> While every world travels slowly towards its end, yours has just begun its journey.> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.https://docs.google.com/document/d/1ogBctptpH_0fBm1RCE_Xu76MuGmHvTVf5LvDolBh3sEhttps://discord.gg/KgdMGFe2zWith several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.>Epoch 48 begins!
WORLD EVENTS(Alright, I’m going to Dragon Break things again a bit where the conflict between Makrópnoos, the Whisper, & Ͼ-Arkatassus is concerned, since there are dice rolls that need to be made and I’m creating the thread they’re going to be made in. We should hopefully have things cleared up on Saturday or Sunday.)GOD ACTIONSCaelurseikEpoch missed, 2 Major Actions saved for the next epoch.Catarina4 hexes claimed.Town (please name this settlement, unless you want it to literally be named Town) built.DrakatronAlchemical Engineering developed.Fireworks developed.Ervenbloud3 hexes terraformed (Sorry, new terrains and such got derailed thanks to the hiatus, so can just think of it as terraformed for this epoch and it will be visible on the map next epoch).For all that your people, with their naturally ponderous gaits, have honed their perseverance, even the craggiest of elders balk at first when such a torturous test of patience is suggested by the aged Long Hunter. While the Fuzanglong are unusually intelligent beasts, they are beasts nevertheless, capable of thoughtlessly fixing themselves in place for long periods of time with no concern for its passage. More active minds, however, would almost certainly be driven mad by the boredom of spending hours, or even days, in a single position, or being forced to move at a speed barely visible to the eye to fool any would-be observers. The Long Hunter persists, however, in honing the technique, eventually coming upon an epiphany of sorts. While maintaining a degree of outward awareness, she compartmentalizes the world around her, focusing the majority of her attention inward and entering a sort of meditative trance that allows her to while away the otherwise endurable wait until some form of external stimulus draws her from her thoughts. Of course there are still an irritating number of failures, her stiffened limbs preventing her from catching some prey even when it now wanders into arms’ reach, but at least she can rely on her now refined patience in that regard. Gargoylian Camouflage developed.Flight Planning shared with tsss.Obedient Tar shared with the Whisper.tsss has gifted you Stab Surgeons.HarbourEpoch missed, 2 Major Actions saved for the next epoch.
HuángThe act of bluffing against the heavens is, as one would expect, risky business. For all that they and the limitations they impose upon the self should be railed against, those limitations are not wholly without purpose, either. They provide the structure and stability that underpin much of reality, and to go beyond those bounds is to risk damaging one’s self irreparably, with no one to save you from your mistakes but yourself. And even should you succeed in blazing a new trail and altering reality itself to suit you, you must do so subtly, quietly, for the backlash against those whose warps upon the world are uncovered is swift, merciless, and inescapable. Thus, you approach this Dao with none of your usual cocksure confidence, taking your time and carefully preparing the countless means and methods by which you might avoid the twin disasters that might assail. After all, on this occasions it is no longer your life alone that is on the line, is it not? Embody The Guanyin (2/?) developed.(cont'd.)
Despite their sect master’s extended absence, the Disciples of Mount Ao, from the lowliest initiate to the hoariest elder, have not been idle. If anything, your time abroad causes those who remain at Mount Ao to redouble their efforts and training as their ambitions flare to life, especially as tales of your exploits begin to filter back from those that have been deployed in the frigid North Sea. Mastering the beating of Jold ore, Disciples instead direct their newly freed up time towards yet harsher training. After the Jold is melted down, purified, and made all the denser and harder for the process, your Disciples eschew crutches such as the heat of the forge and the blunt force of the hammer, spending hours pounding their hands, bloodied and broken, against great blocks of Jold in order to shape them into something that might produce a greater sound with every impact. At first these efforts merely result in a near-uprising amongst the medical and alchemical practitioners that are forced to endure countless sleepless nights tending to the results of their more martially inclined fellows’ stubborn idiocy. Time, however, eventually bears fruit as it always does, hard-edged blocks taking on a rounder, flattened shape under repeated beatings, disks of inches-thick metal that your Disciples mount on to drums as proof that they have reached the threshold. With every strike producing a great clang, Disciples begin to compete against one another to see who can produce the louder sound, until Mount Ao itself shakes with the fury of a thunder god. At least until elders whose closed-door meditation has been thoroughly disturbed emerge to start administering educational beatings far harsher than those the drums receive, anyway, but the tradition stubbornly persists. Jold Tanggu Orchestra built.Breath of Tsss shared with Midnight Caller.Tsssvine Tea Trance shared with Midnight Caller.tssswine shared with Midnight Caller.The True Form shared with tsss.Soul Pikes shared with tsss.Conflict Iteration shared with tsss.tsss has gifted you Stab Surgeons.Lizard's Stride shared with the Beast.Dance Of The Bixie shared with the Beast.Poetry shared with the Beast.Laqura4 hexes claimed.(MA writeup withheld until next epoch.)LaureliosEpoch missed, 2 Major Actions saved for the next epoch.
LithicUnfortunately, while your confidence in the feasibility of the idea itself remains unshaken, it seems on this occasion that even your exceptional control over energy is not up to the task of realizing your vision, the quartz at first steadily pulsating in time with the fluctuations with the divine energy you carefully pour into it, then whining as you accidentally push past its capacity. For the barest instant you see a single minute crack form on the otherwise pristine surface before the mineral’s structural integrity is rapidly compromised, rupturing in a violent outward detonation that showers yourself and the (fortunately Petrosapien-free) surroundings in white-hot shards of crystal that penetrate the stone like molten buckshot. This might take a bit of trial and error…Divine Crystallization Develop Spellcast failed, 1 DI refunded.Water Wheel shared with Xenoq.Stone Battery shared with Xenoq.LysGlimmerald (1/2) created.Glimmerald (2/2) Terraform Spellcast failed, 1 DI refunded.MakrópnoosEpoch (partially) missed, 2 Major Actions saved for the next epoch.Midnight CallerEpoch missed, 2 Major Actions saved for the next epoch.Huáng has gifted you Breath of Tsss.Huáng has gifted you Tsssvine Tea Trance.Huáng has gifted you tssswine.MortroseEpoch missed, 2 Major Actions saved for the next epoch.The BeastEpoch missed, 2 Major Actions saved for the next epoch.Huáng has gifted you Lizard's Stride.Huáng has gifted you Dance Of The Bixie.Huáng has gifted you Poetry.
The WhisperEpoch missed, 2 Major Actions saved for the next epoch.Ervenbloud has gifted you Obedient Tar.tsssDespite the profoundly (and rather fittingly) otherworldly form it begins to slowly take on, the structure is undoubtedly a product of pure, tsss-free Kikka ingenuity, even Hahk content to allow the strange collection of inventors to build out the results of their strange, extended, slightly-drug-fuelled fugue without interference or advice. The results are…uniquely arcane, several different design principles and philosophies clashing and melding throughout the concept to miraculous, perhaps even irreplaceable results, ones not fully understood even by any of the individuals that participated in its creation. Yet even as they are wowed by its appearance and (purported) purpose, each and every Kikka hesitates to make use of the bizarre construction. After all, reckless though they may be, this is entirely uncharted. Perhaps the strange spatial mechanisms will simply rend them asunder, sending them to a different sort of big Ssstabber in the sky, or they will arrive on the move and find themselves in lands of yet-unprecedented ssstabbage. Or perhaps, horror of horrors, the moon will be as smooth as it appears from the distant land below, devoid of even the smallest of stabbings. Which brave (some non-Kikka would quite erroneously supply the word stupid instead) soul will be willing to take the plunge…? Ssstar Sstabber built.(cont'd.)
Quite in line with the faintly glimmering celestial bodies to which so many Kikka have recently turned their attention, a strange new plant has quite quickly begun to assert itself in the tssslands, though only in their most savage, untouched depths, where none but the bravest hunters and thrill-seekers dare to tread. After several days spent mumbling, deliberating, and poring over samples brought back by a handful of those self-same individuals willing to risk life and limb to satisfy their curiosity, the druids emerge from their arboreal enclave, bearing momentous news. This ghastly new vine, it seems, is capable of trapping the soul! Their enthusiasm dims, just slightly, under the unimpressed stares of those they are hoping to enlighten. After all, while SOME might quite inaccurately consider the average Kikka to be a bit dim, those able to brave the depths of the tssslands are cannier than most, and it hardly takes a genius to put two and two together when any attempts made to approach the vines in their natural habitat are met with strange, semi-transparent specters of familiar wildlife, one and all bearing some manner of gruesome, fatal word and an apparent, violent grudge against any that attempt to approach the patches of ghostly, bramble-like vines. But how might one use such a strange property…? Ghost Vine created.Stab Surgeons shared with Ͼ-Arkatassus.Stab Surgeons shared with Huáng.Stab Surgeons shared with Ervenbloud.Ervenbloud has gifted you Flight Planning.Huáng has gifted you The True Form.Huáng has gifted you Soul Pikes.Huáng has gifted you Conflict Iteration.Xenoq(OOP will process this later.)Lithic has gifted you Water Wheel.Lithic has gifted you Stone Battery.Ͼ-ArkatassusGrand Assimilation developed(?).tsss has gifted you Stab Surgeons.
Rolled 9, 9, 9 = 27 (3d10)PRIMAL ACTIONSWulluddyThoroughly disinterested after the repeated unresponsiveness, pink-furred ears perk up as the massive, rounded mammal turns its attention northeast, bounding excitedly toward something it can faintly hear speaking over the horizon (Wulluddy activates Sympathetic Pain, targeting Catarina and rolling all three dice).
Rolled 4 (1d6)> tsss moves
>>6457897> tsss finishes his movement at (12,28)After a brief exploration of the ocean floor, the death urchin remembers they are not a sea animal and bursts back out toward the north.
Rolled 1, 4, 2, 6, 5 = 18 (5d6)> The 6 Northern Pillagers regroup at 11,5> The map population values for Glenfinan appear inaccurate. Also, the pop cap bonus from Thorides is not reflected on the map legend.> Share Tech with Ervenbloud: Tsssvine Tea Trance> Share Tech with Huang: Wrath Walking> Share Tech with Arkatakkus: Tsssvine Tea Trance> Recruit 10 Pop Druid at Thornshade> Recruit 10 Pop Druid at Thornshade> Recruit 10 Pop Druid at Thornshade> Recruit 10 Pop Druid at Thornshade> Thornshade Druid Terraform 11,27> Thornshade Druid Terraform 12,26 & 12,27> Thornshade Druid Terraform 11,28 & 11,29> Crow Claim 11,27 & 11,26 & 12,26> Terraform. MA. 2DI. Blessed Sablewood Saplings > Prereqs: Sablewood Temple> This ability tech allows a unit mustered from the Sablewood Temple (a druid) to use their UI and 1 Mana to create a Blessed Sablewood Sapling construct. This construct allows the containing hex to support the existence of tssslands, and allows a druid to transform the hex into tssslands as though it were adjacent to tssslands.Among the most sacred duties of the druids who serve at the sablewood temple is the management of the Sacred Shiv fruits. At any given time there are four thousand, four hundred, and forty four of these fruits (settling a long standing argument about whether 7 or 4 was the most sacred of numbers) and the location and status of each one must be carefully tracked before they ripen sufficiently to fall on an unsuspecting victim. As each fruit is picked, a new one begins to form, at some random location on the great tree. It is the job of junior druids to scour the many long branches and find these new sprouts before they can ripen and fall. It is a thankless, but important task.It is one such junior druid who finds an elusive fruit mere moments too late and watches it fall into the city below. In a panic he rushes after it, descending countless branches, then layers of boardwalks and streets and homes. Luck is with him, and the citizens of Thornshade, for the shiv fruit has weaved through countless layers of city and sunk deep into the ground itself. And yet, there is a miracle occurring. Deep under the city, where no sunlight reaches and the air grows stiff and stale, the druid can feel magic stirring. Wielding what feeble power he has he encourages it.The air grows fresh. Soft sunlight shimmers down from a location unseen. The seed sprouts, and grows rapidly. tsssvines grow and thorides scurry wherever he is not looking. There is some great power here, and he rushes off to tell elder Hahk, concern over punishment forgotten.
