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The Halls of the High Hollow ring with the echoes of long past labors. They resonate with songs whose verses were long sung last. Your place is not amongst the fading frivolities which shall soon be forgotten. The depths call for you to strike the Earth, and the stone walls that protected the heart of world for ages unfathomable are still no obstacle to a child of perseverance.

To grasp the pickaxe and the spade is to have the riches of the world already half in hand.
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You are the ever-proud APPRENTICE of…uhhh…Hm. You don’t remember. The stones? Yes, the rocks and stones. Hold that thought - you are a DWARF, which means you are MASTER of the rocks and stone, and all else that is buried in the bosom of the below. Anyways, with woolen raiment on and pickaxe in hand, you are ready to engage in another wonderful day of RIGOROUS EXCAVATORY ENLIGHTENMENT.

>What is your name?
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>>6456471
>Dwalin Urist Ronni Ingvaldur Nuri the Fifteenth, or Durin XV for short
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>>6456471
Support >>6456474
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>>6456470
>>6456471
Fuck yes I was hoping you would actually run this after seeing the concept in /qag/!

>Name: Gaslark
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>>6456471
Bobrock
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>>6456471
I'm backing this silliness >>6456474
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>>6456474
Yes. +1
>>
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>>6456474
>>6456476
>>6456477
>>6456478
>>6456649
>>6456650

>Durin XI

A strong feeling tells that you are called DWALIN URIST RONNI INGVALDUR NURY THE FIFTEENTH, but that is AGONIZING LONG and so you forcibly abbreviate it to DURIN XV, which is going to have to do as far as names go because you can’t remember anything else that’s remotely a name let alone your real one. Either such a name is PROPERLY DWARVEN or you are smashing a list of frequented taverns together and pretending that’s your identity like a DUMBASS.

An erstwhile…er…

To be quite short about it, you scarcely remember a thing about who you are or why you’re here, but you’re definitely supposed to be in these tremendous caverns and tunnels, both natural and shaped by many hands of all sorts over eons, so you are probably a PROSPECTOR PIONEER. One of the few things you do know is that you’ve found yourself in the HIGH HOLLOW, as all since the earliest inhabitants have called this place. Said inhabitants being the MOISSAN DWARVES, whom you are one of, yet the only one you know of being in these depths. And you dig, and dig, guided forth by a MYSTERIOUS SMILE with an ENCHANTING TIMBRE.

>Attend to daily chores.
>Consider the charming compulsion
>Consider other residents of these caverns.
>Write-In.
>>
>>6456651
>Attend to daily chores.
Rise & Grind Hustlers
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>>6456651
>Attend to daily chores.
They gotta get done one way or another
>>
>>6456651
>Attend to daily chores.
>Put mole in cloak, for later.
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>>6456651
>Attend to daily chores.
>Put mole in cloak, for later.
>>
>>6456669
Yeah I'm obsessed with the miles, this art is fucking amazing
>>
MOLES !
>>
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>>6456654
>>6456658
>>6456669
>>6456672

>Attend to daily chores.
>Put mole in cloak, for "later."

If you were not in the caverns, perhaps your chores would relate to cooking, scrubbing poop from floors, dusting or ledgering like a clerk, and whatever janitorial duties the day would demand of you.

The task of scrubbing bat and mole crap from the cavern is for BLIND MOLES, one of whom you unceremoniously ABDUCT, so your task list is far shorter. They involve MORNING COFFEE, PROSPECTING, and DIGGING. The first matter requires waking early, at the crack of dawn, if such a thing meant anything down here. Some believe that coffee is not a matter that takes the better part of an hour or more. Such people have no concept of what DWARF COFFEE even is.

Though there are a few mechanisms that belong to you that are naught but faithful and true, one being your COFFEE GRINDER. Dwarfen coffee is made from ground up rock and crystal of most any sort, whose special drinkable properties are extracted through the use of the grinder. Without the necessary MACERATION and TWIRLY TWIRLING the result is simple and unpalatable sand. Hence why none but Dwarfs appreciate the great merits of their MORNING GULP. They’re so excellent that going without a MORNING GULP would be unthinkable.
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The morning ritual has another purpose, though. The products of a good grind, no matter their original make, are inherently unstable from ELEMENTAL EXPRESSION if not immersed in steeping water, though the effects of MACERATION and TWIRLY TWIRLING produce something quite DIFFERENT from what once was from one or two minerals (anything more than two requires PREVIOUS GROUNDS, which you lack). The unstable effects manifest easily with physical impact or the application of a small amount of heat from BEARD CORD, and become dangerous unless placed in the ARGON BAG. Stored safely in the sack, GROUNDS may be crafted into COFFEE BOMBS whose properties match the coffee they brewed, able to be set off through a harsh impact, or, if more delay is required, through flame and fuse.

The consideration of EXPLOSIVES is beyond you right now, as without your MORNING GULP you cannot be held accountable for any sort of long-term planning.

