“The Krieger Corp is the life for me,A gun, bed and funeral for free.That’s my lot in the Black Company.”It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named The Rot, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…=============================================Twitter: https://twitter.com/BlackCompany666/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD2230AD Annal Entries: https://pastebin.com/zBic3fPQ [Updated!]Recorded Xenos Species: https://pastebin.com/vdG01RzGThe Last Human Colonies: https://pastebin.com/VA3nHbTmAdvanced Firefight Rules: https://pastebin.com/NATmyFSw
THE STORY THUS FARYou are Sergeant ‘Snake Eyes’ Natalya of the Black Company, and you are a survivor. From the tender age of too-young-to-really-remember you have fought, clawed and killed your way to the top of a very nasty food chain on the hostile jungle moon of Clayton’s Cradle. Lucky enough to escape the dying gasps of Earth, but like many others unlucky enough to find themselves stranded on the moon that is the deadly jungle world called Clayton’s Cradle, your family lasted only a few scant months before leaving you all alone in the merciless Green.Clayton’s Cradle gives no second chances to the unwary and no leeway to the hesitant. Be it deadly predators large or small, plantlife toxic or carnivorous, diseases wasting or virulent, its small population are each hardened through experience and boosted with vital genemods stretching the limit of what a biological human can achieve, or indeed what constitutes a biological human.Joining the Black Company was a way off that deadly rock, a well paying one that at least saw Snake Eyes serving alongside fellow humans instead of being drafted into the alien armies of the Savis Legions and their Cradler Auxiliaries. Achieving the rank of Sergeant in the 77th Krieger Platoon wasn’t easy, it took some gusty moves and daring choices on your part to make it. That and supressing a crippling gambling addiction long enough to afford the basic gear. Now you’ve wound up as the primary babysitter, feared leader and beloved chef (beloved, yes!) of one of the most lethally eclectic band of misfits the universe has ever seen. Ex-gang members,ex-human Republic army regulars/deserters, ex-Alien Fed enforcers, ex-bartender/part-time-model, ex-miners, ex-slaves, ex-pirates, current convicts, current killer-bots animated by highly illegal AI, current alien musical cabbages good with surgery tools. If you name it, then it’s probably in your squad, or at least in the wider platoon, and even-odds that whatever it is also has an outstanding warrant out for its arrest somewhere in the galaxy. And all of them, every man and woman and genderless being among them, each are dumb enough to gamble on getting shot out of a ship in high orbit into a hostile warzone and surviving long enough to collect their paycheque.They’re your pack. Your new family in this fragged up world where violence is one of the few respectable professions left to a human. And right now, they’re not making it very easy for you to keep them alive.[1/2 Recap]
[2/2 Recap]Eight months. Eight long, blood-stained months of constant guerilla warfare in the equatorial jungles of Dis. The rag-tag band of escaped slaves, trained and equipped by the unusually effective ‘pirates’ from off-world, has by now transformed into a formidable force capable of giving the Savis Legion more than one bloody nose before its inevitable defeat. And the defeat of the rebels is inevitable. The Savis loom over them with a powerful capital-class ship in orbit, two or even three titans thundering planetside, and enough Legionaries to conquer a Federation core world. A significant portion of the Royal Savis Empire has mobilized to suppress this rebellion, which was the plan all along, and a bunch of slaves working with hand-me-down firearms and a dream aren’t walking away from this. Which is exactly why the Black Company officer cadres are executing their exit plan. There’s also one more, vastly more urgent problem. The Savis Empire has experts in Jungle warfare of their own, recruited from Snake Eyes very own homeworld of Clayton’s Cradle to flesh out the Legion’s growing human auxiliaries from the scant colonies picked off the rotting corpse of the form Earth Republics. They’ve already killed one member of the Vinehound squad, Trooper Husk, and it’s looking unlikely that they’ll stop there.Matched with an equally deadly predator in familiar surrounds, Snake Eyes finds herself returning to her primal roots. Only one pack is walking firefight in the dark intact, and Sergeant ‘Snake Eyes’ Natalya does plan on carrying anymore of her comrades camcords to add to the Archive when this is all over, even if she gets herself killed protecting them in the process.An outcome that is looking far more likely with every new bullet wound.=================================================
>>6420859*Only one pack is walking away from this firefight in the dark intactGreat start genius. You had all week to draft this.
>>6420860It should also read:>Sergeant ‘Snake Eyes’ Natalya doesn't plan on carrying anymore of her comrades camcords to add to the ArchiveUnless of course you're implying we want our squadmates dead.
+++XENO QUOTE OF THE DAY+++>SELECTED BELCOSSAN“While the cultural significance of the music and works of art in this new generation of Belcossans is fascinating to the Quexi philosophers, my colleagues from Coryx are more interested in the very real biological effect that the massive losses in Belcossan population seem to have resulted in the remaining population.It is unclear whether this ‘Thorn’ sub-population is indeed a separate breed, or an existing self-defence mechanism attempting to react to the shared trauma. The changes the physiology are observable, with darker coloured hues to their extremities, hardening of the surface areas, and, if the latest survery estimates on the steadily are accurate, likely infertile. Even a modest estimate of 15 to 25,000 of these ‘Thorn’ specimens present in the general population already shows a sizeable fraction of the already dwindling population.The board formally moves for additional funding for the dissection of suitable expired subjects, and that it be reviewed by the sub-committee with a Class-Beta priority due to the risk of expiry in the proposed subject population at large.”- Felic-Xenodemographics-Doctorate, lead researcher of the Coryx-Quexi Outreach Institute28th Cycle February 2231AD (three months ago) – Calypso Waystation – Former Earth Republics Space[/b] “Sergeant. Corporal. A pleasure doing business with you.” Cai Yichen’s grin was reflected in his gaudy gold-plated glasses. “As always.”Thorn didn't have the greatest eye for human fashion, but in his estimation the gangleader’s white suit was only the second most offensive thing about his outfit, it took all kinds of arrogant to smoke cigars on a space station of all places. Not that Thorn-of-Ebony cared, not while keeping his eye on the submachine gun strapped across the chest of Cai’s henchman. Thorn-of-Ebony kept his tendril on the pistol, even after Cai’s man had stepped back from the cargo hauler holding their end of the trade.“It’s all there.” Thorn’s tendril eased slightly at the sound of his partner’s grudging acknowledgement. It didn’t escape him that Cortez hadn’t corrected the Cai’s remark on their ranks. It was just Cortez these days, and just Thorn. They hadn’t been ranking members of the Three Pines Planetary Reserve for a long while now. And if one was honest, they’d stopped being soldiers even before that, long before they had finally ditched their ragged uniforms.“Glad to hear you so pleased with the merchandise. Anything we can do to help out the Republic Resurgent.” Another puff of smoke. “That is what your outfit is calling yourself these days, right?”[1/3]
>>6420862I deserve this.
Cortez didn’t rise to the bait, and Thorn didn’t blame him. Cai’s grin was only slightly ruined by the knife scar trickling out from one side of his jaw, the proud markings of the Asiatic numbers in a triangle displayed openly on his chest. So what if this human gang member knew they were deserters? All the same, Thorn felt that sickly, corrosive sap pulse down to his very heartwood. The kind that left him in a cold rage that could last for days if he didn’t watch it.That burning sap didn’t leak away, even as the back-and-forth mutterings concluded and the gang members departed for the main station hall. “That Cai fucker give me the creeps.” Cortez spat. “But it’s not worth crossing them. They were well dug here on Calypso Station even before… well, you know.”Thorn-of-Ebony was quiet, still struggling with the burning sap. More and more it was like this, but it was all he had to get through the cycle. Ever since he had started calling himself ‘he’. The deep sorrow of the slow twilight of his species welled up like a floodwater breaking over the embankment, as it did in the Saga of the Sundered Root. He tried, and failed, to capture a shred of his agony in one of the Great Belcossan Epic’s more obscure passages.“Mrrrrmm Akht.Brrrrmm Akht.”“Thorn…” Cortez turned an eye, his good eye, at his old war comrade. He’d stopped telling his Belcossan partner that he didn’t understand a word of these old Belcy tunes… but honestly that wasn’t true. The rage, the frustration, the spite… He got the gist. Voidmother knows it was a familiar enough feeling.“Come on. Let’s pack this up and get going.” Cortez looked at the cargo hauler forlornly. There’s wasn’t really a reason to rush, even with a crate of illegal firearms just sitting around this was one of the areas on Calypso that station enforcers didn’t patrol by agreement. Still, Cortez looked uneasy. “Stims for guns. Guns for creds. Creds for more stims. You wanna know why that Triad motherfucker pisses me off?”Thorn remained silent, he knew there was little point reverting to a tune telling Cortez to shut up.“It’s ‘cos I can’t tell the fucking difference between his kind and ours anymore.” Thorn nodded, a rather human expression he had picked up, even if he didn’t like all to many of their songs. It mattered little, given how worked up Cortez was at this point. “You’ve got slaves taking on the Savis empire with fucking pickaxes while our bosses play at smugglers. Even those voiddamn Black Company mercs have done more for our home than our people…”In his phloem Thorn-of-Ebony knew that Three Pines was dying. That the “Republic Resurgent”s claims of plans to reclaim the planet as sovereign Earth Republics territory was not only doomed, but probably futile even if they did win. But at least the humans were doing something. [2/3]
[3/3]Finding the human song that in the moment most closely resonated with the burning sap, bubbling and simmering in his core, Thorn placed a bristly tendril on Cortez’s shoulder.“ The road is dark, the way is lost, my eyes they strain to see I struggle forth to find a friend to light the way for me”Cortez blinked at the forefront of Thorn’s blackened foliage. “You mean… yeah maybe … ditch this Resurgent dreamer shit and strike out? Scud, even a mercs life right now looks better working for just another gang these days.”Thorn’s people had seemingly consigned themselves to a gradual, solemn everautumn into extinction… Some like his pod-sibling Thistle still tried, but even if Thistle saved everyone they could, they’d only be saving them to die another day on that dying world. But somewhere… somewhere out there. Maybe there was a place where Thorn’s kind could live, even regrow, on a world where the sky was theirs and their roots could grow deep. And if not for his people, of whom many if not most had seemed to have given up, then maybe at least for his human friend if nothing else.“Oh brothers can you hear my voice? Or am I all alone? If there’s no fire to guide my way, then I will start my own”Thorn didn’t believe it. But Thorn had decided long ago, when the burning sap started, that he would rather die fighting for something than wither away like his brethren. Until they found that something, fighting for mercs was the next best thing.“Oh by God we’ll have our home again, by God we’ll have our homeBy blood or sweat, we’ll get there yet, by God we’ll have our home”======================================Xeno Quote of the Day (select one for the next thread)For any newbies, this is also your verification vote. Link back in later votes if your ID changes, it does help me account for samefags.>Asandi>Auxl>Belcossan>Chorkrum>Coryx>Drax>Faenwedhe>Kroll>Pect’Max>Quexi>Savis>Yibrak>Vesh> League of Dis - Rebels
>>6420873>>YibrakI am so ready
>>6420873> League of Dis - RebelsLETS GO, ITS TIME TO WIN BIG OR DIE!
Well I must apologise for the sheer number of typos in this opening, I struggled to crack this out before bed tonight. I'll endevour to probably word check with my updates recommencin on the Wednesday/Sunday schedule, around approximately 10pm AEST on those days steadily going forward.
>>6420879*PROPERLYFuck.
>>6420869>KrollIt's good to be back. Hopefully we'll live to see BCQ thread #12
>>6420873>Pect’MaxMan Belcossan's don't deserve this shit, they should get H-Pass, y'know one dying species to another.Anyway hope shits okay chief since you left off on sudden notice and all.
>>6420873>QuexiHad to complete a Captcha gauntlet to post, holy shit.
>>6420873>SavisAssuming _this_ is the thread where we pull off the impossible with the titan, it'd be funny to see their POV next thread.
>>6420873>KrollGood to see you back at it Forgotten.Now its time to start paddling our way out of Shit Creek, with our bare hands if we have to.
>>6420873>Pect’MaxStV is next right?
>>6420873>>CoryxWelcome back
>>6420873>VeshLet's here about them!
>>6420873>SavisPoastin for the bringing the WRATH of CAIN to these godless slavers Whoops, wrong quest.
>>6420873>KrollKroll
>>6420873>YibrakI wanna see what the bugs are getting up to while the other two of the Big Three are fighting. Also, welcome back Forgotten!
>>6420873>SavisBeep boop
>>6420873>KrollLets hear it from the genocidal freaks. Also, welcome back Forgotten.
>>6420873>Kroll
>>6420873>>Krollfreakazoids
>>6420873>SavisHere we go again.
>>6420873Yes, made it to the sing in.Here we go boys, narthing but good rolls baby.Wtf even is this captcha!?>Chorkrum
>>6420873>KrollLets fucken go
>>6420873>>KrollHope you're doing well, forgotten.
>>6420873>ChorkrumLesgo.
>>6420873No strong preferences, just signing up
>>6420873>ChorkrumThese guys are so far away, we'll find out about them someday.
>>6420873>>ChorkrumHell yea, lets fucking go.
>>6420873Fuck, I forgot, thank god we haven't got too far into things yet. Anchor post
>>6420873>>Faenwedhe
>>6420873>Chorkrum
>>6420873>ChorkrumProbably gonna lurk, maybe roll dice even.
>>6420873>>ChorkrumTime to rock and roll
>SELECTED: KROLL3rd Cycle June 2231AD (today) – Dis Equatorial Region – Imperial Savis Space>DISADVANTAGE will remain in place for this firefight roundThrough a combination of sheer dumb luck on the part of your squaddies and some cold hard stones from yourself on the tailend of the Cradler Auxiliaries position, your people have managed to turn the flank of the enemy even though they read your attack like it was scripted for them on a datapad.But it has cost your Vinehounds dearly. Your Signaller ‘Night Night’ Deschamps is hit, you don’t know how bad but you hear her screams and multilingual curses over the shortwave as TPR Terri applies what sounds like some rather brutal first-aid with all of her typical bedside manner.One of the alien rebel fighters is down as well, but who gives a flying scud? You’re stuck here, under heavy fire of what sounds like the bulk of the remaining Auxiliaries, watching your best friend bleed out in front of you.“CRANE!!!” You scream into your trust Second’s face, tearing your ghosthelms away and clear away the blood bubbling from his mouth. Your feral flight-or-flight hunter psyche wrestles with a terrified-and-all-alone girl in the chasm of your rising panic as he slips into a deeper unconsciousness. “CRANE!! Fuck Fuck Fuck! Where the hell is my voiddamn MEDIC!!!”You lost count of how many times you’ve called for help, how many times you’ve cried out your friend’s name to try and keep him awake. It could have been twice or thrice, it could have been a dozen or a score. And still you are alone, no answer from CPL Crane and no arrival of MDC Petal. They are just a stone’s throw away from you in the dark jungle lit by flame and gunfire. But you can't blame the Belcossan, even though that might ordinarily come naturally to you. The Cradlers have established a firelane directly between you and the nearest friendly position, even without the ghosthelm you can see with your enhanced genemod eyes as TPR Bones and TPR Goldie literally pinning the squirming xeno medic down as the dumb cabbaged tries to leopard crawl out of the scant cover of the makeshift foxhole to you and Crane. It’s futile, and the frustration is enough to make Petal lose his usual human lyrical song choices for a dismayed alien-sounding chord. The cabbage has got heart, you’ll give it that, but the species never was a particularly warlike one and creatures that can literally set down roots don’t tend to be quick movers whether or not they came with sentience as part of the overall package. ++“O’Kas! Werkal and Night Night to the rear -now-, the rest of you move up! We need that gully cut off.”++ Alexander Hail’s voice snaps over the shortwave, pressing the advantage on the other flank less than a hundred metres away but what right may as well be on the other side of the planet. ++“Jake, Li, stay on that gully! Kerasch that Imp is dead, move on!”++[1/4]
Given another minute you could expect the sister squads of the 77th Krieger Platoon to reinforce you and push the enemy back, and perhaps even less time to coordinate with Hail and your own squaddies to pin the enemy position long enough give you a window to drag Crane across the firelane. But Crane doesn’t have that kind of time. You can feel him fading and the vitals on the squad HUD are already beginning to write him off.Your slitted eyes narrow in the dark. A half-second passes as you take it all in. The flames of the burning wreckage of the Hunter-Killer drone behind you. The splinters kicked up from the Auxiliaries’ rounds impacting the trunk in front. The crumple of an explosion as someone, somewhere, sets off a grenade or something similar. The safe bet would be to wait it out. The smart bet. Stay alive, finish the fight… and grieve later. Crane would most likely slap the back of your head for considering anything else.Another half-second crawls by as you remember all the times you regret not taking the safe bet, and what’s a stake with this roll of the dice. Crane’s attempt to suppress an eyeroll at your dumb joke about the updated duty roster. Crane’s solemn quips about your cooking during a serving of your Cradler special. Crane holding your hand steady after waking in a teary sweat from the latest nightmare. The safe bet? Like Hell.[2/4]
https://www.youtube.com/watch?v=Gec7OUrj87M&list=RDGec7OUrj87M&start_radio=1 Battle BrotherYour mouth is contorted in a voiceless snarl as you carry your best friend over your shoulder in a ranger roll, bounding across the thin hallway of massacred open jungle floor, refusing to look anywhere but forward in the time that seems to last both as long as a flash clarity and as short as an echo of madness. Your left arm slackens suddenly, nearly dropping from Crane’s inner thigh and rolling him off your shoulder. Weird, you’ve never had any sort of trouble carrying even twice this kind of weight. Especially not over a short distance, but you mentally shrug off the sudden dead arm as you press on praying to the Voidmother, Saint Andy, the Captain and whatever other appropriate deity-level authority springs to mind in the seconds it takes to leap across the sights of the ravenous rifle muzzles pointed your way from uprange. You’ve never been a religious kind of gal, any kind of religion, but you’re halfway to considering taking vows as thanks for every bullet that miraculously misses until your well of miracles abruptly runs dry. Weird again, that you can swear you heard the whiz of that specific bullet before you felt it.And you most certainly feel it. You feel it go in, and you feel it go out. A sizzling whack of hot-iron below the lowest right rib, a wet tear of flesh above the right hip. You feel like someone tied a cord around your waist and hooked it to a passing Wingshark fighter, yanking you forward that your stumble becomes a fall than was at least well timed enough to send you and Crane both sprawling on the right side of the cover that your fellow squaddies were huddled behind under the withering hail of enemy fire. >Corporal ‘Crane’ Shizuka is Critical!>Sergeant ‘Snake Eyes’ Natalya is Wounded!>Suffer Serious Wound (Gunshot - Abdomen) -5DC to all personal rolls.>Suffer Minor Wound (Gunshot – Bicep) -5DC to all personal rolls for the remainder of the firefight.[3/4]
[4/4]You don’t take it personal when your alien medic Petal ungently rips you off the unmoving body of Crane, it’s free tendrils clutching a questionably legal and undoubtedly lifesaving cocktail of stims, cutting tools and gauze. “Is he breathing? For fuck’s sake please just tell me he’s breathing.”You crawl to the side as much as you can without sticking your head above the branch and let the Belcossan do their thing, “Ahh voidmother’s tits, damn it.”Wincing in pain you clutch your abdomen with a deadened right arm and them wincing again as you spot the see-through hole square in the middle of your right bicep. By Clayton’s Cruel -Cunt- that hurts.While Petal works in a frantic blur of tendrils and alternating human limericks, the other two squaddies in this poor excuse of a foxhole stare at you in amazement.“Just how in the heck aren’t you swiss-frikkin-cheese, boss?” You can tell Goldie is grinning at you under that ghosthelm of his, and you bet his hairdo doesn’t have one hair out of place either. You lift your bleeding arm up long enough to show your squaddies the middle finger still attached at the end just as your shortwave chirps.“Jesus, Mary and Joseph…” Bones at least sounds more concerned, if a little bossy in how he voices it. “Sit down your ass down sarge, Goldie get your field kit!”++“Vinehound Vinehound, this is Centurion. Banshee is forming up.”++ LT ‘Boy’ Blue’s calm voice is jarring in the world of noise and pain you currently find yourself in.++“Vinehound is to press current aggressive posture and prevent hostile exfil, acknowledge.”++==================> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]> “Vinehound here… Wilco. Vinehound-Alpha to Vinehound-Lambda, Alpha is advancing on a two bearing. Press on with second section, on my mark.” You won’t lie. Sometimes you fucking hate this job. But it is what it is, and every second you don't press the advantage is a second the enemy risks slipping away. You only need one hand to fire a pistol anyway. [Firebrand]>”Vinehound to Centurion. Negative on tac grounds. Have taken casualties, including Vinehound-Beta. Banshee reinforcement required before complying and deny hostile exfil.” You nearly got Crane killed pushing too far when you thought you had the Cradlers on the run before. You won’t be sucked in like that again. [Xenophobe]
>>6420873>ChorkrumI’ll throw an ID post up - bit late I know. Will vote, but feel free to discount. Glad our boy made it though!>>6422560> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]Press the advantage, worry about our body later
>>6420873>BelcossanIt is I
>>6422560>“Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]>>6422096Me
>>6422560>“Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]We didn't carry Crane through hell just to send the rest of the squad out there to die. We're going back in.>>6421156Mine.
>>6422560> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]Death still on the table, we haven't even gotten to the big bot yet.verification >>6420895
>>6422560>>6421486> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]We have to get back out there.
>>6422560Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil>>6421390My sing inTime pop them stims
>>6422560>> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]We gotta finish this fight!>>6420971Me!
