[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/qst/ - Quests

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Size ×
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: BoC_-1_48.png (7.99 MB, 4735x2567)
7.99 MB PNG
> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1ogBctptpH_0fBm1RCE_Xu76MuGmHvTVf5LvDolBh3sE
https://discord.gg/KgdMGFe2z

With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.

>Epoch 48 begins!
>>
WORLD EVENTS
(Alright, I’m going to Dragon Break things again a bit where the conflict between Makrópnoos, the Whisper, & Ͼ-Arkatassus is concerned, since there are dice rolls that need to be made and I’m creating the thread they’re going to be made in. We should hopefully have things cleared up on Saturday or Sunday.)

GOD ACTIONS
Caelurseik
Epoch missed, 2 Major Actions saved for the next epoch.

Catarina
4 hexes claimed.
Town (please name this settlement, unless you want it to literally be named Town) built.

Drakatron
Alchemical Engineering developed.
Fireworks developed.

Ervenbloud
3 hexes terraformed (Sorry, new terrains and such got derailed thanks to the hiatus, so can just think of it as terraformed for this epoch and it will be visible on the map next epoch).
For all that your people, with their naturally ponderous gaits, have honed their perseverance, even the craggiest of elders balk at first when such a torturous test of patience is suggested by the aged Long Hunter. While the Fuzanglong are unusually intelligent beasts, they are beasts nevertheless, capable of thoughtlessly fixing themselves in place for long periods of time with no concern for its passage. More active minds, however, would almost certainly be driven mad by the boredom of spending hours, or even days, in a single position, or being forced to move at a speed barely visible to the eye to fool any would-be observers. The Long Hunter persists, however, in honing the technique, eventually coming upon an epiphany of sorts. While maintaining a degree of outward awareness, she compartmentalizes the world around her, focusing the majority of her attention inward and entering a sort of meditative trance that allows her to while away the otherwise endurable wait until some form of external stimulus draws her from her thoughts. Of course there are still an irritating number of failures, her stiffened limbs preventing her from catching some prey even when it now wanders into arms’ reach, but at least she can rely on her now refined patience in that regard. Gargoylian Camouflage developed.
Flight Planning shared with tsss.
Obedient Tar shared with the Whisper.
tsss has gifted you Stab Surgeons.

Harbour
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Huáng
The act of bluffing against the heavens is, as one would expect, risky business. For all that they and the limitations they impose upon the self should be railed against, those limitations are not wholly without purpose, either. They provide the structure and stability that underpin much of reality, and to go beyond those bounds is to risk damaging one’s self irreparably, with no one to save you from your mistakes but yourself. And even should you succeed in blazing a new trail and altering reality itself to suit you, you must do so subtly, quietly, for the backlash against those whose warps upon the world are uncovered is swift, merciless, and inescapable. Thus, you approach this Dao with none of your usual cocksure confidence, taking your time and carefully preparing the countless means and methods by which you might avoid the twin disasters that might assail. After all, on this occasions it is no longer your life alone that is on the line, is it not? Embody The Guanyin (2/?) developed.

(cont'd.)
>>
Despite their sect master’s extended absence, the Disciples of Mount Ao, from the lowliest initiate to the hoariest elder, have not been idle. If anything, your time abroad causes those who remain at Mount Ao to redouble their efforts and training as their ambitions flare to life, especially as tales of your exploits begin to filter back from those that have been deployed in the frigid North Sea. Mastering the beating of Jold ore, Disciples instead direct their newly freed up time towards yet harsher training. After the Jold is melted down, purified, and made all the denser and harder for the process, your Disciples eschew crutches such as the heat of the forge and the blunt force of the hammer, spending hours pounding their hands, bloodied and broken, against great blocks of Jold in order to shape them into something that might produce a greater sound with every impact. At first these efforts merely result in a near-uprising amongst the medical and alchemical practitioners that are forced to endure countless sleepless nights tending to the results of their more martially inclined fellows’ stubborn idiocy. Time, however, eventually bears fruit as it always does, hard-edged blocks taking on a rounder, flattened shape under repeated beatings, disks of inches-thick metal that your Disciples mount on to drums as proof that they have reached the threshold. With every strike producing a great clang, Disciples begin to compete against one another to see who can produce the louder sound, until Mount Ao itself shakes with the fury of a thunder god. At least until elders whose closed-door meditation has been thoroughly disturbed emerge to start administering educational beatings far harsher than those the drums receive, anyway, but the tradition stubbornly persists. Jold Tanggu Orchestra built.
Breath of Tsss shared with Midnight Caller.
Tsssvine Tea Trance shared with Midnight Caller.
tssswine shared with Midnight Caller.
The True Form shared with tsss.
Soul Pikes shared with tsss.
Conflict Iteration shared with tsss.
tsss has gifted you Stab Surgeons.
Lizard's Stride shared with the Beast.
Dance Of The Bixie shared with the Beast.
Poetry shared with the Beast.

Laqura
4 hexes claimed.
(MA writeup withheld until next epoch.)

Laurelios
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Lithic
Unfortunately, while your confidence in the feasibility of the idea itself remains unshaken, it seems on this occasion that even your exceptional control over energy is not up to the task of realizing your vision, the quartz at first steadily pulsating in time with the fluctuations with the divine energy you carefully pour into it, then whining as you accidentally push past its capacity. For the barest instant you see a single minute crack form on the otherwise pristine surface before the mineral’s structural integrity is rapidly compromised, rupturing in a violent outward detonation that showers yourself and the (fortunately Petrosapien-free) surroundings in white-hot shards of crystal that penetrate the stone like molten buckshot. This might take a bit of trial and error…Divine Crystallization Develop Spellcast failed, 1 DI refunded.
Water Wheel shared with Xenoq.
Stone Battery shared with Xenoq.

Lys
Glimmerald (1/2) created.
Glimmerald (2/2) Terraform Spellcast failed, 1 DI refunded.

Makrópnoos
Epoch (partially) missed, 2 Major Actions saved for the next epoch.

Midnight Caller
Epoch missed, 2 Major Actions saved for the next epoch.
Huáng has gifted you Breath of Tsss.
Huáng has gifted you Tsssvine Tea Trance.
Huáng has gifted you tssswine.

Mortrose
Epoch missed, 2 Major Actions saved for the next epoch.

The Beast
Epoch missed, 2 Major Actions saved for the next epoch.
Huáng has gifted you Lizard's Stride.
Huáng has gifted you Dance Of The Bixie.
Huáng has gifted you Poetry.
>>
The Whisper
Epoch missed, 2 Major Actions saved for the next epoch.
Ervenbloud has gifted you Obedient Tar.

tsss
Despite the profoundly (and rather fittingly) otherworldly form it begins to slowly take on, the structure is undoubtedly a product of pure, tsss-free Kikka ingenuity, even Hahk content to allow the strange collection of inventors to build out the results of their strange, extended, slightly-drug-fuelled fugue without interference or advice. The results are…uniquely arcane, several different design principles and philosophies clashing and melding throughout the concept to miraculous, perhaps even irreplaceable results, ones not fully understood even by any of the individuals that participated in its creation. Yet even as they are wowed by its appearance and (purported) purpose, each and every Kikka hesitates to make use of the bizarre construction. After all, reckless though they may be, this is entirely uncharted. Perhaps the strange spatial mechanisms will simply rend them asunder, sending them to a different sort of big Ssstabber in the sky, or they will arrive on the move and find themselves in lands of yet-unprecedented ssstabbage. Or perhaps, horror of horrors, the moon will be as smooth as it appears from the distant land below, devoid of even the smallest of stabbings. Which brave (some non-Kikka would quite erroneously supply the word stupid instead) soul will be willing to take the plunge…? Ssstar Sstabber built.

