WAR!The Brotherhood of Steel has launched a dastardly surprise attack on the NVD, nearly killing you and Veronica Santangelo in a failed assassination attempt with a horrific new weapon of mass destruction. The Directorate is in the midst of internal shakeup as Boone and his team of special forces have been eliminated and the presence of the Followers of the Apocalypse are in flux. But these domestic issues pale in comparison to the attempts by Lost Hills in exerting their power over the nascent nation. Will the New Vegas Directorate weather this storm and come out stronger for it, or will this grand wasteland experiment fail and be lost to the sands of time? And what will the NCR do now that the Brotherhood and Directorate in a fight to the death? Will the mighty Caesar intervene on his heirs-apparent behalf? Only time will tell.
Thread 1: Genesis The Courier talks Lanius down, and General Oliver is thrown off the Dam. A ceasefire is negotiated with the NCR and the chaos in Freeside is swiftly put down. In the chaos of the battle, the Brotherhood took over Helios.Boone got talked into staying around, the Courier absolutely dogwalked the NCR ambassador two separate times for a very favorable treaty with the Mojave in return for much of the dam’s power and water. The Crimson Caravan is banned from the Mojave and the beginning of the Follower-Mojave relationship is formed over bath houses. The Courier encounters boomer blight for the first time after asking the Boomers for food, though not understanding the severity at the time. Doing what the NCR couldn’t, the Courier completely eradicated the Fiends as a force in the Mojave, demolishing Vault 3 in the process. A massive deal is made with the Brahmin Baron Heck Gunderson to supply much needed food to Freeside in return for vast freedom over his businesses and for his son to serve as AG Secretary. Senator Armstrong of the NCR is introduced. Thread 2: Ain’t like chowing down on Fancy Lad Snack Cakes…The Courier discovers a large group of raiders operating from the town of Nipton, targeting NCR visitors from the border. The Courier also officially creates his council, the nexus of the Mojave Government. The Courier finally explores Lucky 38, finding wealth and secrets that he quickly uses, most notably the Mojave Rehabilitation Plan. But much of the information pulled is heavily corrupted and will take time and effort to make use of. The Courier refuses to let House die and instead rushes him off to Big Mountain to extract his brain from the rotting body, resulting in House in a coma. The Brotherhood makes another move and seizes Black Mountain.Boone runs into a stranded NCR special forces group who agrees to stick around for the time being and they prove instrumental in the dramatic victory over the Nipton raiders after they launched a terror attack on the NCR border crossing. Senator Armstrong climbs the ladder of power and is invited into NCR President Kimball’s Council. The New Vegas Police Department is created to alleviate pressure on the Securitron Force and begin the process of civilian control over the region. A military is officially created with the former Enclave captain as its head, with an infantry core being the focus and the M1 Garand selected as the standard rifle of the armed forces and a production deal made with the gun runners. The beginnings of industry is created as a nascent leather industry grows around the production of leather armor for the armed forces. The Mojave Rose Caravan Company was created with Cass as its president, cutting construction costs and alleviating the issue of transportation.The Courier activates the Emergency Beacon in the Remnants Bunker and is offered a deal to heal Caesar in return for a mighty boon.
Thread 3: Render Unto Caesar The Courier travels deep into Legion lands to heal Caesar of his tumor, learning much about the empire in the process. In return for healing Edward Sallow, the Courier receives a set of master codes that should override any government facility in the country. In the aftermath of the surgery, Caesar now believes that the Courier is the heir of his empire though much needs to be done for the Mojave walker to earn that position. Before heading back West, the Courier also planted the seeds of a major conspiracy forming against Caesar with the goal of destabilizing and weakening the Legion. The Boomer Blight, which is an altered strain of the Vault 22 and Big Mountain strains, begins to become a much larger issue with it being manmade, particularly hard to treat and multiple strains existing in the wasteland. But it’s not just confined to the Mojave, with rumors of it having infected the lush lands of Zion. While focusing on this apocalyptic issue, the Courier also continues to strengthen the position of the Mojave. He negotiated a massive investment deal with a cabal of NCR businesses and a minor agreement made with the Brotherhood to provide technical support throughout the desert. Yes-Man finishes his upgrades and turns into an even bigger big brother than he was before and a very generous trade agreement is signed with the Legion. A New Reno crime family shows up in Freeside, causing endless headaches for the Courier and his government. Perhaps the most impactful episode happens when the Courier explores Hawthorne Depot, finding a large NCR garrison and roping in the Brotherhood and Legion for a raid.After insertion with Vertibirds, the initial assault goes nearly perfectly but disaster strikes when an explosion kicks up a nerve agent and nuclear material in the middle of a dust storm, killing the entire town, garrison and the raiding force while also nearly killing the Courier in the process. After waking up back in Hidden Valley, the Courier is without the Platinum Chip and the master override codes with no idea on the status of either. Arcade Gannon and his research team sent to Zion have gone silent and the status of the Platinum Chip unknown. The only saving grace is the Courier officially decides on a direction for the Mojave, creating the New Vegas Directorate and giving the nascent government an air of legitimacy. Quintilius Publicis is introduced.
Thread 4: An Evil Awakens The Courier wastes no time in finding the Platinum Chip, but also comes away with no answers on what exactly happened in Hawthorne. He discovers a treasure trove of pre-war military equipment stored in a locked bunker. The Courier journeys deep into Zion to uncover what happened to his research team and stumbles upon horrors beyond his imagination. He fights his way through the entire valley, pushed nearly to his limit. He finds a handful of survivors and evacuates them, though Joshua Graham stayed behind as a distraction. The survivors of Zion are settled at Cottonwood Cove, now renamed Genesis. Domestically, valuable resources are found throughout the Mojave and construction on the first gold mine is underway. The dual investment finishes up and the region is rapidly industrializing. A series of states are drawn up dividing the Mojave into governorships, and those governors are approved by the Courier. Funding is decided on a “per-head” basis. An intelligence apparatus is created and the Armed Forces is rapidly expanded, with additional manpower given by the Freeside Republic after agreeing to join the NVD. The Courier takes a trip to The Divide to ask Ulysses to join his government and look for a weapon to destroy the Boomer Blight in Zion. Ulysses joins after a few months of consideration, while The Courier finds a nuclear weapon to use.The Courier travels to Big Mountain to talk to House’s brain fresh out of his coma, gleaning some perspective on the Mojave’s situation. He returns again to bring Doctor Henry and Arcade to the scientific wonderland only to find out that House is now missing. Henry and Arcade begin to settle into Big Mountain but have different wishes for its use. The national currency is decided to be casino chips, with the specifics still being worked out. The NCR attempts to shut down all traffic and trade, but is quickly overruled by NCR business interests. The Courier visits Creech AFB with Bear Team One and a platoon of troopers but encounters nothing but misery. He finds out that the Boomer Blight has begun to spread from Zion.The Courier makes his way to Fortification Hill, discovering that it needs repairs and needs raw material, but can repair and build new Securitrons. The water shortage was also investigated but no cause was found. The Salvatore Crime Family was quarantined and raided in a joint operation that rounded up every member. In talking to their leader, Courier realized Cyrus Long is Enclave-affiliated and agreed to accept his people in the NVD.
Thread 5: RebirthZion is destroyed by the Courier’s hand, hopefully ending the Plague once and for all though exacting a high cost. The discussion over crime careens off the cliff and is put on hold while Courier Six goes on a mission to kill Vulpes, the Wolf of the Wastes. Kimball narrowly loses his re-election to Allgood Murphy and begins to plot his revenge and The Courier spends some much-deserved R&R with his companions. A meeting with the representative of the Enclave Immigrants goes…well and they begin to settle at Novac, Goodsprings and Genesis. Courier Six really explores Big Mountain and begins putting down the building blocks to reclaim it for the Directorate with the help of a newly-rebooted Dr. Möbius. The Courier finished up his tour of the Mojave (narrowly avoiding being crushed by a boulder) while visiting Jacobstown, Genesis, Boulder City, Novac, Freeside and Westside. The Courier is now in New Vegas, celebrating his well-deserved independence.Thread 6: IcarusThe independence celebrations finish up and the Courier leads an expedition north to destroy the plague. Actual housing projects break ground and research into the X-17 Meteorological Station begins to bring rain to the desert at last.The Courier finally decides on a system of laws and the outline of a judicial system for the NVD and the New Vegas Boxing League is created.But the good times don’t keep rolling. Boone reveals that he knows about the Enclave and Legion dealings, given you an ultimatum to come clean. You tell your followers and many of your Secretaries, to varying reactions. Julie and Boone storm out, but are caught by Ulysses and unceremoniously executed in secret. Cass reveals that she’s pregnant with your child and will soon be resigning as Secretary of State while Veronica is made a new Secretary. Just as you’re processing the losses of those close to you, negotiations fail and the Brotherhood of Steel launch a surprise attack on the NVD, nearly killing you and Veronica with some new, terrible weapon.Link to previous threads (upvote them!)https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=No+Gods%2C+No+Masters
The Vertibird lands on the cracked asphalt of an old parking lot, the perimeter of its landing space marked out with concrete blocks. As soon as the wheels touch the ground, the young NVDAF soldier - Private Velder - leans over the comatose body of Veronica to open the side door. Outside is Kreger flanked by two other soldiers with the Securitron Patton lingering some distance behind. Pvt. Velder jumps out and salutes. Velder: Sir, Secretary Santangelo is in need of immediate medical assistance! Kreger returns the salute and nods at one of his two soldiers. The man on Kreger’s left begins sprinting back towards the old resort. Kreger then salutes you as you exit the cramped gunship. You quickly return the salute but turn around and check on Veronica. Her pulse is still there, but weak. Kreger: Director, we are under attack by the Brotherhood all across-[I know. Veronica and I were almost killed in an assassination attempt. She’s not going to survive with the care here, we need to get her to Freeside and in front of a doctor.]Kreger: Sir, Freeside may not be the safest place for her. A few weeks ago, I requisitioned one of their Auto-docs to be stationed here. She’ll be in good hands, Director.You consider asking why he stole an Auto-doc but figure it doesn’t matter right now. That decision is probably going to save her life. Instead, you describe the meeting with Vance and Galen and the attempt on our life. You explain the mystery weapon and how you think it works while Veronica is taken to the Camp hospital on a stretcher. Kreger: We never should have let the Brotherhood in our backyard, bah. It's too late now. This new season is worrying but I’m more concerned with their weapons that do work. Speaking of…You, Kreger and Patton enter one of the communal rooms. Where there were once billiard tables and plush couches are now the familiar sights and sounds of a military headquarters. Men and women run back and forth carrying papers and updating numbers on a chalkboard. Kreger takes you over to a map of the NVD. It’s not pretty but it’s not as bad as you feared. It seem that almost as soon as you left Hidden Valley; The Brotherhood launched multiple strikes across the Mojave attempting to decapitate the government and eliminate any resistance. They were only partly successful due to you standing here intact. The largest assault consisted of six vertibirds loaded with BoS strike teams heading straight for New Vegas. Their goal seemed to have been to take Lucky 38, disable Yes Man and plunge the NVD into chaos. Unfortunately for them, they were not aware of the laser system mounted onto the top of the hotel. Yes Man shot two of them down before the other four turned back to Brotherhood territory. While the lack of maintenance and age has rendered the system currently inoperable, the Brotherhood aren’t aware of that. Yet.
The remaining Vertibirds instead landed at Goodsprings unopposed, the handful of Securitrons near the town been driven off and the small town militia not even attempting to fight the tin can soldiers. The Securitrons pulled back to Sloan, cresting a defensive line the Brotherhood aren’t ready to assail right now. Camp McCarran was also assaulted by upwards of 200 Brotherhood, but were repelled by a joint Securitron-Infantry counterattack. Losses on both sides were heavy but the Brotherhood pulled back after losing nearly half their force. Securitron losses are particularly high due to the heavy dose of plasma weaponry and EMP devices in the Brotherhood’s arsenal and being caught off-guard and out of position. -15 Securitrons (turned into damaged units)-75 First Company InfantryHoover Dam wasn’t assaulted but it was sabotaged. The Brotherhood scribes were either replaced by saboteur agents or they themselves were saboteurs as well as running the turbines. Whatever they were, the damage is extensive but not total. Due to the small number of Brotherhood at Hoover, they were only able to disable two of the 9 turbines before being stopped by NCR engineers and the Second Infantry company. While a handful of the saboteurs managed to escape in the chaos, most were either killed or captured. The on-site NCR engineers refuse to reroute power to New Vegas to make up for the loss of two turbines which has plunged the southern NVD into darkness. This is the good news, if you can believe it. The bad news….Novac was quickly taken as operations began. The 25 Securitrons were driven out of the town and Patton pulled them into a defensive posture instead of counterattacking. Novac has gone dark, and it can be assumed they have taken control of Nelson as well. -5 Securitrons (completely destroyed) Primm was also taken, though the Securitrons had more notice and fought an orderly retreat out into the desert to unite with the Securitrons that were assigned to guard the Southern trade routes. Some of your irreplaceable robots were picked off by Brotherhood units as they patrolled individually, but Patton quickly had them rolled into defensive units and congregated to mass their firepower. -15 Securitrons (completely destroyed)The remaining Securitrons in the South have spread out down near Genesis, forming an imposing defensive ring that the Brotherhood aren’t keen on pressing yet.
There were no NVD units at Black Mountain but the Brotherhood has severely limited the ability for Lucky 38 to broadcast across the entire region. While radio may reach the edges of the NVD, advanced operations with the Securitrons down south will be nearly impossible until capabilities are restored. This is partly why the initial reaction by the NVDAF was so poor - Securitron communication was severely hammered by the disabling of Black Mountain. The last big assault undertaken by the BoS was to target the NVD Government Headquarters south of New Vegas. This location was also attacked in force by heavy infantry backed up by mounted light infantry. Most of the Securitrons in the area were out of position due to responding to the McCarran attack so were unavailable when the Brotherhood arrived. Instead of the easy fight they expected, the Brotherhood faced unexpected and stiff resistance from the NVDPD deployed to provide security to the government workers and their families. The NVDPD fought for every block, using houses and rubble for cover and making the attackers clear their sectors or risk being shot in the back by rusty hunting rifles, ramshackle pipe pistols and the occasional 10mm handgun. This defense was helped by the fact that the Brotherhood was attempting to take the HQ intact instead of just leveling the buildings. The attacking force was kept out of the old REPCONN building long enough for Securitrons to push back the Brotherhood to the hills where they stiffened up enough to force the Securitrons to also call off their own counterattack, pulling back around the HQ. It’s a great victory but came at a horrible cost. -100 NVDPD-12 Securitrons (damaged)This is the extent of the battles that took place in the opening hours. Freeside is in a state of confusion bordering on terror from the fighting, not knowing if power-armored stormtroopers are going to start marching down the street.You take in the news with a straight face but inside, you try very hard to not show your exhaustion and worry. Kreger: That’s the BLUF for you. This isn’t easy to digest but trust me when I say it could have and should have been so much worse. They failed in their first-stage objectives and we’ve held onto many strategically-important objectives. Kreger is right but you still look at the losses from just the first initial punch. The Brotherhood underestimated not only the Securitrons but also the strength and stability of the NVD. [These Securitron losses are just disgusting, Kreger. How did it happen?]
Kreger: A surprise attack across the country, a disruption in communication due to Black Mountain, the dispersed-nature of the robots due to their patrols, the quality of the Brotherhood training, weaponry, tactics and their armor. But remember Director, we don’t have the numbers for losses on their side but it’s not pretty. Patton estimates they suffered nearly 25% casualties from their deployed forces in just the opening stages. It’s shocking to a civilization like theirs and it’s not sustainable. [What’s our next steps?]Kreger points to the current force deployment numbers and the corresponding map. Kreger: It’s up to you but believe me when I say I have a lot of angry grunts ready to get some payback. Director, those new Enclave units have been waiting their literal entire lives to kill Brotherhood scum. They just need a target. An aide rushes in with a piece of scrap paper. He snaps to attention and fires of a crisp salute. Aide: SIRS, EMERGENCY MESSAGE FROM SECRETARY CASSIDY!You quickly get up and grab the paper. Instead of it being more bad news, you can’t stop yourself from breaking out in a stupid smile. You hand Kreger the note. Apparently the Brotherhood had tried to reach out to the Boomers shortly before the attack to betray you in return for technology, land and all other manners or rewards. Pearl quickly sent them away and promptly sent them to hell by turning the big guns on the fleeing contingent. They are now fueling up The Lady to begin bombing runs on Brotherhood positions. Additionally, they are offering two platoons of volunteers equipped with very heavy weaponry to augment your forces. Kreger: Thank God for those maniacs up north, huh? Alright Director, come take a look at our present situation. Our forces are stationed around the NVD in holding positions, I urge you to call martial law before the country breaks out in violence because and the longer this war goes on, the worse it gets for us. Let’s begin.
WAR ACTION GUIDANCEEach “turn” of a war will take place over two weeks = two phases/turn. In almost every case, the Courier will act and the enemy will react, unless it was a sneak attack such as this. This is meant to be more strategic than tactical but the more input given by players (assuming it’s good input) combined with a coherent strategic approach is ideal. A unit comparison is available on the Pastebin and will change as more combat information comes in. The Courier is meant to be a general, not a fighter. Setting up strategy during a time of war will not need an action but the Courier can participate in a battle/operation for a Courier action. The war actions will be a different round of voting/rolling than with the monthly turns. The battle map shows deployments of units OUTSIDE of towns/cities and those held by allies and enemies. If a unit is stationed inside of a settlement/city, they will not show up on the map but will show up on the ledger. In terms of gameplay, there will be rolls for each individual “battle” during the phase, with the DT & bonuses being influenced by force composition, numbers, terrain, etc. As with anything, this is a work in progress and the mechanics will change just as the opponents will change. For The Director, a war isn’t what happens on the battlefield but everything done outside to prepare for it.
Below is the link to the Pastebin detailing the forces of the NVD and the (presumed) forces of the BOShttps://pastebin.com/WUaGdbQcNVD FORCES>The Strip: 168 Securitrons>Freeside: 265 Securitrons at Strip entrance and throughout Freeside, 500 NVPD, First Westside Company>Westside: Second Westside Company (Dispersed at gates/entrances)>The Dam: 100 Securitrons, Second Company (Securitrons and Infantry inside Dam and just outside at pre-built defenses)>McCarran: 30 Securitrons, First Company (Infantry and Securitrons holding walls, conducting limited patrols outside)>Camp Rex: All American Company, Big Red One Company, Jackpot Squadron, First and Second Mechanized Squadrons, vertibird gunship wing (Training and holding defensive positions around Camp Rex)>Westside Trade Routes: 45 Securitrons (dispersed, patrolling)>Southeast Mojave: 80 Securitrons (defensive line protecting Genesis)>NVD Headquarters: 50 NVDPD, 30 Securitrons (Securitrons holding tight perimeter, NVDPD inside)>Securitron Vault: 10 Securitrons (Inside)BOS FORCES (ESTIMATED)>Goodsprings: 1 squad Knights in hills around town, indeterminant infantry in and outside of town>Black Mountain: 1 squad of Knights & 50~ infantry dug into hils>Hidden Valley: 2 Paladin squads, 1 vertibird gunship flight>Primm: 1 Knight squad patrolling town perimeter>Nipton: 1 Knight squad patrolling town perimeter>Southeast Mojave: 3 Paladin squads, 3 Knight Squads dug in >Nelson: 1 Knight squad in hills around town >Helios One: 2 Knight squads, 1 Paladin Squad, 1 vertibird gunship wing>Novac: 1 Paladin squad, 1 BOS infantry digging in
Ok anons, who is on board for:>In and out bombing run on Helios and Black Mountain with the Lady of The Lake, both in one go>Deploying the Boomers' heavy artillery to Hoover Dam, putting Nelson in range and allowing us to hammer their flank if they try move troops along the outside of their power center >Send a few units of Nightkin South from Jacobstown to camp at Bonnie Springs >Send infantry to Goodsprings from the North while the Nightkin circle around the outside along the West and then sneak attack from the South, behind whatever defensive lines they make to hold off the Northern infantry assaultThis opening riposte will >Cripple their energy and communications >Give us artillery control of their Eastern front to restrict movement >Likely lead to us reclaiming Goodsprings and Nelson, allowing us to surround them strongly on three sides, relieving the defensive Securitron line on the South Meanwhile we need to fucking double time research on the rainmaker. They have a sunbeam death ray. We need a rain cloud flood machine. Perfect counter. We can hose Hidden Valley and waterboard them into submission. It's like the Manhattan project but totally halal. Let's skull-fuck these bean-can bastard bitches.
>Order the Enclave PA troops be made up in Brotherhood colours, and something to distinguish them from regular Brotherhood.War crimes? I didn't sign no Geneva convention. Also Survivalist, I'm not 100% sure, but the First and Second Mechanised squadrons are our PA troops, right?The Brotherhood will still be reeling from the failure to knock us out, which means we have the initiative. Obviously Hidden Valley and Helios will be their most fortified locations, so we can't hit them there. We also have Enclave people at Goodsprings, Genesis, and I can't remember the third location, so getting them out should be a priority. We absolutely cannot risk the Brotherhood getting their hands on them. The Brotherhood being pushed back from the strips means we can probably risk depleting the Securitron forces there to boost our frontlines. I would hazard leaving 100 securitrons or even 75 to keep the peace. Freeside securitrons are probably necessary to keep the peace. McCarran, the Dam, Camp Rex, NVD HQ, and the Securitron Vault need to be defended.That gives us All American, Big Red, Jackpot Squad, Mechanised Squads, Vertibird Gunships, Westside Company, plus whatever securitrons we can scrounge as our mobile forces.I think our main strategy this turn should be to cut off their comms with Lost Hills and begin propagandising on the air waves. Disguise our PA troops as Brotherhood, go along ourselves, take out their knight squad and send up an infantry company to clear our their infantry.I also like this anons suggestions >>6440873 of bombing Hidden Valley, taking Goodsprings, and recruiting Nightkin if we can.Looking at the map and their main offensive force is deployed in the south, which means if we can take Nipton and cut off their road access we'll deal a massive blow. Our main worry should be their Vertibird Squadron. If we can destroy or disable them it would free up a lot of forces from security. Probably want to task Jackpot and Robert's Raiders on that.
>>6440969Checking the combat ratio on the pastebin, and a squad of PA Paladins is worth 10 securitrons. Knights are worth 25.Wait, is that right? The ratio of securitrons to Paladins is 2:1 but with knights it's 5:1, shouldn't it be the other way around?Anyway, assuming their Vertibirds can carry only 1 squad each (please correct me if I'm wrong survivalist) this means we need a minimum of 75 securitrons to counter any vertibird squad assaults, 150 if they send both. This is if they send exclusively Paladins, which I think after the beating they've gotten they'll be adverse to, so 75 should be fine. Which means we can afford to lose 25 securitrons from the dam, Quite a bit from the strip, and potentially a lot from freeside if anons want to redeploy those.
>>6440975I changed the force comparison, thought it was too unfair on the Brotherhood who have the best soldiers in the wasteland. Open to suggestions. A transport Vertibird can carry a squad of power-armored soldiers and you know they have at least 4 left from their attack on New Vegas. >>6440969Yep I called them mechanized squads because I’m still playing around with names. Open to suggestions but they are yours.
>>6440997No I mean Paladins being worth less in combat than regular knights. Shouldn't the more experienced veteran Brotherhood members be worth more than knights? Unless it's 2 Paladins and 5 knights to one Securitron but that seems super OP to us.
>>6441005The way I read it is 1 Paladin for every 4 Securitrons, so 1 armored Knight for every 2 Securitrons. The first enemy you have faced which is an unfavorable trade.
>>6440969I didn't actually recommend bombing Hidden Valley because the bunkers would not be negatively impacted and the dust storm would make it difficult to optimize any targeting; would be a waste of ammo and fuel. It would also take the Lady too deep into their territory for my liking. If we have the heavy guns at Hoover, at least, we can run interference on their vertibirds for that whole side of the warzone. My strat would have us take Nelson and relieve pressure on that Southernmost line of Securitrons, and also have us take Goodsprings. I think you're right about Nipton, and our best shot at seizing it will be using Goodsprings and Genesis as our major staging areas. That means liberating the former, and providing cover via artillery in the North for the latter. If they retreat South to regroup around Nipton as we press in, it may make taking that settlement back more difficult, but it will also open up our logistics and weaken their power center around Hidden Valley.
>>6440871I think we can add a necessary thing if you agree Survivalist alongside the war plan. That i think we can organize further its good so far but it can be better. >Emergency NVD Civilian Government Action>1 Talk to the Directorate- 1.1 Mr.New Vegas Grey NewsMr.New Vegas will talk of the heroism of the NVD infantry, of the NVPD policemen and even the stalwart iron sentinels of the Securitrons. He will also talk of losses and the deaths caused. He will share tips and some somber joy for relief the population. - 1.2 The Director Speech The Director will talk to the people and Governorships of the NVD. He will proclaim he will do his best for make sure the Mojave remains safe, and the BoS doesn't destroy the NVD dream. He will talk of the betrayal of the BoS and their attempted assassination. He will proclaim the darkness he suspects they bear and wanted to keep silent : kinslaying, as they tried to kill Secretary Veronica, they might already did so with previous members of the Mojave BoS that all vanished in the past. The Director will end the talk, that the NVD will stand for its people and will retake back all the land they lost. The BoS will not get away with their betrayal and other nefarious acts. Help will be given to the ones in need, and volunteers for the war ahead will be accepted. The difficult decision of martial law will be taken and will remain for the duration of this difficult conflict >2 Emergency Secretaries MeetingAn emergency meeting for organize and direct the civilian side of the NVD until the war ends. Simple, and to the point. Let us look at our civilians losses and other damages.P.s.Ask Krueger to ASK US before relocating an Autodoc we placed there. We would heavily prefer if no bad blood is made between the military and the followers because of this. The Secretary of Defense shouldn't be viewed in a bad light. We trust him, he will make sure to amend the action after the war. In his own way even. And...if the BoS have any auto-docs of their own once the Lost Hills colony is removed they should be sent to the Hospital being made ASAP. ///1/2
>>6441135>>6440871The War PlanStrategic Meeting to be done with all our military/police/securitrons experienced officers/characters>Instantly install James Hsu in the position we wanted him. We need his help right now, he needs to train, discipline and organize the NVPD. They need to win any other attack the BoS might launch where they defend>Ask Krueger, James and Patton how long is going to take to replenish Infantry companies and NVPD units losses. How viable would it be to make more NVPD policemen units or more Infantry companies ? In addition there might be many Mojavers willing to fight against the BoS, would it be viable to organize them in "Volunteers" Formations and given them some simple training ?>Task Ulysses with taking any talented volunteers he sees in New Vegas, take all our agents recruits, take all the Cyrus Enclave Spies and go to Jacobstown. There he will recruit some Nightkin and Ghouls after asking Marcus of recruiting a few capable and cunning of their numbers. After spending a few days in preparing and training this group, Ulysses will tell them the NVD and the Director itself want them to complete a vital mission : the spying and harassing of Black Mountain BoS garrison. Knowing the land, Breaking their morale and bleeding them is the objective for prepare a future NVD reclamation attack.>One Nightkin and One recruit spy will be sent south to deliver a message to the NCR Border Crossing. Lost Hills attacked the NVD and they will likely attempt to send reinforcements flying in NCR territory. A message will be sent to the Legion Embassy with much the same info, only that we do not know anything of the eastern BoS chapters.>We will ask Marcus to send a militia reinforcement of supermutants/ghouls/nightkin to attach it self to the military force that will be sent for retake Goodsprings. We will also ask Gunderson to send some of his gunmens has well there. The NVD is in peril.>We will ask the Followers for a few temporary medics(only duty we will ask them to do) members of theirs attached to our military forces ensuring at least some wounded soldiers might remain alive (its a big ask but the NVD needs to win the fight. And we avoid the BoS harms further our people). This is only for the duration of the war. The autodoc taken will be also returned after the war ends.>The 2 platoons of Boomers volunteers equipped with very heavy weaponry will be sent with the military force tasked to retake Goodsprings
>>6440969>Order the Enclave PA troops be made up in Brotherhood colours, and something to distinguish them from regular Brotherhood.I dont think this is gonna work much.Not only this is only applicable in just three locations where Lost Hills colonists civilians might be present alongside military personnel (the rest is entirely our land, people and settlements we need to reclaim). The BoS of Lost Hills would know perfectly any losses they have and they know their own reinforcements arent coming any day soon. Lost Hills BoS strugglers would be too few or almost none, and they know the NVD has power armors of its own.So I think its much better to instead double down and ensure Cyrus Enclavers military units integrate in the NVD with :>Have all military units show their pride in the NVD and their willingness to fight for it by giving them NVD colors, symbol and insignias of their own to bear in the state first warThis should improve our population and soldiers morale has well. Having heroes is much better for us has a war narrative. Especially with so many of our towns taken.The location you are thinking of in regard to Cyrus Enclavers civilians are Nelson and Novac which also have plenty of our own people (Novac in particular).
>>6441145>I dont think this is gonna work much.Also what kind of power armor do our Enclave troops have, anyways? Because unless it's T-line it'll be a dead giveaway anyhow.
>>6441149the common person isn't really gonna be able to tell the difference in PA types, Only those educated and even then it depends on what shape these Enclave troops are in. inb4 all fucking hellfire somehow
>>6441149X-01 of course. Using T-51 is too boring
>>6441149Jackpot squadron which is Mojavers and Freesiders born and breed here, is mixed power armors. With i assume repairs and mainteneance being what they are when you aren't the BoS and are a newborn state. Meaning they dont look very uniform. They certainly don't look like BoS.If that’s our condition then.... i really don't expect the Cyrus Enclavers specified to be thugs that needed discipline and training by Krueger, to have perfect power armors or power armors of all one type. Their power armors situation will be similar to our own so I expect mixed types of power armors. Likely more Enclave models but I don't expect them to be perfect or to just be that. And repairs and mainteneance being what they are for a population group that was inside a criminal syndicate not too long ago. So this means they cannot look like BoS power armored soldiers even less than Jackpot. >>6441152>the common person isn't really gonna be able to tell the difference in PA types,The common people in the Mojave are our people here. Which means we have all the reasons in the world to give our colors and symbols to all our troops. Those men and women in power armors from Cyrus Enclavers arent BoS wardogs coming to kill, destroy and burn. They are the Director soldiers that will protect and save the NVD. They need to became a part of the state. This would be a good step in that direction, making them feel like they are fighting for the NVD by having its colors on them.>Only those educated and even then it depends on what shape these Enclave troops are in.And the Lost Hills colonists civilians and military personnel are exactly that kind of people. They are an educated people. They are obsessed about war technology knowledge and equipment.
>>6441154Ah. That ruins the disguise plan then.>>6441158Though if Jackpot is T-series PA, it might still work. The Brotherhood should, I think, believe they're the only group around with PA, especially if they went on a thunder run to the Lucky 38. We can even sell things by ordering a bunch of securitrons to chase our force to Black Mountain, the Brotherhood probably aren't going to fire on PA in their colours being chased by Directorate forces.And with the Enclave thugs, I'd assume that's the infantry companies, and the PA troops are reasonably disciplined if inexperienced.
>>6441158You’re also correct. It’s mostly old but well-maintained suits of X-01 but there are some T-51, T-45, some Tesla.
>>6441154>X-01Oh yeah no real hiding that, But its def a fighting chance against the Inferior BoS marks.>>6441158Yeah but the BoS can kill themselves. Do you really think we're gonna spare most of them after this brazen attack on well everything and one?
>>6441158Also i was more addressing the false flag part. I want them wearing our colors over the Enclaves. They are here to join US not the other way around.
>>6441161>Though if Jackpot is T-series PA, it might still work.It doesn't for the other points i said. I would prefer we don't do another mistake because we need to do it for no reason at all, beside doing "war crime meme". I really don't think the Lost Hills BoS are dumb to not understand they have basically no stragglers coming back. They lost a lot of fighters, and they are dead and gone. They know it.In addition it is quite likely the BoS where spying our military in some capacity even from distance. They did surprise attacks, they where ready for sabotage and betrayal at multiple positions. From Hoover Dam to the shared patrols. Also knowing about power armor military units being trained is not hard when there is two main NVD military bases to look at. We dont have secret training military facilities. And honestly let our troops fight has NVD soldiers. Let them wear our colors in this war.>And with the Enclave thugsThe Cyrus Enclavers military units where specified to need discipline and training. No two ways about it from Krueger. If there is anyone with discipline they aren't the majority thats for sure. We even had them has a clear alarm that needed training and discipline (blantant and obvious integration in the NVD too but I think it doesnt need to be said...). Hopefully he worked his magic on them already with war being here (but has we can see Krueger is still very much training them in Camp Rex. Which would include giving them discipline).>>6441154>>6441162More or less what I ezpected
>>6441169I do think a disguise plan can work though. How likely are the Brotherhood to fire on troops in their own colours? Especially if they know they lost squads near NV. They only have 1 squad of knights at Black Mountain, and if we can dislodge them from there then that cuts off comms with Lost Hills and restores connection with our forces down south. It's an important strategic position. It's a gamble, but they're still reeling from their losses, and we can sell it even further by sending our X-01 PA to chase them while acting as backup. And we can always choose to go ourselves to increase the chances of success.
>>6441167The BoS can kill themselves sure. And we can kill them. But they will not believe there are strugglers or sudden reinforcements so soon. The war just started and they paid an heavy price. How many of them would even think there are stragglers from their failed strikes that didn't manage to retreat with the rest of their troops ?>>6441168For me the problem is that the false flag is difficult to work. This Lost Hills is determinated. Its harsh. Its violent and ruthless. They aren't the dreamers like dead Hardin, that wanted a new future. They are here for total war and fight with ideological desperation even with their losses, because they see the NVD has nothing but a political disease that infected an entire chapter of their own (that they almost managed to kill entirely to the last). One that started to call us friends and allies openly at that.
>>6441172Yeah no my point is that the Flase flagging won't work now that we know the armor type.
>>6441173Ok then
>>6440871>>6440865I'd like to throw one additional suggestion in the ring, as part of my continued effort to align with the Legion. >Send a private request to Caesar to provide troops for our fight against the brotherhood. I'm sure we could facilitate they're crossing the Colorado somewhere south of the dam so they can strike the brotherhood in the flank. Without really mixing with our directorate forces My logic for proposing this is one we have already saved Caesar's life and ingratiated ourselves to him at the cost of some very competent advisors and military assets, we might as well make sure that decision pays off in every way possible. Two if troops other then our own can do the dying that's a win, three it'll be a good way to see what the status of the legions forces are after Caesars big shake up they could be even more threatening then before or less of a threat as Caesars purges wiped out some of the more competent legion officers.
>>6441177Best to not have Legion troops in the Mojave. Our people dont like them and what the Legion did across the Mojave is still a vivid and known memory. Also something like us asking Caesar for troops.... Might give him more ideas about us and the whole heir thing. Which would be terrible since he has them already. Unrealized thankfully for now with the purge occupying him.It would be better to make sure no BoS reinforcements flying from the east arrive. If we can make sure the reinforcements that might be flying here from both West and East are blocked there is no way to run for the BoS of Lost Hills. And no reinforcements. The Legion and NCR would have good reasons for block the BoS and make sure they dont win against us. We are a better option than the tin cans colony in the Mojave.
