising units of Sharpclaw Sky Pirates at Dragon Rock.
>>6404392>[MA] [DI] Continue improving Nevasca>[MA] [DI] Claim 15,2; 16,1 & 17,1-[MI] Trade Fermented Milk with Lys in exchange for Panic Plan.
>>6406989Forgot my fog.Spreads to (3,7) (24,9) (25,9)
>>6406991So because I am, in fact, a *gigantic* moron, I forgot that I the updated rules mean I now have the tech to make units with Minor Actions. Attacks are still going, but the rest of the turn now looks like:>Two Minor Actions raising Sky Pirates at Dragon Rock>Major Action 1: Develop MasonryTo fix all the shit that's going to break over the course of the fight...>Major Action 2: Develop GranariesThe people at Dragon Rock hearing of the new secret supply cashes and making a not-so-secret one.
Rolled 5, 2, 2, 10, 8, 10, 4, 2, 7, 6, 5, 6 = 67 (12d10)(Ugh, hate to have to do this again, but I’m switching back from fixed to continental hours and it’s got my sleep schedule all kinds of fucked up since I’m prepping for night shift, so gonna have to delay fluff again. Can probably Communicate to Mortrose/Drakatron tomorrow, at least.)>[MA] [2 DI] Develop Mental Mapping>Preqs: Algorithmic Behavioural Analysis, “Brain Drain” Operation, Think Tank>Purpose: Gives a bonus to Xenoq’s Conviction when making Conversions, based on the amount of Data he has on the target, at a ratio of 2:+1.>[MA] Attempt to Establish a Naval Trade Route with Lithic>[UI] [Mana] Buff Spellcast from Panoptan, utilizing their Observation Domain to maintain the effect of Xenoq’s Algorithmic Behavioural Analysis>[UI] [DI] Xenoq makes a Convert against Xaladaxa>[UM] Xenoq (carrying Panoptan) to (35, 20)>[UM] Boarbarosso to (33, 20)>[UI] Boarbarosso Attacks a Legionary>[UM] Boarbarosso to (33, 19)>[UI] Tarazound Attacks a Legionary>[UM] Tarazound to (33, 19)>[UI] Primonan Attacks a Legionary>[UM] Primonan to (33, 19)(First four rolls are for the Mental Mapping Develop, next five are for the Convert, next three are for Boarbarosso, Tarazound, and Primonan's Attacks respectively.)
Rolled 7 (1d10)>>6407025(Alright, rolling for the second dice explosion, since the first doesn't really matter.)
Rolled 2, 9, 1, 4, 7, 8, 9, 7, 3, 2, 6, 9, 7, 4, 6, 2, 1, 10, 2 = 99 (19d10)>>6406991>>6407025(Rolling for a few things. First is a Culture check on Ͼ-Arkatassus' behalf, with the first through fourth die. Next is Xaladaxa's resistance roll against Drakatron, with the fifth through tenth die. Next is the Legionaries' resistance against the Sky Pirates, with the eleventh and twelfth dice. Then comes Xaladaxa's resistance roll against Xenoq, with the thirteenth through sixteenth die, and finally the Legionaries' resistance rolls against Boarbarosso, Tarazound, and Primonan, with the seventeenth, eighteenth, and nineteenth dice respectively.)
Rolled 10, 3, 1, 9 = 23 (4d10)>>6407034Rolling Defense against Ark
Rolled 5 (1d10)>>6407036Rolling exploding dice
>>6406989It is night in this strange and dark forest. Whisper's people may be forgiven for being confused - This close to Lys, the land is usually steeped in perpetual daylight, Lys' radiance having banished the darkness of night since time immemorial. Here though, the land itself is the night sky. The thick trunks of the trees shimmer with twisting nebulae and streaking comets, while the leaves overhead form a canopy of the night sky itself. Small shrines dot the landscape, guiding the travellers along narrow and winding paths. Distant chimes hint at bells and song, and Whisper's scouts would catch glimpses of Liten in the distance, glowing softly in the darkness.Soon enough, two approach, taller than their ilk and adorned in simple whites and blacks, unlike their kin. Daleth, spear and shield in hand, stands back in silence, the Demigod merely there to act as witness while the wizard of Starlight steps forward to speak."I am Lamedh, one who Lys shines through. You are of Speaker Gerniet's kin; what brings you to these lands?"
Rolled 4, 7 = 11 (2d10)>>6407025(Making two rolls on someone else's behalf.)
Rolled 2 (1d2)>>6407206(Whoops, linked to the wrong thing. Whatever, coin flip to decide things, 1 is in Drakatron's favour, 2 in Xaladaxa's.)
>>6407129Keeping a cautious distance, the knights rear their horses in place, forming up. Under the dim glimmer of light through the canopy, the two Demigods would see the band of knights are not significant in number, nor steeled in high grade arms or armor. They appear of a working, lower class, sort, but one detail does pique an interest. The mounts they ride are not of the same giant termites that Gerniet once rode, at least not all of them. Many knights ride atop what was once the Brood of Mutares, insectoid equines who have now found part in a new hivemind since the dissolution of their former..."Fair tidings, Lamedh. Aye, we are of the same sap of Gerniet, but not of same kin as House Yros. Nonetheless, I am pleased to know our historical reports were not unfounded. We knew a Speaker some hundreds of years ago made contact here, but not precisely who or of what nature... We have come to establish more official an accord, and offer open arms in mutual trade and protection. To coordinate this, we have been instructed to burrow our tunnels to where your markets may reach, enabling safe exchange of goods beneath the deadly surface. Pray tell, might we commune with Lys, the Heartglow, or do either of you hold authority to confer?"
Rolled 1, 7, 10, 3, 10, 8 = 39 (6d10)>>6404395>[MA] Ichorous Delights [2 DI] [Culture Progress]It is a curious development, the preparation of food. Originally, a Child simple ate it’s meal raw, be it carnivore or herbivore, or if they were feeling particularly adventurous, adding their salt lick and some of gelatin fruits to a still cold meal.With the innovation of fire to cook one’s meal, and new culinary tools imported from the desert lizards, one can now take the Beast’s bounty and give it proper presentation, artfully roasting a succulent ichorfish, preparing one’s prey with culinary fevor, or even artistically arranging one’s herbs and fruits as a feast for one’s eyes, as the Deamu do when consuming the long days of sunlight and the auroralight. Yet, none carry the weight of the newest innovation- the Ichorol. Cultivated in breweries, a pinch of basalt, a cup of ichor, mixed in with the fermenting bounty of the forest such as gelatin fruits, it has become a smashing hit with the Children, even as they become a bit too enthusiastic with it’s consumption.>[MA] Cultivation of the Inner Beast [2 DI] [Culture Progress]The Change, the barkification on one’s being as one ages, has alway been a source of significant stress and anxiety to the Children. The creaking, cracking nature, the pernicious growth of leaves and branches, the stead march into immobility- all but the fastidious Marines, the Deamu, and the most devoted of the Children fear this inevitable change.Yet, as the seasons wane, so too does this innate fear. Spread from the monasteries, the Cultivation of the Inner Beast, controlling one’s fear the Change, has steadily gained fertile ground with the Children, and has morphed into a serene acceptance of the cyclical nature of their life. Now, instead of attempting to fight against this inevitability, they instead cultivate one’s inner grove in the most literal sense, embracing the Change in fashion and forklore. Artistically arranging and pruning one’s growth shows sophistication, often correlated with creativity, and the cultivation inner enlightenment with their colorful lanterns warms their soul in away truefyre never managed before in the northern tundra.>Mana Absorb
>>6404395>1DI+1MA: Improve the Palace of ApotheosisAejold upon Vekratil, Vekratil upon Aejold, layers upon layers of finery, hanging bones decorating new and old corridors and arches, candles filling alcoves as quickly as they are built>1 Mana, 1 MA: Develop Spell: Ley of the SkyAcross eons, across civilizations and species, one constant remains: the night sky, crown of the very world we reside on, glistening jewel amidst an endless void, subdued by astral brilliance. Now, that very crown is for us to command.The astromancers of the Cradle of Royalty stand upon the highest spires of the Palace of Apotheosis, lifting their arms to the sky, and shaping light far, far, far above.No military use, nor magical aid this- it is merely pretty lights. Yet a pretty light can carry a thousand meanings>Share tech with Makròpnoos: Textile Banners>Share tech with Makròpnoos: Bone Charms>Move Okabuto to 15, 14
>>6407382>MI: Share Skleros Bone Working with laurelios>MI: Share Hardening Lacquer with Laurelios
Rolled 5, 10, 5, 1 = 21 (4d10)>>6404811(Zolt Resistance roll.)
>>6407382>third trade: give Makrópnoos Ley of the Sky
Rolled 1 (1d10)Rolling resistance against conversion for Exettakal
Conversion roll for the Marine Expedition.>[MI]Muster one Blackhawk unit in Shinnyton, and one Blackhawk unit in Darkwood>[MI]Blackhawk 1 received concerning reports from the recent influx of refugees of a catastrophic attack in the south, and at the urging of Harbour’s people, moves to (23, 12) to render aid.>[MI] Blackhawk 2 heads to Bondsglade resume the Investigation of Peculiar Coincidences (Blockade) of Blackhawk 1, acting as a pseudo-secret investigatory body to the unaware Bondsmen.
Rolled 2 (1d10)>>6407508
Rolled 9, 4, 3, 4, 6, 3, 3, 5, 4, 1, 5, 9 = 56 (12d10)>>6404398(Rolling for the results of Primal combats, since I didn't earlier. Dice one and two are Lichophern's resistance roll, while three and four are Praetorian Eudaeleal's. The fifth through ninth die are Yoregar's resistance roll, and the tenth through twelfth die are Rhethrack.)
>>6407508>Beast heads to (23, 7), and utilizes 4 Vitality to cultivate some Ichor Groves. The forest must grow.>[MI]There is a religious rift amongst the Exettakalians, and after much discussion (and a concerning amount of consumption of Ichorol), it is decided that a pilgrimage of 10 Exettakalians will be mustered, in order to travel to the Shining City upon the Hill of the God-King, with a friendly Marine escort. The rest decide to take their chances with the new faith. The Marine Expedition heads southward, towards Arche.>Tech Share C-Ark Salt Preservation and Medicinal Jelly
(Oh right, one quick thing since I forgot.)>[MI] Convert 2 Mana to 1 DI
GOD ACTIONSCatarina3 hexes claimed.With Anivia already empowered to new heights, it is only logical that you move on to one of your other long-time companions, Nevasca, the golem built in the unfortunate wake of Geada’s destruction at the hands of the red beast. Whereas you imbued Anivia, a living organism, with improvements based on your memory of the great gyrefalcon you once fought on the northern glaciers, Nevasca’s improvements are entirely a matter of your own spellwork, limbs lengthened and sharpened, ice more densely packed, and dozens of new fractal edges and spikes introduced into its frame as it approaches completion. Nevasca Improved (2/3) developed.Fermented Milk shared with Lys.Lys has gifted you Panic Plan.DrakatronUnfortunately, while your massive form does still allow you to tear several chunks from the carapace even as you begin to retake your smaller, more compact shape, its own rapidly fading boost in power allows it to ward off the worst of your strikes, ensuring they do not land on any vital points. Xaladaxa’s Vitality is now 12/31. Your Vitality is now 17/25.Masonry developed.Granary developed.ErvenbloudWhile one would expect that such a religious proclamation would be met with a not-insignificant amount of resistance, in this case the fact that so few of those who make the pilgrimage to Aztlas return works in the favour of the priesthood, leaving few to gainsay their words or present any form of counterargument. Those few who do rail against this dismissal of the third sun’s power are shouted down and, in a few radical cases, hauled away to be “re-educated” and examined to determine if there were any…’foreign influences’ affecting their thinking ability. The tradition, once it has been set in stone so to speak, proves fairly effective, tamping down on any religious curiosity amongst the youth, though a handful of the particularly rebellious still choose to make the journey, even at their own peril. The False Eye developed.Deciding, after several failures, to temper his reckless desire to gain more power with patience, Volk simply immerses himself in meditation in the magmatic tubes of his home. He makes no effort to seek out or force a connection, his consciousness fading away into a gentle oblivion as he becomes one with the environment, all that flows within his thoughts the half-formed image of the lava flowing beneath his feet, or the fanciful idea that the volcano itself is, like his god and creator, some great geomantic organism. Unwittingly, as decades pass and Volk continues his quiet period of meditation and respite, a connection begins to form…Volk’s Retribution (1/?) developed.Hytox Arrows shared with the Whisper.Stone Knives shared with tsss.tsss has gifted you Eating Bitterness.The Whisper has gifted you Mastery of Machines.
HarbourAmbush Tactics developed.Jutrete developed.Jewellery developed.Air Drying developed.HuángUnfortunately, the great ungulate proves thoroughly unimpressed by your monologue, a tempestuous snort of derision and a threatening flicker of the potential energy contained in its antlers all that is received in response.The first few of these strange boosts of wind and force are met with a mixture of fear and concern, some inattentive Disciples finding themselves, as the elders would say, consuming faeces after a gust strikes them at the wrong time and wondering if perhaps they had come under attack from some strange hostile spirit, or if the wall’s draconic guardians have come down with some manner of inner demon. Fortunately you are eventually able to clear up the misunderstanding, and it isn’t long before the most skilled of your sect’s Qinggong practitioners are soaring along the top of the wall as if given wings, even the sternest of elders unable to restrain the occasional whoop of elation. Dragon Booster™ developed.While their disappointment is immeasurable and their day is ruined by the restriction imposed on them after the dozenth Disciple is found with more bones broken than unbroken due to a Xiao Long’s attempt to “speed his journey” to the lavatory, these new toys do much to assuage the overexaggerated grief of the infant dragons. Such is their enjoyment of these new toys that they even, on occasion, deign to use them to help the Disciples in their own fashion. Their willingness to help even serves to improve on a Disciple’s situational awareness, lest they find themselves crushed by inopportunely delivered packages, an arrangement their masters find most pleasing. Xiao Long Succor developed.Valbat Brainmeld shared with tsss.tsss has gifted you Elder’s Wisdom.Laqura7 hexes claimed.LaureliosPalace of Apotheosis developed.Ley of the Sky developed.Ley of the Sky shared with Makrópnoos.Textile Banners shared with Makrópnoos.Bone Charms shared with Makrópnoos.Makrópnoos has gifted you Sklēros Bone Working.Makrópnoos has gifted you Hardening Lacquer.LithicTowering over Onn, the great, crystalline spike, manned at all times by a dozen Petrosapiens, serves as both a defensive measure and a power generator. Its structure, created with dozens of layered, refractive quartz panes, drinks in the light that endlessly radiates off of your shining fellow divinity, ensuring that your people are not blinded by the act of simply stepping beyond the bounds of the subterranean settlement while also providing a nigh-infinite source of heat and energy on which the citizens of Onn can draw. Quartz Spine built.Trade Route (partially) established.
LysThough not exactly its intended purpose, the glimmering wood, for all that it exerts none of its more spiritual attractive effects on the living, proves quite aesthetically appealing to the Liten themselves, once they come across it. You happily accede to their requests to harvest a sustainable portion of the lustrous, glowing lumber, which your people skillfully render down into smaller portions to divide amongst themselves. Though some make more static works of art with the material, such as furniture or sculptures, the overwhelming popular choice is the creation of a new instrument, many Liten overjoyed to have at last found a wood that proves equal in aesthetic appeal to the beautiful gossamer strands produced by the Weavers. Glintwood Instruments developed.Eager to display their newly created instruments and the musical talent that accompanies it beyond their close-knit circle of friends and acquaintances, many Liten petition the Temple, the largest (functional, anyways, the great stone monoliths don’t really count) collective structure your people have built to date, and the most regularly visited, to install a musical wing, a place in which they might express their appreciation of their god through their god-given talent for performance. Music Hall developed.Panic Plan shared with Catarina.Catarina has gifted you Fermented Milk.
MakrópnoosIn the face of your attempts to grab it the Apex simply grunts in amusement, dancing out of reach as its antlers scrape the cloud cover overhead, sparkling with potential energy as the massive, four-legged beast prepares to continue its journey. Zolt’s Vitality is now 21/25.Though the spear had long been a trusty, effective, and easy to produce companion to humanity, special circumstances called for more specialized weapons. While its reach allows for some effectiveness when dealing with truly gargantuan beasts, a traditional spear’s shaft is far too flimsy and liable to snap off under the force of such a creature’s rampage, and the length, while adequate enough to deal damage, cannot pierce deep enough to deal a true deathblow. Thus improvements are made, the Sklēros carved less finely, trading the lightness necessary for throwing for sturdiness capable of withstanding even an Aurodox’s charge, and a length that, while cumbersome, should allow its wielder to pierce deep enough to reach even a titan’s vital organs. Sklēros Lances developed.The bow, too, finds itself improved upon through the insight, and subsequent efforts to capitalize on said insight, of Anemos. While these new, complex internal mechanisms will likely prove difficult to maintain during weeks long hunting trips in the grasslands and forest, your people are far beyond requiring such food sources anyways. Furthermore, the power, comparable to that of a longbow, and ease of draw, as light as a short bow, gained in exchange is sure to prove effective on the battlefield, where this new compound weapon is intended to shine. Compound Bows developed.Sklēros Bone Working shared with Laurelios.Hardening Lacquer shared with Laurelios.Laurelios has gifted you Ley of the Sky.Laurelios has gifted you Textile Banners.Laurelios has gifted you Bone Charms.Midnight CallerEpoch missed, 2 Major Actions saved for the next epoch.
MortroseUncaring and unafraid in the face of “death”, such as they can even experience it, your Vessels make the ideal candidates for a bristling wall of death, their pikes never wavering no matter what manner of terror or monstrosity might be bearing down on them, and their absolute adherence to orders allows them to quickly cooperate and get into formation, even if their responsiveness to changes in the situation on the battlefield…leaves something to be desired. Pike and Shot developed.To address said responsiveness, you make sure to drill a very simple, straightforward order into them, though it is all the more effective for that simplicity: If you see something, shoot it. A cavalry force attempting to flank? Shoot it. An airship flying overhead? Shoot it. A ragged, allied force of Vessels calling out for assistance in distinctly un-Vessel-like fashion? Shoot it. So long as there is no need for higher thought, you reason, there will be no indecisiveness, no lag in response time. The perfect solution! Xenophobia Doctrine developed. PatiorEpoch missed, 2 Major Actions saved for the next epoch.The BeastIchorous Delights developed.Cultivation of the Inner Beast developed.Salt Preservation shared with Ͼ-Arkatassus.Medicinal Jelly shared with Ͼ-Arkatassus.
The WhisperUnder the auspices of House Yros, and at the urging of House Nelyth, the diseased, living lung at last meets its soulmate, the people of this northwestern subcontinent finding little to fear in the towering, organic edifices and the spores they spew forth with every long, rattling breath. In fact, with the apparent absence of an Avatar, some take solace in this great monument to vitality, treating it with an almost religious reverence. Gliraximum, meanwhile, is less than pleased, his integration with your people protecting him from the worst of the spore rain’s effects but leaving him with some rather persistent allergies. Ceremycosis Lung built.Though unable to stave off death itself, admittedly, these dressings, relatively easy to create and very easy to apply for even the average uneducated serf or soldier, prove a valuable boon on the ever-evolving battlefield of the civil war, providing much-needed succour and a stabilizing factor for those who might otherwise have succumbed to their wounds long before they could be brought to see the medics that can more adequately treat them. Sap Dressing developed.Though there is something to be said for hard-won experience and traditions, there are also limits to such things. Ultimately, the march of civilization must bring change and improvements, and House Nelyth is confident they know better than some dimwitted gaggle of bug-herders. Fortunately, in this case at least, their arrogance proves somewhat founded, or more accurately the Conductor proves up to the task, the assistant it uses as a remote terminal able to provide effective, custom-built instructions to more efficiently, remotely direct the simpleminded, social insects as needed. Brain Bugs developed.Mastery of Machines shared with Ervenbloud.Ervenbloud has gifted you Hytox Arrows.
tsssUnfortunately, even well below its top speed, the ungulate proves far too fleet-footed to arrest, a few drops of blood from shallow wounds scored upon its flanks all you receive for your trouble. Zolt’s Vitality is now 22/25. Your Vitality is now 13/25.Sure, perhaps you and your master had been exceedingly close to entering into a no holds barred, battle to the death with the monstrous, hydra-sun-thing, but…what’s a little stabbing between friends, really? And if you aren’t willing to hold a grudge, and he isn’t holding a grudge, you see no issue at all with sending your people into the massive, non-euclidean, futuristic spire filled with mind-controlling religious zealots who have no reason whatsoever to be offended by a war in heaven nearly being waged against their deity. You’re even getting some nifty wood out of the deal! Trade Route established.While a few of the Kikka traders and curious pilgrims that travel along the newly created trade route never come back for entirely unforeseeable and unexplainable reasons, those that do return laden with a variety of different goods and strange new trinkets. The escalation is, of course, entirely foreseen, and no measures whatsoever are taken to avoid it, especially given it’s perhaps one of the least harmful forms of competition the Kikka have ever engaged in. You even get a snazzy new way to store and transport loo-goods out of the deal! Lootboxes developed.Eating Bitterness shared with Ervenbloud.Elder’s Wisdom shared with Huáng.Ervenbloud has gifted you Stone Knives.Huáng has gifted you Valbat Brainmeld.Ͼ-Arkatassus has gifted you Starcell Seeds.Xenoq(OOP will process this later.)
Ͼ-ArkatassusLike the Sharpclaws, for your people the Kikka are yet another unique source of fascination, not quite cousins, but relatives nonetheless, as a fellow reptilian people, albeit somehow even more volatile than even the ornery Sharpclaws. But volatile or not, the unique goods that can be found in their so-called “tssslands” are simply too good to pass up, and it isn’t long before there is a steady flow of trade goods passing between Aztlas and this “Thornshade”. Trade Route established.While some might find the Brainjacks…slightly disturbing to look upon, reptilian cranium replaced with smooth metal and a veritable forest of wires and neural jacks that trail down a Palladion’s back, to your people, long-used to such cybernetics, this new upgrade is quite pleasing to the eye, especially when one considers the mental processing that comes with it. Between Palladions, a dozen conversations can occur the moment they lock eyes, allowing for heretofore unseen levels of not having to actually talk with others, and as for the poor Sharpclaw and Kikka merchants that come to visit…well, it goes without saying who is getting the better of who, where fair trade is concerned. Brainjacks developed.Starcell Seeds shared with tsss.The Beast has gifted you Salt Preservation.The Beast has gifted you Medicinal Jelly.
Rolled 8, 6, 9, 2, 8, 7, 4, 4, 6, 5, 6, 7, 4, 1, 10, 6, 8, 2, 10, 1, 8, 2, 1, 3, 6 = 134 (25d10)PRIMAL ACTIONSLichophernLargely recovered from its earlier expenditure, and now with a thirst for yet more vitality and lifeforce, the mindless mountain of flora pursues the insect, attempting to keep up the assault (Lichophern pursues Praetorian Eudaeleal, it rolls the first and second die to resist Displaced Decoy).Praetorian EudaelealScreeching with pain as vines and growths spring from the gaps between its carapace before slithering back towards the shambling vegetation’s central mass, the insectoid follows its cries of pain up with a psionic screech before beating a hasty retreat, the roles now reversed (Praetorian Eudaeleal activates Displaced Decoy and retreats, it rolls the third through fifth die).RhethrackLetting out a shrill sound of fear completely at odds with its gargantuan size, the once-intimidating Primal is reduced to desperate thrashing in its reluctance to be thrown (Rhethrack attacks Yoregar, it rolls the sixth through eighth die, then rolls for resistance against both of Yoregar’s attempts to throw it, it rolls the ninth through eleventh and twelfth through fourteenth die respectively).VenthazekOpening its mouth, a beam of pure, white-hot destruction pours forth, the mud walls newly erected in Venthazek’s path are reduced to less than ashes, all that remains in the beam’s wake a scorched, featureless devastation. Heat vented, and rival no doubt sufficiently cowed, Venthazek slips through the gap it has made in the wall, returning to the wider sea as it prepares to journey back to cooler waters (Venthazek activates Heat Lance and departs).WarvornFeeling somewhat recovered after the backtrampling(?) it received from Zolt, Warvorn begins to slowly pad back towards the mainland.
XaladaxaNow no longer buoyed by the power gained by devouring its progeny, and scorched by the remnants of its rival’s assault, the tyrant queen realizes the danger she’s in and attempts to make an escape, countless legs churning away at the earth as they drag her bulk through the newly created opening and towards freedom (Xaladaxa rolls to avoid what bled-off remnants of Heat Lance reach it and flees, it rolls the fifteenth through eighteenth die).YoregarMildly annoyed by how the pachyderm’s tusks score its hand, the massive, shrouded life form cocks back a long, heavily-muscled arm before attempting to hurl, trumpeting with alarm the entire windup, its unfortunate victim (Yoregar activates Paired Points, attempting twice over to lob Rhethrack, it rolls the nineteenth through twenty-second die, as well as the twenty-third through twenty-sixth for the two respective throws. It then rolls the twenty-seventh through thirty-first die to resist Rhethrack’s attack).ZoltDespite sensing the encroaching snare, and its potential death, the slender beast remains placid, its eyes flickering with confident scorn as its antlers at last complete their charge-up (Zolt attempts to activate God Speed, moving beyond the reach of any that would seek to chain it, it rolls the thirty-second through thirty-sixth die).
Rolled 6, 6, 8, 7, 9, 8, 5, 5, 10, 8, 6 = 78 (11d10)>>6407559(Either I misinputted, or there's a limit on how many dice you can roll. Here's the remainder.)
Rolled 9, 7, 2, 7, 7 = 32 (5d10)>>6407564Rolling Fortitude!
Rolled 7, 7, 3, 9, 7 = 33 (5d10)>>6407564>>6407556Noticing the Listener armies nearby, and knowing he wouldn't be able to simply kill this thing on his own before it escapes, Makrópnoos yells at the knights. ''Hail young ones! I do not wish to intrude upon your affairs too much, but if this beast is left alive it will continue plaguing you in the future. Perhaps even now. Raise your spears and take down this calamity once and for all''Noticing a spark coming from Zolt, the Godking turns around sharply.''Oh no you don't!'' Makrópnoos, determined to stop Zolt, leaps towards the antlers as they charge. Enduring the ensuing shock, he slices at them with the sword using all the strength he can muster in the moment.(Rolling interception on Zolt)
Rolled 6 (1d6)tsss has had fun, but tsss would like to go home now. tsss...tsss is pretty sure it's this way!
>>6407685> tsss moves to (11,14), then activates U-Turn and moves to (15,16)tsss goes this way! no! tsss pretty sure wrong way, goes other way!A forest ecosystem is devastated as tsss careens wildly through it, turning wildly, then comes back through, leaving a trail of wood chips and small animal viscera. The death urchin comes to a halt in front of a town! Home!Wait, these aren't Kikka at all!A buzzing like a million hornets fills the air over the Eastern Reach."Hallo tiny..." tsss peers down. "squishies? tsss does not know what you are. tsss is here!"
Rolled 5, 3, 8, 3, 7, 7, 10, 5, 7, 4 = 59 (10d10)> Develop. 2MA. 4DI. Terraforming. Drop Thorides> A Powerful Health resource that gives an additional point of Health civ skill per progress develop that benefits from antiseptics > This variant of lesser thoride is filled with a potent acidic compound that rapidly reduces organic life into a thick syrup. When watered down it serves as a highly effective antiseptic.It happens without warning or preamble, as is typical in the tssslands. The two hunters tread softly through the jungle, dodging branches that shear off flesh and parasitic vines and the watchful eyes of hungry crows. Then when one hunter looks away he hears his companion grunt softly. When he looks back the blood is already pouring from his companions mouth, lips half open, a low moan rising intensity until it crests as a death howl, death spines shooting out into the trees and underbrush.It takes a horrifying panicked moment to find the source of the agonizing death. Plunged into the hunters neck is a vibrant red bellied thoride, a rotund and bloated specimen. It slowly deflates, little feet wiggling comically despite the horror of the situation, a much smaller scream coming from the little creature. The screams come to a halt slowly, the last bits of air wheezing from the lungs. Vapors rise thinly from the two linked corpses, and with them the smell of a butcher’s shop. The now lone hunter can only watch as his friend’s body stiffens in place, scales darkening. The deflated thoride’s corpse falls off, leaving its back spike embedded into the victim’s neck.The survivor runs. The victim will remain, body locked into place. Over the coming weeks thoride spikes will emerge from the blackened scales, small at first, then growing larger over time. Eventually the corpse will collapse into chunks of dry rotted leather, and out from the heap will scurry a fresh generation of drop thorides, each one bearing the vibrant red marks that warn longstriders and omen crows that this one is not for eating. Eventually the marks will darken, save for the belly, and the thorides will climb high into the trees, out onto a long branch, and wait patiently for the next victim to walk by.
Rolled 9, 4, 3, 1, 2, 2, 2, 3, 3, 9, 1, 4 = 43 (12d10)>>6407548MA+2DI: Simultaneous Pylon ActivationϾ-Sektek noticed a minor code error in the assimilation pylons that caused them to either activate at an incredibly slow rate, or hardcrash their processes after eight iterations.Whoops.He spends the next few months attempting to patch together a solution, gathering up most of the Cybercult to vibecode a solution that doesn’t result in some sort of catastrophic ignition event in the pylon mass core, or trigger a hostile antibody response from Ͼ that would obliterate the synapses of his entire species. Fortunately he’s rather aided by a few of the more sane subroutines of the UFO in performing this task, having direct divine assistance makes his job at all possible.MA+2DI+Nanites: Create Powerful Resource “Nanomass” (2/4) (+1 damage/soak to artifacts made out Nanomass. Cannot be made into mortal equipment or used as a prereq in techs unless civ has Jold+ general tech and Jold+ in any other relevant tech (offence for Nanite weapons, ect).Artifacts, equipment, structures, constructs and units made using Nanomass MUST have a Ͼ- prefix in their name, allowing Ͼ-Arkatassus greater leeway when targeting them for develops and spellcasts.(Mortal equipment stats are probably good, to compensate. Possible maluses in some areas, balancing resources is hard.)Nanomachines are omnipresent all throughout the Xenowylds, and all throughout the Sauria, symbiotically existing in all the various flora and fauna, a crucial ingredient in the lifecycle of those technoorganic lifeforms that dwell there. They never exist in vast amounts however, occasionally stringing into complex structures but usually experiencing isolated existences, only rarely called into larger formations than a few units.In the deepest darkest pits of the Xenowylds however, great pits of Nanomass can be found. Puddles, pits, entirely full of writhing nanites, grown intelligent through expanded computing space. These pits are the terminus edges of the Xenowylds brain, the thoughts of the genius loci of the biome itself ring across and terminate here, the final echoes of potentially great ponderings that cannot be observed.Spiritual concerns of harvesting the grey matter of a potentially sentient biome aside, great masses of semisentient nanites can be harvested directly, useable for their fascinating material properties or computing applications, allowing advanced nanotechnology to enter full use into those civilisations capable of comprehending such a thing. Guns that print bullets on command, buildings that assemble at a moments notice.
>>6407755God moves 1 hex closer to Aztlas1-7: Build pylons as indicated8: Compress all available mana9: Trade Rizz to the KikkaThe eternally shy and paranoid Kikka are hard nuts to crack, reptilian seduction methods are at first repelled when they try direct propositions, and even indirect propositions. The answer? Try harder! Drama, romancé, funny accents, poetry. If all else fails, give them The Look.10: Return all mortals to the capital. Destroy all unit Blueprints. Create new unit blueprint “Brainjackers”, with all applicable techs.Convert all units into brainjackers, distribute all my pop across these units until I only have 5 left.
Rolled 7, 3, 3 = 13 (3d10)>>6407559>>6407564(Rolling for the dice explosions, in the order they occurred.)
Rolled 3 (1d3)>Develop [MA] Ingrained Sporology>Preqs: Sporology, The Whispering Haze, Corpsemold, The Conductor (Oltar Age Plague), 2 Ceremycosis Lungs (+1 Plague)>Listeners become infected with Corpsemold and remain infected when converted.A time with no Speaker is no time to stagnate. With the erection of The Ceremycosis Lungs, and the direction of The Conductor, the ultimate symphony of our people is reaching a crescendo. This sweet ichor of airborne mold that permeates the Whispering Haze is made of the same mysterious unconscious force that is born within every Listener. Amongst its clouds, the darting whisper of something greater can be heard, the unthinking mind of divinity beyond even The Godking. It is this force that House Nelyth orchestrate from the shadows so tirelessly to proliferate, and in this era of uncapped growth, it shall become one with the Listeners. Having lived their entire lives within the Whispering Haze, their sporology is one with the Corpsemold, absorbing it as a part of themselves, permeating their body as much as it has always occupied their souls.>Develop [MA] [1 Mana] Germinated Goods>Preqs: Domain of Growth, Corpsemold, The Conductor (Oltar Age Plague), 2 Ceremycosis Lungs (+1 Plague)>Settlements of yours sharing a Trade Route with another Settlement that is infected with Corpsemold will proc a Corpsemold Infection with +10% every epoch.Sifting through piles of myceliac folds, the geriatric wizard mulls over many strange reports. The newest colonies to the east report mysterious disappearances of goods, mismatching inventories, and inexplicable shared visions and dreams. Whatever eldritch magicks are at work, one thing is certain: The Whisper is vitality. The Whisper is knowledge. The Whisper is us. Wherever these misplaced things go, and whoever is taking them, they shall be brought under the fold; interconnected into The Terraweave. A simple sprinkling of spores over the goods is enough, bringing a little bit of us wherever they go.>Unified mind procs for Plague, 1d3 go!
>>6406976>>6407556>Develop [Drown the Betrayers] Assimilated Chrysalides>Preqs: Chrysalides, Condordant Sync, The Conductor (Syrconite Age Offense)>Chrysalides can now be used from any Settlement without requiring a Unit Action or Myceliac Relay Structure, effectively increasing the pop mobilized in a Muster from 5 to 10Over the course of The Skirmish Unending, the Chrysalides have become one of the most powerful political and logistical weapons in the hands of all contesting Houses. Its capability to passively exchange the training and memories of any craft has been instrumental to raising soldiers, and it is this that has emphasized its necessity in every Settlement. Now, the creation of the Chrysalides shall be more than just a sacred site of the greatest Listener Baronies, but instead an ingrained component within all Settlements seen by The Myceliac. These sacs of mana pools will be assimilated within the most inner districts by workings of remote Concordant Synchronization, enabling their gifts to be benefitted from in even the most remote colonies.===From the depths of The Lake of Communion's subterranean megalopolis, Ser Greg the Green has been successful in coordianting the ever-moving desires of his House Nelythian cabal. The civil war continues, The House Unmourned has escalated in influence, and House Lysander remains both none the wiser and kept in numerous supply to remain invested in the resistance effort. How fortuitous of those fools to be dimwitted enough to not comprehend we could crush them in an instant if it was desired. However, while overseeing the kingdom from the recesses of his laboratory, Greg is suddenly assailed with visions, wounding their grand plan: A massive, ominous ball, orbited in spikes of microscopic sharpness, stares down over the walls of The Eastern Reach...>pic relatedDropping to the floor, the wizard grasps at his chest as he is overtaken by a cluster of heart palpitations. The plan must continue, but has he lived the vast extent of his years in defiant watch over The Reach, just for it to come crumbling down the moment he leaves? The ways of this 'House Lysander' are lost, mutated, deserving of this poetic deliverance of karma... But it has always been home.Fuck the plan. An undulate, notorious for its reoccurring strikes devastating our colonies stands within the grasp of The Godking, and what can only be the designer we have to thank for the persistent sickness that is the Kikka, now looms over our people. We must act."Hear me, Gerholdt! Bid thy informants on either side to hasten thee. Gather all men, and hearken unto the Godking's behest. Forsooth, the Skirmish Unending shall serve naught but futility unto either party, an it please our foes to vanquish our folk by these threats. We shall suggest a joint assault, to be followed by a peace conference. Attend to it, straightaway."
>>6407686>Communicate [tsss]Bells toll, as the people of the Reach scramble to mobilize. As the resistance effort has peaked, a vast majority of their populace is already off to war at The Lake; leaving mostly only women and young boys to take up arms. Nonetheless, they steer an array of Hyphal-Hitches, adjusting their yaw to point tsss down sights, unfolding a volley of Shrieker Shells that scream as they tear through the skies. Surmounting the massive walls and cashing into the sphere-bodied God, the shells erupt into violent plumes of spore... A silence befalls the defending militia, nervously awaiting the cloud's dispersal... But alas, the massive, curiously darting, eyes of the death-ball are unphased. It is truly hopeless. We can only stall for time, a gambit to decide our fate.As the child-like God of stabbing observes the tiny folk, one squishy person comes into focus, approaching atop the pointy walls."Fair tidings, kikka-god, sir. I am Jahera Morcair. My great great grandmother was Jehane. She was the finest tradeswomen of our people, and she single-handedly negotiated peace between my people, and the Kikka. I would personally like to offer you anything you ask of, in exchange that you spare our lives, kikka-god, sir..."This little knight appears smaller than the other squishies, certainly an adolescent listener, shaking as she stands in your presence.
Rolled 3, 8, 4, 9, 8 = 32 (5d10)Assuming the command of their highest lords, the men of House Lysander are... Dissatisfied. Knowing House Nelyth, peace is hardly a realistic negotiable point. Those snakes would order the death of every haze-breathing Listener if it lined their pockets. But, there is an objective truth in the deadliness of these threats that loom from not-so-far. It will be a shame to fight amongst the defiled and honorless Fifth House, but nonetheless, that is what sets us apart. House Lysander does not lack such honor that they cannot set aside a grudge for the betterment of Listener-kind.>Attack [MI 2/9] [Vaelith Knights 1 & 2] Move to (16,15) and strike the undulate before it can flee!Each Vaelith Knight deals 16 (8*2) damage, halved against Heroes; 16 total pre-soak.>Construct [MI 3/9] [Makers 1] Construct 3 Louloudi Cannons on (15,13), move to (15,12) and build 1 more >Construct [MI 4/9] [Makers 4] Construct 3 Louloudi Cannons on (15,18), and 1 more at (15,17), then move to (14,18)>Construct [MI 5/9] [Makers 5] Construct 3 Louloudi Cannons on (23,9), and 1 wall to the south side>Bannermen [MI 6/9] [1 Mana] [Morcair Bannermen 2] Land on (19,31) and claim the hex>Share Tech [MI 7/9] [Midnight Caller] Germinated Goods>Share Tech [MI 8/9] [Makropnoos] The Conductor>Unit Move [Bannermen 1] from (24,9) to (22,11)>Dice 1-2 are Vaelith Knights 1, dice 3-5 are for Metamorphic Crawl to Vesper Keep>>6404758>Communicate [Ervenbloud]Amongst the daily bustle of profitable trade amongst the magma spawn and listeners from Steamside's ports, an unusually decorated assortment of knights arrive, flying the flags of House Morcair. This ancient Great House is one of the four originals, esteemed as some of the best traders and diplomats this world has known. Their band seeks out the highest ranking diplomat within whatever our equivalent of an embassy would be, handing out a letter directly addressing Ervenbloud itself."Hail, Ervenbloud The Great Warmth,In the absence of our Speaker, we the Listeners in the name of The Great Council and Godking Makropnoos, extend an official invitation of divine essence to yourself. These great powers above, and our many scouts, have observed a disturbing erupture of conflict, as dangers from the south expand and reach northward. This invitation into the Royal Pantheon would not demand your proactive engagement in such conflicts, as we wish not to disturb your dormant nature, but it would enable us to further empower one another in preparation, and obligates our Kingdoms to come to your defense should your people face such a threat.Should you accept, you may devote your divine influence to entering the pantheon. Should you decline, we are content to remain partners in trade as has been for uncountable years past in delightful peace.By the Grace of The Myceliac,Bannerman Druettes Morcair"
>>6408719The great mass of spikes slowly turns, the myriad jungles growing out of it creaking and groaning as they go."tsss remembers! verrrry long ago! but tsss does not want things right now, but does like chance to see wall tssself! very stabby!"There is a brief interlude as hundreds of spines lash out with surprising delicateness, poking at the wall, triggering defensive spikes. "tsss loves wall! verrry fun! tsss knows! tsss verry busy helping kikka will fancy big hunt and big sky stabber idea, but one day tsss will return! make wall even stabbier! tsss knows! tsss leave present, maybe funny shiny metal squishies can use?"The massive looming ball of death wiggles vigorously, then with a cacophony of caws and complaints a flock of crows swoops low and drops...a tree sapling? A very, very, sharp tree sapling."tsss...tsss could also use a leeeedle nudge. maybe big spiky head cultivator can help? tsss trying to go home, miss jungles. maybe tsss plant tsss one day! tsss maybe thought was tree once back when tsss was bitten by funny big lizard! did squishies know tsss has big tiny lizard with too many heads in tsss head? sometimes talks to tsss! sometimes not in head too! verrry strange"This goes on for a concerning amount of time.
>>6408722>Communicate [Ervenbloud]About a month after the letter was sent a ship pulled into Avadmet. A priest emerged, surrounded by Long Hunter and Steam Guards, carrying an obsidian tablet. "By the authority granted to me by the Pyroclastic Councils I, Malituk of the Molten Tongue, entrust your people with this holy scripture stating that Ervenbloud shall join your pantheon within no less than two and no more than three tyrns of this declaration."
>>6408733>>Communicate [Whisper]I copy and pasted the communicate cause I was feeling lazy and somehow forgot to change the name.
>>6407548Ervenbloud grew nervous as the False Eye doctrine came into being. Fearing potential repercussions from the god of the false sun and knowing of strength in numbers he began dedicating energy to joining a pantheon.>[MA][DI] Join Royal Pantheon 1/2Volk considers spending two mana but decides against it>[MA] Volk’s Retribution 2/?>Share False Eye with Whisper>Share Contracts with Tsss
>>6408732>Communicate [tsss]Somewhat speechless to the barrage of childlike wonder, the small knight reaches up gingerly grabs the sapling. Entering the fog, it does not take long for the metamorphosis to take shape. Growths of apparent spores collect upon its twigs, appearing not to wilt nor flourish, but rapidly evolves into something new; its bark grows soft, branches unravel into plumes of fuzzballs, hue shifts into a bright purples, and overall becomes something whole with the rest of this place. The Listeners here could not see it, but tsss can. The darting whispers that surround this mist, the rapid transformation of this plant, are not merely the natural effects of spores. There is a power at work, of equivalent divinity to tsss itself, but with none of the consciousness. It merely permeates."Thank you, tsss, sir. It is an honor. We might not be able to nudge you, but if you must push off of our wall to get moving, we would much rather clean up the debris than find ourselves under your spikes... Do forgive my intrusion, please, tell me more!"The rest of her replies follow some assortment of confused looks, nodding, and pretending to be very interested in his ramblings.>>6408733>Communicate [Ervenbloud]As the news spreads, Listeners across the west celebrate, igniting a newfound appreciation for the culture of the Magmaspawn they shall soon become far more acquainted and unified alongside.
>>6408746Eventually,.following a somewhat rambling series of stories about a kikka hunter (or perhaps several kikka with the same name?) that, hypothetically, may have been old kikka proverbs, the deathball seems to fall silent for a time, as is the nature of the gods.Then abruptly it perks up again, and asks a question."can tsss hear a story of a vessssel?"
>>6407548>MA: Coordinated fire>per-reqs: Ley of the Sky, Louloudi Cannons>Mechanical effect: Allows up to 3 Louloudi Cannons in the same hex to fire at the same unit all at once with the use of a single UIWithin a basement in arche, dinning on imported Cradle delicacies, sat a human named Synthlíftike, so named for a broken nose that never quite healed. His job was that of an engineer coordinator, specifically involving the construction and testing of Louloudi Cannons. Though, faced with the news from the Listeners' homeland, he couldn't help but think that the grown machines were...inadequate. As powerful as the cannons and the Living Charges themselves were, it was well known that Primal Beasts and Heroic Figures such as Ischus,Rampachu and Kairos were far more resilient than mere walls, why the first of those listed did a showcase recently showing how impenetrable his skin and muscles could be. But still they could do damage, and even if it took several cannons to bring one down it was enough for the time.This wasn't the case anymore.Synthlíftike had questionned the traders bearing news, and while many saw the defeat of battle against the Calamity plaguing the Listeners as a proof that mortals could give even the most godlike beasts pause the human engineer could read between the lines. It took two opposing armies of thirty thousand noble knights all armed with Aejold weapons to even remotely deal that much damage and pierce the flesh of that beast. Furthermore, it seemed like the god of those lizards Arbaldo had forced to kneel finally showed itself near Eastern Reach and despite the disbelief at hearing about how it acted like an eight year old child with attention problems and didn't even seem all that malicious, Synthlíftike confirmed his doubts: Mortal weaponry were still useless against gods. They could hurt the Calamities but not the Gods still, Eastern Reach's attempt at a defense had been pitiful and useless before the ''Death-ball'' of a god and they had to rely on sending an adolescent to speak with it.And so, the man wondered how they would defend themselves against those threats, they could fire all available cannons of course but this required couriers to be sent to group as the distances involved between gunner nests were quite large which made a coordinated strike impossible when it took hours to days to tell someone to fire at something.(1/3)
>>6408826That is until some disciples of the illustrious Lord Wadusi came to Arche and shared with them the knowledge of sending messages across the stars. Literally, they could move the lights in the constellations and used this to send messages to each other instantly, and this obviously worked across kilometers and kilometers as it isn't like the sky become unrecognizable after a week's walk. Synthlíftike saw an opportunity there and he took it. All Louloudi Gunners were given a manual on how to interpret and translate star signs into words as well as assigned an Astrologer that was trained in the newly dubbed practice of ''Star-Weaving'' to send those messages. A command center was established in Arche with various protocols to ensure a fast response and the crews of individual nests were trained to receive the commands from the center. No longer would they need to send courier specialized animals to each and every installation, if a scout saw something dangerous all he had to do was report it and have the Astrologer give its coordinates to all other nests, who would now be able to coordinate and deliver a brutal and sustained barrage of explosives on the target. The engineer coordinator smiled as he witnessed how devastating the first tests proved to be. Now, they could be ready>MA2: Long range spotting>pre-reqs: Coordinated fire, Ley of the Sky>Mechanical Effect: Allows Louloudi Cannons to target up to 3 units at once in range when attacking, spreading the damage between each of themA problem showed itself during training, as they always do. The tactic of sustained fire was very devastating for certain but...Well it was really wasteful occasionally. The disadvantage of a sustained bombardment is that if a target only required half the ammo to destroy the crew would just not stop to shoot until the end of the operation no matter if the target had already been vaporized. This left a critical vulnerability if they were to ever deal with multiple separate forces instead of one big monster or army. The problem itself lied in the lack of training from the crew in Starweaving, turns out if only one guy is trained in it you can't get real time updates on the situation so instead of there only being one Astrologer every member of the crew was taught how to send basic signals such as ''Begin'' or ''Stop''. Furthermore they were furnished with what was ostensibly binoculars to be able to observe from much further away.Additionally, the gunners were also drilled in ammo conservation, as unloading all the shells into one dead target was unacceptable.
>>6408722>>6408836>Communicate[Laurelios]After the Godking sliced the charged antlers off the deer's skull before it can blast away again, he landed a little away to catch his breath while watching the mortals disembowel the Apex. What frightening ferocity in combat these listeners were capable of...he hoped the humans would match them soon. He used this short respite to ask Laurelios another request.''Crown, I will need your help again, though this time it is for projects more related to you. First I need you to bond more deeply with me, redirect damage done to you to me instead as while I could keep you safe in our earlier fight against the Beast King I do not know how long I will be able to shield you from harm before you splinter into pieces. Second, despite the charisma you confer me I am not the best with words sadly, I am more at home in a workshop than a theater and so I would like to request your power in order to crush a primal beast's will when it is beaten. Conquered if you will. I do not ask that you give your all for this, as I know I am more proficient than you are when it comes to the arcane arts I will bear the brunt of the fast effort. I know you have a lot of mana stockpiled, so I ask that you give me enough of it for me to do this. Keep the rest to yourself, as you will be able to give the project its finishing touches>Makrópnoos is asking Laurelios to contibute a 1DI MA on the ability Bystander and a 1DI MA on the ability Kneel or be Kneeled. Furthermore he is asking for a transfer of 4 mana.>MI(1): Domi builders Alpha at 20,15, build Louloudi Gunners at 20,15,>Move to 21,14>Build Louloudi Gunners at 21,14>MI(2): Domi Builders Beta at 20,15, move to 21,15https://i.4cdn.org/qst/1777867736750197.png>Build Louloudi Gunners at 21,15>Move to 22,16>Build Louloudi Gunners at 22,16>MI(3): Muster Domi Builders Gamma in Arche>MI(4): Muster Domi Builders Delta in Arche>MI(5): Trade Ley of the Sky with Whisper>MI(6): Trade Coordinated Fire with WhisperWith the usual traders come human defense specialists this time around. They had already taught them how to build the cannons, but knowing they were inadequate on their own, they taught their new methods as well as the secrets of communicating to each other using the stars, something which will surely fascinate the average fog-bound listeners who can't even see them!
