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File: 1776658334925573.png (223 KB, 872x491)
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How do I calculate possible scenarios that result in specific odds?

>want 100000:1 odds
>how many coin flips?
>how many dice rolls of d6?
I'm looking for a way to generate an exact probability from discrete games of chance, not a ballpark or minimum/maximum.

>how many rolls of a D6, a D20, and a Coin Flip would result in precisely 124,087,420:1 odds? The difficulty to succeed on the dice is variable, but must be consistent with all subsequent rolls. ie: succeeding on the D6 must remain 4 for the first and all subsequent rolls. Same rule for the D20 could make success a 15 or above, exactly 15, or never above 14. All that matters is the difficulty never changes once its decided upon. The D6 and D20 can have different difficulties from eachother.
>>
IDK man, but i would start with an array of numbers
>>
It’s like D7.42 haha I think
>>
Depends how many times you roll but if it’s 3 it’s probably hit or miss. It’s hard to tell.
>>
Maybe D8 if you cut yourself a break, on the next roll ?
>>
>>16997369
Log_x(y)=n where x is the number of faces, y is the desired probability, and n is the number of rolls. If n is a non-integer that indicates that what you're asking for is not possible with the number of die faces you have.
Eg. Log_6(100,000)= ~6.425 so there exists no number of 6-sided dice rolls that are exactly 1:100,000.
You can get closer by mixing dice. 6^6 = 46,656 so if you have 6 dice and 1 coin you end up with 1:93,312.

The sort of precision you're asking for involves a parametric equation along the lines of:
A^b * C^d = 100,000 for which there are no easy, formulaic, methods to find solutions for.
>>
>>16997369
>>16997755
Same guy. Just realized I'm retarded.
Take the prime factorization of your target. That is your set of dice.
For 100,000 that's 2^5 and 5^5. So if you had 5 coins and 5, 5-sided dice then your chance of rolling the highest (or lowest) value on all of them would be 1:100,000
>>
You can get literally every rational probability with any dice if you allow arbitrary many rolls. For example for the 1/100000 probability with 6-sides dice you can first roll it 7 times to generate an uniformly random number from 1 to 299936 (think base 6) and then consider 1 success. 2 to 100000 as failure and reroll everything if you get a number in the 100001 to 299936 range.



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