(cont'd.)
>>
Quite in line with the faintly glimmering celestial bodies to which so many Kikka have recently turned their attention, a strange new plant has quite quickly begun to assert itself in the tssslands, though only in their most savage, untouched depths, where none but the bravest hunters and thrill-seekers dare to tread. After several days spent mumbling, deliberating, and poring over samples brought back by a handful of those self-same individuals willing to risk life and limb to satisfy their curiosity, the druids emerge from their arboreal enclave, bearing momentous news. This ghastly new vine, it seems, is capable of trapping the soul! Their enthusiasm dims, just slightly, under the unimpressed stares of those they are hoping to enlighten. After all, while SOME might quite inaccurately consider the average Kikka to be a bit dim, those able to brave the depths of the tssslands are cannier than most, and it hardly takes a genius to put two and two together when any attempts made to approach the vines in their natural habitat are met with strange, semi-transparent specters of familiar wildlife, one and all bearing some manner of gruesome, fatal word and an apparent, violent grudge against any that attempt to approach the patches of ghostly, bramble-like vines. But how might one use such a strange property…? Ghost Vine created.
Stab Surgeons shared with Ͼ-Arkatassus.
Stab Surgeons shared with Huáng.
Stab Surgeons shared with Ervenbloud.
Ervenbloud has gifted you Flight Planning.
Huáng has gifted you The True Form.
Huáng has gifted you Soul Pikes.
Huáng has gifted you Conflict Iteration.

Xenoq
(OOP will process this later.)
Lithic has gifted you Water Wheel.
Lithic has gifted you Stone Battery.

Ͼ-Arkatassus
Grand Assimilation developed(?).
tsss has gifted you Stab Surgeons.
>>
Rolled 9, 9, 9 = 27 (3d10)

PRIMAL ACTIONS
Wulluddy
Thoroughly disinterested after the repeated unresponsiveness, pink-furred ears perk up as the massive, rounded mammal turns its attention northeast, bounding excitedly toward something it can faintly hear speaking over the horizon (Wulluddy activates Sympathetic Pain, targeting Catarina and rolling all three dice).
>>
Rolled 4 (1d6)

> tsss moves
>>
>>6457897

> tsss finishes his movement at (12,28)

After a brief exploration of the ocean floor, the death urchin remembers they are not a sea animal and bursts back out toward the north.
>>
Rolled 1, 4, 2, 6, 5 = 18 (5d6)

> The 6 Northern Pillagers regroup at 11,5

> The map population values for Glenfinan appear inaccurate. Also, the pop cap bonus from Thorides is not reflected on the map legend.

> Share Tech with Ervenbloud: Tsssvine Tea Trance
> Share Tech with Huang: Wrath Walking
> Share Tech with Arkatakkus: Tsssvine Tea Trance
> Recruit 10 Pop Druid at Thornshade
> Recruit 10 Pop Druid at Thornshade
> Recruit 10 Pop Druid at Thornshade
> Recruit 10 Pop Druid at Thornshade
> Thornshade Druid Terraform 11,27
> Thornshade Druid Terraform 12,26 & 12,27
> Thornshade Druid Terraform 11,28 & 11,29
> Crow Claim 11,27 & 11,26 & 12,26


> Terraform. MA. 2DI. Blessed Sablewood Saplings
> Prereqs: Sablewood Temple
> This ability tech allows a unit mustered from the Sablewood Temple (a druid) to use their UI and 1 Mana to create a Blessed Sablewood Sapling construct. This construct allows the containing hex to support the existence of tssslands, and allows a druid to transform the hex into tssslands as though it were adjacent to tssslands.

Among the most sacred duties of the druids who serve at the sablewood temple is the management of the Sacred Shiv fruits. At any given time there are four thousand, four hundred, and forty four of these fruits (settling a long standing argument about whether 7 or 4 was the most sacred of numbers) and the location and status of each one must be carefully tracked before they ripen sufficiently to fall on an unsuspecting victim. As each fruit is picked, a new one begins to form, at some random location on the great tree. It is the job of junior druids to scour the many long branches and find these new sprouts before they can ripen and fall. It is a thankless, but important task.

It is one such junior druid who finds an elusive fruit mere moments too late and watches it fall into the city below. In a panic he rushes after it, descending countless branches, then layers of boardwalks and streets and homes. Luck is with him, and the citizens of Thornshade, for the shiv fruit has weaved through countless layers of city and sunk deep into the ground itself. And yet, there is a miracle occurring. Deep under the city, where no sunlight reaches and the air grows stiff and stale, the druid can feel magic stirring. Wielding what feeble power he has he encourages it.

The air grows fresh. Soft sunlight shimmers down from a location unseen. The seed sprouts, and grows rapidly. tsssvines grow and thorides scurry wherever he is not looking. There is some great power here, and he rushes off to tell elder Hahk, concern over punishment forgotten.
>>
Rolled 5, 2, 5, 7, 8 = 27 (5d10)

>>6457919
>ahem
>>
> Develop. MA. Ghost Thread.
> Prereqs: Gravic Forge Activation, Ghost Vine
> A refined, more potent version of Ghost Vine

It is a survival trait of the Kikka that in no time at all they can grow accustomed to nearly anything. Impossibly sharp shines raining from the sky? A jungle of savage predators overgrowing their home? The battles of gods and titanic beasts beyond imagination? All of them were largely regarded as typical and day to day events. So it went with Ghost Vine. At first fear, then curiosity, and soon enough Kikka were asking dangerous questions like “Can you eat it?” and “Can you replace normal tssvine with this new variant in cultivation rituals?” and most bizarrely of all “Can you make it into a fashion piece to try and impress a chromed out Saurian lady?”. The answer to all of these questions generally fell into some variation of “Yes, but why by tsss would you?”

It is the question that drives a strange experiment in the gravic forge. The vines are pulped and squeezed, the resulting elixir carefully collected. The pulp is slammed flat, dried under extreme pressure, sliced into the finest of strands. The extracted elixir is boiled, condensed, and distilled. The threads are soaked in the liquid for days, until every drop has been absorbed. Then they are twisted together into a fine pale thread. The druids refuse to even look at it. Hahk refuses to touch it. But young Crick not only accepts a spool of it, but requests it be woven into a bolt of cloth.
>>
> Hahk and Crick move toward the Moon Gate
>>
>>6457919
Please change
> Recruit 10 Pop Druid at Thornshade
To
> Convert 6 Mana to DI
>>
>>6457686
With Warlock Mountain succumbing to the mist, time is of the essence. A vessel able to carry The Great Dragon to some other, less defended world will take far too long... But a weapon to be fired into the heart of this thrice damned death-fog? A fair bit more doable. Early efforts begin apace...
>Major Action: Develop Rocketry

...And are subsequently thwarted by shortages of decent fuel. The stuff from the swamps might work, but the trade route is full nearly to capacity as is... And with how neglected the infrastructure of Coen's Grave is, widening the bandwidth will take yet more time. Damn it all.
>Major Action: Bulk Cargo [A tech that THEORETICALLY will allow a trade route to carry more resources, but will almost certainly require more actions be taken building up the settlements at one or both ends]

With his mood foul, Drakatron approaches the spire where the only ships who's existence the mist will tolerate are docked...
>Drakatron moves to [25,24]
>>
>>6457685
>>6457688

>MA: From Last Turn
Using all applicable DI

>MA: Develop: Drainage
With: Luigi, Wonder Pipes, Wonder Pumps
Though we keep our towns and cities wet, we do not want the abundant waters growing stagnant and murky. To that end, Luigi the Plumbing wizard is tasked with using his particular special tools to devise principles of drainage and designing sewer systems that will serve to keep all our settlements more fresh and clean.