>>6441182You make good points, again just personally lean towards embracing the legion but that's me. On a practical level I just want the cost we paid in becoming Caesar's heir rather or not we accept that title in the end to be careful worth it. So instead of asking Caesar for direct support >Send a message to Caesar informing him of the conflict with the brotherhood, ask that he intercept any brotherhood forces that may come from the east, and that he provided intelligence on any brotherhood forces he is aware of that we may not be
Okay, given that there doesn't seem to be a coherent plan, I've written a tasking for the various units we have at our disposal.Securitrons>The Strip – 168 – Retask 80>Freeside – 265 – Retask 100>The Dam – 100 – Retask 20This gives us 200 Securitrons free – and split into 2 groups of 100, should be enough to counter up to 5 squads of Paladins each – Group Victor and Group Whiskey. This is also a conservative grouping, we could risk retasking more if anons think it prudent, I'm just worried about their mobile air lift capability. War Plans: >1st Company, 2nd Company on defence and as reserves>Move 1st & 2nd Westside to Rex as reserves>1st & 2nd Boomer Platoons to Boulder City – Assuming these are the artillery, if they’re more missile launchers etc. include them with 2nd Enclave and Group Whiskey >Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them>1st & 2nd Mechanised, Jackpot Squad, falseflagging Black Mountain by pretending Jackpot Squad are BoS survivors chased by 1st & 2nd Mechanised>If people don’t want to take it that way we can assault it normally with those same forces and use the Vertibird gunships as air support. We probably want to be there personally either way>1st Enclave + Group Victor on retaking Goodsprings>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.We do need to take Black Mountain ASAP to gain control of those southern securitrons. I think our immediate plan should be surrounding and eliminating their southern forces, which are worth 90 securitrons. Once that's done we free up a lot of forces to move around, and tighten the noose.Nelson is unimportant, it’s only 1 knight squad, but we can retask more securitrons if anons feel like it. 20 should cover it.Should ask Caesar if he’s willing to lend us weapons, letting us form miltia companies easier. I do like the idea of throwing Legion bodies at the Brotherhood instead of our own, but that probably won’t go down well with people.
>>6441233Yeah, hate to be a spoiler but I am not on board with much of this. I would agree on: >1st Company, 2nd Company on defence and as reserves>Move 1st & 2nd Westside to Rex as reserves>Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.But I don't think false flagging can work because of our having X-01, and it just feeling like too much of a risk anyways. I also think Boulder City only very marginally improves the range of artillery that could otherwise be on the dam, but makes it more vulnerable. Boulder is still mostly ruins, while the dam is a fortress, and the best part about the dam is that it is such an invaluable asset, no one would ever attack it in such a way that might destroy the infrastructure, not even BoS luddites. They want the juice and tech just like everyone else. I also don't see why we would attack Black Mountain with infantry directly when it's so fortified and in the heart of their claimed territory? We should decapitate the way they meant to do to us, and cripple their energy production as well. Let's send the bomber to take out Black Mountain and Helios One IMMEDIATELY before they are able to establish better defenses and while their losses are fresh. I want to attack Goodsprings but I still think we should enlist Nightkin. Jacobstown has grown strong because of us, it's time to utilize that. The biggest benefit is that their route to Bonnie's and Goodsprings is a line going South, far away from the BoS troop placements. It's basically impossible they are intercepted, whereas anyone approaching from New Vegas, Rex, or NVD HQ will reasonably expect to be ambushed or intercepted at least once, considering how easy it would be for them to extend a strike team just a bit outside of their radius. We need to utilize Lady of The Lake, mutants, and position the artillery more wisely, and give up on a false flag plan because it isn't feasible, that's my position.
>>6441182I can co-sign having Caesar intersect BoS trying to reinforce from the East, and expect he will because he finds them objectionable anyways, it's got my support. I also agree we shouldn't ask for reinforcements from them. Too public, too ugly, it isn't worth the political capital. I will say I don't think the NCR wants to help us here. I am already galled that their techs refuse to reroute power after the sabotage, and when this is over we are replacing all of them ASAP, with prejudice. Any Enclavers that are wounded in the war can take their jobs as partial compensation. I think the NCR wants us to bleed as much as possible, so they'll get out of the way. Can't blame them, we did the same to them.
>>6441239While I agree the NCR techs at this point have to go they've shown where they're true loyalties lie after all (not that I think that was ever up for debate) and have proven themselves a liability for our administration. I hesitate to replace them with enclave members, it's not that the enclave immigrants don't have the technical know how, I just don't trust them (as in the collective enclave population) not to make a power play if given the opportunity. They are already the single most powerful military contingent of the directorate other then our securitrons, giving them carte blanche with the single most important piece of infrastructure in the Mojave would put too many cards into their hands if they ever did decide to try something. Short term we really need to find a way to diversify our talent pool, which will be exceedingly difficult as after this war is concluded, we won't be able to utilize any brotherhood technicians, I don't think we should continue to utilize the NCR personnel either, and I don't want to rely on the Enclave immigrants. That really leaves us with trying to find outside recruits again (the only real option is the Shi, though maybe we could ask Caesar if any of his subject populations have experts we could recruit) or change the research focus of the Big MT too see if they can provide some automated technicians at least for the short term.
>>6441245>If they ever did decide to try somethingI thought thats why we were doing the whole vetting process? The ones who fail it don't get the good jobs/yada yada.Also until we get schools up or trades, We are gonna have to rely on SOMEBODY because we lack the capacities to maintain it all. Also why are you far more willing to let the outsiders SHi or Caesar Population you know people who don't actually want to live here with our shit then people who do and ARE being veted?
>>6441238Fair point on the artillery, the Dam probably is a better spot for them. I'm just not 100% sure whether Survivalist is actually giving us the arty or just the heavy weapons platoons or both, he's got the Heavy howitzers on the pastebin but no heavy weapons, and neither appear in the NVD forces he posted. >Let's send the bomber to take out Black Mountain and Helios One IMMEDIATELYHell no. Problem with that is we also want those places intact, Black Mountain especially. We shouldn't treat them as lost causes just yet. I don't care about Archimedes, but we'll need the power from Helios for Freeside and the Strip. And with Black Mountain, per Survivalist:>the Brotherhood has severely limited the ability for Lucky 38 to broadcast across the entire region. While radio may reach the edges of the NVD, advanced operations with the Securitrons down south will be nearly impossible until capabilities are restored. If we destroy that, control of our securitrons down south is degraded. Which is also why I think we should take it ASAP, we need it if we want to pull off a pincer move, and of the three Brotherhood centres, its the least defended by far.I did forget about the Lady, but I think she should be used solely on Brotherhood targets we don't mind getting destroyed. Maybe on the Black Mountain infantry, just without targeting the facilities. Forcing them to shelter there is also a valid use of her, even if it isn't doing direct damage, it's more units they don't have at their disposal. Could try that strat on Helios One too. I do agree with enlisting nightkin, but I assume that we have to recruit them first before deploying them, which means they won't be available until the next war action turn. I'll wait for Survivalist to chip in, but I think we should have enough T-series PA to pull off the false-flag in Jackpot Squad, the Enclave are the ones with X-01, and if they're appearing to chase them it sells the deception even more. Even if we can't pull off a false flag, 3 squads of PA, plus air support, and us, I think should be enough to take it, they only have 1 squad of knights and 50 infantry. We can retask 1st Enclave & Group Victor if you think that's not enough, I just want to make sure the Brotherhood aren't getting their hands on our civilian enclave personnel.
>>6441248I guess my logic on recruiting a disparate group of outsiders is that I want to avoid allowing any one power-block growing too influential. I fear that after this war which will undoubtedly reduce our securitrons and conventional forces we could end up in a scenario however temporary that the enclave immigrants are effectively our entire military or at least the greatest remaining fighting force in our military. If they also had control over the dam it would leave us vulnerable to their machinations. If our vetting process has been less then perfectly effective. Long story short I don't think the enclave have been in the directorate long enough to earn unconditional trust, and I would like to explore alternate options other then further empowering them after the conclusion of this war against the brotherhood.
Have we considered issuing a general call for volunteers this turn we have a reasonably well armed populace and in general our administration is popular. Couple that with the brotherhoods duplicity and I imagine our populace is eager to fight. While Volunteer forces wouldn't be much use in offensive operations they could take over rear echelon security and free up our more potent military assets for offensive operations.
>>6441251Yeah but nobody here is outright saying you need to give them unconditional trust. The Enclave are and MUST keep being vetted. Ontop of that we need to get actual schools set up, like ASAP. This will enable our own people who aren't tied to any one group to educate and then fill those rules.AS for the military issue, Well the only reason they will be is because we've been short on funds and shit rolls to raise up anything else. We honestly should've been training more regulars for awhile now but everything else keeps going on. Or we should finally just all in on getting the Secutrion factory set up instead of letting it collect dust. Its somewhat tiresome to keep trying to solve shit and it all gets worse then just dig into one problem and solve it at a time imo.
>>6441233You don't want to invite open legion troops into the mix. That will just draw the NCR eyes/ect into it.IF anything you want from the legion it should be either more intel guys or caravan/message runners. Also best case is we or somebody else break into Helios or black mountain while the other is 'attacked' as a distrction so we can reclaim them.
>>6441255I personally don't think over reliance on securitrons is the best option, they have some clear situational weaknesses and also have limited efficacy when they move out of easy communication range from yes man. I think after this war we will have the momentum to focus on military spending for a while and I think a couple more companies of infantry are in order at the very least.
>>6441258Your correct, We need both BUT splitting constantly is killing us. As I said we need to lock in on actually finishing a major objective after this war.
>>6441251It's fine not wanting the Enclave to be effectively running everything for us, but realistically what's the alternative? The Brotherhood are never coming back. The NCR will probably be happy to repair things and keep it going, but they're going to prioritise the interests of the NCR over the directorate as they have just done here. The Enclave is the only option we have left. And even then unless they get the Platinum chip or somehow break into the Lucky 38 there is absolutely no circumstance where they can pull off a coup without getting exterminated.
>>6441260I think that depends on how many securitrons we loose in this fight as compared to enclave losses. Actually might be an argument for giving the enclave a chance to prove themselves by throwing them into some meat grinders. Make sure that the post war balance of power still favors us, just an idea but maybe something to consider if we start loosing securitrons by the basket load
>>6441260As far as a realistic alternative, I'll readily admit there probably isn't one I mean we could ask Caesar and with how big his empire is he will probably have some people that know enough to be useful. But then it comes down do we trust Caesar or the Enclave more and are we willing to irritate the NCR over it. Personally I do trust old man Sallow more then the Enclave and I'm always willing to piss in the NCR's Cheerios but strategically that's probably not the best move
>>6441261Hell no, getting currently loyal soldiers killed out of paranoia is stupid, especially when we're fighting a war. If they take losses then so be it, but throwing people into meatgrinders doesn't prove their loyalty it just gives them all the more reason to rebel against shitty commanders.
>>6441250Well, with regards to Black Mountain and Helios... It seems that BM is jamming the broadcast from the 38, and if we destroy it we can get through. Maybe I am misinterpreting there? I am willing to pay the cost of repairing and rebuilding up there in the aftermath if it means crippling their comms and one of their strongholds now. I want this war to be over very fast because we are not at all prepared for a long one. I can appreciate not wanting to bomb it outright though, it would be a pain in the ass to put back together, and if we need it to broadcast our own comms then I suppose I could be swayed with a very good plan to capture it quickly. Helios, on the other hand, we need to just hose. It isn't supplying us energy and hasn't for a very long time, and we have gotten along fine without it. Even if we discard the fact that it powers their WMD (we barely survived, and with our luck we might not next time, it might get pointed at the strip or camp rex ffs). It is almost certainly covering at least half of their energy needs, and the panels are extraordinarily vulnerable to a bombing run. We will break their fucking backs if we send in the Lady. We need to break their backs.
>>6441250You have artillery from when the NCR evacuated but no one knows how to run it in the NCR. You could easily ask the Boomers to supply some personnel and use Brahmin to pull it to where you want, however. In regards to the false flag attack, you don’t have access to their comms but you have enough armor to make a “lost squad” of power armored soldiers.
>>6441263>More willing to risk NCR ''peace keepers'' or them pushing to directly deploy troopsthen>Having to put down what remains of the sick man of the high tech factions.You really should change that namefag from Loyal to retarded if thats the case.>>6441261Also how the fuck would 'testing your loyalty by diving into the meat grinder" test loyalty? In fact that would kill those ACTUALLY loyal and willing to join us.
>>6441267Bombing or attacking Helios one with it and a Vertibird mop up works for me.I really would much rather we take BM intact because if it can scramble our shit it could also extend our range for miles.
>>6441233This works for me and a general first pushWhat I want the most is for the Boomers to have a pass over the area and give us a sitrep of the area.I have a strong feeling that the NCR/Brotherhood are working together. NCR warhawks have been too quiet. They knew this area too well to be purely Brotherhood>Boomer BlightHildern is still alive isn't he?>>6441279My second request is to do a Courier insertion via plane at BM>Yes my pic is very much related thank youWHAT A FEAR IN MY HEARTBUT YOU'RE SO SUPREME
>>6441233Okay anon since you’re the only one that seemed to have submitted an actual strategic plan, we’ll use this as the base for this phase >The Strip – 168 – Retask 80>Freeside – 265 – Retask 100>The Dam – 100 – Retask 20>1st Company, 2nd Company on defence and as reserves>Move 1st & 2nd Westside to Rex as reserves>1st & 2nd Boomer Platoons to the 2nd Enclave and Group Whiskey as these are not artillery but heavy weaponry troopers >Robert’s Raiders tasked with locating the Brotherhood vertibird landing pads and destroying them>1st & 2nd Mechanised, Jackpot Squad, attack Black Mountain with support from the Vertibird gunships, potentially have the courier himself in this operation if that’s chosen for the turns>1st Enclave + Group Victor on retaking Goodsprings>2nd Enclave + Group Whiskey attacking Novac Scrap Yard and pushing to Novac itself if losses are small. This group should eventually pincer the Brotherhood forces to the South once we have greater control over the securitrons by taking Black Mountain.>Move artillery to Hoover to defend against any potential attacks, ask Boomers for personnel to work themThere are plenty of other diplomatic and domestic measures that have been talked about but are more fitting to the actual turn actions. This isn’t for sure, but this is how I read the wants of players. False flag attack received too much pushback and any Caesar interaction can be voted on soon. Jacobstown recruitment will be rolled into misc military actions this month but won’t really be available until at least the second phase, if not later especially if they’re going to engage in military actions. Am I missing any other military actions? Anything about mobilizing and such like >>6441135is more of a full-month turn thing
>>6441429This works for me, but is there support from more than two anons to send the Lady on a bombing run of Helios One, at least? I think we would really be flubbing it to not press the counterattack hard, now, while they are on the back foot, and the earlier we deal blows to their infrastructure the quicker we can end this. They have tough hardware but it's very energy reliant, wiping their big fragile power plant is as sensible an opening salvo as there ever was...
>>6441429In addition, the detailed Securitrons will be put into two large groups. One supporting Whiskey retaking Novac, the other taking Goodsprings
>>6441431I also didn’t write it down because I’m in the midst of a sinus infection but the Bomber will be used to attack BOS positions but not to take out the infrastructure of either Black Mountain or Helios. There’s plenty it can still hit anyway.
>>6441429I'm personally in favor of a general mobilization and call for volunteers. I don't think I got any support for that so far >+1 to this plan
>>6441429Support, Time for John Courier to hot drop in.>>6441383>Feet first into hell Courier>>6441429No interactions on the outskirts.However are our Fumglitar guys in any position to act?
>>6441473The Frumentarii? I can just bundle them in with the Raiders when destroying the Vertibird infrastructure. They were down south with the Enclave immigrants anyway
>>6441480Ah okay, Thank you.
You look at the map and grit your teeth. Not only have they seized some sentimental land to you, but they’ve cut the NVD in half and began to dig themselves in like a tick. Every hour that this war goes on is an hour that the Brotherhood can bring in reinforcements and an hour the NVD is cut off from trade and communication. No, there’s no room for caution or clever maneuvering. You need to attack now with overwhelming power. You take one last look at the map and your force distortion. [Here's what we’re going to do. Take 80 Securitrons from The Strip, 100 from Freeside and 20 from Hoover. I’m not worried about any attacks on the city right now, not with the losses they took in the opening stage. Split that group into two. One is called Whiskey and one is called Victor.]Kreger follows along wordlessly, a team of military aides surrounding you at the table as you dictate and gesticulate. [Taskforce Victor is taking back Goodsprings, carrying on to the old correctional facility. Along with 100 Securitrons, include the First Enclave Company. Keep property damage to a minimum, this is our own country we’re taking back.]Kreger nods. Kreger: Their force there is little more than a screening force. The Securitrons will more than make up for any rust from the new enclave recruits. I am worried about the hills on both paths heading to Goodsprings but we can have the Enclave act as a screening force. [Task Force Whiskey will have the other Securitrons taken from New Vegas, along with the Second Enclave Company. Add in those two platoons of Boomers as well. This group is swinging down from Boulder and pushing the Brotherhood out of Novac and Nelson.]Kreger points to the spot on the map around Helios, where the Brotherhood has had over a year to dig in. Kreger: If we don’t take Helios, that will be a bulge in our lines even if we take Novac and Nelson. Not to mention their forces still down south here, we could have a sizable group cut off.You look at the map from Kreger’s perspective. He’s right, but that’s assuming you allow the Brotherhood to break out and surround Task Force Whiskey.[This is war, Kreger. Anything can happen and we can’t prevent everything. If the Brotherhood attempt a breakout, I would hope the new line will hold. If it doesn’t, that’s why we will be positioning the First and Second infantry companies on reserve, around the NVD headquarters and Boulder City. They will act as the QRF and a last line of defense.]
He doesn’t say anything but doesn’t argue further. [I want to move both Westside companies to Camp Rex as well. We have no Securitrons here and we need to man the defenses that have been built up.]Kreger: The Westside Companies still have a little ways to come but I trust them. They can get to The Strip in less than a day and to Hoover in just a few hours. This is good. Now, the last part of your opening salvos against the Brotherhood. [I want Jackpot, the first and second mechanized squadrons to hit Black Mountain. Use the Vertibird gunships to provide fire support.]Kreger: Those Brotherhood forces are dug in deep, Director. And they can funnel reinforcements there easily, from Helios and Hidden Valley.[Exactly. We need to take pressure off the flanks so we can contain the Brotherhood. If we make a lot of noise and draw in more resources but can’t break through, that makes it easier for Whiskey and Victor teams]Kreger shakes his head. Kreger: I don’t see the Brotherhood letting their only means of communication with the outside world go without a fight. And fighting up a mountain in prepared positions…[I wouldn’t ask those boys to do anything I wouldn’t do. That’s why I’m joining the assault. If we do actually break through, we can order First Company up to the breakthrough.]Kreger: Hell, if you’re there it may just work. Okay, anything else before I send out the marching orders?You rack your brain. There’s plenty still left to do but nothing else that concerns…ah![Work with Secretary Cassidy, ask the Boomers to send some people to work out artillery. I want it dragged to Hoover and zeroed for any approaches to Boulder. I doubt they’ll try an attack but you never know. Finally, send Robert’s Raiders out ahead of this assault. The Brotherhood don’t have nearly the manpower to watch everything. They should work with the few Frumentarii down South and target Vertibird infrastructure.]Kreger relays the information to the necessary aides as they scurry out and about. With that, you’re finished here. But there’s still much to do.
Kreger: The men are mustering now. Want to come take a look? You don’t have a reason to say no, so you follow Kreger out onto the dusty parade grounds. The two Enclave companies are assembled. There wasn’t enough leather armor to outfit everyone, so the assembled soldiers have a hodgepodge of combat armor, reinforced leather armor, the same types of recon armor that the Brotherhood has, and everything in between. Their weapons are also just as varied, but they’re almost all plasma or laser weaponry. It’s impressive to see so much rare firepower in one place. As varied as their weapons and outfits are, they’re meticulously maintained. Even from across the grounds, you can see the pains taken by these soldiers to maintain and repair their equipment, assuredly to pass it down to the next generation. But what really catches your eye isn’t the gear each soldier carries, but what two soldiers at the head of each company carry. They’re banners, similar to those carried by Caesar but much different. They’re the banners of the NVD. On metal poles for each company, an animal’s skin is stretched across on each banner. But it’s what’s on the banners leaves you breathless. On the top and bottom of the banner, the words Disciplina and ]Fidelitas are stitched in with green fabric. On each side vertically stitched in red fabric are the words Securitas and Progresus. These are your words, the motifs of the NVD. In the center of the banner surrounded by the cornerstones of the NVD is a coyote, its back half taken over by cybernetics similar to Rex’s. In its mouth hangs a Lucky 38 chip adorned in vibrant red and green. You’re mesmerized. So much in fact that you don’t see the squat figure of Moreno stomping over to you. Moreno: The Coyote is The Big Red One’s. The Eagle is the All American’s.
He points at the other Enclave company. A similar banner is held at attention by the bearer but where there was a cyborg coyote on one, it is now an eagle. Sort of. Half of the eagle is cybernetic with the left side of the bird metal and wiring, the bones of its wings being metal fingers that extend across the canvas. The left side of the eagle is beautiful and healthy, it being a bald eagle like the Old America’s national animal. Instead of a beady black eye, the cybernetic side’s is ruby red, gazing at the observer. Clutched in the part-tissue, part-metal talons is the same adorned Lucky 38 chip.Moreno: Espirit de corps is as powerful as any gun, as motivating as any victory. Each company has a banner now, but I’ll let you see them for themselves. Hell, we’ve even started painting patches on the power armorYou’re awed and honored. You’ve never been prouder of the work you’ve done for the NVD than you are now, even if it’s just a silly banner. [Orion, are these boys ready? For what’s about to happen?]The hardass of the NVDAF softens his gaze, just slightly. Kreger can’t bare to make eye contact, standing ramrod straight and staring into the eyes of the assembled grunts. Moreno: No one wants to kill the Brotherhood more than these apes. They know the stakes better than anyone, Director. You can count on them to win or die trying. You tear your gaze away from your soldiers, men who have sworn loyalty to you. Men who will soon die for you and the NVD. [You don’t win a war by dying for your country, Moreno. You win it by making the other bastard die for his. See to your men, I’ll be in touch.]They’re uncomfortable as hell, but you take a Vertibird Gunship back to New Vegas. Time is of the essence.
Hell yeah. Let's kick these tincans asses.
Mojave RegionMonth 15-------------------------Population (Rough Estimate): 90,000Freeside/New Vegas/North Vegas: 70,000Novac: 850Westside:6,500Goodsprings: 1250Jacobstown: 900Primm: 2,250Nellis: 1,100Genesis: 400New Vegas Outskirts: 6,000Sloan: 400Boulder City: 150Bonnie Springs: 650Nipton: 150Nelson: 75Remaining population dispersed throughout regionNew Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.Westside: Some buildings electrified, pre-war ruins, pre-war buildings, shacks. Defensive wall. Abundant sanitation.Boulder City: Pre-War RuinsPrimm: Electricity. Intact pre-war buildings, pre-war ruinsNipton: No plumbing, no electricity, damaged buildings and rubbleGenesis: Intact pre-war buildings, tents Goodsprings: Electricity, intact pre-war housesNovac: Electricity, intact pre-war houses, defensive wall.Nelson: Ruined pre-war housingCamp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towersCamp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training groundsEconomyTariffs: Low 5%(+40,000 caps/turn)Casino Tribute: Intermediate (+70,000 caps/turn)Pharmaceutical Industry: (+10,000 caps/turn)Additional Dam Income: (+50,000 caps/turm)Gold Mine: (+10,000/month)Upkeep: -202,000 caps/turnTreasury: 502,000 caps (99 Gold Bars)Quality of LifePoor (Rising)The average resident of the NVD is incredibly poor and living conditions in the city are abhorrent, but the average NVD citizen is healthier than their legion and NCR counterparts and much safer than an NCR citizen. Much needs to be done but the potential of the NVD is evident. FoodBelow-average (Falling)Dynamic DietThe breadbasket of the NVD is now split in two. While there are still numerous farms and ranches in North Mojave and Lake Mead still available, the domestic food supply of the NVD has taken a large hit. WaterRising (Stable)Caesar has promised to resume water flow to Lake Mead, and while the population is steadily rising, the water situation is stable for the moment and slowly improving. But major investment is still needed. MedicinePoor (Stable)Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The cholera outbreak has been contained and minimized but the Mojave balanced on a knife’s edge.https://pastebin.com/WUaGdbQcAnon’s Suggestionshttps://pastebin.com/z8vZKF5i
ALERTS------------------WARNING: WARThe Brotherhood of Steel has launched a surprise attack across the NVD, cutting the small nation into two. While many of their initial objectives weren’t taken, the BOS can still bring in more and more resources from other chapters through their air power. Even now, the BOS are repositioning and preparing for their next move now that the shock has worn off. WARNING: TRADE & TOURISMTrade with your biggest partner has been nearly severed and the NCR has issued a ”do not travel” warning for the NVD. The BOS are careful to escort the NCR travelers back to the border and hand them over to wary NCR border guards. Trade with the Legion continues uninterrupted but exports and imports have plummeted and stranded NCR tourists on the strip are starting to panic. Not to mention the families of the Strip….WARNING: DOMESTIC REACTIONWhile many are still confused and scared at the sudden outbreak of fighting, others are enraged at the actions taken by the BOS and lines are forming to offer their services to fight back. Your Secretary of State notes that the BOS never formally declared war, an insult to the sovereignty of the NVD. She demands you formally declare war and mobilize the state to push the BOS out of the Mojave for good. WARNING: DOMESTIC DISRUPTIONIt’s not clear what the NCR’s reaction will be but for now, travel between the two halves of the NVD is nearly impossible. BOS have deployed among main arteries and have Vertibird patrols tracking any enemy movement. Many of your advisors agree, the longer this war goes on, the worse it will be for you and the NVD. NEW TURN GUIDANCEIn response to very helpful suggestions and constructive criticism from anons, we will be changing how rolls work to see if it help. The Courier will no longer have two direct actions and two diplomatic actions. He has found himself spread too thin with the matters of governance and unable to be the hyperlethal vector he is. To that end>1 Courier Action>1 Courier Diplomatic Action The upside is that you will now be able to roll 3d100+3 for each Courier action, instead of the standard 1d100. This should mean that the Courier is once again the agent of change he was. Additionally, I am re-evaluating how I determine DT and failures/successes with the goal to make it more satisfying for you all.As always, a work in progress.
>>6442043Doesnt the dam have Anti Air guns? I dont remember if they are anywhere near operational though.
>>6442042Courier Action >Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers. Courier Dipo >Contact Caesar through direct channels while I'm sure he's aware of the situation officially ask him to interdict any brotherhood forces that may be heading to the Mojave from the east
>>6442043Courier Action >Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, declare martial law, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers.Courier Diplo Action>Contact Caesar through direct channels while I'm sure he's aware of the situation officially ask him to interdict any brotherhood forces that may be heading to the Mojave from the east>Also see if we can sign any trade deals or anything else that can make up for the loss of revenue from no more NCR touristsOnce we take Black Mountain we might want to see if we can bait more Brotherhood forces into a trap with a joint Legion-Securitron operation, but that'll have to wait on how our opening phases go. Military Action>Install James Hsu as NVDAF Chief of Staff and task him with organising recruitment and equipping new companies. I know last thread we were supposed to install him as head of a new internal security force, but this is more important. Once the war's over we can review things and decide to keep him here or put him back on policing.Research>Doc Henry and Arcade recalled to the Lucky 38 and tasked with decoding House's plan to remove the Brotherhood.He must have had something up his sleeve before we came along, and we need to find out what. We could continue work on the Weather Machine, but I don't think it would be deployable in the near future. Industry>Any technicians we have tasked with repairing the damage to the dam and looking at House's laser system. If we can get that up and running again we can redeploy more Securitrons from Freeside and the Strip. Other>Send Ulysses to Jacobstown to request Markus for any Super Mutants willing to fight for us.>Promise the strip families a share of any war indemnities to make up for their losses while the borders are shut.>Get Veronica researching Helios One and its capabilities, what the space laser is and how it's used. (Hint hint, nudge nudge, in-character we don't know the C-Finder is in Freeside, but if someone were to stumble across it that would be very helpful)>Get the Follower's to set up Triage centres at Rex and McCarran>Give Yes-Man samples of Elijah's recordings and clone his voice so we can run psy-ops on the Brotherhood.
>>6442222In general I support this plan of action, though I will admit to being nervous about pulling Doc Henry and Arcade out of Big MT with house still mia.If he choose now to try and effect some plan of his I don't know how the Big MT crew would handle it and we wouldn't be able to devote any attention to it ourselves.
>>6442068They do but I’m going to say they’re inoperable. They seemed to have been there since the Great War and the NCR didn’t have the need for AA against the legion. It might not be a bad idea to find some to station there but the Securitron’s surface to air missiles can handle basic craft anyway
I’m hesitant to let you guys roll for the first war phase since there’s no firm commitment that the courier will join in on the operation at black mountain but I should mention that it would have to be a Courier action to join directly in the operations. If he doesn’t, all other rolls related to the first phase will get a little bump from him “overseeing” them
>>6442443I am willing to commit to Courier leading the assault on Black Mountain in person, if that helps.
>>6442444Seconded. Up and at 'em.
>>6442444>>6442480While I agree on the sentiment I think at the moment it is more valuable to be seen by our people and to give them a productive outlet for their rage and anger. The last thing we need is impromptu mobs of citizens running off to get gunned down by the brotherhood. The Courier is a force of nature in a fight but right now I think the directorate needs its director more then it needs the courier
>>6442486I’d let the courier action of declaring war on the BOS and mobilizing the state for war be diplomatic instead of a direct action, if that helps.
>>6442487That does not help me I still wanna reach out to Caesar personally
>>6442498C'mon anon, if Courier goes for Black Mountain we'll almost surely capture it, maybe even minimize losses in the process. Without, it feels like a slaughterhouse based on what Kreger said, and even if we beat the odds and take it, losses will surely be severe. Surely you must agree that regaining our full comms and guillotining theirs in one move has more utility than a phone call with Caesar, especially when we aren't even asking for actual reinforcements. We don't even have an indication that there are BoS in the East to any significant degree, and even if they are, Legion can't intercept their vertibirds or airships by chucking spears at the sky. They'd only be able to thwart ground based transports which they don't seem to rely on very much. I was willing to compromise with a bunch of your plans, but I think you should fold on this so we can get a quick dunk. Could shorten the war by weeks or months - the longer they hold Black Mountain, the tougher it'll be to climb later. More mines. More snipers. More traps. More troops...
>>6442487I'm happy switching to that. The Caesar thing is important, but not essential.
>>6442502Fair enough you've sold me +1 to >Courier fucks up black mountain >Courier declares war and mobilizes the nation >>6442110
>>6442043I'll back this guy >>6442222and this >>6442444>>6442487
Okay not seeing a lot of pushback so a modified >>6442222 wins Courier Action>Join on the assault in Black Mountain. It’s going to be a direct assault by your combined power armor. Feel free to suggest what weapons and armor he will use that will dictate his part in the battle. Otherwise I’ll just assume what’s best for the situation >3d100+8 (DT 65. This DT is just for your own success, will roll for your forces later)Courier Diplomatic > Make an address to the nation from within freeside or the strip, officially declare war on the brotherhood, and issue a call for volunteers provide some basic instructions on where the volunteer's should report and how they should organize themselves. Elect their own junior officers and nco's the Directorate military will provide senior officers and nco's. Call upon the strip families, the kings, west side and really any non government organizations with the means to help supply weapons and armaments to these new volunteers.3d100+8 (No DT, higher roll the better outcome for mobilization)Military>Install James Hsu as NVDAF Chief of Staff and task him with organizing recruitment and equipping new companies.1d100(DT 45) The hard part will be keeping Kreger’s background a secret lmao. Research>Doc Henry and Arcade recalled to the Lucky 38 and tasked with decoding House's plan to remove the Brotherhood. >1d100 (DT50) DT represents basically flipping a coin on finding the right thing to unscramble rather than the work to unscramble it Industry>Any technicians we have tasked with repairing the damage to the dam and looking at House's laser system. If we can get that up and running again we can redeploy more Securitrons from Freeside and the Strip1d100+1 (DT 75) High DT to repair all of the damage doneOther>Send Ulysses to Jacobstown to request Markus for any Super Mutants willing to fight for us.>Promise the strip families a share of any war indemnities to make up for their losses while the borders are shut.>Get Veronica researching Helios One and its capabilities, what the space laser is and how it's used. (Hint hint, nudge nudge, in-character we don't know the C-Finder is in Freeside, but if someone were to stumble across it that would be very helpful)>Get the Follower's to set up Triage centres at Rex and McCarran>Give Yes-Man samples of Elijah's recordings and clone his voice so we can run psy-ops on the Brotherhood.1d100 (DT 35) A real grab bag of stuff but none of it is particularly hard or impossible to do.
Rolled 13 + 8 (1d100 + 8)>>6442732I think our Tesla Armor is likely our best? Someone correct me if I'm wrong. Pally toaster, Oh, Baby, Thump Thump, This Machine? Emp grenades and smoke grenades out the ass. Rolling for Black Mountain, hoping our success will modify the rolls for our troops
Farting pissing fuck...
>>6442747Now I’m wondering if it should be 3 separate rolls of 1d100+8 or just someone rolling 3d100 for the courier. Open to suggestions. Having three seperate rolls of 1d100 by different players would mean players roll a lot
>>6442757You have enough voters to spread that one around, and you can just institute a rule where same IDs are allowed to do additional rolls after like, 8 hours, 12 hours, whatever until everything is knocked out. That's what I would do, anyways.
Does someone want to remind me how rolling on quest works? I've done it half a hundred times before but I always go too long in between the last time I rolled and when I try to roll again and end up forgetting
Rolled 49 + 8 (1d100 + 8)>>6442779In the options, dice+1d100+8At least rolling for the courier actions
Rolled 3 + 8 (1d100 + 8)>>6442732>Rolling >>6442781Thanks
>>6442793Oh Jesus fuck
God damn third anon save our ass jfc
Rolled 96 + 8 (1d100 + 8)>>6442732Rolling for the third Courier die
>>6442882Thank FUCKING Christ
Rolled 90 + 8 (1d100 + 8)>>6442732Courier diplomacy
>>6442732>The hard part will be keeping Kreger’s background a secret lmao.We probably also want to read Hsu in on Kreger's background sooner rather than later so we don't have a repeat of the Boone situation. Butter him up before though, don't drop it on him out of nowhere.
>>6442732Repair
Rolled 69 (1d100)>>6442918
Rolled 70 (1d100)>>6442732>1d100 (DT 35) A real grab bag of stuff but none of it is particularly hard or impossible to do.
Rolled 35 (1d100)whatever's next
>>6442962Can’t count it since you didn’t call what you’re rolling for lol but here’s what we have left Two courier diplomacy rolls even if you got a great roll in one Military and Research
Rolled 54 (1d100)Rolling for research
Rolled 59 (1d100)>>6442732Military
>>6442732Rolling for industry
Rolled 70 + 1 (1d100 + 1)>>6442732
Rolled 28, 62 + 8 = 98 (2d100 + 8)The remaining diplo rolls
>>6442732You really need to put that reminder for rolls Survivalist
>>6443101Yeah my bad I just figured it’s the same 6 anons playing and that lurkers who pop in wouldn’t roll. I can just add a little reminder at the bottom of every turn Anyways, good rolls, even the ones you didn’t get to roll 3 times for
>>6443137I know, I know. Dw about it, I do think though the quest is getting more anons recently. Might just be how I sense it; I didn't count them in full. Could be some of us are moving around too a lot.That would do.A change for once, good rolls at last ? What's next, rain in the Mojave ;)?