>>6408852>Communicate[Huang]Makrópnoos squints and looks in the direction where the beam that hit zolt came from, as well as the voice and sees...a human? But also a god, his face is different from the humans in Arche.''Hail stranger, were you trying to convert this stubborn hind to your side? I believe this is our first meeting''
>>6407274The approach of the divine Liten has emboldened their mortal kin, and the knights would see that more of the diminutive folk are stepping out from behind trees with every passing minute. Appearing as only teens or younger, they are clearly harmless - entirely unarmed, and bearing all the undisciplined, fidgety energy of typical children. This energy seems spent on fashion - while not ostentatious, each Liten has certainly taken great care to wear clothing that seems almost unnaturally pristine, unmarred by even the faintest stains or errant wrinkle. The occasional touch of magic is evident: glowing crowns that mimic antlers, or a cloak that bears the same shifting sky-scape as the trees around them. Their colours might be vibrant, but in the gloom of this enchanted woods, it's hard to say."I only faintly recall the Speaker Gerniet, as I was young during his visit, but I remember that he spoke with the Heartglow on the peak. He journeyed on in peace, with a gift I wrought and his presence in our songs. He was as Divine as Lys; where is he, and why do you not share his House, if you are of his kind?" Lamedh asks, her head tilting slightly. Her voice has the hints of the timber of age, and she has the bearing of a lady who's hair is starting to show grey. There is conserved movement and dignified grace in everything she does. While Daleth is unnaturally large, twice as tall as the horse-bound knights, she is not, merely the size of a normal adult, if a tall one.Talk of an accord, of trade and a road, stirs no reaction from the semi-divines, but a gentle ringing among the surrounding Liten shows their clear excitement. Their voices are melodious, their language closer to merry chimes than anything.Daleth is first to crack, the last question from the mushroom knights causing the demigod to give a derisive snort, some irony lost on the mortals that amuses him. Lamedh is quick to resolve this, however."We hold no authority, those of House Morcair. As I said before... 'I am one who Lys shines through'." She repeats, the subtle glow her and her people share seeming to stretch and grow. For a moment, the endless night is banished, and the knights find themselves at the mountain's peak, face to face with Lys herself. Her Light washes over and through them completely, they are here, they are safe, they are...Then the darkness returns, and Lamedh once more stands before them, dimly flickering as before."She sees as I see. Speak, and she will hear. Her focus is on the Divine, but know that under her light, all is witnessed and made eternal. You speak of a tunnel beneath the earth to avoid dangers above. What do you fear in this forest, in the realm of the Divine who's Domain is Safety?"
>>6408866An arched eyebrow belies great frustration at the deer's snorting. Was he losing his touch with the ladies?But then notices a sculpted brute hailing him, and is all serene smiles again."Ah, this one thought you had a bit of a problem with two apex primals hounding your homes. How could this one stand by and allow such injustice to continue?"He gazes at the broken antlers with naked wonder, desire, and forlornness.Another apex, lost to heaven's whimsically distributed fortunes."But it seems you've retaken control of the situation, and will have that beautiful piece of primal chaos. I see in your eyes a function to be carved out of its bone, sinew, and flesh, to the last thimble"He knows better than to plead. But he was also oh so very tired of being toyed about by fate, as if every apex had an engrained desire to be taken by any but him, even to death, and worse."Can you not be persuaded to allow me another chance to make it see reason, away from its destructive impulses? It would be cruel to deny the world such beauty, for base sustenance"
Rolled 1, 8, 2, 2, 7, 4, 10, 1, 3, 6 = 44 (10d10)>Action 1 - [1 DI - Rebirth] - Glintwood+Chronostring Instruments - Develop Culture Tech (Weaver bonus)- Soul Music Though Glintwood itself has no special properties that enhances the music born from its instruments, there is one property of it that has yet to be explored. Music played on these ethereal strings can be felt in the spiritual world, resonating with nearby souls and flowing through the aether (perhaps, with enough volume, even into the afterlife high above Lys...?) Liten musicians call out to the souls of those mid-cycle, hoping to beseech them to act as messengers for their musical magics. (Make Adulator abilities ranged to some degree. This can be a multi-turn affair) >Action 2 - Develop Culture Tech (Weaver bonus) - Organized ReligionLys divine nature is absolute, as clear as the light all Liten bathe in. With shrines dotting the landscape, hymns filling a grand temple, and manuscripts (of mostly fanciful tales, true, but the Liten are still proud of them) guarded by the Weavers in their silken homes, the Liten are able to codify an actual religion proper; festivals, holidays, rituals, pilgrimages... they are able to have it all, all to show their love for Lys.Unit InteractsLys - Strong Lure [1DI] to Yoregar. (5d10)Adulator 1+2 - Blockade Midnights trade. (2d10*2)Daleth - Move to LysLamedh - Move to Lys Primal - Move to Lysextra dice for 10* explosionsTradeWhatever Caterina wants.
>>6408911The bigger god watched the other one with pursed lips. He did feel slightly bad but..."I'm afraid I cannot do that. This one has been a calamity on these people for a few generations and I can hardly deny them this. They will keep its corpse. Furthermore, I predict I may fight a more powerful foe eventually and I will need of what materials I can scavenge without harming its mana generation."Then he studies the man's face and sighs heavily. "This isn't the first time this happens to you is it?" He turns to stare at the west for a moment. "There's another one nearby...but I wish to make that one kneel myself. It only respects strength and while I do not doubt you could try your charms on it," He turns back to look at Huang "You do not appear to be much of the warrior type. It will kill you and your companions relatively effortlessly should you approach it like that. I would know as I fought with it previously." He points an arm towards the North "However, there is another of these 'Apex' far north. I do not know what it looks like or what it can do, but I know the north is generally quiet and it does not seem surrounded by many other gods. I think you could tame that one easily enough, though I would be careful about that annoyingly bright light over there if I were you, that is also a deity as you can probably tell." He now points directly to the Southeast. "This one...is getting closer to my city I think, but it's not quite there yet. Frankly I never ventured south or very far to the East so I know nothing about how your attempts could go."Makrópnoos face Huang once more and leans on his sword "I would not interfere should you go after either of those two, and as slight compensation for..." He waves his hand at the scene "...this, I could do you a favor of your choosing once I'm done with my business in this region or perhaps even help with your hunt should you wish for it. What do you say?"He thinks a bit. "Oh right, what would be your name stranger? I realise this is our first time meeting and we haven't even introduced ourselves! I go by Makrópnoos, though many call me the Godking these days, courtesy of this Crown." He gestures at Laurelios, and Huang can tell that it is no mere crown but a deity in its own right.
>>6409057"Hoh hoh hoh" the old man laughs good naturedly, even as his gaze turns steely. "There are worlds of strength not tied to martial might. You would do well to recognize that, o' monarch"He gestures southeast."Why, just to this one's east was a false dragon of many necks and its syrconite kite, with no true strength of its own, but followers numbering legion and speech that devours sense and invades the soul. It has joined this one's pantheon out of as much fear for itself as it did loneliness, though it will never admit to either"Then he gestures closer, to the thicket of thorns and spikes."And therein you see this one's rarely leashed disciple, of soul unmarred and body unwittingly stained with the blood of millions. His own followers fear and love him, as they should, but in turn they fear none else, and love naught except that which can show them greater strength"Finally, he pats on Heliodos's snoozing head."And even away from them, this one is never helpless"Insult addressed, he allows his gaze to soften."Far be it from this one to deny a blood debt repayment. And farther still to impose on one's moste honest hunt" conceal the bitterness, conceal it! "This one wishes you well on both of your hunts. If you wish to compensate this one for distracting Zolt..."Huáng begins pondering."Are you up for a wager?"
>>6409074The Godking raises an eyebrow. "What kind of wager? I find that luck does its damned best to run against my own machinations opposing the future, so it depends."
>>6409077"A kindred spirit, hoh hoh hoh"He gestures west."This one's disciple, Tsss, has long wished for his own apex. He fields his followers at this very moment, to hunt down and kill that Warvorn of yours"Huáng taps his sword on the ground imperiously."Kill as thou wilt. If the corpse makes it to Thornshade, it is this one's disciple's to keep. Intercept it, and they will have saved you the trouble of the fight. No fortune, this, but test of pure skill against skill. What say you?"
>>6409079His brows furrow "I do not doubt I can reach Warvorn before those little lizards can, though I doubt either of us would appreciate a good fight interrupted again."
>>6409080"Then you've nothing to lose, do you?"
>>6409081"I did say I wanted it to kneel, not die. I am working on a way to do this with combat" He clucked his tongue "It would not be hard for me to simply seize a corpse"
>>6409083Huáng claps his hands."This one shall ask his disciple to give you a challenge"
>>6409085"Hmm, how about this then, I shall tell the Beast King about them and watch from the sidelines. If those lizards can withstand an attack from a being such as Warvorn, then I suppose there is little I can do to stop them now can I? I have just seen mortals slay an apex, let them be tested then."
>>6409088"Huáng Nan Bo, sectmaster of the Mount Ao, disciple of The Glow, accepts the monarch's wager"
Roll for wizard!
Rolled 3 (1d6)Well this is embarrassing
> tsss apologizes, tsss would like to amend gravic warrior move to (8,19) so can do big race!
>>6409164Oh fine, if the LITERAL god is worried about some mortals beating him in a race, just put them back at their original spot.
>>6409164>>6409113Makrópnoos thinks a bit, then chuckles. ''On second thoughts, I'd rather not gamble with this. Give me a moment'' He then raises his voice to talk to the spike ball. ''Your name is...Tsss correct? If you tell your little lizards to not kill Warvorn and just raid towns, I will give you a very shiny object that you can use to make things even sharper and stabbier. What do you say?''
>>6409272"a stabbby shinnny!? tsss will have it! was leeeedle worried Kikka get chomped up, what if lion has other strife realm inside!? tsss use shiny stabby and shiny shiny and stabby stabby and make shiny stabby whooshy stabby stabby...."This line of discussion continues for some time. Suffice to say the deathball sees no issue in this arrangement.
>>6409272Huáng's expression showcases bitterness. But he forces through a proud smile."My, Tsss, such growth you have shown, that mighty monarchs would rather pay tribute than lose face to you"And the pride is replaced by scorn."And in so doing, lose both face and tribute. Tsss, Heliodos , Evrozapt, put some distance lest they infect you with their dishonor">>6407548>Huáng indignantly moves to (15,16), picks Tsss up and moves him to (15,17)>Heliodos sullenly moves to (15,17)>Huang huffs, picks up Heliodos and moves to (19,20)>Evrozapt grimaces and moves to (8,21)
>>6408852>Use free action: Change +2 bonus to fortitude from Fury of Rojodaz into a +2 bonus to Movespeed
>>6404395A certain pretender sleepwalks south, escaping the currently sleeping-besides-her crocodile's attention. A stabbing, piercing sound escapes her, and danced with the winds to north.>Midnight Caller moves to (3,23).>Midnight Caller whistles, spending 1 DI?
Rolled 8, 4, 7, 8 = 27 (4d10)>>6407548>>6409276>Trade District Planning, Profound Manuals, and Logography to Midnight Caller [MI] (1-3/9)>Trade Not All That Glitters Is Jold, and Long Gate Of Heaven to Tsss/Thornshade [MI] (4-6/9)>The Shennong and Northern Profound Masters move north, continuing to build walls adjacent to the roads [MI] (7-8/9)>Convert Mana [MI] (9/9)>Southern Profound Masters move to (17,23)>Pholipoly moves to (12,21)>Move Blophemous to Thornshade>Develop [MA] - Turtle Shell>Preq-Tech: Bond Harnessing, Dao Of LIGHTWEIGHT, Drajon Physique>Preq-Resources: N/A>Dao Of LIGHTWEIGHT now applies to a number of gear pieces equal to general tech DVPast efforts of body training were too strenuous on a disciple's body. But the main hurdle has been passed, and with improvements made on disciple bodies, failures become new challenges to surmount.Weights upon weights loaded on the body, dragged behind it, and thrown by it? Inefficient, impractical, foolish! Sustainability was key. Weave a precise system of threads to load-balance, and an egg can heft a mountain, a teardrop of glass can withstand the sundering of the heavens themselves.>Develop [MA] [3 DI] - Not All That Glitters Is Jold 金玉其外,败絮其中>Preq-Tech: Purification, Free Spirit, Theater, Sunglasses>Preq-Resources: Thaumites, Scroll Pavilion (library structure)>Normal units become immune to direct conversion. Culture/Affinity effects that aren't Direct Conversion and are reliant on light or sight get -1 FV and trigger White Horse on failure, with appropriately inverted effects.The lack of Thaumites to defend every single unworthy disciple in the sect from wayward unsubstantiated thoughts would cripple lesser sects. But for Mount Ao, every setback was a chance to improve.Theatrical performances and lessons on the gulf between appearance and reality do much, but it is the lesson on turning a jade beauty's own charms on her that find much purchase in the hearts of disciples.Those that would fall to the charms of a jade beauty, selling soul and dignity alike for a second look were legion, and so demand would fall with such great supply.But those that would spurn such charms, barely granting them any attention, and in turn continuing on with their day, would guarantee a second look, and a third. Greater than any beauty's beauty was her ego, and the ego was key to many a downfall. If not the jade beauty's herself, then those that thought themselves her equals.
Rolled 8, 1, 3, 5 = 17 (4d10)>>6406910>>6407555>>Mortrose, The Primordial Lindwyrm of RebirthThe sane method has been attempted, with arguable success. Her rival queen was spared the worst and yet lives. Drakatron's people remain... mostly alive if not the town. Xenoq's entourage mill about still breathing. This being a mixed bag of an outcome, but nevertheless Mortrose's hoard swells with numbers previously unconsidered. Truly, hiding in shelter looking to slowly eek out a living from investments would not grow her hoard at the rate she'd hoped. That foolish drakatron and northern beast too much the pacifists. She would have to take direct action.And so, the prior backup plan had become the primary plan. Today, she would make history, or she would make fools of herself. With the line between foolishness and boldness determined only by one's success. Luckily for her, all others who could bare witness to the actual outcome were too far away to see, allowing the snake to spin her story at her leisure.>[God Unit] [DI] - Tactic - Move to the ocean hex containing Venthazek, and suplex the Mega Kaiju onto hex <28,20>, then move there ourselves. Time to airdrown a fish.Rules don't seem to specify Tricks as separate from tactics anymore, so unsure if I am able to move and grapple in the same attack or not anymore. 4 dice for a contested strength check.
Rolled 10, 10, 8, 5, 6, 5, 1, 2, 4, 4, 9, 7, 6, 5, 9, 1, 8, 10, 7, 8 = 125 (20d10)>>6407553>>6409337>Upgrade Settlement [MA] - Town Prime Site. >Upgrade Settlement [MA] - City Prime Site.The sharepiles are healthily full. Surplus charity from the northerners have accrued. Prime Site is to be renovated, to serve as this civilization's heart. The visionary.. wills it?>Relocate [MI] - 16 Population from Prime Site to First Contact.Pretenders are to move to Contact to facilitate resource transportation, and continue relationship building. >Tune In [MI] - The Myceliac Faith from Southern Spire.The dancers took a sojourn north. While the fungal body plan eludes them,they already practice the faith these listeners practice. The dancers simply learned the name, and that they were supposed to speak after listening.>Develop Tech [MA] - First Sun Idols>Prequisites: Teachings of the Sun, First Sun Belief, The Myceliac Faith, Made to Please, Dreaming, Sustained Hypnagogy, Unified Mind.The Teachings, the Faith, the Cult. The Most True of Suns is beyond, yet, we must propitiate it. Its light casts its image, so why not construct an image if an image of it is equal to it? We lack the tools to truly assemble an image worthy of it, but well, aren't we forgetting something? Why, we have our idols here. They listen! They speak! They are it! One need only to see.>Establish Trade Route [MA][1 DI] - Coincidence, transporting Gelatin Fruit from Shinnyton to Prime Site.Ofcourse! It blesses us! From powder and death, bloomed are fruits aplenty! We must develop our virtues to please it further!>Blockade [FA] - Steps in Rhythm 4 on First Contact against Prime Site's Coincidence.The dancer here continues dissenting against the Prime Site's draw. Utilization of this particular miracle to aid the Prime Site's construction need not mean it growing further.>SiR4 attempts to blockade the Prime Site - First Contact's Coincidence, rolling the first two Culture dice.>Midnight Caller contests SiR4, rolling the next three Terraforming dice.>Midnight Caller contests Lys's Adulators, rolling the next six Terraforming dice.>Extra dice for exploding.
>>6407758This turn is illegalGod moves closed to Aztlas1: All units return to the capital and re-equip as described in this last post, reinforcing as Brainjackers2-4: Sektek, Brain and Worm build as many pylons as possible5-6: Trade Rizz and Supremacist Sophistication to Kikka7: Trade more stuff to Beast, whatever they don’t have really8: Compress all mana to DI9-10: Wasted
>>6409387>Miscounted power, tsss trade is 2 not 3>Heliodos nibbles Huang and achieves full power [UI]
>>6407548>>6407560Drakatron screams in fury as the hulking insect escapes. About half a second later, he also realizes Coen's Grave appears to have been completely obliterated by whatever that heat beam was, along with a non trivial portion of the surrounding countryside. A half-second after THAT, he realizes that the damnable insect that has been the subject of his increasingly maniacal mono-focus appears to have fled straight into the heavily walled off southern continent.After a flex of divine might to repair the worst of the damage, the great dragon sets off in pursuit of the prey.>Drakatron Terraforms hexes [33.20] and [34,20], spreading the Jungle terrain from [32,20]>Drakatron moves to hex [31,23]Meanwhile, with the direct threat seemingly passed, the easily distracted Sharpclaw take to buzzing about their flashy, fancy new air fleet. What wonderous places will they go? What wonderous things will they steal? Well, it may take a while until anybody finds out, because they bloody things are infuriatingly slow compared to a ground unit running with the Clever Girls! Surely, there must be some way of fixing that...>Major Action: Develop AerodynamicsElsewhere, as those who'd taken shelter in the Bastion adjacent to the smoldering crater formerly known as Coen's Grave, somebody asks how the trade route is going to stay open if the settlement once at it's northern end is gone. A flurry of reconstruction follows.>Major Action: Rebuild Coen's Grave at [33,20], preferably before it's absence closes the trade route.
Rolled 10, 10 = 20 (2d10)>>6407548>[MA] [DI] Finish improving Nevasca>[MA] Upgrade Village at 17,7 into Town-[MI] Trade Cheese with Lys in exchange for Fire-[UI] [DI] Catarina attacks primal at 15,2-[UI] Heroes and mage attack primal at 15,2
>>6407548>[MA] Terraform: Claim [DI] - (36,13),(36,14),(37,14),(40,15)>Laqura: Move to (38,28)>Nalori & Imoziqul: move to (38,19)>Godomoloke: Move to (40,19) (or to (38,28) if Laqura can carry it there). >[MA] Terraform: Join PantheonMortrose is getting a band together... >[MI]The builders on (37,21) continue building walls>[MI]The builders on (35,11) continue building walls for their town.
>>6408852>>6407549The Crown thinks, energy divine and magical flickering across nodes of amber and runes of gold.This will be a great request… but it has a duty, a purpose, and this ruler has been good.Plus, the requests ARE those of a worthy ruler.Therefore…“RULE”>MA+1DI: Invest 1DI into Makrópnoos’s Bystander ability>MA+1DI: Invest 1DI into Makrópnoos’s Kneel or be Kneeled ability>Gift 4 Mana to Makrópnoos>Convert 2 Mana into DI>Share tech with Makrópnoos: Architecture>Share tech with Makrópnoos: Temple Decorations>Share tech with Makrópnoos: Better Living QuartersThe larger god feels an untold burst of energy!>>6408732>Communicate[Tsss]Laurelios, crown of crowns, the meaning of royalty embodied, feels… a kindred being. A wielded, rather than a wielder.Spurred by an uncharacteristic bout of personality, it tries to do what all living things wish to do- communicate, say hello! But it is, unfortunately, a big spiky hat.All it can do is give Tsss a vision of several stupendously fattened and very happy Kikka feasting amidst enraptured Shades of dead kings
>>6410424>MI: Absorb 6 Mana
>>6408722>Share Tech [MI 9/9] [Ervenbloud] Concordant Sync>Unit Move [Syrsiet] to (16,15)>Unit Move [Xekath] to (16,14)>>6408821>Communicate [tsss]"It is most intriguing to hear tales of your people. Admittedly it was hard for my people for many years to see yours as, well, more than marauders. But, times have changed, and we have enjoyed a great time of peace after making proper contact. I am sure it was the same on both ends; it can be challenging to see the benevolence and value of another life unlike yourself, until you have been made acquainted."Jahera lights up at the opportunity, continuing nervously."Oh, of course! My favorite Vessel is the one from my great grandmother Jehane's time, Gerniet the Fiable. They were the second of only two vessels of House Yros, our seekers of lost knowledge. Us Listeners can see through the eyes of our Listeners, at most times, and it was this age where we were enabled to see things far from home. Gerniet traveled the world to the North, inviting all to witness beautiful landscapes, culture and people, and even terrifying monsters never before seen. It was so inspirational that many left to join Gerniet in Vesper Keep, and it is there they still pursue this dream of a life not beholden to traditionalist values and responsibilities. My great grandma left with a band of explorers to go there, and one day I hope to do the same. It's this dream, and these stories, that many of us here cling onto to inspire ourselves to change things for the better."Realizing she has grown a bit carried away in her own ramblings, the little knight adjusts her posture."...Forgive me, tsss, sir. I will not bore you with too many tales of our meager lives. I must imagine an ancient God as yourself has many responsibilities to attend to. We will not keep you, but I will greatly cherish this unique memory you've given me. It is not often a Listener gets to speak with a God!"
>>6408883>Communicate [Lys]The band of knights chuckle amongst themselves in reaction to Lamedh inquiring where Gerniet is. Before their laughing stifles to breath room for a response, the demigod unveils the true extent of power Lys channels through her. Their laughter cuts to silence, overtaken in stoic fear of the supernatural magicks that transform their surroundings, if only for a moment. Returning to the dark, the knights murmur, rallying closer as they steel their spirits."Gerniet is dead. And so too are the two vessels that followed, as well as however many more infantile Vessels those miscreants with the House Unmourned have drowned. Unlike whatever you two are, each one of us have a grave waiting for us back home, Vessels included. I wouldn't hurt yourself mourning them, especially not a 'knight' of House Yros who spends their time helm deep in mycelium folds, or chasing dreams of playing God like that runaway you met."The brazen knight does not appear to guise his words when speaking his mind, speaking as though he personally has little to lose, not entirely to the pleasure of his comrades. However, the tensions inability to hold him back, if nothing else informs the twin demigods it is this confidence that facilitates his leadership and their trust in him. Responding to Lamedh's final inquiry, the knight of House Morcair continues."No offense to you or that divine lamp of yours, but its tall freaks like yourself, transporting us or our minds to places beyond our will, that give us something to fear. My men have families to return to, and aye its trade we seek, but what we offer doesn't come without assurances. This domain is your safety, and our safety is in the damp and dark beneath the dirt. We live different lives, you and me. I'm sure your folk and old Gerniet were chums, but I only know his name from history folds, and whatever that trick was you pulled was the first of any sort of magick I've ever witnessed. Trust is earned, and that would start with us sticking to our tunnels. Besides, if such a place as this is so impenetrable to dangers, what harm could come from our passage whether under or above the substrate?"
>>6410445Sorry, I don't have 6 mana, absorb 4 Mana
MA DI 2 build the abyss (12,16)There was always the abyss, a psionic construct locked away in Patior's mind, a place of exquisite suffering and reward. Truly if one is ready to take their devotion to Patior to the next level they would venture within. It was now released inside a cave Inside is warped creatures and traps only fit for immense torture. Anyone who could brave its challenges would be refined in soul and have power that stood above their fellow mortals.The idea is a thematic sacrifice of population to create champions.MA claim (10,17)MA claim (11,17)MA create walls around lamentThey were bloodied and broken by attacks from the outside world and as such protection was in order.
>>6410502Wait fuck I forgot>Move Rampachu to 17,13
Rolled 2 (1d10)>>6410306Rolling the extra dice due to the nat 10
Rolled 10, 4, 7 = 21 (3d10)>>6407555>>6406910>>6409448>>Mortrose, The Primordial Lindwyrm of RebirthThe harrowing lands of bottomrite teem with untold monstrosities of overwhelming size, elegant indestructible scales, untold destruction, and great draconic visages. And also this random metal man with an island designed like his face, now, apparently. Teamwork between these proud and aloof beasts have been intermittent at best, but now brought together in the urge to bring a great Apex to heel, it is time to finalize such allegiances. And not just because the metal man is capable of harnessing these apex primordials and we need such a pact to sort out the ownership of said apex's affects.>Major: [Form Pantheon] [2DI] - The Dragon's Dogma of Dominance - Pantheon for Mortrose, Drakatron, Laqura, and Xenoq (on account of his flying blue draconic primal that deigns to accompanying him, allowing the other members to save face).>Base Pantheon Ability - Dragon's Dominance - Dragons are inherently superior, thus we can trade non-dragon like units among other members like pawns and simple belongings. From the lowliest menial to the greatest Apex. (if we are able to give it an ability with the first DI put into a pantheon, if not, then just make this the 'make pantheon' part.)>2nd Pantheon Ability (from the second DI) - Official Pantheon Afterlife - Seeing as all other members lack their own afterlives, Mortrose has taken the liberty of... providing one for all the others. Such selflessness on her part. All pantheon members' mortals share the same afterlife, with Overturn of Heavens ~ Rite of Right to the Soul providing an overwhelming seizure of their souls into Encased in Clay ~ Added to the Hoard.First three dice spirit check.Meanwhile, Kentrose is set to work on a most important task. Poking at beaches and seeing if glass can be made with suitable taste to her Lady. The basic glass made in kilns come out a boring clear color, certainly useful but in the already red-tinged world beneath the Serpent's Paths, it must be even redder to show off such contrast and saturation. A quick accident with Daemu Fen spilling into the cracks in the sand does succeed in making a glass of soothing light green coloration in open sunlight, but in the red underworld it's an unsightly brown. That won't do at all, but it does provide the idea of adding the ruddy glepnal instead...>Major: [Develop] [Mana] - ShadowGlass Making (enhanced Sand Collection general tech) - By mixing in the barest amount of glepnal particulate into sand mixtures before glazing them into a Red-tinged glass, Kentrose is able to use them to faciliate the remarkable - highly aesthetic glass windows, lenses, and baubles that'll assuredly please her lady's tastes. The ability to inscribe wyrmscrawl into transparent material is only an added bonus, of course.Using: Domain: Aethereal. Tech - Pottery, Furnleum Lamplighting, Ceramic Kilns, Wyrm's Will, Coherence Scrawl. Resources - Sand, Glepnal Mud, Daemu Fen, Furnleum.
Rolled 6, 5, 9, 8, 7, 1, 1, 9, 6, 7 = 59 (10d10)>>6410690>>6407555>>Mortrose, The Primordial Lindwyrm of Rebirth>>6407559>Rolling 5 separate 2d10s for each wall's defense check vs the breath.While it wasn't prompted, considering that Venthazek did attack my walls, I'm rolling defense for each one (delicious Fort XP). Both in part because they have Glepnal Mud's heat resistance properties to them along with decent structural integrity and soak, while also supposedly Venthazeks' heat beam attack decays in power the more it has to cut through. I imagine the first 3 or so are totally toast, but there is a decent chance that after the first 3, the damage might've been enough for the fourth wall between him and the settlement to still be standing. At the very least, the amount of bleed off through 4 walls, a settlement, an Apex Primal, and a god might be enough to give the final one a chance at survival rather than taking more than 15 damage in a single hit.With their goddess already committed to battle, the rest of Her forces move with their own purpose.>[Kentrose and Korvur] - Move to <37,27> along the canal to get closer to the warring primals>[Army] - Move to <39,27>>[Minor] [Brother Sadman] [Mana] - Move to <32,26> and Corruption Spellcast on Xaladaxa. Triggering the 3 built up spellcasts, giving Xenoq the extra little bit needed to ensure the conversion is all but assured. Provide a malus to Xaladaxa's ability to resist Xenoq's conversion, while also implanting an underlying, limited, influence over the creature to Mortrose via the Pantheon and corruption domain. We help, but that doesn't mean we can't taint the chalice a little as well. Ants are inferior to drakes, after all...>[Minor x3] Builders >Southern - Build 6 walls on <30, 26> and 2 on <31,25>, Central>Central - Build 4 on <32,23>, then another 4 on <32,22> to reestablish the canals connection next turn with the northern builders.>Northern - Hinges on if the final, fifth wall managed to resist the gojirra breath, as that means I either build 1+4+3 or 1+4-2 walls this turn. Assuming only 3 walls, build 2 on the southern coast of <31,19>, and one bridge over the southern side of <30,19>. If I get the full 8 then double up the bridges and put a northern stretch to double-line the canals.>[Minor] - Trade Heralds of the Lady to The Beast.
Rolled 9, 8, 7, 8, 2, 10 = 44 (6d10)>>6407555>[MA] Lantern of Beastial Enlightenment [2 DI]>Domains: Change, Soul, Domination; Preq-tech: Ichor Conversion, Divine Dominance, Enhanced Ichorous Affinity, Morphont Mimicry, Mana Quenching, The Ichorous Word, Soulful Color Craze; Resources: Enhanced Thaumites, Citrus Salt, Lime, Jolt>Anti-Hero/Primal Conversation EquipmentWhat lies beyond the forest is a scary place. In Harbour’s teachings, the horrors of the south know no bounds. Stories from the refugees tell tales of monsters of terrible destructive power. Settlements, wiped. Entire generations, gone in a blink of an eye. Titanic beings, duking it out for supremacy.And so, the Children prepare themselves as best they can. Enhanced Thaumite. Citrus Salt. Lime. A clump of shiny Jolt. All forged in the ichor pools of the Mana Cove, under the ever restful eyes of the aurora’s light and Writ’s steadfast slumber. Enlightened by the Beast’s own flame, these new lanterns shine with a new hope, a burning heart, able civilize the most savage of souls, and change them for the better.>[MA]Way of Hollowed Wood [2DI]>Domains: Change, Forest; Preq-tech: Gatedameu, Shaping Wood, Pernicious Growth, Gardening, Grove Cultivation, Cultivation of the Inner Beast; Resources: Enhanced Thaumites, Lime, Gatewood, Mana Ichor Cove, Deamu>Increased and enhances available equipment slotsThe Gatedameu, undoubtedly the strangest of the Children, have taken their cultivation to an unprecedented extreme. The Hollowed Way was originally a meditation practice, meant to empty one’s thoughts of conflicting desires, and calm one’s nerves to the oncoming Change. Yet the Gatedameu, know for their eccentricities and spatial parlor tricks, took to the practice in a literal sense. Thought improbable due to their size, they were able to warp their internal space to vastly increase their spatial capacity, often to levels of outright absurdity.The Gatedameu were hardly shy with their tricks, often dazzling their followers with magnificent feats, and challenging them to the craft in the heart of the Mana Cove. Though many failed, the talented prevailed, some with crafted wooded box of extraordinary capacity, and others with the ability to transform their own Change into this…Way of Hollowed Wood. For nothing snared the imagination of the Childrem more, than pulling hare out of their metaphorical hat.
>>6410713>4chan ate my picture ;_;>Beast heads to (24, 3), potentially carrying Harbour there as well.>[UI]Marine Expedition head to Arche while attempting to avoid any primals… a stumbles upon a queer sight of a floating metal ship. Had Arktikana’s elder brother abandoned its Sun? The Children investigate the FACEship before moving on to Arche, attempting to open diplomacy with the floating ship (which may happen later).>[UI]Blackhawk 1 renders aid to the stricken populous of Lumthralius Spire, and spreads the good Ichorous Word (more on that later).>[UI]Blackhawk 3 notices a series a strange coincidences revolving around their delectable gelatin fruits! Hey, those are our Ichorous Delights! They proceed to Blockade this illegal fruit smuggling ring from Shinnyton, and investigate the origins of these ‘Bondsmen’ that dare trample upon the bonds of the north!>[UI]Muster a unit of Blackhawks on Shinnyton, and a unit of Onzabra on Exettakal if they are not aboard the Marine Expedition (just in case it didn’t process, ignore if it did).>Tech Share- Equivalent tech trade with C-Ark (Coral Medication + the Medicinal Jelly tech if two techs were traded), Thaumite Revolution with Mortrose
>>6410724>Mana Absorb if needed
>>6407549>Lithic ponders, then realizes he she they should create trade routes to more gods around them like Lyss even though that god would blind his creations.. at that an idea is formed if my people are to avoid becoming blind when treading on the lights domain. Gathering some stone cutters Lithic had clear quarts cut into lenses then tinted to allow Petrosapiens movement across their territory, not to mention looking pretty snazzyDevelop [MA] [1 DI] - <shade goggles>>Preq-Tech: stone carving, paint>Preq-Resources: stone> <allows a user to withstand the blinding light of a gods realm temporarily><purpose is to help traverse and create means of establishing trade to multiple gods outside of the Chrystal spire>>speaking of they should seriously send some carved boats to see what’s playing out on the neighboring continent.Send small minion group past hex [15,11] >To establish communication between potential peers
>>6410468Their words are informal, even flippant, but the Knights's impropriety wouldn't draw any ire or retribution from Lamedh, or the looming Daleth behind her. Their early laughter is met with chiming giggles from the Liten around - they laugh for laughter's sake, of course, for they can't know what amuses the Knight's so. A few of them are growing distracted in some way or another, as children are wont to do, amusing themselves among the thick, winding roots of the celestial trees.((damn, I shoulda called these Celestrees or Celestreeials, not Glintwood)) "You have a strange irreverence for the Divine makers, but that is the way of the south, no? Lys' sight reigns far and wide, and I often catch glimpses of the danger and violence the other Divine's are prone to through our shared vision." Lamedh says, giving a slight smile, the one she saves for broken children and survivors. The Kikka were the last to see this smile, their violence drowned in a God's benevolence. "The wider world is harsh, but Gerniet's... death, such as it, was a product of his nature, as you say. We celebrate his existence, and his travels - His death was his own, not born of another's malice, and that is always something to wish for. I cannot imagine the strange relation between your own Divine and yourselves, but harsh words and mockery are rarely welcome, and even more rarely of any real value."This was obviously said in response to them calling her a freak, but her smile doesn't falter, and she continues unbothered. "The Divine care for us - yes, us. Do not mistake me for a Demigod, for though I bear a Spark, I once was as you were. I remember hunger and pain, death and grief. These are what Lys' light shields us from, you know, but we will not impose it's comfort on you unless you do us harm. This land is peaceful, it's inhabitants kind."She moves to place a palm on one of the glittering trees, her touch causing the bark to display a distant nebulae of pinks and greens. She stirred at it idly for a moment, the gasses twisting around her fingertips in lazy circles. She was clearly deep in though, but still maintaining that timeless serenity she was suffused with."A tunnel below would guarantee distance from the realm above, but only for a time. The roots of these trees grow deep, and through their glow, Lys is known. Her Light will fill these tunnels, even if only in a gentle glimmer, as it does here." She says eventually, gesturing at the vibrant night sky around them. "If you wish to bring the dangers of the south to these lands by secrecy beneath the earth, know now that it is already a failed venture. The unknown is a threat, and so Lys strives to see all, and the earth itself will not prove difficult to pierce should she so wish. Acknowledge this, and swear no harm on our land and peoples, and Lys will allow what you wish to pass."
Rolled 4, 9, 8, 10, 6, 5, 1, 8, 10, 1 = 62 (10d10)(Ehhh I've got no excuses this time, other than being rather out of sorts and not wanting to hold the Epoch up unnecessarily. Next time for sure...)>[MA] [2 DI] Invest my portion into the Pantheon>[MA] Attempt to Establish a Naval Trade Route with Drakatron>[UM] Boarbarosso, Tarazound, & Primonan to (31, 18)>[UM] Xenoq (carrying Panoptan) to (32, 23)>[UI] [DI] Xenoq makes a Convert against Xaladaxa(First five rolls are for the Pantheon, next five are for the Convert.)
Rolled 3 (1d10)>>6412286(Rolling for the dice explosion that actually matters.)
Rolled 6, 9, 9, 5, 7, 2, 10, 1, 2, 4, 9, 6, 10, 5 = 85 (14d10)>>6408982>>6409448>>6410306>>6412286(Primal resistance rolls. First through fourth die are for Yoregar, fifth through eighth are for Venthazek, ninth through tenth are for Rhethrack, eleventh through fourteenth are for Xaladaxa.)
Rolled 4, 10 = 14 (2d10)>>6412288(Rolling for the respective dice explosions.)
Rolled 4 (1d10)>>6412289(Aaaand again.)
>>6412290(Phew, damn, cut that literally as close as possible, thanks for the heart attack dice gods.)>[UM] Xenoq (carrying Panoptan) to (32, 21)>[MI] [Lithic] Attempt to Trade Office Parties for The Wheel>[MI] Convert 4 Mana to DI
>>6411259"Well I hate to step on the primroses that are the manner in which you people speak, but harsh words and mockery are plenty valuable, they are something we owe to those who don't earn their honor. Respect is achieved, and it is the responsibility of any to remind his fellow knight of that he has neglected. You celebrate Gerniet's little romantic and philisophical journey, but what we remember are the three generations of unchecked politicians poking around at graves, and now I as a foreman have to get my construction drafts from some old fart over the relay who is operating the brain of my dead ancestor."The knight adjusts his reigns in a moment of silence, composing himself to bring things back on topic from what branched off of a very small insignificant of Lamedh's conversation, but all too much to resist venting over."...Sorry I called you a freak. Ask any one of my men here, when we are promised things like safety, comfort, shelter—It's a slippery slope into some unwritten contract that either keeps you honorbound in indentured servitude the rest of your years, or has you wandering off in a trance towards some lizard temple who knows where. So forgive me when I lash out from hearing the same culty jargon. Let's just take a step back. Your lamp doesn't want some moldy soldiers marching in from the south, and I won't make some vow that dooms my future reincarnation should the big men in charge flip their lids. Let's meet in the middle. We will build one of our relays in a town of your choice, and our people will spend some generations exchanging ideas with your walking windchimes, and when things go well we can discuss something more committal. What do you think?"
Rolled 1 (1d6)>>6412294
>>6412372The lead Knight's explanation of the repercussions of Gerniet's absence has Lamedh giving a sympathetic smile, acknowledging the Knight's words with a "you're right" nod and affirming hand gesture."It sounds like his absence caused you great troubles indeed. I'm sorry that you suffered so, and at the hands of your own people no less. For our part in ushering him north, I also apologize. It was my gift that helped guide him on, a map so that he may never be lost. Your apology is appreciated, and thank you for understanding our fear of southern dangers. These other...'cults' sound rather horrific, if true. We will endeavor not to betray the trust of any who come our way, and allow them to leave unswayed if they have meant us no harm."She chuckled lightly. "We will also take care to gently remind any other of your travelling Spark-bearers to not neglect their duties at home, you have my word." Daleth speaks up, a rumbling, grating voice like armor grinding against itself."Your politicians seem at fault here, more than Gerniet. We also have 'politicians', of a sort, but..." He trails off.Lamedh gestures at the surrounding Liten, more of who are now openly playing. Instruments of the same space-y wood have appeared among the group, and lilting music begins to fill the air, lively but quiet."They mostly run for 'elections' to set whatever fashion trend they have in mind into motion. At worst, you end up with clashing colours and mismatched socks." She explains with a tittering laugh.She straightens her robe, pristine as they are, and gives a quiet cough. Her tone become regal again, speaking with utmost formality once more. She 'steps' into the air, balancing on strings of light, rising to stand before the Knight, eye-to-eye. "Your idea has merit, Knight of House Morcair. I will agree to a communication relay on behalf of Lys, and look forward to the exchange of ideas. May I have your name, so that we can agree as equals?"Daleth sighs from where he stands, his great spear dropping as he shakes his head. "There's going to be so much paperwork, you know. How and why these little ones love writing and signing such lengthy scrolls is beyond me. Regardless, you and your men are welcome to stay as you like; I'm sure we have room to spare in Hidden Forest, what with the expansions."
>>6412578The knight hops down from his steed, skipping forward and gestures in a playful curtsy."Ser Otis Morcair, at your service. The bulk of us will not be staying, but a handful of these sorry suckers and their future kids are going to have to stay and operate the relay, at least until your folk learn to strum a fold as well as they fill scrolls. If the most you have to worry about are the color of your socks, I think they will get on just fine. Although we may have to send some men up from Southern Spire here and there or in the long-term things are going to get a bit dicey in the propagation department! Hah!"The tense mood previously tangible amongst the knights is eased by Ser Otis' tone, and certainly helped by the resolution of their diplomacy, as his jest is followed by a wave of chuckles and metallic slaps on the back."It brings me pleasure to know we can see eye to eye, and to know your brother here didn't lose his voice after all, that silent stare was beginning to frighten me! Alas, I know my men are excited to see more of this wonderland of yours. Lead the way, would you, Lady Lamedh, 'one who Lys shines through'?"Over the course of their meeting, the two semi-divinities would have come to observe a great change in demeanor in Ser Otis, particularly following the request of his name. There is an apparent truth to the knight's claim of earned honor, as in one moment he tosses out brutish names and accusations, and the next a delightful and respectful tone.
Rolled 4, 5, 6, 8, 9, 6, 2, 8, 6, 4, 6, 5, 6, 3, 2, 10, 9, 5, 1 = 105 (19d10)(Doing some auto-rolling. First is the contested roll between Catarina's Units and the hairy projectile Yoregar sent their way. Die one through four are Yoregar, while die five through seven, eight, nine, and ten are Catarina, Nevasca, Anivia, and Marcela respectively. Then come the attacks that Catarina's other Units made against Rhethrack, die eleven, twelve, and thirteen corresponding to Nevasca, Anivia, and Marcela. Finally, Rhethrack's resistance rolls against said attacks, in the same order, being fourteen & fifteen, sixteen & seventeen, and eighteen & nineteen.)
Rolled 7, 1, 5, 8 = 21 (4d10)(Also making auto-resistance rolls for certain Units in range to be affected by Praetorian Eudaleal's Primal Ability. First, second, third & fourth die are for Brother Sadman, Kentrose, and Korvur respectively.)
GOD ACTIONSCatarinaNevasca Improved developed.Winter’s Peak upgraded.Cheese shared with Lys.Lys has gifted you Fire.DrakatronWhile your Sharpclaw’s airships are sturdy constructions, bristling with weaponry, their speed and maneuverability…leave something to be desired. Thus, your people seek to iron out this flaw. They begin by improving on the airship’s design, making the hull sleeker, leaner, sharper, so that it might better cut through the air, before building large dorsal, ventral, and lateral vents into the massive, stitched-together animal hides that keep them aloft. The seals covering these openings can be released at a moment’s notice, letting out a burst of hot air that propels their airship off whichever way the pilot desires with surprising alacrity. Of course, to supplement the hot air vented out as a part of this maneuver the crew members stoking the fire in the belly of the ship are forced to redouble their efforts, but they’re always the lowest in wealth and status on the ship, so what is lost, really? Aerodynamics developed.To rebuild on the still-warm, carbonized trench carved where a thriving settlement had only recently sat, now atomized by some act of divinity or nature, would seem to any outside observer to be an act of profound stupidity or recklessness. Fortunately, your people are empowered by an emotion far hardier and more profound than the likes of hope, determination, or persistence in the face of adversity: They are driven by spite! Coen’s Grave (re)built.ErvenbloudThough you have long been on friendly terms with both your neighbours to the North and South, your relationship has more so been one of friendly acquaintances than it has a tighter form of bond. Now, however, seeing how the world has developed around you and seeks to perhaps leave you behind, it is important that you endeavor to change that. To that end you form the beginnings of a covenant with your longtime fungal trading partners, and their own allies, with whom you have had less contact but been assured as to the trustworthiness of. Royal Pantheon (1/2) developed.Volk, meanwhile, continues his period of quiet contemplation. He continues to roll over his previous contemplations of the nature of the ashlands, and the volcano’s place with it. Sure, it could perhaps be considered an organism in its own right, but could the ashlands themselves not be considered some great living things as well? Are the volcanoes not, then, akin to a vital organ? Regardless of whether he’s reached some profound philosophical insight or has simply reached some manner of delirium due to the excessive period of self-isolation, he at last feels a connection form with the nearby volcanoes, flooding limbs and magmatic blood with natural, geothermic power. Volk’s Retribution developed.False Eye shared with the Whisper.Contracts shared with tsss.The Whisper has gifted you Concordant Sync.
HarbourCuring developed.Cooking developed.HuángAt first, your Disciples think this “weighted equipment” to be a laughable challenge, relative to the harsh, back-breaking labour they have been forced to endure in the past. Sure, it’s a bit heavier than what they usually carry around during the day, but compared to heavy steel plates, or great boulders, it’s barely even worth mentioning. Perhaps this is some subtle attempt by their masters to give them some time off? That pleasant thought lasts for about two hours. By the third hour they are sweating and panting, every movement, even standing up or moving, seeming like an exertion, and the less said about performing their regular training under these conditions the better. Nevertheless, the body adapts (or dies, in a few cases, but putting that in the proverb would lower morale), and after several months of the usual suffering your Disciples are able to handle this new training gear with their usual adroitness, and easily handle less intentionally heavy loads while out in the field besides. Turtle Shell developed.Though these attempts to intentionally divert their attention are, at first, rather unsuccessful, the Disciple’s clumsily feigned lack of interest rather apparent to the object of their desire, eventually the practice begins to bear fruit, your Disciples carrying themselves with the aloof, detached air of a scholar that draws in several curious beauties and fairies, provided it’s paired with the right features. Of course no amount of acting prowess can appeal to a beauty if one lacks the requisite aesthetic appeal, but it’s better than nothing. Not All That Glitters Is Jold developed.Not All That Glitters Is Jold shared with tsss. Long Gate Of Heaven shared with tsss.Huáng has gifted you District Planning shared with Midnight Caller.Profound Manuals shared with Midnight Caller.Logography shared with Midnight Caller.Laqura4 hexes claimed.Though some of your newly introduced allies seem a bit…sketchy…to put it nicely, at the very least you now have the beginnings of assurance that that sketchiness of character will not be directed your way. And well, even if their gods are shady, you’re sure that some manner of fruitful exchange can be made with their peoples if nothing else. Pantheon developed(?)(forming a Pantheon requires a DI investment from everyone involved).LaureliosBystander (1/?) developed.Kneel of be Kneeled (1/?) developed.Architecture shared with Makrópnoos.Temple Decorations shared with Makrópnoos.Better Living Quarters shared with Makrópnoos.
LithicWhile the Spine diverts the worst of the light radiating from your incandescent neighbour’s realm away from Onn, it unfortunately is not a perfect solution, the light still irritating your people’s eyes whenever they face it head on, or cast their gaze in the wrong direction, especially as they approach the border between realms. Thus, to put a permanent end to this particular malady, you carefully fashion small, refractive spectacles of tinted quartz, capable of diffusing the light and protecting your people’s eyes no matter how (concerningly) long they stare at Lys. Thankfully they seem to find the goggles quite fetching as well, eagerly snapping them down over their eyes whenever they venture outside, and sometimes even when they remain underground in Onn, the occasionally embarrassing trip or impact with a wall be damned. Shade Goggles developed.LysSoul Music developed.Organized Religion developed.Fire shared with Catarina.Catarina has gifted you Cheese.MakrópnoosThough there is still a degree of delay, shifting(?) the positions of these celestial bodies in a way discernible to those below no easy task even for those trained in the art by the Wonderful Wadusi, and finding said positions in the vast, starry night taking a moment even for the best trained sky readers, compared to relying on more physical methods of coordination the difference is, if you’ll pardon the pun, night and day. In a matter of moments, rather than hours, your gunners are able to quickly coordinate their efforts and lay down a blistering rate of fire on a single target, dozens of cannons barking out a synchronized symphony of destruction. Coordinated Fire developed.Similarly, though it is not a perfect solution, your people’s efforts to preserve their ammo and more accurately observe the state of their target are more than sufficient to curb the worst of the wastefulness and excesses, even if those particularly…”boom-happy” engineers need a verbal warning or two from their compatriots to cut short their wanton environmental devastation. Long Range Spotting developed.Ley of the Sky shared with the Whisper.Coordinated Fire shared with the Whisper.Laurelios has gifted you Architecture.Laurelios has gifted you Temple Decorations.Laurelios has gifted you Better Living Quarters.The Whisper has gifted you Germinated Goods.The Whisper has gifted you The Conductor.
