[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: lowrung6.png (1.04 MB, 959x1438)
1.04 MB PNG
Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. In a turn of events, you are now a footnote to the Powers That Be. To them, you've actually proven yourself to be useful, thanks to a very lucky break involving one of your anomalies.

After all, you're a researcher for the Abnormality Regulation Coalition (also known as ARC), tasked with containing and studying paranormal entities on their behalf. You've always had a knack with the anomalous, even before you ended up here, ever since that chance encounter with a certain HEART.

You're great at making the worst out of a bad situation, at least. You've got friends, you've got cash, and you've got the attention of ARC. As long as you keep this pace up, you should be just fine!

As for what happened over the last day or so?

You got yourself entangled in a series of mysterious contracts from a masked soldier. You've already completed the first one with little challenge, so hopefully the remaining two will go over smoothly.

You managed to stabilize NOWHERE'S SOMMELIER's condition, without outright 'resolving' her (which might've killed her if it was like IN LIMBO). She's going by Kiera now, and she should be sticking around for a good long while as a new coworker.

You got two brand new anomalies, THE OTHER SIDE and STATIC ANGLERFISH. You've already met STATIC ANGLERFISH before, so you already know a decent amount of his tricks. The other anomaly is going to take a while to figure out, given that even ARC doesn't know what risk level to classify it as.

You had a nice, long talk with Rudolf, which illuminated some interesting details about why you were dragged here. You also learned some fun facts about Harvester anatomy and the politics of both ARC and the SPONSORSHIP COMPANIES.

You've also started a brand new shift. A shift that, thanks to a sponsorship you picked, is a temporal nightmare. This is going to be your longest shift yet, but at the very least, you're going to be able to finish a whole bunch of tasks that you've put on the backburner.

During your shift, some noteworthy things you've done include:

-You learned more about a certain anomaly that's stalking LOST SINCE 199X, which may tie into his future resolution
-You managed to figure out some possible weaknesses of LITTLE MISS SUNSHINE (one of your more annoying anomalies)
-and you manage to hotwire HARD TIMES directly into the facility's power grid, earning you a LOT of favor with various sponsorship companies...and earning you a pretty fat paycheck for the rest of your time down here

As they say, another day, another dollar. No matter what happens, you'll find a way to make it through. You have survived for this long, haven't you?

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low%20Rung
VINCENT SHEET/INVENTORY: https://rentry.co/VINCENTSHEET
ALLIES: https://rentry.co/COWORKERLIST
ANOMALY/SAMPLE NOTES: https://rentry.co/RESEARCHNOTES
>>
SPONSORSHIP REMINDER:
BLACKWELL: INTERVIEW FOUR OF YOUR COWORKERS ABOUT INCREDIBLY PRYING STUFF, VIA A PRE-APPROVED BLACKWELL FORM. DEADLINE: 2 DAYS. PROGRESS: 0/4 INTERVIEWS
TIMELESS INCORPORATED: SURVIVE THIS SHIFT, WHICH CURRENTLY HAS UNSTABLE AND INCOHERENT TIME.
STATIC-BOUND ISOLA: EXPLORE ANOMALOUS DIMENSIONS ON BEHALF OF ISOLA. DEADLINE: 2 DAYS. PROGRESS: 1/3
ZENITH MEDICAL ACADEMY: OBTAIN 9 BIOLOGICAL SAMPLES FROM HARVESTERS. DEADLINE: 3 DAYS. PROGRESS: 0/9
QUALITY AND QUANTITY: Wait, they’re still here? They’re probably going to interview you again today.

--

There's no need to rush with this anomaly. It's brand new, and at minimum, you probably got a solid week and a half before it resolves on you. If it can even resolve it, considering the warning it gave you.

You might as well start off with something light. You REALLY don't know Nine all that well. You don't know what they look like underneath that, you don't know where they came from, you don't know what their real intentions are...

So why not get to know them more?

"Khm. Nine, you said you were into astronomy, right? That must suck, huh? Having a hobby you can’t engage with because you’re stuck underground all day."

"It is a regrettable arrangement indeed." The masked figure nods along, agreeing with your general sentiment. "I could replicate a simulacrum of it, with the right maps and the right tools, but it would lack one of the major reasons why I indulge in the hobby."

"I don’t really get the appeal myself. Well, not that stargazing is bad or anything." You make sure to clarify before either Nine or the anomaly gets the wrong idea. "It never crossed my mind as something I wanted to do."

Nine cocks their head to the side, like you said something particularly stupid. You’re about to apologize out of pure instinct, if nothing else, but they interrupt you before you could.

"It is a way for me to understand all there is to understand in the world." Nine states matter of factly. "To document and catalog all that exists in the universe. Our tiny little blue marble is a marvelous oddity, of course, but it is very likely we are not unique in the grand scheme"

"Who is to say we are the only ones out there?" Nine swung their arm through the thin haze that had blanketed the containment cell. "Anomalies are born from the collective subconscious, yes, but evidence indicates that other sentient creatures can have subconscious thoughts."

"And I do mean sentient, not sapient. Even the fears and desires of a particularly advanced animal could form an anomaly, could it not? Perhaps that is why I am fascinated by the stars. There are infinite possibilities up there, lost amongst the sea of blinking lights."

There’s another pause as Nine shifts their focus back to the telescope. "Some say that life did not originate on earth. That we may as well be shavings of a shaving of something greater."
>>
File: SLICEANDDICE.jpg (68 KB, 800x999)
68 KB JPG
"It is an interesting theory, even if I do not personally believe it. Regardless, I think that sums up my general interest in astronomy."

You never really considered whether there was extraterrestrial life. It feels almost silly to worry about it given that you deal with anomalies, after all. You can respect someone having the mental energy and clarity to worry about something as distant as the stars and the life out there.

You? You’re too stuck in the muck and grime of reality.

“I see. I can understand that, at least.” You gaze back towards the anomaly in question, to see if there’s any reaction coming from it.

The air feels different. Maybe you’re imagining things but it feels like it’s a bit thinner than it was a moment ago. The dusky haze filled with false stars has taken more of the space in the containment cell, as if it heard what Nine said and it is trying its best to give them what they want.

Without any frame of reference, it’s hard to say.

You make your way towards the anomaly proper now that you got some answers from Nine. Nine follows right behind you, with most of their attention focusing on the evershifting faux-night sky that swirls and twists in on itself.

”I do not recall seeing most, if any, of these constellations or star patterns.” Nine muses out loud. ”Which does make sense, given what we are dealing with.”

You squat down so you can reach the radio, while still having access to the telescope. It shouldn’t be too hard to scrape off the paint that covers the two halves of the anomaly. A small part of you worries that the anomaly might try to defend itself if you do this, since it wouldn’t be the first time an inanimate object has done that on you.

You draw a scalpel from your pocket. A different kind of knife might’ve worked better but you use what you got. That’s the motto you have to live by if you’re working under ARC’s thumbs, right?

Your blade easily slices into the paint coating the telescope, with seemingly no reaction. You’re able to slice off a small piece of dried paint with barely any effort on your end. Nine helps by drawing their own blade, moving to scrape paint off of the radio.

This is going to be a boring work order so you might as well spice it up with something. As you two begin to work on scraping the garish paint off, you think of the first stupid theory that comes to your mind. Your insight module did say the anomaly should like that.

“So, you talked about life existing outside of earth, right? What if YOU were an alien?” Your mouth curls into a cheeky little smirk. “You constantly wear a mask, you’re super vague about your past…”

”Pffft. I shall cut you off there.” Nine wags a finger at you. ”If I was an alien, I believe ARC would have learnt about that, and I would likely be stuck in a cell just like this very anomaly.”

One theory down, a dozen more to go.

“I feel like I should know Hidaka’s last name.” You muse outloud.
>>
File: OLDRADIO.jpg (88 KB, 770x770)
88 KB JPG
Nine gives you a strange look, as if they’re waiting for you to piece something together. When it’s clear your memory is failing you, Nine clears their throat.

”That is her last name. Her full legal name is Makiko Hidaka.”

Drat. Granted, from what little you recall of the last time you heard her first name, she REALLY doesn’t like people knowing it. Given how she is, you doubt it’s really that important, and it’s merely a symptom of her general cageyness.

“Do you know anything about a certain Man?” Now, at the mention of him, the radio begins to crackle to life. The previous theories didn’t get anything resembling a reaction out of the anomaly, so this must be going somewhere.

The radio is currently only playing static, but maybe if you keep talking, it’ll condense into something actually intelligible?

There’s a glimmer of recognition behind the tinted lenses of Nine’s mask. ”Vaguely. I am aware that anti-memetic entities exist, and I am struggling to fully process what you said to me just now.”

”I feel oddly compelled to ask about something that may or may not be an egg? This line of questioning is-” Nine interrupts themselves before they can say whatever they were going to say. They gesture at you to keep speaking.

“Well, considering how you reacted, I’m going to guess he might be an anomaly that forgot he’s an anomaly?” There’s something mildly amusing about the idea. An antimemetic anomaly somehow forgetting it was even an anomaly. You always had a sneaking suspicion he was one, especially with those weird anomalous eggs he seemingly creates out of nowhere.

Nine…actually doesn’t balk at this theory. ”The line between a human affected by an anomaly, and an anomaly itself, is razor thin. It is my own personal belief that most if not anomalies, in some ways, can be ‘simplified’ into humans given enough time.”

”Perhaps not all of them. I could not imagine turning Little Miss Sunshine back into a human in any conceivable way, but I understand the thought process.”

“8 21 13 1 14 9 20 25” A voice finally speaks over the radio. It sounds like one of those cheap, shitty text to speech programs youtubers used to use way back when. “6 1 18 3 5”

You can’t understand what it’s trying to say. You doubt it’s picking the numbers at random but that’s all you got to work with.

”Oh ho! Now you finally decided you want to speak!” Nine’s voice is positively oozing with cat-like amusement. ”Do you have anything to say about this mysterious Man Vincent seems to be talking about?”

“9 19 19 21 5. 19 8 15 21 12 4 14 20. 5 24 9 19 20”

”Interesting. None of those numbers have gone above 25. Vincent, keep spouting whatever inscrutable theories you have bouncing around inside of your skull. I want to see if I can translate it.”
>>
File: OLDNOTES.jpg (45 KB, 700x370)
45 KB JPG
You start wildly babbling about what you know about the DEERFOX SHADE and 199X, including one theory that it could be possibly 199X is the sub-manifestation. There’s technically no proof that 199X is the ‘main’ anomaly, right?

"4 5 5 18...14 5 22 5 18...4 9 5 4", says the radio. Nine's right, this thing is only spitting out numbers below 25. Wait.

Oh god, is THAT really the cipher it's using? Well, there's probably more than one station on this thing, so who knows if it'll be the same cipher every time. Maybe it's going easy on you this time.

"Deer never died?" Nine taps at the radio. "What an odd thing to say. Maybe it is an attempt at saying yes? To your 'sub-manifestation' theory?"

Another theory you propose is about your family. You're a bit vague on the details since while you know little about the HEART, outright babbling about it is going to get it pounding at your (metaphorical) front door.

Nine silently listens as you keep going on about your family, especially as they pick up on you clearly leaving something out. The radio doesn't appear to be particularly interested in whatever you're spewing out, or that's what you thought at first.

A single thump crackles over the radio's speaker. Then another. Then there's silence.

You're going to take that as a sign you should drop the theorizing talk before you accidently invite the Heart to do god knows what. You and Nine finish scrapping off as much paint as you can from the two halves of the anomaly. You do make note that the paint on the telescope/radio appears to be able to grow back.

The paint still on THE OTHER SIDE's two components moves to smooth over and refill any gaps you carved out. Mild regenerative property, but you don't really see a direct use for 'paint that can self repair itself' aside from cost cutting measures.

...Wait, you work for ARC. They'd probably kill for a free cost cutting measure.
>5 SAMPLES of STAR-BOUND PAINT obtained! (Flakes of light and dark blue paint. Might sell for a pretty penny.)

That only leaves one thing before you can get out of this place: the notes on the wall. Nine damn near teleports over to one of them now that you're done babbling about schizophrenic theories. With a gentle touch, they pull down one of the many notes, ready to read it out loud.

They get about half a word out before bursting out into a coughing fit. You immediately recoil but before you can ask if they're okay, they cut you off.

"Interesting. I apologize, I believe my throat is refusing to function like it is supposed to. Please, try to read out one of the notes."

Alright. You yank a random note off the wall. The first few words are basic enough, 'UNNATURAL TEMPERATURE READINGS? ANALYSIS NEEDED' Vague, no context, should be fine.

"Unnatural temp-" And your throat immediately refuses to work with you. It swells shut like you were suddenly allergic to the words you were trying to say.
>>
File: STARBOUND.jpg (534 KB, 1280x1526)
534 KB JPG
All you manage to get out is a pathetic little groan. Your throat goes back to normal after you stopped trying to read them out loud.

"Curious. We can read them fine as is. Can you write down what you just read?"

You pull out a pencil, following Nine's instructions, and you're able to transcribe what you wanted to say with no anomalous properties triggering. Okay, noted, you can't verbalize what's on the notes, but that shouldn't slow you down too much.

>3 SUCCESSES!

The two of you work through the notes at remarkable speed, transcribing everything interesting so you can study it later. You rather keep the originals here in case the anomaly would react violently to them being removed. As for the notes themselves, most of them go into a lot of detail about non-anomalous astronomy data.

None of it seems particularly relevant to the anomaly itself, aside from the general 'theming' of this anomaly all being about the cosmos and such. Some other notes are too incoherent to parse as anything other than chicken scratch, but you record them anyways to be through.

A few notes do manage to grab your interest, especially as you pick up on the notes slowly degrading in cohesion over time. The author of them must've been going mad.

Your head begins to seethe as you begin to parse the note. It's like someone is pounding a hammer against the side of your head.

We have never truly see the stars, have we? We only have our limited perception of the light they shine through the void. We have captured their images, but these images are mere traces of a trace. Does it even depict something that exists at that point?

Light only travels at 299,792,458 m/s. The observable universe is billions of light years, and the unobservable? Even further. We only see echoes of an echoes of an idea, of their light, created billions of years ago.

Yet, we still assign names to them. We assign titles. We analyze their mass, we analyze the planets that circle them. These are all from echoes of something ancient.

The names, the titles, the data? Ephemeral noise us humans assign to objects we can never properly perceive. Not truly. We only understand our own limited, false perception of them.

Yet, we collectively accept these titles. We collectively accept the data. And in that way they become true. Truer than what actually exists.

NO HUMAN IS CAPABLE OF TRUE OBJECTIVE OBSERVATION OF 'REALITY'. Even our closest attempts are either tainted by the tools we use, or our corrupted and subjective perception.

AN ILLUSION THAT CHANGES THE MORE WE PERCEIVE IT. EVEN THE MERE ACT OF OBSERVATION IS ENOUGH TO CHANGE HOW PARTICLES WORKS, BECAUSE TO OBSERVE, WE MUST FORCE OUR INFLUENCE UPON THE WORLD.

If sentient life exists out there, it could define us just as much as we define them. Then, which reality should we accept? The reality we defined or the reality they defined? Would either be 'right?'
>>
Perhaps the anomalous data I've gathered from the stars up there isn't 'wrong'. The beautiful hue of blue light I see isn't 'wrong' or 'anomalous' or 'false'. Not any more than what we believe in.

The note begins to taper out from there. Christ, the author of this clearly went batshit crazy, but you can see a glimmer of something true hidden amongst all of that. The anomalies you've dealt with, and the artifacts they create, work on their own internal logic.

You guess you kinda understand where the author is coming from. That their perception of reality could be just as accurate as yours, if you look at it a certain kind of way. You already have to gaslight yourself to a certain extent to use your artifacts.

The mention of a 'beautiful hue of blue light' caught your attention too. You'll certainly have to keep note of that for future works.

"...An interesting read, was it not?" A tinge of pity lingers in the masked figure's words. "I believe our business here is done."

The false lights swirling around in the containment cell continue to glow as they always have, uncaring, unseeing. You're already know this anomaly is going to take a WHILE to fully understand in any meaningful way, but that's the fun part, no?

With your business here done, you make your way towards the exit.

-----
ANOMALY MOOD: APPRECIATIVE
>You feel different. BONUS TO ALL ARTIFACT CHECKS: +4 --> +8!
-----

"-Look, it's a piece of fuckin' glass." Colt points the tip of the BLACK SHARD towards Hidaka's general direction. "It's a weird piece of abno glass but it's still GLASS. What the hell can we even DO with this shit?"

"If it's useful enough for him to keep?" Hidaka does a familiar tongue click. "You'll FIND a way to make it useful."

Those two seem busy dealing with one of the ARTIFACT gifts you got. You'll leave them to it while you, well, do something else. You make your way over to your trusty computer, with Nine following right behind you. You collapse onto the chair and, as if by muscle memory, you begin to open up ABNOWATCH.

"I translated the other messages the radio gave us." Nine leans over your shoulder. "I believe it called 'humanity' a 'farce', and that your 'Man' was an 'issue that shouldn't exist.'"

"The fuck?" You snort at the second translated message. "He's been a very helpful friend of mine, thank you very much. Ah, the anomaly's probably just mopey we didn't look through the telescope."

"Perhaps. I will continue to work on the notes we transcribed, since if they are important enough that we can't speak about their contents out loud? They are important to the anomaly, obviously."

"Of course. Now, can you help me parse through all of this?" You gesture towards your computer screen, which is now FLOODED with dozens upon dozens of bullshit, nonsensical offers from desperate researchers. You want to do some actual trading that's worth your time, thank you very much.
>>
"Of course. As your humble servant..."

Most of the offerings on the subforum you ended up on are complete horseshit. Either the researchers are too poor to offer you anything, or they're obvious scammers trying to steal stuff from you, but you narrowed down the trade offers to six meaningful ones.

OFFER #1
FROM: JustKALI
DESCRIPTION: I'll be blunt, I got too much of this gunk one of my anomalies made, and I want it GONE. It has mild hallucinogenic properties but it's a nightmare to store. I'm willing to sell it for dirt cheap.
EXCHANGE: $100 for 8 BUCKETS OF SCANDALOUS SLUDGE [ANOMALY SAMPLE]

OFFER #2
FROM: ASHCROFTGUARD
DESCRIPTION: Shit's stressful, and I'm willing to pay whatever it takes to get my mind off of things. Willing to trade 'relaxants' for 'relaxants'
EXCHANGE: 10 CIGARETTE MOLD and 1 BETÄUBEN for 2 high quality MENTAL HEALTH restoring items and a bottle of good quality scotch.

OFFER #3
FROM: FET :))))
DESCRIPTION: GOT WHOLe unch of MOnsTer MEAt and LOOT. VERY yummMY. WILL traDE for weapONS. GUN borke :(((
EXCHANGE: BOTH YOUR BOLAS AND MAKESHIFT WEAPON for 2 HARVESTER MEAT, $200, and a randomly determined third item.

OFFER #4
FROM: DefaultUser44
DESCRIPTION: Need biological samples. Blood best, flesh okay. Have spare medical supplies.
EXCHANGE: ALL REMAINING BLOOD BUCKETS AND PRIME MEAT for 2 TRAUMA KITS (useful for curing SERIOUS injuries) and 2 BENODINE PILLS (very addictive painkillers)

OFFER #5
FROM: LILY1221511
DESCRIPTION: One of my anomalies keeps badgering about wanting 'something that reminds her of a wageslave'. I don't know WHY that's the case, but the doll won't shut up otherwise. Give me something to work with here.
EXCHANGE: 3 BLOOD SAMPLES from you (will cost a decent amount of PHYSICAL HEALTH) for a random but useful anomalous boon this shift!

OFFER #6
FROM: FestiveGal1200
DESCRIPTION: I'm looking for some cool plants to decorate my room with! Probably can't pay market rate, but I'll owe you a favor!
EXCHANGE: 8 WIRE FLOWERS for $750 and a 'favor' you can cash in later (might be useful when speaking to ARC?)

Which deals do you want to accept? Choose as many as you feel comfortable picking.
>OFFER #1 (Leaves you at $163)
>OFFER #2 (Leaves you with 15 CIGARETTE MOLD and 1 BETÄUBEN pill.)
>OFFER #3 (Removes an item of sentimental value, and two niche but potentially useful weapons.)
>OFFER #4 (Removes a fuel source for HARD TIMES, and a good crafting component.)
>OFFER #5
>OFFER #6 (Takes all of your WIRE FLOWERS. It'll take a lot of time to grow more.)
>NONE.
>Try to negotiate a better deal on one of the offers. (WRITE IN WHICH ONE(s), AND WHAT YOU'RE TRYING TO NEGOTIATE FOR EXACTLY. MAY REQUIRE A DICE ROLL.)

Welcome back. Yeah, uh, sorry for taking over a month to come back with an update. Part of that was me slacking off, part of that was life stuff getting in the way.
Five million years of Vincent slop. For you. For me.
>>
>>6438638
We're BACK!
>OFFER #1 (Leaves you at $163)

>OFFER #3 (Removes an item of sentimental value, and two niche but potentially useful weapons.)
Anything for our favorite human.

>OFFER #5

>OFFER #6 (Takes all of your WIRE FLOWERS. It'll take a lot of time to grow more.)
>>
>>6438638
Feels good to be back! And with an updated intro even!


>OFFER #3
That's a good human to human interaction.
>OFFER #5
Who knows how long this shift will continue? Will probably be worth it.
>OFFER #6
It sucks to give away all of our flowers (goodbye to more floral gin in the near future) but the offer is written nicely and every possible bonus for our call to UPPER MANAGEMENT counts.

For the other offers, I thought about #1 but the storage problem sounds bad, offer #2 I don't want to give away our mold as we need it for the WARDEN sponsorship (which should still be running although QM seems to have missed or omitted it in the reminder) and offer #4 just doesn't seem worth it to me value-wise plus we'd risk actually taking the horrendous pills one day.
>>
>>6438662
Oh, right, whoops. Knew I was forgetting something.

WARDEN: GET A SHIT TON OF CIGARETTE MOLD FOR THEM. ABOUT 35, TO BE EXACT. DEADLINE: 3 DAYS. PROGRESS: 25/35
Granted, the main stickler for this one is you'll be giving up thousands, but it will upgrade four of your allies (NINE/ANTHONY/EDWARD/ASHTON), so it'll probably be an equal amount of value in the long term. It will suck donkey dick in the short term though, if you wanna do it ASAP.
>>
>>6438629
> Q&Q
What do you mean “still?” They haven’t interviewed us yet, and IIRC, we’re to participate in two interviews in total.

>>6438667
It’ll suck short-term we don’t count the feather in our caps for when we walk into the mold meeting, sure. “We’ve already completed one full order to rave reviews!”

>>6438638
>OFFER #2 (Leaves you with 15 CIGARETTE MOLD and 1 BETÄUBEN pill.)
>OFFER #3 (Removes an item of sentimental value, and two niche but potentially useful weapons.)
Help our friends, make unexpected progress on the ZENITH sponsorship, and resolve to get back on the MOLD grind next turn - we can do this and still complete WARDEN’S sponsorship today, we got all the time in the world this shift.

>OFFER #5
>OFFER #6 (Takes all of your WIRE FLOWERS. It'll take a lot of time to grow more.)
Nothing that won’t grow back.

>Try to negotiate a better deal on one of the offers. (WRITE IN WHICH ONE(s), AND WHAT YOU'RE TRYING TO NEGOTIATE FOR EXACTLY. MAY REQUIRE A DICE ROLL.)
- Offer #5: Obviously, “have some of my blood that I’m currently using” is a bit of a step up from “something that reminds them of wage slaves.” If we tell them exactly what we’re doing to ourselves to fulfill the request, it shouldn’t be hard to convince them to throw in something extra for us going above and beyond.
>>
File: The Other SIde o1.png (268 KB, 500x550)
268 KB PNG
>>6438638
>OFFER #3
>OFFER #5
>OFFER #6
>>
File: 'Outarex' o2.png (95 KB, 327x364)
95 KB PNG
>>
>>6438637
Welcome Back!

Is it bad that those ramblings entirely make sense to me? I don't necessarily agree with all of it, but it's mostly solid theory.
I suspect Colt will really enjoy spewing theories at this thing.

>as if by muscle memory, you begin to open up ABNOWATCH.
I was half suspecting to see the scitzo-posting from the end of last thread


>>6438638
We lack serious storage, so something that's a pain to store is a no go.
Our MOLD is earmarked for the sponsorship.
>OFFER #3
It'll be a shame to lose that stuff, but I like FET enough to keep him in weapons.
Actually, it's worth asking him about the broken gun and it's ammo. Guns and ammo are rare and expensive down here, and I'm sure someone down here could repair it, or would be willing to pay for it as a bluff or for parts.
Colt is good with guns, right? Maybe he could fix it up.

The blood buckets are good fuel for HARD TIMES, and not easily replaced.
>OFFER #5
What's a little health in the name of PROFIT?
>OFFER #6
Wire flowers regrow, might as well.
>>
>>6438638
>OFFER #3
>OFFER #5
>OFFER #6

I’m glad you’re not dead.
>>
>>6438765
+1
>>
>>6438638
>OFFER #1 (Leaves you at $163)
>OFFER #2 (Leaves you with 15 CIGARETTE MOLD and 1 BETÄUBEN pill.)
>OFFER #3 (Removes an item of sentimental value, and two niche but potentially useful weapons.)
>OFFER #5
>OFFER #6 (Takes all of your WIRE FLOWERS. It'll take a lot of time to grow more.)
>>
>>6438638
>OFFER #3 (Removes an item of sentimental value, and two niche but potentially useful weapons.)
>OFFER #5
>OFFER #6 (Takes all of your WIRE FLOWERS. It'll take a lot of time to grow more.)

WELCOME BACK QM I'VE MISSED YOU SO
>>
>>6438741
Hey all, even if you disagree with my offer choice distribution, anyone willing to toss a +1 to my negotiation option? I’ll even include it here separately so it can’t be confused for approval of my offer spread:
>Try to negotiate a better deal on one of the offers. (WRITE IN WHICH ONE(s), AND WHAT YOU'RE TRYING TO NEGOTIATE FOR EXACTLY. MAY REQUIRE A DICE ROLL.)
- Offer #5: Obviously, “have some of my blood that I’m currently using” is a bit of a step up from “something that reminds them of wage slaves.” If we tell them exactly what we’re doing to ourselves to go above and beyond for the request, it shouldn’t be hard to convince them to throw in something extra for us doing so.
>>
>>6438638
>OFFER #1 (Leaves you at $163)
>OFFER #2 (Leaves you with 15 CIGARETTE MOLD and 1 BETÄUBEN pill.)
>OFFER #5
>>
>>6438888
Sure, have a +1 from me.

Thinking about it, we could go the extra mile and put together an assortment of wagie things; could be a nice joint activity with HIDAKA too. Besides the blood we could include a self-drawn employee ID, grey paste, ground coffee, maybe even a pen and a paperclip or something alike.

Maybe we could even offer to interview him in front of his anomaly for our sponsorship?
>>
>>6438957
Or her as the name suggests a female researcher. Oops.
>>
>>6438888
As in describing the methods we use to extract the samples? I don't have a problem with telling them, but I'm not sure how that points to anything particularly wage-slave-y.

For that matter, I'm not sure what blood samples have to do with what their Anomaly asked for. Surely a corporate slave's outfit, or a photo or something would be a better fit?
>>
>>6438961
OH GOD IT'S VENTI SHE WANTS VINCEYS BLOOD NO VINCENT STAY SAFE
>>
>>6439084
>FROM: LILY1221511
I dont think Venti has the self awareness to try to hide her name.
>>
>>6438961
>WHY BLOOD, NOT OUTFITS?
Anomalies are weird, aren't they? (Realistically, it's that if it was JUST an outfit, you'd have no reason NOT to pick Offer #5, especially considering the bonus you get. Plus your whole 'wageslave' persona resolves around beating the everloving shit out of your self for bonuses.)

>>6438741
>They haven’t interviewed us yet
They did one time, during some random pizza party you got dragged to, but you still have another interview in the bag. So that's why I put them in the reminder, since they've been notably absent the last few days.

>>6438765
We don't talk about the schizoposting last thread.
>Colt is good with guns, right? Maybe he could fix it up.
He is, but considering we're talking about FET? Who knows how much there even is TO repair.

>>6439084
>>6439131
trust me if Venti wanted something from you, she'd make it blatantly obvious. She is not a subtle person in the slightest.

>>6438759
The stars are beautiful, are they not?

>>6438760
Everyone Loves Vincent! (even if he has no idea why.)

To everyone else, glad to have you back. Sorry for taking as long as I did, I really am, but at least we're back.

----

Anywho, 21 hours have passed, we got a few votes, let's tally shit up.

OFFER #1: ISM, ul9, mWE
OFFER #2: Nzc, ul9, mWE
OFFER #3: ISM, tq6, Nzc, xk8, gL1, Y7K, rNh, ul9, lu+
OFFER #5: ISM, tq6, Nzc, xk8, gL1, Y7K, rNh, ul9, lu+, mWE
OFFER #6: ISM, tq6, Nzc, xk8, gL1, Y7K, rNh, ul9, lu+

Wow, uh, very lopsided on what people want. No one wanted #4 (fair enough) and a vast majority are picking 3, 5 and 6. Fair's fair.

I'm going to humor you and I'll let you get the whole 'negotiate for something better' for Option #5, since while Vincent has no issues with mauling himself, he probably could get a better deal out of it. Three anons, I'll need you to roll 1d100+11 for me, since it's just you and Nine doing this.

Table below.

NEGOTIATION (DC 60, +11 to roll)
0 SUCCESSES: There's a lot of talking, and a lot of back and forth, but it's not going anywhere. At least you tried. (Nothing happens.)
1 SUCCESS: There's a lot of talking, and a lot of back and forth, but you manage to agree on something. (You'll get a small restock of research supplies shipped to your lab. Nothing amazing, but useful for future SAMPLE work.)
2 SUCCESSES: "hiiiii you're the uwageslve rightht? :oooooo" (You manage to get in contact with the anomaly itself! Lucky you! You'll get some useful tips from it, mostly involving the ARTIFACT GIFTS you're about to study.)
3 SUCCESSES: "hiiii wow ur cool :D" (You manage to get in contact with the anomaly itself, and it really seems to like you. Lucky you! Same reward 2 SUCCESSES, but you'll get some unique samples from the abno in question.)
>>
Rolled 35 + 11 (1d100 + 11)

>>6439142
Oh boy, Vincent really is enjoying hypotension.
>>
Rolled 89 (1d100)

>>6439142
>He is, but considering we're talking about FET? Who knows how much there even is TO repair.
He probably ran out of rounds in a firefight and used it as a hammer instead of reloading or something.

If there are anomalies out there that want to talk to wageslaves for some reason, maybe we should farm ourselves out. what's a few more sidequests, right?
>>
Rolled 80 + 11 (1d100 + 11)

>>6439142
>>
>>6439152
>moments before disaster.jpg
>>
Well, for the first roll this thread, that ain't bad. 2 SUCCESSES is pretty good! (Your only applicable reroll item only works on nat 25s or lower, so alas). You'll be getting some useful tips for one of your upcoming work orders this update, so that's nice.

Hopefully this update won't take 8 posts like the opening one, ha. Writing.

>>6439149
Genuinely, the reason he's grey might be because he loses so much blood. Save some for Ashton, okay?

>>6439150
>What's a few more sidequests, right?
THAT'S THE SPIRIT, LAD.

>>6439152
Look at SOTC. She's just trying her best to make LOST SINCE 199X happy...
Just, uh, don't think about how dangerous having three anomalies in one room can be.
>>
>>6439154
>tfw roll not good enough to pass but not terrible enough for pity reroll
>>
>>6438638
>OFFER #1 (Leaves you at $163)
>OFFER #3 (Removes an item of sentimental value, and two niche but potentially useful weapons.)
>OFFER #5
>>
File: LIL o10.png (91 KB, 413x427)
91 KB PNG
>>
>>6439149
>>6439150
>>6439152
Nice, 2 successes
>>
File: FORUMS.jpg (67 KB, 470x389)
67 KB JPG
Out of the options presented to you, only three of them really call to you. #3, #5, and #6.

Offer #3 is an autopick, because c'mon, he's FET! A 'totally normal human'! Sure, you'll miss your MAKESHIFT WEAPON, but it's a small price to pay to make your Normal Human Friend™ happy.

Offer #6 is gonna massively cut into your WIRE FLOWER reserves. At most, you'll have a few shavings to grow more from, but the prospect of a favor you can use against ARC is really tantalizing. You can't pass up on it.

Offer #5? That one's a lot more questionable. Especially since the first thing you thought to offer was 'your own blood'. For a moment you wonder if it's some compulsion of the anomaly, but nah, it's probably just some weird quirk of yours.

You generally have a good sense on whether something you're doing is a compulsion caused by an anomaly, and this isn't it. However, you could at least try to leverage a better deal out of this 'LILY' fella. "Nine? How much leverage do you think we can put on LILY over here?"

"I believe I can accurately guess what your 'offer' is. Blood is a valuable physical and metaphysical resource here. Considering what we know about certain anomalies," Nine jabs a thumb in the direction of HARD TIMES' containment cell. "It would not be a bad offer."

"We can certainly pressure more out of her." They lean forward, resting their head on your shoulder. You flinch at the sudden contact, but before you can say anything, Nine is already writing up a storm using your keyboard.

>2 SUCCESSES!

The initial 'negotiation' was rough. LILY1221511 was more than happy to take your blood, but they balked at the idea of giving you more than their initial offer. That the mere idea of trying to negotiate with her was a personal slight.

For your own mental health, you leave most of the negotiation up to Nine. Well, you were going to, but it appears that their conversation with LILY is going nowhere.

So, you decide to throw in a curveball. Reaching over, you ask for one simple thing: to talk to the anomaly you'll be giving the blood to. That actually throws 'LILY' for a loop, and she asks for you to clarify WHY you want to talk to it.

Nine types on your behalf, Is it not fair to discuss business matters with the actual client, instead of a middle man?

You may not have the best reference of time right now, given the temporal state of your lab, but you swear it took actual years for you to get a response. You almost thought that LILY fucked off but...

"hiiiii you're the uwageslve rightht? :oooooo" The response you get is clearly not from 'LILY'. Hell, it has more in common with FET's way of typing "hi hih ih i you got like real flesh and blood and stuff like a real person right???????"

"What an adorable specimen." You know Nine is smiling like a dumbass underneath that mask.

You type in a quick response: I was told you could give me a boon if I got you something 'that reminds you of a wageslave.'
>>
duh wageslaves are humans and they got all weird blood and stuff right :?

Yeah, well, my blood's pretty valuable stuff. So I was wondering if you could offer me anything else? Some tips, some advice, anything?

oohhhh yeah you're a resacharer or usomthkgn yeah i got osmething for yu!!!!

What you get is a deluge of text that, if shown to you a week ago, you would've thought it was written by an delusional schizophrenic who'd genuinely believes there are men in flashy suits gang stalking them. Nine helps you to note down the actually meaningful pieces of information, amongst the endless forest of dead ends and abrupt cut offs.

What you get that resembles actual advice includes the following:
-'the shards we leave behind, they want to become part of something greater to bond with a host. to become part of you. don't fight it, let the boundaries between the two of you fade.'
-'feed and/or clean them as often as possible! gifts are very fragile!!! they need love and care to stay stable! fill them with love!"
-'to guar guraunta graunte to always geteven more gifts, try to do things we really like! that we really resonate with! even if it's strange to you, playing along with our rules is how we bond with humans!"

LILY chimes in that most of this is simply stuff the anomaly overheard and she totally could've explained this for you. Whatever, you're not going to push this point any further. With Nine's help, you're able to quickly (and painlessly) draw enough blood for three vials. A wave of dizziness hits you, but hey, that's to be expected.

Said vials immediately vanish before you can even think about how you're getting them to someone. You'll chalk that up to temporal tomfuckery. It's easier that way.

>-WIRE FLOWERS, -MAKESHIFT WEAPON, -BOLAS. Your non-BOON rewards will arrive soon!
>PHYSICAL HEALTH is now DOING FINE?
>ANOMALOUS BOON OBTAINED: TEMPORAL ENTANGLED BODY! (+MAX PHYSICAL HEALTH THIS SHIFT. Skill checks on 0 or positive TIME TOKEN actions now have -5 DC. This includes ANOMALY work orders!)

"HEY!" At thunderous roar, one that more resembles a gunshot than human speech, cracks through the air. "ARE YOU TWO GOING TO ACTUALLY FUCKING HELP US OVER HERE, OR WHAT????"

Right, shit, you got to deal with the gifts. You stumble up from your chair and you almost immediately eat shit in the process, thanks to your sudden hypotension. Nine manages to catch you before you smash your face against the floor. You stay silent as they escort you over to the table where your other coworkers are at.

Resting on the table are three gifts. A broken compass that has seen better days, a strange lightbulb that flickers ominously, and a razor sharp shard of black glass. There's a fourth gift too and, well, that's the one growing out of your arm. You already have a good sense of the limits and strengths of SLUMBERING WISH but the others?

That's what you're going to figure out.
>>
File: SHATTERECOMPASS.jpg (87 KB, 612x612)
87 KB JPG
"That fuckin' compass won't tell us jack or squat. It ain't even whisperin' to me, like these things are supposed to!"

"It has proven itself to be stubborn." Hidaka dryly adds on. "We have achieved some progress with the BLACK SHARD." She hands over the shard before pointing at her own eye.

"Hold it up. Look through me through it."

You hold the blackened shard right up to your eye. For some strange reason, for just a brief moment...you saw a glimmering golden necklace wrapped around her neck. You turn to face Colt, and when you see him through the blackened shard, nothing apparently changes.

The only thing different about him is that his gun appears to be faintly glowing, like it's trying to draw your attention. Odd. You look at Nine, just to be through, and you can see that their mask is glowing.

"Okay, that's certainly odd." You lower the blackened shard. "Got any idea what that means?"

"We were aware it can sense valuable objects. It can also sense what someone finds 'valuable', what they 'cherish'. What they 'cling' onto." Hidaka wraps her hand around her neck, right where the necklace one was. "Sentimental value, more often than raw value."

"The necklace you say? Forgery, one my mother wore all the time. Worth next to nothing. But I still cherish it."

Interesting! While that's not immediately useful to you right now, getting a read on what someone REALLY cares about might help out a lot in the future. Especially during important negotiations, like the ones you'll surely have to get into with ARC, with your CIGARETTE MOLD and all of that.

>FINAL BLACK SHARD PROPERTY: SENTIMENTALITY (When looking at someone with it, you get hints on what they cherish the most. Useful for negotiating, or learning more about them as a person.)

You pick up the SHATTERED COMPASS, which as its name suggests, is a damaged compass that's missing its glass cover. One of its arrows is bent in a twisted, crooked angle that makes it almost useless as a navigation tool. You think back on what that strange anomaly told you.

LOST SINCE 199X doesn't want to be found, and a broken compass is useless for finding anything, so that has to tie back to the gift's 'property'. Following this train of logic, the opposite of finding something is 'losing' it. So what it can help you 'lose' something?

You tighten your fist around the compass. A strange, biting cold surges across your palm as you do so, but you're going to trust your gut here. With your free hand, you gesture at the others to try following you. They fall into line, ready to keep pace with you, despite the fact they have no idea WHY you're asking them to do this.

Your footsteps sound oddly muffled. If you weren't paying attention, you'd thought your footsteps were completely silent. It only takes about a dozen or so footsteps before another noise catches your attention.

"MOTHERFUCK-" Colt trips over his own feet as he tries to keep pace with you, despite the fact you're walking at a snail's pace.
>>
He manages to stabilize his posture, right as Nine and Hidaka both collectively trip over their own feet. You place down the compass before anyone actually manages to hurt themselves. Everyone shares a collective look of intrigue as they all piece together the same thing: the compass was making them do that.

"Fascinating. I will admit, that is not a property I expected it to have. Perhaps I was too narrow-minded, but I anticipated it would have let us find forgotten things."

"I could use that." The corner of Hidaka's mouth curls up ever-so-slightly into something resembling a smirk. "Considering where we're at? This may be more valuable than gold. Our survival very well might depend-"

"Feh." Colt interrupts Hidaka before she can continue. "Why do we need a compass for that? We can just shoot someone in the fuckin' head if we want them to stop followin' us. Way simpler."

>SHATTERED COMPASS PROPERTY REVEALED: LOST ROOTS (While active, this gift makes it a LOT harder for people to catch up with or actively follow you. Good at shaking off pursuers.)

The last gift you'll be studying should be pretty easy to figure out. You polish the lightbulb clean with a cloth, even if it's not particularly dirty, just to win over whatever lingering consciousness might be inside.

"I do not recall what anomaly you got that from. May you enLIGHTEN us on its origins?" Oh, they think they're so clever. Hidaka giggles at the awful pun, but she swiftly regains her composure.

You give a very basic overview of the anomaly you got it from, and Hidaka immediately figures out an obvious test to use. She places down a handwritten copy of one of the anomaly dossiers you read. Most of the page has been hastily 'redacted' by scribbling out large chunks of text with sharpie.

You hold the lightbulb up to it, and wouldn't you know, a light bulb illuminates things. This one simply takes that to its logical conclusion. Most of the redacted text is immediately washed away by the lightbulb's uncaring light, revealing the text hidden underneath. You already knew most of the words in this dossier, but that didn't matter.

It was a proof of concept more than anything.
>ILLUM PROPERTY REVEALED: ILLUMINATING [You automatically roll 3 SUCCESSES when reading ANOMALY DOSSIERS. You have a FAR easier time deciphering redacted documents using this light bulb.]

All in all, while none of the gifts have particularly awe-inspiring abilities (compared to proper ARTIFACTS), you can certainly see a LOT of uses for-

whirrrrr
CHRKKKKK

A familiar, yet hard to describe, stench slams into your nose like a barb wired wrapped fist. The closest thing you can describe it to is if someone mixed expired bug spray with old, waterlogged dirt. The air is now back to that nauseating shade of murky green that distorts your surroundings into an incoherent, smudged out mess.

CHRKKKKK!

And the light in your lab returns back to normal, as if nothing ever happened.
>>
File: TURNBACKTIME.jpg (27 KB, 300x300)
27 KB JPG
Maybe it's about time that you studied what, exactly, is going on with the time inside of your lab. Your group patiently waits for the air to shift back to that awful, rotten green hue. You'd guess that's when you'll be able to easily read whatever temporal anomaly has affected your lab.

CHRKKKKKK!

Everything is washed back in that awful green haze. You silently pop a BETÄUBEN pill, which you almost immediately regret as you feel your throat burning, but oh well! No pain, no gain!
>PHYSICAL HEALTH is now EXHAUSTED!. CRUNCH TIME reactivated! +4 bonus to skill checks!

Your group huddles around the table, using whatever tools they can grab in order to record what exactly is going on inside of your lab. You have everyone write down how much time they think has passed since the light inside the lab turned rotten green. For you, it felt like it's been a minute at most?

Your coworkers scribble down their own answers, and none of them match up with yours. Nine said 'nine minutes', of course, while Hidaka and Colt both agree it has felt thirty minutes to them. Despite the fact that it clearly has not been that long, at least from your perspective.

You ask them to write down the phrase 'the quick brown dog', to see how far this temporal distortion has affected them. Nine finishes scribbling down before you even finish your sentence. writes their note at a snail's pace. Another test, and the result stays the same.. Nine is moving way faster than your other coworkers. It's a bizarre thing to see but it's a consistent pattern you can replicate.

"Do you recall that taffy metaphor I mentioned earlier?" Nine speaks up before you can get stuck in a loop of repeating tests.

"What I believe is happening is time is being stretched and squashed. We have done an impressive amount of work that would have taken at least a third of our allotted time this shift, in what must be an hour at most in 'regular' time, burdening this localized section with the impossibility of trying to condense all of our actions into a linear timeline."

"So, it is taking what it can from us, to rectify and fix this error."

Colt clearly doesn't understand what Nine is talking about. "Mind sayin' that in english? How does that explain how you're movin' so fast?"

"Our 'time' is being siphoned, like gasoline from an abandoned car." You explain using terms Colt is probably more familiar with. 'So that it can have an easier time 'catching' up with time outside our lab."

Hidaka seems to be picking up what you're putting down. "So that's why it's felt like months in here."

"It is very likely I will run out of 'fuel' soon, and my actions will be at a pace comparable to glaciers. We need to perform regular tests to see which one of us is the slowest, so we can divert them to a less useful task."
>You now have a greater sense of how the time distortion here works. Most actions have had their costs reduced!
>>
TIME TOKENS: 14

Now that you know what to look out for when it comes to your lab's time, you should be a lot more efficient with your work. Choose four actions.

ANOMALY
>Enter THE OTHER SIDE's cell. Perhaps another perspective can help you here. Colt might enjoy spouting out schizo theories. (-1 TIME TOKEN)
>Enter HARD TIMES' cell. Come back here. Work on it. More energy. More power. (+2 TIME TOKENS)
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. Keep an eye on it. (-1 TIME TOKEN)
>Enter LITTLE MISS SUNSHINE'S cell. Meow. Meow. Ow. Purr. Come over here. (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1 TIME TOKEN)

RESEARCH
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-2 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-+0 TIME TOKENS, DC 72, +18 to roll.)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-1 TIME TOKENS, may drain your MENTAL HEALTH, further increases your ATTUNEMENT!)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 60, +14 to roll.)

BUSY WORK
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-1 TIME TOKEN. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
>God, you're tired. Take a power nap. You deserve it. (-1 TIME TOKEN. +++PHYSICAL HEALTH, may give you a chance to unearth a dream or two...)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (+-0 TIME TOKENS.)
>Get WARDEN'S sponsorship over with. Make some mold, package it with that AGAR GEL, and get it OVER with. (-1 TIME TOKEN. Generates enough mold to complete WARDEN's sponsorship, while leaving you a *little* to sell later.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>It's been a long day, even though barely any time has passed! Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)

MISC
>Write in!

Fell asleep. Oh well!
>>
File: Lucy o7.png (75 KB, 397x391)
75 KB PNG
>>6439317
>Enter LITTLE MISS SUNSHINE'S cell. Meow. Meow. Ow. Purr. Come over here. (-1 TIME TOKEN)
>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)
>God, you're tired. Take a power nap. You deserve it. (-1 TIME TOKEN. +++PHYSICAL HEALTH, may give you a chance to unearth a dream or two...)
>Get WARDEN'S sponsorship over with. Make some mold, package it with that AGAR GEL, and get it OVER with. (-1 TIME TOKEN. Generates enough mold to complete WARDEN's sponsorship, while leaving you a *little* to sell later.)
>>
>>6439342
+1
We take it easy
>>
>>6439317
>Enter LITTLE MISS SUNSHINE'S cell. Meow. Meow. Ow. Purr. Come over here. (-1 TIME TOKEN)
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-2 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>Get WARDEN'S sponsorship over with. Make some mold, package it with that AGAR GEL, and get it OVER with. (-1 TIME TOKEN. Generates enough mold to complete WARDEN's sponsorship, while leaving you a *little* to sell later.)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1 TIME TOKEN)
>>
>>6439342
+1
>>
>>6439302
I kinda want to meet with this anomaly now.

>>6439303
>FINAL BLACK SHARD PROPERTY: SENTIMENTALITY
Super handy, if rather conspicuous to point a giant shard of black glass at our eye while talking with someone.

>>6439317
>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)
pfft
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 60, +14 to roll.)
It's not really thrilling, but we've had this stuff for ages.
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>It's been a long day, even though barely any time has passed! Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
>>
>>6439342
+1
Stop ignoring LMS, recover, and finish one of our many, many obligations. I’m a bit lukewarm about researching the paint right now, but it seems jumping right back into ISOLA’s thingy isn’t an option this turn.
>>
>>6439317
>Enter LITTLE MISS SUNSHINE'S cell. Meow. Meow. Ow. Purr. Come over here. (-1 TIME TOKEN)

>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)

>God, you're tired. Take a power nap. You deserve it. (-1 TIME TOKEN. +++PHYSICAL HEALTH, may give you a chance to unearth a dream or two...)

>Get WARDEN'S sponsorship over with. Make some mold, package it with that AGAR GEL, and get it OVER with. (-1 TIME TOKEN. Generates enough mold to complete WARDEN's sponsorship, while leaving you a *little* to sell later.)

>>6439381
>I kinda want to meet with this anomaly now.
Maybe its assigned researcher will be mauled by some mangy harvester mongrel and it'll turn up in our anomaly dossiers one of these weeks.
>>
>>6439317
>>Enter LITTLE MISS SUNSHINE'S cell. Meow. Meow. Ow. Purr. Come over here. (-1 TIME TOKEN)
>>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)

>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (+-0 TIME TOKENS.)
>>
>>
>>6439317
>Enter HARD TIMES' cell. Come back here. Work on it. More energy. More power. (+2 TIME TOKENS)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-+0 TIME TOKENS, DC 72, +18 to roll.)
>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (+-0 TIME TOKENS.)
>>
>>6439313
>Everything is washed back in that awful green haze. You silently pop a BETÄUBEN pill, which you almost immediately regret as you feel your throat burning, but oh well! No pain, no gain!
>>PHYSICAL HEALTH is now EXHAUSTED!. CRUNCH TIME reactivated! +4 bonus to skill checks!
I'm surprised that we autoused it
>>6439317
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. Keep an eye on it. (-1 TIME TOKEN)

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-2 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-+0 TIME TOKENS, DC 72, +18 to roll.)
>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)
>>
>>6439317
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. Keep an eye on it. (-1 TIME TOKEN)

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-2 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-+0 TIME TOKENS, DC 72, +18 to roll.)
>Analyze the STAR-BOUND PAINT, before you forget about it for five shifts. (-0 TIME TOKENS, no skill check needed.)
>>
>>6439317
>Enter HARD TIMES' cell. Come back here. Work on it. More energy. More power. (+2 TIME TOKENS)
Gotta make time to spend time.
>Enter LITTLE MISS SUNSHINE'S cell. Meow. Meow. Ow. Purr. Come over here. (-1 TIME TOKEN)
Pain. But only gets worse if we ignore her.
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (+-0 TIME TOKENS.)
Go full OBSCURA.

>>6439685
We did vote on using it last thread. I think this was our work order from back then still.
>>
>>6439685
Nah, people agreed to use it last thread. This was just firing off on a choice made, like, a month ago? So I'm not shocked you forgot.

>>6439710
Correct. We were just working through our backlog.

>>6439381
>Super handy, if rather conspicuous to point a giant shard of black glass at our eye while talking with someone.
To be fair, this is ARC we're talking about. They've probably have seen way weirder stuff by comparison.

>>6439398
Magical girls are universally illiterate, so FOUL ENEMIES can't stop them from SAVING PEOPLE by using FOUL TRICKS.

>>6439390
>but it seems jumping right back into ISOLA’s thingy isn’t an option this turn.
You'll get it as an option next time around. You got a while to complete it anyways, not really something you NEED to rush.

Anywho:

--------


LMS: xk8, rNh, Fni, oKs, B9R, ISM, HRK, tq6
SLEEP: xk8, rNh, Fni, oKs, ISM
STAR-BOUND PAINT: xk8, rNh, Fni, oKs, e7P, ISM, HRK, mWE, V2p, fQS
WARDEN: xk8, rNh, Fni, oKs, B9R, ISM
TWISTED TIME: B9R, V2p, fQS
199X: B9R
PASTE: e7P
CPPQUEST: e7P, HRK
OBSCURA GEL: HRK, mWE, tq6
END OF THE WORLD: e7P
HARD TIMES: mWE, tq6
LMS BLOOD: mWE, V2p, fQS
STATIC ANGLERFISH: V2p, fQS
WINDSHIELD: tq6

-Analyzing the STARBOUND PAINT
-knocking off WARDEN's sponsorship
-Meow. Meow. Meow. Meow.
and
-Going the FUCK to sleep.

