Humankind has finally begun its eminence over the world.The nations are thriving, populations are booming, and the peoples of the surface have finally been granted the freedom and comfort to pursue finer pursuits like music, art, and crafting of frivolous things like toys and trinkets. At day, the Lights Above protect the world as they always have, and, even at night, their illumination is now harnessed to protect the settlements of man from the abyssal hordes. This peace, however, has been thrown into doubt.Something is brewing beneath earth, out of the sight of the Lights Above. Cultists worshipping the Core and its false gods have been exploding in population, more and more Magecorps being corrupted to their cause. Monster activity has heightened, and the rate of their mutation has increased. Worse than all of this, evidence suggesting collaboration between monsters and abysskin, as well as the intentional mutations of monsters into increasingly more dangerous threats.You, for better or for worse, are on the frontlines of this developing battlefield. Your party, the Dawnseekers is a relatively new Corps from a relatively new guild. Serving under the Dawnstone, your merry band of Spelldivers, for their own personal reasons, have opted to risk their lives to combat the Core's darkness. You, regardless of motive, are humanity's first line of defense.Link to relevant information including mechanics, equipment, and spell sigils: https://rentry.org/spelldiversPrevious threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Spelldivers
>>6453437I will wait THREE MORE HOURS for final purchasing votes.Also, to answer Aliciel's question, Philtreliquors cannot be used on other players unless specifically stated otherwise. Some will have this as a proviso, but the four ones you have now do not.
Rolled 2, 2 = 4 (2d3)
Rolled 2 (1d3)>>6453521
BALANCE: 1069 CORESHARDSSmitesalve: 11 [80 Coreshards]Melee Support Box: 10 [300 Coreshards]Bolturbine: 8 [100 Coreshards]Syncope: 8 [90 Coreshards]Subtotal: 499 CoreshardsKudryavka’s Sensational Spellpicks 8 [384/850 > 850/850]33 coreshards BANKEDSPELLPICKS>Longlooter [Allows you to scavenge or mine from up to two tiles away]“Have you ever seen a shiny piece of loot and thought it was just a biiiit too far away? With this handy device, it’ll be a cinch to pick up shinies without breaking formation and getting yourself killed!”>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]“Ever caught with your rifle unloaded or with your pants down after casting a particularly taxing spell? If you have, you’ll know how nice it is to have a plan B!”>Quickpick [You may use a MOV action instead of a main action to scavenge or mine]“Get rich quick scheme. Nah, just kidding, your missions still take just as long— but with this bad boy, you can make sure to pocket some coreshards between kills!”MELEE SUPPORT BOX>Magemaile <Dinadan> [HP: 13, MOV: 3, DC: 9; Runespace: 5, 4, 3; ACC +2, PWR: +3; consumes both your Hieroshield and Focus slot. Each spell must use its specific allotted runespace. Incompatible with ranged form sigils. You may expend your MOV action OR your main action to perform a Shoulder Dash, moving 4 tiles in one of the 10 spell trajectories and automatically targeting enemies in your way with an offensive spell you possess, moving them out of your trajectory and continuing your forward movement upon successful hit. After reaching the end of this movement or being stopped by an obstacle or enemy, you must cast the offensive spell you Dashed with. This dash may not use Quickstep stacks. You may only do a cast without dashing using your main action, not your MOV action. No two spells on this focus may have the same Effect sigil. You may not cast the same spell, dashing or otherwise, twice in one turn using this focus’s unique ability.]Born from the desire to do everything one can to help the war effort even at the expense of personal glory, this magemaile allows the caster a wide array of options for any situation.>Spellsword <Nightwatcher> [Runespace: 8,4; spells crafted using the 8 Runespace may only target enemies, while spells using the 4 may only target allies. Gain an additional +1 PWR on the 4 Runespace spell. You may use both one offensive and one defensive spell in a single round at the expense of your movement and casting action. +1 PWR, +3 ACC, +1 MOV; incompatible with ranged form sigils.]A paired sword and dueling cape, fashioned from the corpse of a single monster. Sacrifices the defensive potency and balanced runeweight of the Stargazer for a greater focus on mobility and offense.
>>6453527>Reflectrample [ELEMENT: CRYSTAL] [Runespace: 3; When you cast this spell, make a separate targeting roll against any enemy within your melee range using this spell's typical ACC roll, regardless of whether your focus or this spell is usually capable of targeting at melee range. If successful, record the direct targeted damage dealt by one of that enemy's offensive abilities, up to a maximum of this spell's PWR. Then, cast this spell as dictated by its form and make its main targeting roll as usual, dealing non pwr damage to successfully targeted enemies equal to the damage value recorded by this sigil] This spell disperses a cloud of deceptively sharp reflective crystals around the caster, creating an illusory copy of a foe with brutally real offensive potency. >Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]Coats the edge of the spell focus with razor sharp, rapidly circulating mana, increasing precision and power in melee spells while causing ranged ones to fizzle and fail. FOCI>Sacrescepter <Crimson Star's Cruelty> [Runespace: 16; whenever you cast a spell with this focus, roll 2d3, gaining that many Folly stacks. You may now have up to 17 folly stacks instead of 13. Whenever you remove folly stacks, you must instead consume a MOV action, and may request Retribution, Protection, or Compensation. Retribution creates a projectile with 2 base damage, 3 base range, and 3d3 base accuracy, with each folly stack spent granting 2 bonus DMG, 1 bonus range, and 1 bonus ACC. Protection grants barrier (NOT additional barrier) equal to the folly stacks removed. Compensation simply stores the Folly removed as Compensation stacks, allowing you to roll a free coreshard deposit upon reaching 13 stacks (then removing all compensation stacks). If the spell you cast does not have "Crimson Star" in the name of one of its sigils, roll an additional 1d3 Folly stacks] A ceremonial staff used in the worship of the Crimson Star, an ancient deity who, despite her title, is not amongst the Lights Above. As tempestuous as she is sadistic, her worship can grant boon and bane alike.>Automantle <Dynastes> [Consumes both your magecloth and focus slot. Runespace: 8, 4. +1 ACC [GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]; Can only create 2 spells for you to cast using your 8 Runespace. Your Golem, meanwhile, may only cast one spell allotted to it alone, created using the 4 Runespace assigned to it. Your golem may cast its spell or move using its own action, but requires you to expend your MOV action to move it in addition to casting a spell. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. This golem can fly, ignoring terrain hazards unless otherwise specified. Your golem cannot be healed.]A regal mantle and cape, magically linked to a heavier duty iteration of the Scarab golem model.
>>6453528HIEROSHIELDS>Dragonmaw [DC: 8, MOV: 3, HP: 7; Whenever you cast an ELEMENT: FIRE spell, increase its PWR by 1. If that spell has 3 or more ELEMENT: FIRE sigils, increase its PWR by 2 instead.]A Hieroshield ring crafted with a sliver of dragonash, channeling the powerful latent fire mana into something usable by human mages. >Hieroshield: Integushell [HP: 17, MOV: 3, Shell DC: 10; Whenever you receive an attack, instead of blocking it if the roll is beneath your DC, subtract the attack roll from your Shell DC and gain an amount of Damage Resistance to that attack equal to that value. If your damage resistance is greater than or equal to the damage dealt by an attack, you do not receive any non damage penalties (e.g. elemental stacks, debuffs, on-hit effects) from that attack. If the attack roll exceeds your Shell DC, take the full damage of the attack roll instead.]Modeled after the durable carapaces of the Wroughtbeetles, this Hieroshield actually subtly attracts attacks instead of deflecting them, leading them into its strong points for reliable mitigation instead of outright deflection.MAGECLOTHS>Amponcho [Whenever you successfully apply a lightning stack, add two Charge to this magecloth. You may convert charges into bonus damage or quickstep stacks at a 1:1 ratio, or expend 10 to take an extra casting action. You may gain no more than 5 Charges in a single turn, with all over the limit being automatically converted into Quickstep stacks.] A magecloth that accumulates excess current from the natural inefficiency of spellcasting, storing it as energy to be reused and repurposed. >Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]A religious vestment from a faith long dead, embroidered with sigils and glyphs that give praise to forces beyond human understanding. It grants power, but carries an ominous aura. EFFECTS>Mirrorwalk [ELEMENT: CRYSTAL] [Runespace: 3; Place a mirror down on an adjacent tile, removing the oldest if more than 4 mirrors exist on the battlefield. If on a tile containing a mirror, you may expend one MOV during a MOV action to move to any other tile with a mirror. Spells that pass through mirror tiles may be refracted, changing trajectory on that tile as desired.]There was once thought to be magic in all mirrors, a connection to a world parallel to this one. Though this notion has since been disproven, the concept later became the basis for one of the most fundamental spells in Crystal sorcery.
>>6453529>Ghostgrip [ELEMENT: NECROMANCY] [Runespace: 2, PWR: 1; Does a flat 4 DMG against enemies hit regardless of this spell's PWR. Upon successful hit, the enemy receives a MOV penalty this round equal to this spell's PWR, down to a minimum total MOV of Zero (this may counteract quickstep stacks). While you have this effect cast on an enemy, you are always in range of their attacks. When you target multiple enemies with this spell, distribute a number of MOV maluses between all of them equal to double this spell's PWR, regardless of the number of targets. No individual enemy may receive a penalty greater than this spell's PWR]Projects forth your very soul, wrapping it around your enemy's throat and, with enough power, lifting them into the air. This sigil is often avoided when facing stronger opponents, as enemies may harm you by attacking the spirit directly.>Chromeparry [ELEMENT: STEEL] [Runespace: 2, PWR: 2; deals damage equal to spell PWR upon successful hit. Tally up all damage you took from enemy attacks targeted against you last round (including from ally or self Wyrmbreath), including damage nullified by resistances or absorbed by barriers, but not including overkill from broken Hieroshields. Deal non-pwr bonus damage equal to that sum, up to a maximum of 7.]A synthesis of the offensive and defensive properties of Metalmancy, manifesting a sharp blade with an even sharper riposte. >Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2; On rounds where you would cast this spell, extra quickstep that would normally be lost is instead stored. If this spell, or any other actions taken after movement is completed, would grant Quickstep stacks, they are instead stored. This sigil deals damage equal to the number of tiles you moved this turn before targeting that enemy (including form and focus-based movement, but not including any form of teleportation or any movement done after you target the enemy in question), or the number of Quickstep stacks stored by this sigil, whichever is lower. Quickstep stacks stored for the purposes of Bolturbine cannot be used for movement, but can be reused for another Bolturbine cast. All stored quickstep stacks are depleted at the end of turns where Bolturbine was cast.]Lightning follows your steps, your velocity and kinetic energy being stored as capacitance and unleashed as a tremendous electric shock. FORMS>Garotte: [Runespace: 3, 2d5+2, Range: 4; BEND, PIERCE, loses 1 Range per ally or enemy targeted]An attempt to combine the best points of two of the most fundamental forms in all of spellcraft, gaining the flexibility of a Missile at the cost of Pierce’s target efficiency.
>>6453530>Spitfire [ELEMENT: FIRE] [Runespace: 4, 2d4+2, Range: 3; PIERCE. This spell's last two tiles of range (stopping early if this spell is interrupted by a wall or pillar before reaching maximum range output) also affects the two adjacent tiles perpendicular to the trajectory of the spell.] [SYNERGY: If this spell has Wyrmbreath, deal an additional 2 damage to enemies hit on the last two tiles of this spell's trajectory (but NOT in the spread area)]The caster spews forth a short but potent blast of fire, washing over everything in its wake and fanning outwards at the end of its range. >Voltvolley [Runespace: 2, 3d4, Range: 6; gain an additional PWR on this spell for each [ELEMENT: LIGHTNING] sigil on it. If this spell has 4 or more [ELEMENT: LIGHTNING] sigils, it also gains +1 ACC.] [SYNERGY: if you have the Hieroshield <Elementalist> configured to Lightning, act as if this spell had one additional lightning element sigil]This spell mimics the natural flow of electricity, compressing mana into an uncountable deluge of tiny, weightless particles before sending them outwards in a devastating bolt of magic. As a result of its direct reference point, it synergizes mightily with other sigils that imitate the natural might of lightning.>Nillknight [ELEMENT: NECROMANCY] [Runespace: 2, Range: 3; Upon selecting this spell form, also select one melee spell form of your choice, paying its Runespace cost and appending it to this spell. Instead of targeting an ally or enemy, target a tile. Deploy the Nillknight at that tile, or the last unobstructed tile in this spell's trajectory. Then, the Nillknight will cast this spell using the selected melee form as directed before vanishing. Compatible with Longshot, adding that modifier's ACC to the melee spell. Gain focus benefits from the melee spell even on foci which generally do not allow melee.]A spell form crafted to keep frailer mages safe in the heat of battle, allowing a single caster to serve as both vanguard and ranged firepower.MODIFIERS>Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]A musical modifier that attunes to and strengthens a single effect, but makes it impossible for the spell to support another.
>>6453531Light of the Burning King [ELEMENT: FIRE] [Runespace: 0, PWR: -1, ACC: +2; This spell leaves magelights in its trajectory, but clears all beneficial ally tile effects (including but not limited to spellmines, hazards, and deployables) as well as nullifying the barriers of allies in this spell’s path. For every tile or barrier (regardless of barrier health remaining) cleared this way, this spell deals 1 additional DMG to enemies successfully hit by this spell that would take damage from one or more of its effects. For the purposes of cross-spell compatibility, this is considered a Sinsigil. Incompatible with Wyrmbreath.]“Aw Resplendent was the Burning King, the brightest light below. Now that flame has burnt to nil, save sigil’s borrowed glow.”>Double or Nothing [Runespace: 1; Whenever you cast this spell, you may declare DOUBLE OR NOTHING. If you opt to do so, roll 1d9, casting your spell twice on an odd number and not at all on an even roll] [Tag: Highroller]A Highroller sigil made for true gamblers, allowing the caster to access a potent but highly inconsistent alternate mana pathway, either doubling the output or completely fizzling out. >Smitesalve [Runespace: 2; if this spell has the sigil Hierosmite (not other damaging sigils which share its effect text), it may restore allies’ hieroshields as if it had the Restore sigil]A clever set of tweaks to the Hierosmite sigil, channeling its offensive prowess into restorative ability. Evades the penalty of ramping effect conflicts at the cost of some potency. >Syncope [Runespace: -1] [Tag: Orchestra]Sometimes, silence is beautiful.You have THREE DAYS to complete your loadouts. A beginner friendly list of sigils will be posted soon as a response to the much larger set of options we now possess. Please ask if you have any questions
BALANCING ADDENDUMI updated this in the rentry but realized I didn't properly mention it in the balance patch post>Echocast [Runespace: 3, 2d4+2, Range: 4; When you target an ally or enemy with this spell, instead target them twice, hitting them with the spell's full effect once upon one successful hit, and a second time at 2/3 PWR upon a second, rounding down. However, the effects of this spell's elements (not other Elemental stack sources like envenomate) may only be applied once per target, regardless of the number of hits. Incompatible with Barrage.]
>>6453534SHIELD: DoomsingerFOCUS: AlmanditeMAGECLOTH: UltorishawlPHILTRELIQUOR: StrongstoutSPELLPICK: QuickpickTOTAL: 9/9 HP, 3 MOV, 7 DCSPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (2, 2), Muckrend (3)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Dawnforce (2, 0-3), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2)FOCUS: Almandite (0, 3)TOTAL: 12 RS, 2d5+5-6 ACC, 9 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger7 PWR / 2 -> 4 PWR -> 12 DMG * 3 -> 36 DMG, 1 Fire Stack, Death Knell x2(Dawnforce) 10 PWR -> 42 DMG, 1 Fire Stack, Death Knell x2(Dawnforce + Stout) 13 PWR -> 57 DMG, 1 Fire Stack, Death Knell x2SPELL #2: WILD TEMPER!EFFECT: Hone (1, 1)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (0, 0-3) Elegy (-2, 2), Dealer's (-2), Blunt (-1, -1)ELEMENT: Chthonic (0, -1)FOCUS: Almandite (0, 3)TOTAL: 0 RS, +8-11 PWR -> +2-21 PWR, Recoil 2, Death Knell x2ULTORISHAWL: GOD'S TRICKERYEFFECT: Stalagmite Armor (3)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (2, 0-3), Elegy (-2, 2), Dealer's Whim (-2), Reactive (0, 1)ELEMENTS: Earth, Chthonic (0, -1)TOTAL: 6-9 PWR -> 1-12 PWR -> +3-9 DC on activation, +0-6 DC Stalagmite Armor x2, Death Knell x2
"Violence begets violence. We are merely vessels of violence and brutality. For a wise man once told me, all humans eventually wish to relay responsibility and personal identity to their basest instincts. To become closer to a divine presence that will absolve them of guilt, for indulging in such base desires."Conquest reaches a hand up to her mask. She almost pulls it off, but she stops at the last moment. She mutters about it not being the 'right time' yet."We shall march forward, my fellow soldiers. Into yet another war. Into another display of wanton violence and cruelty. It will be a **delicious** feast.""This is a warzone. And my gun must blow someone up."ZE CONKYSHIELD: Muckmedic (6 HP, 4 MOV, 7 DC, Poison heals allies)FOCUS: Almandite (RS 12, +3 PWR, +1 RANGE)MAGECLOTH: Hoarfrost (+2 DR Ice, -2 DR fire, +2 PWR Ice.)PHILTRELIQUOR: Strongstout (3 shots, free action; +3 PWR, once per turn)SPELLPICK: Longlooter (Can loot from 2 tiles away)TOTAL: 6 HP, 4 MOV, 7 DCSPELL #1+2: PREDETERMINED TRAJECTORY [ELEMENTS: FIRE/NECROMANCY/ICE/POISON/LIGHTNING]DESCRIPTION: A bullet that shall never miss. No matter if the soldier dies. No matter where the enemy runs to. No matter what the enemy does. The bullet's forward-momentum cannot be stopped through any means other than the limitations of its own range. Necrotic sigils have been lovingly carved into it, promising to rot away the enemy from the inside out.EFFECTS: ENVENOMATE (RS 2-1, +2 PWR, POISON = PWR)PURIFY (RS 2, +2 PWR, REMOVE STACKS = PWR/2)HIEROSMITE (RS 1+1, +2 PWR, DMG = PWR)FORM: Garotte (RS 3, 2d5+2 HIT, RANGE 4. BEND/PIERCE, -1 RANGE PER ALLY/ENEMY TARGETTED)MODIFIERS: Dirge (RS -2, +1 PWR, +Condemned) Burning King (RS 0, -1 PWR, +2 ACC. Magelights, destroys barriers/deployable), Blunt (RS -1, -1 PWR), Sprawling (RS -1), Versatile (RS 1, -2 PWR, -1 EFFECT COST), Longshot x2 (RS 2, +4 RANGE, +2 ACC), Dawnforce (RS 2, +1 PWR per two adjacent lit tiles. All 6 = +1 ACC as well), Imbue (Ice) (RS 1), Arcing (RS 2, hit an additional enemy within 2 spaces, -1 ACC against that enemy)TOTAL STATS (NO LIGHTS): ACC 2d5+6, RNG 9, PWR 8. HEAL 9 HP, DEAL 8 DMG, INFLICT 9 POISON STACKS, REMOVE 4 NEGATIVE STACKS, LEAVE MAGELIGHTSTOTAL STATS: (FULLY LIT): ACC 2d5+7, RNG 9, PWR 11. HEAL 12 HP, DEAL 11 DMG, INFLICT 12 POISON STACKS, REMOVE 5 NEGATIVE STACKS, LEAVE MAGELIGHTS
readin' through the threads
Spellniggas
GUNS.
>>6453534I have questions:>If a Spellmine has Wyrmbreath, will it trigger if an ally steps on it?>If I cast Barrier with Elegy to the Old Ones while wearing Doomsinger, will the barrier from Doomsinger apply before the barrier from the spell or after?Ur-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, Syncope Focus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6453534>Aliciel>Grimoire <Drakeskin>>Bulwalk>Endler’s Habit>Strongstout>QuickpickHP: 12/12, DC: 8/8, MOV: 3/3, Liquor: 3/3Spell 1: Ruinous Sanctuary [RS: 6, PWR: 8, Melee, ACC: 2d5] [Element: Earth/Cthonic]>EffectBarrier, Stalagmite Armor>FormWreathe>ModifierElegy to the Old OnesSummaryIf while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(8~10)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (8~10).Spell 2: Ritual Leap (RS: 1 PWR: 8, RNG: Melee, ACC: 2d5)[Element: Cthonic]>EffectHone>FormBuckshot>ModifierElegy to the Old OnesSummaryIf while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8~10). Apply Death Knell.Spell 3: Moon Nymph 「Midnight Call」 (RS: 2 PWR: 2, RNG: 8 BEND, ACC: 3d3+6)[Element: Cthonic/Mist/Fungal]>EffectEphemeral Step, Scornspore>FormHeatseeker>ModifierElegy to the Old Ones, Sinsigil <Pride>, 2x Longshot, 2x DelicateSummaryIf while Death Knell, +2 PWR (4)Caster: BEFORE casting this spell and resolving its effects, you may move to any tile within your BASE MOV (3) ignoring PWR (2~4)hazard/wall/enemy. Apply 1 Mist and Fungal stack.Projectile: (BEND)Enemy target: Apply PWR(4~6)/2 Scornspore.
>>6453534After his somewhat lackluster performance in protecting everyone in the previous mission (not to mention getting snubbed by the broodmother spider queen), Willis rethinks his strategy and comes up with a cunning idea... Why not FORCE the enemies to fight him, instead of waiting for his allies to get hit to protect them?Leaving behind the Fogjewel Blade and Stargazer shield, Willis picks up the Nightwatcher sword and cape and strikes up a pose befitting a matador more than a knight, as if he were rehearsing for a play."I challenge you to a duel.">Swap Stargazer for Nightwatcher>Create new spells [Dueling Sabre] & [Red Capote]>Take Quickpick and Shello-shot for spellpick/liquorSir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC-Stacks-N/A=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, 1RNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Hestri is alight with excitement as she chatters with Lansa over potential brew recipes. It's not often she looks this animated... if only it wasn't always when discussing potentially-poisonous potionry.>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Mire’s Misfortune (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]-Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]-Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]-Syncope [Runespace: -1] [Tag: Orchestra]
>>6453633damn it this should include-Double or Nothing [Runespace: 1; Whenever you cast this spell, you may declare DOUBLE OR NOTHING. If you opt to do so, roll 1d9, casting your spell twice on an odd number and not at all on an even roll] [Tag: Highroller]At the bottom fuck
>>6453633EFFECT COST: 9 (1 Venom, 2 Muckrend, 3 Hierosmite, 4 Purify)FORM COST: 2 (2 from Lance)POSITIVE MODIFIER COST: 6Error: Syncope and Crescendo can't be run at the same time.Error: Double or Nothing can't be run with Unstable.Error: 2 points over your RS limit.Conky Recommendation: You could replace Crescendo with Dirge. That'd bring you to 13 RS if you keep unstable and forgo Double or Nothing, then slap on two longshot to get 9 RNG and better acc. It'd make each barrage hit 4 PWR instead of 5, but Dawnforce will help you out there. Plus, if you go down, you can still do something before needing to be healed.Or, if you want Double or Nothing, give up Muckrend and Unstable, and use the extra two RS for two longshot or something.
>>6453639FACK okay I'll change it in a bit I got like zero sleep last night
>>6453596Midway through the first'n'thread, how important would you say it is to remember all the banter? It's rather bothersome.
>>6453644Not important at all. I haven't read a single thing.
>>6453644You can just not interact with people, like half the cast does this.
>>6453644Basically everything we say can be ignored, except for whatever Hierophant writes. The banter is just roleplay that has no bearings on the game. Trust me, I forgot most of the stuff I said in the last few months.
>>6453646>>6453648>>6453649Well, that's nice to know, because going through all the rolls and actions and stuff is hard enough.
>>6453611>If a Spellmine has Wyrmbreath, will it trigger if an ally steps on it?Yes, it will>If I cast Barrier with Elegy to the Old Ones while wearing Doomsinger, will the barrier from Doomsinger apply before the barrier from the spell or after?Doomsinger's barrier isn't additional, so it's most comparable to just casting a 6 PWR barrier spell. In other words, if you cast a barrier spell with 20 power, regardless of the priority order, it will override the doomsinger barrier and put you at 20. For things that DO grant additional barrier, such as sigils like Flush Draw, the additional barrier always resolves after the initial barrier cast to maximize total barrier gain
>>6453534Fuck it, just gonna stick with this loadout:>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Hag’s Howl (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]>>6453644It's not. Barely anyone does it so if you enjoy the gameplay you'll do just fine
>>6453663>Barely anyone does it so if you enjoy the gameplay you'll do just fineWell, it sounds fun to play, but reading it...well, I'm powering through.
>>6453667You really don't have to read the whole quest. Once you've read enough to have a decent grip on the mechanics, you can just jump in. If you have any questions, feel free to ask
>>6453669Ah, well, I wouldn't want to end up missing important stuff you know? If i have no idea of what the hell has happened so far it'd probably end badly. The way it functions mechanically isn't hard to understand.
Let's see if the build is in order.>>6453534Name: AkiFOCI>Spellsword <Nightwatcher> [Runespace: 8,4; +1 PWR, +3 ACC, +1 MOV. Gain an additional +1 PWR on the 4 Runespace spell. You may use both one offensive and one defensive spell in a single round. SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]___SPELLS___# Raiton: ROCKING LIGHTNING LADY# RUN:8PWR: 11+(-3 to 4)+ (1 fromCthonic) + (2 from Endler's Habit)ACC: 1d8+6RNG:7EFFECT>Übersmite [Runespace: 1-1, PWR: 7; Deal damage equal to this spell’s PWR to an enemy. Incapable of casting any spells the next round.]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 1 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.#BULLISH BEAUTY# RUN: 4PWR: 4+(Bullrush)+(Dawnforce)+ 3 Endler's Habit - 1 CthonicEFFECT>Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell]FORM >Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]MODIFIER>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2] >Dawnforce [Runespace: 2]
>>6453688Looked it over, and it checks out! The only thing I'd warn you about is that you won't be able to hone and drink a daiquiri in the same turn, since both compete for your MOV action
>>6453690Mmmh, right. I think it might still be useful. In case of another Gloomknight
>>6453690If Ephemeral Step is triggered by a prepared Reactive Spell would you avoid any damage from a successful attack as you move away from the attack/attacker? I haven't seen this interaction happen so far halfway through thread 2, and depending on how this interaction plays out I might need to alter my planned defensive option.
>>6453700(ephem step's effect is stated to happen before casting/effect resolution, so you'd just step immediately on casting just as normal even on a reactive/chambered spell.)
>>6453700For matters of reactive and chambered (including ultorishawl), Ephemeral resolves after the spell is proced but before other all other effects
>>6453707(oh.)
>>6453707So an Ultorishawl (+1 Power from Reactive) with the spell Barrier(+3 Power)/Ephemeral Step/Elegy to the Old Ones(+2 Power from targeting self due to Cthonic element) would have the following effect on a successful enemy attack hitting me:- The spell activates due to it's Reactive nature, increasing my DC by 2 and lowering the incoming damage since my DC is now higher.- I take a move action due to Ephemeral Step activating first.- Barrier activates after the move with a power of 6, blocking some or all incoming damage.Did I get that right?
>>6453730DC makes you harder to hit (attack rolls are checked against it), it's different from Damage Resistance that makes the hits you do take deal less damage. Also, Ephemeral is a teleportation effect and not movement, which sounes pedantic but does actually matter for things like hazards and effects like Bolturbine
>>6453739OP, you should update the Elegy to the Old Ones on rentry. It still have PWR +3 there.
>>6453437Did some build reviewing and realized that I Hallucinated Two Power into Sapping Constellation last mission. Apologies
>>6453739I assume an increase in DC after the fact won't stop a successful attack from hitting you then, even if it would make the attack miss?Probably the more important question that needs answering is if the reactive Barrier would activate before or after I die from being hit.
>>6453748The DC bonus is live WHILE the reactive spell is prepared but BEFORE it procs, so it may save you from being killedBARRIER goes up AFTER you receive an attack, successful or otherwise, and will not save you from an attack that would one-shot you but may save you from succumbing to multiple attacks
>>6453745Oo, nice catch. Updated.
>>6453437While I deliberate about Cynthia's new build, here's an updated character sheet with a few new faces. In the near future, I'll also post a fun thing that should be useful for new recruits (hopefully tomorrow).
>>6453437"Aside from his final fate, the Radiant King is truly an inspiration."STATS: [7/7 HP, 4(+0) MOV, 7(+0) DC]EQUIPMENT:>Grimoire <Drakeskin>: [Runespace: 9, +1 PWR; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action). Whenever you cast two spells in one round this way, gain 1 point of universal damage resistance for the rest of the round]>Elementalist: [HP: 5, MOV: 4, DC: 6; Fire]>Steelsewn: [+2 HP, +1 DC]>Longlooter [Allows you to scavenge or mine from up to two tiles away]>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]Spells:Runespace 9/9>Radiant Binding (Trilink, Silkspew, Rend Asunder, Purify, Imbue <Fire>, Dirge of the Damned, Sinsigil <Pride>, Blunt, DelicateX2, Double or Nothing) [Runespace:6, ACC:1d9+4, PWR:1, Range: 6]Elements: FireX2, Swarm, Haemomancy, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, purifying stacks on allies and reducing enemy stats.>The Sun Blinked (Trilink, Ephemeral Step, Silkspew, Imbue Fire, Dirge of the Damned, Blunt, Double or Nothing, Versatile)[Runespace:3, ACC:1d9+4, PWR:-3 (0), Range: 6]Elements: FireX2, Swarm, Haemomancy, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, purifying stacks on allies and reducing enemy stats.>Scour (Arrow, Purify, Double or Nothing, Blunt, Dirge of the Damned) [Runespace:0, ACC: 2d5, PWR:2, Range:3] Elements: Fire, NecromancyDESCRIPTION: Basic Purify Arrow with fire
>>6453803Great and useful as always
>>6453730>Elegy got nerfedDammitUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 9, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
As the Dawnseekers drag themselves out of the Silverharp in various states of drunkeness, one singular shooting star can be seen passing over their guild hall. A beautiful sight on most starlit nights, though this proves to be different affair as the star itself, instead of disappearing in the night, crashes diretcly through the roof of the guild hall with a loud bang. Those sober enough scramble to make it back with speed, while those not so sober do their uttmost to not collapse in the nearest gutter.Arriving at the guild hall, now with a freshly installed skylight, you hear a terrible ruckus from within the Spell Armoury. Green lightning flickers unsteadily underneath the door for a moment as a slightly charred and smoking Kudryavka emerges seconds after with a diminutive green creature that sparkles with electrical discharge. She holds it upside down at arms length, a tiny jester's hat firmly ignoring gravity on it's head as the being slowly sways back and forth, the little bells on the end of the hat jingling slightly as it does so. In it's hand is a small Foci, a wand from the armoury that pulses with the same electrical power it does.As it slowly spins around to observe whomever made themselves present, a small smile appears on the creature's face. It lets out a single, soft cry:"Poyo!">>6453437Name: Poyo(?)CASTING FOCI:- Wand <Shardcandle> [Runespace: 9, +1 ACC, +2 PWR. Start gaining the Effect runespace penalty at 3 rather than 2.]HIEROSHIELD- Elementalist: [HP: 5, MOV: 4, DC: 6;] [ASSIGN ELEMENT FIRE] (due to lack of Lightning)MAGECLOTH- Endler's HabitPHILTRELIQUORS- StrongstoutSPELLPICK- Quickpick [You may use a MOV action instead of a main action to scavenge or mine]- COMMUNICATOR — Forma de un sombrero de bufón--[SPELL #1] {Galvanic Surge, pronounced as POYO!!!}EFFECT- Voltsphere [LIGHTNING]: [Runespace: 2, PWR: 2]- Bolturbine [LIGHTNING] [Runespace: 2]FORM- Voltvolley [Runespace: 2, 3d4, Range: 6]MODIFIERS- Elegy to the Old Ones [CTHONIC]: [Runespace: -2, PWR +2; PWR +2 if cast on hostile] - Arcing [LIGHTNING]: [Runespace: 2]- Blunt [Runespace: -1, PWR: -1]- Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]- Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells] x2Total: 2 Spell Slots, Runespace 6, +3 ACC, +4 Range, PWR: 9 — 23 (12 — 26 if using Strongstout) {Total damage 18 — 46 (24 —52) if the chain hits}--[SPELL #2] Poyo! {Surge Protection, pronounced as Poyo!}EFFECT- Barrier [Runespace: 3, PWR: 3]FORM- Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]MODIFIERS- Soloist [Runespace: 2, PWR: +5]- Imbue [Runspace: 1] [IMBUE MIST]- Syncope [Runespace: -1] [Tag: Orchestra]- Unstable [Runespace: -2] [Tag: Highroller]Total: Runespace 3, +1 ACC, PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}I think I did the calculations right here.
>>6453882Awesome concept! Reminder that you can use Elementalist for elements the Dawnseekers have ANY sigil for, not just the ones you can't yet Imbue, including lightning >>6453803Awesome work! Saved, and hopefully I'll remember to link to it at the beginning of the mission
>>6453884Oh, syncope and Soloist are incompatible with each other, as both are Orchestra sigils
>>6453882Error: You can't use Soloist and Syncope at the same time. Imbue Mist also doesn't exist.Recommendation: Just remove Imbue Mist and Syncope, it'll keep your RS same without affecting the stats of Surge Protection.You CAN assign Elementalist (Lightning), since Elementalist only cares if we have a sigil of that type, not the Imbue of that type. So you can replace one of your Lightning effects on Galvanic Surge with something else if you want.
>>6453819I keep making mistakes in the buildUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 9, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6453884>Reminder that you can use Elementalist for elements the Dawnseekers have ANY sigil for, not just the ones you can't yet Imbue, including lightningAh, the pastebin only made mention that we had Fire/Ice/Earth elements so I assumed those were the only elligble targets for Elementalist. We'll alter that then.>>6453886>>6453887Likewise it doesn't say on the pastebin that Syncope and Soloist are mutual exclusive. As it specifically states on other Orchestra tagged modifiers that they can't be used with others of the same type, I assumed you could take both of those together. Turns out it's irrelevant since I read only the flavour text on Imbue and not the actual description and can't actually Imbue Mist into my spell.>>6453882Modifications:HIEROSHIELD- Elementalist: [HP: 5, MOV: 4, DC: 6;] [ASSIGN ELEMENT LIGHTNING]--[SPELL #1] {Galvanic Surge, pronounced as POYO!!!}EFFECT- Voltsphere [LIGHTNING]: [Runespace: 2, PWR: 2]- Bolturbine [LIGHTNING] [Runespace: 2]FORM- Voltvolley [Runespace: 2, 3d4, Range: 6]MODIFIERS- Elegy to the Old Ones [CTHONIC]: [Runespace: -2, PWR +2; PWR +2 if cast on hostile]- Arcing [LIGHTNING]: [Runespace: 2]- Blunt [Runespace: -1, PWR: -1]- Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]- Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells] x2Total: 2 Spell Slots, Runespace 6, +4 ACC, +4 Range, PWR: 10 — 24 (13 — 27 if using Strongstout) {Total damage 20 — 48 (26 —54) if the chain hits}>Effective Change +1ACC, +1PWR from Voltvolley as the bonus from Elementalist takes it to the needed 4 Lightning tags to trigger the extra bonus--[SPELL #2] Poyo! {Surge Protection, pronounced as Poyo!}EFFECT- Barrier [Runespace: 3, PWR: 3]FORM- Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]MODIFIERS- Soloist [Runespace: 2, PWR: +5]- Unstable [Runespace: -2] [Tag: Highroller]Total: Runespace 3, +1 ACC, PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}>Effective change: Removed Imbue and Syncope, spell effects remain the same
>>6453882It gives PWR for just existing on Voltvolley, but I think you can throw on a Blunt + Quickstep onto the Surge Protection to get use out of Boltturbine's DMG boost. (Also takes advantage of the wand's special effect tax evasion.)
>>6453890Yeah, you can only have one instance of [Orchestra], [Highroller], or [Circumspecta] on a spell. Just a little thing to know for future builds. It's just a general thing baked into the tag.Glad to have another player though! Hope you have fun!
>>6453534>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++Hestri's insight on bog ingredients and that Manhattan drink has sparked an idea in Lansa's mind - the next morning he stepped out of his room with a new spell inscribed into his staff. Its embers looking sharper and more orange than usual..."Ahh he he he... with this, I can take down enemies more reliably, yess..."
>>6453891>I think you can throw on a Blunt + Quickstep onto the Surge Protection to get use out of Boltturbine's DMG boostUnfortunately not with Soloist, but I can swap it out for Crescendo to allow for multiple effects! Up to 13 tile extra movement on next movement action on self/ally is actually nuts and that's probably much better than the two extra base PWR from Soloist.>>6453890>>6453882We're doing a final MODIFICATION on Surge Protection:[SPELL #2] Poyo! {Surge Protection, pronounced as Poyo!}EFFECT- Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]- Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]FORM- Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]MODIFIERS- Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]- Blunt [Runespace: -1, PWR: -1]- Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]Total: Runespace 3, +1 ACC, PWR 8 (11 if using Strongstout) {10 (13) while under the effects of Death Knell}>Effective Change: -2PWR, aside from creating a barrier the target may move an additional 8-13 tiles on their next movement action.
Does this look good?>Grimoire <Drakeskin>>Elementalist (Swarm)>Manhatten>Longlooter>SteelsewnSPELLSBursting Lanternbugs! HEMOMANCY>Magelight [1], Imbue Hemo [1], Garotte [3], Longshot [1] x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]Razorwebs! SWARM, HEMOMANCY>Silkspew [1], Imbue Hemo [1], Garotte [3], Longshot [1] x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]Khepri’s Door! CRYSTAL, NECROMANCY>Ephemeral Step [1], Mirrorwalk [4], Nillknight [2], Strike [-1], Longshot [1], Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]
>>6453928All checks out to me. All I'd say is you should probably pick a name so people can identify your actions at a glance, and you're good to go.
>>6453928>>6453946(You should also have some kind of visual reference for what your character looks like. It doesn't need to be a custom sprite you make, but at least have a description of what they look like so that the QM can make you a sprite.)
>>6453670Update, got through the first thread! Now I just gotta do the second and I'll be ready to making my own guy.
>>6453951Ganbatte, anon-kun. You can do it!
>>6453951>>6453953Aaaand done. It is read. If I haven't missed anything..>Initial Mission>Doppelganger Creatures Mission>Caravan Mission>Cultist Mission>Bird Flock Mission>Spider Mission>Magma MissionAnd now this thread. I can't make my character right now, but I'm gonna begin thinking of what to do, so if there's any comments as to things the party might need, I'd hear it.
>>6453972There was no doppelgänger mission. You may be thinking of the cultists, who somewhat mirrored the Dawnseekers
>>6453980No, I was just thinking of the Wevils but they were on the same mission as the caravan.
>>6453981Ah, that makes sense
>>6453972Welcome to the shit. Most builds are viable and people love to talk about potential spells, so if you want some guidance you can always ask in the thread!
>>6453972The hierophants and big cloak don't want you to know about the doppels.
>>6453984I suppose, but it's nice to hear what people have to say nonetheless. I didn't really read every single roll and action. I don't have the "experience" of seeing what actually works or doesn't in practice, or if something is sorely lacking.
>>6453534>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:SCINTILLATING SABRE (RS8 RNG7 ACC:1d8+6 PWR15 (Max:18) [ELEMENT: LIGHTNING, CRYSTAL, CTHONIC]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Soloist (RS2, PWR5, One effect) - Elegy (-2RS, PWR2)>Summary: 7 RNG Flashstep with 15 base damage and a 3 damage CRYSTAL proc. Elegy active.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:FIRE]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect) - Sprawling (-1RS) - Imbue: FIRE>Summary:12 PWR Barrier, Unstable, 1 positive FIRE proc.
>>6453992Worst comes to worst, you can always slap Hierosmite on a staff and start spamming spells.We do tend to get more DPS players than tanks or supports, so it wouldn't hurt to pick a more supportive build, but there will always at least be SOMETHING to shoot at.
>>6453882Jorogumo walks into the armory, clearly refreshed after another wonderful taverncr@wl spent carousing at someone else's expense—"Poyo!" Poyo waves cheerfully.Joro immediately quails at the sight of her atavistic foe and lets out a terrible cry, surely the greatest and most dreadful cry to have ever been heard in the histories of the Republic, rattling the floorboards and shattering glass, and her rifle drops to the floor where it shatters into thousands of flinders!"WHAT THE FUCK! THERE'S A GREEN ONE TOO!" she screeches in a voice deeper and darker yet, then sprints out at maximum velocity to the safety of the moonlit nite...>>6453542 Editing the build a bit. I got inspired by Poyo's Shardcandle build since the wand basically has the same PWR and I can more effectively use Quickpick to loot with MOV instead of loading with Almandite.SPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (1, 2), Muckrend (2), Restore (3, 2)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Dealer's Whim (-2), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2 or -1)FOCUS: Shardcandle (0, 2)TOTAL: 9 RS, 2d5+6 ACC, 8 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger8 PWR -> 2-12 PWR / 2 -> 1-6 PWR -> 4-17 DMG * 3 -> 12-51 DMG, 1 Fire Stack, Death Knell x2, 5 PWR -> 1-8 Heal(Stout) 11 PWR -> 12-72 DMG, 1 Fire Stack, Death Knell x2, 2-12 Heal>>6453992Conquest is correct, there are already several damage builds and fewer dedicated supports. Barrierchudding is appreciated by Elegists, we have a few healers and fire imbuers already, and Rend Asunder is also appreciated for redeeming failed hits.>>6453928Nilliknight to remotely place Mirrors is pretty clever.
>>6454020>>6453946>>6453950Thank you, I have now discovered Versatile, my spell power approaches negative 5Eerie Lanternbugs! MIST>Versatile [1], Magelight [0], Ephemeral Step [1], Missile [1], Longshot [1]x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [1]Cursed Gildenthread! SWARM, FIRE, FIRE, NECROMANCY>Versatile [1], Silkspew [0], Alcherune Nigredo [3], Echocast [3], Longshot [1], Trickshot [1], Dealers Whim [-2], Blunt [-1], Syncope [-1], Light of the Burning King [0] TOTAL: [5]Khepri’s Door! MIST, CRYSTAL, NECROMANCY>Versatile [1] Ephemeral Step [0], Mirrorwalk [3], Nillknight [2], Strike [-1], Longshot [1]x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]For name, how about this? (I’m really bad at names)Gildenthread should apply 8 onyx fire stacks, right? if both rolls hit? and debuff move by 2 and power by 2?If you alcherune nigredo and wyrmbreath do you turn other players to coreshards on friendly fire? asking for a friend
>>6454086Neat! Any ideas for what you want your character to look like? It's fine if you don't, I'd just have to improvise a little
>>6454086>If you alcherune nigredo and wyrmbreath do you turn other players to coreshards on friendly fire? asking for a friendUnfortunately not.
Okay, I've got some time and I've got some ideas for the character, I can choose any of the options in >>6453527 right? Equipment wise...
>>6454180Those are everything we got from the shop. Use those, everything in the OP rentry link, and asking questions here for buildcrafting. Have fun and don't spellcraft during work, that'll get you into some trouble, hehe.
>>6454181Well, I've got some questions>SacrescepterI'm assuming we just don't have any crimson star sigils and thus would always gain additional folly stacks>Dealer's WhimBy ".1x", is it supposed to be 1.1x, or 0.1X? Unless I've fairly certain the latter would put any spell with less than a hundred damage to a single digit number. >SyncopeIs this just...a freebie? Free additional runespace?>SmogvisorI'm going to guess that the malus doesn't do anything to "melee range"
>>6454199Yea, you'd be rolling 3d3 on the Sceptre. Dealer's Whim is d14. So a 11 result is 1.1x multiplier while a 2 result is a 0.2 multiplier. A 1 gets a 1.5x multiplier (Aces High).Syncope is a freebie but also opportunity cost of not taking any of the other Orchestra tagged modifiers.Smogvisor has no effect on 1 RNG melee (you can still hit the guy). Flashstep form has RNG though, so that'd be affected. Not sure if it messes up Fangbreaker's extra RNG though, but probably.
>>6454200I see...about the Integushell, also, I don't quite understand, do you just always take damage with it?
>>6454201Yep (unless the enemys attack rolls really low)
>>6454206I see. I'm starting to think of an idea...during a necromancy last stand state, are you capable of healing yourself with Shello-Shot? And, if you were to go below zero HP due to burning folly at the same turn you cast a necromancy spell, how would that work?
>>6454207You may not heal yourself in any way while in Last Stand. Even if you're eligible for Necromancy, you'd still be immediately evacuated by Folly's effect
>>6454213Sceptre's description says broken *at the end of the turn*, and it uses a MOV action, so shouldn't you be able to heal in the same turn you remove it?
>>6454214You can heal the damage, but Folly is still looming over you even if you do so as more of a status effect. If you heal back to full, then get hit with a powerful attack and still wind up with your hieroshield broken, you still get evacuated
>>6454215I mean...that's always the case, isn't it? If you can heal in the same turn you folly, that's what matters. I feel like making a sceptre build could be fun given no one else has ever used it.I'm also going to guess you can't get around Last Stand by using a Nillknight.
>>6454216You may not. The nillknight is still ultimately a part of your spell. Golemductors also do not bypass Last Stand
>>6454217Yeah, yeah, I get it. I do hate that I'm asking so many questions, but just one last for the moment, I don't really get how effects stack - there are multiple effects that have a base PWR rating, and there doesn't seem to be anything stopping you from taking multiple of them. So do they stack? Does a 5 PWR and a 2 PWR spell have 7 PWR?
>>6454218PWR boosts stack. So if you pick Purify, Envenomate and Hierosmite, your spell would have 6 PWR. The only thing that doesn't stack is the 'this spell does damage equal to PWR'. You can't pick two damaging effects (Voltsphere and Hierosmite) and deal damage two times. But you can still pick Voltsphere and Hierosmite to get 4 PWR.
>>6454219I see. I think I have an idea for my spellset; please correct me if I'm wrong.>Spell #1 "Fuck You Die" SpellWyrmbreath + Nigredo + Something Non-Elemental + Barrage = Big damage that doesn't get cucked by single elemental immunity>Spell #2 "Fuck You I won't Die" SpellRestore + Wreathe + Soloist = Full Heal on Most HieroshieldsThe idea being that you spam the first spell over and over and over and over until you get too much folly, then cast it and full heal yourself on the same turn. Does it work, or am I missing something?
>>6454223I say it should probably work, as long as you keep in mind that Barrage won't apply Nigredo's onyx stacks multiple times, since it's a non PWR based effect. But you would be doing some decent damage. Onyx Fire is a pretty strong effect so it never hurts to apply it.As long as you pick a tanky Hieroshield so you can actually remove Folly stacks without needing to be healed all the time (Bulwark or Integushell would be your best bets), it should be good to go.
>>6453534PARSLEY OF SCARBOROUGHEQUIPMENT>FOCUSSacrescepter <Crimson Star's Cruelty> [RS16, Folly redemption mechanics]>HIEROSHIELDDoomsinger: [HP: 9, MOV: 3, DC: 7, gain 6 Barrier upon gaining Death Knell or Condemned]>MAGECLOTHEndler's Habit [Spells gain 2 PWR when having Death Knell]>PHILTRELIQUORStrongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]>SPELLPICKQuickpick [You may use a MOV action instead of a main action to scavenge or mine]SPELL 1+2: MARK FOR JUDGEMENT - RS8>EFFECTSGhostgrip, Rend Asunder, Wyrmbreath >FORMBuckshot>MODIFIERSLongshot 2, Elegy, Blunt, Delicate 2, Sprawling, Dealer's Whim, Versatile>SUMMARY[ 2d6+5, RNG8, PWR7+2 ] [ Necromancy, Haemomancy, Fire, Mist, Cthonic ]Teleport up to 3 tiles before resolving other effects.Roll 1d14 to determine Dealer's Whim multiplier.On hit: Reduce enemy DC and MOV by PWR. Deal PWR+4 damage and inflict 2 Fire stacks.Knock caster back 2 tiles.Resolve 1 haemomancy HP/damage.Caster gains Death Knell for 2 turns and 1 Mist stack.SPELL 3: IMPENETRABLE, UNSHAKEABLE - RS8>EFFECTSStalagmite Armour, Restore>FORMWreathe>MODIFIERSPride, Forte 5>SUMMARY[ 2d5, RNG1, PWR9 ] [ Earth ]Increase target ally's HP by PWR. Caster gains PWR/2 DC for 2 turns. Caster can't receive beneficial effects from allies.
>>6454226>I say it should probably work, as long as you keep in mind that Barrage won't apply Nigredo's onyx stacks multiple timesThat's fine, what matters is that if you stacked Basic + Fire + Necromancy you'd have three elemental types on one spell, which I assume means you'd at the very least be doing one type of damage regardless of whether immunity stops the others.>As long as you pick a tanky Hieroshield so you can actually remove Folly stacks without needing to be healed all the time (Bulwark or Integushell would be your best bets), it should be good to go.Integushell would be nice but if it doesn't block any damage that kinda causes trouble>>6454228AAAAnd someone decided to take the idea first. Welp. Good.
>>6454230>someone decided to take the idea firstYou can still run whatever you wanted to run, man. I will clarify we don't really have damage immunity, per se, the enemies we have come across just resist certain damage types. (At least from what we have seen so far)So if an enemy takes -2 DMG from Fire spells, and +3 DMG from Necromancy, a spell with Nigredo would deal +1 DMG to them.
>>6454231>You can still run whatever you wanted to run, man. Yeah, well, it's not really a nice feeling when you're talking about your idea and someone suddenly changes their entire build to be exactly that.
>>6454232...I genuinely don't think Parsley did to slight you or something. He's the one who picked the staff last mission, of course he was going to use it in his next build. And to get the most advantage out of it, you'd want some sort of barrier or self heal.
>>6454234Well, it's not like I want to be the guy who says that, but when you're talking about making a sacrescepter wyrmbreath two-spell combo and then the next post is exactly that, what exactly are you supposed to feel? It might be autistic, but now I have to go back to the drawing board unless i want to be the exact same as an already existing character from thread one.
>>6454235I can assure you Parsley wasn't basing his thing off yours. He's been kicking around sacrescepter ideas for the last few days and Wyrmbreath is just the most pwr efficient damaging sigil. It's more like how stuff keeps evolving into crabs than intentional plagiarism
>>6454237Well, first come first served, so it's his idea and I'm not going to try to copy him, so back to the drawing board it is
>>6454238reject PWR, embrace bug
Alright, just to ask, there isn't anybody using or planning to use the Dermislicer right now, correctly? If I don't create something with even a single original aspect I will fucking combust on the spot and die.
>>6454241Nobody ever uses dermslicer
Misclick, Sorry>>6453437>CASTING FOCI- Automantle <Dynastes>[GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]>HIEROSHIELD- Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (minimum of 1)]>SPELLPICK- Quickpick [You may use a MOV action instead of a main action to scavenge or mine]>SPELLS"Restore" - Runespace: 8 - Power: 10 - Range: Melee - Accuracy: 2D5+1SIGILSBarrier [R3, PW3]Restore [R3, PW2]Quickstep [R2, PWR1]FORMWreathe [R1, 2D5, RNG0, PWR+3]MODIFIERElegy [R-2, PW+2]Sprawling [R-1]Scuttle [R1]Imbue: Earth [R1] >GOLEM SPELLS "Deathlaser" - Runespace: 1 - Power: 19 - Range: 8 (7 if Smogvisor applies to Golem) - Accuracy: 2D5+5SIGILS- Hierosmite [R1, PW2]- Übersmite [R2, PW7]- Wyrmbreath [R3, PW5]FORM- Garotte [R3, 2D5+2, RNG4, BEND, PRC]MODIFIER- Longshot [R1, RG+2, ACC+1]- Longshot [R1, RG+2, ACC+1]- Elegy to the Old Ones [-R2, PW+2]- Sinsigil <Pride> [-R4]Do talk to me about anything wrong with it, if there is. I haven't quite made my lore yet, however, so I wouldn't lock it down.
>>6454307The third spell effect have +2 runespace penalty, so "Restore" have 9 RS and "Deathlaser" have 6 RS total."Restore" is a target spell used in allies, so malus from cthonic element, resulting in a 9 PWR spell.I recommend taking Hierosmite from "Deathlaser".
>>6454322Then I'll just remove Imbue Earth. The Elegy thing is on purpose.
>>6454329>>6454329For the death laser, I'd recommend trading out Hierosmite for Dawnforce. You'd get a similar power total without having to worry about the ramping effect cost. That cuts your spell down to 3 runespace, which gives you enough room to tack on Double or Nothing, Trickshot, or Scuttle, all of which are pretty useful
>>6454346Oops, miscalculated, you'd need to run dawnforce and blunt.
>>6454346I miscalculated, I only had one Runespace left. By taking out Hierosmite, it'd be R3, so I wouldn't be able to take Dawn Force in the first place. Which does leave one of the effects you mentioned.Regardless, I will be writing the actual character when I can.
>>6454020Poyo waves frantically to the new friend, a very big lady with a pointy hat, that had suddenly appeared through the doorway. Maybe she'll let him sit on her shoulders if she's really nice! From up there he could see so many thi—A panicked shriek erupts from the strange lady as she drops her bizzare stick due to the sheer terror that overwhelms her. It shatters into a million fragments as it strikes the ground, the hat lady trembling in fear as she screams something incomprehensible in horror before quickly evacuating the scene the way that she came.Poyo hurriedly runs after her, doing his best not to step on any of the shard fragments from the strange stick, and peeks out around the door frame of the open front door. He watches the rapdily disappearing shadow of the hat lady with a mixture of worry and confusion."Poyo…?" Comes a confused and dejected little exclamation. He shivers slightly from the cold breeze that blows through the door and quickly decides to head back inside.The slivers of the strange stick lay splayed across the floor, glinting gently in the soft candlelight. Poyo sits down next to one of the bigger shards and pulls it closer, observing himself in it's reflective surface. Maybe the hat lady was sad because her stick broke so suddenly?His stomach grumbles loudly, and Poyo frowns in displeasure as he stands up and wanders away from the former stick in search of something to eat. Eventually, after wandering around aimlessly in the guild hall for a while, he manages to find the modestly stocked pantry. A delightful smell emenates from within, and Poyo, despite his admittedly tiny stature, manages to scale the insides of the cupboard with ease to reach the vaunted item. Displayed underneath a crystal dome is a large plate of various types of cheeses. He gleefully knocked the dome over in order to reach the treasures within."Poyo!" he cries out in excitement as he indulges himself in the large assortment of dairy products before him.
A helpful glossary for those confused about terminology or still building their spells:https://rentry.org/spelldivers-glossary
>>6454468Elegy and Crescendo are both Orchestra tag, so are as such incompatible.
Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]Steelsewn: [+2 HP, +1 DC]Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]Longlooter [Allows you to scavenge or mine from up to two tiles away]SPELL1: EIGENVECTOR:Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]
>>6453897"Be not a stranger, burned boy..." Drones The Bog Witch as her boozy brainstorm buddy bids her good evening, "We shall speak more on the subject of your sovereignty's superb spices. I forsee much potential pertaining to them and my potionry." She lets him depart, hand breezily waving after him like that of a puppet's. It would appear both parties found benefits from their impromptu chat...>>6453980But... how would we KNOW they weren't Doppelgangers...?!>>6453987Yea, THIS!>>6454352With Lansa departing, Hestri turns her half-lidded eyes towards the next big distraction of the evening--namely the peculiar orb-thing that suddenly appeared only to menace what Hestri referred to as 'Tall Girl' before menacing the Guild's larder.Gliding after the insatiable orb, The Bog Witch observes the newcomer from afar with a mixture of confusion and awe in her freckled features."Another of the Construct's ilk, perhaps? Helplessly hungry. Harmful? Mayhap..."Fishing a wedge of cheese from the dark recesses of her robes, the witch places the morsel in question between her and the still-scarfing snackaholic before retreating a few paces away and dropping into a hunched crouch.A fresh scroll and quill find their way into the witch's gloved hands. Another curiosity to catalog, she thinks, eye glowing with catlike excitement. This day had not been unpleasant, that's for certain. and the potential research opportunities flowed like an overturned jar of hot honey... she had already squirreled away a hunk of beetle chitin from the mission to her guild quarters, but that could wait.This, she thought to herself as she tapped her chin with her quill, could NOT.
>>6454476The little green puffball was overjoyed at the rich tastes of unguarded pantry, the cheesy aroma hanging heavy after he had removed the protective dome and devoured it's way through the Gouda, the Cheddar, Brie and Mozzarella (names it didn't know but whose flavours was thoroughly enjoyed) with overwhelming speed. Before him remained the pièce de résistance of the cheese platter, a large wedge of richly aged Parmesan. He drooled slightly at the sight, staring starry-eyed at the great lump of cheese in front of him. He was just about to take a bite when another scent intruded on him. He swiveled around to identify the new arrival.There, on the floor. A piece of cheese that must've fallen out of the pantry during his rampage! He stepped over to the ledge of the shelf, leaning over it slightly to try and get a better look at it. The Bog-Witch's presence lingered at the edge of his vision, but was ignored in favour of the new foodstuff. It was so far down though...Poyo mustered his might and began inhaling with all of his strength. A small whirlwind stirred up and attempted to bring the cheese with it to his waiting maw. The cheese was unimpressed by his efforts. He exerted himself more, the increased suction power causing the hanging lantern nearby to sway precariously in the turbulence, and the Bog-Witch to lose her grip on her scroll and quill as they were helplessly sucked into the void. In a stubborn showing of usless defiance, the cheese tried it's best to not give way, before slowly, and then very suddenly, abandoning the constrictions of gravity, colliding very softly (as cheese does) against the face of the awaiting Poyo. He slid back slightly at the impact, the cheese balancing precariously on the egde for a moment before accepting it's fate and stabilizing itself neatly on the shelf."Poyo." He exclaimed, satisifed at his work as he set about consuming his new catch of dairy.
>>6454181>Have fun and don't spellcraft during workDisregard this advice, spellcraft infront of your boss to establish dominance.>>6454470I'm putting together an absolutely deranged W.I.P build but I need some clarification to make sure I'm not just being insane for no reason.Does Quickstep interact at all with Flashstep's movement? Quickstep says it increases the range of the targets next movement, and Flashstep says the user moves a number of tiles equal to this spells range (Keyword here: Moves). Say I have a spell that incorporates both and I spend my movement action using the Quickpick to mine or scavange, would I gain extra movement on my Flashstep's form move if I cast my offensive spell since it technically incorporates a movement action in it's cast?I'm leaning towards a definitive 'No' since I'm basically doing a lot of rules lawyering here, but I just wanted to make sure.Similarly, Flashstep targets all enemies you pass through on cast. Is it then possible for you to attack the same enemy multiple times by passing through their tile more than once? With the base range of 3 you're incapable of this because you would end your turn on an enemy tile, but with Longshot increasing the range to 5 or 7 you have the option to curve back and forth through the same tile multiple times.Oh yes, and is Flashstep compatible with weapons that aren't capable of equipping ranged sigils since it counts as a melee attack despite it's range? This is a very important question since the Foci I intend to use here is incompatible with ranged sigils.
As the day carried on like any other, those still in the main room of the silverharp tavern would begin to faintly hear a growing sound, a faint music in the air, growing louder and louder by the minute, until at last it is behind that very door. And then, it bursts open, a large, comically muscular man bursting in as if to almost rip the door off the hinges. The man in question, standing on the tavern floor, is a sight most bizarre, a goliath tall enough to almost reach the entryway's roof, a deep azure cape hanging towards the floor from an intricate blue and golden neckpiece - and above it, an intricately carved mask, depicting a flawless face more like a statue than a man. Gold, wavy hair almost as long as the cape falling from behind itAnd then, in a split second, the man enters a dramatic pose, pointing towards those staring at him. The choir somehow continues, coming not from him, but from the very air around him in what could be either magic or an choir of invisible dwarfs hiding out of sight. "My fellows!" he says, with a much deep and theatric voice."My companions!" he repeats."I arrive at last to CURSE you with my presence...I am certain you ask yourselves now, what hath brought such a VILE and DISGUSTING man to these hallowed halls...then very well! Although it HURTS me so...I shall tell you this story you so desperately wish to know..."In a moment, he suddenly snaps into a spear throwing pose."I am but a man of HUMBLE origins...born in a DISTANT DESERT LAND to POOR SAND FARMERS. DISFIGURED and HIDEOUS from birth as I am now, I was given a mask to hide my REPULSIVE FACE. Yet despite my grotesqueness...I was happy!" he proclaims, before snapping into another pose. His skin, only slightly less pale than someone who might get sunburnt in the moonlight, shines inexplicably."But alas! What horrible FATE! What horrible FUTURE! My humble village was attacked by beastly creatures of the nocturne dark..struck by an attack we did not expect! The HARSH SUN that once protected us had FAILED! And yet...in my COWARDICE...I ran! I ran from my home, like a TRAITOROUS FOOL, leaving mine kin behind to PERISH...I ran for hours, until I at last found a sizeable DUNE I could hide in! Throughout the NIGHT, I heard the sound of beastly gunfire...and the animalistic dying screams of my VILLAGE! When the day came at last, and all was silenced except the sounds of the monsters working and talking, I dared not return and see the massacre which lay. I decided, THEN, that although I could never repay my IMMENSE DEBT of EVIL and CRAVENNESS, I could follow my PENITENCE...by JOINING these WILD VENTURES THROUGH THE DEPTHS OF THE EARTH."
