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File: image.jpg (252 KB, 1024x1024)
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Argentum

Ever-gleaming and lustrous, it flows through your veins IN this dilapidated iron tomb floating in space. It is a medium between Mekkina and Magika . An intertwined heresy that had doomed your creators by merging the divine ichor of the long dead Automia with their technological advancements in liquid form, they didn’t revive the goddess they coveted oh so much, instead, a new menace would rise from her rotten womb: The Revenants . Aberrations of flesh and circuits with an endless thirst for the ever sweet blood of man.

In a sense, they are your less-than-refined brothers and sisters, crossbreeds of Mekkina and Magika but their hatred for petty mortals playing gods would result in total annihilation of all mankind according to the space station’s sensors. You are a failsafe or a countermeasure meant to exist for the sole purpose of reclaiming the planet . No matter how resourceful you are, you can’t do it on your own. You must revive the Foundry in order to forge the true saviors of humanity:

Tactis

Throughout centuries worth of conflict against the Revenants, humanity had replicated the data of their finest inside an Argent Core , a well spring of skills and knowledge needed to retake the planet. Tactical Girls will be born from your Argentum, your precious blood in the heart of the Foundry, are you ready to fulfill your destiny, Reclaimer ?

The Foundry yearns for your succulent blood. Feed her , Awaken bits of data forever trapped in a labyrinth of wires and shackling codes.

ARG: [30/30]
ARG Regen: 1/QM Post
Rolling dice is 1d1000 to acquire Tactis depending on Argent Path :
-Mekkina Tactis: 10 ARG
-Magika Tactis: 10 ARG
-Random Tactis: 5 ARG
-Excess Rolls (rolling when out of ARG will generate Cheer! if it is a high roll (+700), enough Cheer! will grant extra ARG, One possible Chher! per ID though.)
-Must Specify Argent Path while rolling, otherwise , it will default to Random Tactis Argent Path
-Rarity: 1-500 (T0), 501-800 (T1), 801-990 (T2), 991-1000 (T3)


>Roll 1d1000 + AG, a balanced Roster is recommended.
>>
Rolled 489 (1d1000)

>>6457391
>Random Tactis
>>
Rolled 319 (1d1000)

>>6457391
What the hell is AG
>Mekkina Tactis
>>
>>6457391
>Mekkina Tactis
>>
Rolled 408 (1d1000)

>>6457403
I am dumb
>>
Rolled 415 (1d1000)

>>6457391
>Random Tactis: 5 ARG
We only have the five ARG left, time to gacha!
>>
File: Fabric-17.jpg (131 KB, 750x1000)
131 KB JPG
>>6457392
New Tactis acquired: Fabric-17
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Mekkina
Rarity : T0
Role : Supporter
??? : None
??? : None
Might : 21
Background : A clone of a clone of a clone, an unremarkable Tactis who was often thrown in the heart of Revenant territories to gather info. None of them was expected to return back to base.

>>6457400

New Tactis acquired: Halogen-29
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Mekkina
Rarity : T0
Role : Assaulter
??? : None
??? : None
Might : 32
Background : The shell of a once traitorous Tactis, demoted and mind-scrubbed down to this pathetic husk. Good Tactis should always follow orders…

>>6457404

New Tactis acquired: Equity-Alpha
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Magika
Rarity : T0
Role : Hybrid (Supporter/Defender), Ferrum
??? : None
??? : None
Might : 17
Background : The byproduct of a very ambitious researcher who sought immortality via fragmenting one’s soul. Another testament to humanity’s hubris.

>>6457423

New Tactis acquired: Conclusion-Zeta
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Magika
Rarity : T0
Role : Assaulter, Ferrum
??? : None
??? : None
Might : 33
Background : Automia’s tear mixed with rust and slag, even in death, the goddess weeps…
>>
File: Equity-Alpha.jpg (157 KB, 1000x1674)
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>>6457392
>>6457400
>>6457404
>>6457423
ARG: 2/30

You touch her, you bless her with your blood. It burns, it drips, it breathes life into Argent Cores. The Foundry lives, she stares at silently at you like an ungrateful mother or a sister perhaps? What matters to you are her children sprouting out of naught. There is nothing in their eyes but an undying desire to slaughter the fanged monstrosities down below. They will perish down there without your guidance, they need you as much as you need them. A bond, eternal.

Much of your base is in ruins from decades of neglect. The data injected in your mind compels you to seek Magika, Mekkina in their rawest forms and something else on the surface , NULL has always been an essential product of pretty much everything around you. You need it to expand your base of operation before commencing the reclamation process. Shall you send your silent Tactis to the path of victory… [/red] or to their untimely demise? [/red] The teleporter awaits…

ACTION 1/1
RECLAMATION PERCENTAGE: 0.000%

PICK ONE + POST SQUAD

>Side Operation: Twisted Dagger [Reward: 10 ARG, 20 NULL, +2 Might for random Tactis, Enemy Might:10, Squad Limit 1/1, No Stage Effect]
An abandoned island that had was once a cesspool of degeneracy. A handful of starving Revenants wanders aimlessly in search of a lick of blood
>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might:50, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis]
Something lurks in flooded tunnels, so many eyes, so many teeth…
>Side Operation: Twitching Fate [Reward: 10 Magicka, 10 Mekkina, 10 NULL, Enemy Might:30, Squad Limit 2/2, Stage Effect: -50% Might for Magicka Tactis]
A signal beacon still beeping, what is in there?
>Side Operation: Weeping Sea [Reward: +1 ARG Regen, 0.001% RP, Enemy Might:100, Squad Limit 4/4, Stage Effect: One Tactis will die regardless of final outcome]
A Ritual, fetid divine flesh engraved in ancient symbols. Blood is the answer…
>MAIN [LOCKED]
The space station is in shambles…
>>
File: Conclusion-16.jpg (520 KB, 1920x2396)
520 KB JPG
>>
File: Halogen-29.png (455 KB, 772x742)
455 KB PNG
>>
Rolled 298 (1d1000)

>>6457444
>Side Operation: Twitching Fate [Reward: 10 Magicka, 10 Mekkina, 10 NULL, Enemy Might:30, Squad Limit 2/2, Stage Effect: -50% Might for Magicka Tactis]
We've got 53 might in our two Mekkina operators, this should be easy enough for a start and give us a little bit of everything to poke around with.
>>
Rolled 839 (1d1000)

>Random Tactis: 5 ARG

How the hell does this work? Are there any previous threads to read?
>>
>>6457444
>Side Operation: Twitching Fate [Reward: 10 Magicka, 10 Mekkina, 10 NULL, Enemy Might:30, Squad Limit 2/2, Stage Effect: -50% Might for Magicka Tactis]
>Squad: Fabric-17, Halogen-29
>>
>>6457444
>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might:50, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis]
>Squad: Halogen-29, Equity-Alpha, Conclusion-Zeta.
>>
>>6457450
rolled a T2, not sure it counts for anything.
>>
Rolled 411 (1d1000)

>>6457444
>>6457450
Right, we were supposed to also post a squad:
>Squad: Fabric-17, Halogen-29
Deploy both Mekkinas since they aren't affected by the debuff.

Also rolling to attempt a Cheer! on the dice, 700+ needed.

>>6457475
>>6457627
It's very simple. We started the thread with 30 ARG, which is a gacha resource. We gacha'd four Tactics units (two targeted rolls at 10ARG cost and two random rolls at 5ARG cost). The QM posted twice and regenerated 2 ARG, since ARG generate at 1 point per QM post. We are now at 2/30 ARG.
You did not roll a T2, since we do not have enough gacha resources to pull for a unit, but you generated a cheer point since you rolled above 700.
>>
Rolled 5, 3 = 8 (2d5)

>>6457450
>>6457477
>>6457576
>>6457675
Cheer! [X Cheer! are needed for X ARG, depends on current roll]
>>6457627
ARG 5/30

Enemy Might: 30
Squad Might: 53
Operation Success, No dice rolls are needed
Reward: 10 Magicka, 10 Mekkina, 10 NULL

Through their eyes of your silent Tactis, you saw a world ravaged by the cruel passage of time and the twisted thirsts of the Revenants. The few distorted beasts in the area were quickly dispatched without much of an issue, a hailstorm of bullets the riddled the handful of monsters roaming the area. As for the signal beacon, it had the mummified remains of a man desperately clinging to it on top of a lonely skycraper. A blood coded ticket for something called ‘Prime Exodus’ in his shriveled hands. No relevant information about it is available to you, what was it?

Regardless, you got what sought dearly. The blood of a dead goddess, liquid tech and enough material to renovate the space station. Well, a small portion of it at the very least… there are a handful of basic blueprints at your disposal as of right. The essentials for a smoother operation. You wish these Tactis can utter something, anything to hear another voice, for now, you will have to endure this dreadful silence.

SPACE STATION

Foundry: Construct Tactis.
Teleporter: Deploy Tactis on the surface for various operations.
BLOCKED [10 NULL needed to Excavate for 50 NULL]
BLOCKED [20 NULL needed to Excavate for 75 NULL]
BLOCKED [ 150 NULL needed to Excavate for 200 NULL]

Available Construction Projects (Must excavate first for an empty slot first, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [5 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
General Barracks [20 NULL] : A place for your Tactis to rest and ‘sleep’, a fatigued Tactis will be a liability in the battlefield.
Command Center [30 NULL]: A central hub for upgrading all sectors in the space station as well as further expansion. Essential for establishing a foothold on the surface.
Tactis Bodyshop [30 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [50 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [100 NULL, 100 Mekkina, 100 Magika]: Provides global upgrades, special research projects..etc

>Upgrade your home.
>>
So we have 10 NULL which we can use to excavate an area, and the excavation will give us 50 NULL to spend on other projects?
>>
Rolled 626 (1d1000)

>>6457701
>Excavate BLOCKED slot
>Random Tactis
>>
Rolled 327 (1d1000)

>>6457701
>Excavate the first 2 blocked slots
>Build General Barracks [20 NULL]
>Build Argent Chamber [5 NULL]
I'm not sure if I'm getting it right.
Also rolling for Cheer
>>
>>6457721
yes
>>
Rolled 513 (1d1000)

>>6457701
>>6457701
>Excavate the first 2 blocked slots
This gives us 10-10+50-20+75=105 NULL.
>Build General Barracks [20 NULL]
>Build Argent Chamber [5 NULL]
>Build Command Center [30 NULL]
>Build Tactis Bodyshop [30 NULL]

Then we will have some 20 NULL in reserve and our base would be more or less functional.
>>
>>6457701
Switching from >>6457725 to support >>6457749
>>
Rolled 803 (1d1000)

>>6457749
+1 this plan looks good to get us a starting base
>>
>>6457749
+1
>>
Remember not to roll unless stated otherwise, if you are rolling for Cheer! Do say so. Rolling has for Tactis has its own designated Action.

>>6457771
Cheer! 2/5 Cheer for 3 ARG

>>6457749
>>6457734
>>6457725
7/30 ARG
65 NULL, 10 Mekkina, 10 Magika
Weeks, months would pass by. Your own silvery hand would restore collapsed structures and clear blocked hallways. A tiresome job for a single man yet you do not falter. After what seemed like an eternity to you, the space station is now somewhat livable. Though their silence still remains uncanny to you, you can feel a hint of satisfaction from them when you usher them to their new home. It wasn’t much due to your limited resources but they finally had a bed, a closet and more importantly, a sense of belonging. You were slightly a bit too ambitious with your planning though, Only two empty slots were available for construction . Thus, you chose the two most important structures:

>General Barracks
The fabricator at your disposal did much of the work needed here, it is very important for Tactis to rest after deployment , you can’t risk a permanent damage to their core after facing the horror down below countless times.

>Command Center
The heart of your future operations, equipped with everything you need for both the space station and the surface. Your first priority is to establish an Outpost , a beachhead , an anchor, a bastion for the reclamation process.

SPACE STATION


Foundry: Construct Tactis.
Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available]
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 150 NULL needed to Excavate for 200 NULL]


CHOOSE PRE-DEPLOY ACTION 1/1
Note: Increased Construction costs after deployment!

>Foundry
>Command Center [Recommended unlock MAIN]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
>>6457810
>Command Center [Recommended unlock MAIN]
>>
>>6457810
>Command Center [Recommended unlock MAIN]
Time to see what the main quest is about.
>>
>>6457817
+1
>>
>>6457817
>>6457822
>>6457888
8/30 ARG

You are greeted by pristine control panels, flickering screens and enough processors to run trillions of calculations in a fraction of a second. You will need more than that in order to reclaim the Revenant-infested lands below but it is a good start. As previously stated before, you need a foothold on the planet, a permanent haven for Tactis on the surface. A global scan would reveal three potential spots marked for their strategic location, abundance of resource but most importantly, these locations have a precious resource born out of sheer malice: Pyritum .

Structurally similar to Argent cores, this is the beating heart of special and powerful Revenants aka Wraiths ….it grows stronger with more human blood and hatred for the defilers of Automia. It could be reserve engineered for powerful upgrades to both your space station and your Tactis, however, you are more interested in its power potential. This beating heart brimming with wickedness could power up an entire Outpost. You will hunt these powerful creatures to the last man, woman and child for this magnanimous gift. Oh the irony…

You must choose where to focus your future operations on. That is with enough planning and Tactis to back you up.

>The Oil Rig [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None]
An abandoned platform drifting in a sea of corpses… a dumping ground for too human and Tactis husks, while the Wraith in the Oil Rig had been already slain by something or someone, her Pyritum can still be salvaged to power up this morbid outpost…provided that you can wipe out the fanged cultists still worshipping her corpse.

>The Tactis Farm [[ Enemy Might 1500, +10 NULL/ Magika/Mekkina per QM Post, 1-3 Unique T1 Tactis, Wraith: Eye-Lick]
“Oh? The skies bear magnificent gifts for us! Ever had a tongue in your eye socket? Mmmmm~”

>The Train Station [Enemy Might 3000, +20 NULL/ Magika/Mekkina per QM Post, Unique Outpost upgrade, Wraith: Amy Gaedala]
“All board, destination: hell. No Refreshments are allowed.”

All resources are diverted towards monitoring potential outposts. No Construction upgrades until an outpost is claimed.

>Choose
>>
>>6458117
>The Tactis Farm
Only got T0 Tactis, so easiest is probably best, but I feel like trying for a Wraith kill.
>>
>>6458117
>The Tactis Farm
Can't say with confidence that our tiny little squad of T0's could handle any of these, but lets send them out anyway and see what happens.
>>
>>6458124
+1
>>
>>6458117
>The Oil Rig [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None]

If we are going to face Wraiths, then I'd prefer to do the train station, since the unique upgrades interest me more than just another bunch of Tactis. Even unique ones, they are still T1. I rolled a T1, but didn't realise we had to select the foundry first before we could construct one, so it didn't count. Ultimately, they aren't that hard to get. But the enemy might is vastly above ours, or even the hardest of the previous operations available. I don't think we have any chance of succeeding at anything but the oil rig, and we want this outpost setup in a timely manner, so I think it is the better choice.
>>
>>6458204
I am swayed, changing my vote from tactis to oil rig
>>
>>6458204
You know what, soild reasoning. I'll swap over too.

>>6458130
>>6458117
Swapping to:
>The Oil Rig
>>
Remember your daily Cheer! as in roll 1d1000 + type Cheer! to make it clear what this roll is for
>>6458204
>>6458210
>>6458234
>>6458124
9/30 ARG

Your eyes are set on the Oil Rig but with your current roster, it is very unlikely for you to reclaim it with a handful of weak Tactis. You need more of these lethal beauties . For now, you can gather more resources for your growing army. You remind yourself that taking it safe and slow will be detrimental to your overall progress, sometimes, it is for the best to punch above your weight…within limits. A Tactis can and will die for good with your current setup. Perhaps you can change that with the right upgrade…


ACTION 1/1
RECLAMATION PERCENTAGE: 0.000%

Well-rested : Conclusion-Zeta, Equity Alpha
Fatigued I : Fabric-17, Halogen-29 (-20% Might), Available Barracks slot 5/5 [Remember to send them back, doesn’t take action.]


PICK ONE + POST SQUAD

>Side Operation: Frozen Scream [Reward: 30 Magika, Enemy Might:35, Squad Limit 1/1, Stage Effect: +20% Might for T0 Tactis]
A magical show repeating itself over and over again, its audience is a handful of Revenants, distracted ones…
>Side Operation: Haughty Happiness [Reward: 40 NULL, Enemy Might: 70, Squad Limit 2/2, Stage Effect: None]
A distorted melody echoes freely in the ruins of a half sunken stadium, the empty seats clatter as if they are cheering for the dead.
>Side Operation: Wasteful Agenda [Reward: 2 MAX ARG, 15 ARG, Enemy Might:200, Squad Limit 5/5, Stage Effect: Reversed Rolls (Low Roll->High Roll and vice versa, No Auto Resolve]
A Wraith-in-the-making trudges along in the empty streets with a necklace made from human and Tactis arms. Avenge them.
>Side Operation: Lacerating Riches [Reward: Free Upgrade (Command Center) , 0.002% RP, Enemy Might: 150, Squad Limit 3/3, Stage Effect: Fatigued Tactis will gain +200% Might but they will die after operation]
Core Snatchers have plenty of secrets in their mangled yet slippery bodies, the trick is to catch them before they slide into unseen cracks and dark corners.
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
Rolled 167 (1d1000)

>>6458263
This really is a gacha game, we're even encouraged to log on daily. kek

>Side Operation: Haughty Happiness [Reward: 40 NULL, Enemy Might: 70, Squad Limit 2/2, Stage Effect: None]

This is perfect for their might, only 20 higher. 'Them' being Equity and Conclusion. Though I suppose we could also send the whole team on a suicide run of Wasteful Agenda or Lacerating Riches, the odds are close enough that they might succeed at the cost of a couple units.

>Send Fabric-17 and Halogen-29 to rest in the barracks.

Also rolling for Cheer!
>>
Rolled 195 (1d1000)

>>6458263
Rolling for Cheer!

>>6458273
+1
>>
>>6458288
>>6458273

Your Tactis approach the operation site very cautiously. Every pitter patter, every drip and splash did put them in full alert mode, the answer to this stadium mystery was in the water reflection all along; a web of exposed wires and studio lights are wrapped around a ghastly figure trying to sing a song from the past without any visible mouth. The Revenant isn’t pleased at all with her new audience, the feeling was mutual. Violence is only the answer….

Enemy Might: 70
Tactis Might: 17+33=50
Difference in Might: 70-50=20

Roll D20, best out of three, Cril fail/success will overrule any other roll. In case of three terrible rolls, a Desperate Roll is allowed to determine whether the squad can flee with their lives without any loot, Desperate Roll is rolled once only as a last resort option.

>Roll 1d20
>>
Rolled 1 (1d20)

>>6458558
Dice!
>>
File: 1696296795173617.jpg (273 KB, 645x720)
273 KB JPG
>>6458560
I guess I need to fucking kill myself for that one.
>>
>>6458560
11/30 ARG

...

Desperate Roll time
>>
>>6458561
It's okay, fren. The dice gods come for us all, and they prolapse our assholes when we least expect it.
>>
File: 1756170437037015.jpg (14 KB, 228x216)
14 KB JPG
>>6458562
>>6458567
It's fine, it's fine. We just need a hero to come roll a nat 20 to cancel out the nat 1, that's all! It's totally doable, haha...
>>
Rolled 19 (1d20)

>>6458558
Let's see if I have any better luck than the other guy.
>>
Rolled 5 (1d20)

>>6458570
FUUUUUUUU--

>>6458558
c'mon, c'mon...
>>
>>6458560
>>6458570
>>6458567
>>6458571

12/30 ARG
65 NULL, 10 Mekkina, 10 Magika
Conclusion-Zeta, Equity-Alpha-> Fatigue II

The power of Ferrum is truly formidable…in capable hands, that is. Hesitation is death in the battlefield, luckily, they have you to guide them out of this sunken labyrinth. Upon their return, Equity and Conclusion couldn’t look you in the eye, they were shaken by their humiliating defeat against a single Revenant. Still no kills by these two, very concerning…
SPACE STATION


Foundry: Construct Tactis.
Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] (Halogen and Fabric had fully recovered, don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 160 NULL needed to Excavate for 200 NULL]


CHOOSE PRE-DEPLOY ACTION 1/1
Note: Increased Construction costs after deployment, only Construct in bulk whenever it is possible.

>Foundry [Recommended, Remember to post which Argent Path you want to go for]
>Command Center [Upgrade(s) available]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
Rolled 962 (1d1000)

>>6458575
>Foundry [Recommended, Remember to post which Argent Path you want to go for]
Mekkina

Also, rolling for cheer
>>
File: Overtime.png (1.38 MB, 1238x856)
1.38 MB PNG
>>6458583
3/30 AARG
New Tactis acquired: Overtime
“Eh? More work for me? Oh fine. I’ll do it for you, Reccy~”
Argent Path : Mekkina
Rarity : T2
Role : Assaulter
Original Squad : The Fifth Promise
Passive I : Fatigue gives Overtime Temporarily Might that can stack beyond normal limit (Fatigue V), Loses all stacks upon Desperate roll/ Any retreats.
Passive II: Doubles Fatigue for all Tactis in Squad after mission. If other squad members are at Fatigue V (-100% Might), doubles her current Fatigue stack.
Might : 200
Background : The mighty Kurakuun slayer herself with a shotgun claymore combo. Losing one of her eyes was a good trade off to save thousands of humans from this sea monster whose tentacles had almost breached the City of Roses. It is unknown how she had met her end after weeks of constant fighting, the city had sunken deep in the Sea of Finger soon after the evacuation process. Only the corpses of Tactis could be found in these empty streets…

“Hey pal, why are you so gloomy? So what if the real me is dead? Everyone coming out of this big Foundry momma is dead too, right? We are just copies. Come on, Reccy, let’s kill some baddies down under, yeah?