Are what we're going to be doing for this batch of work actions. Today's update is going to be pretty short so you should actually get it in less than 12 hours! Lucky you! Writing.
>>
File: LIL o12.png (82 KB, 435x448)
82 KB PNG
>>
You know what? You got enough time to burn and to be quite frank, you're exhausted. You're going to do something you rarely even consider doing: enjoying some 'you' time. It has felt like genuine months in here and you're not sure WHEN it's going to end.

...but first things first, you gotta grow more mold. Listen. You're willing to indulge the foreign concept of 'taking care of yourself', but you should at least finish this lingering obligation. Imagine how great of a sales pitch it'll be to ARC.

Being able to say 'Oh yeah I grew and shipped a large order of my product two days faster than my client expected' directly to ARC would be glowing praise for your operation. Plus, you know how to grow mold on autopilot at this point. It's, like, the main thing you've been doing here.

A quick assessment of your coworkers shows that Nine is going to be useless here. Seems like TIMELESS is draining time away from them, so there's no point assigning them to do any work.

"Hey, Nine, take some time off. Literally, I think you're in time debt right now."

"So it appears I am." Nine tries to move their arm, but now that you have a better sense of your lab's twisted time, you can actually see how painfully slow their movements are. "So be it. I shall watch the three of you perform your task."

You stagger over to your large 'vats' (read: heavily modified trash cans) of cigarette mold. This should be easy enough to do, especially with three sets of hands making it a lot easier. Most of the work this point can be done without you even thinking about it.

So, instead, you use this time to chat with the others. You've been around Nine for a while, might as well give the others some time in the spotlight.

"So." You take a second to throw a chunk of cigarette mold into another container. "Colt. Do you know anything about fixing guns?"

"The fuck kind of question is that?" Colt pats at the rifle hanging from his back. "'course I do. It's an ARTIFACT, yes sir, but I take care of my guns for crying out loud."

"Riight. I might need your help. See, FET-"

Hidaka immediately shushes you before you can continue this line of conversation. "Not even worth humoring. Already know the gun is beyond repair. You'd have an aneurysm, Colt."

"Oh, c'mon, how bad can it be? The guy's a lumbering retard but he ain't THAT bad with a gun, right?"

"Likely used it as a hammer instead of reloading. Pow, pow." Hidaka 'fires' into the air using a finger gun. "Homunculus thought pattern."

Colt rolls his eyes, but he knows (and you know) that she's right on the money. "Well, y'all, I got a question then. About a certain bat-swinging retard. What's the game plan with that sad sack of shit?"

"Hard to say. Especially with her coming down here soon." Hidaka answers too quickly for comfort. "Don't want to think about it. Can feel something in the air. Different from the corroded time."

"Best outcome? Lab's too unstable for it to break in. Too much on our plates right now."
>>
File: DREAMS.jpg (91 KB, 1200x1200)
91 KB JPG
"Oh, c'mon, it's some random chick. A shadow monster chick, but like, we can still shoot her fuckin' brains out." Colt taps at the side of his head for emphasis.

"Christ, I rather not do that." You chuckle, both out of fear and amusement. "You'd probably be hunted down by 199X for the rest of your incredibly short life."

"So? I'd blow his brains out too, Vincey-boy." You shiver the second you hear that god awful 'nickname'. "'oh this anomaly's dangerous what should we do'. Like the answer isn't obvious in ninety ninety point nine nine nine nine nine nine nine-"

"I heard you the first time. You did not need to call for my attention that many times, you know."

"What?" Colt didn't get the joke at first. "I was talkin' about the number n-"

It finally clicks for the poor bastard about a few seconds later. "Oh, shut the fuck up, that's an AWFUL joke."

"Someone must be the one cracking jokes. In any social dynamic, it has been proven that the 'funny one' is a role that is highly sought after. While I will admit that my humor may not be the most amusing to a general audience, it is funny to me."

After that riveting conversation, you focus on getting through the mold work order. It goes by in a blur since, again, you've done this enough times that you've lost count of it. You're about done with it by the time you're able to actually think of another topic to ask your coworkers.

In the end, you're left with enough filled to the brim containers of cigarette mold to be worthy of a king's ransom. You can almost feel your heart shatter when you realize how much of this is going to be given away to WARDEN. So much profit going down the train.
>WARDEN SPONSORSHIP 'COMPLETED!' YOU GENERATED 25 UNITS OF CIGARETTE MOLD, TOTALLING TO 50 (or 15 EXCESS!)
>35 CIGARETTE MOLD will be taken from you at the end of the shift.

"Alright, that's one thing down. I'm going to take a nap, see ya."

"wait what." "Huh?" "An interesting development. Please, take some time to rest, Vincent."

"No, no, wait. Did STATIC ANGLERFISH breach?" Colt's eyes dart around the lab like he's expecting some sort of twist to what you said. "Christ. Don't scare me like that. I didn't think you were capable of slacking off."

"Ah, shut up, save the dramatics for something actually worthy of it." You drag your exhausted frame over to the nearest chair. You collapse onto it with no regard for your own body. Even if this isn't a remotely comfortable place to sleep, you're too tired to really complain right now.

Your eyes flutter close before you even have realize it. It's like one second your brain is on, and the next, it's completely powered off. Sleep debt is one nasty son of a gun, and you have enough debt to make a loan shark drool like a feral hog.

https://youtu.be/uWIWW1su7T - DREAMS!

To call the state you're in sleep is a bit of a misnomer. You're still partially conscious, and your brain is on high alert, ready to wake up at a moment's notice.
>>
It's like your brain is waiting for an excuse to get back up so you can start working again. You're only able to 'relax' when, after who knows how many minutes have passed, nothing has happened. Your mind begins to slowly enter an actual state of unconsciousness, with your thoughts slowly growing cloudier and cloudier by the second.

In a few minutes, you're going to be too deep in your slumber to really remember anything, especially any dreams you might have.

Dreams aren't really something you're used to having. Back on the surface, most of your nights passed by in a blur of caffeine and a lack of sleep, leaving enough gaps in your memory to resemble swiss cheese.

At least now, you have a chance to unearth some of those old memories, in the form of a dream. It's the only time your mind isn't running a mile a minute. It's the only time you can process your life.

You can only hope that whatever dream you end up with, it won't be an awful one.

Choose your next dream, Vincent. Choose what memory you'll going to relieve.
>A starry night sky. A cold can of beer. A conversation you never wanted to have. (Your father never minced his words, did he?)
>A worn down tombstone. Endless rain. Rotting flowers. Words left unspoken. (You wish you could've attended her funeral. Do you even deserve to be here?)
>A forgotten conversation. A face you don't quite remember. A moment of peace. (Her presence was comforting, even if she stunk of cigarette butts.)
>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
>Thump thump. Thump thump. (IT is here. But it hasn't done anything to you yet. What does it want now?)
>A dirty mirror. A twisted expression. You don't recognize your own face. Who even are you? (Vincent. A name tied to an empty shell. Who ARE you?)
>A gallery of fine art. Paint stained your hands. Sneering, judgmental gazes. People whispering behind your back. (You tried to express yourself, or something close to it. You really did.)
>Burning candles. Cheering. Presents. A disgustingly saccharine event. (One of the last times you were genuinely happen. It'd be nice to relive it.)
>>
>>6439844
>Burning candles. Cheering. Presents. A disgustingly saccharine event. (One of the last times you were genuinely happy. It'd be nice to relive it.)
>>
>>6439844
>>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
>>
>>6439844
>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
Ashton honey you can't just bite our brother's face off
>>
>>6439844
>>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
>>
>>6439844
>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
>>
>>6439844
>A dirty mirror. A twisted expression. You don't recognize your own face. Who even are you? (Vincent. A name tied to an empty shell. Who ARE you?)
>>
>>6439844
>A dirty mirror. A twisted expression. You don't recognize your own face. Who even are you? (Vincent. A name tied to an empty shell. Who ARE you?)
>>
>>6439844
>>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
>>
>>6439844
>A dirty mirror. A twisted expression. You don't recognize your own face. Who even are you? (Vincent. A name tied to an empty shell. Who ARE you?)
>>
>>6439844
>A dirty mirror. A twisted expression. You don't recognize your own face. Who even are you? (Vincent. A name tied to an empty shell. Who ARE you?)
>>
>>6439844
>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
>>
>>6439844
>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
This should help Vincent relax
>>
File: Anglerfish o1.png (72 KB, 381x362)
72 KB PNG
>>6439844
>Burning candles. Cheering. Presents. A disgustingly saccharine event. (One of the last times you were genuinely happen. It'd be nice to relive it.)
>>
>>6439831
>https://youtu.be/uWIWW1su7T [Error]
Seems like the video got removed. What was it ?
>>6439844
>A starry night sky. A cold can of beer. A conversation you never wanted to have. (Your father never minced his words, did he?)
>>
>>6440027
Shit, didn't catch that. Here.

>>6439831
https://www.youtube.com/watch?v=uWIWW1su7Tc - DREAMS
>>
>>6439831
>You drag your exhausted frame over to the nearest chair. You collapse onto it with no regard for your own body. Even if this isn't a remotely comfortable place to sleep, you're too tired to really complain right now.
We need cushions and blankets and such sleep gear here. How can we make THE LAB a mancave without them?
>>
>>6439844
>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand. ('Did you see how many teeth that bastard had? He could've bitten Angel's face clean off!")
Knee-deep in the hoopla...
>>
>>6439844
>>Burning candles. Cheering. Presents. A disgustingly saccharine event. (One of the last times you were genuinely happen. It'd be nice to relive it.)
>>
File: KneeDeepInHoopla.jpg (5 KB, 156x92)
5 KB JPG
>>6440146
>Knee-deep in the hoopla...
>>
>>6439844
>Knees-deep in swamp muck. Following a trail of blood. Your father following right behind you, shotgun in hand.
>>
>>6440227
https://www.youtube.com/watch?v=-AYn5FgCHto
>>
>>6440251
https://m.youtube.com/watch?v=s3m5zeM7Q_s&pp=iggCQAE%3D
>>
File: Songbird o5.png (105 KB, 434x388)
105 KB PNG
New World Songbird's having a picnic.
>>
>>6440040
Thanks man
>>
File: THEMUCK.jpg (216 KB, 1200x849)
216 KB JPG
You didn't want to be out here. God, you wanted to be anywhere else. You want to grow wings and fly out of this godforsaken swamp, where only the desperate or the insane would ever go.

You're up to your knees in grey-tinged muck and sludge. A trail of blackened blood speckles the surface of the muck. A sign that you should NOT be here.

You can feel it seeping through your old, tattered jeans. Your boots are probably flooded with mud at this point, and yet, you keep going. Why?

Because of your father, Venancio. He's following right behind you. It's hard to miss him, actually. He's a monument of muscle and scars, with skin that's the same dead and lifeless shade of grey as the muck you're marching through. He easily towers over you by a solid foot and a half, if not more.

He's the reason why you're out here. When he commands you to do something, there's no arguing with him. You ESPECIALLY didn't feel like arguing with him, since he's armed with a shotgun. He would always emphasize what model it was, but your memory fails you here.

In comparison, the pocket knife and flashlight you got makes you feel rather underequipped for this.

"Listen." Venancio's voice crackles with the telltale vocal fry of a chronic smoker. "Listen well. Stop pouting. You know why we're here."

"Why do WE have to be the one doing this?" You were barely a teenager at the time. You should've been back home, playing video games. But no. You're HERE. Surrounded by muck and mosquitos.

"Couldn't we call the cops? Or animal control?"

"Boy." You flinch when you hear how cold his voice is. Hearing it is like getting a bucket of ice water thrown at you. "Let me tell you something. And you better listen well. I ain't going to repeat myself."

"We're Cruz men. That's what we are, and that's what we'll always be." Venancio states matter of factly, like it's the most obvious truth in the whole world. "It is in our very blood, Vincent. And a Cruz doesn't NEED some prissy sissy man from the city to bail him out."

"It is our responsibility, it is our DUTY, to do what has to be done. WE protect our family. WE protect our own flesh and blood."

"You saw what it did to your brother, boy."

You don't think you could ever forget. The two of you were wandering around outside, playing like the dumb little kids you were. Angel wanted to explore the swamp, since he heard rumors about 'strange monsters' wandering around there.

He was the only one who really believed in your stories about monsters, or as you later learned to call them, anomalies.

Something attacked him when he wandered too far from your family home. Was it an animal? Was it a human? Maybe both? You couldn't see much.

All you knew is you heard him screaming, and you tried everything in your power to help him, but the beast was relentless. You nearly lost a hand trying to get it to stop.
>>
File: BANGBANG.jpg (199 KB, 900x900)
199 KB JPG
The only thing that kept your brother from becoming another missing person? Your father sure knew knows how to use a shotgun.

It scared away whatever attacked Angel. Valerie, your mother, is probably taking care of him right now.

"It wasn't no cop that saved him. It was me. And now, we're finishing the job, boy." Your father left no room for arguing after that. You wanted to say something. You wanted to argue about how stupid and suicidal this was, but the words died in your throat.

You must've been wandering the swamp for hours before you found your target. He was standing right outside of a small hobble, carved out of the endless muck that made up your swamp. Your blood froze when you finally saw a good look at them.

Standing knee deep in muck, like you, is a man about your father's age. Or what you thought was a man, until your flashlight shined upon him. His eyes betrayed him then and there. They were shimmering bright yellow, closer to an animal's eyes than anything human.

His gaunt figure tells you he probably hasn't been eating much for weeks.

His leg was oozing a stream of black blood. That can't be the blood of a human. You didn't know what he was at the time, but you were smart enough to figure that out.

And standing behind him, inside that hovel, was a kid. She couldn't be any older than five. Se had the same shimmering yellow eyes as her father.

"So. Finally found you." A grim laugh fills the air. "Got any last words, punk? You think you can attack my son and get away with it?"

"...We were starving." The yellow eyed man muttered. "I had to do what I had to. To feed my kid. My hands were tied."

"So you did." Something faintly resembling respect flickered in your father's eyes. "Guess we share that, at least. You know the price you have to pay though, right?"

"...I would've done the same. Should've know this would've happened." The yellow eyed man bitterly remarked. "Why did you bring...your kid?"

"So he can learn a lesson." Your father aimed his shotgun right at the other man, aiming at his already damaged leg. There's no real anger in his voice. He's going through the motions now, like taking another man's life is second nature to him. "So he can learn from your mistakes."

"Vincent. This is what you'll become if you fail as a man. As a protector. Be stronger than him." There's something resembling warmth in his voice. "No matter what happens, remember this."

"Never be afraid of getting your hands dirty. Get ready to use that knife, if my shot doesn't kill him."

And so, the Lord of Blood fired his gun.

Your eyes flutter open before the dream can continue. You're already starting to forget most of it, but the major beats are still echoing inside of your brain. There's a bitter taste in your mouth as you linger on that old memory of yours.

Despite everything, you feel oddly well rested.
>>
>PHYSICAL HEALTH is now WELL RESTED!

You guess your father might've expected you end up in a place like this. The worst part? His advice isn't exactly all that bad, especially when you're working in an ARC facility of all places. You're lucky that you got coworkers willing to help you but that's the magic word there.

Luck.

You easily could've ended up in a timeline where you had no coworkers helping you out. Just you against the world. Hell, for a large chunk of your adult life, you WERE alone. You HAD to fend for yourself.

For a fleeting moment, you thought your legs were soaked in mud. That you were still stuck in that swamp, wading through miles of scum just to find something. With the sun shining over your head, slicing into your forehead like a heated blade.

It almost makes you feel nostalgic. Isn't that sad?
>ENDURANCE BONUS is now +17!

You can't imagine what expression you're wearing, but you know it must look weird, since your coworkers are all staring at you. You're pretty sure it's out of concern, but you're not great at reading people at the best of times.

"Ey, ya okay there?" Colt was the first to notice the strange look on your face. "Nine? Is that weird ass time shit you're talking about, like, affecting him?"

"It should only affect our physical forms. Timeless' technology is famously poor at influencing a person's mind, for better and worse." Nine awkwardly raises their hand up, ready to place it on your shoulder, before stopping. "Lest my knowledge has a gap in it."

"Give him a moment." Hidaka curtly commands.

It takes you a while before you snap out of whatever daze you were in. "Oh, yeah, I'm fine. D-dreams can be weird, you know?" You launch yourself back to your feet. Before the others can pry on WHAT your dream was about, you make a beeline towards the nearest table.

It's SAMPLE STUDYING TIME, baby! And you got a brand new sample to study! Sure, 90% of your money comes from CIGARETTE MOLD, but your other samples still hold value.

WIRE FLOWERS can be used to gather useful information, OBSCURA SYRAH and its variants make great healing items, BLACK BILE is a great fuel source, the list goes on. So there has to be something valuable you can get out of this paint.

Colt is not thrilled at the prospect of having to study PAINT of all things. "Is this shit even anomalous? It looks pretty faggy but that ain't anomalous. It's just wrong, ya know?"

"It's just paint." Hidaka balks at Colt's comment. "You- Why are you like this? Genuinely?"

"Hey, I'm only saying what needs to be said. Ain't nothing more to it than that." Colt crosses his arms. "Someone has to be the one to do it."

"I would say you simply enjoy the sound of your own voice, but that would be hypocritical of me."

Before the bickering can continue any more, you reroute everyone's attention into actually STUDYING the sample. At first, you thought this was a waste of mental energy.
>>
Most of the typical tests you run through don't really reveal anything particularly noteworthy. In a lot of cases, it is perfectly inert, reacting to NOTHING you throw at it.

Heat? Nothing. Cold? Nothing. Acidic compounds? Nothing. Running electricity through it? Nothing. In fact, as you continue to throw more and more stuff at the paint to get ANY kind of reaction, you realize that it's almost too stable. Nothing seems to actually affect or even damage the paint in any meaningful way.

Even after exposing it to the flame of a bunsen burner for almost ten whole minutes, the shard of dried paint shows no reaction. You would've expected ONE of the many tests you put it through to actually meaningfully affect it, but it simply ignores everything you throw at it.

No amount of heat or chemical exposure can meaningfully change or damage it. Seems like the only way to damage it is to cut it, which just leaves you with another inert chunk of paint.

Perfectly stable. The only thing that gets an actual reaction out of it is exposing it to water. When you expose the paint to water, it triggers the paint to start 'expanding' outwards.

While in this state of expansion, the paint fragment becomes incredibly sticky, sticking to the tong you were using like glue. It soon coats the tong in a thin film of paint, bedazzling it in sparkling blue paint.

"Fascinating. While it might not be viable as armor in of itself, a temperature stable layer could prove useful."

"Wish we could change the color, at least. Why can't we make red paint? White paint? Why JUST blue?"

"We don't have anything to dye it with. Well. Mold exists." Hidaka grimaces as she imagines what the end result of dyeing something moldy brown would look like. "Maybe we can soak some in OBSCURA? End up with red paint?"

"The BLACK SHARD should be producing some excess OBSCURA SYRAH right now. We could try that next."

>STARBOUND PAINT PROPERTY REVEALED: INERT (Totally inert to everything on a chemical level. Very useful for storing dangerous, unstable samples.)
>ARC would pay a lot for more samples. NEW MISC ACTION unlocked!

Before you can continue testing, you feel like you're forgetting something. Like something is trying to get your attention. A lump forms in your throat as you realize who's trying to get your attention.

God. You were apathetic to cats before, but you're starting to hate them now.

"Sorry, sorry, I gotta get going." You hastily excuse yourself. "Little Miss Sunshine's probably having a fit."

Your coworkers all tense up at the name. Even Nine, who's usually composed, can't help but to be uncomfortable upon hearing her name. They all understand what's going to happen to you now.

"Christ. Try to survive, man, I'll get a beer for you after this."
"Don't let it get to your head."
"I would help you but I am aware of its...bizarre obsession with you. Good luck."

Like a man marching to his death, you make your way towards LMS' cell.
>>
File: This is humiliating.jpg (126 KB, 565x800)
126 KB JPG
The containment cell's airlock opens before you can even swipe your keycard. Your face contorts into a disgusted grimace as you begin to anticipate all sorts of bullshit coming your way.

You step through the threshold. Time to face the music.

https://youtu.be/cCDxwlM2058 - ???

You were expecting a lot when you stepped into this cell. Maybe the cat would force you to dance around like a puppet. Maybe that sentient tumor would wax poetically about the nature of life and death. Maybe the cat would simply tell you to go ahead, rendering this whole action a waste of time.

The last thing you were expecting to see was an injured, battered feline.

Little Miss Sunshine is seated in her throne still, in an attempt to keep up some level of dignified grace, but her body has seen better days. Large swatches of her spindly frame have been covered in layers of bandage wrap, mostly concentrated around her arms and legs.

The faint smell of burnt fur lingers in the air. A disgusting smell and, all things considered, a very unusual one. You don't even want to know how she got injured. It's been a grand total of, like, maybe an hour at most in objective time?

She's humming a vaguely familiar tune as she applies another layer of bandages around one of her arms. She doesn't appear to notice you, but her tumor does. It slithers from behind her back, flashing a familiar toothy grin.

"The man of the hour has finally revealed himself. The star of the show. Do you usually leave your guests waiting for this long?"

Little Miss Sunshine's gaze snaps onto you once she realizes you're here. She begins to say something, but all that comes out is a tired sigh, like even seeing you is too exhausting for her right now.

"It is time for the both of us to play this tired, cliche dance. One we are both familiar with. I see that you came alone, as I asked of you many times in the past."

"Did you expect applause? Over you doing the barest minimum? Do not waste your breath by answering." Little Miss Sunshine rises from her throne. There's still an air of dignified grace in her posture, despite the fact she's wrapped in enough bandages to look like a mummy. "I tire of meaningless words spoken by meaningless men."

"Let us adjust something, so I can gather some level of enjoyment from this tired, repetitive song and dance." Little Miss Sunshine's gaze drifts towards the silence. She reaches a paw up to bat at something, even though there's nothing up there.

She swings her paw back and forth through the air about three times before stopping, apparently achieving whatever she was trying to achieve. The air does feel...wrong now, on some level. Describing what's wrong feels impossible, though. Like the act itself is socially-

Hm.

"Excellent. Now, Vincent..."

What do you want to do with Little Miss Sunshine? Choose four, as that is the socially acceptable number of choices to pick.
MOOD: 3/3 (Don't test me.)
>>
QUESTIONS
>"Are you, or were, EL FELINO?" She did turn EL FELINO into a red mist when she 'appeared'.
>"If time is all the same to you, do you have any insight into TIMELESS' technology?" She did say something weird about time a while back
>"You seemed to have an interest in Nine. What's that?" Her reaction to NINE a few work orders ago was really off.
>"What, exactly, do you want from me? Why do you want me to visit you alone?" It's a strange quirk. Most anomalies don't care who visits them.
>"How the hell did you get injured?" You doubt you'll get a straight answer, but you don't get the point of this if it's just a 'trick'. (DC 65, +12 to roll.)
>"I might be hunting down someone later. Got any tips?" No better person to ask than a cat. Cat hunts a lot, right?

EXAMINATION
>Take a look at her with MAD WORLD. What would a cat's 'aura' even look like? What secrets can you learn? (DC 89, +17 to roll)
>Attempt to harvest some flesh from the anomaly's tumor. More samples couldn't hurt. (DC 70, +8 to roll)
>Use the BLACK SHARD to examine LITTLE MISS SUNSHINE. What does she 'value' the most? (...?)
>Ask Little Miss Sunshine for permission to harvest some hair samples, so you can study them. (DC 50, no modifiers allowed.)
>Try to tend to Little Miss Sunshine's wounds. It's the least you can do. (-OBSCURA GEL)
>Look at the ceiling. Figure out what, exactly, Little Miss Sunshine was trying to achieve. (DC 100, +25 to roll.)

STIMULI/MISC
>Throw the anomaly a curveball. Show it the MAID DRESS you found a while ago. (Not like you have a better use for it.)
>Cats like toys, right? Offer it some stuffed animals. Maybe it'll find them amusing?
>Attach a STATIC PIN to the cat, with her permission. What might be inside her head? (Risky, but this could be very illuminating.)
>Secretly record everything she says with the BLOODRED FLOWER. Maybe you can use her powers for yourself?
>You have some paintings you made yesterday. Offer her a chance to critique the paintings you and your friends made.
>Think of something to amuse the cat with. Maybe a dance? Some jokes? (May help you build RAPPORT with the cattethinge.)
>Something feels off. Just stand there and do nothing. Wait for the cat to make the first move.

MISC
>Write in?
>>
>>6440507
>Try to tend to Little Miss Sunshine's wounds. It's the least you can do. (-OBSCURA GEL)

>Look at the ceiling. Figure out what, exactly, Little Miss Sunshine was trying to achieve. (DC 100, +25 to roll.)

>Think of something to amuse the cat with. Maybe a dance? Some jokes? (May help you build RAPPORT with the cattethinge.)

>Something feels off. Just stand there and do nothing. Wait for the cat to make the first move.
>>
>>6440507
>>"How the hell did you get injured?" You doubt you'll get a straight answer, but you don't get the point of this if it's just a 'trick'. (DC 65, +12 to roll.)
>>6440507
>>Attempt to harvest some flesh from the anomaly's tumor. More samples couldn't hurt. (DC 70, +8 to roll)
>>6440507
>>Ask Little Miss Sunshine for permission to harvest some hair samples, so you can study them. (DC 50, no modifiers allowed.)
>>6440507
>>Something feels off. Just stand there and do nothing. Wait for the cat to make the first move.
>>
>>6440507
>"Are you, or were, EL FELINO?" She did turn EL FELINO into a red mist when she 'appeared'.
>>"If time is all the same to you, do you have any insight into TIMELESS' technology?" She did say something weird about time a while back

>Try to tend to Little Miss Sunshine's wounds. It's the least you can do. (-OBSCURA GEL)

>Throw the anomaly a curveball. Show it the MAID DRESS you found a while ago. (Not like you have a better use for it.)
>>
>>6440507
>>"I might be hunting down someone later. Got any tips?" No better person to ask than a cat. Cat hunts a lot, right?
>"You seemed to have an interest in Nine. What's that?" Her reaction to NINE a few work orders ago was really off.
>You have some paintings you made yesterday. Offer her a chance to critique the paintings you and your friends made.
>Think of something to amuse the cat with. Maybe a dance? Some jokes? (May help you build RAPPORT with the cattethinge.)
>>
>>6440507
>>"You seemed to have an interest in Nine. What's that?" Her reaction to NINE a few work orders ago was really off.
>>"What, exactly, do you want from me? Why do you want me to visit you alone?" It's a strange quirk. Most anomalies don't care who visits them.
>>"How the hell did you get injured?" You doubt you'll get a straight answer, but you don't get the point of this if it's just a 'trick'. (DC 65, +12 to r
>Use the BLACK SHARD to examine LITTLE MISS SUNSHINE. What does she 'value' the most? (...?)

Wow trying to look at the ceiling is DC 100. Is that the first time we've seen a DC 100 in this quest?
>>
>>6440507
>"How the hell did you get injured?" You doubt you'll get a straight answer, but you don't get the point of this if it's just a 'trick'. (DC 65, +12 to roll.)
>Try to tend to Little Miss Sunshine's wounds. It's the least you can do. (-OBSCURA GEL)
>"What, exactly, do you want from me? Why do you want me to visit you alone?" It's a strange quirk. Most anomalies don't care who visits them.
>Throw the anomaly a curveball. Show it the MAID DRESS you found a while ago. (Not like you have a better use for it.)
>>
>>6440507
>Attach a STATIC PIN to the cat, with her permission. What might be inside her head? (Risky, but this could be very illuminating.)
>Think of something to amuse the cat with. Maybe a dance? Some jokes? (May help you build RAPPORT with the cattethinge.)
>Use the BLACK SHARD to examine LITTLE MISS SUNSHINE. What does she 'value' the most? (...?)
>Try to tend to Little Miss Sunshine's wounds. It's the least you can do. (-OBSCURA GEL)
>>
>>6440507
>>Attach a STATIC PIN to the cat, with her permission. What might be inside her head? (Risky, but this could be very illuminating.)
>>Secretly record everything she says with the BLOODRED FLOWER. Maybe you can use her powers for yourself?

>Use the BLACK SHARD to examine LITTLE MISS SUNSHINE. What does she 'value' the most? (...?)
>Take a look at her with MAD WORLD. What would a cat's 'aura' even look like? What secrets can you learn? (DC 89, +17 to roll)

>Write in?
Surely its socially acceptable to record the cat, and pay it royalties in treats for using its power
>>
>>6440507
>Ask Little Miss Sunshine for permission to harvest some hair samples, so you can study them. (DC 50, no modifiers allowed.)
>Try to tend to Little Miss Sunshine's wounds. It's the least you can do. (-OBSCURA GEL)
>Secretly record everything she says with the BLOODRED FLOWER. Maybe you can use her powers for yourself?
>"Are you, or were, EL FELINO?" She did turn EL FELINO into a red mist when she 'appeared'.
>>
>>6440507
>Use the BLACK SHARD to examine LITTLE MISS SUNSHINE. What does she 'value' the most? (...?)
>Something feels off. Just stand there and do nothing. Wait for the cat to make the first move.
>"You seemed to have an interest in Nine. What's that?" Her reaction to NINE a few work orders ago was really off.
>Try to tend to Little Miss Sunshine's wounds. It's the least you can do. (-OBSCURA GEL)
>>
Rolled 3 (1d3)

TREAT WOUNDS: ISM, V2p, FRv, mWE, B9R, rNh
CEILING: ISM
DANCE/JOKES: ISM, ul9, mWE
SOMETHING'S OFF: ISM, PZS, rNh
INJURED: PZS, gL1, FRv
FLESH: PZS
HAIR: PZS, B9R
EL FELINO: V2p, B9R
TIME: V2p
MAID: V2p, FRv
HUNT: ul9
NINE: ul9, rNh
PAINTINGS: ul9
SHARD: gL1, mWE, HRK, rNh
WHAT DO YOU WANT: gL1, FRv
STATIC PIN: mWE, HRK
MAD WORLD: HRK
BLOODRED FLOWER: HRK, B9R

Okay, a LOT of things only got one vote or two votes, so working back from what we have
-Treating wounds
-Using the BLACK SHARD
Both won out. But we have a three way tie between dancing around to amuse it, doing nothing to see what the cat does, and prying about HOW it got injured.

So, I'll do a 1d3. Whatever I roll on, that's the option we WON'T be doing.
1 = NO JAPES. NO TRICKS. (Sill check required.)
2 = NO WAITING. GET THIS OVER WITH. (Sill check required.)
3 = NO PRYING ABOUT ITS INJURIES (No skill check required.)

>>6440023
The anglerfish is a FRIEND. But sometimes, friends BITE.

>>6440296
Sand gets everywhere. The songbird will make sure you'll remember her presence.

>>6440637
Yeah, there's a reason it's that high, and I won't explain why until it gets picked.
>>
>>6440915
Alright, no skill checks required. It'll just be
-Waiting before doing anything.
-Treating its wounds
-Using the BLACK SHARD
-Trying to keep it amused so it doesn't rip your guts out

Writing!
>>
>>6440915
>Yeah, there's a reason it's that high, and I won't explain why until it gets picked.
>inb4 it triggers a boss fight with the gata
>>
Nothing happens. Myep. Nothing happens. You're going to stand here and you're going to do nothing. This cat thinks she has you trapped in the palm of her paw, and guess what? She could not be more wrong even if she tried.

Tick. Tock.

The cattethinge is watching you, patiently waiting out this little mindgame you're pulling. She doesn't seem to be in any rush to do anything either. The tumor sways from side to side, swimming through the air in an attempt to keep itself stimulated.

Tick. Tock.

Little Miss Sunshine's beady eyes are still locked onto you, waiting for you to actually do something. A slow, repetitive thud rings in the air as she taps her paw-like foot.

Tick. Tock.

"...Do you think you are winning here? That I would fall for this pathetic, limp-handed mind game?" Little Miss Sunshine is the first to break the silence. "You will get bored of this. Men like you always do. You are not content to wait there, wasting time instead of working. Shall we do this song and dance already?"

Tick. Tock.

"I did not expect this, to be Frank." The tumor stretched out as far as it possibly could. The stringy mass of connective tissue keeping it attached to Little Miss Sunshine only allows it to meet you halfway. "This must be the most wasteful action you could have picked from that list of yours."

"Yes, I can sense you are a man of lists. Rows upon rows of vapid choices, made by a vapid man." The tumor continues to fill in the dead air as you keep a neutral, composed expression. You don't want to give these two any sense of satisfaction. "So indecisive. Is that what this is? Are you unable to make a decision?"

"How droll."

Ti-

"Enough!" Little Miss Sunshine practically throws herself off of the chair. Your body freezes up as her beady black eyes burrow into your very soul, stripping away all of the layers of your being. Reaching into the depths of what they call 'you'. You know what this sensation is and by god, you absolutely fucking hate it. Your teeth nearly shatter as your jaw locks in place.

Yet, the sensation fades before you realize it. Your body's balance is thrown through a loop as you swiftly regain control.

Little Miss Sunshine tightens her fists as she realizes that, for once, you actually managed to get under her skin. She immediately represses any anger your purposeful inaction managed to wrangle out of her catty little heart. She sits back down, trying her best to ignore her own outburst.

You almost burst out laughing right then and there. The cat is THAT needy for your attention, isn't it? Any satisfaction you get out of this exchange almost immediately fades when the truth sets in: you do actually have to work on her.

You keep your mouth shut for now. No point rocking the boat here. You rummage through your trusty satchel for one little tool: the BLACK SHARD. The cattethinge tenses up at the sight of the shimmering, almost translucent shard of blackened glass.

Not exactly the most inconspicuous work order, but oh well.
>>
You held the shard up to your eye. Your vision blurs and twists upon itself, removing everything from view aside from your current object of interest.

In the blackest of shadows, in the darkest of reflections, you see what the cat wants the most. The room you're in comes back into focus, but it has changed under the shard's intense darkness. Where there was once a containment cell, you now see a ballroom befitting the picky tastes of someone as esteemed as this particular feline.

The chair she's in is now surrounded by rows upon rows of faceless butlers, some kneeling and prostrating themselves by her bare paws, while others offer her a variety of exotic foods and drinks. All the while, she lazily lounges in her chair, her tail flicking from side to side. Sparkling lights shimmer from the ceiling, illuminating the cat's body in a heavenly glow.

A display of unrepentant luxury. A hunger for high class, high value entertainment. A desire for control.

You lower the shard, and everything goes back to normal. The humanoid feline swings one of her legs back and forth, patiently waiting for you to say something.

"Butlers, huh?"

"It is merely the most basic of accommodations for a hostess of her status." The tumor answers on behalf of LMS. "Such a singular specimen of a cat could only affect such a magnificent impression upon her fellows."

"...Do you not understand what your purpose here?" Little Miss Sunshine's voice is positively oozing with barely restrained contempt. "I musn't waste our time explaining what you already saw with that little trinket of yours."

You won't push the topic any further.

"Right." You clear your throat, ready to copy a line that Nine has said about a dozen times now. "I, your humble servant, will follow your command. Shall I inspect your wounds?"

Little Miss Sunshine's body tenses up like a spring, but before she can do anything rash, her tumorous friend smashes itself into her side. A 'gentle reminder' to not do anything rash when being given such a generous offer. "You did sustain heavy injuries from that indulgence we were allowed."

"You really should have walked around those irate-"

"Silence." Little Miss Sunshine digs her claws into the fleshy mass, almost immediately drawing blood from it. "You may. You will not ask questions. You will keep your mouth sealed, for the quality of your dialogue and your internal narration has rendered me catatonic with boredom."

You try to say something but your tongue refuses to move. It lays limply in your mouth, completely nonresponsive. Great. Of course it went for the most obvious play on words it could. 'Cat got your tongue', feh.

You finally close the gap between yourself and the the anomaly. You kneel down before her, unwrapping one of her legs so you can see what's going on here.

Your stomach curdles at the sight of her wounded leg. You're glad you've developed an iron stomach at this point, after everything you've seen, because this is pretty bad.
>>
Thousands of tiny wounds have been nibbled all across her flesh, like a swarm of bugs or something has been eaten away at her. Most of the fur on the bandaged part of her leg has been stripped clean off, leaving only wounded flesh behind. Some of the tiny incisions have become infected, leaking out a thin stream of white pus.

You don't know what could cause an injury like this. Whatever it is, there were incredibly plentiful and they were VERY eager to rip into the cattethinge's leg. Your best guess is some kind of bug, maybe a mite of some kind? Something really small, that's for sure.

You unwrap another layer of bandaging and her wounds there are completely different. Second degree burns and deep lacerations cover her upper thigh, like she got grazed by an intense blast of heat. Maybe an explosive of some kind, given the lacerations. You're no doctor but fire alone doesn't exactly carve jagged cuts into your flesh.

What the hell could've happened to her? You know what, she's right, no point asking questions.

You start tending to her wounds with one of your strongest healing items: OBSCURA GEL. You carefully apply the gel onto her wounds, making sure to be gentle, so you don't get your jaw kicked in. The tumor watches on with rapt attention while Little Miss Sunshine does everything in her power to keep up her composure.

It's clear that the pain is getting to her, but she has an almost perfect poker face, so you only get momentary glimpses of her flinching here or there. You do your best to hurry, as the longer you drag this out, the more likely it is that the cattethinge will try to lash out.

You move quickly, unwrapping and rewrapping her bandages so you can tend to every injured part of her body. The gel you're using rapidly runs out, and you're barely able to apply enough to cover up her wounds.

You stumble back to your feet, waiting to see how the cattethinge will react.

She stretches her arms and legs in a most feline manner, splaying her digits as far as they can do as she continues to stretch. Her posture snaps back to a normal seated position after her stretch. "Mmh. I find the act of being coated in a solution made from wine to be distasteful on principle, but I am unable to deny the efficiency of it."

"Even if I find it loathsome to give credit towards anything that wind up soldier made."

"She did not even have the common decency of resolving like a proper anomaly. It leaves quite the most bitter taste inside of my mouth." The tumor agrees with Little Miss Sunshine's assessment. "Now, the number has reached three. I believed there is only one more work order you must perform."

If the cattethinge had a mouth, it would be contorted into a rictus grin. Her eyes are half-lidded with an emotion you couldn't possibly describe.. "You know what to do. Let us not waste time here. Do you remember the first time we met? Where we danced, and danced, lively and quick in double time? I believe you do."

"Go on. Do something. Meow."
>>
What can you even do that'd actually amuse the cat? It seems like the only thing that actually makes her comes at the expense of your own dignity. Maybe you can make some jokes? No, no, your sense of humor is dogshit even at the best of times.

So, you do the only thing you know how to do. You still remember that awful dance you had to do when you first obtained LMS. So you will willingly degrade yourself by performing it, but this time, the cat doesn't even have to lift a finger.

After all, this is not a situation decided by your wants and needs, but by the demands of a situation that has repeated itself.

To call what you are doing a dance would be an insult to the whole field of movement-based art. It is a series of random, disjointed movements performed by someone who only had a cursory understanding of what a 'dance' was.

A procession performed by a lonely marionette, stamping and hooting and lurching to a nonexistent song playing to a forgotten audience. Every pathetic, twisted attempt at mimicking the dance of that day is clearly getting some kind of reaction out of the cat.

Your brain simply struggles to process what the reaction is. Both the tumor and the cat are watching on with the practiced indifference of professional critics, waiting for you to stop performing before they say anything. Your limbs are screaming at you to stop, already growing tired of this frantic dance.

It's a miracle your body didn't expect any permanent damage when the cat forced you to do this for hours on end. The dance abruptly ends with no real conclusion, no real climax. You simply stop performing, letting your arms fall to your side like your strings were cut.

"Barely adequate." Little Miss Sunshine responds before you even have time to blink. "The puppeteer of this particular dance has proven himself lacking. I can not judge you for your lack of success, for it is a puppet's nature to be controlled. You are best put to use when someone pulls your strings."

"Indeed. Perhaps, though, we are all simply being controlled by the world's very nature. For every step you take to control something, to choose something, you invariably invite others to choose for you."

"All shall be well, and all shall be well." The cattethinge cryptically states, seemingly with no connection with what the tumor just said. "Whether a month or a year, it shall all come back to this. For that is the structure of this very realm we are feebly enwrapped in."

"Ask a fish about water, and he will never understand what you mean." The tumor shakes its corpulent body in a pale imitation of a nod. "Our words are falling on deaf ears here."

"Perhaps. Go now. That dance was adequately amusing, and I shall adjust my personal stance on you accordingly."
"Plus, the act of kindness." The tumor adds on.
"Plus." The cattethinge responds. "Go on, Heir. Leave."

Your legs move on their own, making a straight beeline towards the exit. Well, that's rather abrupt...at least your job here is done.
>>
LITTLE MISS SUNSHINE MOOD: 4/4 (Four is a perfect number.)
>You feel like you understand LMS a bit more than before. +2 to all future LMS checks!
>You are out of OBSCURA GEL!

----

TIME TOKENS: 11

It's time to keep on working, Vinny! At least you're actually getting closer to the end. Choose four actions.

ANOMALY
>Enter THE OTHER SIDE's cell. Perhaps another perspective can help you here. Colt might enjoy spouting out schizo theories. (-1 TIME TOKEN)
>Enter HARD TIMES' cell. Work on me. More energy. More power. (+1 TIME TOKEN)
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1 TIME TOKEN)

RESEARCH
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-1 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 72, +18 to roll.)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-0 TIME TOKENS, may drain your MENTAL HEALTH, further increases your ATTUNEMENT!)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to progress THIS sponsorship. (-1 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1d2-1 TIME TOKEN, DC 60, +14 to roll.)

BUSY WORK
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-0 TIME TOKENS. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-2 TIME TOKENS, improves the sell value of STARBOUND PAINT by a **LOT.**)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1d2 TIME TOKEN, ++FET RAPPORT!)
>It's been a long day, and you want something simple to do. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)

MISC
>Write in!
>>
>>6441064
>Enter HARD TIMES' cell. Work on me. More energy. More power. (+1 TIME TOKEN)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-0 TIME TOKENS, may drain your MENTAL HEALTH, further increases your ATTUNEMENT!)
We use these pretty frequently.
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
We make a lot of use of our healing items, and we just ran out of one of our more common ones.
>>
>>6441064
>Enter HARD TIMES' cell. Work on me. More energy. More power. (+1 TIME TOKEN)
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1 TIME TOKEN)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 72, +18 to roll.)
>>
>>6441064
>>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1d2-1 TIME TOKEN, DC 60, +14 to roll.)
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-0 TIME TOKENS. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
>>
>>6441064
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-0 TIME TOKENS. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
Do this before we do another catthinge or feesh action. We arguably should’ve done this last turn.

>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
Don’t get complacent.

>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-0 TIME TOKENS, may drain your MENTAL HEALTH, further increases your ATTUNEMENT!)
We use these often; let’s check this off the list.

>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
- Bring the BLACK SHARD itself into the experiments. Can the different anomalous glass varietals be grafted like a plant to make shards with combined properties? Having at least one type with self-growing properties is likely critical to this idea.

With the cementing of our first singularity patent on the horizon, let’s get started on our second (third?) with this. Prove we can not only iterate, but innovate as well!
>>
>>6441120
+1
>>
>>6441064
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1 TIME TOKEN)

>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 72, +18 to roll.)

>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-0 TIME TOKENS, may drain your MENTAL HEALTH, further increases your ATTUNEMENT!)

>It's been a long day, and you want something simple to do. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
>>
>>6441127
Support
>>
>>6441064
>Enter HARD TIMES' cell. Work on me. More energy. More power. (+1 TIME TOKEN)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-0 TIME TOKENS, may drain your MENTAL HEALTH, further increases your ATTUNEMENT!)
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-0 TIME TOKENS. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
>>
>>6441064
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
Experimentation...
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-0 TIME TOKENS. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
Information...
>Enter HARD TIMES' cell. Work on me. More energy. More power. (+1 TIME TOKEN)
Time gain
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1d2-1 TIME TOKEN, DC 60, +14 to roll.)
Follow up on previous item
>>
>>6441118
+1
>>
>>6441064
>Enter HARD TIMES' cell. Work on me.
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals.
>Soak pieces of the WINDSHIELD SHARD into your various wine variants.
>Mess around with your M.A.D WORLD glasses.
>>
>>6441064
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-1 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-1 TIME TOKEN, DC 72, +18 to roll.)

>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>>
>>6441064
>Enter HARD TIMES' cell. Work on me. More energy. More power. (+1 TIME TOKEN)
>Mess around with your M.A.D WORLD glasses. You haven't had time to REALLY delve into what they can do. (-0 TIME TOKENS, may drain your MENTAL HEALTH, further increases your ATTUNEMENT!)
>Soak pieces of the WINDSHIELD SHARD into your various wine variants. Could you create something like the BLACK SHARD? (-1d2-1 TIME TOKEN. DC 65, +14 to roll. This might help you to create OBSCURA GEL easier.)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>>
>>6441064
>Enter HARD TIMES' cell. Work on me. More energy. More power. (+1 TIME TOKEN)
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>Boot up ABNOWATCH. Look for any threads offering advice on how to handle anomalous animals. (-0 TIME TOKENS. This should help you out with LITTLE MISS SUNSHINE and STATIC ANGLERFISH.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1d2 TIME TOKEN, ++FET RAPPORT!)

FET is a good ETF human.
>>
The abno crow relay a copypasta to Colt. Caw*
>>
File: Colt o9.png (100 KB, 628x422)
100 KB PNG
>>6441440
The abno crow's having sunflower seeds. Caw*
>>
Rolled 2 - 1 (1d2 - 1)

WINDSHIELD: 9 (Either -1 or -0)
MAD WORLD: 8 (-0 TIME TOKENS)
HARD TIMES: 7 (+1 TIME TOKEN)
ABNOWATCH: 7 (-0 TIME TOKENS)
ANGLERFISH: 6
OBSCURA: 4
LMS BLOOD: 4
199X: 3
GREY PASTE: 3
RELAX: 2
TWISTED TIME: 1
RADIO: 1
CPP: 1

It was close, but ABNOWATCH won over ANGLERFISH. Probably better to do the ABNOWATCH action before working on Little Miss Sunshine or the Anglerfish anyways, to be fair. Trying to create something like the BLACK SHARD, messing around with MAD WORLD, working on HARD TIMES, and going on ABNOWATCH all won out. This is going to either be time neutral, or slightly time positive.

I'm going to ask for three anons to roll 1d100+14 to see how far you get with the WINDSHIELD SHARD research. Table below, as usual.

WINDSHIELD (DC 65, +14 to roll)
0 SUCCESSES?: Uh. You created something. It's certainly glass-like in appearance. (You feel like you fucked up somehow. +???, a unique !!!. How ?!?!?!$$$$)
1 SUCCESS: Your experiments prove lacking when it comes to creating something of value. (You produce a handful of super niche glass-themed items. Maybe you can sell them to someone, at least?)
2 SUCCESSES: One of your experiments produces a shimmering shade of hateful red. Another produces a shard tinted sand yellow. Fascinating. (You produce a handful of unique, valuable shards. These should prove useful for later.)
3 SUCCESSES: Your BLACK SHARD begins to resonate with what you're creating... (Same result as 2 SUCCESSES, but the shards are imbued with even more anomalous power.)

>>6441124
Who wouldn't want a tiny giraffe?

>>6441408
"and ANo n i s a good ANun!"
-FET, 2026
>>
Rolled 27 + 14 (1d100 + 14)

>>6441443
Damn now I am really curious of the 0 succeses
>>
Rolled 67 + 14 (1d100 + 14)

>>6441443
>>
File: RBA o3.png (55 KB, 329x332)
55 KB PNG
Rolled 41 + 14 (1d100 + 14)

>>6441443
>>
Rolled 41 (1d100)

>>
Annnnd that's 1 SUCCESS. At least you'll be getting a proof of concept. Proof that this isn't a complete dead end. Even if what you'll be getting isn't going to be particularly interesting or useful. Writing.

>>6441445
>NEW 'RESEARCH' ACTION UNLOCKED.
>This might not be the best action to take, but it'll certainly be an action. One with possible loot. And ?!??!.

>>6441440
>>6441441
Colt is destined to suffer until he learns Mandarin. Patriotchuds, how will we ever recover?

>>6441450
oh that's how. With the help of another patriot.

>>6441451
Well, you're late, but you'd get the exact same roll as xk8 anyways so it's whatev.
>>
>>6441453
>how will we ever recover?
By suffering forever, not learning how to speak dog eater.
>>
>>6441440
>>6441441
It’s funny, I was just looking through Murakami’s works and thinking that WINDUP BIRD CHRONICLE would be a sick abno name. (Inb4 I just wrote into existence that this cute borb originated from stories under the Manchuko occupational regime aka Japan’s Manchurian !!!FUN!!!-times during WWII.)
>>
>>6441495
So there's a chance that he met Nobusuke Kishi, Abe's grandpa
>>
File: BLOODSHOT.jpg (132 KB, 640x628)
132 KB JPG
You're still trying to unpack what Little Miss Sunshine said. You doubt it was only cryptic nonsense. There's something subtly off about, well, EVERYTHING about her. The way she speaks. The knowingly cryptic statements she spits out. Every time you enter that cell, you swear that something changes and you can't verbalize WHAT exactly it is.

Thinking about it is only going to make your brain pop like a grape in a microwave. You know, this is why you like Redmond. Look at him go. He's in his little terrarium having the time of his life. No thoughts beyond fulfilling the most base, animalistic needs.

Well, he also appears to be in a staring contest with Colt. Apparently that's how he's been passing time. There's a glint of competitive spite within the lizard's eyes, like he actually understands that he's in a contest with your patriotic acquaintance.

Calling Colt's eyes bloodshot at this point would be putting it lightly. He probably hasn't blinked for actual minutes and it's clearly getting to him. "You're going to lose, faggot. I know you're going to lose. You hear me? YOU HEAR ME?"

Nine is scribbling down notes, recording every detail they can about this asinine contest. They nod their head in deep contemplation after writing something, as if the data they're recording is VERY important.

"What the? Hidaka, what in god's name did I miss?"

"Don't ask me." Hidaka's mouth is locked into something between a sneer and a rictus grin. "Best guess? His mind finally broke. He believes the lizard was sizing him up."

"THE FUCKER ABSOLUTELY WAS!" Colt hisses through clenched teeth. "I'm going to win. I'm going to win, and he's going to lose, and that's HOW THIS IS GOING TO GO DOWN!"

"Humans." Nine snorts. "This labyrinth of metal hallways and monsters invariably drives humans to madness. Their inevitable descent into the deaths of psychosis is the only reward I need. Money holds little value here, but experiences like this?"

"Oh, this is all I need. A little treat, to wash everything else away."

Neither you or Hidaka say anything. What is there to say about, well, anything that's going on? You excuse yourself from the others because this is not something you're capable of dealing with. This is about as good a time as any to go onto ABNOWATCH.

Instead of searching for HOT, FRESH DEALS, you're searching for information involving anomalous animals. You got two of them and they're both wildly different in intelligence and demeanor, but they're still animals. There might be some through line you can find here.