>>6422560>> “Vinehound here… Wilco. Vinehound-Alpha to Vinehound-Lambda, Alpha is advancing on a two bearing. Press on with second section, on my mark.” You won’t lie. Sometimes you fucking hate this job. But it is what it is, and every second you don't press the advantage is a second the enemy risks slipping away. You only need one hand to fire a pistol anyway. [Firebrand]>>6421228me
>>6422560> “Vinehound here… Wilco. Vinehound-Alpha to Vinehound-Lambda, Alpha is advancing on a two bearing. Press on with second section, on my mark.” You won’t lie. Sometimes you fucking hate this job. But it is what it is, and every second you don't press the advantage is a second the enemy risks slipping away. You only need one hand to fire a pistol anyway. [Firebrand]We win or we die. That's the play, don't let the advantage slip away after all this>>6421952Me
>>6422560> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]>>6421031
>>6422560> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]me>>6420922
>>6422560>>6420869A bit late to verify by a day or two, but I hope this will allow me to vote later. Reporting in.
>>6422560> “Vinehound here… Wilco. Vinehound-Alpha to Vinehound-Lambda, Alpha is advancing on a two bearing. Press on with second section, on my mark.” You won’t lie. Sometimes you fucking hate this job. But it is what it is, and every second you don't press the advantage is a second the enemy risks slipping away. You only need one hand to fire a pistol anyway. [Firebrand]Got to do what you got to do.>>6420878this is me
>>6422560>> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]>>6420950C'est moi
>>6422560> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]>>6421310
>>6422560> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]HOO-RAH, that's how it's done, motherfraggers.>>6421121Me
>>6422560>Crane is criticalForgotten you pussy! oh man am I glad you did it though> “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil]>>6420891
> SELECTED: “Vinehound here. Give me one -fucking- minute. Sir.” Your hand is pressed against the wound on your side, and boy does it feel like a doozy. You’re going to let your squaddies give you the old Krieger Nurse Kiss, meaning more combat drugs than actual bandages, before getting back into the fight. [Daredevil] >HALVED Wounded penalty (3 Rounds) rounds.>+2 AV Re-Rolls (3 Rounds)“Vinehound here.” You grit your teeth as you dial into the shortwave. “Give me one -fucking- minute. Sir.”The LT isn’t big on profanity on the comms, but Company regs allow for some leeway for those in the middle of the scud using colourful language in the stress of combat. You know your way around the regs enough so that you don’t expect to be chewed out afterwards. Hopefully. To be honest the LT’s professional standards aren’t exactly right at the top of your going concerns this very moment. But even if he looks like a fresh-faced officer cadet the man has a keen eye for the pulse of the tactical heartbeat, he’s right on the money when it comes to the importance of pressing your Cradler Auxiliary pursuers now before they can slip away run to their Imp masters for backup.So you tell Goldie not to hold back on the cocktail of ‘slaught stims while snarling at an unbothered Bones applying copious amounts of gauze to the holes in your leaky boat of a body. Your squaddies are knuckle-dragging Kriegers just like you, not doctors, and you find yourself almost yearning for the tender ministrations of your actual squad medic, alien or not. The pain as Bones tightens the band over your wounded arm is overwhelming enough that you black out for a second, drifting into a deep blanket of wooziness that is ripped away the second the ‘slaught stims hits your system. “Holy -shit-!” You yelp, your narrow irises expanding and your entire body jolting as the drugs kick in and your heart starts jackhammering against your chest. Nasty scud, but very effective. Right now you feel like you could benchpress a starfighter. “Woo… all aboard the grav-train, baby!”“Enjoy it while it lasts, sarge!” Bones presses you down by the shoulder, for a moment you were about to punch him for the trouble but then you remembered the half-dozen Cradlers still pouring fire into your piddly foxhole here. “You got five minutes tops before the crash comes, then you better hope someone is around to carry your brawny ass out of the scud.”“Do not use recreationally. Side effects may include nausea, delirium, psychopathy, mutation, D.E.S. and sudden suicidal tendencies.” You glance over at Goldie squinting at the very small fineprint on the side of the now-empty stim injector that comes with every Krieger field kit. He chucks it over his shoulder, where it lands beside the other empty stim from Bones’ kit. “...I don’t remember any of that being mentioned in Basic.”[⅓]
“Probably because you were trying to get a leg over that drill instructor.” Bones grunts as he slaps another wad of gauze into your free hand, the one with the arm that’s got a hole clean through it. “Here. Your stomach’s still looking pretty rough. Apply that when the first layer bleeds through.”Goldie tilts his head thoughtfully. “What do you mean the-... Oh! That’s right, the redhead! Damn that babydoll was one fine…”Ignoring the two squadies holding their position you glance over at your medic. “How’s our Corporal looking, Petal?” “To keep on holdin' on, holdin' onHoldin' on, holdin' on”The movement of the Belcossan’s leafy tendrils seems less frantic now. More deliberate and careful, which you hope is a good sign“No, no, yes, I do (yes, I do)I'm a hip shaking mama, I love you (I know)”“Okaay, not sure I got that last part but he’s still with us?" You let out a breathe you hadn't realised you were holding in. "Good. That’s real good. Keep him breathing, soldier.”Crane's not out of the jungle yet, but he's is hanging in there. Your xenos medic in a firefight may be as useful as girl-parts in a pissing contest, but you gotta admit they’re damn good at putting people back together. Crane has a real chance to make it, which is infinitely better than where you were less than a minute ago.“Damn, down to the last frag here.” Goldie sighs like he missed out on an audition for some bigscreen vid. “The fuck is D.E.S. anyway?”“Dead Earth Syndrome.” Bones mutters, delivering a spray of return fire over the lip of the foxhole before ducking back down. “Back in the early days, a lot of vets from the Fall would get it. All holed up in their bunks depressed and whatnot. …Some of them, a lot of them, took their own way out.”“No shit?” Goldie reflects as he passes Bones another mag. “Wait. Can I get DES?”“Where you from again?”“Perspira, baby. Born and bred.”“And, just remind me, is sunny Perspira now a dead, blasted, wasteland?”“...I mean I ain’t checked since I got here but… no?”[⅔]
[3/3]“Aw hell! Rusted piece of…” Bones always says he was raised right, usually when complainang about some of the less sanitary squaddies exhibit one gross habit or another. But it also apparently means that Bones doesn’t really swear even when he’s clearing a jamming gun in a firefight, which in your book is exactly the time to keep cussing. Or like when a fellow squaddie is winding him up. “Then no Goldie! If you are -not- from Earth and your homeworld is -not- dead then it stands to read that you -cannot- get Dead Earth Syndrome!” “...You sure? I remember when I was a kid Ma used to put on the Earth vids about nature and scud and there was this guy with the voice-”“Dead. Earth. Syndrome. It’s two out of the three words of D.E.S.!”“HEY!” You snap at the two squaddies in a mix of drug induced rage and reasonable frustration at the wonky shortwave. “Will the two of you please put your domestic on hold 10-fucking-seconds?! And keep the make-up sex on the quiet side while I’m on the shortwave…”“Centurion Centurion. Vinehound in position.”++“Vinehound commence full frontal assault.”++“Centurion, update on Banshee status?” You hesitate before saying more. The last push saw the Cradler Auxiliaries rattled, but your people got pretty mauled too. “...Sir, they’re pretty well dug in and they know we’re coming.” “Acknowledged. Banshee is taking the long way round. We can’t afford to let any of these hostels disengage. Vinehound to hold these bastards in place until they make their move.” The Lieutenant's tone brooks no argument. “Order stands, full frontal assault, up the guts.”So you’re the bait. That’s fucking cold. You think of a hundred things to say, and maybe you could even say them and say it was the ‘slaught talking at your Court martial. But instead all you say is-“Wilco. Vinehound out.” You click your shortwave, pause. Then click it again. “Up the fucking guts…Vinehound-Lamba, Vinehound-Lambda. This is Vinehound-Alpha…” ==========================================FIREFIGHT VOTES(1) Select Squad Tactic - N/A - Shock Assault AUTO-SELECTED LT orders + Cradler Auto-Counter (2/2)_(2) Select Strategem N/A - You spent this combat round saving Crane._(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)>CPL Crane ‘Watch My Back’ - N/A>CPL Crane ‘Time for Plan B’ - N/A>GNR Nines ‘Covering Fire’ (3/3) If not used, rolls for Nines on the casualty table are ignored.>MDC Petal ‘Medic!’ (∞)>SPR Convict ‘Bring it Down’ (1/2)>SIG Night Night ‘Where the hell is our ride?’ - N/A>Rebel Jake Martin ‘Watch Their Back’ [1/1]
>>6424540>GNR Nines ‘Covering Fire'>Rebel Jake Martin ‘Watch Their Back’on Nines of course
>>6424565Supporting
>>6424565SupportingVeri>>6420883
>>6424540>GNR Nines ‘Covering Fire’ (3/3>Rebel Jake Martin ‘Watch Their Back’ [1/1]Bandit Keith with the Barrell Dragonverification >>6420895
>>6424540Would using Medic! also be a good idea? Considering both Crane and Double N have been shot pretty badly? For now I'll support this anon tho >>6424565>>6421121Me
>>6424540GNR Nines ‘Covering Fire'>Rebel Jake Martin ‘Watch Their Back>>6421390My sign inUp the guts it is time to roid rage this shit
>>6424565Seems like the best play here. >>6420971Me
>>6424540>>6424565supporting this action.>>6421228me
>>6424540This choice below seems good. Supporting>>6424565>>6421952Me
>>6424540>>6421486>>6424565I'll also support this. Nines won't make it to the finish line if he stands back and lets us all die. We need covering fire immediately.
>>6424565+1>>6421031me
>>6424565>nearly every vote is the same since Verificationwhat is even the point of voting lmao? +1.>>6420891
>>6425420Feel free to abstain...
>>6425521nah.
>>6424540> Covering Fire > Medic!>>6421477Here is my ID. Finally found the energy to catch up.I think Nines already has great armour. I’d rather try and keep people alive.
I've got plans tonight, so I'll withhold calling for rolls until tomorrow afternoon. I'll post again then with a 1 hour heads up.
Rolled 1 (1d2)>>6426001Rolling for hangover
>>6426041A pass, I hope!Calling for rolls in 1 hour.
>SELECTED>(1) Squad Tactic: Shock Assault (Auto-Selected)>(2) Strategem: N/A>(3) Squaddie Orders: GNR Nines ‘Covering Fire’ (3/3) AND Rebel Jake Martin ‘Watch Their Back’ (GNR Nines) [1/1]>Hostile Tactic: Hold Position (Auto-Selected to Counter)>Hostile Strategem: N/A [Lead by Example – Hold Position (0/1)]>Hostile Order: N/A (all relevant options are KIA) >Shock Assault vs Hostile Hold Position, -15DC, +1 Adverse Firefight Re-Roll. +1 Friendly Casualty.Firefight Round Two(2) – Contact on Epsilon FrontCombat Effectiveness - Vinehound Squad vs Imperial Legio: Human Auxilii (Cradler Detachment)You have ammunition for FOUR [4] remaining rounds before your effectiveness is hampered.Vinehound Squad Combat Effectiveness = +98DC [Experienced Veterans +10DC, SGT Snake Eyes +17DC, CPL Crane (Critical: Death’s Door) +0DC, SIG Night Night (Wounded) +2DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal +3DC, Trooper Bones +5DC, Trooper Boot +7DC, Trooper Remember Seven +5DC, Rebel Haask +4DC, Rebel Kerim’O’Kask +4DC, Rebel Karaxshc +6DC, Rebel Frohl +2DC, Rebel Werkal (Critical) +1DC, Rebel Jake Martin +4DC, Rebel Li Wei Freeman +4DC, Rebel Alexander Hail +5DC]Friendly Re-Rolls = (3) Experienced Veterans +1, Shrapnel Grenades +1, Killing Field +1VSYou have no intel on the hostiles ammunition station.Hostile Combat Effectiveness = +66DC [Elite Operators +20DC, Colonel ‘Old Bill’ +16DC, Hunter-Killer Drone (KIA) +0DC, Cradler Operative I (KIA) +0DC, Cradler Operative II (KIA) +0DC, Cradler Operative III (KIA) +0DC, Cradler Operative IV (Critical) +2DC, Cradler Operative V (KIA) +0DC, Cradler Operative VI +7DC, Cradler Operative VI +7DC, Cradler Operative VI +7DC, Cradler Operative VII +7DC)Hostile Re-Rolls = (5) Elite Operators +2, Shrapnel Grenades +1, First Blood +1, DISADVANTAGE +1 [½]
[2/2]Firefight: Second Round> 50 DC> Friendly Combat Effectiveness +98 DC> Hostile Combat Effectiveness -66DC> DISADVANTAGE -15DC> Friendly Order: ‘Covering Fire’ Friendly Firefight Casualties reduced by 1.> Friendly Order: ‘Watch Their Back’ - If GNR Nines takes no injury from Firefight Casualty Rolls.> 67DCCritical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.Double Fail = +1 Friendly Casualty.0 = 2 Friendly Casualties. 0 Hostile Casualties.1 = 1 Friendly Casualty. 1 Hostile Casualty.2 = 0 Friendly Casualties. 2 Hostile Casualties.3 = 0 Friendly Casualties. 3 Hostile Casualties.Double Pass = +1 Hostile Casualty at +1 Severity.Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.3 rolls of 1d100. You have THREE firefight re-rolls. Your opponent has FIVE firefight re-rolls. You can tell that your opponent is hard-pressed and will all their available re-rolls this round if possible. Advance by Fire, Up The Guts!
>>6426496*will use all
Rolled 62 (1d100)>>6426496Come to mama...>>6421428Is me
Rolled 45 (1d100)>>6426496Rollan>>6420891
>>6426496Dark Deeds.
Rolled 80 (1d100)I guess I'll start using adverse re-rolls on these successes while we wait for the last anon to throw the dice.Cradler Auxiliary Adverse Re-Roll [1/5] attempting to reverse this 62 >>6426500
Cradler Auxiliary Adverse Re-Roll [2/5] attempting to reverse this 45 >>6426501
Rolled 88 (1d100)>>6426508>>6426501duh [2/5]
Sitting at 0 SUCCESS, and now 88 double fail is locked in. (sorry Pw1, looks like we'll get another turn on the casualty table after all)Anons have 3 re-rolls. Cradlers have 3 adverse re-rolls left.
And I still need one anon to contribue a primary roll. Not taking fresh IDs unless they link back.
>>6426511>More casualtiesman, the Dice REALLY wanted Crane dead...
Rolled 60 (1d100)>>6426496
Rolled 81 (1d100)>>6426515A challenger appears. Cradler Auxiliary Adverse Re-Roll [3/5] attempting to reverse this 60.
Sitting at 0 SUCESS. Anons have 3 re-rolls. Cradlers have 3 adverse re-rolls remaining.On a knife's edge it rests...
I realise now that I forgot to reduce Snake Eyes DC contribution for the firefight, but the difference would be marginal for this round given the combat drug vote won.
Rolled 49 (1d100)>>6421477Here is my card.>>6426507Rerolling!>>6426517If they have five and used three, boss, shouldn’t they habe only two left?
Rolled 82 (1d100)>>6426516Reroll
Rolled 34 (1d100)>>6426520>If they have five and used three, boss, shouldn’t they habe only two left?This is so.On that note, using their second last re-roll to try and counter your 49. [4/5]
Rolled 89 (1d100)>>6426523>>6426520And one final effort by the Cradler's to check your advance. [5/5]
Sitting at 0 SUCCESS. Anons have one last re-roll remaining.This casualty roll is going to suck...
Rolled 24 (1d100)>>6426526Watch me roll a 100 because why not at this point
Rolled 95, 47, 71, 2 = 215 (4d100)Clutches it! And even if you don’t kill a Cradler from this, you’ve reduced the dreaded casualty rolls by 1. Firefight Round Two Results>1 SUCCESS: 1 Friendly Casualty. 1 Hostile Casualty.> 88 Double Fail: +1 Friendly Casualty.> DISADVANTAGE: +1 Friendly Casualty. >Covering Fire: -1 Friendly CasualtySquad Vinehound has inflicted ONE hostile casualty and suffered TWO friendly casualties. QM will roll for hostile AVs first then call for casualties. ===================================Hostile Casualty Roll [1/1]Cradler Operative VI: Armour Save RollVital Status: Optimal (4/4)>Flak Jacket +20AV>Hold Position +10AV>30AVQM rolling 4d100. The hostile needs 1 pass to survive.
>Cradler Operative VI is Critical!TPR Terri's perk 'Stick the Boot In' is triggered!I will take 1 adverse re-roll from anons to counter the Cradler's saved AV roll of 2.>30DC (anons want to roll high on this one)
Rolled 100 (1d100)>>6426532Get 'em Terri>>6421952Me
>>6426536Wow......
Voidmother's tits, Terri! That girl did not half-arse that execution.>Cradler Operative VI is KIAThere is one other Cradler sitting on critical... and I think giving TPR Terri a second shot at him is an appropriate reward for the crit.Hostile Casualty Roll [Bonus]Cradler Operative IV: Armour Save RollVital Status:Critical Optimal (4/4)>Flak Jacket +20AV>Hold Position +10AV>30AVGo on, anons. On more adverse re-roll 1d100. Aim high and let's see them war crimes rack up.
>>6426540*Critical (1/4).
Rolled 20 (1d100)>>6426540Bite and shake!>>6421486Phone posting from the road
>>6426543Ah man, he gets away again. Just the one war crime from our pet murderhobo this time.
CASUALTY TABLE TIME.> Friendly Order: ‘Watch Their Back’ - If GNR Nines takes no injury from Firefight Casualty Rolls.> MDC Petal 'Phytocratic Oath' - They may intervene if the most severely wounded squaddie is selected as a casualty.I need 2 brave anons to give me a roll of 1d18.
Rolled 2 (1d18)>>6426545Please be a rebel>>6420937This one is mine
>>6426547Thank God for Petal
>>6426536>Everyone is getting fucking hammered>Terri just kicks a Cradlers head off via dropkickAtta girl Terri.
Rolled 17 (1d18)>>6426545>>6420878this is me
>>6426553Damn!
>>6426555It's okay, still better him than one of our own.
>>6426547Man, Crane is a fucking bullet magnet this combat. Unbelivable.>>6426553And of course the one we've vibbed with from the rebels is the one who gets dunked on this round. This is fucking nuts.
>>6426557This whole combat has been a bloody slog. At least it makes sense that the Cradler Auxiliaries would be a tough fight.
>2: CPL ‘Crane’ Shizuka>17: Rebel Fighter Jake Martin>’Phytocratic Oath’: MDC Petal intervenes for Crane due to their critical status. Friendly Casualty AV Rolls [1/2]MDC ‘Petal’ Blooms of Lavender: Armour Save RollVital Status: Optimal (4/4)> Shock Trooper Carapace +30AV>Natalya's 'Cradler Special' Cooking +5AV>Hostile: Venomous +0 Adverse AV Re-Roll Nullified by Cradler Cooking perk>’Phytocratic Oath: +1 AV Re-Roll>35AV4 rolls of 1d100. You have ONE re-roll. MDC Petal needs 1 pass to survive.Friendly Casualty AV Rolls [2/2]Rebel Fighter Jake Martine Werkal: Armour Save RollVital Status: Optimal (4/4)> Salvaged Combat Armour +25AV>Natalya's 'Cradler Special' Cooking +5AV>Hostile: Venomous +0 Adverse AV Re-Roll Nullified by Cradler Cooking perk>30AV4 rolls of 1d100. You have ZERO re-rolls. Rebel Jake Martin needs 1 pass to survive.I’ll allow anons to roll multiple times given the number of rolls being called for. First 4 rolls are for MDC Petal, second set of 4 rolls are for Rebel Jack Martin.
Rolled 48 (1d100)>>6426563Well then, lets get this over with and hopefully there will be some survivors. Go, Petal!
>>6426564>>6421156Oh yeah, this one is mine.
>>6426556I can tell this guy voted 'fuck the rebs' every time it came up. No empathy points here. I respect it.
Rolled 21 (1d100)>>6426563Be tough for us cabbage man>>6420937Me again
>>6426570Atta‐boy, Petal
Rolled 86 (1d100)>>6426563Come on Petal!>>6421486My library card, sir.
Rolled 94 (1d100)>>6426563Time to ROLL>>6421121Me
Rolled 66 (1d100)>>6426563The cabbage lives, time to see if Jake 'The Galaxy Belongs to America' Martin has the same luck.>>6421156Me again.
Rolled 78 (1d100)>>6426575Time to REROLL>>6421121Me again
>>6426578It's so fucking over...
>>6426567Honestly I'd be okay if Jake dies here because I don't want to do the Titan suicide mission if most of the best of our crew are in critical condition and I bet he won't back down on still doing it.
Rolled 60 (1d100)>>6426563I'll throw a roll for our boy Jake Martin>>6421121Well, well, well, if it ain't me
Rolled 21 (1d100)>>6426563Watch me crit for the damn rebel.>>6420937Me
Rolled 52 (1d100)>>6426563Its not his time to go to the America in the sky.>>6421486Keep rolling rollan rollan
> Cradler Operative VI is KIA!> MDC 'Petal' Bloom of Lavender is Critical!> Rebel Fighter Jake Martin is Critical!Damn our boys are taking a beating, just hanging on by the skin of their teeth/alien apendages. I think Petal earns another medal after this (and maybe a smidge more legit respect from a xenophobic MC).I've got to call it there lads, and sorry to say I won't be free to update this coming Sunday. Next content update and calls for votes this Wednesday 17th June. Stay frosty and try not to bleed out until then.As always, I'll probably be able to respond to questions about the canon or mechanics sporadically in the interim.
"Hey Lt. can someone else take point next time? Also we need a medic over here, our cabbage is down a few leaves."Fuck this was rough boys.