Rolled 5, 2, 5, 7, 8 = 27 (5d10)>>6457919>ahem
> Develop. MA. Ghost Thread.> Prereqs: Gravic Forge Activation, Ghost Vine> A refined, more potent version of Ghost VineIt is a survival trait of the Kikka that in no time at all they can grow accustomed to nearly anything. Impossibly sharp shines raining from the sky? A jungle of savage predators overgrowing their home? The battles of gods and titanic beasts beyond imagination? All of them were largely regarded as typical and day to day events. So it went with Ghost Vine. At first fear, then curiosity, and soon enough Kikka were asking dangerous questions like “Can you eat it?” and “Can you replace normal tssvine with this new variant in cultivation rituals?” and most bizarrely of all “Can you make it into a fashion piece to try and impress a chromed out Saurian lady?”. The answer to all of these questions generally fell into some variation of “Yes, but why by tsss would you?”It is the question that drives a strange experiment in the gravic forge. The vines are pulped and squeezed, the resulting elixir carefully collected. The pulp is slammed flat, dried under extreme pressure, sliced into the finest of strands. The extracted elixir is boiled, condensed, and distilled. The threads are soaked in the liquid for days, until every drop has been absorbed. Then they are twisted together into a fine pale thread. The druids refuse to even look at it. Hahk refuses to touch it. But young Crick not only accepts a spool of it, but requests it be woven into a bolt of cloth.
> Hahk and Crick move toward the Moon Gate
>>6457919Please change> Recruit 10 Pop Druid at ThornshadeTo > Convert 6 Mana to DI
>>6457686With Warlock Mountain succumbing to the mist, time is of the essence. A vessel able to carry The Great Dragon to some other, less defended world will take far too long... But a weapon to be fired into the heart of this thrice damned death-fog? A fair bit more doable. Early efforts begin apace...>Major Action: Develop Rocketry...And are subsequently thwarted by shortages of decent fuel. The stuff from the swamps might work, but the trade route is full nearly to capacity as is... And with how neglected the infrastructure of Coen's Grave is, widening the bandwidth will take yet more time. Damn it all.>Major Action: Bulk Cargo [A tech that THEORETICALLY will allow a trade route to carry more resources, but will almost certainly require more actions be taken building up the settlements at one or both ends]With his mood foul, Drakatron approaches the spire where the only ships who's existence the mist will tolerate are docked...>Drakatron moves to [25,24]
>>6457685>>6457688>MA: From Last TurnUsing all applicable DI>MA: Develop: DrainageWith: Luigi, Wonder Pipes, Wonder PumpsThough we keep our towns and cities wet, we do not want the abundant waters growing stagnant and murky. To that end, Luigi the Plumbing wizard is tasked with using his particular special tools to devise principles of drainage and designing sewer systems that will serve to keep all our settlements more fresh and clean.>MA: Develop: GymnasiaThough we have long had facilities to encourage washing and cleanliness, a few Granchpolpo looking for something to do before the bathing to make it more worthwhile devise a place to exercise and improve one's own body fitness and physical health.
Rolled 8, 4, 4, 10, 7, 7, 6 = 46 (7d10)> Various resistance rolls
Rolled 1 (1d10)>>6461283> Explosion
Rolled 2 (1d6)>>6457689Lithic gazed upon the failure yet instead of feeling despair they realize a unique opportunity. “I should look into this as a potential skill later, however I choose to continue on with the technique.”“Once more from the top”>with the offered DI and ensuring a safe distance from anyone who might be caught in the cross fire lithic attempts again to refine this skill.(A repeat of the spell)(Divine CrystallizationPrereqs: Decahedral Power Quartz, Energy Domain.Mechanics:*Lithic can use a UI and pas a 1/6 Spirit Check to attempt to crystalize a point of divine influence to crystalize a point of divine influence into a decahedral Power Quartz Artifact.*This artifact can be destroyed as a minor action to gain 1DI at the start of the next turn.*Only have half your collection level in Decahedral Power Quartz in these artifacts can exist at one time.*(suggested by whisper) - OOP2DI if the DI is lost on failing 1/6 check)
>>6461370*……second time I got a 2*
Rolled 6 (1d10)>>6461370I have been rolling a d6 for these rolls in a d10 system…..I feel fucking dumb. I have rolled d10s it’s just been so fucking long.
Rolled 10, 1, 3, 10, 10, 8 = 42 (6d10)>>6461283Fortitude roll
Rolled 7, 1, 3 = 11 (3d10)>>64614043 explosions
Rolled 2 (1d2)>>6461405Coin flip for ark's survival
Rolled 9, 3, 3, 1, 6, 3, 1, 10, 1, 5, 2, 8, 7, 1, 7, 8, 4, 10, 1, 10 = 100 (20d10)>>6457685>Profound Masters in Mount Ao muster until each has a pop of at least 50 (twice for two once for one) [MI] (1-5/14)>Profound Manual Pavilion attempts to harvest Midnight for a free random tech [MI] (6/14) (dice one through four)>Trade First Sun Belief, First Sun Cult, and Enatic Alignment to Tsss/Thornshade [MI] (7-9/14)>Trade Iron Palm, White Horse, and The Sssecret Heavenly Art of Ssstabbing to The Beast [MI] (10-12/14)>All northeastern Profound Masters move to Exettekal, then resupply all Profound Masters with any equippable techs they're missing [MI] (13/14)>Muster one of the northeastern Profound Masters to 40 pop [MI] (14/14)>Huangiodos charges up again [UI] [1 DI]>Huangiodos moves to (20,6)>Huang's ghost will attempt to convert Nedrasz [UI] (same DI thanks to Embody The Guanyin) (dice five through ten)(I'll just roll spirit for each of these devs in order, you decide which ones need the DI and roll and not. Five apiece, with +2 FV thanks to Huangiodos charge-up)>Develop [MA] [However much DI] - Two Arrows Three Hawks>Preq-Tech: Long Gate of Heaven, Embody The Guanyin>Preq-Resources: N/A>Long Gate of Heaven effects now require (and utilize) 6 contiguous instances of a wall rather than 9Three. 3. 三. Luck, for it is life and birth.Nine. 9. Three threes. Thrice the luck, compounding. Heaven favors three and threes.The wise know heaven's favor more valuable than talent and hard work. For it is they with talent beyond all, and in their favor is luck incarnate.But whilst Heaven is all-powerful, she is not all-knowing. Already, she was bluffed. Why not once more?2. 二. One line away from 三. Should Heaven be made to squint, should the 2's be layered in such a way as to appear as 3's, a 6 could be interpreted as a 9, thus granted a magnitude more favor.The Longs of the Gate of Heaven are taught how to best dance and appear, in trios that are pairs, and in nonas that are hexes.>Develop [MA] [However much DI] - Nüwa's Seams>Preq-Tech: Long Gate of Heaven, Filial Piety>Preq-Resources: Starsoaked Gatewood>Structure that connects all Long Gate Of Heaven instances sharing a hex with it to Long Gate Of Heaven instances sharing a hex with any other structure of the same type, for purposes of continuityPoor Nüwa. The cycle sunders all, and it is hers the labor to sew it together, until it is ripped apart again. A thankless task, for a besodden fairy.But build her a temple, a reminder that her labors are not so thankless, that they are seen, acknowledged, and remembered? Her gratitude doth run over, and should the temple be of the proper material, she shall avert her eyes from what Heaven would be cross with. What has Heaven given her, aside from scorn?
Rolled 1, 1, 3, 7, 8, 4, 7, 1, 8, 9 = 49 (10d10)>>6461468>Develop [MA] [However much DI] - Temper Of The Yazi>Preq-Tech: Iron Palm, Gate of Broken Needles>Preq-Resources: Stabbier Sablewood>On a successful Defense roll, an attacking unit sharing a hex with the defender takes its own damage backA hardened will, a hardened body makes. A prickly will, a savage fury, a sharp body makes.Much time passed with the Iron Palm, and the disciples and elders had sought to perfect it past the physique granted a Drajon, to no avail.Until an epiphany struck a disciple seeking to scrub the urchins out of the feet of an experienced fisherman. Armor is not only in hardness, but in discouraging attack, and punishing its success. Envenomed by the urchin, and with naught much time afore his master could claim the technique as his own creation, he practiced with veins on fire, and skin that wept sweat and blood alike with great vigor. But persistance is oft an effective substitute for sense and talent, and when his master's disciples sought to extract the technique from his body, he buried them under his own grave, forgotten.Yazi now lies in an inner sect shrine. Expired, but honored.>Develop [MA] [2 DI or however much] - Hanging Gardens Of Tsss>Preq-Tech: Long Gate Of Heaven, Hallowed Hollows, Aerial Spies>Preq-Resources: Omen Crows>Long Gate Of Heaven structures (or Jiaos, up to you) count as Omen Crow feeders, allowing them to boost claim range to double Dominion, as long as said hexes are within said range of a Long Gate Of Heaven.Absent disciples to serve, and thus a path to ascendance, the Hollows of Yan Shi make do. Whilst the sacred Three Legged Crows never stop long enough to be preened, the Tssscrows are more than content to be pampered and spoiled, even as they defacate on the ever-smiling obsequious Hollows.Of noteworthy artifice were the ornate bird tables, palaces, and feasts constructed embedded into the stone Longs, to house the persnickety crows. This allowed them a home away from the home that is Tsss, with victims aplenty in range to bully.