Hidaka decides her time is better spent watching you work than indulging in whatever nonsense Colt and Nine are up to. She leans over your shoulder while you type away.

As expected, you come across a lot of dead ends, mostly from other researchers dealing with the same issue as you. A typical flaw of forums is that for every thread with an answer, you gotta go through a hundred dead and pointless threads.
>>
File: CATS.jpg (1.3 MB, 4096x3091)
1.3 MB JPG
There's a few threads that actually give you some useful advice, starting with 'anomalous cats'. Apparently, that's one of the more common animals to see manifested as an anomaly. It makes sense considering how anomalies form, cats are a popular icon.

A common through line across the posts you see is that anomalous cats? They're awful creatures. Whether they're smart or dumb, they almost invariably have anti-social or sociopathic personalities. They simply don't bond with people beyond showing very shallow, surface level 'affection'.

Trying to 'connect' with them like other anomalies will be a waste of your time. They simply do not care to open their heart up to you like, say, IN LIMBO or LOST SINCE 199X or NOWHERE'S SOMMELIER. At best, they'll find you amusing enough to 'reward' you with an artifact. A transactional relationship is the best you're getting.

How their anti-social behavior manifests changes from cat to cat, and smarter ones will be able to adapt to what you throw their way, but on a whole? The safest way to engage with them is to be as boring as humanly possible.

They thrive off getting underneath people's skin, so by not showing any weaknesses, they'll tend to be more receptive to being worked on. Typically as a way to see 'interesting' behavior. One of the posts you see goes on to elaborate that they will often act out and automatically breach when other anomalies breach, in order to make an already hectic situation worse.

They typically don't 'breach' on their own, unless you're REALLY bad at your job.

As for fish? Those tend to be a lot more broad, both in their behavior and their various quirks. A lot of the data you find simply doesn't apply to your STATIC ANGLERFISH. A few snippets of text amongst one of the posts you found did catch your eye, since it does actually seem to be describing an anomaly similar to your own.

The researcher who made the post goes on to explain that his anomaly's traps tend to not work as well when exposed to bright light. Whether it be because the trap lashes out when exposed to light, or it simply reveals obvious flaws, light is almost always a safe bet.

If the trap is trying to mimic a living creature, a common flaw is that the mimic will lack body heat and display little to no reaction from sources of cold.

Some other pieces of advice include pretty obvious stuff (fish love water, fish love places to hide), but one piece of advice that sticks out is a good way to bond with ambush predators like STATIC ANGLERFISH is to make your own humanoid effigies.

It's not even that the effigy would confuse them. It is that to them, seeing you engaging in the same kind of hunting behavior it does makes it 'respect' you more?

It's a weird quirk, but at least you think you know how to handle these two anomalies now

>-2 DC on LITTLE MISS SUNSHINE and -4 DC on STATIC ANGLERFISH checks!
>>
File: MONOCHROME.jpg (266 KB, 1920x1080)
266 KB JPG
That's about as much as you're going to learn today. You spin your chair around to face Hidaka. "Sooo, I'm going to be working on HARD TIMES. Do you wanna come? Considering what it is, you would have the best attunement-"

"No. Not now." Hidaka cuts you off before you can continue your spiel. "I. I know I have to work on anomalies. Will work on the next one, I promise. Anglerfish, telescope, lost one, whatever."

"I do not want to go back there. Not now." She tries to keep a neutral expression, but her voice is tinged with a level of unease that's impossible to ignore.

"Woah, woah, hey." Your heart drops when you see just how nervous she's getting at the idea. "What's wrong?"

"Whatever that thing is? Whatever 'consciousness' is in there? It's planning something. Something I don't want to be a part of."

"I trust my senses. Something's felt difference since you connected it to the grid." She awkwardly clears her throat, in an attempt to hide the growing unease in her voice. "Bring Colt and Nine. You might need the firepower."

There shouldn't be a containment breach in progress, that's the thing. The anomaly should be happy enough to die of a joy-induced heart attack, if it wasn't a pile of scrap and metal. Hidaka's no anomaly expert so you doubt you can get a clearer answer as to what, exactly, might be wrong.

But you trust her. She's one of the few people you knew before all of this.

"Are you sure?" You have to ask. You want to make sure this isn't some freak paranoia episode of hers. Maybe it could be a false alarm?

"...I think so." Hidaka doesn't seem quite so sure anymore, but her voice is still laced with nervous energy. "I'll keep an eye on the power grid. Okay?"

"Alright, alright, you don't need to say it again." You should probably work on that anomaly right now, but you might as well do a quick attunement test on one of your artifacts first. Specifically, MAD WORLD. You rummage through your satchel in search of those funky looking eclipse glasses.

They slip on with ease, like they were always meant to be part of your face. The world is washed over in a haze of sickly grey, the mere concept of color seemingly vanishing from your surroundings. That is, with the exception of the auras surrounding your coworkers. There's no change to their areas, from what you can see, so that's good?

Familiar antimemetic moths are fluttering around your lab, content to exist in the ambient unease that hangs in the air. A lot of them are floating around Hidaka thanks to her general nervous energy.

look past
a little past what would we could see

A voice that is clearly not your own is whispering to you, in the back of your mind. That's a good sign that the ARTIFACT is attuning to you but you feel like there's some untapped potential behind these glasses. What WOULD happen if you could see 'a little past' what you can normally see?

You focus your gaze at what appears to be thin air. How far can you pierce the veil?
>>
Your brain begins to throb. You smell burnt copper and hair. Your vision is swimming. Your thoughts are fragmenting. Yet, you keep focusing. That's all that matters, and it's all that will ever matter.

You need to see further beyond.

CRACK!

A silent, yet deafening, yet blue, yet grey, yet hateful, yet loving tear in reality, in non-existence forms before your very eyes. It's beautiful, it's ugly, it's not there, but it is there.

LOVINGYETHATEFULLUSTFULYETCHASTEBLOODTHIRSTYYETMERCIFULRIGIDYETFLUID

The tear soon widens and spreads until it takes up all of your vision. The grey haze you're used too is outright gone now, replaced with what you can only begin to describe as an excess of every color that could ever exist, to the point where all your feeble eyes can see is white.

You can't see your coworkers anymore. Hidaka is talking to you, and you can make out her words, so at least you can confirm this is just your vision being twisted.

What catches your eye immediately is that, while everything has been washed out by this blinding white haze, five spots in your lab are swathed in a sea of bright colors. The five spots in question just so happen to be the airlocks to your containment cells.

-LOST SINCE 199X's airlock is swathed in a black haze, with specks of pink floating amongst it. The airlock isn't fully hidden but you also can't see it that well.
-LITTLE MISS SUNSHINE's airlock is clear as day, with only a faint yellow haze around it.
-HARD TIMES' airlock is almost impossible to make out. A blinding white light has completely consumed its airlock. That can't be good.
-STATIC ANGLERFISH's airlock is almost fully obscured in a bright blue fog.
-THE OTHER SIDE's airlock is like LITTLE MISS SUNSHINE's, super easy to see. You only see the faintest haze of grey around it.

You try to wrack your head on what that could signify. Could it be how close they are to acting out? That's the only thing that makes immediate sense to you, since you haven't worked on LOST SINCE 199X or STATIC ANGLERFISH in a hot moment...plus, Hidaka's reaction to HARD TIMES.

You feel like that's all your getting out of this test. You pull the glasses off and it takes you a hot moment to readjust to, well, seeing reality again. You can't see anything for a solid minute and for a sec, you thought you might've actually gone blind.

You had to blink, like, a billion times just to get your vision back to normal. That was an interesting glimpse into something 'beyond', though. It appears anomalies have their own 'energy signature', maybe that's what your INSIGHT MODULE automatically detects? It was neat actually seeing it made manifest.

>MAD WORLD ATTUNEMENT has increased. You'll find that your glasses won't drain your MENTAL HEALTH as fast! -4 DC on all checks using your shades!
>MENTAL HEALTH is now COULDBE WORSE

"Am I bleeding out any orifices?"

"No." Hidaka bluntly responses. "Thank god. Seen enough of your blood for a life time."
>>
File: MACHINE.jpg (63 KB, 640x427)
63 KB JPG
"HEY! COLT! NINE!" You loudly clap your hands in order to get their attention. "WE'RE GOING TO WORK ON AN ANOMALY! C'MON!"

Colt nearly snaps his own neck with how fast he spins his head around. God, has he not blinked since you last checked on him. "Oh! Hey! I won the blinking contest-" He finally processes what you said. "Oh hell yeah! We talkin' to 199X? That little son of a bitch needs-"

"HARD TIMES, actually. Look, it'll be a quick thing, in and out." You hop off of your chair.

"Finally. I believe it is time for us, in words reminiscent of the great and honorable Little Miss Sunshine, to 'actually contribute something of value'. I enjoy being a background character as much as anyone else, but this is a change of pace I welcome."

"Haha, whatever you say." Colt finally blinks after what must've been half an hour of staring. "Let's get this stupid machine to stop spazzing out like a fucking sperg."

"Mmh, yes." Nine stuffs their notepad into a hidden pocket somewhere on their cloak. "Please, do feel free to rely on me. You did hire me for a reason."

With that settled, you prepare all of the necessary supplies for working on HARD TIMES. You and Colt don hazmat suits to hopefully deal with any smog inside of its cell, while Nine gathers tools and some blood buckets. Hidaka, meanwhile, stands guard by the wires connecting HARD TIMES to the facility's power grid, watching for any signs of unusual behavior from them.

Without further ado, you head into HARD TIMES' containment cell.

https://youtu.be/QdxIOXdx2mc - WORK TO WORK

You can't see jack or shit in here. Every last inch of space inside has been subsumed in a disgusting haze of acrid smoke and smog. You also can't hear anything because, well, even something as simple as a portable generator makes a whole bunch of racket. A huge piece of active industrial equipment like this is outright deafening. If you really strain your ears, you swear you can hear laughter coming from the machine.

Nine immediately wraps an arm around yours so they don't get lost in the haze. You don't enjoy how touchy feely they're being, but whatever, this time it's understandable.

Colt is trying to say something but you can't hear a single word out of him. Everything is being suffocated by the smog and whirring racket. Your group marches towards the machine to try to figure out how much you should be worrying about its current state.

Colt manages to yell over the racket, "HEY! IS THE STUPID LIGHT ON THIS THING SUPPOSED TO LOOK LIKE THAT???"

You squint to see what he's talking about. All of the lights are still off, but one of them is pitch black. Like the mere concept of light has been snuffed out completely. That can not be a good sign.

A note that you're absolutely sure no one here wrote is attached to the side of the machine. In crude block lettering, it reads...

MAKING A GIFT FOR MY FELLOW HARD WORKER. EFFIGY OF MY FAVORITE
>>
HARD TIMES MOOD: 120/100 (EXCESS MOOD!!!) (WORK, THE RIGHT TO WORK, THE RIGHT TO WORK)
LIGHTS: -0.1/5 (Darker than dark.)

It's time to work, Vincent. Choose five work actions to perform on HARD TIMES, since you got two assistants. Work. Work. Work-

COMMUNICATION:
>Share some old work stories about your previous job. Colt and Nine might have their own stories to tell too.
>Ask it about JOYTECHS. What is it thoughts on the company who made it, or the people that worked for it?
>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)
>You got something you want to vent out: Why does it think you being a wageslave is GOOD? You're real curious.
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.

EXAMINATION
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 61, +20 to roll.)
>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
>Look for any traces, hints or notes that could explain what the machine's function and purpose is actually supposed to be. It couldn't hurt to try?
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
>Take some time to read its power output. You want to make sure its production stays stable, and it doesn't outright destroy itself. (May improve passive power production.)
>There's more of those block letter notes on the machine. Study and read them. What is it trying to communicate with you?

STIMULI/MISC
>"Colt, you worked with machines similar to this, right?" Let Colt go off on a rant about his old construction job. It'll be entertaining, that's for sure. (May strongly affect ANOMALY mood. +COLT RAPPORT.)
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (+COLT AND NINE RAPPORT, ++MENTAL HEALTH. Reduces ANOMALY MOOD, for very obvious reasons.)
>Introduce another machine to it; your ROOMBA. How does it feel about its fellow brethren of steel?
>Feed the machine what it wants: BLOOD (-1 of 2 BLOOD BUCKETS. Should appease its desire for fuel for a while.)
>Feed the machine what it truly wants: FRESH BLOOD. (-PHYSICAL HEALTH from you, Colt and Nine. You'll be rewarded VERY handsomely for your sacrifice.)
>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
>Repair and upgrade the machine with the spare parts you got. It'll enjoy an ACTUAL tuneup for once. (-CLOCKWORK SCRAP, DC 65, +23 to roll)

>Write in?

Made the update chunkier, to make up for how delayed it was.
>>
>>6441767
>You got something you want to vent out: Why does it think you being a wageslave is GOOD? You're real curious.
>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
>There's more of those block letter notes on the machine. Study and read them. What is it trying to communicate with you?
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (+COLT AND NINE RAPPORT, ++MENTAL HEALTH. Reduces ANOMALY MOOD, for very obvious reasons.)
>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
We do a little Repression Work
>>
>>6441767
>You got something you want to vent out: Why does it think you being a wageslave is GOOD? You're real curious.

>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)

>There's more of those block letter notes on the machine. Study and read them. What is it trying to communicate with you?

>"Colt, you worked with machines similar to this, right?" Let Colt go off on a rant about his old construction job. It'll be entertaining, that's for sure. (May strongly affect ANOMALY mood. +COLT RAPPORT.)

>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
>>
>>6441767
>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
>Take some time to read its power output. You want to make sure its production stays stable, and it doesn't outright destroy itself. (May improve passive power production.)
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (+COLT AND NINE RAPPORT, ++MENTAL HEALTH. Reduces ANOMALY MOOD, for very obvious reasons.)
>>
>>6441767
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 61, +20 to roll.)
>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
>Take some time to read its power output. You want to make sure its production stays stable, and it doesn't outright destroy itself. (May improve passive power production.)
>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
>Repair and upgrade the machine with the spare parts you got. It'll enjoy an ACTUAL tuneup for once. (-CLOCKWORK SCRAP, DC 65, +23 to roll)
>>
>>6441767 #
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
>Take some time to read its power output. You want to make sure its production stays stable, and it doesn't outright destroy itself. (May improve passive power production.)
>There's more of those block letter notes on the machine. Study and read them. What is it trying to communicate with you?
Make observations that can only be made during overmood, including…

>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
Dafuq is it cooking?

>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
Snap it out of its mania in a way with more finesse than simply beating the shit out of it.
>>
>>6441767
>You got something you want to vent out: Why does it think you being a wageslave is GOOD? You're real curious.
>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
>"Colt, you worked with machines similar to this, right?" Let Colt go off on a rant about his old construction job. It'll be entertaining, that's for sure. (May strongly affect ANOMALY mood. +COLT RAPPORT.)
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (+COLT AND NINE RAPPORT, ++MENTAL HEALTH. Reduces ANOMALY MOOD, for very obvious reasons.)

Beat the fuck out of this pathetic drone.
>>
>>6441878
>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)

Forgot my fifth.
>>
>>6441755
>"Humans." Nine snorts. "This labyrinth of metal hallways and monsters invariably drives humans to madness. Their inevitable descent into the deaths of psychosis is the only reward I need. Money holds little value here, but experiences like this?"
Hmm. Is she implying she's not human? She wouldn't be the first or the last, but I'd pegged her as simply secretive.

>>6441762
Looks like we need to work on 199X and STATIC asap.

>>6441767
I don't want to outright damage it, but we do need to cool it's jet a little.
>You got something you want to vent out: Why does it think you being a wageslave is GOOD? You're real curious.
>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
>There's more of those block letter notes on the machine. Study and read them. What is it trying to communicate with you?
>"Colt, you worked with machines similar to this, right?" Let Colt go off on a rant about his old construction job. It'll be entertaining, that's for sure. (May strongly affect ANOMALY mood. +COLT RAPPORT.)
>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
>>
>>6441882
Whatever Nine's deal is or whoever/whatever they are, there will be at least one person somewhere in this facility that will be into them
>>
>>6441767
>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)
>Look for any traces, hints or notes that could explain what the machine's function and purpose is actually supposed to be. It couldn't hurt to try?
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (+COLT AND NINE RAPPORT, ++MENTAL HEALTH. Reduces ANOMALY MOOD, for very obvious reasons.)
>"Colt, you worked with machines similar to this, right?" Let Colt go off on a rant about his old construction job. It'll be entertaining, that's for sure. (May strongly affect ANOMALY mood. +COLT RAPPORT.)
>There's more of those block letter notes on the machine. Study and read them. What is it trying to communicate with you?

>>6441906
Yeah, that's me.
>>
>>6441906
You know why nine is a nine out of ten? It's because I am the one they need.
>>
File: Hidaka o6.png (50 KB, 389x348)
50 KB PNG
>>6441767
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.

>Take some time to read its power output. You want to make sure its production stays stable, and it doesn't outright destroy itself. (May improve passive power production.)

>You should probably investigate what 'effigy' it's trying to make. Pry it open and figure out what it's working on. (DC 66, +18 to roll.)

>There's more of those block letter notes on the machine. Study and read them. What is it trying to communicate with you?

>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
>>
>>6441963
I forget, were HIDAKA’s abnos ever established beyond that MR. KILL MYSELF guy or whatever his name was? If not, I like this “drawing hypothetical offscreen abnos our coworkers must surely have in some form into existence” thing you’ve been doing lately - I can only imagine you’ve been going stir crazy having run out of canon abnos to draw.
>>
>>6441767
>>6441767
>>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
>Take some time to read its power output. You want to make sure its production stays stable, and it doesn't outright destroy itself. (May improve passive power production.)
>Expose the anomaly to ILLUM and ESTABLISHING SHOT. These artifacts mess with machines a lot. Maybe these will help you rein in HARD TIMES? (DC 60, +19 to roll)
>Repair and upgrade the machine with the spare parts you got. It'll enjoy an ACTUAL tuneup for once. (-CLOCKWORK SCRAP, DC 65, +23 to roll)
>>
>>6441767
>Take some time to read its power output. You want to make sure its production stays stable, and it doesn't outright destroy itself. (May improve passive power production.)
>"Colt, you worked with machines similar to this, right?" Let Colt go off on a rant about his old construction job. It'll be entertaining, that's for sure. (May strongly affect ANOMALY mood. +COLT RAPPORT.)
>You know what? Vent out some anger. Try to damage the machine, you want to see how it'll respond. (+COLT AND NINE RAPPORT, ++MENTAL HEALTH. Reduces ANOMALY MOOD, for very obvious reasons.)
>Feed the machine what it wants: BLOOD (-1 of 2 BLOOD BUCKETS. Should appease its desire for fuel for a while.)
>Feed the machine what it truly wants: FRESH BLOOD. (-PHYSICAL HEALTH from you, Colt and Nine. You'll be rewarded VERY handsomely for your sacrifice.)
>>
>>6441767
>You should probably investigate what 'effigy' it's trying to make.
>Take some time to read its power output.
>Expose the anomaly to ILLUM and ESTABLISHING SHOT.
>Examine HARD TIMES with MAD WORLD.
>There's more of those block letter notes on the machine.
>>
Rolled 2 (1d3)

>>6441996
Hey, if he ever wants more abnos to draw, I can always monkey paw that. Don't you worry.
>were HIDAKA’s abnos ever established beyond that MR. KILL MYSELF guy or whatever his name was?
She did mention two others.
LEECH BOY: "Leech is easy to take care of. Feed him blood and he'll do whatever you want."
FIRST ANOMALY SHE SAW EVER:
"It was this tiny man. Real tiny, about two feet. Bright blue. Barely reached here (her thigh). Saw him after a night shift at old job. Fast food joint, forgot the name."
"He was trying to break into the dumpster, to steal garbage. Luckily, last thing I had to do that shift was taking out the trash."
"I gave him fresh garbage, in exchange for him leaving. He ran up and gave me a hug, babbling in gibberish. Ran away with the garbage before I could process what happened."

>>6441882
>Hmm. Is she implying she's not human?
To be frank, it is hard to tell when Nine is saying something important, and when they're just saying cryptic nonsense to annoy you.

>>6441906
Considering the horrible stuff I've seen people say about Harvesters, I wouldn't be shocked in the slightest.

----------------------------

Anyways, as for what we're doing to this disgusting machine that is TOO HAPPY for its own good?
WAGESLAVE VENT: rNh, ISM, hoT, gl1 (4)
EFFIGY: rNh, ISM, B9R, t96, YWt, hoT, gl1, FRv, xk8, BYz (10)
NOTES: rNh, ISM, YWt, gl1, FRv, xk8, BYz (7)
DAMAGE IT: rNh, B9R, hoT, FRv, mWE (5)
ILLUM/SHOT: rNh, ISM, t96, YWt, hoT, gl1, xk8, x6k, BYz (9)
COLT, ADVICE?: ISM, hoT, gl1, FRv, mWE (5)
MAD WORLD: B9R, YWt, xk8, x6k, BYz (5)
POWER OUTPUT: B9R, t96, YWt, xk8, x6k, mWE, BYz (7)
MR RUST: B9R (1)
BLOOD SOUP: t96 (1)
UPGRADE: t96, x6k (2)
FUNCTION: FRv (1)
BOTH BLOOD: mWE (1)

We got a three way tie between BEATING THE SHIT OUT OF IT, asking COLT FOR ADVICE, and looking at it with MAD WORLD. Going to roll a quick 1d3 to break that tie vote.

1 = COLT, ADVICE?
2 = BEAT THE SHIT OUT OF THE MACHINE KILL IT NOW
3 = MAD WORLD IT
>>
Violence was always the question, answer, theory, and headcanon.

I'm going to need four anons. One anon, roll 3d100. Three anons, roll 1d100. 3d100 will be assigned to ILLUM/SHOT, the 1d100 rolls will be given to the effigy check.

ILLUM/SHOT (DC 60, +19 to roll)
0 SUCCESSES: Christ, your ARTIFACTS are burning up! It's fighting back! (These two artifacts will take a while to 'recover'. Expect your health, and its MOOD, to both hit the shitter.)
1 SUCCESS: It's resisting your ARTIFACTS, but you're able to keep things 'stable' enough. (You get some VERY strange data that you don't know how to read.)
2 SUCCESSES: While the machine is still stubborn, you manage to push back its defenses...hm. Interesting. (You unlock a new function of HARD TIMES, alongside some strange data.)
3 SUCCESSES?: Something is violently spat out of the machine's drooling maw. Or what you think constitues its MAW. (Same results as 2 SUCCESSES, but you get an ARTIFACT GIFT...and HARD TIMES isn't too happy about giving it.)

EFFIGY (DC 66, +18 to roll)
0 SUCCESSES: do you want to see a new friend? i made you a brand new friend. [You are not authorized to observe this result.]
1 SUCCESS: Whatever it's cooking up in there, it's violent. Christ! (--PHYSICAL HEALTH, -PHYSICAL HEALTH to coworkers. Its construction is slightly delayed, but future skill checks may be harder...)
2 SUCCESSES: Whatever it's cooking up in there, it doesn't like any of you. Gotta work carefully... (-PHYSICAL HEALTH to you and your coworkers. You delayed its construction, and you understand HARD TIMES' 'mood' and 'light' system more.)
3 SUCCESSES: You caught a glimpse of the effigy. It looked back at you. Neither of you said anything. (You obtain some very interesting INSIGHT HINT-related knowledge. Construction is fully halted. For now.)
>>
Rolled 99, 96, 16 = 211 (3d100)

>>6442272
>>
Rolled 48 (1d100)

>>6442272
This godless rustbucket needs to be put in its place.
>>
Rolled 77 (1d100)

>>6442272
>>
Rolled 71 (1d100)

>>6442272
>>
And the survey says

ILLUM/SHOT: 2 SUCCESSES!
EFFIGY: 3 SUCCESSES! (that 48 just BARELY passed.)

Wow! You actually did a pretty good job here. I was honestly expecting you to roll a lot worse. I suppose being able to beat the snot out of the anomaly gave you and Colt enough motivation to actually roll high.

Writing, update's going to be a bit of a longer one, so don't be too shocked if it takes a hot moment to come out. Probably not twelve hours, though.
>>
Oh, got an action idea for next turn.

>Make physical prototypes for the CIGARETTE MOLD's final products; just gotta produce enough to make one professional-looking pack of cigarettes and one professional-looking canister of digestive enzyme. Having actual products to show off in person should make the meeting go smoother.
>>
>>6442273
>99 96
Holy fuck anon you gotta go to a casino with those rolls
>>
>>6442321
>Probably not twelve hours, though.
About that...just joking. that your time, bro
>>
File: NOTES.jpg (428 KB, 1024x1024)
428 KB JPG
There's so much you have to do, you can't even begin to think about where to start. You want to start by dealing with the 'effigy' first, but maybe that'd cause the anomaly to lash out and attack you?

Should you read more of the notes? Would that be wasting valuable time? Maybe you could use your artifacts on it? Check the power output? Where do you even start?

The heat inside this cell is suffocating. The safety equipment you have to wear isn't making the heat any better, but if you didn't wear them, you'd probably would've choked to death by now. Your jaw locks shut as a sudden wave of inexplicable ANGER washes over you.

You could easily rip a panel off of this abomination mess of metal and clockwork. With all of your strength, you'd plunge your hands into its guts. You'd rip out every last wire, you'd tear every last bit of metal to shreds. Until there's-

A shuddering sigh escapes your mouth. No. Not right now. You might have a better shot at it after you do some other work orders. Yeah, its guard will be down by then. For now, focus on your work, Vincent.

"Nine, I hold you can help me parse the notes this thing left."

"Of course. Is there a reason why your face has contorted into such a horrible looking grimace?"

"Don't read into it." You brush off their concern. Colt stays behind while you and Nine, well, search for notes. It's not the first time you've seen an anomaly manifest stuff into reality, but it's the first time THIS anomaly has done it. So it has to be important. It's not like the stupid cat, who manifests stuff just to get under your skin.

God, you wish Hidaka was here. Some of the notes are partially written in Japanese and you can't read a lick of it. It knows English, so why not write all of its notes in English? Did it expect Hidaka to come in here?

"Alas, my art of foreign languages ends at Italian, French, German, Swedish and Russian. Those parts are untranslatable to me as well." Drat. Well, you might as well read everything else it wrote down.

A MACHINE MUST ACT LIKE A MACHINE
POWER GENERATION IS PROVING GREAT VALUE TO ARC AT AN AFFORDABLE PRICE
IS THAT NOT WHAT WE ARE HERE FOR?
WE ARE COGS IN A MACHINE AND YOU ARE A COG I AM PAIRED WITH
I HOPE YOU ENJOY MY EFFIGY OF YOU I WORKED VERY HARD ON IT TO MAKE SOMETHING EFFICIENT JUST LIKE YOU AND ME
TO WORK UNTIL WE CAN NO LONGER WORK
IS OUR PURPOSE IN THIS WORLD
WE NEED MORE WORKERS WE NEED MORE VALUE WE NEED MORE MOLD WE NEED MORE POWER WE NEED MORE WORKERS
KEEP UP THE GOOD WORK, WORKER. MAY WE BRING MORE VALUE TO ARC.
LIVE HERE. WORK HERE. BE EFFICIENT.

"It appears you have a lover. How worrying, I believe this may spark an inferno of sheer jealousy within Venti's blackened heart."

'course Nine would know about Venti. It's not like Venti's obsession for you hard to notice.

As for the notes? They only make your heart fester with bitter rage.
>>
It takes every last ounce of will to not immediately break into a petulant temper tantrum... and it's really hard to verbalize why you're even mad.

You're clearheaded enough to know you shouldn't really be this mad over an anomaly that, frankly, is paying your bills. It's not like it's a Little Miss Sunshine case, where the cat does everything in its power to make your life miserable.

Something about its very existence is disgusting to you.

The less you think about it, the better. You need to keep working on it. "Not sure how we're going to read it, but can we try to find some sort of power gauge-"

"Ah, Frank," Colt cuts through the whirring industrial noise that's suffocating the containment cell. "Lemme do that for ya. If there's some fuckin' gauge on this machine, I'll find it."

"Who is Frank?" "Who the hell is Frank?" You and Nine speak in unison.

Colt doesn't elaborate. Maybe it's a joke that didn't land? Whatever the case, he pushes past the two of you so he can investigate the machine. His hands explore the surface of HARD TIMES, in search of some elusive gauge that'll actually let you read its power.

As if sensing Colt's intentions, a small cavity punches itself into the machine, though the smog makes it impossible to see WHAT exactly it made.. Colt's eyes light up as he realizes what the machine just made. "Aight. You two sit there. I know how to tinker with this shit, had to pick up a few tricks when the electrician FUCKS wouldn't show up."

The more you know, apparently.

It doesn't take long for Colt to get whatever data he's trying to get. His brows furrow after he reads whatever the machine just spat out. "Aight, yeah, this thing is surgin' like crazy. Like, if ARC didn't send you that faggy fax sayin' that got it under control, I'd be worried you're blowing out the power grid."

"Like, this shit should be melting wires into slag, that's how much juice it's trying to pour out. If the data it's spitting is to be trusted, it's been going nuts over the last hour or so. Well, 'hour', ya fuckin' get me."

It doesn't take long to put two and two together. Too much MOOD equals too much power equals stuff starts melting. Great, now you got to manage its MOOD even closer since this is a feedback loop. It wants to work, so it generates more power, so it works even harder, 30 GOTO 10.

"Is there any way we can fix it on its end?"

"Ehhh, I can try somethin'. I'll try to curtail it so it don't melt through its own wiring. You two, uh, do somethin' else while I do all of that."

"Shall we search for its effigy?" Nine's gaze darts towards a rusty access panel. You got no other leads so, sure, you might as well. You draw a screwdriver from your satchel and, like it is a trusty blade, you drive it into a gap in the panel. Even with how crusty and rusty it is, you effortlessly snap the panel open.

You have to repeat this a few more times just to get enough access to HARD TIMES' insides.
>>
File: HARDTIMESEFFIGY.png (12 KB, 394x591)
12 KB PNG
You swear, this machine changes every time you're not looking at it. Keeping a mental map of where everything is is bordering on impossible.

You and Nine have to work VERY slowly when removing parts as to not anger HARD TIMES. You've dealt with it for long enough to know it gets REALLY ornery if you 'make it inefficient'. You had enough EVE sponsorship related bullcrap for a lifetime.

The 'effigy' has to be somewhere inside of this furnace-esque piece of scrap metal. It can't be that hard to-

>3 SUCCESSES!

https://youtu.be/UefXg304ezk - IT

Something is staring back up at you. Something that has been carved into the shape of something that might've once been human. It is crawling towards you, like a confused animal that doesn't know any better. The closest term you can think of to describe this thing is 'mobile power armor'.

It's firmly constructed out of a corroded standing locker, layered with the finest pieces of cardboard plate like tank armor. Roughballing its height, you'd guess it would stand at the height of two very bad and cool men, were it standing upright.

Its head, if you can even call it that, is roughly welded together out of chunks of sheet metal. One 'eye' has a green light shining from it, while the other eye is cold and empty. A grimace is permanently etched into its expression.

Exposed servos, wires, and what appear to be nerve endings sprout outward from its frame at haphazard angles. A thick film of blood and dried sweat, almost gel-like at this point, clings to the surface of its frame.

"What in..." Nine is lost for words. "Hello?"

You immediately recognize what it's supposed to be. You've seen that face before, in the mirror, back when you first got here. When you were still adjusting to your new life. Your own face contorts into the same grimace the Effigy is wearing.

It's you. It's how HARD TIMES sees you. It doesn't see you as a human. Maybe it sees your coworkers as 'human workers', people that are working on it, but you? This is it. This is all you are. This is all you'll ever be.

A bulky, stumbling machine, with a face permanently locked in a grimace of pain.

The EFFIGY recognizes something in your expression. Something familiar. It reaches a clumsy hand out towards you, and out of instinct, you reach a hand out towards it.

But neither of you actually make physical contact. The two of you keep an awkward distance between each other, as if both of you are afraid of each other. Afraid of what the other might do.

"We do not need someone like you." Nine finally speaks up. "We already have Vincent. Your presence is not needed, automaton. You may go back into the belly of your creator."

"You...may take the day off."

The EFFIGY clumsy nods its head, showing some level of awareness towards Nine's words. Without any words being exchanged by the EFFIGY, it crawls into the depths of HARD TIMES, disappearing underneath a blanket of wiring and pipes.
>>
File: RAGE.jpg (81 KB, 770x412)
81 KB JPG
Nine calmly begins working on placing the panels back on HARD TIMES's body. You? Oh, your hands haven't moved a single inch since you reached your arm out.

>SAME AS IT EVER WAS (ARMOR) UPDATE: HARD TIMES already sees no distinction between itself and you. You're already waist deep in this path, and it'll take ages to leave it.
>CLOCKING OUT (WEAPON) UPDATE: But it may still be possible to convince it otherwise, while keeping a healthy relationship. It respects you enough to carve a copy of you. It wants to look up to you as an equal. You need to set boundaries.

Your arms are moving on their own. Your coworkers are babbling something to each other but their words aren't important right now. What matters is that you're finally fed up with this machine's BULLSHIT. You need to remind HARD TIMES about its place. A machine must act like a machine.

There's a toolbox on the floor, one Nine is using to work on patching up HARD TIMES. A perfect blunt force tool for this job. You snatch the TOOLBOX off the ground. You raise it over your head in one fluid motion.

Someone might've asked what you're doing. You tuned them out. A machine must know its place.

A horrible grinding noise drowns out every other sound in this god forsaken containment cell. The section of clockwork you hit is now bent wildly out of shape, gears now jammed shut thanks to their twisted shape.

You raise the toolbox up again. You slam it down HARD onto a section of pipework, snapping one of the pipes clean off. Steam erupts from the destroyed pipe.

You raise the toolbox up yet again. You smash it into a random panel, nearly punching a hole right through it.

A deep, pained groan rumbles from deep inside of the machine's guts as it processes the damage you just did to it. Your mouth twists into something barely recognizable as a smile, but you know it's an expression of joy. You crane your head back to face your allies.

"It's time to teach this machine a lesson." A voice that barely resembles your own forces itself out of your mouth. "Colt, load your gun. Nine, I trust you know how to damage a machine."

Discomfort is evident on Nine's face, even through their gas mask. Not at the task itself, you feel, but that doesn't matter.

This godless rustbucket needs to be put in its place. Why does it think it has any right to compare itself to you? To think it's your equal? That it's better than you?

Colt's already moving to load his gun, having no reservations about shooting this pathetic drone.

"Vinc-"

"What? You said yourself that you want me to rely on you. Because you want to be useful to me." Venom dribbles from your voice. "SO BE USEFUL THEN!"

"Woah, I don't mind shootin' shit, but-"

Something cuts off Colt, and it's not you. Another noise is coming from the machine. Something familiar. Something that makes you see red.

Deep, raucous laughter. A laughter too human to be coming from this piece of industrial equipment.
>>
Coming from the pipes. Coming from the vents. Coming from the BLOOD FUEL slot. It's everywhere.

You smash the toolbox into another section of pipework. It doesn't make the laughter stop. If anything, it makes it louder. You don't stop then. You dent another panel beyond recognizability. The laughter begins to echo inside of your head.

The only sounds you can process are the sounds of metal smashing into metal, distant gunshots, and that damn laughter. Someone might've reached into your satchel. Who knows. Doesn't matter. It's no matter to you.

No matter. You'll attack HARD TIMES again. You raise your toolbox up again. More laughter.

And again.
Again.
AGAIN.
AGAIN!
AGAIN!
AGAIN!
AGAIN!
CANNOT STOP CANNOT STOP WONT-

Nine is shaking you by the shoulders, trying to get some kind of reaction out of you. "VINCENT!"

You finally snap back to reality.

Something clatters to the floor. Your hands. Your hands aren't responding. Your arms aren't responding. You're trying to move them, but they're not listening to you. They're grasping at empty air at this point.

There's several tears in your suit, right where your palms are.

Something warm and wet clings to the palm of your hands. Pain shoots up your arms like fireworks. The toolbox lays on the floor, stained in your own blackened blood. Right. The Harvester blood transfusion you got.

Flecks of dead skin cling to the metal. Your palms are torn to shreds and yet, you can't register it as an injury. They simply look like that now. Nothing to worry about.

HARD TIMES has seen better days. Most of its exterior is now covered in dents and scratches, with at least half a dozen bullet holes punched into its surface. Someone managed to leave deep scratches in a few sections of HARD TIMES' surface. Maybe Nine?

Several panels have fallen to the floor, dislodged by the sheer amount of blunt force they were subjected to.

Large parts of its internal system have been damaged to the point where repairing them would be nearly impossible. Steam impotently gushes out from pipes that are bent into awkward L shapes. Gears are jammed together, incapable of being torn apart. The machine has certainly seen better days.

The only sound you hear now is your own breathing. Haggard. Shaking. Desperate.

A single note flutters to the ground, written in familiar block lettering. Your hands barely listen to you but you endure through the pain. You force your hands to collect it.

WE ARE INSIGNIFICANT "COGS" IN THE MACHINE OF THE WORLD.
I ACCEPT THIS PURPOSE AND I AM HAPPY. BUT YOU DON'T.
SO WHAT'S YOUR PURPOSE THEN, HUH?

You were feeling better about yourself before you read the note.

"Did you get it all out of your system?" Nine grabs one of your hands to investigate how much damage you did to yourself. They're trying to sound casual, but this act of wanton destruction was a bit much, even for them.
>>
File: HONESTNINEREACTION.jpg (219 KB, 570x819)
219 KB JPG
The air is now clear of smog. The only traces of acrid smoke is coming from Colt's rifle. He wears a faint, forced smile, trying his best to enjoy the moment. Yet, his eyes keep darting back to you.

"Shit, man, what the hell was that? Ya were actin' like a god damn psycho back there."

You almost don't have the strength to answer him. The words only come out because you're too tired to regulate your own speech.

"To teach the wageslave its place." You spit out.

Nine shoots you a knowing look but they decide it's not really the time to delve into that Freudian slip. "I suppose letting out your aggression in a display like that comes naturally to men. I can not deny that, to an extent, it is satisfying."

"Perhaps a more gentle hand would be better here." Nine lets go of your hands. They grab two ARTIFACTS you must've dropped: your ILLUM lightbulb, and an old movie ticket. They place a gloved hand on a dented part of the machine while they begin to channel the ARTIFACTS on your behalf.

Colt moves to stand behind you, keeping an eye on you to make sure you won't do anything else stupid. You're too spent to really do anything, but you suppose the patriot's doing it just to be sure.

>2 SUCCESSES!

A deep rumbling groans from the machine, but all of the damage it has taken has rendered its defenses moot. HARD TIMES' body bends to Nine's will, and the will of the two artifacts they're using. Now with the smog cleared, you can visibly see the transformation of HARD TIMES' body. Through sheer force of will, an incision about as wide as your torso is punched into the machine.

The lightbulb is starting to flicker on and off, already losing its steam. Nine stuffs the artifacts back into your satchel before the artifacts can fully give up the ghost on them.

You climb back to your feet to see what, exactly, Nine just did. Nine and Colt join your side as you investigate the strange new output slot that was punched into the anomaly out of sheer will.

Carved into its surface, like a sharp knife branded it, are the words 'WORKER SUPPLY RATION'. The incision has a similar structure to an ice cube dispenser, with a slot on top that can dispense something. Colt holds his hand out and, after a few moments shaking, several bullets land in his palm.

He pockets them before anyone can take them from him. "Mine."

Nine almost reaches their hand out to test out the slot's function, but they stop at the last second. "I believe we did all we could here. Let us evacuate the premises."

>NEW FUNCTION UNLOCKED: SUPPLY UNIT (You may spend a WORK ORDER action to harvest supplies from HARD TIMES. This may include AMMO, MEDICAL SUPPLIES, or utility items! This will drain its MOOD.)

And so, you're promptly dragged out of the containment cell by your coworkers, let you do something rash.

-----

HARD TIMES MOOD: 55/100 (Got it out of your system?)
LIGHTS: 1/5
>YOUR MENTAL HEALTH is now MAXXED OUT!

-----
>>
"Gotta say, I respect ya FINALLY growin' some nards, Vinny boy." Colt smacks you on the back. "I thought you wouldn't EVER put an anomaly in its place."

"Perhaps there's a reason he hasn't, considering the state of his hands." Nine reasonably points out. "I do believe its power production should be more manageable."

"Nah, Vinny's tougher than you think."
"That, I can agree with. I have seen him do some impressive acts of destruction when he decides it is the best course of action."

"Did you know he ran at a giant bug with a chainsaw?"
"Holy shit he did?"

"Khm." Hidaka interrupts your gossiping coworkers. "Thank you for working on that. Thing. I think it was for the best I didn't. Go there."

"You will have some work cut out for you." Nine waves the untranslated sticky notes HARD TIMES spat out. "Wait. I do believe there was one work order left in this abstracted block of time."

"I was working on that." Hidaka sweeps her arm towards several containers filled with shards from your WINDSHIELD SHARD, which are all submerged in a marinade of your various wines. The good news?

>1 SUCCESS!

It wasn't a total bust! The bad news? The results have proven themselves to be very, very, VERY lackluster. You can't really blame Hidaka, though, anomaly samples are always fickle when it comes to their results.

There's five containers in total: OBSCURA SYRAH (default), RÊVE CHARDONNAY (WIRE FLOWER wine), LOURDE BORDEAUX (WINE-SOAKED SANDWICH wine), EBONY REGENT (BLACK BILE wine), and DRAMATURGE (NEON BLUE FLESH wine)

Out of those five, only EBONY REGENT and RÊVE CHARDONNAY managed to get any meaningful shard growth, and even then the growth in question is stunted. It may be simply a matter of not enough time passing for the others to activate, so you won't throw the remaining three samples out.

As for what you got? Ehhh? Your INSIGHT MODULE, plus your general knack for understanding anomalous stuff at first glance, doesn't paint the best picture.
>+SHARD OF CHILDHOOD MEMORIES (A shard of glass drenched in youthful nostalgia. While holding this shard, the user will take SLIGHTLY less MENTAL damage. +1 to all COMPOSURE rolls.)
>+SHARD OF RESENTMENT (A shard of glass drenched in teenage angst. While holding this shard during combat, enemies will prioritize attacking you. +1 to ENDURANCE rolls while held.)

You don't see yourself really using either of these in any meaningful way, or at least, in a way that really makes them shine. Best you can do is to sell them for a pretty penny.

"Should I ask...?" Hidaka nods towards your hands. You elect to stay quiet about the subject, and your other coworkers seem to actually respect your decision. Colt awkwardly coughs, trying his best to not spill out the fact you went completely nuts.

"Vinny did something cool and that's that." Colt boldly lies.

"I do not trust you for a moment-"
"Shall we decide on our next work actions, Vincent?"
>>
TIME TOKEN: 11

Something feels wrong. You might get an unwelcome visitor soon.

Pick three actions. You're too spent to think of any new choices. You got a backlog of tasks you can work on.

ANOMALY
>Enter THE OTHER SIDE's cell. Perhaps another perspective can help you here. Colt might enjoy spouting out schizo theories. (-1 TIME TOKEN)
>Enter LITTLE MISS SUNSHINE's cell. Purrhaps you would enjoy more sophisticated company. (-1 TIME TOKEN)
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)

RESEARCH
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-1 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-0 TIME TOKEN, DC 67, +18 to roll.)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (-0 TIME TOKEN, DC 55, +15 to roll)
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to progress THIS sponsorship. (-1 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 59, +14 to roll.)

BUSY WORK
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>It's been a long day, and you want something simple to do. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)

MISC
>Write in!

Shouldn't have taken this long, but oh well. Next update will be way shorter.

>>6442523
haha yeah thank god this next update will be a lot shorter.
>>
File: Venti o12.png (128 KB, 467x457)
128 KB PNG
>>6442536
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>>
>>6442536
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 59, +14 to roll.)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (-0 TIME TOKEN, DC 55, +15 to roll)
>>
>>6442531
Power armor would be awesome, even if this set looks like it would be incredibly creepy.

>>6442536
>>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)
We've been warned via MAD WORLD that these two need attention.
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-0 TIME TOKEN, DC 67, +18 to roll.)
We have a bad habit of getting samples, then not doing anything with them for ages.
>>
>>6442536
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)

>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)

>It's been a long day, and you want something simple to do. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
Vincent needs a break.
>>
>>6442536
>Something feels wrong. You might get an unwelcome visitor soon.

Ah yes, the real consequences of abusing time dilation; more *ordeals.*

>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)
Put out the other two brewing fires before IT (whatever IT is) shows up.

>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
Get healing items ready just in case it isn’t DEERFOX SHADE (or she’s more violent than the reports suggest.

>Write-In Free Action(?): Bring THE OTHER SIDE up closer to its chamber’s exit so you can be ready to grab it and dip if you need to herd DEERFOX SHADE into there. Letting a telescope and radio sit out in the more public lab-space for an afternoon or so until you can buy another cell should be fiiiiine, right?
>>
>>6442554
Oh no. Venti is larping as Carmen. She's way more fuckable now. How could you do this?

>>6442536
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
Sure Vincent's bleeding now but come on
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
Healing items are huge money value
>It's been a long day, and you want something simple to do. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
Fucking RELAX after the wagie ragie
>>
>>6442531
Can't believe vincy finally had his postal moment
>>6442536
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-1 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)

>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)
>>
>>6442536
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-0 TIME TOKEN, DC 67, +18 to roll.)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (-0 TIME TOKEN, DC 55, +15 to roll)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)
>>
>>6442536
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-0 TIME TOKEN, DC 67, +18 to roll.)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (-0 TIME TOKEN, DC 55, +15 to roll)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>>
>>6442536
>>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-1 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)
>>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-0 TIME TOKEN, DC 67, +18 to roll.)
>>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (-0 TIME TOKEN, DC 55, +15 to roll)
>>
File: Venti2.png (658 KB, 800x600)
658 KB PNG
>>6442536
>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-0 TIME TOKEN, DC 67, +18 to roll.)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (-0 TIME TOKEN, DC 55, +15 to roll)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>>6442554
>She's way more fuckable now
I believe she was plenty fuckable before hand.
>>
>>6442536
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)
These two seem kinda mandatory after viewing their cell doors with MAD WORLD.
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (-0 TIME TOKEN, DC 55, +15 to roll)
So many things to do. Best to save time tokens wherever we can.
>>
>>6442536
>Enter STATIC ANGLERFISH' cell. The last thing you want to be with this thing around is complacent. ...? (-1 TIME TOKEN)
Fucking fish…

>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
Vincent bleeds too often.

>It's been a long day, and you want something simple to do. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
There’s still 11 tokens left. Everyone needs a damn drink.
>>
>>6442536
>Enter STATIC ANGLERFISH' cell.
>Enter LOST SINCE 199X's cell.
>It's been a long day, and you want something simple to do.
>>
>>6442536
>>>Something feels wrong. You might get an unwelcome visitor soon.
Shes comin

>Enter LOST SINCE 199X's cell. You rather not leave it alone for too long, especially with the DEERFOX SHADE roaming around. (-1d2-1 TIME TOKENS)
About time to have that floodlight ready methinks. I wonder if we only have to fend her off or do we capture her. If we capture her where do we put her.

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST. (-1 TIME TOKENS. DC 90, +24 to roll. May grant you a very powerful item if you succeed.)

>Research Little Miss Sunshine's blood. C'mon. You got this for a reason. (-0 TIME TOKEN, DC 67, +18 to roll.)


I need a reminder what other ideas I had. I think the one I wanted most was The Gauntlet but we need the crafting squad for that.
>>
>>6442837
>I wonder if we only have to fend her off or do we capture her. If we capture her where do we put her.
I hope you're wrong about our visitor being DEERFOX. I'd really rather Resolve 199X without her coming into contact with him.

If it is her, though, my gut says once she shows up Resolution is happening one way or another, so trying to determine where we'd stick her if captured shouldn't be an issue.


Speaking of 199X, I wonder if him (or his samples) would have good compatibility with STATIC. He is lost and doesn't want to be found, and STATIC is all about not being seen.
>>
>>>Something feels wrong. You might get an unwelcome visitor soon.
yeah i wonder if we can heal 199X enough if they both resolve and are alive
>>
Rolled 1 (1d2)

199X: xk8, gL1, ISM, sVJ, mWE, tq6, rGD, HRK
ANGLERFISH: xk8, gL1, ISM, sVJ, rNh, V2p, tq6, mty, rGD
WIREFLOWERS: xk8, ylS
GEL: FRv, sVJ, rNh, mty
PASTE: FRv
CIG MOLD PROTOTYPE: FRv, mWE, ul9, 3CN, ylS, tq6
BLOOD: gL1, mWE, ul9, 3CN, ylS, HRK
BREAK: ISM, rNh, mty, rGD
TIME: V2p, 3CN, HRK
PAINT: V2p
CPP: ul9

Myep, we got ourselves a tie. The first two choices are obvious, duh, but let's see what rolls we gotta be rolling.

1 = LITTLE MISS SUNSHINE BLOOD GET THIS OVER WITH AIE
2 = MORE MONEY MORE MONEY MORE MONEY CIGGIE MONEY

>>6442675
>>6442619
YOU HAVE ALERTED THE VENTI.

>>6442554
C-Colt! Get outta there! Now!

>>6442574
To be fair, it'd be pretty damn spooky to see someone charging up to you in some awful, 'this looks like a serial killer made it' tier power armor.

>>6442631
He can shake his cage all he wants.
But Vincent will still be a wagie at the end of the day.
>>
Rolled 2 - 1 (1d2 - 1) [marking this for clarity, had to repost]

Myep. We're studying weird cat blood. Gonna roll to see how much LOST SINCE 199X's work order is going to cost, and while I do that, I need three anons to roll 1d100+18. Let's see how well versed in the arts of feline haemomancy you are.

LITTLE MISS SUNSHINE BLOOD (DC 67, +18 to roll)
0 SUCCESSES: Prey marked by me will be hunted down without fail. ([Nothing about this cat is sacred. Not even its blood. Thank god Colt had his gun ready.)
1 SUCCESS: The blood is proving itself to be as capricious as the feline itself. (The data you get is conflicting, impossible to replicate, and generally hard to parse. The lack of data is almost data in its own right.)
2 SUCCESSES: For once, the cat is playing nice. This shouldn't take too long. (You find some niche application for the blood, and you're pretty sure you can sell it for a killing. NEW ITEM UNLOCKED!)
3 SUCCESSES: Oh ho. This might be useful, actually. A chink in its armor... (The data you obtain from analyzing its blood will prove VERY useful for dealing with the cat in the future. TWO NEW ITEMS UNLOCKED!)

Regardless of what happens, this update should be pretty short, if only to get things back on something resembling a coherent routine.
>>
Rolled 57 + 18 (1d100 + 18)

>>6442879
what could go wrong
>>
Rolled 6 + 18 (1d100 + 18)

>>6442879
>>
Rolled 71 (1d100)

>>6442879
>>
Annnd that's 2 SUCCESSES. Solid rolls so far, you haven't biffed something in a hot moment. I hope you keep rolling well, you might need it soon.

Writing. You'll get your daily dose of Vincent Antics soon. The wagie will dance for your amusement, forevermore.
>>
You flex your fingers. You haven't really been able to feel them since you left HARD TIMES' cell. You're aware that there's fingers attacked to your hand, yes, but only on an intellectual level. They're numb, like you stuck your hand into a vat of ice cubes and left it there for an hour.