>>6426536Sneak attack: Boot to the head
all our specials outside mission critical nines and convict are fucked up, banshee is going to have to pick up some slack
>>6426594Thanks bossman, see you on the 17th. This has been exciting and fun as fuck
>>6420857I wish to have carnal relations with this woman. That is all. Carry on.
>>6428812Calm down Goldie.
>>6428812
Fire and advance. Fire and advance. One section of the line lays down suppressive fire as the other section of the line moves forward. It is the tried and tested tactic of any standard infantry offensive front, universally drilled into your bog-standard basic recruit in boot camps both human and alien alike. From Drax Republican Guard to Savis Legionnaires to every bog-standard military force and even a few of the more serious paramilitary and private security types across the galaxy that take their soldiery doctrine beyond massed expendable infantry charges and individual warrior combat, this strategy forms the core of the most basic means of infantry pressing on any enemy in an entrenched position.Fire and advance. The LT didn’t exactly give you much room for nuance here. It’s safe. It’s effective. And it’s also terribly predictable. The tink of metal and clatter of several small objects through the trees is easy enough for your Cradler eyes and Cradler ears to register in the dark, even if the pause of incoming fire hadn’t forewarned you.“Grenades!!” Your voice sounds hoarse and ragged, stims and adrenaline combating exhaustion and fatigue, but it rings out loud enough all the same. “Kiss dirt!”The ripple of explosions across the line of your approach halts your Vinehounds dead in their tracks, stalling their advance as every Krieger and rebel fighter huddles down in the nearest excuse for cover they can find in a half-moment’s notice. But even though it gives your men pause, the warning gave most of them the time they needed to ensure no one suffered more than the merest graze from incoming shrapnel. At least, almost no one.One of the grenades must have been thrown long. An impressive throw by all accounts, powered by the hyper-muscled arm of whatever hard-pressed Cradler Auxiliary flung it with all their genemodded strength. If you were a gambling woman, which you most certainly are, you’d have bet that it was more bad luck than uncanny aim that saw the grenade thrown far over the main body of your squad’s advance and well into the rear where you had left the wounded Crane and Petal in what you had thought was relative safety.++“Brrakt Akht-!”++The panicked tone of the Belcossan’s native tongue is all the heads up you have before a sound much like ripping bark reaches your ears over the thunder of the explosions. The HUD on your squad reading for Petal’s profile goes haywire, you don’t know enough about xeno physiology to gauge just how bad they’re hurting but it cannot be good.++“Akht akht.. tee em…”++ Petal’s voice sounds weak over the commlink, but still there. And Crane’s vitals remained stable, albeit damn lower than what anyone would call above borderline, so either Petal was nowhere near him when frag went off… or the fucking cabbage went and pulled some hero shit again. [1/5]
“Voiddamnit!” You curse, firing one-armed blindly with your magpistol in the general direction of the incoming Cradler fire. Your advance has stalled, and pulling back now would be just as dangerous and pressing on. The enemy has you and your people pinned down for the most part, but they’re taking a beating too. At least your ghosthelm is still registering fragments of the hostiles tagged earlier in your line of sight, if it weren’t for that you and your squaddies would be firing totally blind and at the elite Imperial forces mercy. You can hear the fire intensify to your left, where Hail and the northernmost section of your line was meant to be clearing the Cradler holdouts in the gully before the main enemy front.You were loathe to expose GNR Nines to any sort of enemy fire, given how vital he is to the endgame of this hail mary rebel plan, but your misgivings melt away as the comforting staccato of his heavy machine gun comes to you as music to your ringing ears. Lacking any real sense of direction other than that point of conflict, you half-drag yourself and half-leopard crawl to the lip of the gully as the shooting dies down.“++Update. Gully sector clear. Designation ‘Jake’ is in critical condition. Assessment. Unsustainable levels of blood loss observed.++”“Geez Nines… don’t go burstin’ into tears on my acc-agh goddamnit!”“Easy comrade, easy!” The Drax rebel firebrand Kerim’O’Kask has an apologetic look, as best you can tell from her reptilian face, as she tightens the tourniquet around his missing arm. “The cause still demands, and you have breath left yet to serve her.” You blanch at the sight of Jake Martin’s limb, the white sheen of hard bone sticking out at you through the mangled mess of muscle below his right shoulder. Not good.Calling the slight dip in the ground with a spittle of a stream at the bottom a ‘gully’ is probably overstating the terrain feature, but there’s enough of a slope here that your people are crouched under the incoming fire rather than prone flat like the rest of your squad further south down the line. It’s a far cry from a strong position, but it’s where the majority of the rebels not blown half-to-bits have congregated with the remainder of your other squaddies. “Fuuuuck… the cause can be a real bitch sometimes.” Jake slips out of the use of pidgin-Imp, commonly used among the rebels of human and more alien origin alike, he once confided in you that the curses of the still-evolving broken language just doesn’t have that same certain something as swearing in good ol’ fashioned English. “Beetch?” To her credit the Drax rebel sounds to you like she trying to distract Jake as she staunches the bleeding, but she’s no medic. Let alone one of Petal’s calibre. “Sorry my human is inequitable but this word is not known to me.”[2/5]
Jake grins deliriously as he switches back-and-forth between his mother-tongue and the new rebelspeak.“I plead the fifth.” “Pardon?”“Just joking, Kaskie. Just joking. I’ll tell you all… about it … later…” Jake’s head lols as he slips into unconsciousness. You know for a fact that the rebels don’t have their own stock of synthezene, so this is down to your run-of-the-mill blood loss. You look away, surprised at how much you’re hoping Jake Martin makes it through this. But also guiltily thinking it’d be much easier to turn on these rebel diehards if the one you actually gave a damn about in their number died on you. Instead you turn your attention to the other members of your unit half-crouched in the gully, two Vinehounds and a human rebel fighter. “Terri. Rev Sev.” You nod at each in turn, noting the blood covering TPR Terri’s arms from fingernail to elbow. Probably SIG Night Night’s, although your HUD tells you she’s still alive. You glance at the rebel fighter uncertainly. “And…?”“Freeman. Li Wei Freeman.” If the sharp-eyed rebel rankles at you not knowing his name it doesn’t show, his focus is entirely on the lip of the gully and the not-unsubstantial-exchange of bullets occurring overhead. “Hail, Karaxsch and the new kid are further up looking for another approach.”You glance at Rev Sev for confirmation, the voidborn Krieger nods at you solemnly. “There are seven souls residing here.”You frown at whatever point she’s trying to make. You, her, Nines, Terri, Li Whatsit, Kerim’O’Kask and the now unconscious Jake Martin. Seven? So what?[3/5]
“Hey clanker…” Terri snaps, shifting her weight and brushing past you in a half-crouch.“++Query. What is your concern, designation Terri?++” Another burst of heavy machine gun fire, stifling some of the enemy’s fusiliade for a welcome second. “++Cutting remark. I am somewhat pre-occupied at present.++”You finally notice what Terri was creeping towards, a shot-up Cradler Auxilliary crawling the other way down the gully. It was almost impossible to tell that was in human in the muck and torn camo-fatigues, but the ghost-helm reading confirms they were still breathing. “You missed one.” Terri plants her boot in the soldier’s shoulder blade and presses down, the muffled cry of the wounded Cradler lost in the suffocating mud. A single round from her rifle detonates the back of the wounded Cradler’s skull before he can finish drowning.“Fucken-A, Terri.” Li Wei nods in emphatic approval. “That’s one way to John Hancock a slaver’s ass.”You have no idea what the young rebel is on about, but that sounded like something he picked from Jake Martin. Li Wei would probably have high-fived Terri to boot if it hadn’t meant crouch-crawling over to her first.You glance back at Rev Sev, who shrugs and gives you a knowing smile under her ghosthelm. “Six.” “...Why did the Voidmother stick me with this fucked up outfit.” You growl with a shake of your head, conveniently setting aside the fact that you and Crane personally selected each of the Vinehound squaddies, quirks and all.You look at your HUD again and curse. That’s two more of yours down and, as best you can see, only one of theirs not getting back up. None of your people are outright dead yet, but by now half of them are in no shape to fight. Your people are getting the worse deal in this whole exchange, even if you’re fulfilling the LT’s plan of keeping the Cradler spec ops in place and unable to manoeuvre around the larger Company position. [4/5]
You ignore Nines response to Terri’s snark, and you ignore Rev Sev updating her count when the quilled alien rebel Hassk returns from further up the gully and conveniently from a vector not receiving much hostile fire at all. “Void-fucking-damn it!” That’s where following orders gets you in the end, and you find yourself venting your frustration into the comms as you enquire less-than-politely where the voidrip of realspace is Banshee squad. “Banshee Banshee, this is Vinehound. Where the FUCK are you?!”++“Vinehound this Banshee, cool your reactor.”++ SGT ‘Casket’ Irons crisp voice crackles back at you over the comm like a pair of scissors. ++“We’re working around the edges for prime real estate, ETA 2 minutes out. Hold position, keep them in place and give us just a bit more time. Banshee out.”++You growl again, biting down a flurry of words that wouldn’t be likely to speed up those two minutes and would almost certainly increase your odds of finding a shiv in your tender parts at an inconvenient moment. Casket has that kind of reputation when it comes to those that piss her off.[⅚]
[6/6]Pressing on head-first into that firestorm up ahead is suicide, at best you and the Cradlers might break even and you gain a few metres. Nowhere near enough to decide it. You could wait it out here, order you people to dig in and return fire and let Banshee roll up on whatever flank they’re sneaking up… or you could follow the ridge where Li Wei said Hail was checking out and see if the Cradlers have a weak spot to their underbelly to be sniffed out.================================FIREFIGHT VOTES(1) Select Squad Tactic> Dig in. Return fire. Your people have pressed hard enough, now you’ve just got to wait out the storm and keep the enemy pinned down while Banshee squad rolls up on their flank and gets the kills. And the credit. [Hold Position]> No guts, no glory. Your people haven’t spent the last few minutes being slapped around by these Cradlers just to let someone else reap the benefit. You’re out for blood, and you mean to exploit this possible opening with one last push of the knife deep into the enemy gut. [Wetwork Ploy] _(2) Select Strategem (TWO MAX).> Tactical Analysis (∞): -10DC and +1 Remaining Re-Roll to uses for this engagement.>Lead by Example - Close Encounter (N/A 0/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.>Alpha Instinct (∞): +1 Re-Roll to Firefight if a kill was inflicted in the previous round KIA inflicted on Cradler Operative VI last round_(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)>CPL Crane ‘Watch My Back’ - N/A>CPL Crane ‘Time for Plan B’ - N/A>GNR Nines ‘Covering Fire’ (3/3) If not used, rolls for Nines on the casualty table are ignored.>MDC Petal ‘Medic!’ - N/A>SPR Convict ‘Bring it Down’ (1/2)>SIG Night Night ‘Where the hell is our ride?’ - N/A>Rebel Jake Martin ‘Watch Their Back’ - N/A
*GNR Nines ‘Covering Fire’ (2/3)
>>6429103>No guts, no glory. Your people haven’t spent the last few minutes being slapped around by these Cradlers just to let someone else reap the benefit. You’re out for blood, and you mean to exploit this possible opening with one last push of the knife deep into the enemy gut. [Wetwork Ploy]Finally we're not locked into tactics. Let's apply our bonuses.>Tactical Analysis>Alpha InstinctNo Lead By Example because we're wounded and can crash off the stims at any moment>SPR Convict ‘Bring it Down’ (1/2)Not risking Nines again
Whew, finally caught up with my refresher. I must say my anger is large and my hatred is larger. Also I am disappointed that people still have not chosen the Amplified Physique tree. As getting the ability to turn Double Fails into regular fails is fucking sick, actually. It would have saved us from getting the alarm raised when wrasslin their forward scout even. Hindsight is 20/20 I know but I have been fiending after that Regen perk from day 1 and I will never let an opportunity to shill the pursuit of my choices go to waste.I would like to applaud our world-brethren for their stubbornness and use their nerves as a jump-rope while keeping them from going into shock with copious amounts of go-juice for all the punishment they have inflicted upon us.
>>6429103> No guts, no glory. Your people haven’t spent the last few minutes being slapped around by these Cradlers just to let someone else reap the benefit. You’re out for blood, and you mean to exploit this possible opening with one last push of the knife deep into the enemy gut. [Wetwork Ploy]>Alpha Instinct (∞): +1 Re-Roll to Firefight if a kill was inflicted in the previous round> Tactical Analysis (∞): -10DC and +1 Remaining Re-Roll to uses for this engagement.I get the feeling we might want to save the squadie orders.>>6420891
Hey anons, some of you may have noticed that I've relied heavily on alien portraits from the Stellaris game. There's been a new DLC released which I think has some potential if anons wanted to play some variant of a nomadic mercenary company like the Black Company, this is just something I whipped together in a few minutes but I'd certainly be open to anons suggesting certain other traits/civics are more appropriate given what we know about the other alien empires in this setting.Do these traits capture the defining human species traits? Does a military autocracy really reflect the heirarchy of our own Black Company or would it be more like a military oligarchy as civilian and mercenary lifestyles evolve and synthesise with one another in the decades after the fall of Earth and her fledgling republics? Let me know what you think!
>>6429137I do think it would be more oligarchic. At least as much as Stellaris' mechanics would suggest, seeing how the Black Company seems to have fingers in as many pies as it can regarding information gathering and wheeling and dealing for contracts. So having access to black market shenanigans seems apt. Though I couldn't say if that's how the nomad fleets can actually be played as I don't have the DLC.
>>6429103(1)> No guts, no glory. Your people haven’t spent the last few minutes being slapped around by these Cradlers just to let someone else reap the benefit. You’re out for blood, and you mean to exploit this possible opening with one last push of the knife deep into the enemy gut. [Wetwork Ploy](2)>Alpha Instinct (∞): +1 Re-Roll to Firefight if a kill was inflicted in the previous round.(3)>GNR Nines ‘Covering Fire’ (3/3)>>6420937Mine.
>>6429111>>6429120We should probably avoid tactical analysis for this. We are likely on our last round for this fight, and it's not worth the -10DC at the moment.
>>6429111>Not risking Nines againHe's got full health and he can reduce the casualties. I'll also be honest, as much as I like Nines I'd rather he gets his ticket punched than Crane. Even if it means failing this Titan-jacking chicanery. I'd make that trade. I'm more shocked the Cradlers didn't attempt to disengage after getting nearly half their guys killed in a single round before, really. Especially considering they can call in support so disengaging behooves them once they confirm contact.
>>6429103+1 to >>6429158Check: >>6421118
>>6429158I'll support this one. I wanted to go for the Hold Position, but we are quite competent in Wetwork.>>6421121Me
>>6429103Backing >>6429158I was considering voting to use Lead by Example as well but I don't think we can tank any more damage if we get bad Wetwork rolls, and I'm not in enough of a hurry to get back to Sworn to Valour that I'd purposly vote to increase the chance for us to kill Nat.>>6421156This is my Krollpost.
>>6429158+1>>6421031
>>6429158Supporting, we are better at wetwork plays after all.>>6420971Me.
>>6429158Supporting >>6422585Me
> be me> check the board for updates> see ForgottenQM in a 4chan ad
>>6430934Neato.
Calling rolls in 1 hour.>>6430934I do what I can to maintain national pride in the wake of our World Cup match with the US.
Fuck yeah, keen to roll. I've been too busy to actively participate much so this is good timing
>>6430967Don't forget to link back when you do!I hope this firefight showdown hasn't proven to be too much of a slog, but frankly it's a miracle that no one else from Vinehound squad has bought it from the Savis Empire elites yet. And I have zero regrets in letting anons choose risk themselves to save Crane, gunshot wounds and all.
>>6430973Nah it's been exciting and tense. I'm shocked we're still in the fight honestly. It'll be interesting to see what we choose to do in the aftermath of all this (and potentially seeing the bitching about how in hindsight we could have just left them all to die on this planet, as was the original plan haha)
>SELECTED> (1) Squad Tactic: No guts, no glory. Your people haven’t spent the last few minutes being slapped around by these Cradlers just to let someone else reap the benefit. You are out for blood, and you mean to exploit this possible opening with one last push of the knife deep into the enemy gut. [Wetwork Ploy]> (2) Strategem: Alpha Instinct (∞): +1 Re-Roll to Firefight if a kill was inflicted in the previous round.>(3) Squaddie Order: GNR Nines ‘Covering Fire’ (2/3) >Hostile Tactic: Disengage (Hostiles gain ‘Fall Back’ +20AV)>Hostile Strategem: N/A (Disengaging)>Hostile Order: N/A (all relevant options are KIA) >Wetwork Ploy vs Hostile Disengage: Sweep and Clear. If hostiles remain above breaking point (50% of initial 104DC combat effectiveness) for two consecutive rounds they will successfully withdraw and remain combat effective. If they are reduced below breaking point in either round they must take a Leadership test to avoid routing. Note: As Elites, the hostiles have bonuses to leadership to avoid routing (Baseline at 50% strength and then partial at 25% strength)Firefight Round Three(3) – Contact on Epsilon FrontCombat Effectiveness - Vinehound Squad vs Imperial Legio: Human Auxilii (Cradler Detachment)You have ammunition for THREE [3] remaining rounds before your effectiveness is hampered.Vinehound Squad Combat Effectiveness = +88DC [Experienced Veterans +10DC, SGT Snake Eyes (Wounded) +11DC, CPL Crane (Critical: Death’s Door) +0DC, SIG Night Night (Wounded) +2DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal (Critical) +0DC, Trooper Bones +5DC, Trooper Boot +7DC, Trooper Remember Seven +5DC, Rebel Haask +4DC, Rebel Kerim’O’Kask +4DC, Rebel Karaxshc +6DC, Rebel Frohl +2DC, Rebel Werkal (Critical) +1DC, Rebel Jake Martin (Critical) +1DC, Rebel Li Wei Freeman +4DC, Rebel Alexander Hail +5DC]Friendly Re-Rolls = (1) Alpha Instinct +1VSYou have no intel on the hostiles ammunition station.Hostile Combat Effectiveness = +59DC [Elite Operators +20DC, Colonel ‘Old Bill’ +16DC, Hunter-Killer Drone (KIA) +0DC, Cradler Operative I (KIA) +0DC, Cradler Operative II (KIA) +0DC, Cradler Operative III (KIA) +0DC, Cradler Operative IV (Critical) +2DC, Cradler Operative V (KIA) +0DC, Cradler Operative VI (KIA) +0DC, Cradler Operative VII +7DC, Cradler Operative VIII +7DC, Cradler Operative IX +7DC)Hostile Re-Rolls = (0) [½]
[2/2]Firefight: Third Round> 50 DC> Friendly Combat Effectiveness +88 DC> Hostile Combat Effectiveness -59DC> Friendly Order: ‘Covering Fire’ Friendly Firefight Casualties reduced by 1.> 79DCCritical Fail = +1 Friendly Casualty at +1 Severity. Leadership Roll to prevent rout/surrender.Double Fail = +1 Friendly Casualty.0 = 2 Friendly Casualties. 0 Hostile Casualties.1 = 1 Friendly Casualty. 1 Hostile Casualty.2 = 0 Friendly Casualties. 2 Hostile Casualties.3 = 0 Friendly Casualties. 3 Hostile Casualties.Double Pass = +1 Hostile Casualty at +1 Severity.Crit-pass = All Hostile Causalities inflicted this round are KIA. Hostile Leadership required to prevent rout/surrender.3 rolls of 1d100. You have ONE firefight re-roll. Your opponent has ZERO firefight re-rolls.Come on, you Kriegers. There’s knifework needs doing..
Rolled 43 (1d100)>>6430983Send em to the void>>6421952Me
Rolled 23 (1d100)>>6430983Kroll rolling!>>6421156Me.>>6430973The illusion of it being a slog mostly comes down to the comparatively slow update schedule to previous runs. We might've been in this fight for months, but that's not because we've been fighting for months. Not like anyone can demand you forgo your actual life to update the quest faster, either. It just is what it is.
Rolled 11 (1d100)>>6430983LETS GOOOOOOOO>>6421228ME
>>6430984>>6430989>>6431023It turns out, Nat is PISSED
>>6431025>4 Casualties, with one at a +1 severityIt's cowabunga time, you fucking jungle freaks.
Rolled 6, 30, 82, 53, 11 = 182 (5d100)>>6430984>>6430989>>6431023>3 SUCCESS: 0 Friendly Casualties. 3 Hostile Casualties.>11 DOUBLE SUCCESS: +1 Hostile Casualty at +1 Severity>4 Hostile Casualties (x1 at +1 Severity)And here I thought the Cradler Auxiliaries might actually shoot and scoot. There's only 4 remaining hostiles at full health anyway so here we go... Starting with the +1 Severity.===========================Hostile Casualty Roll [1/4]Cradler Operative VII: Armour Save RollVital Status: Optimal (4/4)>+1 Severity>Flak Jacket +20AV>Fall Back +20AV>40AVQM rolling 5d100. The hostile needs 2 passes to survive.
Rolled 31, 77, 60, 80 = 248 (4d100)Hostile Casualty Roll [2/4]Cradler Operative VIII: Armour Save RollVital Status: Optimal (4/4)>Flak Jacket +20AV>Fall Back +20AV>40AVQM rolling 4d100. The hostile needs 1 pass to survive.
Rolled 53, 4, 20, 41 = 118 (4d100)Hostile Casualty Roll [3/4]Cradler Operative IX: Armour Save RollVital Status: Optimal (4/4)>Flak Jacket +20AV>Fall Back +20AV>40AVQM rolling 4d100. The hostile needs 1 pass to survive.