>MA: Develop: Gymnasia
Though we have long had facilities to encourage washing and cleanliness, a few Granchpolpo looking for something to do before the bathing to make it more worthwhile devise a place to exercise and improve one's own body fitness and physical health.
>>
Rolled 8, 4, 4, 10, 7, 7, 6 = 46 (7d10)

> Various resistance rolls
>>
Rolled 1 (1d10)

>>6461283
> Explosion
>>
Rolled 2 (1d6)

>>6457689
Lithic gazed upon the failure yet instead of feeling despair they realize a unique opportunity.
“I should look into this as a potential skill later, however I choose to continue on with the technique.”
“Once more from the top”
>with the offered DI and ensuring a safe distance from anyone who might be caught in the cross fire lithic attempts again to refine this skill.
(A repeat of the spell)
(Divine Crystallization
Prereqs: Decahedral Power Quartz, Energy Domain.
Mechanics:
*Lithic can use a UI and pas a 1/6 Spirit Check to attempt to crystalize a point of divine influence to crystalize a point of divine influence into a decahedral Power Quartz Artifact.
*This artifact can be destroyed as a minor action to gain 1DI at the start of the next turn.
*Only have half your collection level in Decahedral Power Quartz in these artifacts can exist at one time.
*(suggested by whisper) - OOP
2DI if the DI is lost on failing 1/6 check)
>>
>>6461370
*……second time I got a 2*
>>
Rolled 6 (1d10)

>>6461370
I have been rolling a d6 for these rolls in a d10 system…..I feel fucking dumb. I have rolled d10s it’s just been so fucking long.
>>
Rolled 10, 1, 3, 10, 10, 8 = 42 (6d10)

>>6461283
Fortitude roll
>>
Rolled 7, 1, 3 = 11 (3d10)

>>6461404
3 explosions
>>
Rolled 2 (1d2)

>>6461405
Coin flip for ark's survival
>>
Rolled 9, 3, 3, 1, 6, 3, 1, 10, 1, 5, 2, 8, 7, 1, 7, 8, 4, 10, 1, 10 = 100 (20d10)

>>6457685
>Profound Masters in Mount Ao muster until each has a pop of at least 50 (twice for two once for one) [MI] (1-5/14)
>Profound Manual Pavilion attempts to harvest Midnight for a free random tech [MI] (6/14) (dice one through four)
>Trade First Sun Belief, First Sun Cult, and Enatic Alignment to Tsss/Thornshade [MI] (7-9/14)
>Trade Iron Palm, White Horse, and The Sssecret Heavenly Art of Ssstabbing to The Beast [MI] (10-12/14)
>All northeastern Profound Masters move to Exettekal, then resupply all Profound Masters with any equippable techs they're missing [MI] (13/14)
>Muster one of the northeastern Profound Masters to 40 pop [MI] (14/14)

>Huangiodos charges up again [UI] [1 DI]
>Huangiodos moves to (20,6)
>Huang's ghost will attempt to convert Nedrasz [UI] (same DI thanks to Embody The Guanyin) (dice five through ten)


(I'll just roll spirit for each of these devs in order, you decide which ones need the DI and roll and not. Five apiece, with +2 FV thanks to Huangiodos charge-up)
>Develop [MA] [However much DI] - Two Arrows Three Hawks
>Preq-Tech: Long Gate of Heaven, Embody The Guanyin
>Preq-Resources: N/A
>Long Gate of Heaven effects now require (and utilize) 6 contiguous instances of a wall rather than 9
Three. 3. 三. Luck, for it is life and birth.
Nine. 9. Three threes. Thrice the luck, compounding. Heaven favors three and threes.
The wise know heaven's favor more valuable than talent and hard work. For it is they with talent beyond all, and in their favor is luck incarnate.
But whilst Heaven is all-powerful, she is not all-knowing. Already, she was bluffed. Why not once more?
2. 二. One line away from 三. Should Heaven be made to squint, should the 2's be layered in such a way as to appear as 3's, a 6 could be interpreted as a 9, thus granted a magnitude more favor.
The Longs of the Gate of Heaven are taught how to best dance and appear, in trios that are pairs, and in nonas that are hexes.


>Develop [MA] [However much DI] - Nüwa's Seams
>Preq-Tech: Long Gate of Heaven, Filial Piety
>Preq-Resources: Starsoaked Gatewood
>Structure that connects all Long Gate Of Heaven instances sharing a hex with it to Long Gate Of Heaven instances sharing a hex with any other structure of the same type, for purposes of continuity
Poor Nüwa. The cycle sunders all, and it is hers the labor to sew it together, until it is ripped apart again. A thankless task, for a besodden fairy.
But build her a temple, a reminder that her labors are not so thankless, that they are seen, acknowledged, and remembered? Her gratitude doth run over, and should the temple be of the proper material, she shall avert her eyes from what Heaven would be cross with. What has Heaven given her, aside from scorn?
>>
File: stick dude.jpg (672 KB, 1579x2107)
672 KB JPG
Rolled 1, 1, 3, 7, 8, 4, 7, 1, 8, 9 = 49 (10d10)

>>6461468
>Develop [MA] [However much DI] - Temper Of The Yazi
>Preq-Tech: Iron Palm, Gate of Broken Needles
>Preq-Resources: Stabbier Sablewood
>On a successful Defense roll, an attacking unit sharing a hex with the defender takes its own damage back
A hardened will, a hardened body makes. A prickly will, a savage fury, a sharp body makes.
Much time passed with the Iron Palm, and the disciples and elders had sought to perfect it past the physique granted a Drajon, to no avail.
Until an epiphany struck a disciple seeking to scrub the urchins out of the feet of an experienced fisherman. Armor is not only in hardness, but in discouraging attack, and punishing its success. Envenomed by the urchin, and with naught much time afore his master could claim the technique as his own creation, he practiced with veins on fire, and skin that wept sweat and blood alike with great vigor. But persistance is oft an effective substitute for sense and talent, and when his master's disciples sought to extract the technique from his body, he buried them under his own grave, forgotten.
Yazi now lies in an inner sect shrine. Expired, but honored.


