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File: image.jpg (252 KB, 1024x1024)
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Argentum

Ever-gleaming and lustrous, it flows through your veins IN this dilapidated iron tomb floating in space. It is a medium between Mekkina and Magika . An intertwined heresy that had doomed your creators by merging the divine ichor of the long dead Automia with their technological advancements in liquid form, they didn’t revive the goddess they coveted oh so much, instead, a new menace would rise from her rotten womb: The Revenants . Aberrations of flesh and circuits with an endless thirst for the ever sweet blood of man.

In a sense, they are your less-than-refined brothers and sisters, crossbreeds of Mekkina and Magika but their hatred for petty mortals playing gods would result in total annihilation of all mankind according to the space station’s sensors. You are a failsafe or a countermeasure meant to exist for the sole purpose of reclaiming the planet . No matter how resourceful you are, you can’t do it on your own. You must revive the Foundry in order to forge the true saviors of humanity:

Tactis

Throughout centuries worth of conflict against the Revenants, humanity had replicated the data of their finest inside an Argent Core , a well spring of skills and knowledge needed to retake the planet. Tactical Girls will be born from your Argentum, your precious blood in the heart of the Foundry, are you ready to fulfill your destiny, Reclaimer ?

The Foundry yearns for your succulent blood. Feed her , Awaken bits of data forever trapped in a labyrinth of wires and shackling codes.

ARG: [30/30]
ARG Regen: 1/QM Post
Rolling dice is 1d1000 to acquire Tactis depending on Argent Path :
-Mekkina Tactis: 10 ARG
-Magika Tactis: 10 ARG
-Random Tactis: 5 ARG
-Excess Rolls (rolling when out of ARG will generate Cheer! if it is a high roll (+700), enough Cheer! will grant extra ARG, One possible Chher! per ID though.)
-Must Specify Argent Path while rolling, otherwise , it will default to Random Tactis Argent Path
-Rarity: 1-500 (T0), 501-800 (T1), 801-990 (T2), 991-1000 (T3)


>Roll 1d1000 + AG, a balanced Roster is recommended.
>>
Rolled 489 (1d1000)

>>6457391
>Random Tactis
>>
Rolled 319 (1d1000)

>>6457391
What the hell is AG
>Mekkina Tactis
>>
>>6457391
>Mekkina Tactis
>>
Rolled 408 (1d1000)

>>6457403
I am dumb
>>
Rolled 415 (1d1000)

>>6457391
>Random Tactis: 5 ARG
We only have the five ARG left, time to gacha!
>>
File: Fabric-17.jpg (131 KB, 750x1000)
131 KB JPG
>>6457392
New Tactis acquired: Fabric-17
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Mekkina
Rarity : T0
Role : Supporter
??? : None
??? : None
Might : 21
Background : A clone of a clone of a clone, an unremarkable Tactis who was often thrown in the heart of Revenant territories to gather info. None of them was expected to return back to base.

>>6457400

New Tactis acquired: Halogen-29
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Mekkina
Rarity : T0
Role : Assaulter
??? : None
??? : None
Might : 32
Background : The shell of a once traitorous Tactis, demoted and mind-scrubbed down to this pathetic husk. Good Tactis should always follow orders…

>>6457404

New Tactis acquired: Equity-Alpha
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Magika
Rarity : T0
Role : Hybrid (Supporter/Defender), Ferrum
??? : None
??? : None
Might : 17
Background : The byproduct of a very ambitious researcher who sought immortality via fragmenting one’s soul. Another testament to humanity’s hubris.

>>6457423

New Tactis acquired: Conclusion-Zeta
“…” T0s are unable to form any meaningful conversation outside of battles.
Argent Path : Magika
Rarity : T0
Role : Assaulter, Ferrum
??? : None
??? : None
Might : 33
Background : Automia’s tear mixed with rust and slag, even in death, the goddess weeps…
>>
File: Equity-Alpha.jpg (157 KB, 1000x1674)
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>>6457392
>>6457400
>>6457404
>>6457423
ARG: 2/30

You touch her, you bless her with your blood. It burns, it drips, it breathes life into Argent Cores. The Foundry lives, she stares at silently at you like an ungrateful mother or a sister perhaps? What matters to you are her children sprouting out of naught. There is nothing in their eyes but an undying desire to slaughter the fanged monstrosities down below. They will perish down there without your guidance, they need you as much as you need them. A bond, eternal.

