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It is the 40th millennium.

The Imperium of Man is the cruelest and most bloody regime imaginable. One million stars lay under its rule. Uncountable multitudes of humanity toil for its sake. They are beset by countless horrors from within and without, seeking to rend and ruin all that they hold dear, and the deadliest of them all is the Imperium itself. Everpresent. Everviligant. Everzealous. The Adeptus Terra make for cruel taskmasters, and no less ruthless are the enforcers who enact their decrees to the letter.

To live in such times is to be crushed under the boot of a galaxy-spanning dominion. To dream of dissent is death. There are no exceptions. There is no mercy. There can be no hope. None of this matters. You have set yourself against the unstoppable momentum of a quintillions-strong warmachine, and you will live or you will die on your own terms. There are many rebellions across these blighted stars.

This one is yours.
>>
>>6458443
>Choose one choice from each category to determine the initial circumstances of your rebellion. Consider carefully, you cannot choose the same number twice. For Naval Forces [1] will also provide the benefit of [3]. Likewise, for Industrial Capacity, [1] and [2] will also provide the benefit of [3].

>Naval Forces:
>[1] Renegade Astartes Chapter: Nearly a thousand of the legendary gene-sons of the Emperor who’ve chosen rebellion over service. With no other refuge, they’ve thrown in with your rebellion and sworn oaths of allegiance unto death. They bring their own Battle Barge and four Strike Cruisers, and while out of your direct control, will defer to your judgement. (You’ll get a choice of several, with no Chaos taint.)
>[2] Full Battlefleet: Through rhetoric or cunning, the rebellion has managed to amass a true naval Battlefleet. Seventy assorted Frigates, Destroyers, Cruisers, and Battleships have pledged to your banner. A force sufficient to give a Crusade pause, but demanding much in maintenance.
>[3] Proper Battlegroup: For reasons of their own, the forces already assigned to the region have fallen in with the rebellion. Just over two dozen Frigates, Destroyers, and Cruisers lay at your disposal. In clever hands, this may be enough to stave off retribution.
>[4] Ramshackle Armada: The very best the rebellion could muster on very short notice. Thirty assorted “warships,” equivalent to Frigates, fly your banner. Their hulls are rusted and their cannons faulty, but they are voidworthy and they will fight.
>[5] Local Garrisons: While the rebellion has no interstellar navy to speak of, its orbital defense platforms and system ships are up to par. They may dissuade local opportunists before the Imperium arrives.
>[6] Almost Nothing: The rebellion is strictly planetside, barring the rare smuggler. Any enemy, no matter how petty, will be able to invade and bombard its worlds at their leisure. The Imperium is one thing, any vultures that can beat them to your rebellion’s still-moving corpse are another.
>>
>>6458444
>Industrial Capacity:
>[1] Heretek Forgeworld: In defiance of the Cult Mechanicus, a Forge World has rejected the doctrine of Mars and pledged its foundries to the rebel cause. Even alone it would be sufficient to meet the needs of a lesser Sector, but now it serves exclusively to amplify your own production. (You’ll get a choice of several, again with no Chaos taint.)
>[2] Orbital Shipyards: The rebellion holds a rare commodity, a military-grade shipyard capable of churning out new warships. It is a minor one by the Imperium’s standards and requires steep upkeep for even a trickle of vessels, but even this is a critical advantage.
>[3] Refined Manufactorums: The planets of the rebellion are at the Imperial standard. They are able to manufacture lasguns, armoured vehicles, and industrial goods at an interstellar scale. If they can be supplied, there will be no difficulties on this front.
>[4] Mineral Extraction: The planets of the rebellion are not primitive, per se, but the vast majority of their industry is tuned towards extracting rather than refining resources. Its domestic production is feeble, but at least there’s no shortage of material.
>[5] Local Industry: The planets of the rebellion are primitive and barely reach the lowest standards of the Imperium. Lasguns are an enigma to their manufactorums, let alone alloys or warptech, but this could be improved, in theory.
>[6] Archaic Backwater: The planets of the rebellion are largely incapable of understanding what that means. Ranging from feral to feudal, gunpowder is a groundbreaking innovation to the masses, and the region as a whole is centuries from supporting an interstellar empire.
>>
>>6458445
>Galactic Location:
>[1] Isolated in Segmentum Tempesteus: The rebellion took place in the galactic south, on the farthest fringes of the Astronomicon's guiding light. In such a distant void, the long arm of Terra reaches its limit and the inhuman Other rears its head-analogue. Even the least hostile Xenos remember Mankind’s Great Crusade.
>[2] Low Priority Region in Segmentum Pacificus: The rebellion took place in the galactic west, where the fires of eternal war rage quieter. Long ago, the Great Crusade cleansed this region of alien life but Mankind has yet to fully settle and exploit the habitable worlds that remain.
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[4] On the Fringes of Segmentum Obscurus: The rebellion took place in the galactic north, near to the taint in the Eye of Terror. Here, the lure of Chaos is an ever-present temptation that the multitudes must stand firm against.
>[5] Near Critical Systems in Segmentum Ultima: The rebellion took place in the near galactic east, surrounded by sites of critical interest. Its opening salvos and skirmishes determined if it would merit massed force or be swiftly forgotten.
>[6] In Spitting Distance of Terra, in the Segmentum Solar: The rebellion took place in the galactic center, in a brazen rejection of the Golden Throne's authority. Destruction was inevitable anywhere, but here, the prayer of any more than the briefest of delays was in vain.