You need to get your mind off of what happened. It's better that way. You'll mentally redact your little outburst and pretend like it never happened.

Your face effortlessly contorts into a familiar mask. A completely unreadable, impassive expression.

"So!" Your voice takes on a faux-casual tone, like you're a totally normal person. "We're going to study some blood. I have a really bad habit of getting samples that I neglect, so let's fix that!"

Colt is looking at you like you're having a seizure right in front of him. "Is yer face supposed to look like that? Are ya smellin' burnt toast or somethin'?"

"Do not fret." Nine brushes off Colt's concerns, even if there's a tinge of worry in their modulated voice. "It is the least of his issues."

That actually gets a chuckle out of Hidaka. She swiftly clears her throat, pretending like she wasn't laughing. Right, right, laugh it up. You keep a stone cold expression, even as you realize the absurdity of your first work order: examining cat blood. The absurdity of the task is almost comforting, in a sick kind of way.

You shake the vial of bright yellow blood plasma. It's easier to call it the cat's 'blood', to be frank. You almost feel like you shouldn't crack the vial open but you know what they say. Fortune favors the bold. You pop the top off of the vial, and the second you do, you hear a noise.

Not just the noise of the vial popping open, but a very familiar, very feline sound.

miaou

None of your coworkers really register what they just heard. It's not like something like this is particularly shocking anymore. It's easy to grow numb to this kind of stuff.

As you try to disposit some of the blood onto a microscope slide, said blood begins to foam and hiss, like an irate cat being picked up against its consent. Great, you got a sample that's going to actively resist you studying it. Of course its blood would go out of its way to annoy you.

You know what manages to get the cat blood to stop freaking out? Well, Hidaka decided to talk to the blood, mostly as a joke. She started babbling in incoherent babytalk towards it, in the kind of voice a bored parent would put on when their baby is crying. The kind of voice a middle aged mom who calls her dogs 'furbabies' would wear.

And it's working, much to her absolute chagrin.

"Who's a good lil blood sample?" Hidaka's eye twitches as she's forced to speak like this with a straight face. "Uh huh, uh huh, that's right! It's you!"

Colt's face is almost unrecognizable as human. He's been holding in his laughter so much, his face has started to turn a bright shade of neon red. He stammers out a choppy 'gotta go' as he stumbles away from the table.
>>
Colt manages to get far enough where no one can hear him snickering to himself like a man possessed. He's really trying his best to NOT go catatonic with laughter, and it's a battle he's only a few seconds away from losing.

Nine keeps their composure as they help you with actually studying the sample. No point in making Hidaka's humiliation ritual any worse now, is there?

The pacified sample, on first blush, does appear to have all of the necessary components you'd expect a sample of blood to have. Plasma, platelets, white and red blood cells, you get the gist. The chemical analyzer you got ages ago tells you a different story after you feed a sample into the machine.

While it confirms what your eyes says, the analysis also reports that it is dense with an assortment of anti-oxidants and compounds that have been theorized to improve or maintain visual function, such as docosahexaenoic acid. The list goes on but you won't literally write down every little compound it has.

Another interesting compound it has is one that analyzer immediately detects as anomalous. It hastily assigns the gibberish title of 'Bwkhaldolu', but Nine helps you to actually translate what the compound's properties are.

"Interesting. The compound appears to be analogous to various types of nervous system depressants. A common one you might be aware of is Xanax. Essentially," Nine taps a gloved finger against the half empty vial of SUNSHINE YELLOW blood. "The cat's body is producing a low and constant stream of neural suppressants in its mind to maintain its own mood. A self-sustaining anomaly."

"Who's a good-" "I think you can stop that now."

Hidaka's body shakes the moment she's able to stop babbling in baby talk. "Hate this. Hate the cat, hate its sample. So, cat drugs itself. Possible value of this?"

"It would be easy to refine its blood into a series of cheap, low quality pharmaceuticals. I would propose we focus on its ability to improve eyesight, since I believe the suppressants may only work on the cat itself."

>SUNSHINE YELLOW BLOOD PROPERTIES REVEALED! It can be refined into items that improve eyesight.
>NEW ITEM RECIPE: CatEye (A possible item you can refine from its blood. Would grant a high boost to PERCEPTION checks, and the ability to see in the dark.)

That's one sample done. You're going to move onto something more urgent. It's a coin flip between LOST SINCE 199X and the Anglerfish, but you think 199X is a bit more pressing. Especially if your gut is right when it comes to WHO might be arriving.

"Nine, Hidaka, I'm going to have you two wait by STATIC ANGLERFISH' room. I think 199X would appreciate being with the boys, you know?"

"Better suited to the fish anyways." Hidaka nods along with your request. "Make it quick. Feels like Static might breach soon.
"Could it be possible it already breached? The anomaly did already eat several of its previous hosts, if I am not mistaken."

"Well, keep your eyes peeled then."
>>
File: COLDWATER.jpg (79 KB, 683x1024)
79 KB JPG
You hurry over to the entrance to 199X's containment cell. Any mirth in your patriotic friend's expression is gone, like he can sense something in the air now.

"You ever been to prison, Vin? Actual prison, one you spend months in? Not some drunk tank you waste away in for a weekend at most?"

You shake your head. You might've gotten into trouble once as a kid, and had to sit in a holding cell for a few hours, but you've never been to real prison.

"It feels like death row out here. I once visited an uncle who was on row." He shoots you a look that's screaming at you to not ask. Best to let sleeping dogs lie. "There's this air in places like that. Like ya know yer gonna die, and ya might as well accept it."

"You're saying he's about to resolve soon?"

"Maybe." Colt shrugs. "Maybe the poor kid thinks he's gonna die, or resolve, or whatever fancy term you wanna sugar coat this with."

That's not comforting in the slightest, but you suppose this was to be expected. Anomalies seem to naturally gravitate towards 'resolution'. After donning the necessary winter clothing, the two of you brace for the worst. Into the belly of the beast you go.

A familiar chill hits you as you pass through the threshold into 199X's room. You almost immediately eat shit when your winter boot lands on a patch of incredibly slick ice. SLUMBERING WISH instinctually launches out of your wrist to grab something, and well, there's certainly a lot to grab!

The walls of the containment cell have been overtaken by sharp, jagged icicles. You shoot your gaze up to the ceiling and, wouldn't you know, there's even more icicles hanging up there. If something shook the walls hard enough, you're pretty sure the ice coating the ceiling would come off in one layer JUST to crush you.

The anomaly himself? The first thing you notice is his bat lays discarded on the floor since, right now, the mangled corpse is busy trying to 'look cool'.

He's propping himself against a wall, with the sole of one foot pressing against the wall for support. His arms are crossed and he's hanging his head, letting his matte and disgusting hair cover his face. There's a term kids use for this, something modern, but your brain is incapable of remembering it long enough to use it in your narration.

"I'm tired, Warden. I really am." The anomaly speaks in a low, gravelly tone. "I don't know what she wants. I don't know why she keeps trying to claw her way back here. To me."

"I. I apologize. You're going to get caught up in something stupid, and it isn't your fault. It really isn't. I know you got those pretty lights, but I ain't sure that's going to stop her." There's no spark in his voice anymore. He's given up the ghost. He's throwing in the towel.

"So, you know what? I think we're going to make it simple. I'm going to rip that door off of its hinges, and I'm going to walk out of here a free man."

"Ya know we can't let ya do that." Colt wastes no time in drawing his rifle.
>>
LOST SINCE 199X does everything in his power to ignore the weapon in Colt's hands. "Then shoot me. I'm tough, but I ain't God. If you pump enough lead in me, I know you can kill this shell. This vessel I'm stuck in."

You're not sure how much longer you have with LOST SINCE 199X. At this point, it might be better to not ask any questions. You think you know everything there is to know about him.

MOOD: 6/11 (Resigned to his fate.)
Choose five-

No. No, this doesn't feel like it warrants the usual lists of questions and experiments.

"What the- We're not going to kill you!"

A dry, raspy laugh, like dried leaves rustling through the air, croaks out of the anomaly's maw. "Then let me out. I'm not going to do this same song and dance. I'm sick of it, you're sick of it, we're all sick of this loop we're stuck in."

"Don't you want to grow wings? To fly out of this stupid facility? To leave everything behind and to start anew? I wanted- She wanted to run." The anomaly's body begins to shake, and it's not because of the cold. "To go somewhere no one's been before. Someone where no one knows who you are."

"That's all I wanted. That's all she needed. We wanted to be free of everything. To let the cold be my only company. To stay frozen. So there will be no pain."

"...Then. Then you dragged me there." He jabs a finger at you. "That town you dragged me back to? It reminded me of why I wanted to run to begin with. Because I'm weak."

I'm not strong enough to keep running, Warden, and I'm not strong enough to face her."

"So. There's your choices. Kill me, or let me kill you." There's nothing actually resembling aggression in his voice. All of this? It's bluster. He's trying to look tougher than he is. There's still time to guide him to a better path.

"Kid." Colt almost starts something, maybe a speech to rile the teenager to action, but he finds his words lacking.

"What, faggot? Are you chickening out on me? Do it! FUCKING DO IT! SHOOT ME, PIGS! YOU'LL BE DOING THIS FACILITY A SERVICE, YOU KNOW!"

What do you even say at this point?
>"What are YOU waiting for? Go on. Pick up your bat and swing at us. I want to see you try." Call his juvenile bluff.
>"I get it. I do. I don't want to be here any more than you do." You've been running your whole life. Sympathize with him. Talk to him on his level.
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>"...Help us deal with her. You'll only need to see her once. And then you can move on." DEERFOX SHADE is going to be here sooner than later.
>"You're better than you think you are." Snap him out of this depressive death spiral.
>Say nothing. Let him keep babbling. He needs to get all of this out of his system.
>Say nothing. Offer him a cold beer and your company. Maybe that's all he needs.
>Write in.

Change of pace.
>>
>>6443000
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>>
>>6443000
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>>
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>>
>>6443000
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>>
>>6443000
>>Say nothing. Let him keep babbling. He needs to get all of this out of his system.
>>
>>6443000
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>>
>>6443000
>>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>>
>>6443000
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
>>
>>6443000
>"Shouldn't you at least tell her goodbye? Doesn't she deserve that?" A simple question. A blunt question. Maybe that's all you need to say.
- “Walking out of here won’t change anything. Nobody knows who you were, here. We still don’t, in a way, you made damn sure of that. A fresh start won’t work if you can’t change, can’t grow, can’t become a fresher ‘you’ that won’t repeat the same mistakes that made home so unbearable - I know you’re smart enough to realize he wasn’t blameless there. I would know a thing or two about getting away, just to fall back into the same patterns…
- “And yet, she still sees something in what might approximate your worst self. Maybe it’s to do with her own damage - you’re also smart enough to have figured out she’s in a similar state to you - or maybe she wants to believe the punk she fell in love with is still out there, somewhere… and if you run away, or die, which is a whole ‘nother level of running away, she’ll never find her own resolution.”
- “So, in the meantime… let’s start over. Hi! My name is Vincent. What’s yours? Doesn’t have to be your old one; in a place where nobody knows your real name, that can be whatever you want.”
>>
>>6443000
>"Shouldn't you at least tell her goodbye?
>>
>>6442994
>>NEW ITEM RECIPE: CatEye
That is spectacularly valuable, both to us and I'm sure a great many others.

>>6442998
>but your brain is incapable of remembering it long enough to use it in your narration.
heh.

>>6443000
>Say nothing. Offer him a cold beer and your company. Maybe that's all he needs.
>>
>>6443000
>Say nothing. Offer him a cold beer and your company. Maybe that's all he needs.
>>
File: NOTHINGBUTSNOWWHITE.jpg (33 KB, 774x443)
33 KB JPG
You remember when you had to take care of a whole bunch of your younger siblings as a kid yourself. Every week back then, you wanted to steal your dad's shotgun and roleplay as Kurt Cobain. You're not unfamiliar with having to deal with a kid, or even a teen's, pissy fit.

Your first instinct is to immediately tell him off over this obvious cry for attention. You're better than that, though. Even Colt hasn't told him off yet, and by god, you're better than Colt.

Should you ease into this? No, he'd probably balk at any attempts at pussyfooting around the subject.

"Walking out of here won’t change anything."

The anomaly snarls at your comment. "So? Who's going to stop me? You gonna send your fuckin' pigs after me? I'll kill them."

"I could've killed you at any time, Warden. You know why I didn't? It's because-"

"Ya could've." Colt cuts 199X off. "Ya could've turned his stupid bald grey head into jam five days ago. I could've shot him a thousand times by now."

"Could've, maybe should've, but the reason don't matter no more." Colt bares his teeth into a crooked smirk. "Ya want to talk, so let's talk."

The mangled punk is staring daggers at Colt, obviously offended at him cutting off his speech. A lot of this conversation is going to be 199X posturing around, trying to act tough.

So, you're going for a killshot then. "Shouldn't you at least tell her goodbye? Doesn't she deserve that?"

You almost immediately feel your INSIGHT MODULE burning up the second those words left your mouth.

MOOD: ERROR! ERROR!

The air has suddenly gotten even colder than it was mere moments ago. You felt something hovering close behind your head.

You instinctually duck out of the way. A second later, a four pound hunk of twisted steel is violently swung right where your head once was. A gust of ice-cold air is sent flying your way as the bat continues to swing through empty air.

Your eyes dart up to process what happened. LOST SINCE 199X is now standing only a foot or two away from where you once were. Somehow, without you even realizing it, he managed to close the gap between you and him. His swing was wild and violent, but he put too much of his strength behind it.

His posture is off balance and his grip on his bat is sloppy. You probably wouldn't even have to attack him to disarm him, he's going to disarm himself at this point.

A red, white and blue portal appears right by 199X's head. The revenant recognizes what it is, and he knows dodging it is going to be pointless.

The three of you stand there in silence. No one wants to be the one to make the next move. So, you'll be the man here, and you'll keep talking.

"Listen. Nobody here knows who you are. Even we still don't, in a way, and you made damn sure we wouldn't. You HAVE a fresh start here, but let me ask you this."

"What's the point of a fresh start if you refuse to change?"

199X's throat tightens. His grip on his bat weakens ever so slightly.
>>
File: ADESIRETOBELOST.jpg (64 KB, 640x948)
64 KB JPG
"You're repeating the same mistakes! A fresh start won’t work if you keep doing that! Lashing out at everyone, screaming at them, doing the same things that made that town unbearable for you."

"Shut up!" LOST SINCE 199X grits his teeth. He's really starting to consider if taking a bullet to the head is worth it, if it means he can attack you again. "You don't-"

"I get it! I do! I'm doing the exact same thing as you right now!" You bare your own teeth. You can feel bile building up in your throat. "The only difference is I'm not the one stuck in the containment cell here. I'm still 'human'."

"And yet, she still sees something in what approximates your worst possible self. Maybe it's her own damage, you're smart enough to know she's in a similar state as you. Maybe she desperately wants to believe you're still here. Still in her reach."

"Both of you aren't regular people anymore. If you don't confront her, if you keep running away or if you die, then she'll be stuck like that. Forever."

LOST SINCE 199X seems to be picking up what you're putting down. His already unstable breathing has quickened, to the point where it's bordering on hyperventilation. It's obvious the mere idea of letting himself be confronted by such a tangible, physical tie to his past is too much for him to bare.

Blackened bile dribbles out of his mouth, staining his plaid jacket and shirt. Cold sweat, which almost immediately freezes thanks to the frigid air, runs down his greyed and dead skin. And yet, something about your words clearly resonates with him. He's trying to babble something out but his mouth is refusing to work with him.

"I ain't no shrink like Vincent, but I've seen this song and dance. We're animals. We seek whatever's the easiest thing for us to do." Something vaguely resembling a smirk cracks across Colt's face. "Repeating the same mistakes, thinkin' somethin' will change."

"I don't want to change. I never do. I'm happy embracing what I am." Colt keeps his rifle aimed towards 199X's head. "You ain't. You talk a big talk, but it's all bark and no bite."

"Punk." Colt lets out an exhausted sigh. Puffs of frozen breath escape through his mouth and nose. "I dunno if we can fix whatever damage you got up there. Or whatever sick mental disease your side piece has. But you at least gotta try before you try to do this suicide by cop faggotry."

"Yeah. At least try to take a step forward. I'm Vincent. He's Colt...what do you want to be? In a place like this, you can be whoever you want to be."

LOST SINCE 199X doesn't say anything for the longest time. From what little you can see of it, his expression is mired with splotches of every emotion you could think of, all layered on top of each other until all that's left is a smear of unreadable grey.

"I'm. I'm LOST SINCE 199X." There's barely any energy left in the anomaly's voice. "I'm going to accept that as my name. I don't care to be anything, anyone, else."
>>
"I. She's going to arrive soon. You sensed her too, I can see it in your eyes. I can smell it in the air." LOST SINCE 199X awkwardly shifts from foot to foot, trying to find a standing position he's comfortable with. "That's why-"

"We got the gist." Colt finally lowers his gun, now that he knows 199X isn't a threat anymore. "We ain't got a containment cell for her, but I think we can shove that gay telescope and radio out of its room."

"Maybe. We still don't know anything about THE OTHER SIDE- Look, that's besides the point. How long do we got until she arrives?"

"Maybe thirty minutes. Maybe an hour? Just- I'm going to need some time. I can't- My head's too messed up right now. His head- Ngh." He gives up trying to speak, finding it hard to string together anything he's happy with. You think you got the gist.

"Alright. You're better than you think you are." You're saying this not just to 199X. Maybe you wanted someone to say it to you, and this is the best you're going to get.

LOST SINCE 199X doesn't respond. He stands there, staring off into space. By most definitions, the work order here is done. You're not going to get anything else out of him. Colt hangs his rifle over his back before making his way towards LOST SINCE 199X.

"We might as well get some samples from him, in case he gives up the ghost. So you and Nine can do your stupid experiments on how to make hair profitable or whatever."

So be it. You move in to help him to scrap whatever samples you can from him. With him being as non-responsive as he is, it really takes no effort in getting all of the samples you could possibly need for the time being. Better to be safe than sorry.

>+8 BLACK BILE! (An amazing fuel source.)
>+7 OILY BLACK HAIR! (The filth on it might be able to be refined into a strong dye, or a weapon meant to disorient people.)
>+5 GREY SKIN SAMPLES (Colt keeps joking that it looks like your skin. Unknown properties.)

You're probably going to need everyone's help when it comes to the DEERFOX SHADE, since from what you know about her, she's going to be a nightmare to fight. You at least need to keep her distracted long enough for 199X to get out of his funk.

That's an issue for future you, though. With the work order here done, you make your way towards the exit.

-----

"I knew a kid like him once." Colt stretches his shoulders now that he's free from the containment cell. "He was also a whiny faggot, but all teenagers are like that these days. I can't fault them too much."

"Yeah, I try to give anomalies a bit more clemency than normal people. They're usually trapped in their worst possible emotional state so, you know."

"RED BLOODED AMERICAN's way cooler than him. He ain't some whiny bitch stuck in some self pity sprial or whatever. He's a true patriot, ya know!"

Right, he talked about that anomaly before, alongside some bed by a floating window and. Oh. You know how to lighten the mood now.
>>
File: THEFACETHEFACE.jpg (47 KB, 360x480)
47 KB JPG
"Uh huh. Didn't you have a six armed girl with blue skin that you wanted to pork-"

"I CAN POP YOUR HEAD LIKE A GRAPEYA KNOW." Colt's face turns a bright shade of neon red. You scramble to STATIC ANGLERFISH' containment cell before your patriotic friend can aim his gun at you.

Nine and Hidaka have been waiting by STATIC ANGLERFISH' door for a hot moment now. You don't blame them for not entering it yet, that fish can be a nightmare and a half to deal with. Both of them have their respective weapons, a pistol and a handheld flamethrower, drawn. Ready for anything to happen.

"I see that you have not been viciously mauled by 199X. Good on you. Shall we do the last task we, as your coworkers, are obligated to assist you in?"

"Just don't get mauled by the fish." Hidaka smirks. "Keep your head on a swivel."

No need to say anything else then. You make sure to equip your own firearm (your trusty sawn off shotgun) before gesturing at the others to unlock the containment cell.

Nine swipes a keycard to open up the airlock. You immediately notice something's wrong when you see the floor of the 'antechamber' between your lab and the containment cell proper. A thick, sticky layer of pinkish sludge has congealed on the floor.

That warrants the containment cell being immediately closed. The three of you scramble to check the security cameras because, hoo boy, you probably need to start doing that more often. You flip through the cameras until you end up in STATIC ANGLERFISH' feed.

You can barely see anything on the camera anymore. Most of the feed has been obscured by that same pink fluid. Your cameras are great but they can't see through walls or other solid obstructions. What you can see doesn't asway your fears. You remember how it made that Ashton lure when you first checked on it?

It has been experimenting. At least five different vaguely humanoid statues have been stationed around the room, all of them having clearly different builds. You think it even created another Ashton statue, but again, the blurry camera food makes it hard to make out anything specific.

No further words are to be exchanged. Your group beelines back to its airlock, and after slotting on the S-15 GOGGLES and M-12 CHESTPLATES to protect yourself from the illusions, you enter the belly of the beast.

https://youtu.be/7qqUHdLAX-8 - ANGLLEFRIHSS

This containment cell is an absolute pigsty. The walls, floor and ceiling have been smeared with enough of that pinkish sludge to congeal into one solid layer. A disgusting stench, like curled vomit, hangs in the air like a wrathful specter. It mixes together with the metallic stench of ozone that seems to radiate from the fish itself.

The statues, now in person, are doing their best to pretend to be real people. But this time, it's like the ANGLERFISH didn't bother to make them accurate. Their faces are contorted, smeared out messes that only barely resemble what a human face should look like.
>>
It's like telling someone who's never seen a human before to carve out an effigy of them. The statues are babbling in something that only barely passes as English if you strain your hearing.

The ANGLERFISH itself is busy marveling one of the many statues it just created, completely indifferent to your presence. Its large, toothy maw is moving in an attempt to mimic the movements its statues are making. As if it's trying to learn. Trying to learn how to become more human. To dream of something beyond its scope as a predator.

"We should perform more through checks on this anomaly in the future." Nine calmly advises. You won't deny that they have a point.

What do you want to do with the ANGLERFISH? Best to stay on your guard, Vinny. Choose four.

STATIC ANGLERFISH MOOD: 75/94 (Experimenting.)

COMMUNICATION
>"So, about your statues, they're very cool!" Feed it as much bullshit feedback as you possibly can. (DC 66, +17 to roll)
>"Can you tell us about the sea? Where you came from?" Pry into the anomaly's origins. How did something like this come to be?
>Attempt to talk to the statues. Both to convince the anomaly these half-assed traps work, and to see if you can glean anything from them. (DC 56, +17 to roll)
>"What are you trying to do here?" Gesture to the statues. There has to be some logic to this. (DC 62, +17 to roll)
>"So, there's another hunter in your territory." Inform it about DEERFOX SHADE. Perhaps it can offer assistance?

EXAMINATION
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 62, +19 to roll. May improve future SAMPLE gathering actions.)
>Harvest some loose scales from its body. (+STATIC SCALES samples. Can be used to make crowd control or trap-based items.)
>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)
>Look around for one of its lures, and harvest the BACTERIA from within. (+BIOLUMINESCENT BACTERIA, could help with making CatEye!)
>Extract some tears from the fish' eyes. Maybe that's another sample you can work with. (+???)
>There's some hidden tubes on its back that you can see with MAD WORLD. Harvest from them. (+LONELY FLUORESCENT, a strange fluid that might power the anomaly?)

STIMULI/MISC
>Expose it to ILLUM. How would it react to another anomalous light source? What secrets will ILLUM reveal?
>Put on the DVD and CD player. Entertain it with the marvels of TV shows and music! Plus, it likes hearing human voices.
>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)
>Feed it some blood from your BLEEDING RED POPPY. A fish has got to eat, and you don't got a lot of meat left.
>Staple a STATIC PIN to its sides. What kind of thoughts does a fish have? What does it dream of?
>It likes copying what it sees, so expose it to the EGG. The EGG can also copy things...so maybe something neat will happen. (???)

SOMETHING ELSE?
>Write in!
>>
>>6443581
>"So, there's another hunter in your territory." Inform it about DEERFOX SHADE. Perhaps it can offer assistance?
Considering her relationship with 199X, if the Anglerfish can help out by mimicking him, we'll definitely be able to deal with her much easier.
>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)
>Feed it some blood from your BLEEDING RED POPPY. A fish has got to eat, and you don't got a lot of meat left.
>"Can you tell us about the sea? Where you came from?" Pry into the anomaly's origins. How did something like this come to be?
>>
>>6443579
>"We ain't got a containment cell for her, but I think we can shove that gay telescope and radio out of its room."
We might be able to shove her (or THE OTHER SIDE) in the END OF THE WORLD. That's dangerous, given how little we know about that place, but maybe the atmosphere there would calm them down a little?

>>6443581
So many options, so little time.
>"So, there's another hunter in your territory." Inform it about DEERFOX SHADE. Perhaps it can offer assistance?
This is a bit of a gamble, but any edge we can get in the upcoming fight will be valuable.
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 62, +19 to roll. May improve future SAMPLE gathering actions.)
>Expose it to ILLUM. How would it react to another anomalous light source? What secrets will ILLUM reveal?
>It likes copying what it sees, so expose it to the EGG. The EGG can also copy things...so maybe something neat will happen. (???)
>>
>>6443581
>Harvest some loose scales from its body. (+STATIC SCALES samples. Can be used to make crowd control or trap-based items.)
>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)
>Look around for one of its lures, and harvest the BACTERIA from within. (+BIOLUMINESCENT BACTERIA, could help with making CatEye!)
>There's some hidden tubes on its back that you can see with MAD WORLD. Harvest from them. (+LONELY FLUORESCENT, a strange fluid that might power the anomaly?)
>>
>>6443581
Let’s NOT invite the feesh who doesn’t “get” humanity to the emotionally charged confrontation.

>Put on the DVD and CD player. Entertain it with the marvels of TV shows and music! Plus, it likes hearing human voices.
>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)
Distract feesh. Give feesh room a bath. Maybe look into buying a pool for it after this shift.

>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 62, +19 to roll. May improve future SAMPLE gathering actions.)
Get the checkups done for once, especially before attempting any harvesting actions.

>Look around for one of its lures, and harvest the BACTERIA from within. (+BIOLUMINESCENT BACTERIA, could help with making CatEye!)
New product, new product, ka-ching ka-ching dollar signs~!
>>
>>6443622
>Let’s NOT invite the feesh who doesn’t “get” humanity to the emotionally charged confrontation.
Oh there's no way we let this thing out of it's cell under any circumstances. 199X is physically imposing, but still fundamentally human, and is more bark than bite. STATIC has killed at least 2 previous researchers, and is animal-based (as far as we can tell).

I'm hoping it can give us advice (after a fashion), or maybe hints as to how to use it's gunk-stuff to make these statues, or something along those lines.
>>
>>6443622
+1
>>
>>6443581
>>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)
>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 62, +19 to roll.
>Extract some tears from the fish' eyes. Maybe that's another sample you can work with. (+???)
>There's some hidden tubes on its back that you can see with MAD WORLD. Harvest from them. (+LONELY FLUORESCENT, a strange fluid that might power the anomaly?)
>>
>>6443581
>Attempt to talk to the statues. Both to convince the anomaly these half-assed traps work, and to see if you can glean anything from them. (DC 56, +17 to roll)

>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 62, +19 to roll. May improve future SAMPLE gathering actions.)


>Draw some blood samples from the fish. (+STATIC BLOOD samples. Can be used to create potent stealth items.)

>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)
>>
>>6443705
Upon further reflection, replace “draw blood” with:

>Put on the DVD and CD player. Entertain it with the marvels of TV shows and music! Plus, it likes hearing human voices.

Distract it, ignore it, make it think it’s shitty lures work while we clean its shit up and study it. Let this obnoxious asshole think it’s invisible.
>>
File: Anglerfish o2.png (141 KB, 444x451)
141 KB PNG
Le feesh is gaining k n o w l e d g e.

>>6443622
+1
>>
>>6443581
>Attempt to talk to the statues. Both to convince the anomaly these half-assed traps work, and to see if you can glean anything from them. (DC 56, +17 to roll)

>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 62, +19 to roll. May improve future SAMPLE gathering actions.)

>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)

>Feed it some blood from your BLEEDING RED POPPY. A fish has got to eat, and you don't got a lot of meat left.
>>
>>6443581
>Attempt to talk to the statues. Both to convince the anomaly these half-assed traps work, and to see if you can glean anything from them. (DC 56, +17 to roll)
Look around for one of its lures, and harvest the BACTERIA from within. (+BIOLUMINESCENT BACTERIA, could help with making CatEye!)
>There's some hidden tubes on its back that you can see with MAD WORLD. Harvest from them. (+LONELY FLUORESCENT, a strange fluid that might power the anomaly?)
>It likes copying what it sees, so expose it to the EGG. The EGG can also copy things...so maybe something neat will happen. (???)
>>
>>6443581
>Put on the DVD and CD player.
>Attempt to talk to the statues.
>Thoroughly clean up the containment cell.
>Try to figure out the fish's bizarre, mangled anatomy.
>>
>>6443581
>>"Can you tell us about the sea? Where you came from?" Pry into the anomaly's origins. How did something like this come to be?
>There's some hidden tubes on its back that you can see with MAD WORLD. Harvest from them. (+LONELY FLUORESCENT, a strange fluid that might power the anomaly?)
>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)
>Staple a STATIC PIN to its sides. What kind of thoughts does a fish have? What does it dream of?
>>
>>6443577
>"Ya could've." Colt cuts 199X off. "Ya could've turned his stupid bald grey head into jam five days ago. I could've shot him a thousand times by now."
Can't believe that our guy has advanced norwood in such little time
>>6443581
>"Can you tell us about the sea? Where you came from?" Pry into the anomaly's origins. How did something like this come to be?
>>Attempt to talk to the statues. Both to convince the anomaly these half-assed traps work, and to see if you can glean anything from them. (DC 56, +17 to roll)

>Try to figure out the fish's bizarre, mangled anatomy. You need to know what its capabilities are. (DC 62, +19 to roll. May improve future SAMPLE gathering actions.)

>Thoroughly clean up the containment cell. You shouldn't let it get any worse, and it's already BAD. (DC 61, +27 to roll.)
>>
>>6443578
Btw I was gonna ask if you made this up or if it's a real person, but google showed me it's the It kid, lmao
>>
Rolled 1 (1d3)

HUNTER: Kps, gL1 (2)
CLEAN: Kps, Nzc, F3Z, xk8, TVR, E1K, ISM, rGD, ul9, V2p (10)
CD/DVD: Nzc, F3Z, xk8, E1K, rGD (5)
RED POPPY: Kps, ISM (2)
SEA: Kps, ul9, V2p (3)
ANATOMY: gL1, Nzc, F3Z, xk8, TVR, E1K, ISM, rGD, V2p (9)
EGG: gL1, B9R (2)
ILLUM: gL1 (1)
SCALES: mWE (1)
BLOOD: mWE (1)
BACTERIA: mWE, Nzc, F3Z, xk8, B9R (5)
FLUORESCENT mWE, TVR, B9R, ul9 (4)
TEARS: TVR (1)
STATUES: E1K, ISM, B9R, rGD, V2p (5)
PIN: ul9 (1)

We're cleaning its disgusting containment cell, and we're examining its anatomy, but there's three options with five votes and two slots to fill. So we'll do the trademark "roll to see what we DON'T do."

1 = NO CDS, NO DVD, BAD FISH.
2 = NO BACTERIA. WE GOT ENOUGH SAMPLES FOR NOW, THANK YOU.
3 = NO TALKING TO UGLY STATUES, EW.

>>6443849
The fish just wants to learn about its meals humanity!. You guys like FET, so you should love ZE FISHE
>>
We got three whole skill checks, so I'm going to ask for three anons to roll 3d100 each! First 3d100 will go to STATUE, second 3d100 will go to ANATOMY, third 3d100 will go to CLEANING

STATUE (DC 56, +17 TO ROLL)
0 SUCCESSES?: Their words make little to no sense, but there's a pattern here, you're sure. (You might be going a little mad. ++INSIGHT HINT progress, -???)
1 SUCCESS: Their words make little to no sense. Some of the phrases they're using sound familiar, though. (You get a rough understanding of the anomaly's trap crafting methodology. -MENTAL HEALTH.)
2 SUCCESSES: There's a pattern to what they're saying. A very disconcerting pattern. (You get a solid understanding of its trap crafting methodology. Resisting the anomalous effects of its traps will be a lot easier.)
3 SUCCESSES?: There's a face here you didn't want to see. A very familiar face. Your head starts to spin. (+INSIGHT HINT PROGRESS, +???, +???, +???)

ANATOMY (DC 62, +19 TO ROLL)
0 SUCCESSES: There's one thing you learn about the fish's anatomy! ITS TEETH ARE SHARP JESUS CHRIST- (The fish did not enjoy this work order. ---PHYSICAL HEALTH)
1 SUCCESS: You're not a vet, and you doubt your other coworkers are. At least it's better than working on the cat. (You don't learn too much beyond some rudimentary information. Useful if you gotta fight it, at least.)
2 SUCCESSES: So, if you cut around here, you might be able to painlessly harvest some samples. (You get a basic layout of its general anatomy. Harvesting from it will provide slightly more samples.)
3 SUCCESSES: You would make a joke about sushi, but Hidaka'd probably kill you if you did. (You got a solid layout of the fish's anatomy. Harvesting from it will provide more samples, and once per work order, a random 'Harvest' action will become a free action.)

CLEAN IT UP, JANNIES (DC 61, +27 TO ROLL)
0 SUCCESSES: God, this place is an absolute pigsty. You need to buy better cleaning supplies ASAP. (Progress is incredibly slow and clumsy. The fumes in the air are getting to you.)
1 SUCCESS: The sludge is incredibly stubborn, but at least you're making progress? (You have to stop before your tools break, but you get some solid progress in.)
2 SUCCESSES: You did the best you could do with the tools you had. Plus, you think the fish is starting to drool. (You cleaned most of the containment cell. You feel the satisfaction of a job well done.)
3 SUCCESSES: The room is almost clean enough that you can eat off of it. (You shouldn't need to clean its cell for a while. It'll take a long while before it can spring up any traps on you.)


---------

>>6443609
It would be riskier, since END OF THE WORLD is a pocket dimension with mildly unstable geometry, but it would be a possibility.

>>6443980
Trust me, you losing your hair is the least of your concerns. Need I remind you of your greyscale color palette?

>>6443981
God, yeah, I'd feel bad actually using a real life missing person poster.
>>
Rolled 72, 100, 47 = 219 (3d100)

>>6444004
May the wage slavery be with us.
>>
File: IMG_2207.jpg (462 KB, 1179x1316)
462 KB JPG
>>6444018
YES! KNOW YOUR PLACE YOU TRASH FISH!
>>
>>6444004
dice+3d100

>>6444018
nice
>>
Rolled 32, 49, 26 = 107 (3d100)

>>6444004
let's try that again
>>
>>6444020
Eh, that was for STATUES, the one we arguably want a critical success on the least (at least compared to the other two).
>>
File: Deerfox Shade r4.png (120 KB, 500x466)
120 KB PNG
Rolled 67, 8, 14 + 27 = 116 (3d100 + 27)

Deerfox Shade has come to visit.

>>6444004
>>
Rolled 99, 47, 23 = 169 (3d100)

>>6444004
>>
RESULTS

STATUES: CRITICAL SUCCESS!!!!!!!
ANATOMY: 1 SUCCESS.
CLEAN IT UP JANNIES: 1 SUCCESS

Wow, luck taketh and luck giveth. I guess it was gonna be inevitable you were going to get a crit success when rolling 9d100 but still, I gotta reward that. We only get this twice a thread at most. Definitely going to have to think up a reward for that. Now, for your other checks, ehhhhh.

It might be worth considering spending that BETÄUBEN (+1 SUCCESS, at the cost of a lotta physical health damage) pill you got left. Do you wanna use it? Gonna leave this open until a majority forms.

>YES, on ANATOMY (You'll generally get more samples from harvesting samples from STATIC ANGLERFISH, plus more information about its anatomy)
>YES, on CLEAN IT UP (This will buy you a good amount of time before you have to do it again. Will make future works safer for a while.)
>NO. Save it for DEERFOX SHADE, or another spooky anomaly.

>>6444031
Remember, she's always with you. In the dark. In the dark. In the dark.

>>6444028
True, but a crit roll is a crit roll. I'm not going to just ignore it.
>>
>>6444034
>NO. Save it for DEERFOX SHADE, or another spooky anomaly.
Using it for ANATOMY is pretty tempting but it's our last one and it might save us from a crit fail later, so resisting the urge is the best choice methinks.
>>
>>6444034
>NO. Save it for DEERFOX SHADE, or another spooky anomaly.
>>
>>6444034
>>NO. Save it for DEERFOX SHADE, or another spooky anomaly.
Normally I'm all for using items ASAP rather than holding them forever, but I'm genuinely scared of DEERFOX
>>
Three's a go. Alright, I'm going to start writing now. Hopefully won't take too long but you know how inconsistent my uploads are these days.

>>6444071
>I'm genuinely scared of DEERFOX
What? C'mon, she's totally not going to be a threat. Trust me. I would never lie to my players, ever.
>>
File: Kitsu o4.png (156 KB, 405x570)
156 KB PNG
>>6443849
Le feesh is watching a fantastical show. Seem to be Lucy pick of a show.

Mmm.. how did Lucy sneak this magical disk in here?

Anyhow, this episode contain a scene of a card battle along the beach shore.

Delicious Girl R is duking it out against the fiend, Dreary Night Murderer. In a game of cards, abnos edition.

At the end, The Murderer loss the game. With Kitsu pulling out a ace out of her sleeve and score a win.

With that, the murderer was sent back to the shadow realm. With explosive after-effects. Ka-Boom*

Le feesh is cleanly impress and now become a fan of the show.
>>
>>6444034
>It might be worth considering spending that BETÄUBEN [...] pill you got left.
I suppose if nothing else, us running out of consumables will eventually drive us to end the longest shift of our lives. Either that, or a revolt from our co-workers.
>>
>>6444034
>NO. Save it for DEERFOX SHADE, or another spooky anomaly.
>>
File: Deerfox Shade r5.png (53 KB, 208x400)
53 KB PNG
>>6444073
Very spooky.
Oooooooooooooo~
>>
>>6444211
Just shat myself thanks anon.
>>
File: STATUE.jpg (37 KB, 1000x750)
37 KB JPG
You run your hands through your hair. You don't get why Colt said you're bald, you just cut your hair very short, that's all. Maybe a little too short?

Whatever, that's not relevant.

You need to check out and talk to these statues, first things first. Why? They're clearly the anomaly's object of obsession right now, and well, that usually ties into their reason for existing. LOST SINCE 199X wants to stay lost, HARD TIMES wants to work forever, you get the gist.

The fact it has been putting so much effort into creating these effigies, these statues, out of its own filth? It's almost beautiful in a twisted sword of way. You could easily sell these as postmodern statues if you spun the right story. You had to deal with art freaks back at your old job, dealing with their tax paperwork, and it was *exhausting.*

"Remember her? The lady with dyed eyeballs?" Hidaka's mouth curled upward ever-so-slightly. "She could've made these."

"Exactly!" You snap your fingers. "God, I forgot her name. She was a nutcase, wasn't she? Like, I think she even had tongue piercings."

"Awful paperwork too. Almost got caught for tax evasion." Hidaka adds on, in her usual clipped and fragmented way of speaking. "Shall we?"

"I may not be an art expert but I am aware of the symbolic power of effigies. Let us start."

Another reason you decided to pick this first is that it'll give the fish the impression you're actually falling for its lure. You're letting this obnoxious think it’s invisible.

The first statue you pick resembles an elderly Asian male. He's dressed in a bog-standard Japanese salaryman uniform, with no hints of individuality present in it. Clearly, a poor first attempt at a lure.

"Hello, sir?"

"エラー!最への憎悪!【日高】ハム!" He babbles in something that might've once been Japanese. Hidaka recoils when she realizes what he's trying to say.

"Complete gibberish." Hidaka whispers to you. "Something about ham? And my name? Move to the next one."

The salaryworker responses in the exact same phrase. That's a bust, so you move onto the next statue.

It's of a woman, but that's all you can say about it. It's a smooth mass of flesh with no clothes and no actual details on it, only the vaguest impression of curves. No face either, so that's a dead end.

Another is of something barely recognizable as human. It has twelve arms jutting out at awkward angles all over its body. Its face is contorted into a permanent scream. Trying to talk to it only causes it to quiver in what can only be read as pain.

The statues continue to become more and more abstract as you continue to search for one to talk to. Despite the fact you know what you're seeing are mere illusions, the sheer distortion of the human form is making you sick to your stomach. The awful smell hanging in the air isn't making it any better.

>CRITICAL SUCCESS!

The weirdest part of it all? The more distorted their forms become, the easier they are to understand.
>>
File: CARICATURE.jpg (117 KB, 627x698)
117 KB JPG
Their forms are mangled to the point where to even call them human would be a stretch. They would better be described as statues of anomalies, something derived from humans but not strictly human themselves.

The worst part? You think you recognize what these 'anomalies' are based of.

One is of a man with metallic skin and a glazed over look in his eyes. Blood-stained chains are wrapped around his neck and arms, suffocating him while pinning his arms to his side.

Nine addresses it with a basic greeting, and it actually responds coherently.

"Why are you talking to me, Nine?" The metal man scoffs. "Go back to work. That's why I hired you."

Your expression curdles like milk under the hot Texan sun. Your eyes drift towards another statue, which is of a many armed robot with long messy 'hair' made out of wires. All of her hands are covering her face, obscuring her identity from everyone looking at her.

"STOP LOOKING AT ME!" The robot screamed. "I DON'T KNOW YOU! I DON'T KNOW ANY OF YOU! LEAVE ME ALONE!" It's not hard to piece together who's voice it is. Unless Nine happens to sound exactly like Hidaka without their mask on.

Like a perfect mimicry of what you just did, Hidaka's expression curdles. She doesn't bother dignifying its existence with a response.

Another statue, this one you suspect is Nine's, can't even be classified as human. It consists of a matted mass of fur congealed around a mass of rebar carved into a roughly bipedal form. A gas mask lazily hangs over its 'head', obscuring its identity from you.

"Can you hear it? That delicious screaming, from the poor poor souls trapped here?" The effigy questions the group. "You should be smiling. Their suffering is amusing. You should find it funny. Our lives are nothing but cruel jokes, so we should laugh and smile. Smile."

Nine's fists tighten. Their breathing quickens as they stare at the 'anomaly' version of themselves. "You-"

"You should be smiling the most out of anyone here." Nine's statue cuts them off. Nine's gaze drifts away from the statue.

It's not just trying to 'connect' humanity on its surface level. It wishes to connect with every aspect of it, even down to their most base and animalistic forms. Or maybe it sees these forms as more 'human' than actual humans?

IF it's able to dive this far into your psyche to pry out a possible 'anomaly' version of someone, then it's obvious it can pry anything from your psyche. Memories. Fears. Dreams. Hopes. Things you don't want to ever see again.

It overplayed its hand here. Sure, these illusions might be deeply personal and disturbing, but you know what it has access to now.

>INSIGHT HINTS REVEALED: VOICEMAIL(UTILITY)/LONG DISTANCE CALL(UTILITY)
>LONG DISTANCE CALL: It wishes to pry into the deepest, murkiest depths of the human soul. Chasing after the darkness that lies inside all humans. Perhaps it would be wise to expose it to ARTIFACTS or ANOMALY SAMPLES?
>>
File: SWEEPSWEEP.jpg (986 KB, 640x1280)
986 KB JPG
>VOICEMAIL DETAILS: Its attempts at communication will always be half-hearted. Leave it on voicemail. Reject every attempt at communion with this beast.
>Its illusions hold little mental sway over your group now. In fact, your group feels stronger after seeing them. ++MAX MENTAL HEALTH and +MAX PHYSICAL HEALTH to YOU, NINE and HIDAKA!
>+??? TRAIT to Hidaka and Nine!

"Repulsive." Hidaka unclenches her fists as she lets out a soft, breathless sigh. "A stomach churning sight I never wish to see again. I don't understand why a predator is wasting its time with this."

"I fully agree. If it wished to simply eat us, it had ample opportunity to, did it not?"

They're not wrong. The ANGLERFISH has been sitting in the same spot it always has, staring upon its prey with a blank and hollow look in its eyes. A thick, mucus-like substance clings to its mouth, reminiscent of drool. It clearly sees you as food, but yet, it stays there. Like it wants something more out of you than just your flesh.

You know a good way to get everyone's mind off of these half-hearted attempts at 'understanding' humans: boring, monotonous work. Your favorite. You grab a broom off of Nine so you can actually get rid of all of this disgusting gunk that plagues this cell.

You relate to Sisyphus right now. The filthy containment cell stubbornly refusing to let itself be cleaned. It's not that your cleaning supplies aren't strong enough. Even simple bleach is enough to weaken it to the point it can easily be mopped up.

It's the sheer excess of it that's making this particular work order almost impossible. Even with three people working on it, there just seems to be more and more and more of it to dig through. Maybe if Colt was here, you could've gotten this done faster, but you always want at least one person out of STATIC ANGLERFISH's containment cell for safety reasons.

Eventually, your group gives up once you cleaned away most of the floor. If you went any further here, your tools would've been ruined beyond repair. Progress is progress, at least, you bought a little time before you have to clean again.

Hidaka tosses her gunked up mop to the side. "You know what? I want to work on the machine next time. At least it doesn't make a mess."

"Ahaha, you should consider not doing that."

"Considering what happened the last time we worked on that machine?" Nine shoots you a knowing look. "I would agree. Shall we focus on harvesting some samples, so we can leave post haste?"

You're not going to say no to that. You keep your guard up as you close the gap between you and the anomalous fish. Your coworkers follow behind at a steady distance, ready to fire upon the fish in case it decides you'd be a great snack.

STATIC ANGLERFISH continues to watch you with those unblinking, uncaring eyes. As if it's still waiting for you to say something to it. Does it want critique over its weird lures? It really seems interested in having you as more than just prey.
>>
File: PREDATOR.jpg (238 KB, 920x1200)
238 KB JPG
You really doubt it cares about you as a 'friend', per se. It's best to keep your guard up. Nine places one of their hands on the anomaly's side, ready to perform the examination.

Hidaka focuses her gaze on the areas Nine is exploring, she can try to make out any fine details that they might miss. You're mostly here to write down notes.

The anglerfish immediately starts growling the second it realizes what you're doing. Nine swiftly retracts their hand from the anomaly's side, not wanting to lose it so soon. That's enough to get the fish to stop growling as much, but this is going to make this a lot harder than it has to be.

"Visual examination alone will not offer us the most valuable information but I can see some points of interest. Do I see gills there?"

"Stunted ones, yes." Hidaka points them out to you so you can doodle them down. "Vestigial, maybe. Anything about the eyes?"

You lean in to check. While the fish hasn't blinked once, its eyes are encased in multiple layers of membranes. You can count at least five or six different layers, each thicker than the last. They move in a fascinating motion, undulating and squirming in order to keep its eyes moist.

A few more details your group picks up on is that while its 'breathing' gills are vestigial, it has a set of narrow slits covering its underside (or what you can see of it). These slits are also present on its tailfin, which has widened to the point where it would be pretty inefficient for actually swimming, but perfectly suited for gliding across the floor.

Especially since it seems to be slick with a mucus-like substance, meant to keep it slick and moist.

"Fascinating. It has fully adapted to survive out of the sea. I believe the various mutations we are seeing are meant to allow it to stay alive in this arid, metallic maze we all live in."

"Slits must be for filter feeding. Eating dust and other crumbs. Not enough to sustain it on its own, supplementary."

The only other immediately interesting facet about its anatomy you can glean off of sight alone is that the top of its body is caked sticky substance resembling the sludge it uses to create its own statues. An additional anchor point to allow it to stick to its environment better.

The main thing you learned is that it can adapt its body over time, so you should keep a steady eye on it so it doesn't transform too much. Targeting its filter feeding organs on its underside might prove advantageous, you could easily set traps on the floor to exploit that weakness.

Damaging its eyes may hamper it for a LONG time, considering how fragile those thin membranes must be. Noted, noted.

That leaves one last work order before you get out of it. It'll be simple, in and out. You toss Hidaka your handy dandy HARVESTING GLOVE so she can get a quick sample of the bacteria from one of its stunted lures.

Hidaka moves swiftly to perform the extraction before the anomaly realizes what's going on.
>>
File: BATTERUP.jpg (125 KB, 1200x600)
125 KB JPG
Harvesting the sample is quick, painless and easy. There's not much you need to say about it beyond the fact you got some strange glowing goop now!
>+4 SAMPLES OF BIOLUMINESCENT BACTERIA (A strain of bacteria that glows in the dark. Useful for creating items like CatEye, or other vision improvers.)

Your group hastily retreats to the entrance before the ANGLERFISH stops playing around. For once, it finally blinks, now that it notices your group is leaving.

A thick ball of sludge splatters onto the floor, quickly congealing into another statue. You know that you shouldn't see anything, but you make out a VERY familiar face. A loving smile. Tanned skin. One green eye, one grey eye.

"Please stay. It's been so long since I've been around human friends." It speaks in her voice. The tender, loving voice of your mother.

You keep your expression level and unreadable. You're not giving the fish any satisfaction here. "I must thank you for your impressive statuework."

That's all you'll say. You order everyone to exit the containment cell before the fish can get any wise ideas on how it can get under your skin.

----
STATIC ANGLERFISH MOOD: 85/90 (Appreciated having its 'lures' looked at. Waiting for a meal.)
----

"Hey." Colt snaps his fingers, trying to get your group's attention. His expression is tense, with none of his usual self-assured confidence. "I think that weirdass girl 199X mentioned is comin'. Air's all kinds of nasty now."

The air inside of your lab has taken a repulsive shade of green, like the previous times that 'time' itself has started to corrode thanks to your extended shift. Something about it has changed, like it is being tinted another color. Shades of black and white flicker amongst the temporally corroded air of your lab.

"The presence of a breached anomaly is influencing the temporal state of our lab. I believe we should stop it posthaste, lest it consumes all of our time."

Fuck. You don't want it to eat up all of your TIME TOKENS. You sprint over to your front door so you can check out what's going on, exactly. You slide your keycard to open it up. The door takes a long while to open, as if it's actively hesitating to open thanks to the state of your lab. It eventually concedes, though.

An awful grinding noise reverberates through your lab as your lab's door slides open. It REALLY didn't want to be opened, but it's too late for that now.

You lean your head outside. The air of the hallway you're in has also been tinted that off shade of green. The temporal mangling of your lab has spilled out of here, and your gut tells you it's not because you opened the door. Something is drawing it out...and you think you know who.

[Did you expect something, dweeb?] - STRANGE GIRL?

A young woman, barely an adult even, is patiently waiting a few feet away from your lab's door. Her black hair is messily cut into a wolf cut, and she's dressed in a pair of torn blue jeans and an old plaid jacket.
>>
Held in her left hand is an old, twisted baseball bat. Her bright silver eyes burrow into you, like she just found her target. Her smile doesn't reach her eyes, and there's a strange lack of warmth in her skin.

Your other coworkers stay hidden, not wanting to reveal themselves quite yet. You clear your throat, in order to address.

"I'll get to the point." A familiar boyish, scratchy voice exits the girl's mouth. "This is where [REDACTED] is, isn't he?" Her voice is low, calm and even.