Much of your base is in ruins from decades of neglect. The data injected in your mind compels you to seek Magika, Mekkina in their rawest forms and something else on the surface , NULL has always been an essential product of pretty much everything around you. You need it to expand your base of operation before commencing the reclamation process. Shall you send your silent Tactis to the path of victory… [/red] or to their untimely demise? [/red] The teleporter awaits…

ACTION 1/1
RECLAMATION PERCENTAGE: 0.000%

PICK ONE + POST SQUAD

>Side Operation: Twisted Dagger [Reward: 10 ARG, 20 NULL, +2 Might for random Tactis, Enemy Might:10, Squad Limit 1/1, No Stage Effect]
An abandoned island that had was once a cesspool of degeneracy. A handful of starving Revenants wanders aimlessly in search of a lick of blood
>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might:50, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis]
Something lurks in flooded tunnels, so many eyes, so many teeth…
>Side Operation: Twitching Fate [Reward: 10 Magicka, 10 Mekkina, 10 NULL, Enemy Might:30, Squad Limit 2/2, Stage Effect: -50% Might for Magicka Tactis]
A signal beacon still beeping, what is in there?
>Side Operation: Weeping Sea [Reward: +1 ARG Regen, 0.001% RP, Enemy Might:100, Squad Limit 4/4, Stage Effect: One Tactis will die regardless of final outcome]
A Ritual, fetid divine flesh engraved in ancient symbols. Blood is the answer…
>MAIN [LOCKED]
The space station is in shambles…
>>
File: Conclusion-16.jpg (520 KB, 1920x2396)
520 KB JPG
>>
File: Halogen-29.png (455 KB, 772x742)
455 KB PNG
>>
Rolled 298 (1d1000)

>>6457444
>Side Operation: Twitching Fate [Reward: 10 Magicka, 10 Mekkina, 10 NULL, Enemy Might:30, Squad Limit 2/2, Stage Effect: -50% Might for Magicka Tactis]
We've got 53 might in our two Mekkina operators, this should be easy enough for a start and give us a little bit of everything to poke around with.
>>
Rolled 839 (1d1000)

>Random Tactis: 5 ARG

How the hell does this work? Are there any previous threads to read?
>>
>>6457444
>Side Operation: Twitching Fate [Reward: 10 Magicka, 10 Mekkina, 10 NULL, Enemy Might:30, Squad Limit 2/2, Stage Effect: -50% Might for Magicka Tactis]
>Squad: Fabric-17, Halogen-29
>>
>>6457444
>Side Operation: Fallen Comet [Reward: 30 NULL, Enemy Might:50, Squad Limit 3/3, Stage Effect: +50% Might for Defender Tactis]
>Squad: Halogen-29, Equity-Alpha, Conclusion-Zeta.
>>
>>6457450
rolled a T2, not sure it counts for anything.
>>
Rolled 411 (1d1000)

>>6457444
>>6457450
Right, we were supposed to also post a squad:
>Squad: Fabric-17, Halogen-29
Deploy both Mekkinas since they aren't affected by the debuff.

Also rolling to attempt a Cheer! on the dice, 700+ needed.

>>6457475
>>6457627
It's very simple. We started the thread with 30 ARG, which is a gacha resource. We gacha'd four Tactics units (two targeted rolls at 10ARG cost and two random rolls at 5ARG cost). The QM posted twice and regenerated 2 ARG, since ARG generate at 1 point per QM post. We are now at 2/30 ARG.
You did not roll a T2, since we do not have enough gacha resources to pull for a unit, but you generated a cheer point since you rolled above 700.
>>
Rolled 5, 3 = 8 (2d5)

>>6457450
>>6457477
>>6457576
>>6457675
Cheer! [X Cheer! are needed for X ARG, depends on current roll]
>>6457627
ARG 5/30

Enemy Might: 30
Squad Might: 53
Operation Success, No dice rolls are needed
Reward: 10 Magicka, 10 Mekkina, 10 NULL

Through their eyes of your silent Tactis, you saw a world ravaged by the cruel passage of time and the twisted thirsts of the Revenants. The few distorted beasts in the area were quickly dispatched without much of an issue, a hailstorm of bullets the riddled the handful of monsters roaming the area. As for the signal beacon, it had the mummified remains of a man desperately clinging to it on top of a lonely skycraper. A blood coded ticket for something called ‘Prime Exodus’ in his shriveled hands. No relevant information about it is available to you, what was it?