>>
>>6458447
>Scale of the Rebellion:
>[1] Multiple Sectors: Centuries of bloated bureaucracy, the Imperial fleet's inability to address external threats, and arrogant misrule by the Segmentum Lords has taken secessionist sentiment to a fever pitch. Over one-hundred stars have risen in revolt and thousands more quietly whisper of doing the same.
>[2] Full Sector: The logistical needs of distant warfronts have forced the Sector Lord to levy unsustainable tithes. Broken by starvation and stripped of their best sons, it's no surprise that their subordinates have declared independence. Twenty systems have declared for the rebellion, and hundreds more hide traitorous sympathies.
>[3] Partial Sector: Nepotism within a small handful of noble families and subtle mismanagement for their own enrichment has had dire consequences. In an act of rebellion, the masses of several planets have overthrown their administration and yet more may join them. A dozen systems have risen in rebellion, and dozens more may yet be swayed to join them.
>[4] Full Subsector: Continued useless shipments in response to the region's requests for relief and demands for resources its worlds lack entirely or simply cannot produce have strained trust in the Imperium to the point of snapping. Six systems have rebelled and a dozen more watch with baited breath.
>[5] Several Systems: An Astropath's misinterpretation of a critical message led to a crackdown on revolutionary sentiment that wasn't there. Paranoia in the leadership saw this spread and in their panic, they caused the uprising they were trying to stop. Three systems have banded together, and half a dozen more are likely to join them.
>[6] Lone System: The circumstances that caused the rebellion are isolated to a single world and it is alone in its attempt at secession. Expansion against an enormously larger foe will be difficult at best but it is essential, if it is to survive. As far as every other planet is concerned, they are upstart traitors.
>>
>>6458448
>Population Loyalty:
>[1] Rabid Fanaticism: No matter their leadership, industrial capacity, or strategic position, the masses are hell-bent on rebellion. They are so utterly committed to the cause that even the thought of surrender is incomprehensible. Moreover, their frenzied tenacity is infectious.
>[2] Willing to Fight: The masses have extensive grievances and are prepared to endure misery and struggle if that's what it takes to win their independence. Their dedication is intense but it is within the bounds of reason. Should victory be proven impossible, their resolve may break.
>[3] Overconfident: In the rebelling territories, the Imperium is a distant abstraction, a far away metaphor for their overseers to harp on. The masses are eager to throw off their shackles and fight but they fail to grasp the sheer scale of the endeavour, or their odds of success.
>[4] Desperate and Skeptical: There is no delusion among the masses of what they're doing and what the consequences will be, but they have been pushed to the breaking point and feel there's no other escape. They will fight until no hope remains, and they have little left.
>[5] Riddled with Loyalists: Many among the masses agree with the rebellion but there are many who don't, and most among those are clever enough to keep quiet. The war effort will be plagued by sabotage and treachery, to say nothing of domestic industry and logistics.
>[6] Forced at Gunpoint: The rebellion commenced without the consent of the masses, who still pledge loyalty to Terra. Outside of the military and key administrative and industrial positions, there is little to no sympathy for the struggle. Even the most basic governmental functions will be an ordeal and a counter-revolution is likely inevitable.
>>
>>6458449
>Leader of the Rebellion:
>[1] Gene-Sculpted Paragon: The end result of a noble selective breeding and gene-culling program spanning millennia, it is no exaggeration to say this man is most likely the best out of any given quadrillion. More than that, he is a genuinely humble man who found the excesses of the Imperium obscene, and rebelled for the sake of the common citizen.
>[2] Scheming Rogue Trader: Among the wealthiest individuals in a dozen Sectors, with the lofty credentials and storied career to prove it. Fortune alone cannot slake the thirst for authority which has driven him into willful treason. Beyond a sly, silver tongue and cleverness for commerce, he brings with him a warchest as massive as his ego, an opulent flagship Cruiser, and the competence of his profession.
>[3] Ruthless Pirate Lord: Coated in grime and festooned in ill-gotten gains, this raider admiral was already in a lifelong struggle against the Imperium. Throwing his lot in with the winds of rebellion was only a natural progression. He’s an excellent void admiral and reaver who leads his own flotilla of a dozen dilapidated Frigates.
>[4] Jaded Imperial General: This officer of the Imperial Guard has seen and done the unspeakable over centuries of struggle for the Throne. He is old, old and tired of fighting for faraway bureaucrats when he has the strength to seize control for himself. Twenty elite crack regiments are at his command, and he has the hard-won skill to drill more, but the void is beyond him.
>[5] Common Demagogue: One of untold quintillions of forgotten men, one more part of the rabble risen to violent rebellion. There is no lineage behind him, no legacy worth mentioning, he came from nothing and without this rebellion he would be nothing. Already scorned by the nobility, trust in his leadership will destroy all legitimacy in the sight of the Imperium’s upper crust.
>[6] Inbred Planetary Governor: True fools are rare in the highest echelons of the Imperium, but these beneficiaries of nepotism are unmistakable and from time to time, one fails to realize how vulnerable their position is. Corpulent, boorish, and vulgar, it's doubtful this man could lead a petty food cart, let alone a rebellion. Even so, he has a penchant for micromanagement and a brilliant talent for sniffing out disloyalty and surviving even the best assassination attempts.