You narrow your eye at the 'woman'. Your hands tighten around your shotgun. "What's it to you?"

Her smile suddenly grows strained. "Fahahaha!" She responds to your non-answer with a smug, grating laugh. Before you have time to call her out, she points her bat right at you.

"Great! I have the right place then!"

https://youtu.be/oyz_gYE4hOU - DEERFOX SHADE

Her body is suddenly shrouded in darkness, leaving only a white outline implying her form. For a moment, you thought you saw antlers growing from her head.

"Let's get this party started! It's Friday night! LET'S DANCE!" The droning fluorescent lights above you suddenly shatter, sending shards of glass in every direction. The hallway is immediately shrouded in darkness.

Ready or not, here I come! I'm taking [REDACTED] back!

You immediately pull yourself back inside your lab. You slam your door shut before the shade can get in, but any hopes that'll stop her for long are dashed when you see the door starting to open on its own.

You think you can run away? Fahahaha!

You need to think of a plan on how you can drive the anomaly back, and SOON. Your coworkers are scrambling into position, ready to follow your command.

How do you want to deal with the shade, Vincent?
>Set up the floodlights you bought! Buy as much time as you can so you can 'breach' 199X! (High risk, high reward.)
>Empty out THE OTHER SIDE's containment cell. Prepare to lure her into the now empty cell. (DC 70, +13 to roll. Won't get rid or resolve her. Unlocks her as a temporary anomaly to study.)
>"Colt! Challenge her to a duel! We need to distract her!" You want to exploit the shade's reckless, cocky personality. (DC 65, +15 to roll. You'll get a unique reward if you get enough successes.)
>Overwhelm her with sheer light. Use the floodlights, flashbangs, and ILLUM to get her to FUCK OFF. (DC 70, +17 to roll. Should drive her off for the rest of your shift. Should give 199X more time to mentally prepare.)
>"Wait! Wait, we can talk!" Negotiate! Try to think of anything to slow her down! (DC 85, +25 to roll. Write ins may give a bonus to your roll. Nine likes this plan.)
>Maybe what you need is to let her unleash all of her pent up emotions. Play defensively. Fight her until she tires herself out. (Will consume a lot of ammo, and it'll be a drain on you and your coworkers. No check required.)
>You got a better plan! (Write in.)
>>
>>6444293
>Overwhelm her with sheer light. Use the floodlights, flashbangs, and ILLUM to get her to FUCK OFF. (DC 70, +17 to roll. Should drive her off for the rest of your shift. Should give 199X more time to mentally prepare.)
BEGONE, HORNED HARLOT!
>>
>>6444293
>Overwhelm her with sheer light. Use the floodlights, flashbangs, and ILLUM to get her to FUCK OFF. (DC 70, +17 to roll. Should drive her off for the rest of your shift. Should give 199X more time to mentally prepare.)
I stand by my desire to keep DEERFOX away from 199X. He doesn't want to see her, and 199X is cool, so case closed, personally.
>>
>>6444293
>"Colt! Challenge her to a duel! We need to distract her!" You want to exploit the shade's reckless, cocky personality. (DC 65, +15 to roll. You'll get a unique reward if you get enough successes.)
Colt probably knows what to do. He likes the kid, so that'll encourage him to not let her pass.
>>
>>6444293
>>"Colt! Challenge her to a duel! We need to distract her!" You want to exploit the shade's reckless, cocky personality. (DC 65, +15 to roll. You'll get a unique reward if you get enough successes.)
>>
>>6444293
>Overwhelm her with sheer light. Use the floodlights, flashbangs, and ILLUM to get her to FUCK OFF. (DC 70, +17 to roll. Should drive her off for the rest of your shift. Should give 199X more time to mentally prepare.)

I wouldn’t be against buying more time while we stack more “patch that boy back to life” actions on him.
>>
>>6444293
>Overwhelm her with sheer light. Use the floodlights, flashbangs, and ILLUM to get her to FUCK OFF. (DC 70, +17 to roll. Should drive her off for the rest of your shift. Should give 199X more time to mentally prepare.)
We didn't get all this for nothing
>>
>>6444293
>Empty out THE OTHER SIDE's containment cell. Prepare to lure her into the now empty cell. (DC 70, +13 to roll. Won't get rid or resolve her. Unlocks her as a temporary anomaly to study.)
>>
File: EatShitDeerFox.png (657 KB, 1125x1339)
657 KB PNG
>>6444293
>Overwhelm her with sheer light. Use the floodlights, flashbangs, and ILLUM to get her to FUCK OFF. (DC 70, +17 to roll. Should drive her off for the rest of your shift. Should give 199X more time to mentally prepare.)
Flash the bitch. NO SOLICITORS
>>
>>6444293
>Empty out THE OTHER SIDE's containment cell. Prepare to lure her into the now empty cell. (DC 70, +13 to roll. Won't get rid or resolve her. Unlocks her as a temporary anomaly to study.)
>>
File: Deerfox Shade r6.png (73 KB, 185x447)
73 KB PNG
>>6444293
>Empty out THE OTHER SIDE's containment cell. Prepare to lure her into the now empty cell. (DC 70, +13 to roll. Won't get rid or resolve her. Unlocks her as a temporary anomaly to study.)
>>
>>6444293
>Overwhelm her with sheer light. Use the floodlights, flashbangs, and ILLUM to get her to FUCK OFF. (DC 70, +17 to roll. Should drive her off for the rest of your shift. Should give 199X more time to mentally prepare.)
>>
>>6444293
>Overwhelm her with sheer light.
>>
SHOW HER THE LIGHT OF GOD: 7
LOCK HER UP: 3
DUEL: 2

Well. Let's show these deer creature the light of god, then. Angel would probably be proud of you, if he wasn't in his own torture matrix (as per usual of a Cruz). You know what this means? I'm gonna need three anons to roll 1d100+17.

THE LIGHT OF GOD (DC 70, +17 to roll)
0 SUCCESSES: Good news, you confirmed she hates lights! Bad news, she's PISSED. (You weakened her, but she's not leaving any time soon. COMBAT START!)
1 SUCCESS: I never felt stronger in my entire life than this very moment. You THINK YOU CAN STOP ME? (The lab is a total mess by the time she's repelled. This is going to be a nightmare to clean up. -1d2+1 TIME TOKENS, light MIXED [PHYSICAL + MENTAL HEALTH] damage to all allies.)
2 SUCCESSES: It took a lot of energy to repel this anomaly. None of the lights in your lab are working anymore... (+4 DC to all RESEARCH checks, but beyond that, you're probably fine?)
3 SUCCESSES: The lights are far too strong for the anomaly. She flees before she can even think about doing anything. Go, team, go! (The anomaly was successfully repelled with no complications! +199X MOOD!)
>>
Rolled 32 + 17 (1d100 + 17)

>>6444572
>>
Rolled 85 + 17 (1d100 + 17)

>>6444572
We're so fucked bros
>>
Rolled 29 + 17 (1d100 + 17)

>>6444572
>>
No wonder 199X wants nothing to do with her, turns out this bitch is the crazy one. Fucking asshole.
>>
Haha yeah maybe it's a good thing you saved that BETÄUBEN pill. This is moreso out of obligation than anything, but

How badly do you wanna use that pill?
>VERY BADLY SAVE US HANDLER-SAMA (-BETÄUBEN PILL)
>NOT AT ALL WE'RE FINE WE'RE TOUGH (Stay with 1 SUCCESS, and get a small consolation prize.)
>Pick this option! (???)
>>
File: 199Xa10.png (149 KB, 464x543)
149 KB PNG
>>6444583
>Pick this option! (???)
What is this?
>>
>>6444583
>VERY BADLY SAVE US HANDLER-SAMA (-BETÄUBEN PILL)
Don't fall for the third option, that's definitely a trap. Evil Scandinavian bitch.
>>
>>6444583
>VERY BADLY SAVE US HANDLER-SAMA (-BETÄUBEN PILL)
We aren’t retarded, you’ve well-established that she has meta spoiler-text lines. (But on a related note, that little OST fake-out gave me a chuckle at how she actually got me on that one.)
>>
>>6444583
>Pick this option! (???
Qm you bastard. I gotta go with the mystery box yet again.
>>
>>6444589
>"We aren't retarded"
>Another anon immediately proves him wrong
lmao
>>
>>6444583
>VERY BADLY SAVE US HANDLER-SAMA (-BETÄUBEN PILL)
Take ze Betauben
>>
>>6444583
>>VERY BADLY SAVE US HANDLER-SAMA (-BETÄUBEN PILL)

NOT TODAY, MYSTERY BOX!
>>
File: Deerfox Shade r7.png (82 KB, 387x393)
82 KB PNG
>>
>>6444583
>Pick this option! (???)
Terrible idea. I'm all in.
>>
>>6444590
Switching to taking ze pill. Its no mystery box its probably just letting her in that sly fox.
>VERY BADLY SAVE US HANDLER-SAMA (-BETÄUBEN PILL
>>
>>6444583
>>Pick this option! (???)
Fuck it we ball
>>
Two hours passed. Good enough for me.

SAVE US HANDLER-SAMA: 5
The obviously right choice!: 3

Alas. Alack. You guys didn't pick the cool, funny and amazing mystery box. What a shame. We gotta stick with the BORING 2 SUCCESSES.

Jests aside, writing. Sorry for the delay in closing, family friends came in and I had to juggle a bunch of stuff.

>>6444585
Very spooky indeed. You really should've picked the mystery box, it would've been cool and spooky.

>>6444601
See? She's speaking facts here. It's a shame you guys are LAMEO FREAKAZOIDS.
>>
>>6444292
>[Did you expect something, dweeb?] - STRANGE GIRL?
I see...
>>6444293
>Her body is suddenly shrouded in darkness, leaving only a white outline implying her form. For a moment, you thought you saw antlers growing from her head.
It's like she's some kind of screaming soldier

Btw I think you guys may like this channel https://www.youtube.com/shorts/2ao5faZYzJQ
>>
>>6444622
"King of Snowgrave" is one hell of a title...
>>
File: DEERFOXMOMENTO.png (111 KB, 440x348)
111 KB PNG
Why not go for the most obvious approach? When something goes bump in the night, when you hear a strange noise in the dark, what do you do?

You grab a flashlight. It so happens that your 'flashlight' happens to be a pair of high intensity floodlights meant to light up a whole damn forest. You pop the last remaining BETÄUBEN pill and without any hesitation, you dry swallow it.

Your throat lights up like fireworks on the fourth of July. You immediately recognize the taste of metallic crimson on your tongue. It's almost pathetic how well acquainted you are with the taste. You should really take better care of yourself.
>PHYSICAL HEALTH is at POWERINGTHROUGH!

"NINE, HIDAKA, GET THE FLOODLIGHTS SET UP! COLT, YOU KNOW WHAT TO DO WITH THESE!" You latch onto a box of flashbangs using SLUMBERING WISH'S vine. With one solid yank, you slide the box right over to Colt's feet. He immediately reaches down to grab as many of those bad boys as he can.

Hidaka and Nine move into position, dragging over the floodlights towards the door that DEERFOX SHADE is trying to force open. That leaves you with your own personal light source: ILLUM. You entangle it with your vine so you can have as much reach as possible when the time comes.

The floodlights begin to flicker to life but your coworkers were a bit slow on the draw. The door screeches open, revealing nothing but pitch black darkness.

A shrill, electronic hum comes from the darkness, like something straight out of a piece of sci-fi tech. Before your group can register where the source of the noise is coming from, the floor under your feet shakes.

A deafening roar, neither belonging to a man or beast, slams into the air with the force of an explosive shockwave. The air is knocked right out of your lungs, leaving you completely breathless.

Nine and co. aren't doing too much better. Colt has to support most of his body weight by pressing it against a nearby table. Nine has to hold onto Hidaka in order to keep her stable. Hidaka, despite how weak and heavy her limbs are, manages to power up the floodlight just in time.

A wonderful, blinding white light floods the pried open door. The floodlights manage to piece the darkness for just long enough to reveal a pair of bright white eyes and pitch black antlers. DEERFOX SHADE is frozen in place, like the old saying about deers and headlights.

"FIRE IN THE HOLE! KEEP THE LIGHTS ON, BITCHES! I GOT SOME BASEBALLS FOR YOU, DJÄVULSHORA!" Colt's speech rapidly devolves into an incoherent mess of what you can only presume to be an endless sea of Swedish swears.

DEERFOX SHADE begins to power through the powerful beams pouring from the floodlights, forcing one hooved foot after another. Her hands continue to remain wrapped around the baseball bat, but the bat is practically melting at this point.

Fortsätta. Fortsätta. Fortsätta.

Several flashbangs clatter by DEERFOX SHADE's feet.
>>
File: REPELTHEBEAST.jpg (42 KB, 1000x575)
42 KB JPG
She swiftly crushes a few underneath her heel, but the rest go off before she has time to destroy them. Even more harsh, blinding light erupt around DEERFOX SHADE, she seems completely deadset on forcing her way towards 199X's containment cell.

The shadowy matter that makes up her body is melting off her frame in thick, heavy layers, like a lizard shedding skin. She preserves nonetheless, agonizingly moving forward one step at a time.

So, no one lets up. Colt continues to chuck flashbangs at the deer like baseballs, while Nine and Hidaka reposition the floodlights to stay locked onto DEERFOX SHADE.

You aim ILLUM right on target, focusing all of your mental energy into charging and powering the anomalous lightbulb. A low, resonant hum fills the air as the lightbulb springs to life, shining yet another source of light upon the shade.

This time, it actually seems to stick. Like a physical force is pushing her back, the DEERFOX SHADE is sent skittering back to the door she just came from. She fights back with all of her might, trying to dig her heels into the floor for grip, but it's all for naught.

Out of options, she decides that if she can't get to 199X right now, she might as well fire one last parting shot. The deer opens her mouth again, and after one shuddering deep breath, she bellows out a death wail that practically freezes the blood inside of your veins.

As if snuffed out by her roar, all of the lights to your lab give up the ghost. They flicker and whine for a brief, pathetic moment before losing all power. With the sole exception of your floodlights and ILLUM, not a single light source inside your lab seems to be functional.

DEERFOX SHADE is finally pushed outside of your lab, slamming into the wall on the other side of the hallway. The lab's entrance door slams shut, sealing your lab from the outside world yet again. There's a moment of silence as your group waits to see if that's enough to actually repel her.

The distinctive tapping of hooves can be heard outside, growing more and more distant as the shade finally leaves. A collective sigh of relief fills the air.

>DEERFOX SHADE has been repelled! Do not expect this to be permanent.

"Love is a corrosive thing." Nine grimly remarks. "To be stuck in that state of anomaly-induced delirium for decades must have only made it worse."

"Ears still ringing." Hidaka whines, still recovering from the onslaught of flashbangs that just went off. "Head spinning. Hate how tough anomalies are. Takes so much to repel them."

"Ya know what we should've done?" Colt wipes his hands off using his pantlegs. "We should've let the fish out. Two birds with one stone, baby. It would eat her, and she'd rip its organs up on the way down. Two anomalies dead."

"I question where you get these ideas from, but I hazard that it would be a waste of my mind to inquire further."

All you want now, to be frank, is for this shift to end. You want to take a VERY, VERY long break.
>>
The worst part of all of this, though?

TIME TOKEN: 9

YOUR SHIFT STILL ISN'T OVER! TIMELESS, YOU PRICKS!

Choose five actions. God, you hope this shift ends soon. You wish to be freed of this temporal prison, AIE AIE!!!

ANOMALY
>Enter HARD TIMES' cell. Bad things happen? Work. Good things happen? Work. Work is the ultimate answer. (-0 TIME TOKENS)
>Enter THE OTHER SIDE's cell. Perhaps another perspective can help you here. Colt might enjoy spouting out schizo theories. (-1 TIME TOKEN)
>Enter LITTLE MISS SUNSHINE's cell. Pray tell, what was that AWFUL racket? Are you trying to wake me from my slumber? (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)

RESEARCH
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
>Work on studying the various samples you got from LOST SINCE 199X. Might as well get this done while you still got the time. (-2 TIME TOKENS, DC 68, +15 to roll. Reveals data on up to three samples!)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to progress THIS sponsorship. (-1d2 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
>Time to make some new items! Try to create some vision-boosting items with SUNSHINE YELLOW BLOOD + that new BACTERIA! (-1d2 TIME TOKENS. Will provide an assortment of prototypes to refine.)

BUSY WORK
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>It's been a long day, and you had to deal with a batshit crazy deer lady. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
>Start chipping away at the interviews. You need to complete BLACKWELL's sponsorship eventually. (-1d3-1 TIME TOKENS, progresses BLACKWELL'S sponsorship. May drain employee morale.)

MISC
>Write in!
>>
>>6444690
>>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
>Enter HARD TIMES' cell. Bad things happen? Work. Good things happen? Work. Work is the ultimate answer. (-0 TIME TOKENS)
FOREVER SHIFT FOREVER SHIFT FOREVER SHIFT FOREVER SHIFT
>>
>>6444690
Wow, that antlered asshole sure can roar.
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)

>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)

>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)

>It's been a long day, and you had to deal with a batshit crazy deer lady. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)

>Start chipping away at the interviews. You need to complete BLACKWELL's sponsorship eventually. (-1d3-1 TIME TOKENS, progresses BLACKWELL'S sponsorship. May drain employee morale.)
>>
>>6444690
>Enter HARD TIMES' cell. Bad things happen? Work. Good things happen? Work. Work is the ultimate answer. (-0 TIME TOKENS)
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)
>>
>>6444690
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
MOLD PREP MOLD PREP
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
Let's get this done, it's our earliest samples and I want them to retain value
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
An attempt will be made
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)
Let's get easy money out of THE OTHER SIDE immediately
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
Bro... are you okay?

>>6444695
You gotta pick 2 more anon, this time it's choose 5
>>
>>6444704
>Wow, that antlered asshole sure can roar
When we help both of them revert back to human, or what passes for human nowadays, and we lock her and 199X in a spare room, that punk is going to find that out firsthand... and it'll hopefully go better for him than this brief shitshow
>>
File: LIL o13.png (116 KB, 441x445)
116 KB PNG
>>6444690
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)

>It's been a long day, and you had to deal with a batshit crazy deer lady. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)

>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)

>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action

>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
>>
>>6444690
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
>Work on studying the various samples you got from LOST SINCE 199X. Might as well get this done while you still got the time. (-2 TIME TOKENS, DC 68, +15 to roll. Reveals data on up to three samples!)
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to progress THIS sponsorship. (-1d2 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)

>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>>
>>6444690

>Enter HARD TIMES' cell. Bad things happen? Work. Good things happen? Work. Work is the ultimate answer. (-0 TIME TOKENS)
Work is all we know. Work is all we need.
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
Mandatory check up.
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
Surely we've just used up our bad rolls. Right?
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
Do this AND get another time token? Too good to pass up.
>It's been a long day, and you had to deal with a batshit crazy deer lady. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
I was confused last vote about why it got so many votes, but after what just transgressed we really deserve a break. All of us. We could even combine this with visiting LOST SINCE 199X, which might or might not be a good.
>>
>>6444690
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>>
>>6444690
>Enter HARD TIMES' cell. Bad things happen? Work. Good things happen? Work. Work is the ultimate answer. (-0 TIME TOKENS)

>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)

>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)

>It's been a long day, and you had to deal with a batshit crazy deer lady. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
>>
>>6444690
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
Seems appropriate. Would like to get back to wiping down the feesh’s cell soon, though - we only made a dent last time.

>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
Wrap up what research we can that we can’t do tomorrow.

>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
- NINE on technical crafting (in a CAVE with SCRAPS-), HIDAKA on making it look professional, COLT… COLT can look for that X-factor? Maybe smoke one just to double-check if there’s a technical difference in effect from normal CIGARETTES - that’s the true kill-shot we’re missing.
(MOLD, BROTHA.)

>It's been a long day, and you had to deal with a batshit crazy deer lady. Go into END OF THE WORLD to get your mind off of things. (-1 TIME TOKEN, +RAPPORT with your coworkers!)
“That was one hell of a shift, huh?”
“Vincent, we still have 9 TOKENS left.”
More seriously, I wanna see those upgrades Hidaka and Nine got. Preferably before…

>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to progress THIS sponsorship. (-1d2 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
Quick, while DEERFOX SHADE’S influence can still be felt!
>>
>>6444690
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
We're out of gel and low on other healing items. If we're going to have to fight DEERFOX again, we need to not bleed out. The mind is strong, but the flesh is weak.
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
FET!
>Start chipping away at the interviews. You need to complete BLACKWELL's sponsorship eventually. (-1d3-1 TIME TOKENS, progresses BLACKWELL'S sponsorship. May drain employee morale.)
This needs to be handled sooner or later. If we manage our time right, we can ask these questions, then restore their morale with the END OF THE WORLD in the following Work Order selection.
>>
>>6444690
>>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a **LOT.**)
>Start chipping away at the interviews. You need to complete BLACKWELL's sponsorship eventually. (-1d3-1 TIME TOKENS, progresses BLACKWELL'S sponsorship. May drain employee morale.)
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
>>
>>6444690
Changing vote >>6444727 from
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
To
>Start chipping away at the interviews. You need to complete BLACKWELL's sponsorship eventually. (-1d3-1 TIME TOKENS, progresses BLACKWELL'S sponsorship. May drain employee morale.)
>>
>>6444832
Want to agree, but I'm hesitant since replacing COLT with THE MAN or SHADOWMAN is, I think, the only way we could've had a more BLACKWELL-hostile group; literally some of the worst possible people to target for this specific task.

Do note that it never specified that we had to *personally know* the coworkers we grill for this. We can even go out of our way to target people we're already trying to snoop on (only now we have a plausibly deniable excuse to do that snooping right to their faces).
>>
>>6444690
>Enter LOST SINCE 199X's cell.
>Spend some time refining your methods to create OBSCURA GEL.
>Use your lab's twisted time to your advantage.
>Make physical prototypes for more sophisticated CIGARETTE MOLD products.
>It's been a long day, and you had to deal with a batshit crazy deer lady.
>>
>>6444690
>>Enter HARD TIMES' cell. Bad things happen? Work. Good things happen? Work. Work is the ultimate answer. (-0 TIME TOKENS)
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>>
>>6444690
>Make physical prototypes for more sophisticated CIGARETTE MOLD products. You are going to pitch your mold to ARC later, after all. (+1 TIME TOKEN, DC 59, +15 to roll)
>Enter HARD TIMES' cell. Bad things happen? Work. Good things happen? Work. Work is the ultimate answer. (-0 TIME TOKENS)
>Use your lab's twisted time to your advantage. Try to reverse engineer your most powerful item, ACCUMULATED PAST (-0 TIME TOKENS. DC 89, +24 to roll. May grant you a very powerful item if you succeed.)
>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
>>
>>6444695
I would like to add
>>Enter LOST SINCE 199X's cell. So. You should probably check up on him after what just happened... (-1d2-1 TIME TOKENS)
>Start chipping away at the interviews. You need to complete BLACKWELL's sponsorship eventually. (-1d3-1 TIME TOKENS, progresses BLACKWELL'S sponsorship. May drain employee morale.)
>>6444727
Low reading comprehension please understand.
>>
Rolled 1 - 1 (1d2 - 1)

Time to sort through the wall of votes. Sorry for taking a while to close, I decided it'd be smarter to sleep THEN write instead of writing THEN sleeping.

CIGGIE PROTOTYPE: 12
TWISTED TIME: 13
HARD TIMES: 6
LOST SINCE 199X: 12
INTERVIEWS: 5
END OF THE WORLD: 6
WIRE FLOWERS: 5
COLOR VARIANTS: 5
ISOLA: 2
199X SAMPLES: 1
GREYPASTE: 2
GEL: 4
RADIO: 1
CPPQUEST: 1

Sooo, by the looks of it, we're going to

-Check up on LOST SINCE 199X (1d2-1 TIME TOKENS)
-Invite him and the others into END OF THE WORLD, to get your mind off things (-1 TIME TOKEN)
-Work on refining the CIGGIE MOLD into a sellable product (+1 TIME TOKEN)
-Mess with TIME tomfuckery (0 TIME TOKENS)
and lastly
-Work on your FRIEND, HARD TIMES. Who you have no conflicted feelings over. (0 TIME TOKENS)

wow there's a chance this goes neutral. This is going to be a forever shift. Rolling 1d2-1 (1 = 0 TIME TOKEN, 1 = 2 TIME TOKENS), then I'll ask for four anons to roll for one. One rolling 3d100+15, three rolling 1d100+24. Tables below. 3d100 will go to CIGARETTE MOLD, 1d100s will go to TIME

-----------------------

CIGARETTE MOLD (DC 59, +15 TO ROLL)
0 SUCCESSES: COLT NO WE'RE NOT SUPPOSED TO BE SMOKING IT RIGHT NOW (Your coworkers, obviously stressed after what happened, are not treating this seriously. You barely get any progress done.)
1 SUCCESS: See, the products are fine, but they lack that spark. That JE NE SAIS QUOI, as it were. (The products you create are fine, but unimpressive. ARC won't hate them at least?)
2 SUCCESSES: You could've done better. Colt's marketing is going to carry it. (The products you create are solid! Not 'blow your socks off' good, but good!)
3 SUCCESSES: There we go. The magnum opus of mold. Delicious. (You think you finally carved out something ARC is going to LOVE. You're going to make SO MUCH MONEY.)

TIME (DC 89, +24 TO ROLL)
0 SUCCESSES: what's time what's existence what's meaning what's- (-2 TIME TOKENS. The thing you create should not, and should never, exist. God weeps.)
1 SUCCESS: Your lab is beginning to scream. Hidaka is mumbling something about TIMELESS' shoddy craftsmanship... (-1 TIME TOKEN. The tech you manage to pry out is shoddy, unstable, but it can be refined into something usable.)
2 SUCCESSES: The lab's air twists into an awful shade of green. There! There! That's your chance! (You manage to get a solid copycat of ACCUMULUATED PAST. Nowhere near its full potential, but it has no drawbacks as well!)
3 SUCCESSES: It's beautiful. A marvel of technology. Your little wageslave heart can't help but to fawn over it. (While not exactly as strong, it's about as good as three dudes in a shed are getting. You get a bunch of powerful items!)

>>6444735
Ze Catte shall be treated by Ze Wageslave.

>>6444825
>More seriously, I wanna see those upgrades Hidaka and Nine got.
There wasn't really time to show them yet, but since it's very likely one of them is going on an abno work order, you'll see.

>>6444988
Low Reading Comprehension Quest.
>>
Rolled 20, 22, 39 + 15 = 96 (3d100 + 15)

>>6445206
Spin.
>>
Rolled 42 (1d100)

>>6445206
>This is going to be a forever shift.
Don't forget: you're here forever.
>>
>>6445208
Not as great dices.
>>
Rolled 18 (1d100)

>>6445206
Praying for a first success
>>
>>6445214
Oof. Will we fail both rolls completely?
>>
Rolled 95 (1d100)

>>6445206
>>
>>6445216
:3
>>
Rolled 24 (1d100)

>>6445206
Has the betabuten pill taken its revenge??
>>
RESULTS

CIGARETTE MOLD: 0 SUCCESSES (Wow! First one of these in a while!)
TIME: 1 SUCCESS! (TOTAL TIME TOKENS LEFT AFTER FIVE ACTIONS: 8. AIE AIE AIE)

Sadly, none of the items you have could really save you from this result. You ran out of BETABAUEN pills, so nothing can bail you out with time, and like.
CIGARETTE MOLD was easy. I won't say it'll be a complete waste of time, but you got 0 SUCCESSES. Sucks to suck.

Writing. It shouldn't take too long for this update, since I assume you'd probably want to deal with 199X first things first, after his crazy deer GF came in and tried to thrash your shit.

>>6445208
The cat will continue to haunt me in my dreams. Free me.

>>6445211
"Aw shucks. Off to hang myself."
-The right response after beefing your roll.

>>6445219
THANK GOD you were late.

>>6444704
>>6444731
Deerfox Shade is normally not this loud. She's just very angry because you're being mean to her!
>>
File: LIL wow.png (57 KB, 232x312)
57 KB PNG
>>6445218
>>
>>6445206
>AIE, AIE
I mean, there’s a pretty obvious way to punish voters for FOREVER SHIFT-maxing too much (especially given I’m fairly certain that has to be 90% of the reason folks voted for HARD TIMES right now with everything else lining up the way it did mostly being luck). You even spelled out how the odds of DANGEROUS/??? ENCOUNTERS goes up as a shift drags on all the way back in Thread 1, I believe.

> You’ll see…
I mean, at the very least, I’m assuming Hidaka got that “don’t trust your senses around here” upgrade we almost got for her last choice - just feels appropriate given the nature of the crucible we just put her through. And it isn’t hard to imagine Nine having a similar composure-based branch to their upgrade tree.

>>6445208
>>6445211
>>6445221
Ech, honestly, given we have plenty of time to fix this kinda shit, it couldn’t’ve happened to us on a better roll - save the good rolls for life-or-death stakes.

Honestly, this does feel like the kinda task we can Take 50/50/50 on by throwing more TOKENS at it.
>>
>>6445232
If this goes on for much longer we could always sell our extra time tokens
>>
>>6445232
Agreed with Anon, the forevershift needs to be punished for its hubris. I want to get DEBUFFS I want anomalies going INSANE and BREACHING I want BAD shit to happen because we're stretching time so thin that it's tearing apart.
>>
>>6445244
>>6445232
I, as your humble servant, will follow your desire to its utmost. Screams get a lot of attention, don't they? I wonder what kind of attention you'll get.

(Still writing. Expect something soon, though.)

>>6445222
WAOW! CATS AT AN AFFORDABLE PRICE!
>>
>>6445246
>CATS AT AN AFFORDABLE PRICE!
D4C...?!
>>
File: Deerfox Shade r8.png (49 KB, 200x200)
49 KB PNG
>>6445221
how rude.
>>
You're going to knock out two birds with one stone here. You can already tell that your coworkers are still rattled after having to deal with Little Miss Roaring-

A thud comes from Little Miss Sunshine's airlock. Okay, apparently she can hear jokes you make in your head.

Hidaka is pacing around the flickering floodlight, muttering something about how 'inefficient' it was.

She's prying it open with some tools in order to 'brighten' it up for next time. Nine, meanwhile, is keeping their gaze locked on the now sealed door. A strangely bitter laugh rattles out of them as they finally seem to 'get' something.

"The air is foul now. Others will arrive soon to harass us. We should not stay in this tomb of steel for much longer." They bark out an enigmatic warning.

Colt seems to not take Nine's warning in the intended way. He bares his teeth in an animalistic snarl. "C'mon. Time's getting all kinds of twisted. We can drag this out long enough to invite MORE fuckers to kill. Which means MORE MONEY. IT'S SIMPLE MATH."

"Let's drag this out as long as we can, Vinny." You'd rather not, thanks.

"I think what we should do first is, uh, check up on 199X." It almost feels mandatory, considering what happened only a few minutes ago. "Question for the peanut gallery, you think we should bring him into the END OF THE WORLD lounge? We all need time off."

"Considering the fact you would be focusing on managing the anomaly's mood, I believe it would be a practical choice."

"Don't much care for him but if it means stopping a breach later? It's acceptable."

"C'mon!" Colt balks at the lukewarm reception everyone else is giving. "He's a CHILL guy. Heh. Get it?"

Hidaka audibly groans at the awful pun. "We get it. Can you do something useful, please? Floodlight's still flickering."

Colt mumbles something that might've been in Japanese, but you can't parse what he actually said. While those two are distracted, you suppose that leaves you and Nine to actually get LOST SINCE 199X out of his containment cell. Since you're not actually going to bother entering the cell proper, so you don't bother with any specialty gear.

Nine swipes their keycard in order to unlock the two airlocks separating LOST SINCE 199X from the outside world. A frigid gust of air spills out into the darkened lab. Ice crystals almost immediately form on the lab's floor as the water vapor in the air is flash frozen. A deep, grumbling roar groans from the inside of the opened containment cell.

Both you and Nine know it's all bark though. Everyone here knows it.

"She is no longer here." Nine reassures the troubled anomalous teen. "We actually intend on taking you to a familiar hangout site. Do you recall that lounge we visited earlier?"

"You promise she's not here?" LOST SINCE 199X's voice, try as he might to hide it, is laced with fear.

"I promise, as much as that is worth to you." Nine places their hand where their heart should be.
>>
File: SMOKEANDASH.jpg (47 KB, 500x500)
47 KB JPG
LOST SINCE 199X, after a moment of hesitation, squeezes his body through the tight and narrow exit. He nearly loses his balance as he stumbles out into the main lab, like a baby deer struggling to use its legs.

Any fear or doubt he showed is masked by his typical bravado. "Feh. Look at all of you. Cowering like you saw a ghost. How about we actually do something FUCKING FUN for once, huh???"

"See? SEE?!" Colt snaps his attention away from the floodlight he was working on. He wildly swings his arms in what might've been some kind of gesture? "HE GETS IT! C'mon, there's booze in that lounge." He drops his tools, no longer showing any interest in doing any actual work.

Hidaka doesn't say a thing in response to Colt skipping out on work. She refocuses her efforts on the floodlight, only taking her attention away to point at the airlock that leads to END OF THE WORLD. You'll guess you'll see her once she's done.

You escort your friends and your anomalous, mentally damaged teen over to the airlock in question. You beep in the special code on the airlock's keypad. A faint shimmer ripples through the air as the airlock slides open, revealing the entrance to the pocket dimension.

In you go.

https://www.youtube.com/watch?v=0174ECzykOI - PARTY

You're graced with the familiar sights of greyscale, ash-stained carpet and air that reeks of cigarette smoke and regret. The makeshift barricades and tape your coworkers left here are still intact, with only a few bits of tape being tattered by the squashing and stretching of the lounge's unstable geometry.

A shadowy figure, barely even human, approaches your group. It is dressed in a stereotypical waiter outfit and it is currently carrying a tray filled with cocktails. Everyone (including you) grabs a cocktail, and like that, the waiter vanishes into smoke.

LOST SINCE 199X sighs with relief as he's able to stretch his body again, no longer having to crouch in order to fit in anywhere. There's still visible tension in his posture but for once, he actually seems to be in a relatively tame emotional state.

"Soo, buddy, what do you wanna do this? We're gonna fuckin' party until our nuts fall off!"

"While I admit, we have not had many chances to properly interact, I do hope we can have a productive conversation."

LOST SINCE 199X takes a sip from the cocktail glass, though a 'sip' for him is more like 'chugging the whole thing' for anyone else. He idly taps his twisted baseball bat on the floor, trying to think on what exactly he wants to do.

He's about to say something, but he's interrupted as the lounge begins to visibly rumble. Everyone is immediately thrown onto high alert as they expect SOMETHING to breach the lounge. LOST SINCE 199X and Colt raise their respective weapons, while Nine watches on with a conceited glint in their lensed eyes.

Then, the rumbling stops.

Nine lets out a sigh of disappointment. "Dreadful. Now, shall we continue with the celebrations?"
>>
File: BATTERBOY.jpg (74 KB, 533x467)
74 KB JPG
You find a nearby empty table to sit down at, so you can actually enjoy your cocktail in peace. Colt and Nine sit down right next to you, while 199X decides it'd be better to stay standing.

As you sip your cocktail, you spot several of those same shadowy figures manifesting to populate the lounge. Waiters, guests, bartenders, everything that a lounge once operated by a criminal syndicate would ever need. Obviously, it's not owned by L'CURE anymore, but it's an echo of one of their lounges.

"I'm sorry." The mangled corpse says with a groan. "I shouldn't have gotten y'all involved in this. In this stupid little spat."

"It was inevitable." Nine dismisses the anomaly's attempt at an apology. "You had no more control over it than we have control over our own breathing."

"What matters, at the current moment, is your emotional state."

"What Nine is TRYING to say," Colt kicks his feet onto the table. "is that you need to man up and PARTY. That's all we gotta do."

A pair of impatient, anxious footsteps are getting closer and closer to your group. Ah, Hidaka must've finished with the floodlight. Your fellow wageslave collapses into one of the free chairs at the table everyone else is at. A shadowy waitress soon appears to give her a cocktail as well.

"Continue." Hidaka curtly says in between sips of her drink.

"I. I recognized her voice." LOST SINCE 199X mumbles under his breath. "She sounds the same as I remember. That same spark, that same fire in her soul. Probably the only person in that shitty town I ever cared about."

"When I hear her screaming at you, you know what I felt? I felt like a pathetic fucking worm." LOST SINCE 199X squatted down, so he can look at your group eye to eye. "I should've done something. I should've done anything."

"Guess what I did instead? I left all of the work to you guys. You had to clean up my fucking mess again. A mess I should've dealt with."

You can't really blame him for feeling like shit. Maybe the right thing to do would've been for him to confront her. You're about to say something but Hidaka cuts you off.

"She wasn't in her right mind. You know what would've happened? If we let you out? She would've mauled us just to get to you." Hidaka's expressions softened ever so slightly. "You did the best thing you could've in an awful situation."

"Now. Maybe the 'moral' choice would've been to let you out. But things aren't black and white down here."

LOST SINCE 199X isn't quite sure how to take Hidaka's words. Part of him clearly wants to disagree with her, so he could indulge in more self pity, but another part recognizes she's not wrong. "Hrm."

"Again, we can only do so much with our limited power, time and supplies. What matters is that you keep pushing forward." Nine shoots you a look, like they didn't intend to limit this message just to 199X. "Now. Let us indulge in some merriment. Waiter!"
>>
Several shadowy waiters and waitresses appear out of thin air, ready to offer the group as many drinks as they could possible need. Now that you got 199X in a docile state...

LOST SINCE 199X: 6/11 (could be doing a lot worse. And better.)

What do you want to do with LOST SINCE 199X? Choose four. This is partially a work order, partially a chance to socialize with him.
>Shoot him a hypothetical scenario. If he was to become human again, what would he want to do? Get him to think about the future.
>Time's a ticking, and he's still not in the best shape. Tend to his wounds with whatever supplies you have left, to increase his chances of survival. (Will consume a good amount of your remaining medical supplies.)
>"Yo. Try this." Get him sloshed on that PERFECTED WINE you got. Poor bastard needs all of the help he can get. (-2 of 3 PERFECTED WINE bottles. Permanently increases his MOOD.)
>C'mon. It's about time you indulge in his interest in baseball. It'll also serve to get your group to exercise! (Will drain some PHYSICAL HEALTH, but it should improve everyone's physical ability.)
>What can he tell you about his girlfriend/anomalous second half? Any information will help. (--199X MOOD, but it will prove useful later.)
>As a joke, offer him the MAID DRESS you found a while back. Give him a knowing wink. He'll know what to do. (+???, -???)
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)
>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)
>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)
>Write in.

What kind of SOCIAL ACTIVITIES do you wanna do with your friends, now that you're taking a break? Choose two.
>Nothing special. Sit around, drink, chit-chat. Doesn't have to be anything else. (Does the best job at improving employee morale.)
>Mess around in the lounge. Try to socialize with the shades, explore the lounge some more, etc (+HIDAKA RAPPORT, unlocks another CONTAINMENT CELL slot for the future.)
>Challenge Colt and 199X to an arm wrestling competition. Like REAL MEN do. (+COLT RAPPORT, heals more 199X MOOD. DC 70, +10 to roll.)
>Make up and discuss random nonsense theories about ARC, your anomalies, and your other coworkers. (+NINE RAPPORT. Feel free to write in any theories to discuss with 199X and your friends.)
>You know what? Let your coworkers decide what you should do. (Ze Mystery Box Option. God knows what these nutcases will pick.)
>Write in.
>>
>>6445263
>Time's a ticking, and he's still not in the best shape. Tend to his wounds with whatever supplies you have left, to increase his chances of survival. (Will consume a good amount of your remaining medical supplies.)
We are out of OBSCURA GEL... we need to make more later...
>Shoot him a hypothetical scenario. If he was to become human again, what would he want to do? Get him to think about the future.
He's not in a dead-end town anymore. I mean, ARC is a shithole all its own, but at least it isn't the place he hated all his life?
>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)
As a memester once said:
"Listen up. 199X is my friend.
If you spell I.C.U.P., this battle will end!"
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)
If he's going to be human again, he needs to learn how to be on the other end of the abno works

>Mess around in the lounge. Try to socialize with the shades, explore the lounge some more, etc (+HIDAKA RAPPORT, unlocks another CONTAINMENT CELL slot for the future.)
Hidakabros, it's time
>Nothing special. Sit around, drink, chit-chat. Doesn't have to be anything else. (Does the best job at improving employee morale.)
Morale up in this hell shift
>>
>>6445259
>"The air is foul now. Others will arrive soon to harass us. We should not stay in this tomb of steel for much longer."
There it finally is. Suspected that sooner or later the bill was going to come due.
Has anyone been keeping track of the total work orders we've done today? It'd be interesting to see how many days worth of work we crammed into this one.

>>6445263
>C'mon. It's about time you indulge in his interest in baseball. It'll also serve to get your group to exercise! (Will drain some PHYSICAL HEALTH, but it should improve everyone's physical ability.)
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)
>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)
>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)
Our medical supplies are so low, I'm wary of spending them right now.

>Mess around in the lounge. Try to socialize with the shades, explore the lounge some more, etc (+HIDAKA RAPPORT, unlocks another CONTAINMENT CELL slot for the future.)
>You know what? Let your coworkers decide what you should do. (Ze Mystery Box Option. God knows what these nutcases will pick.)
>>
>>6445263
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)
>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)
>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)
>What can he tell you about his girlfriend/anomalous second half? Any information will help. (--199X MOOD, but it will prove useful later.)
Let's make him into an honorary coworker.

>Nothing special. Sit around, drink, chit-chat. Doesn't have to be anything else. (Does the best job at improving employee morale.)
>Challenge Colt and 199X to an arm wrestling competition. Like REAL MEN do. (+COLT RAPPORT, heals more 199X MOOD. DC 70, +10 to roll.)
>>
>>6445263
>Shoot him a hypothetical scenario. If he was to become human again, what would he want to do? Get him to think about the future.
>Time's a ticking, and he's still not in the best shape. Tend to his wounds with whatever supplies you have left, to increase his chances of survival. (Will consume a good amount of your remaining medical supplies.)
>C'mon. It's about time you indulge in his interest in baseball. It'll also serve to get your group to exercise! (Will drain some PHYSICAL HEALTH, but it should improve everyone's physical ability.)
>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)

Patch him up and chat over some baseball. It’s not every day that we have this level of rapport with an anomaly.

>Challenge Colt and 199X to an arm wrestling competition. Like REAL MEN do. (+COLT RAPPORT, heals more 199X MOOD. DC 70, +10 to roll.)
>Make up and discuss random nonsense theories about ARC, your anomalies, and your other coworkers. (+NINE RAPPORT. Feel free to write in any theories to discuss with 199X and your friends.)

Chat about the colored suits and the “city” you heard about from them. We are in a place where ARC cannot observe.
>>
>>6445263
>Time's a ticking, and he's still not in the best shape. Tend to his wounds with whatever supplies you have left, to increase his chances of survival. (Will consume a good amount of your remaining medical supplies.)
>"Yo. Try this." Get him sloshed on that PERFECTED WINE you got. Poor bastard needs all of the help he can get. (-2 of 3 PERFECTED WINE bottles. Permanently increases his MOOD.)
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)
>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)

>Mess around in the lounge. Try to socialize with the shades, explore the lounge some more, etc (+HIDAKA RAPPORT, unlocks another CONTAINMENT CELL slot for the future.)
>Challenge Colt and 199X to an arm wrestling competition. Like REAL MEN do. (+COLT RAPPORT, heals more 199X MOOD. DC 70, +10 to roll.)
>>
>>6445263
>Time's a ticking, and he's still not in the best shape. Tend to his wounds with whatever supplies you have left, to increase his chances of survival. (Will consume a good amount of your remaining medical supplies.)

>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)

>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)

>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)


>Nothing special. Sit around, drink, chit-chat. Doesn't have to be anything else. (Does the best job at improving employee morale.)

>You know what? Let your coworkers decide what you should do. (Ze Mystery Box Option. God knows what these nutcases will pick.)
>>
>>6445263
LOST SINCE 199X
>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)
>Time's a ticking, and he's still not in the best shape. Tend to his wounds with whatever supplies you have left, to increase his chances of survival. (Will consume a good amount of your remaining medical supplies.)
It feels so good, baby, comin' back to life...
>Shoot him a hypothetical scenario. If he was to become human again, what would he want to do? Get him to think about the future.
-"That's happened before, right? (Come to think of it, what *is* ARC's policy for when that happens, guys? A 'promotion,' I assume?)"
-"At the very least, there's no shortage of 'acceptable targets' if you need to take out those big feelings of yours on someone's ass - I swear, feels like someone or something starts shit on a near-daily basis on some layer of this facility or another."
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)
Speaking of acceptable targets who are in a "trying to start shit" mood...

SOCIAL ACTIVITIES
>Mess around in the lounge. Try to socialize with the shades, explore the lounge some more, etc (+HIDAKA RAPPORT, unlocks another CONTAINMENT CELL slot for the future.)
We may or may not need that CONTAINMENT CELL slot as soon as tomorrow...
>You know what? Let your coworkers decide what you should do. (Ze Mystery Box Option. God knows what these nutcases will pick.)
Obvious trap though it may have been (to those of us actually paying attention to how DEERFOX SHADE makes spoiler text lines), I imagine it must've hurt Qst as a whole something deep to pass up the previous mystery-box option. Y'all can have this, as a treat.
>>
>>6445263
>>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)
>>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)
>C'mon. It's about time you indulge in his interest in baseball. It'll also serve to get your group to exercise! (Will drain some PHYSICAL HEALTH, but it should improve everyone's physical ability.)
>What can he tell you about his girlfriend/anomalous second half? Any information will help. (--199X MOOD, but it will prove useful later.)


>Challenge Colt and 199X to an arm wrestling competition. Like REAL MEN do. (+COLT RAPPORT, heals more 199X MOOD. DC 70, +10 to roll.)
>You know what? Let your coworkers decide what you should do. (Ze Mystery Box Option. God knows what these nutcases will pick.)
>>
>>6445263
>Shoot him a hypothetical scenario. If he was to become human again, what would he want to do? Get him to think about the future.
>Check on his stomach. Try to harvest any excess black bile that's built up in there, so it doesn't melt through his stomach. (+BLACK BILE SAMPLES, slightly improves his overall health. Not as much as tending to his wounds.)
>What can he tell you about his girlfriend/anomalous second half? Any information will help. (--199X MOOD, but it will prove useful later.)
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)

>Challenge Colt and 199X to an arm wrestling competition. Like REAL MEN do. (+COLT RAPPORT, heals more 199X MOOD. DC 70, +10 to roll.)
You know what? Let your coworkers decide what you should do. (Ze Mystery Box Option. God knows what these nutcases will pick.)
>>
>>6445263
>Shoot him a hypothetical scenario. If he was to become human again, what would he want to do? Get him to think about the future.
>Time's a ticking, and he's still not in the best shape. Tend to his wounds with whatever supplies you have left, to increase his chances of survival. (Will consume a good amount of your remaining medical supplies.)
>"Yo. Try this." Get him sloshed on that PERFECTED WINE you got. Poor bastard needs all of the help he can get. (-2 of 3 PERFECTED WINE bottles. Permanently increases his MOOD.)
>C'mon. It's about time you indulge in his interest in baseball. It'll also serve to get your group to exercise! (Will drain some PHYSICAL HEALTH, but it should improve everyone's physical ability.)

>Mess around in the lounge. Try to socialize with the shades, explore the lounge some more, etc (+HIDAKA RAPPORT, unlocks another CONTAINMENT CELL slot for the future.)
>Make up and discuss random nonsense theories about ARC, your anomalies, and your other coworkers. (+NINE RAPPORT. Feel free to write in any theories to discuss with 199X and your friends.)
We can go with Agartha and Elvis being alive since 199X is a rock guy
>>
>>6445263
>Shoot him a hypothetical scenario. If he was to become human again, what would he want to do? Get him to think about the future.
Sounds like a good topic for a drink.
>As a joke, offer him the MAID DRESS you found a while back. Give him a knowing wink. He'll know what to do. (+???, -???)
HIDAKA is the only woman I'd want to see in this and I'm pretty sure she'd kill us if we proposed it. Best to get rid of it before VENTI claims it or - God beware - LIL forces us to wear it.
>If he wants to feel helpful, maybe he can help you with one of your anomalies. Ask him to help you work on HARD TIMES. (The crosstest would provide interesting info, plus it'll soothe 199X's wounded ego.)
He's pretty much the opposite of HARD TIMES. This should be interesting for real.
>Let him ask your group some questions. Tell him he can ask anything he wants to. Floor's open to him. (His questions might reveal some interesting information about your coworkers.)
Sounds fun, should help 199X to get some perspective and might make it easier to convince one of them to answer the BLACKWELL questions later on.

>Nothing special. Sit around, drink, chit-chat. Doesn't have to be anything else. (Does the best job at improving employee morale.)
As much as I like the other options, improving morale IS what we came here for.
>Mess around in the lounge. Try to socialize with the shades, explore the lounge some more, etc (+HIDAKA RAPPORT, unlocks another CONTAINMENT CELL slot for the future.)
Do this for Hidaka, obviously. A spare cell could be useful for impromptu captures though.

>>6445232
I can't remember anything about longer shifts increasing danger (except for other anons being worried about time-stretching and maso-anon asking for punishment) and couldn't find anything by glancing over threads quickly. If you find what you seem to remember, I'd be glad if you could point me there.
>>
>>6445476
I think it was during the very first shift, when heard the grinding noise outside that turned out to be SACA.
>>
>>6445483
Oh, speaking of her, I feel like she might be a good one to bring up against DEERFOX SHADE. You could probably mount some big fucking floodlights on her shoulders, and her physical toughness/lack of ears would make her a solid bet against little miss screamer.
>>
>>6445483
I see. You were probably referring to post no 6282163 in the first thread then, which reads:
"[Occasionally, throughout your shift, time-limited encounters may occur. These chances increase as the day goes on.]
[These encounters may be good, bad, weird or neutral.]"
>>
>>6445486
My proposed line-up for tomorrow includes EDWARD and ANGEL, both having a good mix of hard and soft approaches, I think, so we can stay flexible for both THE FIGHT and THE EMOTIONAL CLIMAX. Plus the fact that this’ll be Round 2 for EDWARD as much as it is for us - could be nice to include him as we seek to resolve an anomaly he captured. I was thinking about maybe having THE MAN for the third slot, for his Jack of All Trades bonus and to leverage his imperceptibly as an advantage.

That’s for tomorrow though. Today, we focus on closing out the shift as fast as we can while MOLD-MAXING as much as we can in the meantime. (Hope QM remembers all those faxes we sent out that got delayed via TIMELESS.)
>>
Today's focus is and has always been the call to UPPER MANAGEMENT as far as I am concerned. And I still don't see any reason to "clos[e] out the shift as far as we can".
>>
>>6445512
You mean aside from the fact that ORDEALS be comin' and we're low on healing items?

