A quiet dripping sound slowly wakes you. The room you wake up in is dim, dusty and cramped. As you stumble to your feet, some of the junk that is lying around seems familiar, but nothing you can fully recognise. A broken crystal is illuminating the torn up books, broken machinery and furniture and shattered walls inscribed with gylphs. You were lying in a pool of strange, viscous liquid that spilled out of a barrel. You wipe the residue off, but your skin seems to be absorbing it. With each second you feel more alive. You drop down, frantically trying to smear some more on your skin, but the spilled liquid does not seem to have any effect anymore. You pick yourself up, dragging your left leg behind you, and look around. The room has two exits, one leading left into darkness, one leading forward and is dimly lit. You find a mirror shard and peer into it. You see a smooth clay-brown face with red, intricately carved stones for eyes. In the middle of the face there is a button nose and an axe wound that passes for a mouth. It is a stranger's face. You try to recall any memory of your reflection, but you are drawing a blank. You cannot remember anything about yourself. Terror races through you and you toss the shard into the nearest wall, causing it to shatter. You kick the the only table that survived the assault on the room with inhuman strenght, breaking it in three pieces and smashing what remained of the bookcase. Stunned by the power of your strikes, your anger subsides and you think on your next move.>Search the room for clues or useful items>Take a crystal shard and explore the left tunnel that is shrouded in darkness>Explore the forward, dimly lit tunnel>Write-in
>>6410250>Search the room for clues or useful items
>>6410250>Take a crystal shard and explore the left tunnel that is shrouded in darkness
>>6410263>>6410769Locked in and writing!You look around the thrashed room, trying to find anything useful or anything that could explain how you came to be. You pick up one of the torn up books and the shiny crystal shard in an attempt to decipher their contents. You recognise the symbols inside. The book is describing the magical process of transmuting copper into iron, but is missing a lot of pages and you cannot gleam any insight out of it. Most of the books are like this, treateses on magical transmutations, enchantment or alchemy in many languages or scripts, singed, torn apart or sliced up. After sifting through interesting, but incomplete books, you notice one of the bookcases had a secret compartment in the back. It used to be protected by magic and likely made invisible, but any charge the spell had was long gone. You reach in carefully with your fat clay fingers, but the items inside remain beyond your grasp. After fiddling with the hole and what remained of the mechanism for a few minutes, you have enough. You forcefully tear the wooden and metallic compartment and find a vial, full of opalescent green liquid and an untitled book . You open the book, but cannot understand a word. It is written in a spidery, loopy handwriting, with no pictures. While you are examining the book, you hear an echoing hissing sound that is coming out of both tunnels. The sound is accompanied by scraping steps and quiet thuds, like wood hitting stone. Whoever is making the sound is slowly coming closer. The noisemaker might be friendly, or might not.>Hide in the dark tunnel to the left and wait for the noisemaker to pass>Wait for the noisemaker in the ruined room>Ambush the noisemaker by playing dead>Try to outrun the noisemaker by running through the dimly lit tunnel>Write-inI will also need you to roll 3 hundred sided die to determine how successful you are in your actions.
Rolled 37 (1d100)>Hide in the dark tunnel to the left and wait for the noisemaker to passLet's do our best statue impression
Rolled 75 (1d100)>>6410899>Hide in the dark tunnel to the left and wait for the noisemaker to pass
Rolled 60 (1d100)>>6410899>>Hide in the dark tunnel to the left and wait for the noisemaker to pass