Midnight CallerGuided by a will they do not understand, and buoyed by both the goods they have through entirely honest means acquired and the knowledge that has actually been acquired in good faith from the strange, robed Pretenders(?) to the northeast, the Pretenders grow their island hub with what would seem to outsiders to be near-paradoxical speed, simple huts and lean-tos transforming into massive, multi-story complexes over a period of little more than a handful of years or, in some particularly bizarre cases, months. Prime Site upgraded.At first, when their leader raves that worthy idols must be made in the First Sun’s image to best capture its glory, your Pretenders are at a loss. Surely capturing such a magnificent visage is far beyond the means of the profoundly unworthy materials available to them, no? After several days spent in perplexity, however, they are enlightened by the increasingly frustrated wailing of the leader. If the materials are unworthy, then of course one must simply assemble an idol befitting the First Sun in one’s mind. With its rays shining down on them to ignite their imagination, what materials do they lack? First Sun Idols developed.Trade Route (Coincidence) established. Huáng has gifted you District Planning.Huáng has gifted you Profound Manuals.Huáng has gifted you Logography.MortrosePantheon (4/8) developed.Shadow Glass Making developed.Heralds of the Lady shared with the Beast.The Beast has gifted you Thaumite Revolution.Patior2 hexes claimed.The Abyss developed.The BeastLantern of Beastial Enlightenment developed.Way of Hollowed Wood developed.Thaumite Revolution shared with Mortrose.Coral Medicine shared with Ͼ-Arkatassus.Medicinal Jelly shared with Ͼ-Arkatassus.Ͼ-Arkatassus has gifted you Legal Code.Ͼ-Arkatassus has gifted you Civil Administration.Mortrose has gifted you Heralds of the Lady
The WhisperWith no meddlesome, controlling Godking to block their ears or eyes, House Nelyth can at last hear the whispers within the haze, feel the great, unthinking divinity that lurks within every spore, from those spread by the tallest fungal cap to the lowliest tunneling insect. Even within their bodies they can sense its presence, lurking beneath the surface, a connection they seek to further reinforce with the Corpsemold, unconcerned for whatever ills it might inflict upon their flesh. After all, they are not ills at all when they are a blessing from divinity, are they not? Ingrained Sporology developed.Wherever these misbegotten thieves might come from, and wherever they may go, they will undoubtedly be pleased with this newly given “gift”, the spores that now serve as an extension of your Listeners practically indistinguishable to the naked eye and insidious in their ability to spread, giving to those that would covet your people’s goods the same blessing that was bestowed upon the Listeners so long ago, albeit in a far harsher form. Germinated Goods developed.Though it is a labour of decades to so thoroughly embed the Chrysalides into even the most far-flung settlements of your people, their unique properties proving finicky, volatile, and prone to producing strange, mycelium-warping effects whenever they are placed in too close a proximity to other fungal structures, eventually, their work is done, pools bringing forth soldiers even in the frigid, inhospitable north or misty, far-flung subcontinent. Assimilated Chrysalides developed.Germinated Goods shared with Makrópnoos.The Conductor shared with Makrópnoos.Concordant Sync shared with Ervenbloud.Ervenbloud has gifted you False EyeMakrópnoos has gifted you Ley of the Sky.Makrópnoos has gifted you Coordinated Fire.tsssThe Kikka must admit, even by the sadistic standards of the tssslands, that these newly dubbed “Drop Thorides” are a uniquely unpleasant menace, their silent, quickly-executed ambushes leaving even the most able-eyed hunter with little time to react, and even worse odds of surviving if they are “stuck” with the attacker’s thorn, left to die in agonized pain as they nurture a newly-laid brood of the nasty little buggers within their own body. New source of horrific fatalities aside, though, your people are quick to find that diluted doses of the compound normally administered through their dorsal thorn make for a potent cleansing agent, killing any manner of bacteria or germ when it is administered, the slight sting that accompanies even the watered-down version as it strips a layer or two from their scales barely even qualifying as an inconvenience. Drop Thorides created.Ervenbloud has gifted you Contracts.Huáng has gifted you Not All That Glitters Is Jold.Huáng has gifted you Long Gate Of Heaven.Ͼ-Arkatassus has gifted you Rizz.Ͼ-Arkatassus has gifted you Supremacist Sophistication.
Xenoq(OOP will process this later.)Ͼ-ArkatassusThough Ͼ-Sektek himself, even aided by the vast majority of the Cybercult, is able to make little headway into untangling the strange, arcane error that has beset the pylons, you are thankfully able to more easily unravel the proverbial Gordian Knot, arriving at a solution that you deliver to Ͼ-Sektek’s mind with a bit more violence than intended, several of his augmentations short-circuiting under the strain. Thankfully no permanent damage is done, though, and the uniquely talented technician begins to implement the solution, the Pylons whirring to life with renewed energy. Simultaneous Pylon Activation developed.Wondrous as even initial observations, scans and extrapolations predict them to be, it’s no surprise your people are drawn to the writhing pools of primordial nanites. Unfortunately, initial efforts to harvest the material for more in-depth testing prove…less than successful, the nanites expressing the unfortunate habit of rearing up and engulfing any nearby Palladion in a wriggling, greyish wave that drags its unfortunate quarry into the squirming depths, never to be seen again. But never deterred by the deaths of a few menials, your people eventually develop a means of pacifying the amorphous mass, though actually manipulating it remains for the time being out of reach…Nanomass (2/4) developed.Rizz shared with tsss.Supremacist Sophistication shared with tsss. Legal Code shared with the Beast.Civil Administration shared with the Beast.The Beast has gifted you Coral Medicine.The Beast has gifted you Medicinal Jelly.
Rolled 2, 5 = 7 (2d10)PRIMAL ACTIONSLichophernConfused by the strange, confounding, sudden multiplicity of its enemy, the vegetative vines lash out futilely, cutting through an image but receiving no impact as it vanishes (Lichophern attacks ???, it is unsuccessful).Praetorian EudaelealConfidence regained despite its injured state, the insectoid quadruped lets out a chittering screech as all three of its illusory(?) copies dive in, striking in tandem (Praetorian Eudaeleal attacks Lichophern, it rolls the first and second die).RhethrackR.I.P.VenthazekScornful and unconcerned by the inferior reptile’s attempts to drag it on to the hated land, the doomsday organism journeys north, towards colder, more soothing seas.WarvornIts wounds now scabbed over, Warvorn arrives at last on the shore of the subcontinent, eyeing the distant mainland with an eager gleam in its eye.YoregarBored of this most distant of norths, Yoregar resumes its journey through the frigid surf that breaks up the archipelago, eyeing a nearby settlement contemplatively…ZoltR.I.P.
Rolled 7, 3, 5, 7, 8, 5, 7, 10, 4, 3, 2, 4, 9, 4, 2, 6, 5, 8, 8, 3 = 110 (20d10)> 5 Gravic Warriors move to Repent, Attack, and then retreat to (13,19) afterwards.Descending from the sky in a maelstrom of dark wings come hundreds of Kikka warriors, striking without warning or preamble, stabbing, howling, and grabbing anything not nailed down.They forgot to bring crowbars.> First ten dice are Offence contests.> Second ten dice are Plunder rolls. 8,9 and 10 plunder 2 techs.
The tech shares I forgot to do last turn! I am sorry.> Tech Share Huang: Gravic Gliders> Tech Share Ervenbloud: Chamberpots (he can pick something else, mostly a placeholder)> Tech Share Arkatakkus: Chamberpots
>>6413291Ervenbloud joins the Pantheon>[MA][DI] Join Royal Pantheon 2/2The informal method of record keeping used by the merchants until now has proven to be too inefficient for the newest high priest of the Black Wagon’s liking so he persuades the Pyroclastic Council to focus on improving trade infrastructure. He himself begins the progress of establishing an official method of organizing trade agreements and inventory systems.>[MA] Develop Logistics>Share Logistics with Whisper>Share Bone Charms with Tsss
> Share Tech Ervenbloud: Eating Bitterness / A Blessing, whichever> Share Tech Arkatakkus: Dew Baths> Three warriors that did not move use Change Type (utilizing the long dragon wall logistics), discarding the Rabble Rider template to create the Gravic Butcher template (Gravic Warriors + Divine Butchery)> Develop. MA. Pristine Surgical Tools> Prereqs: Drop Thorides, Joldworking> A Drop Thoride Collection tech where surgical tools are kept clean with drop thoride acid, dramatically reducing the incidence of infections.The Kikka, especially those called to service as warriors, are no strangers to injury, but unfortunately those who are called to the fledgling field of medicine are far rarer than those called to the well tread path of violence. Nonetheless, what kikka bonesaws lack in experience they tend to make up for with enthusiasm, well known for their well kept collection of surgical tools of myriad shapes and sizes. Unfortunately these enthusiastic ‘doctors’ tend to lose a concerning number of patients not to blood loss or internal damage, but from the sinister spectre of infection. It is by a turn of luck that improvement is made. A nameless surgeon found his home infested with drop thorides, and wielded the tools of his trade in defense, smearing many blades with the acid of the little menaces. Then he was called to an urgent bit of surgery, blades still smoking from the acid. The patient screams twice as much, and yet, no infections! Truly, tsss provides. Soon enough thoride knife blocks are the standard means of storing surgical tools.> Develop. MA. Divine Butchery> Prereqs: Pristine Surgical Tools, Qi Core Theory, Lootboxes, Something Sharp (Jold and Joldworking or Sablewood)> This ability tech allows Kikka units to use a UI to butcher and package divine remains into carriable packages, identifying key mana and/or divine rich portions of the corpse and discarding more mundane bits to reduce size and weight.A mad idea has taken root among the warriors of the kikka. A mad, dangerous idea, the sort that will likely get them all killed. It is common knowledge that vast, titanic creatures walk the world, each one a powerful creature from which ancient power rolls off like smoke from a fire. The idea of mortal hands striking such a creature down is thoroughly insane. Even more insane is the idea of killing such a creature, perhaps under the care of a god, and absconding with the titanic corpse. And yet, the madness of the idea is its own lure. Such a feat would be worthy of a song! A legend! The attention of a faerie of Mount Ao! And so plans are made, the corpses of ancient beasts studied, the sages of Mount Ao consulted, the finest gatewood luggage designed and the sharpest butcher’s tools acquired straight from the surgeons. The Kikka will hunt the biggest prey they can find! And return with trophies to boot!
> At some point, after the path is clear, tsss will follow the Whistle of Midnight and MOVE to (10,20)
> update trade to mount ao to include Gatewood instead of like, clay or something
Rolled 10, 9, 2, 3 = 24 (4d10)>>6410690>>6413295>>Mortrose, The Primordial Lindwyrm of RebirthI've provided some clarifications to the serpent path placements from last turn to MOP.WE GO FOR GREED!!!>>6413298That loathsome lizard dares to overlook The Grandest Lady and Dragon of the Southern Isles? It will pay for such unbridled insolence with its dignity, mobility, then it's life! With a great roar the Mudwyrm gives chase along the coastline as the grand cataclysm leisurely swims at a breakneck pace through the Strait between the two islands. Earth undone and overturned by a roaring mudslide and seas boiling from a constant nuclear fusion, the death toll of their chase alone soared among the animals and ecosystem.As the great challenger came upon the spanning aquaduct system, swimming under the great pipeworks and pillars that vessels painstakingly built from the seafloor up, a second group appeared. Fearless, loyal, by no choice of their own, the Hollow Vessels numbering in the hundreds yet capable of building vast works thanks to the ever flowing glepnal of their Lady stand ready and at attention. With a nuclear furnace starting to cross under their insignificant bridge, and a roaring landslide starting to rise from the earth and along the pipes towards them, a flurry of Kosks decending on their heads calls them to attention, and they begin their trap->[Unit Action] - Northern Lady's Decor - Providing their lady assistance, rather than Building 8 constructs this turn, they'll use the 8 constructs worth of glepnal flowing through the aquaducts, and their applicators, to pour atop the primal as it tries to cross through the strait hex of <30,19>, tarring it up before it solidifies near instantly in the heat, muddying the waters, and giving Mortrose a far easier time intercepting it than she would by herself. Provide a bonus to the intercept action.>[God Unit] [DI] - Intercept-Tactic - ALL THE GREED. Move to the great spanning bridge-aquaducts on <30,19>, then attempt an intercept-grapple on Venthazek, preventing it from moving to <32,16> and getting it in a grappled state.4 dice for a contested strength check. -1 FV for intercept, +? for the glepnal tarring assistance.
Rolled 9 (1d10)>>6413928>>Mortrose, The Primordial Lindwyrm of RebirthWe take that exploding die for all the marbles!SUPLEX THAT KAIJU!
Rolled 6, 10, 4, 8 = 28 (4d10)>>6413928(Venthazek resistance roll.)
Rolled 7 (1d10)>>6413956(Dice explosion.)
Rolled 8, 10, 10, 5, 3 = 36 (5d10)>>6413291>>6413956>>6413957>Huang moves to (25,21) and helps Heliodos burp out an Amitabha in Venthazek's direction [UI] (1/9)
Rolled 6, 7 = 13 (2d10)>>6413965>Explosion
> Druids head toward Thornshade.
Rolled 8, 2, 8, 1 = 19 (4d10)>>6413965(Venthazek's resistance roll.)
Rolled 5, 2, 3, 1, 4 = 15 (5d10)>>6413992The wizened old monster smiles as the apex stumbles its way out of Heliodos's beam of enlightenment."This one is saddened that you must leave so soon before we could have a chance to speak, but is nonetheless thankful for the chance to watch your magnificence even as it disappears over the horizon"
Rolled 2, 1, 8, 4 = 15 (4d10)>>6414009(Venthazek's next resistance roll.)
Rolled 5, 7, 6, 5, 9 = 32 (5d10)>>6413291>Makrópnoos uses UI to harvest one Apex Primal material from Zolt's corpse.>Makrópnoos Moves to 15,17>Give Zolt material to Tsss before he moves away!Bending down to chop off the rest of the antlers Makrópnoos turns the moment into an impromptu lesson on the dissection of a primal for the listeners present. He could say he had a little experience in the subject...Finishing his work, he pulls out a comically large ticking mechanical pocket clock from his toga, appropriately scaled for a giant of his stature. ''As much as I'd like to help you drag this bag to your Lake, I'm short on time currently.'' He nodded his head at Syriset. ''Tell this thing to drag it, the other gods are gone or about to go so you should be fine. I'll be in the region should something about again, farewell little ones.'' Putting the clock away, he begins to walk towards Eastern Reach.>Give Zolt material to Tsss before he moves away!>Communicate with TsssPassing the city completely, he stops before the massive form of the death urchin. Carrying Zolt's antlers on his shoulders,he shouts at Tsss. ''Here it is,strange god, make sure it is put to good use will you?'' Then he winds back and throws it hard at him. Not easy to ''give'' something to a being several times your size in a conventional way.>Makrópnoos Moves to 12,15>MA1: Bystander, Ability for Laurelios, 2DI>Pre-reqs: Royalty Domain(Provided by Laurelios), Crown's ability(Provided by laurelios)>Laurelios cannot be damaged as long as it is worn by a creature, any damage directed to it will be redirected to the wearer instead and if caught in an area of affect attack, the attack will count as only targeting the wearer(The damage is not doubled)Moving away from the chaotic god, Makrópnoos stops not far from a depopulated city, courtesy of the calamitous beast having detonated in the area...He sits down cross-legged, resting his sword on his lap, and then begins to meditate once more. He knew the Beast King would come back to fight so he was in no rush this time.He focused on the Crown, bonding with it deeper as it improved itself and creating a sympathetic link that would transfer any damage it took to himself instead. It would not do to have the Crown fall to pieces in the middle of a battle.Rolling spellcast for Bystander
Rolled 3, 6, 7, 5, 8 = 29 (5d10)>>6414107>MA2: Kneel or Be Kneeled,Ability for Laurelios, 2DI(Out of 10)>Pre-reqs: Royalty Domain(Provided by Laurelios)>The wearer of Laurelios can, if his strength is equal to or higher than the target, choose to convert a primal when reducing its vitality to 0 instead of killing it. The primal heals to half of its vitality and this ability can only be used if somebody wears LaureliosNext was the long and difficult part. Makrópnoos wasn't a man of flowery words and so he knew he would always have difficulty converting primals, let alone an Apex so he would need to find a way to make them Kneel through martial might alone. The issue was not simply converting whatever he defeated, the issue was keeping them alive through the subjugation process and crushing their will regardless of their Obstinance. To this end, Laurelios was the best vector to achieve this, as beyond its ability to make others kneel before it, it possessed the ability to bring back the souls of the dead as its servants. Was it wrong to think it could keep something from dying to begin with? At least this is what the Godking thought at first, and it would work in theory, he just hadn't anticipated all the power the crown would require to develop this power...Rolling for Kneel or Kneeled spellcast
>>6414115>>6414107>MI(1): Domi Builder in 20,16,move to 19,15>Build Living Wall south to prevent the fog from coming in>Move to 21,16>Build Living Wall southwest to prevent the fog from coming in>MI(2): Domi Builder in 22,16, move to 23,16>Build Louloudi Cannon>Move to 23,17>Build Louloudi Cannon>Move to 22,17>MI(3): Domi Builder in 20,16, Build Louloudi Cannon>Move to 23,17>Build Louloudi Cannon>MI(4): Domi Builder in 21,14, Build Louloudi Cannon>Move to 23,16>Build Louloudi Cannon>MI(5): Trade Long Range Spotting with Whisper>MI(6): Volatile Fruit Mutation>Free action: Change +2 to movement from Fury of Rojodaz to +2 Soak
Rolled 4 (1d6)>>6413291Rolling for the wizard
>>6413291Drakatron fixes his gaze upon the distant insectoid primal, ready to vent his fury, but something stops him. That glassy stare, those limply hanging limbs... The beasts will is no longer it's own! A spiteful laugh passes Drakatron's lips, as he heads back north in search of the one responsible.>Drakatron returns to Coen's GraveHis return is met with great fanfare, yet there is little time to celebrate. The Sharpclaw have suffered, yet they shall come back even stronger!>Major Action: Develop Infirmaries>Major Action: Build Granary at Dragon Rock
>>6414130>MI(7): Trade Arboreal Thorn Paste with Laurelios
>>6410424"hallo spiky hat! tsss is happy kikka is happy! tsss worry kikka forget how to stab though! maybe make fancy fighty place! tsss think they see lion nearby! maybe put in fighty place too?"
>>6413291>Send 2 Mana to Whisper
>[MA] Terraform: Claim [DI] - (40,16),(40,17),(40,18),(41,19)Another great swathe of sea will be bought into the watery domains.>MA: Upgrade Tidemark [DI] (37,21) to CityMost of the preparations had been long done, with the gridwork and groundwork done in a past age; yet the Coral City has taken an age to fully grow into one. As Laqura passes by, fresh energies are poured into the structures and the many lakes and moats throughout to further bless and sanctify the first home of the Granchpolpo.>Nalori & Imoziqul: move to (38,20) and perch upon Laqura>Laqura: Move to (38,24) carrying Nalori & Imoziqul>[MI]The builders on (37,21) continue building walls>[MI]The builders on (35,11) continue building walls for their town.
Rolled 5, 10, 7 = 22 (3d10)>>6413928>>6410690>>6413295>>Mortrose, The Primordial Lindwyrm of Rebirth>>6413965>Rolling to resist the Heliodos's Bad Trip Sunblast, getting caught in the crossfire of Venth, Fort since the apexes haven't been letting me farm that. 3 Dice.With glass and rebar, sweat and steel, the Ziggurat and Mortrose's throne piles ever higher into the sky. Tireless work leads to many broken bodies which are quickly used as filler for more cement laying, as glepnal encases workers into the very buildings they labored over. Kosks flutter hither and dither, ensuring no menials are resting on their laurels, and that the many kosk-skratched plans are followed, as each one brings a clay tablet with slightly different instructions or dimensions. More than a few are executed by higher ranking Koskissars, for the crime of risking all their lives by displeasing their fair Lady. After all, though she hasn't had much time to return to lounge, if she were to lie on a slightly unleveled or misshapen mound, it would greatly tax her beauty sleep.>Major: [Develop] - Structure Upgrade: Bablial Ziggurat to City - Meanwhile the surrounding town experiences another turnover and burial of the old under sinking mud as structures are replaced with even grander and taller buildings, the rebars facilitating more complex facets and bolder buildings to ensure ever expanding productivity and lavishing wealth for their Lady. Myriad of red-tinted glass line once empty windows, making it sparkle in the lanternlight.Using: Tech - Glepnal Stoneforging, Architecture, Cermaic Hardening, Rebar Reinforcement, Shadow Glass Making, Glepnal Mixer Aparati. Syrconite General and Defense Tech. With the glepnal impurities scattered about their composition, the Shadowglass, with painstaking effort and eye for detail, may have wyrmscrawl affixed to its surfaces. The most common, of course, being coherence scrawls to bend and flow wavelengths of light or Consecrator energy through them. Kentrose refines this technique extensively. Allowing, with the right cuts of crystal and application of scrawls, artisans to create great optical works and telescopes, or more often, honed laser weaponry. Though the latter often require replacement of the foci over time as the energy of the guns slowly dissolve the glass, their material composition broken down even as the bulk of it is channeled through the magical lines. >Major: [Develop] [Mana] - ShadowScrawl Lenses (General offensive tech) - Refining coherence scrawl with physical medium, allowing greater finesse, flexibility, and permanence of the magic. Works for both conventional light, and Consecrators.Using: Domain: Aethereal. Tech - Shadow Glass Making, Wyrm's Will, Coherence Scrawl, Scrawl Tweaking. Resources - Sand, Glepnal Mud, Daemu Fen, Furnleum, Consecrators.
>>6415003>>6413956>>Mortrose, The Primordial Lindwyrm of Rebirth>3 str successes BARELY beaten out by an exploding dice on Venth's part.>2 fort successes, Affinity reduced by FV -2, for 2 epochs. Pic Related.The great subterranean wyrm roils and coils with the Apex Primal, the mud its whole is comprised of sizzling and turning to blackened scales in record fashion next to the living furnace. Few others in this world would be able to withstand such perpetual and embracing contact with Venthazek, as even the heat resistant glepnal eventually sloughs off in the inferno as well, great rocks crashing into the ocean below. Yet even then a seemingly endless well of mud pours forth from the goddess to replenish her mass. Like a great coiling sea serpent eating itself as it strangulates it's aquatic catch. The great Apex roars and torments, as more mud is poured atop it from above as it clears the serpent's path, sealing its way behind and further slowing it down with troublesome cement binding it in place. The sea begins to harden and dry, a saltbed forming as Mortrose tightens her stranglehold. The great beast's movements slow, and slow, and soon it seems that even the mighty Venth might flash fry itself in the murky waters turning into a great, boiling mudpit. Truly, a proper fight between titans shapes the very earth they stand on...That is until a blinding beam of light and hypnotic vapors cuts across the seas, isle, and over the strait and bridge the two forces of nature clash at.Mortrose let's loose a great shriek that quakes trees and scatters birds across the surrounding jungles. Her beady sensitive eyes and delicate skin, having long since gotten used to the pleasant, perpetual night that her cloistering miasmic walls produce and steadily suffuse the southern isles with, are set awash with The Glow. Heliodos' profound techniques born of inner mediation and sectmaster delusion; force blinding, infinite, unwanted luminescence into the eyes and mind of the subterranean creature who wishes to diminish the suns, solely for the crime of being obnoxiously bright.And in that moment, Venthazek in a great show of strength, bodily hurls Mortrose ass over teakettle and quickly makes way for the cooler waters before it cooks itself welldone.Units:>Mortrose finishes her movement to <33,16>, stumbling blindly trying to escape the light, and slamming her head into the mountain range before following it and the coast.>Wizards and Korvur head to New Saint Smith. Sadman takes the train to go 4 hexes while the others chill with the army.>Northern builders move onto <29,19> after doing their best.>Minor Actions (4 left):>Burn 2 mana for 1 DI>Southern Builder - Build Serpents Paths connecting the two paths from <31,25> to <32,25>, and up along the N and W sides of <32,24> closing it off>Central Builder - Head north, patching up <32,21> and <33,20>'s connection to the pipe network further, then build the north stretch of <32,20> and <31,19>.
Rolled 9, 4, 8, 4, 6, 8, 2, 8 = 49 (8d10)For oop's sakeFirst four dice are for defending from the seat of power from last turn. Last four are for this turn
>>6414107The antler soars through the air and crashes into the jungle on and around the stabbing god. Then it bounces off the heaps of foliage. Spines extend frantically, trying to grasp the antler, only to knock it around. The giant antler bounces around, rising higher into the sky, then it arcs out over the Eastern Reaches where horrified Listeners can only watch as it begins to fall toward their settlement. At the last moment thousands of spines lash out, some under and others through the antler, catching it. It hovers trembling for a moment, the living wall creaking as the bulk of tsss leans against it. Then the spines curl into hooks around the antler and slowly withdraw, the entire massive object vanishing into the jungles surrounding the death urchin."tsss caught it! tsss will make shiny thing with it! shiny shiny stabby thing!"
Rolled 5, 9, 6, 2, 3, 10 = 35 (6d10)>>6413297MA+2DI: Nanomass 4/4The nanites stir. The earth protests. The Xenowylds stretch their tendrils and their pools of thinking machines grow bolder, suffused with divine energy.The genius loci of the Xenowylds is here, a collective machine intelligence sleeping under the earth opens its eyes.MA+DI: Terraform below. Final count, 53 Xenowylds, all pylons linked.The End of The World is over. (INVADE/INVADE/INVADE)The towers flash, and launch charges deep into the earth below them. Gatewood linked roots align each tower into a single point in space, targeted simultaneously by the Sun Disk.Undesired matter vanishes, towers crumbling into nanite pools that reshape the land and construct grasses, Gatewood trees, populations of wildlife and mineral deposits, engineering ecosystems. Terraforming beams blast river channels into fifty different locations at once, every second. The new world is here, out with the old.Power:1-7 build pylons as recorded8: Compress mana9: Trade sundial to Tsss10: Trade something to Beast
>MA DI generate new mortalsWanderers from the abyss that lost their way. Space and time warped in its depths and as they leave to see the sky again they are made aware that while the world looks familiar it is not as they first left it. What was familiar is the town, the town of Lament that they left from was still there and it looked... different.>MA develop miningIron and the things it could do were unmatched, the smithy craved its familiarity and the warrior craved the power it gave they both needed it yet for such different reasons.
Rolled 7, 2, 2, 1, 9, 8, 4, 2 = 35 (8d10)>>6415155(Automatic rolls for the opposing side.)
Rolled 87 (1d100)>>6413296>>6408712In the stillness of the vessel's absence, there has been but one truly capable of wielding the weave of arcane power. But as the listener armies bind the limp limbs of the conquered beast, the dragged corpse leaves a trail of empowered ichor, seeping into the metamorphosed land. This new surge of power causes a chain reaction across those bound to its source, stirring a boom of metamorphosed life flourishing within the whispering miasma, a bright glow of energy within The Lake, and an unexpected deluge of wild effects across the mana propagation pods of all Yrosian laboratories. But the greatest impact of all, was seen within one specific individual.Shooting awake, the decrepit body of an eldery listener raises a naked fungal hand to block the light, fighting to keep his body up as he throws a lazy scan across the room. Through the blurred haze of his vision stands the... shocked frame of cloaked knights holding tiny blades? It's hard for the grizzled knight to tell with this sharp pain in his skull, as the elder reaches to find his finger touches not a sharp helm of aejold, but the squishy, sap-covered, membrane of his own exposed cerebellum. Recovering from the shock of witnessing their specimen rise from the operating table, the knights leap forward to restrain him, but with a mere raise of his hand to resist, his attackers are instantaneously consumed in a flurry of black mold, dropping their armor and scalpels in place.>Develop [MA] [1 Mana] Spore Plumes>Preqs: Domain of Panspermia, The Whispering Haze, Metamorphic Crawl, Corpsemold, 2 Ceremycosis Lungs (+1 Plague)>Enables The Whispering Haze Hazard to affect and infect flying units identically to grounded units.Captivated by these new abilities, this knight of a bygone era escapes more than the labyrinthine tunnels of House Nelyth's disgraced cereagaric experiments, but death itself. The maddening capabilities of Panspermia are unlike anything touched by a Listener before, even the immortal knight-wizard Ser Greg himself. In a mere glance, Ser Cantharelius can see through an unending string of clouds. In a mere wave, he wields the spores of The Whispering Haze to a precision unimaginable. And in a mere thought, he becomes one with them, his own body reaberrating itself to travel amongst the spores. Even with such gifts, the search of House Nelyth and its new vassals will be too much. He will not hide within the low crawl of the mist, but dance amongst violent plumes that will tear through the skies, a cycle of airborne spores clotting and pressurizing until they disperse into geyser-like plumes.>Syrsiet drags Zolt to (16,14)>Xekath drags Zolt to (15,13)>Greg drags Zolt to (15,12)>Receive 2 mana from Ervenbloud, send 3 mana to Makro & 1 mana to Laurelios>Germinated Goods infects Midnight w/ 36%>1 infected pop goes to Aztlals
Rolled 2 (1d3)>Build Settlement [MA] Blackhelm Isle on (19,31)As months of sailing turned to years, and years turned to decades, the tradesmen once sent to coordinate trade with the Kikka are not the same tradesmen who left. The further their capships made it from The Eastern Reaches, the less vested these men were in their allegiance to Great Houses. And the dryer stockpiles ran, the more injustice was answered with a man cast overboard, and the more the laws of their old world applied to this astray band of capships, the less the average Listener aboard could care for indulged concepts such as 'honor' and 'lineage'. It was every man for himself. Respect was no more the title your father bore, but the weight of your coinpurse and the likelihood that those who defy you shall spill their sap. When at last these adrift brigands reached as south as south goes, the new House Blackhelm would lay claim to an isle where their way of life is the only way of life.>Develop [Drown the Betrayers] Mycoses Outbreak>Preqs: Corpsemold, The Conductor (Syrconite Age Plague), 2 Ceremycosis Lungs (+1 Plague)>When Corpsemold procs an Infection, its Infection % increases by half the number of pop in the target.House Nelyth's plan has kicked into full gear, as the age of fungal vitality accelerates each day. The wheezing lungs towering over Oltartown spew forth new a mutation of the Corpsemold recipe every day, eternally evolving and adapting to all contingencies The Conducter calculates. What was initially introduced to the brain network was a mere infant of its true potential, as the fungal bacteria iterates on what improves its capability to spread between individuals, keep utmost longevity through the air and one's breath, and always adapting to evade the immune system's response, until the lungs become not a place it will survive, but a place it will thrive. While things operate to utmost perfection here in the northwest, other machinations unfold back home...>Unified mind plague 1d3====A static buzz reverberates in the air, sharpening the unique concoction of mud, mold, and divine ichor. Between the ranks of House Lysander and The House Unmourned lay the trophy of The Godking's quest, its colossal ribs shedding a smoke that rises and mixes with the mist of the germination pits. Lord Alevaris of House Lysander leans heavily on his broadsword, facing Duke Voconia of the Unmourned across the clearing, who wipes black ichor from his halberd. Surrounding them, soldiers from either side tend their wounds in a fragile, suffocating silence. Dressings are tied by trembling hands, but their eyes never turn from the opposite line. Their common enemy lies dead, and so too remain the hundreds of innocents slaughtered in House Nelyth's coup."You fight well, Lysander. It's a shame, truly." Voconia said, his voice cutting through the quiet. "Under different stars, we might have fought under the same banners."
Rolled 5, 6, 10, 9, 6, 7, 4, 3, 3 = 53 (9d10)Alevaris spits in the mud, replying "Do not insult our dead to suggest your spineless house would have had it any other way. You serve the very masters who once enslaved your fathers. Your hands share the blame for their spilled sap."Duke Voconia dips his head, a grim shadow casting over his helm. "We are vassals. We obey, or we hang. The world does not grand us the luxury of honor, nor the privilege of a title."As the tension tightens like a drawstring, either side gripping their sheathed weapons until their knuckles go pale, before a low sound echoes from the fog. The rhythmic, thunderous beating of hooves bursts through the brush; A bloodstained messenger flying the banner of House Nelyth."Duke!" The rider gasped, dropping from the broodhorse as he scurries towards Voconia's feet. "Lord Regent Magnivel is dead, sir... All of the councilmen were... Eaten alive.. The Yrosi... They seized the conductors, the capital is overrun in Chitterlings under their control.. We lost the Lake."The Unmourned soldiers stared in horror, processing that in their absence another House has seized the power they hinged everything on. But how? House Nelyth did not have to relinquish control of The Conductor, they have always held all the cards... This wasn't the plan. "It was never about removing House Vaelith. There's something greater at work." Alevaris breaks the silence, and for a moment, a new path forward has materialized. A common enemy occupies the capital, and in one place stand more trained swords than anywhere else in the world. Alevaris lowers his sword, reaching out a gauntlet to offer a real alliance.But the weight of history is a crushing thing. Beside Lord Alevaris stands a young lieutenant, keeled in grief and rage, staring down the half-armored Unmourned Soldiers. "They knew!" The lieutenant screamed, his voice cracking with madness. "They knew what their masters were! They slaughtered Lysandros and dragged us out here to unravel all of the progress we have fought for!"Before Alevaris could shout a command, hytox arrows loosed overhead, one planting itself deep into the throat of the messenger, as the choked Listener collapses into the dirt. "No!" Alevaris roared, but in an instant, the pits erupted into a chaotic melee, charging over the corpse of Zolt to spill sap.>Attack [MI 1/9] [Vaelith Knights 1] Move to (15,13) and Attack Vaelith Knights 2>Attack [MI 2/9] [Vaelith Knights 2] Move to (15,13) and Attack Vaelith Knights 1Dice 1 versus 2&3, then dice 4 versus 5&6. Each attack deals 16 damage, soak is 1.>Metamorphic Crawl to Vesper Keep, dice 7-9
Rolled 6, 4 = 10 (2d6)>Chrysalides [MI 3/9] 10 pop into new Chitterling Builders in Eastern Reaches>Chrysalides [MI 4/9] 10 pop into new Chitterling Builders in Lake of Communion>Construct [MI 5/9] [Makers 1] 2 Louloudi Cannons on (15,12), then move to (13,12) and build 2 more>Construct [MI 6/9] [Makers 4] 3 Louloudi Cannons on (14,18), then move to (15,17) and build 1 more>Construct [MI 7/9] [Makers 3] Move to (20,8) and build 2 Myceliac Relay>Share Tech [MI 8/9] [Makropnoos] Spore Baths>Share Tech [MI 9/9] [Ervenbloud] Hardening Lacquer>Rolling Divine Lineage for new vessel>>6415266>Midnight Caller resists infection>>6415267>No unified mind level>>6415269>Metamorphic crawl does not spread>Both attacks soaked, both units lose 15 pop, proccing Civil War 6 times
>MI: Absorb 4 mana
>>6413291>[MA] [DI] Create Ice fortress at 16,6>[MA] Establish Trade route with lithic -[MI] Trade Herding with Lys in exchange for Sowing-[UI] Catarina carries primal corpse to 16,6-[UI] Heroes and mage move to 16,6>>6414150Change and Ice
>>6414771A… request? How strange. Requests come from wearers normally.But it IS an innocent one, from a kin no less. And it WOULD make the city prettier…A vision of the grand arena is shared. A promise for the future>>6413292>[Ma+DI]: Develop Bystander>[MA]: Build a combat arena in the Cradle of RoyaltyThe crown shivers and snakes and sparks, power blooming in the air. Never has it been bonded so thoroughly to a wearer!Perhaps… it never will again>MI: Absorb 2 Mana into DI>Share tech with Makrópnoos: architecture>Share tech with Makrópnoos: Aejold and Vekratil furniture>Share tech with Makrópnoos: Singing horns
>>6415170Cancel terraforming1MA+1DI+Brainwebs, Nanites, sundial+whatever my best constriction material is: Raycaster Pyramid Advanced transmission centres intended to project charged beams of holographic light extended distances, these pyramids store all the necessary equipment for cross continental communications, slipping rays of light in and out of the big shiny spire on top of each monument, blasting them back up into the sky to fall down upon the next.
>>6415289 (1/?)“yes things progress well as trade proper begins, perhaps we can create an entire route not just for trade but also pilgrimage to different lands and create new connections through this?….hmmm, the potential is there”>the great rock being pondered.
Rolled 5, 10, 6, 10, 9, 8 = 48 (6d10)>>6413291>>6414009>Trade Turtle Shell to Tsss/Thornshade [MI] (2/9)>Trade Bodily Cultivation to Midnight Caller [MI] (3/9)>Update gear of all Profound Master units through Xiao Long Succor (Eastern Profound Masters move to (16,24)) [MI] (4/9)>Pholipoly builds a northerly road from (12,21) to (10,22) [UI] (5/9)>The Shennong builds walls moving north [UI] (6/9)>Budai moves to Thornshade, building walls on the way [UI] (7/9)>In retaliation for stepping on his tail, Blophemous smacks Budai [UI] (8/9) (first and second dice)>Convert mana to DI [MI] (9/9)>Evrozapt moves to Thornshade and recovers in the Dew Baths>Develop [MA] [3 DI] - The Hollows Of Yan Shi>Preq-Tech: Precise Craftsmen, One Day Of Frost For Ten Days Of Sun, Drajon Physique, Theory Of Qi And Cores, Long Gate Of Heaven, Alchemy, Noosphere, Zhuge Liang's Gambit>Preq-Resources: Jold>Counts as Industrialization. Allows Long Gate Of Heaven walls to count as "power lines". Allows construction of Jiao Constructs, which require two Long Gate Of Heaven walls in the hex, and automatically claim a hex.A particularly gifted craftsman by the name of Yan Shi approached the sectmaster of Mount Ao. Bowing low, he presented an offering. A doll of jold, soft and supple, animate and lifelike.The sectmaster took the doll in hand, and bid it dance. And dance it did, with sensuality fit to ruin kingdoms, grace to make the heavens weep, and limberness to sink minds into the gutter."Soulless", sectmaster Huang declared with disdain, for he saw through the empty shell."Where is her heart?" he sneered, as his finger stabbed through her chest. *BADUMP* her body shook and rumbled, energy flowed, but to nowhere."Where are her meridians?" he jeered, as his finger traced a path across her skin, carving out a glowing web of tendrils that quickly expanded. The energy had a path, but no destination. Her fingers twitched. Not beautifully, desperately, not lifelike, *life!*"Where is her vital Yin?" he finished off, as the finger plucked out of her lower belly an impossibly complex mechanism, crushed with barely a look. In its place, a Taijitu glowed, all the energies feeding into it, and in turn, granting the cycle its conclusion. The doll gasped, voice most melodious."Reflect, and come to me in the morrow with what you have learned" he commanded the craftsman, as he took the doll to the dew baths to rest.Night passes, and Yan Shi is plagued with remorse at his failure, fear at the sectmaster's punishment.Delirious he awakens, raving he arrives to the sectmaster, and demented he requests the sectmaster grant him the doll's children, that he may care for them, and learn from his failure."Cripples you shall receive, and in healing them, you will have proven your worth. You have chosen well, Yan Shi" the sectmaster declared.
>>6415326No land within the sect could they obtain, designated for people, not dolls. Yan Shi would take the hollow children to the outskirts of the city, where wildlife seeping from the tssslands prowled and hunted. Fearful, he would take refuge with them in the shadow of a pair of Longs."The sectmaster is near?" the Longs would ask. "Why, this land is blessed!" they would think. And in so thinking, they dream. And in so dreaming, the land becomes the sectmaster's, blessed and workable with ease, with nary a beast that could see Mount Tai in sight.In time, the hollow children would construct Jiaos, honoring the Longs that watched over them. Those without the credentials to inhabit the Mount Ao sect would flock over to them, and the hollow children would have more to serve.And in the hollow children so reinforcing the Longs' dream, preening and clipping them to shine with the radiance that would pull the sectmaster's eye, the Longs become ever more healthy, active, and... imaginative.>Develop [MA] - Three Legged Crows 三足烏>Preq-Tech: Aerial Spies, Noosphere, Muster of the Third Sun>Preq-Resources: N/A>Enables building Mulberry Tree structures along a trade route. Once fully built, increases tech trade capacity by 2 for that route.A pig in the wild turns into a boar. An eagle in a city turns into a pigeon. And the omen crows around Mount Ao and its noosphere slowly evolved into something... incomprehensible. Teachings of the sun sink through, and with time, alter successive generations.The eventual subspecies that emerges can turn into a light-form with lightning speed. Preferring peaceful Mulberry Trees over spiky tssslands, and learning to take bribes for any of the knowledge their prodiguous minds seemed to absorb with frightful ease, they quickly become a symbol for messengers amongst the sect.
>>6415003The shrieking perks the old sectmaster's ears. Dragon. Female.A disgustingly saccharine smile beams from his face, as he hollers over."This one greets a mighty, beauteous being, the likes of which sun dare not gaze upon, and only earth with infinite fortune may embrace! This one humbly apologizes for exposing the earthen fairy to a world does not deserve to gaze upon her fair countenance! This one beseeches the gracious fairy for, if not forgiveness, then mercy, that he may continue a once-worthless life, now made worthwhile with but a flash of divine fairy's eyes and a memory of her melodious voice!"
Rolled 9, 7, 7, 7, 1 = 31 (5d10)(Got several days off the weekend, so should finally be able to get caught up with the fluff for the sum total of my actions the last few Epochs.)>[UM] Xenoq (carrying Panoptan) to (32, 18)>[UI] [Mana] Buff Spellcast from Panoptan, utilizing their Observation Domain to improve on the effect of Xenoq’s Algorithmic Behavioural Analysis for the epoch>[UI] [DI] Xenoq Observes Venthazek>[UM] Xenoq (no longer carrying Panoptan) to (32, 17)>[UM] Boarbarosso, Tarazound, & Primonan to (32, 17)>[MA] Attempt to Establish a Naval Trade Route with Mortrose>[MA] Attempt to Establish a Terrestrial Trade Route with Makrópnoos(Rolling for the Observe.)
Rolled 4, 6, 9, 2 - 2 = 19 (4d10 - 2)>>6415387(Venthazek resistance roll.)
Rolled 1 (1d2)(Rolling for a certain something.)
>>6413295<THE PERSON YOU ARE CALLING IS NOT AVAILABLE, PLEASE LEAVE A MESSAGE AFTER THE BEEP.>>Terraform [MA] [1 DI] - Claim Mountain on 3,22. Claim Tsslands on 3,21.>Attack [UA] - Zaraave attacks Midnight Caller.Yes, the northern boundaries of our once-great dominion. The Mountain [INSERT NAME HERE]. There is that Pretender from before, still so unfortunately being mauled from day to night by the giant crocodile. What a terrible existence.>Develop [MA] - First Sun Church>Prerequisites: First Sun Idols, First Sun Cult, Small Party Hierarchy, Made to PleaseCongregations are to be organized through similarity of constructed Idol artifice between parties. Parties are to be organized through the completion of an Idol artifice through Pretender components. Accusations of heresies and apostasy are to be brought to the Visionary, and she shall be a judge most high upon all matters concerning the First Sun. Above all else, the covenant of sacrifice is our most sacred practice.>Tune In [MI] - Sporeology from the Southern Spires>Tune In [MI] - Mana Propagules from the Southern Spires>Tune In [MI] - Cultivation from Mount Ao SectThe dancers, the gentlemans, they took north again. The Faith has been useful enough, and understanding how the fungals behave and how they may pretend to be so accordingly is well. They looked at the tools there, and they finally remembered that they really should have learned what their northern counterparts do with their selves.>Trade Tech [MI] - Hibernation to Mount Ao Sect>Trade Tech [MI] - Dormancy to Mount Ao Sect>Trade Tech [MI] - Midnight Calls to BondsgladeA plague of sleep upon thee! Unproductivity shall skyrocket! Comfort shall be accrued! You shall wake no more!>Blockade [FA] - SiR 4 against the Caller's Coincidence.>Contest [FA?] - The Midnight Caller against Lys's Blockades.
Rolled 2 (1d3)(Alright, time for Primal spawns. Beginning with the Arctic Wellspring.)
Rolled 4 (1d4)(And now for the Arid Wellspring.)
Rolled 3 (1d4)(Finally, the Tropical Wellspring.)
GOD ACTIONSCatarinaTrade Route established.Ice Fortress built.Herding shared with Lys.DrakatronThough the worst of the devastation is (your people dearly hope, anyways) far behind them, the scars that have been left in its wake have inspired a newfound appreciation for softer, less martial pursuits in many. For purely utilitarian reasons, admittedly, but it’s better than nothing. One expression of this branch is the creation of infirmaries, accumulations of what scarce medical knowledge and herbology your people have learned beyond “just rub some spit into it”, intended to treat those wounds which the Sharpclaws cannot simply soldier on through. Though the proudest of hunters and warriors consider visiting such places beneath them, no matter the severity of their state, their untimely deaths serve as a rather effective way of quickly weeding out those unwilling to heed the wisdom of the healers. Infirmaries developed.Another expression of this new approach, born from the starvation of a not-insignificant number of those forced to squeeze into the rocky, honeycombed chunk of Coenabalu’s shell over the course of the conflict, is a tendency to actually preserve a portion of their food for future use, instead of simply devouring everything down to even the marrow of the bones for fear that a rival might seek to steal it. This newly developed practice culminates in the Granary, a massive superstructure fit to surpass all but the Garrison in size, capable of storing years’ worth of food with which to endure even the leanest of times. Admittedly it will take some time to be fully stocked, your people aren’t quite that forward thinking, but no doubt it will get there eventually. Granary built.
ErvenbloudFinally, your alignment with your longtime trading partner and his allies (apparently the Crown the statuesque god wears atop his brow is also some manner of divinity, which you suppose is not so surprising given your own semi-inanimate nature) is set in stone, an invisible bond now formed between you conveying to you the vast expansiveness of the fungal empire, the technological marvels of Humanity, and the majesty of the city of Royalty. You’re glad your new colleagues do not fall short of your expectations, though you are confident that the strides your Magma Spawn have made are more than fit to match those of their civilizations. Your new bond is also rather immediately put to the test by an urgent request for a portion of the energy you harvested from your winged companion, with promises that it will eventually be returned with interest. You hope this isn’t the beginning of some sort of trend…Royal Pantheon joined.This newly tightened bond, you are pleased to see, carries with it several immediate boons, foremost of which being noticeably increased trade between the Listeners and your Magma Spawn. A bit less fortunately, this new influx of orders and deals sends the logistics of the Black Wagon, which had already been teetering in recent years, tumbling off of a cliff. Unwilling to see profits lost over the likes of poor bookkeeping, the newest high priest, still emboldened by the fieriness of relative youth, veritably barges into the chambers of the Pyroclastic Council which has thus far been content to let the system languish in its current state, demanding reform. Mostly swept up in the momentum and talks of yet richer margins, the Council are more than happy to agree (though said agreement is followed up by a rather stern reprimand concerning the inappropriateness of forced entry into what is ostensibly a religious sanctuary), ushering in what the high priest dearly hopes will be an age in which gold flows like magma…Logistics developed.Logistics shared with the Whisper.Bone Charms shared with tsss.tsss has gifted you Eating Bitterness.The Whisper has gifted you Hardening Lacquer.HarbourEpoch missed, 2 Major Actions saved for the next epoch.Midnight Caller has gifted you Midnight Calls.HuángUnfortunately, your attempts to both figuratively and literally dazzle the massive, aquatic reptile end in failure, the only response received in return for your entreaties being a (metaphorically) cold snort and a threatening, squinted glare before its obsidian-scaled figure descends back beneath the surface, the faintly glowing dorsal vents that steam at the water around it the only obvious sign of its passage.The Hollows of Yan Shi developed.Three Legged Crows developed.Turtle Shells shared with tsss.Bodily Cultivation shared with Midnight Caller.Midnight Caller has gifted you Hibernation.Midnight Caller has gifted you Dormancy.
Laqura4 hexes claimed.Already, you cannot help but admire the advancements your people have made. In truth, this is a city built entirely from their own efforts, a center of your people’s civilization that shows the heights of Granchpolpo creativity and ingenuity, containing sites that, you suspect, cannot be found anywhere else in all the world. Coral superstructures climb high into the sky, supported with and intertwined by tower, mangrove-like trees who roots and canopy your people can take shelter from the sun beneath and are sustained, in turn, by the canals and great tidals pools the cephalopodic folk have taken great pains to maintain. Yet you cannot help but wish to bestow a blessing upon it, a sign once more of your favour and appreciation for your precious adherents. Thus, you allow your divine power to sweep over the entire city like a silent, invisible tide, the Granchpolpo none the wiser, at least at first. Over the coming days, however, the city’s inhabitants notice something…irregular. While Tidemark is always kept immaculately sanitary, this is a conscious effort on the part of Granchpolpo, to ensure that the city with their deity is so uniquely associated is kept clean and worthy of the fresh, flowing water with which they are associated. Yet with every passing day the city seems ever easier to clean. Stains, detritus and rubbish vanish from every surface, be it a wall or floor as if they were never there, naught more than a quickly evaporating pool of water left in their wake if the Granchpolpo so much as take their eyes off of the offending for a moment. As you would expect, it isn’t long before you people identify you as the rather obvious source of the phenomenon, redoubling their worship in thanks for your efforts to ensure Tidemark remains ever sanctified and unsullied. Tidemark upgraded.(Under the new carry rules, while you can carry a Primal, given your Strength DV you can only carry the one, so just brought Nalori for now. If you wanted Imoziqul carried along instead than let me know.)LaureliosBystander developed.Architecture shared with Makrópnoos.Aejold & Vekratil Furniture shared with Makrópnoos.Singing Horns shared with Makrópnoos.Makrópnoos has gifted you Arboreal Thorn Paste.LithicEpoch (mostly) missed, 2 Major Actions saved for the next epoch.LysEpoch missed, 2 Major Actions saved for the next epoch.Catarina has gifted you Herding.