Rolled 4, 10, 6 = 20 (3d10)>>6461468>Explosions
Rolled 8 (1d10)>>6461473>Explosion
>>6461468>>6461469>>6461473>>6461475>Profound Manual Pavilion harvest: 1 success (fail)>Conversion: 2 successes>Two Arrows Three Hawks: 3 successes>Nüwa's Seams: 7 successes>Temper Of The Yazi: 2 successes>Hanging Gardens Of Tsss: 4 successes
>>6457686>[MA] Develop Dragon's BrewSome Long Hunters begin experimenting with feeding their fuzanglongs meat mixed with tsssvine in an effort to increase their aggression during hunts and combat.>[MA] 1 mana Develop Dragon Fire 1/?Lythaum watches over a clutch of fuzanglong eggs. He holds his stone hand over the nest and feels the heat of the earth rise from the ground into him. The cinder speak carvings on his arm glow like a flame as he expels his mana into the eggs and the warmth settles into their forming lungs.>Share Dragon’s Brew with Whisper>Share something Tsss doesn’t have with Tsss
Rolled 6, 4, 2, 2, 10, 3, 9, 7, 10, 8, 5, 8, 7, 8, 3, 6, 9, 2, 10, 1, 7, 6, 7, 3, 6 = 149 (25d10)>>6457685>Action 1 - Gemerald 2/2 - 2 Mana - 2d10 + Whatever FV the assistant unit's Lithic made give.Wrap up Gemerald creation>Action 2 - [1DI - Safety Domain] - Shelter of LysLink Shelter of the Faithful to Lys, allowing it to behave more like a unit than a structure - ie, making contesting rolls vs converts/attacks. This would also allow it to use her stats, akin to boost by Lamedh. Finally, allow her to provide her own HP to bolster it's Integrity.>Unit ActionsLys - Lure two units at 20,10 and Primal at 20,4. I don't think Primal is viable (Huang is fused, I gather?) but just in case. 5d10 each, first 2 sets for units, 3rd for Primal. (No DI, no UI cost, but within 5 hex so Strong Lure) - 15d10>Adulators - Adulate at Yoregar - 10d10 - Confer stacking single +1FV with each success for next Convert contest.Contest - Nedrasz - Resist conversion - 5d10 +2 FV from garrison bonus.Convert - 4 mana into 2 DI
Rolled 1, 1, 9, 6, 8, 3, 7, 10, 10, 5, 6, 3, 3 = 72 (13d10)>>6461613continued dice rolls, plus 5 for potential explosionsfirst 2 dice - remaining dice for 2nd Adulation roll5d10 - contest. +2 FV from garrison5d10 - explosions
>>6457685>Makro's UI: Eat Ark's spark and carry him(I am grappling) to Arche?
Rolled 4, 4, 1, 10 = 19 (4d10)>>6457685Zzzzzz...>[MA][2 DI] Create Porous Reality (1, 28) (2, 27) (2, 30) (3, 28)> The Midnight Caller carves channels on the membrane of reality, leading to Elsewhere.zZzzz..>[MA][1 DI] Establish Coincidence on Aztlas to Prime Site, transporting Starcell Seeds.>[MI] Relocate All Population of First Contact to Prime Site.>[MI] Relocate All Population of Suffering to Prime Site.>[MI] Relocate 3 Population of Control Group to Prime Site.>[UI] Tune In to Prime Site, learning Made to Please.>[MI] Absorb 2 Mana.>[MI] Muster Unit Type 2 on Prime Site.>[MI] Trade Midnight's Saint to Huang.>[MI] Trade Unified Mind to Huang.>[MI] Trade Spirit Concentration to Huang.>[MI] Trade Bond Harnessing to Huang.Stale Trade>[MI] Trade Mana Propagules to Huang.>[MI] Trade Myceliac Relays to Huang.>[MI] Trade Divine Dominance to Huang.>[MI] Trade Spore Farming to Huang.
>>6461468>Instead of resupplying, northeastern profound masters muster twice to 50 pop
Rolled 1, 10, 10, 5, 9 = 35 (5d10)>>6457689>[MA] Upgrade Darkwood (again)>[MA] Shinnyton Hawks (ST-H Engine) (General tech) [2 DI]>Think primitive rocketry, and jet engines. I will throw exotic materials in here, so I’m hoping I get something useful instead of another Rube-Goldberg part.>Trade with Haung with remaining Power, and I will utilize whatever remains from that whenever I’m finally free>Mana absorb(Sorry, been extraordinarily busy and it’s been sapping my motivation. Hopefully my trials end soonish.)>>6457689>[MA] Upgrade Darkwood (again)>[MA] Shinnyton Hawks (ST-H Engine) (General tech) [2 DI]>Think primitive rocketry, and jet engines. I will throw exotic materials in here, so I’m hoping I get something useful instead of another Rube-Goldberg part.>Trade with Haung with remaining Power, and I will utilize whatever remains from that whenever I’m finally free>Mana absorb(Sorry, been extraordinarily busy and it’s been sapping my motivation. Hopefully my trials end soonish.)
>>6461879You can tell I’m having a grand time tonight ;_;
>>6457686>2x[MA] [DI] Turn 19,4; 20,4; 21,3; 22,3; 22,4; 22,5; 23,4 & 24,4 into Frozen forest >>6456291"I'm Catarina, the queen of Ice, fellow Huang. It was a pleasure meeting you and your apprentice."
>>6461942The voice is lofty with imperiousness, though not absent a slight bite of playfulness: "May the ones to follow follow suit, if not exceed. Now if you will excuse this one, this one has a lesson in manners to prepare"
Rolled 2, 2, 9, 5, 4, 9, 5, 10, 9, 7, 8, 1, 9, 3 = 83 (14d10)(Alright, I barely managed to escape the work grind for two days, and even then I’m only just now finishing up and need to head to work in less than forty minutes, so gonna make this quick and not hold things up on my account.)>[MA] [1 Mana] Develop Spellcast, Ͼ-Extraction>[MA] [3 DI] Develop Spellcast, Ͼ-Extraction>Intended Effect: Something something I utilize my own domains and Ͼ- Phenomenon’s connection with Ͼ-Arkatassus to extract…certain things from the Xenowylds, I’ll elaborate more when I write some fluff up later, otherwise I’m not allowed to utilize it.>Preqs: Through Knowledge, Transcendence, Think Tank, Ͼ- Phenomenon, Synthesis Domain, Material Fabrication>[MI] Share 2 Mana with Lithic>[MI] Share Holographic Chambers with Laqura>[MI] [1 DI] Observe Venthazek>[UM] Move my Units as visible on the map (don’t have time to specify, sorry)>[MI] Convert 10 Mana
Rolled 5, 7, 5 = 17 (3d10)>>6461613(Wulluddy resistance roll.)
GOD ACTIONSCaelurseikEpoch missed, 2 Major Actions saved for the next epoch.Catarina8 hexes terraformed.DrakatronEarly tests are, as one would expect, less than stable. While achieving lift is well within your people’s expertise at this point, doing so with the right mixture of spontaneity and direction is a much more complex challenge for a larger vessel, and many of these early, thankfully unmanned rockets fly off in wild directions or simply detonate on the spot due to an energy load exceeding what their frames can endure. With persistence, however, and some less than subtle hints on your own part, consistency slowly takes shape, later models at first achieving a stable upward path before their fuel is burnt out and they plummet back to the ground before moving on to properly projected and direct flight trajectories with (mostly) accurate landing points. Rocketry developed.One persistent issue, however, makes itself known on the fuel front. While the explosive powders your people use now are more than sufficient for carrying something small and hand-held aloft, even emptied of their living cargo your larger test rockets require a quantity of fuel that far exceeds the feasibility of your current collection efforts, especially if you wish to achieve any form of mass production. Thus you turn to your southbound ally and their vast fields of volatile liquid fuel, expanding on your current cargo ships in the hopes of making room enough for necessary ships of the blood-red lucre. Bulk Cargo developed.
ErvenbloudWhile undoubtedly predators down to the marrow of their bones, with bestial inclinations that serve them well when utilized in tandem with the more cerebral thought process of their Magma Spawn riders, there are certain animal instincts that have proven both less than ideal in riding beasts and difficult to remove even in domesticated populations of your people’s draconic companions. Naturally inclined towards territoriality and survival, they at times exhibit an undue caution when faced with new threats where a bit of derring-do would, in all likelihood, serve them better. In an attempt to alleviate this deficiency, some daredevil Long Hunters begin mixing the spiny foreign vine they themselves imbibe, albeit in much more diluted quantities, into the feed of their mounts, to surprising (albeit perhaps somewhat predictable in hindsight, considering the reptilian nature of the vine’s originators) success, the tunnel-dwelling dragons whipped into a violent, energized frenzy after every one of these laced meals. Dragon’s Brew developed.While these unique, magic wielding individuals among your people are undoubtedly powerful, as Volk can attest, they are more than capable of overreaching in their efforts where you yourself would not. Lythaum thus, under both your and his senior’s counsel, takes a more measured approach to his first endeavor, carefully threading his energy through the thick, stone-like eggshells and into the comparatively fragile, still-developing lungs of the unborn hatchlings, nurturing them with a care matched only by the parents themselves. Even with such effort the first few generations do not quite turn out as intended, expelling only a thick, choking volcanic smog that troubles their lungs as much as it does anyone enveloped in this prototype breath weapon. Yet with each passing generation your wizard of warmth feels that much closer, that smoke accompanied by a faint, flickering flame…Dragon Fire (1/2) developed.Dragon’s Brew shared with the Whisper. ??? shared with tsss (we’ll work this out post-hoc).HarbourEpoch missed, 2 Major Actions saved for the next epoch.
HuángOnce more, though this time perhaps just a fraction more easily utilizing the limitations in “heaven”’s (such as it is) perception to your advantage, you pull a feat of trickery worthy of any immortal’s tale, allowing the proud walls of your sect, and the dragons that lie dormant and dreaming within, to more easily pass the flow of energy carried by the collective unconsciousness of your Disciples through, utilizing the power in the hexagram. Thus you are able to slash the physical effort needed by Disciples (in the true sense of the word, the masters of the sect wouldn’t be caught dead performing such grunt work) to erect such defenses by a full third. Two Arrows Three Hawks developed.Whether Nüwa exists in truth or not, your efforts to ensure that your Disciples believe in, and attempt to ease the ails of, this motherly figure do not go unrewarded given the way you shape, and by extension wield, their beliefs, utilizing their energy (and perhaps some true, inexplicable celestial force) to cast a veil over yourself with which to more easily pull off capers such as the aforementioned bit of…“creative accounting”. Nüwa’s Seams developed.Deceased though he might be, his fellow Disciples slain in retribution and Master shamed and dishonoured for the disgraceful despite his once-revered status within the sect, Yazi’s lineage continues in the form of those who learn the teachings that can be gleaned from both his life and death. These Disciples, treating offense and defense as practically interchangeable in purpose, direct the Sablewood outward and tsssvine inward, burning their veins with spines of poisoned flame as wooden razors pierce the vulnerable flesh of any who draw too close, creating a unique fighting style that makes even victory pyrrhic for any foolish enough to spar with them. Temper Of The Yazi (1/2?) developed.(cont'd.)
With Mount Ao emptied as it has not been in centuries, perhaps even a millennium, the soulless automatons direct their attentions toward some new master to serve, seeking to advance down the path of cultivation in their own small way. Attempting at first to serve at the feet of the profoundly uncomfortable Kikka traders, they are instead hastily redirected towards the unusually intelligent corvids that accompany them. This, quite amusingly, proves to be a match made in heaven, the vain, greedy birds happy to have servants willing to wait on them hand and foot, even enduring their pecks or attempts to…relieve their frustration, both metaphorically and literally. They are even more enthused by the bird palaces the Hollows eagerly construct for them, smugly residing in dwellings of such quality that even their Kikka partners cannot help but feel a twinge of envy. Hanging Gardens Of Tsss developed.First Sun Belief shared with tsss.First Sun Cult shared with tsss.Enatic Alignment shared with tsss.Iron Palm shared with the Beast.White Horse shared with the Beast.The Sssecret Heavenly Art of Ssstabbing shared with the Beast.Midnight Caller has gifted you Midnight's Saint.Midnight Caller has gifted you Unified Mind.Midnight Caller has gifted you Spirit Concentration.Midnight Caller has gifted you Bond Harnessing.Midnight Caller has gifted you Mana Propagules.Midnight Caller has gifted you Myceliac Relays.Midnight Caller has gifted you Divine Dominance.Midnight Caller has gifted you Spore Farming.The Beast has gifted you ??? (we’ll work this out post-hoc).The Beast has gifted you ???.The Beast has gifted you ???.