You wished you could have addressed this existential dread festering in your chest with you but your lack of Action would twist and bend your arms and legs for you are yet another cog in this well-oiled machine. You were programmed to follow a certain protocol , deviating from it is impossible. Investing in the action economy should be on your to-do list.
ACTION 1/1
RECLAMATION PERCENTAGE: 0.000%


Well-rested : : Fabric-17, Halogen-29, Overtime
Fatigued II: Conclusion-Zeta, Equity-Alpha (-40% Might), Available Barracks slot 5/5 [Remember to send them back, doesn’t take action.]


PICK ONE + POST SQUAD


>Side Operation: Yearning Shell [Reward: ???, Enemy Might: ???, Squad Limit 3/3, Stage Effect: Interactive operation, combat can be an option. ]
A core snatcher has a pulsating trail of wrapped presents on his back. He keeps handling them to a bus full of dead students, care to give it a try? (Overtime’s pick)
>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might:50, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis]
Something lurks in flooded tunnels, so many eyes, so many teeth…
>Side Operation: Sacred Malice [Reward: +10% Permanent might to a random Tactis , 0.001% RP, Enemy Might: 250, Squad Limit 4/4, Stage Effect: Either Mekkina or Magika Tactis only]
An Autonoma still drills and drills and drills tirelessly into a snowy mountain…
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
Rolled 366 (1d1000)

>>6458608
>Side Operation: Yearning Shell [Reward: ???, Enemy Might: ???, Squad Limit 3/3, Stage Effect: Interactive operation, combat can be an option. ]
>Fabric-17, Overtime
With Overtime's Passives, I'm wary of putting a full squad next to her. Her combined Might with Fabric playing support should overcome combat if it comes to it.
Though my grasp of the system may be tenuous.

>Send Conclusion-Zeta and Equity-Alpha to the Barracks to rest.
Maybe the Magika Girls will clutch up hard next time.

Also, Rolling for Cheer?
>>
Rolled 832 (1d1000)

>>6458608

>Side Operation: Yearning Shell [Reward: ???, Enemy Might: ???, Squad Limit 3/3, Stage Effect: Interactive operation, combat can be an option. ]

Get our new pick acclimated.
>>
>>6458622
>>Send Conclusion-Zeta and Equity-Alpha to the Barracks to rest.

Also this
>>
>>6458608
>Might 200
The difference to a T0 is striking

>Send Conclusion-Zeta and Equity-Alpha to the Barracks to rest.
>Side Operation: Yearning Shell [Reward: ???, Enemy Might: ???, Squad Limit 3/3, Stage Effect: Interactive operation, combat can be an option. ]
>>
Rolled 227 (1d1000)

>>6458608
Also Cheer!
>>
Rolled 509 (1d1000)

Damn, we got a named unit? That's sick, good pull anon!

>>6458608
>Side Operation: Yearning Shell [Reward: ???, Enemy Might: ???, Squad Limit 3/3, Stage Effect: Interactive operation, combat can be an option. ]
>Fabric-17, Overtime
Overtime gets to do what Overtime wants to do. Let's see what she can do.
>Send Zeta and Alpha to the Barracks [Give them a little cheer to make them feel less bad about the mission]
>Also rolling for cheer, ganbatte little Tactis units!
>>
Rolled 885 (1d1000)

>>6458583
Based. What I'm getting from all this, is that Mekkina are blessed by the Goddess and Magicka are stuck on rug munching duty.

>>6458608
>Side Operation: Yearning Shell [Reward: ???, Enemy Might: ???, Squad Limit 3/3, Stage Effect: Interactive operation, combat can be an option. ]
>Overtime, Fabric-17

>Send Conclusion-Zeta and Equity-Alpha to the Barracks to rest.

Rolling for Cheer!
>>
>>6458622
Cheer! 4/5 Cheer for 3 ARG


>>6458646
4/30 ARG

“Ohhhh, I *love* gifts! Yeah, I will take my chances with this thing. Love these types of demented Revvies. Not hostile right away and their perception of everything is skewed but they can snap right back at ya if you pushed their buttons. Ahem, lemme practice with cutesy voice.” Overtime cleared her throat several times before limping towards the delusional Revenant “Hey mister, have you seen my fluffy toy? I-I can’t find it… last gift from my mommy, I miss my dead mommy waaaah!”

“Child…unsafe...guardian…un-non-present. Duty, guide…police station, not far…” one of the reasons for their derangement can be linked to their diet actually. Blood can affect their personalities for better or worse. A crude imitation of a hand slithers out of one of his many gaping mouths, the core snatcher was expecting this ‘lost child’ to follow him. Should you allow Overtime to walk away with abomination?

No Rolling unless we settle on a choice. Can still roll for Cheer! though

>Have her ask for the red present [Potential reward +30 NULL, +20 Magika ,+20 Mekkina, D5]
There are some fine goodies inside…
>Have her ask for the blue present [Potential reward: 3 Tactis Gifts (Random) , +10 Bond (Overtime), D10]
“I see my toy in there!”
>Have her ask for the green present [Potential reward: Full Cheer!, +20 ARG , D20]
This one is full of blood, vials stacked together in this wrapped bundle…
>Have her attack the core snatcher [Potential reward: Everything posted above + 3 Free Upgrade (Tactis Bodyshop), Enemy might is determined by D300 from QM]
You are feeling greedy today
>Have her follow the Revenant to this supposed police station [Potential Reward : -50% Permanent Might to all Squad, Unique Foundry upgrade, D100]
You are curious about this charitable creature, Is there even a standing police station in the ruins around them?
>>
>>6458892
>Have her attack the core snatcher [Potential reward: Everything posted above + 3 Free Upgrade (Tactis Bodyshop), Enemy might is determined by D300 from QM]
Overtime sounds like she's a BPD demon in training, so she'd absolutely do this (don't tell her I said that).
>>
Rolled 994 (1d1000)

>>6458892
>Have her attack the core snatcher
Rolling for Cheer!
>>
Rolled 803 (1d1000)

>>6458892
>Have her attack the core snatcher
Chances for our Might to be higher are on our side.

Rolling for Cheer
>>
Rolled 18 (1d300)

>>6458897
>>6458908
>>6458912
>>
File: e9f.png (53 KB, 1024x576)
53 KB PNG
>>6458914
>18
>>
>>6458914
>power level 18
Overtime, sandpaper this man's balls.
>>
I got bamboozled
>>6458897
>>6458908
>>6458912
Cheer!, +3 ARG, Rolling for next X ARG per Cheer
95 NULL, 30 Mekkina, 30 Magika
20/50 Bond (Overtime) “Thanks for sticking with my choice. Really appreciate it~”
+1 Brand Perfume Tactis Gift (TG)
+1 Cuddly Wuddly Stuffed Bear TG
+1 Anarchist’s Cookbook TG
30/30 ARG (Max limit reached, excess ARG will be wasted, Need personal upgrades in Argent Chamber!)

“Sorry buddy, Reccy’s orders…” Without hesitation, Overtime cocks her shotty before blasting the revenant to bits. She had essentially painted the bus behind him in silver before her squad mate could even react. It was a strategic shot too that had left all of the gifts more or less intact. The Argent cores of past Tactis inside of him were finally granted a semblance of peace. Too bad they were damaged beyond repair.

“Hmm? What’s the hold up?” Fabric kept staring blankly at the horizon, her eerie silence was replaced by the squishy sound of boots stomping on bits of Revenant bits as the duo were ready to be teleported back to base.


SPACE STATION


Fabric-17, Overtime-> Fatigue II (+20% Might for Overtime)
Conclusion-Zeta, Equity-Alpha-> Fatigue I
Halogen-23-> Well rested


Foundry: Construct Tactis.
Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] ( don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 160 NULL needed to Excavate for 200 NULL]

Available Construction Projects (Must excavate first for an empty slot first, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [15 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Tactis Bodyshop [40 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [70 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [120 NULL, 130 Mekkina, 110 Magika]: Provides global upgrades, special research projects..etc


CHOOSE PRE-DEPLOY ACTION 1/1
Note: Increased Construction costs after deployment, only Construct in bulk whenever it is possible.

>Foundry [Recommended, Remember to post which Argent Path you want to go for]
>Command Center [Upgrade(s) available]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
Rolled 4, 5 = 9 (2d5)

>>6458932
Next Cheer!
>>
Rolled 485 (1d1000)

>>6458932
>>Foundry [Recommended, Remember to post which Argent Path you want to go for]
We have too many gacha points, we must gacha! Everyone roll a random tactis for the most rolls.
>Random Tactis: 5 ARG
>>
Rolled 767 (1d1000)

>>6458932
>Foundry
Random Tactis to save on ARG
>>
Rolled 78 (1d1000)

>>6458932
>Foundry [Recommended, Remember to post which Argent Path you want to go for]
>Random Tactis: 5 ARG

My optimisation mind can't take waste.
Rolling for Cheer.
>>
Rolled 497 (1d1000)

>>6458932
>Foundry [Recommended, Remember to post which Argent Path you want to go for]
>Random Tactis: 5 ARG
We need to keep going.
>>
File: Requiem.jpg (185 KB, 703x1041)
185 KB JPG
>>6458982
>>6458958
>>6458936

16/30 AARG
+2 Halgon-23 Replica Core Acquired (Use it in Bodyshop to improve a Tactis or keep it in case of her death)

New Tactis acquired: Requiem
“Let us paint the whole word in marvelous tragedy together, Reclaimer. I will keep them warm…

Argent Path : Magika
Rarity : T2
Role : Supporter, Hydrargyrum
Original Squad : Tuva’s Troupe
Passive I : Can fuse Replica Cores (and Pyrimatium) into an something anew with varying degrees of success (Special Construction Project: Mortuarium). Aberrants ignore squad limit and have with own Might, they will die after a set number of actions due to their volatile and unstable nature.
Passive II : Aberrants can be sacrificed in case of a low roll/ Crit failure. Rest of the squad gain temporary might equal to half of the sacrificed Aberrant’s might in Multi-wave fights .
Might : 120
Background : A defiler of the dead in more ways than one, Requiem preferred their company over the living. The stillness of death was oh so fascinating to her so much so that she had spliced herself up with the favourite ‘parts’ of her growing army… an army that was defeated by the Silver Phoenix herself. Her execution was temporarily halted to copy all relative data related to her unique powers. Tuva saw some potential in a wicked woman like her. Thus, she was added to a ‘Troupe’ full of Cannibals and Sadists so they could ‘redeem’ themselves. A decent arrangement for her.

“I am no angel but I will build you a glorious army, don’t forget to… donate more body parts to me. I will take good care of them~”

A shiver ran across your spine for this deviant, well, you don’t exactly have too many options to choose from. She will do…for now….

ACTION 1/1
RECLAMATION PERCENTAGE: 0.000%


PICK ONE + POST SQUAD (Don’t forget General Barracks free action!)

>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might: 70, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis] (Requiem’s pick)
Something lurks in flooded tunnels, so many eyes, so many teeth…
>Side Operation: Sacred Malice [Reward: +10% Permanent might to a random Tactis , 0.001% RP, Enemy Might: 280, Squad Limit 4/4, Stage Effect: Either Mekkina or Magika Tactis only]
An Autonoma still drills and drills and drills tirelessly into a snowy mountain…
>Side Operation: Silky Carrot [Reward: 2 Random Tactis Gift, 40 Magika, Enemy Might: 350, Squad Limit 2/2, Stage Effect: No Crit success]
A plane had crashed in the desert, force field still active, what is in there?
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
>>6458983
>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might: 70, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis]
>Requiem, Halogen-23

>Send Fabric-17, Conclusion-Zeta, and Equity Alpha to the Barracks to rest.

I think a possible plan is having most of the Tactis except Overtime rested for her Passive I bonus then rolling her out for something we need really dead.
Are all of the noteworthy Tactis a bit crazy or is it just something we coincidentally selected for?

We're ramping up in power. By maybe 1 or 2 full turns we could take on DREADFUL IRE unless something horrible happens.
>>
>>6458996
>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might: 70, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis] (Requiem’s pick)
Send Requiem and Overtime

>All the rest to Barracks

>>6458996
Hear me out anons. If we send Overtime to Sacred Malice alone, we guarantee she gets the 10% Might increase to her 200 Might. We can do it by stacking Fatigue on her until she has more than 280 (at Fatigue IV, I assume, which we can get her to in 2 more missions).
>>
>>6458999
Decent point. Also it's 1 mission for Fatigue IV, as Overtime's Passive II (Doubles Fatigue for all Tactis in Squad after mission) affects herself.
>>
>>6459002
True, I forgot she's only been on 1 mission
>>
>>6458983
>Side Operation: Fallen Comet
>Squad: Requiem, Halogen-23
>>
>>6459002
If you agree to this plan, please send Overtime on the current mission
>>
>>6458999
>>6458983
Soild mechanical abuse, lets get it done.
>>
>>6459015
>>6458996
>>6458983
After a bit of deliberation I've decided to agree with the plan. Changing.

>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might: 70, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis]
>Requiem, Overtime

>Send all the others to the Barracks to rest.
>>
>>6458983
I guess I'll change as well from >>6459013 to >>6458999
Anti-Satan trips confirm the plan is auspicious.
>>
Rolled 755 (1d1000)

>>6458983
Support >>6458999

Rolling for cheer.
>>
>>6459063
Cheer! 1/4 Cheer for 5 ARG
17/30 ARG
10/50 Bond (Requiem) “A wise choice, You are the best, Reclaimer. Almost as good as a fresh corpse~”
125 NULL, 30 Mekkina, 30 Magika
Enemy Might: 70
Squad Might: 120 + 280 (200+80) = 480

Operation Success, No dice rolls are needed

Fabric-17-> Fatigue I [-20% Might]
Requiem -> Fatigue II (-40% Might)
Overtime-> Fatigue IV (+80% Might)
Halogen-23, Conclusion-Zeta, Equity-Alpha,-> Well rested

It wasn’t even a fight, you blinked and you missed Requiem disemboweling a mutated Revenant hiding in a flooded tunnel away from the wrath of the sun above with a sure slice from her Magika projectiles. The beast could only grab his spilled guts in an attempt to flee only for a Hydrargyrum disc to render him headless. The overly eager Tactis would wade through mud and stagnant pools of water just so she could do unspeakable things with the freshly decapitated head on the spot. You couldn’t watch this heinous act, your stomach churns, your expression contorts into pure disgust.

“You do you, I guess.” [/i[ shrugged Overtime indifferently “Make sure to clean up first, yeah? Would be rude to muck up Reccy’s station with blood and…other things.” [/i[

“Why thank you, you are very kind, Miss Overtime. There, I am all done.” Requiem was a new woman after defiling her kill, her smile now arches from ear to ear and her overall mood is vastly improved blue] “I saw a Magika Spa on our way here, with some NULL we can fix it right up.”

“Oooh, I love the sound of that. You okay with, Reccy? Girl’s gotta take care of her body and all of that.”

>Yes [ 1d100 worth of NULL, rolled by QM, +10 Bond for Overtime, Requiem]
You are willing to waste some NULL. Not a big deal.
>No [-5 Bond for Overtime, Requiem.]
You won’t waste any more resources unless it is absolutely needed.
>Salvage what you can, then leave [ Roll dependent rewards, -10 Bond for Requiem]
For a better space station.
>>
>>6459024
>>6459018
.>>6459017

>>6459270
18/30 ARG
>>
>>6459270
>Salvage what you can, then leave [ Roll dependent rewards, -10 Bond for Requiem]
Miss Requiem, I am unfortunately a very boring and a very numbers driven kind-of Reclaimer. We are very close to clearing the final remnant of trash from this space station, so your girls spa day will have to wait until we've dumped all that garbage out the airlock. If you get me the the needed 25 NULL from the extra salvage, I'll give you a pat on the head for a job well done and a first dibs on any of Tactis Gift, either currently present or future acquisition, that end up in storage.
>>
Rolled 70 (1d1000)

>>6459270
>Salvage what you can, then leave [ Roll dependent rewards, -10 Bond for Requiem]

And rolling for Cheer
>>
Rolled 885 (1d1000)

>>6459270
>Salvage what you can, then leave [ Roll dependent rewards, -10 Bond for Requiem]

We are very close to one of our short-term goals, we should not waste resources so close to the eve of battle. Gathering more should make the future brighter.
Also, think of this: If we expand our station and make some room, we could make a Magika Spa in base. (Do not tell them this may be a lie)

Rolling for Cheer.
>>
Rolled 3 (1d10)

>>6459274
>>6459295
>>6459302
1= Ambush
2= +5 Null
3= +5 Magika
4= +5 Mekkina
5= Core Snatcher Surprise
6= Magika Spa Construction Project
7= A 'present' from Eye-Lick
8= Free Construction project
9= +5 Max ARG
10= Unique T0 Tactis
>>
>>6459274
>>6459295
>>6459302

Cheer! 2/4 Cheer for 5 ARG
18/30 ARG
0/50 Bond (Requiem)
125 NULL, 30 Mekkina, 35 Magika

“Oh? You are no fun. ” huffed and puffed the Tactis desperate for a good bath. You assure her that you will give what she wants once the space station is properly up and running.

“A bouquet of fresh corpses will be nice, I can use a new middle finger. This one is getting…oh my, I can’t say that out loud, can I? ”

“Stop teasing Reccy and stand still already!” Unless she doesn’t want to be teleported back to the space station in one piece, she’d better listen to Overtime.
SPACE STATION

A bouquet of corpses... did she mean it figuratively or literally? You sat alone in the command center pondering about your next move. So many bottlenecks, should you focus on more Tactis on the ground or more long term improvement to the space station. Further expansion might require checking the command center more thoroughly for upgrades. Choices, choices…
Foundry: Construct Tactis.
Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] ( don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 160 NULL needed to Excavate for 200 NULL]

Available Construction Projects (Must excavate first for an empty slot first excavation doesn’t cost an action, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [15 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Tactis Bodyshop [40 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [70 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [120 NULL, 130 Mekkina, 110 Magika]: Provides global upgrades, special research projects..etc
Mortuarium [ 5 NULL, Bond Level 1 or more with Requiem] : Create Aberrants using mish-mashed Replica Cores and/or Pyrimatium


CHOOSE PRE-DEPLOY ACTION 1/1


>Foundry
>Command Center [Upgrade(s) available]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
No bonus NULL huh? Sorry Requiem, looks like the Commander isn't very good at this whole commanding thing. Give her the headpat anyhow.

>>6459329
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
Continue the Overtime workplan! Next mission we can get the final chamber cleared out and build something.
>>
>>6459333
You mean the 30 NULL? they have been added already? nice trips
>>
>>6459335
No I mean we didn't get any extra NULL from blowing off the Spa day like I had hoped.
>>
>>6459329
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
>>6459329
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
>>6459358
>>6459352
>>6459335
20/30 ARG
135 NULL, 30 Mekkina, 35 Magika
+1 Chess Set TG
Well, the space station IS pretty big, if you kept searching every nook and cranny, you are bound to find something like some a package of NULL that was supposed to be delivered to someone called C. Aberdeen whoever that was along with a nice gift from their mother. Surely this Aberdeen fellow won’t mind, right?


ACTION 1/1
RECLAMATION PERCENTAGE: 0.000%


PICK ONE + POST SQUAD (Don’t forget General Barracks free action!)

>Side Operation: Deviant Shuteye [Reward: 20 NULL, T1 Tactis, Enemy Might: 50 Squad Limit 1/1, Stage Effect: Hybrid Tactis only]
A makeshift prison for Tactis in a high rise building might just have some survivors, better investigate….
>Side Operation: Sacred Malice [Reward: +10% Permanent might to a random Tactis , 0.001% RP, Enemy Might: 300, Squad Limit 4/4, Stage Effect: Either Mekkina or Magika Tactis only] (Overtime’s pick)
An Autonoma still drills and drills and drills tirelessly into a snowy mountain…
>Side Operation: Lonesome Road [Reward: 5 Max ARG, Full Cheer, Enemy Might: 100, Squad Limit 2/2, Stage Effect: Lost Tactis for 2 further actions]
A deranged Revenant had slapped tens of thousands of street signs together to form a maze of sorts. Through the speakers, he keeps yapping about two animals and the eternal conflict between them.
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
>>6459377
>Side Operation: Sacred Malice [Reward: +10% Permanent might to a random Tactis , 0.001% RP, Enemy Might: 300, Squad Limit 4/4, Stage Effect: Either Mekkina or Magika Tactis only] (Overtime’s pick)
As planned
>Fabric-17 and Requiem to the Barracks
>>
>>6459382
>Side Operation: Sacred Malice [Reward: +10% Permanent might to a random Tactis , 0.001% RP, Enemy Might: 300, Squad Limit 4/4, Stage Effect: Either Mekkina or Magika Tactis only] (Overtime’s pick)
>Overtime

This was the plan. Now to hope she doesn't biff this.

>Send Fabric-17 and Requiem to the Barracks to rest.
>>
>>6459377
ARG-218, could you explain what happens if we send a squad against an enemy with superior Might? So far we've been avoiding the Main Operation because our Tactis' Might is less than 500, but should we really? What's rolled, what are the chances?

The only real challenge we faced was here >>6458558 and I see we roll 1d20, but how does that translate to victory / defeat / powerup in combat? The mechanics haven't been explained explicitly I believe, but I think they're important to understand to evaluate actions and plan in the future.
>>
>>6459698
Currently away from my PC so different ID most likely, let's go for a quick example.

Squad might: 10
Enemy might: 20

Difference in might = 20-10= 10, d10 will be rolled. Bo3
10-> insta win, no fatigue
9-4> win but with extra fatigue which stimulate possible injuries
3-2-> same + possible Tactis deaths (safety net is replica cores + more options down the line )
1-> Crit fail which leads up to desperate roll.