>Develop [MA] [2 DI or however much] - Hanging Gardens Of Tsss
>Preq-Tech: Long Gate Of Heaven, Hallowed Hollows, Aerial Spies
>Preq-Resources: Omen Crows
>Long Gate Of Heaven structures (or Jiaos, up to you) count as Omen Crow feeders, allowing them to boost claim range to double Dominion, as long as said hexes are within said range of a Long Gate Of Heaven.
Absent disciples to serve, and thus a path to ascendance, the Hollows of Yan Shi make do. Whilst the sacred Three Legged Crows never stop long enough to be preened, the Tssscrows are more than content to be pampered and spoiled, even as they defacate on the ever-smiling obsequious Hollows.
Of noteworthy artifice were the ornate bird tables, palaces, and feasts constructed embedded into the stone Longs, to house the persnickety crows. This allowed them a home away from the home that is Tsss, with victims aplenty in range to bully.
>>
Rolled 4, 10, 6 = 20 (3d10)

>>6461468
>Explosions
>>
Rolled 8 (1d10)

>>6461473
>Explosion
>>
>>6461468
>>6461469
>>6461473
>>6461475
>Profound Manual Pavilion harvest: 1 success (fail)
>Conversion: 2 successes
>Two Arrows Three Hawks: 3 successes
>Nüwa's Seams: 7 successes
>Temper Of The Yazi: 2 successes
>Hanging Gardens Of Tsss: 4 successes
>>
>>6457686
>[MA] Develop Dragon's Brew
Some Long Hunters begin experimenting with feeding their fuzanglongs meat mixed with tsssvine in an effort to increase their aggression during hunts and combat.
>[MA] 1 mana Develop Dragon Fire 1/?
Lythaum watches over a clutch of fuzanglong eggs. He holds his stone hand over the nest and feels the heat of the earth rise from the ground into him. The cinder speak carvings on his arm glow like a flame as he expels his mana into the eggs and the warmth settles into their forming lungs.
>Share Dragon’s Brew with Whisper
>Share something Tsss doesn’t have with Tsss
>>
Rolled 6, 4, 2, 2, 10, 3, 9, 7, 10, 8, 5, 8, 7, 8, 3, 6, 9, 2, 10, 1, 7, 6, 7, 3, 6 = 149 (25d10)

>>6457685
>Action 1 - Gemerald 2/2 - 2 Mana - 2d10 + Whatever FV the assistant unit's Lithic made give.

Wrap up Gemerald creation

>Action 2 - [1DI - Safety Domain] - Shelter of Lys
Link Shelter of the Faithful to Lys, allowing it to behave more like a unit than a structure - ie, making contesting rolls vs converts/attacks. This would also allow it to use her stats, akin to boost by Lamedh. Finally, allow her to provide her own HP to bolster it's Integrity.

>Unit Actions
Lys - Lure two units at 20,10 and Primal at 20,4. I don't think Primal is viable (Huang is fused, I gather?) but just in case. 5d10 each, first 2 sets for units, 3rd for Primal. (No DI, no UI cost, but within 5 hex so Strong Lure) - 15d10
>Adulators - Adulate at Yoregar - 10d10 - Confer stacking single +1FV with each success for next Convert contest.

Contest - Nedrasz - Resist conversion - 5d10 +2 FV from garrison bonus.

Convert - 4 mana into 2 DI
>>
Rolled 1, 1, 9, 6, 8, 3, 7, 10, 10, 5, 6, 3, 3 = 72 (13d10)

>>6461613
continued dice rolls, plus 5 for potential explosions

first 2 dice - remaining dice for 2nd Adulation roll
5d10 - contest. +2 FV from garrison

5d10 - explosions
>>
>>6457685
>Makro's UI: Eat Ark's spark and carry him(I am grappling) to Arche?
>>
Rolled 4, 4, 1, 10 = 19 (4d10)

>>6457685
Zzzzzz...

>[MA][2 DI] Create Porous Reality (1, 28) (2, 27) (2, 30) (3, 28)
> The Midnight Caller carves channels on the membrane of reality, leading to Elsewhere.

zZzzz..

>[MA][1 DI] Establish Coincidence on Aztlas to Prime Site, transporting Starcell Seeds.

>[MI] Relocate All Population of First Contact to Prime Site.
>[MI] Relocate All Population of Suffering to Prime Site.
>[MI] Relocate 3 Population of Control Group to Prime Site.
>[UI] Tune In to Prime Site, learning Made to Please.
>[MI] Absorb 2 Mana.
>[MI] Muster Unit Type 2 on Prime Site.
>[MI] Trade Midnight's Saint to Huang.
>[MI] Trade Unified Mind to Huang.
>[MI] Trade Spirit Concentration to Huang.
>[MI] Trade Bond Harnessing to Huang.

Stale Trade
>[MI] Trade Mana Propagules to Huang.
>[MI] Trade Myceliac Relays to Huang.
>[MI] Trade Divine Dominance to Huang.
>[MI] Trade Spore Farming to Huang.
>>
>>6461468
>Instead of resupplying, northeastern profound masters muster twice to 50 pop
>>
File: IMG_4452.jpg (46 KB, 580x588)
46 KB JPG
Rolled 1, 10, 10, 5, 9 = 35 (5d10)

>>6457689
>[MA] Upgrade Darkwood (again)
>[MA] Shinnyton Hawks (ST-H Engine) (General tech) [2 DI]
>Think primitive rocketry, and jet engines. I will throw exotic materials in here, so I’m hoping I get something useful instead of another Rube-Goldberg part.

>Trade with Haung with remaining Power, and I will utilize whatever remains from that whenever I’m finally free

>Mana absorb

(Sorry, been extraordinarily busy and it’s been sapping my motivation. Hopefully my trials end soonish.)>>6457689
>[MA] Upgrade Darkwood (again)
>[MA] Shinnyton Hawks (ST-H Engine) (General tech) [2 DI]
>Think primitive rocketry, and jet engines. I will throw exotic materials in here, so I’m hoping I get something useful instead of another Rube-Goldberg part.

>Trade with Haung with remaining Power, and I will utilize whatever remains from that whenever I’m finally free

>Mana absorb

(Sorry, been extraordinarily busy and it’s been sapping my motivation. Hopefully my trials end soonish.)
>>
File: IMG_4287.png (332 KB, 652x680)
332 KB PNG
>>6461879
You can tell I’m having a grand time tonight ;_;
>>
>>6457686
>2x[MA] [DI] Turn 19,4; 20,4; 21,3; 22,3; 22,4; 22,5; 23,4 & 24,4 into Frozen forest

>>6456291
"I'm Catarina, the queen of Ice, fellow Huang. It was a pleasure meeting you and your apprentice."
>>
>>6461942
The voice is lofty with imperiousness, though not absent a slight bite of playfulness: "May the ones to follow follow suit, if not exceed. Now if you will excuse this one, this one has a lesson in manners to prepare"
>>
Rolled 2, 2, 9, 5, 4, 9, 5, 10, 9, 7, 8, 1, 9, 3 = 83 (14d10)

(Alright, I barely managed to escape the work grind for two days, and even then I’m only just now finishing up and need to head to work in less than forty minutes, so gonna make this quick and not hold things up on my account.)
>[MA] [1 Mana] Develop Spellcast, Ͼ-Extraction
>[MA] [3 DI] Develop Spellcast, Ͼ-Extraction
>Intended Effect: Something something I utilize my own domains and Ͼ- Phenomenon’s connection with Ͼ-Arkatassus to extract…certain things from the Xenowylds, I’ll elaborate more when I write some fluff up later, otherwise I’m not allowed to utilize it.
>Preqs: Through Knowledge, Transcendence, Think Tank, Ͼ- Phenomenon, Synthesis Domain, Material Fabrication

>[MI] Share 2 Mana with Lithic
>[MI] Share Holographic Chambers with Laqura
>[MI] [1 DI] Observe Venthazek
>[UM] Move my Units as visible on the map (don’t have time to specify, sorry)
>[MI] Convert 10 Mana
>>
Rolled 5, 7, 5 = 17 (3d10)

>>6461613
(Wulluddy resistance roll.)
>>
File: BoC_-1_49.png (7.95 MB, 4720x2559)
7.95 MB PNG
GOD ACTIONS
Caelurseik
Epoch missed, 2 Major Actions saved for the next epoch.