He finishes, with a flair of his arm, and another pose. A single tear falls from behind his golden mask and bright blue eyes. "THAT Is mine STORY...I am CERTAIN NOW, That you see what HORRID deeds I have done. If it is a NAME you need to know, so that you may curse and jeer, then PTOLEMY is what you may call me!" he declares, his arms spread open, with a finishing flair."And also, I need to know if this town has any place that will sell Aged Springrose Extract Oil for the hair. Standard WILL NOT DO.">NAMEPtolemy >CASTING FOCI- Automantle <Dynastes>[GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]>HIEROSHIELD- Smogvisor [HP: 10, MOV: 4, DC: 8; RANGE: -1 (Minimum of 1)]>PHILTRELIQUORS- Manhattan [1 Shot, Free Action; Creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>SPELLPICK- Quickpick [You may use a MOV action instead of a main action to scavenge or mine]>SPELLS"Fist of Bountiful Life" - Runespace: 8 - Power: 10 - Range: Melee - Accuracy: 2D5+1SIGILSRestore [R2, PW2]Barrier [R4, PW3]Quickstep [R3, PWR1]FORMWreathe [R1, 2D5, RNG0, PWR+3]MODIFIERElegy [R-2, PW+2]Sprawling [R-1]Scuttle [R1]>GOLEM SPELLS "Golden Light of Dawn" - Runespace: 3 - Element - Fire, Cthonic - Power: 16 (22) - Range: 8 (7 if Smogvisor applies to Golem) - Accuracy: 2D5+5 (+6)SIGILS- Übersmite [R1, PW7]- Wyrmbreath [R3, PW5]FORM- Garotte [R3, 2D5+2, RNG4, BEND, PRC]MODIFIER- Longshot [R1, RG+2, ACC+1]- Longshot [R1, RG+2, ACC+1]- Elegy to the Old Ones [-R2, PW+2]- Sinsigil <Pride> [-R4]- Dawnforce [R2]- Blunt [-R1]
>>6454230Poor timing on my part, soz. If it's any comfort, you're welcome to 'accidentally' wyrmbreath Parsley on the field.
>>6454612"Aha! Become my minion, and your sins will be forgiven! For Ur-Glarbaoth is too magnificent to bear sins, and his minions likewise are by association"
Warpig's gone in for a tuneup since the last mission. His armor is slightly more slender, yet still formidable and his Pelt has been dyed black as pitch and covered with scribbling and runes, omens and fates. By far the biggest difference is his new equipment: on one side of his belt hangs a hefty pick with a jagged edge, almost as if he carved a killing point himself, and on the other an terribly large glowing flask that seems to be glowing a pulsating red despite the leather skin not being transparent. Name: Warpig, the Invincible>Gear:Hieroshield/Focus: Dinadan (13 HP, 3 MOV, 9DC, 5/4/3 RS, +2 ACC, +3 PWR)Magecloth: Endler (+2 PWR while Death Knelled, +1 PWR while Death Knelled with Cthonic towards friendlies)13 HP, 3 MOV, 9 DCPhiltreliquor: Manhattan (Free Action, 1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe - Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal PWR Damage. Suffer PWR/3 Self Damage. Enemy loses PWR DC until end of next turn. Apply 5 Onyx Fire Stacks. Gain Death Knell (Can't be healed) until end of next turn.Protection of the Inimical Gladiator (RS4, PWR 6) - Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain PWR Barrier. Gain PWR/2 DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers PWR/2 damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
>>6454570>Does Quickstep interact at all with Flashstep's movement? Quickstep says it increases the range of the targets next movement, and Flashstep says the user moves a number of tiles equal to this spells range (Keyword here: Moves)Unless explicitly stated otherwise, movement from spell effects does not consume quickstep, including Flashstep and Bullrush>Similarly, Flashstep targets all enemies you pass through on cast. Is it then possible for you to attack the same enemy multiple times by passing through their tile more than once?No, you can think about it kind of like a piercing spell. You target any given number of enemies on that trajectory exactly once, with the potential exception of Arcing>Oh yes, and is Flashstep compatible with weapons that aren't capable of equipping ranged sigils since it counts as a melee attack despite it's range? This is a very important question since the Foci I intend to use here is incompatible with ranged sigils.Yes, it is a melee sigil. Compatible with swords, incompatible with guns
>>6453534Magemaile <Dinadan> [HP: 13, MOV: 3, DC: 9; Runespace: 5, 4, 3; ACC +2, PWR: +3;DC = 11 with just REACTIVE, 15 with ARMOR OF CHAINS, 17 +REACTIVE, then 16 with CLOAK OF BLACK Earth Stack post cast.UtilishawlShello-shot [Shots: 3, MOV action; apply 3 steel stacks to yourself and heal 5 HP .]Quickpick, use movement to mineTHE TARTARUS[RS 5, RANGE 4+5, 1D8+7, PWR 0] [ELEMENT: FIRE, NECROMANCY, LIGHTNING]EFECTS: Nigredo, WyrmbreathFORM: FlashstepMODIFIERS: Longshot, Sprawling, Gambler's Whim, Delicatex2, Versatile, Blunt, Light of the Burning King, SyncopeDescription: Dinadan dash 4 Spaces or until failing an attack, when that terminates the spell is cast. 4+3 Onyx Fire Stacks are placed on all enemies hit, any other Fire stacks are also converted. Any positive effects on tiles and barriers absorbed become extra damage. 1 lightning stack afflicted. May enter Last Stand.ARMOR OF CHAINS[RS 4 PWR 10] [ELEMENT: EARTH]EFFECT: Stalagmite ArmorFORM: WreathMODIFIERS: Soloist, Unstable Desc: Roll 1d5 for unstable fizzle on a 1. Dinadan dash 4 spaces, +6 DC and Recoil damage armor applied to self. Ultishawl SpellCLOAK OF BLACK[RS 3, RANGE MELEE + ARCING 2, 2d5+4 and 2d5+3 for Arcing] [ELEMENTS: FIRE, CTHONIC, EARTH]EFFECT: NigredoFORM: WreathMODIFIERS: [Reactive] Gambler's Whim, Syncope, Blunt, Versatile, Delicatex2, Arcing, Imbue EarthDesc: When targeted, or self target by Wyrmbreath, activate Ultishawl spell to hit a nearby enemy for 4 Onyx Flame stacks, and then again with ARCING for 4 Onyx Flames stacks. Apply 1 Earth Stack +1 DC.Idea is to multicast charge out with armor of chains to get all tanky, then keep charging out with Tartarus. Hit enemies for 7 and then the Ultishawl's 8 Onyx Flame stacks. Use Multicast to recharge Ultishawl spell with mov action, but still smack them again with Tartarus main spellcasting action. Hopefully applying 15 stacks to one big bad enemy, and 7 to any others, every turn.
>>6453534Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter Spells:Elucidating Orb [Runespace: 0, 2d6+3, Range 10, PWR -2] [ELEMENT: NONE]>Effect:Magelight>Form:Ricochet>Modifiers:Longshot, Dealer's Whim, Blunt, Delicate x2Warding Flameshield [Runespace: 6, 2d5, Range 3 (Self), PWR 6] [ELEMENT: FIRE]>Effect:Barrier+Restore+Martyr's>Form:ArrowModifiers:Imbue (Fire), Pride, SyncopeDeterring Flare [Runespace: 3, 3d2+3, Range 8 (Bend), PWR 6] [ELEMENT: FIRE]>Effect:Wyrmbreath>Form:Missile>Modifiers:Longshot, Syncope
How did I miss Delicate? I read that modifier list 30 times at least
>>6454666A rune too delicate for the eyes
>>6454553The witch's hands linger in the air for a moment after her writing implements vanished into the newcomer's massive mouth."Ah." She mutters, finally catching up to the situation with the speed of a sloth, "Different from the Ice Construct, then." Brushing the dust from her robed knees, the girl rises to a standing hunch as she watches the hungry orb feast from afar. "So small, yet so swinish," She remarks, tapping a gloved finger against her chin in a ponderous manner, "But where does it all go, we wonder..." Retrieving a broomstick from the pantry's corner, the witch gently pokes the creature's side as if the gesture could give her her answers. Was this ravenous wanderer synthetic like so many other recent recruits? Or something more? If only she could obtain some kind of sample to study...>>6454612"Hair fare for fair hair? We dabble in care."Somewhere in-between hassling the hungry orb in the pantry, Hestri emerges like a cursed scarecrow to address the newcomer with a sand-colored potion in her gloved hand. "Though not the oil you seek, this should suffice sufficiently..."A crooked smile slips onto her vaguely-freckled face. "First one's free, boy..."
I want to change my build. I feel like I'll get cucked if I pick Übersmite >>6453534Name: AkiFOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one action to restore this focus's PWR back to its maximum (can be done on Übersmite recharge turns)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# Raiton: ROCKING LIGHTNING LADY# RUN: 10PWR: 6+(FOCI)+(-3 to 4)+ (1 fromCthonic) + (2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#KAGAMI NO MAMI# RUN:EFFECT>Mirrorwalk [ELEMENT: CRYSTAL] [Runespace: 3; Place a mirror down on an adjacent tile, removing the oldest if more than 4 mirrors exist on the battlefield. If on a tile containing a mirror, you may expend one MOV during a MOV action to move to any other tile with a mirror. Spells that pass through mirror tiles may be refracted, changing trajectory on that tile as desired.]FORM>Strike: [Runespace: -1, 2d5, Range: Melee; cannot target yourself]MODIFIER >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]
>>6454570Bullrush into ice tiles for maximum PWR gain. Put crystal element and have it bounce between 2 allies for infinite POWER ENGINE
>>6454639>Unless explicitly stated otherwise, movement from spell effects does not consume quickstep>You target any given number of enemies on that trajectory exactly once, with the potential exception of ArcingAlas, it was not to be. Poyo's dream flew too close to the sun, and the QM smote him for his hubris. The deranged build can still be salvaged though, it will just look a little different.>>6454722Poyo's attempts to devour his fifth type of dairy today (an entirely new type to cheese science as it happens, one that would surely receive the moniker 'Bog-Witch Blue Cheese' if any cheese scientist were present) was rudely interrupted by the strange, smelly woman and her powerful broomstick. Time and again he would reach for the cheese only for the menacing poke instrument to get in his way.Once. He tried to ignore it, reaching out and taking a small piece of the cheese in his hand. Twice. The broom knocked the cheese out of his hands just as he was about to gobble it up. He reached out to grab it again.Thrice. The next poke caught him unawares as he was grabbing for the lost cheese, knocking him off balance and causing him to roll over on his side.Fourth. He had tried to stand up, but was unsucessful as another gentle poke caused him to trip and fall flat on his little face.On the fifth poke he caught the intruding object between his tiny arms. Static built up around the end of the broomhandle as his teeny jester hat began to flutter as the electrical power built to dangerous levels."POYO!" He cried in annoyance as the sparks began flowing downwards towards the harasser. The wooden handle cracked from the elemental force as it did so, before the surge of lightning reached and rolled over the Bog-Witch herself. The distinct smell of slightly charred swamp hag rose from the woman, together with a small black smoke cloud. The spell hadn't been powerful enough to do any serious damage, but it had singed her clothes something awful and left her hair in a dangerous mess. Some remaining static discharge rolled visibly between a few unfortunate strands of hair as the broom dropped out of her hands.Satisfied by this territorial display of power, Poyo sat down again next to his cheesy conquest, his feet dangling happily over the edge as he continued to indulge in all the goodies the pantry provided.
>>6453807>>6453437Adjusted Radiant Binding to switch Purify with Restore and fixed descriptionsSTATS: [7/7 HP, 4(+0) MOV, 7(+0) DC]EQUIPMENT:>Grimoire <Drakeskin>: [Runespace: 9, +1 PWR; Allows you to use your movement to cast spells of runeweight 3 or less (in addition to your round action). Whenever you cast two spells in one round this way, gain 1 point of universal damage resistance for the rest of the round]>Elementalist: [HP: 5, MOV: 4, DC: 6; Fire]>Steelsewn: [+2 HP, +1 DC]>Longlooter [Allows you to scavenge or mine from up to two tiles away]>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]Spells:Runespace 9/9>Radiant Binding (Trilink, Silkspew, Rend Asunder, Restore, Imbue <Fire>, Dirge of the Damned, Sinsigil <Pride>, Blunt, DelicateX2, Double or Nothing) [Runespace:6, ACC:1d9+4, PWR:1, Range: 6] Elements: FireX2, Swarm, Haemomancy, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, restoring allies and reducing enemy stats.>The Sun Blinked (Trilink, Ephemeral Step, Silkspew, Imbue Fire, Dirge of the Damned, Blunt, Double or Nothing, Versatile)[Runespace:3, ACC:1d9+4, PWR:-3 (0), Range: 6] Elements: FireX2, Swarm, Mist, NecromancyDESCRIPTION: Chain 3 Targets in Range applying Element effects, reducing enemy stats. Teleports Caster>Scour (Arrow, Purify, Double or Nothing, Blunt, Dirge of the Damned) [Runespace:0, ACC: 2d5, PWR:2, Range:3] Elements: Fire, NecromancyDESCRIPTION: Basic Purify with Elemental Effects
>>6454765When the smoke clears, figuratively AND metaphorically, a singular cough escapes Hestri's mouth--the organ billowing smoke like some very confused chimney stack.Standing there like a burning scarecrow until the residual smoke leaves her body by way of her baggy sleeves, Hestri adjusts her now-smouldering hat as she gives her test subject an approving--if not somewhat jittery--nod."... Impressive..." She croaks before staggering out from the pantry to no-doubt locate something to dull the pain, "Most impressive..."
>>6453995Illegal interaction again, time to use the gayer and infinitely more boring version sadly.>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.
>>6454666I'm just gonna go ahead and slap delicate x2 on all of your sub-zero pwr spells that target enemies if that's alright
>>6454810Galvoglass have 10 RS now.
>>6453534Foci:>Automantle <Model: Dynastes> [Consumes both your magecloth and focus slot. Runespace: 8, 4. +1 ACC [GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]]Hierosheild:>Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]Philtreliquor:>Shello-shot [Shots: 3, MOV action; apply 3 steel stacks to yourself and heal 5 HP .]Spellpick:>Longlooter [Allows you to scavenge or mine from up to two tiles away]Cynthia's Spells:Flight of the Shining Canary:Effect:>Magelight (1 RS)Form:>Ricochet (1 RS, 8 Range)Modifiers:>Trickshot (1 RS)>Dealer’s Whim (-2 RS)>Syncope (-1 RS)Totals: 0 RS, 0 PWR, 10 Range, Magelight, Trickshot, RicochetDance of the Phantom Dove:Effects:>Restore (2 RS, 2 PWR)>Ephemeral Step (1+1 RS, +1 MIST)Form:>Chain (3 RS, 4 Range, CHAIN (Chaining Range: 2))Modifiers:>Dawnforce (2 RS, (Lit Tiles) / 2 PWR)>Syncope (-1 RS)Totals: 8 RS, 2 + (Lit Tiles) / 2 PWR, 6 Range, CHAIN 2, Restore, Ephemeral Step, +1 MIST to Self(I forget if 0 PWR is illegal or not. I'll change Canary's Syncope to Forte and Dove's Chain to Missile if it is)Ladybird (Ice-Skimmer Form) V2's Spells:Cryonic Spittle:Effect:>Iceslick (2 RS, ICE Element)Form:>Missile (1 RS, 6 Range, BEND)Modifiers:>Unstable (-2 RS)>Soloist (2 RS, +5 PWR)>Scuttle (1 RS)Totals: 4 RS, 6 PWR, 6 Range, BEND, Iceslick, Scuttle, Unstable
At the request of several players (one of whom apparently came down with a pretty nasty cold), I am delaying closing the submission window for one more day. Here's hestri in a bikini to somewhat make up for the tardiness.
Because I'm bored, I made note of support spells on loadouts but I can't link posts because spam detection caught me and gunned me down at the border.Cynthia - Restore ChainFloche - Barrier WreathAlaryck - Restore Imbue Fire Trilink PRIDEAki - Elegy PRIDE Finlay - Barrier Restore Martyr Arrow PRIDEThorne WARPIG - Barrier WreathPtolemy - Restore Barrier Quickstep WreathEigengrau Parsley - Restore Wreathe Elegy PRIDEShardmad Friedel - MirrorwalkPoyo - Barrier Quickstep ArrowIndonesian Gentleman - Restore Quickstep Imbue Fire Wreathe Ur-Glarbaoth Hestri - Muckmedic Envenomate LanceSir Willis IV - Restore WreatheAliciel - Barrier Wreathe ElegyCONQUEST - Envenomate Purify GarotteMuch more healing and self healing and less Elegists than I thought lol
>>6454870Forgot Aki's Mirrorwalk lol>>6452289>By whatever mysterious or mundane means, he does end up back at the tavern in time for celebrations."It's a long way to Tipperary, it's a long way to go..." Jorogumo hums pleasantly and softly to herself (somehow in the accent of the distant colonial state of Jorgia across the sea) as she drags the heaving bulk of Parsley behind her with all the ease and carelessness of carrying about a child's doll. No one else would intervene otherwise, so why not her? Haha...
During the liquor-fueled festivities in the Silverharp, some may have noticed Cynthia ruminating alone in the corner over a colorful martini. Her morose mood could be blamed on the vote, which robbed her the opportunity of finally experiencing flight firsthand, but astute observers would see that she was reading and rereading a particular letter.Thankfully, the startling introductions of the new recruits take her eyes of the page. Through the gleam of her slightly drunken eyes, she attends Ptolmey's speech with baffled fascination, deep incredulity, and an annoying inability to keep her wandering eyes from admiring his musculature. If she was any more drunk, she'd probably be blushing.The descent of the verdant vesper was equally thrilling. Like a child studying an insect, for much of the night she could be seen peering down wide-eyed on the strange "Poyo" speaker, and she made sure to witness the ruckus of its cheesy feast from around the corner of the door frame. This adorable alien creature removed all thoughts of her mother from her mind, which was truly a blessing....Meanwhile, in a dimly-lit office, tucked within a manor that overlooks the Capital on a nearby hill, a man dressed as a courier is ushered in by a household servant. He closes the door and addresses a standing figure, whose back is turned, looking out the window into the pale and frigid evening air. “Lady Cloudsley! Thank you dearly for receiving me at this late hour. I was, ahem, unfortunately delayed, so much so that I haven’t had the chance to change into my usual attire. Hopefully this can serve as recompense.” The man pulls a thick file out from his sidebag. “I successfully delivered your letter, and as promised, I have here a collection of profiles with details on each of the ‘Dawnseekers,’ the name that Cynthia’s new 'friends' are calling themselves. A fascinating array of personalities. Frankly, the rapidity of their progress over the past few months has been astounding for an upstart group. I wouldn’t be surprised if even the Hierophants are keeping a close eye on them.”“Hmm!” The woman grunts, only slightly turning her head. “And how exactly is this supposed to ensure my daughter’s safe and timely return?” The man bites his tongue. “Ah, well… there are a few leads that come to mind. Plenty of the details we turned up about her ‘friends’ ought to be enough to thoroughly spook her. Besides that, there might be some political connections we can leverage. It’s all rather inconclusive though.” His words hang in the air, and a tense silence fills the room. The man senses the temperature drop by a few degrees, but blames it on his imagination. He clears his throat. "The safety of your daughter is our highest priority. If you have any questions or concerns about these files, you know how to contact me. Good night, my lady."The man steps out of the room, leaving the folder of profiles open on the desk, ready to be examined...
>>6454878New recruits may be interested in reading through these: https://files.catbox.moe/xebdpw.pdf(They were quite fun to put together)
>>6454811god bless you
>>6454879This was a fun read! Not enough space dedicated to Ur-Glarbaoth's magnificence and brilliance, but I suppose the investigator did not possess enough paper
>>6454844Oh shit, beach mission confirmed! Nicely done, my man--very cute! Inspiring, in fact...>>6454879These were a BLAST to read! Love all the little details like Ophelia's, uh... 'dark spirit' guiding her actions.>>6454870Worth noting now too that my HEAAAALLLIIIINNNG can also purify your shit, so if you get poisoned or something hit'chergurl up
Okay so you remember when I said I was making a "Final" modification to my spells?Yeah I lied.>>6453890>>6453915[SPELL #1] POYO!!! [Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2 - 1 (From Versatile), PWR: 2.]- Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2 - 1 (From Versatile).]- Nettlefetter [Runespace: 2 (Extra tax deducted by Versatile), PWR: 2; Upon successfully hitting an enemy with this spell, they become Fettered in place until the end of this round. If they opt move, they take damage equal to this spell’s PWR]- Hierosmite [Runespace: 1+1 (Tax deducted by 1 from Versatile), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]FROM- Voltvolley [Runespace: 2, 3d4, Range: 6]MODIFIERS- Sinsigil <Pride> [-4 Runespace.]- Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Incompatible with other Orchestra sigils] [Tag: Orchestra]- Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]- Arcing [Runespace: 2.] [ELEMENT: LIGHTNING]- Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]- Longshot [Runespace: 1, +2 Range, +1 ACC] x2Total: - 2 Spell Slots - Runspace cost: 6- +4 ACC- +4 Range- PWR: 15, Conditional PWR (+2 from Endler's Habit while in Death Knell, +3 from Strongstout) = 20Total damage 12 — 34 (27 — 49 damage if target tries to move) {24 — 68 if the arc hits, 39 — 83 if targets attempt to move}Effective change: > + Total Base Power increased from 12 to 15 (on the previous iterationI calculated the lowest total damage to 9 but wrote it as the lowest total PWR, which was incorrect. The damage calculation on the old spell is either +1/+2 damage off since I calculated the Voltvolley Bonus at 4, when I think it should actually be at 5 with Elementalist.) > + Total maximum potential damage increased by 25-30%> + Maximum conditional damage increased by 53-60% over previous maximum potential damage thanks to the Fettered condition> + Enemies are fettered in place on hit> + Runspace cost remain the same> - Can not recieve healing or buffs from allies----[SPELL #2] Poyo! [Surge Protection]EFFECT- Barrier [Runespace: 3, PWR: 3;]- Quickstep [Runespace: 1, PWR: 1]FORM- Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIERS- Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2] [Tag: Orchestra]Total:- Runespace cost 3 - PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}Effective change:> + Base Power increased by 2> + Removed Unstable, guaranteeing successful cast> + Runespace cost remains the same> +- Casting range reduced to MeleeWe've upped the ante on greed. I figured since I want to stay at max range to boost my damage it would make my mobility and positioning the main defensive weapons in my arsenal, rather than any ally support. Hopefully I won't have to borrow a quote from David Beatty when we get into the action next mission.
>>6455000I miscalculated again like the fucking retard I am. I forgot to add the conditional power boosts from Endler's Habit and Strongstout to the maximum value for each potential scenario. Total damage values should be:>12 — 39 (27 — 54 damage if target tries to move on the turn it is hit) {24 — 78 if the arc hits, 39 — 93 if targets attempt to move on the turn they are hit}>Total Maximum Damage increased by 38-44%>Total Maximum Conditional Damage increased by 66-70%
[no rp today unfortunately i am sick and cannot do susanneHere's her build for next mission]>>6453534FOCUS>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15]HIEROSHIELD>Muckmedic [HP: 6, MOV: 4, DC: 7]MAGECLOTH>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15]PHILTRELIQUOR>StrongstoutSPELLPICK>SkullbusterCABINET MEETING V3FORM>Trilink [Runespace: 3]EFFECTS>Stalagmite Armor [ELEMENT: EARTH] [Runeweight: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1]MODIFIERS>Sprawling [Runespace -1]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2]>Longshot [Runespace: 1]>Dawnforce [Runespace: 2]>Blunt [Runespace: -1]COST: 8YOUTHFUL FESTIVITY V3FORM>Dual Palm [Runespace: 3, 2d5, Range: Melee, PWR: +2; User may target up to one enemy and up to one ally (including themselves) upon casting this spell. For the sake of enemy-ally specific interactions (e.g. Cthonic), each cast is considered separately. ]MODIFIER>Crescendo: [Runespace: 2, +3 PWR. Incompatible with Forte.]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace penalty of Effect sigils by 1.]>Sinsigil <Pride> [-4 Runespace. You may not receive healing, buffs, elemental stacks, or any other direct positive effect from spells cast or any other actions taken by any ally]>Blunt [Runespace: -1, PWR: -1]EFFECTS>Envenomate [ELEMENT: POISON]: [Runespace: 2-1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Barrier [Runespace: 3, PWR: 3; Create a construct equal to this spell’s PWR, blocking all successful attacks against the target. Cannot create more than one Barrier per cast.]Quickstep [Runespace: 1+1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]COST: 7
>>6454020 >>6453542Focus: ShardcandleSPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (1, 2), Muckrend (2), Nettlefetter (3, 2)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Dealer's Whim (-2), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2 or -1)FOCUS: Shardcandle (0, 2)TOTAL: 9 RS, 2d5+6 ACC, 8 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger8 PWR -> 2-12 PWR / 2 -> 1-6 PWR -> 4-17 DMG * 3 -> 12-51 DMG, 1 Fire Stack, 2-12 Nettlefetters (Stout) 11 PWR -> 12-72 DMG, 1 Fire Stack, 2-17 DMG Nettlefetters One last revision in light of how many Restore and Barrier users we have. All other bits are the same. Might as well fuck over the enemy harder than before. I have plan for you: MORE PAIN. *TF2 Heavy long laugh*
One last change, if I'm on time. I don't need mirrors.>>6453534Name: Cookie YukishiroFOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6). Spells with negative total PWR are simply treated as though their PWR were zero. You may expend one action to restore this focus's PWR back to its maximum (can be done on Übersmite recharge turns)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# RUN: 10PWR: 6+(FOCI)+(-3 to 4)+ (1 fromCthonic) + (2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur: 2+(FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect. Incompatible with other Orchestra sigils] [Tag: Orchestra] Blunt [Runespace: -1, PWR: -1]
>>6454612"Ahh he he he, you are surely unlike any denizen of Ireqqen lands that I know of, o masked man of muscles. Surely you are not from the Blazing Dunes, are you? All in all, do not be so sullen about your face! At least you have it intact, yess..."Lansa takes a quick glance at Alaryck right after saying that."As for oils, I'm afraid I currently only have this Blazeberry distillate and this Petran oil. I do not think it would suit your uses, for they are both highly flammable, ahh he he he."Lansa holds out a hand in solidarity."Ahh, but where are my manners? I am Lansa Ireqqen, fire mage of Ireqqen. I would love to figure out where you come from, Ptolemy! Share me your stories, yess..."
>Builds now closed! Players who did not participate last mission, new or returning, may submit builds and hop in as late as deployment. Existing players who have yet to submit a build may still return using their previous one, as well as a Philtreliquor and Spellpick of choice. Ophelia has been granted a special exemption due to IRL circumstances, and as such may also post her build as late as mission deployment. You assemble in the meeting room to find Kudryavka already there, albeit entirely unconscious. Her face is pressed against the meeting room table, her body contorted to fully maximize the touch of the sun on her skin. Her ears twitch as you all murmur and sift through the papers laid out for you in advance, turning to face any particularly loud noises seemingly on physiological instinct. With a groggy grumble, the good doctor eventually rises to meet you all, slamming down the remaining half of her now room temperature mug of coffee before rising to address you all.“You guys have done a great job,” she praises you with a weary smile, rubbing the drool off of her face with her sleeve, “Almost too good! So many research materials— I barely had time to sleep… Oh, and the spellpicks! How are you liking them? I couldn’t get an in with the distribution of the official ones since Carnelian’s been hoarding their stuff internally, so knockoffs will have to do.”Despite her slight self-deprecation, you find the new equipment perfectly functional. You wonder whether the Carnelian forges really do produce better stuff, or if Kudryavka’s just being needlessly critical of her own work.“Anyway, I can make new spellpicks, but it’ll require some materials. Uh, sorry in advance.”Instead of being purchased conventionally, a Spellpick may, once per mission, be taken in lieu of the presented rewards. All reward rolls where Spellpicks are an eligible option will have this fact explicated.“Anyway, new missions! I know a lot of you are eager to get your hands on Magnimagicks— and, rightfully so, they have incredible power— I wouldn’t mind it if you… you know, played it safe. For a bit I mean.”Her gaze falls down, lingering on something in her notes before she shakes her head briskly, as if trying to shake a thought out of it. “Nevermind. You guys know what you’re doing. Oh, one more thing— you probably notice a lot of people absent this time around, yeah? Well, some of them are just out permanently, but a lot of people have been offered work in a little project the Dawnstone guild has been working on. Don’t worry about it too much, it isn’t a permanent commitment.”She nods, eyes unevenly blinking as she vaguely gestures for you all to look through the offered mission briefs.
>>6455145>Myrmonid Abysskin have been spotted ambushing other Magecorps. Worse still, they seem to be using weapons and equipment far too advanced for their kind. [High difficulty, High reward. Significantly boosted odds of equipment on scavenge rolls.]>Wraiths have been congregating on the upper-mid floors in concerning numbers, threatening to converge into a Phantom King. Stop them before it’s too late! [Medium difficulty, medium reward. Increased weight to Necromancy sigils.]>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
Also, tokens for the new players. If you wish to submit a different sprite, please post it (ideally with a transparent background)
THUMP. THUMP. THUMP. The heavy footsteps of someone VERY irritated can be heard getting closer and closer. It is obvious who those footsteps belong to, at least, to those who had to endure this miniature tyrant's presence for the last few days. Or is it weeks? Time is such an immaterial concept in a place like this. A certain gas mask-wearing soldier marches into the room, forcefully pushing away anyone standing in her way.She has to resist the urge to climb onto the table, both to tower and loom over her 'comrades' while also making herself more visible for her upcoming speech. Upon seeing that the cat was practically drooling on the damn table, contempt flooded the soldier's body. She would not use such a platform, tainted by the spittle of a feline. So, instead, she finds a chair to climb upon. Not quite as good as a table, but she has to make due with what her twisted sense of pride will allow her to do."We must seek glory at any cost, my fellow comrades," she begins speaking in a faux-inspirational tone. "is that not what drives you lot? I certainly know it is what drives me. To conquer the world. To grind it underneath my boot. To forever remind those of what their place in the world is. If there was a perfected, iridescent image of the future, it would be a picture of a boot. Stomping on the face of an Abysskin. Forever.">>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]"And what better way to claim this future, than to commit a transcendent act of glory and slaughter? To embrace the infinite divinity that lies within the act of violence. To spread the word far and wide that nothing, and I do mean NOTHING, can stop us."
>>6454611>>6454612Conquest's gaze locks onto the first new figure."What a loud, boisterous cretin you are. One who speaks of horrors that I have surely seen worse of." The two green dots behind the gas mask's lens, which you can only assume are her eyes, narrow. "Ptolemy, is it so? You have a certain way with words. A certain...cadence, that I could see use of. Even if I have not seen your effectiveness in combat.""To betray your kin is a noble act in of itself. You can grow beyond what you once were, with the right...pressures." She nods sagely, as if what she said made any sense to anyone but herself. "May you reach your sanctification through the glorious sacrifice of flesh.">>6453882Then there was the second figure.The soldier has never seen anything like it before. She has no idea how to even respond to such an entity existing in the same place as hers. Bright green. Spherical. It resembles more a piece of unripen fruit than anything she could even describe as a 'comrade'. She hastily adjusts her gas mask, as if she's afraid that the entity would release a noxious miasma that would liquify her bones."Is that...is that thing even alive? Can it breathe? What a bizarre entity. Anyone with an academic history, I must request this of you: can you obtain this creature's cranial measurements? I must study it for science."
>>6455146>>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.](NEW SLOT NEW SLOT NEW SLOT NEW SLOT)
>>6455146>Gilkalor and the Spartoi: The Number One Rising Stars on the Prestige Network!
>>6455146>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]This so we can beef up and then slay the dragon.
>>6455146"Now THIS! is a mission worthy of Ur-Glarbaoth!">A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]
>>6455146>Wraiths have been congregating on the upper-mid floors in concerning numbers, threatening to converge into a Phantom King. Stop them before it’s too late! [Medium difficulty, medium reward. Increased weight to Necromancy sigils.]
A slight jingle fills the meeting room as the Dawnseekers wait for their resident paper pusher to wake from her slumber and brief them on the topics of this meeting . It was Poyo moving back and forth underneath the table, trying to find a way for him to climb up so he could partake in the briefing proper. Alas, the table was tall and it's legs without grip, which made his attempts to climb them futile. He slid down the table leg for a third time, the bells jingling a little extra as he bumps into the floor with a sad little thud."Poyo..." He lets out a small dejected sigh as he flops backwards in defeat, eyes closed in severe dejection. When he opens his eyes again a moment later, he sees a figure >>6455154 wearing steel tipped boots and a long, sandy coloured trenchcoat march into the room. After delivering a rather overblown speech, considering the present company, she steps down from the chair she had occupied for aura and walked up to the table to deliver the final parts of her spiel to the assembled. By that time, Poyo was on his feet again and actively buzzing around her boots.When she stops next to the table, and the likelyhood of being squashed is lowered, he strikes! Boarding her left shoe and using the fabric of the coat he quickly clambers upward along the leg of the soldier, before making a heroic leap across the small gap between her and the table. He skids over a few of the papers before coming to a halt on the table's polished surface."Poyo!" He declares in triumph over the furniture as he beigins to scamper around the paperwork with great speed. One of the mission briefs catches his eye, mostly due to the very fetching artist interpretation of the wingless beast, mid leap towards a group of helpess prey. He begins frantically waving and pointing at the picture in excitement in an attempt at drawing more of the Dawnseekers attention to it.>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]I like how this one could've been stopped before it reached the surface, but the company overlooked it in favour of another contract and it grew in size and power. Consequences!
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot."Drakelings are fragments warped by abyssal energies to mimic whom they shed from. There is a technique for humans to do this with hair follicles but you'd have to ask a specialist about that.">>6455154"Going off how Rotund this 'Poyo' is, my guess is some variety of Book Lung, like that of a Spider. A lung slit would likely be near the cheek or concealed on the sides."
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]Oh cool our first rape mission
>>6455146>>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]>>6455145I will get my build out before the mission starts... thanks OP for your patience.
>>6454879>>6455153>>6455254>RIGHT AFTER CONQUEST ACTS (hehe)Ever-smiling and ever-present, Jorogumo steps in, crosses the stage in two strides, and, with her magnificent foot, shatters the leg of the chair Conquest is standing upon into millions of splinters. It all happens so fast. A single action so swift and smooth, it's crazy."Well, you know what they say: death kicks down both the hovels of the poor and the towers of queens alike," Joro says, turning calmly to the others assembled as if reciting a familiar joke to help break the ice. But as a matter of fact, she's very clearly showing herself off, wagging her finger like a metronome. Her closed-eye gaze set in a now doll-like face lingers on Poyo for a moment too long before she continues cheerfully. "Ah, where are my manners? I'm terribly sorry for being late, everyone," she says, histrionically. "I had just received a darling gift from my nieces in the Great House" — she pats the two horns of her new hat — "and then there was this cute little white dog hanging around just outside of the guild. Why, I absolutely just had to make time to play with him! Round and round I chased him but alas, I could hardly catch up. Ahhhh, so little time to break, so little time to let these little urges shake~"Joro hums to herself while wagging her finger to keep time, then kneels down and gets onto her hands, and speaks lowly for the fallen soldier to hear with the same pleasant expression:>>6451665"Come on, little rodent, won't you speak?""You try and try to be greater yet, but the harder we rise, the harder you fall. Don't let your pride break while our tale of Hell is still making cr@wl." "You'll try and try to get closer yet to satisfy the beast inside your head, but no matter which path it takes you it won't stop till its fed or dead.">>6453588"Come along, little horseman, ride unto dawn. Don't keep us waiting, don't stall too long, just hurry on! You can't afford the time you're wasting. You're wasting away, in wastrel's decay... So make your move. Show you've got something to prove. Show me, show me that which we cannot be. Can't you see? I need you to set yourself free for *me.*" Joro lunges for the Conquest's mask in a blink of an eye then stops just an inch away. Her smile has hardly budged but her eye has opened just enough to let out the faintest sliver of gold. Then it's gone. Joro's hand very slowly retracts and she taps on her own mask."But since when have I ever had a say? You're here to stay, clearly not one to just go away. Run on, little rat, and go scurry up the wall. I've always hated boorish military types like you. And... Just between the two of us, us masked monsters playing pretend, you can hardly be called a woman and you will *never* be called a God." After relieving her pent-up ire in an extremely (self) amusing manner, Joro huffs, stands up, and claps her hands."Alright everyone, let's go monster hunting!"
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]>>6455254>>6455415>>6455385Even with fewer faces in the room, the mayhem that's naturally produced by the Dawnseekers is not lessened, but such antics that ordinarily would annoy her manage this time to crack a smirk out of Cynthia. "That's quite a good way to undermine her point, Madam Joro. I reckon though that this may be out last chance to hunt this beast, and I've always found hunting to be good fun. The Gilkalor takes my vote. (I'm sure we'll be fine, Dr. Kudryavka)."With that said, Cynthia turns to ponder the melon-like creature dwelling among the scattered pages, pulling out from her coat pocket a black magnifying glass that she 'borrowed' from her father's study many years ago. "Hmm.. I can't seem to find any 'slits', Alaryck. Perhaps Joro has lungs like that... you wouldn't let me check, would you Joro?" she asks coyly, half-joking, and mentally noting that Joro seems more amiable than usual.
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]
>>6455415In between bouts of excited gesturing, Poyo notices the strange hat lady with her new strange hat staring at him. For a moment his focus is shifted from the fetching illustrations on the table towards her new, porcelain-like face."HAIII!" He blurts out while waving excitedly towards the hat lady, her gaze lingering just a little too long on him before it passes onwards to the coatwearing soldier that now occupied the floor.A sunbeam intruded on his face, both unnanounced and uninvited. Poyo squinted and brought his little arms up to protect his eyes from the wandering beam. It's origin was a strange looking lollipop held out by another one of the assembled crew, >>6455459 a stern looking woman accompanied by a flying ice bug. She swayed the lollipop back and forth as she towered over him. Poyo waited until she brought it in close, at which point he leapt up and encased the whole of the magnifying glass within his mouth. It didn't taste very good he thought as he dangled from the handle.>>6455147Here's a transparent sprite for use on the map.
>>6454722"I shall TEST OUT your PRODUCT, GREEN WOMAN." In but a moment, the muscled man takes the yellowed flask, removing the cork, and in a move that might have been easily avoided had one taken note of his behavior, pouring the full contents of the bottle on his hair on that very same tavern room, making no effort to scrub or otherwise spread the contents. All the same, in moments, his hair begins to flow yet again, as if carried by some unseen breeze, and he moves into a disk-throwing pose."It is....FUNCTIONAL!">>6455133"I do not KNOW what an IREQQEN is, BANDAGE MAN. For I have NEVER GAZED upon a MAP."As the mage extends his hands, however, the man stands for a moment, as if confused, before extending his hand in kind. Rather than a simple shake, however, he extends his hands upwards - and then further upwards, lifting the man off the ground before swinging him over his head and back into his feet in the ground. Ptolemy claps."I know NOT why you would WISH to do such a THING, but IT IS MY DUTY to AID.">>6455154"If it is my ABILITIES that you QUESTION, MASK-MAN. Then KNOW that they are UNWORTHY. For no SKILL is WORTH..." he declares, hand dramatically covering his face as he kneels. "The CRIME of my VERY BEING!">>6455146>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>>6455146>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]Despite having shut himself in his quarters until this very day, Parsley doesn't seem like he's gotten a wink of sleep. Whilst people are still filing into the meeting room, he's earmarked his mission of preference with no hesitation and gone straight to snoozing on the table, drooling and snoring with zero decorum. Hopefully he isn't disrupting any grand speeches or heartfelt introductions.
(CURRENT VOTES:)-9 for Gilkalor-4 for Magnimagic-1 for Wraiths-0 for Myrmonids-7 Undecided(the magnimagic mission COULD win if almost all the undecideds voted for it, but otherwise it seems like the gilkalor mission is winning it.)
>>6455519I am of the opinion that gaining a new slot seems like a good option before a major fight.
>>6455146>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]>>6455513The Witche's sleepy expression brightens at the newcomer's glowing review."Functional... and no side-effects, either! Simply splendid. We shall make more, Loud Boy, you can be sure of that... the customer is always right, keheheh..">>6455415"Monsters hunting monsters... a fine idea." Nods Hestri with a sagely expression. "My ingredient collection runs low. Running out would spell dire consequences..."
This vote closes in seven hours. You may freely swap votes until then, or list priorities/conditionals if desired.
>>6455254"HEY, YOU LITTLE CRET-" The thing was far faster than anything the soldier had to deal with before. All she can do is huff with indignant rage as she spots the Poyo standing on top of the table. One hand almost reaches for the rifle hanging off of her back, but she remembers it'd be a waste of ammo."You could've asked to be picked up, instead of assaulting an officer of a higher rank than you." Conquest tries her best to save face, as if she was still a major of an army instead of just another rank and file grunt. "Feh.">>6455415Before she can even think about continuing her speech, the chair she was standing up is broken. The barely visible icemoth veil wrapped around her shoulder, in some poor man's attempt of an armband, flutters as Conquest is sent falling to the floor. She manages to brace for impact, only kneeling for a few moments before immediately forcing herself back to her feet."Back in my day, you wouldn't even have dared to look me in the eye." The soldier says with a sneer. "And you certainly wouldn't have bothered pulling that stunt."Her head cranes up to stare at the beast standing before her. The only speck of visible emotion on the masked soldier's face is unfettered disgust. "I am better than you. I will always be better than you. I have conquered my nature. I have conquered town after town, leaving nothing behind but burnt corpses and exploded heads. For that is the role I have appointed onto myself. That of a conqueror." "You waste your time, and everyone else's time, by speaking in words that serve only to please yourself." How dreadfully hypocritical, given she just started a speech solely to stoke her own ego. There's no hint of cognitive dissonance within the soldier's mind. "To speak meaningless gibberish, to question and reject the obvious truth of your surroundings and your place in this world.""I am a soldier. I am a leader. I am the closest thing anyone here can consider a God. What do you bring? What great accomplishments has someone of your ilk achieved? I will prove that I am better than any of you. I will prove that I am better than you. I will prove I was better than what I once-"[A long time ago. Something that had incubated within what is now called Conquest.][Something that has given dreams to a beast that never should be allowed to dream…]The soldier shakes her head. The mask covering her face is clearly growing more and more uncomfortable by the second. "Death, Famine, Conquest, War, Pestilence. We will be greater than you ever were.">>6455513Masked man? Conquest almost wanted to correct him, but she finds it funnier if she didn't. "Crime? Of your very being? The only crime you have committed is having a set of hair like that. Tsk, it wouldn't fit in the outfit I had in mind of a soldier like you.""It is no matter." The soldier hardly pays any mind to the man's self depreciating tone. "You are amusing, and that is more than enough."
>>6455146>Magnimagick one
>>6455459>>6455487Joro looks down at the doughy creature in growing amusement and very subtly breathes out a sigh of relief. Looks like this green one doesn't know her at all. A reckoning postponed..."Hiiiiiiiii~" she waves back, waggling her fingers."And to answer your question, Ms. Cloudsley." Joro turns with a very sedate smile. "I am in fact a totally normal human being with a totally normal pair of lungs. The lungs of a mere spider would be far too small and far too insufficient for my purposes. There's really no need to double check, but if it pleases that sinful curiosity of yours..."Sniggering, Joro takes out her "spellpick," a sort of enormous ritual dagger the size of a claymore. "You are more than welcome to see through a hands on demonstration if you'd like, haha.">>6455513"yowza, you can grind meat on that thing," Joro remarks as she gazes upon the masked stranger, taking in his CHISELED MUSCULATURE and OSTENTATIOUS LOVE OF GOLD."I know you not, man," she says as she approaches delicately towards that GOLDEN VISAGE. "But why don't you become *my* minion? After all is said and what will be done is done here, you'll get to live in my mansion and there will be many games to play and all the time to take and lots of treats to eat. It will be very amusing and all of your sins (real or legal) will be certainly be pardoned under my magnificent patronage.""Well. If it pleases you, give in. If it pleases you, let go. Do what you will in strife and in conflict~">>6455522>>6451647Joro drinks a bit of water after engaging in multiple simultaneous deep plot threads at once then turns to Hestri and puts her hands on her hips."Dearest... bogthinge..." Joro stares at Hestri, trying to find the words, then gives up with a little huff. "'Monsters,' always monsters, yes. But did you really have to CR@WL up next to me while I was talking to my dear friend Conquistador, didn't you? So rude, so rude! Those words were for her and her alone. That's quite socially unacceptable, you know?""I would tell you to not make a scene, not to hold your breath, and not get in my way... But you do recognize the pleasing and healthful qualities of poison and you did brew up a mean good blueberry soup in the blue vial earlier. Mmm." Joro smacks her lips(?) with a faint clicking noise. She tilts her head this way and that as she circles around the bog witch. "Whatever am I to do with you then, hmm? So persistent..."
>>6455477>>6455146I'll change from Gilkalor to >You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>>6455146[still no rp because i am still sick and i hate this veyr much][please courteously assume that Suzie is very enthusiastic about her new build; so much so that she has yet to notice the big green blob in a jester hat]>Wraiths have been congregating on the upper-mid floors in concerning numbers, threatening to converge into a Phantom King. Stop them before it’s too late! [Medium difficulty, medium reward. Increased weight to Necromancy sigils.]
>>6455611SAVE THE BEST FOR LAST."This is a well-known fact, but drinking onions sauce mistakenly for cola after taking a bath can be extremely dangerous," Joro opens up with complete bullshit nonsense, looking Conquest right in the eyes. "Bis vincit qui se vincit in victoria, you feel me?""I wasn't paying much attention to be honest," Joro overtly lies. "But that's more on your part than on mine own. You're BORING me, Conk. War is BORING and I'm not surprised that a BORING THING like you would enjoy it. Think of *me* a beast? Hahahaha!" "Any marauding cretin just like you can wage a vulgar man's war with all of its death, brutality, disorder, peppered envy, pain, and horror. If that's all you're good for, then don't step from the brink!" Joro pumps her fist in mock encouragement. "Dominate, humiliate, enjoy, and relax! Worthwhile advancements don't stop to think! If the iron's hot in your hands, so I tell you then, darling, go through, head to shoot, execute! So mindless, so spineless, so Paradigmless!""I forget purpose? Then you forget yours. That is to entertain and serve me, War. Just fuel for your betters, forevermore. You're only 'human' and humans were created to work...""Oh yes..." Joro twiddles her fingers as she side-eyes Conquest, walking around her. "And what manner of God would waste her time with silly disguises" — Joro points at her mask — "just to be a playable character in a player's game?" Joro smiles widely at that and gestures grandly, vaguely. "It seems w— you're caught as the prey, for the ones who wanted to play, so bide your time and enjoy your stay, let's all watch the time whittle away...""And one last thing... My place in the world? My accomplishments? The rounds I've won?" Joro's voice dips down into a hushed whisper, like the warm darkness of the night which gives context to the sky."The rule of the game is to multiply. I have always been the mistress of my own lust, taking all things to myself to feed my emptiness. Even now within me broods the voracious desire to spread seeds upon the land, to propagate myself, to breed. Unbeknownst to you, there are as many armies of my children on this earth as however many men you've ever killed in your entire life. March, march, proliferate, march. Eviscerate, regenerate, procreate."Joro does a little playful wave of the fingers. "Of course, I could just be making this all up, just like you and your epic cool frags in the dregs of the Ostravyan trenches, haha.""One day, I'll show you one of my little ones. Even in absence, mothers and children are seldom far from each other’s minds," she says more to the air than Conquest alone. "They're good children even if they become misguided. My family gives me as much happiness as arrows in hands of a warrior or a rifle in your hands. My bliss for all to see... But alas, alack, our time together in the here and now is almost through. Some other day soon.”
>>6455684The Bogthinge merely stares at the Spiderthinge with a vacant stare to end all vacant stares."You called everyone for culling creatures, did you not?" She asks in the usual dreamy tone, "Mincing monsters? Flaying fiends? Beating beasts?"She blinks again as that trusty spider of hers peeks out from the jungle of unkempt hair draped across her slouched shoulders."I am a one in every, I assume... unless I'm not? In which case, what am I and who isn't everyone?" One of her fingers taps her chin in quiet contemplation. "If everyone isn't, then isn't one some? And if some is some, then what every are they?"Swaying like a scarecrow in a midday breeze, the witch comes to a halt with a charming, albeit crooked smile. "You're one indeed, Many-Outfitted Girl... though I shant share which every I assume you associate..."Retrieving a fresh, effervescent brew from her robes, the witch offers it to the articulate oddity. "A potiony present to proclaim peace, partner."
>>6455146>PRESTIGE APPLICATION>>6455513"Ahh he he he, is that so? Your strength is the strength of a thousand horses! You will be very helpful indeed, yess."Lansa even managed to flip himself in a sort of pirouette before he lands on his feet, as if nothing but a regular handshake transpired.
Eigengrau hears the voices of the abyss something and changes his sludgy mind:>A Gilkalor has breached the surface! Worse still, its shed scales seem to be warping into Drakelings, a behavior usually only exhibited in higher class dragons. Something unusual is afoot. [PRESTIGE MISSION. Increased difficulty. ++REP with the general public. Surface mission— no Coreshard deposits. Extraordinary reward.]
>>6455684"But as my minion, I will bestow upon you the greatest gift of all, greater than rubies of the deepest red and bars of the purest gold: the vaunted company of yours truly~"
Vote closed for Gilkalors! Preparing assets and stat blocks now.
>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>CELESTIAL BLITZEnvenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>Blunt [Runespace: -1, PWR: -1]Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6455806>an all out offense shooting star buildA glorious end awaits!
The Gilkalor, sometimes called the Great Stone Dragon (though this is technically inaccurate, as it is in fact a species of Wyvern), is a beast that can, if left unchecked, balloon to a gargantuan stature, plowing through forests, mountains, and cities alike. Their body is covered in spines, some hard and sturdy, others needle-thin and razor sharp, all a significant obstacle preventing the average blade from piercing its mighty hide. While this terrifying beast has no particular hunger for meat, its wanton destruction and love for the stones humans like to build their settlements out of makes its very existence on the world of the surface a terrifying prospect. This is no mere monster: it’s a walking siege weapon.Worse still, this beast is spawning Wyvernlings, little parthenogenetic copies borne from its shed scales, an ability never before observed in even instances of this species far larger and older than the one you’re set to fight today. Something is very, very wrong…THE GILKALOR (Occupies 8 tiles. Can be looted six times.)STATS: [HP: 600, MOV: 4, DC: 10; May take 2 actions per round. 3 tiles of melee range. Deals 2 points of recoil against enemies that fail to hit. For every two successful hits, spawn 1 Wyvernling, up to a maximum of three per round.]>ACTION 1: SWIPE [Affects three adjacent tiles within its melee range. Rolls 3 attacks of 1d10+5 against each target dealing 6 dmg per successful hit. Also grants 2 universal Damage resistance]>ACTION 2: HUNKER [Gains +4 DC for the next two rounds and heals 20 HP. May stack once, up to a maximum of +8.]>ACTION 3: SCALERAIN [Lowers DC by 3 for one round upon using. Targets all enemies in melee range, dealing 7 damage and inflicting 2 Poison stacks upon successful hit. 3d6-3. Inflicts 1 shrapnel.]WYVERNLINGSSTATS: [HP: 15, MOV: 5, DC: 7]>ACTION: BITE [Attacks one enemy in melee range, dealing 4 damage upon a successful hit. 2d6. Scuttle.]
>>6455825
>>6455826Forgot text, oopsThe Gilkalor is on the board, along with TEN Wyvernlings. Please declare one of the deployment tiles to start on and take your turn accordingly.Also, someone who was interested in joining but found themselves unfortunately rangebanned has opted to participate this dive. They shall be introduced along with every other diver once I finish the reference image for this particular gang of merry miscreants.
>>6455825NOTE ABOUT THE GILKALORIt's big, it has long legs, and can step over puny little spelldivers as it desires. It may also occupy the same tiles as you, but, if it chooses to do so, you gain +2 ACC against it. You CANNOT move onto a tile where the gilkalor already is.
>>6455731All of the words Joro said went in one ear and out the other. She might try to justify it in her head as Conquest being too retarded to get the bigger picture, but no, the soldier genuinely has lost any interest in dialogue with the ontologically smug spider creature. It is clear to the soldier that any attempt at future dialogue with it will only result in another tidal wave of the same old words."Boorish as I may be, at least I get results." Conquest bluntly states. "And what value is there in your amusement? Such a haughty 'matron' as yourself, focused on only entertaining herself with late night operas and pleasuring herself to both her own reflection and her own voice."The soldier brushes off the dust clinging to her coat. "I would eat your horrid spawn alive. I've eaten worse rations in the war." That is that, this is this. So be as it may, the soldier fades from the room, not bothering to even wait for Joro's response.>>6455826>SPAWN in #2>LOAD RIFLE FOR FUTURE VIOLENCE>MOV 3B, 1A"This? This is what we were bred to do, my fellow soldiers. This is what we were made for. God speed, and try not to lose your heads just yet."STATS: HP: 6/6, MOV: 4/4, DC: 7/7 [nothing happened yet, soooo]GUN: LOADED [pew pew, I'm a kind man]
Rolled 5 + 6 (1d8 + 6)>>6455826>Deploy at 4>Cast [Dueling Sabre] and move 7F, gaining NECRO and FUNGAL effects>Cast [Red Capote] on myself for +2DC and EARTH effectSir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-N/A=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 4 (1d5)>>6455826>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Spawn at position #2>Cast SHIMMERING FIELD on SELF, followed by GALVOGLASS>GALVOGLASS move is as follows, 1NW, 1SW, 2NW, 1SW, 2NW, I should end up one hex below position #1's bottom edge.Roll is for unstable buff, attack roll will follow.
Rolled 4 + 6 (1d8 + 6)>>6455838Attack Roll as stated.
>>6455731"Please don't uncover your true potential, minion">>6455826>Deploy at 1>Load>Cast Floating Light straight NUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
Rolled 1, 2, 2 = 5 (3d3)Spelldiver profile: >>6454228HP9/9 MOV3 DC7>>6455825>DEPLOY at 1>MOVE 3A>CAST IMPENETRABLE, UNSHAKEABLE on self>Rolling for Folly generationStill yawning, Parsley rubs at a sunken eye and shambles forward, the esoteric staff in his hands thrumming with more life than he's displaying. After some dallying along, he peers about into the dark of night, shrugs, and casts his signature shield with nary a hint of bombastic boasting. Did Wintry's departure affect him that adversely, or is something else to blame for his sullen behaviour?
Rolled 6, 5 = 11 (2d9)>>6455825Loadout Ref >>6454796>Deploy 2, Double or Nothing RB and TSB. Trilink Alaryck-Conquest-Floche before either move.Landing in the deployment area, Alaryck stretches before reaching out to his Allies.
>>6455853>>6455838>>6455831>E-Step: 3B, 3BBlinking away twice as radiant mist billows from his sleeves and sticks to them. >+4 Firestacks to Alaryck-Conquest-FlocheALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX4, SwarmX2, MistX2
Rolled 1 (1d5)>>6454643Link to spells and stats>>6455826rolling unstableThorne invokes The Tartarus and with the sound of a massive door opening he is surrounded by chains and nigredo flames. He charges forth!
>>6455826"Keheheh. No use 'dragon' our feet in a matter such as this...">DEPLOY #2>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Hag’s Howl (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]
>>6455826>Deploy in #3>Mov: Cast Ritual Leap in 2F direction.Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8). Apply Death Knell.>Self-Cast Ruinous Sanctuary.If while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(10 + 8)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (10 + 8).Build Ref: >>6453629>Statuses post turnHP: 12/12, DC: 18/8, MOV: 3/3, Liquor: 3/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 18, DC + 9)1 Earth Stack (DC + 1).18 Barrier.
>>6455870Oh and>Cast HAG'S HOWL 5 B's
>>6455826>Deploy on 3.>Action: Cast Elucidating Orb 7NW and ricochet it 3N.>Movement: (Grimoire) Cast Elucidating Orb 5N and ricochet it 5NW. Gain +1 universal damage resist for this round.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Elucidating Orb [Runespace: 0, 2d6+3, Range 10, PWR -2] [ELEMENT: NONE]>Effect:Magelight>Form:Ricochet>Modifiers:Longshot, Dealer's Whim, Blunt, Delicate x2
Rolled 11, 11 = 22 (2d14)>>6455841"Well, I wasn't one for subtlety, what you see's still not all I can be. I am all, I am all of me. Heh.">>6455826"Aight! Let's rack up some scores!" Jorogumo marches on!>Deploy at #2>Move 3A>Cast Palebreath Weave as depictedRolling for Dealer's for my GOD'S TRICKERY and Palebreath WeaveHere's my final build:SHIELD: DoomsingerFOCUS: ShardcandleMAGECLOTH: UltorishawlPHILTRELIQUOR: StrongstoutSPELLPICK: QuickpickTOTAL: 9/9 HP, 3 MOV, 7/9 DCSPELL #1: Palebreath WeaveEFFECTS: Hierosmite (0 RS, 2 PWR), Envenomate (1, 2), Muckrend (2), Nettlefetter (3, 2)FORM: Garotte (3)MODIFIERS: Barrage (3), Longshot x2 (2), Versatile (1, -2), Burning King (0, -1), Elegy (-2, 2), Sprawling (-1), Dealer's Whim (-2), Blunt (-1, -1)ELEMENTS: Fire, Poison, Chthonic (0, 2 or -1)FOCUS: Shardcandle (0, 2)TOTAL: 9 RS, 2d5+6 ACC, 8 RNG, Death Knell x2, Magelight tiles, +6 Barrier from Doomsinger, Destroy deployables and barriers8 PWR -> 2-12 PWR / 2 -> 1-6 PWR -> 4-17 DMG * 3 -> 12-51 DMG, 1 Fire Stack, 2-12 Nettlefetters(Stout) 11 PWR -> 12-72 DMG, 1 Fire Stack, 2-17 DMG NettlefettersSPELL #2: WILD TEMPER!EFFECT: Hone (1, 1)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (0, 0-3) Elegy (-2, 2), Dealer's (-2), Blunt (-1, -1)ELEMENT: Chthonic (0, -1)FOCUS: Shardcandle (0, 2)TOTAL: 0 RS, +7-10 PWR -> +1-15 PWR, Recoil 2, Death Knell x2ULTORISHAWL: GOD'S TRICKERYEFFECT: Stalagmite Armor (3)FORM: Buckshot (2, 4)MODIFIERS: Dawnforce (2, 0-3), Elegy (-2, 2), Dealer's Whim (-2), Reactive (0, 1)ELEMENTS: Earth, Chthonic (0, -1)TOTAL: 6-9 PWR -> 1-12 PWR -> +3-9 DC on activation, +0-6 DC Stalagmite Armor x2, Death Knell x2
>>6455898CURRENT STATUS: 9/9 HP + 6 Barrier, Death Knell x2, 9 DCULTORISHAWL: Primed, 1.1x PWR multiplierGot some nice dubs, man. That's a good omen.
>>6455826As the warband descends into the darkened depths and the time to deploy comes at last, Ptolemy takes a step into the darkness and clasps his hand, the natural glow around his body growing into a full on shining lights, before coalescing into a form besides him - a Dynastes-class golem!"GOLDEN BEETLE!" he yells, raising his arm as magickal power coalesces around his fist. "Mooooove FORWARD!" He hits the beetle, pushing it onwards with renewed might!>Deploy in #2>Cast FIST OF BOUNTIFUL LIFE on GOLEM>Move as picturedSpell Reference - >>6454612
>>6455902Confirming my identity, I suppose
>>6455898Petitioning for a trajectory change so I don't hit the beetle and overlap magelights as per >>6455902 and my picrelated
The darkness seemed to be almost impenetrable as the Dawnseekers arrived sporadically at their target. Poyo had arrived somewhere to the east, Two other companions were already present nearby, several spells flying out and illuminating the nearby area, though he still feels frightfully alone despite this arcane showing. One of the Spelldivers hurls herself into the darkness, and Poyo musters whatever courage his little heart can manage and marches slowly into the thick gloom.One of the spells lights up part of his way and his composure is restored somewhat by it's radiance, but he quickly loses his way as the spell moves past him and he ends up stumbling further into the darkness than he intended. The shadows dance around him, the distant magelight elongating and twisting them into untold horrors."P-Poyo!" He cries in a feeble voice, touching the end of his little wand to his head. A golden shimmer slowly envelops him, lightning crackling sporadically in between the layered sheets of mist as the barrier tethers itself to his body. Feeling a little more confident (though not by much), he carefully scans the edge of the black abyss for any sign of movement.>>6455826>Deploy on #4>Move along direction F1, A1, F2>Cast Surge Protection on self[Surge Protection]EFFECT SIGILS- Barrier- QuickstepFORM- WreatheMODIFIERS- Elegy to the Old OnesTotal:PWR 10 {12 (15) while under the effects of Death Knell}Effect: Creates Barrier (10){12 if under the effect of Death Knell}, increases targets next movement action equal to barrier strength.Stats - Elementalist: [HP: 5, MOV: 4, DC: 6]
>>6455826>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++>SPAWN AT 2>SELF-CAST CATALYST>MOVE 2 NE"Hmm, lizard hunting, are we? A very big, very dangerous, very anomalous lizard - but a lizard nonetheless!"