Desperate roll is last chance of salvaging the situation with very high percentage to fail (need +90% of current desperate roll to make it out alive withoht ) if you fail then all Squad will be wiped out.

Attaining Tactis isn't enough, keeping them alive is also a priority for a healthy roster.
>>
>>6459382
>>6459413
>>6459698
yeah i am too tired to write anything right now, will update in ~10 hours next morning
>>
>>6459760
I understood the example, but it doesn't explain the system much.

What happens when the gap is wider? Say, 10 and 210. Do we roll 1d200 then? If so, do the percentages remain the same, i.e. 1-20 roll = crit fail, 21-60 = Tactis deaths and so on? How does scaling work for larger numbers, but smaller relational gaps? 10 and 210 is as much as 2000 and 2200, but I'm guessing success in that case will be more likely.

Your explanation leaves a lot of questions open. I'd be glad to hear a more in-depth answer.
>>
>>6459829
It is percentage based except for crit fail/success which are always one/hightest number , Tactis deaths (30% or lower) will be calculated via another behind the scenes roll d1(lol)-d5 depending on the current number Squad members, the lower original roll is the more Tactis will die in case of multiple ones.

>>6459413
>>6459382

24/30 ARG
30/50 Bond (Requiem) “Nice pick, you won’t regret it.”
125 NULL, 30 Mekkina, 30 Magika
Enemy Might: 300
Squad Might: 360 (200+160)
+0.001% RP
+10% Might (Overtime) (Base is now 220)

Operation Success, No dice rolls are needed


Requiem -> Fatigue I (-20% Might)
Overtime-> Fatigue VI (+120% Might)
Fabric-17, Halogen-23, Conclusion-Zeta, Equity-Alpha,-> Well rested

“Oooh, that’s a tough cookie.” Dealing with Autonoma can be a bit tricky at times, these very durable machines are full of Mekkina. Decades of disrepair and corruption via Revenant contact or exposure to some dangerous elements will eventually cause them to go haywire like this one whose primary directive would compel it to keep digging and mining until it will run out of juice. Putting it out of its mechanical misery was the right thing to do. The logo on its chassis was Prime Exodus . The name again…

SPACE STATION


“Reclaimer, Come here~” On your way to the command center, a sudden blur would grab you by the tie leading you to a very tight and narrow nook, her stitched tongue licking your white collar over and over again “Since you don’t exactly provide any entertainment for us, I found a keycard while looking around, it led me to a nice place of full junk. I am sure you can make use of it.”

You thank her for this little bit of info and ask her to give it to you, this is when she would flash a sinister smile in response “Nothing is free in this world, you scratch my back and I will do the same. Surely you won’t miss that Fabric girl, no? I want to gut her and watch her screaaammmmmm. Mute little girl with juicy juicy thighs mmmmm. I want a piece, you won’t disappoint me, right? Send me and her to a fake operation, you can watch if you want~”

Her homicidal tendencies is getting out of hand, however, she isn’t lying about this avenue for expansion. You can see it in her eyes. A T0 Tactis won’t bring much on the table then again if you can’t control her, you can TERMINATE this corpse-loving freak if you focus hard enough on this dreadful act.

Cont.
>>
25/30 ARG
>Yes, you will do it [+50% bond with Requiem, another BLOCKED [25 NULL for 300 NULL] will be added]
For a better space station
>No, Fabric-17 is a good Tactis. She will live [Nothing will happen.]
She better divert her urges somewhere else or she might regret it.
>TERMINATE [ 1D20 Roll bo3, Featureless T2 Argent Core, +30 ARG]
She has to go. Now. It is your will against her through the power of blood overflowing in you.
Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] ( don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 160 NULL needed to Excavate for 200 NULL]

Available Construction Projects (Must excavate first for an empty slot first excavation doesn’t cost an action, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [15 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Tactis Bodyshop [40 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [70 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [120 NULL, 130 Mekkina, 110 Magika]: Provides global upgrades, special research projects..etc
Mortuarium [ 5 NULL, Bond Level 1 or more with Requiem] : Create Aberrants using mish-mashed Replica Cores and/or Pyrimatium


CHOOSE PRE-DEPLOY ACTION 1/1


>Foundry
>Command Center [ Important Upgrade(s) available]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]


Remember to post your two choices together.
>>
Rolled 830 (1d1000)

>>6460024
>It is percentage based except for crit fail/success which are always one/hightest number
So the gap between ours and enemies Might doesn't actually influence the chance of success? Except that a crit fail is more likely the smaller the gap is?
This is a weird resolution system.

>TERMINATE [ 1D20 Roll bo3, Featureless T2 Argent Core, +30 ARG]
A character type I absolutely hate. To the glue factory with her.

>Foundry

Plus rolling for Cheer
>>
Rolled 235 (1d1000)

>>6460025
>>6460077
>re: combat system
Pretty much my thoughts as well.
>A character type I absolutely hate.
Agreed again.
So I'll go with
>Command Center
>TERMINATE [ 1D20 Roll bo3, Featureless T2 Argent Core, +30 ARG]
Rolling for Cheer as well.
>>
>>6460077
>>6460208
alright, Roll 1d20, bo3
>>
Rolled 12 (1d20)

>>6460331

Rabid dogs get put down.
>>
Rolled 16 (1d20)

>>6460331
>>
Rolled 2 (1d20)

>>6460331
Dice!
>>
>>6460077
>>6460208
>>6460379
Cheer! 3/4 Cheer for 5 ARG
30/30 ARG
Featureless T2 Core
“Eheheheh, All of this for… some mute worthless girl? When I return, I will… your corrrpse…” in the end, your will overcame hers causing her silvery blood to boil as if she was inside an industrial grade furnace, her skin to melt and her flesh to drop on the floor in chunks until a dreadful puddle of indiscernible paste remained. The only salvageable object in this failure of a Tactis was her Argent Core, With proper equipment, you can turn her core in something useful.

You arrive at the barracks to explain what happened to Requiem. The T0s are silent as ever save for Fabric-17… was there some spark in her usually dull eyes for you standing up for her? You have no idea. As for Overtime, her reaction was…unexpected.


“Watch out for that trigger finger, Reccy. You got lucky this time, she could have carved you real good, you know. I will miss this creep, just hope Momma Foundry won’t spit her out again.” There was no relevant data about Tactis retaining their memories after their deaths. It should have been obvious to go for a factory reset but apparently this isn’t the case here. There were over one thousand registered Tactis, surely you won’t get the same T2 twice, right?

Cont.
>>
File: Cinnamon.png (391 KB, 638x897)
391 KB PNG
>>6460406
>>6460365

30/30 ARG

Third T2 Tactis Acquired, More blood is needed in the foundry (20 For Magika/Mekkina Argent Path, 10 for Random Argent Path)
+1 Fabric-17 Replica Core Acquired (Use it in Bodyshop to improve a Tactis or keep it in case of her death)

New Tactis acquired: Cinnamon
“Enjoy your drink, Master! I will be on the lookout.”

Argent Path : Mekkina
Rarity : T2
Role : Hybrid (Defender, Supporter)
Original Squad : Fortuna Maids
Passive I : Every victory with Cinnamon will produce a Cinnamon Bun, can be used in different operations and/or multi-wave fights after all bo3 roll for equivalent of +10% of overall dice (bo3 +10 in a d100 for an example), Cinnamon Buns can’t be used to alter Crit fail/Desperate Roll and can only be used if Cinnamon is in the squad.
Passive II : Insta-wins (Squad Might> Enemy Might) have a chance not to produce any fatigue for the entire squad.
Might : 80
Background : In an initiative to increase the overall morale of other battle weary Tactis, humans and even Autonoma, Project Fortuna was greenlit by Madame De Bois.. a giant walking fortress which also happened to serve as a maid café capable of relocating from one place to another. Cinnamon was a pacifist by heart, her intimidating sniper rifle only used non-lethal rounds. At best, she would soften her target first before her allies would finish the enemy off. Ironically, her pacifism got her and half of Fortuna Maids killed in action…

“Do you want some tea, Master? I will brew it to perfection! Urmm, where is the Maid Café again?”

You remind the slightly confused Tactis that you are still working on making the Space Station a better place. She was a bit disappointed but she remained as determined as ever to defend her new home just like the original Cinnamon.


ACTION 1/1
RECLAMATION PERCENTAGE: 0.001%


PICK ONE + POST SQUAD (Don’t forget General Barracks free action!)

>Side Operation: Twisted Masquerade [Reward: 40 NULL, Enemy Might: 80 Squad Limit 1/1, Stage Effect: Defender Tactis only]
A garbage island with a giant statue of someone? Better check it out
>Side Operation: Fiendish Dawn [Reward: 3 Free Upgrade (Tactis) , Unique T1 Tactis , Enemy Might: 20, Squad Limit 5/5, Stage Effect: Reduce all Tactis strength to 1 for this Operation ]
An city is enshrouded with unnatural fog. Should you explore this mystery?
>Side Operation: Opulent Osprey [Reward: None, Enemy Might: None, Squad Limit: None, Stage Effect: None.]
An Autonoma wishes to speak with you and you only in person. No Tactis, nothing. Is this a trap or…?
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
>>6460436
>Side Operation: Twisted Masquerade [Reward: 40 NULL, Enemy Might: 80 Squad Limit 1/1, Stage Effect: Defender Tactis only]
>Cinnamon
Very conveniently sized mission for Cinnamon, and it gives us the NULL we need to clear the last construction slot. I think she can deploy here even if she's a hybrid tactics, right?
I don't know if Overtime wants to go chill in the Barracks since she seems to be a workaholic so I guess she can sweep the station instead. All the other Tactics units should already be in the barracks.

Can we also run Opulent Osprey at the same time since it's just us deploying there?
>>
>>6460437
Hybrids are a different role. and we got a single action to use for surface operations.
>>
>>6460441
>Hybrids are a different role
Meaning Cinnamon doesn't count as a Defender?
>>
>>6460443
yes
>>
>>6460441
>>6460437
>>6460436
Right, then we'll swap over to:
>Side Operation: Opulent Osprey
Since we don't have any pure defenders. No null for us today.
>>
>>6460436
>Side Operation: Opulent Osprey [Reward: None, Enemy Might: None, Squad Limit: None, Stage Effect: None.]
Okay, let's see what this is
>>
>>6460436
>Side Operation: Fiendish Dawn
>Squad: Halogen-29
It's just a gamble with a Tactis at stake. We can't possibly match 20 Might if all our Tactis are reduced to 1 Might (I'm assuming that's what "strength" means) unless we stack some special bonuses, but if I'm getting the system OP explained right, then anything less than 20 works for a simple roll with fixed percentages. And we have a Halogen-29 Replica Core to revive her if she dies. I believe there is pretty much no risk to this mission, and the rewards are juicy. I'd rather take this opportunity than mystery box Opulent Osprey or Twisted Masquerade (with the Stage Effect of which none of our Tactis match anyway lol).
>>
>>6460446
>>6460447

“Master! It is dangerous down there, please don’t go!”

“Gotta agree with our resident maid, Reccy. You are no match for any Revvy.”

You thank your Tactis for their concern but it is not every day an Autonoma would easily breach through the space station’s security system just to deliver this specific message. This Autonoma could have easily shut down all life support system or send the entire station plummeting back into the atmosphere for a fiery death. Its message was clear. Besides, you can dip out at any sign of danger via the teleporter. You readied yourself for the worst before finally setting foot at the planet you wish to reclaim with everything you got.

The meeting point was by a pier overviewing a dried up sea, a graveyard for rusty ships, humans and Tactis. You kept coughing, gagging and wheezing for the first couple of minutes from your exposure to a world full of corruption, a far cry from the sterile environment from the Space Station and yet you must preserve. This is your purpose.

No one was waiting for you, just a recently constructed phone booth in an oddly pristine condition. It kept ringing and ringing until you picked up the phone.

“You are not special. Two hundred and Eight Reclaimer tried and failed to accomplish their task. Regardless, I will ask you the same question: What is your purpose? What do you strive for?”

>I want to reclaim the planet. I am a Reclaimer, that is what I do
>I am an instrument of vengeance. The dead demand justice, I will eradicate each and every one of Revenant…and their allies.
>I strive for nothing. I am simply fulfilling my creator’s orders.
>My purpose is to provide a better life for all Tactis. They deserve it.
>A better status for myself, I will carve a paradise out of this shell of a planet as its new ruler
>I don’t answer to a filthy Autonoma
>I don’t know… I don’t have a will of my own. I am puppet.
>…
>>
>>6460470
>>6460472
Aw shucks
>>
>>6460474
It doesn't matter, there was only one vote for that operation and it was mine.
>>6460472
>I strive for nothing. I am simply fulfilling my creator’s orders.
NO COST TOO GREAT
>>
>>6460472
>I want to reclaim the planet. I am a Reclaimer, that is what I do

We need to airgap the station's systems
>>
>>6460472
>My purpose is to provide a better life for all Tactis. They deserve it.
The little tactis units must get more headpats!
>>
Rolled 1 (1d3)

>>6460478
>>6460479
>>6460480
>>
SPACE STATION

“Master, you are back! Are you thirsty? I made you some coffee! You were immediately greeted by Cinnamon with a warm smile that had left Overtime feeling a bit antsy for some reason

“Oh yeah? Well, I made some too! Your maid shtick ain’t too hard by the way. Reccy, take a sip and tell us which cup of coffee is better.”

As per her request, you took a sample from each other. Cinnamon’s coffee your first, it tastes amazing with such a rich flavour and a sharp, lingering aftertaste. As for Overtime’s cup of coffee… it felt like she made it with her armpit sweat or something, it tastes so bad that keeping a straight face without gagging was nearly impossible. Somehow, you pulled through… they are still waiting for a decisive answer.

Where did they find coffee beans though?

>Overtime makes the better coffee [+20 Bond with Overtime]
A white lie won’t hurt, right?
>Cinnamon’s coffee is the best [ +10 Bond With Cinnamon, +1 Cinnamon Bun]
It is the truth.
>Both are equally amazing [Nothing will happen.]
Better not take any sides.


30/30 ARG
125 NULL, 30 Mekkina, 30 Magika

Overtime (220+264)-> Fatigue VI (+120% Might)
Fabric-17 (21), Halogen-29 (32) , Conclusion-Zeta (33) , Equity-Alpha (17), Cinnamon (80)-> Well rested

Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] ( don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 160 NULL needed to Excavate for 200 NULL]

Available Construction Projects (Must excavate first for an empty slot first excavation doesn’t cost an action, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [15 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Tactis Bodyshop [40 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [70 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [120 NULL, 130 Mekkina, 110 Magika]: Provides global upgrades, special research projects..etc


CHOOSE PRE-DEPLOY ACTION 1/1


>Foundry (double the ARG from now on)
>Command Center [ Important Upgrade(s) available]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]


Remember to post your two choices together!
>>
>>6460480
>>6460479
>>6460478
>>
Rolled 382 (1d1000)

>>6460520
>Cinnamon’s coffee is the best [ +10 Bond With Cinnamon, +1 Cinnamon Bun]
Sorry Overtime, Cinnamon is the better coffee dispenser...
>Foundry (double the ARG from now on)
Roll the Random Tactis for 10 ARG
>>
Rolled 701 (1d1000)

>>6460520
>Cinnamon’s coffee is the best [ +10 Bond With Cinnamon, +1 Cinnamon Bun]
Sorry, it's too early to choose a waifu

>Command Center
Important upgrade is probably important

Rolling Cheer
>>
Rolled 1 (1d2)

>>6460526
>>6460537
>>
Rolled 1, 5 = 6 (2d5)

>>6460537
>>6460526
25/30 ARG
Cheer! 5 ARG Acquired
Next round of Cheer is X cheer for Y ARG
+1 Equity-Alpha Replica Core Acquired (Use it in Bodyshop to improve a Tactis or keep it in case of her death)
10/50 Tactis Bond with Cinnamon
+1 Cinnamon Bun

“Yesss, thank you, Master! My next cup of coffee will be even better!”

“Meh, whatever. Killing Revvies is what I do best, anyways.” Overtime shrugs off, picks up her claymore and gives it a good swing in frustration. Cinnamon won this round but you had this funny feeling that Overtime won’t give up.

You take another sip of your good cup of coffee inside the command center as your mind wanders to what that Autonoma said to you…previous Reclaimers, all of them failed successfully to accomplish their goal, are you any different? It told you to expect another call upon establishing an outpost. Technically speaking, you have enough firepower to storm that place right now. Is it with or against you? Only time will tell…

ACTION 1/1
RECLAMATION PERCENTAGE: 0.001%


PICK ONE + POST SQUAD (Don’t forget General Barracks free action!)

>Side Operation: Twisted Masquerade [Reward: 40 NULL, Enemy Might: 90 Squad Limit 1/1, Stage Effect: Defender Tactis only]
A garbage island with a giant statue of someone? Better check it out
>Side Operation: Fiendish Dawn [Reward: 3 Free Upgrade (Tactis) , Unique T1 Tactis , Enemy Might: 20, Squad Limit 5/5, Stage Effect: Reduce all Tactis Might to 1 for this Operation ]
An city is enshrouded with unnatural fog. Should you explore this mystery?
>Side Operation: Elusive Skies [Reward: +50 Might to Tactis with lowest Might, 0.003% RP, Enemy Might: 200, Squad Limit 3/3, Stage Effect: Non-Assualter Tactis only.]
An immobilized Revenant is growing out of a delivery truck like a twisted version of a hermit crab. You need to put an end to that thing.
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
>>6460906
>Side Operation: Fiendish Dawn [Reward: 3 Free Upgrade (Tactis) , Unique T1 Tactis , Enemy Might: 20, Squad Limit 5/5, Stage Effect: Reduce all Tactis Might to 1 for this Operation ]
Send Fabric-17, Halogen-29, Conclusion-Zeta and Equity-Alpha
We don't have a defender, and without Overtime (who is an Assaulter) I don't like our chances at Elusive Skies. We'll send the more expendable Tactis and hope it's a puzzle operation
>>
>>6460906
>>6460949
I support this.
>>
>>6460949

Support as well.

And if I can, I support

>I want to reclaim the planet. I am a Reclaimer, that is what I do

Ideology can and will change the world.
>>
>>6460949
>>6461000
>>6461066
alright roll 1d16, best out of three
>>
Rolled 15 (1d16)

>>6461231
>>
Rolled 3 (1d16)

>>6461231
Dice!
>>
One more
>>
Rolled 6 (1d16)

>>6461231
No one else seems to be present, so I will go ahead and roll again.
>>
>>6461233
>>6461295
>>6461320
28/30 ARG
125 NULL, 30 Mekkina, 30 Magika
+3 Tactis Upgrade (need Tactis Bodyshop)
Enemy Might: 20
Squad Might: 4

Fabric-17 (21-4), Halogen-29 (32-6) , Conclusion-Zeta (33-6) , Equity-Alpha (17-4)-> Fatigue I
Overtime (220+264)-> Fatigue VI (+120% Might)
Cinnamon (80)-> Well rested

Side Operation success!

The unnatural fog was a byproduct of a decomposing corpse, a giant decomposing corpse of a Revenant struck by the Silver phoenix judging by the gaping wound in her chest. This fog has encapsulated an entire city in a moment frozen in time according to your Tactis, they saw a glimpse of a past life with humans fleeing for their lives and Tactis firing at an encroaching army. Touching anyone would reduce them to dust save for one Tactis who was moments away from activating a giant bomb at the heart of the city. You had no idea whether the fog was going to spread outside of the city or not, it was for the best to finish what this Tactis had started before teleporting out of there with her as well. Can’t leave a good soldier behind.


New Tactis acquired: Quads
“So, the world had gone to shit? Figures...”

Argent Path : Mekkina
Rarity : T1
]b] Role : Assaulter
Original Squad : The Underdogs
Passive : When faced against an enemy with greater might, Quads has a chance to either permanently increase her own might or find extra rewards for the operation and…
Might : 60
Background : Life expectancy for any Tactis in the Underdogs was absurdly low. All operations were treated as suicide missions especially during the latter half of the human-Revenant wars. Quads became jaded and a bitter Tactis after so many deaths around her, somehow she kept surviving one mission after the other. She should have died on that day but the Silver Phoenix herself would save her leaving a very special message etched on her very core ‘Take care of him, he needs all the help he can get against [REDACTED] .’

“ Got any cigs on you?” was the first thing she said upon her arrival to the space station. When you told her you got none, her frown would only grow broader as her disdain towards you and other Tactis became more visible “Be a good whatever the fuck you are and get me killed in action. No Replica Cores for your sorry ass . One and only Quads…

When Cinnamon tries to speak on your behalf, Quad simply flips the bird shutting down any attempt for a good retort before heading to the barracks. Since she is technically speaking the oldest Tactis around, you wanted to know more about the world you were trying to reclaim…not now, it seems.

Cont.
>>
File: Quads.jpg (100 KB, 950x1345)
100 KB JPG
>>6461400
>>6461233
>>6461295
SPACE STATION

“Wow, you call this shithole your base? You are pathetic. It is all rubble around here.” another jab at you. You remind her that her remarks are negatively affecting everyone around her “What are you going to do about it? Terminate me ? Go ahead, you will do me a favour except that you fucking can’t. I am not from your blood. Only Rycharr can end it all…too bad he is fucking dead, just like the rest of them…”

For once, her flaring attitude was replaced by subtle grief that didn’t last for long “I am not like one your silver dolls or whatever but I *will* fight for you. Promise me you send me to my death, I want to die by the same fanged fucks who wiped out *everyone* I know. This is what *I* Promise. Me.

>I can’t, you are a strategic asset. Too valuable to die.
>I can’t. I want to protect all Tactis, doesn’t matter if they are from my blood or not.
>I can’t. Don’t you realize you are here for a reason?
>I promise, first chance I get.
>I promise, as a last resort option.
>I promise, when an opportunity presents itself.


Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] ( don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 160 NULL needed to Excavate for 200 NULL]

Available Construction Projects (Must excavate first for an empty slot first excavation doesn’t cost an action, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [15 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Tactis Bodyshop [40 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [70 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [120 NULL, 130 Mekkina, 110 Magika]: Provides global upgrades, special research projects..etc


CHOOSE PRE-DEPLOY ACTION 1/1


>Foundry (double the ARG from now on)
>Command Center [ Important Upgrade(s) available]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
Rolled 154 (1d1000)

>>6461418
>I can’t. I want to protect all Tactis, doesn’t matter if they are from my blood or not.

>Command Center [ Important Upgrade(s) available]
Cheer roll
>>
Rolled 436 (1d1000)

>>6461418
>I can’t. I want to protect all Tactis, doesn’t matter if they are from my blood or not.
Give us a little time to give up on you the same way you've given up on yourself. Until then, we work to restore the Earth.
>Command Center [ Important Upgrade(s) available]
Upgrade time. Aldo rolling for cheer.
>>
Rolled 309 (1d1000)

>>6461418
>I can’t. I want to protect all Tactis, doesn’t matter if they are from my blood or not.
The first option seems more in line with the roll that picked my variant for the great purpose we have >>6460483 (I think it was my post that was picked? It was not indicated in any manner I believe) but I think we can afford to be a little more caring.
Cheer! as well
>>
>>6461422
>>6461445
>>6461584

“Oh great, we got one of those guys…” a long sigh escapes Quads’ lips “We are tools, stupid. We live and we die for humans so don’t get too feelsy schmeelsy on me. Not buying it…”

Your attempt to convince her otherwise wasn’t that much of a success since she was already off to scavenge for some cigs. Perhaps you can have a sit down with her once she got her cigs? At any rate, you got a space station to upgrade, you could use a good cup of coffee right now.

COMMAND CENTER (Prices will increase after any upgrade)

Teleporter
>Adds 1 extra action to deployment [300 NULL, 300 Mekkina, 300 Magika]
>Desperate Rolls will be best out of two , some of the reward can be attainted before retreating [1000 NULL]

Foundry
>Rolling for Tactis no longer cost an action [100 NULL, 100 Mekkina, 100 Magika]
>Introduces Featured T1/T2 Tactis with higher probabilities (lasts for a week), Coin flip between random and featured Tactis [50 NULL]
>Boosted Termination [Better odds and rewards, 20 NULL]
>ARG refund chance for attaining Replica cores [75 NULL]

General Barracks
>Barracks Expansion I, 5->6 available slots [30 NULL, 30 Magika, 30 Mekkina]
>Big snooze, R&R has a chance to remove all fatigue for selected Tactis [75 NULL]
>Small find, Occasionally, resting Tactis may find various resources [100 NULL]

Misc
>Access Granted I, adds 1 BLOCKED area to excavate [ 10 NULL, 10 Magika, 10 Mekkina]
>Better yield I, Adds more resources from excavating a BLOCKED area [80 NULL, 80 Magika, 80 Mekkina]
>Adds 1 extra action to Space Station [300 NULL, 300 Mekkina, 300 Magika]
>>
>>6461664
>Important upgrades available
>all the good stuff with more actions is locked due to no resources
lmao, oh well
>Introduces Featured T1/T2 Tactis with higher probabilities (lasts for a week), Coin flip between random and featured Tactis [50 NULL]
>Access Granted I, adds 1 BLOCKED area to excavate [ 10 NULL, 10 Magika, 10 Mekkina]
>>
>>6461664
>Better yield I, Adds more resources from excavating a BLOCKED area [80 NULL, 80 Magika, 80 Mekkina]
We really gotta concentrate on grinding NULL
>>
>>6461683
Anon, we only have 30 Magika and 30 Mekkina >>6461400
>>
>>6461686
Ah dammit
Switch to
>Introduces Featured T1/T2 Tactis with higher probabilities (lasts for a week), Coin flip between random and featured Tactis [50 NULL]
>Access Granted I, adds 1 BLOCKED area to excavate [ 10 NULL, 10 Magika, 10 Mekkina]
>>
>>6461686
>>6461731
30/30 ARG
65 NULL, 20 Mekkina, 20 Magika

Although these are minor upgrades, they will serve you well. Acquiring resources is key to a more prosperous base. An outpost is crucial for a steady trickle of resources. Whenever you feel confident enough to take out the nest of revenants in the Oil Rig, you should go for it. Meanwhile, Quads was roped into making coffee for you by Cinnamon. It was pretty good actually. You are not sure how they got hands on creamer to make it much lighter in colour than before… that is creamer in your coffee, right? You wonder what the Tactis are gossiping about behind your back, probably nothing worthwhile…



ACTION 1/1
RECLAMATION PERCENTAGE: 0.001%


PICK ONE + POST SQUAD (Don’t forget General Barracks free action!)

>Side Operation: Drastic Ambush [Reward: 0.002% RP, +50 Magika, Enemy Might: 70 Squad Limit 1/1, Stage Effect: T0 an T1 Tactis Only]
A pack of Revenants guard a rotten strip of divine flesh, blissfully unaware of the teleporter pointed at them.
>Elusive Operation: Astrum of the Cosmic Rifts [Reward: based on damage dealt, Enemy Might: 500k, Squad Limit 5/5, Stage Effect: Tactis can’t die in this operation, no crit failure, no desperate roll, dice is based on their total Might which will also become the dice to roll, damage will lower enemy Might for the next Elusive Operation. Same Tactis can’t fight Astrum twice.]
A curious visitor sought by Revenants and Tactis alike, drawn by the apocalyptic landscape of the planet, she roams the land in search for an answer beyond your comprehension. She bleeds bountiful gifts for all and yet none can fully kill this visitor. She can only smile when faced against bullets and fangs alike, who or what is she?
>Side Operation: Elusive Skies [Reward: +50 Might to Tactis with lowest Might, 0.003% RP, Enemy Might: 220, Squad Limit 3/3, Stage Effect: Non-Assualter Tactis only.]
An immobilized Revenant is growing out of a delivery truck like a twisted version of a hermit crab. You need to put an end to that thing.
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
>>6461400
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>Overtime: 220+264 Might
>Cinnamon: 80 Might
>Quads: 60 Might
Just overstacking might here because I can, and I want to see how our actual talkative Tactis would interact with one another in battle. Looking to get that passive NULL income because in Satan's name I need more NULL.

Would also be good if we could get a repository of our Tactis units, like a reentry or pastebin link with their current stats/fatigue/assignment so we won't have to search the thread back and forth to figure out what Tactis is where and how tired they are.
>>
>>6461778
Since collective posts here and on pastebin are too rigid for my tastes (Can't edit them on the fly), there is another option that I absolutely dread (Discord aka Discussion killer). Also not going for it. Realistically speaking, best thing to do is to keep it all in here.
In order to reach some kind of a compromise , I am willing to give roll(s) to anons who are willing to compile everything in several posts periodically to make it easier for both you and me. If this is too much work, do let me know. I would do it myself but this make take some time.
>>
>>6461767
>Elusive Operation: Astrum of the Cosmic Rifts [Reward: based on damage dealt, Enemy Might: 500k, Squad Limit 5/5, Stage Effect: Tactis can’t die in this operation, no crit failure, no desperate roll, dice is based on their total Might which will also become the dice to roll, damage will lower enemy Might for the next Elusive Operation. Same Tactis can’t fight Astrum twice.]
Overtime, Cinnamon, Quads
I assume Elusive Operation means it's a one-time chance, so I want to take it.

>The rest to the Barracks
>>
>>6461782
Have you tried rentry?
>>
>>6461801
what's that?
>>6461800
not a one time thing, just a very rare kind of operation that will pop up once in a blue moon. Enemy Might will decrease after each try
>>
>>6461802
By "one-time" I meant the opportunity will vanish for some time if we don't take it right now

Rentry is rentry.org, some other quests are using it for storage
>>
>>6461778
>>6461803
neat, I guess i will try it later. Waiting for either a third tie breaking vote or someone to change their mind. Update will be tomorrow regardless.
>>
Current roster:
>T2

>Overtime
Mekkina Assaulter | Might : 200 | Original Squad : The Fifth Promise
Passive I : Fatigue gives Overtime Temporarily Might that can stack beyond normal limit (Fatigue V), Loses all stacks upon Desperate roll/ Any retreats.
Passive II: Doubles Fatigue for all Tactis in Squad after mission. If other squad members are at Fatigue V (-100% Might), doubles her current Fatigue stack.

>Cinnamon
Mekkina Defender/Supporter | Might : 80 | Original Squad : Fortuna Maids
Passive I : Every victory with Cinnamon will produce a Cinnamon Bun, can be used in different operations and/or multi-wave fights after all bo3 roll for equivalent of +10% of overall dice (bo3 +10 in a d100 for an example), Cinnamon Buns can’t be used to alter Crit fail/Desperate Roll and can only be used if Cinnamon is in the squad.
Passive II : Insta-wins (Squad Might> Enemy Might) have a chance not to produce any fatigue for the entire squad.


>T1

>Quads
Mekkina Assaulter | Might : 60 | Original Squad : The Underdogs
Passive : When faced against an enemy with greater might, Quads has a chance to either permanently increase her own might or find extra rewards for the operation and…
Unique, no duplicate cores

>T0

>Conclusion-Zeta
Magika Assaulter, Ferrum | Might : 33

>Halogen-29
Mekkina Assaulter | Might : 32

>Fabric-17
Mekkina Supporter | Might : 21

>Equity-Alpha
Magika Supporter/Defender, Ferrum | Might : 17
>>
Rolled 989 (1d1000)

Also rolling Cheer
>>
Rolled 2 (1d2)

>>6461778
>>6461800
breaking the tie
>>6461822
2 freebies when we get back to base for that. 2 more other misc stuff at base if you want (Tactis gifts, replica cores...etc). Thank you regardless <3
>>
Rolled 221, 388, 505 = 1114 (3d624)

>>6462076
rolling for damage
>>
Rolled 2, 5 = 7 (2d5)

>>6461823
>>6461778
30/30 ARG
Cheer! Rolling X Cheers for X rolls
Squad Might=624
Max Damage dealt= 500/500k
Astrum Might: 500k-> 499.5k
Tiered Rewards (T1 grade)= 200 NULL, 200 Magika, 200 Mekkina.
Marked by the Rift (Can’t fight Astrum again) : Overtime, Cinnamon, Quads
+10 Might to Quads from her passive! (70)
+1 Cinnamon Bun
265 NULL, 220 Mekkina, 220 Magika

Cinnamon (80-32), Quads (70-28)-> Fatigue II (-40% Might)
Overtime (220+352)-> Fatigue VIII (+160% Might)
Fabric-17 (21), Halogen-29 (32) , Conclusion-Zeta (33) , Equity-Alpha (17)-> Well-rested


Astrum is the present, past and future wrapped up in one otherworldly bundle. Her fabric of existence was a series of overlapping afterimages superimposed over each other in the same time and space. When struck, whether by a shower of bullets or a strike of a blade, Astrum tilts her head like a curious child, the wound already sealing like a closing star only for her to offer a soft response:
“Your hunger gnaws at a shadow that never learned to bleed. Relish every fleeting moment, time only marches forward…”

“Damn it! She got away, Sniper girl, your bullets didn’t pack a punch, why?” Quads would pour her frustration on Cinnamon instead of accepting this so called ‘win’ against a forty feet tall visitor.

“I-I…ummm, I can’t kill anyone. It is my Fortuna code of honour!” her squeal was met with a death stare that would have gotten worse if Overtime didn’t deescalate the situation right away. You wonder what may happen if this cute maid would abandon her whimsical ideals for a more lethal option, might be worth it to talk with her about it…

Cont.
>>
>>6461778
>>6461801

SPACE STATION
FEATTURED TACTIS (Until Next Friday)

T3..?
T2 : Deluge (Hybrid Assault/Supporter, Mekkina, Lost Theta Squad, Might: 130)
“Got any candy on you, pops? Need my sugar rush to focus, oww my back…”
T1 : Deathberry (Defender, Mekkina, Fortuna Maids Squad, Might:45)
“Yeah, yeah, I will bring ya your damn pie. Now keep your head down!”
T1 Rubedo (Supporter, Magika, Sulphrum, Panacea Squad, Might: 40)
“Where there is life, there is death. Care to join us in our research, Reclaimer?”

With this operation’s decent haul, you can expand the space station in different way, what shall you focus on this time around?

Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] ( don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 170 NULL needed to Excavate for 200 NULL]
BLOCKED [ 250 NULL needed to Excavate for 300 NULL]

Available Construction Projects (Must excavate first for an empty slot first excavation doesn’t cost an action, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [20 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Tactis Bodyshop [45 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [75 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [130 NULL, 135 Mekkina, 120 Magika]: Provides global upgrades, special research projects..etc


CHOOSE PRE-DEPLOY ACTION 1/1


>Foundry (double the ARG from now on, 2 rolls (random AP) for free!)
>Command Center [ Important Upgrade(s) available]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
>>6462078
Nice, 999 more missions and we kill it!
...should've use a Cinnamon Bun, but I forgot

>>6462092
>Command Center:
>Better yield I, Adds more resources from excavating a BLOCKED area [80 NULL, 80 Magika, 80 Mekkina]

>Excavate BLOCKED [ 170 NULL needed to Excavate for 200 NULL]
Get the yield upgrade and immediately use it. Will leave us with 15 NULL until the excavation finishes
>>
>>6461822
Addendum to this - Overtime's base Might is 220 due to later bonus
>>
>>6462094
>>6462095
275 NULL, 140 Mekkina, 140 Magika
BLOCKED [ 250 NULL needed to Excavate for 300->350 NULL]
New EMPLTY SLOT available!
10/50 Tactis Bond (Quads)
20/50 Tactis Bond (Overtime)
20/5- Tactis Bond (Cinnamon)

Your Tactis had reduced the work which had once taken you months to finish to a couple of days, although some of them did (Cinnamon) fumble a lot due to their general lack of experience, it was a job well done that had strengthened the bond between you and them ever so slightly. Plenty of options for a new addition to the space station, What is on your mind this time around?

Well that is odd, there are some interferences with the Oil Rig leaving you with fewer options than usual, sigh to storm the oil rig perhaps?


ACTION 1/1
RECLAMATION PERCENTAGE: 0.001%

>Side Operation: Elusive Skies [Reward: +50 Might to Tactis with lowest Might, 0.003% RP, Enemy Might: 230, Squad Limit 3/3, Stage Effect: Non-Assualter Tactis only.]
An immobilized Revenant is growing out of a delivery truck like a twisted version of a hermit crab. You need to put an end to that thing.
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Your new outpost awaits…
>>
>>6462437
>MAIN OPERATION: DREADFUL IRE [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None, Stage Effects: None, Squad Limit: 5/5]
Overtime, alone, with her 572 Might. Amazing pull she was.

>Cinnamon and Quads to barracks
>>
waiting for that second vote
>>
>>6462787
if a luker vote is ok, then
>>6462452
Supporting, wagie waifu is truly the best
>>
>>6462452
>>6462797
30/30 ARG

Enemy Might 500
Squad Might: 572

Main Operation Success! No dice roll needed!


Cinnamon (80-16), Quads (70-14)-> Fatigue I (-20% Might)
Overtime (220+396)-> Fatigue IX (+180% Might)
Fabric-17 (21), Halogen-29 (32) , Conclusion-Zeta (33) , Equity-Alpha (17)-> Well-rested
“Alright, let’s do this!” You dropped Overtime in the heart of the Oil Rig for the slaughter to begin, Revenants being demolished, stomped on and splattered by one Tactis who was too stubborn to die for the next nine hours. Of course, it would have been much easier if she had other Tactis helping her out, oh well.


“Last room, baby!” The Tactis showered in blood and gore had stormed the last area she hadn’t cleared out, a shrine of some sorts dedicated to a dead Wraith. The fanged aberrations fought till their last. All had died while trying to protect the wraith’s precious Pyritum, these mangled creatures should have added more security… a walk in the park for Overtime.

“Huh, it looks eerily similar to our core. Eh, More progress for Reccy and Crew!.”

OUTPOST(OIL RIG) LIBERATED
+5 NULL/Magika/Mekkina per QM post
+1 Pyritum
Unique General Barracks upgrade: Adds a new resting state (Well-rested-> Over-rest) , adds temporary +20% Might for a single operation for Over-rest Tactis.

After a round of cleaning and corpse burning, the oil rig was somewhat livable. You should put a Tactis in charge for the oil so you can ensure a steady flow of resources before considering your next move. Who will it be?

CHOOSE OUTPOST LEADER (Can’t be swapped unless 3 operations are done)

>Cinnamon (+10 NULL/QM post)
>Overtime (+1-5 Might to a random Tactis)
>Quads (+1 Random Tactis gift)
>Equity Alpha (+4 Magika/QM post)
>Halogen-29 (+3 Mekkina/QM post)
>Fabric-17 (+4 NULL/QM post)
>Conclusion-Zeta ( Can lock a single side operation for next action)
>None (No Outpost Leader)
>>
>>6462817
>Fabric-17 (+4 NULL/QM post)
>>
>>6462787
>>
>>6462817
I would like Cinnamon, but we don't have too many strong fighters, so locking her down like that might not be the best

putting in Fabric makes sense for now, and when we roll some better units, we can safely put in Cinnamon (or someone even better)

thus
>>6462834
Supporting
>>
>Cinnamon (+10 NULL/QM post)
>>
5 Rolls for compiling a list of Tactis gifts/available upgrades/misc items. Help a poor QM out for a guaranteed T2 Tactis
>>6462834
>>6462890
>>6462946
30/30 ARG
302 NULL, 155 Mekkina, 155 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post

SPACE STATION
FEATTURED TACTIS (Until Next Friday)
T3..?

T2 : OP-Ulent (Supporter, Mekkina, Exo-7 Squad, Might: 1)
“It is simple really, I get paid and your enemies get vapourized. Hope you got a butt load of Null for me~”
T1 : Valentine (Assaulter, Magika, Ferrum, Knights of Valzia Squad, Might:70)
“…”
T1 : Boom (Hybrid Assaulter/Defender, Mekkina, Scarlet Squad, Might: 40)
“Whaaa? Can’t hear you, speak up!”

OUTPOST
Outpost leader: Fabric-17 [+4 Null/QM post]
Tactis on Ground (ToG) : 0/5 [No bonuses]

“Yay! Good job, Master will be pleased!”

“Not bad, I guess. You didn’t find any packet of cigs in the Oil Rig for me? Fuck…”
Everyone congratulated Overtime for a job well done. She was a beast down there, a shower will do her good though… the stench of Revenant is still on her after she was teleported back to the Space Station. Before sending Fabric to your newly acquired outpost, the mute Tactis would suddenly point her weapon at an empty corridor prompting everyone to draw their weapon for… absolutely nothing? You ran a quick security scan, no cores (Tactis, Revenant or otherwise) were detected, no heat or Mekkina signatures…did something spook Fabric by any chance? Well, the place was still cluttered, she probably got confused or something. Still, it would be a nice idea to upgrade the space station itself . As far as you are aware, the weapon systems are still offline meaning that you are more or less defenceless against any attack from space. That lovely chunk of Pyritum can do wonders for you, you can use it to vastly upgrade a Tactis (provided you have a bodyshop) or unlock rare tech and upgrades with it instead. So many choices…

Before deciding your next big move, you did think about a quick celebration with your Tactis...or some quality time with one of them. Alternatively, you can examine the Wraith’s core to understand its hidden machination better; it wasn’t just some silvery heart born of hatred, only you can hear these faint voices of its previous owner.

>Quads? [Full Lvl. 1 Bond]
>Overtime? [Full Lvl. 1 Bond]
>Cinnamon? [Full Lvl. 1 Bond]
>….Foundry?? [???]
>Party time? [ +1-20 Might to all T1/T2 Tactis]
>Pyritum core study [+10 Max ARG]
>>
>>6463036
>….Foundry?? [???]
Honestly, I don't have anyone I'd like to bond with right now
>>
>>6463036
>Overtime? [Full Lvl. 1 Bond]
gotta vote for the top G
>>
Working on making a sheet
>>6460024
>30/50 Bond (Requiem) “Nice pick, you won’t regret it.”
Was this supposed to be Overtime instead of Requiem?
The involved mission is Overtime, the text is her red, instead of Requiem's usual blue, and at this stage, Requiem has 0/50 so it would be a 30 point jump (instead of a 10 point increase for Overtime)

>>6462437
>20/50 Tactis Bond (Overtime)
here, for the others, it's phrased like an Increase, but it would be either no change, or a decrease for Overtime
>>
>>6463067
I'll assume it was a mistake, and that she's supposed to be 40, I can fix a wrong sheet later
with that in mind, I tried the rentry thing anon suggested, and made this
https://rentry.org/TacticalGirlReclamation
so far, it's just me transferring my sheets, but it's open for suggestions
>>
Rolled 1 (1d2)

>>6463040
>>6463060
wowie, very impressive, thank you !
>>6463067
it was a mistake apparently
>>
>>6463069
Great job, anon!
If I may make a suggestion, the longer pieces of text in the Tactis table stretch it vertically and make it hard to read at a glance. Maybe you could put them in their own rows in the table?
A second suggestion is to sort the Tactis by Might
>>
>>6463040
>>6463060
30/30 ARG
320 NULL, 165 Mekkina, 165 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post

The Foundry…a mother bolted to the cold sterile floor, a vessel for Tactis to emerge from a pool made entirely out of your precious blood. A silent being meant to serve long dead masters…was there any sense of self in this husk? Or was she a crude imitation of a divine corpse? You touch her metallic skin fused with an incredibly concentration of Mekkina and Magika which was too much even for the most ravenous of Revenants, your eyes locked onto hers…nothing, just another tool at your disposal. She does not acknowledge your presence, only your Argentum. A shame that was, she might be more receptive towards you with further upgrades down the line…for now, her only purpose was to conceive for Tactis for your growing army, to implant copied memories and skills into false flesh and bones. A new sense of determination swells within you, a rebellious one by your normal standards but you don’t care, no one can stop the progress, not even Automia herself.

