6 Years after the Emperor's death at Endor, the once unstoppable Galactic Empire has been shattered, left as WARLORDS prowling the galaxy, Squabbling over the remains of a dying system. Rapidly sweeping in is the NEW REPUBLIC, who have liberated the core, and brought back peace to many sections of the galaxy. Hope for a brighter future fills the minds of many of the New Republic’s finest, with a light finally at the end of the tunnel, but an unknown future ready to change the fate of the galaxy again….
Howdy yall, in this quest, you will be taking the position of a Commander of a New Republic Task Force in 10 ABY, doing your best to survive and save the Galaxy, maybe becoming a hero along the way, or choosing to die Trying.Our first choice will be to choose your character, from the following:>Commander Brekka Tarsin, a former smuggler who joined the Alliance, working his way up the ranks to now leading a small strike force for the New Republic>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.>Commandant Cliff Greywood, a Planetary Defense force Captain who was promoted and reassigned from the Guard forces upon his world joining the New Republic, as essentially an exile. Operates a small fleet of irregular forces aboard older style vessels.
>>6419155>Commander Brekka Tarsin, a former smuggler who joined the Alliance, working his way up the ranks to now leading a small strike force for the New RepublicI would go for this IF we can be a different kind of criminal than smuggler before enlistment. Pirate, fixer, drug chemist, torturer-for-hire, crime scene cleaner, fence, bank robber - whatever people are into, whatever could also work for the story you have planned. I'm just kinda bored of Star Wars smugglers and bounty hunters. Over-saturated professions. Being streetwise and having criminal contacts is cool though. If that isn't on the table and other voters are against it, I say: >Commandant Cliff Greywood, a Planetary Defense force Captain who was promoted and reassigned from the Guard forces upon his world joining the New Republic, as essentially an exile. Operates a small fleet of irregular forces aboard older style vessels.Sounds cool
>>6419159If people want, I'd be plenty happy to change his prior profession if other people have somethin they wanna pick, tho maybe a pirate or somethin more space based would be best
>>6419161Ok, then I will go for pirate or even PRIVATEER (formerly contracting with the Empire at least half-willingly) who really has a mercenary 'go with the highest bidder' sensibility. Maybe to quote Rourke, he refers to himself as an 'adventure capitalist', and has recently decided to join the current Winning Team. I think it would be cool for him to have enemies on both sides of the aisle, potentially, which I'm sure a smuggler would as well. But maybe higher stakes this way...But just have him be a regular pirate if that's easier(:
>>6419164Crazy how quoting a Disney villain and capitalizing one word can make my own post feel like it was written by Souvarine xDD
>>6419155>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.An ex stormtrooper sounds sick, to be honest. Assuming they aren't cursed with stormtrooper aim and are the actual dangerous as fuck downright menaces they were supposed to be in canon.
>>6419155Holy shit, Remnant Captain quest rebel redux edition?! Glorious.>Commander Brekka Tarsin, a former smuggler who joined the Alliance, working his way up the ranks to now leading a small strike force for the New RepublicWhile the idea of boarding marines to steal ships is cool, as is using a mix of Clone Wars era vessels combined with a smattering of PDF and corporate ships is cool, I wanna play a pure New Republic navy guy. They have some nice ships. A battalion of marines wouldn't be enough to nab the big stuff like Star Destroyers anyways. Also, if it is in the style of your previous quests, I prefer the naval map stuff to ground stuff, even if I'd prefer to stick groundside in most other styles of quest.
>>6419159>>6419161Yeah, I'm good for a different criminal profession, smugglers and bounty hunters are overdone.
>>6419155>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.
>>6419155>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.They'll never prove we killed all those Tusken children.
>>6419169Depends if our former stormtroopers suck ass jokers or are elite 'former' war criminals who wisely switched sides to avoid prosecution. Rebel troops honestly sucked, except for their stealth troops or some of their heavy troopers who could throw down properly. Otherwise, they wouldn't have needed Jedi to asspull for them so hard. Those heavy troopers and sneaky bois rebels were a legit menace tho. Hopefully, our New Republic Marines aren't shit and make us a boarding menace so we can loot, I mean, repurpose newfound naval assets.>>6419175That's the spirit!