Rolled 2, 4, 3 - 1 = 8 (3d4 - 1)>>6455826>DEPLOY AT #3>MOVE 4E>CAST CELESTIAL BLITZ MAXIMUM RANGE IN THE F DIRECTION
>>6455937>>6455826>>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6455825>>6455831Changing my MOV from>MOV 3B, 1Ato>MOV 4FIf Alaryck adjusts his action to something like 3F 3F instead of 3B 3B, he can chain to me and Floche, since I'll be three tiles of Floche.
>>6455854>>6455977>Adjusting E-Steps to 3F, 3F.
I move Cookie as per the BLUE line and cast #Thunderous Trail# as per the RED line.>>6455826Name: Cookie Yukishiro HP: 9SHIELD: 6DC: 7+7STATUS: STALAGMITES ONMOV:3Description: Her body and mind are unstable since that time she ate a Stormrunner leg. She's not cursed.FOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# [CRYSTAL-EARTH-LIGHTING]PWR: 7+(FOCI)+(-3 to 4)+(2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur 2 + (FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round]>Blunt [Runespace: -1, PWR: -1]
Rolled 3, 1, 6, 4 = 14 (4d6)>>6455894two sets of 2d6+3 for Elucidating Orbs
Rolled 2 (1d5)Final Build: (QM generously pointed out the superiority of Trilink over Chain for Dance of the Phantom Dove, and allowed me to change it)Foci: >Automantle <Model: Dynastes> [Consumes both your magecloth and focus slot. Runespace: 8, 4. +1 ACC [GOLEM STATS: 10 HP, 4 MOV, 7 DC, +1 PWR]] Hierosheild: >Hawk [HP: 6, MOV: 5, DC: 5; +2 Range] Philtreliquor: >Shello-shot [Shots: 3, MOV action; apply 3 steel stacks to yourself and heal 5 HP .] Spellpick: >Longlooter [Allows you to scavenge or mine from up to two tiles away] Cynthia's Spells: Flight of the Shining Canary: Effect: >Magelight (1 RS) Form: >Ricochet (1 RS, 8 Range) Modifiers: >Trickshot (1 RS) >Dealer’s Whim (-2 RS) >Syncope (-1 RS) Totals: 0 RS, 0 PWR, 10 Range, Magelight, Trickshot, Ricochet Dance of the Phantom Dove: Effects: >Restore (2 RS, 2 PWR) >Ephemeral Step (1+1 RS, +1 MIST) Form: >Trilink (3 RS, 6 Range, CHAIN 3x3)Modifiers: >Dawnforce (2 RS, (Lit Tiles) / 2 PWR) >Syncope (-1 RS) Totals: 8 RS, 2 + (Lit Tiles) / 2 PWR, 8 Range, CHAIN 3x3, Restore, Ephemeral Step, +1 MIST to Self Ladybird (Ice-Skimmer Form) V2's Spells: Cryonic Spittle: Effect: >Iceslick (2 RS, ICE Element) Form: >Missile (1 RS, 6 Range, BEND) Modifiers: >Unstable (-2 RS) >Soloist (2 RS, +5 PWR) >Scuttle (1 RS) Totals: 4 RS, 6 PWR, 6 Range, BEND, Iceslick, Scuttle, Unstable>>6455826>Deploy at 1>Summon Ladybird>Ladybird moves as shown>Ladybird casts Cryonic Spittle as shown (rolling now for unstable)>If spit is successful, Ladybird skuttle moves along Path A; otherwise, Ladybird moves along Path B>Cynthia trickshot casts Flight of the Shining Canary as shownCurrent Status:Cynthia: 6 HP, 5 DC, 5 MOVLadybird: 10 HP, 7 DC, 4 MOVAs hoped, the carapaces harvested from the previous mission yielded new golem designs; Ladybird has now been overhauled with an entirely new casing, one that's much tougher and affords more casting potential. Brimming with joy, Cynthia not only sends the new Ladybird flying into the dark, but she also conjures a golden bird and shoots it off in another direction, its brilliant feathers scattering behind until it disintegrates in a flicker. We'll see if these experiments are suitable for sniffing out the prey...To tie loose ends:>>6455487Cynthia's inquisitiveness was instantly overtaken by disgust. After separating Poyo from her 'lollypop', like she might pry open the clamped jaws of a toothing puppy, she held the mischievous creature out at arms length and squeamishly wiped the slobber off onto her jacket. "You bastard..." she muttered, checking her keepsake for tooth marks. "Is it in our budget to have somebody train this thing?">>6455684For whatever reason, Joro's eager invitation didn't sit right with Cynthia. She stashed the clue-finder away again and tried to brush away her comments with a polite nod. Thankfully, Joro's diatribe was quickly redirected elsewhere.
>>6455867Also, Cynthia hopes that Thorne notes the utility that Ladybird's icy hazards might have as food for the Burning King's light, however much she may hesitate to cooperate with such baleful forces.
>>6456116We are grateful! Thorne would never ignore the goodly intentions offered to him from a Lady. This King may not be quite as tame as Volcano Lord but I think we can make do.
Rolled 2, 5, 4, 3, 1, 1, 1, 4 = 21 (8d5)>>6455826Warpig strides forth with vigor into the knight, bellowing a hunt song as the cool night air fills his lungs. The moonlight smiles kindly upon his abutted armor, and he whispers a prayer to father moon, even as the pelt he wears on his shoulders takes on a shimmering gleam.>DEPLOY at 3>MOVE: Shoulder Bash 4F, Casting Dextrous Hand of the Ominous Gate on anyone I contact >ACTION: Cast Protection of the Inimical Guardian on myself WARPIG - 10+9/13 HP, 3/3 MOV, 13/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells) Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 1/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health. Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.(Rolling for any potential charge targets in my path)
Rolled 1, 3 = 4 (2d5)>>6455826[still sick, please see attached. Deploying at #1 and casting YOUTHFUL FESTIVITY on UR-GLARBAOTH (and Susanne herself).][Suzie is elated to be in battle, running her mouth (to herself) about what the mission entails. Very eager to use her tweaked spells]
>>6456275*changing target of YOUTHFUL FESTIVITY to CYNTHIA AND SUSANNE didn't realize Ur-Glarbaoth had Pride got him mixed up with Warpig again
>>6455826A pair of glowing circles resolve from a particularly dense blob of shadow. A inky pseudopod adjusts the spectacles upwards. >MOVING>LOAD RIFLE
Rolled 2, 3 = 5 (2d6)Rolling Shining Canary
COREMAD FRIEDEL will be allowed to deploy whenever they return.Appended is the WHO'S WHO of the NEW CREW, with Wintry and Roa grayed out as they aren't in this mission but intend to return. Amongst the newbies is THIRZA, a delightful potato farmer who unfortunately cannot communicate with you all because her player is in one of those rangebanned counties or something like that. Here's her loadout:Staff <Brightwood> [It's a scythe]Hieroshield: BulwarkMagecloth: Hoarfrost VeilPhiltreliquor: Four Leaf DaiquiriSpellpick: Quickpick>SPELL 1+2: Late Harvest! [12 Runespace, 5 PWR, ACC 2d5+6]Effect: Rend AsunderForm: GarotteModifiers: Soloist, Sprawling, Longshot x2, Barrage, Delicate x2, Imbue <Ice>>SPELL 3: Emergency Ration! [0 Runespace, 5 PWR]Effect: RestoreForm: WreatheModifier: Blunt, Dealer's Whim, Syncope, Imbue <Ice>
Rolled 2, 5, 5, 2, 3, 1 + 6 = 24 (6d5 + 6)Rolling late harvest
Rolled 3, 2, 3, 3, 1, 6, 3, 3, 4, 5, 5, 1, 4, 6, 4, 6, 2, 1 = 62 (18d6)>>6456855>Wyvernling 1: HIT. SLAIN.>Wyvernling 4: HIT. 4 Onyx fire, 3 DMG applied>Wyvernling 7: HIT. 8 Rend Asunder, DC set to half (4)>Wyvernling 10: HIT. Magelit.The Dawnseekers venture into the dark reaches of the wooded canyon, finding trees trampled over, rocks crushed and gnawed on, and air thick with the dust in the wake of the Gilkalor's rampage. Little wyvernlings, borne from the beast's scales, skitter about in the dark, their stony talons occasionally sounding dissonant screeches in the night, only interrupted by the occasional echoing stomp from the monster from which they came.Still, you are spelldivers, and fear, be it by noble courage or mad confidence, has never stopped you before. THORNE, WARPIG, COOKIE, FLOCHE, and OPHELIA rush spell-first into the fray, their magic surrounding them as they burst forward from their deployment zones. Only the spells of Sir Thorne, however, finds its victim, the flames of Tartarus strangling the little drake. More cautious in their scouting, UR-GLATBAOTH, FINLAY, and CYNTHIA shoot magelights into the dark, breaking up the inky blackness with their spellcraft. However, the spells of the latter two fall short, Cynthia's sparrow and one of Finlay's elucidating orbs being seemingly eaten by the dark, until the old mage's second cast reveals the source of their magic's sudden stop— the spawn has descended!JOROGUMO acts with hauty poise, lifting her wand with a cackle as her Palebreath streaks across the grass, scorching it and the earth beneath it before saturating them in unnatural light. Her spell strikes true, immolating one of the pesky creatures on the spot. THIRZA, with a shy swing of her scythe, releases a powerful debuff, rending the dense scale armor of her victim down to nothing from the inside-out.
Rolled 5, 1 + 4 = 10 (2d5 + 4)>>6456859THE GILKALORIs eerily quiet. It HUNKERS DOWN twice in the dark.WYVERNLINGS>ALICIEL: MISS. 2 recoil inflicted >EIGENGRAU: MISS>LANSA: MISS>OPHELIA: HIT: 7 > 3 HP>PARSLEY: MISS. 2 Recoil applied>POYO: HIT. 10 > 6 Barrier>PTOLEMY: MISS>THORNE: MISS. Ultorishawl Activated! Please roll to hit>WILLIS: MISS. 2 recoil appliedThe Wyvernlings are weak alone, doing next to nothing save the few that manage cheap shots on OPHELIA and little POYO. Even then, their fangs are less than vicious, not even breaking Poyo's Surge Protection and barely phasing the starchild. The rest are rebuffed entirely, scurrying back into the dark if able (though some, much to their chagrin, are not). Actually also rolling Thorne's ultorishawl now, as its nigredo should be calculated at the end of this round.
>>6456861END OF ROUND CONDITIONING>Floche, Conquest, Alaryck: 4 > 3 Fire >Wyvernling 7: 10 > 2 HP. 8 nigredo stacks persist To help keep track of you and your allies, please consult these rentries. Do note that I update them after I post, so it they haven't changed I probably haven't done it yet.https://rentry.org/spelldivers-enemy-trackerhttps://rentry.org/spelldivers-player-trackerSome of the monsters were lucky enough to slip away, but even those that left your sight cannot have left the battlefield. They are, after all, bound to the Gilkalor, and you can feel in the your bones that the Gilkalor is here. Still, the initiative is once again yours. Dawnseekers, what shall you do with it?
>>6456863Correction, wrote Wyvernling 7, meant Wyvernling 4
>>6456865ADDITIONAL CORRECTIONS, (sorry I'm a little rusty)OPHELIA takes 5 damage not 4, accounting for the darkness boost to PWR.EIGENGRAU is hit for 5, accounting for the darkness boost to ACC
Rolled 6 + 6 (1d8 + 6)>>6456863>Cast [Dueling Sabre] and move as shown in the image, gripping Wyvernling 2 for 4 damage and applying -1MOV and 1 Scornspore, FIRE, and LIGHTNING stack [+NECRO/FUNGAL]>Cast [Red Capote] on Ophelia, healing her for 5 and gaining +2DC [+EARTH]Sir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x1=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 5, 1 + 6 = 12 (2d5 + 6)>>6456863"I would recommend, to all spelldivers, to not attack Wyvernling #4. It is FAR more valuable to us as a Coreshard Deposit than a mere mook. We do want to get rich, don't we?" Conquest feels the weight of the loaded rifle in her hands. She knows that no matter what she does, even if she doesn't want it to, the bullet will always strike true. The bullets will continue to be loaded into her gun. She will continue to fire it. A loop that she is more than comfortable repeating until the end of time.>MOVE as per the BLUE LINE.>FIRE PREDETERMINED TRAJECTORY, targeting all tiles within the mass of GREEN I smeared with shitty MSPAINT tier tools. Arc onto Wyrmling 10 if possible---4 tiles around CONQUEST are lit, so that's +2 PWR to my spell. 10 DMG, 11 POISON STACKS, 1 NEGATIVE FIRE STACK, and 1 LIGHTNING STACK to anything within the darkness + Wyrmling 10. Literally can't roll below a 7, even on the arc hit, but I'll roll once _in case_ something with a DC above 7 is in there. Somehow.STATUS: POSITIVE FIRE x3, CONDEMNED (-5 DC, +2 DMG TAKEN, can enter LAST STAND.)---The bullet effortlessly zips through the air, frying anything that stands in its way. If any Wyvernlings are within the darkness, they will surely be fried by the bullet's predetermined trajectory. The telltale cold chill of the necromantic spell's course seeps into her very bones. Given how brittle her constitution is, however, this hardly seems to be something she's concerned about."Guns are a marvelous thing, are they not?"
>>6456873Ooops, sorry
>>6456876>>6456875Since #4 is already going to die of Onyx damage, it might be wise to refocus your attack to Floating Light the darkness towards the west of Parsley/Thorne? It might reveal some enemies in hiding.(You still have No Sell up, so you should be fine.)
>>6456882I wanted to say it's inappropriate to delete posts with rolls, and then realized my roll didn't come through for some reason. I'll change my action
>>6456863>Reload>Cast Floating Light as picturedUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
Rolled 3, 4 + 2 = 9 (2d4 + 2)>>6456863>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++"Ahh he he he, you appear to be lost, little one! I shall send you to a death most burning!!">MOVE 1 NE, 2 N>CAST FOCUSFIRE SOUTH (towards wyvernling 6, should be in the +2 DMG zone)
Rolled 10 (1d14)>>6456863Jorogumo blinks slowly then realizes that she is meant to be cackling at the most auspicious placement of the small fry in her dreadful will.So then she does.>Move 1F, 2A>Cast Palebreath Weave as depicted>If attacked, Bullrush 4 tiles West and pose menacingly at Conquest"Another hellish breath is takenAnother fatal weave comes breakin. Rinse and scour, sheathing powerBurning forth to light the hour.""Mark progress,Take aggress,No regress,Now impress,And now bring forth the dawn...""Would the rest of you all kindly light up the battlefield, hmm? It would please me greatly to know what I'm casting at."Apologies for not calculating the earlier DMG since I didn't foresee that coming lol.
>>6456906Not rolling ACC because Wyrmling DC of 7 is an autohit and the Gilk's DC of 18 is IMPOSSIBRUUUUUU!!!8 PWR * 1.0 -> 8 PWR -> 36 DMG -> Instant kill on Wyvernling #10 + Magelight all tiles I drew.CURRENT STATUS: 9/9 HP + 6 Barrier, Death Knell x2, 9 DCULTORISHAWL: Primed, 1.1x PWR multiplier6 PWR + 3 PWR from Dawnforce -> 9 PWR * 1.1 -> 10 PWR -> +5 DC Stalagmite Armor, +8 on activation.Loadout here: >>6455898
Rolled 5, 2 + 6 = 13 (2d5 + 6)>>6456907Looking at the enemy tracker, the Gilk has 16 DC as its current status (start of mission DC went from 10 to 8). Not sure if that's a mistake or not. Rolling for ACC lol.
Rolled 1, 2, 1, 2, 1, 1 + 3 = 11 (6d2 + 3)>>6456863"Never seen anything like this when I passed through a Stone Dragon's wake years back. It shedding spawn ain't normal, no two ways about it. Hope it's random Abyssal Corruption. That's the least bad possibility, if you ask me..."Finlay hefts his grimoire, causing it to flip through several dozen pages under its own power as a bluish orb of fire appears in his hand. "Watch out, Ophelia. This'll be close.">Action+Move: cast [Deterring Flare] twice on Wyvernling 2, following trajectory 3SW, 4NW. Gain +1 universal damage resist for this round.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Deterring Flare [Runespace: 3, 3d2+3, Range 8 (Bend), PWR 6] [ELEMENT: FIRE]>Effect:Wyrmbreath>Form:Missile>Modifiers:Longshot, Syncope
Rolled 1, 5 + 6 = 12 (2d5 + 6)>>6456863"GOOOLDEN LIIIGHT OF DAAAAAAAAAAAAAAAAAAAAAAAAAWN">GOLEM MOV - 1S, 1SW>GOLEM ACT - Cast "Golden Light of Dawn", Autohitting + Autokilling Wyvern 8 with 19 PWR due to DawnforceRolling Accuracy in Case of Gilkalor Hit(My apologies, I seem to have noticed now that my damage ceiling is wrong as I miscounted how Dawnforce works - since it's one per two tile, it's up to 19, rather than 22)>PTOLEMY ACT - Cast "Fist of Bountiful Life" on Himself for 10 BARRIER and 10 MOV
>>6456863"Rowdy children indeed. Wethinks it's time they take their nap...">MOVE B>TRICKSHOT to SHOOT #6 FROM LANSA'S POSITION!>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Mire’s Misfortune (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]-Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]-Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]
Rolled 2, 2, 2, 3 + 1 = 10 (4d4 + 1)>>6456971And in true bozo fashion I--YET AGAIN--forget my damned ROLL. And I gotta roll my ding-dang Unstable
Rolled 3 (1d5)>>6456972Unstable Roll since I fucked it up. Coffee has NOT kicked in, questers
Rolled 3, 3, 5, 2 = 13 (4d5)>>6456861>>6454643CLOAK OF BLACK2d5+4 then 2d5+3 Each hit should put on another 4 onyx flame stacks on Wyvern 4
Rolled 8 + 6 (1d8 + 6)>>6456863>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Move 1N, 3NE>Cast GALVOGLASS with movement starting NE, then 3N, 3NE, and finally 1N, as in the diagram.>Slam into the wall
Rolled 3, 3, 2 + 3 = 11 (3d4 + 3)A bright flash passes by above Poyo as he nervously attempts to guard against the lurking darkness as yet another strange lady (this one almost without clothes) burns past him, heedless of any danger or ally before her. The static of the spell briefly lifts him off the ground, causing him to tumble precariously through the air for a moment before gravity reasserts control over him and returns him to the cold earth. He lands with a slight thud, the barrier protecting him from any serious harm."Poyo..." comes a low, slow uttering from the dizzy creature. Clearly this exhibitionist has a complete lack of tact and concern for her allies. He tries to stand back up, only to find himself being lifted into the air once again, this time by sharp fangs. Panic sets in as knife-like teeth attempt to maul it's way through his defenses."IIIYAA!" he screams as he's rolled back and forth in the creature's maw as it tries to break the shimmering obstacle. An electrical surge jumps from the barrier down the creature's throat, which causes it to whimper in pain and spit out the little puffball. He bounces off the ground, accompanied by a little adorable squeaking noise as the beast retreats into the surrounding darkness The barrier's gleam is somewhat extinguished by the assault, but remains stable.Jumping to his feet almost immediately, he adjusts his little jester's cap while keeping his eyes fixed on the retreating wyvern. They glow with stark determination as he watches the animal fade into the shadows. Sparks begin leaping from his small feet as he runs in circles for a moment before he heads off into the darkness with his little wand held high.>>6456863>move as indicated to Sir Willis' old position (7 total movement points)>cast Galvanic Surge along the B line from said position7/14 movement spent = 7 remaining Quickstep charges. 7 Charges that would be lost stored. (Currently stored 7 charges).I think this is how Quickstep charges work, correct me if I am wrong so I can change my movement.DMG = 17 + 7 Bonus Damage (Bolturbine) +- indeterminate bonus from Voltsphere (Either -1 — +3 or 0 — +4 depending on if the spell counts leaving my space as 1 unit of travel distance or not). Total Damage: 23 — 28, double if there's a target to arc too.With a +4 ACC the spell autohits any wyverling in it's path (I don't expect the Gilkalor to be hiding in the corner but I could be wrong), rolling 3d4+3 to determine if the arc hits anything (if there's a valid target for it). 7 or above for a hit unless I'm arcing to the Gilkalor, in which case I autofail.[Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]- Bolturbine [ELEMENT: LIGHTNING]- Nettlefetter- HierosmiteFORM- Voltvolley [3d4, Range: 6+4] [ELEMENT: LIGHTNING]MODIFIERS- Sinsigil- Elegy to the Old Ones [ELEMENT: CTHONIC]- Sprawling- Arcing- Versatile- Longshot x2Stats:RS 6PWR 15 (+2 from Endler's Habit + Death Knell)ACC +4RNG +4
Rolled 5 (1d5)>>6454643>>6456863"This wyverling (4) is finished, the flames of Tartarus will turn it into shard.">Thorne uses Main Cast to recharge Ultorishawl!> Mov Cast for ARMOR OF CHAINSRolling unstable
Rolled 3, 2, 4 - 1 = 8 (3d4 - 1)>>6456863>WAIT UNTIL HEALING HAS OCCURRED>MOV 3C>CAST CELESTIAL BLITZ AT WYRVENLING 10 AND CHARGE UNTIL ADJACENT"By the stars, a quick death shall befall you, foul lizard creature!">>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6457069>>6457005>>6456907"That one is dead already. You two better go find something else to bother." Joro waves her hand languidly. "Shoo."
Rolled 5, 6 = 11 (2d9)>>6456863>Double or Nothing Cast RB and TSB
>>6457088>RB Trilink on Alaryck-Thirza-Eigen, +4 Fire. Heal Eigen by 2.ALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX7, SwarmX4, MistX2"We ought to brace for the Gilkalor has yet to reveal itself."
>>6456863>>6457070SWITCHING TO APPLY CELESTIAL BLITZ TO WRYVENLING #2 BY MOVING 4E AND BULLRUSHING IT 4B
Cookie casts #Thunderous Trail# as per the red line and then moves as per the blue lineThe FOCI loses power so I don't know if I'm overwriting the DC gained last round with this newly calculated DC>>6456863Name: Cookie YukishiroHP: 9SHIELD: 6DC: 7+7?STATUS: STALAGMITES ONMOV:3Description: Her body and mind are unstable since that time she ate a Stormrunner leg. She's not cursed.FOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# [CRYSTAL-EARTH-LIGHTING]PWR: 7+(FOCI)+(-3 to 4)+(2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur 2 + (FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round]>Blunt [Runespace: -1, PWR: -1]
Rolled 4, 3, 5, 4, 5, 2, 3, 2 = 28 (8d5)>>6456863Confident that his comrades can handle the skittering small fry, Warpig continues his reckless charge into the darkness in search of the true quarry. >MOVE: Shoulder Bash 4F, Casting Dextrous Hand of the Ominous Gate on anyone I contact>ACTION: Cast Protection of the Inimical Guardian on myselfWARPIG - 10+9/13 HP, 3/3 MOV, 13/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 1/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.(Rolling for any potential charge targets in my path)
Spelldiver profile: >>6454228 HP9/9 MOV3 DC7+4 FOLLY5Stalagmite Armour 4>>6456863This staff, how it trembles in Parsley's hands. Incessant in its unspoken demand for something he is not yet ready to give. It resonates up his knuckles, through ligament and tendon and bone, reminding him that power always comes at a cost. Gritting his teeth to stem the sensation works, for now. It leaves no room for the usual taunts and japes, only deathly concentration. The wyvernlings are the least of his worries right now.>MOVE 3B+1B through ice>MOVE AGAIN 1B2A+1B through iceThis may have been a dire mistake.
Rolled 3 + 2 (1d9 + 2)>>6456863"Oooh! No word from the scaled terror we're meant to face... that just makes him all the sweeter!" There's a certain fervor to Susanne's tone that hasn't been heard before. She seems enthralled in the mere idea of their foe, let alone the battle itself. Anyone within her vicinity would be able to hear her mumbling away like a landslide down a hill-- one wayward thought after another, each seeming to hit the serpentess with some kind of new revelation, some new hypothesis-- each and every one brought about a level of epiphany one would only expect from some kind of religious awakening. Suddenly very aware of the benefits of her newly-tweaked secondary spell, Susanne swiftly disappeared into the darkness. She seemed absolutely dead set on whatever she saw in there, not stopping for a single moment to look back or signal anything to her teammates, and the only indication that she remained alive and near the rest of her guild came in the form of an enormous bolt of lightning streaking across the canyon. A loud BOOM followed its appearance, which was itself followed by some kind of mad laugh... >MOVE per GREEN LINE>CAST CABINET MEETING V3 according to YELLOW LINE-CABINET MEETING V3-FORM>TrilinkEFFECTS>Stalagmite Armor>Voltsphere MODIFIERS>Sprawling >Elegy to the Old Ones >Longshot >Dawnforce>Blunt
Rolled 5 (1d5)>>6457523In the vicinity of Susanne's mad epiphanic ramblings, a concerned Cynthia watches her thunder away through narrowed eyes. "Suppose I'd better get going too," she mutters to herself, oblivious to Parsley's equally-worrisome excruciating silence.>>6456863(Beautiful Rentry additions; very helpful)>Ladybird casts Cryonic Spittle in a lovely hexagonal formation (rolling now for Unstable)>Cynthia sacrifices movement to move Ladybird as shown (or 2 tiles less, if Unstable fizzles)>Cynthia uses free action to move as shownSummary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: CRYONIC SPITTLE [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6 HP, 5 DC, 5 MOVLadybird: 10 HP, 7 DC, 4 MOV
Rolled 6 (1d15)Moving to loot. Pseudopods slither on the ground or something in a particularly coreshard-grubbing way
>>6457607Jorogumo stares at Eigen for a solid few minutes in absolute silence.Then she huffs, turning away and putting her hands on her hips."i really should be calling dibs when the opportunity presents itself," she murmurs into the air, trying to keep her voice even. "This must be how Sir Floche feels at times. This feeling... I do not want it."
>>6456863>Mov: Cast Moon Nymph 「Midnight Call」Caster: Move 3F before casting. Apply 1 Mist and Fungal stack. Apply Death Knell.Projectile: 1D, 1E, 3C, 1E, 2FEnemy target: Apply PWR(4~6)/2 Scornspore.>Cast Ritual Leap in 2F Direction.If while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8~10). Apply Death Knell.Build Ref: >>6453629>Statuses post turnHP: 12/12, DC: 17/8, MOV: 3/3, Liquor: 3/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 18, DC + 9)18 Barrier.1 Mist stack.1 Fungal stack.10 Hone.
Rolled 1, 1, 2 + 6 = 10 (3d2 + 6)>>6456863(I had TSL errors on 4chan everywhere I tried to connect, sorry for disappearing, I still don't know what happened!)>Spawn at 3>Ephemeral Step SW,S,2SW>Cast Eerie Lanternbugs, clearing darkness in a spiral S by SW[MIST] [BEND] TO HIT: 3d2+6 RANGE: 10>Ephemeral Step SW,2NW,SW>Cast Khepri's Door 3S (Nillknight placing mirror NE)[MIST/CRYSTAL/NECROMANCY] RANGE: 7> StatusHP: 7 DC: 7 MOV: 4Last Stand ready1 Universal Damage Resistance (from focus)2 Mist (from spells)2 Swarm (from hieroshield)
>>6457792we are so BACK
>>6457792Oh yeah, I had a dream this earlier this morning where you posted out of the blue and Freidel introduced herself(?) to the team by striking a pose and pointing up, her personality being like a female Ptolemy. Funny how things shake out lol.
Had issues with procreate (the software I use for drawing, maps, and beams). I managed to fix the issue, but in the process I lost hours of work. Update delayed until tomorrow, apologies for the disappointment.
Rolled 5, 6, 5, 4, 4, 2, 3, 5, 3, 4, 2, 4, 1, 6, 6, 1, 2, 5 = 68 (18d6)>Wyvernlings 2, 6, 7, 8, 9, 10: SLAIN>GILKALOR: 2 Haemomancy chip taken. Summons a Wyvernling! (11)>FLOCHE, LADYBIRD: All Barrier lost!The DAWNSEEKERS strike back with devastating efficiency, mowing down the drakespawn unfortunate or reckless enough to remain in sight while sweeping the battleground with their spells to smoke out the ones who might be lurking in the mana-blackened dark. Despite his fear, POYO ventures bravely into the night, lifting his wand and unleashing a terrifying surge of verdant lightning into the yawning abyss, finding and instantly frying one of the unlucky Wyvernlings. CONQUEST and JOROGUMO send their flaming threads outwards, but, not accounting for the movements of their allies, accidentally catch fleet FLOCHE and little LADYBIRD in their trajectories, the Burning King mercilessly taking from them his due.OPHELIA and WILLIS rush headlong into danger, a wreathe of stars and a crimson cape trailing in their wakes as they bludgeon their target into submission. FINLAY, taught well by years of experience, sees the beast begin to collect itself and, with a practiced turn of his Grimoire, burns the wyvernling to ash.On the frontlines, even as ice springs up beneath her feet, THIRZA stands steady, her scythe stretching out and flying through the dark... until it's stopped by a dull, dissonant clank, like steel scraping against steel. For better or for worse, she's found the Gilkalor— or perhaps, the Gilkalor has found you.
Rolled 9, 9, 7, 8, 2, 2 = 37 (6d10)>>6458229Rolling more dice
Rolled 2, 5, 3, 5, 1, 2, 1, 5 = 24 (8d6)>>6458231And for the Wyvernlings
Rolled 6 (1d15)>>6458233>MOV 1B>LOOT WYRVENLING 2
>>6458240I'm fairly certain there's still the turn results to be shown before actions
>>6458233GILKALOR (As long as some of its tiles are dark, it receives the Darkness boost)>SCALERAIN-Alaryck: HIT. 2 Poison inflicted [HIEROSHIELD BROKEN] Fire: 7 > 6, HP: 0 > 3. 1 Shrapnel! Due to Condemned, DMG is increased from 1 to 3. [HIEROSHIELD BROKEN]. Fire 6 > 5, HP: 0 > 3-Conquest: HIT! [HIEROSHIELD BROKEN]. 2 Poison inflicted! Fire: 3 > 2, HP: 0 > 1-Cynthia: HIT! [HIEROSHIELD BROKEN]-Goldenbeetle: HIT! Barrier: 10 > 1 (8+1+shrapnel), 2 Poison inflicted!-Ptolemy: MISS. 1 Shrapnel inflicted, Barrier: 10 > 9-Ur-Glarbaoth: MISS>SWIPE-Alaryck: HIT [HIEROSHIELD BROKEN], Fire: 5 > 4, HP: 0 > 2; HIT [HIEROSHIELD BROKEN] Fire: 4 > 3, HP: 0 > 2; HIT [HIEROSHIELD BROKEN] Fire: 3 > 2, HP: 0 > 1-Ur-Glarbaoth: HIT. HP: 7 > 1. Ultorishawl Activated! HP: 1 > 7. MISS, MISS.WYVERNLINGS-FRIEDEL: HIT! HP: 7 > 2-SUSANNE: MISS! 2 Recoil applied-THIRZA: MISS!-THORNE: MISS! (Not applying recoil to be nice)Will update rentry and give some narrative later, have to go for now
Rolled 2 (1d15)>>6458247"Woah! What in the world!" Jorogumo staggers back as the storm of shredding scales strikes just short of her position! She shudders for a moment, then smiles wickedly as she sizes up the scaled serpent. "Why, he's almost a 3x3 foeman by my reckoning. That's more like it! Well then, LET'S SEE WHAT YOU CAN DO!!!">Main Action -> Cast WILD TEMPER! facing South and Move 2A>MOV Action -> Quickpick Loot #10>>6458229"'Accidentally'?" Joro murmurs. "'Twas his fault for moving into *my* way." Rolling for LOOT... Loadout here: >>6455898
>>6458247Okay, I thought Gilkalor moved three times and attacked once, but if it attacked twice, how did it manage to move this far?
>>6458249I think this was his action timeline:>MOV Action -> Move 4 tiles>Action #1 -> Move 4 tiles>Action #2 -> SCALERAIN
>>6458247>Cast [Dueling Saber] to move 6E [+NECRO/FUNGAL]>Cast [Red Capote] on conk- Conquest for +2.5HP (halved due to poison, unsure if it rounds up or down) for her and +2DC for myself [+EARTH](miscounted how many tiles i needed to move, sorry.)Sir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x2=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 3 (1d14)>>6458248"Bleh..."Rolling for WILD TEMPER!'s Dealer's Whim now...
>>6458252(and then i fucked up the spoiler, god dammit. whatever.)
>>6458251It moved 12 tiles, then did a Scalerain and a Swipe, which is 5 actions
Rolled 2, 1, 3, 3 + 1 = 10 (4d4 + 1)>>6458247>TRICKSHOT 1A SPACE AWAY>CAST MIRE'S MISFORTUNE 5A, HEALING CYNTHIA AND HARMING BIG DINO>UNSTABLE DICE: 3rd Dice"Keheheh... we keep meeting like this, don't we?">Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Muckmedic [HP: 6, MOV: 4, DC: 7] (Heals self and allies with poison)>PHILTRELIQUOR:-Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]>SPELLPICK:-Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>Mire’s Misfortune (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]-Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]-Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]
>>64582537 PWR + 3 PWR from Dawnforce -> 10 PWR * 0.3 -> +3 PWRCURRENT STATUS: 9/9 HP + 6 Barrier, 9 DC, Death Knell x2, +3 PWR on next spellULTORISHAWL: Primed, 1.1x PWR multiplier6 PWR + 3 PWR from Dawnforce -> 9 PWR * 1.1 -> 10 PWR -> +5 DC Stalagmite Armor, +6 DC after initial hitLoadout here: >>6455898>>6458255You're right, he must have pulled a plot buff out of his ass lol
>>6458255With ice tiles he can get very far.But not that far. 1 tile error, maybe.
Rolled 2 (1d15)>>6458247>>6454643(I appreciate not using the ulti reaction lol)"Hmmm that armor is quite thick for the moment...Best clean up the smallfry. Tartarus come forth from your prison!">Thorne uses his main cast shoulder dash into wyverling 3, then double taps it with the spell phase. Teleport back onto the shard deposit.1d8+7 accuracy, autohit on wyverling 3>Use mov to QUICKPICK the depositRollan loot
>>6458265KEK, I forgot about the ice tiles. Since he's so fuck HEUG, he must have walked two tiles down, slid all the way because of his 8 tile presence, then walked another two tiles onto Alaryck and Cynthia. This guy is an asshole! ONE tile of darkness to get the sweet bonus!
>>6458247Dodging the barrage of shards with dance-like movements, Ptolemy evades the brutal attack utterly unharmed, shrapnel colliding against his magical barrier. Goldenbeetle, not as nearly as lucky, is forced to retreat from out of the beast's range while it recharges from the previous attack, but the man himself - he has a duty! Beginning a sprint, he jumps south - before turning, and running upwards, and turning again, and again! Sprinting through the areas still yet left in darkness, he loops around his masked compatriot as he charges his golden energy in his fist."Receive this...for your HEALTH!"Before punching her across the face!>MOV AS PICREL>CAST FIST OF BOUNTIFUL LIFE ON CONQUEST FOR 10 BARRIER, 10 MOV, 10 HEALPTOLEMY STATUS BAR STATS: HP: 10/10, MOV 4/4+10, DC: 7/7, [9 Barrier]GOLDENBEETLE STATS: HP: 10/10, MOV: 5/5, DC: 7 [1 Barrier w/ 2 Poison]Philtreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Dynastes>, Hieroshield: Smogvisor, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1+2: Fist of Bountiful Life [ELEMENT: CTHONIC] [RS 8, PWR 10, Range: Melee; Restore, Barrier, Quickstep, Elegy] GOLEM SPELL 1: Golden Light of Dawn [ELEMENTS: FIRE, CTHONIC] [RS 4, 2d5+5(+6), PWR: 16-19, RANGE: 7; GAROTTE; ÜBERSMITE, Wyrmbreath, Elegy, Dawnforce]
>>6458265>>6458271As long as even a single tile of the Gilkalor is touching ice, it keeps sliding. With 5 mov it goes down 3, hits the ice, slides until it's on top of Conquest and Cynthia, then uses its 2 remaining MOV to lumber to the position shown
>>6458276The Gilkalor has a MOV of 4 according to the tracker and the stat block above. You might be switching it with the Wyvernlings' stat.
>>6458247The great beast slides across Cynthia's ice, using her own tactical placement against her as it hurtles towards you all with dreadful celerity. It stands amongst you all, loosing an earthshaking roar and a volley of scales as sharp as daggers and hard as spears, laced with the Gilkalor's venomous ichor. END OF ROUND CONDITIONING>WYVERNLING 4: NIGREDO, the materia burns and transfigures [Slain, Coreshard placed]>Alaryck: POISON: 2 > 1 [HIEROSHIELD BROKEN] Fire: 2 > 1, HP: 0 > 1. Fire: 1 > 0>Cookie: 4 > 6 Stalag [NOTE: newer weaker Stalagmite Armor does not override older, stronger Armor. Instead, it simply replaces it once the stronger Armor wears off. If weaker and stronger armor are cast on the same round, the weaker armor is simply discarded.]>Conquest: POISON: 2 > 1 [HIEROSHIELD BROKEN] Fire: 2 > 1, HP: 0 > 1, Fire: 1 > 0>Goldenbeetle: Poison: 2 > 1, HP: 10 > 9
>>6458280Oops! My bad. I'll leave the mistake in as it is actually in the player's favor, since if the Gilkalor had moved one less, you and Eigen would also be in range in addition to the targets actually hit.
>>6458284Fair enough.
You know what's not fun? Being torn to shreds by a volley of razor sharp, spider-like hairs. The mask obscuring Conquest's face is almost knocked clean off, finally revealing whatever horrible mess is underneath there, but alas. It stubbornly sticks on, waiting for the moment where she needs her necromantic magics to survive. She presses her gloved palm against the mask, steadying herself before she prepares her next movement.>>6458272>>6458252Getting punched in the face twice sure does improve her morale. She spits out a oddly-shaped tooth, but otherwise, it was probably for the best she got beaten like the average newbie in the Imperial Legion. It keeps her on her toes. "Thank you." She says, trying her best to not look at either of them for too long.-----CONKI: 16/6 HP (+10 BARRER), 14/7 MOV (+10 from QUICKSTEP), DC 2/7 (Still under condemned, will expire this round), 1 NEGATIVE POISON STACKS---->>6458247MOV ACTION>Reload gun. Now loaded for next turn.STANDARD ACTION>Move as such to consume the most amount of QUICKSTEP stacks, while still being in range to...help people? Or to be healed later?>>6457607"You. Tendril one. Move to the spot I was just at [marked in neon green], let Alaryck use you as a battery. You won't die. Probably."
Eigengrau ponders on the life choices that compelled him from abandoning his perfectly comfortable life as a tentacled muck creature.Moving here and firing EIGENVECTOR straight up. SPELL1: EIGENVECTOR:Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]
Rolled 4, 4, 5 + 3 = 16 (3d10 + 3)Roll
>>6458247>>6458294>>6458298"Much obliged." As Alaryck blinks back unleashing a deluge of radiant substance."It's effectively restrained, now is the time to move in.">Cast TSB, RB, Then Swarmcast TSB (Not rolling since I can't hit the Gilk)>TSB 1: E-Step 3A, Trilink Alaryck-Eigen-Gilk. +2 Positive Firestack on Allies, +1 Silkspew to Gilk>RB: Trilink Alaryck-Eigen-Gilk, Haemo Heal Alaryck. +2 Positive Firestack on Allies, +1 Silkspew to Gilk>TSB 2: E-Step 3B, Trilink Alaryck-Eigen-Gilk. +2 Positive Firestack on Allies, +1 Silkspew to GilkTakes 3 instances of 2 damage recoil, ending up at 3 firestacks and 3HP. Still poisonedALARYCK STATS: [3/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX3, SwarmX4->6->0, MistX4, PoisonX1
>>6458247>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++"What's this I hear? The big lizard itself has shown itself?! Let us see how fireproof it is!!">MOVE 2 S, 3 SW (ending up at spawn point 2)>CAST FOCUSFIRE NW (should light up that last Gilk tile and +2 dmg)
Rolled 2, 6, 1 = 9 (3d9)>>6458302In case it get's rended I will roll. +4 ACC Mod to each 1d9
Do the people up there want a mirror?
>>6458247>-Unloaded>Move 2N 2NW>Recast No SellUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 29-33, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6458247"There it is. And that was some entrance, too. A lotta flair, for a big rock lizard.">Act+Move: Move 3NW, 3SWGarrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter
>>6458247>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:Status: No barrier!GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Move 1NW, 2SW, 1S>Cast GALVOGLASS, travelling 4NW, 2SW, 1NW, as per the diagram.Out of breath after skating across two ice fields and nearly falling over in the process, the huffing figure of Simon Floche would surely impart no fear in any wyvern's eye, nonetheless he stands hunched over with pride."Never fear uhhhhh Countess, I shan't leave any member of the band to go it alone."
>>6458247>Move 1D, 1E, 1D.>Drink Strongstout.>Cast Ruinous Sanctuary on Ophelia.If while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(23)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (23).Build Ref: >>6453629>Statuses post turnHP: 18+12/12, DC: 12+8/8, MOV: 3/3, Liquor: 2/3PrideDeath Knell: On1 Universal Damage Resistance : OffStalagmite Armor: On. (PWR: 23, DC + 11)18 Barrier.1 Mist stack.1 Fungal stack.1 Earth Stack.Aliciel is surprised to see Cynthia's ability to slide that dragon around.Question: Does Sinsigil <Pride> interact with effects like fungal stacks? Or Mirrorwalk?Does flashstep with fungal element teleport to the new position?
>>6458247Cookie will just recharge her FOCI this turn
>>6458247Susanne's cyclopean eyepiece whirred and spun about its larger half, the serpentess's head firmly in place as she darted out of the darkness and into the Gilakor's line of sight. A shower of scales followed soon after-- all of which narrowly missed the Countess-- and, as a few particularly venomous scales clattered to the ground, without so much as a single drop of blood shed, the single-eyed self-proclaimed scientist swept down and grabbed a couple for further research. Comments were made-- none of them particularly sensical-- and notes were taken. In no time at all, Susanne's target returned to her sights-- slipping across ice and slamming into a column-- and, the moment it did, a particularly tactical-sounding whirr left the mechanism powering the smaller lens of Susanne's eyepiece. A loud shout followed an emerald claw, pointed in the direction of the great and dreaded Gilkalor: "Kneel at once, you treacherous child!" Susanne's scales seemed to shiver in unison with her wig-- lightning burst forth from her horns, traveled down her armor (natural and unnatural alike), and threw itself at the gargantuan Gilkalor with reckless abandon!>MOVE per GREEN LINE>CAST CABINET MEETING V3 according to YELLOW LINE-CABINET MEETING V3-FORM>TrilinkEFFECTS>Stalagmite Armor>VoltsphereMODIFIERS>Sprawling>Elegy to the Old Ones>Longshot>Dawnforce>Blunt
Rolled 9 + 2 (1d9 + 2)>>6458715[I forgot to roll. Lol. Rolling now, oops.]
Rolled 2, 1, 2, 3 = 8 (4d4)>>6458378I guess that's a no>Ephemeral Step 1S>Cast Khepri's Door 7N(Nillknight placing mirror 1N)>Cast Cursed Gildenthread on Wyrmling 5 (Trickshot)[ELEMENTS: SWARM X2, FIRE X2, NECROMANCY] [RS: 5, 2d4+7 PWR: -5 (0), Range: 6; ECHOCAST; Trickshot, Burning King (magelights), Silkspew, Nigredo]> StatusHP: 2, DC: 7, MOV: 4Last Stand ready1 Universal Damage Resistance (+1 from focus)3 Mist stack. (+1 from spells)4 Swarm stack (+2 from spells)
His magic connects with a loud crack, the green lightning sizzling as it engulfs the juvenile dragon completely in a matter of moments. What remains in the aftermath was hardly recongnizable as a wyvern, a black and burned piece of charcoal all that is left in it's stead.Poyo bounces up and down in a fit of gleeful triumph, but a powerful roar that echoes from horizon to horizon causes him to fall over by it's sheer reverberation alone. In the distance a huge beast towers over the forest itself, it's metallic sheen is made even more deadly as it unleashes an attack that shakes the very earth itself. Huge clouds of dust rises around it's rampage, and he could swear he saw small shapes being tossed around like leaves in a storm in the wake of the strike.The little courage Poyo had managed to work up for himself after defeating the wyvernling vanishes instantly as he spotted the daemonic creature. Peril took hold of his heart, causing him to shiver in fear all the way to his very core. But he knew he had to go face the beast. Like all the others were doing.He took a few cowardly steps towards the lumbering creature while reinforcing his depleted barrier.>>6458247>Move 2C, 1D>Cast Surge Protection on self[Surge Protection]EFFECT SIGILS- Barrier- QuickstepFORM- WreatheMODIFIERS- Elegy to the Old OnesTotal:PWR 10 {12 (15) while under the effects of Death Knell}Effect: Creates Barrier (10){12 if under the effect of Death Knell}, increases targets next movement action equal to barrier strength.Stats - Elementalist: [HP: 5, MOV: 4, DC: 6]
Rolled 2, 4 + 5 = 11 (2d6 + 5)>>6458247Wow, that thing moves quick for something so massive. Parsley's snapped out of his self-imposed existential despair by the emergence of the more acutely existential threat towering over his peers. Despite his staff's resonance still aching up his arm, he calls upon the sigils carved upon it to unleash an enfeebling blast upon the Gilkalor. Spelldiver profile: >>6454228 HP9/9 MOV3 DC7 FOLLY5>CASTING MARK FOR JUDGEMENT on GILKALOR>EPHEMERAL STEP resolved as per DOTTED BLUE LINE>MOVING 3C
Rolled 2, 2, 3 = 7 (3d3)>>6458902Spell didn't meet target DC, skipping Dealer's Whim and rolling for Folly.
>>6458902Changing my positioning to account for Ptolemy's position, my bad.>MOVING as per GREEN LINE>EPHEMERAL STEP as per DOTTED GREEN LINE>Buckshot knockback as per CURVED GREEN LINE"For the love of-- could you sorry lot clear the bloody way? Stars' sake, I swear..." Pushing his way forward, Parsley nearly flattens a poor golem with his icecapades and blinks uncomfortably close to the gargantuan beast. Surely he wouldn't miss at this range, right? Right? But miss he does like a stereotypical SCOM rookie. The spell's recoil sends him flying over Ptolemy's form to land in an ungainly heap.
Rolled 1 (1d5)>>6458283>>6458256A clang like what would be heard from a blacksmith's anvil rings out from the darkness, and Cynthia calmly turns to produce another golden bird to reveal its source, but before she can do anything, a booming sound like a glacial avalanche rushes forward until, with a deafening roar and the blink of an eye, the entire mass of a living mountain lands right above her, bringing with it a flurry of shorn ice and a shower of draconic hail. "Oh shi-" she gasps, before her hieroshield is instantly shattered and she is flung into the air, landing unconscious nearby.But thank the heavens, for a fine purveyor of Nature's boons, an ambassador of the forgotten sanctuaries for vulgar and wild life, and a scholar of the weird and wonderful flora that grow within them, has for whatever reason taken a liking to perhaps the most bougie civilization-corrupted bitch that's imaginable, even one that just laid out a frozen welcome mat for their enemy. The timely boggy odor breathes life into Cynthia again, the feeling of uselessness creeping into her mind, before she angrily shakes it away. She vanishes in a puff of silvery translucent feathers, appearing a (hopefully) safe distance away, before coalescing the feathers into a bird that flutters around to grant some strength to herself and to her most weary-looking comrades."Rrrr... I don't know where I'd be without your help, Miss Hestri."Ladybird, meanwhile, is sent way off into the distance to explore, its ice clearly being too much of a liability.>>6458229>Cynthia casts Dance of the Phantom Dove, teleporting as shown, and chaining to herself, Ophelia, and Eigengrau, restoring each for 5>Ladybird moves 2B>Ladybird scuttle casts Cryonic Spittle in direction A (rolling now for unstable)>Ladybird spends the rest of its movement in direction A, sliding on the ice tiles if availableSummary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Mist(Can I use the Mist to avoid a Scalerain next turn, if applicable?)Ladybird: 10 HP, 7 DC, 4 MOV
>>6459057Scalerain is a targeted effect, so no
>>6459062Dang :(
>>6458247Warpig snorts angrily for having scouted the wrong direction and hoofs it towards the Gilkalor>MOVE: Shoulder Bash 4D, Casting Dextrous Hand of the Ominous Gate on anyone I contact>ACTION: Cast Protection of the Inimical Guardian on myselfWARPIG - 10+9/13 HP, 3/3 MOV, 13/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 1/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
>dawn of the fifth day of no turn resolution
>>6459916Soon™hiero usually waits for everyone to take their turn before updating
Sorry for the delays! Been having a rough week. Went home sick today with a stomach bug so I'm taking it easy, but there WILL be an update tonight, and you're all entitled to throw bricks at my house if there isn't
>>6458648No, it only applies for direct benefits like quickstep, healing, barrier, purify, or elemental stacks from spells. Fungal and mirrors are kosher
Rolled 1, 4, 5, 3, 2, 4 = 19 (6d5)Thirza consumes Philtreliquor, averaging all barrage hits against 16 (2d5+6)
Rolled 1, 5, 2, 6, 4, 2, 3, 6, 3, 5, 6, 2, 1, 4, 2, 3, 3, 2, 4, 4, 4, 4, 4, 2, 5 = 87 (25d6)Sufficient time has passed for adjustments around Thirza's rend, posting now.>GILKALOR, 1 Rend barrage hit from Thirza (3 PWR applied due to barrage upwards rounding), 1 RB hit from Alaryck (1 PWR applied, total DC malus -4). Parsley ACTS before Thirza (opted for no DW roll), dealing guaranteed 2 Haemomancy chip to the Gilkalor. Susanne HITS, dealing 10 damage and inflicting 1 Lightning stack. [Total: 14 DMG, 2 Silkspew, 1 Lightning stack, 1 negative Ice stack. 3 Wyvernlings summoned!]>Wyvernling 5: 7 Onyx fire applied!>Wyvernling 10: 4 Onyx fire applied, 13 DMG taken!The Dawnseekers scramble as the Gilkalor makes its surprise ambush, the absurd sight of a small mountain of scales and teeth sliding across the ice almost offsetting the terror of its dagger-sharp scales cascading down onto the battlefield. CYNTHIA, ALARYCK, and CONQUEST promptly retreat, while WILLIS, PARSLEY, and PTOLEMY willingly leap into the fray. THIRZA, nervous but filled with practiced skill, once again sends her Late Harvest outwards, the tip of her scythe scratching the hide of the Gilkalor. This leaves an opening for ALARYCK, then SUZANNE, to unleash a devastating combo of spells, chipping away at its formidable mass. Black ichor pours from its now torn flesh, shed scales drenched ebony sprouting up into wyvernlings, taking their swipes and skittering off into the night.HESTRI, PTOLEMY, ALICIEL, and WILLIS rush in to support their weakened comrades, much needed healing, barrier, and movement speed facilitating their survival and repositioning. The stage is set for a counteroffensive... but first, the monsters take their due.
>>6460490GILKALOR-Eigengrau: MISS. 1 shrapnel taken (barrier: 10 > 9)-Goldenbeetle: HIT. HP: 9 > 5. 2 Poison stacks applied-Parsley: HIT. HP: 9 > 3. 2 Poison applied -Ptolemy: HIT. HP: 10 > 4. 2 Poison applied-Ur-Glarbaoth: MISS. 1 Shrapnel applied-Willis: MISS. 1 Sharpnel applied, 2 Recoil inflicted on GilkalorWYVERNLINGS:-Conquest: MISS.-Floche: MISS.-Friedel: MISS.-Hestri: HIT. HP: 6 > 2-Poyo: HIT. Barrier: 10 > 6-Thorne: MISS. ~The Gilkalor once again rains down its scales, but, illuminated by ALARYCK's Radiant Bindings, it no longer possesses the monster's natural empowerment in the cloak of dark, allowing the divers to appropriately defend. The Wyvernlings fan out into the dark, appearing as if from nothing and striking with all the might their diminutive bodies can handle.
>>6460494I shouldn't be in that position, I moved 2N 2NW which is the other way
>>6460494TOP OF THE ROUND CONDITIONING>Wyvernling 3: SUCCUMBS TO ONYX FLAME>Wyvernling 10: HP: 15 > 8>Gilkalor: HP: 384 > 382, Fire: 2 > 1>Parsley: HP: 3 > 1. Poison: 2 > 1>Goldenbeetle: HP 5 > 3, Poison: 3 > 2>Ptolemy: HP 4 > 2, Poison: 2 > 1
>>6460495Oops! No shrapnel for you then. Remaining actions stand. Please make your move from the position you declared
>>6460494ADDENDUM. The Gilkalor uses his second action to Hunker, leaving it at 398 HP and 7 total DC.
Rolled 2, 1, 4, 3 = 10 (4d5)>>6460496>-Unloaded>-Currently 2N 2NW from Deploy1>Load>Cast Life Ender N NE 3SE 2S SE, attacking Wyvernling 11 then Gilkalor, PWR 12 for 29.5 dmgUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6460500Wyvernling 11 is dead, Gilkalor is hit
>>6460499ADDENDUM 2Not sure why I thought the gilk had 400 max hp. Its actual HP total is 598
>>6460505Addendum 3: I accidentally dealt 6 damage instead of 7. Oops! Not changing it, consider it a bonus for ol' Hierophant being so late
>>6460494After everything is said and done, Conquest peeks her head around the corner to see what's going on. She notices three things very, VERY quickly. 1.) The enemy has gone full offense, doing everything in his power to kill her fellow Spelldivers. 2.) The only Spelldivers who got seriously injured are too prideful to accept help. She shoots a dour look at Parsley, muttering under her breath. That, and Hestri.3.) The enemy has no defenses up.>FREE ACTION: DRINK THE STRONGSTOUT (+3 PWR)>MOV ACTION: MOVE TO THE MARKED SPACE, ALONG THE BLUE LINE (all six adjacent tiles lit, +3 PWR and +1 ACC)>CASTING ACTION: FIRE MY PREDETERMINED TRAJECTORY ALONG THE GREEN LINE. Targetting GILKALOR, HESTRI and Wyvernling12. My ACC is 2d5+7 against the GILKALOR, and 2d5+6 against the Wyrmling, so I literally can't miss.>TOTAL PWR: 17>Hestri is healed to full and receives a positive fire stack and ice stack, giving her +1 MOV this turn.>Wyvernling 12 is fried. >Gilkalor receives 17 damage, 18 poison stacks (+27 DMG when it invariably gets muckrend'd), 1 negative ice stack, 1 lightning stack and 1 negative fire stack.>Conquest can now enter LAST STAND. The bullet effortlessly passes through all of her targets, leaving nothing behind. All that's left is the lingering flames of the Burning King. "HESTRI! GET UP, SOLDIER! MOVE! MOVE! MOVE!"------CONQUEST STATS: 16/6 BARRIER, 4 MOV, DC 2/7 (-5 from freshly applied CONDEMNED)
Rolled 8 (1d14)>2 turns have passed since the double Hunker prep on turn 1 -> 10 DC>Scalerain -> 7 DC>Thirza attack -> -3 DC for 2 player turns -> 3-5 DC depending if Rend Asunder respects self DC maluses for "half of maximum DC">>6460499>Back to 7 DC as I was writing this lol>ZAPE THE BEAST NOW NOW NOW>>6460496After performing a leap into the air and plunging her ritual knife as deep as the blade goes into the nearby Wyvernling (only to meet a most disappointing result...), Jorogumo turns back to see the great Gilkalor falter for once!"See how it withers and wanes?""Upon the vast reptilian head, we are to bring it death and bane!""SHOOT IT NOW, MY MINIONS!!!"Jorogumo takes out a bottle of stout and downs a third of it in a single swig, the liquid disappearing past the aperture of her cowl like an event horizon, ("It's no alappanu, but it will do.") then flicks her wand towards the great bulk of the beast and jabs it as if to puncture the very air itself! >Move 1D, 2C>Drink a Stoutstrong (3/3 -> 2/3 Shots)>Cast Palebreath Weave as depicted (Autohit, rolling for Dealer's Whim)Loadout here: >>6455898
>>6460512"My minion has minions of their own? GLORIOUS!"
Rolled 1, 1, 2, 2, 1, 1 + 3 = 11 (6d2 + 3)>>6460496"I'd wager this big lizard is about to wish he kept more 'a those scales of his.">Action+Move: cast [Deterring Flare] twice on the Gilkalor (before Jorogumo moves, if possible). Trajectory: 1S, 1SW, 1NW, 5SW. Gain 1 universal damage resist.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter(relevant) Spells:Deterring Flare [Runespace: 3, 3d2+3, Range 8 (Bend), PWR 6] [ELEMENT: FIRE]>Effect:Wyrmbreath>Form:Missile>Modifiers:Longshot, Syncope
Rolled 4 (1d5)>>6460496>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Cast SHIMMERING FIELD (rolling in this post) on SELF>Cast GALVOGLASS S, moving 3SE, 1NE, 1SE, 1S, 1SE>Detonate.
Rolled 3 + 6 (1d8 + 6)>>6460519Rolling for GALVOGLASS now.
>>646051211 PWR * 0.8 -> 9 PWR / 2 -> 5 PWR -> 5 * 3 DMG, 5 * 3 Nettlefetters, 5 * 3 + 1 Poison Stacks * 1.5 DMG -> 39 DMG + 15 Nettlefetters embedded + 1 Fire StackPlease don't step on my or Conquest's attack tiles otherwise you lose BARRIER.CURRENT STATUS: 9/9 HP + 6 Barrier, 9 DC, Death Knell x2ULTORISHAWL: Primed, 1.1x PWR multiplier6 PWR + 3 PWR from Dawnforce -> 9 PWR * 1.1 -> 10 PWR -> +5 DC Stalagmite Armor, +6 DC after initial hitThat'll clear up the last bit of darkness near the Gilk. Next mission, I'm bringing Rend Asunder. Big thanks to Thirza for the assist!I do think we're going to need some cleanup to save Poyo and company on the right side.
>>6460496With his barrier whittled down and poison seeping within its wounds, Ptolemy knows that the "Goldenbeetle" - the one that is presently summoned, at least - has not long to live. Yet before it expires, it shall deliver one last strike to the one who brought it down - and in the meanwhile, the user, Ptolemy, retreats, that he may once again imbue himself with magical vigor and avoid true damage he is unable to heal.>GOLEM ACT - Cast "Golden Light of Dawn" for 19 DAMAGE (Full Dawnforce) and 2 Fire Stack>PTOLEMY MOV - PICREL>CAST FIST OF BOUNTIFUL LIFE FOR 10 BARRIER, 10 MOV PTOLEMY STATUS BAR STATS: HP: 10/10, MOV 4/4, DC: 7/7, [1 Barrier, 1 Poison]GOLDENBEETLE STATS: HP: 3/10, MOV: 5/5, DC: 7 [3 Poison]Philtreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Dynastes>, Hieroshield: Smogvisor, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1+2: Fist of Bountiful Life [ELEMENT: CTHONIC] [RS 8, PWR 10, Range: Melee; Restore, Barrier, Quickstep, Elegy] GOLEM SPELL 1: Golden Light of Dawn [ELEMENTS: FIRE, CTHONIC] [RS 4, 2d5+5(+6), PWR: 16-19, RANGE: 7; GAROTTE; ÜBERSMITE, Wyrmbreath, Elegy, Dawnforce]
Rolled 5, 5 + 6 = 16 (2d5 + 6)>>6460496Finally with the target in sight, Warpig tramples into the fray and slams his furious right hand into its hide. Gripping tightly he shakes the maliciously glowing flask at his side, and when it begins to vibrate and glow an even more menacing green, he stuffs it into the nearest orifice he can reach.>MOVE: 3E>ACTION: Shoulder Bash 4E, Casting Dextrous Hand of the Ominous Gate>FREE: Throw Philtreliquor Manhattan targeting green spaces WARPIG - 11+5/13 HP, 3/3 MOV, 13/9 DC>Statuses:5 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 0/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
Rolled 2, 2, 1 + 2 = 7 (3d4 + 2)>>6460536(Rolling for the Philtreliquor, yes I know it can only affect the Gilkalor once, it's for lore and also no one else I can't hit)
>>6460496>>6454643"Ahhh the gifts of the ancients made manifest. Tartarus burn and bound them!">Thorne casts THE TARTARUS, should dashes 11 then turns around and hits them again with the flashstep phase to land on the Core deposit.Wyverling DC is 7, Tartarus acc is 1d8+7 autohit>Thorne uses his Mov to QUICKPICK the Core deposit
Rolled 9 (1d15)>>6460545Woops forgot my tag and roll
>>6460510>>6460512Petitioning for a trajectory change to accommodate Warpig's move >>6460536(Still in Conquest's trajectory, but it's lorewise fine for her lol)Jorogumo coughs lightly as she studies the map with a marker in hand. "I forgot I could have done this for Sir Flock. Hm." She shrugs. "Oh well~"
>>646052214 PWR * 0.8 -> 11 PWR / 2 -> 6 PWR -> 6 * 3 DMG, 6 * 3 Nettlefetters, (6 * 3 + 1) Poison Stacks * 1.5 DMG -> 47 DMG + 18 Nettlefetters embedded + 1 Fire StackAccounting for the +3 PWR Hone with Stoutstrong.
