Entropy is a function of probability. There's only one way for cookie crumbs to make a cookie but like a gazillion for the opposite. We see increasing disorder because it's simply more probable
Entropy is simply the expectation value of the surprisal function of the distribution, i.e., the expected surprisal or average surprisal.Surprise as a function of probability p is S = log(1/p) and therefore the expected value of S is <S> = sum(p * S(p)) = sum(p*log(1/p)) = sum(p*(-1*log(p)) = - sum(p*log(p)) = entropy.Surprisal S(p) is 0 if the probability is 1, i.e. absolutely certain events are not surprising, while absolutely impossible events with probability 0 are completely surprising ie surprisal S=1.Hope this is helpful.
Both entropy and probability are a byproduct of state transition geometry. Ordered states are much less likely than disordered states, so systems converge on disorder.
the classification of order is arbitrary and thus meaningless and thusly I have proven beyond an unreasonable doubt that I am the smartest food-on-head pepe and that entropy is nonsense
Entropy is a function of autism.Reality doesn't differentiate crumbs and cookies, they're both just a bunch of excitations at some coordinates in spacetime.Only humans feel the need to squeeze the events chain reaction through their anal retentive thought process.
>>17000530>There's only one way for cookie crumbs to make a cookieprove this without appealing to timeprotip: you cant
>>17000595how many other ways are there? If you change even one crumb, it's not the same cookie anymore, onthologically
>>17000530Yes that's pretty much the definition of entropy, the logarithm of the multiplicity.
>>17000590>coordinateskek talk to me again when you leave kindergarten
>>17000604>the same cookieappeal to continuity of identity over time