>>6419188Actually I take it all back if it turns out they are SPECFORCE New Republic Marines. In which case, holy shit are we set and ready to go. Especially with a full battalion. I feel sorry for our former stormtrooper buddies. Should of joined the winning side bros.
>>6419155>>Commandant Cliff Greywood, a Planetary Defense force Captain who was promoted and reassigned from the Guard forces upon his world joining the New Republic, as essentially an exile. Operates a small fleet of irregular forces aboard older style vessels.
>>6419188When dealing with tusken raiders, you can't just stop at killing all the men, you have to kill the women and the children too. You can't leave a single one of those filthy bantha-jockeys alive.>>6419192>I feel sorry for our former stormtrooper buddies. Should of joined the winning side bros.They should have realized the Empire was a lost cause the moment the first Death Star blew up. Trillions of taxpayers credits, millions of loyal Imperial lives, and an entire civilized planet, all sacrificed upon the altar of the Emperor's ego.
Check out QM's (?*) previous quest: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=remnant+captainIt was an absolute blast, lots of fun. Be warned, a hilariously large quantity of radioactive naval fighter/gun counting autism and anon sperging is contained within, especially near the end of the first thread. Haunts the quest from then on, in an entertaining way, in retrospect.*Not sure if QM is the same person or an imitator, because of the different tripcode and the II tacked on to the end of the name. Should be fun regardless.
>>6419155>>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.
>>6419197>>6419155Actually, I am changing to >Commander Brekka Tarsin, a former smuggler who joined the Alliance, working his way up the ranks to now leading a small strike force for the New Republic>>6419161>>6419159I am also fine with a different crime profession.
>>6419150What stops someone from joining the Republic, but secretly you still work for the Empire as a double agent
>>6419219>Star Wars: Rebel Captain Quest
>>6419222What if New Republic life sucks? Rebel from the Rebellion?
>>6419223I mean, it has its problems, but it's a fresh start from the Empire tyranny, and many join it even from the imperial ranks.What do you rebel exactly lol, you can leave anytime you feel like. I don't get why you want the quest to be something else. There have been plenty of imperial quests around. Imperial warlords are pretty popular even on other sites, seeing a rebel one is rare at this point.
>>6419226I'm content either way but I like questions. My first question is genuinely that it seems like it would be a real problem that agents could infiltrate, what the odds are that someone who left the Empire did so with ulterior motives. That a former Empire officer, such as the Major Tarsin Klegg option, could have any authority in the New Republic seems surprising to me. The tremendous hostility from other officers and citizens, especially any he might have met or gone to their planet and fought in the wars lol. Being hated does kind of suck but toughing through it could be a goal.Or if he grows bitter what recourse does such a man have. Piss off to another system within the New Republic, to the Outer Rim where everyone is an asshole anyways, or kill the people you don't like in the heat of the moment and see where it goes.
>>6419155>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.Let's fucking goooo
>>6419231The New Republic has allowed plenty of imperial defectors to enter its ranks. Their security towards their enemies is also not impenetrable (for this reason and others), but it's quite effective since they were the underdogs against the massive power of the Empire's intelligence. So they learned how to deal with it, but infiltrators and spies have still entered its ranks. That's just a fact of being at war, really; sooner or later, spying will be done even to you.I'll be honest, though, these three starting "careers"? Sounds like poor fruit and an impie infiltrator would absolutely avoid like the plague. Too much risk and work, not near a lot of power and info at all. Now, trying to enter a new military academy or the government would be better.It's a surprise for many, but the Rebel Alliance is composed of many different faces and groups. Some are hardliners, others are not. The rebel groups composing the Alliance worked together and compromised, while still following some general principles. While there will be more than a few that will not trust the Major, there are others that would value what he does and have chosen this side instead of just up and left for one of the warlords. Actions and sacrifices made are also valued by Rebels in general; if someone shows through actions or words that they do stand with them, most of them usually don't dismiss them entirely. If the Major is here, why did he decide to do so? Why did his mind decide that? Imperial Warlords are there across the galaxy, so many of them, the familiarity of the Empire and the training are there, its rigidity, control, and enforced order are also there. Not going to an imperial warlord is an immense step to take; it's not a small decision.If he joined, I think he wouldn't expect a walk in the park, nor that they would kill him on the spot, obviously. He is still here now, so I think he would at least try it. Besides, he could resign from his current position if needed, or ask to be deployed somewhere else. Make a change of career. He can even criticize things if he wants, or talk freely. If you want to scream "A TRILLION MORE DEATH ALDERAANIANS !" you probably can, and receive a beating of a lifetime from other rebels. You will not be killed or executed, but your face will resemble a Gamorrean one instead of a human one. >kill the people you don't like in the heat of the moment and see where it goesSeems like everything would have gone sideways if he had started blasting every other rebel, just because he doesn't like them or can't work with them. I expect him to be a bit better than that. Why bother being here otherwise? It sounds dumb to me.
