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File: europa.jpg (529 KB, 2550x1500)
529 KB JPG
Far off... In the distant future.

On the moon of Europa, settlements of humanity fight in torturing conditions, for reasons unknown. You know you will die if you do not fight, and so you fight, trying to stay alive another day.

Character Creation:
https://docs.google.com/document/d/e/2PACX-1vQtptlHoLqqRa1RBGkq5O0kihZMfcFWQRO3JcgPLE7nyDCF2yjgXWyBS2fiYaFDpRnT7M_ZRvmOMEOo/pub

(See "Character Creation, under "Armory". Credit to Cognis for making this skirmish system, wherever he may be.)

Welcome to Europa. Whether off-worlder come in search of high-risk pay, or lifer who's known the planet and it's rad-pockets since your birth, you will fight together. Perhaps in search of something greater than yourselves. Perhaps for nothing but the men and women next to you. Few survive long, will you?

Requisition Form:
>Name
>Suit
>Weapon(s)
>Consumables
>Perks
>Items

(Note: Local planetary surnames end in "-ski.")
>>
>>6457637
Is this a skirmish or a quest?
>>
>>6457651
Skirmish
>>
>>6457637
>Halina Wrona
>Blade Runner.
>HPF-10Eu.
>10mm Ammo Pack, Shock Grenade.
>Weapon Specialist, Support Package.
>Stabilizer, Air Processor.
>>
>>6457637
I'd like to swap out my Shock Grenade for Stim Pack. Is that okay?

>Halina Wrona
>Blade Runner.
>HPF-10Eu.
>10mm Ammo Pack, Stim Pack.
>Weapon Specialist, Support Package.
>Stabilizer, Air Processor.
>>
>>6457662
Sure!
>>
>can't fit a tent and gun and ammo in the combat suit at the same time
europan hyperwar fucking SUCKS

>Finn Crasski
>Lineman storage: 9/9
>SMA-10Eu
>10mm Ammo Packs, Patch Kits, Med Kit
>Support Package, Support Package, Tough (2)
>Storage Extension, Rad Umbrella, Digging Tool (Integ.)
>>
>>6457818
Uh...I don't think all your storage is filled 9/9 actually. Your gun doesn't take up space if it is in your hands, and patch kits stack 2 to 1 inventory space, the rad umbrella takes 2 spaces, the digging tool takes no space since it is integrated as part of the Lineman suit, ammo and med kit each take 1 space, storage extension takes up 0 space, so I have you as having 5/9 inventory space, or 5/6 without the storage extension. Pretty sure you can fit a bubble tent in there, if you wanted. You'd have to switch to Lone Trail or ditch the rad umbrella, but you could do it. Alternatively, you can fit in a personal survival tent with no compromises.
>>
>>6457852
why would it have a size number if it doesn't take up inventory space
>>
>>6457865
Because it *does* take up space *if* it isn't held in your hands, or integrated into your suit. Similarly stackable items like Patch Kits, Stim Packs, and ammo only take up 1 inventory space unless you go over their stack limit, not including the ammo inside your weapon's internal magazine. Right under the Weapons Stats section where it describes Size it says "(Note: Weapons held in the hands do not take up inventory space.)". Likewise in the Unit Trait Glossary right at the beginning of the doc it says "Integrated(X): This unit has a single X that doesn’t take up space in their inventory."
>>
>>6457852
Storage Extension is clarified as having 0 size to ensure people don't have it take up more space.
>>
>>6457872
This...has nothing to do with what I'm trying to help Crasski out with. If he wasn't just meming, he seems to be trying to fit a tent into his build, and also I think his inventory isn't as full as he thinks it is. He arguably doesn't need the storage extension if he is willing to make compromises for the tent, or if he keeps it then he could trade the Rad Umbrella for a Bubble tent. Or just take a smaller tent.
>>
>>6457875
Lol my bad carry on
>>
>>6457637
>Name: Valt Ivremski
>Suit: Lone Trail, Storage capacity 8. Integrated Air Processor - (Passive) The total O2 cost for purchasing AP each turn is reduced by half rounding up.
>Weapon: MAR-13Eu. (Size 4), Ammo Type: 13mm, Internal Magazine: 8
>Consumables: 13mm Ammo Pack (1), Patch Kit x2 (1), Med Kit x2 (2)
>Perks: Combat Package, Extra Supplies
>Items: Enhanced Scope (1) - (Passive) Increase visibility by 2, (1AP) Increase Range by 2 and gain +1 accuracy. Effect is lost on movement.

I assume our weapons begin with a full magazine already loaded?
>>
>>6457881
Yes, correct
>>
>Proko Wezelski
>Blade Runner
>MPAC-22, Zerbo Hand Cannon
>22mm Ammo Pack, Med-Kit
>Heavy Weapons Trooper, Combat Package.
>Enhanced Scope
>>
>>6457886
>>6457818
>>6457662
>>6457656

Let's see.... Couple local boys, and a merc, eh?

No matter, we're all meat in the end. Standby for orders.
>>
File: TheGangM1.png (36 KB, 1612x590)
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"Alright, you merry mob. Here's the story. You're being deployed to a forward trench. Enemy raids are bleeding them dry, and they've lost contact with their listening posts. It's safe to say the enemy has repurposed them, making our job simple. Clear the listening posts and listen for chatter before the bastards on the other end change their encryptions."

Using the underground access tunnels, your squad is moved to the front and spat out of the top of a staircase into an icy trench. Coming up, your suits start to indicate you've reached the planet's surface once more.

Those still manning the line clung to their rifles, and each other. One man used a dead body as a shield from the wind.

It was a poor sight. But no one was going to simply will you forward. One of the few good things about a war on an ice-planet was that your thermal sensors could pick enemies up from miles away.

Scanning...
>>
But first, a little tutorial on how to read your weather forecast. In this game, your life will depend on knowing what kind of weather is coming. Rad storms can fry you standing up, while blizzards freeze you in place to move no more.

HOW TO READ FORECASTS
In order to read any line from the forecast, read left to right. Each "X" or "#" expresses that weather condition as follows.
"This Turn" - "Next Turn" - "The Turn After"

EXAMPLE
Radiation Level
1-2-1
Blizzard Status
N-M-L ("None, Medium, Light")
Ice Quakes
N-N-Y ("No, No, Yes")

So, two turns from now, the radiation level will still be normal, with a light blizzard and some seismic activity. I wouldn't stand near any fault lines if I was you.
>>
File: Turn1.png (52 KB, 1148x885)
52 KB PNG
Turn 1

Objectives:
-Clear Listening Posts (0/3)
-Hijack Enemy Radio (0/1)

Through HUD overlays in your suits, matching with satellite scanners, you're able to place the enemy's positions on your maps.

Additionally, you all tune your local forecasts to the area, and the incoming information starts to feed.

(Note: The trench you are in is made up of "foxhole" spaces in a line, as are the commandeered listening posts. Cliffs are in white, and crevasses are in black. You may loot the dead.)

FORECAST
Radiation Level
1-1-1
Blizzard Status
N-L-H
Ice Quakes
N-N-N

As you prepare to set out, a footnote reads across the bottom of your HUDs.

The Europan Defense Force highly recommends tracking your personal Oxygen, Heat, and Radiation levels. We are indebted for your service.
>>
Rolled 10, 2, 17, 3, 1, 1 = 34 (6d20)

>>6458311
If by merc you are referring to me, I was actually thinking I was a local as well. I saw locals use the -ski suffix, and thought 'oh, Europans are Polish/generally Slavic'. -ska is the feminine form of -ski, but there are also other feminine suffixs, including -na. I thought the name would've made it obvious.

Do the diagonal movement rules also apply to line of sight and weapon ranges? If not, how are they calculated? Your answer may change what I do on my turn. Also, for the Air Processor, we half the Cost per AP, not the Total Cost, right?

>>6458337
Name: Halina Wrona
Suit: Blade Runner.
Weapon: HPF-10Eu. 30/30->24/30->30/30
Consumables: 10mm Ammo Pack, Stim Pack.
Perks: Weapon Specialist, Support Package.
Items: Stabilizer, Air Processor.
Storage: 4/6
Oxygen: 90/90->78/90
Heat: 7/7
Radiation: 0/10

>Stim Up (-1 Stim Pack)
>Move 1 diagonally NW, 3 N, occupy crevasse. 4 AP (-4 Oxygen, would be higher, but costs are halved because of Air Processor. +6 defence and +1 Insulation.)
>Burst Fire two of the enemies occupying the listening post NW of me, the ones at the southern edge, once each. 4 AP (-6 10mm ammo. -8 Oxygen)
>Reload for free (Only if I can reload individual bullets without spending AP. If I can't, or I have to eject the whole magazine and throw it away, forget it.)
>Go prone. (+6 defence, Concealment 4)

"One of you come with me, I need a battle buddy. We'll clear them out quick. Keep up."
>>
Rolled 13 (1d20)

>>6458367
>>6458337
Terrible luck on the dice. Only one hit, because of the cover bonus from the listening post. I'm gonna need some help.

>Rolling to pen
>>
>>6458367
Schooled my ass with Slavic Etymology, we can memoryhole it and say he expressed happiness that you're all locals.

"Do the diagonal movement rules also apply to line of sight and weapon ranges? If not, how are they calculated?"

So,
>When measuring distances the first diagonal is counted as being one square away from the starting point.
So you would count 1NE as being 1 square, but 2NE is 3 Squares, 3NE is 5 squares, and so on. That's for shooting range, however.

When it comes to movement, treat diagonals as cardinal squares, they each cost 1 Move, no matter direction.

"Also, for the Air Processor, we half the Cost per AP, not the Total Cost, right?"

Let's see what the description says.
>The total O2 cost for purchasing AP each turn is reduced by half rounding up.
This emphasizes total O2 cost, after AP has been totaled.
So you moved four times (4), used burst fire twice(4), then went prone(2), costing 10 AP this turn. This would usually cost 30AP, but the Air Processor brings this to 15. Does that make sense?

>Reload for free (Only if I can reload individual bullets without spending AP. If I can't, or I have to eject the whole magazine and throw it away, forget it.)
You cannot reload individual bullets. However, the reload is free since the weapon doesn't have the Reload Tag. If you'd like, you're welcome to either track the used magazine on your body, or throw it away.
>>
>>6458399
>Movement and weapon range
Honestly, I thought how those worked would be reversed. I'll change my turn then. I don't want to be shooting at massive penalties for being out of range because diagonals counts for so much more.

>O2 cost, total cost being halved instead per AP.

This makes the Air Processor stronger than it already was. Cool.

>Prone costing 2

Quoting from the rules: "Your character can go prone at any time for free and rise from being prone for 2 AP."

Going prone shouldn't cost me anything. Only rising does, hence why I did it. I would have to stim up twice to even be able to fit it in otherwise. My total Oxygen cost would be 20, halved to 10.

>Reloading.

Obviously I do not throw away my nearly full magazine and replace it with a half mag.

>>6458337
Readjusting >>6458367

Name: Halina Wrona
Suit: Blade Runner.
Weapon: HPF-10Eu. 30/30->24/30
Consumables: 10mm Ammo Pack, Stim Pack 2/2->1/2.
Perks: Weapon Specialist, Support Package.
Items: Stabilizer, Air Processor.
Storage: 4/6
Oxygen: 90/90->80/90
Heat: 7/7
Radiation: 0/10

>Stim Up (-1 Stim Pack)
>Move 4 diagonally NW, occupy crevasse. 4 AP (+6 defence and +1 Insulation.)
>Burst Fire two of the enemies occupying the listening post NW of me, the ones at the southern edge, once each. 4 AP (-6 10mm ammo.)
>Go prone. (+6 defence, Concealment 4)
>>
>>6458419
'Quoting from the rules: "Your character can go prone at any time for free and rise from being prone for 2 AP."'

Absolutely right, I'm currently doing several things at once. Your AP usage is 8, therefore it would be 10 O2 used. As often as I make faults, I encourage you to point them out, and ask for your patience.
>>
Rolled 8 (1d20)

>>6458337

Initializing Suit Readout...

Proko Wezelski
Blade Runner
O2: 88/90
Integrity: 12/12
Heat: 7
Rads: 0

Inventory:
(Held): MPAC-22 (Mag: 7/8)
Zerbo Hand Cannon (Mag: 4/4)
22mm Ammo Pack (4/4),
Med-Kit
Enhanced Scope

>Spend 12 O2 on 6 AP.
>4AP: Dash 6 spaces to the west.
>Go Prone
>2 AP: Snipe enemy 1NW and 7N of my position with the MPAC-22

>>6458367
>Europans are Polish/generally Slavic
I don't know what the QM's reasoning was but the Europan naming convention might be more of an in-joke from the game's first and only play test.
>>
The wind blew harshly over the barren plains of ice before them, the gusts kicking up the freshly fallen snow into flurries that rolled across the horizon in waves. Clouds lay heavy above them, covering the sky in a matte grey blanket and lending at least some level of credibility to the bleak weather forecast they had recieved on their muted march from the forward command post.

