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It is the 40th millennium.

The Imperium of Man is the cruelest and most bloody regime imaginable. One million stars lay under its rule. Uncountable multitudes of humanity toil for its sake. They are beset by countless horrors from within and without, seeking to rend and ruin all that they hold dear, and the deadliest of them all is the Imperium itself. Everpresent. Everviligant. Everzealous. The Adeptus Terra make for cruel taskmasters, and no less ruthless are the enforcers who enact their decrees to the letter.

To live in such times is to be crushed under the boot of a galaxy-spanning dominion. To dream of dissent is death. There are no exceptions. There is no mercy. There can be no hope. None of this matters. You have set yourself against the unstoppable momentum of a quintillions-strong warmachine, and you will live or you will die on your own terms. There are many rebellions across these blighted stars.

This one is yours.
>>
>>6458443
>Choose one choice from each category to determine the initial circumstances of your rebellion. Consider carefully, you cannot choose the same number twice. For Naval Forces [1] will also provide the benefit of [3]. Likewise, for Industrial Capacity, [1] and [2] will also provide the benefit of [3].

>Naval Forces:
>[1] Renegade Astartes Chapter: Nearly a thousand of the legendary gene-sons of the Emperor who’ve chosen rebellion over service. With no other refuge, they’ve thrown in with your rebellion and sworn oaths of allegiance unto death. They bring their own Battle Barge and four Strike Cruisers, and while out of your direct control, will defer to your judgement. (You’ll get a choice of several, with no Chaos taint.)
>[2] Full Battlefleet: Through rhetoric or cunning, the rebellion has managed to amass a true naval Battlefleet. Seventy assorted Frigates, Destroyers, Cruisers, and Battleships have pledged to your banner. A force sufficient to give a Crusade pause, but demanding much in maintenance.
>[3] Proper Battlegroup: For reasons of their own, the forces already assigned to the region have fallen in with the rebellion. Just over two dozen Frigates, Destroyers, and Cruisers lay at your disposal. In clever hands, this may be enough to stave off retribution.
>[4] Ramshackle Armada: The very best the rebellion could muster on very short notice. Thirty assorted “warships,” equivalent to Frigates, fly your banner. Their hulls are rusted and their cannons faulty, but they are voidworthy and they will fight.
>[5] Local Garrisons: While the rebellion has no interstellar navy to speak of, its orbital defense platforms and system ships are up to par. They may dissuade local opportunists before the Imperium arrives.
>[6] Almost Nothing: The rebellion is strictly planetside, barring the rare smuggler. Any enemy, no matter how petty, will be able to invade and bombard its worlds at their leisure. The Imperium is one thing, any vultures that can beat them to your rebellion’s still-moving corpse are another.
>>
>>6458444
>Industrial Capacity:
>[1] Heretek Forgeworld: In defiance of the Cult Mechanicus, a Forge World has rejected the doctrine of Mars and pledged its foundries to the rebel cause. Even alone it would be sufficient to meet the needs of a lesser Sector, but now it serves exclusively to amplify your own production. (You’ll get a choice of several, again with no Chaos taint.)
>[2] Orbital Shipyards: The rebellion holds a rare commodity, a military-grade shipyard capable of churning out new warships. It is a minor one by the Imperium’s standards and requires steep upkeep for even a trickle of vessels, but even this is a critical advantage.
>[3] Refined Manufactorums: The planets of the rebellion are at the Imperial standard. They are able to manufacture lasguns, armoured vehicles, and industrial goods at an interstellar scale. If they can be supplied, there will be no difficulties on this front.
>[4] Mineral Extraction: The planets of the rebellion are not primitive, per se, but the vast majority of their industry is tuned towards extracting rather than refining resources. Its domestic production is feeble, but at least there’s no shortage of material.
>[5] Local Industry: The planets of the rebellion are primitive and barely reach the lowest standards of the Imperium. Lasguns are an enigma to their manufactorums, let alone alloys or warptech, but this could be improved, in theory.
>[6] Archaic Backwater: The planets of the rebellion are largely incapable of understanding what that means. Ranging from feral to feudal, gunpowder is a groundbreaking innovation to the masses, and the region as a whole is centuries from supporting an interstellar empire.
>>
>>6458445
>Galactic Location:
>[1] Isolated in Segmentum Tempesteus: The rebellion took place in the galactic south, on the farthest fringes of the Astronomicon's guiding light. In such a distant void, the long arm of Terra reaches its limit and the inhuman Other rears its head-analogue. Even the least hostile Xenos remember Mankind’s Great Crusade.
>[2] Low Priority Region in Segmentum Pacificus: The rebellion took place in the galactic west, where the fires of eternal war rage quieter. Long ago, the Great Crusade cleansed this region of alien life but Mankind has yet to fully settle and exploit the habitable worlds that remain.
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[4] On the Fringes of Segmentum Obscurus: The rebellion took place in the galactic north, near to the taint in the Eye of Terror. Here, the lure of Chaos is an ever-present temptation that the multitudes must stand firm against.
>[5] Near Critical Systems in Segmentum Ultima: The rebellion took place in the near galactic east, surrounded by sites of critical interest. Its opening salvos and skirmishes determined if it would merit massed force or be swiftly forgotten.
>[6] In Spitting Distance of Terra, in the Segmentum Solar: The rebellion took place in the galactic center, in a brazen rejection of the Golden Throne's authority. Destruction was inevitable anywhere, but here, the prayer of any more than the briefest of delays was in vain.
>>
>>6458447
>Scale of the Rebellion:
>[1] Multiple Sectors: Centuries of bloated bureaucracy, the Imperial fleet's inability to address external threats, and arrogant misrule by the Segmentum Lords has taken secessionist sentiment to a fever pitch. Over one-hundred stars have risen in revolt and thousands more quietly whisper of doing the same.
>[2] Full Sector: The logistical needs of distant warfronts have forced the Sector Lord to levy unsustainable tithes. Broken by starvation and stripped of their best sons, it's no surprise that their subordinates have declared independence. Twenty systems have declared for the rebellion, and hundreds more hide traitorous sympathies.
>[3] Partial Sector: Nepotism within a small handful of noble families and subtle mismanagement for their own enrichment has had dire consequences. In an act of rebellion, the masses of several planets have overthrown their administration and yet more may join them. A dozen systems have risen in rebellion, and dozens more may yet be swayed to join them.
>[4] Full Subsector: Continued useless shipments in response to the region's requests for relief and demands for resources its worlds lack entirely or simply cannot produce have strained trust in the Imperium to the point of snapping. Six systems have rebelled and a dozen more watch with baited breath.
>[5] Several Systems: An Astropath's misinterpretation of a critical message led to a crackdown on revolutionary sentiment that wasn't there. Paranoia in the leadership saw this spread and in their panic, they caused the uprising they were trying to stop. Three systems have banded together, and half a dozen more are likely to join them.
>[6] Lone System: The circumstances that caused the rebellion are isolated to a single world and it is alone in its attempt at secession. Expansion against an enormously larger foe will be difficult at best but it is essential, if it is to survive. As far as every other planet is concerned, they are upstart traitors.
>>
>>6458448
>Population Loyalty:
>[1] Rabid Fanaticism: No matter their leadership, industrial capacity, or strategic position, the masses are hell-bent on rebellion. They are so utterly committed to the cause that even the thought of surrender is incomprehensible. Moreover, their frenzied tenacity is infectious.
>[2] Willing to Fight: The masses have extensive grievances and are prepared to endure misery and struggle if that's what it takes to win their independence. Their dedication is intense but it is within the bounds of reason. Should victory be proven impossible, their resolve may break.
>[3] Overconfident: In the rebelling territories, the Imperium is a distant abstraction, a far away metaphor for their overseers to harp on. The masses are eager to throw off their shackles and fight but they fail to grasp the sheer scale of the endeavour, or their odds of success.
>[4] Desperate and Skeptical: There is no delusion among the masses of what they're doing and what the consequences will be, but they have been pushed to the breaking point and feel there's no other escape. They will fight until no hope remains, and they have little left.
>[5] Riddled with Loyalists: Many among the masses agree with the rebellion but there are many who don't, and most among those are clever enough to keep quiet. The war effort will be plagued by sabotage and treachery, to say nothing of domestic industry and logistics.
>[6] Forced at Gunpoint: The rebellion commenced without the consent of the masses, who still pledge loyalty to Terra. Outside of the military and key administrative and industrial positions, there is little to no sympathy for the struggle. Even the most basic governmental functions will be an ordeal and a counter-revolution is likely inevitable.
>>
>>6458449
>Leader of the Rebellion:
>[1] Gene-Sculpted Paragon: The end result of a noble selective breeding and gene-culling program spanning millennia, it is no exaggeration to say this man is most likely the best out of any given quadrillion. More than that, he is a genuinely humble man who found the excesses of the Imperium obscene, and rebelled for the sake of the common citizen.
>[2] Scheming Rogue Trader: Among the wealthiest individuals in a dozen Sectors, with the lofty credentials and storied career to prove it. Fortune alone cannot slake the thirst for authority which has driven him into willful treason. Beyond a sly, silver tongue and cleverness for commerce, he brings with him a warchest as massive as his ego, an opulent flagship Cruiser, and the competence of his profession.
>[3] Ruthless Pirate Lord: Coated in grime and festooned in ill-gotten gains, this raider admiral was already in a lifelong struggle against the Imperium. Throwing his lot in with the winds of rebellion was only a natural progression. He’s an excellent void admiral and reaver who leads his own flotilla of a dozen dilapidated Frigates.
>[4] Jaded Imperial General: This officer of the Imperial Guard has seen and done the unspeakable over centuries of struggle for the Throne. He is old, old and tired of fighting for faraway bureaucrats when he has the strength to seize control for himself. Twenty elite crack regiments are at his command, and he has the hard-won skill to drill more, but the void is beyond him.
>[5] Common Demagogue: One of untold quintillions of forgotten men, one more part of the rabble risen to violent rebellion. There is no lineage behind him, no legacy worth mentioning, he came from nothing and without this rebellion he would be nothing. Already scorned by the nobility, trust in his leadership will destroy all legitimacy in the sight of the Imperium’s upper crust.
>[6] Inbred Planetary Governor: True fools are rare in the highest echelons of the Imperium, but these beneficiaries of nepotism are unmistakable and from time to time, one fails to realize how vulnerable their position is. Corpulent, boorish, and vulgar, it's doubtful this man could lead a petty food cart, let alone a rebellion. Even so, he has a penchant for micromanagement and a brilliant talent for sniffing out disloyalty and surviving even the best assassination attempts.

That is it for choices, as of now. This is an experimental quest, with some lite-4X elements. Updates will be coming in once, twice, or thrice weekly, depending on how busy I am and the speed of the thread. Unless you are lucky or clever, this will probably be a oneshot. I hope we all have some fun with this.
>>
>>6458443
>Naval Forces:
>[5] Local Garrisons: While the rebellion has no interstellar navy to speak of, its orbital defense platforms and system ships are up to par. They may dissuade local opportunists before the Imperium arrives.
>Industrial Capacity:
>[2] Orbital Shipyards: The rebellion holds a rare commodity, a military-grade shipyard capable of churning out new warships. It is a minor one by the Imperium’s standards and requires steep upkeep for even a trickle of vessels, but even this is a critical advantage.
>Galactic Location:
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[1] Multiple Sectors: Centuries of bloated bureaucracy, the Imperial fleet's inability to address external threats, and arrogant misrule by the Segmentum Lords has taken secessionist sentiment to a fever pitch. Over one-hundred stars have risen in revolt and thousands more quietly whisper of doing the same.
>Population Loyalty:
>[4] Desperate and Skeptical: There is no delusion among the masses of what they're doing and what the consequences will be, but they have been pushed to the breaking point and feel there's no other escape. They will fight until no hope remains, and they have little left.
>Leader of the Rebellion:
>[6] Inbred Planetary Governor: True fools are rare in the highest echelons of the Imperium, but these beneficiaries of nepotism are unmistakable and from time to time, one fails to realize how vulnerable their position is. Corpulent, boorish, and vulgar, it's doubtful this man could lead a petty food cart, let alone a rebellion. Even so, he has a penchant for micromanagement and a brilliant talent for sniffing out disloyalty and surviving even the best assassination attempts.

The idea is a rebellion with the necessary scale to REALLY get shit done, not super loyal but pushed over the edge, can get more loyal with time as sacrifices mount, in the eye of the storm in terms of location so that we can affect things and be pressured in turn, but not snuffed out instantly, with the necessary industry to make everything we need, no fleet but enough to prevent random pirates from instantly ending us, and with a ultra mediocre leaders that nonetheless is a cockroach (honestly the leader is the least important part, and all of the options have different and decent skills).
>>
>>6458443
Naval Forces - 3
Industrial Capacity - 5
Galactic Location - 1
Scale - 6
Loyalty - 2
Leader - 4
>>
>>6458444
>[1] Renegade Astartes Chapter
>[2] Orbital Shipyards
>[4] On the Fringes of Segmentum Obscurus
>[4] Full Subsector
>[2] Willing to Fight
>[4] Jaded Imperial General

Badab war 2.0 baby.

Also qm I feel like there should be a point system to this part, because otherwise why pick anything but the best except for narrative? Which is what I'm picking for, but it seems like a combo of the first choices would be extremely OP.
>>
>>6458486
>Consider carefully, you cannot choose the same number twice.
>>
>>6458491
Ohhhh. Sorry, didn't realise.

New vote:
>[1] Renegade Astartes Chapter:
>[2] Orbital Shipyards:
>[3] Overconfident:
>[4] Jaded Imperial General:
>[5] Near Critical Systems in Segmentum Ultima:
>[6] Lone System:
>>
>>6458444
>[4] Ramshackle Armada
>[2] Full Sector
>[3] Refined Manufactorums
>[6] In Spitting Distance of Terra, in the Segmentum Solar
>[5] Riddled with Loyalists
>[1] Gene-Sculpted Paragon
>>
This vote is the foundation for the quest, so I'll wait another 36-48 hours before confirming. Let me know if you have any questions. I won't be on until later tonight but will be answering them then.
>>
>>6458449
>>[1] Rabid Fanaticism: No matter their leadership, industrial capacity, or strategic position, the masses are hell-bent on rebellion. They are so utterly committed to the cause that even the thought of surrender is incomprehensible. Moreover, their frenzied tenacity is infectious.
>[2] Full Sector: The logistical needs of distant warfronts have forced the Sector Lord to levy unsustainable tithes. Broken by starvation and stripped of their best sons, it's no surprise that their subordinates have declared independence. Twenty systems have declared for the rebellion, and hundreds more hide traitorous sympathies.
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[4] Mineral Extraction: The planets of the rebellion are not primitive, per se, but the vast majority of their industry is tuned towards extracting rather than refining resources. Its domestic production is feeble, but at least there’s no shortage of material.
>[5] Common Demagogue: One of untold quintillions of forgotten men, one more part of the rabble risen to violent rebellion. There is no lineage behind him, no legacy worth mentioning, he came from nothing and without this rebellion he would be nothing. Already scorned by the nobility, trust in his leadership will destroy all legitimacy in the sight of the Imperium’s upper crust.
>[6] Almost Nothing: The rebellion is strictly planetside, barring the rare smuggler. Any enemy, no matter how petty, will be able to invade and bombard its worlds at their leisure. The Imperium is one thing, any vultures that can beat them to your rebellion’s still-moving corpse are another.
THE FIRE OF REVOLUTION BURNS BRIGHT!
>>
>>6458444
>[1] Gene-Sculpted Paragon: The end result of a noble selective breeding and gene-culling program spanning millennia, it is no exaggeration to say this man is most likely the best out of any given quadrillion. More than that, he is a genuinely humble man who found the excesses of the Imperium obscene, and rebelled for the sake of the common citizen.
>[2] Willing to Fight: The masses have extensive grievances and are prepared to endure misery and struggle if that's what it takes to win their independence. Their dedication is intense but it is within the bounds of reason. Should victory be proven impossible, their resolve may break.
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[4] Mineral Extraction: The planets of the rebellion are not primitive, per se, but the vast majority of their industry is tuned towards extracting rather than refining resources. Its domestic production is feeble, but at least there’s no shortage of material.
>[5] Several Systems: An Astropath's misinterpretation of a critical message led to a crackdown on revolutionary sentiment that wasn't there. Paranoia in the leadership saw this spread and in their panic, they caused the uprising they were trying to stop. Three systems have banded together, and half a dozen more are likely to join them.
>[6] Almost Nothing: The rebellion is strictly planetside, barring the rare smuggler. Any enemy, no matter how petty, will be able to invade and bombard its worlds at their leisure. The Imperium is one thing, any vultures that can beat them to your rebellion’s still-moving corpse are another.
A good leader can do a lot of work—half a mind to go for common demagogue. But at the same time there is so much he wouldn't be prepared for. A leader like this damn.

>>6458587
How are you feeling about making this experimental quest? What's your inspiration (Severan Dominate ? And other rebels to the Imperium?)? Will we explore how the rebellion was made as well ? I wonder if we will be able to be lucky or clever enough for you to continue it, or if our rebellion will face defeat...
>>
>>6458443
>[2] Full Battlefleet: Through rhetoric or cunning, the rebellion has managed to amass a true naval Battlefleet. Seventy assorted Frigates, Destroyers, Cruisers, and Battleships have pledged to your banner. A force sufficient to give a Crusade pause, but demanding much in maintenance.
>[1] Heretek Forgeworld: In defiance of the Cult Mechanicus, a Forge World has rejected the doctrine of Mars and pledged its foundries to the rebel cause. Even alone it would be sufficient to meet the needs of a lesser Sector, but now it serves exclusively to amplify your own production. (You’ll get a choice of several, again with no Chaos taint.)
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[5] Several Systems: An Astropath's misinterpretation of a critical message led to a crackdown on revolutionary sentiment that wasn't there. Paranoia in the leadership saw this spread and in their panic, they caused the uprising they were trying to stop. Three systems have banded together, and half a dozen more are likely to join them.
>[4] Desperate and Skeptical: There is no delusion among the masses of what they're doing and what the consequences will be, but they have been pushed to the breaking point and feel there's no other escape. They will fight until no hope remains, and they have little left.
>[6] Inbred Planetary Governor: True fools are rare in the highest echelons of the Imperium, but these beneficiaries of nepotism are unmistakable and from time to time, one fails to realize how vulnerable their position is. Corpulent, boorish, and vulgar, it's doubtful this man could lead a petty food cart, let alone a rebellion. Even so, he has a penchant for micromanagement and a brilliant talent for sniffing out disloyalty and surviving even the best assassination attempts.

Just small enough to not be considered a high priority and in a very troubled zone while still having enough resources to feed a forge world with a full battlefleet to hold those few systems that have rebelled. The Imperium would have to expend an awful lot of resources to deal with it when there are many other bigger problems present at the same time. I'll admit I was tempted to go with the sphess mahreens but that would bring down the wrath of god. A heretek forge world meanwhile provides an endless source of logistics and means to rapidly buildup the worlds we have without all the bullshit getting in the way. Especially with a full battlefleet on overwatch and the many skittari legions that will also be churned out.
>>
>>6458638
>How are you feeling about making this experimental quest?
I'm feeling pretty excited, altogether.

>What's your inspiration (Severan Dominate ? And other rebels to the Imperium?)?
My big inspiration is the Imperium in general. More specifically, that we almost always see it from the Imperium's perspective, or from a nonhuman view or one that's been so warped as to be practically nonhuman. Looking at the Imperium from an outside but still human perspective seems like an interesting premise. And of course, to be a human that isn't part of the Imperium is to be fighting it.

The Severan Dominate was a partial inspiration, as well as the Constantius Iconoclasm, to a degree. One factor is how separate yet interdependent the Imperium's levers of power are, its manufacturing, military might, communications, and so on. Trying to build something new without any of the foundations, save what you've seized, while surviving a hostile galaxy on all sides will be a challenge.

>Will we explore how the rebellion was made as well ?
Yes, you're going to go into how the rebellion kicked off and what its initial motives are. It is likely you'll go much farther into the ideological substance of the revolt later on, and establish an identity as a faction outside of its opposition to the Imperium. In addition, you'll be deciding on your leader's background, personal motivations, and further sub-specialty. All of the specifics on these will vary depending on your choices. The Jaded Imperial General will have very different choices than the Inbred Planetary Governor, for example.

I plan to avoid a spreadsheet-style simulator, but there will be a map and multiple resources to keep track of.
>>
>>6458802
That's good.
Ah, I like it, seeing a different view and still human. But a rebel.

>Trying to build something new without any of the foundations, save what you've seized, while surviving a hostile galaxy on all sides will be a challenge.
No doubt about it lol. There is a variety of enemies of any shape and form.

>Yes, you're going to go into how the rebellion kicked off and what its initial motives are.
I love that kind of worldbuilding.

>It is likely you'll go much farther into the ideological substance of the revolt later on, and establish an identity as a faction outside of its opposition to the Imperium.
Wonderful

>In addition, you'll be deciding on your leader's background, personal motivations, and further sub-specialty.
Makes sense they are each their own person. With their own experiences and their own reasons for having gone on the rebel path. I can't see the Common Demagogue having much in common with the Rogue Trader. Or the Pirate Lord with the Gene-Sculpted Paragon.

>I plan to avoid a spreadsheet-style simulator, but there will be a map and multiple resources to keep track of.
Good choice; keep it easy to look at and check. And a map ? Very good! Already making something great here.
>>
>>6458699
+1, I wanna see the Inbred Planetary Governor in action
>>
>>6458587
It has been two days, give or take. We'll be calling the vote here. I'm surprised that the choices were so split, but am glad that we didn't have to do a ten-way tiebreaker.

>>6458455
>>6458504
>>6458506
>>6458593
>>6458638
>>6458699
>>6459150
The final results are-

>[2] Full Battlefleet
>[1] Heretek Forgeworld
>[3] Between Warfronts in Segmentum Ultima
>[5] Several Systems
>[4] Desperate and Skeptical
>[6] Inbred Planetary Governor

Very interesting choices. Next, there'll be a few more choices to determine the specifics of the rebellion.
>>
War. War for territory, war for resources, war for purification. For thousands of human generations, there has been only war, waged that the Imperium may prosper, that the Imperium may be strengthened, that the Imperium may be worthy in the God Emperor’s sight. The Ultima Segmentum has known more war than most of the galaxy. So vast it is, so spread thin. The Imperium is pulled in thousands of directions, to wage eternal war on thousands of worlds.

In the far east, a disaster has struck. One which may, in time, reach even the ear of the Lord Commander on Kar Duniash. A quarter-dozen star systems have broken rank. Normally, this is no concern, but they bring with them an entire battlefleet and a Forgeworld. Heresy of heresies, neither were taken by force, but banded together willingly. Now, this interruption of Imperial logistics and naval operations presents a unified front. One more warfront to contend with, and one that, at present, cannot be suppressed without diverting troops from critical campaigns.

This is a terrible headache for the Sector Lord. If it is allowed to get out of hand, the Sector Lord’s head may roll.

That is not your problem. Rather, YOU are the problem! You and your planet, and your new forgeworld allies, and your new battlefleet. Haha! The initial rebellion went off without a hitch! Between your house troops and loyal PDF, the local Arbites stood no chance, and then, it was only a matter of diplomacy to sway more planets to your banner. You wish you could see the look on the nobility’s faces…!

>1/2
>>
>>6459367
But you get ahead of yourself. You are a Planetary Governor, the greatest in this Sector, perhaps this entire Segmentum! No-one else can govern like you can. Not even the Imperium of Man!

You stand in front of your palatial mirror on the first day of your new regime, marvelling at the uniform you’ve decided for yourself.

You are, of course, the esteemed…

>Lord
>Lady

>(write-in) Name
of

>House Prulstang, who are most prestigious for their ancient pedigree, and quite embedded in the ruling class.
>House Icklai, whose house troops are said to be equal of the Tempestus Scions, only partly in jest, and whose bunkers are deep.
>House Vulbröns, who are much loved by the Navigators due to your forefather’s indulgence of their many whims.
>(write-in, noble house and an advantage)

In a few minutes, you’ll be taking your shuttle to a celebration of your newfound independence.

>A sumptuous feast! (Personality: Indulgent)
>A refined art gala! (Personality: Foppish)
>A vox broadcast! (Personality: Narcissistic)
>A public execution! (Personality: Sadistic)

Oh, and of course, how could you ever forget your planet? The planet which is uniquely blessed to have you as its supreme coordinator! Ever since you inherited the throne from your father, things have just never been the same.

>Demuetov: A desert planet, known for its jewel deposits and particular pure genelines. Under your leadership, you’ve begun shrewdly strip mining the sands to enrich yourself.
>Chasanis II: A swamp planet, known for its medicinal leeches and violent hooligans. Under your leadership, you’ve wisely started to build a grand palace on its mud.
>Kasaar’s Grave: A temperate planet, known for its namesake martyr saint. Under your leadership, you’ve been cleverly collecting an additional tithe from its pilgrims.
>(write-in) A civilized world and an ongoing brilliant (impractical) project of your choosing.

>2/2
>>
>>6459368
>Lord Sebastian McCrow Llwelyn LXIV
>House Prulstang, who are most prestigious for their ancient pedigree, and quite embedded in the ruling class.
>A refined art gala! (Personality: Foppish)
>Chasanis II: A swamp planet, known for its medicinal leeches and violent hooligans. Under your leadership, you’ve wisely started to build a grand palace on its mud.
We're going to build the Imperium 2.0, and watch it sink into the swamp. Then, we will build Imperium 3.0! And also watch it sink into the swamp. BUT THE IMPERIUM 4.0, THAT ONE WILL STAY UP!
>>
>>6459150
>+1, I wanna see the Inbred Planetary Governor in action
>action
>Diary of Grand Chamberlein Archinaldius Machvit Gevrier
>Month Subjects : The action of his Sublime Grandious Grand-Prince Ivorious Augustus Tomellian Von Cartonis De Sparier Gonzages XXVII
>The Sublime Grandious Grand-Prince managed to do 5 steps from his bedroom to his 345th mistress bedroom after the grav-throne broke under his immensity
>The Sublime Grandious Grand-Prince conquered another record today. 65th consecutives breakfasts, beating his grand-grand-grand-grand-granduncle record of 63th.
>The Sublime Grandious Grand-Prince copulated with 100 new mistresses of different kind and sexes. I will need to adjust the bastards family tree of my Lord, if offsprings are produced.
>The Sublime Grandious Grand-Prince was gifted 10 new grav thrones by the Fabricator General of our allied Forge World
>The Sublime Grandious Grand-Prince made a new villa over the old administratum building. A magnificent sculpture of the Sublime Grandious Grand-Prince triumphant over the bureacracts rats previously present here has been placed
>>
>>6459353
I guess it will be imperium 2. I will play even if I will not like the leader lol. He or She has probably no shortage of heirs, bastards and family thats for sure lol.

>>6459368
>Write-in
>Sublime Grandious Grand-Prince Ivorious Augustus Tomellian Von Cartonis-De Sparier Gonzages XXVII

>House Von Cartonis-De Sparier Gonzages, who are quite prestigious for their magnificent social gatherings and feasts making them well liked by their vassals and many other nobles
>A sumptuous feast! (Personality: Indulgent)
>(write-in) Hjeak: an ice world, known for its dangerous fauna and deep promethium reserves. Under your leadership, you’ve decided to make a region sized personal garden with multiple biomes from all over the Sector.
>>
>>6459368
>Lord
>Rasputin
>House Icklai, whose house troops are said to be equal of the Tempestus Scions, only partly in jest, and whose bunkers are deep.
>A sumptuous feast! (Personality: Indulgent)
>Demuetov: A desert planet, known for its jewel deposits and particular pure genelines. Under your leadership, you’ve begun shrewdly strip mining the sands to enrich yourself.
>>
>>6459368
>Lady
>Valyria Von Dracora
>House Dracora known for its infamous wealth, bloated size, influence and connections even by Noble House standards. Notably by shoving scions wherever they possibly can and reaping the benefits whenever one of them somehow survives long enough to prove useful. Yet somehow the loss of progeny never seemed to reduce their numbers no matter how hard the Adminstratum, Inquisition, and Guardsmen tried(not from a lack of trying). Originated under a rogue trader Captain Drake whose writ was supposedly granted by the Emperor himself were infamously promiscuous but than used all their progeny to establish control and govern many colonized/invaded worlds for the young Imperium. Nobody remembers where the original warrant went exactly(probably lost in vault desu) but they are to blame for 99% of the problems the House Dracora later turned into. As despite their stupidity, incompetence, suicidal nepotism, duplicity, vanity, and infighting they never forgot their rise was due to sowing connections and harvesting the fruits of those connections.
>A vox broadcast! (Personality: Narcissistic)
>(write-in) Hjeak: an ice world, known for its dangerous fauna and deep promethium reserves. Under your leadership, you’ve decided to make a region sized personal garden with multiple biomes from all over the Sector.
We are the prettiest, wisest, greatest, just, most beautiful woman of them all. It is only natural that everyone sees our glorious self that would put a saint to shame. Such is our beautiful glory. Also building new biomes on a frozen hellhole is hilariously petty and stupid but how else should we show off our beauty in yet another boring botanical garden? Where is the fun in that?

Look at it ended? Everyone claimed we were stupid, vain, petty, meddlesome and worst of ALL...UGLY! Well look who got the last laugh! No more stupid bureaucrats, killjoy arbites, or other trifles getting in our way now. Should have realized our greatness before it was too late. Like that fine Fabricator General gentleman and handsome admiral. Why can't everyone else be as great and understanding as who comprehends and supports our greatness?

Meanwhile said Admiral and Fabricator General are laughing their asses off for having the best figurehead as a fallguy possible to attract all the assassins and heat instead. A spoiled rotten noblewoman who is infuriatingly good at being a hard to kill pain in the ass.
>>
>>6459395
Ok, supporting this one. She sounds funny.

Bonus points if she finds out she's the fall gal and everyone goes 'oh shit' only for her to get an even MORE inflated ego instead of angry. Like, grows a martyr complex instead of getting pissed.
>>
>>6459404
She would definitely take it as a compliment and go the Martyr route IF she ever finds out. Unless other noble ladies she rose up to the challenge of open rebellion leveraged from a single astropath's mistake and hence is (stupidly) brave/ambitious/vain as hell. She wouldn't even take offense to it but see it as people appreciating the greatness/beauty of her personal self sacrifice.

As for realizing the real threat behind her being a certain admiral and fabricator general, how DARE YOU underestimate and misjudge this clearly glorious and unmatched beautiful lady who is ACTUALLY in charge! Such a mistaken notion is unacceptable as it was she alone who rooted out those pesky loyalists, convinced the plebs, and united the Forge World and Fleet for her greatness!

yeah that was idea. She is meant to be a hilarious and fun parody. Completely 100% convincing typical spoiled rotten and vain noble lady who is too stupidly ambitious/vain to know better.
>>
>>6459375
>>6459368
I am changing mine to support this one

>>6459395
support i like it, good job!
>>
>>6459415
Imagine if she manages to lock in later and go from stupid and ambitious to actual leader...
>>
>>6459395
Make her fat and delusional about her beauty and we're set
>>
>>6459368
>Lord Augustus Glupen von Pimpendorf
>Of House Pimpendorf, blessed with a collection of ancient weaponry and xenos artifacts which have avoided seizure by the Inquisition
>A sumptuous feast! (Personality: Indulgent)
>Asimov III, a hive world, where we have decided to improve the lives of our citizens and boost productivity by automating as much of the menial and complex jobs as possible, with the expert help of our Mechanicus friends. We've even granted them full control of the project so any ignorant zealots in don't go objecting to their brilliance!
>>
>>6459368
>You are a Planetary Governor, the greatest in this Sector, perhaps this entire Segmentum! No-one else can govern like you can. Not even the Imperium of Man!
No one governs like Gaston? No one reads like Gaston? No ones' neck's as incredibly thick like Gaston's?
>>
>>6459430
I don't think she is gluttonous enough to be truly fat given the genemods and cybernetics available to nobles but definitely delusional plus she isn't indulgent for personality. Not just about her beauty either. There is only so much a biotech priest can do, no matter how many thrones you throw at him to become the most beautiful woman of them all...but that is what wealth, opulence, and cybernetic replacement faces are for! I mean cosmetic surgeries and augments to showcase her true inner beauty to the surface! Why should she be so limited in the beauty she can express? Her vanity is gloriously unmatched no matter what her actual beauty is like...

