VICTORYAgainst all odds, the New Vegas Directorate under your leadership has defeated the Brotherhood of Steel in the Mojave and returned the desert to your sole authority. While the Western Brotherhood will need to be dealt with eventually, their remnants have headed east and left death and destruction in their wake. The economy is in tatters and the future of the Directorate is in question. But what's not in question is your victory over all. While the people of the Mojave are unsure what tomorrow may bring, they see you as the future. And increasingly, a God.
Thread 1: GenesisThe Courier talks Lanius down, and General Oliver is thrown off the Dam. A ceasefire is negotiated with the NCR and the chaos in Freeside is swiftly put down. In the chaos of the battle, the Brotherhood took over Helios.Boone got talked into staying around, the Courier absolutely dogwalked the NCR ambassador two separate times for a very favorable treaty with the Mojave in return for much of the dam’s power and water.The Crimson Caravan is banned from the Mojave and the beginning of the Follower-Mojave relationship is formed over bath houses. The Courier encounters boomer blight for the first time after asking the Boomers for food, though not understanding the severity at the time.Doing what the NCR couldn’t, the Courier completely eradicated the Fiends as a force in the Mojave, demolishing Vault 3 in the process. A massive deal is made with the Brahmin Baron Heck Gunderson to supply much needed food to Freeside in return for vast freedom over his businesses and for his son to serve as AG Secretary.Senator Armstrong of the NCR is introduced.Thread 2: Ain’t like chowing down on Fancy Lad Snack Cakes…The Courier discovers a large group of raiders operating from the town of Nipton, targeting NCR visitors from the border. The Courier also officially creates his council, the nexus of the Mojave Government.The Courier finally explores Lucky 38, finding wealth and secrets that he quickly uses, most notably the Mojave Rehabilitation Plan. The Courier refuses to let House die and instead rushes him off to Big Mountain to extract his brain from the rotting body, resulting in House in a coma. The Brotherhood makes another move and seizes Black Mountain.Boone runs into a stranded NCR special forces group who agrees to stick around for the time being and they prove instrumental in the dramatic victory over the Nipton raiders after they launched a terror attack on the NCR border crossing.Senator Armstrong climbs the ladder of power and is invited into NCR President Kimball’s Council.The New Vegas Police Department is created to alleviate pressure on the Securitron Force and begin the process of civilian control over the region. A military is officially created with the former Enclave captain as its head, with an infantry core being the focus and the M1 Garand selected as the standard rifle of the armed forces and a production deal made with the gun runners.The beginnings of industry is created as a nascent leather industry grows around the production of leather armor for the armed forces. The Mojave Rose Caravan Company was created with Cass as its president, cutting construction costs and alleviating the issue of transportation.The Courier activates the Emergency Beacon in the Remnants Bunker and is offered a deal to heal Caesar in return for a mighty boon.
Thread 3: Render Unto CaesarThe Courier travels deep into Legion lands to heal Caesar of his tumor, learning much about the empire in the process.In return for healing Edward Sallow, the Courier receives a set of master codes that should override any government facility in the country. In the aftermath of the surgery, Caesar now believes that the Courier is the heir of his empire though much needs to be done for the Mojave walker to earn that position.Before heading back West, the Courier also planted the seeds of a major conspiracy forming against Caesar with the goal of destabilizing and weakening the Legion.The Boomer Blight, which is an altered strain of the Vault 22 and Big Mountain strains, begins to become a much larger issue with it being manmade, particularly hard to treat and multiple strains existing in the wasteland. But it’s not just confined to the Mojave, with rumors of it having infected the lush lands of Zion.While focusing on this apocalyptic issue, the Courier also continues to strengthen the position of the Mojave. He negotiated a massive investment deal with a cabal of NCR businesses and a minor agreement made with the Brotherhood to provide technical support throughout the desert.Yes-Man finishes his upgrades and turns into an even bigger big brother than he was before and a very generous trade agreement is signed with the Legion.A New Reno crime family shows up in Freeside, causing endless headaches for the Courier and his government.Perhaps the most impactful episode happens when the Courier explores Hawthorne Depot, finding a large NCR garrison and roping in the Brotherhood and Legion for a raid.After insertion with Vertibirds, the initial assault goes nearly perfectly but disaster strikes when an explosion kicks up a nerve agent and nuclear material in the middle of a dust storm, killing the entire town, garrison and the raiding force while also nearly killing the Courier in the process. After waking up back in Hidden Valley, the Courier is without the Platinum Chip and the master override codes with no idea on the status of either.Arcade Gannon and his research team sent to Zion have gone silent and the status of the Platinum Chip unknown. The only saving grace is the Courier officially decides on a direction for the Mojave, creating the New Vegas Directorate and giving the nascent government an air of legitimacy.Quintilius Publicis is introduced.
Thread 4: An Evil AwakensThe Courier wastes no time in finding the Platinum Chip, but also comes away with no answers on what exactly happened in Hawthorne. He discovers a treasure trove of pre-war military equipment stored in a locked bunker.The Courier journeys deep into Zion to uncover what happened to his research team and stumbles upon horrors beyond his imagination. He fights his way through the entire valley, pushed nearly to his limit. He finds a handful of survivors and evacuates them, though Joshua Graham stayed behind as a distraction. The survivors of Zion are settled at Cottonwood Cove, now renamed Genesis.Domestically, valuable resources are found throughout the Mojave and construction on the first gold mine is underway. The dual investment finishes up and the region is rapidly industrializing. A series of states are drawn up dividing the Mojave into governorships, and those governors are approved by the Courier. Funding is decided on a “per-head” basis.An intelligence apparatus is created and the Armed Forces is rapidly expanded, with additional manpower given by the Freeside Republic after agreeing to join the NVD.The Courier takes a trip to The Divide to ask Ulysses to join his government and look for a weapon to destroy the Boomer Blight in Zion. Ulysses joins after a few months of consideration, while The Courier finds a nuclear weapon to use.The Courier travels to Big Mountain to talk to House’s brain fresh out of his coma, gleaning some perspective on the Mojave’s situation. He returns again to bring Doctor Henry and Arcade to the scientific wonderland only to find out that House is now missing. Henry and Arcade begin to settle into Big Mountain but have different wishes for its use.The national currency is decided to be casino chips, with the specifics still being worked out. The NCR attempts to shut down all traffic and trade, but is quickly overruled by NCR business interests.The Courier visits Creech AFB with Bear Team One and a platoon of troopers but encounters nothing but misery. He finds out that the Boomer Blight has begun to spread from Zion.The Courier makes his way to Fortification Hill, discovering that it needs repairs and needs raw material, but can repair and build new Securitrons. The water shortage was also investigated but no cause was found.The Salvatore Crime Family was quarantined and raided in a joint operation that rounded up every member. In talking to their leader, Courier realized Cyrus Long is Enclave-affiliated and agreed to accept his people in the NVD.
Thread 5: RebirthZion is destroyed by the Courier’s hand, hopefully ending the Plague once and for all though exacting a high cost. The discussion over crime careens off the cliff and is put on hold while Courier Six goes on a mission to kill Vulpes, the Wolf of the Wastes.Kimball narrowly loses his re-election to Allgood Murphy and begins to plot his revenge and The Courier spends some much-deserved R&R with his companions. A meeting with the representative of the Enclave Immigrants goes…well and they begin to settle at Novac, Goodsprings and Genesis. Courier Six really explores Big Mountain and begins putting down the building blocks to reclaim it for the Directorate with the help of a newly-rebooted Dr. Möbius.The Courier finished up his tour of the Mojave (narrowly avoiding being crushed by a boulder) while visiting Jacobstown, Genesis, Boulder City, Novac, Freeside and Westside. The Courier is now in New Vegas, celebrating his well-deserved independence.Thread 6: IcarusThe independence celebrations finish up and the Courier leads an expedition north to destroy the plague. Actual housing projects break ground and research into the X-17 Meteorological Station begins to bring rain to the desert at last.The Courier finally decides on a system of laws and the outline of a judicial system for the NVD and the New Vegas Boxing League is created.But the good times don’t keep rolling. Boone reveals that he knows about the Enclave and Legion dealings, given you an ultimatum to come clean. You tell your followers and many of your Secretaries, to varying reactions. Julie and Boone storm out, but are caught by Ulysses and unceremoniously executed in secret.Cass reveals that she’s pregnant with your child and will soon be resigning as Secretary of State while Veronica is made a new Secretary. Just as you’re processing the losses of those close to you, negotiations fail and the Brotherhood of Steel launch a surprise attack on the NVD, nearly killing you and Veronica with some new, terrible weapon.
Thread 7: Blood and Gold War breaks out with the Brotherhood, with them seizing central Mojave and effectively cutting the country in half. They sabotage hoover and attempt a failed decapitation strike on both the NVD headquarters and New Vegas itself. The NCR cuts off all travel and trade, effectively strangling the nascent state.Brutal and slow fighting breaks out across all fronts as the NVD attempts to dislodge the BOS. They prove to be a difficult foe and are only pushed back through blood alone. Black Mountain is taken early in the war through direct action of the Courier and his small force of PA troopers. It is discovered that the BOS have begun kidnapping citizens from occupied towns while attempting to boobytrap others. Mercenaries are invited from across the wastes to fight and the Courier chooses to hire Granite Company, The Band of Brothers, Smashmouths and the Good Doctors. A massive airship appears in the north and attempts to take Nellis as a future launching point but is beat back with their remaining SAMs. It crash-lands north of New Vegas. Courier Six travels deep into Legion lands to discuss assistance from Caesar. He gives a 700,000 cap loan, expecting repayment a year after fighting ceases with the BOS. The NVD Armed Forces continue to push back the Brotherhood slowly and on the eve of the end, Operation: Killjoy sees an assault across all fronts that liberates much of the Mojave and strikes directly at the airship. During the assault, Courier Six finds himself separated from Granite Company and boards the airship alone. While onboard of the Benediction, Courier Six makes it to the bridge and realizes this airship is not only attempting to leave the country, but that terrible deathray is heading directly to New Vegas. The Director kills Warmaster Maxson and his bridge crew, sabotages the airship and literally takes a leap of faith. Six stops the BOS infiltration squad from destroying New Vegas but swathes of inner Freeside lays in ruins. With their leaders dead, the remaining BOS surrender and after a peace deal is hammered out, the remnants depart, leaving Director Six sole master of his domain. Link to previous threads (upvote them!)https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=No+Gods%2C+No+Masters
Mojave RegionMonth 17-------------------------Population (Rough Estimate): 90,000Freeside/New Vegas/North Vegas: 65,000Novac: 850Westside:6,500Goodsprings: 0Jacobstown: 900Nellis: 1,100Genesis: 400New Vegas Outskirts: 8,000Sloan: 400Boulder City: 150Bonnie Springs: 650Nipton: 150Nelson: 50Remaining population dispersed throughout regionNew Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.Westside: Some buildings electrified, pre-war ruins, pre-war buildings, shacks. Defensive wall. Abundant sanitation.Boulder City: Pre-War RuinsPrimm: Electricity. Intact pre-war buildings, pre-war ruinsNipton: No plumbing, no electricity, damaged buildings and rubbleGenesis: Intact pre-war buildings, tents Goodsprings: Electricity, intact pre-war housesNovac: Electricity, damaged and intact pre-war houses, defensive wall.Nelson: Ruined pre-war housingCamp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towersCamp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training groundsEconomyTariffs: Low 5%(+115,000 caps/turn)Casino Tribute: Intermediate (+65,000 caps/turn)Pharmaceutical Industry: (+10,000 caps/turn)Additional Dam Income: (+50,000 caps/turm)Gold Mine: (+25,000/month)Income: +265,000 caps/turnUpkeep: -569,000 caps/turnTreasury: 983,000 caps (99 Gold Bars)(PAYING CAESAR BACK: 12 MONTHS)Quality of LifePoor (Falling)The average resident of the NVD is incredibly poor and living conditions in the city are abhorrent, but the average NVD citizen is healthier than their legion and NCR counterparts and much safer than an NCR citizen. Freeside is even worse off than usual.FoodBelow-average (Stable)Dynamic DietThe breadbasket of the NVD has been returned but many of the farms have been raided and pillaged, While there are still numerous farms and ranches in North Mojave and Lake Mead still available, the domestic food supply of the NVD has taken a large hit. WaterRising (Stable)Caesar has resumed water flow to Lake Mead, and while the population is steadily rising, the water situation is stable for the moment and slowly improving. But major investment is still needed. MedicinePoor (Falling)Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. Trade with the NCR has massively halted medical imports and Legion medicine is only so advanced.https://pastebin.com/WUaGdbQcAnon’s Suggestionshttps://rentry.co/fallout-redux-suggestions
ALERTS------------------WARNING: END OF WARThe NVD has won a war many thought they would lose soundly and while experts say it could have been much worse, there is still damage across the country. Primm, Novac and Goodsprings all have seen scars of war. There are hundreds still injured and dying from lingering injuries, trade is still disrupted and many are unsure of what comes next. WARNING: TRADE, TOURISM, BUDGETTrade with the NCR has resumed but at vastly-lower levels and there is still a hesitance to return due to the belief of disorder and chaos. Tourists have also continued to leave New Vegas especially with the disaster that is inner-freeside. The lack of any BOS patrols have also opened the roads back up to brigands and dangerous animals, plunging the central region into a state of chaos. Securitrons have been pulled to temporarily patrol until a permanent decision is made. The military budget has exploded in size and because six-month contracts were signed with your current merc companies, they are now being paid to do nothing. Traditional buyouts are half of the remaining contract in one lump sum. WARNING: NVDAFSecretary Kreger has given his review on the war. You’re left with the decision to expand the regular infantry with veterans from the minutemen, as well as the option of bringing on Granite officially before their contract ends. Additionally, “The Major” from the Band of Brothers has signaled wanting a similar deal. Whatever the decision, many in your government clamor for some celebration and a memorial made for the fallen. WARNING: BOS AIRSHIPThe former BOS airship has crashed in Red Rock and while the Boomers have begun examining and slowly cataloging the wreck, it will be slow-going. You have offered them a relatively “blank-check” for support and soon, they will begin carting it back to Nellis. Be warned, they will assuredly require great support to get her back in the air. WARNING: HELIOS AND HIDDEN VALLEYHelios and Hidden Valley are finally in your hands. The former has damage to the outside infrastructure but holds many secrets inside while the latter is an intact, functional bunker waiting for use. Some have suggested putting the enclave scientists there and have them begin actually working on the issues that plague the country, while others have suggested turning it into the new governmental headquarters of the NVD. WARNING: DEPARTMENT OF RECLAMATIONVeronica has healed up enough to begin work and as your newest secretary, she’s excited to begin work. She believes that if given a small security team, her budget will give her enough freedom to higher prospector teams and begin uncovering secrets of the old world. [The Dept. of Rec. will work semi-passively. You will give her a target and a focus for scavenging and she will continue to work on the area until directed elsewhere or exhaustion of any future loot.]
Here we go. Lots to do, I think our priorities for now are pretty simple, clean up after the war and prepare to get things back on track. Courier Action:>Call a council meeting to help organise post-war recover and how soon we can hold a national celebration of our victoryCourier Diplomacy Action:>Get on the radio announcing the end of hostilities within the Mojave, while denouncing the BOS for their terror attack, before declaring that a Triumph will be held at the soonest possible date (subject to the council meeting, I'd like it next month if possible, to get the tourists back)Military Action>Talk to Granite and the Band of Brothers about staying on permanently in the NVDAF. While we negotiate with their leaders, get the Band of Brothers wishing for a nuclear winter by patrolling the central mojave. We'll also want to organise a national reserve ASAP with the minutemen companies from the war, but I think getting these two on side takes priority.Research Action>Begin moving Enclave scientists and personnel to Helios and Hidden Valley, have them figure out the secrets of the superweapon the brotherhood used. Send the most capable and trustworthy to Arcade and Doc Henry.I almost want to move the NVDHQ there, but I think being closer to New Vegas is more important, and it can act as our equivalent of the Greenbriar or Raven Rock, i.e a fallback continuity of government facility. Besides, if anyone's still worried about the Enclave turning on us (which I doubt, after all they've given during this war), we have Hidden Valley's weakness squirrelled away.Industry>Assess the damage from the war, fix what we can in freeside and begin a rebuilding plan for all the locations that were damagedOther>Spend the caps to get the Sunset Sarsparilla factory working again, printing bottlecaps and adding Sunset Sarsparilla to our list of exports>Task Ulysses with ordering our intelligence agency on their first mission: Entering the NCR and locating the nearest BOS bases to our territory, and trying to get intel on Lost Hills.Should be a good first test of their skills, and not too difficult or dangerous. Technically, we are still at war with Lost Hills, and we have a company strong expeditionary force in Granite that will be doing nothing for 6 months.>Try and get in contact with Lost Hills to handle some kind of official declaration of peace, and transfer of prisoners Also Survivalist, can we get a list of those old Enclave facilities we got from one of the previous threads? I think it would be a good idea to give Veronica the master codes and tell her to go poke around going down the list, give her Squad Warhorse as backup, and whoever she wants in terms of civilian personnel.
Survivalist: Which military companies are idle at the moment ? Oh would you look at that see guys that why i was talking about upkee- OH MY GOD, LOOK AT THAT FUCKING UPKEEP AAAAAAAAAARGH THESE MERCENARIES ARE SO GREEDY AND BLOATED!!!!!!
>>6470757>Courier Action 1>Call a council meeting to help organise post-war recovery and understand when we can hold a national celebration of our victory>Courier Action 2>Go and heal personally the many injured citizens/soldiers at the Julie Farkas Memorial Hospital in New Vegas.>Courier Diplo Action 1>Get on the radio announcing the end of hostilities within the Mojave, while denouncing the BOS for their treachery, terror, death, and unjust war, before declaring that a Triumph and then a Mourning will be held at the soonest possible date after reconstruction from war damages is completed. Our allies, the Boomers, are of course invited.>Courier Diplo Action 2>Talk to Granite and the Major about staying on permanently in the NVDAF. >Military Action>Form the Logistics Arm of the NVDAF, and recruit a Logistics CompanyNVPD reform by Hsu next turn; it's needed. Also, do we want to disband the Smashmouths? We are paying their upkeep at the moment. I want them out of here, peacefully.>Research Action>Begin moving Enclave scientists and personnel to Helios, Hoover Dam, and Hidden Valley; the ones at Helios are to figure out the secrets of the superweapon the Brotherhood used. Send the most capable and trustworthy to Arcade and Doc Henry.>Industry>Assess the damage from the war, fix what we can in Freeside, and begin a rebuilding plan for all the locations that were damagedOther>Novac Copper Mine Construction (11 months left ON HOLD)>Freeside Housing Complex (8 months left, 40,000 caps to pay)These two are greenlit AGAIN RIGHT NOW and not on pause. Housing needs to change NOW, and we need that mine for its resources and profit. Start work, give our people hope.>Spend the caps to get the Sunset Sarsaparilla factory working again, printing bottle caps and adding Sunset Sarsaparilla to our list of exports1/2
>>6470896>Deployment/transfer of forcesSend 20 Securitrons to Black Mountain. Sent from Freeside. Send Second Mechanized Squad “Eagle” to Black Mountain.Send 30 Securitrons to Helios One. Sent from the Southeast MojaveFirst Westside Company is sent to patrol the southwest trade route ASAP! NOW!Big Red One Company is sent to Hidden Valley, occupying it for the NVDThe Band of Brothers is sent to patrol the Central Mojave, alongside Lily, the Super Mutant Heavy Platoon (20 Soldiers) and the Ghoul Light Infantry Platoon “The Ski Patrol” (16 Soldiers)Granite Company is sent in for Freeside to help ensure security and pacificationThird Mechanized Squad “Jackpot” is for the moment assigned to protect Veronica>Issuing directives or orders to the government>Hsu, Moreno, and Kreger are to give opinions and solutions on how to feasibly improve the first Freeside Housing Complex security>Hidden Valley is instantly renamed Freed Valley and becomes an NVD government facility.>Helios One instantly becomes an NVD government facility.>Black Mountain instantly becomes an NVD government facility.>The Department of Reclamation is assigned to begin work first in the Mojave region. For being safer for security, know-how, and resupply. They are to take any wrecks of old times, but also wrecks of the recent war, such as the destroyed BoS vertibirds or destroyed Securitrons.>The Department of Transportation is assigned to find a solution for transport between NV and the NVD Government Building. We will provide funding to it after they present us with the options.>The Department of Energy is assigned to check on Helios One and ensure it can be reconnected to the Mojave to provide energy. In addition, they are to begin looking at the available market to understand what turbines can be bought to replace the ones damaged by BoS sabotage. After they present us with the options, we will see what to buy.2/2
Next turn we will create the two new Governorships in Nelson and then in Nipton. And find governors for both. Both of these settlements were put under Tin Can's iron boots; being Governorships and having Governors will help with their recovery.
Considering putting a garrison in the destroyed Goodsprings, Novac, and Primm. Also, a garrison for the Airship until it's fully moved to Nellis.We need the Smashmouths cut out. Too much upkeep going on at the moment.
>>6470896>>6470898Forgot to remind players but we switched over to a 1 Courier action and a 1 courier diplomacy action a turn and in response you get to roll 3 times for each action.
>>6470910>>6470896okayConsider taken out both of the 2 actions (Courier and Diplo)
QM, before I vote, can I ask a couple of questions? We previously voted on a procedural rollout of Enclave that would scale quickly over time - this was to keep the personnel changes from drawing too much suspicion from the NCR/BoS that we'd be replacing and to not overwhelm our security staff. If I recall right, we actually DID find some Enclavers in the mix that were still ideologically opposed to the NVD on our first (failed) roll to get them set up. Am I misremembering that? Also, can you tell me what portion of the Enclave refugees have already been folded into the military as a matter of necessity during the war? If we have already mobilized a ton of them for that purpose, and ALSO the BoS no longer have a presence, it should be easier to allocate the rest to various projects. However, I don't want to just lean all the way in like >>6470896 suggests because of a few reasons, not wanting to re-neg on our previous plan/agreement being one, but also because we just ate shit on a bunch of techno-fascists getting entrenched in our infrastructure and turning on us. If even like a tenth of these guys have ulterior motives, they know how weak we are right now and would be able to make the same kind of play to even greater effect if we aren't careful, and unlike the BoS they were actively trying to overthrow us before we made a deal... So, basically, how many Enclavers have already been shuffled into our operation fully? And did we expand our intelligence apparatus during the war in such a way that we could vet and onboard more of them at a time now, safely?
>>6470918I am open to modifying it further with the program in mind. In fact, I already modified it from the anon who initially made it. It doesn't really sit with me as an action. Honestly, I just put it there as filler.I also assume the program made for the Enclavers' control is still ongoing and has given us results for this action to be done. The Infantry companies of the enclavers, the PA Enclavers (2 squads), and Robert's Infiltrators were all Enclavers units that fought in the war. So basically, all their military units fought alongside our own units during the war.
>>6470918Hey great questions anon. Let’s see if I can answer them. 1. No former enclave have gotten bounced yet, the initial roll was more for the start of the integration. Ulysses will eventually come to you with an updated report but since there are now 10 domestic agents, that’s 10 enclave a month who are being vetted so would you please actually roll a 1d10 to see who’s accepted this month?Those that have been folded officially into the military and “fast-tracked” are the PA troopers, the entire air wing and those two infantry companies. They’re being treated by Kreger the same as any other soldier and has full rights and responsibilities. Only those that are more technical or scientific are being vetted. The intelligence apparatus has been slightly expanded so yes, more vetting is happening.
Rolled 9 (1d10)>>6470933Let's see what we got
>>6470934Good roll. Enclave vetting updated on pastebin and a better description of their roles below it.
>>6470935Military>The Strip: Heavily Fortified, Defensive Walls, Laser PDW, 168 securitrons>Freeside: 265 securitrons at Strip entrance and throughout Freeside, 500 NVPD, First Westside Company>Westside: Second Westside Company>The Dam: 100 securitrons, Second Company>McCarran: Damaged walls, 30 Securitrons, First Company>Camp Rex: All American Company, Big Red One Company, Jackpot Squadron, First and Second Mechanized Squadrons>Westside Trade Routes: 45 Securitrons>Southeast Mojave: 80 Securitrons>NVD Headquarters: 50 NVDPD, 30 Securitrons>Securitron Vault: 10 SecuritronsCould you update the infantry company names in this section here? Still, having First Westside Company and Second Westside Company is a bit confusing
>>6470946Yes that is super outdated thanks for remind me. Updated with the current force disposition as it stands post-war.
1 Year Labor Battalion/Military restructure PlanBriefly, I'd like to address the my confusion in military hierarchy. An army/national defense force, militias, talk of a national guard, my purposed labor battalion. it begs the question, how can these work together and not against each other? How can we synergize them and not divide resources unneededly? Here is my plan-Officer Corp-Army&Labor Battalion -National Guard (Militias)>Officer CorpGraduates of NV Aggracultural&Mechanical, they will lead the Army&Labor Battalion. The best form the army and in the future the labor battalion and elementary schools will be sent to New Vegas Aggracultural&Mechanical. Very small school at first bc no moneys.>Army&Labor BattalionTooth and Tail, an trim and elite army and a dedicated Labor force to keep them armed with the best armor and arms we can. The tail acting as a trained and drilled labor force multiplier for our general population >The labor battalion-"everyones a rifleman"This is the engine that drives my aggracultural and education plans to supplement the RMRP. It should be done as our first military/industrial action (before medals and ceremonies or Ceaser visit). It should help lower DCs during the rebuild phase and address prolonged war fighting capabilities and issues mentioned in the war debrief, mainly our need for sustainable rations, arms and armor in a prolonged war. And as I'm about to mention, military industrial development in any capacity.Many(all?) of our military goals remain out of reach without a dedicated and educated labor force, especially our long term ones. Its on us to organize it, without it we will remain unable to develop our army beyond a poorly armed national defense force supplemented by Robots(a dwindling resource until we do something)The economic ramifications can not be understated. Begin education and teaching trades so that they can go on and start business or sell their labor to other people starting business after they leave they Labor Force, its the boost a lot of those southern towns need. If we educate people they might fix a roller coaster for themselves or something ya'know, people are only products of their material conditions.>National GuardLeast pressing issues honestly. At first I thought this was redundant but now it see it would serve well to better organize local militias and help them participate in regional defense practice or larger war games.(I really wanna practice defense of the dam) Local militias would keep their local names but would now have a name and leadership for the organization that gives them money every month. We still give each town 500 caps right?? Extra guns trickle down here as usual. I imagine they could have Junior guard members who are either kids or old people who have never served with us.
>>6470966Last month Tariffs: Low 5%(+55,000 caps/turn)Casino Tribute: Intermediate (+40,000 caps/turn)Pharmaceutical Industry: (+10,000 caps/turn)Additional Dam Income: (+50,000 caps/turm)Gold Mine: (+25,000/month)This month Tariffs: Low 5%(+115,000 caps/turn)Casino Tribute: Intermediate (+65,000 caps/turn)Additional Dam Income: (+50,000 caps/turn)Pharmaceuticals (+10,000/turn)Gold Mine (+25,000/turn)>Deficit -305,000 caps/turnTreasury: 983,000 caps (99 Gold Bars)>3 months till we are broke.Ideally, I'd like to keep everyone,Keeping and converting over half of our minutes men into supply and logistics should help dramatically cut costs. Well simultaneously helping our tooth to tail ratio needed for elite fighting force.Not relying on contracts for supplies and rations, as well as selling any surplus should bring down the current cost of the standing army. And as casino and tariff revenues rise again, this should offset most of the deficit. Leaving us with a like -300k deficit, like I said hopefully transitioning half of our army into supplying and logistics will mitigate most of the cost after we pay out our merc contracts early.TLDR: we test and restructure the whole army, top 1/3 of the fighters stay. Top 1/3 of the smart guys stay. Everyone else goes home and helps lead the local national guards. This helps with our goals of becoming a high-tech army while remaining budget feasible.
>>6470960good thank you
>>6470967I think my math is mad so let me clarify my TLDR, I thought we had 3k of our own infantry.I'd like to keep all our fighters(944?right?) and make them as elite as possible.In addition to a labor battalion of around 1k from our minutemen and good doctors and other smarties we can find.>Labor Battalion layout>Officer core-35 men>Medical Wing-200 menGood doctors pls help>Tech&Civil Engineering Wing-300 menDam&airship&securitrons&power armor&lab workers&Led by Dr.Ford??>Aggracultural&Rations Wing-250 menCattle&agricultural plans mentioned >Mining&Munitions Wing-250 menCopper for our debts???
Yeah, I have rethought it. I think we need to cut all merc companies. We can't afford 4 of them. We can leave on good terms and whatnot, but they simply cost too fucking much to be kept for even 1 more month.Upkeep: 569,000/turn (104,000 from government, 140,000 from mercenary contract, 60,000 from Infantry upkeep, 25,000 Vertibird Upkeep, 30,000 PA upkeep, 22,000 Gun Runner Contract, 20,000 NVPD Payroll, 4,000 Leather Shop)The 4 merc companies together surpass every other expense; actually unbearable. Not sure how Kreger thinks we are gonna make money appear with them; if the Granite Company and Band of Brothers are integrated into our army ranks, their giant upkeep costs (which mind you, they are paying on their own now because they are mercs!!!) would fall on our shoulders. I don't want to deal with that. Next year they can return, and we integrate them. Right now we can't afford so much money for mercs; we need money for our state.Also, we aren't making any new PA squad anytime soon. That recruitment/training cost and then upkeep cost is pure nightmare fuel. And we have the equipment already lol. And unfortunately, money and skills don't appear out of thin air. Doesn't matter how many workers we have. They don't materialize what we need from their own hands. This quest demands money and resources first. So full mercs cut. No other option. The airship might need to be put on an extra-slow timer, that shit will cost 500k or more, easy. Fuck that.
>>6470757Revised Plan "After the War">Courier Action >Call a council meeting to organise post-war recovery, and understand when we can hold a national celebration of our victory>Courier Diplo Action>Get on the radio announcing the end of hostilities within the Mojave, while denouncing the BOS for their treachery, terror, death, and unjust war, before declaring that a Triumph and then a Mourning will be held at the soonest possible date after reconstruction from war damages is completed. Our allies, the Boomers, are of course invited.>Military Action>Form the Logistics Arm of the NVDAF, and recruit a Logistics CompanyInstant disbandment of all Merc Companies. That 140k is too much.>Research Action>Move 6 General Researchers to help Arcade and DocHenry with the weather machine researchWe already have one research to go behind. Let's just roll for progress with it further. These 6 have been checked by our Intelligence, so they can move.>Industry>Assess the damage from the war, fix what we can in Freeside, and begin a rebuilding plan for all the locations that were damagedOther>Novac Copper Mine Construction (11 months left ON HOLD)>Freeside Housing Complex (8 months left, 40,000 caps to pay)>Spend the caps to get the Sunset Sarsaparilla factory working again, printing bottle caps and adding Sunset Sarsaparilla to our list of exportsGreenlight on all.1/2
>>6470981>Deployment/transfer of forcesSend 20 Securitrons to Black Mountain. Sent from Freeside.Send 20 Securitrons to Helios One. Sent from FreesideSquad Eagle is sent to Helios One. Sent from Black MountainSend 40 Securitrons to patrol the Southwest Trade Route. Sent from StripSecond Company is sent to Hidden Valley, occupying it for the NVDThe Super Mutant Heavy Platoon (20 Soldiers) and the Ghoul Light Infantry Platoon “The Ski Patrol” (16 Soldiers) are sent to patrol the Central MojaveSquad Jackpot is, for the moment, assigned to protect Veronica>Issuing directives or orders to the government>Hsu, Moreno, and Kreger are to give opinions and solutions on how to feasibly improve the first Freeside Housing Complex security>Hidden Valley is instantly renamed Freed Valley and becomes an NVD government facility.>Helios One instantly becomes an NVD government facility.>Black Mountain instantly becomes an NVD government facility.>The Department of Reclamation is assigned to begin work first in the Mojave region. For being safer for security, know-how, and resupply. They are to take any wrecks of old times, but also wrecks of the recent war, such as the destroyed BoS vertibirds or destroyed Securitrons.>The Department of Transportation is assigned to find a solution for transport between NV and the NVD Government Building. We will provide funding to it after they present us with the options.>The Department of Energy is assigned to check on Helios One and ensure it can be reconnected to the Mojave to provide energy. In addition, they are to begin looking at the available market to understand what turbines can be bought to replace the ones damaged by BoS sabotage. After they present us with the options, we will see what to buy.>Move 6 Engineers, checked by our Intelligence, to help Hoover Dam repairs and day-to-day work.>Move 5 Doctors & Nurses, checked by our Intelligence, in the Department of Health & Human Services. They will go to work at the Julie Farkas Memorial Hospital in New Vegas 2/2
>>6470896>>6470898I am not using this plan anymore.
>>6470981Why would you pay that upfront cost and not try to keep Granite or the other merc company? Thats half the reason we even bought them.
>>6470757Courier Action:>Call a council meeting to help organise post-war recover and how soon we can hold a national celebration of our victoryWe do need a fuck huge party for the nation surviving bullshit AND a death beam.Courier Diplo Action 1>Have a meeting with Granite and Band of Brothers to stay permanently in the NVDAF/join us. Military? Action: >While we have the merc's either cut the other ones that aren't Granite or Band of Brothers. IF we cannot afford to cut them, Send them to patrol/hunt down bandits.>Also get to work on doing Krigers plan for a logistic corp and more soldiers.Industry>Assess the damage from the war, fix what we can in freeside but also Hoover-Damn to ensure its working at full power and juice is well running.Research Action>We need to get personal back to the weather factory And any spares to Helios to unconfuse all that FUN! stuff.Other -Yeah buy and get the SUnset Sarasaparilla factory up and running again.
>>6470995Because we cannot afford it. We can barely afford them has mercs, and we absolutely cannot have them now integrated in our ranks. And no the reason we bought them was for survival. We can integrate them another time. They have been mercenary companies for a long while. We can throw them other contracts in the future, they already like us. They aren't going to dislike us because their contracts end. They are getting paid well and they also got battle loot rights during this war. Now on their transformation from mercs to regular :If the Granite Company and Band of Brothers are integrated we have to pay 600 men and then 100 men, 4 PA and 8 Verties.We have now 600 infantry, 3 PA and 4 Verties. Plus a little more stuff. And it costs us a lot already.Our military cost us 60,000 from Infantry upkeep, 25,000 Vertibird Upkeep, 30,000 PA upkeep + 22,000 Gun Runner Contract, 4,000 Leather Shop (this two are almost below the bare minimum for equip our military) We would need to pay regulary another 60,000. Then 40.000 of PA and 75.000 of 8 Verties. For a total of 175.000 of upkeep. This would be the transformation of Granite Company and Band of Brothers from mercs to NVD soldiers. Right now, we really cannot afford it.Making a few more infantry companies made from volunteers units (that disbanded on their own like the angels they are meaning we don't need to pay all 10 of them anymore) would be cheaper has Kreger pointed out. But honestly ? Only thing we should make is a logistic company. Military might need to wait for any additional expenses. Not even joking. Our economy cannot afford an even bigger military at the moment, it can barely afford our own regulars and the mercs are a giant weight of 140.000k all 4 together. But has mercs.