Valt stood silently on the fire step of the trench as he watched the snow dance playfully over the desolate landscape. He tried to not sigh miserably at his luck, but found it an impossible task. His oxygen counter beeped in a condescending manner at him for this action.
He had only just begun his rest rota the day before, when Command had suddenly ordered an emergency deployment out of nowhere. Something about a dangerous encroachment on the lines that was under development or whatever. Typical that it would come as soon as he'd been given some time off. His unit had decided to draw straws to determine whom of them would recieve the "honour" of answering the call. Needless to say, he had been the unlucky one to draw the shortest straw.

He cast a mostly unwarranted hostile glance over towards shivering conscript occupying the trench on his right (as hostile as one could give through a full covering helmet anyway), before he hoisted himself over the parapet and began trekking into the frozen wasteland.

>>6458337
>Exchange 2 O2 for 3 AP (4 / 2 from Air Processor)
>Move NE, NE, N
The cliff should shield me from any attacks from the listening post.

>Suit:
Lone Trail
Integrity: 14
O2 Supply: 90 - 2 = 88
Insulation: 2
Rad Shielding: 2
Heat: 7/7
Rads: 0/10
---
>Weapon:
AR-13Eu
Ammo Type: 13mm
Internal Magazine: 8
---
Single Shot: AP Cost: 2, Ammo Cost: 1, Range(6), Accuracy(2), Pen(2)
Hyper Burst: AP Cost: 2, Ammo Cost: 2, Range(6), Accuracy(2), Pen(3)
---
>Items:
13mm Ammo Pack (1)
---
Med Kit x2
Heal Wounds: (4AP)
Tissue Regen: (4AP)
---
Patch Kit x2
Patch Job: (2AP)
Suit Repair: (4AP
---
Enhanced Scope
Enhanced Imaging: (Passive) Increase visibility by 2.
Enhanced Aim: (1AP), Increase Range by 2 and gain +1 accuracy. Effect is lost on movement.
---
Air Processor - Integrated
CO2 Scrubbing: (Passive) The total O2 cost for purchasing AP each turn is reduced by half rounding up.

I also can't help but notice there's no mention of regenerating oxygen in the rules. Are we going to be able to find refilling stations or scavange oxygen from the canisters of dead hostiles? As it stands with our suits maximum levels of oxygen we likely won't be able to finish the mission otherwise, unless we all minmax our oxygen expenditures every turn.
>>
>>6458487
To understand this joke, you must have been there, over one year ago... Welcome back to Europa. You know the stakes.

(Forgive me, but I think your O2 should be at 78, unless there's something I missed. As it is your all first time playing this, it is my first time running it, a game I did not design.)

>>6458493
>Are we going to be able to find refilling stations or scavange oxygen from the canisters of dead hostiles?
Dead hostiles will be lootable, in a fashion you discover once you encounter some.
>>
>>6458487
>>6458496

Whoops, yeah. I had a brain fart when doing the math. It should indeed be 78.

Proko Wezelski
Blade Runner
O2: 78/90
Integrity: 12/12
Heat: 7
Rads: 0

Inventory:
(Held): MPAC-22 (Mag: 7/8)
Zerbo Hand Cannon (Mag: 4/4)
22mm Ammo Pack (4/4),
Med-Kit
Enhanced Scope
>>
>>6458337
Name: Finn Crasski
Suit: Lineman
Weapon: SMA-10Eu: 15/15
Oxygen: 90/90->86/90
Heat: 7/7
Radiation: 0/10

>Move 3NE (-4O2)
>>
File: T1E.png (73 KB, 1296x810)
73 KB PNG
>>6458368
>>6458487
>>6458493
>>6458503

Wrona fires a burst at the foxhole in front of her, before hitting the deck. Only one shot hits, but fails to penetrate. Behind her, Wezelski provides supporting fire, also missing.

Meanwhile, Crasski and Ivremski move into position, preparing to open up on another Listening Post.
>>
Rolled 20, 19, 9, 5 = 53 (4d20)

>>6458512
>Rolling 3 regular shots against Wrona, 1 with +2 to hit. She's got +2 defence from prone, another +2 from her move's Passive, and +4 from occupying the crevasse. Her defense is 16. (Correct if I'm mistaken.)
>>
Rolled 16, 8 = 24 (2d20)

>>6458512
Rolling two hit shots on Wrona at +1 Pen each.
>>
Rolled 8 (1d10)

>>6458512
Rolling 1 attack on Wezelski at -11 to hit.
>>
Rolled 3, 4, 17 = 24 (3d20)

>>6458512
Rolling 3 unmodified attacks against Crasski.
>>
Rolled 15 (1d20)

>>6458525
Rolling 1 hit shot on Crasski at 1 Pen.
>>
File: T1R.png (77 KB, 1398x932)
77 KB PNG
Halina Wrona's suit is breached, and she suffers a Wound. Lose 2d10 Oxygen.
Finn Crasski's suit is breached, and he suffers a Wound. Lose 2d10 Oxygen.

Oxygen loss rolls are self-rolled and will be accounted for on your next turn post.
>>
File: T1S.png (35 KB, 1090x839)
35 KB PNG
Then, a Light blizzard rolls in.

Wezelski, Wrona, and Crasski all lose 1 Heat.
>>
The Radiation is steady, for now...
>>
>>6458534
Turn 2

Reference the blizzard visibility image as the updated map while planning your next turn.

Objectives:
-Clear Listening Posts (0/3)
-Hijack Enemy Radio (0/1)

FORECAST
Radiation
1-1-1
Blizzard Status
L-H-N
Ice Quakes
N-N-Y

Over the radio, your handler calls.
"What, did you think they were just gonna' let you have them? Tighten those belts and grit your teeth, kids. The fun's barely started."

(Note: Upon death, you may create a new character without penalty. They will spawn at the mission start point on the turn after they are created.)
>>
>>6458534
Scratch that, Wrona doesn't lose heat, she's insulated!
>>
>>6458540
>Name: Connor Bromski
>Suit: Lineman
>Weapon(s): SMA-10Eu
>Consumables: HE Grenade, Patch Kit
>Perks: Combat Package X2
>Items: Combat Shield, 10MM Ammo Pack, Trauma Module, Integrated(Digging Tool)

Since I'm just joining, do I appear this turn or next turn?
>>
>>6458563
If you just start yourself in the enter of the trench where the "stairs" lead up to, I'm sure it'll be fine, the QM seems to be pretty cooperative.
>>
Rolled 42, 44, 57 = 143 (3d60)

>>6458527
Damn, I only wanted to go 3NE to avoid that, oh well. first two dice are oxygen (divide by 6, round up), last is death (divide by 10, round up) at +2 from tough, -1 from wound
>>
File: fix.png (30 KB, 841x707)
30 KB PNG
>>6458573
I wave the QM wand and it is fixed (and I apologize), you suffer no oxygen loss, though do still lose your heat.

>>6458563
Like the guy said, as long as you start in the trench, you're good.
>>
>>6458534
Name: Finn Crasski
Suit: Lineman
Weapon: SMA-10Eu: 6/15
Oxygen: 90/90->51/90
Heat: 6/7
Radiation: 0/10
Status: Prone, Wounded(-1), Breached

>>6458573
-15 O2, death save made
>Go Prone (+4 defence)
>Burst Fire 2AP (+2 for cliff, -4 for foxhole)
>Burst Fire 2AP (+2 for cliff, -4 for foxhole)
>Burst Fire 2AP (+2 for cliff, -4 for foxhole) (-12 O2)
>>
Rolled 1, 7, 2 = 10 (3d20)

>>6458577
Europa didn't raise no namby pamby baby, I'll take the wounds. dice!
>>
>>6458540
O2: 78/90
Integrity: 16/16
Weapon: SMA-10Eu: 15/15
Heat: 7
Rads: 0

>Move 4 NW, Left side of Wrona. Occupy Crevasse and apply Patch Kit to Wrona. 12 O2 Cost

"Need you to Weather the Blizzard, plan to use HE once it clears."
Gear: >>6458563
>>
>>6458579
Very well, this track is current, and-
>>6458577
-this is an imitation of reality. You take your wounds like a champ, and the QM promises to try doing better next time.
>>
>>6458578
Remember to count your other two bursts. (See tag: "Multi")
>>
Rolled 3 (1d6)

>>6458517
Only the 20 should hit, unless the shooter who rolled a 19 is the one with the +2. Going prone grants +4 defence, quoting the rules "Going prone grants +4 to defence and doubles the AP costs of movement.", however my Low Profile passive ability adds an extra +2 defence on top of that for going prone. Otherwise, the rest of that is correct. My defence should be 20, but it is meet or beat to hit, so the 20 still gets me.

>Rolling death save first, to see if there is any point in tracking oxygen (well, I guess there is, since someone could take my oxy tank).
>>
Rolled 4, 7 = 11 (2d10)

>>6458523
This is a d10.

>>6458530
>Rolling for oxygen loss.

>>6458534
I do not in fact, lose one heat-
...-nevermind you noticed >>6458548

>>6458584
Precise shots land all around Halina, kicking up small tufts of snow that dance away as the wind picks up into a flurry, then a blizzard. She feels as if she has been punched. Pain flares, then a numbness spreads. Flailing as if having touched boiling water, she risks ruining her sight picture to pat herself down.

"Oh shit. No no no no no..." she breathes out.

A mistake, her breathing becomes ragged as the oxygen flow in her suit becomes irregular, sucked out through the breach in her suit. There's a puncture in her suit, a wound between her right shoulder and her collar bone. A bad place to be hit, big veins there, and her lung, hard to get access to the wound to treat it.

Moments pass as she panics. Her suit is rigid there, she can't put pressure into the gap between her collar bone and shoulder, her fingers won't depress the armour around the wound area. She gropes blindly in the snow, trying to stick her fingers in the breach, to plug the gap, save oxygen, put pressure on the wound.

The sound of snow crunching nearby causes a painful shock of adrenaline to burn her veins. She picks up her rifle, rolls over onto her back, not aiming, just pointing instinctively, her finger on the trigger. Her HUD chirps, outlining the figure in green, a friendly. An IFF tag identifies him as Bromski. He pauses, puts away his rifle, takes out a patch kit and seals the breach with fingers that don't seem to feel the cold.

"T-thanks! I owe you one. You wouldn't happen to have a medkit with your harness, would you?" She says with relief, not telling him that she was a half-second away from going cyclic and spraying him down with automatic fire.
>>
Rolled 18, 16, 11 = 45 (3d20)

>>6458540
Proko Wezelski
Blade Runner
O2: 78/90
Integrity: 12/12
Heat: 6/7
Rads: 0/10

Inventory:
(Held): MPAC-22 (Mag: 3/8)
Zerbo Hand Cannon (Mag: 4/4)
22mm Ammo Pack (4/4),
Med-Kit
Enhanced Scope

"Ooeh... I hate being so imprecise but the situation just became highly kinetic."

>Spend 9 O2 on 5 AP
>1AP: Aim
>4AP Full auto on the enemy 1NW and 7N of my position with the MPAC-22.
>>
Rolled 16, 5, 6, 14, 19, 19, 1, 19, 9, 13 = 121 (10d20)

>>6458540
Name: Halina Wrona
Suit: Blade Runner.
Weapon: HPF-10Eu. 24/30->4/30->15/30
Consumables: 10mm Ammo Pack 15/30->4/30, Stim Pack 1/2->0/2.
Perks: Weapon Specialist, Support Package.
Items: Stabilizer, Air Processor.
Storage: 4/6->3/6
Oxygen: 78/90->67/90 (lol)->57/90
Heat: 7/7
Radiation: 0/10
Wounds: 1

>Stim Up
>Full Auto the two enemies at the listen post north of me that are closer to me. 8 AP. 4 Suppression and 2 Pinning for both enemies (-20 10mm ammo. -10 Oxygen).
>Reload. Retain my old mag with 4 bullets left and store it away.

>>6458584
"I'll pin the enemy down as best I can, but I'm running low on ammo. Not sure how long I can keep them from walking up on us. The forecast says the wind won't calm down for a while."
>>
Rolled 9, 9, 19, 1, 20, 5 = 63 (6d20)

>>6458540
>>6458662
Six hits by my count, assuming they only have +4 defence from occupying the listening post.