>>6443156>What's next, rain in the MojaveAs soon as we throw Henry, Arcade, Mobius, Think Tank, and thirty Enclave techs at Big MT the next chance we get to crunch time that motherfucker.
Rolled 66 (1d100)>>6442757>>6443101>>6443137>>6443156
>>6443197i pine to see Washington and Jeffersons dream of the Yeoman farmer nation fulfilled once again
>>6442977Glad it got kicked since it was a crap roll but noted, will specify moving forward. Thought we were just going down the list.
>>6443156Just you wait, I guarantee our military turn is going to be a disaster. Pls reverse jinx, pls reverse jinx
>>6443156Its not, people have dynamic IP or shit I think.
>>6443691>>6443137This is itWe have the reliable 6 who give really good information and direction, then it's me.I have a roaming IP and I post bullshit reaction pics and goon non-stop. However, I never goon to any of Courier 6's love interests because I'm a pal like that. I save myself for...Colonel Moore. I wish to rape her hag pussy so hard all the NCR will feel it.Pic Related is QMs face after reading this
>>6443957>>6443691Grim guys, real grim. Well to the same six anons who cycle their IPs just to excite me, expect some posts today. Was busy all weekend
The Vertibird gunship doesn’t take you to the Lucky 38. Or The Strip at all. Instead, you ask the pilots to drop you right in Freeside a few blocks from The Strip’s entrance. It’s usually a huge empty lot filled with vendors of all kinds, taking advantage of the foot traffic and relative safety. Since the outbreak of war however, the square has been evacuated by The King due to potential collateral damage from continued fighting. This doesn’t stop the crowds from quickly gathering as the Vertibird lands, the NVDPD even taking up firing positions before being told to stand down by the Securitrons on guard. With no threats present, the crowd continues to only grow in curiosity at first, and then excitement when you exit the cramped interior. You’re not exactly a pretty sight, as your duster is singed and melted in places, same as your thick, denim pants. But you carry yourself as a man on a mission. You look around for anything to give you an elevation advantage and settle on an old, rusty light pole stuck into a crumbling cement pillar. You climb up and hang off with one hand, looking at the rapidly-growing crowd. You don’t have anything planned, no great theatrics. Just an anger deep in your heart, one you hope is shared by the denizens of the NVD. It’s not just the poor and destitute of Freeside who are gathered. You see merchants, high-rollers, farmers and those from all walks of life filled with anger, sadness, trepidation and unease. There’s an energy in the late afternoon air, electricity coursing above the heads of everyone here. [Citizens of the NVD, some of you may know it but we’ve been attacked. We’ve been backstabbed by those thought to be friends, the Brotherhood of Steel. They have attacked our military bases, important strategic buildings and have occupied towns full of your countrymen. They have even tried to take New Vegas herself through a sneak attack. I’m here to say that we have turned back almost every one of these assaults, killing many of the Brotherhood in the process!]That’s not exactly true but they don’t need to know the details. The crowd doesn’t break out into cheers, but they’re hanging on your every word. As they always do. [And their treacheries know no bounds. After leaving a peaceful diplomatic meeting, they attempted to assassinate me, the Director of the NVD, on my way back to New Vegas!]That gets people talking as angry murmurs and gasps of disbelief run through the crowd.
[As I speak, the soldiers of the NVD are marching to take back the towns and settlements stolen from us by those monsters in their power armor, driving them back to their holes in the ground and eventually, out of the Mojave forever!]As if you planned it, 60 Securitrons wheel out of The Strip in an ordering column, heading towards Boulder City. [People of the NVD, we are now at war with the Brotherhood of Steel. They thought we would crumble at the first sign of aggression, but they didn't realize we’re the same people who threw off the yoke of the Legion and the NCR, fighting to make this land ours. What do you have to say about that?]No one speaks at first, the crowd unsure of the moment. That is until a faceless voice shouts out from the crowd-“KILL THEM ALL!”That finally ignites the assembled citizens, their shouts and jeers makes the anger palpable, as if you could reach out and immerse yourself in it like some cloud. Some want to “open those tin can soldiers like a pork n’ beans” while others want to handle the Brotherhood first, then the Legion.[These techno freaks want to take our independence, our freedom, our rights and our identity. They would rather have us as cattle than to call us a neighbor. They will not stop until all of us are under their steel boot. I call on every mutant, man, woman and child of the New Vegas Directorate to do your part and drive the invaders right out of the Mojave just as we did before.]You have to scream over the crowd and you’re sure many don’t hear your words, but the populace is stirred up. Not in an uncontrolled frenzy, but with the energy of a populace blinded with rage at an already unpopular group of xenophobes. You are carried through the crowd on the shoulders of the citizens, cheers of “Down with the Brotherhood” and “The Directorate Forever” rings through the streets. More men than you can count ask where they can enlist, while others thrust leather coin purses and jewelry into your hands as you rush back to the Lucky 38 to prepare the country for a (hopefully) quick war. A series of radio messages recorded by you go out over the airwaves and even with Black Mountain taken, they still reach the North Mojave. You instruct volunteers where to report and ask for “donations to the war effort” as well as other ways to support the state.
Your secretaries also reach out to their connections in business to urge them what will happen if the Brotherhood wins. It’s not a hard argument to make. In the following days, the government of the NVD is almost overwhelmed by the outpouring of support and enthusiasm from the citizens and businesses alike. From the salt of the earth laborers and farmers who make up a vast majority of the population, they have volunteered themselves to be put in the line of laser fire in defense of their infant nation. Due to the *extreme* numbers of volunteers, the NCOs and DIs taken from the NVDAF had prime choices in their new recruits. Even better however, is that many of those volunteers selected have prior combat experience in mercenary groups, caravan circuits, the NCR army or in other, less savory pursuits. The best of the best of these are immediately sent to the depleted infantry companies, bringing them back to full strength. The rest are organized into new companies with officers and NCOs brought in from elsewhere in the NVDAF. Senior DI Moreno will spend the month bringing these men back into fighting shape and to integrate them fully. Moreno is sure that these men could immediately become *Minutemen* instead of just rabble-rousing militiamen. Even better, their NCOs have convinced these new volunteers to go without pay for the duration of the war, choosing to fight instead for their homes (and the promise of any potential spoils of war).The only cost on your end then, and a large one at that, would have been to outfit many of these men with the necessary equipment, ammunition and weaponry. While many brought their weapons, they were in either poor condition or unsuitable for the type of combat soon to be seen. The type of weapon a man carries in Freeside is very different from what a homesteader may have put in Bitter Springs. This is where the businesses came in to assist. Whether they were small-time weapon manufacturers themselves, mercenary guild owners, caravan runners or just merchants who ply their wares, Secretary Garret convinced many of them that a Brotherhood victory would be very bad for business. Funny, you got flashbacks to your first day in Goodsprings dealing with the Powder Gangers. They’ve come together to provide Tier-2 weaponry, similar leather armor and enough ammunition for the upcoming campaign. Heck Gunderson, who had been unusually quiet lately, has also offered to supply these new troops with food for the same timeframe. The only catch is, it comes from the Bonnie Springs ranch so you assume it’s also a subtle request to defend his land. In addition to this, those with NCR influence have reached out to pressure the government to take action and impede the Brotherhood invasion. While there’s no way they will risk war, the Brotherhood likewise will not attack the NCR either so it’s a game of politics and clever maneuvering.
In the most shocking but welcome surprise of all, a veteran mercenary infantry company was sent by rail and marched through the desert and down south to arrive in New Vegas. The mercenary captain is ushered in to meet you at the Lucky 38, delivering a letter from Miss Chen herself. Director, I’ve heard you have run into some trouble from a mutual enemy of ours. Consider this a gift from your friends out west. You can make it up to me soon, maybe coming to visit when this all blows over? Good luck, stud. She signs off with a lipstick kiss on the letter. You quickly pocket the letter. You’ll make sure Cass never sees it. Captain Park is the leader of the “Flying Fists”, an elite mercenary outfit that is under the nominal control of the Steel Palace where their emperor rules. The Flying Fists are then contracted out to foreign interests, usually to serve some unknown goal of The Shi. The infantry company is equipped with advanced combat armor like the Mk.ll painted in fiery red and a golden yellow, depicting what you assume to be Chinese characters, exotic animals and other icons completely lost to you. Some are equipped with stealth suits similar to the ones you wear, but with a distinct Shi design to them. Most curiously are the robots they bring with them. There are Mister Handys, two massive Sentry Bots, and an unknown, humanoid battle bot that has one giant glowing eye on its head and two blades on its hands. These too are decorated in similar red and gold, Chinese motifs. Captain Park explains that his Fists are structured to be a self-contained deep information unit designed to seep into the lines of the enemy, cause chaos and then follow it up with fury. They are at your service until the conflict ends. That leaves you with a windfall of forces that are available at the start of next month (besides the Flying Fists who are available during the next phase) as well as an energized populace who are all-in on pushing the Brotherhood out. You silently thank some higher power that for now, you have the full might of the NVD behind you. +10 Minutemen companies available next month, no upkeep for duration of war + “Flying Fists” Elite Mercenary Company available next battle phase, no upkeep for duration of war
Wonderful. The Lost Hills vandals will taste the strength of the NVD and of its people, and even the help of one of the great businesses in the NCR. Even if this war hurts us, the NVD will fight on.
You had ordered the newly-highered James Hsu to organize the volunteers into a semblance of a fighting force and outfit them with NCOs and leadership. However, that was mostly done by the volunteers themselves leaving Hsu with little to do during a war, something that chafed him to no end. Instead of letting a mind such as his waste away in a stuffy office at McCarran (his same office he had as an NCR officer, funny enough) he instead takes it upon himself to meet with the leadership of as many of the units as possible and explain anti-BOS tactics.As there are many in the NCR military who fought the Brotherhood in a similar setting as this, painful lessons were learned and then passed down not to the infantry themselves, but their officers for a future conflict. Hsu doesn’t sleep much as he travels between camps as fast as he can, giving crash-courses on what to expect and how to counter some of their more common battlefield tactics. Normally this would be similar to “pissing in the wind” due to how unknown Hsu is and the limited time before combat with an enemy of unknown strength and exact positioning, but veterans of the NCR who now serve in the NVD vouch for man and Hsu himself has a personal magnetism that’s irresistible to the grunts. Hsu visits the frontline units first, those on the eve of combat. He then travels to those acting as a QRF, giving them a little more thorough overview of what they can expect. As the first phase of the war is executed by your forces, Hsu returns to Camp Rex and gives those stationed there a very thorough course on fighting the Brotherhood. These two companies, the 1st and 2nd Westside, are now very confident in going up against the enemy and will perform better against the BOS. With his work done, he continues to assist Kreger in the administrative side of warfare. Hsu is quickly proving himself as a workhorse, accepting his role as a temporary Chief of Staff to Secretary Kreger. And since you hear no protests about working with “genocidal fascists” you assume he’s none the wiser.
So I just remembered that the teleporter for Big Mountain teleports you back to the Mojave Drive-In, on the far side of the Brotherhood lines. That puts you guys in an interesting predicament.
Okay I looked and it seems that I never really specified you guys teleporting back to the Mojave Drive In and having to walk all the way back to New Vegas so I’m being very, very, very nice and saying that the Courier tinkered with the teleporter at some point to drop him off on the Lucky 38 Balcony.
You’ve committed yourself to joining the most dangerous part of the upcoming operation, but before you do, there’s something that needs to be done. Especially if you are to die attacking Black Mountain. You take a quick teleport over to the Big Empty and head over to the X-17 where your fledgling research team is still working on the weather machine. You’re not here for a status update, of course. Dr. Henry is sitting in his little office right by the entrance, scribbling something down as you enter. He looks shocked and slightly horrified before standing up and coming over to you. Henry: Courier, you’re here much earlier than I expected! I fear I have little to update you about, but we did get one of the pylons working and are quickly rebuilding the other! [That’s great news, Doctor, but that’s not why I’m here. Please go fetch Arcade.]He doesn’t question it and heads in deeper to the facility. You see Dr. Dala and Borous float by, carrying heaps of metal and unrecognizable tools. To be fair, the facility does seem to be in better working condition. Arcade and Henry appear just a few minutes later, followed by Klein. Klein: COURIER, WHAT DO YOU NEED WITH MY ASSISTANTS?You ignore the floating brain and instead direct your attention to the two human scientists. [Arcade, Henry, you two need to come back with me to the Mojave now. The Brotherhood launched a surprise invasion.]Arcade: WHAT?Henry: We should have never trusted those technofascists!Arcade: Henry, I’ll ignore the obvious irony there. Courier, why are you here then? [I’ll explain on the way. There’s literally no time to waste.]Klein floats around and blocks your path towards the exit. Klein: WHAT ARE WE TO DO WITHOUT OUR FLESHY LAB ASSISTANTS?You calm your nerves. You have no interest in getting into a fight with Klein today. [Continue working on the machine. I understand progress will be slower, but war demands sacrifices from science. I’m sure you know that better than anyone.]
Klein seemingly takes that to heart and floats back out of the way, saying nothing as the three of you exit the facility and enter the Big Empty. You know you’re not supposed to teleport more than two living beings at the same time, but your stomach can’t handle back-to-back teleports so you link arms and hope for the best once again. The three of you appear right back on the Lucky 38 balcony, just as you always have ever since you got fed up with the constant walking back to New Vegas. Arcade and Henry vomit over the edge of the railing while you take a few breaths to steady yourself. You take a minute to look over the Mojave, it being much darker with the damage to Hoover. All remaining power was rerouted to New Vegas but even then, some parts of Freeside are now without power. It’s only the patriotic fervor spreading through your citizens that prevents this from becoming anarchy. [Okay, here’s the situation. They’ve cut the NVD in half, seizing Goodsprings and Novac. They also attempted to take the Lucky 38 and McCarran, while succeeding in sabotaging Hoover.]Henry wipes the vomit from the corner of his mouth.Henry: Fuck em. What do you need from us, Director? [Right now as I speak, we’re preparing an all-out assault on Brotherhood positions. Before long, they’ll be bottled back up in Hidden Valley.]Arcade: That will be a nightmare to take, Six. That’s the reason the NCR never took Lost Hills, though it’s a much larger complex.[That’s what I’m betting on. House surely had plans on dealing with the Brotherhood, just maybe not a brotherhood who has taken half of the Mojave. It’s somewhere in his files, but they’re corrupted or encrypted. Work with Yes Man but I need House’s plans.]Arcade: Honestly it will be a good chance of scenery and if I had to stay in a room with the think tank for another week…Henry: It’ll be done. I’m not going to let the Brotherhood drive me out of another home. Come on, Arcade. Doctor Henry stomps into the Lucky 38, more intense than you’ve ever seen him. Arcade just shrugs and follows him in.
You don’t have time to monitor their work, but it eventually comes to fruition. In a folder titled “Internal Enemies”, Arcade manages to shift through the corruption, encryption and general chaff of the computer system to find the section on the Brotherhood. To no one’s shock, House never planned on being caught by surprise. In fact, The Brotherhood would have still been stuck in the Hidden Valley bunker complex instead of spread throughout the mountains surrounding it. His solution was simple,destroy or block the ventilation units on the surface and kill anyone who attempts to come out. Destruction of the bunker’s surface infrastructure was a worst-case scenario due to the value of the facility and of the weather generator, but House saw the dislodging of the BOS even more important. So the good news is that you have the exact location of every single hidden ventilation shaft. The bad news is that they are all scattered in the valley and presumably guarded by the Brotherhood. They aren’t able to be reached until the Brotherhood are basically pushed right back to their starting position, though this time they’ll be much stronger.
>>6444512>Ventilation Really does make me wanna spam weather machine and drown them as soon as we can make it rain. The valley is surrounded by boulders and filled with dust. It'll fill up like a bowl and the bottom will be quicksand.
Operation: Can Opener Phase 1 of NVD-BOS WarTaskforce Victor 1d100+4 (DT 35)Reasoning: Unknown number of BOS, entrenched. Collateral damage is to be kept to an absolute minimum, unproven recruits, hindered Securitrons. BOS outnumbered Taskforce Whiskey 1d100+4 (DT 65)Reasoning: Unknown number of BOS, presumably high, entrenched. Collateral damage is to be kept to an absolute minimum, unproven recruits, hindered Securitrons. BOS outnumbered though able to be reinforced from multiple locations. Bad terrain for approaching assault Black Mountain Assault1d100+4 (DT35)Reasoning: Unnatural 100 rolled, this is more for casualties inflicted by the BOSBoomer Bombing Run 1d100 (No DT, higher the better)Commando Infiltration 1d100+2 (DT75)Reasoning: Inexperience of the commandos, unknown location of Vertibird infrastructure, skill and technology of BOS enemies (I think this should be all the rolls for the first phase, offensively.)
Rolled 22 + 4 (1d100 + 4)>>6444523Victor
Rolled 39 + 4 (1d100 + 4)>>6444523WhiskeyFOR THE NVD!
This quest is so cursed. I am not rolling for next turn; these dice are always weak.If nothing else, next turn we will have more units ready. And we can reinforce losses more easily than BoS.
Rolled 45 + 4 (1d100 + 4)>>6444523Black Mountain Assault... Vengeance guide my hand
Black Mountain Ass
Rolled 8 (1d100)Boomer
Jesus Christ
>>6444551Even worse lol. Bomb was a dud.
>>6444552Yeah, I thought it was too weird that we had somehow made good rolls before. The regular bad rolls schedule is back on the menu.
>>6444552>>6444553>>6444555Pretty forgiving DT's too, honestly. Just how it goes in the Mojave.
Rolled 47 + 2 (1d100 + 2)>>6444523CommandosGood god I knew our rolls were too good to be true.
Boomers didn't manage to bomb anything. Commandos were too ambitious; probably, I reckon they suffered heavy losses, and reinforcing them is probably not easy. Black Mountain Assault is the only one that passed. Both Group Whiskey and Group Victor didn't get near their DTs. Especially Whiskey. No crit losses at least, though the 8 was awfully close. But it's very unlikely the bombing run would be anything but either something bombed or nothing bombed. AA isn't exactly plentiful around here, and I doubt the BoS have it here, so no risk.Group Whiskey and Group Victor will suffer several losses and be forced to retreat; reinforcing them at full strength again should be viable, and it might be wise to have Hsu give them some talking and quick training in anti-BoS tactics. The only issue is any lost war gear of our dead soldiers, but we might be able to ensure they have okay equipment replacements with what our citizens are doing and any looted equipment from the BoS. If nothing else, our second counterattack can be far stronger.Taking Black Mountain, though, means we can coordinate with our southern settlements, and we can keep morale up in occupied Mojave settlements (we could also have our people start to resist BoS occupation; might provide a bonus to retaking settlements). And be connected with our southern forces and Genesis. By having Black Mountain, we can also be a bit safer for Sloan and the NVD Headquarters (fewer ground avenues of attack for the BoS). Is at least one victory.
So we can't bomb the BoS troops in Novac and Goodsprings, since there is a heavy risk of killing our own. Maybe we should start bombing and sieging Helios One, both with artillery and the Booomer Bomber. There is only BoS there, and we can force anyone there to be sieged. There is a good chance they will die, and the structure will be damaged. But at this point it might be for the best.Should we just go for a second counterattack on Goodsprings and Novac, after we reorganize? Maybe we can try and coordinate with our people there and then strike from both outside and inside.There is a chance this might fail, though; I suspect Lost Hills has already made sure our occupied populations cannot harm or sabotage their military forces. Requisitioned weapons, enforce occupation law and rules, executions for anyone who disobeys. Our people are likely going to rebel if we do ask on the radio; they could do guerrilla and sabotage. Maybe we can send a group of our own to infiltrate one occupied settlement at first. And then do a coordinated strike both from inside and outside the settlement. I would send Ulysses and Courier Six, supported by Nightkin and our spies, to do it, probably picking Goodsprings first for the food the Governorships produces.////The war aside, it's funny that when we thought about making that Courier Museum many threads ago, we didn't know when to make it, and what to put in it. Now history is forming in front of us, so when we make that museum in the future, we can probably put stuff from the first NVD war.
>>6444560>>6444555>>6444553>>6444552
Depending on the damage to Robert Raiders (and if they can be replenished), i am thinking that we can have them instead harass BoS patrols and supply lines. For try and make the work of either Group Victor or Group Whiskey easier. The DC for going after that Vertibird Infrastructure is too high to pass, so it must be difficult to find and very heavily defended. Its not reasonable to pass with this quest standard rolls in mind (genuinely any other quest on the board, has far more better rolls than this one).We need to lower those DCs of Novac and Goodsprings. Otherwise the second counterattacks we make there will have a similar DCs to pass.Here is what I am thinking for now :- After Group Whiskey and Group Victor have reinforced from their losses, and they passed some time training/learning with Hsu, we prepare to send them down for the second counterattacks. Of course NVD minutemen units will join them.- With the taking of Black Mountain we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Propaganda for the morale of the NVD can be made and spread. Propaganda against the BoS will be made too.- Robert Raiders (after reinforcing/resting at Camp Rex or Mc Carran) harass BoS supply lines and patrols around Novac- Flying Fists harass BoS supply lines and patrols around Goodsprings- We can coordinate Genesis defense.- At night we infiltrate Goodsprings, for the purpose of assassinations, sabotages and disruption of the BoS force there. I am thinking to have this done by Six, Ulysses, the Nightkins and our spies recruits. If we are discovered or when we judge is the best time, we send a signal for Group Victor to start their attack.- We siege Helios One with artillery and the Boomers keep bombing it with their bomber. A taskforce will be required to be sent here for protect the artillery sieging Helios One (Hopefully Veronica discovers enough of Helios One)
Taking Black Mountain directly threatens Helios One and Hidden Valley. We now control the only passage between the two, and if they want to reinforce either they will have to go around the mountain range. Depending on how things go, we could also feasibly assault one or the other, especially with our new reinforcements. Bottling up Hidden Valley would be a big victory, if we control the bunker entrances we can keep them down there until the end of the war. Alternatively, if we take Helios One then that removes Archimedes from play and removes an essential fallback position for them, which will allow us to destroy their other forces all the quicker. Not taking Goodsprings and Novac sucks, but there's not much we could have done there, especially with the low DC. We'll have to wait and see casualties to decide if we want to keep attacking them or pull them back somewhere else. I'm inclined to keep at it, because there aren't many other places we can attack. Just have to wait and see the results.
>>6444639With our standard rolls that DT of 35 is kind of difficult to pass. The 65 DT is even higher. We have to think of ways to lower those DCs. Hsu training/learning for troops might give them a small bonus; a successful harassing action could be crucial to weaken defenses (patrols/supply routes), sabotages/assassinations after infiltrating occupied settlements should weaken the resolve of the BoS forces present there.Hidden Valley seems a tough nut to crack. Right now, if we try to land block it, we have all those BoS forces outside behind us and all the ones inside. I think we need to kick the BoS from all the Mojave first. Helios One and REPCONN Launch are two other strongholds that will need to be sieged/bombed as well (direct assault seems suicidal).We also need to reclaim our settlements; many BoS forces are occupying them, and ultimately it gives us many problems not to have them (less food production, cut from trade/tourism, less mining, occupied settlements, no taxes from there etc..).
While you’re preparing for the assault on Black Mountain, you had a series of smaller orders composed and sent out by Jane. One of the most important was sending Ulysses to Jacobstown and asking for their assistance. You know they’ve offered it before but that wasn’t during a war against an eternal enemy of the Super Mutants. But just like the Enclave, the chance at fighting the Brotherhood to defend their home is something many of them can’t pass up. Marcus can’t let everyone go, at least not immediately, as there are plenty of mutants serving important roles in the community. Instead, he can immediately provide two squads of Nightkin, a platoon of Super Mutants equipped with armor and heavy weaponry, as well as a platoon of ghouls outfitted for long-range, skirmishing and light infantry duties. Ulysses raises concerns on the integration of these forces into the NVDAF at large but concedes that in wartime, it matters a little less who’s in your foxhole as long as you can depend on them. All in all, Jacobstown may be the most “bought-in” to the war than any other place in the NVD and they will continue to provide resources and personnel as the war drags on. If it drags on. Super Mutant Heavy PlatoonGhoul Light Infantry Platoon 2 Nightkin Infiltration SquadsWith The Strip placed with the fervors of war and a promise of reimbursement from war spoils, you’re not nearly as worried about the families, both big and small. What you’re still worried about are the casualties that will come from fighting, be they civilian or military. The NVDAF doesn’t have actual trained medics or doctors and the medical system of the NVD is suspect at best. While the followers are entrenched, they’re under new leadership of a man who doesn’t have a medical background and you know how nasty combat can be. Still, something needs to be done. You have a couple of Auto-Docs in Freeside and one at Camp Rex, but the latter is working on saving Veronica’s life and the former are either being repaired or operating on the residents of the NVD. You send out warnings to settlements still under your control, and to the larger collections of medics/doctors/nurses scattered around New Vegas at large. You don’t have many medical supplies to offer, but in keeping with the unified attitude of the NVD, the Gomorrah and a handful of smaller casinos have donated supplies to the local clinics, mostly strong liquor and Med-X. Still, there’s only so much that can be done to prepare for the influx of casualties. The only saving grace is that collateral damage has been kept to a shocking minimum so far, and there’s no real unrest and rioting, so the meager medical system of the NVD isn’t overwhelmed. Yet.
Good news so far. We can put to use this soldiers. I think we can try to apply my plan from previous posts.>>6444627This here.>>6444855I was honestly afraid one of the BoS targets was just destroying the Old Mormon Fort, or even the current hospital that is being built in honor of Farkas's titanical efforts. Glad they just tried their hand with the Lucky 38 and many died doing so.
There was more you had ordered, but you don’t have time to monitor or receive updates. No, you’re putting your money where your mouth is and joining the most dangerous, and most important, mission.The terrain of Black Mountain is a, well, mountain that rests in a small mountain range in the heart of the NVD. Aside from Hidden Valley being tucked into…a valley….Black Mountain is the only other thing of note. You know how important it is, and so do the Brotherhood.Black Mountain was originally bathed in radiation from some nuclear strike centuries ago, but the Brotherhood had steadily “cleaned” the area up as they fixed up the radio arrays and used it for joint BOS-NVD purposes. Veronica would occasionally visit and check in on the operation but you never had to send anyone there as once it was connected to the Lucky 38, all information ran through there. So now, not only are the Securitron’s capabilities much poorer than they were, your intelligence capabilities are also curtailed. Not only this but Black Mountain is the Brotherhood's only way to communicate with the outside world. If you seize and hold the mountain, the Mojave goes dark. You can’t predict Lost Hill’s next steps and they can still communicate through Vertibirds, but this would be the biggest hit to the war effort in the Mojave besides taking Hidden Valley. Which is just right next door.These thoughts roll through your mind as you prepare for the coming mission. This is the first time in a long time that you’ve been in cl bat with a dangerous - very dangerous - enemy and instead of sneaking in, you’re leading the assault right from the front. Smart? Maybe not but the whole Black Mountain Assault is one predicated on violence.
To that end, you show up to the staging area near the NVD Headquarters with your Tesla Armor, perhaps the rarest type anywhere in the Wasteland. Aside from its strange look, with Tesla coils arcing electricity across the armor’s surface, it massively decreases energy weapon damage due to the coils redistributing the damage like a second layer of armor. Additionally, it actually increases the user’s proficiency with energy weapons. From your limited investigation into the reasons, you’ve found that the electrical “aura” from the coils give projectiles a boost and improves energy use. You’re carrying the Q-38 as your primary, a heavy hitting plasma rifle that you know will put a hole in power armor. You also bring the Tri-Beam laser rifle, a short-range option for softer targets. In keeping with the theme, you strap a unique super-sledge nicknamed Oh, Baby to your back and attach the Paladin Toaster to your right thigh. Thump-Thump is also included with a grab-bag of plasma, EMP and smoke grenades. All in all, you’re a walking maelstrom of death, destruction. A true hyper-lethal vector. The staging area is just south of the MVD headquarters at an abandoned warehouse on the outskirts of a neighborhood. The NVDPD, sections of the 1st Company and Securitrons left on defense are stationed in and around the Headquarters to watch for any BOS assault. For now, they’re happy to lick their wounds and dig in on the mountain. The three squads joining you are an eclectic mix. Jackpot Squad have all been hand-picked by the Remnants and given months of training. They’re not nearly as good as a Paladin, but they still move with a purpose and know how to handle their suits. It doesn’t hurt that they are also equipped with some of the nicest weaponry around, courtesy of your private armory. Preparations go quick and you run through the very brief battle plan. You don’t know what to expect, only that this team must seize Black Mountain.
4chan won’t let me delete the post so fuck me I guess
>>6444972Well if your requesting or offering
>>6444972based Survivalist offering himself to us.
The three squads stand around you in a semi-circle, their faces a mix of fear, excitement or both. For many, it will be their first real taste of combat. Jackpot Squad is made up of five men born and raised in the Mojave. You read the stenciled names on their armored chests. Jackpot 1- Pvt. NordenJackpot 2- Pvt. ScavmanJackpot 3- Cpl. BrueningJackpot 4- Cpl. GullJackpot 5- Sgt. Hilliard You look them in their eyes and nod. You then take a look at the two Enclave squads. No, not Enclave. They’re NVD now and they’ll be reborn in combat. Their armor is a mix of new and old, of varying designs and modifications. Some of their helmets have improved optics, those being thermal imaging or improved magnification. Others have strange paint slathered on the armored plates, helping with energy projectile resistance. One of the suits of power armor, a T-45, even has a jet pack attached. It gives the “light” armor an even greater degree of movement. You’ve combined the two squads into one, naming it “Warhorse”.Warhorse 1.1- Pvt. GreeneWarhorse 1.2- Pvt. WashingtonWarhorse 1.3- Pvt. AdamsWarhorse 1.4- Cpl. Harrison Warhorse 1.5- Sgt. Lafayette Warhorse 2.1- Pvt. Jackson Warhorse 2.2- Pvt. Goulder Warhorse 2.3- Cpl. Coolidge Warhorse 2.4- Sgt. RooseveltWarhorse 2.5- Cpt. Kennedy These are the men you're going to war with. These are the men who are all looking to you for assurance. [I don’t have much to say, not this time. The Brotherhood are in our country, killing our countrymen. They have the high ground, but we have the ferocity. Kill them before they kill you, look out for the guy standing next to you.]You place the helmet on your head, letting the systems boot up and the armor to sync. The 15 shock troopers in front of you do the same. [Alright, let’s go get some.]
*Three hours later*Your chest heaves with exertion as you force your power armor up and over another mountain ledge. To your left is Bruening and Roosevelt. Somewhere to your right are Greene, Norden and Adams. Your team has been in constant combat since the minute all 16 of you charged across the open ground from the ruins of the edge of a neighborhood, the base of the mountain where the BOS had their skirmish line. You ordered the assault as soon as you heard the explosions and gunfire on both flanks - Taskforces Victor and Whiskey moving towards their own objectives. You have no target designator for Vertibird firing missions, communicating with the squadron commander over radio instead. As your team ran across the open desert ground in the early morning light, the three craft opened up on any outgoing fire from the base of the mountain. The shock troopers didn’t stop to fire, just weaving across open desert trying to get to cover before the fire got too accurate. You would have been facing a long, dangerous fight up the mountain if Pvt. Scavman - who grew up in Novac - hadn’t pointed out a little known mountain pass that would take you close to the top. Unfortunately, it’s a narrow and dangerous path and if the Brotherhood had found out, it would be like shooting radroaches in a barrel. That’s when you decided to send five troopers up that path while you took the rest on the long way around, figuring all the way up. You’ve never fought an enemy like the Brotherhood of Steel but the stories you heard were far from the reality. The Brotherhood, especially those out of power armor, don’t fight like valiant knights shrugging off plasma fire. They fight like brush bandits, shooting and fading into the background buying time. In fact, you hadn’t seen a Paladin for most of the climb up. Instead, there were boobytraps and mines to slow your approach. That’s where you find yourself now, ready to go over the top and assault Black Mountain itself. You’ve waved off the Vertibirds due to the AA you know the Brotherhood have around the facility, so it’ll be metal against metal. Man against man. The plan was for you to start the assault and have the squad on the secret path come out and flank the Brotherhood. That was until you heard gunfire from the other side of the mountain. Your short-range radio crackles.*Director, this is Warhorse 2.2. We are currently engaged with the Brotherhood, they found us!*Fuck, there goes your ace in the hole. You turn on your external speakers. [Alright you apes, who wants to live forever?]You stand up and jump over the rocky lip, landing on open ground.
Your troopers also use their speakers and let out a yell, following you over and rushing into the oncoming fire. Except there’s no Brotherhood there, at least not in front of you. Your team is spread out near one of the larger radio antennas, quickly moving to the first large building, one of the many offices spread out on the mountaintop. As your armor bounds cross the gravel, you sweep your plasma rifle around in an arc and take a look around. The Brotherhood have done a lot of work, even putting up a few small buildings of their own. Many of the radio arrays have been repaired or are in the process of being so and you see the defenses the defenders have thrown up. Sandbag bunkers, heavy weaponry, choke points and concertina wire. If you would have come up the easy way, it would have been a massacre. Climbing up the mountain was hell on your body but avoided the massing of the Brotherhood forces. Speaking of….You’re not faced with a company of angry and entrenched Brotherhood backed up with power armor. Instead, you’re looking at the backs of maybe 40~ infantry covering the approach of the squad you sent around the other side of the mountain. It literally doesn’t get easier than this. You’re not even the first one to start firing on the enemy, but you quickly join in. You fire the Q-38 rifle until it goes dry. It’s a massacre. The unarmored Knights are caught completely unaware and you know personally how quick the fear of a surprise attack can spread through the ranks. Within a minute, half the defenders are dead or dying and the rest have dropped their weapons and are retreating down the road. The flanking force finally climbs up, down one member and worse for wear. Private Scavman trots over to you and salutes, before taking off his half-melted helmet. Jackpot 2: Sir, you made it right on time! They must have heard us scaling up the wall! I-I think Jackson is dead, sir!! He took- Warhorse 1.5: Sir, we have Brotherhood reinforcements coming up the road! Power armor! They’re right on top of us!Your team is spread out across the open ground of Black Mountain, taking care to avoid the radioactive crater that was in the process of being filled. [Jackpot, Warhorse, prepare to receive the enemy!]The BOS Power Armor crest the ramp as soon as the words leave your mouth. They charge up and over just as you had done, firing and throwing explosives. It’s your turn to be out of position and it’s hard to get small with power armor. Instead, you charge forward with one hand firing the Tri-Beam and the other wrapped in the Paladin Toaster. Your men are right behind you, running in stride and laying the hate.
