Humankind has finally begun its eminence over the world.The nations are thriving, populations are booming, and the peoples of the surface have finally been granted the freedom and comfort to pursue finer pursuits like music, art, and crafting of frivolous things like toys and trinkets. At day, the Lights Above protect the world as they always have, and, even at night, their illumination is now harnessed to protect the settlements of man from the abyssal hordes. This peace, however, has been thrown into doubt.Something is brewing beneath earth, out of the sight of the Lights Above. Cultists worshipping the Core and its false gods have been exploding in population, more and more Magecorps being corrupted to their cause. Monster activity has heightened, and the rate of their mutation has increased. Worse than all of this, evidence suggesting collaboration between monsters and abysskin, as well as the intentional mutations of monsters into increasingly more dangerous threats.You, for better or for worse, are on the frontlines of this developing battlefield. Your party, the Dawnseekers is a relatively new Corps from a relatively new guild. Serving under the Dawnstone, your merry band of Spelldivers, for their own personal reasons, have opted to risk their lives to combat the Core's darkness. You, regardless of motive, are humanity's first line of defense.Link to relevant information including mechanics, equipment, and spell sigils: https://rentry.org/spelldiversPrevious threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Spelldivers
>>6453437I will wait THREE MORE HOURS for final purchasing votes.Also, to answer Aliciel's question, Philtreliquors cannot be used on other players unless specifically stated otherwise. Some will have this as a proviso, but the four ones you have now do not.
Rolled 2, 2 = 4 (2d3)
Rolled 2 (1d3)>>6453521
BALANCE: 1069 CORESHARDSSmitesalve: 11 [80 Coreshards]Melee Support Box: 10 [300 Coreshards]Bolturbine: 8 [100 Coreshards]Syncope: 8 [90 Coreshards]Subtotal: 499 CoreshardsKudryavka’s Sensational Spellpicks 8 [384/850 > 850/850]33 coreshards BANKEDSPELLPICKS>Longlooter [Allows you to scavenge or mine from up to two tiles away]“Have you ever seen a shiny piece of loot and thought it was just a biiiit too far away? With this handy device, it’ll be a cinch to pick up shinies without breaking formation and getting yourself killed!”>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]“Ever caught with your rifle unloaded or with your pants down after casting a particularly taxing spell? If you have, you’ll know how nice it is to have a plan B!”>Quickpick [You may use a MOV action instead of a main action to scavenge or mine]“Get rich quick scheme. Nah, just kidding, your missions still take just as long— but with this bad boy, you can make sure to pocket some coreshards between kills!”MELEE SUPPORT BOX>Magemaile <Dinadan> [HP: 13, MOV: 3, DC: 9; Runespace: 5, 4, 3; ACC +2, PWR: +3; consumes both your Hieroshield and Focus slot. Each spell must use its specific allotted runespace. Incompatible with ranged form sigils. You may expend your MOV action OR your main action to perform a Shoulder Dash, moving 4 tiles in one of the 10 spell trajectories and automatically targeting enemies in your way with an offensive spell you possess, moving them out of your trajectory and continuing your forward movement upon successful hit. After reaching the end of this movement or being stopped by an obstacle or enemy, you must cast the offensive spell you Dashed with. This dash may not use Quickstep stacks. You may only do a cast without dashing using your main action, not your MOV action. No two spells on this focus may have the same Effect sigil. You may not cast the same spell, dashing or otherwise, twice in one turn using this focus’s unique ability.]Born from the desire to do everything one can to help the war effort even at the expense of personal glory, this magemaile allows the caster a wide array of options for any situation.>Spellsword <Nightwatcher> [Runespace: 8,4; spells crafted using the 8 Runespace may only target enemies, while spells using the 4 may only target allies. Gain an additional +1 PWR on the 4 Runespace spell. You may use both one offensive and one defensive spell in a single round at the expense of your movement and casting action. +1 PWR, +3 ACC, +1 MOV; incompatible with ranged form sigils.]A paired sword and dueling cape, fashioned from the corpse of a single monster. Sacrifices the defensive potency and balanced runeweight of the Stargazer for a greater focus on mobility and offense.
>>6453527>Reflectrample [ELEMENT: CRYSTAL] [Runespace: 3; When you cast this spell, make a separate targeting roll against any enemy within your melee range using this spell's typical ACC roll, regardless of whether your focus or this spell is usually capable of targeting at melee range. If successful, record the direct targeted damage dealt by one of that enemy's offensive abilities, up to a maximum of this spell's PWR. Then, cast this spell as dictated by its form and make its main targeting roll as usual, dealing non pwr damage to successfully targeted enemies equal to the damage value recorded by this sigil] This spell disperses a cloud of deceptively sharp reflective crystals around the caster, creating an illusory copy of a foe with brutally real offensive potency. >Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]Coats the edge of the spell focus with razor sharp, rapidly circulating mana, increasing precision and power in melee spells while causing ranged ones to fizzle and fail. FOCI>Sacrescepter <Crimson Star's Cruelty> [Runespace: 16; whenever you cast a spell with this focus, roll 2d3, gaining that many Folly stacks. You may now have up to 17 folly stacks instead of 13. Whenever you remove folly stacks, you must instead consume a MOV action, and may request Retribution, Protection, or Compensation. Retribution creates a projectile with 2 base damage, 3 base range, and 3d3 base accuracy, with each folly stack spent granting 2 bonus DMG, 1 bonus range, and 1 bonus ACC. Protection grants barrier (NOT additional barrier) equal to the folly stacks removed. Compensation simply stores the Folly removed as Compensation stacks, allowing you to roll a free coreshard deposit upon reaching 13 stacks (then removing all compensation stacks). If the spell you cast does not have "Crimson Star" in the name of one of its sigils, roll an additional 1d3 Folly stacks] A ceremonial staff used in the worship of the Crimson Star, an ancient deity who, despite her title, is not amongst the Lights Above. As tempestuous as she is sadistic, her worship can grant boon and bane alike.>Automantle <Dynastes> [Consumes both your magecloth and focus slot. Runespace: 8, 4. +1 ACC [GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]; Can only create 2 spells for you to cast using your 8 Runespace. Your Golem, meanwhile, may only cast one spell allotted to it alone, created using the 4 Runespace assigned to it. Your golem may cast its spell or move using its own action, but requires you to expend your MOV action to move it in addition to casting a spell. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. This golem can fly, ignoring terrain hazards unless otherwise specified. Your golem cannot be healed.]A regal mantle and cape, magically linked to a heavier duty iteration of the Scarab golem model.
>>6453528HIEROSHIELDS>Dragonmaw [DC: 8, MOV: 3, HP: 7; Whenever you cast an ELEMENT: FIRE spell, increase its PWR by 1. If that spell has 3 or more ELEMENT: FIRE sigils, increase its PWR by 2 instead.]A Hieroshield ring crafted with a sliver of dragonash, channeling the powerful latent fire mana into something usable by human mages. >Hieroshield: Integushell [HP: 17, MOV: 3, Shell DC: 10; Whenever you receive an attack, instead of blocking it if the roll is beneath your DC, subtract the attack roll from your Shell DC and gain an amount of Damage Resistance to that attack equal to that value. If your damage resistance is greater than or equal to the damage dealt by an attack, you do not receive any non damage penalties (e.g. elemental stacks, debuffs, on-hit effects) from that attack. If the attack roll exceeds your Shell DC, take the full damage of the attack roll instead.]Modeled after the durable carapaces of the Wroughtbeetles, this Hieroshield actually subtly attracts attacks instead of deflecting them, leading them into its strong points for reliable mitigation instead of outright deflection.MAGECLOTHS>Amponcho [Whenever you successfully apply a lightning stack, add two Charge to this magecloth. You may convert charges into bonus damage or quickstep stacks at a 1:1 ratio, or expend 10 to take an extra casting action. You may gain no more than 5 Charges in a single turn, with all over the limit being automatically converted into Quickstep stacks.] A magecloth that accumulates excess current from the natural inefficiency of spellcasting, storing it as energy to be reused and repurposed. >Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]A religious vestment from a faith long dead, embroidered with sigils and glyphs that give praise to forces beyond human understanding. It grants power, but carries an ominous aura. EFFECTS>Mirrorwalk [ELEMENT: CRYSTAL] [Runespace: 3; Place a mirror down on an adjacent tile, removing the oldest if more than 4 mirrors exist on the battlefield. If on a tile containing a mirror, you may expend one MOV during a MOV action to move to any other tile with a mirror. Spells that pass through mirror tiles may be refracted, changing trajectory on that tile as desired.]There was once thought to be magic in all mirrors, a connection to a world parallel to this one. Though this notion has since been disproven, the concept later became the basis for one of the most fundamental spells in Crystal sorcery.
>>6453529>Ghostgrip [ELEMENT: NECROMANCY] [Runespace: 2, PWR: 1; Does a flat 4 DMG against enemies hit regardless of this spell's PWR. Upon successful hit, the enemy receives a MOV penalty this round equal to this spell's PWR, down to a minimum total MOV of Zero (this may counteract quickstep stacks). While you have this effect cast on an enemy, you are always in range of their attacks. When you target multiple enemies with this spell, distribute a number of MOV maluses between all of them equal to double this spell's PWR, regardless of the number of targets. No individual enemy may receive a penalty greater than this spell's PWR]Projects forth your very soul, wrapping it around your enemy's throat and, with enough power, lifting them into the air. This sigil is often avoided when facing stronger opponents, as enemies may harm you by attacking the spirit directly.>Chromeparry [ELEMENT: STEEL] [Runespace: 2, PWR: 2; deals damage equal to spell PWR upon successful hit. Tally up all damage you took from enemy attacks targeted against you last round (including from ally or self Wyrmbreath), including damage nullified by resistances or absorbed by barriers, but not including overkill from broken Hieroshields. Deal non-pwr bonus damage equal to that sum, up to a maximum of 7.]A synthesis of the offensive and defensive properties of Metalmancy, manifesting a sharp blade with an even sharper riposte. >Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2; On rounds where you would cast this spell, extra quickstep that would normally be lost is instead stored. If this spell, or any other actions taken after movement is completed, would grant Quickstep stacks, they are instead stored. This sigil deals damage equal to the number of tiles you moved this turn before targeting that enemy (including form and focus-based movement, but not including any form of teleportation or any movement done after you target the enemy in question), or the number of Quickstep stacks stored by this sigil, whichever is lower. Quickstep stacks stored for the purposes of Bolturbine cannot be used for movement, but can be reused for another Bolturbine cast. All stored quickstep stacks are depleted at the end of turns where Bolturbine was cast.]Lightning follows your steps, your velocity and kinetic energy being stored as capacitance and unleashed as a tremendous electric shock. FORMS>Garotte: [Runespace: 3, 2d5+2, Range: 4; BEND, PIERCE, loses 1 Range per ally or enemy targeted]An attempt to combine the best points of two of the most fundamental forms in all of spellcraft, gaining the flexibility of a Missile at the cost of Pierce’s target efficiency.
>>6453530>Spitfire [ELEMENT: FIRE] [Runespace: 4, 2d4+2, Range: 3; PIERCE. This spell's last two tiles of range (stopping early if this spell is interrupted by a wall or pillar before reaching maximum range output) also affects the two adjacent tiles perpendicular to the trajectory of the spell.] [SYNERGY: If this spell has Wyrmbreath, deal an additional 2 damage to enemies hit on the last two tiles of this spell's trajectory (but NOT in the spread area)]The caster spews forth a short but potent blast of fire, washing over everything in its wake and fanning outwards at the end of its range. >Voltvolley [Runespace: 2, 3d4, Range: 6; gain an additional PWR on this spell for each [ELEMENT: LIGHTNING] sigil on it. If this spell has 4 or more [ELEMENT: LIGHTNING] sigils, it also gains +1 ACC.] [SYNERGY: if you have the Hieroshield <Elementalist> configured to Lightning, act as if this spell had one additional lightning element sigil]This spell mimics the natural flow of electricity, compressing mana into an uncountable deluge of tiny, weightless particles before sending them outwards in a devastating bolt of magic. As a result of its direct reference point, it synergizes mightily with other sigils that imitate the natural might of lightning.>Nillknight [ELEMENT: NECROMANCY] [Runespace: 2, Range: 3; Upon selecting this spell form, also select one melee spell form of your choice, paying its Runespace cost and appending it to this spell. Instead of targeting an ally or enemy, target a tile. Deploy the Nillknight at that tile, or the last unobstructed tile in this spell's trajectory. Then, the Nillknight will cast this spell using the selected melee form as directed before vanishing. Compatible with Longshot, adding that modifier's ACC to the melee spell. Gain focus benefits from the melee spell even on foci which generally do not allow melee.]A spell form crafted to keep frailer mages safe in the heat of battle, allowing a single caster to serve as both vanguard and ranged firepower.MODIFIERS>Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]A musical modifier that attunes to and strengthens a single effect, but makes it impossible for the spell to support another.
>>6453531Light of the Burning King [ELEMENT: FIRE] [Runespace: 0, PWR: -1, ACC: +2; This spell leaves magelights in its trajectory, but clears all beneficial ally tile effects (including but not limited to spellmines, hazards, and deployables) as well as nullifying the barriers of allies in this spell’s path. For every tile or barrier (regardless of barrier health remaining) cleared this way, this spell deals 1 additional DMG to enemies successfully hit by this spell that would take damage from one or more of its effects. For the purposes of cross-spell compatibility, this is considered a Sinsigil. Incompatible with Wyrmbreath.]“Aw Resplendent was the Burning King, the brightest light below. Now that flame has burnt to nil, save sigil’s borrowed glow.”>Double or Nothing [Runespace: 1; Whenever you cast this spell, you may declare DOUBLE OR NOTHING. If you opt to do so, roll 1d9, casting your spell twice on an odd number and not at all on an even roll] [Tag: Highroller]A Highroller sigil made for true gamblers, allowing the caster to access a potent but highly inconsistent alternate mana pathway, either doubling the output or completely fizzling out. >Smitesalve [Runespace: 2; if this spell has the sigil Hierosmite (not other damaging sigils which share its effect text), it may restore allies’ hieroshields as if it had the Restore sigil]A clever set of tweaks to the Hierosmite sigil, channeling its offensive prowess into restorative ability. Evades the penalty of ramping effect conflicts at the cost of some potency. >Syncope [Runespace: -1] [Tag: Orchestra]Sometimes, silence is beautiful.You have THREE DAYS to complete your loadouts. A beginner friendly list of sigils will be posted soon as a response to the much larger set of options we now possess. Please ask if you have any questions
BALANCING ADDENDUMI updated this in the rentry but realized I didn't properly mention it in the balance patch post>Echocast [Runespace: 3, 2d4+2, Range: 4; When you target an ally or enemy with this spell, instead target them twice, hitting them with the spell's full effect once upon one successful hit, and a second time at 2/3 PWR upon a second, rounding down. However, the effects of this spell's elements (not other Elemental stack sources like envenomate) may only be applied once per target, regardless of the number of hits. Incompatible with Barrage.]
>>6453534SHIELD: DoomsingerFOCUS: AlmanditeMAGECLOTH: UltorishawlPHILTRELIQUOR: StrongstoutSPELLPICK: QuickpickTOTAL: 9/9 HP, 3 MOV, 7 DCSPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (2, 2), Muckrend (3)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Dawnforce (2, 0-3), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2)FOCUS: Almandite (0, 3)TOTAL: 12 RS, 2d5+5-6 ACC, 9 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger7 PWR / 2 -> 4 PWR -> 12 DMG * 3 -> 36 DMG, 1 Fire Stack, Death Knell x2(Dawnforce) 10 PWR -> 42 DMG, 1 Fire Stack, Death Knell x2(Dawnforce + Stout) 13 PWR -> 57 DMG, 1 Fire Stack, Death Knell x2SPELL #2: WILD TEMPER!EFFECT: Hone (1, 1)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (0, 0-3) Elegy (-2, 2), Dealer's (-2), Blunt (-1, -1)ELEMENT: Chthonic (0, -1)FOCUS: Almandite (0, 3)TOTAL: 0 RS, +8-11 PWR -> +2-21 PWR, Recoil 2, Death Knell x2ULTORISHAWL: GOD'S TRICKERYEFFECT: Stalagmite Armor (3)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (2, 0-3), Elegy (-2, 2), Dealer's Whim (-2), Reactive (0, 1)ELEMENTS: Earth, Chthonic (0, -1)TOTAL: 6-9 PWR -> 1-12 PWR -> +3-9 DC on activation, +0-6 DC Stalagmite Armor x2, Death Knell x2
"Violence begets violence. We are merely vessels of violence and brutality. For a wise man once told me, all humans eventually wish to relay responsibility and personal identity to their basest instincts. To become closer to a divine presence that will absolve them of guilt, for indulging in such base desires."Conquest reaches a hand up to her mask. She almost pulls it off, but she stops at the last moment. She mutters about it not being the 'right time' yet."We shall march forward, my fellow soldiers. Into yet another war. Into another display of wanton violence and cruelty. It will be a **delicious** feast.""This is a warzone. And my gun must blow someone up."ZE CONKYSHIELD: Muckmedic (6 HP, 4 MOV, 7 DC, Poison heals allies)FOCUS: Almandite (RS 12, +3 PWR, +1 RANGE)MAGECLOTH: Hoarfrost (+2 DR Ice, -2 DR fire, +2 PWR Ice.)PHILTRELIQUOR: Strongstout (3 shots, free action; +3 PWR, once per turn)SPELLPICK: Longlooter (Can loot from 2 tiles away)TOTAL: 6 HP, 4 MOV, 7 DCSPELL #1+2: PREDETERMINED TRAJECTORY [ELEMENTS: FIRE/NECROMANCY/ICE/POISON/LIGHTNING]DESCRIPTION: A bullet that shall never miss. No matter if the soldier dies. No matter where the enemy runs to. No matter what the enemy does. The bullet's forward-momentum cannot be stopped through any means other than the limitations of its own range. Necrotic sigils have been lovingly carved into it, promising to rot away the enemy from the inside out.EFFECTS: ENVENOMATE (RS 2-1, +2 PWR, POISON = PWR)PURIFY (RS 2, +2 PWR, REMOVE STACKS = PWR/2)HIEROSMITE (RS 1+1, +2 PWR, DMG = PWR)FORM: Garotte (RS 3, 2d5+2 HIT, RANGE 4. BEND/PIERCE, -1 RANGE PER ALLY/ENEMY TARGETTED)MODIFIERS: Dirge (RS -2, +1 PWR, +Condemned) Burning King (RS 0, -1 PWR, +2 ACC. Magelights, destroys barriers/deployable), Blunt (RS -1, -1 PWR), Sprawling (RS -1), Versatile (RS 1, -2 PWR, -1 EFFECT COST), Longshot x2 (RS 2, +4 RANGE, +2 ACC), Dawnforce (RS 2, +1 PWR per two adjacent lit tiles. All 6 = +1 ACC as well), Imbue (Ice) (RS 1), Arcing (RS 2, hit an additional enemy within 2 spaces, -1 ACC against that enemy)TOTAL STATS (NO LIGHTS): ACC 2d5+6, RNG 9, PWR 8. HEAL 9 HP, DEAL 8 DMG, INFLICT 9 POISON STACKS, REMOVE 4 NEGATIVE STACKS, LEAVE MAGELIGHTSTOTAL STATS: (FULLY LIT): ACC 2d5+7, RNG 9, PWR 11. HEAL 12 HP, DEAL 11 DMG, INFLICT 12 POISON STACKS, REMOVE 5 NEGATIVE STACKS, LEAVE MAGELIGHTS
readin' through the threads
Spellniggas
GUNS.
>>6453534I have questions:>If a Spellmine has Wyrmbreath, will it trigger if an ally steps on it?>If I cast Barrier with Elegy to the Old Ones while wearing Doomsinger, will the barrier from Doomsinger apply before the barrier from the spell or after?Ur-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, Syncope Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6453534>Aliciel>Grimoire <Drakeskin>>Bulwalk>Endler’s Habit>Strongstout>QuickpickHP: 12/12, DC: 8/8, MOV: 3/3, Liquor: 3/3Spell 1: Ruinous Sanctuary [RS: 6, PWR: 8, Melee, ACC: 2d5] [Element: Earth/Cthonic]>EffectBarrier, Stalagmite Armor>FormWreathe>ModifierElegy to the Old OnesSummaryIf while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(8~10)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (8~10).Spell 2: Ritual Leap (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)[Element: Cthonic]>EffectHone>FormBuckshot>ModifierElegy to the Old OnesSummaryIf while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8~10). Apply Death Knell.Spell 3: Moon Nymph 「Midnight Call」 (RS: 2 PWR: 2, RNG: 8 BEND, ACC: 3d3+6)[Element: Cthonic/Mist/Fungal]>EffectEphemeral Step, Scornspore>FormHeatseeker>ModifierElegy to the Old Ones, Sinsigil <Pride>, 2x Longshot, 2x DelicateSummaryIf while Death Knell, +2 PWR (4)Caster: BEFORE casting this spell and resolving its effects, you may move to any tile within your BASE MOV (3) ignoring PWR (2~4)hazard/wall/enemy. Apply 1 Mist and Fungal stack.Projectile: (BEND)Enemy target: Apply PWR(4~6)/2 Scornspore.
>>6453534After his somewhat lackluster performance in protecting everyone in the previous mission (not to mention getting snubbed by the broodmother spider queen), Willis rethinks his strategy and comes up with a cunning idea... Why not FORCE the enemies to fight him, instead of waiting for his allies to get hit to protect them?Leaving behind the Fogjewel Blade and Stargazer shield, Willis picks up the Nightwatcher sword and cape and strikes up a pose befitting a matador more than a knight, as if he were rehearsing for a play."I challenge you to a duel.">Swap Stargazer for Nightwatcher>Create new spells [Dueling Sabre] & [Red Capote]>Take Quickpick and Shello-shot for spellpick/liquorSir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC-Stacks-N/A=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, 1RNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Hestri is alight with excitement as she chatters with Lansa over potential brew recipes. It's not often she looks this animated... if only it wasn't always when discussing potentially-poisonous potionry.>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Mire’s Misfortune (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]-Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]-Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]-Syncope [Runespace: -1] [Tag: Orchestra]
>>6453633damn it this should include-Double or Nothing [Runespace: 1; Whenever you cast this spell, you may declare DOUBLE OR NOTHING. If you opt to do so, roll 1d9, casting your spell twice on an odd number and not at all on an even roll] [Tag: Highroller]At the bottom fuck
>>6453633EFFECT COST: 9 (1 Venom, 2 Muckrend, 3 Hierosmite, 4 Purify)FORM COST: 2 (2 from Lance)POSITIVE MODIFIER COST: 6Error: Syncope and Crescendo can't be run at the same time.Error: Double or Nothing can't be run with Unstable.Error: 2 points over your RS limit.Conky Recommendation: You could replace Crescendo with Dirge. That'd bring you to 13 RS if you keep unstable and forgo Double or Nothing, then slap on two longshot to get 9 RNG and better acc. It'd make each barrage hit 4 PWR instead of 5, but Dawnforce will help you out there. Plus, if you go down, you can still do something before needing to be healed.Or, if you want Double or Nothing, give up Muckrend and Unstable, and use the extra two RS for two longshot or something.
>>6453639FACK okay I'll change it in a bit I got like zero sleep last night
>>6453596Midway through the first'n'thread, how important would you say it is to remember all the banter? It's rather bothersome.
>>6453644Not important at all. I haven't read a single thing.
>>6453644You can just not interact with people, like half the cast does this.
>>6453644Basically everything we say can be ignored, except for whatever Hierophant writes. The banter is just roleplay that has no bearings on the game. Trust me, I forgot most of the stuff I said in the last few months.
>>6453646>>6453648>>6453649Well, that's nice to know, because going through all the rolls and actions and stuff is hard enough.
>>6453611>If a Spellmine has Wyrmbreath, will it trigger if an ally steps on it?Yes, it will>If I cast Barrier with Elegy to the Old Ones while wearing Doomsinger, will the barrier from Doomsinger apply before the barrier from the spell or after?Doomsinger's barrier isn't additional, so it's most comparable to just casting a 6 PWR barrier spell. In other words, if you cast a barrier spell with 20 power, regardless of the priority order, it will override the doomsinger barrier and put you at 20. For things that DO grant additional barrier, such as sigils like Flush Draw, the additional barrier always resolves after the initial barrier cast to maximize total barrier gain
>>6453534Fuck it, just gonna stick with this loadout:>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Hag’s Howl (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]>>6453644It's not. Barely anyone does it so if you enjoy the gameplay you'll do just fine
>>6453663>Barely anyone does it so if you enjoy the gameplay you'll do just fineWell, it sounds fun to play, but reading it...well, I'm powering through.
>>6453667You really don't have to read the whole quest. Once you've read enough to have a decent grip on the mechanics, you can just jump in. If you have any questions, feel free to ask
>>6453669Ah, well, I wouldn't want to end up missing important stuff you know? If i have no idea of what the hell has happened so far it'd probably end badly. The way it functions mechanically isn't hard to understand.
Let's see if the build is in order.>>6453534Name: AkiFOCI>Spellsword <Nightwatcher> [Runespace: 8,4; +1 PWR, +3 ACC, +1 MOV. Gain an additional +1 PWR on the 4 Runespace spell. You may use both one offensive and one defensive spell in a single round. SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]___SPELLS___# Raiton: ROCKING LIGHTNING LADY# RUN:8PWR: 11+(-3 to 4)+ (1 fromCthonic) + (2 from Endler's Habit)ACC: 1d8+6RNG:7EFFECT>Übersmite [Runespace: 1-1, PWR: 7; Deal damage equal to this spell’s PWR to an enemy. Incapable of casting any spells the next round.]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 1 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.#BULLISH BEAUTY# RUN: 4PWR: 4+(Bullrush)+(Dawnforce)+ 3 Endler's Habit - 1 CthonicEFFECT>Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell]FORM >Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]MODIFIER>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2] >Dawnforce [Runespace: 2]
>>6453688Looked it over, and it checks out! The only thing I'd warn you about is that you won't be able to hone and drink a daiquiri in the same turn, since both compete for your MOV action
>>6453690Mmmh, right. I think it might still be useful. In case of another Gloomknight
>>6453690If Ephemeral Step is triggered by a prepared Reactive Spell would you avoid any damage from a successful attack as you move away from the attack/attacker? I haven't seen this interaction happen so far halfway through thread 2, and depending on how this interaction plays out I might need to alter my planned defensive option.
>>6453700(ephem step's effect is stated to happen before casting/effect resolution, so you'd just step immediately on casting just as normal even on a reactive/chambered spell.)
