Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2026/6419792/First Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6212686/Last time:>Your daughter and a robot run off!>You watch a round of a robot fighting tournament!>You meet a goblin!>Your daughter and a robot are grounded!>You meet a zombie!>Your daughter has her first stay at a daycare!>You go to the Atacama Desert!
"Who's Tommy?" Anne asks, looking at the empty display case as well as the placard. "And why was he sticking to things?""It looks like it's a mining tool. Something a bit like a candle holder for mines before electricity was in use." Zul says, fiddling with her instruments again. Glancing over her shoulder you thought you would see some complicated mash of programming and alien language, but to you it just looks like the Martian equivalent of a search engine. "Though I suppose these exhibits are a good place to start looking for information. Are there any notable miners mentioned anywhere?"Your group starts to comb over the historical society. Since it's literal more than a single room it doesn't take long for you all to go around it. Anne hovers at the door to the mine for most of the search, looking at the posters and timetable for tours on the wall, and picking up some flyers that had been knocked down at some point and never picked up. "Aw sweet they did haunted tours of this mine during Halloween! Not as creepy as the mansion I'm sure, but it'd be close."You stifle a grin remembering her pervious workplace was in fact, above a creepy mine. Kamiko steps next to the zombie and picks up one of the advertisements herself."Does it have a map or anything on it? That might be useful." "Nope, just explaining how the place is an affordable and unforgettable vacation destination, and fun for all ages and call ahead for accomodations blah blah..." Anne says, folding the piece of paper into an airplane and throwing it.You mention that you focused on any names you saw among the exhibits, but very few of them were about people in the mine who weren't the owners or the foreman. In fact, a lot of them were about people famous to the area, such as oddballs or mayors. Funnily enough, one of the citizens claimed they to and for Llastay among other gods in the area."Yeah, A lot of the exhibits here aren't just about the mine." Kamiko says motioning to the space at large, "It did say something about 20-40 people on average dying each year in the mine. I couldn't find anything about the specific people though.""Dang, that many? And this place was open for how long? Are we sure it's just one ghost?" the zombie asks."As far as I'm aware, yes." Zul says, putting away her device and looking to the mine entrance. "Looks like we are going in."Kamiko sighs, which is a bit understandable to you. Your own head is barely a few inches below the top of the door frame, so you can't imagine how squished she'll be. You see Zul search through her backpack and then hand the zombie a flashlight along with one for herself. While you go for your own you see Kamiko has an Anglehead flashlight attached to her belt, and has picked up one of the old pickaxes sitting nearby.What do you do?
>>6474335>DescendWelcome back, QM!
>>6474335maybe we should grab a shovel if there is one available, never know when you might need to dig something while underground...
>>6474443Good thinking. +1. Adding it to >>6474353 (me)>>6474335
>>6474335+1 >>6474443Welcome back!
You look over the area beside the door where Kamiko grabbed the pickaxe and see if there is anything useful there. There are some other tools, such as a weird rectangle on the end of a stick as well as a hammer, but you pull out the shovel. It's in much the same shape as the half-oni's pickaxe. That is to say they are both chipped and scratched up, with a bit of rust flaking off the business ends of the tools.Kamiko careful tries the door knob, opens the door and then steps back quickly. After a second, she steps forward, over the cut chains and lock collecting dust on the floor."That's not a good sign..." Anne says looking down as Kamiko secures her flashlight on her belt and peers into the mine. Even from here you can see how dark the tunnel is."It was probably just some ne'er-do-well looking for valuables." Zul says, and though she says it in an offhand manner you catch a bit of an unsure tone from her.Seemingly deciding it's safe, Kamiko steps into the entrance, and after a second the rest of you follow.You were expecting something like the mine underneath the mansion, however just a few steps in and you can already see the difference. It's still mostly stone walls with thick and wooden supports, but buttressed by more modern but still worn pieces of steel. There is also a string of bulbs disguised as industrial looking lanterns going down the tunnel. Unfortunately because of either their age or lack of electricity they don't provide any light. The floor is also made of connected metal grates instead of bare stone, and luckily for a Kamiko the tunnel is a bit wider than the one under the mansion. Every few feet there is what was once an exhibit, indicated by a placard, a display case, or a large alcove set in the wall that was clearly meant as some sort of diorama before it was emptied.Your group walks in claustrophobic silence, only stopping to examine the plaques or get a closer look at something. As you make a right turn towards an alcove with a minecart you notice something. There is a path blocked with several boards as well as a sign indicating danger and to not approach.You ask if they should search down this path."Whoa! Hey. Listen, as the former tour guide of the group I should say that if a section of your path is blocked off you should definitely not go down it." The zombie warns, "Because that means whoever owned the place felt like the liability outweighed the money they could make by showing it off, so it must be super dangerous.""I mean, we are looking for a ghost." Kamiko says, taking her flashlight and scanning the immediate area. This path looks much closer to the one you saw underneath the mansion.What do you do?
>>6474687as much as i want to go down the closed path, i say we first reach the end of this obviosuly accessible path before we go into the closed one, but hey, thats just me.
>>6474687Closed path! (Anomalous) adventure ahoy!
>>6474687There didn't seem to be another exit to the mine, so we'll probably be heading back this way. We can try that path on the way back.
>>6474718>>6474784+1