Rolled 4 + 6 (1d8 + 6)>>6460496>Cast [Dueling Saber] and move as shown, hitting the Gilkalor for 4 damage, -1MOV, and 1 FIRE/LIGHTNING/Scornspore stack each [+FUNGAL/NECRO]>Cast [Red Capote] on myself to heal 5HP and gain +2DC [+EARTH]Sir Willis IV=Stats=13/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x3=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 1, 4, 1, 1 + 1 = 8 (4d4 + 1)>>6460496The Bog Witche wavers a bit from the blow, but Conquest's timely aid sets her upright! Well, as upright as the hunched hexer normally stands, at least. "Keh. Loathesome things... like parent, like child, it would seem... ">>6460510"My thanks, Soldier Girl. You shall procure plenty of potions, we can promise you that...">>6459057The witch merely smiles as her pale complexion glows a touch rosier than usual at the compliment.>MOVE C2>CAST MIRE'S MISFORTUNE ON 13>UNSTABLE DIE: 3>>6458256Here's my build because it's annoying as fuck to post it every single time, sue me
>>6460571fuck
>>6460573Unstable is 1d5 now. You may roll it again or do something else
Rolled 4 (1d5)>>6460571>>6460578Rolling again hehe whoops I got a lil too silly there guys
Rolled 2, 4, 3, 4, 4, 3 = 20 (6d4)>>6460496"Oh, foulest dragon, there's a saying as old as the dawn of time, and that saying goes 'You are already dead.'">MOV 2E>CELESTIAL BLITZ THE GILAKOR>USE MANHATTAN ON THE GILAKOR>FIRST 3D4 ARE FOR CELESTIAL BLITZ, SECOND 3D4 ARE FOR MANHATTAN>>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
Rolled 2, 3, 4, 3 + 7 = 19 (4d4 + 7)>>6460494(5 should also have 8 onyx fire on him right? 2 from 2x fire element (only applied once), 6 from nigredo (applied twice, since its not an elemental effect))>Ephemeral Step 2SW>Cast Eerie Lanternbugs, in a spiral, southwest>Cast Cursed Gildenthread at Wyvernling 14, trickshotting NW[ELEMENTS: SWARM X2, FIRE X2, NECROMANCY] [RS: 5, 2d4+7 PWR: -5 (0), Range: 6; ECHOCAST; Trickshot, Burning King (magelights), Silkspew, Nigredo]> StatusHP: 2, DC: 7, MOV: 4Last Stand Ready1 Universal Damage Resistance Barrier (+1 from focus)4 Mist stack. (+1 from spells)6 Swarm stack. (+2 from spells)
>>6460600>42 Blitz DMG + 20 Manhattan DMG + 3 Fire StacksDrive him into the ground, do not relent!
>>6460637You only have 1x fire element. The only source of doubled Elemental is specifically from Hieroshield Elementalist, which you have set to <Swarm>
>>6460649Whoops!
Rolled 7, 8 = 15 (2d9)>>6460496>Double or Nothing RB and TSB
Rolled 2, 3 + 2 = 7 (2d4 + 2)>>6460496>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++Being just out of range of the lizard's conflagration, Lansa can feel the heat and fury of its flames while being spared any of its ill effects. Scale shrapnel rain harmlessly near him."Ahh he he he! I have seen your fire, now take mine! Experience oblivion!"
>>6460673Bleh, forgot to add where I was firing.>CAST FOCUSFIRE NW
>>6460490Doomsinger would've given me 6 Barrier, adjusting my HP accordingly.>>6460496Spelldiver profile: >>6454228HP7/9 MOV3 DC7 FOLLY12 PSN1 ELEGYPain. Good gods, everything fucking hurts. His back and knees sting from the bad landing. The gilkalor's torrential attack has left caustic, poisoned cuts all over him. And if that wasn't miserable enough, the uneasy thrum in his staff is reaching a fever pitch and giving him a migraine. As those odd folks who practice the islanders' methods would say, things are not daijoubu. The creature's assault has left it open to reprisal, but he is in no state to be pressing the advantage. A quick, totally-not-panicking look around, and...>MOVING 3F +2F from iceslick>MOVING 3EThere! Surely the vile beast will not find him here when there are so many others demanding its attention. Now he can catch his breath and deal with the awful presence in his sacrescepter.
"Cynthia, could you take one step towards the Beast? I need a relay point, the bindings should be enough to keep you hale when it retaliates."
Reinforcing his shimmering barrier not a moment too soon, Poyo is immediately launched by a terrible tail swap by a another hidden Wyvernling. The landing is a strained affair as he collides heavily with a rock jutting out of the landscape. The barrier flashed dangerously as it absored the force of the impact, but remained stable as the little star traveler rose to his feet unsteadily. He stared into the jaws of his attacker for a moment before the panic set in once more, and he went careening off into the darkness to escape his attacker. The extra power transfered over from his barrier as he sprinted wildly into the darkness, the static charge rolling off his barrier before coalescing into the edge of his Shardcandle wand.He ran through the brush, over the shadowy meadows and through the giant indents left in the wake of the Gilakor's rampage to escape his pursuer, leaving the gnashing teeth and rending claws far behind him as he went further and further into the forest's depths. When the adrenaline subsided and the power in his barrier waned, he felt he could run no longer and he laid himself down heavily on the stump of a once powerful tree. It's great trunk lay tossed to the side, presumably brought low by the Gilkalor in it's mad dash south in search of Spelldiver prey.Little Poyo sighed wearily as his body splayed outward in exhaustion, like a small ball of putty that had been left forgotten on a countertop in the sun."Poyo..." came a downcast proclamation from the creature, who felt very lonely and unfairly put-upon out here in the vast, forested expanse. It was the only thought he had time for as another huge roar rolled over the forest, the dangerous glimmer of the scaled monstrosity once more visible on the horizon as it devasted even more of the landscape. Poyo sluggishly manged to get to his feet, and from who knows where retrieved a small canister of the philtreliquor he had packed for the mission. As he downed the warm, sharp smelling liquid he felt his strength and his courage return anew.Discarding the canister (it's magical contents now depleted, the container simply vanished in a puff of smoke once dropped) he began running circles as he had done before, building charge and gathering power for his spell. Waving his little wand he directed the electrical force into a ball above his head, reinforcing it with the charge accrued from his desperate escape earlier. The power built to dangerous levels, the ball of green magical lightning now multiple times the size of the tiny caster, and the sparks that flew from it electrocuted anything that was unfortunate to find itself in range of the flowing current."POYO!!!" He shouted as he thrust his wand forward with all his might. The extreme force, suddenly given purpose, flooded forward without hesitation. It's green light briefly illuminated it's path through the forest as it surged towards it's target: the meanacing Mammoth Beast that polluted the skyline before him.
Rolled 2, 1, 2 + 4 = 9 (3d4 + 4)>>6460496>>6460499>Move 3F, 1A, 2F, 1E, 4F>11 Movement, 5 stacks of Quickstep banked. New Total: 12 banked Quickstep>drink Strongstout>cast Galvanic Surge along the D line from new position, after Parsley and Ptolemy have moved.3d4+4 is a guaranteed hit if the DC is 7, but I will roll anyway. This attack will move along the column where Parsley and Ptolemy used to be, which I read as clear for now. Do not step on that column if you can avoid it.No Wyverlings seems to be in range for the Arc on the main target, so I will not roll for thatElementalist: [HP: 5, MOV: 4, DC: 6], Barrier: 6[Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]- Bolturbine [ELEMENT: LIGHTNING]- Nettlefetter- HierosmiteFORM- Voltvolley [3d4, Range: 6+4] [ELEMENT: LIGHTNING]MODIFIERS- Sinsigil- Elegy to the Old Ones [ELEMENT: CTHONIC]- Sprawling- Arcing- Versatile- Longshot x2Stats:RS 6PWR 15 (+2 from Endler's Habit + Death Knell)ACC +4RNG +4Effect: Deal [LIGHTNING] damage to an enemy, arcing to another nearby enemy if applicable and inflicting the Fettered condition on targets hit.DMG: 17 + 7 (10 tiles of projectile travel) + 11 (lowest between stacked Quickstep and movement this turn) +3 from Strongstout, apply Fettered condition (20 damage on Movement, 17 base PWR + 3 from Strongstout) on hit.
Rolled 3 + 2 (1d9 + 2)>>6460496Susanne's assault continued completely unfettered, though-- for the first time this mission-- the countess herself seemed to be... completely silent. One could be forgiven for thinking this was just a side effect of her spellcasting. The same lightning she'd summoned forth last round remained, rumbling, crackling, dancing across her scales and claws like it'd never left. It continued to pour forth, carefully changing its trajectory towards the Gilkalor so as to target its most vulnerable wounds first and foremost, drowning out anything Susanne could have been saying... had her lips been moving whatsoever.With a clear line of sight towards the monster and no immediate danger threatening her, Susanne didn't seem to consider lightening up.>CAST CABINET MEETING V3 according to YELLOW LINE-CABINET MEETING V3-FORM>TrilinkEFFECTS>Stalagmite Armor>VoltsphereMODIFIERS>Sprawling>Elegy to the Old Ones>Longshot>Dawnforce>Blunt
Rolled 5 (1d5)>>6460706Cynthia frowns, eyeing Alaryck from across the battlefield. "Right next to Conquest? Fine... but this had better work. I'm not keen to get any closer." Cynthia takes a trepidatious step towards the titan, and simultaneously pulls out an extra precaution that has the added benefit of steeling her nerves.>>6460496>Cynthia sacrifices movement to drink Shello-shot>Cynthia uses action to move 1D (or wherever Alaryck wants her to be; I'm not totally sure)>Ladybird casts Cryonic Spittle in direction A (rolling now for unstable)Summary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Mist, 3 SteelShello-shots: 2/3 RemainingLadybird: 10/10 HP, 7 DC, 4 MOV
>>6460496>After Alaryck signal, before Cynthia actions.>Mov: Cast Ritual Leap in 2E direction.If while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8~10). Apply Death Knell.>Drink Strongstout>Cast Ruinous Sanctuary on Cynthia.If while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(10 + hone + liquor)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (23).Build Ref: >>6453629>Statuses post turnHP: 18+12/12, DC: 12+8/8, MOV: 3/3, Liquor: 1/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 23, DC + 11)1 Earth Stack (DC + 1).18 Barrier.1 Mist stack.1 Fungal stack.1 Earth Stack.Visions of gore from Cynthia was something Aliciel did not want to see, but the scornspored great dragon may go full offensive."Hope it don't swipe twice".
>>6460672>>6461244"Perfect, don't resist.Made an Illegal move a while ago, attached image is proof of Rolls. Roll Results: 1, 3>No Move, Trilink Alaryck-Cynthia-Gilkalor>Radiant Binding (Trilink, Silkspew, Rend Asunder, Restore, Imbue <Fire>, Dirge of the Damned, Sinsigil <Pride>, Blunt, DelicateX2, Double or Nothing) [Runespace:6, ACC:1d9+4, PWR:1, Range: 6] Elements: FireX2, Swarm, Haemomancy, NecromancyALARYCK STATS: [5/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX4, SwarmX4->6->0, MistX4
Rolled 7 + 6 (1d8 + 6)Cookie casts #Thunderous Trail# as per the RED line.>>6460496Name: Cookie YukishiroHP: 9SHIELD: 6DC: 7+7STATUS: STALAGMITES ONMOV:3Description: Her body and mind are unstable since that time she ate a Stormrunner leg. She's not cursed.FOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# [CRYSTAL-EARTH-LIGHTING]PWR: 7+(FOCI)+(-3 to 4)+(2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur 2 + (FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round]>Blunt [Runespace: -1, PWR: -1]
>>6461505And moves as per the blue line.
Rolled 13 (1d15)Moving and rolling 1d15 to salvage
>>6461517Congratulations! Please pick an Effect sigil>Scalesmash [ELEMENT: EARTH]: Medium runespace offensive sigil. Deals damage on hit equal to half your current DC - 2, up to a maximum of this spell's PWR. >Wail of the Wastes [ELEMENT: ICE] Extraordinary runespace offensive effect, dealing damage equal to spell PWR and inflicting Ireice equal to the enemy's MOV. Ireice acts as normal ice stacks, but deal 1 damage upon being spent, and may be removed for a total of 3 damage>Terralith [ELEMENT: EARTH] High runespace effect. Creates a pillar with 6 DC and HP equal to spell PWR, losing a set amount of HP per round. Blocks all spells and movement as would an ordinary impassable tile. May be dispelled at will. Grants a small DC bonus to all adjacent allies >Malmire [ELEMENT: POISON]: High runespace effect Creates slowing hazards on affected tiles proportional to spell PWR which only affect enemies. Hazards also inflict 2 Poison stack on enemies who pass through (3 with Elementalist). Synergy with Muckmedic>This mission's RANDOM SPELLPICK
>>6461528Oh, with the spellpick I forgot your fifth effect. My bad!>Overclock [ELEMENT: LIGHTNING] Medium runespace effect granting one ally per cast an Overclockaction to be expended at any time. Overclock actions may be used to move as if a MOV action wereexpended, but may not perform any other MOV action function.
>>6461528>Wail of the Wastes [ELEMENT: ICE] Extraordinary runespace offensive effect, dealing damage equal to spell PWR and inflicting Ireice equal to the enemy's MOV. Ireice acts as normal ice stacks, but deal 1 damage upon being spent, and may be removed for a total of 3 damageEigengrau wiggles his pseudopods as he considers his choice.
Rolled 3, 3, 5, 3, 1, 3 = 18 (6d5)>>6462252>Wail of the Wastes [ELEMENT: ICE] [Runespace: 5, PWR: 4; Deals damage equal to spell PWR to enemies hit. Additionally, inflicts a number of Ireice stacks equal to the enemy's MOV, or this spell's PWR, whichever is lower. Ireice acts as normal ice stacks, but deals 1 damage upon being spent as per Ice, or may be removed with no MOV penalty for a total of 3 damage per stack.]
Rolled 1, 1, 3, 3, 1, 1, 3, 5, 5, 2, 5, 2, 1, 5, 5, 1, 4, 4 = 52 (18d5)>WYVERNLINGS 14, 12, 11, 6: SLAIN>WYVERNLING 5: FATAL ONYX FLAME STACKS APPLIED. WILL PERISH>GILKALOR: SECOND PHASE TRIGGERED. HP SET TO FIXED POINT, ALL DEBUFFS CLEAREDThe spelldivers unleash a perfectly coordinated attack against the now prone beast, blades and spells and blades wrought from spells clattering againsst the softened hide of the Gilkalor. The drake roars, a bone-shaking tremor nearly knocking even you experienced warriors down by the sheer force of its cry, the wail of this monster's very first introduction to pain. Bathed in blood and finally aware of the true nature of combat, the Gilkalor drapes itself in its own ink-dark ichor, a dreadful spark of realization flaming crimson in its gargantuan reptilian eyes. Baptized in blood, the beast evolves on the spot:GILKALOR, ICHORSTAINED]/b (Occupies 8 tiles. Can be looted six times.)STATS: [HP: 400, MOV: 5, DC: 12; Deals 2 points of recoil against enemies that fail to hit. For every two successful hits, spawn 1 Shadescale, up to a maximum of four per round.]>ACTION 1: BLOODTALONS [ELEMENT: HAEMOMANCY] [Affects three adjacent tiles within its melee range. Rolls 3 attacks of 2d5+5 against each target dealing 6 dmg per successful hit. Also grants 2 universal Damage resistance]>ACTION 2: HUNKER [Gains +3 DC for the next two rounds and heals 20 HP. May stack once, up to a maximum of +6.]>ACTION 3: ICHORSCALE RAIN [ELEMENT: HAEMOMANCY] [PURIFY 15; store 1 effective PWR per stack burnt. Then, unleash damage equal to that PWR against all targets within melee range. -2 DC]SHADESCALES (Considered Intermediate enemies despite low HP)STATS: [HP: 20, MOV: 8, DC: 7; Snuff magelights in their wake.]>ACTION: CURDLEFANG [ELEMENT: HAEMOMANCY] [Attacks one enemy in melee range, dealing 4 damage and inflicting one extra point of Haemomancy upon a successful hit. 2d7.]>ACTION: BILEBLOOD MIST [ELEMENTS: HAEMOMANCY, POISON] [Non-Targeted effect. Applies 1 Haemomancy and 2 Poison to all enemies in melee range]
>>6462712[SEVEN SHADESCALES ARE SUMMONED. THEY MOVE, BUT DO NOT STRIKE... FOR NOW.]GILKALOR [Action 1: Hunker]>CONQUEST: 1 HIT. 6+2+2 DMG (10 > 0 Barrier)>CYNTHIA: 3 HITS. 18+2 DMG (23 > 3 Barrier (may expend up to 3 Steel to avoid a desired amount of damage)>GOLDENBEETLE: DESTROYED. Haemomancy used to damage ConquestThe Gilkalor's talons, now sharpened with the mana-rich lifeblood its body had become saturated in, launches a brutal attack, the brutal force and rapier-point of those claws making quick work of Ptolemy's trusty golem. Aliciel's ever-impressive barrier craft spares Cynthia, while Conquest's exceptional training and reflexes allow her to dodge the brunt of the swing, with Ptolemy's barrier shielding her from what little she couldn't avoid.
>>6462716TOP OF THE ROUND MAINTENANCE >Alaryck, Cynthia: -1 Fire>WYVERNLING 5: SUCCUMBS TO ONYX FLAMEThe Gilkalor has 15 DC and 2 universal DR.
Rolled 9 (1d15)>>6462716I move one hex north and loot #11, that's it
Rolled 5, 5 + 6 = 16 (2d5 + 6)>>6462717>Move 1B, 2C (to cover some ground in magelights)>Cast Palebreath Weave as depicted"You! Delightful tuber girl!" Jorogumo points dramatically at Thirza! "I order you to SPLIT AND REND THE BEAST'S FLESH this instant!"Rolling for ACC...Bit of a longshot. Our entire mission hinges entirely on Thirza and Warpig hitting their Rend Asunders, lol!Loadout here: >>6455898
Rolled 10 (1d14)>>6462724OK, COMPLETE BULLSHIT HAHAHAHAI REALLY WISH I BROUGHT REND ASUNDER THIS MISSION SO YOU GUYS CAN HIT TOO, NUTS!!!I'm too tired to draw it out (4 AM), so imagine Joro making a face like ZAMM, IT'S MAX ROLL?Rolling for Dealer's Whim...
Rolled 5 (1d5)>>6462716>>6454643Rollin Unstable for ARMOR OF CHAINS on Mov Cast
Rolled 5 + 7 (1d8 + 7)>>6462726>>6462712All good!"Another spirit you'll be beneath our tree!">Thorne Mov Casts ARMOR OF CHAINS and dashes>Thorne Main Casts THE TARTARUS and dashes
>>64627258 PWR / 2 -> 4 PWR -> (4 -2) * 3 DMG + (4 * 3 + 1) * 1.5 DMG + 4 * 3 Nettlefetters -> 6 DMG + 20 DMG + 12 Nettlefetters TOTAL: 26 DMG + 12 Nettlefetters + 1 Fire StackJorogumo sounds absolutely smug as a bug as snug in a rug as she lands the hit, even as the Gilkalor persists and resists. "No matter how much you may detest, you're going to have to TRY HARDER than that..!" Joro cackles.She turns around and starts pontificating to the other divers, much to their exasperation and/or utter indifference. "Well, this just goes to show that I am truly exceptional, no? Try and try to follow my example, everyone~"
>>6462716Although his golem had been eradicated by the renascent beast, Ptolemy yet remained alive! And for so long as he remained, his healing fists could still work.>MOV AS PICREL>CAST FIST OF BOUNTIFUL LIFE ON CONQUEST FOR 10 BARRIER, 10 MOV, 10 HEALPTOLEMY STATUS BAR STATS: HP: 10/10, MOV 4/4+10, DC: 7/7, [11 Barrier]GOLDENBEETLE STATS: DEADPhiltreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Dynastes>, Hieroshield: Smogvisor, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1+2: Fist of Bountiful Life [ELEMENT: CTHONIC] [RS 8, PWR 10, Range: Melee; Restore, Barrier, Quickstep, Elegy]
>>6462783Forgot image
Rolled 9 (1d15)>>6462716The thin line between life and death, of existence and non-existence. It's impressive how quickly someone grows to love the thrill of having their life on the line. If it wasn't for that barrier, she might've actually had to show her true self.After getting punched in the face yet again, she does the only thing she can do: RUN. RUN. RUN. RUN.>MOVE AS SUCH: 6B, 2C, 2E, 2F, ending right in between Cookie and Finlay, while being able to loot CORPSE #14. Wasted 2 Quickstep stacks, but that's fine.>LOOT CORPSE #14, thanks to Longlooter (Might as well!)"Repositioning. No point in firing at that beast, and there's no point letting valuable 'treat treats' go to waste."-----CONQUEST STATS: 10+6/6 HP, 4 MOV, DC 7GUN: UNLOADED
Rolled 10 (1d15)>>6462717Glorious, wondrous purple-pink! But 14? Did someone stab it, it should have converted too... If I step off this mirror, can the monsters use it?>mine coreshard deposit>cast eerie lanternbugs! N2, NE3, NW3, then a little curl to clear 3 more> StatusHP: 2, DC: 7, MOV: 40 Universal Damage Resistance4->5 Mist stack (+1 from spells)6->7 Swarm stack (+1 from spells)
>>6462831Cookie's spell fried it, causing it to die before succumbing to the fire
The tremors of the wounded beast could be felt all the way into the depths of the forest where Poyo still occupied the great stump after his great spell. Many of the less securly rooted trees surrounding him finally gave up their struggle against gravity, most collpasing in heaps and kicking up clouds of dust as the localised quake finished rearranging the fresh injuries left behind in the earth from the great monstrous tracks.Poyo failed to maintain his stance during the intense shaking and fell backwards off the stump, bumping his head on one particularly thick root sticking out of the former tree before landing unceremoniously in a freshly sprung hole in the ground."Poyo." He rubbed his head where a small bump was quickly forming against his wishes. He pulled his little hat down further to hide it before he climbed his way out of the pit he was presently in.The forest had changed somehow in the very short time after his fall. The shadows seemed longer, the distant light dimmer. Even the path he had traced during his run were now darker than it had been, the tiny little stars that danced to light the way now absent in the complete blackness that surrounded him. The shadows seemed to move menacingly, as if they were spawning more evils behind them just out of sight. Poyo waved his wand around defensively, it's magic crackling slightly during the motion, before taking off south as fast as his little feet would carry him. It would take him closer towards the great beast, yes, but over there was also light and allies. He would not last long alone if the shadows held even a quarter of the enemies that his mind had envisioned stalking the underbrush in the clearing he had just left.Considering which tiles had their magelights snuffed out you can expect to find Shadescales in the marked areas, with encounter chances possibly higher in the east.>>6462716>move 3D, 1E>cast Surge Protection on self[Surge Protection]EFFECT- Barrier- QuickstepFORM- WreatheMODIFIERS- Elegy to the Old OnesTotal:- Runespace cost 3- PWR 10 (13 if using Strongstout) {12 (15) while under the effects of Death Knell}Effect: Creates Barrier (10){12 if under the effect of Death Knell}, increases targets movement equal to barrier strength on next movement action. Removes 2 Hostile [LIGHTNING] Stacks if applicable.
Rolled 4, 5, 5, 1, 1, 4 = 20 (6d5)Thirza pops a Philtreliquor and rolls to rend, barrage 2d5+6, averaged against max of 16
>>6462973ONE SUCCESSFUL HIT.Gilkalor DC decreased by 3. 15 > 12
>>6462974I kneel.
Rolled 3, 1 + 6 = 10 (2d5 + 6)>>6462717Warpig does not shy in the face of the foe's transfiguration, but let's loose a bloodlusted battle cry, slamming his chest plate to reactivate it's protective enchantment as he dives under the beast's belly and takes its more sensitive scales with his shadowed gauntlet before sliding through to the other side. >ACTION: Cast Protection of the Inimical Guardian on myself >MOVE: Shoulder Bash 4E, Casting Dextrous Hand of the Ominous GateWARPIG - 10+5/13 HP, 3/3 MOV, 14/9 DC>Statuses:5 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)Earth stack (+1 DC)>Equipment:Philtreliquor: Manhattan (Free Action, 0/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
Rolled 3 + 6 (1d8 + 6)>>6462717>Cast [Dueling Sabre] as shown>Cast [Red Capote] on selfSir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x4Fire x1=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 1, 1 = 2 (2d5)>>6462717>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++The sudden burst of darkness surprises Lansa."Ahh he he he, interesting, interesting! It grows darker as it gets inflamed - or perhaps just when damaged. I can sense its inner flame is stronger than my spells... time to retreat for a while!">MOVE 2 NE, 1 SE>CAST CATALYST ON HESTRI
Rolled 3, 3 + 4 = 10 (2d5 + 4)>>6462712"A sneaky scum is lurking about somewhere here">-+6 HP from killing Wyvernling 11, now at 13/14>-Unloaded>Load>Cast Life Ender 2N 3NE 3NW NE, PWR 12 for 29.5 dmgUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [13/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
Rolled 2, 5, 3, 1 = 11 (4d6)>>6462717Watching the beast transform into a somehow more hideous form, Finlay hefts up his grimoire and flips through a few pages. He nodes sagely, some arcane wisdom evidently imparted onto him, and looks back up at the monster."That...is bad."Two clusters of orbs erupt from his right hand, spearing into the darkness. "But this ain't the time to be lost. We can't have this new batch 'a little helpers it's called skulkin' about to our rear.">Action: cast [Elucidating Orb] 10N.>Move: cast [Elucidating Orb] 7NE, ricochet 3NW. Gain 1 universal damage resist for the round.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Elucidating Orb [Runespace: 0, 2d6+3, Range 10, PWR -2] [ELEMENT: NONE]>Effect:Magelight>Form:Ricochet>Modifiers:Longshot, Dealer's Whim, Blunt, Delicate x2
>>6462712So I looked at the stats of this guy and the Ichorscale Rain has NO ACC ROLL attached to it.>>6462732>>6462731Since Thirza lowered this freek's DC to 12, that means both my and Thorne's attacks both hit. That means the Gilk has 8 Onyx Fire Stacks but he can self purify that entirely and deal 8 UNAVOIDABLE DAMAGE IN A THREE TILE RADIUS. He also heals off that because of the Blood effect but also loses 2 DC.He might Scalerain right now or save up for extra badass 15 DMG, so DON'T HIT THIS FAT FUCK WITH CLEANSABLE ELEMENT STACKS AFTER THIS (IF YOU CAN HELP IT).Rend Asunder, Ghostgrip, Scornspore, and other status effects should be fine. Probably not Silkspew since it can be "removed with a Purify effect."
Rolled 2, 3, 1 = 6 (3d3)>>6462717Spelldiver profile: >>6454228HP5/9 MOV3 DC7 FOLLY12Parsley doesn't even spare a glance for the beast's spontaneous adaptation, what with the conundrum he's found himself in. The staff demands quelling. His body demands healing. This is going to take some careful balancing and a bit of luck.>SPENDING 4HP to remove 2 Folly>Gain 2 Barrier via Folly - Protection>CASTING IMPENETRABLE, UNSHAKEABLE on self>Rolling for Folly stacks
>>6463373"Having some troubles with women, Rosemary?" Jorogumo whispers before chuckling at the continued suffering and agony of being Parsley. "O heart mine, you are bleeding with schadenfraude!""You've got one last final chance to get it up to the other side, so don't you dare disappoint and give us any less, O enlightened one. :)"
Rolled 1 (1d5)>>6461267>>6462784As the Gilkalor seethes in its metamorphosis before her eyes, Cynthia stands firm, holding fast the doom swelling within her soul. Even as black sword-like talons tear through the air, the sheer size of the beast giving it an unexpectedly wide range of attack, she stares intensely, wincing involuntarily as she anticipates being struck down again. But, thanks to the anxieties of a concerned lass, they instead glance off her fortified barrier in a tremendous shower of mana. Aliciel's earlier words finally sink in. "My Stars, it only attacked once!" she blurts, almost laughing in surprise.Her heart racing, Cynthia watches Conquest scamper away as usual, but this time she decides to follow suit, disappearing again in a puff of silver feathers.>>6462716>Cynthia sacrifices movement to move Ladybird>Ladybird moves 1A, sliding along the ice>Ladybird scuttle casts Cryonic Spittle, curving as shown (rolling now for Unstable)>If Cryonic Spittle stabilizes, Ladybird moves along Route A, but if it fizzles, along Route B>Cynthia casts Dance of the Phantom Dove, teleporting as shown(I shall opt to not consume my Steel stacks)Summary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Mist, 3 Steel, 3 BarrierShello-shots: 2/3 RemainingLadybird: 10/10 HP, 7 DC, 4 MOV>>6463429Remarkably intimidating. She's totally safe and normal, guys.
Rolled 3, 1, 1 + 6 = 11 (3d3 + 6)>>6462717>Mov: Cast Moon Nymph 「Midnight Call」If while Death Knell, +2 PWR (10)Caster: Move 2E BEFORE casting this spell and resolving its effects, you may move to any tile within your BASE MOV (3) ignoring PWR (2~4)hazard/wall/enemy. Apply 1 Mist and Fungal stack. Apply Death Knell.Projectile: 2E, 1D (BEND) Enemy target: Apply PWR(4~6)/2 Scornspore.>Cast Ritual Leap in 2D directionIf while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (8~10). Apply Death Knell.Build Ref: >>6453629>Statuses post turnHP: 18+12/12, DC: 11+8/8, MOV: 3/3, Liquor: 1/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 23, DC + 11)18 Barrier.2 Mist stack.2 Fungal stack.>>6463140Let's hope the description of Scornspore is accurate (The "Restore" intended as Purify)
Rolled 12 (1d15)>>6462717>ACTION: LOOT #12
Rolled 9, 7 = 16 (2d9)>>6462717>Double or Nothing RB and TSB
Rolled 6 (1d15)>>6462717For what I understand, I should not give stacks of anything to the dragon so I loot 14.If 14 is looted already, Cookie maintains position and recharges her FOCI
>>6462717>>6463813>RB 1&2: Target 4C, Trilink Joro-Cynthia-Ophelia +4 Firestacks>TSB 1: E-Step 1A, Trilink Alaryck-Eigen-Thirza. +2 Firestacks>TSB 2: No E-Step. Target 6E, Trilink Floche-Thirza-Eigen +2 Firestacks>>6463373"For the future you may want to set yourself ablaze."ALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX5, SwarmX2, MistX6
>>6463825Joro has Elegy, adjusting RB 1&2>RB 1&2: Target 3D, Trilink Alaryck-Ophelia-Cynthia +4 FirestacksALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX8, SwarmX2, MistX6
>>6463825"You have found me... In a very post-mortal time in my life, Sir Aurafarm," Jorogumo says cooly. "I must entreat you to find some other target like Hogshead or that nefarious *witchthinge* over there whose head is filled with void and partially stars.">>6463832"ohyouvealreadydoneitcool" She shoots a thumbs up.
Rolled 3, 4, 4 - 1 = 10 (3d4 - 1)>>6462717>MOV 3A>CAST CELESTIAL BLITZ AT WYRVENLING 13>MOV 2E>CELESTIAL BLITZ THE GILAKOR>USE MANHATTAN ON THE GILAKOR>FIRST 3D4 ARE FOR CELESTIAL BLITZ, SECOND 3D4 ARE FOR MANHATTAN>>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
Apologies for the delay. Ended up using a pretty sizeable chunk of time working on stuff for the cup. Will definitely update tomorrow (cross my heart and hope to die)
Rolled 1 (1d9)Susanne will be gone for a while due to irl circumstances. At their request, she will blast enemies she can see.
Rolled 2, 3, 5, 3, 6, 3, 5, 5, 3, 1, 2, 6, 6, 3, 4, 6, 4, 6 = 73 (18d6)>>6463140Clarification. Ichorscale Rain is 3d6-3. Incidentally, rolling for Ichorscale rain
>>6465233>GILKALOR: 26 DMG, 8 total Onyx fire (consumes ordinary fire stacks). >Wyvernling 13: SLAINThe divers scramble in response to this unexpected burst of power from the beast, some fleeing, tripping over their feet or the surrounding terrain in their haste to escape, others reacting with equal parts terror and professionalism, dealing with the situation as calmly as possible while still feeling their foci tremble at the tips of their quivering fingers. The last group: OPHELIA, consumed by the twisted stars of the Presence, THORNE, filled with some combination of heroic bravery and a rush of battle-thirst brought by his cthonic binds, or PTOLEMY, driven by equal measures vanity and suicidal guilt, charge boldly towards the frontlines to aid their allies and distract the beast.On the east flank, things remain eerily quiet. FRIEDEL, as coremad as her unofficial epithet suggests (infamous though she may have been to those who knew her, she hadn't met the requirements to be declared a Named Mage) reaps the rewards of her dark application of the Magnum Opus, while CONQUEST, fleeing from the frontlines, snags a corpse blackened— but not converted— by those midnight flames. LADYBIRD stumbles into the first of the new monsters, its twisted form nearly invisible as its blood-wrought scales effortlessly blend into the darkness.
>>6465236>SHADESCALES:Ladybird, Poyo: 2 Poison inflicted, -2 Barrier [Non-targeted effect. Cynthia may expend 1 Mist stack to negate]>GILKALOR [Remains stationary. HUNKER, SCALERAIN] [HP: 394, DC: 12+6-5 =13]. Operating effective pwr: 8.-ALICIEL: MISS. 4 recoil inflicted. -CYNTHIA: HIT. BARRIER: 10 > 8. Steel stacks may be expended to refund barrier.-OPHELIA: HIT. [HIEROSHIELD BROKEN]; Fire: 4 > 3, HP: 0 > 4.-THORNE: MISS. ALL HAEMOMANCY USED TO TARGET. HP: 13 > 1-WARPIG: HIT. Barrier: 11 > 3-WILLIS: MISS. 4 Recoil applied~The Shadescales reveal themselves, noxious clouds of bloodmist seeping from the gaps between their scales, inflicting poor POYO with their acrid venom. The little wyvernlings seem to take after their progenitor, as the Gilkalor itself stands tall and unleashes a volley of its own ichor-coated scales, the already darkened skies blackening beneath the rain of bleeding fury. ALARYCK's good eye gleams, fire licking at the tip of his false arm— he prepared for this eventuality, his fire flickering around his allies in preparation for the grand assault. This saved OPHELIA from having her hieroshield shattered, and, though unnecessary this time, those same flames wreathe CYNTHIA.THORNE, after a successful attack, laughs heartily as the scales clunk harmlessly off his mighty Magemaile. Just as things seemed fine, however, a sharp pain hit his heart, nearly breaking his stance. He could feel his blood writhe beneath his skin, as if pulled towards the ichor of the beast, rattling his mana and nearly shattering his armor. He stands stalwart, however. A knight of honor is not so easily broken.
>>6465241TOP OF THE ROUND CONDITIONING:>Cynthia, Eigengrau, Thirza: 4 > 3 FIRE>Ophelia: 3 > 2 FIRE, 4 > 7 HP>Alaryck: 5 > 4 FIRE>Poyo: 2 > 1 Poison, 10 > 8 Barrier>LADYBIRD CONDITIONAL. MIST MAY BE EXPENDED.
Rolled 1, 1, 5, 1, 3, 4 = 15 (6d5)Per player request, rolling LATE HARVEST! For Thirza
>>6465246One hit! DC FOR THE GILKALOR NOW 10.
>>6465242If I understand Bolturbine right, since I will be storing Quickstep in the spell from movement this turn I would be allowed to cast the spell twice by sacrificing my stacked Quickstep charges to do so?
Rolled 4, 3 + 6 = 13 (2d5 + 6)>>6465242Jorogumo peers over the dense copse of not-so-saplings which the passage of the Gilkalor had somehow spared with a pleased expression which shifts into a little pout. Her usual devastation has been apparently attenuated in its entirety with its defensive maneuver, the layer of tasty tasty blood still thickly congealed..."Nettlefetters force it to stand still... Curses..." >>6465248Then more blood, MORE BLOOD!!! Blood erupts forth in streams, revealing the relatively vulnerable spiny hide to the night air with a great and tremendous groan, like the agony of the earth herself even as the forest drinks its fill! "Now our cups runneth over... Can you not smell the scent of it carried by the wind?" Jorogumo points. "The tuber girl has sown blood and now REAPS a final harvest! ATTACK NOW, MY MINIONS!!!">Move 1 South, 2 Northwest>Drink Stoutstrong (2/3 -> 1/3)>Cast Palebreath Weave as suchLoadout here: >>6455898CURRENT STATUS: 9/9 HP + 6 Barrier, Death Knell x2, 9 DC, Philtreliquor 1/3ULTORISHAWL: Primed, 1.1x PWR multiplier
Rolled 2, 5, 2, 4 + 6 = 19 (4d5 + 6)>>6465251Jorogumo blinks then shakes her wand for the rest of the spell, like getting the last drops of wine from a flask or *squeezing* the *juice*...Rolling the other barrage hits.
Rolled 2 (1d14)>>6465253All hit! Nice! Rolling for Dealer's now.
>>6465254Jorogumo goes silent.MIN ROLL!!! -> 11 PWR -> 2 PWR -> 9 DMG, 1 Fire Stack, 3 NettlefettersIT'S TOTALLY JOROVER."Well." She makes a vague gesture. "There's always next turn, so please do your best now to make a better here everyone~"
Rolled 6 + 7 (1d8 + 7)>>6465241>>6454643HP: 1/13Thorne shouts "By the blood of my fathers that hurts! Have at thee, TARTARUS!">Thorne Casts THE TARTARUS to hit it with both the shoulder dash and the teleport phase.>Thorne uses the MOV Cast to take a Shello ShotThen he knocks that shot back through the helmet slit
Rolled 5 + 6 (1d8 + 6)>>6465242>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG7 ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Move 4NW.>Cast GALVOGLASS: Travelling 2N, 2NE, 3SE.>Detonate.
>>6465260Out of pure possessive avarice, Jorogumo crouches, picks up the dead Wyvernling at her feet, spider claws gouging into the neck, and holds it up in the air with a single hand as if it were merely a strangled chicken. "dibs (for next turn)."
Rolled 2, 1 + 6 = 9 (2d5 + 6)>>6465242Sulfur. Blood. Sweat. Tears. The gas mask shrouding Conquest's face finally begins to slip. Grey fluff, grimy with brine and crimson red, peeks out from a gap around her neck. Her unnaturally green eyes dart around the cavernous space she's in, seemingly refusing to lock onto any one point of interest."We can't waste any more time on these sickening, revolting beasts. Fire. I shall fire. Fire. I shall fire."PREP ACTIONS>Load my gun using my MOV action. >Drink Strongstout for +3 PWR.CASTING SPELL>Fire as per the line, piercing through Thorne to heal him to full (14 HP to be specific) and applying 1 POSITIVE ICE and FIRE STACK to him. >Using PREDETERMINED TRAJECTORY's arc to hit the empowered Gilkalor. On successful hit, deal 14 damage and apply the following: 15 (which will be muckrend for 23 DMG) poison stacks, 1 negative ice stack, 1 negative fire stack, and 1 negative lightning stack.CONQUI STATUS>DC is now 2 from DIRGE'S CONDEMNED, can now enter LAST STAND if downed this turn.>HP: 10 BARRIER, 6 normal HP>GUN: UNLOADED>STRONGSTOUT: 1/3
Rolled 5, 5 + 4 = 14 (2d5 + 4)>>6465242>-Unloaded>Load>Cast Life Ender as pictured, PWR 12 for 29.5 dmgUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [13/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6465271This was the illustrious me
Rolled 4, 3 + 5 = 12 (2d6 + 5)>>6465242Spelldiver profile: >>6454228 HP9/9 MOV3 DC7+4 FOLLY16 STALAGMITE4Now that things are a little less dire, Parsley can look over at the Gilkalor and the havoc it's reveling in. It seems like everyone's doing well enough, he can just continue to quell the staff until. Until... Wait. Is he really going to spend the mission like this? Sitting in a lonely corner bloodletting himself for some relic of a deity? No, he decides! He is PARSLEY of SCARBOROUGH, and he WILL leave his mark on that blasted beast!After Floche has moved out of the way:>DRINKING Strongstout [+3PWR]>CASTING MARK FOR JUDGEMENT on GILKALOR>EPHEMERAL STEP as per DOTTED GREEN LINE>Buckshot knockback as per CURVED GREEN LINE>Gain 6 Barrier via Doomsinger>SPENDING 8HP to remove 4 Folly>Using Folly - Retribution on GILKALOR [ 10DMG, 4RNG, 3d3+4ACC]
Rolled 3, 2, 1 = 6 (3d3)>>6465278MARK FOR JUDGEMENT connects. Rolling for Folly stacks.
Rolled 3, 2, 1 + 4 = 10 (3d3 + 4)>>6465278Folly hits 18, he's outta here. Rolling for Retribution, whether it actually manifests is up to you, QM."You're going nowhere, you foul brute! Tremble before my miAAAAIIIIIEEEEEECK--"
Rolled 3 (1d14)>>6465278Almost forgot about Dealer's Whim. Next mission I'm not making a spell that needs 3-4 rolls per cast.
Rolled 3, 9 = 12 (2d9)>>6465242>Double or Nothing TSB and RB
Rolled 5 (1d9)Double or Nothing cast Scour
Rolled 5, 4, 7, 5, 3, 1 = 25 (6d9)>>6465242>>6465338>>6465343>TSB 1: E-Step 3F, 1E. Trilink Alaryck-Poyo-Shadescale 5. +2 Firestacks, +1 Silkspew>TSB 2: No E-Step, Trilink Thirza-Poyo-Shadescale 5 +2 Firestacks, +1 Silkspew>RB 1&2: Trilink Alaryck-SS7-SS6 +4 Firestacks, +2 Silkspew>Swarmcast Scour 1&2 on Poyo. Purified, +2 Firestacks>Shadescale 5, 6, and 7 take 4 Haemo Damage>>6465262"I'll make sure those two burn out."ACC Mod for all Spells is +4ALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX10, SwarmX2->4->0, MistX8>Radiant Binding (Trilink, Silkspew, Rend Asunder, Restore, Imbue <Fire>, Dirge of the Damned, Sinsigil <Pride>, Blunt, DelicateX2, Double or Nothing) [Runespace:6, ACC:1d9+4, PWR:1, Range: 6] Elements: FireX2, Swarm, Haemomancy, Necromancy>The Sun Blinked (Trilink, Ephemeral Step, Silkspew, Imbue Fire, Dirge of the Damned, Blunt, DelicateX2, Double or Nothing, Versatile)[Runespace:3, ACC:1d9+4, PWR:-4 (0), Range: 6] Elements: FireX2, Swarm, Mist, Necromancy>Scour (Arrow, Purify, Double or Nothing, Blunt, Dirge of the Damned) [Runespace:0, ACC: 2d5, PWR:2, Range:3] Elements: Fire, Necromancy
>>6465241>MOVE F2, E1, F1>TRICKSHOT AND HEAL THORNE AND WILLIS>Mire’s Misfortune (PWR: 5 RNG:5)-Envenomate [ELEMENT: POISON]: [Runespace: 1, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]-Muckrend [ELEMENT: POISON]: [Runespace: 1(+1EffectPen); Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]-Hierosmite [Runespace: 0(+2EffectPen), PWR: 2; Deal damage equal to this spell’s PWR to an enemy.]Purify [Runespace: 1(+3EffectPen), PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]-Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]-Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)-Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]-Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC. Incompatible with Abysscleaver.]-Trickshot [Runespace: 1. You may change the casting point of your spell to any space within one space of your current position.]-Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]-Unstable [Runespace: -2; Whenever you cast a spell, roll 1d5 in addition to your other dice. Clarify in advance which die represents your Unstable check. If you roll a 1, your spell fails to cast.] [Tag: Highroller]-Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]
Rolled 2 + 6 (1d8 + 6)>>6465242>Before he moves, cast [Red Capote] on Thorne for +5 health>Cast [Dueling Sabre] as per the imageSir Willis IV=Stats=12/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x5=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 1, 2 + 2 = 5 (2d4 + 2)>>6465242>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++"Foolish lizard, you've shown your weakness yet again! Burn for your mistake!">MOVE 1 NW, 2 SW (ending up at spawn point 2)>CAST FOCUSFIRE NW (should get the +2 DMG effect)
Okay, this guy has 1 Fire Stack from Jorogumo7 Fire Stacks and 1 Lightning from Thorne1 Fire Stack, 1 Ice Stack, and 1 Lightning Stack from Conquest2 Fire Stacks from Parsley1 Fire Stack from WillisEXACTLY 15 MAX DMG REACHED ON THE ICHORRAIN! WILLIS, CHANNEL YOUR JOHN DARK SOULS AND SOLO HIM!!!
>>6465489Thorne, DON'T ATTACK with Tartar Sauce on this guy. Parsley's out, so between the rest of us DPS blaster casters, we give 5 Fire Stacks per turn. 7 if Ur contributes.
>>6465489Finally, for Rend Asunders:There's -3 from Thirza's last turn (ending this turn), -3 from Thirza's current turn (ending next turn), and -2 from Parsley's current turn (ending next turn). Currently, the Gilkalor's DC is 8 from my reckoning.Thirza is probably going to single handed ZAPE this idiot's gigantic DC for the entire mission from here on out by constantly applying Rend Asunders, so it's a matter of controlling what elements we give him to purify so he does or doesn't unleash the Ichorscale.
>>6465493>Currently, the Gilkalor's DC is 8 from my reckoning.(QM has said the minimum DC is currently 7 in the secret discord cabal server.)
>>6465495Well, that's still VERY good to bottom out to. Most of our DMG killdudes can reasonably hit 7 DC.
>>6465489If you don't have 15 HP to spare this turn (and can't get healed with Elegy or Pride), get the fuck out and move to the right or up. >>6465385Willis hit his scornspore so the Gilk is probably going to Ichorscale where he is and Hunker yet again.
Rolled 12 (1d15)>>6465241The barrier applied here >>6458648 on Ophelia got burning king'ed at some point?>>6465242>Drink Strongstout>Cast Ruinous Sanctuary on WarpigIf while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(10 + Hone(10) + Strongstout(3))/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (10 + Hone + Stronstout).>Quickpick Wyvernling 8Build Ref:>>6453629>Statuses post turnHP: 16+12/12, DC: 12+8/8, MOV: 3/3, Liquor: 0/3PrideDeath Knell: On1 Universal Damage Resistance : OffStalagmite Armor: On. (PWR: 23, DC + 11)16 Barrier.2 Mist stack.2 Fungal stack.1 Earth Stack. (DC + 1)
>>6465491Imagine a big thumbs up
>>6465515Oops! I think I noted her as being hit by Palebreath Weave two rounds ago before the positions were corrected. Ophelia may operate with her remaining barrier. Fire stacks set to 3.>>6465250No. The clause you're probably reading is about reusing your quickstep for subsequent casts of turbine via things like Drakeskin or Dinadan after making your MOV.
Rolled 2, 4, 4 - 1 = 9 (3d4 - 1)>>6465242>MOV 4B>CAST CELESTIAL BLITZ AT THE GILAKOR"Heeeheeeeeehheeehhehehehehhee... death shall befall you yet!!!">>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6465685>>6465691Holy shit, awesome art! Love how unhinged Ophelia is here. Saved.
>>6465694Thanks!!! I had a lot of fun making those doodles!!!
>>6465242I ain't got nothing clever or funny to say this time, so I'll just post my actions.>PTOLEMY MOV - PICREL>PTOLEMY ACT - Cast "Fist of Bountiful Life" on Ophelia for 10 HEAL, 10 BARRIER and 10 MOV
>>6465691>>6465685I find these two to be particularly emotive. Good work.
Rolled 2, 4, 1 - 1 = 6 (3d4 - 1)Stumbling out of the darkness, Poyo is almost immediately set upon by the shadow creature that had stalked him on his escape out of the gloom. The dragonling caught up just as the little puffball threw himself forward to reach the light, the two rows of teeth in it's jaws slamming shut behind him as he drifted slightly to a stop in a small clearing. Poyo had expected to find an ally here, the towering masked man who had danced on the line of dusk between the light and darkness, but he had already moved on when the star drifter bursted out from the underbrush.The deadly wildlife wasn't satisfied by it's near miss however, and with no backup nearby it wasted no time at all to continue the chase. A dark miasma poured from the creature's gaping mouth, covering itself and the surrounding area in a deep, crimson fog. The heavy cloud rolled over Poyo, sticking to his magical barrier despite his fierce struggle to keep it clear of the invasive smoke. A sharp sulfuric stench rose as the corrosivel magics tried it's best eat through his defenses. Poyo, in a panic, quickly cast his gaze over the surrounding area in a desperate plea for help.When he noticed he was still mostly alone, and forced to deal with the new threat himself, he sprung into action. With his little wand he summoned forth the sparking magic and ran as fast as he could. He dodged the teeth, a body slam and a tail swipe as he bobbed and weaved around the Shadescale. The electical force flowed out of his wand and left a trail behind him as he ran circles around the creature. When he felt he had drawn upon enough magic, he skidded to a halt and turned towards the beast just as it bared it's fangs against him once more.It wouldn't get a chance to use them again."POYO!!!" He cried in a tiny voice, the magic that hung precariously in the air springing to life at his call. It quickly twisted itself around the Shadescale, and with a great jolt of electrical power, roasted the beast where it stood. A desperate howl died in it's throat as the creature collapsed into a smoking heap.Poyo struck a little victory pose as he added another success to his mission tally.>>6465242>Move 1C, 1B, 1A, 1F, 1E, 1D, 1C, 1B (movement ends on tile 1C from the Shadescale)>8/16 movement used, 8 stacks of Quickstep banked>toast Shadescale 5 with Galvanic Surge. Damage 15+(0-3)+8 = 20ACC+4 means the spell automatically hits, rolling for the arc in case there's an applicable target within 2 tiles.[Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]- Bolturbine [ELEMENT: LIGHTNING]- Nettlefetter- HierosmiteFORM- Voltvolley [3d4, Range: 6+4] [ELEMENT: LIGHTNING]MODIFIERS- Sinsigil- Elegy to the Old Ones [ELEMENT: CTHONIC]- Sprawling- Arcing- Versatile- Longshot x2Stats:RS 6PWR 15ACC +4RNG +4Effect: Deal [LIGHTNING] damage to an enemy, arcing to another nearby enemy if applicable and inflicting the Fettered condition on targets hit. Applies 5 [LIGHTNING] Stacks to targets.
>>6465685>>6465691>>6465698Scary scary lady, going through a motion...
Rolled 1, 5, 6, 4, 5, 4 = 25 (6d6)>>6462993Warpig roars in frustration as his maneuvers are rebuffed easily, bouncing off the beast's blackened hide like a mere insect. Spells splash off its hairs but leave crippling vulnerabilities, and the berserk barbarian seizes the chance, running at the beast with his malicious left fist wreathed in dark runes, and laying down a pummel party on the monstrosity.>ACTION: Cast Protection of the Inimical Guardian on myself>MOVE: Shoulder Bash 4B, Casting Sinister Hand of the Old GodsWARPIG - 10+9/13 HP, 3/3 MOV, 14/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)Earth stack (+1 DC)>Equipment:Philtreliquor: Manhattan (Free Action, 0/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
Rolled 1 (1d15)>>6465242>Ephemeral Step 2N 2NW>Cast Khepri's Door! 7NW, Nilknight -> SW[ELEMENTS: MIST, CRYSTAL, SWARM, NECROMANCY] [RS: 3, PWR: -2 (0), Range: 7; NILKNIGHT; Mirrorwalk, Ephemeral Step]>Harvest 13 (longlooter)> StatusHP: 7, DC: 7, MOV: 40 Universal Damage Resistance6 Mist stack (+1 from spells)8 Swarm stack (+1 from spells)Last Stand ready
>>6466305Congratulations! Please select a Magecloth.>Fidgetflax: Allows you to sacrifice your MOV action to gain Fidget stacks, which may be exchanged for MOV or Casting actions. Gain bonus Fidget stacks by remaining in place.>Eagledown: Increases spell accuracy and power at the cost of some hieroshield durability >Bolode-Tie: Whenever you cast a <Crystal> element spell, temporarily increase your DC by 2 for the remainder of the round, or until you are successfully hit by an attack. While you have this bonus DC, other players may reflect off of you as if you were a mirror
>>6466329>Eagledown: Increases spell accuracy and power at the cost of some hieroshield durabilitypeople have been struggling to hit the dragon, I'm sure someone would use this!
>>6465242Cookie just recharges her weapon this turn.
>>6466360>Eagledown [+1 PWR and +1 ACC to all spells cast. -1HP]A magecloth embedded with the down of a Razoreagle. Its unique mana adds a handy touch of offensive potency, but the deceptively sharp edges of the feathers grate against the protective field created by a Hieroshield ring
18 Nettlefetters from Last RoundThirza: -3 DC, 2 Blood DMGJoro: 9 DMG, 1 Fire, 3 NettlefettersThorne: 7 Fire, 1 LightningConquest: 14 DMG, 23 Muckrent DMG, 1 Ice, 1 Fire, 1 LigtningParsley: 7 DMG, 10 Retribution DMG (if applied), 2 Fire, -3 DCWillis: 4 DMG, Ghostgrip + Scornspore, 1 FireIndo: MissOphelia: 39 DMG, 2 Crystal -> 3 DMGWarpig: 27 DMGTOTAL:128 DMG, 10 Retribution (not sure if applied since Parsley exploded like a beached whale carcass full of decomposition gases), 3+18 Nettlefetters, -6 DC, Scorned and Gripped by Willis12 Fire, 2 Lightning, 1 Ice -> 15 DMG ICHORSCALE RAIN, RUN!!!Gilk: 394 HP, 13 DC -> 266 HP, 7 DC4 Shadescales will spawn next turnPredicted Move: No Movement, Hunker (12 base + 6 Hunker -5 Rend Asunder -> 13 DC again), Ichorscale Rain for 15 DMG"Didn't you see the news today?I heard they said it looked like rain..."https://youtu.be/M7VSEZOQIlg
Rolled 1 (1d5)>>6465242(I believe Cynthia ought to be further north... please let me operate as such)>Cynthia sacrifices movement to move Ladybird>Ladybird moves 3D>Ladybird scuttle casts Cryonic Spittle as shown (rolling now for Unstable)>Ladybird moves horizontally, sliding if the spell doesn't freaking fizzle again>Cynthia casts Flight of the Shining Canary in direction A, riccoheting to direction EAnd I shall:>Expend Mist stack to prevent poison>Expend 3 Steel to refund barrier (10 barrier + 3 Steel - 8 Damage => 5 Barrier)Summary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Steel, 5 Barrier, 3 FireShello-shots: 2/3 RemainingLadybird: 10/10 HP, 7 DC, 4 MOV
>>6466523Oh my stars what an absolute waste of space defective rubbish bug I can't even
>>6466523(Also I neglected to remove the 1 Steel stack note at the end)
Rolled 2, 1, 1, 2, 1, 1 = 8 (6d2)>>6465242>Act+Move: Cast 2x [Deterring Flare] at Shadescale 3, 7N. Gain 1 universal damage resist for the round.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Deterring Flare [Runespace: 3, 3d2+3, Range 8 (Bend), PWR 6] [ELEMENT: FIRE]>Effect:Wyrmbreath>Form:Missile>Modifiers:Longshot, Syncope
Rolled 2, 6, 5 + 2 = 15 (3d10 + 2)Eigengrau waves his pseudopods in a haphazard manner as he conjures a spell.SPELL1: EIGENVECTOR:Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]
The folly takes its toll. Dark, rancorous power seeps from Parsley's scepter, iron-tinged smoke and a sickening, blinding crimson light bathing the battlefield as the focus begins to cackle. The divers, the Gilkalor, everything stops dead in its tracks, the lights in the sky seeming to bleed sanguine, just for a moment, forcing an uncanny stillness over the half-ruined gorge. Bright red chains burst from the now opened eye of the Star's focus, her power pressing down, claws sinking into the arrogant mage and popping his hieroshield like a bubble of soap, sending him back instantly. For just a moment, even without Parsley present, the ancient deity chuckles, obviously amused by the cocky little humans who dared invoke her attention after so long.>PARSLEY evacuated. May redeploy at the beginning of the round after next>The Dawnseekers have earned the attention of the Crimson Star
Rolled 7 + 2 (1d9 + 2)Rolling Cabinet Meeting
Rolled 1, 1, 4, 2, 2, 3, 3, 5, 1, 1, 2, 3, 6, 3, 4, 4, 1, 5 + 2 = 53 (18d6 + 2)>>6467244>>6467237>4 SHADESCALES spawn!>Shadescales 5, 2: SLAIN!>Shadescales 6, 7: 17 DMG, 1 lightning, 2 Silkspew, 4 fire>Gilkalor: NETTLES TRIGGERED! (Gilkalor shoved, shoved back, no net MOV). HP: 250, 15 total stacks + 1 Lightning (specifics ignored as none impact Gilkalor's ability to purify)The Dawnseekers awake from their stupor, taking advantage of Parsley's unintended sacrifice to enact a lightning offensive. WILLIS rushes forward, plumes of crimson mana spores filling the lungs of the beast, forcing it to remain on the offensive rather than escape, potentially wreaking incredible havoc on a nearby settlement. THORNE and WARPIG work in tandem, shoving the Gilkalor around, forcing it to snap the thorny binds around it, bursting JOROGUMO's nettles for terrifying damage. ALARYCK, POYO, FLOCHE, and HAVIAN, meanwhile, recognize the tactical necessity to control the seemingly endless stream of parthenogenic clones, ending two and lethally crippling another pair.
Rolled 1, 5, 2, 5, 7, 2 = 22 (6d7)>>6467247
>>6467248>THE GILKALOR-ALICIEL: MISS! 8 Recoil inflicted -HESTRI: MISS (+1 DC bonus for firing at range)-OPHELIA: HIT (Darkness bonus) BARRIER: 13 > 0, HP: 7 > 4-THORNE: MISS-WARPIG: MISS. 8 Recoil inflicted -WILLIS: MISS. 8 Recoil inflicted 24 Recoil - 6 Haemomancy healing: 18 net DMG inflicted upon the Gilkalor. HUNKER for 20. HP: 252, 1 Lightning stack, 7 standing DC (11 Rend Asunder)>SHADESCALES: CURDLEFANG:-EIGENGRAU: MISS. 2 DMG-FLOCHE: MISS: Haemomancy used for healing-FRIEDEL: HIT HP: 7 > 0. HIEROSHIELD BROKENBILEBLOOD-Thirza, Alaryck, Poyo, Cynthia, Jorogumo, Ptolemy: 2 PSN, 2 DMG. May not be put in End of Round conditioning, as many of you have Mist to exchange. Specify if used.The previously hidden Shadescales swarm, new instances clawing out of the blood of the beast strewn across the sand and rock, while hidden Wyverns scamper out of the darkness, fangs glistening with ichor and venom. Some unleash their acrid breath, a horrible stench surrounding them as their jaws force out the vile substance. Others clamp down with their newly minted teeth, most clunking harmlessly off the defenses of the Divers, but one notably harming FRIEDEL.END OF ROUND CONDITIONING: >Cynthia, Eigengrau, Ophelia: 3 > 2 FIRE. HP FULL>Alaryck: 9 > 8 FIRE>Poyo: 3 > 2 Poison, 8 > 6 Barrier, 4 > 3 Fire>Thirza: 2 > 1 PSN, 4 > 3 FIRE>GOLDENBEETLE: RETURNED. NO STATUS. HP FULL.