>>6471003Or we can run with them now and not risk them leaving for later.We need a core proper force instead of constantly getting mulched or sending inferior units to die... Besides we can probally haggle them down with courier being spicy boy.
>>6471003Actually 50k of 8 Verties.Still a lot. And i did take out 75 men infantry from Granite.Eitherway combined all together and with the NVPD cost is something in the realm of 300k + of military upkeep.
FWIW Kreger is really only concerned with Granite Company staying.
>>6471010I mean I am too, But I'd like both if possible.
>>6471003But anon, don't forget that we also lost a lot of our own fighters, and the directorate is still a military dictatorship at the end of the day - we claimed and united the place with the military might that Six personally is able to deploy, and I would argue that the very day his personal military power is diminished beyond a certain threshold, there will be balkanization at best, and invasions from East or West (or both) at worst. Caesar is largely friendly, but he is a disciplinarian, and if he senses weakness he will seize our land and force us into an ultimatum to be his heir (or die) in order to expand his power and strengthen his empire. The NCR doesn't know the full extent of the damage, but their bean counters are probably able to take a guess at how bad our wallet got stepped on by the disruption to tourist revenue. I think you should reconsider, QM said himself that we just cashed in on these loans from Caesar and aren't directly in the hole yet. We should at least onboard Granite and Good Doctors, maybe BoB too, and break them up into various different units and programs we already have for full integration, while setting some aside and some of our own natives to build out the logistics corp that Kreger is recommending.
>>6471007No our economy cannot suffer more than this i am begging you ;((((((((>We need a core proper force instead of constantly getting mulched or sending inferior units to dieOur army is already pretty good for is high costs. Like 600 infantry, 3 PA, 4 Verties, Some Special Forces, 10 Volunteers Units that we can call during war. And Securitrons which thank goodness we don't pay upkeep for. What we need is a better economy, it will die if the military becomes bigger at the moment.>Besides we can probally haggle them down with courier being spicy boy.Their costs has mercs are less than their full cost has regulars. We cannot haggle reality. Those costs will arrive on the back of our nation if we integrate them. We cannot change that. Those costs are what be paid for have them in our army.>>6471010Yeah and they cost a lot on their own has regulars already, ffs this geriatric............
>>6471015THE ECONOMY WILL KEEP TAKEN BEING BEATEN UNTIL IT IMPROVES!I mean, the Verits will most likely end up mothballed and the Volunteers will be standing down.We can off-set alot of that with atleast bringing Granite onboard and we do need the help anyway when it comes ot patroling/ect. I'd rather we take the L now and keep them, + we can always sell off some other shit if push comes to shove... besides we'll rebound here soon.
>>6470979I feel like it's at least worth seeing what it would cost keeping the Good Samaritans and Granite Company seemed like they would be willing to join for next to nothing. I also thing we could get the Band of Brothers to stay if we offer "The Major" a promotion to "The Mayor" offering him a a Governorship position from a selection of towns. I'm thinking Bonnie Springs or Red Rock city maybe even Mojave city?>The Good SamaritansWe should keep them at any costs really. Half of them could go to Farkas Memorial Hospital (we owe her) and The other half could immediately be put to use making our pharmaceutical industry more profitable. > The Granite CompanyThey seem like they're already bought in so we should at least hear them out on what they would want. Perhaps making half of them officers and offering their leader a a government role would be enough.>Band of Brothers They also seemed like they wanted in, but less so. We would probably have to bargain more but it would be worth at least asking the price. I think giving him the mayor position of Bonnie Springs could be really mutually beneficial. >Drug Addicts I really don't wanna betray them, I'm worried about their debaucherous behavior. Maybe they would be used best as a vasel clan as Caesar does, It would probably make him proud. Pay half caps then pay them out long-term with weapons shipments?
>>6471019Hold on now, Lets not go crazy. We don't need or want to keep the drug addicts.Granite and Band had hella good value as did the Samaritans.
I already floated this in a previous thread but consider: There are government facilities in NCR, Legion, and Shi territory that we are not able to access without instigating hostilities or at least a diplomatic incident. We literally just can't have what's in there unless we had the logistics to take it, and even then it would be violent. We can approach these governments and offer them the use of an override to get in and grab the stuff they are sitting on top of, pain free, in return for a 20% cut of what they dredge up, or a payment of equal value. We would lose nothing, gain favor, and get paid without doing any work. This could severely help us in rebuilding after the war and paying off our debt to Caesar.
>>6471020I was more thinking we would send them far away from us, north and feed us information about tribes or stuff maybe instigate something to give us justifications for checking out nearby government facilities.
>>6470793Creech AFB, Indian Springs NV>Naval Air Station Fallon, Fallon NV>Area 51 Testing Grounds, Nevada Testing Grounds NV>Enclave FOB Groom Lake, Groom Lake NV>Hawthorne Joint Storage Facility, Hawthorne NV>CBRN Training Camp Currie, Currie NV>Vertibird Refueling Station V-B4503 Ely NV>Fort Liberation Nuclear Defense Range, Toiyabe Range NV>Eureka Detention Facility, Eureka NV>Ruby Dome Bunker Complex, Ruby NVUTAH>Camp Williams, Eagle Mountain, UT>Dugway Proving Ground, Dugway UT>Escalante Special Warfare Depot, Escalante UT>Hill AFB, Ogden UT>Tooele Army Depot, Tooele, UT>Utah Test and Training Range, UT>Joint Warfare Diagnostics Facility, Green River UT>Fort Youngkin, Yost UT>Naghavi Advanced Materials Testing Lab, Moab UT>Abajo Long-Range Telecommunications Aray, Monticello UT>Enclave FOB Desolation, Aneth UT
>>6471014Those fighters can be easily recovered. We already know how to recover our own infantry well. Not an issue. PA soldiers recovery needs more time but thankfully we only have 3 squads that need to reinforce and we have the equipment. Securitrons recovery is the only real problem and that means Courier needs to repair the damaged ones himself.>he directorate is still a military dictatorship at the end of the day - we claimed and united the place with the military might that Six personally is able to deploy, and I would argue that the very day his personal military power is diminished beyond a certain threshold, there will be balkanization at best, and invasions from East or West (or both) at worst.I assure you we are safe now. We won this war, and our losses have been manegeable if you look at units numbers in the pastebin. Our state economy cannot survive the upkeep of transforming this two mercs companies in regulars. It just can't.No i think you need to reconsider. Look at the current total upkeep costs. That money of Caesar wìll vanish if the mercenaries aren't start to be cut. We need to cut them for the security of our economy. I am not joking. I know they are cool units but please cut them, we need the money.Breaking them up doesn't make those costs vanish. They would enter our army their units costs are put fully on our shoulders.>>6471018I haven't seeing things being mothballed before in this quest. I don't know if there is costs to that and if for activating them there is more costs.I really don't want to take an L for our economy after surviving a war sorry, i am trying to make sure the NVD doesn't die. Our volunteers disbanded on their own already, for the love of the nation, and we don't need to pay them anymore.>>6471019Granite Company has costs if they become regular. Their wargear and weapons have costs. Same for their vehicles. We need to pay an upkeep for that. They cannot just sit there and not be paid. Their equipment needs to be maintained. They need to eat. They need some money for their own pay. They need fuel. They need repair parts. They need new weapons if some break.>offering a governorship for free?? No ??? What. He is interested in being in our military.>at any costs No. They remain a costly mercenary company, and i haven't heard anything from them about remaining. Only Granite and Band of Brothers.>hear them outBro they want to enter our military. Their upkeep has regular cost a lot!!!!!! They didn't say anything about entering has officers and leaders ??? It doesn't cancel their costs. They are a military company.Again their upkeep costs has regular doesn't vanish. And we gain nothing from giving them dual positions in the military and government. I really don't get why you want to do that. ???? Paying them is betrayal ???? What ? Anon they are mercenaries, we can end a contract , pay the rest and they go away. They aren't going to hate us?? We have been profitable for them
>>6471025>I assure you we are safe now.Winning the war doesn't make us safe lol, we lost a shit-ton of money and infrastructure and ten, twenty percent? Of our core military apparatus - the securitrons. We are, in some ways, in a more precarious place than we were at the very beginning of the quest. More vassals, less force, bigger debt, and damage that needs to be undone. It's fine if you feel we are in the clear but you just flatly stating 'everything's fine' is not an assurance... >That money of Caesar wìll vanish if the mercenaries aren't start to be cut.We just need to raise revenue. Austerity is the wrong medicine for reconstruction after wartime, if anything we need to considering how we can increase our debts and secure them while we rapidly expand and pay things off later.
>>6471025I suppose you could “mothball” some of the units and equipment but there’s no promise what will happen when they’re needed again. Putting the PA in hidden valley and the Vertibirds at Nellis may help with degradation but most of the equipment in the wasteland is already held together with hopes and dreams already.
>>6471025Also man, we only even got access to these awesome troops with an interest in sticking around because of one our very few 90+ rolls, so cutting everyone and hoping they are waiting around later (or that we will have the financial stability later to hire them back, which lets face it, we have no guarantee) feels like another instance of us shooting ourselves in the foot and neglecting an unusual stroke of luck. Anyhow, you clearly feel strongly about this, and I can accept I won't change your mind, so I am gonna drop it. Hopefully other anons understand the points I am making, it seems like a few are already reaching similar conclusions.
>>6471025>???? Paying them is betrayal ???? What ? Anon they are mercenaries, we can end a contract , pay the rest and they go away. They aren't going to hate us?? We have been profitable for themI don't think payment of services is betrayal. I'm saying rather than betray them like other people had suggested we could pay them half the Caps now and offer high quality weapons down the line. So we can save money. Hopefully fostering some sort of positive relationship despite their debaucherous ways.
>>6471029>Hopefully other anons understand the points I am making, it seems like a few are already reaching similar conclusions.Yeah i completely agree, I'm down to keep everybody except the smash mouths. I think my thousand man labor brigade idea will drastically bring down the cost of having our standing military (It would also be a great boon for helping us rebuild)
>>6471027At the moment we are safe. Thats what i mean. The situation is not that impossible with our own military. We have many avenues to grow it. But we need our economy strong and i don't want this weight of mercs on us.>We just need to raise revenue.The mercs at the moment have their own contract cost. With them transformed has regulars we pay their full weight of costs. We cannot escape from that, they are going to cost us. And it goes up to 300k alongside our own units costs.>>6471029I can't do much about that sensation of yours. Sorry i guess, but i don't want to pay for this costs.I think i have made fair points. But if you don't agree with me and think they aren't fair, i can't do much about it. Spend all the money you want i guess. You have already a clear majority so you get your win if you make your own post probably. I cannot win here anyway it seems. Whatever i guess.>>6471030I haven't suggest to betray them just to disband them.
>>6471028yeah its more or less what i imagined. I don't think those are going to be mothballed. So i'll just put some votes here and there in next turns. Seems anons want to spend. If you can in cricital junctures have the departments heads say something. They can probably convince anons in terms of spending more than me.Hah and the cost of the airship isnt even in front of us yet ;/ .....
>>6471033>I haven't suggest to betray them just to disband them.I didn't say you wanted to betray them, I didnt think you did. This seems to be the one thing we agree on, I don't know why you're focusing in on this specific part rather than addressing my whole plan.What do you think of the Idea to create a thousand man labor battalion? Do you think it will help bring down the cost of a standing army and rebuild post-war? Can we address and try to figure out the exact price difference between paying mercenaries and integrating them into our own armies? Can we brainstorm new ways to make money? What do you think about introducing the Brahmin and agricultural overhaul to bring down the price of having a standing army. Do you think those labor Battalion could help with this? Do you think a thousand man labor Battalion would be sufficient for a logistics core? Do you think we could also implement the signal core at the same time?
>>6471036>Seems anons want to spend.Yeah man, look at basically any other major natural disaster or post-war reconstruction and tease out what happens when people try to stabilize with austerity and spending cuts versus those that increase spending and revenue simultaneously, usually with public works, taking on debts, tax hikes, and/or a combination of those things....
>>6471036The airship is something I don't even want to really touch until WAY down the road. Its good but without the Veritbirds to fully staff it and the PA/ect to have it move.. whats the point?All it really does it let the NCR fearmonger more about us.
>>6471039>I don't know why you're focusing in on this specific part rather than addressing my whole plan.its the thing that i looked first. For the rest i don't want the Smashmouths here. Or has vassals. And i dont want to offer them high quality weapons. I want to disband them normally.>What do you think of the Idea to create a thousand man labor battalion? Giving them tools will cost us. And i am not sure what you want them to do. Skills need to be learned too. And tools need replacement so they might cost us some manner of low upkeep. I am not against it. Just it can vary a lot what they could do. Build something. Clear up ruins.>Do you think it will help bring down the cost of a standing army and rebuild post-war? It could help us rebuild. Costs of the upkeep less sure man. Army units demand from us wargear. This wargear is usually made in certain types of structures. And idk if this labour battalion can learn to also be artisans. We will see. Shoot away the plan unless you already did.>Can we address and try to figure out the exact price difference between paying mercenaries and integrating them into our own armies? I have tried here by making a comparison of what we have and what the mercs companies are. I am not good at math. I think its close enough. But again i am not good at math.>>6471003>>6471008We can assume the merc companies cover their own costs in full by having a combination of reserves of money, getting battle loot to sell and getting paid for their contracts.>Can we brainstorm new ways to make money?I made an honest contribution of ways in the past for them and across the quest. At the moment i haven't more of them in my mind.>What do you think about introducing the Brahmin and agricultural overhaul to bring down the price of having a standing army. I need to reread that. Is it connected to the leather armor shops ? If it is, it could cut costs by producing more. Beyond that our nation is half feed by Heck Gunderson, so anything done with Brahmins can help. Ask Survivalist if you can question Ted perhaps. The one in charge of our Agriculture Department.>Do you think those labor Battalion could help with this? Do you think a thousand man labor Battalion would be sufficient for a logistics core? With the Brahmin and agricultural overhaul ? Possibly if they have people teaching them. Logistics need also people for math and administration, it does help having people carry around what soldiers need of course too.>Do you think we could also implement the signal core at the same time?I would tell you i need to see the cost of it. I have a vague idea of Logistic cost.>>6471044Why you want to me to not be concerned for that future cost especially with our bad luck man T-T...........I only want more money so we can use it for our economy and state first before military. I meant no offense from what i said. Go and make your plan bud, you won.>>6471045Well its getting done now. So we need to deal with it.
>>6471039>Can we brainstorm new ways to make money?See>>6471021Also we can and should finish the weather machine (surely we are getting close with multiple rolls now) and nationalize our water supply. We can also sell rain - or droughts, if someone is feeling vindictive enough to turn us on a rival - to other nations. We have a big ass clay deposit and tribals nearby that would be glad to start baking bricks. I like the idea for a labor battalion. I think we need to build rail infrastructure both for safe, fast travel across the Mojave both for our citizens and tourists (another great source of revenue), but also because we could make money on the logistics. Traders that would otherwise have to caravan across the Mojave North, South, East, or West can get to our border, pay to pile into a train car, and get deposited safely on the other side with all their goods. This is another great reason to make airship reconstruction a public work, imo, and I am willing to take on big debts to make the investment. If we get tons of citizens hired to work on it, they will learn industrial skills and get paid government money they can then spend at the casinos or to invest in their own businesses and prosperity, stimulating the economy and lowering crime. Those skills can be taken to the private sector producing the raw materials we need, like steel. One working airship would be a nice get for our military, but we could reverse engineer smaller ones for transportation and logistics. The sky is safer than anywhere on land. No raiders, basically no mutant monsters. We could nationalize air travel, make it discounted for citizens and charge taxes on it for foreigners that use it as a service. Have a transport wing that contracts with foreign powers or merchants to move their stuff safely and quickly through the sky instead of rolling it across the wasteland looking over their shoulders. We can turn Helios into the fueling station and central depot since it's located kind of in the middle, make the old airport a secondary hub where people can take the tram to the strip from there...
Basically we should go into debt to pay tons of our own citizens to do labor building critical infrastructure and public transit, so they gain industrial skills and financial stability that will strengthen the economy, and then once the projects are done we use them to pay off the debt because they will generate shit tons of revenue.
>>6471054>nationalize our water supply.I assumed we had done this because we sell to the NCR. But maybe we haven't? It should definitely be illegal for anyone else to sell water besides us. Or at least foreign companies are completely banned. Same with any drilled or mined resource honestly.
>>6471057Maybe we have, but once we can print water it'll be a source of abundance rather than a finite (and ultimately kind of minimal) resource we have to budget.
>>6471060I had actually turned on the weather machine and begun to hate it, but you reeled me back in. I'll support it next month after the rebuild.
>>6471057Water falls under those natural resources that can’t be accessed by any foreign governments, but there are too many loopholes to count and there are numerous small-scale operations that either sell water to consumers or use it for industrial and agricultural purposes.
>>6471064Do we charge Hank or any of the private ranchers for water? Do we charge the families or the gun runner?
>>6471060The weather machine can redirect weather from other places to here but rain-producing weather systems are sparse across this entire corner of the continent. I doubt we'll ever be flush with sky water, even if the weather machine can substantially increase rainfall (at the expense of everywhere else, of course).
>>6471067No and no. They’re all classified as domestic industries and the gun runners don’t use enough water to justify any enforcement. But there is suspected fraud going on, the question is if it’s worth going after
Letting go of the mercs is out of the question. We already have issues with the central mojave, and that's also ignoring the ~100 securitrons we lost during the war. It's expensive, but we do need them, and groups like Granite don't grow on trees. Our budget is already bouncing back, we just need to attract NCR citizens back to the mojave to increase our casino tribute, and pursue some other moneymaking schemes. Survivalist talked about using courier actions to go looting during last thread, and now Veronica has her department we can sell whatever she stumbles across. Also I forgot to add it to the turn but we should try cannibalising some of the damaged PA, and use that to ease costs of construction. >>6471064Sounds like a big project to pursue. What would that fall under, a courier action or industry?
Also, I don't know if anons are up to it but we can falseflag Hawthorne with the smashmouths, have them take the town then move in with our regular forces and exterminate them while annexing the town for security purposes. No more smashmouths to pay and we get Hawthorne's loot. We'd take a diplo hit from the NCR but probably less than if we outright declared it ours.>>6471024Oh, and I also vote to send Veronica to Groom Lake with Jackpot and Warhorse, it's one of the closer locations to Vegas.
>>6470757>Courier Action:Call a meeting focused entirely on Post-War Rehabilitation. Focusing on the rebuild of civil, agricultural and industrial infrastructure and creating revenue streams to reduce the deficit. Them plan a celebration invite everyone except the BoS.(Tell Cesar we'll still come see him soon if he doesn't want to come here) Hopefully this helps and or justifies the long list of other actions. Also, establish department of education while we're all together.>Diplomacy Action:More meetings, attempt officially onboarding boomers, Granite Company, Band of Brothers, Good Samaritans for as cheap as possible(offer land and titles?). Ask smash mouth if we can pay them later.Tell boomers we need a 6-10 months focused on rebuilding before we can start the airship and we need their help elsewhere, desperately.Tell the boomers we started a education department so we can send them not dumb people in the future for help. Tell the Boomers that we want them to join us and grow the boomers so they're not overshadowed by other factions in the Mojave.>Military Action:Military restructure:Aptitude testingEstablish 1000 man labor brigade with four wings(rebuild force multiplier and standing army cost alleviation) Establish signal corpsEstablish officer corpsEstablish logistics corpsEstablished small New Vegas A&M to make our officer core for army and labor brigade.Restructure will involve boomers and mercs if diplomacy action goes well. > Industry ActionSupport the post-war rebuild of homes and farms(woth cattle and farm plan) using the labor battalion to help organize as many people as possible. Focus initially on freeside while researchers develop a plan for the Mojave as a whole.>Research actionHelp with making a postwar rebuild plan, starting with freeside while making plans for elsewhere as information comes in. (Willing to swap to something about energy or medicine production)(Rain machine next turn)>Other...o boy>Cattle plan(I can repost these if needed)Slaughter and Salt HouseX2 Basic Ranch: 30,000, 4 Months (Provides stable food for 500 people, allows access to leather) 4,500 caps profit>Agricultural plan during rebuildwith focus on water saving irrigation and night soil fertilize>Novac Copper Mine Construction (11 months left)>Freeside Housing Complex (8 months left, 40,000 caps to pay)>Spend the caps to get the Sunset Sarsaparilla factory working again.>Clay????>Nigh soil treatment facility???>New pharmaceutical factory???
>>6471095> Issuing directives and orders How much for a night soil treatment facility?what it would cost to create a legion or NCR specific caravan?Ask the king what he thinks about charging 5 caps to get into freeside Ask who's best fit to track water usage by private ranchers and the families >StateRebuild plans please >CommerceSearch for trade contacts and opportunities please>DefenseTotal focus on aptitude testing and restructure>ScienceTry to increase pharmaceutical revenue stream new factory if possible or anything.>Energyfocus on getting solar power up and running >InteriorGet that mind running boys>AggraculturalOversee cattle plan and agricultural reform and reconstruction>HousingFocus on freeside while we develop a broader plan for the Mojave>TourismPlease lean into how safe and family friendly we are>TransportationCost estimation for 3 rail systems. New Vegas Metro loop streetcar. New Vegas to Mojave Outpost cargo rail. New Vegas to Capitol passenger rail. (From least to most important because I'm a bad writer)Reclamation:Focus on high-tech salvage from the warPostmaster:Beautification of outpost stations?>>6470982All of this as wellI'm willing to alter anything or try combining plans with anyone, if possible. Extremely open to feedback and a plan revision. If I've posted anything incorrectly please let me know. I'm also able to repost the cattle/agricultural and education plans if needed
>>6471095Also inquire about the cost of building hatcheries
>>6471095I think restructuring the military should wait a month or two, we probably don't have the money for all that except a logistics company, but only if it reduces general costs.Generally I think this is good, but far too ambitious for us right now. Long-term we should pursue a lot of this, but in the meantime we should focus completely on rebuilding and balancing the budget.
>>6471102I think implementing these plans early could really help ease the rebuild, I was thinking utilizing our military as a labor vanguard could help us short-term and long-term economically.But I'm willing to change the military action, what would you recommend?
>>6471086 Industry would be a better use to hunt that down. Bonus points as always if you guys have any suggestions on how to fix it. Honestly it could be a directive to a department or departments. If Hsu ever gets his internal security department that could be a good use as well lol
>>6471109Honestly I don't think there's much we can do with the military right now. Too much costs. Logistics, definitely, and some memorial too and a burial place for all the soldiers we've lost, but anything big and grand I think has to wait until we see how much keeping the mercs is going to cost. There's also that Hawthorne falseflag/annexation plan I detailed here >>6471089 but I would fully understand if anons don't want to do that. >>6471110Right. I think that should be our industry plan next turn, and Hsu's ISD needs work as well. We probably should work on that, just too many fires to put out right now lol.
>>6471121>memorial too and a burial place>>6471121>some memorial too and a burial place for all the soldiersI was thinking these would be things covered in my courier action.>Hawthorne falseflag/annexation planI'm down for this next turn, but I really think restructuring the military It's the most pressing issue.Still open to change the Military action Or revising the restructuring. Also willing to change to incorporate ideas from other plans
Merc companies exist to make money, so upkeep+overhead and profit. Integration removes the profit motive and the overhead would be spread over a larger unit base. Ought to be cheaper to keep them on a permanent basis, especially if we throw in a landhold or similar incentives. I'm very much against throwing away one of our few tactical advantages, especially with securitron forces having taken a beating and how well Granite Co synergizes with our Enclave guys and the Director's personal preference for PA combat. The Band of Brothers if integrated give some serious backbone to our NCO corps, and the Docs should earn their keep providing civilian medical services during peacetime. TLDR support the troops.
Okay folks there was a lot of great discussion but a lot of disagreement too. What does this turn look like to everyone? Regarding things like military reformation and the mercenaries, the rolls will somewhat decide the immediate options given but ultimately you are free to do with them what you want, consequences aside Courier Action Call a council meeting to organise post-war recovery, and understand when we can hold a national celebration of our victory and what the memorial should be. Have Secretaries come with plans to rebuild, grow the economy and bring tourism back. Courier Diplomacy Get on the radio announcing the end of hostilities within the Mojave, while denouncing the BOS for their terror attack, before declaring that a Triumph will be held at the soonest possible date (subject to the council meeting, I'd like it next month if possible, to get the tourists back). Will also include attempting to work out ways to not pay the mercenaries or pay them in different ways. MilitaryMilitary reformation plan taking some of Kreger’s insights, but also anything that will help decrease upkeep and increase efficiency. Use some of >>6470966Research Take those 6 researchers to Big Empty and work on the weather machine. The engineers will be sent to Hoover to assist in repairing the damage from the BOSIndustryAssess the damage from the war, fix what we can in freeside but also Hoover-Damn to ensure its working at full power and juice is well running. Primarily focus on immediate cleanup, finding housing for those homeless and helping the farmers with whatever they need ReclamationGive Veronica Jackpot squad for personal protection and have her go through the former battlefields of the war, particularly Helios and Hidden Valley to catalog anything of value Other>Novac Copper Mine Construction (11 months left ON HOLD)>Freeside Housing Complex (8 months left, 40,000 caps to pay)>Spend the caps to get the Sunset Sarsaparilla factory working again, printing bottle caps and adding Sunset Sarsaparilla to our list of exportsGet these projects working ASAP and have them be priorities Misc (no rolls)Send 20 Securitrons to Black Mountain. Sent from Freeside.Send 20 Securitrons to Helios One. Sent from FreesideSquad Eagle is sent to Helios One. Sent from Black MountainSend 40 Securitrons to patrol the Southwest Trade Route. Sent from StripSecond Company is sent to Hidden Valley, occupying it for the NVDThe Super Mutant Heavy Platoon (20 Soldiers) and the Ghoul Light Infantry Platoon “The Ski Patrol” (16 Soldiers) are sent to patrol the Central Mojave
>>6470982>>6471265I want to pass my directives and orders, if feasible. And if not, at least the Doctors and Nurses one movement
>>6471273Those directives will be included as long as anons have no real opposition. You’ll get a report on their progress in three months in that case. (Please remind me because that’s something I’ll probably definetely forget
>>6471276Yeah, that's fair. I will wait then.>(Please remind me because that’s something I’ll probably definetely forgetRoger roger.
I should catch up on everyone's posts soon, but someone potentially mentioned canceling some of our mercenary contracts with a large lump sum? I'm fairly certain someone suggestion if we're not ending our contract with them, that we could use them to train new recruits, or for the Healer mercs- use them to train new doctors?I am 85% sure we wish to retain Granite Company and incorporate them fully into our nation due to their background?
>>6471273>>6471276Similar question, could aspects of my farm and cattle plans be implemented with the farmers rebuild this turn? Or would that require a designated industrial action next turn?
>>6471265Can we get our intel agents travelling the wastes, identifying nearby BOS bases and tracking down Lost Hills? Unless they're still stuck on vetting Enclave personnel.
>>6471301I suppose since there’s an issue with agriculture anyway that could be directed at Ted. It won’t go into effect unless voted on but it’ll be a reform package that can be initiated either during the meeting or afterwards like the RMRP>>6471354Ehh I’m gonna say that’s gonna need a greater interest to get going. The focus has been entirely domestically, especially getting those enclave set up so pivoting would impede on that and would need more player support
>>6471265Didn't we ALREADY get on the Radio announcing the ends of hostilities and denouncing the BoS? I feel like thats a huge fucking waste of it when we could use the Diplomacy for negition with Grante company and Band of brothers or healing hands.
>>6471265No opposition so this is the turn set Courier Action 3d100+8(No DT, higher the better means better immediate reconstruction)Courier Diplomacy3d100+8(DT45)Military 1d100(DT55)Research1d100+2(DT65, lowered due to the assistance of new personnel but still will need more onboarding to get them up to speed)IndustryWill wait to see how the courier action rolls go as it will impact DT here Reclamation 1d100+4 (DT25) This roll basically decides the speed that Veronica will finish up with her tasks Other 1d100, No DT as these are all projects that have been started or work done on them so higher roll the quicker they get done
>>6471383You are right and I did notice that so Six will go on and make an appeal to the NCR directly and soothe any concerns about the safety of the Mojave But yeah probably not the best use of the diplomacy which is why the mercenary talk down was included
Rolled 60 + 8 (1d100 + 8)>>6471387Courier action
Rolled 42 + 8 (1d100 + 8)>>6471387Courier action o7
Oh yeah as a reminder please call out what you roll for
>>6471387Lets see if I remember fucking how to do this.Courier action
Rolled 2, 66, 19 + 8 = 95 (3d100 + 8)>>6471401>>6471387Nope, Lmao. I'm fucking retarded
>>6471403>>6471401I'm gonna kill myself lmao.
Rolled 56 + 8 (1d100 + 8)>>6471387Courier diplo
>>6471403Just one of the three rolls but hey you got the formula right
Rolled 7 (1d100)>>6471387Military
more of the same.
Found a cool artist aroundhttps://www.instagram.com/the_artduke/
>>6471414lol
>>6471414KEK
Rolled 98 (1d100)>>6471387Cursed research roll
>>6471414>expensive mercenary units>economy in shitter right now>that rollI'm getting the sack of Rome vibes right now
>>6471489Rain!!!!!!!!! RAIN!!!!!!!
>>6471489BASED RESEARCH ROLL YOU MAY HAVE TOTALLY SAVED OUR ASSHOLES
Rolled 59 (1d100)>>6471387Other
>>6471414>>6471489Ain't that a kick in the head.
>>6471489>>6471492>>6471493
Do Reclamation and then Other rolls.>>6471489Should be a major breakthrough for understand the rain function. Maybe we can pass on understand storm function ? We will see
I need two courier Diplo rolls and one more courier action as the anon >>6471403 rolled three and I don’t think yall want me to take the average of that one I also need reclamation roll
Rolled 64 (1d100)>>6471598Do not take my average, I'm retarded.>>6471387Reclamation Also if allowed I'll do reclaimation
Rolled 82 + 8 (1d100 + 8)>>6471387>>6471598o7 I'll have this be the third Courier action if that's cool then, and if it ends up being lower than first anon's 68 that's not terrible.
Well look at that! So now we just need two diplo rolls, yes? Pony up, anons, this turn is kind of a mixed bag but far from our worst showing.
Rolled 81 + 8 (1d100 + 8)>>6471598Courier diplo
Rolled 2 + 8 (1d100 + 8)Courier dippy, enough time has passed, let's wrap this up
>>6471855Way, WAY too close anon.
>>6471855XD Patience is one of many virtues, anon
>>6471414>Had a thought this moment and it probably won’t help you all but a “7” being rolled will count the same as a 100 being rolled.Also, Did y'all forget so soon? This 7 is a critical success y'all.>>6471415>>6471422>>6471444
>>6471877Wait wtf?????
>>6471877Where is that from????
>>6471878The quote is from the bottom 1/4 of the last thread. Had to double check because I couldn't remember if it was 7 or 38. Genuinely thought it might have been a dream for a second because I went looking and couldn't find at first.All things considered, I think we had phenomenal rolls boys.
>>6471877Btw QM, Making a low number actually a critical success? How dialectical
Is this the first month where we didn't majorly eat shit on at least one of our rolls? I'm blown the fuck away... Action 90 Diplo 89 Military nat7/nat100 Research unnatural 100 Here comes the river...
>>6471877Honestly it was enough of a minor thing that i forgot about it.
This turn is filling me with hope. Joshua must be smiling down on us from Heaven.
>>6471954I think anything that has to do with us potentially succeeding gets mentally blocked out at this point LMFAO
>>6471414Very good, anon. Interesting to see what a crit success will get you here >>6471881I’m something of a Hegelian myself
>>6471881>>6472033Tell Ceaser we understood the dialectic once we flipped it on its head.
For the first time in months, you’re been able to find some time to breathe. Yes there's still so much to do and yes portions of Freeside are in tatters but the people are quiet and there are no wolves at the door. You sit in the Penthouse, absentmindedly rolling the Platinum Chip through your finders. So much to do…You stow the chip away and jump up out of the plush loveseat. You refuse to let yourself get lost in the dredge of governance. You’re the Director, Courier Six, the master of the Mojave. You stomp down the hall and tell Jane to gather the council with instructions that they bring ideas and plans to rebuild and overhaul. With that done, you get an itch to go figure out what you can do about that rain machine. Dr. Harold Clay has had a hell of a month. It started when he was brought into a windowless room in some nondescript office building on the outskirts of the fabulous and unbelievable city of “New” Vegas. The next two days consisted of constant questioning over his character, beliefs, relationships and too many hypotheticals to count. Exhausted and borderline delusional, the interrogate slid a document over the table with paperwork giving him permission to travel and a new work assignment. Harold was given a room to recuperate in and quickly passed out, but his sleep didn’t last long. A polite knocking at his motel room revealed none other than the Director, Courier Six. Still in a haze, Harold was brought to five of his other colleagues that were also “vetted” and allowed citizenship. The Director explained that they were being chosen for a special project, a very important project and began escorting two members of the group at a time outside. A creeping suspicion began to grow in his stomach, that perhaps Harold had not passed the vetting after all and this was some elaborate showing before he would be buried in a shallow grave. Soon, it was his and Jenny’s turn - Jenny Polk being an aerospace engineer and equally worried about her fate. But a grave did not await them, it was something that was closer to heaven. The teleportation made Harold throw up his breakfast over the edge of The Sink but once he raised his head to his surroundings, he was overcome with something he believed to be a religious epiphany. The Director explained to the six of the enclave scientists what this place was, and what he wanted it to become.
Clay had no idea if the original enclave knew of this place, but whether they did or did not doesn’t matter because it now belonged to his new country. The Director briefly explained the different facilities within the Big Empty, but it was the X-17 Meteorological Station. The middle-aged scientist couldn’t believe his ears. Growing up, Harold showed an aptitude towards the STEM field so he was chosen to be fast-tracked through schooling. In his tutoring, as is tradition, he was free to choose a hard technical education as his primary assignment but his secondary school of study was his choice to pursue. Foolishly, Harold chose meteorology. Not because there was a need for it in the family nor did it provide any sort of academic fulfillment the way theology or philology had to others. No, Harold had a dream he had never shared with anyone else, a dream to play God and bring water to the desert. It was a fantasy he never thought he’d sniff but now, he’s standing in the very workshop that will bring that to reality. Walking into X-17 is when Clay suffered the other two bewildering encounters. The first was meeting Doctor Henry and Arcade Gannon, two men who were former enclave as well. Like his grandparents, they were refugees from Navarro. Before Henry or anyone in his group could ask questions, a gaggle of floating brains introduced themselves as the senior scientists and administrators of Big Mountain. Clay doesn’t remember The Director departing, or Arcade showing the new scientists their quarters. No, those first few days working in the Big Empty was a flood of emotion and the meteorologist operated on autopilot. When this fog dissipated, he became a man possessed. None of the previous personnel had any sort of background in meteorology and while they were learning, it could have taken years. The team, nominally under the control of Doctor Henry and a loud brain by the name of Klein, provided the technical expertise and sourced needed material, but it was Harold who provided the direction. By the end of the month, this team now infused with new talent and fresh eyes, conducted their first live-test. In the chamber at the center of the facility, Doctor Henry flipped the switch. Within minutes, clouds began to form high in the chamber. Rain follows shortly after. As the precipitation begins to run down down the glass of the observation room, a tear runs down Clay’s cheek. Doctor Henry reports the news, but also stresses caution. The facility is finally working by design, and they’ll need to run more and more tests to begin ramping up the precipitation. Additionally, they will need to begin collecting data on weather patterns in the region and finally, launch a satellite that will actually be able to control the weather and monitor shifting atmospheric conditions. But still, the first big hurdle has been crossed sooner than anyone could have thought. And that’s a cause for celebration.