>>6453700For matters of reactive and chambered (including ultorishawl), Ephemeral resolves after the spell is proced but before other all other effects
>>6453707(oh.)
>>6453707So an Ultorishawl (+1 Power from Reactive) with the spell Barrier(+3 Power)/Ephemeral Step/Elegy to the Old Ones(+2 Power from targeting self due to Cthonic element) would have the following effect on a successful enemy attack hitting me:- The spell activates due to it's Reactive nature, increasing my DC by 2 and lowering the incoming damage since my DC is now higher.- I take a move action due to Ephemeral Step activating first.- Barrier activates after the move with a power of 6, blocking some or all incoming damage.Did I get that right?
>>6453730DC makes you harder to hit (attack rolls are checked against it), it's different from Damage Resistance that makes the hits you do take deal less damage. Also, Ephemeral is a teleportation effect and not movement, which sounes pedantic but does actually matter for things like hazards and effects like Bolturbine
>>6453739OP, you should update the Elegy to the Old Ones on rentry. It still have PWR +3 there.
>>6453437Did some build reviewing and realized that I Hallucinated Two Power into Sapping Constellation last mission. Apologies
>>6453739I assume an increase in DC after the fact won't stop a successful attack from hitting you then, even if it would make the attack miss?Probably the more important question that needs answering is if the reactive Barrier would activate before or after I die from being hit.
>>6453748The DC bonus is live WHILE the reactive spell is prepared but BEFORE it procs, so it may save you from being killedBARRIER goes up AFTER you receive an attack, successful or otherwise, and will not save you from an attack that would one-shot you but may save you from succumbing to multiple attacks
>>6453745Oo, nice catch. Updated.
>>6453437While I deliberate about Cynthia's new build, here's an updated character sheet with a few new faces. In the near future, I'll also post a fun thing that should be useful for new recruits (hopefully tomorrow).
>>6453437"Aside from his final fate, the Radiant King is truly an inspiration."STATS: [7/7 HP, 4(+0) MOV, 7(+0) DC]EQUIPMENT:>Grimoire <Drakeskin>: [Runespace: 9, +1 PWR; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action). Whenever you cast two spells in one round this way, gain 1 point of universal damage resistance for the rest of the round]>Elementalist: [HP: 5, MOV: 4, DC: 6; Fire]>Steelsewn: [+2 HP, +1 DC]>Longlooter [Allows you to scavenge or mine from up to two tiles away]>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]Spells:Runespace 9/9>Radiant Binding (Trilink, Silkspew, Rend Asunder, Purify, Imbue <Fire>, Dirge of the Damned, Sinsigil <Pride>, Blunt, DelicateX2, Double or Nothing) [Runespace:6, ACC:1d9+4, PWR:1, Range: 6]Elements: FireX2, Swarm, Haemomancy, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, purifying stacks on allies and reducing enemy stats.>The Sun Blinked (Trilink, Ephemeral Step, Silkspew, Imbue Fire, Dirge of the Damned, Blunt, Double or Nothing, Versatile)[Runespace:3, ACC:1d9+4, PWR:-3 (0), Range: 6]Elements: FireX2, Swarm, Haemomancy, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, purifying stacks on allies and reducing enemy stats.>Scour (Arrow, Purify, Double or Nothing, Blunt, Dirge of the Damned) [Runespace:0, ACC: 2d5, PWR:2, Range:3] Elements: Fire, NecromancyDESCRIPTION: Basic Purify Arrow with fire
>>6453803Great and useful as always
>>6453730>Elegy got nerfedDammitUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 9, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
As the Dawnseekers drag themselves out of the Silverharp in various states of drunkeness, one singular shooting star can be seen passing over their guild hall. A beautiful sight on most starlit nights, though this proves to be different affair as the star itself, instead of disappearing in the night, crashes diretcly through the roof of the guild hall with a loud bang. Those sober enough scramble to make it back with speed, while those not so sober do their uttmost to not collapse in the nearest gutter.Arriving at the guild hall, now with a freshly installed skylight, you hear a terrible ruckus from within the Spell Armoury. Green lightning flickers unsteadily underneath the door for a moment as a slightly charred and smoking Kudryavka emerges seconds after with a diminutive green creature that sparkles with electrical discharge. She holds it upside down at arms length, a tiny jester's hat firmly ignoring gravity on it's head as the being slowly sways back and forth, the little bells on the end of the hat jingling slightly as it does so. In it's hand is a small Foci, a wand from the armoury that pulses with the same electrical power it does.As it slowly spins around to observe whomever made themselves present, a small smile appears on the creature's face. It lets out a single, soft cry:"Poyo!">>6453437Name: Poyo(?)CASTING FOCI:- Wand <Shardcandle> [Runespace: 9, +1 ACC, +2 PWR. Start gaining the Effect runespace penalty at 3 rather than 2.]HIEROSHIELD- Elementalist: [HP: 5, MOV: 4, DC: 6;] [ASSIGN ELEMENT FIRE] (due to lack of Lightning)MAGECLOTH- Endler's HabitPHILTRELIQUORS- StrongstoutSPELLPICK- Quickpick [You may use a MOV action instead of a main action to scavenge or mine]- COMMUNICATOR — Forma de un sombrero de bufón--[SPELL #1] {Galvanic Surge, pronounced as POYO!!!}EFFECT- Voltsphere [LIGHTNING]: [Runespace: 2, PWR: 2]- Bolturbine [LIGHTNING] [Runespace: 2]FORM- Voltvolley [Runespace: 2, 3d4, Range: 6]MODIFIERS- Elegy to the Old Ones [CTHONIC]: [Runespace: -2, PWR +2; PWR +2 if cast on hostile] - Arcing [LIGHTNING]: [Runespace: 2]- Blunt [Runespace: -1, PWR: -1]- Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]- Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells] x2Total: 2 Spell Slots, Runespace 6, +3 ACC, +4 Range, PWR: 9 — 23 (12 — 26 if using Strongstout) {Total damage 18 — 46 (24 —52) if the chain hits}--[SPELL #2] Poyo! {Surge Protection, pronounced as Poyo!}EFFECT- Barrier [Runespace: 3, PWR: 3]FORM- Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]MODIFIERS- Soloist [Runespace: 2, PWR: +5]- Imbue [Runspace: 1] [IMBUE MIST]- Syncope [Runespace: -1] [Tag: Orchestra]- Unstable [Runespace: -2] [Tag: Highroller]Total: Runespace 3, +1 ACC, PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}I think I did the calculations right here.
>>6453882Awesome concept! Reminder that you can use Elementalist for elements the Dawnseekers have ANY sigil for, not just the ones you can't yet Imbue, including lightning >>6453803Awesome work! Saved, and hopefully I'll remember to link to it at the beginning of the mission
>>6453884Oh, syncope and Soloist are incompatible with each other, as both are Orchestra sigils
>>6453882Error: You can't use Soloist and Syncope at the same time. Imbue Mist also doesn't exist.Recommendation: Just remove Imbue Mist and Syncope, it'll keep your RS same without affecting the stats of Surge Protection.You CAN assign Elementalist (Lightning), since Elementalist only cares if we have a sigil of that type, not the Imbue of that type. So you can replace one of your Lightning effects on Galvanic Surge with something else if you want.
>>6453819I keep making mistakes in the buildUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 9, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6453884>Reminder that you can use Elementalist for elements the Dawnseekers have ANY sigil for, not just the ones you can't yet Imbue, including lightningAh, the pastebin only made mention that we had Fire/Ice/Earth elements so I assumed those were the only elligble targets for Elementalist. We'll alter that then.>>6453886>>6453887Likewise it doesn't say on the pastebin that Syncope and Soloist are mutual exclusive. As it specifically states on other Orchestra tagged modifiers that they can't be used with others of the same type, I assumed you could take both of those together. Turns out it's irrelevant since I read only the flavour text on Imbue and not the actual description and can't actually Imbue Mist into my spell.>>6453882Modifications:HIEROSHIELD- Elementalist: [HP: 5, MOV: 4, DC: 6;] [ASSIGN ELEMENT LIGHTNING]--[SPELL #1] {Galvanic Surge, pronounced as POYO!!!}EFFECT- Voltsphere [LIGHTNING]: [Runespace: 2, PWR: 2]- Bolturbine [LIGHTNING] [Runespace: 2]FORM- Voltvolley [Runespace: 2, 3d4, Range: 6]MODIFIERS- Elegy to the Old Ones [CTHONIC]: [Runespace: -2, PWR +2; PWR +2 if cast on hostile]- Arcing [LIGHTNING]: [Runespace: 2]- Blunt [Runespace: -1, PWR: -1]- Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]- Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells] x2Total: 2 Spell Slots, Runespace 6, +4 ACC, +4 Range, PWR: 10 — 24 (13 — 27 if using Strongstout) {Total damage 20 — 48 (26 —54) if the chain hits}>Effective Change +1ACC, +1PWR from Voltvolley as the bonus from Elementalist takes it to the needed 4 Lightning tags to trigger the extra bonus--[SPELL #2] Poyo! {Surge Protection, pronounced as Poyo!}EFFECT- Barrier [Runespace: 3, PWR: 3]FORM- Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]MODIFIERS- Soloist [Runespace: 2, PWR: +5]- Unstable [Runespace: -2] [Tag: Highroller]Total: Runespace 3, +1 ACC, PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}>Effective change: Removed Imbue and Syncope, spell effects remain the same
>>6453882It gives PWR for just existing on Voltvolley, but I think you can throw on a Blunt + Quickstep onto the Surge Protection to get use out of Boltturbine's DMG boost. (Also takes advantage of the wand's special effect tax evasion.)
>>6453890Yeah, you can only have one instance of [Orchestra], [Highroller], or [Circumspecta] on a spell. Just a little thing to know for future builds. It's just a general thing baked into the tag.Glad to have another player though! Hope you have fun!
>>6453534>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++Hestri's insight on bog ingredients and that Manhattan drink has sparked an idea in Lansa's mind - the next morning he stepped out of his room with a new spell inscribed into his staff. Its embers looking sharper and more orange than usual..."Ahh he he he... with this, I can take down enemies more reliably, yess..."
>>6453891>I think you can throw on a Blunt + Quickstep onto the Surge Protection to get use out of Boltturbine's DMG boostUnfortunately not with Soloist, but I can swap it out for Crescendo to allow for multiple effects! Up to 13 tile extra movement on next movement action on self/ally is actually nuts and that's probably much better than the two extra base PWR from Soloist.>>6453890>>6453882We're doing a final MODIFICATION on Surge Protection:[SPELL #2] Poyo! {Surge Protection, pronounced as Poyo!}EFFECT- Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]- Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]FORM- Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]MODIFIERS- Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]- Blunt [Runespace: -1, PWR: -1]- Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]Total: Runespace 3, +1 ACC, PWR 8 (11 if using Strongstout) {10 (13) while under the effects of Death Knell}>Effective Change: -2PWR, aside from creating a barrier the target may move an additional 8-13 tiles on their next movement action.
Does this look good?>Grimoire <Drakeskin>>Elementalist (Swarm)>Manhatten>Longlooter>SteelsewnSPELLSBursting Lanternbugs! HEMOMANCY>Magelight [1], Imbue Hemo [1], Garotte [3], Longshot [1] x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]Razorwebs! SWARM, HEMOMANCY>Silkspew [1], Imbue Hemo [1], Garotte [3], Longshot [1] x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]Khepri’s Door! CRYSTAL, NECROMANCY>Ephemeral Step [1], Mirrorwalk [4], Nillknight [2], Strike [-1], Longshot [1], Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]
>>6453928All checks out to me. All I'd say is you should probably pick a name so people can identify your actions at a glance, and you're good to go.
>>6453928>>6453946(You should also have some kind of visual reference for what your character looks like. It doesn't need to be a custom sprite you make, but at least have a description of what they look like so that the QM can make you a sprite.)
>>6453670Update, got through the first thread! Now I just gotta do the second and I'll be ready to making my own guy.
>>6453951Ganbatte, anon-kun. You can do it!
>>6453951>>6453953Aaaand done. It is read. If I haven't missed anything..>Initial Mission>Doppelganger Creatures Mission>Caravan Mission>Cultist Mission>Bird Flock Mission>Spider Mission>Magma MissionAnd now this thread. I can't make my character right now, but I'm gonna begin thinking of what to do, so if there's any comments as to things the party might need, I'd hear it.
>>6453972There was no doppelgänger mission. You may be thinking of the cultists, who somewhat mirrored the Dawnseekers
>>6453980No, I was just thinking of the Wevils but they were on the same mission as the caravan.
>>6453981Ah, that makes sense
>>6453972Welcome to the shit. Most builds are viable and people love to talk about potential spells, so if you want some guidance you can always ask in the thread!
>>6453972The hierophants and big cloak don't want you to know about the doppels.
>>6453984I suppose, but it's nice to hear what people have to say nonetheless. I didn't really read every single roll and action. I don't have the "experience" of seeing what actually works or doesn't in practice, or if something is sorely lacking.
>>6453534>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:SCINTILLATING SABRE (RS8 RNG7 ACC:1d8+6 PWR15 (Max:18) [ELEMENT: LIGHTNING, CRYSTAL, CTHONIC]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Soloist (RS2, PWR5, One effect) - Elegy (-2RS, PWR2)>Summary: 7 RNG Flashstep with 15 base damage and a 3 damage CRYSTAL proc. Elegy active.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:FIRE]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect) - Sprawling (-1RS) - Imbue: FIRE>Summary:12 PWR Barrier, Unstable, 1 positive FIRE proc.
>>6453992Worst comes to worst, you can always slap Hierosmite on a staff and start spamming spells.We do tend to get more DPS players than tanks or supports, so it wouldn't hurt to pick a more supportive build, but there will always at least be SOMETHING to shoot at.
>>6453882Jorogumo walks into the armory, clearly refreshed after another wonderful taverncr@wl spent carousing at someone else's expense—"Poyo!" Poyo waves cheerfully.Joro immediately quails at the sight of her atavistic foe and lets out a terrible cry, surely the greatest and most dreadful cry to have ever been heard in the histories of the Republic, rattling the floorboards and shattering glass, and her rifle drops to the floor where it shatters into thousands of flinders!"WHAT THE FUCK! THERE'S A GREEN ONE TOO!" she screeches in a voice deeper and darker yet, then sprints out at maximum velocity to the safety of the moonlit nite...>>6453542 Editing the build a bit. I got inspired by Poyo's Shardcandle build since the wand basically has the same PWR and I can more effectively use Quickpick to loot with MOV instead of loading with Almandite.SPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (1, 2), Muckrend (2), Restore (3, 2)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Dealer's Whim (-2), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2 or -1)FOCUS: Shardcandle (0, 2)TOTAL: 9 RS, 2d5+6 ACC, 8 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger8 PWR -> 2-12 PWR / 2 -> 1-6 PWR -> 4-17 DMG * 3 -> 12-51 DMG, 1 Fire Stack, Death Knell x2, 5 PWR -> 1-8 Heal(Stout) 11 PWR -> 12-72 DMG, 1 Fire Stack, Death Knell x2, 2-12 Heal>>6453992Conquest is correct, there are already several damage builds and fewer dedicated supports. Barrierchudding is appreciated by Elegists, we have a few healers and fire imbuers already, and Rend Asunder is also appreciated for redeeming failed hits.>>6453928Nilliknight to remotely place Mirrors is pretty clever.
>>6454020>>6453946>>6453950Thank you, I have now discovered Versatile, my spell power approaches negative 5Eerie Lanternbugs! MIST>Versatile [1], Magelight [0], Ephemeral Step [1], Missile [1], Longshot [1]x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [1]Cursed Gildenthread! SWARM, FIRE, FIRE, NECROMANCY>Versatile [1], Silkspew [0], Alcherune Nigredo [3], Echocast [3], Longshot [1], Trickshot [1], Dealers Whim [-2], Blunt [-1], Syncope [-1], Light of the Burning King [0] TOTAL: [5]Khepri’s Door! MIST, CRYSTAL, NECROMANCY>Versatile [1] Ephemeral Step [0], Mirrorwalk [3], Nillknight [2], Strike [-1], Longshot [1]x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]For name, how about this? (I’m really bad at names)Gildenthread should apply 8 onyx fire stacks, right? if both rolls hit? and debuff move by 2 and power by 2?If you alcherune nigredo and wyrmbreath do you turn other players to coreshards on friendly fire? asking for a friend
>>6454086Neat! Any ideas for what you want your character to look like? It's fine if you don't, I'd just have to improvise a little
>>6454086>If you alcherune nigredo and wyrmbreath do you turn other players to coreshards on friendly fire? asking for a friendUnfortunately not.
Okay, I've got some time and I've got some ideas for the character, I can choose any of the options in >>6453527 right? Equipment wise...
>>6454180Those are everything we got from the shop. Use those, everything in the OP rentry link, and asking questions here for buildcrafting. Have fun and don't spellcraft during work, that'll get you into some trouble, hehe.
>>6454181Well, I've got some questions>SacrescepterI'm assuming we just don't have any crimson star sigils and thus would always gain additional folly stacks>Dealer's WhimBy ".1x", is it supposed to be 1.1x, or 0.1X? Unless I've fairly certain the latter would put any spell with less than a hundred damage to a single digit number. >SyncopeIs this just...a freebie? Free additional runespace?>SmogvisorI'm going to guess that the malus doesn't do anything to "melee range"
>>6454199Yea, you'd be rolling 3d3 on the Sceptre. Dealer's Whim is d14. So a 11 result is 1.1x multiplier while a 2 result is a 0.2 multiplier. A 1 gets a 1.5x multiplier (Aces High).Syncope is a freebie but also opportunity cost of not taking any of the other Orchestra tagged modifiers.Smogvisor has no effect on 1 RNG melee (you can still hit the guy). Flashstep form has RNG though, so that'd be affected. Not sure if it messes up Fangbreaker's extra RNG though, but probably.
>>6454200I see...about the Integushell, also, I don't quite understand, do you just always take damage with it?
>>6454201Yep (unless the enemys attack rolls really low)
>>6454206I see. I'm starting to think of an idea...during a necromancy last stand state, are you capable of healing yourself with Shello-Shot? And, if you were to go below zero HP due to burning folly at the same turn you cast a necromancy spell, how would that work?
>>6454207You may not heal yourself in any way while in Last Stand. Even if you're eligible for Necromancy, you'd still be immediately evacuated by Folly's effect
>>6454213Sceptre's description says broken *at the end of the turn*, and it uses a MOV action, so shouldn't you be able to heal in the same turn you remove it?
>>6454214You can heal the damage, but Folly is still looming over you even if you do so as more of a status effect. If you heal back to full, then get hit with a powerful attack and still wind up with your hieroshield broken, you still get evacuated
>>6454215I mean...that's always the case, isn't it? If you can heal in the same turn you folly, that's what matters. I feel like making a sceptre build could be fun given no one else has ever used it.I'm also going to guess you can't get around Last Stand by using a Nillknight.
>>6454216You may not. The nillknight is still ultimately a part of your spell. Golemductors also do not bypass Last Stand
>>6454217Yeah, yeah, I get it. I do hate that I'm asking so many questions, but just one last for the moment, I don't really get how effects stack - there are multiple effects that have a base PWR rating, and there doesn't seem to be anything stopping you from taking multiple of them. So do they stack? Does a 5 PWR and a 2 PWR spell have 7 PWR?
>>6454218PWR boosts stack. So if you pick Purify, Envenomate and Hierosmite, your spell would have 6 PWR. The only thing that doesn't stack is the 'this spell does damage equal to PWR'. You can't pick two damaging effects (Voltsphere and Hierosmite) and deal damage two times. But you can still pick Voltsphere and Hierosmite to get 4 PWR.
>>6454219I see. I think I have an idea for my spellset; please correct me if I'm wrong.>Spell #1 "Fuck You Die" SpellWyrmbreath + Nigredo + Something Non-Elemental + Barrage = Big damage that doesn't get cucked by single elemental immunity>Spell #2 "Fuck You I won't Die" SpellRestore + Wreathe + Soloist = Full Heal on Most HieroshieldsThe idea being that you spam the first spell over and over and over and over until you get too much folly, then cast it and full heal yourself on the same turn. Does it work, or am I missing something?
>>6454223I say it should probably work, as long as you keep in mind that Barrage won't apply Nigredo's onyx stacks multiple times, since it's a non PWR based effect. But you would be doing some decent damage. Onyx Fire is a pretty strong effect so it never hurts to apply it.As long as you pick a tanky Hieroshield so you can actually remove Folly stacks without needing to be healed all the time (Bulwark or Integushell would be your best bets), it should be good to go.
>>6453534PARSLEY OF SCARBOROUGHEQUIPMENT>FOCUSSacrescepter <Crimson Star's Cruelty> [RS16, Folly redemption mechanics]>HIEROSHIELDDoomsinger: [HP: 9, MOV: 3, DC: 7, gain 6 Barrier upon gaining Death Knell or Condemned]>MAGECLOTHEndler's Habit [Spells gain 2 PWR when having Death Knell]>PHILTRELIQUORStrongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]>SPELLPICKQuickpick [You may use a MOV action instead of a main action to scavenge or mine]SPELL 1+2: MARK FOR JUDGEMENT - RS8>EFFECTSGhostgrip, Rend Asunder, Wyrmbreath >FORMBuckshot>MODIFIERSLongshot 2, Elegy, Blunt, Delicate 2, Sprawling, Dealer's Whim, Versatile>SUMMARY[ 2d6+5, RNG8, PWR7+2 ] [ Necromancy, Haemomancy, Fire, Mist, Cthonic ]Teleport up to 3 tiles before resolving other effects.Roll 1d14 to determine Dealer's Whim multiplier.On hit: Reduce enemy DC and MOV by PWR. Deal PWR+4 damage and inflict 2 Fire stacks.Knock caster back 2 tiles.Resolve 1 haemomancy HP/damage.Caster gains Death Knell for 2 turns and 1 Mist stack.SPELL 3: IMPENETRABLE, UNSHAKEABLE - RS8>EFFECTSStalagmite Armour, Restore>FORMWreathe>MODIFIERSPride, Forte 5>SUMMARY[ 2d5, RNG1, PWR9 ] [ Earth ]Increase target ally's HP by PWR. Caster gains PWR/2 DC for 2 turns. Caster can't receive beneficial effects from allies.
>>6454226>I say it should probably work, as long as you keep in mind that Barrage won't apply Nigredo's onyx stacks multiple timesThat's fine, what matters is that if you stacked Basic + Fire + Necromancy you'd have three elemental types on one spell, which I assume means you'd at the very least be doing one type of damage regardless of whether immunity stops the others.>As long as you pick a tanky Hieroshield so you can actually remove Folly stacks without needing to be healed all the time (Bulwark or Integushell would be your best bets), it should be good to go.Integushell would be nice but if it doesn't block any damage that kinda causes trouble>>6454228AAAAnd someone decided to take the idea first. Welp. Good.
>>6454230>someone decided to take the idea firstYou can still run whatever you wanted to run, man. I will clarify we don't really have damage immunity, per se, the enemies we have come across just resist certain damage types. (At least from what we have seen so far)So if an enemy takes -2 DMG from Fire spells, and +3 DMG from Necromancy, a spell with Nigredo would deal +1 DMG to them.
>>6454231>You can still run whatever you wanted to run, man. Yeah, well, it's not really a nice feeling when you're talking about your idea and someone suddenly changes their entire build to be exactly that.
>>6454232...I genuinely don't think Parsley did to slight you or something. He's the one who picked the staff last mission, of course he was going to use it in his next build. And to get the most advantage out of it, you'd want some sort of barrier or self heal.
>>6454234Well, it's not like I want to be the guy who says that, but when you're talking about making a sacrescepter wyrmbreath two-spell combo and then the next post is exactly that, what exactly are you supposed to feel? It might be autistic, but now I have to go back to the drawing board unless i want to be the exact same as an already existing character from thread one.
>>6454235I can assure you Parsley wasn't basing his thing off yours. He's been kicking around sacrescepter ideas for the last few days and Wyrmbreath is just the most pwr efficient damaging sigil. It's more like how stuff keeps evolving into crabs than intentional plagiarism
>>6454237Well, first come first served, so it's his idea and I'm not going to try to copy him, so back to the drawing board it is
>>6454238reject PWR, embrace bug
Alright, just to ask, there isn't anybody using or planning to use the Dermislicer right now, correctly? If I don't create something with even a single original aspect I will fucking combust on the spot and die.
>>6454241Nobody ever uses dermslicer
Misclick, Sorry>>6453437>CASTING FOCI- Automantle <Dynastes>[GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]>HIEROSHIELD- Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]>SPELLPICK- Quickpick [You may use a MOV action instead of a main action to scavenge or mine]>SPELLS"Restore" - Runespace: 8 - Power: 10 - Range: Melee - Accuracy: 2D5+1SIGILSBarrier [R3, PW3]Restore [R3, PW2]Quickstep [R2, PWR1]FORMWreathe [R1, 2D5, RNG0, PWR+3]MODIFIERElegy [R-2, PW+2]Sprawling [R-1]Scuttle [R1]Imbue: Earth [R1] >GOLEM SPELLS "Deathlaser" - Runespace: 1 - Power: 19 - Range: 8 (7 if Smogvisor applies to Golem) - Accuracy: 2D5+5SIGILS- Hierosmite [R1, PW2]- Übersmite [R2, PW7]- Wyrmbreath [R3, PW5]FORM- Garotte [R3, 2D5+2, RNG4, BEND, PRC]MODIFIER- Longshot [R1, RG+2, ACC+1]- Longshot [R1, RG+2, ACC+1]- Elegy to the Old Ones [-R2, PW+2]- Sinsigil <Pride> [-R4]Do talk to me about anything wrong with it, if there is. I haven't quite made my lore yet, however, so I wouldn't lock it down.
>>6454307The third spell effect have +2 runespace penalty, so "Restore" have 9 RS and "Deathlaser" have 6 RS total."Restore" is a target spell used in allies, so malus from cthonic element, resulting in a 9 PWR spell.I recommend taking Hierosmite from "Deathlaser".
>>6454322Then I'll just remove Imbue Earth. The Elegy thing is on purpose.
>>6454329>>6454329For the death laser, I'd recommend trading out Hierosmite for Dawnforce. You'd get a similar power total without having to worry about the ramping effect cost. That cuts your spell down to 3 runespace, which gives you enough room to tack on Double or Nothing, Trickshot, or Scuttle, all of which are pretty useful
>>6454346Oops, miscalculated, you'd need to run dawnforce and blunt.