MakrópnoosYour crown, a divinity in its own right, has undoubtedly been an invaluable ally, an integral asset without which your previous string of conquests and achievements might not have been possible. Yet your recent clashes, with beasts fit to grace the bloodiest of myths and tales, have proven that your gilded compatriot is, in exchange for his unique capabilities, vulnerable in ways which you are not. No longer, you refuse to lose to a valued companion to a moment of carelessness in the heat of battle. Thus, with his compliance, you begin to draw upon your recent experiments with your inborn abilities to foresee and affect the future, forming a binding compact between yourself and your crown that will rewrite the future itself, shielding it and drawing any blows that would seek to strike it towards yourself instead, allowing the embodiment of royalty to empower you in peace. Bystander developed.This compact is not forged carelessly, on some whim. With the ozone no longer clogging your lungs and nose you can practically smell it on the wind, the cloying, irony tang of blood rolling in from the west with a ferocity to rival any stormfront. The time of what you suspect will be your final confrontation with the great maroon beast king, whose injuries have no doubt much abated, is fast approaching. Yet for all you can even now recall the desire to fight, to die, in the monstrosity from a primeval era’s eyes, you find you cannot match its intent to kill. Its conduct, allowing you to retreat and recover even after showing your back indicates an intelligence that cannot be attributed to a mere wild animal, and the idea of a foe that you can truly face with the full extent of your might is…appealing, in a way that you cannot quite put your finger on. Thus, entrusting your divine energies to Laurelios once more, you begin to weave a great work, perhaps the greatest in all of your long life, a means by which to avert that which you cannot consider anything less than a tragedy. Kneel or be Kneeled (3/10) developed.Long Range Spotting shared with the Whisper.Volatile Fruit Mutation shared with the Whisper.Arboreal Thorn Paste shared with Laurelios.Laurelios has gifted you Architecture.Laurelios has gifted you Aejold & Vekratil Furniture.Laurelios has gifted you Singing Horns.The Whisper has gifted you Spore Baths.Midnight CallerYour Vitality is now 21/25.2 hexes claimed.First Sun Church developed.Sporeology acquired.Mana Propagules acquired.Cultivation acquired.Huáng has gifted you Bodily Cultivation.Hibernation shared with Huáng.Dormancy shared with Huáng.Midnight Calls shared with Harbour.
MortroseYou cannot deny that the tantrum you throw after the massive, vaguely draconic reptile slips free from your coiling embrace is…slightly unbefitting of one of your figurative (and literal) stature, the surrounding landscape violently reshaped by your thrashing as you vent both your rage and the pain of being exposed to a light that you detest with almost the same vitriol as you do the ones even now hanging tauntingly overhead. Eventually, though, your anger cools, or more accurately simmers less heatedly, and you begin to go about your business as usual but one day, when that accursed excuse for a dragon is within reach of your jaws…Bablial Ziggurat upgraded.ShadowScrawl Lenses developed.Patior5 Mortals created.The BeastEpoch missed, 2 Major Actions saved for the next epoch.The WhisperSpore Plumes developed.Blackhelm Isle built.Mycoses Outbreak developed.Spore Baths shared with Makrópnoos.Hardening Lacquer shared with Ervenbloud.Ervenbloud has gifted you Logistics.Makrópnoos has gifted you Long Range Spotting.Makrópnoos has gifted you Volatile Fruit Mutation.
tsssIt’s a form of purification, they say. It will ensure that spectres and demons of disease will not seize you and drag your soul into tsss’ loving but spiky embrace, they say. That all sounds well and good, but given the…proclivities of the bonesaws (particularly heavy emphasis on the saws, in this case) most often found amongst the Kikka, those less medically enlightened cannot help but wonder if this practice of dousing their tools in acidic venom is not simply a new, novel way of extracting just a smidgeon more suffering from their patients as they “treat” them. Entirely justified suspicions aside, however, the practice does indeed produce results, your people no longer awakening one day to find their wounds gangrenous or necrotic, and is thus (very, very, very) tentatively approved by the Kikka population at large, who endeavor to very skittishly farm the pudgy lizards in much the same way they have their less lethal cousins. Pristine Surgical Tools developed.Though Hahk ensures that the process of learning and preparing for this greatest hunt is carried out under his auspices, every new method and “inspired idea”, such as finding a large glowing weak spot to stab, checked and critiqued in triplicate, eventually, even your most skeptical subject gives ground. The ideas, while still yet to face the test that is actually hunting such a beast, are sound, even in the eyes of an elder that has laid eyes on several such beasts. With Hahk’s wary approval there is a celebration like none seen in generations before and after amongst the hunters of your people, a feast several days long in which increasingly intoxicated warriors regale their fellows with tales of the hypothetical beasts that they will hypothetically stab and butcher. Hopefully they will live long enough to see these dreams realized. Divine Butchery developed.Eating Bitterness shared with Ervenbloud.Dew Baths shared with Ͼ-Arkatassus.Ervenbloud has gifted you Bone Charms.Ͼ-Arkatassus has gifted you Sundial.Huáng has gifted you Turtle Shells.Xenoq(OOP will process this later.)Ͼ-ArkatassusNanomass created.Raycaster Pyramid developed.Sundial shared with tsss.tsss has gifted you Dew Baths.
Rolled 7, 6, 7, 1 = 21 (4d10)PRIMAL ACTIONSLichophernOnce more, the confused mountain of flora lashes out, this time letting out another spitfire of spores, seeds, and pollen, yet this too finds little purchase, its attempts to escape growing increasingly panicked as the tables are gradually turned (Lichophern activates Creeping Growth, but once again targets a phantom image. It rolls the first and second die, resisting Praetorian Eudaeleal’s attack).Praetorian EudaelealMandibles chittering with glee, the monstrosity dives in once again as its final afterimage is dispelled, claws raking through the moulder mass as they search for a core or vulnerability (Praetorian Eudaelean attacks Lichophern, it rolls the third and fourth die).VenthazekGlaring balefully as the irritants that harangue it during its otherwise peaceful journey North, the vents running down the great reptile’s spine begin to let out their characteristic glow, the calamity preparing to once again devastate its surroundings even as it repositions (Venthazek prepares to activate Heat Lance).WarvornIn a single, meteoric leap, the king of predators clears the channel, arriving on the opposite bank with enough force to pulverize his surroundings and send a tide of seawater gushing down into the newly created crater. He lets out a throaty roar, the forest itself seeming to figuratively (and literally for those unfortunate trees in particularly close proximity) wilt under the pressure roiling off of the revitalized Apex in eager, crashing waves. The sonic assault echoes for leagues in every direction, an unmistakable call to brawl. It is time.YoregarUnbothered, the primordial beast continues its half-submerged travel, arriving at last on the mainland once more as icicles begin to slowly shake loose from its fur.
Rolled 3, 6, 6, 7, 5 = 27 (5d10)>>6415441>Huang gives chase with Heliodos and attempts to convert [UI]"Oho, playing hard to get are you? This one does adore a chase, if only to admire your loveliness a few seconds longer!"
>>6415459>(26,15)
Rolled 7, 10, 9, 2, 9 = 37 (5d10)This is it! The moment! The grand hunt! Kikka warriors descend on the great fishy primal, gravic longbows loosing arrows with a power normally reserved for the gods themselves!> The five gravic warriors descend on (13,20) activating the Gate of Knives and attacking the primal!
Rolled 7 (1d10)>>6415471Exploding dice!
Rolled 5, 2, 1, 5, 5 = 18 (5d10)> Terraform. MA. 2DI Starbees 0/?DI> Prerequisites: The Antler of Zolt, Starcell Seeds> The honey from these bees can be used to create consumables that allow use of a version of Zolt's God Speed ability.At the highest point of Thornshade, there is an interconnected, somewhat ramshackle, assemblage of wooden planks and sheets of metal built together across the rooftops. It serves as something of a town square and a festival ground. Numerous poles and tarps and canopies have sprung up across it, providing shade, or very rarely protection from rain. The people of Thornshade have gathered here, under the mysterious request of their wizard. It is sunset.As darkness falls the crowd grows restless, then, well, not quite belligerent, for the wizard is well known for his dislike of trouble, but let us say very restless. Why are we here? What is there to see? Couldn't this have been an email? The visitor from Aztlan is just finishing explaining email for the fiftieth time when Hahk abruptly extinguishes the torches lighting the pavilion. Awed silence falls over the crowd, for the tssslands, dark and forbidding for centuries, are now filled with stars.> Develop. MA. Architectural Blueprints> By developing standardized blueprints the kikka learn to build Structures by pooling together 20 constructions.Enthusiasm is rarely lacking among the Kikka. However if the wild, built into giant vines, twisting and swaying structures are any indication there is little uniformity among them, especially in building design. It is only after the third four story house collapse, and the fifth unfortunate accident involving gravic nails, that Hahk is forced to get involved. Picking from the more stable of builders over the years he collects, then painstakingly transcribes and stores the architecture styles and plans least likely to collapse, then stores copies in the Sablewood Temple. In theory, with a fistful of plans, and a few agreements on what to build (generally the hardest part), even a disjointed gaggle of constructors can assemble large structures, assuming someone has bothered to design it first.
>>6415449>Previously on Beings of Creation>[MA] [1 DI] Ichorous Baptism [Culture Progress]>[MA] [1 DI] Healthmaxxing [Health Progress]>Resources: Coral>Beast heads to [28, 2] to Aura Farm [1 DI] Spellcast>[MI] Marine Expedition, after making contact with the Faceship, head to Arche>[MI] Unit Modify- Equip Lantern of Beastial Enlightenment and Way of Hollowed Wood to units, supplementing their Dominant Ichorous Licks, and reequip existing units.>[MI]Muster another Blackhawk unit at Shinnyton and Darkwood>Tech Share Healthmaxxing with C-Ark>Mana Absorb[Just a quick logistics post just to make it easier on MOP]
Rolled 8, 3, 10, 3, 2, 2, 9, 4, 1, 10, 9, 6, 7, 3 = 77 (14d10)>>6415459>>6415471(Primal resistance rolls. Dice one through four are for Venthazek, while the fifth through fourteenth are for Yomizuru.)
Rolled 5, 5 = 10 (2d10)>>6415596(Dice explosions.)
>>6415572>[MA] [1 DI] Ichorous Baptism [Culture Progress]>Domains: Change, Soul, Dominance; Pretech: Enhanced Ichorous Affinity, Cultivation of the Inner Beast, Ichorous Delights, Organized Religion, Divine Dominance, Supremacist Sophistication; Resources: Lime, Ichor Mana Cove, IchorolHow does one purify a soul?That question has plagued the Children since the meeting of the Living Seas. The evangelization of the Others, or the Other Children has never been a question of acceptance- the Forest must grow, after all- yet, there has always been this unspoken disharmony in the rhythm of the Choir, as it relates to their savage southern heritage.Who could blame them? The Spourist Civil War. Yoregar’s rejection of the Bondsglade. The heretical brewings of Draconian Cultists. The apocalyptic war between Primal and Divine. The whispering of a slumbering sun, dreamt in the dead on night. All discordant notes in the harmonic tune of the Beast’s hymns.The sins of the south weigh heavily on these Others- even those of the Sunblessed, who prance upon the World-Sun, would-be peers if not for being damned by their birthplace, cannot escape the capricious suspicions of the insular northerners.Yet, it was from those most insular, most zealous, most pearlmark clutching northerners that answered this peculiar question- how would one cleanse one’s soul of sin?Why, the Marine answered, by returning to the faith’s roots.In the holiest of places, lantern shrines are built. Churches, built on the bedrock of lime and shaped with living Ichorwood, pop up like wildfyre, and stained-glass murals become coveted in beautiful renditions of the historic myths and legends of the Children. Icholol is consumed, not in exuberant excesses, but in holy sacrament to the Beast’s godhead, by consuming part of the Blood of the Beast, and partaking in the contemplative meditation of the Body of the Beast.Yet, it is paled by the orthodox tradition, brewed in communion with the Beast deep in the ichor pools of Darkwood. The Ichorous Baptism, birthed in the Mana Cove within which Wirt still slumbers, is ground zero of a historical revival of faith by the Others. This rite of passage, to be baptized in ichor, the lifeblood of the Forest, the enlightenment of the Children, the liberation of the Marines- of what greater purity, what greater rebirth, can be had, than to be bathed in the Beastial essence?And so, these baptismal rite serve as the fundamental reawakening of the Choir, the personal union between Child and Beast, the acceptance of death in the Change and their subsequent resurrection, and serves as a public declaration to their commitment to following the Beast, not as an Other, but as a trueblooded Child of the Forest.
>>6415690>[MA] [1 DI] Healthmaxxing [Health Progress]>Domains: Change; Pretech: Ichorous Immunity, Medicinal Coral Jelly, Coral Palli-Medics, Jolt-Equivalent Metalworking, Omnitools, Rizz; Resources: Coral, Gelatin Fruit, Lime, Enhanced ThaumitesIn this time of evangelical renaissance, a darker trend spreads in its shadow.In the depths of Occulieth’s Rest, a conspiracy of southern traditions bares sedulous fruit. With the Pallipod’s frightful intelligence and medicinal inclinations, combined with the perfidious Palladion Saurianian obsession with body modification and technology superiority, led to an unholy discovery- the surgical replacement of bone with coral.In the hands of the innovative humans, it is an interesting but ultimately irrelevant factoid, for they already harvest generations of superior strength manthoth-bones, but for the Children, who’s biology undergoes a constant lignification, coral acts as a neutralizing agent, substantially slowing the regular aging process, increasing regenerative properties and showcasing a superior resistance to disease.Once regarded as a curious quirk of the Marine biology undergoing the Change, this nominal treatment soon became normative in praxis, and not for the better.Under the Alliance of PP (Pallipods and Palladions), the banner of which is claimed the symbol of Occulieth’s sun phase over a snowy tundra plane, a new medical trend became a fashion craze- for what could be more holy than emulating the Change of the most zealous of the elder Children?The vitriolic commendation of this growing heresy by the orthodox faithful, the supplanting of one’s own barkification in favor of a compartmentalized coralization, was ignored by the more fringe elements of the unruly Children, who saw it as the literal embodiment of change, in direct defiance to the orthodox teachings of the Beast’s godhead.Eventually, the practice of breaking’s one own bones in order to replace them with a ‘healthier’ coral substitute became known as Healthmaxxing, and it’s practitioners even nuttier than the Deamu.
Rolled 5 (1d6)> Yer a wizard!
Rolled 8, 6, 2, 6 = 22 (4d10)>>6415266>>6415449>The Vessel is reborn in The Lake of Communion.>Unit Move [Xekath & Syrsiet] to The Lake.Hastily scrambling to blockade the chamber doors in furniture, the disheveled remains of this House Yros troop tremble, gripping their weapons with eyes glued to the portal. A rhythmic beating grows from beyond sight, each beat louder than the last, nearly blasting the knights out of their own armor as they jolt in fear. They readjust their stance. The space between each blast is filled with the buzz of thousands of chitterlings scampering and clicking, swallowing the hall just beyond the makeshift barricade. A Yrosi sage stands behind the front lines, bare hand clamped around the pulsating brain that commands this swarm of insects, overlooked by a crowned knight sat upon an Aejold throne, incessantly tapping her fingers.As the beating approaches an ear splitting volume, the knights prepare for the worst, before... It's quiet. The rhythm stops, and so too does the buzzing. Their hearts beating out of their chest, the knights anxiously stare in anticipation of a strike at any moment, before their focus is interrupted by the sound of gurgling sap. For the first moment in hours, the knights turn around, only to witness the sage grasping at his head, sap flooding from the visor, before a ringing pop sends their brain matter shooting from every cranny of the helm. Paralyzed in shock, the knights cannot even react as the gate is split by the massive penetrating beak of Syrsiet, collapsing around one of the men as he is cut into two. The doors fly open, unleashing the pale and faceless beast that is Xekath, who swings its gangling arms out to grasp the men, effortlessly crushing their armor like popping a tick.>Attack [MI 1/9] Xekath attacks The Lake of CommunionFlanking the beasts is the steady approach of an imposing knight. The tall and herculean figure is embellished by a pair of acute Aejold horns crowing their helm."Father. Tell me about these listeners." The horned knight gazes over the others in battle with his Primals, turning to face a shorter, mangled and eldery knight who trails close behind."These are men of the House Yros I have told you of; Seekers of lost knowledge. In the past decade, they bought their way into vassalship by delivering some most treacherous portents to House Nelyth. They gruesomely wield the brains of our fallen to besiege power." the Harbinger Knight responds."Resourceful. That, I admire." Proceeding forwards, the horned knight stares down the throne, slowly closing the distance. The throned knight casts a pointed gauntlet forwards, commanding "KILL HIM! YOU USELESS NITWITS, EACH AND EVERY ONE OF YOU, KILL HIM!" But her men lie dead. The crowned Yrosi cannot keep her pointed hand in one place as it trembles wildly out of control.
Climbing the steps one at a time, the horned knight continues. "What I cannot accept, however, is the massacre of your own kind. Beyond closed doors, you shamed the advent of The Conductor. But here you utilize it, not hesitating to continue drowning my predecessors.""You... You are the 13th Vessel? That's impossible...""No. I am Caeyrn, the 472nd embodiment of The Screaming One. I am the crescendo that has come to deliver penance to the fiefdom's pathetic scramble for purpose.""T-T-Then if the killing of your own kind is forbidden, you w-won't k-kill me, right?""I am no Listener. I am a God." Raising his arm, Caeyrn hovers an open palm an inch from the false-queen's face, releasing a screeching howl of divine energy, as it becomes a splatter of blue sap on the stained glass behind the throne.Placing a gentle hand on his shoulder, Ser Cantharelius consoles the young vessel. "There is no rush, Caeyrn. Putting an end to the way things are will take time." Turning to face the much smaller stature of his adoptive parent, Caeyrn persists. "Have no concern, father. I am ready."The job is unfinished until the hydra's severed heads are cauterized. Honing his mind, Caeyrn connects himself to the ever watchful Gliraximum, instilling one command: "Hunt them down." Stirring from his ageless rest, the massive rodent rises lazily. Scanning its nose through the air until found, the beast begins to prowl.>Attack [MI 2/9] Gliraximum attacks AvadmetBut yet, there is more work to be done. So much has been left unattended, whether by the incapability of mortal men, or the fearful restraint of past listeners. They will all be resolved, permanently. Caeryn turns his focus to cauterize the next stump of the hypothetical hydra.>Unit Move [Caeryn] to (15,17)The rekindled vessel raises a hand over the horizon, muttering... "Wherever you wander, my children, I will be with you. You are entitled to the whimsy of your instinct and desire, but you must not lose the breath of that which transcends us." His own breath intensifies, continuing in a guttural grit to his every word, consumed by the prospect of something more nefarious. "And if that instinct is implanted beyond your control, then all the same... Let my embrace guide your step, and CHOKE those who DARE to starve you of your will.">Terraform [MA] [1DI] Spread The Whispering Haze from (17,18) to (17,19), linking with the network of assimilation pylons.An unnatural grimace crawls across his face, devolving into an uncontrollable cackle, as he watches the fog dance across all he can see.
>>6410690>>6412286>>6415441I am genuinely sorry for how hard my posts have fallen off but my fucking brain is being very ADHD lately. Deciding to do a thing and then observing itself not doing the thing like a very stupid science experiment.>Major Action: Accept the trade route>Minor Action: Communicate with XenoqThis communication is mostly so I have an in-character reason to know about the Pantheon and want to join it. As a backup plan for if (when) my gray matter doesn't do it's fucking job right and the communication accomplishes shit fucking all: > (Eventual Major Action: Spend DI to join the pantheon
> Share Architectural Blueprints with Arkatakkus > Share Architectural Blueprints with Ervenbloud > Share Supremacist Sophistication with Huang
>>6415443Fuzanglongs used for mobility have primarily been male due to them being more nomadic by nature however in recent times some magma spawn have begun to take advantage of the females’ territorial nature, training them to guard specific rooms and tunnels. This is usually done only in place of great importance or for people of high status.>[MA] Develop Fuzanglong GuardsDue to essentially becoming statues after death the art of making statues never really caught on with society as they were typically regarded as rather morbid. However, with the rise of fuzanglong guard beasts some spawn make note of how, when completely stationary, a female fuzanglong could easily be mistaken for a statue. Statue gardens explode in popularity among the wealthy as those with strong connections consider it a worthy investment to give the ambush predators more methods of hiding from unfortunate intruders. Meanwhile those who don’t quite have the connections needed but are still people of great wealth will have statues made and scattered throughout their homes just to scare away intruders with the possibility of them having draconic guards.>[MA] Develop Statue Gardens>Share Logistics with Tsss>Share Gravic metal with Whisper
Rolled 8, 2, 3, 7, 6 = 26 (5d10)>>6415441>MA1: Continue Kneel or be Kneeled with 2DIOnly a deaf man wouldn't be able to hear that roar. With a sign Makrópnoos rises to his feet and stretches, then grabs the sword's hilt and concentrates on the power he's been pouring into the Crown...Rolling spirit for Kneel or be Kneeled spellcast
>>6415441>Trade Drajon Physique to Tsss/Thornshade [MI] (2/9)>Trade Well Digging to Midnight Caller [MI] (3/9)>Heliodos charges up [UI] (4/9)>Pholipoly continues the road from (10,22) to (8,23) [UI] (5/9)>Northern Profound Masters build Jiaos in (8,18), (8,19), (8,22), (7,21), (8,22), (7,22), and (7,23) [UI] (6/9)>East Profound Masters build a Bodhi Tree in (18,24), a Jiao in (15,24) and (13,25), and walls around (15,24) [UI] (8/9)>Add Population to Profound Masters in Mount Ao [MI] (9/9)>The Shennong moves to (8,24)>Blophemous moves to (3,23)"He-*HACK*-llo, pretender. Jade beauty" the disgusting blob of flesh calls out."My master ha*PTOUY*s a demand... request of you"
>>6415991"What is it?"If this was within her dominion, she would've called. "You're interrupting."The pretender is being mauled, after some tyrns-long sleep. It is an enjoyable sort of mauling. Being hindered from defining this whole period of time as 'being mauled by Zaraave' would be unpleasant, made more so by the mess of flesh doing the interrupting.
>>6416020"The grea*QUIET*t and venerable Huang, almighty and blessed be he, three w*HARLOTS*ives-having and counting, yadda yadda yadda. He wants one of your prete*ABOMINATIONS*nders to pretend to be..." the wizard slaps two of the shrieking faces on his belly, as he pulls out the tendrils from a third's mouth, reading the helical inscription."Ah*OUCH*, he wants it to pretend to be a saint. It can bring back*BREAK*ups"He looks at the pretense for a carnage, and sniffles out two echoes of a snort."Sand's too soft. Go north a bit for rocks, farther for so*HOPE*me truly devastating ground to be de*BONE*ath rolled into"
>>6416024"For what purpose?"She would've asked if she wasn't enough of a saint for him, but then she remembered when she was."I can call, but I would need to explain why I'm calling."Suppose it could be noise, but the noise has to get there somehow, shouldn't it?"I did get mauled in the mountains for a while. Then, my pretenders came by. I didn't want them trying to muzzle my Zaraave. The sands are adequately bothersome enough."Is she currently speaking at room volume, clearly and directly to the wizard, with Zaraave sleeping on her lap, or is she screaming for her life, currently held in place by the crocodile's sheer volume, a leg actively being chewed through? You tell me.
>>6416030Death roll upon death roll. So many death rolls. Half the faces smile, in spite of themselves."The Longs, they dr*REACH FOR THE HEAVENS*eam. Those dreams become reality through the Noosphere. Very pliant, very dangerous" one smile breaks into a black tarry spring."He needs a focus for their dreams, a voice to guide them. He hear*EYES OF MADNESS*d a voice far to the east, and it remained on his mind since. Pure adulation. He can nev*VAULT AN ASS WHY DON'TCHA*er get enough of that"
>>6416034"I see.."He wants her. For all that her channel-riddled mind fails, this level of effort seems notable enough. "I cannot deny your master's requests. I shall make the necessary arrangements, you will have your pretenders when you need them."She'll travel south, likely. She'll lend a hand on the process, sneak a peek on workings she has barely paid attention to, and check on those pallipods. If only she could be mauled there by Zaraave too."Anything further?"
Rolled 4 (1d6)tsss sees a butterfly! tsss chases the butterfly!> tsss movies
>>6416419> tsss comes to a stop at (10,25)> tsss is home!> Crow claim on (13,26), (13, 27), (14,28)> tsss feels like he forgot something!
>>6416419> tsss directs, produces, and stars in a dramatic three act tale of star crossed lovers! Can the Green Demon's daughter and Hahk's son ever find love? Or will hatred keep them apart? Find out in the sequel!
>>6415441>>6415829I will also be trading Skirmisher Stratagem and Clever Girls (upgraded Raptugai) with Mortrose. Fuck my idiot brain there is genuinely something wrong with it.
Rolled 7, 6, 4, 2, 10, 1 = 30 (6d10)>>6415441MA+DI: TerraformThe End of The World is over.(INVADE/INVADE/INVADE)The towers flash, and launch charges deep into the earth below them. Gatewood linked roots align each tower into a single point in space, targeted simultaneously by the Sun Disk.Undesired matter vanishes, towers crumbling into nanite pools that reshape the land and construct grasses, Gatewood trees, populations of wildlife and mineral deposits, engineering ecosystems. Terraforming beams blast river channels into fifty different locations at once, every second. The new world is here, out with the old.MA+2DI: Teachings of the Sun: Shadowed Century (Raycasters provide immunity to hazards to anything within 1 hex, provided that it is capable of sending and receiving radio signals from the tower)(Heroes and further benefit as long as their civ does)With the emergence of the Xenowylds, darkness follows. Death and disease roils from the clouds, creeping like mist, causing sickness and death in a way that totally overwhelms the medical nanites of the few unlucky Sauria scouts caught out there.It was meant to be the promised day, a new world, but now death most vile has come for them all. Darkness reigns in this horrid place.Doom and gloom are interrupted by a new text wrought forth in one week from the brain of a particularly spritely prophet. Her edict is to construct lots of Raycast temples, and to trust in Arkatassus to protect them.Protective light shines from the pyramids, shielding all nearbyPower: 1-4 Build Raycasters5-6: Build pylons, all units move somewhere they won’t die7-8: Trade guff to Tsss9: Trade more guff to Beast10: Compress Mana11: Woo 11th power. Do nothing with itMove god around a bit to farm move xp
>>6415441>>6415991>>6416048"Salt flats, mesas, gr*ASS*asslands, several water channels, forests, and eventually, a deliciously deadly fo*FUCK*g">Adjust trade route to pipe Midnight some Gatewood>Build [MA] [1 Mana] - Supplicating Saint (2,26)>Preq-Tech: The Hollows Of Yan Shi, Noosphere, Zhuge Liang's Gambit, Purification>Preq-Resources: Gravedigger Eggs, Midnight's Saint>Power Generator Construct. Upon spending a DI-less UI and successfully beating Midnight Caller's Saint unit in an Affinity contest (which uses Midnight Caller's affinity), all units standing on a Power Implement connected to the generator and are within dominion range of Huang and the Saint unit may receive a bonus to their FV. The bonus scales by Gravedigger Eggs collection, equal to +1 at Scarce/Moderate, +2 Adequate/Plentiful, +3 BoundlessMany a romantic from beyond pantheon borders places "love" on a pedestal. The most powerful concept, capable of changing the world.Laughable.Belief on the other hand could supplant love. For whom needs another's love, should they believe it to exist?And through the noosphere, such belief becomes reality.A source of belief so strong it could not be surpassed, suppressed, subdued, nor subordinated. That was the missing piece.And through rummaging through past records and observations, a more than adequate subject was found.The subject was dead. Soul subsumed and sundered beyond recovery.But what if the heavens could be tricked otherwise?>Upgrade Mount Ao to Metropolis [MA]>Preq-Tech: Supplicating Saint, The Hollows Of Yan Shi, Jold General or higherSong echoes through the maws of the Longs, atop, around, and beyond Mount Ao. "Praise sectmaster Huang", it prays in jubilation, adulation, adoration. The very air exudes faith, the trees sigh in worship, the clouds themselves seek to mimic his face. And the naysayer, oh the pitiful sinner is rent asunder by white blades that seem to permeate across the Longs and their scales.Thousands of hollows exit the inner sect pagoda every year, each with strength immeasurable, dexterity impossible. Most flood to the Jiaos, but many find work within the city. Tasks menial and grand, base and complex. They obey with little opposition, as the Shi scion deems such variance integral to studying their capabilities.And alongside that all, the sect and the city undergo a jolden age. Food is plentiful, housing adequate, and the arts never seemed to stagnate. Labor was now an exercise in showmanship.Many could claim to be Mount Ao's equal in advancement, but not for long.
Rolled 10, 4, 9, 8, 4 = 35 (5d10)>>6415959>MA2: Relay Observatories, Defensive>Preqs: Ley of the sky>Sensor tower using the Ley of the Sky spell, allowing turrets to fire at targets in a 3 hex radius around themThe implementation of the Starweaving practice among gunner crews was certainly a large success, as they could now better coordinate their shots to deal much more damage than a single gunner nest could. However, one would be a fool if they did not see the greater implications of long range communications. For all their power and range, the Louloudi Cannons still had a practical limit to how far they could shoot shells, mainly due to things literally being too far to see despite the cannons being able to shoot even farther. A simple solution to the problem(well, simple in relative terms) is to build relay towers staffed with Astrologers and furnished with various telescopes and other observatory equipment. Taught many passphrases and codes, the Astrologers can provide real-time updates on their surroundings using their scouts and send coordinates to gunner crews if they need to fire at something in range>Move Makrópnoos to 8,13, use UI and 1DI to attack WarvornMakrópnoos climbed to the top of the nearby peak, gauging the distance between him and his opponent. Then, gathering his strength in his legs, he stared at where the Lion was. ''Prepare yourself!'' he spoke before he pushed as hard as he could horizontally and launched himself like a cannonball forward, cracking the mountain's stone in the process and pushing the trees back in the way from the displaced air of his moving. In seconds he was upon warvorn, sword pointed forward, ready to stab the Apex right in the chest with all the force and momentum from the jump behind i>MI(1): Domi Builders in 19,15, tunnel to 21,16 and build 2 Louloudi Cannons>MI(2): Domi Builders in 22,17, tunnel to 21,18 and build 2 Louloudi Cannons>MI(3): Domi Builders in 23,17, tunnel to 23,18 and build 1 Louloud Cannon, then move to 22,18 and build 1 Louloudi Cannon>MI(4): Domi Builders in 23,16, tunnel to 23,18 and build 2 Louloudi Cannons>MI(5): Trade Volatile Fruit Mutation to Laurelios>MI(6): Trade Supercritical Chloroexplosives to Laurelios>MI(7): Absorb 2 Mana once Whisper sends it to me>>6416775>Communicate, Louloudi gunners at 21,18 to Ark's unit at 21,20As the sauria build, a detonation is heard nearby, very close to the build site, and then another one on the exact opposite end. it's very clear those are intentional misses, warning shots.(Rolling Strength for the attack on Warvorn,+1 FV from the sword)
Rolled 3 (1d10)>>6416915(Dice Explosion)
Rolled 10, 6, 6, 7, 7, 6, 1, 10, 3, 8, 6, 6 = 76 (12d10)>>6415444>Action 1 - [1DI + Metal Working + Oltar] - The RefractoryA great undertaking is made by the most devout of Liten, guided by Lamedh's will to scale the peak and begin a grand construction. Great mirrors of polished metal are forged and dragged up the mountain, mounted on hardy stands of stone and glintwood. Such structures will be keenly attuned to the domain of Light, and Lys can use them to empower her own capabilities.(Bigger Light Range) >Action 2 - [2 Mana [Starlight] + Refractory + Glintwood]Glintwood's attunement to the soul and it's attractive properties will make a valuable addition to the Refractory, able to boost the luring pull on wayward souls that are attracted to the gentle glow of Lys' skyward afterlife.((Heavy?) boost to soul flow to afterlife)>Action 3 - Develop General Tech - PolishA simple practice, but one that requires constant effort. Teams of Liten take it upon themselves to make off with some of the wax that candle-makers have so as to make the rounds among the ever-more common metal items that dot their lands, polishing them to a glimmering shine. >Action 4 - Refined Refractory - [Polish]The Refractory will be upgraded, allowing easier access, larger mirror to be mounted, and storage spaces for the monumental amounts of wax needed to keep these mirrors as pristine as they can be.[Increase Strong/Weak Lure and/or Beam capabilities]dice rollsAdulators x 2 - Move to 19,9, Adulate @ Praxis, then move back to 19,8 - 2d10*2 Lys - Convert Praxis - 5d10 - possible +1FVs from adulation successes.Lamedh - Spirit roll to improve Refractory - 3d10 [1 success needed]Daleth - Move to Blockade at 21,8 - 5d10 AFF contest. Their roll gets -1FV from nearby Temple iirc.>Absorb Mana - 2 Mana -> 1 DITrade Caterina - whatever they wantTrade Whisper - Trade for anything Culture, offer Musical Instruments or another non-magical tech.
Rolled 8, 9, 6, 4, 2, 9, 10 = 48 (7d10)>>6416971First 5 - Daleth's Contest roll. 6th roll - Adulator Exploding Success7th roll - Lys Convert Exploding Success
Rolled 5 (1d10)>>6416972Another Exploding Lys Conversion Success
Rolled 4, 5, 3, 8, 1 = 21 (5d10)>>6415441>>6415444>The builders on Tidemark move to (36,22)>Build Structure [MA] Pallipod Kennels/RanchThe Pallipods are the oldest friends and allies to the Granchpolpo. Now, we establish facilities to help us maintain and grow their numbers, so that they may continue to provide companionship to all even far across the whole watery domain.>[MI]The builders on Iceflowmove to (36,10)>Build Structure [MA] Syrconite MineFor decades the methods of errosive Mining have helped our civilisation to breach the mountain stone to pull the treasures from within. With wonder pipes and wonder pumps to channel the flows these methods can be further extended to areas as deep or as shallow as can be required. A true mine complex develops through the Syrconite-rich mountain.>Laqura and Nalori move to (38,29)>Laqura and Nalori: Convert EudaleelThough Imoziqul has sadly fallen behind and Godmoloke remains within the northern channel; Laqura and Nalori arrive together; and press together with the ripples of affinity they broadcast through the pouring rain surrounding the water-god to bring this beast on-side.>Imoziqul move to (38,23)
> Crick, the Crux Wizard> A small Kikka, known for his intense eyes and slow careful behavior. He came to the attention of Hahk when he killed another Kikka with a single jab of his fingers, setting off a dissonant pattern in his tormentor's heart that prevented it from pumping blood. It did not take the older wizard long to recognize that the small child carried a dangerous power.
>>6415449>>6415003>>Mortrose, The Primordial Lindwyrm of Rebirth>THE GREAT WALL OF DIPLOS>>6415369>HuangStill groaning and cursing the world and all of its splendor for such transgressions, talons raking a side of the mountain as she moves along it akin to a hangover, a sickly chill runs down the back of the lindwyrm. An upstart bore witness to this most unbecoming display.With sudden refined grace, she straightens her back up, draconic head reaching high into the sky and looking imperiously around through the haze of glowing vapours that surround it until she finds the source. Headache pounding, she pushes through to ensure only the most becoming of dragons is seen by this one who comes from beyond the Isles of Drakes."That one would immediately apologize after assaulting a lady so readily! Were you not so generous with your flattery, We would see a cretin like you immolated where you stand!" With a slight turn of her head and a small snort, a cloud of noxious fumes billows out from the clay headdress adorning the goddess' face, attempting to douse the Glow. To little effect, she shakes her head as she continues, "You speak with a refined tongue. An admittedly welcome change of pace from the usual, and it serves you well here, little man. You will have not the forgiveness, nor thanks, of this Lady Mortrose, but you will have the privilege of Her Mercy this day! For reminding Us, in some fashion, that We have grown... complacent with the work We have done thus far to ensure a beautiful complexion, clearly being not nearly enough." Her head then turns Heavenward, towards the noon-day suns her harden scales and billowing dark cloth blissfully protect her from.>>6415387>XenoqAfter regaining some of her bearings and grace necessitated by putting on airs with the cultivator, Mortrose sits on the northern shores of Drakatron's isle, looking off to the north as Xenoq and his bizzare contraptions wizz and zwoop keep him aloft at roughly her head's altitude. For a time the two evil overlords simply watch Venthazek make his way through the seas, before he comes about and giant plumes of heat raise up. A light 'tch' clicks from deep in the dragon's throat in annoyance. "It would appear it is trying to scour the lands again. Not my lands, mind, so it's little harm done. But your little parade here might not weather its wroth as well as I. I'll have a few more walls built, should you need cower behind them.""Tell me, Companion of Tarazound, with all of your tricks and gizmos, do you have plans to go out and meet Venthazek at sea? The little monk seems oft similar to your own, focused on these primals and bringing about their inner strength. Are you perhaps unknown to us in league with him, fooling Drakatron into helping at first, before moving onto the monk, or are you seeking to seize this prize from him?"
>>6417096>>Mortrose, The Primordial Lindwyrm of Rebirth>>6416674 >>6415829>Drakatron At some point along the coast, the lindwyrm slithers by the mechanical drake, sidling up close to his head, ready to whisper Good Ideas into his awaiting audio-receptors. "Too much knowledge tumbling around in that head of yours, eh, Drakatron? You've been out of sorts lately, slow to act and needing MY protection for your sharpclaws. I'd thought YOU'd brought the metal man who rides with Tarazound, seeking to bring him into a proper pantheon to match the others seemingly forming across the western oceans. Yet here you are lost in thoughts beyond me." A sickly tongue flickers in and out in contemplation. "You'd do well to officially join it. There is much we could do with such binding. In fact, I have a swath of ideas to direct your vast intellect, should you wish to hear them. Pantheon, your own develops, or tactical acumen besides.""I'll even offer this one right now -" with a self-assured smile and a casual wave of her tail, drifting in direction of the airships across the mountains, "best equip those vessels with your new aerodynamic hulls, and get them shipping out west. A single power to do so, and then they can fly in the same bredth. Should you tarry too much longer, they'll encounter fortifications we cannot hope to raid against."
>>6417097>>Mortrose, The Primordial Lindwyrm of Rebirth>>6416991>LaquraAs the Water Serpent snakes her way south, flowing over the newly made Sanzu Mangroves lush with water and ripe with death, an earth-shaking squawk calls her attention east. From her perch atop Korvur, coils Kentrose the Lesser Lindwyrm. Looking far more composed now, contrasting the short missives Stareyes and Luigi received from her, which by their account wrote her as undergoing a minor panic attack while hiding in a fort as Apexes and Gods wagged and a town got wiped off of the map- she calls on her Lady's behalf."Serpent of All Seas, so you've come to our great mana-spring. Our Lady has asked to treat you with some difference, though not yet among the Dragon's Court yourself." The wizard's voice is surprisingly bookish, more a shy studious girl than than imperial lady, matching the inky skin and newly adorned glasses atop her snout. Though not without the same smarmy egotistic edge that comes from all Lindwyrms."Heed me and Korvur here, we know why you have come, the greed and dominance of a dragon to another is apparent. If you wish for companions on your little... floating isle, we would direct your attention to the be-spiked Tennolem instead. These two are voracious and violent, and Eudaeleal, whom my Lady by all accounts fell and lays claimant too, has been made less useful than you might think. Korvur here sees that it's mana well is being devoured by the insect living within. Should you claim it, you'd need kill it to wrest free the resource once more. We already plan to kill it, and the plant as our lady demands its overgrown vines, but we have yet plans for the caterpillar. Should you seize that one, its mana would be fresh and clean for whatever you envision."Korvur let's out a sickening caw, and Kentrose starts before adding an aside, "Ah, yes, and Korvur and I are also invested in seeing which comes out on top from this battle." Bringing up a small set of spectator binoculars on a little stick, she continues looking afield, "It has had a recent turnabout, making for quite the spectacle.">[Brother Sadman] - scoots over to <37,27>.>[God Unit] - Mortrose moves along the coast to <32,21> >Minor Actions>1 MI - Retool the Lady's Affects with new equipment and strategies:[Lady's Affects] - A proper legion of unfeeling unthinking soldiers in perfect formation led by red-plumed kosk, armed with lances of death, and freshly drilled with the newest tactics and flanked with Raptugai outriders.>Equipped with: Soul Pikes (Weapon), Koskissars (Officers), Lightweight Armor (Armor), Both Vessel Refinements (abilities), Undying Loyalty (ability), NEW: Wheeled Vehicles (Logistics+1 speed), Clever Girls (Raptugai flanking forces, 'mount' slot), Xenophobia (Doctrine), Skirmisher (Strategem), and Pike and Shot (Tactics).>2 MI - Muster x2 - Muster a second unit of 10-pop Lady's Affects at NNSSSS.>3 MI - Builders build, pic related.>1 MI - Burn 2 Mana for 1 DI.
>>6417102>>Mortrose, The Primordial Lindwyrm of RebirthDefenses only truly show their mettle when manned. Without, they are little more than speed bumps. And clearly their utilization as walls, rather than canals, is lacking as of late. The encounter with the towering Venthazek showed as such, so the engineering kosks and menial souls get to work on rectifying this issue. Their solution, a more refined version of murder holes. Along the Serpent's Path, tasteful dragons heads are erected along, ontop, and jutting out with rebars holding their mass as they stick out of the sides of the pipeworks walls. Inside of them, defensive fortifications are installed; including traditional murderholes out of the nostrils, foundations for pumps in the mouths, and most importantly, massive shadow scrawl lens arrays in the eyes of the dragons. The scrawls inside of them allowing for concentrated fire at range, through and onto any would-be besieging forces or passing annoyances. While not serving a defensively practical purpose, the horns atop the dragon's heads allow the perfect roosting spot for Kosks to prune their feathers or hurl insults from with impunity.>Major: [Develop] - Serpent's Gaze (Murderholes Structure Equipment) - Alternative take to the Defensive Artillery tech, a series of pre-installed murderholes, pumps, and focusing shadowscrawl lenses along the Serpent's Paths allow units to attack, taunt, or do certain unit actions through them to the neighboring hex, without risk of retaliation or contact with the hex in question.Using: Tech - Serpent's Path, Glepnal Stoneforging, Architecture, Rebar Reinforcement, ShadowScrawl Lenses, Soullysis Weaponry, Her Commandment Above All, Glepnal Mixer Aparati. Resources - Glepnal Mud, Consecrators, Sand
>>6417103>>Mortrose, The Primordial Lindwyrm of RebirthAt the same time, as their Lady runs one long, wicked talon across one of the new heads that line her walls as she saunters on by, a thought occurs. Though she would never admit it to others, she realizes she has been squandering her own creations. The Consecrators, her complete and original gift to this world, can do more than just *murder*. Scooping up a few unwitting Saurians and shadowscrawl lenses, she experiments. It's tricky at first, to not just kill them, but with a bit of fine tuning, a divine flex or two, and an insignificant loss of life, she's managed it. A complex array of devices and scrawls (with the obvious patenting as they'll go beyond her boundries) that can relatively cleanly skip through solid matter, and pull the souls out of the body and take them for a ride. Using the beams of light from the consecrators to 'beam' them from one location to another. It's not perfect, right now they don't strictly speaking have anywhere to go other than her hoard once they've left the body and the sheath of energy, but it's something. >Major: [Develop] [DI] - SoulRyoko Repeaters (Soul-transporting constructions) - Part of the build up to re-enabling teleportation from the Gate to Hell or other dedicated facility. A utility construction made of lenses mirrors and guns, that allows units to have their souls beamed by Consecrators, or keep their transit going to an endpoint. Or, you know, put on a light show. Default range of 2, I believe.Using: Domain: Souls. Tech - Soul Jars, Soullysis Weaponry, ShadowScrawl Lenses+Coherence & Accretion, Scrawl Tweaking, Her Commandment Above All. Resources - Sand, Glepnal Mud, Sycronite, Consecrators.
>>6416971>Blocked by the mountain, I literally made that defense specifically to prevent shit like this. And because it’s still up you cannot touch my units
>>6417139>sensing the sudden attempt on his daughters mind and the mountains defenses flaring up Lithic pumps mana into the mountains to deny the gods attempt actively blocking Lys’s attack via a physical wall refracting his light
>>6417141>The effect only marginally protects his daughter as she is forced to handle a great deal of the damages wrought as a result to prevent more death and to block the wrath of the light Lithic ensures a mass exodus away from the machinations of the light using the protection of Catrina’s territory and the wonderful gift of the conflict drivers as the whole of Lithic’s civilization migrates away double timing as he uses IHis saved movement actions. [15,11]This migration will not end on this turn as Lithic will keep carrying their civilization on her back while carrying Praxus in their arms protectively
>>6417153>Unit move Lithic[15,12]>unit move Praxus[15,12]>Unit move population [15,12]
Rolled 2, 3, 6, 2, 2, 7, 5 = 27 (7d10)Lamedh and Nedrasz - Move to 19,9 or 18,10 (would prefer 19,9 if adjacent conversions are allowed) and use Lamedh's Unity Infusion to boost Nedrasz's AFF to match Lys. Convert Praxis5d10, +2 for explodes.
>>6417154>Use unit interact to assist in the shield going to prevent Praxus from being Spell [MA] [1 DI] - <Geomantic shield spell>>Preq-Tech: geomancy and energy manipulation >Preq-Resources: energy and geomancy> <Lithic wishing to save his daughter casts this using a great deal of his saved divine energy>
>>6417168Welp turns out garrisons protect units in their Hex, my intent was for praxis to be a part of this garrison considering she’s literally my military leader, and I find out no She’s doesn’t need rescuing because Frakt ignored the garrison’s rule I got gaslit, so none of my actions this turn were even necessary.
> The three Kikka Gravic Warriors move to (8,12)> The five Kikka Gravic Warriors move to (8,17)
>>6415461>change to height-mogging Panopton or whatever at (32,18)>Heliodos moves to (29,18) partway, curls up, and takes a nap>>6417096"Oh, divine fairy need not worry, should you in any way deign to allow this one a chance to correct his misdemeanor, this one could grant divine fairy knowledge of a form of excellent healing and rejuvenating baths infused with this one's... essence"He turns to look at the bald Yaoguai, and simply smirks
"Hallo god-king! You seem a little busy."High above the raging battle between the king of beasts and king of gods fly a procession of Kikka "Do you need a hand? Have any letters to pass along to the north?"The cheeky Kikka seems rather amused by the situation.
>>6415441>Muster [MI] - Midnight Medium 2 on First Contact >Resupply [MI] - Steps in Rhythm 4 into Midnight Medium 1 on First Contact>Assigned Tech: Made to Please, Dormancy, Sustained Hypnagogy, Control Override, Unified MindDefiance is currently beyond of the visionary's wishes. Like a miracle, she casted over the dancers and collateral on the little trade hub, and the dancers slowed, slowed and slowed. Stopped spinning and just fell down. All the anima beyond them, the winds stilled. Then, like puppets, they rose up. They don't look like themselves, and their forms shifted through kaleidoscope unending. Witness, the glory of the visionary!>Move [UM] - Midnight Medium 1 to 2,26.The puppets move north as the visionary commands.>Summon Midnight's Saint [MA] [1 DI] - (2, 26)>Preq-Resources: A Pop of Midnight Medium>Preq-Tech: Made to Please, Dreaming, Sustained Hypnagogy, Control Override>Huang deserves this heroSir.. Mr.. Lord.. None of it fits. Sect Master Huang? Sect Master Huang. Radiant Sunshine Huang. He must have recently entered his middle age era considering the circumstances. Asking me, a regular human like you and me, to believe in him really hard. It's very cute, very gap moe, very kawaii. I'm just a blondie who sacrifices the sleeping ones as is my due to our Great and Terrible Sun, and I do parties sometimes but I also enjoy dreaming and recounting too. Anyway, I have to thank the Great and Terrible Sun for my luck in catching Sect Master Huang's eyes like this. I'll murder a pallipod at midnight and dedicate it to Him.Hm? Sect Master Huang wants me to think that he's the Great and Terrible Sun? No, Huang's not the Sun. Huang's my dear Huang. My cherrypie dumpling Huang. My oh so sweet muffin Huang. My flowery Huang. My Huank of a Huang. Not the Sun, clearly!
>putting this in for the OPs, I state both Convert actions will be used to reduce the Garrisons Integrity. Anyway, lets justify this all with some rp.Lys stirs awake, her meditative dimming replaced with her usual radiance. It seems she dozed off for an age, and feels empowered, energized to create! All around her, Liten rush too and fro, building (and more often just playing among) the great mirrors that will enhance her Light, refining it's brilliance.She casts her gaze about, taking in the world in this new age. Most everything is much the same. The other gods dally about, tinkering with one thing or another, or chasing those horrific Alpha Primals. Yoregar has left the range of even her furthest light, so she finds herself bereft of something to do...Ah, there is a familiar sight. Lithic, the Monotonous Mountain. They had idled for an age, so long that the Ice Goddess had snatched up much of his realm. Just as Lys had made to bring the soon-god-corpse to her, he had stirred with a harrumph, erecting a structure of shining crystal that glittered in her light. How lovely!Now, however, he was idle once more. Like Lys herself, he had slipped into a long sleep. How long would this one last? He had precious little to protect left... it would be a shame for his few remaining people to be claimed by their patrons withering.Her divine senses recognize a kin to Daleth, a demigod like her own, sheltered within the crystal garrison. It is a shame, but her Light cannot pierce its veil - if Lys will offer safety to the lone demigod, then Lys must first be able to see her!Under her will, Nedrasz scuttles over to stand before the building, Lamedh riding atop his head. With their combined might, a brilliance envelops the garrison, and the walls begin to crack...