>>6472115>launch a satelliteDing dong Repconn we gots work to do
>>6472122What DID we do to Jason and his merry band of ghoulonauts? They're evidently still not there given the war, but I don't think we would have killed them.
>>6472122Let's see what we can work with first.>>6472143They aren't there anymore. We didn't kill them.
>>6472146Isn't it canon that a Science 100 courier is able to launch at least one of the rockets successfully into orbit?
>>6472147He could do that. But I am not sure if the BoS did anything to the place while they had it occupied. And components that are essential if they aren't present... well, even Six would have trouble doing something without them.
>>6472147I don't even think it was 100 for science to do that?
>>6472143Sent them on their way in the rockets. All were launched successfully, though you have no idea where they ended up.
>>6472115Now would be a good time to finally start investing in the Hot Air balloons in Good spring! Ask them how they feel about a letting us buy in for a massive funding boost and facility upgrade? Hot air balloons seem like the clear next step if we want to pursue meteorology. Also many, many other applications.>Airship Rebuild >Weather machine and meteorology > Our couriers > Our caravan(light stuff)> Our signal corp>Planing cities, roads and rails> Civil engineering in general >Huge banner over New Vegas for celebration? 6-7 balloons? Maybe have them in 2 rows over the parade route? I feel like I'm missing another obvious application for hot air balloons.
>>6472180Cool. Oh yeah, Chris Haversam is our DoE head. That's a good place for him.Speaking of the DoE, one potential solution to our education woes would be to run tertiary/specialist education institutions and labs and get people from the NCR and Legion over here for their education. I'm sure with our Enclave base we could maintain a higher standard of education than they can in either nation, the Research results proves that they have a very effective education pipeline. We use profits from that to invest in our own citizens education, and provide a bunch of incentives for anyone who studies here to stick around and stay, cheaper housing, job opportunities, etc. would need a lot of money to start off with, but if we can get a flourishing tertiary education industry going we can use that to fund our general education.
Veronica was a no-brainer to head a department whose purpose is to scavenge the wastes. You actually wonder why it took this long to get something created, but the truth is that the Mojave is pretty picked clean. There are a few locations that are or had been too dangerous, but you eventually cleared them and locked them up tight. What hadn’t been picked over much was Hidden Valley and Helios, as they had been under control of one power or another for years. So to give her a little experience in her role, you figure it’s a good test for her to pick over locations she’s been to hundreds of times. Using her connections, she managed to bring on a pretty good team of prospectors and scavengers and with Jackpot Squad for protection, Veronica is free to direct the scavenging to her heart's content. The journey into Helios and Hidden Valley didn’t reveal anything particularly impressive. It wasn’t sabotaged and wasn’t damaged, but it’s an old bunker with numerous systems old and failing. Still, it’s operational and ready for move-in. There is a healthy supply of food, medicine and ammunition that the Brotherhood didn’t take with them. But the records down in the archives had been scrubbed, presumably by the leadership before they evacuated. Helios was a different case. The Brotherhood hadn’t planned on leaving when they did and their job of shutting down the facility was shoddy. Much of the outer infrastructure - including the solar panels - are smashed but the tower and the blocky main building are just fine. There’s not much military loot to be had but the BOS seemed to have made substantial upgrades in the systems and the power routine from the facility, with minor adjustments, should be able to send it anywhere and at greater levels than before. Once the solar panels are repaired and replaced of course. The security of the tower was reactivated but Veronica was able to put it on standby, allowing access to the deep, dark secrets of Helios. She hasn’t ventured too far up, eager to let you do that some other time. Ultimately, there wasn’t a lot to spare scrap at either site but Veronica did identify some tertiary components and other unimportant tech that could be sold for a pretty cap. +25,000 CapsWith these low hanging fruits having been handled, Veronica will begin working on the abandoned vaults unless directed otherwise. That being said, Veronica did give an estimate on the value of scrapping each of the facilities. Hidden Valley: 500,000 Caps Helios One: 250,000 Caps
>>6472344Are any of the abandoned Vaults worth the effort of refurbishing for the sake of repopulating then, or creating settlements around them due to their mostly pre-existing internal infrustructure?>generators>water pump and filtration systems>sleeping quarters>labs>pre-war civilian good and other preserved consumabled>booksWait. Silly question. Most are too fucked. Damn.
>>6472344> Much of the outer infrastructure - including the solar panels - are smashed but the tower Did the BoS do this cause thats a violation of them being allowed to leave without getting gunned the fuck down right?
With research finally having a breakthrough after months of smashing your head against a rock, the economy also needs the same touch. It’s not that you haven’t put in time and money, it’s just that starting a high-tech manufacturing base out of nothing isn’t exactly like chowing down on a fancy-lad snack cake. Still, you’re actively partaking in projects that will help short-term and long-term. The three you’ve taken priority over is to resume construction of the copper mine in Novac, the new apartment in Freeside and the Sunset Sasparilla plant. While busy with other tasks you’ve given, Secretary Lewis heads down to Novac and directs the resumption of the copper mine. The war didn’t target the mine directly but it was still under BOS control and they certainly took time to pick through anything of value. A few pieces of equipment had to be requisitioned again but the workers had nowhere else to go and cheered the reopening of the worksite. The original timeline will be resumed and completed in a little under a year. When done, it’ll be a massive operation that should fulfill both commercial and industrial needs of not only the Mojave but the NCR and Legion also. -10,000 CapsThe Freeside Apartment Complex prototype was a different story. There was no real interruption in its construction but part of the bill was still outstanding. While you have lingering money issues, you decide to pay off the other 40,000 caps to ensure the project doesn’t have any hang ups. The remaining bottleneck, and a big one at that, is the lack of concrete available. Sloan only produces 8 tons of it a month, a small quantity for the projects needed now and what will be needed in the future. Increasing Sloan’s production will slightly accelerate this project and decrease time and cost on future projects. Secretary Lewis will highlight this in his reconstruction plans. -40,000 caps And unlike the previous two projects, the Sunset Sarsaparilla Bottling Plant needs to be started from scratch. You’ve given the go-ahead to begin activating the facility and placing the groundwork to not only produce the bottlecaps, but also to produce the bottled soda. A few staff members in the Department of Commerce have suggested a new name, Courier Six’s Sarsaparilla, but for now it will be considered Sunset Sarsaparilla. The steel issue will need to be addressed but production is a long time away. The first 50,000 caps has been disbursed to find the parts to get the bottling machinery working. Once that is completed, another 75,000 caps will be spent to get the robotics and other minor parts and initial supply for the beverage sourced. The steel is still the largest issue in the entire supply chain and for the cost of importing the steel to the NVD, the plant may break even at best. -50,000 Caps (14 months until operation, estimated.)
>>6472406More or less what I expected with Sansa. Thankfully we can do other ideas for make money without steel being a giant requirement, next turn.
>>6472406Question, We're gonna break even if we import the steel for... the caps? Wouldn't you be able to triple the export or does that mean just from the repairs to the factory in steel?
>>6472419Breaking even if you’re JUST manufacturing bottle caps is probably a little unfair but you wouldn’t be making money hand over fist, almost entirely due to the cost of steel. It’s incredibly valuable to both the Legion and NCR and it’s very heavy to transport meaning that getting it all the way to the NVD makes it worth its weight in gold (or caps)>>6472394Nah this was from the battle, mostly the bombing mission from the boomers and the subsequent assault by the raiders >>6472368Worth looking at but probably not. Every fault you’ve visited has been a run-down dump. Still, there’s plenty of good salvage to be had and if you chose the best of the bunch to rehabilitate, it would be possible.
>>6472422That much for a couple of grams of metal apiece? Just use scrap metal, it doesn't need to be currency-grade. Or even really anything-grade, no FDA here. Where we making the glass anyway?
>>6472368>Vault 3Pretty sure we blew it up thread 1. Not much would be left>Vault 11Now this one has potential. Battle damage from the civil war, but they didn't outright wreck it like Vault 34, and the main reason we never used it was its proximity to the Brotherhood.>Vault 19We blew it up but I believe there's plans for it to be turned into a sulphur mine.>Vault 21Theoretically pristine, depending on how much concrete House pumped into it. I doubt he could have pumped that much, we're struggling to get enough to build a basic apartment block, no way he managed to fill the whole thing. >Vault 22lmao>Vault 34Fucked, but there were people holding out despite the radiation. Theoretically liveable if we fix it, probably not worth the effort though.
>>6472368No vaults are worth becoming settlements in the Mojave. Too much maintenance for our state, over very small places - in comparison to what existing settlements outside could do. Not a good use. In addition, the majority of them are damaged and placed randomly. There are other uses for them. First looting them of anything they don't need. Then. Giant warehouses. I have written in the past about using one as a giant frozen storage for food, for example. Stuff like that would work quite well for them.>>6472465Yes, we can make it in a mine to support a future gunpowder-making facility.
>>6472465Could let ghouls or supermutants live in 34, but the question is really would they want to? What would the benefit be to them or us? For the Mojave being spared the worst of the nuclear strikes, the local vaults are really in abominable shape compared to the batting average for D.C. and Boston imo
>>6472471>Could let ghouls or supermutants live in 34, but the question is really would they want to? Probably noJacobstown is already their perfect home.
>>6472422Oof, Wasn't there an idea for ark funernces or other stuff already in the works?And damn the BoS blaming the Boomers! >>6472465Depending on what in it is fucked or repairable any of the vaults can be highly valued/sought after.
>>6472467I think breaking through the concrete of Vault 21 would be worthwhile. Wiki said most of the advanced gear was used to help reconstruct Vegas, but it should be otherwise intact, plenty of space to turn into whatever we need, schooling, medical clinics, housing, etc.Vault 11 or 34 we could also turn into a prison. Would be a perfect use for them.
>>6472484Arc furnaces have come up a couple of times but no plans have been made (Kingman steel mill grumble grumble). It would certainly massively expand our capacity for and crater the cost of scrap processing and casting.
>>6472406I.....I accidentally lost my post. I am in shambles....Okay. Quick and dirty. Sandcrete is like concrete but it uses sand instead of rocks and gravel. Sandcrete is typically molded into hollow cinderblocks meaning you can make a building using less materials because concrete buildings require filling thick molds and rebar supports. Sandcrete is cheaper, but not as tough as concrete buildings, and I wouldnt suggest building any cinderblock structures no greater than three stories high.Would dedicating a courier action to acquiring equipment, tools, robots, and personnel greatly increase our concrete yield? I assume we're already recycling old concrete structures to build new ones?Can we start a lumber buisness to harves the wood on the mountain if we're not already doing that?
>>6472495We've looked into logging on Mt. Charleston before, the report was that it was too small in quantity and unsuitable for construction. The closest major forest probably able to sustain forestry operations is on Signal Peak just across the Utah border, though how viable that plan is now after the nuking of Zion I'm not sure. Right now, our only significant source of wood is imports.
>>6472485>I think breaking through the concrete of Vault 21 would be worthwhile.Would be a lot of work for just half of a vault. It was specifically filled with concrete to the brim, so it would need to be broken in full and cleared up. I have other things in mind instead of Vaults, though.> Plenty of space to turn into whatever we need: schooling, medical clinics, housing, etc.It's not that big for all of that (it's just the other half of the vault). It's also placed poorly for most of what you mention, since is under the Strip and not where we need those activities. This being, Freeside and the other Mojave settlements. Honestly, I would simply use it to expand the current Vault Hotel. It would be immediately profitable and just practical. But I don't really feel like doing it any time soon. Since it's a lot of work. We could keep it in mind for now.>Vault 11 or 34If broken where needed and then remodeled, it could be one. But we have a prison that needs to be used, and it will take a while to do so. Since the reform of the NVPD still needs to be made, and then said prison needs to be prepped again. 34 could be suited to be a military warehouse, given how near it is to our frontier.>>6472495No, not negotiable. The schematic made for the chosen building type is specifically done with the use of concrete.This building resolves the housing issue in Freeside. The Housing Complex's nature makes it practical and able to fit a lot of Freeside's population, and specifically, our departments told us the more we build of these structures, the easier it will be for us to construct them. We will increase our production of concrete instead, improve our transportation, and improve our economy. That will help us far more and make construction work in general more feasible.>Would dedicating a courier action to acquiring equipment, tools, robots, and personnel greatly increase our concrete yield?It would. Specifically tools. And some experienced personnel. Workers or people who want to work already exist. The problem is mainly how much money to use.>I assume we're already recycling old concrete structures to build new ones?Not that much. We can't do everything. I am open to starting an operation in the South Ruins of Vegas to do exactly this.>lumber businessInvest money. Also, no, Jacobstown forest wouldn't help much in construction; it's lumber that can be used, but it's not suitable for construction work. I am not against making a sawmill. Still an economic activity, even if a small one. Are you reading past threads?>>6472500Anything near the Blight should be burned. I might need to make a north patrol next turn...though. Hm.
>>6472406Ehi.Survivalist, how do you feel about me assigning those three mercenaries retroactively to garrison positions and patrols? Right now, they are doing nothing!!Thinking:- Band of Brothers to patrol Southwest Trade Route- Granite Company to guard fallen Airship (until fully brought to Nellis)- Smashmouths to patrol North MojaveI know you will nod with your head in RL and approve of this.... Also, you know, guys might be worth it to get the Good Samaritans instead of the Smashmouths. Those guys ironically love us already. Might be open to working under us easily.
>>6472503>It was specifically filled with concrete to the brimThat I have doubts about. That's a lot of concrete put to waste, unless House used his entire stock over some petty disagreement, which is entirely within his personality. It can't hurt to start some basic exploration, see if it really does go that deep or not. Worst comes to worst we just use it as a source of concrete to dig out.
>>6472503Signal Mountain and the mountains around Cedar City are our only potential options for an in-house source of construction lumber. We can't write it off out of hand without even making any attempt to survey how far the Blight actually spread, of which we have no idea.>>6472495Also RE concrete, the largest possible boon we could give to our quarrying operations would be mechanisation. We have a functioning dump truck and still have the old dragline, but it's so ancient even by Fallout standards that it actually burns liquid fuel(!!!), for which we would need biodiesel or synfuel from coal tar. Alternatively, if it's diesel-electric, we could tear out the engine entirely and wire it into the power grid instead. Either way, being able to dig rock not by hand would send our production stratospheric. 8t/mo is miniscule and unacceptable, if we have to resort to giving them workers better hand tools then it's worth it.
Rolled 22 (1d100)>>6472406Rolling for a mega huge load that has all the zinc, selenium, and nutrients to fertilize the Mojave
Rolled 78 (1d100)>>6472581It was a dudSorry gentleman you have to eat fancy boy lad cakes
>>6472511Well he can be quite petty. And very vendicative. Like now>>6472513Ah yes we have two industrial vehicles in quarry junction. Their problem is that they need fuel. And some spare parts for usual mainteneance.
>>6472584The dump truck is functional and nuclear-powered, it's possibly the only working ground vehicle in the entire Mojave right now. It's the excavator that's the dino-burner.
>>6472506I also noticed this, I was hoping next turn we could militarily focus on bandit and wildlife patrols and searching for the blight.(Area of effect and possibly the source), also, I would love to keep the Good Samaritans over the smash mouths. I've recommended multiple times trying to keep everybody except the smash mouths, so I agree I think they would be awesome to help us start a medical school. (New Vegas A&M&M)>>6472417>>6472419>>6472437>>6472486On steel, we need to find a iron deposit. We are in the south west so itll be kinda difficult but it needs to be a done.In the meantime we should consider scraping one of the vaults. There's a clear consensus that at least some of the vaults aren't viable for the future, due to different reasons. It's one of the few places we could mine for actually steel lol and it should provide a massive amount from just one. My other idea was processing iron collected from sand (Best done in riverbeds with large magnets) takes a lot of energy to to process iron gathered this way but energy is one of the things we have a lot of. Its essentially magnet fishing so it'll be easier than mining in many ways. Could be a good economic boost for Genesis (also we need that Genesis clay ASAP)Lastly, it might be a good idea to produce just bottle caps until we have enough to pay Caesar back. Like I said we could get the steel from the worst of the vaults. I would love to pay him back gradually over the year so we don't flood the market with 3/4s of a million Caps.>>6472465>>6472467>>6472581On Sulfur, sulfur would be an incredible boon. If we want to keep our standing army cost down this would obviously help a lot. If we don't start mining a vault for steel then we should start the sulfur next.> Gunpowder and explosives >Sulfer concrete > Stabilizing night soil fertilizer > Lowering soil pH > Pesticide and herbicides> Soap for skin (Jacobstown, hello?)> Basic antibacterials >Vulcanizing scrap rubber >Cleans scrap metal As far as vaults go, 21 would be could to expand slowly as we can. But the other ones I really just want to scrap for all the iron we can. I'd be down to make a huge refrigerator out of one or settle a group in the best of them. But unless we're scrapping the worst of them for all its iron, I think these are projects that are left for the future.
>>6472617I wanna buy out the gun runners so we can keep cost of an army as low as possible. I'm curious what this would cost and if sulfur would help us at the negotiating table.
>>6472617There are known significant iron deposits at Cedar City, the place has historically been a centre for iron mining. Better to do prospecting there and establish an outpost to rehabilitate some of the existing old mines than scratch around in the mud for small quantities of ferrous minerals.
>>6472437The machinery in the factory needs a specific type of steel sheet made so you can’t just throw in a bunch of steel and hope it comes out alright. Most of the surface scrap steel in the Mojave has already been used, but the vaults would have a great supply of it. It goes without saying but scrap steel only gets you so far and you still need to process it correctly.
>>6472621I don't mean literally throw in chunks of scrap metal, I mean recycle, cast and roll it into sheet first.
>>6472620i dont remember discovering these, but that would be super helpful. until then i think we need to get the steel factory running and scrap the worst vault in its entirety.its not the worst idea to go iron sand fishing, especially if it can done as an Other Action or set up passively. i do think that Genesis is better focusing on Clay. diversifying building materials should help with our concrete demand. maybe the south and outer New Vegas could do clay Adobes and brick buildings? >>6472622i think he is saying we need to get a steel works going. our steel factory. but it sounds like you have the idea basically, smelt and roll.
>>6472624I'm going by real life geology and history, it's not called Iron County with a geographical feature called Iron Mountain for nothing and iron was mined west of the city from the 19th into the 21st centuries. It should be factored into any plans to produce virgin steel since I don't think there are any other candidates in the region for iron ore production at scale. Sand fishing could be a thing but I'm sceptical since I don't think the geology is right so I expect yields to be sparse. But by all means, investigate. And I do agree with scrapping any ruined Vaults, they're not good for anything else and there's a lot of metal to be had - something an arc furnace would help with....Side note, we can also produce sulphur and iron from sulphide minerals. They are very abundant in the south and pyrite will be produced in large quantities as a byproduct of copper mining, from which it is fairly simple to extract sulphur from either by heating it until it decomposes or just leaving it out in the rain or spraying water on it for it to slowly react and produce sulphuric acid and small amounts of iron minerals we can use.
>>6472624>>6472622Yeah for caps that would be fine but experts would caution trying to use recycled steel for just about anything else. Or do, who knows what would happen. Regarding the manufacturing of caps, it’s taken very seriously by everyone and you’ll have to have you government’s mark on it. But the NCR probably won’t have an issue accepting newly-minted caps by the NVD as long as you don’t try to flood the market.
Rolled 1 (1d10)Okay Silver Peak mine doesn’t officially have any listing for what’s in there, I figure I’d leave it up to fate (and my roll)1 Completely Empty 2. Gold3. Silver 4. Precious Stones 5. Iron6. More copper 7. Coal8. Gold9. Silver 10. Vanadium
>>6472649omfg
Rolled 6 (1d10)>>6472649Heh. Okay what about Red Ruby mine as even though the name may suggest something, it has no lore on what was located there
>>6472663AAAAAAAAAAAAAAAAAAAAAHHHHHHHHH
>>6472649Fuck.We should spend a courier action building a super metal dector that could help us find metal veins and ores.
>>6472649LMFAO HE CANT KEEP (NOT) GETTING AWAY WITH THIS
>>6472663lmao dice really do hate us
>>6472754Copper isn't the worst tbf
>>6472663this is good for us. hopefully itll make the inevitable plumbing and sewer overhaul cheaper.as far as wood goes, i think we need to go north and float wood down to the dam. also i really wanna go stop the Robot Army thats north by the Grand Canyon.
>>6472757>>6472763Could have been another resource. We are already going to have a mine of the thing... well, only trade then. For anything long-term, it seems. Prices will be able to go down in the future with proper rails and better roads, at least.
>>6472778I'm perfectly happy with becoming a major copper exporter, even if I'd still have liked something else. We'll need a lot of copper for electrical infrastructure, at any rate. Those catenaries aren't going to come from nowhere.
Rolled 4 (1d10)>>6472649How about you let US roll silly QM?
>>6472649>>6472663NOOOOOOOO!!!1! PLEASE GOD LET US ROLL!!!1!
Rolled 53 (1d100)>>6472663What's wrong with more copper anons? We definitely have the demographic that would scavenge walls to pick out copper pipes for jet money:^)
In your little free time, you’ve been reading your history. Partly at the urging of Ulysses but also of a genuine curiosity of what makes a nation, what makes a leader? Men who you’ve never met but have etched themselves into history, you’ve identified a few common themes. One of them is the people they surround themselves with. Jesus had his disciples, Napoleon had his marshals, Hitler had his inner circle and Washington his cabinet. Now you’re not comparing yourself to anyone, whether it’s someone as abhorrent as Adolf Hitler or, least of all the son of God, even if you’re still undecided on his existence. But, it’s clear that behind every “great man” is a team of great followers. Your council is perhaps not the same cut of cloth as Alexander the Great’s generals, but they’re trusted and they’re loyal and most of them are at least competent. Coupling this with Yes Man’s breadth and width, it’s an impressive if young little bureaucracy. And this bureaucracy has its most important task so far: rebuilding after a war. They’ve each been given the broad ask of bringing action items to the meeting, and you’ve asked a handful of them for more thorough plans, specifically the Department of Defense and of Agriculture. As they begin to arrive at the Lucky 38, you take the morning to walk through the rubble of Freeside. The nation has banded together to support those displaced and suffering, but with so many others also recovering, there’s just not a lot to go around. Tent cities have popped up, once reviled by The King but now seen as a temporary necessity. The NVPD do their best to keep order but thousands are living on the streets and in rubble, standard not seen since immediately after your ascension, or even the dark days before House’s weak rule over the region. The Followers equally attempt to help where they can but it’s clear that Julie Farkas’ mastery over her chapter here is sorely missed. Still, the masses cheer your name as you walk by, giving encouraging words to those huddled under tattered blankets. They trust that you will help them as you had before, that you’ll lead them out of this as you’ve led them out of everything else. But it’s not the dirty and gaunt faces of your citizens that causes a swell of emotion, it’s the horrible damage done to Freeside. It's as if the very hand of God itself came down and pushed its way through entire city blocks. From above, you can only imagine the jagged line that was cut, straight through New Vegas - the heart of the Mojave. You refuse to think about the potential damage if it crossed the threshold onto The Strip. But there’s real damage here too. The most populated and wealthiest part of the city got burned, and while it’s not completely destroyed, it’s taken a hell of a hit. Yet, you can’t help but feel a sense of latent optimism. You know that you’ll not only rebuild but eventually, Freeside will become unrecognizable.
By design, you’re the last one to show up at the Lucky 38. Everyone else is arrayed around the irregularly-cut oak table in the executive room. Most already have some sort of refreshment or snacks and are talking amongst each other. Unlike tyrants, you don’t fear for your position so you never need to play your advisors against each other. [Everyone, thanks for coming on such short notice and during such a difficult time. Many of you have you hands full with reconstruction so today, we’re going to coordinate a plan and get the Mojave back on its feet. Cass, let’s start with you.]Cass, who you noticed is showing her pregnancy a little more day by day, has a quick report. The NCR is co congratulatory over the victory but she suspects they would have wanted it to go on for longer. They will raise the travel advisory if the NVD shows that the country is stable and trade is resuming. But the image of a giant death laser bearing down on the city and tourists being trapped is going to be hard to shake off. She also has a firm date for the inauguration of Allgood, that being in two months, and will attend that before stepping down from her role. Apparently Kimball has been playing every trick in the book to delay it but the NCR Supreme Court finally stepped in. It’s a reminder that you need to speak with her before she departs, about the future of you two. Francine Garret is next. Garret: War is never good for business, especially one as short as this one. Trade will take months to recover at least and with the damage done to Freeside and Novac, we’ll be running below expected tax receipts for a while. But, I have a stimulus plan that I’ve partnered with multiple other departments for. She hands you a thick bundle of paper. You begin scanning through it while everyone else waits patiently for you to finish. It’s similar to the Revised Mojave Rehabilitation Plan but much shorter in scope. The coal mine across the river will be opened, having already been scouted. Silverpeak Mine near Charleston unfortunately looks completely tapped and a nest of Cazadores has moved in anyway so we’ve sealed it for now. Red Ruby Mine however…is more copper, don’t let the name mislead you.
It isn’t nearly the deposit that Novac seems to be, but this is an easy one to begin processing and will be sold purely for commercial gain while the Novac Copper mine will be used for both commercial and industrial needs. The super mutants of Charleston will make up the bulk of the labor which will increase efficiency and decrease cost. They can also provide their own protection, unlike the coal mine across the river. Garret, Lewis and Yes-Man have also successfully sourced all of the equipment needed from the Legion, NCR and domestically and by a stroke of luck, they’ve cut off half of the cost of construction. So for 60,000 caps, construction will be able to start almost immediately on both the coal and the copper mine, completed in just 3 months. Unless slated for export, the coal mine will sell below market value domestically, resulting in no upkeep but no profit. The copper mine will generate 15,000 Caps/month through a direct purchase agreement with the Legion. In addition, Lewis and Kreger have compiled a plan to dig out the ruins of Vault 19 to see if any of the sulfur deposits still remain. If they do, greater excavation will begin and the mining of sulfur will provide the base material for everything from gunpowder to fertilizer. The initial excavation will cost 40,000 caps and take a month to do and any further operations will depend on the damage and the size of the deposits and will be provided afterwards. If a healthy sulfur deposit is found, industries will immediately spring up to take advantage of such a valuable resource. That’s not all, as Lewis wants to massively increase the production of Sloan. The issue has been a combination of manpower and equipment, as well as a low domestic demand. With the reconstruction of Freeside needed, it’s the perfect time to also launch an expansion of the concrete production facility there. To increase from 8 tons a month to anywhere from 60-100 tons, still a relatively meager amount, would take an investment of 65,000 caps with 15,000 caps/month for upkeep. This would provide the concrete for the new apartment building design in just a month. Most of the upkeep comes from labor as it would be a mostly unmechanized operation. Heavy industrial machinery is used by both the superpowers and therefore impossible to find on the market and will need to be salvaged. Genesis is also finally addressed as their supply of clay will help rebuild and provide future construction materials for expansion. Governor Daniel has stressed that the children of Zion may not have much to share but their homes are open to those looking for work as long as they’ll abide by their rules. No one has a solution to the transportation issue that isolates Genesis, but there’s the common belief that if you create the need, the surprisingly-robust private sector will step in. 50,000 caps and three months of start-up to reach a brick production that will get you about a block of three-story structures a month.
Finally, this stimulus plan has a broad cleanup of Freeside, harnessing those now out of work or needing a job. Unlike the first attempt to “clean up” Freeside, there’s a greater supply of tools, a better administrative apparatus and a greater supply of caravan outfits able to transport the rubble to the outskirts. There’s no definite timeline but the council is asking for 100,000 caps to begin cleanup. Reconstruction can’t even begin to be talked about with the current economic and industrial situation.The Mojave Recovery Plan is, truthfully, an impressive document. It has a clear timeline for the projects, clear expenses with all items sourced and a cohesive vision for their benefits. Either directly or indirectly, this plan would employ over ten thousand citizens and fulfill the need to decrease input costs for basic goods. High price tag or not. It mobilizes the nation, a populace that is already been energized by the war and is ready to move on to better things. Coal Mine: 30,000, 3 monthsRed Ruby Copper Mine: 30,000, 3 months, +15,000 caps/monthVault 19 Exploratory Excavation: 40,000, 1 monthGenesis Clay Operation: 50,000, 3 months, +10,000 caps/monthSloan Quarry Expansion: 65,000, 3 months, -20,000 caps/month upkeepFreeside Cleanup: 100,000, no timeline[This is…very ambitious but it’s the best-written proposal I’ve received. Please give your staff my regards.]
>>6473064Wouldn't the Sloan Quarry expasion after its got the tools in start breaking even or lowering stuff?
>>6473066For construction costs? Yeah it would definitely lower construction costs in some cases and just generally increase quality of structures overall.
>>6473067Stranger question then, While we know it will 'increase the quality of structures overral' is there any other real benefit we can hard track for this? Don't get me wrong its good, and vital but yeah. 20k a month is like another army unit.
>>6473064>Red Ruby Copper Mine: 30,000, 3 months, +15,000 caps/month>Genesis Clay Operation: 50,000, 3 months, +10,000 caps/monthIf we started these now we would have enough profits to pay Ceaser back.(or cancel out Sloan upkeep)9(months)x25,000 caps =225,000capsDo we have an opportunity to green light any of these now? Or is it better to wait for our player turn?We definitely are gunna need to get some heavy machines.
The secretaries involved look pleased but there’s an underlying urgency that they hope you approve the project. There’s still much to go over, however. Secretary Weintraub, Tejada and Nash have their own proposal, though it’s lesser in scope. In the immediate, no new casino or attraction will solve the short-term issue of bringing tourism levels up to pre-war levels. So the solution is a savvy advertising campaign and to make travel safer and more enjoyable for visitors. The first part of the plan is to construct waystations along the more popular routes to and from New Vegas, particularly on the long stretches between towns. These would be staffed by employees and operate as a motel/restaurant/general store/watering hole. The idea is that while they would make a small profit, the goal is to provide a safer and more enjoyable travel experience. This would also include giving grants to trusted locals who would be able to open their own waystations as well, outside of government control. The end goal is for mass-rail but until then, this is the next, best solution. Secretary Nash also remarks that it would make communication and deliveries much easier. It’s a thankless task being a courier and even though the roads are safe enough, the Mojave is a dangerous place by itself. This would help bind isolated locations together, improve tourism and make the nation much more interconnected. More access to clean water is also always a positive in the desert. The trio have already chosen multiple locations and provided a cost estimation. Secretary Weintraub also wants to increase advertising in the NCR through town criers and better radio messaging, including having you talk about not only New Vegas but the Mojave in general and everything you’ve done in both. Travel Stations: 100,000, 12 months, +10,000 caps/month Advertising: 50,000, immediate
>>6473064Ok so far so good. Decent work. We will keep this stuff in mind; all useful.>>6473069>any other real benefitI mean, being able to increase the quality of the structures we make is good. Means that they need only some amount of maintenance, and not only that, it might provide a bonus to morale if the quality translates even into looking far far better than a usual wastelander house. What's more important is that it would provide work to more Mojavers, which means they can spend money and put food on their families' tables, and then it helps us further resolve the housing issue of Freeside. That's 4 things in 1.
also>8 tons a month to anywhere from 60-100 tonsThat's a giant leap, damn. We could build far more with that. Might actually be possible to do Pastebin suggestions for construction, even.
>>6473069How I envision investment from the government isn’t so much to make your money back directly from sales of whatever the building is, but to provide a service or improve the day-to-day economics of the Mojave. Since you’re an authoritarian government with a strong streak of capitalistic private enterprises, this is the way to kickstart a certain industry. Very similar to the U.S. in WW2 if that makes sense. It’s also clear that investing like this will open up other avenues that are currently unavailable. For example, what do you think will happen to the economy once affordable coal is available to consumers and industry? >>6473081Yes I’ll make a note of it at the end of this meeting but all of these projects can be started IMMEDIATELY and some of them should because they’re time-sensitive concerning the sourcing of men and material
>>6473085>>6473083Alright fair enough.
>>6473127>Using the marines as an example for an example business>Using 2 directly state CONTROLLED things vs a still private site. I get your point, but you should've just stopped at USPS with that example. Also the USPS could in fact make money if they properly up'ed stamp prices and carried the shit Amazon/Fedx/ect did but they actively refuse too or don't.
>>6473085Depending on the coals I'd image a lot of people will use it too cook their food, warm their homes, or do DIU smithing.Good god, all of these look expensive. Any chance the MC could take a vertibird, do a DLC mission, and come back with rare swag to sell to pay off some of these expenses?
>>6473064>>6473082I like most of these. The painful ones are going to be the freeside cleanup and the waystation, the main issue we have right now is needing to pay back Caesar in 12 months, otherwise I'd be all for spending on everything immediately. I think, once we get the merc negotiations done, we need to send them to hit as many enclave bases as we can and loot them for anything we can sell or take for ourselves. Or hit BOS bases across the NCR and sell any prisoners we take to Caesar, and gear to the Shi.
>>6473160I like this logic. Mercs scratching their balls in garrison earn us zero caps. Proactively sending them to raid for loot increases our ROI on their contracts and makes the BOS regret pissing us off, as well as sending a strong message to our other neighbors that our memories are long and our vengeance extra spicy.
>>6473131>Also the USPS could in fact make money if they properly up'ed stamp pricesThen they would just cost more with extra steps, anon
>>6473171They would but they'd also make a profit like Amazon and Fedx/ect AND have a state monoply on it.
Disbanding the Smashmouths would only save an effective $10/month (20K cost, pay half of contract up front). Still worth doing unless we have a target for them. The big cost is Granite Company at 60K/month. Integrating them, assuming that they accept standard rates, is going to be over 70K/month (6 PA squads x 10K ea. + 10K for the 200 infantry + xK for the vertibirds). They are good and useful, but it isn't economically advantageous to onboard them quickly. That's assuming no special pay for Granite. Band of Brothers is 4 companies, so if they take standard rates their cost would be the same when integrated as they are now. I'm in favor of bringing them on permanently, but I'm a newcomer to this qst and don't know the political and social ramifications of doing so. It seems important to have some standing military though, and it's cheaper to hire these guys than build one from scratch. I'm also in favor of doing the full economic plan, except for the reconstruction of Freeside. If there is a housing shortage, send the dispossessed out to the farms to help them rebuild after the war. Who are current viable targets for attacking and looting with the mercenaries? Red Rock Canyon has a danger marker. Everything else looks secured.
Nevermind. I was looking at the bottom numbers. Based on the numbers at the top of the doc, which I assume to be the current numbers, Band of Brothers would be more like $30K and Granite is about $50K in infantry and I'm guessing another $50Kish in aircraft (3 gunships for which we currently pay $25K, and 8 transports. Possible bulk savings on maintenance?).