>>6454346I miscalculated, I only had one Runespace left. By taking out Hierosmite, it'd be R3, so I wouldn't be able to take Dawn Force in the first place. Which does leave one of the effects you mentioned.Regardless, I will be writing the actual character when I can.
>>6454020Poyo waves frantically to the new friend, a very big lady with a pointy hat, that had suddenly appeared through the doorway. Maybe she'll let him sit on her shoulders if she's really nice! From up there he could see so many thi—A panicked shriek erupts from the strange lady as she drops her bizzare stick due to the sheer terror that overwhelms her. It shatters into a million fragments as it strikes the ground, the hat lady trembling in fear as she screams something incomprehensible in horror before quickly evacuating the scene the way that she came.Poyo hurriedly runs after her, doing his best not to step on any of the shard fragments from the strange stick, and peeks out around the door frame of the open front door. He watches the rapdily disappearing shadow of the hat lady with a mixture of worry and confusion."Poyo…?" Comes a confused and dejected little exclamation. He shivers slightly from the cold breeze that blows through the door and quickly decides to head back inside.The slivers of the strange stick lay splayed across the floor, glinting gently in the soft candlelight. Poyo sits down next to one of the bigger shards and pulls it closer, observing himself in it's reflective surface. Maybe the hat lady was sad because her stick broke so suddenly?His stomach grumbles loudly, and Poyo frowns in displeasure as he stands up and wanders away from the former stick in search of something to eat. Eventually, after wandering around aimlessly in the guild hall for a while, he manages to find the modestly stocked pantry. A delightful smell emenates from within, and Poyo, despite his admittedly tiny stature, manages to scale the insides of the cupboard with ease to reach the vaunted item. Displayed underneath a crystal dome is a large plate of various types of cheeses. He gleefully knocked the dome over in order to reach the treasures within."Poyo!" he cries out in excitement as he indulges himself in the large assortment of dairy products before him.
A helpful glossary for those confused about terminology or still building their spells:https://rentry.org/spelldivers-glossary
>>6454468Elegy and Crescendo are both Orchestra tag, so are as such incompatible.
Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]Steelsewn: [+2 HP, +1 DC]Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]Longlooter [Allows you to scavenge or mine from up to two tiles away]SPELL1: EIGENVECTOR:Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]
>>6453897"Be not a stranger, burned boy..." Drones The Bog Witch as her boozy brainstorm buddy bids her good evening, "We shall speak more on the subject of your sovereignty's superb spices. I forsee much potential pertaining to them and my potionry." She lets him depart, hand breezily waving after him like that of a puppet's. It would appear both parties found benefits from their impromptu chat...>>6453980But... how would we KNOW they weren't Doppelgangers...?!>>6453987Yea, THIS!>>6454352With Lansa departing, Hestri turns her half-lidded eyes towards the next big distraction of the evening--namely the peculiar orb-thing that suddenly appeared only to menace what Hestri referred to as 'Tall Girl' before menacing the Guild's larder.Gliding after the insatiable orb, The Bog Witch observes the newcomer from afar with a mixture of confusion and awe in her freckled features."Another of the Construct's ilk, perhaps? Helplessly hungry. Harmful? Mayhap..."Fishing a wedge of cheese from the dark recesses of her robes, the witch places the morsel in question between her and the still-scarfing snackaholic before retreating a few paces away and dropping into a hunched crouch.A fresh scroll and quill find their way into the witch's gloved hands. Another curiosity to catalog, she thinks, eye glowing with catlike excitement. This day had not been unpleasant, that's for certain. and the potential research opportunities flowed like an overturned jar of hot honey... she had already squirreled away a hunk of beetle chitin from the mission to her guild quarters, but that could wait.This, she thought to herself as she tapped her chin with her quill, could NOT.
>>6454476The little green puffball was overjoyed at the rich tastes of unguarded pantry, the cheesy aroma hanging heavy after he had removed the protective dome and devoured it's way through the Gouda, the Cheddar, Brie and Mozzarella (names it didn't know but whose flavours was thoroughly enjoyed) with overwhelming speed. Before him remained the pièce de résistance of the cheese platter, a large wedge of richly aged Parmesan. He drooled slightly at the sight, staring starry-eyed at the great lump of cheese in front of him. He was just about to take a bite when another scent intruded on him. He swiveled around to identify the new arrival.There, on the floor. A piece of cheese that must've fallen out of the pantry during his rampage! He stepped over to the ledge of the shelf, leaning over it slightly to try and get a better look at it. The Bog-Witch's presence lingered at the edge of his vision, but was ignored in favour of the new foodstuff. It was so far down though...Poyo mustered his might and began inhaling with all of his strength. A small whirlwind stirred up and attempted to bring the cheese with it to his waiting maw. The cheese was unimpressed by his efforts. He exerted himself more, the increased suction power causing the hanging lantern nearby to sway precariously in the turbulence, and the Bog-Witch to lose her grip on her scroll and quill as they were helplessly sucked into the void. In a stubborn showing of usless defiance, the cheese tried it's best to not give way, before slowly, and then very suddenly, abandoning the constrictions of gravity, colliding very softly (as cheese does) against the face of the awaiting Poyo. He slid back slightly at the impact, the cheese balancing precariously on the egde for a moment before accepting it's fate and stabilizing itself neatly on the shelf."Poyo." He exclaimed, satisifed at his work as he set about consuming his new catch of dairy.
>>6454181>Have fun and don't spellcraft during workDisregard this advice, spellcraft infront of your boss to establish dominance.>>6454470I'm putting together an absolutely deranged W.I.P build but I need some clarification to make sure I'm not just being insane for no reason.Does Quickstep interact at all with Flashstep's movement? Quickstep says it increases the range of the targets next movement, and Flashstep says the user moves a number of tiles equal to this spells range (Keyword here: Moves). Say I have a spell that incorporates both and I spend my movement action using the Quickpick to mine or scavange, would I gain extra movement on my Flashstep's form move if I cast my offensive spell since it technically incorporates a movement action in it's cast?I'm leaning towards a definitive 'No' since I'm basically doing a lot of rules lawyering here, but I just wanted to make sure.Similarly, Flashstep targets all enemies you pass through on cast. Is it then possible for you to attack the same enemy multiple times by passing through their tile more than once? With the base range of 3 you're incapable of this because you would end your turn on an enemy tile, but with Longshot increasing the range to 5 or 7 you have the option to curve back and forth through the same tile multiple times.Oh yes, and is Flashstep compatible with weapons that aren't capable of equipping ranged sigils since it counts as a melee attack despite it's range? This is a very important question since the Foci I intend to use here is incompatible with ranged sigils.
As the day carried on like any other, those still in the main room of the silverharp tavern would begin to faintly hear a growing sound, a faint music in the air, growing louder and louder by the minute, until at last it is behind that very door. And then, it bursts open, a large, comically muscular man bursting in as if to almost rip the door off the hinges. The man in question, standing on the tavern floor, is a sight most bizarre, a goliath tall enough to almost reach the entryway's roof, a deep azure cape hanging towards the floor from an intricate blue and golden neckpiece - and above it, an intricately carved mask, depicting a flawless face more like a statue than a man. Gold, wavy hair almost as long as the cape falling from behind itAnd then, in a split second, the man enters a dramatic pose, pointing towards those staring at him. The choir somehow continues, coming not from him, but from the very air around him in what could be either magic or an choir of invisible dwarfs hiding out of sight. "My fellows!" he says, with a much deep and theatric voice."My companions!" he repeats."I arrive at last to CURSE you with my presence...I am certain you ask yourselves now, what hath brought such a VILE and DISGUSTING man to these hallowed halls...then very well! Although it HURTS me so...I shall tell you this story you so desperately wish to know..."In a moment, he suddenly snaps into a spear throwing pose."I am but a man of HUMBLE origins...born in a DISTANT DESERT LAND to POOR SAND FARMERS. DISFIGURED and HIDEOUS from birth as I am now, I was given a mask to hide my REPULSIVE FACE. Yet despite my grotesqueness...I was happy!" he proclaims, before snapping into another pose. His skin, only slightly less pale than someone who might get sunburnt in the moonlight, shines inexplicably."But alas! What horrible FATE! What horrible FUTURE! My humble village was attacked by beastly creatures of the nocturne dark..struck by an attack we did not expect! The HARSH SUN that once protected us had FAILED! And yet...in my COWARDICE...I ran! I ran from my home, like a TRAITOROUS FOOL, leaving mine kin behind to PERISH...I ran for hours, until I at last found a sizeable DUNE I could hide in! Throughout the NIGHT, I heard the sound of beastly gunfire...and the animalistic dying screams of my VILLAGE! When the day came at last, and all was silenced except the sounds of the monsters working and talking, I dared not return and see the massacre which lay. I decided, THEN, that although I could never repay my IMMENSE DEBT of EVIL and CRAVENNESS, I could follow my PENITENCE...by JOINING these WILD VENTURES THROUGH THE DEPTHS OF THE EARTH."
He finishes, with a flair of his arm, and another pose. A single tear falls from behind his golden mask and bright blue eyes. "THAT Is mine STORY...I am CERTAIN NOW, That you see what HORRID deeds I have done. If it is a NAME you need to know, so that you may curse and jeer, then PTOLEMY is what you may call me!" he declares, his arms spread open, with a finishing flair."And also, I need to know if this town has any place that will sell Aged Springrose Extract Oil for the hair. Standard WILL NOT DO.">NAMEPtolemy >CASTING FOCI- Automantle <Dynastes>[GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]>HIEROSHIELD- Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (Minimum of 1)]>PHILTRELIQUORS- Manhattan [1 Shot, Free Action; Creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>SPELLPICK- Quickpick [You may use a MOV action instead of a main action to scavenge or mine]>SPELLS"Fist of Bountiful Life" - Runespace: 8 - Power: 10 - Range: Melee - Accuracy: 2D5+1SIGILSRestore [R2, PW2]Barrier [R4, PW3]Quickstep [R3, PWR1]FORMWreathe [R1, 2D5, RNG0, PWR+3]MODIFIERElegy [R-2, PW+2]Sprawling [R-1]Scuttle [R1]>GOLEM SPELLS "Golden Light of Dawn" - Runespace: 3 - Element - Fire, Cthonic - Power: 16 (22) - Range: 8 (7 if Smogvisor applies to Golem) - Accuracy: 2D5+5 (+6)SIGILS- Übersmite [R1, PW7]- Wyrmbreath [R3, PW5]FORM- Garotte [R3, 2D5+2, RNG4, BEND, PRC]MODIFIER- Longshot [R1, RG+2, ACC+1]- Longshot [R1, RG+2, ACC+1]- Elegy to the Old Ones [-R2, PW+2]- Sinsigil <Pride> [-R4]- Dawnforce [R2]- Blunt [-R1]
>>6454230Poor timing on my part, soz. If it's any comfort, you're welcome to 'accidentally' wyrmbreath Parsley on the field.
>>6454612"Aha! Become my minion, and your sins will be forgiven! For Ur-Glarbaoth is too magnificent to bear sins, and his minions likewise are by association"
Warpig's gone in for a tuneup since the last mission. His armor is slightly more slender, yet still formidable and his Pelt has been dyed black as pitch and covered with scribbling and runes, omens and fates. By far the biggest difference is his new equipment: on one side of his belt hangs a hefty pick with a jagged edge, almost as if he carved a killing point himself, and on the other an terribly large glowing flask that seems to be glowing a pulsating red despite the leather skin not being transparent. Name: Warpig, the Invincible>Gear:Hieroshield/Focus: Dinadan (13 HP, 3 MOV, 9DC, 5/4/3 RS, +2 ACC, +3 PWR)Magecloth: Endler (+2 PWR while Death Knelled, +1 PWR while Death Knelled with Cthonic towards friendlies)13 HP, 3 MOV, 9 DCPhiltreliquor: Manhattan (Free Action, 1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe - Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal PWR Damage. Suffer PWR/3 Self Damage. Enemy loses PWR DC until end of next turn. Apply 5 Onyx Fire Stacks. Gain Death Knell (Can't be healed) until end of next turn.Protection of the Inimical Gladiator (RS4, PWR 6) - Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain PWR Barrier. Gain PWR/2 DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers PWR/2 damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
>>6454570>Does Quickstep interact at all with Flashstep's movement? Quickstep says it increases the range of the targets next movement, and Flashstep says the user moves a number of tiles equal to this spells range (Keyword here: Moves)Unless explicitly stated otherwise, movement from spell effects does not consume quickstep, including Flashstep and Bullrush>Similarly, Flashstep targets all enemies you pass through on cast. Is it then possible for you to attack the same enemy multiple times by passing through their tile more than once?No, you can think about it kind of like a piercing spell. You target any given number of enemies on that trajectory exactly once, with the potential exception of Arcing>Oh yes, and is Flashstep compatible with weapons that aren't capable of equipping ranged sigils since it counts as a melee attack despite it's range? This is a very important question since the Foci I intend to use here is incompatible with ranged sigils.Yes, it is a melee sigil. Compatible with swords, incompatible with guns
>>6453534Magemaile <Dinadan> [HP: 13, MOV: 3, DC: 9; Runespace: 5, 4, 3; ACC +2, PWR: +3;DC = 11 with just REACTIVE, 15 with ARMOR OF CHAINS, 17 +REACTIVE, then 16 with CLOAK OF BLACK Earth Stack post cast.UtilishawlShello-shot [Shots: 3, MOV action; apply 3 steel stacks to yourself and heal 5 HP .]Quickpick, use movement to mineTHE TARTARUS[RS 5, RANGE 4+5, 1D8+7, PWR 0] [ELEMENT: FIRE, NECROMANCY, LIGHTNING]EFECTS: Nigredo, WyrmbreathFORM: FlashstepMODIFIERS: Longshot, Sprawling, Gambler's Whim, Delicatex2, Versatile, Blunt, Light of the Burning King, SyncopeDescription: Dinadan dash 4 Spaces or until failing an attack, when that terminates the spell is cast. 4+3 Onyx Fire Stacks are placed on all enemies hit, any other Fire stacks are also converted. Any positive effects on tiles and barriers absorbed become extra damage. 1 lightning stack afflicted. May enter Last Stand.ARMOR OF CHAINS[RS 4 PWR 10] [ELEMENT: EARTH]EFFECT: Stalagmite ArmorFORM: WreathMODIFIERS: Soloist, Unstable Desc: Roll 1d5 for unstable fizzle on a 1. Dinadan dash 4 spaces, +6 DC and Recoil damage armor applied to self. Ultishawl SpellCLOAK OF BLACK[RS 3, RANGE MELEE + ARCING 2, 2d5+4 and 2d5+3 for Arcing] [ELEMENTS: FIRE, CTHONIC, EARTH]EFFECT: NigredoFORM: WreathMODIFIERS: [Reactive] Gambler's Whim, Syncope, Blunt, Versatile, Delicatex2, Arcing, Imbue EarthDesc: When targeted, or self target by Wyrmbreath, activate Ultishawl spell to hit a nearby enemy for 4 Onyx Flame stacks, and then again with ARCING for 4 Onyx Flames stacks. Apply 1 Earth Stack +1 DC.Idea is to multicast charge out with armor of chains to get all tanky, then keep charging out with Tartarus. Hit enemies for 7 and then the Ultishawl's 8 Onyx Flame stacks. Use Multicast to recharge Ultishawl spell with mov action, but still smack them again with Tartarus main spellcasting action. Hopefully applying 15 stacks to one big bad enemy, and 7 to any others, every turn.
>>6453534Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter Spells:Elucidating Orb [Runespace: 0, 2d6+3, Range 10, PWR -2] [ELEMENT: NONE]>Effect:Magelight>Form:Ricochet>Modifiers:Longshot, Dealer's Whim, Blunt, Delicate x2Warding Flameshield [Runespace: 6, 2d5, Range 3 (Self), PWR 6] [ELEMENT: FIRE]>Effect:Barrier+Restore+Martyr's>Form:ArrowModifiers:Imbue (Fire), Pride, SyncopeDeterring Flare [Runespace: 3, 3d2+3, Range 8 (Bend), PWR 6] [ELEMENT: FIRE]>Effect:Wyrmbreath>Form:Missile>Modifiers:Longshot, Syncope
How did I miss Delicate? I read that modifier list 30 times at least
>>6454666A rune too delicate for the eyes
>>6454553The witch's hands linger in the air for a moment after her writing implements vanished into the newcomer's massive mouth."Ah." She mutters, finally catching up to the situation with the speed of a sloth, "Different from the Ice Construct, then." Brushing the dust from her robed knees, the girl rises to a standing hunch as she watches the hungry orb feast from afar. "So small, yet so swinish," She remarks, tapping a gloved finger against her chin in a ponderous manner, "But where does it all go, we wonder..." Retrieving a broomstick from the pantry's corner, the witch gently pokes the creature's side as if the gesture could give her her answers. Was this ravenous wanderer synthetic like so many other recent recruits? Or something more? If only she could obtain some kind of sample to study...>>6454612"Hair fare for fair hair? We dabble in care."Somewhere in-between hassling the hungry orb in the pantry, Hestri emerges like a cursed scarecrow to address the newcomer with a sand-colored potion in her gloved hand. "Though not the oil you seek, this should suffice sufficiently..."A crooked smile slips onto her vaguely-freckled face. "First one's free, boy..."
I want to change my build. I feel like I'll get cucked if I pick Übersmite >>6453534Name: AkiFOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one action to restore this focus's PWR back to its maximum (can be done on Übersmite recharge turns)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# Raiton: ROCKING LIGHTNING LADY# RUN: 10PWR: 6+(FOCI)+(-3 to 4)+ (1 fromCthonic) + (2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#KAGAMI NO MAMI# RUN:EFFECT>Mirrorwalk [ELEMENT: CRYSTAL] [Runespace: 3; Place a mirror down on an adjacent tile, removing the oldest if more than 4 mirrors exist on the battlefield. If on a tile containing a mirror, you may expend one MOV during a MOV action to move to any other tile with a mirror. Spells that pass through mirror tiles may be refracted, changing trajectory on that tile as desired.]FORM>Strike: [Runespace: -1, 2d5, Range: Melee; cannot target yourself]MODIFIER >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]
>>6454570Bullrush into ice tiles for maximum PWR gain. Put crystal element and have it bounce between 2 allies for infinite POWER ENGINE
>>6454639>Unless explicitly stated otherwise, movement from spell effects does not consume quickstep>You target any given number of enemies on that trajectory exactly once, with the potential exception of ArcingAlas, it was not to be. Poyo's dream flew too close to the sun, and the QM smote him for his hubris. The deranged build can still be salvaged though, it will just look a little different.>>6454722Poyo's attempts to devour his fifth type of dairy today (an entirely new type to cheese science as it happens, one that would surely receive the moniker 'Bog-Witch Blue Cheese' if any cheese scientist were present) was rudely interrupted by the strange, smelly woman and her powerful broomstick. Time and again he would reach for the cheese only for the menacing poke instrument to get in his way.Once. He tried to ignore it, reaching out and taking a small piece of the cheese in his hand. Twice. The broom knocked the cheese out of his hands just as he was about to gobble it up. He reached out to grab it again.Thrice. The next poke caught him unawares as he was grabbing for the lost cheese, knocking him off balance and causing him to roll over on his side.Fourth. He had tried to stand up, but was unsucessful as another gentle poke caused him to trip and fall flat on his little face.On the fifth poke he caught the intruding object between his tiny arms. Static built up around the end of the broomhandle as his teeny jester hat began to flutter as the electrical power built to dangerous levels."POYO!" He cried in annoyance as the sparks began flowing downwards towards the harasser. The wooden handle cracked from the elemental force as it did so, before the surge of lightning reached and rolled over the Bog-Witch herself. The distinct smell of slightly charred swamp hag rose from the woman, together with a small black smoke cloud. The spell hadn't been powerful enough to do any serious damage, but it had singed her clothes something awful and left her hair in a dangerous mess. Some remaining static discharge rolled visibly between a few unfortunate strands of hair as the broom dropped out of her hands.Satisfied by this territorial display of power, Poyo sat down again next to his cheesy conquest, his feet dangling happily over the edge as he continued to indulge in all the goodies the pantry provided.
>>6453807>>6453437Adjusted Radiant Binding to switch Purify with Restore and fixed descriptionsSTATS: [7/7 HP, 4(+0) MOV, 7(+0) DC]EQUIPMENT:>Grimoire <Drakeskin>: [Runespace: 9, +1 PWR; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action). Whenever you cast two spells in one round this way, gain 1 point of universal damage resistance for the rest of the round]>Elementalist: [HP: 5, MOV: 4, DC: 6; Fire]>Steelsewn: [+2 HP, +1 DC]>Longlooter [Allows you to scavenge or mine from up to two tiles away]>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]Spells:Runespace 9/9>Radiant Binding (Trilink, Silkspew, Rend Asunder, Restore, Imbue <Fire>, Dirge of the Damned, Sinsigil <Pride>, Blunt, DelicateX2, Double or Nothing) [Runespace:6, ACC:1d9+4, PWR:1, Range: 6] Elements: FireX2, Swarm, Haemomancy, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, restoring allies and reducing enemy stats.>The Sun Blinked (Trilink, Ephemeral Step, Silkspew, Imbue Fire, Dirge of the Damned, Blunt, Double or Nothing, Versatile)[Runespace:3, ACC:1d9+4, PWR:-3 (0), Range: 6] Elements: FireX2, Swarm, Mist, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, reducing enemy stats. Teleports Caster>Scour (Arrow, Purify, Double or Nothing, Blunt, Dirge of the Damned) [Runespace:0, ACC: 2d5, PWR:2, Range:3] Elements: Fire, NecromancyDESCRIPTION: Basic Purify with Elemental Effects
>>6454765When the smoke clears, figuratively AND metaphorically, a singular cough escapes Hestri's mouth--the organ billowing smoke like some very confused chimney stack.Standing there like a burning scarecrow until the residual smoke leaves her body by way of her baggy sleeves, Hestri adjusts her now-smouldering hat as she gives her test subject an approving--if not somewhat jittery--nod."... Impressive..." She croaks before staggering out from the pantry to no-doubt locate something to dull the pain, "Most impressive..."
>>6453995Illegal interaction again, time to use the gayer and infinitely more boring version sadly.>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.
>>6454666I'm just gonna go ahead and slap delicate x2 on all of your sub-zero pwr spells that target enemies if that's alright
>>6454810Galvoglass have 10 RS now.
>>6453534Foci:>Automantle <Model: Dynastes> [Consumes both your magecloth and focus slot. Runespace: 8, 4. +1 ACC [GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]]Hierosheild:>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]Philtreliquor:>Shello-shot [Shots: 3, MOV action; apply 3 steel stacks to yourself and heal 5 HP .]Spellpick:>Longlooter [Allows you to scavenge or mine from up to two tiles away]Cynthia's Spells:Flight of the Shining Canary:Effect:>Magelight (1 RS)Form:>Ricochet (1 RS, 8 Range)Modifiers:>Trickshot (1 RS)>Dealer’s Whim (-2 RS)>Syncope (-1 RS)Totals: 0 RS, 0 PWR, 10 Range, Magelight, Trickshot, RicochetDance of the Phantom Dove:Effects:>Restore (2 RS, 2 PWR)>Ephemeral Step (1+1 RS, +1 MIST)Form:>Chain (3 RS, 4 Range, CHAIN (Chaining Range: 2))Modifiers:>Dawnforce (2 RS, (Lit Tiles) / 2 PWR)>Syncope (-1 RS)Totals: 8 RS, 2 + (Lit Tiles) / 2 PWR, 6 Range, CHAIN 2, Restore, Ephemeral Step, +1 MIST to Self(I forget if 0 PWR is illegal or not. I'll change Canary's Syncope to Forte and Dove's Chain to Missile if it is)Ladybird (Ice-Skimmer Form) V2's Spells:Cryonic Spittle:Effect:>Iceslick (2 RS, ICE Element)Form:>Missile (1 RS, 6 Range, BEND)Modifiers:>Unstable (-2 RS)>Soloist (2 RS, +5 PWR)>Scuttle (1 RS)Totals: 4 RS, 6 PWR, 6 Range, BEND, Iceslick, Scuttle, Unstable
At the request of several players (one of whom apparently came down with a pretty nasty cold), I am delaying closing the submission window for one more day. Here's hestri in a bikini to somewhat make up for the tardiness.
Because I'm bored, I made note of support spells on loadouts but I can't link posts because spam detection caught me and gunned me down at the border.Cynthia - Restore ChainFloche - Barrier WreathAlaryck - Restore Imbue Fire Trilink PRIDEAki - Elegy PRIDE Finlay - Barrier Restore Martyr Arrow PRIDEThorne WARPIG - Barrier WreathPtolemy - Restore Barrier Quickstep WreathEigengrau Parsley - Restore Wreathe Elegy PRIDEShardmad Friedel - MirrorwalkPoyo - Barrier Quickstep ArrowIndonesian Gentleman - Restore Quickstep Imbue Fire Wreathe Ur-Glarbaoth Hestri - Muckmedic Envenomate LanceSir Willis IV - Restore WreatheAliciel - Barrier Wreathe ElegyCONQUEST - Envenomate Purify GarotteMuch more healing and self healing and less Elegists than I thought lol
>>6454870Forgot Aki's Mirrorwalk lol>>6452289>By whatever mysterious or mundane means, he does end up back at the tavern in time for celebrations."It's a long way to Tipperary, it's a long way to go..." Jorogumo hums pleasantly and softly to herself (somehow in the accent of the distant colonial state of Jorgia across the sea) as she drags the heaving bulk of Parsley behind her with all the ease and carelessness of carrying about a child's doll. No one else would intervene otherwise, so why not her? Haha...