>>6419249Thats a pretty fair case there, I appreciate it.>I expect him to be a bit better than thatI'd suppose it depends how fucked up he is from the wars among other things, and how well he can usually cope. Although if I really wanted an option where the MC might act out and we'd have to clean it up I might pick the former criminal.>>6419155>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.
>>6419155>Write-in: Son of a Separatist Commander. Learned how to be a good captain and leader from our father.
>>6419212I'm the same guy but i lost my trip code sadly>>6419231That would be part of it, the adversity of your prior position, but you have earned some degree of respect to get to your current position, so you hsouldnt be expecting too much outright hostility, if not some jaded looks from lifelong rebelsSpeakin of, appears that>Major Tarsin Klegg of the New Republic Marines, a defector out of the Stormtrooper Corps, who now leads his own Battalion of Marines from his own ship.Wins, so ill get writing.
>>6419169Oh also the groundside shouldnt be too emphasized, beyond specific objectives, the main focus will still be space and the like, since yall are more specialized to boarding as marines, though you should expect some more limited ops, like raiding bases and the like
You are Major Tarsin Klegg, proud member of the New Republic Marines. Originally, years ago, you'd signed up to join the Best in the Empire, the stormtrooper Corps, and made it in. Through all the grueling training and preparation done at the Carida Academy, you were molded to a fine weapon, to be aimed at the enemies of order everywhere, but somewhere along the way you ended up changing inside, eventually making your way into the ranks of what used to be your enemies.Your switch was not instantly accepted, and many still view you with raised eyebrows, through years of fighting across the galaxy, you've climbed the ranks of the Republic Marines, and even become an officer, leading your own Battalion of 600 souls, as well as all the crewmen and pilots operating under your command nowadays. The concept of you being a potential turncoat has been shot to ribbons as the years and medals continued on, though you're most proud of your Medal of Bravery, earned when you>Personally leading the action that captured your current home Vessel, the Gladiator Class Trireme (Gain Specialist Companion: The Captain)>Managing to scuttle and then escape an MC75 on the verge of capture during the Thrawn Campaign(Special Companion: The Marine)>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)
WOOO WELCOME BACK I'VE MISSED YOU>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)
>>6419425>>6419425>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)
>>6419425>>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)
>>6419425>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)Bros
>>6419425>>Managing to scuttle and then escape an MC75 on the verge of capture during the Thrawn Campaign(Special Companion: The Marine)
>>6419425>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)10ABY? Are we getting dropped in right before Shadow Hand?
>>6419425>Personally leading the action that captured your current home Vessel, the Gladiator Class Trireme (Gain Specialist Companion: The Captain)
>>6419425>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)
>>6419425>Personally leading the action that captured your current home Vessel, the Gladiator Class Trireme (Gain Specialist Companion: The Captain)If this is a Gladiator-class Star Destroyer and not a original vessel, then this is great. Good balance of firepower and light firepower, point defence, huge volleys of missiles and a decently sized hanger full of starfighters.
>>6419425>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)>Personally leading the action that captured your current home Vessel, the Gladiator Class Trireme (Gain Specialist Companion: The Captain)It's noted in canon in works like the Imperial Handbook that stormtroopers NEVER surrender or defect, that's how total the indoctrination was. So playing as one is awesome.
>>6419513That is why I voted for recruiting an entire company of stormtroopers. Too good to pass up otherwise. Also can always capture more ships later with such potent boarding troops.