LaquraWhile Noitcelfer’s work fascinates even you, its aspect less practical, perhaps, but far more conceptual than Luigi’s own, such ambition will almost certainly need your own touch to be fully seen through. Fortunately you are more than happy to lend your divinity to such efforts, the work in some ways a continuity on the calm, mirror-like sheen of your uniquely clear stretch of bay water. Before long you and the wizard stand before a pearlescent shield with a rippling, animate sheen to its surface, the young Granchpolpo watching on nervously as you fire a small, concentrated jet towards what will hopefully be a proper, working prototype. Even you cannot resist a burble of delight as your jet of water is returned in much the same fashion as it was sent, splashing harmlessly against and integrating into your mask as Noitcelfer cheers in the background. Enhanced Mirror Shields developed.While your blessings and Luigi’s ingenious pipework do wonders to ensure a cyclical cleansing process within all of the Granchpolpo settlements, especially Tidemark, it is perhaps somewhat inevitable, especially in less directly blessed cities, that even such a system with eventually be strained by the repeated purification of the same supply of water, which has begun to take on a certain…stale taste and odour in ways that are difficult to describe. Thus, as yet another measure in the neverending battle against stagnation, the oldest among your people adds yet another aspect to his system, periodically draining the overused supply harmlessly out into the ocean while piping fresher water in from other, sustainable sources, such as nearby lakes, rivers, or in the case of Iceflow, snowmelt through a series of underground pipes. Drainage developed.Though every Granchpolpo enjoys a good, long soak, often several such soaks a day, there are some individuals who cannot help but find such practices…empty in some fashion under normal circumstances, feeling spiritually cleansed enough as to make further bathing more social obligation than a genuine religious experience. Only after a day of strenuous physical labour do these individuals find a warm soak truly rewarding as it eases the aches and tensions of the day. With both practical intentions and more subjective enjoyment in mind they band together, creating a dedicated facility in which to strain their bodies to the limit even when such labour is not normally required of them, both strengthening their bodies and making their tub time more rewarding in a pleasingly virtuous cycle. Gymnasia developed (or built, depending on if you want this to be an actual, physical facility with some kind of mechanical effect).LaureliosEpoch missed, 2 Major Actions saved for the next epoch.
LithicAfter several such repeated attempts, your outer shell of stone and gem growing increasingly (albeit harmlessly) scuffed with yet more crystalline buckshot, you at last decide on a different approach. Drawing on your experience working alongside a certain scientist, you work first to reinforce the structure of the crystal itself, utilizing your innate connection to such minerals to fill in the gaps where your more scientific understanding of the subject falls short. Finally, after a couple more, much less volatile failed attempts, you hover before a similarly hovering crystal, lit by gentle, rhythmic pulsations that align with your own natural “beat”, such as it is, a mixture of energy and divinity captured as if in animate amber. Divine Crystallization developed.Xenoq has gifted you 2 Mana.LysWulluddy lured.Glimmerald Gems created.Shelter of Lys developed.MakrópnoosEpoch (partially) missed, 2 Major Actions saved for the next epoch.Spark consumed.Midnight CallerPorous Reality created (will be visible as of next epoch).Trade Route (Coincidence) established.Made to Please acquired.Midnight's Saint shared with Huáng.Unified Mind shared with Huáng.Spirit Concentration shared with Huáng.Bond Harnessing shared with Huáng.Mana Propagules shared with Huáng.Myceliac Relays shared with Huáng.Divine Dominance shared with Huáng.Spore Farming shared with Huáng.MortroseEpoch missed, 2 Major Actions saved for the next epoch.The BeastDarkwood upgraded.Shinnyton Hawks developed.??? shared with Huáng (we’ll work this out post-hoc).??? shared with Huáng.??? shared with Huáng.Huáng has gifted you Iron Palm.Huáng has gifted you White Horse.Huáng has gifted you The Sssecret Heavenly Art of Ssstabbing.
The WhisperEpoch missed, 2 Major Actions saved for the next epoch.Ervenbloud has gifted you Dragon’s Brew.tsssEven the eldest of the Kikka is quite bewildered by the strange occurrence, with you too far afield (at least you hope, enamoured with rolling through deserts and mountains as you are) to contact for the time being. Bewildered or not, however, Hahk at least has the wherewithal to ensure the sapling will not meet some premature end, older druids summoned to yet further hasten its growth until, at least, a sturdy, if young, sablewood tree stands at full height, practically radiating an aura of growth and vitality that banishes the doom and gloom often found this deep in the undergrowth. Furthermore, while no match for those that grow from the tree’s towering parent where size is concerned, several pinprick sized, spiny fruit begin to slowly burden the innermost branches, a promise that this is no mere one-time occurrence…Blessed Sablewood Saplings created.While in some ways instinctively, profoundly repellant to any living thing possessed of even basic animal instincts, this refined, concentrated strand of the strange ethereal vines has a certain magnetic quality…literally, insofar as it begins to draw the soul even from a living creature that draws too close, enervating their physical form to both enrich its diet and create yet more enslaved souls with which to protect itself. Yet Crick does not concern himself with minor details such as the hungering, shrieking desire for his soul that can be felt through even the barest brush of physical contact, commissioning a group of truly reluctant Kikka craftsmen to weave him yet more of the condensed necrotic plant fiber…Ghost Thread created.Tsssvine Tea Trance shared with Ervenbloud.Wrath Walking shared with Huáng.Tsssvine Tea Trance shared with Ͼ-Arkatassus.Huáng has gifted you First Sun Belief.Huáng has gifted you First Sun Cult.Huáng has gifted you Enatic Alignment.Ervenbloud has gifted you ???.Xenoq(OOP will process this later.)Ͼ-ArkatassusR.I.P.tsss has gifted you Tsssvine Tea Trance, mazel tov?
PRIMAL ACTIONSWulluddyEntranced by the shining beacon of light, the bouncy buddy is drawn southward…(Wulluddy is Lured).
Rolled 4 (1d6)> MOVING
>>6464244> tsss comes to a stop at (12,29)For an uncharacteristic moment the death urchin halts as a shockwave of divine energy sweeps across them."tiny big lizard with too many heads?"No response came. The tiny lizard with too many heads inside of tsss head but also outside of tsss head was silent.tsss had failed. This was not entirely unusual, especially considering the frequency at which the divine failed at other tasks, like remembering their destination, the difference between left and right, and holding a bird without impaling it. But...this time seemed more significant. there was an uncomfortable feeling, like that when the abomination had loomed over Thornshade. what had hahk called it? ant cities? tsss was not sure what ant cities had to do with it but lacking an ant city to stab tsss was not entirely sure what to do about this unpleasant feeling.
Rolled 7, 2, 3 = 12 (3d10)>>6464184>>6464189>Laqura: - Move to (38,19) with perched Nalori and Imoziqul>Godmoloke; Move to (40,22)>Hurrikavok: Move to (38,20)>[MA] Develop: Magic = Aquamentize HurrikavokWith: Laqura + 2DI + Hurrikavok + Baptismal Pools + Aquatic Affinity + Ripples of AffinityWhilst the loyalty of Hurrikavok has been won, the creature's nature as a fire-beast is nearly an anathema to Laqura's watery nature. To that end, it is decided by Laqura to 'baptise' the beast, to infuse the elemental essence of water throughout the primal's very being in place of the fire it spews. To that end, the god of water arranges a baptismal of sorts, to be watched over by one's self, Nalori and Imoziqul. A burning blaze within shall give way to a bubbling spring and a churning tide, the red turning to blue. Let Hurrikavolk be reborn as a SuperMarine being!>MA; Build village of 'Sandspit' on (39,19)Another village rises, a settlement upon the sandy shores mid-way between Crosscurrent and the southern settlements; a point for travellers to pause and rest whilst crossing the peninsula.
Rolled 2, 6, 8, 10, 4, 2, 6, 4, 3, 3 = 48 (10d10)> MA. 2DI. Terraforming. Tsssland Awakening 1/2> Consume the Mana Generating Remainings of Diadeus> Consume the Mana Generating Remainings of Duplocuta> MA. 2DI. Terraforming. Tsssland Awakening 2/2> Consume the Mana Generating Remainings of Yomizuru> Consume the Mana Generating Remainings of Qynosom> Effect: The tssslands is considered a Heroic+ Entity> Effect: The tssslands can spread itself as an MI> Effect: Druids of the tssslands can use their UI to summon Phantom Primals> When the moon is fully terraformed She Awakenstsss slept fitfully. Nightmares plagued the god, phantoms that swooped and tore at tsss, at Thornshade, at Huang, Ervenbloud and other gods still. People were snatched by specters of darkness, flung into the air, pulled beneath the land and sea. And tsss could do nothing. tsss tried! But every desperate movement, every careening rush only took the god further and further away, flailing and splashing in deep water that grew thicker and colder by the moment, a soft sticky morass that pulled tsss down into the depths. There was no movement. No stabbing. No joy. Only suffocating stillness and darkness. Only the cold awareness that tsss had failed, would fail again, would always fail. The mandate of the gods lay thick upon tsss, the death urchin could only be what they were, a chaotic force of carnage, a being that could not be counted on.Something stabbed through the darkness. Pale vines twisted through the dark. From tsss? From other places? The god did not know. But the vines connected tsss to something. A lot of something. A very familiar something.Far away, the ground shook. Pale vines twisted and writhed and grew with frantic energy. Ancient bones and mouldering corpses older than some gods are pulled beneath the earth. The jungles of the tssslands grow wilder and more savage than ever before. The jungle creeps outward at an alarming rate, Thornshade finds itself nearly under siege until the druids manage to redirect the fervor of the jungle elsewhere.
> Hahk UI + Mana: Activates the Lunar Gate, pulling Crick along with him> Crick UI + Mana: Plants a Sacred Sapling on MoonThe transition was startling in its smoothness. Clean, precise, smooth. One step, his scaled feet were on a wooden boardwalk, the next they landed on pale sand, each bit razor sharp. The void, the stars, the sudden feeling of tremendous and powerful forces trying to pull him apart. Only the countless centuries of mastery preserved him. Gravic energy rages against the void even as his blood tries to boil in his veins. He looks out and sees the world and nearly loses focus. Nearly dies. He has seen the world from on high before, as the gods can, in visions from tsss. He has seen the land and its cities painted on a map, colored with the influence of the gods. But he has never seen the truth of it, from thousands of miles above.Here, there are no lines on a map, no influence of the gods visible. Only the lights of cities are visible. The light of mortals. Something dangerous stirs in his heart, a most poisonous heresy. The world should belong to mortals.He scarcely pays attention as his magic pulls his student through the gate, bearing the precious sacred sapling. It is planted carefully, fed mana, and grows rapidly into a tall blooming tree. Swirling around it are eddies of divinity, pushing back the void, the impossible cold, manifesting air and heat and moisture. Vines creep. Thorides crawl from burrows. A little piece of tssland asserts itself.The ground shakes. Vines race outward. Saplings grow and spread at a tremendous rate. Divine power stabs through the lunar surface, racing outward. Something has changed. Something tremendous has occurred. The power of tsss surges on the lunar surface.