Secretary Kreger has the most fascinating proposal of the day, however. The grizzled veteran, the mastermind behind your armed forces, has a simple layout to expand the military while decreasing cost. And instead of a stack of papers, he has a few colorful poster boards he gestures to with a riding crop. Kreger: My report on the status of the NVDAF after the war has led to a plan for a dramatic overhaul of our current fighting apparatus. First, let us talk about support companies to alleviate the downsides of our light infantry. He begins motioning at an updated hierarchy structure with each of the current companies labeled and colored, with you at the top with supreme authority. There are many icons that you aren’t familiar with.Kreger: Each support company, as we have it designed, can support 10 infantry companies. So one logistics company, one medical company…and so on. While these companies will present themselves as individual units, they will be embedded with the infantry companies. For those of you not experts in the art of war, an investment in soldiers not on the frontlines is a big ask, but that’s what separates rabble from a honed weapon. And while these support personnel’s roles may be a radioman or supply officer first, they are ALL infantry at the end of the day. Everyone fights. He removes the board showing the new NVDAF organization and reveals one with a long list of numbers on it. You recognize it in a second and a smile breaks out on your face. Kreger: With the assistance of multiple secretaries here, we have renegotiated some contracts and opened some new ones with suppliers for the armed forces. This is assuming we will be expanding both our standard infantry, support companies and special forces. The gun runners have made an investment to double their manufacturing footprint here in the NVD, providing both ammunition and firearms to the military. However, we have also reached out to the Van Graffs who have signaled their intention to relocate operations back to New Vegas and supply our special forces with necessary weaponry and maintenance.Kreger then goes to ANOTHER poster, this time a rough map of the NVD and a smattering of infantry icons. Kreger: The flood of Minutemen volunteers helped take pressure off of our infantry and even helped turn the tide. But we can’t rely on the goodwill of the citizen in times of war, especially against a larger power like the Legion or NCR. This was given as an option many months ago, but we have a valuable opportunity right now. Due to their experience in combat, I believe we could turn half of those volunteer minutemen into national guard units. These would allow us to provide localized security without relying on the currently-irreplaceable Securitrons. It also gives us a supply of trained and organized units to call on in case of war. The upside in doing it now is it would require no creation cost and no training time, due to them just having been demobilized.
Kreger’s next part of his presentation is just titled “Reconstruction” and has a list of potential construction projects. Kreger: In addition to a more professional fighting force, every infantryman will also serve as a field engineer. Until we can have an educated corp, they will assist with the manual labor portion and provide security for the more isolated worksites. Through this exposure, the army will be able to construct battlefield fortifications, similar to our legion counterparts. Now…Secretary Rivera leaves his seat and joins Kreger’s side. Kreger reveals his last poster board. Rivera: New Vegas A&M will serve two purposes, a joint venture by the followers, the Department of Health and Human Services, and the military. This school, based out on the ruins of the University of Las Vegas campus, will prepare not only the future of officers and civil servants for the government but will also provide education for the next generation of citizens. I’ll get this out of the way, it won’t be cheap and it isn’t a short-term solution but eventually, this bandaid needs to be addressed. This isn’t something we assume will be moved on immediately, but it is in everyone’s interest that it is handled soon. I will take this time to comment that having a technical university is fantastic but it does little good if only a small fraction of the population is literate enough to attend. We must begin public education for all children. -The NVA&M will be funded partly by the followers, and partly by the government. Based on decisions on tuition, upkeep can range from in the black to deep in the red. -NVA&M- 400,000 caps, 18 months to renovate campus and bring in equipment and teachers. Between Yes Man & Followers, material on everything from engineering to philosophy will be available. You balk at the price, but begrudgingly understand it. You also think of the enclave immigrants you have. Tapping them as professors and instructors will surely bring down the construction costs and potential upkeep.
Kreger: I see the look on many of your faces and I understand it as well, but there’s a ceiling for not only the military but the country itself. Now that the cat is out of the bag, the Enclave had the greatest armed forces the wasteland had ever seen. If we had better leaders, I am certain civilization in the wastes would be decades along from where it is and we wouldn’t be dealing with the Legion. We are creating the plans now so they’re ready for implementation whenever we are. I fully believe the average NVD trooper is better than both a legionnaire and NCR infantryman but they swamp us in numbers and probably always will. We need a professional, tenacious force that reflects everything the Directorate is. Now in summation…Kreger runs through the proposal again. It’s a lot, but it’s what you asked for Assuming a new supply company is created, the combination of MIC expansion with a decrease of cost will result in:-Decrease in 25% upkeep in all armed forces upkeep -Decrease in 25% cost in creation of all armed forces -Will lessen potential logistical collapse such as what was facing the NVDAF at end of BOS war -Allows expansion to 20 infantry & support companies -New support company options will be added to the pastebin Kreger: Before I hand it off to Secretary Gunderson, Ulysses and I have been in contact with the mercenary companies and will be having a meeting with their leaders. A meeting I believe will be very beneficial.
>>6473205>400,000 caps
>>6473206I have a silly heist idea that could be done in one of two ways.The first is slightly legal. The Courier can teleport to The Sink and get his appearance and voice changed by The Autodoc and travel into NCR territory to clear our their casinos. Remember: he has 10 luck, which means he WILL win almost all of his games, in addition to his persona being banished. (A quick good search told me you could earn a total of 41k in caps from all the Casinos in game).The second idea is pulling a Dean Domina and stealing all the money from the casinos in the NCR through thievery.If you cannot tell, I am the very same anon that really should find some more time to catch up. Also side not: reinforced geckobacked metal armor would be an awesome standardized set of armor for our heavy soldiers on account of it being one of the strongest sets of unpowered armor that wont shut off from a pulse mine / grenade / gun.
>>6473225Lmao Oceans Eleven: Courier Edition is such a phenomenal idea. A hundred ways it could go wrong but man, what an episode that would be. And yeah, probably the of the quicker ways to get oodles of money in a short time
>>6473225Your a fucking genius actually.
>>6473225lmaoWould be a good opportunity to set up intel networks in the NCR at the same timeYeah fuck it, I'd support that as a courier action at some point.
>>6473234>>6473235>>6473238Minus the intel network part, It was actually an idea I could still recall years ago, from the older Fallout Quest. The players were discussing the idea of fucking off to NCR territory with our boi Ulysses to break all their banks. We didn't get to do that since the QM- I think he either said the he couldn't continue and said his good byes, or just ghosted the thread. I don't really remember.I mean, I could probably look it up right now, but I wanna do other things at this given moment.So yeah. Not a new idea, just something we the players forgot about. Something to add to the ever growing ideas list.If you prefer a more violent solution on how to make money, and dependent on the inflation of the bottle cap, you could ambush a squad of BoS dudes since all of their kits would be worth 5 figures in the FNV economy, or 4 figures in Fallout 3. Oh yeah, speaking of. The Punga Fruit. What's been discussed about that? It's a mildly addictive fruit that's both health and capable of purging the body of minute but noticeable amounts of radiation. It's VERY common all along the East cost, and undoubtedly found it's way circulating throughout the rest of the American Wasteland.Hmmm. You know, odds are the other great powers have some spies in our territory. We do have our own spy guys so that helps.
>>6473243Not at all, I just legit love the idea of the Banks over there being robbed blind.
>>6473244Mhmm. The Survivalist had the right of it. A Bank Heist, be it through abusing 10 luck to clean house, or going the Oceans 11 route to rob them blind has a lot of faults. Well, more so the latter. The former would make the least noise but at the same time offer the lesser of two rewards.In the hypothetical scenario where a heist might be a viable solution to our short term solution, how should we go about it? Part of a heist is doing research on the target(s) of theft like the location, the people that work there, acquiring tools needed, and traveling.Travel: could be done in several ways. By foot, hitching a ride on a caravan, stealth dropped by a vertibird at night, or building a motorcycle from scratch. It could take anywhere between a few days to a week or two for a two-way trip too and from Vegas, and that's not accounting for the planning and tools.Tools: disguises, holdout weapons, drugs. All things that be taken with us to the casino or made upon arrival via souring them locally.Leg work: One parts asking our allies what they know and consolidating in a file we can read, the other part chatting up people locally to get a feel for the casinos, and maybe doing some light gambling before the big heist. Maybe sleep with some of the staff members to steal a key and some secrets.Execution: I wouldn't know. I've never played spy games before. Pray to RNGesus for success and make sure you have enough stealth boys and bobby pins?The Simplest Method: abuse 10 luck and pick the lesser prize.All of that considered, if each turn requires one month, and the courier gets two actions per turn, the spy network idea and quick cash grab idea could be rolled into one, but it would be a heavy investment to consider since the courier action could be used for equally or greatly more important things. Like solving our tools issues, or fighting the robot army.Okay. I got that out of my system now. I Apologize for the rambling.
>>6473205>>6473206good enough>>6473225No, I can tell.We already talked about that armor; and how to go about it. Or maybe even make it better. It will take dedicated money to get it, and some steps. The Leather shops we have improved and expanded. The Mojave Hunting Guild idea becoming a reality. A definitive decision on what to build in Red Rock Canyon. And so on.This is not bad. But enthusiasm, while cool, doesn't give us guarantees. Both ideas would take time and effort (likely all of the two Courier actions) for some turns. Turns we don't spend being Director of the NVD. For an amount of money we need to then transfer back home. I have noticed you have in mind only six for this.>>6473238>intel networks in the NCR at the same timeThat would be a ton of work. Our Intelligence apparatus is still very much in its infancy, and we still haven't properly covered the NVD with it. At this moment in time, we could create one intel network in the NCR in the best-case scenario, and it wouldn't be cheap. Doing it at the same time as a heist operation would be very difficult.>>6473243It can be added. I will call it the Heist Plan, and write up the two different approaches when I have time.BoS squads are likely patrolling only in the region of Lost Hills now. I don't remember if that fruit is here.They have spies here, no odds. We have them, but they aren't that many. >>6473250>How we go about it ?Some questions on what and how we want to target, if we do it completely alone, how we travel, what we use, and which of the two plans you propose we want to use need to be made. Either of the two will demand both Courier actions for several turns (3-4 at least, the Courier has several things to do as you point out between Travel, Tools, Leg Work, Execution and likely lets add Escape). No doubt about it. If we want to do something more random and chaotic, we can do it in 1 turn. Less guarantees.>the spy network idea and quick cash grab idea could be rolled into oneThese are two different things that both take a lot of attention and time. One far more than the other, because it would become a standing long-term thing inside NCR territory. I already explained to the other anon that our Intelligence situation is very much still in its infancy. We cannot build multiple intel networks around the world; one would take effort at this stage and then yes it needs to be paid for to keep standing. Doing at the same time as a planned heist is a lot of work.
A target that would make me happy for such a heist would be the Salvatores. Anyone new needs to read through the threads to understand why, but anyone who has played all the threads will understand why it needs to be done.
>>6473206QM I wanna say I really enjoyed the War. I think the system was supposed interactive and rewarding. I had to reread a lot bc I'm dumb and look and the map a ton but it was amazingly engaging. It kinda made me look forward to the next armed conflict XD That being said, I'm very excited to rebuild and your versatility, your ability to adapt your writing/game style to the situation is incredible. I think that being The 10/10 Courier lends it's self to bo3 extremely well and less actions help focus the turn. I'll save you my rant on how I view tabletop role-playing or /quest/ as dialectical storytelling, aufhebung after aufhebung. I think you embody this immensely and I eagerly await any changes you make in the future.I want to deeply thank you for all of the time and energy you have invested into this quest. The patience that you have shown others and myself, the re-explanations. You have a talent for writing and I hope you share it with your mother and those in your life.
>>6473243>you could ambush a squad of BoS dudesBetter yet, get some BOS power armour we just got given, dress in it, and start falseflagging the NCR by hitting all their casinos and banks. We make off like a bandit while the BOS gets all the heat.
Secretary Gunderson has the last reconstruction proposal for the group. After being bombarded with so many other asks, you can only imagine what the young agricultural secretary is going to ask for. Gunderson: I will say this, there’s been a lot discussed today and a lot asked for. But can a man work in the mines or a soldier march to battle on an empty stomach? The short, isolated war with the Brotherhood sent the fragile food supply hurtling towards complete failure. A failure that would have sent the Mojave back to the dark, early days of independence. He doesn’t need to go into detail to dredge up memories of people dying of malnutrition right on the street and those horrible rumors of cannibalism on the alleys of Freeside. Gunderson: The food supply of the NVD needs to improve, and that includes stocks of staples that we can dole out in times of need. The NCR does it, the Legion does it, and we need to do it. This is the point of an agricultural overhaul, strengthening the food supply. Ted goes on to explain how he wants to expand the Department of Agriculture. -Have the state take over ownership of a portion of the heads in the Mojave. This would be purchased from private sellers and they would continue to ranch for us as government contractors -Construct and renovate silos, cisterns and other storage areas to have a backup of at least a month’s food -Construction of an AG lab that will begin monitoring health of cattle and health of crops taken from across NVD -Begin outlawing meat like radroach and rat meat to be sold in public markets Among other things, he is very supporting of the NVA&M due to being able to introduce veterinarians into the population and have actual food scientists to monitor the supply. You don’t hate the idea, you just don’t know if it's feasible right nor if it’s affordable right now. Still, having a controlled food reservoir may not be the worst idea. Only one question…[How would your dad feel about this? He owns most of the cattle in the NVD.]Ted doesn’t balk at the question and instead has a petulant and moody look to him. Gunderson: Heck wouldn’t love any sort of power taken away from him but as long as you’re paying market-value for the heads, he can dry his tears with caps. Fair enough. -Asking for an increase of 24,000 caps/month to enlarge Ag department, begin doing surface-level monitoring foodstuffs -100,000 caps to purchase cattle herds, extra foodstuffs, renovation/construction of food storage and an educational campaign across the Mojave about better food habits and farming tips/tricks Heck also has a series of long-term plans such as rolling out standardized farm tool guidance to local workshops, prioritizing farmland/grassland over any construction, expanding and improving tanning yards and much more but these are longer-term plans Ted admits will need to wait. But he wanted to mention them now.
And finally, the Reconstruction Meeting is finished. There was a lot thrown at you and you are already crunching the numbers in your head. Any of these projects are able to be started immediately.>Coal Mine: 30,000, 3 months>Red Ruby Copper Mine: 30,000, 3 months, +15,000 caps/month>Vault 19 Exploratory Excavation: 40,000, 1 month>Genesis Clay Operation: 50,000, 3 months, +10,000 caps/month>Sloan Quarry Expansion: 65,000, 3 months >Freeside Cleanup: 100,000, no timeline>Travel Stations: 100,000, 8 months, +10,000 caps/month >Tourist Advertising: 50,000, immediate >NVA&M- 400,000 caps, 18 months to renovate campus and bring in equipment and teachers. Between Yes Man & Followers, material on everything from engineering to philosophy will be available. >Department of Ag. increase of 24,000 caps/month to enlarge AG department, begin doing surface-level monitoring foodstuffs, increase education with farmers >100,000 caps to purchase cattle herds, extra foodstuffs, renovation/construction of food storage and an educational campaign across the Mojave about better food habits and farming tips/tricks
>>6473391I think in canon or the Fallout show that the BoS dirty bombed (irriadiated) the NCR's gold supply, wither their secured bank of gold bars or a valuable mine that contained gold. Yeah, I can see it as something we could probably do.>>6473372My mistake. I assumed Six's cabinet could operate a turn or two without him, but then i remembered this was an authoritarian government with the Courier at it's head.Hmmm. I do not have an answer to this. Encrypted radio messages are a thing I think, but they can be decrypted, and as far as I'm aware there's no cool wireless radio tech that's absolutely private I think. It's a shame the Sink Teleporter gun couldn't have some more flexable uses.As for the punga fruit i did a quick and dirty internet check. It says that the punga fruit has been sort of isolated to Maryland where it originated from, DC where the events of Fallout 3 takes place, and Pitsburg where The Pitt DLC happens. Well actually it doesn't GROW outside of Maryland, probably due to the enviroment needed to grow them. Point Lookout is like one giant bog which might explain why there are so many wild punga fruits, and the more refined yellow variants require dedicated hydroponics farms to grow the better ones.And u was wrong earlier. They are not "mildly addictive," but very addictive.So in the hypothetical scenario where we could in theory utilize this super food plant, we would need to figure out:>how to learn about this fruit since I do not know if we know of it in quest, or if any of our allies heard of it before. The only ones that might would be ghouls.>how to acquire enough seeds to create a farm despite the fact it originates from the east coast while we reside on the west coast.>acquire enough capital and resources dedicated to grow the refined variant of the farm>actually figure out a sustainable method ro growing the plant for profit and our own uses>figuring out a means to reduce the addictive properties of the fruit as to not create another problem for us.The cons are obvious. Don't know about it, don't know how to grow it, addiction, heavy farming investment.At the very least if we ever get our hands on the seeds, we could let out Hydroponics AI friend and the Scientists at Big MT figure out was to grow it, then scale up to process. Assuming we find a viable method to farming it (probably after +100k caps of funding) we could easily export the super fruit into the NCR and Legion.This is all just hypothetical though. I am very much away it's a flawed idea relying on anyone knowing what it is, so I doubt we would ever get put hands on some seeds let alone the fruits- not unless we get some through RNG with a trader, or if we dedicate an action to head east, and even then we still wouldn't know about the fruit unless the QM shoved it in our face.So.....its a fun idea, but doesn't mean its a good one.
>>6473404Hey Survivalist? What has been done so far with all the waste produced in all our settlement? I'm talking about bodily waste and fluids. I'm aware that were was an old method of turning it into fertilzer, but had the issue of transmitting diseases if you weren't careful? I assume The Legion practices this to a degree, while the NCR in some places have functioning sewage systems orcjust use outhouse.I assume our sewage system is isolated only to towns with functioning plumbing? I know for sure there's some kind of sewers below NV. How is that problem handled? How is the waste treated and where is it put afterwards?
Ulysses thanks Secretary Gunderson for his time and stands at the head of the crown to finish out the meeting. Ulysses: While we should be here to discuss what comes after the war, we can’t forget the great victory that we won during it. Not only for those who can’t be here to enjoy it. This won’t be a celebration of independence, it will be a showcase of triumph over the enemy. Every unit that had participated in the fighting will march through the streets of Freeside, straight into the heart of The Strip. There will be flyovers with our new Air Force and a medal ceremony on the front lawn of the Ultra Luxe. During the parade, we may not have any prisoners to march down but we can pull cartloads of the loot to show off. Shiny suits of PA, laser weapons, all of those flags they left behind. You start imagining the pomp of it all. Your veteran soldiers marching proudly down the Main Street of New Vegas cheered on by the adoring crowds. Ulysses: I have…convinced….some local farmers and businesses to provide food and drink for the masses. Because while we are celebrating the army, the people should also feel valued. But after the Triumph, we shouldn’t let the sacrifices be forgotten. I want to commission a small medal to every soldier who took part in the war, as well as a permanent pension for those too injured to return to duty and for the families of those who lost their breadwinner. Finally, I would strongly suggest the creation of a memorial, for not only this war but the wars that will follow. Ulysses gives the costs for the pension and campaign medal. It’s a relatively small cost comparatively though it does little to help “rebuild”. Still, is any cost too great for the people who fought and died for freedom? >10,000 Caps to produce campaign medal and specialized medals for valor/bravery >10,000 Caps/Month for pension, comes out to 40 caps/month per person/family. Not enough to live on but supplements some income
Okay, that’s it! A lot of stuff but we’re transitioning into nation building once again. I threw a lot at you but I want to open some ideas so that we can really get moving. And, the Mojave is just naturally getting stronger and better, war aside. >>6473408Any waste from the bath houses is sold to farmers to maintain the bath houses. Public dumping is not allowed, though they doesn’t stop anyone. A health industry has popped up for waste management in Freeside. >>6473407Yeah the bullion deposit was destroyed in the NCR-BOS war and the republic is still trying to rebuild it. Regarding Six leaving for a month, he’s done it before. Ulysses rules in his place with Yes Man’s support and just keeps the ship aimed. He hasn’t done anything crazy without you there. Yet. >>6473388I really appreciate it, Anon! I’m lucky that so many of you have continued to play what amounts to a fanfic to me! It’s far from a perfect quest but it’s a quest I want to run and I’m glad enough people think it’s worth their time and attention too! I can get a little flair for the dramatic in some of the writing and I can certainly get a little too carried away so glad to be back in the nitty gritty civ portion of it. I don’t think I’ll tell my parents about it any time soon however! This is my little autistic secret I keep from friends and family, a true anon to the end.
>>6473407Its not entirely wrong. So its not a mistake. The Heist idea could be done. We just have to keep the current circumstances and our type of government in mind. Its not like Courier Six can never go away or for some time. Its just that a long time is a different thing. The NVD is still quite early has a state, some stuff needs to be iron out, the recent war etc....those kind of things.I suppose we can have traders look for new foodstuff. >>6473408I had intention of having a recycling plant for NV. Create a disinfestation guild (killing giants rats, giant cockroaches and giant ants that male colonies in urban areas), also creating a proper street cleaners guild. The sewers of NV need a dedicated check of them and then a reconstruction plan. 0 doubts about it. 100% needs to be done in the future for improve health and sanitation of NV.>>6473404>>6473424Excellent. Some of this stuff should be done. We have the not so usual question of whats first?
>>6473442Lets see how the talk goes first and foremost with the Merc's before anything else. That way we have the full spending picture to well spend.However for sure must be >10,000 Caps to produce campaign medal and specialized medals for valor/bravery >10,000 Caps/Month for pension, comes out to 40 caps/month per person/family. Not enough to live on but supplements some income
>>6473225>>6473234Lmao this is going to be goodAlso, I'm seriously surprised no enterprising individuals ever attempted to heist the Strip casinos.
>>6473490Thats cause they know we'd fucking rob them with our 10 luck.
>>6473474Yeah I think we need to immediately spend on the moneymaking stuff, the medals + veterancy pension, then pick one of the big reconstruction/revitalisation projects to get us started (not the A&M) then hustle hard so we have enough money to pay back Caesar for his loan.
Let's hear what came of the meeting with the mercs before we finalize any buying decisions
[Okay, that should do it. I need to deal with these mercenary contracts before I make any spending decisions but good work, all of you. This is the most impressive set of plans submitted yet and it reflects well on you and your departments. Please give my regards.]The secretaries file out and give their thanks and goodbyes before leaving you, Kreger and Ulysses. Ulysses: I have the Mercenary leaders assembled in a conference room over at Gomorrah. You raise your eyebrows in surprise. Usually any nicer guests are taken…well anywhere else. Kreger: The leader of the Smash Mouths, Gaper, strongly insisted. You get a rundown of the situation as you walk across The Strip. Kreger and Ulysses both strongly suggest finding a way to keep Granite onboard, as well as the Good Doctors. Kreger would like to keep the Band of Brothers but Ulysses doesn’t want any more NCR in the ranks if we could help it. Ulysses also argues that we can raise more infantry, but what Granite provides is invaluable. The Smash Mouths however…Ulysses and Kreger don’t want them anywhere near anymore and both have solutions. Ulysses suggests that you give them some better weapons and armor and let them lose up north and have them raid Hawthorne. You’ll follow with your vertibirds and a small team of PA troopers with. You’ll enter NCR territory under the guise of chasing down raiders who had broken contact and began looting the countryside before escaping into NCR lands. The Smash Mouths won’t know this part, however, and will be eliminated once they seize the base. You'll fly out everything the fleet of Vertibirds can carry and will apologize for the intrusion but Ulysses argues that the Republic will be placated by the fact that you killed a bunch of raiders. His other solution is to give them a literal pile of tainted drugs and just shoot whoever is left. It may look bad for any future mercenaries looking for work in the NVD but it’s also plausible that the raiders were just that. Raiders who broke their end of the deal. Kreger has a much simpler solution, pay a third of their remaining contract, load them up with untainted drugs and tell them their services are no longer needed. Whatever the decision is, you’ve run the math and you just can’t afford holding their contracts. Hell, you can’t even afford keeping the Band of Brothers and Granite even as actual NVDAF forces. Not if you want money to invest in industry.
>>6473532>Ulysses suggests that you give them some better weapons and armor and let them lose up north and have them raid Hawthorne. You’ll follow with your vertibirds and a small team of PA troopers with. You’ll enter NCR territory under the guise of chasing down raiders who had broken contact and began looting the countryside before escaping into NCR lands. The Smash Mouths won’t know this part, however, and will be eliminated once they seize the base. You'll fly out everything the fleet of Vertibirds can carry and will apologize for the intrusion but Ulysses argues that the Republic will be placated by the fact that you killed a bunch of raiders.I like the above option because it turns a liability into an asset. Paying them off and getting them high per Kreger's suggestion just turns them into another raider band again and costs us caps and chems
>>6473538Yeah I'm against sending them off into the blue, after we spent so much effort wiping out the fiends, and we currently have issues policing the central mojave, it's just asking for trouble. Eliminating them, either with the raid or poison will look bad, but it'll hopefully be clear to any mercs out there that so long as they're not raiders they'll be fine.
>>6473538I dislike it mainly on the grounds that if it goes sufficiently badly it could instigate a war.
>>6473532>Ulysses suggests that you give them some better weapons and armor and let them lose up north and have them raid Hawthorne. You’ll follow with your vertibirds and a small team of PA troopers with. You’ll enter NCR territory under the guise of chasing down raiders who had broken contact and began looting the countryside before escaping into NCR lands. The Smash Mouths won’t know this part, however, and will be eliminated once they seize the base. You'll fly out everything the fleet of Vertibirds can carry and will apologize for the intrusion but Ulysses argues that the Republic will be placated by the fact that you killed a bunch of raiders.i dont like the risk at all. if anything id wanna send the into the robots at the grand canyon. but we should just scout that and loot it once we get time. i do wanna find Ulysses a vasal tribe tribe at some point when we have the resources but that can also wait. maybe find New Canaan tribes for Genesis or other recon.
>>6473557I doubt it. Last time we were there we chem-bombed the town and didn't get blamed for it, at worst it'll look like an aggressive landgrab and the NCR can't exactly start going to war with people over that. If we grab it in the midst of their election it'll probably be awhile before they get back to us.
>>6473617Also to my mind we owe the NCR a bit of payback after they cynically sat on the sidelines during the BoS war (while attempting a resource grab on the dam output)
This pickle follows you to the Gomorrah conference room. You couldn’t help but notice that the casino floor looked pretty sparse. But that’s a later issue, Courier. There are four men in the room, representing the four companies under contract. Gaper, leader of the Smash Mouths, is smoking a cigarette with his muddy boots on the table. He’s a massive man, dressed in raider leather with a string of different rounds of ammunition on a necklace. Next to him, “The Major” is sitting ramrod straight in a standard NCR tan fatigues. It’s clear he’s military to the bone and must be a hell of a leader to keep a 1000-man strong group of veterans and deserters together. The head Doctor of the Good Doctors, Dr. Julian, bears a striking resemblance to the numerous “battlefield medics” you’ve seen in the NCR Army. Though not as exhausted, you wonder how many of his kind are also former Republican soldiers. Finally, Douglas Granite, whose mercenary company follows his namesake. He’s wearing a tan suit and looks far from a soldier. Yet, extreme intelligence lays behind his grey eyes and he holds himself with a calculating ease. Each man stands and shakes your hand as you enter, except Gaper who gives a lazy salute which his fingers as he stays sitting. [Before we begin, I want to thank each of you and your men for their sacrifices. I know you’re mercenaries but you still marched into the fire next to my boys and for that, you have the gratitude of the Directorate. That being said…]Gaper: You’re kicking us out, huh? We ended that little war a little quicker than you thought!No one says anything but the other mercenary leaders don’t exactly run to your defense. [You kicked the tin can’s asses, that’s for sure. I’m even surprised by how quickly the war ended, but it ended in a victory and I think we could all celebrate. But yes, everyone here still has a lot left on their contract and as the country pivots to rebuilding, it’s a cost that we simply can’t support.]The Major: Traditionally, you pay out half the remaining contract for any early cancellation. This time, the mercenary leaders shake their heads in agreement. He has a point. Before you can respond, Granite speaks up. Granite: It was bloody but it was quick. All of us got our fair share of loot, isn’t that right?Gaper: Yeah, but…Ulysses: Let’s get it out of the way, we’re not going to pay you all half the contract. Is anyone really surprised?
Dr. Julian: My medics weren’t exactly scavenging the battlefield. But okay Director, what are you suggesting? Gaper: For what it’s worth, my guys don’t exactly like the desert. So what’s the offer for the Smash Mouths?>Send Smash on a mission to raid Hawthorne, with plans to betray them afterwards >Pay Smash a third of the remaining contract and give them as many drugs as they can carry (tainted)>Pay Smash a third of the remaining contract and give them as many drugs as they can carry (non-tainted)>Tell them to fuck off and escort them off your territory by gunpoint >Other (Be reasonable, may have to roll for it. Failed role will result in worse deal for you)The Major: Let’s rip that bandaid off, son. What am I going to go tell my boys?>Invite the full BoB into the army. Will have same wages/upkeep >Invite half of the BoB to the army, taking the best. Rest will become citizens in NVD >Give them half of remaining contract and wish them luck >Tell them to fuck off and escort them off your territory by gunpoint >Other (Be reasonable, may have to roll for it. Failed role will result in worse deal for you)Dr. Julian: And the doctors, the men and women who kept your troopers alive? >Keep them on until their contract expires, potentially opening a path for permanent residency >Bring them on fully, upkeep will be around triple a standard infantry company. >Pay half their contract and wish them luck >Tell them to fuck off and escort them off your territory by gunpoint >Other (Be reasonable, may have to roll for it. Failed role will result in worse deal for you)
>>6473648>>Send Smash on a mission to raid Hawthorne, with plans to betray them afterwards>>Invite half of the BoB to the army, taking the best. Rest will become citizens in NVD>>Keep them on until their contract expires, potentially opening a path for permanent residency
>>6473648>Send Smash on a mission to raid Hawthorne, with plans to betray them afterwardsWe are kind of a dick after all. >Invite half of the BoB to the army, taking the best. Rest will become citizens in NVDCheaper plus we get skilled citizens. >Keep them on until their contract expires, potentially opening a path for permanent residencyThey can teach our guys, and plenty will want to check out the forthcoming university. Maybe we should build a hospital around the concept of field medics too, seeing as the wasteland will always be kind of a warzone where trauma first aid is necessary to know.
>>6473648>>Pay Smash a third of the remaining contract and give them as many drugs as they can carry (non-tainted)would be wiling to swap my vote IF we do the grand canyon robot raid instead of Hawthorne.>Give them half of remaining contract and wish them luckwe cant afford them>Keep them on until their contract expires, potentially opening a path for permanent residencycheaper than bringing them on fully.
>>6473652>Keep them on until their contract expires, potentially opening a path for permanent residency>They can teach our guys, and plenty will want to check out the forthcoming university. Maybe we should build a hospital around the concept of field medics too, seeing as the wasteland will always be kind of a warzone where trauma first aid is necessary to know.Have Mr. New Vegas clear some airtime for a M*A*S*H Wasteland Edition radio drama, it'll make great propaganda and maybe get some of our settlers more inclined to take advantage of public health services.
>>6473648Deleted my 2 prior posts when I realized who is what.>Send Smash on a mission to raid Hawthorne, with plans to betray them afterwards >Give them half of remaining contract and wish them luck >Keep them on until their contract expires, potentially opening a path for permanent residency When it comes up, Fucking Keep Granite. They have actual educated folks.
>>6473680>When it comes up, Fucking Keep Granite. They have actual educated folks.I thought this was assumed, we need all the power armored badasses with technical educations we can muster.
>>6473673i think QM is saving Granite for a different vote? i waited a while to vote just in case.Granite(lead by Doug Garnite) is Enclave and BoB(lead by Major) is Ex-NCRleads me to my point, im worried about onboarding 500+ BoB Ex-NCR and the attacking a NCR facility. we should use Granite Company if we do but still, i think we should go for the robots in the grand canyon and bribe our way into Hawthorne. i really dont think we could keep our raider raid secret
>>6473681>>6473682Yeah only realized after the fact and had to look it up. I don't feel very cash money either considering the earlier statement of from our Military guy"don't flood us with NCR" even if these are various 'unwanted' from it.
>>6473683Hell, while they're still under contract why not use BoB to put down the Smashmouths, while Granite and our boys recover the loot? If we spin it right we're "helping" NCR secure their territory from eeevil raiders, while reducing the BoB headcount and thereby the onboarding cost and impact on our military culture.
>>6473684Doubt BoB likes Smashmouths much either, so it's not like they'd balk at the job, especially if we sell the "they went rogue" story
>>6473684Because while they are NCR run aways, They did help out + I think we need to use the veritbirds for the extract and they would be wondering why we left them behind to the NCR.
>>6473687The vertibirds are only needed to steal the loot. Unless I'm missing something the BoB guys can march home when the job is done.
>>6473691Well I mean the NCR would scramble to probably deal with it as well? Eitherway we don't want anybody caught lacking and the BoB know we'd be gunning down a fellow Merc company even if they are shit.
>>6473694Sure, at which point our BOB contingent points at the pile of dead "raiders", apologizes profusely for the territorial incursion and vamooses for home. The point is to send them a day or two behind the Smashmouths, that way when they get there they'll see them attacking NCR property and acting like a bunch of raiders, and won't have an issue putting them down. Besides, they're mercenaries, which means they shoot people in the face for money when ordered to do so. Per contract terms we could literally hire two crews and tell them to fight just so we could bet on it. Honestly, one of the most shocking things about this conflict was that none of our companies switch sides due to BoS bribery, I was waiting for that particular curveball.
>>6473700Checked and most Merc companies don't do that. Because they'd never get hired again and to top it off they'd be killed. Using one we're 'paying' as bait to kill 'another one' to just rob a place I don't think would go well for our creditablity and we will most likely need Mercs again in the future. Just release'm to the win and we can use others to stick around.
>>6473682> i think QM is saving Granite for a different vote?I am. That conversation is going to be a lot more delicate and shouldn’t be had in front of a bunch of mercenaries
>>6473648Ah, that 300k + upkeep didn't look great.>Pay Smash a third of the remaining contract and give them as many drugs as they can carry (non-tainted)That plan would be a miracle if it doesn't explode. Ulysses only thinks of killing.>Give them half of remaining contract and wish them luckA pleasure to have fought with them. Maybe next time we can integrate them. Offer them to keep in touch. Genuine. >Keep them on until their contract expires, potentially opening a path for permanent residency2 mercenary companies are more "feasible," but it's actually going to remain a massive cost to integrate them. Military units cost.>>6473652>the forthcoming university. Until money and resources go to it, it exists on paper only. It will take a while.>Maybe we should build a hospital around the concept of field medics tooA hospital is being built out with 100k caps to transform the Mormont Fort. These 100k caps were collected and given by the Kings to the Followers, ensuring the dream of both King Julie and Six is realized. We didn't put a coin toward that construction; it was entirely their own genuine effort and wanting to honor a great person. So what we can build instead, in collaboration with the Followers and the Mercenary Doctors, is a medical school in NV. But it's for the future.
>>6473701Idk, pretty sure we hired the Smashmouths as disposable arrowcatchers anyway, and they're not exactly the kind of people a bunch of brahmin-fed ex-NCR veterans are going to give two shits about. Look what they happily did to the Khans at Bitter Springs.