>Rolling to pen.
>>
>>6458662
Oh yeah, and my integrity is now 11. Forgot to note it down.
>>
Rolled 5, 4 = 9 (2d20)

Valt stalked forward towards one of the ice cliffs that overlooked the frozen plateau where the battle lines crisscrossed back and forth like ant trails. Behind him came another poor soul that had been roped into the same hell he had. They hadn't even shared a word between one another, they had simply trudged into the snowdrift to get the job done and hopefully get back home in one piece.

They reached the cliff with little difficulty as the storm began closing in on them from the north, and the thick snowfall already covered the furthest reaches of the field in an impenetrable wall of white fog. His companion took a knee on the edge to scout the listening post at the bottom of the cliff.

"Anything?" Valt asked of the man cautiosly.
"Just the three down there..." came the short reply. The man leaned forwawrd over the cliff face to get a better look at something. A mistake it turns out, as a piece of the cliff cracked and fell straight into one of the the outer foxholes around the post. The response was almost immediate, made of metal and was moving towards them at muzzle velocity.

"Чёpт!" he cried as he dove to the ground quickly to avoid the income fire that sailed into and over the icy cliffside. He saw the man fall, a rupture in his suit spewing out a rather significant amount of air before the suit.
>>6458578
"Бpaт, are you alright?" Valt hollered over the proximity comms. The hit had looked serious enough from his position to be lethal, and he half expected the man to not get back up again. To his surprise, the man roared in anger as he unloaded half his magazine down towards his attackers.
"cyмacшeдший пapeнь." he muttered under his breath as he crawled up to the edge and steadied his rifle. Down below he could see the figures moving about in their foxholes in a panic to avoid the dispersed fire. From this angle however, it would give them no cover...

>>6458540
>exchange 6 Oxygen for 6 AP (12 / 2 = 6)
>move 1 tile NE (1 AP)
>dive to prone. +4 Defence
>activate Enhanced Aim from Scope for +1 Accuracy (1 AP)
>fire two Sinlge Shots at the forward 2 hostiles in the foxholes (4 AP)
Rolling 2d20 for hits, attacks have +5 to Accuracy each (2+ from Weapon, +2 from Cliff, +1 from Enhanced Aim).

>Suit:
Lone Trail
Integrity: 14
O2 Supply: 88 - 6 = 82
Insulation: 2
Rad Shielding: 2
Heat: 7/7
Rads: 0/10
>Weapon: AR-13Eu
Ammo Type: 13mm, Internal Magazine: 8 - 2 = 6/8
Single Shot: AP Cost: 2, Ammo Cost: 1, Range(6), Accuracy(2), Pen(2)
Hyper Burst: AP Cost: 2, Ammo Cost: 2, Range(6), Accuracy(2), Pen(3)
>>
Rolled 2, 20, 19 = 41 (3d20)

>>6458653
Proko Wezelski
Blade Runner
O2: 69/90
Integrity: 12/12
Heat: 6/7
Rads: 0/10

Inventory:
(Held): MPAC-22 (Mag: 3/8)
Zerbo Hand Cannon (Mag: 4/4)
22mm Ammo Pack (4/4),
Med-Kit
Enhanced Scope

Proko tapped the side of his helmet and the numbers on his HUD updated. The O2 readout was lagging; something to be looked at back at base. The last thing he needed was to suffocate because his suit told him he had more air than he really did.

((Assuming that guy in the foxhole has nothing more than +4 def all my shots should have hit. Rolling for penetration.))
>>
>>6458669
Both of his shots turned out to be near misses, despite his efforts, the paniced movement of his targets making it difficult to trace his shots. One of them penetrated a small personal survival tent and knocked over a pot of artificial brazilian coffee, while the other collided harmlessly against the rear parados of the foxhole.
"Пиздeц! Did Tomicki swap me his shit-for-dicks rifle when I wasn't looking?" he cried, the frustration evident in his voice as the two brass casings landed in the snow besides him. He chambered another round as he tried to make his profile as small as possible against the return fire that was sure to follow.
>>
For Stim Packs and Patch Kits, do you get two or one from initial gear selection?
>>
>>6458732
You get 2 uses from initial gear selection.
>>
Rolled 14, 20, 15, 12, 11, 14 = 86 (6d20)

>>6458579
rolling Crasski's two missing bursts
>>
Rolled 2, 13, 4, 4, 13, 15 = 51 (6d20)

>>6458833
rolling 6 shots hit at 1 pen each
>>
Rolled 6 (1d20)

>>6458649
>This is a d10.
Good point, lets see if they roll a 19 or 20.
>>
>>6458833
Submitting application to join this mission
>Johan J. Volk
>Blade Runner
>CRC-22 (in hand); 1/1 shot
>Enhanced Scope (is this applied to a single weapon, or all used weapons?)
>MPF-10 (holstered); 15/15 10mm
>22mm ammo 4/4
>Med Kit
>Heavy Weapons Trooper & Combat Package
>>
File: T2.png (80 KB, 1294x792)
80 KB PNG
The fight presses on, the storm rolling in. Wrona is rescued by Bromski, patching her suit up while she covers the both of them.

Far behind, Wezelski grits his teeth and opens up a barrage on the position. One, two 22mm rounds rip through a defender.

Blood spurts from gaping open wounds, instantly freezing upon contact with the air. Escaping oxygen catches the freezing flakes, and it almost looks as if red glitter is escaping from the suit. The faceless defender claws at the openings, pitifully trying to stop certain death. If that wasn't enough, Wrona's burst catches them, a single round through the helmet stops the movement.

Enemy Killed - Wounded

Another enemy is caught in the fire, though still motivated. Ivremski and Crasski continue their assault, peppering the enemy foxhole.

Welcome to Europa, Volk.
>>
Rolled 5, 2, 5 = 12 (3d6)

Rolling enemy death saves.
>>
Rolled 12, 8, 8, 13, 1, 15, 18, 8, 20, 17, 12, 6, 4, 11, 19, 12, 1, 9 = 194 (18d20)

Rolling burst fire attacks on Bromski, Wrona, Crasski, and Ivremski.
>>
Rolled 7, 8, 2, 1, 15 = 33 (5d20)

Bromski is hit once, suffering -1 suit integrity.
Crasski is hit three times, suffering -3 suit integrity.
Ivremski is hit once, suffering -1 suit integrity.

Rolling penetrations all at Pen 1.
>>
File: T2R.png (79 KB, 1363x833)
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Valt Ivremski's suit is breached, and he suffers a Wound. Lose 2d10 Oxygen, and roll a death save.
Finn Crasski's suit is breached. Lose 2d10 Oxygen.

Oxygen loss rolls are self-rolled and will be accounted for on your next turn post.

[New Mechanics Unlocked]
>Quick Interaction - Top Off - 1AP
Loot a dead body for its oxygen. This completely tops off your oxygen, and may only be done once per body. Implied to depressurize the dead suit, and be further unusable.

>Move - 0AP
If needing to clear space in a foxhole, you may push a dead body once in any direction. You do not need to worry about stopping or starting movement into the foxhole, as long as this move action is integrated as a part of your turn.
>>
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A Heavy blizzard rolls in.

Everyone loses 1 Heat. (Unless you're at 4 Insulation, and I missed it.
Some of you develop Minor Hypothermia...

Crasski looks into the foxhole before the storm overtakes them. A man he thought he hadn't hit with his burst collapses just before the blizzard obscures their view.

Enemy Killed - Death Save Failed

(Note: If you engage another enemy in the same trench/foxhole as you, the foxhole defense bonus is negated on both ends.)
>>
>>6459149
>>6459154
Shouldn't the 2 be a death, because they've taken a wound? Or does the first wound not count? If so, that's one less person that should be shooting at Bromski and me.

Also two of the shooters should each have 2 less AP, meaning one less shot each, on top of -4 to hit. I'm not sure which attacks are going where, but if it is the numbers corresponding to the listed names from left to right, then none of those should hit Bromski, unless it is the northern guy's attack. Not that it matters, since it looks like most attacks don't pen.
>>
Turn 3

Objectives:
-Clear Listening Posts (0/3)
-Hijack Enemy Radio (0/1)

FORECAST
Radiation
1-1-1
Blizzard Status
H-N-H
Ice Quakes
N-Y-N

>>6459169
"Shouldn't the 2 be a death, because they've taken a wound?"

You guys lit him up so much, he's dead now. That's what the grey means. He took two 22mm to the face, then you put him down while he was scrambling. The death save is for a guy in another foxhole.

Unless I'm wrong, Bromski never went prone, so his defense was 12. Either way, it's only the difference between -1 integrity or none.
>>
Rolled 6 (1d6)

Forgot a death save
>>
>>6459165
Quoting the cold rules "at the start of each turn if the environment’s cold level is greater than the player’s insulation stat players lose 1 heat." we don't gain/lose the difference between our insulation and the cold/heat, we just lose or gain 1 per turn. So we'd be at 6, which has no effect.

>>6458584
"We need to get out of this crevasse, ice quake's coming! You're hit! You make the call, do we bumrush them through the blizzard, clear 'em out, or do we retreat and patch your suit? We can't wait for the wind to die down enough for your 'nade, this hole in the ground might become a mountain or a bottomless pit any second now!"

>>6459168
Adjusting my char sheet to remove redundant info and include more relevant stuff.
Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 15/30
Consumables: 10mm Ammo Pack 4/30.
Items: Stabilizer, Air Processor.
Storage: 3/6
Oxygen: 57/90->51/90
Heat: 6/7
Radiation: 0/10
Wounds: 1
Integrity: 11

>Stand up, Dash 1 space south-east, 3 south, 1 south-west into the trench. 6 AP for standing up and Bladerunner Dash (-6 Oxygen.)

Just a stand-in turn from me in case I don't have the time to make one later, or in case Bromski doesn't want to make an aggressive play for the listening post. I'll change it if Bromski or anyone else wants to storm the foxhole.
>>
>>6459178
Yeah, it's not a big deal. That being said, I'm saying that unless that 12 was the guy further back in the listening post, in which case he'd be shooting at -2 for range penalties if he doesn't have a range 6 weapon, then the two suppressed dudes should have -4 to hit from my full auto, so that 12 shouldn't hit. And I'm pretty sure all of them are using SMA-10s, since they are rolling at Pen 1, so they must have range 5.
>>
>>6459194
Absolutely correct

Bromski loses no integrity, sorry for my mistake Bromski.
>>
>>6459202
His accuracy is unaffected? Does suppression and pinning only take affect if they are actually hit, not merely if they are targeted? Good to know if not. Because I did specify that I was full autoing the two closer to me, or in other words the southern most guys in the foxhole.
>>
Rolled 19, 16, 19 = 54 (3d20)

>>6459178
>>6459191
"Small dent. We should rush the Foxhole now, forget the HE. There's only one in the hole, I'll blitz him."

>Exit Crevasse, Move 4N into Foxhole, shove the corpse forward. Burst Fire at closest Visible Enemy. 6 AP cost

O2: 62/90
Integrity: 15/16 +2 (Worn Combat Shield)
Weapon: SMA-10Eu: 12/15
Heat: 6/7
Rads: 0
Consumables: HE Grenade, Patch Kit (1/2)

Side thing, Am I allowed to do Conditionals in my turns?
>>
Rolled 14, 15, 16 = 45 (3d20)

>>6459208
Rolling Penetration, Pen Score of 1

"Overwatch would be very appreciated, there's still 5 Unknowns"
STATUS UPDATE: Integrity: 16/16 +2 (Worn Combat Shield)

Question: Does the bonus from Deploying my shield stack with Foxholes/Crevasses/Cliffs?
>>
Rolled 8, 5, 16, 17, 19 = 65 (5d20)

>>6459208
>>6459178
Adjusting>>6459191

"Copy that, I'm on your six."

Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 15/30->10/30
Consumables: 10mm Ammo Pack 4/30.
Items: Stabilizer, Air Processor.
Storage: 3/6
Oxygen: 57/90->51/90
Heat: 6/7
Radiation: 0/10
Wounds: 1
Integrity: 11

>Exchange 6 Oxygen for 6 AP
>Exit crevasse and Bladerunner Dash while prone 2 north-west, 1 north. Alternatively, if Dash isn't valid because it isn't a fixed AP cost and is doubled due to being prone, then I move 2 north-west while prone. 4 AP
>Sync Fire the enemy north of me. 2 AP (-5 10mm ammo.)
>>
Rolled 14, 5, 16 = 35 (3d20)

>>6459209
I shoulda refreshed. Too late now, probably. Bad form for me to redo my turn to overwatch after I already rolled.

>Rolling Pen.
>>
>>6459208
Conditionals, yes, as long as you go by the misc actions rules.