Rolled 25, 79, 80, 90 = 274 (4d100)Hostile Casualty Roll [4/4]Colonel ‘Old Bill’: Armour Save RollVital Status: Remarkable (5/5)>Flak Jacket +20AV>Calcium Proficiency +10AV>Fall Back +20AV>50AVQM rolling 4d100. The hostile can survive with zero passes.
Really? Not a single one of these motherfuckers gonna die? Did they steal all the good AV rolls for themselves when we weren't looking?
>>6431031>2 Hostile AV fails.>Cradler Operative VII is Wounded!>>6431032>3 Hostile AV fails.>Cradler Operative VIII is Critical!>TPR Terri 'Stick the Boot In' perk is ACTIVATED.Can I please have 1 anon give me 1d100 to re-roll that 31 result. You're looking to roll higher than 40 to rack up another war crime.>>6431034>2 Hostile AV fails.>Cradler Operative IX is Wounded!>>6431041>3 Hostile AV fails.>Colonel 'Old Bill' is Wounded!I'll wait for TPR Terri's execution skill to see if we get a kill here, but even if not the hit to hostile DC will mean a leadership test to avoid a rout.
>>6431044That extra 20 from running away ain't no joke. None of them have more than half health, though.
Rolled 13 (1d100)>>6431045TERRI FUCKING KILL THIS MAN RIGHT NOW!
>>6431047Unbelivable. The stars favour these cradlers so much.
Rolled 43, 50, 47 = 140 (3d100)>>6431047Guess she's had her bloodlust slaked from that earlier crit.==================Estimated Hostile Combat Effectiveness = +43DC [Elite Operators +20DC, Colonel ‘Old Bill’ +12DC, Hunter-Killer Drone (KIA) +0DC, Cradler Operative I (KIA) +0DC, Cradler Operative II (KIA) +0DC, Cradler Operative III (KIA) +0DC, Cradler Operative IV (Critical) +2DC, Cradler Operative V (KIA) +0DC, Cradler Operative VI (KIA) +0DC, Cradler Operative VII (Wounded) +4DC, Cradler Operative VIII (Critical) +2DC, Cradler Operative IX (Wounded) +4DC)>Imperial Legio: Human Auxilii - Cradler Detachment is at Breaking Point! (Less than 50% starting Combat EffectivenessLeadership Test: Cradler Auxiliary Detatchment>40DC>Elite Operators II (Over 25%): +20DC, +1 Re-Roll>Colonel ‘Old Bill’: Slick Shades +5DC>Colonel ‘Old Bill’: Tranquil Gaze +5DC, +1 Re-Roll>Sweep and Clear: Failed leadership will result in a rout rather than a forced Disengagement>70DC0 = Every Cradler for himself. What’s left of the Cradler force melts away into the jungle, lone survivors fleeing far from your plotted course to the next objective.1 = Lick their wounds. The Hostiles slink away into the jungle, auto-selecting disengage in the next Firefight round. If already disengaging, the hostiles are instead routed but what is left of them will stay together.2 = Gnaw at the Trap. The Hostiles continue to put up a fight, Firefight continues as normal.They must still take a Leadership test before successfully disengaging at the end of the following round.3 = Hunter’s Code. The Hostiles stand their ground, and do not need to roll a Leadership test next turn unless reduced to 25% Combat effectiveness.QM rolls 3d100. QM has TWO re-rolls.Get to the hovercraft!
>>6431060Damn these are some hard bastards, but hey, we'll be fucking legendary if we take them out and survive all this
>Hostile 3 SUCCESS: Hunter’s Code. The Hostiles stand their ground, and do not need to roll a Leadership test next turn unless reduced to 25% Combat effectiveness.Alright, looks like the Cradler Auxilaries are bloodied but unbowed. If they can make it through the next round (which is also the round your Banshee reinforcements should be in play) they will have successfully disengaged. VERY bad news for those that like their weather forecast to not include airstrikes and their wounded to be okay being left unattended for 2 minutesThat's all from me tonight gents, I'll be back with a content update and votes this Wednesday evening.
Rolled 74 (1d100)>>6431060>>6420891APEX PREDATOR
>>6431065Man I'm glad I failed the reading comprehension test.
>>6431064Thanks boss
>>6431062Good news is that even if we don't get any extra help next round the DC will be 94 for the firefight we're probably gonna hammer them again. With Banshee Squad involved it's looking pretty bleak for the Cradlers. Hopefully we get some extra severity in there as well. May as well go for broke with everything we can, too, what with the end of combat occurring either way, may as well pop both remaining Orders, just to make sure we take no damage and Old Bill gets his ticket punched.
>>6431071Yeah we definitely want to do everything we can to eradicate them with this next attack. If not... well... it's been fun playing Nat haha
Rolled 11 (1d100)>>6431060>>6423059verified.
>Cradler Operative VII isWounded!>Cradler Operative VIII is Critical!>Cradler Operative IX is Wounded!>Colonel 'Old Bill' is Wounded! >Colonel ‘Old Bill’ Regeneration perk is Activated.>Colonel ‘Old Bill’ is Stable. Yes I know the genemod skill activates at the end of combat, but that doesn’t make much sense for a hostile equivalent. Instead it will be a one-off activation here.You blink and grit your teeth, quashing the blackness that creeps into the corner of your vision as the stimms start to wear off. You clench your fist to staunch the shaking fits, red ichor seeping down your forearm to wedge between the gaps in your curled fingers as you do. The bandage around your bad bicep is bleeding through, more of a red rag than proper gauze by now. You know you must reek of blood, sweat and nerves, but if your heightened Cradler senses are being overwhelmed by the overpowering noise of the firefight then you guess the enemies are as well. The hulking molluscoid Karaxshc is a foul-tempered alien douchebag at the best of times, let alone in the midst of a fervent firefight, so your finger doesn’t quite come off the trigger of your magpistol when he tenses at your approach. But the hefty alien rebel has never tried to lock horns with the legendary ‘Mama Snake’, it only takes a curt gesture from Alexander Hail to stifle the bristling xeno long enough for you to wedge yourself in between the two rebels at the lip of the gully. Pressed up against the alien as you follow Hail’s cautious gaze at the Cradler position, you try not to gag at the alien’s molluscoid musk. It’s got a kind of salty-eggs-gone-rotten bite to it, frankly it’s amazing that the Cradlers a few metres away haven’t clocked him down here yet even with all the explosions and kicked up earth. Another liberal burst of heavy machine gun rounds from GNR Nines position and the weaker reply from the Auxiliary position is a hint that maybe they’re a little distracted to be having a sniff right now. Lucky them, you think to yourself as you hold back a gag. Hail opens his mouth to speak but you’re already nodding, you can see what has his attention. Several of the tree-like Dis plants just on the other side of the gully have been quite literally sawn down by the steady exchange of gunfire, providing a convenient barricade of sorts where you can get in close to the Cradler Auxiliary rearguard. Real close.[1/6]
A double-pat on your shoulder tells you that TPR Terri and TPR Rev Sev are in position behind you. Further back the furred rebel kid Frohl looks as lost as ever, it’s baby’s first firefight and boy has it been a real doozy, but for an underage pup/hatchling thing (and most definitely a child-soldier under Galactic law) even sticking around this long and staying in formation is a pass. You don’t even need to glance over your shoulder to guess that the quilled Zaan rebel Hassk is still hanging in the rear where she’s less likely to catch a bullet, always looking out for number one that one. And for her that means cozzying up to the only person likely to get her a ticket off this rock, namely you. It’s not exactly a propagandist’s pick of plucky heroes you have here with you, but Krieger or Rebel they’re all hardened veterans you have fought and blood with in these jungles for the better part of a year. Well… aside from the new addition of the child-soldier that is, but you’ll take the extra body all the same. No words are spoken, countless hours of training and the real-thing have your people and the rebels well familiar with the game plan. You set the mark, waiting for the next burst of your fire support that whizzes in a flurry overhead.++“Composed Update. Ammunition reserves running low. Skepitcal Apprasail. Hostile suppression can be maintained for a further 27.3 seconds.”++Your HUD tells you that the rest of the squad isn’t much better off when it comes to the ammo count. Your magpistol has plenty of juice left in her, but changing clips with one good-hand is proving to be a real bitch. You’re not sweating yet, well not figuratively, since Banshee squad is just a few seconds away and at the rate that the hostiles are chewing through their ammo they must also be running low too. Still this isn't the only fight you have left ahead of you in this long-limbed operation, you can’t afford to let this drag on much longer.You signal your people to make their move. A double-pat on Hail’s backvest, an elbow in oyster-breath’s considerable gut, and suddenly your trotting forward at a half-crouch right over the lip of the gully and into the heart of the Auxiliary holdout. A well-placed sentry or a seconds forewarning would have seen your bunched up incursion gunned down in the seconds it takes to reach the makeshift barricade, but luck is with you. If the enemy had stayed where they were your little group would have them dead to rights with a firing line on their original position at the ridge of the gully.[2/6]
Later, when all the screaming and explosions finally stop, you figure that the enemy must have been pulling back to the barricade themselves only to run straight into your flanking force, and you honestly couldn’t say whether your people or theirs were more surprised in the sudden face-to-face encounter. You practically slam into the chest of the first Cradler operative, a somewhat lanky specimen of a Cradler who you only realise is a woman from the surprised yelp she elicits as you both scramble to bring your sidearms up to bear. You’re quicker than her, only just, and your hyperreactive pupils adjusted fast enough to send a bullet zinging into the nearest Cradler right where the shoulder meets the neck. When the Cradler woman drops you can’t tell if it’s to crawl to cover or bleed out, everything happens so quickly. A burly, almost comically muscular example of a Cradler wearing surprisingly fashionable high-tech refractor shades tackles Karaxshc with a barbaric yawp, presumably because the rebel xenos was the only thing bigger than him in this surprise encounter, and all hell breaks loose. You can’t tell whether it was Hail, Terri, Rev Sev, Hassk or maybe even an alarmed Obdine pup Frohl that fires first, but that initial panicked full-auto spray is decisive and sends the retreating Cradler operatives twisting and scrabbling into the scant cover of nearby saplings and brushes. Not a one of them reaches cover without a bullethole or three, at that range you can’t miss, but you have to respect that even then they still formed a peeling cover action that kept your people’s heads down long enough to avoid fatalities.[3/6]
A roughly human-shaped blur passes overhead as you crouch into cover. You have a fraction of a moment to register it as the same Cradler commando that tackled Karaxshc just seconds ago. As much as you dislike the rebel xeno, the big ugly Boscht bastard is as strong as he looks. Human genemodded brawn met the slab of molluscoid muscle and found itself hurled ungently into the handful of trees sturdy even not to be sawn down by gunfire. The trees give way and shatter under the force of the human projectile while the human projectile itself, surprisingly, doesn’t. Picking himself up with a look that strikes you as far more indignant than defeated, the Cradler leader barks a curt command. [4/6]
“Voetsek!” He snarls right at you, ducking aside before your magpistol rounds find him. “Fok this for a laugh. Bushies! Grab your China and make tracks!”You feel a ridiculously wistful sense of nostalgia at hearing the thick accent of home, especially the swear words. These aren’t Buya Valley boys or Karnak Eartakers, these Cradlers are Shosa tribe for sure. Based from a walled city built around one of the old research stations, folk from Shosa typically landed on the more civilized scale of the tribes and clans of Clayton's Cradle. As a wastrel you were no kind of kin to them, but the Shosa never tried to kill you just for hunting on their turf and you even traded with them a couple of times. This is still a fight to the death, that’s just how it goes in the Green, but at least you and your men don’t have to worry about filling out an ear necklace or ending up on the menu if you cop it out here.No one survives any length of time in the Green of Clayton’s Cradle without knowing when to cut their loses, and these Shosa boys are no different. Your advance has become a pursuit, but even as been to scud as they are the elite Auxiliaries are disciplined to maintain a rearguard action as you coordinate with SGT Casket and try to steer the surviving hostiles directly into the approaching muzzles of Banshee squad. The line-of-retreat isn’t perfect, despite your successes you haven’t entirely controlled the enemy’s movements as they make their way into denser cover. Banshee’s opening salvo is going to tear them to shreds, but there’s still a chance a few of them won’t be caught in the trap and manage to slip away…===================================[5/6]
[6/6]FIREFIGHT VOTES(1) Select Squad Tactic> “That’s far enough, lads! Call your shots.” Your people continue to fire after the retreating hostiles, but Banshee Squad can pick up the slack when it comes to close quarters. If something goes terribly wrong you’ll at least be certain the damage to your people is minimal and the wounded you already have aren’t further harmed. [Hold Position/Sweep and Clear]> “Peel off! I don’t want us missing any stragglers.” You break off pursuit and direct your advance for the most likely egress where any survivors of Banshee squads angle of attack are likely to be forced into. And you make certain the corpses here are just that before you do. TPR Terri’s perk can be used on any and all hostiles that are ‘Critical’ status at the end of the firefight results. [Wetwork Ploy/Sweep and Clear] > “After them! This one is mine…” If some of the elite Auxiliaries manage to escape intact and disengage, challenging their leader directly and finishing him off will put an end to that threat once and for all. Not to mention that he is likely to have all the best loot. [Shock Assault/Sweep and Clear]_(2) Select Strategem (TWO MAX).> Tactical Analysis (∞): -10DC and +1 Remaining Re-Roll to uses for this engagement.>Lead by Example - Close Encounter (N/A 0/1): +1 Re-Roll to Firefight if using Shock Assault Tactic this round.>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.>Lead by Example – Hold Position (1/1): +1 Re-Roll to Firefight if using Hold Position Tactic this round.Sweep and Clear will result in this being treated as a Sharpshooter stratagem with lesser odds and risk>Alpha Instinct (N/A ∞): +1 Re-Roll to Firefight if a kill was inflicted in the previous round No KIA inflicted in the previous round_(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)>CPL Crane ‘Watch My Back’ - N/A>CPL Crane ‘Time for Plan B’ - N/A>GNR Nines ‘Covering Fire’ (1/3) If not used, rolls for Nines on the casualty table are ignored.>MDC Petal ‘Medic!’ - N/A>SPR Convict ‘Bring it Down’ (1/2)>SIG Night Night ‘Where the hell is our ride?’ - N/A>Rebel Jake Martin ‘Watch Their Back’ - N/A_(4) Banshee Squad> “Scud Casket, it’s about damn time.” +20DC Bonus to Firefight. The friendly casualty table is modified to include Banshee squad numbers. [Banshee Squad engages]> “Banshee hold fire and check your targets. We’ll drive ‘em right to you.” No bonus to Firefight DC or modified friendly casualty table, +1 Severity to all hostile casualty results this round. [Banshee Squad waits in ambush]
>>6432356(1) Select Squad Tactic> “Peel off! I don’t want us missing any stragglers.” You break off pursuit and direct your advance for the most likely egress where any survivors of Banshee squads angle of attack are likely to be forced into. And you make certain the corpses here are just that before you do. TPR Terri’s perk can be used on any and all hostiles that are ‘Critical’ status at the end of the firefight results. [Wetwork Ploy/Sweep and Clear]Lets not get sloppy, but lets not let them escape either, not even one(2) Select Strategem (TWO MAX).>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.(3) Select Squaddie Orders (TWO MAX). (refer to advance firefight rules for specifics)>SPR Convict ‘Bring it Down’ (1/2)(4) Banshee Squad> “Scud Casket, it’s about damn time.” +20DC Bonus to Firefight. The friendly casualty table is modified to include Banshee squad numbers. [Banshee Squad engages]>>6421952me
>>6432358If you want to use the +20 from Banshee Squad, why not use Nines' order to ensure a critfail can't kill anyone? The DC should still be 90+ even with Bill healing a wound without the other squad's help. Which would also make rerolls irrelevant since we can't reroll a critfail. The way I see it is the extra DC is to create a safety buffer so we can ensure we won't take any damage guaranteed, and the Ambush option just maximizes our killing potential while still leaving the barest risk for suffering damage in return.
>>6432368I suppose my thinking was to keep Nines off the list just in case, despite how unlikely it is that we'll fuck this one up. I'm also pretty tired so I may not have thought things through as thoroughly as I could have
>>6432356> “Peel off! I don’t want us missing any stragglers.”>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.>GNR Nines ‘Covering Fire'>SPR Convict ‘Bring it Down’ > “Scud Casket, it’s about damn time.” +20DC Bonus to Firefight. The friendly casualty table is modified to include Banshee squad numbers. [Banshee Squad engages]
Q: Do we need to conserve Nine's and Convict's ammo for the next firefight?
>>6432351>>Colonel ‘Old Bill’ Regeneration perk is Activated.Clearly we must acquire his genetics to become the Apex predator.
>>6432356(1) Select Squad Tactic> “Peel off! I don’t want us missing any stragglers.” You break off pursuit and direct your advance for the most likely egress where any survivors of Banshee squads angle of attack are likely to be forced into. And you make certain the corpses here are just that before you do. TPR Terri’s perk can be used on any and all hostiles that are ‘Critical’ status at the end of the firefight results. [Wetwork Ploy/Sweep and Clear]Unless I'm misremembering/misunderstanding. Wetwork is our speciality.(2) Select Strategem (TWO MAX).>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.>SPR Convict ‘Bring it Down’I don't think we need to use Covering Fire here; the last DC was 79, and we inflicted considerable damage to them, which should increase the DC even further. I think we need to conserve Nines' ammo here.4) Banshee Squad> “Scud Casket, it’s about damn time.” +20DC Bonus to Firefight. The friendly casualty table is modified to include Banshee squad numbers. [Banshee Squad engages]With Banshee squad giving us +20 DC to the Firefight, there's no shot; we risk even being injured here, right?This is me.>>6420971
>>6432482>there's no shot; we risk even being injured here, right?Well we had rolled a hundo in this same combat earlier, so. I'd also consider it a solid choice to take the ambush option to increase severity on all casualties inflicted. Forcing them to roll an extra die against their armor saves might be worth it since they have an extra 20 armor on their disengage.
I'm surprised no one seems interested in increasing the severity. Like not a one.
>>6433116I think most people (me included) are afraid of losing nines' Ammo and on taking additional losses since we're already banged up. Plus most of the Cradlers are wounded so our odds of killing them/routing them are really high already no?
>>6432356> “Peel off! I don’t want us missing any stragglers.”>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.>GNR Nines ‘Covering Fire'>SPR Convict ‘Bring it Down’> “Scud Casket, it’s about damn time.” +20DC Bonus to Firefight. The friendly casualty table is modified to include Banshee squad numbers. [Banshee Squad engages]>>6421031
>>6433170I'm sure we'll be able to loot some ammo off of these guys. Probably only a single round's worth but hey. With these guys getting wiped out and us being so banged up we could probably sell the story of being the Cradler Auxiliary force easier and not have to fight on the next step. Maybe. Really it's just like one of those moments you expect players to course correct really hard in reaction to the Cradlers rolling like champions on the Saves last round. How it usually goes is all.
>>6432356> “Peel off! I don’t want us missing any stragglers.” You break off pursuit and direct your advance for the most likely egress where any survivors of Banshee squads angle of attack are likely to be forced into. And you make certain the corpses here are just that before you do. TPR Terri’s perk can be used on any and all hostiles that are ‘Critical’ status at the end of the firefight results. [Wetwork Ploy/Sweep and Clear]>Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.>SPR Convict ‘Bring it Down’ (1/2)> “Scud Casket, it’s about damn time.” +20DC Bonus to Firefight. The friendly casualty table is modified to include Banshee squad numbers. [Banshee Squad engages]>>6420891
Calling for rolls in 1 hour.
>SELECTED: > Tactic: “Peel off! I don’t want us missing any stragglers.” [Wetwork Ploy/Sweep and Clear]> Strategem: Lead by Example - Wetwork (1/1): +1 Re-Roll to Firefight if using Wetwork Ploy Tactic this round.> Order: SPR Convict ‘Bring it Down’ (½) Well done to anons aware that conserving ammo may be important> Banshee Squad: “Scud Casket, it’s about damn time.” +20DC Bonus to Firefight. The friendly casualty table is modified to include Banshee squad numbers. [Banshee Squad engages] >Hostile Tactic: Disengage (Hostiles gain ‘Fall Back’ +20AV)>Hostile Strategem: N/A (Disengaging)>Hostile Order: N/A (all relevant options are KIA) >Wetwork Ploy vs Hostile Disengage: Sweep and Clear. If Hostiles remain above 25% starting strength at the end of this round a successful hostile leadership test will see them disengage successfullyFirefight Round Four(4) – Contact on Epsilon FrontCombat Effectiveness - Vinehound Squad vs Imperial Legio: Human Auxilii (Cradler Detachment)You have ammunition for TWO [2] remaining rounds before your effectiveness is hampered.Vinehound Squad Combat Effectiveness = +108DC [Experienced Veterans +10DC, SGT Snake Eyes (Wounded) +11DC, CPL Crane (Critical: Death’s Door) +0DC, SIG Night Night (Wounded) +2DC, GNR Nines +12DC, SPR Convict +7DC, MDC Petal (Critical) +0DC, Trooper Bones +5DC, Trooper Boot +7DC, Trooper Remember Seven +5DC, Rebel Haask +4DC, Rebel Kerim’O’Kask +4DC, Rebel Karaxshc +6DC, Rebel Frohl +2DC, Rebel Werkal (Critical) +1DC, Rebel Jake Martin (Critical) +1DC, Rebel Li Wei Freeman +4DC, Rebel Alexander Hail +5DC, Banshee Squad Reinforcements +20DC]]Friendly Re-Rolls = (1) Alpha Instinct +1 (Unused)VSYou have no intel on the hostiles ammunition station, but they have to be running low too.Hostile Combat Effectiveness = +47DC [Elite Operators +20DC, Colonel ‘Old Bill’ (Stable) +16DC, Hunter-Killer Drone (KIA) +0DC, Cradler Operative I (KIA) +0DC, Cradler Operative II (KIA) +0DC, Cradler Operative III (KIA) +0DC, Cradler Operative IV (Critical) +2DC, Cradler Operative V (KIA) +0DC, Cradler Operative VI (KIA) +0DC, Cradler Operative VII (Wounded) +4DC, Cradler Operative VIII (Critical) +2DC, Cradler Operative IX (Wounded) +4DC)Hostile Re-Rolls = (0) [½]
[2/2]Firefight: Fourth Round> 50 DC> Friendly Combat Effectiveness +108 DC> Hostile Combat Effectiveness -47DC> 111DC Victory! But as the Hostiles are Elite, combat rolls must still be made for this final round. Rolls of 100 will still be counted as critical-failures.Critical Fail = +1 Friendly Casualty at +1 Severity. At least one hostile survives and is an active combatant.Double Fail = +1 Friendly Casualty.0 = 2 Friendly Casualties. 0 Hostile Casualties.1 = 1 Friendly Casualty. 1 Hostile Casualty.2 = 0 Friendly Casualties. 2 Hostile Casualties.3 = 0 Friendly Casualties. 3 Hostile Casualties.Double Pass = +1 Hostile Casualty at +1 Severity.Crit-pass = All Hostile Causalities inflicted this round are KIA. Any surviving hostiles rout.3 rolls of 1d100. You have ONE firefight re-roll. Your opponent has ZERO firefight re-rolls.No quarter asked for, and none given.