No Restrictions on pre-deploy actions (one time only)


Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available] ( don’t forget to send Fatigued Tactis to the barracks, no action point needed!)
Command Center: Upgrade Space station. Monitor the surface
EMPTY SLOT
BLOCKED [ 250 NULL needed to Excavate for 300 NULL]

Available Construction Projects (Must excavate first for an empty slot first excavation doesn’t cost an action, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [25 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Tactis Bodyshop [50 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [80 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [140 NULL, 140 Mekkina, 140 Magika]: Provides global upgrades, special research projects..etc

Cont.
>>
>>6463099

CHOOSE PRE-DEPLOY ACTION 999/999


>Foundry (20 for AP, 10 for random AP, 7 rolls (random AP) for free! One is guaranteed to be T2!)
>Command Center [ New upgrades!]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
COMMAND CENTER (Prices will increase after any upgrade)

Teleporter
>Adds 1 extra action to deployment [310 NULL, 310 Mekkina, 310 Magika]
>Desperate Rolls will be best out of two , some of the reward can be attainted before retreating [1060 NULL]
>Better Tracking I, Increase the odds of an Elusive Operation [1 Pyritum]

Foundry
>Rolling for Tactis no longer cost an action [110 NULL, 110 Mekkina, 110 Magika]
>Boosted Termination [Better odds and rewards, 20 NULL]
>ARG refund chance for attaining Replica cores [85 NULL]
>Twinning , some Tactis will arrive with a replica core [1 Pyritum]

General Barracks
>Barracks Expansion I, 5->6 available slots [40 NULL, 40 Magika, 40 Mekkina]
>Big snooze, R&R has a chance to remove all fatigue for selected Tactis [85 NULL]
>Small find, Occasionally, resting Tactis may find various resources [110 NULL]
>Squad Sleepover, Resting Tactis of the same squad will add a temporary might bonus depending on their numbers, +20% Might upwards [1 Pyritum]

Misc
>Access Granted II, adds 1 BLOCKED area to excavate [ 50 NULL, 50 Magika, 50 Mekkina]
>Better yield II, Adds more resources from excavating a BLOCKED area [100 NULL, 100 Magika, 100 Mekkina]
>Adds 1 extra action to Space Station [320 NULL, 320 Mekkina, 320 Magika]
>Scanners I, improve Side operation missions rewards [100 NULL, 100 Magika, 100 Mekkina]
>Weapons I, Activate basic Space station weapons, allows for strategic bombardment on certain operations at the cost of Null [1 Pyritum, 100 NULL, 100 Magika, 100 Mekkina]
>Bigger outpost I increase Outpost yields, ToG by 1 [1 Pyritum]

OUTPOST (Free action regardless.)

>Change leader [Can’t currently change 3 actions are needed]
>Send ToG? 0/5 [Each Tactis will add 0.001% RP per session]

Plan accordingly and choose wisely!
Since there are two players, if you are going for the rolls, you can roll multiple times! Don't forget our ARG too!
>>
>>6463100
>Command Center [ New upgrades!]

>Foundry (20 for AP, 10 for random AP, 7 rolls (random AP) for free! One is guaranteed to be T2!)
Do these 7 free rolls include the 2 rolls granted to me for the Tactis list?

More actions to follow after we see the current prices on the Command Center upgrades
>>
Rolled 98, 273 = 371 (2d1000)

>>6463105
In any case, I'll roll my 2 free pulls now
>>
>>6463105
yes!
>>
Rolled 840, 545, 879, 1, 261 = 2526 (5d1000)

>>6463088
I don't think I can make tables with a variable amount of cells taken up per row, it's pretty rigid
I could make a separate table just for the background though, would that be ok?

as for sorting by might, sure, done

>>6463100
It seems we can't build, if we could, getting those excavations done would be neat
but hey, we can still pull!

as for upgrades, I vote for
>Bigger outpost I increase Outpost yields, ToG by 1 [1 Pyritum]
and
>Small find, Occasionally, resting Tactis may find various resources [110 NULL]
having out inactive operators potentially find goodies sounds great, as do guaranteed gains

rolling for 5 free pulls
>>
>>6463116
>nat1 on a d1000
>2 tier 2s
wow
>>
>>6463116
we can build though, we have an empty slot
>>
oh, and we should definitely roll more, we got infinite actions this turn, and we're wasting AP otherwise!
(I will leave that to another anon though)
>>
>>6463122
mb, the post split confused me somehow

>>6463116
in that case I also vote to excavate
>BLOCKED [ 250 NULL needed to Excavate for 300 NULL]
and build
>Research Center [140 NULL, 140 Mekkina, 140 Magika]: Provides global upgrades, special research projects..etc
and
>Tactis Bodyshop [50 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
>>
>>6463105
Wait, I'm an idiot. The upgrades with their prices are literally listed in the post.

Upgrades:
>Rolling for Tactis no longer cost an action [110 NULL, 110 Mekkina, 110 Magika]
>Better yield II, Adds more resources from excavating a BLOCKED area [100 NULL, 100 Magika, 100 Mekkina]

Excavate:
>BLOCKED [ 250 NULL needed to Excavate for 300 NULL]

Build
>Tactis Bodyshop [50 NULL]
>Argent Chamber [25 NULL]
>>
>>6463124
>>6463143
want me to break the tie?
>>
>>6463153
go for it!

though I really think we should roll more to spend the AP, we're wasting it otherwise
>>
Rolled 1 (1d2)

>>6463124
>>6463143
>>
Rolled 501, 58 = 559 (2d1000)

>>6463156
I think we can roll regardless. The tie is on the upgrades and buildings.

In fact, I'm going to roll twice for a random AP
>>
>>6463116
>>6463159
>>6463106

+2 Halogen-29 Replica Core
+1 Fabric-17 Replica Core
+1 Equity-Alpha Core

New Tactis acquired: Entropy
“…”
Argent Path : Magika, Achlys
Rarity : T0
Role : Hybrid [All]
Passive : None
Squad : None
Might : 1
Background : None available.

Cont.
>>
File: Entropy-1.png (349 KB, 282x827)
349 KB PNG
>>6463173
>>
>>6463173
Huh
>>
File: Valentine.jpg (737 KB, 1509x1920)
737 KB JPG
>>6463116
>>6463159
>>6463106
+1 Quads Replica core

New Tactis acquired: Valentine
“…”

Argent Path : Magika, Ferrum
Rarity : T1
Role : Assaulter
Original Squad : Knights of Valzia
Passive : +500% Temporary Might per Bond level for Valentine. This bonus will decrease by 10% with each Tactis in the roster, Tactis gifts will permanently increase her Might by a random number.
Might : 70
Background : Not all of humanity were on the same side against the revenants. Some had chosen seclusion and isolation instead. The City-state of Valzia was one such example, a place with clear distinct hatred for anything Mekkina. Originally a no name Tactis, The self-proclaimed queen of Valzia had assigned her as one of her most royal knight with a touch of love injected into her via [REDATCED]. The word ‘love’ had manifested differently in her Argent code forcing her to defend the remains of ruined city even after the Revenants were done with this quaint and whimsical place. She met her death by an Autonoma called itself the Saint after it was unable to force her into its flock.

Cont.
>>
>>6463181
Cute!
Unfortunately for Valentine I don't think we can stop ourselves from expanding our roster
>>
>>6463173
I have a slight urge to send her against the 50K point enemy alone, to see what she would do

>>6463183
if all else fails, she is certainly an excellent backup option
and even the, we would have to have a roster of 50 to completely negate her, which isn't happening any time soon
getting permanent stats from gifts is awesome too
she could, in time, be much stronger than Overtime
(fully armored waifus are also, the singular best kind of waifu)
>>
File: OP-Ulent.jpg (183 KB, 900x1273)
183 KB JPG
>>6463116
>>6463159
>>6463106
+1 Cinnamon Replica core

New Tactis acquired: OP-Ulent
“It is simple really, I get paid and your enemies get vapourized. Hope you got a butt load of Null for me~”

Argent Path : Mekkina
Rarity : T2
Role : Supporter
Original Squad : Exo-7
Passive I : Refuses to be deployed without 100 NULL or a Tactis gift she likes, her might is unaffected by all modifiers. Randomly increases rewards from Operations by 1d1000% (number rounded down so 10%, 20%…etc, ), if NULL part is of the reward, she will take a cut for a ‘Special Project’ somewhere in the Space Station [???]
Passive II : Allows you to ‘buy’ Featured Tactis for an exorbitant price in ARG and NULL, if she is in the squad, you can also ‘buy’ another roll for bo3 and even a desperate roll (much, much higher price).
Might : 1
Background : Also Known as D-Suit, Devil Suit, Hell Brat and the Corpo-Slitter, OP-Ulent was the daughter of the third richest man in the world who was mostly in charge of entertainment and luxurious products. She wanted to maximize profits in time when Humanity was struggling against the Revenants. She couldn’t do much as a measly human but as Tactis equipped with state of the art weapons? That was another story, she killed her own father and nineteen of her brothers and sisters for a hostile takeover without an ounce regret through a series of ‘accidents’. Exo-7 was just a front for some good publicity with her and her handpicked Tactis saving the day over and over again iin mostly staged events and a whole lot of red flags. Everything did change when her biological mother was who presumed dead, would expose everything in her last executive meeting after disabling her systems with a modified Pyritum. She was thrown out of the window from the two hundredth floor by the same people who obeyed her every word. The tyrant responsible for the suffering of millions was finally dead, all that remained of her in the system was a watered down imitation lacking most of her shrewdness, only her blind greed for wealth.
>>
>>6463203
Passive II (Rework) : Can 'buy' temporary might prior to deployments for Insta wins (If Squad Might is higher than Enemy Might), 1 Might= 3 NULL, no limits.
>>
>>6463203
....maybe she'll be a good Base manager?
I struggle to see another use for her
>>
>>6463208
30/30 ARG
290 NULL, 75 Mekkina, 75 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post

The Space Station was now bustling with more activities than ever with three new Tactis and two new facilities. Both the Bodyshop and the research center were integral to your overarching goal of reclaiming the surface. Your rebellious phase is over so you may want to check those facilities after your next mission. As for the next girls, there was something odd about them…

Entropy would stare at you constantly with an uncanny smile arching from ear to ear. Her silence combined with her unblinking eyes was a bit unnerving. It wasn’t just that, approaching her would make you physically ill for some reason, your eyes constantly darting upwards for an imaginary piece of rubble that was moments away from splattering you. Other Tactis –even other fellow T0s– would keep their distance as well, what was wrong with this Tactis? Should you terminate her? It could be a faulty one especially with that pitiful might.

>Yes, she is useless. You don’t need useless in your roster [+1 ARG, +1 MAX ARG, +1 ARG/post, 1d1?]
>No, you will keep her for now. [Nothing will happen]

“…” Valentine’s body language would make her deafening silence much more tolerable than Entropy for sure. She loved you more than anything else apparently but her disdain for other Tactis was notable. She would assume an aggressive stance whenever any Tactis would get closer to you. That was…a bit concerning. Although she is a T1 Tactis, you are pretty sure that she was once a T0, how was that possible? The stream of data in your mind would let you become aware of demotions from higher tiers not the other way around. Should you give her some attention?

>No. You are fine with your distant admirer as she is [Nothing will happen]
>A Tactis gift? [Bond and extra might depends on the gift]
>A stroll on the surface? Just you and her? [???]

“Come on, cough’em up.” a short redhead would stop you before entering the Bodyshop, when you ask her what she wants from you, a hearty laugh echoes freely from such a tiny frame
“What else? Your NULL, Exec. All of it, think of it as a long term investment. I will pay you back in double ORRRR triple… sometime in the future, honest! When it comes to profit, my calculations are never wrong!”

You tell her that there aren’t a lot of avenues for her to ‘spend’ her NULL. OP-Ulent doesn’t give you a straight answer. She isn’t pleased with denying her what little NULL you had on you.

>Give it all to her [???, 20 Tactis Bond]
>Half of it maybe [???, 10 Tactis Bond]
>Not a single NULL [???]
>>
Sleep time, any updates to the link would be amazing <3
>>
>>6463227
I pulled twice here >>6463159 so we shouldn't still have max ARG

>No, you will keep her for now. [Nothing will happen]

>A Tactis gift?
Brand Perfume

>Half of it maybe [???, 10 Tactis Bond]
>>
>>6463227
>>6463270
supporting
>>
>>6463228
Updated what I could, if there are mistakes, or anything missing, please do tell, though I am not sure what upgrades (if any) won, so I didn't mark down any for now

also, while reviewing, I just noticed this
>Send ToG? 0/5 [Each Tactis will add 0.001% RP per session]
we should probably send someone, lol
>>
>>6463344
What if we send OP-Ulent and Entropy?
>>
>>6463356
we could also send Halogen, Equity, and Conclusion on top to get a full 5
>>
Rolled 16 (1d20)

>>6463270
>>
Outpost Leader bonuses, can be added to the sheet later
>Cinnamon (+10 NULL/QM post)
>Overtime (+1-5 Might to a random Tactis)
>Quads (+1 Random Tactis gift)
>Equity Alpha (+4 Magika/QM post)
>Halogen-29 (+3 Mekkina/QM post)
>Fabric-17 (+4 NULL/QM post)
>Conclusion-Zeta ( Can lock a single side operation for next action)
>Entropy (None)
>Valentine (1 Tactis Gift/ 3 QM post)
>OP-Ulent (-5 NULL/ QM Post More progress towards her ‘special project’)

>>6463270
>>6463284

30/30 ARG
154 NULL, 90 Mekkina, 90 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
20/50 Tactis Bond (Valentine)
+16 Might (86) (Valentine)

You discarded your intrusive thoughts for the time being. Entropy might be a bit uncanny but she didn’t do anything wrong as of right now. She might have some use for you in the Outpost, maybe? As for Valentine, she was literally skipping in joy from this gift, under that suit of armour was a very happy yet silent Tactis who didn’t need words to convey her feelings towards you. Finally, your ‘investment’ would produce half a frown and a pout from one bratty Tactis.

“Hmph, only half?! Cheapskate…oh pipe it down, I have dealt with worse NULL stains out there, no offense of course. Here is a free advice for you, Exec. Gotta spend some to earn some. I know my way around finance so better take my advice.” When asked about this special project somewhere in the space station, you didn’t much out of her. Maybe you another Tactis to keep an eye on her?

Cont.
>>
>>6463601
>spend some to earn some
Gimme a business plan first, you scammer-looking brat
>>
>>6463270
>>6463284

30/30 ARG
163 NULL, 95 Mekkina, 95 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
10/50 Tactis Bond (OP-Ulent)

Your oil rig isn’t just a hub for collecting resources, it will also serve as your base of operation for your future endeavours. While the Reclamation process is a very loose term for your overall progress, you can subdivide the planet in several distinct regions, more outposts should enable you to uncover more regions and expand your network. Taking out Wraiths and increasing your reclamation progress is a given but you also need to kill the head honcho for each and every region as well. Only by scouting this Overwraith’s location can you find their hidey holes. For now, current available regions are:

The Scorched Wastes (Region I, 10% RP upon completion)

Region Effect : Magika Tactis suffer -75% Might, Multi-stage fights will add -10% Might per wave, can construct shelters (3 Tactis required for 2 actions + resources) to add different bonuses to operations as well as increase Scouting.
A near endless stretched of irradiated blackened sand and glassed dunes. The dumping grounds of many fallouts from other regions, originally a great desert full of NULL fabricators, the place very abundant with NULL as one might expect.



The Scorched Wastes (Region I, 10% RP upon completion)

Region Effect : Magika Tactis suffer -75% Might, Multi-stage fights will add -10% Might per wave, can construct shelters (3 Tactis required for 2 actions + resources) to add different bonuses to operations as well as increase Scouting.
Overwraith : ???
A near endless stretched of irradiated blackened sand and glassed dunes. The dumping grounds of many fallouts from other regions, originally a great desert full of NULL fabricators, the place very abundant with NULL as one might expect.



Phantasma Heartlands (Region II, 15% RP upon completion)

Region Effect : Mekkina Tactis suffer -75% Might, Another otherworldly visitor will occasionally interrupt operations (higher possibility with deploy Mekkina Tactis), if her demands are not met, she will instantly kill one Tactis or more. Possessed Tactis can be found here as enemies…and possible allies?
Overwraith : ???
A once lush land governed by the city-state of Valzia , from its ruins, a new form of corruption would sweep the lands twisting wildlife, Revenants and Tactis alike. It is said that the source of this evil resides in one of the few standing structures in the regions: the queen’s castle.


Cont.
>>
>>6463270
>>6463284

30/30 ARG
172 NULL, 100 Mekkina, 100 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post

“Sheesh, got a lot on your place, Reccy? Take it slow, we can do it. Isn’t that lovey dovey girl home? Might be worth a shot to send her there.”

ACTION 1/1
RECLAMATION PERCENTAGE: 0.001%
SCOUT PERCENTAGE (I): 0.000%
SCOUT PERCENTAGE (II): 0.000%
(Barracks+Outpost management is for free)
(Scout percentage is overall might/1000)

>Side Operations: Pick one of three operations unrelated to any regions
>MAIN I: Pick one of three operations in The Scorched Wastes
>SCOUT I (Squad Limit 3/3): Send a squad of Tactis to uncover more information about the Overwraith of The Scorched Wastes, may or may not face encounters along the way.
>MAIN II: Pick one of three random operations in Phantasma Heartlands
>SCOUNT II (Squad Limit 5/5): Send a squad of Tactis to uncover more information about the Overwraith of Phantasma Heartlands., may or may not face encounters along the way.
>>
>>6463623
"Did I say place? I meant plate. Hmm, what would I do for a nice juicy stake right now..."
>>
>>6463623
Out might mainly consists of Mekkina, with the notable exception of Valentine, but she needs to be powered up first through relationship increases
so, for now, The Scorch Wastes seem wise

Scouting could be worth it, but it seems to be prep for a big boss encounter, and I don't think we quite have the might to consider it quite yet

so I vote for
>MAIN I: Pick one of three operations in The Scorched Wastes
>>
>>6463618
The Scorched Wastes is listed twice. Is it 2 identical regions?

>MAIN I: Pick one of three operations in The Scorched Wastes
>>
>>6463634
typo
>>
30/30 ARG
190 NULL, 110 Mekkina, 110 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post

Region Effect : Magika Tactis suffer -75% Might, Multi-stage fights will add -10% Might per wave, can construct shelters (3 Tactis required for 2 actions + resources) to add different bonuses to operations as well as increase Scouting.

Don’t forget Barracks/Outpost!

>Side Operation: Uneven Thicket [Reward: +3 Random Replica Core, +15 Might for a random Tactis, Enemy Might:200 , Squad Limit 2/2, Stage Effect: Squad Tactis will receive well-rested state after operation.]
An oasis in the glassy desert, it is fiercely guarded by an avaricious Revenant with a knack for Replica cores.
>Side Operation: Twitching Discovery [Reward: 70 NULL, 70 Mekkina, 70 Magika , WAVE I (Enemy Might:150, Squad Limit 2/2), WAVE II (Enemy Might: 250: Squad Limit 3/3), Stage Effect: None]
A cult of dysfunctional Autonoma are worshipping a statue for the Silver Phoenix, gotta plough through a lot of them…
>Side Operation: Winded Mastery [Reward: 1 free teleporter upgrade, 1 free General Barrack upgrade, +10 MAX ARG , WAVE I (Enemy Might:200, Squad Limit 1/1), WAVE II (Enemy Might: 200: Squad Limit 2/2), WAVE III (Enemy Might 300, Squad Limit 3/3,), Stage Effect: Tactis of same role in same wave will have +30% Might]
A NULL fabricator facility is infested with bulbous Revenants who had somehow shifted their diet of blood to NULL, interesting…

>Optional build: Shelter [Bonus: First wave will be won regardless of current Tactis, 50 NULL, 3 Tactis for 2 actions are required)
>>
>>6463696
>Side Operation: Winded Mastery [Reward: 1 free teleporter upgrade, 1 free General Barrack upgrade, +10 MAX ARG , WAVE I (Enemy Might:200, Squad Limit 1/1), WAVE II (Enemy Might: 200: Squad Limit 2/2), WAVE III (Enemy Might 300, Squad Limit 3/3,), Stage Effect: Tactis of same role in same wave will have +30% Might]
Overtime
Free upgrades are too good

>Cinnamon and Quads to Barracks
>Halogen, Equity, and Conclusion to ToG
>>
>>6463705
Different Tactis for each wave though
>>
>>6463724
unless stated otherwise
>>
>>6463725
Oh, that changes everything
>Side Operation: Twitching Discovery [Reward: 70 NULL, 70 Mekkina, 70 Magika , WAVE I (Enemy Might:150, Squad Limit 2/2), WAVE II (Enemy Might: 250: Squad Limit 3/3), Stage Effect: None]
Wave 1 Cinnamon + Quads, wave 2 Overtime

>Halogen, Equity, and Conclusion to ToG
>>
>>6463696
>>6463726
supporting
>>
updated the rentry, the only significant changes are shifting backstories into their own sheet, and adding in the outpost leader bonuses, as requested, feedback is welcome
>>
>>6463764
included that too, and subtracted the gift
>>
>>6463749
+2 Rolls when we return to the station
Brief reminder if we get a d1000 post operation with OP-Ulent, we would get x10 of current rewards of said operation
>>6463726
>>6463729
30/30 ARG
217 NULL, 125 Mekkina, 125 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

WAVE I
Enemy Might: 150
Squad Might: 150 (80+70)

Equal might! Use Cinnamon Bun for insta-win or roll 1d20 bo3?
>>
>>6464029
>Use bun to win!