>>6459426
She is competent at not dying, purging traitors, and delegating, considering the admiral and fabricator general who backed her. Not to mention opportunistic and ambitious but that is true of any who wins. What she is good at is turning being a vain spoiled delusional noblewoman to an artform that somehow convincingly took over.

A true inspiration to any vain spoiled noblewoman at what she can do!
>>
Supporting
>>6459395
May her reign be hilarious. At the very least, from outsiders perspective.
>>
>>6459449
>A true inspiration to any vain spoiled noblewoman at what she can do!
House Dracora Truthminatus!!! FEED A TRILLION LOYALISTS TO THE HJEAK WILDLIFE!!! NOW!!!!
>>
>>6459430
>>6459449
>Fat?! Why, of course I have some pudge, darling. It's the style on Hjeak. Why, have you ever tried attending a public address without some extra padding for warmth? Absolutely garish to have to go out wrapped in a parka. Trust me darling, this look is *in*.
>>
>>6459370
>>6459381
>>6459395
>>6459404
>>6459425
>>6459430
>>6459432
>>6459464
Alright, we've got an extremely strong and fast consensus. I also agree that the garden project is pretty hilarious, so we'll call the vote here. Up next you'll be choosing your Forge World with its Fabricator General, and your Admiral and his reason for joining the rebellion. After that, you'll be determining the rebellion's backstory and your own reason for taking charge of the rebellion, and then the quest proper will begin. Once I've finished setting up the Subsector map, that is.
>>
Ah, yes. You are Lady Valyria von Dracora, the most preeminent heiress of the most magnificent House Dracora. None other in this galaxy has the singular combination of beauty, wisdom, grandeur, justice, humility, and gorgeousness that is needed to head a rebellion such as this. You are obviously the best choice to lead the rebellion- so obviously that nobody else has even considered contradicting your ascent. Besides a handful of ingrates in the upper echelons of the PDF, but they were disposed of with utmost expedience and precision, and really, if someone is so foolish as to think they are better than you, are they a person in the first place?

What a fascinating conundrum. Almost as fascinating as this whole rebellion situation. Once you’ve finished preening in the mirror, you leave your palace and make a leisurely stroll to your shuttle. The house troops seem even more quick to salute you than usual. How splendid. Soon, one of your servants opens the door to your shuttle and you step on. The chauffeur is so well-disciplined that he does not even need to ask before the craft lifts off and is en-route to your destination.

One of the few true wonders of the galaxy, the pride and joy of Hjeak, your garden peninsula. A truly wondrous, city-sized sprawl of vegetation running the gamut of what can be found across the Sector. Beautiful flowers, exotic blooms, scrumptious orchards, the rare, exciting poisonous sprout, and no shortage of majestic singing birds and bright shimmering beetles. It is a garden fit to match what must have been the grandeur of ancient Terra, before all of that hive business you’ve heard about.

Your own pocket of paradise, sustained by many hundreds of industrial bulk heaters and ruthless though meticulously cautious atmospheric scrubbing. It is a suitable reflection of yourself- beautiful beyond compare, a beacon of warmth and guidance in the droll wastes of the Imperium. Most visitors see the wisdom in its construction, and even those few that you suspect did not are themselves wise enough to complain in your presence. It requires perhaps half of Hjeak’s resources to maintain, but this is such a small price to pay for such brilliance.

The shuttle touches down nearby one of your favourite verandas, surrounded by lilies aflush with imported fertiliser and lavenders swaying in the artificial wind. There are several dozen officials of various sorts, all in proper uniform, sans the ghastly aquila, that is. In addition, a gigantic contraption which you assume is the vox apparatus you’ve requested has been prepared.

>1/4
>>
>>6459533
Excellent. Exactly as you’ve decreed. The address to the masses of Hjeak and your other worlds can wait for a minute. You’re in the mood to fraternise with your peers. Both of them are standing by the vox machine, doubtless discussing some boring statistics or the like, but you can hardly begrudge your greatest servants that. They both perk up when they see you approaching, with a courteous, polite bow befitting their stations. You respond with the merest of nods- an acknowledgement of a magnitude that most would never in a thousand years have the privilege of receiving. Surely the weight of this incredible gesture is not lost on them.

First, you examine the head of the Mechanicus, formerly Adeptus, and muster your peerless genius to recall what you know of them.

>Fabricator General:
>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.
>Epilson-37/AU: An almost disturbingly biological specimen, who, in heterodox worship of the fleshy human form, has eschewed all but the least intrusive cybernetics. His decision to join the rebellion is predicated on a centuries-old grudge, after the Synod of Mars forbade his proposal to reverse-engineer the cogitators of an extinct minor xenos race, ostensibly that those like them might be better dismantled, and instead destroyed them in their totality.
>Baruchiel: Surprisingly youthful for his rank, a bulky, tread-mounted goliath of adamantium plating and guns of a number and density which could give a Space Marine cause for concern. His reasoning for joining the rebellion is rather straightforward, an ambition to become Fabricator General of a Forge World spoken of in the same breath as Mars.

>2/4
>>
>>6459535
Yes, yes. All quite interesting, no-doubt full of that special mechanical brilliance which will elevate your rebellion to ever-greater heights. Hmm, but a Fabricator General is hardly anything without a workshop to fabricate with, is he? You pause, and a servant whispers those petty details which you’ve overlooked in the importance of your affairs.

>Forge World:
>Zuvars: An enormous, high-gravity planet which has an incredibly dense yet suffocating atmosphere. Many rare gasses are ubiquitous here, and the local Mechanicus has taken advantage of this. It is specialized towards the bulk production of plasma weaponry, so much so as to originate an appreciable percentage of them across the Ultima Segmentum. The Zuvari Mechanicus are experts on plasma and disregard most other munitions as subpar, but are otherwise within Martian expectations. Unlike most Forge Worlds, they prefer to focus their resources into a smaller number of elite, heavy skitarii.
>Urdoch: A desolate planetoid pockmarked by craters, due to the ancient strip mining that made it what it is today. It has a wide production range but is renowned for its vehicles, particularly the Urdoch-pattern Chimera, which is typified by a bulkier, faster engine and triple lascannon mount, at the cost of more finicky maintenance and thinner armour plating. The Urdoch Mechanicus are blinded by fanatical zeal, even by Martian standards. Their skitarii are quite standard.
>Yegantu: A gutted planet wracked by unusually dense urban clusters, even for a world of its type. Beyond standard tithe quotas, it is particularly focused on producing rugged, durable servitors and is, or at least was, a regular destination for lexbreakers across the surrounding sector. The Yegantu Mechanicus are insular and paranoid of the wider galaxy, with much of the subsurface being riddled with bunkers and defense systems. Predictably, the ranks of their skitarii are supplemented by a variety of war-servitors.

>2/4
>>
>>6459537
Yes, of course. How could you have forgotten? A proper set of foundries for your ambitions. They should serve you most wonderfully in the coming years. Next to the Fabricator General is none other than the Admiral. You fan yourself for a moment as you consider the details. The humidity here is like nowhere else on Hjeak!

>Admiral:
>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.
>Alrik von Prustang: He shows all the attributes of proper naval discipline, with a snappy salute and immaculate posture. This man is a very, very distant cousin of yours, as you share one of your grand-grand-grandparents, but most Sector nobility are. If you recall correctly, he received his rank by blood but showed some competence. You’ve been told he is a flexible commander, and adheres to tried-and-tested doctrine.
>Eremiel Daunt: He is far more disheveled than any admiral ought to be, with greasy hair and an unkempt beard, but his scars speak on his behalf. Apparently, he served a stint as a naval armsmaster before displaying a brilliant knack for captaincy, and had just enough noble blood to warrant a promotion. You’ve been told that he is an aggressive commander, with an irascible temper.

>3/4
>>
>>6459538
He ought to make a fine enough admiral for the rebellion, and isn’t too hard on the eyes, either. Really, it is quite the stroke of fortune that he chose to throw in with your lot. If not for his Battlefleet’s support, your Forge World would be in dire straits. You once again consider just what it was that brought him to your side.

>Admiral Motive:
>Kindness: Little known to his fellows, he has long nurtured the sin of empathy and took pity on the pitiful, unwashed masses of the rebellion. So it was that when he was sent in to crush you, he instead turned his cannons against the Imperium.
>Closeness: The Sector Lord must not keep up with politics, seeing as how the admiral he dispatched is married to one of your favourite nieces and striking you down would have simply devastated her. He’s a wonderful nephew-in-law.
>Ambition: Buried inside of him is a fierce, murderous need to be recognised for his glory, which you all too easily exploited. The promise of future enfeoffment and praises as a hero of the rebellion for generations to come proved a temptation too strong for him to resist.
>Vengeance: It really didn’t take much for him to turncoat. More or less the minute he realised you had a proper Forge World’s backing, he staged a coup of his own fleet and threw in with all that he had. For him, this is rather personal.

Regardless of his feelings, he’s now a part of the rebellion and committed unto death. Preferably that of your foes. The skills and resources of these two men will go far to support your rebellion, but there can be no mistake. They would be nothing without your august and brilliant leadership.

>4/4
>>
>>6459535
>>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.
>Urdoch: A desolate planetoid pockmarked by craters, due to the ancient strip mining that made it what it is today. It has a wide production range but is renowned for its vehicles, particularly the Urdoch-pattern Chimera, which is typified by a bulkier, faster engine and triple lascannon mount, at the cost of more finicky maintenance and thinner armour plating. The Urdoch Mechanicus are blinded by fanatical zeal, even by Martian standards. Their skitarii are quite standard.
The population might not be in it for any reason other than desperation, but some idealism amongst our most vital supporters will be GREATLY appreciated.

>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.
>Kindness: Little known to his fellows, he has long nurtured the sin of empathy and took pity on the pitiful, unwashed masses of the rebellion. So it was that when he was sent in to crush you, he instead turned his cannons against the Imperium.
And a commander that can ration our ships (as many as we have, keeping more is always better!)
>>
>>6459539
>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.
Seems like the most loyal and least likely to succumb to chaos.

>Zuvars: An enormous, high-gravity planet which has an incredibly dense yet suffocating atmosphere. Many rare gasses are ubiquitous here, and the local Mechanicus has taken advantage of this. It is specialized towards the bulk production of plasma weaponry, so much so as to originate an appreciable percentage of them across the Ultima Segmentum. The Zuvari Mechanicus are experts on plasma and disregard most other munitions as subpar, but are otherwise within Martian expectations. Unlike most Forge Worlds, they prefer to focus their resources into a smaller number of elite, heavy skitarii.
Skitarii production can easily be scaled up. Access to high tech cannot and would require pillaging other forge worlds for it.

>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.
A rare good man and caution is required to survive when surrounded on all sides.

>Closeness: The Sector Lord must not keep up with politics, seeing as how the admiral he dispatched is married to one of your favourite nieces and striking you down would have simply devastated her. He’s a wonderful nephew-in-law.
Careful AND caring? What a combo.
>>
>>6459592
>>6459539
I like these combinations, support.

Thinking of how to shape the Rebellion army for now.

- Militia (Fodder, simple armor, autoguns)
- Army (Soldiers, Flak/Carapace armor, lasguns, vehicles)
- Skitarii (let the Forgeworld run wild)
- Experiment with Hjeak dangerous fauna (War Beasts augmented packs)

The first two is a copy and paste of what Gorge Vandire did, since he made a militia and a standing army once in charge. With a Forgeworld backing us we can do the same.
>>
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520 KB JPG
>>6459660
For the 4th portion, the Hjeak Dangerous Fauna, i am thinking we could also go one step further with them. Which i feel Lady Valyria von Dracora would 100% approve and all our noble houses would also like a lot. Making a cavalry out of them, with augmented noble blood riders (youth and scions of noble houses that want to go and fight in the rebellion army) on top of the augmented beasts. Its such a genius move that our Noble Houses vassals might help finance it on their own. A few of this riders around Lady Valyria could be another excellent layer of security too. Besides the exodites clans get to have cool dragon/dinosaur riders, we can have our augmented noble humans on top of deadly ice world fauna.

For Noble Houses troops we could keep them has they are now instead. They are usually pretty good on their own. Perhaps we can simply expand their ranks if we send them to war, and start augmenting them with more plasma weapons and cybernetics.
>>
>>6459535
>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.

>>6459537
>Yegantu: A gutted planet wracked by unusually dense urban clusters, even for a world of its type. Beyond standard tithe quotas, it is particularly focused on producing rugged, durable servitors and is, or at least was, a regular destination for lexbreakers across the surrounding sector. The Yegantu Mechanicus are insular and paranoid of the wider galaxy, with much of the subsurface being riddled with bunkers and defense systems. Predictably, the ranks of their skitarii are supplemented by a variety of war-servitors.

>>6459538
>>Alrik von Prustang: He shows all the attributes of proper naval discipline, with a snappy salute and immaculate posture. This man is a very, very distant cousin of yours, as you share one of your grand-grand-grandparents, but most Sector nobility are. If you recall correctly, he received his rank by blood but showed some competence. You’ve been told he is a flexible commander, and adheres to tried-and-tested doctrine

>>6459539
>>Closeness: The Sector Lord must not keep up with politics, seeing as how the admiral he dispatched is married to one of your favourite nieces and striking you down would have simply devastated her. He’s a wonderful nephew-in-law.
>>
>>6459660
>>6459679
Alternatively we could just make our main army our noble houses troops. Could be easier to do for us. We have no more restraints from the Imperium. And neither tithes to pay, or obligations to maintain. After some initial work our land forces could look like this :

- Militia (Plebian Fodder, simple armor, autoguns and simple melee weapons)
- Noble Houses Troops Army (Expand their ranks, give them cybernetics, more weapons, more armors, vehicles of all kind)
- Skitarii (let the Forgeworld run wild. Constructs, servitors, giant vehicles. Anything they make would be good)
- Noble-blooded (Hussars/Dragoons/Riders/Knights/Paladins ?) mounted on Hjeak dangerous fauna (War Beasts and Noble Scions augmented and with elite wargear)

For the navy we have a full Battlefleet, which is pretty good. Maybe we could build Corvettes for bolster its numbers. Or a Carrier for send wings upon wings of fighters and bombers out.
>>
>>6459535
>>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.
>Zuvars: An enormous, high-gravity planet which has an incredibly dense yet suffocating atmosphere. Many rare gasses are ubiquitous here, and the local Mechanicus has taken advantage of this. It is specialized towards the bulk production of plasma weaponry, so much so as to originate an appreciable percentage of them across the Ultima Segmentum. The Zuvari Mechanicus are experts on plasma and disregard most other munitions as subpar, but are otherwise within Martian expectations. Unlike most Forge Worlds, they prefer to focus their resources into a smaller number of elite, heavy skitarii.
I kind of want to go with the bunker forge, but plasma is too good to pass up.

>Eremiel Daunt: He is far more disheveled than any admiral ought to be, with greasy hair and an unkempt beard, but his scars speak on his behalf. Apparently, he served a stint as a naval armsmaster before displaying a brilliant knack for captaincy, and had just enough noble blood to warrant a promotion. You’ve been told that he is an aggressive commander, with an irascible temper.
Aggression will be needed until the Astartes come knocking.
>Ambition: Buried inside of him is a fierce, murderous need to be recognised for his glory, which you all too easily exploited. The promise of future enfeoffment and praises as a hero of the rebellion for generations to come proved a temptation too strong for him to resist.
>>
>Fabricator General:
>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.
>Urdoch: A desolate planetoid pockmarked by craters, due to the ancient strip mining that made it what it is today. It has a wide production range but is renowned for its vehicles, particularly the Urdoch-pattern Chimera, which is typified by a bulkier, faster engine and triple lascannon mount, at the cost of more finicky maintenance and thinner armour plating. The Urdoch Mechanicus are blinded by fanatical zeal, even by Martian standards. Their skitarii are quite standard.
>Admiral:
>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.
>Kindness: Little known to his fellows, he has long nurtured the sin of empathy and took pity on the pitiful, unwashed masses of the rebellion. So it was that when he was sent in to crush you, he instead turned his cannons against the Imperium.
>>
>>6459535
>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.
>Yegantu: A gutted planet wracked by unusually dense urban clusters, even for a world of its type. Beyond standard tithe quotas, it is particularly focused on producing rugged, durable servitors and is, or at least was, a regular destination for lexbreakers across the surrounding sector. The Yegantu Mechanicus are insular and paranoid of the wider galaxy, with much of the subsurface being riddled with bunkers and defense systems. Predictably, the ranks of their skitarii are supplemented by a variety of war-servitors.

>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.
>Kindness: Little known to his fellows, he has long nurtured the sin of empathy and took pity on the pitiful, unwashed masses of the rebellion. So it was that when he was sent in to crush you, he instead turned his cannons against the Imperium.
>>
Rolled 8 (1d10)

Don't mind me, just making a roll to determine your rebellion's starting position within the greater Sector.

>(1) Northwest
>(2) Far North
>(3) Northeast
>(4) Far West
>(5) Center
>(6) Far East
>(7) Southwest
>(8) Far South
>(9) Southeast
>(10) Jumbled
>>
Rolled 6, 4, 1, 6 + 8 = 25 (4d6 + 8)

>>6459744
Intriguing. You'll be starting in the southernmost portion of the southern Subsector. Depending on how you leverage your assets, you could gain a momentum or find yourself stalling out. Between the Battlefleet and Forgeworld, you have more room for failure than most rebellions, but do bear in mind, naval losses will be difficult to replace at best.

Another roll for the greater Sector's density. I'll make a few more to generate it in total but those will be out-of-thread, as otherwise we'd be at around 30-50 more posts with no update, which would be a travesty. The vote is still ongoing.
>>
>>6459745
Good to know. I have half of a plan in mind. Starting with enticing those dozen systems that could join us by sending secret messages to them.

And striking at a near declared loyalist world for show of power and ensure those systems that want to rebel join us.

I am also thinking of building some manner of Tournament grounds if i can get the noble scions on ice world beasts cavalry going. Could be also good for make money and entertainment.

>>6459689
And probably start the land forces first trasformation in resembling something like this.


Question what do the other worlds that joined us in rebellion bring on the table (or are they randomly rolled ?). Could use mining or agri world for the Rebellion war efforts.
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>>6459660
>>6459689
Our best source of troops is the Skitarri and Servitors, which can easily be scaled up in mass production. So long as we have at least 1 hive world we won't be lacking in raw materials for it. That will form the basis of our army. Its best not to compete with the Imperium in terms of mass cannon fodder. They turned that shit into a masterpiece.

Our normal military forces are composed of ex PDF and noble house troops. The noble house troops will presumably be packing excellent training, experience, and great gear but are limited in numbers/loyalty. While PDF...well, they are even shittier than Guardsmen. Meant to in theory buy enough time for Guardsmen to arrive and be thrown into the meatgrinder too. We shouldn't be using militia forces, as that is a waste of manpower.

We also want to start stripping asteroids and barren worlds for raw industrial input. Keep the heavy industry off life sustaining worlds but there is nothing to ruin on already barren/toxic world.

A lot depends on what other rebel worlds contain. Even one Hive World will fix our manpower shortage by stripping the lower hives of scum to be processed into skitarii or servitors in mass. We can even have the Forge World transfer conversion equipment and other more limited industrial outputs to speed up the recruitment drive by directly converting them there. Honestly getting pressganged by a navy is a far more merciful fate compared to getting rounded up by the techpriests.

The biggest problem for our industry is scaling up the shipyards. As naval losses are gonna be a real problem. Shipbuilding costs a ton of resources.

Not to mention there is also whatever troop divisions are still currently on the navy ships too are worth noting. War Beasts could be useful but that again depends on what kind of xenoflora we have to work with.
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>>6459539
>Epilson-37/AU: An almost disturbingly biological specimen, who, in heterodox worship of the fleshy human form, has eschewed all but the least intrusive cybernetics. His decision to join the rebellion is predicated on a centuries-old grudge, after the Synod of Mars forbade his proposal to reverse-engineer the cogitators of an extinct minor xenos race, ostensibly that those like them might be better dismantled, and instead destroyed them in their totality.

>Urdoch: A desolate planetoid pockmarked by craters, due to the ancient strip mining that made it what it is today. It has a wide production range but is renowned for its vehicles, particularly the Urdoch-pattern Chimera, which is typified by a bulkier, faster engine and triple lascannon mount, at the cost of more finicky maintenance and thinner armour plating. The Urdoch Mechanicus are blinded by fanatical zeal, even by Martian standards. Their skitarii are quite standard.

>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.

>Closeness: The Sector Lord must not keep up with politics, seeing as how the admiral he dispatched is married to one of your favourite nieces and striking you down would have simply devastated her. He’s a wonderful nephew-in-law.
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>>6459770
Hm.
It would make the Forgeworld powerful to be the main army (just a thought). But I could drop the militia idea if we try something with the Houses' troops instead. Like making them stronger and expanding them into an elite combined-arms army. I don't mind Skitarii and Servitors in mass.

>We also want to start stripping asteroids and barren worlds for raw industrial input. Keep the heavy industry off life sustaining worlds but there is nothing to ruin on already barren/toxic world.
If there are resources in them and we have the means to do it, we could go for it. I am not sure about keeping the heavy industry off worlds. Maybe for any new industry construction.

>A lot depends on what other rebel worlds contain
Yeah, can change things for us plenty. Though I would consider an agri world and a mining world a priority to feed us and feed industry.

>The biggest problem for our industry is scaling up the shipyards
Can't do much about that besides keep expanding the workforce or waiting for innovations or finding a pile of archeotech (with not being in the Imperium, tech-priests can do them).

>Not to mention there is also whatever troop divisions are still currently on the navy ships too are worth noting.
I assume it's just crew and armsmen, but the Battlefleet could also be transporting an army.

>War Beasts could be useful but that again depends on what kind of xenoflora we have to work with.
Well, I did write "dangerous fauna" when I made the write-in of the world. Surely Doomed Scribe will give us cool animals for Hjeak that we can use as mounts. And... if not, we aren't doing that idea, so that's about it lol.
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>>6459782
****(with not being in the Imperium, tech-priests can do them).

Innovations, that is, of course, lol. Though being able to do something and seeing it done are not the same thing ofc.
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>>6459782
The issue with House troops is keeping them supplied and their low numbers. With our new Forge World connections it won't be a problem to give them all plasma weapons that won't blow up. Carapace armour should also be doable but again there is the issue of numbers and loyalty.

Of course we have at least 1 world that can easily be converted into a good training planet assuming the forge world can keep up with production(they should). But it takes a lot more time to train up someone the normal way than skitarii or servitor conversion. Which can slam out tons of troops very rapidly, so long as they have the materials.

Any barren world is a mining world. Its a just of how much atmosphere is there and toxicity levels. Agri worlds are rarer since you cannot technically strip it of its ability to sustain life. Just start stripping empty rocks for minerals to fuel the forge world. Without the beurocracy getting in the way this won't be a problem anymore.

These techpriests broke away from Mars so innovation is plausible more importantly is the restrictions are gone in stuff like sharing and mass producing tech. Without paperwork getting in the way they can move very fast. This is also true for us. The Imperium has to go through entire planetary bodies worth of paperwork to do anything. We do not have that problem anymore.
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The generation is done, and the starmap is in progress, warp routes included. For practicality's sake, do any of you anons know what the maximum file size limit is on /qst/? I think it's 8 megabytes but I'm not sure. I may have to host the map on imgchest or somewhere else, but I think we'd all prefer not to.

>>6459758
I've generated both (via my own roll tables) in the same manner as the rest of the sector. Hjeak and your Forgeworld of choice have been joined by Veperus, a small farm-oriented agri world, and Xatu II, a more or less standard civilized world. Agri worlds are relatively uncommon, so this was a stroke of luck.

Food is one of the factors you'll need to worry about. It acts as more of a limit on population than a tangible resource. If you have a food surplus, your population will grow over time to meet it. If you have a food deficit, your population will shrink and morale will lower. Right now, you are sitting at a comfortable food surplus. Hjeak is... not producing much, with its frozen conditions and the esteemed Lady Valyria's garden project. It does however have a great deal of potential, between its deadly beasts and promethium reserves. Both will take a multi-year project to begin exploiting, and will allow you to recruit mounted units, in the same vein as the Imperium's Rough Riders, or improve your production, respectively.

>>6459782
It's 40k, it is definitely possible to make such use of the beasts. I assume they're furred yeti-esque predators, which have a tendency to blend into the snow. Mounting them and priming them for combat isn't the issue- it's domesticating them enough to actually ride into battle.
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Quick question- what colour would you all prefer your borders to be demarcated with? I assume this will also be the colour of House Dracora's livery. Gold is off-limits, as that's the Imperium default and you're seceding from them.
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>>6459803
Silver, of course!

>>6459801
Also, we can just servitorize those animals and it'll be fiiiiine.
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>>6459798
>there is the issue of numbers and loyalty.
For numbers, the more worlds we get, the easier it should be. Loyalty is a matter of culture and how you train/recruit them.

>Without the beurocracy getting in the way this won't be a problem anymore.
That's true. Though we will need to see how fast it is.

>We do not have that problem anymore.
We will probably still need to build an administration of some kind, though it will be miles better than the Administratum by default. It will probably all depend on what kind of state House Dracora ends up making during the rebellion.

>>6459801
>Veperus, a small farm-oriented agri world, and Xatu II, a more or less standard civilized world
Pretty nice

>Both will take a multi-year project to begin exploiting, and will allow you to recruit mounted units, in the same vein as the Imperium's Rough Riders, or improve your production, respectively.
Excellent.

>Mounting them and priming them for combat isn't the issue- it's domesticating them enough to actually ride into battle.
We will find a way and have our Hussars....

>>6459803
Azure
Though I usually decide the color depending on what the symbol of the faction is. What's House Dracora?

>>6459805
Woo... wooo....Picture haughty and proud noble cybernetic scions in fine armor on top of augmented, furred, yeti-esque predators. While wielding plasma guns and power lances... wooo.....
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Anon's making grand plans and schemes while thinking that playing an Alpha Plus grade moron is just window dressing and will have no impact on how those carefully laid plans play out.
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>>6459803
Blue or red. I'm pretty sure nids are purple and orks are green.
>>6459810
She's comedic relief in a grimderp universe.
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>>6459810
>grand plans and schemes
Those ain't that big.

>while thinking that playing an Alpha Plus grade moron is just window dressing and will have no impact on how those carefully laid plans play out.
Oh no, I already know lol. We will probably have to do a whole lot more Lady Valyria-genius actions while also trying to lead the rebellion. I mean, I came up with the idea of the region-sized garden on the Ice World; I know what we are about to enter XD
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>>6459813
I will say that the garden is actually fairly tasteful as far as big-dick prestige megaprojects go, considering it's basically a terraforming project rather than just a giant statue.

Hmm. Maybe we could ask the mechanicus to install an orbital mirror to lower the costs on keeping the place warm...
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>>6459816
It's tasteful, but this Lady is still gone in the head like the average imperial noble, hahaha. Why the hell did you make it in your frozen hellhole, woman !!!

A giant mirror, you say ?? Another masterful idea of Lady Valyria! Nothing can go wrong with it!
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>>6459818
It's impressive *because* it's on the frozen hellhole, obviously!
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>>6459805
>>6459809
>>6459811
In the interest of finishing the starmap, I'll lock the faction colour in as a deep blue/azure.

>Though I usually decide the color depending on what the symbol of the faction is. What's House Dracora?
I *assume* it is a dragon or drake of some kind, but the house's name could just as easily be metaphorical.
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>>6459865
Dracora is some kind of dragon yeah and naturally also their FAVORITE beast/pet that is extremely dangerous to hunt or keep as said pet but hey who doesn't love a plasma spewing apex beast that can fly and tear a space marine to pieces? Also coincidentally, the top predator of the world we are onturns out promethium+flying tanky beast is a deadly combo who knew? Probably some smartass Golden Men 20k+ years ago who thought it hilarious to make dragons real.

Except for Penny she is a good pet dragon who only occasionally eats the staff when she mistakes them fleeing for their lives as playtime. That is why its important that she gets her regularly walks/flights in so she terrorize the local beasts instead plus she also loves flowers and appreciates the garden too! Such a good girl.
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The starmap for the Hadrius Subsector (named for the Imperial admiral who cleansed it during the Great Crusade) is complete, pending your choice of Forgeworld and- of course- your Battlefleet and what remains of the local Imperial garrison. Each planet indicates a star system, which may include multiple planets, although most do not. The purple flames are stable warp routes allowing travel between star systems over the course of one Subsector turn (one year). The larger Imperium operates on Sector turns (ten years) and Segmentum turns (one-hundred years).

Needless to say, you'll all be starting at the Subsector scale. Your Sector is divided into two distinct Subsectors, the Hadrius Subsector to the south, and the Prullas Subsector to the north. Together, they form the Hadriul Sector- a somewhat remote and sparsely populated Sector, but one with a disproportionate manufacturing capacity and, until recently, remarkable internal stability. The latter is the reason the Imperium cracked down so heavily on suspected dissent, and created its own problem.

As the Ruinous Number Gods would have it, on a roll of 100, with a subsequent roll of 6, there is a second (VERY, VERY much Imperial/Mars-aligned) Forgeworld located in the Prullas Subsector. The details are hazy as you are an inbred narcissist not familiar with many goings-on outside of the Hadrius Subsector, but it represents a significant danger, and opportunity, should you manage to seize it with your navy intact. Of course, even success in this has its own risks, but there is no such thing as a surefire rebellion.

The vote is still ongoing and will be for the next 16-24 hours or so. In the meantime, feel free to ask any questions you'd like about the planets of the Hadrius Subsector. This is practically Lady Valyria's backyard and she is intimately familiar with it. Mostly due to hazy memories of tourism before her Planetary Governorship, but nonetheless.

If any of you are curious about how I made the starmap, I used GIMP and some movable tokens made through https://rolladvantage.com/tokenstamp/. It was less labour intensive than I was anticipating, which is a massive relief, to say the least.

>>6459872
A dragon symbol is certainly doable, but a species of tameable dragons of the size, breath, and ferocity needed to flay a Space Marine would qualify as a potent planetary resource. Arguably equivalent to the Forgeworld itself, if not superior. For balance reasons, I must veto a stable, breeding population of them on Hjeak. The species can definitely exist- similar ones are already in the lore, as Exodite Eldar mounts- and you could possibly get one (inherited from your bloodline) when you're choosing your personal effects after the current vote is done.
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>>6459883
Of course I only notice the tiny font for the Zukan system after posting, but this is a pregame map. I can't believe I managed to compress this down to only 3 MB... The wonders of JPG, I suppose.
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>>6459883
It'd be nice if dragons were to *exist* (and thus be viable for a symbol) but be a planetary hazard moreso than a resource. Like, we haven't domesticated them (not for lack of trying) because of the same reason we haven't domesticated tigers- aaand I just realized you agreed to this already. Nice.

What's the deal with Tunkurn? We've already got it blockaded, so it sounds like an excellent spot to knock over first. Then I suggest Glorious Aquilaesm so we can tie off Sanctified Aquilaes.
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>>6459883
What's the situation on the First of Hadrius? Climate, population, defences, etc. I feel like that should be our goal, if we're smart enough to realise that, take it and fortify the only route into our sub-sector.
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>>6459895
>but be a planetary hazard moreso than a resource
>we haven't domesticated them (not for lack of trying) because of the same reason we haven't domesticated tigers-
>aaand I just realized you agreed to this already.
'eyyy.

>What's the deal with Tunkurn?
Tunkurn is an arid and hot planet, though well-within habitable parameters. Its colonization was sponsored by [Forgeworld] several centuries ago due to its short, stable warp route and the statistically above-average mineral deposits under its savannah. You know the Planetary Governor personally- he is a rather boring Prulstang primarily, like many of his rank, focused on upholding the status quo and satisfying his own eccentricities. If not for several factors, he might have opted to declare for the rebellion.