Rolled 51 (1d100)>>6434166>>6421952Me
Rolled 20 (1d100)>>6434166>>6421031roll
Rolled 17 (1d100)>>6434166Rules of nature!>>6434170
>>6434171Wrong link >>6420891
>>6434171>>6434172I'll allow it. And, unless any anons wants to throw down a re-roll gunning for a double, I'll start posting the Wetwork test next.
Wetwork Test: Sergeant ‘Snake Eyes’ Natalya VS Colonel ‘Old Bill’ Corbett>50DC> Formidable Opponent -10DC, +1 Adverse Re-Roll Amplified Physique I vs Hostile Amplified Physique II> SGT ‘Snake Eyes’: Magpistol +5DC> SGT ‘Snake Eyes’: Vibroblade +10DC> SGT ‘Snake Eyes’: Cradleborn (Jungle Environment) +21DC, +0 Re-Roll Recently used> SGT ‘Snake Eyes’: The Woman, The Myth, The Legend +5DC, +0 Re-Roll Recently Used> SGT ‘Snake Eyes’: Maw & Claw +0 Re-Roll Recently Used> SGT ‘Snake Eyes’: Venomous Nil effect> SGT ‘Snake Eyes’: Wounded (Gunshot-Abdomen) -5DC> SGT ‘Snake Eyes’: Wounded (Gunshot-Bicep) -5DC> SGT ‘Snake Eyes: Predator Quirks I +1 Hostile Casualty Severity> SGT ‘Snake Eyes: Predator Quirks II. Each lethal hostile casualty inflicted has a 66% chance of inflicting a further casualty.> Colonel ‘Old Bill: Venomous Nil effect> Colonel ‘Old Bill’: Cradleborn (Jungle Environment) -15DC, +0 Adverse Re-Roll Recently used.> Colonel ‘Old Bill’ Corbett -0DC, +0 Adverse Re-Roll. Recently Used> Colonel ‘Old Bill’: Combat Shotgun +0DC> Colonel ‘Old Bill’: Maw & Claw +0 Adverse Re-Roll Recently Used> TPR Terri ‘Stick the Boot In’ perk can be used if the hostile is reduced to Critical as a result of Firefight Rolls or this Wetwork test.>56 DCCritfail = From Predator to Prey. Reduce Vitals by 1 degree. No save. 50% chance a random Banshee Squad member becomes a casualty.Double Fail = That hurt. Take an AV save. 50% chance a Banshee Squad member is wounded instead.0 = Looks like it’s going to be the hard way… Take an AV save. Immediate Close Encounter Roll. 1 = Troublesome quarry. No effect.2 = No such thing as a fair fight. +1 Hostile Casualty.3 = Killing Spree. +1 Hostile KIA. +1 Hostile Casualty.Double Pass = That’s how it’s done! +1 Hostile CasualtyCritical Pass = Rip n’ Tear…3 rolls of 1d100. You have ZERO re-rolls. Your opponent has ONE adverse re-roll. Big muscles won’t cure a cut artery…I kind of like how thematically the lack of re-rolls on both sides reflects a degree of exhaustion as the firefight drags on. Word to a wise though, if you get bogged down this guy is fully decked out in the genemod tree perks that will make him an absolute beast in Close Encounters...
Rolled 100 (1d100)>>6434174Gib genes Can we absorb his genes like some kind of Tyranid?>>6420891
>>6434177
>>6434177Oh my goodness... my dude... of ALL the rolls, in ALL the threads, in ALL of the moments, you picked this one to crit fail!?
>>6434177Oh.....oh no.
Voidmother wept guys, you still have a long ways to go on this operation even if you win here. >>6434177>>6434182Anon. Give me 1d100. 50 or lower means a random Banshee squaddie cops it with a casualty roll. Higher means Snake Eyes gets a Crit-smack.
Rolled 73 (1d100)>>6434183>"Oh Kid, you think the Green is your ally. But you merely adopted it; I was born in it, moulded by it. I didn't see the light of the upper green until I was already a man, by then it was nothing to me but BLINDING! The shadows betray you, because they belong to me!"
>>6434186Okay I can't even be mad at myself now, what the fuck.
I wonder how Emile Andre is doing... hahaha
>>6434186Not going to lie, that scene is going to be very fun to write.
>>6434189We punished Nat now.
Rolled 1 (1d5)Alright, let's see how the rest of it goes.> Firefight 3 SUCCESS: Friendly Casualties. 3 Hostile Casualties.> Wetwork Strategem CRIT-FAIL: SGT ‘Snake Eyes’ Vitals reduced by 1. No AV save.> SGT ‘Snake Eyes’ Natalya is Critical!Rolling 1d5 to randomize Convict’s ‘Take it Down’ hit before a start rolling hostile AVs. I don’t like the possible exploit of it being used to snipe unarmoured hostile leaders by virtue of their skill (as opposed to High DC hostile armour as was intended).1. Colonel ‘Old Bill’ (Stable)2. Cradler Operative IV (Critical) 3. Cradler Operative VII (Wounded) 4. Cradler Operative VIII (Critical)5. Cradler Operative IX (Wounded)
Rolled 48, 82, 50, 62, 44 = 286 (5d100)>>6434192FUCK.Okay... so I guess that's gonna make it even between Convict and Snake Eyes? I'll stop guessing how this is going to pan out until I finish the rolls.==========================Hostile Casualty Roll [1/3]Colonel ‘Old Bill’: Armour Save RollVital Status: Remarkable (3/5)>Flak Jacket +20AV>Calcium Proficiency +10AV>Fall Back +20AV>SPR Convict: Bring It Down! 1/2 AV, +1 Casualty Severity>20AV
>>6434192>I don’t like the possible exploit of it being used to snipe unarmoured hostile leaders by virtue of their skill (as opposed to High DC hostile armour as was intended).>meanwhile, old bill has the highest armor save of everyone left on his sideI mean technically? kekAlso kinda surprised no one wanted to reroll on the firefight. Like everyone chose the option to reroll on a DC of YES and they don't fish for doubles?
>>6434195That should actually have been 25AV, not that it mattered... The Voidmother giveth, and the Voidmother bloweth away.
>>6434192>>6434195Holy shit, these rolls. This whole thing is an absolute rollercoaster
>>6434195Shouldn't that be 25AV not 20AV if it's halved?
>>6434195>vaporizedFUCK that feels good. RIP Husk you have been avenged. I guess Nat just needed to get herself stabbed in the chest in order to hoist the old bastard into an open line of fire. Talk about uppers and downers.
Rolled 24, 30, 49, 31 = 134 (4d100)>>6434199Yes I botched that, his Vitals were also now 'Stable' not 'Remarkable'. But the end result is the same. That man is now in many pieces.==========Hostile Casualty Roll [2/3]Cradler Operative VII: Armour Save RollVital Status: Wounded (2/4)>Flak Jacket +20AV>Fall Back +20AV>40AV
>>6434201TERRI GET HIS ASS!
Rolled 74, 44, 99, 76 = 293 (4d100)>>6434196I genuinely thought that you guys were kina wasting valuable AT ammo with that order selection on this final round... Apparently not.Hostile Casualty Roll [3/3]Cradler Operative IX: Armour Save RollVital Status: Wounded (2/4)>Flak Jacket +20AV>Fall Back +20AV>40AV
>>6434203>Colonel ‘Old Bill’ is very KIA!>Cradler Operative IV is Critical!>Cradler Operative VII is Critical!>Cradler Operative VIII is Critical! >Cradler Operative IX is KIA!> SELECTED Tactic: TPR Terri’s perk can be used on any and all hostiles that are ‘Critical’ status at the end of the firefight results. That is no less than THREE hostiles now sitting on Critical health.As anons did not use the remaining temporary Firefight re-roll and this is the end of combat, I'll let you transfer that over to this... mop up, shall we call it?>Alpha Instinct (TPR Terri): +1 Re-RollAs the Harmonious Accords between the major xenos powers is clear that wounded combatants of signatories are to be afforded all practicable medical treatment where possible, the hostiles will get a number of adverse re-rolls equal to what that is worth against TPR Terri's bloodlust here.>Harmonious Accords 'Prisoners of War' +0 Adverse Re-Rolls======================Give me THREE rolls of 1d100 (aiming high). You have ONE re-roll. The poor, wounded, hostiles have ZERO re-rolls. Wounded? ...What wounded?
Good morning fellow Kriggas, I hope everything is going we—>>6434177Oh sweet fuckmothering jungle daemons... INSTANTLY? DO WE NOT GET THE COURTSEY OF HAVING THE CRIT COME LAST IN THE ORDER SO WE COULD BUILD SOME HOPE FOR THIS COMBAT FIRST?
Rolled 20 (1d100)>>6434209Rollin>>6421952Me
Rolled 10 (1d100)>>6434209>>6421156Guess I'll do my part. Go get 'em, Terri. Rollin'!
>>6434211>>6434212Goddamnit guys whose side are you on.
>>6434213We're not making it to the suicide mission chief.
Rolled 46 (1d100)>>6434209LETS GO!
>>6434215Well you have redeemed yourself some, that KIA and the death of their leader means even the Elite survivors won't pass a leadership test to remain a credible threat if they make it out alive.>>6434212>>6434211I'll wait on either one of these anons to take the final re-roll and then that should be it for the night. Content update this Wednesday.
>>6434214Definitely looking at a beat-up squad in MENACE stats...
>>6434216I'm starting to think anons just don't want to use rerolls. Or they have inexplicably lost the ability to read.
There's really no downside to using it and no upside to keeping in the back pocket, so I'll open up the re-roll to any anons wanting to take a war crime stab.
Rolled 75 (1d100)>>6434218>>6434220I'm not dyslexic enough yet to not post, but it is difficult to do so from from your shower. >>6434212>>6421156Hail marry, Terri once more into the breach.
Sorry I was having dinner. Good reroll anon
Onya Terri. That leaves one Cradler getting away, and in way too bad a shape to threaten your people or call in help. Presuming they don't die of their wounds (given how tough they are) this lone survivor will be making tracks in the opposite direction of your intended path to the nearby forward airbase.Whether Snake Eyes is up to continue the mission however... well, we shall see soon enough.
>>6434225We only need one to send a message... Wait, no.
>>6434226Now all of Dis knows you're here.
>>6434226>>6434227Posts like these are why I run this quest.
Bet the voters are lamenting that they did not pick the regeneration perk now, right?
>>6434241It would be handy, but we can't change shit now.we should become a Genestealer, just steal all the genetics
>>6434229YILMAAAAAAAAZ!
>>6434229>Aussie lawyer>"Out in the bush" for a year or so>Implied on essentially pro bono business>Posts 2010s Jordies memeFrantically drawing red lines between the photos pinned on my wall
>>6434225>making tracks in the opposite direction of your intended path to the nearby forward airbase.Here's hoping that if the bloodloss doesn't kill them then at least they black out when the adrenaline fades before they get there. Or they trip on a rock and break their neck. >>6434241Truly regen is the most goated pick in any situation ever. With half our squad borked like they are I still wouldn't be confident in continuing even if Nat could stay combat effective if I'm being honest. Thankfully even if we can't get the super duper secret sub objective done, the other two Squads should be good to rock the base and steal all the shit we need so the Company lads can go hide in the mines. Albeit without the greatest fireworks show this planet would ever see.
>>6434177Damn you anon, why did you roll after already rolling... Damn you!
>>6434884Ah don't blame him. The dice giveth and the dice taketh. They've just been very takethitive lately. The good news which we should focus on is what was probably the most elite and dangerous element in this region was probably just eliminated, or in the case of Old Bill, reduced to a fine smear.
>>6434884
>>6434884I regret NOTHING
>Colonel ‘Old Bill’ is very KIA!>Cradler Operative IV is KIA!>Cradler Operative VII is Critical!>Cradler Operative VIII is KIA!>Cradler Operative IX is KIA! >SGT ‘Snake Eyes’ is Critical!>Hostile Leadership Test AUTO-FAIL!> Contact on Epsilon Front: Vinehound Squad is VICTORIOUS > Hostile Cradler Auxiliaries are routed! The lone surviving Cradler Operative will pose no further threat to the operation.You bark a sharp command at your pursuing Vinehouds, steering the bulk of your squaddies still standing on an angle to the retreating Cradler Auxiliary line. Already you can hear the short, sharp bursts of automatic fire downrange as the furthest Cradlers run into Krieger reinforcements still fresh and unblooded from the gruelling firefight that hostiles are fleeing from.“Scud Casket, it’s about damn time.” You don’t bother suppressing your smug grin as you chime in on the platoon shortwave, well assured that the last of the enemy are too pre-occupied to zero in on the comlink and interrupt your gloating tone.++“Just didn’t want to cramp your style, Jungle Jane.”++ SGT Casket’s icy response over the shortwave is typical of her, but both of you know exactly whose squad has bragging rights for this victory.“You couldn’t if you tried, Little-Miss-Edgy.” You can’t resist a chuckled retort, although you do resit broadcasting that over the platoon shortwave. Banshee’s squad leader likes you, but those who publicly diss her have a habit of not getting the last laugh. The direct squaddie-to-squaddie link is sufficient to convey your smugness for now. “Vinehound peeling off and covering the main Epsilon exfil points.”++“Copy that Vinehound, we’ll drive them to you.”++ SGT Casket’s voice is all business like again. ++“Good hunting.”++Even before your men are fully in position the first of the Cradlers not gunned down by Banshee squad's fresh attack staggers into view. Bloodied, bereft of his weapon and in no kind of fighting condition, the operative more resembles a prey animal run to ground than an active enemy combatant. His sorry state gives the nearby TPR Terri not a second’s pause, emptying what was left of her clip into the stumbling soldier with gusto. Normally you’d take no real issue with the odd war crime here and there, but you make a note to tell Terri to tone it down a notch after all this. Bloodlust is all well and good, sure. But ammunition doesn’t grow on trees.[1/6]
https://www.youtube.com/watch?v=Q-S-5-JJYzI&list=RDQ-S-5-JJYzI&start_radio=1 - Wetwork turns Close QuartersDespite your clear advantage, the tactical situation in trying to cut off the Cradler Auxiliaries from a clear line of retreat is a messy one. Your squaddies are spread thin at intervals on the edge of the previously hotly contested combat zone, covering off on every likely trail and firing lane that leads away from the engagement area. You hear, rather than see, the odd burst of gunfire close by over the background staccato fire of Banshee squad that drives the surviving enemy operatives to your people lying in wait.You’re not surprised to find yourself mostly alone when the leader of the Cradler Auxiliaries bursts from the undergrowth, his combat shotgun poised to cover his rear but his head shifting and scanning steadily in all directions, covering all angles, as he pauses in the cover of the roots of an overgrown tree and takes a knee to catch his breath.You could put him down with a bullet from your magpistol right now, if he would just shift slightly so that root wouldn’t cover him so well. No, this guy is good. Even exhausted as he is right now this veteran Shosa hunter would be too cautious for that. The hilt of your vibroblade finds its way into the palm of your hand as you stalk closer. There’s something about the thrill of the kill up close that makes you favour the option that saves on ammunition anyway.The Cradler officer is a real kind of warrior specimen, you have to admit. At about your chest height even down on one knee, bulging with genemodded musculature, the leader of the Auxiliary elite doesn’t get any smaller as you get closer. Close enough to count the markings on his elaborate tooth necklace, the sign and sample of voiddamn near every kind of nasty beast you ever encountered in the green and even a few you don’t recognise. His achievements displayed there mark him as not just an accomplished hunter of the Shosa tribe, but a legendary one. The Imperial honours and accolades that mark his sleeves, awarded by his Savis masters, mean less to you both in what they might signify and how much it raises the veteran Auxiliary Legionnaire in your estimation. You haven’t the foggiest clue what campaign the armoured hand grasping a red sun is supposed to signify, but you voiddamn well know a mature Carnotaur tooth when you see one.But no matter how big the beast, no matter how fierce the quarry, a well-placed steel point to the right carotid will end the fight before it ever starts. You lean down, slower than a Brachnid stretching out over its own filament trap, your vibroblade hovering inches from the wary warrior’s neck.++“Vinehound come in, Banshee is wrapping u-”++ Your ghosthelm chirps and, even though you know it is impossible, impossible that the Cradler leader heard it, your body stiffens at the flux in your concentration.[2/6]
He can’t have heard that. Can’t have. Even genemodded ears, sensitive to the lightest paw tickle on an upturned leaf, couldn’t pick up a transmission in the confines of the technologically stealthed ghosthelm headgear designed for the utter noise discipline of clandestine operations. He must have heard, or sensed, something in how your body shifted in the branch above him when you reacted to the chirp in your helmet. Must have. But the result is the same either way.Improbably strong arms grip you suddenly in improbably firm hands, flinging you from the branch to smack into the very trunk the Cradler officer was using as shelter. The man moves as fast a a coilsnake, glutted to the eyeballs as you with genemods just like you. And, like you, he’s had most of a lifetime to adjust to them and eke out every iota of killing potential the and likely also since birth or near enough, you find your turned from predator to prey in a deadly instant. You spring back up to your feet just as quickly as your opponent, rushing to meet his lunge with the enraged snarl of a Vinehound backed into a corner. His mass hits you with all the softness of a charging Carnotaur, and with a roar to match one of those terrible, towering reptilian man-eaters. Both of you could break off, resort to firearms like voiddamn civilized beings. But you won’t risk him getting off a shot-gun blast at close range, and he won’t take the chance that you might be quicker on the draw with your magpistol. So the close-quarters struggle continues in intimate desperation. Scrabbling and clawing at one another the two of you fight less like soldiers, less like warriors, and more like wild animals. Worlds and wars distant; stars, ships and species away from that speck of hellish jungle and yet the rules of the Green haven’t changed. No high-minded ideals here, no furious drive to avenge fallen comrades. Survival. Kill or be killed. That’s all this is, the stakes are unchanged and as high as ever. You strike at him, lithe and dexterous as you’ve ever been even with your wounds, creating and closing distance however you can to nip at his heels and wear him down like a ferocious Vinehound stalking larger prey. Your opponent claws back, powerful stunning blows that would be fight-enders against a less resilient opponent. Dodging his lunges and grapples that could squeeze the life from you in seconds feels very much like dodging the snapping maw of a ravenous Carnotuar. You’ve seen lone Vinehounds face down a grown Carnotaur before, back home on Clayton’s Cradle. But you’ve never seen one win.[3/6]
Seconds of feral animosity pass in a blur of narrow escapes, vicious tangles and heavy thudding blows before your luck runs out. Your skull slams into the solid trunk of the tree again, one of your eyes glutted shut from blood or something worse. You know you’re hurt bad, something’s wrong with your head. You think at least, the taste of blood on your tongue stirring you to life. But the vice grip as the Cradler officer finally wraps his powerful hands around your throat has all of your immediae attention.Your head goes fuzzy, from the blows against the tree trunk or asphyxtiation you don’t know. You kick savagely, right where it should hurt in the manparts. But a hunter, a killer, as accomplished as he knows all the tricks in this deadly little book. A shifted knee blocks your kick, another slam against the tree shrugs off your earnest attempt to claw his eyes. A third slam to the back of the head leaves even your attempts to scratch his brawny arms into feeble pats. You’re not the first tough opponent that he’s choked the life out of with his bare hands and, if he can just finish you off and make good his escape, you likely won’t be the last. Blurry vision begins to fade into darkness at the edge of your eyesight. Is this it? An end to all your mad years of scrabbling for survival. A mother you don’t remember may have birthed a girl with a name like Natalya, but it was in the Green that Snake Eyes was truly born. And here you are, going out the way you came in. Clawing tooth and nail with something bigger, meaner and angrier than you in the dark jungle undergrowth. The intermittent fading darkness of your struggles for consciousness start to give way to deeper, darker undercurrent of black night. Is this finally it? I can just… let go?Thank fuck…[4/6]
“HEY!!” A gruff voice pierces the comatose cloud wrapping around you, the pressure on your neck relieving just a fraction.A blurry figure in the corner of your one eye not blinded by your own blood materializes into something that very much resembles a vision of Specialist Sapper ‘Convict’ holding an M-272 Light Anti-Tank Weapon in extended position at point-blank range. Your eye flutters and flicks back to the enormous hand wrapped around your throat, but your would-be killer’s attention is understandably elsewhere.“Heh.” SPR Convict’s burnt face crinkles into an unmistakably wicked grin. “This one’s for Husk you ugly motherf-”SHOOOMThe 66mm unguided rocket. Warheads of every variant have come and gone over centuries of mankinds warring within and warring without, but the principle has remained the same. It is the poor infantryman’s best friend against enemy armour. Entrenched dugouts, light vehicles and even a grav-tank at the right angle, if the M272 can’t make it a memory then it’s probably time to be calling in the artillery. And however formidable your Carnotaur of an opponent may be, he is still flesh and blood. And flesh and blood has a poor track record when pitted against dedicated anti-armour munitions.You lose a few seconds after the explosion, the sequence of you flying through the tree behind you and the Cradler Auxiliary officer’s sudden disintegration gone from your memory but captured in high-definition on the camcord secured to what’s left of your helm. You look down at bits of his bone sticking out of you in superficial scratches along your arms before your head drops back, losing another few seconds more to heavily-lidded darkness. You wake with a start on your back, cushioned in a lovely bushel of alien flowers that are gradually turning red. A sopping wet noise that you initially mistook for droplets of rain is revealed to be what’s left of the Cradler officer’s corporeal form pattering on the foliage in tennis-ball sized pieces around you. I’ve never seen a Vinehound take on a Carnotaur and win. You laugh. A sick, wheezing snicker that starts as a hiss through broken teeth and turns into a guttural, full-throated cackle spat through possibly bloody lungs and definitely a bloody mouth into the cool night air of the Dis jungle above. Now, a pack of Vinehounds on the other hand…[⅚]
[6/6]That's how they find you, still there laughing when SGT Casket and the rest of Banshee squad finally link up. The sight of it, you covered in blood and lying in a bed of gory flowers whilst hysterically howling away, is not a scene that leaves the minds of any of those Kriegers present anytime soon.==============================(1) Nothing of the Cradler Auxiliary leader remains in one piece. Nothing, except the object which landed next to you in surprisingly good condition.> Compact black steel that fits snuggly down the side of a combat boot or piece of rigging. Impossible to get past most basic security screens. [Combat Shotgun, +10DC to Close Encounter rolls]> What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls]> The ‘shades’ are in fact TAG gear. Very handy in field readouts, but you look like a dork if wearing them casually. [Tactical Assessment Goggles, +1 Re-Roll to Tactical Assessment Strategem]-(2) It’s hard to tell underneath all the blood and matted hair, but the nature of the head wound becomes clear once they get you cleaned up. While Company policy covers most of the cost of bionic enhancements, biological regrowth for ‘cosmetic’ class wounds remain prohibitively expensive.> Headaches. Sometimes you forget things. [Wound: Fractured Skull]> Gnarly. Nothing a good haircut can’t cover. [Wound: Severed Ear]> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]
>>6435432(1) Nothing of the Cradler Auxiliary leader remains in one piece. Nothing, except the object which landed next to you in surprisingly good condition.> What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls]Fuck yeah, fashion over function (but they're also functional too!)(2) It’s hard to tell underneath all the blood and matted hair, but the nature of the head wound becomes clear once they get you cleaned up. While Company policy covers most of the cost of bionic enhancements, biological regrowth for ‘cosmetic’ class wounds remain prohibitively expensive.> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]The grim reveal when we take off the sunnies will be cool as fuck (Plus! Cyber-eye? New bio-eye regrowth? Or just a bad ass scarred hole? Who knows!?)>>6421952Me
>>6435432> [Tactical Assessment Goggles, +1 Re-Roll to Tactical Assessment Strategem]> [Wound: Severed Ear]Ear seems the most superficial wound.
