A post-apocalyptic Earth has been swallowed by a supernatural forest known as the Whispering Weald. Can you survive the unnatural horrors lurking within the woods, and can you overcome the personal trauma that haunts you?
The Setting & Quest The setting is a post-apocalyptic Kentucky, merging the real world with the mechanics and magic of AD&D. We will be playing on a wilderness hex map. Every character is burdened by a deep, personal trauma. Your goals are:>Survive the harsh environment.>Survive the random encounters and supernatural threats I throw at you.>Overcome your personal trauma.The quest ends when every surviving character has resolved their trauma.***Character Creation Please use the following link to generate your character: https://www.dragonsfoot.org/fe/articles/1echargen.shtml>Select "Best 3 of 6 dice" at the top and roll. Don't cheat: only roll once!>Go through the character creation process. Keep in mind that some classes have stat requirements (read the error messages).>When you're finished, click "Print This Sheet" and post a screenshot of your final character sheet.Along with your sheet, you must post:>Character Background: You must be either a resident of Kentucky or transmigrated from one of the AD&D worlds. >Personal Trauma: Every character needs a deep, personal trauma to overcome. Keep it serious and grounded. No troll-ish or joke traumas, please.Never played AD&D before? Just create a Fighter. It's the easiest class to play.****Additional Data Needed Along with your character sheet, please provide the following details:>Spellcasters: List the specific spells you have prepared/memorized.>Thieves: Tell me how you spent your 60 starting percentage points across your thief skills (Pick Pockets, Open Locks, Find/Remove Traps, Move Silently, Hide in Shadows, Detect Noise, Climb Walls). Note: No more than 30 points in a single skill.Full AD&D 2e rules reference: https://eldalin.com/private/dnd/2nd_Ed/AD&D%202E%20-%20The%20Complete%20Advanced%20Dungeons%20&%20Dragons%202nd%20Edition%20Archive.pdf
Special Rule: The Rule Lawyer I, the DM, am unfamiliar with some of the more complex AD&D rules. I know this can be annoying, so we're implementing a special rule to keep things fun. If I make a ruling that contradicts the actual AD&D rules and it negatively impacts your character, you may call me out. >Quote the exact rule from the books and explain my mistake. >If you are correct: You gain a +5 bonus to your next dice roll.>If you are incorrect: You suffer a random penalty at the DM's discretion.Rule in effect starting... now.
Equipment Don't worry about starting gear jjust yet. We will sort out your equipment and supplies on the first turn.
>>6438250Te Yung GiShe is a Korean immigrant living in Kentucky with her dad. She's a Hikkikomori. She shut herself in her room after being raped a year ago, months after arriving to Kentucky.She either needs to take vengeance or to learn to live with it.
>>6438358ExcellentRoll 3d10 for your spells on table attached, and pick one to memorize.
Rolled 4, 2, 6 = 12 (3d10)>>6438367OkTe Yung GiSpells-Read Magic
>>6438367I want Magic Missile
>>6438367The complete spell list just in caseTe Yung GiLearned Spells-Read Magic-Detect Magic -Magic Missile Find Familiar Dancing Lights
Bump
Bump for AD&D
Simon CoeHis father was a groundskeeper at the Biltmore Estate, and he was living there while enrolled in online classes for college to get an English degree. His traumatic event was when an AI datascaper copied the manuscript of what would have been his first novel (working title: Gaia's Apocalypse) and made it publicly available.
Rolled 1, 1, 9 = 11 (3d10)>>6438367
>>6438922Burning HandsComprehend LanguageSleep