In my eyes, we're already a marine major, leading a full battalion of what very well may be SPECFORCE 1st regiment troops, another company, while great, won't make too much of a difference. Though if it is anything like the last quest, the companion will give us a sizable DC buff. The problem is that boarding is already pretty niche and comes up somewhat rarely, and we'll probably get a buff from specializing in it ourselves anyways. Better to get a starter good flagship, with a companion that gives actual naval combat buffs.
>>6419534How do we know The Trooper won't give those kinds of buffs?
>>6419541They will, in all likelihood, just orientated towards boarding operations and ground warfare. It's obvious, a stormtrooper has no significant insights into naval warfare outside their specialty. I'd rather cover both bases, someone to buff our naval maneuvering/gunnery, while we provide buffs to boarding.
>>6419544>>6419534>>6419541It's the only option that specifically buffs our espionage and diplomacy. Not just boarding. Given how it's a space captain quest, we will have a LOT of opportunities to buff our space abilities and gain more ships. Buffing other abilities though? fat chance.An entire company of stormtroopers who can blend in, spy, espionage, defend, and board is HUGE. Not to mention another Stormtrooper Officer available that isn't the MC. Plus the MC major buffs to diplomacy and espionage related skillset. Making him far more than just another frowned upon grunt and turncoat officer.
>>6419557Traitor stormtroopers are unheard of. Much less an entire company of them, with their officer included. The MC would no longer be a maverick and oddball that is barely tolerated. With those kinda skills would make him uniquely valuable and same is true of his men. Infiltration, subversion, and espionage hell even diplomacy would be absolute gamechangers especially with an entire company of stormtroopers with an officer to pull it off.The stunts we could pull off with those guys would be insane and hilarious.
>>6419557Maybe. I think it is just fluff, if it is like the previous quest, our choice here will just buff one thing. I can see our diplomacy being buffed, but probably not espionage. The 'aid and intel' is what the stormtrooper company provided *us* to break the siege. Perhaps communicating with the other side during a siege indicates some skill at espionage, but again, this is most likely the equivalent of our choice near the start of the quest I linked, where we picked up Chatterbox, our fighter ace who gave us bonuses to fighters in battle. I think you are overthinking things and thinking we're getting WAY more mechanical buffs than we actually are.>A company is hugeIt's a couple hundred elite mooks. We already have a battalion of marines. If the Gladiator is the Star Destroyer and not some original ship design, then we might have the obligatory complement of alliance troops (albeit not elite troops) to replace the stormtrooper complement that is supposed to protect the ship anyways. Moreover, going by QM's previous quest, the scale of who we'll be commanding will increase dramatically over the course of the quest, and a few hundred troops won't matter much in the long run.I'll leave the issue here, it isn't a big deal. The Trooper companion vote is winning anyways.
>>6419544>>6419557All of this feels purely speculative to me, and I don't think is indicated directly by what the QM has written.
>>6419425>>Personally leading the action that captured your current home Vessel, the Gladiator Class Trireme (Gain Specialist Companion: The Captain)Diversify a little into naval stuff.
>>6419231If Generals Crix Madine (creator of the Storm Commandos) and Jan Dodonna (served the empire loyally, retired over the Empire's brutality, refused to join the Alliance when offered multiple times because he considered it two-faced, only joined once the Empire tried to assassinate him) can join and be trusted, so can we. Sure, they had to prove their loyalty, but we've already been in the Alliance for years ourselves now, and pretty much all the options presented have us doing something impressive and daring enough to earn a medal.>>6419380>>6419381I somehow missed this post. Welcome back!>>6419616If QM departs from his previous style, then sure, it is. If not, I'd say that the other anon is far more speculative than me. I'm mostly pushing back on him saying we're gonna gets buffs to all sorts of stuff and be less isolated within the alliance, which itself is speculative musing. My own guess about what would result from our choice isn't far fetched, QM has a similar prior quest, so there's precedent, and it isn't 'speculative' to say that a stormtrooper...will be good at doing storm trooper stuff.
Hell yeah Rebel quest!>>6419425>Convincing a Stormtrooper Company to switch sides during a siege, managing to break the stalemate with their aid and intel.(Special Companion: The Trooper)Men it's time for the shackles of the Empire to break!