WAR!The Brotherhood of Steel has launched a dastardly surprise attack on the NVD, nearly killing you and Veronica Santangelo in a failed assassination attempt with a horrific new weapon of mass destruction. The Directorate is in the midst of internal shakeup as Boone and his team of special forces have been eliminated and the presence of the Followers of the Apocalypse are in flux. But these domestic issues pale in comparison to the attempts by Lost Hills in exerting their power over the nascent nation. Will the New Vegas Directorate weather this storm and come out stronger for it, or will this grand wasteland experiment fail and be lost to the sands of time? And what will the NCR do now that the Brotherhood and Directorate in a fight to the death? Will the mighty Caesar intervene on his heirs-apparent behalf? Only time will tell.
Thread 1: Genesis The Courier talks Lanius down, and General Oliver is thrown off the Dam. A ceasefire is negotiated with the NCR and the chaos in Freeside is swiftly put down. In the chaos of the battle, the Brotherhood took over Helios.Boone got talked into staying around, the Courier absolutely dogwalked the NCR ambassador two separate times for a very favorable treaty with the Mojave in return for much of the dam’s power and water. The Crimson Caravan is banned from the Mojave and the beginning of the Follower-Mojave relationship is formed over bath houses. The Courier encounters boomer blight for the first time after asking the Boomers for food, though not understanding the severity at the time. Doing what the NCR couldn’t, the Courier completely eradicated the Fiends as a force in the Mojave, demolishing Vault 3 in the process. A massive deal is made with the Brahmin Baron Heck Gunderson to supply much needed food to Freeside in return for vast freedom over his businesses and for his son to serve as AG Secretary. Senator Armstrong of the NCR is introduced. Thread 2: Ain’t like chowing down on Fancy Lad Snack Cakes…The Courier discovers a large group of raiders operating from the town of Nipton, targeting NCR visitors from the border. The Courier also officially creates his council, the nexus of the Mojave Government. The Courier finally explores Lucky 38, finding wealth and secrets that he quickly uses, most notably the Mojave Rehabilitation Plan. But much of the information pulled is heavily corrupted and will take time and effort to make use of. The Courier refuses to let House die and instead rushes him off to Big Mountain to extract his brain from the rotting body, resulting in House in a coma. The Brotherhood makes another move and seizes Black Mountain.Boone runs into a stranded NCR special forces group who agrees to stick around for the time being and they prove instrumental in the dramatic victory over the Nipton raiders after they launched a terror attack on the NCR border crossing. Senator Armstrong climbs the ladder of power and is invited into NCR President Kimball’s Council. The New Vegas Police Department is created to alleviate pressure on the Securitron Force and begin the process of civilian control over the region. A military is officially created with the former Enclave captain as its head, with an infantry core being the focus and the M1 Garand selected as the standard rifle of the armed forces and a production deal made with the gun runners. The beginnings of industry is created as a nascent leather industry grows around the production of leather armor for the armed forces. The Mojave Rose Caravan Company was created with Cass as its president, cutting construction costs and alleviating the issue of transportation.The Courier activates the Emergency Beacon in the Remnants Bunker and is offered a deal to heal Caesar in return for a mighty boon.
Thread 3: Render Unto Caesar The Courier travels deep into Legion lands to heal Caesar of his tumor, learning much about the empire in the process. In return for healing Edward Sallow, the Courier receives a set of master codes that should override any government facility in the country. In the aftermath of the surgery, Caesar now believes that the Courier is the heir of his empire though much needs to be done for the Mojave walker to earn that position. Before heading back West, the Courier also planted the seeds of a major conspiracy forming against Caesar with the goal of destabilizing and weakening the Legion. The Boomer Blight, which is an altered strain of the Vault 22 and Big Mountain strains, begins to become a much larger issue with it being manmade, particularly hard to treat and multiple strains existing in the wasteland. But it’s not just confined to the Mojave, with rumors of it having infected the lush lands of Zion. While focusing on this apocalyptic issue, the Courier also continues to strengthen the position of the Mojave. He negotiated a massive investment deal with a cabal of NCR businesses and a minor agreement made with the Brotherhood to provide technical support throughout the desert. Yes-Man finishes his upgrades and turns into an even bigger big brother than he was before and a very generous trade agreement is signed with the Legion. A New Reno crime family shows up in Freeside, causing endless headaches for the Courier and his government. Perhaps the most impactful episode happens when the Courier explores Hawthorne Depot, finding a large NCR garrison and roping in the Brotherhood and Legion for a raid.After insertion with Vertibirds, the initial assault goes nearly perfectly but disaster strikes when an explosion kicks up a nerve agent and nuclear material in the middle of a dust storm, killing the entire town, garrison and the raiding force while also nearly killing the Courier in the process. After waking up back in Hidden Valley, the Courier is without the Platinum Chip and the master override codes with no idea on the status of either. Arcade Gannon and his research team sent to Zion have gone silent and the status of the Platinum Chip unknown. The only saving grace is the Courier officially decides on a direction for the Mojave, creating the New Vegas Directorate and giving the nascent government an air of legitimacy. Quintilius Publicis is introduced.
Thread 4: An Evil Awakens The Courier wastes no time in finding the Platinum Chip, but also comes away with no answers on what exactly happened in Hawthorne. He discovers a treasure trove of pre-war military equipment stored in a locked bunker. The Courier journeys deep into Zion to uncover what happened to his research team and stumbles upon horrors beyond his imagination. He fights his way through the entire valley, pushed nearly to his limit. He finds a handful of survivors and evacuates them, though Joshua Graham stayed behind as a distraction. The survivors of Zion are settled at Cottonwood Cove, now renamed Genesis. Domestically, valuable resources are found throughout the Mojave and construction on the first gold mine is underway. The dual investment finishes up and the region is rapidly industrializing. A series of states are drawn up dividing the Mojave into governorships, and those governors are approved by the Courier. Funding is decided on a “per-head” basis. An intelligence apparatus is created and the Armed Forces is rapidly expanded, with additional manpower given by the Freeside Republic after agreeing to join the NVD. The Courier takes a trip to The Divide to ask Ulysses to join his government and look for a weapon to destroy the Boomer Blight in Zion. Ulysses joins after a few months of consideration, while The Courier finds a nuclear weapon to use.The Courier travels to Big Mountain to talk to House’s brain fresh out of his coma, gleaning some perspective on the Mojave’s situation. He returns again to bring Doctor Henry and Arcade to the scientific wonderland only to find out that House is now missing. Henry and Arcade begin to settle into Big Mountain but have different wishes for its use. The national currency is decided to be casino chips, with the specifics still being worked out. The NCR attempts to shut down all traffic and trade, but is quickly overruled by NCR business interests. The Courier visits Creech AFB with Bear Team One and a platoon of troopers but encounters nothing but misery. He finds out that the Boomer Blight has begun to spread from Zion.The Courier makes his way to Fortification Hill, discovering that it needs repairs and needs raw material, but can repair and build new Securitrons. The water shortage was also investigated but no cause was found. The Salvatore Crime Family was quarantined and raided in a joint operation that rounded up every member. In talking to their leader, Courier realized Cyrus Long is Enclave-affiliated and agreed to accept his people in the NVD.
Thread 5: RebirthZion is destroyed by the Courier’s hand, hopefully ending the Plague once and for all though exacting a high cost. The discussion over crime careens off the cliff and is put on hold while Courier Six goes on a mission to kill Vulpes, the Wolf of the Wastes. Kimball narrowly loses his re-election to Allgood Murphy and begins to plot his revenge and The Courier spends some much-deserved R&R with his companions. A meeting with the representative of the Enclave Immigrants goes…well and they begin to settle at Novac, Goodsprings and Genesis. Courier Six really explores Big Mountain and begins putting down the building blocks to reclaim it for the Directorate with the help of a newly-rebooted Dr. Möbius. The Courier finished up his tour of the Mojave (narrowly avoiding being crushed by a boulder) while visiting Jacobstown, Genesis, Boulder City, Novac, Freeside and Westside. The Courier is now in New Vegas, celebrating his well-deserved independence.Thread 6: IcarusThe independence celebrations finish up and the Courier leads an expedition north to destroy the plague. Actual housing projects break ground and research into the X-17 Meteorological Station begins to bring rain to the desert at last.The Courier finally decides on a system of laws and the outline of a judicial system for the NVD and the New Vegas Boxing League is created.But the good times don’t keep rolling. Boone reveals that he knows about the Enclave and Legion dealings, given you an ultimatum to come clean. You tell your followers and many of your Secretaries, to varying reactions. Julie and Boone storm out, but are caught by Ulysses and unceremoniously executed in secret. Cass reveals that she’s pregnant with your child and will soon be resigning as Secretary of State while Veronica is made a new Secretary. Just as you’re processing the losses of those close to you, negotiations fail and the Brotherhood of Steel launch a surprise attack on the NVD, nearly killing you and Veronica with some new, terrible weapon.Link to previous threads (upvote them!)https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=No+Gods%2C+No+Masters
The Vertibird lands on the cracked asphalt of an old parking lot, the perimeter of its landing space marked out with concrete blocks. As soon as the wheels touch the ground, the young NVDAF soldier - Private Velder - leans over the comatose body of Veronica to open the side door. Outside is Kreger flanked by two other soldiers with the Securitron Patton lingering some distance behind. Pvt. Velder jumps out and salutes. Velder: Sir, Secretary Santangelo is in need of immediate medical assistance! Kreger returns the salute and nods at one of his two soldiers. The man on Kreger’s left begins sprinting back towards the old resort. Kreger then salutes you as you exit the cramped gunship. You quickly return the salute but turn around and check on Veronica. Her pulse is still there, but weak. Kreger: Director, we are under attack by the Brotherhood all across-[I know. Veronica and I were almost killed in an assassination attempt. She’s not going to survive with the care here, we need to get her to Freeside and in front of a doctor.]Kreger: Sir, Freeside may not be the safest place for her. A few weeks ago, I requisitioned one of their Auto-docs to be stationed here. She’ll be in good hands, Director.You consider asking why he stole an Auto-doc but figure it doesn’t matter right now. That decision is probably going to save her life. Instead, you describe the meeting with Vance and Galen and the attempt on our life. You explain the mystery weapon and how you think it works while Veronica is taken to the Camp hospital on a stretcher. Kreger: We never should have let the Brotherhood in our backyard, bah. It's too late now. This new season is worrying but I’m more concerned with their weapons that do work. Speaking of…You, Kreger and Patton enter one of the communal rooms. Where there were once billiard tables and plush couches are now the familiar sights and sounds of a military headquarters. Men and women run back and forth carrying papers and updating numbers on a chalkboard. Kreger takes you over to a map of the NVD. It’s not pretty but it’s not as bad as you feared. It seem that almost as soon as you left Hidden Valley; The Brotherhood launched multiple strikes across the Mojave attempting to decapitate the government and eliminate any resistance. They were only partly successful due to you standing here intact. The largest assault consisted of six vertibirds loaded with BoS strike teams heading straight for New Vegas. Their goal seemed to have been to take Lucky 38, disable Yes Man and plunge the NVD into chaos. Unfortunately for them, they were not aware of the laser system mounted onto the top of the hotel. Yes Man shot two of them down before the other four turned back to Brotherhood territory. While the lack of maintenance and age has rendered the system currently inoperable, the Brotherhood aren’t aware of that. Yet.
The remaining Vertibirds instead landed at Goodsprings unopposed, the handful of Securitrons near the town been driven off and the small town militia not even attempting to fight the tin can soldiers. The Securitrons pulled back to Sloan, cresting a defensive line the Brotherhood aren’t ready to assail right now. Camp McCarran was also assaulted by upwards of 200 Brotherhood, but were repelled by a joint Securitron-Infantry counterattack. Losses on both sides were heavy but the Brotherhood pulled back after losing nearly half their force. Securitron losses are particularly high due to the heavy dose of plasma weaponry and EMP devices in the Brotherhood’s arsenal and being caught off-guard and out of position. -15 Securitrons (turned into damaged units)-75 First Company InfantryHoover Dam wasn’t assaulted but it was sabotaged. The Brotherhood scribes were either replaced by saboteur agents or they themselves were saboteurs as well as running the turbines. Whatever they were, the damage is extensive but not total. Due to the small number of Brotherhood at Hoover, they were only able to disable two of the 9 turbines before being stopped by NCR engineers and the Second Infantry company. While a handful of the saboteurs managed to escape in the chaos, most were either killed or captured. The on-site NCR engineers refuse to reroute power to New Vegas to make up for the loss of two turbines which has plunged the southern NVD into darkness. This is the good news, if you can believe it. The bad news….Novac was quickly taken as operations began. The 25 Securitrons were driven out of the town and Patton pulled them into a defensive posture instead of counterattacking. Novac has gone dark, and it can be assumed they have taken control of Nelson as well. -5 Securitrons (completely destroyed) Primm was also taken, though the Securitrons had more notice and fought an orderly retreat out into the desert to unite with the Securitrons that were assigned to guard the Southern trade routes. Some of your irreplaceable robots were picked off by Brotherhood units as they patrolled individually, but Patton quickly had them rolled into defensive units and congregated to mass their firepower. -15 Securitrons (completely destroyed)The remaining Securitrons in the South have spread out down near Genesis, forming an imposing defensive ring that the Brotherhood aren’t keen on pressing yet.
There were no NVD units at Black Mountain but the Brotherhood has severely limited the ability for Lucky 38 to broadcast across the entire region. While radio may reach the edges of the NVD, advanced operations with the Securitrons down south will be nearly impossible until capabilities are restored. This is partly why the initial reaction by the NVDAF was so poor - Securitron communication was severely hammered by the disabling of Black Mountain. The last big assault undertaken by the BoS was to target the NVD Government Headquarters south of New Vegas. This location was also attacked in force by heavy infantry backed up by mounted light infantry. Most of the Securitrons in the area were out of position due to responding to the McCarran attack so were unavailable when the Brotherhood arrived. Instead of the easy fight they expected, the Brotherhood faced unexpected and stiff resistance from the NVDPD deployed to provide security to the government workers and their families. The NVDPD fought for every block, using houses and rubble for cover and making the attackers clear their sectors or risk being shot in the back by rusty hunting rifles, ramshackle pipe pistols and the occasional 10mm handgun. This defense was helped by the fact that the Brotherhood was attempting to take the HQ intact instead of just leveling the buildings. The attacking force was kept out of the old REPCONN building long enough for Securitrons to push back the Brotherhood to the hills where they stiffened up enough to force the Securitrons to also call off their own counterattack, pulling back around the HQ. It’s a great victory but came at a horrible cost. -100 NVDPD-12 Securitrons (damaged)This is the extent of the battles that took place in the opening hours. Freeside is in a state of confusion bordering on terror from the fighting, not knowing if power-armored stormtroopers are going to start marching down the street.You take in the news with a straight face but inside, you try very hard to not show your exhaustion and worry. Kreger: That’s the BLUF for you. This isn’t easy to digest but trust me when I say it could have and should have been so much worse. They failed in their first-stage objectives and we’ve held onto many strategically-important objectives. Kreger is right but you still look at the losses from just the first initial punch. The Brotherhood underestimated not only the Securitrons but also the strength and stability of the NVD. [These Securitron losses are just disgusting, Kreger. How did it happen?]
Kreger: A surprise attack across the country, a disruption in communication due to Black Mountain, the dispersed-nature of the robots due to their patrols, the quality of the Brotherhood training, weaponry, tactics and their armor. But remember Director, we don’t have the numbers for losses on their side but it’s not pretty. Patton estimates they suffered nearly 25% casualties from their deployed forces in just the opening stages. It’s shocking to a civilization like theirs and it’s not sustainable. [What’s our next steps?]Kreger points to the current force deployment numbers and the corresponding map. Kreger: It’s up to you but believe me when I say I have a lot of angry grunts ready to get some payback. Director, those new Enclave units have been waiting their literal entire lives to kill Brotherhood scum. They just need a target. An aide rushes in with a piece of scrap paper. He snaps to attention and fires of a crisp salute. Aide: SIRS, EMERGENCY MESSAGE FROM SECRETARY CASSIDY!You quickly get up and grab the paper. Instead of it being more bad news, you can’t stop yourself from breaking out in a stupid smile. You hand Kreger the note. Apparently the Brotherhood had tried to reach out to the Boomers shortly before the attack to betray you in return for technology, land and all other manners or rewards. Pearl quickly sent them away and promptly sent them to hell by turning the big guns on the fleeing contingent. They are now fueling up The Lady to begin bombing runs on Brotherhood positions. Additionally, they are offering two platoons of volunteers equipped with very heavy weaponry to augment your forces. Kreger: Thank God for those maniacs up north, huh? Alright Director, come take a look at our present situation. Our forces are stationed around the NVD in holding positions, I urge you to call martial law before the country breaks out in violence because and the longer this war goes on, the worse it gets for us. Let’s begin.
WAR ACTION GUIDANCEEach “turn” of a war will take place over two weeks = two phases/turn. In almost every case, the Courier will act and the enemy will react, unless it was a sneak attack such as this. This is meant to be more strategic than tactical but the more input given by players (assuming it’s good input) combined with a coherent strategic approach is ideal. A unit comparison is available on the Pastebin and will change as more combat information comes in. The Courier is meant to be a general, not a fighter. Setting up strategy during a time of war will not need an action but the Courier can participate in a battle/operation for a Courier action. The war actions will be a different round of voting/rolling than with the monthly turns. The battle map shows deployments of units OUTSIDE of towns/cities and those held by allies and enemies. If a unit is stationed inside of a settlement/city, they will not show up on the map but will show up on the ledger. In terms of gameplay, there will be rolls for each individual “battle” during the phase, with the DT & bonuses being influenced by force composition, numbers, terrain, etc. As with anything, this is a work in progress and the mechanics will change just as the opponents will change. For The Director, a war isn’t what happens on the battlefield but everything done outside to prepare for it.
Below is the link to the Pastebin detailing the forces of the NVD and the (presumed) forces of the BOShttps://pastebin.com/WUaGdbQcNVD FORCES>The Strip: 168 Securitrons>Freeside: 265 Securitrons at Strip entrance and throughout Freeside, 500 NVPD, First Westside Company>Westside: Second Westside Company (Dispersed at gates/entrances)>The Dam: 100 Securitrons, Second Company (Securitrons and Infantry inside Dam and just outside at pre-built defenses)>McCarran: 30 Securitrons, First Company (Infantry and Securitrons holding walls, conducting limited patrols outside)>Camp Rex: All American Company, Big Red One Company, Jackpot Squadron, First and Second Mechanized Squadrons, vertibird gunship wing (Training and holding defensive positions around Camp Rex)>Westside Trade Routes: 45 Securitrons (dispersed, patrolling)>Southeast Mojave: 80 Securitrons (defensive line protecting Genesis)>NVD Headquarters: 50 NVDPD, 30 Securitrons (Securitrons holding tight perimeter, NVDPD inside)>Securitron Vault: 10 Securitrons (Inside)BOS FORCES (ESTIMATED)>Goodsprings: 1 squad Knights in hills around town, indeterminant infantry in and outside of town>Black Mountain: 1 squad of Knights & 50~ infantry dug into hils>Hidden Valley: 2 Paladin squads, 1 vertibird gunship flight>Primm: 1 Knight squad patrolling town perimeter>Nipton: 1 Knight squad patrolling town perimeter>Southeast Mojave: 3 Paladin squads, 3 Knight Squads dug in >Nelson: 1 Knight squad in hills around town >Helios One: 2 Knight squads, 1 Paladin Squad, 1 vertibird gunship wing>Novac: 1 Paladin squad, 1 BOS infantry digging in
Ok anons, who is on board for:>In and out bombing run on Helios and Black Mountain with the Lady of The Lake, both in one go>Deploying the Boomers' heavy artillery to Hoover Dam, putting Nelson in range and allowing us to hammer their flank if they try move troops along the outside of their power center >Send a few units of Nightkin South from Jacobstown to camp at Bonnie Springs >Send infantry to Goodsprings from the North while the Nightkin circle around the outside along the West and then sneak attack from the South, behind whatever defensive lines they make to hold off the Northern infantry assaultThis opening riposte will >Cripple their energy and communications >Give us artillery control of their Eastern front to restrict movement >Likely lead to us reclaiming Goodsprings and Nelson, allowing us to surround them strongly on three sides, relieving the defensive Securitron line on the South Meanwhile we need to fucking double time research on the rainmaker. They have a sunbeam death ray. We need a rain cloud flood machine. Perfect counter. We can hose Hidden Valley and waterboard them into submission. It's like the Manhattan project but totally halal. Let's skull-fuck these bean-can bastard bitches.