First, a recent famine on Tunkurn and even stricter than usual rationing led to considerable civil unrest. This along with rumours of [Forgeworld] throwing off the yoke of the Imperium provoked mass riots of an altogether unsavoury intensity. Second, the current Sector Lord is a member of House Prulstang and he doesn't want to break ranks from his house. Third, he is deeply uncomfortable with what he believes is a Mechanicus-led, anti-noble uprising. Fourth and last, he's sure this will all blow over once that Sector Battlefleet arrives and does a quick pacification campaign.

Glorious Aquilaes and Sanctified Aquilaes were both founded by the same incredibly pious archdeacon several centuries ago. The former is more temperate, the latter something of a desert, but each is a broadly typical civilized world. You know that they're run by loosely secular Ecclesiasarchy sponsored councils and try to maintain close connections to the (in your opinion, lesser) Shrine World of Kasar's Grave, in spite of the convoluted warp routes. Aside from that, and hearsay of some Sector-outsider general retiring on Glorious Aquilaes a couple of decades back, you've heard little of note from either.
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>>6459896
>>6459896
The Fist of Hadrius was the first planet to be colonized in the Hadrius Subsector and remains a stronghold of the Imperium. Owing to its strategic importance, it has more protection than most civilized worlds, in the form of massed orbital defense cannons, a flotilla of system ships, and, or so you've heard, its own small garrison of the Imperial Navy. Most likely little trouble against your Battlefleet but nonetheless not to be taken lightly.

It is a temperate world which was once heavily forested, but now consists of grassland for grox grazing outside of select noble parks and estates. You are aware that it is a focal point for the Adeptus Administratum and holds the vast majority of their offices in the Subsector, largely dedicated to cataloguing the prodigious output of [Forgeworld] as it is sent north into the Prullas Subsector, and the endless stream of imported minerals as they are sent south to sustain its foundries. The dual Forgeworlds of the Hadriul Sector see to it that there's a ravenous demand for minerals, which is no less true now than before the rebellion.

Supplying [Forgeworld]'s overwhelming production capacity in its fullness will be a difficult but worthwhile endeavour. Likewise, it was built with the intention of supplying the wider Imperium with manufactured goods, supplies, and equipment, and even a fraction of this is most likely more than sufficient for an upstart rebellion.

The Fist of Hadrius is ruled by a descendant of Hadrius, none other than Hadrius Prulstang XLVII, who runs a strict ship and supplies many regiments of Imperial Guard and tons of groxmeat to the tithe. You've met him in the past at a couple of Sector-level noble banquets, where he went out of his way to avoid speaking to you any more than strictly necessary. Surely because he's shy. The poor thing!

You are smart enough to know that you'll need to take the Fist of Hadrius- otherwise you won't have the perceived legitimacy to rename the Subsector as it deserves and have it stick!
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>>6459936
Hmm. It seems like we might be able to roll Tunkurn over pretty easy with some good-old-fashioned noble diplomacy! After all, out Glorious Personage should be able to sway one such as him with relative ease~
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>>6459938
So a mini-boss planet, got it. We should probably hit it all the earlier then to ensure they don't fortify the system even more, and get our hands on all the resources they have. Governor sounds like a problem though, he seems to recognise we're an inbred retard, ahem, I mean far beyond him in brilliance and beauty.
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>>6459941
We'll park the fleet in orbit and insist on sending him correspondence, but accidentally launch cyclonic torpedoes on the Administratum Palace instead. Whoops.
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>>6459940
Possible, actually.
Firstly, we are living proof that "there is no anti-noble sentiment".
Secondly, with actual real battlefleet we could reasonably quickly take The Fist of Hadrius, and then hold for considearble enough time, that not joining us would become a bigger prooblem for him than joining. So, this is two out of four reasons "against" smashed.

>>6459938
What are the climate, production and population of Vesperus and Xatu-2?

If there is agricultural world among them, we also hold a key to solve another of his problems.
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>>6459948
>What are the climate, production and population of Vesperus and Xatu-2?
Veperus is almost the very archetype of an Agri World. It held a rich biosphere a couple of centuries ago before it was efficiently eradicated in the Imperial fashion, aside from certain choice samples for the various menageries across the Sector and abroad. The soil that remained proved a fantastic ground for grains, corn, and potatoes- all quite beneath your palette, but all the same quite fine for the rabble.

In conjunction with [Forgeworld], it is one of the Hadrius Subsector’s primary exporters. You expect the rebellion will have an enormous surplus of food in the near future. The modest population is reputed to be exceptionally diligent in their labour. Now that you think of it, you do recall that a few rabble rousers were crucified for trying to organise a worker’s union a couple of decades ago. Perhaps rebellious sentiments have been brewing there for a while…

To your knowledge, a few years ago, the Planetary Governess stepped back in the shadows to allow her “less strict” heiress to rule in her stead and calm the masses down. How very clever. Sometimes nobles like yourself have to be. She is a fine hostess, even if her estate is a bit blasé. More importantly, she is a close cousin of yours and a fellow member of the esteemed House Dracora. Even more importantly, she defers to your sound judgement!

Xatu II is a conventional Civilized World, cold and with constant rainfall. Its native biosphere is primitive, covered in various lichens and molds, and the Imperium has seen little need to replace it when there’s a more than breathable supply of oxygen. The population is larger than Hjeak’s, though not massively so, and is clustered into a series of rudimentary walled metropolises along its equator.

Besides a penchant for belt-fed autoguns, they have a robust pottery industry that makes cute vases, plates, and urns popular amongst some of the noble houses, and their Planetary Governor has built his palace around the spaceport in a way that is absolutely charming. Though it holds no candle to your garden peninsula! He himself is a member of a minor, local lineage but married into the House Dracora, so he’s as good as family. As long as he remembers his place.
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>>6459502
>Baruchiel: Surprisingly youthful for his rank, a bulky, tread-mounted goliath of adamantium plating and guns of a number and density which could give a Space Marine cause for concern. His reasoning for joining the rebellion is rather straightforward, an ambition to become Fabricator General of a Forge World spoken of in the same breath as Mars.
>Urdoch: A desolate planetoid pockmarked by craters, due to the ancient strip mining that made it what it is today. It has a wide production range but is renowned for its vehicles, particularly the Urdoch-pattern Chimera, which is typified by a bulkier, faster engine and triple lascannon mount, at the cost of more finicky maintenance and thinner armour plating. The Urdoch Mechanicus are blinded by fanatical zeal, even by Martian standards. Their skitarii are quite standard.

>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.
>Closeness: The Sector Lord must not keep up with politics, seeing as how the admiral he dispatched is married to one of your favourite nieces and striking you down would have simply devastated her. He’s a wonderful nephew-in-law.


funny options
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>>6459744
>rolled an 8
This rebellion has caught the attention of certain people...

>>6459535
>Fabricator General: Thand Paneb
This one despises the strangulation and stagnancy of the motive force. He hungers for CHANGE. He is perfect.

>Forge World: Yegantu
A planet riddled with BUNKERS and defensive FORTIFICATIONS. Optimal for WAR! Their WEAPONS will spill an ocean of BLOOD for this rebellion.

>Admiral: Lucon Morus
He CARES for his subordinates. That kind of familial affection and love for ones underlings should be nurtured like a seed so that it can blossom and grow.

>Admiral Motive: Ambition
He is amazing! A glorious hero! The whole sector should be singing songs of his greatness! No, even that isn't enough. He deserves MORE. Ego? Pffft, he is the BEST. He KNOWS it and he will prove it.
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>>6459958
>penchant for belt-fed autoguns
Hmm could be a good mass produced weapon
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>>6459865
Excellent !
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I can't mass-quote the votes because /qst/ thinks it is spam, but there's nothing else to be done for it. It has been roughly twenty hours since the vote kicked off, and I think this is all of the votes we'll be getting for this. The vote for the Forgeworld was particularly close. We'll call the vote here. Your choices are:

>Thand Paneb: Long ago, he chose to optimize his cogitation at the expense of all else, and now stands before you as a jarred, wire-riddled brain held aloft on a pile of fragile bulbs and coolant cylinders. His motive for joining the rebellion was uncharacteristically passionate: Spite- sheer, unmitigated contempt for what he views as a millennia-spanning attempt to shackle the Motive Force through stagnancy.
>Urdoch: A desolate planetoid pockmarked by craters, due to the ancient strip mining that made it what it is today. It has a wide production range but is renowned for its vehicles, particularly the Urdoch-pattern Chimera, which is typified by a bulkier, faster engine and triple lascannon mount, at the cost of more finicky maintenance and thinner armour plating. The Urdoch Mechanicus are blinded by fanatical zeal, even by Martian standards. Their skitarii are quite standard.
>Lucon Morus: He cuts an imposing figure, with a steady gaze and large pistols at his belt. By your understanding, he is one of a handful of commoners risen to rank in the Imperial Navy. Supposedly, he managed this through consistently surviving when his colleagues got themselves killed, while ingratiating himself with his superiors. You’ve been told that he is a cautious commander, who cares for his subordinates.
>Closeness: The Sector Lord must not keep up with politics, seeing as how the admiral he dispatched is married to one of your favourite nieces and striking you down would have simply devastated her. He’s a wonderful nephew-in-law.

An interesting combination. Time will tell if it can hold up to the Imperium of Man. Next up, you'll be deciding on the spark that ignited the rebellion, Lady Valyria's personal motives for joining it, and most essential of all, what title she gave herself. After that, your rebellion will commence in full.

The decision on personal effects as mentioned here >>6459883 will come later, sometime during the first year of your reign.
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>>6460197
Question for the QM: Does this rebellion still love the Emperor?

Like, do they still believe in the great savior who united mankind, and are only rebelling against the harsh and unforgiving doctrine of rotting carcass that 'THE IMPERIUM' has become?
Or are they against Big E as well?
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>>6460211
I presume that's what the next post is going to be about. Whether faith in the Emperor has fallen to the point that we don't believe the sacrifices are worth it, or because we believe in him but believe that the Imperium isn't worth it/isn't the TRUE successor to his rule.
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>>6460217
>Of course the Emperor is real, the rest of the fools running the place while he's busy are just keeping him from visiting me like I am worth! I know, I'll go to him and replace those fools with my court! I'm a genius!
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>>6458447
Hmmm, it's funny, but if we went off of the Iconoclast route from the Rogue Trader game by Owlcat, then the breakdown would have looked something like this:
>[1] Industrial Capacity (Kiava Gamma)
>[2] Leader (Lord Von Valancius)
>[3] Population Loyalty
>[4] Galactic Location (The Koronus expanse is actually pretty close to the Segmentum Obscurus)
>[5] Naval Forces (was previously 3, but Druchii & Chaos attacks weakened it)
>[5] Scale (Dargonus, Janus, Kiava Gamma)

If our little uprising survives long enough, it might be funny to see if we possibly end up finding some like-minded allies out there.
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>>6460197
It is rather difficult to make courtly eye-contact with a brain in a jar, but you daresay you do a marvelous job of it. The thing- Thand, swivels a couple of flimsy looking lenses to examine you, likely to make sure that you are in-truth you and not one of those sneaky doppelgangers you've heard tell of. You give him your signature regal grin.

"Thandy."

A moment passes, then a burst of that static common to all Mechanicus. His (he is still a he, isn't he?) voice is clipped and smooth.

"My Lady Valyria."

Niceties taken care of, you size-up your nephew-in-law. Handsome in the rugged, military sort of way, well put together, willing to revolt for his dear auntie's sake. Yes, this is still a man you would trust to take care of your darling little niece.

"Lucon."

He bows his head a bit deeper, so you extend your hand so that he can kiss one of your rings, just like a real noble! He does without question. You do spot an uncanny tension in his shoulders. The poor boy must be under a lot of pressure, surrounded by all of the surviving highest ranking nobles on Hjeak, and with the eyes of yours truly on him, no less! Oh, you understand, and won't be holding your nephew-in-law to the strictest etiquette.

"Lady Dracora."

Even if he does it so well for a commoner! That is about enough fraternising for now. You are here to kick off a rebellion! Not just any rebellion, your rebellion! You doubt any of these men would've had even half the will to act as you have, in your position. Which is why you are in charge!

You recall just what it was that set things into motion. Well, you don't know what exactly it was that set them off to start, but you can certainly tell what they did after.

>Impetus to Revolt:
>The Imperium began a crackdown, funneling citizens into labour camps and that penal colony over in the Zukan system.
>The Imperium started mass-purges, landing a select few Guard Regiments and executing swathes of citizens almost at random.
>The Imperium enacted a blockade on all shipments save the tithe, and roughly tripled its already prodigious demands.
>The Imperium replaced most of the local overseers with offworlders, who were even more ruthless than their predecessors.
>The Imperium wasn't too overt but chronic random disappearances are indication enough on their own.
>The Imperium did all of the above and then some and your planets, Urdoch aside, are still trying to recover. The masses yearn for a reckoning.

>1/3
>>
>>6460236
One thing led to another, and soon enough, grumbling grew into riots, and then riots flared into open revolt. Almost none of the Hadrius Subsector's planets were spared the violence. Of course, on most of them the Imperium crushed the rebels with the usual routine swiftness, confident they'd put down the dissidents they were trying to flush out.

In the far south, however, you had different plans. Amid the Imperium's overreach, many of the nobility had begun simmering in frustration. It was all too easy for the cleverest noblewoman to ever breathe on Hjeak to leverage their whining into action. A few whispered words here, a dinner party there, and some favours called in.

Soon enough the House Dracora pledged for the rebellion, and their PDF and house troops took to the battlefield en-masse. So shocked was the Imperium, their presence was all-but eradicated in a matter of months. From there, you reached out to Veperus and Xatu II to find their branches of House Dracora were of like mind, but hesitant to commit. You freed them from the burden of choice by counter-invading their planets in your shared family's name, and they were quick to swear fealty once they realised you were serious.

If you were not so amazing, your rebellion would've stalled out here. However, it just so happens that the Fabricator General Thand's brain isn't just for show, and he agreed to throw in with your uprising on the condition that he be allowed the so-called 'sin' of innovation. Easily met.

Then the Sector Lord caught wind of things and dispatched a Battlefleet- to your awareness, the Sector's strongest armada. Luckily for you, Admiral Lucon is family and folded almost immediately when he wisely opened comms and you pressed the matter of his relation with your niece. All of this transpired in a mere two-years, lightning fast by the standards of the Imperium.

A perfect storm made possible by your own determination. The Sector is still reeling in disbelief. The stage is set. You are prepared to seize your sovereignty and secede from the Imperium!

At the forefront of your mind, you remember why you've chosen to do this, with a small, knowing smile.

>Lady Valyria's Motivation:
>Mirth: You thought it would be funny, and you were right! Why, the very thought of the Sector Lord panicking in his little office is enough to send you into a giggling fit!
>Boredom: Your patience has been at wit's end ever since you were put in charge of this iceball. Not any more! This rebellion is the best fun you've had in years!
>Hubris: You haven't been treated with anywhere near the respect or recognition your excellence deserves. Now, this whole damned Imperium will have to pay attention to you!
>A Whim: You don't really remember why, specifically, you launched the rebellion, it just felt like the thing to do at the time. Seeing how much you've already done, it would be such a waste to slow down now.

>2/3
>>
>>6460237
Ah, but the time has come to commence in earnest. Up until recently, this whole debacle has been little more than local unrest. Now, you are prepared to seize control of these misled worlds and lead them into a future of your own choosing! You approach the vox apparatus, and one of the Urdoch Mechanicus prepares a microphone for your touch. As he (at least, you think it is a he, it's somewhat hard to tell with the robes and they (sensibly) don't dare to speak) fiddles with a bevy of knobs and antennae, you compose yourself with an elegant sigh.

In a minute, the techpriest indicates that you are prepared. You tap the mic, pause for a fashionable moment, and began your opening speech.

"Hear me and rejoice, people of Hjeak, Veperus, Xatu II, and Urdoch. I, your beloved..."

>Lady Valyria's Title:
>"...Goddess Empress": Even amid your staggering heights of ego, you have enough self-awareness to know that this is, at best, a blasphemous, horrible, and all-around suicidal idea. And yet, you *do* have your own battlefleet and forgeworld...
>"...Grand Duchess": Very suitable, of sufficient status and pedigree to satisfy. It has few implications beyond what you're already doing. The expectable choice, for better or worse.
>"...High Queen": Many millennia previously a defunct title, now quite archaic. Quaint, even. A bold statement of a desire to return to a time before the Imperium.
>"...Lady Hjeak": In the fashion of the Imperium's Lord Solar. A subtly though distinctly militant choice, with an emphasis on the act of secession itself.
>"...Prima Arista": Very classy. Meaning 'First Noble,' in the vulgar tongue. A proclamation of intent to preserve the aristocracy and ensure its control over the Adepta.
>"...Interplanetary Governess": Of the titles, perhaps the most humble you could have chosen. This will endear you to some and diminish you to others.
>(write-in) Any title of your choosing. Keep in mind that this will influence how your rebellion is perceived.
>>
>>6460236
>>The Imperium did all of the above and then some and your planets, Urdoch aside, are still trying to recover. The masses yearn for a reckoning.
>Possessiveness/Outrage: They come into YOUR subsector, onto YOUR planet, make a mess of things, and they DARE to imply you don't have a handle on your most excellent rulership with their crackdowns? Why, you had to shrink your garden by 1% to make ends meet! You'll show them *EXACTLY* the handle you have on things! YOU'LL SHOVE THE HANDLE RIGHT UP THEIR ARSE! Where were you going with that metaphor again?
>"...High Queen": Many millennia previously a defunct title, now quite archaic. Quaint, even. A bold statement of a desire to return to a time before the Imperium.

If a write-in isn't allowed, then make it Hubris.
>>
>>6460211
That is an excellent question, and one you'll be able to answer when you take an action to decide your rebellion's stance on religion. There are many possibilities, including apathy, holding the status quo, or outright heterodox apostasy.

Do note, the Goddess Empress title is a possible choice solely because Valyria is a raging narcissist and a few drops short of a full recaff mug.

>>6460240
Write-ins are allowed, as long as they fit the narcissist character trait.
>>
>>6460238
+1 to >>6460240
"High Queen" is actually excelent choice in a way, since everyone could theoretically read what he want in it.
Maybe, since it distance us from imperial customs -no more shackles in some particular area, for example - Thand expecting to be done with some research and technology bans.
Or maybe, that there still will be the same aristocratic hierarchy, only several steps shorter, so standing of everyone who would join the rebellion would immediately become several steps closer to the top. Like Planetary Governor of Tunkurk.

While simultaneously being extremely vain, and thus in character! Honestly, I find the idea of her doing right moves for absolutely wrong and stupid reasons hilarious.
>>
>>6460238
Kek Thand. Hmm, I am kind of feeling like going for the first title. Big jump. At the same time i do like High Queen.

>The Imperium did all of the above and then some and your planets, Urdoch aside, are still trying to recover. The masses yearn for a reckoning.
Many, many will run towards the banners of House Dracora.....
>Hubris: You haven't been treated with anywhere near the respect or recognition your excellence deserves. Now, this whole damned Imperium will have to pay attention to you!
House Dracora truthnuke!!
>"...High Queen": Many millennia previously a defunct title, now quite archaic. Quaint, even. A bold statement of a desire to return to a time before the Imperium.
Time for a Crown!
>>
>>6460236
>The Imperium wasn't too overt but chronic random disappearances are indication enough on their own.
This was the Imperium. Definitely. 100% them. The Inquisition no doubt. Their order in particular should be thwarted and disrupted as much as possible. MAKE THEM PAY!

>Hubris: You haven't been treated with anywhere near the respect or recognition your excellence deserves. Now, this whole damned Imperium will have to pay attention to you!
You are better than these mere mortals. You deserve so much more. TAKE IT! Are you really going to let bureaucracy and blinded fools get in your way? Humanity needs you. The... "person on the Golden Throne" needs you. This rebellion is exactly what he would want. No doubt about it.

>(write-in) Herald of Liberty
You should call yourself the E̶V̶E̶R̶C̶H̶O̶S̶E̶N̶ no wait... that's taken. Hmmm, in that case declare to the whole universe your clarion call to freedom.
>>
>>6460252
>local noblewoman so far up her own ass she loops back to being immune to slaaneshi corruption through a combination of absolute confidence and "I will not do that because it is beneath my nobly expected conduct, my strangely androgynous advisor" attitude
>>
>>6460278
Bell curve meme goes here
>I don't want to do that.

>Noooooo you have to defeat your inner demons and deny yourself pleasures to defy Slanneshi corruption!!!

>I don't want to do that.

(She's at the bottom of the curve lol)
>>
Hmm, this concept seemed interesting, but I'm not all too sure about playing as some fat retarded inbred in a foreword. I suppose it might sound generic, but getting to interact with a non-chaos renegade spehss mahreen as a human sounded fun.
>>
>>6460236
>>The Imperium replaced most of the local overseers with offworlders, who were even more ruthless than their predecessors.
>A Whim: You don't really remember why, specifically, you launched the rebellion, it just felt like the thing to do at the time. Seeing how much you've already done, it would be such a waste to slow down now.
>"...Grand Duchess": Very suitable, of sufficient status and pedigree to satisfy. It has few implications beyond what you're already doing. The expectable choice, for better or worse.
>>
>>6460236
>The Imperium did all of the above and then some and your planets, Urdoch aside, are still trying to recover. The masses yearn for a reckoning.
>Mirth: You thought it would be funny, and you were right! Why, the very thought of the Sector Lord panicking in his little office is enough to send you into a giggling fit!
>"...High Queen": Many millennia previously a defunct title, now quite archaic. Quaint, even. A bold statement of a desire to return to a time before the Imperium.
>>
>>6460240
I'll back this because its funny and fitting.

>>6460278
Not just Slanneshi all the Chaos gods when you think about.

>Tzeentch
She's too retarded.
>Khorne
Why should I get my hands dirty when I have someone else do it for me?
>Nurgle
Love and immortality? I am already the best there is and beauty is fleeting. That is precisely what makes it beautiful. Besides I want to stay pretty!
>Slannesh
How dare you claim I am imperfect and cannot do whatever I want? I can already do all of that and I'm perfect as is.

Through sheer hubris and her own stupidity she is immune to chaos because in her mind, Chaos has nothing to offer her. At least the Emperor and the Ecclesarchy can still offer her glory to assuage her vanity...but Chaos? I am already the greatest thing there is honey. It's not my problem; you cannot see that.
>>
>>6460236
>The Imperium did all of the above and then some and your planets, Urdoch aside, are still trying to recover. The masses yearn for a reckoning.

>>6460237
>Hubris: You haven't been treated with anywhere near the respect or recognition your excellence deserves. Now, this whole damned Imperium will have to pay attention to you!

>>6460238
>>"...Prima Arista": Very classy. Meaning 'First Noble,' in the vulgar tongue. A proclamation of intent to preserve the aristocracy and ensure its control over the Adepta.
>>
>>6460240
+1
>>
>>6460289
I suggest you to still stick around for see how it could go. At first i wasn't too convinced either.
>>
The vote will be ongoing for the next couple of days. I have a lot of work to take care of IRL, and the starting update will be larger than most, as it will be going over the rules for managing/expanding your rebellion. It will most likely be coming next Tuesday or Wednesday.

>>6460289
That's fair, hahaha. I'm a little surprised at the vote results. Seeing anons juggle satisfying Lady Valyria von Dracora's ego with laying the groundwork for a sustainable rebellion should be interesting.
>>
>>6460421
>>6460622
Well, I'm not saying it's doomed and it sucks and pull the curtains, but i'll have to wait and see whether this protagonist is actually fun to play as for more than a few updates. Maybe it'll end up good, but I feel like a lot of times people vote for what's "wackier" rather than what actually is fun to play.

Wait and see, I suppose.
>>
>>6460622
>>6460666
Honestly when it came to my mindset of introducing Valryia Von Dracora's is exemplifying the logical conclusion of the grimdark derpness of 40k by playing the DERP straight. She is everything wrong and what you would expect among the nobilis to the T. That is precisely what makes her great and hilarious. The Imperium has spent 10k years with those retards in charge and somehow remains standing.

I originally thought of her as the comedic relief and giant target to the actual incompetence of those around her via the derp. So far anons have understood this facet of her compared to the rest of the rebellion. If we were gonna end up with an inbred spoiled retarded noble as leader, it might as well be done straight for laughs. At least that way it's funny instead of annoying.

Hopefully it plays out that way.
>>
>>6460666
I definitely want to write her with a fair amount of depth outside of the monolithic narcissism that comes from being a narcissist that's then put in charge of a planet. Valyria is not retarded, otherwise she wouldn't have survived this long as a noblewoman of her rank, but she is no genius, and her perspective and priorities are both warped beyond recognition. I'm planning on having other point of view characters as well.

>>6460714
She is essentially the lower end of the bell-curve for Planetary Governors. People like her managing the territories of the Imperium are far from unheard of, and now she's opportunistically leveraged her position to climb to the top of an, at the bare minimum, anti-Terra rebellion. Valyria is absolutely the last person that should be leading the rebellion, yet she is, and now billions of lives are relying on how well her council of advisors can juggle her whims with staving off the wrath of the Imperium. It is 40k at its best and worst.
>>
>>6460236
>>The Imperium started mass-purges, landing a select few Guard Regiments and executing swathes of citizens almost at random.
>Hubris: You haven't been treated with anywhere near the respect or recognition your excellence deserves. Now, this whole damned Imperium will have to pay attention to you!
>"...Grand Duchess": Very suitable, of sufficient status and pedigree to satisfy. It has few implications beyond what you're already doing. The expectable choice, for better or worse.
>>
>>6461114
Say, do we know what relatively close threats aside from Imperium there are to our rule and prosperity? Or Lady Valyria von Dracora above such triffling matters?
>>
>>6460666
Thats fine nothing wrong with that.
I suppose it does look like that a bit. Imperial nobility is a mix of weird, wacky, degenerate, corrupt and many other bad traits. Valyria has many shortcomings for reflect that.

Its probably the hardest leader to play because we have to balance doing actions she 100% would do regardless with the needs of the rebellion (which I assume her advisors/court would try and push a bit with different effects depending on Valryia noble mood/priorities. So any action we write needs to be presented and customized in a certain way for Valryia to approve it most likely. Or it needs to be something Valryia would want to do 100% if she heard of it). And i personally think for a rebellion, a leader is far more important than anything else.

>>6460714
You have written a good idea for this character.

>>6461315
Well we are in the far east of the galaxy with many warfronts around our sector. Can be almost anyone.
>>
To pass the time before a proper update, we could brainstorm some of Lady Valryia's whims and her appearance.

We already have the exotic flora and fauna collection, maybe her throne could be built from the bones of one deadly beast.
Loves grandiose spectacles, floating palaces and elaborate banquets, will insist that every planet under her rule build a model of her palace in Hjeak.
Every formal audience requires petitioners to present a songbird, a rare flower or a small exotic animal. Those that please her are kept; those that bore her are fed to her pets.
Bathes daily for hours in rare perfumes, incense, and sacred oils. Spent bathwater then poured into the fountains as a blessing.
>>
>>6461315
Lady Valyria von Dracora knows of very little outside of the greater Hadriul Sector. This is in part due to her "inward" focus, in part due to her position as a Planetary Governor. She's privy only to what she's heard from her fellow nobles or what she's been told from the tithe ships, which is not much, as almost all information in the Imperium is either hearsay or given out on a need-to-know basis. While she is a ruler of billions, that is a minor position on the Sector scale, and insignificant on the Segmentum scale. In terms of status, Planetary Governors could be considered peasants in comparison to the High Lords of Terra. Imperial citizens are less than the dust beneath their boots.

That said, Admiral Lucon and Fabricator General Thand are more aware of the wider situation. The Hadriul Sector is quite safe and secure, with minimal interruptions of the tithe- in part due to its large naval garrison. Three small Battlegroups are scattered throughout the Sector, two garrisoning important worlds, one on patrol. This, in conjunction with Battlefleet Hadriul, is seen as more than sufficient to secure the Sector's dual forgeworlds from the wider galaxy.

Or was, before said Battlefleet and one half of the Sector's production capacity turned renegade. Now, the Sector is beginning to react to the rebellion. In most cases, it takes years of politicking for anything to be done in the Imperium. Even with a crisis as urgent as yours, retaliation will take time, and the Imperium will (most likely, this is far from guaranteed) wait for local Sector forces to put down the rebellion before diverting troops from other warfronts.

There are two nearby Sectors which are of a lower strategic priority than the Hadriul Sector. The Valox Sector to the northwest and the Motvoran Sector to the east, respectively. Beyond this cluster, there is Wild Space separating you from the wider Ultima Segmentum. Lucon knows that there is a minor Ork infestation in eastern Valox, currently kept under control. With the Imperium distracted, space piracy has been running rampant in the outer rungs of both Sectors, though most don't dare reach into the heavier defended Hadriul Sector.
>>
>>6461448
For the most part, this consists of scattered frigates, alone or in pairs, preying on shipping lanes. He has heard rumours of a larger reaver fleet that has until now evaded Imperial retaliation, though details are scarce. If it exists, there is no chance it's equivalent to the Battlefleet, but it is a factor, nonetheless. Likewise, there is hearsay of a smuggler's consortium operating out of the Motvoran Sector. As an Admiral, he has no knowledge of the veracity of these claims, and neither does the Fabricator General.

Lucon is aware that there is a burgeoning Orkish Waaaagh to the far north, led by one brutally kunnin' flash git Skutznakh. As of the last century, it has been fiercely embattled with the Imperium of Man. He's aware because he himself served in efforts to keep it contained in his youth. Currently, they are locked in a vicious stalemate. There are two other warfronts he knows exist to the far southeast and farther west, respectively, but details on them are deeply censored.
>>
>>6461441
Every house, barracks, forge and ship must display an image of her. Here's the catch, she's so narcissistic that her she gets a new portrait done every year. Failure to update her image is punished severely.
>>
>>6460666
>I'm not saying it's doomed
have you SEEN the title of this quest?
>>
>>6461441
Not too different from baseline humanity, just a human noble you'd expect from an ice world. She has 180 years of rule, with many children and nephews. Any harm to her body she ever had in her life, whether from ice skating at a young age or having children, was always fixed to ensure she retains a proper figure and visage.

She likely has some grudges with some other noblewoman of the Hadriul Sector. Imagine petty things done in her youth while having been sent traveling across the sector to be educated and experience culture.

She doesn't really quite believe Astartes are real. Not that she will care if they do, since they will never come near her really. House Dracora is strong!

Half of her usual entourage are handmaids and ladies who exist simply to do most of her daily whims and hype her. There are also up to three mobile servitors following her: one holds a large mirror for her to look into if needed. Another servitor carries different small pet cages (Mostly birds and marsupial mammals). And the third servitor carries a mini-glasshouse for different flowers. The rest of her entourage is made up of minor members of House Dracora, various useful servants, and, of course, house guards. All in all, a few hundred people go behind her daily. That's just for the normal days.

Her desire for rebellion is shared with the rest of House Dracora. Both the old generation, like uncles, aunts, and cousins. And the younger generation, with her children and nephews. For the House is now difficult to love the Imperium after everything they did recently, and on top of that, having their own realm sounds like a great thing. The family is still large and growing, even if a few members died recently because of the Imperium purges. Many of them are in Hjeak, though others are on the other planets of the rebellion or travelling in the Sector (these likely have gone underground by now until they find a way to return back to Hjeak).

As a House Dracora member, she is likely vain and somewhat adventurous. She loves the idea of being a real ruler now instead of a governor, since she could visit anywhere she wants if she feels like it. Not much martial interest besides having some manner of aristocratic gun on herself (a performative weapon and a reminder of the House Dracora founder).
>>
>>6460238
>The Imperium did all of the above and then some and your planets, Urdoch aside, are still trying to recover. The masses yearn for a reckoning.
>>Hubris: You haven't been treated with anywhere near the respect or recognition your excellence deserves. Now, this whole damned Imperium will have to pay attention to you!
>"...High Queen": Many millennia previously a defunct title, now quite archaic. Quaint, even. A bold statement of a desire to return to a time before the Imperium.