>>6459209
>Does shield bonus stack?
Yes
>>
>>6459178
Proko Wezelski
Blade Runner
O2: 65/90
Integrity: 12/12
Heat: 5/7
Warning: Mild Hypothermia
Rads: 0/10
Inventory:
(Held): MPAC-22 (Mag: 7/8)
Zerbo Hand Cannon (Mag: 4/4)
Med-Kit
Enhanced Scope

"Ooeeh, it's getting cold and I can't see shit. This is lousy weather for a sniper."

>Spend 4 O2 for 3 AP
>2AP: Stand Up
>1AP: Move 1 South
>0AP: Load reserve ammo into weapon.
>>
Rolled 13, 12, 9, 18, 13, 6 = 71 (6d20)

>>6459162
Blade Runner: I12/12; O90/90;Ice1;Rad1
Def: 12base+ 2 move +2 cliff. Should be out of range anyway during blizzard.
CRC-12: 1/1 22m; AP2,a1: R8, A3, RC6,P10,D5,RL2,x1
Scope: Vis+2; AP1:R+2, A+1
MPF-10: 15/15 10m; AP2,a3:R2,x3; AP2,a1:R5,A2,x1
Reload: 22m 4/4
Wounds 0; Warmth 6/7; Rads 0

Actions:
>Gain 6 AP for 12 O2. O2 to 78/90.
>Spend 4AP for 4 move. NE, NE, NE, N. Def +2. Should be out of range of the hostile troops in the trench during this blizzard.
>Spend 2 AP to triple shot the closest enemy. Accuracy: Base 8 -2 Cliff +4 Range = 10. Pen 0. Attack rolls first 3 rolls. Linked Pen rolls next 3 rolls. Expected outcome: 3% chance penetrating hit per shot if the foe is in lineman armor, prone in a foxhole. R4 shot only possible because of scope due to blizzard.
>>
Rolled 5 (1d6)

>>6459178
Before anything else, rolling a Death Save to see if I expire.
>>
Rolled 8, 5 = 13 (2d10)

Alright, turns out we still live on here.
>Rolling for Oxygen Loss
>>
Rolled 26, 28, 39 = 93 (3d60)

>>6459250
>>6459252
If I'm still alive, don't run off, I can patch us both, and you can overwatch for the end of the blizzard (maybe). If I'm not alive, the patch kits are in the 3rd pocket!

> rolling death and O2, first dice is death (divide by 10, 3 or under is death), second two are O2 (divide by 6)
>>
>>6459266
dead, with 48 O2 remaining for the lucky looter (I forgot integrity was our DC and got worse each hit, whoops)

> 10mm Ammo Packs, Patch Kits x2, Med Kit, Rad Umbrella, SMA-10Eu: 6/15
>>
Rolled 14, 2 = 16 (2d20)

>>6459266
>>6459267
You were hit thrice, but didn't actually suffer any wounds since the shots failed to penetrate your suit so you only roll for your lost oxygen this round.
>>
>>6459268
Yeah, it looks like Ivremski got hit this turn, but Crasski is just suffering the effects of a depressurizing suit.
>>
The return fire did indeed come, and it was a doozy. Automatic fire hailed over their position as if it was going out of style, made twice as miserable for the two poor sods on the cliff as the storm picked up in strength and blew a whirlwind of snow and actual hail all over their position. Just as Valt thought he would be spared from the lead wrath, he felt a sudden sharp sting in his left shoulder. He grasped at it in pain as his suit's HUD began flashing warnings to indicate a breach. Oxygen was pouring out of the newly minted hole in his shoulderpiece as he rolled over to the side to avoid another incoming volley that passed overhead.

"Гaвнo!" His hand went immediately into his pocket to retrieve his Emergency Patch Kit. "жизнь eбeт мeня..." He grumbled under his breath as he did his best to close the hole before it replaced his valuable oxygen with Europan atmosphere. The beeping slowly subsided as the rupture was sealed, the computer showing a net loss of 14,444% total oxygen supply. A sharp drop, but not as bad as he had feared it would be. His mother would've still scolded him if she saw his poor needlework however.

With his situation no longer dire, Valt crawled to the edge of the cliff once more and planted his rifle in the deep snow. The regular sights of a 13Eu would've struggled to pick up anything in this thick snowdrift, but Valt's rifle wasn't equipped with a standard sight. He had spent a great deal of his gambling winnings on an enhanced prototype scope with a stronger lens that could pierce even the heaviest snowstorms. He slowly, patiently swung the scope over the dugouts in the distance, looking for any sign of careless movement...

>>6459248
The MPF-10 doesn't have the range to hit with it's Synch Fire from where you are, as it only has a range of 2. If you swap your action to single shot and take the roll for your first shot you would be in range and also hit/penetrate this round.

>>6459178
>>6459252
>>6459250
>Passive buy 2 AP for 1 Oxygen (50% discount)
>Use 1x Patch Kit to close the suit breach (Patch Job, 2AP)
The map vision is wrong, I should have an additional +2 vision radius from my Enhanced Scope even when there's Blizzard conditions. I'll hold the other half of my action because I think I'll still be in vision range of the other alive(?) hostile unless he moved away or died, and I think Volk would count as hiting and penetrating the visible target if he swaps his action to single shot and I don't want to potentially overkill if I don't have too.
It would be nice if the map was in a larger resolution if possible.

Also don't forget that a suit breach lowers your Rad Shielding to 0, so if you spend one turn breached you take 1 point of RAD regardless of where you are on the map.

>Suit:
Lone Trail
Integrity: 14 - 1 = 13
O2 Supply: 82 - 19 = 63
Insulation: 2
Rad Shielding: 2
Wounds: 1
Heat: 6/7
Rads: 0/10
---
Patch Kit x2 (1 remaining)
Patch Job: (2AP)
Suit Repair: (4AP
>>
>>6459268
>>6459269
we're so back (I got confused reading 'hit three times')

Name: Finn Crasski
Suit: Lineman: 12/16, Tough(2)
Weapon: SMA-10Eu: 6/15(5/15 if shot goes off)
Oxygen: 59(I counted wrong last turn)/90->39/90
Heat: 5/7
Radiation: 1/10
Status: Prone, Wounded(-1), Hypothermia(-1 hit, max 5AP)


>2AP Patch Job
>3AP Overwatch Single Shot (total +3 Hit, +1 Pen)
>>
>>6459293
Weapons can be fired beyond effective range at the cost of -2 to hit per extra range, unless you are using a smart targeting system. I chose to take 3 x 3% shots instead of a single 7% shot, based on the assumptions I was using. I'm not certain what the enemy defense and Pen are but assumed +8 defense and 16 Integrity. So the two options with that gun were: single shot @14 to hit, 16 to pen, or triple shot at 18 to hit, 16 to pen. Based on those numbers, 3 shots gave about a 9% chance to get at least one pen, and 1 shot gave about a 7% chance. I like where you head is at, but I rolled the dice and missed a low percentage shot.

Ranged (X): The effective range of the weapon, attacks against targets more than X squares away incur a stacking -2 to hit penalty for every square.
>>
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>>6459293
all good points made

Halina should have taken 1 point of Radiation.
Finn Crasski's taken 2 points of Radiation.
Ivremski has also taken 1 point of Radiation.

Additionally, here is the fixed map visibility. The number of errors per turn has significantly dropped.
>>
>>6459293
Thanks for the reminder.

Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 15/30->10/30
Consumables: 10mm Ammo Pack 4/30.
Items: Stabilizer, Air Processor.
Storage: 3/6
Oxygen: 57/90->51/90
Heat: 6/7
Radiation: 0/10->1/10
Wounds: 1
Integrity: 11
>>
The two men still in the ice trenches were buffeted just as terribly by the storm as he was, both hunkering down and trying to keep their rifles levied at the distant cliff he occupied. The storm would've made this almost impossible for anyone other than the most eagle eyed humans...

Valt slowed his breathing as he centered his scope directly on the first man...

>>6459293
>>6459178
>>6459431
>Buy 4 additional AP for 6 total Oxygen this turn (12 / 2)
>Attack the two alive targets with Single Shots, both attacks have +5 Accuracy (since I haven't moved I retain the accuracy bonus from the scope)

>Suit:
Lone Trail
Integrity: 13
O2 Supply: 63 --> 58
Insulation: 2
Rad Shielding: 2
Wounds: 1
Heat: 6/7
Rads: 1/10
---
>Weapon:
AR-13Eu
Ammo Type: 13mm
Internal Magazine: 6/8 --> 4/8
---
Single Shot: AP Cost: 2, Ammo Cost: 1, Range(6), Accuracy(2), Pen(2)
Hyper Burst: AP Cost: 2, Ammo Cost: 2, Range(6), Accuracy(2), Pen(3)
>>
Rolled 3, 14 = 17 (2d20)

>>6459707
In hindsight it would be good if I actually rolled some dice with my post.
>>
Rolled 7 + 2 (1d20 + 2)

>>6459708
His hands trembled during the increasing cold, the storm seeping through his extra levels of insulation like it didn't exist and sapping him of strength. He tried to keep his rifle steady in the terrible win, but despite his best efforts hi first shot goes wild once more. The man he had lined up saw the parapet before him explode in ice shards and dove for cover instantly.

He quickly chambered another round with his shivering hands. "чyшь coбaчья..." he grumbled, frustration giving way to exasperation at his continued failure to land a single hit. It was a shitshow for sure.

His rifle again trailed over the trench to see if he could get another chance at a shot. He spotted the second man from the trail of oxygen escaping his ruptured suit. To busy attempting to stop his vital lifeline from leaking, he hadn't properly taken cover yet as he struggled to keep pressure on the hole as oxygen continued to seep out of it. He steadied himself again, this time managing to keep the shivering under controll, and pulled the trigger.

The bullet reached it's target instantly, colliding directly with the man's chest. He fell over backwards into the trench from the impact. A smirk appeared behind the plexiglass of Valt's helmet. Maybe he wasn't completely useless yet...


A modified roll of 19 is surely one hit at least.
>Rolling Penetration, the 13Eu has a +2 to single shot penetration.
>>
>>6459213
you can dash while prone, but the ruling of it is that the 4AP it costs to dash is then multiplied by the doubled cost of movement while prone.
So your move would be 8AP. I'll process other turns if you want to amend things again,
>>
>>6459866
Nah, I'll do my alternative movement plan provided in my post above. I just move two north-west for 4 AP and do my sync fire as rolled.
>>
Rolled 5 (1d6)

rolling a death save
>>
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Bromski and Wrona work their way forward, finally reaching and clearing their target.

Listening Posts Cleared: (1/3)

Enemy Killed - Wounded

"Hey, not bad! Only two left, but you'd better get moving. Weather sites nearby are predicting a heavy rad storm's gonna' burn the place clean, so I'd keep moving!"
>>
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Weathering the storm, Wezelski finds his way back into the friendly trench, taking a moment of respite while the blizzard rages and bites at his extremities.
>>
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Fire continues to pour on the right foxhole. The newcomer's arrival proves helpful, and another enemy's suit is breached.
>>
Rolled 6 (1d20)

Rolling Crasski's overwatch at needing a 9 or greater to hit.
>>
Rolled 13 (1d20)

>>6459944
Meant 5 to hit. Needs 10 to pen
>>
Rolled 3 (1d6)

rolling death save
>>
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Desperate to get an angle in the storm, one man rushes the cliff, attempting to get the enemy into view.
>>
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However, it is incredibly short lived. The man is shot out in the open as he charges, and slumps over. He continues to residually twitch as you fight.

Enemy Killed - Death Save Failed
>>
Rolled 1, 17, 9, 12, 15, 4 = 58 (6d20)

Rolling 6 attacks on Ivremski, since he's the only one this guy can see, at 15 to hit.
>>
Rolled 5, 12 = 17 (2d20)

Rolling to pen
>>
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Valt Ivremski is hit twice and his suit is breached, dropping its integrity to 11. He suffers a Wound. Lose 2d10 Oxygen, gain 1 point of Radiation, and roll a death save.
>>
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The Blizzard fades, returning visibility to the battlefield. The enemy's counter-attack has been revealed. (Additionally added is the dead body one of the NPCs has been clinging to.)

Ivremski, Bromski, and Wezelski all gain 1 Heat. (And so does anyone else with an insulation stat of 2 or greater.)

Additionally, due to seismic activity, anyone not already prone must roll a 4 or greater on a 1d6 to stay upright. (Should be just Bromski)

SEISMIC ACTIVITY occurs...
Fault Lines are represented in blue.
As you can see, a lot of the battlefield has flattened.
>>
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Turn 3

Objectives:
-Clear Listening Posts (1/3)
-Hijack Enemy Radio (0/1)

FORECAST
Radiation
1-1-3
Blizzard Status
N-H-N
Ice Quakes
Y-N-N

"That's a machine gunner! They're guarding the radio they've got hidden there, no doubt. Have faith, though. These must be their reserves. Break these, and we'll be home free!"
>>
Rolled 16, 4, 12, 4, 19, 3, 2 = 60 (7d20)

>>6459976
Taking a Knee from the icequake, Bromski lobs a grenade at the exposed group before letting two bursts off.