Regardless, you got what sought dearly. The blood of a dead goddess, liquid tech and enough material to renovate the space station. Well, a small portion of it at the very least… there are a handful of basic blueprints at your disposal as of right. The essentials for a smoother operation. You wish these Tactis can utter something, anything to hear another voice, for now, you will have to endure this dreadful silence.

SPACE STATION

Foundry: Construct Tactis.
Teleporter: Deploy Tactis on the surface for various operations.
BLOCKED [10 NULL needed to Excavate for 50 NULL]
BLOCKED [20 NULL needed to Excavate for 75 NULL]
BLOCKED [ 150 NULL needed to Excavate for 200 NULL]

Available Construction Projects (Must excavate first for an empty slot first, Costs will automatically increase with each construction, bulk construction is recommended)

Argent Chamber [5 NULL] : Improve yourself as a Reclaimer through several upgrades. Your private place for you and…
General Barracks [20 NULL] : A place for your Tactis to rest and ‘sleep’, a fatigued Tactis will be a liability in the battlefield.
Command Center [30 NULL]: A central hub for upgrading all sectors in the space station as well as further expansion. Essential for establishing a foothold on the surface.
Tactis Bodyshop [30 NULL] : Upgrades Tactis, Scraps dupes, makes them better and stronger…
Recreation Center [50 NULL]: An outlet for T1 Tactis and above, improves your personal bond with chosen Tactis
Research Center [100 NULL, 100 Mekkina, 100 Magika]: Provides global upgrades, special research projects..etc

>Upgrade your home.
>>
So we have 10 NULL which we can use to excavate an area, and the excavation will give us 50 NULL to spend on other projects?
>>
Rolled 626 (1d1000)

>>6457701
>Excavate BLOCKED slot
>Random Tactis
>>
Rolled 327 (1d1000)

>>6457701
>Excavate the first 2 blocked slots
>Build General Barracks [20 NULL]
>Build Argent Chamber [5 NULL]
I'm not sure if I'm getting it right.
Also rolling for Cheer
>>
>>6457721
yes
>>
Rolled 513 (1d1000)

>>6457701
>>6457701
>Excavate the first 2 blocked slots
This gives us 10-10+50-20+75=105 NULL.
>Build General Barracks [20 NULL]
>Build Argent Chamber [5 NULL]
>Build Command Center [30 NULL]
>Build Tactis Bodyshop [30 NULL]

Then we will have some 20 NULL in reserve and our base would be more or less functional.
>>
>>6457701
Switching from >>6457725 to support >>6457749
>>
Rolled 803 (1d1000)

>>6457749
+1 this plan looks good to get us a starting base
>>
>>6457749
+1
>>
Remember not to roll unless stated otherwise, if you are rolling for Cheer! Do say so. Rolling has for Tactis has its own designated Action.

>>6457771
Cheer! 2/5 Cheer for 3 ARG

>>6457749
>>6457734
>>6457725
7/30 ARG
65 NULL, 10 Mekkina, 10 Magika
Weeks, months would pass by. Your own silvery hand would restore collapsed structures and clear blocked hallways. A tiresome job for a single man yet you do not falter. After what seemed like an eternity to you, the space station is now somewhat livable. Though their silence still remains uncanny to you, you can feel a hint of satisfaction from them when you usher them to their new home. It wasn’t much due to your limited resources but they finally had a bed, a closet and more importantly, a sense of belonging. You were slightly a bit too ambitious with your planning though, Only two empty slots were available for construction . Thus, you chose the two most important structures:

>General Barracks
The fabricator at your disposal did much of the work needed here, it is very important for Tactis to rest after deployment , you can’t risk a permanent damage to their core after facing the horror down below countless times.