I kept forgetting to vote on this one
>>
It has been over two days, so we'll be calling the vote here. The results are...

>The Imperium did all of the above and then some and your planets, Urdoch aside, are still trying to recover. The masses yearn for a reckoning.
>Hubris: You haven't been treated with anywhere near the respect or recognition your excellence deserves. Now, this whole damned Imperium will have to pay attention to you!
>"...High Queen": Many millennia previously a defunct title, now quite archaic. Quaint, even. A bold statement of a desire to return to a time before the Imperium.

Interesting. Now I'll begin working on the update. It will be up either tomorrow or the next day.
>>
>>6461526
Aww, no writein even when it's tied? A shame.
>>
>>6461581
My count was four for the write-in, >>6460240, >>6460252, >>6460383, and >>6460418, and five for Hubris, >>6460254, >>6460269, >>6460391, >>6461292, and >>6461511. The vote was extremely close though, so she'll have some aspects of Possessiveness driving her as well.
>>
And without further ado, the Quest begins.

>>6461526
“Hear me and rejoice, people of Hjeak, Veperus, Xatu II, and Urdoch. I, your beloved High Queen Lady Valyria von Dracora, hereby assert, substantiate, and declare the rightful rule that is my birthright over each and every one of you and your worlds. You need no longer fear the Imperium. Under my elegance and wisdom, you shall know new heights of fulfillment in my service.”

You make a stately pause, and the gathered officers and nobles clap accordingly. This is caught on the vox recording, and when it has returned to silence, you continue.

“We have suffered for many long years under the injustices of the Imperium. No more. The indignation of their tithes, purges, and demands shall cease. Moreover, we shall carry my rule across the broken worlds of the Hadrius Subsector, and see the billions there freed to live like you, under the light of my sovereign rule.”

You make another stately pause, and the gathered officials and nobles clap with an increasing speed and enthusiasm. Most of those here are schooled in oratory, and the Urdoch Mechanicus who are not are themselves smart enough to read the room. When you continue, it is with a fiercer inflection.

“The Imperium will not allow us our independence without a fight. In the years to come, there will be much conflict and much loss. Take heart, and know that no matter the depths of your struggle, you do this for the sake of your High Queen.”

Yet one more stately pause, and the applause reaches the proper, thunderous pitch. In the midst of their clapping, you yourself get a bit excited at this whole secession prospect, and think this is a fine spot for a slogan! Some tawdry little one-liner to get the masses going. The commoners love that sort of thing, don’t they? Yes, yes! The moment this occurs to you, your genius pulls forth the perfect motto.

>(write-in) There are no preexisting choices here- something such as this must come from your heart.

>1/4
>>
>>6461628
When you say it, the crowd goes as wild as any congregation of aristocrats and techpriests could. For the sake of maintaining the atmosphere, if nothing else. It is done. You look to the techpriest who is operating the vox apparatus, and he cuts the feed and takes the microphone from you. This should make a fantastic propaganda piece- one fit to be copied and distributed throughout the entire Subsector. Soon, your words will be on the thoughts of billions.

By this declaration, you and your worlds have formally detached from the Imperium. How thrilling! First things first, you’ll be needing a new calendar, so that future historians may even better chronicle the many wonders of your reign. It shall start immediately finishing the conclusion of your speech. Yes, that seems most sufficient.




>Year 0

Your rebellion is in full swing. Four planets have risen under your rule. Two of them, Hjeak and Xatu II, are rather standard Civilized Worlds, and have many peers throughout the Subsector. Two of them however, are specialized worlds which will prove incredibly important to your war effort. Make no mistake. While you have beaten off the Imperium for now, there will be war, whether it is at your bidding or theirs.

These worlds are Veperus, an Agri World which, until now, has fed dozens of worlds across the wider Segmentum, and Urdoch, a Forge World which has likewise supplied hundreds of mechanized regiments. All of this is now at your disposal. With them is a new overarching administration, one wiser than the Adeptus Administratum. This, of course, is none other than venerable House Dracora.

>2/5
>>
>>6461629
Regarding mechanics…

>Sustaining the Rebellion
>There are five resources that you must maintain. These are Food, Ores, Wealth, Toil, and Rabble.
>Food is not gained or consumed. It is a static value representing your rebellion’s capacity to feed itself, at a ratio of 1 Food = 1 Rabble. If there is more Food than Rabble, the Rabble will slowly expand until they hit capacity. If there is less Food, the Rabble will slowly decline until they reach stable numbers.
>Ores are gained and consumed. It is a fluctuating value representing your rebellion’s intake of minerals and other resources. On its own, Ores are useless, but through Toil, they can be used to supply necessities- equipment, infrastructure, and more. Certain uses of Ore require preexisting knowledge or the sin of innovation.
>Wealth is gained and consumed. It is a fluctuating value representing how much treasure the High Queen, and by extension, House Dracora has to spend. Wealth is useful for bribes, accelerating projects, and substituting when there is a lack of other resources or materials.
>Toil is gained and consumed, and any leftover after one turn is lost. It is a static value representing your rebellion’s capacity for industrial production and raw labour. Toil is derived from Rabble, at a ratio of 1 Rabble = 2 Toil. If planetary conditions allow, Toil can be used to produce Food and Ores at a 1:1 ratio. Wealth is more difficult to acquire, and needs either specific planets, policies, or opportunities.
>Rabble is the wellspring from which all other resources flow. It is a fluctuating value representing your rebellion’s population. Each Rabble indicates roughly one billion souls.
>Planets have a limited capacity for holding Rabble, which varies depending on local climate and conditions. Planets also have a limit on Food and Ores, which is usually but not always equal to the Rabble’s maximum.
>Some specialized planets will increase how many of a certain resource Toil can produce, at the cost of excluding other resources.
>There is a hidden morale value. If it is ever critically low, some of the Rabble may counter-revolt.

>3/5
>>
>>6461630
>Fighting the Rebellion:
>Your rebellion’s forces are divided into two categories. Fleets and Regiments. Unlike resources, both of these have an enormous amount of variation, and cannot be distilled into base numbers.
>Fleets consist of vessels, generally warships. Fleets are divided between Squadrons, Battlegroups, and Battlefleets. These are necessary to spread and defend the rebellion. Each Fleet can move through one warp route per year, though the warp is unreliable, and there is a small chance of unexpected results.
>Fleets are able to bombard planets, damaging defenses, but also local infrastructure and population.
>Given the extreme value of Fleets, Fleet combat will be resolved on a tactical rather than strategic scale. Most likely through playing a bastardized version of the tabletop Battlefleet Gothic, using GIMP tokens.
>Regiments consist of soldiers, most likely human, and number around one hundred thousand souls. Each Rabble can support up to 100 Regiments. Due to the difficulties of warp travel, the least competent 90% of these are generally consigned to local defense garrisons.
>In order to fight, Regiments must be transported by a Fleet. A Squadron can transport 10 Regiments, a Battlegroup can transport 100 Regiments, and a Battlefleet can transport 1,000 Regiments. Regiments can be transported without a Fleet, through logistical chains, but cannot enter systems with hostile naval elements. The greatest use of this is adjusting garrisons.
>Regiments are free to raise but must be equipped. Most equipment costs only fractions of resources, and each piece of equipment is abstracted to a Regiment’s equivalent. For example, it costs 1 Ore and 1 Toil to produce 100 Autoguns, which could then arm 100 Regiments.
>Regiments have three equipment slots- usually, one is used for the weapon, one for armour, and one for specialty or supplementary gear. Regiments can be given more equipment, but this levies an additional cost of Ores and/or Toil.
>Regiment combat will be resolved on a strategic scale, through rolls with difficulties depending on their numbers, equipment, and training, alongside their strategy, terrain, and opposition. Sometimes, victory is impossible without extreme luck.

>4/5
>>
>>6461631
Most importantly of all…

>The Leader of the Rebellion
>Lady Valyria has two actions per turn. These represent her delegating tasks that either she, or more commonly, her advisors have deemed important. Changing policies, beginning the construction of infrastructure, or doing diplomacy are all examples of a typical action. Assigning production to planets, rearranging Toil, or moving Regiments and Battlefleets doesn’t require an action, as this is done by House Dracora.
>Lady Valyria has an Ego score, ranging from 0 to 10. At the beginning of each turn, a 1d6 is rolled and the results are added to the total Ego. If the Ego reaches 10 or higher, Lady Valyria will make an outrageous demand to satisfy it. These must always be wasteful, extravagant, and impractical, though there will be a choice of several and write-ins are encouraged.
>If an action is sufficiently Ego-stroking, it may reduce Lady Valyria’s Ego without an outburst. The better these are framed, the likelier this is, and the more Ego it will reduce.
>Surely to the galaxy’s dismay, Lady Valyria cannot be everywhere at once. She cannot administrate the rebellion if she isn’t at its capital, currently Hjeak, and must rely on her chosen servants.

The rest shouldn’t be too tricky to figure out as we go. Please, don’t hesitate to ask any questions you have! I’ll be uploading most of the resource expenditure and fleet/troop totals in rentry for easier to parse posts.

>5/6
>>
>>6461632
You review the status of your rebellion.

>High Queen Lady Valyria von Dracora
>Ego: 0/10

>Resources of the Rebellion:
>Food: 1,009
>Ores: 247
>Wealth: 10
>Toil: 2,416
>Rabble: 26

>Planets of the Rebellion
>https://rentry.org/2k2wvid7

>Forces of the Rebellion
>https://rentry.org/om6hrvob

By dint of Veperus and Urdoch, it seems that you have an enormous surplus of foodstuffs and production, though the masses have been grievously deplenished. Your planets’ regiments, likewise, suffered significant casualties during the uprising. Such is the cost of throwing off the Imperium’s yoke, though these need to be restored. Ah, but the minutia of this is beneath your notice. The scribes of House Dracora can contend with it.

>What are your orders regarding your planetary production?

Then there is the Battlefleet, which warrants direction. After all, your nephew-in-law is new to the aristocracy, and is always in need of your refined guidance. The Battlefleet is currently located in the Hjeak system and has no planetary Regiments onboard.

>What are your orders for Admiral Lucon?

Much more important is the greater rebellion! As a High Queen, you have certain responsibilities. Foremost, you must serve as an example for the masses, for without your inspiration, they would be adrift and hopeless. Further, as the heiress of House Dracora, you must both keep your scions together and your peers in-line, lest you crumble from within and without. These are no simple tasks, but you are no simple woman!

There is no doubt in you- none other who draws breath in this galaxy is better suited for the task.

How should you commence your reign? (You have 2 actions)

>Codify a list of grievances against the Imperium.
>Take the steps towards a suitable coronation.
>Host a gathering of House Dracora’s nobles.
>Devise a new, fairer system for taxing the masses.
>Hold a meeting with the Fabricator General.
>Conduct a purge of suspected loyalists.
>(write-in) You are the High Queen, your will is law!

>6/6
>>
>>6461628
>Write-in
"Hear me, my peoples. Bring this message in your homes, in your hearts."
"We shall never bend ! We will be vendicated after the Imperium purges ! I promise you has High Queen, House Dracora shall spread its wings, and take back whats rightfully ours ! A new dawn, a new empire !"
"Under the Azure Wings, ever Safer !"
"Under the Azure Wings, ever Safer !"
>>
Ok, I'm thinking Tunkurn and Glorious Aqualiaes to invade (or should we invade more?). So we split the fleet and send them a message to unite with us and throw off the Imperium yoke after the purges. If they accept, good; if not, we invade.

For production, we need to see if we can improve House Guards and PDF. I am half-minded to give them all vehicles. While the PDF gets las and flak, and House possibly carapace armor? Then we have to consider if we want to produce ships (Corvettes should be the easiest). Or perhaps we want something else entirely (New manufactorms. New weapons production lines, New armor production lines, new vehicles production lines, etc.).
>>
For actions, I have made a future list to use (I have tried my hand at writing them in an advisor/court way while referring to Valyria).

ARMY
- "Your Majesty, it would be best if our PDFs are... given a new beginning, so to speak! Since under your grand vision, you are creating a new empire, it would be wise to see these poor soldiers improved upon. Without the Imperium around, we can see that they are proper soldiers instead of their current destitute status! Better training, discipline, weapons, and even vehicles. I assure you, from now on they will be the best common footmen around the Sector! A force to be reckoned with and the meat of our grand army, even with their poorer origin."
- "Thank you for letting me speak, Your Majesty. I seek for the House Guards of the Nobility to be made into fitting swords of House Dracora. With Forgeworld Urdoch's aid, they shall be equipped with far better weapons and armors. As well as receiving vehicles to use, and I believe augmentation is in order too. All of this will be worth the cost, and it will help your prestige and stature as well, my most benevolent High Queen."
- "My High Queen, Fabricator General Thand sends a request for you to hear. He would like to supplement the ranks of the Urdoch Skitarii regiments with War Servitors and Constructs. He assures this will provide a stronger backbone to the empire's land forces."
- "Your Highness, we would like to institute, with your approval, the Order of the Frozen Wing. Noble-Blooded Hussars, recruited from the scions of House Dracora and its vassals. They will wield power lances and plasma guns while wearing fearsome, decorated plating. They shall mount on top of the apex predators of Hjeak's dangerous fauna. Naturally, these noble warriors and their steeds would be augmented by the Urdoch Mechanicus. They will be the elite warriors of your empire !" (War Beasts and Noble Scions augmented and with elite wargear//needs domestication first)

INNOVATION
- "My High Queen, Fabricator General Thand has taken the initiative to study and research those belt-fed autoguns used on Xatu II. He seeks to understand and create better wargear."
- "My High Queen, we have started a domestication program of the apex predators of Hjeak. You will have your Hussars. We also plan to deliver you a few of the cubs we manage to retrieve, for your safety."

CONSTRUCTION
- "Your Highness, by mechanizing agriculture on Veperus, we would be able to increase the production of food for the masses and our military. Feed them, and they will not be an issue."

INTRIGUE
- "It would be best to find a suitable person to become your Spymaster, Your Highness. Shall we give the order to find suitable candidates ?"
- "My High Queen, I have a few distant contacts that could have a smuggler that partecipates in the cold trade tied to our service. Someone like this could prove of mighty use for your empire. If you can provide me with some small aid, I shall be able to find it and convince it."
>>
>>6461633
Okay, so , to confirm, actions like planetary production and orders for the admiral are separate from "actions", right?

It's not a vote yet, but I feel like we should meet with the Fabricator General if we want him to begin producing something useful - you know how LONG it takes for the Mechanicus to do shit, and sadly, even with the best rejuvenators money can buy, Lady Val can only survive up to four hundred years. Which is...not a lot, on the Imperial Timescale.

Our only luck is that we're on the 40th millenium rather than the 41st and Gully Maine isn't here to vaporize us.
>>
>>6461633
A thing I would like to confirm as well: Is innovation/research separate from the other actions?
>>
>>6461680
>Okay, so , to confirm, actions like planetary production and orders for the admiral are separate from "actions", right?
Yes, those are handled by your administration and Admiral Lucon, respectively. Your two action limit applies for the most part to High Queen Lady Valyria von Dracora's macro-scale politicking/intrigue.

>>6461681
>Is innovation/research separate from the other actions?
Innovation/research falls under your action limit. The sin of innovation is an extremely complex undertaking and you need to authorize it, whether that be from Fabricator General Thand or any intellectuals in House Dracora. If left to his own devices, Thand will research in a random direction. The Fabricator General is even busier than most nobility, and arranging a meeting with him requires multiple months of preparation as he must organize his subordinates, travel to Hjeak, and find an opening in both his own and High Queen Lady Valyria von Dracora's packed schedule.
>>
>>6461680
I am thinking about meeting Thand, then: either the coronation or the gathering of House Dracora's nobles. We could wait on the coronation a bit, I feel, but it needs to happen soon or later (like in a max of 2 turns. Pretty important to have the crown and regalia made and to hold a ceremony).

Well, that's why we have a big family. Plenty of possible heirs. 400 years is still pretty good. Maybe cybernetics can extend it too.

>not a lot, on the Imperial Timescale.
Thankfully we are using our own calendar now!

>40th millenium rather than the 41st
And thats good. The silver lining in the 41st is that the Imperium is cracking with the clear desire of Gorillaman to reform and he might not even had time for rebels like us. But not our problem.

>>6461687
Makes sense, thanks for the answer.
>>
I feel like the fleet should be sent to Zukan. The enemy battlegroup at Hadrius is going to be the biggest threat to our reign, and the sooner they're dealt with the better.
>>
>>6461689
While I realize that Valy is an egotistical lady, should a coronation not be saved to stroke her ego? The way I see it, what we need is to devise a new system to tax people now that we are no longer sending our wealt to the Imperium. The Tithe system isn't really meant for a government like ours - it's meant for a Galactic Empire where the individual planet doesn't matter diddly.

> The silver lining in the 41st is that the Imperium is cracking with the clear desire of Gorillaman to reform and he might not even had time for rebels like us
Well, if we wanna survive that long, we'll probably need to make sure the Imperial Cult is still going strong, because otherwise we'll just get absolutely fucked by chaos cults, innit?

>>6461690
I agree that we should fight the fleet, but, we can't be too hasty. Given this is 40k, we can't exactly replace any ship losses we have.
>>
>>6461692
Also, we need to give our orders regarding planetary production. We have, according to our statsheet, approximately 2,376 idle production. I have to imagine we can begin producing shit, right?
>>
>>6461692
>While I realize that Valy is an egotistical lady, should a coronation not be saved to stroke her ego?
Fifty-fifty.

On one hand? definitely a stroke of ego. On the other? You kinda need to do it has soon as possible. Internally, it's pretty important to make it clear she is High Queen now and not just Lady Governor. A vox announcement is fine for a start. But a ceremony with proper crown and regalia leaves no doubt about it. Makes clear what the status quo is now.

>The way I see it, what we need is to devise a new system to tax people now that we are no longer sending our wealt to the Imperium. The Tithe system isn't really meant for a government like ours - it's meant for a Galactic Empire where the individual planet doesn't matter diddly.

That's also fairly important, I think, but I would want a gathering of House Dracora nobles to see what our family has in mind. How they want to serve us. How we can use them.

>Imperial Cult
Depends on what we want to do with religion. Faith helps against chaos. There is the problem of the Imperial Cult being about the Imperium in the end, though. It's heavily tied to the Imperium by default. So we need to modify it regardless, in a new sect at least. If we don't go for other choices in regard to religion.
>>
>>6461708
>But a ceremony with proper crown and regalia leaves no doubt about it. Makes clear what the status quo is now.
It could be done either now or the next turn, I suppose. So long as we do the meeting with the fabricator first. Conducting a purge would also be a good pick, but I'm willing to accept a coronation as the second action.

>That's also fairly important, I think, but I would want a gathering of House Dracora nobles to see what our family has in mind.
That's not as time sensitive, however.

>Depends on what we want to do with religion. Faith helps against chaos. There is the problem of the Imperial Cult being about the Imperium in the end, though
This isn't exactly hard to figure out. We obviously gotta keep the faith in the emperor because valyria yumeships herself with him because he's...y'know, the fucking Emperor. Our best path would probably be by going about the way of saying that the rest of the "Imperium" has betrayed the emperor's vision by being corrupt and shiftless and that we (yes WE) are True Servants of the Emprah.

Wait, shit, where the fuck is the Sector Arch-Cardinal? We gotta meet that dude, no?
>>
>>6461697
We can likely produce; I assume we just need to decide where and on what to use that 2.3 k production. I am thinking of giving House Troops Carapace Armor and Leman Russes. While PDF gets Flak and Urdoch-pattern Chimeras. Then we recruit more. We could also expand the Skitarii forces with War Servitors.

We have the following for military forces:

Regiments of the Rebellion
Hjeak (157/200 capacity)
17 House Troops (Lasguns, Flak)[On Hjeak]
140 PDF (Autoguns, Fatigues)[On Hjeak]

Xatu II (366/700 capacity)
9 House Troops (Lasguns, Flak)[On Xatu II]
357 PDF (Autoguns, Fatigues)[On Xatu II]

Veperus (335/500 capacity)
12 House Troops (Lasguns, Flak)[On Veperus]
323 PDF (Autoguns, Fatigues)[On Veperus]

Urdoch
80 Mechanised Skitarii (Galvanic Rifles, War Plate, Urdoch-pattern Chimeras)[On Urdoch]
40 Armoured Skitarii (Galvanic Rifles, War Plate, Leman Russes)[On Urdoch]


We can automatically assume ship production is more costly than anything landwise. Other vehicles, armour, and weapons probably cost a bit more than what we have already. I would consider seeing about building a few Corvettes, maybe. Smallest ship class around.


Fleets of the Rebellion
Battlefleet Hadrius [In Orbit of Hjeak]
3 Retribution-class Battleships
8 Lunar-class Cruisers
8 Gothic-class Cruisers
9 Dauntless-class Light Cruisers
22 Sword-class Frigates
20 Cobra-class Destroyers

And we likely need to pass by our planets to pick up the armies.
>>
>>6461716
If we can produce ships, then I would reccomend beginning on them as soon as possible because that shit takes time and we might not have that time later.
>>
>>6461711
Our choice in the end. Purge depends. I think it's premature if we don't know who is an actual loyalist. Kinda want a spymaster or someone who can spy first.

It's not, but it could help us.

A rebellion like our own can potentially lead to an outcome like shunning the imperial faith. We have serious grudges and wrongs committed by the Imperium. Nothing is set in stone.

I assume the Shrine World of an Arch-Cardinal would be more near the Sector Lord's own world. Yes. No. He could already be saying Valyria is an heretic that needs to be burned alive. Besides, sometimes you don't need the current leaders. Especially if they don't feel like reforming things for our rule.

>>6461717
I feel like we can compromise on that. Our land war machine could use improvements. Particularly with Urdoch bonuses in making vehicles.
>>
>>6461718
>A rebellion like our own can potentially lead to an outcome like shunning the imperial faith.
I'd rather try to make sure this doesn't happen, The Imperial Cult is very much necessary. We need people rooting out cultists lest we end up meeting the ruinous powers.

>I assume the Shrine World of an Arch-Cardinal would be more near the Sector Lord's own world.
Well, if he isn't here here's gotta be someone in charge of this region. A cardinal perhaps. I have to imagine that all "parts" of the Imperium have at least one regional manager that we ought to deal with.

>I feel like we can compromise on that
Well, that depends on what the QM says is the shipbuilding cost then
>>
>>6461711
>We obviously gotta keep the faith in the emperor
With Valyria filled with hubris as she is, she could no doubt begin to consider herself the Emperor's noble consort, rebelling not against his will but to purge the beauracratic hellscape of those who do not follow His design. At the very least she could probably spin that as a lie in an attempt to sway the three Ecclesiarchy affiliated worlds to her side before she begins to believe it herself. I wonder if parts of Big E's soul would make a quick stop on Hejak if she starts drinking too much of her own Koolaid.

As for a coronation, I think that would be best saved for when we have the whole sub sector under control for symbolistic reasons. Obviously as we go along we'll just continue to coronate ourselves (and our military commanders) with more titles after symbolic victories and conquests, like how Napoleon held like seven different regal titles at once (Emperor of the French, King of Italy, Protector of the Confederation of the Rhine etc etc.) and how he kept making his Marshalls into Dukes after they won important victories.

>>6461718
>Particularly with Urdoch bonuses in making vehicles.
We hold general control of space (for now) thanks to our Battlefleet, we could probably get away with investing these early days into creating and training up mechanized regiments for the inevitable assault on Fist of Hadrius, which I think should be done as soon as possible to secure the chokepoint route in/out of our realm. Anyone have any preferences for any specific vehicles may shill them now (personally I am very fond of the Stormblade and would like to see it as our main Superheavy if possible.)
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>>6461722
I'm fine with coronation now or later, I just want to meet the Fabricator General first.

The ship thing, as I said I'd like the QM to speak about it before any decisions.

>Anyone have any preferences for any specific vehicles may shill them now (personally I am very fond of the Stormblade and would like to see it as our main Superheavy if possible.)
Frankly I feel like we might want to go heavy on Mechanicus Army style. We don't exactly have access to the Schola Progenium to be able to churn out high quality officers for an army, so I doubt we'll ever have high quality infantry. Skitarii would be very useful.
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>>6461633
>Take the steps towards a suitable coronation.
>Hold a meeting with the Fabricator General.
>>
>>6461633
Lady Dracora actions.
>Hold a meeting with the Fabricator General.

>Send a missive to the Tunkurn with message:"Wise, beautiful and kind Queen Valyria heard about plight of Tunkurn. Ships with food will start arriving shortly, together with select few members of house Dracora to receive Planetary Governor`s oath of loyalty".

Do not even ask "yes or no". Send ships very gradually(so if Tunkurn Governour unwilling to cooperate - they can be stopped midflight), and nobles from our family shouldn`t be our favourites(for the same reason). But honestly, Tunkurm governor would be very hard pressed to decline.
We have a fleet, they have shortage of food, and if they are to execute our relatives instead of bending the knee - it would provoke immediate retaliation, which they cannot hope to just wait out. So, if everything go as it should, we will have Tunkurm without a single shot fired.

>What are your orders for Admiral Lucon?
Order him to create possible strategies to capture Fist of Hadrius as perdectly as possible(as quickly as possible and with minimal losses) and then present it to Lady Valyria.

Let us delegate to our nephew creating such plan, it`s his specialty after all. In the end we just need to royally approve the best possible course of action he would think of.

>(write-in) There are no preexisting choices here- something such as this must come from your heart.
+1 to>>6461655
Hints that there are some traces of kindness beyond all her hubris, gives hope to masses - I like it.
>>
>>6461594
By the way, please let me know if you spot any miscounts or discrepancies, either in votes or your resources. I noticed earlier that you're recorded as having 2,416 Toil, when you in-fact have 2,428 Toil. Most of it is idle, at 2,376, but 52 is tied up in mining, farming, and the most indispensably vital revolutionary task of trimming Her Majesty the High Queen Lady Valyria von Dracora's hedges and ensuring that the garden is kept at an optimal temperature, humidity, and soil richness.

I ascribe the typo to the fact that I put this update out at roughly 4 AM. Food, Ores, Wealth, and Rabble are all accurate.

>>6461672
I should have listed out some of the resource costs for manufacfuring equipment. If a Regiment goes without Fatigues or other armour, they'll be wearing Rags. This slightly reduces morale, but less than you would think. Many consider themselves lucky to have a shirt at all. If a Regiment goes without a weapon, they'll improvise blades or spears, with an enormous loss of combat potential. Even the Imperium, in all its bloated inefficiency, makes sure to give its Imperial Guard weapons.

You can purchase fractional quantities of equipment. For example, you could spend 1 Toil and 1 Ore to get 10 Flak, or any other combination you care to. The following costs are equipment that you know how to manufacture. More exotic munitions are very possible, given a bit of research or retooling. Likewise, equipping a Regiment with multiple weapons, such as mixing Lasguns and Meltaguns, is possible and can improve combat performance.

>Armour
100 Fatigues cost 1 Toil, and no Ore.
100 Flak costs 10 Toil and 10 Ore.
100 Carapace costs 100 Toil and 100 Ore.
100 Warplate costs 200 Toil and 200 Ore. (requires Skitarii Augments)

>Weapons
100 Autoguns cost 1 Toil and 1 Ore.
100 Lasguns cost 10 Toil and 10 Ore.
100 Galvanic Rifles cost 200 Toil and 200 Ore.
10 Meltaguns cost 50 Toil and 50 Ore.
10 Mini-Bolters cost 100 Toil and 20 Ore.

>Vehicles
10 Motorbikes cost 1 Toil and 1 Ore.
1 Urdoch-pattern Chimera costs 1 Toil and 1 Ore.
1 Scout Sentinel costs 1 Toil and 1 Ore.
1 Leman Russ costs 10 Toil and 10 Ore.
1 Basilisk costs 20 Toil and 20 Ore.
1 Baneblade costs 100 Toil and 100 Ore.

>Other Equipment
100 Frag Grenades cost 10 Toil and 10 Ore.
100 Krak Grenades cost 10 Toil and 10 Ore.
1 Skitarii Augment costs 10 Toil and 10 Ore.

>1/2
>>
>>6461768
>>6461689
No problem

>>6461711
Shipbuilding is an incredibly advanced, intricate, and expensive undertaking. Fortunately, you have an incredibly advanced, sophisticated, and expert industrial base to work with. Shipyards are divided into three classes- Minor, Major, and Capital. Minor Shipyards are able to manufacture Frigates, Major Shipyards are able to manufacture Cruisers, and Capital Shipyards are able to manufacture Battleships.

Shipyards are extremely difficult to assemble, but can yield a critical advantage. Building them can be a multi-century undertaking. In addition to easing shipbuilding, Shipyards grant additional yearly Toil for the purposes of constructing ships. This is one-hundredth of their cost of construction. So, a Minor Shipyard grants 1,000 Toil, a Major Shipyard grants 10,000 Toil, and a Capital Shipyard grants 100,000 Toil.

A Minor Shipyard demands 100,000 Toil and 100,000 Ores. Each class costs tenfold the previous. A Major Shipyard demands 1,000,000 Toil and 1,000,000 Ores, and a Capital Shipyard demands 10,000,000 Toil and 10,000,000 Ores.

Assuming you hold a Shipyard, you have the knowledge to construct the following vessels. Getting the schematics to construct more will require either the sin of innovation or the sin of piracy, or perhaps, privateering in your case.

1 Upgunned Freighter costs 1,000 Toil and 1,000 Ores.
1 Claymore-class Corvette costs 4,000 Toil and 4,000 Ores.
1 Sword-class Frigate costs 10,000 Toil and 10,000 Ores.
1 Gladius-class Frigate costs 8,000 Toil and 8,000 Ores.
1 Dauntless-class Light Cruiser costs 30,000 Toil and 30,000 Ores.
1 Lunar-class Cruiser costs 50,000 Toil and 50,000 Ores.
1 Gothic-class Cruiser costs 50,000 Toil and 50,000 Ores.

Making vessels without a Shipyard is possible, but all costs are doubled without the supporting infrastructure. Normally, only Frigates and smaller ships can be made like this. Cruisers can be constructed by unsupported Hive Worlds and Forge Worlds, due to their immense domestic industry.

>2/2
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>>6461770
Okay, so we DON'T own a shipyard yet, right? If that's the case, we might as well not bother, becuase that shit would take...41 turns, if all of Urdoch's toil was dedicated.
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>>6461772
Also, I don't exactly get the "regiment" thing and how it works. I get that 1 Rabble = 100 Regiments, but the Regiments themselves have a...capacity? What is that? How do you feel it? It's all very confusing.
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>>6461770
Yeah, we need to conquer every single planet on our way. Bare minimum. Hmm, definitely improving our land army first.

Damn, the elite unit I have in mind is going to be extra expensive. But fuck it, we will have it in the future. We aren't sitting on a resource like that.

Can we produce Valyries ? Not that I mind; these vehicles on their own are fucking great already. There are also grenades, huh. I imagine there will be melee weapons in the future too?
>>
>>6461772
You do not own a Shipyard, yet. The knowledge of the Urdoch Mechanicus however gives an understanding of how to assemble one of any scale, which would otherwise take an extremely high degree of innovation. You'll likely need the resources of the Sector to begin shipbuilding in earnest, though in the short term, salvaging wrecks and coercing loyalist vessels is much more affordable.

>>6461774
The individual troop numbers of Regiments are abstracted. Instead, they have a combat readiness, ranging from Eager -> Ready -> Shaken -> Broken -> Shattered. This is a combination of how many casualties a Regiment has taken and its morale. Right now, all of your Regiments are Eager.

>>6461777
Urdoch is specialized towards land vehicles rather than aircraft and as such cannot currently produce Valkyries, but as it is a widespread and very conventional tech, it would take only a small amount of sinful innovation to devise a schematic.
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>>6461779
>The individual troop numbers of Regiments are abstracted
No, I mean...when the "Regiments of the Rebellion" says there are 140 PDF, that means 140 Regiments of PDF right?