>Order the Enclave PA troops be made up in Brotherhood colours, and something to distinguish them from regular Brotherhood.War crimes? I didn't sign no Geneva convention. Also Survivalist, I'm not 100% sure, but the First and Second Mechanised squadrons are our PA troops, right?The Brotherhood will still be reeling from the failure to knock us out, which means we have the initiative. Obviously Hidden Valley and Helios will be their most fortified locations, so we can't hit them there. We also have Enclave people at Goodsprings, Genesis, and I can't remember the third location, so getting them out should be a priority. We absolutely cannot risk the Brotherhood getting their hands on them. The Brotherhood being pushed back from the strips means we can probably risk depleting the Securitron forces there to boost our frontlines. I would hazard leaving 100 securitrons or even 75 to keep the peace. Freeside securitrons are probably necessary to keep the peace. McCarran, the Dam, Camp Rex, NVD HQ, and the Securitron Vault need to be defended.That gives us All American, Big Red, Jackpot Squad, Mechanised Squads, Vertibird Gunships, Westside Company, plus whatever securitrons we can scrounge as our mobile forces.I think our main strategy this turn should be to cut off their comms with Lost Hills and begin propagandising on the air waves. Disguise our PA troops as Brotherhood, go along ourselves, take out their knight squad and send up an infantry company to clear our their infantry.I also like this anons suggestions >>6440873 of bombing Hidden Valley, taking Goodsprings, and recruiting Nightkin if we can.Looking at the map and their main offensive force is deployed in the south, which means if we can take Nipton and cut off their road access we'll deal a massive blow. Our main worry should be their Vertibird Squadron. If we can destroy or disable them it would free up a lot of forces from security. Probably want to task Jackpot and Robert's Raiders on that.
>>6440969Checking the combat ratio on the pastebin, and a squad of PA Paladins is worth 10 securitrons. Knights are worth 25.Wait, is that right? The ratio of securitrons to Paladins is 2:1 but with knights it's 5:1, shouldn't it be the other way around?Anyway, assuming their Vertibirds can carry only 1 squad each (please correct me if I'm wrong survivalist) this means we need a minimum of 75 securitrons to counter any vertibird squad assaults, 150 if they send both. This is if they send exclusively Paladins, which I think after the beating they've gotten they'll be adverse to, so 75 should be fine. Which means we can afford to lose 25 securitrons from the dam, Quite a bit from the strip, and potentially a lot from freeside if anons want to redeploy those.
>>6440975I changed the force comparison, thought it was too unfair on the Brotherhood who have the best soldiers in the wasteland. Open to suggestions. A transport Vertibird can carry a squad of power-armored soldiers and you know they have at least 4 left from their attack on New Vegas. >>6440969Yep I called them mechanized squads because I’m still playing around with names. Open to suggestions but they are yours.
>>6440997No I mean Paladins being worth less in combat than regular knights. Shouldn't the more experienced veteran Brotherhood members be worth more than knights? Unless it's 2 Paladins and 5 knights to one Securitron but that seems super OP to us.
>>6441005The way I read it is 1 Paladin for every 4 Securitrons, so 1 armored Knight for every 2 Securitrons. The first enemy you have faced which is an unfavorable trade.
>>6440969I didn't actually recommend bombing Hidden Valley because the bunkers would not be negatively impacted and the dust storm would make it difficult to optimize any targeting; would be a waste of ammo and fuel. It would also take the Lady too deep into their territory for my liking. If we have the heavy guns at Hoover, at least, we can run interference on their vertibirds for that whole side of the warzone. My strat would have us take Nelson and relieve pressure on that Southernmost line of Securitrons, and also have us take Goodsprings. I think you're right about Nipton, and our best shot at seizing it will be using Goodsprings and Genesis as our major staging areas. That means liberating the former, and providing cover via artillery in the North for the latter. If they retreat South to regroup around Nipton as we press in, it may make taking that settlement back more difficult, but it will also open up our logistics and weaken their power center around Hidden Valley.
>>6440871I think we can add a necessary thing if you agree Survivalist alongside the war plan. That i think we can organize further its good so far but it can be better. >Emergency NVD Civilian Government Action>1 Talk to the Directorate- 1.1 Mr.New Vegas Grey NewsMr.New Vegas will talk of the heroism of the NVD infantry, of the NVPD policemen and even the stalwart iron sentinels of the Securitrons. He will also talk of losses and the deaths caused. He will share tips and some somber joy for relief the population. - 1.2 The Director Speech The Director will talk to the people and Governorships of the NVD. He will proclaim he will do his best for make sure the Mojave remains safe, and the BoS doesn't destroy the NVD dream. He will talk of the betrayal of the BoS and their attempted assassination. He will proclaim the darkness he suspects they bear and wanted to keep silent : kinslaying, as they tried to kill Secretary Veronica, they might already did so with previous members of the Mojave BoS that all vanished in the past. The Director will end the talk, that the NVD will stand for its people and will retake back all the land they lost. The BoS will not get away with their betrayal and other nefarious acts. Help will be given to the ones in need, and volunteers for the war ahead will be accepted. The difficult decision of martial law will be taken and will remain for the duration of this difficult conflict >2 Emergency Secretaries MeetingAn emergency meeting for organize and direct the civilian side of the NVD until the war ends. Simple, and to the point. Let us look at our civilians losses and other damages.P.s.Ask Krueger to ASK US before relocating an Autodoc we placed there. We would heavily prefer if no bad blood is made between the military and the followers because of this. The Secretary of Defense shouldn't be viewed in a bad light. We trust him, he will make sure to amend the action after the war. In his own way even. And...if the BoS have any auto-docs of their own once the Lost Hills colony is removed they should be sent to the Hospital being made ASAP. ///1/2
>>6441135>>6440871The War PlanStrategic Meeting to be done with all our military/police/securitrons experienced officers/characters>Instantly install James Hsu in the position we wanted him. We need his help right now, he needs to train, discipline and organize the NVPD. They need to win any other attack the BoS might launch where they defend>Ask Krueger, James and Patton how long is going to take to replenish Infantry companies and NVPD units losses. How viable would it be to make more NVPD policemen units or more Infantry companies ? In addition there might be many Mojavers willing to fight against the BoS, would it be viable to organize them in "Volunteers" Formations and given them some simple training ?>Task Ulysses with taking any talented volunteers he sees in New Vegas, take all our agents recruits, take all the Cyrus Enclave Spies and go to Jacobstown. There he will recruit some Nightkin and Ghouls after asking Marcus of recruiting a few capable and cunning of their numbers. After spending a few days in preparing and training this group, Ulysses will tell them the NVD and the Director itself want them to complete a vital mission : the spying and harassing of Black Mountain BoS garrison. Knowing the land, Breaking their morale and bleeding them is the objective for prepare a future NVD reclamation attack.>One Nightkin and One recruit spy will be sent south to deliver a message to the NCR Border Crossing. Lost Hills attacked the NVD and they will likely attempt to send reinforcements flying in NCR territory. A message will be sent to the Legion Embassy with much the same info, only that we do not know anything of the eastern BoS chapters.>We will ask Marcus to send a militia reinforcement of supermutants/ghouls/nightkin to attach it self to the military force that will be sent for retake Goodsprings. We will also ask Gunderson to send some of his gunmens has well there. The NVD is in peril.>We will ask the Followers for a few temporary medics(only duty we will ask them to do) members of theirs attached to our military forces ensuring at least some wounded soldiers might remain alive (its a big ask but the NVD needs to win the fight. And we avoid the BoS harms further our people). This is only for the duration of the war. The autodoc taken will be also returned after the war ends.>The 2 platoons of Boomers volunteers equipped with very heavy weaponry will be sent with the military force tasked to retake Goodsprings
>>6440969>Order the Enclave PA troops be made up in Brotherhood colours, and something to distinguish them from regular Brotherhood.I dont think this is gonna work much.Not only this is only applicable in just three locations where Lost Hills colonists civilians might be present alongside military personnel (the rest is entirely our land, people and settlements we need to reclaim). The BoS of Lost Hills would know perfectly any losses they have and they know their own reinforcements arent coming any day soon. Lost Hills BoS strugglers would be too few or almost none, and they know the NVD has power armors of its own.So I think its much better to instead double down and ensure Cyrus Enclavers military units integrate in the NVD with :>Have all military units show their pride in the NVD and their willingness to fight for it by giving them NVD colors, symbol and insignias of their own to bear in the state first warThis should improve our population and soldiers morale has well. Having heroes is much better for us has a war narrative. Especially with so many of our towns taken.The location you are thinking of in regard to Cyrus Enclavers civilians are Nelson and Novac which also have plenty of our own people (Novac in particular).
>>6441145>I dont think this is gonna work much.Also what kind of power armor do our Enclave troops have, anyways? Because unless it's T-line it'll be a dead giveaway anyhow.
>>6441149the common person isn't really gonna be able to tell the difference in PA types, Only those educated and even then it depends on what shape these Enclave troops are in. inb4 all fucking hellfire somehow
>>6441149X-01 of course. Using T-51 is too boring
>>6441149Jackpot squadron which is Mojavers and Freesiders born and breed here, is mixed power armors. With i assume repairs and mainteneance being what they are when you aren't the BoS and are a newborn state. Meaning they dont look very uniform. They certainly don't look like BoS.If that’s our condition then.... i really don't expect the Cyrus Enclavers specified to be thugs that needed discipline and training by Krueger, to have perfect power armors or power armors of all one type. Their power armors situation will be similar to our own so I expect mixed types of power armors. Likely more Enclave models but I don't expect them to be perfect or to just be that. And repairs and mainteneance being what they are for a population group that was inside a criminal syndicate not too long ago. So this means they cannot look like BoS power armored soldiers even less than Jackpot. >>6441152>the common person isn't really gonna be able to tell the difference in PA types,The common people in the Mojave are our people here. Which means we have all the reasons in the world to give our colors and symbols to all our troops. Those men and women in power armors from Cyrus Enclavers arent BoS wardogs coming to kill, destroy and burn. They are the Director soldiers that will protect and save the NVD. They need to became a part of the state. This would be a good step in that direction, making them feel like they are fighting for the NVD by having its colors on them.>Only those educated and even then it depends on what shape these Enclave troops are in.And the Lost Hills colonists civilians and military personnel are exactly that kind of people. They are an educated people. They are obsessed about war technology knowledge and equipment.
>>6441154Ah. That ruins the disguise plan then.>>6441158Though if Jackpot is T-series PA, it might still work. The Brotherhood should, I think, believe they're the only group around with PA, especially if they went on a thunder run to the Lucky 38. We can even sell things by ordering a bunch of securitrons to chase our force to Black Mountain, the Brotherhood probably aren't going to fire on PA in their colours being chased by Directorate forces.And with the Enclave thugs, I'd assume that's the infantry companies, and the PA troops are reasonably disciplined if inexperienced.
>>6441158You’re also correct. It’s mostly old but well-maintained suits of X-01 but there are some T-51, T-45, some Tesla.
>>6441154>X-01Oh yeah no real hiding that, But its def a fighting chance against the Inferior BoS marks.>>6441158Yeah but the BoS can kill themselves. Do you really think we're gonna spare most of them after this brazen attack on well everything and one?
>>6441158Also i was more addressing the false flag part. I want them wearing our colors over the Enclaves. They are here to join US not the other way around.
>>6441161>Though if Jackpot is T-series PA, it might still work.It doesn't for the other points i said. I would prefer we don't do another mistake because we need to do it for no reason at all, beside doing "war crime meme". I really don't think the Lost Hills BoS are dumb to not understand they have basically no stragglers coming back. They lost a lot of fighters, and they are dead and gone. They know it.In addition it is quite likely the BoS where spying our military in some capacity even from distance. They did surprise attacks, they where ready for sabotage and betrayal at multiple positions. From Hoover Dam to the shared patrols. Also knowing about power armor military units being trained is not hard when there is two main NVD military bases to look at. We dont have secret training military facilities. And honestly let our troops fight has NVD soldiers. Let them wear our colors in this war.>And with the Enclave thugsThe Cyrus Enclavers military units where specified to need discipline and training. No two ways about it from Krueger. If there is anyone with discipline they aren't the majority thats for sure. We even had them has a clear alarm that needed training and discipline (blantant and obvious integration in the NVD too but I think it doesnt need to be said...). Hopefully he worked his magic on them already with war being here (but has we can see Krueger is still very much training them in Camp Rex. Which would include giving them discipline).>>6441154>>6441162More or less what I ezpected
>>6441169I do think a disguise plan can work though. How likely are the Brotherhood to fire on troops in their own colours? Especially if they know they lost squads near NV. They only have 1 squad of knights at Black Mountain, and if we can dislodge them from there then that cuts off comms with Lost Hills and restores connection with our forces down south. It's an important strategic position. It's a gamble, but they're still reeling from their losses, and we can sell it even further by sending our X-01 PA to chase them while acting as backup. And we can always choose to go ourselves to increase the chances of success.
>>6441167The BoS can kill themselves sure. And we can kill them. But they will not believe there are strugglers or sudden reinforcements so soon. The war just started and they paid an heavy price. How many of them would even think there are stragglers from their failed strikes that didn't manage to retreat with the rest of their troops ?>>6441168For me the problem is that the false flag is difficult to work. This Lost Hills is determinated. Its harsh. Its violent and ruthless. They aren't the dreamers like dead Hardin, that wanted a new future. They are here for total war and fight with ideological desperation even with their losses, because they see the NVD has nothing but a political disease that infected an entire chapter of their own (that they almost managed to kill entirely to the last). One that started to call us friends and allies openly at that.
>>6441172Yeah no my point is that the Flase flagging won't work now that we know the armor type.
>>6441173Ok then
>>6440871>>6440865I'd like to throw one additional suggestion in the ring, as part of my continued effort to align with the Legion. >Send a private request to Caesar to provide troops for our fight against the brotherhood. I'm sure we could facilitate they're crossing the Colorado somewhere south of the dam so they can strike the brotherhood in the flank. Without really mixing with our directorate forces My logic for proposing this is one we have already saved Caesar's life and ingratiated ourselves to him at the cost of some very competent advisors and military assets, we might as well make sure that decision pays off in every way possible. Two if troops other then our own can do the dying that's a win, three it'll be a good way to see what the status of the legions forces are after Caesars big shake up they could be even more threatening then before or less of a threat as Caesars purges wiped out some of the more competent legion officers.
>>6441177Best to not have Legion troops in the Mojave. Our people dont like them and what the Legion did across the Mojave is still a vivid and known memory. Also something like us asking Caesar for troops.... Might give him more ideas about us and the whole heir thing. Which would be terrible since he has them already. Unrealized thankfully for now with the purge occupying him.It would be better to make sure no BoS reinforcements flying from the east arrive. If we can make sure the reinforcements that might be flying here from both West and East are blocked there is no way to run for the BoS of Lost Hills. And no reinforcements. The Legion and NCR would have good reasons for block the BoS and make sure they dont win against us. We are a better option than the tin cans colony in the Mojave.
>>6441182You make good points, again just personally lean towards embracing the legion but that's me. On a practical level I just want the cost we paid in becoming Caesar's heir rather or not we accept that title in the end to be careful worth it. So instead of asking Caesar for direct support >Send a message to Caesar informing him of the conflict with the brotherhood, ask that he intercept any brotherhood forces that may come from the east, and that he provided intelligence on any brotherhood forces he is aware of that we may not be
Okay, given that there doesn't seem to be a coherent plan, I've written a tasking for the various units we have at our disposal.Securitrons>The Strip – 168 – Retask 80>Freeside – 265 – Retask 100>The Dam – 100 – Retask 20This gives us 200 Securitrons free – and split into 2 groups of 100, should be enough to counter up to 5 squads of Paladins each – Group Victor and Group Whiskey. This is also a conservative grouping, we could risk retasking more if anons think it prudent, I'm just worried about their mobile air lift capability. War Plans: >1st Company, 2nd Company on defence and as reserves>Move 1st & 2nd Westside to Rex as reserves>1st & 2nd Boomer Platoons to Boulder City – Assuming these are the artillery, if they’re more missile launchers etc. include them with 2nd Enclave and Group Whiskey >Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them>1st & 2nd Mechanised, Jackpot Squad, falseflagging Black Mountain by pretending Jackpot Squad are BoS survivors chased by 1st & 2nd Mechanised>If people don’t want to take it that way we can assault it normally with those same forces and use the Vertibird gunships as air support. We probably want to be there personally either way>1st Enclave + Group Victor on retaking Goodsprings>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.We do need to take Black Mountain ASAP to gain control of those southern securitrons. I think our immediate plan should be surrounding and eliminating their southern forces, which are worth 90 securitrons. Once that's done we free up a lot of forces to move around, and tighten the noose.Nelson is unimportant, it’s only 1 knight squad, but we can retask more securitrons if anons feel like it. 20 should cover it.Should ask Caesar if he’s willing to lend us weapons, letting us form miltia companies easier. I do like the idea of throwing Legion bodies at the Brotherhood instead of our own, but that probably won’t go down well with people.
>>6441233Yeah, hate to be a spoiler but I am not on board with much of this. I would agree on: >1st Company, 2nd Company on defence and as reserves>Move 1st & 2nd Westside to Rex as reserves>Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.But I don't think false flagging can work because of our having X-01, and it just feeling like too much of a risk anyways. I also think Boulder City only very marginally improves the range of artillery that could otherwise be on the dam, but makes it more vulnerable. Boulder is still mostly ruins, while the dam is a fortress, and the best part about the dam is that it is such an invaluable asset, no one would ever attack it in such a way that might destroy the infrastructure, not even BoS luddites. They want the juice and tech just like everyone else. I also don't see why we would attack Black Mountain with infantry directly when it's so fortified and in the heart of their claimed territory? We should decapitate the way they meant to do to us, and cripple their energy production as well. Let's send the bomber to take out Black Mountain and Helios One IMMEDIATELY before they are able to establish better defenses and while their losses are fresh. I want to attack Goodsprings but I still think we should enlist Nightkin. Jacobstown has grown strong because of us, it's time to utilize that. The biggest benefit is that their route to Bonnie's and Goodsprings is a line going South, far away from the BoS troop placements. It's basically impossible they are intercepted, whereas anyone approaching from New Vegas, Rex, or NVD HQ will reasonably expect to be ambushed or intercepted at least once, considering how easy it would be for them to extend a strike team just a bit outside of their radius. We need to utilize Lady of The Lake, mutants, and position the artillery more wisely, and give up on a false flag plan because it isn't feasible, that's my position.
>>6441182I can co-sign having Caesar intersect BoS trying to reinforce from the East, and expect he will because he finds them objectionable anyways, it's got my support. I also agree we shouldn't ask for reinforcements from them. Too public, too ugly, it isn't worth the political capital. I will say I don't think the NCR wants to help us here. I am already galled that their techs refuse to reroute power after the sabotage, and when this is over we are replacing all of them ASAP, with prejudice. Any Enclavers that are wounded in the war can take their jobs as partial compensation. I think the NCR wants us to bleed as much as possible, so they'll get out of the way. Can't blame them, we did the same to them.
>>6441239While I agree the NCR techs at this point have to go they've shown where they're true loyalties lie after all (not that I think that was ever up for debate) and have proven themselves a liability for our administration. I hesitate to replace them with enclave members, it's not that the enclave immigrants don't have the technical know how, I just don't trust them (as in the collective enclave population) not to make a power play if given the opportunity. They are already the single most powerful military contingent of the directorate other then our securitrons, giving them carte blanche with the single most important piece of infrastructure in the Mojave would put too many cards into their hands if they ever did decide to try something. Short term we really need to find a way to diversify our talent pool, which will be exceedingly difficult as after this war is concluded, we won't be able to utilize any brotherhood technicians, I don't think we should continue to utilize the NCR personnel either, and I don't want to rely on the Enclave immigrants. That really leaves us with trying to find outside recruits again (the only real option is the Shi, though maybe we could ask Caesar if any of his subject populations have experts we could recruit) or change the research focus of the Big MT too see if they can provide some automated technicians at least for the short term.
>>6441245>If they ever did decide to try somethingI thought thats why we were doing the whole vetting process? The ones who fail it don't get the good jobs/yada yada.Also until we get schools up or trades, We are gonna have to rely on SOMEBODY because we lack the capacities to maintain it all. Also why are you far more willing to let the outsiders SHi or Caesar Population you know people who don't actually want to live here with our shit then people who do and ARE being veted?