Corporal Coolidge activates his jet pack and arcs through the air, firing as he comes down behind the Brotherhood onslaught. A plasma grenade sails over and explodes somewhere behind while Warhorse 1.1 falls under a hail of laser fire. You close the last few feet and drop the rifle as you swing your first into the side of a T-45 suit of armor. It doesn’t crack or explode but the sheer force dents the armor and causes the armored Knight to stumble and kneel down in pain. You wind up for another punch and smash his helmet in, brain, blood, metal and bone exploding out as the suit collapses. The NVD and BOS are firing nearly point-blank at each other, using the speed and maneuverability of the power armor to avoid hits. You’re too close to use explosives so you grab the super sledge off your back and begin swinging indiscriminably. Your natural speed and strength are only heightened by the armor and you move too quickly for the BOS to avoid your hits. You catch arms, legs, heads and torsos in your tornado of violence as the NVD fires on the disorganized Brotherhood. Just as the battle is turning in your favor, the routed Brotherhood return back up the hill and join in the fighting right as Brotherhood scribes flood out of the monitoring stations toting laser pistols and other small arms. You’re in a very dangerous situation. [Jackpot, take those Brotherhood coming out of the building!]You don’t have time to order Warhorse around, you just hope they can’t put two and two together. You rush forward out of the group of PA BOS and right for the approaching light infantry. You left the sledge somewhere in the pile of gore behind you so your hands go to two plasma grenades. Fire hits your armor, either being absorbed or deflected, but your focus remains unchanged. Before the grenades are even rolled to the feet of the stunned, you have Thump-Thump out sending 40mm rounds danger close. Your armor absorbs the impact and protects from the shrapnel but the unarmored Brotherhood aren’t as lucky. The platoon is blown apart in seconds and you pick up a dropped plasma rifle to quickly finish off the rest in VATS. You stand there heaving with exertion, dripping with gore and suffering from more than a few wounds. But it isn’t over yet. You turn and sprint back into the fight.
The Battle for Black Mountain was quickly mopped up after you turned the reinforcing Brotherhood knights into piles of mush. The remaining Paladins were left disorientated and confused after you leapt into their midsts with murder on your mind. The scribes especially weren’t keen on throwing their lives away in a clearly doomed fight and threw down their weapons. Not only have you captured Black Mountain intact, but you’ve captured weapons and supplies stockpiled for a siege the Brotherhood never got. In addition to the weapons and armor pilfered, your team found a transport Vertibird that must have been used to ferry personnel around their territory. While you have no one in your immediate team who can fly, you’ve sent for two pilots to take it back to Camp Rex. It was easy for you to walk into the central broadcasting & monitoring station to sever the connection with other Brotherhood chapters and resume connection with The Lucky 38.It was a decisive, shocking victory but it came at a cost. Your unmatched medical skills came in handy in keeping those PA soldiers who were injured alive but you couldn’t do anything for Private Jackson, who took a plasma shot center-mass and fell off the mountain and Corporal Harrison, who was the victim of the plasma grenades thrown by the BOS. -2 PA Troopers+15 prisoners +12 sets of PA (damaged)+1 Transport Vertibird+25 Tier 3 Firearms Still, it’s a miraculous win and one you’re not exactly sure how you pulled it off. But this would be the peak of Operation: Chalice.
More than a fair trade. Since most of the POWs are scribes and such, Ulysses shouldn't have much trouble extracting some operationally useful information from them. Commcodes, timetables, locations, that sort of thing. It might have been nice to listen in on their comms before shutting down the radio connection, or even try to spoof a bit to try and generate some confusion on their end, but oh well
Taskforce Victor ran into issues immediately as the Brotherhood attempted a spoiling attack on the assembling NVD. They came in fast and hard, both on ground and in the air towards Bonnie Springs, hitting hard and fighting a delaying action as Taskforce Victor counterattacked. It was a slow, painful push towards Goodsprings with the Brotherhood trading space for time. The Securitrons and Hsu’s brief lesson on the enemy’s tactics prevented a stalemate and as the NVD regrouped just outside Goodsprings, the Brotherhood executed a complete withdrawal back to Primm and Hidden Valley. When the infantry moved into town, they were met by cheers from some and cries from others. The BOS left Goodsprings intact, but they took nearly a quarter of the population with them including children, Governor Trudy McGill and Doctor Mitchell. The townspeople weren’t clued into their plans but when you received the report, it’s obvious they’ve taken hostages. Taskforce Victor has begun evacuating the remaining population temporarily in case Goodsprings turns into a battlefield again. Your troops begin digging in and patrolling a few miles from BOS lines. Your losses weren’t too bad and it was another great success but you can’t stop worrying about those kidnapped by the Brotherhood. -3 Securitrons (damaged)-15 Infantry (The All Americans)The brotherhood didn’t leave any dead behind, but Patton estimates their dead at 15 and a lost Gunship Vertibird.
Taskforce Whiskey had a much worse time of it. Unlike Goodsprings, the BOS were dug in and had no intention of giving ground. In addition to PA and heavy weaponry, the brotherhood had light artillery sighted on the approaches of the NVD with multiple fallback positions prepared. As soon as the Taskforce left their mustering grounds, they faced artillery, marksmen and repeated spoiling attacks. The Securitrons kept pressure on the Brotherhood while the Boomers destroyed hard points as they came across them and the infantry did the hard job of actually pushing the Brotherhood back at a steep cost. Whiskey was making steady progress until they hit the old wind farm where they encountered a full counterattack. A force of BOS special forces snuck through the hills around Nipton and caught their left flank completely off-guard. The Taskforce was in danger of being completely overrun until a platoon of infantry rallied around their standard and threw themselves at the Brotherhood until Securitrons could reinforce and drive the Brotherhood back to Nelson. Elsewhere, the NVD were having equal difficulty in dislodging the determined Brotherhood. The Boomers ran bombing missions all morning long, but to little effect. The BOS were either too close to civilian centers or too dispersed to do much damage. Their bomber is meant for wide scale strategic destruction, not the pinpoint assaults that the battle fell into. The only silver lining is that the BOS AA seem unable to reach the heights that the bomber flies at, though decreasing its bombing altitude to increase accuracy could put it at risk. Around midday, Patton called the assault off after taking heavy losses and predicting it unlikely to seize either objective. The Brotherhood attempted to take advantage of the withdrawal and roll up the entire NVD line but were stopped by reinforcements from Camp Rex who made great time getting to the battlefield. The BOS retreated back to their positions at the start of the battle. Losses were…heavy. -10 Securitrons (damaged)-6 Boomers -35 Infantry-10 Infantry (severely injured, taken to Camp Rex)The Brotherhood didn’t get out of it unscathed either, though they did win the day in keeping their casualties lower and keeping all strategic objectives. Patton can confirm 12 kills, but predicts nearly double. Most of these casualties were either their elite PA or the special forces who attempted the flank.
Now that we have Black Mountain again, time to really fuck with the Brotherhood. Next turn we should announce a 1000 cap bounty on any BoS holotags brought to the Lucky 38, and broadcast that bounty as far as the airwaves will carry it. Let's see them try to cope with that in the NCR.
>>6446369I didn’t write it in but it could be safely assumed that the Scribes told someone Black Mountain was under assault and destroyed their encryption paperwork
>>6446369
>>6446411Honestly all in all not a bad start to the war + the fact we have secured Black mountain intact.Which means we can easily get to work on breaking the encryption they have + trying to find out where they sent our friends.
Can I please have some defensive rolls for the Brotherhood’s actions?1d100+2 (DT50)1d100+2 (DT 40)1d100+2 (DT 60)
Rolled 4 + 2 (1d100 + 2)>>6446487Your first roll, sir, top shelf!
>>6446489Apologies, sir, there was a mixup at the warehouse. I would not serve this roll to my dog. I wouldn't give it to a stray dog! We have fired the pantry manager, and also shot him seven times.
Rolled 85 (1d100)>>6446487I want to roll for once
>>6446487>>6446492Please sir add +2 pls
>>6446494Consider it done. Need one more, let’s see her!
Rolled 83 + 2 (1d100 + 2)>>6446487Why the fuck are we rolling defensive for the BoS?
>>6446499BOS is angry
>>6446499We are rolling to defend from them; I am sure they mounted their own offensives and didn't just wait to react to whatever it is we do.
I sure hope that first roll wasn't for Black Mountain because I'd be pissed off if we lost it after all that lmao
>>6446513Logically we'd get Bo for that cause that'd be a courier defense cause thats where we are...?
>>6446342Very good. Wonderful written battle for Black Mountain. >>6446410Not great. But we have Goodsprings. They cannot move all those people far away. So I guess they could be in the Correctional Facility, Primm, Nipton or Hidden Valley. They want to kill them, or perhaps keep them has hostages for a demand. There might be a chance to save them for us, with our stealth units if we find where they moved our people first.>>6446411And we didn't get Novac. Lot of death.>>6446487I don't know which DC they represent. But the immediate targets for BoS are : Genesis, Sloan, Bonnie Springs, NVD Headquarters, Mc Carran and Boulder City. This BoS attacks where moving at the same time of our own offensives. Bonnie Springs is the least likely since Taskforce Victor arrived from there. Genesis was under siege so main priority to take with that force of securitrons left there. It could be the DT 50. They recently got their link back with us through the radio, but beside some patrols and settlement militia Genesis doesn't have much else but Securitrons. The DT60 sounds possibly like the NVD Headquarters again. DT40 could be Sloan, could be Boulder City. It could also be the DT60 is Mc Carran and DT50 was NVD Headquarters.>>6446513Oh no their offensives where clearly launched at a similar time has our own offensives. Otherwise it would be another battle in our hands for Black Mountain.
*Camp Rex*You are Private Jerry Fulton, former volunteer militiaman and now full-time soldier of the NVD. You, and many in the two militia companies, wanted out when Westside joined the NVD. You signed on to defend your neighborhood and neighbors, not those weirdos down in Primm or the wretched filth of Freeside. But Ettienne gave an impassioned speech to the assembled men, telling them that it’s not “us versus the Mojave” but that it’s now “the Mojave versus everyone else” and that what happens at Novac now directly impacts us. That, and promises of free housing in Westside upon completion of service, got most of you to stay. Now, you’re sweating your balls off at Camp Rex, holding guard watching out across the beautiful Lake Mead. Philzer: Hey Jerry, what say we sneak down and take a dip. This heat is killing me. You smile at Corporal Philzer. You two grew up on the same block, both became caravan guards and then local militia for Westside. He was the one to convince you to stay in the infantry when it was merged. [I wish, dude. It would almost be worth the punishment from Moreno.]Your battle buddy snorts. Philzer: Haha, almost. Man, imagine how mad he’d get. Still, patrolling the Mojave almost makes you wish for- The loudspeakers on base crackle to life with the voice of Secretary Kreger. *BROTHERHOOD VERTIBIRDS INBOUND. PREPARE TO REPEL INVADERS. GOOD LUCK, EVERYONE. GIVE THEM HELL.*You grab your rifle and check your ammo. [Raincheck on that swim, Philzer.]
The assault on Camp Rex was spotted first by forces deployed around Hoover Dam and Boulder City and relayed to Patton who was coordinating movements at Camp Rex. The Brotherhood saw Camp Rex as an easier target, and on paper, it was. The nearest Securitrons were at Hoover and it would take them at least an hour to get to Camp Rex. The Brotherhood could do a lot of damage during that time. Unfortunately for them, they faced some lean, mean, fighting machines. The Brotherhood landed at three points around the camp. One group landed towards Vault 34, one group landed by the lake and the other on the open expanse facing New Vegas. The attacking force consisted of three transport Vertibirds and two gunships - a sizable force and a bulk of their current supply. The three NVD gunships scrambled within minutes of the warning and met the two gunships in aerial combat. With both forces not reasoned with air-to-air missiles, it was a dogfight with lasers and gunfire. With the CAS tied up, the three groups of BOS unloaded and moved together toward Camp Rex. With no air support however, it was simply a fight to see who wanted it more. The BOS were Paladins, equipped with T-51 and heavy weaponry. The NVD had just the humble grunt equipped with the powerful battle rifle, though what good could it do against walking tanks?By themselves, not much. But the weapon didn’t decide the fight, the tenacity of the infantry did. The hard points around the perimeter did what they could to slow the advance but were sitting ducks against incinerators and guided missiles. The infantry in comparison were highly mobile and moved in squads to flank and harass the Brotherhood as they moved to the outer perimeter of the walls. The constant, accurate fire slowly wore down the attackers, with one grunt even destroying the fusion core and rendering the power armor useless. The NCR are known for their “human waves” and while you’ve seen them fight and don’t necessarily agree with the sentiment, they do seem to try and overwhelm the enemy with numbers. The NVD, while having a large population to tap into, does not have a military that can replicate it. Instead, the squad is meant to be a highly-mobile and flexible unit that can work individually or together. Here against the near-invincible BOS, they swarmed like flies and moved just as quick.
With Hsu’s instruction, the infantry knew what points to aim for at the armor and slowly but surely, the BOS were ground down. But this wasn’t a fight the NVD would have won if it wasn’t for the timely arrival of a platoon of Securitrons. The BOS then quickly sounded the retreat and boarded their Vertibirds, retreating so quickly that they left their damaged power armor behind, though taking their dead with them. The Vertibird dogfight was inconclusive during most of the fighting on the ground, until the BOS retreated. When both BOS gunships attempted to disengage, one was damaged and forced to take an emergency landing near Boulder City. NVD quickly converged on the location and took the injured pilots as prisoner. The attempted strike on Camp Rex was a total failure for the BOS, losing a gunship Vertibird and almost a full squad of Paladins. Your losses weren’t light either but considering you had light infantry against the best of the best, that’s a victory the men will be celebrating for years. +4 Power Armor (damaged)+3 prisoners-15 Infantry -5 (Severely injured) More than the direct strategic and tactical victories, the morale boost and propaganda victory is invaluable. The idea that a bunch of plucky grunts armed with the noble but humble battle rifle could oppose the overwhelming might of the BOS with their energy weapons and power armor makes for a great story. Of course, no one is rushing to mention that the Securitrons were the ones that caused the BOS to retreat and without them, Camp Rex may have been destroyed.
While this was happening, the Brotherhood attempted to retake Black Mountain. It was, admittedly, an easy target. Hidden Valley led straight to the facility and the garrisoning force was an exhausted, relatively inexperienced group. You had departed back to the NVD Headquarters shortly after the victory to reorganize your frontlines. Before you did, however, you positioned the remaining PA NVD at the most defensible points on the mountain top. You also pointed out the mountain approaches you knew of, especially those coming from Hidden Valley. You promised to return in a day or so with reinforcements, but for now, they’d be on their own. Whether it was this departure the BOS were waiting for or it was pure luck, the Brotherhood attempted to retake Black Mountain just hours after you departed. It mirrored the operation you undertook just a few days previously, sneaking two platoons of light infantry up through a small mountain pass while assaulting up the mountain road with a squad of PA Knights. But the infantry followed the exact path you pointed out and were spotted climbing up. Instead of immediately firing, the NVD let the BOS climb halfway up - so they would be stuck without anywhere to run - before opening fire. Captain Kennedy organized an impressive defense, keeping pairs at the other approaches while launching an attack on the approaching BOS Knights. You were notified of the assault and hurried back to Black Mountain with two platoons in tow but by the time you arrived, the Brotherhood were gone. The enemy dead came to a PA Knight and nearly 20 light infantry on the attempted assault. The defending NVD? Not even a scratch on them. The only thing they lost was the ammo it took to kill the enemy. You congratulate Captain Kennedy and his men but keep the two platoons of infantry at Black Mountain. Because the Brotherhood will be back, and soon.
Unfortunately, you don’t get a clear break against the Brotherhood on their offensive actions. The report was delayed due to communication issues, but when Black Mountain was reconnected to the Lucky 38, the disastrous outcome of the Battle of Genesis was revealed. The Securitrons down in the southeast were a potent force, numbering 80, but they were running on pre-programmed combat systems. This would be just fine against raiders or an amateur militia, but not against the Brotherhood. Yet it wasn’t this reason that caused such a catastrophic loss of forces. At the onset of battle, the Brotherhood did manage to begin chipping away at Securitron numbers, though with great difficulty. Even cut off from contact with their “brain”, the Securitrons are fearsome opponents. But the Brotherhood forces here were equipped almost entirely with plasma and EMP weaponry, the only real effective weaponry against the Securitrons. The eventual rout of these robots came not from plasma fire, but that strange, horrifying new weapon the Brotherhood have. When a platoon of Securitrons grouped together for a rocket barrage on BOS positions, the laser of death which failed on you succeeded in destroying almost 20 Securitrons with a horrific scalpel of raw energy that cut across the Mojave. Not only did it leave a 8 foot deep, 3 foot wide chasm in the desert, the sand itself was turned to glass for yard around. The Securitrons were either literally melted where they stood by direct contact or shut down from the unimaginable heat given off by this literal death ray. The surviving Securitrons immediately retreated to avoid further contact, putting up a new defensive line just a mile from Genesis. The Brotherhood didn’t continue their attack, but instead also moved their front lines to just a few miles from Genesis. It seems that they’re regaining their strength to finally cleanse the south of the Mojave from NVD forces. -20 Securitrons (Destroyed)
>>6446794Not good, but better than I was expecting. We still have 60 securitrons down there, and now that we have Black Mountain we can either organise a breakthrough, or send over a large securitron force to encircle and destroy their southern forces. With the new reinforcements, I think it might also be safe to redeploy more secuuritrons from the strip and freeside.
>>6446800checked, And no. Because the more pushed into a corner we make the BoS the more likely they are to tryn hit both spots.Without the strip NVD is fucking dead.
>>6446794hard to imagine ever again having good terms with the BoS, maybe we could beg the East coast for peace? im blind with rage and would love an off ramp to end the war before it spirals into a forever feud.
>>6446812Anon I have terrible news for you but war with them is a forever thing. They are snakes and look at what happened when we gave them a chance at 'peace' + Maxson is over in the east. Mr. Kill your friend cause his a synth.
>>6446806>>6446815yeahmaybe now would be a good time to remind the strip families of how nice it is running casinos without a war going on. explain strip will make money when the war ends and the sooner that happens the sooner the money comes. if talking wont work we can always raise taxes and then lower them after the war. we need money for supplies and supplies lines. a designated strip defense force would be cool, we could even tell the families we will evac them if ever needed.
>>6446821The strip families are already being taken care of, Have you.. read about whats happening in the strip?
Reminder for costs: The infantry not being paid for by other means will now have their upkeep doubled as they are in “combat”. Even if they’re in reserves, the supplies they need to be “combat ready” is the reason for the increased upkeep.’
>>6446823thank you>>6446824thank youis it impossible to raise taxes or talk to them again for help at this point?
>>6446827Nothing is off limits. I encourage you guys to think outside the box. To be fair, taxes are pretty low. The only issue is, the bulk of your money comes from the NCR and that trade route is still shuttered. Maybe ask Uncle Caesar for money?
I don't want to lean on the Families too hard, they have just lost most of their business, a tax hike could make us long term enemies close to home. I don't want to go into debt with Caesar, either. I think we should triple research into the rain machine and sell water. And also flood the shit out of the Brotherhood.
>>6446806We've just taken one of their transport vertibirds, and they have at least 3 left. Enough to mount a similar attack on Camp Rex, but only enough to reliably beat 60 securitrons, if all conditions are even. They should also still be afraid of the laser systems, at least for now. As long as we keep sufficient guard forces around, which we have with our new minutemen, I think we should be okay. Just got to make sure they don't hit us with Archimedes before attacking.>>6446824What's the bulk of costs for upkeep? Ammo I don't think we can do much for, but food shouldn't be hard to come by either through Gunderson or trade with Caesar.There's a few ideas I have for raising money, we can do war bonds, raise taxes, sell any gear like damaged PA to the Shi (we still need to grab Hawthorne, and I'd like to start pushing for that once the war's over), war tourism for the sickos in the NCR (though that I admit is quite ghoulish). We could also see if the BigMT has anything we could quickly sell or turn into cash. Also, I'd like anons to consider my bounty idea on all Brotherhood forces in NCR territory. Sure, we'll have to pay out to whoever comes along, but it will wreak immediate havoc on Lost Hills and all associated chapters as every desperado takes a chance to get rich, which'll put pressure on them to end the war quicker.
>>6446896Maybe we could introduce some kind of lottery promoted and funded by us and the families. Everyone who kills a brotherhood of steel soldier gets their name put on a bingo ball, one for every kill, 10 for power armor kills, 20 for functional power armor. Just a rough idea but it might bring in some adventure tourism. And maybe some genuinely skilled bounty hunters that we could recruit and put on payroll. Again just ideas, but the thought of having a safari tour where you hunt brotherhood of steel and power armor is too entertaining not to entertain as an idea. "There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter,"
>>6446831We're cut off from the NCR. I would've liked to use some mercenary units to bolster the ranks in certain areas. If not possible, no worries.My question is this: how are they powering ARCHIMEDES?Is it coming straight from Helios? Or is supplementary power being routed from the Dam somehow? A big concern is not just the PA troops but the fact we had those BOS quacks working in and around our dam. A lot of fires I know, but if these faggots keep pulling out the hammer of dawn every time we muster our forces we'll get bogged down quickly.I'm also willing to bet we've found the source of the Boomer Blight. The only action I regret in this quest is not sabotaging the Hidden Valley bunker when we had a chance. Gives me Raven Rock vibes only better because this wasn't made by Todd Howard
>>6446997Mercenaries are still an option and I’ll give y’all some more options soon.There are obviously other ways to get into the NVD from the NCR and vice versa. Just nothing as easy as the trading post
>>6446997Also I should note, you guys don’t know about Archimedes. There’s an action to have Veronica inform you about what she knows when she is healed up but the info will be spotty. Obviously I cant stop you guys from meta gaming and won’t.
>>6446824>Reminder for costs: The infantry not being paid for by other means will now have their upkeep doubled as they are in “combat”.omg, bro, I am going to fucking fry Galen alive and Vance too>>6446827>>6446831Bad ideas, can't afford either. This war keeps being a real pain in the ass.We already have their full help and support of the families for this war; we cannot tax them more either. Our tourism and trade are cut out.>>6446833Research is slow; they ain't going to give us a miracle. It's too much work for them, and too much work in a war such as this. They are already working as much as they can, and our funds are tied up in this war. We are stretched.
Can I have a 3 individual rolls of 1d100 please? For mercenary options
>>6446896>What's the bulk of the costs for upkeep?Weapons, ammo, and other stuff we don't produce mainly. We have the Gun Runners factory contract for our standard rifle; we produce some leather armor, and that's about it. There is some other minor stuff the Mojave produces, but it's kind of too small and irrelevant. We do produce some amount of medicine, so we have our ass covered for that for a while at least.Food: we have just retaken Goodsprings, so we should be covered now. The problem is that we still have to retake half of the NVD, and the war has our people being killed left and right, and their buildings being burned or pillaged. Which would include farmers.>(we still need to grab Hawthorne, and I'd like to start pushing for that once the war's over),I don't think we will be in any place to even try that after this war. Better to fix the NVD damages after this shit is done. Once that is completed, we see the situation first.In regard to trade/sell Ideas, there is still the issue of us having no connection with the NCR. We have the radio, but we can't exactly sell things that way.>>6446935Bounties...I am not sure many want to kill BoS. It's not really adventure tourism. More like suicide tourism. If you want bounty hunters to kill them, you need to pay a lot of money for those kinds of people. Bounty Hunters wouldn't be really tourists, though; they would be consumed professionals. I also don't get the idea; we aren't made of money to give tourists powerful equipment to kill BoS troops. It's kind of weird. Like, I don't get it at all. This is a crucial war for us. You want NCR tourists running around we have to babysit? Like, bounty hunters would be usable, but they aren't tourists with expensive guns we cannot afford to buy.Bounty hunters would want full, hefty pay for this kind of thing. But they would come out equipped on their own. With their own experience. Rich tourists would want powerful weapons and.... why do that at all ? We are in a crucial war, where we are stretched thin with resources. Random rich NCR civies firing guns we cannot even buy? We cannot even guarantee they are safe in this "safari" (the burning and destruction of our state). What if they start shooting at random people ? This doesn't sound great.
>>6447018That's fine and not a problem.There is already a canon reason for us to bomb it and siege it: the battle done in the past there by BoS and NCR has proven that taking it the conventional way is a straight-up nightmare. The NVD cannot take it easily with the current military, not without having a bloodbath. Something it can't afford too easily.
Pre-Plan War turn 2- After Group Whiskey and Group Victor have recovered from their losses, we send them down to continue the war. Of course, NVD minutemen units will join them.- Taskforce Whiskey returns to take back Novac (could receive supermutants and ghouls infantry)- Taskforce Victor moves forward to take back Primm- We create Taskforce Gin (to decide what units it's composed of, at least some NVD minutemen and infantry), and siege Helios One with artillery (1 unit should be enough), and the Boomers bomb it with their bomber. - Robert Raiders (after reinforcing/resting at Camp Rex/Camp McCarran) harass BoS supply lines and patrols around Novac- Flying Fists harass BoS supply lines and patrols around Primm- We plan Genesis defense now that we are connected once again with them (we will see what the settlers and securitrons can do together)- Six, Ulysses, the Nightkins, and our spy recruits are sent to find and save the people of Goodsprings that have been captured by the BoS- If we take mercenaries, best send them to attach to Taskforce Whiskey- We post some bounties for killing Paladins specifically (true bounty hunters will demand a lot of money for this)- We reinforce NVD Government Headquarters, Black Mountain, Hoover Dam, Camp McCarran, Strip, and Camp Rex with some NVD minutemen- With the taking of Black Mountain, we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr.New Vegas.
Rolled 96 (1d100)>>6447031
I
>>6447058
Rolled 43 (1d100)>>6447061
Rolled 97 (1d100)>>6447031
>>6447018>>6447035Yeah like this anon says, it is a nice (meta) bonus that fucking up Helios could cripple ARCHIMEDES, but even if you lobotomized that out of my brain, I would want to bomb the facility that is surely providing all of their desperately needed energy, which their tech relies on so heavily. We know evicting them with infantry is a bloodbath. Solar panels are so fragile. Artillery and Lady bombing, says I.
>>6447087Didn’t think it was going to be topped, but it did. Good job anons. I’ll have to get creative with the outcome
>>6447039>Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr. New Vegas."This is Mr. New Vegas reminding you to hide your toasters and bury your spare fusion cores, the Brotherhood have broken the peace of our beautiful desert oasis, and are coming to take our household appliances for their own unspeakable pleasure, Only the brave men and women of the Directorate armed forces stand between them and our hard-salvaged scrap piles, so if you see any of our heroes out there, help'em out as best you can, and tell'em to keep fighting the good fight against the tin men. Up next, here's Peggy Lee, singing Johnny Guitar! (again)"
>>6447099Make em Chinese gambling addicts
>>6447116Just an idea
>>6447112Kek, stealing most of this.
>>6447091Going to be a hard fight even if we siege and bomb them, probably. But fuck it. We are not playing like the NCR and the BoS fortified the shit out of Helios One anyway. >>6447112lol>>6447099We already know of 3 mercenary companies, plus the 4 that the Shi sent to help us. Are we going to see new ones?
>>6447153Both? I put them on the pastebin and I think they got deleted accidentally so you’re getting those, plus more. And I think the terms will be a lot more attractive than before.
>>6447033My idea with the bounties is less about finding people capable of killing Brotherhood as it is putting a target on every Brotherhood member's back in and around the NCR. It doesn't matter if its professionals going after them or some idiot with a hunting rifle, every gunslinger or township in need of money is going to want a piece of them. It's going to kill any trade they have with isolated settlements and cities, and while nobody is probably going to go after their PA troops, killing their scribes will still do damage, at no risk to us or our troops.>>6447091>>6447153I do want to keep Helios intact for when we win the war, but I get your reasoning for bombing it. What I would like to try however is dropping a bunch of blight samples on the Helios One and Hidden Valley both. Maybe even jig up some waterbombs using lake mead and use the Lady on it too. Dangerous, and with the possibility to backfire, but with Archimedes in their hands I think they can manage it. >>6447099Some Veteran Rangers would be cool. Another question survivalist, how long would Arcade and Doc Henry estimate for getting the rain machine to completion? How much quicker could they do the research if we temporarily suspended our background checks and sent all our Enclave scientists with relevant to them?
>>6447177>dropping a bunch of blight samples on the Helios One and Hidden Valley both.Preposterous and deranged. Like treating a roach problem with arson. No, dude. No! And the cost of rebuilding Helios One - which we have gotten along fine without using thus far - is cheaper than the cost of even one additional week of war. If it helps corner these bunker rats quicker it's the smart play.
>>6447177As I am writing these updates and updating numbers, I don't want to refer to each company as the "1st westside company" etc. and will just count them out as one large total. That being said, please feel free to suggest names for each company that doesn't have one. Otherwise, I will make some up,.
>>6447177>>6447190Not sure why I responded to you about that, anon, but will get that answer tomorrow. Working on getting next battle phase info out tonight
>>6447177That sounds like a lot of bounties then. Might be chaotic. >BlightIt would kill some BoS (maybe. They could just close everything out of Helios One), but its not guaranteed they all die (since they know about the Blight and where involved just the before this war) and... Blight in the center of the Mojave. I dont want to deal with that. Like already there is the one north of us. And we haven't managed to actually put it down. One tiny little piece escapes and bio-hell begins again. You don't many. One little piece of Blight for start a bio-horror for free.Its better to siege and bomb Helios even it becomes a wreck and ruin. No Blight, too much risk. That thing is not a weapon. Its a nightmare that wants to become the only living thing.>>6447158Cool>>6447190What are you thinking for general theme of the companies. Lets put all of the military units visible for naming them (i am not good with fallout names but i'll start, if others want to throw names do so!!!).- 728 Mkll Securitrons, 40 damaged (No Need of Names)- 5 Heavy Howitzers (With ammunition) (N.N.N. & still no soldiers)- Robert’s Raiders - infiltration commandos (8 Soldiers) - First Mechanized Squad (5 Soldiers) (Proposed : "Warhorse Squad")- Second Mechanized Squad (5 Soldiers) (Proposed : "Eagle Squad")- Jackpot Squad (5 Soldiers) - Super Mutant Heavy Platoon (20 Soldiers) (Proposed: "Mojave Titans")- Ghoul Light Infantry Platoon (20 Soldiers) (Proposed: "Jacobstown Finest")- 1st Nightkin Team (5 Soldiers) (Proposed: "Lily's Own")- 2nd Nightkin Team (5 Soldiers) (Proposed: "Silent Boulders")- 1st Infantry Company (115 Soldiers) (Proposed: "Freeside Boots")- 2nd Infantry Company “Toxic Avengers” (180 Soldiers) - 3rd Infantry Company "The All Americans" (200 Soldiers) - 4th Infantry Company "The Big Red One" (200 Soldiers) - 5th Infantry Company (200 Soldiers) (Proposed : "Rowdy Gunners")- 6th Infantry Company (200 Soldiers) (Proposed: "Westside Protectors")- 10 Minutemen Companies (200/each) (Proposed : "Courageos Few", "Luckiest Gamblers", "Tin Cans Hunters", "Dancing Roaches", "King's Bros", "Hoover Sentinels", "Mojave Enjoyers", "Coyote Fangs", "Desert Fighters", "Strip Bullets"- Vertibird Gunship Squadron (3 Craft) (Proposed: "Flying Chips")- 10 Vertibird Pilots (this are pilots)- Vertibird Pilot Training (2 months, 4 months/pilot) (as above)
>>6447182There's a risk, but I think it's a small one. The Brotherhood know how dangerous the blight is, and they're already using Archimedes against us, so they can't complain about us using superweapons, nor can they tell Lost Hills because we control the airwaves. We need something to hold down their forces, reducing casualties to our securitrons and regular forces is necessary. This needs to be a quick war, not one bogged down in a siege, and we can't hasten it by throwing bodies at the problem. Is there a risk that it'll overwhelm them and turn the entire valley into a nightmarish wasteland? Sure, but it's the Brotherhood, if there's anyone who can cope with containing a monster like that it's them.
>>6447203>There's a risk, but I think it's a small one. I think it's a pretty big risk. >Is there a risk that it'll overwhelm them and turn the entire valley into a nightmarish wasteland?Yes a significant one. >but it's the Brotherhood, if there's anyone who can cope with containing a monster like that it's them.The same brotherhood that badly fumbled their opening surprise attacks and just had one of their three main holding seized in a blitz while they were repelled on two of their big followup offensives... I think the BoS are a danger to us because of the economic damage this war is doing, and the Securitron army dwindling by the engagement (if it is too depleted we could see NCR or Legion or both make a move on the dam, again, it is our big stick that pushed them out). But these guys are not REALLY that terrifying to fight, they are badly outnumbered now. They would get overwhelmed by the Blight very quickly without their full comms, and their biomass would be the catalyst for a massive outbreak in the exact center of the territory, very close to both our HQ and our most populous city. The epicenter of the outbreak would also be in a valley surrounded by rough terrain, and extend underground into a bunker system designed to survive a nuclear blast. Even if we dropped a nuke again, there would be surviving biomass in those bunkers. I think this is a preposterously reckless idea. It's like surgically implanting a tumor in your own lung in hopes that it will get rid of the bullet just next to your stomach lining.
>>6447202Bounties only get paid if they bring proof. My idea is to get people shooting at Brotherhood all over the NCR, if doesn't matter if they succeed or not. We'll have to pay anyone who comes along with holotags, but I doubt there'll be that many.And Blight in the centre of the Mojave I would think is less dangerous than in Zion, given the lack of water and greenery. It might not even work, there's so little for it to grow on.Also good names, though I want to tackle organisation a little, we should have an easy distinguisher between our specialist companies (our vets) and our line minutemen.
>>6446896the Minutemen aren't holding a proper attack squad or defensive squad if they are playing well defensive for the Archimedes spotter. We need the secrutrions there and can send the Militamen out.
PHASE TWOBelow is the link to the Pastebin detailing the forces of the NVD and the (presumed) forces of the BOS. Your intelligence is more accurate due to proximity of lineshttps://pastebin.com/WUaGdbQcNVD FORCES>The Strip: 168 Securitrons>Freeside: 265 Securitrons at Strip entrance and throughout Freeside, 500 NVPD>Westside: Second Westside Company (Dispersed at gates/entrances)>The Dam: 100 Securitrons, Second Company (Securitrons and Infantry inside Dam and just outside at pre-built defenses)>McCarran: 30 Securitrons (holding walls, conducting limited patrols outside)>Camp Rex: Fifth Company, Sixth Company, Vertibird gunship wing, Transport Vertibird (Training and holding defensive positions around Camp Rex)>Westside Trade Routes: 45 Securitrons (dispersed, patrolling)>Southeast Mojave: 60 Securitrons (defensive line protecting Genesis)>South of Boulder City: Taskforce Whiskey: 90 Securitrons, Fourth Infantry (Big Red), 2 Volunteer Boomer Platoons>NVD Headquarters: 75 Infantry (First Company), 50 NVDPD, 30 Securitrons,>Black Mouintain: Jackpot, 1st & 2nd Mechanized, 40 Infantry (First Company)>Goodsprings: Taskforce Victor (97 Securitrons), Third Infantry (All Americans)>Securitron Vault: 10 Securitrons (Inside)BOS FORCES (ESTIMATED)>Hidden Valley: 2 Paladin squads, 2 Knight squads, >Primm: 2 Knight squad patrolling town perimeter, 1 BOS infantry patrolling countryside, 1 BOS infantry north dug in>Nipton: 1 Knight squad patrolling town perimeter>Southeast Mojave: 3 Paladin squads, 1 Knight Squads dug in>Nelson: 1 Knight squad in hills around town>Helios One: 2 Knight squads, 2 Paladin Squad, >Novac: 1 Paladin squad, 1 BOS infantry digging in, 1 vertibird gunship wingJesus checking these numbers is painful
>>6447218Shouldn't we have less securitrons on the strip, the dam, and freeside, because that's where we got Victor and Whiskey from?We have the Flying Fists available this phase, but what about our Supermutant and Ghoul infantry provided by Jacobstown? Also what happened with Robert's Raiders, did they get destroyed or just come back with nothing to show?I think that covers our infantry, with the Minutemen activating next turn.