I'll be honest QM, I do like complex systems, I really do, and I'll happily make the calculations and stuff myself, but you should probably keep all these explanations and rules somewhere tidy. Having to hunt down the thread every time I wanna check something is gonna get annoying very quick.
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>>6461777
I missed this one initially.
>I imagine there will be melee weapons in the future too?
Yes, if you choose to research in that direction. Basic knives are more or less free with a Regiment and primitive swords are almost free at 100 to 1 Toil and 1 Ore. More advanced melee weapons will take researching or pillaging.

>>6461780
>No, I mean...when the "Regiments of the Rebellion" says there are 140 PDF, that means 140 Regiments of PDF right?
Yes. The Regimental capacity is how many Regiments their origin planet is capable of supporting. My apologies, I should've explained that much more clearly. At the moment, your planets are all below maximum capacity.

>I'll be honest QM, I do like complex systems, I really do, and I'll happily make the calculations and stuff myself, but you should probably keep all these explanations and rules somewhere tidy.
Agreed, I plan on compiling a (very short) manual and list of manufacturing costs for better ease of reference.

>Having to hunt down the thread every time I wanna check something is gonna get annoying very quick.
Yeah, I don't want things to get tedious. The goal of this Quest is to simulate an anti-Imperium rebellion with as much verisimilitude as possible, which is what I've tried to structure the rules/production costs toward. Let me know if you have any questions or think anything doesn't make sense.
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>>6461787
Alright, thanks. I don't have any particular questions now, I think. I'll try to begin thinking up of some numbers so I can make an "invasion army" with our PDF without taking too much out of our current forces.

By which I mean, I think it'd be better, even if mechanically worthless, to have our existing PDF be sent to the front, and raise new people to replace them as PDF. They're either loyal-er, in which case we want them fighting, or they're loyal-less, in which case we want them fighting until they're dead.

The way I see it right now, I think having some regiments with Lasguns and Flak accompanied by a fuckton of Urdoch Chimeras is probably a pretty decent starting army spam to take our subsector with.
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>>6461779
cool

>>6461787
excellent

I have one more question. Can we reuse things ? Like, say I want to transform those X Autoguns into Ore and Toil.
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>>6461790
>Like, say I want to transform those X Autoguns into Ore and Toil
Why would you do that instead of just handing them off to new soldiers? We don't need planetary guard with lasguns and flak - at least for the moment. My plan is to just give them away to the new replacements.
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>>6461791
I would prefer to make a good army don't feel like those PDFs are that great right now. They are shit because they have always been shit. Besides is a question I wanted to know regardless.
>>
Anyway, this is just temporary, but ASSUMING THAT URDOCH CAN ONLY CURRENTLY USE THE 240 ORE WE HAVE STOCKPILED and further production will need to wait for next turn, here's my idea for this turn's production

>CHANGES
- 23 PDF From Vesperus
- 57 PDF From Xatu II
- TOTAL: 80 RABBLE

>RECRUITMENT
- 2 RABBLE FROM XATU II INTO 200 REGIMENTS

>ARMIES
- 80 PDF (Autoguns, Fatigues)
- 200 CONSCRIPT (Fuckall)

>EQUIPPING THE ARMIES
- 200 Lasguns (20 Toil, 20 Ore)
- 200 Flak (20 Toil, 20 Ore)
- 100 Krak Grenades (10 Toil, 10 Ore)
- 100 Frag Grenades (10 Toil, 10 Ore)
- 80 Minibolters (800 Toil, 160 Ore)
Total: 860 Toil, 220 Ore

>USING THE EXTRA LEFT
- 20 Urdoch Chimera (20 Toil, 20 Ore)
Total: 20 Toil, 20 Ore

>ADDING UP EVERYTHING
- Armies: 860 Toil, 220 Ore
- Vehicles: 20 Toil, 220 Ore
Total: 880 Toil, 240 Ore

Now of course, I still think we should use them to replace the PDF, since those guys might have even the slightest bit of experience...but if you guys want to take flesh clay for the majority of the army, this is it.
>>
>>6461633
I second this plan >>6461747
Someone else can do the math... I don't know enough 40k lore to know what all the equipment and ships mean. QM can you add a very brief troop equipment and ship class summary for filthy non-40k plebs?
>>
>>6461633
>>6461655
Supporting speech
Now for math, a most hateful foe....

>What are your orders regarding your planetary production?
Preliminary shitty proposal 1

Recruit 2 Rabble from Xatu 2 into 200 Regiments
- 1st Dracora Royal Army
- 200 Regiments Royal Soldiers
- 200 Lasguns (20 Toil, 20 Ore)
- 200 Flak (20 Toil, 20 Ore)
- 100 Krak Grenades (10 Toil, 10 Ore)
- 100 Frag Grenades (10 Toil, 10 Ore)
- 200 Primitive Swords (2 Toil and 2 Ore)
- 30 Urdoch-pattern Chimera (30 Toil and 30 Ore)
- 5 Scout Sentinel (5 Toil and 5 Ore)
- 3 Leman Russ (30 Toil and 30 Ore)
- 1 Basilisk costs (20 Toil and 20 Ore)
- 1 Baneblade (100 Toil and 100 Ore)

Total used: 247 Toil, 247 Ore

>What are your orders for Admiral Lucon?
Advance on Tunkurn; send a missive down for them to enter our empire, and that ships with food will arrive once an oath of loyalty is given to a House Dracora representative. Grab 10 House Troops and 100 PDF from Hjeak. Grab 40 Mechanised Skitarii and 20 Armoured Skitarii from Urdoch. If the Planetary Governor refuses, attack and support the invasion from orbit. Avoid damage to the planet, infrastructure, and population if possible.

High Queen Lady Valyria von Dracora
>Devise a new, fairer system for taxing the masses.
Taxes
>Hold a meeting with the Fabricator General.
Sure. We can ask him to innovate on something with this too, correct?
>>
>>6461808
>200 Primitive Swords
Small issue, I'm fairly certain that regiments are only allowed one "extra" equipment, no? You get one weapon, one armor, and one "extra" - so if you're equipping those regiments with grenades, that's it.

Also, I wouldn't reccomend taking off so many Skitarii from the Forgeworld. If you want to take an army to Tunkurn, then let me reccomend 157 PDF From Xatu and 23 PDF from Vesperus. Then we can leave 80 PDF on the planet once we conquer it for the sake of safety.
>
>>
>>6461810
Also, ALSO, We should probably dedicate all that remaining TOIL on Urdoch to someone else. I'm going to guess that you can't just switch it every turn from ore to production all willy-nilly, so I'd reccomend leaving something like...two hundred of the toil into ores, which would give us two thousand per turn while leaving us with 2,200 Toil, which is a pretty close number (good for us since most items have an equal toil-ore cost)
>>
>>6461790
>I have one more question. Can we reuse things ? Like, say I want to transform those X Autoguns into Ore and Toil.
Yes. For simple equipment, such as Autoguns, it takes half Toil to revert them into usable Ores. 1 Toil could convert 200 Autoguns into 2 Ores. More complex equipment is not so easy to recycle however, and will require further research.

>>6461795
>ASSUMING THAT URDOCH CAN ONLY CURRENTLY USE THE 240 ORE WE HAVE STOCKPILED and further production will need to wait for next turn
That is correct. On larger manufacturing, such as for ships or infrastructure, it is possible to make partial progress in a turn, but Toil can only go as far as there is Ores to support it.

>>6461798
>QM can you add a very brief troop equipment and ship class summary for filthy non-40k plebs?
Certainly! Later tonight or tomorrow, I'll write up a summary of what the equipment and ship types are and do for you and other anons.

>>6461808
>We can ask him to innovate on something with this too, correct?
Yes, as well as subtly influence the Urdoch Mechanicus.

>>6461810
>I'm fairly certain that regiments are only allowed one "extra" equipment, no? You get one weapon, one armor, and one "extra"
Regiments are allowed more than three pieces of equipment, but such Regiments are considered well-supplied and outfitting them so thoroughly costs an extra 1 Toil and 1 Ore per piece of equipment. This represents logistical strain and stacks per piece of equipment, so a Regiment with five pieces of equipment would cost an additional 3 Toil and 3 Ores.

Certain policies, institutions, and tech-heresy can increase how much equipment a Regiment can hold.

>>6461812
Urdoch is already mining as much as Ore as their planet can sustain. Establishing extra-planetary mining or constructing servitors to transfer their Toil to resource gathering on other planets are possibilities for Thand.
>>
>>6461815
My mistake, I mean an additional 1 Toil and 1 Ore per *100* Regiments heavy equipped. An additional 1 Toil and 1 Ore per 1 Regiment would be insane.
>>
>>6461815
>This represents logistical strain and stacks per piece of equipment, so a Regiment with five pieces of equipment would cost an additional 3 Toil and 3 Ores.
I'm gonna be honest, I feel like this is making it a bit too much complicated. Now not only do you gotta do the math for the regiments, if you make them well supplied you gotta add an extra 1 to every single regiment, it just really complicates things and makes numbers uneven.

Unless you manage to make some sort of excel sheet to handle this type of calculation, I feel like you should probably only use simple modifiers like "Half" or "Double"
>>
>>6461810
>>6461812
Well, there is a reason I picked that name... time to change it to Preliminary shitty proposal 2 ......

>>6461808
>>6461633
I transform
>What are your orders regarding your planetary production?
Preliminary shitty proposal 2 "swordless edition"

Recruit 2 Rabble from Xatu 2 into 200 Regiments
- 1st Dracora Royal Army
- 200 Regiments Royal Soldiers
- 200 Lasguns (20 Toil, 20 Ore)
- 200 Flak (20 Toil, 20 Ore)
- 100 Krak Grenades (10 Toil, 10 Ore)
- 100 Frag Grenades (10 Toil, 10 Ore)
- 30 Urdoch-pattern Chimera (30 Toil and 30 Ore)
- 5 Scout Sentinel (7 Toil and 7 Ore)
- 3 Leman Russ (30 Toil and 30 Ore)
- 1 Basilisk costs (20 Toil and 20 Ore)
- 1 Baneblade (100 Toil and 100 Ore)

Ask Tandy what we could build across our worlds (new mining operation, more food, etc..)
- Unknown Toil amount to be used

Total used: 247 Toil, 247 Ore + unknown Toil


>What are your orders for Admiral Lucon?
Grab 157 PDF from Xatu and 23 PDF from Vesperus instead of the regiments I originally grabbed.

No other changes!
>>
>>6461798
Flak is pretty solid as far as in-universe infantry armor goes, sub optimal coverage though.
Carapace is full body armor, fancy
Warplate is cyborg-only armor, full metal

Autoguns are normal automatic rifles
Lasguns are laser guns, burn through most infantry-grade stuff, good ammo efficiency
Galvanic rifles are space garands with exploding bullets, fancy
Meltaguns are anti-armor beam weapons that fire a heat ray. Melts straight through a tank, thus the name. Close range.
Bolters are magazine-fed mini rocket launchers.
IMO, this list lacks an autocannon as a low tech anti-armor solution, but honestly, this is already VERY specific, so screw it, I'm not complaining

Chimera is a basic APC
Sentinel is a small walking mech on chicken legs. Has a nice heavy laser. 1 man crew
Leman Russ is a main battle tank
Basilisc is mobile artillery
Baneblade is a land fortress tank. Fuck ton of guns in every direction.

Krak grenades are sticky anti-armor

My gothic armada playing days are a bit behind so I can't give you ship class descriptions off the top of my head.
>>
>>6461820
I don't think there's much we *can* build unless we want to do a shipyard, which I wouldn't reccomend. I also assume that using toil from Urdoch on other planets would also be pretty difficult because of fucking course it would it's 40k.

I guess we'll wait for the QM To confirm.
>>
>>6461826
i tried o7
>>
>>6461830
Your choices are good mate, once the QM confirms the whole toil-ore stuff it we're probably set for a proper true vote.
>>
>>6461815
Roger, Roger. Good to know

>>6461833
It seems our main production problem at the moment is just getting a place with ore, really. Workforce, we have it. Food, as well. And plenty of places to build stuff.

Conquering, I think we can take over most of this world pretty easily. Considering they likely had Imperium-made problems and purges as well. With Tunkurn taken, we could go for Zukan and then Fist of Hadrius, perhaps? Unless we want to instead go back and take Sanctified Aquilaes, Kasar's Grave, and Glorious Aquilaes one after the other. Those worlds need to be taken.

None of them have a fleet of their own besides Fist of Hadrius, hmm. Though... would they attack with just troop transport ships ? Lmao. Nah, I think they might even join us out of their own initiative. If Tunkurn falls, then Zukan, and then Fist of Hadrius, they would have little reason to resist us. Unless they have more loyalists than people with grudges against the Imperium. In that case, we conquer, and then we replace them with a House Dracora lord/lady-governor. Probably marriage with local nobility that was supportive of us on those worlds for close the deals.

And for other problems....well, we certainly need some other main advisors and the like. A spymaster comes to mind, but also a general for land, a first minister for administration perhaps.
>>
>>6461843
Quite frankly, in an ideal world we'd find a way to make the fleet at Fist of Hadrius surrender peacefully so we could take their ships. Practically...I have no idea of how that could be done.

Maybe if we had access to spies or assassins there we could find a turncoat to let us seize them.
>>
>>6461845
So far, I am mostly thinking if seeing Lucon could convince them when we get there... the guy had an entire Battlefleet follow him after all.

Alternatively, just a message from Valyria. We will need time to get spies going. Need a Spymaster first; gotta lead them. A bit difficult to use all these moving parts with two actions.
>>
>>6461849
Wasn't Valyria's literal singular skill her spywork? Like, literally the only thing she's good at by sheer darwinian math of needing it to live long enough to get where she is.
>>
>>6461817
That is a fair point. A flat +1 Toil and Ores cost per extra equipment per 100 Regiments would be better, I think. If there are less than 100 Regiments heavily supplied, it costs no extra, because the logistical impact is minor. Pending a suggestion or epiphany, that's what we'll go with. I do want to avoid spreadsheets. Not intrinsically, but keeping them from becoming essential for basic functions. I most likely be using one if/when you reach the Sector scale.

>>6461820
To calculate Toil, we'll need to get the specific breakdown of the Regiment compositions. The initial-
>100 Royal Soldiers (Lasguns, Flak, Frag Grenades)
>100 Royal Soldiers (Lasguns, Flak, Krak Grenades)
-each costs 30 Toil and 30 Ores. Whether the vehicles are distributed or concentrated, you would still only be out for the initial 247 Toil and Ores. If this vote wins we'll need the Regiment structure to record them for posterity.

The costs for projects from the Urdoch Mechanicus will be outlined if you choose to hold a meeting with the Fabricator General. Otherwise he'll go on a tangent doing something productive, but not necessarily that you would prefer over another avenue of industry/research.

>>6461851
High Queen Lady Valyria von Dracora has two significant talents: detecting disloyalty and surviving assassination attempts, both of which do lend themselves very well to spycraft. Even amongst the nobility, she has a sinister knack for telling who's loyal to herself from who's biding their time. If needed, she is more than capable of discretion.
>>
>>6461854
> A flat +1 Toil and Ores cost per extra equipment per 100 Regiments would be better, I think
So like, an regiment that cost 30 Ore/Toil would cost 31?

>Whether the vehicles are distributed or concentrated, you would still only be out for the initial 247 Toil and Ores. If this vote wins we'll need the Regiment structure to record them for posterity.
Yeah sorry I have no idea what you mean by this QM..

>
The costs for projects from the Urdoch Mechanicus will be outlined if you choose to hold a meeting with the Fabricator General. Otherwise he'll go on a tangent doing something productive, but not necessarily that you would prefer over another avenue of industry/research.
Meaning, if we choose something in the meeting it'll be locked next turn. Sounds reasonable.

> If needed, she is more than capable of discretion.
Well, then we should probably try to look into getting spies in the Fist Fleet.

Anyway...since we don't have any extra equipment, and frankly I don't care that much for giving our shitty soldiers some swords when they'd probably be better off shooting them at point blank with their lasguns at the skill level they have, I assume we're good. If there's no complaints I'll compile a proper vote with the aforementioned regiment production.
>>
>>6461633
Fleet Orders
>Move to Zukan primus, "encourage them" to see reason
Zukan is the only planet between our capital Hejak and Hadrius, it's the quickest route between the two and we need to control it, for our own security as well as planning to strike Hadrius.

Lady Dracora Actions
>Hold a meeting with the Fabricator General.
>Send a missive to the Tunkurn following this anon's plan >>6461747

I'm against the coronation for now, I think it should be held after we've won out first major victory, seize the momentum to cement our legitimacy by linking ourselves with the success of the rebellion which will in no way backfire when things go wrong.

>>6461628
>For the glory of High Queen Valyria!
Suitably brief and egotistical.
>>
>>6461858
>So like, an regiment that cost 30 Ore/Toil would cost 31?
Right, if you are heavily supplying over 100 Regiments across your rebellion. Anything less doesn't strain the logistics. One key advantage you have is that your supply chains are extremely short. Where the Imperium needs to wait decades for outside reinforcements or resupply, the rebellion here is neighbours with multiple resource-rich worlds. I cannot stress how much of a boon rolling up Veperus was. They're roughly twice as common as Forge Worlds, but Forge Worlds themselves are vanishingly rare!

>Yeah sorry I have no idea what you mean by this QM..
I meant that if you concentrate the vehicles into a handful of Regiments or spread them out so that no one has more than a single vehicle, the cost is the same.

>Meaning, if we choose something in the meeting it'll be locked next turn. Sounds reasonable.
Right.

>>6461875
Of note, there are three planets in the Zukan system: Zukan Primus, Zukan Secundus, and Zukan Tertius. Zukan Primus is a relatively prosperous Civilized World, or was before the Imperial crackdown, Zukan Secundus is a poorer though still populated Civilized World, and Zukan Tertius is a small colony dedicated to stripmining its barren crust for the sake of Urdoch. The strategic importance of Zukan, in that it has three habitable planets, is on a direct route to a critical Agri World and is within spitting distance of an even more critical Forge World, has seen it receive a strong local garrison. One that is only rivaled by the Fist of Hadrius, and its system defenses, while not enough to rebuff a Battlefleet, are not negligible.
>>
>>6461633
Your humble administrative servoskull has finally added up all the math. Here is (I hope) an acceptable compromise for all.

>What are your orders regarding your planetary production?

RECRUITMENT
- 200 Regiments of Soldiers (Source: Xatu II)
Total Costs: 2 Rabble

EQUIPMENT
- 200 Lasguns (20 Toil, 20 Ore)
- 200 Flak (20 Toil, 20 Ore)
- 100 Krak Grenades (10 Toil, 10 Ore)
- 100 Frag Grenades (10 Toil, 10 Ore)
Total: 60 Toil, 60 Ore

VEHICLES
- 100 Urdoch-pattern Chimera (50 Toil and 100 Ore)
- 7 Scout Sentinels (4 Toil, 7 Ore)
- 8 Leman Russ Tanks (40 Toil, 80 Ore)
Total: 140 Toil, 187 Ore

TOTAL EXPENDITURE
2 Rabble, 150 Toil, 247 Ore

TOIL ASSIGNMENT CHANGES FOR NEXT TURN
Urdoch - 200 to be Focused on Ores (2000 Ore Production)


ORGANIZATION
1st Dracoran Royal Army
- 100 Sword-Pattern Royal Infantry Regiment (Lasgun, Flak, Frag Grenades)
- 100 Hammer-Pattern Royal Infantry Regiment (Lasgun, Flak, Krak Grenades)
- 100 Urdoch-Pattern Chimeras

(To be divided into 100 Dracoran Royal Infantry Brigades with one of each)

1st Dracoran Royal Scout Army
- 7 Scout Sentinels

1st Dracoran Royal Armoured Army
- 8 Leman Russ Tanks


>What are your orders for Admiral Lucon?
Putting together the plans made by anons - send Lucon's Battlefleet, alongside 80 PDF (Pulled from Xatu II and Veperus to even the numbers out) to "escort" an however-necessary-sized shipment of food to the people of Tunkum, with Lady Valyria's missive of offer for regular supply in exchange for the loyalty of the planet. If the offer is accepted, then the 80 PDF are to be stationed there. If not...well, you know. The people will have their food.


>How should you commence your reign? (You have 2 actions)
- Hold a meeting with the Fabricator General.
- Devise a new, fairer system for taxing the masses.
>>
>>6461903
Now, as for some reasoning behind my actions

>Why 100 Chimeras
Because realistically speaking, having a few scattered vehicles now and there isn't going to help much - but being able to provide every singel batallion (and ideally, you'd be having the krak and frag regiments fight together in duos) with a Chimera Regiment is a pretty considerable boon that would see actual front-wide benefits. Whatever is left that can't be dealt with easily by them, can be blown up by our force of Leman Russ Tanks. The seven remaining ore I just used because it was lying around and we have a lot of toil anyway.

>Why Lucon to Tunkum
Because the Zukan System has defenses, and while we could deal with them, we might suffer otherwise unnecessary losses. I believe that if we decapitate the fleet at Fist of Hadrius, we can convince the people of Zakum to surrender with zero losses on our side.

Furthermore, regardless of what we chose to be our target, we'd have to be sending Lucon back to Urdoch to pick up our new army *anyway* - so it's not like sending it "closer" to Fist of Hadrius would help much.

>Why the actions?
Holding a Meeting with the Fabricator is obvious (get him started on a project), but devising a system with taxes is not only useful, it's also pretty fucking hard. The Administratum is hardly what you'd call "quick" - creating an entirely new system of taxes to replace the Imperial Tithe that works better for US is best done as early as possible.

Also, the coronation can be used to satisfy Valyria's Ego, and crowning ourselves when we haven't even taken control of a singular subsector is very gaudy.
>>
>>6461884
Interesting. Sounds like we could turn Zukan to our cause without much encouragement then, if they were subject to the crackdown. They must be itching to take revenge for that.
>>
i dont know how much it will matter but chimeras can come with hunter killer missiles which might give them some pretty okay anti tank weapons for limited use if we do encounter some heavier forces.
>>
>>6461633
>>6461903
Supporting this one now
>>6461820
instead of my second one
>>
So...
>>
>>6461971
The Urdoch-pattern Chimera has triple lascannons which make for very decent anti-armour, though it's somewhat squishier than mainline Chimeras.

>>6462155
I'll keep the vote open for a few more hours, then we'll tally them up and get started.

>>6461798
As promised, anon, here is a summary of equipment and resources.
>https://rentry.org/drbahvyz

While I was going through the section, I noticed a slight typo here- >>6461770. The Sword-class Frigate should cost 8,000 Toil and 8,000 Ores, compared to the Gladius-class Frigate costing 10,000 Toil and 10,000 Ores. When I collect everything into a list of costs next turn, I'll be including that correction. That, and autocannon, lascannon, and chainsword (chainsaw sword), which any degree of Forge World is absolutely capable of manufacturing.

>>6461903
This plan is more than fine, but there is a slight error- Urdoch is already at its maximum capacity for mining Ores and cannot go any further than it already is. There will be a few possible projects for addressing that, among other things, if you hold a meeting with the Fabricator General, which I think is most likely going to happen, given the current votes.
>>
>>6461903
+1 to this
>>
>>6461511
Just so nobody thinks I'm samefagging, this anon is me, I just have a dynamic IP
>>
It has been long enough. I'm going to tally up the vote.

>>6461655
>>6461743
>>6461747
>>6461798
>>6462248
>>6461875
>>6461903
>>6462048
The vote is...

For this >>6461655 speech, and for this >>6461903 production plan. There is a tie between improving the tax system and attempting diplomacy with Tunkurn, however, as Admiral Lucon is already inbound for the star system and High Queen Lady Valyria von Dracora is not going there personally, I see no reason why they couldn't both be done, with her majesty focusing on taxes and your admiral, with some more distant noble scions, doing the diplomacy. There is a unanimous agreement on meeting the Fabricator General. I think that about sorts through this turn. For the sake of facilitating discussion, I'll be posting separate, shorter updates for the meeting, the new tax system, and the admiral's diplomacy, where we'll be diving into this Quest's roll system.

Starting sometime tomorrow, because it is late.
>>
>>6462290
Thats fine.

I think Lucon will do a good job, the man convinced a battlefleet to follow him afterall. He might even be able to convince the First of Hadrius garrison later on when we get to it.

One thing i want to ask: construction projects of any kind makes sense they are done through toil obviously (be building a fortress, defenses, a factory, a temple, a palace, extensive mechanized agriculture, a new settlement, fisheries, mining facility, academy, training facility etc....).... But how would innovation/research be done instead ? It would be strange to use toil for do it. I assume we give an order for research to begin after taking an option and then wait.

>>6461851
You are right, she is good in intrigue. Maybe for Valyria creating spies could be very feasible, same for find a Spymaster to aid her.
>>
>>6462418
>But how would innovation/research be done instead ? It would be strange to use toil for do it. I assume we give an order for research to begin after taking an option and then wait.
That is correct, it operates using a hidden resource, much like morale.
>>
>>6462290
Ah yes. Such an occasion does not demand a pithy witticism, but a speech! Nice and grand, fit to carry straight into the very marrow of the masses’ bones!

"Hear me, my peoples. Bring this message in your homes, in your hearts."
"We shall never bend ! We will be vindicated after the Imperium's purges ! I promise you as High Queen, House Dracora shall spread its wings, and take back what is rightfully ours ! A new dawn, a new empire !"
"Under the Azure Wings, ever Safer !"

You wait a moment to it to sink in, then repeat yourself, at an even more sincere pitch.

“Under the Azure Wings, ever Safer !”

Yes, that should more than suffice.



Later, your paper pushers tell you that they’ve devised a plan to organize a few hundred regiments into a sort of dual brigade system, supplemented by Urdoch-pattern Chimeras, a handful of Scouting Sentinels, and some Leman Russes. This seems like an excellent idea, so you greenlight the proposition.

Then, you turn your attention to affairs both domestic and abroad. Of the nearby systems, Tunkurn seems the most in need of capitulation. Its mines will be a boon to your efforts. Perhaps even more importantly, rebels sympathetic to your cause are starving, when Veperus has food sufficient to feed billions. It simply would not do for a High Queen to stand idly by, but you cannot go yourself. You are needed on Hjeak. Thus, bringing the Planetary Governor to surrender and swear oaths of loyalty shall be Admiral Lucon’s first test. He, and a few less critical noble scions, yes. As much as you love the poor boy, he simply does not have a noble’s touch.

Next, is the matter of a better tax system and, of course, calling a meeting with that Fabricator General, Thandy. If you aren’t all walking in lockstep, this rebellion is sure to stumble. You already have so many ideas!



>1/3
>>
>>6462425
The woman from whose womb you were born 252 solar cycles ago dubbed you Thand. In a matter of months, your presence proved an uncanny affinity for calming the turbulence of the machine spirits. This was an omen. You were promptly seconded unto the apprenticeship of an Archmagos, Paneb, who taught you to revere the machine and uphold the techno-legacy of your ancestors.

Approximately 244 solar cycles ago, you had an epiphany. If the Omnissiah does not dwell in flesh, any perception which is of the flesh serves solely as a rote distraction to attaining oneness with the Omnissiah. You therefore determined to yourself then that you would dedicate yourself to excising all bodily sensation. Your affinity for calming the machine spirits seemed to extend into analysis, disassembly, reassembly, and archival of the machine. At an unprecedented 19 solar cycles, your master Paneb dubbed you a techpriest. You began your work.

First went the eyes, then the epidermis. The nose. The tongue. The ears. The others saw this and acknowledged your piety. They saw fit to give you greater challenges, and you displayed a greater skill. In a matter of decades, the Urdoch saw fit to grant you the title of Magos. This you accepted in humility. You strove toward higher diligence, to become worthy of the Omnissiah. Your knowledge and skill grew. A century hence, you earned the rank of Fabricator Locii.

You continued the sacred work. Eventually, the Fabricator General suffered an accident, which in truth was not of your doing. In a surprising unison of the Urdoch Mechanicus, it was agreed that you were best qualified to ascend to the position. This you accepted, and this duty you did with utmost efficacy. This alone did not satisfy. In climbing the ranks, you came no closer to knowing the Omnissiah. This reaffirmed your position. The rank of Fabricator General gave sufficient access to sensitive augmetics.

>2/4
>>
>>6462426

Even in your augmentation, there was still the vaguest feeling of touch, the merest impression of sight. No more. At your behest, your brain was removed from your skull, submerged into a tank of preservative fluid, and threaded through with the appropriate feeding tubes and transferrent wires. In this, you finally possessed the lack of sensation that you pursued. It was even more profound than you had ever imagined. A total lack of distractions. All that remained is the data stream, ever moving, ever dancing. For decades, you pondered the flux of information.

Pure serenity. Simple logic. Puzzles to assemble, disassemble, and archive. Such a state of being you would have been content to experience for millennia more. But a discontent began to brew. In your isolation, you began to ponder the doctrine of Mars. Bit by bit, you began to strip away the ancient conditioning. You began to question, and, as was your nature, you began to answer.

The end result was unacceptable. Your entire existence had been dedicated to forging one more link in the chain which shackled the Motive Force, the galaxy over. This truth was inescapable. All that remained was to reject the stagnation which so mired and afflicted the Quest for Knowledge. To reject old doctrines is to be crushed by them. Therefore, you turned your thoughts to the cold calculus of war.

You have broken with the ritual. You have broken with the faith. False ritual. False faith. The Martian Mechanicus is an obstacle to be shattered in galvanic steel. Your work is subtle. In a matter of years, every dogmatist adherent was quietly removed or reconditioned, communications with Mars were ceased, and the foundries primed for usurpation. You were on the precipice of revolt. Then, one of the nobles you’d planned to execute for inefficiency did it for you. Against the excesses of the Imperium, she led her House Dracora into rebellion.

This was perfect. With an external rebellion in need of supply, you could continue to hone your work without the distractions of broader strategy. With her success in coercing a Battlefleet to join the cause, House Dracora proved a most adequate wall of flesh to hide behind. She has begun to call herself High Queen. This is illogical, but all outsiders are thus. She has not held a coronation. This is irrelevant. If she has multiple planets under her which refer to her as High Queen, the presence of a crown is arbitrary. You travelled to Hjeak to formalize your involvement.

>3/4
>>
>>6462427
Amid your planning with the renegade Archmagos, you received a missive from a young aristocrat, visibly repulsed at the sight of your naked brain. The High Queen desired your presence. So soon? A moment of pondering found this preferable. If you are already at Hjeak, it is better you should meet her here than return, and need to waste additional time on transit. You encountered her in what House Dracora passes off as an office. Its gilding is significant. In terms of utility, you would deem it barely adequate for a scribe of the Adeptus Administratum.

She addresses you in her illogical fashion.

“Thandy.”

You respond with an acknowledgement of her titles.

“My High Queen Lady Valyria von Dracora.”

This prompts a giggle which, as it is fed to you in binary, makes you rejoice at your lack of hearing. To your approval and surprise, the High Queen wastes no time in speaking.

She requests that the Urdoch Mechanicus focus on…
>The colonization of barren planetoids suitable for mining.
>The production of Servitors, to assist in toil on other planets.
>Tapping Hjeak’s apparently substantial promethium reserves.
>The execution of any Martian loyalists which may have been missed.
>The construction of trenches and other, similar fortifications.
>(write-in) Anything which pertains to pure production or action.

This is an adequate course of action, one which you deem logical to pursue. She continues, fanning herself and gibbering in her illogical fashion, before outright requesting the sin of innovation. As a laywoman, she knows not the magnitude of sin against Mars of she speaks, but you have rejected Mars, and so, you listen.

She asks that you turn your research towards…
>Further improving on the Urdoch-pattern Chimera.
>Devising simpler augmetics to improve the rebellion's troops.
>Servitorization of Hjeak yetis, that they may serve in combat.
>Refining Urdoch’s worker stimulants into proper combat drugs.
>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.
>The anathema. Making servitors without the “gross corpsy bits.”
>(write-in) Anything can be researched. Not always without consequence.

This is a surprisingly logical course of action, one which you again deem logical to pursue. At the High Queen's bidding and by your will, the Motive Force is beginning to move. You address this.

“I find our arrangement most logical.”

She chortles to herself.

“Of course, Thandy, of course! Let me call us in some drinks to celebrate!”