>>6441238Fair point on the artillery, the Dam probably is a better spot for them. I'm just not 100% sure whether Survivalist is actually giving us the arty or just the heavy weapons platoons or both, he's got the Heavy howitzers on the pastebin but no heavy weapons, and neither appear in the NVD forces he posted. >Let's send the bomber to take out Black Mountain and Helios One IMMEDIATELYHell no. Problem with that is we also want those places intact, Black Mountain especially. We shouldn't treat them as lost causes just yet. I don't care about Archimedes, but we'll need the power from Helios for Freeside and the Strip. And with Black Mountain, per Survivalist:>the Brotherhood has severely limited the ability for Lucky 38 to broadcast across the entire region. While radio may reach the edges of the NVD, advanced operations with the Securitrons down south will be nearly impossible until capabilities are restored. If we destroy that, control of our securitrons down south is degraded. Which is also why I think we should take it ASAP, we need it if we want to pull off a pincer move, and of the three Brotherhood centres, its the least defended by far.I did forget about the Lady, but I think she should be used solely on Brotherhood targets we don't mind getting destroyed. Maybe on the Black Mountain infantry, just without targeting the facilities. Forcing them to shelter there is also a valid use of her, even if it isn't doing direct damage, it's more units they don't have at their disposal. Could try that strat on Helios One too. I do agree with enlisting nightkin, but I assume that we have to recruit them first before deploying them, which means they won't be available until the next war action turn. I'll wait for Survivalist to chip in, but I think we should have enough T-series PA to pull off the false-flag in Jackpot Squad, the Enclave are the ones with X-01, and if they're appearing to chase them it sells the deception even more. Even if we can't pull off a false flag, 3 squads of PA, plus air support, and us, I think should be enough to take it, they only have 1 squad of knights and 50 infantry. We can retask 1st Enclave & Group Victor if you think that's not enough, I just want to make sure the Brotherhood aren't getting their hands on our civilian enclave personnel.
>>6441248I guess my logic on recruiting a disparate group of outsiders is that I want to avoid allowing any one power-block growing too influential. I fear that after this war which will undoubtedly reduce our securitrons and conventional forces we could end up in a scenario however temporary that the enclave immigrants are effectively our entire military or at least the greatest remaining fighting force in our military. If they also had control over the dam it would leave us vulnerable to their machinations. If our vetting process has been less then perfectly effective. Long story short I don't think the enclave have been in the directorate long enough to earn unconditional trust, and I would like to explore alternate options other then further empowering them after the conclusion of this war against the brotherhood.
Have we considered issuing a general call for volunteers this turn we have a reasonably well armed populace and in general our administration is popular. Couple that with the brotherhoods duplicity and I imagine our populace is eager to fight. While Volunteer forces wouldn't be much use in offensive operations they could take over rear echelon security and free up our more potent military assets for offensive operations.
>>6441251Yeah but nobody here is outright saying you need to give them unconditional trust. The Enclave are and MUST keep being vetted. Ontop of that we need to get actual schools set up, like ASAP. This will enable our own people who aren't tied to any one group to educate and then fill those rules.AS for the military issue, Well the only reason they will be is because we've been short on funds and shit rolls to raise up anything else. We honestly should've been training more regulars for awhile now but everything else keeps going on. Or we should finally just all in on getting the Secutrion factory set up instead of letting it collect dust. Its somewhat tiresome to keep trying to solve shit and it all gets worse then just dig into one problem and solve it at a time imo.
>>6441233You don't want to invite open legion troops into the mix. That will just draw the NCR eyes/ect into it.IF anything you want from the legion it should be either more intel guys or caravan/message runners. Also best case is we or somebody else break into Helios or black mountain while the other is 'attacked' as a distrction so we can reclaim them.
>>6441255I personally don't think over reliance on securitrons is the best option, they have some clear situational weaknesses and also have limited efficacy when they move out of easy communication range from yes man. I think after this war we will have the momentum to focus on military spending for a while and I think a couple more companies of infantry are in order at the very least.
>>6441258Your correct, We need both BUT splitting constantly is killing us. As I said we need to lock in on actually finishing a major objective after this war.
>>6441251It's fine not wanting the Enclave to be effectively running everything for us, but realistically what's the alternative? The Brotherhood are never coming back. The NCR will probably be happy to repair things and keep it going, but they're going to prioritise the interests of the NCR over the directorate as they have just done here. The Enclave is the only option we have left. And even then unless they get the Platinum chip or somehow break into the Lucky 38 there is absolutely no circumstance where they can pull off a coup without getting exterminated.
>>6441260I think that depends on how many securitrons we loose in this fight as compared to enclave losses. Actually might be an argument for giving the enclave a chance to prove themselves by throwing them into some meat grinders. Make sure that the post war balance of power still favors us, just an idea but maybe something to consider if we start loosing securitrons by the basket load
>>6441260As far as a realistic alternative, I'll readily admit there probably isn't one I mean we could ask Caesar and with how big his empire is he will probably have some people that know enough to be useful. But then it comes down do we trust Caesar or the Enclave more and are we willing to irritate the NCR over it. Personally I do trust old man Sallow more then the Enclave and I'm always willing to piss in the NCR's Cheerios but strategically that's probably not the best move
>>6441261Hell no, getting currently loyal soldiers killed out of paranoia is stupid, especially when we're fighting a war. If they take losses then so be it, but throwing people into meatgrinders doesn't prove their loyalty it just gives them all the more reason to rebel against shitty commanders.
>>6441250Well, with regards to Black Mountain and Helios... It seems that BM is jamming the broadcast from the 38, and if we destroy it we can get through. Maybe I am misinterpreting there? I am willing to pay the cost of repairing and rebuilding up there in the aftermath if it means crippling their comms and one of their strongholds now. I want this war to be over very fast because we are not at all prepared for a long one. I can appreciate not wanting to bomb it outright though, it would be a pain in the ass to put back together, and if we need it to broadcast our own comms then I suppose I could be swayed with a very good plan to capture it quickly. Helios, on the other hand, we need to just hose. It isn't supplying us energy and hasn't for a very long time, and we have gotten along fine without it. Even if we discard the fact that it powers their WMD (we barely survived, and with our luck we might not next time, it might get pointed at the strip or camp rex ffs). It is almost certainly covering at least half of their energy needs, and the panels are extraordinarily vulnerable to a bombing run. We will break their fucking backs if we send in the Lady. We need to break their backs.
>>6441250You have artillery from when the NCR evacuated but no one knows how to run it in the NCR. You could easily ask the Boomers to supply some personnel and use Brahmin to pull it to where you want, however. In regards to the false flag attack, you don’t have access to their comms but you have enough armor to make a “lost squad” of power armored soldiers.
>>6441263>More willing to risk NCR ''peace keepers'' or them pushing to directly deploy troopsthen>Having to put down what remains of the sick man of the high tech factions.You really should change that namefag from Loyal to retarded if thats the case.>>6441261Also how the fuck would 'testing your loyalty by diving into the meat grinder" test loyalty? In fact that would kill those ACTUALLY loyal and willing to join us.
>>6441267Bombing or attacking Helios one with it and a Vertibird mop up works for me.I really would much rather we take BM intact because if it can scramble our shit it could also extend our range for miles.
>>6441233This works for me and a general first pushWhat I want the most is for the Boomers to have a pass over the area and give us a sitrep of the area.I have a strong feeling that the NCR/Brotherhood are working together. NCR warhawks have been too quiet. They knew this area too well to be purely Brotherhood>Boomer BlightHildern is still alive isn't he?>>6441279My second request is to do a Courier insertion via plane at BM>Yes my pic is very much related thank youWHAT A FEAR IN MY HEARTBUT YOU'RE SO SUPREME
>>6441233Okay anon since you’re the only one that seemed to have submitted an actual strategic plan, we’ll use this as the base for this phase >The Strip – 168 – Retask 80>Freeside – 265 – Retask 100>The Dam – 100 – Retask 20>1st Company, 2nd Company on defence and as reserves>Move 1st & 2nd Westside to Rex as reserves>1st & 2nd Boomer Platoons to the 2nd Enclave and Group Whiskey as these are not artillery but heavy weaponry troopers >Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them>1st & 2nd Mechanised, Jackpot Squad, attack Black Mountain with support from the Vertibird gunships, potentially have the courier himself in this operation if that’s chosen for the turns>1st Enclave + Group Victor on retaking Goodsprings>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.>Move artillery to Hoover to defend against any potential attacks, ask Boomers for personnel to work themThere are plenty of other diplomatic and domestic measures that have been talked about but are more fitting to the actual turn actions. This isn’t for sure, but this is how I read the wants of players. False flag attack received too much pushback and any Caesar interaction can be voted on soon. Jacobstown recruitment will be rolled into misc military actions this month but won’t really be available until at least the second phase, if not later especially if they’re going to engage in military actions. Am I missing any other military actions? Anything about mobilizing and such like >>6441135is more of a full-month turn thing
>>6441429This works for me, but is there support from more than two anons to send the Lady on a bombing run of Helios One, at least? I think we would really be flubbing it to not press the counterattack hard, now, while they are on the back foot, and the earlier we deal blows to their infrastructure the quicker we can end this. They have tough hardware but it's very energy reliant, wiping their big fragile power plant is as sensible an opening salvo as there ever was...
>>6441429In addition, the detailed Securitrons will be put into two large groups. One supporting Whiskey retaking Novac, the other taking Goodsprings
>>6441431I also didn’t write it down because I’m in the midst of a sinus infection but the Bomber will be used to attack BOS positions but not to take out the infrastructure of either Black Mountain or Helios. There’s plenty it can still hit anyway.
>>6441429I'm personally in favor of a general mobilization and call for volunteers. I don't think I got any support for that so far >+1 to this plan
>>6441429Support, Time for John Courier to hot drop in.>>6441383>Feet first into hell Courier>>6441429No interactions on the outskirts.However are our Fumglitar guys in any position to act?
>>6441473The Frumentarii? I can just bundle them in with the Raiders when destroying the Vertibird infrastructure. They were down south with the Enclave immigrants anyway
>>6441480Ah okay, Thank you.
You look at the map and grit your teeth. Not only have they seized some sentimental land to you, but they’ve cut the NVD in half and began to dig themselves in like a tick. Every hour that this war goes on is an hour that the Brotherhood can bring in reinforcements and an hour the NVD is cut off from trade and communication. No, there’s no room for caution or clever maneuvering. You need to attack now with overwhelming power. You take one last look at the map and your force distortion. [Here's what we’re going to do. Take 80 Securitrons from The Strip, 100 from Freeside and 20 from Hoover. I’m not worried about any attacks on the city right now, not with the losses they took in the opening stage. Split that group into two. One is called Whiskey and one is called Victor.]Kreger follows along wordlessly, a team of military aides surrounding you at the table as you dictate and gesticulate. [Taskforce Victor is taking back Goodsprings, carrying on to the old correctional facility. Along with 100 Securitrons, include the First Enclave Company. Keep property damage to a minimum, this is our own country we’re taking back.]Kreger nods. Kreger: Their force there is little more than a screening force. The Securitrons will more than make up for any rust from the new enclave recruits. I am worried about the hills on both paths heading to Goodsprings but we can have the Enclave act as a screening force. [Task Force Whiskey will have the other Securitrons taken from New Vegas, along with the Second Enclave Company. Add in those two platoons of Boomers as well. This group is swinging down from Boulder and pushing the Brotherhood out of Novac and Nelson.]Kreger points to the spot on the map around Helios, where the Brotherhood has had over a year to dig in. Kreger: If we don’t take Helios, that will be a bulge in our lines even if we take Novac and Nelson. Not to mention their forces still down south here, we could have a sizable group cut off.You look at the map from Kreger’s perspective. He’s right, but that’s assuming you allow the Brotherhood to break out and surround Task Force Whiskey.[This is war, Kreger. Anything can happen and we can’t prevent everything. If the Brotherhood attempt a breakout, I would hope the new line will hold. If it doesn’t, that’s why we will be positioning the First and Second infantry companies on reserve, around the NVD headquarters and Boulder City. They will act as the QRF and a last line of defense.]
He doesn’t say anything but doesn’t argue further. [I want to move both Westside companies to Camp Rex as well. We have no Securitrons here and we need to man the defenses that have been built up.]Kreger: The Westside Companies still have a little ways to come but I trust them. They can get to The Strip in less than a day and to Hoover in just a few hours. This is good. Now, the last part of your opening salvos against the Brotherhood. [I want Jackpot, the first and second mechanized squadrons to hit Black Mountain. Use the Vertibird gunships to provide fire support.]Kreger: Those Brotherhood forces are dug in deep, Director. And they can funnel reinforcements there easily, from Helios and Hidden Valley.[Exactly. We need to take pressure off the flanks so we can contain the Brotherhood. If we make a lot of noise and draw in more resources but can’t break through, that makes it easier for Whiskey and Victor teams]Kreger shakes his head. Kreger: I don’t see the Brotherhood letting their only means of communication with the outside world go without a fight. And fighting up a mountain in prepared positions…[I wouldn’t ask those boys to do anything I wouldn’t do. That’s why I’m joining the assault. If we do actually break through, we can order First Company up to the breakthrough.]Kreger: Hell, if you’re there it may just work. Okay, anything else before I send out the marching orders?You rack your brain. There’s plenty still left to do but nothing else that concerns…ah![Work with Secretary Cassidy, ask the Boomers to send some people to work out artillery. I want it dragged to Hoover and zeroed for any approaches to Boulder. I doubt they’ll try an attack but you never know. Finally, send Robert’s Raiders out ahead of this assault. The Brotherhood don’t have nearly the manpower to watch everything. They should work with the few Frumentarii down South and target Vertibird infrastructure.]Kreger relays the information to the necessary aides as they scurry out and about. With that, you’re finished here. But there’s still much to do.
Kreger: The men are mustering now. Want to come take a look? You don’t have a reason to say no, so you follow Kreger out onto the dusty parade grounds. The two Enclave companies are assembled. There wasn’t enough leather armor to outfit everyone, so the assembled soldiers have a hodgepodge of combat armor, reinforced leather armor, the same types of recon armor that the Brotherhood has, and everything in between. Their weapons are also just as varied, but they’re almost all plasma or laser weaponry. It’s impressive to see so much rare firepower in one place. As varied as their weapons and outfits are, they’re meticulously maintained. Even from across the grounds, you can see the pains taken by these soldiers to maintain and repair their equipment, assuredly to pass it down to the next generation. But what really catches your eye isn’t the gear each soldier carries, but what two soldiers at the head of each company carry. They’re banners, similar to those carried by Caesar but much different. They’re the banners of the NVD. On metal poles for each company, an animal’s skin is stretched across on each banner. But it’s what’s on the banners leaves you breathless. On the top and bottom of the banner, the words Disciplina and ]Fidelitas are stitched in with green fabric. On each side vertically stitched in red fabric are the words Securitas and Progresus. These are your words, the motifs of the NVD. In the center of the banner surrounded by the cornerstones of the NVD is a coyote, its back half taken over by cybernetics similar to Rex’s. In its mouth hangs a Lucky 38 chip adorned in vibrant red and green. You’re mesmerized. So much in fact that you don’t see the squat figure of Moreno stomping over to you. Moreno: The Coyote is The Big Red One’s. The Eagle is the All American’s.
He points at the other Enclave company. A similar banner is held at attention by the bearer but where there was a cyborg coyote on one, it is now an eagle. Sort of. Half of the eagle is cybernetic with the left side of the bird metal and wiring, the bones of its wings being metal fingers that extend across the canvas. The left side of the eagle is beautiful and healthy, it being a bald eagle like the Old America’s national animal. Instead of a beady black eye, the cybernetic side’s is ruby red, gazing at the observer. Clutched in the part-tissue, part-metal talons is the same adorned Lucky 38 chip.Moreno: Espirit de corps is as powerful as any gun, as motivating as any victory. Each company has a banner now, but I’ll let you see them for themselves. Hell, we’ve even started painting patches on the power armorYou’re awed and honored. You’ve never been prouder of the work you’ve done for the NVD than you are now, even if it’s just a silly banner. [Orion, are these boys ready? For what’s about to happen?]The hardass of the NVDAF softens his gaze, just slightly. Kreger can’t bare to make eye contact, standing ramrod straight and staring into the eyes of the assembled grunts. Moreno: No one wants to kill the Brotherhood more than these apes. They know the stakes better than anyone, Director. You can count on them to win or die trying. You tear your gaze away from your soldiers, men who have sworn loyalty to you. Men who will soon die for you and the NVD. [You don’t win a war by dying for your country, Moreno. You win it by making the other bastard die for his. See to your men, I’ll be in touch.]They’re uncomfortable as hell, but you take a Vertibird Gunship back to New Vegas. Time is of the essence.
Hell yeah. Let's kick these tincans asses.
Mojave RegionMonth 15-------------------------Population (Rough Estimate): 90,000Freeside/New Vegas/North Vegas: 70,000Novac: 850Westside:6,500Goodsprings: 1250Jacobstown: 900Primm: 2,250Nellis: 1,100Genesis: 400New Vegas Outskirts: 6,000Sloan: 400Boulder City: 150Bonnie Springs: 650Nipton: 150Nelson: 75Remaining population dispersed throughout regionNew Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.Westside: Some buildings electrified, pre-war ruins, pre-war buildings, shacks. Defensive wall. Abundant sanitation.Boulder City: Pre-War RuinsPrimm: Electricity. Intact pre-war buildings, pre-war ruinsNipton: No plumbing, no electricity, damaged buildings and rubbleGenesis: Intact pre-war buildings, tents Goodsprings: Electricity, intact pre-war housesNovac: Electricity, intact pre-war houses, defensive wall.Nelson: Ruined pre-war housingCamp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towersCamp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training groundsEconomyTariffs: Low 5%(+40,000 caps/turn)Casino Tribute: Intermediate (+70,000 caps/turn)Pharmaceutical Industry: (+10,000 caps/turn)Additional Dam Income: (+50,000 caps/turm)Gold Mine: (+10,000/month)Upkeep: -202,000 caps/turnTreasury: 502,000 caps (99 Gold Bars)Quality of LifePoor (Rising)The average resident of the NVD is incredibly poor and living conditions in the city are abhorrent, but the average NVD citizen is healthier than their legion and NCR counterparts and much safer than an NCR citizen. Much needs to be done but the potential of the NVD is evident. FoodBelow-average (Falling)Dynamic DietThe breadbasket of the NVD is now split in two. While there are still numerous farms and ranches in North Mojave and Lake Mead still available, the domestic food supply of the NVD has taken a large hit. WaterRising (Stable)Caesar has promised to resume water flow to Lake Mead, and while the population is steadily rising, the water situation is stable for the moment and slowly improving. But major investment is still needed. MedicinePoor (Stable)Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The cholera outbreak has been contained and minimized but the Mojave balanced on a knife’s edge.https://pastebin.com/WUaGdbQcAnon’s Suggestionshttps://pastebin.com/z8vZKF5i
ALERTS------------------WARNING: WARThe Brotherhood of Steel has launched a surprise attack across the NVD, cutting the small nation into two. While many of their initial objectives weren’t taken, the BOS can still bring in more and more resources from other chapters through their air power. Even now, the BOS are repositioning and preparing for their next move now that the shock has worn off. WARNING: TRADE & TOURISMTrade with your biggest partner has been nearly severed and the NCR has issued a ”do not travel” warning for the NVD. The BOS are careful to escort the NCR travelers back to the border and hand them over to wary NCR border guards. Trade with the Legion continues uninterrupted but exports and imports have plummeted and stranded NCR tourists on the strip are starting to panic. Not to mention the families of the Strip….WARNING: DOMESTIC REACTIONWhile many are still confused and scared at the sudden outbreak of fighting, others are enraged at the actions taken by the BOS and lines are forming to offer their services to fight back. Your Secretary of State notes that the BOS never formally declared war, an insult to the sovereignty of the NVD. She demands you formally declare war and mobilize the state to push the BOS out of the Mojave for good. WARNING: DOMESTIC DISRUPTIONIt’s not clear what the NCR’s reaction will be but for now, travel between the two halves of the NVD is nearly impossible. BOS have deployed among main arteries and have Vertibird patrols tracking any enemy movement. Many of your advisors agree, the longer this war goes on, the worse it will be for you and the NVD. NEW TURN GUIDANCEIn response to very helpful suggestions and constructive criticism from anons, we will be changing how rolls work to see if it help. The Courier will no longer have two direct actions and two diplomatic actions. He has found himself spread too thin with the matters of governance and unable to be the hyperlethal vector he is. To that end>1 Courier Action>1 Courier Diplomatic Action The upside is that you will now be able to roll 3d100+3 for each Courier action, instead of the standard 1d100. This should mean that the Courier is once again the agent of change he was. Additionally, I am re-evaluating how I determine DT and failures/successes with the goal to make it more satisfying for you all.As always, a work in progress.
>>6442043Doesnt the dam have Anti Air guns? I dont remember if they are anywhere near operational though.