"Grenade out, Wrona get in here and Top Off. Saving Air reserves in front"

>Throw HE Grenade 4NW, 2 Burst at Surviving Targets. Go Prone 6AP Cost

First D20 is for Grenade, Rest is Bursts

O2: 50/90
Integrity: 16/16 +2 (Worn Combat Shield)
Weapon: SMA-10Eu: 6/15
Heat: 7/7
Rads: 0
>>
Rolled 15, 3, 14 = 32 (3d20)

>>6459978
Unless I need Two Other Rolls for the adjacent targets. The HE Hits all three, rolling penetration for Grenade.

Penetration 2, Devastator 2
>>
Rolled 3, 11 = 14 (2d20)

>>6459978
> 12, 19
Rolling for Rifle Pen, Penetration 1
>>
>>6459978
Correction, I mean NorthEast
>>
>>6459974
>>6459978
Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 10/30
Consumables: 10mm Ammo Pack 4/30.
Items: Stabilizer, Air Processor.
Storage: 3/6
Oxygen: 51/90
Heat: 6/7
Radiation: 1/10
Wounds: 1
Integrity: 11

"MOVING!" Halina called back.

Scrambling to her hands and knees in a high crawl, she dashed forward and flopped awkwardly into hard-packed snow of the foxhole. Pushing off a freely ventilating corpse and back onto her knees, Halina found the dead soldier's oxygen tank, and with practised ease shucked it off the heavy guy's harness. With better access now, she connected the tube to her intake port, twisted the looted tank's T-handle to increase the flow, sucking the tank dry.

"I'm topped up! Switch, I'll cover you, top off. I'm low on ammo, gonna need to switch with you again after you're done to scavenge some ten-mil."

>Exchange 6 Oxygen for 6 AP
>Move 2 spaces north into the foxhole, Move the corpse 1 tile north. 4 AP
>Top off from the corpse I just moved. 1 AP
>Take any prominent kit from the body I just stole from, preferring 10mm magazines or grenades. 1 AP (I expect this is a 3 AP complex interaction or inventory management, but if I can take anything quickly for 1 AP then I do so. Likewise, if this action can be 'continued' into the next turn for a discount to 2 AP in the next turn or something similar, then I do so.)

Obviously me saying I'll switch with you Bromski is for next turn. This turn I don't have the AP to overwatch or shoot if I wanna get in the foxhole and top off.
>>
Rolled 5 (1d6)

>Rolling to stand tall
>>
Rolled 7, 19, 11, 5 = 42 (4d20)

Not that I needed to since it's CRC time.

Blade Runner: I12/12; O72/90;Ice1;Rad1
Def: 12base+ 4 prone + 2 low profile.
CRC-12: 1/1 22m; AP2,a1: R8, A3, RC6,P10,D5,RL2,x1
Scope: Vis+2; AP1:R+2, A+1
MPF-10: 12/15 10m; AP2,a3:R2,x3; AP2,a1:R5,A2,x1
Reload: 22m 4/4
Wounds 0; Warmth 6/7; Rads 0

>Gain 6AP for 12 O2. O2 to 64.
>Go Prone
No time to aim and enemy in range.
>Fire my CRC-22 at the target 7N and 1E of me. First roll accuracy, third roll pen.
>Reload my CRC-22
>Fire my CRC-22 at the target 7N and 2E. Second roll accuracy, fourth roll pen.
Weapon hungry. 3 rounds remain.

Standing targets in the open, assuming lineman armor (unlikely given recent results), expected penetration chance of 64%.

Have faith in my bullets to know the way, and in Crasski and Ivremski to clear the foxhole.
>>
Readout incorrect. Base def is 8. Modified current def is 14. Retaliation possible this turn.

If unhardened targets with no defensive bonuses, two kills. If hardened, likely 1 to 2 kills. Mathematical precision unavailable at this time due to missing data on targets.
>>
Rolled 6 (1d6)

>>6459966
Right, before anything else I need to make a roll to not die. +1 Wound makes it a death on a 2 or below.
>>
Rolled 8 (1d16)

Rolling to see if I fall over because it'll make a big difference to my actions this turn.
>>
Rolled 5 (1d6)

>>6460125
Oops I think I fat fingered the size of the dice.
>>
Proko Wezelski
Blade Runner
O2: 53/90
Integrity: 12/12
Heat: 6/7
Rads: 0/10
Inventory:
(Held): MPAC-22 (Mag: 7/8)
Zerbo Hand Cannon (Mag: 4/4)
Med-Kit
Enhanced Scope

"Move over, I'll need a place to warm up after the next blizzard hits."

>Spend 12 O2 for 6AP
>4AP: Dash 6 North
>2AP: Move 2 North
>Go Prone
>>
Rolled 17, 8, 17, 10 = 52 (4d20)

The shot he had landed proved to be hardly a hindrance for the man as he rose to his feet with little difficulty, and too Valt's surprise, charged out across the snowy field in what seemed to be useless folly. And seemed to be turned out to be completely true as Crasski, with his steady rifle put a single round through his heart the moment his form became visible through the storm's rage. He fell, this time not getting back up again. The storm that had blown so fiercly too seemed to die down with the loss of the man, fading until it was just a breeze and a few scattered snow flakes on the wind.

Things started looking up for their ragtag band for a moment, so of course it was time for Europa to make itself known. A sudden quake sent the cliff they were using as a vantage point crashing down around them, the whole party tumbling with it until it had finished it's descent. Valt found himself tossed around like a leaf in a strong gust (not that'd he'd ever seen a real leaf before), before landing heavily on the thick ice sheet. His helmet landed precariously close to a sharp edge sticking out of the ground, scratching his helmet's reinforced plexiglass sightly.

"Oh, that was close." He uttered in relief, before he once again was showered in bullets. It seemed to have become one of his favourite pasttimes as of late (against his will mind you), the projectiles richoeting dangerously around him. One struck his reinforced Oxygen tank, bouncing of harmlessly, while another struck him in the abdomen. The warning lights that he had just so recently extinguished turned back on again as Valt reached for his rifle to return fire.

"oтвaли, мyдaк, бля! Am I the only damn target on this Бoгoм-зaбытый planet? Shoot someone else why dontcha?" He yelled out towards the trooper before tracing his rifle on him.

>>6459974
>>6460097
>exchange 6 Oxygen for 6 AP (50% discount)
>use Patch kit to seal rpture (2AP)
>fire one aimed shot at the one schmuck in the trench (2AP)
I can't actually get out of this engagement because the cliff face collapse and having hypothermia, might as well try to take this guy down with me. Rolls in order are: Oxygen loss x2 (divide by 2 and round up), attack roll, penetration (if the shot hits). The attack roll has a +2 to both accuracy and penetration.

>Suit
Lone Trail
Integrity: 13 --> 11
O2 Supply: 58 --> 52
Insulation: 2
Rad Shielding: 2
Wounds: 1
Heat: 5/7 (Minor Hypothermia)
Rads: 2/10
---
>Weapon:
AR-13Eu
Ammo Type: 13mm
Internal Magazine: 4/8 --> 3/8
---
Single Shot: AP Cost: 2, Ammo Cost: 1, Range(6), Accuracy(2), Pen(2)
Hyper Burst: AP Cost: 2, Ammo Cost: 2, Range(6), Accuracy(2), Pen(3)
---
Patch Kit x2 (0 remaining)
Patch Job: (2AP)
Suit Repair: (4AP
>>
>>6460133
Oxygen loss of 9+4. I also forgot to change my Oxygen purchase to 4 since I can't use 6AP this turn, so I'll just quickly adjust that now.
>Exchange 3 Oxygen for 4 AP
>lose 13 Oxygen, gain 2 back from miscalculation
Total oxygen remaining: 41
Wounds: 2
>>
Rolled 19 + 1 (1d20 + 1)

>>6459974
Name: Finn Crasski
Suit: Lineman Integ: 12/16, Tough(2)
Weapon: SMA-10Eu: 5/15
Oxygen: 33/90
Heat: 5/7
Radiation: 1/10
Status: Prone, Wounded(-1), Hypothermia(-1 hit, max 5AP)

>2AP Crawl NE
>2AP Shank with digging tool (+4 pen, ignores terrain defence bonuses)
(If he's still alive. If he isn't, crawl into the foxhole!)
>>
>>6459976
I realize now I called Turn 4, Turn 3. Oh well, just when you think you've made no errors.
>>
File: BromskiHE.png (23 KB, 814x817)
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Rolled 2, 5, 3, 3 = 13 (4d6)

Bromski chucks a grenade towards the incoming fireteam, trying to halt their assault before it begins. Rolling death saves.
>>
File: BromskiURAAA.png (57 KB, 927x770)
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Rolled 1 (1d6)

Wrona catches up, establishing herself in the foxhole just as Bromski's grenade goes off. It hits two enemies, who flail at the flaking blood coming out of the tears in their shredded suits. As he lays down cover fire, he just barely manages to nick the last enemy, who pats and claws at their suit mid-charge. (Rolling death save.)

Enemy Killed - HE Grenade
Enemy Killed - HE Grenade

Wrona gains... (It only costs her 1AP this turn to loot the body.)
-MAX O2
-x1 Patch Kit
-x1 10mm Ammo Pack

(Additionally, I've made a mistake when referring to ammo, Halina. Your ammo is topped off whenever reloaded from your suit's inventory, as the rules state.)
>>
>>6460786
disregard coloring goof, I'm going to keep that roll.
>>
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Rolled 1, 4, 4, 3, 6, 6, 5, 3, 1, 4, 2 = 39 (11d6)

Volk catches two, desperately running to attempt reinforcing the now weakening enemy position. He eases into the shot, and...

Fire, reload, fire.

Similarly, Ivremski takes a deep breath, aims, and fires. Crasski crawls forwards in the chaos.

Rolling death saves for all three enemies.
>>
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In a miraculous turn of events, the enemy is broken on all fronts at once. It seems your luck on the battlefield is changing, but Mother Europa still has say over the skies above, and air all around you.

Enemy Killed - SMA-10Eu
Enemy Killed - CRC-22
Enemy Killed - CRC-22
Enemy Killed - AR-13Eu
>>
File: T4F3.png (24 KB, 1103x890)
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A Heavy blizzard rolls in.

Everyone loses 1 Heat. (Unless you're at 4 Insulation, and I missed it.)
Some of you have Minor Hypothermia...

Some of you can hear if you listen close enough to enemy communicators. What remains of the enemy is panicked, hiding in the last foxhole, not daring to go out.

Turn 5

Primary Objectives:
-Clear Listening Posts (2/3)
-Hijack Enemy Radio (0/1)
Secondary Objective [LOCKED]
-Extract from Mission (Foxhole or Friendly Trench)

FORECAST
Radiation
1-3-3
Blizzard Status
H-N-H
Ice Quakes
N-N-Y

"Alright, grit your teeth for the final push. There's a warm round on me after this! Hear that on their quick-comms? There's a long-range radio and a dugout in that last foxhole. If you can make it before the storm hits, you'll be well below ground and out of Europa's reach. With that rad storm incoming, we won't be able to send anyone else out. It's all or nothing, resting on you guys.

RESPAWNING DISABLED
>>
>>6460803
Proko Wezelski
Blade Runner
O2: 47/90
Integrity: 12/12
Heat: 5/7
Warning: Minor Hypothermia
Rads: 0/10
Inventory:
(Held): MPAC-22 (Mag: 7/8)
Zerbo Hand Cannon (Mag: 4/4)
Med-Kit
Enhanced Scope

"Fine, I'll let myself in. Oooeeh. Can't snipe for shit in this weather."

>Spend 6O2 to gain 4AP
>2AP: Stand up.
>2AP: Move 1N, (Shove corpse out of the way) 1NW.

>>6459978
>>6460020

"Either one of you feel free to use my Med-kit while we wait out the blizzard. If I take a hit I've clearly failed as a sniper anyway. Ooehh..."
>>
>>6460803
"Get ready to unload once Blizzard Clears. Going to deploy Combat Shield facing NE soon."

>>6460813
"Settle in Weasel. Wrona could use the medicine"

>Stand and Move: 1E, 3NE. Move Corpse 1E then go Prone. 6AP Cost

O2: 38/90
Integrity: 16/16 +2 (Worn Combat Shield)
Weapon: SMA-10Eu: 6/15
Heat: 6/7
Rads: 0

The effects of a deployed combat shield says that it gives bonuses against "...incoming attacks that draw line of sight through them."