Catarina
8 hexes terraformed.

Drakatron
Early tests are, as one would expect, less than stable. While achieving lift is well within your people’s expertise at this point, doing so with the right mixture of spontaneity and direction is a much more complex challenge for a larger vessel, and many of these early, thankfully unmanned rockets fly off in wild directions or simply detonate on the spot due to an energy load exceeding what their frames can endure. With persistence, however, and some less than subtle hints on your own part, consistency slowly takes shape, later models at first achieving a stable upward path before their fuel is burnt out and they plummet back to the ground before moving on to properly projected and direct flight trajectories with (mostly) accurate landing points. Rocketry developed.
One persistent issue, however, makes itself known on the fuel front. While the explosive powders your people use now are more than sufficient for carrying something small and hand-held aloft, even emptied of their living cargo your larger test rockets require a quantity of fuel that far exceeds the feasibility of your current collection efforts, especially if you wish to achieve any form of mass production. Thus you turn to your southbound ally and their vast fields of volatile liquid fuel, expanding on your current cargo ships in the hopes of making room enough for necessary ships of the blood-red lucre. Bulk Cargo developed.
>>
Ervenbloud
While undoubtedly predators down to the marrow of their bones, with bestial inclinations that serve them well when utilized in tandem with the more cerebral thought process of their Magma Spawn riders, there are certain animal instincts that have proven both less than ideal in riding beasts and difficult to remove even in domesticated populations of your people’s draconic companions. Naturally inclined towards territoriality and survival, they at times exhibit an undue caution when faced with new threats where a bit of derring-do would, in all likelihood, serve them better. In an attempt to alleviate this deficiency, some daredevil Long Hunters begin mixing the spiny foreign vine they themselves imbibe, albeit in much more diluted quantities, into the feed of their mounts, to surprising (albeit perhaps somewhat predictable in hindsight, considering the reptilian nature of the vine’s originators) success, the tunnel-dwelling dragons whipped into a violent, energized frenzy after every one of these laced meals. Dragon’s Brew developed.
While these unique, magic wielding individuals among your people are undoubtedly powerful, as Volk can attest, they are more than capable of overreaching in their efforts where you yourself would not. Lythaum thus, under both your and his senior’s counsel, takes a more measured approach to his first endeavor, carefully threading his energy through the thick, stone-like eggshells and into the comparatively fragile, still-developing lungs of the unborn hatchlings, nurturing them with a care matched only by the parents themselves. Even with such effort the first few generations do not quite turn out as intended, expelling only a thick, choking volcanic smog that troubles their lungs as much as it does anyone enveloped in this prototype breath weapon. Yet with each passing generation your wizard of warmth feels that much closer, that smoke accompanied by a faint, flickering flame…Dragon Fire (1/2) developed.
Dragon’s Brew shared with the Whisper.
??? shared with tsss (we’ll work this out post-hoc).

Harbour
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Huáng
Once more, though this time perhaps just a fraction more easily utilizing the limitations in “heaven”’s (such as it is) perception to your advantage, you pull a feat of trickery worthy of any immortal’s tale, allowing the proud walls of your sect, and the dragons that lie dormant and dreaming within, to more easily pass the flow of energy carried by the collective unconsciousness of your Disciples through, utilizing the power in the hexagram. Thus you are able to slash the physical effort needed by Disciples (in the true sense of the word, the masters of the sect wouldn’t be caught dead performing such grunt work) to erect such defenses by a full third. Two Arrows Three Hawks developed.
Whether Nüwa exists in truth or not, your efforts to ensure that your Disciples believe in, and attempt to ease the ails of, this motherly figure do not go unrewarded given the way you shape, and by extension wield, their beliefs, utilizing their energy (and perhaps some true, inexplicable celestial force) to cast a veil over yourself with which to more easily pull off capers such as the aforementioned bit of…“creative accounting”. Nüwa’s Seams developed.
Deceased though he might be, his fellow Disciples slain in retribution and Master shamed and dishonoured for the disgraceful despite his once-revered status within the sect, Yazi’s lineage continues in the form of those who learn the teachings that can be gleaned from both his life and death. These Disciples, treating offense and defense as practically interchangeable in purpose, direct the Sablewood outward and tsssvine inward, burning their veins with spines of poisoned flame as wooden razors pierce the vulnerable flesh of any who draw too close, creating a unique fighting style that makes even victory pyrrhic for any foolish enough to spar with them. Temper Of The Yazi (1/2?) developed.

(cont'd.)
>>
With Mount Ao emptied as it has not been in centuries, perhaps even a millennium, the soulless automatons direct their attentions toward some new master to serve, seeking to advance down the path of cultivation in their own small way. Attempting at first to serve at the feet of the profoundly uncomfortable Kikka traders, they are instead hastily redirected towards the unusually intelligent corvids that accompany them. This, quite amusingly, proves to be a match made in heaven, the vain, greedy birds happy to have servants willing to wait on them hand and foot, even enduring their pecks or attempts to…relieve their frustration, both metaphorically and literally. They are even more enthused by the bird palaces the Hollows eagerly construct for them, smugly residing in dwellings of such quality that even their Kikka partners cannot help but feel a twinge of envy. Hanging Gardens Of Tsss developed.
First Sun Belief shared with tsss.
First Sun Cult shared with tsss.
Enatic Alignment shared with tsss.
Iron Palm shared with the Beast.
White Horse shared with the Beast.
The Sssecret Heavenly Art of Ssstabbing shared with the Beast.
Midnight Caller has gifted you Midnight's Saint.
Midnight Caller has gifted you Unified Mind.
Midnight Caller has gifted you Spirit Concentration.
Midnight Caller has gifted you Bond Harnessing.
Midnight Caller has gifted you Mana Propagules.
Midnight Caller has gifted you Myceliac Relays.
Midnight Caller has gifted you Divine Dominance.
Midnight Caller has gifted you Spore Farming.
The Beast has gifted you ??? (we’ll work this out post-hoc).
The Beast has gifted you ???.
The Beast has gifted you ???.
>>
Laqura
While Noitcelfer’s work fascinates even you, its aspect less practical, perhaps, but far more conceptual than Luigi’s own, such ambition will almost certainly need your own touch to be fully seen through. Fortunately you are more than happy to lend your divinity to such efforts, the work in some ways a continuity on the calm, mirror-like sheen of your uniquely clear stretch of bay water. Before long you and the wizard stand before a pearlescent shield with a rippling, animate sheen to its surface, the young Granchpolpo watching on nervously as you fire a small, concentrated jet towards what will hopefully be a proper, working prototype. Even you cannot resist a burble of delight as your jet of water is returned in much the same fashion as it was sent, splashing harmlessly against and integrating into your mask as Noitcelfer cheers in the background. Enhanced Mirror Shields developed.
While your blessings and Luigi’s ingenious pipework do wonders to ensure a cyclical cleansing process within all of the Granchpolpo settlements, especially Tidemark, it is perhaps somewhat inevitable, especially in less directly blessed cities, that even such a system with eventually be strained by the repeated purification of the same supply of water, which has begun to take on a certain…stale taste and odour in ways that are difficult to describe. Thus, as yet another measure in the neverending battle against stagnation, the oldest among your people adds yet another aspect to his system, periodically draining the overused supply harmlessly out into the ocean while piping fresher water in from other, sustainable sources, such as nearby lakes, rivers, or in the case of Iceflow, snowmelt through a series of underground pipes. Drainage developed.
Though every Granchpolpo enjoys a good, long soak, often several such soaks a day, there are some individuals who cannot help but find such practices…empty in some fashion under normal circumstances, feeling spiritually cleansed enough as to make further bathing more social obligation than a genuine religious experience. Only after a day of strenuous physical labour do these individuals find a warm soak truly rewarding as it eases the aches and tensions of the day. With both practical intentions and more subjective enjoyment in mind they band together, creating a dedicated facility in which to strain their bodies to the limit even when such labour is not normally required of them, both strengthening their bodies and making their tub time more rewarding in a pleasingly virtuous cycle. Gymnasia developed (or built, depending on if you want this to be an actual, physical facility with some kind of mechanical effect).