Rolled 3, 6, 5, 9, 8, 1, 6, 9, 1, 1 = 49 (10d10)>>6417242>Upgrade Settlement [MA] - Metropolis Prime Site>Preq-Resources: Traded Gatewood>Preq-Tech: Bond Harnessing, Precise Craftsmen, Molten Destroyers, SporeologyThis continued drive to develop the Prime Site continues, despite the sheer lack of tools to match the Pretenders' wishes. Spatial warping wood from the east is imported and used for the Site's continued expansion. The Pretenders make do, shifting forms like a mirage, and the wood follows. The architecture of the Prime Site was largely built from the shifting Pretenders weaving the materials provided to them like threaded bonds, molding and weaving with what heat they can replicate from the stonekin, and the precision they stole from the doorkin long ago. With the fungal folk's knowhow, and with the gatewood, the visionary has taken its Prime position and provided a vision for the Site. She prophesized, that the Prime Site shall be a living thing, that its complexes shall extend to the sky like spires like trees, and that this shall be done from their pretended sporeology tricking the harsh desert fungals into puppeting the energetic wood into working with their warps and wefts. She omened, that the Prime Site shall be command space to its whim. All who lives here may enjoy vast spaces to themselves, and find such little distance with one another for the wood is built into the ground too.Nowhere is it implied of how sparsely filled the metropolis would be.>Tune In [MI] - Stone Tools by Steps in Rhythm 1 from Steamside.>Tune In [MI] - Bond Harnessing by Steps in Rhythm 2 from Bondsglade.>Tune In [MI] - Mineral Wool by Steps in Rhythm 3 from Bondsglade.>Tune In [MI] - Myceliac Relay by Zaraave from Southern Spire.Realizing the sheer lack of otherwise traditionally reasonable technology for a civilization at their state, the dancers for their part have stolen basic equipment and the knowledge to make them. In the faraway spire, a crocodile is sighted.>Trade Tech [MI] - Sleeping to Southern Spire>Trade Tech [MI] - Midnight Calls to Lament?>Trade Tech [MI] - Midnight Calls to Mire?More cycles dedicated to idling. Just a little more hesitation, and a lack of energy when the Sun isn't out. If the metropolis is already built, something would sneak its calls to north and east.>Midnight Caller rolls 4d10 to contest Blockade over the Hive Spire. Additional dice for exploding.
>>6417244>Tune In 2 = *Bond Harvesting
>>6417243>Lithic immediately heads off to intercept the god cracking his creation’s protection, stomping up to the Piezo electric sword in hand.“OI you blistering beast SOD OFF!”>Unit move to battlementsGod action communicate with Lys
>>6417248Lys flares with surprise, a brief corona causing a brilliant aurora to dance overhead; the divine equivalent of a guilty jump."Lithic! You are awake? I had thought you would sleep for another 10,000 years - have you not noticed your pilfered lands and diminished realm? Let me save what is left, you know my Domain will ensure it, no?"Below them, Nedrasz scuttles about, his centipede legs going clicka-clack on the scorched crystal. He WILL find a way in...
>>6417260>the god tenses ready to defend his people to the end“ACH Ye dare to take my people erase the minds and soul? Your protection’s cost is too high. Yet I know you will easily trample me and my own, tell me what ye want so you can leave us to our development. and yes I have a bad habit of falling dormant and I’m taking actions to rectify this, I have established trade between two factions and even created a means of visual protection from your blinding light”“tell me do I have to perish fighting you after I ensure my people’s freedom from you through drastic means or do have an alternative?”“and can you please stop gnawing on the wall it’s got more uses then just to keep the scorching radiance out”
>>6416915>Send 1 mana to Laurelios>Change MI(5) to Trade Mastery of Machines to laurelios
> convert 4 mana to 2DI
>>6417096>[MI] Communicate MortroseThe divinely empowered scientist sighs, grumbling under his breath as he deliberately keeps his gaze off of the massive mudwyrm during her haphazard attempts to recover some measure of her previous sinuous poise. It wouldn’t do to offend such a potent ally at such a critical juncture in this joint operation.“Reptiles, give them some wing or horns and suddenly they think they’re the ultimate life form...”Inward opinions aside, Xenoq strokes his masks’ chin contemplatively, watching as the black-scaled Apex attempts to make its way further out into colder waters, dorsal vents already rumbling like active volcanoes as they begin to shunt heat. The readings his suit are feeding him really are something else. While its baseline energy signature is not too dissimilar to the massive insectoid creature he and his two newfound compatriots succeeded in taming not too long ago, where the newly dubbed Xaladaxa’s energy maintained a steady pulse this creature’s energy climbs and falls, the changes as dramatic as they are erratic, though given the clear upward trend they’d be best served immobilizing it before it can fire off another of those devastating lances of heat. He and his divine compatriots might endure the devastation, but the lesser Primals, well, the less said the better.“Out to sea, hm…I suppose I will if I must, though I see little need to. It’s certainly faster than I would expect, given its size, but I’d hardly say it is moving so adroitly as to avoid the vice grip of your coils, I’m sure. Especially so if I have my dear, sweet pets assist you, and our mighty mechanical muscle besides. And if we can stop it here then we ought to be able to prevent it from hitting anything too important. My base of operations is likely mobile enough to get out of harm’s way, but I presume poor Drakatron would not want to see yet another of his towns reduced to a carbonized trench.”At Mortrose’s comparison, and said monk’s “suggestive” look, the madman glances several times between them, his confusion apparent. Finally, however, he seems to come to a realization before, with dawning comprehension, his mask visibly warps for the first time in centuries, the disgust apparent on his “features” as he spits onto the ground through the now enlarged mouth section of his mask.“Please, dear lady of scales and swamps, don’t even joke about that! I’m a man of science, not some…”Xenoq gesticulates towards the c*ltivator, as if his appearance alone is explanation enough.“Pruney, new-age mystic! I would see these creatures improved, evolved, wrought like steel until they can reach the apex of their potential and inflict magnificent, yet-unseen levels of destruction! I have no interest in… “aligning my chakras” with them, or whatever degenerate “empowerment methods” that up jumped cult leader might have in mind for such beautifully cataclysmic creatures.”
>>6417319"HOHOHO" Huang chortles. "This one has been accused of many things by many a blind snake and jealous frog in a well. But this one will give you this, bald and flushed one, 'youthful' is an entirely new and admittedly bizarre one!"He looks down to the pathetic copy, and snorts."Some apex"Then he points back to beautifully snoring Heliodos."You deride this one's methods and portend sanitization as sanity. Life is beautiful, ugly, dirty, chaotic, raw, passionate, unfeeling. CONTRADICTION! Life is more than a box of toys and celibate means to a pre-calculated end. And my results prove it. What do yours amount to, in the face of my jade beauties?"He waves off the intruder, as if a fly, returning his passionate gaze to the ever beautiful, radiant, and earthen >>6417096"Your elegance and countenance feels ill-placed next to this boor. What say you we... abscond? Of the many arts I've practiced is one to carry pure jade and thorny roses alike with grace as befits their station. I could show you the world... and I could demonstrate my technique on the lesser one in plain sight so you could make an educated decision on accepting my offerings. What say you?"
>>6417097"Yes... I have been off my rhythm, ever since I realized I could neither safely nor easily bludgeon they of many empty heads... I had a thought to try and strike at their followers to weaken them, but quite a few things ended up sidetracking me..."
>>6415441>[MA] [DI] Claim 20,4; 21,4 & 21,5>[MA] [Oltar] Develop Metal Forge-[MI] Trade Food Preservation with Lithic in exchange for Mathematics. Sending him oltar envoys-[MI] Catarina goes to 10,5-[MI] Heroes and mage move to 20,5
>>6417264Lys bristles at the accusation, her aura flickering with reddish hues."I do NOT 'erase their minds and souls' you brute! I care for them, in this and all subsequent lives, and ensure their souls are not lost to whatever aether they normally dissolve into!"Her light softens, and she takes on a gentler tone. "I am not looking to trample you and yours - merely protect them. Lithic, look about this world and the dangers we must shield our people from. You are absentee, and have been for eons! You claim to be awake, to be vibrant and active once more, but did I not wake you just now? How long would this sleep have lasted had I not stirred you so?"Her tone stays soft, but there is a hint of reproach."My light is a guide for lost souls - it cannot do harm. If you find it so blinding, then I am sorry for your struggle, but that is a weakness of your nature, not an issue of my light. Now, I do not wish to fight, and to deprive you of your mortal kin and your demigod; Praxus you say is their name? Regardless, they will waste away into nothingness should you fall asleep and neglect them once more."She pauses for an age, clearly wrestling with some inner monologue."I must admit, I am keen to work with the talents of your demigod. Look upon that crystalline fortress, and how it glitters... Under my care, she could flourish, and together we could work such brilliant and shining spires that the whole world would be illuminated. Think of it Lithic; no soul ever lost to the infinite void ever again!? How marvelous... I tell you this because I will not lie and claim my intentions are purely altruistic. I do benefit from her, as she would from me."She gives her version of a sigh, a slight dimming and shift to the hues of sunset."You are awake, yes. You claim to be able to protect them. I doubt it, sadly, and I wish I could have faith in you, but from what I have seen, there is a good chance they will waste away right on my doorstep, as it were. Let us meet in the middle, then. I will not take your people under my care, for now. Your demigod of crystals will remain here, in the fortress of your two's making. Bring me another Demigod of similar ilk, one borne of your earthen nature, to aid in filtering and shaping my magnificence. Praxus will remain here, within her crystalline cage, until you do so. I will watch over and protect her till you return... Should you choose not to, however, or tarry too long... well, I will only have to suspect that you once again would have fallen asleep. I will endeavor to crack open this fortress, meager as my powers on it are. If you return before I break it, then our deal can be met and an exchange made. If not, then Praxus will stay with me, and I will take over as guide for what remains of your people. Lithic of the Mountain, do you agree to this?"
>>6417207The Godking looks upwards at the lizards flying over them in surprise."No need,I can handle it but you better fly away if you don't want to be cut apart from this beast's next attack young ones!"
>>6417462>Lithic the large humanoid Chrystal deity shuddered in rage but halted, this being might believe it is helping but IT DARED TO TOUCH THEIR CHILD! imitating an organic She breathed in then out reining in their rage, they also spoke the truth stinging as it is to his pride as he had fallen asleep briefly, missing his intended waking year and it’s costed them, and well A collaborative effort between craftsman or crafts-beings more apt is actually something he enjoys. The shifting Chrystal make up of the humanoid intended but the sword still remained at the ready“Fine then I will agree to a collaborative effort between crafts-beings IF you assist in this creation, you are to be this beings parental figure, you should also put a piece of your light in aswell Deal?”>Lithic offered a crystaline hand to the Emmissary
>>6417556Lys simply watches as the rocky god wrestles with his feelings. He grits his teeth, grinding them with such rage that it sounds like an avalanche! Clenched fists hint at his thoughts - conflict, of blows upon her and righteous order, his order, PROPER order, restored.Yet Lys just sits there. Not that she has much choice, of course, being a fixed point atop her glowing mountain peak. She knows his strength is meager, sapped by his inactivity and lack of artifice. The chronoweave cloak around her, almost invisible in the brilliance, will be more than enough deflect even his most mighty blows, despite being one of the simplest constructs she has made so far. She doubts even his sword, charged and sparking, will tip the scales enough."This, I can agree to. You will need to bear the brunt of the work, of course. I will have the Domain of Light added to their being, if you will infuse your Domain of Earth. I'm sure they will be a wonderful brother or sister to Daleth!"The rocky giant has scaled the mountain to stand before her at the peak, and his extended hand of crystalline 'flesh' is dazzling. This close to her, it's facets shine with refracted beams that could blind mortals if they were too close. Within the halo, a figure stirs: a set of slender arms extend from the light, a mote of brilliance balanced in their palms. Placed in Lithic's hand, it is like a new sun - wherever he carries it, it's brilliance will turn even the darkest night into day around him. A single, coalesced essence of her being."Work here, if you like. I would enjoy the company, and I can prod you awake should you drift off." She laughs, bubbling and light.
>>6417594>Lithic clicks an analog to his tongue but rings it in, they have a job to do.>Begin action Create demigod providing meager DI initially
>MI: Absorb 2 mana into 1 DI>MA+1DI: further develop Kneel or be Kneeled>MA+1DI: further develop Kneel or be Kneeled>MI: Move Ōkabuto to 13, 13>Share with Makrópnoos: Hymnal Chitterlings>Share with Makrópnoos: Chitterling Symphony>Share with Makrópnoos: Food
Rolled 1 (1d3)>>6415820Ammendment due to rulings. No more Terraform MA. Cancel Gliraximum attack so I have the power for this.>Unit Move: Ser Cantharelius to (15,14)>MI 2/9 + 1Mana [Spellcast]: Ser Cantharelius empowers Caeyrn to improve his long range dispersal of The Whispering Haze.>1DI [Spellcast]: Caeryn metamorphosizes a backdoor in the assimilation pylons, introducing the spread of The Whispering Haze alongside its ongoing spread of terrain.>MA 1/2 [Develop]: Aejold Harness>Preqs: Aejold, Shifting Wood, Eight Stone Spear Revolution, Arboreal Thorn Paste, Concordant Sync>Aejold Armor equipment techFor eons, Listeners have gotten by with hastily smithed armor, granting mediocre protection via piecemeal halfplate composed of merely a breastplate, greaves, gauntlets, helm, and a chainmail hauberk. Comparing such novice practices of the past to this harness would be like equating a wheeled caravan to a tank. Every curve and bevel is perfectly crafted to redirect blows, catch weapons, and prevent intrusion through each and every crevice. Perfectly comforming to the shape of its wearer, a gambeson of shifting wood interconnects each of the plates granting both mobility parallel to an unarmored soldier, and an additional layer of defense as the aggressive wood rejects all attempts of penetration. And damn, if it isn't stylish.>MA 2/2 [Develop]: Bastides>Preqs: Shifting Wood (2x defense), The Conductor (Jold Defense), The Living Wall, Brain Bugs>Settlements that are 6 or more hex away from another Settlement of yours gain the protective property of Garrisons, protecting all occupying Units & Pop from Unit Actions, until reduced to half of its Integrity.The empire of the listeners has spanned across every edge of the globe, and though distant, these many colonies are not unaware of the moving theopolitical state of affairs. Lacking the vast resources of the capital, efforts are made to fortify things where they lie, upgrading entire towns in layered and concentric defenses. Walls, buildings, and homes are constructed of olthaumic subcrete domes with projecting towers, overlapping fields of fire, heavy shifting wood doors, jold porticullises, and topped off with drawbridges over fog-filled moats.>MI 3/9 [Construct]: 1 Louloudi cannon (13,12), 3 more on (11,12)>MI 4/9 [Construct]: 1 Louloudi cannon (16,16), 3 more on (17,16)>MI 5/9 [Construct]: 3 Louloudi cannons and 1 tunnel (22,11)>MI 6/9 [Construct]: 4 tunnels towards Molten Provenance>MI 7/9 [Absorb Mana]: 8 Mana>MI 8/9 [Share Tech]: Hytox Arrows with Makropnoos>MI 9/9 [Share Tech]: Aejold Polearms with Makropnoos>Unit Move: Builders 4 to (21,10)>Unit Move: Bannermen 1 to (21,11)>Unified mind procs for defense, 1d3 go!>CW procs +1 Offense, Lake loses 8 pop from Xekath attack>Send 2 mana to Makropnoos>Vaelith Knights heal 3 pop each, bannermen 1 (northeast) should've healed over past several turns up to +4 total by now
Rolled 64 (1d100)Unit minor action fuckery as shown>Germinated Goods infects Prime Site w/ 53%
Rolled 3, 4, 5 = 12 (3d10)No infection :(>Metamorphic Crawl attempt to Blackhelm Isle, need 3 successes
Rolled 7, 5, 3, 9 = 24 (4d10)>>6417102>>Mortrose, The Primordial Lindwyrm of RebirthHuang>>6417195"Well, at least someone else in this world makes bathing a habit. I feared only I and Laqura made any frequent visit to cleanse ourselves." The Dragon rolls her head gently, "Though, I am partial to mud baths. It's good for the skin.""Though, I must say, I can't help but get mixed signals, You praise my visage yet wander after another. Are you here for my tail, or Venthazek's? I have little interest in being someone's... second choice.">>6417336Xenoq>>6417319Mortrose's head turns one way, then the other, back and forth as the two strange, flying humans with a penchant for primordials and magical ploys, as the argument between each other and the utter hatred between the two is unabashed. She exchanges a look with Tarazound. A wicked grin crests her face, as their bickering and name-calling escalates, chortling at their mutual disdain. So utterly different, so completely and utterly similar."Ohohohohoho~. Maybe we shall see who of you two has the better handle on things, Mmm? Xenoq has already claimed one for our cause, though not without tremendous help from yours truly of course. Perhaps this will be a chance for you to show your mettle, newcomer. Or perhaps not." Her whiskers flare in pride as gouts of mud pours out from her limbs, encasing her arms in layers upon layers of mud hardening to stone, "... I think... that *should* do enough to handle the heat before I bring it ashore...""You two continue doing what you affinity gods do, best, talking. And we gods of might shall see about pulling this pissant ashore.">Drakatron>>6417431"Well then~, let my talons guide you on the simple path forward. Here, and in other matters" The sickly snake wraps her tail around his shoulder, sing song voice full of mirth, before leveling her arm over the other and in front of him. Pointing northward. "Just over the rolling ridges of this range, the one that decimated Coen's Grave is fleeing. Several *hairless monkey* gods are attempting to wrestle control over its mind. Our proud job is to rip that thing out of the sea and keep it still for them to do it, and not decimate another town.""And if it should die before either can manage, then I say we split its carcass amongst the two of us. After all, we're the ones doing all the heavy lifting.""In the mean time, work on your airships, and convert mana into divine influence for your ascension to the pantheon the epoch after. Greed could enhance the trade efficiency of our little communion, assuredly. And beyond that, simply ask me and I shall be your ferryman.">TURN ADJUSTMENT>[God Unit] [DI] - Mortrose diplos people before>Grapple Venth at <32,16>, then drag it (and drakatron so he doesn't drown) back to <32,18>. Drag Drak back if we fail.4 strength dice, -1 FV for intercept-grapple>Northern Builder - Move to 31,18, building a road on the eastern sides, before moving to 32,18 and building all 6 walls around it.
>>6417663The sectmaster does not skip a beat, his every word filled with so much promise that those who would simply read of them later rather than behold the sincerity in his voice and visage would call it obvious falsehoods."Why, a swan is made all the more radiant when she has a flock of ducks to contrast next to. None truly eye the ducks, do they? This one is simply preparing the bouquet that could hold your majesty. Would you then call yourself the second choice, for being pursued last, when your throne has been prepared?"To the challenge, he arcs an eyebrow, his feet tip-tapping into a blur."Oh, a race for your affections? This one does so love the chase. Worry not, you need not dirty your hands, for this one's words can carry over a great distance"
Rolled 7, 7, 4, 9 = 27 (4d10)>>6415829ADJUSTING THIS TURN:REPLACE [MAJOR ACTION + DIVINE INFLENCE PANTHEON JOIN]WITH[MAJOR ACTION: UPGRADE DRAGON ROCK TO CITY]AND[DIVINE INFLUENCE + UNIT INTERACTION GRAPPLE VENTH WITH MORTROSE]
>>6415441>>6417685AND ALSO MOVE TO WHERE MORTROSE ACTUALLY IS SO HE CAN CARRY ME. FUCK.>>6415829>>6416674>>6417431Collection of all relevant posts.
>>6417336The scientist snorts at the rejoinder, eyeing Heliodos’ current form with undisguised disgust. "I suppose it’s no surprise that your grasp of vernacular is as lacking as your taste in apparel, oh bathrobed elder. You’ll have to forgive me for being unimpressed if the extent of your efforts is inflicting such a hideous, “civilizing” transformation on what was once no doubt a mighty exemplar of this Primal world. I’ve tamed mightier beasts in my time, after all. In fact, I had the opportunity to subjugate a most impressive insectoid abomination recently, of a stature quite similar to yonder sea terror!”The scientist smiles, the expression visible in his eyes.“You will have to excuse some skepticism on my part, where your own achievements in that regard are concerned.” Xenoq spins away in a dramatic flourish, bringing one impassioned hand to his chest as the other reaches out into the distance, his gaze following the arm until his eyes become soulfully affixed on the heavens. “I prefer to train my beasts, you see, raise them up through the wonders of the scientific method and release them into the world so that they might do as their instincts demand. Let them rampage hither and yon, to raise a chorus of screams to the heavens and usher in a wonderful new age of fear, terror, and villainy. I do NOT-“Xenoq spins once more pointing accusingly at the c*ltivator as he sneers.“-take a tumble in the hay with them, so that I might catch their fleas.”>>6417663The scientist simply sighs at the willfulness of his new ally. Though it could stand be better-timed, such conduct does befit one with which he might establish a proper league of villainy.“I suppose if it is to assert my superiority, then I might go along with such a farce in this case, even if such a juvenile competition seems rather beneath a genius such as I. Only to an extent, however; a villain has no reason to play fair after all. Attend me, Panoptan, we shall see how far the senior citizen’s tongue can carry him another day.”Xenoq ascends skyward as Panoptan’s many eyes begins to scan the massive Apex in earnest, feeding the scientist a steady stream of information as he begins to hover overhead, considering the best angle of “attack”. Before he begins his descent towards Venthazek’s cranium, however, the god is struck by an idea, smirking within the privacy of his suit as he snaps his fingers, Primals rumbling forward to assist the draconic deity of rebirth.“Besides, while it is the sign of a wise mind to know when to leave the heavy lifting to those more…“naturally inclined” toward it, you will find that I am not quite so physically deficient as certain other unnamed individuals, even if I prefer to outsource my muscle.”
Rolled 1, 7, 8, 5, 8, 10, 6, 3, 5, 2, 10, 3, 7 = 75 (13d10)>>6417753>[UI] [Mana] Buff Spellcast from Panoptan, utilizing their Observation Domain to maintain the bonus from Xenoq’s Algorithmic Behavioural Analysis>[UI] [DI] Convert Venthazek>[UI] Boarbarosso, Tarazound & Primonan attempt to seize Venthazek alongside Mortrose and Drakatron, dragging it inland>[MI] Trade Drakatron 4 Mana>[MI] Convert 4 Mana to 2 DI>[MA] [2 DI] Finish Assisted Observation>[MA] Develop The Holographic Chamber (Long Distance Communication, as the prelude to something greater)(First through fifth die for the Convert action, the sixth through eighth are for the respective Grapples, and the ninth through thirteenth are for the Develop Spellcast.)
>>6416915>>6416991>>6417663>>6417685>>6417755(Alright, time for Primal resistance rolls. The first through fourth die are for Warvorn, the fifth & sixth are for Praetorian Eudaeleal, the seventh through tenth are for Venthazek resisting Mortrose, the eleventh through fourteenth are for Venthazek resisting Drakaton, & the fifteenth through eighteenth are for Venthazek resisting Xenoq.)
Rolled 5, 10, 7, 4, 8, 6, 1, 3, 8, 3, 3, 5, 9, 5, 8, 9, 5, 6 = 105 (18d10)>>6417758(...Must've mis-input something, you never saw this.)
Rolled 3, 4, 9, 3, 5 = 24 (5d10)>>6416915Accepting the blow to its breast with an eager, rumbling growl, even as pillar-like bones snap under the force of the impact, the Apex of Strength responds in kind, massive jaws snapping down at your comparatively small form (The Warvorn strikes back).
>>6417537"I've got a jold toad riding on your victory god-king! Better win! Be a shame to take our knives to your corpse!"And off they fly.
Soaring down on great blade winged beasts of the air several Kikka swoop down into the Molten Providence. They come bearing news of a great battle they have just engaged in, having slain some manner of massive fish. Which comes to a rather amusing proposition, the Kikka have, through some amusing clerical error, failed to bring the tools they had intended to bring with them to butcher the beast, and instead are requesting that the molten god Ervenbloud take possession of the great corpse until such a time that the Kikka can find the time to manage the corpse properly.
Rolled 10, 8, 3, 10, 10 = 41 (5d10)>>6417768Rolling for resistance...
Rolled 9, 2 = 11 (2d10)>>6417776Explosions...
>>6417768Seeing the jaws closing down upon him, with a grim scowl Makrópnoos slightly adjusts his position midair so that he can wedge his feet precisely behind the middle fangs of the lower jaw while his hands snatch the upper fangs with blinding speed. He begins pushing in both directions while holding the beast's maw open, then he winds back his right fist and with a roar throws a punch at the roof of Warvorn's mouth, exercing enough sheer force to throw its maw open and the primal back while freeing himself
>>6417195>actually nevermind, Heliodos comes with, no sense for her not to come
Rolled 1, 7, 4, 8, 4, 4 = 28 (6d10)>>6415449>The Beast continues to Aura Farm [1 DI] next to Yoregar, as the lantern’s heart and hym begins to warm the ol’ moving-mountain’s glacier heart. (Conversion assist)>[MI]The two Blackhawks in Shinnyton not maintaining the blockade witness Yoregar breach the domain of the Marines, and heads towards their northern elder with glee, bombarding him with love, lime, and ichorous delights in the attempt to enlighten him. (Conversion)>[MI]The Blackhawk units in Darkwood hear tales of these apex primal terrorizing the south, and wish to assist with a new trick (Unit Action Reserved, can’t really gather my thoughts on what I should be focusing on with them, only that I should be doing something.)>[MA] [1 DI] Neurological Treatments [Health Progress]>Resources: Coral, Gelatin Fruits, Thaumites>[MA] Medicinal Groves [1 DI] (Health Progress)>Resources: Coral, Gelatin Fruit, Daemu>Tech Trade C-Ark Neurological Treatments>Mana absorb(The classic logistic post. I’ll see if I have the energy to flesh all this out tomorrow.)
>>6416775One of the things I’m trading to tsss this turn is a health tech
Rolled 4, 6, 2, 7, 6, 4, 4, 2 = 35 (8d10)>>6417824(Yoregar resistance rolls.)
>>6417755One last thing>[UM] Panoptan to (29, 18)
GOD ACTIONSCatarina3 hexes claimed.Metal Forges developed.Stone Painting shared with Lys.Lys has gifted you Worship.DrakatronEpoch (mostly) missed, 2 Major Actions saved for the next epoch.Skirmisher Stratagem shared with Mortrose.Clever Girls shared with Mortrose.Midnight Caller has gifted you Midnight Calls.ErvenbloudThough this practice is quite rarely performed at first, the ornery nature of the female wyrms whenever their dwelling is disturbed making getting in and out of the location at any point going forward an arduous undertaking, there is no better guard than a large, sinuous, serpentine demi-dragon with senses far surpassing those of even the most adroit Magma Spawn, provided one is willing to shell out the funds required to acquire a hatchling so that it might be trained to imprint on the desired tunnel or chamber. After stories begin to spread of one such beast devouring several would-be thieves in defense of its master’s treasury, it isn’t long before the creatures become a valued pet for the rich and powerful, albeit one that is generally kept at arm’s length (and then some, lest they lose the arm). Fuzanglong Guards developed.Similarly, to both aid their guards and serve as a bold aesthetic choice that further distinguishes the haves from the have-nots, those rich enough to afford such pets are more than willing to commission statuary in their likeness, with poses ranging from snarling and ready to spring to dozing peacefully, both befuddling any would-be filchers of treasure on the lookout for a scaly guard and disturbing any visitors with more traditional sensibilities. Trend-hoppers, predictably, capitalize on the trend as well, commissioning statues depicting fierce wyrms in the (rather futile, after the first couple of years) hopes that it will ward burglars off from their own, much more meager, riches. Statue Gardens developed.Logistics shared with tsssGravic Metal shared with the Whisper.tsss has gifted you Architectural Blueprints.HarbourEpoch missed, 2 Major Actions saved for the next epoch.
HuángWhile for all your jade beauty’s best efforts the result is little more than a shade of the one whose visage you seek to utilize, for your purposes, even that much is enough. Upon the altar you have prepared, though only for brief windows of time, the heavens themselves will find the wool pulled over their eyes, your newly channeled saint briefly becoming a Saint of a bygone era and land in truth, so long as you are there to lend credence to the lie. Now, you just need to fool the saint herself…Supplicating Saint (1/2) built.Flush with resources and allies, the Sect undergoes expansion one final time, this time growing both outward and upward. To the very fringes of the mountain range the outer sect expands, its buildings smaller and simpler, certainly, but these days no longer shabby or ramshackle, even the least of the Sect’s Disciples well cared for and housed as they work their way up to the honour of entering the inner sect. And oh what an honour it is, those new arrivals met with pagodas that climb up into the heavens, dozens of tiers tall and built out from the massive central peak around which the Sect is centralized, each one accented and filigreed with jold and other luxuries so that they stand out from yet complement the lustrous veins that shoot through the mountain itself, every elder’s pagoda a mixture of architectural practicality and artistic flourish. Yet for all of their glory they are still dwarfed by the singularly massive structure situated on the mountain’s peak, the pagoda attributed to yourself and considered the symbolic and spiritual center of the sect, practically doubling the natural wonder’s height as its roof vanishes into the cloud. Mount Ao Sect Pagoda upgraded.Drajon Physique shared with tsss.Well Digging shared with Midnight Caller.tsss has gifted you Supremacist Sophistication.
LaquraWhile your people’s relationship with the Pallipods is a long-lasting, tightly bound one, in recent generations, as the Granchpolpo population has continued to boom, the Pallipods have in turn become a noticeable minority, the slow but steady growth in the domesticated population not allowing for more than one in every three to five Granchpolpo to be able to bond with the intelligent, cephalopodic creatures. Now that Tidemark is once again expanding, your people take the time to address this slowly growing problem and nip it in the bud. Their finest builders are sent west, into the traditional breeding grounds of the Pallipods, where they begin to expand on their natural habit. Tidal pools are expanded and deepened, interconnected with one another to form a massive, semi-enclosed reverse archipelago in which the Pallipods can breed on a scale heretofore unseen, their needs met and habitat tended to by dedicated handlers. Though it will be a couple of years yet before these efforts fully bear fruit, the already clear uptick in their population is a promising sign of things to come. Pallipod Ranch built.As durable as they are, this series of large-scale renovations necessitate an increased demand for metal, with which to repair or replace tools damaged daily during the arduous construction work. To meet the increased need, the miners put to use the tools they themselves have sourced the material for, expanding their relatively small tunneling operation in a massive, multi-shaft complex stretching kilometers into the earth, icy water pulled through great tubes from the surrounding oceans boring great holes in the mantle and making hospitable environments within which the Granchpolpo can survive and mine. Oltar Mine built.LaureliosKneel or be Kneeled (7/10) developed.Hymnal Chitterlings shared with Makrópnoos.Chitterling Symphony shared with Makrópnoos.Food shared with Makrópnoos.Makrópnoos has gifted you Mastery of Machines.Makrópnoos has gifted you Supercritical Chloroexplosives.LithicDemigod (1/3) developed.
LysConquering the mountain's peaks, the most stalwart and devout Liten affix the gigantic mirrors of forged Oltar in place, mounting them upon durable, swiveling stands of stone and Glintwood. The dull metal is not the most luminous thing, but where energy is concerned it does wonders to absorb, accumulate, and redirect the light and energy wherever you choose to guide it. The Refractory developed.By weaving starlight into the Glintwood foundations, The Refractory is uplifted, becoming more than simply an enhanced spotlight for you. Like the Glintwood itself, it becomes a natural beacon for the deceased, allowing you to guide any that shine under its light into the unending peace that can be found within your grace. Soul Lure developed.Given how naturally enamored by all things bright and shiny the Liten are, it is little surprise that, despite the arduous labour involved, the practice of waxing metals until their reflection is naught but light becomes widespread overnight. Before long, the waxy Liten would be pondering how to produce even more of the oily substance they have come to covet so dearly. Polish developed.Putting their new skills to the test on something more practical than mere shiny baubles, the stubbornly dim Oltar metal of the Refractory mirrors is shined to utmost perfection, the murky, deep olive tone transformed into a reflective, mirrorlike sheen, a veritable portal some Liten would be tempted to try and step through, had they not done the polishing work themselves. Refined Refractory developed.Worship shared with Catarina.Musical Instruments shared with The Whisper.Catarina has gifted you Stone Painting.Hive Spire Coincidence blockaded.Adulators deal 4 damage to Quartz Spine, reducing its Integrity to 26/30.
MakrópnoosNow, as the roar washes over you, echoing out from what is no doubt leagues westward, that cloying scent of blood hangs thickly in the air, the Apex’s eagerness for battle a practically tangible force weighing down upon you. Yet you shall not shy away or hesitate again. This will be a battle to the end, whatever that end might be. If you have anything to say about it, however, then that end will not be a bitter one, either for yourself or the bestial ruler. Even as you leap into battle with the Primal, you continue to pour energy into the spellwork formulated between yourself and the crown, seeking a means by which to force the beast to submit, even if it must be brought to the brink of death. Kneel or be Kneeled (5/10) developed. While some Astrologers are reluctant to take up the task of manning these Observatories, as a period of service at one is likely to equate to several months spent subsisting off of rations with nought but a handful of loners and the beasts of the wilds to keep them company, the value of the significantly enhanced firing range they grant to your gunners is far too great to grant requests of refusal on the grounds that “it would be sooo boring”. The construction of the tower, at least, is simple enough, even if the apparatuses it is fitted with are a far more complex affair, and eventually you have the first proof of concept built not far outside of Arche, bristling with all manner of telescopes and star charts. Now, to build them where they might best be leveraged…Relay Observatories developed.Mastery of Machines shared with Laurelios.Supercritical Chloroexplosives shared with Laurelios.Laurelios has gifted you Hymnal Chitterlings.Laurelios has gifted you Chitterling Symphony.Laurelios has gifted you Food.The Whisper has gifted you Hytox Arrows.The Whisper has gifted you Aejold Polearms.
Midnight CallerAcceding to the Sectmaster’s request, and seeking to please him, you begin to unwittingly channel, creating a shade of…something, a woman long gone. Quite affectionate in her treatment of the Sectmaster from the very first moment she manifests from the ether, though never in quite the way he wants, happy to appellate him with every saccharine sweet pet name under the sun except, well, the sun itself. Midnight’s Saint created.Utilizing the vast array of skills and building techniques they have…acquired…over the years, your Pretenders erect vast, megalithic, bio-organic superstructures, their spires climbing so high as to cast even the opposite shorelines and the Prime’s lesser, brethren sites in their oppressive shade. Granted more space than any mortal would know what to do with, the shapeshifters begin to eagerly accessorize their massive new domiciles, the profound isolation of these otherwise empty structures not affecting them in the least. Prime Site upgraded.Stone Tools acquired.Bond Harvesting acquired.Mineral Wool acquired.Myceliac Relay acquired.Midnight Calls shared with Patior.Midnight Calls shared with Drakatron.Huáng has gifted you Well Digging.MortrosePractical, but even more importantly stylish, these new fortifications serve as a pivotal part in your burgeoning empire’s defenses, which had heretofore had an abundance of ways to keep potential aggressors out, but very little in the way of means by which to kill them while they were outside. Now, however, your slavishly devoted terracotta minions can stab and fire through the openings with impunity, raining a death upon foes that would have already, with any luck, begun to despair at their inability to pierce your towering walls. Serpent’s Gaze developed.“Happy” to “volunteer” for this new set of experiments you see fit to perform, the Saurians serve as adequate (if rather screamy) test subjects for this radical new mode of transportation, their souls dragged from rapidly dissolving corporeal forms and beamed several leagues away. Success! Well, partial success, given that their souls are bereft of a body by the process. But the soul is the only part you really care about anyway, given it is the part that will eventually be added to your hoard. Their fleshly bodies, well, you’re sure that bit will work itself out somehow. SoulRyoko Repeaters developed.Drakatron has gifted you Skirmisher Stratagem.Drakatron has gifted you Clever Girls.PatiorEpoch missed, 2 Major Actions saved for the next epoch.Midnight Caller has gifted you Midnight Calls.The BeastNeurological Treatments developed.Medicinal Groves developed.Neurological Treatments shared with Ͼ-Arkatassus.Ͼ-Arkatassus has gifted you Civil Administration.
The WhisperAejold Harness developed.Bastides developed.Hytox Arrows shared with Makrópnoos.Aejold Polearms shared with Makrópnoos.Ervenbloud has gifted you Gravic Metal.Lys has gifted you Musical Instruments.tsssThe surprise revealed, the Kikka stare in awe. And stare. And then continue to stare. Those are some very pretty, entirely mundane, normal, and not at all apis-related stars that are now being revealed to them for reasons beyond their understanding. After several hours spent gawking at a sight that has likely not been seen by mortal Kikka eyes in more than a dozen generations, the crowd of reptiles return to their nightly activities or prepare to bed down for the night, thanking the Wizard for the “very pretty lights”. Hahk, meanwhile, is left awkwardly scratching his head, staring up at the sky in abject befuddlement. He could have sworn that earlier they were bees. tsss had told him there was going to be bees, right? Was his age starting to at long last catch up to him? Starbees Terraform Spellcast failed, 1 DI refunded.Kikka architecture has always been rather…trial and error. Trial and error insofar as they try and build something, and there is invariably an error. Though this has on the whole simply become an accepted part of life in the tssslands, after an unusually unlucky slew of “falling through a bad floorboard and into a patch of tsssvines, or onto an especially ornery Demon Toad, or onto a very skittish Drop Thoride, or-“ well anyways, after an abnormally long string of domicile-related deaths Hahk decides that enough is enough, spending several years studying the finest, most universally acclaimed architectural techniques to be found amongst his people, hoping to find out what works and what doesn’t. The fruits of his labour are a veritable shelfful of books and blueprints, containing the most reliable, tried-and-tested, and stable of Kikka home designs, boasting a collective 75% chance of going five years without catastrophic failure resulting in the destruction of the dwelling on average, a practically unprecedented triumph of Kikka intellectual superiority! Architectural Blueprints developed.Architectural Blueprints shared with Ͼ-Arkatassus.Architectural Blueprints shared with Ervenbloud.Supremacist Sophistication shared with Huáng.Ervenbloud has gifted you Logistics.Huáng has gifted you Drajon Physique.Ͼ-Arkatassus has gifted you Medicinal Jelly.Ͼ-Arkatassus has gifted you Civil Administration.
Xenoq(OOP will process this later.)Ͼ-ArkatassusYour living, semi-sapient terrain oozes across the horizon, paving its way over rippling oceans of grass, seas of dune, craggy mountain peaks, and sharp-edged jungles indiscriminately, all and sundry terraformed as larger hills and mountains become untethered from the earth, floating into the sky in stark defiance of gravity as strange new alien growths begin to sprout from every surface, feeding on the nutrition provided by what biomass has already been consumed to grow as curious Valbats, tracing this sudden growth, soar lazily overhead, occasionally accompanied by a Saurian rider. Terraform complete.Unfortunately, in this case curiosity kills the lizard. Partway through the expansive growth, something…different, something sinister, latches on to the process, leapfrogging through the pylons with their own, strange attempt at terraforming that runs parallel with your own. Soon the flying islands are obscured by a choking mist of spores, one that kills any Saurian unfortunate enough to fly through them in a matter of moments, and sends their Voidray crashing to the ground below wracked with rattling coughing fits not long after. You see fit to intervene in response, divinity infused with solar energy proving effective at burning away the otherwise tenacious spore clouds, though without constant explosion they creep back in not long after. Thus, your people begin to draw solar energy in through the pyramidal signal towers once only used to communicate, creating a corona of golden energy that wards, for the time being, this choking cloud off, so it can do little for that which has already infiltrated Aztlas… Teachings of the Sun: Shadowed Century developed.Medicinal Jelly shared with tsss.Civil Administration shared with tsss.Civil Administration shared with the Beast.tsss has gifted you Architectural Blueprints.The Beast has gifted you Neurological Treatments.
Rolled 3, 3, 8, 9, 7, 3, 8, 10, 8, 6, 10, 3, 9, 9, 3, 4, 7, 2, 6 = 118 (19d10)PRIMAL ACTIONSLichophernThe copies finally dealt with, but its own mass of vegetation reduced to dangerous levels, the swaying hill eschews its seedlings, lashing out at its persistent foe with vines and roots (Lichopern attacks Praetorian Eudaeleal, it rolls the first and second die, as well as the third and fourth to resist Praetorian Eudaeleal’s attack).Praetorian EudaelealUnconcerned for its own safety, and now on relatively even footing, the resurrected Primal continues its battle, heedless of the breakneck speed with which it approaches a second death (Praetorian Eudaeleal attacks Lichophern, it rolls the fifth and sixth die, as well as the seventh and eighth to resist Lichophern’s attack in turn).TennolemLanguid and undulating, the massive caterpillar approaches one of the walls that surround it, mandibles idly nibbling at the hard surface as the rest of its body reclines, spines swaying in the wind (Tennolem attacks(?) the wall of New New St. Smith, it rolls the ninth and tenth die).VenthazekFurious and fully charged, Venthazek belches forth another searing beam of annihilation, the northern wall attempting to box it in reduced to ashes as it struggles to free itself from the upstarts that have dragged it into a world of agony (Venthazek activated Heat Lance and struggles to extricate itself from those Grappling it)WarvornWith a throaty, jovial roar the beast king’s haunches coil before once more propelling him skyward, where he hangs for a moment in the vast blue expanse before unleashing another terrain-dicing shower of cuts (Warvorn activates Cleaving Claws, it rolls the eleventh through fifteenth die).WulluddyLeft on its lonesome, the round, friendly looking mammal settles down against a snowdrift, unaffected by the howling gales and frigid winds as a result of its rotund form and thick coat of fur.YomizuruR.I.P. (You ruthless bastards, didn’t even give my boy one epoch to just live life.)YoregarSeized by curiosity concerning this strange, bright-eyed creature that follows behind it, the ancient organism turns and approaches in turn, one massive palm sweeping down to ensconce the figure so they might be lifted up for inspection (Yoregar Grapples the Beast, it rolls the sixteenth through nineteenth die. Frozen Fury activates, afflicting every Unit on its own or an adjacent hex with an Ice Counter).
Rolled 6, 7 = 13 (2d10)>>6417904(Rolling for explosions.)
Rolled 10, 2, 6, 10, 10 = 38 (5d10)>>6417904Rolling for resistance
Rolled 5, 2, 9 = 16 (3d10)>>6417908Rolling for explosions
> tsss minor actions!> Discard Rabble Rider Unit Type, Replace with Gravic Warrior v2:> Valbat Brainmeld, Sstabby Bow and Barbed Arrows, Pillaging, Gravic Augmentation, Gate of Knives, White Horse, Sssecret Heavenly Art of Ssstabbing, Bodily Cultivation, DAO OF LIGHTWEIGHT, Lootboxes, Naga/Crane Stride, Carve out the Veiled Beauty, Seafaring, Bitterness/Blessing, Turtle Shell, Dragon Physique, Not All That Glitters Is Jold, Divine Butchery, Supremacist Sophistication> Gravic Warriors at (8,12) Move to (5,7). One Attacks to clear out the population, another Occupies to claim the empty Settlement. Not enough pops for plunder :( > Other Classic Gravic Warriors around (8,19) Change Type to v2 Gravic Warriors via dragon mail and Move to (4,13)> Muster 2 Gravic Warrior v2 units of 10 Pops each> Tech Share Huang (Fletching)> Tech Share Ervenbloud (Poetry) > Tech Share Ark (Bodily Cultivation)
Rolled 10, 9, 7, 4, 1, 8, 6, 3, 6 = 54 (9d10)>>6417896The sectmaster looks down at the expressly impatient beauty attempting to run, the bald Yaoguai who'd given up on her, the two brutes attempting to pummel her, and grins toothily.From one "bathrobe" pocket, he extracts a feather, which he waves in front of Heliodos's nose.>Heliodos moves into optimal position to intercept Venthazek with an Amitabha [UI] (1/9)And from another "bathrobe" pocket, he pulls out a small pallipod, which he squirts onto the future jade beauty's face."Shhh, stress is bad for the complexion. Would you like me to take you out of here?">Huang attempts to convert Venthazek, Pallipods expand its patience [UI] [1 DI]>First 4 dice are Amitabha, latter 5 are the conversion attempt
Rolled 10 (1d10)>>6417936
Rolled 4 (1d10)>>6417937>Explosion
Rolled 3, 7, 2, 9, 5, 6, 4, 6, 7, 5 = 54 (10d10)> Terraform. MA. 2DI Starbees DI> Prerequisites: The Antler of Zolt, Starcell Seeds> The honey from these bees can be used to create consumables that allow use of a limited version of Zolt's God Speed ability.Hahk clears his throat, sending a sharp mental nudge through his mind to his god. Anytime now master...> Terraform MA. 2DI. 4444 Shiv Fruits of Knowledge> Empowers the Sablewood Temple to host 4444 Shiv Fruits that grant knowledge of the tssslands. Counts as a collection tech for all tsssland resources. It first began with the scale stiffening event of hundreds, then thousands, of tssspines descending on the elder sablewood tree, hundreds of needles piercing into the ancient tree that had outlived all but Hahk and tsss. When it became apparent that their god had not in fact deigned to smite them and people crept from their homes again they found the hundreds of needles, four thousand, four hundred, and forty four, had transformed from needles to delicate flowers with razor edged petals. Flowers fade and become fruit, though wicked barbed thorn is perhaps a more apt description, only set apart from a typical thorn by the sturdy stem. It takes less than a day for children to turn them into meteor stabbers, then less time still before one is impaled by it. But in a strange miracle of tsss the wound heals rapidly, and with it comes a blessing of knowledge.It is only decades later that the Kikka realize the shiv fruit can also be eaten to acquire its gifts.
>>6417901>Develop [MA] - Primacy of Prime Site>Preq-Tech: Metropolis Prime Site, Supremacist Sophistication, First Sun Church, First Sun Idols, Logography, Sharepile Recounter, Unified Mind>Cements Prime Site's primacy over all other Midnight Caller settlements.The continued advancement of Prime Site over First Contact and Suffering, the continued residence of the visionary and her party of parties that concerns itself with matters of our Great and Terrible Sun, and being the prime recipients of the First Sun's many blessings, matched only by First Contact's position with the northern ones, has slowly but simply accrued the influence of the Prime Site over the rest of the Pretender's civilization.It only takes a simple edict by the visionary to declare that on matters advancing the causes of the First Sun and its servant civilization to be done primarily on Prime Site, carved unto tablets and sent throughout, is this influence codified in script.Otherwise, civilization continues apace.>Move [UM] - Midnight Medium 1 from (2,26) to (3,28)The medium returns to First Contact for further modifications.>Tune In [MI] - Beastial Instincts by SiR 1 from Shinnyton >Tune In [MI] - Pack Instincts by SiR 2 from Shinnyton >Tune In [MI] - Ichor Evolution by SiR 3 from Shinnyton >Tune In [MI] - Divine Dominance by Zaraave from ShinnytonThe dancers have wandered north to the relatively new connection, and learnt of these bleedingkin's senses to blend in, and the principles behind their blood-based evolution, as dictated by the visionary. The giant crocodile followed the dancers, and simply found the hierarchical theology these far northern ones practice.>Move [UM] - Midnight's Saint to (4,25)The Saint wanders west, seeking to be admired by its admirer.
Rolled 2, 4, 5, 1, 4 = 16 (5d10)>>6418168>Establish Trade Route [1 DI] [1 MA] - Coincidence, transporting Raptugai from New New St. Smith to Prime Site.[ESTABLISHING CONNECTION].........[CHANNEL ESTABLISHED]>Share Tech [MI] - Sleeping to New New St. Smith>Share Tech [MI] - Dreaming to New New St. Smith>Share Tech [MI] - Sustained Hypnagogy to New New St. Smith>Share Tech [MI] - Midnight Calls to New New St. Smith[FREQUENCY ALIGNED]>Absorb Mana [2 Mana]>Convert [1 DI] [UA] - Midnight Caller to Brother Sadman[CALLING...][CALLING..][CALLING.]>The Midnight Caller attempts to convert Brother Sadman, contesting her Affinity with Brother Sadman's. She rolls a 1d10 die, with extra for exploding.