Also, I've been drawing again! Let me know if there's any diver you want to see, and in what scenario or outfit (with player approval for anything risque or out of character)
Rolled 8 + 6 (1d8 + 6)>>6467264>Cast [Dueling Sabre] from Aliciel's postion using Fungal, as shown>Cast [Red Capote] on Warpig (just in case he casts sinister hand, misses, and takes recoil)Sir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x6=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
>>6467264The hunt is coming to a close. Conquest begins to shake as she processes all of the targets she could shoot. So many heads to explode. A festival of carnage and death. A battlefield mired in the stench of blood. Her mask, the one thing shielding her identity, finally falls. Perhaps out of excitement. Perhaps because she has no reason to hide anymore.Something is wrong with her face. It has distinctly human proportions, something that could fit inside of a gas mask for example, but it's just..off. A blanket of grey fur covers her face, with some specks of dried blood clinging to said fur. Her nose is a soft, fleshly pink nub, rodent-like in quality. Her ears have to be hidden under her helmet, since they're not on the sides of her head where a human's ears should be.While nowhere near as extreme as Suzanne's appearance, it is obvious to anyone with eyes that Conquest is not a normal human."Let's keep the festival going. Do not falter. Do not end up like the one formerly known as Parsley." Her voice is soft and melodic, like she's reached a level of inner peace usually only accessible by monks. A strange voice to be coming out of a face like that, that's for sure. "Or else, those you love will remember you as yet another victim that lost their head. And please, if you must fall to the sin of pride, grant us the kindness of not having to watch you die.">LOAD MY GUN>SHOOT AS SUCH, using my spell's ARCING ability to arc onto 9 after healing Friedel. I deal 11 DMG and apply 12 poison stacks, 1 negative fire + ice + lightning stack to SHADESCALE 9 and 11, while healing Friedel to full. No roll needed, can't roll below a 7 even if I wanted to.>Friedel also gains 1 positive fire stack and 1 positive ice stack (+1 MOV) this turn.-----STATS: HP: 10+6 MOV: 4/4, DC: 2/7 (CONDEMNED!), can enter LAST STAND this turnSPELL 1+2: PREDETERMINED TRAJECTORY [ELEMENTS: FIRE, NECROMANCY, ICE, POISON, LIGHTNING] [RS: 12, 2d5+7 (all six tiles are lit), PWR: 11 (all six tiles are lit), Range: 9; GARROTTE, ARCING; Dawnforce, Dirge, Purify, Hierosmite, Envenomate, Muckmedic (restore), Burning King (magelight)]
Rolled 3, 1, 1 - 1 = 4 (3d4 - 1)>>6467264>MOV 4B>CAST CELESTIAL BLITZ AT THE GILAKOR AND MOV 4E>>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>>CELESTIAL BLITZ>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
>>6467324Your actual ACC roll is 3d4+2 (you have a +3 bonus to ACC), so you rolled a 3+1+1+2. Or a 7. You're finneeeee, you hit the Gilkakor.
>>6467323>>6467324(kullervo and shortcutter puts you at +2ACC total, not -1, so you actually just barely hit with a 7.)
>>6467325>>6467326AHAHAHHAHAHAHAHAHAHHAHAAAAAA
Rolled 3, 5, 2, 1 = 11 (4d5)>>6467264>-Unloaded>Load>Cast Life Ender NE 5SE, attacking #8 then Gilkalor, PWR 13 for 32.5 dmg #8 should be autohit and dead, Gilkalor hit on 3+Ur-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [13/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
Rolled 14 (1d14)>>6467264RP later, it's a lab day today, bros.>Roll eyes dramatically and glare at Shadecale #9>"Was that all you got? How pathetic." >Thank Warpig and Willis for their timely bullying>Drink final Stoutstrong>Cast Palebreath Weave according to picture>Move according to pictureCURRENT STATUS: 9/9 HP + 4 Barrier, Death Knell x2, 9 DC, 2 Poison, Ultorishawl Active (not sure if non targeted means non hit, but will assume it did not pop), 0/3 StoutstrongLoadout here: >>6455898
Rolled 1, 4, 1, 5 + 6 = 17 (4d5 + 6)>>6467362Holy fuckIt finally happened>Jorogumo starts cackling JORIBBLYRolling for ACC
Rolled 4, 1 + 6 = 11 (2d5 + 6)>>6467363One more barrage hit on shadescale>>6467363>>646736211 PWR * 1.5 -> 17 PWR / 2 -> 9 PWR * 3 -> 27 DMG + 28 Poison * 1.5 + 27 Nettles, 1 Fire Stack -> 69 DMG (lol), 27 Nettles, 1 Fire Stack
>>6467362A very gentle reminder not to end your turn into my palebreath lest you lose all your delicious barrier.
>>6467366Not Aces High, but close enough.11 PWR * 1.4 -> 15 PWR / 2 -> 8 PWR * 3 -> 62 DMG, 24 Nettles, 1 Fire Stack
Rolled 4, 5 + 6 = 15 (2d5 + 6)>>6467264Ptolemy, standing on the sidelines of the combat as he waited for his comrades to arrive with their injuries, felt his insectoid creature become once again available for service. Clapping his hands above his head, he extended a yell towards the heavens as he summoned the power of his magecloak's golem yet again."COME to ME, GOLDENBEETLE!"And in a shimmering haze, solidifying into reality once more, so did the dynastes scarab appear once again, ready to take part in the fighting!>PTOLEMY MOV - PICREL>PTOLEMY ACT - CAST "FIST OF BOUNTIFUL LIFE" ON OPHELIA FOR 10 HEAL, 10 BARRIER, 10 MOV>GOLEM MOV - PICREL>GOLEM ACT - CAST "GOLDEN LIGHT OF DAWN" ON GILKALOR AT MAX DAWNFORCEPTOLEMY STATUS BAR STATS: HP: 10/10, MOV 4/4, DC: 7, [11 Barrier, 2 Poison]GOLDENBEETLE STATS: HP: 10/10, MOV: 5/5, DC: 7Philtreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Dynastes>, Hieroshield: Smogvisor, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1+2: Fist of Bountiful Life [ELEMENT: CTHONIC] [RS 8, PWR 10, Range: Melee; Restore, Barrier, Quickstep, Elegy] GOLEM SPELL 1: Golden Light of Dawn [ELEMENTS: FIRE, CTHONIC] [RS 4, 2d5+5(+6), PWR: 16-19, RANGE: 7; GAROTTE; ÜBERSMITE, Wyrmbreath, Elegy, Dawnforce]
>>6467428HIT!19 DMG + 2 FIRE STACK ON GILKALOR
Rolled 7 + 6 (1d8 + 6)>>6467264>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]Spells:GALVOGLASS (RS8 RNG7 ACC:1d8+6 PWR10 (Max:13) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG) - Sprawling(-1RS) - Blunt (-1RS -1PWR) - Soloist (RS2, PWR5, One effect)>Summary: 7 RNG Flashstep with 10 base damage and a 3 damage CRYSTAL proc.SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR12 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:12 PWR Barrier, Unstable.>Move 1N, 2NE>Cast GALVOGLASS SE, Moving: 2SE,1NE,1SE,2S>Detonate
Rolled 2 + 6 (1d8 + 6)>>6467431Second roll for the second shadow chudling
Rolled 3, 6, 4, 3 = 16 (4d6)>>6467264>B1, C1, B2>TRICKSHOT CAST MIRE'S MISFORTUNE on FRIEDEL
Rolled 5 (1d15)>>6467264>Use Mist Stack>Scavenge Shadescale 7>Cast TSB: E-Step 2C, 2D. Trilink Alaryck-Thorne-Ophelia +2 Firestacks"Seems it will fall soon. Get your scavenging in while you can."ALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX10, SwarmX1, MistX8
Rolled 8 (1d15)>>6467264"Whoa, there!" Finlay shields his eyes as the bolts he launched into the darkness bloom into fireballs far closer than he'd anticipated. He leans forward and squints at the smoking corpse only a few paces away from him after the smoke clears. "Well, I'll be. I didn' even see that critter there. Hah, all's well that ends well, right? Anyway, don't mind if I do...">Act: Loot Shadescale 2.>Move: Cast Elucidating Orb 10N.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter (relevant) Spells:Elucidating Orb [Runespace: 0, 2d6+3, Range 10, PWR -2] [ELEMENT: NONE]>Effect:Magelight>Form:Ricochet>Modifiers:Longshot, Dealer's Whim, Blunt, Delicate x2
Rolled 4, 5 + 3 = 12 (2d6 + 3)>>6467595spell roll, in case it's needed
Rolled 13 (1d15)His first mission with the collection of odd adventures appeared more and more a gauntlet for poor Poyo as he had hardly time to colllect himself before yet more dragonspawn descended out of the shadows. He quickly attempted to duck from what he thought would be another assault of razor sharp teeth, but instead more vile miasma escaped through the carapace of the creature, conjugating and forming a putrid fog intent on choking him.Poyo tried desperately to not breath in the foul smelling air, coughing slightly as the beast continued to bellow smoke like an industrial chimney that was a little too enthused with it's job. As it happened, this gave another member of their party his opening. A cloaked armoured figure came hurtling through the mist, sword drawn as lightning carried him forward. He struck the immature dragon across it's flank, the weapon leaving behind small crystaline forms in the wound that detonated in a hail of shards shortly after the man had disappeared once more in the vapor. The beast roared in anger, momentarily losing it's focus and clearing the air of it's foul pollution.Poyo didn't waste the opening the intervention had bought him, his wand already powered and ready to unleash it's deadly charge. It struck the beast centre mass, the electrical discharge momentarily paralyzing it before death took firm hold of it's soul as it collapsed to the ground like a stringless puppet. Another jingle could be heard as the bells on Poyo's little hat whirled around as he struck another victory pose.Something sparkling caught his eye as he made a little pirouette to empahsize his triumph. It lay within the jaws of his previous conquest, a bauble of some kind lodged between the long, knife-like teeth of the monster. Poyo quickly looked around him to make sure he would be somewhat safe from any other attacks, before he carefully walked over to the corpse with guarded curiosity. He prodded it carefully to make sure it was really dead before he set about prying the maw open to get at this mysterious shiny trinket.>>6467264>Cast Galvanic Surge on Shadescale 3>use Quickpick to loot Shadescale 5With a +4ACC Galvanic Surge automatically hits and deals 12 damage, enough to kill Shadescale 3 after Floche bowled past it. No target seems to be in range for Arc, so I'm rolling the loot die for Shadescale 5, 1d15.[Galvanic Surge]EFFECT- Voltsphere [ELEMENT: LIGHTNING]- Bolturbine [ELEMENT: LIGHTNING]- Nettlefetter- HierosmiteFORM- Voltvolley [3d4, Range: 6+4] [ELEMENT: LIGHTNING]MODIFIERS- Sinsigil- Elegy to the Old Ones [ELEMENT: CTHONIC]- Sprawling- Arcing- Versatile- Longshot x2Stats:RS 6PWR 15ACC +4RNG +4
>>6467682Congratulations! Please select an EFFECT sigil.>Dreadrain [ELEMENT: WATER] High runespace offensive effect. A damaging sigil that splits itself in 5, dealing damage based on whether it would hit at ACC ranges from -2 to +2, dealing more damage based on how low the modifier would be. Does not allow other effects to operate at near misses.>Ichorsmoke [ELEMENT: HAEMOMANCY] Medium runespace effect. When casting this spell, create Ichorsmoke on a number of tiles up to half this spell's PWR, up to a maximum of 6. Ichorsmoke lingers for one round. All enemies that pass through Ichorsmoke (including ones that were in those tiles before smoke was created) take 2 unavoidable Haemomancy damage.>Crimson Star's Amusement: Low runespace effect, helps to mitigate Folly gain at the cost of risking un-purifyable flames>Loathelightning [ELEMENT: LIGHTNING] Medium runespace effect. Applies a high volume of Lightning stacks, proportional to enemy HP compared to spell Runespace.>Cultivar [ELEMENT: FUNGAL] Medium runespace sigil granting fungal stacks upon healing allies
>>6467682>>6467692Yooooo, let's go Poyo!
>>6467264Warpig slides into a retreat, as he waits for the shakes to cool off from his heavy attack. He does not expect the beast to last much longer either way. >MOVE 3A ACTION: MOVE ANOTHER 3BWARPIG - 10+9/13 HP, 3/3 MOV, 13/9 DC>Statuses:9 BarrierDeath Knell (Can't be healed until end of next round)Overheat (Can't cast spells until end of next round)Endler's Habit (+2 PWR, +1 PWR vs Friendlies on Cthonic spells)Stalagmite Armor (4) (+4 DC until end of next round, Reflect half of damage from attacks received, hit or miss)>Equipment:Philtreliquor: Manhattan (Free Action, 0/1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Skullbuster (RNG 1, ACC 2D5+3, DMG 6, Loot Enemy on Kill)>Spells:Dexterous Hand of the Ominous Gate (RS 5, RNG 1, ACC 2D5+6, PWR 10+2):- Effects: Wyrmsbreath, Alcherune <<Nigredo>>, Rend Asunder- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Delicate x2, Blunt, Shortcutter- Elements: Fire, Necromancy, Haemomancy, Cthonic- Description: Deal 12 Damage. Suffer 4 Self Damage. Enemy loses up to 12 DC until end of next round. Apply 5 Onyx Fire Stacks to enemy. Gain Death Knell (Can't be healed) until end of next round. Gain Last Stand (MOV and ACT while downed) until end of next round. Heal 1 HP per enemy targeted, or deal 2 DMG if at full health.Protection of the Inimical Gladiator (RS4, PWR 6+3)- Effects: Barrier, Stalagmite Armor- Form: Wreathe- Modifiers: Elegy of the Old Gods, Versatile, Blunt- Elements: Cthonic- Description: Gain (9) Barrier. Gain (4) DC and reflect half of damage that would be dealt by enemies. Gain Death Knell (Can't be healed) until end of next turn.Sinister Hand of the Old Gods (RS 3, RNG 1, ACC 2D5+1, PWR 16+2):- Effects: Ubersmite- Form: Wreathe- Modifiers: Elegy of the Old Gods, Barrage- Elements: Cthonic- Description: Roll to hit 3 times. Target suffers (9) damage each hit. Gain Death Knell (Can't be healed) and Overheat (Can't cast spells) until end of next turn.
>>6467267Honestly, I'd like to see a funny Poyo in your style. I don't really care what he does, as long as he is SPHERICAL and HAPPY
>>6467267Thirza in the Spongebob balling image (or pose if too much) because her debut mission was a spectacular success and carried the whole damn thing.Poyo playing with cats or spiders or devouring.
>>6467692The flesh on Conquest's face begins to...change as she spots one of her allies picking up something. The spherical one. He found something. Of course. Her left eye shimmers with an unnaturally green light. Bits of flesh sloughs off from exposure to the green light. "Poyo. My dearest associate. I would recommend Dreadrain. Please." She smiles a little too wide. Two of her teeth have fused together into something resembling a rat's overbite. "A new element would be...fun to play with."
>>6467692Jorogumo whispers into the night air, breathless after a particularly spectacular weave and weft unwinding through the dark, "loathelightning, my dear creecher. we need to fry up as many abysskin as we can like delicious panko crumbs. Another crumb for our lightning-disposed allies..."
>>6467267No request.But enter BUFFDRAYAVKA.
Rolled 4, 2 + 2 = 8 (2d4 + 2)>>6467264>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Gazelle>MAGECLOTH: Ultriorshawl>PHILTRELIQUOR: Manhattan>SPELLPICK: Longlooter>SIGIL: CATALYST (RS:5, 5 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)>SIGIL: FOCUSFIRE (RS:8, 9 PWR, +1 ACC, 5 Range, PIERCE, +2 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+2, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOT (RS:1, 1 ACC, +2 Range)- BLUNT (RS:-1, -1 PWR)>MAGECLOTH SIGIL: SPARKHEAL (RS:3, 4 PWR, +2 DC)- RESTORE (RS:2, 2 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)+++++Lansa appears to have disregarded his previous miscast, and moves to a better position."Again, again, a thousand times again! Burn, burn, burn!!">MOVE 1 N, 1 NW>CAST FOCUSFIRE AT GILKALOR NW (should get +2 dmg buff and hit shadescale 8)
>>6467314Thank you! Let's find more to explode! These shadowbeasts are almost as good as coreshard!(if I end up dying out of range, I can ephemeral step to wherever is convenient, just say where! I can swarm cast for movement if I have to)>>6467264>Ephemeral Step NE, 3N>Cast Eerie Lanternbugs! Illuminating across the edge of the shadow>Ephemeral Step to the Mirror, around any enemies that might be lurking (2NE, 2N)>Cast Khepri's Door 4NW (placing 1SW), next to the ice golem> StatusHP: 7, DC: 7, MOV: 41 Universal Damage Resistance (+1 from focus)8 Mist stack (+2 from spells)10 Swarm stack (+2 from spells)Last Stand ready
>>6467832whoops
It turned out to be a simple affair to dislodged the item from it's prison as it almost flowed out of the creature's mouth with but the slightest suggestion of force from Poyo, as if it had a will of it's own. The object landed neatly in the soft grass, it's form stretching to accomodate the twisting geometry of the earth rather than attempt to force it's own shape upon it. He picked it up delicately, craddling it between his little arms as to not let it escape his grasp and perhaps disappear completely amongst the tall grass.It was a Sigil, like the ones they all used to augment their equipment, but not one of the types that were present within the Guild's spell armoury. This one was markedly different. Where an Earth Sigil was robust and sturdy, this one was delicate and malleable; where a Fire Sigil would proudly exude warmth and untamed power, this one concealed it's intensity underneath it's tranquil coolness; where a Poison Sigil would be murky and foggy in it's texture, this one was as crystal clear as the morning dew.Poyo balanced the item precariously in his hand for a moment as it fought to escape his grip, observing his own clear reflection that was visible in the swimming magic of the sigil, before he slid it underneath his little hat for safekeeping.>>6467692>Dreadrain [ELEMENT: WATER]
>>6467846>dislodgedMinor grammatical error, take 15 Psychic damage. Hieroshield broken.
Rolled 1 (1d5)Unstable check for ARMOR OF CHAINS
Rolled 4 + 7 (1d8 + 7)>>6454643>>6467264The chains surrounding Thorne sag to the ground as lifeless as the forces of their origin, only the puissant armor of the Dinadan and the shello-shot steel magic protect him now.He stops himself for a second to recall the words of Joro. Gumo? Kumo. -NOT- to put his black flames on the great beast for now, and turns his eyes to his right.>Main Cast THE TARTARUSShoulder charge and then turn around to double hit 8
>>6467846>Dreadrain [ELEMENT: WATER] [Runespace: 3, PWR: 2; When you roll this spell's attack roll, consider the potential with a -2, -1, 0, +1, and +2 ACC modifier in addition to this spell's usual roll. For each of these possibilities that would hit, deal damage to targeted enemies equal to one quarter of this spell's PWR, rounding down. If your spell would miss, but the +ACC Dreadrain would connect, deal only this sigil's DMG for those hits and nothing else (still keeping the PWR but not elements or effects from other sigils). Overrides conventional damage sigils such as Hierosmite, but does not nullify their PWR bonus or non PWR effects. You MUST declare how many hits and how much damage you deal with this effect, or else it may be ignored at QM discretion.]Crafted by an eccentric mage obsessed with meteorological phenomena, this sigil unleashes a deluge of mana infused water, its wide scope making it nigh impossible to fully evade>ELEMENT: WATER When targeting an ally or enemy, you may remove one Elemental stack of your choice, as well as one Fire stack in addition to the base effect if desired. May be doubled with Elementalist <Water>. >>6467778Awesome work! Making this look for her tinkering outfit canonAlso, not >>6467720 exactly but it felt wrong to draw ballin thriza before a canon design illustration
>>6467264>>6467362>Mov: Cast Ritual Leap in 2B directionIf while Death Knell, +2 PWR (10)Caster: Move 2 spaces in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (10). Apply Death Knell.>Cast Ruinous Sanctuary on JorogumoIf while Death Knell, +2 PWR (10)Caster: Apply Stalagmite Armor (spell PWR(10)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell and 1 Earth stack.Self/Ally target: Apply Barrier spell PWR (10 + 10 (Hone)).Build Ref:>>6453629>Statuses post turnHP: 16+12/12, DC: 12+8/8, MOV: 3/3, Liquor: 0/3PrideDeath Knell: On1 Universal Damage Resistance : OnStalagmite Armor: On. (PWR: 23, DC + 11)16 Barrier.2 Mist stack.2 Fungal stack.1 Earth Stack. (DC + 1)>>6465265"?!"
Rolled 4 (1d5)>>6467264>Cynthia sacrifices movement to move Ladybird>Ladybird moves 3D>Ladybird scuttle casts Cryonic Spittle as shown (rolling now for Unstable)>Ladybird moves horizontally, sliding if the spell doesn't freaking fizzle again>Cynthia loots Shadescale 3 (rolling for loot shortly)Regretfully, I don't have any Mist to expend.Summary:>SPELL 1: Flight of the Shining Canary [RS: 0, 2d6, PWR: 0, Range: 10; RICOCHET; Magelight, Trickshot]>SPELL 2: Dance of the Phantom Dove [RS: 8, PWR: 2-3, Range: 6; TRILINK; Ephemeral Step, Restore]>GOLEM SPELL 1: Cryonic Spittle [ELEMENT: ICE] [RS: 4, PWR: 6, Range: 6; BEND; Scuttle, Iceslick, Unstable](See >>6456110 for full build)Current Status:Cynthia: 6/6 HP, 5 DC, 5 MOV, 1 Steel, 5 Barrier, 2 Purifying Fire, 2 PoisonShello-shots: 2/3 Remaining(Hopefully the Poison and Fire cancels out?)>>6467682Cynthia keenly watches the small green creature dispatch the monster, unnerved by its cheery enthusiasm. "I suppose I'll take a peek at this one..." she mutters to herself as Poyo turns to the other corpse. As she carefully pries open its disabled jaw, she wonders if that bloody freaking useless Ladybird will actually belch out some ice this time. >>6467778Astounding; physical media makes an appearance.
Rolled 7 (1d15)>>6468318Rolling for loot...
>>6467934>>6467362Asking for a minor petition to change my movement to>1 NW, 1 N, 1 STo end on Ptolemy's starting position this turn and 1 NE of Aliciel's final position this turn.
In the interest of saving time, the update will be TONIGHT. If you have not taken your turn, please do so promptly.
>>6468466>>6467362>>6467370"Sir Warpig, Sir Willis, I must thank you both dearly for the assistance..." A bileblood blast cuts her off, the piercing blood and drenching venom brushing lightly off her Barrier. "... but alas. Alack. Our pleasantries must resume at another time."Jorogumo turns and looks on calmly at the impossibly rude creecher before her. Still slick with blackened blood like a newborne babe and heaving with the poison in its system jammed in by Conquest's earlier Predetermined Trajectory, the combat-mature Shadescale snarls its defiance as it sizes up the eight foot tall woman in front of it and she sizes it in turn. She taps the side of her head with her pointer and middle fingers in a vague gesture then takes out a small fourteen-sided dice in one claw and her flask of Philtreliquor in another. She tosses the dice high into the air then crushes the cheap flask of Stoutstrong and raises it above her head, drinking the last of its contents in the same motion as from a torn-out heart in an atavistic aftermath of a ritual. Then the dice comes down hurtling down to the dust of the earth with the finality of a judge's verdict and Joro reads it aloud:>14Jorogumo puts away her wand, raises her pointer finger, and waggles it from left to right at the Shadescale as if scolding a naughty child."Oh, temper, temper! You should know what comes next!" She grins jorribly down at the prey before her. And what white and terrible teeth the spider has! Teeth to break and claws to rend! "You're going to love *this.* Trust me."The Beast's entire body shudders in sheer excitement as she cackles to herself, groaning, moaning, and clawing at her hidden face. Wisps of pale and silver-tinted smoke rise forth from the opening of her hood as she approaches it delicately, haltingly, then stops an inch away. A circle or disk of golden light flashes before her f@ce. Jorogumo breathes slowly in then unleashes her COMPLETE AND TOTAL PALEBREATH EXTERMINATION point blank at the Shadescale! The roiling blast of boiling plasma and concentrated light completely erases the monster from the memories of the earth and scorches the earth below it into glass! Laughing all the while, the great spider turns her head upwards and her body is forced backwards as her Palebreath fires off with more PWR. More! MORE! The coruscating beam of murderous light turns the nite into dae as it flies off like a hunting horror, twisting and bending in the middle of the air, then striking the Gilkalor dead on, vaporizing an entire layer of blackblood scales from the lesser beast's form! Sear the flesh, break the bones! The Gilk roars in gargantuan agony and anger as it reels.But even with its obituary signed and its fate already written, it still stands on for ONE MORE ROUND.Jorogumo chuckles breathlessly yet smugly as she peeps her handiwork through the dense treeline. "불스아이군.""Boy." She breathes deep. "Does it feel good to be allowed to do that again! Ha ha!"
>>6467314>>6467370Conquest: 11 DMG, 12 Poison (18 DMG Muckrent), 1 Fire, 1 Ice, 1 LightningJorogumo: 62 DMG, 24 Nettles, 1 Fire 91 DMG, 24 Nettles, 2 Fire, 1 Ice, 1 Lightning LOL
Rolled 1, 5 + 6 = 12 (2d8 + 6)Cookie moves as per the blue line and casts #Thunderous Trail# as per the RED line.>>6467264Name: Cookie YukishiroHP: 9SHIELD: 6DC: 7+7STATUS: STALAGMITES ONMOV:3Description: Her body and mind are unstable since that time she ate a Stormrunner leg. She's not cursed.FOCI>Spellsword <Dermislicer> [Runespace: 10, ACC: +2, PWR: +6; Incompatible with ranged form spells. Every time you cast a spell, decrease the PWR bonus of this focus by 2 (to a minimum of -6)]SHIELD>Doomsinger: [HP: 9, MOV: 3, DC: 7; Whenever you gain the status Death Knell receive 6 points shield]MAGECLOTH>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2.] [SYNERGY: If the spell is ELEMENT: CTHONIC, increase the PWR of that spell while targeting allies (but not enemies targeted by the same spell) an additional 1, to a total of +3 PWR from this Magecloth.]PHILTRELIQUOR>Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]SPELLPICK>Skullbuster [2d5+3, Range: Melee, DMG: 6]SPELLS# THUNDEROUS TRAIL# [CRYSTAL-EARTH-LIGHTING]PWR: 7+(FOCI)+(-3 to 4)+(2 from Endler's Habit)+(Dawnforce)ACC: 1d8+5+ (Dawnforce)RNG:7EFFECT>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3-1, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3]>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2+1, PWR: 2]FORM>Flashstep [Runespace: 3, 1d8+1, Range: 3 [ELEMENT: LIGHTNING]MODIFIERS Run:-1 DMG: 0 ACC:2 RNG:4>Longshot x2 [Runespace: 2, +4 Range, +0 ACC>Sinsigil <Pride> [-4 Runespace]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2]>Shortcutter [Runespace: 2, ACC: +2, PWR: +1]>Versatile [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.>Blunt [Runespace: -1, PWR: -1]>Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]>Dawnforce [Runespace: 2; Grants 1 PWR for every 2 illuminated tiles adjacent to your current position, rounding up. If all 6 tiles are illuminated, gain an additional +1 ACC.] [Tag: Circumspecta]#POORLY PLANNED PURIFICATION# Pur 2 + (FOCI/2)EFFECT>Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]FORM>Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIER>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +2; Upon casting this spell, gain the status Death Knell until the end of the Next round]>Blunt [Runespace: -1, PWR: -1]
Rolled 1, 5, 3, 3, 4, 1 = 17 (6d6)Late harvest!
Rolled 5 (1d9)>>6468884Cabinet meeting!
>SHADESCALES: 10, 3, 8, 9, 11: SLAIN>GILKALOR: EVENT TRIGGERThe smell of burning ichor blooms over the battle-battered gorge, screams of dying beasts and the agony of their progenitor powerful enough to shake the earth. ALICIEL and PTOLEMY continue their essential work, recognizing something amiss as a vast, sickening mana not unlike the unholy might of the Burning King or Crimson Star wells in the gut of the grand beast. WARPIG, sensing the issue as well, makes haste away, his Magemaile burning his skin as it lies overheated from his Übersmite. OPHELIA lands a devastating blow, crashing her body into the Gilkalor, her cloak billowing with stars as she slams the full might of the Presence into its hide. JOROGUMO, finally capable of casting her Palebreath at a truly awe-inspiring fortitude, slams her magic into it, cleaving a hole straight through the drake's chest. Blood pours out, yet, disturbingly, not a drop touches the ground. Sure, THORNE's Flames of Tartarus may be evaporating some, and perhaps its great stature is keeping some sequestered along its ridges and scales, but... no. FINLAY and FRIEDEL look onward in horror— they have enough experience to know something terrible is about to happen.
Rolled 2, 3, 2, 4, 6, 5, 4, 6, 3, 4, 3, 2, 1, 3, 1, 5, 5, 6, 5, 1, 1, 6, 1, 4, 3 = 86 (25d6)>>6468906The Gilkalor rises, its scales themselves seeming to melt into onyx blood, its entire body wreathed in black fire and battle-scars. Though mindless as many monsters are, even this brute understands the basics of life and death, and it seems to recognize that its own life is coming to a close. However, unlike most organisms where dying is simply dying, the Gilkalor has one last scheme.Its mana hums discordantly in its throat, the now vestigial organ a different wyvern might use for its deadly breath-weapon, a considerable crystallization of decades of runoff magic. With something you could almost mistake for a smirk, the Gilkalor roars, every single drop of blood in its body and then some loosing out from all sides, causing it to wither into a dessicated husk, powerful sinew and unbreakable bones standing proud over the battlefield even in death. The result of this desperado move was an undodgeable deluge, covering the entire canyon in rain blacker than the unlit night sky. Nobody was safe.
>>6468906>>6468907(by the way, please remember that i have burning king (magelights) on dueling sabre. there's a reason why i cast it from aliciel along such a specific path.)>>6467277(i would very much not like this thing to have extra accuracy and damage right now.)
>>6468907For the sake of not rolling a million times, I'll just cycle through the given dice. As there are 25 dice, no individual combinations thereof will be repeated.GRAND ICHORSCALE RAIN [no darkness bonus]>Aliciel: MISS>Alaryck: HIT: [Hieroshield Broken] 2 Fire: 9 > 8, HP: 0 > 7>Conquest: HIT. 10+6 > 1 HP>Cookie: MISS>Cynthia: MISS>Eigengrau: HIT [HIEROSHIELD BROKEN] Fire: 2 > 1; HP: 0 > 2>Finlay: HIT. [HIEROSHIELD BROKEN]>Floche: MISS!>Friedel: MISS!>Goldenbeetle: HIT. [GOLEM BROKEN]>Hestri: MISS>Jorogumo: HIT. Barrier: 23 > 8>Ladybird: HIT. [GOLEM BROKEN]>Lansa: HIT. [HIEROSHIELD BROKEN] Ultorishawl activated! HP: 0 >4]>Ophelia: MISS>Poyo: MISS>Ptolemy: HIT. HP: 10+10 > 5>Susanne: MISS>Thirza: MISS>Thorne: MISS>Ur-Glarbaoth: HIT. ULTORISHAWL ACTIVATED. HP: FULL>Warpig: HIT. [HIEROSHIELD BROKEN]>Willis: MISS[Haemomancy stacks consumed by the attack. Not applied. GILKALOR STANDS DEAD]Finlay may have been clever, but he simply could not have possibly anticipated the scale of the attack. The rain falls, and he succumbs. However, instead of at HQ, he finds himself... back on the battlefield? PARSLEY, nearly as smart as he is stupid, felt something wrong the moment the Star took him. He decided that, if he was going to trudge back anyway, he might as well act on that hunch and bring with him a temporary Warp Anchor and a few bonus Hieroshield ring. Anchors are unusual things— they last a frighteningly short period of time and are, for lack of adequate phrase, highly unstable and really fucking expensive. If he had been wrong, he may have had quite the sum deducted from his paycheck. Fortunately, his considerable gut was dead on the money.FINLAY AND PARSLEY MAY REDEPLOYREMAINING SHADESCALES WILL ATTEMPT TO ESCAPE. Any survivors will evacuate! Stop as many as you can!
>>6468912Oops! Warpig is also immediately evacuated thanks to Death Knell. He may redeploy as well.
ADDENDUM ADDENDUM. WARPIG NOT DEAD AT ALL. Aliciel has standing Ruinous Sanctuary, completely shielding him from harm. The feral hog lives!
Rolled 4 (1d15)>>6468912>Move 1B>LOOT LOOT LOOT LOOT LOOT LOOT (the gilk)Sir Willis IV=Stats=14/14 (12+2) HP3+1 MOV8+1 DC3/3 Shots (Shello-shot)-Stacks-Fungal x7=Spells [8/4RS]=[Dueling Sabre]: 0+1PWR, 1d8+6ACC, 7RNG (Ghostgrip-Scornspore/Flashstep/Blunt-Syncope-Longshotx2-Burning King) [8RS]-Flash forward up to 7 tiles, gripping any enemies in the path for 4 damage & -1MOV and forcing them to attack the user for a turn. Absorbs allied tile effects and barriers for extra damage. [ELEMENT: NECRO/FUNGAL/LIGHTNING/FIRE][Red Capote]: 3+2PWR, 2d5+3ACC, MeleeRNG (Restore-Stalagmite Armor/Wreathe/Sprawling-Blunt-Syncope) [4RS]-Restore 5 HP to a target in melee range, and apply Stalagmite Armor for +2DC (before EARTH effect) and damage reflection. [ELEMENT: EARTH]=Items=-Hieroshield Ring [Bulwark]-Casting Focus [Nightwatcher Spellsword]-Magecloth [Steelsewn]-Handpick [Quickpick]-Philtreliquor [Shello-shot]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]
Rolled 5 (1d15)>>6468912Thoroughly drenched in blood and a good bit of of it her own, there's a sound of insect jaws clicking in sheer trepidation...Jorogumo stands upright again as she realizes everything is going to be alright. And it's all thanks to..."Ariel, you wonderful, wonderful child! Thank you, thank you!" Jorogumo picks up the ice mage bodily, spins her around in the air, and squeezes her like her own teddy bear in a frighteningly strong embrace for a near-dead(?) womanthing(???). "Ohhhhh, I could just kiss you for the Barrier right here in time! (If I had the lips of course!)"Jorogumo laughs pleasantly as she puts Aliciel down again after a few heartwarming moments and spins. "Now then... EVERYONE, LOOT!!!">MOVE 3 SW>LOOT GILKALOR (1/6 LOOTS)
Rolled 15, 11 = 26 (2d15)>>6468912Thorne will use his MOV with Quickpick to scavenge, and then his MAIN to also scavenge from the GILKDOUBLE LOOOOOOT
>>6468917(that's 4/6 loots on the gilk, then.)
>>6468916>>6468915>>64689174/6 LOOTSHOLY SHIT THORNE
Rolled 10 (1d15)>>6468912So much blood. So much viscera. Conquest is almost immediately knocked off of her feet by the deluge of viscera and carnage. The flesh and muscle on the left side of her face sloughs off in heavy, messy layers. Chunks splatter to the floor, smearing the earth with her own crimson fluids.The BARRIER and HIEROSHIELD protected her from the blunt of it, but her body was clearly already not in the best state, even before all of this. Her mouth twists into a sneer as she scans her environment. Only one person died from all of that. Pathetic. What a pathetic final attack from a pathetic beast.>DRINK MY STRONGSTOUT out of spite. Not like I can kill anything.>MOVE 3 TILES DOWN AND ONE TILE SW (ending right below Shadescale #9 and the #13 dude)>LONG LOOT SHADESCALE #9"...Tsk. I'll need to talk to the doctor later."
>>6468917Congratulations! You gained the sigil>Bloodlet [ELEMENT: HAEMOMANCY] [Runespace: 0; +2 PWR, +1 ACC; Whenever you cast this spell, take 2 points of damage for each instance of this sigil. This bypasses all damage resistances (but not vulnerabilities). On rounds you cast this spell, you may not receive healing from any source except for this spell's Haemomancy elemental effect. May be taken up to 3 times.] [Tag: Battlebloodied]A sigil older than almost every modern spell, still not fully understood. Grants potency in exchange for the user's own life force.Please select between modifier, effect, and form!
>>6468912"Plunder the dead! I'll take care of the living">-Unloaded>Ultorishawl discharged>Load>Cast Life Ender at #12, autohit, instakillUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 2d5+4, Pwr 11-14, Dmg 27-35, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Cleave, Versatile, DawnforceUr-Glarbaoth's Spiked Tentacles [RS 0, Rng 4, Acc 2d6+3, Pwr 10, Chthonic]>EffectsNettlefetter>FormSpellmine>ModifiersElegy to the Old Ones, BluntUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [14/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6468921FORM
>>6468925Please select a spell form!>Tremors of the Tyrant [ELEMENT: EARTH]: A high runespace AoE melee form that contributes to the spell's ramping runespace total. Operates at bonus range>Constellariat [ELEMENT: STELLAR]: A high runespace melee form with intrinsic movement. Allows you to grab targets in your wake.>Weavewasting [ELEMENT: NECROMANCY] A medium runespace variant of the Missile sigil, trading in consistency and range for a higher maximum hit capacity and non pwr damage
>>6468927*contributes to the spell's ramping effect cost
>>6468927TREMORS OF THE TYRANT!
>>6468930>Tremors of the Tyrant [ELEMENT: EARTH] [Runespace: 4, 3d5-3, Range: Melee; This sigil contributes to this spell's ramping effect cost. Upon full cast (but not in passing via partial casts such as Dinadan) this spell operates at +1 melee range and targets all enemies (and no more than one ally) within that melee range. This stacks with the MELEE range bonuses from equipment (e.g. Spellsword <Fangbreaker>). If this spell targets fewer than 3 enemies, increase this spell's PWR that cast by 2.] [Tag: Circumspecta]A grand spell form crafted by a brilliant mage using the bezoar of the largest Gilkalor seen on the surface in two generations. For the instance it casts, the user bears absolute dominion over their immediate surroundings.
Rolled 1 (1d15)>>6468912"Ahh he he he! Formidable last stand by that overgrown lizard. Let us see how its innards work...">MOVE 1 NW>LOOT GILKALORIf the lizard's been thoroughly looted:>MOVE 4 NW>LOOT SHADESCALE 3
>>6468921
>>6468912Ptolemy stands amongst the survivors, hurt, but not broken, unlike his trusty yet seemingly short-lived golem. He has survived! Despite his suicidal magic, both prideful and dark, he had survived through the whole of his first mission. And though he deserved no reward for the payment of his crimes, only through GREATER STRENGTH could he possibly continue to stand among the others.>PTOLEMY MOV - 2 SW (To 8)>PTOLEMY ACT - LOOT GILKALOR
Rolled 7 (1d15)>>6468949Dice mistype
Rolled 13 (1d15)>>6468912>Ephemeral Step, W2, NW>(-7 Swarm) Fire a mirror to deployment zone 4(if someone wants to deploy there, move through, and grab 9 or kill 1, they can!)>Move 2NW, through mirror to north gilkagor, then SW>Longloot shadescale 6
>>6468938Congratulations! Please select a Magecloth.>Sigilshaker <Off the Wall>: Also consumes your Philtreliquor slot. Allows the user to store effects, using their MOV actions and this equipments Shots to add that effect to their spell>Recowl: Allows you to plant this Magecloth anywhere you pass through on your turn, then return there as a free action at any time>Lanchiffon: Increases the accuracy of PIERCE spells by 2 >>6469013Congratulations! Please select an effect>Rolling Stone [ELEMENT: EARTH] Medium runespace effect. Deals non PWR damage, ramping up with subsequent casts, capped at double this spell's RS total>Exolidate [ELEMENT: SWARM]: Low Runespace effect. On rounds you cast this spell, gain 1 additional barrier per ELEMENT: SWARM spell you cast.>Seaspit [ELEMENT: WATER]: Medium runespace effect. Makes enemies Damp, increasing their vulnerability to lightning and ice while increasing their resistance to fire>Saltsaddle [ELEMENT: CRYSTAL]: Inflicts Saltweight on enemies proportional to spell PWR, forcing them to either gain Crystal stacks or lose PWR on their next attack>Astrolabe [ELEMENT: STELLAR] grants an ACC bonus to one target should their hit roll fall below this spell's PWR. Maximum hit value at which this effect applies may be increased by expending Star stacks
>>6469020>>6469013Conquest manifests right behind Friedel for a fleeting second. "new element new stellar treat treat."
Rolled 14 (1d15)>>6468912>Mov: Cast Moon Nymph 「Midnight Call」against Shadescale 14, minimum roll of 9, autohit.If while Death Knell, +2 PWR (4)Caster: Move 1B, 1C, 1B BEFORE casting this spell and resolving its effects, you may move to any tile within your BASE MOV (3) ignoring PWR (4)hazard/wall/enemy. Apply 1 Mist and Fungal stack. Apply Death Knell.Projectile: 1A, 1F, 1A (BEND)Enemy target: Apply PWR(6)/2 Scornspore.>Loot Wyvernling 13>>6468916"At least is not Aleciel"Jorogumo is not that scary anymore. Probably due to exposure and the strange reaction towards Poyo.
>>6469042Congratulations! Please select a Form sigil.>Angelflight: High Runespace melee support sigil. When you cast this spell, move up to 4 tiles in a line along one of the 10 trajectory directions, gaining +1 PWR for every tile traveled this way. Upon reaching your destination, you may cast this spell upon both an ally and yourself >Needlepoint: Negative runespace ranged form with significant potency. At the beginning of this mission, select one of the 10 trajectory directions. For the rest if this mission, you may only cast it in that direction>Sleeping Hound's Slobber [ELEMENT: WATER]: For the sake of cross spell compatibility, this is considered a Virtuecanta. High runespace ranged form. When you cast this spell, gain 2 additional barrier if you cast it using your MOV action
>>6469044>Angelflight"The development of White Obelisk spellcrafting can continue!"
>>6469051>Angelflight [Runespace: 3, 1d10, Range: Melee; before casting, charge up to 4 tiles forward in one of the spell trajectory directions, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way. Upon reaching that destination and casting this spell, you may opt to target both yourself and an ally. This spell cannot target enemies.]This spell manifests the caster's mana as twin wings, launching them forward before dissolving into pure, positive mana
I don't really have a plan for my turn right now, looks like I could either roast Shadescale 14 (or loot it if someone else kills it) or barrier up to get Quickstep and gun it towards and loot Wyvernling 9 next turn. I'll just chill for now and see what some of the others have planned before I submit my action.
Rolled 15 (1d15)>>6468912>Redeploy to deployment hex 4.>Move: Use Friedel's mirror on deployment hex 4 to teleport to the mirror 2N, 4NW. Move 1N, 1NW.>Act: Loot Wyvernling 9.Garrett FinlayHP 14/14 | DC 9 | Move 3Focus: Grimoire (RS 9, +1 PWR)Hieroshield: BulwarkMagecloth: SteelsewnPhiltreliquor: Shello-shotSpellpick: Longlooter
>>6469114Congratulations! Please select a modifier >Stonesentry [ELEMENT: EARTH] Medium runespace modifier. Gain bonus PWR and accuracy by remaining in place. [Tag: Circumspecta]>Vileveins [ELEMENT: HAEMOMANCY] Medium runespace modifier. Slightly increases spell potency, and grants you the option to use Haemomancy for damage or ally healing even at full HP>Spellsetup: Negative runespace modifier. Increases power and accuracy at the cost of your MOV action>Motorized [ELEMENT: LIGHTNING]: Medium runespace modifier. Whenever you cast this spell, gain 2 quickstep stacks>Reckless: Medium negative runespace modifier, dealing 3 DMG to the user [Tag: Battlebloodied]
>>6469126*the option to use Haemomancy for damage or ally healing even at less than full HP
Rolled 1 (1d15)WARPIG moves 3A, loots
Huh, glitch must have happened because of the site errors. Taking the first roll.
Rolled 8 (1d15)>>6468912>Loot Shadescale 8 (Longlooter), Grimoire Cast TSB. No E-step. Floche-Shadescale 14"One might escape, unsure if it will."
Rolled 1 + 4 (1d9 + 4)>>6469223Attack Roll>The Sun Blinked (Trilink, Ephemeral Step, Silkspew, Imbue Fire, Dirge of the Damned, Blunt, DelicateX2, Double or Nothing, Versatile)[Runespace:3, ACC:1d9+4, PWR:-4 (0), Range: 6] Elements: FireX2, Swarm, Mist, Necromancy
Rolled 2, 2, 1 + 2 = 7 (3d4 + 2)>>6468912>LAUGH MANIACALLY OVER THE CORPSE OF THE GILAKOR>MOV 1A>CELESTIAL BLITZ AT SHADESCALE 14
Rolled 15 (1d15)THIRZA opts to loot Shadescales 10
>>6469294>Starsigns [ELEMENT: STELLAR] [Runespace: 1, PWR: -1; When you cast this spell, you may expend a MOV action, gaining +1 PWR, +2 ACC, and 1 star stack] [Tag: Contract]The caster weaves hand seals sacred to certain constellations among the Lights Above, gaining their guidance and blessings>ELEMENT: STELLAR Whenever you cast a spell of this element, gain a Star stack. You may spend six Star Stacks to reroll any one dice roll. You can gain no more than 2 star stacks per turn.
>>6469126>Reckless: Medium negative runespace modifier, dealing 3 DMG to the user [Tag: Battlebloodied]
>>6469020>Seaspit [ELEMENT: WATER]: Medium runespace effect. Makes enemies Damp, increasing their vulnerability to lightning and ice while increasing their resistance to fire
>>6469151>Übersmock [On (and only on) Übersmite cooldown rounds (or explicitly identical cooldown rounds from other sources), you may expend up to 2 MOV actions, gaining one Übersmock stack for each MOV action exchanged this way. You may, after casting a spell with Übersmite or an explicitly identical effect, instead pay two Übersmock stacks instead of suffering a cooldown round.]A sturdy piece of workwear made from dull black canvas, this Magecloth's corethread veins absorb mana runoff from Übersmite's excess output, offsetting it and allowing the caster to use the spell with much greater frequency >>6469320>Reckless [Runespace: -2; When you cast this spell, take 3 DMG and reduce your max HP this round by 3. This damage cannot be negated by damage resistance but may be blocked by barrier. The max HP reduction prioritizes HP already lost, but any extant HP in that 3 malus will be restored when your max HP is returned to normal.] [Tag: Battlebloodied]This spell completely cuts out the typical mana restaining sigils that prevent the magic from blowing back at the caster, saving Runesapce at the cost of inflicting incredible pain>>6469322>Seaspit [ELEMENT: WATER] [Runespace: 2; this spell Dampens enemies hit, granting them 3 damage vulnerability to Electric and Ice element damage, but 2 damage resistance to Fire element damage this round.]For generations, mages were unable to understand why the water from their spells was unable to conduct electricity, unlike the genuine article. They had thought it was some difference in essence, when in reality, it was as simple as adding a little salt
>>6469020>Lanchiffon
>>6469439>Lanchiffon [Increase the ACC of all spells with PIERCE by 2]A thin, translucent red cloth stained with the bloodsap of a Draecanent, the latent malice of its piercing branches increasing the precision of spells with a similar form to its own attacks
Here's what I tallied up so far:>Shadescale #1 on the NE corner with the arrow is fleeing>Shadescales #12 and #14 have been killed and are marked with red Xs and CAN BE LOOTED >Purple check marks have been looted (Gilk is fully cleared as well)>Purple circles have NOT been looted (Wyvernling #6 and #11 and Shadescales #10, #12, and #14)
Rolled 1 (1d15)>>6468912>LOOT 6
>>6469454Please select a magecloth! (Or, per the rules, this mission's random Spellpick)>Automantle <Model: Nullarbor>: Consumes both your Magecloth and Focus slot. Majority of runespace and two spell slots are dedicated to the Golem. This golem may, as a main action, enter a Basking phase, allowing it to receive healing>Spitespittle Scarf: Whenever you take damage, store that value as Spitespittle, which you may convert to poison stacks added as a bonus effect to spells you cast>Sigilshaker <Off the Wall>: Also consumes your Philtreliquor slot. Allows the user to store effects, using their MOV actions and this equipments Shots to add that effect to their spell
>>6469457>Automantle <Model: Nullarbor>: Consumes both your Magecloth and Focus slot. Majority of runespace and two spell slots are dedicated to the Golem. This golem may, as a main action, enter a Basking phase, allowing it to receive healing
>>6469477Oops! Some errors >Automantle <Model: Nullarbor> [Runespace: 5, 8; GOLEM STATS: [HP: 10, MOV: 2, DC: 8 +1 PWR to spells cast by the golem]; Consumes both your Magecloth and Focus slot. You may only create 1 spell for you to cast using your 5 Runespace. Your Golem, meanwhile, may only cast one spell allotted to it alone, created using the 8 Runespace assigned to it. Your golem may cast its spell or move using its own action, but requires you to expend your MOV action to move it in addition to casting a spell. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. At any time, you may use the Golem's action to have it Bask, allowing it to receive healing as usual. This Golem may not receive healing from any source, including itself, while NOT Basking.]A mechanical golem modeled after both ordinary lizards and wingless Wyverns. Boasts exceptional defensive potency and the unique mana absorbing properties signature to dragons and their relatives.
Rolled 13 (1d15)>>6468912Being blessed with a glimpse into Armageddon through the red mist, Cynthia barely manages to avoid the worst of the scalding torrent, an infernal inversion of heaven's rain. The battle clearly drawing to its close, she is unbothered when her mantle informs her of Ladybird's demise, and turns to survey the diligent scavengers.>>6469108One Shadescale nearby gets swiftly annihilated by a converging pair of spells, but before she strolls away to investigate, she notices the funny little ball creature staring absentmindedly off into the distance. "Ahem... um.. 'Poyo!'" she exclaims semi-condescendingly, pointing and gesturing towards the nearby corpse of the 10th Shadescale.>Cynthia moves 3C>Cynthia loots Shadescale 14 (rolling now)
>>6469643Congratulations! Please select an Effect>Frostwalker [ELEMENT: ICE] Low runespace effect, granting an ally of choice 5 positive ice stacks regardless of spell pwr>Ophiuregen [ELEMENT: WATER] High runespace effect. Upon casting this spell, grant one target per cast a number of Ophiuregen stacks equal to one third of this spell's PWR, rounding to the nearest integer (however, you may never have more than 3). At the end of every round, or whenever your Hieroshield would otherwise be broken, remove 1 Ophiuregen stack and heal 3 HP. These stacks cannot be purified.>Nocturne of Ruin: A medium runespace effect. When you cast this spell, lose up to 3 Folly. Then, gain 2 stored DMG per stack lost this way, which may be added to your next attack (must be declared before seeing hit roll result) [Tag: Orchestra]>Mycorhide [ELEMENT: FUNGAL] Low runespace traversal effect. Allows you to teleport to allies eligible for Fungal remote cast either before or after casting>Weepwasting [ELEMENT: POISON] Causes enemies you inflict with Poison above their HP threshold or this spell's PWR value to Weep, leaving caustic poison hazards that afflict enemies with more stacks in its wake
Rolled 5, 1 + 5 = 11 (2d6 + 5)>>6468912Spelldiver profile: >>6454228HP9/9 MOV3 DC7When Parsley returns, no smug fabrications nor indignant retorts are forthcoming. The man looks like he's seen some shit, barely showing any hint of unearned pomp following his brush with an Old One. But whatever struck him dumb has not stopped his adventurous spirit, it seems, for he wastes no time in aiming his terrible staff at a fleeing Shadescale. >DEPLOYING at 3>DRINKING Strongstout>CASTING MARK FOR JUDGMENT at Shadescale 1>Ephemeral Step 3A before casting>Rolling to hit first
Rolled 5 (1d14)>>6469670Spell hits, rolling for Dealer's Whim.
Rolled 3, 2, 3 = 8 (3d3)>>6469670Rolling for Folly generation next.
>>6469670And finally, to end my turn:>SPENDING 6 Barrier and 8HP to remove 7 Folly>CASTING Folly - Retribution at Shadescale 1 (should be autohit, 13 damage)
>>6468912I pass on this turn, just in case
>>6469681Wrong trip,?
Rolled 1 (1d15)As the final, desperate roar of the dying beast echoes over the remains of the forest, Poyo is verily reminded of his own precarious form as the reverberations pulsing through the air threaten to launch his little body sky high. He only manages to stay grounded by hanging on for dear life to a sturdy root portruding out of the ground near the fallen Shadescale.The eerie howl is followed by a deep crimson rain, the final vestige of the great monster's power intent on take as many of it's would be slayers with it to the afterlife. Poyo miraculously evades the torrent of dark ichor, dodging this way and that to avoid the heavy droplets as their caustic effect melted leaves, rocks and stem alike around him.The bout of dangerous weather ended just as abruptly as it began, the strength and hatred imbued into the rain by the Gilkalor quickly evaporating from it, leaving it mostly inert. Poyo carefully approaches a pool of the liquid which had gathered to fill one of the massive footprints left behind by the Gilkalor, dipping his wand into the liquid and swirling it around a little. The liquid reacts strangely to the presence of his magic, as it forms little droplets that float around his Shardcandle Wand in an almost licentious mockery of gravity itself. Poyo observes the way the blood magic flows with marked curiosity and focus, feeling it out with his own little sparks in an attempt to grasp the fundamental components of the rapidly fading magicks...>>6469643He is interrupted in his curious examination by the strange nobel lady, who with a half sneer directs him north towards another of the many creature remains that littered the field."Poyo...?" He responds back distantly as he turns to meet her gaze, but sje were already well on her way elsewhere before he had even begun to respond. His grasp on the floating blood droplets weakening as his focus is drawn away, the blood landing heavily as a strong ripple spreads over the pool, dispersing the final remnants of magic from the viscous liquid.With the liquid now inert, Poyo sees no other choice than to go inspect the corpse as the lady had told him to. He wandered slowly towards it, coming close to the strange robed creature whom no one really seemed to know much about. He gave it a polite, friendly little wave before he jumped on the back of the dead Shadescale and began prying it's scales off, looking for any more of those shiny trinkets he had found before.>>6468912>move 1A, 1F>loot Shadescale 10Rolling for loot.
>>6469711Congratulations! Please select a Magecloth (or, of course, this mission's random Spellpick)>Es-Cape: Allows you to bank unused Quickstep after movement, exchanging it for MOV or Main Actions if you store up enough >Sigilshaker <Short n' Sweet> Also consumes your Philtreliquor slot. Allows the user to store one form, one effect, and one modifier, each of Runespace no more than 2, using their MOV actions and this equipment's Shots to replace one sigil of the respective type on the next spell cast. You do not have to use a different sigil every shot>Triascot: You may not gain star stacks from any source except this magecloth. At the end of your turn, gain 3 star stacks
>>6469745>Mystery Spellpick
>>6469776"WHAT'S! IN! THE! BOX!!!"
>>6469776NEW SPELLPICK: >Stalagtower [You may expend an action and roll 1d30 to mark an adjacent tile. At the beginning of next round, an impassable pillar will raise in that spot, lasting 2 rounds. If you rolled a 30, the pillar will be Core-Rich, and may be mined by you or an ally as if it were a corpse with the coreshard loot table. If you rolled a single digit number, add that many coreshards to the end of mission loot. Mining a core-rich pillar will cause the pillar to collapse at the end of the round.]"So, I was thinking, there have got to be tons of coreshard deposits beneath where the actual caves are, right? So, I made this pick to help you dig them up! Even if you get unlucky, all that dirt and rock has got to be useful for something..."
>>6469647Frostwalker is tempting, but I think my compatriots may be more interested in:>Nocturne of Ruin: A medium runespace effect. When you cast this spell, lose up to 3 Folly. Then, gain 2 stored DMG per stack lost this way, which may be added to your next attack (must be declared before seeing hit roll result) [Tag: Orchestra]
>>6469974>Nocturne of Ruin [Runespace: 2; When you cast this spell, lose an amount of folly of your choice, at a maximum of 3 (or this spell's PWR, whichever is lower). Then, for each Folly stack lost this way, bank 2 DMG, which may be added to your next offensive spell in any quantity desired. You must declare if and how much power you intend to add before rolling to hit.] [Tag: Orchestra]A fragment of an ancient melody, said to pacify the fickle arbiter between ambition and folly. Incomplete as it may be, it soothes the soul and loosens her clutches, at least for a time.
For the sake of saving time, I'm not gonna do a full round update when only a small few lootables remain on the board. Since it can't escape, SHADESCALES 1 is considered dead. So, please give me LOOT ROLLS for Wyvernling 11 and Shadescales 1, 12, and 14. Only one roll per person please
Rolled 3 (1d15)>>6470064FREE ME (ROLLING FOR SHADESCALE 1)
Rolled 15 (1d15)>>6470064Rolling for Wyvern 11
Rolled 2 (1d15)>>6470064god i love rolling
>>6470067uh mark it down as shadescale 12 i guess since i forgot to specify
Rolled 4 (1d15)>>6470064Get the swag from Shadescale 14!
Rolled 4 (1d15)>>6470064For 14
>>6470069>>6470070Kek. Poyo has dibs but I'll call that one a collaborative effort>>6470066Congratulations! Please select a MODIFIER>Stillstone [ELEMENT: EARTH] Low runespace modifier. On rounds you cast this spell, you may not be displaced against your will>Loaded Dice: High Runespace modifier. If you roll multiple hit dice, allows you to replace your lowest one with the lowest above average result [Tag: Highroller]>Oblivious: negative medium runespace modifier, removes your ability to create partial illumination [Tag: Circumspecta]>Hymn to the Lights Above [ELEMENT: STELLAR] Low pwr sigil that grants you the status Blessed, increasing ally PWR for you and decreasing the cost of an evacuation. [Tag: Orchestra]>Keno: Negative runespace modifier with a heavy PWR penalty. Recompensates the user with a random amount of PWR
>>6470074ADDENDUM: KENO IS A HIGHROLLER SIGIL
>>6470074>Oblivious: negative medium runespace modifier, removes your ability to create partial illumination [Tag: Circumspecta]
>>6470080>Oblivious [Runespace: -2; When you cast this spell, gain the Oblivious status for 2 rounds, making you unable to produce partial illumination] [Tag: Circumspecta]A sigil compression system that causes unusual mana fluctuations in the surrounding air, making it difficult to see your surroundings
That's all, folks! This marks the end of our mission, but there's still one last thing. Please pick this mission's NEW PHILTRELIQUOR (these may reappear later)>Bloody Mary [Shots: 3, Free Action; Treat the next Haemomancy spell you cast as if it had two additional targets]>Ichor and Sand [Shots: 2, MOV Action; For the remainder of the round, gain +3 DC and heal 4 HP as if by Haemomancy healing on a spell of your choice cast by you this round (even if it doesn't have Haemomancy)]>Wide Claw [Shots: 2, MOV Action; In addition to all spells that this spell would normally target, you may, if applicable, target one additional enemy or ally within 2 tiles of one of your selected targets. Cannot target anyone already targeted by that spell.]
>>6470129*In addition to all INDIVIDUALS your next spell would normally target
>>6470129(does I&S work on bloodlet spells?)
>>6470134It does!
>>6470135(hell yeah.)>>6470129>Ichor and Sand
>>6470129>Wide Claw
>>6470129The unmasked soldier tends to the rotten half of her face, patching it with a mixture of ointments, salves, and creams that seem more fitting in the purse of a royal consort than a soldier. It masks the worst of it, but it's no wonder why she normally wears that stuffy gas mask. "All of these options are...acceptable, given the toil we went through to get them, and the fact they are free.">Ichor and Sand [Shots: 2, MOV Action; For the remainder of the round, gain +3 DC and heal 4 HP as if by Haemomancy healing on a spell of your choice cast by you this round (even if it doesn't have Haemomancy)]"While cumbersome for me to use, it does work quite well with that new sigil we got, plus I do know how some of my fellow soldiers of fortune prefer to...bolster their defenses. And considering that wretched, horrid beast's stratagem was as effective as it was? Copying from it would be not a horrible idea."Something squirms around her back. Surely that's nothing to worry about.
>>6470129>>Ichor and Sand [Shots: 2, MOV Action; For the remainder of the round, gain +3 DC and heal 4 HP as if by Haemomancy healing on a spell of your choice cast by you this round (even if it doesn't have Haemomancy)]
>>6470129>Bloody Mary [Shots: 3, Free Action; Treat the next Haemomancy spell you cast as if it had two additional targets]
>>6470129>Bloody Mary [Shots: 3, Free Action; Treat the next Haemomancy spell you cast as if it had two additional targets]wow!
>>6470129>Ichor and Sand [Shots: 2, MOV Action; For the remainder of the round, gain +3 DC and heal 4 HP as if by Haemomancy healing on a spell of your choice cast by you this round (even if it doesn't have Haemomancy)]
>>6470129>Ichor an Sand
>>6470129Switching from Wide Claw here >>6470174 to >Bloody Mary
>>6470129>Bloody Mary [Shots: 3, Free Action; Treat the next Haemomancy spell you cast as if it had two additional targets]>>6470142"Suprised you don't use bandages? Though I imagine they'd get worn out faster than something nonabsorbent."