Do tell me if its not one way.
>>
Blade Runner: I12/12; O64/90;Ice1;Rad1
Def: 8base+ 4 prone + 2 low profile +4 foxhole +1 move=19.
CRC-12: 0/1 22m; AP2,a1: R8, A3, RC6,P10,D5,RL2,x1
Scope: Vis+2; AP1:R+2, A+1
MPF-10: 12/15 10m; AP2,a3:R2,x3; AP2,a1:R5,A2,x1
Reload: 22m 3/4
Wounds 0; Warmth 5/7; Rads 0
Hypo 1: 5AP Max

>Gain 5 AP for 10 O2. O2 to 54. Plenty left in the tank.
>Spend 2 AP to stand
>Spend 3 AP to move 3 NE to the NW corner of the foxhole. An inadequate sniping position, but warm. Closest target at R12. MG at R13. Assuming prone targets, no hit chance at this range. Will try to advance to a better position during the blizzard next round.

Feel free to grab my medkit if you want it. The best defense is to be outside the enemy's range.
>>
>>6460821
It is one way, you get defense buffs, and can shoot easily over it without penalty.
>>
>>6460803
Blizzard Status should be H-N-N, also
>>6460821
I think you should've lost a heat
>>
>>6460803
Name: Finn Crasski
Suit: Lineman Integ: 12/16, Tough(2)
Weapon: SMA-10Eu: 5/15
Items: 10mm Ammo Pack, Patch Kit x1, Med Kit
Oxygen: 39/90 -> 30/90
Heat: 5 -> 4/7
Radiation: 1/10
Status: Prone, Wounded(-1), Hypothermia(-1 hit, max 5AP)


>Gain 5AP (-9 O2)
>1AP Loot a body (the one I'm lying on?)
>3AP Setup the Rad Umbrella, N (+2 rad shielding within 2 squares)
>>
>>6461079
I Went from 6->7->6 because of insulation from foxhole between the blizzards.

>>6459165 Lost Heat Here 6/7
>>6459974 Gained Heat Here 7/7
>>6460803 Lost Heat Here 6/7
>>
>>6461117
So, just because you were insulated, does not mean you resisted the cold.

"...at the start of each turn if the environment’s cold level is greater than the player’s insulation stat players lose 1 heat. If it is lesser they will gain 1 heat. Otherwise no change will occur."

In a Lineman suit (Insulation 1), + Foxhole (1 Insulation, is compared to the 4 Cold of a Heavy Blizzard. The Heavy Blizzard's Cold is greater than your insulation, so you lose a Heat.

I apologize if that part of the rules was hard to understand, and urge others to double check their heat math if they had a similar confusion.
>>
Finally something was going right for a change Valt thought to himself as the hasty shot found it's target, the bullet crashing straight through the helmet and painting the inside with the brains of it's now deceased occupant. He rose unsteadily to his feet, having to catch himself as the wound in his side made it's protests to his movement known. He could feel the heat leaving his body as he limped forward to try and get into cover from the storm before it turned him into a popsicle.

After what must've seen to any outside observer as a heroic effort, he managed to cross the ice and make it into the outermost trench without any major complications. Standing on wobbly legs, he had to steady himself against the ice wall as a rather severe coughing fit overcame him momentarily. A small blotch of blood made it's presence known on the inside of his visor at the same moment as Command decided to grace their onboard computer systems with new weather data. He eyed both the red fleck and the new information with bleary, unfocused eyes.

"Cyкa... I don't like that." he growled to himself between clenched teeth. He continued further down the trench with uneven steps, to where the other two soldiers had made themselves at home.

>>6461103
"Oтличнo, тoвapищ. Your foresight is most welcome. This metal-хлaм will protect us against the radiation, дa?"
Valt banged the side of the machine with his balled up fist before another coughing fit almost caused him to double over in pain. He stumled over uncertainly to the side of the trenchworks and sat down heavily next to one of the dead soldiers.
"я нeнaвижy cвoю cpaнyю paбoтy. Hey, чyвaк, you didn't happen to bring any liquor with you? I could really use a drink right now..."

>>6460803
>exchange 3 Oxygen for 4AP (50% discount)
>rise from prone (2AP)
>move NE x2 into the Foxhole (2AP)

>Suit:
Lone Trail
Integrity: 11
O2 Supply: 41 --> 38
Insulation: 2 --> 3 (Foxhole bonus)
Rad Shielding: 2 --> 4 (Rad Umbrella coverage)
Wounds: 2
Heat: 5/7 --> 4/7 (minor hypothermia)
Rads: 2/10
>>
>>6460786
To be clear, does that mean 10mm Ammo Packs do not all have 15 bullets, but rather have a full magazine of whatever your weapon's full capacity is? So, I'd have 25 bullet in my magazine, not 10? And for simplification, this ammo pack I just picked up also has 30, not 15?

>>6460803
>>6460813
Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 25/30(?)
Consumables: 10mm Ammo Pack 4/30, Patch Kit, 10mm Ammo Pack 30/30(?).
Items: Stabilizer, Air Processor.
Storage: 3/6
Oxygen: 51/90->90/90->87/90
Heat: 6/7->5/7 Minor Hypothermia
Radiation: 1/10
Wounds: 1->0
Integrity: 11
Pride and Wallet: $$$->BROKE WAGIE

The 'whump' of Bromski's grenade preceded wails of agony that were lost alongside the staccato of bullets as the snowy wind turned the screams of the dying into mere lyrical accompaniments to the cavalcade of anguished ghosts that each great Europan blizzard seemed to herald. Their souls would be in good company, for the damned did not bother her or her own, their departure from this mortal coil welcome. Farewell to human waste, may they not pollute her eyes and ears any longer. This sudden interruption of Halina's rest rotation left her with little sympathy for the enemy, nor any appreciation of even the most basic of shared human bonds. Getting shot did not help.

Lets see...

...oh, some good stuff! A full mag of 10mm, and a patch kit! Requisitioning all her fancy kit left her with precious little left to afford the basics.

The crunch of snow behind her prompted nothing but a glance over the shoulder this time. The team's recent victory left her confident that the enemy hadn't gotten any sneakier or cleverer.

"Thanks Wezelski. I'll take you up on that offer. Hand it over. I've been coughing up blood for a minute now." she said as casually as she could through a mouthful of blood.

Taking the bulky pack from the sniper, she opened it and was pleasantly surprised when she found it was the new machine assisted model. No AI, too unreliable on Europa, but some fancy tools to make complex procedures out in the field much easier.
>>
>>6460803
>>6460813
>>6461261
First she took out the scanner and imaged her chest. The black blotches of her lungs were wrong, well one of them was. Her right lung was partially blotched out in blue-white. The humming machine said the issue was a hemothorax, which needed to be treated by a thoracostomy. Oh, and in addition to the blood outside her lung putting pressure on it from the outside causing it to collapse, she apparently had blood inside her lung too! Though apparently not much, since she didn't think even adrenaline could cause her to miss somehow drowning in her own blood. All of that on top of the entry wound needing debridement and suturing by the auto-scrubber/sewer and staples for veins the bullet tumbled through. Medication was Betadine swabbing, Ceftriaxone for the intubation, Lidocaine for anesthesia, saline for irrigation, various kinase for post-care recovery, and cloned blood for transfusion. The machine dinged with the eye-watering bill, which Halina responded with entering her card with a muffled sob.

Upon a ding of confirmation and the empty cheer of corporate sing-song as the box printed the recept, the med kit opened like a blooming flower into an array of spreading mechanical arms. The soldier leaned back and let the spider-limbs poke her full of holes, fill her up with miracle juices and close her back up.

...

She waited out the blizzard under the ministrations of a servant of distant war profiteers.

"Fuck me, they couldn't include a heater in that thing? All that trouble went towards letting it integrate into the suit and stick its arms inside without breaching it, and they cheap out on making sure my blood ain't gonna freeze in the meanwhile?"

>Use Wezelski's Med Kit to Heal Wounds. (4 AP. -3 Oxygen.)
>>
>>6461261
This confusion comes from me not understanding how ammo in this game works, with Ammo Packs being 15 shots apiece for one inventory slot, so to clarify.

-All 10mm Ammo Packs come with 15 Ammo, despite your weapon having a magazine size of 30. Therefore,
-Your ammo tracking mostly makes sense, you just now have a stack of 4 ammo, and a stack of 15. When you "reload," you just pull from the pool of ammo to top off your existing magazine.
-As an apology for such mistakes, you may top off your ammo, at 30/30, with your remaining stack holding 14 rounds, for 0AP.
>>
File: T5R1.png (40 KB, 1124x846)
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Crasski, Ivremski, and Volk all make themselves comfortable as they wait out the Blizzard. Crasski sets up his Rad Umbrella, a thick EM wave distorting the area.
>>
File: T5R2.png (43 KB, 1177x838)
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Additionally, he loots a body and gains the following.
Crasski gains...
-x1 Med Kit
-x1 10mm Ammo Pack

Elsewhere, Wrona is Healed, and has 0 Wounds.

Bromski charges through the storm, reaching a foxhole, readying his weapon as the storm breaks.

The Blizzard fades...
Everyone gains 1 Heat. (The natural cold level the environment is at is 1, and everyone is currently insulated to a level greater than 1.)

The Radiation storm intensifies...
Wrona, Wezelski, and Bromski all gain 2 Radiation
>>
File: T5E.png (58 KB, 1151x929)
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Turn 6

Primary Objectives:
-Clear Listening Posts (2/3)
-Hijack Enemy Radio (0/1)
Secondary Objective [LOCKED]
-Extract from Mission (Foxhole or Friendly Trench)

FORECAST
Radiation
3-3-3
Blizzard Status
N-N-H
Ice Quakes
N-Y-Y
>>
Rolled 19, 6, 4 = 29 (3d20)

>>6461272
"Feeling tingly, I heard offworlders irradiate certain designer drugs. Wonder if the dose is similar" Bromski ponders microdosing microsieverts as he goes about his action.

>Burst at Machine Gunner, Deploy Combat Shield facing NE. Loot Corpse at 1E, Refill Mag and Top Off O2 6AP Cost

O2:38/90->26/90->90/90
Integrity: 16/16 (+1 Against attacks over Shield)
Defense: 16/8 (+4 Against attacks over Shield)
Weapon: SMA-10Eu: 15/15, 3/15 10mm Pack
Heat: 6/7
Rads: 2/10

Side Tangent, considering how ammo works. I'm of the idea that most of the guns here use internal magazines and the ammo packs are some type of loader.
>>
Rolled 13 (1d20)

>>6461272
>>6461288
>19
Pen 1
>>
>>6461264
I will do that then.

>>6461272
Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 30/30
Consumables: 10mm Ammo Pack 14/30, Patch Kit.
Items: Stabilizer, Air Processor.
Storage: 4/6
Oxygen: 87/90->81/90
Heat: 6/7
Radiation: 1/10->3/10
Wounds: 0
Integrity: 11->12
Defence: 8->20

"Lets get a move on. Forecast looks dire on all fronts. If we don't take the last listening post, then the radiation will fry and scramble our insides until we start glowing green! Quakes will disrupt our movement, we gotta push!"

>Exchange 6 Oxygen for 6 AP.
>Stand up. 2 AP.
>Move 4 squares north-east, so that I am diagonal of Bromski and am making use of his deployed Combat Shield. 4 AP. (+2 defence for moving 4 squares, +4 for taking cover behind the Combat Shield.)
>Move corpse. 0 AP.
>Go prone for free (+6 defence for going prone with Low Profile ability)
>>
>>6461298
>>6461272
Forgot about radiation poisoning. So I lose either 12 O2 if we add 6 to my total after Air Processor reductions, or I lose 9 if the default 6 AP O2 total cost is raised to 18, then halved by Air Processor to 9. I'm not sure which. Not that it matters, O2 is the the issue with this mission anymore, it's finishing the fight before the radiation kills us.
>>
Rolled 20, 9 = 29 (2d20)

Blade Runner: I12/12; O56/90;Ice1;Rad1
CRC-12: 0/1 22m; AP2,a1: R8, A3, RC6,P10,D5,RL2,x1
Scope: Vis+2; AP1:R+2, A+1
MPF-10: 12/15 10m; AP2,a3:R2,x3; AP2,a1:R5,A2,x1
Reload: 22m 3/4 -> 2/4
Wounds 0; Warmth 6/7; Rads 2/10
Hypo 0: 6AP Max
Poison 0: No effect

>Gain 6 AP for 12 O2. O2 to 42. Considering the Radiation Storm, O2 supplies likely to redline in two turns.