During the liquor-fueled festivities in the Silverharp, some may have noticed Cynthia ruminating alone in the corner over a colorful martini. Her morose mood could be blamed on the vote, which robbed her the opportunity of finally experiencing flight firsthand, but astute observers would see that she was reading and rereading a particular letter.Thankfully, the startling introductions of the new recruits take her eyes of the page. Through the gleam of her slightly drunken eyes, she attends Ptolmey's speech with baffled fascination, deep incredulity, and an annoying inability to keep her wandering eyes from admiring his musculature. If she was any more drunk, she'd probably be blushing.The descent of the verdant vesper was equally thrilling. Like a child studying an insect, for much of the night she could be seen peering down wide-eyed on the strange "Poyo" speaker, and she made sure to witness the ruckus of its cheesy feast from around the corner of the door frame. This adorable alien creature removed all thoughts of her mother from her mind, which was truly a blessing....Meanwhile, in a dimly-lit office, tucked within a manor that overlooks the Capital on a nearby hill, a man dressed as a courier is ushered in by a household servant. He closes the door and addresses a standing figure, whose back is turned, looking out the window into the pale and frigid evening air. “Lady Cloudsley! Thank you dearly for receiving me at this late hour. I was, ahem, unfortunately delayed, so much so that I haven’t had the chance to change into my usual attire. Hopefully this can serve as recompense.” The man pulls a thick file out from his sidebag. “I successfully delivered your letter, and as promised, I have here a collection of profiles with details on each of the ‘Dawnseekers,’ the name that Cynthia’s new 'friends' are calling themselves. A fascinating array of personalities. Frankly, the rapidity of their progress over the past few months has been astounding for an upstart group. I wouldn’t be surprised if even the Hierophants are keeping a close eye on them.”“Hmm!” The woman grunts, only slightly turning her head. “And how exactly is this supposed to ensure my daughter’s safe and timely return?” The man bites his tongue. “Ah, well… there are a few leads that come to mind. Plenty of the details we turned up about her ‘friends’ ought to be enough to thoroughly spook her. Besides that, there might be some political connections we can leverage. It’s all rather inconclusive though.” His words hang in the air, and a tense silence fills the room. The man senses the temperature drop by a few degrees, but blames it on his imagination. He clears his throat. "The safety of your daughter is our highest priority. If you have any questions or concerns about these files, you know how to contact me. Good night, my lady."The man steps out of the room, leaving the folder of profiles open on the desk, ready to be examined...
>>6454878New recruits may be interested in reading through these: https://files.catbox.moe/xebdpw.pdf(They were quite fun to put together)
>>6454811god bless you
>>6454879This was a fun read! Not enough space dedicated to Ur-Glarbaoth's magnificence and brilliance, but I suppose the investigator did not possess enough paper
>>6454844Oh shit, beach mission confirmed! Nicely done, my man--very cute! Inspiring, in fact...>>6454879These were a BLAST to read! Love all the little details like Ophelia's, uh... 'dark spirit' guiding her actions.>>6454870Worth noting now too that my HEAAAALLLIIIINNNG can also purify your shit, so if you get poisoned or something hit'chergurl up
Okay so you remember when I said I was making a "Final" modification to my spells?Yeah I lied.>>6453890>>6453915[SPELL #1] POYO!!! [Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2 - 1 (From Versatile), PWR: 2.]- Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2 - 1 (From Versatile).]- Nettlefetter [Runespace: 2 (Extra tax deducted by Versatile), PWR: 2; Upon successfully hitting an enemy with this spell, they become Fettered in place until the end of this round. If they opt move, they take damage equal to this spell’s PWR]- Hierosmite [Runespace: 1+1 (Tax deducted by 1 from Versatile), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]FROM- Voltvolley [Runespace: 2, 3d4, Range: 6]MODIFIERS- Sinsigil <Pride> [-4 Runespace.]- Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Incompatible with other Orchestra sigils] [Tag: Orchestra]- Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]- Arcing [Runespace: 2.] [ELEMENT: LIGHTNING]- Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]- Longshot [Runespace: 1, +2 Range, +1 ACC] x2Total: - 2 Spell Slots - Runspace cost: 6- +4 ACC- +4 Range- PWR: 15, Conditional PWR (+2 from Endler's Habit while in Death Knell, +3 from Strongstout) = 20Total damage 12 — 34 (27 — 49 damage if target tries to move) {24 — 68 if the arc hits, 39 — 83 if targets attempt to move}Effective change: > + Total Base Power increased from 12 to 15 (on the previous iterationI calculated the lowest total damage to 9 but wrote it as the lowest total PWR, which was incorrect. The damage calculation on the old spell is either +1/+2 damage off since I calculated the Voltvolley Bonus at 4, when I think it should actually be at 5 with Elementalist.) > + Total maximum potential damage increased by 25-30%> + Maximum conditional damage increased by 53-60% over previous maximum potential damage thanks to the Fettered condition> + Enemies are fettered in place on hit> + Runspace cost remain the same> - Can not recieve healing or buffs from allies----[SPELL #2] Poyo! [Surge Protection]EFFECT- Barrier [Runespace: 3, PWR: 3;]- Quickstep [Runespace: 1, PWR: 1]FORM- Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIERS- Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2] [Tag: Orchestra]Total:- Runespace cost 3 - PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}Effective change:> + Base Power increased by 2> + Removed Unstable, guaranteeing successful cast> + Runespace cost remains the same> +- Casting range reduced to MeleeWe've upped the ante on greed. I figured since I want to stay at max range to boost my damage it would make my mobility and positioning the main defensive weapons in my arsenal, rather than any ally support. Hopefully I won't have to borrow a quote from David Beatty when we get into the action next mission.
>>6455000I miscalculated again like the fucking retard I am. I forgot to add the conditional power boosts from Endler's Habit and Strongstout to the maximum value for each potential scenario. Total damage values should be:>12 — 39 (27 — 54 damage if target tries to move on the turn it is hit) {24 — 78 if the arc hits, 39 — 93 if targets attempt to move on the turn they are hit}>Total Maximum Damage increased by 38-44%>Total Maximum Conditional Damage increased by 66-70%
[no rp today unfortunately i am sick and cannot do susanneHere's her build for next mission]>>6453534FOCUS>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15]HIEROSHIELD>Muckmedic [HP: 6, MOV: 4, DC: 7]MAGECLOTH>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15]PHILTRELIQUOR>StrongstoutSPELLPICK>SkullbusterCABINET MEETING V3FORM>Trilink [Runespace: 3]EFFECTS>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1]MODIFIERS>Sprawling [Runespace -1]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2]>Longshot [Runespace: 1]>Dawnforce [Runespace: 2]>Blunt [Runespace: -1]COST: 8YOUTHFUL FESTIVITY V3FORM>Dual Palm [Runespace: 3, 2d5, Range: Melee, PWR: +2; User may target up to one enemy and up to one ally (including themselves) upon casting this spell. For the sake of enemy-ally specific interactions (e.g. Cthonic), each cast is considered separately. ]MODIFIER>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace penalty of Effect sigils by 1.]>Sinsigil <Pride> [-4 Runespace. You may not receive healing, buffs, elemental stacks, or any other direct positive effect from spells cast or any other actions taken by any ally]>Blunt [Runespace: -1, PWR: -1]EFFECTS>Envenomate [ELEMENT: POISON]: [Runespace: 2-1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]Quickstep [Runespace: 1+1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]COST: 7
>>6454020 >>6453542Focus: ShardcandleSPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (1, 2), Muckrend (2), Nettlefetter (3, 2)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Dealer's Whim (-2), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2 or -1)FOCUS: Shardcandle (0, 2)TOTAL: 9 RS, 2d5+6 ACC, 8 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger8 PWR -> 2-12 PWR / 2 -> 1-6 PWR -> 4-17 DMG * 3 -> 12-51 DMG, 1 Fire Stack, 2-12 Nettlefetters (Stout) 11 PWR -> 12-72 DMG, 1 Fire Stack, 2-17 DMG Nettlefetters One last revision in light of how many Restore and Barrier users we have. All other bits are the same. Might as well fuck over the enemy harder than before. I have plan for you: MORE PAIN. *TF2 Heavy long laugh*
One last change, if I'm on time. I don't need mirrors.>>6453534Name: Cookie YukishiroFOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one action to restore this focus's PWR back to its maximum (can be done on Übersmite recharge turns)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# RUN: 10PWR: 6+(FOCI)+(-3 to 4)+ (1 fromCthonic) + (2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur: 2+(FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect. Incompatible with other Orchestra sigils] [Tag: Orchestra] Blunt [Runespace: -1, PWR: -1]
>>6454612"Ahh he he he, you are surely unlike any denizen of Ireqqen lands that I know of, o masked man of muscles. Surely you are not from the Blazing Dunes, are you? All in all, do not be so sullen about your face! At least you have it intact, yess..."Lansa takes a quick glance at Alaryck right after saying that."As for oils, I'm afraid I currently only have this Blazeberry distillate and this Petran oil. I do not think it would suit your uses, for they are both highly flammable, ahh he he he."Lansa holds out a hand in solidarity."Ahh, but where are my manners? I am Lansa Ireqqen, fire mage of Ireqqen. I would love to figure out where you come from, Ptolemy! Share me your stories, yess..."
>Builds now closed! Players who did not participate last mission, new or returning, may submit builds and hop in as late as deployment. Existing players who have yet to submit a build may still return using their previous one, as well as a Philtreliquor and Spellpick of choice. Ophelia has been granted a special exemption due to IRL circumstances, and as such may also post her build as late as mission deployment. You assemble in the meeting room to find Kudryavka already there, albeit entirely unconscious. Her face is pressed against the meeting room table, her body contorted to fully maximize the touch of the sun on her skin. Her ears twitch as you all murmur and sift through the papers laid out for you in advance, turning to face any particularly loud noises seemingly on physiological instinct. With a groggy grumble, the good doctor eventually rises to meet you all, slamming down the remaining half of her now room temperature mug of coffee before rising to address you all.“You guys have done a great job,” she praises you with a weary smile, rubbing the drool off of her face with her sleeve, “Almost too good! So many research materials— I barely had time to sleep… Oh, and the spellpicks! How are you liking them? I couldn’t get an in with the distribution of the official ones since Carnelian’s been hoarding their stuff internally, so knockoffs will have to do.”Despite her slight self-deprecation, you find the new equipment perfectly functional. You wonder whether the Carnelian forges really do produce better stuff, or if Kudryavka’s just being needlessly critical of her own work.“Anyway, I can make new spellpicks, but it’ll require some materials. Uh, sorry in advance.”Instead of being purchased conventionally, a Spellpick may, once per mission, be taken in lieu of the presented rewards. All reward rolls where Spellpicks are an eligible option will have this fact explicated.“Anyway, new missions! I know a lot of you are eager to get your hands on Magnimagicks— and, rightfully so, they have incredible power— I wouldn’t mind it if you… you know, played it safe. For a bit I mean.”Her gaze falls down, lingering on something in her notes before she shakes her head briskly, as if trying to shake a thought out of it. “Nevermind. You guys know what you’re doing. Oh, one more thing— you probably notice a lot of people absent this time around, yeah? Well, some of them are just out permanently, but a lot of people have been offered work in a little project the Dawnstone guild has been working on. Don’t worry about it too much, it isn’t a permanent commitment.”She nods, eyes unevenly blinking as she vaguely gestures for you all to look through the offered mission briefs.
>>6455145>Myrmonid Abysskin have been spotted ambushing other Magecorps. Worse still, they seem to be using weapons and equipment far too advanced for their kind. [High difficulty, High reward. Significantly boosted odds of equipment on scavenge rolls.]>Wraiths have been congregating on the upper-mid floors in concerning numbers, threatening to converge into a Phantom King. Stop them before it’s too late! [Medium difficulty, medium reward. Increased weight to Necromancy sigils.]>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
Also, tokens for the new players. If you wish to submit a different sprite, please post it (ideally with a transparent background)
THUMP. THUMP. THUMP. The heavy footsteps of someone VERY irritated can be heard getting closer and closer. It is obvious who those footsteps belong to, at least, to those who had to endure this miniature tyrant's presence for the last few days. Or is it weeks? Time is such an immaterial concept in a place like this. A certain gas mask-wearing soldier marches into the room, forcefully pushing away anyone standing in her way.She has to resist the urge to climb onto the table, both to tower and loom over her 'comrades' while also making herself more visible for her upcoming speech. Upon seeing that the cat was practically drooling on the damn table, contempt flooded the soldier's body. She would not use such a platform, tainted by the spittle of a feline. So, instead, she finds a chair to climb upon. Not quite as good as a table, but she has to make due with what her twisted sense of pride will allow her to do."We must seek glory at any cost, my fellow comrades," she begins speaking in a faux-inspirational tone. "is that not what drives you lot? I certainly know it is what drives me. To conquer the world. To grind it underneath my boot. To forever remind those of what their place in the world is. If there was a perfected, iridescent image of the future, it would be a picture of a boot. Stomping on the face of an Abysskin. Forever.">>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]"And what better way to claim this future, than to commit a transcendent act of glory and slaughter? To embrace the infinite divinity that lies within the act of violence. To spread the word far and wide that nothing, and I do mean NOTHING, can stop us."
>>6454611>>6454612Conquest's gaze locks onto the first new figure."What a loud, boisterous cretin you are. One who speaks of horrors that I have surely seen worse of." The two green dots behind the gas mask's lens, which you can only assume are her eyes, narrow. "Ptolemy, is it so? You have a certain way with words. A certain...cadence, that I could see use of. Even if I have not seen your effectiveness in combat.""To betray your kin is a noble act in of itself. You can grow beyond what you once were, with the right...pressures." She nods sagely, as if what she said made any sense to anyone but herself. "May you reach your sanctification through the glorious sacrifice of flesh.">>6453882Then there was the second figure.The soldier has never seen anything like it before. She has no idea how to even respond to such an entity existing in the same place as hers. Bright green. Spherical. It resembles more a piece of unripen fruit than anything she could even describe as a 'comrade'. She hastily adjusts her gas mask, as if she's afraid that the entity would release a noxious miasma that would liquify her bones."Is that...is that thing even alive? Can it breathe? What a bizarre entity. Anyone with an academic history, I must request this of you: can you obtain this creature's cranial measurements? I must study it for science."
>>6455146>>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.](NEW SLOT NEW SLOT NEW SLOT NEW SLOT)
>>6455146>Gilkalor and the Spartoi: The Number One Rising Stars on the Prestige Network!
>>6455146>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]This so we can beef up and then slay the dragon.
>>6455146"Now THIS! is a mission worthy of Ur-Glarbaoth!">A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]
>>6455146>Wraiths have been congregating on the upper-mid floors in concerning numbers, threatening to converge into a Phantom King. Stop them before it’s too late! [Medium difficulty, medium reward. Increased weight to Necromancy sigils.]
A slight jingle fills the meeting room as the Dawnseekers wait for their resident paper pusher to wake from her slumber and brief them on the topics of this meeting . It was Poyo moving back and forth underneath the table, trying to find a way for him to climb up so he could partake in the briefing proper. Alas, the table was tall and it's legs without grip, which made his attempts to climb them futile. He slid down the table leg for a third time, the bells jingling a little extra as he bumps into the floor with a sad little thud."Poyo..." He lets out a small dejected sigh as he flops backwards in defeat, eyes closed in severe dejection. When he opens his eyes again a moment later, he sees a figure >>6455154 wearing steel tipped boots and a long, sandy coloured trenchcoat march into the room. After delivering a rather overblown speech, considering the present company, she steps down from the chair she had occupied for aura and walked up to the table to deliver the final parts of her spiel to the assembled. By that time, Poyo was on his feet again and actively buzzing around her boots.When she stops next to the table, and the likelyhood of being squashed is lowered, he strikes! Boarding her left shoe and using the fabric of the coat he quickly clambers upward along the leg of the soldier, before making a heroic leap across the small gap between her and the table. He skids over a few of the papers before coming to a halt on the table's polished surface."Poyo!" He declares in triumph over the furniture as he beigins to scamper around the paperwork with great speed. One of the mission briefs catches his eye, mostly due to the very fetching artist interpretation of the wingless beast, mid leap towards a group of helpess prey. He begins frantically waving and pointing at the picture in excitement in an attempt at drawing more of the Dawnseekers attention to it.>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]I like how this one could've been stopped before it reached the surface, but the company overlooked it in favour of another contract and it grew in size and power. Consequences!
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot."Drakelings are fragments warped by abyssal energies to mimic whom they shed from. There is a technique for humans to do this with hair follicles but you'd have to ask a specialist about that.">>6455154"Going off how Rotund this 'Poyo' is, my guess is some variety of Book Lung, like that of a Spider. A lung slit would likely be near the cheek or concealed on the sides."
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]Oh cool our first rape mission
>>6455146>>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]>>6455145I will get my build out before the mission starts... thanks OP for your patience.
>>6454879>>6455153>>6455254>RIGHT AFTER CONQUEST ACTS (hehe)Ever-smiling and ever-present, Jorogumo steps in, crosses the stage in two strides, and, with her magnificent foot, shatters the leg of the chair Conquest is standing upon into millions of splinters. It all happens so fast. A single action so swift and smooth, it's crazy."Well, you know what they say: death kicks down both the hovels of the poor and the towers of queens alike," Joro says, turning calmly to the others assembled as if reciting a familiar joke to help break the ice. But as a matter of fact, she's very clearly showing herself off, wagging her finger like a metronome. Her closed-eye gaze set in a now doll-like face lingers on Poyo for a moment too long before she continues cheerfully. "Ah, where are my manners? I'm terribly sorry for being late, everyone," she says, histrionically. "I had just received a darling gift from my nieces in the Great House" — she pats the two horns of her new hat — "and then there was this cute little white dog hanging around just outside of the guild. Why, I absolutely just had to make time to play with him! Round and round I chased him but alas, I could hardly catch up. Ahhhh, so little time to break, so little time to let these little urges shake~"Joro hums to herself while wagging her finger to keep time, then kneels down and gets onto her hands, and speaks lowly for the fallen soldier to hear with the same pleasant expression:>>6451665"Come on, little rodent, won't you speak?""You try and try to be greater yet, but the harder we rise, the harder you fall. Don't let your pride break while our tale of Hell is still making cr@wl." "You'll try and try to get closer yet to satisfy the beast inside your head, but no matter which path it takes you it won't stop till its fed or dead.">>6453588"Come along, little horseman, ride unto dawn. Don't keep us waiting, don't stall too long, just hurry on! You can't afford the time you're wasting. You're wasting away, in wastrel's decay... So make your move. Show you've got something to prove. Show me, show me that which we cannot be. Can't you see? I need you to set yourself free for *me.*" Joro lunges for the Conquest's mask in a blink of an eye then stops just an inch away. Her smile has hardly budged but her eye has opened just enough to let out the faintest sliver of gold. Then it's gone. Joro's hand very slowly retracts and she taps on her own mask."But since when have I ever had a say? You're here to stay, clearly not one to just go away. Run on, little rat, and go scurry up the wall. I've always hated boorish military types like you. And... Just between the two of us, us masked monsters playing pretend, you can hardly be called a woman and you will *never* be called a God." After relieving her pent-up ire in an extremely (self) amusing manner, Joro huffs, stands up, and claps her hands."Alright everyone, let's go monster hunting!"
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]>>6455254>>6455415>>6455385Even with fewer faces in the room, the mayhem that's naturally produced by the Dawnseekers is not lessened, but such antics that ordinarily would annoy her manage this time to crack a smirk out of Cynthia. "That's quite a good way to undermine her point, Madam Joro. I reckon though that this may be out last chance to hunt this beast, and I've always found hunting to be good fun. The Gilkalor takes my vote. (I'm sure we'll be fine, Dr. Kudryavka)."With that said, Cynthia turns to ponder the melon-like creature dwelling among the scattered pages, pulling out from her coat pocket a black magnifying glass that she 'borrowed' from her father's study many years ago. "Hmm.. I can't seem to find any 'slits', Alaryck. Perhaps Joro has lungs like that... you wouldn't let me check, would you Joro?" she asks coyly, half-joking, and mentally noting that Joro seems more amiable than usual.
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]
>>6455415In between bouts of excited gesturing, Poyo notices the strange hat lady with her new strange hat staring at him. For a moment his focus is shifted from the fetching illustrations on the table towards her new, porcelain-like face."HAIII!" He blurts out while waving excitedly towards the hat lady, her gaze lingering just a little too long on him before it passes onwards to the coatwearing soldier that now occupied the floor.A sunbeam intruded on his face, both unnanounced and uninvited. Poyo squinted and brought his little arms up to protect his eyes from the wandering beam. It's origin was a strange looking lollipop held out by another one of the assembled crew, >>6455459 a stern looking woman accompanied by a flying ice bug. She swayed the lollipop back and forth as she towered over him. Poyo waited until she brought it in close, at which point he leapt up and encased the whole of the magnifying glass within his mouth. It didn't taste very good he thought as he dangled from the handle.>>6455147Here's a transparent sprite for use on the map.
>>6454722"I shall TEST OUT your PRODUCT, GREEN WOMAN." In but a moment, the muscled man takes the yellowed flask, removing the cork, and in a move that might have been easily avoided had one taken note of his behavior, pouring the full contents of the bottle on his hair on that very same tavern room, making no effort to scrub or otherwise spread the contents. All the same, in moments, his hair begins to flow yet again, as if carried by some unseen breeze, and he moves into a disk-throwing pose."It is....FUNCTIONAL!">>6455133"I do not KNOW what an IREQQEN is, BANDAGE MAN. For I have NEVER GAZED upon a MAP."As the mage extends his hands, however, the man stands for a moment, as if confused, before extending his hand in kind. Rather than a simple shake, however, he extends his hands upwards - and then further upwards, lifting the man off the ground before swinging him over his head and back into his feet in the ground. Ptolemy claps."I know NOT why you would WISH to do such a THING, but IT IS MY DUTY to AID.">>6455154"If it is my ABILITIES that you QUESTION, MASK-MAN. Then KNOW that they are UNWORTHY. For no SKILL is WORTH..." he declares, hand dramatically covering his face as he kneels. "The CRIME of my VERY BEING!">>6455146>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]Despite having shut himself in his quarters until this very day, Parsley doesn't seem like he's gotten a wink of sleep. Whilst people are still filing into the meeting room, he's earmarked his mission of preference with no hesitation and gone straight to snoozing on the table, drooling and snoring with zero decorum. Hopefully he isn't disrupting any grand speeches or heartfelt introductions.
(CURRENT VOTES:)-9 for Gilkalor-4 for Magnimagic-1 for Wraiths-0 for Myrmonids-7 Undecided(the magnimagic mission COULD win if almost all the undecideds voted for it, but otherwise it seems like the gilkalor mission is winning it.)
>>6455519I am of the opinion that gaining a new slot seems like a good option before a major fight.
>>6455146>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]>>6455513The Witche's sleepy expression brightens at the newcomer's glowing review."Functional... and no side-effects, either! Simply splendid. We shall make more, Loud Boy, you can be sure of that... the customer is always right, keheheh..">>6455415"Monsters hunting monsters... a fine idea." Nods Hestri with a sagely expression. "My ingredient collection runs low. Running out would spell dire consequences..."
This vote closes in seven hours. You may freely swap votes until then, or list priorities/conditionals if desired.
>>6455254"HEY, YOU LITTLE CRET-" The thing was far faster than anything the soldier had to deal with before. All she can do is huff with indignant rage as she spots the Poyo standing on top of the table. One hand almost reaches for the rifle hanging off of her back, but she remembers it'd be a waste of ammo."You could've asked to be picked up, instead of assaulting an officer of a higher rank than you." Conquest tries her best to save face, as if she was still a major of an army instead of just another rank and file grunt. "Feh.">>6455415Before she can even think about continuing her speech, the chair she was standing up is broken. The barely visible icemoth veil wrapped around her shoulder, in some poor man's attempt of an armband, flutters as Conquest is sent falling to the floor. She manages to brace for impact, only kneeling for a few moments before immediately forcing herself back to her feet."Back in my day, you wouldn't even have dared to look me in the eye." The soldier says with a sneer. "And you certainly wouldn't have bothered pulling that stunt."Her head cranes up to stare at the beast standing before her. The only speck of visible emotion on the masked soldier's face is unfettered disgust. "I am better than you. I will always be better than you. I have conquered my nature. I have conquered town after town, leaving nothing behind but burnt corpses and exploded heads. For that is the role I have appointed onto myself. That of a conqueror." "You waste your time, and everyone else's time, by speaking in words that serve only to please yourself." How dreadfully hypocritical, given she just started a speech solely to stoke her own ego. There's no hint of cognitive dissonance within the soldier's mind. "To speak meaningless gibberish, to question and reject the obvious truth of your surroundings and your place in this world.""I am a soldier. I am a leader. I am the closest thing anyone here can consider a God. What do you bring? What great accomplishments has someone of your ilk achieved? I will prove that I am better than any of you. I will prove that I am better than you. I will prove I was better than what I once-"[A long time ago. Something that had incubated within what is now called Conquest.][Something that has given dreams to a beast that never should be allowed to dream…]The soldier shakes her head. The mask covering her face is clearly growing more and more uncomfortable by the second. "Death, Famine, Conquest, War, Pestilence. We will be greater than you ever were.">>6455513Masked man? Conquest almost wanted to correct him, but she finds it funnier if she didn't. "Crime? Of your very being? The only crime you have committed is having a set of hair like that. Tsk, it wouldn't fit in the outfit I had in mind of a soldier like you.""It is no matter." The soldier hardly pays any mind to the man's self depreciating tone. "You are amusing, and that is more than enough."
>>6455146>Magnimagick one
>>6455459>>6455487Joro looks down at the doughy creature in growing amusement and very subtly breathes out a sigh of relief. Looks like this green one doesn't know her at all. A reckoning postponed..."Hiiiiiiiii~" she waves back, waggling her fingers."And to answer your question, Ms. Cloudsley." Joro turns with a very sedate smile. "I am in fact a totally normal human being with a totally normal pair of lungs. The lungs of a mere spider would be far too small and far too insufficient for my purposes. There's really no need to double check, but if it pleases that sinful curiosity of yours..."Sniggering, Joro takes out her "spellpick," a sort of enormous ritual dagger the size of a claymore. "You are more than welcome to see through a hands on demonstration if you'd like, haha.">>6455513"yowza, you can grind meat on that thing," Joro remarks as she gazes upon the masked stranger, taking in his CHISELED MUSCULATURE and OSTENTATIOUS LOVE OF GOLD."I know you not, man," she says as she approaches delicately towards that GOLDEN VISAGE. "But why don't you become *my* minion? After all is said and what will be done is done here, you'll get to live in my mansion and there will be many games to play and all the time to take and lots of treats to eat. It will be very amusing and all of your sins (real or legal) will be certainly be pardoned under my magnificent patronage.""Well. If it pleases you, give in. If it pleases you, let go. Do what you will in strife and in conflict~">>6455522>>6451647Joro drinks a bit of water after engaging in multiple simultaneous deep plot threads at once then turns to Hestri and puts her hands on her hips."Dearest... bogthinge..." Joro stares at Hestri, trying to find the words, then gives up with a little huff. "'Monsters,' always monsters, yes. But did you really have to CR@WL up next to me while I was talking to my dear friend Conquistador, didn't you? So rude, so rude! Those words were for her and her alone. That's quite socially unacceptable, you know?""I would tell you to not make a scene, not to hold your breath, and not get in my way... But you do recognize the pleasing and healthful qualities of poison and you did brew up a mean good blueberry soup in the blue vial earlier. Mmm." Joro smacks her lips(?) with a faint clicking noise. She tilts her head this way and that as she circles around the bog witch. "Whatever am I to do with you then, hmm? So persistent..."