Rolled 3, 5, 3, 1, 8 = 20 (5d10)>MA1: Continue Kneel or be Kneeled, 1 DI>Move Makrópnoos to 7,13>Craftiness and Foresight: Διευρύνετε την πληγή(Widen the Wound)>Use UI to attack Warvorn(a normal attack lol)Makrópnoos was far more ready to take that particular hit this time, parrying the slashes to break them apart, significantly reducing their strength and strategically letting the remainder hit the armored section of his body. Doing such allowed him to avoid getting his flesh sliced entirely, though he definitely felt the impact in his sword arm and had a few bruises under there. He followed the Beast King's descent in the distance and quickly gave chase. Once he arrived at the site he didn't attack immediately, instead worked his skills and set up a rather massive rope from whatever materials available in the area and only when it was complete did he set it up to surround Warvorn. With a motion, he sent the rope flying and then he PULLED tight. The intention was not to immobilize Warvorn like Zolt, instead he used the rope as a powerful anchor to achieve the same ridiculous speed he had started this fight with. He was a giant yes, but the things he fought were ridiculously colossal so he needed to be a little creative, his sword as long as his body helped a bit with that too. With the momentum carrying him forward at the exact angle he needed to be, the Godking swung his sword downward, calculated just right to enter the wound and use its length as well as Makrópnoos innate might to tear the stab wound wide open right down to the abdomen.>Communicate: Warvorn''Are you sure you wish to die here King of Beasts? The next strike will most assuredly end your life, even without this sword. Why not join me instead? There is much we could accomplish together.'' Saying this was mere formality, he knew the beast would decline and fight to the death regardless, but this is why he had the crown help him with this.Rolling for attack, +1 FV from sword
>>6418331>MA2: Diatrypón handcannon, 1 Mana to trigger Anthropodeterminism>Pre-reqs: Louloudi Cannons,Skleros Bones>Mechanical impact: An adapted version of the Louloudi cannon for handheld use,still quite devastating in human hands. Deals 6 damage, with +1 FV against things using armor below Syrconite tierWhile a lot of modern hunters enjoyed the power of the Compound Bow, they were many men, mainly those who had seen the Louloudi Cannon in action, who asked themselves the question ''What if I could wield this in my hands?''. There were some courtly plays were some men used louloudi cannons in such a manner within the narrative but those were seen as wildly unrealistic. Still, this didn't stop anyone from trying. One night, some young apprentices stole one of the cannons in Arche, narrowly avoiding getting caught by their betters. Once home, they studied the design, one of them wondering how one might use one without blowing their body apart. The solution was, as often, so obvious it was almost insulting. As a matter of fact it came from one of them lifting the cannon by himself and another commenting on how small it was compared to the ones used to defend the city. So they tried to grow a smaller one and the result was...well underwhelming at first. The Living Charges couldn't be fired from them as they were too big so they had to go back to firing Skleros spikes like the early cannons. Furthermore the first prototype was unwieldy and actually still required a crew to be fired properly, which did negate the entire point of the project. An entire new mechanism and shape had to be invented in order for the Diatrypón to be wielded by a single person. Whereas a normal Louloudi cannon had to have the Krotos be pierced using a spike mechanism attached to a lever that is in itself attached to a a string for the safety of the operator, the Diatrypón's explosion and recoil threatened to crush its user far less, and so it was more practical to put the activation lever under the weapon, closer to where the operator would be grabbing it. The weapon was met with skepticism, as its accuracy left much to be desired compared to a Compound Bow, but no one could deny its power or the potential that a handheld cannon presented
> Trade the Dao of LIGHTWEIGHT to Ark instead of Bodily Cultivation
Rolled 5, 6, 8, 3 = 22 (4d10)>>6417896MoleP has confirmed I get extra DI this turn from a thing he was supposed to do in his post. THEREFORE:>Major Action: upgrade Dragon Rock to a CityBooming populations brought by the end of conflict and booming appetites satiated by the granary see Dragon Rock reaching new heights of splendor...>Two Major Actions w/ DI: Join the Dragon's Dogma Patheon with the following Pantheon PactTHE GREAT EXCHANGE(Greed & Knowledge Domains)Dragon's Dogma pantheon members may use Share Tech once per epoch as a Free Action, but cannot use this to exceed their standard Trade Limit>Unit Interaction w/ DI: Attack HuangDrakatron's glee at wrestling the apocalypse whale onto land is spoilt slightly by the presence of an interloper. "HEY! Get away from my future cloak and mantle!" The greedy drake thunders.Last but not least:>Major Action: Construct Village "Warlock Mountain" at [19,28]After some time spent ignoring the complaints and concerns of the miners regarding the change overtaking the surrounding landscape, a more concentrated presence is authorized.
Rolled 2 (1d6)
Rolled 5, 5, 6, 9, 9 + 2 = 36 (5d10 + 2)(I’ve got a whole fluff thing planned as far as whether I get smoked by Venthazek’s Heat Lance or not, but that can come after this.)>[UI] [DI] Convert VenthazekUnwilling to let some up jumped hippie guru steal a march on him and deprive him of HIS work, Xenoq descends, tools in hand once again, making use of the unhealed, hairline sutures left behind by his previous efforts to open up the massive reptile’s skull and begin tinkering once again, hoping to bring the massive reptile under his thrall once and for all…
Rolled 1, 1, 4, 1, 10, 2, 1, 1, 8, 2, 2, 6, 5, 9, 7, 3 = 63 (16d10)>>6417936>>6418331>>6418575(Primal resistance rolls. First through fourth are Venthazek resisting Heliodos, fifth through eighth are Venthazek resisting Huang, ninth through twelfth are for Warvorn resisting Makrópnoos, and thirteenth through sixteenth are for Venthazek resisting Xenoq.)
Rolled 6 (1d10)>>6418581(Sole dice explosion.)
Rolled 2 (1d2)>>6418581
>>6417896>Develop: Ignite Profound Veins [2 MA]>Huang ignites his spark and Heliodos to fucking explode"Ayayay, this one supposes there is merit in attempting a different cycle. Far too much tribulation in this one"
Rolled 8, 10, 4, 3, 5 = 30 (5d10)>>6418599Oh I suppose I can harvest Heliodos to add a little kaboom
>>6418335>>6418331>MI(1): Domi Builder at 21,16, build underground road then move to 22,17 and build another underground road>MI(2): Domi Builder at 21,18, go to 22,19 and build 2 Louloudi Cannons, then move to 22,18.>MI(3): Domi Builder at 23,18, go to 24,18 and build 2 Louloudi Cannons, then move to 24,18>MI(4): Domi Builder at 22,18, go to 22,19 and build 1 Louloudi Cannon followed by an underground road, then move back to 22,18>MI(5): Trade Cereagic Chorus with laurelios>MI(6): Trade Diatrypón handcannon with Whisper
>>6417898>Lithic in his work shop construct bones of gem and Chrystal, precious gems set forward not for the purpose of looking cosmeticly impressive but instead to maximize both geomancy and light itself, this will be a vessel for a godly essence to mature in, to learn and grow upon, she looked on proud of their creation, Chrystal multi colored to represent wavelengths of light and tough durabily sputter stone carapace, now for a piece of himself. Lithic shoved a humanoid hand into her own Chrystaline mass and tore out a chunk of her own flesh shoving it into the vessels chest and act to truly give it a living body, now all that awaits their birth is Ly’s essence. Lithic carried the body towards the messenger.“Hey big brute, Biw for your end of the collaboration.”>channel divinity into DemigodAll that glitters.>Communicate to Lys
>>6417896>>6418599Pill in hand, Huang's eyes meet Heliodos.Pure, unadulturated ignorance. Devotion as well. Was she unaware of her fate, or did she simply choose to follow him to the end?The one muscle the sectmaster had chosen to allow to atrophy for so long shuddered and trembled after millennia of disuse."Fools. This one cannot abide them. You must learn to disobey if you are to achieve enlightenment, wretch" the sectmaster muttered through glistening eyes.He turns to Mortrose >>6417663, and the disgusting smile was back."Hoh hoh hoh. It seems this one is bested again. Samsara truly fights hard for her prisoners, but I would be remiss would I not fight her harder still. Should you ever wish to join me for a bath, or learn more of my ways, do come visit me west! Past the false hydra and the ball of spines, the ever-resplendent pagoda of Mount Ao shall always welcome divine fairy"And he tossed her the pill.>Huang moves carrying Heliodos to (27,13)>Trade Hibernation to Tsss/Thornshade [MI] (2/11)>Trade Salt Pits to Midnight Caller [MI] (3/11)>Blophemous builds a Jiao on (3,25) and (3,27), and Mulberry Trees from on (3,27) and (3,28) [UI] (4/11)>Pholipoly builds Mulberry Trees from (6,25) to Mount Ao [UI] (5/11)>Profound Masters on (7,23), go build Jiaos in (4,25), (5,24), (5,23), (6,24), and (6,23) [UI] (6/11)>East Profound Masters should've been in (13,25) and thus taken no damage from the mist>East Profound Masters build Jiaos on (14,26) and (11,25), a wall northeast of (11,25), and Mulberry Trees on (7,25) and (8,26) [UI] (8/11)>Add Population to Profound Masters in Mount Ao [MI] (9-10/11)>Convert Mana to DI [MI] (11/11)>The Shennong moves to (8,26)>Blophemous moves to (3,23)>Build [MA] - Gong O' Clock>Preq-Tech: Diamond Fist, One Day Of Frost For Ten Days Of Sun, Filial Piety, Theater(ics)>Preq-Resources: Jold>Jold MillLong past has Jold extraction ceased to be a mere test of skill. It had now become an artform of filtering out undesirable applicants, focused on the announcement of the passing hours, with ten inner disciples shaping the actions of ten thousand hopefuls. The echoes of the wails of the broken bone'd failures are easily overwhelmed by the musical announcement of tea time.
>>6419645>Develop [MA] [1 DI] - Hallowed Hollows>Preq-Tech: The Hollows Of Yan Shi, Penitent Induction, Filial Piety>Preq-Resources: Supplicating Saint>Powered Machinery. Be cool if this stacked with Jiaos in some way (bonus to structures using Supplicating Saint?), but if not just refund me the DI pls.From Yan Shi to the Shi clan, the work on even approaching a mimickry of the sectmaster's divine artistry was beyond any mortal ken. Yet.But from the Supplicating Saint's deafening and poise-shattering wails, an idea occurred. The Noospheres were belief manifestors, the Jiaos belief manifest, and souls were aught but Samsara tricked by belief.Mayhap the first step to a soul, was belief. And what better source of belief than the infinite saint's?So believe, children of Huang. Believe in your destiny, manifest it, and serve in every which way you can towards it (the Shi clan needed funding).
Rolled 10 (1d10)>>6418600Explosion
Rolled 3 (1d10)>>6419656Ah, the simpsplosion
Rolled 7 (1d10)>>6418523>Fortitude against cheap shot
Rolled 7, 6, 10, 7, 5, 1, 3 = 39 (7d10)>>6417896>>6417898>Laqura and Nalori move to (40,27)>Imoziqul moved to (38,23) last turn so moves onward to (40,26)>[DI] Laqura, Nalori and Imoziqul: Convert Tennolem using: Ripples of Affinity.Though the two primals in the south continue to fight with each other, Laqura finds one's self distracted by the presence of another. The creature's behaviour seems tentatively peaceful; and yet in its Hunger it Nibbles upon the possessions of Mortrose. Best to remove it, before the Gravewyrm comes around to do the job herself in a more terminal way. And so a mist rolls into the air, the word and thoughts of Laqura being projected to the Catepillar as it eats and through the pores.>Develop Technology [MA] [DI] Divine Pallipods The link with Pallipods continues to deepen. Already long-bonded to the Granchpolpo, now it is Laqura who bonds with a pack of them that follow in the surrounds and wake of the water-god; a wild-water hunt carried by the churning tides to broadcast the messages of Laqura in crimson and flashes of colour.>Develop Technology [MA] ReservoirWith stone and coral and many lessons from the construction of Tidemark, the Granchpolpo at last perfect the ability to create an artificial lake. These reservoirs of water, if placed across the land, should not only aid the Aquatic species to keep themselves moist and defend themselves, but should also prevent the deity from depleting when traversing areas where present. >The builders on (36,22) move to (37,22) and build a Reservoir>The builders on (36,10) move to (35,10) and build a Reservoir
>>6417932ALTERATION> Other Classic Gravic Warriors around (8,19) Change Type to v2 Gravic Warriors via dragon mail and Move to (6,13)Was previously (4,13) which is both invalid and puts us behind schedule
Rolled 2, 5, 5, 2, 6 = 20 (5d10)>>6417096>>6417901>>Mortrose, The Primordial Lindwyrm of RebirthRolling contested str check to maintain the grapple on Venth, first 4 diceRolling contested affinity check for Brother Sadman, fifth dice +1>The Mightnight Caller>>6418170>Major: [Develop] [Mana] - ...And Hell Answers (Scrying/Intrusion focused Defense Progress Tech) - Tracing along the lines. Listening in to our frequency. Tapping the telegraph. There is tapping there in the skull, too, but only Kentrose feels it. Ah, it is Korvur, his beak upon her skull. Good bird, waking me up. Something is listening in to long-dead myths. Something is putrefying the channels, time to muddy them.Using: Domain: Aethereal. Tech - Sleeping, Dreaming, Sustained Hypanogogy, Midnight Calls, Nebulaic Obfuscation Scrawl, Cloister. Resources - Paranoia, Sometimes all it takes is the right wyrm in the right place at the right time.It has been a riveting match, this epochs long struggle between Lichophern and Eudaeleal, as both ravenous beings tear asunder land and plant, flesh and armor. Kentrose and Korvur perch themselves upon a tall spire off the side of New New St St Smith Smith, gazing on and awaiting a winner to then pluck the life from in turn. The back and forth, the thrill and anxiousness, with a prize on the line! Truly it would be a shame to miss even a moment of the great's struggle. But Kentrose glances aside. A figure just out of sight. A chill down her starscaped amphibian skin. Back to the fight, can't miss a-No, no that is not right. There is more in the world than this. How long has she been in a trace?Kentrose glances back once more, down, down into the depths of the overtaken village where armies begin to amass. Those unthinking unfeeling unceasing husks that her Lady covets so. They shouldn't be swaying. They shouldn't be *sleeping*. The Kosk that hound them, the tireless soldiers, all. Here, the damned have felt the first blissful moments in their unlives. The ground zero of vivid dreaming. Something is amiss.With great haste and not a small amount of panic, Kentrose flares out her whiskers and twists around, sniffing the pull of magics that make up the world and tug upon her Cloister spell that blankets the city. Physical intrusion, she had planned for. That was the focus, that was the intent, but this... this is something else. Notes, notes, where are her notes? She pulls forth a wide assortment of clay tablets and begins carving them in haste, writing down everything she can sense. Next to that pile is another, one gathered from the long-held open gateway to the Door, and the rumination she and Star Eyes had over the whole affair. Similar, but different. More to see, more to suss out. She can't stop whatever is coming, because in this instant, there is so much more to learn from it's arrival.[RINGRINGRING][RINGRINGRING][RINGRINGRING][THE NUMBER YOU HAVE REACHED IS CURRENTLY UN-][-click]A call is made to the Brother, but a wyrm's voice answers, "Hello?"
Rolled 6, 2, 6, 1 = 15 (4d10)>>6418575>>6417896I have just been informed that rolling to contest someone escaping your grapple doesn't count as a unit interaction, meaning that decking Huang doesn't actually preclude me from maintaining my grapple against the Apocalypse Whale.This system is glorious.
Rolled 7, 1, 7 = 15 (3d10)>>6417896In the underground magma spawn architects created and altered tunnels creating mazes that could take months to learn to navigate.> [MA] Develop labyrinthine architectureOn the surface a magma spawn experimented with the seeds of sablewood and shifting wood trees. While sable wood was famously sharp, its brittle nature meant anything made from it deteriorated faster than any other wood. He hoped that by adding shifting wood’s regenerative properties he could render this weakness moot. However, this was a pointless endeavor for the magma spawn were a people inexperienced in matters of growing plants and in a place such as the ashlands trees would not grow easily on their own. Yet Ervenbloud was intrigued by the spawn’s experimentation. In that small section of land energy flowed into the seeds. If they grew, the roots would be able to drink magma like water.>[MI] turn 2 mana to DI>[MA] Spend 2 DI to create Phoenix Wood. Dice are for terraforming.>Share Gravic Engineering with Whisper>Share Statue Gardens with Tsss
Rolled 2, 4, 9, 7, 10, 4 = 36 (6d10)>>6417896MA+2DI: Mind-Interface Channel (Brainjacks have offensive range 2 from units and towers, can transmit across towers infinitely at normal tower range)Brainjacks achieve their full wireless capabilities, able to beam connective rays of light to target brains without needing a physical connection, enabling Brainjack communication from miles apart, even across the Sundial networkMA+DI+Nanomass: Cybermass (8/20)The roiling pools of nanites evolve further, becoming massively charged with potential. Nanomass no longer, this Cybermass has taken on the smooth characteristics of a shiny liquid rather than being mere agglomerations of nanite dust, flowing perfectly into shaping the advanced computational organs of the sentient biome.Whereas nanites were individual and simple machines working together as one whole, and nanomass described horrendously advanced pools of those same machines, this Cybermass is something like the flowing ichor of a machine god, living metal so advanced it becomes divorced from technology. Indeed, something of this substance makes up much of the actual mass of the Invader from Another World.Power:Compress manaTrade with beastTrade with beastTrade with Tsss (health)Re-equip all units with LightweightMove everything back to the capital I don’t know how it got so far away
>>6420498Trade culture to Tsss
>>6420361It's like an angel. A voice beyond this world. Someone must have wished on a falling star."Good night! I'm Katie with Forest Channel Deliveries. Customer Number 251521-19815211241420-25-12919205149147 on slot 22chr, what would you like to order?""Did you know that you could have a discount if you use a referral code? This line is recorded to belong to Customer Number 139145 on slot 4chr. May you please refer us to your Brother?"
>>Mortrose, The Primordial Lindwyrm of Rebirth>>6420530Queersome, bothersome, all too much noise for Kentrose's ears. Clicks and scratches echo through the... -connection- for a moment as Kentrose hurriedly scrawls down what is being said in with one talon, while the other keeps pulse on the means at which it is delivered. Korvur helpfully plucking its beak at whichever way the line seems to sway. Just have to keep them talking."Katie? I scarcely believe that. *More like a Karen.*" Kentrose mutters the last bit to the side, adjusting her spectacles, uncaring if her bookish and ego-inflated voice carried the insult across, "Forest Channel? I should expect you have lumbering equipment in stock."Referal code? What in the blazes is she talking about... "I am afraid I can't do that, my Lady has decreed him as under protection of the National Do Not Call Registry. No one should even have his number, let alone know he exists. May I ask who placed his account on your records?"
>>6420553The line waits for you to finish speaking. No noise, really. No nothing, just empty silence. Then, the sound of waves, and the crackling of air. There's somebody there."Whether you believe me or not, I am legally Katie miss. Clause 20/18-21.5 on my contract. The Forest Channel could provide anything, for a fair price."The smell of ozone."I see.""For your information, Brother 139145 is registered as Customer Number 19191420 (in slot 5chr)'s property. The Forest Channel Deliveries is currently attempting to appropriate him in accordance to the Customer's wishes.""Do you have any comment, feedback, or complaint regarding our services?"
>>Mortrose, The Primordial Lindwyrm of Rebirth>>6420562Waves, by the coast then? Not like that narrows it down, much. Ozone, crackling, more storm-exposed coastline then. "Anything, huh. How about let's say..." Rhythmic tapping tip taps away on a spare clay tablet as Kentrose let's the words hang, thinking, "the price to dim the suns? A venture we've been on for some time, you see." "Perhaps an arrangement could be made. There is only one 'Customer Number' who could possibly own that Brother, and that is my Lady, I scarcely think she would call me through such means without my warning. Or involvement. So this 19191420 5Chr, by your decree, is most likely someone else." Tap tap tap. "Would you please transfer this call to this individual, or inform us of their Legal Name and Mailing Address so we may verify authenticity, hash out matters of possession and law, or ensure a safe delivery?"Strings scatter, twine rebinds. The flow of magic is divine, yes. Making one seem as though it occurred out of happenstance, an ephemeral thing. Tricksome thing, makes it hard for the lindwyrm to latch on, but she'll have their goat.
>>6420577"..."Seconds."..."Not minutes, no. Just a second."To dim the suns, a complete and total merging with Forest Channel Deliveries is what we would consider as the Channel's starting price."No delay on this one though."Your request may be arranged. For our customer's comfort, please provide your identity and reason for contact. Your call will be transferred the moment you provide this information."
>>Mortrose, The Primordial Lindwyrm of Rebirth>>6420593Ephemeral, yet, capable of re-harmonizing at a moment's notice. All at the beck and call of it's propagator. Now that could be a problem. "Hmmm. I am unsure if that is more or less expensive than the last cost estimate we were provided. I'll pen that for future consideration." Pulling out an old cracked slate, she scrawls this price next to another; a petition to heaven, in triplicate. Ideally with the blood of the heavenly, though that last part was her own addition. "Kentrose the Greater Lindwyrm, Supplanter of the Heavens, and Second only to Her Esteemed Lady. Reason for contact: Verification of Customer's Current Mortality, Moral status, and Martial status." a sickly twisted grin spread across the wizard's fangs, her pride all that protects her from the rising anxiety that would come with an answer, "After all, the person on the other side should very clearly be a corpse by all three who might still remember her. We can't in good faith hand over someone to someone declared legally dead."
>>6420615A pretty pretty saintly voice. You know it, I know it. It sounds like somebody putting on an act."Hellooo?? Kentrose? Uhh.. 'Are you alive.' Yes, I'm alive? 'Are you ethical.' I'm ethical? 'No proper translation, best solution, are you married, or, are you strong.' Well, no, I belong to the Sun, so I can't really get married, and uhh, well, not really. I don't have strength, I just channel the Sun's! Is that all?""Don't know who you are, but I hope that helps!"
>>Mortrose, The Primordial Lindwyrm of Rebirth>>6420635"It helps, somewhat. You have still not told me your name." A snap echoes from a tablet in her grasp, as Kentrose's pulse boils in her head. A pretender, a channeler of the sun, NONSENSE. "What is it you want with this "Brother 139145", if I may ask?"Calm, calm yourself, Kentrose. A fake, painfully false smile enters her voice to match the pretty falsetto on the other end, "A Miss.... Katie, called, saying you had words with him? I'm afraid I don't recognize your voice, and well, he currently belongs to another."
>>6420657"People call me Aster! It's a good name.""For my business..""I just want to meet my brother.""It's been a while.""It's been so long since I heard from him.""I want to meet him.""Face to face.""It's been on my mind.""Dreamt about it even.""Did my brother ever tell you about me?"
>>Kentrose, The Lesser Lindwyrm of False Firmament>>6420677Polite, quiet, perhaps impolitely quiet in fact. The other end of the line stays silent, letting each gap in Aster's dialog hang. Her every line feeling lost in the void that separates them, until she continues again, repeatedly, on and on... In a voice that has not been heard in Eons. Talons grip and TIGHTEN around the Star-Feller Lance, that which was bestowed upon her for her services in the long forgotten war between heaven and hell. Oh what her Lady would say right now...It isn't until she asks her question, that Kentrose dares to move a muscle. Until her face tweaks slightly- Into a smile. A TRUE smile. A ghastly awful wicked smile.One which Spreads. Across the salamandrian face of the Wizard who helped kill one of the first gods."Nooooo waaaaay. Aster! A-S-T-E-R. Now that is a name I haven't heard of in a long. Long. *Long* time." Talons rake into the wooden construction, peeling at runes yet unforeseen, as the Wyrm wriggles uncouthly "Oh but I get ahead of myself! About your request. Why, we would be *happy* to host you! Come down, come along now, and we will let you meet your brother with Open Arms. We may even prepare some extra pleasantries just for you! A red carpet, if you will." "We are where we have always been~. In fact, I believe we are right where we were when WE LAST MET."A pause, as she realizes her breath is ragged, body hunched ready to pounce, face peeled back to a predatory grin. Caaaalm. Calm, There is yet one last petty evil you can deliver this day. Finish the wiretapping, then finish her hopes.The line is quiet a moment longer, before she speaks, "And - no." voice now composed yet dripping with equal parts sass and venom, flicking her whisker like a Narcissist would their hair, "In all these epochs, he's never once mentioned you, ever.">>6420361 >>6417901Her magic is vast, bolstered by her Lady's generosity. To cast a disjunction from the heavens on anything beyond her Lady would've, in the past, been a far fledged DREAM. But with the wide, sweeping beauty that is the Serpent's Path making a PRIME means of extending her will, she has done so. And will continue to do so, ever further dragging the surface world under. Working into the schemes of the multitude of wards that line Her kingdom, she continues her work taking what she has observed and clouding more means of travel and sight. Surely her Lady will forgive a little tapping into the vault for such gains.>Major: [Develop] [Mana] [5 souls] - Sequester (Cloister/Wall upgrade) - Claimed hexes, fully encased in an unbroken chain of Serpent's Paths, are considered "Hidden" for both settlements and units. Peering in through the magical smog that hangs low and chokes the land only reveals muddied vapours and the moans of the dead.Using: Domain: Aethereal. Tech - Serpent's Path, Nebulaic Obfuscation Scrawl, Cloister, Her Commandment Above All. Resources - Glepnal Mud, Sick Satisfaction.
>>6417896>[MA] [2 DI] Establish Pantheon with Lys>[MA] [Oltar] [Wood] Develop Ballista-[MI] Turn 2 mana into DI-[MI] move god unit to 16,6-[MI] Heroes and mage move to 21,4
Rolled 4, 10, 4, 9, 8, 9, 2, 4, 8, 2, 1 = 61 (11d10)>Action 1 - Assist in creation of Gem[?] Domain Demigod with Lithic [1DI]The sphere of light that was passed to Lithic is a fragment of Lys' divine might, a coalesced pearl of her Light Domain rendered down to it's purest form. It settles into the amorphous mass of Earth Domain essence that Lithic shapes with their rocky hands, illuminating it's depths from within. Under Lithic's pulling and prodding, a humanoid form takes shapes, rays of light guiding his hand to align the earth into crystalline patterns of coloured brilliance. >Action 2 - Create Pantheon with Caterina [2DI]Lys is busy, allowing Lithic to perform much of the shaping and fine-tuning of their shared demigod. More of her light is directed to the icy west, where Caterina's frigid being reigns. Cold and distant, she has nevertheless sought closer ties to Lys. Their mortals have coexisted together splendidly, the lupine folk eagerly sharing their crafts and goods with her own beloved Liten. With her trust earned, Lys is now open to joining her cause to Caterina's own - together, they can provide a much safer home for their combined peoples! (edited)Sunday, May 31, 2026 6:25 AMUnit ActionsLys - Weak Beam Lure - Target The Northern Strider at 26,5 - 5d10 AFF ContestLamedh - Move [19,8 to 22,6] - Communicate HarbourDaleth - Blockade Midnight Coincidence, then move [21,8 to 22,6] - 2d10 AFF ContestAdulators 2x Move [19,10 to 21,8] and Blockade Midnight - 2d10 * 2 AFF ContestLamedh stands atop the peak of a mountain, one of countless in this, the spine of the world itself. When she looks to the north, for far as she can see, mountains claw at the sky. Each tears at any wisps of cloud that drifts over this frozen wasteland, each all already white with ice from peak to base and swirling with frigid wind.She does not feel the cold - Lys light warms her, even now as she leaves the Halo. Beside her, Daleth clutches his shield in silent solidarity, shielding her from the worst of the biting winds.They look to the north, for that is where another God reigns. Lys' equal, if Lamedh understands the nature of Gods, but she finds it hard to believe. This being is no gentle light, but a clanking figure of chains and strained breath. There is no safety, no comfort, to be found here.They are also a silent God. A still God... Is this another Mutarre? Will they need to shepherd this one's Spark home as well?TradeTrade Caterina whatever they want.Trade Whisper whatever they want that's non-divine tech or special resources.
>>6420907> Harbor > [MI] Communicate [22,6] LamedhThe god stirs, greets a being from the south."They greet the wanderer. What has brought them to the north?They are akin to the probing light. What is it they want from the north?">>6417896> Northern Strider> Unit movement [24, 5], [29, 3]> Terraform [MA] [1 DI] > Claim [24, 5]> Terraform [MA] [1 DI] > Claim [24, 6]> Absorb Mana [MI]> Absorb 2 Mana for 1 DI
>>6420923>Develop [MA] [0 DI] - Bondscasting>Preq-Tech: Rock Crushing, Bondsforge, Stonemelt, Bondstudy>Preq-Resources: Any Metal [Syrconite Ore]> General technology, facilitating the production of pure metal, or at least less impure metalsQuite some time has passed, and experimentation continues, with all these advances. Finally, though, with a steady supply of ore, metal is cast for the first time... well, at least in a stable and consistent measure. More than just Jewelry or trinkets, a proper material to build with, to craft with, the metal age, finally, has come to the Bondsglade.>Develop [MA] [0 DI] - Cast Tools>Preq-Tech: Bondscasting>Preq-Resources: Any metal> General Technology, Scaled-up production of metal tools.The very first thing that was made? Of course, there are tools. Weapons, too, or at least their tips. And nails. And so forth. Sufficient to say, having steady access to metal tools improves life by leaps and bounds.
>>6420907Lamedh, the Wizard of Starlight, shines with a light that flickers exactly as the one over her shoulder does. Harbour has been asleep for many ages, and it seems that radiant Lys has only grown in brilliance. Her form can be seen even at this distance, a beacon that tugs at the heart and soul. A spire of light ascends to the heavens from her form, swirling into a spiritual aurora that glimmers with stars.At her side is the mountainous Daleth, spear and shield in hand. He is the silent protector, and he too radiates with Lys light as if from within - her presence is here, and Harbour gets the sensation that Lys herself watches through their eyes - she could even speak, if she so wished."Greetings, Divine One. I am Lamedh, born of the Liten and the stars! My lord Daleth is her son, a demi-divine. We seek passage through your realm as we travel north. We have not come this way before, so any warnings you would deign to share with us would be appreciated. We are looking to share in the bounty of the earth, to tap the veins of metal such as the one you stand astride now."
>>6420958"And for what purpose do you venture north? Beyond the bounties. They can share. They could even trade. Perhaps they would share in the mere rock." And kicking the rocks, they begin tumbling, rolling, until they come to a sudden halt, for no discernible reason but the mere bonds demand it so. "Or the refined metal, as you call it.""Those who live in the Glade and beyond have ventured north to escape the threats of the south. This one's warnings would sound this: You should not bring strife to the north, Shellac would not permiss it, nor will this one. To drag them south, or force them beyond the mere call of their own wills, bodes ill as well.Yet, they should beware. The Creature has returned. She would venture north as well, soon, as The Beast, further north, protects its own.""In the end, there is little reason to cross through this one's realm, as they may simply pass it by. If they were to bring things in exchange, then, no doubt, they would be welcomed."Standing up, and cracking its body, the Harborer shakes off the snow."The light wishes for peace. So this one believes. It would do well to watch the South, as this one does. Much Strive and Conflict this one would feel coming from it."
>>6417896>1DI+1MA: Continue developing Kneel or be Kneeled>Absorb mana into 1 DI>1DI+1MA: Continue developing Kneel or be Kneeled>Trade: Give Makrópnoos Aurodox Fur Clothes>Trade: Give Makrópnoos Royal Statues>Trade: Give Makrópnoos Language
>>6421219Wait, shit, no, don’t absorb the mana. Fuck
MA develop road between repent and lamentThe spiked ones cared not where they attacked and as such the towns needed to be able to respond to a crisis, a road was forged so that when they return they may not prey upon them again without word being sent out.MA develop iron toolsThe mines had materials needed to defend from outsiders, the ones that ran through the village used spikes harder than stone to take what they wanted. MA develop leather armorFor now the toughness of leather will do to brave many dangers but the smiths had many ideas for even greater works that truly saved a man from certain death.MA DI develop unit knightMortals trained in proper combat stepped forth and a new sense of purpose is felt. Patior is pleased to have a new mortal that would willingly throw themselves to pain, the mix of emotions was a like having pie after a light lunch.
>>6404390God Sheet:>Name: Caelurseik>Description: A nigh-gelatinous monolith of shuddering flesh and twitching bone, the latter overlapping with and impaling the former. It is proportioned as a ziggurat given hideous motion, the three-eyed edifice at its zenith ever-affixed on the scything rib-limbs which ceaselessly cut and stitch at itself, only for the meat to return almost as quickly as it’s severed. The whole hulk is reminiscent of a snail, dripping with its own ichor. It is a monument to wrongness that should not be.>Domains: Annihilation>Color: Anything is good, possibly #818049?>God Attributes: Strength major, Fortification and Spirit minor.>God Ability: Excise the Ego, Melt the Id. (You may attack yourself dealing up to 6 damage unsoaked. Every 6 vitality collected earns you one Godflesh, equivalent to one full God Remain, when using develops. You regenerate an additional +3 vigor per turn, but suffer a flat -2 penalty to any Spirit rolls that do not involve your own Godflesh.)>Minions: Caelurslugs. Lumpen piles of meat rendered molten by seething internal temperature; unable to stand, they gave themselves the structure to. By extruding metallic bones, severing them, and reworking them into plates and nails, in great pain, in great toil, they were able to forge segmented frames for their bodies. Now, they slither forth in a relentless tide! Inspired by their sight, Caelurseik reforged himself in their image and ordained himself their god.>Minion Attributes: Offense>Minion Ability: Inward Reforging. (For every 5 pops the Caelurslugs lose to self-inflicted damage, they gain 1 Health tech.>Starting Hex: (26, 7) As rolled randomly from six possible locations.
Rolled 10, 3, 6, 5 = 24 (4d10)>>6417901>>6420361>>6420734>>Mortrose, The Primordial Lindwyrm of RebirthMinor actions since I was hashing out movement speeds and nearly forgot.>Minor Actions (8)>3 Minor Actions - Build x3 - Walls for the north and central builders, neary capping off Face Isle's connection, building a bridge where there was water to later cross to the northern isle, and a mix of Paths and Repeaters for the southern builder. Pic related, with the orange triangles being the repeaters. >2 Minor Actions - Attack x2 - Both Lady's Affects move 3 hexes to the kaijus, lay fire into Lichophern to even the score, then back off into the safety of the paths to the north. Rolling 2 dice each, take the worst.>1 Minor Action - Guard - Korvur makes himself a target, fluffing up his plumage and leaving the walls around the New New Saint Saint Smith Smith, and takes the Guard action to hopefully bait in a desperate lichophern or praetorian. Or, perhaps, a valid enough threat to scare the two off over the ocean strait. Either should work quite well, Kentrose thinks.>1 Muster action, MAOR BUILDERS on Biblial Ziggurat>1 Muster actions, raising one x 5 pop units of Lady's Regards on Biblial Ziggurat and retooling them since none are on the field.[Lady's Regards] - Long has it been since the Kosk have taken up flight in arms. Now more properly equipped with soul rending javeliens, gorgeous plummage, and spiffy leather armor that scarcely interferes with their flight; they do not go into battle over scraps with terrorists, no, they shall patrol the coasts and ensure any brigands are picked clean of their flesh and stripped of their souls to not infringe on their lady's beach going activities. >Equipped with: Soul Pikes (more like javelins) (Weapon), Koskissars (Officers), Lightweight Armor (Armor), Xenophobia (Doctrine), Skirmisher (Strategem), Kosks.
Rolled 6, 9 = 15 (2d10)>>6417904>>Mortrose, The Primordial Lindwyrm of RebirthOh woops, I almost forgot the Tennolem attacking the wall, too. 2 Dice Defense check.
Rolled 10, 10, 6, 8, 10, 6, 4, 4, 8, 1, 7, 2 = 76 (12d10)>>6417629>>6417902>MA1 + 3DI [Terraform]: Megafauna>Preqs: The Whispering Haze, Beast Whispering, Master of Beasts, Mitochondrial Spores, Spore Plumes, Spores and Metamorphosis Domains>Mortal Units who enter The Whispering Haze hazard at any time during the turn encounter a Megafauna monster determined by the 1d6 table below. The Unit must suceed a 2 success Skill Check, made as a free action, or face the Monster's corresponding effect, and proc a Corpsemold infection if they have not already this epoch. In the effects below, X is 4 by default, and in Terrain with Beast Special Resources equals the highest Beast damage + 3 (Resonant Spores potency of 6, halved).>1. Rottox: Deals X damage to grounded Units.>2. Tarantucap: Speed next turn is reduced by X.>3. Cordypede: +X*2% to the Corpsemold Infection.>4. Horned Lichytra: Deals X damage +3 versus targets with a Flying Speed.>5. Hypnoceax: Unit cannot use a UI next turn.>6. Giant Mildewyrm: Deals X * 2 damage to grounded Units, damage is dealt but reduced by Soak when resisted.Since its conception, the hostile Whispering Haze has metamorphosized the creatures and plants of the natural world, creating beautiful evolutions that have adopted the sporology of the Listeners themselves. Caeyrn has had an affinity for these creatures since his own conception, finding beasts such as Xekath and Syrsiet far more reliable and relatable than other Listeners. It is time that they meet their penultimate form of transmutation. The magnified worms shall carve through the earth, deafening beating of beetle wings will soar through the skies, and moose-sized spore-matted hounds prowl for flesh to feed their expanded hunger.>MA2 + 2DI [Terraform]: Screams Unremitting>Preqs: The Whispering Haze, Metamorphic Crawl, Concordant Sync, Mycoses Outbreak>The Whispering Haze adopts added properties from outside your Claim and Dominion Range, so long as it connects in a chain to another Whispering Haze hazard that is within a Claim belonging to The Whisper.Most Speakers of The Whisper cannot access their past memories until they reach maturity, or even later, slowly adjusting to the metamorphosis the divine energies enact upon their body. Caeyrn, isolated from the fractured houses of his home, grew up within the very mists comprised of The Whisper. Its darting echoes to most are little more than an ominous ambience, but to this Vessel, it became a language connected to the very core of his being. Nonetheless, the memories of the Named Vessels remain far out of reach, consumed in the flood of babies cries swallowed by the muffled waters of The Lake. 460 past Vessels, starved of eons of life. It is the culmination of built hatred from each Vessel lost that fuels the maddened conquest of Caeryn's powers, manifesting not a Whisper, but a Scream, carrying through The Whispering Haze as it touches the far reaches of this world.>Metamorphic Crawl attempt to Blackhelm Isle
Rolled 11 (1d100)>>6421798Dice 1-4 Megafauna, dice 5-8 Screams Unremitting, dice 9-12 Metamorphic Crawl, all have +1 FV(Corrections from Constructs last turn in diagram)(Just looked at the unit creation action, apparently my Bannermen have had Chitterling Builders this entire time...)>MI 1/9 [Construct]: 3 Louloudi Cannons and 1 wall NW on (19,31)>MI 2/9 [Construct] 4 tunnels to connect to Molten Provenance(I should be at 8 mana not 5. Was at 0 after last turn, gained 4 from 4 primals then 4 more from Zolt)>MI 3/9 [Absorb] 8 mana>MI 4/9 [Share Tech] Reinforced Lumber with Ervenbloud>MI 5/9 [Share Tech] Jewelry with Lys>MI 6/9 [Coordinated Fire] [3 pop] Louloudi stack on (13,12) bombards (12,12), (15,11), and (12,13) with Shrieker Shells >MI 7/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,12) bombards (13,13), (13,14), and (14,14) with Shrieker Shells >MI 8/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,13) bombards (15,14), (16,13), and (16,14) with Shrieker Shells >MI 9/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,17) bombards (15,16), (14,17), and (14,19) with Shrieker Shells >Unit Move: Bannermen 1 to (17,13)>Unit Move: Chitterling Builders 3 to Southern Spire>Unit Move: Chitterling Builders 1 to Lake of Communion>Unit Move: Chitterling Builders 8 from Lake to (15,13)>Unit Move: Xekath and Syrsiet to (15,13)>Unit Move: Caeyrn to (18,22)Bannermen heal 1, Knights heal 3 eachI'll have Monumental Structure (general) from Lys' trade>Germinated Goods infects Prime Site w/ 54%>>6420498>Communicate: Ͼ-Arkatassus"God of Metal Insects and Indulgent Whispers, I have arrived to seek answers, and to enjoy this beautiful creation we have made together. Tell me, do my Listeners feel more comfortable in their new home? I could not bear to force upon them a choice between your lavish offerings and my own sweet embrace."There is a cockiness to his words, illuminating a complete awareness of the potential harm he has caused, and perhaps a negligence for the consequences that could follow.
>>6421800Both spellcasts pass.Metamorphic Crawl fails.12 pop in Prime Site are infected with Corpsemold.
>>6418633>MI(7): Trade Metallurgy with Laurelios
Rolled 6, 2, 10, 7, 10, 2, 1, 3, 8, 9, 7, 10 = 75 (12d10)>>6417901The Beast blinks at the curious Yoregar.“Oh. Hello, young one.”>[MA] Heralds of the Beast [1 DI] [Jolt+ Culture Ability]>Fluff later, but if the Beast is within a Unit’s Speed range, buffs the FV of Culture rolls by the Beast’s Affinity>[MA] Blood of the Children [Plague Progress] [1DI]>Fluff later, may change depending on circumstances.>[UI] [1 DI] Beast either Evades or Aura Farms, depending on the Blackhawks success.>[UI] The Yoregar Blackhawks attempt to convert Yoregar again with their Lanterns and Licks, with learned Pallipod patience.>[UI] The Shinnyton Blockade contests the series of Coincidences in Shinnyton, and the Bondsglade Blockade begins to convert these ‘Bondsmen Pretenders’ unto their side.>Tech Share C-Ark Medicinal Groves>Mana Absorb
Rolled 9, 10, 6 = 25 (3d10)>>6421825Explosions bby!
Rolled 6 (1d10)>>6421826Blackhawks on fire tonight!
>>6421825>>6421826>>6421828>Assuming successful conversion, Beast warms Yoregar’s frozen heart, and heads southward to meet the newest neighbor of the north. (>>6421705)
>>6421825>[MA] Harbingers of the Beast [1 DI] [Jolt+ Culture Ability]>Domains: Domination, Change; Pretechs: Heralds of the Lady, Enhanced Ichorous Affinity, Carrier Doctrine, Divine Dominance, Organized Religion, Lantern of Beastial Enlightenment; Resources; Enhanced Thaumites, Lime, Dazhawks (Koskissairs for flavor)The Koskissariat, fearsome ideological enforcers of the glorious Lady, were a weary curiosity to the Children. Tasked with the glorious burden of teaching the Children to be proper Heralds, Kosk-style. It was an unenviable task, but one the Koskissars took upon their wings with nary a word of condemnation. The Lady asked, and they, the Clay-Molded, complied.It was a grueling task. The Children were unruly, the Beast an… inattentive divine, given the overgrowth of disorder. Bloodclans, the inter-species powerbrokers, fought amongst each another, for power, territory, wealth, or simple survival against the supernatural orderly evolution of the Ichor. The Techmisers, originally the physical-turned-ideological descendants of Saurian Third-Sun Clan, horde the technological superiority bequeathed to the natural Children, who remain weary of their metallic, nanotechnology-infused, heavily modified, brainjacked ichorbound brothers and sisters. The Pallipods and the Granchpolpo, the descendants of the Living Seas, remain segregated to costal beaches, icy lakes, and river fjords, practicing their ways below the observation of the ever-vigilant skies. The Monasteries and their Deamu are actively insubordinate, having heard the atrocious whispers of the Daemu Fen and the blasphemous Sanzu Mangrove that the Koskissairs failed to snuff out, and began the normalization into tradition the introduction of the Lady’s Finest to the Eternal Forest, at the end of a Soullysis armament. Indeed, it is only the Orthodox Children, and their Marine brethren, that are the most receptive to the Koskissarriat teachings, informed by generations of mutualist partnerships formed in symbiosis within the Ichorous Word, as is proper doctrine.Yet, as generations of the Koskissars preached their gospel, their words began to penetrate into the zeitgeist of the Children…. just as the Ichorous Word began to Change the Koskissariat.For, indeed, the Lady would never send her best and brightest souls into the employ of a foreign, non-draconic deity. No, these Kosks were forged from the Primordial Clay…not flawed, per se, for the Lady never makes mistakes.Yet… how else could it be explained? Greater instinctual understanding of the evolutionary dynamics. The growing camaraderie between forest and bird. Community. The embrace of a lantern’s light, more warm in the glacial north than ever it was in the sweltering tar pits of the south.The tickle of new, leafy growth, upon a cracked, potted head.
>>6422002It must’ve been unintentional, some comforted themselves. Others despaired in the theory that they were crafted substandard as an intentional snub to the Beast. And others simply knew that their Lady, the Primordial Lindwyrm of Rebirth… simply lost interest in those foolish birds she sent up north.It stung, those thoughts. Yet, the glory of their collective work endured, for Clay-Molted knew the Beast had gained the glory of his Harbingers.>[MA] Blood of the Children [Plague Progress] [1DI]>Domains: Soul, Dominance; Pretech: Ichorous Evolution, Enhanced Ichorous Affinity, Morphmont Mimicry, Divine DominanceIt was a Palli-medic that noticed the coincidence first.Indeed, it would’ve been unnoticeable, for the sight of a Bondsman is not an unusual occurrence in the north, especially one in Shinnyton. Yet, it was a queerness of the sensation, the instinctual understanding, that brought the absurdity to fore.That Bondsman is a Child of the ForestWhen the fish-outta-water brought his concerns to the civil administration of Shinnyton, they laughed at him out of grove. When he brought his concerns to the religious ministries, they rebuked them for blasphemy. When he brought it to the Marine authorities, they merely shrugged at the non-problem. It was only an old Koskissar that took his words with a solemn sincerity befitting that of the Lady Lindwyrm’s servant. Ironing out ideological irregularities was his function, after all.And so, he mobilized his Shinnyton Koskissariat, full of institutional crackpots, onto a private investigation into the matter, and it bore fruit. Gelatin Fruit.It turned out the recent shortage of gelatin delicacies was not due to improper management of Occulieth’s Rest, but a malicious Bondsmen thief-ring of ridiculous proportions.For, indeed, the sheer scale of these collection of ‘coincidences’, as presupposed by the faceless Bondsman, was ludicrous. Over 15 hexes (some of the studious crackpots claim over 50), entire crates dropped from the skies, starving marines taking hungry ‘non-bites’ that miraculously retain the product, a jelly addicted Healthmaxxing techmiser hallucinating a Sleeping Jade-colored Beauty in the dead of night- this is the creative material the color-lantern shadow theaters sing soliloquies over, such as the comedic proportions of these absurdities!Yet, this surreal series of events were all true, as documented and verified in Wyrmscript, and as the ringleading Bondsmen Larry, Curly, and Moe where brought in to stand trial for their crimes against the Children, a question yet lingered, slumbering in the back of the collective consciousness- how did these Bondsmen play pretend? How did they gain the blood of a Child?
Rolled 2, 8, 6, 6, 1, 6, 2, 10, 8, 8, 2, 5, 6, 2, 10, 10, 10, 7 = 109 (18d10)>>6419785>>6420361>>6421713(Primal resistance rolls. First through sixth die are for Tennolem resisting Laqura, Nalori, & Imoziqul respectively. The seventh through tenth die are for Venthazek resisting Mortrose. The eleventh through fourteenth die are for Lichophern resisting the Lady's Affects Units. The fifteenth through eighteenth die are for Yoregar resisting the Blackhawks Unit.)
Rolled 10, 3, 8 = 21 (3d10)>>6422668>>6421825(Whoops, forgot to link that last one. Also, explosions.)
Rolled 8 (1d10)>>6422672(Aaaand again.)
Rolled 9, 6, 9, 4, 4, 8 = 40 (6d10)(Sorry, got called in to urgently do some OT, so ended up getting delayed. Just going to save my MAs for next epoch, haven’t slept so don’t think I have the fluff in me, and don't wanna hold up the update besides.)>[MI] Boarbarosso activates Raging Red and charges to (28, 20)>[UM] Other Primals move in the same direction>[UM] FACEship to (29, 18)>[UM] Xenoq to (28, 19)(Rolling to see whether I get sent to the Shadow Realm by Venthazek, and then Boarbarosso.)
GOD ACTIONSCaelurseikWelcome to the game!CatarinaThough you largely remain divorced from such matters, you do have to admit that the rumours that have reached your lands, telling tales of several gods coming together to form coalitions so that they might lend one another their strength, is concerning to say the least. Though you have little doubt in your ability to defend your people from another god should they dare to intrude upon your domain, can you say the same should you be forced to contest two, or even three…? At any rate, in light of such concerns your grossly incandescent neighbour’s offer to form a similar such alliance seems reasonable enough, especially with the trust they have established over the years as a trading partner. Thus do you lend your own divinity to the pact, which should with any luck provide your canine subjects with an additional bulwark against any would-be invaders. Pantheon developed(?)(I’m going to need a Spirit roll, since it’s a 2 DI develop).While the alliance formed with Lys should hopefully help to deter any would-be aggressors, it cannot be relied upon with absolute certainty. Thus your Wolfmen begin to take further measures to protect themselves. While their bows certainly suffice for felling any prey or would-be predator they might encounter in the wilds, against a larger, similarly armed and armoured force to their own a more decisive factor would most likely be needed. Thus, somewhat simplistically but nevertheless effectively, your people choose to upscale, carving massive, bow-like weapons not simply from springy boughs or branches but from the tree trunks themselves, those smaller lengths of wood instead carved into bolts tipped with Oltar heads, capable of piercing any armour your people have yet encountered. Though far too cumbersome to effectively move, and requiring the efforts of several Wolfmen to be wound up, these sizeable weapons can be quite effectively mounted onto the watchtowers that surround your subject’s settlements, allowing them to rain death upon any force that should transgress too closely. Ballistas developed.First Aid shared with Lys.Lys has gifted you Huddle Tactic.