>>6442042Courier Action >Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers. Courier Dipo >Contact Caesar through direct channels while I'm sure he's aware of the situation officially ask him to interdict any brotherhood forces that may be heading to the Mojave from the east
>>6442043Courier Action >Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, declare martial law, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers.Courier Diplo Action>Contact Caesar through direct channels while I'm sure he's aware of the situation officially ask him to interdict any brotherhood forces that may be heading to the Mojave from the east>Also see if we can sign any trade deals or anything else that can make up for the loss of revenue from no more NCR touristsOnce we take Black Mountain we might want to see if we can bait more Brotherhood forces into a trap with a joint Legion-Securitron operation, but that'll have to wait on how our opening phases go. Military Action>Install James Hsu as NVDAF Chief of Staff and task him with organising recruitment and equipping new companies. I know last thread we were supposed to install him as head of a new internal security force, but this is more important. Once the war's over we can review things and decide to keep him here or put him back on policing.Research>Doc Henry and Arcade recalled to the Lucky 38 and tasked with decoding House's plan to remove the Brotherhood.He must have had something up his sleeve before we came along, and we need to find out what. We could continue work on the Weather Machine, but I don't think it would be deployable in the near future. Industry>Any technicians we have tasked with repairing the damage to the dam and looking at House's laser system. If we can get that up and running again we can redeploy more Securitrons from Freeside and the Strip. Other>Send Ulysses to Jacobstown to request Markus for any Super Mutants willing to fight for us.>Promise the strip families a share of any war indemnities to make up for their losses while the borders are shut.>Get Veronica researching Helios One and its capabilities, what the space laser is and how it's used. (Hint hint, nudge nudge, in-character we don't know the C-Finder is in Freeside, but if someone were to stumble across it that would be very helpful)>Get the Follower's to set up Triage centres at Rex and McCarran>Give Yes-Man samples of Elijah's recordings and clone his voice so we can run psy-ops on the Brotherhood.
>>6442222In general I support this plan of action, though I will admit to being nervous about pulling Doc Henry and Arcade out of Big MT with house still mia.If he choose now to try and effect some plan of his I don't know how the Big MT crew would handle it and we wouldn't be able to devote any attention to it ourselves.
>>6442068They do but I’m going to say they’re inoperable. They seemed to have been there since the Great War and the NCR didn’t have the need for AA against the legion. It might not be a bad idea to find some to station there but the Securitron’s surface to air missiles can handle basic craft anyway
I’m hesitant to let you guys roll for the first war phase since there’s no firm commitment that the courier will join in on the operation at black mountain but I should mention that it would have to be a Courier action to join directly in the operations. If he doesn’t, all other rolls related to the first phase will get a little bump from him “overseeing” them
>>6442443I am willing to commit to Courier leading the assault on Black Mountain in person, if that helps.
>>6442444Seconded. Up and at 'em.
>>6442444>>6442480While I agree on the sentiment I think at the moment it is more valuable to be seen by our people and to give them a productive outlet for their rage and anger. The last thing we need is impromptu mobs of citizens running off to get gunned down by the brotherhood. The Courier is a force of nature in a fight but right now I think the directorate needs its director more then it needs the courier
>>6442486I’d let the courier action of declaring war on the BOS and mobilizing the state for war be diplomatic instead of a direct action, if that helps.
>>6442487That does not help me I still wanna reach out to Caesar personally
>>6442498C'mon anon, if Courier goes for Black Mountain we'll almost surely capture it, maybe even minimize losses in the process. Without, it feels like a slaughterhouse based on what Kreger said, and even if we beat the odds and take it, losses will surely be severe. Surely you must agree that regaining our full comms and guillotining theirs in one move has more utility than a phone call with Caesar, especially when we aren't even asking for actual reinforcements. We don't even have an indication that there are BoS in the East to any significant degree, and even if they are, Legion can't intercept their vertibirds or airships by chucking spears at the sky. They'd only be able to thwart ground based transports which they don't seem to rely on very much. I was willing to compromise with a bunch of your plans, but I think you should fold on this so we can get a quick dunk. Could shorten the war by weeks or months - the longer they hold Black Mountain, the tougher it'll be to climb later. More mines. More snipers. More traps. More troops...
>>6442487I'm happy switching to that. The Caesar thing is important, but not essential.
>>6442502Fair enough you've sold me +1 to >Courier fucks up black mountain >Courier declares war and mobilizes the nation >>6442110
>>6442043I'll back this guy >>6442222and this >>6442444>>6442487
Okay not seeing a lot of pushback so a modified >>6442222 wins Courier Action>Join on the assault in Black Mountain. It’s going to be a direct assault by your combined power armor. Feel free to suggest what weapons and armor he will use that will dictate his part in the battle. Otherwise I’ll just assume what’s best for the situation >3d100+8 (DT 65. This DT is just for your own success, will roll for your forces later)Courier Diplomatic > Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers.3d100+8 (No DT, higher roll the better outcome for mobilization)Military>Install James Hsu as NVDAF Chief of Staff and task him with organizing recruitment and equipping new companies.1d100(DT 45) The hard part will be keeping Kreger’s background a secret lmao. Research>Doc Henry and Arcade recalled to the Lucky 38 and tasked with decoding House's plan to remove the Brotherhood. >1d100 (DT50) DT represents basically flipping a coin on finding the right thing to unscramble rather than the work to unscramble it Industry>Any technicians we have tasked with repairing the damage to the dam and looking at House's laser system. If we can get that up and running again we can redeploy more Securitrons from Freeside and the Strip1d100+1 (DT 75) High DT to repair all of the damage doneOther>Send Ulysses to Jacobstown to request Markus for any Super Mutants willing to fight for us.>Promise the strip families a share of any war indemnities to make up for their losses while the borders are shut.>Get Veronica researching Helios One and its capabilities, what the space laser is and how it's used. (Hint hint, nudge nudge, in-character we don't know the C-Finder is in Freeside, but if someone were to stumble across it that would be very helpful)>Get the Follower's to set up Triage centres at Rex and McCarran>Give Yes-Man samples of Elijah's recordings and clone his voice so we can run psy-ops on the Brotherhood.1d100 (DT 35) A real grab bag of stuff but none of it is particularly hard or impossible to do.
Rolled 13 + 8 (1d100 + 8)>>6442732I think our Tesla Armor is likely our best? Someone correct me if I'm wrong. Pally toaster, Oh, Baby, Thump Thump, This Machine? Emp grenades and smoke grenades out the ass. Rolling for Black Mountain, hoping our success will modify the rolls for our troops
Farting pissing fuck...
>>6442747Now I’m wondering if it should be 3 separate rolls of 1d100+8 or just someone rolling 3d100 for the courier. Open to suggestions. Having three seperate rolls of 1d100 by different players would mean players roll a lot
>>6442757You have enough voters to spread that one around, and you can just institute a rule where same IDs are allowed to do additional rolls after like, 8 hours, 12 hours, whatever until everything is knocked out. That's what I would do, anyways.
Does someone want to remind me how rolling on quest works? I've done it half a hundred times before but I always go too long in between the last time I rolled and when I try to roll again and end up forgetting
Rolled 49 + 8 (1d100 + 8)>>6442779In the options, dice+1d100+8At least rolling for the courier actions
Rolled 3 + 8 (1d100 + 8)>>6442732>Rolling >>6442781Thanks
>>6442793Oh Jesus fuck
God damn third anon save our ass jfc
Rolled 96 + 8 (1d100 + 8)>>6442732Rolling for the third Courier die
>>6442882Thank FUCKING Christ
Rolled 90 + 8 (1d100 + 8)>>6442732Courier diplomacy
>>6442732>The hard part will be keeping Kreger’s background a secret lmao.We probably also want to read Hsu in on Kreger's background sooner rather than later so we don't have a repeat of the Boone situation. Butter him up before though, don't drop it on him out of nowhere.
>>6442732Repair
Rolled 69 (1d100)>>6442918
Rolled 70 (1d100)>>6442732>1d100 (DT 35) A real grab bag of stuff but none of it is particularly hard or impossible to do.
Rolled 35 (1d100)whatever's next
>>6442962Can’t count it since you didn’t call what you’re rolling for lol but here’s what we have left Two courier diplomacy rolls even if you got a great roll in one Military and Research
Rolled 54 (1d100)Rolling for research
Rolled 59 (1d100)>>6442732Military
>>6442732Rolling for industry
Rolled 70 + 1 (1d100 + 1)>>6442732
Rolled 28, 62 + 8 = 98 (2d100 + 8)The remaining diplo rolls
>>6442732You really need to put that reminder for rolls Survivalist
>>6443101Yeah my bad I just figured it’s the same 6 anons playing and that lurkers who pop in wouldn’t roll. I can just add a little reminder at the bottom of every turn Anyways, good rolls, even the ones you didn’t get to roll 3 times for
>>6443137I know, I know. Dw about it, I do think though the quest is getting more anons recently. Might just be how I sense it; I didn't count them in full. Could be some of us are moving around too a lot.That would do.A change for once, good rolls at last ? What's next, rain in the Mojave ;)?
>>6443156>What's next, rain in the MojaveAs soon as we throw Henry, Arcade, Mobius, Think Tank, and thirty Enclave techs at Big MT the next chance we get to crunch time that motherfucker.
Rolled 66 (1d100)>>6442757>>6443101>>6443137>>6443156
>>6443197i pine to see Washington and Jeffersons dream of the Yeoman farmer nation fulfilled once again
>>6442977Glad it got kicked since it was a crap roll but noted, will specify moving forward. Thought we were just going down the list.
>>6443156Just you wait, I guarantee our military turn is going to be a disaster. Pls reverse jinx, pls reverse jinx
>>6443156Its not, people have dynamic IP or shit I think.
>>6443691>>6443137This is itWe have the reliable 6 who give really good information and direction, then it's me.I have a roaming IP and I post bullshit reaction pics and goon non-stop. However, I never goon to any of Courier 6's love interests because I'm a pal like that. I save myself for...Colonel Moore. I wish to rape her hag pussy so hard all the NCR will feel it.Pic Related is QMs face after reading this
>>6443957>>6443691Grim guys, real grim. Well to the same six anons who cycle their IPs just to excite me, expect some posts today. Was busy all weekend
The Vertibird gunship doesn’t take you to the Lucky 38. Or The Strip at all. Instead, you ask the pilots to drop you right in Freeside a few blocks from The Strip’s entrance. It’s usually a huge empty lot filled with vendors of all kinds, taking advantage of the foot traffic and relative safety. Since the outbreak of war however, the square has been evacuated by The King due to potential collateral damage from continued fighting. This doesn’t stop the crowds from quickly gathering as the Vertibird lands, the NVDPD even taking up firing positions before being told to stand down by the Securitrons on guard. With no threats present, the crowd continues to only grow in curiosity at first, and then excitement when you exit the cramped interior. You’re not exactly a pretty sight, as your duster is singed and melted in places, same as your thick, denim pants. But you carry yourself as a man on a mission. You look around for anything to give you an elevation advantage and settle on an old, rusty light pole stuck into a crumbling cement pillar. You climb up and hang off with one hand, looking at the rapidly-growing crowd. You don’t have anything planned, no great theatrics. Just an anger deep in your heart, one you hope is shared by the denizens of the NVD. It’s not just the poor and destitute of Freeside who are gathered. You see merchants, high-rollers, farmers and those from all walks of life filled with anger, sadness, trepidation and unease. There’s an energy in the late afternoon air, electricity coursing above the heads of everyone here. [Citizens of the NVD, some of you may know it but we’ve been attacked. We’ve been backstabbed by those thought to be friends, the Brotherhood of Steel. They have attacked our military bases, important strategic buildings and have occupied towns full of your countrymen. They have even tried to take New Vegas herself through a sneak attack. I’m here to say that we have turned back almost every one of these assaults, killing many of the Brotherhood in the process!]That’s not exactly true but they don’t need to know the details. The crowd doesn’t break out into cheers, but they’re hanging on your every word. As they always do. [And their treacheries know no bounds. After leaving a peaceful diplomatic meeting, they attempted to assassinate me, the Director of the NVD, on my way back to New Vegas!]That gets people talking as angry murmurs and gasps of disbelief run through the crowd.
[As I speak, the soldiers of the NVD are marching to take back the towns and settlements stolen from us by those monsters in their power armor, driving them back to their holes in the ground and eventually, out of the Mojave forever!]As if you planned it, 60 Securitrons wheel out of The Strip in an ordering column, heading towards Boulder City. [People of the NVD, we are now at war with the Brotherhood of Steel. They thought we would crumble at the first sign of aggression, but they didn't realize we’re the same people who threw off the yoke of the Legion and the NCR, fighting to make this land ours. What do you have to say about that?]No one speaks at first, the crowd unsure of the moment. That is until a faceless voice shouts out from the crowd-“KILL THEM ALL!”That finally ignites the assembled citizens, their shouts and jeers makes the anger palpable, as if you could reach out and immerse yourself in it like some cloud. Some want to “open those tin can soldiers like a pork n’ beans” while others want to handle the Brotherhood first, then the Legion.[These techno freaks want to take our independence, our freedom, our rights and our identity. They would rather have us as cattle than to call us a neighbor. They will not stop until all of us are under their steel boot. I call on every mutant, man, woman and child of the New Vegas Directorate to do your part and drive the invaders right out of the Mojave just as we did before.]You have to scream over the crowd and you’re sure many don’t hear your words, but the populace is stirred up. Not in an uncontrolled frenzy, but with the energy of a populace blinded with rage at an already unpopular group of xenophobes. You are carried through the crowd on the shoulders of the citizens, cheers of “Down with the Brotherhood” and “The Directorate Forever” rings through the streets. More men than you can count ask where they can enlist, while others thrust leather coin purses and jewelry into your hands as you rush back to the Lucky 38 to prepare the country for a (hopefully) quick war. A series of radio messages recorded by you go out over the airwaves and even with Black Mountain taken, they still reach the North Mojave. You instruct volunteers where to report and ask for “donations to the war effort” as well as other ways to support the state.
Your secretaries also reach out to their connections in business to urge them what will happen if the Brotherhood wins. It’s not a hard argument to make. In the following days, the government of the NVD is almost overwhelmed by the outpouring of support and enthusiasm from the citizens and businesses alike. From the salt of the earth laborers and farmers who make up a vast majority of the population, they have volunteered themselves to be put in the line of laser fire in defense of their infant nation. Due to the *extreme* numbers of volunteers, the NCOs and DIs taken from the NVDAF had prime choices in their new recruits. Even better however, is that many of those volunteers selected have prior combat experience in mercenary groups, caravan circuits, the NCR army or in other, less savory pursuits. The best of the best of these are immediately sent to the depleted infantry companies, bringing them back to full strength. The rest are organized into new companies with officers and NCOs brought in from elsewhere in the NVDAF. Senior DI Moreno will spend the month bringing these men back into fighting shape and to integrate them fully. Moreno is sure that these men could immediately become *Minutemen* instead of just rabble-rousing militiamen. Even better, their NCOs have convinced these new volunteers to go without pay for the duration of the war, choosing to fight instead for their homes (and the promise of any potential spoils of war).The only cost on your end then, and a large one at that, would have been to outfit many of these men with the necessary equipment, ammunition and weaponry. While many brought their weapons, they were in either poor condition or unsuitable for the type of combat soon to be seen. The type of weapon a man carries in Freeside is very different from what a homesteader may have put in Bitter Springs. This is where the businesses came in to assist. Whether they were small-time weapon manufacturers themselves, mercenary guild owners, caravan runners or just merchants who ply their wares, Secretary Garret convinced many of them that a Brotherhood victory would be very bad for business. Funny, you got flashbacks to your first day in Goodsprings dealing with the Powder Gangers. They’ve come together to provide Tier-2 weaponry, similar leather armor and enough ammunition for the upcoming campaign. Heck Gunderson, who had been unusually quiet lately, has also offered to supply these new troops with food for the same timeframe. The only catch is, it comes from the Bonnie Springs ranch so you assume it’s also a subtle request to defend his land. In addition to this, those with NCR influence have reached out to pressure the government to take action and impede the Brotherhood invasion. While there’s no way they will risk war, the Brotherhood likewise will not attack the NCR either so it’s a game of politics and clever maneuvering.
In the most shocking but welcome surprise of all, a veteran mercenary infantry company was sent by rail and marched through the desert and down south to arrive in New Vegas. The mercenary captain is ushered in to meet you at the Lucky 38, delivering a letter from Miss Chen herself. Director, I’ve heard you have run into some trouble from a mutual enemy of ours. Consider this a gift from your friends out west. You can make it up to me soon, maybe coming to visit when this all blows over? Good luck, stud. She signs off with a lipstick kiss on the letter. You quickly pocket the letter. You’ll make sure Cass never sees it. Captain Park is the leader of the “Flying Fists”, an elite mercenary outfit that is under the nominal control of the Steel Palace where their emperor rules. The Flying Fists are then contracted out to foreign interests, usually to serve some unknown goal of The Shi. The infantry company is equipped with advanced combat armor like the Mk.ll painted in fiery red and a golden yellow, depicting what you assume to be Chinese characters, exotic animals and other icons completely lost to you. Some are equipped with stealth suits similar to the ones you wear, but with a distinct Shi design to them. Most curiously are the robots they bring with them. There are Mister Handys, two massive Sentry Bots, and an unknown, humanoid battle bot that has one giant glowing eye on its head and two blades on its hands. These too are decorated in similar red and gold, Chinese motifs. Captain Park explains that his Fists are structured to be a self-contained deep information unit designed to seep into the lines of the enemy, cause chaos and then follow it up with fury. They are at your service until the conflict ends. That leaves you with a windfall of forces that are available at the start of next month (besides the Flying Fists who are available during the next phase) as well as an energized populace who are all-in on pushing the Brotherhood out. You silently thank some higher power that for now, you have the full might of the NVD behind you. +10 Minutemen companies available next month, no upkeep for duration of war + “Flying Fists” Elite Mercenary Company available next battle phase, no upkeep for duration of war
Wonderful. The Lost Hills vandals will taste the strength of the NVD and of its people, and even the help of one of the great businesses in the NCR. Even if this war hurts us, the NVD will fight on.
You had ordered the newly-highered James Hsu to organize the volunteers into a semblance of a fighting force and outfit them with NCOs and leadership. However, that was mostly done by the volunteers themselves leaving Hsu with little to do during a war, something that chafed him to no end. Instead of letting a mind such as his waste away in a stuffy office at McCarran (his same office he had as an NCR officer, funny enough) he instead takes it upon himself to meet with the leadership of as many of the units as possible and explain anti-BOS tactics.As there are many in the NCR military who fought the Brotherhood in a similar setting as this, painful lessons were learned and then passed down not to the infantry themselves, but their officers for a future conflict. Hsu doesn’t sleep much as he travels between camps as fast as he can, giving crash-courses on what to expect and how to counter some of their more common battlefield tactics. Normally this would be similar to “pissing in the wind” due to how unknown Hsu is and the limited time before combat with an enemy of unknown strength and exact positioning, but veterans of the NCR who now serve in the NVD vouch for man and Hsu himself has a personal magnetism that’s irresistible to the grunts. Hsu visits the frontline units first, those on the eve of combat. He then travels to those acting as a QRF, giving them a little more thorough overview of what they can expect. As the first phase of the war is executed by your forces, Hsu returns to Camp Rex and gives those stationed there a very thorough course on fighting the Brotherhood. These two companies, the 1st and 2nd Westside, are now very confident in going up against the enemy and will perform better against the BOS. With his work done, he continues to assist Kreger in the administrative side of warfare. Hsu is quickly proving himself as a workhorse, accepting his role as a temporary Chief of Staff to Secretary Kreger. And since you hear no protests about working with “genocidal fascists” you assume he’s none the wiser.
So I just remembered that the teleporter for Big Mountain teleports you back to the Mojave Drive-In, on the far side of the Brotherhood lines. That puts you guys in an interesting predicament.
Okay I looked and it seems that I never really specified you guys teleporting back to the Mojave Drive In and having to walk all the way back to New Vegas so I’m being very, very, very nice and saying that the Courier tinkered with the teleporter at some point to drop him off on the Lucky 38 Balcony.