>Brief reminder if we get a d1000 post operation with OP-Ulent, we would get x10 of current rewards of said operation
she has high deploy cost, I'll try to make a calculator to see when she's worth deploying
>>
>>6464050
>>6463749
>>6463726
30/30 ARG
296 NULL, 200 Mekkina, 200 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
WAVE II
Enemy Might: 200
Squad Might: 554 (616-62)

Operation Success!

“M-master! We are under heavy fire!” The machine cult was certainly NOT happy with this two pronged assault. The cutesy maid was losing her composure under a rain of bullet.

“Just keep firing, DIPSHIT!” It was clear that Quads didn’t like someone as ‘unreliable’ as Cinnamon around. Meanwhile, Overtime was ripping ass as usual from her end. It was a long drawn fight but eventually, all Autonoma were reduced to scrap.

“Good job, girls. A lil bit of team work and bam! They are dead.” Overtime tried to smooth things over with her fellow Tactis as they stood in front of the Silver Phoenix statue “She was quite something, huh?”

Through their eyes, you saw this majestic statue of the most powerful Tactis, the undying silver whose presence would inspire many. Well that was odd, there were supposed to be two more statues next to hers… only their feet remained, the plaque beneath them was also defaced with words like TRAITOR or BETRAYER . Maybe Quads could shed some light on these mystery Tactis?

“Not in the mood. Fuck off.” You don’t know why but it felt like a touchy subject for her.

“Wait a sec, We had the same statue back in Fortuna Fortress! That’s some quality NULL right there, let’s break it down and take it with us!” squeaked the overly excited maid.

>Tear it down [200 NULL, Cinnamon and Quads-> Fatigue V, Overtime->Fatigue XII]
>Leave it as it is [Nothing will happen]
>Restore it to its previous glory [-1d100 NULL, Cinnamon and Quads-> Fatigue V, Overtime->Fatigue XII, One positive Region Effect]
>Overload teleporter, teleport it back to the Space Station [Randomly choose Operations for next 2 deployments, Unique Misc Upgrade]
>Order your Tactis to use the statue for some target practice [+3D30 might one for each Tactis, ???]
>>
>>6464059
As much as I want the statue at our base, so far we had to choose operations very carefully.
>Restore it to its previous glory [-1d100 NULL, Cinnamon and Quads-> Fatigue V, Overtime->Fatigue XII, One positive Region Effect]
We can ultimately grind more NULL, but the statue is unique.
>>
>>6464060
>>6464059
supporting
>>
Rolled 70 (1d100)

>>6464060
>>6464071
>>
>>6464029
>Brief reminder if we get a d1000 post operation with OP-Ulent, we would get x10 of current rewards of said operation
alright, so on average, the operation has to have 26 Null as a reward for there to be profit (the profit being, 3.51 on average)
this does not include the "special cut" she takes

for example, on the 70 Null mission, she would, on average, produce 179.65 profit (ie, already including her 100 Null intro price, and also subtracting the original mission reward to see if she's actually making cash)
this is excluding her post mission cut

tldr. we should use the loot goblin on missions with at least 26 Null reward if you can fit her in, preferably more
>>
>>6464060
>>6464071
30/30 ARG
154 NULL, 210 Mekkina, 210 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

Cinnamon (80-80), Quads (70-70)-> Fatigue V (-100% Might)
Overtime (220+528)-> Fatigue XII (+240% Might)
Fabric-17 (21), Halogen-29 (32) , Conclusion-Zeta (33) , Equity-Alpha (17), Valentine (96), Entropy (1), OP-Ulent (1)-> Well-rested
Region Effect (New!) : Shelters also grant 1-30 Might to Tactis stationed in there.


Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available]
Command Center: Upgrade Space station. Monitor the surface
Tactis Bodyshop : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Research Center: Provides global upgrades, special research projects..etc
Outpost: Resource gathering hub, Reclaims the surface very slowly.


Available Construction Projects (Must excavate first for an empty slot first excavation doesn’t cost an action)

Argent Chamber [50 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Recreation Center [80 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
The rest of the day was spent in restoring this busted statue to its previous glory. A hard task to be sure but it did increase everyone’s resolve…save for Quads who would rather put more bullet holes into Revenants and the like. She didn’t complain though so that was a plus. It was silly to think about it but you felt like this statue would watch over your Tactis in the region.

SPACE STATION

“M-master, I am beat, my feet hurt…” whined Cinnamon the moment she returned back to the space station. Quad was also dead tired but she sucked it up. At any rate, you are now ready to tackle both the Bodyshop and the research center. You will do all the heavy in a specialized suit with altered vision, why? You will essentially disassemble the Tactis piece by piece in order to upgrade their core.. for the sake of their privacy and potential attachment to these disposable tools, your creators had mandated these rules upon you. No Reclaimer should have their way with their Tactis in their most vulnerable state, no?

Tactis Bodyshop
-Normal Upgrade-> Adds 10% Might to Tactis, either Magika or Mekkina depending on the Tactis, price increase with each upgrade (50,100,150…etc), Free upgrades doesn’t increase further costs.
-Replica Core Upgrade-> Adds 20% Might to Tactis. It is advisable to keep at least a single core in case, doesn’t increase further costs.
-Replica/Featureless Core Scrap-> Gain either Magika or Mekkina equal half to the Tactis current might.

Cont.
>>
>>6464085
>>6464060

30/30 ARG
163 NULL, 215 Mekkina, 215 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)


CHOOSE PRE-DEPLOY ACTION 1/1


>Foundry (20 for AP, 10 for random AP, 7 rolls (random AP) 2 free rolls!)
>Command Center [ New upgrades! More Actions are recommended!]
>Tactis Bodyshop [Mekkina Upgrade cost:50, Magika Upgrade cost: 50, multiple upgrades count as a single action! 3 Free upgrades!]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]


UPGRADES

Teleporter
>Adds 1 extra action to deployment [320 NULL, 320 Mekkina, 320 Magika]
>Desperate Rolls will be best out of two , some of the reward can be attainted before retreating [1080 NULL]
>Better Tracking I, Increase the odds of an Elusive Operation [1 Pyritum]

Foundry
>Rolling for Tactis no longer cost an action [120 NULL, 120 Mekkina, 120 Magika]
>Boosted Termination [Better odds and rewards, 30 NULL]
>ARG refund chance for attaining Replica cores [90 NULL]
>Twinning , some Tactis will arrive with a replica core [1 Pyritum]

General Barracks
>Barracks Expansion I, 5->6 available slots [50 NULL, 50 Magika, 50 Mekkina]
>Big snooze, R&R has a chance to remove all fatigue for selected Tactis [90 NULL]
>Small find, Occasionally, resting Tactis may find various resources [120 NULL]
>Squad Sleepover, Resting Tactis of the same squad will add a temporary might bonus depending on their numbers, +20% Might upwards [1 Pyritum]

Misc
>Access Granted III, adds 1 BLOCKED area to excavate [ 70 NULL, 70 Magika, 70 Mekkina]
>Better yield II, Adds more resources from excavating a BLOCKED area [110 NULL, 110 Magika, 110 Mekkina]
>Adds 1 extra action to Space Station [330 NULL, 330 Mekkina, 330 Magika]
>Scanners I, improve Side operation missions rewards [110 NULL, 110 Magika, 110 Mekkina]
>Weapons I, Activate basic Space station weapons, allows for strategic bombardment on certain operations at the cost of Null [1 Pyritum, 120 NULL, 120 Magika, 120 Mekkina]
>Bigger outpost I increase Outpost yields, ToG by 1 [1 Pyritum]

OUTPOST (Free action )

>Change leader [Can’t currently change 3 actions are needed]
>Send ToG? 3/5

Research Center

>Molding, turn featureless cores in random T1/T2/T3 Replica Core [400 NULL]
>Refinement I, All Future Tactis will gain 10 Might [20 NULL, 20 Magika, 20 Mekkina]
>Confinement I (Autonoma), Adds a confinement facility for weaker Autonoma [100 NULL, 100 Magika, 100 Mekkina]
>Confinement I (Revenant), Adds a confinement facility for weaker Autonoma [100 NULL, 100 Magika, 100 Mekkina]
>>
How are we doing so far?
>>6464096
*Confinement I (Revenant), Adds a confinement facility for weaker Revenants [100 NULL, 100 Magika, 100 Mekkina]
>>
>>6464096
We really need to get the extra station action, so I'm skipping CS upgrades for now. We currently also have only 1 viable Tactis for this region, so on a multi-wave mission we're screwed. Accordingly, I want to get more Tactis

>Foundry
Will roll if this option wins the vote
>>
>>6464096
>Rolling for Tactis no longer cost an action [120 NULL, 120 Mekkina, 120 Magika]
we can get this, and I think we should, we are overflowing with ARG
>>
>>6464108
You're right. Let's get this and immediately roll in the Foundry?
>>
>>6464109
if we can, then that would be ideal, yes
>>
>>6464096
>Command Center
>Rolling for Tactis no longer cost an action [120 NULL, 120 Mekkina, 120 Magika]

And right away
>Foundry
>>
>>6464110
>>6464111
alright, update tomorrow, for now, 2 free rolls plus 30 ARG worth of rolls please.
>>
Rolled 8, 401 = 409 (2d1000)

>>6464155
rolling the two free ones
I'll leave the 30 ARG to others
>>
Rolled 1559 (1d2000)

>>6464155
I want 1 Mekkina and 1 random
>>
Rolled 874, 524 = 1398 (2d1000)

>>6464177
Wrong dice lol
>>
File: July.jpg (916 KB, 2633x3666)
916 KB JPG
>>6464158
>>6464178


3/30 ARG
70 NULL, 110 Mekkina, 110 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
Foundry rolls doesn’t take an action from now on!

+1 Deplica Core (Entropy)
+1 Eeplica Core (Entropy)
+1 Replica Core (Valentine)
New Tactis acquired : July
“ I am legally obligated to greet you with :Bang Boom Bun Blast, Arena Tickets on sale now. Yay.”

Argent Path : Mekkina
Rarity : T2
Role : Defender
Original Squad : Bang Buns
Outpost Leader Bonus : +9 Mekkina/ QM post
Passive I : Is the last Tactis to die regardless of dice roll, if she is the only the Tactis in the Squad, Automatically win any fight with equal might.
Passive II : Whenever a Squad Tactis dies, gain half of their might. Whenever any Tactis is terminated, gain all of their might. Her own Replica cores will add +50% Might upon revival.
Might : 110
Background : While most of humanity were struggling against Revenants and their ravenous advances, the elite remained isolated from the real world until it was too late. Arena fights featuring Tactis-on-Tactis violence was very popular amongst them. Bang Buns were one of countless squads who hadn’t encountered a real Revenant outside of their gilded cages, there were –for the lack of a better term– mere objects meant only two things: Senseless violence and satisfying one’s most depraved desires, either ways, both routes would lead to the same end: death. As a Tactis, July had died over and over again until she had become fully desensitized to pretty much everything unlike her sister. Although she did appear to be quite mean and menacing, July doesn’t care anymore except for June of course. In the arena, she was infamously known for putting on a good show after a team mate’s death giving her the nickname ‘The Bunny Reaper’

“ Where is the arena, Manager?” asked the bunny girl calmly. You remind her of the current state of the world causing her to sigh “Oh well. You can stare at my ass or boobs if you want. They aren’t much but hey better than nothing. I am not ready for the heavy stuff just yet but if you insist…”

Flustered from how bold she was, you assure her that you are more interested in her future efforts to reclaim the surface. Your response had left her confused for a second “ Huh, haven’t met a man who didn’t want a piece of me and I meant that literally. Tactis meat market was thing. You…aren’t one of those snip snips, right? Do you even have something down there?”

Cont.
>>
>>6464178
>>6464158
>>6464158
>>6464178

4/30 ARG
79 NULL, 115 Mekkina, 115 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)


Her unapologetically brazen question had left you speechless for the most part. Yes, your creators had fashioned you in their image but you are not sure whether you have all of their bodily functions as well, you don’t need to sleep or eat much like other Tactis. You and other Tactis engage in such activities to retain your sanity . Otherwise, an imbalance will occur in Argent Core. Corrupted Mekkina or Magika can create nightmares you don’t want to think about. You haven’t really paid much attention to your groin area at all throughout the last couple of weeks. It was as much of a mystery to her as it was to you. How shall you respond to her blatant invasion of your privacy?

>Turn around, a look first then report the good news (10 Tactis Bond with July)
>Show her. (???)
>Remind her who you are, you are the Reclaimer not some Arena Manager. If she steps out of line one more time…. (Nothing will happen)
>Find an excuse to weasel out of this awkward situation with another Tactis (10 Tactis Bond with ???, choose!)
>Have a sit down with July, Remind her that life on the space station will be vastly different than what the original July had suffered from. There is no need for anything to be overtly sexual around here. (???)

Non canon but most important roll of all time.
1d10 Bo3
>>
Rolled 5 (1d10)

>>6464436
Ok WHAT

>>6464441
>Have a sit down with July, Remind her that life on the space station will be vastly different than what the original July had suffered from. There is no need for anything to be overtly sexual around here. (???)
>>
>>6464468
Another roll, bless you for non-gooner vote.
>>
Rolled 3 (1d10)

>>6464441
>>Have a sit down with July, Remind her that life on the space station will be vastly different than what the original July had suffered from. There is no need for anything to be overtly sexual around here. (???)
we have a space suit with a censor bar to upgrade tactics, and we ourselves seem mentally stunted beyond great heretical ambitions of "not failing"
the peak of our romantic career will likely be accidentally holding hands with valentine a single time before she self detonates from the experience
>>
Rolled 8 (1d10)

>>6464473
One more roll, but we have at least one other player so I want to leave one for them
>>
>>6464476
DESU regardless of our emotional development level I don't think July CAN have a romantic experience anymore. Whatever it would be, it wouldn't be romance.
>>
8 is good. If you can, update the list for two freebies.
>>6464476
>>6464477

4/30 ARG
97 NULL, 125 Mekkina, 125 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

The so called Bunny Reaper couldn’t comprehend your carefully chosen selection of words at first. It was either violence, sex or a degenerate blend of them both for most of her life. To show her a hint of compassion without some ulterior motive was a foreign concept to July. She grew quiet by the end of this conversation as her right eyes was starting to twitch, her left hand shaking ever so slightly and her feet tapping on the cold metal floor nervously “This…can’t be real. Don’t give me hope for a better tomorrow, just don’t.”

You had to grab her by the hand to stop her from walking away, your words are now more sincere than before. All you ask of her was to help you reclaim the surface. You will do whatever you can to make life better for her and all Tactis. That is a promise you are willing to fulfill.

“If you care so much about me then bring her back…I want my sister, June. Even as a puppet, I want my June back. Do it, do it and I will kill as many of these monsters out there, I will suck y-” Once again, you remind her that the last part isn’t really necessary. You have no direct control over the Foundry but who knows, you might get lucky…

Any Prime number from 501->800 is guaranteed to be June (T1, Mekkina, Supporter) until next Featured Tactis. Acquiring this Tactis will give both June and July unique bonus! Failure to get her in time will…


ACTION 1/1

RECLAMATION PERCENTAGE: 0.0174%
SCOUT PERCENTAGE (I): 0.000%
SCOUT PERCENTAGE (II): 0.000%
(Barracks+Outpost management is for free)
(Scout percentage is overall might/1000)

>Side Operations: Pick one of three operations unrelated to any regions
>MAIN I: Pick one of three operations in The Scorched Wastes
>SCOUT I (Squad Limit 3/3): Send a squad of Tactis to uncover more information about the Overwraith of The Scorched Wastes, may or may not face encounters along the way.
>MAIN II: Pick one of three random operations in Phantasma Heartlands
>SCOUT II (Squad Limit 5/5): Send a squad of Tactis to uncover more information about the Overwraith of Phantasma Heartlands., may or may not face encounters along the way.
>>
>>6464493
>Side Operations: Pick one of three operations unrelated to any regions
I want Cinnamon and Quads rested before we return to the main ops.
>>
Rolled 831 (1d1000)

>>6464497
Also rolling for Cheer
>>
Rolled 317 (1d1000)

>>6464497
>>6464493
I would oppose, but that region was a flood of multi waves, so I am inclined to agree
>Supporting

also, rolling for cheer
(I will update the sheet later today, currently am caught up in other sheets)
>>
>>6464497
>>6464505
1/2 Cheer! for 5 ARG

“Hey, I know you…saw you a lot back in the day. Some of the Underdogs really liked you for urhm…two wildly different reasons.”

“ Sigh… Was it Wobbly Buns, Spread Cuns leaked footage or Mekkina Madness fight against Thanlum? Those are my tops”

“…both actually. You and that other bunny girl kinda did a lot of fisting, technically speaking..just gotta ask, how did you fit an entire j-”

“Oooooh! Girlsy talk! What did I miss?

“Nothing, July and I were talking about how to gut one of them Core Snatchers. Slimy little things. Wanna join, Cinnamon?”

“No, thanks. I-I think I am gonna be sick, k-keep it together…”
Don’t forget General barracks R&R!

>Side Operation: Whirling Rag [Reward: +5 MAX ARG, 20 ARG , Enemy Might: 150 , Squad Limit 2/2 Stage Effect: Defenders only.] (Valentine’s Pick)
There is a fierce fight between Revenants and Autonoma over a vault of a mostly blown out bank, Care to join them.
>Side Operation: Flashing Carpet [Reward: Depends on action taken, Enemy Might: Squad Might +200, Squad Limit 1/1, Stage Effect: None ] (Overtime’s pick)
“Yeah, I am a Wraith, Yeah, I wanna trade with ya, C’mere Sunshine.”
>Side Operation: Quelling Thoughts [Reward: 100 NUL, +0.2 RP%, Enemy Might: 400, Squad Limit 3/3, Stage Effect: Magika Tactis Only]
A crashed space shuttle is swarming with Autonoma who are interested in the same message repeating over and over again.
>Harrowing Operation: Jubilant Retaliation [Reward: +10% SCOUT I/II, +T2 Featureless Core, 3d300 NULL/Magika/Mekkina , Enemy Might:21, Squad Limit 1/1, Stage Effect: Weakest Tactis only]
A Nightmare emerges out of her shell made from Tactis and Revenants alike, ready to corrupt anything along its path. It will fester and mutate even further if left unchecked.
>>
>>6464510
>Weakest Tactis only
>We have 2 Might 1 Tactis
>Will fester if left unchecked
This has turned into a difficult situation

This is not a vote yet, I need to to think
>>
>>6464514
We could send OP-Ulent against the Nightmare and buy her 21 Might for 63 NULL. Or we could go for Whirling Rag for more ARG to hopefully pull June. Thoughts?
>>
>>6464515
I support the former, though we will need to burn a gift to even deploy Ulent (we can't pay the 100 Null upfront)
I'd say the Anarchists cookbook, it fits the gremlin, and it also doesn't fit Valentine (ideally our main gift consumer)
but it does kind of depend on if she likes it
>>
>>6464521
I think she's more likely to like the chess set. She feels like someone who sees herself as playing 4D chess
>>
>>6464524
sounds logical to me
>>
>>6464510
Let's try it

>Harrowing Operation: Jubilant Retaliation [Reward: +10% SCOUT I/II, +T2 Featureless Core, 3d300 NULL/Magika/Mekkina , Enemy Might:21, Squad Limit 1/1, Stage Effect: Weakest Tactis only]
Send OP-Ulent, give her the Chess Set and buy 21 extra Might

>Cinnamon and Quads still in Barracks
>>
>>6464524
>>6464527

5/30 ARG
106 NULL, 130 Mekkina, 130 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

“Pffft, what is this? I only care about something E.X.P.E.N.S.I.V.E to fit my immaculate taste in the finer things of life, Exec. How dare you think so lowly of me?! A chess board? You can keep this wooden piece of trash. Sorry but not sorry, you brought it on yourself.” As expected of something living in the laps of luxury, OP-Ulent response was snobby and arrogant beyond anything you could stomach. Still, this conversation gave you an insight on her overly luxurious ‘taste’. Weakest Tactis, weakest Tactis… Is this Brat the only one you got?

>Choose another side operation?
>Stick to this side operation? (Who?)
>>
>>6464540
We could deploy Entropy. Or go for Whirling Rag. Thoughts?
>>
>>6464543
Whirling Rag using the new girl and... Equity alpha?
that's still not enough to beat it, 127 v 150

I don't really want to sacrifice entropy but I'm out of ideas here
>>
>>6464548
Shit, I forgot Valentine's not a Defender. Mighty nice of her to vouch for an op she can't even deploy in

Let's deploy Entropy. She got 2 cores last roll.

>>6464510
>Harrowing Operation: Jubilant Retaliation
Entropy

>Cinnamon and Quads still in Barracks
>>
>>6464552
nothing else we can do
>>
>>6464436
>+1 Deplica Core (Entropy)
>+1 Eeplica Core (Entropy)
are these supposed to be replica cores, or is Entropy degrading anything related to her, including her own cores?
>>
>>6464493
>Any Prime number from 501->800 is guaranteed to be June (T1, Mekkina, Supporter) until next Featured Tactis. Acquiring this Tactis will give both June and July unique bonus! Failure to get her in time will…
as far as I can see, from 501 to 800, there are 44 primes
so, on a 1d1000, that's 4.4 percent every roll
guess we are rolling randoms for a while
on average, about 22.7 rolls
assuming we got a week for this, that's around 3.25 rolls per day,
so, we need to get rolling
>>
>>6464658
Gotta keep the rentry updated for those free rolls, I suppose
I would help but I have no access to it
>>
>>6464658
>>6464786
alright roll 1d-
>>
Rolled 141, 197, 227 = 565 (3d300)

>>6464658
>>6464786

7/30 ARG
124 NULL, 140 Mekkina, 140 Magika + Resources gained from the roll
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
SCOUT I: 10%
SCOUT II: 10%
+T2 Featureless Core

RECLAMATION PERCENTAGE: 0.0256%

“…” The moment Entropy would set foot on the surface, everything around her within a twenty feet radius would wither and decay as she kept walking towards the pustulous nightmare. At first, it resisted this unnatural degradation and degeneration but then Entropy would materialize something out of her hand: her malformed Eeplica core . Crushing yet would snuff out any form of life in the area earning you quite a nice haul. Although there are thousands of miles between the surface and the space station, Entropy would divert her uncanny gaze to the skies. Somehow, her eyes were set on your base while waiting for the teleporter to beam her back as if she could see it from there. Just what kind of Magika is it in her veins? How did she swipe her Replica core from the Bodyshop? More questions on your mind with little to no answers. Still, the destruction of this core would bring you an odd sense of relief, you don’t know why just yet.