>>6455477>>6455146I'll change from Gilkalor to >You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>>6455146[still no rp because i am still sick and i hate this veyr much][please courteously assume that Suzie is very enthusiastic about her new build; so much so that she has yet to notice the big green blob in a jester hat]>Wraiths have been congregating on the upper-mid floors in concerning numbers, threatening to converge into a Phantom King. Stop them before it’s too late! [Medium difficulty, medium reward. Increased weight to Necromancy sigils.]
>>6455611SAVE THE BEST FOR LAST."This is a well-known fact, but drinking onions sauce mistakenly for cola after taking a bath can be extremely dangerous," Joro opens up with complete bullshit nonsense, looking Conquest right in the eyes. "Bis vincit qui se vincit in victoria, you feel me?""I wasn't paying much attention to be honest," Joro overtly lies. "But that's more on your part than on mine own. You're BORING me, Conk. War is BORING and I'm not surprised that a BORING THING like you would enjoy it. Think of *me* a beast? Hahahaha!" "Any marauding cretin just like you can wage a vulgar man's war with all of its death, brutality, disorder, peppered envy, pain, and horror. If that's all you're good for, then don't step from the brink!" Joro pumps her fist in mock encouragement. "Dominate, humiliate, enjoy, and relax! Worthwhile advancements don't stop to think! If the iron's hot in your hands, so I tell you then, darling, go through, head to shoot, execute! So mindless, so spineless, so Paradigmless!""I forget purpose? Then you forget yours. That is to entertain and serve me, War. Just fuel for your betters, forevermore. You're only 'human' and humans were created to work...""Oh yes..." Joro twiddles her fingers as she side-eyes Conquest, walking around her. "And what manner of God would waste her time with silly disguises" — Joro points at her mask — "just to be a playable character in a player's game?" Joro smiles widely at that and gestures grandly, vaguely. "It seems w— you're caught as the prey, for the ones who wanted to play, so bide your time and enjoy your stay, let's all watch the time whittle away...""And one last thing... My place in the world? My accomplishments? The rounds I've won?" Joro's voice dips down into a hushed whisper, like the warm darkness of the night which gives context to the sky."The rule of the game is to multiply. I have always been the mistress of my own lust, taking all things to myself to feed my emptiness. Even now within me broods the voracious desire to spread seeds upon the land, to propagate myself, to breed. Unbeknownst to you, there are as many armies of my children on this earth as however many men you've ever killed in your entire life. March, march, proliferate, march. Eviscerate, regenerate, procreate."Joro does a little playful wave of the fingers. "Of course, I could just be making this all up, just like you and your epic cool frags in the dregs of the Ostravyan trenches, haha.""One day, I'll show you one of my little ones. Even in absence, mothers and children are seldom far from each other’s minds," she says more to the air than Conquest alone. "They're good children even if they become misguided. My family gives me as much happiness as arrows in hands of a warrior or a rifle in your hands. My bliss for all to see... But alas, alack, our time together in the here and now is almost through. Some other day soon.”
>>6455684The Bogthinge merely stares at the Spiderthinge with a vacant stare to end all vacant stares."You called everyone for culling creatures, did you not?" She asks in the usual dreamy tone, "Mincing monsters? Flaying fiends? Beating beasts?"She blinks again as that trusty spider of hers peeks out from the jungle of unkempt hair draped across her slouched shoulders."I am a one in every, I assume... unless I'm not? In which case, what am I and who isn't everyone?" One of her fingers taps her chin in quiet contemplation. "If everyone isn't, then isn't one some? And if some is some, then what every are they?"Swaying like a scarecrow in a midday breeze, the witch comes to a halt with a charming, albeit crooked smile. "You're one indeed, Many-Outfitted Girl... though I shant share which every I assume you associate..."Retrieving a fresh, effervescent brew from her robes, the witch offers it to the articulate oddity. "A potiony present to proclaim peace, partner."
>>6455146>PRESTIGE APPLICATION>>6455513"Ahh he he he, is that so? Your strength is the strength of a thousand horses! You will be very helpful indeed, yess."Lansa even managed to flip himself in a sort of pirouette before he lands on his feet, as if nothing but a regular handshake transpired.
Eigengrau hears the voices of the abyss something and changes his sludgy mind:>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]
>>6455684"But as my minion, I will bestow upon you the greatest gift of all, greater than rubies of the deepest red and bars of the purest gold: the vaunted company of yours truly~"
Vote closed for Gilkalors! Preparing assets and stat blocks now.
>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>CELESTIAL BLITZEnvenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>Blunt [Runespace: -1, PWR: -1]Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6455806>an all out offense shooting star buildA glorious end awaits!
The Gilkalor, sometimes called the Great Stone Dragon (though this is technically inaccurate, as it is in fact a species of Wyvern), is a beast that can, if left unchecked, balloon to a gargantuan stature, plowing through forests, mountains, and cities alike. Their body is covered in spines, some hard and sturdy, others needle-thin and razor sharp, all a significant obstacle preventing the average blade from piercing its mighty hide. While this terrifying beast has no particular hunger for meat, its wanton destruction and love for the stones humans like to build their settlements out of makes its very existence on the world of the surface a terrifying prospect. This is no mere monster: it’s a walking siege weapon.Worse still, this beast is spawning Wyvernlings, little parthenogenetic copies borne from its shed scales, an ability never before observed in even instances of this species far larger and older than the one you’re set to fight today. Something is very, very wrong…THE GILKALOR (Occupies 8 tiles. Can be looted six times.)STATS: [HP: 600, MOV: 4, DC: 10; May take 2 actions per round. 3 tiles of melee range. Deals 2 points of recoil against enemies that fail to hit. For every two successful hits, spawn 1 Wyvernling, up to a maximum of three per round.]>ACTION 1: SWIPE [Affects three adjacent tiles within its melee range. Rolls 3 attacks of 1d10+5 against each target dealing 6 dmg per successful hit. Also grants 2 universal Damage resistance]>ACTION 2: HUNKER [Gains +4 DC for the next two rounds and heals 20 HP. May stack once, up to a maximum of +8.]>ACTION 3: SCALERAIN [Lowers DC by 3 for one round upon using. Targets all enemies in melee range, dealing 7 damage and inflicting 2 Poison stacks upon successful hit. 3d6-3. Inflicts 1 shrapnel.]WYVERNLINGSSTATS: [HP: 15, MOV: 5, DC: 7]>ACTION: BITE [Attacks one enemy in melee range, dealing 4 damage upon a successful hit. 2d6. Scuttle.]
>>6455825
>>6455826Forgot text, oopsThe Gilkalor is on the board, along with TEN Wyvernlings. Please declare one of the deployment tiles to start on and take your turn accordingly.Also, someone who was interested in joining but found themselves unfortunately rangebanned has opted to participate this dive. They shall be introduced along with every other diver once I finish the reference image for this particular gang of merry miscreants.
>>6455825NOTE ABOUT THE GILKALORIt's big, it has long legs, and can step over puny little spelldivers as it desires. It may also occupy the same tiles as you, but, if it chooses to do so, you gain +2 ACC against it. You CANNOT move onto a tile where the gilkalor already is.
>>6455731All of the words Joro said went in one ear and out the other. She might try to justify it in her head as Conquest being too retarded to get the bigger picture, but no, the soldier genuinely has lost any interest in dialogue with the ontologically smug spider creature. It is clear to the soldier that any attempt at future dialogue with it will only result in another tidal wave of the same old words."Boorish as I may be, at least I get results." Conquest bluntly states. "And what value is there in your amusement? Such a haughty 'matron' as yourself, focused on only entertaining herself with late night operas and pleasuring herself to both her own reflection and her own voice."The soldier brushes off the dust clinging to her coat. "I would eat your horrid spawn alive. I've eaten worse rations in the war." That is that, this is this. So be as it may, the soldier fades from the room, not bothering to even wait for Joro's response.>>6455826>SPAWN in #2>LOAD RIFLE FOR FUTURE VIOLENCE>MOV 3B, 1A"This? This is what we were bred to do, my fellow soldiers. This is what we were made for. God speed, and try not to lose your heads just yet."STATS: HP: 6/6, MOV: 4/4, DC: 7/7 [nothing happened yet, soooo]GUN: LOADED [pew pew, I'm a kind man]
Rolled 5 + 6 (1d8 + 6)>>6455826>Deploy at 4>Cast [Dueling Sabre] and move 7F, gaining NECRO and FUNGAL effects>Cast [Red Capote] on myself for +2DC and EARTH effectSir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-N/A=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 4 (1d5)>>6455826>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Spawn at position #2>Cast SHIMMERING FIELD on SELF, followed by GALVOGLASS>GALVOGLASS move is as follows, 1NW, 1SW, 2NW, 1SW, 2NW, I should end up one hex below position #1's bottom edge.Roll is for unstable buff, attack roll will follow.
Rolled 4 + 6 (1d8 + 6)>>6455838Attack Roll as stated.
>>6455731"Please don't uncover your true potential, minion">>6455826>Deploy at 1>Load>Cast Floating Light straight NUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
Rolled 1, 2, 2 = 5 (3d3)Spelldiver profile: >>6454228HP9/9 MOV3 DC7>>6455825>DEPLOY at 1>MOVE 3A>CAST IMPENETRABLE, UNSHAKEABLE on self>Rolling for Folly generationStill yawning, Parsley rubs at a sunken eye and shambles forward, the esoteric staff in his hands thrumming with more life than he's displaying. After some dallying along, he peers about into the dark of night, shrugs, and casts his signature shield with nary a hint of bombastic boasting. Did Wintry's departure affect him that adversely, or is something else to blame for his sullen behaviour?
Rolled 6, 5 = 11 (2d9)>>6455825Loadout Ref >>6454796>Deploy 2, Double or Nothing RB and TSB. Trilink Alaryck-Conquest-Floche before either move.Landing in the deployment area, Alaryck stretches before reaching out to his Allies.
>>6455853>>6455838>>6455831>E-Step: 3B, 3BBlinking away twice as radiant mist billows from his sleeves and sticks to them. >+4 Firestacks to Alaryck-Conquest-FlocheALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX4, SwarmX2, MistX2
Rolled 1 (1d5)>>6454643Link to spells and stats>>6455826rolling unstableThorne invokes The Tartarus and with the sound of a massive door opening he is surrounded by chains and nigredo flames. He charges forth!
>>6455826"Keheheh. No use 'dragon' our feet in a matter such as this...">DEPLOY #2>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Hag’s Howl (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]
>>6455826>Deploy in #3>Mov: Cast Ritual Leap in 2F direction.Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8). Apply Death Knell.>Self-Cast Ruinous Sanctuary.If while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(10 + 8)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (10 + 8).Build Ref: >>6453629>Statuses post turnHP: 12/12, DC: 18/8, MOV: 3/3, Liquor: 3/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 18, DC + 9)1 Earth Stack (DC + 1).18 Barrier.
>>6455870Oh and>Cast HAG'S HOWL 5 B's
>>6455826>Deploy on 3.>Action: Cast Elucidating Orb 7NW and ricochet it 3N.>Movement: (Grimoire) Cast Elucidating Orb 5N and ricochet it 5NW. Gain +1 universal damage resist for this round.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Elucidating Orb [Runespace: 0, 2d6+3, Range 10, PWR -2] [ELEMENT: NONE]>Effect:Magelight>Form:Ricochet>Modifiers:Longshot, Dealer's Whim, Blunt, Delicate x2
Rolled 11, 11 = 22 (2d14)>>6455841"Well, I wasn't one for subtlety, what you see's still not all I can be. I am all, I am all of me. Heh.">>6455826"Aight! Let's rack up some scores!" Jorogumo marches on!>Deploy at #2>Move 3A>Cast Palebreath Weave as depictedRolling for Dealer's for my GOD'S TRICKERY and Palebreath WeaveHere's my final build:SHIELD: DoomsingerFOCUS: ShardcandleMAGECLOTH: UltorishawlPHILTRELIQUOR: StrongstoutSPELLPICK: QuickpickTOTAL: 9/9 HP, 3 MOV, 7/9 DCSPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (1, 2), Muckrend (2), Nettlefetter (3, 2)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Dealer's Whim (-2), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2 or -1)FOCUS: Shardcandle (0, 2)TOTAL: 9 RS, 2d5+6 ACC, 8 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger, Destroy deployables and barriers8 PWR -> 2-12 PWR / 2 -> 1-6 PWR -> 4-17 DMG * 3 -> 12-51 DMG, 1 Fire Stack, 2-12 Nettlefetters(Stout) 11 PWR -> 12-72 DMG, 1 Fire Stack, 2-17 DMG NettlefettersSPELL #2: WILD TEMPER!EFFECT: Hone (1, 1)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (0, 0-3) Elegy (-2, 2), Dealer's (-2), Blunt (-1, -1)ELEMENT: Chthonic (0, -1)FOCUS: Shardcandle (0, 2)TOTAL: 0 RS, +7-10 PWR -> +1-15 PWR, Recoil 2, Death Knell x2ULTORISHAWL: GOD'S TRICKERYEFFECT: Stalagmite Armor (3)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (2, 0-3), Elegy (-2, 2), Dealer's Whim (-2), Reactive (0, 1)ELEMENTS: Earth, Chthonic (0, -1)TOTAL: 6-9 PWR -> 1-12 PWR -> +3-9 DC on activation, +0-6 DC Stalagmite Armor x2, Death Knell x2
>>6455898CURRENT STATUS: 9/9 HP + 6 Barrier, Death Knell x2, 9 DCULTORISHAWL: Primed, 1.1x PWR multiplierGot some nice dubs, man. That's a good omen.
>>6455826As the warband descends into the darkened depths and the time to deploy comes at last, Ptolemy takes a step into the darkness and clasps his hand, the natural glow around his body growing into a full on shining lights, before coalescing into a form besides him - a Dynastes-class golem!"GOLDEN BEETLE!" he yells, raising his arm as magickal power coalesces around his fist. "Mooooove FORWARD!" He hits the beetle, pushing it onwards with renewed might!>Deploy in #2>Cast FIST OF BOUNTIFUL LIFE on GOLEM>Move as picturedSpell Reference - >>6454612
>>6455902Confirming my identity, I suppose
>>6455898Petitioning for a trajectory change so I don't hit the beetle and overlap magelights as per >>6455902 and my picrelated
The darkness seemed to be almost impenetrable as the Dawnseekers arrived sporadically at their target. Poyo had arrived somewhere to the east, Two other companions were already present nearby, several spells flying out and illuminating the nearby area, though he still feels frightfully alone despite this arcane showing. One of the Spelldivers hurls herself into the darkness, and Poyo musters whatever courage his little heart can manage and marches slowly into the thick gloom.One of the spells lights up part of his way and his composure is restored somewhat by it's radiance, but he quickly loses his way as the spell moves past him and he ends up stumbling further into the darkness than he intended. The shadows dance around him, the distant magelight elongating and twisting them into untold horrors."P-Poyo!" He cries in a feeble voice, touching the end of his little wand to his head. A golden shimmer slowly envelops him, lightning crackling sporadically in between the layered sheets of mist as the barrier tethers itself to his body. Feeling a little more confident (though not by much), he carefully scans the edge of the black abyss for any sign of movement.>>6455826>Deploy on #4>Move along direction F1, A1, F2>Cast Surge Protection on self[Surge Protection]EFFECT SIGILS- Barrier- QuickstepFORM- WreatheMODIFIERS- Elegy to the Old OnesTotal:PWR 10 {12 (15) while under the effects of Death Knell}Effect: Creates Barrier (10){12 if under the effect of Death Knell}, increases targets next movement action equal to barrier strength.Stats - Elementalist: [HP: 5, MOV: 4, DC: 6]
>>6455826>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++>SPAWN AT 2>SELF-CAST CATALYST>MOVE 2 NE"Hmm, lizard hunting, are we? A very big, very dangerous, very anomalous lizard - but a lizard nonetheless!"
Rolled 2, 4, 3 - 1 = 8 (3d4 - 1)>>6455826>DEPLOY AT #3>MOVE 4E>CAST CELESTIAL BLITZ MAXIMUM RANGE IN THE F DIRECTION
>>6455937>>6455826>>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6455825>>6455831Changing my MOV from>MOV 3B, 1Ato>MOV 4FIf Alaryck adjusts his action to something like 3F 3F instead of 3B 3B, he can chain to me and Floche, since I'll be three tiles of Floche.
>>6455854>>6455977>Adjusting E-Steps to 3F, 3F.
I move Cookie as per the BLUE line and cast #Thunderous Trail# as per the RED line.>>6455826Name: Cookie Yukishiro HP: 9SHIELD: 6DC: 7+7STATUS: STALAGMITES ONMOV:3Description: Her body and mind are unstable since that time she ate a Stormrunner leg. She's not cursed.FOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# [CRYSTAL-EARTH-LIGHTING]PWR: 7+(FOCI)+(-3 to 4)+(2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur 2 + (FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round]>Blunt [Runespace: -1, PWR: -1]
Rolled 3, 1, 6, 4 = 14 (4d6)>>6455894two sets of 2d6+3 for Elucidating Orbs
Rolled 2 (1d5)Final Build: (QM generously pointed out the superiority of Trilink over Chain for Dance of the Phantom Dove, and allowed me to change it)Foci: >Automantle <Model: Dynastes> [Consumes both your magecloth and focus slot. Runespace: 8, 4. +1 ACC [GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]] Hierosheild: >Hawk [HP: 6, MOV: 5, DC: 5; +2 Range] Philtreliquor: >Shello-shot [Shots: 3, MOV action; apply 3 steel stacks to yourself and heal 5 HP .] Spellpick: >Longlooter [Allows you to scavenge or mine from up to two tiles away] Cynthia's Spells: Flight of the Shining Canary: Effect: >Magelight (1 RS) Form: >Ricochet (1 RS, 8 Range) Modifiers: >Trickshot (1 RS) >Dealer’s Whim (-2 RS) >Syncope (-1 RS) Totals: 0 RS, 0 PWR, 10 Range, Magelight, Trickshot, Ricochet Dance of the Phantom Dove: Effects: >Restore (2 RS, 2 PWR) >Ephemeral Step (1+1 RS, +1 MIST) Form: >Trilink (3 RS, 6 Range, CHAIN 3x3)Modifiers: >Dawnforce (2 RS, (Lit Tiles) / 2 PWR) >Syncope (-1 RS) Totals: 8 RS, 2 + (Lit Tiles) / 2 PWR, 8 Range, CHAIN 3x3, Restore, Ephemeral Step, +1 MIST to Self Ladybird (Ice-Skimmer Form) V2's Spells: Cryonic Spittle: Effect: >Iceslick (2 RS, ICE Element) Form: >Missile (1 RS, 6 Range, BEND) Modifiers: >Unstable (-2 RS) >Soloist (2 RS, +5 PWR) >Scuttle (1 RS) Totals: 4 RS, 6 PWR, 6 Range, BEND, Iceslick, Scuttle, Unstable>>6455826>Deploy at 1>Summon Ladybird>Ladybird moves as shown>Ladybird casts Cryonic Spittle as shown (rolling now for unstable)>If spit is successful, Ladybird skuttle moves along Path A; otherwise, Ladybird moves along Path B>Cynthia trickshot casts Flight of the Shining Canary as shownCurrent Status:Cynthia: 6 HP, 5 DC, 5 MOVLadybird: 10 HP, 7 DC, 4 MOVAs hoped, the carapaces harvested from the previous mission yielded new golem designs; Ladybird has now been overhauled with an entirely new casing, one that's much tougher and affords more casting potential. Brimming with joy, Cynthia not only sends the new Ladybird flying into the dark, but she also conjures a golden bird and shoots it off in another direction, its brilliant feathers scattering behind until it disintegrates in a flicker. We'll see if these experiments are suitable for sniffing out the prey...To tie loose ends:>>6455487Cynthia's inquisitiveness was instantly overtaken by disgust. After separating Poyo from her 'lollypop', like she might pry open the clamped jaws of a toothing puppy, she held the mischievous creature out at arms length and squeamishly wiped the slobber off onto her jacket. "You bastard..." she muttered, checking her keepsake for tooth marks. "Is it in our budget to have somebody train this thing?">>6455684For whatever reason, Joro's eager invitation didn't sit right with Cynthia. She stashed the clue-finder away again and tried to brush away her comments with a polite nod. Thankfully, Joro's diatribe was quickly redirected elsewhere.
>>6455867Also, Cynthia hopes that Thorne notes the utility that Ladybird's icy hazards might have as food for the Burning King's light, however much she may hesitate to cooperate with such baleful forces.
>>6456116We are grateful! Thorne would never ignore the goodly intentions offered to him from a Lady. This King may not be quite as tame as Volcano Lord but I think we can make do.
Rolled 2, 5, 4, 3, 1, 1, 1, 4 = 21 (8d5)>>6455826Warpig strides forth with vigor into the knight, bellowing a hunt song as the cool night air fills his lungs. The moonlight smiles kindly upon his abutted armor, and he whispers a prayer to father moon, even as the pelt he wears on his shoulders takes on a shimmering gleam.>DEPLOY at 3>MOVE: Shoulder Bash 4F, Casting Dextrous Hand of the Ominous Gate on anyone I contact >ACTION: Cast Protection of the Inimical Guardian on myself WARPIG - 10+9/13 HP, 3/3 MOV, 13/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells) Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 1/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health. Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.(Rolling for any potential charge targets in my path)
Rolled 1, 3 = 4 (2d5)>>6455826[still sick, please see attached. Deploying at #1 and casting YOUTHFUL FESTIVITY on UR-GLARBAOTH (and Susanne herself).][Suzie is elated to be in battle, running her mouth (to herself) about what the mission entails. Very eager to use her tweaked spells]
>>6456275*changing target of YOUTHFUL FESTIVITY to CYNTHIA AND SUSANNE didn't realize Ur-Glarbaoth had Pride got him mixed up with Warpig again
>>6455826A pair of glowing circles resolve from a particularly dense blob of shadow. A inky pseudopod adjusts the spectacles upwards. >MOVING>LOAD RIFLE
Rolled 2, 3 = 5 (2d6)Rolling Shining Canary
COREMAD FRIEDEL will be allowed to deploy whenever they return.Appended is the WHO'S WHO of the NEW CREW, with Wintry and Roa grayed out as they aren't in this mission but intend to return. Amongst the newbies is THIRZA, a delightful potato farmer who unfortunately cannot communicate with you all because her player is in one of those rangebanned counties or something like that. Here's her loadout:Staff <Brightwood> [It's a scythe]Hieroshield: BulwarkMagecloth: Hoarfrost VeilPhiltreliquor: Four Leaf DaiquiriSpellpick: Quickpick>SPELL 1+2: Late Harvest! [12 Runespace, 5 PWR, ACC 2d5+6]Effect: Rend AsunderForm: GarotteModifiers: Soloist, Sprawling, Longshot x2, Barrage, Delicate x2, Imbue <Ice>>SPELL 3: Emergency Ration! [0 Runespace, 5 PWR]Effect: RestoreForm: WreatheModifier: Blunt, Dealer's Whim, Syncope, Imbue <Ice>
Rolled 2, 5, 5, 2, 3, 1 + 6 = 24 (6d5 + 6)Rolling late harvest
Rolled 3, 2, 3, 3, 1, 6, 3, 3, 4, 5, 5, 1, 4, 6, 4, 6, 2, 1 = 62 (18d6)>>6456855>Wyvernling 1: HIT. SLAIN.>Wyvernling 4: HIT. 4 Onyx fire, 3 DMG applied>Wyvernling 7: HIT. 8 Rend Asunder, DC set to half (4)>Wyvernling 10: HIT. Magelit.The Dawnseekers venture into the dark reaches of the wooded canyon, finding trees trampled over, rocks crushed and gnawed on, and air thick with the dust in the wake of the Gilkalor's rampage. Little wyvernlings, borne from the beast's scales, skitter about in the dark, their stony talons occasionally sounding dissonant screeches in the night, only interrupted by the occasional echoing stomp from the monster from which they came.Still, you are spelldivers, and fear, be it by noble courage or mad confidence, has never stopped you before. THORNE, WARPIG, COOKIE, FLOCHE, and OPHELIA rush spell-first into the fray, their magic surrounding them as they burst forward from their deployment zones. Only the spells of Sir Thorne, however, finds its victim, the flames of Tartarus strangling the little drake. More cautious in their scouting, UR-GLATBAOTH, FINLAY, and CYNTHIA shoot magelights into the dark, breaking up the inky blackness with their spellcraft. However, the spells of the latter two fall short, Cynthia's sparrow and one of Finlay's elucidating orbs being seemingly eaten by the dark, until the old mage's second cast reveals the source of their magic's sudden stop— the spawn has descended!JOROGUMO acts with hauty poise, lifting her wand with a cackle as her Palebreath streaks across the grass, scorching it and the earth beneath it before saturating them in unnatural light. Her spell strikes true, immolating one of the pesky creatures on the spot. THIRZA, with a shy swing of her scythe, releases a powerful debuff, rending the dense scale armor of her victim down to nothing from the inside-out.
Rolled 5, 1 + 4 = 10 (2d5 + 4)>>6456859THE GILKALORIs eerily quiet. It HUNKERS DOWN twice in the dark.WYVERNLINGS>ALICIEL: MISS. 2 recoil inflicted >EIGENGRAU: MISS>LANSA: MISS>OPHELIA: HIT: 7 > 3 HP>PARSLEY: MISS. 2 Recoil applied>POYO: HIT. 10 > 6 Barrier>PTOLEMY: MISS>THORNE: MISS. Ultorishawl Activated! Please roll to hit>WILLIS: MISS. 2 recoil appliedThe Wyvernlings are weak alone, doing next to nothing save the few that manage cheap shots on OPHELIA and little POYO. Even then, their fangs are less than vicious, not even breaking Poyo's Surge Protection and barely phasing the starchild. The rest are rebuffed entirely, scurrying back into the dark if able (though some, much to their chagrin, are not). Actually also rolling Thorne's ultorishawl now, as its nigredo should be calculated at the end of this round.
>>6456861END OF ROUND CONDITIONING>Floche, Conquest, Alaryck: 4 > 3 Fire >Wyvernling 7: 10 > 2 HP. 8 nigredo stacks persist To help keep track of you and your allies, please consult these rentries. Do note that I update them after I post, so it they haven't changed I probably haven't done it yet.https://rentry.org/spelldivers-enemy-trackerhttps://rentry.org/spelldivers-player-trackerSome of the monsters were lucky enough to slip away, but even those that left your sight cannot have left the battlefield. They are, after all, bound to the Gilkalor, and you can feel in the your bones that the Gilkalor is here. Still, the initiative is once again yours. Dawnseekers, what shall you do with it?