>>6473648So the current merc upkeep is 140,000.Granite is 60,000BOB is 40,000Doctors are 20,000And Smashmouths are also 20,000 It's going to be painful, but I think we keep the Good Doctors and half of BOB. We need doctors, and we need more infantry. And per the pastebin on the BOB>They also have no scruples about who they’re fighting as long as the caps keep rolling in.So I don't think we should have too many issues with them if we get in a fight with the NCR. The main issue once again being money, I think we'll have to dedicate our next few courier actions to acquiring as much money as we can to pay for everything. Expedition to the Sierra Madre anyone?So my vote is:>Send Smash on a mission to raid Hawthorne, with plans to betray them afterwards>Invite half of the BoB to the army, taking the best. Rest will become citizens in NVD>Keep them on until their contract expires, potentially opening a path for permanent residency
>>6473648>smashmouthsMy smashmouth answer is a mix of the Hawthorne and walk away option. If they're still hungry they can go for it. Then they can't call us honorless dogs>NCR desertersLet's give Hsu his chance to shine. He's exactly the right leader we need for this operation. It feels risky, but let's remember that they have all been burned by the NCR. This could be a chance to use them as a buffer and ease things with the NCR. Also, it's a Trojan Horse for our eventual heist. I figure we ease them by using them as patrols for certain areas. Gunderson ranch guards, post them around the areas like Goodsprings and Primm. We never really figured out WHY the Brotherhood went so hard at us. I guarantee they had a hand in the Boomer Blight as well.
>>6473648>>Send Smash on a mission to raid Hawthorne, with plans to betray them afterwards>Invite half of the BoB to the army, taking the best. Rest will become citizens in NVD >Keep them on until their contract expires, potentially opening a path for permanent residency
>>6473648>DoctorsThe doctors we pay in full. We also let them link up with Arcade, and our education head. Show them the Farkas memorial and coax them in. Any training they can provide we will cover. Seems expensive, but they're the group we can't allow to slip away.>Granite We already know this is the big gamble. Our entire Officer division is Enclave. This guy has already figured it out. He's the one we need to have a ling conversation with. With all the Remnants present. We'll need it. I figure this is what Boone really died for. The future of the NVD that he could never accept.
>>6473933On addendum I mean that the NCR had a hand in the Boomer Blight. Sounds like Hildern all the way. Using the fungus as a bio weapon would ingratiate himself fully with the NCR warhawks, if he wasn't already
>>6473933>>6473942Didn't we investigate the blight and figured that it came from out east? I'd have to double check the threads but I believe we ruled out the brotherhood, NCR, and any local Enclave (there is one waging some nightmare tech war on the BOS in texas)
Okay it looks like you haven’t learned your lesson about Hawthorne yet lol, third time’s the charm?Also, the doctors are being kept on and it looks like HALF of the BoB are being kept on. It sounds like they’ll be used to help hunt down the raiders but will wait for any strong opposition to that I’ll throw you guys a bone. Planning for the mission will take place this turn and be ready to be executed. If you plan on taking part, it will be just a courier action, not a military action next turn. If you’re not taking part, it will be a military action next turn. But if you use both a courier action and the military action next turn for it, DTs will be lower. That makes sense?
>>6473992Let's NOT use one merc group to betray another, even a scummy one! Let's use Jackpot Squad our air squads, and maybe even some nightkin so they aren't able to sneak off/in and hunker down for an ambush as raiders are want to do.
>>6473997Sorry anon, Courier is a gambling addiction and he’s playing a heavy hand again! Besides, the Nightkin squads got wiped out and Jacobstown doesn’t seem too keen on sending many more any time soon. What’s the worst that could happen? It couldn’t be as bad as last time, right?
>>6473992>I’ll throw you guys a bone. Planning for the mission will take place this turn and be ready to be executed. If you plan on taking part, it will be just a courier action,Thank you QM
>>6474000Quick sidebar QM, about BoB's half and half deal. Their casualties could affect the upkeep and if they're still under contract it makes sense to send the whole mob rather than just the ones we end up wanting to keep.
>>6474004I figure you’re gonna send them in as is and whoever lived you’d take the best of the best. Honestly probably around 3-4 companies
>>6474000Trips checked, and >It couldn't be as bad as last timeReal flash back hours. Losing the chip was so fucking bad
>>6473943Shit I missed that. Thanks anon
>>6474008Exactly what I was hoping for, thanks boss.
>>6474010Yeah we should probably hand the chip over to Ulysses in case we have that happen to us again.
>>6474066That seems like it would cause its own set of problems. Would really hate to return from next season's raid to find the strip looking like the divide.
>>6474147Ulysses is an autist, so as long as we tell him not to start shooting people in the streets or get the Enclave to cook up some bioweapons it should be fine. We can't risk losing the platinum chip again.
>>6474155Remember when he killed Farkas unprompted? I'm just not sure what he would do if he had the chip. I genuinely think he can handle it for a few weeks without the chip anyways.Any thoughts on following through with the purge for Caesar? I think we should maybe do it before we go see him again. I'm down to put off the Ceaser visit for another month, but we should go see him ASAP. He asked for us to return after the war and I don't wanna make him wait to long.
>>6474161id also like to raid the Moto Runner and Grand Canyon Robots.what if we made the Smashmouths join the Khans? and made Ulysses run them as a vassal tribes?
>>6474161>when he killed Farkas unprompted?That was shitty, but he didn't do it out of nowhere, she and Boone walked out of a Top Secret government meeting where we spilled the beans on the most radioactive shit we've done declaring they would no longer be working for us. I don't like that it happened, but he didn't do it for nothing. As a caretaker for a month I think he'll be fine, we just need to make it clear that no executions, imprisonments, etc. are allowed and weaselling his way around it will piss us off.>Caesar purge?I don't think there's anything purge related we need to do for him outside the frumentarii which we're keeping. Anyway, I think our courier actions for the next few months, barring a second Brotherhood airship rocking up, should be as follows:>kill the smashmouths, raid hawthorne>visit Caesar>hit up the NCR for as many caps as we can carry>lead Granite and hit the big Enclave bases in the area, Groom Lake, Tonopah, Dugway, Area 51, etc.
>>6474179I'm with the other anon, Ulysses respects us but we need to keep him on a really tight leash for this relationship to work.
>>6473992>Okay it looks like you haven’t learned your lesson about Hawthorne yet lol, third time’s the charm?Nah not even in a billion times. This has too many ways it can go wrong. The bloodlust of Ulysses doesn't help here. Supposed to advise and change btw. Stuck in his ways. It seems we prefer to risk another lesson instead of trying any other approaches. God i am starting to despise Hawthorne ever existing. Annoying fixation that creates problems.Even if we plan it will not change that its not a great idea. We are sending in a bunch of hardened mercs against a a likely new Hawthorne garrison which we know 0 about, and we plan to betray said mercs. Somehow that NCR garrison would just evaporate and the Smashmouths will be weak enough to be wipeout. Ulysses i swear a thousand slaps wouldn't be enough. A few of them survive and the lie is revealed. Its just bad on principle. I would genuily tell Ulysses he better gets his ass there since he made this idea.>>6473997Too late.>>6474000It can be very much has bad if not worse. Ulysses idea is half cooked and motivated by his bloodlust for our enemies. We have no clue what the NCR did lately in Hawthorne. He wants to throw at it a mercenary company that was under us recently and fought in an hard war. Hell he doesn't know the mercenary record of the Smashmouths. What contracts they did in the past. Who says everyone will believe they just gone rogue.>>6474155Nah we are not giving him the chip. Also he is coming with us since he proposed this garbage plan. He is not getting more power, very against this. The NVD is made and lead by us not him.
[I actually plan on keeping everyone of you, under different conditions. In fact, there’s an operation underway that will promise more loot than you can carry for little risk. Major, Gaper, Doctor, please return to your men and let them know they’ll be plundering soon. I will visit each of your camps shortly.]Normally, such a statement would be met with suspicion and doubt. And maybe the other mercenary leaders hold it in their hearts but there is a basic understanding between the contractor and the employee. They all look at Douglas Granite as they depart. The three of them give parting words and remakes before just Ulysses, Kreger, Granite and you remain.[Mr. Granite-]Douglas: Please, call me Doug. Mr. Granite was my father. [Doug, I’m going to cut the bullshit here because I think you’re smarter than that.]Douglas: I’ll help you here, Director. Here’s what I know of the New Vegas Directorate. Ignoring all of your personal accolades and achievements, I’ve noticed you keep some interesting company. A Legionary deputy…an Enclave Military advisor?[It’s not a particularly well-kept secret. It’s not just Secretary Kreger here either.]Douglas: I haven’t had too much time to tour the country but this doesn’t strike me as an enclave holdout so I assume you’re just very open-minded about who you keep as company. Legion flunkies, NCR deserters, enclave remnants. [Would you out yourself in that third category?]Granite leans back in his chair and runs his hands through his reddish hair. Douglas: Enclave in name only, maybe. We’re a mercenary company without a state who has long given up a dream of a sympathetic nation. Kreger: So you and your men have no aspirations other than fighting for the highest bidder? Douglas: No one in the company was ever a full-fledged member. Maybe their parents or grandparents were but at some point my people stopped wishing for something they never experienced. [What about you, Douglas? Do you have any other aspirations than a mercenary?]Granite fiddles with his watch instead, an old and worn military-issued thing. Douglas: I’m not as ideologically aligned as my father was, or his father. You have to realize, this is a family more than a mercenary company. Almost all of its current members descended from old members and so on and so on. We pick up outsiders as we go but this is a family affair.
Ulysses: Is that why you gave the NVD such a discounted rate for your services? Douglas: Guilty. When I heard rumors of some of the company being kept here, I wanted to see it with my own eyes. To see if there’s any lost lambs here in the Mojave. Kreger: There’s nowhere else you and your company can go, Granite. The NCR would hunt you down - or try to - if they got a good look at your equipment. So would the Brotherhood, and the Legion doesn’t have much use for our kind anyway. Ulysses: There’s a few places in the wastes that would be safe, but they’re oases of barely-functioning civilization surrounded by nothing. Here in the Mojave, it’s a nation with a future. [I don’t believe you can be an army without a state for much longer, Douglas. We want to give you another choice. That’s all.]Douglas: I’m intrigued, I admit it. I’ll talk to my council, but the decision will come after this little operation. Now, what will you have us do? You, Ulysses and Kreger describe the background of Hawthorne and the two previous excursions. Granite expresses his concern over returning to such an apparently-cursed battleground but your assurance of a vault full of high-tech military gear does pique his interest. [Here’s where Granite comes in. The Band of Brothers will follow Smash Mouth to Hawthorne. As soon as Smash Mouth takes the town, the raiders will be taken out by BoB and the two squads of PA we are taking my Vertibird. We’ll take our entire Air Force, and begin loading everything up so we can fly out. The BoB will do the same but we can’t make it too obvious we’re taking everything we can from the base.]Douglas: There’s a couple glaring issues here. One, what if the Raiders don’t manage to take the base? Two, what if the raiders see the writing on the wall and are ready for the betrayal? Three, how do you expect the NCR to respond? Finally, do you think you’ll be able to backstab a mercenary group without any fallout?Kreger: The raiders will be equipped with some better weaponry than what they’re wielding right now. That’s part of the story, an out of control raider group who stole from us and escaped. And if the garrison at Hawthorne manages to beat the raiders off, then we’ll explain the situation, congratulate them and return to the NVD. Ulysses: We don’t expect any reason from the Republic, even if they see through the charade. We hunted down a raider group that was going to ravage though their lands. [And we’ll be long gone before the NCR realizes anything is missing. I also wouldn’t worry about the raiders being a particularly tough enemy. They’re raiders, even if marginally organized.]Kreger: I don’t consider betraying a group as untrustworthy as a raider band particularly untrustworthy. Douglas stands up and straightens out his suit. [Granite will come, as we’re still under contract. Assuming things go well, we’ll discuss joining the Directorate on our terms.]
The three of you walk Douglas Granite out and he returns to his company. They have their orders and you know they’ll carry them out as well as your own troops. You spend the next day visiting the Band of Brothers and Smash Mouths. You tell the raiders that they’re being sent to assault a lightly-defended supply depot and after they steal whatever they can carry, they’ll be paid a third of the contract and sent on their way. Gaper doesn’t seem suspicious in the slightest and is already thinking about all the caps he’ll have in a month. The Major was a tougher sell. He wasn’t worried about betraying the raiders or the prospect of potentially fighting NCR troopers. He just knows where Hawthorne is on the map and knows it’s quite a ways away from the safety of home. He’s assuaged however by the promise of letting his group settle afterwards AND the inclusion of multiple Vertibirds and squads of PA as an emergency response force. Your presence during the operation seals the deal and The Major promises to carry out his part, telling his soldiers that they’re chasing down the raiders who went rogue. Kreger and Ulysses already had most of the information in place and the operation will be ready to execute the beginning of next month. The only real concern is how much loot you’ll be able to carry out. >The plan is to carry out as much gear as possible, prioritizing PA and other irreplaceable weaponry. Please include how many PA squads to take, if any, in the Vertibirds. Also, please include if Ulysses will be joining or running the NVD while you’re away. Also feel free to provide any more detail or planning
>>6474235Make sure the raiders have a decent stash of energy grenades, ideally one in three is rigged with an internal remote trigger that we have the detonator for. They'll use a bunch to clear out the lightly armored NCR guards, being able to throw them over fortifications. Then as we make our approach we can hit the detonator and take out most of the remaining raiders before they realize what's happening. They won't be able to get into the vault so no worries about the explosions damaging our loot. If we cart everything out and re-seal the vault, the NCR doesn't even have to know we took anything, they haven't managed or really tried to get in there themselves, and I think a science 100 courier with the access codes should be able to manage resetting the lock. Let's take at least two PA squads - can you remind me just how many raiders are in this crew that we're gonna be dealing with?
>>6474235- I want Kreger and Patton to study the Smashmouths without being blatantly seen. I want every report of NVD soldier that fought side by side with a Smashmouth raider merc. With that we plan how to kill them.- I want 2 of our spies sent in ahead of 1 week going there has simple travelerers. I don't want them to do an idiotic impossible task. I don't want them to remain forever there. I want them to go there look at things from a safe distance, for 1-4 days, then the spies moves back to us and report. Knowing this info of Hawthorne new NCR garrison and defenses is better for us than basing yet another attack at Hawthorne on nothing or worse gut feeling. After said spies report is done, the spies can go back to their training made by Ulysses.- With the informations collected above we and our forces know how to move in the fight ahead.- Bring Rex boy.- Ulysses comes. He made this idea. He fights. The time we are going away for this is not long enough to be relevant for the NVD.- As a priority i want a round, a energy bolt, or anything else in Gaper head when we attack. He needs to be dead has soon as possible. This is several hundreds merc-raiders under him, cut the snake head, they die more easily.- I want Robert Infiltrators looking at the roads near Hawthorne towards the NCR. I want to know what is coming and not be found out with our pants down, with the hand in the cookie jar. Simple, their exact line of work. Not a mission impossible task.- In the attack any radio structure needs to be destroyed has the main priority. Anything else is secondary. Not a single message can go out. - I want soldiers encircling the entirety of the settlement when we attack. There will be no escape. We are likely going to have to exterminate the entirety of Hawthorne. NCR soldiers, Settlers, Smashmouths Mercenaries. Cant help it since we decide to go another round the same way. I would prefer not to do this but cant be done.For looting- I want 50 Securitrons south of our attack force by a good distance. When we take Hawthorne and EVERYTHING IS CLEAR, they come and help looting. 50 Securitrons is a mobile enough force, small enough to not be noticed too easily and able to help carry an X amount of small stuff each.- Organize weight distribution of any surviving soldier on our side after this "3 time the charm" situation. Everyone will carry all the loot they can.- I want Moreno Ass Blasted Ruined by Battle and Rads, Power Armor, recovered. Mr. 6 should know where it is in the desert. Call it a memento. Call it PA spare parts. We are taking it.- If we have too much stuff carried, i want some holes digged along the road by the forces under us that go by land. This holes for loot should be put in places we recognize and can loot to our heart content later on safely and without issue.
>>6474287>We are likely going to have to exterminate the entirety of Hawthorne. NCR soldiers, Settlers, Smashmouths MercenariesIf the SM's don't kill all of the NCR soldiers, and we have to go in and kill stragglers, it will be very obvious to any forensic investigation what actually happened. I think we need to focus on how to make the raiders maximally effective while also the most vulnerable to a counter-strike.
>>6474291I do not believe for a second the Smashmouths have a chance to do the job perfectly, and I don't believe Hawthorne Garrison will just die. I am also not very interested in giving the Smashmouths more weapons since we are already going to upgrade them, and I am especially not giving them the rare and few energy grenades we have. We also cannot have them sabotaged by much; they are going to notice it. We can give them drugs to celebrate and whatnot. But sabotaging the weapons they use will be noticed. The Smashmouths doing a wipeout is the best-case scenario, not what will likely happen. We have to plan for that first and foremost.In regard to corpses, we can burn anything too incriminating. Raiders could have used stolen or taken flamethrowers or other flame weapons. The official story is already going to be the Smashmouths having gone rogue and having stolen NVD wargear, then hit Hawthorne, and we coming in as knights of justice. To a settlement with no living soul.
>>6474243>>6474287Thoughts on giving them 2 or 3 power armors? as a pretext to chase them so far. We could say they stole them.Other ideas->Ulysses should go early, he should help spies and make a plan to blackout the town during the attack.-> bringing 75 robots and PA squads on foot.->setting up a point halfway for loot so the Air Force can do more trips in less time. And we can guard this with men and robots and slowly move the loot later.
>>6474293>the rare and few energy grenades we have>Rare and few Citation needed? >But sabotaging the weapons they use will be noticedThe drug addicts that are specifically noted as lacking suspicion are going to open up grenades to look inside before re-assembling then to use them? Citation needed?
>>6474291>forensic investigationWasteland forensic scientists? With the ability to distinguish the nature of two different gunfights in one setting? citation needed. Jokes aside, I think this is a botched operation from its conception, and doomed to hurt tourism from soured NCR relations. But I don't think killing the SMs on a recent battlefield will be the thing that gives us away
I think anons are being too catastrophic. I believe any NCR civilian presence is going to be minimal, given the nerve agent we released last time we were there. And for the NCR military presence, the smashmouths either wipe them out, and then we swoop in and kill them, or they get beaten back and we kill them when they retreat anyway.I'm also against sending our second in command while we're also there, there's a line of succession for a reason and sending both the leader and his second on a potentially deadly mission is stupid. Speaking of, we probably should work out a proper line of succession sometime.>>6474235If Granite is coming, I don't think we need to bring any of our own PA.>>6474243Raider numbers I believe are about 700, they lost 300 in the attack on Helios.
>>6474296Ok since you want to act like that.First of all, Courier's stash has a number made up by Survivalist in his head. He's remarked several times that our arsenal is getting slimmer and slimmer through Courier's own use. I will not be bothered to look at it every single time. Six has 0 issue using his arsenal when it comes to it. This is from when we decide to go hit the Blight with Ulysses:>“A shame. Zion was beautiful. But we’re beyond containment, so what’s the plan?”>The conversation continues as the two of you exit the elevator and into your personal armory. You’re missing much of the power armor after making a donation to the NVAF but have added through your recent travels. A rifle from the bunker at Hawthorne and armor from one of the dead 80’s near Creech.>[I have a nuclear bomb and while I can’t be sure, the yield is over 4 megatons. The plan is to place it somewhere in Zion where we will then activate the timer and the fuck outta there. For good.]>“As good a plan as any.”>He begins separating his gear and taking a peruse through your private stock. You take a look at the few sets of power armor you have left. Your Remnants Enclave suit and a set of T-51.>[We’ll both be using Power Armor. I hope you know how to use it.]>“I trained on it years ago with a Brotherhood Chapter far out East in payment. The T-51 is a fine set for the task at hand.”>You know what you’re getting into, but have to be conscious of weight. The two sets of armor and the bomb will more or less eat up the lift capacity of the Vertibird. That means ammo will be light and you have little room for medicine or other supplies. This needs to be a quick arrival and departure.>That being said, you will still need some heavy firepower. The two of you begin organizing your mission gear in complete silence. You don’t say it out loud, but it’s nice to work with someone of the same caliber.>You bring a Fatman with a handful of warheads, another custom Shiskebab and the Tri-Beam. The only other thing you make room for are the remaining napalm and incendiary grenades you have.>Ulysses grabs the Heavy Incinerator, a machete and two 10MM sub machine guns. He also included a bundle of plasma grenades, because you can never have enough grenades.>[Alright, once more into the breach.]>Twelve hours later, you and Ulysses are suited up in the back of the Vertibird while the device is strapped underneath the bird. The two of you have been discussing the merits of an oligarchy while on the way to Zion. While illuminating, it also had the intended effect of distracting you from the goal at hand.>*bxzt* FIVE MINUTES *bxzt*>Daisy’s voice comes over faint in the speakers of the cabin. You nod to Ulysses and put your helmet on. Checking the seals of the suit, you lumber over the side door and rip it open. Rushing wind fills the cabin and the unnatural greenery of Zion spreads out before you.1/2
>>6474307All those grenades mentioned there were used. Now, on the main part. The updated pastebin :Military Material: 75 Combat Armor28 Damaged T-4512 Damaged T-5120 T-45 Suits15 T-51 Suits 220 Leather Armor830 Tier Two Firearms150 Tier Three FirearmsMotorized Platoon supplies, supply truckNow, good ol Survivalist doesn't count grenades here. Let's say he did. We have no production of any explosives. We buy very few, if any, and I don't remember placing any order for them. We don't have existing contracts yet to buy grenades. And on top of that, we likely used grenades against our enemies through the NVD fights. Existing grenades are likely only :- Courier's Stash (not infinite)- Maybe some in NVD Enclave units' possession. They just fought in the war against the BoS.- Maybe some in Granite possession, and they aren't integrated into our forces yet. Also recently fought against the BoS- Some from Hidden Valley. And the BoS went through a war against us. Where they used all the weapons at their disposal to win.This is what we took from the BoS at the end of the war from Hidden Valley-75 Tier 3 Firearms-50 Tier 2 Firearms-50 Combat Armor-20 T-45 Suits-10 Damaged T-45 Suits-15 T-51 Suits-5 Damaged T-45 SuitsThis loot could have some grenades. But they will not be in high quantities; let's be honest. So the most likely thing is that we don't have a great pile of them around.>The drug addicts that are specifically noted as lacking suspicion are going to open up grenades to look inside before re-assembling then to use them?Them trusting us with an easy contract after a very profitable war, relatively few losses for them, a stay in NV and Gomorra is expected. Why not believe a supply attack? Them not checking wargear? They would check it. They are about to attack a place. They are still mercenaries, so not exactly full dumb raiders. The Smashmouths make contracts; they go around the wasteland. For them, keeping a check on their weapons is an essential thing to do. Like getting a contract, booze, whores, and drugs is essential. And what about raiders? Raiders have a tendency to modify their gear in Fallout. Why wouldn't they do something to it if it becomes theirs ?
>>6474298Military forensics are really different from police forensics. Maybe I'm giving the NCR too much credit but they are a decently developed nation with a well funded military, which means having officers that investigate battlefields for indications of what actually happened is, to my mind, kind of a given. If an entire installation is wiped and a foreign nation leaves and claims they were just cleaning up, it really stands to reason they'd have NCR rangers - canonically possessing tracking and investigation skills - look at footprints, ballistics, scorch marks, and corpses to verify what was said. This wouldn't require any scientific equipment, just seasoned trackers with sharp eyes. Again, maybe I am being cynical or over-estimating them, but this is very standard, low-tech stuff. Having medical officers and logistics officers is more advanced than having forensic technicians capable of diagnosing the aftermath of a slaughter. >>6474304>700 Probably way, way more than the troops at Hawthorne, they may hose them just on numbers alone. This also makes me think we should sabotage their explosive munitions to quickly cut their numbers down to size.
>>6474307>>6474310We aren't talking about the Courier's personal arsenal, so I'm not going to bother with that first one. As you note yourself, Survivalist hasn't listed exact numbers for grenades. In FNV the base value of a plasma grenade is 300 caps (which being the government, stands to reason we could buy bulk from the Graffs or Gun Runners), and we are saving 30,000 just from cutting these guys loose and probably gaining a few million caps worth of equipment from this operation. Logically follows that even if they are 'rare and few', we can replace them.
>>6474295>We could say they stole them.The few merc raiders that have it would be a bit more durable to kill. And Smashmouth would see this as an enormous pay. Few of them would have expertise with PA modification, if any at all. Planned sabotage could be less noticeable, though it still needs to be well made just to be sure. You never know if a raider gearhead wants to put his hands inside a PA. Like poison that Gaper inhales while wearing one. It could be done, but it needs to be done well. All the other points are agreeable to me.
Regarding the Courier’s inventory, he usually only has enough equipment for himself or a small group of folks. Like for example, he used almost his entire inventory of medicine to help Freeside early on, and so now he really just has enough for himself. He also donated almost all of his PA so again, really just a suit for himself. While he has an armory unlike anyone else, it’s not enough to equip 700 people. You’d have to dip into your supply AND purchase some explosives for that part of the plan
>>6474313We could resupply ourselves that way, yes. But the Smashmouths will likely still have some of those grenades in the fight ahead. They are mercenaries after all. They always keep some weapons for tougher fights.If you want to give them, it has to be a believable stolen number by our previous mercenaries. Like the PAs another anon is suggesting. Too many, and it doesn't sound believable. Our military cannot sound like it is so easily out-tricked. It wouldn't make sense after winning a war.
>>6474316Sure but we have a large military with vertibirds and multiple PA divisions, we just seized a bunch of energy weapons from the BoS - surely we have a stockpile of energy weapons for our army?
>>6474316Yeah I don't want to spend any money on them otherwise we should have just sent them on their way.
>>6474321Yep it’s on the pastebin under “tier three firearms” which is a catch all for laser, plasma and super good ballistic
>>6474295>>setting up a point halfway for loot so the Air Force can do more trips in less time. And we can guard this with men and robots and slowly move the loot later.This is important. Setting up an FOB ahead of time with fuel cache, field hospital, spare parts for the vertis and PA, with comms and ground transport back to home will make the back end of this op run a lot smoother.
>Send 2 of our 3 PA squads, and leave the 3 man squad behind to protect our VIPs. >Bring the Robert's Raiders to assassinate leadership if needed>Use all our air assets to support the mission>Commandeer as many ground vehicles as we feel are needed to carry whatever loot we're going after. >Go ourselves and bring Ulysses. The Council has their priorities laid out. I assume we can trust them to carry out our orders while we're away chasing a raider army. Would the dump truck be fast enough to keep up with our forces and be big enough to make a difference in how much loot we can carry?
How many supporting infantry companies should go along with the mercs? I'm thinking the 1st, 2nd, and 6th should go at least. Is the plan to take the entire military? It almost seems like the plan is to make the assault with only planes and PA troopers.
>send our entire military to take Hawthorne>roll a 1>we now no longer have a military and are at war with the NCRWith the way the dice roll you know there's a chance.
>>6474467>>6474465It my be worth spending an action repairing all the trucks and cars we can >>6474235My final plan would be> Prepare for radioactive and chemical residue>PA can In-fill on Vert but MUST Out-fill on foot, helping cart and haul things south to FOB>Set up FOB half way>Bring 2/3 of our power armor squads>3 most loyal infantry companies >Ulysses heads up early to start getting information and lead spies>60 securitrons hiding at FOB until Coast is clear>Give smashmouths 2-3 power armor as "payments", so we can later "explain" why we chased them so incredibly far into NCR territory. >Take EVERYTHINGI'll stop being pessimistic, But im really excited for this to be over so we can use a military action to make the Central Mojave safer, search for the blight, search for House and most of all loot and pillage the robots at the grand canyon.
>>6474235Formally, my vote is for >1 PA squad>Ulysses staying in the NVD, with strict instructions not to rock the boat>Granite and BOB.Enough infantry that's roughly equivalent to the smashmouths in numbers (and superior in quality, remember these are drug addled raiders), plus granite and ourselves to tip the scales. Anything more is overkill, and if we did need those extra forces then we weren't going to succeed anyway.
This month was mercifully uneventful, even if it was busy. You have a lot of moving parts but very little outside pressure on the weakened Directorate. You’re not a hermit kingdom though and the tourism and trade from the NCR needs to be addressed and the trust rebuilt. You’ve already issued a statement on the cessation of hostilities but there’s still a long road until you’re back to “pre-war” levels. You also are starting to realize that you’re a draw just as much as New Vegas is. While your voice may be more and more common, you’re still unknown to many in the wastes. An almost mythical figure in the ranks of the greats of all time. So that is part of why you’re sitting in the Lucky 38 preparing to broadcast to the entire American Southwest. You don’t need to trample all the way to Black Mountain anymore and can talk to the wastelanders from the comfort of your tower. You take a small sip of scotch to wet your throat and begin. [Good evening, Wastelanders. This is Courier Six, Director of the New Vegas Directorate. Many of you may have heard, but the Brotherhood of Steel tried to betray us and squash the independence of the Mojave. Well, this didn’t work and we sent them running with their tails between their metal legs. Now, we are set to not only rebuild what we had but grow beyond anyone’s wildest imaginations. The potential of the Mojave is endless and it’s constrained only by our people’s ambition and daring. To those looking to begin again, we have opportunity for those who will work for it. To those looking to forget their worries for a while, there is no place like New Vegas, the jewel of the Desert. Our roads are safer than they’ve ever been with more forces deployed to make sure you and your family get to their destination safely. There's more investment and construction going on around since the Great War very soon, the Mojave will be unrecognizable! So I invite you back to the NVD and stay in our hotels! Eat at our restaurants! Swim in the great Lake Mead! Above all else, visit New Vegas because there’s no other place on earth!]You jump back into the radio waves over the next few weeks to continue to drum up interest in the NVD. You share some war stories, especially about that horrible weapon that was used by the Brotherhood. You finish with the promise of a triumph and a great celebration that would follow. If there’s something the unwashed masses love, it's celebrations.
As the month winds down, you reshuffle some of the forces you have stationed around the NVD. While there’s already such a crunch on the irreplaceable Securitrons, there’s not a unit better for patrol than them. The movements are included below:Send 20 Securitrons to Black Mountain. Sent from Freeside.Send 20 Securitrons to Helios One. Sent from FreesidePA Squad Eagle is sent to Helios One. Sent from Black MountainSend 40 Securitrons to patrol the Southwest Trade Route. Sent from StripSecond Company is sent to Hidden Valley, occupying it for the NVDThe Super Mutant Heavy Platoon and the Ghoul Light Infantry Platoon “The Ski Patrol” are sent to patrol the Central MojaveWhile its more Securitrons out of the populated areas, the public seems to be at ease and the robots are needed elsewhere for now. >With that, this month should be finished. Pastebin has been updated, let me know if I missed anything. Reminder that you can begin any of the aforementioned reconstruction projects and have this count for this month if you wish.
>>6474564>>10,000 Caps to produce campaign medal and specialized medals for valor/bravery>>10,000 Caps/Month for pension, comes out to 40 caps/month per person/family. Not enough to live on but supplements some income>>Coal Mine: 30,000, 3 months>>Vault 19 Exploratory Excavation: 40,000, 1 month>>Sloan Quarry Expansion: 65,000, 3 months>>Red Ruby Copper Mine: 30,000, 3 months, +15,000 caps/month>>Genesis Clay Operation: 50,000, 3 months, +10,000 caps/month>>Tourist Advertising: 50,000, immediateIts gunna hurt short term but we need to get our economy back on track.
>>6474564Any word from the Dam? Hoping output would be increased a little bit.>>6471276QM, the Reminder that you asked for.Also, y'all, I think I once we get some more enclave researchers we need to expand are pharmaceutical industry so we can get a little more cash flow. And a less sick population. Would love to have Big mountain develop something.
>>6474572I'll support this, but we NEED to start focusing on the economy once this thing with Hawthorne is done. No more big nation-building projects unless they immediately start earning us money and get us in the black.
>>6474564Survivalist, can we also get a small reminder about refurbishing H&H tools, Vegas Steel, Cerulean Robotics, and American Technologies to the pastebin? Given that we've explored them in the past and identified that they'd be good spots for kickstarting some industry.
>>6474572I'll back this too. I am not worried about short term pain here, as I said elsewhere, austerity during reconstruction is a death sentence for a growing nation. The smartest thing to do is to spend really hard, even if we go into debt, in order to massively expand industry and infrastructure as quickly as possible. These investments won't even just put us back on track, they'll get us to finally REALLY grow.
>>6474639This guy Marshall Plans+1
>>6474639Sure, but the problem is the budget blowout is currently sitting at -300k a turn. We'll be flat broke in 3 months. Even if we fired every merc we had right now we'd still be looking at a -160k blowout. For the kind of spending we need to be doing, we need a lot more money in the bank unless we want to face an economic crisis.
>>6474651I did say debt, didn't I? I could have sworn I said debt. We aren't a sophomore college student or a guy opening his own convenience store at the corner by the gas station. We are a nation. Going into debt isn't something we need to anxiously avoid - it is quite literally one of the most important tools in the shed.
It depends on how much debt and who is providing the credit. There is no IMF or central bank printing money, and the current lender is the kind who takes your property and enslaves you if you don't pay them back. Also, spending double or triple your income wouldn't be good even if you could reasonably inflate your economy to match. Borrowing from Shi or NCR or issuing bonds might be a viable stopgap, but it's not a long term solution. Revenue must increase, costs must decrease, or people will go unpaid.
renty updated.
Normally I wouldn't call the turn so soon but I found some spare time that I won't have for most of this week so Courier is opening his purse >10,000 Caps to produce campaign medal and specialized medals for valor/bravery>10,000 Caps/Month for pension, comes out to 40 caps/month per person/family. Not enough to live on but supplements some income>Coal Mine: 30,000, 3 months>Vault 19 Exploratory Excavation: 40,000, 1 month>Sloan Quarry Expansion: 65,000, 3 months>Red Ruby Copper Mine: 30,000, 3 months, +15,000 caps/month>Genesis Clay Operation: 50,000, 3 months, +10,000 caps/monthCan someone please roll a 1d10 for how many enclave citizens are turned this month?
Rolled 8 (1d10)>>6474720
>>6474655As anon said, debt is only good when you have an international monetary system to borrow from, and not directly from the pockets of neighbouring states. We're operating on a roughly pre-modern economic system here where running out of money doesn't mean we go into debt because we literally don't have any caps left to pay anyone. We could mint more of our own currency, but then we run into inflationary issues and yadda yadda yadda.