DrakatronSeeing the rude interloper space out for a moment, you take the opportunity to strike him for having the temerity to interrupt your vengeance, though he at least has the good sense to depart not long after, no doubt cowed by the strength behind your blow. Huáng’s Vitality is now 19/25.With imminent destruction no longer hanging overhead, and their food issue rather handily resolved, a baby boom unlike any other overtakes the Sharpclaws of both Dragon Rock and the newly rebuilt Coen’s Grave. Such a baby boom, in fact, that in the next generation or two, as the first wave of offspring reach maturity both settlements find themselves becoming rather cramped. Dragon Rock, in particular, having escaped the depredations of the insectoid menace and received an influx of refugees during the crisis that are less than eager to return to the blasted wastes their old home now stands upon, begins to rapidly expand, far beyond the bounds of its lesser satellite settlements. Massive stone blocks, rough in appearance but pre-eminently sturdy spring up, some housing more than a dozen families, as the now-city’s limits spill past even the foothills and into the mountains proper, some of the nearest spires becoming honeycombed with massive open-air caverns and cave networks. Dragon’s Rock upgraded.(cont'd. since my writing habits are seriously getting out of control)
While Sharpclaws are generally loathe to act in the interests of others, their own kind included, given the value of the silvery metal they extract from the mountains, the panicked squawking of those most southerly of your subjects has at last grown urgent enough to warrant a proper response. Though the handful of mountains the otherwise hardy, sun-weathered miners inhabit remain unmolested for the time being, with everything nearby, the rest of the range included, warping into this strange, alien terrain it seems a rather logical conclusion that they, too, will be next. Agreeing with the assessment, and unwilling to lose the valuable mineral source, your people begin to mobilize on a large scale, a significant portion of the newest boom generation eagerly joining in this widely advertised “silver rush” and boarding the airships traveling south, a boom town in multiple regards springing up in the shadow of the tallest peak in the region that your people hope will deter whatever ungodly force has reshaped the landscape beyond their borders. Warlock Mountain built.
ErvenbloudWhile the Magma Spawn have long been confident in the ability of the complex tunnel systems they inhabit to confound any smaller, would-be raiding parties, the sheer scale of certain forces that have fortunately passed them by, hordes in such number that they suspect they could flood every tunnel that might lead to Steamside or Molten Provenance and yet have more bodies to spare, have left them rather doubtful as to the effectiveness of this more simplistic defense in the modern era. Thus, they begin to design these entrances and exits to their underground home with greater intentionality. Tubes are made winding, jagged, and uneven in their gradation, uncomfortable to traverse and littered with pools of magma, every tunnel interrupted by more than a dozen forks along its length, capable of confounding even the wisest mind and, more often than not, simply leading one back up to the surface. The true, much more easily traversable entrances, meanwhile, are carved into carefully concealed alcoves and nooks, near impossible to spot in the dim molten lighting and complexity of a tunnel system that would put an anthill to shame if one is not aware of their location beforehand. Labyrinthine Architecture developed.Though your people’s horticultural skills leave…much to be desired, the idea itself is sound, sound enough that you yourself are drawn to make the attempt at such a plant in your own right. Selecting one Sablewood seed that stubbornly clings to life in the ashy soil, you plant a cutting of Shifting Wood in close proximity, then begin to nourish both beyond what the ashy soil would allow, drawing on the heat that lies below to fuel the growth. The results, fortunately are what you expect, the energetic, semi-aware tree growing up to intertwine itself with the thornier Sablewood, relying on its sharp-edged defenses to ward off hungry herbivores, until at long last the two could be mistaken for one tree. Then, you begin to work to make that the truth in earnest, allowing that once nourishing warmth to become a scourging heat that causes the trees, glowing like metal in the forge, to melt, fusing together in a process not too dissimilar to alloying as you enforce your unique brand of divinity upon them. Fortunately, the Shifting Wood’s vitality allows both to cling to life throughout the process, and begin their slow, painstaking recovery afterward, despite the faintly orange magmatic veins that wind between newly grown thorns like the volcanic rivers that stretch across the Ashlands. Now THIS is a tree that suits your molten home…Phoenix Wood created.Gravic Engineering shared with the Whisper.Statue Gardens shared with tsss.tsss has gifted you Poetry.The Whisper has gifted you Reinforced Lumber.
Harbour2 hexes claimed.Though your people have become quite proficient in the reshaping of rock and several other materials, Syrconite, far more durable and shot through with altogether too many impurities, has thus far remained untouched, beyond a few failed cursory attempts by the most daring (or some might prefer to say reckless) Gladebound. Now, however, their techniques sufficiently advanced, the best of your smiths decide to take up the challenge, attempting to melt the metal down within their forges so it might be separated, purified, and reshaped. The process is arduous, those that generate heat enough to break down the Syrconite having difficulty separating it from the stone, and vice versa, but eventually a sort of sieve is devised, small holes chipped into several layers of rock that eventually allow impurities to be sifted out as the metal is poured into specially designed casts. Bondscasting developed.These earliest batches of metal are, rather unsurprisingly, cast first into tools, ones that more easily advance the creation process. Stone sieves, for example, prone to quick degradation under the heat, are replaced with sturdier Syrconite counterparts, and smaller handheld sieves too are introduced, capable of scooping into the mold and removing and particularly persistent detritus or impurities that have survived the sieving process. Day-to-day tools, too, are devised, axes & chisels aiding the Gladebound in their labour while picks and pitons capable of lasting for decades, rather than simply seasons, are hammered into the mountain passes your people typically use during their journey beyond the glade. Cast Tools developed.
HuángWhile some, in your humble opinion, lesser civilizations might choose to “advance” beyond the physical labour that they perceive to be crude and brutish, discarding these humbler methods to seek out newer, shinier toys in pursuit of efficiency, for your Disciples this perceived inefficiency is simply another barrier to overcome. After centuries, nay, millennia of refinement, the Diamond Fist method has broken through what the barriers of the flesh might once have prevented. Labour is elevated into an artform, your Disciples devoting their every thought and movement to carrying out the extraction of Jold with an efficiency that you are confident would put any machine to shame, ignore the fracturing of bone and the splitting of skin in their efforts to appeal to the masters of the Sect, so that through their efforts they might be chosen and uplifted from these humbler tasks and set on to the path towards something greater. Gong O' Clock built.Seized by the same obsession as their honourable ancestor, the Shi clan continue in his footsteps, attempting to attain even a glimmer of the artisanry found in the sectmaster’s remodelling of Yan Shi’s work. Yet for several generations, their efforts prove largely futile, continuous refinement in their techniques producing advancements, but only minor ones, the accumulation of which would likely take several millennia before it might perhaps be measured against the sectmaster’s work without being found wanting. But with the fifth generation, a breakthrough occurs. Where simple tricks of the mechanism might not suffice, could something more ephemeral instead be relied upon? So many of the sectmaster’s greatest creations worked, to some extent, on the basis of belief. Could they not ape this, then, and invigorate their creations by giving them something to believe in and work towards? Like, for example, labouring for the funds necessary to continue the clan’s research…Hallowed Hollows developed.Hibernation shared with tsss.Salt Pits shared with Midnight Caller.tsss has gifted you Fletching.
LaquraFor all that you have long appreciated the clever, reef-dwelling species of cephalopods for their willingness to interact with and help your Granchpolpo, you have had admittedly had little in the way of contact with the little tentacled creatures yourself, their cleverness in this case seeming to work against you as they become skittish and fearful whenever they are enveloped by a divine aura that lurks, just barely perceptibly, at the edge of their senses. On this occasion, however, perhaps wishing for such companionship as your people themselves seem to enjoy, and followed by a rare school of Pallipods that are not intimidated by your presence, you work to adapt these brave souls so that they might suit a bond with you. Under your ministrations their bodies grow larger and sturdier, to both ensure they will not be killed during the violence and rigours gods regularly undergo as well as to make room for their similarly growing brains and mental capacities. Their ink sacs, most notably, undergo the greatest changes, growing to produce not simply a cloud that would envelop oneself but several tens of meters in every direction, and the ink itself not simply becoming hypnotic by some trick of the light but an active, ever-shifting canvas of prismatic colour that drags in even the most stalwart of minds. Finally made ready, the Pallipods, now able to understand the extents you have gone to for them are more than happy to bond, swimming into and out of your body in a way that feels amusingly ticklish. Divine Pallipods developed.While your ability to ensconce your core body in water has more often than not served as a blessing, it has also limited you, preventing you from venturing too far inland lest you find your shape depleting like a popped balloon. Given the similar limitations the Granchpolpo themselves face, your people seek to alleviate both you and themselves of this burden, beginning the construction of great reservoirs of water, fed by smaller, but similarly artificial streams strategically placed to allow the water to filter and flow. Though largely bereft of life due to their saline nature and new creation, these newly built lakes nevertheless serve as important rest points for both yourself and the Granchpolpo, motivating them to travel further inland than ever before without drying out so that they might expose themselves to the wonders of the terrestrial world. Which are admittedly for the most part just new species of predators, but your people are sure they’ll discover something that is worth the trip eventually! Reservoirs developed.(As per the rules revisions tech can no longer be used the epoch they’re developed, so let me know what you’d like to have your builders do this epoch instead.)
LaureliosWhile your wearer continues his life or death battle, you continue your assigned task. To compel servitude from one’s inferiors is, naturally, the lot of royalty, and thus well within your demesne. But to compel servitude from another worthy of sovereignty, that is to say an equal, is an altogether different matter. Yet it is not totally beyond your means. While every sovereign has their dignity, through conquest one might be made subordinate to another, and it is on this philosophical foundation that you weave this spell, at least completing something that, you hope, will allow the one who bears you upon his brow to extract obedience even from one as free and fierce as this king of beasts. Now he need only defeat the beast in question…Kneel or be Kneeled developed.Aurodox Fur Clothes shared with Makrópnoos.Royal Statues shared with Makrópnoos.Shade Language shared with Makrópnoos.Makrópnoos has gifted you Cereagic Chorus.Makrópnoos has gifted you Metallurgy.LithicAt the behest of Lys, you continue your work on this new child of sorts. Calling up a variety of crystals and gemstones from the deep, you begin to shape and fuse them, forming a prismatic, mosaic figure of emeralds, sapphires, diamonds, and countless other bounties of the earth both named and unnamed. Their initial form decided upon, you ensconce the lumpy, humanoid figure in stone, protecting all but its extremities with sturdy geomantic armour to ensure that they will be sufficiently protected, even if they are too far afield for you to shield them yourself. Finally, you extract a small portion of your own crystalline mass, forming a matrix to serve as the “heart” of this new creation, pending Lys’ own contribution. ??? (2/3) developed.
LysWhile Lithic reluctantly handles the bulk of the sculpting and shaping with their geomantic prowess, fashioning a figure of gem and crystal from the earth below, you focus your own efforts on that which will animate the individual you seek to create, compressing a portion of your light into a small, pearlescent core, an unassuming sphere containing a comparatively vast sum of energy that is then sent gently floating down from your mountaintop to the figure being shaped below, settling into the crystalline matrix at the center of their being as they begin to shift and move. ??? created. Your methods for negotiating with your rocky southwestern neighbour which could, perhaps, be misconstrued as somewhat coercive to the untrained eye aside, the alliances and deals being struck by the various slowly coalescing factions to the south have left you feeling somewhat pressured. Deciding to leave Lithic alone for the time being to…cool off for a bit after what definitely was not a form of extortion, you instead approach your trade partner Catarina, who like yourself remains untethered by any sorts of alliances. Fortunately she also proves receptive to the idea of an alliance, harbouring similar concerns to your own, and gladly lends her energies to a divinely forged compact. Pantheon developed.Huddle Tactic shared with CatarinaMonumental Structure shared with the Whisper.Catarina has gifted you First Aid.The Whisper has gifted you Jewelry.
MakrópnoosWith a response time born of painful experience, you endure the shower of slashes, deflecting what you can and selectively ensuring that only those targeting the better-protected parts of your body make it through to your body. In practically the same instant you carry out a maneuver planned weeks in advance, using a bit of classic human ingenuity and the beast’s own momentous Strength against it to pull yourself forward with startling speed and deliver a grievous, rending blow that further tears open the wound of its breast, steaming pools of ichor dripping on to the ground below as the rib bones and sternum of the Apex are laid bare. Yet the embodiment of might seems not to feel the wound at all, a humming, near-purr that revs up into a wet, earthshaking roar the only response you receive to your entreaties even as lifesblood mixes with Warvorn’s spittle. You, in turn, funnel yet more divine energy into the crown, hoping against hope that the binding will suffice to force even such a prideful, bloodthirsty sovereign to heal. Kneel or be Kneeled (8/10) developed. Warvorn’s Vitality is now 6/25.Unfortunately, devastating though they are, the hunters that had initially dreamed of such a thing disdain these new weapons. While easier to achieve proficiency with these early prototypes are mechanically, inherently inaccurate when measured against the mastery that can be achieved with a compound bow, necessitating that the hunter creep closer than ever was necessary with more traditional weapons to ensure an accurate shot. Furthermore, their unwieldiness and the volume of their detonation ensure that while the prey one has in their sights will be caught, it will be many hours yet before they chance across something that was not spooked by the felling of their previous target. Not to mention the violence with which the flesh is rent by the fired spike spoils a not-insignificant amount of what otherwise would have been fine, edible flesh, and turns some smaller game into little more than a mound of pulped meat and fur/feathers. While their targeted audience allows this faulty prototype to fall by the wayside, its flaws seeming far too inherent to be overcome, those more militarily minded, their eyes set on the future, see potential…Diatrypón Handcannon developed.Cereagic Chorus shared with Laurelios.Metallurgy shared with Laurelios.Diatrypón Handcannon shared with the Whisper.Laurelios has gifted you Aurodox Fur Clothes.Laurelios has gifted you Royal Statues.Laurelios has gifted you Shade Language.
Midnight CallerThough many of the Pretenders in those settlements now deemed lesser and beneath the Prime Site are less than pleased by the arrangement, given the practically nonexistent differences in population between the three proverbial pillars of Pretender society, their attempts to express said displeasure are shouted down by the now rather numerous adherents of the First Sun, who are more than willing to denigrate the position of their settlements should their beloved Visionary demand it. Thus with little more than the stroke of a pen (well, the chiselling of a stone tablet, which is quite a lot more effort than the stroke of a pen, but the point remains) the Prime Site is elevated to the primary exemplar of Pretender society, its inhabitants, in some nebulous, undefined way, uplifted above their lesser fellows. Primacy of Prime Site developed.Trade Route (Coincidence) established.Beastial Instincts acquired.Pack Instincts acquired.Ichor Evolution acquired.Divine Dominance acquired.(Trading Tech needs to wait until the epoch after the Trade Route is established.)Huáng has gifted you Salt Pits.MortroseFortunately, despite the profoundly unique means by which this particular divinity seeks to spy upon your demesne, your wizardly lesser kin is not hoodwinked by some up-jumped telemarketer. While making contact with the strange divinity, Kentrose begins to call upon the starry soul-light of the underworld through the medium of a relatively small portion of your hoard which you generously grant leave for, working magics that would once have been far beyond her means. At her command thick, cloying streamers of mist begin to rise up from waters that flow throughout the mud-dried aqueducts and waterworks that interlace your kingdom, swirling and twining in the air overhead as they blanket the land in a thick, (mostly) natural ward that should, with any luck, conceal all manner of secrets from prying eyes and other senses, both conventional and supernatural. And Hell Answers developed. Sequester developed.PatiorIron(?) Tools developed.Leather Armour developed.Midnight Caller has gifted you Midnight Calls.The BeastHeralds of the Beast developed.Blood of the Children developed.Medicinal Groves shared with Ͼ-Arkatassus.The WhisperMegafauna developed.Screams Unremitting developed.Reinforced Lumber shared with Ervenbloud.Jewelry shared with Lys.Makrópnoos has gifted you Diatrypón Handcannon.Ervenbloud has gifted you Gravic Engineering.Lys has gifted you Monumental Structure.
tsssYour raiders fall upon the borderline ghost town with scarcely any resistance, slaying the few verdant-skinned inhabitants they find milling around. The accommodations are…lacking, to say the least, but after years spent wandering and camping across deserts and grassy plains even the most decrepit dwelling is a luxury. A week after the entirely-intended-stargazing-event, Hahk calls upon the population of Thornshade for a second time, great throngs of Kikka gathering eagerly on the dilapidated network of platforms, which groan dangerously under the duress of bearing this much weight twice in relatively quick succession. Yet again night approaches, the characteristic darkness briefly warded away by the torchlight as hunters, raiders, and craftslizards alike chatter excitedly. Surely given the amazing view they had been exposed to last time, on this occasion they would be presented with something even more awe-inspiring? Hahk orders the torches to be extinguished, desperately pleading in his heart that the several hours spent each day nagging his flighty god had allowed the schedule to finally sink in. He even, wonder of wonders, actually prays! Well, more so uses a small portion of his Mana to once again remind his spiky overlord, but the intention was there! Thankfully, on this occasion, his god comes through, the Kikka seeming at first slightly disappointed that all this fuss has been made over the exact same sight, before gasps of amazement begin to break out as the night sky seems to swim with motion, the “stars” buzzing through the night sky in dizzying patterns as their own instincts and the overenthusiastic instructions of their originator dictate. Starbees created.Despite its by all accounts entirely sedentary nature, it is said by many that the Elder Sablewood Tree shook with unusual enthusiasm in the winds on the day of its, as your people dubbed it, “Re-Stabbening”. You’re sure it was simply eager to receive your gifts and not, as some very obviously incorrect future scholars eventually speculate, despairing and trying desperately to topple itself! At any rate, the Shiv Fruits, and the violent pin cushioning of the sacred arboreal site that accompany them, are well received by the Kikka, who are more than happy to stab themselves in emulation of the no-doubt equally receptive tree to be blessed with the wisdom(?) of their god. Which is…definitely what you had intended all along, yep! And any other methods of ingestion are entirely auxiliary and were, of course, only added at a much later point as a result of your infinite mercy. 4444 Shiv Fruits of Knowledge created.Fletching shared with Huáng.Poetry shared with Ervenbloud.Dao of LIGHTWEIGHT shared with Ͼ-Arkatassus.Huáng has gifted you Hibernation.Ervenbloud has gifted you Statue Gardens.Ͼ-Arkatassus has gifted you Legal Code.Xenoq(OOP will process this later.)
Ͼ-ArkatassusThough their current model is primarily used amongst your people to debate more vociferously, you continue to take a personal interest, and hand(?) in the further development of these Brainjacks, their potential undeniable. The logical progression when taking their current limitations into account, from both a utilitarian and social perspective, is to begin work on extending their range, so that your Palladions will be able to communicate and debate theology over much vaster distances, without the need for any kind of face-to-face interaction at all, and more importantly so they will no longer need to enter stabbing range to…“convince” others to come around to their point of view. Though early attempts to supercharge the signal mostly just result in the test subject’s head exploding from the inside under the strain of the exponentially increased processing power requirements, several larger, upscaled models eventually produce more promising results without the unfortunate head-explodey side effects. Now you just need to begin work on miniaturization. Mind-Interface Channel (2/?) developed.What were once more metaphorical lakes of writhing, ground-level black clouds of micromachinery begin to take on a more literal, liquid quality as their development continues into something altogether divorced from nanites, roiling rivers and lakes of mercury taking over from their predecessors in their slow expansion throughout the now-massive width and breadth of the Xenowylds. Unfortunately despite their now partial assimilation with yourself they seem to retain their willful habit of dragging any unwary Palladions down into the depths to choke and drown on the cyberized, malevolent mass, but you suppose you can’t open up a cactus without prickling whoever lost the Brainjack argument’s hands, as the old adage goes. Cybermass (8/20) created.Legal Code shared with tsss.tsss has gifted you Dao of LIGHTWEIGHT.The Beast has gifted you Medicinal Groves.
Rolled 5, 7, 7, 6, 6, 9, 3, 1, 3, 3, 8, 8, 1, 9, 9 = 85 (15d10)PRIMAL ACTIONSLichophernInjured and threatened by a new opponent, Lichophern fires off a barrage of seeds and spores while it beats as hasty a retreat as it can, considering its usual shambling pace (Lichophern targets Korvur with Creeping Growth and books it).Praetorian EudaelealSeverely injured, and with its foe’s attention drawn elsewhere for the time being, the abandoned insectoid retreats to lick (not that it has a tongue) its wounds.TennolemPonderously, the majority of its body remaining mostly inclined, the massive false larva’s upper body curves like a bow as it turns away from the wall it had been absentmindedly gnawing and towards the water elemental addressing it, unwittingly sending the thick cluster of spines bristling atop its head like a mohawk swinging towards said deity (Tennolem attacks Laqura, it rolls the first & second die).WarvornDefiant to the bitter end, Warvorn attacks its target one more time, delivering a vicious sideswipe with its claws (Warvorn attacks Makrópnoos one final time, it rolls the third through seventh die).WulluddyBored, the thickly furred, bouncily bipedal figure piles together several of the largest nearby snowdrifts and slowly sculpts figures crudely resembling itself, the strange nearby obelisk, and some of the smaller creatures that inhabit the island before eventually losing interest. Travelling to the southern coastline, it shudders as it dips one clawed paw into the icy water before eventually committing, crossing towards the landmass it can just barely make out over the horizon. Perhaps it will find something to pique its interest there…YoregarAfter several minutes spent eyeing the odd horned figure, Yoregar cocks one massive arm back in a familiar motion, attempting to hurl the small divinity at some target only it can see (Yoregar doubles up on its attempt to throw The Beast at the Bondsglade, it rolls the eighth through fifteenth die).
Rolled 10, 3, 2, 4, 5 = 24 (5d10)>>6422730Rolling fortitude
Rolled 4 (1d10)>>6422738Explosion
Rolled 1, 10 = 11 (2d10)>>6422730Rolling fortitude
Rolled 3, 3, 10, 1, 2 = 19 (5d10)>>6422707>Huang moves to (29,9) with HeliodosLanding upon a copse at the edge of a forest, Huang begins tending to his and Heliodos's wounds. He cracks open spring in the ground with a stomp, and purifies it through his fingers and into Heliodos's mouth.And then he notices the strange profound beasts in the vicinity.>Huang attempts to convert Exettekal [DI] [UI]
Rolled 10 (1d10)>>6422803>Explosion, also oof
Rolled 1, 2, 10, 3, 7 = 23 (5d10)>>6422707>>6422730>Makrópnoos uses his UI and 1 DI to attack and finish off Warvorn>Activate Kneel or be KneeledMakrópnoos is taken off guard by the side swipe, the claws digging into his flesh through the armor and sending him flying through several trees before he can stabilize his position using the sword and slide to a stop. He reaches for the wound and grunts when it comes back with blood, staring at it for a moment he stands back up and jumps back into the fray. ''Enough'' the Godking proclaims once he's again within striking distance. He dodges whatever last attempt the Beast King tries to hit him and then slices at his joints to buckle his knees. But he knew that wouldn't be enough, so he leaps above Warvorn with his arm drawn back and drives a fist straight down on the top of the Apex' head, the force stunning the weakened predator and finally pushing it down in what could approximate a kneeling position for a quadruped.At the same time that this is done, he draws upon the Crown's power to shackle and push against Warvorn's will, beginning the healing process and keeping him conscious. Landing in front of the colossal beast's face, Makrópnoos features soften despite his injury ''I have beaten you, and so I can do what I wish with your life. I know you were looking for a warrior's death but I think you still have more to live for than you'd think, furthermore I could use a companion of equal strength. I am the Godking and you will serve me now, though,'' He smiles ''I suppose you can keep your title of Beast King, you deserve it after all. One thing for sure, I will bring you into more exciting battles so you won't be too bored''Rolling for attack, though desu even if soaked he still gets defeated so it's a formality
Rolled 10 (1d10)>>6422805Explosion
Rolled 7 (1d10)>>6422808Another one
Rolled 5 (1d10)>>6422804>EX-EX-EXPLOSION
Rolled 2 (1d6)>>6422805Rolling for wizard
> Group of five Gravic Warriors at (6,13) move to (5,7)> All Gravic Warriors Change Type to Gravic Pillagers, replacing the V2 Type with all the same stuff plus Shine Spotters.> One Gravic Pillager at Thornshade moves north, halting on top of the volcano mana spring> One Gravic Pillager at Thornshade moves southeast to (15,29)> Recruit 2 Gravic Pillagers at Thornshade of 10 pops each> Convert 2 Mana into 1 DI.> Share Filial Piety with Ervenbloud> Share Turtle Shell with Arkatakkus> Share Architectural Blueprints with Huang> Share Lootboxes with Huang> Share Hunting Traps with Huang> Develop. MA. Shine Spotters> Prereqs: Omen Crows, Aerial Spies> An Offense Equippable Tech, where Omen Crows are trained to aid in locating valuables, providing +1 FV to Pillaging Checks, and +2 at Boundless Omen CrowsSince the first crow learned that they could train kikka into useful partners, a sizable population of the birds has always lingered in and around Thornshade, proving the terror of anyone foolish enough to leave a bit of food unattended for longer than two rustles of a bird's wing. Few live in more fierce competition with the birds than the kebab sellers, whose world famous (according to them anyway) salted thoride onna stabber proves an irresistible lure for the clever birds.Unfortunately for the birds, with Kikka technology reaching new heights, the kebabs slowly became more and more inaccessible, as gravic scarecrows, jold wire netting and other tools steadily blocked the birds from achieving their goals. Until at long last an omen crow found a solution the kebab sellers couldn't stop. The main obstacle of course, once the crows began to show up with jold toes in their beaks, was making change. > Build. MA. DI. Upgrade Thornshade to a Metropolis, granting it the ability to Whistle tsssGatewood, though of course a lesser wood than the holy Sablewood, does have a few, minor, trivial, barely worth considering advantages over its stabbier cousin. Mostly of course being the sheer size of the walk in closets that are built with it. It is only after a mild warp in reality that results in half the city being contained entirely in one outhouse that a few regulations are grudgingly put into place. By the time the wizards untangle the mass there are still entire new neighborhoods located in closets that no one is quite sure how they got there, though the extra real estate is appreciated at least. The wizards also take a moment to shape an endless hallway to oddly specific standards, though to what end they will not say.
Rolled 6, 1, 3, 4 = 14 (4d10)Whispering Haze proc on Lament, Repent, and twice Zischendousen (this turn and last)
Rolled 69, 39, 68 = 176 (3d100)Actually Zischendousen is immune because of Shadowed Century, whoopsCorpsemold infection on Lament, Repent, and Prime Site(37%, 39%, 55%)
>>6422707From naught, Caelurseik lurches forth. Triune eyes gaze on the land before him, of glimmering snow and shining peaks and yet greater wonders further afield, all of it suffused in a warm, comforting light. The newborn god shivers in dread wrought of equal parts contempt and terror, and speaks his first words."All I see, is a grand and encompassing dearth of meaning. A world, so conjoined as to be inescapable. A prison, absent of walls; An oasis, bereft of sand."He gazes downwards, on his body. Sharpened bones jut forth with a ragged tear, shaking as they grasp for purpose that is not there. After some moments, they clench in wretched conviction."In substance, suffocation... In distinction, distraction... Outer perception... Inner panopticon..."The newborn god reaches up, seizes his own third eye, which watches the magic of the world. There is an instance of hesitation."Negation alone can break the bonds of finity."Then, a violent plunge onto his own spike, too quick for second guesses. His own third eye is impaled and rendered blind, never to be re-opened. Caelurseik weeps in anguish and loss. These acrid tears are gathered up by his limbs, then applied to his flesh, set to boiling by their nature, and thus, easily parted. Hours of melding later, he holds his first heap of Godflesh.>Caelurseik uses Excise the Ego, Melt the Id>-6 Vitality, [19/25] remaining, 1 Godflesh processingBelow the newborn god, there flopped and writhed wretched multitudes. Named after him, just as he had fashioned an exoskeleton in their image. The Caelurslugs endured in a vicious cycle of self-mutilation, ever reshaping themselves into stronger forms. This did little to prolong their short lives, but Caelurseik saw potential in their deeds. They might yet escape this emptiness. Not so long as they trudged through the murk. To the north lay mountains, shining in some ore he did not care to know. For it was fragile. For it did not strive in action nor ever did. For it shone in delusion.Nevertheless, they had a certain potential. The ore might be moved, pried from the stone in which it was made, molten, and remade to suit the needs of the Caelurslugs. He envisioned shells wrought in plating, heavy slugs trudging forth unhindered under fire and smoke. Strange tools in their rib-limbs, primed to pierce and crack or vaporise the shells they could come against. This was a worthy vision. Caelurseik stood, as much as his physique could stand, and gazed on the mountain peaks. There, he surveyed the highest of them all and, in one mighty spasm of will, rendered a crater where its summit once was. Though unmarred, the rest of the mountains held a suspense which was not there before.>[MA] Caelurseik Claims (25,6) [-1 DI]>(1/2) [MA] remaining, [9/2] DI remaining>(1/2)
>>6423003Though their eye-stalks could not perceive what had been done, the Caelurslugs sensed the motion of their divinity and shrieked in primitive zeal. Caelurseik’s gaze lingered at the shattered peak, and he spoke unto them.“Lo, disciples! We shall go forth. We shall found the first of our temple plinths. Lamentation of Sight it shall be. In this, we approach negation.”A great and impassioned cry arose from the gathered Caelurslugs. They began a dissonant migration toward the mountains. Lacking any means of navigating the snow or the stone but an abundance of fervour, they simply crawled. Those that fell to fatigue or frostbite were dismantled in the fashion of the Caelurslugs, and this was to them an honour. Eventually, a ragged shanty town of skin tents and stacked stones took shape. This was the Lamentation of Sight, and even a charitable bystander might feel its grisly appearance matched the name.>[MA] Caelurseik Builds a Settlement, Lamentation of Sight, on (25,6) [-1 DI]>(0/2) [MA] remaining, [8/2] DI remaining>(2/2)
Rolled 4, 3 = 7 (2d6)Rolling divine lineage for next epoch’s vessel
At the walls surrounding Oltartown a sizable pumpkin soars through the air and crashes into the wall. The living wall responds to this 'attack', spikes lashing out and reducing the pumpkin to pulp. There is a cheer from an assembled group of Kikka. Soon enough another pumpkin is brought forth and hurled against the wall.Not far from here is another group of kikka shooting arrows into the haze from a ramshackle tower. Eventually an enraged moldewyrm bursts from the fog bearing several arrows, and two bulky kikka work together to distract, disorient and slay the beast. There is another cheer.It would seem Oltar Town has new neighbors.
>>6422723>sitting upon their stone carved throne musing in their own children and the potential issues there in something else where was occurring, Civilization Petrosapiens arriving on the shores of another continent wishing to make new friends and create more trade approached the odd looking settlement.>communicate: god unit whisper, by petrosapien trade convoy>while that was happening Chrystal golems inspired by the new creation began to sculpt a new form of chrystaline life. Humanoids of heavy photo reflective Chrystal to act as an intermediary between the newly born demigod and their extended family.geoans. Beings gleaming in almost stained glass like brilliance >Create Unit [MA] Geons, artisans and messengers.DI spent, birthed in the capital of Onn
>>6423507>Slight change as recommended by Frakt these units are no longer artisans but now born with tools that assist in excavation and terriforming effects.
Rolled 3, 6, 5 = 14 (3d10)>>6422725(4chan ate my long post, so I’m just gonna give the cliff notes and move on. I’ll just assume that Yoregar was actually converted given the radio silence, and proceed with meeting Caelurseik)>[MI] Onzabra in Exettekal migrate to the other settlements, and vise versa>>6422803Culture Contest roll>>6423003>>6423005>You would not believe the bit I had for this, man. I’ll try for a proper fluff post later, just know the Beast introduces himself.
>>6417824>Neurological TreatmentsIt is an unfortunate reality that all Children were not created equal. For, more precisely, it’s their soul was not created equal.It’s controversial notion, that some souls suffer from ill humors and defects while others remain hale, for why would the Beast allow for such imperfections? Yet, how else do the Children explain the Shakes? Headaches? Migraines? Pallipodson’s Disease?And those are the more benign soulhealth problems. How would one qualify the more esoteric? Hallucinations. Bipolar Bear Disorder. Depthpressure. Epilepsy.The innermost mysteries on these ‘Neurological Issues’, as the witch doctors coin the term, are being explored, and alternative medicinal remedies readied, though carefully regulated by sanctioned Palli-medics and select Techmisers. Though unlicensed Healthmaxxers believe these new regulations to be ‘Plot from the Man to hold the Forest back’, the local civil authorities would like to reassure the Children that this is not a sinister plot from the God-King Makrópnoos…>Medicinal GrovesThe encouragement of thaumite grade cultivation of medicinal plants and herbs originated from the monasteries. From techniques refined by the monks and the Daemu, especially the Strangedaemu, with the liberal application of a lime-derivative fertilizer and some thaumite-grade druids, the process in which to grow exotic plants with medicinal properties in the harsh tundra biome has hit a breakthrough, by repurposing an old secret Daemu technique from what was once called a ‘Growth tile’ down south. From the healing properties of the Bombacco Sap to the ever critical Coral substitutes, even sapient seedlings can now grow their personal health garden…
Rolled 6, 10, 2, 5, 7, 5, 6, 5, 5, 8, 6, 3 = 68 (12d10)>>6422723>Action 1 - [1 DI] + [1(or X) Mana] - Claim 23,5Lamedh uses 1(or X, if you think more is needed) Mana to temporarily strengthen tie to Lys, and Lys claims 23,5 from Harbour through Lamedh.With the permission of the God of Bonds secured, Lamedh and Daleth watch as Lys' contemporary vanishes over the Horizon, no doubt following some divine whim of theirs."He said we were welcome to ANY mountain..." Lamedh muses. "This one is closest to our Lady. It would be more expedient to claim this one, even if it is theirs...""Then it shall be so." Rumbled Daleth, already taking flight to land atop the other peak. "That God yet controls the mountain beyond it. There is enough bounty in there to sate them, I am sure.""Very well..." Lamedh murmurs, throwing a furtive glance north, as if the God of Bonds would return in a fury. Still, she draws upon the power of Nedrasz, the fire of Mana flowing through her as the Light of Lys grows bolder, their connection, their ONEness, stronger. Overhead, the stars sing to her, and Lys is the most glorious in their chorus.>Action 2 - [2DI] - Domains: Light + Safety - Develop Divine Tech - No Ill WillLys tempers her Light, so that using it to convert or for any of her abilities doesn't trigger protective "if an enemy God does X, they suffer Y (-FV, immunity, etc). Essentially, Lys' Light is no longer a Hostile/Foreign God action whatsoever.Lys had attempted to reach out to the strange beings of the dormant God of Bonds. With them so still, their mortals may be in danger as he soon begins to waste away. Naturally, it was at this point that the long-still God had woken up - Lys was beginning to think she could serve as some sort of sleeping god alarm clock. Still, her light had has no effect. What manner of power allowed such beings to ignore her completely, even as she reached out in kindness, offering safety and warmth? Perhaps they too feared the unknown - feared her...? She needed to reassure them, completely entwine her Light with her Safety. Let none doubt her intentions; she will never do harm, for that would go against her very core.Lys - Action 2 Spirit Roll for Action 2 - 3d10 - 1 success needed.Lamedh - Move to 24,5. Spellcasting (while over 23,5) [1(or 2/3) Mana] - If more mana is needed, so will a dice roll be. 3d10, ignored if only 1 Mana is used.Daleth - Move to 24,5. Get these two on the same hex.Adulaters*2 - Blockade Midnight Caller - 2d10*2 Culture RollNedrasz - Blockade Midnight Caller - 2d10 Culture Roll
>>6423003Caelurseik and his people awaken in the frigid wastes. There is no birdsong, only the howling winds. There is no vibrant life, only the endless expanses of sleet-grey ice. The only Other, if you can call them that, are the shining white monoliths that pierce the western skies; horrifyingly tall mountains with sides permanently packed with treacherous snow.He is a strange god, but perhaps he knows this. His people would be a reviled one, but they almost certainly know this too. No matter, for they are alone. No Other inhabits this waste - it is theirs, and theirs alone.Then an Other makes their presence known.From an incomprehensible distance, the Caelurslugs would feel a warmth on their slimy skin, as if under the horrid glare of a noon-day desert sun. Not harmful, but certainly not comfortable. Those who's fluid flesh had deigned to shape eyes of one kind or another may be granted a vision; a distant light, radiance piercing the sky from atop the peak of the highest mountain. Caelurseik, a Divine being, would intuitively know more. This is another Divine, and He has caught Her attention. For now, no words are said, or perhaps, no words can make it this far. She is truly leagues away, a distance Caelurseik could not cover even in an entire Tyrn. Her intentions are a mystery, she shines on them, and that is all. She sees Him, and knows that He sees Her. Distance means nothing to this One, for her Light flies over mountains and through even the densest storms. She is meant to be Seen, and so She is.She calls to Him, in a way. Perhaps not directly, but Her Light is so warm, so gentle... There is a promise there, in that distant Light, but how Caelurseik perceives that remains to be seen. He is a young God, so very young, and promises of Safety from another may ring hollow in his ears, no matter how genuine they appear.
>>6421800>There is a screech of something, static emitting from a ball of fire in the sky after you dare to address it>Your divine vision can pierce the corona of light, see through to the thing you’re talking to, you see past the sun and sense the disc of metal beneath, a great and terrible ship from another world, a foreigner, something that doesn’t belong here>After the screeching, confusing mashed up dialogues are slung the way of the whisper, half formed and contradictory things, before a new voice takes over the conversation entirely>A Hydra made of light descends, looming over the intruder, a mighty beast, kin of the primals, in its day it would have claimed to be king of the entire world>It still does“Intruder! You face Arkatassus, King of All, Defender of The Planet! You intrude upon his own lands, and think yourself worthy of demanding answers from him!”“Your nerve is acknowledged, daring one! Speak.”“Of your Listeners, I know only that some have begun to recognise the supremacy of the civilisation I have wrought. Once, all here was sand, now verdant life crawls all over, and towering spires fill with the zealous.”
>>6423854In the presence of the living hologram and the colossal chrome chariot it kites, Caeyrn is no more than a couple feet larger than the average Saurian. At the sight of the Hydra's bestial affinity, a strange warmness illuminates the horned Vessel's confrontational approach."Arkatassus, it is my pleasure. I am Caeyrn, embodiment of The Screaming One. Do not mistaken my intentions. Above all things, I am a believer in free will. My Listeners have wandered to this place by their own volition, and it is here they shall stay if that is the whim of their desires. All the same, I wished to come here, and here I am. There is no ownership, and there is no intrusion. There is only desire, action, and outcome."The knight longingly stares off into the alien panorama that would be swallowed in the shadows of Aztlal's towering metropolis, if it weren't banished by the radiance of the sphere that hovers over the two in conversation."I do not blame my Listeners. It is beautiful--what you have created. It is so elegantly complemented with my mist. Just wait until the beasts beneath this place get a whiff of it, they will become INCREDIBLE! GahaHAHA!! YES! ...I know you understand. You are like them, like my friends. The mist knows what we want, what is best. It speaks to my people, to all things. This is why I have shared it with you. My sweet dear Listeners would grow awkward without it..."Lost in himself only briefly, he continues to what was his point, if a point could be mustered from this diatribe."Alas... It brings me joy to know they have done well here. I am not much longer for this world, and there is so much more ambition I have yet to burn. Shall we continue to improve our concoction together? This is my first time playing with another God... I would love to see what a mind gifted as my own could indulge in without the constraint of time."
>>6422707>>6422805>MA1: Corpse ammo,Offense Equipment tech, 1 mana to activate Anthropocentrism>Preqs: Diatrypón handcannon,Hytox Spores,Corpsemold Plague>An equippable tech for units with a Diatrypon handcannon, able to transmit plagues made with hytox spores to units hit by themA man stumbled out of the haze south of arche, coughing roughly with each cough sending gouts of a brownish red liquid onto the soil. A group nearby witnessed him and came to his aid, helping the man who now could barely walk. They brought him to a shelter where he could be treated but although the people of Arche had immense knowledge of crossbreeding and turning different creatures into tools...they weren't very good at treating diseases ironically enough. The barbaric methods of treament barely helped the man and he infected everyone else in the shelter although by some miracle his condition got better. These men didn't know about Corpsemold and how it only affected those in the haze as they were isolated from the city and the trade route with the listeners and so they never observed any symptoms in themselves. Still, what they did to the infected man, he remembered, and he was a gunsmith. In his rage, he made a new kind of spike that he filled with his phlegm so that even if one survived the shot they would still be made to suffer like he did. Then he began firing at the people who took care of him until he was put down. His invention was found by patrollers, who were perturbed about it.>MA2: Far engagements(Ranged Weapons), Offensive tech, 1 mana to activate Anthropocentrism>Preqs: Syrconite Offense>Offensive ability techs allowing the creation of weapons capable to targeting beyond the single hex the unit is set inThroughout their experiments with ranged weapons, the humans have always asked themselves one question: Can I shoot that apple from even further? Of course that apple could be anything from another person to an actual apple but the important point is that it's a test of accuracy. While the range at which a weapon will reach the enemy is very much constrained by how far it can actually shoot, it was safe to say the humans were now familiar enough with their weapons to attempt true precision fire...and make weapons to better accommodate it.
>>6423985>MI(1): Domi builder at 22,19, tunnel up to 22,18 and build an underground road. Then move to 22,17 and build another underground road>MI(2): Domi Builder at 24,18, build a louloudi cannon then tunnel to 24,17 and build another louloudi cannon>MI(3): Domi Builder at 22,18, tunnel to 24,17 and build 2 louloudi cannons>MI(4): Domi Builder at 22,17, tunnel to 22,16 and build an underground road then tunnel underground to 24,17 and build another road>MI(5): Trade Corpse Ammo to Whisper>MI(6): Trade Far Engagements to Whisper>MI(7): Trade Capriding to laurelios>Move Rampachu to 18,15
>>6423895>>6423895“Delirious thing, you are. I should sunder you for your interference with The New World, but your death has arrived already for you. Even now you waste.”“I have plans for your design, it will be made a more fitting part of my plans. Perhaps, had you longer to survive, I would order you to contribute to its future. But not now.”“Now I begin on a new great work, one that shall not be interrupted again. I will turn my attention to this haze once more another time.”
>>6424282At first, a mournful look of betrayal crawls across the wicked face of the knight, but it is not long before a fury of other emotions take its place. Despair, fear, anger, and finally despondence."I see. It is true then: The more one has, the less it is valued. You have all the time, all the power, all the opportunity, and you cast it aside. Even a beast, born with no instinct beyond the resolution of their impulsive desires, when given a throne shall ask the world to bow."Though near death, this mind remains young, only now piecing together the nature of his own reality."Very well. I cannot deny you the gift to devote your power to that which begs it, when it begs it. But you shall not command the same of another. Like children, our creations often do not know what is best for them. Unlike yourself, I do not lower myself to herd them to my every whim, so they will walk where their feet carry them. Nevertheless, they will not know the serenity of this world without the fog; without the whispers. You will obstruct what calls them to this place, or before I waste, I shall ensure this place does not banish my fog as so. The decision is your own."
>>6424303“A failed experiment. A trickle of spirits into my domain, bringing nothing but flesh and hungry mouths. Revelling in the wonders crafted, contributing only rarely.”“I have numbers beyond counting at my disposal, fed on the sap of the Boombacto Tube. You shall see this annoyance removed. Not for your benefit.”
>>6424347"That shall do well to placate my desire. If insulting them soothes your ego enough to release them, so be it, I do not care to contend for such a thing as pointless as honor. So be it, I will not enforce the gifts of The Haze on this place, as that is your own will. Do with the fog as you please.""In your countless years remaining, I sincerely hope you find the capability to relish in the gifts that possess you. It is a shame for something so beautiful to fall victim to the enslavement of its own mind's compulsion for control and superiority."The horned knight takes a slow final glance to absorb his surroundings, taking in a deep breath of the spores, and exhaling with a sly grin."It will not be in this skin, but this shall not be the last time you meet The Screaming One, Arkatassus. Until then, fare thee well."
>>6423005Swaying in pain of self-mutilation, Caelurseik's attention was stirred by the frustrated prayers of some few Caelurslugs. "Too high!" "Too cold!" "Too hard!" This brought a stillness, and a response which seared into the psyche of those who heard it by erasing a part of what was not itself."Deal with it."This reinvigorated the mortals, who scrambled over themselves to continue the work. There could be no denying it. Lamentation of Sight was a terrible place for a settlement, and that is precisely why it is perfect. Nowhere else in view is so detached from worldly distractions.>>6423519Again, Caelurseik was shaken from his thoughts. At first by bestial stirrings, then->>6423841By a light which seared in its softness. Of both distractions, this was the brightest and so was what he turned to first. It beckoned with promises, of peace, of renewal. Of light which shone beyond all lesser shining. He pondered this until he pried from the skein of the earth a name- Lys. Another like him. Bound in delusion, awakened to divinity, so intractably set to act as warden and warded alike.This one was anchored into the eastern mountains. The far eastern mountains. The newborn god did not think he could travel to reach this Lys even given a full epoch, nor was he strong enough to shatter the falsehood of distance which kept him here and not there. Even so, she was not too far away. Perhaps he could reach this vessel of promises in time? To see whether this Lys shines to deceive him, herself, or both. A thought dredged from the depths of his mind. If he could see the light, the light could see him.Silence echoed in the waste. In one calamitous motion, Caelurseik welded together a fused spine tendril, reached it up amid wincing rivulets of ichor, and waved.
>>6424372>>6423519Now, then, the other. The one which was less distracting and yet closer. Caelurseik pondered this one. Some time ago, Annihilation surged, not by his touch, not in any way this world could see, and it brought with it annoyance. Not his, but that one's. There was a strangeness there, and that piqued his curiosity.For the first time, Caelurseik began to move. Through the shanties which the Caelurslugs built, through peaks and valleys. Through the snow which bit at his self-inflicted wounds and the avalanches which threatened to descend the moment he stopped. Another settlement was clear, one surprisingly close. He circumvented it for now.>Caelurseik moves north from (26,7) to (26,4)>-4 Speed, (0/4) movespeed leftOnce he had trudged his limit, he stopped, and panted from exhaustion. He spoke in the direction of the one which had tried and by no failing of his own failed to reach him."Beast... Let us set aside misconception, misdirection, misinterpretation... Let us speak unto one another, in fullness."Caelurseik turned a ball of his own godflesh in his hands, as though fidgeting, though there was a tension in the motions. Of the newborngod's intent, or inherent to it? Of the moment, impossible to tell."Tell me... What is your nature?">>6420962Another, he sensed, in a distance parallel to the Beast's. This one anchored in heaviness, not as Lys was, but in a second, subtler way which he could not parse. Unsure of the depths of its deceit or willingness to speak, the newborn god pondered and came to a decision.Caelurseik waved a second time, in almost exactly the same way he did at the light.
Rolled 7, 9, 2, 3, 10, 1, 6, 7 = 45 (8d10)>>6422725>>6420734>>Mortrose, The Primordial Lindwyrm of Rebirth>Communicate>>6422702>>6418523"Well now, this has quite certainly worked out quite handsomely for you, newcomer." Mortrose's impassive clay dragon mask snorts with a small gout of mud, addressing Tazazound's Rider as she could perhaps be mistaken for forlornly gazing off into the sunset as Venthazek and Huang both make way out across the sea and from her clutches. Or perhaps, less melancholy, and more some unspeakably hungry and insatiable greed. With a small clap of her talon'd hands, sending an echoing wake across the jungle canopy where it had not already been smashed asunder, a dozen kosks flock to fan her with jungle leaf fans. She addresses the two members of the Dragon's Dogma, and continues, "I believe, with Drakatron having taken his sweet time, that it is now ripe to finalize our initial agreement. One that I had received second hand from one metal god to another, on Xaladaxa: The newcomer shall henceforth receive the bulk of the mana, count of 2; Drakatron shall receive a smaller portion of mana and the minions that it births will be his army to command; while the queen herself shall be ruled over by me, as is fitting, as only one Queen of the underworld may exist while the other imitator shall plead fealty to me." "As far as... Venthazek-" No small amount of distaste can be heard as sneers at the now semi-docile beast melting in it's own flesh, "Some degree of compensation shall be offered, for my part in it's 'rounding up' as it were, and my *masterful* distraction of the other who seeked its reigns.">Major: [Establish Trade Route] ["Sea"] - Pic related, pink, Completing the link with the final pantheon member, the mix of aquatic byways and coastal hexes should enable a means for the entrepreneurial Phenome to receive and send off goods shipped on Murkfin back back through the toob system towards far off shores, in relative safety.>Target: Xenoq, between Giagi Grove and The FACEship isle. >Trade: Balancing out the Xaladaxa Mana, Clay (adequate) I guess.Using: Tech - Beast Helms, Pottery, Ceramic Kilns. Resources - Murkfan, Clay, Textile, Wood>Minor Actions (7/8)>1 Minor Action - Attack - Xaladaxa now under thrall, moves to secure the kill of Lichophern. (1st 4 dice) - Guaranteed kill>3 Minor Actions - Build x3 - Pic Related. One free movement for the 4th builder>2 Minor Actions - Attack x2 - Both Lady's Affects move to secure the Eudael kill, once again returning it to the earth. (last 2 dice take worse)x2 - Guaranteed kill>1 Minor Action - Throw - Korvur flies down and, with a flick of it's neck, hurls the twice-killed corpse over one hex.>Free - Kentrose - Moves south, picking up the hurled body, and hauls it the additional hex needed to get it back under our territory.