That is it for choices, as of now. This is an experimental quest, with some lite-4X elements. Updates will be coming in once, twice, or thrice weekly, depending on how busy I am and the speed of the thread. Unless you are lucky or clever, this will probably be a oneshot. I hope we all have some fun with this.
>>
>>6458443
>Naval Forces:
>[5] Local Garrisons: While the rebellion has no interstellar navy to speak of, its orbital defense platforms and system ships are up to par. They may dissuade local opportunists before the Imperium arrives.
>Industrial Capacity:
>[2] Orbital Shipyards: The rebellion holds a rare commodity, a military-grade shipyard capable of churning out new warships. It is a minor one by the Imperium’s standards and requires steep upkeep for even a trickle of vessels, but even this is a critical advantage.
>Galactic Location:
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[1] Multiple Sectors: Centuries of bloated bureaucracy, the Imperial fleet's inability to address external threats, and arrogant misrule by the Segmentum Lords has taken secessionist sentiment to a fever pitch. Over one-hundred stars have risen in revolt and thousands more quietly whisper of doing the same.
>Population Loyalty:
>[4] Desperate and Skeptical: There is no delusion among the masses of what they're doing and what the consequences will be, but they have been pushed to the breaking point and feel there's no other escape. They will fight until no hope remains, and they have little left.
>Leader of the Rebellion:
>[6] Inbred Planetary Governor: True fools are rare in the highest echelons of the Imperium, but these beneficiaries of nepotism are unmistakable and from time to time, one fails to realize how vulnerable their position is. Corpulent, boorish, and vulgar, it's doubtful this man could lead a petty food cart, let alone a rebellion. Even so, he has a penchant for micromanagement and a brilliant talent for sniffing out disloyalty and surviving even the best assassination attempts.

The idea is a rebellion with the necessary scale to REALLY get shit done, not super loyal but pushed over the edge, can get more loyal with time as sacrifices mount, in the eye of the storm in terms of location so that we can affect things and be pressured in turn, but not snuffed out instantly, with the necessary industry to make everything we need, no fleet but enough to prevent random pirates from instantly ending us, and with a ultra mediocre leaders that nonetheless is a cockroach (honestly the leader is the least important part, and all of the options have different and decent skills).
>>
>>6458443
Naval Forces - 3
Industrial Capacity - 5
Galactic Location - 1
Scale - 6
Loyalty - 2
Leader - 4
>>
>>6458444
>[1] Renegade Astartes Chapter
>[2] Orbital Shipyards
>[4] On the Fringes of Segmentum Obscurus
>[4] Full Subsector
>[2] Willing to Fight
>[4] Jaded Imperial General

Badab war 2.0 baby.