Your MINERAL YIELDS are meager right now, however, so your choice of metaphorical BEANS is slim. You will have to MAKE DO or PROSPECT.

>Make a single-ingredient gulp. (Write in mineral to use)
>Make a two-ingredient blend. (Write in minerals to use)
>Prospect for alternative minerals
>Write-In
>>
>>6456696
>Two ingredient blend
Acicular Spekkiospar + Chert, I trust in the names and contrasting shapes
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>>6456696
>Make a two-ingredient blend. (Write in minerals to use)
>Pyrite and malachite, because the -ite will make you feel alr-ite.
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>>6456698
+1, gotta go with the silly wordplay.
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>>6456698
+1 couldn't have said it better
This quest is fucking GOATED
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>>6456696
>>6456698
+1
>>
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>>6456697
>>6456698
>>6456721
>>6456731
>>6456786

>Make a two-ingredient blend. (Pyrite+Malachite)

The reasoning behind your choice of blend was based entirely on it being “a’ite,” which was frankly better than you were dimly aware of certain blend justifications being. If anybody had a problem with yours, they were free to come around and inform you of their disapproval, but being alone in the caverns entitles you to do whatever the hell you want.

Iron Pyrite sparked as it was ground into an unrecognizable pasted, before the green Malachite copper ore was added and the lid closed. Water from your BARREL PACK, which contained everything needed for survival, a mobile base carried on the back, was heated within the COFFEE GRINDER through the same mechanism that pulverized everything within- the heat of friction and various other interactions put the crucible to work producing a MORNING GULP.

After a good hour spent churning the lot, the grit and grind slowly turning smooth like churning butter, the COFFEE GRINDER gives a little jingle, and you quickly set the thing down ready for the spout of DWARF COFFEE. A lift of your mask and a single tip down and a raise again of the mug. SPICY and BRIGHT. A taste sensation divorced from the MULCHY GOOP within that would have to be extricated from the bottom bell- to be made into a singular COFFEE BOMB.
>>
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With the refreshing heat and tingle of the MORNING GULP, you recall a little more that you perhaps should have considered, but the stones are brewed and the drink is drunk. Dwarven Coffee-making involves ELEMENTAL EXPRESSION, which involves drawing out PRIMAL FORCES from the ancient minerals themselves, known as GEOMAGICAL FORCE. Each and every stone, especially in the High Hollow has a GEOMAGICAL ASPECT, which is passed onto the COFFEE BOMBS brewed from them as well as the GULP.

Though your memory is foggy, taste alone tells a dwarf what geomagics a stone is suffused with. IRON PYRITE is a stone of FIRE, CHERT is a stone of FORCE, MALACHITE is a stone of LIGHT, and SPEKKIOSPAR is a mysterious stone whose property is one of INVERSION, which has no trait of its own but when combined with another force, makes it into a MIRROR of itself. INVERSION is a particularly uncommon an energy- best not to waste it.

For example, the domain of FIRE, being one of HEAT, is enchanted by INVERSION into a shocking plummet of temperature rather than a soaring peak.

The combination of PYRITE and MALACHITE geomagic essence, therefore, would pass on the forceful, concentrated effects of FIRE and LIGHT. Producing, you foggily recall from the sensation on the tastebuds and nostrils, a SEAR BOMB, whose fire is blindingly hot. You’d have to see if it would be of use later.

GEOMAGICS are the basis of RUNIC, the arts by which Dwarvenkind makes their incredible inventions work in ways beyond mechanical force. However, the creation and augmentation of such requires GEOCHAOTIC ORES and GEMS, which are worth more than gold.

Yes, that was the true purpose of the HIGH HOLLOW, and why the Moissan Dwarves arrived here. In the pursuit of GEOCHAOTIC STRATUM and the wealth in RUNIC ARTEFACTS they could bring. You are indeed looking for such riches. Though you do not recall being a smith nor smelter beyond what is expected of any dwarf of adult age…

Awake and alert from the ROCK JUICE, your day is open for DIGGING. Although…there is a reason you CANNOT DO THAT YET. Despite what might be assumed, your PROSPECTING PICK is not an EXCAVATION TOOL, but an EXPLORATORY DEVICE for environmental analysis. Your status as an ORIGINAL GEOLOGICAL DIGGA is marked by the absence of another tool. One you might get to later.

>Consider your missing digging tool.
>Consider the charming compulsion.
>Consider other residents of these caverns.
>Write-In.
>>
>>6456828
>Consider other residents of these caverns.
Any smoking ROCK AND STONE babes?
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>>6456828
>Consider other residents of these caverns.
So far I like them
>>
>>6456828
>Consider other residents of these caverns.
>>
>>6456828
>Consider other residents of these caverns.
>>
>>6456828
>Consider other residents of these caverns
Moles are cute. CUTE.
>>
>>6456928
>Any smoking ROCK AND STONE babes?
Females are a myth. Everyone here has a beard...



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