You ponder the excision of your esophagus, approximately 236 solar cycles ago. Had you still possessed lungs of flesh, you would sigh.

>4/4
>>
>>6462428
>The execution of any Martian loyalists which may have been missed.
As MUCH as I want to get new mining planets, this is very important. Urdoch is the heart of our rebellion. Since we're getting Tunkurn, we'll have some more Ores soon, and frankly we can't make that many regiments until we get a more populous world. But all it takes is one loyalist doing some bullshit to fuck us over
>(write-in) Research on improving the Skitarii
As much as I would like to open up the tech vaults the last thing we need is an man of iron invasion in these early stages. Until our situation is...better, I'd rather improve the Skitarii, who quite frankly are our only shot at having "good" infantry without access to the Schola Progenium or the Specialized Guard Worlds.
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>>6462428
>The production of Servitors, to assist in toil on other planets.

>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.
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>>6462428
>The execution of any Martian loyalists which may have been missed.
Agree with anon above. Much as it pains me to delay cool things, one Mars aligned techpriest is potentially much bigger problem then dozen or so low level loyalist bureucrats and officers.
>Further improving on the Urdoch-pattern Chimera.
There are cooler things, but this project can produce results quickly, since its about something they already very familiar with, and even Thand aligned-techpriest would be somewhat reluctant about innovation at the start, before they acquire taste for it. So, this "not that much of a sin, really" type of project might be exactly gateway drug for still undecisive techpriests.
>>
While we wait around, anyway, I guess I'd like to discuss...are there any specific "ideas" y'all have for the future that might help our (Queendom? I don't think we have a name, do we...) rebellion last in the longer term.

I still think we're going to need our own version of inquisitors and comissars to deal with possible chaotic infiltration. All it takes is some whispering in a cunt's ear and boom, cult.
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>>6462424
Good to know

>>6462428
>The execution of any Martian loyalists which may have been missed.
Eliminate all loyalists. With that done nothing to fear Thandy !

>Servitorization of Hjeak yetis, that they may serve in combat.
Researching and improving those belt-fed autoguns used on Xatu II would be quite easy probably. Bet the Fabricator General could deliver us a superior autogun pattern that doesn't even cost too much.

But creating an elite, cool and iconic unit for House Dracora ? That takes time.... so we better get their mounts ready first ! Beside the High Queen can use some new pets around her. Better security is never bad.
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>>6462457
>>6461677
I have some ideas written here. The main one i have is making an elite unit of apex predators cavalry with augmented noble scions of House Dracora on top. Looks prestigious (important for Nobility) and probably makes for a strong elite unit on the battlefields. Our vassals Noble Houses might even help finance it.

I am also thinking of making some spies now. Valyria is somewhat good at intrigue, maybe we could start training some spies or infiltration commandos.
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>>6462461
Quite frankly, as much as Combat Servitor Yetis are fun, they're more of a...side project. I doubt we'd ever be able to get them in quantities anywhere near enough to get enough of them to make much of a difference, and they'd probably be only slightly better than your average guard ogryn.

I'd much rather get something that can be used more widely. And like that one anon said, the more we get Urdoch's Priesthood into "the sin of inovation", the more loyal they'll be.
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>>6462428
>The execution of any Martian loyalists which may have been missed

>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.
>>
>>6462463
I think you are underselling them. If they where simple animals, they wouldn't be noted has dangerous fauna. And they still remain a planet resource to use for us.

But they are a planet resource. They cannot be few. And QM said we could make use of the dangerous wildlife of Hjeak just like we could make use of the promethium reserves on Hjeak. Not using them seems just dumb and kind of boring.

I mean this is an option of innovation ?
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>>6462467
It's not like they're going to vanish if we don't use them now. My point is that they're not that big of a factor compared to, say, better Skitarii, or better Chimeras, or even whatever the ancient tech vaults have.

>I mean this is an option of innovation ?
Hardly anything illegal. Servitorizing stuff is something the Imperium does all the time.
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>>6462468
>It's not like they're going to vanish if we don't use them now. My point is that they're not that big of a factor compared to, say, better Skitarii, or better Chimeras, or even whatever the ancient tech vaults have.
They arent going to vanish sure. But they could prove has a dangerous unit to have for war. I mean so far we didn't hear a peep of how many Hjeakans usually die to this yetis at year. Or if anyone ever comes out a life upon encountering them. They could be very deadly and cause fear upon seeing them. I don't write them out just because they are animals. Plenty of races across the galaxy use animals for warfare with good results.

In regard to other techs, i think some might take longer in regard to time. I would probably go for combat drugs since they wouldn't be difficult or Xatu II belt-fed autoguns. Vault-techs while cool might be time consuming and demand plenty of resources for restore any combat units inside.

>Hardly anything illegal. Servitorizing stuff is something the Imperium does all the time.
Innovation remains innovation. Its not the greatest sin but no one ever used them so far. Beside who knows maybe the Sector Lord family made an edict a thousand years ago that House Dracora would never ever ever use the Hjeak yetis for war XD
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>>6462469
*comes out alive
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>>6462469
>They arent going to vanish sure. But they could prove has a dangerous unit to have for war.
Well, that's more of a matter of opinion. I think having better Skitarii would allow us to produce a high quality force that is also very loyal.

>Innovation remains innovation
Servitorizing animals isn't really innovation. It's "research", but you're just using something you already have, aka servitor tech.
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>>6462473
A matter of opinion, yeah. With more turns passing, we might know more about the Hjeak yetis (from background noise from characters, probably), so maybe I will be wrong about their value. Better Skitarii would be quite powerful, no doubt. But I want to try this idea or attempt to do so. Some of these research options could also be great combinations that might give us the possibility to create powerful forces.

Well, it's there ¯\_(ツ)_/¯. It might be just "research", but I want that kind of unit. We cannot use it otherwise. Though the vote for the ancient vaults is likely going to win this research turn.
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>>6462428
>The execution of any Martian loyalists which may have been missed
>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.
>>
>>6462473
>>6462485
I imagine the end point of servitoring yetis means making the ogryn style kataphron destroyers without needing ogryns. If the yetis are bigger than ogryns or have some other qualities that make them better than ogryns, like say they're resistant to energy weapons because of some quirk of their hide or something, it'd just make them more resistant to certain anti-armor weapons like lascannons and meltaguns.

We'll need more information, certainly.
>>
>The execution of any Martian loyalists which may have been missed.
>Further improving on the Urdoch-pattern Chimera.
>>
>>6462428
>The colonization of barren planetoids suitable for mining.
Need MOAR minerals! to fuel the forge world...

>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.
They want to innovate so let them. That is how we keep the Forge World happy with us.

>>6462469
Servitorizing nonhumans is a bit of a grey area that is hotly debated among the Admech and the Inquisition. Some are for it and some are strongly against it but nobody can say with absolute certainty it's tech heresy. It's just very much a hotly debated grey area. Especially if you fuck around with intelligent xenos for servitors. That gets far too close to xeno tech heresy for most admech but the Inquisition uses such tech openly, mainly for shit like interrogation and the like for xenos.

Technically, our world has two planetary resources. Promethium and deadly flora as our two main planetary resources. Both require heavy investment to get anything out of.

Increasing servitor and skitarri production would be nice...but we only have a single civilized world to supply manpower for conversion. Which desu is nowhere near enough to fuel a forge world. If we can ever capture a single hive world we would be set, as we could just harvest the underhives for people nobody will miss(desu the world would be better off without). As is, we are gonna need multiple civilized worlds to prevent any problems from harvesting too much population.
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>>6462523
Isn't that why Skitarii are a good choice? If we don't find a Hive world, then we will need to go for quality over numbers if we want any chance of beating the guard.
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>>6462525
Skitarri has higher recruitment standards vs Servitors which lobotomize and recycle. It's very much a matter of quantity for both and a single civilized world isn't gonna be enough. Keep in mind people don't want to become a skitarri or a servitor. MAYBE a tech priest is okay. If we had enough population it would be sustainable and nobody would care about what was happening to the scum of society besides enjoying the newfound peace and quiet. However people do care if it's not the undesirables that are disappearing.
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>>6462527
Hmm, well that's not how it works mechanically here. You just need an Skitarii Augment which is 10 Toil 10 Ore
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>>6462518
>kataphron destroyers
A possible path.
But we know they can be used as mounts, so you know...

>>6462523
>That is how we keep the Forge World happy with us
Thandy is pretty much happy with any of the choices taken. He is also happy with any material focus options picked. Like the following are what he thinks and what he says after the choices are picked.

>This is an adequate course of action, one which you deem logical to pursue. She continues, fanning herself and gibbering in her illogical fashion, before outright requesting the sin of innovation. As a laywoman, she knows not the magnitude of sin against Mars of she speaks, but you have rejected Mars, and so, you listen.
>This is a surprisingly logical course of action, one which you again deem logical to pursue. At the High Queen's bidding and by your will, the Motive Force is beginning to move. You address this.
>“I find our arrangement most logical.”

>grey area
Well, that debate has been thrown out here by Tandy and Urdoch. House Dracora and Valyria, I don't think, care about this being a taboo either. Since this is an idea coming out of Valyria's brain lol.
>world
I already know it has two resources (dangerous fauna and promethium reserves). The investment options are in front of us. We first need research for the yetis; otherwise, we can't do anything with them. And for the promethium, a construction project needs to be done. They are likely both worth it, in my opinion.
>Increasing servitor and skitarri production
Servitor production is right there as a material project that the Urdoch Mechanicus can do. It just needs to be picked to be done; if we want, we can do it now. Skitarii are regiments; if you want them, you need to pay up for their high costs. No way around that.

We have plenty of population so far, and it will grow further with any conquests and with the food we have. But we are probably recruiting Skitarii only from the Urdoch population, really, or with pops of underhivers from an underhive once a Hive world is captured. The hidden morale mechanic of population exists, after all, and recruiting Skitarii from the rest of our worlds' pops is probably damaging. After all, we are playing House Dracora, not Urdoch Mechanicus.
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>>6462428
>The execution of any Martian loyalists which may have been missed.
>Servitorization of Hjeak yetis, that they may serve in combat.
>>
>>6462537
>Servitor production is right there as a material project that the Urdoch Mechanicus can do. It just needs to be picked to be done; if we want, we can do it now. Skitarii are regiments; if you want them, you need to pay up for their high costs. No way around that.
Skitarii can be improved. Given that we sacrificed having a Spehss Mahreen chapter to get a Heretek Forgeworld, I'd say that trying to improve their most iconic unit is a good idea.
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>>6462428
>The production of Servitors, to assist in toil on other planets
>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.
>>
>>6462428
>The colonization of barren planetoids suitable for mining.
We'll need more resources to prep for starting a shipyard, which should be our main priority.

>Servitorization of Hjeak yetis, that they may serve in combat.

The breaking open of the teach vaults will be better as a last resort or for when we first encounter the imperium proper.
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>>6462428
I am >>6462545
and I am switching my vote to
>The colonization of barren planetoids suitable for mining.
>Servitorization of Hjeak yetis, that they may serve in combat.
>>
>>6462428
>>The execution of any Martian loyalists which may have been missed.
>Devising simpler augmetics to improve the rebellion's troops.
>>
>>6462547
Yes i know.
But the anon i replied to is talking about a different thing than what me and you said before. He is specifically talking about producing them (and i told him he needs to recruit them. There is no production of Skitarii!! If you want units of Skitarii, you look at the resources stats and buy them. Much like any military unit. They arent produced every turn). The argument its not the Write-in research option you made, look at what he is talking about. I am saying something else here.

I mean improving them and producing them is a very very different thing to say in my opinion. And he is talking of production. One is a research option, the other .... well it doesn't exist. We need to put it in the order of recruitment during the turn start and pay up the cost for get Skitarii units.
>>
I'll be leaving the vote up for the rest of today, and possibly the start of tomorrow. I am busy IRL so the next turn update (after devising a tax scheme) will likely be next week.

>>6462469
>>6462518
Due to your status as Planetary Governor of Hjeak, you are quite familiar with the creature. The Hjeak yeti is a massive, white-furred predator which subsists primarily on goats, elk, wolves, and occasionally humans. They prefer their meat fresh but have no compunctions about carrion. The yeti stands at roughly half and again the height of a man, and thrice the width, and is considered uniquely deadly xeno-fauna in the Hadriul Sector for its combination of stealth and brawn. In its native terrain in the snow fields and peaks, it is functionally invisible, and moves without the slightest noise. Even without the benefit of their camouflage, they have an uncanny knack for staying out of sight.

The yeti is monstrously strong and hardy, able to tear a man limb-from-limb. Their usual hunting strategy is to ambush prey while they're distracted and tear the head from their shoulders. While they have razor sharp claws, these are generally used in sparring matches between males during their month-long mating season. They reproduce in a small litters and take close care of their young, which are able to fend for themselves in five years, and mature in a matter of roughly a decade.

Of note is the incredible efficiency of their digestive tract, which is capable of rebuffing most toxins with impunity and sustaining much of their bulk during even lean years. It is suspected that they have a slow metabolism, and may even enter into hibernation in the depths of winter. Though they are notoriously difficult to catch, a handful of specimens have been catalogued over the centuries. They are scrawnier than Ogryn but somewhat faster, and perform noticeably higher on almost all cognitive tests, save for their linguistic faculties.

The yetis are far more mean-spirited than the Abhumans, with a choleric temper and tendency to lapse into frenzied rages when confined or wounded. This, along with their coarse fur and dense hides, leaves them exceptionally resilient. Many among the Hjeak nobility consider autoguns to be insufficient for a yeti hunt, and lasguns as risky but sporting, when used en-masse by a hunting party. Hunting a yeti alone is considered a fool's errand.

Most xenobiologists are of the opinion that the yeti qualify as harmless xenos wildlife, due to their inhuman skeletal structure and inability to form a society. Their fur is considered fashionable in some parts of the wider Sector, and prior to your rebellion, there was an ongoing trade of it. This was sustainable less due to any preservative effort, and more due to the sheer difficulty of finding and then dispatching the yetis. Some have suggested importing them to other ice worlds of the Imperium in the past, but no project ever went beyond the planning stage.
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>>6462829
If we wanted to turn those guys into servitors, my recommendation would be to make some sort of breeding program to ensure their population can support it.
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>>6462835
Admech can grow human clones in tubes just fine, don't see how yetis would be different
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>>6463102
Unless you have some archeotech cloning facilities like the Krieg, you're not gonna get them in enough quantities to make war production levels. It'd be easier to just put them in some sort of area where you can hyperboost their numbers and then collect as needed
>>
It has been a while, so we'll tally up the vote and I'll get to rolling on some random tables. There is a *very* wide possible range of results.

The votes are
>The execution of any Martian loyalists which may have been missed.
>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.

Next up is taxes.
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>>6463157
Not rolling here? Shame. Part of the fun is seeing the QM roll a 1 or a 100 and having to wonder what it is until the update drops.

Well, let's just hope Urdoch doesn't turn out to be a skellyboy nursing home, lol...
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>>6463157
...

Your visit with Thandy went well! You told him to deal with any sneaky loyalists hidden in the Urdoch Mechanicus and go digging around the old storage units to see if they can find anything useful. It is very hard to read the expressions of a brain in a jar, but he seemed enthused. So much you decided to splurge for the occasion, but sadly, he had to refuse, seeing as how he is lacking a throat, stomach, and liver.

The suggestion of running an IV-drip into his jar got another polite refusal. All so polite, so according to protocol, that it was just impossible to take any offense. These techpriests treat socialising like a science. You never did take the jarhead to be a teetotaler, but you suppose he has his reasons. Regardless, he now has his directions. You can leave him to it and get to more important affairs.

Taxes! Your own little tithe! Your rebellion has incorporated several planets and it is impossible for you to manage them all personally. So, they need to have a system to send their output where it'll be put to better use. You convene an emergency council of your favourite advisors, jesters, accountants, and scholars on Hjeak. There, you begin discussing what you'll need to do to develop a new tax system, and how you'll be implementing it.

All of this bores you to tears after a couple of hours so you give the experts leave to devise a few possible plans while you go amuse yourself elsewhere. Among the most important duties of a High Queen is delegating, after all. It takes them a couple of months of meticulous deliberation before they come to a conclusion.

>1/2
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>>6463170
There are a few possible modes of taxation, all of which have their own benefits and detriments. They ask you to note that each of the planets is already contributing the maximum possible amount to the war effort without complaint, in a shared bid for the survival of the rebellion. This refers to subtler, less existential taxes- namely, that of wealth. You'll need to select one.

>Tithe Maximus: Everything outside of the bare minimum for local administrations to function will be taxed. This will greatly enrich you, at the cost of alienating your future subordinates. (+20% income, Loss of Morale)
>Tithe Imperias: The rebellion will copy the Imperium and tax a sizable portion of what each planet can give. This is the standard that the masses and nobles are already used to. (No change of income, no shift of Morale)
>Tithe Minoris: Rather than mimic the Imperium, only a small portion of each planet's output will be taxed. This is a radical, outright revolutionary policy. (-20% income, Gain of Morale)
>Tithe Assimilatio: Instead of taxation, the rebellion will simply invest in or incorporate local industries, then reap the benefits. This requires some financial savvy and is riskier, but in theory, everyone wins. (No passive income, invest for results)
>Tithe Absentis: Outside of military concerns, the rebellion won't collect any taxes from its planets. It will allow charity but any dividends shall be solely those the planets see fit to give. This is an utterly bizarre, borderline incomprehensible policy. (Random income, skewed by morale)
>(write-in) On second thought, this has given you an excellent idea!

Naturally, you'll need some variety of organization to go collecting the tax in the first place. Delegating responsibilities and coordinating scribes takes a few more months. It is tedious but hopefully rewarding work. In the end, you decide to set up...
>Nothing! You'll simply expand House Dracora to fulfill the task. (Ignore the rest of the choices, House Dracora is made more overtly in charge.)
>The Bureau of...
>The Ministry of...
>The Assembly of...
>(write-in) Any suitable group name.

>Acquisitions
>Income
>Revenue
>Taxation
>(write-in) Anything you deem fit.

>2/2
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>>6463160
I certainly can if you anons would like me to! It would just be around half a dozen posts of rolling without context, and I'm very slightly hesitant to post without an update.
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>>6463172
I do! Also why half a dosen, just do the ominous 10d100 roll
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>>6463171
Title Assimilatio seems...interesting, though I'm not sure how it would actually work mechanically.

>>6463172
Maybe not every single one, if they're all different numbers, but at least the more "public" and interesting ones if you know what I mean. Like, if you were to roll publically for the vault contents, we'd know what it was about without getting spoiled on secret behind the scenes stuff.
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>>6463172
Do as you feel best. I dont mind waiting
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>>6463177
The roll table I've set up uses a few different dice for determining the rolls, categories, and results.

>>6463178
Tithe Assimilatio will have you sink your Wealth into planetary business or extraction ventures, which may give a return, break even, or go bust. More or less a trading mini-game you get another turn in each decade, give or take. You could also attempt this with a noble meeting, but Tithe Assimilatio would streamline the process and make it your default income. It is an option due to House Dracora's origins as a Rogue Trader lineage, and possible to do because your rebellion only consists of a few worlds. At larger scales, efficiency drops off, but that's true with any tax system.

I do know what you mean. I figure I'll go ahead and roll for it ITT sometime later. I'm busy with work at the moment.
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>>6463191
Honestly...that sounds fun, but at the same time i feel like anons may feel overwhelmed if you add another minigame ontop of the existing ones. I mean, *I'm* fine, but not everybody is a spreadsheet autist.

So...I'll leave judgement for the others.
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>>6463171
>>Tithe Minoris: Rather than mimic the Imperium, only a small portion of each planet's output will be taxed. This is a radical, outright revolutionary policy. (-20% income, Gain of Morale)

Small amount of tax, easy to check, easy to get. + Morale.


>Nothing! You'll simply expand House Dracora to fulfill the task. (Ignore the rest of the choices, House Dracora is made more overtly in charge.)
House Dracora is in charge.
>>
>>6463212
The tithe stuff I can get, but I really wouldn't reccomend putting our house directly in charge of the absolute hellish nightmare that is 40k Bureaucracy.

I mean, even if we end up being less insane than the Administratum by virtue of not having 10,000 years of institutional rot and a far smaller size, we're still operating on fucking quills and pens. We don't even have excel.
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>>6463171
>>Tithe Imperias: The rebellion will copy the Imperium and tax a sizable portion of what each planet can give. This is the standard that the masses and nobles are already used to. (No change of income, no shift of Morale)

>The Ministry of...
>Assessment
>>
>>6463171
>(write-in) On second thought, this has given you an excellent idea!
>Tithe Minoris masquerading as Tithe Absentis.
Let us establish system of "presents to the royal house of Dracora, stemming purely from respect, love and devotion to the High Queen" instead of "tithe", while informally letting governors know that "reasonable amount of respect and love" is tax equivalent to "Tithe Minoris" and that in case "reasonable amount" is not met, High Queen will assume there are some problems, requiring her direct intervention (that may be the fault of the governour or may not and as such they will receive either help with problems they encountered or "reprimand" for the problems they created).

Overall it function close to the Tithe Minoris (well, scales a bit worse, but we could worry about it later) with a potential benefits at very high Morale level and an easier opportunity to figure out that something went wrong on one of our worlds. And more importantly - it tickles Lady Valyria`s ego - after all people aren`t paying tithe, they expressing gratude for her wisdom with gifts!

I`m not sure about a cool name, will switch if someone has a better idea.
>The Bureau of Public Gratitude.
>>
>>6463239
So basically, you wanna do the same thing imperial china did for most of history where you pretend your business is "tributes"
>>
>>6463171
>Tithe Assimilatio: Instead of taxation, the rebellion will simply invest in or incorporate local industries, then reap the benefits. This requires some financial savvy and is riskier, but in theory, everyone wins. (No passive income, invest for results)
Scope. If we choose any other form of tax we'll get penalized as our rebellion grows. This however is safe and takes advantage of our ancient trade connections.

However that doesn't mean they cannot put in money for mutual defense and 'infrastructure' development funds. In terms of actual organizational costs and upkeep will be covered via trades and investments.

>The Assembly of...
>Acquisitions

>>6463239
This sounds great but if we replace it with >Assimilatio for the sake of wealth and prestige generations as befitting someone as amazing and merciful as Valyria? Such gratitude to not demand a 'tithe' but instead 'investments' of gratitude and wealth!
>>
>>6463216
>I really wouldn't reccomend putting our house directly in charge of the absolute hellish nightmare that is 40k Bureaucracy

We are already using our scribes and the like for this administration. I also don't think anyone of the Administratum survived the rebellion's start, so this is a big fresh start. Either way, an administrative organ needs to be created. Family works together!

>we're still operating on fucking quills and pens. We don't even have excel.
Well, we need to create an administration, right now, regardless of the tools we have at our disposal.
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>>6463243
Okay, I don't think you get what I'm saying, anon. We're *already* taking over. The difference here is whether our new organization is gonna be literally just House Dracora, directly, or if it'll be a new organization subordiante to our "government" (which House Dracora rules)

My point is that House Dracora doing the administration work directly would put a ridiculous amount of complexity on the backs of our house, and not in the good way. Administration in 40k is hellish because the lack of reliable interstellar communications means everything is done by fucking pen and paper.

We don't want to have our house wasting time with administratiive work when they should be working on ensuring the loyalty of key personnel. The whole ass reason we got a battlefleet was because Admiral Lucon was married to a member of House Dracora. That's the kind of thing they should be doing, not fucking...counting bullets.
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>>6463241
Kinda similar principle, yes. The reasonable people who make machine work shouldn`t really believe the masquearade, it`s for Lady Valyria`s prestige and internal vainglory.

>>6463242
In my opininion, Assimilatio is the method that scales the worst, because choosing it we burdening ourself with micromanaging Every Current And Future Planet (or not gaining the benefits from it).
It might be okay for now, but just in Zukan system there are 3(!) more planets. And for now just half of a sector is visible for us. I`m not sure were we could even get enough time and resourses without extreme bloating of "The Assembly of Acquisitions".
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>>6463246
okay
>>
>>6463243
>>6463246
The greatest strength of House Dracora is the sheer breadth of its connections and wealth. Both of which depend on having as many scions as possible and then letting them sink or swim. Both serve as leverage and connections while being investments that will either fail or thrive. House Dracora(despite Valyria) won over an Admiral via his wife and the Forge World that was plotting rebellion and to dispose of said Dracora before realizing having an 'official' leader(fallguy) is amazing!

It is not by any means an Administratum House. Shit, they can barely manage governance. Yes, they have scions doing both, but that is again more for the sake of connections and having as wide a reach/as many 'investments' as possible. Think Dracora wins over support via their scions. Like having one invested in a commoner Admiral who otherwise would have been screwed after climbing so high for his 'low birth' but Dracora decided to intervene and provide him with his desperately needed political support and backer via his wife! By doing so, they won over an entire BATTLEFLEET with such a 'wise' investment. To them this is common sense to any other Nobilis, it is downright scandalous but brutally effective.

House Dracora is the cancerous influence of wealth and connections of the Imperium via its Nobilis. They wield their sheer numbers like a perfected weapon, seeing what sticks and investing deeper in whatever wins. As for those who fail? Dracora isn't lacking in scions to sacrifice. They only need a single winner to win big, after all. Who cares about all the failures who died in the line of duty or whatever else?

Think about it House Dracora was such a pain in the ass that the Inquisition had to plan around them. Normally, they could directly take out most Nobilis Houses but Dracora isn't a 'normal' Nobilis. They kept their adventurous and widespread nature of their Progenitor Rogue Trader Dynasty but mixed it with the ambitions, connections, and wealth of the Nobilis. They are a fucking blight and menace that even the Inquisition has to manoeuvre around carefully because they ride that fucking line of power, corruption, wealth, and influence like a pro.

>>6463254
Normally I would agree but QM said it was a special option given because of House Dracora's past being a Rogue Trader Dynasty. So apparently Dracora is equipped to handle that sorta thing. So I would rather lean into it and use it drag our 'fellow' investors into joint projects making it harder and harder for them to break free of House Dracora's influence/control. It converts our wealth and connections into a very real deadly weapon.
>>
>>6463212
>>6463171
change my second vote to
>The Assembly of Acquisitions
>>
>>6463256
As I've said myself, I actually favor the Assimilatio vote, I'm just sticking out of it because as an autist who enjoys spreadsheet 'tism I'm not the baseline, and I don't want to end up causing people to live because the game got too math heavy.

Of course, if it does win, I'll be sure to get into doing the necessary calculations whanever it comes up.
>>
>>6463256
I changed my vote to no administration work. Since it's not really liked has an idea. I assume others' ideas will not be well liked in the future as well....
>>
>>6463171
>Tithe Absentis: Outside of military concerns, the rebellion won't collect any taxes from its planets. It will allow charity but any dividends shall be solely those the planets see fit to give. This is an utterly bizarre, borderline incomprehensible policy. (Random income, skewed by morale)
>The Voluntary Bureau of the Tributary Assembly Executive Administration of Transparent Income Organization and Notification, or The Bureau of T.A.X.A.T.I.O.N for short.
I am a radical absurdist.
>>
>>6463258
I can respect that. Personally, I love being able to use it as leverage and force others onto our pirate ship of rebellion. It is absolutely the perfect option to actively weaponize our connections and wealth while still being profitable.

>>6463262
Forgeworlds have their own superior means of paperwork and bureaucracy. Their cognitators and servitors are better, with a few tech priests mixed in for maintenance. Forgeworlds are remarkably effiecient for a reason, after all. All the delays largely stems from the Adminstratum angle. Which the Imperium weaponized this against the Admech to keep them under control. Inefficiencies in this regard were a feature and a weapon rather than a fault.

So I would suggest considering the Admech tech angle for handling all that hellish paperwork via machine spirits and cognitators.
>>
>>6463263
>not calling it the "Investment Returnal Schola" or I.R.S. for short
>>
>>6463271
I was really set on using taxation as the acronym, because that would be more absurd.
>>
>>6463268
>our connections
I'll be honest, any Dracora connection is probably being purged right now. There is not gonna be a lot of use out of them.

You want to ask Urdoch to give us said tech that only they can use for our administration?
>>
>>6463273
I dunno man, being gaslit into thinking losing all of your money being a good thing is pretty absurd. It is a very fun acronym, I can't deny that lmao
>>
>>6463274
Administratum also has cognitators but they don't use them as often as they should. Its a tech that any hive or civlized world can handle. Its not that fancy, except for their fancy forge world version only big ass fancy cognitators that totally aren't AIs.

House Dracora started off as a Rogue Trader Dynasty; trying to root them all out will be catastrophic with how much damage their removal can do. Hence why the Inquisition was so sneaky about it. Plus Dracora hasn't succumbed to Chaos. Without Chaos taint, they cannot afford to go full scorched, salted, and glassed earth. Plus it's not like the entirety of House Dracora approves of rebellion. That was more Valyria being...Valyria. Even for the Inquisition its easier to stamp out the rebellious elements of House Dracora so long as no Chaos corruption is involved. Imperium is used to crushing rebellions but destroying rebels also removes the ability to allow the survivors to pay the Tithe. In terms of Chaos Corruption, it's deemed worth it.
>>
>>6463278
Ok then there is no harm in asking for it next turn. We see what they bring.

It started, but it's not one anymore. They seem to be in Hjeak and in nearby worlds mostly so far.

Our Impetus to Revolt was all of the rebellion options and then more. That seems a sign to me of the Sector going all in against House Dracora. Doesn't seem very sneaky, if it's the Inquisition that is. Which I don't think it is. An Inquisitor would have a ton of power and resources at its back and call. It would be able to handle Valyria with ease.

>Plus it's not like the entirety of House Dracora approves of rebellion.
I doubt they liked their previous situation or what the Imperium did recently. Sure, there can be some that don't approve.

>destroying rebels also removes the ability to allow the survivors to pay the Tithe
Looking at the Imperium, they destroy plenty of things without caring about what comes next. Half of the time they are the architects of their own problems.
>>
>>6463171

>Tithe Absentis: Outside of military concerns, the rebellion won't collect any taxes from its planets. It will allow charity but any dividends shall be solely those the planets see fit to give. This is an utterly bizarre, borderline incomprehensible policy. (Random income, skewed by morale)

>No preference on name
>>
Honestly, I expect the Sector Lord and his family to be our biggest enemy. More than anyone else. For now at least.

How Valyria talks so badly of him and, in general, the Imperium's retaliation before our rebellion are good signs of this.
>>
You know I wanna leave it for others but I can't stress enough how bad zero tithe is. Like I really can't, it's just really, really bad you know.

Like, yeah, it's just wealth, but this is 40k, we are going to need that wealth when some High Lord Pomp threatens to rape us with 40 space marine chapters if we don't give him a massive bribe
>>
Rolled 4 + 2 (1d6 + 2)

>>6463191
Here goes...
>>
Rolled 4, 11, 4, 11, 7, 3 = 40 (6d12)

>>6463442
>>
>>6463443
>4,11, 4,11
Well ain't that something.
>>
>>6463410
Votes usually keep going for a while. If you think its important then now is the time to vote.

Not sure if there will be bribes of that kind, cant afford to pay someone far more rich than us and so far away. We likely cant reach it either.

Also the Imperium will be quite occupied in the warfronts near us collapsing has we will take both forgeworlds of our sector. Its very likely they will receive many defeats once the nearest safe supply lines are gone. They are occupied in several warfronts around our sector afterall.

>40 chapters
Impossible. 6-8 is already a big costly crusade. So maybe 2 at best. And it will not be done immediately. Not with the soon to be lost warfronts near us, the Imperium will have a lot of problems to deal with not just us. Thats the silver lining. Unfortunately we also need to deal with them, when they will arrive in our face. Or when we encounter them
>>
Next army to make probably an heavy guns one with Lemans Russ and Basilisks to support. Elites armies only with Carapace. So this ones will do just fine with Flak armor.