>>6435432>>6435434I like your thinking friend.(1)> What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls](2)> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]>>6420937Me
>>6435432>> What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls]> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]Kino. Thanks Forgotten.>>6420877This is me
>>6435432> What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls]> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]Iconic injury.>>6420878this is me
>>6435432> The ‘shades’ are in fact TAG gear. Very handy in field readouts, but you look like a dork if wearing them casually. [Tactical Assessment Goggles, +1 Re-Roll to Tactical Assessment Strategem]I'm picking this because AFAIK, we can always buy Slick Shades or the Combat Shotgun both of which are actually pretty cheap. Slick Shades 100 creds, Ballistic Shotgun 300 creds. However the TAG gear isn't in the Trade way Markets and the closest equivalents being the Combat Manuals in the learning section cost 500 Creds AND are only for fighting specific factions. This seems like the most valuable pick. If you're willing I encourage anons to switch the gear reward choice to the TAG Goggles. Pic related so people can keep me honest.> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]Eye Scars are ALWAYS cool.>>6420971Me!
>>6435432(1) Nothing of the Cradler Auxiliary leader remains in one piece. Nothing, except the object which landed next to you in surprisingly good condition.>A chunk of his spine [for genemods]Otherwise> What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls](2) It’s hard to tell underneath all the blood and matted hair, but the nature of the head wound becomes clear once they get you cleaned up> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]>>6435471Man those drugs could have been great for this situation, we should seriously consider them for longer/hardcore missions.>>6420891
>>6435309It's all part of the game, baby. Just being a bit dramatic.>>6435432> What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls]Ah fuck it, cool of rule. I do think the TAG gear would be more useful, but this is more badass.> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]The nastiest Cradler to walk on this fucking planet.>>6421121Me
>>6435432Why are future AT weapons arming at pint-blank distance?> The ‘shades’ are in fact TAG gear. Very handy in field readouts, but you look like a dork if wearing them casually. [Tactical Assessment Goggles, +1 Re-Roll to Tactical Assessment Strategem]> Gnarly. Nothing a good haircut can’t cover. [Wound: Severed Ear]
It occurs to me that the severed ear is the least debilitating injury in the interim since all of the important bits for hearing are inside your head, not hanging off of it. Your directional hearing on that side would be shot to hell, though. Which for someone who relies on her heightened senses could be just as crippling as being temporarily deafened to be fair. It doesn't look as cool, though. We should definitely ask if Crane and Petal are doing okay, hope neither of them lost any bits or bobs. >>6435506>The nastiest Cradler to walk on this fucking planet.Well there are certainly far fewer candidates for that after this engagement!>>6435509>Why are future AT weapons arming at pint-blank distance?In case the tank is really really close and the manufacturer does not have a law that forces it to care about operator safety I would assume. Since it's probably not proprietary for us anyway nor is it a contract item for a national military they are likely able to strip off basically every normal regulation you would want to put onto a weapon.
>>6435432>>6435471+1me>>6420922
>>6435432> The ‘shades’ are in fact TAG gear. Very handy in field readouts, but you look like a dork if wearing them casually. [Tactical Assessment Goggles, +1 Re-Roll to Tactical Assessment Strategem]> Gnarly. Nothing a good haircut can’t cover. [Wound: Severed Ear]>>6421031
>>6435432>(1) Nothing of the Cradler Auxiliary leader remains in one piece. Nothing, except the object which landed next to you in surprisingly good condition.>> The ‘shades’ are in fact TAG gear. Very handy in field readouts, but you look like a dork if wearing them casually. [Tactical Assessment Goggles, +1 Re-Roll to Tactical Assessment Strategem]>->(2) It’s hard to tell underneath all the blood and matted hair, but the nature of the head wound becomes clear once they get you cleaned up. While Company policy covers most of the cost of bionic enhancements, biological regrowth for ‘cosmetic’ class wounds remain prohibitively expensive.>> Gnarly. Nothing a good haircut can’t cover. [Wound: Severed Ear]me>>6421814
Not trying to sway anons for the gear but I will be reworking the markets and f you manage to survive this campaign. It was not my intention to have TAG gear be a super exclusive rare item pick.
>>6435822Be swayed anons
>>6435822Is one of the items on offer going to be a grill belt to hold all the spices and gizmos necessary for a proper lazy afternoon?
>>6435849cradler spice gas grenade.
>>6435853>+1 CAS severity, -5 enemy AV, -10 to Leadership checks (WHAT THE FUCK NAT?)
>>6435864>nat is given a subtle reminder about rules for civilized warfare Boy had Nat watch a war movie but let Crane pause it whenever he wanted to lecture her on how a scene was illegal
>>6435969>Inb4 thats the first Academy lesson
>>6435664>>6435506>The nastiest Cradler to walk on this fucking planet.>Well there are certainly far fewer candidates for that after this engagement!
>>6435849>>6435853>>6435864>>6435969>>6435984>Company Military Tribunal officer giving the yearly lecture on the Harmonious Accords protocols, mandatory for licenced paramilitary groups of all species>"Okay so can anyone give me some examples of non-verbal war crimes involving POWs?">Terri mimes placing a gun in her open mouth>Convict clutches his throat with both hands, eyes bulging>Goldie pretends to punch the side of his face repeatedly>Bones slowly raises his hand>Nines displays a pixelated gif of one stickman that looks supiciously like Terri emptying a mag into another tied up stickman>Crane, standing to the side of the speaker, slowly facepalms> Meanwhile Snake Eyes' grin can't get any wider thinking 'My guys are -crushing- this'>LT Boy gives the Military Tribunal Officer a sad look>"Kind of walked right into that one, huh?"I swear this shit just writes itself sometimes.
>>6435432>What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls]>Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]Well look cooler with both badass shades and a bionic eye >>6422585ID check
>>6436013>1 lawyer vs 20 marines: the viper's den! new video on spacetubeThat poor bastard didn't understand what he was up against
>>6436013I mean, if we're not a signatory to the accords, it means fuck and all to whomever we're dealing with.
>>6435432> Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye]What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls>>6421390My sign in.
>SELECTED: Now -that’s- a scar. You only needed one good eye anyway. [Wound: Slashed Eye, -5DC]>SELECTED: What’s the point in being Queen Bitch of the ‘verse if you can’t look cool while doing it? [Slick Shades, +5DC to Leadership rolls]>Transhuman (+2DC) + Tranquil Gaze (+5DC) buff to Leadership is reduced by half (now base +4DC)>Ol’ One Eye: +1 Leadership Re-Roll where the nature of the persuasion check involves intimidation, discipline or authority rather than charm or diplomacy. >Ol’ One Eye: +1 Adverse Leadership Re-Roll when interacting with children and certain types of civilians.>Ol’ One Eye: +1 Adverse Sharpshooter Re-Roll Can be negated or even surpassed with a bionic replacement.Foliage, spent casings and corpses in varying ruinous states dot the clearing as the first glimpses of Dis’ slow rising sun starts to push against the darkness reeling back from the horizon. Figures, diffused in the twilight, move between the prone bodies gradually lining up in the shaded grove. Neat little rows of the fallen, to be accounted for and then picked over. You have yet to meet a merc above scavenging the dead, in the Company the real sin is being inefficient about it.“By the Black.” Despite your enhanced hearing, you hadn’t noticed Lieutenant ‘Boy’ Blue’s approach. Probably thanks to the still echoing side effects of Convict’s close-range explosion. “You look like scud, Sergeant.”You’ve certainly looked better, it has to be said.Half-blind, like half the world pulled down its shutters and trying to open your left eyelid isn’t pulling them back up none. At least the bandages around your waist have stopped bleeding through. The round went through your back and out the bottom right of your abdomen, just above the hip. According to Sticks, the Medic from Banshee squad, the bullet should have at least grazed a kidney if not exploded it outright. Maybe it’s the Voidmother’s own luck, or maybe your internal organs aren’t quite arranged the same after a lifetime on the genemods, but it still hurts like a damn bitch. Same goes for the hole in your right arm, before Sticks cauterized it the damn thing was wide enough to poke a finger in without touching the sides. The human medic from Three Pines cuffed you upside the head, missing eye be damned, when you did just that while he was trying to treat it. They have a weird idea of beside manners, those medicine men.“And a fine dusty Dis morning to you too, El-Tee.” You answer back gamely, dispensing with the piratical monikers while the rebels are out of earshot.To top it off the aftermath of that messy stimm cocktail of ‘Slaught, Cracker-Jacker and Void-knows-what is leaving you with a comedown that is shaping up to rival the very worst of your most legendary hangovers. It took less courage to charge a dug-in enemy position than it does to muster a fierce grin at your commanding officer right now.[1/4]
“Has Crane woken up?” You shift your weight as little as possible while crouching. You're favouring your one good arm and resisting the urge to scratch at the bandage over your left eye with it as best you can.“Still touch and go.” The LT informs you with a shake of his head. “Medico Sticks is keeping an eye on him, but there’s not much to be done with our limited supplies out here.” “Scud.” The scowl on your mouth sets in deeper, not helped by the knowledge that supplies back at the rebel base and much less desperate anyway. “What about the others?”You and LT both have access to the same vitals readout on the squad HUD, but he indulges you nonetheless.“Signallier Night Night copped two in the shoulder. She’s stable but I’m pulling her off the line before we shore up at Wasp’s entrypoint into this airbase.” You nod, wondering if the LT will pull members from the others to make up for Vinehound squad’s losses. “Medico Petal is in worse shape. They were peppered root to branch in shrapnel, and judging from the sap a lot of it went in deep”“Again?” You roll your eyes and glance away, suppressing signs of your genuine concern. You couldn’t quite make sense of the fluctuating HUD readings for the plantoid and you’d been afraid to ask. “That cabbage has got to learn that there’s easier ways to get a medal than diving on the nearest explosive device that rolls by.”“Commendation-chasing or not, Crane would be dead if not for them.” You nod along. Ordinarily you’d resent having your friend owe his life to a xenos on principle, but you’ve figured by now that your resident Belcossan squaddie is one of the good ones. “The loss of a medic is an especially hard shit for us right now, given the number of downed Kriegers.”“Not to mention the rebel wounded.” You add nonchalantly, well aware of the LT’s firm views of the dividing lines of ‘our wounded’ and ‘their wounded’ in these situations. “Jake Martin is still conscious, somehow. But he isn’t growing a new arm anytime soon. The Quexi rebel is even worse off with a cracked shell, from what I hear. He won't make it unless we strike lucky with whatever is being stored at the airbase.”“None of ours among the dead.” The LT folds his arms, eyes looking away from the latest figure depositing the corpse of a Cradler operative at the end of the line. “ There’s that at least.”“Still.” This time you don’t glance away from the LT. “…We took a real beating, huh?” The LT meets your one good eye, unflinching. “We did.” [2/4]
You can’t fault the LT for his call during the firefight, ordering Vinehound squad take on the brunt of the elite Cradler’s assault and even pushing you to push back while Banshee moved into place and mopped up. It was a smart play by the LT, the choice that maximised the likelihood of the missions’ success and preserved the vital backup pilots squad. The right play, probably. But the brunt of the hard work, and the hard hits, fell on your people. You lost Husk early on, but it’s a miracle more of you weren’t killed when the fighting really got started. People die in this line of work, no way of getting around that. You wonder how you’d feel in the LT’s shoes, the ‘burden of command’ and all that. “Think we’ll have any more problems, sir?” You break eye contact first. “Casket reports that one of the Cradlers may have gotten away.” A shake of the LT’s head. “Not from the bloody trail he left behind, or the opposite direction he was last headed in.”“They could still call it in.” You sigh, the very thought of moving out in haste right now near bringing you to tears. “Given how close we are to the objective it wouldn’t be a long flight for whoever planned on carpet bombing this area.“I can’t imagine so.” The LT answers confidently, which you are relieved beyond measure to hear. “The Cradler Auxiliaries may be the fiercest Imperial forces to be found planetside but their Savis commanders didn’t issue them with more than one Longwave set in their squad, and that body has been accounted for.”“The best of the Legion's voiddamn best, and their higher-ups skimp out on the gear?” Your grin is brittle, in truth you're voiddamn grateful that the Savis masters of these elite operatives were stingy when it came to outfitting their human auxiliaries. You shudder to think how differently this might have played out if these elites had been decked out with something like Ghosthelms. “So much for the Cradler Auxiliaries.” You crow, trying to sound more like a gung-ho Krieger that hasn’t broken a sweat than a wounded Vinehound pup licking at their wounds. “The elite special forces of the Royal Savis Empire, laid low in their home terrain.”“One for the annals, to be sure.” But the LT is only half-paying attention, his eyes resting down at the end of the line to the last corpse lying nearest to the two of you.You follow his gaze. The dead Cradler is riddled with holes from the neck down but their face is eerily unblemished. Pale blue eyes stare up unseeing at the last fading stars in Dis’ retreating night sky. Copper coloured locks frame their youthful face. He was young. Not the faux-youth of the Lieutenant's vatbred countenance either, but -actually- young. Just some plucky Shosa boy really, a long way from home. “...Humans, fighting for aliens. Killing humans, dying for aliens…”[3/4]
[4/4]You glance up with your remaining eye. You're hardly well versed in this kind of stuff but that just then almost sounded like poetry. And from the LT of all people. “...”“Nevermind me.” Something in LT Boy’s hard look as he looks down at the young Cradler’s body causes you to bite back whatever witticism you had in the works. “We’ll do the after-action report with chow in 30. Carry on, Sergeant.”“Sir.”Your right eye tracks your commanding officer as he leaves you alone in the clearing. Your ears are still ringing, but not so badly that your genemodded ears don’t pick up his muttered words. “...It can’t go on like this… Not forever.”Your single reptilian iris slides back to rest cooly upon the lined up Cradler corpses.===============================> Man or beast or alien. It does go on forever, and the rules are always the same. Killed or be killed. Eat or be eaten. You have killed, and so you must eat. As a wildling child raised more by the Green than by Man, you have not forgotten the taste of human flesh. Cannibalism is not so rare on the small moon of Clayton’s Cradle. And for once Crane is not here to tell you no. [Hunters Rite]> Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]
>>6437245> Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]>>6421952Me
>>6437238>Ol’ One Eye: +1 Adverse Sharpshooter Re-RollWho is gonna be the first person to fuck with her by moving something ever so slightly away from her so she knocks it over with her bad depth perception?
>>6437245>> Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]>>6421031
>>6437245>> Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]me>>6420877
>>6437245>Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]
>>6437245>> Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]>>6420971Me.
>>6437245>Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]A dying breed should not waste it's life unneccssarily like this, especially against itself. >>6421156Krollpost.
>>6432355> folk from Shosa typically landed on the more civilized scale of the tribes and clans of Clayton's Cradle>>6435424>Close enough to count the markings on his elaborate tooth necklace, the sign and sample of voiddamn near every kind of nasty beast you ever encountered in the green and even a few you don’t recognise. His achievements displayed there mark him as not just an accomplished hunter of the Shosa tribe, but a legendary oneIn light of the above, I think Nat would treat them in a more civilised manner, but might spend some time recording on her own camera all the different trophies he collected, so the annals know how badass he was (and therefore by extension, how badass her pack are)>>6437245> Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]me:>>6420922
>>6437245> Man or beast or alien. It does go on forever, and the rules are always the same. Killed or be killed. Eat or be eaten. You have killed, and so you must eat. As a wildling child raised more by the Green than by Man, you have not forgotten the taste of human flesh. Cannibalism is not so rare on the small moon of Clayton’s Cradle. And for once Crane is not here to tell you no. [Hunters Rite]>>6421390My sing in
>>6437238>Ol’ One Eye: +1 Leadership Re-Roll where the nature of the persuasion check involves intimidation, discipline or authority rather than charm or diplomacy.>Ol’ One Eye: +1 Adverse Leadership Re-Roll when interacting with children and certain types of civilians.lmao we just got a bare netgain on that victory. So much for indoctrinating the children unless we go full Congo.>>6437245>Man or beast or alien. It does go on forever, and the rules are always the same. Killed or be killed. Eat or be eaten. You have killed, and so you must eat. As a wildling child raised more by the Green than by Man, you have not forgotten the taste of human flesh. Cannibalism is not so rare on the small moon of Clayton’s Cradle. And for once Crane is not here to tell you no. [Hunters Rite]Not a fan of the saving humanity route that the hivemind is keen on, nor the Honorboo shit that crops up in like 90% of threads and would rather reserve that for STV.>>6420891
>>6437754>doesn't want to save humanity>he isn't down to clown against insurmountable oddsGuys, I don't think this dude has the Indomitable Human Spirit.
>>6437245> Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]>>6420878this is me
>>6437758>Implying I'm not down to clown against insurmountable odds.I still want to get that Titan.
>>6437788Let's not be too hasty.
>>6438028Oh.... NOT DOWN TO CLOWN AGAINST INSURMOUNTABLE ODDS?!
>>6438041kek
>>6437245Hey Forgotten our lads are making sure to loot any auxillaries uniforms left intact right? We're gonna need those for both the shuttle theft and the Big One.
>>6438180They were not. That is, not until you posted this. An excellent catch, anon. Excellent indeed...
>>6438180thank god
>>6438180Based micromanager.
>>6438180>Col Ol' One Eyewell well well, look whos got only one eye now.
>>6438497
>>6438497>>6438506We didn't critically fail, we merely succeeded in the opposite direction.
>Nat loses an eyeWait a second...... we've seen this film before!
>>6438652What are you talking about? It's brand new!
>>6438679>>6438652Maybe he's referring to the fractured vision we saw in the Void Dreams at the outset of this campaign?I don't think I wrote that they'd lost an eye specifically, but there's been a few mirrors/callbacks to that premonition over the course of the Dis campaign.Or it's a reference I'm missing entirely.
>>6438685My memory is foggy, but didn't Prince lose an eye somewhere in the distant past? I seem to recall Page refering to him as Ol' One Eye at one point.
>>6438687I specifically remember White bitch taking an eye which was the feference.