>>6456863Correction, wrote Wyvernling 7, meant Wyvernling 4
>>6456865ADDITIONAL CORRECTIONS, (sorry I'm a little rusty)OPHELIA takes 5 damage not 4, accounting for the darkness boost to PWR.EIGENGRAU is hit for 5, accounting for the darkness boost to ACC
Rolled 6 + 6 (1d8 + 6)>>6456863>Cast [Dueling Sabre] and move as shown in the image, gripping Wyvernling 2 for 4 damage and applying -1MOV and 1 Scornspore, FIRE, and LIGHTNING stack [+NECRO/FUNGAL]>Cast [Red Capote] on Ophelia, healing her for 5 and gaining +2DC [+EARTH]Sir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x1=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 5, 1 + 6 = 12 (2d5 + 6)>>6456863"I would recommend, to all spelldivers, to not attack Wyvernling #4. It is FAR more valuable to us as a Coreshard Deposit than a mere mook. We do want to get rich, don't we?" Conquest feels the weight of the loaded rifle in her hands. She knows that no matter what she does, even if she doesn't want it to, the bullet will always strike true. The bullets will continue to be loaded into her gun. She will continue to fire it. A loop that she is more than comfortable repeating until the end of time.>MOVE as per the BLUE LINE.>FIRE PREDETERMINED TRAJECTORY, targeting all tiles within the mass of GREEN I smeared with shitty MSPAINT tier tools. Arc onto Wyrmling 10 if possible---4 tiles around CONQUEST are lit, so that's +2 PWR to my spell. 10 DMG, 11 POISON STACKS, 1 NEGATIVE FIRE STACK, and 1 LIGHTNING STACK to anything within the darkness + Wyrmling 10. Literally can't roll below a 7, even on the arc hit, but I'll roll once _in case_ something with a DC above 7 is in there. Somehow.STATUS: POSITIVE FIRE x3, CONDEMNED (-5 DC, +2 DMG TAKEN, can enter LAST STAND.)---The bullet effortlessly zips through the air, frying anything that stands in its way. If any Wyvernlings are within the darkness, they will surely be fried by the bullet's predetermined trajectory. The telltale cold chill of the necromantic spell's course seeps into her very bones. Given how brittle her constitution is, however, this hardly seems to be something she's concerned about."Guns are a marvelous thing, are they not?"
>>6456873Ooops, sorry
>>6456876>>6456875Since #4 is already going to die of Onyx damage, it might be wise to refocus your attack to Floating Light the darkness towards the west of Parsley/Thorne? It might reveal some enemies in hiding.(You still have No Sell up, so you should be fine.)
>>6456882I wanted to say it's inappropriate to delete posts with rolls, and then realized my roll didn't come through for some reason. I'll change my action
>>6456863>Reload>Cast Floating Light as picturedUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
Rolled 3, 4 + 2 = 9 (2d4 + 2)>>6456863>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++"Ahh he he he, you appear to be lost, little one! I shall send you to a death most burning!!">MOVE 1 NE, 2 N>CAST FOCUSFIRE SOUTH (towards wyvernling 6, should be in the +2 DMG zone)
Rolled 10 (1d14)>>6456863Jorogumo blinks slowly then realizes that she is meant to be cackling at the most auspicious placement of the small fry in her dreadful will.So then she does.>Move 1F, 2A>Cast Palebreath Weave as depicted>If attacked, Bullrush 4 tiles West and pose menacingly at Conquest"Another hellish breath is takenAnother fatal weave comes breakin. Rinse and scour, sheathing powerBurning forth to light the hour.""Mark progress,Take aggress,No regress,Now impress,And now bring forth the dawn...""Would the rest of you all kindly light up the battlefield, hmm? It would please me greatly to know what I'm casting at."Apologies for not calculating the earlier DMG since I didn't foresee that coming lol.
>>6456906Not rolling ACC because Wyrmling DC of 7 is an autohit and the Gilk's DC of 18 is IMPOSSIBRUUUUUU!!!8 PWR * 1.0 -> 8 PWR -> 36 DMG -> Instant kill on Wyvernling #10 + Magelight all tiles I drew.CURRENT STATUS: 9/9 HP + 6 Barrier, Death Knell x2, 9 DCULTORISHAWL: Primed, 1.1x PWR multiplier6 PWR + 3 PWR from Dawnforce -> 9 PWR * 1.1 -> 10 PWR -> +5 DC Stalagmite Armor, +8 on activation.Loadout here: >>6455898
Rolled 5, 2 + 6 = 13 (2d5 + 6)>>6456907Looking at the enemy tracker, the Gilk has 16 DC as its current status (start of mission DC went from 10 to 8). Not sure if that's a mistake or not. Rolling for ACC lol.
Rolled 1, 2, 1, 2, 1, 1 + 3 = 11 (6d2 + 3)>>6456863"Never seen anything like this when I passed through a Stone Dragon's wake years back. It shedding spawn ain't normal, no two ways about it. Hope it's random Abyssal Corruption. That's the least bad possibility, if you ask me..."Finlay hefts his grimoire, causing it to flip through several dozen pages under its own power as a bluish orb of fire appears in his hand. "Watch out, Ophelia. This'll be close.">Action+Move: cast [Deterring Flare] twice on Wyvernling 2, following trajectory 3SW, 4NW. Gain +1 universal damage resist for this round.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Deterring Flare [Runespace: 3, 3d2+3, Range 8 (Bend), PWR 6] [ELEMENT: FIRE]>Effect:Wyrmbreath>Form:Missile>Modifiers:Longshot, Syncope
Rolled 1, 5 + 6 = 12 (2d5 + 6)>>6456863"GOOOLDEN LIIIGHT OF DAAAAAAAAAAAAAAAAAAAAAAAAAWN">GOLEM MOV - 1S, 1SW>GOLEM ACT - Cast "Golden Light of Dawn", Autohitting + Autokilling Wyvern 8 with 19 PWR due to DawnforceRolling Accuracy in Case of Gilkalor Hit(My apologies, I seem to have noticed now that my damage ceiling is wrong as I miscounted how Dawnforce works - since it's one per two tile, it's up to 19, rather than 22)>PTOLEMY ACT - Cast "Fist of Bountiful Life" on Himself for 10 BARRIER and 10 MOV
>>6456863"Rowdy children indeed. Wethinks it's time they take their nap...">MOVE B>TRICKSHOT to SHOOT #6 FROM LANSA'S POSITION!>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Mire’s Misfortune (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]-Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]-Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]
Rolled 2, 2, 2, 3 + 1 = 10 (4d4 + 1)>>6456971And in true bozo fashion I--YET AGAIN--forget my damned ROLL. And I gotta roll my ding-dang Unstable
Rolled 3 (1d5)>>6456972Unstable Roll since I fucked it up. Coffee has NOT kicked in, questers
Rolled 3, 3, 5, 2 = 13 (4d5)>>6456861>>6454643CLOAK OF BLACK2d5+4 then 2d5+3 Each hit should put on another 4 onyx flame stacks on Wyvern 4
Rolled 8 + 6 (1d8 + 6)>>6456863>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Move 1N, 3NE>Cast GALVOGLASS with movement starting NE, then 3N, 3NE, and finally 1N, as in the diagram.>Slam into the wall
Rolled 3, 3, 2 + 3 = 11 (3d4 + 3)A bright flash passes by above Poyo as he nervously attempts to guard against the lurking darkness as yet another strange lady (this one almost without clothes) burns past him, heedless of any danger or ally before her. The static of the spell briefly lifts him off the ground, causing him to tumble precariously through the air for a moment before gravity reasserts control over him and returns him to the cold earth. He lands with a slight thud, the barrier protecting him from any serious harm."Poyo..." comes a low, slow uttering from the dizzy creature. Clearly this exhibitionist has a complete lack of tact and concern for her allies. He tries to stand back up, only to find himself being lifted into the air once again, this time by sharp fangs. Panic sets in as knife-like teeth attempt to maul it's way through his defenses."IIIYAA!" he screams as he's rolled back and forth in the creature's maw as it tries to break the shimmering obstacle. An electrical surge jumps from the barrier down the creature's throat, which causes it to whimper in pain and spit out the little puffball. He bounces off the ground, accompanied by a little adorable squeaking noise as the beast retreats into the surrounding darkness The barrier's gleam is somewhat extinguished by the assault, but remains stable.Jumping to his feet almost immediately, he adjusts his little jester's cap while keeping his eyes fixed on the retreating wyvern. They glow with stark determination as he watches the animal fade into the shadows. Sparks begin leaping from his small feet as he runs in circles for a moment before he heads off into the darkness with his little wand held high.>>6456863>move as indicated to Sir Willis' old position (7 total movement points)>cast Galvanic Surge along the B line from said position7/14 movement spent = 7 remaining Quickstep charges. 7 Charges that would be lost stored. (Currently stored 7 charges).I think this is how Quickstep charges work, correct me if I am wrong so I can change my movement.DMG = 17 + 7 Bonus Damage (Bolturbine) +- indeterminate bonus from Voltsphere (Either -1 — +3 or 0 — +4 depending on if the spell counts leaving my space as 1 unit of travel distance or not). Total Damage: 23 — 28, double if there's a target to arc too.With a +4 ACC the spell autohits any wyverling in it's path (I don't expect the Gilkalor to be hiding in the corner but I could be wrong), rolling 3d4+3 to determine if the arc hits anything (if there's a valid target for it). 7 or above for a hit unless I'm arcing to the Gilkalor, in which case I autofail.[Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]- Bolturbine [ELEMENT: LIGHTNING]- Nettlefetter- HierosmiteFORM- Voltvolley [3d4, Range: 6+4] [ELEMENT: LIGHTNING]MODIFIERS- Sinsigil- Elegy to the Old Ones [ELEMENT: CTHONIC]- Sprawling- Arcing- Versatile- Longshot x2Stats:RS 6PWR 15 (+2 from Endler's Habit + Death Knell)ACC +4RNG +4
Rolled 5 (1d5)>>6454643>>6456863"This wyverling (4) is finished, the flames of Tartarus will turn it into shard.">Thorne uses Main Cast to recharge Ultorishawl!> Mov Cast for ARMOR OF CHAINSRolling unstable
Rolled 3, 2, 4 - 1 = 8 (3d4 - 1)>>6456863>WAIT UNTIL HEALING HAS OCCURRED>MOV 3C>CAST CELESTIAL BLITZ AT WYRVENLING 10 AND CHARGE UNTIL ADJACENT"By the stars, a quick death shall befall you, foul lizard creature!">>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6457069>>6457005>>6456907"That one is dead already. You two better go find something else to bother." Joro waves her hand languidly. "Shoo."
Rolled 5, 6 = 11 (2d9)>>6456863>Double or Nothing Cast RB and TSB
>>6457088>RB Trilink on Alaryck-Thirza-Eigen, +4 Fire. Heal Eigen by 2.ALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX7, SwarmX4, MistX2"We ought to brace for the Gilkalor has yet to reveal itself."
>>6456863>>6457070SWITCHING TO APPLY CELESTIAL BLITZ TO WRYVENLING #2 BY MOVING 4E AND BULLRUSHING IT 4B
Cookie casts #Thunderous Trail# as per the red line and then moves as per the blue lineThe FOCI loses power so I don't know if I'm overwriting the DC gained last round with this newly calculated DC>>6456863Name: Cookie YukishiroHP: 9SHIELD: 6DC: 7+7?STATUS: STALAGMITES ONMOV:3Description: Her body and mind are unstable since that time she ate a Stormrunner leg. She's not cursed.FOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# [CRYSTAL-EARTH-LIGHTING]PWR: 7+(FOCI)+(-3 to 4)+(2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur 2 + (FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round]>Blunt [Runespace: -1, PWR: -1]
Rolled 4, 3, 5, 4, 5, 2, 3, 2 = 28 (8d5)>>6456863Confident that his comrades can handle the skittering small fry, Warpig continues his reckless charge into the darkness in search of the true quarry. >MOVE: Shoulder Bash 4F, Casting Dextrous Hand of the Ominous Gate on anyone I contact>ACTION: Cast Protection of the Inimical Guardian on myselfWARPIG - 10+9/13 HP, 3/3 MOV, 13/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 1/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.(Rolling for any potential charge targets in my path)
Spelldiver profile: >>6454228 HP9/9 MOV3 DC7+4 FOLLY5Stalagmite Armour 4>>6456863This staff, how it trembles in Parsley's hands. Incessant in its unspoken demand for something he is not yet ready to give. It resonates up his knuckles, through ligament and tendon and bone, reminding him that power always comes at a cost. Gritting his teeth to stem the sensation works, for now. It leaves no room for the usual taunts and japes, only deathly concentration. The wyvernlings are the least of his worries right now.>MOVE 3B+1B through ice>MOVE AGAIN 1B2A+1B through iceThis may have been a dire mistake.
Rolled 3 + 2 (1d9 + 2)>>6456863"Oooh! No word from the scaled terror we're meant to face... that just makes him all the sweeter!" There's a certain fervor to Susanne's tone that hasn't been heard before. She seems enthralled in the mere idea of their foe, let alone the battle itself. Anyone within her vicinity would be able to hear her mumbling away like a landslide down a hill-- one wayward thought after another, each seeming to hit the serpentess with some kind of new revelation, some new hypothesis-- each and every one brought about a level of epiphany one would only expect from some kind of religious awakening. Suddenly very aware of the benefits of her newly-tweaked secondary spell, Susanne swiftly disappeared into the darkness. She seemed absolutely dead set on whatever she saw in there, not stopping for a single moment to look back or signal anything to her teammates, and the only indication that she remained alive and near the rest of her guild came in the form of an enormous bolt of lightning streaking across the canyon. A loud BOOM followed its appearance, which was itself followed by some kind of mad laugh... >MOVE per GREEN LINE>CAST CABINET MEETING V3 according to YELLOW LINE-CABINET MEETING V3-FORM>TrilinkEFFECTS>Stalagmite Armor>Voltsphere MODIFIERS>Sprawling >Elegy to the Old Ones >Longshot >Dawnforce>Blunt
Rolled 5 (1d5)>>6457523In the vicinity of Susanne's mad epiphanic ramblings, a concerned Cynthia watches her thunder away through narrowed eyes. "Suppose I'd better get going too," she mutters to herself, oblivious to Parsley's equally-worrisome excruciating silence.>>6456863(Beautiful Rentry additions; very helpful)>Ladybird casts Cryonic Spittle in a lovely hexagonal formation (rolling now for Unstable)>Cynthia sacrifices movement to move Ladybird as shown (or 2 tiles less, if Unstable fizzles)>Cynthia uses free action to move as shownSummary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: CRYONIC SPITTLE [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6 HP, 5 DC, 5 MOVLadybird: 10 HP, 7 DC, 4 MOV
Rolled 6 (1d15)Moving to loot. Pseudopods slither on the ground or something in a particularly coreshard-grubbing way
>>6457607Jorogumo stares at Eigen for a solid few minutes in absolute silence.Then she huffs, turning away and putting her hands on her hips."i really should be calling dibs when the opportunity presents itself," she murmurs into the air, trying to keep her voice even. "This must be how Sir Floche feels at times. This feeling... I do not want it."
>>6456863>Mov: Cast Moon Nymph 「Midnight Call」Caster: Move 3F before casting. Apply 1 Mist and Fungal stack. Apply Death Knell.Projectile: 1D, 1E, 3C, 1E, 2FEnemy target: Apply PWR(4~6)/2 Scornspore.>Cast Ritual Leap in 2F Direction.If while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8~10). Apply Death Knell.Build Ref: >>6453629>Statuses post turnHP: 12/12, DC: 17/8, MOV: 3/3, Liquor: 3/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 18, DC + 9)18 Barrier.1 Mist stack.1 Fungal stack.10 Hone.
Rolled 1, 1, 2 + 6 = 10 (3d2 + 6)>>6456863(I had TSL errors on 4chan everywhere I tried to connect, sorry for disappearing, I still don't know what happened!)>Spawn at 3>Ephemeral Step SW,S,2SW>Cast Eerie Lanternbugs, clearing darkness in a spiral S by SW[MIST] [BEND] TO HIT: 3d2+6 RANGE: 10>Ephemeral Step SW,2NW,SW>Cast Khepri's Door 3S (Nillknight placing mirror NE)[MIST/CRYSTAL/NECROMANCY] RANGE: 7> StatusHP: 7 DC: 7 MOV: 4Last Stand ready1 Universal Damage Resistance (from focus)2 Mist (from spells)2 Swarm (from hieroshield)
>>6457792we are so BACK
>>6457792Oh yeah, I had a dream this earlier this morning where you posted out of the blue and Freidel introduced herself(?) to the team by striking a pose and pointing up, her personality being like a female Ptolemy. Funny how things shake out lol.
Had issues with procreate (the software I use for drawing, maps, and beams). I managed to fix the issue, but in the process I lost hours of work. Update delayed until tomorrow, apologies for the disappointment.
Rolled 5, 6, 5, 4, 4, 2, 3, 5, 3, 4, 2, 4, 1, 6, 6, 1, 2, 5 = 68 (18d6)>Wyvernlings 2, 6, 7, 8, 9, 10: SLAIN>GILKALOR: 2 Haemomancy chip taken. Summons a Wyvernling! (11)>FLOCHE, LADYBIRD: All Barrier lost!The DAWNSEEKERS strike back with devastating efficiency, mowing down the drakespawn unfortunate or reckless enough to remain in sight while sweeping the battleground with their spells to smoke out the ones who might be lurking in the mana-blackened dark. Despite his fear, POYO ventures bravely into the night, lifting his wand and unleashing a terrifying surge of verdant lightning into the yawning abyss, finding and instantly frying one of the unlucky Wyvernlings. CONQUEST and JOROGUMO send their flaming threads outwards, but, not accounting for the movements of their allies, accidentally catch fleet FLOCHE and little LADYBIRD in their trajectories, the Burning King mercilessly taking from them his due.OPHELIA and WILLIS rush headlong into danger, a wreathe of stars and a crimson cape trailing in their wakes as they bludgeon their target into submission. FINLAY, taught well by years of experience, sees the beast begin to collect itself and, with a practiced turn of his Grimoire, burns the wyvernling to ash.On the frontlines, even as ice springs up beneath her feet, THIRZA stands steady, her scythe stretching out and flying through the dark... until it's stopped by a dull, dissonant clank, like steel scraping against steel. For better or for worse, she's found the Gilkalor— or perhaps, the Gilkalor has found you.
Rolled 9, 9, 7, 8, 2, 2 = 37 (6d10)>>6458229Rolling more dice
Rolled 2, 5, 3, 5, 1, 2, 1, 5 = 24 (8d6)>>6458231And for the Wyvernlings
Rolled 6 (1d15)>>6458233>MOV 1B>LOOT WYRVENLING 2
>>6458240I'm fairly certain there's still the turn results to be shown before actions
>>6458233GILKALOR (As long as some of its tiles are dark, it receives the Darkness boost)>SCALERAIN-Alaryck: HIT. 2 Poison inflicted [HIEROSHIELD BROKEN] Fire: 7 > 6, HP: 0 > 3. 1 Shrapnel! Due to Condemned, DMG is increased from 1 to 3. [HIEROSHIELD BROKEN]. Fire 6 > 5, HP: 0 > 3-Conquest: HIT! [HIEROSHIELD BROKEN]. 2 Poison inflicted! Fire: 3 > 2, HP: 0 > 1-Cynthia: HIT! [HIEROSHIELD BROKEN]-Goldenbeetle: HIT! Barrier: 10 > 1 (8+1+shrapnel), 2 Poison inflicted!-Ptolemy: MISS. 1 Shrapnel inflicted, Barrier: 10 > 9-Ur-Glarbaoth: MISS>SWIPE-Alaryck: HIT [HIEROSHIELD BROKEN], Fire: 5 > 4, HP: 0 > 2; HIT [HIEROSHIELD BROKEN] Fire: 4 > 3, HP: 0 > 2; HIT [HIEROSHIELD BROKEN] Fire: 3 > 2, HP: 0 > 1-Ur-Glarbaoth: HIT. HP: 7 > 1. Ultorishawl Activated! HP: 1 > 7. MISS, MISS.WYVERNLINGS-FRIEDEL: HIT! HP: 7 > 2-SUSANNE: MISS! 2 Recoil applied-THIRZA: MISS!-THORNE: MISS! (Not applying recoil to be nice)Will update rentry and give some narrative later, have to go for now
Rolled 2 (1d15)>>6458247"Woah! What in the world!" Jorogumo staggers back as the storm of shredding scales strikes just short of her position! She shudders for a moment, then smiles wickedly as she sizes up the scaled serpent. "Why, he's almost a 3x3 foeman by my reckoning. That's more like it! Well then, LET'S SEE WHAT YOU CAN DO!!!">Main Action -> Cast WILD TEMPER! facing South and Move 2A>MOV Action -> Quickpick Loot #10>>6458229"'Accidentally'?" Joro murmurs. "'Twas his fault for moving into *my* way." Rolling for LOOT... Loadout here: >>6455898
>>6458247Okay, I thought Gilkalor moved three times and attacked once, but if it attacked twice, how did it manage to move this far?
>>6458249I think this was his action timeline:>MOV Action -> Move 4 tiles>Action #1 -> Move 4 tiles>Action #2 -> SCALERAIN
>>6458247>Cast [Dueling Saber] to move 6E [+NECRO/FUNGAL]>Cast [Red Capote] on conk- Conquest for +2.5HP (halved due to poison, unsure if it rounds up or down) for her and +2DC for myself [+EARTH](miscounted how many tiles i needed to move, sorry.)Sir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x2=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 3 (1d14)>>6458248"Bleh..."Rolling for WILD TEMPER!'s Dealer's Whim now...
>>6458252(and then i fucked up the spoiler, god dammit. whatever.)
>>6458251It moved 12 tiles, then did a Scalerain and a Swipe, which is 5 actions
Rolled 2, 1, 3, 3 + 1 = 10 (4d4 + 1)>>6458247>TRICKSHOT 1A SPACE AWAY>CAST MIRE'S MISFORTUNE 5A, HEALING CYNTHIA AND HARMING BIG DINO>UNSTABLE DICE: 3rd Dice"Keheheh... we keep meeting like this, don't we?">Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Mire’s Misfortune (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]-Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]-Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]
>>64582537 PWR + 3 PWR from Dawnforce -> 10 PWR * 0.3 -> +3 PWRCURRENT STATUS: 9/9 HP + 6 Barrier, 9 DC, Death Knell x2, +3 PWR on next spellULTORISHAWL: Primed, 1.1x PWR multiplier6 PWR + 3 PWR from Dawnforce -> 9 PWR * 1.1 -> 10 PWR -> +5 DC Stalagmite Armor, +6 DC after initial hitLoadout here: >>6455898>>6458255You're right, he must have pulled a plot buff out of his ass lol
>>6458255With ice tiles he can get very far.But not that far. 1 tile error, maybe.
Rolled 2 (1d15)>>6458247>>6454643(I appreciate not using the ulti reaction lol)"Hmmm that armor is quite thick for the moment...Best clean up the smallfry. Tartarus come forth from your prison!">Thorne uses his main cast shoulder dash into wyverling 3, then double taps it with the spell phase. Teleport back onto the shard deposit.1d8+7 accuracy, autohit on wyverling 3>Use mov to QUICKPICK the depositRollan loot
>>6458265KEK, I forgot about the ice tiles. Since he's so fuck HEUG, he must have walked two tiles down, slid all the way because of his 8 tile presence, then walked another two tiles onto Alaryck and Cynthia. This guy is an asshole! ONE tile of darkness to get the sweet bonus!
>>6458247Dodging the barrage of shards with dance-like movements, Ptolemy evades the brutal attack utterly unharmed, shrapnel colliding against his magical barrier. Goldenbeetle, not as nearly as lucky, is forced to retreat from out of the beast's range while it recharges from the previous attack, but the man himself - he has a duty! Beginning a sprint, he jumps south - before turning, and running upwards, and turning again, and again! Sprinting through the areas still yet left in darkness, he loops around his masked compatriot as he charges his golden energy in his fist."Receive this...for your HEALTH!"Before punching her across the face!>MOV AS PICREL>CAST FIST OF BOUNTIFUL LIFE ON CONQUEST FOR 10 BARRIER, 10 MOV, 10 HEALPTOLEMY STATUS BAR STATS: HP: 10/10, MOV 4/4+10, DC: 7/7, [9 Barrier]GOLDENBEETLE STATS: HP: 10/10, MOV: 5/5, DC: 7 [1 Barrier w/ 2 Poison]Philtreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Dynastes>, Hieroshield: Smogvisor, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1+2: Fist of Bountiful Life [ELEMENT: CTHONIC] [RS 8, PWR 10, Range: Melee; Restore, Barrier, Quickstep, Elegy] GOLEM SPELL 1: Golden Light of Dawn [ELEMENTS: FIRE, CTHONIC] [RS 4, 2d5+5(+6), PWR: 16-19, RANGE: 7; GAROTTE; ÜBERSMITE, Wyrmbreath, Elegy, Dawnforce]
>>6458265>>6458271As long as even a single tile of the Gilkalor is touching ice, it keeps sliding. With 5 mov it goes down 3, hits the ice, slides until it's on top of Conquest and Cynthia, then uses its 2 remaining MOV to lumber to the position shown
>>6458276The Gilkalor has a MOV of 4 according to the tracker and the stat block above. You might be switching it with the Wyvernlings' stat.
>>6458247The great beast slides across Cynthia's ice, using her own tactical placement against her as it hurtles towards you all with dreadful celerity. It stands amongst you all, loosing an earthshaking roar and a volley of scales as sharp as daggers and hard as spears, laced with the Gilkalor's venomous ichor. END OF ROUND CONDITIONING>WYVERNLING 4: NIGREDO, the materia burns and transfigures [Slain, Coreshard placed]>Alaryck: POISON: 2 > 1 [HIEROSHIELD BROKEN] Fire: 2 > 1, HP: 0 > 1. Fire: 1 > 0>Cookie: 4 > 6 Stalag [NOTE: newer weaker Stalagmite Armor does not override older, stronger Armor. Instead, it simply replaces it once the stronger Armor wears off. If weaker and stronger armor are cast on the same round, the weaker armor is simply discarded.]>Conquest: POISON: 2 > 1 [HIEROSHIELD BROKEN] Fire: 2 > 1, HP: 0 > 1, Fire: 1 > 0>Goldenbeetle: Poison: 2 > 1, HP: 10 > 9
>>6458280Oops! My bad. I'll leave the mistake in as it is actually in the player's favor, since if the Gilkalor had moved one less, you and Eigen would also be in range in addition to the targets actually hit.