You’ve committed yourself to joining the most dangerous part of the upcoming operation, but before you do, there’s something that needs to be done. Especially if you are to die attacking Black Mountain. You take a quick teleport over to the Big Empty and head over to the X-17 where your fledgling research team is still working on the weather machine. You’re not here for a status update, of course. Dr. Henry is sitting in his little office right by the entrance, scribbling something down as you enter. He looks shocked and slightly horrified before standing up and coming over to you. Henry: Courier, you’re here much earlier than I expected! I fear I have little to update you about, but we did get one of the pylons working and are quickly rebuilding the other! [That’s great news, Doctor, but that’s not why I’m here. Please go fetch Arcade.]He doesn’t question it and heads in deeper to the facility. You see Dr. Dala and Borous float by, carrying heaps of metal and unrecognizable tools. To be fair, the facility does seem to be in better working condition. Arcade and Henry appear just a few minutes later, followed by Klein. Klein: COURIER, WHAT DO YOU NEED WITH MY ASSISTANTS?You ignore the floating brain and instead direct your attention to the two human scientists. [Arcade, Henry, you two need to come back with me to the Mojave now. The Brotherhood launched a surprise invasion.]Arcade: WHAT?Henry: We should have never trusted those technofascists!Arcade: Henry, I’ll ignore the obvious irony there. Courier, why are you here then? [I’ll explain on the way. There’s literally no time to waste.]Klein floats around and blocks your path towards the exit. Klein: WHAT ARE WE TO DO WITHOUT OUR FLESHY LAB ASSISTANTS?You calm your nerves. You have no interest in getting into a fight with Klein today. [Continue working on the machine. I understand progress will be slower, but war demands sacrifices from science. I’m sure you know that better than anyone.]
Klein seemingly takes that to heart and floats back out of the way, saying nothing as the three of you exit the facility and enter the Big Empty. You know you’re not supposed to teleport more than two living beings at the same time, but your stomach can’t handle back-to-back teleports so you link arms and hope for the best once again. The three of you appear right back on the Lucky 38 balcony, just as you always have ever since you got fed up with the constant walking back to New Vegas. Arcade and Henry vomit over the edge of the railing while you take a few breaths to steady yourself. You take a minute to look over the Mojave, it being much darker with the damage to Hoover. All remaining power was rerouted to New Vegas but even then, some parts of Freeside are now without power. It’s only the patriotic fervor spreading through your citizens that prevents this from becoming anarchy. [Okay, here’s the situation. They’ve cut the NVD in half, seizing Goodsprings and Novac. They also attempted to take the Lucky 38 and McCarran, while succeeding in sabotaging Hoover.]Henry wipes the vomit from the corner of his mouth.Henry: Fuck em. What do you need from us, Director? [Right now as I speak, we’re preparing an all-out assault on Brotherhood positions. Before long, they’ll be bottled back up in Hidden Valley.]Arcade: That will be a nightmare to take, Six. That’s the reason the NCR never took Lost Hills, though it’s a much larger complex.[That’s what I’m betting on. House surely had plans on dealing with the Brotherhood, just maybe not a brotherhood who has taken half of the Mojave. It’s somewhere in his files, but they’re corrupted or encrypted. Work with Yes Man but I need House’s plans.]Arcade: Honestly it will be a good chance of scenery and if I had to stay in a room with the think tank for another week…Henry: It’ll be done. I’m not going to let the Brotherhood drive me out of another home. Come on, Arcade. Doctor Henry stomps into the Lucky 38, more intense than you’ve ever seen him. Arcade just shrugs and follows him in.
You don’t have time to monitor their work, but it eventually comes to fruition. In a folder titled “Internal Enemies”, Arcade manages to shift through the corruption, encryption and general chaff of the computer system to find the section on the Brotherhood. To no one’s shock, House never planned on being caught by surprise. In fact, The Brotherhood would have still been stuck in the Hidden Valley bunker complex instead of spread throughout the mountains surrounding it. His solution was simple,destroy or block the ventilation units on the surface and kill anyone who attempts to come out. Destruction of the bunker’s surface infrastructure was a worst-case scenario due to the value of the facility and of the weather generator, but House saw the dislodging of the BOS even more important. So the good news is that you have the exact location of every single hidden ventilation shaft. The bad news is that they are all scattered in the valley and presumably guarded by the Brotherhood. They aren’t able to be reached until the Brotherhood are basically pushed right back to their starting position, though this time they’ll be much stronger.
>>6444512>Ventilation Really does make me wanna spam weather machine and drown them as soon as we can make it rain. The valley is surrounded by boulders and filled with dust. It'll fill up like a bowl and the bottom will be quicksand.
Operation: Can Opener Phase 1 of NVD-BOS WarTaskforce Victor 1d100+4 (DT 35)Reasoning: Unknown number of BOS, entrenched. Collateral damage is to be kept to an absolute minimum, unproven recruits, hindered Securitrons. BOS outnumbered Taskforce Whiskey 1d100+4 (DT 65)Reasoning: Unknown number of BOS, presumably high, entrenched. Collateral damage is to be kept to an absolute minimum, unproven recruits, hindered Securitrons. BOS outnumbered though able to be reinforced from multiple locations. Bad terrain for approaching assault Black Mountain Assault1d100+4 (DT35)Reasoning: Unnatural 100 rolled, this is more for casualties inflicted by the BOSBoomer Bombing Run 1d100 (No DT, higher the better)Commando Infiltration 1d100+2 (DT75)Reasoning: Inexperience of the commandos, unknown location of Vertibird infrastructure, skill and technology of BOS enemies (I think this should be all the rolls for the first phase, offensively.)
Rolled 22 + 4 (1d100 + 4)>>6444523Victor
Rolled 39 + 4 (1d100 + 4)>>6444523WhiskeyFOR THE NVD!
This quest is so cursed. I am not rolling for next turn; these dice are always weak.If nothing else, next turn we will have more units ready. And we can reinforce losses more easily than BoS.
Rolled 45 + 4 (1d100 + 4)>>6444523Black Mountain Assault... Vengeance guide my hand
Black Mountain Ass
Rolled 8 (1d100)Boomer
Jesus Christ
>>6444551Even worse lol. Bomb was a dud.
>>6444552Yeah, I thought it was too weird that we had somehow made good rolls before. The regular bad rolls schedule is back on the menu.
>>6444552>>6444553>>6444555Pretty forgiving DT's too, honestly. Just how it goes in the Mojave.
Rolled 47 + 2 (1d100 + 2)>>6444523CommandosGood god I knew our rolls were too good to be true.
Boomers didn't manage to bomb anything. Commandos were too ambitious; probably, I reckon they suffered heavy losses, and reinforcing them is probably not easy. Black Mountain Assault is the only one that passed. Both Group Whiskey and Group Victor didn't get near their DTs. Especially Whiskey. No crit losses at least, though the 8 was awfully close. But it's very unlikely the bombing run would be anything but either something bombed or nothing bombed. AA isn't exactly plentiful around here, and I doubt the BoS have it here, so no risk.Group Whiskey and Group Victor will suffer several losses and be forced to retreat; reinforcing them at full strength again should be viable, and it might be wise to have Hsu give them some talking and quick training in anti-BoS tactics. The only issue is any lost war gear of our dead soldiers, but we might be able to ensure they have okay equipment replacements with what our citizens are doing and any looted equipment from the BoS. If nothing else, our second counterattack can be far stronger.Taking Black Mountain, though, means we can coordinate with our southern settlements, and we can keep morale up in occupied Mojave settlements (we could also have our people start to resist BoS occupation; might provide a bonus to retaking settlements). And be connected with our southern forces and Genesis. By having Black Mountain, we can also be a bit safer for Sloan and the NVD Headquarters (fewer ground avenues of attack for the BoS). Is at least one victory.
So we can't bomb the BoS troops in Novac and Goodsprings, since there is a heavy risk of killing our own. Maybe we should start bombing and sieging Helios One, both with artillery and the Booomer Bomber. There is only BoS there, and we can force anyone there to be sieged. There is a good chance they will die, and the structure will be damaged. But at this point it might be for the best.Should we just go for a second counterattack on Goodsprings and Novac, after we reorganize? Maybe we can try and coordinate with our people there and then strike from both outside and inside.There is a chance this might fail, though; I suspect Lost Hills has already made sure our occupied populations cannot harm or sabotage their military forces. Requisitioned weapons, enforce occupation law and rules, executions for anyone who disobeys. Our people are likely going to rebel if we do ask on the radio; they could do guerrilla and sabotage. Maybe we can send a group of our own to infiltrate one occupied settlement at first. And then do a coordinated strike both from inside and outside the settlement. I would send Ulysses and Courier Six, supported by Nightkin and our spies, to do it, probably picking Goodsprings first for the food the Governorships produces.////The war aside, it's funny that when we thought about making that Courier Museum many threads ago, we didn't know when to make it, and what to put in it. Now history is forming in front of us, so when we make that museum in the future, we can probably put stuff from the first NVD war.
>>6444560>>6444555>>6444553>>6444552
Depending on the damage to Robert Raiders (and if they can be replenished), i am thinking that we can have them instead harass BoS patrols and supply lines. For try and make the work of either Group Victor or Group Whiskey easier. The DC for going after that Vertibird Infrastructure is too high to pass, so it must be difficult to find and very heavily defended. Its not reasonable to pass with this quest standard rolls in mind (genuinely any other quest on the board, has far more better rolls than this one).We need to lower those DCs of Novac and Goodsprings. Otherwise the second counterattacks we make there will have a similar DCs to pass.Here is what I am thinking for now :- After Group Whiskey and Group Victor have reinforced from their losses, and they passed some time training/learning with Hsu, we prepare to send them down for the second counterattacks. Of course NVD minutemen units will join them.- With the taking of Black Mountain we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Propaganda for the morale of the NVD can be made and spread. Propaganda against the BoS will be made too.- Robert Raiders (after reinforcing/resting at Camp Rex or Mc Carran) harass BoS supply lines and patrols around Novac- Flying Fists harass BoS supply lines and patrols around Goodsprings- We can coordinate Genesis defense.- At night we infiltrate Goodsprings, for the purpose of assassinations, sabotages and disruption of the BoS force there. I am thinking to have this done by Six, Ulysses, the Nightkins and our spies recruits. If we are discovered or when we judge is the best time, we send a signal for Group Victor to start their attack.- We siege Helios One with artillery and the Boomers keep bombing it with their bomber. A taskforce will be required to be sent here for protect the artillery sieging Helios One (Hopefully Veronica discovers enough of Helios One)
Taking Black Mountain directly threatens Helios One and Hidden Valley. We now control the only passage between the two, and if they want to reinforce either they will have to go around the mountain range. Depending on how things go, we could also feasibly assault one or the other, especially with our new reinforcements. Bottling up Hidden Valley would be a big victory, if we control the bunker entrances we can keep them down there until the end of the war. Alternatively, if we take Helios One then that removes Archimedes from play and removes an essential fallback position for them, which will allow us to destroy their other forces all the quicker. Not taking Goodsprings and Novac sucks, but there's not much we could have done there, especially with the low DC. We'll have to wait and see casualties to decide if we want to keep attacking them or pull them back somewhere else. I'm inclined to keep at it, because there aren't many other places we can attack. Just have to wait and see the results.
>>6444639With our standard rolls that DT of 35 is kind of difficult to pass. The 65 DT is even higher. We have to think of ways to lower those DCs. Hsu training/learning for troops might give them a small bonus; a successful harassing action could be crucial to weaken defenses (patrols/supply routes), sabotages/assassinations after infiltrating occupied settlements should weaken the resolve of the BoS forces present there.Hidden Valley seems a tough nut to crack. Right now, if we try to land block it, we have all those BoS forces outside behind us and all the ones inside. I think we need to kick the BoS from all the Mojave first. Helios One and REPCONN Launch are two other strongholds that will need to be sieged/bombed as well (direct assault seems suicidal).We also need to reclaim our settlements; many BoS forces are occupying them, and ultimately it gives us many problems not to have them (less food production, cut from trade/tourism, less mining, occupied settlements, no taxes from there etc..).
While you’re preparing for the assault on Black Mountain, you had a series of smaller orders composed and sent out by Jane. One of the most important was sending Ulysses to Jacobstown and asking for their assistance. You know they’ve offered it before but that wasn’t during a war against an eternal enemy of the Super Mutants. But just like the Enclave, the chance at fighting the Brotherhood to defend their home is something many of them can’t pass up. Marcus can’t let everyone go, at least not immediately, as there are plenty of mutants serving important roles in the community. Instead, he can immediately provide two squads of Nightkin, a platoon of Super Mutants equipped with armor and heavy weaponry, as well as a platoon of ghouls outfitted for long-range, skirmishing and light infantry duties. Ulysses raises concerns on the integration of these forces into the NVDAF at large but concedes that in wartime, it matters a little less who’s in your foxhole as long as you can depend on them. All in all, Jacobstown may be the most “bought-in” to the war than any other place in the NVD and they will continue to provide resources and personnel as the war drags on. If it drags on. Super Mutant Heavy PlatoonGhoul Light Infantry Platoon 2 Nightkin Infiltration SquadsWith The Strip placed with the fervors of war and a promise of reimbursement from war spoils, you’re not nearly as worried about the families, both big and small. What you’re still worried about are the casualties that will come from fighting, be they civilian or military. The NVDAF doesn’t have actual trained medics or doctors and the medical system of the NVD is suspect at best. While the followers are entrenched, they’re under new leadership of a man who doesn’t have a medical background and you know how nasty combat can be. Still, something needs to be done. You have a couple of Auto-Docs in Freeside and one at Camp Rex, but the latter is working on saving Veronica’s life and the former are either being repaired or operating on the residents of the NVD. You send out warnings to settlements still under your control, and to the larger collections of medics/doctors/nurses scattered around New Vegas at large. You don’t have many medical supplies to offer, but in keeping with the unified attitude of the NVD, the Gomorrah and a handful of smaller casinos have donated supplies to the local clinics, mostly strong liquor and Med-X. Still, there’s only so much that can be done to prepare for the influx of casualties. The only saving grace is that collateral damage has been kept to a shocking minimum so far, and there’s no real unrest and rioting, so the meager medical system of the NVD isn’t overwhelmed. Yet.
Good news so far. We can put to use this soldiers. I think we can try to apply my plan from previous posts.>>6444627This here.>>6444855I was honestly afraid one of the BoS targets was just destroying the Old Mormon Fort, or even the current hospital that is being built in honor of Farkas's titanical efforts. Glad they just tried their hand with the Lucky 38 and many died doing so.
There was more you had ordered, but you don’t have time to monitor or receive updates. No, you’re putting your money where your mouth is and joining the most dangerous, and most important, mission.The terrain of Black Mountain is a, well, mountain that rests in a small mountain range in the heart of the NVD. Aside from Hidden Valley being tucked into…a valley….Black Mountain is the only other thing of note. You know how important it is, and so do the Brotherhood.Black Mountain was originally bathed in radiation from some nuclear strike centuries ago, but the Brotherhood had steadily “cleaned” the area up as they fixed up the radio arrays and used it for joint BOS-NVD purposes. Veronica would occasionally visit and check in on the operation but you never had to send anyone there as once it was connected to the Lucky 38, all information ran through there. So now, not only are the Securitron’s capabilities much poorer than they were, your intelligence capabilities are also curtailed. Not only this but Black Mountain is the Brotherhood's only way to communicate with the outside world. If you seize and hold the mountain, the Mojave goes dark. You can’t predict Lost Hill’s next steps and they can still communicate through Vertibirds, but this would be the biggest hit to the war effort in the Mojave besides taking Hidden Valley. Which is just right next door.These thoughts roll through your mind as you prepare for the coming mission. This is the first time in a long time that you’ve been in cl bat with a dangerous - very dangerous - enemy and instead of sneaking in, you’re leading the assault right from the front. Smart? Maybe not but the whole Black Mountain Assault is one predicated on violence.
To that end, you show up to the staging area near the NVD Headquarters with your Tesla Armor, perhaps the rarest type anywhere in the Wasteland. Aside from its strange look, with Tesla coils arcing electricity across the armor’s surface, it massively decreases energy weapon damage due to the coils redistributing the damage like a second layer of armor. Additionally, it actually increases the user’s proficiency with energy weapons. From your limited investigation into the reasons, you’ve found that the electrical “aura” from the coils give projectiles a boost and improves energy use. You’re carrying the Q-38 as your primary, a heavy hitting plasma rifle that you know will put a hole in power armor. You also bring the Tri-Beam laser rifle, a short-range option for softer targets. In keeping with the theme, you strap a unique super-sledge nicknamed Oh, Baby to your back and attach the Paladin Toaster to your right thigh. Thump-Thump is also included with a grab-bag of plasma, EMP and smoke grenades. All in all, you’re a walking maelstrom of death, destruction. A true hyper-lethal vector. The staging area is just south of the MVD headquarters at an abandoned warehouse on the outskirts of a neighborhood. The NVDPD, sections of the 1st Company and Securitrons left on defense are stationed in and around the Headquarters to watch for any BOS assault. For now, they’re happy to lick their wounds and dig in on the mountain. The three squads joining you are an eclectic mix. Jackpot Squad have all been hand-picked by the Remnants and given months of training. They’re not nearly as good as a Paladin, but they still move with a purpose and know how to handle their suits. It doesn’t hurt that they are also equipped with some of the nicest weaponry around, courtesy of your private armory. Preparations go quick and you run through the very brief battle plan. You don’t know what to expect, only that this team must seize Black Mountain.
4chan won’t let me delete the post so fuck me I guess
>>6444972Well if your requesting or offering
>>6444972based Survivalist offering himself to us.
The three squads stand around you in a semi-circle, their faces a mix of fear, excitement or both. For many, it will be their first real taste of combat. Jackpot Squad is made up of five men born and raised in the Mojave. You read the stenciled names on their armored chests. Jackpot 1- Pvt. NordenJackpot 2- Pvt. ScavmanJackpot 3- Cpl. BrueningJackpot 4- Cpl. GullJackpot 5- Sgt. Hilliard You look them in their eyes and nod. You then take a look at the two Enclave squads. No, not Enclave. They’re NVD now and they’ll be reborn in combat. Their armor is a mix of new and old, of varying designs and modifications. Some of their helmets have improved optics, those being thermal imaging or improved magnification. Others have strange paint slathered on the armored plates, helping with energy projectile resistance. One of the suits of power armor, a T-45, even has a jet pack attached. It gives the “light” armor an even greater degree of movement. You’ve combined the two squads into one, naming it “Warhorse”.Warhorse 1.1- Pvt. GreeneWarhorse 1.2- Pvt. WashingtonWarhorse 1.3- Pvt. AdamsWarhorse 1.4- Cpl. Harrison Warhorse 1.5- Sgt. Lafayette Warhorse 2.1- Pvt. Jackson Warhorse 2.2- Pvt. Goulder Warhorse 2.3- Cpl. Coolidge Warhorse 2.4- Sgt. RooseveltWarhorse 2.5- Cpt. Kennedy These are the men you're going to war with. These are the men who are all looking to you for assurance. [I don’t have much to say, not this time. The Brotherhood are in our country, killing our countrymen. They have the high ground, but we have the ferocity. Kill them before they kill you, look out for the guy standing next to you.]You place the helmet on your head, letting the systems boot up and the armor to sync. The 15 shock troopers in front of you do the same. [Alright, let’s go get some.]
*Three hours later*Your chest heaves with exertion as you force your power armor up and over another mountain ledge. To your left is Bruening and Roosevelt. Somewhere to your right are Greene, Norden and Adams. Your team has been in constant combat since the minute all 16 of you charged across the open ground from the ruins of the edge of a neighborhood, the base of the mountain where the BOS had their skirmish line. You ordered the assault as soon as you heard the explosions and gunfire on both flanks - Taskforces Victor and Whiskey moving towards their own objectives. You have no target designator for Vertibird firing missions, communicating with the squadron commander over radio instead. As your team ran across the open desert ground in the early morning light, the three craft opened up on any outgoing fire from the base of the mountain. The shock troopers didn’t stop to fire, just weaving across open desert trying to get to cover before the fire got too accurate. You would have been facing a long, dangerous fight up the mountain if Pvt. Scavman - who grew up in Novac - hadn’t pointed out a little known mountain pass that would take you close to the top. Unfortunately, it’s a narrow and dangerous path and if the Brotherhood had found out, it would be like shooting radroaches in a barrel. That’s when you decided to send five troopers up that path while you took the rest on the long way around, figuring all the way up. You’ve never fought an enemy like the Brotherhood of Steel but the stories you heard were far from the reality. The Brotherhood, especially those out of power armor, don’t fight like valiant knights shrugging off plasma fire. They fight like brush bandits, shooting and fading into the background buying time. In fact, you hadn’t seen a Paladin for most of the climb up. Instead, there were boobytraps and mines to slow your approach. That’s where you find yourself now, ready to go over the top and assault Black Mountain itself. You’ve waved off the Vertibirds due to the AA you know the Brotherhood have around the facility, so it’ll be metal against metal. Man against man. The plan was for you to start the assault and have the squad on the secret path come out and flank the Brotherhood. That was until you heard gunfire from the other side of the mountain. Your short-range radio crackles.*Director, this is Warhorse 2.2. We are currently engaged with the Brotherhood, they found us!*Fuck, there goes your ace in the hole. You turn on your external speakers. [Alright you apes, who wants to live forever?]You stand up and jump over the rocky lip, landing on open ground.