>>6438687>>6438690Ohhh shit, you're right. Damn it's been a hot minute since the Siege of Kresden. Pls no Cradler abortionville arc
>>6438692RULES OF NATURE!at this rate it'll be a miscarriage arc
> SELECTED: Perhaps the LT is right. There’s something hollow about this victory over fellow humans, regardless of the fat paycheque. You know something of the Shosa traditions when it comes to how they treat their fallen after a hunt. Perhaps all these years spent in the company of mercenaries has had a civilising effect on you. Crane would be proud. [The Honoured Dead]You might feel less obliged to pay due respect to the dead if these fallen soldiers were Buya Valley Fleshtearers. Or East Karnak Eartakers, fuck those guys, and you’re fairly certain that almost every right-thinking native of Clayton’s Cradle would share your low opinion of their sorts. But the Shosa Tribe were alright, at least they had been in your scant dealings with them anyway. Wanderers like you learnt well which settlements were worth returning to with hides, herbs or whatever you had scavenged to trade for a genemod re-up. When you had something the Shosa wanted they were generally the sort to try trading for it before killing for it, a mark of real civility by the low standards set on your homeworld. The bodies here have been picked clean for anything of use. Weapons, ammunition, spare kits and even a handful of the uniforms with the fewest number of holes in them. Those will doubtless come in handy later. Valuables or tradable loot has been tallied up and inventoried, to be distributed among the soldiers later according to the Company’s age-old Rule of Quarters. It is one of the most strictly enforced rules of this mercenary cohort. A quarter for the soldier, a quarter for the platoon distributed by the NCOs, a quarter for the commanding officer and a quarter for the Company. You’ll get your share, you have no doubt, but you are looking for something else.[1/5]
You find what you were looking for on two of the corpses, in two carefully wrapped bundles in the chest pocket of otherwise bullet-riddled uniforms. The leaves, picked from a flower that can only be found in the valley of the Shosa tribe, holds some minor healing properties and a distinct flavour. Nothing so potent that will make much difference to your grievous wounds in the field, or your splitting headache, but you know it holds an important place in how the Shosa treat their dead. You know Shosa tradition is to cremate their dead where possible rather than leave their departed to the scavengers of the Green, but the tactical realities preclude that practice here. Instead you meet them halfway, placing a Shosa flower leaf between the lips of each of the dead men and women as is customary among their folk before a cremation. Most, except their leader, have enough mortal remains left behind to pay them that respect at least. There’s scant dignity to be found here among the row of half-naked corpses left for the tender attentions of the jungle floor after you depart, but closing sightless eyelids and a last taste of home on lips long past feeling flavour is… well it’s something at least. Something you'd have hoped, but never expected, if you had met a similar end in the Green back home.It says something about how far you’ve come that you don’t even consider fouling the flesh of the fallen Cradlers, cracking bones to slurp out scraps of genemod stems from the shattered marrow of the dead. It’s been a long time since you were anything like that desperate, a starving child in the Green, and that’s all it ever was. Desperation to stave off starvation, not a savage obsession or a barbaric mark of pride to feast on the flesh of their fellow man like those marrow-sucking Karnak Eartakers. A long time ago you promised Crane that you weren’t like that, weren’t like the stories people told about all Cradlers. That promise to him had been half-hearted at the time, same as you promising to actually learn to read and write when you actually started getting promoted to the point where it became more necessary than convenient. Back then you still had Green behind your ears and between your teeth, but you’ve come to mean it. You pocket the rest of the leaves, not neglecting to inventory it on your claimed list in the Quarter Roll as a minor. Should make a nice addition to your growing collection of cooking spices from across the ‘verse.[2/5]
You wonder if the LT has a point. You’ve got no love for the alien powers of the ‘verse, you’d much rather take jobs that involve plugging lead in their ilk than your fellow man. But these fallen soldiers being the same species as you doesn’t mean the creds you earn from killing them will spend any different. It is those same alien powers alone that have the kind of accounts that can afford the Company payroll, no one else. Regardless of how the LT might feel, you’re having trouble seeing how that’s going to change anytime soon.…You knew your squaddies had been pissing metal during the firefight against the elite Cradler operatives, but the after-action report makes for a depressing account. The LT has ordered Prophet and Banshee squads to redistribute their own ammunition and even out the shortfall that can’t be made up for what was looted from the fallen hostels, but it still leaves Vinehound squad at less than ideal combat readiness. You better hope that the Forward Airbase has an ammo stockpile to loot as well, otherwise you’ll be reduced to throwing rocks at the enemy after that.>Vinehound squad has ammunition for THREE [3] firefight rounds.>SPR Convict has ammunition for [½] Bring It Down orders.>GNR Nines has ammunition for [⅔] Covering Fire orders.>You have ONE [1] use of Shrapnel Grenades in a firefight.>GAINED Tattered Cradler Operative Uniforms. Will offer a Save or Re-Roll to certain infiltration tests depending on the circumstancesThe LT and your fellow NCOs nod approvingly at your initiative in ordering the most salvageable of the Cradler Operative uniforms to be distributed among the human members of your rebels and combat-ready Vinehounds. Cradler Auxiliaries are by their very nature not part of the main Imperial Legions, but they -do- have uniforms that will hold up at a cursory glance to any Sav soldier that gets close enough. Too close though and they might notice the holes and not-entirely-cleaned bloodstained. Same goes for other Cradler squads in rotation at the Savis bases, they might notice the uniform without a second glance but closer inspection might get them questioning why so many of the humans wearing them seemed to have skimped out on any noticeable genemods. Either way, donning the uniforms at the optimal time can’t hurt your odds. And it’s not like your people weren’t looking at a swift execution regardless of whether they were breaching Harmonius Accord treatsies on not wearing enemy uniform to maintain clarity of combatants and non-combatants. This has never been that kind of war, the kind where rules applied.…[3/5]
The entrance to the smuggler cache isn’t far away from the firefight zone, but with the wounded in tow it still takes most of the remaining daylight to reach it. It takes nearly another hour in the dusk for Wasp to actually zero in on and confirm the entrance, either cleverly hidden or conveniently overgrown with the jungle foliage so as to be near invisible. On the one hand watching over the wounded while Wasp frets gives you second-hand anxiety, Voidmother forbid you’re forced to sneak into the Airbase the hard way across a cleared field of fire and heavy machine gun turrets scanning for you. On the other hand, the jungle over the entrance was so overgrown and hard to find for those looking for it that the trouble builds confidence on the bet that the Savis have also overlooked it. At least this way you don’t have to worry so much about the service tunnel leading into the base perimeter itself being mined or a cohort of Savis Legionnaires waiting in ambush at the exit.You glance back at your wounded men, those conscious and able to hold a weapon will hold up here in the service tunnel while the rest of you proceed with the raid as nightfalls. Forward Airbase Theta is crawling with Savs. The LT isn’t sparing anyone, not even the pilots from the makeshift Babydoll squad. Even an overwhelming surprise attack from the heart of the base could easily tip into a hairy firefight if the Savs are tipped off too early or get their scud together quick enough. You’re putting on a brave face, but the truth is you are hurting bad. Your bandages hang loosely around your wounds, little more than bloody rags in some places, and with the platoon drug supply non-existent it is getting harder and harder to pretend you aren’t feeling it. It could be worse. You glance back at Crane as the Dis sun begins its slow descent over the horizon. Your friend still hasn’t moved, still barely breathing. Next to him, Petal warbles miserably as Night Night changes their bandages. You could give less of a scud about the unconscious Quexi curled up in the corner, but you make an effort to grin back at Jake Martin’s encouraging thumbs up. That guy has got heart, to be keeping watch and racking a round on his carbine with one arm left.[4/5]
[5/5]As night draws near and the final battle plans are hashed out for the 77th Krieger Platoon’s raid on Forward Airbase Theta the LT pulls you aside for a muttered word.“Listen here, Snake Eyes-”“Eyes as in plural?” You tilt your head with a wry grin.“...” Your commanding officer’s face twitches momentarily before discarding his amused expression like a live grenade. Crane and the LT must go to the same Poker-face school. “I’ll let you have that one. What I was going to say is that I can reassign one of the 2ICs from Banshee or Prophet to Vinehound for this raid. You could stay here with the wounded and I’ll have either of our combat-fit Corporals lead them for the raid. Sharky or Mac wouldn’t mind stepping up.”It takes you a few seconds to respond. If you weren’t all beat to hell you’d be furious at the very suggestion. It speaks voidjumps to how rough you’re travelling that you feel a degree of relief along with the guilt of possibly letting your people push on without you. Honestly… it’s tempting. “...Is that an order, sir?”This time the LT looks away first, scoffing. “No it’s not an order, sergeant. I’m just saying you look like Rot-shit, sergeant… We’ve leant on you real hard this whole voiddamn campaign. I’m giving you an out for this one, if you want it.”======(1) Vinehound Command> “...Scud El-Tee. I didn’t hear no bell.” Your people, your pack. Ride or Die. [Retain command Vinehound Squad for the Raid] > “Not gonna lie, LT. I -feel- like Rot-scud. If Mac or Sharky want to step up they’re welcome to it. I can hold the fort here.” The wounded are supposed to stay here at the exit rearguard in case scud hits the airlock. And you are the walking definition of wounded right now. Give this one a miss. [Command of Vinehound Squad transfer to a CPL for the Raid] + [Write-In which CPL]_(2) Assign ONE of FOUR Squads to each of these objectives for the raid. A) Vinehound Squad. B) Banshee Squad C) Prophet Squad D) Babydoll Squad. I’m counting this as trusted NCO input the LT acts on rather than direct commands. Squads cannot be split.> Secure Fuel and Ammunition Depots. Lightly guarded inside the perimeter, but essential to making sure the raid ends in property transfer rather than just property destruction. [ASSIGN SQUAD]>Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: ASSIGN SQUAD]>Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [ASSIGN SQUAD]>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [ASSIGN SQUAD]
>>6438700(1) Vinehound Command> “...Scud El-Tee. I didn’t hear no bell.” Your people, your pack. Ride or Die. [Retain command Vinehound Squad for the Raid]And let these kids down? No chance LT(2) Assign ONE of FOUR Squads to each of these objectives for the raid. A) Vinehound Squad. B) Banshee Squad C) Prophet Squad D) Babydoll Squad. I’m counting this as trusted NCO input the LT acts on rather than direct commands. Squads cannot be split.A) Vinehound Squad.>Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: ASSIGN SQUAD]B) Banshee Squad >Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [ASSIGN SQUAD]C) Prophet Squad>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [ASSIGN SQUAD]D) Babydoll Squad>Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: ASSIGN SQUAD]>>6421952Me
>>6438700(1) Vinehound Command> “...Scud El-Tee. I didn’t hear no bell.” Your people, your pack. Ride or Die. [Retain command Vinehound Squad for the Raid]On the condition we take on a reserve role like Nines does.(2) Squad Assignment > Secure Fuel and Ammunition Depots. Lightly guarded inside the perimeter, but essential to making sure the raid ends in property transfer rather than just property destruction. [A) Vinehound Squad]After the scud we've been through we deserve first dibs on supplies.>Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [D) Babydoll Squad]Least crucial to the op.>Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [B) Banshee Squad]Crucial to our success and right up Banshee's alley.>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [C) Prophet Squad]Prophet will like the fighting on this one.>>6420937Anchor post
>>6438721Supporting this As long as we’re not leading from the front
>>6438776Forgot my anchor post, it’s here >>6422585
>>6438700>“Not gonna lie, LT. I -feel- like Rot-scud. If Mac or Sharky want to step up they’re welcome to it. I can hold the fort here.” The wounded are supposed to stay here at the exit rearguard in case scud hits the airlock. And you are the walking definition of wounded right now. Give this one a miss. [Command of Vinehound Squad transfer to a CPL for the Raid] + [Write-In which CPL]Have Sharky lead. We are shot to pieces right now. We've out of reserves to absorb bad rolls, and there will be bad rolls.Squad assignment:>Secure Fuel and Ammunition Depots - Babydoll Sounds like the lightest guarded target for the least reliable squad>Eliminate Perimeter Sentries - VinehoundSharky is also a Cradler, he knows stealth>Infiltrate Air Command Tower - Banshee>Sweep and Clear Barracks - Prophet
>>6438685I at least was trying to make a back to the future reference. I think I got the words wrong though.
>>6438700>> “Not gonna lie, LT. I -feel- like Rot-scud. If Mac or Sharky want to step up they’re welcome to it. I can hold the fort here.” The wounded are supposed to stay here at the exit rearguard in case scud hits the airlock. And you are the walking definition of wounded right now. Give this one a miss. [Command of Vinehound Squad transfer to a CPL for the Raid] + [Write-In which CPL]> Secure Fuel and Ammunition Depots. Lightly guarded inside the perimeter, but essential to making sure the raid ends in property transfer rather than just property destruction. [ASSIGN SQUAD]Baby Doll Squad> Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: ASSIGN SQUAD]Vinehound Squad>Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [ASSIGN SQUAD]Banshee Squad>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [ASSIGN SQUAD]Prophet Squad
>>6438826Oh fuck, I forgot to pick the CPL. Sharky to lead the Raid.
>>6438700> “Not gonna lie, LT. I -feel- like Rot-scud. If Mac or Sharky want to step up they’re welcome to it. I can hold the fort here.” The wounded are supposed to stay here at the exit rearguard in case scud hits the airlock. And you are the walking definition of wounded right now. Give this one a miss. [Command of Vinehound Squad transfer to a CPL for the Raid] + [Write-In which CPL]> Secure Fuel and Ammunition Depots. Lightly guarded inside the perimeter, but essential to making sure the raid ends in property transfer rather than just property destruction. [ASSIGN SQUAD]Baby Doll Squad> Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: ASSIGN SQUAD]Vinehound Squad>Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [ASSIGN SQUAD]Banshee Squad>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [ASSIGN SQUAD]Prophet Squad>>6421228me
>>6438830You forgot to pick who you're transferring command of Vinehound Squad to.
>>6438700> “...Scud El-Tee. I didn’t hear no bell.” Your people, your pack. Ride or Die. [Retain command Vinehound Squad for the Raid] > Secure Fuel and Ammunition Depots. Lightly guarded inside the perimeter, but essential to making sure the raid ends in property transfer rather than just property destruction. [ASSIGN SQUAD]Baby Doll Squad> Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: ASSIGN SQUAD]Vinehound Squad>Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [ASSIGN SQUAD]Banshee Squad>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [ASSIGN SQUAD]Prophet Squad>>6420878this is me
>>6438700>(1) Vinehound Command>> “...Scud El-Tee. I didn’t hear no bell.” Your people, your pack. Ride or Die. [Retain command Vinehound Squad for the Raid] >_>(2) Assign ONE of FOUR Squads to each of these objectives for the raid. A) Vinehound Squad. B) Banshee Squad C) Prophet Squad D) Babydoll Squad. I’m counting this as trusted NCO input the LT acts on rather than direct commands. Squads cannot be split.>> Secure Fuel and Ammunition Depots. Lightly guarded inside the perimeter, but essential to making sure the raid ends in property transfer rather than just property destruction. [Babydoll Squad]>>Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: Vinehound Squad]>>Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [Banshee Squad]>>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [Prophet Squad]me >>6421814
>>6438918>>6438830ah fuck, Meant to transfer it to Sharky.
>>6438700(1) Vinehound Command> “Not gonna lie, LT. I -feel- like Rot-scud. If Mac or Sharky want to step up they’re welcome to it. I can hold the fort here.” We just almost died saving Crane's ass, we've taken all our chances we should for the day. We can trust Sharky to handle this for us. Nat's a badass but *anyone* could use a breather after watching our best friend almost bite it and then having the same happen to us. Mama Snake needs a babysitter.(2) Assign ONE of FOUR Squads to each of these objectives for the raid.> Secure Fuel and Ammunition Depots. Lightly guarded inside the perimeter, but essential to making sure the raid ends in property transfer rather than just property destruction. [ASSIGN SQUAD] Babydoll Squad, this is perfect for them. They're still Company so they can handle themselves, but they're the least combat effective so they should go on the milk run.>Eliminate Perimeter Sentries. Each silent takedown of the patrols within the perimeter is more time before the alarm is raised. [Write In: ASSIGN SQUAD]Vinehound Squad. We got Sharky to lead the pack, and Ghosthelms were very specifically designed for EXACTLY this kind of wetwork. >Infiltrate Air Command Tower. Taking it will prevent the Savs alerting the main Imperial base that anything is amiss. Taking it quickly and quietly could give the right hacker time to seize control of any automated base defences. [ASSIGN SQUAD]Banshee Squad. Nat might be able to get the drop on Casket, but the reason that's notable is because no one else can.>Sweep and Clear Barracks. Bloody work in cramped close-quarters. How many Savis die sleeping will depend on how long it takes for other operations to trip an alarm. [ASSIGN SQUAD]Prophet Squad. I think there's nothing Heavenly would like more than to take a page out of Jael's book and swiftly escort some sleeping heathens into the embrace of the Almighty.>>6421088My beautiful unblemished V-card
Came in too late to anchor post but for what it's worth I think we should carry on. This whole operation will feel like a waste unless we get that titan.On a completely different topic, my gut feeling tells me that the Lt's still loyal to his original purpose. I think he sees the Company as the last remnant of the human military and is rising through the ranks and planting allies in NCO positions so that he can put it on the path of declaring the remaining human colonies as the sovereign territory of Man. Hell it might not even be a bad idea if we had the means to defend our claim.
>>6439389>This whole operation will feel like a waste unless we get that titan.Even if we don't flip the titan we'll have enough supplies to not worry about things when hiding for however long it takes. Which is the real win for us here. The titan bit was just a very angry man with a very destructive plan, it's a bonus and not strictly necessary. We should keep that in mind and not forget the actually important aspect of this plan. Despite how "unrewarding" it might seem comparatively.
>>6439389main purpose of this raid is to get the supplies to help us escape.we'll be going awol to go after the titan (while LT and others return with the supplies)
>>6439505Yeah and if we stay behind with the wounded we can't join Hail's hail mary (heh).
>>6439704Except our throwing arm has a hole in it and Hail's is missing. I'm not liking the odds on this hail mary.