Laurelios
Epoch missed, 2 Major Actions saved for the next epoch.
>>
Lithic
After several such repeated attempts, your outer shell of stone and gem growing increasingly (albeit harmlessly) scuffed with yet more crystalline buckshot, you at last decide on a different approach. Drawing on your experience working alongside a certain scientist, you work first to reinforce the structure of the crystal itself, utilizing your innate connection to such minerals to fill in the gaps where your more scientific understanding of the subject falls short. Finally, after a couple more, much less volatile failed attempts, you hover before a similarly hovering crystal, lit by gentle, rhythmic pulsations that align with your own natural “beat”, such as it is, a mixture of energy and divinity captured as if in animate amber. Divine Crystallization developed.
Xenoq has gifted you 2 Mana.

Lys
Wulluddy lured.
Glimmerald Gems created.
Shelter of Lys developed.

Makrópnoos
Epoch (partially) missed, 2 Major Actions saved for the next epoch.
Spark consumed.

Midnight Caller
Porous Reality created (will be visible as of next epoch).
Trade Route (Coincidence) established.
Made to Please acquired.
Midnight's Saint shared with Huáng.
Unified Mind shared with Huáng.
Spirit Concentration shared with Huáng.
Bond Harnessing shared with Huáng.
Mana Propagules shared with Huáng.
Myceliac Relays shared with Huáng.
Divine Dominance shared with Huáng.
Spore Farming shared with Huáng.

Mortrose
Epoch missed, 2 Major Actions saved for the next epoch.

The Beast
Darkwood upgraded.
Shinnyton Hawks developed.
??? shared with Huáng (we’ll work this out post-hoc).
??? shared with Huáng.
??? shared with Huáng.
Huáng has gifted you Iron Palm.
Huáng has gifted you White Horse.
Huáng has gifted you The Sssecret Heavenly Art of Ssstabbing.
>>
The Whisper
Epoch missed, 2 Major Actions saved for the next epoch.
Ervenbloud has gifted you Dragon’s Brew.

tsss
Even the eldest of the Kikka is quite bewildered by the strange occurrence, with you too far afield (at least you hope, enamoured with rolling through deserts and mountains as you are) to contact for the time being. Bewildered or not, however, Hahk at least has the wherewithal to ensure the sapling will not meet some premature end, older druids summoned to yet further hasten its growth until, at least, a sturdy, if young, sablewood tree stands at full height, practically radiating an aura of growth and vitality that banishes the doom and gloom often found this deep in the undergrowth. Furthermore, while no match for those that grow from the tree’s towering parent where size is concerned, several pinprick sized, spiny fruit begin to slowly burden the innermost branches, a promise that this is no mere one-time occurrence…Blessed Sablewood Saplings created.
While in some ways instinctively, profoundly repellant to any living thing possessed of even basic animal instincts, this refined, concentrated strand of the strange ethereal vines has a certain magnetic quality…literally, insofar as it begins to draw the soul even from a living creature that draws too close, enervating their physical form to both enrich its diet and create yet more enslaved souls with which to protect itself. Yet Crick does not concern himself with minor details such as the hungering, shrieking desire for his soul that can be felt through even the barest brush of physical contact, commissioning a group of truly reluctant Kikka craftsmen to weave him yet more of the condensed necrotic plant fiber…Ghost Thread created.
Tsssvine Tea Trance shared with Ervenbloud.
Wrath Walking shared with Huáng.
Tsssvine Tea Trance shared with Ͼ-Arkatassus.
Huáng has gifted you First Sun Belief.
Huáng has gifted you First Sun Cult.
Huáng has gifted you Enatic Alignment.
Ervenbloud has gifted you ???.

Xenoq
(OOP will process this later.)

Ͼ-Arkatassus
R.I.P.
tsss has gifted you Tsssvine Tea Trance, mazel tov?
>>
PRIMAL ACTIONS
Wulluddy
Entranced by the shining beacon of light, the bouncy buddy is drawn southward…(Wulluddy is Lured).
>>
Rolled 4 (1d6)

> MOVING
>>
>>6464244
> tsss comes to a stop at (12,29)

For an uncharacteristic moment the death urchin halts as a shockwave of divine energy sweeps across them.

"tiny big lizard with too many heads?"

No response came. The tiny lizard with too many heads inside of tsss head but also outside of tsss head was silent.

tsss had failed. This was not entirely unusual, especially considering the frequency at which the divine failed at other tasks, like remembering their destination, the difference between left and right, and holding a bird without impaling it. But...this time seemed more significant. there was an uncomfortable feeling, like that when the abomination had loomed over Thornshade. what had hahk called it? ant cities? tsss was not sure what ant cities had to do with it but lacking an ant city to stab tsss was not entirely sure what to do about this unpleasant feeling.
>>
Rolled 7, 2, 3 = 12 (3d10)

>>6464184
>>6464189

>Laqura: - Move to (38,19) with perched Nalori and Imoziqul

>Godmoloke; Move to (40,22)

>Hurrikavok: Move to (38,20)

>[MA] Develop: Magic = Aquamentize Hurrikavok
With: Laqura + 2DI + Hurrikavok + Baptismal Pools + Aquatic Affinity + Ripples of Affinity
Whilst the loyalty of Hurrikavok has been won, the creature's nature as a fire-beast is nearly an anathema to Laqura's watery nature. To that end, it is decided by Laqura to 'baptise' the beast, to infuse the elemental essence of water throughout the primal's very being in place of the fire it spews. To that end, the god of water arranges a baptismal of sorts, to be watched over by one's self, Nalori and Imoziqul. A burning blaze within shall give way to a bubbling spring and a churning tide, the red turning to blue. Let Hurrikavolk be reborn as a SuperMarine being!