Mojave RegionMonth 18-------------------------Population (Rough Estimate): 90,000Freeside/New Vegas/North Vegas: 65,000Novac: 900Westside:6,500Goodsprings: 850Jacobstown: 900Nellis: 1,100Genesis: 425New Vegas Outskirts: 8,000Sloan: 450Boulder City: 150Bonnie Springs: 650Nipton: 150Nelson: 50Remaining population dispersed throughout regionNew Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.Westside: Some buildings electrified, pre-war ruins, pre-war buildings, shacks. Defensive wall. Abundant sanitation.Boulder City: Pre-War RuinsPrimm: Electricity. Intact pre-war buildings, pre-war ruinsNipton: No plumbing, no electricity, damaged buildings and rubbleGenesis: Intact pre-war buildings, tents Goodsprings: Electricity, intact pre-war housesNovac: Electricity, damaged and intact pre-war houses, defensive wall.Nelson: Ruined pre-war housingCamp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towersCamp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training groundsEconomyTariffs: Low 5%(+115,000 caps/turn)Casino Tribute: Intermediate (+65,000 caps/turn)Pharmaceutical Industry: (+10,000 caps/turn)Additional Dam Income: (+50,000 caps/turm)Gold Mine: (+25,000/month)Income: +290,000 caps/turnUpkeep: -418,000 caps/turnTreasury: 369,000 caps (99 Gold Bars)(PAYING CAESAR BACK: 11 MONTHS)Quality of LifePoor (Stable)The average resident of the NVD is incredibly poor and living conditions in the city are abhorrent, but the average NVD citizen is healthier than their Legion and NCR counterparts and much safer than an NCR citizen. FoodBelow-average (Stable)Dynamic DietThe breadbasket of the NVD has been returned but many of the farms have been raided and pillaged, While there are still numerous farms and ranches in North Mojave and Lake Mead still available, the domestic food supply of the NVD has taken a large hit. WaterRising (Stable)Caesar has resumed water flow to Lake Mead, and while the population is steadily rising, the water situation is stable for the moment and slowly improving. But major investment is still needed. MedicinePoor (Falling)Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale and their hospital has resumed construction. Due to the war, very little medicine is being imported. https://pastebin.com/WUaGdbQcAnon’s Suggestionshttps://rentry.co/fallout-redux-suggestions
ALERTS------------------ALERT: END OF WARThe NVD has won a war many thought they would lose soundly and while experts say it could have been much worse, there is still damage across the country. Primm, Novac and Goodsprings all have seen scars of war as their residents return. There are hundreds still injured and dying from lingering injuries, trade is recovering.ALERT: TRADE & TOURISMTrade with the NCR has resumed but at vastly-lower levels and there is still a hesitance to return due to the belief of disorder and chaos. Tourists are slowly returning but will take time for the perception of a safe NVD to return. More routes than ever are being patrolled however which is helping trade and travel. ALERT: BUDGETDue to the war, the military budget has exploded in size and because six-month contracts were signed with your current merc companies in light of an assumed protracted war, they are now being paid to do a whole lot of nothing, though plans are underway…ALERT: NVDAFAfter the reforms suggested by Kreger, the armed forces are ready to be expanded and expenses can be massively decreased by the introduction of a supply company. The army is expected to grow with the adoption of the Band of Brothers and perhaps the Granite Company.ALERT: BOS AIRSHIPThe former BOS airship has crashed in Red Rock Canyon and while the Boomers have prepared, examining and slowly cataloging the wreck, it will be slow-going. The Boomers have begun setting up their facilities in Nellis to receive the wreckage. ALERT: INTERNAL INVESTMENTDue to the massive and sudden investment in the country, the skilled workforce and most industrial equipment has been slated for current projects. Nothing else can be started until those finish. ALERT: CENSUSWith the acceleration of industry and the mastery of the Mojave, many are pressing for a full census of the nation to ascertain proper population numbers and to get a better understanding of the workforce and their skills as well as immigration status.ALERT: HAWTHORNEThe operation to false flag (again) a raid on the NCR military depot up north is ready to be undertaken. A decision on Ulysses’ participation and which of your forces are being taken is still undecided. ALERT: STATE FUNDINGGovernors have begun to clamor for more funding to maintain and improve their states, with some going so far as to institute small taxes and tolls in order to raise revenue. Soon, other states will follow suit and begin to create their own system if not handled.
>>6474743>>6471387>Industry>Will wait to see how the courier action rolls go as it will impact DT hereQM, did we ever roll or resolve this action last turn?Thanks for the early update!!
>>6474742Courier Action>Participate in the Raid on Hawthorne, titled Operation BACKBURNMy vote is against Ulysses going and taking only a squad or two of PA, any more would be overkill. Oh, rentry says we should also pick up Moreno's PA while we're there and give it back to him.Diplo Action>Tour the mojave, visiting our citizens affected by the war. Catch up with Doc Mitchell and see how the old man is doing after the war. See if we can't get our governors to work together on a census.I'll be honest, not really sure what to do here, I assume the Caesar meeting needs to be a Courier Action. If not survivalist, I'd like to switch to that. Military>Form a logistics company (I don't think we were given a cost for this? It'll pay for itself anyway)Research>Continue work on the weather machineWe should also begin pursuing more research projects now we're onboarding more people. I think tinkering with Vault 22 data to help crop growth would be one, or getting production of bio-gel up and running. I also want to get them figuring out more about the transportalponder, Teleportation would be OP. Industry>Continue current projects and freeside repairs (though we'll have to pay for the big renewal eventually)I also want to get started on fixing those rail lines ASAP. Even though we don't have any engines, handpowered or brahmin pulled platforms will do. Reclamation>Veronica gets sent to Vertibird Refueling Station V-B4503 Ely NVI want to explore some of the big ones like Area 51 but I think those will need our personal presence or a deployment from Granite.Other>Begin recruiting new soldiers in our infantry companies to replace the ones we lost, let All Americans and Big Red take best pick.>Cannibalise our damaged PA suits to make workable ones>Convert some of those PA suits into heavy lift construction equipment >Talk to Cass about her and the baby before she leaves for Allgood's inaugurationI'm also unsure what to do with our Enclave troops, especially now we're onboarding Granite. They're part of our army and NVD citizens, but they still have a strong Enclave legacy, and I don't know what to do about that, since them being Enclave is why they're so elite in the first place. I think any risk of betrayal is non-existent, but I don't think we can just up and ask them to forget they were ever Enclave either. I'd like to keep that legacy in place and maintain their position as our elite shock troops, but I don't know how to replace losses when they probably don't have that many more personnel to give us. There's also a lot of short-term stuff we should focus on, like the census and the governors asking for more funding, on top of the NCR casino heist, which short of a big windfall from somewhere I think we need to do. >>6474770Good catch anon I don't think we did.
>>6474743>Courier Action>Participate in the Raid on Hawthorne, titled Operation BACKBURNUlysses goes with us; I want this raid done well, and he provides us a bonus during combat. Temporarily take Eagle and Warhorse Mechanized Squads. They instantly return to their duties when the raid is done.>Diplo Action>Meeting with our Governors to talk about the state of the Mojave, victory celebration and mourning, potential new funding (currently at 1000 caps for each Governorship), and to talk about the small taxes and tools they instituted. >In said meeting, there will also be an announcement of the establishment of the new governorships of Nipton and Nelson. During the meeting with our Governors, a call-up will be made to both of these settlements to present their leaders to appoint as governorsThis is fairly pressing and should be addressed now; governorships shouldn't all do new tools and taxes suddenly on their own.>Military>Form a logistics companyThe NVPD reform by Hsu eludes me. Better like this perhaps; there are some steps we need to do first for it.>Research>Continue work on the weather machine>Industry>Continue current projects and freeside repairs; start a review of the total damages across the country. Do separate reviews of the damages in Primm, Novac, and Goodsprings. Then tell us the costs.>Other>Ask the families if they are still interested in doing the Boxing League with us and if they want to participate in it as sponsors. If they say yes, pool the money together and refinance it.>Look up the cost of building a dog racing track in Novac. If feasible, finance it.>Look up the cost of starting dog breeding in Novac (using existing Novac dogs, Rex puppies and Legion dogs). If feasible, finance it.>Begin replenishing losses for all affected infantry companies. Infantry is infantry. Moreno is already on board with the idea of mixing together different infantry units.>Cannibalise our damaged PA suits to make workable ones>Convert some of those PA suits into heavy lift construction equipmentWho does these tasks? Granite techies? Enclavers?>Talk to Cass about her and the baby before she leaves for Allgood's inaugurationI don't know how we can squeeze in talking with Cass here. Do it. I remain of the same idea with her. Six is not ready to be a father or a permanent romantic partner. Cass deserves a better life. I would offer her the possibility of at least being assisted at the Julie Farkas Memorial Hospital when the kid arrives. Unless she wants to travel already.>Deployment/transfer of forces(This is what they will be doing as a standard task during peacetime. They are still doing the raid.)The Band of Brothers is sent to patrol the southwest trade routeGranite Company is sent to the airship wreck to protect the work>Issuing directives or orders to the governmentIssue all Governors to write and send project proposals that can suit their governorship needs. We evaluate them.
>>6474799>>6474743>Addendum in deployment/transfer of forces- Send 20 Securitrons from the Strip to REPCONN Launch>Addendum in issuing directives or orders to the government- Those 6 Enclavers Engineers sent to Hoover Dam to begin daily work and repairs. They are immediately integrated into the Department of Energy and will be assigned by Chris Haversam as he sees fit.- Those 6 Enclavers Doctors & Nurses are immediately integrated into the Department of Health & Human Services, and will be assigned by Ignacio Rivera as he sees fit.- Those 6 Enclavers General Researchers are immediately integrated into the Department of Science and Technology, and will be assigned by Arcade as he sees fit.- Those 4 Enclavers Expert Carpenters are immediately integrated into the Department of the Interior and will be assigned by Chomps Lewis as he sees fit.- These 2 Enclavers Professors/Instructors are free to start doing private education. Both of them will be informed and will be asked to present themselves when the Department of Education of the NVD is created, or if other education initiatives by the NVD are undertaken.- The 1 Enclaver Computer Scientist is immediately integrated into the Department of Science and Technology and will be assigned by Arcade as he sees fit.- Change Hidden Valley to Freed Valley. It's now an NVD government facility like REPCONN Launch, Black Mountain, and Helios One.
>>6474689I will update the rentry with some other stuff soon. Hawthorne options will remain; I need to see the outcome of the coming raid first.
>>6474799>Who does these tasks? Granite techies? Enclavers?I assume so, we've got 6.5 squads of manned PA troops, somebody's got to know how to jury rig the things. >Six is not ready to be a father or a permanent romantic partner.I would disagree, sorta. We're really pressed for time on just about every front, which isn't great for a relationship or family, but I don't think there's anything inherent in six's character that should disqualify him from at least trying to raise a family, we're not Ulysses. We're cold, but not cruel, and we do care about the people under us. The main problem is actually finding the time to get away from being head of state 24/7, which I think mostly comes from the fact that we don't have anyone who everyone is on board with taking over the government temporarily when we need to, we basically can't take holidays.
>>6474802>- Those 6 Enclavers Engineers sent to Hoover Dam to begin daily work and repairs. They are immediately integrated into the Department of Energy and will be assigned by Chris Haversam as he sees fit.>- Those 6 Enclavers Doctors & Nurses are immediately integrated into the Department of Health & Human Services, and will be assigned by Ignacio Rivera as he sees fit.>- Those 6 Enclavers General Researchers are immediately integrated into the Department of Science and Technology, and will be assigned by Arcade as he sees fit.>- Those 4 Enclavers Expert Carpenters are immediately integrated into the Department of the Interior and will be assigned by Chomps Lewis as he sees fit.>- These 2 Enclavers Professors/Instructors are free to start doing private education. Both of them will be informed and will be asked to present themselves when the Department of Education of the NVD is created, or if other education initiatives by the NVD are undertaken.>- The 1 Enclaver Computer Scientist is immediately integrated into the Department of Science and Technology and will be assigned by Arcade as he sees fit.I think QM said he would do these last turn if you reminded him!
>>6474811>somebody's got to know how to jury rig the things.In theory. Should be douable, i think this guys exist. >anything inherent in six's character that should disqualify him from at least trying to raise a familyThis Six often doesn't discuss with almost anyone but his own head certain things that should be talked about; he tends to accumulate many problematic secrets; he had several other relations going on in the background while developing something with Cass, and he does questionable actions plenty of times which might not be in line with much of the NVD or Cass. That's not a strong foundation for building a family. If you read Cass conversations and how he reacts to her decision and love confession, to me he doesn't sound that ready at all. This Six is a good leader and cares for his people, but I can't see him settling down or looking at a kid.>we basically can't take holidays.I mean, we did it before. We had gone with Cass on a hot air balloon.>>6474812I am pretty sure some of these screened Enclavers were not there before. I assume they are new. Either way, yeah i forgot should remind him.>>6471276>>6471273Reminder
>>6474770Shit, good catch anon. Got too sloppy. I’ll include it as just an additional industry action this turn and give yall a pretty low DT for it >>6474791Yeah the Caesar visit is a courier diplomacy action.
>>6474812The enclavers you had last turn got sent to their postings. But the new ones should get sent somewhere if you care enough >>6474815Yep the directives have been sent off and you’ll get a small update after two more months.
>>6474825Thanks!Yeah, it seemed strange to me. Some of them were not there before.
>>6474805Update made.
>>6474743>Courier actionGo around the Mojave repairing all the broken vehicles and heavy machinery that we can. (Should help with industry and moving Hawthorne loot) Fix the train engines as well, if we have time.>Diplo action Ceaser meeting. Really don't wanna do this but we promised him and I don't want him to invade us. I'm assuming we can tour the Mojave and/or set up new governors next turn when we have the Triumph. (Is that triumph scheduled????)> Military action Logistics company then hawthorn intelligence operation and raid led by Ulysses. >Research action The blight, specifically the origin of the Boomer strain and whether we should destroy vault 22 for health safety or use it for research.>Industry action Begin expanding our pharmaceutical production utilizing new scientists from enclave. Including but not limited to beginning production of medical grade alcoholI wanna do rail but I don't think QM will let us build more until we finish a current project?>Bonus Industry action from last turn >Assess the damage from the war, fix what we can in freeside but also Hoover-Damn to ensure its working at full power and juice is well running. Primarily focus on immediate cleanup, finding housing for those homeless and helping the farmers with whatever they need>Reclamation actionVertebird refill station >Other>Freeside Cleanup: 100,000, no timeline (can we split this in half QM? Once Vault 19 is explored? Kind of assumed 19 would be finished because we started it in the meeting at the beginning of last month.)Ask the families if they are still interested in doing the Boxing League with us and if they want to participate in it as sponsors. If they say yes, pool the money together and refinance it.Begin replenishing losses for all affected infantry companies.Convert some of those PA suits into heavy lift construction equipmentTalk to Cass about her and the baby before she leaves for Allgood's inauguration>Government directivesStart Department of EducationGovernors for Nipton and NelsonLook up the cost of building a dog racing track in Novac. finance itLook up cost of starting dog breeding in Novac (using existing Novac dogs, Rex puppies and Legion dogs). finance itLook into Genesis and lake Mead hatcheries. Finance it. As always I'm willing to accept criticism and change my plan or combine it with someone else's.
>>6474840>Once Vault 19 is explored? Kind of assumed 19 would be finished because we started it in the meeting at the beginning of last month.)nvm, i see that its not in the pastebin. so it probably is finished.>Novac Copper Mine Construction (10 months left), Freeside Housing Complex (7 months left, 40,000 caps to pay), Sunset Factory (13 months left), Genesis Clay Operation (2 months left), Red Ruby Copper Mine (2 Months left), Sloan Quarry Expansion (2 Months left), Coal Mine (2 months left)
>>6474844Vault 19 exploration has been completed and will be mentioned in this turn. >>6474815Maintenance is mostly kept up by the soldiers and a small team of technicians that are constantly trying to keep those heaps running à la 40k. The budget you guys have for the PA mainly goes into maintenance. Out of all of the damaged suits, a big portion will remain “spare parts” suits, though that portion will shrink with more advanced technicians and training
>>6474743>Courier ActionParticipate in the Raid on Hawthorne, titled Operation BACKBURN>Diplo action Ceaser meeting we promised AND the wars over We can't really push this off. >Military action Logistics company also the raid itself>ResearchContinue work on the weather machineIndustry>Continue current projects and freeside repairs, Spend those big caps for the copperOther>Talk to Cass about her and the baby before she leaves for Allgood's inauguration>Have Ulysees and Yes-man look over the internal for tolls/taxes/ect of that nature with the representatives while we are gone.
Okay I think we’re decided on our turn Courier Action>Operation Backburn with plans centered around >>6474287>>6474409>>6474465>>6474511Diplomacy Action There is a split between visiting Caesar or meeting with the governors and hammering out a better understanding of central authority. Will wait to see if anyone chimes in with their decision or changes their mine. Otherwise will just roll for it Military>Create logistics company which will eventually result in aforementioned decreased upkeep, as well as assisting with HawthorneResearch>Weather machine but start work on setting up Blight/Vault 22 research Industry>Include last turn’s industrial action, more focus on just repairing and figuring out what needs to be done to rebuild and repair all settlements in NVD. Will also receive report on Vault 19 Reclamation>Vertibird Refueling Site/Remnants Bunker. Start work on vaults if this goes quick enough. Other>Replenish infantry to full strength >Better understand what to expect from PA repair/cannibalization>Talk to Cass about your future with her before she leaves for the NCR
>>6475078Full ahead and agreeable to me.I would also like to push forward my >Deployment/transfer of forces>Issuing directives or orders to the governmentpresent here >>6474799>>6474802If possible. I think it's reasonable to give these orders.
On diplomacy, Caesar did say to go and visit him after the war.....But the meeting with our governors with what they are doing right now, shouldn't be something to not be done or given to someone else. They are an important thing. They are an integral part of the NVD government, just like our secretaries and departments.With Caesar specifically saying it was "an expectation", I feel like it's yet another molding step of his while we have internal problems at home. Or worse, another mission. The noose of the facade with him is tightening. The request of money from us must have made up his mind on speeding up the purge and publicly declaring us heir. Funny that Cass conversation happens this turn.
>>6475078I think this guy said he would do Ceaser visit if possible, making the vote 3-1>>6474791>I'll be honest, not really sure what to do here, I assume the Caesar meeting needs to be a Courier Action. If not survivalist, I'd like to switch to that.
>>6475095Yeah both of those should be fine as well. Theres nothing that’s a dramatic change in operation Okay folks, Courier Action Gonna be a multi-stage rolling event as they have been before. Will roll when it is time Courier DiplomacyNo rolling yet because Caesar is definetely sending you on another errand kek Military 1d100+2 (No DT as this is just supporting the plan further, higher the better obviously.)Research >1d100 (DT 85, now the project is moving into the “real-life” application part)Also not sure why you guys got a +2 last roll but this isn’t considered medical or a weapon Industry 2d100+4(DT 30 & 60)Reclamation 1d100+4 (DT 45)Other1d100 (5DT 50)Cass won’t need a roll but this is for initial damaged PA status
+1 to go chat shit with Caesar, the domestic help can wait for affairs of state to get settled.
Rolled 96 (1d100)>>6475156Military
>>6475157Yee-Hawthorne!
Rolled 83 (1d100)>>6475155cursed research
Rolled 78 (1d100)>>6475155Yeah I'll change my vote to go talk with Caesar. Census is important, but not super essential.Research roll!>>6475157Yessssss
Uh survivalist, should I roll again or can my roll count for something else?
>>6475155Reclamation
Rolled 68 (1d100)>>6475169Lol reclamation
>>6475162Yeah unfortunately that good roll will have to be recycled into the grand karmic cycle of the quest
>>6475160I would love to ask Caesar for census advice considering it's a Roman invention (though I'm more partial to the Chinese imperial exam system) interested what he has to say about our industrial progress.We should definitely talk to our governors next turn! I really want to set up a toll system and also talk about having NVDPD taking over gate duties at all settlements, If they're accompanied by one securitron, it should greatly increase the honesty and in tax system (also securitrons at each casinos cashier stations) (QM is the money charged to enter the strip accounted for in the "Casino Tribute" or is it something we stopped having securitrons do? Mostly just curious if this still happens and if its accounted for in the budget)
Rolled 100 (1d100)>Industry 1>>6475155
Rolled 95 (1d100)>>6475171Gotcha. Other then.>>6475175OH I GOT SPURS
what the actual fuck is up with our rolls today? It's like we went into a mirrorworld.
>>6475173Yeah I think our next diplo action, short of another war or massive crisis, should be organising a census and getting our governors in order. One securitron to each settlement for a direct connection to Yes-Man and a central database would work, we just need to make sure census collectors are actually literate and non-corrupt. Census advice from Caesar would also be good, and I think our pop is too educated for a chinese exam system yet (though we should set up the foundations for one for when we are)
IncredibleThis almost never happens. >>6475155>another errand kekYeah we will have our courier actions occupied for a turn
>>6475157>>6475159>>6475170>>6475175>>6475179Holy shit anons
>>6475175A nat hundred…now that’s a name I’ve not heard in a long time…Okay reminder if the nat 100 rules If you choose to use it, the action will not only result in a full success but give a unique, fantastic outcome that could have only ever been achieved with it. Otherwise, you can save the critical success and use it for a way to counteract a critical fail of 1, turning it into just a regular full failure. This will still give a full success for the original roll >Save it>SPEND IT ALL
>>6475334>SPEND IT ALLDouble or nothin'
>>6475334>>SPEND IT ALLAll that economic development ain't gonna jumpstart itself
>>6475334>>SPEND IT ALLSpend it we need any kind of help for get out of all the problems we have to solve in the Mojave. This good rolls sound like a way to start doing that for once, and get feasible and useful gains.
>>6475334THE FACTORY MUST GROW!
>>6475334>>6475356>Spend it all
>>6475334>>SPEND IT ALL
Okay I think it’s damn near unanimous Gonna have to think on this but man what a turn this is becoming for you guys. We don’t even roll for the other industrial action, I’ll bundle that in with the 100
>>6475387>trying to steal our NAT 100 so its not nearly as awesomeHow could you QM!
>>6475387We're reaching levels of "we're so back" that shouldn't be possible!
QM, can we have a "FACTION REPUTATION" Update, please and also thank you.Could we leverage our intelligence to get more detailed updates in the future?
>Gunslinger program intensifies
>>6472109>Dr. Harold Clay has had a hell of a month.just realized the is The Forecaster
>>6475486Is it? Same last name, but way too old for the kid. Speaking of, we should try to recruit him if he's still hanging at the 188.
>>6475486>>6475490I think dad
FACTION REPUTATIONSNew California Republic: LikedThe NCR government may not like you but the general public is still sympathetic, especially as recent victors against an old foe. The powerful business class is committed to ensuring stable relations, or at least to secure their investments. However the public may only see the NVD as a cute little oddity and if they ever became too powerful…Caesar’s Legion: Liked Your dealings with the Republic is annoying and the use of robots for your army leaves a bad taste in the mouths of the Legion but your victory against the Brotherhood and your government style appeals to the Legion. Who knows how the empire will react if Caesar announces you has his heir. Brotherhood of Steel: Vilified The Brotherhood sees you as an antithesis to everything they believe. And after their embarrassing loss in the Mojave, this relationship seems to be unsalvageable.Followers of the Apocalypse: Liked Your focus on the wellbeing of every individual in the Mojave, very generous funding for Follower projects and the long-term planning for a sustainable, peaceful government is all music to the Follower’s ears. Many members are concerned about the authoritarian bend of the government but it’s stable and the corruption is kept to acceptable levels.The Boomers : Idolized They’re basically a vassal state now. While they want to keep their independence, they trade openly with the Mojave and they’ve begun accepting small numbers of outsiders on select cases. The Strip Families: Idolized While there have been multiple disruptions to tourism and trade, you’ve managed to fix the issue every time. Coupled with the low tribute and sound governance, the families are very happy. The NVD Populace: Idolized A cult of personality has quickly risen up around you, bordering on divinity. You’ve seen them through the worst and continue to lead the NVD forward and the people are behind you all the way. (Feel free to ask the opinions of any other factions/groups and Yes Man will run his wonderful calculations on the reputation leanings)
>>6475508Can we get a general comment of how the common citizen of each faction would describe the MC / our faction?What is the opinion of the Enclave on us?What about the Shi?Aliens?Todd Howard?
>>6475508I don't thik there's any major factions we know of or have relationships with that could get covered. Maybe the Shi. Should probably start sending some overtures to the New Cannanites for trade deals and such. On the topic of the Brotherhood, I'd love to start getting a bunch of defectors over, but that would require an in with them in the first place. Maybe something to add to the airwaves next turn? There should be more than a few members and perhaps even chapters who have been horrified by the results of the war, especially the use of an old world superweapon on a civilian population.
>>6475515I wouldn't be opposed to receiving some BoS defectors after they've been heavily interrogated. Like, if the BoS gets so bad that they actively have knights, scribes, and civilians defecting from their faction, that all plusses for us.Maybe we could do something to influence the BoS indirectly, or directly? Potentially cause them to be hated in a grander scale by spreading rumors, fliers, and other stuff to tank their reputation with other factions within the US Wasteland?I mean like, I'm sure they are some chapters that are actually nice, but then if they get ostracized because of said rumors they might kind of lessen their affiliation or association a bit? Hmmm....actually nah, silly idea.
>>6475508New Reno, The Shi, The Khans , New Cannon remnants, Children of Zion would all be nice to know.I really wanna apologize to Daniel and make things right, I think we should have him consider canonization of Joshua as a Saint, we should build a church in freeside and Genesis and we should kneel before the Cross. We can bring it up in our governors meeting next turn. we should also clean up searchlight. >>6475515>>6475516I bet they are still in Ceaser territory, maybe we could find them while we are here. Maybe we could bring them back and keep them across the dam in the securitron factory. We would obviously have to be honest with everyone in NVD or maybe we could keep them in exile for a year working on the airship(under armed guard)What if we told Ceaser the War isn't over? What if we told him it's not over until Lost Hills Surrenders? I'm down to wait for a good time and then dump our Gold for Caps when the price of gold is high in the NCR or Legion. And just wait for the best time in the next 9 months. But I'm.sldo.f down to say the war hasn't ended. Teall Ceaser we want our first tribe, the tribe of metal
>>6475583Yeah, problem with getting the mojave remnants we expelled is finding them, convincing them to come back, and then putting them somewhere without causing a shitstorm. I'd be up for it if we could find a solution but I don't think it's practical. Maybe offer them the chance to refurbish a vault? But then we have to either keep it secret or convince the population to accept it. We are idolised right now, we could probably swing it with only minor reputation loss.
>>6475583>>6475515>>6475513>>6475508The Shi: Liked but kept at arms length You haven’t done much to anger their elites and the stories brought back about the wonders of New Vegas conjure positive imaginations but the Shi are still a isolationist and xenophobic group who see you as a good counter to Brotherhood and NCR power. Still, they welcome continued improvements to your relationship Enclave Immigrants: Cautiously Optimistic If the soldier’s enthusiasm for fighting for the NVD wasn’t enough, many of the newly-arrived enclave immigrants can’t believe their luck. While you don’t seem to want to reignite the dreams of America, the culture and government of their new state is similar enough to make them feel right at home. If nothing else, they don’t need to constantly look over their back anymore and that’s cause for celebration. New Reno: Vilified You’re the biggest competition and you do what New Reno does but better. As the gang wars continue to spiral out of control, more and more tourists will continue to choose New Vegas Children of Zion: Confusingly Idolized You’ve done much to earn the love of the former Dead Horse and the Sorrows, but the dogmatic confusion and insistence by the locals to see you as a messenger of God has ruffled some feathers with the orthodox believers of the group. The Children’s only real complaint is that you haven’t come to see them as much! The Great Khans: UnknownAside from a few banal interactions with long-range traders, nothing has been heard about the Khans. They moved up north and seem to be making a go of it elsewhere. New Canaan Remnants: Unliked Those scattered by the White Legs haven’t managed to coalesce back into a singular community and remain scattered. They’ve heard of New Vegas and the gambling and debauchery that goes on there and want nothing to do with it. Todd Howard: Vilified You killed his precious Brotherhood of Steel and don’t consider the show canon. Consider yourself marked for death.
Hawthorne. An impressive but still banal old-world military depot that the NCR had been systematically draining for years. It wouldn’t have been a blip on your radar except for what was found in that bunker. Your precious excursion couldn’t have gone worse. The entire legion strike team gone, the entire town wiped out in some sort of radioactive dust storm filled with nerve agents. It nearly killed you and the Platinum Chip had been lost. If someone had known the true power…Still, you’re in a much better position now than you were and you still need to get the monkey off your back. Not only do you want and need that equipment, you need to get rid of the Smash Mouths as well. So for better or worse, you’re returning to Hawthorne. This plan has a lot more moving parts than before but at a passing glance, it’s a much more thorough and professional plan. Just before the raiders depart, you have Ulysses sending a handful of spies out under the guise of travelers to gather intelligence on what the path ahead looks like. You are also sending Robert’s Raiders to shadow SM and ultimately, sabotage or at least communicate back through encrypted radio any potential danger to your full force. During the force disposition planning, Kreger reminded you that the area may still be bathed in radiation and nerve agents so the BOB may have to keep their distance. Thankfully, the Toxic Avengers are ready and will follow along with another infantry company by foot accompanied by 40 Securitrons.Since this is such a massive endeavor, you do something you hadn’t before. Create a FOB halfway between Hawthorne and the NVD. You don’t have enough cargo capacity in the Vertibird fleet for just the bunker, not to mention anything else that may be sitting around. In the first of many lucky breaks, the town of Beatty was spotted by your spies and it not only has an intact airport but most of the buildings are still usable. Your garrison force will march there and dig in, while the Vertibirds - on the way to Hawthorne - will deliver extra rations and supplies before heading to their target. Doing this without a logistics company is a headache you can only fathom but the skill of Kreger’s staff combined with the power of Yes Man’s computer banks means that everything was calculated and given a safe little buffer. Due to the extreme distance between New Vegas and Hawthorne, the raiders will be given pack animals, plenty of rations and weapons to augment their arsenal. This will not only let them get to their target but helps the idea that the SM stole a bunch of NVD property and made a getaway. -10,000 Caps-100 Tier 2 Firearms
Due to the BoB and Toxic Avengers needing to be, at most, a day’s march behind the SM, Beatty will need to be secured and supplies dropped off ahead of time. The entire Vertibird wing, with a squad of PA, will secure the small airport and the PA squad will stay and await the arrival of the rest of your forces. If any NCR stumble upon the group first, they’ll simply claim to be looking for the escaped raiders and had set up a checkpoint. Regarding the actual operation, the BoB, Toxic Avengers and two squads of PA commanded by you and Ulysses will quickly eliminate the raiders remaining by killing Gaper and his officers first and plunging the group into chaos. It’ll be swift and merciless. From there, the BoB will hold a perimeter around the town while those insulated against the toxins of Hawthorne will begin moving gear to the Vertibirds. They’ll begin ferrying it to the FOB until the town is either cleared up or the NCR arrives and “strongly” encourages the NVD to return home. From there, material will begin making its way from the FOB to McCarran and Camp Rex by caravan and Vertibird. The idea is to not let the NCR look at the crates too closely and torch what remains of Hawthorne and chalk it up to the raiders going out in a blaze of glory. After the operation is completed, the Vertibirds will undergo major maintenance, Granite will submit his offer to join and the infantry companies will be reinforced with new recruits. You stand in Kreger’s operation center at Camp Golf in awe. This is an incredibly detailed, thought-out plan and while it relies on a lot of assumptions, those assumptions will be supported by advanced recon. If Hawthorne looks too hot, the raiders will smash themselves on their defenses and will be hunted down on the desert by your Vertibirds.You have just one thing to say to Kreger. [Execute Operation: Backburn.]
>>6475591>>6475583>>6475516lmao yeah no, we literally just threw them to the curb and you want to go out and try to find them to what, 'recruit' them back to the nation they just lost a war with that THEN threw them out?
>>6475515No. Just no. They cannot stay in the NVD, they are less than shit in the eyes of everyone here. They are less than shit in Six own eyes. >>6475516We can very much destroy BoS rep on airwaves. Mr New Vegas can do it. We already made propaganda for the war. We will have our people tell the truth of what happened, and shown the wastelands what the tin cans really are. There is no reason for us to warm relation with any BoS. They are not worthy of any trust and they cannot be considered seriously diplomatically anymore. Assassinating someone that is going away after a diplomatic visit is exceptionally low.>>6475583No, i am not interested in having tin cans in the NVD. Putting them in critical installations is dumb, ignoring all they did will not cancel it for everyone else, wanting the NVD to accept them is madness. I am not interested in making even more pointless secrets for no reason or ignore what our people suffered through and the support they have given us, for a bunch of metal cockroaches that did everything Lost Hills asked of them.Fuck them. The only good tin can is a dead one. They will not live in the Mojave or anywhere else under us.
>>6475636Didn't we buy a Logi company this turn?
>>6475583When will anons stop this madness... We voted on this. I don't think it's very sporting to continue to re-litigate. We already chose to gamble with Legion and Enclave immigrants being secretly folded into the community, discovery of those deals and their presence could start riots or rebellion for the betrayal of trust. If the public found out we let in BoS members??? It would not be like George W. Bush welcoming in refugees from Iraq and secretly resettling them. It would be like Bush accepting in card-carrying members of AL QAEDA and helping them resettle.
While the army of the NVD began to rumble once again, you had a few things to take care of before you went out of the country. For one, you wanted to check in on the Big Empty and how that project is going. You’re also taking a new citizen of the NVD, a Nigel Grant, to join the team at the Big Empty. You learned that he’s a computer scientist, but spends most of his time fixing computers and trying to build networking systems. Your mind immediately goes to the ZAX computer in the bowels of The Sink. You’ll let Arcade decide what work is best for him. After describing the installation and waiting for Nigel to hurl his lunch over the side of The Sink Balcony (as is tradition), you begin walking him over to the X-17 station. On the way over, you answer a multitude of his questions but one thought keeps coming back to you. Eventually, you need to stop teleporting personnel. Not only are you limited to two at a time, it severely limits what you can take in and out of Big Mountain. You have Vertibirds, but even those have their limits and you’re worried about overreliance on flying machinery that are centuries old in some cases. It’s an issue you file away for later as you and Nigel enter the lab, and what a difference a month makes! What was once messy and disorganized now has a semblance of thought. There’s the lab, the offices, the communal living areas and testing chamber, all much cleaner and much more organized. The facility itself also seems to be working as the lights aren’t flickering and the HVAC system sounds much healthier. Klein floats by as the two of you enter and immediately hovers over. Klein: LOBOTOMITE-ER DIRECTOR, WELCOME TO THE NEW AND IMPROVED X-17 KLEIN METEOROLOGICAL STATION. [You named it after yourself?]Klein: I DID NO SUCH THING. MY PEERS JUST RECOGNIZED MY MASSIVE CONTRIBUTIONS TO THE MISSION. Dr. Dalia chooses this moment to also fly over and join in. Dalia: My…what a supple specimen you’ve brought to join our team. I am Dr. Dalia and I hope we’ll be working together very ...closely…Grant: Uh, who, what do you-[Just ignore them, mostly. They’re as brilliant as they are strange. Where’s-]Arcade: Dr. Dalia, I need those environmental impact reports before I can begin the forecasting! Arcade has a clipboard glued to his face and doesn’t notice you or the newest member of his team. Arcade stops in his tracks and…blushes?[Arcade, this is Nigel Grant. He’s a computer scientist, but has done most of his work as a technician with hardware and networks. I assume you’ll make good use of him.]You quickly extract yourself from the lab before you’re sucked into any more weird science. Besides, Arcade will send a report and by the way things look inside, he’s doing a fine job.