Rolled 8, 2, 4, 3, 5, 8, 3, 5, 4, 9, 7, 2, 8, 5, 2 = 75 (15d10)First result is random reward
Rolled 15, 9, 17, 19, 10, 8, 4, 7 = 89 (8d20)>>6470352
MISSION REWARD: 600 CORESHARDSSCAVENGE: 586 CORESHARDSEXISTING BALANCE: 0TOTAL BALANCE: 1186 CORESHARDS>Short Circuit [ELEMENT: LIGHTNING] [Runespace: 3, PWR: 3; upon a successful hit, apply Lightning stacks equal to this spell's PWR. If this target already has lightning stacks sufficient for a stun, deal damage to that enemy equal to double this spell's PWR. Overkill is converted to DMG.] In the earliest ages of Magitech, the progenitors of integrating circuitry into magic engineering were plagued by constant issues with overload and melting components. Seeing this, a clever combat mage created this sigil to weaponize that phenomenon.As you walk through the paved stone roads of the city, you hear cheering pouring in from every corner you round. Flowers rain down on your bloodsoaked magecloths, coins clattering on the cobbles around you as civilians lavish you in attention and rewards. Spelldivers are always appreciated, but usually from a cautious, safe distance. After all, their work is so vital to the survival of things as you know them that members of your profession can get away with shockingly extreme offenses, up to and including murder in broad daylight. The Dawnseekers, however, have fostered a reputation of humility and kindness, slaying monsters that threaten ordinary people even at the expense of your wealth and safety. These rumors are, of course, not entirely true— you had your own motives for accepting all those missions, after all— but it is true that you (and the Dawnstone as a whole) conduct yourself with far firmer moral fiber than the industry average. “Congratulations!” The good Doctor meets you all in front of the tavern doors, a warm grin spread across her face, a stack of papers in one hand and an ice cold mug of ale in the other, “Do you guys know how many lives you just saved? This whole city… well, probably not the whole city before Benvatio’s own corps got involved, but still! A lot of these people would be dead if not for you. You’re heroes!”And, it seems, people are starting to recognize it. With your newfound popularity came newfound opportunities as organizations far and wide seem to want to ride the rising tide. Kudryavka hands you all a small mountain of letters, tilting her head apologetically before vanishing off into the night, presumably to sort through all the new materials you all got for her from the gargantuan skeleton of the great wyvern.
>>6470365(Note: philtreliquor vote remains open)PLEASE CHOOSE A GENERAL PUBLIC +REP REWARD. THOSE NOT PICKED WILL BE MADE AVAILABLE LATER.>Preferential Confiscation: The PEACEKEEPERS love what you do and admire your refusal to bend or break the law despite having the ability to do it without consequences. As such, when they confiscate ILLEGAL EQUIPMENT, they will instead hand it straight to you (as permitted by Benvatio’s government. [Gain one CONTRABAND Focus or Hieroshield every mission]>Research Grant: The ACADEMY is fascinated by the research conducted at the frontlines and heard tales of your prowess despite being so new to the scene. As such, they want to grant you full access to their libraries… with a small fee for shipping and copyright, of course. [Grants access to RESEARCH PAPERS, some of which have universal buffs and others which must be Pondered to empower and/or modify your spells. One may only Ponder one paper at a time]>Drinks, All Around!: Your exploits have inspired new innovations in PHILTRELIQUOR brewers all over the country, each of whom are eager to see the hot new stars sample their drinks. [When you roll a 12 on Mook level enemies, get a Philtreliquor]>Product Placement: Men and women, young and old, everyone loves the Dawnseekers! A few companies seem to think they can monetize this… [Allows you to produce MERCHANDISE, gaining a new stream of income. Includes a side game where Divers brainstorm products and make their pitches.]
>>6470366>Research Grant
>>6470340Conquest was right in the middle of applying another layer of off-smelling lotion when Alaryck caught her attention. She looks towards the bandaged mage with a crooked smile. Her mouth is lined with strange, rodentine teeth. "Perhaps I could copy your look. Perhaps." Her crooked smile falters. "You would be correct in your assumption. The most that bandages would do, given this..." She lazily waves her hand in front of her face. "...it would be a waste of both time and resources to use them. The salves do most of the work. The mask hides what it can not. To let air grace my face with the tender touch of a lover, well. It's quite a luxury these days.">>6470365Now that she was back in civilized society, she had to go back to wearing the mask. Both out of her own sense of pride, and the basic realization that walking around with half her face missing is...bad for her reputation. At least when she's drenched in unspeakable amounts of viscera, she can claim it's because of the Gilkalor exploding like an overripe pumpkin. She waves at the crowd, paying little attention to the items being thrown. Perhaps a greedier spelldiver would risk being trampled to collect a few coins, but the glory? The attention? By god, it was enough to send a wave of pure pleasure down her spine. She's even giggling in an almost lecherous tone, like this is the best thing that happened to her.Of course, she views their adoration as adoration towards HER specifically. Towards her leading an army of soldiers into the frontline. Towards her defeat of the Gilkalor, even if the credit for 'killing' the Gilkalor rightfully goes to several of her other allies. Especially that strangely mute newcomer who had a particularly potent Rend Asunder..."It was not remotely challenging. 99% of the mission's success can be accredited to your brilliant craftmanship of both weapons and armor, and 1% to my competence!" It is baffling that someone like her doesn't rely on the Sinsigil of Pride, given the way she talks and acts.>>6470366>Product Placement: Men and women, young and old, everyone loves the Dawnseekers! A few companies seem to think they can monetize this… [Allows you to produce MERCHANDISE, gaining a new stream of income. Includes a side game where Divers brainstorm products and make their pitches.]"Let them know of our glory. Let them know of our power. Behold my conquests, Ye Mighty, and despair."
>>6470366Jorogumo enters the tavern, hunched over and laden with an embarrassment of gifts of trussed chickens and melons. Her body clatters more than it normally does, covered in several gathered bones from the Gilkalor's stripped corpse. The spider hums along to a strange tune as she unpacks her rewards for doing what she does best. She never gets tired of doing what she does best. In fact, it actually keeps me up at night doing what I do best. :) "Spread my bliss so all can see. The rounds I've won, the friend that I will be...">Merchandising"Merchandising! But of course! Where the real money from our adventures are made!"
>>6470366Hestri doesn't even make it back to the Tavern--the Bog Witch instead following a sudden brainwave and saving a mild-mannered landlord from a pack of thugs.Turns out he's the grateful sort and even has a small piece of storefront he can't quite get rid of--after the shortest negotiation in history, Hestri buys the shop for full price (with all her savings plus tip) and completely and utterly forgets the whole Dawnseeker thing in place of...THE BOG STANDARD (no, she didn't come up with the name and no, she doesn't understand the joke): a one-stop shop... stop... for potions, poultices, and powders!>HESTRI HAS LEFT THE PARTYThanks for the game, Hierophant, but I think it's getting a bit too involved for me. Feels like I'm always a step behind and I was mostly in it for the RP stuff. Keep on truckin' and thanks for putting on a fun game! To everyone else: thanks for making things fun too!
>>6470377"But... My future minion..." Jorogumo puts her hands on her hips and taps her "foot" against the floor as she tries to process the "news" from one of her little Kumos. The shredded dress reveals shows her *real* legs, enormous and insectile, shining like dark gray armor under the tavern light, and twisted backwards like the old story of a devil in the dancehall."Hmhfph." Jorogumo crouches down and beckons with her pointer claw to the little spider creecher. "Rather than shun, keep an eye on the tainted one. It's her lines which led me to my love of rhymes. But alas. Alack. If she shan't be back, I'll see to it that her life elsewhere won't crack. Go, now."Take it easy and safe travels, bogged one. This is a pretty dense skirmish, so it's understandable.
Having exhausted himself in his first true combat with the Dawnseekers, Poyo quickly finds a place to stow himself away in one of the bags used to haul the harvested coreshards back to the guild hall, finding a nice little spot for himself amongst the minerals and drifting off in to slumber as the adventurers begin the trek back to civilization.The dreams of the little star traveler is all but peacful however, as mysterious thoughts intrude in what would normally be soft and pleasant realms, the quiet murmur of an ancient song echoing in his mind as accompaniment to the vision of the fizzling blood of the Gilkalor and it's reaction to the untethered form of his own magicks.His anxious sleep is suddenly interrupted as the bag he's hidden himself away in is unceromoniously tipped over, it's contents spilling out on one the tables in the tavern for a final check to ensure no one's been skimming any loot off the top. As the contents of the bag is emptied, Poyo rolls out of the bag with the corehards before coming to a slow stop on the table a little ways away.Lying there on his back, he stares into the ceiling for a protracted amount of time, as if he's trying to puzzle together something incredibly complicated in his mind. An action that would seem contrary to his own rather immature and childish nature...When Kudryavka delivers the correspondence to the assembled cast, Poyo turns to witness the pile with a greater interest than one would expect from a creature like him. Among the letters, one stands out to him in stark contrast from the rest. A dark aura of deep crimson emenates from the notches in it's envelope, the mysterious smoglike tendrils apparently invisible to the other assembled as it licks and swirls in licentious ease, almost as if it was searching for something. As he fixated his stare on the pile, it seemed to him that the colours of the room slowly drained away, like paint that had yet to dry being washed away by a heavy rainstorm, and he could hear a low droning note from nowhere he could identify, a note that bore a faint resemblance to the song he had heard in his dream earlier.Poyo rose to his feet almost abruptly, and with an uncanny silence, wandered in to the pile of letters to retrieve the one that was calling to him. Pushing aside requests from lesser ventures as he dug himself further into the heap, he eventually reached his target: An envelope who bore a wax seal of the prestigious Academy of the Republic. As he reached out to grab the letter, the fey mood that had overcome him suddenly lifted, the pressence within the letter seemingly vanishing with it as well. With the mysterious influence gone he very quickly returned to his more flippant demeanor."Poyo!" he cried with enthusiasm as he emerged from the pile, holding high the letter he had rescued from within it's depths in for all to see.>>6470366>Research GrantWe must ponder.>>6470377The end of the cheesy surprises is nigh upon us.
A short, enrobed figure paces silently into their midst, mumbling incoherently until entering the Dawnseeker's guild proper. Her white robe covered almost all her features, broken up only by a thick vestment in deep crimson hues, with stars embroidered in gold thread. Her voice is slightly hoarse, but with plenty of volume and intensity."The Crimson Star's whispers have sent me here. Yes, I can smell her influence upon this gathering, I sense a great duty I must serve, a great Sin to Purge.">>6465283"YOU! The scent of the Crimson Star is upon you! What did you see? WHAT DID YOU FEEL!?"
>>6470366>Product Placement: Men and women, young and old, everyone loves the Dawnseekers! A few companies seem to think they can monetize this… [Allows you to produce MERCHANDISE, gaining a new stream of income. Includes a side game where Divers brainstorm products and make their pitches.]I recognize fun when I see it. I hope I get to make a product.
>>6470366>Research Grant: The ACADEMY is fascinated by the research conducted at the frontlines and heard tales of your prowess despite being so new to the scene. As such, they want to grant you full access to their libraries… with a small fee for shipping and copyright, of course. [Grants access to RESEARCH PAPERS, some of which have universal buffs and others which must be Pondered to empower and/or modify your spells. One may only Ponder one paper at a time]Hierophant, I have a question about the interaction between Muckrend and Barrage. As far as I understand, a Barrage would apply poison once at 1/2 power? Not 3 times?
>>6470430Barrage only applies NON-POWER based effects one time. A Spell having a poison element would only apply ONE Poison stack.Envenomate is a POWER BASED EFFECT, meaning it benefits from Barrage. Applying Poison stacks up to a potential (1.5xPWR)+1.This is then used with Muckrend to burst the poison stacks for 1.5xPSN damage allowing for slightly more than 3xPWR damage on one spell.
>>6470432Misunderstood the question.Do you mean to ask if the muckrend would trigger on the first barrage hit; cutting it off at only one proc of poison and subsequent burst?If so, Muckrend specifies that spells it's attached to applies ALL POSSIBLE poison stacks before bursting them.>Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]
>>6470432Does this mean I could get a shit ton of electric or cristal stacks because they are power based moves?
>>6470436With Short Circuit, yes to Lightning stacks. With Gemglaive, it doesn't actually apply extra Crystal. It only lets you immediately burst them for damage. It only applies crystal via its elemental effect, which Barrage can't trigger multiple times.
>>6470366>Research Grant(new slot new slot new slot new slot)
>>6470366>>Preferential Confiscation: The PEACEKEEPERS love what you do and admire your refusal to bend or break the law despite having the ability to do it without consequences. As such, when they confiscate ILLEGAL EQUIPMENT, they will instead hand it straight to you (as permitted by Benvatio’s government. [Gain one CONTRABAND Focus or Hieroshield every mission]>>6470377"Hmph. I will miss the green one. Her potions were commendable."
Jorogumo stretches lightly and lets the hood down just enough to show her "face" once more. She forces her trussed chickens into the hands of some passing waitstaff. ("... if you don't have a kitchen, just be quiet and listen: just two streets south and down in this crazy noisy bizarre town, you'll find a eating-house ran by many times great grandson, whose fire magic and rotisserie left a grand impression upon me...") Her rhymes are still kept there in time, but she keeps looking for a specific face, for the diver who she wanted to meet...>>6470404"Oh, you're a new one," Jorogumo remarks quite idly. She tilt her head quite far, this way and that, trying to peer under the hood of this stranger to ascertain the color of her eyes. "What is your name dear? Are you... one of mine, perhaps? I do have such a fondness for the red and the gold. How regal! How bold!""But..." Her eyes narrow. "For *this* color of cruor and Crimson, I must make my specil eXception. Instead, I'll pose a question: what is the kind of god you do so worship and so adore?"Jorogumo looms in ever so slightly, putting her into shadow. She already knows the answer given the presence about this one's presentation, but from this little cutlist's mouth, she wants to hear an explanation.>>6470375And abusing the turn resolution..."Aha. Ki-Poyo dear~" Jorogumo strides over and promptly enters a proper seiza a few feet away from the rotund being. "There you are." And very gently, like handling a small baby, she places one of her melon onto the floor and gives it a push, sending it rolling until it comes to a stop right next to the little star voyager. "Here. How about a little treat treat for such a brave performance out there, hm? One of my children gave it to me sometime after we passed the city gates. It's been a very good harvest in time, in these pleasant climes. In the south of Benvatio, a warm and pleasant valley gives good reason for the crisp and delicious harvest this season~"The warm, light tone of her small talk and the small, pleased smile on her face belie the utterly bizarre tension the spider holds towards the little green creecher. There's an unnatural stillness to her body as if she's holding her breath and waiting for something to happen. And ever so slightly, her almost closed eyes reveal a hint of gold as she watches...
>>6470129"You know," Jorogumo says aloud to nobody. "When I was younger, I used to jump out from mirrors and scare people. Nowanites, I just jump out from the darkness to do it. Much easier this way.">>6470174>>6470328Being a motherfucker, I will change my vote to>Ichor and SandAnd that's an end on it. It seems more flexible and potent since it doesn't rely on needed a Haemo spell in the first place.Bloody Mary (Poyo, Ptolemy, Friedel, Alaryck)Ichor and Sand (Willis, Conquest, Ophelia, Finlay, Aliciel, Jorogumo)Wide Claw (Cookie)Philtreliquor vote is still open.
>>6470129>Bloody Mary [Shots: 3, Free Action; Treat the next Haemomancy spell you cast as if it had two additional targets]>>6470366>Research Grant>>6470377"Fare thee well sweet swamp maiden, I'll visit as often as I may."
THIRZA VOTES>>6470129Bloody Mary [Adds potency to Rend Asunder solo cast]>>6470366Product Placement [It just seems neat]
>>6470366"LOOK NOT AT ME!" yells the man in the golden Mask during the midst of their would-be triumph, breaking through the cheering of the people and the people and dwarfing it entirely, before covering himself with his magical cloak and dashing towards the tavern which served as their headquarters and place of rest.Outside that hallowed hall, hanging by the shadows, he, Ptolemy, stands at attention, legs crossed and arms straight down in pose. "What a cruel FRAUD have I made of myself, the OBJECT of PRAISE and CHEERS not meant for one such as me. A mere FRAUD, a mockery of a hero, mediocre when both vanquishing the foe and healing the ally. Unable to measure to even the WEAKEST of the rest...""..YET!" he states, finger pointing up in a sign of clarity."Perhaps, such COWARDICE can be made useful...used to teach a GOLEM what not to do - ways in not to act. And one day, then, wretches such as me may be phased out entirely, replaced by superior simulacras artificial...">Research Grant>>6470377"No words are necessary, for the TRUTH is all but too clear. How horrible, my presence is, to drive A HERO to lay down their arms, that they may no longer suffer the indignity of fighting alongside one such as ME BUT! "I shall HONOR thee, and THY ACTS, SWAMP WOMAN...""Ptolemy clenches his fist, a look of determination expressed even in his unchanging metallic mask. Then, in a flash, he rears back his leg, and punts his insectoid golem like some manner of ball, sendng it flying over the horizon. With a wave of his arms into a v-like shape, his magical mantle falling to the ground as if by pure will."Your FINAL GIFT...will NOT GO UNUSED!"
>>6470365>Product Placement: Men and women, young and old, everyone loves the Dawnseekers! A few companies seem to think they can monetize this… [Allows you to produce MERCHANDISE, gaining a new stream of income. Includes a side game where Divers brainstorm products and make their pitches.]>>6470365Alaryck looks around. Making sure his wrappings are secure after a little girl flinched at the sight of him. Only for her to be made fun of immediately by her Brother? Regardless, the mission helped preserve the settlement. >>6470377"Wish she does well, should try to steer a philtreliquor contract towards her if possible."
>>6470366>>Research Grant: The ACADEMY is fascinated by the research conducted at the frontlines and heard tales of your prowess despite being so new to the scene. As such, they want to grant you full access to their libraries… with a small fee for shipping and copyright, of course. [Grants access to RESEARCH PAPERS, some of which have universal buffs and others which must be Pondered to empower and/or modify your spells. One may only Ponder one paper at a time]And my liquor pick is Wide Claw.
>>6470366>Research GrantLansa's here to study, after all. Even if the subject matter tend to go up in flames - no, preferably goes up in flames.
>>6470377"Ahh, I shall visit you for reagents from time to time. You know how to make things just the right amount of spicy, friend Hestri! A thousand fortunes on your new venture!">>6470374>baffling that someone like her doesn't rely on PrideAh, that's because you can't take Pride more than once - and she's full of it!>>6470129>Wide Claw>>6470570"Ahh he he he. Always entertaining, this one."
>>6470570A white smile with a great many teeth appears from the shadows like some fabled storybook specter. It hangs still in the middle of the air, seemingly by its own power like a painted crescent moon. Then it vanishes, like the wink of an eye, and Jorogumo steps into the light, her face half cast in shadows."'Never send a machine to do a man's job,'" Joro recites as she waves her pointer finger in a circle. It looks like she's trying to hold a good-natured grin, but it looks downright menacing in the current circumstances. Or perhaps that is her intention all along. "Come, now. I can't stand to see such a man of wealth and taste such as yourself left out in the cold." Jorogumo steps closer and leans forward with her arms down. "After all, your DECISIVE and TIMELY actions have saved Ophelia's life and safeguarded yourself and Conquest from utter RUIN. Our true celebrations have yet to begin; I'd rather you not be so maudlin as you enjoy a spot of rotisserie chicken."She walks about in a half-circle around him, her body slouched over and head kept turned towards him, like some prowling pertinacious predator on patrol. "Or perhaps, would you care to share what keeps you in despair? I must have missed something important here..."
>>6470366>>Research Grant: The ACADEMY is fascinated by the research conducted at the frontlines and heard tales of your prowess despite being so new to the scene. As such, they want to grant you full access to their libraries… with a small fee for shipping and copyright, of course. [Grants access to RESEARCH PAPERS, some of which have universal buffs and others which must be Pondered to empower and/or modify your spells. One may only Ponder one paper at a time]"Hah...! Look how they come crawling now," Parsley remarks, lacking much of his usual pompous energy. Somewhere along the way back, he wrapped himself up in what may as well be a burlap sack, which has done little to alleviate his shivering. Forget the wizard vibe, we're talking straight hobomaxxing now. Into a corner of the tavern he retreats with several warming drinks, only to be interrupted by...>>6470404Some form of cultist? Ugh, he doesn't have time to spend on such rabble. "Scent? I think you must've thrown yourself off the deep end of dogma, you poor befuddled thing. All that you behold is of my own design, through pitfall and triumph alike. As to what I felt..."A shudder runs through his bedraggled form, haunting echoes of red chains still reflected in gaunt eyes. "I felt... like I'd been flayed open, scraped out and poured into one of those lamplike oddities-- you know, the ones with the undulating wax-- and there I was kept on display, my prison occasionally tapped on by wicked, painted fingers. After what felt like eternity, I'd found myself back on my own two feet, a good distance from the battle, the recall itself only taking no longer than the usual thirty or so seconds. But what I was put through...""A novel experience, 2 out of 10. Would definitely not recommend. Oh, and try not to indulge that woman's delusions of grandeur, it's getting bad enough with those vultures and their 'marketing' offer. Ugh."
>>6470640"Understand, SHE-HIVE...My CRIME is UNFORGIVABLE. Yet a crime can be PAID, if enough PAYMENT is delivered...for one such as me, no duty might reach such a SUM save for that of a combatant of the nightcreatures. Yet my very presence inflicts LOSSES upon the righteous - for did the woman of the bog not leave this party upon my appearance? NO OTHER ANSWER MAY SUFFICE. It is the simple truth...and thus, but a single path to forgiveness remains..."He declares, before entering a herculean pose, flexing his muscles."POWER! Through STRENGTH, mine own arms may overtake the losses caused by my hideous, deformed being. To merely aid is insufficient...I must SHINE! SHINE LIKE GOLD!"
For the Merchandising, if we get it early on like the Mission Rewards bonus like a long term investment and if each of us 20 divers gets in at least one idea (maybe even five good ideas selected out of all of us), we could corner the market with funny toys and get a lot of coreshards to spend in the shopping phase, which is arguably the most important and 2nd most fun part of our efforts in buildcrafting. We don't get enough money to fulfill all our hearts desires and the blood of even a 1000 coreshards is nothing. More money is good neat in general. Bloody Mary and Ichor and Sand are a toss up, but I think Ichor and Sand are better for its flexibility (ie. not needing a Blood spell to use) and it's a GILKALOR HUNKER OF YOUR OWN. Crazy defensive value!
Locking the vote for Research.b]RESEARCH PAPERS[/b]>”Precise Calibration; Perfecting the Foundation" (J. Harthallow et al.) Grants a flat +1 ACC buff to the Missile, Heatseeker, Chain, Lance, and Spitfire spell forms. [PONDER bonus: Remove the general bonus of this Research for the Missile and Heatseeker forms (but not the others). Then, increment the die size of ALL the sigils listed by 1 (e.g. Missile 3d2+3 > 3d3+2, Lance 2d4+3 > 2d5+3)]Published by a senior professor at the Queen’s Tears, the most prestigious academy in the Republic of Benvatio. Sharpens and modernizes the fundamental Form sigils. >"A Summary of Modern Advancements in Output Amplification." (Carnelian Imperial Mage Corps.) No universal bonus. [PONDER BONUS: Increase the PWR of all spells by 1. If a spell has a Runespace cost of 10 or more, increase its PWR by 2 instead,] Ever focused on the advancement of pure combat power, the Imperials have put their blood, sweat, and tears into maximizing magical output. >"A Reexamination of the Evasive Capacity of Mistwalking" (B. D'Lucian): You may, as a MOV action, expend any number of Mist stacks, converting them into Dodge stacks [PONDER bonus: You may, whenever you would receive an attack targeting 8 or more tiles (not counting impassable tiles or non-targeted trailing effects) expend two Mist stacks, avoiding it as if it were a non-targeted attack] A paper published by the great named mage Bellmont D’Lucian, the foremost expert on Walking the Mist, the mysterious space between spaces that Mist magic draws its uncanny ability to displace and relocate from. This, though heavily censored, hits at the magnum opus that led him to be called the Ghost of the Battlefield. BALANCE ADJUSTMENTSFOCI:>Hexpistol <SR-5: Basalt>: [Runespace: 3x3, +2 PWR, +1 ACC; Each spell must use its exact allotment of 3 runespace. Each spell serves as one BULLET. You may expend as many of your bullets as you'd like as a single casting action. To reload your bullets, you must expend a casting action to reload the entire clip, or your MOV action to reload a single bullet. No two bullets may have the same EFFECT sigil. All spells on this focus have the modifier Scuttle as a free ability. Incompatible with melee form sigils]
>>6471103>Sacrescepter <Crimson Star's Cruelty> [Runespace: 17; if you rolled the maximum possible value on a hit roll with this focus, lower your roll to the average value instead. Whenever you cast a spell with this focus, roll 2d3, gaining that many Folly stacks. You may now have up to 17 folly stacks instead of 13. Whenever you remove folly stacks, you must instead consume a MOV action, and may request Retribution, Protection, or Compensation. Retribution creates a projectile with 2 base damage, 3 base range, and 3d3 base accuracy, with each folly stack spent granting 2 bonus DMG, 1 bonus range, and 1 bonus ACC. Protection grants barrier (NOT additional barrier) equal to the folly stacks removed. Compensation simply stores the Folly removed as Compensation stacks, allowing you to roll a free coreshard deposit upon reaching 13 stacks (then removing all compensation stacks). If the spell you cast does not have "Crimson Star" in the name of one of its sigils, roll an additional 1d3 Folly stacks] >Spellchain <Kali> [Runespace: 10, +1 ACC; +3 DMG on Melee spell forms, +1 ACC on Ranged spell forms; whenever you cast a ranged form spell, you may Shackle the last enemy you successfully hit. On your next turn, you may expend your MOV action to pull that enemy towards you, one tile per MOV expended this way (unlike other substitute MOV actions, this consumes Quickstep and similar effects). A shackled enemy cannot move farther away from you than they already are, or such that there would be an obstacle between them and you, but may move closer, or in a circle around you. You cannot move or cast spells while you have an enemy shackled. You may unshackle an enemy at any time as a free action. You may also choose to Shackle a wall, pillar, or other black tile, allowing you to pull yourself towards that tile instead, granting +3 bonus MOV and ignoring all tile hazards you pass through before ending your turn. You cannot shackle an enemy shackled to somebody else, but you may shackle the same wall or pillar.]HIEROSHIELDS>Gazelle [6 HP, 5 MOV, 6 DC. You may move unimpeded through enemy occupied spaces. +1 DC and +2 Damage Resistance against all enemy attacks from enemies who have not been seen (either in partial or complete illumination)]EFFECTS:>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3; Increase your DC by half of this spell’s PWR, rounding down, until the end of the NEXT round. Does not stack. Upon receiving a successful or unsuccessful attack, the enemy receives an amount of damage equal to half of the damage you would have received, rounding down.] [Tag: Aegis]FORMS:>Lance [Runespace: 2, 2d4+2, Range: 5, PIERCE] >Garotte: [Runespace: 3, 2d5+2, Range: 4; BEND, PIERCE, loses 1 Range per ally or enemy targeted] [SYNERGY: If this spell has the modifier Cleave, Targeting enemies (NOT allies) does not consume any additional range.]>Strike: [Runespace: -1, 2d5, Range: Melee; cannot target allies, including yourself]
>>6471104MODIFIERS:>Light of the Burning King [ELEMENT: FIRE] [Runespace: 0, PWR: -1, ACC: +2; This spell leaves magelights in its trajectory, but clears all beneficial ally tile effects (including but not limited to spellmines, hazards, and deployables) as well as nullifying the barriers of allies in this spell’s path. For every tile or barrier (regardless of barrier health remaining) cleared this way, this spell deals 1 additional DMG to enemies successfully hit by this spell that would take damage from one or more of its effects. For the purposes of cross-spell compatibility, this is considered a Sinsigil. Incompatible with Wyrmbreath.] [Tag: Circumspecta]>Cleave [Runespace: 3, +1 PWR; Allows a spell to continue its trajectory if its target is killed by its effect]FOCI>Grimoire <Entpaper>: Grimoire with slightly lower Runespace that demands a more even distribution. Allows the user to add one of [Hierosmite, Restore, Rend Asunder, Envenomate] to one cast of one spell per round. [COST: 200 CORESHARDS]>Javelune <Ganymede>: A focus prioritizing versatility, servingas a melee-range spear when most adjacent tiles are dark anda long ranged ropedart when most surrounding tiles are bright.[COST: 160 CORESHARDS]>Hexrifle <Corundum> Hexrifle with some of its runespace diverted to its melee bayonet. Hitting enemies with the bayonet reloads your rifle [COST: 180 CORESHARDS]HIEROSHIELDS>Dragonmaw: Hieroshield ring with mediocre movement andHieroshield Points but solid DC. Grants a PWR bonus to Fireelement spells.] [COST: 150 CORESHARDS]>Phalanx: A hieroshield with mediocre performance alone, instead resonating with allies, granting bonuses for other Phalanx users so long as you remain in formation. [COST: 140 CORESHARDS]>Ginguzzler: A hieroshield with solid hp but otherwise mediocre stats. One per round, you may expend a MOV action to Rumrun. If you do so three times, you may refill all shots of your Philtreliquor. You may only do this once per mission. [COST: 130 CORESHARDS]MAGECLOTHS>Sigilshaker <Off the Wall>: Also consumes your Philtreliquor slot. Allows the user to store effects, using their MOV actions and this equipments Shots to add that effect to their spell [COST: 170 CORESHARDS]>Corpscloak <Kivutar> Consumes both your Focus and Magecloth slot. A corpscloak with slightly inferior Runespace in exchange for significantly more potent offensive and defensive capabilities. Melee forms only. [COST: 180 CORESHARDS]>Blazewreathe: Grants a resistance to fire element damage, plus a point of universal damage resistance on rounds where the user casts a fire element spell. [COST: 150 CORESHARDS]>Beeblazer: Grants one extra Swarm stack per turn. [COST: 170 CORESHARDS]
>>6471105PHILTRELIQUORS>The Casino: 4 Shots, Free action; Allows you to place sidebets on your Highroller rolls, getting barrier if you win and gaining Folly if you lose. [COST: 130 CORESHARDS]>Bellindra: 3 Shots, MOV action; creates a bolt of lightning that travels in a straight trajectory, dealing moderate ELEMENT: LIGHTNING damage [COST: 110 CORESHARDS] PAPERS (YOU MAY ONLY BUY ONE PER SHOP. There is a small chance of the opportunity to pen a Paper replacing one of your options whenever you roll sigils.)>"A Thorough Examination of Hieroshield-Body Feedback." (I. Schwartzkoff): No universal effect. Upon PONDERING, allows you to resuscitate allies with Barrier spells. [COST: 251 CORESHARDS]>”A Multivariable Analysis of Elemental Contributors to Mycogrowth.” (L. Noika et al.) Whenever you cast a Fungal spell with the elements Necromancy, Crystal, Earth, or Water, gain two extra Fungal stacks. When you Ponder this paper, you may treat any ally who cast a spell of one or more of those elements as if they had 3 fungal stacks. [COST: 402 CORESHARDS]EFFECTS>Amishuffle [ELEMENT: MIST]: Low runespace effect sigil, allowing you to swap the positions of willing allies targeted by this spell, including yourself. You may make a number of swaps equal to one third of this spell’s PWR (at a minimum of1 and up to a maximum of four). [COST: 80 CORESHARDS]>Body Flicker: Medium runespace defensive effect. Grants the user Dodge stacks, which may be spent to increase your DC to avoid oncoming attacks. Incompatible with Stalagmite Armor [COST: 65 CORESHARDS]>Mycorhide [ELEMENT: FUNGAL] Low runespace traversal effect. Allows you to teleport to allies eligible for Fungal remote cast either before or after casting [COST: 100 CORESHARDS]>Overclock [ELEMENT: LIGHTNING] Medium runespace effect granting one ally per cast an Overclock action to be expended at any time. Overclock actions may be used to move as if a MOV action were expended, but may not perform any other MOV action function [COST: 70 CORESHARDS]
>>6471106>Carinaid [ELEMENT: STELLAR] A high runespace support spell that heals allies equal to spell PWR. Additionally rolls 1d5, granting bonus healing of that amount or purifying that many stacks (per Purify). Star stacks may be expended to increase the roll. [COST: 75 CORESHARDS] FORMS>Thunk [ELEMENT: STEEL] Medium runespace form. Melee sigil with a PWR penalty. Inflicts bonus shrapnel on enemies hit. [COST: 100 CORESHARDS]>Needlepoint: Negative runespace ranged form with significant potency. At the beginning of this mission, select one of the 10 trajectory directions. For the rest of this mission, you may only cast it in that direction [COST: 80 CORESHARDS]>Hurricast [ELEMENT: WIND] High runespace, short ranged spell form that creates a typhoon at the point of impact, targeting enemies within 2 tiles at power proportional to proximity. This form contributes to this spell's effect tax. [PRESTIGE. COST: 150 CORESHARDS] MODIFIERS>IMBUE PACKAGE: OCEAN'S WRATH [Contains LIGHTNING and WATER Imbues.] [COST: 150 CORESHARDS]>Fraudtopsy [ELEMENT: NECROMANCY] High runespace modifier that allows the user to select a target's cause of death should they die that turn. [Tag: Contract] [COST: 65 CORESHARDS]>Baccarat [ELEMENT: CRYSTAL] Medium runespace modifier. Upon casting this spell, place a bet for Player, House, or Tie, then roll 4d10. If you bid right, inflict Crystal stacks onto the enemy proportional to how unlikely your bid was.] [Tag: Highroller] [COST: 75 CORESHARDS]>Virtuecanta <Prudence>: You cannot have, across all your spells, more than one virtuecanta, nor may you have a virtuecanta and a sinisigil. Negative runespace sigil that improves accuracy and range but forces you to declare targets in advance. [COST: 150 CORESHARDS]>Sigilsymphonic: High Runespace sigil, granting 1 pwr for every 2 sigils on this spell, up to a maximum of +6 [Tag: Orchestra] EXTRAS>Kudryavka's Wonderful Workshop! "I've been noticing a lot of Sigils and not so many pieces of equipment. Well, your girl has got a fix! All I need is a biiit more equipment. And a lab expansion." [Whenever you roll Effects, Forms, Modifiers, or a random sigil, you may (if applicable) pick one option and then request an OVERHAUL. That sigil will be replaced with a Focus, Hieroshield, Magecloth, or Spellpick, which may be related to the sigil you picked.] [COST: 500 CORESHARDS]
>>6471107>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]>Ominous Relic: The Benvatio magescout corps have uncovered an artifact wrapped in sinister power. What secrets could it hold? [Contains one piece of equipment and two sigils pertaining to the OLD ONES.] [COST: 250 CORESHARDS]>Silverharp Distillery Expansion: Send even more shards to your favorite sponsored tavern, allowing them to add a Philtreliquor from a previous mission to every shop at a heavily discounted price. [COST: 400 CORESHARDS]>Finally, A Raise!: Your spelldivers get a pay boost, courtesy of the Dawnstone Guild. No in-mission benefits. [COST: 100 CORESHARDS][CONTRABAND]>Sarkisigil <Autothusia> [ELEMENTS: HAEMOMANCY, CTHONIC]: Sarkic magic, highly regulated even amongst the highest of authorities, is an unofficial branch of sigilcraft that delves into manipulating living flesh, reshaping, mutilating, or creating it at the whim of the caster. This medium runespace sigil allows the user to harm themselves upon casting proportional to spell PWR, banking the damage as Autothusia stacks. These stacks may be converted into bonus DMG at a 1:1 ratio, or 9 of these stacks may be spent to purchase a MOV action. [Tag: Battlebloodied] [COST: 136 CORESHARDS]>Wand <Hinthalogen>: Illegal despite being mostly harmless, this wand has been banned by spellcrafter guilds across the world because of its uncanny ability to make its own spells, slightly adjusted to the situation at hand. Has low inherent Runespace to compensate. [COST: 206 CORESHARDS]
>>6471105Oops! Accidentally added Dragonmaw, which you already have. Instead, your option is>Gustbreather: A hieroshield with mediocre performance. Once per round, whenever you take damage from a melee attack, you may displace the attacker up to two spaces in a direction of your choosing. [COST: 180 CORESHARDS]
(some questions.)(first, what the hell does pondering a paper entail?)(second, does strike's "no ally targeting" get in the way of mycorhide or other independent target effects like martyr's resolve?)
>>6471113Oh, my apologies. You may ponder one paper per mission, gaining its ponder effect (effectively a new slot) as opposed to the universal bonuses that can be benefited from regardless. No, strike's no ally target does not interfere with target irrespective sigils like Mycoride or Hone
>>6471108>Mycogrowth paper [402]>Mycorhide [100]>Prudence [150]>Kurdya's workshop [500]Total: 1152 coreshards (out of 1186 budget)
Eigengrau's inky pseudopods engorge at the prospect of spending unearned coreshards. >Mycogrowth paper [402]>Overclock [ELEMENT: LIGHTNING] Medium runespace effect granting one ally per cast an Overclock action to be expended at any time. Overclock actions may be used to move as if a MOV action were expended, but may not perform any other MOV action function [COST: 70 CORESHARDS]>Hexrifle <Corundum> Hexrifle with some of its runespace diverted to its melee bayonet. Hitting enemies with the bayonet reloads your rifle [COST: 180 CORESHARDS]>Kudryavka's Wonderful Workshop! "I've been noticing a lot of Sigils and not so many pieces of equipment. Well, your girl has got a fix! All I need is a biiit more equipment. And a lab expansion." [Whenever you roll Effects, Forms, Modifiers, or a random sigil, you may (if applicable) pick one option and then request an OVERHAUL. That sigil will be replaced with a Focus, Hieroshield, Magecloth, or Spellpick, which may be related to the sigil you picked.] [COST: 500 CORESHARDS]
>>6470535Poyo observes the rotund fruit with marked interest as it slowly rolls towards the table. He gently places the envelope he still carries to the side before recklessly diving off the edge towards the now static object, not unlike how someone would dive into a waiting pool of deep water during a hot summers day. Landing next to it with a soft little thud, he quickly sets about inspecting the potential foodstuff, giving it a quick smell before vigorously prodding it from all directions to satisfy his curiosity.Delighted with the conclusion that the thing could possibly hold something delciious inside of it, Poyo quickly draws his little wand with a big smile and conjurs forth chains of lightning that weave themselves dangerously around the fruit. When fully encased in these tendrils he quickly gives the wand a swish and a flick, causing the sixteen strands of lightning to cut straight through it in an instant and leaving behind quite a few lightly roasted slices of watermelon, one of which he very quickly devours whole."Poyo." he expresses with glee as he grabs another slice which he spends an appropriate amount of time savouring as opposed to devouring.>>6471108MAGECLOTHS>Blazewreathe [COST: 150 CORESHARDS]EFFECTS>Body Flicker [COST: 65 CORESHARDS]FORM>Thunk [ELEMENT: STEEL] [COST: 100 CORESHARDS]>Hurricast [ELEMENT: WIND] [PRESTIGE. COST: 150 CORESHARDS]MODIFIERS>Virtuecanta <Prudence> [COST: 150 CORESHARDS]>Sigilsymphonic [Tag: Orchestra] [ERROR: Price not found]EXTRAS>Hierophant's Surprise Box [COST: 300 CORESHARDS]Total cost: 915 + ??? [Mystery price of Sigilsymphonic]These are the things that I find the most interesting in this batch, but I am open to be flexible in my choice except for when it comes to Body Flicker and Hurricast (possibly Thunk also) as I have a mighty need for those two (three).
>>6471107>>6471149Ooops! Nice catch. SIGILSYMPHONIC COST: 80 CORESHARDS
>>6471108>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]>Ominous Relic: The Benvatio magescout corps have uncovered an artifact wrapped in sinister power. What secrets could it hold? [Contains one piece of equipment and two sigils pertaining to the OLD ONES.] [COST: 250 CORESHARDS]>Finally, A Raise!: Your spelldivers get a pay boost, courtesy of the Dawnstone Guild. No in-mission benefits. [COST: 100 CORESHARDS]I understand this as getting more coreshards at the cost of few coreshards
>>6471105FOCI>Hexrifle <Corundum> Hexrifle with some of its runespace diverted to its melee bayonet. Hitting enemies with the bayonet reloads your rifle [COST: 180 CORESHARDS]"A new gun to play with is something I would obviously be interested in. Though, this is mostly a piece I pick out of indulgence."MAGECLOTH>Sigilshaker <Off the Wall>: Also consumes your Philtreliquor slot. Allows the user to store effects, using their MOV actions and this equipments Shots to add that effect to their spell [COST: 170 CORESHARDS]"Adding more flexibility to your spells would be a worthwhile choice."EFFECTS>Body Flicker: Medium runespace defensive effect. Grants the user Dodge stacks, which may be spent to increase your DC to avoid oncoming attacks. Incompatible with Stalagmite Armor [COST: 65 CORESHARDS]"A cheaper, more fluid form of Stalagmite Armor. More suited towards the way I build spells, which is why I like it.">Mycorhide [ELEMENT: FUNGAL] Low runespace traversal effect. Allows you to teleport to allies eligible for Fungal remote cast either before or after casting [COST: 100 CORESHARDS]"We do need more Fungal elements that do not rely on the user having a disposition towards getting their flesh mangled and their blood spilled."FORMS>Hurricast [ELEMENT: WIND] High runespace, short ranged spell form that creates a typhoon at the point of impact, targeting enemies within 2 tiles at power proportional to proximity. This form contributes to this spell's effect tax. [PRESTIGE. COST: 150 CORESHARDS]"A new element. A new piece of the puzzle that we all call 'spellcrafting'. I want it strictly for that.">Thunk [ELEMENT: STEEL] Medium runespace form. Melee sigil with a PWR penalty. Inflicts bonus shrapnel on enemies hit. [COST: 100 CORESHARDS]"Automatic damage at an affordable price? Sold."MODIFIERS>IMBUE PACKAGE: OCEAN'S WRATH [Contains LIGHTNING and WATER Imbues.] [COST: 150 CORESHARDS]"Imbue Water is a dirty, cheap version of Purify that requires little investment on spell power, while Imbue Lightning would be a nice bonus for Voltvolley. I see no reason not to pick this. 75 per Imbue is certainly not a bad choice.">Virtuecanta <Prudence>: You cannot have, across all your spells, more than one virtuecanta, nor may you have a virtuecanta and a sinisigil. Negative runespace sigil that improves accuracy and range but forces you to declare targets in advance. [COST: 150 CORESHARDS]"To aim. To wait. To insure you will always hit your targets and nothing else. Truly, this is a sigil that calls to me."EXTRA>Hierophant's Surprise Box [COST: 300 CORESHARDS]"GIVE ME THE MYSTERY BOX. GIVE ME THE MYSTERY BOX.">Ominous Relic: [Contains one piece of equipment and two sigils pertaining to the OLD ONES.] [COST: 250 CORESHARDS]"The staff we have is particularly strong, if wielded in the hands of a competent spellcaster. The Burning King's flames were particularly useful this mission. I wish to see what the other old gods are able to provide."
>>6471190>Sarkisigil <Autothusia> [ELEMENTS: HAEMOMANCY, CTHONIC]: Sarkic magic, highly regulated even amongst the highest of authorities, is an unofficial branch of sigilcraft that delves into manipulating living flesh, reshaping, mutilating, or creating it at the whim of the caster. This medium runespace sigil allows the user to harm themselves upon casting proportional to spell PWR, banking the damage as Autothusia stacks. These stacks may be converted into bonus DMG at a 1:1 ratio, or 9 of these stacks may be spent to purchase a MOV action. [Tag: Battlebloodied] [COST: 136 CORESHARDS]"Khm. I also wish to add this. We DID obtain access to black market goods for a reason. Should we not, at least, attempt to _purchase_ one of them?"
>>6470697Jorogumo raises her enormous hat to get a better look at the OSTENTATIOUS DISPLAY of HEROIC MUSCULATURE. Or simply to stare at him for stating such absolute declarations of his own self-worth (or lack thereof) with such utter confidence. She hums to herself for a moment."As in all other human endeavors, you have my tacit support, golden man." Jorogumo smiles warmly. "In the affairs of men there can be no waning and the very selfsame pain you harbor can bring out power from one's self. Power beyond measure, beyond all human comprehension. Shine on, as you should, O Radiating one.""Now come along, dear." Jorogumo steps past and beckons him along with her finger. "You're letting all the cold into the tavern.">>6471149"Woooooooow~" Jorogumo applauds at the ltitle one's most impressive display of control over the lightning arts. All the tension leaves the hooded spider's body as she is thoroughly convinced of Poyo's good-nature and utter lack of previous relation or association with her. (Phew!)"I was going to use my knife for that one, but it seems you're swifter on the draw, haha." Jorogumo places another melong onto the table after Poyo naturally devours his to the core and starts slicing it apart. "Let's share this one together, Poyo.""I think this is the beginning of a beautiful friendship :)">>6471108>paperJoro huffs as the academics of the party celebrate the GENEROS research grant bestowed onto the guild. "shoulda started off with the kumo and kat plush designs immediately...">Sigilshaker <Off the Wall>Combining effects sounds fun, fun, fun.>BeeblazerFor Alaryck and Freidel.>"A Thorough Examination of Hieroshield-Body Feedback." (I. Schwartzkoff)For Aliciel>Amishuffle>Body Flicker>Mycorhide>Overclock>Carinaid>IMBUE PACKAGE: OCEAN'S WRATHIT'S A FUCKING WATER IMBUE, GET IT NOW NOW NOW.>SURPRISE BOX>OMINOUS RELIC"GAMBLING GAMBLING GAMBLING-" Jorogumo coughs. "It's about due time for another windfall. After all, we did rack some A-MA-ZING scores this mission~""Remember: Martyr's Resolve did come from a Mystery Box and we all know how Alaryck used it to its uttermost utility."
>>6471114So if the Ponder for one paper takes up a slot on a Spelldiver, how does the universal bonus for one paper work? Does it apply for all Spelldivers? Also, does the universal bonus stack with the Ponder bonus if there is no explicit incompatibility/replacement?
>>6471103Man, the Ponder bonus for the Carnelian Corp is pretty handy for everything in general, but also really fucking good on single spell staves, hexrifles, most melee foci, and the Sceptre. Bloomgrove with a +4 to allies and 0 to enemies, ZAMM.
>>6471104Does Garrote lose Range if it only targets one enemy?
>>6470377Aliciel will remember the spiders crawling over and under the Hestri's skin.>>6471108>"A Thorough Examination of Hieroshield-Body Feedback." (I. Schwartzkoff) [251]"A simple "imbue fire" could do the same thing... Unless...">Overclock [70]>Fraudtopsy [65]"?">Sigilsymphonic [80]>Ominous Relic [250]>IMBUE PACKAGE: OCEAN'S WRATH [150]
>>6471105Foci>Hexrifle <Corundum> Hexrifle with some of its runespace diverted to its melee bayonet. Hitting enemies with the bayonet reloads your rifle [COST: 180 CORESHARDS]Heiroshields>Dragonmaw: Hieroshield ring with mediocre movement and Hieroshield Points but solid DC. Grants a PWR bonus to Fire element spells.] [COST: 150 CORESHARDS]Modifiers>IMBUE PACKAGE: OCEAN'S WRATH [Contains LIGHTNING and WATER Imbues.] [COST: 150 CORESHARDS]ZExtras>Hierophant's Surprise Box: The Hierophants sell bundles of excess inventory to guilds at substantially lowered rates, with the caveat being that they don't tell you what you get until you get it. Comes with one Focus, one Hieroshield ring, and two Spell Sigils of a random type. [COST: 300 CORESHARDS]Glowin'>Wand <Hinthalogen>: Illegal despite being mostly harmless, this wand has been banned by spellcrafter guilds across the world because of its uncanny ability to make its own spells, slightly adjusted to the situation at hand. Has low inherent Runespace to compensate. [COST: 206 CORESHARDS]
>>6471206Adding on>Hinthalogen
>>6471233Imbue <Fire> can only do this if set up in advance. If someone is already downed, fire stacks cannot help them, but this reaearch can>>6471208All universal bonuses apply to all spelldivers at all times
>>6471270Yeah. It "loses 1 Range per ally or enemy targeted" so I think of it as each occupied tile (with a valid target) taking 2 RNG to cross.
>>6471108>Amishuffle>Overclockif I can fit these onto khepri's door, that could be really NEAT>Imbue package: Ocean's Wrathwhat does water do? we've gotten a few sigils with it now>Fraudtopsy [65]your honour, this one died to onyx flame>Hierophant's Surprise Boxefficiency!
>>6471108>Sarkisigil <Autothusia>>Hierophant's Surprise Box>Thunk>IMBUE PACKAGE: OCEAN'S WRATH>Carinaid>”A Multivariable Analysis of Elemental Contributors to Mycogrowth.” (L. Noika et al.)>Beeblazer>Hexrifle <Corundum>>HinthalogenI don't expect to get all of these. but they open several avenues that would be nice to explore.
In order to give new players time to join, I hope to close the shop by [/b]tonight[/b]. Please make your purchase requests while you can.
>>6471107>Sigilshaker <Off the Wall>>"A Thorough Examination of Hieroshield-Body Feedback.">Amishuffle>Body Flicker>Mycorhide>Thunk >Needlepoint>IMBUE PACKAGE>Virtuecanta <Prudence>:>Hierophant's Surprise Box>Ominous Relic>Finally, A Raise!>Sarkisigil <Autothusia> >Overclock [70]>Fraudtopsy [65]>Sigilsymphonic [80]
>>6471666>>6471107Eepy Thorne want all the things
>>6471103>Corpscloak <Kivutar>>Body Flicker >Carinaid>Overclock>Needlepoint>Ocean's Wrath >Ominous Relic Box >Hierophant's Surprise Box
>>6471659If I put strike on the Nillknight, does it reduce the rune cost?
>>6471677Yes!
>>6471691Good synergy desu. Personamaxxing might be wise.
>>6471108>"A Thorough Examination of Hieroshield-Body Feedback." (I. Schwartzkoff): No universal effect. Upon PONDERING, allows you to resuscitate allies with Barrier spells. [COST: 251 CORESHARDS]>Body Flicker: Medium runespace defensive effect. Grants the user Dodge stacks, which may be spent to increase your DC to avoid oncoming attacks. Incompatible with Stalagmite Armor [COST: 65 CORESHARDS]>IMBUE PACKAGE: OCEAN'S WRATH [Contains LIGHTNING and WATER Imbues.] [COST: 150 CORESHARDS]>Virtuecanta <Prudence>: You cannot have, across all your spells, more than one virtuecanta, nor may you have a virtuecanta and a sinisigil. Negative runespace sigil that improves accuracy and range but forces you to declare targets in advance. [COST: 150 CORESHARDS]>Kudryavka's Wonderful Workshop! "I've been noticing a lot of Sigils and not so many pieces of equipment. Well, your girl has got a fix! All I need is a biiit more equipment. And a lab expansion." [Whenever you roll Effects, Forms, Modifiers, or a random sigil, you may (if applicable) pick one option and then request an OVERHAUL. That sigil will be replaced with a Focus, Hieroshield, Magecloth, or Spellpick, which may be related to the sigil you picked.] [COST: 500 CORESHARDS](1116/1186)
THIRZA VOTES>Virtuecanta <Prudence>>Kudryavka's Wonderful Workshop! >Hierophant's Surprise Box>Ominous Relic
>>6470377Sorry to see you go... understandable, though. I'll see if I can't put together a proper sendoff for Cynthia's unorthodox friend.>>6471108My votes:>Ginguzzler [130]>The Casino [130]>"A Thorough Examination of Hieroshield-Body Feedback." (I. Schwartzkoff) [251]>Body Flicker [65]>Carinaid [75]>Needlepoint [80]>Virtuecanta <Prudence> [150]>Wand <Hinthalogen> [206]
>>6470377"Farewell, witch of the bog. May the stars see you safe travels.">>6471105>Bellindra: 3 Shots, MOV action; creates a bolt of lightning that travels in a straight trajectory, dealing moderate ELEMENT: LIGHTNING damage [COST: 110 CORESHARDS]>Body Flicker: Medium runespace defensive effect. Grants the user Dodge stacks, which may be spent to increase your DC to avoid oncoming attacks. Incompatible with Stalagmite Armor [COST: 65 CORESHARDS]>Carinaid [ELEMENT: STELLAR] A high runespace support spell that heals allies equal to spell PWR. Additionally rolls 1d5, granting bonus healing of that amount or purifying that many stacks (per Purify). Star stacks may be expended to increase the roll. [COST: 75 CORESHARDS]>Virtuecanta <Prudence>: You cannot have, across all your spells, more than one virtuecanta, nor may you have a virtuecanta and a sinisigil. Negative runespace sigil that improves accuracy and range but forces you to declare targets in advance. [COST: 150 CORESHARDS]>Kudryavka's Wonderful Workshop! "I've been noticing a lot of Sigils and not so many pieces of equipment. Well, your girl has got a fix! All I need is a biiit more equipment. And a lab expansion." [Whenever you roll Effects, Forms, Modifiers, or a random sigil, you may (if applicable) pick one option and then request an OVERHAUL. That sigil will be replaced with a Focus, Hieroshield, Magecloth, or Spellpick, which may be related to the sigil you picked.] [COST: 500 CORESHARDS]>Wand <Hinthalogen>: Illegal despite being mostly harmless, this wand has been banned by spellcrafter guilds across the world because of its uncanny ability to make its own spells, slightly adjusted to the situation at hand. Has low inherent Runespace to compensate. [COST: 206 CORESHARDS]
>>6471849THIRZA appends >MycorideTo her vote!
Rolled 3, 1 = 4 (2d3)
Shop Tally:Balance: 1186>Hierophant’s Surprise Box: 10 votes [300 Coreshards] >Imbue Package <Ocean's Wrath>: 9 votes [150 Coreshards] >Virtuecanta <Prudence>: 8 votes [150 Coreshards]>Body Flicker: 8 votes [65 Coreshards]>Ominous Relic: 7 votes [250 Coreshards]>Overclock: 6 votes [70 Coreshards]INTERIM BALANCE: 201 CORESHARDS>Kudryavka’s Wonderful Workshop!: 5 votes [500 CORESHARDS] TOO EXPENSIVE!>"A Thorough Examination of Hieroshield-Body Feedback.": 5 votes [251 Coreshards] TOO EXPENSIVE!>Wand <Hinthalogen>: 5 votes [206 Coreshards] TOO EXPENSIVE!>Mycorhide: 5 votes [150 Coreshards]>Carinaid: 5 votes [75 Coreshards]SURPRISE LOOT>Hexpistol <QP-2 Gypsum> [Runespace: 2, 2, 3, 6; +1 PWR, +1 ACC; This focus's 2 and 3 Runespace bullets are Journeyman spells, while its 6 Runespace bullet is a hero spell. Each spell serves as one BULLET. Each bullet must use its exact allotment of runespace. You may expend as many of your bullets as you'd like as a single casting action. To reload your bullets, you must expend a casting action to reload the entire clip, or your MOV action to reload a single bullet. If you complete one of this mission's Quests, replace one of your Journeyman bullets with the Hero bullet. No two Journeyman bullets may have the same EFFECT sigil, but the Hero bullet may have overlapping effects with the Journeyman bullet it replaces. Incompatible with melee form sigils.] Modeled after the pistol
>>6471913*Modeled after the pistol of a legendary bounty hunter, this Focus is said to whisper into the mind of its caster, giving them the opportunity to earn its full potential by dutifully fulfilling a fair contract.ADDITIONAL BALANCE ADJUSTMENTS>Mirrorwalk [ELEMENT: CRYSTAL] [Runespace: 3; Place a mirror down on an adjacent tile, removing the oldest if more than 5 mirrors exist on the battlefield. If on a tile containing a mirror, you may expend one MOV during a MOV action to move to any other tile with a mirror. Spells that pass through mirror tiles may be refracted, changing trajectory on that tile as desired.] [SYNERGY: If this spell’s caster and casting point are disjointed (either by sigils like Nilknight or equipment like the Golemductor, you may create a Mirror at either or both locations.]>WATER: When targeting an ally or upon successfully hitting an enemy, you may remove one Elemental stack of your choice, as well as one Fire stack in addition to the base effect if desired. May be doubled with Elementalist <Water>.NEW LOADOUT OPTIONSFOCI>Automantle <Model: Nullarbor> [Runespace: 5, 8; GOLEM STATS: [HP: 10, MOV: 2, DC: 8 +1 PWR to spells cast by the golem]; Consumes both your Magecloth and Focus slot. You may only create 1 spell for you to cast using your 5 Runespace. Your Golem, meanwhile, may cast two spells allotted to it alone, created using the 8 Runespace assigned to it. Your golem may cast its spell or move using its own action, but requires you to expend your MOV action to move it in addition to casting a spell. If your golem is destroyed, it will respawn in a tile adjacent to you after two turns pass. At any time, you may use the Golem's action to have it Bask, allowing it to receive healing as usual. This Golem may not receive healing from any source, including itself, while NOT Basking.]A mechanical golem modeled after both ordinary lizards and wingless Wyverns. Boasts exceptional defensive potency and the unique mana absorbing properties signature to dragons and their relatives.HIEROSHIELDSMAGECLOTHS>Übersmock [On (and only on) Übersmite cooldown rounds (or explicitly identical cooldown rounds from other sources), you may expend up to 2 MOV actions, gaining one Übersmock stack for each MOV action exchanged this way. You may, after casting a spell with Übersmite or an explicitly identical effect, instead pay two Übersmock stacks instead of suffering a cooldown round.]A sturdy piece of workwear made from dull black canvas, this Magecloth's corethread veins absorb mana runoff from Übersmite's excess output, offsetting it and allowing the caster to use the spell with much greater frequency>Lanchiffon [Increase the ACC of all spells with PIERCE by 2]A thin, translucent red cloth stained with the bloodsap of a Draecanent, the latent malice of its piercing branches increasing the precision of spells with a similar form to its own attacks
>>6471914PHILTRELIQUORS>Ichor and Sand [Shots: 2, MOV Action; For the remainder of the round, gain +3 DC and heal 4 HP as if by Haemomancy healing on a spell of your choice cast by you this round (even if it doesn't have Haemomancy)]Made from fortified wine, a splash of scotch, and the juice of a rare subspecies of citrus mutated by the ichor of a gargantuan wyvern, this Philtreliquor boasts a potent restorative effect and skin as tough as the leather beneath a Gilkalor’s scales. SPELLPICKS>Stalagtower [You may expend an action and roll 1d30 to mark an adjacent tile. At the beginning of next round, an impassable pillar will raise in that spot, lasting 2 rounds. If you rolled a 30, the pillar will be Core-Rich, and may be mined by you or an ally as if it were a corpse with the coreshard loot table. If you rolled a single digit number, add that many coreshards to the end of mission loot. Mining a core-rich pillar will cause the pillar to collapse at the end of the round.]"So, I was thinking, there have got to be tons of coreshard deposits beneath where the actual caves are, right? So, I made this pick to help you dig them up! Even if you get unlucky, all that dirt and rock has got to be useful for something..."EFFECTS>Mycorhide [ELEMENT: FUNGAL] [Runespace: 1; Allows the caster to teleport to any ally from whom they could remote cast a sigil via Fungal’s elemental effect]Allows the mana to send their very essence into the mycelial network beneath their feet, transporting their body and soul to an ally attuned to the same fungal system. >Overclock [ELEMENT: LIGHTNING] [Runespace: 2; upon casting this spell on an ally (including yourself), they will gain an Overclock action to be expended whenever they desire. An overclock action allows a player to move as if they used a MOV action, but may not be used for other MOV action uses, such as loading a rifle or casting with a grimoire. Only ONE target may be granted Overclock per cast of this spell. A player may hold a maximum of 3 Overclock actions.] The user overcharges the electrical systems within their own body, allowing them to move with inhuman celerity. >Seaspit [ELEMENT: WATER] [Runespace: 2; this spell Dampens enemies hit, granting them 3 damage vulnerability to Electric and Ice element damage, but 2 damage resistance to Fire element damage this round.]For generations, mages were unable to understand why the water from their spells was unable to conduct electricity, unlike the genuine article. They had thought it was some difference in essence, when in reality, it was as simple as adding a little salt
>>6471915>Carinaid [ELEMENT: STELLAR] [Runespace: 3, PWR: 1; Heals allies proportional to spell PWR. When you cast this spell on an ally, roll 1d5. In addition to this spell's other effects, you may choose to increase this spell's healing output by the rolled amount, or remove elemental stacks from allies (but not enemies) equal to half that amount, rounding down, as per Purify.]It is said that the Hieroshields themselves were a revelation gifted to the hierophants, and to humanity at large, by the Lights Above. Perhaps because of this fact, Starlight seems uniquely able to restore them. >Nocturne of Ruin [Runespace: 2; When you cast this spell, lose an amount of folly of your choice, at a maximum of 3 (or this spell's PWR, whichever is lower). Then, for each Folly stack lost this way, bank 2 DMG, which may be added to your next offensive spell in any quantity desired. You must declare if and how much power you intend to add before rolling to hit.] [Tag: Orchestra]A fragment of an ancient melody, said to pacify the fickle arbiter between ambition and folly. Incomplete as it may be, it soothes the soul and loosens her clutches, at least for a time.>Dreadrain [ELEMENT: WATER] [Runespace: 3, PWR: 2; When you roll this spell's attack roll, consider the potential with a -2, -1, 0, +1, and +2 ACC modifier in addition to this spell's usual roll. For each of these possibilities that would hit, deal damage to targeted enemies equal to one quarter of this spell's PWR, rounding down. If your spell would miss, but the +ACC Dreadrain would connect, deal only this sigil's DMG for those hits and nothing else (still keeping the PWR but not elements or effects from other sigils). Overrides conventional damage sigils such as Hierosmite, but does not nullify their PWR bonus or non PWR effects. You MUST declare how many hits and how much damage you deal with this effect, or else it may be ignored at QM discretion.]Crafted by an eccentric mage obsessed with meteorological phenomena, this sigil unleashes a deluge of mana infused water, its wide scope making it nigh impossible to fully evade
>>6471917>Wail of the Wastes [ELEMENT: ICE] [Runespace: 5, PWR: 4; Deals damage equal to spell PWR to enemies hit. Additionally, inflicts a number of Ireice stacks equal to the enemy's MOV, or this spell's PWR, whichever is lower. Ireice acts as normal ice stacks, but deals 1 damage upon being spent as per Ice, or may be removed with no MOV penalty for a total of 3 damage per stack.]Etched and only slightly altered from the unholy symbols worshipped by the barbaric mutant tribes wandering the Northern Wastes, this devious effect shrouds its target in malignant, borderline sentient ice. >Short Circuit [ELEMENT: LIGHTNING] [Runespace: 3, PWR: 3; upon a successful hit, apply Lightning stacks equal to this spell's PWR. If this target already has lightning stacks sufficient for a stun, deal damage to that enemy equal to double this spell's PWR. Overkill is converted to DMG.]In the earliest ages of Magitech, the progenitors of integrating circuitry into magic engineering were plagued by constant issues with overload and melting components. Seeing this, a clever combat mage created this sigil to weaponize that phenomenon.FORMS>Angelflight [Runespace: 3, 1d10, Range: Melee; before casting, charge up to 4 tiles forward in one of the spell trajectory directions, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way. Upon reaching that destination and casting this spell, you may opt to target both yourself and an ally. This spell cannot target enemies.]This spell manifests the caster's mana as radiant twin wings, launching them forward before dissolving into pure, positive mana.>Tremors of the Tyrant [ELEMENT: EARTH] [Runespace: 4, 3d5-3, Range: Melee; This sigil contributes to this spell's ramping effect cost. Upon full cast (but not in passing via partial casts such as Dinadan) this spell operates at +1 melee range and targets all enemies (and no more than one ally) within that melee range. This stacks with the MELEE range bonuses from equipment (e.g. Spellsword <Fangbreaker>). If this spell targets fewer than 3 enemies, increase this spell's PWR that cast by 2.] [Tag: Circumspecta]A grand spell form crafted by a brilliant mage using the bezoar of the largest Gilkalor seen on the surface in two generations. For the instance it casts, the user bears absolute dominion over their immediate surroundings.MODIFIERS>Virtuecanta <Prudence> [Runespace: -1; +2 range, +1 ACC. Whenever you cast a spell, declare all enemies and allies you intend to target with it. If you fail to target each of them, you may not perform any actions or MOV actions on your next turn.] A sigil made by a careful mage for modest, precise casters who rely on good planning over blind luck.