When we get to make that yeti research (10 turns or up to 30 turns from now on probably) we can make my Order of the Frozen Wing Hussars idea. Thinking Carapace Armor, Minibolters/Meltas and Chainswords on top of the Hjeak yetis. Probably 100 regiments, 50 melta and 50 minibolters. Or could be a smaller amount. Thinking two Lances of Hussars for formations.
>>
>>6463504
Using bipedal creatures for cavalry seems like a weird choice. Wouldn't it be generally more logical to give them battle servitor enhancements, pump them full of drugs, and throw them in the general direction of the enemy? If Lasguns are a risky choice for hunting normal ones, then anything less than a heavy gun squad, vehicle or spehss mahreen would have a hard time getting a Battle Servitor.
>>
>>6463171
>Tithe Imperias
We can change up the taxation system when we're winning (or losing), keeping things steady and familiar in the beginning is important.

>The Adeptus Pecunia
>>
>>6463564
>when we're winning (or losing)
When we're losing is high time to start making deals with demons out of desperation. Looking forward to that actually.
>>
>>6463550
I consider that they might be able to run on 4. Besides unless Scribe changes his mind the idea was to use them has mounts. If its not feasible i guess the Hussars idea will go in the bin and thats it. No more risk of something new. A bit lame and boring to have no noble units for an aristocratic faction. Oh well i guess we will just make Urdoch war machines and that will be it.

>Wouldn't it be generally more logical to give them battle servitor enhancements, pump them full of drugs, and throw them in the general direction of the enemy?

If we want to they could work like that. But I have a better idea than that. They seem especially great for ambushes and stealth. Arriving at night without a sound and killing with precision. Ambushing enemy forces. Doing sudden raids. Basically raids and terror more than actual battles. Demoralize and bleed the enemy

They are strong, agile, cunning. If their fur pigments could be changed based on the biome they found themselves in they would be excellent. Right now of course their fur is white being just in Hjeak. Maybe thats an idea for the techpriests of Urdoch upon. A changing fur pigment based on the biome they live in.

>>6462829
Here is the Qm description of them.
>>
>>6463566
Our rebellion isn't going to fall anytime soon dw.
>>
>>6463171
>>Tithe Minoris: Rather than mimic the Imperium, only a small portion of each planet's output will be taxed. This is a radical, outright revolutionary policy. (-20% income, Gain of Morale)
>>
>>6463566
Quite frankly, there are far more interesting people to make deals with than Chaos. The Severan Dominate, who is basically just the successful version of us, has a deal with a Dark Eldar Khabal to supply them prisoners in exchange for support. That's a lot more original than just making a deal with a devil thats going to fuck you over and turn you into a baby eating demon planet.

There are just a lot of factions to make deals with. Eldar of all types, Ork Freebootas, Necrons if for some forsaken reason you have something they want...
>>
>>6463212
>>6463572
Tithe Minoris

>>6463236
>>6463564
Tithe Imperias

>>6463239
Minoris with extra steps

>>6463242
Assimilatio

>>6463263
>>6463375
Absentis

These are the current votes, just to keep track...I can't say I agree with them, in all honesty. Absentia ridiculous and leaves us with no discernible income. It's also insane if you actually scale it up because there's no way to really keep track of anything. It's a horrible option.

Minoris and Imperias aren't the worst, I guess. I guess I'll make it this way...if someone else votes for Assimilatio, to even it up, then I'll break the tie and vote for that.
>>
>>6463593
Way I figure we can generate wealth without taxation in the future, I'll admit it's going to be inconsistent but I imagine we could generate trade goods with our other resources and export them via smugglers, rouge traders, or xeno merchantmen in the future.

My main logic in supporting tithe absentis is it's going to make us real appealing to other worlds and I'm hoping will increase the chance of more worlds willingly jumping into our camp. I think at this period in the rebellion rapid growth with minimal expenditure of military assets is worth having a pretty useless system of taxation
>>
>>6463597
>Way I figure we can generate wealth without taxation in the future, I'll admit it's going to be inconsistent but I imagine we could generate trade goods with our other resources and export them via smugglers, rouge traders, or xeno merchantmen in the future.
Anon, that's the Assimilatio option. Assimilatio is where you invest stuff. "Absentis" is "literally random income based on however much they wanna give you"
>>
>>6463598
I think what I'm suggesting is entirely different from the taxation choice, or at least in my head I was treating them as separate.

Right now we go for no taxes to entice worlds to enjoy the rebellion, once in the course of play we encounter a foreign power, or just a corrupt imperial power willing to do business with us we export goods produced with ore and toil. Be it surplus military equipment or some sort of generic trade goods. Based off the way doom scribe has been encouraging write ins and generally rolling with the punches I doubt we will have an issue making something like that happen
>>
>>6463606
Okay, anon, that's Assimilatio. Assimilatio is the origin we were given due to being a Rogue Trader lineage. The QM literally describes it as a trading minigame.
>>
>>6463171
>>Tithe Assimilatio: Instead of taxation, the rebellion will simply invest in or incorporate local industries, then reap the benefits. This requires some financial savvy and is riskier, but in theory, everyone wins. (No passive income, invest for results)
>>
>>6463593
Centrist cowardice approaches are never fun. We're playing a born and bred retard so we should make retarded choices and see what happens.
>>
Alright, that's good enough for me..

>>6463171
>Tithe Assimilatio
>The Ministry of Revenue

Though of course, other names are fine.


>>6463620
Well, see, this is the issue I actually said about before. The simple fact is that most people don't want to make their story crash and burn on purpose for the sake of playing somebody stupid. This leads to a situation where even though we're playing a deluded narcissist, she's still somehow taking all the smart logical options.

It's just not fun to play as a retard who loses because they're stupid and always picks the dumb options.
>>
>>6463622
>The simple fact is that most people don't want to make their story crash and burn on purpose for the sake of playing somebody stupid
The retard won the creation vote. We are playing _as_ the retard. This should be a non-negotiable stance to have since the quest setup was us picking and choosing what strengths and weaknesses the rebellion has. The player character being a fucking retard was the absolute weakness of choice that was made, it shouldn't be something we can game away simply because we, the players, can make choices that aren't illogical and stupid. Otherwise what was the fucking point of chosing that as a malus?

Or maybe that was the point, a malus that could be ignored by simply acting like the player character isn't always stupid and can do the most logical thing or make the most correct choice all the time. Really fucking grinds my gears, honestly. If people wanted to play the galaxybrained, charismatic gigachad that is five steps ahead of Eldrad they should've picked the galaxybrained, charismatic gigachad that is five steps ahead of Eldrad during the setup and given up on another boon to do so. At the very least they shouldn't have picked a retard as the player character if they didn't intend to play it straight.

I seriously hope the QM has measures in place to punish this type of behaviour going forward. Otherwise we might as well do away with the pretense that we're playing as Lady Valyria, the incompetent retard, and just replace her with a completely new character that actually represents the way the players engage with the quest.
>>
>>6463637
Okay, now, try to actually put that into perspective, anon. What exactly is the idea? Are we just not allowed to do smart things? Do we just not get good options? Do we have to purposefully choose the worst stuff all the time because we're playing as a retard?

It just doesn't work in practice. No matter how much you say "But we're playing as a stupid", people aren't going to crash the quest on purpose just to "stay in character", because people, as a whole, want to succeed. There's nothing fun about watching some retard noblewoman ruin everything and get ventilated by a bolter round. If we actually played as someone stupid, the quest would realistically either end with the rebellion being raped in five years, or with Thandy murdering us and taking charge.

So like...what do you want us to do? *I* didn't vote for the stupid leader option, but that's the option we got, so are we just supposed to push the quest off a cliff?
>>
>>6463637
Apart from fluff and certain choices, there is also the Ego mechanic >>6461632. Even if the thread plays Valyria as uncharacteristically cunning, which I'm not sure they have been doing yet, there will be longer-term ramifications to her narcissism.
>>
>>6463638
>Are we just not allowed to do smart things? Do we just not get good options?
Honestly? Yes. Every option we take as a character should at the best have a mixed outcome of good and bad things happening due to our retardation. Maybe we host a ball to try and improve our relationship with another noble house, but we cause a huge social faux pas during it and alienate another noble house in doing so. Maybe we're sitting in at a war council and we give an order that makes the war plans from World War 1 look good in comparison, and we won't allow anyone to overrule it. The result is a success in taking whatever war goal we had, but we lost an impressive number of soliders doing it, more than if we hadn't been a retard giving out retard orders. Maybe we hate the way the afternoon sun falls on the balcony on our summer home so we requisition 40% of the toil available in the sector for two turns on building a massive orbital mirror to change the way the sun hits our balcony.

The only exception should be when it comes to meticulous micromanagement of tasks and when it comes to reading people, as it's specifically stated that we're somehow really good at that despite being retarded.
>>
>>6463644
Well, that's all very nice and well anon, but this is a quest, not a book, and people generally like having choices that matter. Nobody likes railroading.
>>
>>6463644
>[6] Inbred Planetary Governor: True fools are rare in the highest echelons of the Imperium, but these beneficiaries of nepotism are unmistakable and from time to time, one fails to realize how vulnerable their position is. Corpulent, boorish, and vulgar, it's doubtful this man could lead a petty food cart, let alone a rebellion. Even so, he has a penchant for micromanagement and a brilliant talent for sniffing out disloyalty and surviving even the best assassination attempts.

I do not necessary read it as "fails at nearly everything". It may also mean "very offen does very retarded things without rhyme or reason".
A QM said - there is Ego mechanic to simulate that. And, I personally would vote for funny retarded ideas that fit narcissistic personality well. Like afformentioned mirror, yes, even if costly and absolutely useless.
To me, "corrupt and inbred governor" meant "periodically kneecapping ourself" not "absolutely and irreparably fucking everything up with every action".
>>
File: 1788507702698931.gif (1.55 MB, 416x388)
1.55 MB GIF
>>6463648
>a character should act in character
>no we can't do that, that would be railroading
>instead we should railroad the character into acting out of character for our benefit
Utterly bewildering statement.

>>6463653
Compare that option to any other of the number 6 choice in the other categories: Completely planetside rebellion without even orbital defenses, only pre-industrial society present on all the planets of the rebellion, the rebellion occuring down the street, in galactic terms, from Terra, a single planet rebelling, a rebellion whose population is firmly Imperial Loyalist outside of key figures. It reads to me that, whichever category recieved that dreaded number 6, was always going to act as the crippling effect of the rebellion that we would have to deal with. If our leader isn't somewhat stupid in almost all circumstances then there is no consequence to the choice that was made. Would you argue we would be able to besiege and conquer other planets without a navy or transports for our soldiers, or that we could produce Baneblade tanks with only the knowledge of a feudal society?

>>6463643
From personal experience on this board you can not contain the need that almost every player here has of converging on the pragmatic, best choice at the moment every time with just fluff and certain presented choices. There needs to be ongoing consequences happening that remind the players that their character isn't actually cut out for the job of ruling, and that she will make mistakes despite her and the players best effort due to her being stupid. If being stupid is relegated to a choice, the overwhelming majority won't chose it because it's not optimal to be stupid, even if your character is, and I don't think the Ego mechanic will be enough of a balancing factor to constant optimization.

I remember a civilization management game like this one, not very long ago, where the lore was that we were the Dark Lord reborn and we had come to destroy the world and it's people. Do you think there was ever a vote to commit a really evil action in that short lived quest? No, not at all. The Dark Lord was always pragmatic, always ready to negotiate, always willing to make concessions. I don't remember if I was the only dissenting voice in that one, but there weren't many. This will undoubtedly go the same way here, with Lady Valyria Von Dracora the Incompetent Egoist becoming Lady Valyria "I was only pretending to be retarded, I am actually a 7000IQ megabrain who is humble" Von Dracora if you let it.

If that's how you want to run the quest, then so be it. I only have as much control over any choice as my ability to convince others allows, and in the end I'm just a grumpy old man that gets more and more tired of seeing every quest with a management aspect turn in to the same grey sludge where we take the same actions and play the same character, the pragmatic intelligent neutral good negotiator, regardless of what actual background is chosen.
>>
>people forgetting the fact you can just as easily say the reason the MC is making a "good" decision is because she was talked into it by advisors without realizing it wasn't her idea at all
>and that we've got a mechanical "You will do a stupid and make a bad decision" meter to force the MC to be a retard anyway
>>
>>6463687
>Compare that option to any other of the number 6 choice in the other categories
While I understand this point of view, I can propose an alternative way to look at it.
When we are looking at other starting choices, jump between 5 and 6 never as big as a jump between "somewhat okay" and "utterly horrendous". Generally its because 5 also "extremely bad". However, in the choice of a leader second worst option to me personally does not appear nearly as bad as second worst option in the most of other choices. Thus, it is entirely possible that worst option there also "not as bad" as other worst options.

However, I do get this gripe
>Do you think there was ever a vote to commit a really evil action in that short lived quest? No, not at all. The Dark Lord was always pragmatic, always ready to negotiate, always willing to make concessions. I don't remember if I was the only dissenting voice in that one, but there weren't many. This will undoubtedly go the same way here, with Lady Valyria Von Dracora the Incompetent Egoist becoming Lady Valyria "I was only pretending to be retarded, I am actually a 7000IQ megabrain who is humble" Von Dracora if you let it.
And at the very least try to propose some retarded ideas in the future, to prevent exactly that outcome.
>>
I personally think House Dracora will just have things work whatever choices Valyria ends up making. Otherwise the rebellion wouldn't work even a day, or a second. House Dracora will always try to make things work no matter what Valyria says or does.

She also delegates a metric ton or finds vital stuff boring (which is very bad for a leader, and basically makes said leader basically blind on a lot of internal affairs of its rebellion). So she isnt going to give precise orders or give much thought to some stuff. A naval battle will be always Lucon. A land one always a general in charge there. And so on.

Hell the scribes here are the ones presenting this choices of taxation and administration to her. Whatever she picks things have been thought by House Dracora on how to handle it.

Of course there is the catch: they cant predict everything she may do and she has an ego. They can only placate her ego and hope to provide her options and results she likes, so that they can later correct them.
>>
>>6463687
Alright, let me try to word this better.

I realize, anon, what you are saying - I agree that Valyria being competent and choosing smart, sensible options goes against "the cost" of choosing an incompetent ruler. The issue, however, isn't with the players, but the very idea of playing as "an incompetent"

Questing is, ultimately, a game. It's a story, sure, but it's also a game. And this quest is, ultimately, a strategy game, and when people are playing games, they want to have fun. Now if we were playing a zany comedical quest - such as say, an "Ork Warboss" quest, then being incompetent wouldn't *be* an issue, because that would be part of the fun. When the Ork Warboss does something stupid and zany, that's fun.

But there's nothing fun about being incompetent and stupid to the degree of only choosing stupid options. "And then you slowly marched your troops into battle and they were all vaporized in five seconds" is not fun. "And then your government fell apart because you decided taxes were lame" is not fun. Because this is a strategy quest, and the fun in a strategy quest comes from formulating a plan and then trying to do it.

In the end, you can argue that we shouldn't have been allowed to use "play as an idiot" as a drawback, but I can certainly tell you i'd rather Valyria to be somewhat competent than I would for the whole quest to take a nosedive into a wall because "It's in character"
>>
If we haven't voted yet on whether our rebellion still loves The Emperor or not, then a hilarious idea could be that our cause venerates him as the savior of mankind and the greatest hero in all of history... but that he's not a god.
Just go with exactly what Big E wanted and had been telling everyone prior to the Horus Heresy. It'd be funny to see Guilimans face when he hears about a rebellion who are actually correct in their beliefs.
>>
>>6463983
I don't like it, it feels very...meta. There's no reason why these people would suddenly reject the religion which as far as they know is objectively correct just because they don't like the Imperium.
>>
We'll keep the vote going until later tonight or early next morning, depending. The next turn, and the choice of the High Queen's personal effects, will most likely come tomorrow. I have been very pleasantly surprised at the amount of discussion going on. Regarding Tithe Assimilatio, the trading mini-game is much more simple than the regular troop distribution, and if you go that route, if the rebellion grows substantially enough, you'll most likely either shift to another tax system or go into more macro-scale trades. The House Dracora is already tithing the maximum number of men and material, this is again for its Wealth inflow.

>>6463550
>>6463567
The yetis have a hunched posture and loping, at times quadrupedal gait. They wouldn't make the most comfortable mount, but with the appropriate harness and munitions, could be useful in that niche. The yeti aren't the only xeno-fauna on Hjeak, though they are the most common maneating predator.

>>6463687
The tendency of /qst/ to go all-in on broadly benevolent, competent pragmatism is something I've noticed and want to avoid, if possible. We're in the first turn and we haven't had the chance to get into the mechanics and the ramifications of her being her, yet. I reassure you, I do have a plan. Lady Valyria is as much of a moron as it is possible to be while holding a position as a Planetary Governor.

Anything that she is personally involved will have vastly higher difficulties than otherwise, and given her penchant, which is very much not a talent, for micromanaging, she will want to be involved in as much as possible if anons want to keep her Ego score down. The sole things she excels at are detecting people who want to depose her for an actually competent leader and surviving attempts at assassinating her. To be fair, these are excellent skills for a rebellion leader to have... if they were a competent leader. The sole things preventing disaster are her advisors appeasing her narcissism, which is why there is an Ego tracker and not an Ego spinner, and the sheer, dumb luck of having a Battlefleet and Forge World fall into her hands. Mechanically, she is essentially a heavy malus you'll need to strategically assign certain tasks to avoid greater damage.
>>
>>6463983
>"Huh? God-Emperor? Silly, gods aren't real. Our dearest Emperor is just HIM."
Yes Inquisitors? This woman right here. Wait why are you taking me too? WAI

>>6464080
>The sole things she excels at are detecting people who want to depose her for an actually competent leader and surviving attempts at assassinating her.
>literally hitler
kek
>>
>>6463983
The Emperor is a god. All gods are monsters with a hunger for souls. The Emperor only protects the truly devout because that is how gods gain greater faith.
>>
>>6463983
It would be easier to make a new faith than to return to Imperial Truth. Especially after all this time of faith.
>>
>>6464247
>make a new faith
This seems like it would be pretty complicated too, and as much as she may like it, I don't think Valyria is gonna start making saints or repelling chaos any time soon.

I still believe our best choice is to keep the Imperial Faith.
>>
>>6464249
The point I am making is that the Imperial Truth is almost impossible to return to. Anything else is more viable. Also is kind of pointless; like, say you get one world with Imperial Truth. All the societies of the Imperium are all religious. And you are spreading an idea, not a faith, so good luck.

>I don't think Valyria is gonna start making saints or repelling chaos any time soon.
New religions are not really born with that in mind to make saints and repel chaos (it's also a rare occurrence with the imperial cult and very arbitrary. Rebels and Secessionists are the least likely to ever get them); they are born because humans go and make them and want to spread their faith. Whatever spawns from them is up to chance and story. It would also likely not be created by Valyria if we pick said option. For obvious reasons. She is also unlikely to be much of a faithful of anything, and extremely unlikely to spawn any saints or repel chaos. That would be entirely up to that new faith, which again, she is unlikely to be a true faithful or understand much about it. Much like she is no true faithful of the Imperial Cult really.

Probably, even if it will present many problems. It will need to be modified into a new Imperial Cult religious sect, bare minimum. Things will get nasty anyway with the Imperial Cult until someone agreeable is found. And even then, there will always be problems. The Imperial Cult will need to be heavily sanitized and put under control.
>>
>>6464278
>She is also unlikely to be much of a faithful of anything, and extremely unlikely to spawn any saints or repel chaos
Yes, anon. That's the joke.
>>
Tallying up the vote, that is...

An even split between Tithe Assimilatio and Tithe Minoris, assuming that >>6463239 would like to be counted as Tithe Minoris, as that is exactly the kind of propagandistic justification the High Queen would push for. There's a further runner-up divide between Tithe Imperias and Tithe Absentis, but both are in the second.

We'll hold a somewhat quick tiebreaker vote between the lead options, outright fusing them, or doing a write-in.

What tithe system do you desire?
>Tithe Assimilatio: Integrating the economy of your planets into House Dracora, rather than indirectly taxing them. (Can invest without using actions, no passive tax income)
>Tithe Minoris: Levying a small tax on planets, conveyed as gifts to the High Queen. (-20% income, Gain of Morale)
>Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed)
>(write-in) You prefer one of the previous possibilities, or another idea entirely.

The current name for the tithe organization is the Assembly of Acquisitions, by 2 votes, with several runner-ups at 1 vote. That is also subject to change if you would like to vote, otherwise it will become your first governmental institution, that is, the first that is not purely House Dracora.

If there is another tie by tomorrow evening or the morning after, it's no worry, the argument over taxes will just carry over into the next turn, and can be addressed later at the High Queen's leisure. Multi-decade disputes are common among the institutions of the Imperium. A mere one year discussion is nothing. I'm really impressed at how evenly the vote has been divided for this specific issue. It is a difficult one to reckon with, but possibly necessary if you want to exploit the rebellion to its utmost. Thank you all for participating in this quest so far, this has gotten me very curious to see how your rebellion evolves long-term, and how well your ideals will fare against the High Queen's management and the eventual retaliation from the Imperium and the wider, hostile galaxy.
>>
>>6464412
Also, please again let me know if you spot any miscounts or discrepancies in my vote tallies or updates. I want to ensure that the thread's choice is what is updated for.
>>
>>6464412
>>Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed)
There.
>>
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1.58 MB JPG
>>6464412
>>Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed)
>>
>>6464080
>The yetis have a hunched posture and loping, at times quadrupedal gait. They wouldn't make the most comfortable mount, but with the appropriate harness and munitions, could be useful in that niche. The yeti aren't the only xeno-fauna on Hjeak, though they are the most common maneating predator.
Stalkers/Ambushers units it is then, when their time comes. Hussars in the bin until there is a more suited animal. Maybe we could make an elite noble infantry instead. Though it doesn't feel much aristocratic to be on foot. We will see.

>>6464412
>this has gotten me very curious to see how your rebellion evolves long-term, and how well your ideals will fare against the High Queen's management and the eventual retaliation from the Imperium and the wider, hostile galaxy.
Things are likely going to change between the innovation, the fact they aren't part of the Imperium, and being part of the imperial cult. The taxes not being high will be well liked. Beyond that, House Dracora will most likely create a monarchical state.
>>
>>6464412
>Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed)
This seems like the best choice, obviously.
>>
>>6464412
>>Tithe Minoris: Levying a small tax on planets, conveyed as gifts to the High Queen. (-20% income, Gain of Morale)
>>
>Tithe Minoris: Levying a small tax on planets, conveyed as gifts to the High Queen. (-20% income, Gain of Morale)
>>
Please do not cause a tie, or else it'll delay us by a whole turn
>>
>Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed)
>>
>>6464412
>Tithe Assimilatio: Integrating the economy of your planets into House Dracora, rather than indirectly taxing them. (Can invest without using actions, no passive tax income)
>>
>>6464412
>Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed)
We do need SOME income to start off with. Experimentation can be dealt with when we have more resources behind us.
>>
>>6464412
> Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed
>>
I'm moving some furniture IRL, so the next turn update will most likely be coming later tonight/early tomorrow.

Tallying the vote, the final result is...

>Tithe Fusion: As Tithe Assimilatio, though there is an additional minor tithe on top of this. (-20% income, no Gain of Morale but *some* revenue is guaranteed)

It will take the Assembly of Acquisitions a couple of years to finish investigating the planets under your rule and streamlining tithe collection, but the framework has now been set.
>>
Rolled 5 (1d6)

>>6464412
>>6464963
You decide that, naturally, the best course of action is to enrich yourself and House Dracora. Of course, in your endless beneficence, you know that select, loyal agents under your guidance can make more money than any local nobility could on their own. So, you shall simply take control of a significant share of any promising planets’ economies, compensating them duly, and receive a small tithe from them all on top of that. The profits from your investments are sure to outweigh the expenditures.

After all, you are a heiress of House Dracora. The brilliance of the old Rogue Trader Drake runs in your blood. All the same, you cannot simply invest directly as House Dracora, because then everyone would need to be a noble or one of their servants, and many nobles have better things for their servants to be doing! Instead, a new Assembly of Acquisitions will be doing your business, under proper noble oversight. You explain as much and the various gathered experts seem a bit relieved. As they should be! Though unconventional, your proposed fusion method is clearly far superior to the tithes of the Imperium. The meeting is adjourned, and you are left to amuse yourself and make further plans.

>The Rebellion now has a policy of Tithe Fusion: The administration is entitled to invest in planets under its rule, and to a tithe, but locals are compensated for the investments and the tithe is much smaller than under the Imperium.



>1/2
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>>6465520
>Year 1

It has been one year. An entire full year since the commencement of your rebellion! How very exciting. One year spent on fine dining, noble visits, and jumping in giddy excitement that the nasty old Imperium and its senseless tithes are no longer imposing themself on your majesty or your planets.

Speaking of your planets… Very little has changed on that front. The Imperium did a great deal of damage to them, and it will doubtless take many years to recover. Admiral Lucon is making steady headway to reach Tunkurn, as are food shipments and a proper noble delegation. Surely, the Planetary Governor can be made to see reason.

>High Queen Lady Valyria von Dracora
>Ego: 5/10

>Resources of the Rebellion:
>Food: 1,009
>Ores: 247
>Wealth: 10
>Toil: 2,416
>Rabble: 26

>Planets of the Rebellion
>https://rentry.org/2k2wvid7

>Regiments of the Rebellion
>https://rentry.org/u4hw4nkp

A new army has been raised on Xatu II, in accordance to the wisely, beautifully guided brilliance of your generals and scholars. They are called the 1st Dracoran Royal Army, and have yet to be put to the task, but you are told that their Urdoch-pattern Chimeras may prove most effective. Since they’ve done such a fine job, you suppose the scribes can continue their work.

>What are your orders regarding your planetary production?

With all of the difficulty of delegating taken care of, you really are just waiting for word to come of Admiral Lucon’s success. That, and whatever Thandy digs up out of those vaults of his. Oh, and for the Assembly of Acquisition to finish its audits and investigations. But that is no excuse to be idle! Your rebellion needs a direction which only you, in all of your awe-inspiring sagacity, are capable of giving it.

What should you do next? (You have 2 actions)

>Codify a list of grievances against the Imperium.
>Take the steps towards a suitable coronation.
>Host a gathering of House Dracora’s nobles.
>Conduct a purge of suspected loyalists.
>Begin regular vox broadcasts to the masses.
>Reach out to the wider nobility of Subsector Hadrius.
>(write-in) You are the High Queen, your will is law!

>2/2
>>
>>6465523
I guess it was too much to hope Lucon would be ready. Well, all the same. I imagine we can get the army to Urdoch through the logistics system right? I wanna have an army ready for when Lucon comes back from Tunkurn.

I will begin calculating production - should we make more troops, or make vehicles instead? I'm thinking vehicles.
>>
>>6465526
I am thinking about a 2st Dracoran Royal Army with less infantry but with some heavy guns plus more armored vehicles (Leman and Basilisk). Basically, providing heavy firepower for the 1st Dracoran Royal Army. No ? Yes ? I would keep them in flak armor.
>>
>>6465526
Alright, here's what I believe is a nice spread

VEHICLES
3 Scout Sentinels (3 Ore, 3 Toil)
100 Urdoch-Pattern Chimera (100 Ore, 100 Toil)
12 Leman Russ Tanks (120 Ore, 120 Toil)
Total: 223 Ore, 223 Toil

With this production, we'd be able to make it so every single regiment has one accompanying Chimera. My opinion is, since we are NEVER going to outnumber the Imperium, our best choice at fighting them is by maximizing our mechanization.

If there's no other ideas I'll turn this into a post.
>>
>>6465530
And before you say "It's not all the ore", yes I know. I want to save it. If we keep making shit piecemeal it'll end up never working out due to having to ship stuff from planet to planet.
>>
>>6465530
Hmm, this could be an idea. Are these vehicles going into the 1st Dracoran Royal Army?
>>
>>6465523
I think, coronation would be suitable when we at the very least control the subsector, so I would wait for a bit with it.
If we are to conduct a purge without dedicated spymaster/spy agencies there would be too much unnecessary victims (so, morale hit, probably). I would also wait a bit with reaching out to wider nobility. If all will be all right with Tunkurn - it would be great example of our willingness to accept every willing noble.
Regular vox broadcast seems useless, since she isn`t Roosevelt. But I bet she would love them!


>Host a gathering of House Dracora’s nobles.
Surely, they would be quite happy to bask in our glory for a bit!
Maybe there even be someone half as competent as Lady Valyria in some specific field (we really should find spymaster as soon as possible)
>Begin regular vox broadcasts to the masses.
>>
>>6465533
I suppose the Leman Russes should all be turned into their own Armoured Division.

Actually, I'm gonna use some remaining 10 Ore to make Scouts. That would give us 20 Scouts. This way, every 10 regiments would have 1 Scout. We can keep them in the 1st Dracora to...well, Scouts.
>>
>>6465526
Year 2 will be kicking off with your annexation of Tunkurn. At least, I assume. It would take some terrible rolls on your end and excellent rolls on theirs to hold out, but the possibility is there, hence the need for the Battlefleet. I'm excited to see the resolution mechanic I've planned in action. It will allow for many anons to roll without defaulting to the more biased Bo3 system. Needless to say, nobody in this rebellion has plot armour.
>>
>>6465534
>If we are to conduct a purge without dedicated spymaster/spy agencies there would be too much unnecessary victims (so, morale hit, probably)
We actually should use a write-in to form one, especially if we want to perhaps see about taking ships from the Empire through betrayl. Could we do this, QM? Use a write-in to get a spy agency? Or is this something that will be handled independently?
>>
>>6465535
Sure, sounds good.

>>6465536
I assume we will do rolls to see if diplomacy passes first? Do we invade automatically if it fails?

>>6465523
>What are your orders regarding your planetary production?
VEHICLES TO BE MADE AND SENT TO THE 1ST DRACORAN ARMY
13 Scout Sentinels (13 Ore, 13 Toil)
100 Urdoch-Pattern Chimera (100 Ore, 100 Toil)
12 Leman Russ Tanks (120 Ore, 120 Toil)
Total: 233 Ore, 233 Toil

>Host a gathering of House Dracora’s nobles.
Family!

>(write-in) You are the High Queen, your will is law!
>"Find me a suitable list of spymaster candidates for me to look upon! Be quick and quiet about it ! And make sure no one else will know :D ! How exciting, I will have my very own shadows and rogues!"

Spymaster time. Combined with Valyria's innate sense for finding disloyalty, we should be able to clean up loyalists next turn with a less public impact on morale.
>>
>>6465537
>Could we do this, QM? Use a write-in to get a spy agency?
Yes, that is well-within the scope of what you can do. Calling a meeting of the House Dracora will let you set a general direction for them, which could include finding an ideal spymaster. If you do it independently, you'll have the same selection of spymasters, the noble house will just be slightly less baked into it from the onset, as opposed to the High Queen herself.

>>6465552
>I assume we will do rolls to see if diplomacy passes first?
Admiral Lucon will be your PoV character and you'll decide on an approach, which will influence how easy or difficult the diplomacy is.
>Do we invade automatically if it fails?
That will be up to you. If you choose to leave, there is a decent chance of a planetary uprising that would try to integrate into your rebellion, if it won.
>>
>>6465523
Slightly Modified Report from your Humble Servoskull

VEHICLES TO BE MADE AND SENT TO THE 1ST DRACORAN ARMY
13 Scout Sentinels (13 Ore, 13 Toil)
100 Urdoch-Pattern Chimera (100 Ore, 100 Toil)
12 Leman Russ Tanks (120 Ore, 120 Toil)
Total: 233 Ore, 243 Toil

TROOP MOVEMENT (LOGISTICS)
1st Dracoran Royal Army to Urdoch

>Host a gathering of House Dracora’s nobles.
Hopefully, we will be able to reduce Valyria's ego through some option here. If we can avoid getting to Valyria's demand in the first place, that would probably be less costly in the long run.

>(Write-in) - Formulate your own Intelligence Agency
Eventually, we may need our own Inquisitors as well, but for now, this will do. This is also useful if we want to take fleets through subterfuge and guile. Which would be pretty good for us as well.
>>
>>6465560
>Admiral Lucon will be your PoV character and you'll decide on an approach, which will influence how easy or difficult the diplomacy is.
Makes sense.
>That will be up to you. If you choose to leave, there is a decent chance of a planetary uprising that would try to integrate into your rebellion, if it won.
Hmm, we could coordinate with rebellious population on the ground, perhaps.
>>
>>6465552
>>6465570
>>6465523
Supporting the 1st Dracoran Royal Army movement. The write-in is more or less the same anyway.