>Command Center
The heart of your future operations, equipped with everything you need for both the space station and the surface. Your first priority is to establish an Outpost , a beachhead , an anchor, a bastion for the reclamation process.

SPACE STATION


Foundry: Construct Tactis.
Teleporter: Deploy Tactis on the surface for various operations.
General Barracks: Tactis on reserve will get some R&R [5/5 Slots Available]
Command Center: Upgrade Space station. Monitor the surface
BLOCKED [ 150 NULL needed to Excavate for 200 NULL]


CHOOSE PRE-DEPLOY ACTION 1/1
Note: Increased Construction costs after deployment!

>Foundry
>Command Center [Recommended unlock MAIN]
>You don’t need anything, DEPLOY [ Randomized free resource for skipping Action]
>>
>>6457810
>Command Center [Recommended unlock MAIN]
>>
>>6457810
>Command Center [Recommended unlock MAIN]
Time to see what the main quest is about.
>>
>>6457817
+1
>>
>>6457817
>>6457822
>>6457888
8/30 ARG

You are greeted by pristine control panels, flickering screens and enough processors to run trillions of calculations in a fraction of a second. You will need more than that in order to reclaim the Revenant-infested lands below but it is a good start. As previously stated before, you need a foothold on the planet, a permanent haven for Tactis on the surface. A global scan would reveal three potential spots marked for their strategic location, abundance of resource but most importantly, these locations have a precious resource born out of sheer malice: Pyritum .

Structurally similar to Argent cores, this is the beating heart of special and powerful Revenants aka Wraiths ….it grows stronger with more human blood and hatred for the defilers of Automia. It could be reserve engineered for powerful upgrades to both your space station and your Tactis, however, you are more interested in its power potential. This beating heart brimming with wickedness could power up an entire Outpost. You will hunt these powerful creatures to the last man, woman and child for this magnanimous gift. Oh the irony…

You must choose where to focus your future operations on. That is with enough planning and Tactis to back you up.

>The Oil Rig [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None]
An abandoned platform drifting in a sea of corpses… a dumping ground for too human and Tactis husks, while the Wraith in the Oil Rig had been already slain by something or someone, her Pyritum can still be salvaged to power up this morbid outpost…provided that you can wipe out the fanged cultists still worshipping her corpse.

>The Tactis Farm [[ Enemy Might 1500, +10 NULL/ Magika/Mekkina per QM Post, 1-3 Unique T1 Tactis, Wraith: Eye-Lick]
“Oh? The skies bear magnificent gifts for us! Ever had a tongue in your eye socket? Mmmmm~”

>The Train Station [Enemy Might 3000, +20 NULL/ Magika/Mekkina per QM Post, Unique Outpost upgrade, Wraith: Amy Gaedala]
“All board, destination: hell. No Refreshments are allowed.”

All resources are diverted towards monitoring potential outposts. No Construction upgrades until an outpost is claimed.

>Choose
>>
>>6458117
>The Tactis Farm
Only got T0 Tactis, so easiest is probably best, but I feel like trying for a Wraith kill.
>>
>>6458117
>The Tactis Farm
Can't say with confidence that our tiny little squad of T0's could handle any of these, but lets send them out anyway and see what happens.
>>
>>6458124
+1
>>
>>6458117
>The Oil Rig [ Enemy Might 500, +5 NULL/ Magika/Mekkina per QM Post, Unique General Barracks Upgrade, Wraith: None]

If we are going to face Wraiths, then I'd prefer to do the train station, since the unique upgrades interest me more than just another bunch of Tactis. Even unique ones, they are still T1. I rolled a T1, but didn't realise we had to select the foundry first before we could construct one, so it didn't count. Ultimately, they aren't that hard to get. But the enemy might is vastly above ours, or even the hardest of the previous operations available. I don't think we have any chance of succeeding at anything but the oil rig, and we want this outpost setup in a timely manner, so I think it is the better choice.
>>
>>6458204
I am swayed, changing my vote from tactis to oil rig
>>
>>6458204
You know what, soild reasoning. I'll swap over too.

>>6458130
>>6458117
Swapping to:
>The Oil Rig



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