>>6458284Fair enough.
You know what's not fun? Being torn to shreds by a volley of razor sharp, spider-like hairs. The mask obscuring Conquest's face is almost knocked clean off, finally revealing whatever horrible mess is underneath there, but alas. It stubbornly sticks on, waiting for the moment where she needs her necromantic magics to survive. She presses her gloved palm against the mask, steadying herself before she prepares her next movement.>>6458272>>6458252Getting punched in the face twice sure does improve her morale. She spits out a oddly-shaped tooth, but otherwise, it was probably for the best she got beaten like the average newbie in the Imperial Legion. It keeps her on her toes. "Thank you." She says, trying her best to not look at either of them for too long.-----CONKI: 16/6 HP (+10 BARRER), 14/7 MOV (+10 from QUICKSTEP), DC 2/7 (Still under condemned, will expire this round), 1 NEGATIVE POISON STACKS---->>6458247MOV ACTION>Reload gun. Now loaded for next turn.STANDARD ACTION>Move as such to consume the most amount of QUICKSTEP stacks, while still being in range to...help people? Or to be healed later?>>6457607"You. Tendril one. Move to the spot I was just at [marked in neon green], let Alaryck use you as a battery. You won't die. Probably."
Eigengrau ponders on the life choices that compelled him from abandoning his perfectly comfortable life as a tentacled muck creature.Moving here and firing EIGENVECTOR straight up. SPELL1: EIGENVECTOR:Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]
Rolled 4, 4, 5 + 3 = 16 (3d10 + 3)Roll
>>6458247>>6458294>>6458298"Much obliged." As Alaryck blinks back unleashing a deluge of radiant substance."It's effectively restrained, now is the time to move in.">Cast TSB, RB, Then Swarmcast TSB (Not rolling since I can't hit the Gilk)>TSB 1: E-Step 3A, Trilink Alaryck-Eigen-Gilk. +2 Positive Firestack on Allies, +1 Silkspew to Gilk>RB: Trilink Alaryck-Eigen-Gilk, Haemo Heal Alaryck. +2 Positive Firestack on Allies, +1 Silkspew to Gilk>TSB 2: E-Step 3B, Trilink Alaryck-Eigen-Gilk. +2 Positive Firestack on Allies, +1 Silkspew to GilkTakes 3 instances of 2 damage recoil, ending up at 3 firestacks and 3HP. Still poisonedALARYCK STATS: [3/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX3, SwarmX4->6->0, MistX4, PoisonX1
>>6458247>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++"What's this I hear? The big lizard itself has shown itself?! Let us see how fireproof it is!!">MOVE 2 S, 3 SW (ending up at spawn point 2)>CAST FOCUSFIRE NW (should light up that last Gilk tile and +2 dmg)
Rolled 2, 6, 1 = 9 (3d9)>>6458302In case it get's rended I will roll. +4 ACC Mod to each 1d9
Do the people up there want a mirror?
>>6458247>-Unloaded>Move 2N 2NW>Recast No SellUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6458247"There it is. And that was some entrance, too. A lotta flair, for a big rock lizard.">Act+Move: Move 3NW, 3SWGarrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter
>>6458247>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:Status: No barrier!GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Move 1NW, 2SW, 1S>Cast GALVOGLASS, travelling 4NW, 2SW, 1NW, as per the diagram.Out of breath after skating across two ice fields and nearly falling over in the process, the huffing figure of Simon Floche would surely impart no fear in any wyvern's eye, nonetheless he stands hunched over with pride."Never fear uhhhhh Countess, I shan't leave any member of the band to go it alone."
>>6458247>Move 1D, 1E, 1D.>Drink Strongstout.>Cast Ruinous Sanctuary on Ophelia.If while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(23)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (23).Build Ref: >>6453629>Statuses post turnHP: 18+12/12, DC: 12+8/8, MOV: 3/3, Liquor: 2/3PrideDeath Knell: On1 Universal Damage Resistance : OffStalagmite Armor: On. (PWR: 23, DC + 11)18 Barrier.1 Mist stack.1 Fungal stack.1 Earth Stack.Aliciel is surprised to see Cynthia's ability to slide that dragon around.Question: Does Sinsigil <Pride> interact with effects like fungal stacks? Or Mirrorwalk?Does flashstep with fungal element teleport to the new position?
>>6458247Cookie will just recharge her FOCI this turn
>>6458247Susanne's cyclopean eyepiece whirred and spun about its larger half, the serpentess's head firmly in place as she darted out of the darkness and into the Gilakor's line of sight. A shower of scales followed soon after-- all of which narrowly missed the Countess-- and, as a few particularly venomous scales clattered to the ground, without so much as a single drop of blood shed, the single-eyed self-proclaimed scientist swept down and grabbed a couple for further research. Comments were made-- none of them particularly sensical-- and notes were taken. In no time at all, Susanne's target returned to her sights-- slipping across ice and slamming into a column-- and, the moment it did, a particularly tactical-sounding whirr left the mechanism powering the smaller lens of Susanne's eyepiece. A loud shout followed an emerald claw, pointed in the direction of the great and dreaded Gilkalor: "Kneel at once, you treacherous child!" Susanne's scales seemed to shiver in unison with her wig-- lightning burst forth from her horns, traveled down her armor (natural and unnatural alike), and threw itself at the gargantuan Gilkalor with reckless abandon!>MOVE per GREEN LINE>CAST CABINET MEETING V3 according to YELLOW LINE-CABINET MEETING V3-FORM>TrilinkEFFECTS>Stalagmite Armor>VoltsphereMODIFIERS>Sprawling>Elegy to the Old Ones>Longshot>Dawnforce>Blunt
Rolled 9 + 2 (1d9 + 2)>>6458715[I forgot to roll. Lol. Rolling now, oops.]
Rolled 2, 1, 2, 3 = 8 (4d4)>>6458378I guess that's a no>Ephemeral Step 1S>Cast Khepri's Door 7N(Nillknight placing mirror 1N)>Cast Cursed Gildenthread on Wyrmling 5 (Trickshot)[ELEMENTS: SWARM X2, FIRE X2, NECROMANCY] [RS: 5, 2d4+7 PWR: -5 (0), Range: 6; ECHOCAST; Trickshot, Burning King (magelights), Silkspew, Nigredo]> StatusHP: 2, DC: 7, MOV: 4Last Stand ready1 Universal Damage Resistance (+1 from focus)3 Mist stack. (+1 from spells)4 Swarm stack (+2 from spells)
His magic connects with a loud crack, the green lightning sizzling as it engulfs the juvenile dragon completely in a matter of moments. What remains in the aftermath was hardly recongnizable as a wyvern, a black and burned piece of charcoal all that is left in it's stead.Poyo bounces up and down in a fit of gleeful triumph, but a powerful roar that echoes from horizon to horizon causes him to fall over by it's sheer reverberation alone. In the distance a huge beast towers over the forest itself, it's metallic sheen is made even more deadly as it unleashes an attack that shakes the very earth itself. Huge clouds of dust rises around it's rampage, and he could swear he saw small shapes being tossed around like leaves in a storm in the wake of the strike.The little courage Poyo had managed to work up for himself after defeating the wyvernling vanishes instantly as he spotted the daemonic creature. Peril took hold of his heart, causing him to shiver in fear all the way to his very core. But he knew he had to go face the beast. Like all the others were doing.He took a few cowardly steps towards the lumbering creature while reinforcing his depleted barrier.>>6458247>Move 2C, 1D>Cast Surge Protection on self[Surge Protection]EFFECT SIGILS- Barrier- QuickstepFORM- WreatheMODIFIERS- Elegy to the Old OnesTotal:PWR 10 {12 (15) while under the effects of Death Knell}Effect: Creates Barrier (10){12 if under the effect of Death Knell}, increases targets next movement action equal to barrier strength.Stats - Elementalist: [HP: 5, MOV: 4, DC: 6]
Rolled 2, 4 + 5 = 11 (2d6 + 5)>>6458247Wow, that thing moves quick for something so massive. Parsley's snapped out of his self-imposed existential despair by the emergence of the more acutely existential threat towering over his peers. Despite his staff's resonance still aching up his arm, he calls upon the sigils carved upon it to unleash an enfeebling blast upon the Gilkalor. Spelldiver profile: >>6454228 HP9/9 MOV3 DC7 FOLLY5>CASTING MARK FOR JUDGEMENT on GILKALOR>EPHEMERAL STEP resolved as per DOTTED BLUE LINE>MOVING 3C
Rolled 2, 2, 3 = 7 (3d3)>>6458902Spell didn't meet target DC, skipping Dealer's Whim and rolling for Folly.
>>6458902Changing my positioning to account for Ptolemy's position, my bad.>MOVING as per GREEN LINE>EPHEMERAL STEP as per DOTTED GREEN LINE>Buckshot knockback as per CURVED GREEN LINE"For the love of-- could you sorry lot clear the bloody way? Stars' sake, I swear..." Pushing his way forward, Parsley nearly flattens a poor golem with his icecapades and blinks uncomfortably close to the gargantuan beast. Surely he wouldn't miss at this range, right? Right? But miss he does like a stereotypical SCOM rookie. The spell's recoil sends him flying over Ptolemy's form to land in an ungainly heap.
Rolled 1 (1d5)>>6458283>>6458256A clang like what would be heard from a blacksmith's anvil rings out from the darkness, and Cynthia calmly turns to produce another golden bird to reveal its source, but before she can do anything, a booming sound like a glacial avalanche rushes forward until, with a deafening roar and the blink of an eye, the entire mass of a living mountain lands right above her, bringing with it a flurry of shorn ice and a shower of draconic hail. "Oh shi-" she gasps, before her hieroshield is instantly shattered and she is flung into the air, landing unconscious nearby.But thank the heavens, for a fine purveyor of Nature's boons, an ambassador of the forgotten sanctuaries for vulgar and wild life, and a scholar of the weird and wonderful flora that grow within them, has for whatever reason taken a liking to perhaps the most bougie civilization-corrupted bitch that's imaginable, even one that just laid out a frozen welcome mat for their enemy. The timely boggy odor breathes life into Cynthia again, the feeling of uselessness creeping into her mind, before she angrily shakes it away. She vanishes in a puff of silvery translucent feathers, appearing a (hopefully) safe distance away, before coalescing the feathers into a bird that flutters around to grant some strength to herself and to her most weary-looking comrades."Rrrr... I don't know where I'd be without your help, Miss Hestri."Ladybird, meanwhile, is sent way off into the distance to explore, its ice clearly being too much of a liability.>>6458229>Cynthia casts Dance of the Phantom Dove, teleporting as shown, and chaining to herself, Ophelia, and Eigengrau, restoring each for 5>Ladybird moves 2B>Ladybird scuttle casts Cryonic Spittle in direction A (rolling now for unstable)>Ladybird spends the rest of its movement in direction A, sliding on the ice tiles if availableSummary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Mist(Can I use the Mist to avoid a Scalerain next turn, if applicable?)Ladybird: 10 HP, 7 DC, 4 MOV
>>6459057Scalerain is a targeted effect, so no
>>6459062Dang :(
>>6458247Warpig snorts angrily for having scouted the wrong direction and hoofs it towards the Gilkalor>MOVE: Shoulder Bash 4D, Casting Dextrous Hand of the Ominous Gate on anyone I contact>ACTION: Cast Protection of the Inimical Guardian on myselfWARPIG - 10+9/13 HP, 3/3 MOV, 13/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 1/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
>dawn of the fifth day of no turn resolution
>>6459916Soon™hiero usually waits for everyone to take their turn before updating
Sorry for the delays! Been having a rough week. Went home sick today with a stomach bug so I'm taking it easy, but there WILL be an update tonight, and you're all entitled to throw bricks at my house if there isn't
>>6458648No, it only applies for direct benefits like quickstep, healing, barrier, purify, or elemental stacks from spells. Fungal and mirrors are kosher
Rolled 1, 4, 5, 3, 2, 4 = 19 (6d5)Thirza consumes Philtreliquor, averaging all barrage hits against 16 (2d5+6)
Rolled 1, 5, 2, 6, 4, 2, 3, 6, 3, 5, 6, 2, 1, 4, 2, 3, 3, 2, 4, 4, 4, 4, 4, 2, 5 = 87 (25d6)Sufficient time has passed for adjustments around Thirza's rend, posting now.>GILKALOR, 1 Rend barrage hit from Thirza (3 PWR applied due to barrage upwards rounding), 1 RB hit from Alaryck (1 PWR applied, total DC malus -4). Parsley ACTS before Thirza (opted for no DW roll), dealing guaranteed 2 Haemomancy chip to the Gilkalor. Susanne HITS, dealing 10 damage and inflicting 1 Lightning stack. [Total: 14 DMG, 2 Silkspew, 1 Lightning stack, 1 negative Ice stack. 3 Wyvernlings summoned!]>Wyvernling 5: 7 Onyx fire applied!>Wyvernling 10: 4 Onyx fire applied, 13 DMG taken!The Dawnseekers scramble as the Gilkalor makes its surprise ambush, the absurd sight of a small mountain of scales and teeth sliding across the ice almost offsetting the terror of its dagger-sharp scales cascading down onto the battlefield. CYNTHIA, ALARYCK, and CONQUEST promptly retreat, while WILLIS, PARSLEY, and PTOLEMY willingly leap into the fray. THIRZA, nervous but filled with practiced skill, once again sends her Late Harvest outwards, the tip of her scythe scratching the hide of the Gilkalor. This leaves an opening for ALARYCK, then SUZANNE, to unleash a devastating combo of spells, chipping away at its formidable mass. Black ichor pours from its now torn flesh, shed scales drenched ebony sprouting up into wyvernlings, taking their swipes and skittering off into the night.HESTRI, PTOLEMY, ALICIEL, and WILLIS rush in to support their weakened comrades, much needed healing, barrier, and movement speed facilitating their survival and repositioning. The stage is set for a counteroffensive... but first, the monsters take their due.
>>6460490GILKALOR-Eigengrau: MISS. 1 shrapnel taken (barrier: 10 > 9)-Goldenbeetle: HIT. HP: 9 > 5. 2 Poison stacks applied-Parsley: HIT. HP: 9 > 3. 2 Poison applied -Ptolemy: HIT. HP: 10 > 4. 2 Poison applied-Ur-Glarbaoth: MISS. 1 Shrapnel applied-Willis: MISS. 1 Sharpnel applied, 2 Recoil inflicted on GilkalorWYVERNLINGS:-Conquest: MISS.-Floche: MISS.-Friedel: MISS.-Hestri: HIT. HP: 6 > 2-Poyo: HIT. Barrier: 10 > 6-Thorne: MISS. ~The Gilkalor once again rains down its scales, but, illuminated by ALARYCK's Radiant Bindings, it no longer possesses the monster's natural empowerment in the cloak of dark, allowing the divers to appropriately defend. The Wyvernlings fan out into the dark, appearing as if from nothing and striking with all the might their diminutive bodies can handle.
>>6460494I shouldn't be in that position, I moved 2N 2NW which is the other way
>>6460494TOP OF THE ROUND CONDITIONING>Wyvernling 3: SUCCUMBS TO ONYX FLAME>Wyvernling 10: HP: 15 > 8>Gilkalor: HP: 384 > 382, Fire: 2 > 1>Parsley: HP: 3 > 1. Poison: 2 > 1>Goldenbeetle: HP 5 > 3, Poison: 3 > 2>Ptolemy: HP 4 > 2, Poison: 2 > 1
>>6460495Oops! No shrapnel for you then. Remaining actions stand. Please make your move from the position you declared
>>6460494ADDENDUM. The Gilkalor uses his second action to Hunker, leaving it at 398 HP and 7 total DC.
Rolled 2, 1, 4, 3 = 10 (4d5)>>6460496>-Unloaded>-Currently 2N 2NW from Deploy1>Load>Cast Life Ender N NE 3SE 2S SE, attacking Wyvernling 11 then Gilkalor, PWR 12 for 29.5 dmgUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6460500Wyvernling 11 is dead, Gilkalor is hit
>>6460499ADDENDUM 2Not sure why I thought the gilk had 400 max hp. Its actual HP total is 598
>>6460505Addendum 3: I accidentally dealt 6 damage instead of 7. Oops! Not changing it, consider it a bonus for ol' Hierophant being so late
>>6460494After everything is said and done, Conquest peeks her head around the corner to see what's going on. She notices three things very, VERY quickly. 1.) The enemy has gone full offense, doing everything in his power to kill her fellow Spelldivers. 2.) The only Spelldivers who got seriously injured are too prideful to accept help. She shoots a dour look at Parsley, muttering under her breath. That, and Hestri.3.) The enemy has no defenses up.>FREE ACTION: DRINK THE STRONGSTOUT (+3 PWR)>MOV ACTION: MOVE TO THE MARKED SPACE, ALONG THE BLUE LINE (all six adjacent tiles lit, +3 PWR and +1 ACC)>CASTING ACTION: FIRE MY PREDETERMINED TRAJECTORY ALONG THE GREEN LINE. Targetting GILKALOR, HESTRI and Wyvernling12. My ACC is 2d5+7 against the GILKALOR, and 2d5+6 against the Wyrmling, so I literally can't miss.>TOTAL PWR: 17>Hestri is healed to full and receives a positive fire stack and ice stack, giving her +1 MOV this turn.>Wyvernling 12 is fried. >Gilkalor receives 17 damage, 18 poison stacks (+27 DMG when it invariably gets muckrend'd), 1 negative ice stack, 1 lightning stack and 1 negative fire stack.>Conquest can now enter LAST STAND. The bullet effortlessly passes through all of her targets, leaving nothing behind. All that's left is the lingering flames of the Burning King. "HESTRI! GET UP, SOLDIER! MOVE! MOVE! MOVE!"------CONQUEST STATS: 16/6 BARRIER, 4 MOV, DC 2/7 (-5 from freshly applied CONDEMNED)
Rolled 8 (1d14)>2 turns have passed since the double Hunker prep on turn 1 -> 10 DC>Scalerain -> 7 DC>Thirza attack -> -3 DC for 2 player turns -> 3-5 DC depending if Rend Asunder respects self DC maluses for "half of maximum DC">>6460499>Back to 7 DC as I was writing this lol>ZAPE THE BEAST NOW NOW NOW>>6460496After performing a leap into the air and plunging her ritual knife as deep as the blade goes into the nearby Wyvernling (only to meet a most disappointing result...), Jorogumo turns back to see the great Gilkalor falter for once!"See how it withers and wanes?""Upon the vast reptilian head, we are to bring it death and bane!""SHOOT IT NOW, MY MINIONS!!!"Jorogumo takes out a bottle of stout and downs a third of it in a single swig, the liquid disappearing past the aperture of her cowl like an event horizon, ("It's no alappanu, but it will do.") then flicks her wand towards the great bulk of the beast and jabs it as if to puncture the very air itself! >Move 1D, 2C>Drink a Stoutstrong (3/3 -> 2/3 Shots)>Cast Palebreath Weave as depicted (Autohit, rolling for Dealer's Whim)Loadout here: >>6455898
>>6460512"My minion has minions of their own? GLORIOUS!"
Rolled 1, 1, 2, 2, 1, 1 + 3 = 11 (6d2 + 3)>>6460496"I'd wager this big lizard is about to wish he kept more 'a those scales of his.">Action+Move: cast [Deterring Flare] twice on the Gilkalor (before Jorogumo moves, if possible). Trajectory: 1S, 1SW, 1NW, 5SW. Gain 1 universal damage resist.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter(relevant) Spells:Deterring Flare [Runespace: 3, 3d2+3, Range 8 (Bend), PWR 6] [ELEMENT: FIRE]>Effect:Wyrmbreath>Form:Missile>Modifiers:Longshot, Syncope
Rolled 4 (1d5)>>6460496>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Cast SHIMMERING FIELD (rolling in this post) on SELF>Cast GALVOGLASS S, moving 3SE, 1NE, 1SE, 1S, 1SE>Detonate.
Rolled 3 + 6 (1d8 + 6)>>6460519Rolling for GALVOGLASS now.
>>646051211 PWR * 0.8 -> 9 PWR / 2 -> 5 PWR -> 5 * 3 DMG, 5 * 3 Nettlefetters, 5 * 3 + 1 Poison Stacks * 1.5 DMG -> 39 DMG + 15 Nettlefetters embedded + 1 Fire StackPlease don't step on my or Conquest's attack tiles otherwise you lose BARRIER.CURRENT STATUS: 9/9 HP + 6 Barrier, 9 DC, Death Knell x2ULTORISHAWL: Primed, 1.1x PWR multiplier6 PWR + 3 PWR from Dawnforce -> 9 PWR * 1.1 -> 10 PWR -> +5 DC Stalagmite Armor, +6 DC after initial hitThat'll clear up the last bit of darkness near the Gilk. Next mission, I'm bringing Rend Asunder. Big thanks to Thirza for the assist!I do think we're going to need some cleanup to save Poyo and company on the right side.
>>6460496With his barrier whittled down and poison seeping within its wounds, Ptolemy knows that the "Goldenbeetle" - the one that is presently summoned, at least - has not long to live. Yet before it expires, it shall deliver one last strike to the one who brought it down - and in the meanwhile, the user, Ptolemy, retreats, that he may once again imbue himself with magical vigor and avoid true damage he is unable to heal.>GOLEM ACT - Cast "Golden Light of Dawn" for 19 DAMAGE (Full Dawnforce) and 2 Fire Stack>PTOLEMY MOV - PICREL>CAST FIST OF BOUNTIFUL LIFE FOR 10 BARRIER, 10 MOV PTOLEMY STATUS BAR STATS: HP: 10/10, MOV 4/4, DC: 7/7, [1 Barrier, 1 Poison]GOLDENBEETLE STATS: HP: 3/10, MOV: 5/5, DC: 7 [3 Poison]Philtreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Dynastes>, Hieroshield: Smogvisor, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1+2: Fist of Bountiful Life [ELEMENT: CTHONIC] [RS 8, PWR 10, Range: Melee; Restore, Barrier, Quickstep, Elegy] GOLEM SPELL 1: Golden Light of Dawn [ELEMENTS: FIRE, CTHONIC] [RS 4, 2d5+5(+6), PWR: 16-19, RANGE: 7; GAROTTE; ÜBERSMITE, Wyrmbreath, Elegy, Dawnforce]
Rolled 5, 5 + 6 = 16 (2d5 + 6)>>6460496Finally with the target in sight, Warpig tramples into the fray and slams his furious right hand into its hide. Gripping tightly he shakes the maliciously glowing flask at his side, and when it begins to vibrate and glow an even more menacing green, he stuffs it into the nearest orifice he can reach.>MOVE: 3E>ACTION: Shoulder Bash 4E, Casting Dextrous Hand of the Ominous Gate>FREE: Throw Philtreliquor Manhattan targeting green spaces WARPIG - 11+5/13 HP, 3/3 MOV, 13/9 DC>Statuses:5 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 0/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
Rolled 2, 2, 1 + 2 = 7 (3d4 + 2)>>6460536(Rolling for the Philtreliquor, yes I know it can only affect the Gilkalor once, it's for lore and also no one else I can't hit)
>>6460496>>6454643"Ahhh the gifts of the ancients made manifest. Tartarus burn and bound them!">Thorne casts THE TARTARUS, should dashes 11 then turns around and hits them again with the flashstep phase to land on the Core deposit.Wyverling DC is 7, Tartarus acc is 1d8+7 autohit>Thorne uses his Mov to QUICKPICK the Core deposit
Rolled 9 (1d15)>>6460545Woops forgot my tag and roll
>>6460510>>6460512Petitioning for a trajectory change to accommodate Warpig's move >>6460536(Still in Conquest's trajectory, but it's lorewise fine for her lol)Jorogumo coughs lightly as she studies the map with a marker in hand. "I forgot I could have done this for Sir Flock. Hm." She shrugs. "Oh well~"
>>646052214 PWR * 0.8 -> 11 PWR / 2 -> 6 PWR -> 6 * 3 DMG, 6 * 3 Nettlefetters, (6 * 3 + 1) Poison Stacks * 1.5 DMG -> 47 DMG + 18 Nettlefetters embedded + 1 Fire StackAccounting for the +3 PWR Hone with Stoutstrong.
Rolled 4 + 6 (1d8 + 6)>>6460496>Cast [Dueling Saber] and move as shown, hitting the Gilkalor for 4 damage, -1MOV, and 1 FIRE/LIGHTNING/Scornspore stack each [+FUNGAL/NECRO]>Cast [Red Capote] on myself to heal 5HP and gain +2DC [+EARTH]Sir Willis IV=Stats=13/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x3=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 1, 4, 1, 1 + 1 = 8 (4d4 + 1)>>6460496The Bog Witche wavers a bit from the blow, but Conquest's timely aid sets her upright! Well, as upright as the hunched hexer normally stands, at least. "Keh. Loathesome things... like parent, like child, it would seem... ">>6460510"My thanks, Soldier Girl. You shall procure plenty of potions, we can promise you that...">>6459057The witch merely smiles as her pale complexion glows a touch rosier than usual at the compliment.>MOVE C2>CAST MIRE'S MISFORTUNE ON 13>UNSTABLE DIE: 3>>6458256Here's my build because it's annoying as fuck to post it every single time, sue me
>>6460571fuck
>>6460573Unstable is 1d5 now. You may roll it again or do something else
Rolled 4 (1d5)>>6460571>>6460578Rolling again hehe whoops I got a lil too silly there guys
Rolled 2, 4, 3, 4, 4, 3 = 20 (6d4)>>6460496"Oh, foulest dragon, there's a saying as old as the dawn of time, and that saying goes 'You are already dead.'">MOV 2E>CELESTIAL BLITZ THE GILAKOR>USE MANHATTAN ON THE GILAKOR>FIRST 3D4 ARE FOR CELESTIAL BLITZ, SECOND 3D4 ARE FOR MANHATTAN>>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
Rolled 2, 3, 4, 3 + 7 = 19 (4d4 + 7)>>6460494(5 should also have 8 onyx fire on him right? 2 from 2x fire element (only applied once), 6 from nigredo (applied twice, since its not an elemental effect))>Ephemeral Step 2SW>Cast Eerie Lanternbugs, in a spiral, southwest>Cast Cursed Gildenthread at Wyvernling 14, trickshotting NW[ELEMENTS: SWARM X2, FIRE X2, NECROMANCY] [RS: 5, 2d4+7 PWR: -5 (0), Range: 6; ECHOCAST; Trickshot, Burning King (magelights), Silkspew, Nigredo]> StatusHP: 2, DC: 7, MOV: 4Last Stand Ready1 Universal Damage Resistance Barrier (+1 from focus)4 Mist stack. (+1 from spells)6 Swarm stack. (+2 from spells)
>>6460600>42 Blitz DMG + 20 Manhattan DMG + 3 Fire StacksDrive him into the ground, do not relent!