Rolled 10, 3, 1, 5, 3, 1, 1, 2, 2, 5, 6, 2, 9, 1, 4, 6 = 61 (16d10)>>6464184>All Profound Masters resupply [MI] (1/14)>Profound Manual Pavilion attempts to harvest Midnight for a free random tech [MI] (2/14) (dice one through four)>Trade Hunting Traps, Gate of Broken Needles, and Ssstabby Bows & Barbed Arrows to Midnight [MI] (3-5/14)>Trade Penitent Induction, Muster of the Third, and Sunglasses to Tsss/Thornshade [MI] (6-8/14)>Trade Poetry, Jolden Age of Piracy (airships), and Sleeping to The Beast [MI] (9-11/14)>Budai and The Shennong reinforce the northern borders with walls [MI] (12-13/14)>Blophemous constructs walls deeper in the heartlands [MI] (14/14)>Huangiodos moves to (20,11)>Along the way, Huangiodos and Huang attempt to convert Wulluddy (dice 5-10 and 11-16) and command it to follow [UI] (1 DI)>Develop [MA] - Contravallation>Preq-Tech: Lootboxes, Precise Craftsmen, The Hollows Of Yan Shi>Preq-Resources: N/A>As a UI, a unit (or units) with enough constructions left to fully encompass the current hex can initiate a Tech contest with another unit (or units) they share the hex with. If they succeed, the opposing unit(s) are now locked within the walls built around the hex, and must destroy or bypass them before they can affect any units allied to the builder. This takes effect at the start of the turn, similar to a debuff.>Develop [MA] - Circumvallation>Preq-Tech: Lootboxes, Precise Craftsmen, The Hollows Of Yan Shi>Preq-Resources: N/A>As a UI, a unit (or units) with enough constructions left to fully encompass the current hex through adjacent hex sides can initiate a Tech contest with another unit (or units) they are being negatively affected by or is attempting to enter their hex. If they succeed, the walls are constructed before the effect or approach take effect. This takes effect at the start of the turn, similar to a debuff.Practice births perfection, and the Profound Masters of Mount Ao have had more practice in construction than perhaps any other mortal race.Perfection births miracles, of speed and scale, nigh-magic to those unschooled in the arts of the profound. And the aid of the hollows goes a long way to turn magic into nigh-divine providence.An arrow is loosed, and a wall rises to intercept it afore it strikes true. A foe gives chase, and finds his way blocked by walls that were never there hours prior."Fie" the unenlightened will cry. "Fie and disgrace!" their fists they shall shake impotently, as wall upon wall rises where none were, and the legions of Mount Ao finally turn defense to offense, as the many wrongs they had suffered shall now be made right.
Rolled 8 (1d10)>>6466031Explosion
>>6466031>>6466033>Midnight harvest: 10, 3, 1, 5, explosion 8 -> success>Huangiodos conversion: 3, 1, 1, 2, 2, 5 -> failure>Huang conversion: 6, 2, 9, 1, 4, 6 -> 3 successes
>>6466031>Replace Midnight triple trade with Evrozapt and Pholipoly constructions, and mana conversion
>>6466875>Replace mana conversion with Blophemous constructions
>>6466876>Wait I'm already using Blophemous... damnit just do mana conversion
Rolled 2 (1d10)>>6464184The plan is set, at least for the short term. First, upgrading Coen's Grave to accommodate the inevitable increase in naval traffic...>Major Action: Upgrade Settlement [Coen's Grave]Meanwhile, back on the mainland, a cadre of Alchemists are putting their talents to incongruously non-violent use. Something they are able to get away with in part due to their liege being distracted...>Major Action: Develop FertilizersFurther afield, Star-Eyes watches glumly as the messenger approaches. The auguries did not lie. Drakatron has finally remembered Star-Eyes exists, and is now expecting the wizard to do things. Well, it was fun having front row seats to what Mortrose called The Gates Of Hell, but now the ageless wizard foresees being put to work...>Wizard Action: Attempt to Divine the nature of the clouds blanketing the lands west of Mire. Are they watery like condensation, dusty like mold spores, or just pure fucking magic?Last but not least, the deal to secure the fuel. Which is going to be a problem, seeing as there's a giant fucking cloud of death fog over all the resources Drakatron wants to claim. But, knowledge for materials worked once, maybe it can work again?>Trade proposal: Drakatron gets the Fernleum, and Mortrose, from now until the end of Epoch 60, may request ANY tech from Drakatron, even ones he hasn't researched yet but plausibly might
>>6464191>Lithic Lithic examined his creation before coalescing the crystal into themselves. Then attempting to further refine their Core and cultivate their spiritual base not through the creation of new beings but to practice, practice, practice.>Attempts to further refine divine Crystallization. Absorbing the manna into themselves to up their connection to the spiritual.Their analogous heart beat in amber.Spell creation >Meditative core cultivationMA [1DI] an exercise to test oneself and improve one’s spiritual capacity.
Rolled 9 (1d10)>>6467054Rolling
Rolled 3, 8, 8, 10, 4, 1, 1, 8, 9, 10, 4, 2, 6, 3, 2, 5, 8, 9 = 101 (18d10)> The 6 Northern Pillagers who moved to 11,5 last turn , activate the Gate of Knives, and Move/Attack Wolf’s Den and Winter's Peak (3 Each), then scatter in random directions with their remaining movement.> The 4 Lads at 15,18 head for Thornshade, if they're alive? > Three druids near Thornshade spread six tssslands near the lunar gate, then do their best to regroup> Attack dice
Rolled 4, 3, 6, 6, 10, 2, 1, 8, 1, 5, 1, 10, 5, 4, 9, 8, 3, 8 = 94 (18d10)>>6467063> Plunder dice if needed
Rolled 7, 3, 10, 1, 3, 9 = 33 (6d10)>>6464184>Makrópnoos moves to 18,19>MA1: Mechatronic Resource Converter, ?? DI project, 3DI for this action>MA2: Mechatronic Resource Converter, 3DI>Mechanics: a colossal structure made from the corpse and spark of the abomination Arkatassus whose function it is to convert all of a resource fed to it biome wide>Pre-reqs: Ark's corpse, Ark's spark,Craftiness and Foresight domain, Cybermass(I'm on it)Initially Makrópnoos wanted to destroy this strange grey goo but taking a moment to examine the alien and mechanical nature of his slain foe he believed he might be able to use it to his advantage. Methodically, he began to dismantle the damaged spacecraft and examined its workings for a time he'd never seen ANYTHING this advanced before.... Only once he fully absorbed the information about each of its components did he truly begin to build his creation, a giant machine resembling a cube with a square hold punching through it, only made possible by shoving his hand into the CPU of the UFO and controlling the cybermass with precise micromovements. Once built...once built this machine would be able to transmute anything into anything, very much like a high tech philosopher stone. But it wouldn't just do that, in fact the mere act of putting in a specific material in the machine would cause it to send golden nanites out that would dismantle and transform every single instance of that material they could find. A Terraformer of a sort.>MA3: Adamas Bones,1DI>MA4: Strong Heart,1 Mana>MI1: Trade Living Wall to Tsss through the mercenary debt>MI2: Trade Arboreal Stress to Tss through the mercenary debt>MI3: Trade Reinforced Lumber to Tsss through the mercenary debt>MI4: Absorb like 8 mana into DI(Rolling for first action, +3 to FV from spark)
Rolled 6, 10, 1, 4, 7, 7 = 35 (6d10)>>6467310Rolling for second one, don't know if I still have the bonus, remove last dice if not
Rolled 8, 8, 2, 5, 3, 10, 1, 2, 4, 6, 8, 10, 3, 6, 2, 2, 4, 10, 5, 8, 1, 10, 10, 10, 6 = 144 (25d10)>>6464184>Action 1 - Upgrade Refractory with Glimmeralds [+X Mana, as needed, but I think 2 or 3 was said to be fine?] - 4d10 Spirit Roll - Memory DomainImplement the desired EXP conversion mechanic into the Refractory - Units on hex can convert AFF exp into SPI exp.>Action 2 - [2 DI] - Terraform Create Special Resource(Lumethyst) - 2d10 (+1 FV from Assistant units) - Rebirth Domain - 1/2Lumethysts are gemstones keenly tied to the sanctity of the soul. They work to purify and protect the dead beyond this realm.>Unit ActionsWullady was Lured last turn, so Huang/Huankidos must beat Lys in an AFF contest before they can Convert Wullady. Wullady was mistakenly left in the same location on the map instead of moving towards Lys. I do not know their correct location, so I do not know if they are within conversion range for Lys, so-Lure OR Convert Wullady, depending on distance - 5d10AFF contest to stop Huang/Huankidos -5d10 - (Do I need to roll this twice, since its two units attempting to convert Wullady?)If Wullady is close, then units on 20,9 can also move north, make a conversion on Wullady, and end turn back on 20,9. If they cannot end on 20,9, do not do this. Units are carried by Yoregar, so they have 6 or 7 move - 5d10 from 3 units (Yoregar, Star Wizard, Protection Demigod) - 15d10I do not know what the two units on 20,8 are. The units on 20,4 have been successfully lured twice, and still not moved on the map. IIRC, they are Huang's profound masters.>Dice 4d10 SPI- Refractory upgrade2d10 TRF +1 FV - Resource creation5d10 AFF - Lure/Convert Wullady5d10 AFF - Lure AFF blocking5d10 AFF * 3 - Convert Wulladyso 31d10 total.
Rolled 6, 8, 7, 1, 8, 7, 5, 1, 6, 1, 4 = 54 (11d10)>>6467364remaining 6d10, all from Wullady unit Conversions. Additional explosions - 1 from terraform check - unneeded, so wont roll- 1 from Lure Block- 4 from Conversion attemptsso 6 + 5 = 11d10
Rolled 3, 5, 4, 6, 10, 7 = 35 (6d10)>>6467364>Contest or whatever
Rolled 10 (1d10)>>6467384
Rolled 7 (1d10)>>6467385
>>6465920While the gravic glow has not yet dimmed, and the eldest Kikka’s eyes remain tightly closed against the blinding light, he briefly entertains the thought that the Lunar Gate has, in fact, turned out to be a bust. After all, as he steps off the platform he can feel the sand crunching beneath his scaled feet. Yet with every new step, some disquieting new detail makes itself known to his uninhibited senses. For one thing the familiar scorching heat, retained from the noonday sun, is gone, replaced instead by a faintly cool sensation that is at odds, too, with the bone-chilling cold of a desert night. For another, he sinks far too easily into what centuries of experience tell him should by all rights be densely packed, his feet submerging up to their ankles in the “sand” and causing his forward progress to halt, for a moment, until it is at last safe to take in his surroundings. When the radiance abates, and both Wizards cautiously open their eyes, they behold an inverted, nigh-alien sight. Rolling dunes stretch off into the horizon, neither yellow nor black but instead a pale white, lit with a soft, pearlescent effulgence that originates from no celestial body they can see. No wind shears across the eerily silent landscape, and as Hahk reaches down for a handful of the strange, glowing particulate it begins to dissolves at even the slightest tough, reduced to a faint dusting before he can bring it close enough to observe. While Crick busies himself with planting the sapling Hahk instead directs his gaze skyward(?), observing a world made small and quietly contemplating his next move even as venomous, heretical thoughts take root.>Clearly visible against the otherwise ebony horizon, your Wizard can espy some manner of spire-like structure that bears investigating.>Distant though it might be, the familiar, rumbling passage of a great beast is difficult to miss in this soundless environment.>Before anything else, this strange facsimile of the Kikka’s desert home demands more thorough study.>Other.