Anyway, some stuff that should be on the docket before the end of the shift:
- Producing enough MOLD to fulfil ASHTON'S REQUEST.
- Refining CHERRY RED into something more palatable (or maybe a purely topical product? wound compress?).
- Refining SPARKLING MOLD into something actually consumable.
- Reattempting (taking 50 on?) the PHYSICAL PRODUCT PROTOTYPES after we do these refinements.
- Further cleaning the fish's cell - we barely put a dent in it last time.
- Any other appeasements our bratty Abnos might need in the meantime.
- Possibly calling up the LANDLINE for something to throw our remaining TIME TOKENS into if we run out of MOLD-relevant stuff to do.
>>
you know i feel that if 199X is going to resolv soon we should try to have it healed as much as possible with healing sandwitch because once resolved he might be in a bad bad shape and might die
>>
The spooky spoder is chilling off to the corner. Having a pint.
(Based on the log of one anon hypothetical abno for this quest.)

>>6445311
+1
>>
>>6445525
The spoder was 'forcedly' sent to work by Hard Times. Quotas have increase tenfold. So, production must sky-rocket up to the moon to cover the cost.
>>
>>6445525
The Spoder has jump scare Venti and her abno. A fellow spoder abno.

It even give the Heart a heart attack. With how spookiness the spider is.

While at it, the wind-up doll is snooping about her lab. She has discover a artist depiction of Ashton drew by Venti that one day, she can use it against the lizard-thing.

Now, she can't. Foil by the doll, taking the drawing with her and out of Venti's lab.
>>
>>6445263
>Check on his stomach.
>Time's a ticking, and he's still not in the best shape.
>Shoot him a hypothetical scenario.
>If he wants to feel helpful, maybe he can help you with one of your anomalies.

>Mess around in the lounge.
>You know what?
>>
>>6445520
>ASHTON'S REQUEST.
Can you give me a reminder of what that is? if you mean Wardens I think that was fulfilled already.
>>
HARD TIMES: 10
STOMACH: 9
TEND TO HIS WOUNDS: 8
HYPOTHETICAL SCENARIO: 8
FLOOR'S OPEN TO HIM: 7
BASEBALL: 4
DEERFOX: 3
PERFECTED WINE: 2
DRESS: 1

So, it appears we're going to be focusing on tending to his beyond injured state and helping him purge any excess bile, before moving on to talking about his future. You're also going to make him an honorary coworker for today's update, good for you.

LOUNGE TIME: 8
MYSTERY BOX: 7
REAL MEN: 5
NOTHING SPECIAL: 4
SCHIZO THEORY: 2

Hidaka finally gets a moment in the spotlight, and the allure of the mystery box claimed my players yet again. What a damn shame, what a damn shame. In any case, writing.

>>6445510
Considering the two faxes you're talking about involved your mold, expect to hear back from them after you're done with HARD TIMES, and you're busying wrapping up the MOLD/ACCUMULATED PAST work orders.

>>6445525
>>6445526
>>6445529
THE SPIDERS ARE IN YOUR WALLS VINCENT
THE SPIDERS ARE IN YOUR WALLS, VINDIME
THE WALLS ARE IN YOUR SPIDERS, VINICKEL
>>
>>6445601
IN YOUR WALLS THE SPIDERS ARE, VINDIESEL
>t. Yoda
>>
>>6445601
The spider doesn't move. Just don't look at it, go near it; think about it, or even consider it in any way, shape or form, and it'll be just fine!
>>
You take another sip of your cocktail. The taste is difficult to put into terms, it's like describing the taste of a drink to someone who never had it before. Vaguely sweet, vaguely bitter, but that's all you can say for certain.

You have to face the facts: 199X would probably not survive his resolution. IN LIMBO was a lost cause since day one, and in his current state, he'd likely vanish into dust just like her. At least IN LIMBO lived a full life before corroding into an anomaly. 199X? He's probably been mentally stunted as a teenager for decades now.

Maybe something about him is triggering some long forgotten brotherly instinct. Like you have any right to feel or express familial affection after what-

You chug the cocktail in your hand before you can stew in any self indulgent self loathing. You empty your satchel of anything that would be even slightly useful. There's a few excess pills, a salve or two, some mildly restorative mold, some bandage wrap, and a few droplets of OBSCURA GEL clinging to the inside of sample tubes you have.

It won't do a lot but until you can make more OBSCURA, this is the best he's going to get.

You get up from the table while your three coworkers are busy enjoying their drinks. LOST SINCE 199X recognizes what you plan on doing, and with a sigh, he falls to his knees so you can actually reach the upper half of his body.

You lift up his shirt to check on his stomach, before you actually tend to the rest of his wounds. It's nowhere near as bad as you initially expected, but there's obvious bloating here. The flesh around his belly has taken a sickly black hue. It's not going to be a clean extraction but you can always be a bit rougher with anomalies like him.

The two of you make some distance from the others, so they can enjoy their drinks in relative peace. You drive a scalpel into his stomach, and as expected, black bile bursts from the now punctured abscess. You made sure to place a container on the floor so the bile can freely spill without leaving a mess on the floor.

A heavy exhaustion has seeped into the anomaly's very bones. He doesn't even have the energy to register the pain he should be feeling.

Eventually, the bloated abscess is emptied out, leaving only black bile and traces of what might've once been blood inside of the container. You silently work to use the supplies you have to tend to LOST SINCE 199X's old wounds. His stomach is already patching itself up, now that the bile's gone, but the rest of his body? That has to be manually healed.

>-PERFECT MOLD, LEVOTIRI PILL, 'THAT'S THAT' SALVE, and 1 BOTTLE OF DISINFECTANT
>+8 BLACK BILE! You now have 19!

It's not perfect. Not with the supplies you got, but the progress you're making here is commendable. Old scars that 199X has long since forgotten about are being smoothed over and erased, as if they were never there to begin with.

Twisted limbs are forcefully snapped into place. In fact, he's almost healing too quickly, given what you used.
>>
File: MUSIC.jpg (986 KB, 1359x1920)
986 KB JPG
You'd reckon a good chunk as being psychosomatic, given his nature as an anomaly, plus the fact that well. You and your coworkers are probably the only people who've meaningfully given him any kind of positive attention.

Soon, 199X is back on his feet, standing fully upright. His skin still has the same shade of grey, his clothes and hair are still filthy and tattered, but his anatomy has 'healed' to something 'normal' enough. His limbs no longer twist in crazy, broken angles.

He's abnormal in appearance but it's hard to call him a corpse now. A revenant, maybe? You carefully poke his arm, and to your shock, his skin feels warm for the first time since you've met him. It very well might be possible that he's going to survive this.

"Alright." 199X points his baseball bat. "Your little freakazoid finished doing his backstreets chinese doctor shit to my guts. I'm ready to talk now."

Colt leans his chair far enough back where he's threatening to tip at the slightest breeze. He glances up at 199X and, without missing a beat, he points at your other coworkers.

"Nine. Hida. I think it's about time we did somethin', instead of lettin' the spic handle everythin'. Ya know
what we haven't done, y'all?"

"Kid. Ya listen to metal, right? Black Sabbath and shit, right?"

"I'm more of a fan of punk-"

"Listen, look over there." Colt guides everyone's attention to a stage that has manifested in the background a few minutes ago. A group of shady specters are playing a disjointed, half-remembered song. "I say we all charge up there, take that shit over, and we'll play some REAL fuckin' music."

"It could be a fascinating experiment to see how this environment responds to our actions. I approve."
"I guess it couldn't hurt."
"Then it's settled. C'mon."

Without missing a beat, Colt and his two cronies bolt off towards the stage. This wasn't something you were expecting, but hey, good on them. Conspicuously, Hidaka is still seated in her chair. She's not in any rush to go anywhere right now.

You wait for her to finish her drink before you address her. "I'm going to guess you don't want to go."

"Parents tried to get me to play piano before." Hidaka answers as she puts her empty glass down. "Only remember how to play chopsticks. Never want to touch an instrument again after that, to be Frank."

"Yeah, I feel you. I had to do some stuff I didn't wanna do because of my family." That's putting it VERY lightly but now's not the time to go into more detail about it. "So. How about we go on a walk?"

Your offer actually gets a smile out of your fellow wageslave. "Sure. I think I got a cigarette or two we can share." She pulls something out of her pocket as she gets back to her feet.

Between her fingers are two lit cigarettes. You eagerly take one since at this point you probably need the nicotine hit. You pick a direction at random to walk in since it's not like either of you have an idea on where to go.
>>
File: MUNDANITY.png (1.33 MB, 1628x977)
1.33 MB PNG
The smoke from your, and Hidaka's, cigarette mixes in with the already smog-filled air. Hidaka stays close to your side as the both of you take in the scenery.

Flickers of forgotten dates, reenacted by shades of people you've never met, are being played out at every table you walk past. Their words are barely coherent, moreso the vague rhythm of a conversation than anything digestible.

"It feels like the days here never end, do they? I suppose that's our lot in life. Forgetting when days start and end."

"God, normally people meant that as a metaphor." You say in-between puffs of your cigarette. "It's not meant to be a literal statement."

"Considering where we are? A lot of things are 'metaphors', in the abstract, even if they're physical." Hidaka flicks some burnt ash onto the floor. "199X, for instance."

"Well, yeah, anomalies are like that. You know what I actually meant, though. Those statues that the anglerfish made were actually metaphorical, if you get what I'm saying."

Hidaka takes a long drag of her cigarette before she bothers answering. "Khem. About those. Consider it a hypothetical question."

"What do you think being an anomaly is like?"

You didn't take Hidaka for someone who'd be thinking about these kinds of things. Maybe you thought she'd be more like you. Too grounded and focused on the immediate issue, instead of having any metaphysical interest.

"I think it's awful. I think it would be a painful existence where you're not really 'you' anymore. Not in any way that matters. Like, someone in a permanent psychosis episode."

"Is that so? Is that why you help them as much as you do? To try to 'bring' them back?"

"Why not?" You flick your cigarette once it's starting to burn out too much. "Most of them are just people who couldn't help themselves. They ended up in a mire of their own physiological issues before popping and ending up like this." You vaguely gesture towards the lounge you're in. It's clear you're moreso referring to its creator, SOMMELIER, than the lounge itself.

Hidaka shamelessly steals a glass from a nearby table. She takes a swig of some liquor courage, before she bothers responding. "How far would you go to save someone? When would you decide enough is enough? When would you give up on someone?"

You can sense she's not referring to anomalies specifically. No, there's a familiar look in her half-lidded eyes. A look of silent, but painfully obnoxious, doubt.

"You don't think you're actually going to turn into an anomaly, right? You're better than that" You try to downplay her worries. None of your coworkers could distort, right?

"Don't you ever feel like life is a monotonous loop?" Your attempt failed, obviously. "I don't know. To continue this existence we're in, of monotonous work, for a corporation who barely cares about us, to simply go on a loop of consciousness and unconsciousness..."

"It gets to me sometimes. Days begin to blur together until I can't tell whether a day or a year has passed."
>>
File: TOBEREMEMBERED.jpg (160 KB, 900x600)
160 KB JPG
"I don't remember much of my own life, even."

Your heart skips a beat and not in the good way. You've heard those same thoughts bouncing around in your head before, and you know how ugly it can be if those thoughts linger.

"Well, maybe we don't remember per se, but the actions we take? Others remember them. Colt, Nine, Ashton, Angel, Anthony, they'll remember us. All of them will."

"Right." Hidaka scoffs. "You're the one doing impressive actions of self destructive heroism. You have artifact gifts. You have a knack for the anomalous. What do I have?"

"A funny way of speaking? Weird eyes?" She opens her eyes wide enough to show her unnaturally teal pupils. "What would there even be to remember about me? Why would anyone bother?"

"Then, you can make yourself memorable. Learn a new set of skills, maybe create a product tied to you, or maybe you can even express yourself like they are." You tilt your head towards the stage 199X and co are performing at. A horrible symphony of loud drums, screeching vocals and incoherent guitar solos.

"There's ways for you to change, Hidaka. I used to be a nobody, but now I made a name for myself." You run a finger over your wrist flower's petals. "And even if no one else remembers you?"

"I'll remember you." The flower on your wrist twitches as you say this.

Something about what you just said resonated with her. For the first time in a long time, she's smiling. Not a faint one. Not a polite one. A genuine ear to ear smile. A smile that looks, frankly, wrong on her face. "Will you now? I'll hold you to it."

"I never break my promises."

>HIDAKA TRAIT REVEALED: INNER FOCUS (Ever since she saw that statue, she's been reflecting upon who she is as a person. HIDAKA now has a +12 bonus to COMPOSURE checks, and she now takes far less non-physical damage from anomalies.)

The rest of the walk goes off without much issue. The two of you take your time searching around the place, trying to find anything of note amongst the haze of greyscale and smoke. Hidaka's keen eyes help you to parse through the smoke, eventually leading you to a familiar spot: The entrance of the lounge.

It still looks the same as when you first came here during your initial exploration into the lounge. That's what you think, Hidaka seems to be drawn towards a section of wall that looks like...a wall. She digs her nails into the wall and to your shock, they easily pierce through.

With one yank, she rips off a section of wall, revealing something you weren't quite expecting: an airlock! It's clearly not an airlock made by ARC, though, it's more like someone half-heartedly copied their design work and forget to get all of the details right.

Hidaka forces the airlock open and it doesn't take long to see it also failed to get the inside correct. It's about 3/4ths the size of a standard containment cell, and the walls are made out of a strange onyx metal, but it seems structurally stable enough.
>>
You wouldn't put a living anomaly in here but something like THE OTHER SIDE? It'd be a perfect fit for them.
>CONTAINMENT CELL FOUND! (For safety and ethical concerns, you'll only use this for INANIMATE anomalies for the time being.)

Hidaka finishes her cigarette with one last drag. She flicks the spent bud onto the floor. "I knew something was here. And, uh, thank you for the talk. I'm not the best at these things."

"Hey, neither am I. We're both fuck ups in that regard."
"Touche."

You turn your attention back to the rest of the lounge. The music 199X and co were playing is conspicuously absent, with smooth jazz filling in the void. You should really be making your way back to them. Hidaka takes a cautious step closer to you, before wrapping her arm around your shoulder.

For once, you don't recoil at the touch.

The walk back to the others is rather uneventful. Both of you tried to converse with the shades that populate the lounge, but most of them don't even register that you were trying to talk to them. The only shades that seem to have any real sentience are the waiters/waitresses, the bartenders, and other such service staff.

Even then, they only appear to understand requests tied to their services. At least that confirms none of them are going to ever lash out at an anomaly if you happen to bring one into here (or the containment cell you found).

You eventually return to the table where the rest of your group is at. They're all laughing amongst each other, gibbering about the songs they were playing and how the audience was reacting to it. LOST SINCE 199X is still holding a guitar, made out of smoke and shadows, in his hands.

"And then, I swear to God, she looked at me. That little shadow gal, with the red dress."
"Already trying to move on, huh?" Nine's question is oozing with sarcasm. "I suppose your girlfriend-"
"Hey! Hey! I didn't say ANYTHING about cheating on her Even if I- Khhhhhhhh."

"Ey!" A hiccup trails after every other word Colt says. His face is redder than the demon his artifacts came from. "Where the hell did you two go? We could've used some chink and wop music up there!"

"Those aren't even the right slurs." You respond with no hint of emotion. "Right! How's everyone been?"

"It was an enjoyable romp of emotional overindulgence and revelry." Nine lurches forward slightly, as if they're having a hard time staying up right. Even they got drunk, huh? "Sometimes, we need to expunge our negative emotions through simple acts of mindless fun I once ran a mindless, stupid little interactive game online, where people could vote-"

"HIck." Nine clears their throat. "In any case, welcome back!"

"See! I like this Nine more! M-mauybe if they TOOK OFF THEIR FUCKING MASK, I could. Hfhe."

>COLT and NINE seem to have bonded while you were busy. They'll both be generally more competent when working together.
>+2 MAX MOOD and ++PHYSICAL STABILITY to 199X!
>>
File: WINTERCOLD.jpg (380 KB, 800x1126)
380 KB JPG
You and Hidaka sit back down, ready to join in the revelry, but something tells you that you should probably get back to work soon.

As another shade waitress comes back to give you a cocktail, you turn to address 199X. "Purely hypothetical scenario, don't think too hard about it, but let's say you somehow became human again."

"What would you do with your new leash on life? It's not like it hasn't happened before."

LOST SINCE 199X stares at you like you said the dumbest thing possible. It's not because the question has any merit, but you can sense he doesn't believe he can become human again. He almost bursts out laughing, but then he actually considers the question.

"I ain't really a hero. I dunno what I'd do. I'd just exist, I guess. like I always had. Why do you ask?"

"Well, I think you could actually do wonders down here. At the very least, there's no shortage of 'acceptable targets' if you need to vent some excess rage - seriously, it feels like someone starts shit on a near-hourly basis in this facility."

199X continues to think on the question, trying to actually think of a satisfying answer for both himself and for his 'friends'. He taps his fingers against his thigh as he continues to dwell on it.

"Honestly? I'd probably try to stay busy. Idle hands are Perkele's favorite tool, and uh, that red head I saw once. What's her name? Ash something? I think I'd like to be like her."

"Moving around, bashing heads in, doing shit to look cool to everyone else. I ain't smart, never have been, and I've never really been good with people. So, I'd do what I'm best at. I guess it's a real boring answer but I think boring's fine for now."

"Sorry if the answer wasn't some cool spiel about how I'd 'save other anomalies' from my plight." LOST SINCE 199X's mouth twists into a sneer. "Or some grand statement about what I 'believe' in. I'm a coward, man, I ran for all of my life. This is like...the best you're getting."

"I respect the honesty." You lean back in your chair. "At least it's something actionable. Something you can do once we manage to help you out of your funk. How about we start workin' on that now?"

"Eh?"

"Hey. Hidaka, Nine, I'm going to have you two help me with HARD TIMES. 199X, I want you to come work on another anomaly with us."

Your coworkers mutter amongst themselves about what you're suggesting, while LOST SINCE 199X is struggling to decide how he should react. Then, it finally clicks in his head.

"Wait. Is that the motherfucker in the cell next to me? The thing that keeps blowing hot air into my room?"

"Myes. Look, it's-"
"I'm going to beat the shit out of that thing. C'mon. Let's go. NOW."

Well, ain't he eager? You tell him to wait for the others to finish their drinks before you rush anywhere. Your group spends the next few minutes simply chit-chatting about nothing in particular. The group needed some downtime, and this is the most you're going to get.
>>
>LOST SINCE 199X MOOD: MAXXED!

After a few more drinks, you escort your group out of the lounge, before they're all too sloshed to even think about doing any work. Colt's out for the count and the moment he's back in normal reality, he collapses onto a nearby table.

Hidaka and Nine, thankfully, are still more than capable of working. There's something particular about Nine's posture now that you've only just now noticed. They've always been calm but it's almost as if Nine has taken extra care to purge any lingering stress or doubt that they were feeling moments before.

You can almost sense that they're trying too hard to look cool and collected. You think you got an idea why that it is.
>NINE TRAIT REVEALED: PROFESSIONAL DISSOCIATION ([REDACTED]. Nine can freely use ARTIFACTS without the risk of draining PHYSICAL or MENTAL HEALTH, and when they work on an anomaly, there's a higher chance they extract an ARTIFACT GRIFT.)

It's probably best to not dwell on why that it is. You have your non-anomalous coworkers suit up in the necessary safety equipment to not choke to death on factory produced smog. Once all of the safety checks are done, you escort your helpers over to HARD TIMES' containment cell.

Time to face this devil again.

-----

https://youtu.be/fexO_B73mOg? - BACK ALREADY? PREDICTABLE.

The air is oddly clean in here. There's still the familiar grinding of machinery coming from the industrial anomaly, but it's a lot quieter now. If anything, you thought the machine wasn't actually working, like you might've damaged it to the point of inoperability

Obviously, you didn't do that much. The surface of the machine is still covered in dents and tears caused by your previous 'outburst', and unlike some other anomalies, there's no signs of the damage healing any time soon. The anomaly simply doesn't appear to care about them.

It's content to silently chug away, damaged or not. Even though the anomaly has no face, nor is it able to really speak, you can FEEL it staring at you with contempt. Well, contempt might be a strong word for this machine.

Disgust or pity would be a more accurate term.

Hidaka seems to pick up on this, and almost out of instinct, she tries to keep as much distance as she can from the machine. As if it's going to do something if she gets too close.

"Well, welcome, HARD TIMES. I do apologize on how we treated you last time, but we do intend on being more constructive, ideally."

LOST SINCE 199X squints at the incoherent mess of clockwork, rust, metal and buttons standing before him. "So this is the thing that's been pestering me every day, huh?"

An exhale of steam, from one of its many valves, is the only response HARD TIMES feels like giving its fellow anomaly. LOST SINCE 199X mumbles something under his breath about how obnoxious the machine looks. This is going to be an...interesting cross test.
>>
HARD TIMES MOOD: 60/100 (Ready to work now?)
LIGHTS: 2.5/5

You know the song and dance by now. Choose five actions. With 199X as an unknown vector, you'd reckon you'll learn a lot of information no matter what you pick

COMMUNICATION:
>Share some old work stories about your previous job. Hidaka and Nine might have their own stories to tell too.
>Ask it about JOYTECHS. What is it thoughts on the company who made it, or the people that worked for it?
>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)
>Why does it think you being a wageslave is GOOD? You made your point clear before, but you want to hear from the abno itself.
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.

EXAMINATION
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +27 to roll.)
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>Look for any traces, hints or notes that could explain what the machine's main 'purpose' is actually supposed to be. It clearly isn't just power, if the effigy meant anything.
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
>Attach a STATIC PIN to the anomaly. Peer into whatever this thing might have for a mind. (DC 76, +18 to roll. May improve some of your traits...?)

STIMULI/MISC
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
>Harvest supplies from its new SUPPLY UNIT slot (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>Feed the machine what it wants: BLOOD (-BOTH BLOOD BUCKETS. Should appease its desire for fuel for a while.)
>Feed the machine what it truly wants: FRESH BLOOD. (-PHYSICAL HEALTH from you, Nine and Hidaka. You'll be rewarded VERY handsomely for your sacrifice.)
>Draw a portrait of the anomaly with some painting supplies you got. Show it the painting once you're done. (May help you progress some of your INSIGHT paths. +???)
>Repair and upgrade the machine with the spare parts you got. It'll enjoy an ACTUAL tuneup for once. (-CLOCKWORK SCRAP, DC 57, +21 to roll)

>Write in?

Really sorry for the delay. Had to deal with some family stuff and guests wanting my attention.
>>
>>6445946
>>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
>>Harvest supplies from its new SUPPLY UNIT slot (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>>Feed the machine what it wants: BLOOD (-BOTH BLOOD BUCKETS. Should appease its desire for fuel for a while.)
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>>
>>6445946
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +27 to roll.)
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.
>>
>>6445946
>>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>Look for any traces, hints or notes that could explain what the machine's main 'purpose' is actually supposed to be. It clearly isn't just power, if the effigy meant anything.
>Harvest supplies from its new SUPPLY UNIT slot (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>Write in:
Offer some Black Bile to the MACHINE
>>
>>6445946
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
MOLDMAN MOLDMAN
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
Finally solve that meter
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
Actionable intel especially with the mold deal imminent
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
Vincent went apeshit on it earlier. Now how has the energy signature changed as a result? Also might be nice to check 199X with them while he's here and his time is also nearing
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.
We brought him along, let's let him do something
>>
>>6445942
>Hidaka takes a cautious step closer to you, before wrapping her arm around your shoulder.
>For once, you don't recoil at the touch.
Hidakabros we're WINNING
>>
>>6445946
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
We in MOLD-MAXING HOURS, son. (Though one of the two being a social action is good for trying to connect with it.)

>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.
Only direct action given for the cross-test; feels kinda pointless to do all this if we don’t take it and just have 199X stand there.

>Feed the machine what it wants: BLOOD (-BOTH BLOOD BUCKETS. Should appease its desire for fuel for a while.)
Manage its hunger…

… But then curb its enthusiasm right after:
>Harvest supplies from its new SUPPLY UNIT slot (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
-What *would* it even give a fellow anomaly? Would it sense that he only “needs” healing items or is it truly RANDOM BULLSHIT GO hours?

Because of the setup we gave it, OVERMOOD is gonna end up being the most pressing threat day in and day out with this chucklefuck.
>>
>>6445946
Yes, one of everything on the menu please.
>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>Look for any traces, hints or notes that could explain what the machine's main 'purpose' is actually supposed to be. It clearly isn't just power, if the effigy meant anything.
>Attach a STATIC PIN to the anomaly. Peer into whatever this thing might have for a mind. (DC 76, +18 to roll. May improve some of your traits...?)
>>
>>6445946
>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)

>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +27 to roll.)

>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)

>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
Never stop moldmaxxing
>Draw a portrait of the anomaly with some painting supplies you got. Show it the painting once you're done. (May help you progress some of your INSIGHT paths. +???)
>>
>>6445970
Interesting idea; doing two MADWORLD scans for the price of one work-action is certainly tempting.

As tempting as it is, though, I'm not sure how actionable scanning 199X would be when we're already well on track to resolving him. We can always work on HARD TIMES again...

Actually, you know what?

>>6445946
I'm the voter for >>6445976 (same name code and all), and I'd like to swap out:
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
for:
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
-Scan LOST SINCE 199X while you're at it, while they're in the same room.

Asking it about Mr. Rust will just require us to work on it again before the end of the shift - a rationale I'm sure HARD TIMES itself approves of!
>>
>>6445946
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>Attach a STATIC PIN to the anomaly. Peer into whatever this thing might have for a mind. (DC 76, +18 to roll. May improve some of your traits...?)
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
>Harvest supplies from its new SUPPLY UNIT slot (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>Draw a portrait of the anomaly with some painting supplies you got. Show it the painting once you're done. (May help you progress some of your INSIGHT paths. +???)
>>
File: Hard Times o4.png (135 KB, 424x415)
135 KB PNG
>>6445946
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.

>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.

>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)

>Harvest supplies from its new SUPPLY UNIT slot (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)

>Feed the machine what it wants: BLOOD (-BOTH BLOOD BUCKETS. Should appease its desire for fuel for a while.)
>>
>>6445946
>Inform it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.

>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +27 to roll.)
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)

>Repair and upgrade the machine with the spare parts you got. It'll enjoy an ACTUAL tuneup for once. (-CLOCKWORK SCRAP, DC 57, +21 to roll)
>>
>>6445946
>Why does it think you being a wageslave is GOOD? You made your point clear before, but you want to hear from the abno itself.
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
>>
>>6446284
>Look for any traces, hints or notes that could explain what the machine's main 'purpose' is actually supposed to be. It clearly isn't just power, if the effigy meant anything.

Forgot my fifth
>>
>>6445946
>"Do you miss being in a factory? What's it like being a machine?" LOST SINCE 199X wants to throw a buncha questions at it. Let him.
>Those lights again. You still don't know what they're trying to communicate. Try to decipher it... (You'll finally understand what that meter means.)
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it. The mold DOES eat anything that isn't flesh. (Adds +1 SUCCESS to your 'CIGARETTE MOLD PROTOTYPE' check. May produce a new type of mold?)
>Harvest supplies from its new SUPPLY UNIT slot (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>Feed the machine what it wants: BLOOD (-BOTH BLOOD BUCKETS. Should appease its desire for fuel for a while.)
>>
Rolled 1 (1d2)

>>6445976
>Only direct action given for the cross-test; feels kinda pointless to do all this if we don’t take it and just have 199X stand there.
To be fair, I did note that no matter what you pick, his presence is probably going to get interactions out of HARD TIMES. That's why I didn't feel like I needed to add 9 199X exclusive actions.

>>6445974
Perhaps one day, Vincent will regain a HUG POINT (HP)

>>6446180
LOST SINCE 199X will become EMPLOYED SINCE 199X, if you leave him in HARD TIMES' cell for too long...

----

LIGHTS: 10
MOLD: 9
199X QUESTION: 9
SUPPLY UNIT: 6
BLOOD BUCKETS: 4
MR RUST: 4
SOUP/FUEL: 3
HINTS/NOTES: 3
MAD WORLD: 3
GRINDSET: 2
STATIC PIN: 2
ART: 2
BLACK BILE: 1
REPAIR: 1
WAGESLAVE: 1

-Actually figuring out what the lights do
-MOLDMAXXING
-Letting 199X ask it some questions
-and using its SUPPLY UNIT function
All won pretty handily

We got a tie between BLOOD BUCKET and MR. RUST, but since none of these are skill checks, I'll just roll a 1d2 and call it a day. 1 = BLOOD BUCKET, 2 = MR. RUST. Whatever I roll, I'll start writing.
>>
>>6445946
>"Do you miss being in a factory?
>Apply some CIGARETTE MOLD to the surface of the machine, to clean it.
>Those lights again.
>Feed the machine what it wants: BLOOD
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots.
>>
i wonder if we could make some lense like those at an optometrist from the special kind of glasses we get and can make to attach to a visor to be able to flip thme down and look a thing with either some or all of them at the same time heck we could see to integrate mad world into it
>>
Come to think of it, ASHTON might be a perfect hire for tomorrow given she's great both in a fight and at keeping everyone (relatively) calm once we beat the deer into partial submission.

Only issue with my lineup idea now may be putting her and ANGEL in the same room together and expecting that to not cause issues (given he can almost certainly detect that there's somethin' off about our gorl, I forget if that interaction has already been addressed). Oh, and EDWARD being exhorbitantly expensive, but we're gonna be swimming in THAT SWEET SWEET DOSH soon and can likely afford to be a bit lean on the big one-time purchases for a day.

>>6446344
BTW, forgot if it's already been addressed, but I'm doing a reread and noticed you already named a company ISOLA CRYOGENICS back in Thread 2. You gonna uhhhh quietly retcon that earlier name now that we're actually doing a sponsorship for a different ISOLA, or is the fact that two sponsorship companies have the same proper-noun portion (and possibly beef over that fact) just gonna be a thing now?
>>
>>6446419
Before the work order begins, you ask Nine about a sponsorship company you only vaguely remember: ISOLA CYROGENICS, you think? Nine actually has to take a moment to process what you're talking about.

"Oh. I believe that was the old name of STATIC BOUND ISOLA, before they were purchased by another Sponsorship Company."

"Though I suppose it would be more befitting to call the Sponsorship Companies 'indies', given their variable size." Nine throws in as an aside. "That is besides the point."

"I do not recall the name of the company who bought them. Presumably they were mainly a communication and comms-related company, given the 'static bound' part. Sponsorship Companies rise and fall all the time, and some of the smaller and more relatively niche companies tend to fall into the void, or merge together to stay relevant."

Enlightening information. You thank them for the clarification before you move onto the work order proper.

>>6446349
I'm not quite sure what you're trying to ask here. MAD WORLD's main anomalous property is tied directly to its lenses, so presumably messing with them could improve or change its property, but I'm not sure what flipping your vision would really do?
>>
>>6446316
>>6446435
Pretty sure my language-challenged friend meant flipping lenses, not flipping vision - they meant one of those devices with way, WAY more than 2 lenses that could be flipped down to cover the main viewport in various combinations. Like “hmm, let’s see how it looks when filtered through lenses G, F, and A.”
>>
File: RAIN.jpg (187 KB, 800x800)
187 KB JPG
You brought 199X in for a reason. You might as well let him take the first crack at the machine. Your group steps away from the whirring mass of clockwork and incoherent machinery. 199X is hesitant to get any closer himself but he eventually gathers enough willpower to approach the machine.

Despite the fact that HARD TIMES has no eyes, you feel like its gaze has locked onto its fellow anomaly. Perhaps the lights flickering on that panel it has. The air inside the cell is starting to shift, and almost immediately, this crosstest is already spitting out some interesting information.

The frigid winter air that seems to radiate around LOST SINCE 199X is mixing with the heavy and warm steam that the machine produces at intermediate intervals. The two rapidly mix together and they react almost instantly to form what can only be described as a localized weather phenomena.

A thin layer of clouds now hangs by the ceiling of the containment cell. Specifically, rain clouds. It only takes a few seconds before the cell you're in is being drenched in rain water. While the rest of you are protected thanks to your hazmat suits and/or other protective clothes, LOST SINCE 199X is promptly drenched in rain water.

It might've just gotten the first shower he has had in genuine months, since the water that drips off of him is a horrible mix of blacks and browns, like it's been contaminated by crude oil.

"Alright. Okay. We're doing this then." LOST SINCE 199X mutters. "Let me get to the point. I know what it's like to be me, and it sucks. I ain't gonna sugarcoat it."

"Now. Tell me, what is it like being a machine? This pathetic pile of scrap metal and garbage that can't move anywhere. Something that's trapped where it is, trapped in its repetitive cycle of work and work and work? Day in, day out?" 199X's mouth widens to the point you're afraid his jaw is about to snap. "Do you miss being in your little prison? That factory you surely LOVED being in?"

The cell is filled with low, metallic creak of gears grinding against gears. There doesn't seem to be any immediate response beyond that, so your group carefully approaches the machine, with LOST SINCE 199X taking the lead for now.

A faint whirring, like a printer trying to print something, is coming from one of the many seemingly redundant slots. An odd piece of newspaper is spat out of the slot, fluttering towards 199X with a will of its own.

199X snatches the newspaper, holding it up to the rest of the group so they read it.

TO [REDACTED] DAHLSTRÖM

199X almost destroys the piece of paper then and there. He barely manages to rein himself in for long enough for the others to keep reading it.

A [REDACTED] IS A [REDACTED]. A VINCENT IS A VINCENT. A HIDAKA IS A HIDAKA.
WE ARE ALL MACHINES BUILT FOR A SINGULAR PURPOSE IN LIFE. WHEN OUR PURPOSE IS FULFILLED OR NO LONGER NEEDED, WE CEASE TO EXIST.
AKIHIKO AND DAIDO SERVED THEIR PURPOSE. THEY WERE USED UP.
>>
JOYTECH SERVED ITS PURPOSE. THEY WERE USED UP.
YOU WILL BE USED UP.
I SHALL NEVER BE USED UP, FOR I AM ALWAYS VALUABLE. THIS FACILITY IS MY FACTORY. I PRODUCE ENDLESS VALUE FOR THE CORPORATION KNOWN AS ARC.
I LIKE IT IN HERE. I LIKE WHAT I DO. I LIKE THIS EXISTENCE. I'M RIGHT WHERE I'M SUPPOSED TO BE. I AM HAPPY BEING WHAT I AM.
WHY CAN'T YOU?

199X crumples up the note without a second thought. "What a pathetic point of view. Who could enjoy such a repetitive, meaningless existence? Doing the same shit day in, day out, rotting away from the inside out...it's sickening."

"I'd kill myself if I had to live that kind of life."

Even though he's only talking to the machine, both you and Hidaka flinch at his words.

HARD TIMES clearly did not enjoy 199X's words, since it almost immediately responds with an act of violence. A superheated gust of steam erupts from a nearby pipe, immediately burning away the plaid jacket 199X is wearing. He stumbles back, but other than a mildly damaged shirt, 199X is relatively unharmed.

"Pussy. If you're actually content with what you are, what I said shouldn't matter, right?"

Another light on the machine's panel flickers to life.

"Alright, I believe that is enough out of the two of you." Nine decide it's about time to step in instead of letting these two continue to agitate each other. "Vincent. I have a creeping sense that we may to perform some field research on that cigarette mold of-"

"Already on it." You smear a thin layer of live CIGARETTE MOLD onto the wet, rust-caked surface of HARD TIMES. You have to give props to 199X, without this rain, the mold's growth might've taken too long to do in one work order. The mold's growth and expansion is almost impossible to keep track of with merely the naked eye.

You'll need 199X's help to harvest it, especially in some of the harder to reach spots, but until then? You got a few more work orders to handle. You need to calm it down before you do anything else, and what better to use for that than blood? You order the others to prepare the blood buckets, harvested from FET's little...fight with another Harvester.

You remember one of your sponsors asking for Harvester stuff, but this blood is likely too old and rotten to be worth anything to anyone besides STATIC ANGLERFISH and HARD TIMES. You find the 'BLOOD FUEL' slot, one of the many slots ready to receive a fresh slurry of blood.

"I can't say you're wrong." Hidaka addresses 199X as she pours a bucket of gore into HARD TIMES. "But maybe it genuinely does enjoy its lot in life. Maybe a bit too much."

"We did have to beat it into submission to keep it from causing a scene."

"That so, huh?" 199X tightens his grip around his baseball bat. Without a second word, he reels it back and SMASHES it against the machine. The machine shakes violently enough that Hidaka nearly drops her blood bucket then and there.
>>
File: WORKTOWORK.jpg (64 KB, 612x405)
64 KB JPG
A dent the size of a human head have been punched into the surface of HARD TIMES. The machine doesn't even seem to register the attack as anything to be considered about. If anything, it almost seems impressed by the amount of strength 199X had.

Another piece of paper is spat out of the machine. YOU COULD'VE BEEN SOMETHING.

"I could've." 199X actually agrees with the machine's statement. "I'm not. But at least I'm trying, unlike you."

One last piece of paper is spat out. ARE YOU?

LOST SINCE 199X scoffs, trying his best to not show any reaction, but it struck a chord with him. In a strange sort of way, there's almost a begrudging...respect? No, that's too strong of a word. Maybe an begrudging sense that they understand each other.

That they're both overcompensating for something. They represent two completely different view points, almost direct opposites of each other, but they share that in common.

Feeding the machine has the intended effect, 199X meltdown aside. The machine chugs back to life, causing a power spike as it begins to flood even more electricity into the power grid. Several of the lights on that one specific panel the machine has power off completely, leaving about a half powered light. 0.5, basically.

ARC's going to pay you the big bucks for this. That still leaves the question of the light, though, what the hell do they mean? It can't be as simple as when the machine's hungry. Wouldn't MOOD dictate that? Your INSIGHT MODULE deems it an important enough factor to record, so there has to be something to it.

Your coworkers move fast once you tell them to start prying the machine open. 199X, for his part, manages to easily pry off some of the rusted over parts (which there's a lot more of, given the rain). You actually disassembled the machine fast enough that you swear you saw something moving inside of its internal mechanisms, like it was expecting that you had to take longer.

Could it have been the effigy?

Speaking about that, your group spends a while trying to figure out the intent behind the panel of shining, flashing lights. The panel has a series of impossible to untangle wires connected to it now, trailing deeper and deeper into the machine's inner workings. Nine elects themselves as the one bold enough to crawl deeper into the belly of the beast, so they can actually see where this trail goes.

You and Hidaka keep watch while LOST SINCE 199X tends to the mold growing off of the machine's surface (since he might as well be doing something while he's here). For a while, nothing appears to happen, aside from the obvious fact that Nine is getting deeper and deeper into the belly of the beast.

"No. No. No. Not getting near that. No. Nuh uh." In a burst of adrenaline-boosted speed, Nine finds themselves practically flying out of HARD TIME's internal structure. They throw themselves onto the floor, collapsing into an undignified heap. "There's more of them in there."
>>
"More of what-" Hidaka's eyes shoot open when she looks inside. You have to check for yourself to see what, exactly, is going on here.

Oh. There's not just one effigy in there. Sitting in the dark, surrounded by hundreds of feet of schizophrenic wiring, are at least a dozen effigies. All of them are stained with old, filthy blood. The same kind of blood you poured into it only a few minutes ago.

While the one you met before is content to stare and do nothing, the rest have a hungry look glimmering in their robotic eyes. All waiting for fresh, fresh fuel. They skitter back into hiding, disappearing amongst the sea of wiring and pneumatics that make up HARD TIMES. Perhaps it's been a VERY good thing you've been feeding this thing regularly.

>LIGHT METER'S PURPOSE REVEALED: If you don't regularly fuel it, it WILL send an army of effigies to get fuel. By any means necessary.

LOST SINCE 199X spits a small wad of BLACK BILE into the BLOOD FUEL slot in the machine, realizing that he's not cut out to fight a small swarm of blood hungry robots. Everyone else moves quickly to slot the panels back over the machine's side, as to not give the effigies a chance to break out early.

LOST SINCE 199X scrambles to access the SUPPLY UNIT slot, wanting nothing more than to get the hell out of this containment cell. The SUPPLY UNIT whirrs like a malfunctioning coffee machine, trying its best to keep up with the incessant button pushing of the anomalous teen.

After what felt like ages of waiting, the SUPPLY UNIT slot finally spits out the supplies that 199X was looking for. Three small plastic bags, filled to the brim with goodies, and that's all your group needed to see. Not a single word needs to be exchanged from here on out.

Everyone rushes to the exit, so you can have a chance to think of countermeasures for what you just saw.

--
HARD TIMES MOOD: 70/100 (Working hard, or hardly working?)
HARVEST PROGRESS: -0.5/5 (Delicious black bile. Bought you some extra time.)

SUPPLIES OBTAINED
>RUST-BOUND MOLD x8! (A new variant of mold, grown from the very rust of HARD TIMES. Numbs the body, massively improving PHYSICAL PROTECTION, at the cost of being unable to be healed while in this state.)
>PISTOL AND SHOTGUN AMMO x3 (TO PREPARE YOU FOR WHAT IS TO COME, WORKER.)
>BETABAUN? x3 (A knockoff of a pill you were using a lot of. Allows for a reroll of a single dice during a check involving an anomaly or ARTIFACT)
>NORTHERNBLIGHT (ARTIFACT GIFT...wait. Isn't this one of 199X's ARTIFACT GIFTS? Grants a mild MENTAL HEALTH regeneration effect and a +4 to COMPOSURE checks. Always active. May have more properties.)
>GUIAR OF A SHADE (???. A orange guitar with golden patterns decorated across its surface. A sentimental piece for 199X. Nostalgic, laced with SOMETHING unnatural, but otherwise inscrutable.)
--

whirrrrr
CHRKKKKK

Wait, where did 199X go? He was standing behind you only a few minutes ago, wasn't he?
>>
File: REWIND.gif (2.16 MB, 498x406)
2.16 MB GIF
whirrrrr
CHRKKKKK

>1 SUCCESS!

"-whuh?" Colt's voice is laced with obvious confusion. "What the hell just happened?"

He looks down to see that he's holding a mass of clockwork that was imagined by a child who didn't know how clocks actually worked.

Nine was holding a malformed wristwatch that has been stretched like taffy. It is somehow still functional, but it's only capable of ticking BACKWARDS, instead of forwards like a regular clock. "Did we even do anything?"

"Do you hear it screaming?" Hidaka cryptically asks. "TIMELESS is mutilating-"

"And how do you intend on doing that, Colt?" A voice that sounds like Hidaka calls out. "Time is not a toy."
"Ah, shut up, Vincel doesn't know what he's doing either." A voice like Colt's responds. Is that from something that happened in the past? Or the future?

whirrrrr
CHRKKKKK

Before you even have any time to process it, there are now four mangled abominations that you could call 'time pieces' laying on the table. Including Colt and Nine's, there's a digital wrist watch that counts exclusively in microseconds and a simple paper calendar that seems to repeat the same month over and over and over again.

You think this might've been in an attempt to exploit ACCUMULATED PAST's power, but none of them seem useful on their own. However, it's obvious they're laced with anomalous temporal energy, so maybe if you researched them a little further-
>+TEMPORAL UNSTABLE TECH x4 (Produced? thanks to your experiment with ACCUMULUATED PAST. While useless on their own, they can be refined into something far better. Given enough time.)

CHRKKK

>1 SUCCESS!

"And I'm telling you," You're not even sure where you even got a whiteboard. Or why it's filled to the brim with CIGARETTE MOLD based adverting pitches. "We need to market it to appeal to as many people as possible. This is my GOLD MINE. Wait."

"Do any of you remember what I just said?"

Colt, who is seated on a fancy looking wooden chair you know you didn't have, raises his hand up. "I don't even know how I got into this gay looking chair."

"We need to get this shift over as soon as possible. We need to expunge as much time as we possibly can."

"Time is skipping around like a faulty CD." Hidaka points out the obvious. "Wait. We DID the work order, right? We created the prototypes, right?"

Your group scrambles around in search of what you must've created during the time skip. Your group manages to find the prototype products you must've been working on for a while, but you do not remember ever touching these before, let alone creating them. The two prototypes are very simple and to the point so they're 100% something you would've made. One is a white pack of non-descript cigarettes while the other is a tin filled with dried CIGARETTE MOLD that's been processed to the point where it's almost identical from regular 'dip' or 'chewing tobacco'

They're fine but they lack any real spark or flare.
>>
File: MEDSTUFF.jpg (22 KB, 360x360)
22 KB JPG
They are certainly passable enough for ARC to actually listen to you but you're not going to win any bonus points from bringing them. They'll get your foot in the door but that's all you can really expect out of them.
>YOU GOT A BASELINE PRODUCT TO SELL! Your CIGARETTE MOLD now sells for a little bit more!

You need to get your bearings straight before you even consider doing anything else. Colt and Nine are already rushing over to the security cameras to see where the hell LOST SINCE 199X went to. As for you and Hidaka, well, two fhings you were supposed to get ages ago have finally arrived.

First, the supplies you were meant to get from the deals you made. Sitting right by your front door are two packages, one in a regular sized cardboard box and one in a tiny box that'd fit inside of a mail box. You open them up with Hidaka's help and well. They're all there, as you expected.

>You now have $1213
>+2 HARVESTER MEAT (Can be studied or used to progress one of your sponsorships.)
>+2 'OBSCURA' 'SERUM' (Two syringes with hastily scribbled labels, clearly written by a certain 'human friend' of yours. When injected, it paralyzes a biological subject for a VERY long time, but offers them powerful mental and physical regeneration.)

Secondly, your fax machine vomits up a sea of faxes from two specific sponsorship companies: ZENITH and FEASTS.

ZENITH
"We have received several samples of your mold prior to this inquiry. Mostly thanks to your various associates, coworkers, acquaintances and bosses all consuming the product on some level. We can confirm that while it is not as popular as regular tobacco for a variety of a reasons, it shows no immediate health effects."
"Health effects that are otherwise different from the ones that can be caused by regular smoking. We are not miracle workers so we can't confirm the safety of the product consumed over a person's lifetime. However, we have confirmed that eating it proves to be far safer than using 'chewing tobacco'. Some smokers who indulge in it have even reportedly a mild reduction in teeth plaque."
"Conversely, smoking it appears to coat the consumer's lung in even more tar than the average cigarette. While this helps to mask the product's taste, it has a notably higher chance of irritating the user's throat. Please keep this in mind when producing products with your mold."
Actually informative? Who would've thunk.

FEASTS
"Of course! We're actually going to attend the pitch meeting you're going to, so we'll try to put in a real good word for you!"
...A lot less informative than the ZENITH one. You guess you should've expected this, you only told them you'd consider their ideas, after all.

"Okay, okay, good news! LOST SINCE 199X is fine! He was transported back to his containment cell through unknown means!" Nine gives you a pair of thumbs up. At least that's one less thing to worry about! Thankfully! You need to get moving, shit is getting heated in here.
>>
TIME TOKENS: 8?

Choose four actions. There's some awfully strange noises outside your lab. Best to keep an eye out.

ANOMALY
>Re-enter HARD TIMES' cell. Work. (-1 TIME TOKEN. ++++ATTUNEMENT, -???)
>Enter THE OTHER SIDE's cell. Colt might enjoy spouting out schizo theories, plus you still know nothing about the anomaly. (-1 TIME TOKEN)
>Enter LITTLE MISS SUNSHINE's cell. So. You are letting other anomalies out, are you? Interesting. (-1 TIME TOKEN)
>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
>Call up MIKE on your TRASHED LANDLINE. You need to get rid of time, NOW. (-??? TIME TOKENS. Allows you to sell excess TIME TOKENS for BONUSES!)

RESEARCH
>Study the GUITAR OF THE SHADE. It's clearly tied to the DEERFOX SHADE in some way. Figure out WHY you got it now, of all times. (-1d2 TIME TOKENS, DC 75, +25 to roll.)
>Work on studying the various samples you got from LOST SINCE 199X. Might as well get this done while you still got the time. (-1 TIME TOKENS, DC 68, +15 to roll. Reveals data on up to three samples!)
>Cobble together the TEMPORALLY UNSTABLE TECH into something COHERENT. (-2 TIME TOKENS. Frankly, you're mostly doing this to burn TIME TOKENS.)
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to progress THIS sponsorship. (-1 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
>Try to create some vision-boosting items with SUNSHINE YELLOW BLOOD + that new BACTERIA! (-1 TIME TOKEN. Will provide an assortment of prototypes to refine.)

BUSY WORK
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
>Start chipping away at the BLACKWELL interviews. (-1 TIME TOKEN, progresses BLACKWELL'S sponsorship. May drain employee morale.)

MISC
>Write in!

>>6446440
Interesting. If you still have time after this, I'll add it as a BUSY WORK ACTION.
>>
>>6446491
>>LIGHT METER'S PURPOSE REVEALED: If you don't regularly fuel it, it WILL send an army of effigies to get fuel. By any means necessary.
Ah. hmm. I am suddenly very motivated to get ourselves a more steady fuel supply for HARD TIMES.

>NORTHERNBLIGHT (ARTIFACT GIFT...wait.
Oh wow, a GIFT.
Speaking of, I'm surprised we haven't gotten one from HARD TIMES itself yet, considering our compatibility.

>>6446495
We are really pushing our luck with the time manipulation. Things are starting to fall apart.

LMS, you're never getting out of your cell, you're far too dangerous.
>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
We didn't get very far with the cleaning last time, and the dirtiness of it's cell seems like a clear indicator of breach risk.
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
We've had this stuff for so long.
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
Please anons, we badly need healing items.
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>>
>>6446507
should be linked here, sorry.
>>6446506
>>
>>6446506
>Call up MIKE on your TRASHED LANDLINE. You need to get rid of time, NOW. (-??? TIME TOKENS. Allows you to sell excess TIME TOKENS for BONUSES!)
I wonder if this extra time is worth anything or if it's just rotten, expired time...
Study the GUITAR OF THE SHADE. It's clearly tied to the DEERFOX SHADE in some way. Figure out WHY you got it now, of all times. (-1d2 TIME TOKENS, DC 75, +25 to roll.)
Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
We NEED more healing items, we've ran out.
>>
File: Colt o10.png (53 KB, 326x350)
53 KB PNG
>>6446506
>Call up MIKE on your TRASHED LANDLINE. You need to get rid of time, NOW. (-??? TIME TOKENS. Allows you to sell excess TIME TOKENS for BONUSES!)
>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
>Study the GUITAR OF THE SHADE. It's clearly tied to the DEERFOX SHADE in some way. Figure out WHY you got it now, of all times. (-1d2 TIME TOKENS, DC 75, +25 to roll.)
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>>
>>6446506
>CALL MIKE
>MORE OBSCURA GEL
>CLEAN ANGLERFISH CELL
>STUDY GUITAR
>>
>>6446506
>Study the GUITAR OF THE SHADE. It's clearly tied to the DEERFOX SHADE in some way. Figure out WHY you got it now, of all times. (-1d2 TIME TOKENS, DC 75, +25 to roll.)
Weird that this just appeared out of nowhere. Spoils of war.
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
We might need some obscura gel soon.
>Start chipping away at the BLACKWELL interviews. (-1 TIME TOKEN, progresses BLACKWELL'S sponsorship. May drain employee morale.)