>MA; Build village of 'Sandspit' on (39,19)
Another village rises, a settlement upon the sandy shores mid-way between Crosscurrent and the southern settlements; a point for travellers to pause and rest whilst crossing the peninsula.
>>
Rolled 2, 6, 8, 10, 4, 2, 6, 4, 3, 3 = 48 (10d10)

> MA. 2DI. Terraforming. Tsssland Awakening 1/2
> Consume the Mana Generating Remainings of Diadeus
> Consume the Mana Generating Remainings of Duplocuta
> MA. 2DI. Terraforming. Tsssland Awakening 2/2
> Consume the Mana Generating Remainings of Yomizuru
> Consume the Mana Generating Remainings of Qynosom
> Effect: The tssslands is considered a Heroic+ Entity
> Effect: The tssslands can spread itself as an MI
> Effect: Druids of the tssslands can use their UI to summon Phantom Primals
> When the moon is fully terraformed She Awakens

tsss slept fitfully. Nightmares plagued the god, phantoms that swooped and tore at tsss, at Thornshade, at Huang, Ervenbloud and other gods still. People were snatched by specters of darkness, flung into the air, pulled beneath the land and sea. And tsss could do nothing. tsss tried! But every desperate movement, every careening rush only took the god further and further away, flailing and splashing in deep water that grew thicker and colder by the moment, a soft sticky morass that pulled tsss down into the depths.

There was no movement. No stabbing. No joy. Only suffocating stillness and darkness. Only the cold awareness that tsss had failed, would fail again, would always fail. The mandate of the gods lay thick upon tsss, the death urchin could only be what they were, a chaotic force of carnage, a being that could not be counted on.

Something stabbed through the darkness. Pale vines twisted through the dark. From tsss? From other places? The god did not know. But the vines connected tsss to something. A lot of something. A very familiar something.

Far away, the ground shook. Pale vines twisted and writhed and grew with frantic energy. Ancient bones and mouldering corpses older than some gods are pulled beneath the earth. The jungles of the tssslands grow wilder and more savage than ever before. The jungle creeps outward at an alarming rate, Thornshade finds itself nearly under siege until the druids manage to redirect the fervor of the jungle elsewhere.
>>
> Hahk UI + Mana: Activates the Lunar Gate, pulling Crick along with him
> Crick UI + Mana: Plants a Sacred Sapling on Moon

The transition was startling in its smoothness. Clean, precise, smooth. One step, his scaled feet were on a wooden boardwalk, the next they landed on pale sand, each bit razor sharp. The void, the stars, the sudden feeling of tremendous and powerful forces trying to pull him apart. Only the countless centuries of mastery preserved him. Gravic energy rages against the void even as his blood tries to boil in his veins.

He looks out and sees the world and nearly loses focus. Nearly dies. He has seen the world from on high before, as the gods can, in visions from tsss. He has seen the land and its cities painted on a map, colored with the influence of the gods. But he has never seen the truth of it, from thousands of miles above.

Here, there are no lines on a map, no influence of the gods visible. Only the lights of cities are visible. The light of mortals. Something dangerous stirs in his heart, a most poisonous heresy. The world should belong to mortals.

He scarcely pays attention as his magic pulls his student through the gate, bearing the precious sacred sapling. It is planted carefully, fed mana, and grows rapidly into a tall blooming tree. Swirling around it are eddies of divinity, pushing back the void, the impossible cold, manifesting air and heat and moisture. Vines creep. Thorides crawl from burrows. A little piece of tssland asserts itself.

The ground shakes. Vines race outward. Saplings grow and spread at a tremendous rate. Divine power stabs through the lunar surface, racing outward. Something has changed. Something tremendous has occurred. The power of tsss surges on the lunar surface.
>>
File: Imperial-Inventor.jpg (258 KB, 700x905)
258 KB JPG
Rolled 10, 3, 1, 5, 3, 1, 1, 2, 2, 5, 6, 2, 9, 1, 4, 6 = 61 (16d10)

>>6464184
>All Profound Masters resupply [MI] (1/14)
>Profound Manual Pavilion attempts to harvest Midnight for a free random tech [MI] (2/14) (dice one through four)
>Trade Hunting Traps, Gate of Broken Needles, and Ssstabby Bows & Barbed Arrows to Midnight [MI] (3-5/14)
>Trade Penitent Induction, Muster of the Third, and Sunglasses to Tsss/Thornshade [MI] (6-8/14)
>Trade Poetry, Jolden Age of Piracy (airships), and Sleeping to The Beast [MI] (9-11/14)
>Budai and The Shennong reinforce the northern borders with walls [MI] (12-13/14)
>Blophemous constructs walls deeper in the heartlands [MI] (14/14)

>Huangiodos moves to (20,11)
>Along the way, Huangiodos and Huang attempt to convert Wulluddy (dice 5-10 and 11-16) and command it to follow [UI] (1 DI)


>Develop [MA] - Contravallation
>Preq-Tech: Lootboxes, Precise Craftsmen, The Hollows Of Yan Shi
>Preq-Resources: N/A
>As a UI, a unit (or units) with enough constructions left to fully encompass the current hex can initiate a Tech contest with another unit (or units) they share the hex with. If they succeed, the opposing unit(s) are now locked within the walls built around the hex, and must destroy or bypass them before they can affect any units allied to the builder. This takes effect at the start of the turn, similar to a debuff.

>Develop [MA] - Circumvallation
>Preq-Tech: Lootboxes, Precise Craftsmen, The Hollows Of Yan Shi
>Preq-Resources: N/A
>As a UI, a unit (or units) with enough constructions left to fully encompass the current hex through adjacent hex sides can initiate a Tech contest with another unit (or units) they are being negatively affected by or is attempting to enter their hex. If they succeed, the walls are constructed before the effect or approach take effect. This takes effect at the start of the turn, similar to a debuff.
Practice births perfection, and the Profound Masters of Mount Ao have had more practice in construction than perhaps any other mortal race.
Perfection births miracles, of speed and scale, nigh-magic to those unschooled in the arts of the profound. And the aid of the hollows goes a long way to turn magic into nigh-divine providence.
An arrow is loosed, and a wall rises to intercept it afore it strikes true. A foe gives chase, and finds his way blocked by walls that were never there hours prior.
"Fie" the unenlightened will cry. "Fie and disgrace!" their fists they shall shake impotently, as wall upon wall rises where none were, and the legions of Mount Ao finally turn defense to offense, as the many wrongs they had suffered shall now be made right.
>>
Rolled 8 (1d10)

>>6466031
Explosion
>>
>>6466031
>>6466033
>Midnight harvest: 10, 3, 1, 5, explosion 8 -> success
>Huangiodos conversion: 3, 1, 1, 2, 2, 5 -> failure
>Huang conversion: 6, 2, 9, 1, 4, 6 -> 3 successes
>>
>>6466031
>Replace Midnight triple trade with Evrozapt and Pholipoly constructions, and mana conversion
>>
>>6466875
>Replace mana conversion with Blophemous constructions
>>
>>6466876
>Wait I'm already using Blophemous... damnit just do mana conversion
>>
Rolled 2 (1d10)

>>6464184
The plan is set, at least for the short term. First, upgrading Coen's Grave to accommodate the inevitable increase in naval traffic...
>Major Action: Upgrade Settlement [Coen's Grave]

Meanwhile, back on the mainland, a cadre of Alchemists are putting their talents to incongruously non-violent use. Something they are able to get away with in part due to their liege being distracted...
>Major Action: Develop Fertilizers

Further afield, Star-Eyes watches glumly as the messenger approaches. The auguries did not lie. Drakatron has finally remembered Star-Eyes exists, and is now expecting the wizard to do things. Well, it was fun having front row seats to what Mortrose called The Gates Of Hell, but now the ageless wizard foresees being put to work...
>Wizard Action: Attempt to Divine the nature of the clouds blanketing the lands west of Mire. Are they watery like condensation, dusty like mold spores, or just pure fucking magic?