>>6471918>Starsigns [ELEMENT: STELLAR] [Runespace: 1, PWR: -1; When you cast this spell, you may expend a MOV action, gaining +1 PWR, +2 ACC, and 1 star stack] [Tag: Contract]>Reckless [Runespace: -2; When you cast this spell, take 3 DMG and reduce your max HP this round by 3. This damage cannot be negated by damage resistance but may be blocked by barrier. The max HP reduction prioritizes HP already lost, but any extant HP in that 3 malus will be restored when your max HP is returned to normal.] [Tag: Battlebloodied]This spell completely cuts out the typical mana restaining sigils that prevent the magic from blowing back at the caster, saving Runespace at the cost of inflicting incredible pain>Oblivious [Runespace: -2; When you cast this spell, gain the Oblivious status for 2 rounds, making you unable to produce partial illumination] [Tag: Circumspecta]A sigil compression system that causes unusual mana fluctuations in the air around the caster, making it difficult to see even their immediate surroundings. >Bloodlet [ELEMENT: HAEMOMANCY] [Runespace: 0; +2 PWR, +1 ACC; Whenever you cast this spell, take 2 points of damage for each instance of this sigil. This bypasses Barrier, as well as all damage resistances (but not vulnerabilities). On rounds you cast this spell, you may not receive healing from any source except for this spell's Haemomancy elemental effect. May be taken up to 3 times. If this damage would ever be sufficient to break your Hieroshield, you may not cast it.] [Tag: Battlebloodied]A sigil older than almost every modern spell, still not fully understood. Grants potency in exchange for the user's own life force.Oh, and I forgot:>>6471914 MAGECLOTH>Eagledown [+1 PWR and +1 ACC to all spells cast. -1HP]A magecloth embedded with the down of a Razoreagle. Its unique mana adds a handy touch of offensive potency, but the deceptively sharp edges of the feathers grate against the protective field created by a Hieroshield ringThat's all for now, folks! Rentry will be updated soon with the new goodies. For existing players, because of the sheer volume of new sigils you unlocked this mission, I'll give you all FOUR DAYS to plan and build your loadouts before mission select. As always, new players (or returning ones that missed the last mission) will be allowed to hop in with their new builds as late as DEPLOYMENT, while players who participated this mission may select a Paper while using last mission's loadout. Thank you for playing, and happy spellcrafting! Let me know if you have any questions.
>>6471921"Hm... about Surprise Box and Ominous Relic..."
>>6471922Oh! My apologies, I neglected to re list them in the new stuff catalog. They will be added normally to the rentry precisely as so: >>6471913 >>6471914
>>6471915Oops! I forgot >Body Flicker [Runespace: 2, PWR: 2; Once per round, when you cast this spell, regardless of targets, gain Dodge stacks equal to half this spell's PWR. Whenever you would be hit by an enemy attack, you may expend Dodge stacks, raising your DC against that attack (but not others) by one per stack.] [Tag: Aegis]A sigil created originally for war between human warlords by shinobi in the far east, this special movement technique allows the user to effortlessly dodge fatal attacks
>>6471913GYPSUM ADDENDUM. Has the "All spells on this focus have the modifier Scuttle as a free ability" clause from the Basalt.
>>6471922Oh my god you're right, I'm an idiot. Sorry.>Simplesilk <Satori> [Runespace: 16; [HP: 8, MOV: 3, DC: 8] +3 PWR, +2 ACC; This consumes your Focus, Hieroshield, Magecloth, Spellpick, and Philtreliquor slots.]A single vestment containing everything one needs to beat back the corruption of the abyss. Sometimes, true power lies in simplicity.>Slagfire [ELEMENT: FIRE] [Runespace: 2, PWR: 2; Deals damage equal to spell PWR. Then, on each tile where a target was successfully hit, leaves a lingering Flame with PWR equal to half this spell's PWR that persists one round after casting. Enemies who enter or pass through those tiles (but not enemies who already occupied them leaving them) are hit with an unavoidable fire element damage equal to the Flame's PWR and one fire stack.]Modeled after the signature weapon of a waning empire in the near east, this sigil leaves a glob of viscous mana capable of burning even after the caster stops actively maintaining it>Sensitive [Runespace: 1, -1 PWR; you can choose to blacklist any number of targets, ignoring them when plotting your spell's trajectory. Incompatible with Wyrmbreath, Prudence, and Light of the Burning King]A sigil crafted by a humble warrior, made for mages who prioritize careful planning and precise action over rash shots into the dark.OLD ONES BOX>Sacrescepter <Hanged Sister's Sorrow> [Runespace: 14; Whenever you end your turn without gaining Hanged stacks, gain two Hanged stacks. Whenever you cast a spell with runespace lower than your Hanged stacks, take damage equal to your Hanged stack total, then reset it to zero. You may expend all Hanged stacks before being required to whenever you cast a spell. Whenever you expend hanged stacks, bank the amount of damage taken (not counting overkill) and add it to the PWR of your next spell.]A simple wooden staff fashioned from an old wooden support beam and a single piece of frated rope nailed to the top and wrapped down the length of the scepter. To hold it in your hands is to feel a sadness and dread unknown to mortals who still draw breath.>>Solace of the Sleeping Hound [Runespace: -2. You may not take any other negative runespace sigils on this spell. For the sake of cross-spell compatibility, this is considered a Virtuecanta. Whenever you cast this spell, lose one quickstep stack. If you do not have any, gain one negative ice stack instead.]Mercy offered at the price of nothing but your devotion, and a little bit of your time.
>>6471932>Dictate of the Burning King [ELEMENT: FIRE] [Runespace: 3, 2d6, AoE Range: 6/2; Any modifiers to this spell's range contribute to the 6 and are likewise effectively halved. You may under no circumstances target more than two individuals with this spell, regardless of whether they are enemies or allies. You do not target tiles with this spell other than those occupied by its targets. For the purposes of cross-compatibility requirements, this sigil is considered a Sinsigil. Despite this, it may be taken alongside another sigil with "Burning King" in its name (but only on the same spell).] [SYNERGY: If this spell has Light of the Burning King, you may illuminate up to 4 tiles within its Area of Effect. This does not target those tiles or their occupants.]"Words of the False Sun/Once revered as absolute/Left to die alone."
>>6471921>Bloodlet gets rebalanced so it's self damage goes through barriers before it can even be used in a missionN-no... My build...
>>6471935I'm sorry, you were just too powerful... (in all seriousness I intended to put it in originally but I forgot to when writing the effect text)
>>6471937Ok, let's see if this build works and does what I think it does. Basically HONE into QUICKSTEP and then I move as move as I can to power BOLTURBINE.I'll put it on the new pistol if everything is ok. >BASALT>ENDLER'S HABIT# Climax Catastrophe# DMG: 5+(-3 to 7)+ (Bolturbine) + (2 Endler's Habit) + (1 Cthonic)Roll: 1d9+6EFFECTSVoltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2+1]FORM Trilink [Runespace: 3, 1d9+2, Range: 6; CHAIN, Chaining range: 3; may only affect up to 3 targets per turn. You are a valid target for this spell form.]MODIFIERS RUN -5 ACC: 3Sinsigil <Pride> [-4 Runespace]Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect.] [Tag: Orchestra] >Oblivious [Runespace: -2; When you cast this spell, gain the Oblivious status for 2 rounds, making you unable to produce partial illumination] [Tag: Circumspecta]>Longshotx2 [Runespace: 2, +4 Range, +2 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]>1 run free# Charge Shot# PWR: 8+ (3 Endler's Habit) - (1 Cthonic)EFFECTS Quickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]>>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+1]FORM Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces. If either of these spaces is occupied by a wall, enemy, or other impassable tile, your recoil movement ends and you take 2 damage per untravelled tile (maximum of 4)]MODIFIER >Oblivious [Runespace: -2; When you cast this spell, gain the Oblivious status for 2 rounds, making you unable to produce partial illumination] [Tag: Circumspecta]Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect.] [Tag: Orchestra] #Honing Shot# PWR: 8+ (3 Endler's Habit) - (1 Cthonic) EFFECTS Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell.]FORMBuckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces. If either of these spaces is occupied by a wall, enemy, or other impassable tile, your recoil movement ends and you take 2 damage per untravelled tile (maximum of 4)]MODIFIERS >Oblivious [Runespace: -2; When you cast this spell, gain the Oblivious status for 2 rounds, making you unable to produce partial illumination] [Tag: Circumspecta]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1]1run free
>>6471947In general I see that you are using pride with no DoT protection. If you can afford it, I would toss Imbue Water in one of your self targetting spells.You cannot target yourself with Buckshot unless you use the Trickshot Modifier.Hone and Stalagmite Armor ignore Targetting Requirements. But Quickstep does not.
>>6471950I understand. Wat is DoT?
>>6471932SURPRISE BOX: Focus (Satori), Ring (Satori again?), Two Sigils (Slagfire and Sensitive)OMINOUS RELIC: Equipment (Sacrescepter), Two Sigils (Solace and Dictate)Satori counts twice, darn...It's pretty good, but damn.
>>6471953Damage Over Time, like Poison and Fire stacking.
>>6471932Does the Hanged Sister's Sorrow Hanging self damage punch through Barrier?
>>6471937If have the Vampire Hieroshield equipped and I kill a target with a spell that uses Bloodlet, am I still eligible to recieve 6 HP from Vampire or does it get cancelled out by Bloodlet's anti healing effect?
>>6471950I should be able to shoot myself now. Sad because I'll lose a Stalagmite DC point.I was thinking of imbuing the 2 rune space spell, but I think I can pass them to the new gun as they are to gain one more spell.# Charge Shot# PWR: 7+ (3 Endler's Habit) - (1 Cthonic)EFFECTSQuickstep [Runespace: 1, PWR: 1; Increase the target’s MOV by this spell’s PWR on their next movement]>>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+1]FORMBuckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces. If either of these spaces is occupied by a wall, enemy, or other impassable tile, your recoil movement ends and you take 2 damage per untravelled tile (maximum of 4)]MODIFIER>Oblivious [Runespace: -2; When you cast this spell, gain the Oblivious status for 2 rounds, making you unable to produce partial illumination] [Tag: Circumspecta]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1; Upon casting this spell, gain the status Death Knell until the end of the Next round, rendering you unable to receive healing while in effect.] [Tag: Orchestra] >Trickshot Run:1>Blunt [Runespace: -1, PWR: -1]>>6471956I'll go full retard this mission and see if I need purification. Still, with the shield from Doomsinger and Stalagmites, I should be relatively safe. Right?
>>6471959Poison DoT can be ignored, but I'd watch out for any Muckrend enemies coming to cash it in lol. Fire is a little more troublesome due to how it stacks, but I think you can make it with the 6 Barrier and Stalagmite.
>>6471959>>6471947generally hone isn't used with hexpistol since you can't cast a spell until the next turn.
>>6471973No? You can't cast another spell with Hone, but you should be able to cast normal spells. The description doesn't say anything about it and I tried to make a similar build with Nightwatcher for the previous mission and OP didn't say I couldn't use hone and an attack spell on the same turn.>>6471970>>6471950Thanks for the help, btw.
>>6471981Oh. Guess I misunderstood how it works, hmm.
>>6471982Let's see what OP says. I doubt he'll make hone THAT shit, though.
>>6471981>>6471973You're confusing Hone with Ubersmite for the cooldown gimmick (it's only Ubersmite so far). Hone Bullrush, Hone Nightwatcher, etc. multicasting every turn has been working for Aliciel, Willis, et. al.
>>6470693"Flayed open, yes, scrapped out, very nostalgic.....hold on. That's it!? How merciful and gentle was your blessing!" Virgo leans forward then abruptly stands up to inspect the equipment of the Dawnseekers."These Hieroshields. Marvelous devices, to ablate the pain of the Crimson Star without foregoing the benefits entirely. Yet they carry the faintest scent of sin.">>6471913"AHAH! IT IS HERE!!"Virgo slams her hands upon Kudryavka's desk, sleeves flying to reveal stone arms worn and polished as though a river ran through them for years. A grey finger lightly passes over the financial typos over to the corrected final balance: 26 coreshards."Poverty! Tis' the scent of Poverty most foul! Lack of wealth dulls the mind and fills the soul with Suffering and Envy. This will not do! For the time being, I shall assist you all in purging this sin until all may eat and drink their fill. Such is the blessing of the Crimson Star that must be shared to all!"Virgo sets about raiding the Dawnseeker's arsenal, plugging in newly purchased Sigils into the Sacrescepter she carries with great reverence. It is no different from any other <Crimson Star's Cruelty>, save for dust from lands near and far.
>>6471932More retarded questions If I cast a Wyrmbreath spell with "Strike" Nillknight. Do I get damaged if the Nillknight cast it far from 3 hexagons away?Cant he bullets from the Hexpistols be used on any order you want?
>>6471996>>6471933>Starpriest Virgo17 HP, 3 MOV, Integueshell 10 DC (Up to 21 DC with The Lord Protects)>Strongstout>Quickpick>Tranquil Light of Reckoning0 RS -2 PWR 1 Spellslot10 Range Ricochet that only Lights up tiles and generates Fungal and Mist stacks. Will be used for travel and support.>The Lord Protects17 RS 19 PWR 2 SpellslotsAngelflight spell that applies 19 Heal AND Barrier to self and an ally within range, along with 1d5 bonus Heal/Purify and an Ice stack for 1 MOV. Also grants 1 star stack, 10 DC Stalagmite Armor until end of next turn, and +1 DC for this turn.>>OutfitThe Hieroshield has been integrated firmly into Virgo's robe, shielding magics lining the stark white fabric. The magecloth can barely be seen underneath the outerwear, but the icy power of Hoarfrost Veil creeps out the sleeve into her focus.Her spells are built purely for support: not a single method of attack can be seen, save from assistance from the Crimson Deity herself. Yet so long as the recipient is able to let go of Pride and other malign influences upon their health, they will find themselves healed and protected.>>6470535"Long, long ago, the Abyss Corruption had trapped me in a cage of stone and time. I know not how long I slept, but one day, crimson claws freed me from my prison. They were deadly, swift, so decisive in both freeing me and testing my will to live. That was the Crimson Star, and I have served among her followers ever since, providing assistance, enduring trials, and growing stronger as both individual and community.">>6471935"Worry not, little one, for my healing will carry you through the day, so long as you pace yourself between casts for me to reach you."
>>6471957It doesn't >>6471958Vampire overhealing bypasses the no healing restriction >>6471997Wyrmbreath will not damage you unless the enemy is adjacent, but the Nilknight will stop its path and hit an ally if its in the way. You can fire Hexpistol bullets in any order desired.
>>6471921Forgot a clause with Carinaid!>Carinaid [ELEMENT: STELLAR] [Runespace: 3, PWR: 1; Heals allies proportional to spell PWR. When you cast this spell on an ally, roll 1d5. In addition to this spell's other effects, you may choose to increase this spell's healing output by the rolled amount, or remove elemental stacks from allies (but not enemies) equal to half that amount, rounding down, as per Purify. You may expend Star stacks to increase the result of this roll, up to its maximum output of 5 (spending one Star stack per number of increase).]It is said that the Hieroshields themselves were a revelation gifted to the hierophants, and to humanity at large, by the Lights Above. Perhaps because of this fact, Starlight seems uniquely able to restore them.
>>6472021The Nillknight is blind and retarded, understood.
>>6471913CONQUI BUILDFOCI: QP-2 Gypsum (+1 PWR, +1 ACC)HIEROSHIELD: Elementalist (Lightning) [HP: 5/5, MOV: 4/4, DC: 6/6]MAGECLOTH: AmponchoLIQUOR: Manhattan (SHOT: 1/1)PICK: SkullbusterPONDER PAPER: Output Amplification [+1 PWR to all spells]SPELL #1: HOLLOWED [ELEMENT: LIGHTNING, WATER] [RS: 2, 2d6+4-7, PWR: 0, Range: 10, RICOCHET; Magelight, Seaspit, Dealer's Whim, Blunt, Syncope, Longshot, Delicate x2]DESCRIPTION: A rudimentary tracer round with no inherent harming capabilities. Upon contact with an enemy, it 'pops', splattering their body with a thin film of highly conductive fluid that renders them weak to ice and lightning.Applies Dampen (+3 DMG for Lightning and Ice, -2 DMG from Fire), applies 1 Lightning Stack and purifies 1 stack + 1 fire stack, leaves Magelights.SPELL #2: HEART TO A NEW ERA [ELEMENT: LIGHTNING, NECROMANCY] [RS: 2, 3d2+4, PWR: 5, Range: 6, MISSILE; Restore, Quickstep, Dirge, Blunt]DESCRIPTION: "How many will follow us into combat? How many lives must I be forced to save?" A trenchmedic bullet that offers just enough healing potency to bring a solider back to their feet, while giving them the kick in the ass needed to get them moving. Most soldiers recommend that you drink heavily after getting hit by one of these, the sting will last for WEEKS after.Heals 5 HP, Applies 5 Quickstep stacks.SPELL #3: 'MILITARY ISSUED MINE' [ELEMENT: LIGHTNING, NECROMANCY, STEEL, HAEMOMANCY] [RS: 3, 2d6+6, PWR 8, Range: 8, SPELLMINE; Chromeparry, Rend Asunder, Dirge, Unstable, Longshot x2, Blunt]DESCRIPTION: Ask anyone with any level of experience working for a militant force about the quality of their gear. This mine is about what you can expect from such a force. Shreds the body in horrific ways if it DOES work. Based on a prototype non-magical equivalent originally designed by Conquest herselfDeals 8 DMG, reduces DC by up to 8, has a 20% chance to fail on casting. Hits whoever steps on the mine.HERO SPELL: CONQUEST [ELEMENT: LIGHTNING x2, NECROMANCY] [RS: 6, 3d4+4, PWR: 9, Range 10, VOLTVOLLEY; Short Circuit, Arcing, Imbue (Lightning), Longshot x2, Blunt, Dirge, Oblivious, Trickshot]DESCRIPTION: Pure voltaic power, all inside of one singular bullet. Strikes pure and true. Its sheer power speaks for itself.11 lightning stacks on hit, excess turns into DMG. Already stunned? Deal 18 DMG instead. Can arc to one other target.No one has seen Conquest in hours. Ever since that strange new gun was found in the depths of the Hierophant's mysterious surprise box, she's been as quiet as a mouse. When she does eventually come out, thankfully masked this time, it's very concerning when she starts giggling like a young girl who just got a date."A new gun. Just for me. Wondrous." With how gently she's holding it, you'd think she was handling a newborn child. "This is what I've wanted for years. Centuries. Eons. It is about time I was given what is rightfully mine."
>>6471932Sir Willis IV=Stats=12/12 (10+2) HP4-1 MOV8+3 DC2/2 Shots (Ichor & Sand)-Stacks-N/A=Spells [12RS]=[Queen's Sanction]: 7+3PWR, 3d5+2ACC, Melee(3)RNG (Stalagmite Armor-Scornspore-Ubersmite/Tremors/Delicatex2-Bloodlet-Sprawling-Syncope-Versatile) [12RS]-Deal 10 damage to all enemies within 3 tiles, forcing them to attack the user for 3 turns, and gain +5DC until the end of next turn. Lose 2 HP upon casting and become unable to heal except by this spell's Haemomancy effect. Causes user's Focus to go on cooldown for one turn upon cast. [ELEMENT: EARTH/FUNGAL][Mycormaile]: 0+1PWR, 2d5+1ACC, Melee(2)RNG (Mycorhide/Strike/Imbue:Earth-Scuttle-Syncope-Blunt) [0RS]-Teleport to a target within Fungal casting range. Allows for split movement. [ELEMENT: FUNGAL/EARTH]=Items=-Hieroshield Ring [Smogvisor]-Casting Focus [Fangbreaker Spellsword]-Magecloth [Steelsewn]-Handpick [Skullbuster]-Philtreliquor [Ichor & Sand]-Pondering Paper [Output Amplification]-Communicator [Knight's Helmet (nobody tell him armor doesn't help when you have a hieroshield)]i will waste everyone's time on purpose
looking for a player to run piggybackpack. I will make a build to exclusively tank your hits with this spell and this spell only:Form>WreathSigils>Restore>Barrier>Martyr's ResolveModifier>Imbue: Watersearching for psychotic, speedy frontliners who intend to risk taking hella damage.
>>6472139Taking you up on that offer, will post build later.
Sorry for yet another retarded question, but I need to know this. Can I Hone then cast the Quickstep spell on myself then Move as much as I can to empower the next Bolturbine spell all in the SAME turn?If I can then there's this build.>>6471921>Hexpistol <QP-2 Gypsum> [Runespace: 2, 2, 3, 6; +1 PWR, +1 ACC] >Doomsinger: [HP: 9, MOV: 3, DC: 7]>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2]>Quickpick [You may use a MOV action instead of a main action to scavenge or mine]>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]÷SPELLS÷#Crystal Clear Cloudburst# RUN: 6Dmg: 10+(2 Endler's Habit) + (1 Cthonic)Roll: 2d6+4Ran: 7EFFECTS>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4]>Dreadrain [ELEMENT: WATER] [Runespace: 3+1, PWR: 2; When you roll this spell's attack roll, consider the potential with a -2, -1, 0, +1, and +2 ACC modifier in addition to this spell's usual roll. For each of these possibilities that would hit, deal damage to targeted enemies equal to one quarter of this spell's PWR, rounding down.]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces.]MODIFIERS >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1]>Oblivious [Runespace: -2]>Longshotx2 [Runespace: 2, +4 Range, +2 ACC, Can be taken twice per spell.]Blunt [Runespace: -1, PWR: -1]# Charge Shot# Run:3PWR: 7+ (3 Endler's Habit) - (1 Cthonic)EFFECTS>Quickstep [Runespace: 1, PWR: 1]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+1]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces.]MODIFIER>Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1] >Trickshot Run:1>Blunt [Runespace: -1, PWR: -1]# Climax Catastrophe# Run:2DMG: 4+(-3 to 7)+ (Bolturbine) + (2 Endler's Habit) + (1 Cthonic)Roll: 1d9+5EFFECT>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]>Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2+1]FORM >Trilink [Runespace: 3, 1d9+2, Range: 6; CHAIN, Chaining range: 3; may only affect up to 3 targets per turn. You are a valid target for this spell form.]MODIFIERS >Sinsigil <Pride> [-4 Runespace.]>Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1] >Longshotx2 [Runespace: 2, +4 Range, +2 ACC]#Honing Shot# Runspace: 2 PWR: 7+ (3 Endler's Habit) - (1 Cthonic) EFFECTS >Hone [Runespace 1, PWR]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces]MODIFIERS >Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1]
>>6472188If you mean (IN ONE TURN)>Hone>Quickstep>Use scuttle inherent to MOV between casts>Use third bullet Then yes, absolutely. The only potential caveat is that Bolturbine doesn't check last round, so you have to do it all in one turn.
>>6472193So you need Scuttle for that... Does Gypsum has that the same as Basalt or do I have to add it to the spells?
>>6472197>>6471929It does! I forgot to mention it in the initial loot box listing but it's correct in the rentry.
>>6472199Based beyond belief. Thank you, QM.
THIRZA'S build, posted and mildly formatted for everyone's convenienceYour thirza spellsFocus: Staff <Brightwood>Hieroshield: BulwarkMagecloth: LanchiffonPhiltreliquor: StrongstoutSpellpick: StalagtowerResearch: PWRSPELL 1: BLOOD-MOON HARVEST! [ELEMENTS: HAEMOMANCY, STELLAR] [Runespace: 13, 2d5+11-12, PWR: 8-10, Range: 10]>EFFECTS: -Rend Asunder (2)>FORM:-Garotte (3)>MODIFIERS-Prudence (-1)-Longshot x2 (2)-Soloist (2)-Sprawling (-1)-Delicate x2 (0)-Dawnforce (2)-Starsigns (1)-Barrage (3)-Bloodlet x1 (0)SPELL 2: EMERGENCY RATION! [ELEMENT: WATER] [Runespace: 0, N/A, PWR: 5]>EFFECTS-Restore>FORM-Wreathe>MODIFIERS-Dealer's Whim-Oblivious-Syncope-Imbue <Water>
>>6472183Noted, thank you
>>6471921>>6472139STATS: [5/5 HP, 3(+0) MOV, 8(+0)DC]EQUIPMENT:>Elementalist: [HP: 5, MOV: 4, DC: 6; Crystal]>Spellsword <Fangbreaker>: [Runespace: 12, +2 ACC, +2 DC, +1 PWR, -1 MOV, +1 Range on Melee form spells. Can only use Melee form sigils.]>Piggybackpack [With mutual agreement, an adjacent ally may latch onto you using their MOV action, instead remaining on your space regardless of where or how you move. You may only carry one ally at a time.]>"A Summary of Modern Advancements in Output Amplification." (Carnelian Imperial Mage Corps.) No universal bonus. [PONDER BONUS: Increase the PWR of all spells by 1. If a spell has a Runespace cost of 10 or more, increase its PWR by 2 instead,]>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]>Quickpick [You may use a MOV action instead of a main action to scavenge or mine]Spells:Runespace 12/12#Fractal Lance#RS: 3, 3, 2, 3, 1, -2, 2, 0, 0, -1 , 1(12)PWR: 1, 3, 2, 4, 1, 1, 4, -1, -1 (14)ACC: 2, 2, 2, 1 (7)>(Dual Palm, Gemglaive, Quickstep, Cleave, Scuttle, Elegy to the Old Ones, Shortcutter, Light of the Burning King, Delicate, Sprawling, Imbue Ice)[Runespace:, ACC:2d5+7, PWR:14, DMG:20, Range: 2] Elements: CrystalX2, Fire, Cthonic, IceDescription: Deals Damage Equal to Power, can burst Crystal Stacks on Hit, Applies Quickstep Equal to PWR-3 alongside Elemental Effects. Inflicts Death Knell on Caster.Crystal envelops the Targets, bursting against Hostiles while assisting Ally Movements
>>6471921>>6472139>>6472183>>64723177HP, 4MOV, 7DC>Grimoire <Drakeskin>>Elementalist (Fire) >Steelsewn>"A Summary of Modern Advancements in Output Amplification." >Strongstout Strongstout (3/3)>Stalagtower Invisible Box (6/9RS) >Wreathe >Forte (X5) >Restore >Barrier >Sprawling >Sinsigil <Pride> >Imbue <Water> >Oblivious Description: Restores 11HP on target, and gives them a 12HP barrier, generates one Water and one Fire Stack on target. Makes one Oblivious.Caster may not receive healing, buffs, elemental stacks, or any other direct positive effect from spells cast or any other actions taken by any ally.Performer's Pause (3/9) >Wreathe >Body Flicker >Martyr's Resolve >Imbue Fire >Syncope >Blunt >Oblivious Description: Makes one Oblivious. Generates two Fire stacks and three Dodge stacks on target. When this spell is cast, up to 6 allied targets within 1 Range fall under the caster's protection.Whenever these allies would take damage as a result of an enemy attack this round, the caster takes that damage instead. The caster gains 2 damage resistance to every attack taken this way.
>>6471933>Dictate of the Burning King [ELEMENT: FIRE] [Runespace: 3, 2d6, AoE Range: 6/2; Any modifiers to this spell's range contribute to the 6 and are likewise effectively halved. You may under no circumstances target more than two individuals with this spell, regardless of whether they are enemies or allies. You do not target tiles with this spell other than those occupied by its targets. For the purposes of cross-compatibility requirements, this sigil is considered a Sinsigil. Despite this, it may be taken alongside another sigil with "Burning King" in its name (but only on the same spell).] [SYNERGY: If this spell has Light of the Burning King, you may illuminate up to 4 tiles within its Area of Effect. This does not target those tiles or their occupants. For the purposes of this spell's automatic destruction of deployables and barriers, only tiles and allies between you and the selected targets involved are considered.]"Words of the False Sun/Once revered as absolute/Left to die alone."
I think I'll just swap the sigils on gildenthread a bit, the silkspew didn't work out very wellSHIELD: Elementalist <Swarm> [All spells receive SWARM element]FOCUS: Grimoire <Drakeskin> [Use MOV to cast any spell weight 3 or less, whenever you cast 2 spells this way in a round, gain 1 DR]MAGECLOTH: SteelsewnPHILTRELIQUOR: Manhatten [Single Use nuke, designate 6 tiles (at least 1 adj) and inflict fire damage]SPELLPICK: Longlooter [loot from 2 tiles away]TOTAL: 7/7 HP, 4 MOV, 7 DCEerie Lanternbugs! [SWARM/MIST][BEND] TO HIT: 3d2+6 RANGE: 10 >Versatile [1], Magelight [0], Ephemeral Step [1], Missile [1], Longshot [1]x2, Delicate [0]x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [1]Ethereal Gildenthread! [SWARM/FIRE/NECROMANCY] TO HIT: (2d4+5)x2 RANGE: 6>Versatile [1], Ghostgrip [1], Alcherune <Nigredo> [3], Echocast [3], Trickshot [1], Delicate [0]x2, Dealers Whim [-2], Blunt [-1], Syncope [-1], Virtuecanta <Prudence> [-1] TOTAL: [5]Khepri’s Door! [SWARM/MIST/CRYSTAL/NECROMANCY] RANGE: 7>Versatile [1] Ephemeral Step [0], Mirrorwalk [3], Nillknight [2], Strike [-1], Longshot [1]x2, Dealers Whim [-2], Blunt [-1], Syncope [-1] TOTAL: [3]
After the delivery of the new material (and the removal of almost all of the coreshards in the treasury), the little star warrior is struck once more by the same otherwordly mood that had held him after the party had returned from the ferocious battle with the Gilkalor. Following the unpacking of the new equipment and sigils that had been earned or purchased, Poyo could be found in the main lodge holding one of the newly minted sigils in his hands, simply staring at it with glazed eyes as he held it above his head. How long he had remained as such was anyone's guess, but it could be surmised to be many hours as a kind soul had left a plate of foodstuffs beside him, the plate still full and the food untouched and cold.Suddenly he sprung back to life, a hidden purpose burning in the eyes that had looked so empty not moments before as he quickly jumped off the table and set off towards the armoury. A loud cacophony was heard, much like the one that had preceded his initial introduction into the Dawnseekers as he eventually could be seen dragging a new set of equipment out of the mess he had made of the equipment storage. A Sword and Shield combination, wrapped in a dark cape balanced precariously on top of a mighty metal carapace, one that would be far too big for the little creature to wear, though he seemed to give such thoughts no mind as he hauled his cargo towards one of the nearby workbenches. With great effort he heaved the whole package up onto the surface of the table before he used a nearby chair to climb up after it to begin his work.Carefully balancing the oversized chisel and hammer used to inscribe the runic powers into their foci, the little puffball set to work carving out the mysterious sigils in patterns he both knew and didn't know, his hands moving almost as if directed by a distant puppetmaster towards some unknown purpose. More and more etchings made their way onto the handle of the sword, more than should be concievable to fit on such a weapon. And yet the mysterious hand guiding him made him snake the signs in such a way that it was all made possible.The work was grueling and the progress slow to ensure the correct balance was maintained throughout the ritualistic event, but eventually he set aside the tools and wiped away the sweat that had gathered on his little brow, satisfied at last with his delicate work. The hilt of the sword was now more carving than handle and the shield too now carried it's own intricate, though less complex, inscriptions in a spiral that moved outward from it's centre. But it was yet to be truly finished. The final touch required... sacrifice.Poyo rose to his feet and wandered over to the blade, and with one swift motion he cut his little hand open on the sharp edge and bathed the sigils in his own blood, an offering to unlock the great power within. His blood flowed into the carvings, the mysterious power within closing his wound as it accepted his offering gleefully.
>>6472389With everything now in place, Poyo took position on the side of the workbench opposite his gathered pile of equipment. He braced himself, taking a deep breath to calm himself before he began inhaling the objects before him. A stormwind began to menace the mostly quiet room as tools and material were blown around as the prepared items disappeared into his maw one by one. When the final piece vanished down his gullet, a bright glow engulfed him and he leapt into the air as he began a remarkable transformation.His skin, previously a brilliant viridian, changed tone completely to become a bright magenta. His little jester's hat was no more, replaced instead by a black metal helmet with gold trimmings connected to a sharp collection of ornately decorated interlocking metal plates that completely covered his back, and anyone closely familiar with the ancient history of the Eastern world would recognize the gaudy decorations that covered his new armour as belonging to one of the ancient dynasties of the old Celestial Empire that once ruled the vast fertile plains with an iron fist.From the top of his new helmet, mounted in a delicate holder, sprouted two equally long Phoenix feathers, red as the breaking dawn as they rose upwards before curving backwards over his head, and in his hand was not a sword, but a polearm of fierce potency almost three times his size. Locked in the very centre of the menacing weapon lay a crystal that swirled with a deep crimson power, a large crack leaking dangerous power out into the world around it.He landed softly back on the table once more as the transformation ended, stretching himself lightly as if he was trying to losen his muscles after a millenia long rest. The halberd would look heavy to the little creature for an outside observer, but felt as light as a feather to him as he toyed with it's weight in both of his hands before he swung it around himself with all his might. The force of the swipe caused a shockwave in the air that blew any loose items on the tables away and shattered the windows above. As the shards of glass rained down from above, Poyo slammed the pommel of his halberd down onto the table, the force of the blow enough to slightly shake the building and to leave a sizeable dent in the surface of the desk. He felt an unrivalled power welling up within him, a strength which held no equal on this Earth nor any other. Enough to take on the world itself, and perhaps even to win such a contest.A rather uncharacteristic smile crept over his face, one filled with more cruelty than one would've found there just a few moments prior. This would do nicely, well enough indeed to...His stomach growled in annoyance at being neglected for so long, and his smile turned into a scowl at his own forgetfulness. He fearlessly dove off the side of the bench and began his quick march towards the kitchen to raid the pantry.
>>6472393FOCI:>Spellsword <Stargazer> [Runespace: 7,5; +2 PWR, +2 ACC, +1 DC, -1 MOV]HIEROSHIELD>Hieroshield: Integushell [HP: 17, MOV: 3, Shell DC: 10]MAGECLOTH>ÜbersmockRESEARCH PAPER>Ponder "A Summary of Modern Advancements in Output Amplification." (+1 PWR to all Spells, +2 if the Spell has a 10 or more Runespace cost)PHILTRELIQUORS>Ichor and Sand [Shots: 2, MOV Action]SPELLPICK>LonglooterSPELL #1 (Spellslot 7) Poyo, Poyo Poyo! [Unrivalled Warrior of the Three Kingdoms]EFFECT- Übersmite [Runespace: 1 - 1, PWR: 7]- Dreadrain [ELEMENT: WATER] [Runespace: 3, PWR: 2]- Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3+1, PWR: 4]- Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+2]FORM- Strike: [Runespace: -1, 2d5]MODIFIERS:- Sinsigil <Pride> [-4 Runespace]- Oblivious [Runespace: -2] [Tag: Circumspecta]- Unstable [Runespace: -2] [Tag: Highroller]- Sprawling: [Runespace -1]- Bloodlet [ELEMENT: HAEMOMANCY] [Runespace: 0; +2 PWR, +1 ACC] [Tag: Battlebloodied] x3- Versatile: [Runespace: 1, -2 PWR; Decreases the Runespace cost of Effect sigils by 1.]- Crescendo: [Runespace: 2, +3 PWR.] [Tag: Orchestra]- Shortcutter [Runespace: 2, ACC: +2, PWR: +1]Spell stats: - Runespace cost 7- PWR 24 (+2 from Foci, +13 from Effect sigil, +8 from Modifier sigil, +1 from Research Paper)- +7 ACC (+2 from Foci, +5 from Modifiers)Spell effects:- On cast, roll 1d5. On a 1, spell fails to cast.On Successful cast- Deal 6 damage to caster- Deal 24 Damage to target on hit- Heal for 3 health on hit- Consider the possible hit chance of five attack rolls at the accuracy interval of -2 to +2. For each possibility that would hit, deal extra damage equal to this spells power divided by four, rounded down. (30 possible damage)- Inflict 2 Crystal Stacks on a successful attack, or 1 on a missed attack.- Increases DC by Half the Spells PWR (12) until the end of next turn.- Apply a status that deals half damage taken from successful/unsuccessful attacks back to attackers.- Apply a status that prevents healing from any source other than this spell this turn.- Apply a status that prevents the caster from leaving partial illumination.- Increases own DC by +1 until the end of this turn [Earth Element x1].SPELL #2 UNDER CONSTRUCTION
>>6472396SPELL #2 (Spellslot 5) Poy-Poyo, Poyo! [Bearer of the Mandate of Heaven (False)]EFFCT- Body Flicker [Runespace: 2, PWR: 2] [Tag: Aegis]- Ephemeral Step [ELEMENT: MIST] [Runespace: 1+1]Total: Runespace 4, PWR 2FORM- Wreathe [Runespace: 1, 2d5, Range: Melee (1), PWR +2]MODIFIERS- Oblivious [Runespace: -2]- Forte: [Runespace: 1, +1 PWR] [Tag: Orchestra]- Imbue [ICE] [Runspace: 1] Total: Runespace 0, 1PWRSpell stats: - Runespace cost 5- PWR 8 (+2 from Foci, +2 from Effect, +2 from Form, +1 from Modifier, +1 from Research Paper)Spell effects:- Caster moves to any tile within base movement range before resolving other effects, ignoring terrain and enemies up to an amount equal to this spell's power.- Gain 4 stacks of dodge on use.- Gain 1 Mist stack on use, allowing negation of one non-targeted hostile ability effect per stack.- Gain 1 friendly Ice stack on use, increasing movement by 1 on next move.- Apply a state that prevents the caster from leaving partial illumination.I wrote all that shit and nodded sagely to myself as I posted it, only to get fucked when it came to posting my spells as I realized I couldn't target myself anymore with the second spell since it no longer has Barrier on it. Hopefully this should be rectified now. I was also hoping to have some art for this loadout but the guy I contacted hasn't responded yet, hopefully there will be something down the line however.
>>6471921>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Dragonmaw>MAGECLOTH: Lanchiffon>PHILTRELIQUOR: Manhattan>SPELLPICK: Skullbuster (2d5+3, 6 DMG)>PAPERPONDER: Precise Calibration>SIGIL: CATALYST (RS:3, 5+1 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)- OBLIVIOUS (RS:-2)>SIGIL: FOCUSFIRE (RS:10, 10+1 PWR, +3+3 ACC, 9 Range, +3 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+3, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOTx2 (RS:2, +2 ACC, +4 Range)- IMBUE FIRE (RS:1)- PRUDENCE (RS:-1, +1 ACC, +2 Range)- OBLIVIOUS (RS:-2)- TRICKSHOT (RS:1)- STARSIGNS (RS:1, -1 PWR, May expend MOV action for +1 PWR, +2 ACC, +1 STAR)Lansa returns after a couple days with his old staff - but his Hieroshield burns with a red flame-like aura, not to mention his once-orange shawl turning a similarly fierce color. Despite the slightly more crimson countenance, however, his magelights glow dimmer than usual."Ahh he he he. No longer shall I move as nimble, or my inner flame glow as bright - but in exchange, my flames burn fiercer, farther, and more precise. Perhaps soon I can return to Ireqqen and spread the knowledge of these spells - but not yet... not just yet."
>>6472061(very minor addendum because i forgot it somehow: queen's sanction also has HAEMO element from bloodlet.)
>>6472396>- Heal for 3 health on hitHaemomancy does not stack. It only heal 1 per enemy target.
>>6472411I think the base MOV isn't affected by your Ice stack on the False Mandate. Dump the Forte and Imbue Ice to upgrade the Wreathe into Bullrush to use the 4 tile charge and still put yourself as a target for the Dodge buffs. Keep E Step.
Final build.Name: MailgirlDescription: A GIG worker with unknown motives. She's Cookie's replacement (she won't be back for at least ten missions), but she's not related to her at all.>>6471921>Hexpistol <QP-2 Gypsum> [Runespace: 2, 2, 3, 6; +1 PWR, +1 ACC] >Doomsinger: [HP: 9, MOV: 3, DC: 7]>Endler's Habit [When you have the status Death Knell, increase the PWR of all spells you cast by 2]>Quickpick [You may use a MOV action instead of a main action to scavenge or mine]>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]>Ponder Bonus ["A Summary of Modern Advancements in Output Amplification." +1PWR]÷SPELLS÷#Crystal Clear Cloudburst# RUN: 6Dmg: 11+(2 Endler's Habit) + (1 Cthonic)Roll: 2d6+4Ran: 7EFFECTS>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4]>Dreadrain [ELEMENT: WATER] [Runespace: 3+1, PWR: 2; When you roll this spell's attack roll, consider the potential with a -2, -1, 0, +1, and +2 ACC modifier in addition to this spell's usual roll. For each of these possibilities that would hit, deal damage to targeted enemies equal to one quarter of this spell's PWR, rounding down.]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces.]MODIFIERS >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1]>Oblivious [Runespace: -2]>Longshotx2 [Runespace: 2, +4 Range, +2 ACC, Can be taken twice per spell.]>Blunt [Runespace: -1, PWR: -1]# Climax Catastrophe# Run:2DMG: 3+(-3 to 7)+ (Bolturbine) + (2 Endler's Habit) + (1 Cthonic)Roll: 1d9+7EFFECT>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]>Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2+1]FORM >Trilink [Runespace: 3, 1d9+2, Range: 6; CHAIN, Chaining range: 3; may only affect up to 3 targets per turn. You are a valid target for this spell form.]MODIFIERS >Sinsigil <Pride> [-4 Runespace.]>Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1] >Longshotx2 [Runespace: 2, +4 Range, +2 ACC]>Delicate [Runespace: 0, -2 PWR, +2 ACC# Charge Shot# Run:3PWR: 8+ (3 Endler's Habit) - (1 Cthonic)EFFECTS>Quickstep [Runespace: 1, PWR: 1]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+1]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces.]MODIFIER>Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1] >Trickshot Run:1>Blunt [Runespace: -1, PWR: -1]#Honing Shot# Runspace: 2PWR: 8+ (3 Endler's Habit) - (1 Cthonic) EFFECTS >Hone [Runespace 1, PWR]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces]MODIFIERS >Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1]
>>6472396Also, I suggest you should get rid of the Crescendo and Unstable. Syncope can get you a Trickshot or one of the Imbues. You can spare 3 PWR to not get screwed by Unstable.
>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]>Papers: Carnelian Imperial Mage Corps. (+1 PWR)Spells:GALVOGLASS (RS8 RNG9 ACC:1d8+7 PWR12 (Max:15) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG)- Soloist (RS2, PWR5, One effect) - Sprawling(-1RS) - Reckless (-2RS, -3 MAX HP) - Virtuecanta: Prudence (-RS1 2RNG 1ACC Declared targets ONLY.)>Summary: 9 RNG Flashstep with 12 base damage and a 3 damage CRYSTAL proc. All Targets must be declared prior to casting and upon doing so hits self for 3 HP removal (blocked by barrier).SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR13 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:13 PWR Barrier, Unstable.Finally hit that 15 HP breakpoint at the cost of a weaker barrier, still happy!
>>6472325>>6472317Character art is finished. Although she would fit in the piggybackpack, I like the idea of her riding on Alaryck's shoulders a lot better. I botched the hand and arm, just imagine it as a half-salute
>>6472532Cool stuff! Let me know if you want to make your own token or if you'd rather I do it in your stead>>6472226THIRZA requests her EMERGENCY RATION be amended.SPELL 2: EMERGENCY RATION! [ELEMENT: STELLAR] [Runespace: 0, N/A, PWR: 0.]>EFFECTS-Carinaid>FORM-Arrow>MODIFIERS-Dealer's Whim-Blunt-Syncope
>>6472532Is that trad? Really impressive.
>>6472536Ty, I think just a snipped cutout of her head will do fine>>6472588It is, thank you. I prefer acrylic and canvas to digital tools.
>>6471921>Aliciel>Grimoire <Drakeskin>>Dragonmaw>Endler’s Habit>Strongstout>Quickpick>Ponder: PWRHP: 7/7, DC: 8/8, MOV: 3/3, Liquor: 3/3Spell 1: White Obelisk 「Ignorance」 [RS: 9, PWR: 10-16, Melee, ACC: 1D10] [Element: Earth/Cthonic/Fire]>EffectBarrier, Stalagmite Armor [Aegis], Quickstep>FormAngelflight>ModifierElegy to the Old Ones [Orchestra], Sinsigil <Pride>, Oblivious [Circumspecta], Imbue <Fire>, Shortcutter, TrickshotSummaryIf while Death Knell, +2 PWR (12).Caster: Before casting, charge up to 4 tiles forward and gain 1 PWR for each tile traveled. Apply Stalagmite Armor (spell PWR(10~12+charge)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell, Oblivious and 1 Earth stack.Melee Target: Apply spell PWR(10~12+charge) quickstep and 1 fire stack to both target and self. Apply spell PWR barrier to self or ally.Spell 2: Ritual Leap [RS: 0, PWR:10~12] [Element: Cthonic/Fire]>EffectHone>FormBuckshot>ModifierElegy to the Old Ones [Orchestra], Oblivious [Circumspecta], Imbue <Fire>SummaryIf while Death Knell, +2 PWR (12)Caster: Move 2 tiles in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (10~12). Apply Death Knell and Oblivious.Spell 3: Titaniform 「C.Q.C」[RS: 0, PWR: 6-8, RNG: 7, ACC: 2D4+10] [Element: Cthonic/Lightning]>EffectBolturbine>FormGestaltoss>ModifierElegy to the Old Ones [Orchestra], Oblivious [Circumspecta], Dealer’s Whim [Highroller], Blunt, 2x Longshot, 2x Delicate, 3x Bloodlet [Battlebloodied], Imbue <Fire>SummaryPWR independent spell.Caster: Lose 6 HP. Apply Death Knell and Oblivious.Projectile: One bullet follows one of the 10 acceptable trajectories, while the other follows a parallel and adjacent one. Both bullets may hit a single target of sufficient size.Target: Deal lesser of tiles traveled by the caster before the cast or stored quickstep in damage. Apply 1 Fire stack.
>>6471933>>6472005Uh, changing build(it had typos anyway)>Starpriest Virgo19 HP, 3 MOV, Integueshell 11 DC (12 with spell active)>Strongstout>Quickpick>The Lord Protects17 RS 19 PWR 1 SpellslotsStellar, EarthAngelflight spell that applies 19 Heal to self and an ally within range, along with 1d5 bonus Heal/Purify. 1 target will also receive 19 Barrier.Also grants self 1 star stack, 10 Dodge stacks, and +1 DC for this turn.>Tranquil Light of Reckoning0 RS -2 PWR 2 SpellslotMist, Fungal, Earth7 Range Gestaltoss that only Lights up tiles and generates Fungal and Mist stacks. Will be used for 3tile teleports and support.Also grants +1 DC for this turn.
>>6472458I went searching through the previous threads for mentions of Haemomancy before I put together the spell and nowhere did it seem to say it won't stack it's healing effect if you have multiple Haemomancy sigils in a spell. If we are to take it as read in the rules you can only not stack it through the free imbue with Elementalist.That said, after checking again, no one seems to actually have run a spell with multiple Haemomancy effects on it before, so Hierophant has to make a call on what's what with that.>>6472476I prefer to keep Unstable from a thematic standpoint because I like the presentation of a complex spell like this coming with the drawback of potentially misfiring at the absolute worst of times, doubly so since it also uses the Pride Sinsigil (thrice so even when you consider what character I'm attempting to ape). It's a very cinematic experience when you whiff the attack you expect to be a killing blow and then immediately eat shit afterwards. Also if I drop below 24 power I drop to a lower damage bracket with Dreadrain since the next number that is cleanly divisible by 4 is 20.I didn't put Ice on Mandate of Heaven because I thought it could increase my blink range, but rather because I expect I might be doing some normal moves in tandem with it as I don't really want to cast Unrivalled Warrior on just nothing if I can avoid it. And depending on if I refund 1 or 3 health on it's cast I might need to refit the spell to contain healing, and in that case I'd rather keep Ephemeral Step for it's utility over trading it for Bullrush + Restore, even if I end up moving less tiles for it.>>6472532Man, people here just do cool art like it's nothing while all I can do is write too much.
>>6472633You can't repeat elemental effects even if the element tags repeat, so if you got one Bloodlet or three, it's the same Haemo effect. Same with the other elements, Lightning doesn't apply more than once on a sick Arcing Voltsphere Voltvolley spell. You're not getting back a cool 3 HP per enemy hit with Bloodlet x3, unfortunately.
>>6472411I recommend swapping Body Flicker with Recover to have an option to recharge, but if the intent is to purposely have a limited number of casts....Overclock will be better for mobility and remove the need for PWR, which could be spent on imbue fire or some other element stacking.
>>6472632>>6471933Damnit, one last adjustment!>Starpriest Virgo19 HP, 3 MOV, Integueshell 11 DC (12 with spell active)>Strongstout>Quickpick>The Lord Protects17 RS 19 PWR 1 SpellslotStellar, EarthAngelflight spell that applies 19 Heal to self and an ally within range, along with 1d5 bonus Heal/Purify. 1 target will also receive 19 Barrier.Also grants self 1 star stack, 10 Dodge stacks, and +1 DC for this turn.>Tranquil Light of Reckoning0 RS -2 PWR 1 SpellslotMist, Fungal7 Range Gestaltoss that only Lights up tiles and generates Fungal and Mist stacks. Will be used for 3tile teleports and support.>Tense Walk of Trepidation0 RS -2 PWR 1 SpellslotFungalTrickshot Echocast to give self(or others) 2 Overclock. Will be used with Quickpick for last minute Salvaging.
Ur-Glarbaoth's Doom Serpent [RS 9, Rng 9, Acc 3x2d5+3, Pwr 11-14, Fire, Poison, Haemomancy]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Versatile, Barrage, Oblivious, Dawnforce, Rend AsunderUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>64726532 Circumspecta modifiers, and Rend Asunder is an effect, with ramping.
>>6472660Thanks Ur-Glarbaoth's Life Ender [RS 9, Rng 9, Acc 3x2d5+3, Pwr 11-14, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Versatile, Barrage, DawnforceUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: Longlooter
>>6471921Does piggyback movement and Bolturbine stack?
>>6472640Could really do with this being written on the mechanics page.>>6472411SPELL #2 (Spellslot 5) Poy-Poyo, Poyo! [Bearer of the Mandate of Heaven (False)] EFFCT- Body Flicker [Runespace: 2, PWR: 2] [Tag: Aegis]- Restore [Runespace: 2+1, PWR: 2]Total: Runespace 5, PWR 4FORM- Angelflight [Runespace: 3, 1d10, Range: Melee]Total: Runspace 3MODIFIERS- Oblivious [Runespace: -2] [Tag: Circumspecta]- Syncope [Runespace: -1] [Tag: Orchestra]- Blunt [Runespace: -1, PWR: -1]- Imbue [WATER] [Runspace: 1]Total: Runespace -3, PWR -1Spell stats: - Runespace cost 5- PWR 6-10 (+2 from Foci, +4 from Effect, +0-4 from Form, -1 from Modifier, +1 from Research Paper)Spell effects:- Caster moves up to four tiles before casting, gaining 1 PWR for each tile travelled this way, then may target both themselves and an ally.- Heals targets for 6-10 health.- Applies 3-5 stacks of dodge.- Remove one Elemental Stack of your choice from targets, and allows for removal of one additional Fire stack.- Apply a state that prevents the caster from leaving partial illumination.This should keep me alive as 10 health would be two casts of Unrivalled Warrior's self damage with 1 health regen per cast, and using the water to cleanse any effects that gets through Integushell. So the optimal turn order would look something like: Attack Target > Charge Übersmock twice on cooldown turn > Attack Target > Ignore Übersmite cooldown, move and heal + loot something > Return to start. It'll give me a six health buffer to work with if I manage to cast both UW's successfully, and the 23DC plus whatever dodge stacks I have should keep me safe from any attacks when I'm low on health.
>>6472669Life-Ender's RS is 15. Sprawling and Reckless can bring it down to 12, but I think we need to clarify with Olympus how the reduced max HP works with Vampire over-health.You're also missing a Ponder bonus, which would get you +2 PWR on Life Ender and +1 PWR on No Sell.
>>6472675My bad! I'll get on that.>>6472671It does. However, the teleportation of the person you're riding does not, as if you had teleported yourself>>6472669Rend Asunder is an effect, not a modifier, and is thus subject to the effect tax
>>6472682Vampire description refers to a total HP of 14.Does that mean that it is unaffected by increases and decreases of max HP?
>>6472633I hope you know that every Poyo blurb fills my soul with joy. Please keep writing
>>6472685Vampire's overhealth capacity is unaffected by alterations to max HP. However, Reckless still acts as if the max HP reduction would be lethal even if you can technically survive
>>6472680You're right. Reckless is too reckless for me thoughUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 3x2d5+3, Pwr 10, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Versatile, Barrage, Sprawling, Delicate Ur-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: LonglooterPonder: "A Summary of Modern Advancements in Output Amplification." (+1 Pwr to all spells, +1 more to 10+ RS)
The boar headed barbarian has switched his equipment around once more; in the polar opposite of last hunt, he's traded the slim friction-treated plate for heavy lamellar armor, gone in for a tuneup since the last mission, even the boarskin on his back woven with tiny steel plates. His pair of gauntlets have also been exhanged, for a single massive axe laden with runes and chained to his wrists, and a tiny buckler to compliment his defenses. All in all, it's a return to an old form with a twist, an old hog with new tricks.Name: Warpig, the Invincible>Gear:Hieroshield: Integushell (17 HP, 3 MOV, 10 DC)Focus: Fangbreaker (12 RS, +2 DC, +2 ACC, +1 PWR, +1 Melee Range, -1 MOV)Magecloth: Steelsewn(+2 HP, +1 DC)13 HP, 3 MOV, 9 DCPhiltreliquor: Manhattan (Free Action, 1 Use, Target 6 Tiles, ACC 3D4+2, 20 Damage/3 Fire on Hit, 5 Damage/2 Fire On Miss)Spellpick: Skullbuster (RNG Melee (2), ACC 2D5+3, DMG 6, Loot Enemy on Kill)Research Paper: A Summary of Modern Advancements in Output Amplification (+1 PWR, +1 PWR if RS>=10)>Spells:Massive Hand of God (RS10, RNG Melee (2), ACC 2d5+7, PWR 22)Effects: Ubersmite Form: WreatheModifiers: Soloist, Shortcutter, Barrage, Cleave, Oblivious, Delicate, Bloodlet x3Elements: Haemomancy Description: Deal 3 Hits with 11 Damage each, Cleaves, Suffer 6 HP Damage, Can't be healed this round, Can't cast spells until end of next round, Gain Oblivious for 2 roundsPerilous Idiot's Game (2 RS, 6 PWR)Effects: Quickstep, RestoreForm: Wreathe Modifiers: Oblivious, Sprawling Elements: N/ADescription: Heal 6 HP, Gain 6 Quickstep, Gain Oblivious for 2 rounds
Garrett FinlayHP 12/12 | DC 9 | Move 4Focus: Grimoire (RS 9, +1 PWR)Hieroshield: Smogvisor (-1 Range)Magecloth: SteelsewnPhiltreliquor: Strongstout (3/3)Spellpick: LonglooterPonder: "A Summary of Modern Advancements in Output Amplification."Spells:Elucidating Orb [Runespace: 0, 2d6+2, Range 7, PWR -1] [ELEMENT: MIST]>Effect:Magelight, Ephemeral Step>Form:Ricochet>Modifiers:Syncope, Dealer's Whim, Blunt, Delicate x2Purifying Flameshield [Runespace: 6, 3d2+3, Range 5, PWR 10] [ELEMENT: NONE]>Effect:Barrier+Restore+Purify>Form:Missile>Modifiers:Pride, Oblivious, ForteVanishing Flare [Runespace: 3, 3d2+4, Range 7 (Bend), PWR 7] [ELEMENT: FIRE, MIST]>Effect:Wyrmbreath, Ephemeral Step>Form:Missile>Modifiers:Longshot, Syncope, Oblivious
>>6472005>>6471996Jorogumo quietly stares down at the starpriest with a look of faint derision. But even for Jorogumo, who could want for little nothing more than simple, mindless violence and the instinct to fill a bottomless maw which desires everything...Looking at the avid cultist fills the great spider with an even more pointless, self-destructive *jealousy.* Agitation and rivalry. She lets the hostility simmer inside her. But what more could she want? There's nothing she could want.Jorogumo opens her mouth as if to say something extremely rude and/or self-aggrandizing, but all that restless energy and rage lets her come to an epiphany. A rage which clears her vision instead of blinding her."You speak truer than you know," she says instead. As a matter of fact, what this cultist is saying is entirely agreeable and pleasant. And it was also *very funny* to see Parsley get blown up like that. Jorogumo's hooded expression changes to a placid amused smirk.She'll play along for now."'致富光荣.' Yes, indeed, you speak very wisely on matters pecuinary, O Shepherding one." Jorogumo raises her pointer finger. "Apart from death and ruin and murder, poverty is one of the strongest motivators in this entire world. It is a thing to be banished and trampled and crushed like grapes in a winepress. Gluttony is not necessarily a sin nor is merely being hungry an evil act. We ought to eat, drink, and be merry for our time together, for this joy is will stay with us for all of our time together under the sun.""Let us take what is ours, chew and eat our fill, okkē?" Jorogumo makes a vague gesture, showing her open palms like dark gray armored guantlets to the starpriest in a apparently welcoming gesture."Food for thought, yum yum." There's a weird chittering noise from beneath the hood. "Anyway, I wouldn't think too hard about how it works. They're all just fancy-sounding words that came from someone else. I'm just hungry a lot, haha."