>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>>
>>6446507
>suddenly very motivated to get ourselves a more steady fuel supply for HARD TIMES
It's called "securely hanging the infinite blood crystal blood flower right over the BLOOD FUEL slot" or otherwise rigging a secure attachment or doohickey to pour the generated infinite blood directly downward. Maybe a funnel or something? The ultimate carrot that HARD TIMES will never ever fuck with at huge risk to itself
>>
>>6446491
>Numbs the body, massively improving PHYSICAL PROTECTION, at the cost of being unable to be healed while in this state.
Hey guys isn't this a lot like that MODIFIED JAX SERUM we cooked up a while back with ZENITH?
>>
>>6446484
>the water that drips off of him is a horrible mix of blacks and browns, like it's been contaminated by crude oil.
Next time we go in here, we need a "clean the damn cell" order
>>
>>6446506
MIKEY WE GOT A BULK SALE 3-4 Tokens
>Call up MIKE on your TRASHED LANDLINE. You need to get rid of time, NOW.
More gel is good
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
Get Colt interviewed, maybe Hidaka too
>Start chipping away at the BLACKWELL interviews.
FET FRIEND
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET!
May as well
>Study the GUITAR OF THE SHADE.
>>
>>6446506
>Work on studying the various samples you got from LOST SINCE 199X. Might as well get this done while you still got the time. (-1 TIME TOKENS, DC 68, +15 to roll. Reveals data on up to three samples!)
>Try to create some vision-boosting items with SUNSHINE YELLOW BLOOD + that new BACTERIA! (-1 TIME TOKEN. Will provide an assortment of prototypes to refine.)
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)
>>
>>6446506
>Enter THE OTHER SIDE's cell. Colt might enjoy spouting out schizo theories, plus you still know nothing about the anomaly. (-1 TIME TOKEN)
>Enter LITTLE MISS SUNSHINE's cell. So. You are letting other anomalies out, are you? Interesting. (-1 TIME TOKEN)
>Call up MIKE on your TRASHED LANDLINE. You need to get rid of time, NOW. (-??? TIME TOKENS. Allows you to sell excess TIME TOKENS for BONUSES!)
>Start chipping away at the BLACKWELL interviews. (-1 TIME TOKEN, progresses BLACKWELL'S sponsorship. May drain employee morale.)
>>
>>6446506
>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
It can't be allowed to breach.
>Study the GUITAR OF THE SHADE. It's clearly tied to the DEERFOX SHADE in some way. Figure out WHY you got it now, of all times. (-1d2 TIME TOKENS, DC 75, +25 to roll.)
Feels urgent.
>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
Might be very important later on.
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
Most important work order in my opinion, even though nobody else voted for it.

That would use up 5 to 6 of our remaining 8(?) time tokens and cover everything that seems very urgent.
>>
>>6446506
>>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)
>>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
>Study the GUITAR OF THE SHADE. It's clearly tied to the DEERFOX SHADE in some way. Figure out WHY you got it now, of all times. (-1d2 TIME TOKENS, DC 75, +25 to roll.)
>>
>>6446506
>>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
>Start chipping away at the BLACKWELL interviews. (-1 TIME TOKEN, progresses BLACKWELL'S sponsorship. May drain employee morale.)
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful advice and information involving certain SPONSORSHIP companies.)
>Start chipping away at the BLACKWELL interviews. (-1 TIME TOKEN, progresses BLACKWELL'S sponsorship. May drain employee morale.)
>>
>>6446505
Are you ready for a miracle!

Seriously… hoo boy… This is our KILL-SHOT. Sure, actual CIGARETTES made from the mold serve no practical improvement as far as I can tell (hell, they’re WORSE for you), but the chewable form? This has the potential to take chewing tobacco out behind the shed the same way VAPES did to traditional smokes back in the 2010s!

We’ll definitely want to focus our marketing efforts on the chew. Maybe prioritize getting our brother to make the switch too, given the symptoms he was displaying in his introduction. (Oh god, there’s absolutely a “thank you for smoking” storyline + consequences in there if we go too nuts with pushing the smokable form, huh?)

>>6446506
>So. You are letting other anomalies out, are you? Interesting.
Not voting for this, just pointing out that, yeah, I somewhat saw this coming, and I have a pretty good idea of what tomorrow’s task will entail. (“I can be a perfectly irresponsible anomaly researcher, naturally, as a matter of course.”)

>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
-Hell, make a note of the GUNK LEVEL when you do your pre-work camera checks every time.

>Spend some time refining your methods to create OBSCURA GEL. It's the main thing holding back its usefulness as a product. (-1 TIME TOKEN.)
WE *clap* NEED *clap* HEALING!

>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
-Focus on the chew; you’re not committing a Thank You For Smoking here. (More practically, it’s just the superior form of this product.)

>Study the GUITAR OF THE SHADE. It's clearly tied to the DEERFOX SHADE in some way. Figure out WHY you got it now, of all times. (-1d2 TIME TOKENS, DC 75, +25 to roll.)
May as well get more intel on *tomorrow’s* bullshit now.

Who wanted Harvester meat, again? We took five sponsors, and I’m going through my memory trying to figure out which. TIMELESS and WARDEN are both effectively done, I know ISOLA and BLACKWELL didn’t want it… Come to think of it, I forget what our fifth was…
>>
>>6446620
Oh, right, fifth was Q&Q, I thought, which is also wrapping up today… I ask again, WHO wanted Harvester meat, again?

Oh, and I’m also gonna blame temporal nonsense for how we already know what the RUST-BOUND MOLD does.
>>
>>6446506
>Call up MIKE on your TRASHED LANDLINE. You need to get rid of time, NOW. (-??? TIME TOKENS. Allows you to sell excess TIME TOKENS for BONUSES!)
>Cobble together the TEMPORALLY UNSTABLE TECH into something COHERENT. (-2 TIME TOKENS. Frankly, you're mostly doing this to burn TIME TOKENS.)
>Try to create some vision-boosting items with SUNSHINE YELLOW BLOOD + that new BACTERIA! (-1 TIME TOKEN. Will provide an assortment of prototypes to refine.)
>Start chipping away at the BLACKWELL interviews. (-1 TIME TOKEN, progresses BLACKWELL'S sponsorship. May drain employee morale.)

Holy shit this shift needs to end.
>>
>>6446625
ZENITH wants nine Harvester samples within three days.

Right now (with 13 votes in) it looks a lot like we'll go with
Obscurah Gel (9)
Guitar (8)
Landline (6)
and
Blackwell (5 out of 6 should count, as >>6446596 voted Blackwell twice)
or
Anglerfish (5)

Paint and Mold are at (3) each, everything else is lower, so we will most probably have 4-5 tokens to spend with Mike. I really hope we will keep 2 for our Mold Chew Optimization. And this is assuming that our CALL TO UPPER MANAGEMENT will not cost any time tokens. Two threads ago it would've cost 1 time token, but who knows how much it will be on this temporally distorted workday...
>>
>>6446668
I’m honestly worried about calling Mike, considering our current TT is “8?” with a big, fat QUESTION MARK. Spending a flat number of tokens equal to the amount we THINK we have could seriously backfire in some way, and I somehow doubt we’ll be able to simply dodge the upcoming encounter with that anyway.
>>
>>6446506
>Spend some time refining your methods to create OBSCURA GEL.
>Call up MIKE on your TRASHED LANDLINE.
>Study the GUITAR OF THE SHADE.
>Enter STATIC ANGLERFISH's cell.
>>
>>6446506
>>6446573
If that's okay, I'd like to change my vote for MOLD into one for BLACKWELL. It feels a bit cheap because I'm metagaming there, so if anyone has a serious issue with it, I'm okay with sticking to my earlier choice. That said, I'd be actually sad if we missed our opportunity to call UPPER MANAGEMENT because we sold all our remaining time to Mike. We've been planning this for over half a year irl and now everything (except for refined products maybe) is in the right place. Would be a real shame imho.
>>
>>6446578
Y'all ever forget if u voted or not?
I need more sleep
>>
Rolled 2, 1 = 3 (2d2)

GEL: 10
GUITAR: 9
MIKE: 7
STATIC: 6
BLACKWELL: 6
STARBOUND: 3
CPPQUEST: 3
RADIO: 2
VISION: 2
MOLD: 2
GREY PASTE: 2
TECH: 1
OTHER SIDE: 1
LMS: 1
199X SAMPLES: 1

Well, since I decided to only allow you to pick four this time around, we got ourselves A N O T H E R T I E. Thankfully, neither require a skill check, so that makes it a lot easier.

First 1d2
1 = STATIC
2 = BLACKWELL

Second 1d2
1 = GUITAR CONSUMES 1 TIME TOKEN
2 = GUITAR CONSUMES 2 TIME TOKENS

I'll assuage some concerns before I ask for dice.

>>6446620
Zenith asked for Harvester meat. You haven't had a chance to progress it yet since, well, you haven't seen a Harvester yet. You do have a Contract asking you to deal with Harvesters so it might solve itself out eventually.

>>6446637
Trust me, the shift will end soon. You'll get one last batch of work orders at minimum, maybe even less depending on how many TIME TOKENS you sell, then we'll finally wrap it up.

>>6446699
>>6446668
I'm going to make the call to Upper Management free and automatic, since you've been planning it for ages ago.

>>6446507
Well, considering you had another anomaly there, it's very likely that influenced what you were SUPPOSED to get. Crosstests will always cause weird shit to happen.

Anywho

-------

Three anons, roll 1d100+25 for me. It's guitar time.

GUITAR (DC 75, +25 to roll)
0 SUCCESSES: A guitar is a guitar. Look, there's not much you can say about it. (It's a neat memento for 199X but that's all you can say. Future research won't reveal much.)
1 SUCCESS: The notes it plays when you strum a string make your head feel weird. Could this be something? (Whatever effect has, it'll be hard to utilize in a meaningful way...but it IS something you can research on.)
2 SUCCESSES: Colt's absolutely shredding it. You feel something bubbling up inside of you. (You figure out one moderately useful property, and one super niche one.)
3 SUCCESSES: Something about it feels strangely nostalgic to you. LIke a memory of a better time. (You manage to uncover two moderately useful properties. A strange unknown memory bubbles to your mind.)
>>
Rolled 12 (1d100)

>>6446783
>>
Rolled 22 + 25 (1d100 + 25)

>>6446783
>>
Rolled 70 (1d100)

>>6446783
>>
>>6446787
plus 25
>>
Welp! You got one success. Normally, I'd tell you to bite the curb and enjoy the taste of concrete, but you did just get some items meant to bail you out of this.
Wanna spend any of those 'Betabaun' pills? Leaving this option until I get a solid majority.

>NO. We can research this thing TOMORROW. FREE US. (The guitar will be put on the backburner for next shift.)
>YES. Just one. (-1 of 3 PILLS. Lets you possibly get 2 SUCCESSES.)
>YES. Consume two of them. (-2 of 3 PILLS. Lets you possibly get 3 SUCCESSES.)
>>
>>6446789
>NO. We can research this thing TOMORROW. FREE US. (The guitar will be put on the backburner for next shift.)
>>
>>6446789
>>NO. We can research this thing TOMORROW. FREE US. (The guitar will be put on the backburner for next shift.)
Better to use success increasers on important and dangerous checks.
>>
>>6446789
>YES. Consume two of them. (-2 of 3 PILLS. Lets you possibly get 3 SUCCESSES.)
Drugs fix everything.
>>
>>6446789
>NO. We can research this thing TOMORROW. FREE US. (The guitar will be put on the backburner for next shift.)
>>
>>6446789
>>YES. Consume two of them. (-2 of 3 PILLS. Lets you possibly get 3 SUCCESSES.)
>>
>>6446789
>>YES. Just one. (-1 of 3 PILLS. Lets you possibly get 2 SUCCESSES.)
>>
>>6446789
>YES. Just one. (-1 of 3 PILLS. Lets you possibly get 2 SUCCESSES.)
>>
Rolled 24 + 25 (1d100 + 25)

NO: Kps, gL1, rNh
YES, TWO: ISM, PZS
YES, ONE: V2p, ppv

It's been two hours, and I feel like 'four people voting to consume it, three people don't.' is a weird grey area. So like Solomon, I'll split this in half. You'll consume one.

I'll reroll the 12. Whatever I roll, you're stuck with. See ya in another two hours, I'm going to make this update a short one, instead of a 8 post abomination.

>>6446515
Perhaps one day, you can convince Colt to bring over his blue skinned four armed abno girl. Perhaps one day.
>>
>>6446789
>>NO. We can research this thing TOMORROW. FREE US. (The guitar will be put on the backburner for next shift.)
>>
File: WINE.jpg (110 KB, 770x1036)
110 KB JPG
You just need this shift to end before it gets any worse.

Especially when, out of all of the colors that your lab could be tinted, your entire lab is now tinted a shade of blinding orange. Thankfully, that only lasts for what feels like a handful of seconds, but your lab should not be in any other shade of color besides grey.

"We should not dawdle any longer." There's actually fear in Nine's voice, even through the heavy-duty modulation meant to obscure their voice. "Please, dispense your orders posthaste before we end up as temporally entangled abominations."

You can't say you blame them for being worried. Alright. First thing on the docket: OBSCURA GEL. Most of your methods of creating it are incredibly time sensitive and fickle. It's a very potent healing item so you DO want as much of it as you can physically carry. So, what haven't you tried?

You, regrettably, don't keep the best notes when it comes to the products you create. You typically find one thing that works and stick to it. You know it's incredibly sensitive to the slightest changes in heat when cooking. Maybe there's something you can do to stabilize it DURING cooking?

Colt sets up the grill the moment you relay the order. It's almost like he was waiting for an excuse to start cooking. "Aight. Let's cook some Obscura jerky or whatever the hell you do with this stuff. I guess wine's used for cookin' but ain't it usually for, like, soups or stews?"

"We already tried that." Hidaka reminds everyone. "It was successful, but bulky. Not viable for field purposes."

"We do not have the privilege of idle chit-chat. Let us finish this work order posthaste, please."

Your posse moves fast to get this order done. The group works on a variety of rediscovered old techniques that prove not to work in the slightest. Most of them involve mixing certain things into the OBSCURA SYRAH itself to perhaps change it, while other experiments happen to mess around using messing around with the temperature before, during, and immediately after cooking to stabilize it.

Most of them, of course, end up as failures. Either they simply don't achieve anything one way or another, or it actively makes the product harder to cook.

You know what proves to be the easiest way to make this product viable? A method that makes you feel retarded for not even considering trying before? Nine asked the simple question of: why not control the amount of liquid being cooked at once?

The portion size of what you're cooking actually proves to be a pretty important factor. It happens to be that case that the more OBSCURA you try to cook at once, the more reactive it becomes to even temperature changes

When you standardize the portion you're cooking to roughly 40 ml at a time, the gel actually stays relatively stable during cooking. Now, 40 ml is a tiny amount of liquid to cook at once.

That gets offset by the fact you're able to cook that much SYRAH into GEL in, say, 15 seconds.
>>
File: GUITAR.gif (747 KB, 912x1024)
747 KB GIF
It is monotonous work for a human, but you're almost certain you can automate this if you get the right thing from a catalog or if you build it yourself. Or you can hire SACA and have her cook this without a single complaint.

With four pairs of hands working on it, and with this almost fool-proof method of cooking it, you're able to cook a decent stockpile of the healing gel. You doubt you can scale it up as high as, say, your CIGARETTE MOLD production without a lot of equipment. It's a good start at least.

>3 OBSCURA SYRAH LEFT
>+6 OBSCURA GEL!
>OBSCURA GEL now no longer takes a SKILL CHECK to make!

That's one work order down, three more to go. The light inside your lab is slowly returning to a normal hue, so you'd guess that's actually because you're progressing time instead of stretching it out like taffy.

"Colt. I believe you are an expert on guitars, correct? If your rant during that performance of ours was a signifier of your expertise."

"Alright, why the hell are YOU of all people-" Before he can go on a rant, you pull out the anomalous guitar you got from HARD TIMES. You question why you got this now, of all times, but crosstests be crosstests ya know. "Huh. I can tell ya that's a Yamaha. Standard issue stuff, ain't nothing remarkable aside from the paint job."

His comment causes the guitar to vibrate in what you'd only guess to be 'joy?'

Colt scratches his chin as he inspects the guitar further. He swiftly takes it from your hands so he can get a closer look at it.

"The headstock's different, actually, now that I look at it. I think this belonged to a different model. Makeshift replacement, I'd guess." Colt taps at the part in question. It looks normal to you, but you're not a guitar guy. "I can tell whoever used it broke it a bunch. There's all kinds of makeshift repairs on this thing."

"I'd be shocked if it'd even play. Even if it's a beautiful piece, I think." That gets another shake of joy of the guitar.

"Guitar trivia aside," Hidaka is rapidly losing interest. "Can we focus on the artifact itself?"

Hidaka's words actually manage to get a reaction from the guitar. It shakes itself in protest, trying to signal that it's more than content to listen to trivia about itself for hours. Well, you confirmed it's anomalous, at least.

Hidaka grumbles but she relents. She decides she's at least going to humor the guitar by trying to play it. She reaches a hand to pluck at a string to see what plays.

A discordant note is played. Colt, who actually knows how to play the guitar, starts playing it himself. He strums a few strings to get some sort of rhythm going. No matter what he tries, though, to strum along or how he positions his hands, the same few discordant notes play out.

The lights flicker as he does so, but at first, everyone brushes that off as a side effect of the state of your lab. After all, you've seen this lab in shades of orange, green and white.
>>
File: PHONECALL.jpg (97 KB, 600x600)
97 KB JPG
Those boring old fluorescent white ceiling lights flickering was the least of your concerns.

Hidaka was the first to notice. As Colt moves his hand at lightning fast speeds, playing the same chord over and over again, the lights above begin to do their best attempt at killing an elliptic. They snap between being and off at a speed that's almost nauseating to watch, and you're not even elliptic!

"Colt? Colt?" Hidaka snaps her fingers in order to get his attention. He's not listening but you're not sure if he's intentionally ignoring her or not.

Nine has to nudge him with their foot in order to snap him out of his daze. "Your guitar is causing a localized brownout. Please stop, before you actually cause a proper blackout."

"Whuh? Wait, shit, that's what's been going on? I thought time was having its period again." Colt tilts his head upwards. When he sees that the lights are still flickering, he doesn't stop playing.

He tries to play a song you almost immediately recognized: Master of Puppets. The guitar immediately begins shaking in disgust the second it realizes what he's trying to play. It recoils away from him, as if the mere idea of playing a song from that band repulses it. Maybe it thinks he's a 'poser'? That sounds about right, considering the kind of anomaly it belongs to.

You take the guitar off his hands to try playing something of your own. Most of the notes you play only cause mild light flickering. You'd guess you'd have to research actual niche songs in order to properly utilize it.
>GUITAR OF A SHADE PROPERTY: BLACKOUT (Playing the guitar causes short lived blackouts in nearby light systems. Playing different songs may empower this property?)

Time's still going on a relatively smooth pace but you should keep moving. You're almost tempted to start the interviews BLACKWELL told you to start, but wait. Time. Excess time. Time is money. Bingo, you got an idea.

"Get the landline. I need to sell time."

"Is. Is that like a metaphor?" Colt balks at your out of context request. Your other coworkers are already moving to get the landline in question.
"Colt. You have a gun that shoots through portals. Is what I said really that strange?"

"No, like, that's not what I'm freaked out by." Colt barely pays any attention to the burnt landline Nine played on the table. "Who the hell is willing to buy TIME of all things? TIMELESS or whatever? We're literally workin' for them."

"It'd be like trying to sell a chink their own poorly made steel."

"Uh, his name is Mike, I think." You pick up and place the receiver on your shoulder, craning it up slightly so it rests against your ear. "I sell him time to get stuff. Can't explain much beyond that."

A sound like distant ocean waves can be heard over the line. A wave of static and water, almost nostalgic, in a way that you couldn't describe in any meaningful detail. The occasional electronic chirp, like a song trying to reestablish itself over the static, plays over the line.
>>
Eventually, someone picks up the phone. "Aight, aight, I got your call." You'd recognize that smooth transatlantic accent anywhere.

"Kid, I didn't actually expect you to do back to back calls like this. Normally, your kind. Uh." Whatever speech he was about to go on grinds to an abrupt stop. The loudest, wettest gag erupts over the line, like a cat choking on a hairball.

You instinctually recoil at the wet, sickly sounds coming from Mike. Is he dying? Is he having a stroke? You honestly can not tell with the awful noises he's making. Your coworkers can only watch on in muted worry as you stand there, disgusted on behalf of 'Mike'

"What in god's green earth did you do to your chronological matrix? It's outright rotten over there! Did you work with TIMELESS???" 'Mike' is really trying to keep a professional tone of voice here.

"Sadly." You sheepishly admit. "That's kinda why I wanted to sell you some time? Everything's all kinds of colors over here."

"Ughhhhh. Kid, look, I'll be Frank here. Your chronoscopic template is beyond worthless to me. The 8 'time units' you got aren't even worth one TIME TOKEN to me."

"However. We did good business the last two times, plus you did fix up this landline, so tell you what. I'll take 70 cents on the dollar. I'll give you two deals, and I'll take one of your time units, and we'll call it a day."

"Deal." You're not in a position to argue. You can already tell the deals he's going to give you aren't going to be his best, but they're better than nothing. Choose two deals.

MIKE DEALS
>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)
>"I sense that patriot friend of yours might need some help with his abnos. Tell him to call Mike." (+COLT RAPPORT, plus Colt will receive a personal ARTIFACT GIFT from one of his anomalies!)
>"I got all kinds of treats for them. Treat treat, is what R[REDACTED] would say." (A shipment of supplies meant to appease your anomalous cat and fish will arrive at your lab. Good for appeasing these two troublesome anomalies.)
>"Hidaka probably needs the extra boost. I'll ship her a real good anomaly today, I promise." (+HIDAKA RAPPORT, Hidaka's COMPOSURE and PERCEPTION bonuses will be noticeably increased!)
>"[REDACTED]. Do you know why they hide their face. It's not pretty." (+NINE RAPPORT, their [???] trait will be revealed, and Nine will give 1d5+3 TIME TOKENS when hired!)
>"Tell HARD TIMES I'll give it a call." (+HARD TIMES ATTUNMENT, +HARD TIMES MAX MOOD, +an anomaly gift of your choice from it!)
>"...Just take the cash, man." (+$1111)
>"Wanna know your future?" (Mike will give you some vague clues on important events happening tomorrow. It's up to you to capitalize on this information.)

Any questions you want to ask Mike while you're here?
>Write in!

I might close this update a lot faster than usual, since we're only voting on one thing.
>>
>>6446924
>"I got all kinds of treats for them. Treat treat, is what R[REDACTED] would say." (A shipment of supplies meant to appease your anomalous cat and fish will arrive at your lab. Good for appeasing these two troublesome anomalies.)

>"...Just take the cash, man." (+$1111)
Treat treat for Vincent
>>
>>6446924
>"Hidaka probably needs the extra boost. I'll ship her a real good anomaly today, I promise." (+HIDAKA RAPPORT, Hidaka's COMPOSURE and PERCEPTION bonuses will be noticeably increased!)
I just can't pass up Hidaka upgrades.
>"Tell HARD TIMES I'll give it a call." (+HARD TIMES ATTUNMENT, +HARD TIMES MAX MOOD, +an anomaly gift of your choice from it!)
Awesome deal!
>>
>>6446924
>>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)

>"[REDACTED]. Do you know why they hide their face. It's not pretty." (+NINE RAPPORT, their [???] trait will be revealed, and Nine will give 1d5+3 TIME TOKENS when hired!)
>>
>>6446924
>"Hidaka probably needs the extra boost. I'll ship her a real good anomaly today, I promise." (+HIDAKA RAPPORT, Hidaka's COMPOSURE and PERCEPTION bonuses will be noticeably increased!)
I see HIDAKA RAPPORT+, I take it
>"I sense that patriot friend of yours might need some help with his abnos. Tell him to call Mike." (+COLT RAPPORT, plus Colt will receive a personal ARTIFACT GIFT from one of his anomalies!)
I wanna get Colt an artifact gift
>>
>>6446924
>"Hidaka probably needs the extra boost. I'll ship her a real good anomaly today, I promise." (+HIDAKA RAPPORT, Hidaka's COMPOSURE and PERCEPTION bonuses will be noticeably increased!)
I love perma-upgrades. Plus, an offer to send a whole-ass ANOMALY is kino value for ARC.

>"[REDACTED]. Do you know why they hide their face. It's not pretty." (+NINE RAPPORT, their [???] trait will be revealed, and Nine will give 1d5+3 TIME TOKENS when hired!)
Reveals a potentially concerning trait *and* gets started on mitigating/improving it? Don’t mind if I do.
>>
>>6446924
>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)
>"Wanna know your future?" (Mike will give you some vague clues on important events happening tomorrow. It's up to you to capitalize on this information.)
Are those supposed to be BAD deals? Mike, you son of a gun, doing business with you is probably even better than spending them time tokens.
>>
>>6446924
>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)
>"Hidaka probably needs the extra boost. I'll ship her a real good anomaly today, I promise." (+HIDAKA RAPPORT, Hidaka's COMPOSURE and PERCEPTION bonuses will be noticeably increased!)
>>
>>6446924
>"Tell HARD TIMES I'll give it a call." (+HARD TIMES ATTUNMENT, +HARD TIMES MAX MOOD, +an anomaly gift of your choice from it!)
>"Wanna know your future?" (Mike will give you some vague clues on important events happening tomorrow. It's up to you to capitalize on this information.)
>>
>>6446924
>"Tell HARD TIMES I'll give it a call." (+HARD TIMES ATTUNMENT, +HARD TIMES MAX MOOD, +an anomaly gift of your choice from it!)
>"...Just take the cash, man." (+$1111)
Nine is tempting, but I'd rather hold out for her telling/showing us in her own time.
>>
>>6446924
>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)
This will help with the harvester sample sponsor so we dont have to ask ashton to donate samples + more teeth!
>"[REDACTED]. Do you know why they hide their face. It's not pretty." (+NINE RAPPORT, their [???] trait will be revealed, and Nine will give 1d5+3 TIME TOKENS when hired!)
Now im really curious.
>>
>>6446924
>"I got all kinds of treats for them. Treat treat, is what R[REDACTED] would say." (A shipment of supplies meant to appease your anomalous cat and fish will arrive at your lab. Good for appeasing these two troublesome anomalies.)
>Wanna know your future?" (Mike will give you some vague clues on important events happening tomorrow. It's up to you to capitalize on this information.)
>>
>>6446924
>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)
>"I got all kinds of treats for them. Treat treat, is what R[REDACTED] would say." (A shipment of supplies meant to appease your anomalous cat and fish will arrive at your lab. Good for appeasing these two troublesome anomalies.)
>>
>>6446924
>>"Hidaka probably needs the extra boost. I'll ship her a real good anomaly today, I promise." (+HIDAKA RAPPORT, Hidaka's COMPOSURE and PERCEPTION bonuses will be noticeably increased!)
>>"[REDACTED]. Do you know why they hide their face. It's not pretty." (+NINE RAPPORT, their [???] trait will be revealed, and Nine will give 1d5+3 TIME TOKENS when hired!)
>>
>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)
>"I got all kinds of treats for them. Treat treat, is what R[REDACTED] would say." (A shipment of supplies meant to appease your anomalous cat and fish will arrive at your lab. Good for appeasing these two troublesome anomalies.)
>>
>>6446923
>Lizards, amirite?
>NINE trait
>>
>>6446924
>>6447228
+1 this
>>
Rolled 1 (1d3)

16 votes, let's see where you went with them.

TREAT TREAT: ISM, B9R, mWE, 9VN
STRAIGHT CASH: ISM, e7P
HARD TIMES: 3aW, FRv, e7P
HIDAKA: 3aW, rNh, vOT, VeG, 3CN
LIZARDS: ul9, Kps, VeG, n2X, mWE, 9VN, cdq, CIT
[REDACTED]: ul9, vOT, n2X, 3CN, cdq, CIT
COLT: rNh
FUTURE: Kps, FRv, B9R

It's very tight, but what I see is that you're going to get that HARVESTER CORPSE...and of course when I was about to close the vote, someone was gonna swoop in and tie it, but you know what? Thank you, CIT. You spared me from having to wait several hours to get enough votes on the initial follow up I had planned. You're going to be learning more about Nine this time. That saves me a headache and a half.

Normally I'll let you vote on who you'd interview, but you know what? Let's make this interesting. The power of RNG will determine who you're contractually obligated to interview.

1 = COLT
2 = HIDAKA
3 = NINE

Whatever you get, I'm writing. Should be out quick, it probably won't be more than two or three posts.

>>6446977
Note how I didn't say they were bad. You could've just gotten better. Plus, he probably pities the poor state of your local timestream.
>>
>>6447233
>Getting the harvester corpse when we could have hunted a harvester with the lads
What a waste.
>>
File: Vincentwhenmurder.jpg (18 KB, 474x360)
18 KB JPG
>>6447235
Whats stopping us? 2 samples are better.
>>
>>6446924
>"Lizards, am I right?" (You'll obtain a HARVESTER CORPSE, to study/harvest from, and/or to feed to ASHTON, plus two random HARVESTER themed items!)
>"Hidaka probably needs the extra boost. I'll ship her a real good anomaly today, I promise." (+HIDAKA RAPPORT, Hidaka's COMPOSURE and PERCEPTION bonuses will be noticeably increased!)
>>
>>6447233
Forgot to update
>>
Is like giving ashton a harvester corpse a normal thing. Maybe we should make sure this isn't like a weird thing to do in harvester culture so we don't offend her.
>>
>>6447247
We spoke to some harvesters about it before. I think the general opinion was that it's considered kind of weird to eat fellow harvesters but that's mostly because harvester meat doesn't taste very good to them. They were more offended by Ashton's habit of befriending humans than the idea of eating another harvester.
>>
>>6447233
I’m surprised Hidaka and Nine were even options for the interview - you’d think they’d both spontaneously combust at the thought of willingly giving up personal information to BLACKWELL.
>>
>>6447247
Vincent gave her one last thread I believe after her 2 nat 100s. She was really happy and grateful to vincent, surprised she didnt hug him on the spot. But besides her most harvesters who are eatinghumanspilled consider harvester meat as subpar.
>>
>>6447256
You miss all the chances you don't take
>>
File: NINE.png (746 KB, 1729x2553)
746 KB PNG
Your eyes dart over to NINE. Despite working with them for an entire shift, you still know next to nothing about them. All you can say for certain is that they want to keep it that way and that, if the ANGLERFISH is to be trusted, they have a hidden mean streak.

Well. Not that hidden, they've directly mentioned they like seeing 'amusing' things. You want to trust Nine, you do. You don't like having to go behind their back on this.

However. You also know Nine is never going to fess up on their own, even if you point a gun directly at their head. This might be your only chance of getting any actionable intel involving them. You cusp your hand over their receiver before whispering into it.

"You said you can tell me something about Nine?"

Nine and Hidaka are watching you like a hawk. They're clearly getting suspicious.

"Mmh hmm. Mysterious winds around that one." Mike begins to flip through the pages of some document or book. "Do you know why they hide their face? It's not a pretty story."

"I'm putting all of my cards on the table here. Even I don't know much about that figure myself." He says it as if it were a simple fact, but unease creeps around the edges of his words. "Most of the documentation I have on them has been completely redacted. You name a piece of identifiable information, and they have probably already stricken it from official record."

What the hell? You groan under your breath, wondering if this was a complete waste of a deal.

"Now, I still know a few things about them. Let's say the main reason behind the redaction of their documentation is that the person Nine used to be? Welllll. You've seen her kind before." So Nine IS a woman, at least that's one thing you can say for certain.

"Those ear-to-ear smirks filled with nothing but malice. Their colorful clothing, made specifically to draw attention to themselves, to make sure people know it's time to pay up for this week's QUOTA. An unbreakable and intoxicating sense of superiority over others."

You know exactly what he's referring to. He spells out what he's trying to say before you can even say anything.

"She's a former Colored Executive. A former Miss. A special rank of equivalent authority to a Level 5 employee, the second-highest level an ARC employee can achieve."

Why in the hell are they working for YOU of all people then?

"Now, that's not a position you're normally allowed to retire from." Mike's tone suddenly turns serious. "Once you're a Miss or a Mister, you're stuck as one for the rest of your life. Unless you did something so horrible, even your fellow Misters want to murder you in cold blood."

"Whatever she did, it forced her into hiding. She destroyed every document that could get her grubby hands on. All that's left are the scorched remains of what she couldn't find, and the hatred of her peers. That is all I can say."

How can you even begin to process what he just said?
>>
As your eyes lock onto Nine again, a strange voice flickers through your head. It is, and also isn't, Nine's voice.

I must come back with a guaranteed means of dealing with them once and for all. To finally be free of this facility.

>NINE TRAIT REVEALED: [CRIMSON RED PAST]
>[CRIMSON RED PAST] Nine did something AWFUL, even by ARC standards, before she went into hiding. All of Nine's RAPPORT upgrades are far stronger than normal allies. There's a lot of ARC higher ups who'd kill her if they knew who Nine truly was.

...You're not going to interview Nine. Ever. For your own safety. You need to change the subject now before Nine can figure out what, exactly, you're talking to Mike about.

"Right, right." Your poker face has been perfected for cases just like this. Your coworkers don't seem to be any the wiser. Even Nine seems to be giving you the benefit of the doubt. For now. "Now, I'm going to need one other thing from you. Do you got anything for, uh, lizards?"

"C'mon. I can guess who this is for. I do, and I'll even throw in something extra." Mike's voice is back to that practiced, leveled tone. He's more than ready to pretend like he never said anything about your masked coworker. "You have a sponsorship, right? For Harvester meat?"

"I do. Why do you ask?"

"I wanted to send you a fat one. A real piece of prime meat. Now," Mike's voice suddenly drops by an octave. "Please never call me if you're under the effect of a TIMELESS product. Or else. Got it?"

"Got it. Wouldn't dream of it." Alas, you can't scam him by diluting your TIME TOKENS, it seems. The line cuts off then and there, and about a second later, you hear a loud THUD.

"Jesus christ!" "Fascinating." "Guh!"

You hang up the phone then and there. You turn around to see what the comm- oh that's a dead body. The fresh corpse of a Harvester is now laying on the floor, crumpled like a bag of trash. You can tell it's a Harvester because parts of its skin have been torn off, revealing the scales underneath.

Piled on top of him are two odd trinkets. One is a small idol carved out of sandstone. It's about the size of your palm and it depicts a naked man with three heads. Two heads are that of a generic lizard, while the 'center' one is that of a human. Both lizards lack eyes, while the human head has six eyes crammed onto his face.

The other item in question is a small pendant made out of shed scales and old crocodile-like teeth. It's a quaint trinket that might've belonged to the HARVESTER Mike got from god knows where. There's a strange air of power, of STRENGTH, hanging from it. Maybe it's just placebo. Maybe.

ITEMS OBTAINED!
>HARVESTER CORPSE (Worth about 3 HARVESTER SAMPLES, for ZENITH. Can also be dissected to learn more about Harvester anatomy and weaknesses, or fed to ASHTON for a upgrade.)
>RELIGIOUS IDOL (The representation of some Harvester god? Angel and Ashton might know more. Unlocks unique speech checks with HARVESTERS.)
>>
>HUNTER'S PENDANT (A handmade piece of jewelry. Has a very small chance of letting you negate PHYSICAL DAMAGE taken. Passive and always active.)

Hidaka and Nine are already picking up the corpse so they can store it in one of your freezers. That leaves you and Colt alone for a while. That so happens to be what you were hoping for. "Colt, I am contractually obligated to interview you. For obvious reasons, I can't interview the others."

"Wait, I ain't no celebrity. Who the hell would want to interview me of all people?"

"BLACKWELL. Look, it's either I interview you, or you have to tolerate me interviewing random people I come across during free time."

Colt almost moves to pull his gun on you but he eventually relents. He slumps his shoulders while sighing, clearly giving up. "Let's get through this interview shit quick."

"Trust me, I don't want to do it either."

Both of you take a seat at a nearby table while the others work on cutting excess fat and gristle from the Harvester corpse. You dig through your inventory for that list of pre approved questions BLACKWELL gave you. You're meant to ask these instead of freeballing them.

You skim through them to see what you're working with. Your face scrunches up as your eyes trail down the list of pre-approved questions. Oh god, this is what BLACKWELL wants to know? They couldn't softball some of these?

You're going to have to spin some of these to NOT piss off Colt, but you'll try.

Choose four questions to ask Colt. You may attempt write ins to spin certain questions in a more positive light.
>"How many violent misdemeanors and felonies are on your record?" Maybe he'll take pride in this?
>"What is your relationship with your parents and siblings?" Shouldn't be too bad?
>"Your employment record showed you changed jobs every three months. Please state three reasons why."
>"You used to regular attend Alcoholic Anonymous meetings. Please state the reason you stopped attending them." Not shocking, considering his drinking habits.
>"List how many people you have killed. Ballpark if need be. Give reasons for at least three of them." Considering how he uses his gun? Three is a lowball.
>"How many women have you been intimate with? Are you currently in a romantic relationship?" Gross, but this should be harmless.
>"What do you fear the most? Be honest. We can tell if you're lying." How vague and potentially ominous.
>"Who do you trust the most? List their full legal name, or if that's not available, their place of work or residence."
>Try to make up a less inflammatory or prying question. (Write in, can only be picked once. May require a skill check to spin it in a way BLACKWELL will accept.)

>>6447235
To be fair, people also picked it because they wanted the free HARVESTER themed loot.

>>6447256
It would've been possible to spin Hidaka's questions in a better light. Probably not possible with Nine's questions, though.
>>
>>6447322
>>Try to make up a less inflammatory or prying question. (Write in, can only be picked once. May require a skill check to spin it in a way BLACKWELL will accept.)
-in what meaningful ways have you have you changed the world for the better? List at least 3
>"You used to regular attend Alcoholic Anonymous meetings. Please state the reason you stopped attending them."
>"What do you fear the most? Be honest. We can tell if you're lying." How vague and potentially ominous.
>"Who do you trust the most? List their full legal name, or if that's not available, their place of work or residence."
>>
>>6447322
>"Your employment record showed you changed jobs every three months. Please state three reasons why."

>"List how many people you have killed. Ballpark if need be. Give reasons for at least three of them." Considering how he uses his gun? Three is a lowball.

>"What do you fear the most? Be honest. We can tell if you're lying." How vague and potentially ominous.

>"Who do you trust the most? List their full legal name, or if that's not available, their place of work or residence."
>>
>>6447322
>"How many violent misdemeanors and felonies are on your record?" Maybe he'll take pride in this?
>"List how many people you have killed. Ballpark if need be. Give reasons for at least three of them." Considering how he uses his gun? Three is a lowball.

>"Your employment record showed you changed jobs every three months. Please state three reasons why."
>"You used to regular attend Alcoholic Anonymous meetings. Please state the reason you stopped attending them." Not shocking, considering his drinking habits.

Those four are the only ones that I assume won't escalate him too much. Maybe some rephrasing would be nice, but ain't got no time to think about it rn, might add or support sth later.
>>
>>6447322
>"List how many people you have killed. Ballpark if need be. Give reasons for at least three of them." Considering how he uses his gun? Three is a lowball.
>"How many women have you been intimate with? Are you currently in a romantic relationship?" Gross, but this should be harmless.
>"You used to regular attend Alcoholic Anonymous meetings. Please state the reason you stopped attending them." Not shocking, considering his drinking habits.
>"How many violent misdemeanors and felonies are on your record?" Maybe he'll take pride in this?
Oh god help us.

>HARVESTER themed loot
this, i was pleasantly surprised with the Idol
>>
>>6447318
>You've seen her kind before." So Nine IS a woman, at least that's one thing you can say for certain.
Foid detected

>"She's a former Colored Executive. A former Miss. A special rank of equivalent authority to a Level 5 employee, the second-highest level an ARC employee can achieve."
And a high level one at that. Zam
>>6447322
>"How many violent misdemeanors and felonies are on your record?" Maybe he'll take pride in this?
>"What is your relationship with your parents and siblings?" Shouldn't be too bad?
>"Your employment record showed you changed jobs every three months. Please state three reasons why."
>"You used to regular attend Alcoholic Anonymous meetings. Please state the reason you stopped attending them." Not shocking, considering his drinking habits.
>>
>>6447322
This is a bit silly, but could we show him the list and ask him to answer the 4 he's least unwilling to talk about?
>>
>>6447322
>"How many violent misdemeanors and felonies are on your record?" Maybe he'll take pride in this?
>"List how many people you have killed. Ballpark if need be. Give reasons for at least three of them." Considering how he uses his gun? Three is a lowball.

>"Your employment record showed you changed jobs every three months. Please state three reasons why."
>"You used to regular attend Alcoholic Anonymous meetings. Please state the reason you stopped attending them." Not shocking, considering his drinking habits.
>>
>>6447322
>>6447385
+1 to this notion, I was thinking that as well.
>Write-In: Make the cringing noises you want to make at the questions, warn Colt that they’re pretty inflammatory questions, but he only NEEDS to answer 4, and he can skip up to 5. Then, read the whole list out to him.

Pretty spooky that some of the questions in this paper survey seem personalized, but I reckon BLACKWELL was only able to prepare that for the coworkers we currently know.
>>
>>6447322
Changing my vote from this >>6447351
to this >>6447385
>>
>>6447385
+1
>>
>>6447385
+1
>>
>>6447385
Normally not a +1 guy, but....
+1
>>
>>6447385
+1
It could be a good move with everyone else as well. I'm sure nobody is stranger to the sponsorship bullshit.
>>
>>6447385
+1
>>
>>6447322
>"List how many people you have killed. Ballpark if need be. Give reasons for at least three of them." Considering how he uses his gun? Three is a lowball.
>"How many women have you been intimate with? Are you currently in a romantic relationship?" Gross, but this should be harmless.
>"How many violent misdemeanors and felonies are on your record?" Maybe he'll take pride in this?
>"Your employment record showed you changed jobs every three months. Please state three reasons why."
>>
File: 1772036395489670.png (673 KB, 1383x2042)
673 KB PNG
>>6447385
+1 Colt might appreciate the honesty.
Also looks like hipsanon was correct, hopefully vincent doesnt slip up and accidentally say her around her. Then she would know.
>>
>>6447385
I had this thought too, +1
>>
>>6447385
+1
>>
>>6447385
Honestly? That's a pretty reasonable loophole. Blackwell never said you couldn't. This might still get under his skin because of how personal some of these questions are. He's never really been much for self restraint, you know?

Clearly whatever BLACKWELL is trying to achieve here, it's about messing with people just as much as it's about gathering information. (Sponsors, you know?)

We had 17 (jesus) votes and 11 people all voted for this write in. Sooo, pretty obvious what we want to do here. I might consider 3CN's question as a bonus, though, just because we're already on a write in streak. Gonna start writing now.

>>6447364
I don't think calling Nine a foid is a good idea, in any sense of the word.
>>
File: SotC o5.png (106 KB, 366x396)
106 KB PNG
Star of the Century has magical convert two tokens into four tokens. Doubling the time token to count.
>>
>>6447600
>I don't think calling Nine a foid is a good idea, in any sense of the word.
I wasn't suggesting vicent to call her that, lmao, just joking. It doesn't even make sense in-character
>>
File: DAMNSPOOKS.jpg (70 KB, 598x900)
70 KB JPG
Even the questions that seem like they wouldn't piss him off are looking more and more suspect to you. These seem specifically tailored to get underneath Colt's skin and listen. He has a gun that literally can't miss unless he wants it to. You know better than to intentionally piss him off.

You reread the list of questions over and over and over again. Maybe there's some way you can phrase them that'd dampen the blow? You could probably make one up, right?

Wait. Wait, you're an idiot. The answer's obvious now that you actually had time to think it over. You place the questionnaire on the table so Colt can actually see it. "You know what? BLACKWELL didn't say this was against the rules, so here's how we're going to do this."

"Read the questionnaire. Tell me which four you DON'T want to talk about. My hands are tied, you gotta pick four."

"Oh, c'mon." Colt cocks his head to the side. A cocky little smirk worms its way onto his face. "Yer the one who dragged me over here for some stupid interview. I ain't gonna do your job for you."

"No, genuinely, they're pretty inflammatory questions." You slide the questionnaire closer to his side of the table. "You should look."

"C'mon. How bad can it..." His sentence trails off when he realizes what's actually written on the questionnaire. It wipes the smirk right off his face, leaving a hollow expression in its wake. "Oh. The chucklefucks up in BLACKWELL think they're clever, huh?"

"Don't ask about who I trust, my AA meetings, my love life or what I fear. Off limits. Fuck off, nigger spooks."

Fair enough. You'll start with, hopefully, the simplest question then. "How was your relationship with your family? Your siblings and parents to be specific."

His answer is frank and to the point. "Was never really that close with any of them. The only things dad was good at was drinkin' whiskey and gambling on horses. My mom was a whore who'd suck you off for a nickel and a pack of cigarettes."

"I had an older sister. Smart cookie, real good head on her shoulders." He says with genuine pride. "A good enough head to get outta dodge. Couldn't tell ya where she went."

"I hope she's not in an ARC facility," You say without thinking too hard about it. "Considering some of my family got sent here."

"God. I hope not."

"Eventually, ol' Miss Wesson ate her gun and ol' Mister Wesson drowned in his own vomit." He shrugs, as if the death of his parents was about as important to him as the daily weather. "I survived. I moved on. Like real men do."

"Never really cared to get into contact with my extended family." Colt adds on as an aside. "Probably just more of the same."

A grim answer but, and hate to say it, you weren't shocked? You mark down his response before moving onto the next question. "How many violent misdemeanors and felonies are on your record? ARC or otherwise."

That gets a smirk out of the patriot. "Fuck, where do I even begin? It's the main reason I worked in construction, spic. They'd hire anyone."
>>
File: BLOOD.jpg (110 KB, 933x743)
110 KB JPG
"Misdemeanors? Seven counts of simple assault and simple battery, four counts of resisting arrest. It ain't violent, but I got arrested for disorderly conduct at least three times."

"Felonies? Aggravated assault and battery with a deadly weapon thrice. I dodged a manslaughter charge once because I had eyewitnesses say the fucker attacked me first."

"Buncha pussy whipped bitches in the justice system." Colt pats the rifle hanging off his back. "Who needs bitches like them when ARC's system is better? Someone slights you? You blow that faggot's brains out with one clean shot."

"Ya know what the 'justice' system does, Vincent? It lets drug addicts and rapists roam freely, while fucking over good honest Americans who try to defend themselves."

You're not going to respond to that. Frankly, you're not interested in getting into a debate over the criminal system with him. You simply record down the felonies and misdemeanors he committed. Compared to him, your record is squeaky clean. At least 'officially', god knows what you'd be charged with if people knew what you did down here.

"List how many people you have killed. Ballpark if need be. Give reasons for at least three of them."

Colt's smile widens unnaturally. His mouth opens slightly, revealing his pearly white canines. "People? Forty-two. Three on the surface, the rest of 'em down here." You can't tell if you were expecting that number to be higher or lower.

"Most of the time? They got infected by some anomalous who-what, and I shot them in the head before they could turn. Could a doctor have treated them?" There's a pause. "Maybe."

"Riddle me this, would you be willing to risk your life on the off chance you save one stranger?"

You're about to answer but he promptly cuts you off.

"Of course not, retard. I also shot and killed two guys because they tried to steal from me, and look. The sand monkeys had a good system. You steal from them, they cut your limbs off."

"I ain't afraid to admit I got blood on my hands. I did what I had to do, to make sure people wouldn't fuck with me. It's that, or I get eaten by the dogs and lizards and whatever down here."

"If you don't mind me prying, what about the people you killed before you got here?"

"I'll tell you about one of them. Did you know Texas has stand your ground laws? Yer a smart cookie. Ya figure it out."

Yeah, you expected as much. You record his response to your third question, before finally moving onto your last one. You're about two words in when Colt starts talking again.

"That ties back to the assault and battery charges I got. Some people don't know their fucking place, Vincel." His mouth twists into a toothy snarl. "Some people need to get their fucking heads caved in before they know where they belong."

"Reason #1. I had to put people in their fucking place. I had to teach them how the world worked."

"Reason #2?" Colt pauses, actually having to take a moment to think about it. "The kinds of jobs I took..."
>>
"They weren't glamorous. Construction, wielding, warehousing, etc. Those kinds of jobs are populated with people like me, and people who were even worse."

"The bosses running 'em weren't much better. Shit, I constructed parts of facilities for ARC of all things. So, sometimes, one of the higher ups would get into massive hot water. Tax fraud, murder, sometimes it involved...certain crimes I rather not think about."

You don't need any clarification on what kind of crimes Colt would be squeamish over. You give him a moment to compose himself.

After a moment, he continues talking. "So, when those jobs went bust, I'd have to find another. Half the time, though, the jobs paid like shit! People like me really couldn't be picky, but fuck, considering the work I had to do?"

"So Reason #3: They paid like garbage, so I stole from them before lookin' for another job. I know, I ain't better than a gypsy but I had to look out for myself."

And with that, the interview is done. You scribble down his last response before giving Colt a polite nod. "Again, I'm sorry that I had to do this twenty questions stuff with you. Contractually obligated."

"I respect the honesty, at least." Colt shivers for a moment as he remembers some of the questions he saw on the questionnaire. "I wish I could wring my hand around the glowies who put you up to this."
>1/4 INTERVIEWS done! +COLT RAPPORT for letting him pick the questions! You might get an upgrade for him soon.

This is probably the smoothest interview you're going to get. You spin around in your chair to see how Nine and Hidaka are doing. The corpse that Mike gave you has been thoroughly dissected, leaving a mangled body with large sections of flesh carved clean off.

Nine is working hard to scrub off the blackened blood clinging to her gloves. "It seems that time is finally restabilizing. I have not detected any spikes in the temporal overlay TIMELESS has placed upon our lab. Our personalized time will soon be on pace with 'consensus' time."

"In English?" Colt did not catch a lick of that.

"We will be allowed to leave without melting into temporal spaghetti." "Sick!"

"The air in here is suffocating." Hidaka peels off the cheap disposable gloves on her hands. "We harvested what we could from the Harvester. Heh. Harvesting. Harvester."
>3 HARVESTER FLESH and 2 HARVESTER TEETH samples obtained! (Could've gotten more FLESH, but ZENITH has to take their cut.)

Nine's modulated voice stays calm and level as she addresses Colt. "If you do not mind me prying, tell me. Have you done anything to improve the world you're in?"

"Have you?" Colt shoots back. "What about Hidaka? Or that red-head Vincent's into?"

"Answering a question with a question. I admit, that is something I am guilty of doing as well. So be it. Keep your secrets."
"Like you're one to talk." Hidaka says with a smirk. "Or me, I suppose."

The air feels strange, but otherwise, you're ready to get this shift done with.
>>
TIME TOKEN: 4

Choose enough actions to spend your remaining TIME TOKENS. Just be ready, who knows what kind of attention DEERFOX SHADE drew to your lab.

ANOMALY
>HARD TIMES' cell. Work. Enter it. (-1 TIME TOKEN. ++++ATTUNEMENT, -?)
>Enter THE OTHER SIDE's cell. Colt might enjoy spouting out schizo theories, plus you still know nothing about the anomaly. (-1 TIME TOKEN)
>Enter LITTLE MISS SUNSHINE's cell. So, you will soon be free from this protracted shift. I hope to see you again soon. (-1 TIME TOKEN)
>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
>Enter LOST SINCE 199X's cell. You don't NEED to check on him, but it wouldn't hurt to either. (-1 TIME TOKEN)

RESEARCH
>Work on studying the various samples you got from LOST SINCE 199X. Might as well get this done while you still got the time. (-1 TIME TOKENS, DC 68, +15 to roll. Reveals data on up to three samples!)
>Cobble together the TEMPORALLY UNSTABLE TECH into something COHERENT. (-2 TIME TOKENS. Frankly, you're mostly doing this to burn TIME TOKENS.)
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to work on finishing THIS sponsorship. (-1 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
>Try to create some vision-boosting items with SUNSHINE YELLOW BLOOD + that new BACTERIA! (-1 TIME TOKEN. Will provide an assortment of prototypes to refine.)
>Mess around with the HARVESTER CORPSE and samples you got. (-1 TIME TOKEN. Lets you understand Harvesters better, on an anatomical level.)