>>6447263Oh, and another question: Do we still get to deploy the courier somewhere given that the courier action for the turn was to lead from the front?
War Plan:Securitrons: >Freeside - Retask 60 (This should leave 105 securitrons remaining), 20 to McCarran, 20 to Rex, 20 Taskforce Whiskey>Genesis - Securitrons designated Taskforce Yankee, defensive posture, act with Taskforce Whiskey once relieved.>Taskforce Whiskey: Breakthrough the Paladins on the road and relieve Taskforce Yankee. Surround and destroy all Brotherhood, then retreat and make ready to assault Novac while dispersing the force to avoid the sun-ray.>Taskforce Victor & 3rd Infantry (All Americans) – Push to Primm and Correctional Facility, destroying any Brotherhood. Be wary of any attacks from Hidden Valley.Infantry>1st,2nd Mechanised & Jackpot hold position.>4th Infantry (Big Red) & Boomer Platoons to assault Nelson.>6th Company moved to Black Mountain, 5th Company hold at Rex.>Flying Fists supporting Taskforce Whiskey on their breakthrough, then move to REPCONN launch, using it as a base to harass the Brotherhood in Novac and Helios. Retreat to Ranger Station Charlie if resistance is too tough. Special Forces (Assuming the Jacobstown forces are available this turn, if not ignore)>1st & 2nd Nightkin & Robert’s Raiders to follow Taskforce Whiskey and locate and recover the Sun-ray weapon target designator. Try to do it at night of course. >Ghoul Light Infantry following the Flying Fists and harassing Brotherhood infantry around Novac, aim is to hinder attempts to dig in. Base themselves at Ranger Station Charlie. Hand them the weapons we captured at Black Mountain too.>Supermutant Heavy platoon reinforcing Black Mountain. Air Support & Air Lift>Vertibird Gunships to act as QRF for any Brotherhood assaults on Black Mountain and other facilities. >The Lady bombing the pass between Helios and Hidden Valley.>Transport Vertibird on standby to pick up Robert’s Raiders when they locate the weapon designator and extract with it.With our numbers they can't effectively attack us by ground, except at Black Mountain, so our main worry should be any air assaults. When we get our minutemen next month, we should put most of them on defence around McCarran, Rex, and NVDHQ and free up our securitrons and veteran troopers to go on the assault, any extras can be added on to any assaults.I also want us to stick around Black Mountain if at all possible, just to ease any tensions the Enclave troops might have by working with supermutants. We also should interrogate those captured pilots about their Vertibird numbers. That remains their biggest threat to us, and if we can destroy them they effectively lose their ability to attack us except on the frontlines.
>>6447218WAR PLAN - WARTURN2- Taskforce Whiskey returns to take back Novac - Taskforce Victor moves forward to take back Primm- The Securitrons on the Westside Trade Routes are recalled (for the duration of the conflict), 20 are sent to reinforce Taskforce Victor and 25 Taskforce Whiskey - FREESIDE : 50 NVPD are sent from Freeside to Camp Mc Carran, 50 NVPD are sent from Freeside to Strip. 60 Securitrons are taken and sent : 20 to Camp Rex, 10 to Camp Mc Carran, 10 to NVD Headquarters and 20 to reinforce Taskforce Whiskey- Send the 5th Infantry Company to reinforce Taskforce Whiskey- Send the Second Westside Company to reinforce Taskforce Victor; 50 infantryman of theirs will be sent to reinforce Black Mountain- The entrances and gates of NV will have some NVPD near them for the duration of the war- The Super Mutant Heavy Platoon reinforces Taskforce Whiskey- The Ghoul Light Infantry Platoon reinforces Taskforce Victor- Robert Raiders (after reinforcing/resting at Camp Rex/Camp McCarran) harass BoS supply lines and patrols around Primm- Flying Fists and the Second Nightkin Team harass BoS supply lines and patrols around Novac- We plan Genesis defense now that we are connected once again with them (we will see what the settlers and securitrons can do together)- Six, Ulysses, Lily, Rex, First Nightkin Team and our spy recruits are sent to find and save the people of Goodsprings that have been captured by the BoS. This will be a mission of cloak and dagger, stealth, assassinations.- If we take mercenaries, we evaluate where to send them- We post some bounties for killing Paladins specifically (holotags only for confirm)- With the taking of Black Mountain, we can drop our declaration of war on the radio in the south Mojave, and tell our people there the NVD will be freed. Regular Radio Propaganda for the morale of the NVD and against the BoS will be made too by Mr.New Vegas.- Boomers are to start bombing Helios One. We are going to start a siege. First Novac will need to be free, for now though let the bombs drop.- Our Gunships remain ready to engage BoS ones once those are on the attack against NVD forces- Any captured BoS is to be interrogated for understand BoS numbers, intentions, equipment, defenses and more. They will be placed at Camp Rex, given simple clothing and all their equipment taken. They will do heavy labour for keep them occupied time to time.
>>6447263Yes you’re right about the Securitrons, I didn’t deduct them from when you all first ordered them out of their original spots. Take the numbers and subtract >The Strip – 168 – Retask 80>Freeside – 265 – Retask 100>The Dam – 100 – Retask 20As for the raiders and the fists, they’re in the Pastebin. They haven’t really been deployed anywhere so they’re on standby. Same thing for the new units you received from Jacobstown. The militiamen are listed also but they still need this war turn to train and get organized
>>6447276Yes I just took The Courier off of the force list to ease up clutter and I assume everyone knows he’s able to be used unless otherwise specified
>>6447202>>6447395Dropped some names since you asked.>>6447207Thats better.Idk even without water and greenery, the Blight has shown to be intelligent, adaptable and evolving just north of the NVD and Boomers territory. Beside the BoS and their food/water are biomass in the end.>an easy distinguisherWhat kind ? Maybe we just put :- MINUTEMAN 1ST COMPANY "Name"And for infantry just- INFANTRY 1ST COMPANY "Name"Something like this ?
Hello citizens of the NCR, the Legion and everyone in between. This is Mr. New Vegas, coming back to the airwaves after an unexpected hiatus. But that hasn’t stopped the news from rolling right along! Now if you’ve been living under a rock, the New Vegas Directorate - a young nation filled with limitless potential and welcoming to all - was attacked without provocation or warning by the Brotherhood of Steel. Now I’m sure most of you beautiful listeners out there already know about the *ahem* character of these tin cans but this is a new low. So hide your toasters and bury your spare fusion cores, because if the Brotherhood has it their way, you’ll never hear my silky-smooth voice again. But in all seriousness folks, the Brotherhood has betrayed the good will of the Directorate’s citizens and while our fearless leader is mobilizing the nation for war, he’s also extended an offer to anyone who has a proton axe to grind against the Brotherhood. Whether you’re looking for a paycheck, the promise of adventure, a change of scenery or just have bloodlust in your heart, make your way to the Jewel of the Mojave that is New Vegas. And for the loyal and hardworking citizens of the NVD, remember that only the brave men and women of the Directorate armed forces stand between the Brotherhood and our hard-salvaged scrap piles. So if you see any of our troops out there, help'em out as best you can, and tell'em to keep fighting the good fight against the tin men. Until we meet again, I will leave you with the comforting and familiar chords of Peggy Lee in “Bye, Bye Blackbird.”https://music.youtube.com/watch?v=Nr8gGaXvUHQ&si=bv7FMIRfe8jw_Lz0
>>6447430I was thinking of only giving our elite infantry companies names, and numbering the rest. They have to earn it in battle essentially. Here's my reorganisation proposal, it's not really a reorganisation as putting the different units under different categories to its easier to tell what is what, but I think it's useful.Reform Of the Army of the Directorate [ROAD]Core Infantry>1st Infantry – New Vegas First>2nd Infantry – Toxic Avengers>3rd Infantry – All Americans>4th Infantry – Big Red>5th Infantry – 1st Westside>6th Infantry – 2nd Westside I want to eventually equip the 3rd or 4th with PA once we negotiate taking over Hawthorne.Minutemen/Reserve>7th Volunteer Reserve>8th Volunteer Reserve>9th Volunteer Reserve>10th Volunteer Reserve>11th Volunteer Reserve>12th Volunteer Reserve>13th Volunteer Reserve>14th Volunteer Reserve>15th Volunteer Reserve>16th Volunteer ReserveArmoured Cavalry>Jackpot Squad>Eagle Squad>Warhorse SquadSpecial Forces – Count it all as one infantry company? >Roberts Raiders>Ghoul Light Infantry Platoon (20 Soldiers) >1st Nightkin Team (5 Soldiers) >2nd Nightkin Team (5 Soldiers)>Super Mutant Heavy Platoon (20 Soldiers)>1st Boomer Heavy Platoon>2nd Boomer Heavy PlatoonAir Support & Air Lift>1st Close Air Support (Vertibird gunships)>2nd Air Lift Squad (a single working Vertibird lmao)Mercenaries>Flying Fists (Elite infantry + robot company)>5 Howitzers (Not really sure where to put these guys
With the outbreak of war, a series of Mercenary groups have traveled to the Mojave by any means necessary. While the NCR-Legion war has swallowed up a vast majority of the larger groups, those too small, too expensive or those unwilling to fight in the meat grinder that is the conflict have made their way to offer services. Below are the list of units, their pay and their specialty. As a reminder, almost every mercenary group supplements their pay with loot from combat. (Indefinite means month by month)The Legion of the DamnedBio: This 1,000-strong “Prime Cohort” of the Legion defected a few years ago after the much-respected Centurion became disillusioned with Caesar’s rule and left their territory, becoming part time raider and part time mercenary company. Their leader, Centurion Titus Pullo, is excited to test his men against the metal soldiers of the BOS. They follow instructions to the letter, are exceedingly experienced and excel in brutal direct assaults and raids deep into the enemy territory. They desire constant contact with the enemy and will become restless if left on garrison duty or in reserves. Contract: 6 months-30,000/month or 1 year/-20,000/month Granite CompanyBio: Hailing from the West Coast deep in NCR territory, this 200-strong force is led by their enigmatic leader “Granite”. This is the same group that your former Brotherhood friends believed Moreno belonged to. Their price is matched by their effectiveness and flexibility. The company has their own air-lift capacity, able to bring all 200 soldiers to any point on the battlefield, and 3 Vertibird Gunships. They also have 6 squads of PA backed up with elite infantry equipped with advanced armor and weaponry. Kreger makes a personal note that these men seem to be descended from lingering Enclave personnel, could be opportunities there to bring them into the fold permanently. Contract: Indefinite-80,000/month, 6 Months -60,000/month, 1 Year -50,000/month The Good Samaritans Bio: After New Canaan fell to the White Legs and their people scattered to the wind, a sect consisting of two infantry companies of the most devout and militant banded together to keep their faith and fighting spirit alive. Unlike almost every other mercenary band and some armies, the Samaritans don’t trouble themselves with looting to supplement their income. They are disciplined, fanatical and barely mercenaries in name only. The group has heard of the work you’ve done with the Children of Zion and have come to offer their support in the “battle for the Kingdom of God.”Contract: Indefinite-20,000/month
I think we should hire the Granite Co. They are expensive, but we will need to replenish our ranks in the wake of this war and we need every advantage we can get. Their mobility would let us emancipate our Southern settlements like dominoes, and if we bomb Helios first, they'd be the perfect mop up crew. I want to hem then in at Hidden Valley within two months if possible.
>>6447553>Legion of the DamnedGreat to throw at a meatgrinder. Would be invaluable in any attack on Helios or Hidden Valley.>Granite CompanyHoly shit these guys are a steal. Pastebin's down so I can't check but I believe these guys aren't that much more expensive than a regular infantry company after a year.>Good SamaritansNot the most useful, but they're cheap. I wonder if we couldn't have them on permanent retainer too if we turn New Genesis into a mini New Canaan.If we hire all of them at the most expensive option (I assume indefinite means sub-6 months?) that's 140,000 extra a month. Which sounds bad, but holy shit we might be able to win the war in the next month if we play our cards right (and if the dice are willing, which is less certain). 1 Year contracts are even better, that's less than 100,000, which'll eat through our finances like nothing, but will give us an extremely capable force. We'd need to see an update on our upkeep costs to figure how financially viable it'll all be though, but I am very enthusiastic about Granite Company.
>>6447553>Granite CompanyA very good option. I'd back it due to being exactly the type of expertise we would need to fight the BOS and the fact there would be a branching storyline involved >Good SamaritansI have a soft spot for these guys. If they see the shrine they built to us we could have our own Stormin Morman Death Squad
The DesperadosBio: A platoon of rangers, all ex-NCR and looking to use their unique and dangerous skill set to make a fortune. While they are all “veterans”, half the platoon themselves are those Elite Veteran Rangers that don the black armor while the others wear personalized patrol armor or standard desert dress. Their expertise is, unsurprisingly, infiltration and sabotage. This group is offering their services cheaper due to wanting payback against the Brotherhood but have vowed to never take up arms against the NCR. Contract: 6 Months-20,000/month, 1 Year-15,000/monthThe Band of BrothersBio: These ex-NCR soldiers are a mixed bag of deserters, veterans, discharged and everything in between. This four-company force is flexible in the tasks asked of it, being able to attack, defend, garrison and patrol. They also have no scruples about who they’re fighting as long as the caps keep rolling in.The leader of the unit, who’s just called “The Major”, has subtly offered to be permanently brought into the NVD as infantrymen. Contract: 6 Months - 40,000/month, 1 Year-30,000/month The Steel HordeBio: Perhaps the most unusual offer you’ve gotten comes from Dr. Ford is offering half a company’s worth of robots. Not your death machine Securitrons but a smattering of Mr. Gutsys, Protectedtrons, eye bots and Sentry Bots. He argues that these metal men don’t get tired or scared and will fight until it’s killed or be killed. As a plus, Patton would be able to interface and control these forces unlike soldiers of flesh and blood. Contract: Indefinite-25,000/month, 6 Months - 10,000/month SmashmouthsBio: You’re pretty sure these guys are just raiders but to their credit, you’ve never heard of them. They’re crude, rowdy and too high on drugs to care about any danger to themselves. For the price you’re getting for 1,000 fighting men, they’re cheap and expendable. Contract: 6 Months- 20,000/monthThe Good DoctorsBio: Not so much a fighting group, these combat medics are offering their services to embed in your forces to offer lifesaving medical service on the front lines. They can be deployed in up to 10 companies simultaneously and would drastically cut down on both deaths and those needed to be taken to what passes as hospitals in the NVD. They have also offered to stay during peacetime and train your own battlefield medics and “surgeons”. Contract: 6 Months - 20,000/month ACME Combat Solutions Bio: Another support offer, CEO Bill Steel is offering to supply heavy weapons teams and light “field artillery” to augment your current forces, up to 10 companies. Additionally, he has also offered to be the main supplier of weaponry and ammunition to the NVD. He says he can supply anything from machine guns to mortars to rocket launchers. For a price. Contract: 6 Months - 40,000/month
These will be put on pastebin as well
>>6447575>>6447553Granite company, and the Good Doctors really are greatAlso for >ACME Combat solutions>for a priceyou mean beyond costing fucking 40k a month?
>>6447575Oh holy shit we're eating good. Goddamn the Brotherhood has no idea what's about to hit them lol. My main interests in this list are the Band of Brothers and The Good Doctors, the Desperados are also attractive but I don't know how well we'd be able to use them afterwards, if we get this war done quick they might just be sitting around doing nothing.
Ok my pitch is: >Granite (elite fuckemup units) >Smashmouths (meat) >Good Doctors (reduce casualties across the board) I don't think we should spend more than that and it covers the bases we need covered right now
>>6447582I think this is a good lineup, though I'd want to switch out the Smashmouths for the Legion, I don't trust an undisciplined horde of drug addicts to even act as expendable meat. I also want to grab the Brand of Brothers and make a blackops unit out of them, but we'll see how much cash we can spare.
>>6447546>I was thinking of only giving our elite infantry companies names, and numbering the rest. They have to earn it in battle essentially.Not exactly behind this idea since 3rd and 4th infantry arrived with the cyrus enclavers and they had names of their own already. Same for Robert's Raiders. I also don't like that you left 5 and 6 infantry with those names.For the rest okay this is a good way for organize and see with ease different units. >Special Forces – Count it all as one infantry company?They aren't one company, keep them divided. They are all different units. The Boomers units where sent here for the duration of the conflict, those arent even our units.The Howitzers have no one. Its just the weapons and ammo. If they would be a unit they would be at least an artillery crew or an artillery company, but we never made them. Our Boomers allies can use those guns though.
>>6447341>>6447370These look to be the two war plans suggested. Anons, please give your support to one or another or offer something else. Don’t need to decide on mercenaries right now, they’ll be available at the start of the next turn (and beyond)
>>6447553>>6447575>Granite Company>The Good Samaritans>The Band of Brothers
>>6447575>The Good DoctorsWe should pay these guys and start a school
>>6447575>Granite Company>The Good Samaritans>The Band of Brothers>The Good Doctors
>>6447794Second this, because maybe add in the Smashmouth horde to use as a disposable distraction force. Remember, a dead merc can't collect their pay!
>>6447832Meant to say because these would be useful additions if they stuck around and seem to mesh well with our existing forces. Except the raiders, who should definitely end up on arrow-catcher duty
>>6447692Look at this post, other anons.
>>6447859Yeah lol instead of doing the complete opposite
>>6447864The mercenary companies do have interesting descriptions. I can't completely blame them XD
>>6447864This is Fallout, getting sidetracked on siomis actually completely on-brand.
>>6447692Of the two I am more in favor of the first, and while I'm tempted to propose some adjustments, it's a lot to keep up with and I wouldn't want to delay updates further by deliberating on minor elements. Overall it's solid. Maybe if I were to make one major adjustment it would just be using the artillery on the dam to cover any action around Nelson all the way up to Helios, and of course, I think we need to bomb the fuck out of Helios. Axe to the comms is an awesome leg up. If we take an axe to their main power supply they might have to start considering a surrender. At the very least it makes the attrition much more mutual. As of now they benefit from a longer conflict, it'll be economic collapse that breaks us apart because we are barely a step above anarchy in most places anyways. Kick them in the fuel and that'll cut both ways. They won't be able to juice their suits or maintain the life support in their secret clubhouses.
>>6447888Good point about the howitzers actually, though I think a better place for them would be the NVDHQ, they'd be in range of both Hidden Valley and Helios One from there.Another thing I want to do is to start broadcasting Elijah's voice, "I bring salvation, the Brotherhood abandoned me but I have not abandoned them, etc. etc." and summon anyone who wants to get out of the Mojave to the abandoned BoS bunker and set a trap there, probably once we have our mercs in play. Or just broadcast general gloating messages about how they'll be destroyed for not staying with him at Helios the first time around, their morale must be in the shitter with all the losses they have and being cut off from Lost Hills. Hell, I might see what I can string together from his actual dialogue in Dead Money.
>>6447914Relevant Elijah dialogue that could very easily fool the BoS into deserting and running into a trap:[Intro]>Can you hear me...?>Are you listening? Good. From now on, when I talk, listen - and follow my instructions.>Curious? You must be. We have time, now that you've done your work. >You came all this way... but you lost as soon as you arrived here.>Time is against you. It always was.[Some code in the broadcast that has the coordinates of the Abandoned BoS bunker, or some phrase that would make them look there]>This is the place you need to go when everyone is in place.>I brought you here. There are mechanisms in place once the traps across the Mojave are sprung.>There's no escape from here until I let you go. The sooner you accept your situation, the better.[If they ask how Elijah is broadcasting]>Confused? Don't be. >You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us.>Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it.[If they say he needs to answer for his crimes]>Do I? For what? Your greed? Curiosity? You came here on your own, no one held a gun to your head.>So if you feel I have a lot to answer for... no, the blame isn't on my shoulders. Might as well have put the collar on yourself.>As for "losing" HELIOS One... that was the only outcome, aside from retreat. NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS...>I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. So I will, with the Old World as my weapons.>Moments like that, however, failures... can provide the brightest clarity.[If they suspect something’s up]>Indeed... and how would I reach you, let alone speak to you. Perhaps you're not as resourceful as I suspected.[They accept]>Hmm... compliance. Good. The others... fought, argued. If they had only obeyed...[They refuse]>Then all you need to do is wait, be patient. Hnh... you may be down there for a while.[They get close to the bunker]>You're so close now, don't let me down.>Get there soon or the doors will seal, and you'll be trapped outside.>If you want to appease me, then do so in silence. I'll come for you, in time. Irritate me, and I'll silence you forever.>Hurry... hurry... you just need to get inside, I'll handle the rest. Come on, you fools.Obviously a bit of a stretch that our Pip-boy recorded all this, but it would be really funny to fool them with the genuine voice of Elijah.
>>6447923This is pretty fun lmao, since it was put in a turn action I’ll apply it to your offensive actions.
>>6447341This wins
Phase 2: OffenseMovement:>Freeside - Retask 60 (This should leave 105 securitrons remaining), 20 to McCarran, 20 to Rex, 20 Taskforce Whiskey>Genesis - Securitrons designated Taskforce Yankee, defensive posture, act with Taskforce Whiskey once relieved.>1st,2nd Mechanised & Jackpot hold position.>6th Company moved to Black Mountain, 5th Company hold at Rex.>Supermutant Heavy platoon reinforcing Black Mountain.Taskforce: WhiskeyTaskforce Whiskey (Securitrons): Breakthrough the Paladins on the road and relieve Taskforce Yankee. Surround and destroy all Brotherhood, then retreat and make ready to assault Novac while dispersing the force to avoid the sun-ray.>1d100+4 (DT 40 - initial roll)4th Infantry (Big Red) & Boomer Platoons to assault Nelson.>1d100+4 (DT 45)>Flying Fists supporting Taskforce Whiskey on their breakthrough, then move to REPCONN launch, using it as a base to harass the Brotherhood in Novac and Helios. Retreat to Ranger Station Charlie if resistance is too tough.(Will roll after initial Taskforce Whiskey roll)>1st & 2nd Nightkin & Robert’s Raiders to follow Taskforce Whiskey and locate and recover the Sun-ray weapon target designator. Try to do it at night of course.(Will roll after initial Taskforce Whiskey roll)>Ghoul Light Infantry following the Flying Fists and harassing Brotherhood infantry around Novac, aim is to hinder attempts to dig in. Base themselves at Ranger Station Charlie. Hand them the weapons we captured at Black Mountain too.(Will roll after initial Taskforce Whiskey roll)Taskforce Victor>Taskforce Victor & 3rd Infantry (All Americans) – Push to Primm and Correctional Facility, destroying any Brotherhood. Be wary of any attacks from Hidden Valley.1d100+4 (DT 65)OtherBombing mountain pass between Hidden Valley and Black Mountain>1d100 (No DT, higher the better)>Vertibird Gunships to act as QRF for any Brotherhood assaults on Black Mountain and other facilities.>Transport Vertibird on standby to pick up Robert’s Raiders when they locate the weapon designator and extract with it
Rolled 97 + 4 (1d100 + 4)>>6448945Whiskey
Rolled 76 (1d100)>>6448945>4th Infantry (Big Red) & Boomer Platoons to assault Nelson.
>>6448963+4>real patriot roll
Rolled 54 + 4 (1d100 + 4)>>6448945Rollan' for Victor! Looks like we got heat on our dice tonight!
Rolled 25 (1d100)>>6448945Guess bombing the mountain pass?
Should we start rolling for the others Survivalist or are you going to post the DT and any modifiers?
>>6448972I’ll post them soon, wasn’t expecting the high rolls from you guys
>>6448965>>6448963>>6448946Damn gentlemen this counterattacknis going swimmingly
Remaining DTs…Flying Fists REPCONN 1d100+4(DT40)Special Forces WMD Retrieval1d100+2(DT75)Novac Harrassment 1d100+4(DT55)Second Stage Taskforce Whiskey Push/Taskforce Yankee Assault 1d100+4(No DT, higher the better)
Rolled 7 + 4 (1d100 + 4)>>6449129REPCONNNow for the critfails lol
Rolled 3 + 2 (1d100 + 2)>>6449129WMD
>>6449239>>6449240Insane
Rolled 79 + 4 (1d100 + 4)>>6449129Novac lol
Rolled 70 (1d100)>>6449129Second Stage Taskforce Whiskey Push/Taskforce Yankee Assault1d100+4(No DT, higher the better)rollan bones
>>6449252>>6449256Whew, saved our bacon. The dice giveth and taketh.
>>6449239>>6449240>>6449252>>6449256Duality of man. Still, pretty great success across the board. That unnatural 100 at the start will get you guys across the line.
You look over the updated map of the NVD with Kreger at Camp Rex. Outside the wide windows of the clubhouse, soldiers of the Sixth Company begin to pack up their gear and march to Black Mountain. You catch a glimpse at their banner, identical to the two formerly-enclave but this animal is a Scorpion, its tail eerily-similar to those of the roboscorpions you fought at Big Mountain. In its left claw is a clutched poker chip, same as the other banners. You had pulled 60 more Securitrons from Freeside and dispersed them elsewhere. Any fear of social unrest was quickly replaced by an amazement at how orderly the neighborhoods have been since the outbreak of war. It won’t last, of course, but the normally rowdy residents of Freeside are laser-focused on doing their duty to kick the BOS out of the NVD. Kreger softly clears his throat to bring your attention back to the current situation. Kreger: As I was saying, Sixth Company is on their way to Black Mountain with that Supermutant platoon. Their orders are to dig in and repel any assault that comes their way. With our PA already set up, that’s a pretty tough nut to crack.[I’m sure they’ll try, but maybe not another direct assault.]Kreger: Taskforce Whiskey is back to over full strength, and it seems you’ve added that new mercenary company to help reinforce?[Taskforce Whiskey is to smash through the BOS lines, no retreat and no stopping. Rolling Thunder if you will. As that happens, Fourth Infantry with those boomers will take Nelson. The Flying Fists will peel off of the spear and take REPCONN, harassing Helios and Novac. To that end, I want those ghouls to base themselves out of the old ranger station down the road of Novac here. Skirmishing, ambushes, the works. Finally, with so much going on, have the remainder of Robert’s Raiders and those Nightkin finding that damn weapon of the BOS’. Seizing it for us if possible or destroying it if not.]Kreger dictates your rapid fire orders to a series of military aides. As they salute and rush off, he turns back to you. Kreger: That’s a lot of planning to be done on the assumption our Securitrons will break through. [They better. We got caught with our pants down and unprepared. Now, we know what their force disposition looks like, how they’re fighting and what’s important for them. I want those robots to carve a path of death and destruction all the way down to Taskforce Yankee. Peel off Securitrons to watch the flanks and counter any probing attacks, but this is their calling card. Mobile warfare.]
Kreger: I agree, Director. I’m worried about leaving that salient over near Helios but if we can clear Nelson, embed ourselves at Helios and clear Novac, they wouldn’t know where to start. You smile and point over at Primm. [I want to overwhelm them on all fronts. Taskforce Victor and Third Infantry is going to roll out of Goodsprings with the goal of taking Primm and the Correctional facility. Our forces here are sparse so I’m afraid of them being cut off.]Kreger just nods and scribbles a few things down in his notebook. [Tell that bomber to keep hitting the valley between Hidden Valley and Black Mountain. We won’t be taking it from there and I sure as hell don’t want another repeat.]Kreger: Yes, Director. If we can punch the Brotherhood in the mouth and bottle them up at Helios and Hidden Valley, we may be able to force a surrender out of them. You absentmindedly rub your chin. The Brotherhood are on the back foot, but you’re not counting them out yet.
>>6449395>force a surrender out of them.Somebody didn't get the memo. We're wiping them off the map.
Somewhere around NovacYou are Paladin Michael Flax, one of the last remaining original Brotherhood members left in the Mojave Chapter. And there’s a very good reason for it, you hate that Courier with a burning passion. The reasons aren’t particularly important, but the new leadership of the chapter has seen you as a loyal adherent to the codex, to all that’s good in the Brotherhood. That’s why you’re fighting to free this land of his techno-autocracy. You walk down the cracked asphalt to the furthest outpost on your lines. Your Paladin squad is spread out a little under a quarter mile in standard Brotherhood patrol formation. The radio in your helmet buzzes and pops. ~~bzzrt~~Red 5, please be~~bzrrtt~~heavy movement north of your position..You slap your helmet. How the hell could the Brotherhood put up with such shoddy communication? Actually, how the hell could the Brotherhood lose Black Mountain? You check your laser rifle and motion for your squad to double time it to the FOB. But you don’t make it to the FOB because there’s no FOB left, just a smoking crater with Securitrons rolling around the wreckage. You try to tune into your command frequency. [Bulwark, this is Red Leader. We have-]Your broadcast falls on deaf ears and the only response comes from a man long-thought to be dead. A ghost from your past.
Can you hear me...? Good. From now on, when I talk, listen - and follow my instructions.Elder Elijah. Bewildered, you switch frequencies. Confused? Don't be. Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it.The broadcast becomes fuzzy and broken, making it hard to hear. But it’s still Elder Elijah. Your leaders are an insult to the Brotherhood…have not seized Hoover Dam, will lose Helios One. For what…their greed?Is he in charge of the NVD? Or at least leading these forces? How is he-Paladin Flax doesn’t finish his thoughts - and never will. He’ll never know the cruel trick that Courier Six has played on the Brotherhood because the stork of titanium and alloy that are the Securitrons quickly overrun their positions with little resistance. Taskforce Whiskey catches the Brotherhood by surprise. Not by their presence but by their speed and ferocity. And when the voice of Elder Elijah fills the airwaves - a trick that will only work once - defenses are confused and feeble. Within hours, the Securitrons have blown past the defenses around Novac, bottling up Brotherhood defenders, and are pressing on the southern defenses overlooking Genesis. Unfortunately for the Brotherhood down there, Taskforce Yankee has had complete communications restoration and are able to sync up with their Securitron comrades. The formidable BOS defenses do very little when the men manning them are fired upon from behind, the sides and in front. Those on the line either die where they stand or retreat and slip through the cracks. -10 Securitrons (Damaged)+10 PA Suits (Damaged)+10 Prisonsrs+25 Tier 3 Weaponry The Securitrons predict that at least 4 squads of BOS PA were completely wiped out, and one of their infantry units have also been rendered non-existent.
The Securitrons predict that at least 4 squads of BOS PA were completely wiped out, and one of their infantry units have also been rendered non-existent. If this wasn’t enough, heavy weaponry supported by infantry once again assaulted Nelson. This time, the NVD had played for keeps. With their flanks quickly collapsing and being far from any support, the BOS forces in Nelson attempted a fighting withdrawal but just ran out of time, ammunition and space. Those who didn’t die fighting threw down their arms as the Fourth Infantry rolled into the small town of Nelson. Unfortunately for everyone involved, it seems the BOS were heavy-handed in their occupation and had executed a portion of the town. When the Fourth Infantry discovered the graves of their family, friends and those they grew up with back in New Reno…well there weren’t any prisoners sent back to McCarran. +4 PA (damaged)-5 Infantry (4th Infantry)With Nelson liberated and the siege on Genesis broken, a tentative connection with the South has been opened back up. To that end, the Flying Fists were supposed to peel off of the Securitron thrust and take REPCONN while the light ghoul infantry will base themselves out of the old Ranger station to harass Brotherhood forces. The fates of these two forces couldn’t hate went differently. With the Brotherhood caught off guard and disoriented, they pulled back into Novac to regroup and prepare to break out. Unfortunately for them, the light ghoul infantry (now equipped with weaponry taken from dead BOS) wreaked havoc by doing what skirmishing infantry do best, skirmish. The remaining Brotherhood were unable to mount a breakout as the ghouls flew around like men possessed, holding the enemy back long enough for Securitrons to converge and drive them back into town. After a few days of this back-and-forth, the Brotherhood decided to settle in and hold the town hostage. Not a great outcome but they were unable to unite with Hidden Valley’s main force and are slowly withering on the vine.-4 ghoul infantry -1 Securitron (damagedThe Brotherhood’s estimated forces in Novac range anywhere from 30-50, mostly infantry with a squad and a half of PA. But as trapped as they are, a cornered animal is even more dangerous.
>>6449519>it seems the BOS were heavy-handed in their occupation and had executed a portion of the town. When the Fourth Infantry discovered the graves of their family, friends and those they grew up with back in New Reno…well there weren’t any prisoners sent back to McCarran.Ah shit, seems like the Brotherhood are after our Enclave citizens. Probably why they took hostages from goodsprings too. Well, at least Genesis was untouched. We definitely can't let them escape the noose now.
Survivalist, I don't know if I ever WILL, but if I WAS ABLE TO... Would I have your blessing to run a spinoff of this quest but set in a 'dark timeline' that treats the story so far as canon, but imagines a future where the Courier goes down a much darker path? It would be a one or two thread affair. The premise would be that Courier Six has gone totally insane, but also become something of a demigod. The weather machine is hooked up to his cybernetic spine, as is the captured ARCHIMEDES targeting system. He can bring down fire of floods with a gesture of his hand. Experimental mutagenic compounds have multiplied his already prodigal strength and given him a regenerative healing factor, making him immortal. His brain is wirelessly connected to an ever-growing army of Securitrons and Eyebots, all of which patrol every part of the Mojave, allowing him to see and hear anywhere he wishes by merely thinking about it. With complete control, he has taken to gambling with lives, orchestrating absurd regional conflicts, sending political dissidents on suicide missions, and even causing natural disasters over coin flips and then placing bets on how many will survive. Over fifty years, his autocracy has become brutally tyrannical, but Vegas has become a sprawling metropolis and construction has begun on an honest to God space elevator. The story won't take place in his icy dystopian capitol, though. The MC will be a prisoner with a bomb collar on, chosen from a few options, with one companion who is also a prisoner and probably chosen from the same list. Options I am thinking of are like an old grizzled Legion Centurion, a child of one of the Kings with radical politics, a Follower that tried to access classified medical science, a New Canaan survivor turned Mormon anti-government terrorist. Their mission is to travel through the Divide and retrieve something for him. He will be watching with Eyebots to monitor their progress. They'll need to survive Marked Men, bandits, and dangerous wildlife, as well as the many environmental hazards. They'll probably die trying. I would call it FNV God & Master. Wouldn't want to take those kinds of liberties with your story without asking first, though. I don't think THIS game is headed for something so grim, but I see the bones for it, yaknow, and the concept of an evil dictator Courier has really stuck with me.
>>6449575That sounds sick as hell, anon. I’ve had the thought of doing a spin-off but lost the appetite due to running this. I think keeping some of the traits of this quest and extrapolating them over decades would be real neat, especially if you keep the outside world purposefully vague on what happened to the Legion/NCR. Doing it sort-of episodically with one-shots of characters could be a good recipe since this world is already established. Funny enough, there’s no telling if your dystopian future setting isn’t going to happen anyway. The road to hell is paved with good intentions and Courier Six has the best intentions of them all. Anyway I’m honored that you would even consider doing a spinoff and I take enough breaks that you could easily jump in for a thread while I’m off.Anyway, back to the battle. Let’s get this baby wrapped up and see what the BOS has for y’all.
>>6449575Your just turning the Courier into slightly gayer Master from the hit game, Fallout.