>Spend 2 AP & 1 22mm round reloading. Spare Ammo to 2
>Spend 1 AP moving 1NW.
>Go Prone
>Spend 1 AP aiming.
>Spend 2 AP firing at the targe in the SE corner of the far trench. Estimated hit chance against an entrenched target: 20%, but I don't have a better shot. In my modified Range of 10. First die accuracy. Second die pen.
>>
Three shots, three kills.
>>
If you don't count wild pistol burst fire I suppose.
>>
Rolled 8, 19 = 27 (2d20)

>>6461272
Proko Wezelski
Blade Runner
O2: 47/90
Integrity: 12/12
Heat: 6/7
Rads: 2/10
Inventory:
(Held): MPAC-22 (Mag: 7/8)
Zerbo Hand Cannon (Mag: 4/4)
Enhanced Scope

>Spend 12 O2 for 6 AP
>1 AP: Move 1 NE
>Go Prone
>1 AP: Enhance Aim, +2 to Range, +1 Accuracy
>2 AP: Single Shot the Gunner
>2 AP: Single Shot the enemy north of the gunner.

>>6461262

Proko smiled within his helmet as a small sum was credited to his account. Buying a franchise in that portable med tech company was starting to pay off, at least it would eventually... if he survived. Stupid ice war and it's ridiculous weather.

Taking up his enormous gun he exited the relative warmth of the foxhole and promptly went prone.

>>6461298

"No you have to push. I needed to get just a little closer, but snipers shouldn't get too close to their targets. Ooeeh. Don't worry. Once you get there they'll all be dead."

Proko raised his finger to check the wind (an odd gesture given he was wearing a sealed suit) before adjusting his scope and firing off a pair of shots.
>>
Rolled 15 (1d20)

>>6461489
Rolling penetration for my single hit.
>>
>>6461378
I'm a little confused, you only took one shot, where did the other two come from?
>>6461299
If you're using 6AP, that will cost 18O2. Air Processor reductions occur at the end, after O2 usage is totaled. Your consumption is 9, due to said processor.
>>
>>6461510
The other two shots were in a previous turn. I was pointing out that Volk hasn't missed with the CRC yet. I only fired once this turn. Also, with 2 rads I don't have rad poisoning (yet), so it's 12 O2 for 6AP. I don't have an air processor.
>>
>>6461574
Oh, quite right, well-taken shots!
>>
Just waiting on Crasski and Ivremski, no rush though.
>>
His companion's rather reserved demeanor didn't phase Valt much as he observed his companion silently assemble the machinery's radiation catcher from his seat.
"Not a fan of cпиpт then?" he asked. "Я пoнимaю. Every man has his own preferred vice, дa? Not that I'd judge you for your chosen one if you would be inclined to share, тoвapищ."
He spared a quick thought to the almost berserker-like rage Crasski had embodied after taking fire for the first time. Maybe his chosen depravity was overusage of stims, a not so uncommon one here on this frozen hellscape. With the way the Europa treated it's denizens, that was hardly surprising.

Valt leaned forward slightly and withdrew a rather worn medical injector from his rear pocket. One of the older models, more used for field stabilizations rather than miracle work that the machine assisted ones were capabale off. He had never been quite at ease with the way the cold metal worked it's way over flesh like that, and had opted to retain his outdated one despite stark protests from the medical corps.
He loaded up two charges in the canister before he placed the syringe against his side where one of the bullet had ruptured his suit. The tool sank into the fabric, it's sides creating an airtight seal around the injection point before the needle plunged through the suit. A concoction of nanobots, medical glue and anesthetics made it's way into his sytem, the wound closing rapidly as the machines weaved the tissue together with the glue to plug the wound shut. He applied the second charge to his wounded shoulder, and let out a content sigh as the pain faded from his system.

"Ahh. You know—" he said to Crasski again with a slight grunt as the medical glue stitched his shoulder back together. "—my mother used to make a mean Квac. Real one, too, not that synthetic crap that comes out of the dispensers. Said the recipie was from the old country, back on Earth. If booze isn't your taste, maybe you'd like this instead? I'll be sure to get you a bottle if we live through this day, дa?".

He rose from his seat, falsely invigorated by the medical concoction flowing through his veins, and hoisted the corpse of the enemy solider over his undamaged shoulder. The poor sod was already frozen to the bone, and Valt struggled slightly before he got it out of the foxhole.
"Пoднимaйcя! This place is only for the living, дpyг. You have no need for it no more." he uttered cheerfully as he chucked the body out on to the frozen wastes. He grabbed his rifle and stood too on the fire step, scanning the horizon before deciding wether to go over the top or not.

>>6461272
>exchange 5 Oxygen for 5 AP
>use a Medkit to heal wounds (4AP, Wounds 2 --> 0)
>move 1 tile N, huck the looted corpse out of the trench.

>Suit:
Lone Trail
Integrity: 11
O2 Supply: 38 --> 33
Insulation: 3
Rad Shielding: 4
Wounds: 2 --> 0
Heat: 4/7 --> 5/7 (minor hypothermia)
Rads: 2/10

Med Kit x2 --> x1
Heal Wounds: (4AP)
Tissue Regen: (4AP)
>>
Turn's been up for four days, I'll give Crasski till a week from last update.
>>
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>>6461103
I mistracked Crasski putting it 1N, here it is fixed.
>>
Also, Crasski uses 5AP to rise from Prone and move N, NWx2, and he is currently at 5 Heat. He uses 9 Oxygen, dropping to 21/90.
>>
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Rolled 3, 5, 6 = 14 (3d6)

The final foxhole is assaulted. Volk kills a man outright, with no chance to fight for survival with a crater left in his immediately depressurized chest cavity. The machine gunner is hit by a burst of fire from Bromski, while Wezelski tags another.

Rolling death saves.
>>
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Rolled 16, 12, 12, 5, 2, 13, 17, 10, 8, 1 = 96 (10d20)

The machine gunner survives his death save, while the rifleman behind him dies with a shudder. Next to him, the last rifleman pushes the dead body out of the way, opening up on the closest attackers.

Enemy Killed - MPF-10
Enemy Killed - MPAC-22

Rolling for attacks against Wrona and Bromski. Wrona has 20Def and Bromski has 16. The machinegunner opens up on a dashing Wrona while a rifleman opens up a burst at Bromski, and throws a grenade at the pair.
>>
Rolled 5, 12, 7 = 24 (3d20)

>>6461288
Rolling to penetrate Bromski at 17 Integrity, also rolling a d20 in lieu of a d2 (odd is 1, even is 2) to help determine grenade scatter
>>
Rolled 4, 7 = 11 (2d20)

>>6464017
The grenade blast radius scatters 1W.

Bromski is hit once, losing integrity down to 15, but not breached.

Rolling grenade penetrations on Wrona and Bromski, at their suit integrities (12 and 15 respectively), with +1 for the shield.
>>
>>6464023
Wrona's suit integrity drops to 11, Bromski's integrity drops to 14. Neither are penetrated!
>>
Rolled 5 (1d20)

>>6461288
Bromski finds...
>>
File: T6E.png (55 KB, 1112x854)
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Rolled 4 (1d6)

>>6464027
...x1 10mm Ammo pack.

SEISMIC ACTIVITY occurs...
Anyone not prone must roll a 4 or greater to stay upright. (Should just be Ivremski and Crasski, I'll roll for Crasski.)

The Blizzard fades...
Bromski and Ivremski gain 1 Heat.

The Radiation storm maintains...
Wrona, Wezelski, and Bromski all gain 2 Radiation

Amidst the fire, Wrona sees the enemy radio, tucked next to the enemy machinegunner. (For mechanical purposes, it is in the same space.)
>>
File: T7S.png (60 KB, 1247x891)
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Turn 7

Primary Objectives:
-Clear Listening Posts (2/3)
-Hijack Enemy Radio (0/1)
Secondary Objective [LOCKED]
-Extract from Mission (Foxhole or Friendly Trench)

FORECAST
Radiation
3-3-5
Blizzard Status
N-H-H
Ice Quakes
Y-Y-N

Something else is made visible to you all. The hatch to the bunker! If you can get there, and clear it out, you'll be able to get in out of the storm.
(Note: If ending your turn in or 1 space from the final foxhole after it is cleared, you may set a "conditional" to leave the mission even if the radio has not been hijacked. Additionally, I have zoomed the map in, assuming you're all going to push to the final objective. There are no other threats around, but let me know if you'd still like to see the whole map.)
>>
Rolled 17 (1d20)

>>6464041
Proko Wezelski
Blade Runner
O2: 29/90
Integrity: 12/12
Heat: 6/7
Rads: 4/10
Warning: Minor Radiation Poisoning
Inventory:
(Held): MPAC-22 (Mag: 4/8)
Zerbo Hand Cannon (Mag: 4/4)
Enhanced Scope

>Spend 18 O2 for 6 AP
>2AP: Single shot Gunner
>2AP: Stand up
>2AP: Move 2NE and hope Wrona moves.

"Ooeeh, I can feel my genes unraveling, we need to finish this now!"
>>
Rolled 12 (1d20)

>>6464131
That should be a hit, rolling for penetration.
>>
Rolled 5, 1, 7, 9 = 22 (4d20)

Blade Runner: I12/12; O42/90;Ice1;Rad1
CRC-12: 0/1 22m; AP2,a1: R8, A3, RC6,P10,D5,RL2,x1
Scope: Vis+2; AP1:R+2, A+1
MPF-10: 12/15 10m; AP2,a3:R2,x3; AP2,a1:R5,A2,x1
Reload: 22m 3/4 -> 2/4
Wounds 0; Warmth 6/7; Rads 4/10
Hypo 0: 6AP Max
Poison 1: +1O2 per AP.

Volk was left off the group chat again. Ah, well. His personal HUD worked well enough. And look at this. Another target walking into the same place as the recently created corpse. Brave.

Time to doubletap and then go to ground. The storm was coming. He could taste it like copper on his tongue.

>Spend 18 O2 for 6 AP. O2 42 to 24. Just enough to crawl underground next turn. Efficient.
>Reload. Spare ammo to 1.
>Fire at the target in the SE corner of the radio dugout. Aim is still up, so +1 accuracy and no range penalty. Assuming target is standing, approx. 40% chance to hit.
>Reload. This is my final round. The quartermaster has more. Perfectly supplied for the mission at hand. Strategy or Providence?
>Fire a second shot into the target in the SE corner of the dugout.
>Radio to the team: "Volk. Brak Amunicji. Wychodzę. Nie zmoknąć:". Heavily accented, but such was the nature of the human condition.

First two dice are accuracy rolls. Second two are linked penetration rolls.
>>
Zu schnell.
>>
>>6464131
I'll roll his first death save right now, to see if any more are necessary.
>>
Rolled 6 (1d6)

>>6464313
>>
He's low enough that that still kills him, lol my bad. The machinegunner is dead!
>>
Rolled 8, 16, 14 = 38 (3d20)

>>6464041
Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 30/30->27/30
Consumables: 10mm Ammo Pack 14/30, Patch Kit.
Items: Stabilizer, Air Processor.
Storage: 4/6
Oxygen: 78/90->69/90
Heat: 6/7
Radiation: 5/10
Wounds: 0
Integrity: 12->11
Defence: 20->8

"I'm advancing!"

>Spend 9 O2 for 6 AP.
>Stand up for 2 AP
>Move north-east 1 square for 1 AP
>Burst Fire the last surviving guy for 3 AP.

RIP my time. Had a different action plan and write up all completed, before I realised I brainfarted and forgot both the fact that I can't go to 8 AP anymore with no stims, and the fact that radiation poisoning is crippling my AP economy. Was gonna storm the foxhole and Sync Fire instead.

>>6461489
"Rad's will fry you at the same time as me if the forecast holds up." Halina replied curtly.

No one was coming to rescue anyone who fell behind. Aggressive movement was key now, despite the risk. It why she was dashing forward now despite the high probability that she'd be running into the bullets of the last man standing. The air she greedily sucked down was no longer chilled enough to burn her lungs, the blizzard had died down. This was the best time to move and shoot, before the rads crippled them, before the blizzard obscured sight lines and inevitably forced close combat anyway.

The harsh rasps of her breath echoed in her helmet, the crunch underfoot reassured her of sure foot, no slip and slide. She jackknifed over the barrier, rolled off her dive, smoothly ascended to her feet and shouldered her HPF, stepping forward in a slow combat glide as she put a burst towards the panicking lone survivor.

