You live in a church carved into the roots of the western mountains, where jagged peaks rise like the teeth of a dragon. Beyond those mountains lies the Wasteland, a harsh and endless steppe of yellow grass beneath a gray sky. No laws rule that land. Only monsters, savage tribes of orcs, and endless cycles of raids, blood feuds, and slaughter. The god you worship is Glax, the orc god of hatred and cannibalism. At the youngest age, you were chosen as an antipaladin candidate. Nineteen other orcs were chosen alongside you, but you alone survived. The others, you killed and devoured, violating the one true taboo of orc society: the eating of orc flesh. In your world, there is only darkness.The shamans are gathered in the great hall, a cold chamber of rough stone carved deep into the mountain. You kneel before the Great Shaman, an old orc whose magic is mighty, and whose wisdom is spoken of with reverence."Azdakh bears the Hand That Rots. Azdakh has been chosen by Glax."The Rotting Touch, your antipaladin gift. Once each day, by channeling your pure hatred, you can make living flesh decay, even perish. The power awakened on its own after you slew the last of the remaining candidates.The shaman presents you with a blade, a massive two-handed sword, broad and heavy, its hilt adorned with a skull. It is the mark of your station as an antipaladin. The other orcs will scorn you, or fear you. Yet when war comes, you will lead them as their general. For antipaladins are despised, chosen not for brute strength, but for cunning and cruelty, while orcs honor raw strength above all else. Antipaladins are feared because they wield dark magic that raises them above ordinary warriors, though few understand the source of its power.Then comes a suit of black steel armor. From this day onward, wherever you walk, you will wear it. Always armored. Always ready for battle. You don the armor, and the Great Shaman uncorks a vial of blood, pouring it over the black steel."This armor is baptized in blood. May it forever be drenched in the blood of our enemies."The shamans begin their chant. You have little patience for their rituals. If you possessed the strength, you would butcher them where they stand. But their magic still surpasses yours, for now. Rage stirs within you."Glax," you growl.
Character Creation>Build- Stats: Strength [1], Dexterity [0], Constitution [1], Intelligence [0], Wisdom [1], Charisma [2]>Racial Abilities- Darkvision: You can see in complete darkness.- Light Sensitivity: -1 Strength and -1 Perception while under direct sunlight.>Class Abilities- Poison Resistance: Resistance to all poisons.- Unholy Water: You may curse water in the name of Glax. Unholy water burns inherently good beings such as angels like acid.- Smite Good: Once per day, gain a +2 bonus on one attack against a good-aligned creature. Gain additional bonuses against inherently good creatures. Uses Charisma.- Rotting Touch: Once per day, inflict rotting wounds on a target. No saving throw. This power instead heals undead. Uses Charisma.>Rage MeterWhenever you suffer humiliation, frustration, or pain, your Rage Meter increases. It is affected both by in-game events and by the emotions expressed through your posts. You begin with a Rage Meter of 0%.When casting spells, you may use either Wisdom or your Rage Meter as the casting attribute. By default, spells use Wisdom.> Choose Your Skills[] Climb [1], Jump [1], Swim [1][] Intimidation [1], Leadership [1], Knowledge (Religion) [1][] Knowledge (Poison) [2], Knowledge (Religion) [1]>Choose Three Spells[] Detect Good: Detect all good-aligned creatures within a 20-meter radius.[] Detect Fear: Sense fearful creatures within a 10-meter radius.[] Heal: Heal all wounds.[] Curse: Afflict the target with a rotting wound (Constitution save negates).[] Poison: Afflict the target with a random poison (Constitution save negates).[] Terror: Fill the target with overwhelming fear (Wisdom save negates).[] Flesh-Feast Curse: Afflict the target with agonizing hunger. They must bite and eat raw humanoid flesh or suffer wounds (Wisdom save negates).[] Enslave: Create a slave contract between yourself and a defeated target.[] Cruel Touch: Use Charisma for attacks, saving throws, and spellcasting for 10 rounds. Self only.[] Rage: Gain +1 Strength, +1 Dexterity, and +1 Willpower for three rounds, then become exhausted. Bonuses are doubled if your Rage Meter is above 50%. Self only.[] Stealth: Gain the stealth of a skilled rogue for 10 minutes. Self only.[] Blackguard: For three rounds, gain stealth. While this spell lasts, a successful backstab instantly kills a Small or Medium creature. Self only.[] Darkness: Shroud a 20-meter radius in darkness for 24 hours.
>>6447083>[X] Knowledge (Poison) [2], Knowledge (Religion) [1]>[X] Heal: Heal all wounds.>[X] Poison: Afflict the target with a random poison (Constitution save negates).>[X] Stealth: Gain the stealth of a skilled rogue for 10 minutes. Self only.Self-sufficient lone wolf build is go!
>>6447083>[X] Intimidation [1], Leadership [1], Knowledge (Religion) [1]>[X] Terror: Fill the target with overwhelming fear (Wisdom save negates).>[X] Enslave: Create a slave contract between yourself and a defeated target.>[X] Cruel Touch: Use Charisma for attacks, saving throws, and spellcasting for 10 rounds. Self only.I like the warlord + slave army route
>>6447083Support >>6447172
>>6447083>[] Intimidation [1], Leadership [1], Knowledge (Religion) [1]>[X] Darkness: Shroud a 20-meter radius in darkness for 24 hours.>[X] Heal: Heal all wounds.>[X] Curse: Afflict the target with a rotting wound (Constitution save negates).
>>6447211Support