>>6449547And who knows what they did in Novac. I think we will see at least some hundreds civilians dead there. If not more. The town had grown in pop recently, if they rebel the BoS will be brutal and cruel. Especially now that they are losing ground by all accounts.In Goodsprings they took a lot of people, like a lot. Many of them close to Six. Enclavers where mainly in Nelson and Novac really. This goes beyond just hunting for Enclavers this is getting close to what we feared of wanting to hurt the NVD. They will pay for this, Galen and Vance are not getting away or dying on their own terms.We will need to find a way for save the stolen people of Goodsprings from the Tin Cans tyrants first. It might be hard, but with us bleeding the BoS forces we have a better chance of accomplish it than getting their sun weapon. That thing must be always protected and surrounded by them at this point. We are getting it only through a battle, and even then they would likely prefer to detonate it than lose it.
>>6449704Not really. Six can move around and doesn't care about mutating people, he just wants control, tech progress, and an adrenaline rush. More like Robert House + Elijah + Shawn FO4 + Big Brother/Friend Computer + Aku + compulsive gambling. Feels more like the half-crazy evil dictator from a Stephen King dystopia.
That’s where the successes with Taskforce Whiskey ended and were replaced with severe failures. The Flying Fists, with little time to integrate with the NVD command or to survey the tactical situation, were sent to take REPCONN and hold it against BOS counterattacks while putting pressure on Novac. When Taskforce Whiskey blew past the enemy’s defenses and straight down south, this mercenary company encountered very little resistance. Any Brotherhood PA were countered with heavy weaponry while the infantry were driven back with superior numbers or firepower. In fact, the Flying Fists secured REPCONN with little difficulties. The facility had civilian prospectors under armed guard by a handful of scribes and knights. With nowhere to run and the writing on the wall, these Brotherhood surrendered to the Shi mercenaries. The tables were soon turned on the Shi however, when a potent force of Brotherhood counterattacked and drove the screening force back into the canyon. This was followed up by concentrated fire missions of light artillery and Vertibird gunships. It seems the Brotherhood are being much more careful where and how they use them. This was the perfect place to use them, as the mountain pass of REPCONN funneled the Shi and forced them into the launch facility itself. The Brotherhood then moved in and surrounded the outskirts of the main building, taking and securing the outlying facilities and holding the canyon path. Attempts to counter-attack with local Securitrons were easily beaten back and Taskforce Whiskey soon pulled back to a more defensible line. The Flying Fists are now trapped at REPCONN and it will take a helluva punch to pull them out. They have wounded and more than a few dead, but have no intentions to surrender to the Brotherhood. -50 Flying Fists
The other punch in the mouth came as a result of another attempt at sabotage and subterfuge. You wanted their WMD device captured or destroyed if not, and it’s hardly small enough to hide in a pocket even if you’re not sure where it’s at. Yes Man hasn’t broken the codes of the BOS yet but he was able to pick up patterns and predict a handful of locations where the device may be. The raiders are terrified of the Nightkin and the Nightkin refuse to work with the humans so under the cover of night after the first day’s attacks, three teams moved to the three different spots. The first was over near Helios One, the second-largest concentration of BOS forces in the Mojave. It is like looking for a needle in the haystack as while the device is large, it’s not huge and could easily be put in a box or building somewhere. Robert’s raiders and the Nightkin were given the details of the device from your memory but the humans assigned to Helios saw nothing but the tenacious defenses of the BOS. Minefields, barbed-wire, dialed-in killzones, robots patrolling and everything between. It seems that the BOS has learned a lot from their previous garrisoning. The raiders prudently decided there were no openings and faded back into the darkness. One of the Nightkin squads was sent to Nipton due to rumors of it being used again on Taskforce Yankee during the breakout. Whether it was bad luck or perhaps good luck in retrospect, this squad of Nightkin didn’t get much further than just south of Novac before they literally ran into a platoon of hunkered-down infantry. The BOS were dead-silent to avoid detection and the Nightkin weren’t expecting any resistance in the area until they walked right on top of a foxhole. A few minutes of confused and frantic fighting leaves a super mutant dead and the rest in retreat, cloaking to cover their departure. -1 Nightkin
The other group met with a much grislier fate. They were sent to Primm as a Securitron noticed an unusual squad of Paladins with strange equipment and Yes Man decided it was worth investigating. The lone survivor of the squad tells the tale. According to the shocked and frightened Nightkin, its team was following the “unusual” BOS squad -consisting of a PA squad and a squad of scribes & technicians. The most unusual part of this group was they were all on this tracked, open-aired contraption that seemed to have something seminar to the WMD device described. The vehicle would stop every few hours and the technicians would scurry around both the device and vehicle while the PA troopers set up a perimeter. It was one of these stops early in the morning besides an old, collapsed motel that the Nightkin made their move. With no warning however, the BOS were waiting for them. The PA squad immediately leapt into action, using their “boom guns” to cut the Nightkin down even with their camouflage active. That was the most traumatic part to the lone survivor, that their camouflage was nearly useless. What’s more, the descriptions of the armor varied wildly and are either completely unreliable from the Nightkin’s perspective or mirrors a specialized, elite unit. Each of the 5 suits of armor had many exotic, indescribable modifications. There was a mini rocket launcher on one soldier’s shoulder while another had a helmet similar to the eyes of a cazador. Whatever their purpose, they cut the Nightkin down within minutes like unflinching machines. The only reason there was a survivor was that the Nightkin was at the far end of their assault line and got “scared” with the sounds of their weaponry and ran off. The Brotherhood surely saw this Nightkin but there’s no answer on why they let the survivor go. -4 Nightkin
>>6450013>the humans assigned to Helios saw nothing but the tenacious defenses of the BOS. Minefields, barbed-wire, dialed-in killzones, robots patrolling and everything between.Ok just saying....... Again.......... We should really just bomb Helios to shit and use artillery too. We can avoid the main building where the hard to replace tech is, but no more solar panels and a cratered exterior defensive line means no more power for them, and makes approaching the building a lot easier.
>>6449995We will have to strike against this force of BoS. Its described has "potent" so its considerable in size.Novac still needs to be taken too. Thankfully with volunteers coming in next turn and us taking in new mercs, we can strengthen in numbers both Whiskey and Victor. And ensure we arrive at REPCONN for help the Flying Fists. >>6450013>>6450015I really dont get the desire to want this WMD and Helios. We already know Helios is very fortified, and it would be obvious the WMD would be very well protected. Too bad for those Nightkins, they could have done good work harassing BoS patrols and supplies.Dont put Roberts Raiders working again with the last Nightkin Team. It probably increases the DC of the action for free. We should also deploy the Courier and Ulysses next war turn, or the Courier at least. In another attack preferably. Novac or REPCONN could be both good.>>6450019Idk how some anons think to take it. Like both Helios One and Hidden Valley need to be bombed and sieged before even thinking of moving in their direction. Otherwise its just a bloodbath for free for our military. The positions have been heavily fortied, and the BoS defended Helios One well in the past even if they retreated in the end. Helios One is better than ever before in terms of defenses.We should accept the sunray weapon and Helios One are likely not going to survive this war. If we try conventional warfare on Helios One we are going to have very high losses. And those jump to extreme losses if the BoS put in defense their WMD assisted by an actual mobile vehicle now, and protected by an elite power armor squad. Bombs and a siege are the only solution.
>>6450069>We should accept the sunray weapon and Helios One are likely not going to survive this war.Even if we capture the targeting system, they'll just deactivate it from the terminals at the Helios tower, or worse, do a manual override to make it target wherever the device is, maybe the C-Finder too. This feels open and shut to me because the infrastructure outside of the building is all solar panels. Super fragile, but also relatively easy to scavenge and replace over time or even just purchase from the NCR/Shi. All the special difficult to replace tech is inside the building, and it isn't a huge building. If we destroy the solar panels, though, we are probably taking out at a minimum a third of their power supply, when they are a military that specifically relies on high levels of energy for their weapons and armor.
>>6450070>>6450069I'd like to try capturing the weapon again, maybe with ourselves personally leading the hunt. It's risky, but the boon would be worth it. At very worst we need to destroy it and eliminate that spec ops team they have guarding it, letting them operate behind our lines would be a nightmare. At least we know which area they're in now. Maybe we can sic granite company on them.And for Helios, I really, really don't want to damage it, at least not without seeing if there's any weaknesses we can exploit first. Sure, we can eventually fix it, but getting it intact would provide so much power for us, the kind of extra power we could use to build and power the weather machine or any other kind of special project. I'm not going to outright oppose destroying it, but I want to try taking it normally at first, see if we can hire one of those 1000 man merc companies to act as a meatshield, or even take Hidden Valley first, now that we know its weakness, and completely surround them at Helios.
The rest of your grand assault across all fronts was met with minimal success, but no great failure either. The Boomers continued to run Pearl over the mountain valley between Black Mountain and Hidden Valley. Your forces on the mountain can’t say it did much against any BOS forces but it sure kicked a bunch of dirt up and did cause some small landslides. You’re not sure the BOS will attempt to cross in force any time soon. Taskforce Victor met with a little more concrete progress, but still didn’t achieve the dramatic breakthrough its sister Taskforces had. For one, the resistance was much stiffer around the approaches to Hidden Valley and the Brotherhood did not want to lose Primm. The Third Infantry moved into the old correctional facility, slightly renovated after some light efforts of the NVD, and saw evidence of use by the BOS. It seems that they were holding some prisoners there before moving them elsewhere. Two platoons take up garrisoning while the rest move to take Primm. This is where the advance stalled out. Marksmen with powerful anti-material rifles hung out in the buildings of Primm, picking off approaching infantrymen and taking out the occasional Securitrons. Due to the order of minimal damage to towns, only precision fire was traded back with minimal results. Taskforce Victor also took multiple strikes in the flanks from Hidden Valley. They were quick and backed up by QRF forces that could strike and fade back to the defenses of the bunker complex. With the Third Infantry stopped outside of Primm and pressure from Hidden Valley, Patton and Kreger became worried of an attack that would cut off portions of the Taskforce around Primm and drive the remainder back through Novac. Instead, they agreed to keep a strong garrison at the old correctional facility and dug in.
-3 Securitrons (damaged)-6 Infantry (Third Company) -14 Infantry (Injured)With the month winding down and unsure of the BOS’ next steps, you turn your attention to the remaining domestic matters. You had ordered the immediate repair of Hoover from the Brotherhood’s sabotage, but just because you ordered something doesn’t bring it into reality. Secretary Haversam has thrown himself into the inner-workings of Hoover since his ascension to Energy Secretary and while he’s far from sufficient, he did recognize the damage and a short-term fix that will restore power to the entire region. Due to their own inexperience, incompetence or some other unknown reason, the saboteurs did not destroy the turbines or any irreplaceable equipment. They instead targeted specific, albeit rare components deep inside the machinery. After the NCR engineers and the few local technicians examined and diagnosed the issue, Haversam immediately began looking for the bearings, magnets and control boards needed to get things moving. Working with Cass and Francine, the three of them sourced and expedited parts through the NCR and Legion. It certainly wasn’t cheap and it’s far from a permanent solution as the parts are suspect and the installation was shoddy, but the expectation is it’ll get you through the rest of the war. -65,000 Caps
The last bit of business you get done before war pulls you back in is to visit Veronica at the military hospital over at Camp Rex. Part of it is altruistic on your part to see one of your closest friends after an assassination attempt, but also to question her over this mysterious new weapon that could decide the war. You take the newly-captured transport Vertibird to Camp Rex from the NVD headquarters, making out the rough outlines of the BOS and NVD lines. While it’s not a decided thing, the BOS has been basically pushed back to the mountains. You’re not sure how you’ll take Hidden Valley or Helios but the tide may be turning. The Vertibird lands and you’re quickly escorted inside to an old pool hall now turned into a hospital. While you’re sorely lacking in medical equipment and personnel, the long hall is clean, has airflow and sunlight, and all the injured have beds of some type. Some are completely comatose with bloody bandages and cases, while others are hobbling around on crutches or in wheelchairs. As grim of a sight as it is to see an injured soldier, you can tell the morale is high. Your escort assures the awed soldiers that you will talk to them before you depart. Veronica is at the far end, sitting up and reading a book. Her head is completely shaved and she has scars and small bandages that dot her face and neck but it’s a far cry from what she looked like a month ago. She sees you coming and beams.Veronica: And here I thought you forgot about a little numb skull like me!You pull up a seat next to her bed and place your hand on hers. You can see the little scars of the blisters dot her hand and up her arm. [You’ve been on my mind all month. I wanted to let you heal up a little, but it seems you’re doing great!]Her smile falters a little as she looks down at the end of the bed. Veronica: I don’t think I’ll be capturing the fairer sex’s attention any time soon but you’re right, it could have been a lot worse. If that autodoc wasn’t there, or I had to wait in line…You can tell she’s starting to drown in the immensity of the situation, not to mention her own physical situation. You distract her by telling her what’s been done in the last month. She is happy for the continued successes and dismayed at the losses suffered by the NVD, but does express just slight dismay at the prospect of Brotherhood members dying. She agrees that the best outcome is a quick one and the war needs to be ended in the upcoming month by whatever means necessary. That’s when you find your opening for the other reason you visited.
[That reminds me, Veronica. That horrible weapon the Brotherhood has, I’m hoping you know anything that could help stop it.]She bites her lip and is quiet for a minute. You know she’s torn between not having the complete picture and not wanting to discuss it. She relents.Veronica: I don’t know for sure, but it’s something to do with Helios One. When Elder Elijah first arrived in the Mojave, he became obsessed with it, even more than Hoover. He believed there was some weapon of limitless potential there and…She sighs and rubs her eyes. Veronica: I don’t know. We never found anything over it, at least as far as I know. We tried to hold it against the NCR and the rest is history. I wish I could be of more help but from what I’ve experienced and what you said, I think Elijah was right. You just nod and lean back in your chair. Helios One is defended just as much as Hidden Valley and from what you know of Elijah, it is right up his alley. You shrug. If taking Helios is the solution, it’s a lot easier said than done. [Thank you, Veronica. You stay and heal up, I’ll be glad to have you back when you’re ready. Now if you’ll excuse me…]A group of wounded soldiers are sitting, laying down or standing at attention waiting for your attention.Veronica: They deserve your time more than I do, Six. I’ll be up and moving soon. You nod and head back into the hospital proper. You spend the next few hours shaking hands and talking to the soldiers. They’re honored that you came to visit and excited to get back to the fight, even those missing arms or legs. They think the war is going very well but are excited to get it over with. You leave Camp Rex with a greater intensity of finishing this war than ever before. To end the war before more men and women die in the line of duty, before that horrible weapon is unleashed again.
>>6450070>targeting systemExactly, good point.Its not a huge building, but the BoS of Lost Hills had time to be here.>PanelsAnother good point>>6450097I don't think its a worthy boon. Not when the BoS have clearly used it a lot and will not make it easy to get it. I prefer to just destroy it, preferably without wasting units. Granite Company could be used in settlement retaking or breaking the siege of REPCONN. An entire army of the NCR tried to find weaknesses in Helios One, a place the Mojave BoS barely had time to take and establish a few basic defenses. They won after paying an high price. The BoS of Lost Hills had time to be here, without being at war.>mercenary meatshieldsNot gonna sound well for other mercenaries companies.
>>6450373Is Helios going to be that easy to fix though? I have doubts that solar panels are so easy to get in the wasteland given the reliance on the dam for power and the unique nature of Helios one, otherwise there wouldn't be any point to either. The brotherhood fortifying Helios is a pain, and we can't avoid casualties in taking it, but it would be worthwhile if we could power our weather machine or the rest of freeside with it. We'll also need extra power if the repairs we made on the dam are going to be unreliable.I also have doubts that Helios one is going to be such a bad meatgrinder, the Brotherhood lost bigtime when they defended it the first time around explicitly because it was a bad place to make a last stand at, and not only because they were outnumbered (which they are this time too). Like Veronica says if you discover what it does in game:>Mcnamara: "In the hands of the enemy-">Veronica: "They'd be marginally more effective. We lost most of the chapter defending glorified artillery."They're repeating the first battle over Helios all over again only this time they have it activated, but it's not going to swing the tide if they're still surrounded and outgunned. We push them out of Helios, they retreat to Hidden Valley again, and then we block the vents and asphyxiate them. Or even the other way around, eliminate their HQ and ensure they can't escape from Helios.
>>6450496Solar PV panels would be irreplaceable, they require advanced materials and a manufacturing tech base we don't have and I suspect we wouldn't find either anywhere in the wasteland. You don't see many solar panels in Fallout other than at Nellis I recall, I doubt the tech ever really got off the ground.Anyway, HELIOS is a solar thermal plant, the panels are just mirrors. Replacing them would be a pain to scrape up aluminium to back them, make new mirrors to a good quality and set them up with servomotors and sun-tracking, but it's a damn sight easier than making ultrapure Si boules or obtaining gallium, cadmium, indium or whatever else.
>>6450265You know what Veronica I was wrong about you, You got balls. Come join Cass as our lover after this gay invasion.
Okay here are the defensive rolls for the BOS attacks 1d100+2(DT90) Northern Invasion1d100+2(DT45) Prison 1d100+2(DT30) REPCONN
Rolled 95 + 2 (1d100 + 2)>>6450917Northern invasion? I think not. Glory to the Union.
Rolled 42 + 2 (1d100 + 2)>>6450917Prison>>6450918Good job bub
>>6450917A DT of 90 holy shit. This must be the BoS reinforcements already if they are coming from the North. Are they striking North NV and the Boomers? Jacobstown and Bittersprings? Are they just flying above Blight-infested territory? A 90 DT. How fucking many are they? These fuckers are coming in with an airship at least. Prison is the Correctional Facility. We don't have a lot of forces there. So the BoS can attack it with ease.And REPCONN is the Flying Fists being sieged.
>>6450496Likely not. Replacing anything of Helios will be a problem. If we simply attack it conventionally, it will be a bad meatgrinder. Already we are bleeding irreplaceable Securitrons. A conventional battle there will not be easy. The BoS have no intention of losing the place, or the energy production from it that their military can use. If we want to go the conventional way, throwing Courier Six at the problem would be better.
Rolled 40 + 2 (1d100 + 2)>>6450917REPCONN Defense
>>6450918Well hell, there goes my cool cinematic invasion from the north. You guys have had some real bad rolls in this quest but I think you guys are getting lucky where it counts.
>>6450945No no see now it goes from a really cool cinematic invasion from the north into a cooler Gallipoli
>>6450496>>6450939Canonically the Courier is able to repair the solar panels at Nellis with a skill of 65. I feel rather certain that both the NCR and Shi are manufacturing solar panels. Replacing solar panels is far, far easier than replacing Securitrons. Second anon is right to bring them up. We are hemorrhaging Securitrons. This is extremely concerning. We do not control the Mojave because we have a powerful infantry army, or an air force. The Enclave refugees are not that formidable in a fight and are rather few in number overall. We have not finished either part of the weather machine. We have no real manufacturing base. We still rely mainly on a tourist and service economy. We can't really fight with sanctions or tariffs. We control the Mojave singularly because we command an army of MKII Securitrons. That is how we beat back the Legion and how we kicked out the NCR. They have done the heaviest lifting by far patrolling the roads and settlements to keep them safe. We are shedding them rapidly. We have no process for manufacturing more yet, and the amount of materials and labor needed, when put up against our pace of development so far, realistically means we won't have such a system in place for AT LEAST a year, maybe longer. We have to end the war as soon as humanly possible because if we lose too many Securitrons, we literally lose the only thing that allows us to control the NVD and keep the jackals at bay. Caesar might be friendly to us, but if he senses serious weakness, he could block up the rivers again and press a meat-wave assault, conquer New Vegas and integrate us as his heir that way - a 'friendly' take over where we keep our power and one day even get more, but are ultimately his vassal and assimilated to his ideology. That's what I would do if I were him. Likewise, the NCR might decide that with our Securitron numbers reduced and our Treasury badly bruised by the lack of tourism, they can steamroll in from the West with little resistance and integrate us as a state the way they wanted to in the beginning. I don't give a fuck about Helios. We have not been benefiting from its power up until this point. It would be great to get it up and running later on, but it is an extremely low priority, it has been for every thread of this quest so far and that hasn't changed imo. For us, it is not really something that moves the needle in our short term success. For the BOS, it is the battery for much of their military and the means of deploying their most devastating weapon. If we just bomb the panels we risk the fewest number of troops, neutralize their energy production (which they NEED because it is so hard for them to import fuel or batteries to Hidden Valley) AND neutralize a WMD. Every week that goes by without taking this action loses us more Securitrons. If we try to take it with infantry in order to minimize infrastructure damage, we will take heavier losses than the NCR, which we simply CANNOT afford.
>>6450945Should help the NVD survive. This war can be won, even if the BoS are quite powerful. A whole army coming in with an airship from the north
Actually, I joined in one of the later threads, can anyone show me any serious discussion about utilizing Helios at any earlier point in the quest? It seems to me we ignored it this entire time, and so the sudden hand-wringing that we need to preserve its integrity feels really counter-productive when simply knocking out the panels would put them at a disadvantage in two equally massive ways.
>>6450949Yeah, that's fair; the Courier has good skills for doing that kind of repair. The problem is what happens after the battle damage. But this is after the war; I am not super concerned because any battle in that place risks damaging it anyway. Like, we can't do much about it until we see the situation after it's taken. A gunfight could detonate important equipment, same for a grenade, or a bomb or an artillery shell.And also because, like you, I don't mind bombing it and sieging it to take it. At the very least we need to crack the defenses and fortifications the BoS built to take the place.>>6450951We made an agreement with the Mojave BoS about co-using it back in the past. Energy, research, etc... I don't think Lost Hills BoS gives a fuck about that at the moment. But not much more than that; it did help the NVD with its energy, and when our Department of Energy would have become bigger, its study would have been useful, but that's about it. We didn't do much with it beyond that; it was a too-many-fires, not enough cooks type of situation. Which we are slowly getting out of.
We are gonna need to create a new Taskforce if we have to deal with the BoS northern reinforcements. Even if we rolled that 97, it was still on a DT of 90. The Flying Fists keep remaining alive. If the BoS are pushing for REPCONN, there must be something inside there they left. The Correctional Facility will need reinforcements; can't lose it. Not when Primm will need to be taken, and the same for Nelson further south.
>>6450918A surprise attack in the rear? I think NOT!
>>6450957Depending on how many they have, we'll need to sic our minutemen on them and at least one merc company. But lmao that we beat them back with that dc. >>6450949Fair enough. I still want to advocate for at least an attempt at attacking the defences to see how good they are, maybe without securitrons if anons don't want to risk them. We still have I think 600 odd left. They're surrounded and outgunned, except for Archimedes, and the more we tighten the noose the less they have to defend it. The last estimate put them at 2 knights and 2 paladins, which is strong but not invincible. We destroyed more than that with our pincer manoeuvre down south.
>>6451079More than that. At least some Securitrons and infantry too. The DT was 90 so this are not a few BoS reinforcements. This is a small army at least with several vertibirds gunships/transports, and even an airship (Survivalist saying "cool cinematic invasion" makes me think of that). And I don't consider them dead or defeated even if we had the luck to beat their DC. The difference is only a 7. The volunteers will need be split in different places. At least reinforce certain key garrisons and to reinforce all Taskforces (giving them more numbers as well).- New Taskforce (Rum or Cowboy) sent to deal with the BoS Northern Army. Will need a composition of what forces we can take out from NV and patrols, plus mercs.- Taskforce Yankee need reinforcements and sent to strike REPCONN BoS sieging force freeing the blocked Flying Fists- Taskforce Whiskey need reinforcements and sent to free Novac- Taskforce Victor need reinforcements and sent to free Primm- Robert’s Raiders and the remaining Nightkin Team are not sent together, and are sent in missions more fitting their speciality. Not killing themselves against a heavily protected WMD or looking too close at an obviously heavily fortified place.- Six and Ulysses are sent against the WMD or in other attacks for ensure we get those places- Start bombing Helios with the bomber. We will start sieging with when Novac is taken and we kick that BoS force from REPCONN.
>>6451215*with artillery when
The Brotherhood is, among other things, an air power. That’s not to say the NCR or other factions don’t have their own aircraft, but it pales in comparison to the quality and quantity the Brotherhood still possess. In fact, they’re one of only two factions in the wasteland who have the capacity to build a new Vertibird, albeit at very low quantities. But nothing in the wasteland compares to what the Brotherhood keeps deep in their underground hangars, secret from many of the Brotherhood themselves. But now, the High Elders give the orders and boilers are restarted, ammo bunkers restocked and personnel gathered. Out of the desert, miles from Lost Hills and buried under feet of sand and dirt, rises a leviathan. A beast of the skies. From Central California, a fearsome invasion force of the best of the best flies out to New Vegas, intending to put a quick end to a troublesome conflict. As the Boomers are a violent, xenophobic isolationist warrior tribe, they are prepared for most anything. In recent years, their belief is that any real threat would come on the ground, masses of unwashed barbarians. If it was a more sophisticated savage society, they would usually wise up and decide taking Nellie wasn’t worth it as the NCR and House had. And since The Director had taken over, there was even less fear of an outside threat that wouldn’t first be encountered by those fearsome robots. Yet the Boomers didn’t slack in their efforts and if anything, they further honored their abilities because one day, someone would make another play for the Mojave and the Boomers would be there. Pearl didn’t know what to think when the floating city came into view, flying above the mountains with a small swarm of vertibirds buzzing around. It wasn’t fast but it was steward and slowly crawling across the sky. To Pearl, it looked like a long, metal cigar with little bumps and growths all across and around the body. It was still miles away and the binoculars only gave it so much detail, but it gave Pearl time to radio New Vegas and ask if it was theirs. The very friendly- if unnerving- voice on the other end informed Pearl that it was not friendly and they should probably get around to shooting it out of the sky. Or not, it was their choice. Well hell, if it’s a choice between war or peace, the Boomers choose war every time.
The swarm of Vertibirds drew in closer, but they were still too far for their weapons. So were the Boomers but that gave them time to dust off the oft-forgotten missiles. Fat, long and mean looking, most of them were stored in the hangars due to never having needed them. Pearl heard numerous complaints and petitions to use the time and resources for more “realistic” weapons uses. But Pearl never relented and now as her children push the metal chassis’ out on the open tarmac, or pull off the tarps from those set up on the perimeter, she smiles a smug smile. Raquel directs the ground operations. As the missiles are being positioned, she hands out shoulder-launched AA tubes to her soldiers. Minutes tick by and the Vertibirds open up with missiles from stand-off range. They pepper the airbase but do pretty minimal damage. Pearl hears the sound of gunfire and explosions at the north perimeter. It seems that a force is moving by foot to hit Nellis. Pearl laughs. What a bunch of foolish barbarians. The Vertibirds close in as their fire gets more accurate. A shed is blown up while one of the large hangars is peppered with gunfire. Raquel blows her whistle and 15 plumes of smoke erupt from the tarmac as shoulder-launched missiles streak out into the sky. A few malfunction, dropping off into the desert while others are fooled by puffs of smoke and flares. But nearly half smash into the flying beasts, dropping them like dead bloat flies. The rest immediately pull back, surprised at the fangs that the Boomers have. Pearl looks over at the bigger, scarier missiles as they shoot out of their cradles and into the sky. The flying tube is hovering about 15 miles away, far outside of any common weaponry. But not outside the grasp of the M-86 “Nimrod” SAM launcher. Within less than a minute, the missiles reach their target. A few also malfunction, either falling lifelessly to the desert below or just not tracking their target and sailing further and further away. Two others are blown out of the sky with some unknown defense, but one hits the ship right in the midside, ripping a hole that belches orange flame as it slowly lists, rights itself and then slowly lowers itself to some point north of New Vegas. It pains Pearl that such a beautiful piece of machinery will have to be destroyed, but that’s life. Unbeknownst to the Boomers, the missile that slammed into the compartmentalized hydrogen structure did not kill the BOS aircraft, but did scare the hell out of everyone onboard. With their air assault foiled and the SOG infiltration beaten back, the Brotherhood then land at a farmstead in the Northern Mojave. They may still be a potent force but they’re isolated, without the supply base they expected from Nellis and unsure of their next move.
They bet big, but the house wins again. This war might end up crippling the Brotherhood across the entire tri-state area or beyond. Would also be nice to have our own airship...
>>6451232Yeah the fight is not over. We are making and sending a new Taskforce up north. Taskforce Cowboy is a good enough name.I am thinking to put in this Taskforce the Securitrons patrolling from Westside to Jacobstown, the infantry company placed at the gates of NV, at least one volunteer company and one merc company. If this Taskforce coordinates with the Boomers troops of Nellis, it should be able to deal a letal blow to the Northern BoS force. I don't expect to kill it outright. They will not just die. Hopefully the Blight didn't follow it after looking at it from the ground.Next war turn i will also place again the names i proposed for the military companies. I am tired of them not having names, when the enclavers companies arrived here with names of their own. Let our soldiers be our soldiers. And not have numbers define them. >>6451233The Director wins.It might. But its not yet over and more reinforcements might arrive from other BoS chapters or again Lost Hills. We have also a new theatre of the war to deal with now.Don't count on repairing it, costs will be prohibitive and the BoS might detonate it. Expanding the military is not easy when we have a lot of military industry to build first, and need plenty of specialized personnel to educate as well. We should consider to gift it to the Boomers, make them feel valued and start the process of union in the NVD. Ans also because we cant afford rebuilding it lol. Not with all the other stuff we are doing now. Air wise we are already occupied training new vertibirds pilots and still need to develop technicians for them. And a lot of other stuff.
The Mojave Malaise wasn’t isolated to just the NCR. What Star Paladin Vance predicted to be a quick war that would tear the rotten structure of the NVD down has now turned into one of attrition. A type of war the BOS is not fond of at all. Yet they’re far from defeated and while Black Mountain may be out of reach for now, a powerful invasion force is coming from the North and the insolent NVD will soon be overwhelmed. There’s very little the BOS could do at the moment, but two things were clear. They needed to relieve pressure on Hidden Valley and those captured at REPCONN needed to be destroyed. The assault on the correctional facility was done with light infantry supported by whatever heavy weaponry could be brought to bear. PA troops are too much of a target for the Securitrons. Probing attacks were sent against Goodsprings from Primm, but this was just to distract the Securitrons. The correctional facility was set upon by light artillery, rockets and marksmen from the surrounding hills. After just a day of light skirmishing, the guard towers are destroyed and the fences breached in multiple locations. While no Brotherhood have breached the perimeter, the situation was clearly untenable and under the cover of night and a barrage of fire from reinforcing Securitrons, the old prison was once again abandoned. It’s unclear what losses the Brotherhood faced, but those from the NVD were mercifully light. -5 Infantry (3rd Infantry)
>>6451240Troublesome. They had enough of a considerable force to siege and take the Correctional Facility, while having another sieging REPCONN. Two considerable attack forces, one East and one West.We might need a new Taskforce in the Western front. Taskforce Victor needs to be able to take Primm without an enemy coming from the side
The Brotherhood had a tougher goal of dislodging the strange though frustratingly-familiar infantry that are bottled up at the old REPCONN facility. They’re cut off from reinforcements and supplies and they would surely die out on the vine with enough time but the Brotherhood can’t afford having such a potent force right near Helios. Unlike the assault on the old correctional facility, this one was first undertaken by brute force. The mountains surrounding the facility are steep and ill-suited for both a retreat and assaults. This just leaves the mountain pass as the only real approach and the one the Brotherhood smashes through. The BOS had the mouth of the canyon entrance and the Shi had held the far end closest to the facility. This defensive line was more to just buy time for the rest of the defenders to prepare themselves. The Brotherhood hit fast and hard, pushing through the killzones and breaking out to the open grounds of the facility. The Shi weren’t just in the main building, but had dug in at seemingly every little shed and maintenance building. The fire from the defenders was fierce and withering, giving the Brotherhood trouble making any real progress. The Vertibird gunships were kept away to avoid damaging the facility and potentially killing the Brotherhood held hostage. After a few days of brutal fighting, the Brotherhood had managed to clear some of the outlying buildings but couldn’t breach the main facility. They pulled back to the canyon entrance and seemed content to stave out the Shi. As for your trapped force, they lost another 20 through combat and poor medical supplies. While they will sure as hell take a lot of Brotherhood with them, their food and water is already running low and they’ll need to be relieved soon. -20 Flying Fists
I’ll be working on the next month’s turn as well as the next war phase but this is a good time to ask what you anons think of it. I know it’s not exactly a tactical, total-war-esque combat system but does it seem fair and does it make sense from your perspective? Is it fulfilling and feels like it’s responding to the investments made in the military and the country?
>>6451258I think that with your specific blend of first person adventuring and asset management, it is a system that satisfies both and works quite well. It's tense, it's stressing me the fuck out, the action and dramatic turns are entertaining to read, and the difficulty feels reasonable overall to me. How are bonuses and DT's generally calculated here? Is it mostly an eyeballing thing (no shame in that, it's what I do as a QM generally and what I would do here), or is there a correlation to the values of different assets? I ask because it makes sense for the BOS getting to hit us with a 90 DT when they invest assets like an airship and a dozen vertibirds with a mess of troops (and I expect clearing that DT means that like half of those assets are now toast, so the gamble didn't pay off), but I am curious about what would be the equivalent for us, like, how do we leverage things so our offensives have lower DTs? I am sure that sound tactical strategy is something taken into account, but I am also considering that hiring a mercenary company at a set price might then have a corresponding numerical impact on either the DT being reduced or the bonus going up maybe? Anyways, as far as I'm concerned you're doing great, not an easy sequence to run by any means.
>>6451257Pretty bad losses. We need Taskforce Yankee to come in to save them; otherwise these Shi mercs are all dead for nothing gained. Let's not waste their lives.>>6451258It seems somewhat fair.Sort of. I don't really get certain losses sometimes, but I don't mind too much. The BoS have a strong military, and we are lucky we are getting some wins, and our securitrons are the ones making the battles possible.>Is it fulfillingFor the fights, somewhat. For the war at large, we are getting devastated, and we can't do much about it. The people of Goodsprings are captured; BoS is just executing our citizens, and main trade and tourism are just stopping; Hoover is damaged, and a mobile WMD is running around. Every day this war keeps going, we don't know what the Blight is doing. Is pretty bad. The NVD forces are what they are, and they are getting a fight that they handle with the strengths they have. It's quite unfair to them. I don't have good hopes, but I will keep playing to see the NVD win. I will try to make sure my fellow anons don't put together again Robert's Raiders and the only Nightkin Team remaining. Or don't send them on missions inappropriate to them.I would have preferred not to have this war since we weren't really ready for war. But it's out of my hands.>and feels like it’s responding to the investments made in the military and the country?Our military industry barely exists, and we made a few investments to create some minor shops and similar. The people of the NVD are really the thing holding up this war for us. The RMRP doesn't feel like it's doing much. Our military still needs to grow and develop a lot. We did a lot of it, but it's genuinely not enough anyway. It's not even the bare minimum. The upkeep will be through the roof. Then there are the war damage costs if we win. Hurrah.So I guess it responds well. It doesn't give me a great feeling.I have a question: have you considered whether this war could "develop" new officers/commanders in our military ranks? Named ones to count upon and assign military forces to lead.
In addition, have you considered what the Mojave people might do at a certain point to BoS forces occupying their settlements? For example: sabotage, guerrilla warfare, assassination, or outright rebellion.