Pretty sure you're gonna be dead in two turns from rads, same as me. Don't forget that next turn you'll get minor hypothermia, less max AP, and rad poisoning. Though you don't have to worry about the movement AP penalties, I think, because by the time you get those from the 5 rad storm, you'll be dead.
>>
Rolled 18 (1d20)

>>6464428
>>6464041
Eh, the 16 might hit, even with the foxhole bonuses, depending on the guy's suit. Rolling for pen, just in case.
>>
>>6464428
>Pretty sure you're gonna be dead in two turns from rads...

You're right. I'm taking a gamble. If the incoming ice quake knocks me on my ass I will not make it to the foxhole in time. But that gunner really needed to go.

If I die, I die.
>>
>>6464428
The 14 also pens, if you'd like to roll its penetration? I can expedite processing that way if you're able to kill him.
>>
Rolled 5 (1d6)

>>6464041
Rolling first to see if I keep my footing. 4 or above to not slip.
>>
Rolled 13 (1d20)

>>6464451
Okay, rolling.
>>
Valt could see no hostile movement through the gently falling snow flurry. He kept his gaze trained on the two corpses in the distance, just to make sure they were in fact actually dead and not just playing a trick on them. A little bit of paranoia perhaps, but Valt didn't want to take any chances right now as the mission seemed to be wrapping up. Another suit breach and he would certianly be done for...

Satisfied by the corpses remaining, well, corpses, Valt vaulted over the trench wall to join the rest of the ragtag group in attacking the final enemy position. He hadn't made it more than five steps from the outpost before Europa decided they'd had it too good for too long as sharp tremors shook the ice, threatening to knock him down and potentially swallow him whole. He balanced precariously on the ice and almost fell backwards but in a stroke of luck his arm caught a newly formed ice mound, and leaning on it for support he managed to remain standing as the shaking dropped in intensity.

"Maть-Eвpoпa", фиг c двa, ни oднa мaть нe дoлжнa тaк oбpaщaтьcя co cвoими cынoвьями." He ground his teeth in frustration while he struggled to keep his footing. The quake refused stubbornly to die out, small convulsions still rolling through the ice in a surefire sign another large shock was to come shortly after. He let go of the ice mound he had leaned against and set off sprinting, determined not to fall victim to one of Mother Europa's many temper tantrums. Not when the finish line for this mision was so temptingly in sight.

>>6464464
>>6464041
>Exchange 5 Oxygen for 5AP (50% discount)
>Move 4 tiles NW, 1 W

Sure hope that schmuck in the trench is dead, otherwise this could be it for me. Surely two wounds will be enough to kill him, right?

>Suit
Lone Trail
Integrity: 11
O2 Supply: 33 --> 28
Insulation: 2
Rad Shielding: 2
Wounds: 0
Heat: 5/7 --> 6/7 (no hypothermia next turn)
Rads: 2/10 --> 3/10 (no rad poisoning)

>I have zoomed the map in, assuming you're all going to push to the final objective. There are no other threats around, but let me know if you'd still like to see the whole map
For the next mission it would be good if the posted map was of higher resolution to make it easier to tell who's who. We're not enough players right now to really mistake one player for another, but if we end up clumped up together or more players join it could become a problem. On the complete maps I couldn't actually read the nametags without using the zoom function on my browser.
>>
>>6464041
>Stand and Move: 2NE, 2N. Push MG Corpse SE. 6AP, 18O2 Cost.

Bromski shuttles himself over, shouldering the MG User aside. Before staring at the enemy soldier, digging tool at the ready.

O2:72/90
Integrity: 14/16
Defense: 8/8
Weapon: SMA-10Eu: 15/15, 15/15, 3/15
Heat: 7/7
Rads: 4/10, Mild Rad Poisoning
Items: 10MM Ammo Packx2, Trauma Module, Integrated(Digging Tool)
>>
>>6464512
>For the next mission it would be good if the posted map was of higher resolution to make it easier to tell who's who.

As soon as I find a better way to screen capture, I'll implement it.

Going to give Crasski 4 days from update.
>>
>>6464738
Crasski hasn't posted in over a week. I don't think he'll be showing up any time soon.
>>
>>6464738
>>6465360
Yeah, waiting most of the week after each turn for Crasski or whoever really slows things down. I don't mind waiting for people for an extra day after the turn is posted, because peeps have things to do, but 4 days on top of the wait for the turn and the day the turn is posted is a bit much.
>>
>>6464670
Forgot to add my 1/2 patch kit to item list.

>>6465381
Agreed.

>>6464738
Figured I'd ask, do you plan on using the Copes?
>>
fighting qm curse, be back soon
>>
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Finn Crasski moves 3NW, 2N, and sets the condition to extract.

Rifleman Killed - HPF-10Eu
Gunner Killed - MPAC-22

In a final, desperate charge to the last foxhole, you shred the last defenders. The machine gunner is hit with a single well-placed shot, while a burst from Wrona slumps the last fighter over. Bromski comes over the top as their bodies collapse and are shoved out of the way. His draining adrenaline causing shakes as his anticipated fight ends before it began.

OBJECTIVE COMPLETE:
Clear Listening Posts (3/3)

Finn Crasski moves 3NW, 2N, and extracts.

>>6465611
>Figured I'd ask, do you plan on using the Copes?
I do, I also plan on releasing some planned edits after this map, so stay tuned.
>>
SEISMIC ACTIVITY occurs...
Everyone except Volk must roll to remain standing.

A Heavy blizzard rolls in...
Everyone loses 1 Heat.

The Radiation storm maintains...
Wrona, Wezelski, and Bromski all gain 2 Radiation.
Ivremski gains 1 Radiation.
>>
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Turn 8

Primary Objectives:
-Clear Listening Posts (3/3) [COMPLETE]
-Hijack Enemy Radio (0/1) (Costs 1 Complex Action)
Secondary Objective
-Extract from Mission (Foxhole or Friendly Trench)

FORECAST
Radiation
3-5-5
Blizzard Status
H-H-H
Ice Quakes
Y-N-N
>>
Rolled 3 (1d6)

>>6466953
Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 27/30
Consumables: 10mm Ammo Pack 14/30, Patch Kit.
Items: Stabilizer, Air Processor.
Storage: 4/6
Oxygen: 69/90
Heat: 6/7->5/7
Radiation: 5/10->7/10
Wounds: 0
Integrity: 11
Defence: 8

Rolling to see if I stay upright.
>>
>>6466953
>>6466963
Suit: Blade Runner.
(Held) Weapon: HPF-10Eu. 27/30
Consumables: 10mm Ammo Pack 14/30, Patch Kit.
Items: Stabilizer, Air Processor.
Storage: 4/6
Oxygen: 69/90->59/90
Heat: 6/7->5/7
Radiation: 5/10->7/10
Wounds: 0
Integrity: 11
Defence: 8->12

Halina let out a cheer and pumped her fist upon seeing the two remaining combatants go down in a spray of red mist. She started to break into a dash as Bromski charged past her. Then the wind picked up, the snow obscured all, the world roared, and she went tumbling down as calamitous rumbling split the ice. Her eyes were bleeding, her nose was bleeding, she was bleeding from every orifice, the burn of radiation setting every nerve aflame.

With agonizing effort, she powered through the pain, her limbs trembling as she wordlessly screamed. Her DNA was disassembling by the moment. Moment by moment, one limb in front of the other, she crawled.

Her world fell. She had inched herself forward blindly through the storm, tumbling into the foxhole. The objective didn't matter now, she would die if she stayed. Groping blindly she found the trapdoor latch to the shelter. Pulling herself in, she fell into those dark tunnels.

>Exchange 10 O2 for 5 AP
>Because of minor hypothermia, severe rad poisoning, and being prone, I can only move one tile. I move 1 NE and extract thanks to >>6464041
>>
Rolled 1 (1d6)

>>6466953
Rolling to see if I dodge being knocked prone.

Is the radio still in the final listening post or is it attached to the Machine Gunner?
>>
>>6466969
It's in the listening post, Bromski is on top of it.
>>
Rolled 5 (1d6)

>>6466953
Trying to avoid being Proned
>>
Rolled 3 (1d6)

>>6466953
Rollin to see if I fall over.
>>
>>6466953
>>6467023
>Grab the Radio, Move into the Bunker 5AP, 14O2

Shaking slightly as the dosimeter card lodged below his viewport shifts color, Bromski clears his throat. "I have the objective, hurry in."

O2:58/90
Integrity: 14/16
Defense: 8/8
Weapon: SMA-10Eu: 15/15, 15/15, 3/15
Heat: 6/7
Rads: 6/10, Radiation Poisoning
Items: 10MM Ammo Packx2, Trauma Module, Patch Kit(1/2), Integrated(Digging Tool)
>>
>>6467028
In case I don't need an AP to enter the Bunker, I search one of the adjacent corpses.
>>
>>6466953
Proko Wezelski
Blade Runner
O2: 15/90
Integrity: 12/12
Heat: 5/7
Rads: 6/10
Warning: Radiation Poisoning
Warning: Mild Hypothermia
Inventory:
(Held): MPAC-22 (Mag: 4/8)
Zerbo Hand Cannon (Mag: 4/4)
Enhanced Scope

The ice quake sent Proko tumbling into the snow.

"Oooeeh..."

Europa was supposed to have but a fraction of Earth's gravity; why did he suddenly feel so heavy!? Warnings flashed across his HUD as he painfully pushed himself to his feet. Sweat poured down Proko's face even as hypothermia started to set in. A metallic taste in in mouth indicated some form of internal bleeding, now the O2 gauge was redlining as well.

Darkness crept around the edge of Proko's vision as he shambled into the fox hole, hot on the tail of Wrona as she dove into the shelter.

>Spend 14 O2 for 5AP
>2AP: Stand Up
>3AP: Move 3 NE into the fox hole
>>
Blade Runner: I12/12; O42/90;Ice1;Rad1
CRC-12: 0/1 22m; AP2,a1: R8, A3, RC6,P10,D5,RL2,x1
Scope: Vis+2; AP1:R+2, A+1
MPF-10: 12/15 10m; AP2,a3:R2,x3; AP2,a1:R5,A2,x1
Reload: 22m 3/4 -> 2/4
Wounds 0; Warmth 6/7; Rads 4/10
Hypo 0: 6AP Max
Poison 1: +1O2 per AP.

Volk was left off the group chat again. Ah, well. His personal HUD worked well enough. And look at this. Another target walking into the same place as the recently created corpse. Brave.

Time to doubletap and then go to ground. The storm was coming. He could taste it like copper on his tongue.

>Spend 15 O2 for 6 AP. O2 24 to 9.
>1AP: Loot the corpse next to me
>2AP: Crawl SE into the foxhole
>Exfiltrate from this foxhole.
>>
The follow up quake did indeed come, but Valt was ready for it. Growing up with the disasterous temprament of Mother Europa hanging over you every day gave you a certain know-how to deal with her more dangerous moods. A quake like this would move in waves, slowly building in strength before the big one released all the built up tension. You just had to know when to make ready and you would be golden.

He felt the ice rumble underneath him as he desperately weaved in between two hazardous crevasses, doing his best to keep clear of both just in case as the shaking reached it's peak intensity. He quickly stopped to brace himself, lowering his center of gravity and planting his feet as steadily as he could...

...right on a slick sheet of ice, which caused him to complete a rather embarrassing half-somersault straight onto his back. The quake followed shortly after, vibrating him around in a small circle before ending rather unceromoniously with no real major shift in the ice.

Valt sat up with a pained groan. The landing hadn't been pleasant, his now aching back a reminder of the times in his youth when he'd been forced out by his brothers to dare the surface during it's quakes. Truth be told, he had always been the worst of his pack of five siblings when it came to dexterity, something he'd recieved a lot of bullying for after every fall he took. Sometimes he could still hear the jeering in his ears...

"пиздa... Couldn't have just let me go on without trouble, could you?" He said in exhaustion as he planted the butt of his rifle on the ice to help him rise to his feet.
With a few uncertain steps, he made his way to the final listening post just as Bromski disappeared under the protective hood of the encased bunker, dragging with him the radio Command had ordered them to secure.
'Well, that takes care of that then.' He thought as he bent down to lift the heavy duty hatch. 'All that's left is to get out of dodge..."
The sound of cracking bones could be heard as he hoisted the hatch open, followed by a painful whimper.
"cyкa! I'm gonna feel that in the morning..."

>>6466953
My location is actually 1 SW from where I am depicted, so I will calculate my action from there.
>exchange 6 Oxygen for 6 AP (50% discount)
>stand up
>move NW1, N3, extract through the tunnel/fox hole

>Suit
Lone Trail
Integrity: 11
O2 Supply: 28 --> 22
Insulation: 2
Rad Shielding: 2
Wounds: 0
Heat: 6/7 --> 5/7 (minor hypothermia dodged by extraction)
Rads: 3/10 --> 4/10 (minor rad poisoning dodged by extraction)



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