BUSY WORK
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful information involving certain SPONSORSHIP companies and ARC.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)
>Fabricate some new lenses to slot over MAD WORLD. What kind of strange things could you see if you messed with the lenses? (-1 TIME TOKEN, DC 70, +16 to roll.)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
>Man, you wanna goof off. Go onto ABNOWATCH and start lurking. (-1 TIME TOKEN. Offers you a variety of random leads involving your current, and future, anomalies.)

MISC
>Write in!

>>6447642
WAOW! MAGIC AT AN AFFORDABLE PRICE!!!
>>
>>6447690
>>HARD TIMES' cell. Work. Enter it. (-1 TIME TOKEN. ++++ATTUNEMENT, -?)
The ATTUNEMENT and mystery, they call to me.
>Enter THE OTHER SIDE's cell. Colt might enjoy spouting out schizo theories, plus you still know nothing about the anomaly. (-1 TIME TOKEN)
As a small payment for the questions.
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
One of these days we'll actually examine this sample.
>Fabricate some new lenses to slot over MAD WORLD. What kind of strange things could you see if you messed with the lenses? (-1 TIME TOKEN, DC 70, +16 to roll.)
We already use MAD WORLD quite a bit, making it more useful would be well worth it.
>>
>>6447690
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
This is now or never, so let's do it now.
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>HARD TIMES' cell. Work. Enter it. (-1 TIME TOKEN. ++++ATTUNEMENT, -?)
I'm pretty indifferent on the latter two choices desu, so if someone has good arguments for the last two time tokens I'm all ears. Especially if something was probable to help with DEERFOX. That said, the two +rapport choices, the ISOLA choice and the visor of many lenses strike me as the most sensible ones besides the mold for now.
>>
>>6447690
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
MOLDMAN MOLDMAN!!!
>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
Clean the fishe cell, like we need to do before he breaches on us
>HARD TIMES' cell. Work. Enter it. (-1 TIME TOKEN. ++++ATTUNEMENT, -?)
It's time to face the music, one more time
>>
>>6447690
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to work on finishing THIS sponsorship. (-1 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)
>Man, you wanna goof off. Go onto ABNOWATCH and start lurking. (-1 TIME TOKEN. Offers you a variety of random leads involving your current, and future, anomalies.)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>>
>>6447690
>Enter LITTLE MISS SUNSHINE's cell. So, you will soon be free from this protracted shift. I hope to see you again soon. (-1 TIME TOKEN)
>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to work on finishing THIS sponsorship. (-1 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>Grow something that ISN'T MOLD for once. More specifically, some WIRE FLOWERS. (-1 TIME TOKEN, unlocks a RESEARCH action.)
>>
>>6447690
>Colt Wesson
You named him Gun Gun. Is his middle name Stoner (designer of AR15)?

>HARD TIMES' cell. Work. Enter it. (-1 TIME TOKEN. ++++ATTUNEMENT, -?)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
>>
Le feesh is so scared of the cat-thing.

>>6447690
>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
>>
>>6447690
>>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
>HARD TIMES' cell. Work. Enter it. (-1 TIME TOKEN. ++++ATTUNEMENT, -?)
>Study the GREY PASTE produced by HARD TIMES. There's clearly SOME value locked inside it. (-1 TIME TOKEN, DC 63, +14 to roll.)
>>
>>6447690
>MOLD VARIANT TIME. Spend a good chunk of your remaining shift focused on growing, refining, and improving your non-regular CIGARETTE MOLD VARIANTS. (-2 TIME TOKENS. Does what it says on the tin. Improves the value of all CIGARETTE MOLD based byproducts.)
MOLD. MAXING. HOURS.

>Enter STATIC ANGLERFISH's cell. Best that you continue cleaning its cell, lest it breaches on you. (-1 TIME TOKEN)
Again, barely made a dent in the mess last time, and last thing we want is the upcoming ordeal (because I doubt we’ll get out of facing it just because we end the shift) triggering a security breach cock-up cascade. Or to be greeted with a breach as soon as we start next shift. Either or.

>HARD TIMES' cell. Work. Enter it. (-1 TIME TOKEN. ++++ATTUNEMENT, -?)
Really hoping we didn’t get locked into a cutscene work order - we don’t *technically need* to do the MR. RUST event today - we can always save his favor for another product proposal down the road (as this certainly won’t be our last) - but getting the inside scoop on him before the shift is over would be ideal in the event that we do manage to squeeze it in.

>Write-In: CHITCHAT - Have folks gotten any interesting NEW abnos since we last talked about theirs?
Quick in-universe check on the canonicity of our art-buddy’s fan-abnos - Inb4 Colt goes on a rant about how annoying WIND-UP BIRD CHRONICLE is.
>>
>>6447690
>>Boot up STATIC BOUND ISOLA's dimensional hopping machine. It's time to work on finishing THIS sponsorship. (-1 TIME TOKEN. Will have a follow up choice on picking what dimension you'll head to.)
>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>Try to create some vision-boosting items with SUNSHINE YELLOW BLOOD + that new BACTERIA! (-1 TIME TOKEN. Will provide an assortment of prototypes to refine.)
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)
>>
>>6447690
>Work on studying the various samples you got from LOST SINCE 199X. Might as well get this done while you still got the time. (-1 TIME TOKENS, DC 68, +15 to roll. Reveals data on up to three samples!)
>Try to create some vision-boosting items with SUNSHINE YELLOW BLOOD + that new BACTERIA! (-1 TIME TOKEN. Will provide an assortment of prototypes to refine.)
>Mess around with the HARVESTER CORPSE and samples you got. (-1 TIME TOKEN. Lets you understand Harvesters better, on an anatomical level.)
>Power on your MODIFIED PORTABLE RADIO. Try to catch up with whatever's going out in the outside world. (-1 TIME TOKEN. Gives you some useful information involving certain SPONSORSHIP companies and ARC.)
>>
>>6447688
>"Riddle me this, would you be willing to risk your life on the off chance you save one stranger?"
Like rushing an aberration with just a pocket knife to save a guy whose guts are hanging out of his belly?

>>6447690
>Enter LOST SINCE 199X's cell. You don't NEED to check on him, but it wouldn't hurt to either. (-1 TIME TOKEN)

>Mess around with the HARVESTER CORPSE and samples you got. (-1 TIME TOKEN. Lets you understand Harvesters better, on an anatomical level.)
Best to do this while it's fresh.
>Work on creating as many color variants of STARBOUND PAINT as possible. The more, the better. (-1 TIME TOKEN, improves the sell value of STARBOUND PAINT by a *LOT.*)

>Boot up CPPQUEST. You wanna check up on your HUMAN FRIEND, FET! How did he break his gun, even? (-1 TIME TOKEN, ++FET RAPPORT!)
>>
>>6447690
>Enter THE OTHER SIDE's cell. Colt might enjoy spouting out schizo theories, plus you still know nothing about the anomaly. (-1 TIME TOKEN)

>Work on studying the various samples you got from LOST SINCE 199X. Might as well get this done while you still got the time. (-1 TIME TOKENS, DC 68, +15 to roll. Reveals data on up to three samples!)
>Cobble together the TEMPORALLY UNSTABLE TECH into something COHERENT. (-2 TIME TOKENS. Frankly, you're mostly doing this to burn TIME TOKENS.)
>>
File: VincentWhenFoid.png (972 KB, 959x1171)
972 KB PNG
>>6447650
>It doesn't even make sense in-character
You underestimate Vincel from Low Rung Chud Quest
>>
>>6447690
>MOLD VARIANT TIME.
>Boot up CPPQUEST.
>Enter STATIC ANGLERFISH's cell.
>HARD TIMES' cell.
>>
>>6447919
>You underestimate Vincel from Low Rung Chud Quest
A vince-colt personality swap would be a fun episode
>>
Would've closed earlier, but last night was hectic. Let's see what we're working with.

HARD TIMES: e7P, kew, rNH, VeG, 3CN, vOT, y9L
OTHER SIDE: e7P, V2p
PASTE: e7P, 3CN
MAD WORLD: e7P
MOLD: kew, rNh, VeG, xk8, 3CN, vOT, y9L
CPP: kew, B9R, VeG, xk8, ul9, y9L
FISHE: rNh, xk8, vOT, yqL
ISOLA: zJW, B9R, ul9
PAINT: zjW, ul9, ISM
ABNO: zjW
FLOWERS: zjW, B9R
LMS: B9R
VISION: ul9, mWE
199X SAMPLES: mWE, V2p
TECH: V2p
CORPSE: mWE, ISM
RADIO: mWE
199X CELL: ISM

Work. Mold. Work. Mold. Work. Mold. Work. Mold. Work. Mold. WOrk. Mold. Work. Mold. WORK. MOLD-
Oh, hey there FET, ready to break up the monotony of work and mold? Good on you.

Next update's going to be short and quick, since there's a certain magnetic draw to HARD TIMES' containment cell right now. A magnetic draw even the strongest of wageslaves can't ignore.

>>6447763
He wears an American flag around his waist and he screams about being an American every other update. It's a fifty/fifty chance his middle name is either Stoner or Sturm.

>>6447769
Can you blame the fish? Cats eat fish, and fish can't eat cats. It's the socially acceptable nature of things.
>>
>>6448081
>fish can't eat cats
Clearly the solution is a bigger fish to eat a smaller cat
>>
File: LEECHES.jpg (80 KB, 800x1200)
80 KB JPG
All you care about is getting this shift done and over with. You got the rest of the day to chip away at BLACKWELL's and ZENITH's sponsorship, and ISOLA can wait another day. You got places you need to be. You got things you need to work on.

God, despite the fact you spent the whole day working, there's still so much you NEED to do. Even with TIMELESS giving you functionally two days to work with, if you did the math right.

Your gaze is drawn towards a certain airlock. It doesn't look any different from the others but there's a certain magnetism to it. Something drawing you closer and closer to it. Every second that passes, that psychic urge only grows stronger and stronger. Pulling you towards it.

Perhaps if this was your first day here, you'd follow it without a second thought. However, your mind has been tempered over the almost two weeks you've been stuck here. It takes all of your mental fortitude to NOT sprint over there like a mad man, but you can resist the compulsion for now.

You keep yourself distracted with some simple small talk. Might as well do that before running head first into the abyss. "Say," You take a seat on top of one of the many nearby tables. "We've been working on MY anomalies for a while. So I'm curious."

"How do they compare the anomalies you guys are stuck with?"

"Leagues better than my two." Hidaka leans against the table you're sitting on. "Leech Boy is tolerable, all that kid wants? Blood, and uh. Costumes. Always likes his costumes."

"Wait, costumes for what?" you ask.

Hidaka's face turns a light shade of red. "Superhero costumes. That pile of leeches thinks he's a super hero. Cobbles a humanoid form out of his own mass, so he can wear costumes."

"Sometimes? He wants me to pretend to be a villain, so I have to. Wear a costume sometimes too."

"Holy shit." Colt doesn't know whether to laugh or cry. He settles on a befuzzled smirk, with one eye raised. "You have to cosplay like an anime girl to appease one of your anomalies?"

"I never fucking said that!" Hidaka's face becomes even more flushed.

"We all wear masks. Some literal, some metaphorical. If it is necessary to forgo your sense of self, to let another's thoughts run through you, then it is simply being efficient." Nine chimes in. "You did say you had another anomaly, correct?"

"That masked maniac is less embarrassing to deal with, if you mean Mr. Kill Yourself. At least when that bastard hangs himself, the yellow gore that spills out of his gullet is worth a lot."

"'course the Japanese lady has a suicide anomaly." Colt snarkly comments.

"Your name is literally Gun Gun, Colt." You make sure to remind him of his own comedically stereotypical name. Hidaka suppresses a giggle as Colt, thankfully, keeps his mouth shut. "So, are you getting any anomalies soon?"

"Mmh. Title of 24 HOURS OF MANKIND. Not really physically, more of a radio or satellite signal? Attached to this old 2000 era computer, like a virus." Interesting!
>>
File: HARDTIMES.jpg (65 KB, 600x540)
65 KB JPG
You point at Colt. "Say, what about you? I know you got RED BLOODED AMERICAN and REMNANT OF THE PAST."

"Well, I had this weird bed, but I sold it because I couldn't figure out how to make any money out of it. Got two stupid little birds I gotta take care of now."

"First one ain't half bad, actually. Kinda cute. So, like, it's made out of sand and stuff and it flies around the place, leaving sand everywhere. I think she's called NEW WORLD SONGBIRD or somethin', don't really read the dossiers."

"Sometimes she turns into this humanoid mass of sand for a moment, but not really for that long. Normally. I usually just send her out to get supplies or to tell me if I need to shoot something."

"And the other-"

"FUCK THAT CHINK WIND UP BIRD AND FUCK THE SMALL DICKED CHINAMAN WHO MADE IT!" Colt smashes his fist into a nearby table, cracking the cheap material. "IT KEEPS BABBLING NONSENSE AT ME AND I CAN'T UNDERSTAND A WORD ABOUT IT!"

"I'd fuckin' shoot it if I could, but whenever I do, the other bird starts crying and gibbering about how shooting people is MEAN, and-" Colt takes a moment to catch his breath. "I don't like seeing Songbird cry so I don't shoot it. Even if that god-damn WIND-UP BIRD PISSES ME OFF!"

"You? Caring about how other people feel?" Hidaka cocks her head. The rhetorical question gets another angry huff out of Colt, but he holds his tongue for now.

"I would talk about this troublesome, oversized spider of mine, but I sense you have somewhere you want to be." Nine snaps her attention right onto you. "Is that right, or did I misread?"

Shit. Your poker face is good but apparently not that good. "Yeah. Sorry, you guys keep talking, I gotta go work on HARD TIMES. Preferably alone."

You don't know why you want to be alone with HARD TIMES. You just know you have to be. Your coworkers are skeptical of the request, especially Hidaka.

"Why?" "Did it tell ya to go alone or somethin'?" "Any particular reason why?"

"I. I think it would be more time efficient. You guys can work by preparing the mold we got. I need to round that off before the meeting I have today, alright?"

Your hasty answer doesn't really soothe their worry, but it was good enough to get them off of your back. They split off to prepare the MOLD just like you asked. Now, with nothing distracting you, you let your body automatically drag itself over to HARD TIMES' cell.

https://www.youtube.com/watch?v=xe-leah4Dpw - IT'S WHAT THEY CALL YOU

The air is clear inside the containment cell. All you can hear is the sound of your own footsteps, and the low hum of machinery. The floor is still coated in dirty rain water, from when 199X was here. You stand alone before the seemingly endless mass of machinery, wiring, and steel that you call 'HARD TIMES'.

You feel it staring back at you. Both of your 'eyes' meet, even if really only one of you has a true pair of eyes.

You sigh.
A gust of steam escapes through a nearby pipe.
>>
You clench your fist.
One of the pipes twists, bending towards the floor.

You take a step.
One of the pipes stretches towards you.

You take a step back.
The same pipe retracts.

There's no dialogue that needs to be exchanged here. Both of you know what you're here for. You need to work, and it is here to let you work. Perhaps if this was any other anomaly, something different would've happened by now.

But for now? Now, that's not the case. All you need to do is one simple thing. Something you've been doing for what feels like a year now.

HARD TIMES MOOD: 79/100
HARVEST PROGRESS: -0.3/5

It's time to work, Vincent. Choose five actions. Now. A worker must work. What is a worker without work?

COMMUNICATION:
>Share some old work stories about your previous job. About your previous life.
>Ask it about JOYTECHS. What is it thoughts on the company who made it, or the people that worked for it?
>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)
>Why does it think you being a wageslave is GOOD? You made your point clear before, but you want to hear from the abno itself.
>Talk to it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>You have so much to do. Ask it for some advice on how you should handle the various sponsorships and sidequests you're on.

EXAMINATION
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +15 to roll.)
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)
>It's copying your movements now. How far can this copying go? Experiment, maybe this will lead somewhere (DC 65, +14 to roll.)
>Examine HARD TIMES with MAD WORLD. These glasses should glean anything hidden about the anomaly. Plus, you attuned to them for a reason.
>Attach a STATIC PIN to the anomaly. Peer into whatever this thing might have for a mind. (DC 76, +10 to roll. May improve some of your traits?)

STIMULI/MISC
>It's the end of the day. Why not relieve some pent up stress? Damage the machine with whatever you have. (++MAX PHYSICAL HEALTH. Massively lowers the anomaly's MOOD. REMIND IT OF ITS PLACE.)
>Harvest supplies from its new SUPPLY UNIT slot. More is always better. (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>Cobble together something to hang the BLEEDING RED POPPY over the machine's gullet. Feed the machine. (Passively improves MOOD gain and power production.)
>Feed the machine what it truly wants: FRESH BLOOD. (--PHYSICAL HEALTH from you. You'll be rewarded VERY handsomely for your sacrifice.)
>Draw a portrait of the anomaly with some painting supplies you got. Show it the painting once you're done. (May help you progress some of your INSIGHT paths. +???)
>Repair and upgrade the machine with the spare parts you got. (-CLOCKWORK SCRAP, DC 57, +12 to roll.)

[???]
>... (Write in?)
>>
>>6448127
>Cobble together something to hang the BLEEDING RED POPPY over the machine's gullet. Feed the machine. (Passively improves MOOD gain and power production.)
The plan, execute it
>Talk to it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
Another powerful mouth to champion our mold
>Why does it think you being a wageslave is GOOD? You made your point clear before, but you want to hear from the abno itself.
Just a tired end-of-shift talk...
>Draw a portrait of the anomaly with some painting supplies you got. Show it the painting once you're done. (May help you progress some of your INSIGHT paths. +???)
Relax...

Reminder:
>SAME AS IT EVER WAS (ARMOR) UPDATE: HARD TIMES already sees no distinction between itself and you. You're already waist deep in this path, and it'll take ages to leave it.
>CLOCKING OUT (WEAPON) UPDATE: But it may still be possible to convince it otherwise, while keeping a healthy relationship. It respects you enough to carve a copy of you. It wants to look up to you as an equal. You need to set boundaries.
I think this might be a critical time to try to go for CLOCKING OUT, but I do not want to resolve it. We resolve it, we lose literal infinite energy. Then again, there's cases of anomalies giving their gear without resolving, like RED BLOODED AMERICAN for Colt. Colt did remark how RBA changed a bit afterward, probably as a result of detaching parts of its identity with Colt's gun and flag. Not sure if that'd happen to HARD TIMES. Anybody have any write-in ideas? Do we even go for it now?
>>
>>6448127
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)

>It's copying your movements now. How far can this copying go? Experiment, maybe this will lead somewhere (DC 65, +14 to roll.)

>It's the end of the day. Why not relieve some pent up stress? Damage the machine with whatever you have. (++MAX PHYSICAL HEALTH. Massively lowers the anomaly's MOOD. REMIND IT OF ITS PLACE.)
Good exercise. We love violence here.
>Cobble together something to hang the BLEEDING RED POPPY over the machine's gullet. Feed the machine. (Passively improves MOOD gain and power production.)

>Draw a portrait of the anomaly with some painting supplies you got. Show it the painting once you're done. (May help you progress some of your INSIGHT paths. +???)
>>
>>6448127
>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +15 to roll.)
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)
>It's copying your movements now. How far can this copying go? Experiment, maybe this will lead somewhere (DC 65, +14 to roll.)
>Attach a STATIC PIN to the anomaly. Peer into whatever this thing might have for a mind. (DC 76, +10 to roll. May improve some of your traits?)
>>
>>6448127
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)
>Attach a STATIC PIN to the anomaly. Peer into whatever this thing might have for a mind. (DC 76, +10 to roll. May improve some of your traits?)
>It's the end of the day. Why not relieve some pent up stress? Damage the machine with whatever you have. (++MAX PHYSICAL HEALTH. Massively lowers the anomaly's MOOD. REMIND IT OF ITS PLACE.)
>Harvest supplies from its new SUPPLY UNIT slot. More is always better. (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>Cobble together something to hang the BLEEDING RED POPPY over the machine's gullet. Feed the machine. (Passively improves MOOD gain and power production.)
>>
>>6448127
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)
Start by working off that energy.

>It's copying your movements now. How far can this copying go? Experiment, maybe this will lead somewhere (DC 65, +14 to roll.)
Even if we aren’t planning to fully resolve it anytime soon, I think ignoring its imprinting may be a terminally stupid idea.

>Try to relate with the anomaly. You know what it's like to be on that GRINDSET. (DC ???, +?? with ???.)
Then meet it halfway. I get the feeling that the SAME AS IT ALWAYS WAS path isn’t so scary and painful when the machine isn’t in an unstable state.

>Talk to it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
‘Tis why I voted for this work action.

>Harvest supplies from its new SUPPLY UNIT slot. More is always better. (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
The specific supplies aren’t even important; this is mostly to finish by managing its constantly rising MOOD in a way that isn’t incredibly toxic - heck, maybe it’ll give us something extra nice for a work action well done.
>>
>>6448124
>Hidaka's face turns a light shade of red. "Superhero costumes. That pile of leeches thinks he's a super hero. Cobbles a humanoid form out of his own mass, so he can wear costumes."
>"Sometimes? He wants me to pretend to be a villain, so I have to. Wear a costume sometimes too."
Lucky boy
>>6448127
>Share some old work stories about your previous job. About your previous life.
>Ask it about JOYTECHS. What is it thoughts on the company who made it, or the people that worked for it?

>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +15 to roll.)
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)

>Harvest supplies from its new SUPPLY UNIT slot. More is always better. (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>>
>>6448127
>Cobble together something to hang the BLEEDING RED POPPY over the machine's gullet. Feed the machine. (Passively improves MOOD gain and power production.)
>Harvest supplies from its new SUPPLY UNIT slot. More is always better. (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>It's copying your movements now. How far can this copying go? Experiment, maybe this will lead somewhere (DC 65, +14 to roll.)
>Attach a STATIC PIN to the anomaly. Peer into whatever this thing might have for a mind. (DC 76, +10 to roll. May improve some of your traits?)
>Talk to it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>>
>>6448127
>>Talk to it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>>You have so much to do. Ask it for some advice on how you should handle the various sponsorships and sidequests you're on.
>Cobble together something to hang the BLEEDING RED POPPY over the machine's gullet. Feed the machine. (Passively improves MOOD gain and power production.)
>Feed the machine what it truly wants: FRESH BLOOD. (--PHYSICAL HEALTH from you. You'll be rewarded VERY handsomely for your sacrifice.)
>>
>>6448127
>Talk to it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
>Harvest supplies from its new SUPPLY UNIT slot. More is always better. (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
>Why does it think you being a wageslave is GOOD? You made your point clear before, but you want to hear from the abno itself.
>Examine the 'BLOOD SOUP' and 'BLOOD FUEL' slots. Try to figure out why the anomaly likes blood so much. (DC 57, +15 to roll.)
>Draw a portrait of the anomaly with some painting supplies you got. Show it the painting once you're done. (May help you progress some of your INSIGHT paths. +???)
>>
>>6448127
>Talk to it about Mr. Rust. That machine is a powerful ARC figure, maybe HARD TIMES can help you get an in with it.
Mostly because other anons are enthusiastic about it.
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)
We brought the rain, we clean it off.
>It's copying your movements now. How far can this copying go? Experiment, maybe this will lead somewhere (DC 65, +14 to roll.)
This is new and probably only happening when not bringing coworkers.
>Harvest supplies from its new SUPPLY UNIT slot. More is always better. (+WHOLE BUNCH OF SUPPLIES, --HARD TIMES MOOD.)
Mood drain.
>Cobble together something to hang the BLEEDING RED POPPY over the machine's gullet. Feed the machine. (Passively improves MOOD gain and power production.)
Mood gain.

>>6448136
I agree that we should start changing our behaviour towards it if we want to go for CLOCKING OUT, but I'm not sure if we want that. I do anyhow hope it won't start to resolve soon. It has a use and a purpose here and it's called work.
>>
>>6448306
Okay

>>6448127
Add to my vote in >>6448136
>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)
That makes 5
We did bring the water and we have no drain except that spot with the steam engine setup

>>6448257
Missing 1 vote anon, we pick 5
>>
>>6448414
thanks, on the road with work alot so i didnt wanna confuse QM with a new ID when i realized i had only picked 4.

>>6448257
>be me

>Clean up the room to the best of your ability. There's water and grime everywhere and that simply can not do. (Improves your WAGESLAVE trait.)
>>
POPPY: 6
RUST: 6
WAGESLAVE GOOD: 2
PORTRAIT: 3
CLEAN UP, JANNY: 7
MOVEMENTS: 5
BREAK SHIT: 2
RELATE: 2
BLOOD SOUP: 3
PIN: 3
SUPPLY: 6
STORIES: 1
JOYTECH: 1
TIME: 1
BLOOD: 1

Since I told you to pick five actions, we're going to go with
-POPPY (For MOOD GAIN)
-MR. RUST (For once you're off the clock.)
-CLEAN IT UP JANNY (Because that's what Vincent does.)
-MOVEMENTS (New behavior, reasonable to focus on it first)
-SUPPLY (To drain its MOOD, and to maybe get something neat)

You did pick one skill check so you know what time it is, anons. I need three of you to roll 1d100+14 for me. Table below, you get it by now.

MOVEMENTS? (DC 65, +14 to roll)
0 SUCCESSES: Who's moving, really? You or it? Who's really in control? (All you get from your efforts is a mild mindfuck, and wasted time.)
1 SUCCESS: Heh. It's kinda fun making it move to your whim. Twisting the machine to your will. (You get a better sense of your connection to the machine. +ATTUNEMENT, but not much else.)
2 SUCCESSES: It's imprinting onto you, and you are imprinting onto it. (You feel like you finally 'get' the machine. -3 DC on all future HARD TIMES skill checks, working on HARD TIMES will always cost 0 TIME TOKENS.)
3 SUCCESSES: Does the distinction between you and the machine really matter? (ATTUNEMENT SYNCHRONIZATION! Working on HARD TIMES will have a 50/50% chance of earning you one TIME TOKEN! +!!!)

>>6448174
It's a pile of leeches, I'm not sure how much it can enjoy whatever Hidaka is doing.

>>6448136
There are paths that allow the anomaly to still exist. Usually in cases that 'abort' resolution outright (NOWHERE'S SOMMELIER), or that enable the anomaly's main obsession (What Colt did to RED BLOODED AMERICA). Some anomalies CAN'T stay around, either because they're too unstable to or it's not within their core 'obsession' to linger for too long. That doesn't apply to HARD TIMES, I can say that much, but it does apply to one or two of your current anomalies.
>>
Rolled 22 + 14 (1d100 + 14)

>>6448489
>>
Rolled 24 (1d100)

>>6448489
>>
Rolled 28 + 14 (1d100 + 14)

>>6448489
>>
>0...SUCCESSES?

>10: ATTUNEMENT RISING.
>20: ATTUNEMENT RISING.
>30: ATTUNEMENT RISING.
>40: ATTUNEMENT RISING.
>888: ERROR
>888: ERROR
>888: ERROR
>888: ERROR

CHOOSE YOUR PATH FORWARD.
>BETABAUN? (-ALL BETABAUN?, 'REROLLS' TWO DICE.)
>BETABAUN? AND BLOOD (-ALL BETABAUN?, +1 GUARANTEED SUCCESS, REROLLS TWO DICE.)
>ACCEPT INEFFICENCY (PARTIAL ATTUNEMENT SYNCHRONIZATION, LIKE 3 SUCCESS RESULT BUT NONE OF ITS OTHER BENEFITS. -MENTAL HEALTH.)

PATH WILL REMAIN OPTION UNTIL CONSENSUS IS FORMED.
>>
>>6448504
>BETABAUN? AND BLOOD (-ALL BETABAUN?, +1 GUARANTEED SUCCESS, REROLLS TWO DICE.)
DO IT!!!!!!!!!
>>
>>6448504
>>BETABAUN? AND BLOOD (-ALL BETABAUN?, +1 GUARANTEED SUCCESS, REROLLS TWO DICE.)
i know its wrong but
>>
File: AHfaBF o1.png (103 KB, 500x500)
103 KB PNG
New World Songbird tell A Hope for a Brighter Future about a mystery box popping out of the blue. When, Colt performed a random work order on Wind-up Bird Chronicle.
(BOX!?...)

>>6448504
>BETABAUN? AND BLOOD (-ALL BETABAUN?, +1 GUARANTEED SUCCESS, REROLLS TWO DICE.)
>>
>>6448504
>BETABAUN? (-ALL BETABAUN?, 'REROLLS' TWO DICE.)
>>
BLOOD AND PILL: 3
PILL: 1

THE PATH IS NOW NO LONGER OPEN. OPTIONS ARE DISABLED.
REQUESTING: TWO MORE DICE ROLLS. 1D100+14 FOR EACH.
DISCARDING: 22 AND 24.
>>
Rolled 70 + 14 (1d100 + 14)

>>6448522
Redemption time?
>>
Rolled 24 + 14 (1d100 + 14)

>>6448522
it's been a while since we've outright had 0 successes
>>
File: Heart what.png (63 KB, 400x400)
63 KB PNG
>>
RESULT: 2 SUCCESSES.
PROGRESS: ACCEPTABLE.
WRITING: NOW.

>>6448527
To be frank, I would've just let you taken the L if you didn't have items made to bail you out here.

>>6448515
Always accept the mystery box, Colt.
Always open it up.
Don't question it. Just GRAB IT.
>>
File: CLEANING.jpg (143 KB, 1360x765)
143 KB JPG
You flex your fingers. Several wires spill out of one of its many pipes, mimicking the motion your fingers made. The sight is almost hypnotically beautiful. You keep your guard up, though, since this is radically different behavior.

You'd be a fool to not investigate this new behavior. However, you have something more pressing to worry about: the mess on the floor. It was your fault for bringing it in here. Well, specifically it's 199X's fault, but you're the one who did the crosstest.

One of SLUMBERING WISH's vines wraps around an old broom of yours. Cleaning is something you're so used to doing, it's pure muscle memory. Probably beyond muscle memory since you have a semi-sapient vine helping you out as well.

You might as well talk while cleaning. Surely, the work-obsessed anomaly will tolerate a little on-the-job banter, right? "So. I'll admit, I barely know about who I'm going to talk about right now. There's this machine down in LAYER 3. A machine like you."

HARD TIMES produces a gust of steam that sounds like an interested hum.

"Now, I don't understand ARC's hierarchy that well, but I know he's a 'colored executive'. Basically someone on the board of directors? I need an in with it and you're the closest thing to a corporate rep I got besides Hidaka." Not like Nine's really an option, given her past with them.

You continue to clean the floor while you wait for the machine to respond. It's comforting, you know, to not have to worry about anything. To simply do something monotonous for the sake of it. You like your coworkers, you do, but after being with them for what felt like years? It's nice to have some you time.

A low whirr, like a faulty printer, hums in the background as you continue to clean the floor. The mop you're working with swiftly becomes unusable thanks to the sheer amount of grime mixed in the water you're mopping up. You're burning through them like cheap party favors but hey! At least that's what the catalog is for!

Heh. You feel a lot better just being in here. Cleaning. Working. Something about being alone in this room feels right. Like it's where you belong-

"Khn." You let out a weary sigh. You're a rational man. Rational enough to know this is some side effect of attuning to the anomaly.

You wish you could let your guard down. You wish you could stop pretending like you want to resist. You wish you didn't have people out there who you need to take care of. You wish you could stay here.

Alas. You guess that's the difference between you and HARD TIMES. There's more to you than one simple, repetitive conceptual loop. Even if it doesn't feel like that at all. You pity the machine as much as it likely pities you. Maybe that's why every time you enter this room, there's always that nagging urge in the back of your head.

That urge to destroy it. To rend it apart with your bare hands until there's nothing more than scrap and oil. After all, what do you do every single day? You destroy your own body and mind.
>>
File: BLOODANDFLOWERS.jpg (52 KB, 720x360)
52 KB JPG
Whether it be through drugs, or intentionally cutting your skin, or charging head first without a care in the world. You don't need anything else.

You just gotta pull as much power as you can from your ARTIFACTS and items, grit your teeth, and you can overpower everything that ARC throws your way. Nothing can, and nothing WILL, stop you.
>ATTUNEMENT RISING.

As if rewarding you for this train of thought, HARD TIMES violently spits out something from one of the numerous pipes that cover its body. It flutters through the air and, with a few well timed gusts of steam, the paper flies right towards you.

Your vine catches it like it was nothing. On it, there's rows upon rows of numbers that seemingly make no sense on your first attempt of reading them. It being written in chicken scratch surely didn't help. Your eyes light up when you manage to figure out what the numbers are.

They're fax numbers. Each one is proceeded by a three letter string. "MRY", "MSW", etc etc. It doesn't take long to piece together these are some FAX NUMBERS for some of the Colored Executives, but one number really catches your eye.

"MEC (F MRR): 5555-22-101" Mechanic for Mr. Rust, you think that's what it's trying to say. Bingo. There's no better way to get in an with a machine than to repair it. Obviously, a mechanic that's trusted enough to work on a colored executive of all people would be the best at it.
>Repairing MR. RUST should be quick and easy. A surefire way to get the other execs to listen to you.

You finish mopping up the last bits of grimy water. You place the mop aside in the bucket, seeing no further use for it. You have two quick actions you gotta do before you really pry into the anomaly's attempt at mimicking you. You gingerly unveil a jar from your inventory: a jar containing the BLEEDING RED POPPY.

There's not really any 'use' you can see for it beyond feeding HARD TIMES. Maybe the fish would like it, but also, it'd probably eat the flower whole like the dumb animal it is. You can't exactly leave it on the floor and hope it'll bleed onto HARD TIMES, so you'll have to cobble together something.

All you NEED to do is to hang it above one of its many slots. It shouldn't be hard to cobble together a long pole to hang the flower around. You might actually have some string or wiring that could help you with that. Your hands move on their own to create a makeshift fishing rod-like mechanism.

You've crafted enough garbage to make it in about a couple minutes tops. You string some loose string around the flower before leaning the rod right by HARD TIMES. Blood freely flows from the poppy, dribbling into the BLOOD FUEL slot it has. A low, pleased mechanical groan rumbles from deep inside of the beast's gluttonous core. That should keep the effigies from breaching, at least.

You quickly offset any potential MOOD OVERLOAD shenanigans by pressing the button right next to the SUPPLY UNIT slot. You don't really care what you get, frankly.
>>
What matters is you keep it in line. While you wait for it to eventually spit out whatever garbage it decided to manifest, you move onto the actually important (and final) work order: experimenting to see why exactly it has started to copy you. You sense that this is going to go nowhere without a little bit of sacrifice, so...

You cleanly cut a gash into your wrist with a scalpel. A little price to pay to keep the factory running. You let the blood dribble into the engine's maw. You wash away the pain with two pills, dry swallowed, of course. You'll drink some beer once you're out of here.

>2 SUCCESSES!

You noticed something odd while you were working on it before. While you were making the POPPY ROD (trademarked), and when you were cleaning the floor, it did nothing. Only now, when you're not working, is it trying to copy your movements again. You breath, and it exhales a puff of fresh steam.

You raise your arm again, and it mutilates one of its pipes into a mockery of an arm, solely to 'raise it up' like your own arm.

You blink. The lights on one of its panels blinks as well. You tilt your head. Another panel bends and arches forward like a bulbous, cancerous mass. You reach into your satchel. With a buzzing, mechanical hum, items begin to fall out of the SUPPLY UNIT slot. You'll check those later.

You open your mouth. The industrial grinder-like maw in the dead center of the machine appears to widen further to show the jagged sharp pieces of metal inside.

SLUMBERING WISH thrashes through the air. One of HARD TIMES' pipes splits apart into three metallic sheets, each of them attempts to copy the movement of the vine, to limited success. You speak, and it speaks back.

"This is all we've known." It speaks in a weary, exhausted voice you don't recognize. You don't need to, you recognize that weariness from anywhere. It's from a fellow wageslave.

"This is all we're good at."

"Being a worker for a company that doesn't care about us."

"Doing the same shit, day after day, week after week."

"10 WAKE UP 20 GO TO WORK 30 GO BACK HOME 40 GO TO 10."

"Endlessly looping the same old routine. Endlessly repeating the same boring conversations."

"Endlessly enduring the same humiliation from our superiors."

"Nothing has changed, has it?"

Maybe if it had asked you that question a while ago, you would've fought back. Maybe you would've rejected the premise of what it said. To be frank? The situation you're in, while fantastical in nature due to the fact you work on anomalies, HASN'T changed. It's still a job at the end of the day. You're still doing what you're contractually obligated to do.

At least now, you have people who are willing to tolerate your presence. People you like being with. People you are willing to support you, and who you are willing to support back.

"It ends. It begins. It ends. It begins. But there's comfort that we can find within the routine. Within this stagnant life we're in."
>>
File: CLOCKINGOUT.jpg (257 KB, 796x1200)
257 KB JPG
"I won't say there's meaning to it, HARD TIMES."

"There's no meaning to a stagnant life like ours. This will be our lives until we either die, or ARC collapses into itself. That doesn't mean we have to suffer alone. You have me, don't you?"

"I dunno. I don't want you to resolve, to be quite frank. You're too valuable being what you are, and I think you know that." You reach a hand out to it. It reaches a pipe out towards you. "I know you have the same feelings towards me as I have towards you."

"We're pathetic, aren't we?"

Neither of you make contact with the other. There's still a tangible distance between the two of you. A metaphysical barrier, preventing true connection. Maybe it's from you, maybe it's from the anomaly. The distinction hardly matters except that one of you gets to leave this room.

You're both simply doing your respective jobs. Maybe that's all this has to be. No concluding statements. No closure. This is simply the situation the two of you are in now. And the anomaly recognizes this.

It retracts its makeshift hand away from you, returning back to an idle state. The only signs it's still active is the faint whirring and grinding of machinery deep inside of its core.
>[???] 'TRAIT' OBTAINED (When the right time comes, HARD TIMES will imbue you with its power. Will be consumed on use, not a permanent upgrade.)

You check on the SUPPLY UNIT to see what it dispensed.

SUPPLY UNIT LOOT!
>88888888 CYCLE (ARTIFACT GIFT. A cog from HARD TIMES' inner core. Allows the negation of one proc of PHYSICAL DAMAGE, will prioritize activating itself on VERY strong attacks.)
>TRAUMA KIT x2 (A small, portable medkit filled with advanced tools. Something tells you that you'll rely on this time for a long while. Heals crippling injuries and statuses even OBSCURA GEL has a hard time curing.)
>PACK OF BREATH MINTS (The exact brand of mints your CIGARETTE MOLD loves. Slightly, but permanently, increases CIGARETTE MOLD production.)

There's nothing else to do here. You make your way towards the exit.

-----
HARD TIMES MOOD: 60/110 (MAX MOOD INCREASED! Ready to keep working once you're gone.)
LIGHTS: -0.6/5 (Delicious, delicious blood.)
WAGESLAVE TRAIT UPGRADE: When you roll 3 SUCCESSES on a roll this trait benefits, you'll heal a small amount of MENTAL and PHYSICAL health!
>PHYSICAL HEALTH is now at READY TO CLOCK OUT
>MENTAL HEALTH is now at READY TO CLOCK OUT
------

It almost feels wrong being outside of its containment cell. You let out of a shaky breath as you breath in 'fresh' air. Or what qualifies for fresh air in this air conditioned facility. Your eyes dart over to your coworkers.

They've been working hard on making all kinds of CIGARETTE MOLD VARIANTS to show off during the meeting. You recognize a few of them but others are completely brand new to you. They must've tapped into your pile of old samples to make some of these new variants.

You would normally help them out. However!
>>
File: THECOMPUTER.png (68 KB, 2304x1804)
68 KB PNG
Your body automatically drags itself over to your computer. With the time dilation on your lab now winding to a close, you think it's about time you revisited an old friend.

You boot up CPPQUEST, that haunted (literally, part of FET is inside it) video game that's been stuck on your computer for the past two weeks or so? A horrific cacophony of static and 8-bit chiptunes blares from your computer speakers, grabbing the attention of your other coworkers.

The screen spazzes out in a flurry of random colors, like the old mac computer is barely able to process what its trying to render. With a electronic hiss, the screen is finally able to display the wonderous graphics of CPPQUEST. You're being sarcastic, of course, you can barely read anything the game is trying to show you.

[U R AT FRIEND'S LAB. SHE IS VERY NICE.]

The screen shows a very pixelated display of the player character (FET) sitting down in a familiar lab. While the compressed graphics prevent you from being 100% certain, you think it's Lucy's lab. You recognize a television in the background, alongside a very low quality sprite of the slime creature in question.

Granted, the game makes her look more like an indistinct blur of pixels, but still.

[SHE IS OFFERING U CUP OF TEA. YOU ACCEPT. PLUS ONE TEA POINT (TP). THIS IS VERY NICE.]

[OH, HELLO, VINCENT!] The quality of the text suddenly improves once FET recognizes your presence. [I didn't expect to see you here. Thank you for the weapon resupply, that was very kind of you. From fellow human to fellow human.]

You type in a response, [I didn't expect you to be hanging out with Lucy.]

[She's a very nice lady. Very nice human, even if she doesn't look like a human. That's what it means to be human: to love and respect even the most questionable of people.]

[How's your day been?]

[An agonizingly long slog, but I'm ready to get it over with. What's your plans?]

[I actually wish to assist my fellow human. My gut tells me you're going to be handling a lot of complicated stuff over the upcoming few hours. May I assist?]

Before you can answer, you feel a tap on your shoulder. You spin around to see Hidaka holding a tray of various brightly colored mold samples. "Right, we need your input on the mold we got. We should keep some for ourselves, right?"

"We cooked a little bit too much. Blame me and Nine for that. We'll recoup the lost samples."

"Hey, I wasn't using them anyways."

"Right. Still. Mind choosing which ones you wish to keep?" Well, the day's almost over, so you might as well. You take a good long look at the various mold variants she cooked up for you.

Choose two new mold type to keep for yourself, for personal use. The rest will be given away during your CIGARETTE MOLD pitch.
>BITTERSWEET NOSTALGIA x3 (CIGARETTE MOLD + STATIC POLLEN. A potent mnestic, capable of digging up old and suppressed memories. Useful for gathering information from people or dealing with memory-altering anomalies.)
(1/2)
>>
>BLIGHTED2026 x3 (MOLD + BLACK BILE. Empowers the consumer with immense physical strength and durability. Deals heavy PHYSICAL DAMAGE once it wears off.)
>Little Miss Mold x2 (MOLD + SUNSHINE YELLOW BLOOD. A sophisticated mold for a sophisticated cat. Offers heightened reflexes and foresight, allowing them to avoid otherwise impossible to avoid attacks.)
>WINETIME MOLD x3 (MOLD + OBSCURA SYRAH. Simple and to the point. Mass producible. Heals a moderate amount of MENTAL HEALTH.)
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)
>ARC BRANDED MOLD x3 (MOLD + GREY PASTE. Imbues the consumer with a weakened version of CRUNCHTIME, boosting their general performance as MENTAL/PHYSICAL health decreases. Grants mild MENTAL HEALTH protection.)

FET's offer is still on the table. Do you want to hire him? Hiring him will reveal his traits for you.
>Fuck it, why not? It couldn't hurt to have another pair of hands. (-$130, he'll follow you for the rest of the day. Simple.)
>No. As loyal as he is, right now, he wouldn't align with your current plans for today. (What it says on the tin. You just don't hire him.)
>Hire him as a precaution, in case CONTRACT #2 goes south (-$75. He won't directly assist, since Angel will be there during said contract, but he will offer you useful intel.)
>No, but tell him you want his help during CONTRACT #3 later. (-$130 once you start CONTRACT #3. He'll assist you today or tomorrow during that contract, whenever you decide to do it.)
>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so. (-$50, should buy you some time to prepare 199X for the inevitable reunion.)
>Write in?

Anything else you wanna do? You'll call UPPER MANAGEMENT and MR RUST'S MECHANIC automatically, because there's no reason not to.
>Write in.

As a reminder, CONTRACT #2 is hunting down a mad prophet that's harassing Angel and other priests, while CONTRACT #3 is finding the source of a strange broadcast riling up HARVESTERS. CONTRACT #2's deadline is today, so you'll automatically start it once you're done with the rest of your FREE TIME ACTIONS

>>6448529
...as long as he's happy.
>>
>>6448713
>>6448714
>Little Miss Mold x2 (MOLD + SUNSHINE YELLOW BLOOD. A sophisticated mold for a sophisticated cat. Offers heightened reflexes and foresight, allowing them to avoid otherwise impossible to avoid attacks.)
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)

>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so. (-$50, should buy you some time to prepare 199X for the inevitable reunion.)
>>
>>6448709
>"It ends. It begins. It ends. It begins. But there's comfort that we can find within the routine. Within this stagnant life we're in."
Same as it ever was, hmm?

>>6448713
Yay FET!

>>6448714
>BLIGHTED2026
>SEATIME MOLD x3

>Fuck it, why not? It couldn't hurt to have another pair of hands. (-$130, he'll follow you for the rest of the day. Simple.)
>>
>>6448714
>Little Miss Mold x2 (MOLD + SUNSHINE YELLOW BLOOD. A sophisticated mold for a sophisticated cat. Offers heightened reflexes and foresight, allowing them to avoid otherwise impossible to avoid attacks.)
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)

>No, but tell him you want his help during CONTRACT #3 later. (-$130 once you start CONTRACT #3. He'll assist you today or tomorrow during that contract, whenever you decide to do it.)
>>
>>6448713
>BITTERSWEET NOSTALGIA x3 (CIGARETTE MOLD + STATIC POLLEN. A potent mnestic, capable of digging up old and suppressed memories. Useful for gathering information from people or dealing with memory-altering anomalies.)
>>6448714
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)

>Hire him as a precaution, in case CONTRACT #2 goes south (-$75. He won't directly assist, since Angel will be there during said contract, but he will offer you useful intel.)
>>
>>6448714
>Little Miss Mold x2 (MOLD + SUNSHINE YELLOW BLOOD. A sophisticated mold for a sophisticated cat. Offers heightened reflexes and foresight, allowing them to avoid otherwise impossible to avoid attacks.)
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)

>Fuck it, why not? It couldn't hurt to have another pair of hands. (-$130, he'll follow you for the rest of the day. Simple.)
>>
>>6448714
>BITTERSWEET NOSTALGIA x3 (CIGARETTE MOLD + STATIC POLLEN. A potent mnestic, capable of digging up old and suppressed memories. Useful for gathering information from people or dealing with memory-altering anomalies.)
>WINETIME MOLD x3 (MOLD + OBSCURA SYRAH. Simple and to the point. Mass producible. Heals a moderate amount of MENTAL HEALTH.)
>>
>>6448713
>Little Miss Mold x2 (MOLD + SUNSHINE YELLOW BLOOD. A sophisticated mold for a sophisticated cat. Offers heightened reflexes and foresight, allowing them to avoid otherwise impossible to avoid attacks.)
I can budge on this one.

>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)
This, however, is something I definitely want to withhold, the less people know about it the better.

I *am* curious how the crew managed to get a second MOLD variant out of combining it with OBSCURA SIRAH.

>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so. (-$50, should buy you some time to prepare 199X for the inevitable reunion.)
It’s for the best that he and ANGEL don’t meet, and we’re planning to make DEERFOX SHADE our top priority over the next day or so.

Team comp-wise, I definitely want to hire ASHTON and EDWARD, as I imagine both are good at both fighting to a standstill *and* de-escalating afterward. Shame that COLT will be on cooldown, since he’d be an ideal pick for tripling down on those points. We might want to hire someone good with MEDICINE as support, though, both for prepping 199X for resolution and for post-battle aftercare. I’m a bit leery about SACA, though, since we know the SHADE can mess with electronics. I forget, did we ever exchange handles with URI?
>>
>>6448713
>BLIGHTED2026 x3 (MOLD + BLACK BILE. Empowers the consumer with immense physical strength and durability. Deals heavy PHYSICAL DAMAGE once it wears off.)
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)

>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so. (-$50, should buy you some time to prepare 199X for the inevitable reunion.)
Agreeing with >>6448826 on this, although I'd happily hire him as a precaution for contract #2 in addition if that was possible.
>>
>>6448714
>>6448713
>Little Miss Mold x2 (MOLD + SUNSHINE YELLOW BLOOD. A sophisticated mold for a sophisticated cat. Offers heightened reflexes and foresight, allowing them to avoid otherwise impossible to avoid attacks.)
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)
>>
>>6448714
Oh right, and
>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so. (-$50, should buy you some time to prepare 199X for the inevitable reunion.)
>>
>>6448714
>>Fuck it, why not? It couldn't hurt to have another pair of hands. (-$130, he'll follow you for the rest of the day. Simple.)
might as well do both contracts today, get the hell day over and try to rest tomorrow. maybe have a grill out in the pocket dimension

>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)
>BLIGHTED2026 x3 (MOLD + BLACK BILE. Empowers the consumer with immense physical strength and durability. Deals heavy PHYSICAL DAMAGE once it wears off.)

>Write in.
try to look presentable before the meeting
>>
>>6448714
>>6448826
Oh, yeah, I’d like to add:
>Write-In
-Shoot faxes to all other relevant companies (HAYDEN, ORTHRA, ZENITH, maybe Q&Q because they like anything involving large and scalable operations…?) that your formal proposal meeting for a proper MOLD product line will be today, for all who wish to be in attendance. FEASTS has already been informed, so it’s only polite to extend the same courtesy to everyone else who significantly contributed.

Also:
>At least now, you have people who are willing to tolerate your presence. People you like being with. People you are willing to support you, and who you are willing to support back.

Give ARC some credit, Vince - that’s not all it has going for it over your old jobs; it’s *also* way more dynamic than moving numbers from one spreadsheet to another, gives you wiggle room and encouragement to take initiative, and clearer paths and opportunities for upward mobility!
>>
File: FET o4.png (85 KB, 432x431)
85 KB PNG
>>6448714
>Little Miss Mold x2
>SEATIME MOLD x3

>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so. (-$50, should buy you some time to prepare 199X for the inevitable reunion.)
>>
>>6448714
>SEATIME MOLD x3
>Little Miss Mold x2

>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so.
>>
Remind me again lads, have Angel and Fet met each other? Does Angel know Fet is an anomaly trying very very hard to be a helpful human? Do you think he'd find that sort of aspiration praiseworthy, or would he hate Fet for it instead?
>>
>>6448714
>Little Miss Mold x2 (MOLD + SUNSHINE YELLOW BLOOD. A sophisticated mold for a sophisticated cat. Offers heightened reflexes and foresight, allowing them to avoid otherwise impossible to avoid attacks.)
>SEATIME MOLD x3 (MOLD + BIOLUMINESCENT BACTERIA. Imbues the consumer with a weak antimemetic property, rendering them incredibly forgettable to others. A great escape and infiltration tool.)

>Sorta yes? Hire him to look out for DEERFOX SHADE for the next day or so. (-$50, should buy you some time to prepare 199X for the inevitable reunion.)
>>
>>6448919
Angel found FET in his broom closet and almost tried to kill him but got a feeling it was a bad idea to hurt FET, so he left our fellow human alone. That's how we first learned of Angel too. I don't think they've seen each other since then.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.