Also qm I feel like there should be a point system to this part, because otherwise why pick anything but the best except for narrative? Which is what I'm picking for, but it seems like a combo of the first choices would be extremely OP.
>>
>>6458486
>Consider carefully, you cannot choose the same number twice.
>>
>>6458491
Ohhhh. Sorry, didn't realise.

New vote:
>[1] Renegade Astartes Chapter:
>[2] Orbital Shipyards:
>[3] Overconfident:
>[4] Jaded Imperial General:
>[5] Near Critical Systems in Segmentum Ultima:
>[6] Lone System:
>>
>>6458444
>[4] Ramshackle Armada
>[2] Full Sector
>[3] Refined Manufactorums
>[6] In Spitting Distance of Terra, in the Segmentum Solar
>[5] Riddled with Loyalists
>[1] Gene-Sculpted Paragon
>>
This vote is the foundation for the quest, so I'll wait another 36-48 hours before confirming. Let me know if you have any questions. I won't be on until later tonight but will be answering them then.
>>
>>6458449
>>[1] Rabid Fanaticism: No matter their leadership, industrial capacity, or strategic position, the masses are hell-bent on rebellion. They are so utterly committed to the cause that even the thought of surrender is incomprehensible. Moreover, their frenzied tenacity is infectious.
>[2] Full Sector: The logistical needs of distant warfronts have forced the Sector Lord to levy unsustainable tithes. Broken by starvation and stripped of their best sons, it's no surprise that their subordinates have declared independence. Twenty systems have declared for the rebellion, and hundreds more hide traitorous sympathies.
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[4] Mineral Extraction: The planets of the rebellion are not primitive, per se, but the vast majority of their industry is tuned towards extracting rather than refining resources. Its domestic production is feeble, but at least there’s no shortage of material.
>[5] Common Demagogue: One of untold quintillions of forgotten men, one more part of the rabble risen to violent rebellion. There is no lineage behind him, no legacy worth mentioning, he came from nothing and without this rebellion he would be nothing. Already scorned by the nobility, trust in his leadership will destroy all legitimacy in the sight of the Imperium’s upper crust.
>[6] Almost Nothing: The rebellion is strictly planetside, barring the rare smuggler. Any enemy, no matter how petty, will be able to invade and bombard its worlds at their leisure. The Imperium is one thing, any vultures that can beat them to your rebellion’s still-moving corpse are another.
THE FIRE OF REVOLUTION BURNS BRIGHT!
>>
>>6458444
>[1] Gene-Sculpted Paragon: The end result of a noble selective breeding and gene-culling program spanning millennia, it is no exaggeration to say this man is most likely the best out of any given quadrillion. More than that, he is a genuinely humble man who found the excesses of the Imperium obscene, and rebelled for the sake of the common citizen.
>[2] Willing to Fight: The masses have extensive grievances and are prepared to endure misery and struggle if that's what it takes to win their independence. Their dedication is intense but it is within the bounds of reason. Should victory be proven impossible, their resolve may break.
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[4] Mineral Extraction: The planets of the rebellion are not primitive, per se, but the vast majority of their industry is tuned towards extracting rather than refining resources. Its domestic production is feeble, but at least there’s no shortage of material.
>[5] Several Systems: An Astropath's misinterpretation of a critical message led to a crackdown on revolutionary sentiment that wasn't there. Paranoia in the leadership saw this spread and in their panic, they caused the uprising they were trying to stop. Three systems have banded together, and half a dozen more are likely to join them.
>[6] Almost Nothing: The rebellion is strictly planetside, barring the rare smuggler. Any enemy, no matter how petty, will be able to invade and bombard its worlds at their leisure. The Imperium is one thing, any vultures that can beat them to your rebellion’s still-moving corpse are another.
A good leader can do a lot of work—half a mind to go for common demagogue. But at the same time there is so much he wouldn't be prepared for. A leader like this damn.