You are doing a good job regardless. Survivalist, like the other anon pointed out, is not easy. We roll like shit for the most part, so we are still only slowly getting out of the immense list of problems we face in the NVD. This war starting now was really at the worst time possible. But it's a war; it's not easy, it's not fair, it's not pretty, and certainly doesn't go as planned most of the time. We will have many battles ahead; the Northern BoS Force will likely be ready to fight to the death. I expect them to fight for some months at worst, best maybe 2 months. At the very least, after creating a new Taskforce, we can count upon the Boomers' troops up there in Nellis. So we should be able to hurt them.
>>6451233Even if we fold right now and the Brotherhood wins everything with no further losses they've already been beat down massively. I'll do a casualty comparison in a little bit, but I suspect this already beats out the casualties they took from the First Battle of Helios, and may even compare to the Brotherhood-NCR war. Not bad for a tiny newly formed state.>>6451239I think, with the extra merc companies we'll be getting next turn, we go hard and commit big resources to one of their main bases. Hidden Valley, Helios One, or the crashed airship. Retask Yankee, retask more securitrons from Freeside and the Strip, and send a bunch of merc companies to crush them. The airship would also be a good target for our artillery which we haven't been using.>>6451258Oh I love it. Like anon said, DC is a little vague, but it feels right for the kind of plays we and the Brotherhood are making. >>6451275I wouldn't be so doom and gloom just yet. We're in a tough spot, but we've crushed the Brotherhood where it counts, and the initiative is on us, not the Brotherhood.
NVD-Brotherhood War Casualty ListNVD CasualtiesDamaged & Destroyed Securitrons>54 Damaged>40 DestroyedInfantry>75 First Infantry>40, 3rd Infantry, All Americans>50 4th Infantry, Big Red>4 Ghouls>70 Flying Fists>100 NVDPD>2 PA Troopers>6 Boomers>5 Nightkin (effectively 1 squad)>20 Infantry 5th WestsideTotal Casualties:>94 Securitrons>185 NVD Infantry>70 Flying Fists>100 NVDPD>17 Specialist Troops (And I think Roberts Raiders lost a few because they used to have 8 but now have 4)Not great, almost 100 securitrons, but less than a company of infantry.Brotherhood Casualties:>3 Transport Vertibirds (one stolen by us lmao) >2 Gunships>2 PA squads – Unknown, probably Paladins>~365 BOS Infantry>4 Knight Squads – 20 Knights>4 Paladin Squads +4 – 24 Paladins>~24 Paladin PA and Spec Ops - Unclear how many to each >20 Light InfantryTotal of ~12 PA Squads, and almost 2 companies of infantry + 5 Lost VertibirdsNorthern Force:~7 Vertibirds + Embarked Squads – i.e the boomers killed more brotherhood PA than we did the rest of the war lmao
>>6451258Lmao sending a goofy ass blimp after us, No wonder I got that Succ. Fuck them BoS Fags.Also, the NCR has to be drooling at seeing all this BoS Manpower be wasted.
>>6451320I think now would be a good time to tell the NCR to get their punches in while the BoS is down temporarily, realistically, this is the best opportunity they'll have in the next 100 years to even any perceived debts
>>6451301No.We are not throwing ourselves at Hidden Valley or Helios One. We are bombing Helios and we take back our land, half of the NVD is still under the BoS. Helios One is not that important for us to waste men for nothing, especially with its fortifications intact. >Retask YankeeThey are in Nelson so very much no. They would need to move all the way up. We can make a new Taskforce to go north in NV. Unless we want those Shi completely wiped out and wasted for nothing (when they are holding a whole structure on their own and BoS hostages for us) Yankee can go and put down the BoS siege.We will also need to make another Taskforce for take out the enemy at the Correctional Facility, because otherwise we cannot advance on Primm with Victor.No we are in a tough spot, and thats it. Its not doom and gloom is how the situation is. All i said has happened or in case of the Blight might happen (with the thing growth and adaptation it very much can, only a fool would not consider it). Shit beside me no one cares of what might have happened to the people of Goodsprings. We don't know if more reinforcements of theirs will arrive, and that Northern force isn't dead just because the airship is out and the Boomers dealt with some vertibirds. We have 40 destroyed Securitrons and we keep getting damaged ones which we cant repair now because it takes fucking time. And you want to attack normally Helios One and Hidden Valley when they are heavily fortified by this point. The solution is to bomb them. And then also use artillery.>>6451320>>6451337We already told the NCR of the BoS war. We are probably going to talk of the war events on the radio. The NCR has their own internal problems right now. Its not said and done they will go immediately on the attack of the BoS, even if they learn of this. Hell they still wage war against the Legion too.
>>6451456Anon, we're going to need to attack them sooner or later, waiting them out isn't going to cut it. The eastern side of the board has been cleared out, and barring their lifeline through the correctional facility and Primm, the forces in our territory are effectively surrounded. We need a small group to clean up Nipton and sweep up to Primm to complete the encirclement, and prep to kick them from Primm and relieve REPCONN, but unless the northern force has Liberty Prime aboard, there's nothing they can do to stop us. We're also going to have access to a bunch of mercs next turn, when we could realistically win with the forces we already have. We know Hidden Valley's weakness (blocking the vents) and barring the weather system the bunkers aren't that defendable either. That said, they are stronger on the western side of those central ranges than the east, so attacking Hidden Valley in the next phase is probably beyond us, at least with what we have, unless we want to send our PA troops on Black Mountain in, which we will need to do when we mount any attack to push them out. I say in the next phase, we focus on containment, and commit as many resources as we can to destroying that Northern Force. Hire Granite, the Doctors, and maybe another merc group, back them up with securitrons and minutemen, and lead them personally to capture or destroy the Brotherhood airship.
Thanks for the feedback, anons! As for your questions…>>6451263There’s definetely not a firm formula for DT (there can’t be with this quest) but a lot of it is based on the force formula on the Pastebin. From there, I consider the terrain, surrounding and non-committed forces and the type of combat. For example, the BOS never wanted to keep Goodsprings but wanted to stop the attack enough to kidnap the residents. There’s also a lot of stuff you guys don’t see on the BOS side that impact DT. To get a high DT against an enemy like the BOS, you’d like have to have a 10:1 advantage at least on pretty favorable ground without local reinforcements. It’s more so how hard of an enemy the BOS is than your abilities. >>6451275Concerning industry, most of the passive industry isn’t necessarily war-time but the fact that the Mojave hasn’t collapsed should say something. The NVD doesn’t have Autarky yet. Regarding your question, absolutely. In terms of the quality of NCOs and officers, it will be like night and day. You’ll also have new members of Kreger’s staff and new characters available when you get military overhaul proposals after the war. >>6451276The executed in Nelson and Novac should be a sign of that but there’s not much direct confrontation a bunch of farmers with varmint rifles can do against PA soldiers. As I mentioned above, there’s a lot going against the BOS you don’t see. Destruction of local supplies, minor acts of sabotage and better intelligence of BOS forces.
>>6451488I want to bomb them and then siege them. Thats an attack. Thats not waiting, that's straight up hurting them here and now without them being able to do anything about it. We have seen Helios One is fortified (and knew it already), we have been with Courier Six to Hidden Valley which is also fortified now and they where expanding even the place. We need to bomb and siege this places. They are fortresses. They are not easy to take, they are not like the game anymore. We cannot just waltz in.Novac needs to be taken from its BoS garrison, and the REPCONN facility is currently under siege by an unknown BoS force. We have taken Nelson, but the east is not clear of hostiles at all. Whiskey and Yankee need to put in the work still.The West is also not clean at all. Victor needs to take back Primm from the BoS garrison there, but we have now on our sides a unknown BoS force that took back easily the Correctional Facility. Victor tries to advance that BoS force will attack it from the flanks.A new Taskforce can be made for the North theatre, and easily since we have troops to take from NV and other north places. Plus volunteers and mercs. We can send in even our gunships if we feel like it. But both center east and center west theatres are anything but dealt with for us, and should receive reinforcements. We cannot box in and contain the BoS if they have clearly attack forces ready to go and not just garrisons (has seen by them currently sieging REPCONN and taking easily the Correctional facility).If we are sending the Courier north, we need to put Ulysses on an attack too. Since he is a good figher too might has well deploy him.>>6451500Yeah i know what industry exists is mostly civilian. And entirely craftsmens/artisans. Not really ready for wartime, beside the leather shops for making armors. I just see it has the Mojave people putting in the effort thanks to Six words/leadership. The work ahead is extremely long for the NVD.>new members of Kreger’s staff and new characters available when you get military overhaul proposals after the war.Excellent. Proposals even. Hopefully not too costly.Well not every act of rebellion is done with a thinking head. Sometimes human emotions gets the best of us. I assumed it was more the BoS searching for and killing the Cyrus Enclavers ? Especially by the reaction of the Enclavers troops you had written. I wouldn't mind seeing other aspects of BoS occupation but beside the Goodsprings people getting stolen you didn't write more on that, so is left to my speculation/imagination that Mojavers are also getting killed/executed by the BoS.
(Yay, you guys get NCR updates with the recapture of Black Mountain. Always a fun offshoot to write.)Good Afternoon Ladies and Gentleman, This is Kent Rodgers from One Republic Radio with an emergency bulletin update from the ongoing NVD-NCR war. According to eyewitness accounts all over south-central California, a giant airship has been seen leaving Brotherhood territory and crossing into the territory of New Vegas. This comes on the heels of the one-month anniversary since the hostilities have started, plunging the region into chaos. Yet since the Brotherhood has not broken the NCR-BOS treaty and have returned NCR citizens captured in the Mojave unharmed, a spokesman for President Kimball has given a noncommittal stance. *Ahem*“The President is closely monitoring the situation but sees no reason for the NCR to intervene when the fighting is kept in a foreign land and our citizens are kept safe. Those who wish to leave can request escort by Brotherhood forces to our own borders. We will continue to assess all options but for now, the President's focus is on the fight with the Legion.” Turning to other matters, NCR forces continue to make steady progress in the South after crossing the Colorado River in multiple points. Commander of the Southern Front, General Cassandra Moore, attributes these recent successes to the brave men and women on the frontlines and the righteousness of our cause. Casualty figures continue to be murky but the Followers of the Apocalypse predict this war to have cost upwards to 25,000 dead, wounded, missing or captured since hostilities have begun. The Bear’s Den did not respond to a request for comment. Now a word from our sponsor…
>>6451529Limpwristed pansies, the Kimball administration's milquetoast stance will be remembered. I suddenly feel better about helping Caesar.
Going to post the new month's turn ahead of the war phase due to potential mercenary recruitment and a possible diplomatic action. If you wish Courier Six to participate in the upcoming military phase, just have his direct action be to "participate in upcoming operation" or whatever
Mojave RegionMonth 16-------------------------Population (Rough Estimate): 90,000Freeside/New Vegas/North Vegas: 71,000Westside:6,500Goodsprings: 0Jacobstown: 900Nellis: 1,100Genesis: 400New Vegas Outskirts: 7,000Sloan: 300Boulder City: 150Bonnie Springs: 650Nelson: 50Remaining population dispersed throughout regionNew Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.Westside: Some buildings electrified, pre-war ruins, pre-war buildings, shacks. Defensive wall. Abundant sanitation.Boulder City: Pre-War RuinsPrimm: Electricity. Intact pre-war buildings, pre-war ruinsNipton: No plumbing, no electricity, damaged buildings and rubbleGenesis: Intact pre-war buildings, tents Goodsprings: Electricity, intact pre-war housesNovac: Electricity, intact pre-war houses, defensive wall.Nelson: Ruined pre-war housingCamp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towersCamp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training groundsEconomyTariffs: Low 5%(+55,000 caps/turn)Casino Tribute: Intermediate (+40,000 caps/turn)Pharmaceutical Industry: (+10,000 caps/turn)Additional Dam Income: (+50,000 caps/turm)Gold Mine: (+25,000/month)Upkeep: -284,000 caps/turnTreasury: 333,000 caps (99 Gold Bars)Quality of LifePoor (Rising)The average resident of the NVD is incredibly poor and living conditions in the city are abhorrent, but the average NVD citizen is healthier than their legion and NCR counterparts and much safer than an NCR citizen. Much needs to be done but the potential of the NVD is evident. FoodBelow-average (Falling)Dynamic DietThe breadbasket of the NVD is now split in two. While there are still numerous farms and ranches in North Mojave and Lake Mead still available, the domestic food supply of the NVD has taken a large hit. WaterRising (Stable)Caesar has promised to resume water flow to Lake Mead, and while the population is steadily rising, the water situation is stable for the moment and slowly improving. But major investment is still needed. MedicinePoor (Falling)Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. Trade with the NCR has massively halted medical imports and Legion medicine is only so advanced.https://pastebin.com/WUaGdbQcAnon’s Suggestionshttps://pastebin.com/z8vZKF5i
ALERTS------------------WARNING: WARThe Brotherhood of Steel has launched a surprise attack across the NVD, cutting the small nation into two. While many of their initial objectives weren’t taken, the BOS can still bring in more and more resources from other chapters through their air power. Even now, the BOS are repositioning and preparing for their next move.WARNING: TRADE & TOURISMTrade with your biggest partner has been nearly severed and the NCR has issued a ”do not travel” warning for the NVD. The BOS are careful to escort the NCR travelers back to the border and hand them over to wary NCR border guards. Trade with the Legion continues uninterrupted but exports and imports have plummeted and NCR tourists have begun flooding South to escape the war. Trade with the Legion has picked up but doesn’t match pre-war levels. WARNING: BOS DIPLOMATIC MESSAGEStar Paladin Vance has reached out over radio and sent messengers requesting a meeting to discuss a peace or ceasefire. He wants to meet on neutral land, Sloan, with each leader bringing only a squad of trusted bodyguards. WARNING: BOS AIRSHIPA massive airship has been sighted north of New Vegas. It is visibly damaged but still seems to be holding position about a hundred yards off the ground. Vertibirds hold tight patrols while BOS soldiers have started setting up a FOB.WARNING: STRANDED FORCESThe Shi mercenaries are trapped at REPCONN and if not relieved immediately, will be forced to surrender due to lack of food, water and other supplies.
For mercenaries, this is what I saw:>Granite>The Band of Brothers>Good DoctorsCan include it in turn proposal or just respond to this post(Pastebin still needs to be updated, was giving me troubles earlier)
>>6451671Those are correct
So we have a few things to think about. Our current income is sitting at 180,000 caps, while our upkeep is 284,000. Treasury is at 333,000, so we will be out of money (without liquidating the gold reserve), in about 3 months if nothing is done, and that's without the cost of the mercs added on.The main issue is the drying up of trade, and the Brotherhood controls the land that leads to the Mojave outpost. That can be fixed by another offensive in that area, but trade probably won't resume to pre-war levels until the conflict is completely over. There's also the peace deal to think of. I'm against discussing it, because the Brotherhood needs to be exterminated ASAP, and any delays favour them over us. At best I'd agree to a prisoner exchange, but I want to use our diplo action to talk to Caesar and send Ulysses to negotiate with Vance instead.>>6451671I think that's the best option right now, I'd like to tack on one of those 1000 strong mercs but I don't think we have the money.
>>6451671Sure we shouldn't add in the Smashmouths as expendable arrowcatchers/skirmishers? At best they'd make a useful distraction and at worst they would soak up casualties that would otherwise fall to our own troops. Also, a dead merc is a merc who doesn't need paying...
>>6451698>There's also the peace deal to think of. I'm against discussing it, because the Brotherhood needs to be exterminated ASAP, and any delays favour them over us. At best I'd agree to a prisoner exchange, but I want to use our diplo action to talk to Caesar and send Ulysses to negotiate with Vance instead.I like this idea, especially since Kimball's singularly unhelpful reaction to our current conflict.
>>6451667>Peace deal alreadylmao, Lol even. Bro knows if that zepplin goes down there is a fuck huge loss of power projection they won't recover for literal years.
>>6451700Fuck it, let's hire the smashmouths and go hard and fast, send everything we have at either Helios or the airship. Dead men don't get paid. We'll keep the other three on long-term. Granite Costs 50,000/month for 1 year.Band of Brothers 30,000 for 1 year.Doctors 20,000 a month.That's an extra 100,000 a month, raising the deficit to -204,000.We can also drop the Band of Brothers and hire some cheaper companies, like the Steel Horde and Legion of the Damned for the same price, though we won't get to benefit from them sticking around if they all die. The question is, do we want to make that bet? Can we hit the Brotherhood fast enough in the next month that we can force them from the region?Regardless, we can maintain that level of spending for 1 month before going bankrupt, assuming we do nothing to address the money shortage. Which I think we have options, convincing Caesar to increase trade or allow richer legion citizens access to New Vegas. Hell, we can do war bonds, or even attract more NCR back by telling the families to announce a wartime boost to winnings. Survivalist, do the boomers also have any AA missiles left? I expect the SAMS are used up, but do they have any shoulder launchers still in reserve?
>>6451742+1 to this, I want a meat wave to give us extra flexibility and the actually good mercs will hopefully put a dent in the next round of DTs so we can make another major capture. I think another serious round of BOS casualties and neutralizing Helios (either with bombs or by capturing it) could initiate the wind down on this war for us.
>>6451671AddSteel HordeLegion of the DamnedSmashmouthsI think we should only accept total surrender at this point as well as reparations but we could send someone to see what they sayWe need to raise taxes unfortunately and also tribute from the families. Maybe we could give the free ad space or something to make them happy We gotta invest way more into the northern farms, they should be the easiest for irrigation alsoI want that Zeppelin down and those birds for our Air Force
Courier Action>Continue leading from the front.Pretty much needed I reckon, can't think of anything else we could do that would be better than taking direct action, maybe selling war bonds to the population.Courier Diplo Action>Meet with Caesar to discuss aid, trade, and liquidating our Denarius currency reserves for caps. Per the pastebin we have a "medium" amount in storage. Hopefully this could give us enough to keep us going for another month or two. We could also look at opening up Vegas to Legion citizens, this war has shown we rely on the NCR too heavily, and if we ever were to be in conflict with them our financial base would go up in smoke.Military Action>Hire the following mercenaries:Granite CompanyBand of BrothersGood DoctorsSmashmouthsWe don't have money for more than that, as is we're already teetering on the edge of bankruptcy. Can't think of anything else to do with the military that we're not going to be doing during the combat turns. Research Action>Doc Henry and Arcade sent back to BigMT and resume work on the Weather Machine.I want to eventually get them to work on holograms and the like, but I doubt they can get anything ready in time. Industry>Department of Commerce beginning efforts to re-open the Sunset Sarsaparilla Headquarters and begin producing both bottle caps and the drink for export.We've already investigated the place and I believe there wasn't much work to do to get things going again. Plus we need those caps. Another option is fixing the Lucky 38's lasers, if we don't wipe the airship out they have 7 vertibirds they could land in Vegas if they wanted to.Other>Send Ulysses to hear out Vance with Jackpot squad as backup. Allow him to negotiate a prisoner transfer, but nothing further except an unconditional surrender.We could also set up a trap here, Sloan is close to Hidden Valley but behind our lines. Nabbing Vance would be a big play, though it would probably preclude a prisoner exchange. Or maybe it will encourage one lol.>Introduce War Bonds to the population, 1000+ cap investments that will be paid back with interest in options of 6 months, 1, 2 or 5 years.There's also the van Graffs to consider, they despise the brotherhood, though with how broke we're going to be I don't know if there's anything to discuss.
>>6447202Proposed names for give a boost of morale to our men. Many companies have seen fighting and suffered wounded/deaths by this point. The others are soon to see fighting. Its a disservice to not give them names of their own.Of course the Second Nightkin Team is dead so only the First one can be given a name.>>6451667Tell Vance and Galen, unconditional BoS surrender, full give up of land, immediate return of NVD people and occupied land, and full reparations are the only thing that can be accepted. And their two heads on a silver platter for the act of betrayal. Bare minimum. preliminary WARTURN3- Place the Good Doctors in the best location for ensure they can attend wounded soldiers (likely Camp Rex)- New Taskforce Cowboy sent to deal with the BoS Northern Army, lead by the Courier they will coordinate with the Boomers troops of Nellis for end this menace. The first strike of the battle will be given by Boomers artillery. Composed with : Second Westside Company, the 45 Securitrons from the Westside Trade Routes, our gunships, 2 volunteers company and 1 merc company (Granite)- New Taskforce Rum sent to take back the Correctional Facility and take out the BoS force that now has the place. Composed with : First Westside Company, 2 volunteers company, 1 merc company (The Band of Brothers), and 40 Securitrons taken from the Strip- Taskforce Yankee need reinforcements (2 volunteer company) and sent to strike REPCONN BoS sieging force freeing the blocked Flying Fists. Ulysses and Rex will also join them. The Ghouls Light Platoon will join this fight providing long range fire support. - Taskforce Whiskey need reinforcements (2 volunteers companies) and sent to free Novac- Taskforce Victor need reinforcements (2 volunteers companies) and sent to free Primm- Robert’s Raiders will begin harassment of the BoS garrison in Novac- First Nightkin Team will harass the Primm BoS garrison at night. Send the ol grandma with them. - The Boomers Bomber will bomb once the Northern BoS army, then it will begin a campaign of bombing Helios.- Push propaganda for keep morale high across the NVD, while also denouncing the BoS betrayal and many crimes>>6451671This three are fine. And no more than this. We can win it with this forces.
>>6451838Meant to link this >>6451667>>6451671two And this one above for the names>>6447202
>>6451843Ah wait wrong i thought my post wasn't uploading
>>6451667Courier ActionAlready deployed for the warCourier Diplo Action>Send a letter for liquidating our Denarius currency reserves for caps, to Caesar and his LegionGoing to Caesar now would take time, and we are going to war. Send a letter at the Embassy instead. The guy loves letters anyway. I don't want to do more than that because the guy would think we are at the next stage of us being his heir project.Military Action>Hire mercenaries:Granite CompanyBand of BrothersGood DoctorsNo more than this mercs. This is enough combined with our volunteers. And of course reinforce lost casualties of companies that can reinforce (infantry for example)Research Action>Send Henry and Arcade back to BigMT for keep work on the Weather Machine.Industry>Continue efforts for repair Hoover Dam after the BoS sabotage damageWarbonds for Other i don't know. There is not many that have 1000 caps on hand. Maybe we should include smaller Warbonds. I am against rising taxes too high since our population is genuinely supporting us has the best they can already. Even the families.
>>6451698The sooner we liberate Primm and then Nipton, the sooner we get back trade and tourism. In addition we get back our settlements and Governorships that we tax. For do that we need to box in Hidden Valley and Helios One, and that is only accomplished if we get Primm, Correctional Facility, Novac and REPCONN. With that done we free Nipton and we get back all our Governorships, while the BoS are forced in two places. The negotiation i think is Vance trying to just buy time. Its false on principle. The BoS consider us an ideological enemy. And honestly ? Neither him or Galen can be trusted. They tried to assassinate us after a diplomatic talk. When you do that kind of diplomatic black mark, your words lose meaning same for any request of talking.Best we put Ulysses on an attack instead, killing more Tin Cans.
>>6451838>There's also the van Graffs to consider, they despise the brotherhood, though with how broke we're going to be I don't know if there's anything to discuss.With the Van Graffs, maybe war aid for partial shares of salvage rights?
And it doesn't matter if trade and tourism would be lower once our trade and tourism returns under us. What matters is getting it back and getting our settlements back. Any kind of money going back in our pockets is better than nothing at the moment. The NVD is currently functioning split in half. Our state works much better when its fully united. So we need to get our settlements back, and box in the BoS. We dont do that, we remain split in half and two BoS forces do has they please.
>>6451852Actually yeah, fuck it, why not kidnap the guy? He already tried to kill us before declaring war, so gentleman's honour is already off the table. >>6451667>>6451838Amendment to my turn proposal, Ulysses is given instructions to accept nothing except a full surrender, anything less and he has the green light to kill Vance's bodyguards and kidnap the guy. Give him the nightkin as backup, jackpot as his escort, set up a shitload of emp mines, and see if we can't lend some stealth suits to some sharpshooters from Granite. Get the vertibird gunships acting as support too.
>>6451860I prefer to not fall in their same diplomatic black mark. Respecting diplomats and messengers is a general good sign even in the wastelands still i assume. The BoS throwed themselves in the mud like pigs. We don't need to do that. We simply refuse and send him our ultimatum in my opinion. Refusing is simple and civil, and the ultimatum puts a pressure on accepting or not our terms. Which with their losses they need to heavily consider, because we can end them here in the Mojave.
>>6451862Nah, fuck 'em. They don't deserve our respect. They tried to assassinate us as the opening move, they've kidnapped and executed noncombatants, our own citizens, and now they come crying to us about a war they started while their airship is sitting damaged in our territory. We threw Oliver off Hoover dam for less.
>>6451868That's your choice then. It's not about giving respect to them. I am not giving them any respect with the ultimatum I made (which includes Vance and Galen's heads). Is simply so anyone else in the wastes understands that, unlike the BoS, we aren't going to do what they do. I also just want to keep fighting them (the moment is now), and I don't want any kind of truce happening, because the BoS will expect that before starting negotiations with us.
Pastebin should be updated with financial and mercenary information. Regarding the looming money issues, I encourage you all to think outside the box but the families are rich enough to float loans to you, you can easily get in contact with NCR banking houses and Uncle Caesar is always an option.You guys do also have the flexibility to raise taxes, institute new taxes or do a sort of war bond drive but the residents of the NVD are pretty cash poor. Like I said, there’s a lot of ways to earn money in your situation. Hell, you could use a courier action to go exploring and spelunking somewhere, selling off the salvage.
>>6451944What if we sold the NCR access to that huge pile of weaponry they're sitting on top of, or worked out a deal where in return for letting them get to it and know about it, we get half? Could say we learned about it from some old database of House's we were combing through.
>>6451948At Hawthorne, to clarify if it isn't obvious what I mean
>>6451948Hawthorne probably wouldn’t be valuable enough for enough of a sum to make a difference but you could start selling off some of those master codes to facilities in their sphere of influence. Hawthorne is both irradiated and if you tell them there’s something valuable enough in there they’ll probably just find a way to open it. It’s a small secure bunker not a top-secret facility
>>6451948Regarding House’s info, there’s a lot bigger market for that. The NCR would, so would the SHI and Vault City
>>6451952>but you could start selling off some of those master codes to facilities in their sphere of influence.Ok, I definitely encourage anons to heavily consider this. We aren't going to risk more wars by sneaking across borders to abscond with ALL of this stuff, probably not even most of it. We either charge a flat rate and they are basically gambling, lootbox style, to see if they get a worthy return on investment if it's high. Or, alternatively, we offer to split what's inside 70/30 in return for locating and opening the facilities. Could send an inspector and Securitron to actually administer the codes and then audit the loot, document a full inventory, and then they come back with our share or we sell it on the spot if it isn't of exceptional use or worth more elsewhere.
>>6451944>outside the boxNeeds to be an outside that pays the upcoming upkeep.Not a lot of stuff like that. And that means .... selling stuff we don't want to sell in general, for the most part. All of that info we sit on is kinda important for us. It would be crucial for the NVD's future. True, we can't use it yet ... but what's the point of selling it? It's a future problem to give it to someone else. The NVD is not an exceptional state; it's young, filled with problems to the brim, and also small. Sell those secrets, and larger or more established states become far more powerful; what does the NVD do then? If it's for a few 100k of cash its not worthed.We can't invest in things right now either. Since the war is eating everything. We could probably sell BoS loot/salvage, which could help us a bit. But those upkeep costs are also high, so idk. We could sell some stuff we control, perhaps. But again, what's the point? That stuff is crucial for us. Like those leather shops that make leather armors. Could sell them, but they are useful in our hands lol.It's probably gonna end with loans with Families, NCR banks, or Caesar. Most likely Families since we do have a good relationship with them and know them well.More taxes right now would be lethal. Warbond would be just a few people. Overall, the average Mojaver has maybe 2 caps a month. If we are feeling generous, 4 at best.>use a courier action to go exploring and spelunking somewhere, selling off the salvage.Not with this war going on, and not when the Courier bonus helps a lot on rolls. I don't really like the idea of randomly going around and then needing to find a way to carry what we found back. It's fine when there is not a war, but right now it's just an actual waste of time. I am not really interested in investing in the action of going far away and hoping we roll well and find something. Not trustworthy with a war, no matter the bonus you place on it with master codes. And then there is the problem of bringing it back, and that we can't sell stuff anyway at the moment.>>6451948>>6451956The main problem with that is that, like Survivalist pointed out, they could just find a way to open it. There was also an anon that really wanted the stuff under there after that 100 was rolled, and we couldn't do much about it besides pat our shoulders.
>>6451914It's less about respect and more that their actions invite retaliation in the same way. You break those rules, your opponent is invited to break them too because there's no point in upholding diplomacy when the other side is abusing it, it's why it's a warcrime to do that kind of thing in the first place. We'd be hindering ourselves if we didn't, imagine if their peace deal is a desperate attempt to kill us again and we walk in with the expectation that decorum will be upheld when they've already demonstrated their untrustworthiness. >>6451944Family Loans and Caesar will probably get us by until the war's end. Is there any possibility of contacting the Shi and selling off suits of damaged PA and any other tech we recover? House's data I'm hesitant, it's one of our exclusive resources that could payoff big in the future.>>6451956I'd be happy with that.>>6451952I'd be happy getting in contact with Hanlon and working out a deal, though I don't know if that would count as a diplo action. Fuck letting Kimball get his hands on any goodies. >>6451985Yeah we'll probably want to use as many courier actions as possible post-war to go looting to make up for the costs. I've been wanting to send us to Area 51 for a while now, and this'll be the perfect excuse.
>>6452040Well, neither of us is giving them what they want. I just want to keep killing them, and you want Vance.Perhaps. We will need at least 1 council reunion post-war, first things first. Understand the damage of the war, try and repair what we can. And see how much stuff we need to put on pause. Might be wise to just disband mercs even with their long-term benefits when the war is done. Their upkeep is all high, and that's just taking 3 companies; we currently even have a 4th one for free that will auto-disband unless we offer them a job. And nothing stops us from just taking their services another time. With that done, we can go searching. It will carry the issue (or benefit?) of us wanting what we find and then not selling it. And then, well, it needs to be something worth selling. At least we would be doing it at peace, so it is more feasible.
>>6451948>>6451956Do not tell them, or sell them fucking Master codes. Your crazy.
>>6451667Backing this guy >>6451838excluding hiring Smashmouth.
>>6452053They are just codes for specific facilities that are inside their territory which we can't access anyways. Absolute worst case scenario is they suspect we have more, for locations that are in OUR territory, but that doesn't let them know how many we have, where they are, or what they are. This would build some real trust and get us a bunch of money fast at zero cost, it's barely even any effort. Sure, the NCR and Shi would benefit too, but we don't plan on going to war with either any time soon. How is this not a net positive? How is it even bad for us?
>>6452040>I'd be happy getting in contact with Hanlon and working out a dealCould be cool to go to Hanlon and just say 'Hey, you were cool before the second battle of Hoover. I am gonna tell you where in NCR territory there is a massive stash of military hardware, and while it won't be the easiest to get out, it'll be a huge boon to your group. My only single ask in return is that you use it to make one nasty strike on this one BOS encampment where they've captured [insert settlement here]'. That would be worth the nat 100, it's been over a thread since we found that stuff, right? Let's just FINALLY get some use out of it and put the issue to bed. Kreger already told us seizing the stuff is basically impossible, at least not worth the diplomatic and casualty cost. No sunk cost about it, let's turn this lemon into a French 75.
>>6452058The issue is the "trust" doesn't matter when the NCR see's us as an enemy and uppity vassle to get annexed. They have from the start, New 'president' or not.
FWIW, the nat 100 reward in Hawthorne is not hardly enough so there are some more goodies in there not revealed previously. It’s still hard as hell to get to
>>6452068Yeah I'd be against selling anything in Hawthorne. After the war we can go to the NCR and talk about land expansion for training grounds or something like that, it's a plausible enough lie. Plus I really want that full company's worth of PA lol.
>>6451842I think the only difference i am making for the WARTURN3 is adding 30 Securitrons taken from Hoover to Taskforce Cowboy. There is a lot of Securitrons anyway there.Keeping the rest. The standard turn has won already.
I also just realised that the Brotherhood airship is a sitting duck for the Lady. We have the opportunity to do something so funny next turn.
>>6452246Nah there are like six vertibirds around it, she isn't fast enough, we'd probably lose her
>>6451838Okay I think this one wins? You guys can give another military action or I’ll just roll it into the upcoming military operations for a lower DT overall. Say a -5?Regarding mercenaries: >Granite>The Band of Brothers>Good Doctors
>>6452247Per wikipedia the combat ceiling of a B29 is just under 10km. Modern helicopters have a ceiling of 6km at very best. Maybe the fallout verse lets them get higher, but we also have gunship escorts available if necessary. >>6452254I believe >>6451769>>6451811Both vote for adding Smashmouths, though up to you survivalist if that's enough.
>>6452257Their B-29 will be running on ethanol instead of dino juice, which will give them reduced engine performance and cut their ceiling and max speed. How much by, I don't know. Assuming a vertibird has similar stats to a V-22, they have a performance ceiling pushing 8km so it might be close between them.
>>6452257Sure, there’s enough support and it’s far from the most expensive option. Will add them in as well. I am assuming everyone is being rented for a six-month contract.
>>6452270I assume its 6 months no ?The mercenary companies posted (not all) have indefinite, 6 months and 1 year for their time options. The mercs are going to eat through loot salvage has well too. Not surprised, pretty normal. Anyway if there is a shorter time period with less contract money do tell. We are probably going to disband them after their contract time ends. We can just rehire mercs we are interested in the future when we actually make more money has a state.
>>6451952>you could start selling off some of those master codes to facilities in their sphere of influence.Absolutely the McFuck not. Those codes are a gold mine, we just need to clear our decks for long enough to explore/exploit properly. Might as well ask me for my trusty Vault 13 canteen
>>6452291Do you think it would be wise to sneak into NCR/Shi territory to use the codes associated with the old bunkers there, find a bunch of loot, and then likely be unable to retrieve it undetected just like with Hawthorne? I'm all for keeping the ones that link to facilities inside NVD borders, but unless we have a plan and the means to use them in those other places, we are better off selling those codes and getting some use out of them.
>>6452270I'd like to hire granite at least for the maximum amount of time with the eventual goal being hiring them permanently. Maybe the Band too, but Granite is the must-have.>>6452291There's not much we can do with the ones that are deep in NCR territory unless we expect them to collapse anytime soon. Maybe we could send some black ops guys over if they have a civil war but then we run into the Hawthorne problem of getting it out discreetly. Border stuff though I'm absolutely against selling.
>>6451838Okay reminder for rolls, please link and mention what you’re rolling for Courier Action No roll for now, will decide on what the Courier does (but sounds like it will be to take that airship if possible, destroy if not)Courier DiplomacyTravel to Caesar and ask for assistance in destroying the Brotherhood, particularly money >Three rolls of 1d100+8(No DT, higher the better)ResearchSend Arcade and Henry back to Big. Mt to work on the weather machine 1d100(DT75)IndustryReopen the Sunset Sasparilla Headquarters, to make both the soda and bottlecaps1d100(DT 45) DT is to get the machinery fixed upOther Send Ulysses to negotiate for prisoner transfer and demand an unconditional surrender. If opening, kidnap whoever they send as leverage 1d100+6(DT40) Hidden DT on if the kidnapping goes off well War bonds 1d100(No DT, higher the better)Hire Granite, Doctors, Raiders and Brothers
Rolled 13 + 8 (1d100 + 8)>>6452391diplooooomacy
Rolled 65 + 8 (1d100 + 8)>>6452391Uncle Caesar bail us out pls
>>6452391Yeah I think courier action should be leading the attack on the airship. We bomb it from the air if possible and then clean up with whatever else we have.Also lower dc for mil action is good.