Your troopers also use their speakers and let out a yell, following you over and rushing into the oncoming fire. Except there’s no Brotherhood there, at least not in front of you. Your team is spread out near one of the larger radio antennas, quickly moving to the first large building, one of the many offices spread out on the mountaintop. As your armor bounds cross the gravel, you sweep your plasma rifle around in an arc and take a look around. The Brotherhood have done a lot of work, even putting up a few small buildings of their own. Many of the radio arrays have been repaired or are in the process of being so and you see the defenses the defenders have thrown up. Sandbag bunkers, heavy weaponry, choke points and concertina wire. If you would have come up the easy way, it would have been a massacre. Climbing up the mountain was hell on your body but avoided the massing of the Brotherhood forces. Speaking of….You’re not faced with a company of angry and entrenched Brotherhood backed up with power armor. Instead, you’re looking at the backs of maybe 40~ infantry covering the approach of the squad you sent around the other side of the mountain. It literally doesn’t get easier than this. You’re not even the first one to start firing on the enemy, but you quickly join in. You fire the Q-38 rifle until it goes dry. It’s a massacre. The unarmored Knights are caught completely unaware and you know personally how quick the fear of a surprise attack can spread through the ranks. Within a minute, half the defenders are dead or dying and the rest have dropped their weapons and are retreating down the road. The flanking force finally climbs up, down one member and worse for wear. Private Scavman trots over to you and salutes, before taking off his half-melted helmet. Jackpot 2: Sir, you made it right on time! They must have heard us scaling up the wall! I-I think Jackson is dead, sir!! He took- Warhorse 1.5: Sir, we have Brotherhood reinforcements coming up the road! Power armor! They’re right on top of us!Your team is spread out across the open ground of Black Mountain, taking care to avoid the radioactive crater that was in the process of being filled. [Jackpot, Warhorse, prepare to receive the enemy!]The BOS Power Armor crest the ramp as soon as the words leave your mouth. They charge up and over just as you had done, firing and throwing explosives. It’s your turn to be out of position and it’s hard to get small with power armor. Instead, you charge forward with one hand firing the Tri-Beam and the other wrapped in the Paladin Toaster. Your men are right behind you, running in stride and laying the hate.
Corporal Coolidge activates his jet pack and arcs through the air, firing as he comes down behind the Brotherhood onslaught. A plasma grenade sails over and explodes somewhere behind while Warhorse 1.1 falls under a hail of laser fire. You close the last few feet and drop the rifle as you swing your first into the side of a T-45 suit of armor. It doesn’t crack or explode but the sheer force dents the armor and causes the armored Knight to stumble and kneel down in pain. You wind up for another punch and smash his helmet in, brain, blood, metal and bone exploding out as the suit collapses. The NVD and BOS are firing nearly point-blank at each other, using the speed and maneuverability of the power armor to avoid hits. You’re too close to use explosives so you grab the super sledge off your back and begin swinging indiscriminably. Your natural speed and strength are only heightened by the armor and you move too quickly for the BOS to avoid your hits. You catch arms, legs, heads and torsos in your tornado of violence as the NVD fires on the disorganized Brotherhood. Just as the battle is turning in your favor, the routed Brotherhood return back up the hill and join in the fighting right as Brotherhood scribes flood out of the monitoring stations toting laser pistols and other small arms. You’re in a very dangerous situation. [Jackpot, take those Brotherhood coming out of the building!]You don’t have time to order Warhorse around, you just hope they can’t put two and two together. You rush forward out of the group of PA BOS and right for the approaching light infantry. You left the sledge somewhere in the pile of gore behind you so your hands go to two plasma grenades. Fire hits your armor, either being absorbed or deflected, but your focus remains unchanged. Before the grenades are even rolled to the feet of the stunned, you have Thump-Thump out sending 40mm rounds danger close. Your armor absorbs the impact and protects from the shrapnel but the unarmored Brotherhood aren’t as lucky. The platoon is blown apart in seconds and you pick up a dropped plasma rifle to quickly finish off the rest in VATS. You stand there heaving with exertion, dripping with gore and suffering from more than a few wounds. But it isn’t over yet. You turn and sprint back into the fight.
The Battle for Black Mountain was quickly mopped up after you turned the reinforcing Brotherhood knights into piles of mush. The remaining Paladins were left disorientated and confused after you leapt into their midsts with murder on your mind. The scribes especially weren’t keen on throwing their lives away in a clearly doomed fight and threw down their weapons. Not only have you captured Black Mountain intact, but you’ve captured weapons and supplies stockpiled for a siege the Brotherhood never got. In addition to the weapons and armor pilfered, your team found a transport Vertibird that must have been used to ferry personnel around their territory. While you have no one in your immediate team who can fly, you’ve sent for two pilots to take it back to Camp Rex. It was easy for you to walk into the central broadcasting & monitoring station to sever the connection with other Brotherhood chapters and resume connection with The Lucky 38.It was a decisive, shocking victory but it came at a cost. Your unmatched medical skills came in handy in keeping those PA soldiers who were injured alive but you couldn’t do anything for Private Jackson, who took a plasma shot center-mass and fell off the mountain and Corporal Harrison, who was the victim of the plasma grenades thrown by the BOS. -2 PA Troopers+15 prisoners +12 sets of PA (damaged)+1 Transport Vertibird+25 Tier 3 Firearms Still, it’s a miraculous win and one you’re not exactly sure how you pulled it off. But this would be the peak of Operation: Chalice.
More than a fair trade. Since most of the POWs are scribes and such, Ulysses shouldn't have much trouble extracting some operationally useful information from them. Commcodes, timetables, locations, that sort of thing. It might have been nice to listen in on their comms before shutting down the radio connection, or even try to spoof a bit to try and generate some confusion on their end, but oh well
Taskforce Victor ran into issues immediately as the Brotherhood attempted a spoiling attack on the assembling NVD. They came in fast and hard, both on ground and in the air towards Bonnie Springs, hitting hard and fighting a delaying action as Taskforce Victor counterattacked. It was a slow, painful push towards Goodsprings with the Brotherhood trading space for time. The Securitrons and Hsu’s brief lesson on the enemy’s tactics prevented a stalemate and as the NVD regrouped just outside Goodsprings, the Brotherhood executed a complete withdrawal back to Primm and Hidden Valley. When the infantry moved into town, they were met by cheers from some and cries from others. The BOS left Goodsprings intact, but they took nearly a quarter of the population with them including children, Governor Trudy McGill and Doctor Mitchell. The townspeople weren’t clued into their plans but when you received the report, it’s obvious they’ve taken hostages. Taskforce Victor has begun evacuating the remaining population temporarily in case Goodsprings turns into a battlefield again. Your troops begin digging in and patrolling a few miles from BOS lines. Your losses weren’t too bad and it was another great success but you can’t stop worrying about those kidnapped by the Brotherhood. -3 Securitrons (damaged)-15 Infantry (The All Americans)The brotherhood didn’t leave any dead behind, but Patton estimates their dead at 15 and a lost Gunship Vertibird.
Taskforce Whiskey had a much worse time of it. Unlike Goodsprings, the BOS were dug in and had no intention of giving ground. In addition to PA and heavy weaponry, the brotherhood had light artillery sighted on the approaches of the NVD with multiple fallback positions prepared. As soon as the Taskforce left their mustering grounds, they faced artillery, marksmen and repeated spoiling attacks. The Securitrons kept pressure on the Brotherhood while the Boomers destroyed hard points as they came across them and the infantry did the hard job of actually pushing the Brotherhood back at a steep cost. Whiskey was making steady progress until they hit the old wind farm where they encountered a full counterattack. A force of BOS special forces snuck through the hills around Nipton and caught their left flank completely off-guard. The Taskforce was in danger of being completely overrun until a platoon of infantry rallied around their standard and threw themselves at the Brotherhood until Securitrons could reinforce and drive the Brotherhood back to Nelson. Elsewhere, the NVD were having equal difficulty in dislodging the determined Brotherhood. The Boomers ran bombing missions all morning long, but to little effect. The BOS were either too close to civilian centers or too dispersed to do much damage. Their bomber is meant for wide scale strategic destruction, not the pinpoint assaults that the battle fell into. The only silver lining is that the BOS AA seem unable to reach the heights that the bomber flies at, though decreasing its bombing altitude to increase accuracy could put it at risk. Around midday, Patton called the assault off after taking heavy losses and predicting it unlikely to seize either objective. The Brotherhood attempted to take advantage of the withdrawal and roll up the entire NVD line but were stopped by reinforcements from Camp Rex who made great time getting to the battlefield. The BOS retreated back to their positions at the start of the battle. Losses were…heavy. -10 Securitrons (damaged)-6 Boomers -35 Infantry-10 Infantry (severely injured, taken to Camp Rex)The Brotherhood didn’t get out of it unscathed either, though they did win the day in keeping their casualties lower and keeping all strategic objectives. Patton can confirm 12 kills, but predicts nearly double. Most of these casualties were either their elite PA or the special forces who attempted the flank.
Now that we have Black Mountain again, time to really fuck with the Brotherhood. Next turn we should announce a 1000 cap bounty on any BoS holotags brought to the Lucky 38, and broadcast that bounty as far as the airwaves will carry it. Let's see them try to cope with that in the NCR.
>>6446369I didn’t write it in but it could be safely assumed that the Scribes told someone Black Mountain was under assault and destroyed their encryption paperwork
>>6446369
>>6446411Honestly all in all not a bad start to the war + the fact we have secured Black mountain intact.Which means we can easily get to work on breaking the encryption they have + trying to find out where they sent our friends.
Can I please have some defensive rolls for the Brotherhood’s actions?1d100+2 (DT50)1d100+2 (DT 40)1d100+2 (DT 60)
Rolled 4 + 2 (1d100 + 2)>>6446487Your first roll, sir, top shelf!
>>6446489Apologies, sir, there was a mixup at the warehouse. I would not serve this roll to my dog. I wouldn't give it to a stray dog! We have fired the pantry manager, and also shot him seven times.
Rolled 85 (1d100)>>6446487I want to roll for once
>>6446487>>6446492Please sir add +2 pls
>>6446494Consider it done. Need one more, let’s see her!
Rolled 83 + 2 (1d100 + 2)>>6446487Why the fuck are we rolling defensive for the BoS?
>>6446499BOS is angry
>>6446499We are rolling to defend from them; I am sure they mounted their own offensives and didn't just wait to react to whatever it is we do.
I sure hope that first roll wasn't for Black Mountain because I'd be pissed off if we lost it after all that lmao
>>6446513Logically we'd get Bo for that cause that'd be a courier defense cause thats where we are...?
>>6446342Very good. Wonderful written battle for Black Mountain. >>6446410Not great. But we have Goodsprings. They cannot move all those people far away. So I guess they could be in the Correctional Facility, Primm, Nipton or Hidden Valley. They want to kill them, or perhaps keep them has hostages for a demand. There might be a chance to save them for us, with our stealth units if we find where they moved our people first.>>6446411And we didn't get Novac. Lot of death.>>6446487I don't know which DC they represent. But the immediate targets for BoS are : Genesis, Sloan, Bonnie Springs, NVD Headquarters, Mc Carran and Boulder City. This BoS attacks where moving at the same time of our own offensives. Bonnie Springs is the least likely since Taskforce Victor arrived from there. Genesis was under siege so main priority to take with that force of securitrons left there. It could be the DT 50. They recently got their link back with us through the radio, but beside some patrols and settlement militia Genesis doesn't have much else but Securitrons. The DT60 sounds possibly like the NVD Headquarters again. DT40 could be Sloan, could be Boulder City. It could also be the DT60 is Mc Carran and DT50 was NVD Headquarters.>>6446513Oh no their offensives where clearly launched at a similar time has our own offensives. Otherwise it would be another battle in our hands for Black Mountain.
*Camp Rex*You are Private Jerry Fulton, former volunteer militiaman and now full-time soldier of the NVD. You, and many in the two militia companies, wanted out when Westside joined the NVD. You signed on to defend your neighborhood and neighbors, not those weirdos down in Primm or the wretched filth of Freeside. But Ettienne gave an impassioned speech to the assembled men, telling them that it’s not “us versus the Mojave” but that it’s now “the Mojave versus everyone else” and that what happens at Novac now directly impacts us. That, and promises of free housing in Westside upon completion of service, got most of you to stay. Now, you’re sweating your balls off at Camp Rex, holding guard watching out across the beautiful Lake Mead. Philzer: Hey Jerry, what say we sneak down and take a dip. This heat is killing me. You smile at Corporal Philzer. You two grew up on the same block, both became caravan guards and then local militia for Westside. He was the one to convince you to stay in the infantry when it was merged. [I wish, dude. It would almost be worth the punishment from Moreno.]Your battle buddy snorts. Philzer: Haha, almost. Man, imagine how mad he’d get. Still, patrolling the Mojave almost makes you wish for- The loudspeakers on base crackle to life with the voice of Secretary Kreger. *BROTHERHOOD VERTIBIRDS INBOUND. PREPARE TO REPEL INVADERS. GOOD LUCK, EVERYONE. GIVE THEM HELL.*You grab your rifle and check your ammo. [Raincheck on that swim, Philzer.]
The assault on Camp Rex was spotted first by forces deployed around Hoover Dam and Boulder City and relayed to Patton who was coordinating movements at Camp Rex. The Brotherhood saw Camp Rex as an easier target, and on paper, it was. The nearest Securitrons were at Hoover and it would take them at least an hour to get to Camp Rex. The Brotherhood could do a lot of damage during that time. Unfortunately for them, they faced some lean, mean, fighting machines. The Brotherhood landed at three points around the camp. One group landed towards Vault 34, one group landed by the lake and the other on the open expanse facing New Vegas. The attacking force consisted of three transport Vertibirds and two gunships - a sizable force and a bulk of their current supply. The three NVD gunships scrambled within minutes of the warning and met the two gunships in aerial combat. With both forces not reasoned with air-to-air missiles, it was a dogfight with lasers and gunfire. With the CAS tied up, the three groups of BOS unloaded and moved together toward Camp Rex. With no air support however, it was simply a fight to see who wanted it more. The BOS were Paladins, equipped with T-51 and heavy weaponry. The NVD had just the humble grunt equipped with the powerful battle rifle, though what good could it do against walking tanks?By themselves, not much. But the weapon didn’t decide the fight, the tenacity of the infantry did. The hard points around the perimeter did what they could to slow the advance but were sitting ducks against incinerators and guided missiles. The infantry in comparison were highly mobile and moved in squads to flank and harass the Brotherhood as they moved to the outer perimeter of the walls. The constant, accurate fire slowly wore down the attackers, with one grunt even destroying the fusion core and rendering the power armor useless. The NCR are known for their “human waves” and while you’ve seen them fight and don’t necessarily agree with the sentiment, they do seem to try and overwhelm the enemy with numbers. The NVD, while having a large population to tap into, does not have a military that can replicate it. Instead, the squad is meant to be a highly-mobile and flexible unit that can work individually or together. Here against the near-invincible BOS, they swarmed like flies and moved just as quick.
With Hsu’s instruction, the infantry knew what points to aim for at the armor and slowly but surely, the BOS were ground down. But this wasn’t a fight the NVD would have won if it wasn’t for the timely arrival of a platoon of Securitrons. The BOS then quickly sounded the retreat and boarded their Vertibirds, retreating so quickly that they left their damaged power armor behind, though taking their dead with them. The Vertibird dogfight was inconclusive during most of the fighting on the ground, until the BOS retreated. When both BOS gunships attempted to disengage, one was damaged and forced to take an emergency landing near Boulder City. NVD quickly converged on the location and took the injured pilots as prisoner. The attempted strike on Camp Rex was a total failure for the BOS, losing a gunship Vertibird and almost a full squad of Paladins. Your losses weren’t light either but considering you had light infantry against the best of the best, that’s a victory the men will be celebrating for years. +4 Power Armor (damaged)+3 prisoners-15 Infantry -5 (Severely injured) More than the direct strategic and tactical victories, the morale boost and propaganda victory is invaluable. The idea that a bunch of plucky grunts armed with the noble but humble battle rifle could oppose the overwhelming might of the BOS with their energy weapons and power armor makes for a great story. Of course, no one is rushing to mention that the Securitrons were the ones that caused the BOS to retreat and without them, Camp Rex may have been destroyed.
While this was happening, the Brotherhood attempted to retake Black Mountain. It was, admittedly, an easy target. Hidden Valley led straight to the facility and the garrisoning force was an exhausted, relatively inexperienced group. You had departed back to the NVD Headquarters shortly after the victory to reorganize your frontlines. Before you did, however, you positioned the remaining PA NVD at the most defensible points on the mountain top. You also pointed out the mountain approaches you knew of, especially those coming from Hidden Valley. You promised to return in a day or so with reinforcements, but for now, they’d be on their own. Whether it was this departure the BOS were waiting for or it was pure luck, the Brotherhood attempted to retake Black Mountain just hours after you departed. It mirrored the operation you undertook just a few days previously, sneaking two platoons of light infantry up through a small mountain pass while assaulting up the mountain road with a squad of PA Knights. But the infantry followed the exact path you pointed out and were spotted climbing up. Instead of immediately firing, the NVD let the BOS climb halfway up - so they would be stuck without anywhere to run - before opening fire. Captain Kennedy organized an impressive defense, keeping pairs at the other approaches while launching an attack on the approaching BOS Knights. You were notified of the assault and hurried back to Black Mountain with two platoons in tow but by the time you arrived, the Brotherhood were gone. The enemy dead came to a PA Knight and nearly 20 light infantry on the attempted assault. The defending NVD? Not even a scratch on them. The only thing they lost was the ammo it took to kill the enemy. You congratulate Captain Kennedy and his men but keep the two platoons of infantry at Black Mountain. Because the Brotherhood will be back, and soon.
Unfortunately, you don’t get a clear break against the Brotherhood on their offensive actions. The report was delayed due to communication issues, but when Black Mountain was reconnected to the Lucky 38, the disastrous outcome of the Battle of Genesis was revealed. The Securitrons down in the southeast were a potent force, numbering 80, but they were running on pre-programmed combat systems. This would be just fine against raiders or an amateur militia, but not against the Brotherhood. Yet it wasn’t this reason that caused such a catastrophic loss of forces. At the onset of battle, the Brotherhood did manage to begin chipping away at Securitron numbers, though with great difficulty. Even cut off from contact with their “brain”, the Securitrons are fearsome opponents. But the Brotherhood forces here were equipped almost entirely with plasma and EMP weaponry, the only real effective weaponry against the Securitrons. The eventual rout of these robots came not from plasma fire, but that strange, horrifying new weapon the Brotherhood have. When a platoon of Securitrons grouped together for a rocket barrage on BOS positions, the laser of death which failed on you succeeded in destroying almost 20 Securitrons with a horrific scalpel of raw energy that cut across the Mojave. Not only did it leave a 8 foot deep, 3 foot wide chasm in the desert, the sand itself was turned to glass for yard around. The Securitrons were either literally melted where they stood by direct contact or shut down from the unimaginable heat given off by this literal death ray. The surviving Securitrons immediately retreated to avoid further contact, putting up a new defensive line just a mile from Genesis. The Brotherhood didn’t continue their attack, but instead also moved their front lines to just a few miles from Genesis. It seems that they’re regaining their strength to finally cleanse the south of the Mojave from NVD forces. -20 Securitrons (Destroyed)
>>6446794Not good, but better than I was expecting. We still have 60 securitrons down there, and now that we have Black Mountain we can either organise a breakthrough, or send over a large securitron force to encircle and destroy their southern forces. With the new reinforcements, I think it might also be safe to redeploy more secuuritrons from the strip and freeside.
>>6446800checked, And no. Because the more pushed into a corner we make the BoS the more likely they are to tryn hit both spots.Without the strip NVD is fucking dead.
>>6446794hard to imagine ever again having good terms with the BoS, maybe we could beg the East coast for peace? im blind with rage and would love an off ramp to end the war before it spirals into a forever feud.
>>6446812Anon I have terrible news for you but war with them is a forever thing. They are snakes and look at what happened when we gave them a chance at 'peace' + Maxson is over in the east. Mr. Kill your friend cause his a synth.
>>6446806>>6446815yeahmaybe now would be a good time to remind the strip families of how nice it is running casinos without a war going on. explain strip will make money when the war ends and the sooner that happens the sooner the money comes. if talking wont work we can always raise taxes and then lower them after the war. we need money for supplies and supplies lines. a designated strip defense force would be cool, we could even tell the families we will evac them if ever needed.
>>6446821The strip families are already being taken care of, Have you.. read about whats happening in the strip?