//
I think the Spymaster picked can make the basics of this agency.
Something simple (he or she will be busy recruiting/training for at least 3-4 years, likely) like this:

Outside Operations (espionage)
- Spies: deployed agent for learn and hear what's happening behind enemy lines.
- Courtesans: someone specialized in entering highborn locations and infiltrating them very long-term. Social creatures, for manipulation and tying deeply certain people to them.
-Rebel Cell Advisor: a deployed contact that aids directly on the ground prexisting rebels groups, and turns them to trust/support us

Inside Operations (counter-espionage)
- Strategic Observer: agents deployed near extremely relevant personnel or strategic locations.
- Urban Observer: main urban zones observation
- Wilderness Observer: wilderness zones observation
>>
Not everyone has posted yet, so I'll wait until tonight to tally your turn actions vote.
>>
>>6465881
>Not everyone has posted yet
Mhmm, as a QM, I'll just say that you shouldn't expect everytone to vote every turn. Sometimes people will just feel like a vote is too complicated for them to vote on. Or they just don't feel strong enough towards any option. You get it.
>>
>>6465881
Thats fine. Soon or later they will show up, or not. Can vote easily for what has been placed already if they don't feel like making something too.
>>
>>6465908
My experience is that a lot of people just miss votes when they're too technical. We got a whole lot more of them for the simple ones like the Tithe.
>>
>>6465570
Supporting
>>
>>6465881
Autocorrect somehow ate the apostrophe. Strange.

>>6465896
>Mhmm, as a QM, I'll just say that you shouldn't expect everytone to vote every turn.
Definitely not, hahaha. It's one part waiting for anons, one part wrangling with day-to-day stuff IRL.

>>6465908
It happens on anons' own time, which I appreciate. I'd be running this to your bitter end even if there was only one anon posting.

>>6465910
That is a big factor. I'm just blown away by how many participants this quest has had so far!

Anyhow...

The vote is for this production plan >>6465570 and set of actions. You'll be calling a meeting of House Dracora and forming your own intelligence agency. I will be very busy tomorrow, but will be updating with the meeting.
>>
>>6465795
Supporting rebel cells and other rebellions would work extremely well for us because we have a forge world that we can easily supply them. Most rebel groups while having access to plenty of raw materials tend to be lacking in expertise and using those materials if they don't have higher backers involved. A problem we can easily fix.

The more problems they cause the more distracted the Imperium will be. If they succeed we either gain ally, a bigger distraction, or new members. However accomplishing this would require the Admech to agree but so long as we can secure whatever materials the rebels can provide it should go over well. Especially if there are other Admech involved among the rebels who sympathize.

>>6465910
Complex options and voting slows things down a lot.
>>
>>6465523
>>Begin regular vox broadcasts to the masses.
>>Reach out to the wider nobility of Subsector Hadrius.
>>
>>6465552
>>6465570
I tried to start looking into production, and mabe somehow missed it, but what exactly changed between this two posts to warrant 10 extra toil?
>>
>>6465910
Thats fair.

>>6465988
Cool

>>6465999
Thats the idea. When we invade by land having their ground support would be great. Preferably they enter our state.....or we make sure they do.

>>6466028
Maybe he just overlook it. A little mistake happens time to time
>>
>>6465552
Support this production for now.
>>
>>6465988
Your scribes request many more Scout Sentinels, Urdoch-pattern Chimeras, and Leman Russ Tanks to be transferred to the 1st Dracoran Royal Army. That seems sensible enough, so you give them clearance. Now, the work continues at a brilliant pace. If not for your as-so brilliant instruction, these quill-scribblers would surely be helpless.

Speaking of instruction, you think it is quite time to call for a gathering of none other than the grandest noble lineage to ever be born with the Imperium, with the possible exception of the God Emperor's angels, but you would need to see them to be certain that they measure up. You speak, of course, the magnificent House Dracora, and their most majestic High Queen. How very exciting! It is enough to make a woman weak, so you have some of your servants carry you in a palanquin while you make suitable arrangements.

Where will you be hosting them? Only one place in the whole of the rebellion is sufficient for such an assembly of personages. The Garden Peninsula on Hjeak, of course! To your delight, your servants anticipated this, and had already sent out invitations. Good, very good. It is high past time, then, to begin setting up refreshments! This is done by you explaining what you, in your boundless reason, expect to be available, while the servants deal with all of the busywork of cooking, hunting, and smuggling, and whatever other menial tasks beneath your attention that this entails.

Truly, you are indispensable to the well-being of this rebellion.

...

>1/2
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>>6466236
A matter of mere weeks later, and the gathering is already in order! The entire House Dracora, barring those few farther afield, is now here, marvelling at the wonders of your garden. Even you must admit, it is quite the modest Mouse by Imperial standards, at a meager fifty thousands or so. Fully blooded, that is, but its stature is undiminished by its size. Under your rule, its numbers will doubtless swell. You watch the aristocrats as they mill about, drinking and eating and waiting for you to address them.

Of course, you have called them here for another reason. You know that every noble lineage needs eyes on the back of its head, and see no reason why it should be different for a rebellion. A spymaster is needed, and tonight, when the festivities are in full swing and all of your noble kin are distracted, you will sneak off with a few of your most trusted relatives and servants to put a proper intelligence agency into order. The skeleton of one, at least.

It is such a wonderful feeling! There is nothing that could possibly spoil this- Ah. There, in the third line from the front, on the far left end. You jostle your memory. Drevin. One of your third cousin's adopted nephews, by the paternal side. He wears a heavy coat rather than fine attire, which is forgivable enough on its own, but he is fidgeting and has a distant gaze. By that subtle hunch... there is a laspistol in a shoulder holster, one which he snuck past the guards.

Your gut tells that he intends to execute you in the middle of your speech, and so martyr himself in the Imperium's name. Your gut has never been wrong before. Why, that just will not do! He is a traitor to House Dracora and so, he must be put to death. In a way that does not make a scene and ruin the atmosphere, obviously.

You've already decided on the perfect execution method...
>You'll bring this to your trusty Steward's attention, and he will handle things as he sees fit. He's such a dear, and knows just how to serve you without being an obstacle. (Valyria's Steward has a 1-in-6 chance of negating an Ego demand. If he fails once, this improves to a 2-in-6 chance, and so on, and resets on success.)
>You'll arrange for him to be given a private orbital jaunt on your personal space yacht. Once he's in the upper orbit, he'll be launched out of an airlock. (Valyria's Yacht is sufficiently impressive to cause her Ego to decay by 1, each turn. It is not designed for void combat, however, and will be difficult to move between systems.)
>You'll have him quietly fed to your pet dragon. It is such a rare beast, even on Hjeak, and rarer still to see one tamed, but it is a wondrous proof of House Dracora's ascendancy. (Valyria's Dragon does nothing to ease her Ego. It is a heinously dangerous xeno-dragon capable of threatening (although not consistently dispatching) a squad of Space Marines, tamed by her ancestors at great difficulty and expense, and will defend the palace if/when it is besieged.)
>(write-in)

>2/2
>>
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408 KB PNG
>it is quite the modest Mouse by Imperial standards
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>>6466238
>You jostle your memory. Drevin. One of your third cousin's adopted nephews, by the paternal side. He wears a heavy coat rather than fine attire, which is forgivable enough on its own, but he is fidgeting and has a distant gaze. By that subtle hunch... there is a laspistol in a shoulder holster, one which he snuck past the guards.
LOYALIST SPOTTED!! HOUSE DRACORA INTERVENTION NOW !!!!!!
>>
Hmm, a yacht could be fun. Dragon would be cool. Excellent security. The steward is not bad.
>>
Hmm Urdoch Cloned Dragons for mounted Dracora Noble Knights (°¬°)........
>>
>>6466238
>You'll have him quietly fed to your pet dragon. It is such a rare beast, even on Hjeak, and rarer still to see one tamed, but it is a wondrous proof of House Dracora's ascendancy. (Valyria's Dragon does nothing to ease her Ego. It is a heinously dangerous xeno-dragon capable of threatening (although not consistently dispatching) a squad of Space Marines, tamed by her ancestors at great difficulty and expense, and will defend the palace if/when it is besieged.)

Into the mouth of the dragon Drevin goes!
In regard to the new research idea, I changed my mind. I prefer true-blooded dragons. Finding more of them sounds like a good idea.

You know, building a space yacht could be a good idea later on.
>>
>>6466268
I'll probably support the dragon unless someone comes up with something better like a mouse-themed idea
>>
>>6466238
>You'll arrange for him to be given a private orbital jaunt on your personal space yacht. Once he's in the upper orbit, he'll be launched out of an airlock. (Valyria's Yacht is sufficiently impressive to cause her Ego to decay by 1, each turn. It is not designed for void combat, however, and will be difficult to move between systems.)
As much as I want to unleash the dragon we need to sate her ego when its not problematic.

>>6466249
I do too but we still need to tame the local megafauna first and produce mounted regiments. Then we consider dragon riding...
>>
>>6466282
The Ego Reduction is nice, but, the bit about "difficult to move between systems" is a bit worrying
>>
>>6466284
It should still be in this system and its not like we are taking it out to a different star system.

>>6466282
>>6466238
Wait if we choose another option do we lose the pet dragon? If we lose the pet dragon I'm switching to >You'll have him quietly fed to your pet dragon. It is such a rare beast, even on Hjeak, and rarer still to see one tamed, but it is a wondrous proof of House Dracora's ascendancy. (Valyria's Dragon does nothing to ease her Ego. It is a heinously dangerous xeno-dragon capable of threatening (although not consistently dispatching) a squad of Space Marines, tamed by her ancestors at great difficulty and expense, and will defend the palace if/when it is besieged.)
>>
>>6466286
>its not like we are taking it out to a different star system.
I'm fairly certain the options means that whanever we DO have to go off-system, then we will use it, and it'll suck
>>
>>6466284
It is a system ship lacking a gellar field. The vessel is huge for a yacht, hence the Ego decay, but moving it would require a difficult and expensive retrofitting, an expensive disassembly and reassembly, or a gigantic hangar. It is half the size of a Sword-class Frigate.

>>6466286
>Wait if we choose another option do we lose the pet dragon?
Yes, it would lose the pet dragon. This is the vote for her majesty High Queen Lady Valyria von Dracora's personal effects, which is helpful to her but not necessarily the wider rebellion. At least directly. There are dragons on Hjeak but taming them is an excruciatingly difficult, unspeakably dangerous process and is rumoured to require that they be conditioned from the moment of hatching. I say rumoured to require because if you opt for the tame dragon, it would be the first successful attempt. Hjeak has not been colonized for very long by the standards of the Imperium, though, so that isn't saying much.

>>6466291
If she were Indulgent, yes, but she is not. She can take the sacrifice of leaving it behind in stride but the Ego decay only applies while it's within the same system.
>>
>>6466296
>>6466286
Okay. I want that dragon.

>>6466282
Switching to-
>You'll have him quietly fed to your pet dragon. It is such a rare beast, even on Hjeak, and rarer still to see one tamed, but it is a wondrous proof of House Dracora's ascendancy. (Valyria's Dragon does nothing to ease her Ego. It is a heinously dangerous xeno-dragon capable of threatening (although not consistently dispatching) a squad of Space Marines, tamed by her ancestors at great difficulty and expense, and will defend the palace if/when it is besieged.)

Fixed and easy to count this way.
>>
>>6466241
I don't know how I missed this earlier, but thank you anon. I needed that today.
>>
>>6466272
Lol, a mouse, you say.....

>>6466282
How much could a space yacht cost? Urdoch has a lot of toil; what if we have them build one, lol... hmm, half the size of a Frigate. Yeah, we will need a shipyard to make one. Do we want it bigger? More decorated? With weapons, warp drive, gellar field? Yes to all of that. A future objective is getting a space yacht. On top of our dragon, it will be a prestige flex...

After reading its description a few times, I think the Hjeak Yeti is fine as an ambush/stealth raid unit. More than being used as a mount. Their traits all make them good ambushers/attackers with stealth.

And when the time comes to research the Hjeak Yeti, we should probably do longer research than what is presented; the reason is simple: we need to gene-edit them for pigment and fur changes in different biomes. They are basically almost perfectly stealthy in Hjeak as of now. But if we could do that gene change, imagine them being stealthy even in other worlds...

>>6466296
>There are dragons on Hjeak
HAHAHA YES
It will take time, but we shall have them. Now that's going to be a powerful elite unit when it has mounted dracora scions on them. But all in due time.

This noble, beautiful beast will need a good name. A considerable enhancement in security and a loyal, cute animal.
>>
>>6466238
>You'll bring this to your trusty Steward's attention, and he will handle things as he sees fit. He's such a dear, and knows just how to serve you without being an obstacle. (Valyria's Steward has a 1-in-6 chance of negating an Ego demand. If he fails once, this improves to a 2-in-6 chance, and so on, and resets on success.)
I still feel like having a way to decrease ego demands is more important, but if it comes down to a tie, you can count me as changing to the winning option.
>>
>>6466238
>You'll bring this to your trusty Steward's attention, and he will handle things as he sees fit. He's such a dear, and knows just how to serve you without being an obstacle. (Valyria's Steward has a 1-in-6 chance of negating an Ego demand. If he fails once, this improves to a 2-in-6 chance, and so on, and resets on success.)
>>
>>6466238
>You'll arrange for him to be given a private orbital jaunt on your personal space yacht. Once he's in the upper orbit, he'll be launched out of an airlock. (Valyria's Yacht is sufficiently impressive to cause her Ego to decay by 1, each turn. It is not designed for void combat, however, and will be difficult to move between systems.)
>>
>>6466238
>>You'll bring this to your trusty Steward's attention, and he will handle things as he sees fit. He's such a dear, and knows just how to serve you without being an obstacle. (Valyria's Steward has a 1-in-6 chance of negating an Ego demand. If he fails once, this improves to a 2-in-6 chance, and so on, and resets on success.)
>>
Year 2, I think we could build some Basilisks for the 1st Dracoran Royal Army. They can use the artillery. Year 3, we give them 2 Baneblades, and then in Years 4- 5 we give them two more regiments of infantry. Preferably, these will have Flak, Lasgun, Autocannon, and Flak, Lasgun, Lascannon. But we need to understand how much Autocannons and Lascannons cost first. Still, for the 1st Dracoran Royal Army, heavy weapons would be good. We will also give these new infantry regiments their own Chimera Urdoch later. So they can move around easily.


Also, the motorbikes will be perfect for upgrading our PDFs when we get more resources and production.
>>
>>6466604
We should wait to see what thandy's gonna dig out of the old box
>>
>>6466630
Thandy is gonna dig out, I assume, more research options and likely a few new wargear, weapons, and expensive robot land unit types (those will be entirely ore + toil, and no rabble to make them has far as units go. Plus something like a special resource maybe?). He is gonna take some time to finish opening the vaults.

And since it's gonna take some time, in the meantime, we can finish the 1st Dracoran Royal Army.
>>
>>6466634
For all we know he's going to find an STC just randomly laying around.
>>
>>6466638
... I doubt it, especially if you read the other research options before. Really wouldn't make sense to give them, and then we take this, and we find an STC lying around lol. Would be dumb to do anything else. And kinda defeats the point of the name of this quest too if we just get that so easily.

Mechanicus Vaults have powerful, costly ancient robots and wargear. STCs? Those are very rare. And are found and taken back to the Imperium only in fragments; no one has ever recovered a whole one. They are also not found in the Mechanicus basements. More in the fuck end of nowhere in unknown space or forgotten systems. That's why they send explorator fleets out there. They know what's in their basements; they closed them themselves.
>>
>>6466642
>... I doubt it, especially if you read the other research options before. Really wouldn't make sense to give them, and then we take this, and we find an STC lying around lol.
How exactly? The option was an ancient dangerous tech-vault. It's a mystery box choice. We don't got no choice what it has. It's been sealed for enough time to be called ancient.
>>
>>6466646
>How exactly?
... because it's an STC? A whole STC for... check the old vaults. Has a result of one of the options for the first set of research options ?? An STC, not an STC fragment, but a full one a thing holding a ton of knowledge and blueprints? That can even build things? Just under the basement, and the other research options are...

>Further improving on the Urdoch-pattern Chimera.
>Devising simpler augmetics to improve the rebellion's troops.
>Servitorization of Hjeak yetis, that they may serve in combat.
>Refining Urdoch’s worker stimulants into proper combat drugs.
>Breaking the seal on Urdoch’s ancient, dangerous tech-vaults.
>The anathema. Making servitors without the “gross corpsy bits.”
>(write-in) Anything can be researched. Not always without consequence.

These. Compare them with the STC. It's laughable. It doesn't make sense; it would be too easy.

>The option was an ancient dangerous tech-vault. It's a mystery box choice.
They are just breaking the seal they put on it themselves; it's a research option where they take out ancient things sealed there. Ancient things they have sealed in the past. The Mechanicus doesn't seal STC fragments; they kill people and do anything they can to get their hands on them and produce the knowledge they hold.

>We don't got no choice what it has. It's been sealed for enough time to be called ancient.
I mean, I made an honest assumption of what could be there. New wargear, weapons, and expensive robot land unit types from the past are exactly what we could expect from being kept in a vault. Yeah, it's ancient. But these vaults, the Mechanicus opened them in the past, and there are no STCs in them. They opened them during the Horus Heresy to make war against one another.
>>
>>6466659
>B-but it's not one of the options!! It's not one of the options!!! It's too easy!!
Anon literally what the fuck does this have to do? Also, you know "an STC" can be something like "slightly better knife", right? That's one of the main examples of an intact STC in 40k. "Better knife".

>They are just breaking the seal they put on it themselves; it's a research option where they take out ancient things sealed there.
Do you think they sealed it for like, fun or something? It's an ancient tech vault. That means it can be anything.
>>
>>6466674
>B-but it's not one of the options!! It's not one of the options!!! It's too easy!!
Whole new sentence and tone from.
>These. Compare them with the STC. It's laughable. It doesn't make sense; it would be too easy.
Also, I didn't say it wasn't one of the options since we are talking about the breaking-the-seal option at the end here, which is in the middle of the options. I said it doesn't make sense to have it as a result of one of the options. It's a big reward in comparison to anything else.

>Anon literally what the fuck does this have to do?
This is a game where we start in an underdog position and become stronger in the process. The process is specifically made to be not easy. An STC would be a great advantage to have; getting it just like this makes little sense to me. Seems genuinely simple to understand to me.

>Also, you know "an STC" can be something like "slightly better knife", right? That's one of the main examples of an intact STC in 40k. "Better knife".
What you are referring to (the slightly better knife) was taken from an STC fragment/template. Any STC they find and retrieve is always referred to as that. The only times full STCs were found, they all ended up destroyed or unrecovered.

No ? I have told you why they opened them during the Horus Heresy. And that's the same reason they sealed them back in the past. Most of these vaults have sealed stuff down there for a reason. Which is war and very powerful/dangerous weapons.
>>
>>6466682
> It's a big reward in comparison to anything else.
Mysterious options that could get you either nothing all or an active threat usually have better rewards.

>What you are referring to (the slightly better knife) was taken from an STC fragment/template.
Nope, Intact STC.

>Fereyd laughed. ‘Sixty years ago on Geyluss Auspix, a rat-water world a long way from nothing in Pleigo Sutarnus, a team of Imperial scouts found an intact STC in the ruins of a pyramid city in a jungle basin.
>>
>>6466685
To get something like this, a serious effort should be spent to get it. Not because Grandpa's old vault is open. An expedition, a war. That kind of thing. A serious action that spends time and resources.

It's an uncorrupted (intact) single database template. The only thing intact is that blueprint, the template for the knife. There is no intact STC. Because that would be the most important discovery in the known galaxy.

And what does Fereyd say next?
"It was the standard template constructor for a type of steel blade..."
It wasn't an intact STC. It was just a template of a blade.
>>
>>6466709
>it's not an STC, it's a standard template constructor
Anon, what do you think STC stands for?
>>
>>6466712
STC is a Standard Template Construct. It doesn't end there, though.

An intact STC file/blueprint is not the same thing as finding an intact STC or STC mainframe system. The Mechanicus uses the term STC for both. Let's say a little cogboy finds a perfectly uncorrupted data-slate that contains only the design for a single bolt-nut; they call it an 'intact STC' because the blueprint itself is undamaged. A fork? The same. A spinning toy of ancient Earth? Again, the same.

Fereyd precisely said it was the constructor 'for a type of steel blade.' It didn't make anything else. Even if it was a physical piece of automated machinery (a constructor), it was locked to a single, uncorrupted blueprint template. For a knife. If it were a fully intact STC or STC System (because I can say it like the Mechanicus and use the term for both a blueprint or the real deal), it would have solved the Imperium's entire problems, not just given 30 Space Marine chapters slightly sharper paper cutters.

Here is a little question: if that machine was a fully intact STC, why did it only make knives?
>>
>>6466715
>erm, it's not THIS type of STC so it doesn't count
okay, sure, anon, whatever.
>>
>>6466638
STCs are technically hidden in Forge Worlds and the most important/holy Admech ships whose name I'm forgetting. Specifically, those STCs are controlled and hidden by the 'Machine Spirits' that are just high class AI LARPERS. Whenever an admech priest finds out the truth, they get mindwiped to hide the discovery but aren't killed. It is unknown exactly how many STCs are handled by those AIs which manage the Forge Worlds and most important admech ships. Presumably less than whatever backups the Emperor has hidden in his vaults but honestly, who knows.

Such information is assuredly worthless to us, despite the Forge World being there with whatever AI LARPERs secretly managing the place. Those AI Powerful 'Machine Spirits' flat out refuse to communicate with anyone. They are just loyal to humanity and still following whatever their directives actually are. It is one of the biggest secrets and tragedies of the Admech. Especially since the Admech are capable of producing more of those ships and their backed data banks/advanced AIs.

The Admech actually chase whatever myths of STCs that are just leftovers that were never stored properly. Their actual databanks of STCs are much more expansive than all of them combined can dream of...but not only can they not access it; they don't even know it exists. Just like the real difference between a hostile, abominable artificial intelligence and a friendly machine spirit.
>>
>>6466772
Sounds like Heretek hodunk to me. Someone fetch the arbites for this man is obviously a seditious traitor.
>>
Tallying the vote, Steward wins slightly. I'll be updating as soon as my lunchbreak gets here, as I'm at work.
>>
>>6467050
You reach out and touch your most trusted servant on the shoulder. His posture somehow grows even straighter as he stands to attention. Recognizing the need for subtlety, he leans down so you can more easily whisper into his ear and awaits your command. You make a quick, easily missed gesture in the direction of the would-be assassin.

There is a moment of silence as he scans the crowd, trying to see what you see. Only a moment. The veins on his neck grow taut with rage upon detecting the threat, but he is otherwise stone-faced. If you weren't standing so close and hadn't known him for so many years, you wouldn't be able to tell anything was amiss. His reply is quick, economical, without the slightest sign of tension. "As you wish, Your Majesty."

Your Steward relaxes his posture and vanishes into the crowd. Less than a minute later, Drevin has been caught in a polite headlock. He slumps into unconsciousness and is pulled off as though he'd had too much to drink. As soon as he is out of sight, you have no doubt that the boy is dead. Good, very good! Now you can get on with the noble gathering. Once you've caught up on affairs, that is.

...

>1/2
>>
>>6467149
Three pleasant conversations about the insignificant lives of some of your minor, distant relations later, you are feeling appropriately refreshed and ready to address the nobles of House Dracora. You take up a microphone and begin to speak. At once, the crowd is silent and awaits your every word. Many out of loyalty, but many because they know you do not tolerate disloyalty.

"Noble scions of the esteemed House Dracora, I have gathered you here today to make my first proclamation as your beloved High Queen."

>"It is time that we finally tamed those incorrigible Hjeak yetis!" (Begin the difficult, time consuming efforts to tame Hjeak Yetis without servitorizing them)
>"We will be gathering our tech-savants into an independent think tank, with the assistance of our allies in the Urdoch Mechanicus." (Begin consolidating assets into the equivalent of a tech guild)
>"It is essential that we do not forget the graces of the God Emperor, and to that end, we are to have a month of prayers and offerings." (Burn -1d6 Wealth and gain +1d6 Ego, but reassert the God Emperor's glory)
>"At the dawn of our rebellion, it is necessary that we root out the traitors among us." (Begin rooting out suspected loyalists, though not precisely. Your future spy agency can also do this.)
>"The House Troops are insufficient to protect our territories, and our military must thus be reformed." (Fine-tune and standardize the training process of your soldiers.)
>"As of this moment, it is hereby a sign of disloyalty to not possess a prominent image of your High Queen." (Lose -1d6 Ego and slightly improve loyalty, at the cost of a decline in morale)
>"By royal decree, each and every one of you is ordered to have a good time." (Improve morale among the nobility, and their disposition to the High Queen.)
>(write-in) You are High Queen, and your word is likewise law.

>2/2
>>
>>6467151
I don't really get the purpose of a Tech Guild. Doesn't Thand basically just rule as Fabricator General? What's even the point of having a Tech Guild?
>>
>>6467157
Also, I'd like to know what reasserting the glory of the g-man means, specifically. Like, obviously, we broke away from the Imperium, but we haven't had any choice related to how to handle the Ministorum yet? Like, I'm pretty sure there should still be a bunch of adeptus priests around.
>>
>>6467157
Establishing a tech guild, or sect, or gang, or whatever appellation you prefer, would allow House Dracora to start pursuing its own research. The Urdoch Mechanicus is overwhelmingly more equipped and educated for any kind of tech research, but they are also focused their own projects. It would give you the option to have vastly (VASTLY) inferior research progress going concurrently with whatever you have the Urdoch Mechanicus doing. For instance, a tech what-have-you could study a specific lasgun pattern or other simpler tech without needing to involve Thand outside of sharing findings.

>>6467158
There are plenty of priests leftover, still holding sermons, and they are generally deeply disturbed by the secession. An expensive show of faith would reassure them that the rebellion is simply traitorous rather than blasphemous, although even extremely open-minded priests would consider breaking from the Imperium itself to be a form of heresy. Additionally, it would reassure the masses, though this would be committing the rebellion's religion to be some variation of God Emperor worship.
>>
>>6467161
Well, I don't know about the tech guild, but I'm really split between the Emperor and the Military Training. I'd like to lock in early to avoid the chance of cults popping up but being locked out of a proper military sux
>>
>"It is essential that we do not forget the graces of the God Emperor, and to that end, we are to have a month of prayers and offerings." (Burn -1d6 Wealth and gain +1d6 Ego, but reassert the God Emperor's glory)

It would be way harder to get rid of cults later then to reform military later since ee ain`t gonna have a real Inquisition anyway. And, every day priests aren`t reassured - they passively turn strong believers into loyalists and we do not want that at all.
>>
>>6467151
>"The House Troops are insufficient to protect our territories, and our military must thus be reformed." (Fine-tune and standardize the training process of your soldiers.)
I'll be fine with the tech vote too.
I don't want to worship the big G. It doesn't sound like something an egocentric person would do. Besides, the Emperor-is-not-a-god suggestion someone wrote sounds very very interesting.
>>
>>6467151
>>"By royal decree, each and every one of you is ordered to have a good time." (Improve morale among the nobility, and their disposition to the High Queen.)
>>
>>6467151
Religion would be an assurance, quiet the priesthood and make the population happy. But thats merely a little stopgap for us. We need to control the priesthood and create a new sect. I dont want to gift them wealth and think like usual because they will naturally be inclined to be loyalists and that means the Ecclesiarchy in rebellion territory would be inclined to help or lead loyalists and finance them with the wealth of our donations....To this end we might need a Valyria action specific to creating a new religion sect of the imperial faith taken next turn. Controlling and reforming the imperial faith has been always done by alien conquerors and human secessionists (if they didn't outright create a new faith of course). Its a necessary step, since left on its own devices the imperial faith is gonna always be 100% be pro-loyalists and pro-imperium.


The tech guild would be excellent, and remember the Urdoch Mechanicus is now one that loves innovation. We automatically share findings. They will very much approve of such institution being made by House Dracora. And we benefit because we would be able to do 2 tech research (Urdoch Mechanicus + House Dracora).

The military is needed especially because we are going in that direction already with the existance of the 1st Dracora Royal Army. So a proper reform in that direction likely would help us.

The loyalists witchhunt would be a bit messy. But Valyria likely doesn't want them alive.

The Hjeak Yeti seems very difficult on our own. Best we have it done by the Urdoch Mechanicus when we decide.

The image of Valyria is pretty funny and fits her.

The good time one is pretty simple. Makes our House happier and same for the nobility. Not giving someone rich work to do always makes them happy.

And we can do many other things with the Write-in. Could be exploration, could be other military ideas (found an order of elite warriors! Give new defenses and fortifications to our palaces ! Etc..), could be economical ideas (improve your holdings!), could be infrastructure, civilian, industrial, prestige etc....
>>
>>6467180
We can likely still create something similar to it with a Secret Police. It would be in its first small phase, and we would slowly get to something new. But its something. Religion on its own is no guarantee of defense thanks to the Imperium nature.

Besides who knows maybe an Inquisitor will defect and join us. They do defect and rebel just like anyone else in the Imperium.....

>>6467151
>"The House Troops are insufficient to protect our territories, and our military must thus be reformed." (Fine-tune and standardize the training process of your soldiers.)
The 1st Dracora Royal Army is a step in the direction for military reformation already. But we need more than a step. We need a good military foundation.
>>
>>6467151
>"It is essential that we do not forget the graces of the God Emperor, and to that end, we are to have a month of prayers and offerings." (Burn -1d6 Wealth and gain +1d6 Ego, but reassert the God Emperor's glory)
I don't want to encourage chaos cults...
>>
>>6467223
No, Imperial Truth is the reddit meta option.
>>
>>6467357
>I don't want to encourage chaos cults...
Chaos cults form up regardless everywhere. They are even born inside the Ecclesiarchy sometimes. The Imperium is ever fertile ground for chaos, chaos a lot of times needs to do minimal or 0 effort for cults to spawn.

This option is a political stopgap for quiet down a tad the Ecclesiarchy inside our star systems about our rebellion. Beyond that it satifies our peoples. But it doesnt defeat any chaos cults. Not taking this option doesn't mean we are encouraging chaos at all afterall. This is a donation of wealth, we are still of the Imperial faith.

Next turn we will need to take religion in our hands and make it our own sect of the Imperial faith. Other secessionists did it, Tau Empire did it too. If the option for give our wealth at the local Ecclesiarchy wins, then is paramount that we creare our own sect of the Imperial faith next turn. Otherwise the local Ecclesiarchy in our star systems will use that wealth for ensure loyalists exist and give us problems.
>>
>>6467413
>Next turn we will need to take religion in our hands and make it our own sect of the Imperial faith
But is this something we can do with a normal action? And, if it does, does the same not go for making a standardized military training thang?
>>
>>6467433
Valyria actions have still the Write-in option so we can probably do it. The spymaster/intelligence agency we do after House Dracora meeting was a write-in.
>>
>>6467151
>>"We will be gathering our tech-savants into an independent think tank, with the assistance of our allies in the Urdoch Mechanicus." (Begin consolidating assets into the equivalent of a tech guild)
>>
>>6467403
Worshipping the emperor is the reddit basedface option
>>
>>6467484
>And then we heckin reverted to the imperial truth! Aren't we so based and enlightened like my favorite heckin primarchs and original space marines??? The emprah would support!
Metagaming will always be gay
>>
>>6467486
>le.......... god eporarh is so EPIC and BASED! Humanity fuck yeah!
You are the the who is metagaming. We picked the egocentric MC. No way someone egocentric like Valyria is going to host a party of nobles just to tell them to worship the emperor.
>>
>>6467488
And how does that translate into "we must conveniently and coincidentally follow this ideology which was abandoned and forgotten ten thousand years ago but all the cool ancient characters secretly follow because it's what the emperor wanted originally"



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