>>6458587
How are you feeling about making this experimental quest? What's your inspiration (Severan Dominate ? And other rebels to the Imperium?)? Will we explore how the rebellion was made as well ? I wonder if we will be able to be lucky or clever enough for you to continue it, or if our rebellion will face defeat...
>>
>>6458443
>[2] Full Battlefleet: Through rhetoric or cunning, the rebellion has managed to amass a true naval Battlefleet. Seventy assorted Frigates, Destroyers, Cruisers, and Battleships have pledged to your banner. A force sufficient to give a Crusade pause, but demanding much in maintenance.
>[1] Heretek Forgeworld: In defiance of the Cult Mechanicus, a Forge World has rejected the doctrine of Mars and pledged its foundries to the rebel cause. Even alone it would be sufficient to meet the needs of a lesser Sector, but now it serves exclusively to amplify your own production. (You’ll get a choice of several, again with no Chaos taint.)
>[3] Between Warfronts in Segmentum Ultima: The rebellion took place in the far galactic east, in the middle of other, more urgent threats. This fortune has earned them a reprieve just as surely as it has ensured their future struggle.
>[5] Several Systems: An Astropath's misinterpretation of a critical message led to a crackdown on revolutionary sentiment that wasn't there. Paranoia in the leadership saw this spread and in their panic, they caused the uprising they were trying to stop. Three systems have banded together, and half a dozen more are likely to join them.
>[4] Desperate and Skeptical: There is no delusion among the masses of what they're doing and what the consequences will be, but they have been pushed to the breaking point and feel there's no other escape. They will fight until no hope remains, and they have little left.
>[6] Inbred Planetary Governor: True fools are rare in the highest echelons of the Imperium, but these beneficiaries of nepotism are unmistakable and from time to time, one fails to realize how vulnerable their position is. Corpulent, boorish, and vulgar, it's doubtful this man could lead a petty food cart, let alone a rebellion. Even so, he has a penchant for micromanagement and a brilliant talent for sniffing out disloyalty and surviving even the best assassination attempts.

Just small enough to not be considered a high priority and in a very troubled zone while still having enough resources to feed a forge world with a full battlefleet to hold those few systems that have rebelled. The Imperium would have to expend an awful lot of resources to deal with it when there are many other bigger problems present at the same time. I'll admit I was tempted to go with the sphess mahreens but that would bring down the wrath of god. A heretek forge world meanwhile provides an endless source of logistics and means to rapidly buildup the worlds we have without all the bullshit getting in the way. Especially with a full battlefleet on overwatch and the many skittari legions that will also be churned out.
>>
>>6458638
>How are you feeling about making this experimental quest?
I'm feeling pretty excited, altogether.

>What's your inspiration (Severan Dominate ? And other rebels to the Imperium?)?
My big inspiration is the Imperium in general. More specifically, that we almost always see it from the Imperium's perspective, or from a nonhuman view or one that's been so warped as to be practically nonhuman. Looking at the Imperium from an outside but still human perspective seems like an interesting premise. And of course, to be a human that isn't part of the Imperium is to be fighting it.

The Severan Dominate was a partial inspiration, as well as the Constantius Iconoclasm, to a degree. One factor is how separate yet interdependent the Imperium's levers of power are, its manufacturing, military might, communications, and so on. Trying to build something new without any of the foundations, save what you've seized, while surviving a hostile galaxy on all sides will be a challenge.

>Will we explore how the rebellion was made as well ?
Yes, you're going to go into how the rebellion kicked off and what its initial motives are. It is likely you'll go much farther into the ideological substance of the revolt later on, and establish an identity as a faction outside of its opposition to the Imperium. In addition, you'll be deciding on your leader's background, personal motivations, and further sub-specialty. All of the specifics on these will vary depending on your choices. The Jaded Imperial General will have very different choices than the Inbred Planetary Governor, for example.

I plan to avoid a spreadsheet-style simulator, but there will be a map and multiple resources to keep track of.
>>
>>6458802
That's good.
Ah, I like it, seeing a different view and still human. But a rebel.

>Trying to build something new without any of the foundations, save what you've seized, while surviving a hostile galaxy on all sides will be a challenge.
No doubt about it lol. There is a variety of enemies of any shape and form.

>Yes, you're going to go into how the rebellion kicked off and what its initial motives are.
I love that kind of worldbuilding.

>It is likely you'll go much farther into the ideological substance of the revolt later on, and establish an identity as a faction outside of its opposition to the Imperium.
Wonderful

>In addition, you'll be deciding on your leader's background, personal motivations, and further sub-specialty.
Makes sense they are each their own person. With their own experiences and their own reasons for having gone on the rebel path. I can't see the Common Demagogue having much in common with the Rogue Trader. Or the Pirate Lord with the Gene-Sculpted Paragon.

>I plan to avoid a spreadsheet-style simulator, but there will be a map and multiple resources to keep track of.
Good choice; keep it easy to look at and check. And a map ? Very good! Already making something great here.
>>
>>6458699
+1, I wanna see the Inbred Planetary Governor in action



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