Cont.
>>
>>6464658
>>6464786

7/30 ARG
274 NULL, 342 Mekkina, 372 Magika + Resources gained from the roll
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG


SPACE STATION

“M-master? This Entropy girl is giving me the creeps! I offered her a Cinnamon bun the other day and it turned into a moldy mess with a smile! I heard Quads coughing real bads in the bathroom, she said something about something that didn’t feel right in the air. I bet it is that freaky looking Tactis! Pleaaase get rid of her. I-i-I think she is secretly plotting to kill us all!” The Fortuna Maid’s claims were mostly unfounded, anything unknown and indefinable will eventually generate irrational fear towards it. Unlike Requiem’s homicidal urges, Cinnamon’s request was born out of her concern for the safety of her fellow Tactis…at least according to her line of thoughts. What should you do? Entropy has her ‘spots’ in the space station where she keeps idling away without bothering anyone. What should you do? T0 Tactis are unable to verbally communicate, their scope of understanding everything around them is very limited so it is borderline impossible to discuss these alarming issues with her.

>Nothing. [-10 Tactis Bond to Cinnamon]
>Terminate Entropy [+1 ARG, +1 MAX ARG, +1 ARG/post, 1d1?]
>>
>>6464811
>>Nothing. [-10 Tactis Bond to Cinnamon]
if Entropy is passively fucking with the air, then that just means we have the obligation to improve our air filtration, not kill her because she's inconvenient
the relationship we have with our tactics is not, and should not be, one sided, where they give and we take
>>
>>6464822

9/30 ARG
283 NULL, 347 Mekkina, 377 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG
10/50 Tactis Bond (Cinnamon)

Cinnamon (80-64), Quads (70-56)-> Fatigue IV (-80% Might)
Overtime (220+528)-> Fatigue XII (+240% Might)
Fabric-17 (21), Halogen-29 (32) , Conclusion-Zeta (33) , Equity-Alpha (17), Valentine (96), Entropy (1-0), OP-Ulent (1)-> Well-rested


Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available]
Command Center: Upgrade Space station. Monitor the surface
Tactis Bodyshop : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Research Center: Provides global upgrades, special research projects..etc
Outpost: Resource gathering hub, Reclaims the surface very slowly.


Available Construction Projects

Argent Chamber [60 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Recreation Center [90 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis

“I don’t like this but you are the Master, Master..” While Cinnamon wasn’t exactly thrilled about your decision, she respected your authority. You just had to keep an eye on Entropy in case she is actively trying to harm any Tactis.

“You look like the kind of Gal who knows how to ahem ‘get shit done’, interested in doub-no tripling your wealth?”

“Got something bunged up in your core, Kiddo? What wealth? Humanity is dead and gone. Just you, me, Reccy and a whole bunch of Tactis and Revvies out there.”

“You are no fun. Don’t you want to own something, anything? Just bring me a lil slice of that loot pie after your next mission and I promise you will get-BWARGHH!!”

“Pull that shit again one more time and my next punch will cave you teeth in! We are in the same boat, we float together, we SINK together. No room for rats…”

“T-that hurts, how…dare you? I was trying to…forget it.”


Cont.
>>
>>6464822
10/30 ARG
292 NULL, 352 Mekkina, 382 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG
CHOOSE PRE-DEPLOY ACTION 1/1


>Foundry (20 for AP, 10 for random AP, Free action!)
>Command Center [ New upgrades! More Actions are recommended!]
>Tactis Bodyshop [Mekkina Upgrade cost:50, Magika Upgrade cost: 50, multiple upgrades count as a single action! 3 Free upgrades!, recommended!]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]


UPGRADES

Teleporter
>Adds 1 extra action to deployment [330 NULL, 330 Mekkina, 330 Magika]
>Desperate Rolls will be best out of two , some of the reward can be attainted before retreating [1100 NULL]
>Better Tracking I, Increase the odds of an Elusive Operation [1 Pyritum]

Foundry
>Boosted Termination [Better odds and rewards, 50 NULL]
>ARG refund chance for attaining Replica cores [100 NULL]
>Twinning , some Tactis will arrive with a replica core [1 Pyritum]

General Barracks
>Barracks Expansion I, 5->6 available slots [60 NULL, 60 Magika, 60 Mekkina]
>Big snooze, R&R has a chance to remove all fatigue for selected Tactis [100 NULL]
>Small find, Occasionally, resting Tactis may find various resources [130 NULL]
>Squad Sleepover, Resting Tactis of the same squad will add a temporary might bonus depending on their numbers, +20% Might upwards [1 Pyritum]

Misc
>Access Granted III, adds 1 BLOCKED area to excavate [ 80 NULL, 80 Magika, 80 Mekkina]
>Better yield II, Adds more resources from excavating a BLOCKED area [120 NULL, 120 Magika, 120 Mekkina]
>Adds 1 extra action to Space Station [340 NULL, 340 Mekkina, 340 Magika]
>Scanners I, improve Side operation missions rewards [120 NULL, 120 Magika, 120 Mekkina]
>Weapons I, Activate basic Space station weapons, allows for strategic bombardment on certain operations at the cost of Null [1 Pyritum, 130 NULL, 130 Magika, 130 Mekkina]
>Bigger outpost I increase Outpost yields, ToG by 1 [1 Pyritum]

OUTPOST (Free action )

>Change leader [Can’t currently change 3 actions are needed]
>Send ToG? 3/5

Research Center

>Molding, turn featureless cores in random T1/T2/T3 Replica Core [410 NULL]
>Refinement I, All Future Tactis will gain 10 Might [30 NULL, 30 Magika, 30 Mekkina]
>Confinement I (Autonoma), Adds a confinement facility for weaker Autonoma [120 NULL, 120 Magika, 120 Mekkina]
>Confinement I (Revenant), Adds a confinement facility for weaker Revenants [120 NULL, 120 Magika, 120 Mekkina]
>SP Upgrade I , Allows T0 to be upgraded to T1 (1 Pyritum, 100 NULL, 100 Magika, 100 Mekkina]
>>
We could really use more players. Damn
>>
Rolled 263, 428 = 691 (2d1000)

>>6464873
tomorrow, I'll forward it to a few anons who could be interested,
there is a good chance one of them is the other anon, lol

>>6464866
I'll roll for cheer, then for a Foundry random roll

then
>Tactis Bodyshop [Mekkina Upgrade cost:50, Magika Upgrade cost: 50, multiple upgrades count as a single action! 3 Free upgrades!, recommended!]
let's see what we got

(fair warning in case the other anon doesn't show, I'll be gone for half a day)
>>
Rolled 454 (1d1000)

>>6464873
Sorry, I was held up at work

>Tactis Bodyshop [Mekkina Upgrade cost:50, Magika Upgrade cost: 50, multiple upgrades count as a single action! 3 Free upgrades!, recommended!]

Rolling for Cheer
>>
>>6464878
>>6464886
2/30
+Halogen-29 Replica Core
310 NULL, 392 Mekkina, 392 Magika

+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG

The only suit in the space station was too bulky for your liking because of a workshop’s worth of tools and various instruments hidden within it, all of which were powered by your own blood. You didn’t just wear the suit, it was also fully integrated with your nervous system via billions of micro needles piercing your skin to latch onto the nearest nerve. Through a visor, you can see your Tactis with an entire new UI hovering around them. The censoring system will probably kick once you see what is under the hood so to speak. Oddly enough, the audio system of the suit didn’t have any sign of Censorship meaning that you may hear some…comments from your Tactis during the delicate process.

Magika/Mekkina Cost for upgrade : 50 Magika or Mekkina depending on Tactis
Increase per upgrade: 50 (50, 100, 150, 200… etc)
Free Upgrades: 3
Replica Cores: Halogen-29 (5) ,Featureless T2 (2) ,Quads (1) ,Cinnamon (1) ,Fabric-17 (2), Equity-Alpha (2), Valentine Replica (1)


>Upgrade (Free x3) (Who?)
>Upgrade (Replica Core) (Who?)
>Upgrade (Normal) (Who?)
>Scrap Replica Core for resources (Which one? Featureless Yield Flat 100 Magika or 100 Mekkina)
>>
>>6464894
Let's give our free upgrades to July. She's our only pure Defender so hopefully this will allow us to take Defender-gated missions
I assume we can spend Featureless cores to upgrade any Tactis of the appropriate tier? If yes, I propose we also spend our 2 Featureless T2 cores on July
>>
>>6464896
for now, only use for featureless cores is to be scrapped. Otherwise, X should only use their own Replica cores.
>>
>>6464896
>>6464894
supporting giving three free upgrades to July

also, assuming upgrade cost increases are per unit, I would suggest giving one upgrade to Valentine (out only decent Magika) and Cinnamon
>>
>>6465036
updated the rentry, everything should be up to date now
>>
Rolled 917 (1d1000)

>>6464894
Keeping up with the hivemind, I also support giving our free upgrades to July. She is the only pure Defender we have, so if there's a Defender-gated mission then she needs to go alone.

I'd rather not give her flashbacks to some sick solo play she did in Bang Buns but she may unfortunately need to take one for the team.

Rolling for Cheer.
>>
Rolled 1, 5 = 6 (2d5)

2 Freebie rolls added
>>6465036
>>6465042
>>6465051
+5 ARG! Rolling X cheers for X ARG
9/30 ARG
328 NULL, 402 Mekkina, 402 Magika

+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

3 Free upgrades used.
July’s Might 110->143

Although the bunny girl remained silent throughout the process, her body would instinctively flinch in response to you touching her bare body. It wasn’t just a touch, however, you were essentially carving her up while she was fully awake, the censoring did extend beyond the visuals, your hands were unable to feel the softness of her skin whatsoever as you had finally made it to her core. You ask her to think of a fond memory with June to distract her a little while you pump more Mekkina into here body.

“ We had this client, big shot in the military who wanted me and June to pop his son’s cherry so he could ‘man up’. Kid was a wreck around any woman. He paid our manager good for a full week stay, ‘drain his sissy balls dry’ he said. Well, turns out that kid was saving himself for his dad’s Tactis bodyguard but he didn’t know how to approach a killer bitch like her. It was June’s idea to help him out both inside and outside of bed, that kid happened to be a gun nut too, his mods probably saved our asses from at least nine matches in the arena. I don’t know what happened with him and the Tactis bodyguard because we never got to see him again after the week. I would like to think that he scored. Oh, are we done?”

You nod, asking her how does she feel. The Bodyshop had a practice dummy meant to endure a lot of punishment. The Sensors on its body indicated a thirty percent increase in might. Good news over all. Outside, almost all of the Tactis were waiting for you two to leave the Bodyshop with Valentine being the most anxious of the bunch, you could almost swear that you saw steam coming out of her armour.

“ You worry too much, girl. No humping, fingering or fisting. Manager was very professional back there..”

Cont.
>>
You can roll if you want, last day for featured Tactis!
>>6465036
>>6465042
>>6465051
+5 ARG! Rolling X cheers for X ARG
9/30 ARG
328 NULL, 402 Mekkina, 402 Magika

RECLAMATION PERCENTAGE : 0.0338%
SCOUT PERCENTAGE (I): 10.000%
SCOUT PERCENTAGE (II): 10.000%
(Barracks+Outpost management is for free)
(Scout percentage is overall might/1000)


“Say, Overtime, don’t you want me to make you a nice cup of cocoa? You look very, verrrry tired.”

“Awww, you are too sweet for this world, Cinnamon. My Core is built kinda different. Sometimes, I can feel it ticking and ticking making me wonder, should I really for some rest once in a while? Ohh by the way, where are you getting all of that coffee and such? No offense to Reccy but that place is a dump. Rubble and debris everywhere!”

“I-it’s a maid only secret! Y-yea! No one needs to know! I saw your little sister crying alone, did you say something mean to her?”

“Just because we have red hair, it doesn’t mean that we are sisters. Let’s just say she got what she deserved.”

ACTION 1/1

>Side Operations: Pick one of three operations unrelated to any regions
>MAIN I: Pick one of three operations in The Scorched Wastes
>SCOUT I (Squad Limit 3/3): Send a squad of Tactis to uncover more information about the Overwraith of The Scorched Wastes, may or may not face encounters along the way.
>MAIN II: Pick one of three random operations in Phantasma Heartlands
>SCOUT II (Squad Limit 5/5): Send a squad of Tactis to uncover more information about the Overwraith of Phantasma Heartlands., may or may not face encounters along the way.
>>
Rolled 71 (1d1000)

>>6465305
I'm going to roll for Cheer first

>Side Operations: Pick one of three operations unrelated to any regions
Even with July I'm not confident enough to go for a multi-wave op
>>
>>6465313
no roll?
>>
Rolled 808 (1d1000)

>>6465313
>>6465305
supportung, and also, cheer!

...on a side note, we should probably not let overtime get even more tired or she'll explode
>>
>>6465333
I'm reticent to use up free rolls earned by someone else, and we had no ARG for a paid roll

That said, I encourage >>6465335 to use their rolls
>>
Rolled 847, 14 = 861 (2d1000)

>>6465339
will do!
rolling
>>
File: Mer.jpg (155 KB, 728x1274)
155 KB JPG
>>6465341
>>6465339

+5 ARG! Rolling X cheers for X ARG
24/30 ARG
355 NULL, 417 Mekkina, 417 Magika


+ Entropy Eeplica Core

New Tactis acquired : Mer
“ Sleep, little one... may you be blessed by the sweetest dreams.”

Argent Path : Magika, Aurum
Rarity : T2
Role : Supporter
Original Squad : Sacrifice
Outpost Leader Bonus : +1 Glimpse into the past/session.
Passive I : Whenever it is possible, Mer will pacify Revenants, Autonoma, Nightmares, Visitors and others , allowing the Tactis Squad to gain some of the rewards for this operation (Some exceptions for certain missions), the weaker the squad’s might is, the higher the chances for a pacify. Gain either Mark from the Depth (Pacify) or Mark from the Cosmos (Kill) after each operation with her. There are consequences for following both paths…
Passive II : Doubles all Magika / halves all Mekkina yield from operation rewards. Awards from pacifying or killing Visitors are tripled.
Might : 170
Background : The Sea of Fingers had earned her namesake from the corruption created from a hidden Visitor at the bottom of the sea ( Fingerless Nebuluu) who had gained his consciousness upon Automia’s death. Whether this was intentional or not, the infantile Visitor would spawn horrors in the sea like Kurakuun for it to explore the brave new world. All attempts to kill him were futile so the next best thing was to resort to the Eniiki of Aethere for yet another brilliant creation of hers. Mer was the answer…any child needed the warmth and comfort of a mother, acquiring samples to create the few Tactis/Visitor hybrid was doable for such an enigmatic person. Initial tests didn’t look promising with Eniiki essentially creating a killing machine disguising as a gentle mother. Still, she was chained and dropped in the sea to quell the endless rampage of her ‘child’. Mer performed her duties admirably even after humanity was in war with Revenants. A series of cataclysmic events would eventually dry up the Sea of Fingers exposing the Visitor to the surface where an unknown force would whisk him away. In her confusion, Mer considered the first group of humans survivors who had found her to be her children, she did not object to them gutting her up to gorge themselves on her immense powers. A good mother should always provide for her little ones…

“Come, rest us on my lap, Child. let us dream of wonderful things together…” it seems that her mind is still warped and twisted, she really thinks of you as her son.

>Go for a moment of respite (Glimpse into the past, +1 Mark from the Depth, skip deployment action.)
>Refuse, you have an Revenant infested surface to claim (+1 Mark from the Cosmos, +10 ARG, +5 MAX ARG)
>Break this petty delusion (???)
>>
Rolled 1, 4 = 5 (2d5)

>>6465417
>>
Rolled 199, 915 = 1114 (2d1000)

>>6465417
Nice, our Magika roster has finally expanded

>Break this petty delusion
I don't know if this is best, but I all of the choices seem to have unknown long-term ramifications

Also, since we have enough ARG now and Foundry doesn't take an action, I'll roll twice for a random AP
>>
>>6465417
>>Break this petty delusion (???)
While we are curious about the past, our sight is firmly set on the future
Mer seems to offer lulling comfort, which is the last thing we desire for ourselves, too many rely on us
>>
>>6465424
>>6465426
5/30 ARG
373 NULL, 427 Mekkina, 427 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
Golden Jelly Tactis Gift

In a very stern voice, you spill out the ugly truth for her. If anything, YOU are her father with her mother being Foundary technically speaking.

“What an adorable child!, your imagination is so vivid!” Mer refused to believe pretty much anything coming out of your mouth. Talking to other Tactis did nothing for her as well. Only Overtime was aware of her history, she took you to the side for a quick chat while Mer was getting acquainted with the rest of the girls.

“She’s bad news, Reccy. You don’t want to get on her bad side, I would rather have her in la la land than facing the real Mer. Keep everything under the hood too…”

“There you are! I made this just for you!” The clueless Tactis had given you a precious item on the spot via the power of Magika in her veins. A single tap would cause it to flow in the air as if it was in the water. For now, Mer could either take the Cinnamon route or start killing everything in her place. The choice was up to you….

>Side Operation: Crescent Victory [Reward: +60 NULL/Magika/Mekkina , Enemy Might: 100 , Squad Limit 1/1 Stage Effect: None] (Op-Ulent’s Pick)
A library infested with one of the most annoying type of Revenants. Might be worth it.
>Side Operation: Activated Almond [Reward: 1 Tactis bond, Unique Argent Chamber Upgrade, Enemy Might: 1, Squad Limit 1/1+ Reclaimer, Stage Effect: Skip pre-deployment action ] (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick)
A pristine defense system is keeping a certain park decked out with swan boats and love tunnels relatively intact. Sign says : Couples Only.
>Side Operation: Receding Doubts [Reward: +2 Replica Cores (Random), 1 Pyritum , Enemy Might: Squad Might +100, Squad Limit 5/5, Stage Effect: Any death will result in a squad wipe] (July’s pick)
“ FACE ME, GIVE ME YOUR STRONGEST SILVER DOLLS, I LOOOOOOOOOOOOOVE A GOOD FIGHT!!!”
>Side Operation: Reluctant Agony [Reward: +1 Extra pre-deployment action once +Full ARG, 200 Magika , Enemy Might:1000, Squad Limit 1/1, Stage Effect: Magika Tactis Only]
A weeping Autonoma tries to clean the ruins of an entire city with a vacuum cleaner, not a lot of progressive considered that it nearly crushed to death by the colossal bag of trash attached to it.
>>
>>6465446
+1 July Replica Core
+1 Equity-Alpha Core
>>
>>6465446
You know what?
>Side Operation: Reluctant Agony [Reward: +1 Extra pre-deployment action once +Full ARG, 200 Magika , Enemy Might:1000, Squad Limit 1/1, Stage Effect: Magika Tactis Only]
This seems to be hand-made for Mer
>>
>>6465446
my mind is telling me that Crescent Victory is the best for larger Null gain leading to the best upgrades, and thus, we should pick it
my gut is telling me that we should go for Reluctant Agony, to maximize how many rolls we're getting, so we don't miss the banner
but I just can't help myself
>>Side Operation: Activated Almond [Reward: 1 Tactis bond, Unique Argent Chamber Upgrade, Enemy Might: 1, Squad Limit 1/1+ Reclaimer, Stage Effect: Skip pre-deployment action ] (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick) (Valentine’s pick)
>>
Rolled 443 (1d1000)

>>6465446
I don't remember how often we can roll for cheer, so I'm doing it
>>
Rolled 2 (1d2)

>>6465452
>>6465467
>>
>>6465486
>>6465739
5/30 ARG
391 NULL, 437 Mekkina, 437 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
RECLAMATION PERCENTAGE : 0.042%
LEVEL UP TACTIS BONUS (Valentine) +30 Might (116), 0/150 LVL. 1

Perfect Cheer (Can’t be activated without an Argent Chamber): Cheer would also grant a random Tactis gift.

Against your better judgment, you decided to go with Valentine who did faint a couple of times in pure disbelief. The only ‘real’ threat the two of you had faced inside this park was a flea-ridden rat, poor thing was deleted by Valentine for temporarily blocking your way to the swan boats. Her armour almost felt like a second layer of skin when she would quiver after you helped her to get inside swan boat. Scanning sensors would immediately recognize you two as couple, the lazy ride to a love tunnel was about to start.

“…” The flustered Tactis had decided to take it one step further by holding hands with you in an odd angle, she was somehow choking your wrists? It didn’t make a lick of sense to you. For her, it was her own A way of expressing love. All in all, it was a nice experience until the two of you would reach the end of the tunnel where you found a graveyard of swan boats and decapitated husks all over the place. Without thinking, Valentine would carry you like a bride away from here since she was expecting some sort of danger that didn’t really come to be. Once you reached land, she dropped you real hard on the ground just from realizing that she had carried you, someone was blushing under all of that armour from all of that physical contact. Regardless, you were left with an annoying question: who had decapitated all of those lovebirds? For what purpose?