Jorogumo comes in from the cold after bothering Ptolemy to not even the smallest of all avails. She has a particular grin on her face as she stands there with her foot in the door, letting the cold in, apparently waiting for something......But too much time passed. One of the wait staff tells her to close the damn door already. The hat woman sits down with a pout and a vanilla ice cream next to her apparent copy of the Jorogumo in the horned hood.It would have been all for the night except for a knock at the door. The hatted one rises while the horned one leans in with excitement.A veritable army of Kumos comes marching in through the door, each holding platters full of deliciously juicy and plump rotisserie chickens, escalops of chickens doused in wine, cauldrons of milky white bone broth and reddish blood soup, and a great deal many other meat treats. Following them are what can only be described as a *third* then a *fourth* Jorogumo, both in matching dark gray and gold yukatas."ahem. sorry, everybody, there was a problem with the kitchen arrangements," Kumo says aloud. "the proprietor was not very receptive for a family visit, but! i managed to get a hold of someone else to host our meal!"The fourth Jorogumo(?) waves kindly to everyone, face filling up with red and looking quite pensive at the suddenly attention."Finally." The one with the hat claps her hands together."FINALLY," the hooded one says in a borderline demonic drawl.>>6472226"Come here, O Innocent child," the hatted Jorogumo announces. She strides over to Thirza and pinches her on the cheek and dotes on her and pats her on the head. "You are a truly WANDAFUL and spectacular child and we COULDN'T HAVE DONE IT WITHOUT YOU!!! Your prudent spellcrafting and timely actions have redeemed our human endeavors, filled the Goinkalor's breath with blood and woe, and saved the entire city from the great menace of the surpassing dark!""Everyone! This feast of the world is in honor for our great and wonderful newcomer THIRZA!" "O Innocent one...Pride of the Dawnseekers...Of legendary accuracy...Of spectacular bloodshed...Mistress of the Garotte...Praise Thirza!Your glory rises!""The blood and bones represent the slaying of the great beast and the chickens remind me of Wyvernlings! She who sows blood reaps a ripe harvest! Yum! Doesn't sight fill you to the brim with glee? This feast won't be the last you'll ever see!""Rip! Tear! Chew! Leave not a morsel before your eyes. This is my bounty to celebrate a bountiful Late Harvest! Enjoy a filling feast of the world, my friends! My friendly friends... Haha!"
"Oh woaw, Auntie..." The fourth and third talk amongst themselves. "So these are the Dawnseekers you've been talking about in your letters... And little Kumo too. They look like quite the strange bunch...""Don't worry, they're harmless... (mostly.) Please continue to be a wonderful hostess for the night, dear, yes?" The Jorogumo in her own gray robes leans in, looking at her slightly taller copy. "I keep taking care of these stupid creatures. And protecting them from the cruelty of the world, and their own mistakes. Just pathetic human beings. But they happen to be my friends.""I, er... Okkē???" Not Jorogumo takes a step back, then turns away from her frankly freakish godmother, claps her hands together, and skitters off to help the Kumos serve the Silverharp regulars, taking her mind off such troubling words...>>6471921An enormous pale woman with luxurious black hair hiding her eyes. May or may not be Jorogumo this time around, depending on who makes it to the battlefield.Omnifocus: SatoriPonder: Output AmplificationTotal: 8/8 HP, 3 MOV, 8 DCSpell #1: Palebreath UnravelingEffects: Hierosmite 0, 2 Envenomate 2, 2 Muckrend 3 Rend Asunder 4Form: Garotte 3Modifiers: Barrage 3 Cleave 3, 1 Longshot x2 2 Versatile 1, -2 Starsigns 1, -1 or 0 Burger King 0, -1 Delicate 0, -1 Elegy -2, 2 Sprawling -1 Dealer's Whim -2 Blunt -1, -1 Elements: Poison Blood Stellar Fire Chthonic 0, 2Focus: Satori 0, 3 Ponder: Output Amplification 0, 2Total: 16 RS, 8 RNG, 2d5+8-10 ACC (10-18 or 12-20)Self: 1-2 Star stacks, Death Knell x2Enemy: Blood effect, 1 Fire stackAllies and Environment: Magelight tiles, destroy deployables and Barriers8 PWR -> 9-47 DMG, -3-18 DC9 PWR -> 9-54 DMG, -3-21 DC"The feasting, the hunger. I see my path laid out by the stars. The path laid out is laid out by the stars?"The inner blood, a source of power, hidden in the surpassing dark.All skin, all flesh, is an overfull jar, a thing to be opened.YOU ARE UTTERLY UNDONE.Spell #2: Fungal FocusEffect: Stalagmite 3 Mycorhide 2Form: Wreathe 1, 2 Modifiers: Reactive 1, 1 Elegy -2, 2 Oblivious -2 Dealer's Whim -2 Blunt -1, -1Elements: Earth Fungal Chthonic 0, -1Focus: Satori 0, 3 Ponder: Output Amplification 0, 1Total:0 RS, Melee RNGSelf: Oblivious x2, Death Knell x2, +2 DC until triggeredOn Trigger (Targeted): 7 PWR -> +0-5 DC Stalagmite Armor x2, 1 Fungal stack, +2 Death Knell x2"Being honesty here, I couldn't figure out how to reframe the fungus. Its completeness matches my own at every hour, haha!"The immutable flesh of Jorogumo denies any incoming attacks. Also, Fungal teleport on the turn after lol.
>>6471921Slightly corrected and revised build, accompanied by no fluff whatsoever due to lack of creativity.>NAMEPtolemy>CASTING FOCI- Automantle <Model: Nullarbor> [RUNESPACE: 5,8] [GOLEM STATS: 10 HP, 2 MOV, 8 DC, +1 PWR]RESEARCH PAPER- "A Summary of Modern Advancements in Output Amplification." [+1 PWR]>HIEROSHIELD- Hawk [HP: 6, MOV: 5, DC: 5; RANGE: +2]>PHILTRELIQUORS- Manhattan [1 Shot, Free Action; Creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>SPELLPICK- Quickpick [You may use a MOV action instead of a main action to scavenge or mine]>SPELLS"Golden Wings of Bountiful Life" - Runespace: 5 - Element: Chthonic - Power: 9 - Range: Melee - Accuracy: 1D10SIGILS- Restore [R2, PW2]- Barrier [R4, PW3]- Quickstep [R3, PWR1]FORM- Angelflight [R3, 1D10, RNG0]MODIFIER- Elegy [R-2, PW+2]- Sinsigil <Pride> [-R4]- Oblivious [R-2]- Scuttle [R1]>GOLEM SPELLS "Draconic Shadow Lightning" - Runespace: 8 - Element: Fire, Lightning, Chthonic - Power: 12 - Range: 10 - Accuracy: 2D5+4SIGILS- Wyrmbreath [R2, PW5]- Short Circuit [R4, PW3]FORM- Garotte [R3, 2D5+2, RNG4, BEND, PRC]MODIFIER- Longshot [R1, RG+2, ACC+1]- Longshot [R1, RG+2, ACC+1]- Elegy to the Old Ones [R-2, PW2]- Cleave [R3, PW1]- Blunt [R-1]- Sprawling [R-1]- Oblivious [R-2]PTOLEMY STATUS BAR STATS: HP: 6/6, MOV 5/5, DC: 5GOLDENBEETLE STATS: HP: 10/10, MOV: 2/2, DC: 8Philtreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Nullarbor>, Hieroshield: Hawk, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1: Golden Wings of Bountiful Life [ELEMENT: CTHONIC] [RANGE:MELEE + 4] [EFFECT: 9-13 HEALING, 9-13 BARRIER, 9-13 QUICKSTEP] GOLEM SPELL 1+2: Draconic Shadow Lightning [ELEMENTS: FIRE, CTHONIC] [RANGE: 10] [EFFECT: 14 DMG, 2 FIRE STACK, 13 LIGHTNING STACK]
dfgj
>>6473236Ignore this this was a test post because I thought I lost my 4chan access>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>"A Summary of Modern Advancements in Output Amplification." (Carnelian Imperial Mage Corps.) No universal bonus. [PONDER BONUS: Increase the PWR of all spells by 1. If a spell has a Runespace cost of 10 or more, increase its PWR by 2 instead,]>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>CELESTIAL BLITZEnvenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>Blunt [Runespace: -1, PWR: -1]Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]Virtuecanta <Prudence> [Runespace: -1; +2 range, +1 ACC..]Starsigns [ELEMENT: STELLAR] [Runespace: 1, PWR: -1; When you cast this spell, you may expend a MOV action, gaining +1 PWR, +2 ACC, and 1 star stack] [Tag: Contract]
The earth trembles. For a moment, as you merrily drink and feast within the halls of the Silverharp, it feels as though the Gilkalor was there with you again, slamming its gargantuan claws into the earth and blotting out the sky with its scales. The mana-lamps flicker and dim, an incredible surge of magic blooming out from the cracks within the wooden floors of the tavern. You look outside and see much the same— buildings shaking, some collapsing beneath the might of the disturbance, children crying, hurried to safety by panicking parents as the capitol wavers above the hateful, loathesome Core. Eerie purple light breaks through with a dreadful crack, a plume of dust and debris pushed up into the sky by an ice-cold updraft of caustic miasma, killing an old man where he stood, petrified into bone and corecrust before he could even move away, his face locked permanently in a ghoulish mask of utter, abject horror.The mana of the world has become hostile. Hateful, it warps away from the touch of those who would try to tame it.ADJUSTED LOOT TABLES:CORESHARD DEPOSIT1-5: 10-20 coreshards6-10: 20-40 coreshards11-12: 60-100 coreshards13: hieroshield ring/casting focus14: sigil (random type)15: sigil (choose type)MOOK1-10 (10-20 Coreshards)11-13 (20-40 Coreshards)14 (Random Equipment or Sigil)15 (Random Sigil Type)INTERMEDIATE MONSTER1-5: 10-20 coreshards6-10: 20-40 coreshards11-12: 50-80 coreshards13: sigil (random)14: sigil (type of choice)15: Equipment (random type)ELITE MONSTER1-6: 20-30 Coreshards7-10: 40-50 Coreshards11-12: 60-80 Coreshards13: Sigil (random type)14: Equipment (random type)15: Sigil (type of choice)~Because of the large quantity of returning divers who failed to submit their builds, I'm providing an extension. I understand that some wish to withdraw, but I will wait another day.
>>6473251“'Terra Damnata — the land would prefer that we die,'” Jorogumo repeats to herself as she surveys the damage, moving among the wreck and ruin of the human world like a silent shadow...Dark skittering shapes swarm over the nearby buildings. search and rescue team, ho! But the night is long and it will take still more time to recover the dead and those who have long yet to die...
>>6473251The soldier's attention drifts towards all of the commotion happening outside. It managed to finally get her to shut up about guns and THE WAR (patent pending on which war. to anyone who listens to her babbling, they all blend together into a slurry of nonsense that can only be described as 'war talk').Buildings collapsing. Humans screaming and weeping. Hateful light. Even death, in front of an old man turning into naught but a statue of agony and dread. That last one, seeing the old man dying, actually gets a sick little laugh out of the rat.Even with the mask on, it's painfully obvious that she's smiling. No, maybe not, maybe it's a sneer. Maybe both? A smile and sneer mixed, congealed, into one confusing to read expression. Like mixing paint together until all that's left is a brackish brown. "About time. This is a new dawn, my comrades. Where only those with the proper will and ambition will survive. Is this not a beautiful sight? Why, my eyes are watering right now. I know you can not see them, so please. Take my word on it.""Ah. I wish we had an artist amongst us. Such a sight must be committed to physical memory. Perhaps I should be the one to paint, while I still have the time to take in all of the sights and sounds..."
Tokens: virgo, goldendragon?, poyo (celestial warrior), mailgirl, anni
>>6473251Apologies for the delay; I let idleness overcome me. A week's worth of RP stuff to follow eventually (wow, a lot happened here).Cynthia's Build (no Ladybird this time):Foci:>Staff <Bloomgrove> (13 RS, +2 PWR on allies and -2 PWR on enemies)Hieroshield:>Elementalist (5 HP, 4 MOV, 6 DC, Assigned Element: MIST)Magecloth:>Steelsewn (+2 HP, +1 DC)Pondered Research Paper:>"A Reexamination of the Evasive Capacity of Mistwalking" (B. D'Lucian)Philtreliquor:>ManhattanSpellpick:>LonglooterTotals:7 HP, 4 MOV, 7 DCSpell 1:Dance of the Phantom Dove (Embodied)Effects:>Restore (2 RS, 2 PWR) >Ephemeral Step (1+1 RS, +1 MIST) >Body Flicker (2+2 RS, 2 PWR)Form:>Angelflight (3 RS, Melee Range)Modifiers: >Dawnforce (2 RS, (Lit Tiles) / 2 PWR) >Syncope (-1 RS) Totals: 12 RS, 6 + (Lit Tiles) / 2 + Steps Flown PWR, Melee Range, Restore, Ephemeral Step, Angelflight, +2 MIST, +(PWR / 2) DODGEDescription: An improvement upon her old winged design that approaches something closer to true flight, it combines a strange form of movement with the potential to rescue her comrades. This spell still conjures a pair of large silvery wings upon her back, but they are less tangible, the feathers hard to distinguish from each other and seeming to phase through one another.Spell 2:Flight of the Shining Canary (Extended)Effect: >Magelight (1 RS) Form: >Ricochet (1 RS, 8 Range) Modifiers: >Trickshot (1 RS) >Dealer’s Whim (-2 RS) >Longshot (1 RS, +2 Range)>Syncope (-1 RS) Totals: 1 RS, 0 PWR, 10 Range, Magelight, Trickshot, Ricochet , +1 MISTDescription: Practically identical to the previous design, this spell takes the form of a tiny canary that shines like the Sun, and sends it careening into the darkness to light the way.>>6472532Traditional painting? Now I've seen everything. Welcome aboard.>>6472675Funnily enough, I didn't actually copy this spell, however much it seems like I did. Great minds think alike.
>>6473251"A manaquake?! So it can happen here, too? Something tells me that we have to purify the manacore of this land. Perhaps with the light of a thousand flames!"
>>6472532Acrylic on canvas? Nice work!!!
Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hawk [HP: 6, MOV: 5, DC: 5; +2 Range]Steelsewn: [+2 HP, +1 DC]Four Leaf Daiquiri [2 shots, MOV action; for the rest of this round after drinking this Philtreliquor, average all spell hit rolls you make with their maximum possible result, rounding to the nearest integer]Longlooter [Allows you to scavenge or mine from up to two tiles away]"A Summary of Modern Advancements in Output Amplification." [+1 PWR]SPELL1: EIGENVECTOR:Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Longshot [Runespace: 1, +2 Range, +1 ACC, Can be taken twice per spell. Cannot be taken on Melee-Form spells]Chain [Runespace: 3, 1d10+1, Range: 4, CHAIN (Chaining Range: 2)]Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2; Deals damage equal to this spell’s PWR to an enemy. In addition to this spell’s primary effect, this spell deals additional damage equal to X-3, where X is the number of tiles this spell traveled BEFORE hitting the enemy [Minimum of -3, Maximum of 7].]Barrage (Runespace: 3, -1 ACC; When you target an enemy with this spell, instead of rolling a single time, roll this spell's hit dice 3 times. For each successful hit, apply the effects of this spell with its PWR halved, rounding to the nearest integer. Non PWR based effects are not split, instead being applied if even a single hit of the barrage lands.)Soloist [Runespace: 2, PWR: +5; this spell may only have a single Effect sigil] [Tag: Orchestra. Incompatible with Hone.]
Two weeks have passed since the Outpour, an unprecedented eruption of mana from the abyss to the surface of the world. While there have been some minor disturbances of similar nature here and there, almost all of them have been in core-poisoned lands robbed of the light by clouds, smog, warp-disturbances, the wailing darkness of the Northern Wastes, or the smog-smothered base of the Houcolon volcano. Yet here, in broad daylight, the Core has made its move. Some imagine it to be the end of the world. Still, as you all assemble in the meeting room, Kudryavka seems… chipper? Of course, there is some trace of that ever-present anxiety, but, surprisingly, her general attitude seems quite relaxed. “Well, it’s that season again,” she smiles, snapping her fingers, sending her makeshift Runeglove sparking to action, fake webs lining the corners of the room, the lights dimming from a radiant yellow to a rich, candle-like orange. The good doctor pulls a mask over her face, the towering antlers ghoulish visage of a Wendigo looming across the table as a stark, unnatural backlight shrouds her in darkness and illuminates the rest of the room. “The season has come, of dread and terror… the fun, fake kind.” She pulls up her monster mask, revealing a small, apologetic smile beneath, “I know everyone’s anxious about… well, everything, but the readings have stabilized, at least for now. The only thing we really can do is… what we always do. Look into it. Kill monsters. Save the world. Besides, if it really is the end of the world…” her voice weakens, her posture slumping a bit, causing her mask to slide back down her head. Then, as if animated by dark magic, her body pivots upward, individually wrapped confections flying freely from her stuffed labcoat sleeves, raining down on you all as she makes her grand flourish, “WE SHOULD GO DOWN HAVING FUN!”With a snicker, she chucks a stack of papers on the table, chucking an alchemical tincture onto the ground once all the documents are safely passed around. A surprisingly pleasant aroma of nutmeg and cinnamon fills the room, with Kudryavka seeming to have gone out of her way to make her dramatic exit smell nice— for indeed, she has completely vanished.
>>6473607>An anomaly has erupted in a nearby farming village! A gargantuan pumpkin has grown from the soil, radiating caustic mana during the day and awakening to wreak havoc at night. Its tendrils snake across the patch, causing mana toxic to normal crops to crystallize beneath the soil. [Medium difficulty, low reward. ++REP with the general public. Surface mission with coreshard deposits. Increased weight to Botanic sigils.]>The Headless Rider, emissary of an old one with the figure of a spider, has been spotted roaming the capital! Benvatio's scout force has uncovered a derelict temple near the surface of the abyss, seemingly thousands of years old despite having manifested mere days ago. [High difficulty, high reward. ++REP with Benvatio]>A crimson envelope has seemingly snuck itself into the typical, hierophant approved missions. "I've set up a wonderful party at the 23rd floor of the Abyss! Lots of fun presents, and even more interesting guests." [PRESTIGE MISSION. Increased difficulty. No bounty reward, limited intel. Contains Elite coreshard deposits. Upon successful completion, gain one Old Ones focus of choice and a free research paper, courtesy of the Crimson Star.]>One of the annex manors formerly belonging to Carnelian's Boisseau Marquisate has been swallowed by the earth! Fight through the wraiths now guarding its labyrinthine grounds and rescue the branch head and his staff! [PRESTIGE MISSION. Increased difficulty. Extraordinary reward. ++REP with Carnelian Empire, -REP with Benvatio. Bonus weight towards Mist and Necromancy element loot.]>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>>6473608Anni silently ponders, finger to her lips. Then, she points to her vote, tapping it a few times for emphasis.>The Headless Rider
>>6473608>Gargantuan pumpkin(i'd go for the magnimagick one for the NEW SLOT, but that mission can wait while we've got these halloweenies to deal with)
>>6473608>Gargantuan Pumpkin"I wonder if it could be made into a Philtreliquor, I've heard great things about 'pumpkin spice'."
>>6473608>A crimson envelope has seemingly snuck itself into the typical, hierophant approved missions. "I've set up a wonderful party at the 23rd floor of the Abyss! Lots of fun presents, and even more interesting guests." [PRESTIGE MISSION. Increased difficulty. No bounty reward, limited intel. Contains Elite coreshard deposits. Upon successful completion, gain one Old Ones focus of choice and a free research paper, courtesy of the Crimson Star.]
>>6473608>>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>>6473608>Gargantuan PumpkinThe scowl and the impatient tapping against her crossed upper arm only abate when Jorogumo sees the depiction of the enemy. It seems whatever arrangement for a replacement in character has fallen through. "That's a great pumpkin, indeed, Dr. Kudra," she says, faintly impressed.
>>6473608>One of the annex manors formerly belonging to Carnelian's Boisseau Marquisate has been swallowed by the earth! Fight through the wraiths now guarding its labyrinthine grounds and rescue the branch head and his staff! [PRESTIGE MISSION. Increased difficulty. Extraordinary reward. ++REP with Carnelian Empire, -REP with Benvatio. Bonus weight towards Mist and Necromancy element loot.]
>>6473608"Ahh he he he, such great gourds you have in these lands! Wonder how it would taste when roasted to perfection...">PUMPKIN MISSION
>>6473608>An anomaly has erupted in a nearby farming village! A gargantuan pumpkin has grown from the soil, radiating caustic mana during the day and awakening to wreak havoc at night. Its tendrils snake across the patch, causing mana toxic to normal crops to crystallize beneath the soil. [Medium difficulty, low reward. ++REP with the general public. Surface mission with coreshard deposits. Increased weight to Botanic sigils.]"A new element obviously presents more value to me than the other choices. I am partial to the PRESTIGE MISSION involving the manor, but a new element is a new element."
>>6473608>The Headless Rider, emissary of an old one with the figure of a spider, has been spotted roaming the capital! Benvatio's scout force has uncovered a derelict temple near the surface of the abyss, seemingly thousands of years old despite having manifested mere days ago. [High difficulty, high reward. ++REP with Benvatio]Virgo eyes the crimson envelope with longing, but turns her attention elsewhere. There are many facing their own trials in these times, and many places to share in Her blessings. She feels this is not the first time circumstances have turned her attentions away from the Old One, and it may not be a coincidence after all. Still, the Dawnseekers could not be said to be prepared to face Her trials in the first place. Why, they lack even a single sigil with Her moniker, scandalous! She should at least prepare some appropriate attire for any others who wish for formal worship at a later date, whether on this mission or some other invitation."The Headless, is it?" For Virgo, emissaries are not uncommon figures. They were the first to inflict wounds upon her save for the Crimson Star. Not that they did much, the poison failing to penetrate her corrupted skin. Still, their claws and weapons were far more deadly than mere steel, and her barriers are sure to have much to block.
>>6473607Jorogumo crouches down and starts picking up the pieces of candy around her like a storybook vampire counting out each and every grains of rice. "mmm, chewy. Dost thou want, my servants?"
>>6473608>The Headless Rider, emissary of an old one with the figure of a spider, has been spotted roaming the capital! Benvatio's scout force has uncovered a derelict temple near the surface of the abyss, seemingly thousands of years old despite having manifested mere days ago. [High difficulty, high reward. ++REP with Benvatio]
>>6473608>>A crimson envelope has seemingly snuck itself into the typical, hierophant approved missions. "I've set up a wonderful party at the 23rd floor of the Abyss! Lots of fun presents, and even more interesting guests." [PRESTIGE MISSION. Increased difficulty. No bounty reward, limited intel. Contains Elite coreshard deposits. Upon successful completion, gain one Old Ones focus of choice and a free research paper, courtesy of the Crimson Star.]
Thirza, true to theme, votes for the Pumpkin
>>6473608>The Headless RiderAfter admiring Kudryavka's theatrics, Cynthia's eye drifts to the crimson envelope, it seeming to remind her of something, but she disregards it. "We simply can't let an ancient spider-person of dubious origin wander around the capital! The people have enough to worry about already."From the few glimpses that the Dawnseekers caught of Cynthia over the past week, they may have gleaned that there was much on her mind. But here in the thoroughly spookified meeting room, they see that her discontentment has transformed into resolution. Though they have no way of knowing, her fate has been sealed by a private letter traveling through the post, and if they had opened the envelope, they could have read the following:------------------------------------------------Dearest Mother,No doubt you have been agonizing over my well-being as you awaited a reply to your warm and heartfelt letter. In spite of all that's happened, I'm telling you now that I've resolved to continue associating with "thugs" and with working in an "ignoble and ghastly profession," and you should know that your threats of family expulsion don't have the power over me that you think they do.In the past months I have been mortified by glimpses of hell I could have never imagined, and yet in contending with them, I have tasted things sweeter than any luxury you can tempt me with. Surely you heard of the defeat of the Gilkalor, but did you also hear the cheers of the crowd that welcomed us home, even from your high tower? Until now, I might as well have been in a dream, but seeing that real admiration proved that what we're doing is genuine and worthwhile. Compared to that, any admiration towards our family is vacuous.Another point: if you had anything to do with the retirement of Miss Hestri Boullencourt, my good friend, I don't think I could ever forgive you. So what if I befriended a "swamp hag," and a fellow "disgraced noblewoman"? She graciously rescued me countless times, and despite her idiosyncrasies, I'd hardly call her a "hag." If it was your hand at work, consider it a failure, since I'll be picking up her staff and carrying forward her service, finally putting our family's spirit to good use. My team needs it more than ever, especially if the world is ending, but we'll be contending with that more than I suspect you ever will.If we never meet again, send my regards to the twins and whatever far-flung work Benvatio has them doing nowadays, and to my favorite family friends (especially Mr. Beagle; I always liked that funny man).Regards,Your Daughter, Miss Cynthia Lionella Cloudsley
Poyo stood motionless on one of the windowsills in the meeting room, candidly displaying his complete disinterest in Kudryavka's shenanigans as he observed the comings and goings of the town outside. A fortnight had passed since the Earth had cracked due to the outburst from the ancient power that dwelled in the underground, and reconstruction efforts were still ongoing in most parts of the capital city as life hesitantly tried to return to some form of normalcy. He observed a rather large caravan belonging to the Weaver's guild as it passed by with, what must be said to be, a very impressively sized escort, his brow furrowed in concetration as he cast his stern gaze over soldier and mage alike. Assessing their strength, judging their potential...He found them all to be wanting, his mouth twisting into a deep sneer as the three carriages and their escorts disappeared down the road. A thought that did not belong to him, but to whatever spirit that had called to him from within the runes, washed over his mind. A thought that asked if this truly was what could pass for strength in this age? The thought soured his mood, and his sneer dipped further down into a deep scowl as yet more soldiers passed by the window, this time in a tight formation and garnished in the Republic's own livery. The glare he cast after them as they marched onward was so intense it left deep imprints upon the glass.The long, red Phoenix feathers on Poyo's helmet wafted slowly back and forth, a mighty feat considering the windows were shut and the air within the meeting room motionless. Well, not totally motionless. The good Doctor had detonated something as she withdrew back to whatever hidey-hole she spends her days in, leaving the rest of the assembled to argue over which contract to handle next.This was what Poyo had waited for. He braced himself as he built power in his little legs, before making a giant leap across the room to land directly on the table in the very centre. His ornate armour clattered as he wandered through the paperwork, observing the bids that had been presented to secure their valuable services. Two weeks he had waited for the power that slept in the Earth to break lose on the city and allow him to test his strength; two weeks he had been denied, instead having to settle for breaking dozens of wooden practice targets in the training grounds as the Core refused to answer his challenge. Now, finally, he would have his due.He very quickly found a satisfying contract, something that made the presence in the runes tremble in excitement. A headless, eight legged beast, imbued with the power of ancient gods so strong it even radiated out from the magi-graphic image. Mighty. Powerful. Potent.Poyo summoned forth his halberd, impaling the image on the table with it's spike and nearly cleaving the table in two with the force of the blow. A signal clear as day: This was to be his prey, and there could be no substitute.>>6473608>The Headless Rider
>>6473608>>Gargantuan Pumpkin
>>6474053>Gargantuan pumpkin
>>6473251Having been gone for the last mission and some more, disappearing without a trace, a familiar ice elemental steps through the door once again. Her outfit remains the same: half of her face is covered by a scarf, and most of her boddy is hidden away beneath a large, snow-white cloak, with little but small shorts underneath. However, where her skin was once a uniform pale blue, a massive scar-like pattern runs all the way down part of the left side of her body, black and red entertwining in a most monstruous display."...I'm back."One could swear that, beneath the scarf, her lips were raised in a smile. Or was it a smirk...?Hieroshield:>Smogvisor 10 HP, 4 MOV, 8 DCFocus:>Fangbreaker 12 RS, 2 ACC, 2 DC, 1 PWR, -1 MOV, +1 Melee reach Magecloth:>Hoarfrost 2 PWR on Ice spells, +2 DR Ice, -2 DR Fire Ponder:>Output Amplification 2 PWR10 HP, 3 MOV, 10 DC Philtreliquor:>Four Leaf DaiquiriSpellpick:>QuickpickSpell 1: Permafrost CrevaceEffect: >Wail of the Wastes 5 PWR, 4RS >Stalagmite Armor 4RS Form:>Tremors of the Tyrant 6RS Modifiers:>Shortcutter 2 RS, 1 PWR >Syncope -1 RS>Sprawling -1 RS>Blunt -1 RS, -1PWR >Reckless -2 RS >Delicate x2 0RS, -2PWR Elements:>Ice, Earth Total:12 RS7 PWR -> +3 DC per Stalagmite Armor, 7 DMG, up to 7 Ireice stacksApply 1 Ice stack to enemies, gain 1 DC on cast Take 3 DMG on cast and lose 3 max HPIf less than 3 enemies targeted, add +2 PWRAccuracy dice: 3d5+2 ACC (5-17)Range: 1 (base) + 1 (focus) + 1(form) = 3 melee rangeSpell 2: Core-TranscendentaleEffect:>Hone 1RS, 1PWRForm:>Wreathe 1RS, 2PWRModifiers:>Oblivious -2RS>Syncope -1RS>Blunt -1PWR, -1RS >Reactive 1PWR, 1RS >Imbue Ice 1RSTotal:0 RS, melee range, 5 PWRGain Oblivious x2 on cast +2 DC until triggeredOn trigger: +1 (positive) Ice Stack, +5 PWR on next spell cast>>6473608>One of the annex manors formerly belonging to Carnelian's Boisseau Marquisate has been swallowed by the earth! Fight through the wraiths now guarding its labyrinthine grounds and rescue the branch head and his staff! [PRESTIGE MISSION. Increased difficulty. Extraordinary reward. ++REP with Carnelian Empire, -REP with Benvatio. Bonus weight towards Mist and Necromancy element loot.]"Extraordinary reward... I would like to come to the aid of someone, someday. Gratitude... How does it feel?"
For the last twenty minutes, the soldier was absently picking through her meal. Despite all the options presented to her in the tavern, despite all the treats she could have, she decided to eat something that could only loosely be described as food. Her plate is flooded with sludge more in common with sewer water than gravy, bits of off-color meat, and hunks of mushy beans. Waiting for a mission to start is always the most mind-numbing part of the job for her.Her mask and helmet are, finally, off. Soft pink rodentine ears poke from the top of her head. They've flattened against her head as she endures more of her ration (which, as anyone could tell you, is solely her fault. No one knows where she got this ration from. A personal stash?)"Mmh." She mumbles. The self-inflicted culinary wound, right to her taste buds, might be the only thing grabbing any of her interest during the waiting period.That is...until a certain door opens.>>6474117That mask and helmet are slapped on in the blink of an eye when she spots a familiar face. If one was bold enough to imply so, it was almost as if she was happy to see a familiar face. If one was suicidally bold, it would not be totally inaccurate to insinuate that there was also *fondness* in the soldier's expression."Well, well, well! The deserter has finally returned. Have you finally come to your senses and decided to rejoin the most moral army across the continent? Heh. It was only a matter of time, surely."Perhaps it was nice seeing a familiar face, after several had already disappeared.
>>You may have qualified for the Prestige application, but the Hierophants leave certain privileges behind an exam, a proctored extermination the details of which they will inform you upon accepting. Should you pass, they will grant you a special focus attachment that allows you to build power over time to unleash an ultimate spell, [PRESTIGE MISSION. Increased difficulty. Low reward. Unlocks the Magnimagick slot.]
>>6473608>>An anomaly has erupted in a nearby farming village! A gargantuan pumpkin has grown from the soil, radiating caustic mana during the day and awakening to wreak havoc at night. Its tendrils snake across the patch, causing mana toxic to normal crops to crystallize beneath the soil. [Medium difficulty, low reward. ++REP with the general public. Surface mission with coreshard deposits. Increased weight to Botanic sigils.]"The Great Pumpkin lives again!? I'll have to drag it back to hell where it belongs."(I'm late! Late for a very special date! I believe I can tag back in with my trusty Tartarus build from last mission >>6454643 so I will, plus the paper 'A Summary of Modern Advancements in Output Amplification'. Forgive me for my absence comrades.)
Locking the vote for Pumpkin! I need some time to prepare the maps and assets, so expect an update tonight!
There once was a god that everybody praised, but nobody loved.Before the Hierophants, before the walls, before steel and iron and bronze and copper, there was hunger. Small packs of humans, no greater than animals save for what little stones and kindling they could fashion into weapons against the night, roamed the hateful land with minds full of fear and bellies full of nothing. Some could fend well enough for themselves, fertile plains filled with fruits and game, blessed so greatly by the Lights Above that they might survive even so out in the open. Others, however, had no such luxuries, forced high and low as the mist choked the Moon out from where the food was, forcing those sad, lonely savages to the tips of mountains and the dry, hash tundra, cold, alone, and utterly, lethally starved. To them, there was only one option, one brutal salvation: The Cornucopia.An ancient thing that fashioned itself a god of plenty, the Cornucopia was cruel and tempestuous, taking advantage of the reign of beasts to take from humans their devotion, their tears, and their children, giving them in return the barest pittance of produce, keeping them just well enough to keep sacrificing. This reign continued for longer than it ever should have, clinging to the outskirts for as long as humanity starved. Eventually, however, the Cornucopia was replaced. Eventually, humanity became powerful enough to make its own miracles.Spurned, humiliated, and in its mind betrayed, reduced from a thriving plant to a withering husk, the Cornucopia never ceased its acts of malice. Rending crop fields asunder, drying canals, sucking up nutrients from the earth itself to make the humans starve, it found itself losing more and more of its authority as the masses forgot its name. Even as they starved, they didn't even think to beg for its hand. Humanity had forgotten their god, but that god had not forgotten them.
>>6474786The PUMPKIN KING is the latest emissary of the Cornucopia. Fortunately, like the deity's current state, it is… less than impressive by those standards. It is gargantuan, malicious, and utterly incapable of going anywhere or doing anything beyond its field. Unfortunately, that field includes a not insignificant portion of the village, now ravaged by the explosions of its Jack o’ Launches and harangued by its Corknights. The Pumpkin King’s dominion only grows, potentially encompassing the entire settlement unless you nip it in the bud now.THE PUMPKIN KING [Occupies 4 tiles, may be looted 4 times]>STATS: [HP: 600, MOV: 0, Shell DC: 17; (per Integushell) May take 2 actions per round. No MOV action. 3 tiles of Melee range. 2 ELEMENT: FIRE and ELEMENT: ICE vulnerability, 2 ELEMENT: WATER and ELEMENT: LIGHTNING resistance.]>ACTION 1: FIRE THE CANONS [Summons 2 Jack o’ Launchers on adjacent tiles]>ACTION 2: REROOT [Purifies 8 stacks and teleports to a position within 5 tiles. Counts as movement for Nettle triggers.]>ACTION 3: VINESWIPE [3d3+1, Range: Melee; Inflicts 10 DMG against targets hit. May hit up to 4 targets within its melee range]CORKNIGHTS [If the Pumpkin King lives, 1 Corknight is summoned every round.]>STATS: [HP: 30, MOV: 3, DC: 7]>ACTION 1: COBCUTTER [2d5+3, Range: Melee; deals 3 DMG upon successful hit. Deals an additional 3 DMG for every previous hit it landed (counted as Cob stacks)]>ACTION 2: HUSKHUSTLE [Cobknight gains 5 Quickstep stacks]JACK O’ LAUNCHERS [Do not leave loot behind when they detonate]>STATS: [HP: 10, MOV: 7, DC: 5]>ACTION 1: LOVEBOMB [Detonates, healing allies on adjacent tiles 10 HP]>ACTION 2: PUMPKAMIKAZE [Detonates, inflicting 6 Shrapnel and 2 negative fire stacks to enemies on adjacent tiles]There is ONE Pumpkin King and 9 CORKNIGHTS. As always, please select one of the deployment tiles, then begin your turn from there. If you have any questions, please feel free to ask.
>>6474787Is Pumpkamikaze a sure hit? In case you forgot to add it. I assume you didn't but...
>>6474789It's a non-targeted effect, probably should have specified. It's a sure hit but you can evade it with Mist if you have it
Rolled 2, 5 + 7 = 14 (2d5 + 7)>>6474787>Deploy 3, Cast Fractal lance on Self (+12 Mov).>Move: 1A, 4F, 1D, 1C, 1E, 1C, 1E, 1C, 1B, 1D, 2C>Conditional: Attack any enemy in path, continuing on path after the attack. Adjust as needed to make it back to Point 3Running in, Alaryck leaves a trail of crystallized magelights behind him before circling back to Anni.STATS: [5/5 HP, 3(+0) MOV, 8(+0)DC]
>>6474787Alaryck, plz go spot 3 ty <3>Spawn at Point #3>Cast Invisible Box on Self (Gain 12HP Barrier, 1 Water Stack, 1 Fire Stack, become Oblivious)>Wait for Alaryck to Spawn>Use MOV to enter Alaryck's Piggybackpack
Rolled 5 (1d5)>>6474787>Sword: <Nightwatcher> [Runespace: 8, 4, 1PWR, 3ACC, 1MOV] (8 for enemies, 4 for allies(+1PWR), you may cast both using MOV and ACT)>Bulwark: [12 HP, 3 MOV, 8 DC]>Steelsewn: [+2 HP, +1 DC]>Four Leaf Daiquiri: [2 shots, MOV]>Quickpick: [MOV to loot]>Papers: Carnelian Imperial Mage Corps. (+1 PWR)Spells:GALVOGLASS (RS8 RNG9 ACC:1d8+7 PWR12 (Max:15) [ELEMENT: LIGHTNING, CRYSTAL]>Effects: Gemglaive (RS3 PWR4 Detonate on Command)>Form: Flashstep (RS3 RNG3 ACC:1d8+1 MELEE FLICKERSTRIKE)>Modifiers: Shortcutter (RS2 2ACC 1PWR) - Longshot x2 (RS2 +4 RNG)- Soloist (RS2, PWR5, One effect) - Sprawling(-1RS) - Reckless (-2RS, -3 MAX HP) - Virtuecanta: Prudence (-RS1 2RNG 1ACC Declared targets ONLY.)>Summary: 9 RNG Flashstep with 12 base damage and a 3 damage CRYSTAL proc. All Targets must be declared prior to casting and upon doing so hits self for 3 HP removal (blocked by barrier, 1 turn).SHIMMERING FIELD (RS4 RNGM ACC:2d5+3 PWR13 [ELEMENT:N/A]>Effects: Barrier (RS3, PWR3)>Form:Wreathe (RS1 RNGM ACC:2d5 PWR2)>Modifiers: Unstable (-2RS Roll 1d5, fail on 1) - Soloist (RS2, PWR5, One effect)>Summary:13 PWR Barrier, Unstable.>Cast SHIMMERING FIELD (Roll is in this post)>Cast GALVOGLASS and uhhh I'm not typing that shit out I'm sorry man the picture will have to do.No conditionals if the barrier fails I'll just eat the damage.
>>6474787>LANSA IREQQEN>FOCUS: Staff (Brightwood)>HIEROSHIELD: Dragonmaw>MAGECLOTH: Lanchiffon>PHILTRELIQUOR: Manhattan>SPELLPICK: Skullbuster (2d5+3, 6 DMG)>PAPERPONDER: Precise Calibration>SIGIL: CATALYST (RS:3, 5+1 PWR)- RESTORE (RS:2, 2 PWR)- QUICKSTEP (RS:1+1, 1 PWR)- WREATHE (RS:1, 2d5, Melee, 2 PWR)- IMBUE FIRE (RS:1)- SYNCOPE (RS:-1)- OBLIVIOUS (RS:-2)>SIGIL: FOCUSFIRE (RS:10, 10+1 PWR, +3+3 ACC, 9 Range, +3 FIRE)- WYRMBREATH (RS:2, 5 PWR, +1 FIRE)- SPITFIRE (RS:4, 2d4+3, 3 Range, PIERCE, +2 DMG on last 2 non-spread tiles, +1 FIRE)- SOLOIST (RS:2, 5 PWR)- LONGSHOTx2 (RS:2, +2 ACC, +4 Range)- IMBUE FIRE (RS:1)- PRUDENCE (RS:-1, +1 ACC, +2 Range)- OBLIVIOUS (RS:-2)- TRICKSHOT (RS:1)- STARSIGNS (RS:1, -1 PWR, May expend MOV action for +1 PWR, +2 ACC, +1 STAR)+++++>DEPLOY AT 1>SELFCAST CATALYST>STAND STILLLansa strolls leisurely onto the battlefield, looking like he always does - except for two details: his garb is a little more scarlet than usual, and two swiveling prongs adorn his usual staff."Ahh he he he, let us fry some vegetables!"
>>6474787"Fear not, my minions! We'll be having pumpkin soup tonight!">Deploy at 1>Reload>Cast Floating Light as picturedUr-Glarbaoth's Life Ender [RS 12, Rng 9, Acc 3x2d5+4, Pwr 10, Fire, Poison]>EffectsWyrmbreath, Envenomate, Muckrend>FormGarotte>Modifiers2xLongshot, Crescendo, Pride, Versatile, Barrage, Sprawling, DelicateUr-Glarbaoth's Floating Light [RS 0, Rng 11]>EffectsMagelight>FormMissile>Modifiers2xLongshot, Dealer's Whim, Blunt, SyncopeFocus: Hexrifle <HR-2: Almandite> [Runespace: 12, +3 PWR, +1 Range; Incapable of using melee sigils. When you cast a spell, you must use your MOV action that round to load.]Hieroshield: Vampire [7/14 HP, 4 MOV, 7 DC, +6 HP on kill]Magecloth: Ultorishawl [3 RS Reactive spell]: Ur-Glarbaoth's No Sell: Restore+Wreathe+Soloist+Blunt(RS3, PWR 9)Philtreliquor: Strongstout 3/3Spellpick: LonglooterPonder: "A Summary of Modern Advancements in Output Amplification." (+1 Pwr to all spells, +1 more to 10+ RS)
Rolled 3, 2, 1 = 6 (3d3)>>6474787>Deploy on Point 2>Walk along Blue path>Cast Tranquil Light of Reckoning on Yellow path>No Mist/Fungal teleports>The Lord Deflects17 RS 19 PWR 1 SpellslotStellar, EarthAngelflight spell that applies 19 Heal to self and an ally within range, along with 1d5 bonus Heal/Purify. 1 target will also receive 19 Barrier.Also grants self 1 star stack, 10 Dodge stacks, and +1 DC for this turn.Reckless 3hp>Tranquil Light of Reckoning0 RS -2 PWR 1 SpellslotMist, Fungal7 Range Gestaltoss that only Lights up tiles and generates Fungal and Mist stacks. Will be used for 3tile teleports and support.Reckless 3hp>Tense Walk of Trepidation0 RS -2 PWR 1 SpellslotLightning, FungalTrickshot Echocast to give self(or others) 2 Overclock. Will be used with Quickpick for last minute Salvaging.Reckless 3hp>>Reduces max hp by 3>>Rolling 3d3 Folly stacks>>Gain 1 Mist, 1 Fungal stack>>16/16(16/19) HP, 3 MOV, 11 ShellDC>>Strongstout 3 shots>>1 Mist, 1 Fungal, PRIDE, Oblivious"Pumpkins. Not my favorite, but certainly a longlasting ration. Does anyone have salt?"
Rolled 1 (1d5)Armor of Chains unstable roll
Rolled 1 (1d5)>>6474787IT IS TIMETO FIGHTIT IS TIMETO GO TO WAR...is what has been playing in Conquest's head for the last two hours. God, there's nothing she wants to do beyond this. Maybe she had people she cared about before she became a spelldiver. Maybe there was a life before this. A life without bloodshed. Her name's merely a title, no proper mother would name their child that.(Unstable roll for MILITARY ISSUE MINE. 1 = FUCK, 2-5 = YAY!)
Rolled 6, 1, 5, 6 + 4 = 22 (4d6 + 4)All of those thoughts melt away like snow at the end of winter. It was a waste of energy. A waste of effort. Just like trying to cast the MILITARY ISSUE MINE. Ah. What a beautiful waste of time. It's almost enough to get her to grind her teeth with '''joy'''!!!>Spawn at 2>Use scuttleloading to fire HOLLOWED beams, firing down the green lines (for Conk beams are always green.) Rolling to hit since, while not likely, CORKNIGHTS could be there. We've never been to this place before. There could be CORKNIGHTS everywhere.>Attempt to spawn a 'MILITARY ISSUED MINE', fail completely.>BULLET STATUS: HOLLOWED UNLOADED, HEART TO A NEW ERA LOADED, 'MILITARY ISSUE MINE' UNLOADED>STATS: HP: 5/5, MOV: 4/4, DC: 6/6"Stupid military-issued shlock!" says the soldier. Even though she's the one who created said 'military issued shlock', and has no one to blame but herself.
>>6474787>>6454643>>6474862Alas the Armor of Chains slinks to the ground, tenuously holding between this world and that of the other, only the CLOAK OF BLACK and DINADAN protect him now. >Spawn at 2>Cast TARTARUS, and teleport into the chokepoint circled
Rolled 7 + 7 (1d8 + 7)>>6474867Woopsies
Rolled 2, 4, 5, 5, 4, 2 + 2 = 24 (6d5 + 2)>>6474787>Deploy at 2>Move 2F 1A>Cast [Queen's Sanction] (3d5+2 vs. ???, rolling 6d5 preemptively just in case)Sir Willis IV=Stats=12/12 (10+2) HP4-1 MOV8+3 DC2/2 Shots (Ichor & Sand)-Stacks-N/A=Spells [12RS]=[Queen's Sanction]: 7+3PWR, 3d5+2ACC, Melee(3)RNG (Stalagmite Armor-Scornspore-Ubersmite/Tremors/Delicatex2-Bloodlet-Sprawling-Syncope-Versatile) [12RS]-Deal 10 damage to all enemies within 3 tiles, forcing them to attack the user for 3 turns, and gain +5DC until the end of next turn. Lose 2 HP upon casting and become unable to heal except by this spell's Haemomancy effect. Causes user's Focus to go on cooldown for one turn upon cast. [ELEMENT: EARTH/FUNGAL/HAEMO][Mycormaile]: 0+1PWR, 2d5+1ACC, Melee(2)RNG (Mycorhide/Strike/Imbue:Earth-Scuttle-Syncope-Blunt) [0RS]-Teleport to a target within Fungal casting range. Allows for split movement. [ELEMENT: EARTH/FUNGAL]=Full Sheet=>>6472061(decided to cut off the items list and turn it into a link instead, since i felt the slots are gettin' a bit long.)
>>6474787>Deploy 2>Mov: Cast Ritual Leap at 2B Direction.Caster: Move 2 tiles in a direction, taking 2 damage per untraveled tile. Apply Hone equal to spell PWR (10). Apply Death Knell and Oblivious.>Cast White Obelisk 「Ignorance」in 4F direction, target Sir Willis IV (1D), prioritize Barrier on self. Attempt to use trickshot in case of obstruction.If while Death Knell, +2 PWR (12).Caster: Before casting, charge up to 4 tiles forward and gain 1 PWR for each tile traveled. Apply Stalagmite Armor (spell PWR(12+charge+hone)/2 into DC, retaliate 50% of incoming DMG when attacked), Death Knell, Oblivious and 1 Earth stack.Melee Target: Apply spell PWR(10~12+charge+Hone(10)) quickstep and 1 fire stack to both target and self. Apply spell PWR barrier to self or ally.Build Ref: >>6472626>Stats post turn:HP: B+7/7, DC: SA+9/8, MOV: 3/3, Liquor: 3/3PrideDeath Knell: OnOblivious: On1 Universal Damage Resistance : OnStalagmite Armor: On (22~26 PWR)1 Earth Stack22~26 QuickstepSir Willis: + 1 P. Fire stack, 22~26 Quickstep.
>>6474787With every step, the soil and grass flash-freezes underneath Wintry's feet, before being trampled and crushed. From the leftover ice shards, bright, scintillating lights claw away at the dark. Her Fangbreaker dragging along the ground, leaving, too, another trail of frost, the ice elemental seems eager to begin her task...>Move as picrel>Cast Core-Transcendentale (>>6474117)>>6474140Turning towards the masked soldier, Wintry hits her with her signature slow blink. "More than ever before, I find my senses sharp and ready. In my "desertion", I learned much, much and more... I wish to put it to practice." Again, her expression goes from her cold neutral to an odd smile. "I am looking forward to working with you."The smile fades away as the elemental sweeps the room with her gaze. "Where have the swamp witch and Parsley gone? I wished for their advice. The new outburst of mana... The Outpour, as it's been called... Surely, with my nature, I could tame it further."
>>6474787It was a dark and murky night, when they went out on their mission (like all nights were, but this one even more so). Their foe was a grand one, truly amongst the bigs - the [b]Pumpkin King[/b], the greatest of all agricultural monsters. Yet for one diver, he represented more than a monster - but a symbol1 A symbol of crimes past - of his great, first misdeed: A monster threatening a village.It was not the same monster, of course, or even one closely related. And of course, it was no rarity for villages to be threatened by beasties of the dark. But this did not matter to Ptolemy - for he saw it for what it truly was; a test! Yet another test, to allow him to right his wrongs. And he would take it! Ptolemy stepped into the night, and then, summoning his power, grew iredescent golden wings from within his back, jumping into the sky with an acrobatic swirl before diving towards his newly summoned lizard - and landing squarely upon its head, almost stomping the poor thing and using it like a trampoline to land back into the ground. He pointed forward."GO! GOLDENDRAGON! GO OUT AND ZAP TO THE EXTREME!"The creature burst forward, surging with speed!>PTOLEMY SPAWN ON [2]>PTOLEMY MOV - PICREL>PTOLEMY ACT - CAST "Golden Wings of Bountiful Life" ON HIMSELF AND GOLDENDRAGON FOR 12 BARRIER (GOLEM), 12 QUICKSTEP, 12 HEALING>GOLEM MOV - PICRELPTOLEMY STATUS BAR STATS: HP: 6/6, MOV 5/5, DC: 5GOLDENDRAGON STATS: HP: 10/10, MOV: 2/2+12, DC: 8 [BARRIER 12]Philtreliquor: Manhattan 1/1STATUS AND STACKS: Sinsigil <Pride>EQUIPMENT: Focus + Magecloth: Automantle <Nullarbor>, Hieroshield: Hawk, Philtreliquor: Manhattan, Spellpick: QuickpickSPELLS: SPELL 1: Golden Wings of Bountiful Life [ELEMENT: CTHONIC] [RANGE:MELEE + 4] [EFFECT: 9-13 HEALING, 9-13 BARRIER, 9-13 QUICKSTEP] GOLEM SPELL 1+2: Draconic Shadow Lightning [ELEMENTS: FIRE, CTHONIC] [RANGE: 10] [EFFECT: 14 DMG, 2 FIRE STACK, 13 LIGHTNING STACK]
>>6474964Well, that's strange. Wintry's question actually managed to knock the soldier off balance. Those horribly green eyes of hers, hidden behind the lens of her mask, dim. "To my knowledge, not that I keep track of the passing and going of my comrades, the witch has disappeared to greener pastures. I do not believe she's returning.""As for your little associate?" Conquest shakes her gun as she thinks about Parsley for the first time in weeks. "I believe he has went into hiding to search for the answers of reality itself from musty-smelling books. 'tis a shame. It was very funny seeing him explode."
Rolled 2 + 7 (1d9 + 7)Mailgirl deploys in 3. As per the YELLOW line, she moves by recoil. She uses #Crystal Clear Cloudburst# then #Honing Shot# then hits herself with # Charge Shot#. Next she moves 23 hexagons as per the BLUE line until she finds a deposit.If she doesn't, she uses #Catastrophe Climax# as per the RED line.Name: MailgirlHP: 9SHIELD: 6DC: 7+10STATUS: STALAGMITES ONMOV:3>Hexpistol <QP-2 Gypsum> [Runespace: 2, 2, 3, 6; +1 PWR, +1 ACC] >Doomsinger: [HP: 9, MOV: 3, DC: 7]>Endler's Habit>Quickpick>Strongstout [3 shots, free action; increase the PWR of your next spell by 3. You must declare your drink before doing so. You may only drink one shot per round.]>Ponder Bonus ["A Summary of Modern Advancements in Output Amplification." +1PWR]÷SPELLS÷#Crystal Clear Cloudburst# RUN: 6Dmg: 11+(2 Endler's Habit) + (1 Cthonic)Roll: 2d6+4Ran: 7EFFECTS>Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4]>Dreadrain [ELEMENT: WATER] [Runespace: 3+1, PWR: 2; When you roll this spell's attack roll, consider the potential with a -2, -1, 0, +1, and +2 ACC modifier in addition to this spell's usual roll. For each of these possibilities that would hit, deal damage to targeted enemies equal to one quarter of this spell's PWR, rounding down.]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces.]MODIFIERS >Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1]>Oblivious [Runespace: -2]>Longshotx2 [Runespace: 2, +4 Range, +2 ACC, Can be taken twice per spell.]>Blunt [Runespace: -1, PWR: -1]# Climax Catastrophe# Run:2DMG: 3+(-3 to 7)+ (Bolturbine) + (2 Endler's Habit) + (1 Cthonic)Roll: 1d9+7Ran:10EFFECT>Voltsphere [ELEMENT: LIGHTNING]: [Runespace: 2, PWR: 2]>Bolturbine [ELEMENT: LIGHTNING] [Runespace: 2+1]FORM >Trilink [Runespace: 3, 1d9+2, Range: 6; CHAIN, Chaining range: 3; may only affect up to 3 targets per turn. You are a valid target for this spell form.]MODIFIERS >Sinsigil <Pride> [-4 Runespace.]>Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1] >Longshotx2 [Runespace: 2, +4 Range, +2 ACC]>Delicate [Runespace: 0, -2 PWR, +2 ACC# Charge Shot# Run:3PWR: 8+ (3 Endler's Habit) - (1 Cthonic)EFFECTS>Quickstep [Runespace: 1, PWR: 1]>Stalagmite Armor [ELEMENT: EARTH] [Runespace: 3+1]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces.]MODIFIER>Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1] >Trickshot Run:1>Blunt [Runespace: -1, PWR: -1]#Honing Shot# Runspace: 2PWR: 8+ (3 Endler's Habit) - (1 Cthonic) EFFECTS >Hone [Runespace 1, PWR]FORM>Buckshot [Runespace: 2, 2d6+1, Range: 4, PWR: +4. Upon casting this spell, you are knocked backwards 2 spaces]MODIFIERS >Oblivious [Runespace: -2]>Elegy to the Old Ones [ELEMENT: CTHONIC]: [Runespace: -2, PWR +1]
>>6474972You may not yet use Cloudburst, as you have not completed either of this mission's quests. Speaking of which,>>6474787GYPSUM QUESTSBOUNTYDeal damage to 4 enemies of any type(s) on the round they dieSERVICEDirectly restore 20 Hieroshield points. Overkill and elemental healing are not counted
>>6474978Ah I understand. It would have been too broken otherwise. I'll fix it tomorrow.
Rolled 2, 1, 1 + 3 = 7 (3d4 + 3)>>6474787>DEPLOY AT 1>MOV 4B>CAST CELESTIAL BLITZ AT FULL RANGE IN THE B DIRECTION>DECLARATION OF CASTING: THE THIN AIR>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]>"A Summary of Modern Advancements in Output Amplification." (Carnelian Imperial Mage Corps.) No universal bonus. [PONDER BONUS: Increase the PWR of all spells by 1. If a spell has a Runespace cost of 10 or more, increase its PWR by 2 instead,]>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]>CELESTIAL BLITZEnvenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]Muckrend [ELEMENT: POISON]: [Runespace: 2; Apply all poison stacks this spell would apply if any. Then, remove all poison stacks, dealing damage equal to 1.5x the number of stacks, rounding to the nearest integer.]Gemglaive [ELEMENT: CRYSTAL] [Runespace: 3, PWR: 4; deals damage to enemies equal to this spell's PWR. If this enemy has Crystal stacks, you may immediately burst them]Bullrush [Runespace: 3, 3d4-1, Range: Melee; before casting, charge up to 4 tiles forward, or until you are adjacent to your target. This spell gains one PWR for each tile traveled this way.]Shortcutter [Runespace: 2, ACC: +2, PWR: +1; exclusive to Melee form sigils.]>Blunt [Runespace: -1, PWR: -1]Sprawling: [Runespace -1; This spell takes up two spell slots instead of 1]Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]Virtuecanta <Prudence> [Runespace: -1; +2 range, +1 ACC..]Starsigns [ELEMENT: STELLAR] [Runespace: 1, PWR: -1; When you cast this spell, you may expend a MOV action, gaining +1 PWR, +2 ACC, and 1 star stack] [Tag: Contract]
Rolled 3 (1d14)>>6474787Jorogumo arrives. A dark shadow is cast upon her face and with her arms crossed, she taps impatiently against her other arm."Such a thriller...""Aren't you just getting chiller?""A nasty troupe of ghouls""Ready to be played as fools""For we come to put to sword, a gourd abhorred,""And rip off the head of this unholy pumpkin lord.""Another fine harvest this yil...">Deploy at 2>Walk 1 NE, 2 N>Prepare Fungal FocusStatus: 8/8 HP, 3 MOV, 10 DC, Death Knell x2, Oblivious x2, Reactive: Fungal FocusLoadout here: >>6473106"Well, I shouldn't be too impatient. Remember that all good things should be cooked over a slow cooker~""Well then!" Joro brightens up on a whim and claps her hands. "Did you know that you may improve upon the taste and mouthfeel of an already delicious miso soup by adding diced and sliced kabocha pumpkin? But don't add too much otherwise the broth'll get too thick and that's no good!">>6474855>>6474929"I beseech of thee, a barrier next turn.">>6474964>>6474862"Well, well, well, it seems that our long lost companions have returned! And all the fun begins with us after all... Welcome back!""To answer your question, Snowy, Thyme exploded into a beautiful spray of gore across an area of several leagues across in an incredibly amusing scepter-related incident and the lair of my would be apprentice is now the provenance of a number of illicit narcotics banned in several of the former kingdoms of Benvatio and the Carnelian Coast," Joro says quite flippantly.
>>64749997 PWR * 0.3 -> 2 PWR -> +1 DC Stalagmite ArmorWell, whatever, it's +2 DC until I'm hit.
Restlessness and annoyance was the best way to describe the feelings that filled Poyo as the votes were tallied one after the other as discussion and argument filled the meeting hall. While the final result would be far from a unanimous decision, it still served to deprive him of the fight his blood demanded. To rob him of his prey. Instead of taking the head of a mighty foe their party were to instead defend some small time peasants from an oversized gourd, an utterly ridiculous use of strength such as his!He spent most of the journey to their assigned target brooding silently from his self-appointed watchpost on the roof of the carriage, though how effectively this communicated his displeasure with the current circumstances was hard to tell.Eventually, after what seemed an almost endless journey from one tedium to the next, they finally arrived at their destination; a rural frontier village like any other of it's kind, save of course from the vines that covered a good portion of the buildings as they snaked in and out through doors, windows and cracks. An obvious attempt by the flora to display a measure of strength, to intimidate those of weaker mind and bodies. To break their spirits.Poyo was not impressed as he stared deep into the darkness that lay heavily over the village and it's accompanying fields, trying to discern anything of note in the shadows that swayed back and forth in the distance. Nothing of note had made itself manifest on their arrival, no vanguard advanced towards them to hold back their invasion, no generals commanding their legions to grind the fields down under their boots to drive them away. It was all in all, a moment of serious disappointment.Another scowl crept it's way over his face as he raised his arm, feeling the mysterious power within him calling out to another spirit amongst the stars. A companion of his etheral guest, one who walked the same path it had done in ages past. Now it would walk next to him in this era as well.A bright light engulfed him as the spirit manifested itself: A stallion whose coat was wreathed in crimson, an onyx black mane flowing freely across it's crest as the beast reared itself with in a majestic display of power, as if it had just now tasted freedom for the first time after years upon years in captivity. Without hesitation, Poyo mounted the steed, his steed, to no complaints from the creature, and together they charged heedlessly in to the night.>>6474787>deploy on 1>move 2B>cast ⸢Bearer of the Mandate of Heaven (False)⸥ moving 4 tiles in direction B, landing neatly in the chokepoint⸢Bearer of the Mandate of Heaven (False)⸥RESEARCH PAPERASMAOA. +1 PWREFFCT- Body Flicker [Runespace: 2, PWR: 2] [Tag: Aegis]- Restore [Runespace: 2+1, PWR: 2]FORM- Angelflight [Runespace: 3, 1d10, Range: Melee]MODIFIERS- Oblivious [Runespace: -2] [Tag: Circumspecta]- Syncope [Runespace: -1] [Tag: Orchestra]- Blunt [Runespace: -1, PWR: -1]- Imbue [WATER] [Runspace: 1]
>>6474978The same as last time. Again, if she find a deposit, make her stop there.I believe everything is OK now.