> SELECTED: “...Scud El-Tee. I didn’t hear no bell.” Your people, your pack. Ride or Die. [Retain command Vinehound Squad for the Raid] Not going to lie, I'm a little proud. Don't die you ballsy bastards.>SELECTED: Secure Fuel and Ammunition Depots. [Babydoll Squad]>SELECTED: Eliminate Perimeter Sentries. [Vinehound Squad]>SELECTED: Infiltrate Air Command Tower. [Banshee Squad]>SELECTED: Sweep and Clear Barracks. [Prophet Squad]>OPTIMAL SQUAD OBJECTIVES SELECTED: The difficulty encountered and success met in each of these objectives will depend largely on how long Vinehound Squad prevents the 77th Platoon operations from being detected.It was a tempting offer. Your body may be battered, at least one bone in your arm broken in a way that won’t heal easy, and the bandages haven’t entirely stopped the bleeding from your numerous leaky holes. But you’ll kiss the Voidmother’s cold lips goodnight before you let your people roll out with you still standing, even if you have to limp to catch up with them.You do take up the offer to have Sharky temporarily reassigned as 2IC to the Vinehounds. If you fall in the thick of the scud, you do trust Hail to pick the option that will get the most Savis masters killed. But you don’t particularly trust him to avoid getting your people’s killed in doing it. Still, despite your own pitiful condition you’re cautiously optimistic about the Lieutenant's game-plan for the raid on Forward Airbase Theta. Ruthlessly pragmatic he may be, and that’s just what you need right now. It barely takes any nudging on your part to be assigned to clearing the base of whatever active sentries and patrols are on foot as night falls, and the LT knows his people well enough to place SGT Heavenly on close-quarters barrack’s sweeping duty while SGT Casket infiltrates the main command tower and locks down their systems. The ad-hoc group of pilots and pilot-adjacent Kriegers are the unknowns in terms of combat ability, and the LT wisely places them on the lowest risk option that will also mean they’re in the best position to fuel the air transports that are the main objective of this whole operation.[1/3]
Since the task of clearing perimeter patrols has been assigned to the Vinehounds, you find yourself at the very front of the service shaft leading to the interior of the Imperial airbase. Having already peeked your head out and taken quick stock of the suitable darkness and lack of murderous Legionaire ambushers lying in wait, you lean back against the slabcrete of the smugglers tunnel and wait for the LT’s word to go. The tunnel is cramped, probably not designed with humans in mind if you were to hazard a guess, but while everyone has to kneel to get this far along the shaft it’s at least wide enough for the Vinehounds to line up two across. While you wonder just what kind of cargo smugglers was stashed in this place, and whether that was before or after the Savis planted their flag and set up shop, CPL Sharky leans across and gives you a wink in the dim light. And the bastard has the gall to wink at you with the eye that you’re currently missing.“Ooof. That is gonna scar up -real- nice.” CPL Sharky’s tone says that he doesn’t mind that none. Scars are seen as an attractive feature in Cradler culture, and the old ex-Auxiliary veteran is no exception.CPL Sharky is ordinarily assigned to Prophet Squad, so he took no part in the actual fighting in the early hours of this morning. Not that he seemed to have any qualms with the idea of trading lead with his former comrades in the Auxiliaries, which struck you as odd in and of itself. Void, if anything hearing that you came out on top of the elite Cradler Auxiliaries that Sharky was a veteran of seems only to have aroused his ardour for you. “Got to live long enough for wounds to scar.” You scowl nonchalantly, flirtation in front of the squaddies being the farthest thing from your mind in the moments before the wetwork begins.“Ah you’ll be fine boss. You’re no forest-floor quipling, sticking it out with us for the raid proves that much.” Sharky says with a grin that could be interpreted as a reassuring smile or a lecherous leer, depending on your mood. “ ‘Sides Sarge, you’re just too pretty to die.”You roll your eyes. Or eye, rather. But your muttered retort for your stand-in 2IC to keep his head in the game is interrupted by an unfamiliar figure sidling up behind you in the cramped space between the two rows of Vinehound squadies.[2/3]
[3/3]“Wasp.” You growl, but that was from a sharp spike in pain rather than actual displeasure at the spook’s presence. “We’re about to step off. LT will want you back with the care package.”“LT doesn’t care much.” Wasp grins, as if daring you to go back and ask. “My usefulness on the intel front got us to this front door, that’s it. Right now I’m just another guy with a gun.” You glance at Sharky who remains carefully expressionless, much like how Crane would. Then, very much unlike how Crane would, Sharky makes a gesture that suggests the Company Pathfinder can go back to the rear and pleasure himself. “Vinehound’s down a man or three, and I’m here to even that out.” Wasp continues speaking, racking his weapon and planting the butt of a battered longrifle on the slabcrete floor. “You really going to say no?”====================================(1) Stray Pathfinder >“Be nice, Sharky. Well Wasp, like I always say, the more the merrier.” You’ve seen enough of Wasp to know he’s quiet and won’t slow you down. Besides, you will doubtless need the extra body and a sharp eye if this comes down to an open firefight. If Wasp doesn’t fuck this up you might just invite him to the next Vinehound cookout. [Wasp Assigned to Vinehound Squad]>“No offence, but I know how my people work these jobs. You, I don’t.” You tell Wasp to stay behind, LT will assign him to Babydoll Squad. That and you’d prefer him to be separate from his rebel friends when the dust settles. If Hail’s Red Hand and Wasp are even on the same page, that is. [Wasp Assigned to Babydoll Squad]_(2) Target Priority (Select Order) Success without raising the alarm on all three will boost mission success chances for all squads>Two stationary guards man the nearest perimeter watchtower which also overlooks the main ammunition cache. Most of the sweeping floodlights are pointed outward, but you don’t trust that all of the autosensors placed at the perimeter stop right at the fenceline. [First Perimeter Watchtower]>Some kind of quartermasters office is positioned at the gate entrance for the fuel silos. It’s probably there for the purpose of ticking off what fuel is going in and out rather than keeping watch, but judging from the lights someone is still inside working late. [Fuel Checkpoint]>A patrol of 4 legionnaires march in file heading away from you. Wasp wasn’t able to get the intel on patrol routes, so you’ve no idea if they are heading to the Barracks or Command Tower next. Or if they are the only patrol right now. [First Mobile Patrol]
>>6440528(1) Stray Pathfinder >“Be nice, Sharky. Well Wasp, like I always say, the more the merrier.” You’ve seen enough of Wasp to know he’s quiet and won’t slow you down. Besides, you will doubtless need the extra body and a sharp eye if this comes down to an open firefight. If Wasp doesn’t fuck this up you might just invite him to the next Vinehound cookout. [Wasp Assigned to Vinehound Squad]By and large, I don't trust him. However, I'd like to keep eyes on him in case he DOES try something sneaky that we don't approve of... and we really could use the extra hands on this mission. He's a sneaky guy, so even if he hasn't worked directly with us on any wetwork missions, its still the sort of thing within his wheelhouse (2) Target Priority >A patrol of 4 legionnaires march in file heading away from you. Wasp wasn’t able to get the intel on patrol routes, so you’ve no idea if they are heading to the Barracks or Command Tower next. Or if they are the only patrol right now. [First Mobile Patrol]We can't afford an unknown of this type. Mobile patrols needs to be dealt with asap>Two stationary guards man the nearest perimeter watchtower which also overlooks the main ammunition cache. Most of the sweeping floodlights are pointed outward, but you don’t trust that all of the autosensors placed at the perimeter stop right at the fenceline. [First Perimeter Watchtower]This will allow everyone else to do their jobs more effectively >Some kind of quartermasters office is positioned at the gate entrance for the fuel silos. It’s probably there for the purpose of ticking off what fuel is going in and out rather than keeping watch, but judging from the lights someone is still inside working late. [Fuel Checkpoint]Another unknown, and one with an active threat inside but it's unlikely to be bristling with enemy combatants>>6421952Me
>>6440528>>“Be nice, Sharky. Well Wasp, like I always say, the more the merrier.” You’ve seen enough of Wasp to know he’s quiet and won’t slow you down. Besides, you will doubtless need the extra body and a sharp eye if this comes down to an open firefight. If Wasp doesn’t fuck this up you might just invite him to the next Vinehound cookout. [Wasp Assigned to Vinehound Squad]>>6421228me
>>6440528Backing this >>6440539 Patrol, then Tower, then Office.>>6420937Initial post.
>>6440528>(1) Stray Pathfinder>>“Be nice, Sharky. Well Wasp, like I always say, the more the merrier.” You’ve seen enough of Wasp to know he’s quiet and won’t slow you down. Besides, you will doubtless need the extra body and a sharp eye if this comes down to an open firefight. If Wasp doesn’t fuck this up you might just invite him to the next Vinehound cookout. [Wasp Assigned to Vinehound Squad]We need all the help we can get.>A patrol of 4 legionnaires march in file heading away from you. Wasp wasn’t able to get the intel on patrol routes, so you’ve no idea if they are heading to the Barracks or Command Tower next. Or if they are the only patrol right now. [First Mobile Patrol]Since we don't know anything about the patrols, lets get rid of them first. Also this is the largest group of hostiles out of the three options. >Two stationary guards man the nearest perimeter watchtower which also overlooks the main ammunition cache. Most of the sweeping floodlights are pointed outward, but you don’t trust that all of the autosensors placed at the perimeter stop right at the fenceline. [First Perimeter Watchtower]Two more guards, two more bodies. >Some kind of quartermasters office is positioned at the gate entrance for the fuel silos. It’s probably there for the purpose of ticking off what fuel is going in and out rather than keeping watch, but judging from the lights someone is still inside working late. [Fuel Checkpoint]Probably some late night book keeping, hell this might even be a janitor or some other non combatant.
>>6440663The patrol is probably the most pressing issue, but it's also going to be the hardest to deal with. Jumping four dudes at once, silently, is no small feat. If even one of them yelps it could draw attention to say nothing of one panicking and firing a round even into nothing. Meanwhile the goober in the building would need to properly scream to be heard outside, of course, with no line of sight he could be in any position in the building which will either complicate things or make them easier, bit of a wildcard. And with the closest tower they've got gizmos which we really don't want them watching, but so long as they are watching outside or their screens it should be rather easy to time a takedown when they're distracted though they probably have an "oh shit" button to raise the alarm right next to them if we fuck up.In terms of risk reward the quartermaster's office is probably the lowest risk followed by the tower then the patrol. But the patrol might actively interfere with any of the other squads by sheer happenstance which the loner in the office probably won't and the tower might if they pay attention to an internal sensor or just turn around and look somewhere in the camp at an inopportune time.
>>6440705Well we've got the cradler aux uniforms. AND an ex cradler vet as well. A front team could march almost right to their face while a 2nd snipes and the 1st takes out those that immediately survive.
>>6440946Gunfire is not quiet. Shooting them will probably be loud enough to alert the guards in the tower. Yes, even with a quietenator on the nose-end of the blicky. Especially if they have a window open. I doubt those big ears of them fucking midget dogs are just for show.
>>6440528>>“No offence, but I know how my people work these jobs. You, I don’t.” You tell Wasp to stay behind, LT will assign him to Babydoll Squad. That and you’d prefer him to be separate from his rebel friends when the dust settles. If Hail’s Red Hand and Wasp are even on the same page, that is. [Wasp Assigned to Babydoll Squad]I do not trust whatever the fuck Wasp has going on.>A patrol of 4 legionnaires march in file heading away from you. Wasp wasn’t able to get the intel on patrol routes, so you’ve no idea if they are heading to the Barracks or Command Tower next. Or if they are the only patrol right now. [First Mobile Patrol]>Two stationary guards man the nearest perimeter watchtower which also overlooks the main ammunition cache. Most of the sweeping floodlights are pointed outward, but you don’t trust that all of the autosensors placed at the perimeter stop right at the fenceline. [First Perimeter Watchtower]>Some kind of quartermasters office is positioned at the gate entrance for the fuel silos. It’s probably there for the purpose of ticking off what fuel is going in and out rather than keeping watch, but judging from the lights someone is still inside working late. [Fuel Checkpoint]>>6420891
Sorry lads, work has me absolutely rooted. I'll be calling for rolls tomorrow instead around 18:00 AEST, but I'll give a heads up 1 hour in advance.
Rollin' out in 1 hour.
>>6442245Blunts? Dough? Down the street in my six-fo'?
>SELECTED: Be nice, Sharky. Well Wasp, like I always say, the more the merrier.” [Wasp Assigned to Vinehound Squad]>GAIN: Wasp Order: ‘Sharpshooter’ (1/1)>GAIN: Pathfinder Wasp ‘Drop Him’. +1 Save to Wetwork rolls. Using this save adds +2 Adverse Wetwork Re-Rolls for subsequent tests.>SELECTED: (1) [First Mobile Patrol] (2)[First Perimeter Watchtower] (3) [Fuel Checkpoint]Given we have a number of tests and likely a flurry of re-rolls and saves, I’ll ask anons to wait until the first round of rolls are made before deciding whether to use a re-roll or a save.Forward Airbase ThetaHostiles Eliminated: 0Hostiles Remaining: Unknown (EST 80+) Vinehound Kills: 0Prophet Kills: 0Banshee Kills: 0Babydoll Kills: 0Wetwork Test: Eliminate Mobile Patrol>60DC> SGT ‘Snake Eyes’ Natalya: Magpistol +5DC> SGT ‘Snake Eyes’ Natalya: Vibroblade +10DC> SGT ‘Snake Eyes’ Natalya: The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll> SGT ‘Snake Eyes’ Natalya: Maw & Claw +1 Wetwork Re-Roll> SGT ‘Snake Eyes’: Wound (Gunshot-Abdomen) -5DC> SGT ‘Snake Eyes’: Wound (Gunshot-Bicep) -5DC >SGT ‘Snake Eyes’: Severe Wound (Slashed Eye) -5DC, +1 Adverse Re-Roll> CPL ‘Sharky’ Van der Meer: Maw & Claw +1 Wetwork Re-Roll > Vinehound Squad: Ghosthelms +1 Wetwork Re-Roll> Vinehound Squad: Bloody Cradler Auxiliary Uniforms (Unrestricted Area) +5DC, +1 Wetwork Save> Pathfinder Wasp: ‘Drop Him’ +1 Wetwork Save (Use will add +2 Adverse Re-Rolls to subsequent rolls)> Savis Legionnaires: Nil benefits.>70 DC Critfail = Terrible Timing. In addition to Full Alert, the other squads take an additional casualty during their operations.Double Fail = Bloody evidence. One friendly squad is at risk of being discovered before they complete their objective. +1 Adverse Re-Roll to next Wetwork Roll. 0 = Full Alert. A passed Close Encounter roll will finish off these hostiles, but you will quickly be engaged in a full Firefight.1 = Noisy struggle. Not all of the legionnaires are immediately taken out, you must pass a Close Encounter test to prevent your cover from being blown.2 = Silent takedown. The hostile patrol is eliminated without too much noise.3 = Murderously silent. The hostile patrol is wiped out with a whisper and the bodies stashed with professional acumen. +1 Re-Roll to next Wetwork test.Double Pass = Teamwork makes the Wetwork. One friendly squad is proof from being discovered until they have completed their objective. +1 Re-Roll to next Wetwork roll.Critpass = Wingshark in the Spawn pool.Next target is automatically eliminated.+1 Save to next Wetwork test.3 roll of 1d100. You have FOUR re-rolls and TWO saves. The hostiles have ONE adverse re-roll.Well how do you do there, fellow Imperials?
Rolled 33 (1d100)>>6442258Rollin' Void mother bless us>>6421952Me
>>6442259FUCK YES! What a start!
Rolled 66 (1d100)>>6442259Absolutely sick first roll. Well done.>>6442258Rolling!>>6421156My verification
Rolled 20 (1d100)>>6442258come on dice give me a good roll>>6420878this is me
>>6442261ANOTHER! THE VOID MOTHER HAS BLESSED US! PRAISE BE!
Rolled 3 (1d3)Noice. Rolling to see which friendly squad gets their passive stealth bonus.1. Prophet Squad2. Banshee Squad3. Babydoll Squad
Rolled 2 (1d2)>>6442261Farkin' hell, you're making this too damn easy for your fellow Kriggers.Rolling for passive protection bonus.1. Prophet Squad2. Banshee Squad
>>6442265>>6442263Even in (near) death we hard-carry the entire company.
I can see which way the dice winds are blowing. I'll reserve the Severe Wound adverse re-roll for later rounds.>3 SUCCESS: Murderously silent. The hostile patrol is wiped out with a whisper and the bodies stashed with professional acumen. +1 Re-Roll to next Wetwork test. >33 DOUBLE SUCCESS: Babydoll Squad remains undetected unless the base goes into Full Alert.>66 DOUBLE SUCCESS: Bansheel Squad remains undetected unless the base goes into Full Alert.Raid on Forward Airbase ThetaHostiles Eliminated: 7Hostiles Remaining: Unknown (EST 80+, -7) Vinehound Kills: 4Prophet Kills: 0Banshee Kills: 2Babydoll Kills: 1Wetwork Test: Eliminate Perimeter Watchtower>60DC> SGT ‘Snake Eyes’ Natalya: Magpistol +5DC> SGT ‘Snake Eyes’ Natalya: Vibroblade +10DC> SGT ‘Snake Eyes’ Natalya: The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll> SGT ‘Snake Eyes’ Natalya: Maw & Claw +1 Wetwork Re-Roll> SGT ‘Snake Eyes’: Wound (Gunshot-Abdomen) -5DC> SGT ‘Snake Eyes’: Wound (Gunshot-Bicep) -5DC >SGT ‘Snake Eyes’: Severe Wound (Slashed Eye) -5DC, +1 Adverse Re-Roll> CPL ‘Sharky’ Van der Meer: Maw & Claw +1 Wetwork Re-Roll > Vinehound Squad: Ghosthelms +1 Wetwork Re-Roll> Vinehound Squad: Bloody Cradler Auxiliary Uniforms (Restricted Access) +5DC, +1 Wetwork Re-Roll> Pathfinder Wasp: ‘Drop Him’ +1 Wetwork Save (Use will add +2 Adverse Re-Rolls to subsequent rolls)> Savis Legionnaires: Perimeter Security Systems, -10DC +1 Adverse Re-Roll>Murderously Silent: +1 Wetwork Re-Roll (this round only)>60 DC Critfail = Terrible Timing. In addition to Full Alert, the other squads take an additional casualty during their operations.Double Fail = Tripped Alarm. Full Alert is activated even if you finish off the hostiles.0 = Full Alert. A passed Close Encounter roll will finish off these hostiles, but you will quickly be engaged in a full Firefight.1 = Noisy struggle. One of the legionnaires puts up a fight, you must pass a Close Encounter test to prevent your cover from being blown.2 = Silent takedown. The hostile watchtower is quietly silenced.3 = Off switch. The hostile watchtower is wiped out and internal auto-alarm systems are compromised along the perimeter. +1 Re-Roll to next Wetwork test. ‘Perimeter Security System’ trait will be unavailable removed from all future tests. Double Pass = Teamwork makes the Wetwork. Prophet squad is proof from being discovered until they have completed their objective. +1 Re-Roll to next Wetwork roll.Critpass = Wingshark in the Spawn pool.Next target is automatically eliminated.+1 Save to next Wetwork test. Chance to hack ‘Internal Security Systems’3 roll of 1d100. You have SIX re-rolls and ONE save. The hostiles have TWO adverse re-roll. Voidmother DAMN, six wetwork re-rolls?Wow, nice view up here.
>>6442269>babydoll gets a kill before prophetHeh. Wait a second.
Rolled 86 (1d100)>>6442269>>6420891RULES.OF.NATURE.
Rolled 54 (1d100)>>6442269rollin>>6420877my id
Looking for one more roller before I start throwing some adverse game in. Taking old or new rollers.
Rolled 17 (1d100)>>6442269Since no one else has rolled in a whileVoidmother save this wetwork play>>6421952Me
Rolled 31 (1d100)>>6442279Aight, using the Perimiter Security Systems re-roll to attempt to reverse this 54 pass.Will keep the Wounded re-roll in reserve for a later test.[1/1]
Sitting at 2 SUCCESS. This anons call whether they want to use a re-roll. You do have 1 re-roll that is only applicable for this test, the other 5 carry on for future tests if not used.(A Save would be a little unnesccary unless you double fail).>>6442278
Given it's only applicable for this test... go for gold mate, get that third success and turn off those auto-alarms....what's the WORST that could happen? :)
Yeah if you there give the re roll a go its worth it.
Radio silence. I'll open up the re-roll to the first anon that wants it in the next minute.
>2 SUCCESS: Silent takedown. The hostile watchtower is quietly silenced. Not a single re-roll used yet. Last rolls of the night, open to any anons willing. Unless you balls this gg ez roll up something major then the raid will progress to the next stage with all squads undetected.Forward Airbase ThetaHostiles Eliminated: 23Hostiles Remaining: Unknown (EST 80+, -23) Prophet Kills: 12Vinehound Kills: 6Banshee Kills: 3Babydoll Kills: 2Wetwork Test: Eliminate Fuel Checkpoint> 80DC (Distracted Hostile)> SGT ‘Snake Eyes’ Natalya: Magpistol +5DC> SGT ‘Snake Eyes’ Natalya: Vibroblade +10DC> SGT ‘Snake Eyes’ Natalya: The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll> SGT ‘Snake Eyes’ Natalya: Maw & Claw +1 Wetwork Re-Roll> SGT ‘Snake Eyes’: Wound (Gunshot-Abdomen) -5DC> SGT ‘Snake Eyes’: Wound (Gunshot-Bicep) -5DC >SGT ‘Snake Eyes’: Severe Wound (Slashed Eye) -5DC, +1 Adverse Re-Roll> CPL ‘Sharky’ Van der Meer: Maw & Claw +1 Wetwork Re-Roll > Vinehound Squad: Ghosthelms +1 Wetwork Re-Roll> Vinehound Squad: Bloody Cradler Auxiliary Uniforms (Unrestricted Access) +5DC, +1 Wetwork Save> Pathfinder Wasp: ‘Drop Him’ +1 Wetwork Save (Use will add +2 Adverse Re-Rolls to subsequent rolls)> Savis Legionnaires: Internal Security Systems, -10DC +1 Adverse Re-Roll>80 DC Critfail = Terrible Timing. In addition to Full Alert, the other squads take an additional casualty during their operations.Double Fail = Caught on Camera. Full Alert is activated even if you kill the Quartermaster.0 = Full Alert. The Quartermaster is now safe behind bulletproof glass and his paw on a base alarm.1 = Briefly Caught on Camera. Hopefully no one in the air command tower was watching that messy execution, or the growing pool of blood on screen. Banshee squad is now exposed. +1 Adverse Re-Roll to next Wetwork test.2 = Knock knock. The Quartermaster was dumb enough to answer the door. Hostile eliminated.3 = Cameras Off. The Quartermaster was kind enough to donate his access key to most of the bases security cameras. +1 Re-Roll to next Wetwork test. ‘Internal Security System’ trait will be removed from all future tests. Double Pass = Teamwork makes the Wetwork. Prophet squad is proof from being discovered until they have completed their objective. +1 Re-Roll to next Wetwork roll.Critpass = Wingshark in the Spawn pool.Next target is automatically eliminated.+1 Save to next Wetwork test.3 roll of 1d100. You have FIVE re-rolls and TWO saves. The hostiles have TWO adverse re-roll. Knock knock, special delivery.
Rolled 8 (1d100)>>6442293We must roll!>>6442278>>6442269Using the temporary reroll from the Double Success to attempt to undo this failure.>>6421156We're krolling.
>>6442295Just missed it, but I will count you for this last one just called.
Rolled 58 (1d100)>>6442294>>6423059verified
>>6442294Oh the internal security reroll resets each round? Well dang, they paid for premium+.
>>6442300Nah, there's an internal security re-roll and a perimiter security re-roll. You'll likely be able to figure out which will factor in to which on future target selections.
Perimeter. Funny, I never really thought about how it should be spelled.
>>6442301Shit they are different lmao I'm blind as hell.
Rolled 12 (1d100)>>6442294ill roll again if thats alright since no one has done so>>6420878this is me
Rolled 8 (1d100)Alright, 3 SUCCESS. Big deal. Let's see if anything was caught on CCTV.Using the internal security re-roll to try and reverse this 58 success >>6442299Wounded adverse re-roll being kept in reserve again. [1/1]
>>6442305
>>6442286My bad on that lapse boss, shit has been FUCKED today.>>6442295Good work anon.>>6442305lmao.
Rolled 91 (1d100)>>6442294rolling for this one>>6420891RULES.OF.NATURE.
>>6442310Fuck this, thats twice I've wiffed. someone take the re-roll.
>>6442310I think we already have three rolls anon, which is good because 91 is sub-optimal
>3 SUCCESS: Cameras Off. The Quartermaster was kind enough to donate his access key to most of the base's security cameras. +1 Re-Roll to next Wetwork test. ‘Internal Security System’ trait will be removed from all future tests. Even half-dead Snake Eye(s?) is rolling deep on this Wetwork DC, you guys absolutely specced her and the Vinehounds into a stealth monster. If you guys keep this up I’ll be pitying the Savs left at the end, but it could still all go tits up with a hell of a lot of hostiles to deal with.https://tvtropes.org/pmwiki/pmwiki.php/Main/MookHorrorShowContent update and votes this Sunday as per usual.>>6442310Missed it but I appreciate that you are trying, anon. Trying to get us fucking KILLED, apparently
>>6442314Thanks for running boss. I look forward to seeing how this horror show (for the savs) plays out