>Side Operations: Pick one of three operations unrelated to any regions
>MAIN I: Pick one of three operations in The Scorched Wastes
>SCOUT I (Squad Limit 3/3): Send a squad of Tactis to uncover more information about the Overwraith of The Scorched Wastes, may or may not face encounters along the way.
>MAIN II: Pick one of three random operations in Phantasma Heartlands (Harrowing Operation warning!)
>SCOUT II (Squad Limit 5/5): Send a squad of Tactis to uncover more information about the Overwraith of Phantasma Heartlands., may or may not face encounters along the way.
>>
>>6465777
>>Side Operations: Pick one of three operations unrelated to any regions
once more into the breach
>>
>>6465777
>Side Operations: Pick one of three operations unrelated to any regions
>>
>>6465820
>>6465822

8/30 ARG
400 NULL, 437 Mekkina, 442 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

“You look stressed, what troubles you, child?“

“Go away! Bother someone else, I am busy. fifty, fifty five, sixty… “

“I see. You suffer from neglect, you are…alone. It hurts, doesn’t it? Let me soothe your ailing soul…“

“Huh? What are you babbling about now? Hey! Get away from me you FAT COW-MMPPPHHH!!!“

“Ssssh, you can rest now. I will ease your burden, little one.“

“…“

>Side Operation: Slanderous Moan [Reward: +300 NULL , Enemy Might: 1500 , Squad Limit 2/2 Stage Effect: None] (July’s Pick)
An Autonoma is interested in claiming an underground bunker, will you help it out?
>Side Operation: Thunderous Dawn [Reward: Unique T2 Tactis, +1% RP, Enemy Might: 3000, Squad Limit 999/999 , Stage Effect: A random Tactis and their core will at random except for Overtime regardless of any success/crit success ] (Overtime’s Pick)
“Reccy, I know her! She is part of my squad! How is she still alive? There is something on her back…fuck, it is controlling her…”
>Side Operation: Aromatic Dismay [Reward: Depending on actions taken, Enemy Might: None, Squad Limit: 2/2 + Reclaimer, Stage Effect: Forced Pacifism] (Mer’s Pick)
“Ah, a new Reclaimer, please come here with two of your best Tactis so we can discuss Tactis-Revenant biomorphology.
>Elusive Operation: Astrum of the Cosmic Rifts [Reward: based on damage dealt, Enemy Might: 499.5k, Squad Limit 5/5, Stage Effect: Tactis can’t die in this operation, no crit failure, no desperate roll, dice is based on their total Might which will also become the dice to roll, damage will lower enemy Might for the next Elusive Operation. Same Tactis can’t fight Astrum twice.]
Asturm wanders aimlessly across the shore, every step she takes will sprout a patch of starry-like plants. Another strike?
>SKIP Operations, back to base.
>>
>>6465836
>A random Tactis and their core will at random
Will what?
>>
>>6465838
die/ be deleted
>>
>>6465839
Nopenopenope, not going for that

>Side Operation: Slanderous Moan [Reward: +300 NULL , Enemy Might: 1500 , Squad Limit 2/2 Stage Effect: None] (July’s Pick)
Mer, alone to maximize the pacifying chance
Keep the Barracks occupied with the same people
>>
>>6465842
supporting
>>
with that single relationship level, Valentine jumped to a higher power than Overtime, now sitting at 568.4 to Overtime's 524 (though Overtime still increases, even if we should watch out so she doesn't explode)
holy shit, Knight waifu rules
this is insane linear scaling, the only thing above this would be exponential scaling, but that's a different kettle of fish
(updated the sheet)
>>
Rolled 14 (1d100)

+2 Freebies added
>>6465842
>>6465916

Squad Might: 170
Enemy Might: 1500

Every 10 Difference in Might= 1%
Pacify change = 133% -> 90% (Max Cap)
11->100 (Pacify)
1-> 10 (Assemble a squad and fight, Mer has to be included)
>>
by the skin of our teeth, damn
3 freebies after your honest opinion on our Tactis so far in a tier list if possible
Small correction in the list, there is only one halogen-29 with 5 Replica core
Overtime currently has 728 might
Valentine is 464 after calcs (580 without fatigue, Lvl 0 doesn’t count)

FEATTURED TACTIS (Until Next Friday)
T3..?

T3 : OP-Ulent (Hybrid Assaulter/Defender, Magika, Sulphrum, Exe Cute Squad, Might: 200)
“Gonna beg for mercy? Tsk, They all do that when my nail is around their pretty, pretty necks”
T1 : Reverse 99 (Assaulter, Mekkina, VD Squad, Might: ???)
“More visitors? Yeah, yeah, I will take care of it…”
T1 : Citrus (Defender, Mekkina, The Underdogs, Might: 60)
“Another scouting mission? Sheesh”

>>6465922
>>6465838
Operation Success : +120 NULL
+1 Mark from the Depth
11/30 ARG
538 NULL, 452 Mekkina, 452 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
RECLAMATION PERCENTAGE: 0..0502%

Mer (170-34) Valentine (116+464-116) -> Fatigue I (-20% Might)
Cinnamon (80-48), Quads (70-42)-> Fatigue III (-60% Might)
Overtime (220+528)-> Fatigue XII (+240% Might)
Fabric-17 (21), Halogen-29 (32) , Conclusion-Zeta (33) , Equity-Alpha (17),, Entropy (1-0), OP-Ulent (1)-> Well-rested

“Be at peace… my sweetest children.” Her lullaby would put everyone to sleep including the Autonoma somehow. Mer wasn’t satisfied her soothing melody, she did carry all of the snoring Revenants outside of the bunker far far away from the Autonoma to avoid further confrontation. For better or worse, the Tactis in ethereal chains was sinking deeper in her motherly delusions.

SPACE STATION

You take a good look at July, she looked like someone who was just about to lose all hope in a better tomorrow without June cheering her up. This might as well be your only chance to claim June, you could in theory tamper with your blood before donating it to the Foundry, this form of cheating is bound to have some dire consequences, are you ready for it?

>Just roll (how much?), lady lucky is by your side
>Cheat for a guaranteed June (-10 MAX ARG, No ARG gain for 2 actions)
>>
>>6466058
*T3: Noose
>>
>>6466059
**T2: Noose
More resources for my Typos, I guess
>>
>>6466058
>Cheat for a guaranteed June (-10 MAX ARG, No ARG gain for 2 actions)
I'm a softie

Tactis tier list, in my weighted and considered opinion:
Gameplay:
>SS: Overtime
She's broken, mama mia
>S: Valentine
Also broken, but needs resource expenditure and is capped
>A: July, Mer
July is just a good honest worker. Mer is niche, but her niche is frequent enough
>B: Cinnamon, Quads
Weak, but buff either themselves or others
>C: OP-Ulent,
Niche but potentially highly useful.
>D: Conclusion-Zeta, Halogen-29, Fabric-17, Equity-Alpha
Weak
>W for What?: Entropy

Character writing and personality:
>A: July, Mer
Writing moreso than personality
>B: Cinnamon
Cinnamon roll
>C: Valentine
A character archetype that I generally dislike, but kinda adorable
>D: Overtime, Quads, generic T0s, Entropy
>E: OP-Ulent
Man she's annoying
>>
>>6466058
>>Cheat for a guaranteed June (-10 MAX ARG, No ARG gain for 2 actions)

a tierlist will require some consideration
>>
>>6466074
Combat tierlist (with internal ranking)

>Power

Number high
>Valentine
- Scales her base stats with gifts, scales multiplier extremely high, the downside is present but we have little chance to suffer it fully
>Overtime
- she doesn't scale her base much at all, however, her multiplier could scale infinitely, or, it would, if there wasn't that mention of ticking, I suspect there is some strange cap at hand, though if there is not, she is on part and eventually better than Valentine
>Quads
- scales base stats in situations you don't want to be in, combos well, if barely, with others

Autowin
>Mer
- Aurowins are good, but she is a walking red flag that will bite us in the ass, still, her power cannot be denied, even if she is capped at 90% odds (theoretically, it could be brought to a 100% win if she's with Cinnamon and a bun is used, though that requires a truly strong opponent), she is our core synergy piece
> Entropy
- Seemingly autowinning vita core consumption is interesting, and I like it, it is also very powerful, and gives us a great option to win lowest power missions

N/A
>OP-Ulent
- While she can win that winning is so expensive it is usually not worth it, so if she is brought along, it's to make cash, and she can make a hell of a lot of cash
>July
- so far, I view her as supplemental power, but her "thing" is being the "break glass in case of emergency" button, if things go truly fucked, she will suck up the power from our killed units, and give us a chance to come back, that's immensely valuable, but less so when things are going well
>Cinnamon
- Cinnamon buns are great, Cinnamon herself is a combo piece and a bakery, while she does have some numbers, I feel they will start falling off

T0
Tier 0s are fun, and neat to view as one group, mostly, they serve vital side roles, like staffing the planet reclamation, or boosting Overtime's passive, while their individual combat prowess may not be much, their manpower is greatly useful
>>
>>6466082
Personal preference ranking (useless in near all things)

>Overtime
- has to be near the top, she is perhaps the only tactic who has a straight head on her shoulder, views us reasonably, and has enough advice to go around, while also not being
>Valentine
- for completely opposite reasons to Overtime, knight waifu who will kill people, personality is questionable, the bit is exactly the kind of thing I find funny
>Fabric-17
- she might not come up too often, but the moments she had were nice, a very simple, very subdued, but none the less likeable character
>Entropy
- I chose to headcannon her not being malicious, and with that headcannon, she is quite funny as a concept, someone who actively destroys her environment by merely existing and is shunned by her peers for it, but still does her best and seeks innocent validation
>Concussion-Zeta, Halogen-29, Equity-Alpha
- I enjoy their backstories, and I find them greatly endearing as a group (together with Fabric-17)
>OP-Ulent
- she's dislikable, but she is dislikeable in universe, thus becoming the designated abuse goblin, turning her into a funny character, she simply starts more than she can handle, and her dislikability has a hard cap by the simple fact that she is actually competent and useful, on her own I could take her or leave her, but as an inclusion into the team I greatly enjoy her
>July
- she is not bad by any means, and I like her inclusion mainly for the worldbuilding, but as a character she's just alright, we simply haven't seen enough of her, I think my opinion will change when we will meet her sister and see them interact
>Quads
- she has a lot of potential to grow, and I think with any growth she will shoot up rapidly, but for now, her "thing" is quite limited, still like her through
>Cinnamon, Mer
- I dislike them, not as badly written or anything, but they are lost in their delusions, and dangerous to us for it, while their personalities are currently beneficial, their innate instability is something I am wary of
>Requiem
- she was what I am wary of with Cinnamon and Mer, except she was just that, and directly so
>>
>>6466062
>>6466082
well, i was going to just add 3 freebies but given the time and effort spent on these post i would say we have now eight freebies 2 +3 for each
both of you, roll 4d1000 please
>>
Rolled 77, 462, 720, 512 = 1771 (4d1000)

>>6466098
>>
Rolled 567, 723, 383, 914 = 2587 (4d1000)

>>6466098
>>
15/20 ARG
554 NULL, 472 Mekkina, 472 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

+Entropy Aeplica Core
+Entropy Teplica Core
+ Quads Core

New Tactis acquired : Noose
“ Hey hot stuff, Your neck is so… I will keep my tail in check.”

Argent Path : Magika, Sulphrum
Rarity : T2
Role : Hybrid Assaulter/Defender
Original Squad : Exe Cute
Outpost Leader Bonus : +1 live enemy (Random) / session (Provided Outpost has the right facilities to contain it)
Passive I : Can’t be deployed normally , Noose is only available as an extra Tactis in a full Squad exceeding the Squad limit, bonuses depend on other Tactis [Mekkina Majority: +10% Noose Might per member, Magika Majority: -2% Enemy Might per member. Equal Magika/Mekkina= +2% Chance for a follow free action post operation]
Passive II : New Non-region Operation (Silver Site Operation) and a new construction project (Silver Sentence Room, 100 NULL/M/M) , Noose must perform her duties on the regular or else her tail might just seek more necks to snap.
Might : 200
Background : When morale was at its lowest after several losses against the Revenants, plenty of Tactis would either desert or go insane turning into nightmares. The Exe Cute squad was an antidote to such insubordination, public executions became a necessity for much needed discipline. While the actions of Noose and her fellow judges did eke out several victories and a lot of snuff footage for the elite, humanity was still doomed. No wonder she had developed an unhealthy obsessions with the necks of the guilty and the coward. Noose would take her own life when her Silver Site she was in charge of was flooded with Revenants , her thick scaly tail was more than enough to snap her neck.

“Awww, my little Warden is soo cute, I could just gobble you up…” Her predatory gaze was accompanied by her head wings fluttering in joy from the insane difference in height been you two, te towering Tactis was at least eight or nine feet tall “Only joking, I am the law, I follow it to the letter. Break it and we might have a problem.”

You took a few steps back when her tail was getting awfully close to your neck prompting her to catch her seemingly sentient tail “I know it is sudden and all but, let me touch your neck. Let me feel it…”

>Yes, anything goes [20 Tactis Bond with Noose]
>Yet, tail or hands only [10 Tactis bond with Noose]
>Refuse [nothing will happen.]

Cont. after a long nap
>>
>>6466138
>Yet, tail or hands only [10 Tactis bond with Noose]
Why are so many of our Tactis weirdos?
>>
>>6466138
>Refuse [nothing will happen.]
We shouldn't risk ourselves. Last thing we want would be have Valentine take issue with her should something happen. They need to be able to work together.


>>6466142
>Why are so many of our Tactis weirdos?
If I had to guess the process to make Tactis probably has an inverse correlation between stability and power.

The T0's don't cause problems, do they. They also are much easier to manage but that obviously comes at the expense of low survivability and might totals.
>>
Rolled 2 (1d2)

>>6466142
>>6466145
>>
File: June.jpg (334 KB, 1828x2500)
334 KB JPG
>>6466142
>>6466145
15/20 ARG
572 NULL, 482 Mekkina, 482 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

+ Noose Replica Core
+ Equity-Alpha Replica Core

“That’s a shame. I fully respect your decision but please, if you change your mind, you know where to find me.” for a big and menacing Tactis, Noose was pretty polite actually. She knew when to respect your personal boundaries. Welp, time to cheat…

It hurts, a lot to bend the set of rules that was intertwined with your synthetic existence by your creators. It made you realize how fragile you actually are, your blood IS your life force. You felt it slipping away from you . You ought to be careful next time or there won’t be a next time. Was it worth it though?

Yes

New Tactis acquired : June
“Bang Boom Bun Blast, Arena Tickets on sale now!!!! YYYYYYYYAAAAAAAYYY!!!!”

Argent Path : Mekkina
Rarity : T1
Role : Supporter
Original Squad : Bang Buns
Outpost Leader Bonus : +1 ARG / post
Passive : +20% Might to other Tactis when fighting against Autonoma, additionally, Add 5% range for Crit success while fighting Autonoma
Might : 60
Background : The more carefree and happy-go-lucky Tactis of the Bang Buns, an illegal modification to her Argent core done by her previous manager would always cause June to be happy after a rather gruesome death which did cause June to blast her head with her assault rifle from the trauma she had endured in a fight against another Tactis by the name of ‘Victorious’. It didn’t matter whether June was in agonizing pain from the inside or not, being all giddy and cheerful was part of her charm in both the arena and in bed. While her sister was initially happy for her, she couldn’t bear the fact that the real her was buried under arching smiles and constant giggles. There was little she could do about it lest June might off herself once more.

Squad Synergy Unlock : Tactis of the same squad gain 10% extra might from being deployed together.
Tactis Synergy Unlock (July/June) : bo3->bo5 when they are deployed together

Cont.
>>
>>6466142
>>6466145
16/20 ARG
590 NULL, 492 Mekkina, 492 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)

“SIS!!!! Huh? Why are you crying? Happy times for you, me and manager!!!” it was a touching reunion to say the least. You gave some them some space, they had some catching up to you. Still, you saw a wellspring of gratitude in July’s eyes. She will stick with you to the bitter end for bringer back her precious sister.

Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available]
Command Center: Upgrade Space station. Monitor the surface
Tactis Bodyshop : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Research Center: Provides global upgrades, special research projects..etc
Outpost: Resource gathering hub, Reclaims the surface very slowly.


Available Construction Projects

Argent Chamber [70 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
Recreation Center [0 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis


>Foundry (20 for AP, 10 for random AP, Free action!)
>Command Center [ New upgrades! More Actions are recommended!]
>Tactis Bodyshop [Mekkina Upgrade cost:50, Magika Upgrade cost: 50, multiple upgrades count as a single action!]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]


UPGRADES
>>6464866 (+10 NUL/M/M to original price)
>>
>>6466188
>Command Center (upgrade price increase accounted for)
>Adds 1 extra action to Space Station [350 NULL, 350 Mekkina, 350 Magika]
It's time
>Scanners I, improve Side operation missions rewards [130 NULL, 130 Magika, 130 Mekkina]
Bank the rest for Better Yield and Access Granted in the future
>>
>>6466193
supporting
>>
Yay or nay for Tactis Convos
Also too anxious to shill on QTG, it is actually pretty comfy with lowish player counter
>>6466188
>>6466193
>>6466636
17/20 ARG
119 NULL, 17 Mekkina, 17 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
RECLAMATION PERCENTAGE: 0..0584%


“Wowie! Whatcha doin’?”

“Urm Cleaning my guns?”

“Wanna help wanna help wanna help, pleaaaase?”

“Fine, Take my sidearm. Remember, Safety should always be o-“

“ BANG BANG WOOHOO, BANG BUN BLAST!!!”

“…you owe me a full mag.”

“No probs, Quads Sis, Let me just hhhhrrnghhh, T-T-ada!”

“Did you just put it out of your….?”

While the girls were having a ‘lovely’ conversation, you noticed faint signs of two different intruders inside the space station with your improved scanners. Only their presence though, any relevant info about them was more or less impossible to acquire as of right now. If these two unknowns wanted you and the Tactis dead, they would have done so long time ago so you were not sure what they were up to. Furthermore, there were some notable changes on the surface, something bad was going on at the fringes of the hearlands, the same bad thing was slowly manifesting elsewhere but on a much, much smaller scale. By setting boots on the ground, you can figure out what was really going on. Something in your guts was steeling you for the first real Tactis loss, it was inevitable…the question here was when? If you keep playing it safe, you won’t be able to keep up with developing threats.
>Side Operations: Pick one of three operations unrelated to any regions (Harrowing Operation warning!)
>MAIN I: Pick one of three operations in The Scorched Wastes
>SCOUT I (Squad Limit 3/3): Send a squad of Tactis to uncover more information about the Overwraith of The Scorched Wastes, may or may not face encounters along the way.
>MAIN II: Pick one of three random operations in Phantasma Heartlands
>SCOUT II (Squad Limit 5/5): Send a squad of Tactis to uncover more information about the Overwraith of Phantasma Heartlands., may or may not face encounters along the way.
>>
>>6466660
*pull it
>>
>>6466660
>Side Operations: Pick one of three operations unrelated to any regions (Harrowing Operation warning!)
I hope it includes the option to sweep the station for intruders.
>>
>>6466660
>>Side Operations: Pick one of three operations unrelated to any regions (Harrowing Operation warning!)
I too am worried about the station

as for tactics conversations, a definite yay from me
and as for shilling on /qtg/ it usually has little to no impact, people are in their own clique, by which I mean, I would not expect it to do any harm (or much of any effect at all)
>>
>>6466664
Yeah, little Tactis skits are welcome

Also I already shilled you on /qtg/, you're already tainted
>>
>>6466663
>>6466664
19/20 ARG
137 NULL, 27 Mekkina, 27 Magika
+9 NULL per QM post
+5 Mekkina/Magika per QM post
RP=0.0082% per session (Halogen, Conclusion, Equity ToG)
RECLAMATION PERCENTAGE: 0.0584%

ACTION 1/1
Squad + Rest+ Outpost etc

>Harrowing Operation: Recessive Madness [Reward: +1 ARG/Post , +5 MAX ARG , Enemy Might: 700 , Squad Limit 5/5 Stage Effect: T0s only.]
“K..il…l….m…e…”
>Side Operation: Fumigating Bombardment [Reward: +1 to All in Outpost, 3d300 N/M/M , Enemy Might: Squad Might +300, Squad Limit 3/3, Stage Effect: T1s Only ] (June’s pick)
A giant canon keeps firing shells at a seemingly invulnerable corpse of a dead visitor, if you sneak from the sides, maybe you can avoid these shells?
>Harrowing Operation: Erotic Mockery [Reward: Reclaimer’s corpse? +0.2 RP%, Enemy Might: 800, Squad Limit 4/4, Stage Effect: Least deployed Tactis only]
A nightmare gravitates around an adult entertainment establishment, her moans grows louder with each dead Tactis she absorbs.
>Harrowing Operation: Ominous Nest [Reward: A peculiar Keycard, Enemy Might:1200, Squad Limit 5/5, Stage Effect: Deployed Tactis are unable to act for 2 deploy actions]
Malformed Nightmares are on the rise, they crawl out of the soil in the dozens leaving a trail of corruption behind them. What is going on?
>>
>>6466704
>SKIP, back to base
>>
>>6466704
I don't like any of these.
>Skip
>SCOUT II (Squad Limit 5/5): Send a squad of Tactis to uncover more information about the Overwraith of Phantasma Heartlands., may or may not face encounters along the way.
>>
Rolled 672 (1d1000)

>>6466660
I believe the Tactis Conversations stop every turn from just being a dry sitrep. It also grants some slight insight to their character through interactions.

>SKIP, back to base

Holy shit, we need to get some upgrades to tilt things in our favour before doing any of these. The risk of failure is too high.

Rolling for Cheer.
>>
Rolled 883 (1d1000)

>>6466711
Rolling for random Tactis because we have almost full ARG
>>
>>6466704
>>6466711
supporting, if not the space station, then the growing evil is the priority



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