>>6473252>Clearly visible against the otherwise ebony horizon, your Wizard can espy some manner of spire-like structure that bears investigating.White sand...he has never seen such a thing. Black of course, yellow, before the xenowild swallowed it up. But never white. A handful runs through his hand, little plumes of dust rising up. Then he sees the shape on the horizon. A structure. Is he already too late? Does some lunar god already rule dominion here?"Protect the sapling. When it is ready send for others. Raise a settlement here.""Master?" There is an uncharacteristic undertone of concern."I am visiting the neighbors."
>>6473277Neighbours, tragically, proves to be something of a misnomer. Even several days of traversal only bring the spire, which seems increasingly likely to be far larger than he had previously assessed, into slightly larger focus upon the horizon. As the days stretch into weeks, he cannot help but find his attention diverted by encounters with several…entities. Malformed, waxy abominations, shaped as if from clay into crude, incomplete facsimiles that seem to suffer with every rattling breath they take. On one day he is forced to beat a hasty retreat when he catches the attention of a bloated reptilian figure, dragging itself laboriously, half-buried, through the dunes as it displays one drooping half of a set of achingly familiar frills. On another he watches from a distance while a spindly theropod, possessed of none of the grace present in its more familiar counterpart, stumbles over dune after dune, barely able to support its emaciated, bony frame. Fortunately, while he is waylaid he is never permanently stopped, a full month (by his tentative estimations, at least) seeing him to the luminous desert’s border. Unfortunately, while it is at long last a change of scenery, it is not a change of palette. Rolling, pale dunes are replaced by sweeping, equally pale “grass”lands, the stalks of florae facsimile stiff, synthetic, and brittle to the touch as your Wizard uncomfortably forces his way through, glass-like shards scraping against his scales and crunching with hair-raising volume underfoot. These lands, at least, seem devoid of monstrosities, allowing Hahk to make good time as the spire grows to dominate the skyline, looming overhead. Then, at last, comes the lake. Or perhaps an inland sea would be a more fitting descriptor, your Wizard muses as he gazes out over the milky white expanse of liquid towards his goal. The spire now occupies more of the sky than not, its apex no longer visible even as Hahk cranes his neck up from the distant island over which it precariously presides and peers at the smooth, matte-white surface. No openings in the edifice make themselves readily apparent, at least from this distance, the only visible breaks in its otherwise egg-like perfection being the tendrils and tubes that sprout from the base, snaking across what sparse land the superstructure does not itself occupy and slithering down into the syrupy abyss below, rippling and bulging in disturbingly organic fashion as they drain the viscous ichor for reasons your Wizard is beginning to suspect he would be better off not finding out. He glances down at the glutinous surface and grimaces before very, very, very gingerly dipping a toe in, shuddering at the indescribably cloying sensation before quickly retracting the unlucky digit, which for the time being seems none the worse for wear. How to close this gap…>How does Hahk traverse this great, gloopy gulf and attempt egress on the structure?
>>6473329His scales itched. There was a wrongness to this place, a foul mockery of the world below. This spire, surely the work of a god, mocks him. He must pass this noxious lake, enter it, and find a way to destroy it. His attention turns to the fragile mockery of grasslands. As fragile as mortals before gods, and yet together they might be something more.Stalks of grass are gathered, modified to have countless tiny hooks, then pushed together, tiny hooks grasping at each other. More are gathered, transformed, linked together. It is the work of days, then weeks, but slowly a raft forms, and a crude paddle. He pushes off across the pale lake.
>>6473426Progress is unsurprisingly slow, the treacle-like surface clinging with disturbing persistence to the makeshift raft and reducing its pace to an oozing crawl. Even attempts to paddle are reduced to a tedious, clumsy tug-of-war with what your Wizard dearly hopes is nothing more than the naturally sticky fluid. Still, slow or not, progress is progress, the lack of eddies, currents or apparent aquatic(?) life allowing inertia to do the majority of the work, carrying the raft along at a steady clip until, after a day’s worth of tense maritime travel, the frayed, fibrous bundles bump gently against the isle’s shore. With the benefit of closer inspection, Hahk is thoroughly displeased to find that those gargantuan tubes and tunnels, likely large enough to contain Heliodos and its Primal compatriots with room to spare, were not the only ones of their kind, merely those discernible from his former vantage point. Every inch of the small landmass (if this is, indeed, a proper landmass at all, your Wizard idly considering the possibility that it is simply tubes all the way down) is blanketed in a creeping undergrowth of pulsating pipes and ducts, varying from thinner than Hahk’s own reptilian wrist to thick enough to comfortably accommodate a Longstrider Thoride with room to spare. Prodding at one from the relative safety of the raft, they at least do not seem likely to puncture, though the rubbery, slick, yielding surface and near-organic quivering provokes another instinctive shudder of disgust from even your thoroughly desensitized Kikka. A stone’s throw away now, the monolithic spire thoroughly dominates Hahk’s field of vision, its surface…not quite as pristine as it seemed from leagues away, for good or ill. Though your Wizard is not entirely sure his eyes aren’t playing tricks on him, from this distance the once egg-like surface now appears faintly, but visibly, porous, though given the fineness of said pores your Wizard cannot help but find skin to be a more fitting comparison than the much less unsettling pumice.>How does Hahk approach or attempt to enter the monolithic structure?
>>6475237Stowing his makeshift raft between two pulsing pipes the wizard surveys the tower, leaning back until his backbone pops several times, letting his gaze follow the spire upward until it vanishes into the sky above. His eyes narrow. The tangle of tubes and pipes go down, but the spire itself rises up. He circles the tower, clambering over pipes and tubes carefully, occasionally pausing and waiting for some manner of guards or defense. He comes to the walls. Holes and holes and holes. He silences the hissing growl in his throat, then makes an attempt not at an entrance, but at climbing straight up the side of the tower, his bone hook swinging down hard to dig in and pull himself up.Hopefully it wouldn't spray him with blood.
>>6475255Thankfully the spire’s exterior, despite its skin-like appearance, is chalky, sedimentary, and unyielding to the touch, rather than slippery and elastic. That does, however, make the most straightforward hook-based form of egress unlikely to succeed given the lack of proper excavation equipment on hand. With a rumbling growl of annoyance that tapers off into yet another long-suffering sigh the older of your two Wizards redirects Mana to his hands and feet, reshaping his palms and soles with practiced ease. A layer of minute hooked ridges-able to catch and grip at even the sheerest surface-begins to take shape, an old trick learned after centuries spent living alongside Thorides both greater and lesser, before Hahk finally attempts to dig his hook into the stone surface. With a light crunch it gives way, powdery residue dancing through the air before settling on to the tubes below as your reptilian servant(?) levers himself upward, natural claws and newly grown adaptations finding a grip in the porous veneer before pulling the hook loose and spiking it in further up. One step, just a couple hundred thousand to go…The ascent is, for lack of a better word, arduous. Any Kikka worth their salt has likely ascended a sheer cliff face or two, some even more unyielding than this one given its abundance, small though they may be, of grips. But those stretches of difficult climbing are generally brief, tens of meters at most. Leagues of such conditions are an altogether different beast, even for one as uniquely suited to the task as Hahk. After hours, or perhaps days (such units of time have begun to lose meaning in the unchanging, faintly luminescent void) of climbing your Wizard’s Mana-enhanced physique fails him, and he is forced to carve out a small opening into which he can wedge his hooked arm, spending several hours in fitful meditation as he attempts to recover his stamina. When even a moment’s lapse might lead to a sudden, violent descent Hahk’s perception cannot help but begin to warp, time and distance blending together as he devotes himself single-mindedly to the goal of reaching the spire’s apex for a period of time far beyond what any mortal mind is meant to endure. Days become weeks, perhaps even months, the view becoming ever grander the higher your Wizard ascends. During one brief rest period he thinks he can even espy a briar-like patch of thorny growth on the edge of the horizon, the beginnings of his junior’s terraforming efforts gradually bearing fruit.>(cont'd.)
When the peak at last comes into view, Hahk is quite confident that this is yet another in a long line of similar such hallucinations. Only after several minutes spent painfully poking and prodding himself with his own hook does the Wizard finally realize his harshest trial yet has come to an end. Limbs flooded with an energy born of desperation, he scrambles up the gradually tapering shoulder, all thoughts of falling banished from his mind by the thought that he can finally bring this torture to and end. And there at the peak he finds a narrow, rounded opening, one which he might be able to squeeze into, if he contorts his body just so…
>>6475267He tarries for a time. Prowls around the opening, sniffs the air, stairs into the dark. Hesitates, if he is being true to himself. What is this thing? What is this place? Abominable shadows of primals, unnatural organic tubes and pipes, this impossible spire. He could turn back of course. Return to his people. Instead he does something he had not done for centuries."Master. I seek your guidance.""Haaahk. Hahk is verry far!" The voice of his god is a distant whisper. So, so far away."Yes. The Kikka have done a great thing. But there is...something here.""tsss does not like it.""Neither do I." Why had he called out to his god? What was he looking for?"Hahk will protect Kikka, yess? stab strange thing? stab all thingss that make Kikka afraid?"Not for the first time Hahk found himself pondering the strange nature of his god and how it had changed over the centuries. "Yes Master."Hesitation gone, Hahk pushed through the opening, hook ready to disembowel anything that would threaten his people, mortal or divine.
>[MA] Develop Dragon Fire 2/2Lythaum continues pouring energy into the descendants of the first longs he experimented with trying to grant them the ability to ignite the gases they had developed.>[MA][DI] Develop Volcano Mori 1/? (Upon his death Ervenbloud explodes, dealing damage to units on his and surrounding tiles. Can be activated early, killing Ervenboud but dealing extra damage based on how much health and DI he had remaining.)Perhaps it is because he was staring at the corpse of the suffering god, or perhaps he senses change in the air. Regardless, the immortal prepares for the day he faces mortality.