Reminder for costs: The infantry not being paid for by other means will now have their upkeep doubled as they are in “combat”. Even if they’re in reserves, the supplies they need to be “combat ready” is the reason for the increased upkeep.’
>>6446823thank you>>6446824thank youis it impossible to raise taxes or talk to them again for help at this point?
>>6446827Nothing is off limits. I encourage you guys to think outside the box. To be fair, taxes are pretty low. The only issue is, the bulk of your money comes from the NCR and that trade route is still shuttered. Maybe ask Uncle Caesar for money?
I don't want to lean on the Families too hard, they have just lost most of their business, a tax hike could make us long term enemies close to home. I don't want to go into debt with Caesar, either. I think we should triple research into the rain machine and sell water. And also flood the shit out of the Brotherhood.
>>6446806We've just taken one of their transport vertibirds, and they have at least 3 left. Enough to mount a similar attack on Camp Rex, but only enough to reliably beat 60 securitrons, if all conditions are even. They should also still be afraid of the laser systems, at least for now. As long as we keep sufficient guard forces around, which we have with our new minutemen, I think we should be okay. Just got to make sure they don't hit us with Archimedes before attacking.>>6446824What's the bulk of costs for upkeep? Ammo I don't think we can do much for, but food shouldn't be hard to come by either through Gunderson or trade with Caesar.There's a few ideas I have for raising money, we can do war bonds, raise taxes, sell any gear like damaged PA to the Shi (we still need to grab Hawthorne, and I'd like to start pushing for that once the war's over), war tourism for the sickos in the NCR (though that I admit is quite ghoulish). We could also see if the BigMT has anything we could quickly sell or turn into cash. Also, I'd like anons to consider my bounty idea on all Brotherhood forces in NCR territory. Sure, we'll have to pay out to whoever comes along, but it will wreak immediate havoc on Lost Hills and all associated chapters as every desperado takes a chance to get rich, which'll put pressure on them to end the war quicker.
>>6446896Maybe we could introduce some kind of lottery promoted and funded by us and the families. Everyone who kills a brotherhood of steel soldier gets their name put on a bingo ball, one for every kill, 10 for power armor kills, 20 for functional power armor. Just a rough idea but it might bring in some adventure tourism. And maybe some genuinely skilled bounty hunters that we could recruit and put on payroll. Again just ideas, but the thought of having a safari tour where you hunt brotherhood of steel and power armor is too entertaining not to entertain as an idea. "There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter,"
>>6446831We're cut off from the NCR. I would've liked to use some mercenary units to bolster the ranks in certain areas. If not possible, no worries.My question is this: how are they powering ARCHIMEDES?Is it coming straight from Helios? Or is supplementary power being routed from the Dam somehow? A big concern is not just the PA troops but the fact we had those BOS quacks working in and around our dam. A lot of fires I know, but if these faggots keep pulling out the hammer of dawn every time we muster our forces we'll get bogged down quickly.I'm also willing to bet we've found the source of the Boomer Blight. The only action I regret in this quest is not sabotaging the Hidden Valley bunker when we had a chance. Gives me Raven Rock vibes only better because this wasn't made by Todd Howard
>>6446997Mercenaries are still an option and I’ll give y’all some more options soon.There are obviously other ways to get into the NVD from the NCR and vice versa. Just nothing as easy as the trading post
>>6446997Also I should note, you guys don’t know about Archimedes. There’s an action to have Veronica inform you about what she knows when she is healed up but the info will be spotty. Obviously I cant stop you guys from meta gaming and won’t.
>>6446824>Reminder for costs: The infantry not being paid for by other means will now have their upkeep doubled as they are in “combat”.omg, bro, I am going to fucking fry Galen alive and Vance too>>6446827>>6446831Bad ideas, can't afford either. This war keeps being a real pain in the ass.We already have their full help and support of the families for this war; we cannot tax them more either. Our tourism and trade are cut out.>>6446833Research is slow; they ain't going to give us a miracle. It's too much work for them, and too much work in a war such as this. They are already working as much as they can, and our funds are tied up in this war. We are stretched.
Can I have a 3 individual rolls of 1d100 please? For mercenary options
>>6446896>What's the bulk of the costs for upkeep?Weapons, ammo, and other stuff we don't produce mainly. We have the Gun Runners factory contract for our standard rifle; we produce some leather armor, and that's about it. There is some other minor stuff the Mojave produces, but it's kind of too small and irrelevant. We do produce some amount of medicine, so we have our ass covered for that for a while at least.Food: we have just retaken Goodsprings, so we should be covered now. The problem is that we still have to retake half of the NVD, and the war has our people being killed left and right, and their buildings being burned or pillaged. Which would include farmers.>(we still need to grab Hawthorne, and I'd like to start pushing for that once the war's over),I don't think we will be in any place to even try that after this war. Better to fix the NVD damages after this shit is done. Once that is completed, we see the situation first.In regard to trade/sell Ideas, there is still the issue of us having no connection with the NCR. We have the radio, but we can't exactly sell things that way.>>6446935Bounties...I am not sure many want to kill BoS. It's not really adventure tourism. More like suicide tourism. If you want bounty hunters to kill them, you need to pay a lot of money for those kinds of people. Bounty Hunters wouldn't be really tourists, though; they would be consumed professionals. I also don't get the idea; we aren't made of money to give tourists powerful equipment to kill BoS troops. It's kind of weird. Like, I don't get it at all. This is a crucial war for us. You want NCR tourists running around we have to babysit? Like, bounty hunters would be usable, but they aren't tourists with expensive guns we cannot afford to buy.Bounty hunters would want full, hefty pay for this kind of thing. But they would come out equipped on their own. With their own experience. Rich tourists would want powerful weapons and.... why do that at all ? We are in a crucial war, where we are stretched thin with resources. Random rich NCR civies firing guns we cannot even buy? We cannot even guarantee they are safe in this "safari" (the burning and destruction of our state). What if they start shooting at random people ? This doesn't sound great.
>>6447018That's fine and not a problem.There is already a canon reason for us to bomb it and siege it: the battle done in the past there by BoS and NCR has proven that taking it the conventional way is a straight-up nightmare. The NVD cannot take it easily with the current military, not without having a bloodbath. Something it can't afford too easily.
Pre-Plan War turn 2- After Group Whiskey and Group Victor have recovered from their losses, we send them down to continue the war. Of course, NVD minutemen units will join them.- Taskforce Whiskey returns to take back Novac (could receive supermutants and ghouls infantry)- Taskforce Victor moves forward to take back Primm- We create Taskforce Gin (to decide what units it's composed of, at least some NVD minutemen and infantry), and siege Helios One with artillery (1 unit should be enough), and the Boomers bomb it with their bomber. - Robert Raiders (after reinforcing/resting at Camp Rex/Camp McCarran) harass BoS supply lines and patrols around Novac- Flying Fists harass BoS supply lines and patrols around Primm- We plan Genesis defense now that we are connected once again with them (we will see what the settlers and securitrons can do together)- Six, Ulysses, the Nightkins, and our spy recruits are sent to find and save the people of Goodsprings that have been captured by the BoS- If we take mercenaries, best send them to attach to Taskforce Whiskey- We post some bounties for killing Paladins specifically (true bounty hunters will demand a lot of money for this)- We reinforce NVD Government Headquarters, Black Mountain, Hoover Dam, Camp McCarran, Strip, and Camp Rex with some NVD minutemen- With the taking of Black Mountain, we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr.New Vegas.
Rolled 96 (1d100)>>6447031
I
>>6447058
Rolled 43 (1d100)>>6447061
Rolled 97 (1d100)>>6447031
>>6447018>>6447035Yeah like this anon says, it is a nice (meta) bonus that fucking up Helios could cripple ARCHIMEDES, but even if you lobotomized that out of my brain, I would want to bomb the facility that is surely providing all of their desperately needed energy, which their tech relies on so heavily. We know evicting them with infantry is a bloodbath. Solar panels are so fragile. Artillery and Lady bombing, says I.
>>6447087Didn’t think it was going to be topped, but it did. Good job anons. I’ll have to get creative with the outcome
>>6447039>Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr. New Vegas."This is Mr. New Vegas reminding you to hide your toasters and bury your spare fusion cores, the Brotherhood have broken the peace of our beautiful desert oasis, and are coming to take our household appliances for their own unspeakable pleasure, Only the brave men and women of the Directorate armed forces stand between them and our hard-salvaged scrap piles, so if you see any of our heroes out there, help'em out as best you can, and tell'em to keep fighting the good fight against the tin men. Up next, here's Peggy Lee, singing Johnny Guitar! (again)"
>>6447099Make em Chinese gambling addicts
>>6447116Just an idea
>>6447112Kek, stealing most of this.
>>6447091Going to be a hard fight even if we siege and bomb them, probably. But fuck it. We are not playing like the NCR and the BoS fortified the shit out of Helios One anyway. >>6447112lol>>6447099We already know of 3 mercenary companies, plus the 4 that the Shi sent to help us. Are we going to see new ones?
>>6447153Both? I put them on the pastebin and I think they got deleted accidentally so you’re getting those, plus more. And I think the terms will be a lot more attractive than before.
>>6447033My idea with the bounties is less about finding people capable of killing Brotherhood as it is putting a target on every Brotherhood member's back in and around the NCR. It doesn't matter if its professionals going after them or some idiot with a hunting rifle, every gunslinger or township in need of money is going to want a piece of them. It's going to kill any trade they have with isolated settlements and cities, and while nobody is probably going to go after their PA troops, killing their scribes will still do damage, at no risk to us or our troops.>>6447091>>6447153I do want to keep Helios intact for when we win the war, but I get your reasoning for bombing it. What I would like to try however is dropping a bunch of blight samples on the Helios One and Hidden Valley both. Maybe even jig up some waterbombs using lake mead and use the Lady on it too. Dangerous, and with the possibility to backfire, but with Archimedes in their hands I think they can manage it. >>6447099Some Veteran Rangers would be cool. Another question survivalist, how long would Arcade and Doc Henry estimate for getting the rain machine to completion? How much quicker could they do the research if we temporarily suspended our background checks and sent all our Enclave scientists with relevant to them?
>>6447177>dropping a bunch of blight samples on the Helios One and Hidden Valley both.Preposterous and deranged. Like treating a roach problem with arson. No, dude. No! And the cost of rebuilding Helios One - which we have gotten along fine without using thus far - is cheaper than the cost of even one additional week of war. If it helps corner these bunker rats quicker it's the smart play.
>>6447177As I am writing these updates and updating numbers, I don't want to refer to each company as the "1st westside company" etc. and will just count them out as one large total. That being said, please feel free to suggest names for each company that doesn't have one. Otherwise, I will make some up,.
>>6447177>>6447190Not sure why I responded to you about that, anon, but will get that answer tomorrow. Working on getting next battle phase info out tonight
>>6447177That sounds like a lot of bounties then. Might be chaotic. >BlightIt would kill some BoS (maybe. They could just close everything out of Helios One), but its not guaranteed they all die (since they know about the Blight and where involved just the before this war) and... Blight in the center of the Mojave. I dont want to deal with that. Like already there is the one north of us. And we haven't managed to actually put it down. One tiny little piece escapes and bio-hell begins again. You don't many. One little piece of Blight for start a bio-horror for free.Its better to siege and bomb Helios even it becomes a wreck and ruin. No Blight, too much risk. That thing is not a weapon. Its a nightmare that wants to become the only living thing.>>6447158Cool>>6447190What are you thinking for general theme of the companies. Lets put all of the military units visible for naming them (i am not good with fallout names but i'll start, if others want to throw names do so!!!).- 728 Mkll Securitrons, 40 damaged (No Need of Names)- 5 Heavy Howitzers (With ammunition) (N.N.N. & still no soldiers)- Robert’s Raiders - infiltration commandos (8 Soldiers) - First Mechanized Squad (5 Soldiers) (Proposed : "Warhorse Squad")- Second Mechanized Squad (5 Soldiers) (Proposed : "Eagle Squad")- Jackpot Squad (5 Soldiers) - Super Mutant Heavy Platoon (20 Soldiers) (Proposed: "Mojave Titans")- Ghoul Light Infantry Platoon (20 Soldiers) (Proposed: "Jacobstown Finest")- 1st Nightkin Team (5 Soldiers) (Proposed: "Lily's Own")- 2nd Nightkin Team (5 Soldiers) (Proposed: "Silent Boulders")- 1st Infantry Company (115 Soldiers) (Proposed: "Freeside Boots")- 2nd Infantry Company “Toxic Avengers” (180 Soldiers) - 3rd Infantry Company "The All Americans" (200 Soldiers) - 4th Infantry Company "The Big Red One" (200 Soldiers) - 5th Infantry Company (200 Soldiers) (Proposed : "Rowdy Gunners")- 6th Infantry Company (200 Soldiers) (Proposed: "Westside Protectors")- 10 Minutemen Companies (200/each) (Proposed : "Courageos Few", "Luckiest Gamblers", "Tin Cans Hunters", "Dancing Roaches", "King's Bros", "Hoover Sentinels", "Mojave Enjoyers", "Coyote Fangs", "Desert Fighters", "Strip Bullets"- Vertibird Gunship Squadron (3 Craft) (Proposed: "Flying Chips")- 10 Vertibird Pilots (this are pilots)- Vertibird Pilot Training (2 months, 4 months/pilot) (as above)
>>6447182There's a risk, but I think it's a small one. The Brotherhood know how dangerous the blight is, and they're already using Archimedes against us, so they can't complain about us using superweapons, nor can they tell Lost Hills because we control the airwaves. We need something to hold down their forces, reducing casualties to our securitrons and regular forces is necessary. This needs to be a quick war, not one bogged down in a siege, and we can't hasten it by throwing bodies at the problem. Is there a risk that it'll overwhelm them and turn the entire valley into a nightmarish wasteland? Sure, but it's the Brotherhood, if there's anyone who can cope with containing a monster like that it's them.
>>6447203>There's a risk, but I think it's a small one. I think it's a pretty big risk. >Is there a risk that it'll overwhelm them and turn the entire valley into a nightmarish wasteland?Yes a significant one. >but it's the Brotherhood, if there's anyone who can cope with containing a monster like that it's them.The same brotherhood that badly fumbled their opening surprise attacks and just had one of their three main holding seized in a blitz while they were repelled on two of their big followup offensives... I think the BoS are a danger to us because of the economic damage this war is doing, and the Securitron army dwindling by the engagement (if it is too depleted we could see NCR or Legion or both make a move on the dam, again, it is our big stick that pushed them out). But these guys are not REALLY that terrifying to fight, they are badly outnumbered now. They would get overwhelmed by the Blight very quickly without their full comms, and their biomass would be the catalyst for a massive outbreak in the exact center of the territory, very close to both our HQ and our most populous city. The epicenter of the outbreak would also be in a valley surrounded by rough terrain, and extend underground into a bunker system designed to survive a nuclear blast. Even if we dropped a nuke again, there would be surviving biomass in those bunkers. I think this is a preposterously reckless idea. It's like surgically implanting a tumor in your own lung in hopes that it will get rid of the bullet just next to your stomach lining.
>>6447202Bounties only get paid if they bring proof. My idea is to get people shooting at Brotherhood all over the NCR, if doesn't matter if they succeed or not. We'll have to pay anyone who comes along with holotags, but I doubt there'll be that many.And Blight in the centre of the Mojave I would think is less dangerous than in Zion, given the lack of water and greenery. It might not even work, there's so little for it to grow on.Also good names, though I want to tackle organisation a little, we should have an easy distinguisher between our specialist companies (our vets) and our line minutemen.
>>6446896the Minutemen aren't holding a proper attack squad or defensive squad if they are playing well defensive for the Archimedes spotter. We need the secrutrions there and can send the Militamen out.
PHASE TWOBelow is the link to the Pastebin detailing the forces of the NVD and the (presumed) forces of the BOS. Your intelligence is more accurate due to proximity of lineshttps://pastebin.com/WUaGdbQcNVD FORCES>The Strip: 168 Securitrons>Freeside: 265 Securitrons at Strip entrance and throughout Freeside, 500 NVPD>Westside: Second Westside Company (Dispersed at gates/entrances)>The Dam: 100 Securitrons, Second Company (Securitrons and Infantry inside Dam and just outside at pre-built defenses)>McCarran: 30 Securitrons (holding walls, conducting limited patrols outside)>Camp Rex: Fifth Company, Sixth Company, Vertibird gunship wing, Transport Vertibird (Training and holding defensive positions around Camp Rex)>Westside Trade Routes: 45 Securitrons (dispersed, patrolling)>Southeast Mojave: 60 Securitrons (defensive line protecting Genesis)>South of Boulder City: Taskforce Whiskey: 90 Securitrons, Fourth Infantry (Big Red), 2 Volunteer Boomer Platoons>NVD Headquarters: 75 Infantry (First Company), 50 NVDPD, 30 Securitrons,>Black Mouintain: Jackpot, 1st & 2nd Mechanized, 40 Infantry (First Company)>Goodsprings: Taskforce Victor (97 Securitrons), Third Infantry (All Americans)>Securitron Vault: 10 Securitrons (Inside)BOS FORCES (ESTIMATED)>Hidden Valley: 2 Paladin squads, 2 Knight squads, >Primm: 2 Knight squad patrolling town perimeter, 1 BOS infantry patrolling countryside, 1 BOS infantry north dug in>Nipton: 1 Knight squad patrolling town perimeter>Southeast Mojave: 3 Paladin squads, 1 Knight Squads dug in>Nelson: 1 Knight squad in hills around town>Helios One: 2 Knight squads, 2 Paladin Squad, >Novac: 1 Paladin squad, 1 BOS infantry digging in, 1 vertibird gunship wingJesus checking these numbers is painful
>>6447218Shouldn't we have less securitrons on the strip, the dam, and freeside, because that's where we got Victor and Whiskey from?We have the Flying Fists available this phase, but what about our Supermutant and Ghoul infantry provided by Jacobstown? Also what happened with Robert's Raiders, did they get destroyed or just come back with nothing to show?I think that covers our infantry, with the Minutemen activating next turn.
>>6447263Oh, and another question: Do we still get to deploy the courier somewhere given that the courier action for the turn was to lead from the front?
War Plan:Securitrons: >Freeside - Retask 60 (This should leave 105 securitrons remaining), 20 to McCarran, 20 to Rex, 20 Taskforce Whiskey>Genesis - Securitrons designated Taskforce Yankee, defensive posture, act with Taskforce Whiskey once relieved.>Taskforce Whiskey: Breakthrough the Paladins on the road and relieve Taskforce Yankee. Surround and destroy all Brotherhood, then retreat and make ready to assault Novac while dispersing the force to avoid the sun-ray.>Taskforce Victor & 3rd Infantry (All Americans) – Push to Primm and Correctional Facility, destroying any Brotherhood. Be wary of any attacks from Hidden Valley.Infantry>1st,2nd Mechanised & Jackpot hold position.>4th Infantry (Big Red) & Boomer Platoons to assault Nelson.>6th Company moved to Black Mountain, 5th Company hold at Rex.>Flying Fists supporting Taskforce Whiskey on their breakthrough, then move to REPCONN launch, using it as a base to harass the Brotherhood in Novac and Helios. Retreat to Ranger Station Charlie if resistance is too tough. Special Forces (Assuming the Jacobstown forces are available this turn, if not ignore)>1st & 2nd Nightkin & Robert’s Raiders to follow Taskforce Whiskey and locate and recover the Sun-ray weapon target designator. Try to do it at night of course. >Ghoul Light Infantry following the Flying Fists and harassing Brotherhood infantry around Novac, aim is to hinder attempts to dig in. Base themselves at Ranger Station Charlie. Hand them the weapons we captured at Black Mountain too.>Supermutant Heavy platoon reinforcing Black Mountain. Air Support & Air Lift>Vertibird Gunships to act as QRF for any Brotherhood assaults on Black Mountain and other facilities. >The Lady bombing the pass between Helios and Hidden Valley.>Transport Vertibird on standby to pick up Robert’s Raiders when they locate the weapon designator and extract with it.With our numbers they can't effectively attack us by ground, except at Black Mountain, so our main worry should be any air assaults. When we get our minutemen next month, we should put most of them on defence around McCarran, Rex, and NVDHQ and free up our securitrons and veteran troopers to go on the assault, any extras can be added on to any assaults.I also want us to stick around Black Mountain if at all possible, just to ease any tensions the Enclave troops might have by working with supermutants. We also should interrogate those captured pilots about their Vertibird numbers. That remains their biggest threat to us, and if we can destroy them they effectively lose their ability to attack us except on the frontlines.