Rolled 13 (1d100)>>6452391Science roll get
We're so back to it being so over
Rolled 40 (1d100)>>6452391>Reopen the Sunset Sasparilla HeadquartersLove me soda, love me caps. Simple as.
>>6452391War bongsWhat are the chances we can get an agricultural action? What would we need to do so we could get one?I got lots of ideas
Rolled 16 (1d100)>>6452391>>6452426War bonds
>>6452417>1 roll so far above 50lmao we really are. Maybe the remaining will be high.
Rolled 6 + 8 (1d100 + 8)>>6452391Cause people forgot the third roll for Diplo
Ahhh, back to normal. Just getting the bad rolls out of the way, surely you’ll roll well for combat. Right?
We still have to roll for Ulysses and the negotiations... I kinda don't want too lmao I fully expect us to critfail and lose him.
Rolled 14 + 6 (1d100 + 6)>>6452391Ulysses-kun
>7 rolls>with an average of 23Holy shit I think this is the worst run of luck we've had.
>>6452391I will never get why you wanted to reopen the sunset factory. With what money really or materials for ensure the production. Well its done. Warturn now
>>6452444You already know the answer.
I'll have to modify my warturn since Ulysses was placed in doing negotiations and trying a kidnapping. Lets see also placed our gunships, Jackpot Squad and another Nightkin Team that will be seen and die for free probably.
>>6452553No need, spoiler but it’s just going to be a failed negotiation, not a failed kidnapping attempt. That’s the perk of sending Ulysses, he’s canny. Just as a general FYI, moving this weekend so updates may be a little slower than I’d care to have. Also will unfortunately have new IP soon so your meeting with Caesar will not be as colorful as it would have.!
Holy shit these rollsI guess it really has the spirit of Vegas, we're on a constant losing streak and every good roll gives us that smal bit of denial.
Before you do anything this month, you set yourself to hiring mercenaries that will bring you ultimate victory. The loss to Securitrons is becoming too great and you’re not happy to send young men of the NVD to their deaths. You send off a quick note to Kreger to hire the Good Doctors, The Band of Brothers, Smashmouths and the Granite Company. The Good Doctors to get your injured back to fighting and to decrease combat casualties. They won’t train your future crop of medical but they will get you through the worst of it. You have their combat medics integrated into your units while their surgeons take up shop at Rex. The Band of Brothers is brought on to beef up your infantry contingent. They don’t look like much but they’re all combat veterans and they will mesh well with the apparatus of the NVD. Many also are eager, though not excited, to kill more Brotherhood. The Smashmouths are also brought on as a purely meat-shield option. They’re damn-near panting to earn their pay so they can blow it on booze, drugs and women in New Vegas. You include a note to watch these ruffians and to stress limiting collateral damage. Finally - and most interestingly- you take on the albatross of a contract that is the Granite Company. Not just for their impressive combat capabilities and the unique air-lift capacity of the company, but because you have some ideas for the future of Granite Company. You’ll have to take care with these men and women, showcasing the potential and the power of the NVD. Then, a sit-down with their leader, Douglas Granite. But first, the war needs to be won. With those contracts signed, you get ready to take the brunt of the cost at the end of the money. Mercifully, you only have to pay it at the end of the month as sign-ons are rare for mercenaries. But the money will be worth it if you can win this damned war quick.
You will be heading East very shortly but there’s a few things you need to oversee first. The most pressing is the negotiations requested by the Brotherhood. With you busy elsewhere, preparing to leave to see Caesar and having been almost assassinated the last time you met, Ulysses is sent in your stead. He’s given the instruction to kidnap whoever the BOS sends if able, but ONLY if given the opportunity. The gunships are on standby, as are the remaining SOF you possess and a much larger force of Securitrons just around the bend. With the pieces in place, you wait to hear back. In the meantime, you pluck Arcade and Henry from House’s basement lab where they were decoding his files over the BOS. While there’s still much in House’s databases which need to be handled, the primary research focus is on the weather machine and the weather machine solely. The prospect of being teleported back to Big Mountain isn’t savory for anyone but it’s the only way to travel! The two fleshy scientists are dropped off to their cold, metal colleagues and research resumes. Though you’ll find it out later after the Caesar visit, it was a very unproductive month of research. The issues are becoming clearer, however. Mainly, there’s a particular lack of expertise in the fields of electrical engineering, hydrologists and meteorologists. The assembled Think Tank is learning quickly but there are clear hurdles that will take many months to even begin to cross. Even if these experts were dropped out of the sky, more hands are needed nonetheless. Facilities need to be repaired, data needs to be combed through and new viewpoints need to be shared. At the end of the report sent encrypted over the radio from the Big Empty, Arcade finishes with a succinct statement regarding the research efforts. “I know we’re vetting our new guests and that will help, but frankly, I’m sitting in the greatest repository of scientific study in the wasteland and there’s two men and a handful of neurotic robots to rebuild everything. Once this war is over, you need to divert all energy to get this place up and running again.”You think back months ago to the study you did of Big Mountain. A lot of the infrastructure is still there, you have that supercomputer in the basement of the Think Tank and the Think Tank members themselves are now docile and fairly compliant. The building blocks are there, you just don’t think you’ll get much by assigning these massive, complicated projects with less than a skeleton crew. Or maybe you will, who knows. You’ve seen miracles happen before.
While Kreger and his staff prepare for the next phase of the BOS war, you summon the captured Vertibird that now serves as your personal transport. Daisy is no longer the sole pilot, now being replaced by two of the Enclave immigrants who are eager to serve their Director. While you were preparing for your trip out East, you had sent a messenger to Dead Sea informing him of your immediate need for a meeting with Caesar, face-to-face. The message was sent by telegram - something just recently connected to the embassy - and a location was given just hours after. Just minutes from boarding the Vertibird that would take you deep into Legion territory, a Securitron rolls out onto the helipad of the Lucky 38. *Director, SIR!*The Securitron begins playing a pre-recorded message from Ulysses. *Director, I am sending you this message from Black Mountain after the results of the peace talks. The results were…less than stellar. The Brotherhood Star Paladin Vance had met at neutral ground as agreed but immediately demanded a full, unconditional surrender. They would allow you to rule the Mojave under an Elder’s control…safe to say that wasn’t acceptable. Vance confirmed the holding of a number of residents of Novac, Goodsprings and Primm due to…terroristic activities.*The recording cuts out for a second and the cigar-chomping face of the Securitron turns to static for just a moment. *But beyond the hostages, they’ve threatened to turn New Vegas to glass with that weapon of theirs. They wanted to take the region intact but that’s quickly being replaced with a need to win the war at. The Brotherhood will try to snuff out a promising and young nation…history will be repeated. They’ve given us until hostilities resume to make a decision. As for the other negotiations, they weren’t in a talking mood. No prisoner transfer and no opportunity to grave the HVT. I apologize for my failures, allow me to join in on the upcoming fighting to repent.*The message ends as abruptly as it began and as you climb into the Vertibird and fly out East, you consider the threat. Would they really burn out New Vegas with a weapon so terrible it seemingly goes against everything their Codex says? If so, what does that say about their position not just in the Mojave but in the wasteland itself?
The Vertibird flies far above the Legion lands as you fly East, past Flagstaff and to one of Caesar’s many “villas”. A quick look out of the bubbled-window shows globs of light scattered in the desert darkness. Unlike many parts of the NCR, most of the desert out here has little or no life. *bzrtt*Five minutes until landing, Director.*bzrtt*You settle in and go over your pitch to Caesar again. You’ll need to not only ramp up your charm but have a clear ask and plan for dealing with the BOS. In about five minutes, the Vertibird touches down on open plains at the foot of an impressive, wooded mountain. According to Dead Sea, you’re near the border of what was once Arizona and New Mexico, south of New Rome and north of the ruins of Phoenix. The Praetorians awaiting your arrival had set up signal fires to cordon off a landing zone and stand with torches as you step out of the Vertibird. You’re dressed in desert robes and a shemagh to hide your identity, not that there are many people with access to a Vertibird in the wastes. Praetorian: Ave. Your soldiers may wait here while you meet with the mighty Cesar. They will be provided food, water and lodging but not allowed to leave the area. The Legionary guard motions to two horses stabled near the edge of the landing area, eating quietly out of two buckets secured on a wood post. You turn to the two pilots. [It’s a little strange, but you can trust them. Kick back and enjoy yourselves, there’s a bottle of whiskey under the seat in the back.]The two pilots salute before high-fiving each other and digging through the storage of the Vertibird. You turn to your Praetorian guide. [Okay, let’s go see Caesar.]You mount the horse, only the second time you’ve ever been on one, and begin cantering up the mountain path. Your guide doesn’t say much but you take in your surroundings. It’s a full moon and it’s bathing the ponderosa pines in warm light. The sky above you is full of stars and a purple-green hue spread across the night. It truly is beautiful out here.
Every once in a while you see a shape moving in the forest and reach for your handgun. After the fifth time, your guide speaks up. Praetorian: You have good eyesight, visitor. Those are the Navajo, invaluable trackers and hunters who serve the Legion with loyalty that matches their ferocity. This is their ancestral land but all bend the knee for Caesar. It could be nothing, but the thought of Caesar replacing his own home-grown forces with auxiliaries gives you food for thought. AAfter an hour of a slow but enjoyable horse ride up a rocky, meandering road, the two of you round a large boulder and cross a small, rushing stream when Caesar’s Villa appears. It seems similar enough to Mt. Charleston’s Lodge and you assume it was an old Ski lodge at some point. While it’s a lush and healthy forest that surrounds you, snow would be a hard thing to ask for. The old resort looks less like a military camp and more like a-well, a resort. Guards walk lazy patrols around the perimeter and a few slaves scurry to and fro. In the mixture of moonlight and torch, you make out the name of this particular slice of paradise from the dirt outline of the removed lettering above the massive entryway. The Navajo Nation Casino & ResortYou smile to yourself as the horses get led into a stable.
They took the sign off, gonna go out on a limb here and assume the poor benighted heathens dispensed with the roulette wheels and poker pits as well. Once we come into our inheritance we should redecorate this place in proper New Vegas style, and offer the Navajo a better life as bartenders and croupiers.
>>6453872>immediately demanded a full, unconditional surrender>They would allow you to rule the Mojave under an Elder’s control>threatened to turn New Vegas to glass with that weapon of theirslmao what kind of jet are they huffing.
The Praetorian leads you up to the front steps where an attendant, a man with the bearing of a slave but one wearing splendid linens, bows to you. Pasca: Greetings, esteemed visitor. I am Pasca and I am here to serve you. Pasca nods to your Praetorian who spins on his heel and marches off. Once out of earshot, he resumes. Pasca: Welcome, Courier. Caesar is asleep and not even I dare to wake him but his villa is yours to enjoy. Tomorrow, the two of you will take a breakfast in the back and discuss. Now, I will guide you to your room but as I said, the villa is yours to explore. Just don’t disturb Caesar.Without confirmation, Pasca climbs the stairs. He’s a short and stout older man but his grey eyes shine in the moonlight revealing a dangerous intellect. As you follow up the granite stairs, you take one more look at the moon-drenched courtyard. The outer facade of the resort is similar to Jacobstown, with thick logs and stone being held together with some sort of sealant giving it a real rustic look. There’s an old rounded driveway that curves back down the path you came back up and a working fountain at the center of the driveway. New additions are a few guard stations on the perimeter of the open field before the woods and a stable for horses. You turn back towards the large, glass-paned doors and enter. Caesar’s villa is perhaps the most populous place you’ve ever seen, and that’s shocking coming from the owner of the most opulent place in the wasteland. He has couches and chaises of all different designs and material. The tables and chandeliers look to be both old and refurbished but also new and masterfully crafted.Most interestingly is the electricity that powers lamps and ceiling fans. You walk past a floor-to-ceiling window that showcases the back gardens. Hidden lights line the walkways, giving pleasant but subdued guidance. An open window lets in the soft trickles of more fountains in the back and the occasional hoot of a desert owl. Occasionally while walking the halls, you happen upon a slave who averts their eyes or a guard who salutes but continues their patrols. The resort has numerous rooms of all shapes and sizes, each decorated in a harshly-unique way with random trinkets and trophies. After walking past the tenth of such rooms, you wander in to take a closer look.
A few minutes of snooping around reveals the purpose behind these rooms. These are shrines, museums or repositories for the tribes vanquished by Caesar. This room seems to be what remains of a so-called “Lambda Tribe”. A smattering of electronics, broken technology and a…crowbar?…put on a pedestal with a light shining on it. A few rooms down you see the remains of some sort of vault-tec faction. A broken suit of unique power armor is surrounded by high-tech weaponry and bits of corporate knick-knacks. The final room you wander into is one full of religious iconography, books on theology and the robes of former holy men. Some are still stained with blood. There are beautiful, bejeweled golden and silver crosses, earrings and other jewelry places on soft fabric and in cases with great care and reverence. You leave with an unfamiliar feeling in your stomach. Is this much different than how you collect your own trophies? In the Lucky 38, you have the plumed-helmets of legionaries, the dog tags and service rifles or NCR infantrymen, the faded-blue convict jackets of the Powder Gangers, a golf club and chainsaw of former Fiend leaders….Soon you’ll have the power armor of the Brotherhood. You suppose the only difference is that Caesar has more notches on his belt. That realization ruins any appetite for further exploration and you ask a servant to show you to our room. The older woman doesn’t talk - she can’t as her tongue has been cut out - but dutifully guides you through the halls and into an exquisite suite on the third floor.
The double oak doors shut behind you and soft automatic lights turn on. You’re in a sort of foyer/meeting room decorated with comfortable and luxurious furniture, fine linens and a view of the Mountains that is genuinely unmatched. Even here deep in Caesar’s land, the desert is just as beautiful. The room to your right is a bathroom as large as some homes in New Vegas. There’s a massive, claw-foot tub and a shower room with multiple shower heads all topped off by ample hot water to accompany the indoor plumbing. You take a long, luxurious shower and decide to use the many soaps and fragrances provided. Afterwards, you slip into some slippers and throw on a silk robe. If the Courier dug out of Goodsprings Cemetery could see you now… You shuffle over to the record player out in the foyer and begin flipping through the records. You settle on some Blind Willie Johnson and head over to the minibarA wave of disgust rolls over you as you decant cognac.You’re here in the lap of luxury while your boys are in the desert getting shot at. Alternatively, the other voice says, you’re here to negotiate support that could end the war sooner. Besides, does anyone work harder than you in the entire NVD? You pivot instead to thinking about the meeting with Cesar the next morning. What your ask will be, how you can continue to walk the very thin line of feeding into his delusions and not committing. Your machinations slowly pull you into a restful sleep. The next morning, you sit at a small glass table outside in the shade, attendants sitting just out of view while the two of you sip ice-cold lemonade. Made with real lemons. Caesar himself is wearing a white flowing linen shirt, khaki shorts and a sort of loafer. The two of you haven’t spoken much yet, just enjoying the garden and the rapidly-disappearing coolness of the morning. Eventually, Caesar stretches like a cat and turns to you. Caesar: What do you think of my villa, Courier?
[Calling it one of the most beautiful and relaxing places I’ve ever been to doesn’t do it justice. I noticed it used to be a casino…]The old dictator laughs. Caesar: Yes many of my Navajo’s ancestors stayed here during the nuclear holocaust. It wasn’t much of a casino when I stumbled upon it years ago but suffice to say, I purged this place of that filth and gave it a better purpose. [The rooms that are full of those artifacts…]Caesar: I did the same thing to those tribes. Hell, what am I up to now, 93? 95? Anyway, I keep those rooms full for a walk down memory lane. He turns to you, a little more serious. Caesar. They’re also places of reflection. Each one of those tribes, groups, convents, they weren’t strong enough to stand against my Legion. I stand there and ask myself “why did they fall and what can I learn?” I have getaways like this all over the empire but this one is my favorite. You think you have luxury in Vegas?He motions to everything around him, lemonade and ice cubes spilling out of his drink. Caesar: THIS is luxury. THIS is real power. You feel Edward coming into one of his rants that could quickly distract from your reason here. [Speaking of New Vegas…]Caesar: Yes, tell me how the war goes. Over breakfast. He calls for a servant and within minutes, plates of fruit, meat, eggs and assorted sweets are brought out. Over a delicious breakfast, you explain the current situation, how your forces are arrayed and what’s next. You paint the picture for Caesar and lead into the ask.[We’re winning and we’re learning much. But the weight on the nation is proving to be more than expected.]Caesar wipes his hands and interjects, pointing right at you as he does. Caesar: That’s the issue with your economy, the Mojave in general. You may be making great strides to build up an industry capable of waging total war, but you’re too dependent on the decadent NCR and their degenerate whores and cowards that flood in. This better be a lesson. You put your hands up in a placating gesture.[As you say, Uncle, I’m quickly industrializing the Mojave and leveraging our natural resources with technology to replace our dependence on the NCR. While there’s always more to do, this war wasn’t something we were ready for or wanted.]
Whether it’s the gentle explanation or calling him…uncle…he calms down and motions for you to continue. [I may have been able to shift some funding around but after hiring on some auxiliaries, the NVD will soon be insolvent.]He nods and strokes his chin for a minute. Caesar: I can’t provide forces. Not only am I tied up on the frontiers, it would be war with the Brotherhood. A war I don’t want. And you don’t need weapons. I could send piles of rocket launchers and grenades but that doesn’t solve your problem. No, you just need money. Gold, caps, plundered NCR script. I can do that, money isn’t as important in my Legion as it elsewhere. It’s a loan, you understand. I’m in a war between good and evil, civilization and decline. Let’s say…10% on whatever you receive, paid back to me in a year at the end of hostilities. 10% is very generous, better than what any banking house would give you. Even if you could find someone to give you the money you need. The only question is…>How much do you wish to request from Caesar? Note that while he will assuredly give you any reasonable amount, there may be other strings attached. Obvious or not. This is also when you should request anything else from Caesar, related to the war or not.
>>6454244>This room seems to be what remains of a so-called “Lambda Tribe”. A smattering of electronics, broken technology and a…crowbar?…put on a pedestal with a light shining on it.>A few rooms down you see the remains of some sort of vault-tec faction. A broken suit of unique power armor is surrounded by high-tech weaponry and bits of corporate knick-knacks. THE FREE MAN LIVES>>6454338>How much do you wish to request from Caesar?250k caps? It's enough to get out of this immediate rut and develop a little with it, without too firmly tethering to Legion repayments.
Current finances:Treasury: 333,000Income: 180,000Upkeep: -284,000Merc Upkeep: >Granite 50k/m>Band 40k/m>Doctors 20k/m>Smash 20k/mNot counting smashmouths, who ideally will all be dead by the end of the month that leaves us in the red by -214k a turn, so 1.5 months left in the treasury. I'm also assuming we're hiring granite for a full year. If the war continues on for another 2 months, 4 combat turns, we've messed up big time, so I think we should ask for the ballpark of 4-500k in caps, effectively 2 extra months of money, without leaving us broke at the end of it. On top of that, we should work out the construction of a road or something to New Vegas, encourage more Legion tourism, get the ball rolling on Boulder City Thunder Dome. Caesar's right, we rely on the NCR too much, and if we ever were to go to war with them (or Kimball pulls some pig headed move like shutting down the borders again) we'll be in a lot of trouble.We should also figure out how to encourage more trade between the NCR and Legion with ourselves as the middleman money launderer. Or even an information broker. We're close with Caesar, we have connections to NCR bigwigs like Gunderson. Go back to acting as a Courier, transmitting messages to Caesar's agents in the NCR and vice versa. The Frumentarii are probably also hurting after losing Vulpes, if Caesar sends his successor to New Vegas, we could tutor him, maybe even turn him to our side. Would also be a relatively safe test of our own intel capabilities, just need to make sure our Frumentarii don't get spotted in return. Basically, my proposal is:>500k caps loan>Roadbuilding from the nearest Legion city to the dam>Request the opportunity to meet and perhaps teach the new head of the Frumentarii.Oh, and we should ask Caesar about those robots we ran into near the Grand Canyon. Maybe once this war is over we can help with that and split the loot.
>>6453587>Once this war is over, you need to divert all energy to get this place up and running againYeah sure, Arcade, tell me when you see a radscorpion learning to fly first. FFS, this state is barely going right now; just wait and let us build a solid foundation. We can't afford a Department of Education at the moment.>>6453872Not surprising.Lots of citizens hostages. Ah well. Too bad I wanted to save the Goodsprings ones, but that wasn't voted on before. They will likely die. I don't like this, but it doesn't matter at this point.Repent, kek. >>6454336The line is really fucking thin, Six here. From playing chill, you're already throwing out the Adopted Uncle card.>>6454338>250k and nothing else. Hell, I don't even give a fuck if he sends messengers to us about BoS chapters flying above Legion lands. At this point, we can expect that to happen sooner or later. I don't want to tether myself to Caesar; we are already walking a thin line with him, made up of half-truths, lies, and the fact that something is wrong in his head. We will have to disband ASAP those mercenaries when their contracts are up. I am not paying for that upkeep until we make far more money. It would be great to integrate them, but our state needs to recover and then grow, not to suffer after this war.I am pretty sure we are already trading. So can't do much else. And we don't have a place for Legion Tourism, so inviting them in for that is not smart. In fact, it can turn into a problem real quick. We had the idea of building in Boulder City a Legion Wonderland, but no funds for that, and we had more important things to do. It also presents the usual problem with Legion: Inevitable problems due to their practices and the past scars they left in the Mojave.Perhaps we could ask for free passage if we do expeditions inside his lands, but that sounds like a big fucking string on Six's ass. He has a large empire after all. I don't mind paying him for passage. There was also that place filled by active robots we noticed in Legion territory could ask about that... but eh, bad idea. Caesar will associate it with robots and make 1+1 about us using them so freely.
>>6454373We don't even have good roads in the Mojave. You want us to build a full road from Hoover to the nearest Legion CITY ?They are currently still at war, not sure how they will trade. They hate each other. Doing more than what we do now might invite trouble. We are already their middleman, really.No, we are not playing teacher to his new intelligence security leader, which will no doubt be someone as good as Vulpes or as close to it as Caesar could have it be while being paranoid. He wouldn't be a greenhorn. And let's not forget, we are not a teacher here; Caesar sees Six as the one who needs to LEARN. To change.We are the student-son in his eyes. We are learning how to run a state, and how our own spymaster works right now; we can't even teach spycraft. You put a proposal that plays with fire, with someone who will be a complete creature of Caesar even more than Vulpes was. And that very likely already knows how to be a spy.>Would also be a relatively safe test of our own intel capabilities, just need to make sure our Frumentarii don't get spotted in return.Our intelligence is still in its infancy. And secrets have leaked before. Inviting another big secret here in the the NVD.
>>6454337>Caesar: That’s the issue with your economy, the Mojave in general. You may be making great strides to build up an industry capable of waging total war, but you’re too dependent on the decadent NCR and their degenerate whores and cowards that flood in. This better be a lesson.Wonder how he would feel about my idea for creating a cohesive 5-year plan for reindustrialization. Regardless, the proof is in the pudding. He has some pretty good plumbers and electricians. We should ask him for help in industrializing (maybe we could ask if we can send people to become apprentices) to a point of self-sustainability. Perhaps you at all be willing to create a short-term one-year plan with a clear outline and define goals we want to achieve in the next calendar year He has a good point about industrialization and if we pursue his advice it could only be good for us. Diplomatically we should at least mention something. >700k-800k capsTo immediately end the war, hopefully.> Any and all industrialization advice, asking a lot of questions. >"All roads lead to Rome, Uncle."Remember to ask about roads for roadanons sake.
>>6454742+1 to all that, and ask Caesar if we can treat this as an aedileship, in preparation to assume consular rank. If we are to be his heir convincingly we must be seen to travel the cursus honorium.
>>6454742>define goals we want to achieve in the next calendar yearHere is what I want to complete next year:-Finish current stage of the RMRP, and move on to the next-Repair Hoover Dam, if feasible, get new turbines-Give the funding for the NV first Freeside housing complex to go + have it reviewed by Moreno/Hsu for improved security of the structure-Build that Brick Factory south-Create at least two roads in the Mojave-Full reform of NVPD by Hsu, alongside giving them a central structure and giving them a city prison, perhaps. Better equipment as well.-Creating Town Halls in smaller settlements (better administration)-Expand and create new military industries (badly needed; we need to cut the upkeep and costs of our units)-Beginning to work on plumbing (I would start with NV)-Expand the Mojave Rose Trade Company (to reach all the Mojave settlements and start trade operations outside it)-Dog Racing and Dog Breeding in Novac-Recruit 1 Logistic Military Company, Recruit 1 Artillery Military Company-Establish the Mojave Hunting Guild-Build the Great Market of NV (a central, organized built market in NV attracting more trade in the region)-Build other Bath Houses in NV-Start a Jewelry Industry (we have gold mining going already)-Establish the Department of Justice, build a tribunal-Find a way to make the movement between NV and the NVD Government building smooth and faster-Start warming relations further with Boomers(harmonic union with them, not forced)I also have a lot of other stuff in mind, but this would be the bare minimum I want completed first.>>6454813>If we are to be his heir convincingly we must be seen to travel the cursus honoriumThing is, we are faking being his heir. We are walking a thin line here.We have not been making any actual moves to be his heir, because we had no intention to be one. We don't want to submit to him; we are abusing the fact that his mind is gone (even if not entirely yet). We have lied, said half-truths, or conveniently done tasks for him that would also benefit us or not be an issue for us to do. We have spread seeds of discord in his ranks; we made sure to nudge his paranoia. And we have little intention to be participating in the internal war that will happen when Caesar's purge inevitably goes wrong. And of course this Six is veeery far from being someone willing to just get absorbed by Legion culture. Which will be a massive issue we have avoided so far, because Caesar wants to mold and change us so that his underlings and empire are all okay with us. Any public rank or title is to be avoided like the plague from Caesar. Right now, we made sure that publicly he didn't declare us anything at all. The Legion trades with the NVD, and there is an embassy to keep relations "civil".Unless we suddenly plan to 360 on everything.
>>6454742Was sick as hell yesterday and just recovering today so good time to have had this ferment. Going to go with this as well as discussing the finer points of re-industrialization but staying away from any firm commitment
>>6454932I actually don't think that pursuing the heir stuff is that bad an idea in all honesty. Obviously we don't want to go through with it, getting put in charge of a slaving, conquering, semi-primitive army is out of the question, but there's a lot of directions we could go with leaning into being Augustus, if we play our cards right. We could act as a repository for all the high-tech gear Caesar is doubtless hoarding, we could get more intel on the NCR through the frumentarii, we could get loyal, experienced troops to use that don't risk our own. Right now, we're closer to the Rome of the republic, not the Empire, and if we pitch that to Caesar, the city from which an Empire will be born, we might be able to get away with it. Hell, instituting a similar system as Republican Rome did with its allies/protectorates once the Legion starts collapsing might not be a bad idea, once we get more expeditionary capability. New Vegas acts as the central power, the core, and the other states contribute military force in case of war, but are otherwise self-governing, with special citizenship allowances made for anyone who seems trustworthy enough. It'll allow us to keep the NCR in check at least, because unless they collapse at the same time or Kimball gets booted out for good, we'd be mighty tempting for anyone in the NCR with a little too much greed.
>>6454932I thought when I said "convincingly" the wink and nod were understood. Disagree about the public recognition though, people knowing we have Legion backup will discourage military adventurism as we recover from the BoS war, and NCR have already shown themselves to be at least passively hostile. Doubledealing degenerates like Kimball belong on a cross, unironically.
[700,000. In caps, denarius, precious metals or otherwise.]It’s a dizzying sum, a sum you yourself have never possessed at any point. But war is expensive. Instead of reacting in offense or flat-out refusing, he smiles and rubs his chest. Caesar: War isn’t cheap, is it? Especially when your nation isn’t prepared for it. I guess you could say mercenaries aren’t expensive, which is why I don’t bother myself with them. But it can’t be helped, I can’t lose you to the Brotherhood for multiple reasons. Okay, I will give you a combination of credit and treasure. The recent conquest of Colorado has given me quite a windfall…Caesar gazes out into his gardens, tracking a little ground squirrel as it weaves in and out of bushes. Caesar: Aside from paying me back, I have use of you. Once again, this isn’t an ask or a favor from you, it’s an expectation. When your war with the Brotherhood is over, visit me at my capitol. Any other outrageous demands you’d like to ask me?You certainly don’t have any more immediate needs with the money secured, but you seem to have caught Edward in a good mood. Or at least what passes for good with him. [Uncle, would you mind walking with me through the garden? I’d like your insight on how I can better…prepare…my society and economy. There is no better teacher than you, after all.]Caesar smiles contentedly to himself before standing. Caesar: I suppose it is my job, my destiny. And there’s much work to do in the heart of the future empire. Come along, Octavius. You grit your teeth at the performance you continue to play, but there’s no greater benefactor than Caesar. The two of you spend the afternoon talking and walking, taking breaks to enjoy the Arizona sun while in the cool shade or to entertain one of Caesar’s many rants. But you still glean incredibly valuable information. While Edward does point out some obvious and unhelpful aspects of the NVD like the over-reliance on tourism or how “weak” the people of the NVD are due to drugs, technology and other degeneracies…He does give you some useful tips and suggestions that have only come from building a nation from scratch. You have a feeling that many of your future industrial projects will benefit from his stories (better DT’s). Furthermore, his biggest suggestion that you can immediately begin is accessing more of the NVD’s natural resources. Power isn’t an issue and as that’s the biggest barrier to most industry, he presses you to use any resource and population at your disposal to rapidly industrialize the nation.He becomes increasingly excited when you mention the Mojave Rehabilitation Plan and pushes you to not only keep on that path but to use the masses of poor in New Vegas as nearly-free labor to dig ditches, build mines or anything else that benefits the state. He finishes off your talk with a promise to send a treatise on steps to take your economy to the next level.
The evening winds down and you choose to depart instead of spending another evening at this pleasure palace. There is still a war to fight. Caesar rides down to the mountain making idle conversation. He remarks positively on the idea of a boxing league and thinks you should take it a step further by creating gladiatorial games, especially for your military. At the base of the mountain as your Vertibird spins up, he embraces you. Caesar: While there’s still much work to do with you, I can see providence guiding you to both destiny. The clay is there, it just has to be molded. This was with the Brotherhood is the perfect test for not only your little empire, but for yourself. You respond only by clasping his arm and giving him a warm look. You’ll be seeing him again sooner than you may care to, but you can’t deny the help he’s given. Even if it’s from a courier-induced delusion. As you lift off back to New Vegas, you give more thought to this idea of inheritance. You will never be like him, but could there be something usable from his empire? Client states on your border, becoming the technological hub for the legion while Caesar still lives? Yes it’s a dangerous line you walk, but when has the Courier ever shied away from making such dangerous gambles? A few days after your return to New Vegas, caravans begin rolling in filled to the brim with valuable trade goods, lines of credit and cold, hard cash. Whatever you think of Cesar, he has been a man of his word up to this point. +700,000 caps. Payable back within a year after hostilities end with BOS with 10% interest on total amount.
>>6454949I don't think we can get to be an heir and also get away easily with not being the perfect heir. If we do, it would need to be done with very well-thought-out write-ins and high rolls. Because I can't see Caesar just accepting us not wanting to go through those things. The Legion was built in a certain way. Caesar has only governors and generals under him, for example. Slavery there is tied with everything. And so on. Even when the Legion collapses (if the civil war becomes that brutal), those things wouldn't have been forgotten. Can that fit with the NVD ? And there is still the problem of how our own NVD will see this. And convincing Caesar is a gamble about it. Look at the IC conversations we are having; not exactly always relaxing. There is a razor edge that Caesar is oblivious to and that Six panickingly tries to move on top while keeping his cool.>>6454987The NCR has always been passive-aggressive (the one under Kimball at least, as we have seen not everyone has his same view there, and there are plenty of NCR tourists and a lot of NCR industrial conglomerates interested in doing business and being at peace with the NVD). Either way, he isn't going to do shit now; he recently suffered an internal political defeat, and if you add his 2 diplomatic defeats that we gave him in the past (that he had to backtrack from), plus the full retreat from the Mojave, he is in a less optimal position and needs to deal with things internally. Which he is trying to do now, as we have seen from his PoV. And this is still BoS and NVD fighting, so he isn't moving a hand until it becomes crystal clear who the loser and the winner are in this war. He already lost to us, and the BoS is a very hard enemy as well. On top of that, he is probably scared to do any movement in the Mojave because the Blight is still kicking, and even Kimball doesn't want to deal with that.If we can retake our settlements and not suffer great losses against the BoS, Kimball will just bitch around in his office, and we catch another win while he hasn't yet ensured he can return with a good face on the political scene.
Speaking of caps, you’ve had a few short-term industrial projects rattling in your head lately and decided to finally pull the trigger on one. One of your favorite drinks is a nice Sunset Sarsaparilla and it’s also a local product that became popular all across the American Southwest. If you could rehabilitate the old Sunset factory so that you’re not only producing NEW soda for the wasteland, but you could also produce caps yourself, a way of minting a universal currency even if you’re moving towards poker chips. You’ve done work before on a handful of New Vegas locations, this factory was cleared of junk and valuables and sealed up with Securitron protection. Nearly a year later, you direct Secretaries Lewis and Garrett to head over and get the place functioning. As with everything in your reign, there’s good and bad news. The good news is the interior is pretty much intact and while construction will need to be done, it’s more of a heavy restoration than anything. Similar to what was done with the NVD headquarters. Additionally, you actually do possess the original recipe for Sunset Sasparilla. In House’s files, he possesses quite a list of proprietary information from companies long extinct. Because of the nature of the Sasparilla, nearly every ingredient is found in the region and what can't, can be imported. The NVD also has all the raw material to make glass for the bottles, though any labels will have to be done by hand. Garret suggested putting The Department of Tourism on the task of creating a locally-sourced wrapping. The other material, the most important, for multiple uses, is the steel needed for the bottlecaps. It would be possible to use recycled steel, though it would still have to be high-enough quality as shitty bottlecaps are seen as counterfeit even if a nation is making them. A steel plant would still need to be set up to create the steel sheets that the bottling plant needs, so once again, the issue comes down to steel. You could import from the NCR and it would still net a profit, but Garret points out that getting a domestic steel industry going really should be the focus going forward. Finally, almost all of the machinery is still intact and just needs some refurbishing and tender loving. What does need to be procured are some specialty parts for the stamping machine that actually makes the bottlecaps. They’re not necessarily unique but only found in other bottling facilities. While the NCR surely has swallowed up these parts for their own purposes, the Legion has no use for caps…Garret has found the part from a Legion trader for 50,000 caps, and it will take another 75,000 caps to get the factory cleaned up and a few robots reprogrammed to operate but since it was nearly fully-automated, all that is left is to secure the input resources which (aside from steel) are found in the NVD. Due to the nation being at war, this project is being held off on.
>>6454995>payable back with 10%Man his traders are gonna fucking love us.