>>6475273The opening, to your Wizard’s relief, does not turn out to be the entrance of some claustrophobically tight crawl space or tunnel, for all that squeezing inside requires a great deal of contorting and held breath. The dim interior lighting, too, while impenetrable as reptilian eyes adjust to the gloom, is not so stygian as to be permanently so, what light filters in from that selfsame opening diffusing with uniform retention off of something below before reflecting back from the walls to provide a uniform, albeit soft, source of light, when paired with a faint blue glow bouncing up from the depths. As the eldest of the Kikka hangs there however, clawed hand gripping the lip of the hole, a sound captures his attention. A faint, but consistent undercurrent of noise, barely audible now that there are not exterior walls to muffle it. A chorus of clicks, ticks, whirrs, and other less mechanical noises, countless individual auditory phenomena rising or falling in volume, yet never completely silencing. As Hahk’s eyes adjust to the gloom, he can’t help but inhale a sharp, hissing breath at the sight.Thousands, tens of thousands, perhaps even hundreds of thousands of limbs crowd the sloping interior wall. Spindly and delicate, constructed-as far as your Wizard can tell-from thin, interlocking bones or some indistinguishably similar material, they pluck, prod, poke, and even pierce the focus of their single-minded devotion with careful deliberation and artful articulation. A familiar pale, syrupy fluid occasionally extrudes from and beats on digit-tips as fine as hairs, supplied by familiar pipes that snake up along the wall and carefully thread the openings within the countless limbs’ range of activities. Occasionally they adjust their position with a soft whirr, sliding along wall-mounted lifts and tracks before continuing their precision work, weaving at something almost as large as the outer shell presumably built to contain it, something your Wizard needs several minutes to fully comprehend the dimensions of, given his position hanging directly above it and the absurdity of encountering one in the midst of this momentous sequence of events. A squirming, carefully constructed craft of undefined purpose, though given its intimately familiar shape and orientation Hahk cannot help but assume it is concerningly close to completion. It is, after all, a massive, ivory…spike.
Rolled 1, 9 = 10 (2d10)>>6467063Rolling defense for both settlements
Rolled 9, 5, 3, 10, 9, 2 = 38 (6d10)>>6464184Name new wizard frost and give both anivia & nevasca the ice domain-[MI] Move god unit towards enemy units who attacked wolf's den-[UI][DI] Attack one of them-[MI] Move picole & white wolf towards the enemy units who attacked wolf's den and anivia & nevasca towards those who attacked winter's peak-[UI] Picole and white wolf will target the same unit; Anivia & nevasca each attack a different pillager from the other. The wolf's den ones won't target the one attacked by Catarina -[UI][2x mana] Frost will attack the same target as Anivia & Marcela will attack the same target as nevasca>[MA] [Halberd][Chain mail][Oltar shield][Pack Formations] Create unit Wolf Warrior with 20 pop on wolf's den >[MA] [Bow and arrow][Chain mail][Oltar shield][Pack Formations] Create unit Wolf Hunter with 10 pop on winter's peak -[MI] turn 2 mana into 1 DI>>6475581
>>6464184The great work begins. As Mire and Coen's Grave are expanded, one in preparation for receiving cargo and the other in preparation for launching fleets of airships, among other things...>Major Action: Upgrade Coen's Grave>Major Action: Upgrade MireDrakatron moves southward, partly to better communicate with his ally, also partly to see for himself if said ally is succumbing to torpor, as Star Eyes warned he may be in the latest missive...>Drakatron moves to [28,27]>Minor Action: Modify trade agreement with Mortrose. I get the burny stuff, they get to request I research one (1) tech on their behalf and gift it immediately, once per epoch for the next 10.
Rolled 10, 8, 1, 8, 6, 10, 10, 1, 10, 10, 1, 10, 2, 5, 9, 7, 4, 3, 9, 1 = 125 (20d10)>>6475584> Defense rolls! 5 Soak on successful defenseI dunno how many I need, have a heap, they're all at disadvantage I think?
Rolled 6, 6, 9, 2, 2, 3, 8, 3, 1, 7, 8, 8, 6, 4, 6, 7, 6, 7, 3, 2 = 104 (20d10)>>6475653> Retaliation spine showers from taking damage. Titan Tactics gives me 2 dice per attack even on heroes and primals.> Deals damage equal to half the health lost.
Rolled 8, 1, 5, 1, 1 = 16 (5d10)>>6475654(Rolling on Catarina's behalf, since from the sound of it they aren't gonna be able to do so before I post. If they do manage to make it back in time then their rolls supersede these, I suppose.)
>>6475481As a certain reptilian observer wisely makes himself scarce, the journey down made far more swiftly than the journey up, the massive facility’s payload reaches its final stages of completion. Squirming, pale biomass stills as it enters a state of artificially induced dormancy, and bony mechanical arms begin to retract, folding into recessed slots in the surrounding walls as the rest of the superstructure comes to life, a great rumbling shattering the silence of the near-lightless void. Cracks that would dwarf even the harshest thunder startle the Wizard, who has only just managed to push his raft back out onto the lake, as newly formed seams race one another, tracing a dozen jagged paths down from the spire’s peak all the way to its base. Countless pipes decouple with violent, fleshy tears, sliding back into the viscous lake as the island’s artificial surface is revealed and the entire mass, monolithic spire and all, begins to rotate. Slowly at first, barely perceptible to the frantically rowing Hahk, then with gradually accumulating speed and momentum, whipping the lake into a frothing whirlpool that the eldest of the Kikka skates beyond the range of by a hair’s breadth, a thrown hook barely catching in the sandy white bank and allowing him to hastily haul his raft back to shore. As the accumulated rotational speed reaches escape velocity, and a certain Wizard is pressed flat against the ground by buffeting, gale force winds, the seams at last make their purpose known, the entire structure improbably, impossibly splitting apart, colossal sections unfurling like petals of stone from a petrified lotus. And standing proudly at the center of the floral facsimile is its grotesque, sharp-tipped seed pod. The gelatinous point sways for a moment, bent by the intense g-forces, before at last settling on its blue-green target and taking sudden, ungainly flight. A knife of congealed, patiently sharpened malice, the result of eons of cold calculus, unrelenting hatred, and the quiet desperation directed and fired at its unknowing mirror, brimming with ignorant, innocent life. Its journey is a thing of moments, screaming through the soundless expanse like a pale shooting star before it reaches the opposing ozone layer, unnoticed by all but a handful of those already directing their attention toward the sky for one reason or another. But that obscurity does not last. For the briefest instant a fourth sun blooms in the upper atmosphere, the blindingly white corona of heat ensconcing the projectile as heaven punishes it for its transgressions, a once pristinely white surface beginning to darken and ablate. Yet it persists. As intended, the countless, painstakingly woven layers of spongy epidermis carbonize and harden under the heat and pressure, what once might have broken against the world’s unprotected firmament now flash-forged into a hardened, calcified stake with which to pierce its heart.
Outer layer of defenses pierced, the vessel makes its landfall at the epicenter of the great lake that mirrored its launch point. Kilometers of water are displaced in an instant, a violent, artificial typhoon whipped into motion as the violent rotational force sends countless gallons of water spiralling into the air overhead. The soft mud beneath fares little better as an obstacle, surrendering bare instants later, before at last the drilling tip encounters a worthy adversary. For several minutes the air itself seems to warp under the grinding, creaking clash of titanic forces, the eardrums of countless sensitive species popping at the sudden increase in atmospheric pressure, before they are completely blown out, a mournful, shrieking wail echoing across the world before whatever is attempting to thwart the rancorous spike’s progress gives way, the land itself shuddering underfoot in time with the tortured groans of buckling tectonic plates. At last the blackened spire comes to a slow stop, lodged like a thorn in whatever it has skewered as the entire bay is belatedly engulfed in steam, onrushing water evaporating on contact with the still scorching structure.
For almost a full hour, the world is engulfed in uncontrolled, undirected pandemonium. Survival instincts distorted by the unprecedented calamity, less sapient fauna run rampant, prey and predator tearing at each other in a violent, macabre frenzy, while the more cerebrally aware are left to mill about in a tense, confused nervousness, temporarily pacified by the presences of their deities yet still struggling to ignore the base, reptilian (sometimes both figurative and literal) fear that claws at the depths of their minds, screaming that now is the time to fight, or procreate, or do something in the face of absolute annihilation. Even the towering Primals and their yet more powerful Apex counterparts seem uncharacteristically unsettled, directing their attention toward the distant point of contact with a silent, uncharacteristic solemnity. This strange, restless panic is only interrupted, eventually, by the far-too-early sound of burbling. The shimmering, many-hued springs, so consistent as to be a fixture for even the ancient Apexes themselves, find their schedules interrupted for the first time in any living organism’s memory, prismatic liquid draining away as though a plug has been pulled. What is left in the receding tide’s wake is not the usual strange, but revitalized landscape of ages past. Instead, all that remains are gaping, lightless chasms, wounds upon that world that seem to beckon at those driven by their basal instincts. In short order a blanket of calm seems to settle over once-frenetic wildlife. Life-or-death struggles melt away as herds of every creature under the suns make their way, eyes marked with a heretofore unforeseen resolve, into the yawning abyss, even domesticated animals pulling at the reins and bridles of their masters in their attempts to follow. For good or ill, something beckons…
(Ehhh I know I said I'd get a fluff post in, but I kinda had to redirect my fluff energy elsewhere, and we're all either gonna survive or die in the next few epochs anyways.)>[UM] Xenoq & Ͼ-Phenomenon to (21, 26)>[2 MI] [3 DI] [1 Mana] Xenoq, with the assistance of Ͼ-Phenomenon, performs an Extraction & Fabrication in the hopes of acquiring an Ul’gulu’vab Material>[MA] [2 DI] Build Spellcast, The Metroplex (6/?)>[MA] [2 DI] Build Spellcast, The Metroplex (8/?)>[MI] Trade 2 Mana to Lithic>[MI] Convert 10 Mana
Rolled 4, 7, 5, 1, 5, 5, 8, 6, 8, 10, 10, 9, 3, 1, 4 = 86 (15d10)>>6475693(Rolling because I forgot.)