>>6460637You only have 1x fire element. The only source of doubled Elemental is specifically from Hieroshield Elementalist, which you have set to <Swarm>
>>6460649Whoops!
Rolled 7, 8 = 15 (2d9)>>6460496>Double or Nothing RB and TSB
Rolled 2, 3 + 2 = 7 (2d4 + 2)>>6460496>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++Being just out of range of the lizard's conflagration, Lansa can feel the heat and fury of its flames while being spared any of its ill effects. Scale shrapnel rain harmlessly near him."Ahh he he he! I have seen your fire, now take mine! Experience oblivion!"
>>6460673Bleh, forgot to add where I was firing.>CAST FOCUSFIRE NW
>>6460490Doomsinger would've given me 6 Barrier, adjusting my HP accordingly.>>6460496Spelldiver profile: >>6454228HP7/9 MOV3 DC7 FOLLY12 PSN1 ELEGYPain. Good gods, everything fucking hurts. His back and knees sting from the bad landing. The gilkalor's torrential attack has left caustic, poisoned cuts all over him. And if that wasn't miserable enough, the uneasy thrum in his staff is reaching a fever pitch and giving him a migraine. As those odd folks who practice the islanders' methods would say, things are not daijoubu. The creature's assault has left it open to reprisal, but he is in no state to be pressing the advantage. A quick, totally-not-panicking look around, and...>MOVING 3F +2F from iceslick>MOVING 3EThere! Surely the vile beast will not find him here when there are so many others demanding its attention. Now he can catch his breath and deal with the awful presence in his sacrescepter.
"Cynthia, could you take one step towards the Beast? I need a relay point, the bindings should be enough to keep you hale when it retaliates."
Reinforcing his shimmering barrier not a moment too soon, Poyo is immediately launched by a terrible tail swap by a another hidden Wyvernling. The landing is a strained affair as he collides heavily with a rock jutting out of the landscape. The barrier flashed dangerously as it absored the force of the impact, but remained stable as the little star traveler rose to his feet unsteadily. He stared into the jaws of his attacker for a moment before the panic set in once more, and he went careening off into the darkness to escape his attacker. The extra power transfered over from his barrier as he sprinted wildly into the darkness, the static charge rolling off his barrier before coalescing into the edge of his Shardcandle wand.He ran through the brush, over the shadowy meadows and through the giant indents left in the wake of the Gilakor's rampage to escape his pursuer, leaving the gnashing teeth and rending claws far behind him as he went further and further into the forest's depths. When the adrenaline subsided and the power in his barrier waned, he felt he could run no longer and he laid himself down heavily on the stump of a once powerful tree. It's great trunk lay tossed to the side, presumably brought low by the Gilkalor in it's mad dash south in search of Spelldiver prey.Little Poyo sighed wearily as his body splayed outward in exhaustion, like a small ball of putty that had been left forgotten on a countertop in the sun."Poyo..." came a downcast proclamation from the creature, who felt very lonely and unfairly put-upon out here in the vast, forested expanse. It was the only thought he had time for as another huge roar rolled over the forest, the dangerous glimmer of the scaled monstrosity once more visible on the horizon as it devasted even more of the landscape. Poyo sluggishly manged to get to his feet, and from who knows where retrieved a small canister of the philtreliquor he had packed for the mission. As he downed the warm, sharp smelling liquid he felt his strength and his courage return anew.Discarding the canister (it's magical contents now depleted, the container simply vanished in a puff of smoke once dropped) he began running circles as he had done before, building charge and gathering power for his spell. Waving his little wand he directed the electrical force into a ball above his head, reinforcing it with the charge accrued from his desperate escape earlier. The power built to dangerous levels, the ball of green magical lightning now multiple times the size of the tiny caster, and the sparks that flew from it electrocuted anything that was unfortunate to find itself in range of the flowing current."POYO!!!" He shouted as he thrust his wand forward with all his might. The extreme force, suddenly given purpose, flooded forward without hesitation. It's green light briefly illuminated it's path through the forest as it surged towards it's target: the meanacing Mammoth Beast that polluted the skyline before him.
Rolled 2, 1, 2 + 4 = 9 (3d4 + 4)>>6460496>>6460499>Move 3F, 1A, 2F, 1E, 4F>11 Movement, 5 stacks of Quickstep banked. New Total: 12 banked Quickstep>drink Strongstout>cast Galvanic Surge along the D line from new position, after Parsley and Ptolemy have moved.3d4+4 is a guaranteed hit if the DC is 7, but I will roll anyway. This attack will move along the column where Parsley and Ptolemy used to be, which I read as clear for now. Do not step on that column if you can avoid it.No Wyverlings seems to be in range for the Arc on the main target, so I will not roll for thatElementalist: [HP: 5, MOV: 4, DC: 6], Barrier: 6[Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]- Bolturbine [ELEMENT: LIGHTNING]- Nettlefetter- HierosmiteFORM- Voltvolley [3d4, Range: 6+4] [ELEMENT: LIGHTNING]MODIFIERS- Sinsigil- Elegy to the Old Ones [ELEMENT: CTHONIC]- Sprawling- Arcing- Versatile- Longshot x2Stats:RS 6PWR 15 (+2 from Endler's Habit + Death Knell)ACC +4RNG +4Effect: Deal [LIGHTNING] damage to an enemy, arcing to another nearby enemy if applicable and inflicting the Fettered condition on targets hit.DMG: 17 + 7 (10 tiles of projectile travel) + 11 (lowest between stacked Quickstep and movement this turn) +3 from Strongstout, apply Fettered condition (20 damage on Movement, 17 base PWR + 3 from Strongstout) on hit.
Rolled 3 + 2 (1d9 + 2)>>6460496Susanne's assault continued completely unfettered, though-- for the first time this mission-- the countess herself seemed to be... completely silent. One could be forgiven for thinking this was just a side effect of her spellcasting. The same lightning she'd summoned forth last round remained, rumbling, crackling, dancing across her scales and claws like it'd never left. It continued to pour forth, carefully changing its trajectory towards the Gilkalor so as to target its most vulnerable wounds first and foremost, drowning out anything Susanne could have been saying... had her lips been moving whatsoever.With a clear line of sight towards the monster and no immediate danger threatening her, Susanne didn't seem to consider lightening up.>CAST CABINET MEETING V3 according to YELLOW LINE-CABINET MEETING V3-FORM>TrilinkEFFECTS>Stalagmite Armor>VoltsphereMODIFIERS>Sprawling>Elegy to the Old Ones>Longshot>Dawnforce>Blunt
Rolled 5 (1d5)>>6460706Cynthia frowns, eyeing Alaryck from across the battlefield. "Right next to Conquest? Fine... but this had better work. I'm not keen to get any closer." Cynthia takes a trepidatious step towards the titan, and simultaneously pulls out an extra precaution that has the added benefit of steeling her nerves.>>6460496>Cynthia sacrifices movement to drink Shello-shot>Cynthia uses action to move 1D (or wherever Alaryck wants her to be; I'm not totally sure)>Ladybird casts Cryonic Spittle in direction A (rolling now for unstable)Summary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Mist, 3 SteelShello-shots: 2/3 RemainingLadybird: 10/10 HP, 7 DC, 4 MOV
>>6460496>After Alaryck signal, before Cynthia actions.>Mov: Cast Ritual Leap in 2E direction.If while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8~10). Apply Death Knell.>Drink Strongstout>Cast Ruinous Sanctuary on Cynthia.If while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(10 + hone + liquor)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (23).Build Ref: >>6453629>Statuses post turnHP: 18+12/12, DC: 12+8/8, MOV: 3/3, Liquor: 1/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 23, DC + 11)1 Earth Stack (DC + 1).18 Barrier.1 Mist stack.1 Fungal stack.1 Earth Stack.Visions of gore from Cynthia was something Aliciel did not want to see, but the scornspored great dragon may go full offensive."Hope it don't swipe twice".
>>6460672>>6461244"Perfect, don't resist.Made an Illegal move a while ago, attached image is proof of Rolls. Roll Results: 1, 3>No Move, Trilink Alaryck-Cynthia-Gilkalor>Radiant Binding (Trilink, Silkspew, Rend Asunder, Restore, Imbue <Fire>, Dirge of the Damned, Sinsigil <Pride>, Blunt, DelicateX2, Double or Nothing) [Runespace:6, ACC:1d9+4, PWR:1, Range: 6] Elements: FireX2, Swarm, Haemomancy, NecromancyALARYCK STATS: [5/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX4, SwarmX4->6->0, MistX4
Rolled 7 + 6 (1d8 + 6)Cookie casts #Thunderous Trail# as per the RED line.>>6460496Name: Cookie YukishiroHP: 9SHIELD: 6DC: 7+7STATUS: STALAGMITES ONMOV:3Description: Her body and mind are unstable since that time she ate a Stormrunner leg. She's not cursed.FOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# [CRYSTAL-EARTH-LIGHTING]PWR: 7+(FOCI)+(-3 to 4)+(2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur 2 + (FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round]>Blunt [Runespace: -1, PWR: -1]
>>6461505And moves as per the blue line.
Rolled 13 (1d15)Moving and rolling 1d15 to salvage
>>6461517Congratulations! Please pick an Effect sigil>Scalesmash [ELEMENT: EARTH]: Medium runespace offensive sigil. Deals damage on hit equal to half your current DC - 2, up to a maximum of this spell's PWR. >Wail of the Wastes [ELEMENT: ICE] Extraordinary runespace offensive effect, dealing damage equal to spell PWR and inflicting Ireice equal to the enemy's MOV. Ireice acts as normal ice stacks, but deal 1 damage upon being spent, and may be removed for a total of 3 damage>Terralith [ELEMENT: EARTH] High runespace effect. Creates a pillar with 6 DC and HP equal to spell PWR, losing a set amount of HP per round. Blocks all spells and movement as would an ordinary impassable tile. May be dispelled at will. Grants a small DC bonus to all adjacent allies >Malmire [ELEMENT: POISON]: High runespace effect Creates slowing hazards on affected tiles proportional to spell PWR which only affect enemies. Hazards also inflict 2 Poison stack on enemies who pass through (3 with Elementalist). Synergy with Muckmedic>This mission's RANDOM SPELLPICK
>>6461528Oh, with the spellpick I forgot your fifth effect. My bad!>Overclock [ELEMENT: LIGHTNING] Medium runespace effect granting one ally per cast an Overclockaction to be expended at any time. Overclock actions may be used to move as if a MOV action wereexpended, but may not perform any other MOV action function.
>>6461528>Wail of the Wastes [ELEMENT: ICE] Extraordinary runespace offensive effect, dealing damage equal to spell PWR and inflicting Ireice equal to the enemy's MOV. Ireice acts as normal ice stacks, but deal 1 damage upon being spent, and may be removed for a total of 3 damageEigengrau wiggles his pseudopods as he considers his choice.
Rolled 3, 3, 5, 3, 1, 3 = 18 (6d5)>>6462252>Wail of the Wastes [ELEMENT: ICE] [Runespace: 5, PWR: 4; Deals damage equal to spell PWR to enemies hit. Additionally, inflicts a number of Ireice stacks equal to the enemy's MOV, or this spell's PWR, whichever is lower. Ireice acts as normal ice stacks, but deals 1 damage upon being spent as per Ice, or may be removed with no MOV penalty for a total of 3 damage per stack.]
Rolled 1, 1, 3, 3, 1, 1, 3, 5, 5, 2, 5, 2, 1, 5, 5, 1, 4, 4 = 52 (18d5)>WYVERNLINGS 14, 12, 11, 6: SLAIN>WYVERNLING 5: FATAL ONYX FLAME STACKS APPLIED. WILL PERISH>GILKALOR: SECOND PHASE TRIGGERED. HP SET TO FIXED POINT, ALL DEBUFFS CLEAREDThe spelldivers unleash a perfectly coordinated attack against the now prone beast, blades and spells and blades wrought from spells clattering againsst the softened hide of the Gilkalor. The drake roars, a bone-shaking tremor nearly knocking even you experienced warriors down by the sheer force of its cry, the wail of this monster's very first introduction to pain. Bathed in blood and finally aware of the true nature of combat, the Gilkalor drapes itself in its own ink-dark ichor, a dreadful spark of realization flaming crimson in its gargantuan reptilian eyes. Baptized in blood, the beast evolves on the spot:GILKALOR, ICHORSTAINED]/b (Occupies 8 tiles. Can be looted six times.)STATS: [HP: 400, MOV: 5, DC: 12; Deals 2 points of recoil against enemies that fail to hit. For every two successful hits, spawn 1 Shadescale, up to a maximum of four per round.]>ACTION 1: BLOODTALONS [ELEMENT: HAEMOMANCY] [Affects three adjacent tiles within its melee range. Rolls 3 attacks of 2d5+5 against each target dealing 6 dmg per successful hit. Also grants 2 universal Damage resistance]>ACTION 2: HUNKER [Gains +3 DC for the next two rounds and heals 20 HP. May stack once, up to a maximum of +6.]>ACTION 3: ICHORSCALE RAIN [ELEMENT: HAEMOMANCY] [PURIFY 15; store 1 effective PWR per stack burnt. Then, unleash damage equal to that PWR against all targets within melee range. -2 DC]SHADESCALES (Considered Intermediate enemies despite low HP)STATS: [HP: 20, MOV: 8, DC: 7; Snuff magelights in their wake.]>ACTION: CURDLEFANG [ELEMENT: HAEMOMANCY] [Attacks one enemy in melee range, dealing 4 damage and inflicting one extra point of Haemomancy upon a successful hit. 2d7.]>ACTION: BILEBLOOD MIST [ELEMENTS: HAEMOMANCY, POISON] [Non-Targeted effect. Applies 1 Haemomancy and 2 Poison to all enemies in melee range]
>>6462712[SEVEN SHADESCALES ARE SUMMONED. THEY MOVE, BUT DO NOT STRIKE... FOR NOW.]GILKALOR [Action 1: Hunker]>CONQUEST: 1 HIT. 6+2+2 DMG (10 > 0 Barrier)>CYNTHIA: 3 HITS. 18+2 DMG (23 > 3 Barrier (may expend up to 3 Steel to avoid a desired amount of damage)>GOLDENBEETLE: DESTROYED. Haemomancy used to damage ConquestThe Gilkalor's talons, now sharpened with the mana-rich lifeblood its body had become saturated in, launches a brutal attack, the brutal force and rapier-point of those claws making quick work of Ptolemy's trusty golem. Aliciel's ever-impressive barrier craft spares Cynthia, while Conquest's exceptional training and reflexes allow her to dodge the brunt of the swing, with Ptolemy's barrier shielding her from what little she couldn't avoid.
>>6462716TOP OF THE ROUND MAINTENANCE >Alaryck, Cynthia: -1 Fire>WYVERNLING 5: SUCCUMBS TO ONYX FLAMEThe Gilkalor has 15 DC and 2 universal DR.
Rolled 9 (1d15)>>6462716I move one hex north and loot #11, that's it
Rolled 5, 5 + 6 = 16 (2d5 + 6)>>6462717>Move 1B, 2C (to cover some ground in magelights)>Cast Palebreath Weave as depicted"You! Delightful tuber girl!" Jorogumo points dramatically at Thirza! "I order you to SPLIT AND REND THE BEAST'S FLESH this instant!"Rolling for ACC...Bit of a longshot. Our entire mission hinges entirely on Thirza and Warpig hitting their Rend Asunders, lol!Loadout here: >>6455898
Rolled 10 (1d14)>>6462724OK, COMPLETE BULLSHIT HAHAHAHAI REALLY WISH I BROUGHT REND ASUNDER THIS MISSION SO YOU GUYS CAN HIT TOO, NUTS!!!I'm too tired to draw it out (4 AM), so imagine Joro making a face like ZAMM, IT'S MAX ROLL?Rolling for Dealer's Whim...
Rolled 5 (1d5)>>6462716>>6454643Rollin Unstable for ARMOR OF CHAINS on Mov Cast
Rolled 5 + 7 (1d8 + 7)>>6462726>>6462712All good!"Another spirit you'll be beneath our tree!">Thorne Mov Casts ARMOR OF CHAINS and dashes>Thorne Main Casts THE TARTARUS and dashes
>>64627258 PWR / 2 -> 4 PWR -> (4 -2) * 3 DMG + (4 * 3 + 1) * 1.5 DMG + 4 * 3 Nettlefetters -> 6 DMG + 20 DMG + 12 Nettlefetters TOTAL: 26 DMG + 12 Nettlefetters + 1 Fire StackJorogumo sounds absolutely smug as a bug as snug in a rug as she lands the hit, even as the Gilkalor persists and resists. "No matter how much you may detest, you're going to have to TRY HARDER than that..!" Joro cackles.She turns around and starts pontificating to the other divers, much to their exasperation and/or utter indifference. "Well, this just goes to show that I am truly exceptional, no? Try and try to follow my example, everyone~"
>>6462716Although his golem had been eradicated by the renascent beast, Ptolemy yet remained alive! And for so long as he remained, his healing fists could still work.>MOV AS PICREL>CAST FIST OF BOUNTIFUL LIFE ON CONQUEST FOR 10 BARRIER, 10 MOV, 10 HEALPTOLEMY STATUS BAR STATS: HP: 10/10, MOV 4/4+10, DC: 7/7, [11 Barrier]GOLDENBEETLE STATS: DEADPhiltreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Dynastes>, Hieroshield: Smogvisor, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1+2: Fist of Bountiful Life [ELEMENT: CTHONIC] [RS 8, PWR 10, Range: Melee; Restore, Barrier, Quickstep, Elegy]
>>6462783Forgot image
Rolled 9 (1d15)>>6462716The thin line between life and death, of existence and non-existence. It's impressive how quickly someone grows to love the thrill of having their life on the line. If it wasn't for that barrier, she might've actually had to show her true self.After getting punched in the face yet again, she does the only thing she can do: RUN. RUN. RUN. RUN.>MOVE AS SUCH: 6B, 2C, 2E, 2F, ending right in between Cookie and Finlay, while being able to loot CORPSE #14. Wasted 2 Quickstep stacks, but that's fine.>LOOT CORPSE #14, thanks to Longlooter (Might as well!)"Repositioning. No point in firing at that beast, and there's no point letting valuable 'treat treats' go to waste."-----CONQUEST STATS: 10+6/6 HP, 4 MOV, DC 7GUN: UNLOADED
Rolled 10 (1d15)>>6462717Glorious, wondrous purple-pink! But 14? Did someone stab it, it should have converted too... If I step off this mirror, can the monsters use it?>mine coreshard deposit>cast eerie lanternbugs! N2, NE3, NW3, then a little curl to clear 3 more> StatusHP: 2, DC: 7, MOV: 40 Universal Damage Resistance4->5 Mist stack (+1 from spells)6->7 Swarm stack (+1 from spells)
>>6462831Cookie's spell fried it, causing it to die before succumbing to the fire
The tremors of the wounded beast could be felt all the way into the depths of the forest where Poyo still occupied the great stump after his great spell. Many of the less securly rooted trees surrounding him finally gave up their struggle against gravity, most collpasing in heaps and kicking up clouds of dust as the localised quake finished rearranging the fresh injuries left behind in the earth from the great monstrous tracks.Poyo failed to maintain his stance during the intense shaking and fell backwards off the stump, bumping his head on one particularly thick root sticking out of the former tree before landing unceremoniously in a freshly sprung hole in the ground."Poyo." He rubbed his head where a small bump was quickly forming against his wishes. He pulled his little hat down further to hide it before he climbed his way out of the pit he was presently in.The forest had changed somehow in the very short time after his fall. The shadows seemed longer, the distant light dimmer. Even the path he had traced during his run were now darker than it had been, the tiny little stars that danced to light the way now absent in the complete blackness that surrounded him. The shadows seemed to move menacingly, as if they were spawning more evils behind them just out of sight. Poyo waved his wand around defensively, it's magic crackling slightly during the motion, before taking off south as fast as his little feet would carry him. It would take him closer towards the great beast, yes, but over there was also light and allies. He would not last long alone if the shadows held even a quarter of the enemies that his mind had envisioned stalking the underbrush in the clearing he had just left.Considering which tiles had their magelights snuffed out you can expect to find Shadescales in the marked areas, with encounter chances possibly higher in the east.>>6462716>move 3D, 1E>cast Surge Protection on self[Surge Protection]EFFECT- Barrier- QuickstepFORM- WreatheMODIFIERS- Elegy to the Old OnesTotal:- Runespace cost 3- PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}Effect: Creates Barrier (10){12 if under the effect of Death Knell}, increases targets movement equal to barrier strength on next movement action. Removes 2 Hostile [LIGHTNING] Stacks if applicable.
Rolled 4, 5, 5, 1, 1, 4 = 20 (6d5)Thirza pops a Philtreliquor and rolls to rend, barrage 2d5+6, averaged against max of 16
>>6462973ONE SUCCESSFUL HIT.Gilkalor DC decreased by 3. 15 > 12
>>6462974I kneel.
Rolled 3, 1 + 6 = 10 (2d5 + 6)>>6462717Warpig does not shy in the face of the foe's transfiguration, but let's loose a bloodlusted battle cry, slamming his chest plate to reactivate it's protective enchantment as he dives under the beast's belly and takes its more sensitive scales with his shadowed gauntlet before sliding through to the other side. >ACTION: Cast Protection of the Inimical Guardian on myself >MOVE: Shoulder Bash 4E, Casting Dextrous Hand of the Ominous GateWARPIG - 10+5/13 HP, 3/3 MOV, 14/9 DC>Statuses:5 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)Earth stack (+1 DC)>Equipment:Philtreliquor: Manhattan (Free Action, 0/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
Rolled 3 + 6 (1d8 + 6)>>6462717>Cast [Dueling Sabre] as shown>Cast [Red Capote] on selfSir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x4Fire x1=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 1, 1 = 2 (2d5)>>6462717>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++The sudden burst of darkness surprises Lansa."Ahh he he he, interesting, interesting! It grows darker as it gets inflamed - or perhaps just when damaged. I can sense its inner flame is stronger than my spells... time to retreat for a while!">MOVE 2 NE, 1 SE>CAST CATALYST ON HESTRI
Rolled 3, 3 + 4 = 10 (2d5 + 4)>>6462712"A sneaky scum is lurking about somewhere here">-+6 HP from killing Wyvernling 11, now at 13/14>-Unloaded>Load>Cast Life Ender 2N 3NE 3NW NE, PWR 12 for 29.5 dmgUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [13/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
Rolled 2, 5, 3, 1 = 11 (4d6)>>6462717Watching the beast transform into a somehow more hideous form, Finlay hefts up his grimoire and flips through a few pages. He nodes sagely, some arcane wisdom evidently imparted onto him, and looks back up at the monster."That...is bad."Two clusters of orbs erupt from his right hand, spearing into the darkness. "But this ain't the time to be lost. We can't have this new batch 'a little helpers it's called skulkin' about to our rear.">Action: cast [Elucidating Orb] 10N.>Move: cast [Elucidating Orb] 7NE, ricochet 3NW. Gain 1 universal damage resist for the round.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Elucidating Orb [Runespace: 0, 2d6+3, Range 10, PWR -2] [ELEMENT: NONE]>Effect:Magelight>Form:Ricochet>Modifiers:Longshot, Dealer's Whim, Blunt, Delicate x2
>>6462712So I looked at the stats of this guy and the Ichorscale Rain has NO ACC ROLL attached to it.>>6462732>>6462731Since Thirza lowered this freek's DC to 12, that means both my and Thorne's attacks both hit. That means the Gilk has 8 Onyx Fire Stacks but he can self purify that entirely and deal 8 UNAVOIDABLE DAMAGE IN A THREE TILE RADIUS. He also heals off that because of the Blood effect but also loses 2 DC.He might Scalerain right now or save up for extra badass 15 DMG, so DON'T HIT THIS FAT FUCK WITH CLEANSABLE ELEMENT STACKS AFTER THIS (IF YOU CAN HELP IT).Rend Asunder, Ghostgrip, Scornspore, and other status effects should be fine. Probably not Silkspew since it can be "removed with a Purify effect."
Rolled 2, 3, 1 = 6 (3d3)>>6462717Spelldiver profile: >>6454228HP5/9 MOV3 DC7 FOLLY12Parsley doesn't even spare a glance for the beast's spontaneous adaptation, what with the conundrum he's found himself in. The staff demands quelling. His body demands healing. This is going to take some careful balancing and a bit of luck.>SPENDING 4HP to remove 2 Folly>Gain 2 Barrier via Folly - Protection>CASTING IMPENETRABLE, UNSHAKEABLE on self>Rolling for Folly stacks
>>6463373"Having some troubles with women, Rosemary?" Jorogumo whispers before chuckling at the continued suffering and agony of being Parsley. "O heart mine, you are bleeding with schadenfraude!""You've got one last final chance to get it up to the other side, so don't you dare disappoint and give us any less, O enlightened one. :)"
Rolled 1 (1d5)>>6461267>>6462784As the Gilkalor seethes in its metamorphosis before her eyes, Cynthia stands firm, holding fast the doom swelling within her soul. Even as black sword-like talons tear through the air, the sheer size of the beast giving it an unexpectedly wide range of attack, she stares intensely, wincing involuntarily as she anticipates being struck down again. But, thanks to the anxieties of a concerned lass, they instead glance off her fortified barrier in a tremendous shower of mana. Aliciel's earlier words finally sink in. "My Stars, it only attacked once!" she blurts, almost laughing in surprise.Her heart racing, Cynthia watches Conquest scamper away as usual, but this time she decides to follow suit, disappearing again in a puff of silver feathers.>>6462716>Cynthia sacrifices movement to move Ladybird>Ladybird moves 1A, sliding along the ice>Ladybird scuttle casts Cryonic Spittle, curving as shown (rolling now for Unstable)>If Cryonic Spittle stabilizes, Ladybird moves along Route A, but if it fizzles, along Route B>Cynthia casts Dance of the Phantom Dove, teleporting as shown(I shall opt to not consume my Steel stacks)Summary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Mist, 3 Steel, 3 BarrierShello-shots: 2/3 RemainingLadybird: 10/10 HP, 7 DC, 4 MOV>>6463429Remarkably intimidating. She's totally safe and normal, guys.