Progress is a strange thing. In so many tasks, you can throw all of your energy into something and won’t move the needle an inch. And then one day, it all seems to come together and you cover so much ground in just a fraction of the time. Any attempts at a real research project was the brick wall. Sure the Boomer Blight had made some progress but at some point, it was you nuking Zion and clearing the path to New Vegas that temporarily solved the issue. With this weather machine however, you committed all of your resources and time to one project. And within months, it’s paying dividends. The next part of the project was to begin predicting the environmental impact of increased rain in the desert, as well as how to actually redirect weather and other atmospheric conditions. The Desert is a fragile ecosystem and too much of a shock will kill what few animals and plants reside and result in a complete ecological collapse. The computing needed with atmospheric predictions was a daunting task…until Grant had gotten the ZAX working after all. After a few weeks of 24/7 thinking, the supercomputer produced a matrix that provides varying levels of and types of weather. This is based on historical and pre-stocked data so current meteorological data will need to be collected, but the hard work for this portion has been completed. Theoretically, you know how to take weather away and bring it to other places, for better or worse. Arcade has finally been able to clearly describe the remaining steps before the rain machine is fully operational:>Collect current meteorological data and apply it to create a matrix to give weather options. Also collect specific data for Mojave to finish the environmental impact report.>Create actual weather device and begin large-scale testing>Find rocket/delivery system and successfully launch rocket with weather device >Test full system elsewhere before If all of that goes well, you’ll do something that has been the fantasies of humans for eons: create rain where there isn’t any. It still feels like a daunting task but the theoretical work has been done and the technical work begins in earnest. Soon, the researchers will need to go out into the wasteland and will need transportation, protection and additional support to finish their tasks. (No Vault 22 work was done, the entire team became hyper-focused on Project: Blue.)
>>6475667What happened to the Mk. 2 Stealth Suit GF? She's not jealous about the Courier marrying Cass, is she?
>>6475715Shes gonna cradle snatch the TRUE ruler
>>6475667>>Collect current meteorological data and apply it to create a matrix to give weather options. Also collect specific data for Mojave to finish the environmental impact report.Its time for hot air balloons
>>6475667>All this protectionThose fire ants will be fine!
>>6475641>>6475650>>6475660I thought it was stupid throwing them out and argued against it, but anons wanted their pound of flesh. I don't have strong opinions on getting the mojave remnants back either way, but we should be making attempts to nab other brotherhood defectors if the opportunity arises, it would be stupid to throw away educated experts like that because they belong to a hostile faction which they are no longer working for.
>>6475735No its not stupid when they are literal enemies and not the same 'Chapter' as we knew in the games. 90% some of the chapter was replaced and showed clear loyalty TOO the chapter first and foremost even at the end of the war by allowing the important shit to escape or not try to send us any information.They are as evil and bad as everybody kept hyping the fucking Enclave up as, but unlike them. One chose to fight us instead of for us.
>>6475735This seems like a really great way to get infiltrators within our critical organizations, while simultaneously eroding the trust of our former Enclave and NCR partners. Hard pass.
>>6475735>I argued my point and the majority of anons still voted for the other option.>I have given up on the Mojave group specifically but I still want to argue to bring in other BoS defectors even though, again, the majority of players voted squarely to not bring in any BoS defectors. This just isn't polite, I think you should drop it.
>>6475736>but unlike them. One chose to fight us instead of for us.The Enclave fought us too, they just got crushed way faster and way harder. I regret that the vote went the way it did to bring them in but I'm not bringing it up every game turn suggesting we purge them all. Bringing them in took the vote, now the game is about living with that. Likewise, we decided squarely on exiling the BoS. It's annoying to keep having it debated.
>>6475750My apologizes then cause I don't remember us having an active war with them. I remember them being sketchy and gang related but rather quickly folding once the jig was up. Unlike the BoS who went from friendly to doing there normal "We will own all the tech! "
>>6475720>create artifical womb to impregnate the sexy AI suit
>>6475748>>6475750I think he's presenting his points very well and not being rude. By all accounts he's been very respectful in civil discourse. It's bizarre to say he's not polite. You don't have a moral high ground. You just look weird.To my recollection, QM did make his decision but it was never put to a vote. Do you genuinely want to purge enclave remnants? When the enclave fractured we capitalized on it. I think we should do the same for the brotherhood of steel and when the NCR inevitably fractures we should consider taking one of their states. In my opinion, any enemy of Lost Hills is an ally to us, even if they're EX Mojave or East Coast. I understand y'all's hesitation but please remain civil in conversation.
>>6475759>1ID poster
>>6475760God forbid I leave home on a Friday night
>>6475751They killed NVD police and citizens over several weeks. We got them all cornered in a building and were ready to bury them with it when they offered to surrender, and confessed their identities. We voted to paperclip them instead of killing them. >>6475759>When the enclave fractured we capitalized on it. We got zero benefit from their presence for a year while they all go cushy resettlement, and then we paid for bringing them in really dearly because Ulysses killed Boone and Farkas to keep the two of them from telling the public that Enclave remnants were secretly living amongst them. Now we are starting to benefit from their presence, but no, you're just lying if you characterize it as a net positive. Before you argue that it's our fault for waiting to fully integrate them (something else I am sick of debating in these threads), I want to point out that we voted to bring them in despite not having an intelligence agency to do so safely, then chose to deal with other things first for a long time, and that is actually just a huge reason why it wasn't wise to bring them directly in. But, we did. We are living with it. >Do you want to purge Enclave When their cover got blown I pitched a solution in vigorously investigating the group and exiling or executing anyone directly responsible for war crimes. The vote didn't go that way, and now the Enclave are paying off their debt to humanity by actually doing dangerous work for us, and in time I think can earn their place, so the point is moot. >please remain civil in conversation.Telling him that he's being disrespectful to the rest of the players by incessantly re-litigating something we DID vote on and discuss is civil. I am not doing any name-calling, I am asking for the consent of the majority to be respected because it's what this game is predicated upon. I am not insulting his character, I am just asking that we don't repeatedly bicker about something that is resolved, it's unsporting and immature.
>>6475762Yeah thats not much of a war, compared to what the BoS did.>>6475761Your god damn right.
>>6475763Yeah, it was a failed insurrection that we stomped before it got out of hand. I'm not comparing the amount of damage done, but it's inaccurate to say >One chose to fight us instead of for us.BoS fought harder, had bigger guns, made bigger moves, and lasted like twice as long doing it. But both of them fought us.
>>6475765I mean, I am comparing the two though. Also, again. the Difference in scale and what not matters here.
>>6475759Ah, factional politics. Good to see we're recreating it in the schizophrenia of Six's brain. >>6475762Look, I'm bringing things up that I think are important to discuss, and I'm being civil about it. I didn't initially suggest the mojave remnants, that was another anon, and I didn't express unconditional support for them. I don't want to start massive skub-fights over things, but we never did put the mojave remnants thing to a formal vote, that was a captain's call by survivalist and I will respect that, and we never discussed what to do with other hypothetical brotherhood defectors, which is why I brought it up now. I believe that treating the entire BOS as Traitoris Perditia is a mistake, and that if we receive any defectors we should clear them even more thoroughly than our Enclave personnel, but to turn them away entirely for daring to associate with an enemy faction that fought a war in the mojave would be a mistake.
>>6475652I believe it takes 4 months to make and 20k Caps
>>6475775One big difference is the ideological fanaticism of the BoS. They are literal cultists whereas the Enclave folks seem to accept changing political realities more easily. With ex-brotherhood personnel the likelihood that they are just faking being deprogrammed until they get into a position to do us real harm seems to be a lot higher, making them a less worthwhile risk.
>>6475863>ideological fanaticism of the BoSSee, that's the thing. The BOS are traditionally fanatic ideologues, I don't dispute that, but they are becoming more and more extreme over the years, and that is sure to drive away folks like Veronica who recognise that they're on the short road to extinction. The Brotherhood of a few years ago exiled Elijah for his views, but I don't see much difference between him and the Lost Hills of today, and their willingness to use Archimedes on a civilian population proves that. The mojave chapter before the purge was also quite friendly to us, which admittedly is largely because we were dealing very generously directly with them, but it shows that there are reasonable members of the Brotherhood out there, even if they are a small minority. I just think it's a mistake to treat every brotherhood member as 100% on board with what Lost Hills is doing; a lot of them will be of course, but there will surely be others out there who are just like veronica and will want to get out, and I think we need to do what we can to get them here.
>Fallout New Vegas: Steven Universe >I forgive you Rome-Nazis, join my ragtag motley cabal>I forgive you Nazi-Nazis, join my ragtag motley cabal >I forgive you Tech-Nazis, join my ragtag motley cabal >I forgi-
>>6475873Veronica has proven her loyalty and nearly died for it. I would really have a hard time trusting new recruits from the BoS, especially since we just spanked them and their elders will definitely be looking for some get back. The risk reward ratio just seems like it's all fucked up, especially if word gets back to Lost Hills that we're taking in strays, it wouldn't require a spymaster like the late great Vulpes Inculcata to see that as a golden opportunity to send infiltrators...
>>6475938Or just if word gets out to our citizens, who will then form a mob to kill them, and then form a bigger mob to depose us for secretly welcoming in terrorists that killed thousands of their neighbors in what is probably the most destructive military strike made in the Mojave since the nukes fell... This isn't just dangerous for us, it would be putting the refugees themselves in danger, forcing them to hide for the rest of their lives to avoid being lynched. For why? A few dozen technicians that are a little more skilled than the hundreds of craftsmen and industrial workers we already have and are training more of? A few dozen technicians that are about matched to the hundreds of Enclave refugees we brought in?
>>6475949Yeah, I think we've determined that it's a crappy idea for a number of reasons LOL
>>6475949I don't think anyone has recommended doing it in secret
>>6475998It shouldn't be done at all. Max potential upside isn't even close to worth the certain stability malus, even without considering the inevitable infiltrator betrayal driven clusterfuck...
>>6476154>>6476154Accepting defectors is a risk, but it's no more severe than any of the other risks we've been taking, e.g the Hawthorne falseflag. We get intel on the state of the BOS and potential technical expertise, and all we need to do is clear them with the same method we've been doing to our Enclave, and I expect our intel department will be quite proficient at that by now. It's the whole point of getting defectors, and with the state of Lost Hills we need to be prepared for whatever move they're going to make next, they haven't bothered to send us any emissaries to make peace so you can bet they're still seething about us. They're a hostile faction and we need intel about what they're doing. We need to be prepared to crack Lost Hills wide open, and we won't be able to do that if we don't know what they're thinking down there or if we have friendly BOS groups we can get in touch with. Did the US turn away defectors from the Soviet Union because they were afraid people would riot over letting pinko commies into the country?
>>6476163>Did the US turn away defectors from the Soviet Union because they were afraid people would riot over letting pinko commies into the country?Did the Soviet Union successfully execute a mass terror attack on U.S. soil that killed thousands, and when the U.S. brought in Soviet defectors did they do it openly or with the utmost secrecy? Paperclip was done with total secrecy and people still hunted down Nazis to assassinate them so they couldn't escape justice. Much better comparison would be how Japanese were treated following Pearl Harbor. Attacked by mobs or locked in concentration camps, with their family farms and lands being stolen from them by a society that largely wanted them dead. Or alternatively the year following 9/11. Sikh citizens were murdered in broad daylight just because they were brown and wore turbans; they weren't even actually Muslim. But Muslims were also targeted, attacked, and killed by Americans overwhelmed by grief and vitriolic xenophobia. Be serious.
>>6476173Then we don't make any of that shit public. Public media doesn't exist and we control the state broadcaster, we clear it with our council and go from there. If you're worried about people still somehow finding out and forming lynch mobs then we'll just hold them outside vegas. Nellis maybe, or one of the spare Hidden Valley bunkers with no tech in it. I really don't see why there needs to be such handwringing over this, of course if Survivalist so decrees the King will waltz into the Lucky 38, shoot us in the head again and seize control over the government for daring to try and get a leg up on the BOS, but I really don't see the point in acting like the worst is going to happen every time something even slightly shady is suggested. The Enclave haven't couped us, none of them have cooked up the President Eden special, the frumentarri haven't gone running to Caesar and spilled the beans on us calling him a fucking idiot who reads hegel, and the citizenry haven't revolted over us straight up executing Julie Farkas. This isn't a democracy where the citizens get a voice in government much less get told what's really going on, that's the whole point of doing shady shit. Anyway, I'm not even suggesting we accept Brotherhood refugees in numbers equal to our enclave immigrants, what I'm suggesting is trying to get low levels of defectors over so we can pump them for all the juice on Lost Hills and plan accordingly. Otherwise how else do you suggest getting intel on what old world nightmare tech Lost Hills is going to dredge up and use against us?
Are we still talking about the BoS thing? I think maybe we should consider not recruiting any of them, not unless they're super desperate, carry intel that would be extremely detrimental to the BoS / valuable to us, or are like. Children or something. Because child spies aren't really useful spies.What I'm personally more concerned with is the Institute. As far as I'm aware the current year is a little before Fallout 4, so they're still very much active.But going back to the BoS topic, it's probably gonna be more of a issue by issue bases depending on the type of BoS folk we encounter. At the very least, it still too early to even consider recruiting any defection due to the freshness of the New Vegas vs Brotherhood of Steel war went down.Hmmm. Do you guys think it would be possible for the mc to do a mission to infiltrate Lost Hill / Bunker Hill and just like....rampage in their base to kill all their leaders?
>>6476220>Otherwise how else do you suggest getting intel on what old world nightmare tech Lost Hills is going to dredge up and use against us?I am actually suggesting that, since we are not at war, we focus all of our time and energy right now on reconstruction. When we need to gather Intel, we will use spies, or capture and interrogate BoS officers, or use Yes Man to hack their shit, or all three. Really, by the time it becomes necessary to deal with them again, my plan is to kill them with a drought or flood.
>>6476288We could also use our space laser toy gun to punch hole though their bunkers. That'd be fun. Just a little prank between factions, yeah?
Another small task you had issued was figuring out how exactly to deal with the glut of damaged power armor resulting from the BOS war. You have around 35 suits of damaged PA between the T-44 and the T-51 and with how powerful they were in the BOS war; you’re anxious to get them back in the fold. And those that aren’t suitable for combat, you have the idea of using the frames for heavy construction work. The only technicians capable of working on this machinery are the soldiers themselves and a small group of enclave immigrants. Granite Company has a sizable portion of their infantry who are specialized in PA upkeep but until they are brought into the fold (if they are), more specialized maintenance units will need to be brought into the fold. Still, it’s almost a right of passage with the enclave immigrants that everyone is familiar with the power armor as it was once a symbol of their power so Kreger has built in this specification within the logistics company. The big stroke of luck was Hidden Valley’s facilities. The Mojave Remnants, as per agreement, didn’t touch the facility and therefore left their entire PA Bay intact with the tools and equipment needed to do the repairs needed. This also included numerous spare parts that the Brotherhood leadership left behind when they evacuated. Those assigned to help rehabilitate the power armor quickly realized the task was too daunting so un-vetted personnel were brought to the bunker with Kreger’s permission and the overhaul began in earnest. For lack of a better term, this team kicked ass. Over just a month, the ad-hoc team worked away and lived, ate and slept in the bunker, committing merely every waking hour to bringing those suits back to operation. Only four suits were deemed unsalvageable, being completely broken down for spare parts. These technicians have begun collecting data and tips to put together a sort of “manual” for the maintenance and repair of PA. This will result in quicker turnarounds for major repairs and greater recovery of damaged suits.
Even better than this though, was Kreger’s creation of the first Supply Company. While originally they were thought to take months to train up, Kreger cobbled together groups of old caravaneers and former NCR supply clerks. As these men and women were already used to the rigors of clerking and had acceptable combat experience, Senior DI Moreno will be getting them conditioned and integrated.Combat experience will come after, meaning that you’ll receive your logistics company in a month and all the benefits that flow from that. You don’t have the company in time for Operation: Backburn but they’ll gradually be more and more integrated into the NVDAF and learn weapon maintenance, PA maintenance, and anything else that comes with keeping an army moving. -50,000 Caps
>>6476343Damn, the Enclave is pretty awesome.
>>647647231 suits of PA, plus whatever we'll be nabbing from Hawthorne. We might be able to equip all of Granite Company with PA. That's going to be one hell of a beatstick, probably roughly equivalent to the amount of PA the Brotherhood put out during the war.
>>6476478Fucking sweet.Say, do you think it would be a good or bad idea to outfit some of our PA soldiers with heavy steel shields? It's pretty straight forward, just solid slabs of steel with a little slit to see through, and a little groove to brace a gun against. Sort of like Iron Fist boarding shields.Just a simple slab of "fuck you steel" carried using the strength boosting servos of PA. If it gets fucked, it's easier to replace or repair than the armor you're wearing.
>>6476484Yeah I'd be down for that. Only issue I see is that we have a steel supply issue, so we'd need to work out some way to get around it, or scrap somewhere that would get us enough to use.
>>6476519In the grand scheme of things, a shield does not use much steel. We have enough steel to do that, it's just larger projects where we'd start running into material issues. A greater problem is the poor quality of the scrap steel, which makes for inferior ballistic protection.
>>6476472God Bless America
>>6476519>>6476522To solve the supply issue, we could do as the super mutants do and hammer random slabs of metal together to create armor, or in the case, scrap shields.>>6476522It would absolutely be subpar if we used subpar techniques to make them. Thankfully the theoretically scrap shields would be made as so for as a sort of stopgap until our steel industry picks up. It's cheap, it's touch enough to slow down bullet, just touch enough for the soldier to get close enough before discarding the shield, and if it ever gets destroyed all you need to he to heat it up and hammer the pieces back together.A scrap shield is trash, it's disposable like trash, and is expensive as trash. Good for a scrap, then you grab/make enough.....plus I guess they would be good to have in case some random fucko gets lucky with a 9millie and shoots the visor or joints of the power armor. So like, crit-fishing net for lots of enemies with low caliber weapons, or soaking a few powerful shots before it's useless.
>>6476524We could probably experiment with them before we commit to any plans. Get a couple shields made up, hold some live fire exercises and tests, and see how they perform. I feel like they wouldn't be that useful for ranged attacks, especially if they're put up against missile launchers or Anti-Mat rifles, and energy weapons would probably melt right through them, but I'd be interested in seeing how a pure melee focused squad of troops could do, one equipped with super sledges or saturnite weapons. Hey, that's something we should get our scientists to look into, whether saturnite is a good alternative material we can make stuff out of. It'll be great for melee weapons at least, and there's several bars lying around the facility in Big MT.
>>6476527>whether saturnite is a good alternative material we can make stuff out of.Long term project could maybe be crafting some kind of bespoke personal weapon out of the stuff. We have leveled beyond the limits of the game. We should consider using our immense skills to make personal armaments beyond the limits of the game. Are we smart enough, personally, to make Saturnite power armor for ourself? Definitely if we throw the Think Tank at it. They made power FISTS, we have a suit of Tesla armor to work with as a base.
>>6476527The idea for scrap shields is that they're a stopgap until we get our steel works running. It's cheap, easy to fix, and are ONLY good for a few strong attacks before breaking into chunks. Even if some firearms over pernitrates like a .308 or higher, the shield would at the very least eat some of the momentum and slow down the shots, then you throw it away. That's all it's good for.It's like uh. What a good example....Think 40k space marines using the imperial guard as a living meat shield to grind down the enemy until they wear themselves our or for you to get close enough to kill the enemy. The guardsmen / scrap shields are cheap, expendable, and infinitely easy to replace. Because killing 100 shields / guards is cheaper than training and replacing a KIA PA trooper / space marine.....until we get solid steel shield. Then things get more FUN.We might have some schematics on how to make super sledge hammers somewhere. Maybe somewhere in the bunker if any logs remained, or in House's databanks? As for the saturnite, we for sure have the knowledge on how to make more. It's a matter of reliably acquiring the special material, shaping it, and heating it which is an issue.As for a melee specialist unit? I'm not so sure about that. PA's are already rare enough to field. I mean, they are in their nature capable of caving in the base human skull with a single punch. Depending on how we equip them a super sledge and shield could work in some scenarios, like clearing confined locations like underground structures, subways, tunnels, etc.>>6476535It's likely within our capacity to do. The question is if and when we have the time to make this attempt, and what benefits investing a month's worth of time to make a new set of power armor from the group up as opposed to using the Enclave Power Armor we already have at our disposal, which is only a stage below the Hellfire and Mk2 series from DC.But like. If- IF we finally have enough time to ourself to do a personal project for our own enjoyment, assuming there's no immediate enemies, problems, and so on, I think we should make some more Enclave Mk2 armor. It just looks really cool to me.
>>6476544>what benefits investing a month's worth of time to make a new set of power armor from the group up as opposed to using the Enclave Power Armor we already haveHonestly not sure, this is the kind of thing I would throw in a vote if we didn't have more serious matters direly at hand. I can say the big benefits of Saturnite are it's low weight and superior durability, plus of course the ability to 'super charge' it with heat. It would weigh so much less than Enclave armor that it could actually move very quickly. Six could probably dodge wearing it, and move close to as fast as someone unarmored, while still having the enhanced strength and maybe even superior protection to PA made from other materials. If it could be super-heated like a power fist of the same make, which seems entirely possible, he could basically be a juggernaut that melts through walls and shreds through ranks of soldiers, a human comet.
>>6476544>>6476535>>6476527Saturnite should definitely be looked into. Imagine a Saturnite pickaxe in the hands of a super mutant. We could make better combat armor and also power armor.As far as short term improvements I think we should look into gecko leather and then Tesla Armor for when we fight the BoS again. I would love to find the Khan's after Hawthorne and destroy or make them vassals, I know they had power armor and I want it. They might be good for monthly tribute or a quick 50k cap payout or something. I've also really been obsessed with the new Reno casino heist idea, part of me wants to set up a new casino in New Reno. I don't think these things are pressing but it's worth talking about
Oh, we can use saturnite to make those shields anon wants! So obvious. It'd require investigating to see what we need to make more, but there are literally several large bars lying around the facility that'll be more than enough to mould into shields or hammers or swords or something. We'd have to test the viability of any weapons and armour before we commit to using any of it, but there's plenty of material to play around with here.
>>6476550https://fallout.fandom.com/wiki/SaturniteHad to double check it real quick. Saturnite is a very, very weird material. Supposedly it's both very light weight and a durable material. If used for blades, the knife would be so sharp that you could cut through your cutting board, through the countertop, and on occasion- through your fingers on accident.It's a ceramic alloy, meaning a special ceramic material mixed with some kind of metal to make it, so.....well fuck it gets weird for me from here.I know metals have various properties. Brittleness, Malleability & Ductility, Melting Point, Density. I'm not sure where Saturnite sits on those scales, but we know that it's melting point is stupidly high, it's lightweight, and very tough. To me it sounds like if something hits it and meets a certain threshold, the material will shatter like ceramic which might be an issue. Or maybe not and I'm over thinking things?At the very least, I know it's heat absorption properties can be an issue, because if it can be super heated to deal extra damage to enemies, who's to say an armor made of saturnine won't cook you alive if you're hit by a ton of energy weapons all at one? Then again, maybe it's possible to build in a cooling unit to help slowly dissipate the head so the ceramic doesn't melt all the components not made of Saturnite and giving the user a heat stroke?
>>6476562>who's to say an armor made of saturnine won't cook you alive if you're hit by a ton of energy weapons all at oneIf this were possible, then a super-heated Saturnite Power-Fist would turn Six's hand into a beef wellington. But it doesn't hurt him at all to wear for extended periods, even weeks at a time ostensibly. Just scale that to a whole suit of Power Armor instead of just the Fist. Then sprint right through a tank.
>>6476564>we locate lost hills>load up our Saturnite PA squads and hit them>impervious to ballistics AND energy weapons>brotherhood don't know wtf to do as their elite PA squads are butchered in close combat with red hot glowing PA suits that can cook an entire room just by walking inMake it happen.
>>6476560Brilliant idea. I would of it would make good hard hats for our workers, since it's so light weight.>>6476562That's a good point, but also metal armor runs the same risk, to a degree. I think we could cover both metal and Saturnite in black gecko leather to keep the heat down in the desert. At the very least we should look into making ballistic plate armor and pick axes
>>6476560Still iffy on the shields, but I can see saturnite swords something we could make. Considering how bullshit tough and sharp then can be, in addition to heating them up to the point then can glow, I pretty sure we could make discount lightsaber out of them. The only issue is the means to contain them so they don't accidently start melting everything around it, or cause third degree burns if it accidently taps someone.>>6476564https://fallout.fandom.com/wiki/Cosmic_knife_super-heatedhttps://fallout.fandom.com/wiki/Cosmic_knife_cleanNo wait- yeah I had to double check. He knife mentioned that despite the cosmic knife being super heated on accident, the handle remained intact- which implies the handle itself ISN'T made of saturnite. So yeah, I think you're on to something. We make some armor plating out of saturnite, use a layer of the sup heat retardant stuff to ensure we don't melt, and continue from there.BUUUUUT. It's still an issue when the saturnite touches things we don't want dead. So. I think the creation and standardization of saturnite bladed weapons with protective sheaths and gloves would be ideal, with the utilization of the super heated saturnite fist reserved for Space Hulk tier beat downs. Because at least with a blade you can put it away, while you're just awkwardly stuff with a dangerous hunk of super heated ceramic on your arm.Mmmm. Okay, for the SPA, it's growing on me, BUT! If we do that we for sure need a way to safely purge the heat from the armor plating without the sudden change in tempature destroying the alloy, cuz it's gonna be expensive to make.>>6476566Pulse weapons continue to be bane of everything cool that we like. Hmmmm. Maybe, we could modify the tesla series power armor to sort of create a protective field armor the armor from pulse weaponry? Sort of like an energy faraday cage? That or hardening the electronics in PA to make them more resilient. I dunno man I personally want to chain dose like ten units of turbo and rushing water and turn everything into paint.
>>6476572Mmm. It's why I still think the reinforced gecko backed metal armor is one of the best things we can source locally once we get our gecko ranching and metal + forging industry up and running. The Geckos would act as a source of meat, leather, and protective hide. Metal for the base, and.....that's about it.We fuck with 20 DT and 15DR to three different damage types. Cheaper than- actually let me check something real quick....Okay. Feel free to correct me if I'm wrong. The NCR patrol armor is usually worm by their veterans, and as far as protection goes it's on par with the standard issue prewar combat armor.The RGBMA is better than the standard set of NCR ranger combat armor, but loses out in the speed, agility, and durability department. On the upside, the RGBMA is reproducible, cheaper than the NCRCA, and something you don't need to scavenge ruins to find since we have the schematics to make them.I am, quite literally, glazing up what is objectively a set of okayish armor.....it just appeals to me.Right, I got fucking distracted. Using fire gecko hide would be a good test to see how lone the treated hide would last when exposed to heated saturnite. If it eventually dries up and burns though, we're probably better off using whatever material is used to cushion the user between the ceramic alloy itself.
>>6476566>>6476572>>6476573I would be satisfied with just one suit of Saturnite Power Armor, but if we are able to gather enough of the stuff to make several, I would say we make six suits and give them to specially trained operatives to form a super elite strike team. Like a bonkers ass A Team or Praetorian Guard or hand of God. Aside from a bonkers power armor project I think they'd also be amazing for swords, maybe shields, and if we can mass produced it I think it'd be great for industrial tools like hard hats (though aren't those already pretty lightweight?), or shovels, or whatever else. I think a single suit of SHSPA modeled on Enclave Hellfire armor (if we can find it) makes the most sense lol, but just replacing parts of the Tesla armor with Saturnite (and maybe upgrading other bits while we're at it - would love to see how much more effective the deflective Tesla coils could be after some tinkering, for example) should work fine.
>>6476582Fire gecko leather is genuine so so smart. We have to try that. I wonder if QM will let us sell half the leather we produce so we can expand and not run a deficit.>>6476573>I pretty sure we could make discount lightsaberWe can call them can openers
>>6476589For personal guards, maybe a mix of PA regulars so in the event some brings a pulse, not all of them will be out of action. Well, unless we create some harden power armor resilient to pulse weapons like you mentioned. Though, at that point I think it would be better to keep it broad. As in:>The Courier or The Think Tank teams figure out how to make PA resistant if not immune to pulse weaponsThen we work from then rather relying on our own assumptions.On the topic of mass production, that's probably gonna be like, Maybe within 5-10 years from now? There is just so much stuff on our too do list it almost makes me want to cry.Though back to a topic that makes me feel less insane, I forgot to mention something fun.The cosmic knife ( the corroded one) at base deal a little extra limb damage.The super heated variant has a 5x crit chance multiplier.The clean variant that looks like new or is at least polished deals 1.5x bonus limb damage, which is better than the base or super-heated variants.The base damage between the three types vary between 12-15.The Katana from the GRA mod deals 22 damage at base.....all I'm saying is we could pull off some weeb bullshit with a super sharp, thermally enhanced, crit fishing sword. Sort of like how Jetstream Sam has his thermal sword that cuts through everything.
Gonna add Saturnite Metallurgic Experimentation when i can on the rentry. Good discussion>>6475762Facts.>>6476338>>6476343Good job
>>6475735I dont want those metal cockroaches after what they did. Anyone in the NVD would kill them on sight. And make sure to hit them twice. Never known with them. We have given them mercy and sent them away. We have been more reasonable and diplomatic than them. None of them where executed. None of them where beaten. None of them forced to march in the desert. We allowed to leave supplied and armed. This experts are not worthy. They where bending over for Lost Hills and doing everything Lost Hills asked of them. This only changed because their little chief here decided to ventilate his skull after seeing his masters of Lost Hills leave, instead of allowing a proper execution for his crimes. Thats why they decided to surrender, they didn't have a Lost Hill military leader anymore. Thats it. Regardless their education and culture will make them bend over for Lost Hills for the rest of their lives. They would be an informants and spying hazard. And sabotage too. And they have shown they can do that. In regard to other BoS Chapters across the wastes i doubt they would see in a good light the NVD. Ideologically we are still trouble for them, a chapter allied to us when it should have never happened. A member of theirs fully defected and put her full loyalty and work on the NVD. An entire BoS army and multiple installations wiped out and taken. Industrially ? Trouble. Technologically ? Trouble. And so on.
>>6476670Exactly. Why is it so hard for anons to realize that House was completely right? We are building a weather machine, we have a robot army, we DO NOT get to be friendly with the BoS. We just don't. They cannot be lived with.
With the former BOS facilities having been cleared by Veronica, there’s only a handful of other locations in the NVD worth giving lip service to. One of those is the old Remnants Bunker, or as you know it now to be, V-B1 Refuel 9304. You had only ever been there twice, and both were short excursions. Veronica’s examination of the facility (with help from Daisy) reveals much more to the facility than you thought. While it’s a glorified rest stop for long-distance Vertibird flights, it is also a repair and overhaul facility with tooling and equipment found nowhere else in the Mojave. Vertibirds don’t use combustion fuel but a fusion core with a variety of other lubricants and liquids and these need to constantly be replenished. Those who possess these irreplaceable flying craft take great pride in the upkeep but there’s only so much they can do with what’s found in the wasteland. While this Vertibird replenishment station cannot sustain your fleet of VTOL craft indefinitely, maintenance will go much smoother for months and will be able to handle the increased workload of Operation: Backburn. Additionally, the facility will be able to handle any future repairs and will result in quicker and more comprehensive repairs. Already, work is being done to repair the immobilized Vertibird that the remnants had, to give you two transport vertibirds and 3 gunships. Scavenging missions will eventually need to be made to other locations for these rare parts and Vertibird supplies but for now, the NVD Air Force will be kept in the air. In addition, more ground crew are brought trained as mechanics so that pilots don’t have to pull double-duty and a small subsection of the Supply Company will be assigned to this air wing. Unless given other directives, Veronica will begin working through the different vaults of the Mojave.
>>6476693Sometimes people like to look at the past and see if they can change some of the conditions it created in the present. Unfortunately Lost Hills took rhat decision from us since they hate us ideologically, and the Mojave Chapter ultimately entirely bent the knee to them in full. Then this war happened, since the Elders didn't get Veronica.Perhaps things could have been different. But we should have told Hardin to just not answer the call of the Elders many mant threads ago. To not go there and march to his execution site. But the past is the past now, and back then we had many other problems. So its whatever. We better live with it.>>6476702Nice
>>6476693I have no horse in this BoS discussion. I think some pro-BoS anons are secretly hoping that we might encounter more radical elements of the BoS that are like the Outcasts in DC if the outcasts were the good guys and Lyon was your typical Elder hardass.But that's not gonna be likely, not unless that one old Fallout BoS game is canon. The one where you fight the super AI called the calculator. But uh....yeah.>>6476702>Already, work is being done to repair the immobilized Vertibird that the remnants had, to give you two transport vertibirds and 3 gunships.In the game, where was a location, I think it was called the "Crashed Vertibird" site? Outside it had a pair of two strong robots you had to fight to get inside, and I think it had one of the only two sets of remnant armor in the base game. Correct me if I'm wrong.Now in the game. The vertibird looked mostly intact, but I assume in quest it was actually in a whole bunch of totalled pieces and the site had already been investigated?
>>6476714>"Crashed Vertibird" siteIt had an experimental Tesla cannon I think, idk if there was Remnant Armor. I believe the only set outside of Auld Lang Syne is at the back of Deathclaw Promontory.
In the early morning light, the Smash Mouths began heading north and out of the Mojave. They are using I-95 and following it all the way to Hawthorne. There are a few detours that your spies identified and will relay to the traveling raiders but otherwise, the path is clear aside from a few NCR checkpoints. These checkpoints and any force small enough, will be swallowed up to keep the element of surprise for as long as possible. The northern section of the front has been quiet for months due to the breakthroughs in the south by the NCR funneling resources there and the harsh terrain for combat. A line of ranger outposts and FOBs dot the border over in Utah but according to intercepted radio messages, it’s all quiet on the Northern Front. Your spies also managed to get a read on the defenses of Hawthorne, and it’s similar to what you saw on your return months ago. External pickets with light motorized vehicles or on foot based on small FOBs surrounding the facility. There’s now a bigger secondary depot that cleans the equipment and checks for any contaminants before shipping it out for transport but almost everyone there are clerks, supply personnel or civilian workers. This information was also relayed to the Smash Mouths and the remainder of Robert’s Raiders will oversee their assault and will provide recon for your forces. With the raiders having already begun their march, the small force of PA are sent to take Beatty Airfield. The Toxic Avengers, the Sixth Infantry, the Band of Brothers and 40 Securitrons assemble north of Vegas, loaded down with supplies and ready for a long march north. You’ll ride in with the Vertibirds but Ulysses gets the fun task of marching with the troops. With the plan underway and the forces assembled there’s nothing left to do but to head to Hawthorne once again. >1d100+8 (DT30)
>>6476714Speaking of aircraft, there's quite a few others scattered around the Mojave like at Ivanpah, Searchlight, Jean etc. We could always see if we could salvage and repair any of them. I'm particularly interested in the small jets.
Rolled 97 + 8 (1d100 + 8)>>6476720
Rolled 71 + 8 (1d100 + 8)>>6476720I DONT KNOW WHAT IVE BEEN TOLD BUT RAIDING HAWTHORNES GETTING OLDSOUND OFF JACKPOT!SOUND OFF JACKPOT!