Last but not least, the deal to secure the fuel. Which is going to be a problem, seeing as there's a giant fucking cloud of death fog over all the resources Drakatron wants to claim. But, knowledge for materials worked once, maybe it can work again?
>Trade proposal: Drakatron gets the Fernleum, and Mortrose, from now until the end of Epoch 60, may request ANY tech from Drakatron, even ones he hasn't researched yet but plausibly might
>>
>>6464191
>Lithic
Lithic examined his creation before coalescing the crystal into themselves. Then attempting to further refine their Core and cultivate their spiritual base not through the creation of new beings but to practice, practice, practice.

>Attempts to further refine divine Crystallization. Absorbing the manna into themselves to up their connection to the spiritual.
Their analogous heart beat in amber.
Spell creation >Meditative core cultivation
MA [1DI] an exercise to test oneself and improve one’s spiritual capacity.
>>
Rolled 9 (1d10)

>>6467054
Rolling
>>
Rolled 3, 8, 8, 10, 4, 1, 1, 8, 9, 10, 4, 2, 6, 3, 2, 5, 8, 9 = 101 (18d10)

> The 6 Northern Pillagers who moved to 11,5 last turn , activate the Gate of Knives, and Move/Attack Wolf’s Den and Winter's Peak (3 Each), then scatter in random directions with their remaining movement.

> The 4 Lads at 15,18 head for Thornshade, if they're alive?

> Three druids near Thornshade spread six tssslands near the lunar gate, then do their best to regroup


> Attack dice
>>
Rolled 4, 3, 6, 6, 10, 2, 1, 8, 1, 5, 1, 10, 5, 4, 9, 8, 3, 8 = 94 (18d10)

>>6467063
> Plunder dice if needed
>>
Rolled 7, 3, 10, 1, 3, 9 = 33 (6d10)

>>6464184

>Makrópnoos moves to 18,19

>MA1: Mechatronic Resource Converter, ?? DI project, 3DI for this action
>MA2: Mechatronic Resource Converter, 3DI
>Mechanics: a colossal structure made from the corpse and spark of the abomination Arkatassus whose function it is to convert all of a resource fed to it biome wide
>Pre-reqs: Ark's corpse, Ark's spark,Craftiness and Foresight domain, Cybermass(I'm on it)

Initially Makrópnoos wanted to destroy this strange grey goo but taking a moment to examine the alien and mechanical nature of his slain foe he believed he might be able to use it to his advantage. Methodically, he began to dismantle the damaged spacecraft and examined its workings for a time he'd never seen ANYTHING this advanced before.... Only once he fully absorbed the information about each of its components did he truly begin to build his creation, a giant machine resembling a cube with a square hold punching through it, only made possible by shoving his hand into the CPU of the UFO and controlling the cybermass with precise micromovements. Once built...once built this machine would be able to transmute anything into anything, very much like a high tech philosopher stone. But it wouldn't just do that, in fact the mere act of putting in a specific material in the machine would cause it to send golden nanites out that would dismantle and transform every single instance of that material they could find. A Terraformer of a sort.

>MA3: Adamas Bones,1DI
>MA4: Strong Heart,1 Mana

>MI1: Trade Living Wall to Tsss through the mercenary debt
>MI2: Trade Arboreal Stress to Tss through the mercenary debt
>MI3: Trade Reinforced Lumber to Tsss through the mercenary debt
>MI4: Absorb like 8 mana into DI

(Rolling for first action, +3 to FV from spark)
>>
Rolled 6, 10, 1, 4, 7, 7 = 35 (6d10)

>>6467310

Rolling for second one, don't know if I still have the bonus, remove last dice if not
>>
Rolled 8, 8, 2, 5, 3, 10, 1, 2, 4, 6, 8, 10, 3, 6, 2, 2, 4, 10, 5, 8, 1, 10, 10, 10, 6 = 144 (25d10)

>>6464184

>Action 1 - Upgrade Refractory with Glimmeralds [+X Mana, as needed, but I think 2 or 3 was said to be fine?] - 4d10 Spirit Roll - Memory Domain
Implement the desired EXP conversion mechanic into the Refractory - Units on hex can convert AFF exp into SPI exp.

>Action 2 - [2 DI] - Terraform Create Special Resource(Lumethyst) - 2d10 (+1 FV from Assistant units) - Rebirth Domain - 1/2
Lumethysts are gemstones keenly tied to the sanctity of the soul. They work to purify and protect the dead beyond this realm.

>Unit Actions
Wullady was Lured last turn, so Huang/Huankidos must beat Lys in an AFF contest before they can Convert Wullady. Wullady was mistakenly left in the same location on the map instead of moving towards Lys. I do not know their correct location, so I do not know if they are within conversion range for Lys, so-
Lure OR Convert Wullady, depending on distance - 5d10
AFF contest to stop Huang/Huankidos -5d10 - (Do I need to roll this twice, since its two units attempting to convert Wullady?)

If Wullady is close, then units on 20,9 can also move north, make a conversion on Wullady, and end turn back on 20,9. If they cannot end on 20,9, do not do this.
Units are carried by Yoregar, so they have 6 or 7 move - 5d10 from 3 units (Yoregar, Star Wizard, Protection Demigod) - 15d10

I do not know what the two units on 20,8 are. The units on 20,4 have been successfully lured twice, and still not moved on the map. IIRC, they are Huang's profound masters.

>Dice
4d10 SPI- Refractory upgrade
2d10 TRF +1 FV - Resource creation
5d10 AFF - Lure/Convert Wullady
5d10 AFF - Lure AFF blocking
5d10 AFF * 3 - Convert Wullady

so 31d10 total.
>>
Rolled 6, 8, 7, 1, 8, 7, 5, 1, 6, 1, 4 = 54 (11d10)

>>6467364
remaining 6d10, all from Wullady unit Conversions.

Additional explosions
- 1 from terraform check - unneeded, so wont roll
- 1 from Lure Block
- 4 from Conversion attempts

so 6 + 5 = 11d10
>>
Rolled 3, 5, 4, 6, 10, 7 = 35 (6d10)

>>6467364
>Contest or whatever
>>
Rolled 10 (1d10)

>>6467384
>>
Rolled 7 (1d10)

>>6467385



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.