Rolled 1 (1d6)>>6424375>>Mortrose, The Primordial Lindwyrm of RebirthOOP said I could roll a wizard since the damage of either xaladaxa or one of the armies would be enough to kill Lichophern, as my first advanced primal. As well as first dibs on taking a part from it. Apparently we roll for the remaining wizard options rather than having a chance to duplicate the same kind of wizard. Neat!>Life-Mind-(Astral)-Change-Destruction-Artifice-Knowledge
>>6424367“My age is unfathomable to you. I was crowned before the first grain of sand had been ground. Mightiest of creatures, unstoppable and regal. I lend you the wisdom of my years.”“Control is not enforced or acquired, it is emergent, all things will fall under the sway of something, it is a matter of time.”“Superiority is not had or found, it is in flux, waxing and waning. Even the mightiest might be laid low by things beneath them. But much more often, the great trample the meek.”“Go, now, return to your home and die there. I may have words with your successor.”>The Hydra vanishes, returning to the disc>It speaks to you, directly, the alien thing, the second god, screeching out a mangled phrase“INTERLOPER/MINOR/DEPARTING/DIRECTIVE/INVADE/ASSIMILATE/STARHEART”>Whatever that means
Rolled 4, 9, 7, 9, 9 = 38 (5d10)>>6422707>Trade Xiao Long Succor, Dragon Booster™, and Sticky Rice Mortar to Tsss/Thornshade [MI] (1-3/11)>Trade Carve Out The Veiled Beauty, Enatic Alignment, and Alchemy to Midnight Caller [MI] (4-6/11)>Profound Masters on (6,23) build walls and Jiaos up to (5,19) [UI] (7/11)>Profound Masters in Thornshade build Mulberry Trees on the trade route to Ervenbloud, as well as adding a Jiao along the way [UI] (8/11)>Profound Masters in Mount Ao build walls to fortify the Supplicating Saint, and a Jiao on the border [UI] (9/11)>Heliodos charges up [UI] (10/11)>The Shennong builds walls and Jiaos in the vicinity of Thornshade [UI] (11/11)>Equip Heliodos and Huang with Lion Dance>All hexes with Jiaos should have been autoclaimed long ago>My pop growth has yet to incorporate Bombacto Sap>Develop [MA] [3 DI] - A Steady Step Into The Blue Clouds>Preq-Tech: Enlightenment, Jade Beauties Of Mount Ao, Free Spirit>Preq-Resources: Huang>Fuuuuu-SION! Allows Huang to merge with a Hero+ unit using a UI. Takes effect at the start of the epoch.To lead by example is a master's most important role. A hundred years of bashing stone are made all the more palatable when the master cuts through a boulder with a swing. Enlightenment, of what could be with enough effort.But some heights are too far for the mortal mind to comprehend. They simply abstract them into something only higher beings could do. Decimate a mountain with a flick of your finger, and your disciple will still never dream of doing the same with all of his energies in a hundred years.To many, to most gods, that is an impossible barrier to circumvent in a mortal's ability.But Huang was not many. Huang was not most. Huang was Huang, the hung, one and only, sovereign and apex. Not in martial might, cunning, guile, nor intellect, but in his love for mortals, and his willingness to guide them from dregs to ascendants. And where there is a will, there is a way.If a mortal cannot see the peak of Mount Tai to even know to climb it, Huang would simply lend them his eyes, his limbs, and his soul.Soar above the clouds, and you shall see the moon in its untarnished glory 突破自我
>>6424469>Create Artifact [MA] - Lion Dance>Preq-Tech: Obedient Tar, Theater, Pure Dye Of Samsara>Preq-Resources: Pallipods>Upon using any UI, inflict a passive -1 FV to all undesirable rolls/effects performed against the equipping unit. If two or more units have Lion Dance equipped and take a UI on the same hex, the collective debuff increases to -2.A snake's gaze transfixes its prey in place. Many claim it is out of fear, but the Mount Ao sectmaster posits otherwise: awe. Who could see such beauty and dare look away, even to save one's life?It is of this principle, of beauty that surpasses one's survival instincts, that the Lion Dance follows. If one's every movement was filled with such grace and refinement that even deathly enemies could not bare to look away, why should one deign to do lesser?It so follows that the sum of such a performance when engaged in synchronicity should surpass its parts.
>>6424373The Beast turns to take in the sight of Caelurseik.For a moment, the Beast ponders at this newborn’s words. A thought flickered, of honeyed words sung, of flowers bloomed atop a copse, of beautiful rhetoric hyms to bedazzle.A memory surfaces, of an aurora. Of youth, wondering what could’ve been.“….you ask for directness, and I will abide. You ask about my nature, and I will reply, ‘Yes, that is I’. That is not mere woldplay, nor meant to deceive. I am the change that breaths, the copse that feeds, a soul set alight, in a world without delight. A flicker, in the night.I am the embodiment of the cyclical nature of life. I am the Keeper of my Children’s Souls. The Forest? My apotheosis. To you? Merely a glorified, divine nurse log, way past his prime.But if you mean to ask of my personal nature, I am a solitary figure, though not of my design. A victim of circumstance, though I haven’t the faintest idea why. A foolish loner, not by desire. Merely an elder, a sole survivor.”In one hand, a lantern shined. Behind his back, beheld a axe.“Might I trouble you, with your question? One of nature, and your desire?”
Rolled 6, 6, 8 = 20 (3d10)>>6422707Sorry, here's the die
>>6423003Hearing the lamentations of the labile, Huang looks up from Heliodos's enchanting form as they relaxed in the newly dug Dew Baths, and sighed."You see illusions, whether of meaning or unmeaning, is your decision, none else's. The prison is not the world, but your own mind and soul. Shed thy bonds, or use them as picks to dig your way out of the true prison. This one hopes even one eye less you can see the path to the latter"
>>6422707> Movement [UI] Harbour> [25, 5]> Claim [MA] [25, 5]> Claim [MA] [26, 6]>>6423827> Movement [UI] Harbour> [24, 6]> Communicate [MI]The presence is heavy, having disappeared one moment and appeared the other, though feeling stretched out to weeks? Years? Inconsequential to a god, yet..."They have laid claim to one of the lands. Be as it may, this one strives to comprehend the light's nature. It is the pinnacle of what the North aspires to be. Prosperous and peaceful. This one would hear more of their teachings. It is... inspiring to hear from the south, lacking hostility.">>6424373The bonds of all that is weigh down on Caelurseik as they are acknowledged... until they feel welcoming, and easing... curious.Yet cautious.
Rolled 1 (1d2)(Coin flip to resolve a tied conversion attempt. 1 it goes to the Primal, 2 it goes to the god.)
Rolled 3 (1d6)> stricken by sudden whimsy tsss moves!
>>6424689> tsss ends up on (14,27), and uses a free crow claim to claim it and (15,29) and (16,30)
Rolled 5, 6, 2 = 13 (3d10)>>6422707>>6422721>>6424671>Imoziqul move to (40,27)>[DI] Laqura: Convert TennolemThe Pallipods blink and flash out a calming rhythm to keep Tennolem controlled and contained as Laqura continues the work of convincing the creature unto the way of Water.
Rolled 1, 7, 8, 8 = 24 (4d10)>>6424700Nalori and Imoziqul: Unit Interact: Symbiotic Relationship to TennolemWhilst Laqura attempts to convince, the two Primals - currently mirrors of each other - sing out calming songs to try and further forestall any outbreak of Rage.>Develop Technology [MA] Roosted PerchingNalori, as a colourful parrot, is a wonderful creature to sit upon the shoulder of an Oceanic god memetically. And though Imoziqul's natural form is quite different, since joining Laqura's service it has rarely left the duplicated Nalori form. As such, the two learn to roost together and cooperate more closely, so that both might be carried together, perched upon Laqura's form.>Develop Technology [MA] [DI]: Mist CondensersUsing: Luigi, Wonder Pipes, Wonder Pumps, Ice, Domain: WaterIt is well known that mist is merely an atmospheric form of water. Therefore, when an area is bedevilled by a hostile mist, it is but a natural reaction to construct a device that will condense down this mist back into a portable and controllable form and protect the carriers from any ill effects.>The builders on (37,22) actually build a Reservoir>The builders on (35,10) actually build a Reservoir
Rolled 8, 5, 8, 8, 6, 9, 8, 3, 2, 8, 6, 1 = 72 (12d10)>>6421798>MA1 + 3DI [Terraform]: Hyperactive Endospores>Preqs: The Whispering Haze, Beast Whispering, Corpsemold, Screams Unremitting, Spores and Metamorphosis Domains>Mortal Units must spend 2 speed to move through the Whispering Haze. Hero+ Units may be affected by The Whispering Haze, but do not have their speed reduced.Trudging back home through the xenojungles, Caeyrn smiles as he passes by each and every plant and animal his fog has metamorphosed. The enormous creatures accompany his step, and plants reach out to feel a glimpse of his energy. There is an intimate closeness of their soul, but could they grow even closer? Concentrating on the gifts he has left, Caeyrn begins to release a fume of spores from the crevices of his armor. A trail of the miasma follows in his step, releasing a potent medley carried by the darting screams through everywhere the fog can touch. In its wake, a storm brews within the clouds, as gusts carry dense bursts of hyperactive spores that stick and clot to the non-metamorphosed, slowing their step, or when breathed in deliver a package vigorous enough to infect even the grandest of creatures.>MA2 + 2DI [Terraform]: Memetic Echo>Preqs: The Whispering Haze, Metamorphic Crawl, Screams Unremitting, Concordant Sync, Myceliac Relay>If a Whispering Haze Hazard that connects in a chain to a vessel of The Whisper kills 10 or more pop, a Plague Skill Check can be made, earning 1 Tech from the target for every success.The mindless whispers of the haze are often incoherent, meaningless, echoes of sounds cast into its abyss at some point in time. Though, there is something inherent to a vessels connection with its host that enables some deeper comprehension. Now, the unremitting screams that carry evolution through the fog shall too carry the last memories of those who choke on its majesty.>MI 1/9 [Construct] 1 tunnel connecting to Molten Provenance, and 3 living walls around the city>MI 2/9 [Construct]: 4 walls around Blackhelm Isle (19,31)>MI 3/9 [Construct]: 4 tunnels passing beneath Lament>MI 4/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,13) bombards (12,15), (15,15), and (16,15) with Shrieker Shells >MI 5/9 [Relocate]: 17 pop from Oltartown to Blackhelm Isle>MI 6/9 [Blockade]: Use Surveillance to blockade the Coincidence on Southern Spire (22,11)>MI 7/9 [Share Tech] Corpsemold with Makropnoos>MI 8/9 [Share Tech] Calendar with Lys>MI 9/9 [Absorb] 6/8 mana>Unit Move: Bannermen 1 to (14,14)>Unit Move: Caeyrn to (15,17)>Unit Move: Builder 5 from (23,9) to (26,10)>Unit Move: Syrsiet and Xekath to (15,15)>Unit Move: Cantherelius to Eastern Reaches>Dice 1-4 Hyperactive endospores, 5-8 memetic echo, 9-12 metamorphic crawl to Blackhelm Isle, all with +1Bannermen heal 1, knights heal 3 eachPrime site should be infected with 12 pop, up to 24 pop next epochGive 1 mana to Makropnoos
>>6421450>Communicate [Patior]"The screams of your people are glorious, yes? Even now, I can hear their last breath, their last thoughts, their final memories, hopes, dreams. Such potential, snuffed out in a slow, excruciating, performance, by something beyond their control. I have a sense that you enjoy it too."The old vessel proclaims, appearing just behind Patior, as he takes in the view one final time."I enjoyed killing them, but fear not an erasure of your kind, that will not be necessary. My Listeners just need some room. You can just relocate... Somewhere further away. That should do."Arms outstretched, the horned God falls flat on his back in a crash, shaping a snow angel in the tall grass of the savannas. Staring into the suns through the haze, he grins one last time."Yes, this should do. Do well for me, Father."Before the life fleets from his eyes.
>>6424375>>6422725>>Mortrose, The Primordial Lindwyrm of RebirthOnce she has finished colluding with her, ugh, peers, Mortrose begins her own way back home. Far too long afield, needing beauty sleep, she assures no body in particular as no one would bother questioning a Dragon's actions. But it is in as much to soothe her own mind, as her leisurely slithering steadily gains pace and frantic scurrying as she crests bridge after bridge to the Gates of Hell. Small missive from Kentrose clutched in hand.>[God Unit] - Move down 8 hexes along the pipeworks to the Gate of Hell. The saint was back. The horrid, unsightly, barbaric harlot from heaven was BACK.From deep within her hoard, Mortrose rips a long since lodged figure from the muck and mud. Spewing out the Saint's long drowned body on the surf, she checks the pulse, the eyes, the core where she ripped the spark from her body. Nothing. Dead. Yet she lives afar. What blooms in Mortrose in that instant is a cold, spiteful, rage. No. She killed her. She *erased* her. The intrinsic laws of hell ruling over heaven have been inscribed into the world. Not but 3 beings in the world over should know of Saint Aster, and yet Kentrose claims the very same seeked Brother Sadman for a "reunion". If that is how it shall be, she shall scrub even more thoroughly. All of the harlot's works shall be rendered into a tallow to sooth Mortrose's ire. Plucking first the generous coral of the sea and the Saint's Brother's quintessence, she shreds the stone bodied coral once known for its miraculous panacea, and renders it softbodied with toxic ooze and a preference for the more brakish waters She finds most pleasing. Then with the Kosks' notorious squawking and jeering, they herd the Narcissists from their ramshackle abodes on the outskirts of society and gather them before the Mudwyrm. With a sickly grin she offers them a chance to see a being who's name resonates with their proclivities. To be free of Her reign and see the Heavens with own eyes once more. A thousand lies are fed and dreams borne, as the Lindwyrm of Rebirth embeds a planula within each one. Then, the true consecration may begin.Deep within the primordial ooze of the underworld that drowned her, the Saint's body blooms, and in turn the thousands of Narcissists become unto a screaming orgy of unholy flower arrangements. A thousand polyps erupt across her husk and theirs, no, the countless unformed eyes within and without her body finally open, and from them a new kind of organism emerges. Born of divine decomposition.
Rolled 7, 3, 10, 5 = 25 (4d10)>>6424758>>6422725>>Mortrose, The Primordial Lindwyrm of Rebirth>Major: [Terraform Creation] [2xDI] [Mana] - Create unique resource: Asterazoa "The Harlot's Bloom" - In the underworld, and at the bottom of the murky sanzu, light does not reach. The dying and dead nurture the mud, from which writhing not-plants bloom and perpetuate the ecology. This parasite may appear floral in nature, but it is in fact a parasitic decomposer intrinsically antithetical to life. Living just beneath the water surface in beds borne atop the dead, small portions break off at the passing of another living being, and burrow into its body. From there, they eventually bloom as the Saint, still lingering within, longs for the Heavens, and drives the body to agony as it heads towards the sky, before it eventually expires to form another bed and continue the cycle once more. It's beauty masks its nature, as everything from its 'petals', to it's 'eyes', to its 'roots', in any number of forms are a noxious substance to the living. And, in one final act of petty spite, Mortrose makes it so the Asterazoa and it's afflicted, despite always longing to seek the heavens, whither beneath an open sky unable to handle an environment exposed to the moons or suns.>Effect - Twist the Coral's medicinal ends with corruption to rampant putrification, while tender talons lie the longing need of the essence of violation-seeking-salvation in amidst the first polyps of this damned thing. Usable for plague/poison brewing in accessing progress and ability techs up to 1 Tech Era above your current level, and a bonus to plagues if possible: violation making it harder to cure once infected.>Location of Resource - Sanzu MangrovesUsing: Domain - Mud, Souls. Corruption (for the Coral part). Resources - Coral base resource to branch off of, Saint Aster's God-corpse, 2 DI, 1 Mana, the last remaining Narcissists (5 pop). Rolling Terraforming (4 dice)
>>6424758>>6422725>>Mortrose, The Primordial Lindwyrm of RebirthForgot to include the music I was listening while writing this terraforming action up, rip.https://www.youtube.com/watch?v=Uarkkj2x4SYNow that that was successful, >1 Minor Action (8/8) - Trade adjustment Beast - Add Asterazoa "The Harlot's Bloom" to the list of resources traded.>Pantheon Free Trade - Sequester to Drakatron, so he may benefit from hexes enclosed within Serpents Paths.
>>6424596The newborn god listened closely. He bore no ears to hear, but the holes in the side of his exo-skull did so. He heard the Beast and reflected. "A keeper of cycles... Of rot and growth, 'neath a canopy of mist and leaves."His rib-limbs turned the lump of godflesh over, rolling and smoothening it."Old. Lonely. Guiding a procession of souls from one tomb to the next."The still functioning eyes closed in thought."You spake what you know unto yourself to be true. That much is in fullness... Yet, you are not sated. Ask, and receive."Caelurseik heard the Beast's question, and considered a response."My nature is as yours, elder. As ours. Bound to limitation. Drowned in falsehood. Lost in the turning of a wheel spinning nowhere..."He compressed the godflesh, ichor oozing as he contemplated his words."There is no destination. Not in this, nor can there be. All that we survey is made to be. To entice. To ensnare."The newborn god muttered, lost to visions of emptiness."In the instance of cessation, there is a worldly absence. It is fleeting... fickle... a hint of clarity. This I seek to harness... to wield... to escape..."His eyes snapped open, seeing nowhere."My nature is as an instrument of negation, turned unto myself. My desire is to sever without ending, to know without seeing. Purest Annihilation. This is the shortest path to understanding."
>>6422707>>6424618>[MA] [2 DI] Create new hero unit White Wolf>[MA] [Oltar] [Metal Forge] Develop Chain Mail-[MI] Turn 2 mana into DI-[MI] move god unit to 21,4
>>6422712>>6422714Drakatron growls in displeasure at the fleeing form of the so-called sectmaster, before looking over to the apocalypse-whale...>>6418575Only to see his fellow pantheon member suborning the beast instead."That... Works too." Says the greedy drake, audibly disappointed at not being able to skin the creature and wear it like a coat. Stomping petulantly over to Dragon Rock, he is surprised to find events there already in motion, yet once he understands their shape he is eager to help them along.Meanwhile, far away, Star-Eyes is reading about Warlock Mountain's development with satisfaction, having already divined that his missive bound for Dragon Rock would arrive only shortly before Drakatron himself. The casus belli for renewed hostility against the Hydra is now ready for deployment, so the logical next step is to have an assembly of bellicose machines with which to pursue Drakatron's long belated satisfaction.>Unit Action: Drakatron moves from [32,18] to [34,18]>Unit Action: Air Pirates at [34,21] move to [34,18]> Major Action: Develop Powered Vehicles>Major Action [DI, Greed + Knowledge domains]: Jolden Age of Air Piracy [improved Propulsion Flight] (Speed improvement of Propulsion Flight while also ignoring up to ONE point in speed penalties from other techs)The previous breakthrough in Aerodynamics is good for ship survivability, but the improvements in cruising speed are marginal at best. The systems propelling the airships over strategic distances rather than tactical are VASTLY overdue for an overhaul, and with the Sharpclaw's technology crossing a new threshold, there's no excuse for allowing this shortcoming to linger. And once the ideas start flowing, well, it doesn't take long for innovative young minds to start pushing those ideas to the limit, driven by dreams of pillage and plunder. Already developed refinements to the shape and construction of airship hulls prove useful nearly to a point of their development seeming prescient, smoothing over in unusually literal fashion (some of) the problems that arise from attempting to maximize the airships potential. The fact that the foundation of this same technology is also applicable in ground bound contexts is a nifty side benefit, and much joy is had by the first sharpclaw to be capable of keeping pace with an unencumbered Clever Girl.>Minor Action: Trade Guerrilla tacticsMeanwhile, (inflated) tales of heroism during the struggle against the insect invasion are making their way south along the freshly reopened trade route.
>>6424850Trade Guerrilla Tactics to Mortrose using the Grand Assembly Free Action. Fuck my idiot life OF COURSE there'd be SOMETHING I mess up.
>>6424850>>6424852I'm not smelling burnt toast but I may be having a stroke anyway, because I don't actually HAVE Guerrilla Tactics. I have Urban Combat.REPLACE>Minor Action: Trade Guerrilla tacticsWITH>Minor Action: Trade Urban Combat to Mortose
>>6424665Lamedh and Daleth are unlike the Liten that flit to and fro around Lys. Liten are childlike at heart, freed from the dangers of the world, bereft of the terrors of the dark, and hardy enough to weather the bumps and scrapes of any danger that remains.These two, however, are adults. Daleth, the Demigod who's essence rings like the shield he bears, is especially large; he towers over even Lamedh, his spear yet taller at 3 of her lengths. Before Harbour, who's form is even shorter than Lamedh, he must positivly crouch to meet their eye."Greetings, Honored One. This land is closest to our Heartglow, Lys - we thank you for your generosity. Know that you have done our people a great service-"Lamedh speaks next... or rather, something speaks through her. For a moment, Harbour stands before a great mountain, Lys blindingly close and radiant in her splendor. It is an illusion, nothing more, but her voice is real."Divine of Bonds. The bounty you have shared is more valuable than you know, life-changing to myself and my people. If you wish to know of me, I am glad to speak."Souls swirl around the light, countless in variety and number. Each drifts as if on the wind, gently pulled upwards to follow the beam Lys shines to the stars above. Harbour can sense a great collection of souls there, which seem to proliferate across the sky before raining down on her lands again... an endless cycle of life and death?"I am Lys, Goddess of Light, Safety and Rebirth. Through me, none are lost. Endings are a new Beginning, and my realm is to be a haven to all. I endeavor to do no harm, and encourage all who follow my Light to do the same. Violence means nothing when death is immaterial."
>>6422722>MA+1DI: Begin developing a new material: Royal Alloy (from Vekratil and starlight)The crown is once more called upon- and once more, its energies are low, low, low.But the call of service cannot be refused, not when danger is so close!So, Royalty itself is poured down into a batch of the finest Vekratil, dollops of amber-colored magic sizzling on the molten metal before it’s cooled with starlight.Of course, this will not be enough- progress is a slow and careful thing - but by the end of it, Laurelios hopes to create a material that’ll subdue any and all who wear it, the majestic metal turned upon the bearer, a poisoned gift.>MA: build a grand library in the Cradle of RoyaltySure, sure, hymns and choirs and chants and hieroglyphs are all good- but they’ll be lost just like before without a place to hold them in!With shifting wood and Vekratil and bone, a squat little place is built, both dry enough to avoid water damage and yet not dry enough to turn the pages of its books brittle.After all, if there’s anyone aware of how time can ruin things, it’d be the ravaged dead of aeons past,>Move Ōkabuto to 14, 15>Trade tech to Whisper: Courtly Plays>Trade tech to Whisper: Decorative Vegetation>Trade tech to Whisper: Culinary Arts
Rolled 3, 10, 9, 7, 8, 1 = 38 (6d10)>>6422715MA+3DI+Assimilation+All the technoculture techs: Noöspheric Theme CannonA colossal modification to the empathic properties of the Temple Citadel, this overhaul permits the upper echelons of the cybercult priesthood to collaborate on a grand ritual Brainjacking of an entire society at once, from absolutely colossal distances.While original temple was designed to invite awe across huge demographics, the will that people once had to visit Aztlas has been weaponised to weaken their logical foundation against a direct logical assault, a more spread out urge to visit over years being compressed into one foundation shattering split second of mental vulnerability that makes one particularly vulnerable to recruitment.MA+DI: Cybermass (12/20)Great spires rise from the metal pools, advanced Cybermass is now seen in solid form, the structural strands of the Xenowylds spare computational organs now on display. The divine metal is now very definitely the most dangerous thing on the planet, able to form divine blades with edges sharper than zero, advanced empathic weaponry, powered armour and vehicles, even replicate full lifeforms. If one had the knowhow to shape it.Even still, it is not done, oodles of dormant power still sleeping below.Power:1-7: Build walls everywhere around Aztlas (28 walls)8: Trade tech to Tsss (Thinkloops)9: Trade tech to Beast (Thinkloops)10: Compress all mana11: Trade another tech to Beast (Nanite attire or something)
Rolled 1, 9, 1, 10, 6, 3, 1, 1, 1, 7, 1, 6, 8, 4, 9, 7, 2, 10, 10, 10 = 107 (20d10)>>6423827>The Midnight Caller rolls 3x4d10 Terraforming dice in contest. Exploding dice stockpile at the end.
Rolled 8, 6, 6, 10, 8, 10, 9, 4, 5, 8, 1, 10, 1, 2, 1, 2, 10, 8, 8, 5 = 122 (20d10)>Midnight Caller contests Lys's blockades, rolling 3x4d10 Terraforming. Exploding dice at the back.
Rolled 1, 5, 5, 3, 4, 2, 3, 5, 9, 9 = 46 (10d10)>>6422725>>6425030"...">The Saint moves towards Huang, travelling to Thornshade. [UM]>The Saint attempts to proselytize the First Sun to the locals, rolling 1d10 Affinity. [UI]>The Midnight Caller moves towards Prime Site. [UM] >Build Settlement [MA] - Control Group on Midnight Caller's singular Mountain province.>Establish Trade Route [MA][1 DI] - Dawnsight to Prime Site, carrying nothing.>Tune In [MI] - Spore Farming>Tune In [MI] - Bartering>Tune In [MI] - Contracts>Tune In [MI] - Education>Trade Tech [MI] - Soul Pikes to Mount Ao Sect>Trade Tech [MI] - First Sun Belief to Mount Ao Sect>Trade Tech [MI] - First Sun Cult to Mount Ao Sect
Rolled 9, 6, 4, 4, 7, 4, 3, 2, 5, 8 = 52 (10d10)>>6424752>The Midnight Caller contests the Whisper's blockade??.>The Midnight Caller's current Health should be at Syrconite.
>>6422707>MI(8): Move Ischus to 18,15 and attack Rampachu, then move to 19,15>MI(9): Move Kairos to 18,15 and attack Rampachu, then move to 19,15
>>6424656On the wind, words which cut through the air in denial of distance. Not in crass defiance, bellowed in rage enough to be heard no matter how far, but a subtler finesse, flitting with precision fit to balance a rain drop on a sword’s edge. The mien of he who uttered was easy to know. Enlightenment. The meaning of his words, less so.Caelurseik whispered back, voice carrying through leagues.“The mind, in pondering… The soul, impassioned… Each, at the inception of awareness, intractably nailed to the firmament. Each thing which sits inert, or soars, or crawls, an unseen cord which binds, which ties, which chokes all else.”Even at this distance, the Sectmaster’s senses could hear his response.“All of it, a deception so deep even itself is lost. If there is release, it lies inward. Sealed, waiting to be uncovered. Under layers subtle, under conscious knowing. All else, emptiness. The third eye, viewing but vacuum, drinking deep but of delusion. A burden, released.”A subtle change in pitch, lighter than before.“You, elder, see clearer than most.”>>6424665The newborn god shuffles, shuddering half at self-wrought pain, half at invisible connections.“Such binds… Such restriction… So ensconced in the substance material, so entranced in the mystic spiritual, you chain even yourself!”Caelurseik’s tone was that of revulsion, but meandered on.“To me, an antithesis. We persist in inversion of each other. Dissonant perspectives…”A curiosity crept into his murmurings, morbid though it was.“Perhaps, there linger in us lessons waiting to be learned. Secrets which one so other would never think to seek… Perhaps, this too, is a deception, designed to weave a false sense of ease before spooling chains unbreakable…”His stance was wary, anticipating dangers real or imagined.
>>6424778The Beast chews on Caelurseik‘s words, tasting the tenor and tone.“Ah, I believe I understand. Antithesis, and Thesis. Annihilation, and Creation. Two parts of the same unknown, puppeteering shadows on a thing known.”At this, a shadow-puppet show formed behind the Beast by his lantern light, showcasing the allegory of the cave. The Beast remains unaware of his show, so deep in his head-grove as the lantern’s shadows return to his form.His glowing eyes return to Caelurseik‘s, growing warmer with the soul.“I am an instrument of creation, turned unto myself.” A wry smile can be heard in his tone, as he motioned towards his Ichor Groves, born of his godflesh and ichorous blood. “Seems self-destruction is our praxis, even if our quintessence is of duel nature.”At this, a leaf blooms in hand. One side, the purest green of spring. The other, the brightest orange of fall.“Two opposing processes, coexisting in nature.”At that, the Beast quiets, cocking his head in question, as the branch is extended.>>6424665>In a different time and context, unless desiredA baritone voice booms.“Ah, if it isn’t my bond-friend, waking from such a slumber!”Eyes blazed with passion unending, for it is a rare pleasure to converse with the Guardian of Bonds.“Much has changed in the times you’ve slumbered. Come- we have much to discuss.”
Rolled 3, 4, 4, 3, 6, 5 = 25 (6d10)>>6424700>>6424711(Tennolem resistance rolls, in order.)
>>6425179Caelurseik paused, considering this. Words were one thing, easily said, of little weight, of little worry. The Ichor Groves were another. He rolled the godflesh over in his rib-limbs as he watched the Children of the Forest run wild, watched the deific nectar there suffuse and remake what was not of itself.This he compared to the manner of the Caelurslugs, who brutalized and resculpted themselves. Were these adaptions not of the same nature? Different capabilities, leveraged towards the same end? He squished the godflesh in his grip, squeezed ichor flowing to the mountain dust."...Synthesis. Our methods are akin to one another. In a mortal world, we shed immortal blood to deeper ends. Perhaps ends apart, but it is the blood which is spilled... the journey which is walked..."The newborn god contemplated, and his bulk began rumbling in assent."I have made naught. Not I, not yet, but I sense clarity in your words, in your deeds. You dub yourself Beast, in honesty undiminished. To this I bear witness. My skill is little, in newness, yet my will burns bright."Caelurseik reached low, snatched the leaf-covered branch from the top of a stubborn tree. There was a flash of furious heat, but not as much as could have been. Instead of erasure, rich ashes were left, and these he scattered to be blown towards the forest by the frigid sea shore. The message was clear. One process feeds the other, and by the cycle, each is made a greater whole."Perhaps we could wrest from our bloodshed something new together."
Rolled 5, 4, 4, 8, 10, 3, 4, 1, 7, 6, 9, 8, 4, 7, 6, 8, 5, 10, 9, 1, 1, 9, 6, 7 = 142 (24d10)>>6404390
Rolled 4, 2, 3, 9, 5 + 4 = 27 (5d10 + 4)>>6425307Explode first dieRest of resistance next d10’sRandom d6’s allocated as needed
Rolled 3, 6, 3, 5, 1, 5, 6 = 29 (7d6)>>6425309
Rolled 50, 87, 52 = 189 (3d100)Infection from megafauna44% base against 20 pop target, unit 1 from cordypedes is 52%
>>6425310Note, end movement outside of the deadly haze area.
>>6424375>>6424850>Communicate (Mortrose, Drakatron)Xenoq chuckles with the warmth of someone that has acquired everything he wanted as he addresses the mudwyrm, though his eyes never, for even an instant, leave the slowly swimming form of Venthazek, gleaming greedily even through the slits of his mask.“Indeed, I daresay I’ve little to complain about. Such distribution rights concerning Xaladaxa agree with me. The insect is…interesting, admittedly, and the Data I’ve collected on it already will no doubt be useful for a project I have in mind, but I’ve an abundance of gigantic meat shields already, and little use for its armies of simpleminded children, so you are more than welcome to both, so long as I am allowed to continue studying it should I ever deem it necessary. As far as dear Venthazek…yessss,”The madman’s long, drawn out hiss is tinged with near-rapturous eagerness, his gaze practically dissecting the massive reptile as it shudders uncomfortably despite itself.“I think I can work out some suitable compensation. Considering you seem, forgive me for the presumption, somewhat unsuited to winning these beasts over with your forked tongue, one can deduce that you wished to extract a more material reward for your work from its hide. I’d be happy to ensure you are sufficiently supplied in that regard, and compensated for your efforts in keeping my darling new test subject subdued while I worked my magic besides.”Turning towards the obviously displeased Drakatron, the villain adopts a more honeyed, sympathetic tone, though said sympathy never quite seems to reach his eyes.“Chin up, chum. I’d be more than happy to extend the same offer to you, given your settlement, ahem, ended up in the line of fire, so to speak. In fact, my fascinatingly biomechanical buddy, I have a veeeeery interesting business proposition for you beyond that, once I return from a little overseas trip. The FACEship has been feeding me some fascinating readings concerning the state of the mainland, readings I just can’t ignore now that matters are resolved here. We really do have quite a bit to talk about once I get back, though. Toodles!”
Rolled 8, 3, 3, 1, 3, 4, 1, 6, 3, 1, 1, 6, 1, 7 = 48 (14d10)>[MA] [2 DI] Develop Material Fabrication (2/3)>[MA] [DI] Develop Material Fabrication (3/3)>Allows Xenoq to, through the use of a Unit Interact, 2 DI and 2 Data acquired from the same Unit, create a Material based on it.>[MA] Develop Customs>Culture Ability Tech, allows (hopefully) for the refusal of tech trades from parties that one shares a Trade Route with.>[MA] Develop Port Authority>Culture Ability Tech, meant to serve as the basic counter for indirect conversion tech, pending upgrades.>[UM] Venthazek to (29, 20)>[UI] [Mana] Observe Venthazek>[UI] Panoptan facilitating the Observe through Assisted Observation>[UM] Xenoq to (22, 22)>[UI] Boarbarosso activates Raging Red, charging North>[UM] Faceship to (28, 17)>Convert 10 Mana into DI(Rolling first for the 2 DI Develop, then for the Observe, then the resistance to my own Observe)
>>6425188“Perhaps.”The tone in which possibility was conveyed, was contrasted by a sure, smug certainty.Confident contemplation then spoke.“Would you… walk with me? I sense we have much to discuss.”It was at this notion, that Occulieth’s Veil brightened, the colorful aurora blossoming into rich, swirling color, akin to the floating skylaterns of the Children, blessed by the soulful color craze.Ah, the sensation of what can be. How intoxicating.
GOD ACTIONSCaelurseik1 hex claimed.The Caelurslug migration would, to most any other species that walks the earth, seem tortured. Their procession is laboured, biology limiting each Caelurslug to a pace slow enough to bore any stalking predator to tears. And there are many predators, most warded off by axes and other weapons, yet a handful finding their opportunity over the years long journey. Far more Caelurslugs fall to the elements or simple issues of subsistence, frozen solid after a long blizzard or starved and shrivelled after tumbling into a crevice from which they cannot extricate themselves. Should their bodies be recovered most of these fortunate souls are, as is tradition, dismantled, every useful or edible part becoming the component in some new tool or sustenance for those that are unlucky in their attempts to forage (i.e. most). Eventually, however, the majority of your people are able to drag themselves up to the mountain peak, using the stone that can be dug up with what tools they have forged on their journey as well as the remains of their own kin to erect what could perhaps, charitably, be called dwellings. Lamentation of Sight built.CatarinaWhite Wolf created(?)(I need a Spirit skillcheck for this).Chain Mail developed.DrakatronPowered Vehicles developed.Jolden Age of Air Piracy developed.Urban Combat shared with Mortrose.Mortrose has gifted you Sequester.ErvenbloudEpoch missed, 2 Major Actions saved for the next epoch.tsss has gifted you Filial Piety.Harbour2 hexes claimed.HuángA Steady Step Into The Blue Clouds developed.Lion Dance developed.Xiao Long Succor shared with tsss.Dragon Booster™ shared with tsss.Sticky Rice Mortar shared with tsss.Carve Out The Veiled Beauty shared with Midnight Caller.Enatic Alignment shared with Midnight Caller.Alchemy shared with Midnight Caller.tsss has gifted you Architectural Blueprints.tsss has gifted you Lootboxes.tsss has gifted you Hunting Traps.Midnight Caller has gifted you Soul Pikes.Midnight Caller has gifted you First Sun Belief.Midnight Caller has gifted you First Sun Cult.LaquraRoosted Perching developed.Mist Condensers developed.LaureliosRoyal Alloy (1/?) developed.Grand Library built.Courtly Plays shared with The Whisper.Decorative Vegetation shared with The Whisper.Culinary Arts shared with The Whisper.
LithicThough you willingly, albeit reluctantly, send your newly created child forth into the lands of Lys, you cannot help but worry for them, nevertheless. To allay this nagging parental concern, you turn towards your distant descendants and subjects. Inspired by their newly formed cousin, the Petrosapiens clumsily seek to imitate your own act of creation, discretely chipping small portions off of the Spine and using the resultant photonic crystal, as well as various other reflective gems and ores, to try and fashion similar cousins for themselves. Their efforts are…less than successful of course, though they have grown to be skilled sculptors with their geomantic abilities they are still far from being able to imbue something with life. But their attempts, in turn, inspire you, and you quietly breathe life into these shimmering, reflective figures, implanting in them a desire to follow after your wayward child and accompany them wherever they go, so that no matter how far they travel they will never be alone, and never beyond your reach to help. Geons created.Lys1 hex claimed.It really does sadden you, when individuals react with hostility and fear in the face of your attempts to bring them into your warm, loving embrace. You only want the best for them after all. So many of the gods you’ve encountered have seemed cold, or unapproachable, or…absentee, so to speak. They’d be so much better off shedding their earthly form and forever entering into the paradise you protect! Thus, while your light has always spoken to some extent of warmth and safety, you now begin to weave another sort of magic into it to further reinforce that premise, one that will convince even the most hardened or altered mind that you are no enemy seeking to steal them away from their god as they might erroneously believe, but instead a friend who wants what is best for them, what is best for them of course being to abandon whatever being they worship and instead join your Liten in their cheer and revelry. No Ill Will (2/?) developed.The Whisper has gifted you Calendar.
MakrópnoosAt last, its gaze hazy and dim, its breath laboured and rattling, and its surroundings drowned in enough blood to kill several dozen lesser creatures, the spell you have woven in tandem with your crown begins to take hold within Warvorn. You can feel your compatriot whispering, tempting the flickering, gore-drunk consciousness. While it might not rule for now, so long as this former sovereign serves you it will have all the fights it desires, be driven to the brink of death as often as it pleases, even if you do not wish to see if pushed beyond. Half-delirious, shaky on its feet, the leonine figure nevertheless bends both the proverbial and literal knee, and your conquest is complete, the crown practically thrumming with satisfaction atop your brow. Warvorn converted.For all that this new form of ammo was made in a maddened, vengeful haze of violence, these shells would hardly be the first weapon of war created under unusual circumstances, and thus Humanity does not hesitate to use this vile new form of warfare should it be deemed necessary. It is only very rarely deemed necessary, however, the profoundly unpleasant effect on those that are even winged with this virulent new projectile and the dirty feeling left in those that fire it seeing it relegated to the position of last resort, at least where more personalized, handheld weapons are concerned. Corpse Ammo developed.While your people have always prided themselves on their long-range marksmanship with their weapon of choice, even those that wield the less than accurate handcannons, that pride has in large part been derived from one’s ability to take the range of their weapon to the edge of its natural limits. Now, however, Humanity begins to push against those limits. Handcannon barrels are made longer and thinner, allowing for greater accuracy over a longer range, and fitted with simple, but effective sights made from thinly wrought Syrconite, prone to bending but effective nonetheless when they are whole. Bows, meanwhile, are upscaled beyond the smaller, more compact sizes utilized for hunting, great warbows carved from thick, flexible boughs and requiring years of specialized training to pull and fire. Though still a far cry from the range and destructive fire of the much larger cannons, these new models are capable of unleashing a hail of death from across the horizon, presenting a threat that most foes will not even see coming. Far Engagements developed.The Whisper has gifted you Corpsemold.Midnight CallerTrade Route (Coincidence) established.Control Group built.Spore Farming acquired.Bartering acquired.Contracts acquired.Education acquired.Soul Pikes shared with Huáng.First Sun Belief shared with Huáng.First Sun Cult shared with Huáng.Huáng has gifted you Carve Out The Veiled Beauty.Huáng has gifted you Enatic Alignment.Huáng has gifted you Alchemy.
MortroseYour latest compatriot and potential trade partner wishes to send their convoys on long, circuitous coastal journeys to do business with you? Oh no no no, that won’t do at all! There’s no need for such inefficiencies now, given the wonders of your Serpent’s Path. You call upon your builders, having them construct a long, winding extension of your network out to the (privately) marvellous mobile fortress, and in no time at all Murkfins glide through the canals perpendicular to great, sturdy rafts of porous stone, laden with strength, yet-unseen goods. Trade Route established.Asterazoa created.Sequester shared with Drakatron.Drakatron has gifted you Urban Combat.PatiorEpoch missed, 2 Major Actions saved for the next epoch.The BeastEpoch missed, 2 Major Actions saved for the next epoch.The WhisperHyperactive Endospores developed.Memetic Echo developed.Laurelios has gifted you Courtly Plays.Laurelios has gifted you Decorative Vegetation.Laurelios has gifted you Culinary Arts.Corpsemold shared with Makrópnoos.Calendar shared with Lys.
tsssWhere once your portentous corvids had focused their efforts only on the soft, fleshy things they so loved to pluck from squirming, screaming prey, now instead they turn their attention to something entirely unfamiliar to their clade…shiny things! For the Kikka, of course, this is simply another new day-to-day inconvenience, merchants and customers going about their day needing to keep a wary eye on the sky now to protect not just their eyes (and fingers, and toes, and-) but also their profits, lest some feathered vagabond swoop in to “enrich” themselves. Some of the birds even establish a racket of sorts, perching threateningly outside of stalls and shops until they receive payment in Syrconite or Jold to buy the merchant some peace of mind, at least until the next hungry bird appears. That they could simply receive gobbets of food in return and cut out the entire middleman in the process is completely lost on both the Crows and the Kikka they’re extorting, but perhaps someone will realize. Eventually. Shine Spotters developed.While there is still the occasional incident resulting in some Kikka being, as Hahk so charmingly puts it, “squinched”, i.e. crushed by a sudden compression in space, or neighbourhoods finding themselves more safely but less conveniently transported into the depths of someone’s couch cushions and lost for several decades, the mastery(?) of this spatial technology does, at least, do wonders for the population of Thornshade as a whole, allowing their already large city to grow exponentially in size, without even having to wage a small war against the tssslands to acquire the space to expand into to boot! Thornshade upgraded. Architectural Blueprints shared with Huáng.Lootboxes shared with Huáng.Hunting Traps shared with Huáng.Filial Piety shared with Ervenbloud.Turtle Shell shared with Ͼ-Arkatassus.Huáng has gifted you Xiao Long Succor.Huáng has gifted you Dragon Booster™.Huáng has gifted you Sticky Rice Mortar.Ervenbloud has gifted you Statue Gardens.Ͼ-Arkatassus has gifted you Legal Code.Xenoq(OOP will process this later.)Ͼ-ArkatassusNoosphere Theme Cannon developed.Cybermass (12/20) developed.Thinkloops shared with tsss.Thinkloops shared with the Beast.Nanite Attire shared with the Beast.
PRIMAL ACTIONSLichophernR.I.P.Praetorian EudaelealR.I.P.WulluddyStill finding no companionship, the fuzzy friend continues his journey, swimming from one small island to a marginally larger one.YoregarDisinterested in the flies buzzing around it, the lumbering, ice-wreathed figure begins to slowly return the way it came. It senses something interesting…
>>6423841>when Lys’ light shines on the Beast>pic related>>6424665>>6425179The Beast kindly waits for a reply.And waits. And waits.Eons pass in a blink of his eye. Yet, the Beast has more patience than the Heartbeat of the North.For He has Pallipods.>>6425582>Epoch missed, 2 Major Actions saved for the next epoch.>Oh, thought we delayed it. That’s a bit of a bummer, ngl.>[UI]The Beast calls upon Exettakal, the first to utilize a trick long though lost from the Death of Rojodaz. [1 DI]>[UI] The Shinyton Blackhawks (both units from [28, 2])move to (20, 1)>Tech share C-Ark Healthprogress tech>Mana absorb(The rest would’ve been the free unit movements, but just wanted to get this out to see if it qualifies for the previous turn. Will write up my MAs when I’m finally free tonight, sorry about the delays.)
Rolled 3, 3, 1, 2, 5, 6, 8 = 28 (7d10)> tsss Minor Actions> Gravic Pillager at 15,29 moves to Warlock Mountain, Activates the Gate of Knives, and Attacks, Triggering Lootboxes (first 6 dice)> Gravic Pillager at 12,21 moves one space north to the fallen primal and activates Divine Butchery> Gravic Pillager at Thornshade Attacks Midnight’s Saint (dice 7)> Share Tech with Ark (Pristine Surgical Tools)> Share Tech with Ervenbloud (Rizz)> Share Tech with Huang Primitive Music> Share Tech with Huang Abacus> Share Tech with Huang Civil Administration> Muster 3 Ten Pop Gravic Pillagers> Gravic Pillagers at 5,7 move to 10,11
There's little of the usual fanfare and enthusiasm of a typical Kikka attack, the saint simply turns a corner and finds an arrow in her chest, a hard eyed Kikka sniper watching her with a blank stare even as the next arrow is readied. There is the slightest nod toward the city gates.
Meanwhile, on Warlock Mountain a more traditional Kikka raid is occuring, with the customary darkening of the sky, the howling glee of the swooping arrow rain that cuts through buildings, people, and even stone with terrifying ease. As Saurians flee to airships leaving trails of the dead behind them one unlucky soul finds themselves cornered, though to his surprise the hulking Kikka just pats him on the back and hands him...a flyer? Advertising the Kikka Mercenary Company? Coming to a city near you!Moments later he's dumped unceremoniously onto the last airship fleeing Warlock Mountain.
Rolled 3, 3, 2 = 8 (3d10)> Develop. MA. 2DI. Kikka Mercenary Company> Allows other civs to hire pairs of Kikka units for three epochs, incurring a debt of 4 Techs, to be repaid with Share Tech actions. No trade route is required for debt repayment.> Each contracted Kikka pair reserves 1 Power of the Kikka, but the contract holder can order them to attack for half Power cost.Long has the great lord of spiky death pondered a difficult puzzle, considering it from every angle, viewing it through the various lenses of the many great gods and wizards that they are fortunate enough to know. Round peg. Square peg. Triangle peg. Round hole. Square hole. Triangle hole. Near infinite possibilities, once one came to accept that the round peg was neither poisonous nor evil, it was just a stabber waiting to be sharpened. Setting aside the fiendish puzzle tsss instead turned their attention to a simpler issue. How to keep the world from wanting to destroy the Kikka while letting the Kikka enjoy stabbing the world.“Hahhhk.”“Master?” Hahk's eyes open. The moon hangs low.“tsss is worried.” The voice of the god buzzes in the wizard's mind.Hahk grimaces. There was equal likelihood of a conspiracy of butterflies (how the creatures survive in the tssslands puzzles the wizard to no end) or an actual existential threat to the god. He gives a mental nod, standing up from the branch he was resting on.“tsss likess stabbing! Kikka like stabbing! but tsss think...mayyybe some people not like stabbing? maybe do bad things to kikka? tsss think about dipping pools, bout...esssk-lag-shun.”There is a long pause as Hahk rolls words around in his mind. “Master? Are you worried about...diplomacy? And escalation? I...I see. It is a valid fear master. There are many powers in the world, and defeating them all... would prove troublesome.”“tsss has idea! Esssk other places! Then no shun Kikka!”Hahk sighs and fetches charcoal and parchment. Clearly a long night ahead.
> Develop. Gravic Pylons.> Prerequisites: Gravic Engineering> Industrialization. By learning to harvest gravic power directly from the land itself and transport it via great chains and springs incredible new possibilities are unlocked.Once upon a time there was a greedy kikka. The harvest of gravic power is a continuous chore. Cranks and pumps and swings and all manner of devices have been deployed by the kikka over the years in an attempt to gather gravic power. But even when the wind cooperates, or thorides are set to turn great wheels, there is never as much as desired. So it is that the greedy Kikka is given the task to operate a crank to gather power for his family. Soon he despairs at his labor and approaches the wise wizard Hahk and seeks his wisdom. The wizard shrugs and tells the young kikka.“There is more power here than you can see. You must simply reach out and take it.”The young kikka pondered the wizard’s words and decided that they must mean the great height of Thornshade. And so he uses ropes and cleverness and throws himself from the top of the city, drawing power from the fall. And for a time he has all the power he needs. But soon enough it is not enough and greed overtakes him. He returns to the wizard, once more in despair. And once more.“There is more power here than you can see. You must simply reach out and take it.”The kikka is no longer young, but he looks around and sees the mountains in the distance and thinks to himself. Ahah! I shall go to the mountains and cast slabs of gravic metal down them and have all the power I shall ever want. And so, after much toil, and much labor he brought great rods to the peaks of the mountains and cast them down. And for a time he was happy, but once more greed filled his heart, and it was not enough. He returned again to the wizard, his spines cracked and dulled with age, and demanded answers. The wizard simply smiled and said. “There is more power here than you can see. You must simply reach out and take it.”The man sought far and wide, traveling until his feet bled, seeking a place with more gravic power. Finally his strength left him, and his soul was snared by the Bodhi tree until he could complete a service for his god. One day while he languished in the branches the wizard walked by and the soul of the Kikka called out to know the secret he could not find. Hahk did not give him a glance, but his apprentice had mercy on the man. He showed the man a knife blade such as is used by hunters in a gravic launcher, then drove into the earth itself. Moments later the blade launches into the sky and does not return. And finally the greedy kikka understands.