Rolled 25 + 8 (1d100 + 8)>>6476720
>>6476721Goodfuckingbye Hawthorne
>>6476723Meant this roll lol. Actually we probably have more rolls ahead. But this is a very great start
>>6476721>SearchlightYeah we desperately need to clean up Searchlight, I'm thinking we need to boost domestic aviation development, we already have a hot air balloon guy how have us and Cass a ride, we should set him up at Searchlight, also I think Westside had a guy making ultra light aircrafts he should go to Searchlight also.
>>6476731Do we really need to clean up searchlight? Place is big and so heavily contaminated it'd be a massive task and very difficult to fully decontaminate. And what does it get us that we need so badly aside from another half-ruined town without much of interest? Just decontaminate the airport if we need it, build a road around it and seal it off.
>>6476731If you want a really ghetto way to get into the air, all you technicslly need is a parachute and a big fan on your back.There's no guarantee of it being safe, but if we dont have any spies it might be useful to- actually? You know what?Now that I think about it, a paramotor <i>can</i> be useful if done at night if the moon is obscured by clouds, and the rider is equipped with a radio and night vision binoculars. You know, as a means to peak at thing doen below. Few societies and factions have the means to shoot down someone so high up in the air, especially if they're doing it in the dark.>>6476740If there's something there worth salvage, maybe we could just send ghouls and super mutants there?
>>6476740The 2 gold mines would be very clutch right now and whatever's in Lucky Jim's mine. I think it would potentially make a great Outpost to collect tariffs from any travel coming from this Southern highway, and a future defensive outpost wouldn't hurt. I'd honestly love to just call it Genesis, idk if QM would let us bc it's to far. Overall, it's just health a huge health hazard id love to take care of. You make a really good point though for the time being it might just be best to seal it up and get to it in a few months.I'd love to talk to the Shi about the aggracultural decontamination they have done, and start making a plan for cleaning it up after reconstruction is finished and we are back on our feet.
>>6476745>If you want a really ghetto way to get into the air, all you technicslly need is a parachute and a big fan on your back.In a previous thread, a guy in good Springs who made his own hot air balloon took us and Cass on a ride so we should just find this guy again lol>paramotorI think that the aeronaut from the west side could help with this>If there's something there worth salvage, maybe we could just send ghouls and super mutants there?We should definitely have them look at the mines
>>6476752Interesting interesting. If we invest more into the hot air balloon guy's buisness in addition to other fun attractions all around thr NVD, tourism is likely to follow.Though, I still hold onto the desire to upgrade The Thorn and potentially invest in sporting events. Still like boxing, MMA, and stuff like that.
>>6476757>If we invest more into the hot air balloon guy's buisness>Airship Rebuild>Weather machine and meteorology> Our couriers> Our caravan(light stuff)>Planing cities, roads and rails>Logistics company>Though, I still hold onto the desire to upgrade The ThornI genuinely think this is still happening. I think the war just temporarily derailed it.
>>6476702>Veronica will begin working through the different vaults of the Mojave.We should have her start on 22, carefully, and look for any clues about the blight or who may have restarted it.
Regarding the wreckage of aircraft, I’ll just let yall know now that the NCR did their due diligence. The desert had preserved the craft shockingly well and the army of scavengers that followed the initial incursion had tapped just about everything. Thankfully, you do know locations of huge boneyards of aircraft, it’s just unknown how tapped these are.
During your time with the tribes or Zion, a common phrase meant to describe both good and bad events was as follows; “God gives, God takes” or some sort of iteration. While you’re still uncertain on the existence of such a divine power, you do recognize the shifts of fate. It hasn’t been easy not only climbing to the top of the food chain but keeping yourself there and your new nation alive has been exhausting. Even though you may have done everything right, something outside of your power could come in and royally fuck things up. But not today. You are at FOB Beatty, looking over a series of crates arrayed along one of the old, cracked runways. You’re surrounded by Eagle squad, their helmets tucked under their arms. The airport had been taken without incident and the squad had gradually made their way through the town. It’s just like every other abandoned place in the American Southwest, dusty and dilapidated. Except…it wasn’t always like that.There was a small bank in town, the name “First Union Bank of Nevada” barely legible on the signage inside. What was inside this small bank was a vault, a vault much larger and sturdier than a little village like this deserved. Outside and around the building held evidence of multiple attempts to get inside, but to no success. It took the better part of a day for plasma, laser and pure strength from the PA to break through the rusted locking mechanisms but eventually, the door swung open. Inside were a few skeletons with evidence of an attempted stay but the push carts inside held the real surprise. Gold bars, 25 of them stamped with the seal of the Enclave, and crates of poker chips from casinos around Nevada. Now, you stand on the runway looking at the sun glistening off of their surfaces. [I assume this was all that was found inside the vault?]The squad smiles sheepishly. Sgt. Roosevelt: Sir-uh we have identified all items of value in the vault. 25 gold bars. The poker chips belonging to currently-operating casinos in the NVD have also been secured. You doubt that but you aren’t going to demand a search of your men. And besides, 25 glistening, gleaming gold bars has only improved your already great mood.
You had landed in a bustling and busy base, the Sixth Infantry having already begun digging in and setting up defenses through the town. The Toxic Avengers and Band of Brothers had passed through days ago, restocking their supplies and heading further up. The ex-NCR looked absolutely exhausted but your boys were lean and mean and ready for the next leg of the journey. If it wasn’t for the raiders being even slower, the BoB would have seriously slowed down your pace. Moreno delivered on his promise to have the best-conditioned soldiers in the wastes. The operation has, miraculously, gone off without a hitch up to this point. The SM had no big opposition and had taken Hawthorne a day ago. The NCR garrison put up resistance but were just overwhelmed. The biggest danger to this first part came from a family of death claws who stumbled into the rear and began rampaging before being scared off. It seems that Hawthorne never would have thought a force as big as the one who hit to make it though NCR lines, or perhaps they never thought Hawthorne would be worth a coordinated strike.Due to the contamination previously, the raiders have contented themselves to loot through and pillage the secondary depot the NCR had set up. The only black mark up to this point was what the raiders are currently doing to the survivors of their raid. Still, their time in the wasteland will soon be coming to an end. Your infantry will be hitting the raiders in just a few hours, around the time that you’ll be arriving with two squads of PA (Warhorse and Gamma Squad) and the full Vertibird compliment from both Granite and your forces. Robert’s Raiders have already identified the location of the remaining raiders and have begun monitoring the roads into town for any NCR reinforcements. You take a deep breath of desert air and hope that your unusually stellar luck will see yourself through. >1d100+8 (DT 40) You guys skipped an entire section due to the great roll, so good job. I’d say the worst of it is done so this is just about how smooth the rest of it goes.
>>6476789i cant
Rolled 88 + 8 (1d100 + 8)>>6476788So long as they didn't try to smuggle out gold bars from under our nose, all is good. It's fine if each soldier takes a few hundred chips I guess.>>6476789I'm scared
>>6476794angelic roll>So long as they didn't try to smuggle out gold bars from under our nose, all is good. It's fine if each soldier takes a few hundred chips I guess.i think it was just chips and im fine with that.
>>6476794....huh. Not sevens, but getting all 8's is cool too.>>6476795Same same. Gotta let them have something every once in a while.Hmmm. The small town where we got the gold from. Do you think anything in it's infrastructure is worth salvaging for raw materials to help build other stuff, or mark down the place as a potential location for resettlement?
>>6476787What about Kingman Airport? It's fairly near by and has a fairly sizeable boneyard IRL, and not like the Legion has any use for them or their parts.
Rolled 14 + 8 (1d100 + 8)>>6476789CHA-CHING-A-DING-DING, BABY! SMOOTH MOVES, LET'S GROOVE! BRING ME ONE HUNDRED SMASHMOUTH SCALPS!
Rolled 10 + 8 (1d100 + 8)>>6476789Last roll pls no crit
I'm thinking it might be a good idea to keep this place. Since we will need mines outside of NVD and to keep checking up on the blight in the area.
>>6476857What place are you talking about? Beatty?
>>6476859Yeah the airport could be a good outpost option. We'll need them for resource gathering and I assume improving trade routs.
You are Gaper, the raider leader that has kept the Smash Mouths together long past what anyone would have predicted. You’ve done that through a healthy combination of violence and cunning, the type a wild, rabid animal is capable of. But right now, you’re living like a king. A pile of loot with your name on it, your boys stuffed to the gills on warm food, and even a few civilians to be your playthings. Yeah…things are looking up. You sit in your new tent picking your nails with a knife while some NCR whore lays strung out on a mattress. Once that Courier pays you off, where to next? Maybe a trip up north to New Reno, or out to-Smash Mouth: Boss, our reinforcements are here! You bolt up and throw the knife into the ground, blade first. [Finally, time to go get our payday.]You slap your man on the neck and follow him through the camp toward the front gate. Taking this place was laughably easy and you probably lost more men to those fucking death claws than anything. So much gear here and they left whores and pussies to guard it. You laugh as you pass some poor fucker who got disemboweled and strung up on a brick wall. Between what you’ve stolen here and what you’re owed by New Vegas, fuck you’re gonna be rich! And with only half the original gang to split it with…You still can’t believe your luck as you exit the sacked supply depot and await the arrival of the troopers. You and your motley crew wait around while the dust cloud from marching boots gets closer and closer. You also hear a buzzing and see…fuck how many of those flying little things are there? 6? 8?The long-haired black guy who fought with you before approaches as his soldiers fan out. You guess they’ll be setting up camp soon. You strut over to meet him. [It’s about time you slow fucks showed up! My boys were getting tired with our playthings-]Before you finish, the guy pulls out a big, glowing handgun and fires. Ulysses’ leads the Band of Brothers into the heart of the looted depot, stepping over the gaping head wound of Gaper as The Courier’s Vertibirds fly overhead.
>>6476860Outside of our territory, inside NCR's, no thanks
>>6476864There doesn't seem to be a clear border between us and the NCR apart from at Mountain Pass. The vibe I get is that Beatty and Rhyolite are in a sort of unclaimed grey zone around the fringes.
>>6476874Claimed NCR territory but there’s very little authority around the area
>>6476881Where is the edge of their claims anyway? Do they claim all of Nevada outside our patch?
>>6476874>>6476881If we maintain a presence here near Hawthorne, especially something like a FOB or just at a spot that would be good for logistics and transport, I think the NCR will quickly figure out that this whole thing was an op. And even if they aren't strictly enforcing the claim, we don't need to step on toes after juicing the fuck out of our military by onboarding mercs, launching a logistics company, and speccing up our power armor. Plus, what would we ACTUALLY use this spot for? It'll cost a lot of money to keep the spot supplied with it being so far. We have problems to fix at home while running a nasty budget deficit, and while I advocate for us spending big and raising revenue to mitigate, I don't think we should spend money unwisely. It all needs to be invested where returns are potentially biggest. Every penny spent on manning a fort or outpost way out in the sticks, on land owned by a rival, should instead go to a rail system, housing complexes, rebuilding the airship, researching Saturnite, feeding soldiers, or even just paying back Caesar.
>>6476890Beatty and Rhyolite are nowhere near Hawthorne, they're on the way and about a hundred miles from Vegas or, in other words, about as far away as Kingman. I make no comment about whether we should be doing it but the draw is the historical mining activities there for gold, silver and fluorite as well as other metals being available. Ultimately, I'm just making a point of order about territory.
>>6476894Near enough to be used as a staging ground for Backburn, though, right? Otherwise we would be using somewhere else?
>>6476693It's just that we had good relations with Veronica and Hardin, unfortunate how it turned out, but I think the Brotherhood in the East will still be a thorn in our side.Fuck em, haters gonna hate
>>6476910Beatty isn't even halfway to Hawthorne, we're just using it as a stopover point for the vertibirds to break up the flight distance and fly people in from a closer location.
>>6476881Oh cool, so landgrabs are entirely viable for us.>>6476890>>6476894I'd be against maintaining an open presence in Hawthorne unless we have to leave some goodies behind, but seizing mining towns in the area doesn't seem too hard or risky, the main issue would be providing security. I think, once we get things back on track a little, during the Triumph we're going to hold we need to make a point of inviting Allgood or some other NCR bigwigs over and make it very clear that we have a proper army that can stand up to most factions in the wasteland and back up any claims we make. We can even flaunt our good relations with Caesar in their faces too, sure they'll hate it but it sends a message that we're not hostile to Caesar and that our friendliness with them depends on their friendliness with us. Quid pro quo, etc. etc.
>>6476980Personally I just want to figure out ways to reduce how much cash we're hemorrhaging. The weather machine is a kick in the right direction, as the additional water would do well to improve our crop yields and slowly transform the region into something a little more green. More food means more stuff we can export for cash, cheaper cost of food locally, and healthier people thanks to access to water and food.Work work work. If only there were two couriers, like when the courier was separated from their brain so the brain could pilot a machine body and the courier with a computer brain thingie inside. I mean, if we did that they'd be susceptible to being docile around the Think Tank scientists, so that's not awesome.Aaand we're limited to how much we can do per turn, so the only way to do better would be to improve our rolling mods id possible, or get situations boons to reduce the DC to some tasks.
>>6476857Eh idk. We are already not fully garrisoning and patrolling all the Mojave territory of the NVD has we would want. More territory to cover is an hassle. Grey/NCR territory claimed not sure. Maybe it can be bought in the future.
>>6477014 >If only there were two couriers, We could plug ourselves into the network, but I imagine there is a hidden cost like personal connections being hampered.>>6477042Another thought I had was it could work as another cover. Like we are setting up for early warning for the BOS. We saw it as we chased the bandits.For sure there is cost, but there is potential if there is trade coming from this area. On top of making blight patrols and resource gathering better. We do need wood and other things to rebuild.
>>6477052Personal connections? As in with other people? I don't see that as an issue so long as we don't do this permenantly. Maybe up to a year of doubly bodying at most but no more than that, then it's back to combining both mind and body once we're done.Say. I know the Director has max skills and perks, and probably the same for implants, but is there anything stopping us from acquiring more implants? Actually, it's probably fair game to assumr we have all the Old War Blue's implant and that one perk that gives you a 1-3 a day use of innate Turbo?Should we consider acquiring more implants? Create our own? Maybe something based off of Cyberpunk or Shadowrun like reducing the amount of sleep we need per day so we can get more work done, or pheromone booster that makes us more charismatic for diplomacy missions.On the topic of the wood, were it not for all the trouble in Vault 22, we could have had an easier time harvesting crops and reforesting the NVD. Did ghr NCR get the files to the vault? Are they experiencing an agricultural boom? I'd start suspecting them of foul play if they suddenly became more green.
A note about land:Everything around you is claimed by either the Legion or NCR but the land north, especially around Zion, has little to no presence. Cass thinks you could even buy land from the republic, especially if it shortens the border, under certain agreements with the Republic. The only thing she cautioned was that if there’s one way to anger the bear, it’s having land it wants.
>>6477070Ok good to know. I don't think the NCR would sell us land that is likely to deliver a decent return on investment (i.e. rich in natural resources that can be exported or used by our industrial sector).
>>6477070If we ever buy land from the NCR, we'll probably need to do some from a position of power. I.E. if they're fighting another war or are suffering a recession, or if just charisma maxing on them.Hey- question. If we ever have to buy land from the NCR, could we min-max our odds by wearing the highest socially appropriate charisma+barter+speech boosting items, and stackable drugs?Isn't Zion still nuked?
>>6477070Hm, could be worth a buy then. Assuming our people agree after a look around. With so little enforcement it feels like an easy thing to do. Since we can work it into a few things. Like anti BOS and blight patrol.
>>6477084There should be some easy points we can put across as to why they should sell us the land cheaply.>1.) We're the boarder between them an the Legion. If we own the land, the Legion is less inclined to march an army through it.>2.) The NCR as a rule is over stretched as is in their goals of expansionism. The lands here aren't really super prosperous for them, and they only have a token force here. Withdrawal from these lands mean they can focus their efforts elsewhere.>3.) Us developing these lands means they don't need to spend the resources and man power to do so, while they also reap the benifits of their traders gaining access to another hub to exchange goods from, or at least use as a rest stop.
The raiders were too drunk, too drugged or too confused to really mount an effective resistance. For as cunning as Gaper thought himself, he evidently didn’t think he’d be backstabbed like this. Ulysses led the main force of infantry through the camp hunting the raiders down like dogs while you and your two PA squads watched the exits and caught any through the cracks. You didn’t even have to fire your weapon, leaving it to two squads of Granite who rode with you in the transport Vertibird. Two gunships loitered to provide some overkill for any who got through that last barrier, but very few did. Due to the nature of the mission, no quarter was given and within a few hours, the sun was high in the sky and the Smash Mouths were completely wiped out with negligible casualties taken. Their prisoners were a different case. Some are too far gone to save, having been tortured and beaten to inches of their life. The battlefield medics have administered Med-X but aside from that, nothing else can be done. Those with chances of survival however, have been placed in a temporary medical tent but get away from the looting operation that is about to commence. The raiders have been fully dealt with, no NCR reinforcements are anywhere nearby and the Vertibirds are ready to be loaded up. Better than this, there are already literal tons of gear decontaminated and ready to be sent south. Along with this are a few trucks and many pack animals as it seems the caravan responsible for transportation had been here during the raider’s attack and the drugged-up dead degenerates had the foresight to keep the pack animals alive. Things are going perfect and you can’t stop yourself from nearly skipping your way to the bunkers in your power armor.Finally, Hawthorne’s treasures will be yours!>1d100+8 (Last roll, no real barrier for victory. Higher means more loot and quicker escape)
>>6477070With this in mind, I'd be willing to keep Beatty as a FOB untill the NCR says something, especially if there's nothing for our military to currently do. (I'd love to run defensive military games at the dam)Reason I want a northern FOB>The BlightI would love to preemptively stay ahead of the blight and find its origin>The Khan's I would love to destroy the Khan's and take all the T-45 Armor and Caps they have. Or use Ulysses talent to reform and control them, with the goal of setting them up with a casino in New Reno or NV.>Gold MineI'd be shocked if their isn't at least one gold mine in the Beatty area, and I want it. Honestly should have listed this first because it's my driving reason for wanting to keep the FOB. If there's no natural resources in the area, I'd want to pull out.> Territorial claim QM has made it pretty clear that the only available land in the area is North. We need more resources if we ever want to build rockets or securitrons. Now is a good time to expand, The NCR has almost a year and half to hammer out a border agreement and It's better to ask for forgiveness than permission especially when there's agreed uncertainty on the border. i think finding and expanding into the resource-rich areas to our North should be one of our top priorities right now >Lost HillsThis one's simple, we need to get closer to lost hills so we can destroy them.
Rolled 44 + 8 (1d100 + 8)>>6477092Loot
Rolled 10 + 8 (1d100 + 8)>>6477092
Rolled 73 + 8 (1d100 + 8)>>6477092Gimme them motorbikes...
>>6477099Maybe our couriers can actually turn a profit now.
>>6477096Still over 50, not bad. You guys really killed this one. I had planned on it being a super long series of posts à la Zion or the airship but everything went exactly as planned kek Thank God for Luck 10
>>6477101I assume the SM probably did most of the looting in the war, does that mean the SM loot is ours now? Did they have anything good? :3As I've previously stated, I love how you've adapted your system over time. but can I ask, Have you considered using average of 3 rolls in circumstances like this? Sometimes I feel bad for rolling bc I know you have at least 8 other devoted Anons who want to roll. Although the thrill of risking it on one roll is undeniable. I could feel my blood pressure rise as I was typing out the roll and the options field. Anyways, thanks for putting out a high quality product as always.
>>6477082Zion is nuked, yes. Blight could have re-spread there, potentially in a tiny amount. I assume it always tries to adapt and evolve. If it could test-field some of its specimens on Zion, maybe it could better resist rads.
>>6477101Look we had to have had a successful mission
>>6477101Fantastic, with no risks or trouble. Good.
I think I can remove Hawthorne operations from the rentry. The nightmare of that place is over...Hell Survivalist might even give us Moreno destroyed power armor. Free parts are not a bad trade...
>>6471070>the gun runners don’t use enough water to justify any enforcement. But there is suspected fraud going on, the question is if it’s worth going afterI've been haunted by this post. I've become convinced that the opportunistic Gun Runners sold arms to the BoS during the war despite previous falling outs.(Not a pun)I would consider asking Ulysses to run an internal investigation. Looking at Hank and the Strip families might be worth it as well. But I'm genuinely concerned that the Gun Runners are guilty of treason.
Never been in a quest where anons invent problems this frequently. There is a hunger for suffering in this quest.
>>6477367What do you think it is? I'm genuinely curious how you interpret what QM said.
>>6477383I think the nebulous mention of fraud refers broadly to our essentially unregulated water usage and not specifically the Gun Runners, and definitely not that the Gun Runners collaborated with the BoS in order to secure a quick profit during the war. There is no evidence of that whatsoever, and what the QM said does not in any way make me suspect it.
>>6477386IMO I wouldn't be against beefing our internal secret intelligence agencies some more if it means we would be able to catch things like this in the future.
>>6477336Yeah no, the possibility of the Gun Runners somehow secretly arming the brotherhood in the middle of the war is somewhere near 0%. We do need to expand our internal security services, but jumping at shadows through sheer paranoia is not the way to do it.
>>6477411Sure, we need to improve that part of our operation. But it's like hand-wringing about needing to figure out an internal casing so super-heated Saturnite armor doesn't cook the guy inside when canonically, we can hold it inches from our hand with a synthetic handle or wear it around our fist indefinitely. Anons have an odd tendency to identify complications that aren't necessarily there, usually before the QM has a chance to tell us what complications there actually are to deal with (and there are plenty). I don't care about *water* fraud much at all, speaking to this specific issue, because ideally in the next few months we will have the most stable and bountiful clean water supply this side of the Capitol Wasteland. Which we can nationalize, and back our currency with. Maybe turn it into a regional reserve currency... But I get ahead of myself.
>>6477418Hey, speaking of water. In the game, didn't house have notes on hoe much water and electricity he would charge to either factions who want to buy, predominately the NCR?With our weather machine, we can practically sell water on the cheap to then, especially if they find building a pipe from here to their territory. Bonus is if we repair the dam to 100% capacity so when the lake gets topped off, the extra water pressure will spin the turbine a little extra.Though, we should probably use the weather machine carefully. Too much over Helios ONE and it wont produce energy, and too much rain can damage plants and stuff.Well, we could probably do light rain every once in a while, maybe even at night.
>>6477386After re-reading, I think you are right. I think he it's subtly referring to the Westside water siphoning that's happening, He's alluded to something fishy happening in Westside in the past.(Although I thought we had waterworks take a look at Westside, maybe they missed it) Either way I should probably just directly ask QM, I apologize for antagonizing you with my idle speculations. I appreciate the help thinking it through. >>6477413Yeah I now think the odds are extremely low, maybe 5% or something lower that they helped BoS. Still it wouldn't hurt to keep tabs on them. I'm not recommending anything more than keeping up with the regions biggest arms dealer.>>6477418Yeah I definitely think focusing on expanding industrial capacity so we can rebuild faster and many other things are more important. I thought it was a good pause in conversation to bring it up, I apologize for my digression. I have one more internal security question though that's been bothering me.>What's happening in Primm? I know it got hit hard in the war. but before that what do you think was going on that time we were in Primm and had to leave early because the NCR border checkpoint got attacked. Sorry for jumping at shadows again. I think it's just qm implying we need a better sheriff? but I'm having a hard time comprehending
>>6477436On the topic of Primm, I'm personally not a fan of the roller coaster or fixing it. Theoretically it could bring in tourism, but in practice it's a nightmare. It's a ride that travels through the casino or hotel, so if someone does something stupid (like a drunk patron) then someone could get chunked. Not only that, the ride would be exceptionally noisy and shake the whole building, meaning no one would be getting any sleep or peace of mind while it's in operation.If we want to keep it, I think it'd be better off disassembling it and moving it a small distance away and create a dedicated amusement park. Something on par with those festival amusement parks with tea cups, slide, and games for the family. That way tourists can travel too and from the park, AND it would draw in the family friendly crowd who wants a piece of Vegas without the sex, drugs, and other stuff.>pic mildly unrelated. I had a laugh and wated to share it with you guys.As for a better Sherrif, do we have anyone in mind to propose to the mayor of Primm? One of our vets or old dudes? We have plenty of those, but they'd have to be a locally source girl or boy with some patronize for their home.
>>6477440Dammit, wrong pic, and for some reason I can't post it.
Water makes for a poor currency due to its weight to value ratio, and the ease with which it is lost. The common wisdom is that a currency must be durable (not really due to evaporation and contamination), portable (difficult), divisible (easy), uniform (maybe, but easy to adulter with tainted water), acceptability (social construct, doable), and scarce (kind-of). While it's not on the list, branding is also valuable and while water can be visibly branded (say with food coloring), it's hard to keep it branded, so others can import water and cause local inflation. Go with gold, or batteries, or something like that.
>>6477445True true, but water is still a useful resource, so if we can export it as a profit then we might as well, right?Also, vaguely recall how septic tanks work. Once we get our roads, trucks, nad local plumbing working, we should introduce septic tanks to isolated communities and have truck go to harvet to waste for recycling. It's.....not an amazing idea, but it's something done IRL when you're not connected to major sources of plumbing like in cities. I'd image it'd do wonders for sanitation and health overall.Also, do you guys think the little Farmer AI in The Sink might be able to help out in macro scaled agriculture projects if we wire several farm-adjacent robots and farming equipment to it?
>>6477436>PrimmNothing. Primm prior to the war is fine. Read through threads. The only thing we had was raiders in Nipton in the past that raided north. Local police forces might be made in the future. A specific named someone assigned has sheriff there is not crucial. Just someone that can do the job and lead the future local police there. I would leave it to Hsu for the future. Right now we have still the NVPD reform to do and that will take a while for Hsu, and it will also cost us since is not gonna be the cheap cost of the current NVPD.>>6477440It costs a 50k for repair rollercoaster and then refurbish the hotel. If we want to disassemble and move it, sure it can be done. It will cost a tad more though. If we want to do that, fix the Bison Hotel, and then also create a dedicated amusement park around the roller coaster it will be far more. Its a neat idea for the future.
>>6477498>Read through threadsBuddy I did that's why I'm asking for clarification
(Hey, we’re back! I love my fucked up website)Thankfully, the most issues arose at the easiest part of the operation. The Band of Brothers set up a perimeter around the town with orders to turn back any travelers and stall the NCR enough until Ulysses or you could attempt to talk them down. The actual looting would be done by the remaining Toxic Avengers and the two teams of PA troopers who could make it through the radiation and nerve agent. You had asked Yes-Man about the staying power of nerve agent and while it should be dissipated by this point, you’re not taking any chances. Even now, you shiver thinking about the pain and torment that episode was. The first issue arose when a manifest wasn’t able to be found. It may have been kept somewhere but your forces couldn’t figure out what had been looted and what hadn’t. There was also no manifest found on what had been collected so a few literate soldiers (from your infantry) quickly got together to begin sorting and accounting for what was found. You had your eyes on one thing and one thing only. The bunker. Toting your master codes machine and followed by a platoon of soldiers eager to see what’s gotten you so excited, you cross the vast fields dotted by the occasional lump and arrive, finally, at your muse. Your team stays outside as you enter the locked bunker. You find evidence of recent tampering with the bunker, as the monitor has been partly taken apart and some small computer station set up. It seems the NCR was attempting to gain access, to no avail. You shove the cart away and set down the code machine. Your gauntleted hands make it hard to enter the codes and fidget with the wires, but eventually, the door parts and the extended bunker plays ahead of you once again. And just as you left it months ago, irreplaceable gear is just sitting here. And finally, it’s yours. You oversee the process of crates of weapons and equipment being carried out and placed on carts. These carts - equipped with caterpillar tracks - had no working motors but when pushed by the PA troopers, it cut down on a lot of the back and forth. The 20 suits of T-45 are kept on their personal racks and wheeled up and out of the bunker, manhandled by teams of soldiers in their puffy CBRN suits. The ammunition, personal explosives, and other bits of squad-based weaponry was wheeled out next, followed by the crates of 200 specialty rifles stenciled with the “M-74” label. They truly are beautiful weapons. About as heavy as the battle rifle but chambered in 5.56 with advanced optics and attachments. These would be wasted on infantry and would fit a special operations company just fine. Behind those came the 20 light dirt bikes, still unassembled in their hardcases. The fusion cores look to be specially made for them which is unfortunate but you won’t have to worry about fuel. Maybe those ghouls would enjoy becoming an even more mobile platoon.
Finally, the advanced combat armor is carried out. You order two troopers to lower one of the crates containing a suit so you can take a better look at it. Previously, you thought they were all standard combat armor or recon armor but upon further examination, they look like an armored recon suit. You’ll have to run tests on them but they seem to be a fully-contained suit with a filtered breather, helmets with similar optical options as power armor and personal readouts that monitor the health, temperature and other internal and external information. You may not know who for or where this gear was being sent but you’re almost sure it was not a standard infantry company. Between the PA and motor bikes and this armor, this was meant for a dynamic special operations team. And now it’s yours. The only other thing to come out of that bunker was plenty of spare parts for both the weapons and power armor. Between your haul here and the facility in Hidden Valley - now renamed Freedman’s Valley in honor of those held against their will - you shouldn’t have to worry about PA maintenance for a while. Speaking of power armor, you’re now in control of about half a company’s worth of suits and if Granite joins…that puts you on the path for almost a company’s worth. That almost rivals what the West Coast BOS could put out and maybe exceeds the NCR. You’re sure Kreger will have something to say about the logistical pressure that a force like this will put on the NVD but damn if you don’t want to see 200 walking tanks fighting alongside Securitrons. +200 Tier 3 Weaponry+20 suits of T-45 +20 Light Individual Infantry Vehicles (LIIV)+200 Advanced Combat Armor Soon, 12 Vertibirds struggle to rise up laden with gear, PA frames dangling underneath secured with cables, and head to FOB Beatty. It will be quarantined from the “clean” gear until it can be probably checked and sanitized from moving above ground, but you don’t think the exposure tainted anything that a month outside in the desert heat wouldn’t fix. While they’re away, you find out how the rest of the pilfering has gone. And it was met with mixed results.
The gear that had already been taken by the NCR had been sorted and prepared for transport in large, wooden crates. These aren’t the advanced rifles you found in the bunker but more common R-91’s, older M-16’s and even the assault carbines that are common in the Mojave. Still, there are hundreds of rifles here and the ammunition cans to support their use. It seems the old world US army found the dry, arid desert to be the perfect place to store anything and everything.In a different pile, your soldiers are sorting and organizing heavy machine guns, squad mortars and boxes of fragmentation grenades. You won’t know the exact number until it’s all safely tucked away at McCarran but you could probably outfit a few companies with platoon-level weaponry and explosives. You’re sure Kreger already knows who will receive them. As the sun sets and the Band of Brothers settle into camp, still on the perimeter, the Toxic Avengers and your PA contingent continue to work. Generators were repurposed and flood lights switched on, allowing the operation to continue unfettered. You wipe the sweat off of your brow even as the desert night chills you. You’re working in the supply depot outside of the contaminated army base, having switched off a few hours ago. Your Vertibird wing is just returning from their third round-trip. The pilots are exhausted, the force at Beatty is surely exhausted, and you know your boys are about to drop from exhaustion. But there’s an invisible timer that is ticking.You also sort through what the Smash Mouths brought with them. Due to the nature of their business, they carried everything on them instead of entrusting it to anyone else. Most of their gear and weaponry won’t be worth much normally and definitely isn’t worth dragging all the way back to New Vegas. You loot the valuables from their corpses and small baggage train. +25,000 Caps +225 Tier 3 Weaponry +500 Tier 2 Weaponry +Personal explosives & heavy weaponry for 3 companies The looting doesn’t stop, with the Toxic Avengers taking turns heading into town and bringing equipment out while other members of the BOB assist in the grunt work of organizing loot and loading it onto the Vertibirds. You’ve already escaped with an impressive haul when one of the remaining Robert’s Raiders arrives at your camp early in the morning. You’re enjoying a cold breakfast and coordinating the identification of some warheads when the commando trots over.
Pvt. Hadrigal: Sir, motorized NCR forces spotted coming south along I-95. We count 4 troop trucks and two armored vehicles. They’ll be here in an hour, maybe less. And your timer is up. Maybe. You can begin breaking camp and get ready to evacuate after giving them your cover story. There’s still hundreds of guns, grenades, and everything in between but you’ve gotten what’s out of the bunker and a vast majority of the equipment here at Hawthorne are artillery shells and bombs outside of your immediate needs. Or…you can attempt to stall them and get at least one more trip. Load up the trucks, have the Toxic Avengers who were taught to drive from the Indian Springs mission drive them to Beatty, and send the Vertibirds back out one more time. You unfortunately can’t take the Brahmin, as they are already branded with the NCR’s mark.Ultimately, you’re already deep in the shit. You have a plausible excuse for why you’re at Hawthorne but the longer you linger, the greater chance this already fantastically successful plan goes belly up. >You're not going to get greedy. Tell your forces to break camp, and go to meet the incoming NCR with the survivors of the raid. (will require roll, low DT)>You're not gonna get another shot at this place. Go stall the NCR long enough for another shipment to get moved out. (higher DT)>That’s not a lot of reinforcements coming in…destroy the NCR force. No stalling needed when there’s no one to stall. (no roll)>Other
>>6477561>You're not going to get greedy. Tell your forces to break camp, and go to meet the incoming NCR with the survivors of the raid. (will require roll, low DT)Let's not be defeated by our victory. If we kill these guys I really do believe the Rangers, battlefield forensics, trackers, whatever will figure out it was us and start a secret timer for another decapitation strike attempt followed by a war, this time from an enemy we can't beat.
>>6477498Ah. Did the QM state how much it would cost to repair only the hotel and not the ride? The ride can come later when we can plan out it's layout more appropriately.Also, I hope I'm not parroting info that's already been shared in past threads, but in I think fallout 1 or 2 there was a mission to retrieve a special chemical book that allowed for players to acquire chemically hardened t-45 or t-51 power armor. As in, a guy in a shack was able to do this. Let me find the link.https://fallout.fandom.com/wiki/Hardened_power_armor_(Fallout_2)Okay wow. I just noticed it has resistance against EMP's....okay, if we ever want to storm Lost Hill or whatever the main BoS base is called, we NEED this.If we have not done this yet, should we add this to the docket list of ways to further augment our forces?
>>6477535Sorry, my bad. I didn't want to sound that aggressive.But besides what I said prior, there is actually another simple reason. Pop growth. Smaller settlements are also growing, and naturally some amount of small crime has developed there. Primm included. But with more work being created and also local police created, it should be largely handled. Of course, now Primm has received a lot of war damage, so things are not the same anymore.>>6477590No i don't remember us making that question, but now is a good time has any to ask away Survivalist. I only remember the 50k price, though we did one check at that time. And we also need to consider war damages on Primm. So that price might be outdated.We have not done this yet. Is this book available to be found around ? It can be an idea to do, so sure it can be added to the list. Though it sounds like it might need to be studied a bit and then applied. Actually more like: study said book > understand what resources are needed > have them > standardize applying these chemicals to power armors > do it. Probably military or tech.