>>6447218WAR PLAN - WARTURN2- Taskforce Whiskey returns to take back Novac - Taskforce Victor moves forward to take back Primm- The Securitrons on the Westside Trade Routes are recalled (for the duration of the conflict), 20 are sent to reinforce Taskforce Victor and 25 Taskforce Whiskey - FREESIDE : 50 NVPD are sent from Freeside to Camp Mc Carran, 50 NVPD are sent from Freeside to Strip. 60 Securitrons are taken and sent : 20 to Camp Rex, 10 to Camp Mc Carran, 10 to NVD Headquarters and 20 to reinforce Taskforce Whiskey- Send the 5th Infantry Company to reinforce Taskforce Whiskey- Send the Second Westside Company to reinforce Taskforce Victor; 50 infantryman of theirs will be sent to reinforce Black Mountain- The entrances and gates of NV will have some NVPD near them for the duration of the war- The Super Mutant Heavy Platoon reinforces Taskforce Whiskey- The Ghoul Light Infantry Platoon reinforces Taskforce Victor- Robert Raiders (after reinforcing/resting at Camp Rex/Camp McCarran) harass BoS supply lines and patrols around Primm- Flying Fists and the Second Nightkin Team harass BoS supply lines and patrols around Novac- We plan Genesis defense now that we are connected once again with them (we will see what the settlers and securitrons can do together)- Six, Ulysses, Lily, Rex, First Nightkin Team and our spy recruits are sent to find and save the people of Goodsprings that have been captured by the BoS. This will be a mission of cloak and dagger, stealth, assassinations.- If we take mercenaries, we evaluate where to send them- We post some bounties for killing Paladins specifically (holotags only for confirm)- With the taking of Black Mountain, we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr.New Vegas.- Boomers are to start bombing Helios One. We are going to start a siege. First Novac will need to be free, for now though let the bombs drop.- Our Gunships remain ready to engage BoS ones once those are on the attack against NVD forces- Any captured BoS is to be interrogated for understand BoS numbers, intentions, equipment, defenses and more. They will be placed at Camp Rex, given simple clothing and all their equipment taken. They will do heavy labour for keep them occupied time to time.
>>6447263Yes you’re right about the Securitrons, I didn’t deduct them from when you all first ordered them out of their original spots. Take the numbers and subtract >The Strip – 168 – Retask 80>Freeside – 265 – Retask 100>The Dam – 100 – Retask 20As for the raiders and the fists, they’re in the Pastebin. They haven’t really been deployed anywhere so they’re on standby. Same thing for the new units you received from Jacobstown. The militiamen are listed also but they still need this war turn to train and get organized
>>6447276Yes I just took The Courier off of the force list to ease up clutter and I assume everyone knows he’s able to be used unless otherwise specified
>>6447202>>6447395Dropped some names since you asked.>>6447207Thats better.Idk even without water and greenery, the Blight has shown to be intelligent, adaptable and evolving just north of the NVD and Boomers territory. Beside the BoS and their food/water are biomass in the end.>an easy distinguisherWhat kind ? Maybe we just put :- MINUTEMAN 1ST COMPANY "Name"And for infantry just- INFANTRY 1ST COMPANY "Name"Something like this ?
Hello citizens of the NCR, the Legion and everyone in between. This is Mr. New Vegas, coming back to the airwaves after an unexpected hiatus. But that hasn’t stopped the news from rolling right along! Now if you’ve been living under a rock, the New Vegas Directorate - a young nation filled with limitless potential and welcoming to all - was attacked without provocation or warning by the Brotherhood of Steel. Now I’m sure most of you beautiful listeners out there already know about the *ahem* character of these tin cans but this is a new low. So hide your toasters and bury your spare fusion cores, because if the Brotherhood has it their way, you’ll never hear my silky-smooth voice again. But in all seriousness folks, the Brotherhood has betrayed the good will of the Directorate’s citizens and while our fearless leader is mobilizing the nation for war, he’s also extended an offer to anyone who has a proton axe to grind against the Brotherhood. Whether you’re looking for a paycheck, the promise of adventure, a change of scenery or just have bloodlust in your heart, make your way to the Jewel of the Mojave that is New Vegas. And for the loyal and hardworking citizens of the NVD, remember that only the brave men and women of the Directorate armed forces stand between the Brotherhood and our hard-salvaged scrap piles. So if you see any of our troops out there, help'em out as best you can, and tell'em to keep fighting the good fight against the tin men. Until we meet again, I will leave you with the comforting and familiar chords of Peggy Lee in “Bye, Bye Blackbird.”https://music.youtube.com/watch?v=Nr8gGaXvUHQ&si=bv7FMIRfe8jw_Lz0
>>6447430I was thinking of only giving our elite infantry companies names, and numbering the rest. They have to earn it in battle essentially. Here's my reorganisation proposal, it's not really a reorganisation as putting the different units under different categories to its easier to tell what is what, but I think it's useful.Reform Of the Army of the Directorate [ROAD]Core Infantry>1st Infantry – New Vegas First>2nd Infantry – Toxic Avengers>3rd Infantry – All Americans>4th Infantry – Big Red>5th Infantry – 1st Westside>6th Infantry – 2nd Westside I want to eventually equip the 3rd or 4th with PA once we negotiate taking over Hawthorne.Minutemen/Reserve>7th Volunteer Reserve>8th Volunteer Reserve>9th Volunteer Reserve>10th Volunteer Reserve>11th Volunteer Reserve>12th Volunteer Reserve>13th Volunteer Reserve>14th Volunteer Reserve>15th Volunteer Reserve>16th Volunteer ReserveArmoured Cavalry>Jackpot Squad>Eagle Squad>Warhorse SquadSpecial Forces – Count it all as one infantry company? >Roberts Raiders>Ghoul Light Infantry Platoon (20 Soldiers) >1st Nightkin Team (5 Soldiers) >2nd Nightkin Team (5 Soldiers)>Super Mutant Heavy Platoon (20 Soldiers)>1st Boomer Heavy Platoon>2nd Boomer Heavy PlatoonAir Support & Air Lift>1st Close Air Support (Vertibird gunships)>2nd Air Lift Squad (a single working Vertibird lmao)Mercenaries>Flying Fists (Elite infantry + robot company)>5 Howitzers (Not really sure where to put these guys
With the outbreak of war, a series of Mercenary groups have traveled to the Mojave by any means necessary. While the NCR-Legion war has swallowed up a vast majority of the larger groups, those too small, too expensive or those unwilling to fight in the meat grinder that is the conflict have made their way to offer services. Below are the list of units, their pay and their specialty. As a reminder, almost every mercenary group supplements their pay with loot from combat. (Indefinite means month by month)The Legion of the DamnedBio: This 1,000-strong “Prime Cohort” of the Legion defected a few years ago after the much-respected Centurion became disillusioned with Caesar’s rule and left their territory, becoming part time raider and part time mercenary company. Their leader, Centurion Titus Pullo, is excited to test his men against the metal soldiers of the BOS. They follow instructions to the letter, are exceedingly experienced and excel in brutal direct assaults and raids deep into the enemy territory. They desire constant contact with the enemy and will become restless if left on garrison duty or in reserves. Contract: 6 months-30,000/month or 1 year/-20,000/month Granite CompanyBio: Hailing from the West Coast deep in NCR territory, this 200-strong force is led by their enigmatic leader “Granite”. This is the same group that your former Brotherhood friends believed Moreno belonged to. Their price is matched by their effectiveness and flexibility. The company has their own air-lift capacity, able to bring all 200 soldiers to any point on the battlefield, and 3 Vertibird Gunships. They also have 6 squads of PA backed up with elite infantry equipped with advanced armor and weaponry. Kreger makes a personal note that these men seem to be descended from lingering Enclave personnel, could be opportunities there to bring them into the fold permanently. Contract: Indefinite-80,000/month, 6 Months -60,000/month, 1 Year -50,000/month The Good Samaritans Bio: After New Canaan fell to the White Legs and their people scattered to the wind, a sect consisting of two infantry companies of the most devout and militant banded together to keep their faith and fighting spirit alive. Unlike almost every other mercenary band and some armies, the Samaritans don’t trouble themselves with looting to supplement their income. They are disciplined, fanatical and barely mercenaries in name only. The group has heard of the work you’ve done with the Children of Zion and have come to offer their support in the “battle for the Kingdom of God.”Contract: Indefinite-20,000/month
I think we should hire the Granite Co. They are expensive, but we will need to replenish our ranks in the wake of this war and we need every advantage we can get. Their mobility would let us emancipate our Southern settlements like dominoes, and if we bomb Helios first, they'd be the perfect mop up crew. I want to hem then in at Hidden Valley within two months if possible.
>>6447553>Legion of the DamnedGreat to throw at a meatgrinder. Would be invaluable in any attack on Helios or Hidden Valley.>Granite CompanyHoly shit these guys are a steal. Pastebin's down so I can't check but I believe these guys aren't that much more expensive than a regular infantry company after a year.>Good SamaritansNot the most useful, but they're cheap. I wonder if we couldn't have them on permanent retainer too if we turn New Genesis into a mini New Canaan.If we hire all of them at the most expensive option (I assume indefinite means sub-6 months?) that's 140,000 extra a month. Which sounds bad, but holy shit we might be able to win the war in the next month if we play our cards right (and if the dice are willing, which is less certain). 1 Year contracts are even better, that's less than 100,000, which'll eat through our finances like nothing, but will give us an extremely capable force. We'd need to see an update on our upkeep costs to figure how financially viable it'll all be though, but I am very enthusiastic about Granite Company.
>>6447553>Granite CompanyA very good option. I'd back it due to being exactly the type of expertise we would need to fight the BOS and the fact there would be a branching storyline involved >Good SamaritansI have a soft spot for these guys. If they see the shrine they built to us we could have our own Stormin Morman Death Squad
The DesperadosBio: A platoon of rangers, all ex-NCR and looking to use their unique and dangerous skill set to make a fortune. While they are all “veterans”, half the platoon themselves are those Elite Veteran Rangers that don the black armor while the others wear personalized patrol armor or standard desert dress. Their expertise is, unsurprisingly, infiltration and sabotage. This group is offering their services cheaper due to wanting payback against the Brotherhood but have vowed to never take up arms against the NCR. Contract: 6 Months-20,000/month, 1 Year-15,000/monthThe Band of BrothersBio: These ex-NCR soldiers are a mixed bag of deserters, veterans, discharged and everything in between. This four-company force is flexible in the tasks asked of it, being able to attack, defend, garrison and patrol. They also have no scruples about who they’re fighting as long as the caps keep rolling in.The leader of the unit, who’s just called “The Major”, has subtly offered to be permanently brought into the NVD as infantrymen. Contract: 6 Months - 40,000/month, 1 Year-30,000/month The Steel HordeBio: Perhaps the most unusual offer you’ve gotten comes from Dr. Ford is offering half a company’s worth of robots. Not your death machine Securitrons but a smattering of Mr. Gutsys, Protectedtrons, eye bots and Sentry Bots. He argues that these metal men don’t get tired or scared and will fight until it’s killed or be killed. As a plus, Patton would be able to interface and control these forces unlike soldiers of flesh and blood. Contract: Indefinite-25,000/month, 6 Months - 10,000/month SmashmouthsBio: You’re pretty sure these guys are just raiders but to their credit, you’ve never heard of them. They’re crude, rowdy and too high on drugs to care about any danger to themselves. For the price you’re getting for 1,000 fighting men, they’re cheap and expendable. Contract: 6 Months- 20,000/monthThe Good DoctorsBio: Not so much a fighting group, these combat medics are offering their services to embed in your forces to offer lifesaving medical service on the front lines. They can be deployed in up to 10 companies simultaneously and would drastically cut down on both deaths and those needed to be taken to what passes as hospitals in the NVD. They have also offered to stay during peacetime and train your own battlefield medics and “surgeons”. Contract: 6 Months - 20,000/month ACME Combat Solutions Bio: Another support offer, CEO Bill Steel is offering to supply heavy weapons teams and light “field artillery” to augment your current forces, up to 10 companies. Additionally, he has also offered to be the main supplier of weaponry and ammunition to the NVD. He says he can supply anything from machine guns to mortars to rocket launchers. For a price. Contract: 6 Months - 40,000/month
These will be put on pastebin as well
>>6447575>>6447553Granite company, and the Good Doctors really are greatAlso for >ACME Combat solutions>for a priceyou mean beyond costing fucking 40k a month?
>>6447575Oh holy shit we're eating good. Goddamn the Brotherhood has no idea what's about to hit them lol. My main interests in this list are the Band of Brothers and The Good Doctors, the Desperados are also attractive but I don't know how well we'd be able to use them afterwards, if we get this war done quick they might just be sitting around doing nothing.
Ok my pitch is: >Granite (elite fuckemup units) >Smashmouths (meat) >Good Doctors (reduce casualties across the board) I don't think we should spend more than that and it covers the bases we need covered right now
>>6447582I think this is a good lineup, though I'd want to switch out the Smashmouths for the Legion, I don't trust an undisciplined horde of drug addicts to even act as expendable meat. I also want to grab the Brand of Brothers and make a blackops unit out of them, but we'll see how much cash we can spare.
>>6447546>I was thinking of only giving our elite infantry companies names, and numbering the rest. They have to earn it in battle essentially.Not exactly behind this idea since 3rd and 4th infantry arrived with the cyrus enclavers and they had names of their own already. Same for Robert's Raiders. I also don't like that you left 5 and 6 infantry with those names.For the rest okay this is a good way for organize and see with ease different units. >Special Forces – Count it all as one infantry company?They aren't one company, keep them divided. They are all different units. The Boomers units where sent here for the duration of the conflict, those arent even our units.The Howitzers have no one. Its just the weapons and ammo. If they would be a unit they would be at least an artillery crew or an artillery company, but we never made them. Our Boomers allies can use those guns though.
>>6447341>>6447370These look to be the two war plans suggested. Anons, please give your support to one or another or offer something else. Don’t need to decide on mercenaries right now, they’ll be available at the start of the next turn (and beyond)
>>6447553>>6447575>Granite Company>The Good Samaritans>The Band of Brothers
>>6447575>The Good DoctorsWe should pay these guys and start a school
>>6447575>Granite Company>The Good Samaritans>The Band of Brothers>The Good Doctors
>>6447794Second this, because maybe add in the Smashmouth horde to use as a disposable distraction force. Remember, a dead merc can't collect their pay!
>>6447832Meant to say because these would be useful additions if they stuck around and seem to mesh well with our existing forces. Except the raiders, who should definitely end up on arrow-catcher duty
>>6447692Look at this post, other anons.
>>6447859Yeah lol instead of doing the complete opposite
>>6447864The mercenary companies do have interesting descriptions. I can't completely blame them XD
>>6447864This is Fallout, getting sidetracked on siomis actually completely on-brand.
>>6447692Of the two I am more in favor of the first, and while I'm tempted to propose some adjustments, it's a lot to keep up with and I wouldn't want to delay updates further by deliberating on minor elements. Overall it's solid. Maybe if I were to make one major adjustment it would just be using the artillery on the dam to cover any action around Nelson all the way up to Helios, and of course, I think we need to bomb the fuck out of Helios. Axe to the comms is an awesome leg up. If we take an axe to their main power supply they might have to start considering a surrender. At the very least it makes the attrition much more mutual. As of now they benefit from a longer conflict, it'll be economic collapse that breaks us apart because we are barely a step above anarchy in most places anyways. Kick them in the fuel and that'll cut both ways. They won't be able to juice their suits or maintain the life support in their secret clubhouses.
>>6447888Good point about the howitzers actually, though I think a better place for them would be the NVDHQ, they'd be in range of both Hidden Valley and Helios One from there.Another thing I want to do is to start broadcasting Elijah's voice, "I bring salvation, the Brotherhood abandoned me but I have not abandoned them, etc. etc." and summon anyone who wants to get out of the Mojave to the abandoned BoS bunker and set a trap there, probably once we have our mercs in play. Or just broadcast general gloating messages about how they'll be destroyed for not staying with him at Helios the first time around, their morale must be in the shitter with all the losses they have and being cut off from Lost Hills. Hell, I might see what I can string together from his actual dialogue in Dead Money.
>>6447914Relevant Elijah dialogue that could very easily fool the BoS into deserting and running into a trap:[Intro]>Can you hear me...?>Are you listening? Good. From now on, when I talk, listen - and follow my instructions.>Curious? You must be. We have time, now that you've done your work. >You came all this way... but you lost as soon as you arrived here.>Time is against you. It always was.[Some code in the broadcast that has the coordinates of the Abandoned BoS bunker, or some phrase that would make them look there]>This is the place you need to go when everyone is in place.>I brought you here. There are mechanisms in place once the traps across the Mojave are sprung.>There's no escape from here until I let you go. The sooner you accept your situation, the better.[If they ask how Elijah is broadcasting]>Confused? Don't be. >You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us.>Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it.[If they say he needs to answer for his crimes]>Do I? For what? Your greed? Curiosity? You came here on your own, no one held a gun to your head.>So if you feel I have a lot to answer for... no, the blame isn't on my shoulders. Might as well have put the collar on yourself.>As for "losing" HELIOS One... that was the only outcome, aside from retreat. NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS...>I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. So I will, with the Old World as my weapons.>Moments like that, however, failures... can provide the brightest clarity.[If they suspect something’s up]>Indeed... and how would I reach you, let alone speak to you. Perhaps you're not as resourceful as I suspected.[They accept]>Hmm... compliance. Good. The others... fought, argued. If they had only obeyed...[They refuse]>Then all you need to do is wait, be patient. Hnh... you may be down there for a while.[They get close to the bunker]>You're so close now, don't let me down.>Get there soon or the doors will seal, and you'll be trapped outside.>If you want to appease me, then do so in silence. I'll come for you, in time. Irritate me, and I'll silence you forever.>Hurry... hurry... you just need to get inside, I'll handle the rest. Come on, you fools.Obviously a bit of a stretch that our Pip-boy recorded all this, but it would be really funny to fool them with the genuine voice of Elijah.
>>6447923This is pretty fun lmao, since it was put in a turn action I’ll apply it to your offensive actions.
>>6447341This wins
Phase 2: OffenseMovement:>Freeside - Retask 60 (This should leave 105 securitrons remaining), 20 to McCarran, 20 to Rex, 20 Taskforce Whiskey>Genesis - Securitrons designated Taskforce Yankee, defensive posture, act with Taskforce Whiskey once relieved.>1st,2nd Mechanised & Jackpot hold position.>6th Company moved to Black Mountain, 5th Company hold at Rex.>Supermutant Heavy platoon reinforcing Black Mountain.Taskforce: WhiskeyTaskforce Whiskey (Securitrons): Breakthrough the Paladins on the road and relieve Taskforce Yankee. Surround and destroy all Brotherhood, then retreat and make ready to assault Novac while dispersing the force to avoid the sun-ray.>1d100+4 (DT 40 - initial roll)4th Infantry (Big Red) & Boomer Platoons to assault Nelson.>1d100+4 (DT 45)>Flying Fists supporting Taskforce Whiskey on their breakthrough, then move to REPCONN launch, using it as a base to harass the Brotherhood in Novac and Helios. Retreat to Ranger Station Charlie if resistance is too tough.(Will roll after initial Taskforce Whiskey roll)>1st & 2nd Nightkin & Robert’s Raiders to follow Taskforce Whiskey and locate and recover the Sun-ray weapon target designator. Try to do it at night of course.(Will roll after initial Taskforce Whiskey roll)>Ghoul Light Infantry following the Flying Fists and harassing Brotherhood infantry around Novac, aim is to hinder attempts to dig in. Base themselves at Ranger Station Charlie. Hand them the weapons we captured at Black Mountain too.(Will roll after initial Taskforce Whiskey roll)Taskforce Victor>Taskforce Victor & 3rd Infantry (All Americans) – Push to Primm and Correctional Facility, destroying any Brotherhood. Be wary of any attacks from Hidden Valley.1d100+4 (DT 65)OtherBombing mountain pass between Hidden Valley and Black Mountain>1d100 (No DT, higher the better)>Vertibird Gunships to act as QRF for any Brotherhood assaults on Black Mountain and other facilities.>Transport Vertibird on standby to pick up Robert’s Raiders when they locate the weapon designator and extract with it
Rolled 97 + 4 (1d100 + 4)>>6448945Whiskey
Rolled 76 (1d100)>>6448945>4th Infantry (Big Red) & Boomer Platoons to assault Nelson.
>>6448963+4>real patriot roll
Rolled 54 + 4 (1d100 + 4)>>6448945Rollan' for Victor! Looks like we got heat on our dice tonight!
Rolled 25 (1d100)>>6448945Guess bombing the mountain pass?
Should we start rolling for the others Survivalist or are you going to post the DT and any modifiers?
>>6448972I’ll post them soon, wasn’t expecting the high rolls from you guys
>>6448965>>6448963>>6448946Damn gentlemen this counterattacknis going swimmingly