Rolled 4, 2, 7, 1, 9, 9, 9, 3, 7, 6 = 57 (10d10)>MA2 + 2DI [Develop] Mass Germination>Preqs: Germinated Goods, Mycosis Outbreak, Ceremycosis Lungs (+2 plague)>Corpsemold automatically procs infection on all Settlements that are either connected to another Settlement by Trade Route that is infected, or any Trade Route it is connected to passes through a Whispering Haze hazard.>MA2 + 2DI [Develop] Gemma Propagation>Preqs: Germinated Goods, Mass Germination, Ceremycosis Lungs (+2 plague)>Whispering Haze hazard is automatically created in infected settlementsMove to and Subsume Patior>MI 1-6 muster three units of dragon knights, each 20 pop, in lake>MI 7 convert 8 mana to DI>MI 8-9 units near Aztlas go bannermen claim factory and airport>MI 10 barrage mortrose units on turrets in south
Rolled 5, 4, 5, 6 = 20 (4d10)>MA 1 - 2DI terraform make the mangrove trees grow faster/instant for sake of map sanity and count down timer.>MA 2 - 1DI+Mana - Terraform the asterzoa resource to do more damage to mortals when used in equipment (figured instead of a +1 damage raw to everything, thinking like +3-5 damage to mortal unit pops, before hero/god multipliers) plague was a mistake just go full anti-mortals with this shit.>MA 3 - 2 Mana - using afformentioned upgraded asterzoa, glepnal, consecrators, and whatever else I've honestly forgotten into making a bitchin weapon for Mortrose. Maybe a warfan or umbrella. Mana effect from aetherial and boundary wizard and the ton of magic system techs I have to give it the ability: all strength attack checks go through structures and constructs, hitting population numbers directly. A roaring torrent of life draining death and mud.>mA4 - 1 mana - idk uh, furnleum super combustion chambers using furnleum, glepnal and steel/jold if drak is trading that my way, the entire kitchen sink of magic systems. Generators and engines for drakatron to play with.>Minor action - adjust trade route for drak go whatever he wants>Minor action - burn a fuckton of mana for a shitton of DI>Minor action - spawn the ants, I think I got the upgrade to replace the ants with clay soldiers >6 MAs I think idk if I hit 10 - All 6 builders scattered about PLANT ALL THE TREES>Free minor action - give drak the furnluem combustion engine mk9000 Whateverd10 for the terraform check1d4 for the ant spawn
Rolled 1 (1d4)>>6475704
WORLD EVENTSIt screams…GOD ACTIONSCatarinaEpoch (partially) missed, 2 Major Actions saved for the next epoch. (After tsss’ attacks you haven’t got the pop to raise either Unit, so just going to save the MAs for next epoch.)DrakatronWhile the spite that fuelled its initial reconstruction has long since faded, dimmed by the passing of generations of Sharpclaws, the rebuilt Coen’s Grave remains a proud, longstanding monument, representative of the resilience of your people. It is also becoming noticeably cramped for the first time in centuries, prompting a sizeable expansion, one that creeps slowly, but quite noticeably, across the ashy, glassed plains towards the towering, rocky remains of your oldest (and most annoying) foe. Erase me with a lancing beam of incineration once, shame on you, but erase me with a lancing beam of incineration twice, well…Coen’s Grave upgraded. And also Mire I guess (I already had all this written up before you revised your actions, so just gonna leave it as is and put you in an MA debt of 1, though you can choose to retract the Fertilizer develop).While it is a rare thing indeed, your people do, on occasion, devote themselves to less violent endeavors. Primarily when you are not within range to notice or smite them. This is one such occasion, dozens of the Sharpclaw’s finest (i.e. those that have the good sense not to blow themselves up creating new, more volatile explosives) alchemists gathering together in an attempt to brainstorm a solution to a challenge now grown long in the tooth: How to truly “reclaim” Coen’s Grave. For all that your people have rebuilt atop the bones of the old settlement, and continued to persist despite the deplorable conditions, so long as the earth remains warped and scarred, your people’s desire to set things right will never truly be satiated. While the passage of centuries has seen some reclamation of the incinerated landscape by the surrounding jungle, it is an agonizingly slow process, especially closest to the epicenter, where the land has been thoroughly glassed and starved of nutrition. It is the second, and most feasibly resolvable, of these conditions the alchemists seek to rectify, pooling their collective horticultural knowledge to create a chemical compound that not only accelerates plant growth, but requires ingredients that your people already have in abundant supply. Primarily a truly staggering amount of feces, but the alchemists (by which one of course means the alchemist’s lackeys and apprentices) can tolerate such indignities in the name of restoring Coen’s Grave. Fertilizer developed.ErvenbloudDragon Fire developed.Volcano Mori (1/3) developed.
HarbourEpoch missed, 2 Major Actions saved for the next epoch.HuángAs a certain adage goes, any sufficiently advanced technology is indistinguishable from magic. On Mount Ao, however, the two can be considered interchangeable, Disciples fusing a blend of engineering knowledge, dextrous tinkering, and automata assistance with spiritual arts and bodily cultivation to achieve architectural skill that surpasses the sum of its parts, allowing for the creation and replication of reinforced constructs with a speed that defies description. Rough Riders, the Disciples’ partners in “inter-sect training exercises” soar laxly through the open desert air, only to be startled back to alertness by a sturdy brickwork wall, erecting itself before them at a speed visible to the naked eye as Disciples frantically swing hammers under the frosty glares of their seniors. Forcibly diverting, the Riders do not even have the time to relax before another obstruction towers before them, then another, then another. No matter which direction or angle they attempt to escape at they find themselves barred, every possible alternate path slowly, thoroughly shaved away until they are eventually bewildered to find themselves hemmed in on all (six) sides, forced to awkwardly circle as they stare doubtfully down at their mounts, wondering if perhaps the Disciples had uncovered some strange new art that allowed for temporal glaciation. Contravallation developed. Circumvallation developed.Hunting Traps shared with Midnight Caller.Gate of Broken Needles shared with Midnight Caller.Ssstabby Bows & Barbed Arrows shared with Midnight Caller.Penitent Induction shared with tsss.Muster of the Third Sun shared with tsss.Sunglasses shared with tsss.Poetry shared with the Beast.Jolden Age of Piracy shared with the Beast.Sleeping shared with the Beast.
LaquraWhile Hurrikavok has fortunately been brought into the fold relatively bloodlessly, that does still leave the problem of its… rather inherently incompatible nature, where much of your civilization and infrastructure is concerned. With the fire that kindles in its breast bringing it near Tidemark or your people’s other settlements is out of the question, lest the water that is so integral to their daily lives be boiled away. Even Godomoloke, your oldest friend, cannot help but express a rare degree of discomfort around the diametrically opposed Primal, defying its naturally exuberant nature and shying away from the winged reptile’s attempted overtures. Thus you set about rectifying the issue with Hurrikavok’s (very reluctant) compliance, immersing the gargantuan, wyvern-esque creature in the glassy waters of your bay as you work your magic. While completely erasing its nature would likely do far more harm than you’re willing to inflict on the poor thing, guiding it in a more harmonious direction is certainly possible. Flooding its internal organs with the divinity-infused water that makes up your body, heedless of how they boil away, you draw Hurrikavok’s inner fire into yourself for a moment, tamping down its heat while ensuring it does not gutter out completely, carefully mixing the two elements together as you seek to create a more synergistic whole. When your newest friend at last emerges from the bay in a triumphant torrent, yourself in tow, they do so profoundly changed. Angry red scales are replaced with a rich indigo, still warm to the touch but no longer blisteringly hot, and as Hurrikavok’s plated throat bulges from a moment what emerges are not vermillion flames but a torrent of scalding-hot water, Godomoloke, gleefully swimming over to inspect its now much more palatable friend as you immerse yourself in the bay, slowly gathering water back into yourself. An arduous task, but well worth the trouble. Aquamentizing developed.While you are quite confident that no other people can maneuver through the waves as adeptly as your Granchpolpo, there is always room for yet more efficiency. It is with such a thought that Sandspit is built. After all, while the bay that has served as the Granchpolpo’s ancestral home for so many generations is a great comfort, the act of circumnavigating it on the way to Iceflow or the Snowhorn Wastes of your Sharpclaw allies is an inconvenience nevertheless. Thus, Sandspit becomes a valuable transition point, wide channels dug and flooded such that even the largest of your vessels can pass through, saving them weeks of travel time and serving as a profitable point for resupply before setting off into the harsh arctic ocean. Sandspit built.Laurelios1 hex claimed (I’m going to co-opt you since otherwise Makrópnoos’ new toy isn’t going to work on an unclaimed hex, and presumably you aren’t going to mind).1 Major Action saved for the next epoch.
LithicYour divine energy successfully contained and catalyzed, you strike a new well of inspiration, spurred primarily by first contact with the energy stored in your old collaborator’s drone. It fascinates you. Similar in some regards to the divine energy you and other gods wield, yet distinctly different. More efficient somehow, but fundamentally incompatible with your divine energy, the way you shape the world, in a way that even another god’s energy is not. You could, as your compatriot tells you he has, settle for converting this Mana into divine energy to make it yours, albeit at a considerable loss…but why should you? Energy is your unique specialty, your domain to wield as you see fit. Why should you settle for something so inefficient, when a better solution is surely within reach? Furthermore, you cannot help but feel giddy at the new horizons that bringing these two disparate energies together might reveal. So you begin to meditate, and attempt to draw the Mana into the crystals that make up your body. At first it clashes, quite violently, with your divine energy, your epidermis melting or cracking at the point of contact before you painstakingly repair it. So, for the time being, you take the path of least resistance. While your control over the Mana remains clumsy for the time being, you make full use of your delicate control of divine energy, carefully redirecting it away as the Mana slowly, painstakingly threads towards the center of your being coming dangerously close to your innermost divine energy core before at last beginning to settle and coalesce. For the time being it simply rests there, pulsating but otherwise unmoving, but in time…Meditative Core Cultivation (2/3) developed.Xenoq has gifted you 2 Mana.LysRefractory II developed.Lumethysts (1/2) developed.MakrópnoosMechatronic Resource Converter built.Adamas Bones developed.Strong Heart developed.Living Wall shared with tsss.Arboreal Stress shared with tsss.Reinforced Lumber shared with tsss.Midnight CallerEpoch missed, 2 Major Actions saved for the next epoch.Huáng has gifted you Hunting Traps.Huáng has gifted you Gate of Broken Needles.Huáng has gifted you Ssstabby Bows & Barbed Arrows.
MortroseSanzu Mangroves upgraded.Asterazoa upgraded.Weapon (Name Pending) developed.Furnleum Super Combustion Chambers developed.The BeastEpoch missed, 2 Major Actions saved for the next epoch.Huáng has gifted you Poetry.Huáng has gifted you Jolden Age of Piracy.Huáng has gifted you Sleeping.The WhisperSpark consumedMass Germination developed.Gemma Propagation developed.tsssFuelled by perhaps the most potent fertilizer in all creation, the tssslands enter a period of frenzied, unrelenting growth under auspices not entirely your own, a squirming tide of thorny growth layering itself over what already exists and whipping the Kikka into a delirious fervor as they desperately shore up and vertically upscale Thornshade’s perimeter walls to avoid what would surely be an agonizing, prickling death. Then another regular day in the tssslands comes to an end as the jungle itself roils, climbing ever skyward until, at last, the spine-covered mass of vegetation can no longer support itself, spilling out into surrounding deserts, mountain ranges, and even bodies of water, innocent, unsuspecting fauna forced into a panicked stampede, jostling against one another to escape the carnage. The Druids, meanwhile, are forced into a hibernation not unlike your own, great glimmering beasts that have long since faded into ancestral memory rampaging anew in their dreams until after nearly a month’s slumber they at last awaken, a strange light gleaming in their eyes. Tssslands Awakened.Huáng has gifted you Penitent Induction.Huáng has gifted you Muster of the Third Sun.Huáng has gifted you Sunglasses.Makrópnoos has gifted you Living Wall.Makrópnoos has gifted you Arboreal Stress.Makrópnoos has gifted you Reinforced Lumber.Xenoq(OOP will process this later.)
PRIMAL ACTIONSNothing is born…OP NOTE(Alright, for posterity’s sake, in case anyone not in the discord is keeping up with this game currently, or is reading the archive in the future, we’ve kind of hit the event horizon on rule conflicts and are all rather busy besides. Therefore, the decision was reached to have the game go up in a glorious conflagration rather than slowly gutter out, so fresh new rulesets and iterations of BoC can be reborn like a phoenix from the ashes. The countdown to doomsday begins now.)
Rolled 7, 3 = 10 (2d10)>>6467064> Exploding plunder dice!
>>6475721Eight plunders from the north, altogether.
Rolled 38, 37, 10, 22, 9, 2, 22, 15 = 155 (8d44)
Rolled 31, 41, 21, 16, 30, 32, 15, 6 = 192 (8d44)>>6475725>Reroll of duplicate with spares...